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The Breakout Era is the seventh and final era of the Empowerment Arc and follows Technoblade's escape from Pandora's Vault. Technoblade prepares for revenge with the help of Phil. Awesamdude investigates the escape and the prison's security flaws. Quackity prepares Las Nevadas for war. The finale season one of the Las Nevadas series premieres. The era, and by extension the entire arc, cultimated on November 28 with Technoblade breaking Dream out of Pandora's Vault.
Details[]
September 14, 2021[]
- After Techno's disappearance, Quackity and Sam start searching the prison.[2]
- Quackity and Sam return to the cell. They drop the lava to find Dream has also disappeared and start to panic.
- Quackity starts yelling at Sam whilst Sam tells him to shut up. Sam heads to the top of the prison and turns on the alarm whilst Quackity sarcastically praises Sam for turning on the alarm too late.
- Quackity tells Sam to get him out of the prison since he wants to return to Las Nevadas. They head out, but Sam tells Quackity that the prison is locked down.
- Quackity continues panicking and tells Sam to search the entire prison whilst desperately wanting to get out of the prison. Sam then heads off to disable the alarm whilst Quackity nervously waits for him.
- The scene cuts back to Las Nevadas. The scene then cuts to a clock whilst a book is being written starting with "BATTLE LOG - DAY 1," and stating that Las Nevadas has become a prime target. Then the stream ends.
- Techno's escape, meanwhile, brings him to the Syndicate meeting room by Phil through a stasis chamber. Phil hands him some milk to drink, relieved it worked. Techno yells at Phil saying that he gave him his will three months ago, and that he was meant to use the stasis chamber after two days. The pair argue, while Phil remembers that Techno had said three days, not three months. Phil apologizes, and Techno explains what had happened in the Prison.[3]
- Phil explains he read the will, and thought his friend wanted time to learn everything from Dream. Techno then retrieves his items from an ender chest, and compliments Phil on the improvements to the Syndicate meeting room, including where he has brought Rosie (Phil's pink sheep) down to the room. The pair notice a missing name tag on a seat, but casually avoid talking about it, and leave the room.
- Phil also explains he made a new ice path that leads into Techno's vault. Techno then tells Phil he needs to start scheming to destroy the prison, while continuing to yammer at Phil for leaving him in the prison for 3 months.
- Phil asks if Techno got any knowledge, and Techno shows 4 books from his inventory, labeled Quackity, Sam, Dream and information. He shows Phil the information book. Techno then spots the improved wheat farm, before returning to his house and looks to remember what he had called his pet Enderman Edward, and gets him into a boat.
- Techno collects some supplies from the basement, whilst Phil asks about how the prison was like, where Techno explains his visit from God (DreamXD), but that it was fairly boring, besides getting a bell, before then continuing to have a go and Phil for not getting him out of the prison earlier. Techno then takes Carl, and tells Phil he needs to "follow a lead" that Dream gave him, looking at some coordinates left in the information book. He takes Carl through the portal to the nether, and after a close call wit Carl almost suffocating heads to the Greater Dream SMP. The coordinates lead Techno to the mountain that Dream and Techno first met, and Techno climbs to the top of the mountain, and finds a chest at the exact coordinates. The chest contains 26 sets of 'Blueprints' and 1 book, then Techno ends his stream.
- Sam starts to look around the prison for Dream, checking and double-checking every room and hallway within the prison, doubting himself at what he had missed.
- Sam spots cobblestone underneath the main cell, heads to the main cell, killing the dog then continues to check. He finally found Dream in the toilet underneath the cell, and orders him to get out and back into the main cell.
- Dream pleads with Sam not to tell Quackity, but Sam tells Dream he has to and that he's not escaped. Dream then tells Sam he can't tell Quackity as he is there to keep him safe, but Sam rejects this, stating he was just keeping Dream in the prison, alive.
- Sam then asks to Dream what he and Techno were talking about, and what the favor was. Dream continues to state that Techno told him nothing other than to keep digging while Techno rang the bell. Dream tells Sam again that he can't tell Quackity otherwise he will kill him, and that Sam can't let that happen. Dream even heard Sam yell Quackity's name to stop him as he was about to kill Dream, knowing that Sam didn't want Dream dead. Sam then states the prison wasn't there to kill the inmates, but to keep them locked up. Dream then repeats that he can't be killed as people like Sam or Tommy die then they are dead forever. Sam agrees, and asks again why Dream wasn't giving over the contents of the revival book, as that way should Quackity kill him he can be brought back to life. But Dream states he can't be telling people about the book as everyone would become too powerful, potentially falling into the wrong hands.
- Dream states he is the perfect person to know about the contents of the book, which Sam then asks how, since Dream is not the good guy, and that he shouldn't pretend that he is, whilst they both know that's not true. Dream however doesn't think he's the bad guy, which Sam also questions, to which Dream explains Good people can do bad things. Sam then asks if what he did to Tommy was a good guy doing a bad thing, to which, Dream pauses and doesn't answer. Instead, he reiterates to Sam not to tell Quackity.
- Sam tells Dream that he might tell Quackity, depending on what other shenanigans he sees within the main cell, but Dream tells him that the mining underneath the toilet was the only thing. Sam reluctantly agrees not to tell Quackity Dream is still here, as Dream re-iterates that Quackity will kill him should he find out. But Dream also states that Sam will still have to feed him, to which Sam tells Dream he doesn't have to, stating they've been eating half meals, whilst Dream confesses they've been saving them, not so they could escape, but just because Sam only gives them raw potatoes. Sam asks whose idea it was to eat raw potatoes.
- Sam tells dream not to cross the bridge, but before he recrosses, Dream asks for anything considering Dream had been in for so long, asking if he could go to the courtyard of the prison or something. But Sam explained that Dream had just been a part of an incident where he may have escaped. Dream however mentioned it was secure, but Sam continued on, saying he had sealed it up because it was a security flaw because the prisoner didn't see the light, and continuing to point out the ideas that Dream had knocked back, including steak for the prisoner. Dream acknowledged that he didn't know he would be in here, and Sam explains that Dream thought it was okay for someone else to eat raw potatoes other than him; that now that it's him locked up in the prison, it isn't as fun.
- Sam refuses Dream's request to go to the courtyard, and Dream confesses that Sam may have been right, not realizing that it would be fine with potatoes and not seeing the courtyard. Dream then tells Sam to put it back the way he wanted it, and make the changes.
- But Sam instead changes the subject, asking what the trick was and again asking what Dream and Techno had planned, citing something is wrong. Dream answered that he hadn't seen the light in ages, and Sam explains that he sealed the courtyard, with no outside light, which Dream suggests he could undo.
- Sam continues to be shocked at what had happened, but explains how he was glad he couldn't see the light, as this was the experience Dream wanted for the prisoners, and had made this bed for himself. He also cited what Dream had put Tommy through, and instead he should be thankful that he's still alive here. Sam acknowledged that Dream had really commissioned the prison for Tommy to be the prisoner, and that they both know that; to allow visitors so that he could present Tommy off, and to seal the courtyard so that Tommy wouldn't see the light. Sam continues, saying that Dream wouldn't have wanted to give Tommy good food, and instead raw potatoes, and to have a horrible life.
- Sam then tells Dream to keep it for himself, that he deserves this prison life, and that he isn't one of the good guys. Sam tells Dream he should be lucky that Sam isn't telling Quackity he is still in the prison, and that maybe next time it would be Sam who comes into the cell rather than Quackity. Dream acknowledges what he had said, and Sam orders Dream to the far wall. Sam tells Dream he will be back to fill in the hole, and to be no more shenanigans, otherwise Sam will tell Quackity.
- Sam then ender pearls back to the other side, and tells Dream he will be back soon, but whilst he's waiting to write him a little book how much he's enjoying life in the prison. Sam also tells Dream that if he knows anything about Techno whilst he's saying, to tell Sam what he knows. And with that, Sam lowers the lava and walks away from the main cell.
- Foolish returns to the Las Nevadas hotel and looks around the interior of the hotel, citing how he needs to work on the third floor where the hotel rooms will be. He then shows around the bar and pool table on the second floor to his stream chat.
- Foolish then mentions he has to work on the road, and as he makes his way out of the road, he spots Quackity.
- Quackity starts quickly asking him about resources and armor following his events in the Prison. Foolish instead defers from Quackity's request and starts showing him around the hotel. Quackity tries to tell Foolish there's no time, but Foolish remains undeterred and takes Quackity to the pool table. Quackity also spots the artwork of dogs playing poker, which Foolish states he painted himself. Quackity stays speechless for a short while, explaining to Foolish he has no idea what's going on. Quackity asks if the hotel is bugged as the pair make their way up to the highest floor, and starts breaking windows in order to get air in, just in case the hotel is bugged.
- Quackity tells Foolish what he is about to say can only be shared with those living in Las Nevadas, assigns Foolish as the military advisor, and then briefs Foolish that Dream has escaped (but unbeknownst that Dream is still in the cell).
- Foolish starts panicking after hearing the news, and Quackity tells him to stay calm. Quackity tells Foolish that Sam was double checking the prison for Dream, and that Las Nevadas would be Dream's main target.
- Foolish asks Quackity if Dream did not like him, and Quackity ignores the question. Quackity tells Foolish to gather armor and resources to put in a secure place, and asks Foolish about progress on the underground base.
- Foolish gets netherite blocks from his ender chest, and tells Quackity that he was working on something else, and that he could put the underground base in the forefront of what he was building.
- Quackity tells Foolish that the buildings in Las Nevadas need to withstand any explosions or attacks, and that they needed to keep everyone safe. He continues that they need to be ready, and that he was not worried since he had the most important and strongest people in Las Nevadas.
- Quackity tells Foolish that he needed to protect the buildings in Las Nevadas, and Foolish tells Quackity that he could start working on armor and weapons. Foolish shows Quackity the netherite blocks he had to craft everyone in Las Nevadas extra armor and weapons.
- Quackity tells Foolish that they needed to be ready for any attack, and Foolish asks Quackity how Las Nevadas could be a tourist attraction and military base, and Quackity tells him that they were going to keep Las Nevadas as a tourist attraction.
- Foolish asks Quackity if walls need to be established, and Quackity tells him that they can't leave people out. Quackity tells him to start building underground, and tells him to take back his netherite blocks.
- Foolish starts removing his netherite blocks, and asks Quackity if there was a chance Dream could be spying on them. He asks Quackity if they would need to worry about Wilbur, and Quackity tells him that he would figure that out.
- Foolish removes the rest of his netherite blocks, and Quackity tells him to keep an eye out. Foolish deposits the blocks in his ender chest, and asks Quackity how big he wanted the bunker.
- Quackity trusts Foolish with the size of the bunker, and tells him that he needed to talk to some people. He tells Foolish that he trusts him with leaving him in charge of Las Nevadas, and tells him to keep an eye out and to tell him anything that happens.
- Foolish tells Quackity that he would get to work, and Quackity leaves. Foolish consider repairing the window, and starts heading down the stairs of the hotel.
- Foolish wonders if Quackity believed that he helped Dream "escape," since Quackity had once told him to stop breaking into the prison. He believes that he should have told Quackity that he had nothing to do with Dream's escape, but dismisses the thought knowing Quackity would have brought that up in their conversation.
- Foolish heads out of the hotel through the pool area, and considers using his build for a bunker. He states that he could have told Quackity about using his build as a bunker, and heads out of Las Nevadas.
- Foolish thinks that his build could be used for something other than a bunker, and notes that the build had obsidian flooring which could withstand an explosive impact.
- Foolish heads to Eret's castle, and wonders what Dream's first plan would be. He decides to check the prions for any traces of Dream, and uses his trident down the river of Eret's castle.
- Foolish realizes that the tunnel he had made in the prison might have been used as part of Dream's escape plan. He uses his trident to fly to the Prime Path of Lemon City, and heads to his build.
- Foolish still considers using his build as the bunker, and uses his trident to fly up to his build. He finds that his build was too far from Las Nevadas, and wonders why he did not tell Quackity about his build.
- Foolish states that he was planning to make a wall around his build along with some more towers and TNT cannons. He decides for Sam to help him make the TNT cannons, and heads down from his build.
- Foolish realizes that Quackity might not choose his build to be a bunker, and decides to make armor. He decides to check his summer home for any diamonds, and uses his trident near the hyper speed tunnel to milk the cow he had under it.
- Foolish takes the cow with him to the prison, and realizes that he forgot where his tunnel was. He starts mining a tunnel, and patches it up after finding that he did not make the tunnel there.
- Foolish starts mining at another part of the prison, and gets Mining Fatigue. He drinks milk to try and erase the effect, but the effect stays.
- Foolish uses his trident to land to empty the water in his bucket to milk the cow again. He drinks the milk again to try and erase the effect, and the effect only gets removed when he drinks another bucket of milk.
- Foolish relogs, and mines into the tunnel he had made in the prison. He walks to the end of the tunnel, and continues to mine to check if Dream had used the tunnel.
- Foolish concludes that Dream had not used his tunnel, but considers the fact that Dream might have backtracked his plan. He blocks off the tunnel, knowing that nobody knew that he had made the tunnel.
- Foolish brings his cow back under the hyper speed tunnel, and drinks milk to erase his Mining Fatigue effect. He heads off, and decides to make supplies.
- Foolish heads onto the Prime Path near the Big Innit Hotel, and notes that he would need levels. He finds that he could make two sets of full armor for everyone, and uses his trident to a beacon.
- Foolish uses his trident to fly to the community Nether portal. He considers making a bunker at his summer home, but realizes that he did not want people going to his summer home to find the bunker.
- Foolish arrives at his summer home, and finds mustaches on his snake statue. He uses his trident, and gets a lever to open his Pharaoh's Chamber.
- Foolish finds that someone had made a mustache on his Sphinx statue, and opens his Pharaoh's Chamber. He brainstorms how much diamond he needed for five sets of armor, and finds that he had diamond blocks in his pharaoh statue that he could use as well.
- Foolish checks a barrel in the statue for any diamond blocks, and finds his diamond blocks in his shulker box. He puts on Dream's head before putting it back in his ender chest.
- Foolish heads out of his Pharaoh's Chamber, and head out of his summer home. He states that he found a cave that he could make into a "Bat Cave," and wished that Quackity told him specifically what he wanted for the bunker.
- Foolish returns to the Greater Dream SMP, and uses his trident to fly to the top of a tower of Eret's fortress. He searches chests, and uses his trident near the Cat Maid Café.
- Foolish uses his trident to fly to the Las Nevadas road. He uses his trident to Tubbo's outpost. He wonders which angle of Las Nevadas someone would attack, since that would give him information on where he should make the bunker.
- Foolish walks along the wall of the outpost, and heads to Las Nevadas. He uses his trident, and notes that people would not enter Las Nevada from the front, and that they would enter from the side.
- Foolish wonders if anyone would blow up the gas station, and heads to the gas station. He heads out, notes that Dream had used a TNT machine over L'Manberg, and that Quackity might be able to notice Dream making one above Las Nevadas.
- Foolish wonders where someone could spy on Las Nevadas from, and notices the Benson statue on Tubbo's outpost. He wonders if anything was inside the statue, and notes that the statue had a good view of Las Nevadas.
- Foolish uses his trident to fly onto the wall of the outpost, and checks the inside of the statue. He uses a boat down the outpost, and checks under the waterfall.
- Foolish uses his trident down the covered river, and decides to seal the open parts of the river. He heads to the strip club to see if Dream was there.
- Foolish uses his trident to fly to the restaurant, and notices the billboard in front of it. He heads to the hotel, and uses his trident to fly to the hotel rooms to check if Dream had set up camp in one of the rooms.
- Foolish heads out the hotel from the pool area, and brainstorms where to build the bunker. He heads to the fountain, and considers making the bunker under it.
- Foolish realizes that making the bunker under the fountain was too obvious, and heads to the Las Nevadas sign. He considers making the bunker under one of the sign posts.
- Foolish realizes that people might search for the bunker under the sign, and wonders if Dream was hiding in the Eiffel Tower. He checks the restaurant for Dream, heads out, and recalls Quackity telling him to stay calm.
- Foolish decides to make the bunker under the gas station, and heads to the gas station to visit jeb_. He heads out of the gas station, and decides to start working on the armor and supplies, knowing that he would need lots of levels.
- Foolish heads back to the gas station before ending his stream outside.
- Michael starts the third part of his subathon and starts in his new base.
- Michael gets bread and searches chests. He heads to his new base, and walks around outside.
- He deposits stone, and retrieves stone from one of his furnaces to smelt iron. He then deposits smooth stone, and heads to his new base.
- Michael removes some dirt, and heads to his furnaces. He heads back to his new base, and heads through his portal.
- Michael heads down his ice path, and returns to the Greater Dream SMP. He heads to the community tree farm, and heads down the path to his house.
- Michael deposits melon seeds, and gets Nether wart blocks. He deposits rotten flesh, and deposits seeds, Nether wart blocks, arrows, diamond hoe, and dirt.
- Michael uses his trident to near the community tree farm, and heads down his ice path to his portal. He uses his trident to fly to the area of his new base, and breeds cows at his cow farm.
- Michael heads to his new base, and searches his chests and ender chest. He crafts sticks, and gets diamonds from his ender chest to craft a diamond hoe.
- Michael heads to his wheat farm, and heads to his new base. He mines out a hallway, and searches his chests.
- Michael uses his trident to an area to collect dirt, and throws away wheat to mine coal. He heads back to his area, and returns to his new base.
- Michael continues mining out a hallway, and adds dirt. He crafts stone bricks to replace the floor, walls, and ceiling with, and continues to mine out the hallway.
- Michael crafts sticks for torches, and throws out his sub book to craft a crafting table to craft chests to deposit dirt, stone, andesite, stone bricks, cobblestone, coal ore, and iron ore.
- Michael continues to mine out the hallway, and adds torches. He continues mining out of the hallway, and deposits stone.
- Michael gets dirt to place down, and continues to mine out the hallway. He adds torches, and continues to mine out the hallway.
- Michael deposits stone, cobblestone, granite, andesite, and diorite. He continues mining out the hallway, and deposits dirt, stone, granite, diorite, andesite, coal ore, and coal.
- Michael gets dirt and continues mining out the hallway. He mines coal, and starts mining out the floor.
- Michael collects dirt and throws away cobblestone and gravel. He mines iron, and places dirt.
- Michael adds torches and ends his stream.
September 15, 2021[]
- Ponk trades with villagers after collecting resources.
- Ponk starts at his cave and searches a chest.
- Ponk heads to the Nether and goes down a staircase from the Nether hub to mine for quartz. He then heads to the Nether roof and goes to his magma house to collect gold nuggets.
- Ponk throws away rotten flesh and goes to the AFK area. He then heads down to the drop platform and gets more gold nuggets.
- Ponk takes emerald, glass, and lapis from his chest before returning to the Greater Dream SMP. He then grabs more emeralds from an ender chest at the spider XP farm and string from the collection chests.
- Ponk considers collecting sand and heads down the Prime Path to the community Nether portal. He then travels to Foolish's summer home and trades for emeralds at Foolish's village.
- Ponk deposits leather, netherrack, raw cod, rotten flesh, gold nuggets, and quartz ore to get more string before trading for more emeralds. He finds that he could have traded for a Fortune enchantment book at Foolish's village and continues trading for emeralds.
- Ponk trades for quartz blocks and goes to the ice path hall to head down an ice path. He then mines down to reach a portal and heads to Jack's (farmer) house.
- Ponk heads down to the basement and angers an enderman. He relogs and heads down to the basement to trade for more emeralds.
- Ponk traps a stray cat in an XP farm and accidentally causes a creeper to blow up the entrance to the basement when exiting. He then heads to a build near the house where he receives a creeper head and a sea pickle. Ponk then ends the stream.
September 17, 2021[]
- Foolish starts on the Las Nevadas road and heads to Las Nevadas.
- Foolish states that he was going to prepare a bunker, and removes snow from the road. He decides to get his beacon from the nether, and heads down the road.
- Foolish heads onto the Prime Path behind Eret's castle, and uses his trident to fly to the community Nether portal. He goes to his beacon near a bastion, and removes it.
- Foolish plans to make the bunker themed like the main Among Us map, returns to the Greater Dream SMP, and deposits iron blocks and his beacon in his shulker box. He heads down the Las Nevadas road, and heads to Quackity's storage.
- Foolish searches the chests at Quackity's storage, and HBomb logs on at the back of the storage room with his cat maid skin. HBomb joins Foolish's VC, and Foolish backs out of the storage room.
- Foolish pushes HBomb back, and HBomb tells him that he had been waiting for him. Foolish places a boat for HBomb to get into, and HBomb suggests they roleplay, with him being the captain.
- Foolish hits HBomb with his sword, and HBomb places water. Foolish attacks HBomb again, with HBomb once more placing water.
- HBomb sets his spawn point, and Foolish kills him. HBomb spawns back by the bed, and Foolish asks him why he was in the storage room.
- HBomb gets into the boat, and tells Foolish to hop in with him. Foolish asks him if he would leave if he does, and gets into the boat.
- Foolish gets out of the boat, and demands HBomb why he was in the storage room. HBomb voices Foolish that he had a surprise for him, and tells him to stand at the front of the storage room.
- HBomb tells Foolish to turn to the back of the room, and heads to the back of the storage room. Ant logs in by the bed, and joins the VC.
- Foolish asks Ant why he was in the storage room, and Ant later gives him some weednip. Foolish hands the weednip back, and HBomb asks him what work he wanted to be done.
- Foolish tells the two he was making a bunker, and to not mention to anyone that he was making a bunker. HBomb asks Foolish if the bunker was to hide away from people, and Foolish asks the two if they were going to help him.
- Foolish later asks the two that he needed food, and HBomb gives him some steak. HBomb gives Ant some steak, and Foolish hands HBomb back some steak.
- The three head to the cow farm, and Foolish asks the two if they had Fire Aspect swords. HBomb states that he only had looting, while Ant had no sword on him.
- Foolish butchers cows, and deposits leather in a chest. He continues to butcher cows, then gives Ant some steak.
- Foolish continues to butcher cows, and gives Ant some leather and steak. HBomb asks Foolish where the bunker was going to be, and Foolish asks the two where they would make the bunker.
- HBomb responds that he would not try and hide the bunker, and Ant asks HBomb for a response. Foolish tells the two that they needed the bunker to be hidden, and that they did not want people to blow up anything.
- Foolish later starts crying for help from Quackity, and then decides to start digging out the bunker. He breaks away at one of the Las Nevadas sign posts, and tells the two that he wanted to make the bunker under it.
- Foolish tells the two to help him dig, and HBomb and Ant start digging down. Foolish helps the two dig, and HBomb decides for the under to be at a Y-level of 26.
- Foolish adds a torch to light the tunnel, and starts mining around. HBomb and Ant help him mine out room, and HBomb asks Foolish how big he wanted the bunker.
- Foolish responds that he needed enough room for people and supplies, and continues mining out the bunker. HBomb and Ant help him mine out the bunker, and the three continue to mine.
- Ant adds torches, and the three resume mining out room. Ant adds more torches, and HBomb mines some gold ore.
- Foolish asks HBomb for the gold ore, and asks him how much gold ore he mined. HBomb responds that he had six ores, and Foolish continues mining.
- HBomb and Ant help Foolish mine out the room, and Foolish tells the two about his plan of making the bunker themed like one of the Among Us maps. The three break some infested stone, causing silverfish to spawn in.
- Foolish demands HBomb and Ant to kill the silverfish, and HBomb kills the two silverfish. Foolish places torches, and later tells the two to go to a corner, and puts them in "time out."
- Foolish seals the two in a box, and then tries to separate HBomb and Ant. HBomb removes the barrier, and convinces Foolish to join them.
- HBomb closes off the box, and Foolish adds a torch for light. Foolish leaves, and expands HBomb and Ant's box.
- HBomb seals himself and Ant in a box, and Foolish later lets the two out. Foolish tells the two to return to work, and HBomb seals him and Ant into a box.
- HBomb later lets himself and Ant out, and makes a room. Ant asks Foolish if there would be themed rooms, and Foolish states that there might be rooms for electricity and storage, and even mentions a torture room.
- Foolish tells the two to start making more rooms, and HBomb seals him and Ant in the room briefly. Foolish tells the two to help him work before leaving, and later marks an entrance of a room.
- Foolish tells the two to help him mine out the room, and Ant heads to the entrance of the marked room. Foolish pushes HBomb to try and get him to start mining out the room.
- HBomb seals Ant in the entrance of the room, and the three continue to mine out the room. HBomb asks Foolish if he was satisfied with the size of the room, and Ant continues mining out the room.
- Foolish decides to make the room bigger, and starts crying for help from Punz through in-game chat when he logs on. HBomb messages Punz, and tells him that Ant had gotten a job.
- HBomb seals himself and Ant in the room, and later helps Foolish continue mining out the room. Ant hands Foolish his shovel, and Foolish hands it back to him while telling him to mend the shovel.
- Ant hands Foolish his shovel again, with Foolish handing it back to him. HBomb continues to mine out the room, and the three continue to mine out the room.
- Foolish adds torches to the room, and decides that the size of the room. He tells the two that they should get out of the bunker, and adds more torches.
- Foolish towers up out of the bunker using scaffolding, with HBomb and Ant following him out. HBomb and Ant hide behind the sign post, and Ant crafts leather leggings to put on.
- Foolish asks the two what materials they would need for the bunker, and HBomb suggests chains. Foolish decides to use iron, and maybe add some chains to the bunker to hang supplies.
- A piece of TNT falls in front of HBomb and Ant, killing the two. Foolish spots Punz, who had bridge onto the Las Nevadas sign, and Punz logs off.
- HBomb tells Foolish that he did not pay him and Ant, and Foolish thanks the two for their work. HBomb and Ant return to retrieve their stuff, and Foolish walks off.
- Punz logs back on to update that there was a new MCC update video, and logs off again. HBomb tells Foolish that some wheat crops blew up, and Foolish tells HBomb that he did not need to fix the farm.
- HBomb tells Ant that they can head off, and Foolish tells the two that he knew where to drops them off. Foolish lets the two follow him down the Las Nevadas road to the front of the Catmaid Café, and tells the two to stay there.
- HBomb asks Foolish if he would visit them, and Foolish lies that he would. Foolish tells the two to enter the café, and kills a cat named "UwU."
- Foolish leaves the VC, and heads down the Las Nevadas road. He returns to Las Nevadas, and kills a cow.
- Foolish repairs part of the sign post, and places sand and torches. He retrieves sand on the ground to continue foxing the area, and gets sand from a chest by Purpled's tent.
- Foolish continues placing down sand, and searches the compost. He gets more sand from near Purpled's tent, and finishes placing sand by the sign post.
- Foolish patches an area by the wheat farm, and places torches. He removes snow from an area, and throws away seeds.
- Foolish uses scaffolding to the top of the sign, and removes Punz's cobblestone and some snow from the sign. He removes more cobblestone and scaffolding.
- Foolish heads to the gas station to visit jeb_, and gives the sheep some steak. He starts heading into the bunker, and returns to the surface.
- Foolish searches a barrel at the gas station, and kills a cow. He deposits sand and stone at Quackity's storage, and mines some Silk Touched coal ore.
- Foolish gets spruce wood for sticks, and crafts more torches. He deposits coal and gravel, and heads to the fountain.
- Foolish returns to the Space Needle, and logs off briefly. He throws away leather, wheat, string, netherrack, and andesite.
- Foolish adds a torch to the gas station, and adds more torches to the area. He deposits dirt and cobblestone, and adds more torches outside.
- Foolish heads to the Las Nevadas sign, and adds more torches. He removes snow on the road.
- Foolish gets smooth stone from Quackity's storage, and repairs the sign post. He breaks and places the bed in Quackity's storage, and searches a chest outside.
- Foolish adds torches to the area, brainstorms how the entrance and exit of the bunker would be, and returns to the bunker. He removes HBomb's room, and heads out of the bunker.
- Foolish considers making a different entrance to the bunker with some redstone, and starts heading back to the bunker. He returns to the surface, and searches a chest by the Space Needle.
- Foolish gets cobblestone from Quackity's storage, and returns to the bunker. He heads back to the surface, and decides for the front of the bunker to face south.
- Foolish returns to the bunker, marks the entrance of the bunker, and mines out the entrance to the bunker. He marks a side of the room to the side of the entrance, and adds a torch.
- Foolish marks another side of the room and continues mining out the room. He adds a torch, and continues mining out the room.
- Foolish adds another torch, and continues mining out the room. He adds more torches, and continues mining out the room.
- Foolish starts mining in center of the entrance, and returns to the surface to clear water from the coast of the ocean. He mines down back into the center tunnel in the entrance of the bunker, and continues mining out the room.
- Foolish marks an area in the floor, towers up a bit to the surface, adds a torch, and throws away cobblestone, granite, andesite, and dirt. He gets his beacon and iron blocks from his shulker box, and places his beacon.
- Foolish mines below the beacon while setting up his beacon. He searches his ender chest, and throws away cobblestone, stone, diorite, and gravel.
- Foolish crafts a furnace, and smelts some iron. He continues mining room for his beacon, and throws away cobblestone.
- Foolish retrieves iron to power his beacon with Haste I. He continues to mine room for his beacon, and removes his furnace.
- Foolish continues to mine out room for his beacon, and continues to set up his beacon. He continues mining room for his beacon, and finishes setting up his beacon.
- Foolish powers his beacon to give him Haste II, and continues mining out the room. He returns to the surface, and searches a chest.
- Foolish deposits cobblestone, diorite, andesite, stone, coal ore, iron ore, black stained glass, flint, coal, and granite at Quackity's storage. He throws away string and spider eyes, and gets coal and spruce wood.
- Foolish accidentally crafts spruce buttons, and throws them away. He gets spruce wood to craft sticks for torches, and gets more coal to craft more torches.
- Foolish deposits extra coal, and heads down into the bunker through the beacon light entrance. He continues mining out the room, and considers making the ceiling of the room to be made of stone, and adds more torches.
- Foolish continues mining out the room, and expands the ceiling. He starts marking the design of the floor, and starts making the room more evenly.
- Foolish continues to mark the design of the floor, and continues making the room more evenly. He continues marking the design of the floor, and mines out part of the room, and continues to mark the design of the floor.
- Foolish fills in part of the wall, and continues marking on the design of the floor. He adds more torches, and makes the entrances slightly smaller.
- Foolish deposits andesite, diorite, stone, iron ore, cobblestone, granite, and flint at Quackity's storage, and decides to check his summer home for any terracotta.
- Foolish heads down the Las Nevadas road, and heads through a portal in the forest near Eret's castle. He heads out from Tubbo's portal room, and heads to his summer home.
- Foolish searches his mailbox, and heads to his Temple of Undying. He gets white terracotta from his snake statue, and logs off onto a creative world.
- Foolish logs onto a different creative world, and tests out how white and grey terracotta look, and logs back onto the server. He gets terracotta from his snake statue, and searches for any bone meal.
- Foolish decides to head to Eret's skeleton XP farm to get bones, and lights the area with torches as he goes. He throws away arrows, and gets bones from Eret's skeleton XP farm.
- Foolish crafts bone meal for bone blocks, and gets ink sacs from a chest at his summer home. He returns to the Greater Dream SMP, and heads down the Las Nevadas road to a nearby lake to kill squids.
- Foolish heads down the Las Nevadas road, and crafts black dye. He crafts white dye for grey dye, and crafts more white dye for light grey dye.
- Foolish crafts light grey terracotta, kills a cow, and returns to the bunker. He starts working on the design of the floor, and patches holes in the floor.
- Foolish continues working on the design of the floor, and throws away leather. he crafts white dye for white terracotta, and continues work on the floor design.
- Foolish adds torches, and continues to work on the design of the floor. He adds more torches, and throws away stone.
- Foolish resumes work on the floor design, and deposits cobblestone in a chest. He deposits stone, diorite, andesite, granite, and coal at Quackity's storage.
- Foolish throws away an ender pearl, and gets iron ore and coal. He smelts iron ore, and gets more scaffolding.
- Foolish searches the chests at Quackity's storage for any terracotta, and uses his trident to fly to the stage. He checks the chest at the front of the hotel, and gets cyan terracotta.
- Foolish deposits cyan terracotta, regular terracotta, light grey terracotta, white dye, light grey dye, black dye, and bone blocks at the Space Needle, and heads through the portal at Tubbo's outpost.
- Foolish heads to Dry Waters, and notes the coordinates of the portal before heading off to mine regular terracotta and some white terracotta. He adds torches to light the area, and continues mining terracotta.
- Foolish deposits some terracotta in his ender chest and shulker box, and resumes mining. He returns to Tubbo's outpost, places some steak in an item frame there, and uses a boat down from the outpost.
- Foolish heads to the pond by Las Nevadas, and returns to Quackity's storage to deposits terracotta. He retrieves terracotta from his ender chest and shulker box to deposit, and retrieves some terracotta from the chest.
- Foolish deposits an oak boat on the floor of the storage, and retrieves more terracotta, cyan terracotta, light grey terracotta, light grey dye, white dye, black dye, and bone blocks from a chest at the Space Needle.
- Foolish returns to the bunker through the beacon tunnel, and continues working on the floor design of the bunker. He throws away coal ore and diorite, and crafts more white terracotta.
- Foolish finishes the floor design, and starts working on the wall design. He adds more torches, and heads out of the bunker.
- Foolish deposits stone and andesite at Quackity's storage room, and mines some coal ore to deposit. He deposits gravel, and kills a cow for food.
- Foolish throws away leather, and fixes part of the terrain. He gets spruce planks from a chest, and crafts chests to set up to deposit terracotta, light grey terracotta, and white terracotta.
- Foolish uses his trident to fly to the portal of Tubbo's outpost, and travels the Nether searching for warped wood. He returns to the Greater Dream SMP, and heads to the community tree farm.
- Foolish finds both the warped and crimson trees not replanted, and searches a chest by the community Nether portal. He gets warped fungus and bone meal from a chest at the community tree farm, and finds a hint book.
- Foolish searches a chest at the community tree farm, and uses his trident to near Hannah's farms. He gets warped and crimson stems from Hannah's house, and searches a chest at Hannah's graveyard.
- Foolish searches chests at Hannah's basement, and searches one of Sam's chests at the front of the bank. He searches chests at Hannah's basement again, and searches Sam's chests at the front of the bank.
- Foolish uses his trident to a tower of Eret's fortress, and uses his trident to fly to the statue on Eret's castle. He gets warped stems from one of the towers of the castle, and uses his trident to fly back to the community Nether portal.
- Foolish travels in the nether, and heads down Sam's ice path. He finds a warped biome near the ice path and tunnel to the Drywaters portal, and mines warped nylium.
- Foolish bone meals warped fungus to harvest, and places warped nylium to bone meal for more warped fungus. He expands the warped nylium area, and continues bone mealing for warped fungus.
- Foolish continues bone mealing warped fungus to harvest, and collects more warped fungus. He continues bone mealing warped fungus to harvest, and throws away warped roots and crimson fungus.
- Foolish continues bone mealing warped fungus to harvest, and mines more warped nylium. He continues to bone meal warped fungus to harvest, and heads down Sam's ice path.
- Foolish returns to Tubbo's outpost, and returns to the bunker through the beacon tunnel. He continues to work on the design of the wall while stripping the bark from the warped and crimson stems.
- Foolish throws away warped wart blocks and netherrack, and crafts warped slabs. He starts working on the table in the center of the bunker, and crafts warped stairs.
- Foolish continues to work on the table, and crafts more warped stairs. He heads out of the bunker, and searches some chests.
- Foolish bone meals a warped fungus to harvest, and gets his netherite hoe from his ender chest. He throws away warped roots, and clears the floating remains.
- Foolish continues bone mealing warped fungus while removing the remains. He returns to the bunker through the beacon tunnel, and throws away slimeballs.
- Foolish crafts more warped stairs, and continues to work on the table. He crafts more warped slabs, and works on another table.
- Foolish adds more torches, and crafts more warped slabs to continue working on the second table. He crafts more warped slabs, and heads out of the bunker.
- Foolish kills a cow for food, and throws away leather. He deposits shroomlights at the Space Needle, and deposits stone and andesite at Quackity's storage.
- Foolish kills a cow for food, and throws away leather, and heads to the pond. He uses his trident to near the wheat farm, and blocks off the beacon tunnel.
- Foolish removes sand and dirt placed by enderman, and fixes the terrain. He covers the entrances to the bunker, and deposits warped wart blocks.
- Foolish removes and throws away an iron pressure plate, and searches a chest. He uses his trident to Tubbo's outpost, and heads to an area in the Nether to set up warped nylium to bone meal for warped fungus.
- Foolish places more warped nylium to continue bone mealing for warped fungus, and throws away crimson fungus, He resumes bone mealing warped nylium for warped fungus, and throws away warped roots. He continues bone mealing warped nylium for warped fungus, and throws away more warped roots.
- Foolish continues to bone meal warped nylium for warped fungus, and bone meals warped fungus. He crafts more bone meal, and throws away netherrack and crimson roots.
- Foolish harvests warped stems, and continues bone mealing warped fungus to harvest. He throws away crimson fungus, and deposits some warped nylium, a warped fungi, warped roots, slime balls, and dirt in a chest at the Nether hub.
- Foolish returns to Tubbo's outpost, and returns to the bunker. He continues to work on the wall design of the bunker, and crafts more warped stairs and slabs.
- Foolish starts working on another table, and adds torches. He resumes working on the table, and crafts more warped slabs.
- Foolish continues working on the table, and adds more torches. He continues to work on the wall design, and crafts more warped stairs and slabs.
- Foolish finishes another table, and adds more torches. He heads out of the bunker, and searches chests.
- Foolish searches Quackity's storage for a redstone block, and searches a chest at the Space Needle for item frames. He checks Quackity's storage for any item frames, and gets redstone.
- Foolish crafts a redstone block, and searches a chest at the Space Needle. He searches a chest at the fountain, and gets leather from a chest at Purpled's tent.
- Foolish gets spruce planks from a chest for sticks, and gets more spruce planks to craft more sticks. He crafts an item frame, returns to the bunker, and places the item frame with a redstone block in it on the table in the middle of the bunker.
- Foolish heads out of the bunker, and throws away leather. He uses his trident to Tubbo's outpost, and heads to the nether.
- Foolish heads to a crimson biome to harvest crimson stems, and returns to Tubbo's outpost. He uses his trident to near the Las Nevadas sign, and throws away netherrack and weeping vines.
- Foolish returns to the bunker, and continues to work on the wall design. He throws away cobblestone and diorite, and continues to work on the wall design.
- Foolish starts mining out a hallway, and starts to work on the wall design of the hallway. He throws away coal ore, and gets his stone cutter from his ender chest, and crafts polished diorite stairs.
- Foolish deposits his stone cutter in his ender chest, and continues to work on the hallway wall design. He throws away granite, and heads out of the bunker.
- Foolish kills a cow for food, and throws away leather. He searches a chest at the Space Needle, and gets green and light blue dye from Quackity's storage.
- Foolish puts the light blue dye back, and gets lapis to craft blue dye. He crafts cyan dye, and gets sea lanterns.
- Foolish deposits shroomlights and gravel, and searches chests at Purpled's tent. He gets terracotta to craft cyan terracotta, and deposits extra terracotta, crimson nylium, and polished diorite stairs.
- Foolish returns to the bunker to continue working on the wall designs of the hallway, and heads out of the bunker. He kills a cow for food, and throws away leather.
- Foolish heads onto the Las Nevadas road, and heads down the road. He uses his trident to a portal near the road, and returns to his summer home.
- Foolish gets quartz pillars and chiseled quartz from a chest to test out, and heads to his snake statue. He tests out a design for the hallway floor with quartz pillars, and gets quartz stairs to add to the design.
- Foolish searches his chests, and removes the design. He gets quartz to craft quartz blocks, and deposits extra quartz.
- Foolish deposits quartz pillars, quartz blocks, chiseled quartz, and quartz stairs, and gets string and spruce planks. He gets polished basalt to test out, and deposits it.
- Foolish gets more spruce wood, and crafts looms to test out a design. He deposits the looms, and gets quartz pillars, chiseled quartz, and quartz blocks to display the floor design he had chosen.
- Foolish removes the design, and gets more quartz blocks from his snake statue. He deposits ender pearls, and gets basalt from a chest outside to test out.
- Foolish deposits basalt, and deposits chiseled quartz to get quartz stairs. He then ends off at the remains of L'Sandberg.
September 18, 2021[]
- Eret logs onto the server after MCC 17, and starts at their fortress.
- Eret heads to the entrance of their fortress, and turns on shaders. They head down the Prime Path to the front of their museum, and throws away some ladders and stone bricks.
- Eret heads to their storage, and heads down the Prime Path to their fortress. They head down the Prime Path, and considers fixing their beacon light show.
- Eret heads down their ice path from one of the towers of their castle to their fortress. They deposit stone brick slabs, polished andesite, stone brick stairs, polished andesite slabs, polished andesite stairs, stone bricks, and stone.
- Eret deposits spruce wood, spruce slabs, scaffolding, a crafting table, stripped spruce wood, ladders, and spruce stairs. They pass the night, and heads down the Prime Path to the front of their castle.
- Eret heads down to where their beacon lightshow redstone system was, but decides to get redstone. They remove some dirt in front of some of their chests outside, and gets redstone from one of their towers.
- Eret searches chests for smooth stone, and gets redstone blocks from their ender chest. They get sticks, and head to their mine.
- Eret accidentally makes a creeper blow up the stairs to their mine, and mines stone. They repair the staircase, and goes AFK in one of their towers.
- Eret passes the night in the tower, and heads to the redstone system of their beacon lightshow. They start patching up the system, and crafts redstone torches for a redstone repeater.
- Eret tests out the beacon lightshow, finding that it was fixed, and heads to the basement of the Community House through the sewer system. They head down the Prime Path to the front of their castle, and patches a hole in the ground.
- Eret turns off the lightshow, and turns it back on. They head inside their castle, and travel along the Prime Path.
- Eret returns inside the castle, and plans to add more to the interior. They head down the Prime Path, and head to the Community House.
- Eret considers making a ballroom, and heads down the Prime Path back to their castle. They plan to make the ballroom to the east side of the first floor, and would like to add a chandelier to the ceiling.
- Eret deposits stone and sticks in one of their towers, and deposits redstone blocks in their ender chest. They deposit redstone, and searches their chests for any red wool.
- Eret gets red dye and shears, and heads down their ice path to their fortress. They decide to check the chandelier at the Snowchester mansion, head down the Prime Path, and finds Tommy's advice machine.
- Eret reads the book on the lectern, and checks the request chest and hoppers. They continue down the Prime Path, and finds an image near Tommy's bench.
- Eret continues down the Prime Path, and heads down the hyper speed tunnel to Snowchester. They head to the Snowchester mansion to view the chandelier there, and accidentally tramples some potato crops when trying to find the hyper speed tunnel.
- Eret throws away potatoes, and uses their trident down the hyper speed tunnel. They head down the Prime Path to their fortress, and searches a chest.
- Eret gets oak fences to separate some sheep in their sheep farm, and dyes the coats of the sheep they had separated red. They get wheat from a chest by the farm, and breeds the red sheep.
- Eret shears the sheep, and deposits oak fences. They search their chest for any wool, and decides to also use yellow wool.
- Eret gets yellow wool, yellow dye, and oak fences, and shears more red sheep. They shear more sheep, and separates some sheep.
- Eret crafts carpet to put on the fence of the new pen, and dyes the coats of the sheep they had separated to yellow. They shear the sheep, heads down the Prime Path to their castle.
- Eret removes some dirt from the staircase of their castle, and finds the signs in HBomb's room. They remove the bridge between two rooms of their castle, and decides to make a new floor to give the castles more windows.
- Eret also decides to add a gallery, and heads out of their castle. They heads to HBomb's room to unblock a window, and turns off shaders.
- Eret searches chests in one of their towers, and deposits wool, yellow wool, and red wool. They deposit red dye, yellow dye, wheat, string, spider eyes, spruce wood, and dirt.
- Eret heads down their ice path to their fortress, and gets polished andesite, stone, stone bricks, polished andesite slabs, polished andesite stairs, stone brick slabs, and stone brick stairs. They head down their ice path to their castle, and returns to their castle.
- Eret removes some acacia slabs in one of the entrances, and starts building over the future ballroom from the third floor. They deposit acacia slabs, oak slabs, and stone brick slabs in a barrel, and gets spruce wood.
- Eret crafts spruce slabs, and deposits extra spruce planks. They continue to build onto the third floor, and makes another entrance to the new room.
- Eret continues to build onto the third floor, and gets spruce planks to craft into spruce slabs. They continue to build onto the third floor, and marks windows.
- Eret makes entrances to the new floor from the fourth floor, and continues building onto the fourth floor. They mark more windows, and views how it looks from the outside and inside of the castle.
- Eret makes support beams for the new floor, and deposits shears at one of their towers. They get quartz pillars and quartz blocks, and crafts more quartz pillars.
- Eret returns to their castle, and tests how the quartz pillars look. They remove the pillar, and deposits quartz pillars.
- Eret places back the pillar, and gets iron from one of their towers to craft a stone cutter. They return to their castle, and crafts polished andesite stairs.
- Eret builds onto the pillars, and gets dirt. They continue to work on the arch, and heads outside of their castle.
- Eret returns inside, and places red carpet. They find damage in the floor at the entrance of their castle, heads outside, and unblocks a window in HBomb's room.
- Eret places more red carpet, and mines out part of the walls to connect all floors. They repair the floor and entrance of their castle, starts building over the courtyard, and mines out another part of the walls.
- Eret continues building onto the courtyard, and removes trees in the courtyard. They deposit stone bricks and dirt, and gets iron and flint from one of their towers to craft a flint and steel.
- Eret burns the floating remains of trees in the courtyard of their castle, and heads up to the fourth floor to set more remains on fire. They deposit oak saplings, apples, and rotten flesh, and continues building onto the courtyard.
- Eret deposits stone bricks and gets a redstone block, and deposits the redstone block in their ender chest in one of their towers. They deposit red carpets, spruce wood, sticks, spruce slabs, bones, gunpowder, polished andesite stairs, stone brick stairs, polished andesite, polished andesite slabs, and oak wood.
- Eret heads to their mine to go mining for andesite, but heads down the Prime Path to their storage room. They search chests there, and heads to their museum.
- Eret heads to the second basement of their museum, and goes to an area under the basement of the museum. They head down some stairs to the front of Ponk's old base, and exits through where the Socializing Club used to be.
- Eret mines andesite near Tommy's advice machine, and heads into Tommy's mine. They spot a skeleton horse that they plan to take with them, and mines iron and andesite.
- Eret accidentally uncovers Puffy's sleepover room, and enters it. They head to Puffy's Women shrine, and towers out of the sleepover room.
- Eret continues mining andesite, and finds another skeleton horse. They head down the Prime Path to their fortress, and checks on Ed Sheepran.
- Eret heads to one of the rooms of their fortress, and heads down the Prime Path to their castle. They head to a house on the top floor, and gets on the donkey he had kept in there.
- Eret heads down to the courtyard, and throws away flint, bones, diorite, and granite outside, and crafts polished andesite. They get stone bricks, spruce slabs, and spruce wood, and crafts more spruce slabs.
- Eret continues building onto the courtyard, removes part of the ceiling, and heads to the top floor of the castle. They replaces parts of the ceiling with spruce slabs, and heads to the top floor to adjust part of a wall.
- Eret starts building onto the wall, and heads down into the courtyard. They kill an enderman for ender pearls, and continue building onto the courtyard.
- Eret towers up to continue building onto the courtyard, and heads to the third floor to add torches to the new hallway. They remove some blocks by a walkway, and searches barrels.
- Eret gets shears from one of their towers, and returns to their castle. They get a barrel to set up, and logs off briefly on the walkway near the entrance of the castle.
- Eret removes the colored wool behind the front windows of their castle, and throws out some yellow wool from their inventory. They deposit lime wool, stone bricks, polished andesite, spruce slabs, red wool, yellow wool, orange wool, blue wool, and purple wool.
- Eret retrieves stone bricks, polished andesite, and spruce slabs, and towers up to continue to build onto the courtyard. They remove the walkway near the entrance of the castle, and removes some dirt on the fourth floor.
- Eret heads to the top of their castle to repair a spot near the house, and heads out of the castle from the fourth floor. They deposits stone bricks, polished andesite, polished andesite stairs, stone, and polished andesite slabs.
- Eret reads Puffy's book in the Friendship Flower chest, and gets a chest and oak sign. They place the chest at the bottom of their tower, and remake the sign.
- Eret places the Friendship Flower and book in the chest, and removes the old chest. They remove the mailbox Foolish had put on the Prime Path to their castle, and places the book in the chest along with the flower and Puffy's book.
- Eret deposits chests, shears, a birch sign, an oak sign, spruce slabs, and oak slabs. They get purpled stained glass panes, light blue stained glass panes, and lime stained glass panes.
- Eret walks along the Prime Path of their castle, and gets redstone, sticks, and stone. They heads to the redstone system of their beacon lightshow, and adjusts part of the system.
- Eret heads to the basement of the Community House through the sewer system, and heads down the Prime Path to the front of their castle. They find that they did not fix the colors of the lightshow, and digs up the tunnel into the redstone system.
- Eret plans to add a ladder down to the redstone system of the beacon lightshow, and gets ladders. They head down the tunnel to the beacon lightshow to add ladders to the tunnel.
- Eret adjusts part of the redstone system, and returns to the surface to find that the beacon lightshow was not fixed. They adjust part of the redstone system, and returns to the surface to find the beacon lightshow slightly fixed.
- Eret returns to the redstone system, and returns to the surface. They patch the entrance to the redstone system, and returns to the castle.
- Eret towers up by the front windows, and goes to the opposite side of the castle to mine out part of a wall. They starts placing in the windows, and towers up to continue mining out part of the wall.
- Eret heads onto the fourth floor, and continues mining out part of the wall. They tower down, and remove more parts of the wall, and gets white dye and cornflowers from one of their towers.
- Eret crafts blue dye for light blue dye, and harvests cacti outside. They smelt the cacti at their tower, and gets sand to place in a furnace.
- Eret gets coal from another furnace to place in the other furnace to start smelting sand, and smelts iron ore in his auto smelters. They retrieve green dye, and gets red and yellow dye.
- Eret crafts orange dye, and retrieves glass. They craft glass panes, and crafts red stained glass panes.
- Eret crafts more glass panes for orange stained glass panes, and splits the sand in the furnace into another furnace. They retrieve more glass to craft glass panes, and crafts yellow stained glass panes.
- Eret gets bone meal, and crafts white dye. They craft lime dye, and retrieves more glass to craft glass panes.
- Eret crafts lime stained glass panes, and deposits red dye, cornflowers, yellow dye, and green dye. They deposits ink sacs, and gets ink sacs from another chest to sort into another chest, and retrieves more glass to craft into panes.
- Eret crafts light blue stained glass panes, and returns to their castle. They tower up to continue adding windows, and retrieves more glass from his tower.
- Eret gets red and yellow dye to craft orange dye, and crafts glass panes for yellow, red, and orange stained glass panes. They deposits yellow and red dye, and gets green dye and bone meal.
- Eret crafts lime dye, and crafts lime stained glass panes. They get lapis to craft into blue dye, and gets a bone to craft into bone meal.
- Eret crafts white dye for light blue dye, and crafts light blue stained glass panes. They return to their castle to tower up and continues to add windows.
- Eret heads to the third floor to finish adding windows, and deposits red, orange, yellow, lime, light blue, and purple stained glass panes at their tower. They deposit glass, and returns to their castle.
- Eret heads onto the third floor, and continues building onto it. They deposit redstone, sticks, ladders, oak slabs, and stone, and gets stone bricks, polished andesite, polished andesite slabs, and polished andesite stairs.
- Eret continues building onto the third floor, and removes a wall. They continue to build onto the third floor, and heads onto the top floor of the castle.
- Eret removes part of the ceiling of the third floor, and continues building onto the third floor. They heads onto the top floor, and continues building onto the third floor.
- Eret removes part of the top of the castle, and adjusts part of the top floor. They continue to build onto the top floor, and returns to the third floor.
- Eret fills in the ceiling, and adds torches. They add torches to the second floor, and continues to build onto the second floor.
- Eret gets coal blocks from their ender chest at their tower, and gets spruce wood. They craft sticks for torches, deposits extra sticks, spruce wood, and spruce planks, and crafts torches.
- Eret deposits some extra torches, and heads back to the second and third floors of their castle. They remove blocks by a walkway, and continues work on the courtyard.
- Eret towers up to continue working on the courtyard, works on the exterior, and crafts more polished andesite stairs. They continue work, and towers up to continue working on the outside of the courtyard.
- Eret continues building onto the third floor, and crafts more polished andesite stairs. They continue to build onto the third floor, and continues building onto another walkway.
- Eret adjusts part of the ceiling, and continues building onto the walkway. They adjust part of the ceiling, and continues building onto the walkway.
- Eret removes part of the ceiling to continue building onto the walkway, and continues working on the courtyard. They craft more polished andesite stairs, towers up, and continues working on the exterior of the courtyard.
- Eret crafts more polished andesite slabs, and towers up to continue work on the exterior of the courtyard. They find an invisible wandering trader and its llamas in their castle, and digs a hole to put it in.
- The trader walks off into the courtyard, and Eret puts it in a hole and covers the trader. Eret gets sand and more baked potatoes from one of their towers, and returns to the courtyard of their castle to suffocate the trader.
- Eret retrieves one lead, and digs down in the hole the trader used to be to try and find the second lead. They leads one of the llamas to one of Fundy's flamingos, and adds torches to the third floor.
- Eret starts building onto another walkway, and deposits stone bricks, polished andesite stairs, stone, polished andesite slans, sand, dirt, spruce slabs, sticks, and rotten flesh.
- Eret mines andesite near the Prime Path to Ant's animal sanctuary, and heads down the Prime Path. They head east of Ant's animal sanctuary, and mines andesite in a cave.
- Eret digs and towers out of the cave, and throws away cobblestone. They return to their castle, and removes dirt on the second floor.
- Eret crafts polished andesite, and continues building onto the walkway. They get stone bricks, polished andesite slabs, polished andesite stairs, and spruce slabs.
- Eret continues building onto the walkway, and adjusts part of the ceiling. They continue working on the courtyard, and heads to the top floor to add to it.
- Eret continues working on the exterior of the courtyard, and crafts polished andesite stairs. They continue to work on the exterior of the courtyard, and walks around outside.
- Eret walks around their castle, and heads to their throne. They head outside, and returns to their castle.
- Eret crafts stone brick walls, and builds onto the third floor. They continue work on the arch, and adds torches to the third floor.
- Eret continues building onto the third floor, and finds one of Bad's Yootooz code signs on the entrance of their castle. They head to the third floor of their castle, and heads to their throne.
- Eret walks around their castle, and heads to the top floor of their castle. They search a chest, and heads onto the Prime Path of their castle.
- Eret heads back to their castle, and heads onto the wall around their castle. They end their stream off in front of their statue.
September 20, 2021[]
- Phil goes mining for ancient debris in the nether, whilst disclosing the contents of Techno's Will which Techno gave Phil before he went into the prison.
- Phil declares that he has decided to put showing Techno's will behind a paywall, and sets a subgoal for its reveal. On the announcement, a numerous amount of gifted subs were donated towards the goal.
- Whilst the subs were still coming in, Phil makes his way to the vault, and adds a chest for boats for use on the ice path down towards the syndicate meeting room.
- Phil enters the room, and explains to his stream how he has spent all his 23 netherite ingots on 6 full sets of enchanted netherite armor with Protection I now being displayed. Phil continued with giving behind the scenes of the creation of the armor prior to the lore streams on September 14. Now out of netherite, Phil explains he plans to go mining in the nether, and blast mining with beds.
- Phil returns to his house, and stores all the tools he didn't need to go mining with. As he does, he reaches his subgoal, but delays its showing for later in the stream. Phil then collects some wool and wood to make beds.
- On reaching the portal from the Arctic to the nether, Phil remembers the blooper of Carl nearly suffocating in the wall during the lore stream of September 14, and returns home to collect more obsidian. He then opens up the back of the portal, and leaves a chest of supplies in the Nether next to the portal. Phil returns home to collect and deposit more items, and then makes his way to the Nether to go netherite mining.
- Phil continues to dig around to find an unexplored area, and then digs down to the level needed for netherite, only to find the area already explored. Phil then comes back up to the main area, and goes to search another area.
- Phil then shows the second of the thirteen pages from the will (having shown the first as being intentionally blank), where Techno explains to Phil he is going to visit Dream, and to activate the pearl within the book club meeting room (Syndicate HQ) within a few days. Phil explains that his character had thought Techno had said 3 months when they parted ways, and panicked when he saw a few days and ran to the meeting room to activate it when he realized.
- Phil continues to look through the Nether and heads towards near the blaze farm he created. He then mines down in what looked like an unexplored area, and starts to go netherite mining.
- Throughout the mining, Phil then reveals more pages of the will at intervals:
- The third of the thirteen pages gives Phil instructions as to where Techno's valuables are stored, should Techno not return, and to distribute them how Phil sees fit. Techno also requests that Steve (the polar bear) and the foxes are well fed, and that the wolves are released back into the wilderness.
- The fourth page then asks Phil to pass on messages to other members of the SMP, again should he not return. To Ranboo and Niki, Techno asked Phil to let them know that "they're stronger than they know." And to Tommy, Techno hoped he would find whatever he is looking for. Lastly, Techno speaks to Phil directly, saying he was glad he met Phil in this life.
- The fifth page finally sends a message to the rest of the SMP that Techno had ascended to heaven to take on the kingdom of God, having abolished all governments of men.
- Phil finally revealed the other pages were just filler for the book. He continues mining for ancient debris.
- As he continues mining, Phil loses where he had his chest of items for more beds, and starts blocking up pathways to try and find his way back to it. He eventually finds and collects his items, and makes his way out of the area having successfully mined 36 pieces of ancient debris.
- Phil makes his way to the blaze farm to make sure it still works, and then makes his way back to his house in the arctic.
September 21, 2021[]
- Ponk starts by the build near the remains of Jack (Farmer's)'s house, and heads through the portal there.
- Ponk travels in the nether, and towers up to the Nether roof. He mines through the Nether roof, and towers up.
- Ponk heads down the ice path to the ice path hall, and returns to the Greater Dream SMP. He heads to Hannah's house, and punches Kanye, the ravager there.
- Ponk heads to his cave, and deposits emeralds, quartz blocks, a spruce sign, a creeper head, oak wood, a sea pickle, soul sand, string, rotten flesh, arrows, netherrack, bones, quartz pillars, cobblestone, glass, quartz, spider eyes, soul sand, and brown mushrooms. He gets ancient debris, and heads to Hannah's house to smelt it.
- Ponk returns to his cave to check on his pet salmon, and eats some cake along the path to Hannah's house. He retrieves his netherite scraps from Hannah's house, and heads to his cave to get emeralds.
- Ponk eats cake from along the path to Hannah's house, and heads to Foolish's summer home. He trades for quartz blocks at Foolish's village, and returns to the Greater Dream SMP.
- Ponk heads down the Prime Path to the spider XP farm, and starts headings into the egg room. He heads down the Prime Path, and heads down a tunnel near Eret's fortress.
- Ponk finds himself in one of his old bases, and tests the redstone system. He breaks into a water elevator, and heads up it.
- Ponk heads back down the elevator, and breaks back into his old base. He closes off the water elevator, and heads out of his old base.
- Ponk heads down a ravine nearby, and finds Purpled's underground base. He heads into Purpled's underground base, and heads down into the mines out the area below it.
- Ponk considers asking Purpled if he could purchase the area, and heads back up to Purpled's underground base. He returns to the surface, and searches Sam's chests in front of the bank for any gold.
- Ponk gets gold from an ender chest, and crafts netherite ingots. He gets emeralds from Hannah's house, and deposits gold in the ender chest there.
- Ponk eats cake along the path to Hannah's path, and returns to Foolish's summer home. He returns to Foolish's village, checks the trades there, and punches one of Foolish's cats there.
- Ponk accidentally sets his spawnpoint in one of the houses, and mines some quartz by Michael's path to Foolish's portal. He returns to the Greater Dream SMP, and heads down the Prime Path.
- Ponk crafts emerald blocks by Tubbo's old tree farm, and deposits quartz ore and seeds in one of Sam's chests in front of the bank. He returns to his cave to deposit quartz pillars, quartz blocks, emerald blocks, netherite ingots, and netherite scraps.
- Ponk gets an enchanted netherite chestplate to put on, deposits his diamond chestplate, and gets a totem of undying. He gets oak wood, and crafts a chest.
- Ponk heads down the Prime Path, and searches the request chest of Tommy's advice machine. He steals four gold blocks from the advice machine to replace with oak planks, and accidentally breaks part of the structure.
- Ponk patches up the advice machine, and heads to the beacon nearby. He gets beets from a chest by his pet graves, and continues down the Prime Path.
- Ponk eats cake along Hannah's path, and returns to his cave. He gets netherite scraps, and crafts more netherite ingots.
- Ponk gets some ancient debris from the aquarium, and gets quartz pillars to replace it. He removes the rest of the ancient debris from the aquarium, and replaces it with quartz pillars.
- Ponk smelts ancient debris at Hannah's house, and retrieves the netherite scraps. He eats cake along Hannah's path, and returns to his cave to craft netherite ingots.
- Ponk searches a chest, and gets crying obsidian. He deposits netherite ingots, netherite scraps, emeralds, gold, wheat, and netherrack.
- Ponk heads down the Prime Path, and heads to the top of his lemon tree. He spots Foolish's Prime Cloud, and considers how to get up to it to steal the gold blocks that made up the totem statue.
- Ponk decides to tower up, but falls off the lemon tree and disconnects. He logs onto Hypixel, and Ant later joins the VC.
- Ponk asks Ant if he was by the lemon tree, and Ant states that he did not have a water bucket. Ponk asks Ant to bring a slime block, and requests Ant to save him from dying in game.
- Ant tells Ponk that he would have to successfully do a boat clutch. He tells Ponk that he does not know where he had fallen from the tree, and Ponk asks him how many boats he had.
- Ant responds that he only had one, and Ponk logs off Hypixel. Ant asks Ponk how far he had fell, and Ponk responds that he was very close to hitting the ground.
- Ant considers getting more boats, and states that he was on the path to the tree. Ponk logs in briefly to get Ant to spot where he was, and Ant tells him that he had placed a boat under him.
- Ponk logs back in briefly, and Ant is able to clearly spot him. He logs back in briefly, and Ant tells him to log off again.
- Ant states that he had placed down the boat, and Ponk logs in briefly. Ponk logs off when he finds that he was almost about to hit the ground, and spots Ant prepared with a boat.
- Ponk asks Ant if he had died in game, and Ant responds that he did. Ponk logs back on to find that he was on the ground with his stuff on the ground, and the lag catches up and he dies from fall damage.
- Ponk spawns back at his cave, and heads down the Prime Path. He finds some items Ant had dropped off by the stairs of his build, equips some leather leggings, and heads up to the front of his build to demand Ant for his stuff back.
- Ant refuses to return Ponk's stuff and his totem of undying, and Ponk attacks him. Ant asks Ponk what he would get in return if he returned Ponk's stuff, and Ponk tells him to follow him.
- Ponk tells Ant that he was going to give him something, and heads down the Prime Path. He dies when he fails to land in some water near the spider XP farm.
- Ponk spawns back at his cave, and heads onto Hannah's path. He asks Ant where he was, and Ant responds that he's at the pond.
- Ponk rejoins Ant at the area where he had died, and retrieves his stuff. He tells Ant to follow him, and takes Ant to the front of his cave.
- Ponk tells Ant to take off his boots, and Ant throws away some dirt to make room in his inventory for his boots. Ponk heads into his cave, and Ant follows in after him.
- Ponk welcomes Ant to his cave, and shows him his aquarium. He states that the salmon's "feces" are used as fertilizer for his potato crop.
- Ponk gives Ant a netherite ingot, and Ant throws away an oak boat. Ponk states that his pet salmon swam against the current since there was "fish food" on the other end of the aquarium, and that once the "feces" of the salmon were used for the potato crop, the potatoes would be fed to his cow, MILF MAN.
- Ponk heads out of his cave with Ant to the pond outside, and continues that he would then use the bucket after milking the cow to get more salmon in case the other two die. The two head to Hannah's house, and Ponk states that he then feeds the bucket to Kanye, the ravager there.
- Ponk warns Ant that the ravager bites, and tells Ant to pet the ravager's nose. He pushes Ant to the ravager, and the ravager attacks and kills Ponk.
- Ponk spawns back at his cave, and rejoins Ant at Hannah's house to retrieve his stuff. Ant tells Ponk that he remembers when he and Purpled had tried to scam him of his house, and Ponk tells Ant that he and Purpled knew the "loop holes" around the laws, and that they were not scamming him.
- Ant equips his boots, and asks Ponk if he wanted his stuff back. Ant returns Ponk's stuff, and Ponk ends his stream.
- Bad starts his stream near his statue garden, and walks around the area.
- Bad accidentally makes a creeper blow up near the Wheat Baby statue and wagon. He continues to walk around, and adds a torch near the Wheat Baby statue.
- Bad continues walking around his statue garden, and gets rotten flesh from a chest near the remains of George's McDonalds. He searches the chest, and deposits red concrete, dirt, white terracotta, red terracotta, wool, blue concrete, black concrete, oak wood planks, terracotta, black wool, grey concrete, and brown terracotta in front of Callahan's statue.
- Bad gets bread and carrots from a chest in front of George's statue, and walks around the area. He heads to the front of his mansion, and heads to an area nearby.
- Quackity joins Bad's VC, with Karl joining after him. Bad heads to the top of the Wheat Baby statue's wagon.
- Bad removes the stone brick pillars he made to the wagon, and part of the staircase to the Callahan statue. He heads down the Prime Path, and removes some redstone on the Prime Path to his mansion.
- Bad heads to the front of his mansion, and heads inside his mansion. He heads to his statue garden, and heads to the front of his mansion.
- Bad walks along the toll gate around his mansion, and heads back to the front of his mansion. He heads onto the Prime Path, and returns to the front of his mansion.
- Bad heads to an area nearby, and walks along the toll gate. He heads onto the Prime Path, and walks along the toll gate.
- Bad returns to the front of his mansion, and walks along the toll gate. He heads to an area nearby, and heads back onto the Prime Path.
- Bad heads to an area near his mansion, and returns back onto the Prime Path. He returns to his statue garden, and heads down the Prime Path.
- Bad heads to Tommy's advice machine to place a carrot and some bones in the request chest. He checks Box 4 for his advice, and searches the request chest.
- Bad continues down the Prime Path, and goes to the front of Puffy's Pokémon Center. He continues down the Prime Path, and searches a chest in the Prime Path.
- Bad gets water from the river near Hannah's barn, and heads to Punz's chunk. He throws out his water bucket, and bounces on the slime blocks below.
- Bad throws out his bucket, and manages to make two MLGs. He bounces on the slime blocks at the bottom of the chunk, and manages two more MLGs.
- Bad bounces on the slime blocks, and manages two more MLGs. He searches chests near the chunk and the Cat Maid café.
- Bad heads inside the café, and walks around the area. He heads down the Las Nevadas road, and ender pearls to Las Nevadas.
- Bad heads to the Las Nevadas sign, and accidentally breaks part of the sign. He repairs the sign, and gets terracotta from a chest.
- Bad walks around Las Nevadas, and starts building near the Space Needle. He places a sign on the build to make it Quackity's present, and continues walking around Las Nevadas.
- Bad returns to the Greater Dream SMP, and accidentally tramples some carrots in Hannah's carrot farm. He heads onto Sam's chests in front of the bank, and walks around the area.
- Bad heads down the Prime Path, and heads to Tommy's advice machine. He heads to the beacon, and heads to Puffy's Pokémon Center,
- Bad leaves a carrot for one of Puffy's cats, and continues down the Prime Path. He heads to the table, and continues down the Prime Path.
- Bad heads to Fundy's chess board, and heads up one of the player tower seats. He searches a chest, and heads to Schlatt's grave.
- Bad removes some blocks near the grave, accidentally breaking part of the grave. He repairs the grave, and returns to Fundy's chess board.
- Bad walks around the area, and heads onto the Prime Path. He continues to walk around, and George joins the VC.
- Bad heads to Puffy's Pokémon Center, and gives both cats there a carrot. He heads down the Prime Path, and heads down the path of Punz's backyard. He heads onto the wall of the backyard, and heads down the Prime Path to Tommy's advice machine.
- Bad heads down the Prime Path, where he meets Quackity, who was using a Steve skin. Quackity attacks Bad, and equips his armor.
- Quackity continues to attack Bad, and chases Bad down the Prime Path. Bad ender pearls down the Prime Path, equips his helmet, and eats a golden apple to restore his health.
- Quackity continues to attack him, and Bad shoots arrows at him. Quackity continues to chase Bad down the Prime Path, and the two fight on the path.
- Quackity combats logs near Jack's statue, and Bad heads to a chest of Quackity's armor near the wall around his mansion. Quackity logs back on, and retrieves the armor.
- Bad heads down the Prime Path, and Quackity puts on the armor he had received, with Bad running at him thinking he could kill him easily when he unequipped his old armor. Bad heads down the Prime Path, and Quackity attacks him.
- Bad and Quackity fight on the path, and the two retreat. Quackity heads down the path, and Bad finds him by the entrance of the toll gate of his mansion.
- Quackity heads to the front of Bad's mansion, and Bad attacks him. Quackity searches chests and the ender chest, and Bad checks his ender chest, and gets bread from a chest.
- Quackity heads inside the mansion to check the chests there, and Bad follows him in. Bad attacks Quackity, and Quackity attacks back before retreating outside to check the chests outside and by one of the entrances of the toll gate.
- Quackity searches chests near Bad's mansion, and Bad attacks him. Quackity fights back, and Bad chases him to some images near the Master Oogway shrine.
- Bad heads into the Meme House, and heads to the images outside. He starts to search for Quackity, walks along the wall of his mansion and heads down the Prime Path.
- Bad heads near McPuffy's, and continues down the Prime Path. He finds Quackity following him, and attacks him.
- The two fight, and Quackity retreats down the Prime Path. The two continue fighting, and Bad tries to ender pearl down the Prime Path.
- Bad loses sight of Quackity while eating a golden apple, and spots him near Hutt's Pizza. He chases after Quackity, and attacks him at Fundy's chess board.
- Quackity searches chests at and near the chess board as he runs from Bad. Bad chases Quackity down the Prime Path, and Quackity towers onto the roof of the Catfé.
- Bad continues chasing Quackity down the Prime Path, and Quackity tries towering onto Eret's storage room. bad knocks Quackity down, and the two fight.
- Bad continues to chase Quackity down the Prime Path, and the two continue to fight. Bad continues to chase Quackity down the Prime Path past Fundy's chess board, and the two run down the Prime Path to near Lani restaurant.
- The two continue to fight, and Quackity tries towering up near The remains of Jack's house, and George gives him a slowness effect.
- Quackity heads down the Prime Path, with Bad following behind. The two continue fighting, and Quackity falls off the Prime Path near a chunk, and retreats.
- Bad heads down the Prime Path searching for Quackity, and heads down into the chunk. He heads onto Wilbur's old house, and heads to part of the chunk.
- Bad hides his screen, and enters the Egg room from the tunnel system. He searches for Quackity in the room, and tries mining in the tunnel.
- Bad heads up a staircase into a cave, and heads up a water stream to the surface. He heads near where Fundy's tower used to be, and digs down.
- George teleports Bad to Quackity near Eret's fortress, with Quackity having a spectral effect. Quackity towers up, and Bad uses water to climb up.
- Bad knocks Quackity off, and chases after him. Quackity uses a flint and steel, and Bad chases him down the Prime Path to the Community House.
- Quackity sets part of the Community House on fire, and Bad sets the fire out. Quackity sets the Prime Path to Eret's castle on fire, and Bad sets the fire out, with the fire damaging parts of the path.
- Bad chases after Quackity down the Prime Path, and attacks him. He continues chasing after him, and Quackity slows him down by placing down water when they are both in Eret's castle.
- Bad continues to chase Quackity down the Prime Path to Ant's animal sanctuary, and attacks him. The two fight, and Quackity runs off.
- Bad ender pearls after him, and gets water before the two continue fighting. He chases Quackity past the L'Cast pond while attacking him, and Quackity tries towering up near HBomb's theatre stage.
- Bad knocks Quackity off, and continues to chase and attack Quackity. Quackity slows him down with water, and Bad continues to chase and attack him.
- The two fight near the Prime Path to Lemon City, and Bad manages to break Quackity's helmet. Quackity combat logs near the path, and later logs back on.
- Bad chases and attacks Quackity to near the MLG Tower, and the two fight. Bad continues to chase Quackity, and Quackity tries to slow him down with water near Puffy's therapy office.
- Bad continues to chase and attack Quackity, and George gives him speed briefly when he was near Tubbo's old tree farm. He continues to chase Quackity down the Prime Path, and George gives him speed briefly.
- Quackity distracts Bad with a lie, and gets a netherite helmet from an ender chest near the beacon. George gives Bad speed, and Bad and Quackity continue to fight.
- Bad puts on his helmet, and the two continue fighting, with Quackity trying to tower up. The two continue to duel, and George removes Bad's speed effect.
- The two continue to fight, with Bad placing down water to try and slow down Quackity. Quackity continues to attack Bad as he chases him, and Bad combats logs near Tommy's stone mine.
- Bad logs back on briefly, and logs back on again. Quackity attacks him, and Bad logs off.
- Bad logs back on, and runs off. He gets his water, and Quackity attacks him. Bad runs off and logs off again.
- Bad logs on again, and logs off in the river in front of Punz's backyard. He logs back off, and then logs back on.
- Quackity attacks Bad, and Bad logs off. Bad logs back on to find that Quackity had defeated him, and spawns outside the Cat Maid café.
- Bad heads down the Prime Path, and meets Quackity there. He asks Quackity where his stuff was, and Quackity refuses to return his stuff.
- Bad heads down the path to the lake in front of Punz's backyard, and retrieves his diamond pickaxe and some other items he had. Quackity tells Bad that he had to pay for his items back, and Bad finds that Quackity had taken his armor and tools.
- Bad searches chests by Ponk's pet graves, and heads down the Prime Path. He removes blocks Quackity placed on the Prime Path, and demands Quackity for his stuff back.
- Quackity meets Bad on the Prime Path, and gives him melon slices. George offers to spawn in a random item for Bad, and Bad requests that he uses a command to kill Quackity.
- The two head near Eret's fortress, and Quackity kills Bad. Bad spawns back at the front of the Cat Maid café, and harvests acacia wood at the community tree farm.
- Bad searches a chest at the community Nether portal, and heads down the Prime Path. He crafts acacia planks, and searches a chest near the flower shop.
- Bad returns to near Eret's fortress to retrieve his stuff, and asks Quackity for his stuff. Bad spots Quackity near Hannah's path, and asks for his stuff again.
- Bad sets his spawn point at Hannah's house, and Dream joins the VC. Bad gets a shield, iron sword, iron helmet, iron leggings, and iron chestplate from a chest outside of Hannah's house, and equips the armor.
- Bad gets gold boots to equip, and deposits them after he finds iron boots to wear. He searches Hannah's compost, and heads down Hannah's path.
- Bad gets banned, and Dream, George, and Karl leave the VC. Bad gets unbanned, and asks Quackity for his stuff back.
- Bad eats some cake along the path, and Quackity asks him what he would give him in return. Bad responds that he had something "shiny" to give him, and Quackity demands something important instead.
- Bad tells Quackity that Callahan owes him a favor, and that he could give it to him. Quackity refuses to take the offer, and Bad eats more cake along the path.
- Quackity tells Bad that he would return his stuff later, and Bad asks him what he wants. Quackity leaves the VC, and Bad walks around the area.
- Bad logs off briefly, and continues to walk along Hannah's path. He eats some cake along the path, and continues to walk around the area.
- Bad gets back onto Hannah's path, and eats cake along it. He heads down the path to the community Nether portal, and continues walking around the area.
- Bad eats cake along Hannah's path, and continues walking around the area. He eats more cake, and continues walking around the area.
- Bad eats more cake along Hannah's path, and walks along the path. He heads near the community tree farm, and walks around Punz's chunk.
- Bad harvests sugar cane near Hannah's house, and replants. He eats more cake along Hannah's path, and heads down the path to the community Nether portal.
- Bad walks along Michael's path, and ends his stream at the porch of Hannah's house.
September 22, 2021[]
- Foolish starts on the Prime Path by the Community House, and heads to the Community House.
- Foolish decides to farm prismarine shards, and heads down the Las Nevadas road. He heads to Las Nevadas to deposit red crimson stems, light grey dye, string, warped fungus, warped nylium, crimson planks, warped stems, and warped planks.
- Foolish heads to the bunker to reveal the flooring of one of the hallways he had done off stream. He heads out of the bunker, removes dirt blocks placed by enderman, and harvests cacti to plant around Las Nevadas.
- Foolish walks along the Las Nevadas road, and returns to Las Nevadas. He removes some snow from the area, and deposits coal, quartz blocks, sea lanterns, stone, cyan terracotta, bone blocks, cobblestone, quartz pillars, white dye, black dye, leather, and quartz stairs.
- Foolish heads down the Las Nevadas road, and heads through Eret's castle. He heads down the Prime Path, and uses his trident to fly to the community Nether portal.
- Foolish heads to the guardian XP farm, and checks the chests there for prismarine shards. He checks the chests under the spawner, and uses the guardian XP farm to mend one of his pickaxes.
- Foolish throws away some salmon, and continues mending his pickaxes. He deposits prismarine shards, and throws away cod, prismarine crystals, salmon, and pufferfish.
- Foolish uses his trident to fly to the AFK area above the spawner, and later heads to the guardian XP farm to get prismarine shards from chests under the spawner to deposit. He gets prismarine shards and black dye to craft dark prismarine, and gets more prismarine shards to craft more dark prismarine.
- Foolish deposits extra shards, and returns to the Greater Dream SMP. He uses his trident to Las Nevadas, and heads to the bunker.
- Foolish heads out of the bunker, and finds Bad's gift to Quackity. He heads near the Las Nevadas road, and uses his trident to fly to the top of the Community House.
- Foolish uses his trident down the Prime Path to the front of Bad's mansion. He considers moving Bad's mansion as a prank, and heads to Bad's statue garden.
- Foolish finds an image map that he removes from a chest, and searches a chest near the wall around Bad's mansion. He heads to the front of Bad's mansion, and searches chests there.
- Foolish heads inside the mansion, and searches a chest inside. He heads down the Prime Path, and walks around.
- Foolish heads down the Prime Path to Bad's mansion, and searches a chest at the toll gate. He gets stone bricks from a chest at the front of Bad's mansion, and builds five upside down T's in front of Bad's mansion.
- Foolish gets stone, deposits rotten flesh, and gets his stone cutter from an ender chest. he crafts more stone bricks, and deposits his stone cutter.
- Foolish heads down the Prime Path, and makes another upside down T on the Prime Path to Bad's mansion. He returns to the front of Bad's mansion to make a smaller upside down T, and adjusts the build.
- Foolish heads down the Prime Path, and finds a saddled skeleton horse near the Prime Path of McPuffy's. He rides the horse down the Prime Path to near the ice cream shop, where he leaves the horse with some wandering trader's llamas.
- Foolish continues down the Prime Path, and heads down the Las Nevadas road. He heads to the hotel, uses his trident to fly up the stairs, and visits Sand.
- Foolish heads to the piano, turns on shaders, and accidentally removes part of the image of a cellist. He removes the rest of the image, and throws away the images by a sea lantern bush.
- Foolish tries putting the image back, but the image despawns. He makes a cellist image to put up, but takes the image down and throws it away by a sea lantern bush.
- Foolish puts the original image of the cellist back up, and gets item frames and jungle leaves from the bar. He starts to set up a board for another musician's image, but deposits jungle leaves and uses crafting tables to put up an image of Sherlock Holmes playing the violin.
- Foolish sets up another board, and gets more item frames from the bar. He puts up an image of a trumpeter, and replaces it with another image of a trumpeter.
- Foolish makes another board, and gets more item frames from the bar to put up an image of Squidward playing the clarinet. He walks around, and ends his stream.
- Karl starts at Kinoko Kingdom near the Yin Yang pond, and walks around.
- Karl heads into a building, and states that there was no character in the interior, sice it had no furniture. He heads inside the mushroom building, and decides to add furniture to buildings.
- Karl heads out to reveal that he had terraformed the hill of his library off stream, and heads inside his library to reveal the chest storage he had made. He gets spruce signs, scaffolding, dark oak wood and logs, spruce stairs, spruce fences, sticks, activator rails, rails, ladders, jungle fences, spruce planks, stripped spruce wood, jungle wood, and barrels.
- Foolish joins the game, and Karl searches a chest before heading out of his library. Karl heads to the cherry blossom tree, before returning to his library.
- Karl heads down from the second floor of his library, and heads out of his library. He asks Foolish for supplies for furnishing, and Foolish asks him what he was doing, and Karl tells him he was furnishing Kinoko Kingdom.
- Karl heads inside the mushroom building, and starts placing barrels, but removes them. He messages Foolish to join his VC, and repairs the floor.
- Foolish joins the VC, and Karl heads out of the mushroom building, and walks around. Foolish asks Karl what he needed help with, and Karl tells him that he needed his help to furnish Kinoko Kingdom.
- Foolish states that he does not know much on furnishing, and suggests helping him make a strip club. Karl suggests making a nightclub instead, and meets Foolish at the Yin Yang pond.
- Foolish asks what building he wanted to be the nightclub, and Karl tells spots a wandering trader and its llamas. Karl tells Foolish to kill the trader, and takes the leads.
- Karl heads to his library to tie the horse there, and meets Foolish outside. He ties a llama by the Yin Yang pond, and shows Foolish a castle that he decides to be the nightclub.
- The two head inside, and Karl decides for it be an armory instead. Karl and Foolish head out, and Foolish suggests they make the nightclub underground, while Karl considers using on of the buildings.
- Foolish lets Karl follow him into another building, and suggests for the nightclub to be on the second floor. Karl decides for the nightclub to be underground instead, and the two head to the dragon statue, where Karl starts mining out a staircase.
- Foolish helps Karl, and the two then cover up what they had dug. Karl asks Foolish to put a button down at the back of the statue, and Foolish responds that he did not have any buttons to place down.
- Karl mines down into the hollow area below the statue, and Foolish follows him in. Karl starts digging, and Foolish helps him.
- Karl asks Foolish for a pickaxe or shovel, and Foolish asks him if he was going to return his tools. Karl promises, and gives Foolish poppies in exchange.
- Foolish asks Karl what he needed, and Karl asks for his pickaxe. Foolish asks Karl if he could give him his shovel instead, and Karl decides to ask for his shovel.
- Foolish hands Karl his shovel, and tells Karl that he would need his shovel back, and Karl logs off. Foolish threatens to burn Kinoko Kingdom if Karl did not log on, and Karl logs back on.
- Karl throws away some stone, and continues digging. Foolish asks Karl how big he wanted the nightclub, and Karl responds that he needed the nightclub to be big.
- The two continue digging, and Karl decides that the size of the nightclub was perfect, and tells Foolish that the nightclub needs to be a bit deeper.
- Foolish asks how much deeper they need to dig, and Karl throws away some rotten flesh and continues digging. Karl shows Foolish a dent in the ground, and tells him that the nightclub would be that deep.
- The two continue digging, and Karl gives Foolish back his shovel. Foolish gives Karl his pickaxe, and tells him to return it back to him later.
- Karl logs off, and Foolish demands him to logs back on. Karl logs back on, and the two continue mining out the nightclub.
- Karl finds a sheep in the room they were digging out, and dubs it as the "Club Sheep." Foolish asks Karl if he had a name tag, and Karl states that he did not have one.
- Foolish takes out his shulker box from his ender chest, and mines into the wall to access it. Karl places fences in front where Foolish had mined into, and Foolish breaks out of the fences are as Karl continue mining.
- Foolish asks Karl if he had an anvil, and Karl states that he did not, and continues mining out the nightclub. Karl removes the fences, and Foolish crafts an anvil to name the sheep "jeb_."
- Karl resumes mining out the nightclub, and Foolish helps him. Foolish asks where the entrance to the nightclub would be, and Karl decides to have the entrance of the nightclub to be a trapdoor at the ceiling of the nightclub, and a water elevator for the exit.
- Karl marks where the water elevator would be, and throws away cobblestone. Karl and Foolish dig an exit out, and Karl decides for the entrance and exit to be the tunnel they dug.
- Karl heads to the dragon statue, and mines out part of the base. He then covers it up, and Foolish joins him.
- Karl heads to his library, and Foolish suggests the nightclub to be dungeon themed. Karl deposits sand, bricks, crafting tables, dark oak wood and logs, and gets red mushroom blocks.
- Karl meets Foolish by the entrance of the nightclub, and the two head inside, where Karl gives Foolish the mushroom blocks. Foolish tells Karl that he had never made a nightclub before, and Karl heads to his library to drop off scaffolding, spruce trapdoors, chests, spruce planks, jungle wood, and spruce slabs.
- Karl gets more red mushroom blocks, and Foolish tells him to come down to the nightclub so he could show him something. Karl heads to the nightclub, and Foolish tells him to break the block of the wall he was behind, and Karl finds Foolish wearing his player head.
- Karl throws down more red mushroom blocks on the floor for Foolish, and gets iron bars and red mushroom blocks from his library. He returns to the nightclub, where Foolish had started working on the floor of the nightclub.
- Karl gives Foolish more red mushroom blocks and iron bars, and Foolish asks him to deposits the materials in a chest. Karl heads out, and returns to the nightclub to set up a barrels in the ground.
- Karl sets up a barrel to deposit red mushroom blocks and iron bars in. Karl adds torches, and Michael joins the game.
- Karl starts mining out the rest of the floor, and Foolish alerts him that Jeb_ had escaped. Karl heads out of the nightclub, and tells Foolish to retrieve the sheep while he continues work on the nightclub.
- Karl returns to mining out the floor, and Foolish heads out of the nightclub. Karl tells Foolish to get a lead from the horse at his library, and then changes his mind and tells Foolish to get the llama's lead by the Yin Yang pond.
- Karl continues mining out the floor, and heads out to find that Foolish had taken the lead of a Party Park llama, and retrieves the lead from the llamas by the Yin Yang pond.
- Karl leads one of the Party Llamas back, and gives Rutabaga fish. He meets Foolish at the entrance of the nightclub, and Foolish heads out with a lead to lead the Party Park llamas back.
- Karl tells Foolish that the llamas are already tied back at their post, and continues mining out the floor. Foolish returns with jeb_, and asks Karl to place down a fence.
- Karl places a fence for Foolish to tie the lead of jeb_, and continues mining out the floor. Foolish continues working on the floor, and Michael logs off.
- Michael logs back on briefly before logging off, and Karl helps Foolish with the floor. Michael logs on and off multiple times, and Foolish heads out to get diorite.
- Karl continues to dig out the floor and continues to work on the floor. He adds torches, and Foolish rejoins him.
- Karl goes AFK, and Foolish crafts polished diorite to continue working on the floor. Karl returns, and Foolish leaves briefly before returning to continue working on the floor.
- Karl continues to dig out the nightclub, and Foolish helps him. Karl adds more torches, and searches a chest.
- Foolish asks how high the wall would be, and suggests cobblestone or blackstone for the wall. Karl decides to use blackstone, and Foolish tells him that he does not have the materials.
- Foolish tells Karl that he did have the blackstone, but was not willing to use it for the nightclub. He then mines into the wall, and hides behind the wall.
- Foolish returns, and Karl deposits red mushroom blocks, cobblestone, stone, andesite, poppies, spruce stairs, coal, dirt, an iron pickaxe, granite, and gravel.
- Foolish asks Karl if the walls need to be blackstone, and Karl tells him that they did not need to use blackstone, but adds that they would not be using cobblestone. Karl deposits diorite and cobblestone, and Foolish suggests to use stone bricks.
- Karl searches a chest, and Foolish asks how tall the ceiling would be, and Karl suggests for the corners of the ceiling to go inwards. Karl suggests for the walls to be polished andesite, and unequips his netherite helmet.
- NotDream123 joins the game and VC, and asks the two where they were. Karl tells NotDream he and Foolish were at Kinoko Kingdom, and the two tell NotDream that they were making a nightclub.
- The two head out, and NotDream states that he was on the way to Kinoko Kingdom. Karl and Foolish head to the front of the dragon statue, and Foolish tells NotDream that he and Karl plan to add chains to the nightclub.
- Karl heads to the top of the dragon statue, and walks around Kinoko Kingdom. He asks NotDream if he was going to help with the nightclub, and NotDream responds that he just wanted to see the nightclub.
- Karl and Foolish meet NotDream at the Yin Yang pond, and Karl and Foolish let NotDream follow them to the nightclub. Michael rejoins the game, and joins the VC.
- NotDream gives Karl beets, and Foolish tells NotDream that they needed blackstone to complete the nightclub. NotDream tells Foolish to mine for blackstone, and Foolish puts on Dream's head.
- Foolish tells NotDream that he had already mined so much blackstone, and NotDream tells him that he had something for him. NotDream gives Foolish seeds, and Karl tries to steal the seeds.
- Karl checks an ender chest, and Foolish tells NotDream that he knew he got something else for him. NotDream tells Foolish that he had beets and wool, and Foolish asks him if he had a shulker box.
- NotDream mentions that he had beet seeds and spruce stairs on him, and accidentally drops some beets. Karl tries to steal the beets by pushing NotDream away, and NotDream builds an upside down T.
- Foolish tells NotDream that they had to add chains, and Karl corrects him that they needed materials for the walls. Karl demands Foolish for Dream's head, and Foolish refuses.
- NotDream tells the two that he knew someone who had chains, and suggests to get Corpse. Foolish places Dream's head back in his ender chest, and offers NotDream an apple for blackstone.
- NotDream tells Foolish that he did not have any blackstone, and Karl asks Michael where he was. Michael responds that he was coming to spawn, and Foolish gives him instructions on getting to the nightclub.
- Karl heads out, and asks Michael why he was going to spawn, and tells Michael to come to Kinoko Kingdom. Karl heads up the dragon statue, and asks Michael if he had the toll fee.
- Karl, Foolish, and NotDream head through the portal to the nether. Karl starts fixing Niki's portal path, with NotDream accidentally falling through the path and dying.
- Karl repairs the path, and he and Foolish meet Michael at the Nether hub. Karl heads down a staircase from the path, and finds NotDream's stuff.
- Michael joins Karl, and retrieves NotDream's stuff. Karl heads up the staircase to meet Foolish on the Nether path, and heads to the Greater Dream SMP.
- Foolish joins Karl, and Karl searches a chest at the community Nether portal. Karl heads down the Prime Path while Foolish uses his trident to fly onto the Prime Path.
- The two continue down the Prime Path, and Karl logs off. Karl logs back on, and heads down the path to Punz's base.
- Karl starts mining the floor, and falls through the floor. He finds a llamas nearby, and asks anyone if they had a lead.
- Karl joins Foolish and NotDream at Punz's base, and continues mining out the floor. Karl throws away pink carpet, and heads into Punz's basement.
- Karl searches chests at Punz's basement, and heads out. He heads to Punz's backyard, where he retrieves an image of himself, and throws away a brown mushroom.
- Karl towers up Punz's tower, and Punz joins the game. He tells Punz to joins VC, and searches chests in the tower.
- Karl gets more polished blackstone, and deposits smooth stone slabs and wool. He gets more blackstone, and deposits gunpowder and smooth stone.
- Karl gets more blackstone and polished blackstone, and deposits alliums. He gets more blackstone, and heads down the tower.
- Karl heads down Punz's backyard path to find Punz chasing Michael and NotDream coming out of Punz's base. He disconnects near Punz's base, and logs back on.
- Karl joins Foolish, NotDream, and Punz at Punz's base, and retreats outside when Punz takes out his axe. Michael joins Karl, and Punz chases Karl to near his base with NotDream running after the two.
- Karl logs off, and watches Punz's stream. He then plays on Hypixel briefly, before resuming to watch Punz's stream.
- Karl logs back on near Punz's base, and NotDream blocks Punz off while Foolish, Karl, and Michael run down the Prime Path. Karl and Michael run into the Holy Land and Church Prime, where Karl rings the bell.
- Punz heads into the church, and Karl logs off. Karl logs back on to find Punz had dug them both into a hole, and towers out.
- Michael rings the bell, and Punz heads out. Karl and Michael heads out of the church, with Foolish joining them, and the two return to the church.
- Karl removes the blocks Punz had placed, and checks an ender chest and chest. Karl and Michael head out, and Karl fills in a spot in the ground.
- NotDream joins the three, and Karl gives him some of the blackstone and polished blackstone. NotDream heads out, and Karl and Michael later head down the Prime Path to join Punz and NotDream at the Community House.
- Karl gives Punz some blackstone, and tries giving Punz the image of himself. Punz heads down the Prime Path, and Karl gives NotDream the image.
- Punz, NotDream, and Michael head down the Prime Path while Karl gets chains from balloons along the Prime Path while getting item frames from Eret's fortress walls.
- Karl heads down the Prime Path to meet Punz, NotDream, and Michael at Punz's base. Punz starts replacing the rest of his floor, and Foolish tries dropping an anvil on Punz.
- Karl finishes replacing the floor, and the five head out. Punz, NotDream, Michael, Karl, and Foolish head to Punz's tower, and Punz, NotDream, Karl, and Michael head up the tower.
- Punz gives Karl chains, and NotDream leaves the game and VC. Karl deposits wool, arrows, and spruce signs, and heads down from the tower.
- Karl heads down Punz's backyard path with Michael, and the two head off the path. The two head down Hannah's path and the Prime Path, where they meet Foolish, and Punz leaves the VC.
- Karl kills a pig near the flower and ice cream shops for food, and the three return to Niki's city. The three head to Kinoko Kingdom and the nightclub, and searches a chest.
- Karl gives Foolish blackstone and polished blackstone, and Foolish starts to add the walls. Karl removes the upside down T, and Foolish asks for dirt.
- Karl patches part of the wall, and Foolish continues working on the walls. Karl gets a block of polished blackstone to give Foolish, and adds torches.
- Karl adjusts the ceiling, and attacks Michael. Michael attacks Karl, and Karl logs off.
- Punz logs onto the server after playing some Vampire: The Masquerade, and starts by the Las Nevadas sign with Ant and Gumi in VC.
- Punz heads near Las Nevadas, and uses his trident to near Eret's fortress. He uses a trident parkour tower to the top of his base, and breaks into his base to find Foolish and NotDream replacing the floor of his base with cobblestone.
- Punz attacks NotDream and Foolish, and causes Foolish to disconnect. NotDream tells Punz to join VC, and Punz spots Michael outside, and chases him to his pond before spotting Karl on the path to his backyard.
- Karl disconnects, and Punz attacks NotDream who was outside of his base. NotDream disconnects, and later logs back on.
- Punz kills NotDream, and NotDream tells Punz to join VC. Punz joins Karl, NotDream, and Michael's VC, and NotDream tells Punz that he and the others are "redesigning" his base.
- Punz goes back inside his base to attack Foolish who logs back on, and Foolish disconnects. Punz tells the group that he did not want a redesign, and that he wanted his blackstone back.
- Punz heads out of his base, and NotDream promises Punz that he and the others would return more blackstone to him, and Foolish joins the VC. NotDream tells Punz that he acted aggressive to him, and Punz tells him that he was just defending his base.
- NotDream states that he was a plumber checking the pipes in Punz's base, and Punz returns to his base to patch a hole in the roof. NotDream meets Punz at his base, and Punz unblocks the stairs to his basement.
- Punz closes off his basement, and Karl meets him. Karl tries to negotiate with Punz, and retreats outside with Michael after Punz pulls out his axe.
- Karl tells Punz that he could help him find some blackstone, and Punz chases Karl outside. NotDream tells Punz to talk to Michael, who was the manager, and Karl disconnects.
- NotDream joins Punz and Michael outside, and Punz attacks Michael and kills NotDream. Punz demands his blackstone back, and NotDream tells Punz that he and the others were going to keep the blackstone.
- Punz challenges Karl and Foolish to log back on, and shoots at Karl before Karl disconnects again. NotDream tells Punz that he and the others were trying to redesign the floor, and that he could keep the cobblestone flooring for his base.
- Punz tells the group that they were not going to redesign the flooring of his base, and Foolish tells him the cobblestone was temporary. Karl tells Punz that the flooring would be netherite blocks, and Punz tells him that he did not want that for the flooring.
- Punz spots Foolish at the karaoke stage and shoots arrows at him. Foolish runs off, and Punz uses his trident from his pond to his backyard.
- Punz uses his trident from his fountain to a window of his tower, and breaks into his tower. He gets arrows of harming and regular arrows, and deposits beets and beet seeds.
- Punz uses his trident from his fountain to the path of his backyard, and NotDream tells him that he and the others would leave. Punz meets NotDream and Foolish on the path of his backyard, and shoots at NotDream.
- Punz shoots at Foolish, and knocks him off the path. He demands his blackstone back, and Foolish tells him that he did not have the blackstone.
- Michael tells Punz that he and the others would bring the blackstone back, and Punz challenges Karl to log back on. NotDream knocks Punz off the path, and Punz uses his trident and an ender pearl back near his base.
- Punz throws away a brown mushroom, and tells the group that they can get their own blackstone in the nether. NotDream tells Punz that he had ruined their project, and tells the group that they could work on another project such as the club.
- Karl tells Punz that he and the others would stop working on their project of redesign the floor of his base, and Punz lies to the group that he was going to log off for the day.
- Punz walks around his base, and demands the group to place back his blackstone. He heads into his base to find the glass around a lava stream gone, and accuses the group of trying to grief his base with lava.
- NotDream tells Punz that he and the others were not griefing his base, and that they were just replacing the floor temporarily with cobblestone. He mentions that he and the others were "collecting netherite," and Karl asks Punz if he saw what he and the others down to the second floor of his base.
- Punz starts placing down blocks where Karl last logged off, and tells Karl that he was stealing from him. NotDream tells Punz that he can show him where the blackstone was, and Michael and NotDream rejoin Punz by his base.
- NotDream suggests to the group that they "remodel" the walls of Punz's backyard, and Michael heads through Punz's backyard. Foolish volunteers to help, and Punz uses his trident from his pond to the wall of his backyard.
- Punz demands where the group was, and shoots at NotDream, who was on the path to the backyard. NotDream disconnects, and Punz spots Foolish and Michael by his base.
- Punz shoots at Foolish, who was on the top of his base, and uses his trident to fly to the roof of his base. Foolish and Michael retreat, and Punz uses his trident to near the path of his backyard, where he finds NotDream.
- NotDream disconnects, and logs back on. He logs back off, and Punz tells the group that he was going to leave, and threatens to burn down Kinoko Kingdom if the group griefed his base.
- NotDream logs back on, and tells Punz that he was going to place back the blackstone, and not kill him. Punz uses his trident to fly to his pond and to a lampost by his base.
- Michael returns to near Punz's base, and Punz uses his trident to fly to his backyard. He walks around his base, and with Michael and NotDream joining him.
- NotDream lies that he placed back the blackstone, and breaks part of the box Punz had made around Karl's last spawnpoint. Foolish joins the two, and Punz heads to the top of his base and tells Karl to log back on.
- Punz heads down from the roof of his base, and Foolish runs off. Karl requests Foolish to break him out of the box, and Foolish refuses to, since he was the interior designer.
- Punz walks around his base, and hears NotDream mining inside the box. He finds NotDream inside, and shoots at him.
- NotDream retreats, and Punz placed back some blocks. Punz uses his trident to a window of his tower, and gets basalt.
- Punz uses his trident to fly back to the box to place back the blocks NotDream had mined, and does a water bucket MLG with his trident.
- Punz tries another MLG, and uses his trident to fly to his pond and does two more MLGs by the bank, where he meets Foolish. Punz uses his trident to fly to his backyard, and does two more MLGs there.
- Punz uses his trident to near the bank, and back near his base where Foolish was. He placed back some torches destroyed by his water bucket, and checks if anyone had mined the box.
- Punz dies when trying to do a trident MLG at his backyard, and returns from his tower to retrieve his stuff. NotDream tells Karl to log back on, and Punz uses his trident to fly to the roof of his base.
- NotDream logs back on to find himself suffocating in the box, and disconnects. Foolish joins Punz, and Punz checks the box again.
- Michael joins the two, and Punz attacks him. Michael uses his trident away, and Punz knocks Foolish off the path. Foolish disconnects, and Punz heads to the roof of his base to attacks Michael.
- Michael uses his trident away, and Punz heads back to the box. Foolish logs back on, and uses his trident to a pillar in his backyard, and finds the campfires on it stolen.
- Punz heads back onto the path to his backyard, and uses his trident to fly back to the pillar. Foolish tells Punz that he and the others did not steal the campfires, and Punz tells Karl to log on.
- Foolish uses his trident to near Punz's base, and Punz uses his trident to fly to the roof of his base where he tries to attacks Foolish. Foolish logs off, and Punz places blocks where Foolish had logged off.
- Foolish logs on briefly before logging off. Punz removes the box, and Foolish tells Punz that he was doing interior designing for his base for free, and Michael tells Punz that Foolish came up with the idea.
- Foolish tells Michael that it was NotDream, and Karl tells Punz that he had tried to stop the group. Punz tells Karl to return his blackstone, and Michael tells him that Karl did not have any.
- NotDream states that he got away with the blackstone, and Punz tells him that he only had one block of blackstone on him. NotDream tells Punz that Foolish was mining the blackstone, and Punz decides to kill Karl for the blackstone when he logs on.
- Foolish logs back on, and Punz removes some part of the box to replace with other blocks. Punz towers up to his roof, and gets onto the path to his backyard.
- Foolish tells the group they needed more blackstone, and Michael asks him if he knew anyone that had blackstone. Punz tells the group to go to the nether, and Foolish tells him that he had mined an entire bastion.
- Punz heads off his path, tells the group to get blackstone from Foolish, and Foolish responds that he had used all of the blackstone. NotDream tells the group that Punz's backyard walls had blackstone, and that they could steal it when Punz logs off.
- Punz heads up a trident parkour tower, and threatens to burn Kinoko Kingdom. He uses his trident to near his base, and heads to the roof of his base.
- Punz tells Karl to get blackstone from Ponk's old tower. Karl and the group decides to get blackstone from the tower, and Punz heads to the box.
- Foolish joins Punz, and Punz demands the floor of his base back. Karl promises to return the blackstone, and Punz starts removing the box around Karl's last spawnpoint.
- Punz checks his ender chest, and removes the rest of the box. NotDream and Karl log back on, and Michael rejoins the three.
- NotDream attacks Punz while boxing him off, and Karl and Michael run to the Holy Land. Punz chases Karl to Church Prime, and Punz mines blocks under Karl.
- Karl logs off, and Punz continues digging. Karl logs back on, and towers out. Punz tries to seal him back in the tunnel, and Karl manages to return to the surface of the church.
- Punz uses his trident to near Ponk's small lemon tree, and uses his trident to fly onto the Prime Path. He uses his trident through Eret's castle, and continues down the Prime Path.
- NotDream tells Karl to return the blackstone, and Foolish tells Punz to not mess with Kinoko Kingdom. Punz uses his trident to Kinoko Kingdom, and NotDream tells Punz that he was out of the Holy Land and that he could return his blackstone.
- Punz demands his blackstone, and NotDream tells him that he was at the Community House. Punz tells the group that if he did not get his blackstone back, he would return to Kinoko Kingdom to burn it down.
- Foolish tells Punz to not burn down Kinoko Kingdom, and Punz demands his blackstone back. NotDream tells Punz that he was at the Community House, and uses his trident.
- Punz heads down the Prime Path, and uses his trident through Eret's castle. He continues down the Prime Path, and meets NotDream at the wheat farm near the Community House.
- NotDream returns the polished blackstone, and the two head to the Community House where Karl and Michael meets them. Karl gives Punz some blackstone, and Punz starts heading down the Prime Path.
- Karl tries to give Punz an image, and Punz refuses to pick it up. Punz continues down the Prime Path, and then questions Karl if he had any more of his blackstone on him.
- NotDream asks Karl how much he had gotten from Punz's base, and Karl responds that he only got 32 blocks. Punz returns to his base to find that someone had replaced back part of the polished blackstone floor.
- NotDream and Michael join him, and Karl tells Michael that he placed the floor back. Punz starts placing back the rest of the floor, and Michael tells Punz that he and the others could have made the flooring much nicer.
- NotDream attacks Punz, and Punz pushes him aside and continues placing back the floor. Foolish rejoins the group, Karl logs off after Punz approaches him with an axe, and NotDream heads to under Punz's base to "check the pipes."
- Karl decides to use polished blackstone for the renovation. Punz tells NotDream that the stuff below his base was Bad's, and finishes placing back the floor.
- Punz returns Karl the extra polished blackstone, and finds that someone had replaced part of the glass of a lava stream with yellow stained glass. He traps Karl in a hole in the floor, and Dream replaces some of the glass around the lava stream with yellow stained glass.
- Dream throws eggs in an attempt to hatch a chicken, and Punz kills the chicken when he manages to hatch one.
- Karl fills in the hole in the floor, Punz throws away some smooth stone, and Karl tells him that he and the others had finished the floor of his base
- Punz thanks the group, and Karl tells him that he and the others need chains. Punz tells the group to follow him, and removes blocks in front of one of the exits of his base.
- Karl and the rest of the group stay behind to remove part of the box, and Punz heads to his tower. Punz towers up his tower, and Karl, NotDream, and Michael join him there as he searches chests in his tower.
- NotDream asks for eggs, and Punz lets him take some in a chest. Punz gets chains to give Karl, and gets iron from his ender chest.
- NotDream logs off and leaves the VC, and Michael leaves. Punz searches chests, and crafts chains.
- Michael rejoins the two, and Punz crafts more chains, and gets iron blocks from his ender chest to craft more chains. Karl and Michael leave, and Punz deposits iron nuggets.
- Punz heads back near his base to remove the rest of the box, and leaves The VC. He then ends his stream by the front of his base.
- Michael starts his stream near the bridge to his portal, with Karl, Foolish, and NotDream in VC.
- Karl tells the two that he needed blackstone, and that he needed two stacks. Foolish corrects that they migh need serveral stacks since they needed to make a ceiling.
- Michael states that he might have some blackstone, and Foolish tells him that he might have taken his blackstone. Karl suggests they go to Punz's house, with Foolish tells Karl that they could just mine the blackstone, since he did not think Punz had any blackstone.
- NotDream suggests that they steal the blackstone from Punz's house, and that Punz could always come online and fix it. Michael heads through his portal and down his ice path, and NotDream dies.
- NotDream states that he was at Punz's base, but had lost all his stuff. Michael meets Karl and Foolish at the Nether hub, and Foolish heads through the portal. Karl asks if he could go and gets NotDream's stuff, and Foolish and NotDream tells him it was too late to retrieve them.
- Karl heads down the staircase from the Nether hub, with Michael following him. Karl places a staircase to head down, and searches around for NotDream's stuff.
- Karl finds NotDream's stuff, and NotDream states that he only had beets on him. Foolish tells Karl to grab the beets, and Karl heads up the staircase while Michael heads down and tells the three that he was getting NotDream's stuff.
- Michael burns some wheat seeds rotten flesh, bones, gunpowder, cobblestone, coal, eggs, andesite, coal ore, wheat, and carrots, and retrieves NotDream's stuff.
- NotDream tells the three that there was lost of blackstone in the floor of Punz's base and backyard walls. Foolis suggests they just take down the whole wall and move the blackstone to the nightclub, while Michael suggests they make Punz's backyard the nightclub.
- Michael starts heading up the stairs, and NotDream responds that he did not see Punz anywhere. Michael heads back onto the Nether bridge, and NotDream asks for food.
- Michael asks where Punz's base was, and Karl asks for a lead. Foolish tells NotDream to eat the beets he had, and NotDream states that Karl had them.
- Michael heads down the community tree farm, and heads to the community Nether portal. Karl suggests they replace the floor with another material, and Foolish states that they did not need to do that.
- Karl and NotDream decide to replace the floor with cobblestone, and NotDream tells the three that they would have to act like home decorators renovating Punz's base if Punz logs on, and Michael heads down the Prime Path to Punz's base where he meets Foolish and NotDream.
- Michael gives NotDream his stuff, and Foolish accidentally looks an enderman in the eyes. The enderman chases Foolish, and Foolish asks if he should put the enderman back where he had found it.
- NotDream tells Foolish to puts the enderman back where he had found it. Foolish states that he can't since the enderman was attacking him, and Michael asks him if he broke a block of the basement.
- Foolish states that he had left the enderman in the basement, and NotDream tells Foolish to trap the enderman. NotDream asks if the enderman was Punz's pet.
- Foolish states that the enderman had no name tag, and NotDream assumes that it was a random enderman. Foolish decides to kill the enderman, and Michael states that he was not going to kill the enderman.
- Foolish and Karl tell NotDream to kill the enderman, and NotDream tries trapping the enderman. Michael puts the enderman in a boat, and Foolish kills the enderman.
- Punz logs on, and Michael heads out of Punz's base. Foolish and NotDream tell Michael that they were just decorating, and NotDream gives Foolish the role of interior designer, and gives himself the role of the plumber.
- Michael asks the two what his job was, and NotDream makes Michael the manager. Foolish tells Michael that if Punz was angry, he would have to speak up.
- Michael starts heading up the stairs to the second floor, and Karl asks where Punz was. NotDream tells Michael and Foolish to remove the smooth stone blocks above where the floor used to be.
- Michael, Foolish, and NotDream remove the smooth stone, and Foolish asks if anyone had extra blocks to redesign the floor with. Michael heads up the stairs, and NotDream responds that he had cobblestone.
- NotDream starts replacing the floor with cobblestone, and gives cobblestone to Foolish since he was the plumber. NotDream and Foolish continue replacing the floor with cobblestone, and Foolish tells NotDream to tend to the pipes.
- NotDream "inspects" the pipes by flipping a trapdoor, and Michael tells him to inspect the lava pipes in the wall. Foolish asks NotDream what Punz was doing, and NotDream tells Karl to get to Punz's base.
- Foolish and NotDream continue to replace the floor with cobblestone, and Michael heads out of Punz's base. Punz arrives and Punz attacks Foolish, causing Foolish to disconnect.
- Punz spots Michael, and heads out of his base. Michael uses his trident from Punz's pond to near Punz's backyard, and NotDream tells Foolish to log back on.
- Michael uses his trident to fly onto Punz's backyard wall, and Punz kills NotDream. Michael tells the three that there was a blackstone tower they could take down, and uses his trident to near the tower.
- Michael heads into Ponk's tower, and uses his trident back onto the backyard wall. He heads near Punz's pond, and heads to the karaoke stage.
- Michael heads to a tree, and NotDream tells Punz to head to his base, which Punz responds that he was already at his base. NotDream tells Punz that they had killed an enderman, and Punz responds that he did not have any endermen.
- Michael joins Karl outside of Punz's base, and later runs down the Prime Path after Foolish. NotDream states that Foolish was the interior designer, Karl was the block placer and collector, and that he was the plumber.
- Michael heads to the karaoke stage, and continues down the Prime Path. He heads into a room of Eret's fortress, and heads down the Prime Path.
- Michael meets NotDream on the Prime Path, and heads to the community Nether portal. He heads down along the community tree farm, and uses his trident to near Eret's fortress.
- Michael walks around the area, and heads down the Prime Path to the community Nether portal, where he meets Foolish. Michael heads down the Prime Path, and meets NotDream on the path.
- Michael meets NotDream by Punz's base, where Punz was making a box around Karl's spawnpoint. NotDream starts removing part of Punz's backyard walls, and Michael heads to Punz's backyard.
- Michael continues down the Prime Path, and uses his trident to fly onto Punz's backyard wall. He heads onto the path of Punz's backyard, and uses his trident to fly onto the roof of Punz's base.
- Michael follows Foolish down the Prime Path and down Hannah's path. He uses his trident after Foolish, and uses his trident to one of the towers of Eret's fortress.
- Michael uses his trident to Eret's windmill, and uses his trident to near Punz's base. He walks around and falls off the path.
- Michael uses his trident to fly to the roof of Punz's base, and heads down the Prime Path. He uses his trident down the Prime Path, and to near the Community House, and to the community Nether portal.
- Michael walks around the Nether hub, and returns to the Greater Dream SMP. He walks along the community tree farm, and uses his trident down the Prime Path from near the staircase to the community Nether portal.
- Michael uses his trident to fly to the roof of the flower shop and the Vape Tower. He uses his trident to a tower near Eret's fortress, and uses his trident to a pond near Punz's base.
- Michael heads near Eret's fortress, and heads down the Prime Path to Tubbo's old tree farm. He uses his trident to near the Prime Path, and to a trident tower near the flower shop.
- Michael uses his trident to near Eret's fortress, and heads down the Prime Path to the community Nether portal. He heads down the community tree farm, and heads near his house.
- Michael uses his trident to Eret's windmill, and uses his trident to near Punz's base to find Punz checking the box. Punz attacks him, and Michael uses his trident to fly to the roof of Punz's base.
- Punz attacks Michael, and Michael uses his trident to Ponk's lemon tree. He uses his trident, and accidentally throws out his trident when trying to get off from the tree.
- Michael dies from fall damage, and spawns back at his new base. He heads through his portal, and heads down his ice path.
- Michael gets bread from a chest, and returns to the Greater Dream SMP. He heads down the Prime Path, and returns to near Ponk's lemon tree to retrieve his stuff.
- Michael heads down the Prime Path, and breaks into Ponk's lemon tree. He heads up the tree to search for his trident, and searches a chest by the tree.
- Michael heads down the Prime Path, and meets Karl, Punz, and NotDream outside of Punz's base. Karl and Michael run to the Holy Land, and Punz meets them there.
- Michael follows Karl and Punz to Church Prime, and rings the bell there after Punz leaves. Karl and Michael head out, and the two return to Church Prime.
- Karl and Michael meet Foolish in the Holy Land, and NotDream joins them later. Foolish and NotDream head off, and Michael and Karl walk around the Holy Land.
- Michael follows Karl down the Prime Path to the Community House to join Punz and NotDream, and the three follow Punz down the Prime Path.
- Punz, NotDream, Michael, and Karl head to Punz's base, and Foolish joins the group. The five head out, and Michael removes most of the box.
- Michael follows the four to Punz's tower, and towers up to join Punz, Karl, and NotDream. NotDream heads out, and Karl later leaves as well.
- Michael follows Karl down the backyard path to near Punz's base, and the two head down from the path and head down Hannah's path and the Prime Path where they meet Foolish.
- Foolish asks Punz for the chains, and Karl kills a pig in a boat by the flower and ice cream shops. Foolish, Karl, and Michael head down the Prime Path to the community Nether portal, and the three head to Niki's city.
- The three head to Kinoko Kingdom, and return to the nightclub. Foolish and Karl start replacing the walls, and Michael gives Foolish dirt to patch a hole in the wall.
- Foolish and Karl continue replacing the floor, and Punz messages the group to get blackstone from Ponk's tower instead of his base. Karl attacks Michael, and Michael attacks back, causing Karl to disconnect.
- Michael heads out of the nightclub, and heads near the Yin Yang pond. He walks around Kinoko Kingdom, and leaves the VC.
- Michael heads down the Prime Path through Eret's castle, and heads down the Prime Path to the community Nether portal. He heads down his ice path, and heads through his portal.
- Michael returns to his new base, and heads to the top of his chests. He walks around outside, and searches chests.
- Michael walks around, and heads to the top of his chests. He returns to his new base, and accidentally makes a creeper blow up part of his base.
- Michael repairs the damage, and walks around outside. He heads to the top of his chests, and heads up a mountain.
- Michael continues walking around, and gets iron from a chest to deposit into another chest. He walks around, and throws away coal, string, dirt, gravel, granite, cobblestone, brown mushrooms, a lava bucket, and flint.
- Michael deposits ender pearls, arrows, a bow, spruce planks, spruce wood, and coal. He retrieves baked potatoes from a furnace, and gets more potatoes to cook.
- Michael throws away a wooden pickaxe, and retrieves more baked potatoes from his furnaces. He harvests dark oak wood, and accidentally makes a creeper blow up.
- Michael patches the creeper hole, and patches an area. He walks around, and retrieves more baked potatoes from his furnaces.
- Michael walks around, and deposits rotten flesh, dark oak saplings, and string. He walks around, and reveals his plan for a shrine for the people who had subbed on Subtember in his new base, and heads to his new base.
- Michael searches a chest outside, and walks around. He returns to his new base to mine out one of the hallways, and patches hole in the wall.
- Michael heads to his farm, and continues mining it out a bit. He gets dirt to finish adding dirt to his farm, and deposits dirt.
- Michael continues mining out his farm, and blocks off his farm and adds torches. He continues mining out his farm, and collects some dirt.
- Michael mines coal and iron, and adds torches. He breaks out of his farm to deposit cobblestone, and adds more torches.
- Michael continues mining out his farm, and adds more torches. He continues mining out his farm, and heads out of his new base.
- Michael continues mining out his farm, and fills in holes in the ceiling. He continues mining out his farm, and fills in more holes in the ceiling.
- Michael searches his storage chest, and crafts chests to set up to deposit dark oak wood, cobblestone, diorite, andesite, iron ore, coal, flint, granite, iron, dandelions, shears, carrots, rotten flesh, and arrows. He continues mining out his farm, and adds more torches.
- Michael heads out of his farm, and ends his stream at his farm.
September 23, 2021[]
- Ponk starts in a mined-out area underground, and continues mining out the area.
- Ponk adds torches, and continues mining out the area. He finds a ravine nearby, and heads up a water stream, and finds ice.
- Ponk towers up onto Eret's ice path system, and searches a chest at the end of one of the ice paths. He climbs up the ladder into Eret's storage room, and heads down the Prime Path.
- Ponk heads to the spider XP farm, and mines coal ore in the AFK spot. He uses the spider XP farm, and ends stream for the day.
September 24, 2021[]
- Ponk starts in the spider XP farm, and mends his pickaxe.
- Ponk heads down the Prime Path to near Eret's museum, and heads to Eret's storage to head down Eret's ice path to return to the area he mined out.
- Ponk continues mining out the area, and adds torches to the area. He starts making a staircase by the water stream to Eret's ice path, and returns to Eret's storage.
- Ponk heads down the Prime Path, and returns to the spider XP farm to mend his pickaxe. He searches a chest, and crafts coal blocks.
- Ponk searches a chest, and continues mending his pickaxe. He eats some cake along the path to Hannah's house, and crafts sticks, and throws away some string.
- Ponk sets up a chest near the bank to deposit coal ore, dirt, string, spider eyes, coal blocks, oak planks, stone, coal, and cobblestone. He mines some stone for cobblestone, and crafts a stone hoe.
- Ponk heads to Hannah's barn to steal hay bales from it, and eats cake along the path to Hannah's house. He crafts bread near Hannah's house, and heads down the Prime Path.
- Ponk heads near Eret's museum, and heads to Eret's storage room. He heads down Eret's ice path, and returns to his mined-out area to continue mining it out.
- Ponk returns to Eret's storage via ice path, and heads down the Prime Path. He returns to the spider XP farm to mend his pickaxe, and throws away some torches.
- Ponk continues mending his pickaxe, and ends his stream.
- Karl starts at the Kinoko Kingdom nightclub, and heads out near the dragon statue.
- Karl decides to take down other people's blackstone builds, and heads to the Greater Dream SMP. He decides to take a bit of blackstone from parts of the server.
- Karl throws away bones, and continues down the Prime Path. He finds a skeleton horse near the Prime Path, and rides it through Punz's backyard, and to Ponk's old tower.
- Karl mines some polished blackstone bricks from the tower, and ender pearls from the ground. He throws away arrows, and ender pearls to part of the tower.
- Karl towers up, and continues mining polished blackstone bricks from Ponk's tower. He boxes himself in part of the tower, and goes AFK.
- Karl continues polished blackstone bricks from Ponk's tower, and throws away raw porkchops. He continues mining polished blackstone bricks from Ponk's tower, and throws away barrels.
- Karl mines the last bit of the tower, and throws away ladders and glass to collect some polished blackstone bricks. He throws some chains aside to try and hatch a chicken.
- Karl gets back on his skeleton horse, and rides it down the Prime Path. He heads to the community Nether portal, and leaves his horse there.
- Karl heads to Niki's city, and searches chests there. He returns to Kinoko Kingdom, and heads to his library.
- Karl searches chests at his library, and returns to the nightclub. He deposits polished blackstone bricks, and continues working on the nightclub.
- Karl mines out part of the wall, and gets polished blackstone and polished blackstone bricks. He continues working on the nightclub, and dies from fall damage.
- Kar spawns back at the main spawn, and heads through a portal nearby. He returns to Niki's city, and returns to Kinoko Kingdom.
- Karl returns to his library to get cooked porkchops, and returns to the nightclub to retrieve his stuff. He removes the stairs he had made, and continues to work on the nightclub.
- Karl walks around the Yin Yang pond, and gets dirt from near Kinoko Kingdom. He accidentally makes a creeper blow up, and fills in the creeper hole.
- Karl plants back a flower, and places back torches. He sets him spawnpoint in a house, and walks around Kinoko Kingdom.
- Karl heads into two houses, and continues to walk around Kinoko Kingdom. He searches a chest at the castle, and removes the scaffolding there.
- Karl searches a chest near a house, and heads inside one of the houses. He heads to his library to search the chests there for wood, and gets leads and an oak sign.
- Karl deposits some polished blackstone bricks, and heads to a mountain near the castle. He places a sign to dub the mountain "Melon Mountain," and spots a creeper in a boat near the mountain.
- Karl heads off to sea, attacks the creeper, and the creeper blows up. He collects the boat that the creeper was in, and makes a grave for the creeper nearby.
- Karl returns to the Yin Yang pond, and walks around Kinoko Kingdom. He searches a chest at Alyssa's barn, and heads to the dragon statue.
- Karl ender pearls near the castle, and continues to walk around Kinoko Kingdom. He retrieves Rutabaga from the steps of a building, and leads the cat to the nightclub, where he meets Foolish.
- Karl builds a DJ stand for Rutabaga to stay, Foolish leaves, and Karl searches some chests. He ender pearls into the DJ stand, and adds torches to it.
- Karl ender pearls out, and heads out of the nightclub. He walks around Kinoko Kingdom, and heads inside a building.
- Karl heads to his library, and gets spruce planks. He gets a diamond to craft another diamond shovel, and puts on his yeezys.
- Karl digs out a wall of his library while replacing it. He continues to dig out the walls and ceiling, and spots Foolish hiding by some bookshelves.
- Karl heads out of his library, and spots Foolish on the side of his library. Foolish joins him outside, and Karl ender pearls back to his library.
- Karl continues mining out the wall of his library, and replacing the wall. He joins Foolish's VC, and Foolish meets him at the library.
- Karl deposits scaffolding and cobblestone, and gets spruce slabs. He continues to work on the walls and ceiling of his library, and Foolish joins him at his library.
- Karl crafts more spruce slabs, and fills in a gap in a wall. He continues mining out the ceiling of his library, and spots Foolish.
- Karl continues digging out the ceiling of his library, and continues to replace it. He later heads up above the ceiling to dig out the room, and fills in part of the ceiling.
- Karl ender pearls into the gap, and digs out the room. He adds torches while mining out a cave.
- Foolish joins him, and Karl continues mining out the cave. Foolish returns to Karl's library, and fills in some spots in it.
- Karl ender pearls back to his library, and ender pearls down into a water pool. He covers up the entrance to his tales room, and returns to his library to uncover the tales room.
- Karl tells Foolish to follow him to the nightclub, and introduces Foolish to Rutabaga. He gives Foolish chains, and goes AFK.
- Karl tries to steal Foolish's ender chest, and removes the torches in the nightclub. He places the torches under the floor, and marks areas for lava walls.
- Karl adds torches, and meets Foolish at the dragon statue. He returns Foolish's pickaxe, and asks to borrow it again.
- Foolish hands him his pickaxe, and Karl removes some andesite on the statue. Karl disconnects when Foolish approaches him.
- Karl logs back on, and runs from Foolish. Foolish kills him near Kinoko Kingdom, and Karl returns from a house to retrieve his stuff.
- Karl ender pearls away, and hides by a wall. Foolish finds him, and Karl disconnects.
- Karl logs back on, and ender pearls to his library, and hides behind a barrier of blocks. He attacks Foolish from behind, and runs to near his library before disconnecting again.
- Karl logs back on, and disconnects again. He logs back on, and spots a wandering trader on his library.
- Karl heads to the side of his library, and Foolish joins him there. Foolish attacks the trader, and Karl then kills the trader.
- Karl walks around Kinoko Kingdom, and joins Foolish on the roof of his library. He continues work on the roof of his library, and crafts a crafting table.
- Karl crafts more slabs, and finishes off the roof of his library, and fills in an area on the roof. He towers up, and ender pearls to a building.
- Karl tries to ender pearl to the top of the building, and uses water to get up. He ender pearls to the top of the mushroom building, and towers up on it.
- Karl manages a MLG, and searches a chest by the stairs of the mushroom building. He heads up the mushroom building with Foolish, and removes the tower he had made.
- Karl and Foolish head down from the mushroom building, and the two hang out by the Yin Yang pond. Karl heads to his library, and searches chests there.
- Karl runs from a baby zombie, and gets a splash potion of weakness and leather boots with cursed of binding on them, near Party Island, and deposits polished blackstone bricks, polished blackstone, polished blackstone brick slabs, cobblestone, seeds, and rotten flesh.
- Karl gets a water bucket, and rejoins Foolish by the Yin Yang pond. He gives Foolish the leather boots, and splashes Foolish with the weakness potion.
- Karl runs off, and hides behind a tree near Kinoko Kingdom. He heads to the pond under the stairs to the dragon statue, and checks on his fish Hutt and Lasagna.
- Karl walks around Kinoko Kingdom, and joins Foolish at his library. He gets golden apples from Foolish's ender chest, and disconnects.
- Foolish starts in the Kinoko Kingdom nightclub, and searches chests.
- Foolish messages Karl for his pickaxe back, and deposits cobblestone and polished diorite. He throws away some diorite, and heads to the dragon statue.
- Foolish message Karl for his pickaxe back, and Karl lies that he does not have the pickaxe. Foolish walks around Kinoko Kingdom, and heads to Karl's library to find that Karl had renovated it.
- Foolish finds Karl working on the second floor of the library, and manages to sneak past him to some bookshelves. Karl spots him, and Foolish retreats to the side of the library.
- Foolish finds that Karl had disappeared, and spots Karl outside. Foolish adds torches to the front of the library, and heads to the roof of the library.
- Foolish messages Karl if they could talk, and heads to the library to meet Karl. Foolish asks Karl for his pickaxe back, and asks Karl to place it in a chest in the library when he's done using it.
- Karl promises Foolish that he would, and asks Foolish for spruce wood. Foolish searches the chests in the library for spruce wood, and heads outside to harvest spruce wood near the library.
- Foolish returns to the library to give Karl spruce wood and crafting tables, and Karl leaves the VC. Foolish crafts more crafting tables, and sneaks to the second floor of the library to watch Karl work.
- Karl spots him, and rejoins the VC. Karl asks Foolish why he gave him materials for more spruce slabs, and Foolish tells him to use blocks instead.
- Foolish throws away some spruce slabs, and shows Karl that he could use scaffolding instead of using blocks to get to the ceiling. Karl breaks the scaffolding, and Foolish continues watching him work.
- Foolish breaks the block under Karl, and Karl attacks him. Karl resumes working, and Foolish continues watching him.
- Foolish builds onto Karl's staircase, and continues watching Karl work. Karl removes the staircase he made to the ceiling of the library, and Foolish gives him some brown mushrooms.
- Foolish continues to watch Karl work, and Karl ender pearls through a gap in the ceiling. Karl starts suffocating in the ceiling, and digs his way out.
- Foolish later joins Karl in the space above the ceiling of the library, and Karl mines stone. Foolish shows Karl the area where he had harvests mushroom blocks to build Kinoko Kingdom, and returns to the library.
- Karl mentions that the cave could be used for something, and forbid Foolish from entering the cave. Foolish tells Karl that he might make a tunnel to the cave, and Karl states that the cave would be where stand up comedy would occur, and Foolish heads to the roof of the library.
- Foolish heads to the cherry blossom tree, and Karl asks him for some food. Foolish meets Karl at the library to give him some brown mushrooms and tries to hatch a chicken.
- Foolish gives Karl bread and seeds, and accidentally finds Karl's tales room. Foolish heads to the cherry blossom tree, and Karl attacks him.
- Karl places back a flower he broke by the tree, and returns to his library. He then lets Foolish follow him to the Kinoko Kingdom nightclub to start placing chains in the nightclub, and introduces him to Rutabaga.
- Karl gives Foolish chains, and Foolish tries asking Karl if he was done using his pickaxe. Karl goes AFK, and Foolish starts placing chains and considers killing Karl for his pickaxe back.
- Foolish continues placing chains, and Karl shows him how long the chains should hang from the ceiling. Foolish accidentally places an ender chest on the ceiling, and Karl tries to steal it when he breaks it.
- Karl gives Foolish seeds, and the two continue placing chains. Karl tells Foolish that they need "smoke" and fog machines, and Foolish suggests using campfires.
- Karl removes torches from the nightclub, and places them under the floor. Foolish suggests they make the floor glass, and Karl removes the torches.
- Karl suggests lava walls, and Foolish adds more chains to the ceiling. Karl marks where he wanted the lava, and tells Foolish that he wanted the lava to be one block behind with glass over it.
- Foolish fills in gaps in the marked parts of the walls, and adds more chains to the ceiling. He searches some chests, and gives Karl cobblestone.
- Karl continues mining out parts of the walls, and adds torches. Foolish decides to get lava, and instructs Karl to make glass.
- Foolish searches chests, and heads to the dragon statue. Karl meets him there to return his pickaxe, and Foolish gives him some polished blackstone bricks.
- Karl asks Foolish if he could borrow his pickaxe, and Foolish hands it back to him. Foolish tells Karl to place the pickaxe in a chest in the library, and Karl removes a random block on the statue, and Foolish later meets Karl on the statue.
- Karl disconnects, and later logs back on. Foolish attacks Karl and chases him to near Kinoko Kingdom, and kills him.
- Foolish retrieves his pickaxe, and Karl returns to retrieve his stuff. Karl attacks Foolish, and Foolish attack him, causing Karl to ender pearl back to Kinoko Kingdom.
- Foolish uses his trident to Kinoko Kingdom, and chases Karl to near the center of Kinoko Kingdom. Foolish attacks Karl, and Karl disconnects.
- Karl logs back on, and Foolish attacks and chases him around Kinoko Kingdom. Karl ender pearls to the second floor of his library, and Foolish heads to Karl's library.
- Foolish spots Karl on the second floor of the library, and Karl attacks him. Foolish chases Karl near the library and attacks him.
- Karl disconnects, and logs back on. Foolish attacks Karl, and Karl calls his mother.
- Karl runs off and disconnects again. Foolish heads off, and Karl logs back on and calls him back.
- Karl tells Foolish that a wandering trader was in his library, and Foolish joins Karl on the side of the library. Karl asks Foolish if they should keep the trader, and Foolish starts attacking the trader.
- Karl then kills the trader, and Foolish joins him on the roof of the library. Karl asks Foolish for a crafting table, and continues working on the roof of his library.
- Karl asks Foolish for more spruce slabs, and Foolish gives him some. Karl finishes off the roof of his library, and attacks Foolish.
- Foolish gets dirt to fill in a spot near the library, and Karl attacks him. Karl heads off, and Foolish does a water bucket MLG.
- Karl asks Foolish for his water bucket, and starts towering near the center of Kinoko Kingdom. Foolish suggests using the mushroom building instead, and Karl continues towering up.
- Karl ender pearls to a building, and Foolish uses scaffolding up Karl's tower to remove it. Foolish spots water on the building Karl was, and retrieves the torches destroyed by the water.
- Foolish places back the torches, and spots Karl towering up on the mushroom building. He throws away some oxeye daisies, and Karl does a water bucket MLG from the mushroom building.
- Foolish follows Karl up the mushroom building, and Karl removes the tower he had made on the building. The two head down from the mushroom building, and Karl attacks Foolish.
- The two head near the Yin Yang pond, and Foolish adds more torches. Foolish throws away some andesite, and the two hang out by the pond.
- The two fight, and Karl heads to his library. A baby zombie chases after Karl, and Karl manages to lose the baby zombie near the pond.
- Karl joins Foolish at the pond, and returns his water bucket. Karl makes Foolish promise to put on the yeezys, and hands Foolish leather boots with Curse of Binding on them.
- Karl splashes Foolish with a weakness potion, and Foolish tells Karl to put the yeezys on before he does. Karl runs off, and Foolish loses track of him.
- Foolish decides to burn the yeezys, and heads to the fountain. He places the yeezys in a chest at Karl's library, and meets Karl by the pond under the stairs to the dragon statue.
- Foolish walks around Kinoko Kingdom, and throws away an egg. He heads to Karl's library, and searches chests there.
- Foolish checks his ender chest, and Karl asks him for food. Karl joins Foolish at his library, and asks Foolish to put down an ender chest so he could access some golden apples.
- Foolish asks Karl if he had been to Las Nevadas, and Karl responds that he did not. Foolish offers Karl if he would like to go to Las Nevadas, and Karl denies his offer.
- Foolish mentions that Karl owned Las Nevadas, and Karl disconnects and leaves the VC. Foolish walks around Kinoko Kingdom, and heads back to Karl's library to deposit chains, white tulips, pink carpet, cobblestone, andesite, polished blackstone, spruce wood, dirt, gunpowder, polished andesite slabs, smooth stone, ladders, coal, dandelions, and brown mushrooms.
- Foolish heads near Ant's animal sanctuary, and heads through Eret's castle. He heads down the Prime Path, and places steak in item frames on the Prime Path, and arch near the Community House.
- Foolish heads to Tubbo's outpost, and heads to the bunker. He heads out of the bunker to get warped fungus, warped nylium, and bone blocks.
- Foolish crafts bone meal, and gets his netherite hoe from his ender chest. He bone meals warped fungus to harvest, and gets more warped nylium.
- Foolish deposits warped wart blocks, warped stems, and shroomlights. He heads down the Las Nevadas road, and uses his trident to a portal nearby.
- Foolish travels in the nether, and bone meals warped fungus to harvest. He bone meals a patch of warped nylium for more warped fungus, and bone meals more warped fungus to harvest.
- Foolish heads down Sam's ice path, and returns to the Greater Dream SMP. He returns to Tubbo's outpost, and uses a boat to get down from the outpost.
- Foolish gets cyan terracotta and diorite, and gets his stone cutter from his ender chest to craft more polished diorite stairs. He deposits his stonecutter, and gets quartz stairs, and quartz pillars.
- Foolish gets warped stems, and deposits warped nylium, and warped roots. He gets sea lanterns, and returns to the bunker.
- Foolish starts mining out a hallway, and searches chests at Purpled's tent. He uncovers the beacon, and throws away cobblestone and coal ore.
- Foolish gets iron from Purpled's tent. He deposits some iron, and deposits his netherite hoe in his ender chest.
- Foolish searches a chest at the Space Needle, and heads to Quackity's storage to get scaffolding. He heads up the Space Needle, and sets him spawnpoint.
- Foolish uses scaffolding to tower up, and tries to attempt an MLG. He fails, and returns to the ground from the Space Needle to retrieve his stuff.
- Foolish uses his trident, and heads up the scaffolding. He manages the MLG, and heads up the Space Needle.
- Foolish heads up the scaffolding to remove it, and uses his trident. He heads up the Space Needle to remove the rest of the scaffolding, and deposits extra scaffolding at Quackity's storage.
- Foolish heads down the beacon tunnel to the bunker, and places back torches his water bucket destroyed. He continues mining out a hallway, and heads out to deposit cobblestone, andesite, stone, and diorite.
- Foolish gets cobblestone to deposit at Quackity's storage, and gets stripped oak wood to craft chests. He heads back to the bunker through the beacon tunnel, and throws away slimeballs.
- Foolish starts working on the walls of one of the hallways, and mines out the floor. He starts working on the flooring while working on the walls.
- Foolish throws away string, and continues work on the flooring and walls. He heads out of the bunker, and deposits andesite, iron ore, emerald ore, lapis ore, coal ore, gold ore, and cobblestone.
- Foolish gets diorite from Quackity's storage, and gets his stone cutter from his ender chest to craft polished diorite stairs. He gets quartz blocks, and crafts quartz pillars.
- Foolish gets sea lanterns, and heads near the chapel bridge. He searches chests at Purpled's tent, and searches chests at the compost and at Purpled's tent.
- Foolish deposits stone, and some polished diorite stairs. He kills a cow for food, and throws away some leather.
- Foolish heads down the Prime Path, and heads through Eret's castle. He heads down the Prime Path, and searches chests at the Community House for any warped stems.
- Foolish continues down the Prime Path, and searches chest near the flower shop and ice cream shop. He continues down the Prime Path, and heads up Punz's tower.
- Foolish searches chests at Punz's tower, takes a carrot from the statue of George's water bottle, and heads down the Prime Path. He searches a chest outside of the Community House, and travels past his summer home portal.
- Foolish heads upstairs to Sam's ice path, and harvests warped fungus near the tunnel to the Dry Waters portal. He travels in the nether, and mines through the nether.
- Foolish bridges over lava, and continues traveling. He continues mining through the nether, and continues traveling.
- Foolish eventually manages to find a warped biome, and harvests warped stems. He throws away warped wart blocks and stripped warped stems, and continues harvesting warped stems.
- Foolish harvests warped fungus and warped stems, and throws away warped wart blocks. He continues to harvest warped stems, and continues traveling in the nether.
- Foolish mines through the nether, and mines quartz. He throws away iron, and continues mining through the nether.
- Foolish mines quartz as he travels in the nether, and crafts quartz blocks. He continues traveling in the nether, and returns to Tubbo's outpost.
- Foolish uses a boat down from the outpost, and returns to Las Nevadas. He crafts quartz blocks, and searches chests.
- Foolish returns to the bunker through the beacon tunnel, and starts mining out part of the hallway. He sets up chests to deposits warped stems, and continues mining out the room.
- Foolish adds torches, and continues mining out the room. He searches a chest, and heads out of the bunker.
- Foolish searches a chest, and deposits cobblestone and coal at Quackity's storage. He gets stripped oak wood to craft sticks for torches, and deposits sticks.
- Foolish gets terracotta and lapis, and harvests cacti. He searches chests at Quackity's storage, and smelts cacti.
- Foolish crafts blue dye, and deposits extra lapis. He retrieves green dye, and deposits warped stems.
- Foolish gets terracotta, crafts cyan dye, and crafts cyan terracotta. He deposits extra terracotta, and retrieves warped stems.
- Foolish mines some stone, and returns to the bunker through the beacon tunnel. He continues mining out the room, and starts working on the wall design while mining out the room.
- Foolish deposits cyan terracotta, and ends his stream.
September 25, 2021[]
- Phil starts at his house, and heads to the porch.
- Phil heads back to his house, and searches chests. He decides to check if Ponk's gold farm was working, and heads out.
- Phil returns to his house to swap out his pickaxe for one of his other pickaxes, and searches chests. He heads to the wheat farm, and finds that he might have killed the wrong villager.
- Phil gets seeds from the farm chest, and returns to his house. He gets more seeds, and searches barrels in the porch. He gets more seeds and bone meal from chests by the farm, and removes the minecart under the farm.
- Phil gets dirt, a minecart, and a hopper from a chest, and heads inside the farm. He harvests wheat, and bone meals crops. He continues harvesting wheat, and gives the villager seeds.
- Phil replants some of the farm, and gives the villager wheat. He harvests more wheat, and gives the villager more wheat.
- Phil tries giving the villager seeds, and replants the farm. He tries giving the villager seeds, and heads out of the farm.
- Phil crafts a hopper minecart, and places it back on the rails under the farm. He retrieves dirt from the farm chest, and starts to cover up the rails under the farm.
- Phil retrieves the hopper minecart, and gets a hopper from a chest. He crafts the hopper minecart, and places it back on the rails.
- Phil covers the rails of the farm, and adds snow to spawnproof the area. He heads to his porch, and searches a chest at the farm.
- Phil deposits seeds and bone meal, and deposits wheat in the wheat farm chest. He checks behind a wall near Ranboo's base to find a horse, and checks behind another wall to find the hill hollow.
- Phil heads to his porch, and uses his trident. He kills endermen for ender pearls, and heads through his portal to near the L'Manberg crater.
- Phil heads to the top of his portal, and walks around. He heads onto the Prime Path, and heads down the path to Fundy's chess board.
- Phil puts on resource packs, and walks around the chess board. He heads to Tommy's advice machine, and reads the book there.
- Phil checks all boxes, and reads a book in Box 5. He deposits the book, and searches the request chest.
- Phil heads below the advice machine, and searches the book and quill chest. He checks the request chest, and gets a book and quill.
- Phil deposits the book and quill, and gets Puffy and Foolish's request books. He reads Foolish and Puffy's request books, and gets two book and quills.
- Phil writes responses to Puffy and Foolish, and heads out of the basement. He covers the hole he had dug at the front of the machine, and reads the book at the lectern again.
- Phil places both of Foolish and Puffy's request and response books in Box 2 and Box 3, and retrieves the request and response books. He heads down the Prime Path, and heads to Puffy's Pokémon Center.
- Phil heads to Puffy's base, and searches a chest at Puffy's cookie stand. He gets torches from a chest to light Puffy's base, and deposits extra torches.
- Phil gets dark oak wood, and crafts some into planks. He deposits extra wood, and crafts chests.
- Phil gets oak signs, and retrieves torches to add to near Puffy's cookie stand. He sets up the chest in front of Puffy's pet spider cage, and places Puffy's request and response books in the chest.
- Phil gets diamond blocks from his ender chest, and places five diamonds in the chest. He places a sign by the chest, and finds that Puffy's water elevator was broken.
- Phil decides to fix the water elevator, and heads out of Puffy's base. He uses his trident to sea, and collects kelp.
- Phil uses his trident to fly back near Puffy's Pokémon Center, and uses his trident down the water elevator. He removes the soul sand of the elevator, and adds kelp.
- Phil uses his trident back down the water elevator, and removes the kelp. He places the soul sand back at the bottom of the elevator, searches a chest, and deposits kelp in a chest.
- Phil tests the elevator, and throws away extra kelp. He uses his trident to fly to the community Nether portal, and heads to Foolish's summer home.
- Phil heads to Foolish's pet ravager's cage, and returns to the Greater Dream SMP. He uses his trident to near the Cat Maid café, and uses his trident to fly to the mountain of Tubbo's outpost.
- Phil heads to the seats by the stage, and heads to the beacon light of the bunker. He uses his trident to some trees nearby, and harvests oak wood.
- Phil crafts a crafting table to craft chests, and replants a tree. He returns to the beacon light to set up a chest, and places Foolish's request and response books and five diamonds in the chest.
- Phil heads off, but returns to add a sign by the chest. He heads off, and searches a chest by the pool area.
- Phil finds a slime named Bone in a chest at the pool area, and searches a chest on the composter by the farm. He takes a melon from the chapel bridge, and places it back.
- Phil notices the image on the side of the strip club, and gets an iron block from his ender chest. He gets flint from one of Fundy's chests, and crafts multiple flint and steels.
- Phil heads to the front of the Las Nevadas sign, and throws away some sticks. He tries burning a cow, but the cow doges the fire.
- Phil throws away bones, and heads down the Las Nevadas road. He sets fire to a tree nearby, and removes the remains of trees.
- Phil replants a tree, and throws away spruce leaves and wood, oak wood, oak planks, and an extra chest. He kills an enderman for ender pearls, heads into Skeppy's hut from the roof, and checks a chest there.
- Phil throws away rotten flesh, and heads to Skeppy's room. He checks chests there, and heads out.
- Phil uses his trident to near Eret's castle to kill an enderman for ender pearls, and throws away a dirt block. He heads to the front of Eret's castle, and heads to the entrance of the castle to removes the water there.
- Phil heads through the castle, and heads onto the Prime Path of the castle. He searches barrels in Eret's castle for any glass, and heads down the Prime Path toward Ant's animal sanctuary, and heads back down the Prime Path to the front of Eret's castle.
- Phil heads down to the redstone of Eret's beacon lightshow, and turns it on. He checks a chest, and heads down the sewer system.
- Phil checks a chest in the sewer system, and heads to the basement of the Community House. He searches a chest there, and heads up to the Community House.
- Phil retrieves steak from item frames on the Community House, Prime Path, and Community House arch. He heads to the community Nether portal, and heads down the Prime Path.
- Phil removes andesite and stone on the Prime Path, and heads down the Prime Path to Tommy's base to search the chests there for Eret's missing beacon.
- Phil heads out onto the Prime Path, and returns to Tommy's base. He heads to the back room, and checks a dispenser near the railway to Tommy's vacation home.
- Phil places an ender chest for Tommy, and gets an iron block from his ender chest. He crafts a minecart, and rides down the railway to a dead end.
- Phil returns to Tommy's base, and deposits a minecart, iron, and stone. He heads down the Prime Path, and heads near the L'Manberg crater, where he finds the images put up by Quackity, George, and Bad.
- Phil heads down the Prime Path, and heads to the roof of Tommy's base. He retrieves the beacon from Tommy's stone mine, and uses his trident out of the mine.
- Phil heads down the Prime Path to the front of Eret's castle and searches a chest there. He throws away bones and a bow, and heads through Eret's castle.
- Phil kills an enderman for ender pearls, and heads down the Prime Path toward Ant's animal sanctuary. He gets a block of glass from the arctic pen, and heads through Eret's castle.
- Phil heads down to the beacon lightshow redstone, and places the missing beacon. He heads to the Community House basement through the sewer system. Phil heads to the Community House, and heads down the Prime Path. He uses his trident to fly to the front of Eret's castle, and places glass over the newly placed beacon.
- Phil heads down the Prime Path, and fixes the Bee does Science poster by the Community House. He heads to the Community House, and uses his trident to fly to the top of the Community House.
- Phil uses his trident to a window of the MLG Tower, and uses water down from the tower. He throws away a grass block, and searches chests by Puffy's therapy office.
- Phil heads onto the Prime Path, and uses his trident to Eret's fortress. He heads down the Prime Path, and heads to the hill over the Prime Path to the L'Manberg crater.
- Phil heads down the Prime Path, and heads near the L'Manberg crater. He uses his trident to near his material chests, and gets string.
- Phil heads onto the bridge over the crater, and uses his trident to try and trim a vine. He falls to the bottom of the crater, and uses his trident to a vine to trim it, and uses his trident to check the other vines.
- Phil falls back to the bottom of the crater, and uses his trident to fly to the top of Ranboo's sky city. He heads down into Ranboo's city, and searches the chests there.
- Phil heads onto the obsidian frames, and spots a bee near one of Eret's towers. He uses his trident to fly to the bee to try and kill it, but falls down onto Eret's tower.
- Phil shoots at the bee, and eventually kills it. He uses his water bucket to descend the tower, and uses his trident to near Tubbo's docks.
- Phil heads near his material chests before heading down the bridge over the crater. He heads near Wilbur's resurrection shrine, and heads onto the bridge.
- Phil finds another vine that needs to be trimmed, and heads to the bottom of the crater. He uses his trident to place string under the vine, and uses his trident out of the crater to his material chests.
- Phil deposits string and bones, and heads down the Prime Path to Schlatt's grave. He continues down the Prime Path, and heads near Party Park.
- Phil uses his trident to near Ponk's graveyard, and travels. He uses his trident, and heads to the remains of Sam's grave Ponk made.
- Phil continues traveling, and comes across a lit ruined portal. He continues to travel, and heads near the remains of Gogtopia. Phil heads to the remains of Gogtopia, and heads near Foolish's build. He heads through Lemon City, and heads down the Prime Path.
- Phil heads near Community House, and heads onto another Prime Path near the Community House. He heads to the community Nether portal, and heads to the Nether hub.
- Phil decides to get blaze rods to craft more ender chests, heads off one of the Nether paths, and travels in the nether. He heads to the Nether fortress of his blaze XP farm, and heads to his blaze XP farm to get blaze rods.
- Phil deposits flint and steels, and gets more blaze rods. He heads out of the blaze XP farm, kills a ghast, and heads back onto the Nether path.
- Phil returns to the arctic, and uses his trident. He uses his trident and an ender pearl to heads near his and Techno's houses, and heads to the porch.
- Phil heads to a trident pool in front of the houses, and heads to the porch. He deposits blaze rods and apples in Techno's basement, and heads to his house to search a chest.
- Phil gets his second trident and shield from his ender chest, and uses his trident to an area nearby. he uses his trident to zap a creeper with lightning, and tries to get a stray to kill it.
- The creeper ends up blowing up, and Phil heads near the Nether hub. Phil returns to the Greater Dream SMP, and heads to the community Nether portal.
- Phil heads through the portal to Tubbo's outpost, and heads through the portal again. He returns to the arctic, and travels to an area where he digs down.
- Phil mines into a cave, and throws away a grass block. He boxes himself in, and places water over a lava pool.
- Phil mines obsidian, and throws away spider eyes. He mines iron ore and lapis ore, and covers a lava pool with water.
- Phil mines more obsidian, and mines more lapis ore. He mines down, and starts mining a tunnel.
- Phil mines into a cave with a lava pool, and mines more lapis ore and gold ore. He covers the top of his tunnel, and places water over the lava pool.
- Phil continues to mine obsidian, and uncovers an area that Ranboo might had explored. He mines more obsidian, and heads into Ranboo's mine.
- Phil searches the chests at Ranboo's mine, and deposits cobblestone. He gets coal and lapis, and crafts coal and lapis blocks.
- Phil decides to condense Ranboo's mined resources and send them to his base, and gets more coal, and deposits a grass block, dirt, granite, diorite, and rotten flesh.
- Phil gets redstone and coal, and crafts redstone and coal blocks. He gets more redstone to craft into blocks, and gets redstone blocks and more redstone.
- Phil crafts more redstone blocks, and gets more coal to craft into more blocks. He gets more coal and redstone, and crafts more coal and redstone blocks. Phil gets a torch and more coal, and crafts more coal blocks. He throws away redstone ore, andesite, coal, and stone, and mines iron and lapis ore.
- Phil heads up the water stream of the mine to the surface, and travels. He uses his trident at sea, and digs down.
- Phil mines into a cave, and mines iron and lapis ore. He mines down, and starts mining a tunnel. Phil mines into a lava pool, and mines iron ore. He mine around the lava pool, and places water over the lava.
- Phil finds a mineshaft, mines into a ravine with a lava pool, and mines iron. He mines lapis ore in the mineshaft, and digs around the mineshaft.
- Phil explores the mineshaft, and finds more lava pools. He destroys a spider spawner, and continues exploring.
- Phil mines more iron, and uncovers some diamond ore, which he mines. He throws away gunpowder, and mines more iron.
- Phil throws away diorite and stone, and continues exploring the mineshaft. He throws away gold ore, and throws away arrows.
- Phil gets torches and a name tag from a minecart chest, and deposits dirt. He gets more torches from the minecart chest, and destroys it.
- Phil continues exploring, and finds another minecart chest. He gets a name tag, and deposits bones.
- Phil gets torches from the minecart chest, and deposits andesite. He gets iron, and destroys the minecart chest.
- Phil continues exploring, and gets diamonds and torches from a minecart chest, and destroys the minecart chest. He heads back to the obsidian patch he made, and continues to mine obsidian.
- Phil boxes himself in, and mines iron. He mines diamonds, and throws away gravel and rotten flesh.
- Phil places water over a lava pool, and continues to mine obsidian. He throws away stone and andesite, and continues mining obsidian.
- Phil mines more iron, and heads to the ravine to check under the lava pool. He mines around the ravine, and throws away cobblestone.
- Phil mines more iron and diamond ore, and throws away stone and redstone ore. He heads into a mineshaft, and mines more iron.
- Phil mines up to the surface, and travels. He throws away arrows and bones, and uses his trident at sea.
- Phil heads through a portal once he reaches land, and finds that it linked to the arctic portal. He returns to the arctic, and returns to his house.
- Phil throws away a torch, and retrieves netherite scraps from his furnaces. He smelts iron ore, and gets gold blocks and more netherite scraps from a chest.
- Phil crafts netherite ingots, and deposits them in his ender chest. He deposits gold, iron, lapis ore, coal blocks, lapis blocks, and lapis.
- Phil places diamond ore, and gets his diamond fortune pickaxe from a chest to mine the ore. He crafts diamond blocks, and deposits them along with redstone blocks and a torch.
- Phil deposits his diamond fortune pickaxe, and deposits his second trident in his ender chest along with his shield. He throws away a grass block, and deposits name tags.
- Phil searches a chest, and gets blaze powder from Techno's basement to craft eyes of ender for ender chests. He deposits obsidian and blaze powder.
- Phil gets bone meal from the farm chest to deposit in another chest, and butchers cows at the cow farm. He heads to Techno's birthday table, and heads to his house to deposits leather and some steak.
- Phil retrieves iron from his furnaces, and crafts iron blocks. He gets more iron from a chest along with coal ore and lapis ore, and gets lapis blocks and lapis.
- Phil crafts more lapis blocks, and deposits them with lapis and iron blocks. He crafts iron blocks, and deposits them with iron.
- Phil gets his netherite fortune pickaxe, and places coal and lapis ore down in a trident pool. He mines the ores while mending his pickaxe, and returns to his house to craft lapis and coal blocks.
- Phil deposits coal, coal blocks, lapis blocks, and lapis. He gets lapis to craft into more lapis blocks, and deposits lapis blocks and lapis.
- Phil then ends his stream.
- Michael starts at his farm at his new base, and continues mining out his farm.
- Michael deposits cobblestone, stone, andesite, granite, and diorite, and throws away string and spider eyes. He deposits iron ore, and continues to mine out his farm.
- Michael collects dirt, and adds torches. He places more dirt, and mines iron.
- Michael continues to place dirt, and deposits cobblestone and diorite. He gets dirt, and deposits diorite.
- Michael continues to place down dirt, and adds torches. He continues placing down dirt, and searches chests.
- Michael gets dirt, and adds torches to his farm. He finishes adding dirt to his farm, and adds more torches.
- Michael gets coal and spruce planks, and crafts sticks for torches. He adds more torches to his farm, and gets iron ore.
- Michael retrieves baked potatoes, and smelts iron ore. He gets coal to refill a furnace, and heads to the top of his chests.
- Michael searches his chests, and retrieves iron to craft a bucket. He deposits extra baked potatoes, and crafts another bucket.
- Michael collects water from a pond, and makes an infinite water source, and gets dark oak planks to craft dark oak slabs. He places slabs over the water source, and places water in his farm.
- Michael uncovers the water source to add more water to his farm, and searches a chest. He plows part of his farm while removing torches, and adds onto the water sources of his farm.
- Michael adds torches to the top of the water sources, and removes torches on the ground. He continues to plow parts of his farm while removing torches, and uncovers his water source to get water to add to parts of his farm.
- Michael covers the water sources with slabs, and adds torches. He adds torches to an area under his farm, and towers back to his farm.
- Michael adds more water to his farm, and covers them with slabs and adds torches. He continues to plow part of his farm, and adds more water to his farm, and covers them with slabs and adds torches.
- Michael continues to plow his farm, and digs spots for water, and gets water to add. He continues to plow the farm, and adds slabs over the water sources and adds torches.
- Michael adds more water to his farm with slabs over them and adds torches. He digs spots for water, and covers them with slabs and adds torches.
- Michael continues to plow his farm, and digs a spot for water. He covers the water with slabs, and adds torches.
- Michael plows an area that he accidentally tramples, and removes the barrier to his farm. He gets dark oak wood, and crafts chests to set up to deposit dirt, cobblestone, diorite, and andesite.
- Michael covers his water source and adds torches. He heads out of his new base, and returns to his farm.
- Michael gets seeds, but deposits them and some rotten flesh. He gets potatoes, and returns to his farm to plant them.
- Michael searches his chests, and gets more bones. He crafts bone meal, and returns to his farm to bone meal potatoes to harvest.
- Michael continues planting potatoes, and searches his chests at the surface. He heads through his portal and down his ice path.
- Michael starts glitching, and relogs. He returns to the Greater Dream SMP, and heads down the community tree farm and the path to his house.
- Michael searches chests at his house, and gets potatoes from his basement. He heads down his path and the community tree farm.
- Michael heads down his ice path, and heads through his portal. He returns to his new base, and continues planting potatoes.
- Michael uncovers some water and drains another water source. He moves some water, and places slabs over the water sources.
- Michael continues to plant his farm, and gets stone. He deposits the stone, and searches a chest.
- Michael heads through his portal, and heads down his ice path. He returns to the Greater Dream SMP, and heads down his path.
- Michael falls down a ravine under his path, and heads up a water stream out. He walks around, and heads down the Prime Path to Church Prime.
- Michael searches a chest outside the Community House, and heads to the community Nether portal and tree farm. He walks along the tree farm, and heads down his ice path.
- Michael heads through his portal, and deposits potatoes in his area, and gets baked potatoes. He heads to his new base, and walks around outside.
- Michael returns to his new base, and gets stone to craft into stone bricks. He continues to build onto his base, and heads outside.
- Michael deposits stone bricks, and harvests wheat from his wheat farm. He tramples part of his farm, and breeds the sheep in his sheep farm.
- Michael heads out of his pig farm, and travels to near his area to get rose bushes and poppies. He returns to his area to bone meal rose bushes, and deposits rose bushes and poppies.
- Michael walks around, and deposits bone meal. He heads through his portal and heads down his ice path.
- Michael returns to the Greater Dream SMP, and heads down Hannah's path. He harvests some wheat from the wheat farm, and replants the farm.
- Michael throws away seeds, and heads down Hannah's path. He heads down his ice path and heads through his portal.
- Michael returns to his area to breed sheep at his sheep farm, and travels to lead a sheep back to his sheep farm. He walks around, and travels again.
- Michael returns to his area, and breeds the cows and sheep at his animal farm. He heads out of his pig farm, and breeds the chickens at his chicken farm.
- Michael heads up a mountain, and kills pigs for food. He returns to his area to add torches, and walks around.
- Michael tramples his old wheat farm, and adds torches to the area. He butchers a pig for food, and heads up a mountain.
- Michael breeds the sheep at his sheep farm, and returns to his new base. He heads through his portal, and heads down his ice path.
- Michael returns to the Greater Dream SMP, and heads to Hannah's farms. He throws away some seeds, leather, sticks, string, and oak saplings to harvest carrots.
- Michael eats some cake along Hannah's path, and heads down the path to the community Nether portal. He heads down his ice path, and heads through his portal.
- Michael walks around his area, and searches for pigs. He returns to his area, and returns to his potato farm.
- Michael replants a potato crop that he trampled and heads out of his new base to end his stream.
- Karl starts at his library with George and Quackity in VC.
- Karl gets wheat to craft bread, and walks around Kinoko Kingdom. He returns to the Greater Dream SMP, and heads down the Prime Path.
- Karl heads near Punz's base, and continues down the Prime Path. He heads to the Community House, and heads to the second floor.
- Karl continues down the Prime Path, and heads to Church Prime. He meets Quackity on the Prime Path, and the two continue down the Prime Path.
- The two find George behind the glass of the scenic route, and Karl ends off on the Prime Path.
- George starts by the scenic route with Quackity and Karl in VC.
- George heads down the Prime Path to near Eret's museum, and heads onto the Prime Path. He heads near Eret's museum, and spots Karl on the Prime Path near the scenic route.
- Quackity logs on by the scenic route, and George dies from fall damage. George spawns outside the Cat Maid café, and turns off the Harry Potter texture pack.
- George heads down the community tree farm to the community Nether portal, and heads down the Prime Path. He meets Quackity near Eret's storage room, and Quackity starts a Harry Potter bit, and chases him around Eret's storage and attacks him.
- Karl joins the two, and fends off Quackity as George gets cobblestone from a chest by Eret's storage room. Quackity attacks George, and George runs down the Prime Path.
- Karl runs off, and George gets clay from a chest by the Catfé, and Quackity chases him down the Prime Path. Karl joins the two near Eret's storage, and Quackity attacks Karl.
- George tries to fend off Quackity, and Quackity kills Karl. George retrieves Karl's items, and equips his armor.
- Quackity chases George down the Prime Path, and George gets into a boat. Quackity attacks George, and pushes him into the Holy Land.
- Quackity joins George at the Holy Land, and George requests Karl to bring food to the Holy Land. Quackity uses a boat out of the Holy Land, and George spots Karl behind Puffy's therapy office.
- Karl distracts Quackity by telling George he had food at the Community House, and George gets onto the roof of the therapy office to watch Quackity head down the Prime Path.
- Quackity tells Karl he has something to show him, and George alerts Karl of Quackity heading to the Community House, and spots Bad and Karl on the Prime Path. Bad gives George beets and carrots, and Karl asks George if he had his items.
- George tells Karl that he had his items, and follows Bad into Church Prime. George asks Bad if he could help him and Karl fight Quackity, and Bad responds in response.
- Quackity tells the group that they would not be able to kill him, and Bad joins the VC. Karl joins the two at the church, and Quackity tells the three to exit the church so he could show them something.
- George hands Karl his yeezys, and Karl equips his armor. The three head out of the church, and George tells the two to stay in the Holy Land.
- The three find that Quackity had put up an image of Voldemort, and Karl attacks Quackity. Quackity equips his helmet, and retreats with George attacking him.
- Quackity attacks George, and George retreats to within Holy Land borders. Quackity heads to the top of the image, and George asks him for some steak.
- Quackity gives George leather and raw beef, and attacks George. George retreats to within Holy Land borders, and dies.
- Karl and George accuse Quackity of killing in the Holy Land, while Quackity states that he attacked George outside of the Holy Land.
- George spawns back by the Cat Maid café, and tells Quackity that he was going to take him to court. George tells Quackity to meet him at the courthouse, and that he was going to hold a trial.
- George heads down the Prime Path, and meets Quackity near the Community House. George lets Quackity follow him to the courthouse, and Quackity attacks him.
- The two arrive at the courthouse, and George instructs Quackity to go into one of the cells. Quackity gets something from a chest outside, and George gets magma blocks to block Quackity into the cell.
- Karl and Bad join the two outside of Quackity's cell, and Karl attacks Quackity. George cleans up the second cell, and announces that he was pressing charges on Quackity.
- Quackity tells George that he was a lawyer, and to give him a fair trial. George flips the levers on the wall, and Karl opens the floor of the second cell.
- Karl cleans up the second cell, and Quackity demands his fair trial. George tells Quackity that he did not deserve a fair trial and gets Bad to lead the case as the lawyer.
- Quackity demands for a fair trial, and Bad asks him if he was going to represent himself in the case, and Quackity responds that he was, and that he had another representative.
- George gets his armor and clay that Karl had placed in a barrel, and Quackity continues that his representative was his "cousin." Bad asks who would be prosecuted, and George takes the role as the prosecutor.
- Quackity puts up an image of edited Voldemort by his cell to show the three who his "lawyer" was. Quackity demands his fair trial, and George pauses the trial.
- Quackity repeats that he wanted his fair trial, and George tells Bad that he was practicing magic, and finds that Quackity had escaped the cell. George demands Quackity to return to his cell, and Karl and Quackity fight.
- Quackity returns to his cell, and George continues that Quackity had tried to kill him and that he had entered the Holy Land and that Quackity had killed him within the Holy Land.
- Quackity objects, and states that his lawyer has to speak. Quackity's "lawyer" tells Bad that he was here to defend his client, and that his client was innocent.
- Quackity's "lawyer" continues that Quackity had not killed George in the Holy Land, and that Quackity had attacked George outside the Holy Land with George running into the Holy Land where he had died.
- Quackity's "lawyer" asks how it was fair to put his client in jail, and Quackity agrees. George argues that Quackity had killed him in the Holy Land, and Quackity decides to get his second "lawyer."
- George asks Bad for carrots, and Quackity's second "lawyer" states that his client did not deserve to be in jail, and states that the Holy Land borders were to protect people within the borders so they could feel safe.
- Quackity asks George why he was outside of the borders, and that he should be expecting to be in danger. George dismisses Quackity's statement, and Quackity continues that the effects of what had happened outside of the Holy Land can not be counted for what had happened inside the Holy Land.
- Quackity and George rest their case, and Quackity argues that he had attacked George outside the Holy Land, and George argues that he had still died in the Holy Land.
- George declares the case to be an open shut case, and Quackity escapes his cell to put up a board to put up an image of his ""lawyer." Bad asks George if he had any witnesses to call to the stand, and George responds that he had Karl as his lawyer, and Karl falls into the courthouse from the roof.
- Quackity puts up an image of himself, and Karl removes it. Karl tries to put the image back, but it despawns.
- Quackity puts up an image of himself, and returns to his cell. George announces that he employed a third-party lawyer for Quackity, and replaces the image with an image of Goofy.
- George tells the the group that case is sorted so he could move on, and Quackity demands a Mickey Mouse lawyer. George tells Quackity that he won't be getting Mickey Mouse as his lawyer, and Karl removes the image of Goofy to try and replace it with an image of Sam. but the image despawns.
- Karl asks Bad if he would like George's witness or lawyer, and Bad requests for George's lawyer. Quackity leaves his cell to put up an image of Mickey Mouse, and Mickey Mouse calls Karl to the stand.
- Karl tells Bad that George was "born" in the Holy Land, and Mickey Mouse objects that it holds no relevance to the case. George and Karl spin the image, and Bad allows Karl's statement.
- Mickey Mouse tells Bad that George and Karl were "harassing" him, and George tells Bad to overrule Mickey Mouse. Karl tells Bad that it was the first time George had left the Holy Land, and Quackity tries to object.
- George does not allow Quackity to object, and Karl tells Bad that George was not part of any lore since he was in the Holy Land, and Quackity objects that George had been building a mushroom house.
- Karl tells Bad that he saw Quackity enter the Holy Land and kill George within the boundaries. Mickey Mouse tries to object, and George argues that he was not at the scene.
- Bad tells George that Karl was there, and that Mickey was not there. Karl removes Mickey Mouse, and places a bone in the item frame.
- George gives Quackity clay, and Quackity tells Bad that he was allergic to clay, and that George had tried to kill him during the case. Quackity tries to die to the magma blocks.
- George tries to push Quackity off the blocks, and Karl blocks Quackity back in the cell. Quackity escapes by clicking a bed, and returns to his cell.
- Bad accidentally clicks the bed, and Karl removes the bed. Karl states that he had evidence, and that he was a wizard.
- Karl breaks a leaf block, showing that it did not drop a leaf block, and Quackity objects that he was going to take a new witness to the stage. Quackity puts up an image of Donald Duck, and returns to his cell.
- Donald Duck speaks, and Bad decides to let the jury decide. Karl declares himself as the jury, and George meets him at a table.
- Karl states that he missed the whole conversation, and George tells him to declare that Quackity was guilty. Karl declares Quackity as guilty, and Bad declares Voldemort to death.
- Quackity declares that he had escaped, and Bad pushed George out of the courthouse. Quackity returns, and tries to attacks Karl, causing Karl to disconnect.
- Quackity attacks and kills George, and George spawns by the Cat Maid café, and Quackity declares that he had assassinated a member of the jury, and challenges the three to find him since he escaped conviction.
- George meets Quackity near Alyssa's house, and Quackity attacks him. Quackity chases George, and tells George to come with him and that he was going to kidnap him.
- George meets Karl and Bad near the Prime Path of Eret's castle, and the two give George iron armor, baked potatoes, an iron sword, spruce planks, carrots, images of Quackity's "lawyers," and a netherite helmet.
- George tells Quackity that he had his lawyers hostage, and Quackity demands him to let them go. George and Karl head near Alyssa's house, and Quackity demands George to let his lawyers go, or he would kill them.
- Bad joins the two, and Quackity tells the three that they can try and hunt him down. George demands Quackity where he was, and Quackity demands George to let his clients go.
- George tells Quackity that he had three of his lawyers, and that he was going to fight him. Quackity demands George to let his lawyers go, and George asks Karl to help him fight Quackity.
- Karl promises to help with the best of his ability, and gives George bones to hold. Karl gets onto a saddled skeleton horse near the community tree farm, and George gets onto an untamed skeleton horse.
- Quackity demands his lawyer back, and George gets off the horse. Quackity tells George to return his lawyers, and in exchange, he would turn himself in.
- The two head near the Cat Maid café, and Karl declares that the lawyers deserve to perish. George asks Karl if they should return the lawyers, since they had leverage.
- Karl states that Quackity cared about his lawyers, and Bad rejoins the two. Quackity tells the three they had nothing against him, and demands for his lawyers.
- Quackity asks where they should meet, and suggests meeting at his office. George harvests melons from the community tree farm, and asks Quackity where his office was, and Quackity tells the three to go toward Las Nevadas.
- George places the image of Mickey Mouse, and retrieves it before they start to heads to Las Nevadas. George asks how Quackity had an office, and Quackity responds that he lied about having an office.
- Quackity tells the three that he wanted to see them, and George asks if he was at a building. Quackity tells the three to go to Las Nevadas and that he would tell them where to go from there.
- George tells Quackity that he and the others were making to make the negotiation, and warns him that if he scammed them it would not end well. Quackity states that he would never lie to his friends, and the three arrive at Las Nevadas.
- Karl goes to the gas station to fill up his horse. George and Karl find the gas prices high, and Quackity assures them that they were cheap.
- George asks Quackity where he was, and Quackity asks for the terms of their negotiation before he meets them. George tells Quackity that he would return his lawyers and that he would then turn himself in.
- Quackity questions how truthful the negotiation was, and George tells him that he would return his lawyers first. Quackity does not trust George, and George asks him if he could trust him.
- Quackity asks George if he could trust him that he would not be unharmed, and George tells him that his punishment was death, and Quackity decides to turn himself in.
- Quackity tells the three to head north toward Fundy's yacht, and to look to the land beside it by the right. George spots Quackity, and tells Bad to prepare himself in case Quackity backstabs them, and Quackity tells the three to come with him.
- The four head to the land by the yacht, and George offers Quackity a deal. Quackity demands the three to stand away from him, and asks for an ender chest.
- George and Karl respond that they did not have an ender chest, and Quackity asks for a regular chest. George crafts a chest, and places it where Quackity instructs him to.
- Quackity asks him to put his lawyers in, and lights some TNT under the area, and runs off. Quackity chases and attacks George, and George uses dolphins to swim across to land.
- Quackity ender pearls, and continues to chase George. He kills George, and George spawns at the Cat Maid café.
- Bad teleports George to where he had died, and George manages to retrieve his stuff and two of Quackity's lawyers. George runs off, and spots Bad by the sea by Rutabagville.
- George gets into Bad's boat, and Quackity ender pearls. George tells Bad to take him to a creeper near Rutabagville, and tells Quackity he was going to destroy his lawyers.
- Karl tells the two to meet him at Rutabagville, and Quackity kills the creeper. George runs along Rutabaville, with Quackity shooting arrows at him.
- George meets Karl near Rutabagville riding Peebles, and Karl hands George the horse. George rides to the Las Nevadas road to search for a creeper, and Quackity decides to turn himself in.
- George meets Karl by Punz's chunk, and Quackity heads up the water elevator to meet them. George gets off Pebbles, and Quackity asks for his lawyers to be free.
- George asks Quackity if he was going to turn himself in exchange for his lawyers, and Karl tries to push Pebbles into the chunk. Karl gets onto the horse, and George stands on the edge of the chunk, and threatens to throw both the lawyers down.
- George tells Quackity that he and the lawyers would perish if he pushed him in, and Quackity decides to give him his weapons. Quackity gives him his netherite axe, crossbow, and iron hoe, and states that he was prepared to be turned in.
- Quackity states that he was sorry for his mistakes, and George asks him if he was doing this for his lawyers, and Quackity knocks George off the edge and kills him.
- Quackity states that he needed to get his lawyers, and George spawns by the Cat Maid café. George tells Karl to get the lawyers, and Karl gets off Pebbles.
- George jumps down to the wall of Punz's chunk, and retrieves his stuff. Quackity announces that he had all his lawyers, and jumps down the chunk.
- George heads back to the surface, and Karl challenges Quackity to a duel. Bad rejoins the three, and Quackity starts bridging over the chunk to Karl.
- George knocks Quackity off, and jumps off after him. George attacks Quackity, and Bad and Karl jump down into the chunk to attack Quackity.
- Quackity tries heading up the water elevator, but ender pearls to another part of the chunk. He states that he had something to say, and that he was going to turn himself in.
- Quackity combat logs, and Karl casts a spell on all three of them by splashing them with a strength potion. George decides to kill the Donald Duck image if Quackity does not log back in, and Bad lights an area of the chunk on fire, and George gives Quackity more time to log back on.
- Quackity demands a trial, and George burns the image. Quackity tells George that he had made a mistake and that he would not forgive him.
- Karl gives George prismarine bricks, sticks, and item frames as Bad lights the rest of the chunk on fire. George casts a "love spell" on Karl, and Quackity logs back on.
- Quackity heads up the water elevator, and states that he had one of his lawyers and that he had escaped. The three heads to the surface, and spot Quackity retreating by Hannah's barn.
- George starts to run at Quackity, and Karl tells him that he won't be able to catch Quackity. Karl also tells George that they got a win since they killed one of Quackity's lawyers.
- George suggests they have a dance party to celebrate, and Karl states that they should go to the Kinoko Kingdom nightclub. Karl and George head down the community tree farm, and heads to the community Nether portal.
- The two head to Niki's city, and they head to the nightclub at Kinoko Kingdom. Quackity calls George, and tells him that he had sent him a letter on VC, and George opens the VC.
- Quackity demands George to come with him since he had killed his lawyer and had destroyed his people. George shows an image of TNT on the courthouse, and Quackity states that he would destroy the courthouse since he had no regard for human life, and tells George that he had a regard for his lawyers since he had killed one of them.
- Quackity demands his other lawyer back or he would destroy the courthouse. George tells Quackity that if he destroyed the courthouse, the lawyers would die.
- Quackity gives George a minute, and tells Karl that Quackity told him that he would destroy the courthouse if he did not return his lawyers. Karl gives George steak, and the two head out.
- Karl tells George to pull out his wand, and George harvests oak wood. George throws away his old "wand," and crafts a new one.
- George throws away extra sticks, and the two return to the Greater Dream SMP. Bad meets the two at the community Nether portal, and George heads near the Community House while Karl and Bad heads down the Prime Path.
- The three heads down the Prime Path to the courthouse, to find Quackity on a tower above the courthouse with TNT ready to drop on the courthouse. Quackity warns the three to not try to do anything, or else he would light the TNT, and George asks Karl for the lawyer.
- Karl states that he did not have the lawyer, and Bad shakes his head, and hands George an image of Jack with clown makeup. George tells Quackity that he has his lawyer, and Quackity tells one of them to head up with him to hand him his lawyer.
- George asks Quackity how he could trust him to not blow up the courthouse after he returns his lawyer, and Quackity responds that he just wanted his lawyer back and tells George that he can keep the TNT.
- Quackity tells George that he could ender pearl down and kill him, and George asks for an ender pearl. Quackity refuses to give George an ender pearl, and tells him that he had no negotiation power.
- George gets ladders and an egg from a chest, and Karl asks Quackity what would happen if they gave him a fake lawyer. Quackity tells Karl that he would be upset and would kill them.
- George starts to climb up the tower, and Quackity tells him to leave his items. George tells Quackity that he ran the negotiation, and tells him that if he hatched a chicken, he would lose, and if it did not, they would continue.
- Quackity builds onto the tower, George throws the egg, and no chicken hatches. Karl removes TNT on the courthouse and tower, and Quackity manages to light a piece of TNT.
- George dies from fall damage, and spawns back at the Cat Maid café, and tells Karl to get the lawyer. Quackity kills Karl, and George tells Bad to get the lawyer.
- Bad tells George to get the lawyer, and runs after Quackity and Bad near the Community House. The three arrive at the front of the courthouse, and Bad and George retrieve George's items, with George retrieving the lawyer.
- George declares that he had the lawyer, and Quackity attacks him. George picks up Karl's armor and sword, and he and Bad attack him.
- Quackity ender pearls away, and Karl alerts the two that Quackity had gone to the nether. The two meet Karl on the Prime Path, and Karl heads toward the courthouse.
- George asks where Quackity was, and Karl states that Quackity might have gone to Las Nevadas, and Quackity states that he had headed to the nether.
- George tells Karl to head through the community Nether portal so he could return his stuff, and Bad and George head to the community Nether portal. Quackity tells the three that he was going to come back and kill them, and George meets bad at the Nether hub.
- George asks where Quackity went, and gets raw porkchops from a chest to cook. Bad states that he did not know, and that they still had the lawyer.
- Karl rejoins the two, and asks George to put his stuff in a chest, and Quackity leaves the VC, and privately messages George to have a plan or he would die. George tells Karl what Quackity had told him, and throws away azure bluets, poppies, and red tulips.
- George deposits Karl's armor in a chest, and retrieves iron armor and a netherite helmet. George asks the two how they should defeat Quackity, and hands Karl his sword and "wand."
- George tells the two that he had the lawyer, and asks the two how they should defeat Quackity, and Karl suggests they return to Kinoko Kingdom. The three start to head to Kinoko Kingdom, and George suggests they bargain with Quackity and tell him that they give him the fake lawyer.
- Quackity sends coordinates through in-game chat, and the three head to Niki's city. George and Karl head to Tubbo's portal room, and Bad leads George and Karl to start to head down a Nether path.
- Quackity sends different coordinates through in-game chat, and Bad leads the two down a Nether path to the portal to the arctic, and Bad gets obsidian from a chest by the portal.
- The three enter the portal, and Quackity sends the first coordinate through in-game chat. The three travel south from the portal, with Bad helping George climb up a hill.
- The three find the coordinates, and George messages Quackity that he was at the coordinates. Bad asks George if Quackity had tricked them and had given them random coordinates.
- Karl spots a village further south, and the three spot a beacon in the distance. George messages Quackity where he was, and Bad believes that Quackity sent them on a "wild goose chase."
- Quackity messages him if he wanted to know, and George messages Quackity that they had to meet, and Karl asks George for food.
- George gives Karl melon slices, and Quackity messages that he would send him a postcard. Bad believes that Quackity tricked them, and asks if they should return to the courthouse.
- Quackity messages George to type a word through in-game chat, and Karl believes that Quackity was at Las Nevadas. Bad believes that Quackity typed the coordinated backwards, and suggests searching the area.
- Quackity messages George to check his postcard, and George views his postcard to find that Quackity was by the community Nether portal. Bad checks a chest by the arctic portal, and George gets an arrow of slowness from the chest.
- The three enter the portal, and Quackity messages them that he was going to race them to Kinoko Kingdom. The three passes a bastion, and George falls down and towers back up onto the staircase.
- George asks Bad for food, and Bad gives him baked potatoes. The three head down the Nether path, and Quackity rejoins the VC to tell them that he had sent him to the snow lands and had sent them to the wrong coordinates and had made his rapid escape to Kinoko Kingdom since the portal was unattended.
- Quackity adds that he was at Kinoko Kingdom, rigging the floors with TNT, and George tells Karl to get his wand out. The three head to Niki's city, and Quackity tells George that he was ready to negotiate.
- Karl tells George that they had to negotiate, since he did not want to lose Kinoko Kingdom. George tells Karl that he had Quackity's lawyer, and Quackity tells them to walk safely around Kinoko Kingdom since he had placed pressure plates on the ground that might cause the bomb to go off.
- The three arrive at Kinoko Kingdom, and George tells Quackity to show himself. George tells Quackity that he and the others were at the Yin Yang pond, and Quackity tells George that he sees him and that he does not see him.
- Quackity suggests to the group that they play a game, and tells them to put his lawyer in a chest in the middle of the fountain. George asks Quackity to tell him what he was holding if he could see them.
- George spots a wandering trader, and heads over to it, thinking it was Quackity in disguise. Quackity tells the three that he sees them very well, and George asks Karl what they should do.
- Karl tells George that he needed to give Quackity what he wants, and George crafts blue dye to dye the coat of a sheep in the Yin Yang pond blue. Quackity tells the three that he wanted his lawyer, or else Kinoko Kingdom was going to blow up.
- Karl asks George for the lawyer, and George gives Karl the lawyer. Karl asks George for a chest, and George sets one down for him.
- Karl tells George to not look in the chest, and George tells Quackity that the lawyer was in the chest. Karl tells George to step away from the chest, and George leads the sheep.
- Quackity tells Bad to stay away from him or else he would blow up the mushroom building, and George alerts Karl of TNT on the mushroom building. Bad tells the two that Quackity was on the mushroom building, and Quackity warns him.
- Karl gives George ender pearls, and Bad tells Quackity he was going down from the building, and Bad privately messages George that Quackity was on the mushroom building.
- George spots Bad on the side of the mushroom building, and Karl follows him. Quackity warns George that he was getting too close, and George tries to ender pearl to part of the mushroom building, but fails and dies.
- George spawns back by the Cat Maid café, and George's screen goes black. George asks Karl if he knew a spell to bring people back from the dead, and Karl states that he did, and revives George.
- George gets teleported to where he had died, and Quackity tells the three that the mushroom building would blow up. Quackity tells the three that he would escape forever if they gave him his lawyer back, and Karl tells Quackity that he had placed the lawyer in a chest.
- Quackity considers burning the mushroom building, and George tries to ender pearl to part of the mushroom building, but teleports to behind the building.
- George spots Quackity's name tag on the mushroom building, and Quackity asks Karl where his lawyer was. Karl shows Quackity in the direction where the chest was, and George heads up the mushroom building.
- George removes a piece of TNT, and finds Bad hiding in part of the cap of the mushroom. He finds Quackity and Karl on the side of the cap of the mushroom, with Quackity demanding Karl to put the TNT down.
- Quackity kills George again, and George spawns by the Cat Maid café. Karl performs the revival spell, and Bad teleports George to where to had died, and George retrieves his stuff.
- Quackity suggests for the three to take a step back from hi, and drinks a strength potion. George knocks Quackity off the mushroom, and Quackity survives the fall.
- Bad joins the two on the cap of the mushroom, and George pauses the bit, with Karl performing a "lore spell," and Bad teleports Quackity back.
- The bit gets unpaused, and George tells Quackity that they have been fighting for too long, and that he and the others had his lawyer, and that all that they wanted was for Quackity to admit his wrongdoings.
- Quackity tells George that he had hit him outside the Holy Land, and that he had run inside of it and died. George tells Quackity that he would pay for this, and Bad builds onto the mushroom for Quackity.
- George tells Quackity to admit he had killed him in the Holy Land, and Quackity asks what would happen if he did not. George tells Quackity that he would die, and Quackity accidentally falls off.
- Quackity manages to do a water bucket MLG, and George fails to jump into the water and dies. George spawns by the Cat Maid café, and Karl casts another revival spell.
- Bad teleports George to the top of the mushroom building with Karl, and George jumps down into the water Quackity had placed to retrieve his stuff.
- George meets Bad and Karl, and the three find Quackity AFK by the Yin Yang pond. The three head to the pond, and Karl tells George to look in the chest, and George checks the chest to find that Karl had made an upside down T in the chest using obsidian.
- George tells the two that Quackity was vulnerable, and attacks Quackity. Bad gives George obsidian, and George starts to box Quackity in, but Quackity returns, and runs off.
- George chases Quackity, and attacks him. Quackity returns to the obsidian box, and Bad and Karl closes him in. George tells Quackity that his lawyer was in the chest, and Quackity tries breaking out.
- George attacks Quackity, and tells him that his lawyer was in the chest. He tells Quackity that the lawyer was safe, and makes an upside down T in the chest with obsidian.
- Quackity tells George that he wanted to see his lawyer, and George tells him that he could have his lawyer and bring him to safety. George tells Quackity that he would also release him from the box, and asks him to apologize.
- Quackity attacks Karl, and George shoots Quackity. George demands Quackity for an apology, or he would kill him.
- Quackity tells George that he was sorry that he did not know how the law works, and Karl completely seals Quackity in after noticing that Quackity was about to ender pearl.
- Bad uncovers Quackity, and Quackity tells Karl that he did not have any ender pearls. Quackity throws away a bottle, and George questions if he did not have any ender pearls left.
- Quackity responds that he did not escape earlier since he did not have any ender pearls left. Karl gives Quackity an ender pearl to continue the bit, and Quackity ender pearls to the chest by the Yin Yang pond.
- Quackity checks the chest, and heads off into a house. He puts on the face layer of his skin, and Karl and George follow him in.
- Quackity blocks off the exit with obsidian, and places TNT in the house. George removes the TNT, and Quackity suggests that they talk business.
- Karl tells Quackity to stop placing TNT, and George tells Quackity it was over, and puts on his netherite helmet. Quackity lights a piece of TNT, and blows up part of the house.
- Bad breaks the obsidian over the entrance of the house, and Quackity runs off. Karl believes that he did a bad job as a mayor, and Quackity tells him that he did.
- George tells Karl it was not his fault, and that they could rebuild the house. The two head out of the house, and George tells Quackity that he was a horrible person, and follows Karl into Karl's library.
- Quackity tells the three that if they were hurt by the small explosion of a house, blowing up the rest of Kinoko Kingdom would be worse for them. Quackity tells the three that they were weak, and George comforts Karl.
- George tells Karl to not listen to Quackity, and Bad joins the two at the library. Bad gets on the horse in the library, and Karl asks George what was the use of his wand if he was a bad wizard, and George tries to get Karl to follow him.
- Karl throws his wand down from the second floor of his library, and George retrieves his wand. George tells Karl to meet him by the portal, and Quackity tells Karl to give up.
- Karl decides to give up, and meets George outside. George gives Karl his wand back, and Bad rejoins the two. George and Karl return to the Greater Dream SMP, and George and Karl head down the Prime Path to the front of the Community House.
- George tells Karl to follow him, and Quackity states that he had done harm to his people and friends, and George makes a map image. George and Karl head down the Prime Path to the arch of Church Prime, and George cements an image of Gollum on the arch to make a permanent reminder of what Voldemort had done, and Quackity decides to turn himself in.
- George gets breads from an ender chest by the arch, and tells Karl to enter the Holy Land, and tells him to stand in the lake nearby with TNT around him to enter the "new world."
- Karl does so, and digs a bit under the lake. George lights the TNT, and Quackity and Bad join them. Quackity tells George that he was ready to turn himself in, and gives Karl his shield.
- George asks Quackity if he wanted to go to jail, and tells him to follow him. Quackity states that he had done many sins, and George tells him that he was going to be in jail for a while.
- George heads down the Prime Path with Quackity, Karl, and Bad, and Quackity states that he had lost everything. Quackity does not know how he could forgive himself, and the four head to the courthouse.
- George tells Quackity to go into the cell to the right, and Karl tells Quackity that he can not take back what he did to Kinoko Kingdom. George tells Karl to pull the lever, and Quackity asks Karl if he could forgive him before he pulled the lever, and Karl pulls the lever.
- Karl covers a hole in the cell, and Bad uncovers the ceiling of the cell to give Quackity steak before covering up the cell. Karl pulls the lever to let lava into the cell, and Quackity dies from lava.
- George and Karl celebrate that Voldemort was done, and the two head onto the Prime Path. George asks Karl what they should do, and Karl tells him that he heard that DJ Rutabaga had a good track list.
- George tells Karl to show him the track list, and the two head down the Prime Path to the community Nether portal. The two head to Niki's city, and they head to Kinoko Kingdom.
- Quackity rejoins the VC, and George tells him that he and the others had defeated Voldemort. Karl shows George that he still had the lawyer, and Quackity acts confused.
- George tells Quackity that he would not get it since he was not there, and that they went on a journey of fun. Quackity asks why he was not invited, and George told him that they only cared about "cool people."
- The two head to the stairs of the mushroom building, and Karl removes the water there. Bad rejoins the two, and George tries to lead the sheep into the building.
- Quackity asks if he should leave the VC, and George tells him that he could leave. Quackity leaves the VC and game, and Karl, George, and Bad head to the top of the mushroom building, where Karl replaces the image of himself on the roof with the image of Jack wearing clown makeup.
- George tells Karl that he was foolish, and chases Karl to a lower cap of the mushroom building. He tells Karl to not run, and to face him.
- Voldemort states that he and George were working together, and George tells Karl he was Voldemort all along, and that he and Voldemort were working together.
- Karl asks George what Voldemort could have offered him, and George responds that Voldemort had promised him two dollars and a burger. George tells Karl that nobody was going to save him, and blows up part of the mushroom building as Karl jumps off from the building.
- Karl dies, and George jumps down into a pond. George tells Karl that he was so gullible, and that he fell for the trick.
- George takes Quackity's shield, and tells Karl that he was sorry he had feel for that. George heads up the staircase of the building to kill the sheep, and Karl attacks George from behind.
- George attacks Karl, and burns the sheep's wool. Karl asks George why he joined Voldemort, and George responds that he joined him just because he could.
- George attacks Karl, and Karl retreats into the mushroom building. George follows him in, and Karl exits before he and Bad block off the exit.
- George gives Karl two seconds to run, and Karl logs off. Bad heads off as George starts to break the barrier over the exit, and gives Karl two seconds to log back in.
- Karl logs back on, and George tells him to run and shoots at him. George breaks out of the barrier, and heads out.
- George tells Karl to come back, and that he was just joking that he was evil. George walks around Kinoko, and Bad gives him steak.
- Karl asks George why he should believe him since he did a lot of damage. George asks Karl where he was, and states that he was just joking.
- George punches the air around him after seeing the invisibility particles of a wandering trader, and George and Bad meet Karl by the Yin Yang pond, and Karl gives George peony.
- George places a block to distract Karl, and shoots him. He chases and kills Karl, and declares that he had won.
- George takes some ender pearls from Karl's stuff, and Karl returns to retrieve his stuff. Karl asks George for the ender pearls, and George gives them to him.
- George and Karl walk around Kinoko Kingdom, and Karl enters the mushroom building, while George stays by near a building. Karl tells George that it was time to wake up from his dream, and George inside the mushroom building.
- George asks Karl what he meant, and Karl tells him that he does not know. George heads to the top of mushroom building, and jumps off of it, and dies.
- George spawns back by the Cat Maid café, and heads inside. He searches a chest outside, and finds a cat outside.
- George walks around the café, and returns to his bed. He then states that if killing resulted in an action of a person's death, the death is inherited by the killing.
- George continues that the place of the death was within the Holy Land, even though the action occurred outside is illegal. He agrees with his statement, and ends his stream.
- Bad starts at a building at Kinoko Kingdom, and heads through the portal at Niki's city.
- Bad heads to the community Nether portal, and heads down the Prime Path. George joins his VC, and Bad continues down the Prime Path.
- Bad heads to the table, and back onto the Prime Path. Karl joins the VC, and heads to the hill of Tommy's base. He heads back onto the Prime Path, and heads to the image nearby.
- Bad heads to the table, and heads down the Prime Path to McPuffy's. He searches the chests at McPuffy's, and "sweeps" and "cleans" the floor and tables.
- Bad heads onto the Prime Path, and a lightning bolt hits a skeleton horse outside, spawning a skeleton trap. Quackity joins the VC, and George meets Bad on the Prime Path, and kills the skeleton riders.
- George attacks Bad, and Bad fends him off. George heads inside McPuffy's, and Bad gives him the role of the worker while he has the role of the customer.
- George refuses to roleplay, and Bad heads inside the restaurant to be the worker instead. Bad asks George what his order was, and George leaves the game.
- Bad heads down the Prime Path, and returns to McPuffy's to meet George, who had logged back on. The two head out, and George gets onto a skeleton horse.
- Quackity joins the game, and George kills the horse. George attacks Bad, and the two fight.
- Bad retreats down the Prime Path, and the two continue to fight. George combat logs, and Karl leaves the VC.
- Bad heads down the Prime Path, and George logs back on. Bad chases George down the Prime Path, and George dies.
- Bad throws out George's diamond shovel, and threatens to burn George's stuff. Quackity meets Bad on the Prime Path, and takes some of George's stuff, and heads down the Prime Path by the Big Innit Hotel.
- Bad runs after Quackity, and alerts George that Quackity had stolen some of his stuff. Quackity attacks Bad, and Bad fends him off.
- The two fight, and Bad equips his helmet and runs down the Prime Path. The two continue to fight, and George joins the two and the three continue to fight.
- Quackity knocks Bad off the path, and Bad combat logs. Bad logs back on briefly before logging back off.
- Bad logs back on, and spots Quackity and George below him. Bad disconnects again, and logs back on again.
- Bad survives the fall, and Quackity kills him. Bad spawns by the courthouse, and takes the bed with him.
- George leaves the game, and rejoins. Bad heads down the Prime Path, and spots George and Quackity fighting on a trident parkour tower by Puffy's duck statue, with George wearing Bad's armor.
- Quackity knocks George off the tower, and Bad chases George to the pond of the duck statue, demanding George to take off his armor before the armor breaks.
- Quackity chases after George, and attacks him. Bad attacks Quackity, and sets his spawnpoint by the pond.
- Bad removes the bed, and spots George on the trident parkour tower. He asks George for his stuff back, and joins George on the tower.
- George equips his diamond armor, and attacks Bad. Bad jumps off the tower, and dies when he hits a lily pad.
- Bad spawns back at the main spawn, and heads down the Las Nevadas road. He heads down the community tree farm, and finds a horse near Michaels donor hall.
- Bad gets onto the horse, and rides the horse to Puffy's duck statue to retrieve his stuff. He demands George for his stuff, and walks around the pond.
- Bad spots George on a trident parkour tower near the duck statue, and George heads down from the tower. Bad asks George to drop his stuff, and George tries to attack him.
- Bad gets on his horse and retreats to near the remains of Connor's statue, and George attacks his horse. Bad gets off his horse, and George attacks him again.
- Bad runs from George, and demands him to place down a bed. George chases and attacks Bad, and Bad dies from fall damage near Puffy's Pokémon Center.
- Bad spawns back at the main spawn, and heads down the Las Nevadas road. He tells Quackity to tell George to give his stuff back, and gets bones and scaffolding from chests at Punz's chunk.
- Bad heads to Hannah's house to set his spawn, and gets a bed nearby to take with him. He heads to behind Puffy's Pokémon Center to set his spawn, and heads to the front of the Pokémon Center searching for George.
- George suddenly appears, and attacks Bad. Bad runs from George, and tries placing down scaffolding to climb up, but George breaks the scaffolding.
- Bad tries to climb up the Pokémon Center with scaffolding, and George breaks the scaffolding, causing Bad to die again. Bad spawns behind the Pokémon Center, and spots Foolish nearby.
- Bad heads to the front of the Pokémon Center searching for George, and spots George coming to him near the Pokémon Center. Bad retreats from George, and asks him for his stuff back.
- George attacks Bad, and chases him to behind Tommy's advice machine, with Foolish following the two. George kills Bad, and Bad spawns back behind the Pokémon Center, and spots Foolish chasing George near the Pokémon Center.
- Bad follows the two to the pond of Puffy's duck statue, and Foolish kills George. Bad retrieves George's stuff, and finds none of his stuff.
- Foolish warns George to not blow up any of his builds, and logs off. Bad equips George's armor, and heads to the front of the Pokémon Center, and tells George that he can have his diamond armor back if he returned his armor.
- George meets Bad near Puffy's Pokémon Center, and searches Puffy's material chests. Bad lets George follow him up a trident parkour tower near Puffy's duck pond, and George asks for his stuff back.
- Bad tells George to promise to return his items if he returned his, and accidentally hits George off the tower. Bad goes after George, and the two return to the tower, where Bad hands George his stuff.
- George equips his armor, and attacks Bad off the tower. Bad retreats into the duck statue, and George promises to give Bad his stuff back.
- Bad returns to the tower to meet George, and searches the bottom of the tower when he thinks that George had dropped one of his items. George hits Bad off the tower using his crossbow, and drops Bad's stuff over the tower.
- Bad goes to retrieve his stuff, and George kills him using his crossbow. Bad spawns back behind Puffy's Pokémon center, and dodges George's arrows, and retrieves his stuff from the duck statue pond.
- Bad finds the armor on low durability, and exits the pond, and George attacks him. Bad retreats, and promises George Dream's "skull."
- George attacks Bad, and demands for the skull. Bad tells George that he had the skull, and that he would give him it when he verifies that he has all his stuff back.
- Bad tells George that he did not return his axe, and Foolish logs back on. George demands for the skull, and Bad searches the pond for his axe.
- Bad asks Quackity if he had his axe, and Foolish chases after George. George tries climbing up a trident parkour tower, and Foolish kills him.
- Foolish logs off, and Bad searches the pond for his axe. Bad asks Quackity for his axe back, and retrieves George's stuff.
- Bad equips George's armor, and heads up the tower. He spots George below, and joins him.
- George asks Bad for his stuff, and gets onto Cottonball. He tells Bad that he had his horse, and Bad tells him that it was not his horse, but Puffy's horse.
- George claims the horse, and threatens to kill Cottonball if Bad did not return his stuff. Bad returns George's stuff, and places a cake to eat.
- George asks Bad for steak, and Bad responds that he did not have any. Bad offers to share the cake with George, and asks him for a truce. George eats some cake, and Bad asks Quackity for the rest of his stuff.
- Quackity refuses, and Bad searches Puffy's chests. Bad asks George if he had any of his stuff, and George attacks him.
- Bad retreats, and eats the last bit of cake. He gets wheat from Puffy's material chests, and joins George.
- Bad asks George for his axe, and George asks Bad if Quackity had the axe. George and Quackity tells Bad that they did not have the axe, and Bad crafts a crafting table.
- Bad crafts bread, and offers to George that he would trade Dream's skull for his axe. George heads onto the tower, and Bad searches the pond for his axe and sword.
- George tells Bad that he did not have his axe, and Bad asks Quackity for his axe and sword. Bad and George walk around, and Bad searches a chest by McPuffy's.
- Bad heads onto the Prime Path, and Quackity responds that he did not have his axe and sword. Quackity then states that he had Bad's axe and sword, and asks Bad where he was
- Bad heads near Puffy's duck statue, and tells Quackity that he was by the duck statue. Quackity meets him there, and gives him a name tag named "idiot."
- Quackity runs off, and Bad chases him to near Puffy's chests. George tells Bad that he had his axe and sword, and Bad demands for his axe and sword.
- George asks Bad where he was, and Bad tells him that he was in front of the Pokémon Center, and promises to give him something. Quackity tells George to hide Bad's stuff in a chest at some certain coordinates, and George and Quackity head down the Prime Path to the front of the Pokémon Center to meet Bad.
- Bad gives George the name tag, which George throws back to Bad. Bad gives Quackity the name tag, and George hands Bad an iron axe and diamond sword.
- Quackity gives Bad a book and quill that he claims to have the coordinate, and Bad throws away the book and quill. Quackity enters the Pokémon Center, and Bad heads inside.
- George tells Bad to look at the items he had given him, and Bad finds that he had renames the axe and sword to "Language Axe" and "Language Sword." Bad attacks George, and George states that he did not have his items.
- Bad chases after George, and Quackity runs after the two, telling Bad that George had paid him for his protection, and attacks Bad. Bad runs off, and offers Quackity bread if he killed George.
- Bad asks Quackity how much George paid him, and Quackity states that George had gave him diamonds. Bad gives Quackity bread, and tells Quackity to kill George.
- Bad asks Quackity where he went, and demands George to return his stuff. he follows Quackity into Tommy's stone mine, where they find George, who logs off.
- George tells Bad that he did not have his stuff, and Quackity asks bad what he was missing. Bad tells him that he was missing his axe and sword, and George tells him that he already had them.
- Bad tells the two that the axe and sword were not his, and a skeleton starts shooting at him. Bad asks Quackity to save him, and towers out to part of the mine.
- Bad tells the two that he knows one of them had his items, and George logs back on stating that he did not have his stuff. Quackity tells Bad that his items were in his inventory, and Bad tells him that his items were netherite and fully enchanted, and follows Quackity out of Tommy's stone mine, with George following him.
- Bad heads near Tommy's advice machine, and George attacks Bad. George tells Bad that he had his axe, and hands him an ink sac.
- Bad throws away the ink sac, and George hands him the ink sac back. Bad attacks George, and George fights back, causing Bad to retreat.
- George gives Bad a honeycomb and a grass block, and Bad asks Quackity if he and his stuff. Quackity tells Bad that he only had his axe, and Bad asks for his axe back.
- Quackity refuses, and Bad tells George to check if his sword was in his ender chest. Quackity tells Bad that he will return him axe if he teaches him how to repair his armor.
- Quackity asks Bad if unbreaking was all his armor needed, and Quackity asks him if he needed mending. Bad tells Quackity that he would need mending, and George tells Quackity that he did not need Bad's help.
- Quackity attacks Bad, and Bad retreats. Bad tells Quackity that he could get a Mending book for him, and Quackity tells him that he would add the enchantment to his armor himself.
- Bad tells Quackity that the Mending book trade location was far away, and Quackity tells him that he will get his axe back after he gets the enchantment book.
- Bad asks George if he could help him with giving him stuff so he could get Mending books. George tells Bad that he did not know how to help him, and Bad checks his ender chest, and George attacks him.
- Bad follows George down the Prime Path, and Bad tells George that he was not helping him with what he had caused. George tells Bad that he did not kill him, and that Quackity did.
- Bad tells George that he had helped, and Quackity tells George to return him stuff. Bad follows George into a crevice in the wall by Ponk's therapy office, and George attacks Bad.
- George continues down the Prime Path, and Bad heads into the crevice. Bad follows George down the Prime Path, and follows George into the flower shop.
- Bad follows George to the second floor, and onto the Prime Path. He follows George to the Holy Land, and down the Prime Path to the second floor of the Community House.
- Bad follows George down the Prime Path, and asks for his stuff. Bad tells George that Quackity told him that he had his stuff, and follows George to near Ponk's small lemon tree.
- George tell Bad that Quackity had his stuff, and Bad demands for his stuff back. Quackity tells Bad that he had his axe, and that George had his sword.
- Bad heads down the Prime Path, and asks George for his sword back. George tells Bad that he did not have his sword, and follows George down the Prime Path.
- Bad tells George that his sword was valuable and lore related," and Quackity asks Bad what his sword was called, and finds that he had both Bad's axe and sword.
- Bad asks Quackity for his stuff, and asks him where he was. He heads down the Prime Path, and Quackity tells him that he was not going to return his items if he did not give him four Mending books.
- Bad heads to Punz's backyard, and heads down Punz's backyard path. Bad tells George that he had caused him to lose his items, and George tells him that Quackity had killed him.
- Bad heads off of the path, and heads to the spider XP farm, where he finds Quackity, He checks the enchantment book chest under the enchantment table, and mines under the floor to check chests under the floor.
- Bad checks another enchantment book chest, and searches more chests and an ender chest. He checks more chests, and checks an ender chest.
- Bad equips his armor, and Quackity attacks him. He mends his armor, and gets string from a chest.
- Bad throws away a stone stair, polished granite, and gunpowder from a chest to deposit netherrack, an iron axe, Nether bricks, stone brick stairs, and rotten flesh. He gets more string, and George leaves the game and VC.
- Bad heads to the old villager trading hall, and searches a chest there. He tells Quackity to stay, and tell him that there was something nearby.
- Bad heads up a water elevator to Punz's beacon pyramid, and heads back into the water elevator to break into a cave. Bad asks Quackity for his items back, and promises to get him his Mending books.
- Quackity asks Bad if he would let him go if he returned his stuff, and Bad promises. Bad continues mining, and spots Quackity's name tag.
- Bad heads back into the villager trading hall, and starts mining into a villager section. He starts mining in the eleventh section, and Quackity joins him and attacks him.
- Bad blocks Quackity's attacks with his shield, and asks Quackity for his stuff. Quackity finds that his helmet had broke, and Bad tells him that he was going to get Mending books for him, mines into another section, which leads back to the cave.
- Bad returns to the villager trading hall, and tells Quackity that he would get him a new helmet. He mines into another section, which leads back to the cave, and mines the floor of the eleventh section.
- Bad asks Quackity for help of finding a tunnel, and mines down into a railway system. He mines toward the sounds of villagers, and finds the villager trading hall.
- Bad trades for emeralds, and towers out of the room. He heads back into the railway, and heads into Punz's beacon room.
- Bad heads up the water elevator to Punz's beacon pyramid, and heads down Punz's backyard path. He heads off the path, and equips his boots.
- Bad heads to the spider XP farm, where he meets Quackity, and grabs more emeralds and books from an ender chest. He searches a chest, and heads near Eret's fortress.
- Bad eats cake along Hannah's path, and heads to the community Nether portal. He travels down a tunnel of a Nether path, and heads back onto the Nether path.
- Bad heads down another Nether path, and heads to the ice path. He heads down another Nether path, and travels up a staircase, and travels onto a Nether path down a tunnel.
- Bad mines through the nether, and heads down an ice path. He continues mining through the nether, and Karl rejoins the game.
- Bad heads down a tunnel, and heads through a portal. He heads pass a ruined portal, and travels.
- Bad finds a village, and heads into a house. He throws away basalt, netherrack, blackstone, and diorite, and trades for two Mending books.
- Bad enters two more houses, and finds another house with a villager that had a Mending book trade. He finds the trade expensive, and searches a chest.
- Bad heads back to the first house, and searches for a bed in a chest. He gets a bed from another house, and places the bed down for the Mending book villager.
- Bad heads out of the house, and checks the villager's trades again. He waits for the villager to restock, and trades for four Mending books.
- Bad heads back the portal, and heads down the tunnel to the Nether hub, and returns to the Greater Dream SMP. He heads down Hannah's path, and lags when he gets near the spider XP farm entrance.
- Bad finds that Quackity had spawned in over 600 spiders, and heads down into the spider XP farm. Quackity kills the spiders, and Bad asks if he could kill some spiders for XP.
- Quackity gives Bad his armor to enchant with mending, but Bad tells him he did not have the levels to do so. Bad gives Quackity three Mending books, and deposits a bottle and throws away cobblestone in a chest.
- Quackity tells Bad that he was not returning his stuff, and asks Bad for lapis. Bad checks chests and an ender chest, and deposits cobblestone, ladders, and flint.
- Bad starts heading out of the spider XP farm to get lapis, but then returns to tell Quackity to use the anvil to add the mending to one piece of his armor.
- The anvil breaks, and Bad gets iron from an ender chest. Quackity goes AFK, and Bad heads down the path to Hannah's house to get iron blocks.
- Bad crafts an anvil, and returns to the spider XP farm to place the anvil. Hannah joins the game, and Bad logs off.
- Bad logs back on, and Hannah messages him that she heard that he had stolen from her. Bad denies that he had stole from her, and lies that he had placed the iron blocks back.
- Hannah tells Bad that he still stole from her, and Bad lies that he had given the iron blocks back with interest. He lies that he was in the nether, and kills some of the spiders Quackity had spawned in.
- Hannah tells Bad that she knew where he was, and Bad tells her that he was in the nether. Bad kills more spiders, and Hannah heads into the spider XP farm.
- Bad logs off, and logs back on. He runs from Hannah, and passes through Punz's backyard, and climbs vines to Punz's pond.
- Bad heads to the Holy Land near Church Prime, and messages Hannah to talk. Hannah decides to talk to Bad, since she wanted to now why he stole from her.
- Hannah asks Bad if Quackity made him steal from her, and Bad tells her that he needed three iron blocks for the spider XP farm. Bad tells Hannah that Quackity did not make him steal from her.
- Hannah meets Bad on the Prime Path to the church, and demands for something in return. Bad asks her what she wanted, and Hannah responds that she wanted Rat.
- Bad refuses, and tells Hannah that Rat was not for sale. Hannah tells Bad that it was not a sale but a trade.
- Bad tells Hannah that he is content to live in the Holy Land, and Hannah tells him that she knows he had something else he could give her. Bad gives Hannah a Mending book, and Hann gives him oak wood.
- Hannah states that she will have Rat one day, and asks Karl if he remembered when he stole her iCarly poster. Karl states that he did not, and Hannah tells Karl that he had stolen her iCarly poster from her house months ago, and states that she never got it back.
- Bad leaves the Holy Land, and Karl tells Hannah to look to the entrance of the Holy Land, and Bad heads to the entrance. Karl meets Hannah on the Prime Path to the Holy Land, and Bad enters the Holy Land.
- Karl tells Hannah that he was a new person on the SMP, and that he was not Karl. He states that he was "Tails," and Bad joins the two.
- Bad finds that Karl was wearing a Tails skin with the iconic Karl hoodie, and Bad heads back to the spider XP farm where he finds Quackity still AFK.
- Bad walks around the spider XP farm, and digs a hole for himself. He returns to the spider XP farm, and Quackity returns.
- Bad tells Quackity to use the anvil to add mending to his armor, and Quackity asks for one more Mending book. Bad hands him another book, and Quackity gives him a netherite helmet to add enchantments and mending to.
- Quackity adds Mending to the rest of his armor, and Bad checks the enchantment book chest. Quackity uses the spider XP farm, and Bad throws away cobblestone and gets a Respiration II enchantment book from another enchantment book chest.
- Bad tells Quackity that he would return his helmet later, and deposits the helmet in the enchantment book chest. Quackity demands for the helmet back, and Bad asks him if he would like the helmet back or if he wanted the helmet back fully enchanted.
- Bad checks an ender chest and chests for any lapis, and asks Quackity if he had a trident. Quackity tells him that he did not, and that he knew a place where he could obtain a trident.
- Bad tells Quackity to stay in the spider XP farm to get XP, and hands his helmet back along with a mending enchantment book. He heads to Punz's backyard, and heads to Punz's tower.
- Bad heads down the Prime Path, and searches chests at Ponk's pet graves. He heads down the Prime Path, and searches a chest by McPuffy's.
- Bad heads up a trident parkour tower near McPuffy's, and checks an ender chest. He searches a chest by Jack's statue, and continues down the Prime Path.
- Bad finds Foolish's prank on his mansion, and checks the blocks in the water pools of his mansion, and checks his ender chest. He gets lapis from a chest, and heads down the Prime Path.
- Bad meets Quackity on the Prime Path, and tells Quackity to follow him. Bad heads through Punz's backyard, and heads down Punz's backyard path.
- Bad heads off the path, and returns to the spider XP farm. He gets rotten flesh, and checks the enchantment book chest.
- Quackity joins him, and Bad asks for his helmet. Bad deposits a Respiration II enchantment book, and Quackity goes to mine netherite.
- Bad searches another enchantment book chest, and gets books from an ender chest. He enchants a book, and finds that Quackity had killed all the spiders.
- Bad demands Quackity to return, and asks Quackity how many levels he had. Quackity responds that he had 29, and Bad dismisses him.
- Bad deposits the enchantment book, and searches a chest. He checks the enchantment book chest, and asks Quackity if he had a Mending book.
- Quackity responds that he did, and Bad demands him to return. Bad disenchants Quackity's helmet, and Quackity rejoins him.
- Bad tries enchanting Quackity's helmet, and Quackity gives him a Mending book. Quackity asks him how many levels he needed, and Bad tells him he needed 30.
- Bad starts killing the spiders, and tells Quackity to kill the spiders. Quackity uses the spider XP farm until he gets 30 levels, and Bad gives him his helmet and some lapis.
- Bad gives Quackity a book, and Quackity enchants the book. He tells Quackity to kill the spiders and asks Quackity for the enchantment book.
- Quackity hands Bad the enchantment book, and deposits it. Bad deposits sticks, and gets string.
- Bad throws out spider eyes from a chest, and deposits cobblestone, gunpowder, oak planks, andesite, grass blocks, and sandstone. He gets more string, and tells Quackity to stay at the spider XP farm so he could get XP, and heads to Punz's backyard. He heads to Punz's beacon room, and heads into the railway system.
- Bad mines into the villager trading hall, and Quackity tells him that he had 30 levels. Bad trades for emeralds, and throws away a honeycomb.
- Bad continues to trade for emeralds until he was level 30, and heads back to Punz's beacon room. He heads through Punz's backyard, and returns to the spider XP farm to rejoin Quackity.
- Bad asks Quackity for his helmet, and Quackity hands it to him. Bad enchants the helmet with Protection III, and searches the enchantment book chests.
- Quackity tells Bad to hurry, and demands for his helmet back, and Bad asks him if he wanted his helmet back unfully enchanted, and Quackity decides to wait.
- Bad equips his helmet, and disenchants Quackity's helmet. He gives Quackity his helmet back along with some lapis to enchant it.
- Quackity enchants his helmet with Fire Protection, and gives Bad his sword to test his helmet. Bad hits Quackity with the sword, and Quackity equips his helmet for Bad to test again.
- Quackity asks Bad for a lava bucket, and Bad hits Quackity again with the sword. Quackity requests for a helmet with Fire Protection and mending, and Bad asks for the helmet so he could put mending on it.
- Bad hits Quackity with the sword again to show how long the fire would damage him without the helmet, and asks him if he wanted Fire Protection. Quackity asks for good enchantments, and Bad gets an Aqua Affinity enchantment book, but deposits it for a Respiration II enchantment book.
- Bad adds the Respiration II enchantment book to Quackity's helmet, and Karl leaves the game. He decides to keep Quackity's helmet and sword after Quackity teases him, and Quackity threatens to burn his stuff.
- Bad adds mending to Quackity's helmet, and hands Quackity his sword and helmet back. He asks Quackity for his stuff back, and Quackity thanks him and heads down the tunnel.
- Quackity swaps to the Voldemort bit, and tells Bad that he had made him too powerful, and that he can't do anything about it. He attacks Bad, and chases Bad down the tunnel.
- Bad blocks the tunnel off, and asks Quackity for his stuff back. Quackity breaks through the barrier, and Bad blocks the tunnel even more, with Quackity managing to break out, and attacks Bad.
- Bad heads up the water elevator, and returns to the spider XP farm. Quackity tells Bad that he would return his stuff, and to meet him at the spider XP farm.
- Bad searches a chest, and Quackity joins him at the spider XP farm. Quackity returns Bad's sword, and Bad asks for his axe.
- Quackity gives Bad a netherite axe to enchant for him, and Bad refuses to enchant the axe for him, and decides to enchant it for him later.
- Quackity claims Bad's axe, and places it back in the ender chest. Bad logs off, and tells Quackity to not lose his axe, and Quackity tells him to come back on
- Bad logs back on, and Quackity threatens to burn the axe. Bad asks for his axe back, and lets Quackity burn his axe.
- Bad lets him follow him into the egg room, and into the tunnels to the room. Quackity decides to go to the Nether to burn the axe instead, and Bad tells Quackity that he was going to enchant his axe, and Quackity tells him that he had dared him to burn the axe.
- Bad follows Quackity back through the spider XP farm to the water elevator, and attacks him. Bad tells Quackity that he knew w=somewhere with lava, and lets Quackity follow him down the Prime Path.
- Quackity attacks Bad, and Bad heads down the Prime Path to Punz's base, and breaks some glass over the lava there. Quackity joins Bad, and tests the Fire Protection of his helmet.
- Bad dares Quackity to burn the axe, and Quackity asks him if h could swim in the nether. Quackity decides to try, and heads out of Punz's base.
- Bad follows Quackity down the Prime Path, and tells Quackity that Fire Protection would not protect him much and that it would damage his armor.
- Bad asks Quackity how much durability his armor had, and tells him to burn his axe before swimming in the nether, and Quackity decides to swim with the axe on him.
- Bad searches a chest on the Prime Path, and the two head through the community Nether portal. Bad tells Quackity that he would die if he jumped in the lava, and Quackity accidentally falls off the Nether path.
- Bad mines down to near the lava, and Quackity tests his Fire Protection. Quackity tells Bad that he had already thrown his axe in the lava, and Bad does not believe him.
- Bad tells Quackity to go into the lava, and tells him to get out when Quackity enters the lava. Quackity exits the lava, and Bad tells him to get back in the lava.
- Bad tries to hit Quackity into the lava, and catches on fire himself. He loses track of Quackity, and Quackity rejoins him.
- Bad asks for his axe back, suggests to trade axes, and throws away netherrack. Quackity tells him that he needed to enchant his axe first before he returned his axe, and Bad tells him that he can't get another Mending book and that he did not have enough XP.
- Bad and Quackity fight, and Bad combat logs. Bad logs back on, but then logs back off again.
- Bad logs on again, and logs back off when Quackity attacks him. He logs back on, but logs back off when Quackity runs at him.
- Bad logs back on, and Quackity lights the ground on fire. Bad logs off, and Quackity asks him if he was going to enchant his axe. Bad tells him that he would, and logs back on.
- Bad tells Quackity to follow him up the stairs, and Quackity attacks Bad. Bad attacks Quackity, and logs off.
- Bad logs back on, and Quackity asks for an apology Bad apologizes, and the two travel back onto the surface.
- Quackity gives Bad a Fire Resistance potion and steak, and Bad tells Quackity that zombified piglins dropped gold nuggets if he hit them.
- Quackity kills a zombified piglin, and a whole mob runs after him. Quackity attacks Bad, and Bad fend shim off as he follows Quackity down the Nether path.
- Quackity attacks Bad when they were at the Nether hub, and Bad drinks the Fire Resistance potion, and enters the portal with Quackity.
- The two return to the Greater Dream SMP, and Bad blocks Quackity's attacks with his shield until it breaks. Quackity continue to attack him, as Bad retreats, and Quackity kills a baby zombified piglin, finding that Bad was not lying when he told him zombified piglins dropped gold.
- Bad tells Quackity to follow him down Hannah's path, and Quackity tells him that he threw his axe in the river. Bad retrieves his axe from the river, and heads near Hannah's barn.
- Bad claims Quackity's axe, and Quackity crosses the river to him. Bad returns Quackity's axe, and Quackity returns it to him so he could enchant it.
- Quackity tells Bad that he wanted his axe to be enchanted the next time he sees him, and thanks Bad. Bad heads down Hannah's path, and finds Quackity following him.
- Quackity attacks Bad, and Bad runs from him and disconnects near the spider XP farm. Quackity decides to trap Bad's spawnpoint, and Bad logs back on, and returns to the spider XP farm.
- Quackity enters the spider XP farm and attacks Bad, and Bad logs off. Quackity decides to make a trap in the spider XP farm for Bad, and Bad logs back on to find him encased in obsidian.
- Bad breaks part of the obsidian, and Quackity attacks him. Bad logs off, and logs back on and finds that Quackity had encased him in obsidian again, and breaks part of it.
- Quackity attacks Bad, and places TNT in front of the obsidian box., and tries to light the TNT. Bad removes the TNT, and Quackity lights fire behind Bad.
- Bad puts out the fire, and Quackity light him on fire. Quackity asks Bad if he was going to enchant his axe for him, and Bad promises to do so.
- Quackity encases Bad with obsidian, and leaves the VC and game. Bad breaks part of the obsidian box, and then breaks out of the box.
- Bad uses the spider XP farm, and throws away spider eyes in a chest to deposit string. He then ends his stream.
- Hannah logs on after finding that Bad had stolen from her, and starts at the font of her house.[4] (WIP)
- Hannah heads down the Prime Path to the community Nether portal, and heads down the path to the spider XP farm. She finds Bad and an AFK Quackity there, and Bad logs off.
- Hannah uses the spider XP farm, and checks a chest. She was about to give Quackity something, an Bad logs back on and runs down the tunnel to the exit.
- Hannah chases Bad, and Bad blocks off the entrance. Hannah breaks out, heads through Punz's backyard, and climbs up some vines after Bad to near Punz's pond.
- Bad runs off, and Hannah heads onto the Prime Path in front of Punz's base. Hannah heads near Tubbo's old house, and meets Bad at the entrance of Church Prime.
- Hannah asks Bad why he stole from her, and Bad responds that he needed three iron blocks for the spider XP farm anvil. Hannah asks Bad for something in return, and asks for Rat.
- Bad refuses, and states that Rat was not for sale. Hannah tells Bad that they were making a trade for the iron blocks he had stolen from her, and asks for something else.
- Bad gives Hannah a Mending book, and Hannah gives him oak wood. Hannah accepts the trade, and tells Bad that one day she would have Rat.
- Hannah asks Karl if he remembered the time he had stolen her iCarly poster, and Karl declines that he had stolen the poster. Hannah tells Karl that he had stolen her iCarly poster a few months ago, and that she had never gotten the poster back.
- Hannah notices the image of Voldemort by the Prime Path outside the Holy Land, and Karl tells Hannah to head to the entrance of the Holy Land while staying within the Holy Land. Hannah heads to the front of the Voldemort image, and Karl heads down the Prime Path to meet her; using a Tails version of his skin.
- Bad joins the two, and Karl builds an upside down T near Eret's fortress. Hannah removes the build, and heads down the Prime Path.
- Hannah follows Bad to near her path, and Karl attacks her from behind. Hannah attacks and chases Karl down her path, and gives Karl spider eyes.
- Hannah tells Karl to eat the spider eyes, and Karl asks her if she would like to see his house. Hannah accepts, and follows Karl down her path.
- Karl eats some cake, and continues down the path with Hannah following him. He heads to the front of Hannah's house, and removes a sign there.
- Karl heads inside, and gets attacked by Kanye the ravager. Hannah blocks the exit, and then enters her house to find that Karl was searching her chests.
- Hannah checks her disc chest, and finds that Karl had stolen her discs. She chases Karl down her path, and Karl logs off.
- Hannah joins Karl's VC, and demands Karl to log back on. She heads down her path, and tells Karl that Tails had stolen her 20 music discs.
- Karl logs back on, and Hannah chases him down her path. Karl tells Hannah that he had a trade if she stopped chasing him.
- Hannah stops by the entrance to the Community House, and Karl continue to run down the Prime Path. Hannah heads down the Prime Path, and ender pearls to behind Karl.
- Hannah attacks Karl, and chases Karl to the roof of Puffy's therapy office. Karl logs off, and Hannah demands him to log back on.
- Hannah traps Karl's spawnpoint, and Karl logs back on. Hannah continues to trap Karl until he breaks out, and Karl runs to the Holy Land.
- Hannah joins Karl at the Holy Land, and the two head to the front of Church Prime. Karl tells Hannah to stay outside, heads into the church, and blocks off the entrance.
- Hannah breaks in, and finds Karl had open an ender chest there. She breaks the ender chest, and demands for her discs back.
- Karl gives Hannah a Mall disc, and Hannah throws away cobblestone. Hannah searches a chest, and places back the ender chest.
- Karl opens the ender chest again, and throws away torches. Karl equips his netherite armor, and Hannah challenges him to a 1v1 for the discs.
- Hannah heads out, and Karl blocks the entrance. Hannah breaks in, and blocks the exit, and Karl states that he had placed all the discs in the ender chest.
- Hannah asks Karl for one of the discs, and Karl gives her another Mall disc. She throws away chests, and helps Karl break the barrier at the exit.
- Hannah accidentally hits Karl, and Karl equips his netherite boots. Karl asks her to place down an ender chest so he can get the discs, and Hannah places an ender chest.
- Hannah deposits netherrack, spruce planks, jungle wood, seeds, grass blocks, an oak sapling, a bone, wheat, spruce leaves, cobblestone, flint, string, and sticks in a chest, and Karl places the rest of Hannah's discs in the ender chest.
- Hannah removes the ender chest, and accidentally breaks part of the church She places the block back, and Karl heads out of the church, and Hannah chases him around the Holy Land. Hannah attacks Karl by Oogway's pen, and Karl opens an ender chest by the arch to the church.
- Hannah removes the ender chest, and the two head to the entrance of the church. Hannah chases Karl around the Holy Land, and Karl heads back into the church, and blocks the entrance.
- Hannah asks Karl if they could find her iCarly poster, breaks the barrier as Karl places it back, and Hannah breaks in. Hannah accidentally breaks part of the church, and places back the blocks.
- Karl gives Hannah a Ward, Far, and Chirp disc, and heads out of the church, and blocks the exit. Hannah breaks out, and finds Karl outside the church.
- Karl and Hannah head back into the church, and Karl states that he had all the discs in the ender chest. Hannah places an ender chest, and Karl removes blocks in the church.
- Karl open the ender chest, and Hannah searches a chest. Hannah throws away granite and torches, and Karl sates that he was going to keep some of the discs in the ender chest.
- Karl unequips his armor, and places a chest. Hannah open the chest to find Karl making an upside down T inside the chest using spider eyes, and removes the spider eyes as Karl make more upside down T's.
- Karl ring the bell, and opens an ender chest. Karl heads to the basement of the church, and Hannah follows him in.
- Hannah finds Tommy's room of church rank uniforms, and takes the GodLeader of Glorious armor set. She unequips her boots, and finds that Karl had left and had blocked her in.
- Hannah breaks the barrier, but is unable to climb out. Karl places more blocks on Hannah, and Hannah breaks some of them before breaking a ladder and returning to the basement.
- Hannah throws away granite and spruce buttons, and places the ladder back. She breaks out, and finds Karl outside the church.
- Karl and Hannah head into the church, and remove blocks there. Hannah asks Karl for the rest of her discs, and searches a chest.
- Karl tells her that he had given her back all her discs, and places a Ward, Mall, and Far disc in the chest. Karl head out of the church, and Hannah equips some of the pink leather armor set.
- Hannah finds Karl by the side of the church, and asks Karl if they can play Tick Tack Toe for the discs. Hannah starts making a board, and Karl runs off again.
- Hannah finds Karl by the other side of the church, and heads into the church. She grabs "Far," "Ward," and "Mall" discs from a chest before depositing string.
- Hannah searches a chest, and heads out to the front of the meeting room Karl tells her that she can't go through the twister woods like he can, and Hannah heads near Ponk's graveyard.
- Karl gives her another hint, and Hannah heads to the meeting room. Hannah heads to the entrance of Ponk's graveyard, and Karl states that he was in the hot dimension.
- Hannah heads to the haunted mansion, and checks the basement and second floor. She heads outside, and Karl tells her that he had made a hiding spot in the mansion.
- Hannah clears dirt at the entrance of the basement of the mansion, and mines into the tunnel system below the basement, where she finds Karl.
- Karl heads down a tunnel, and places blocks behind him. He mines a tunnel, and Hannah mines toward him.
- Hannah corners Karl, and demands Karl to give her discs. Karl makes Hannah back out, and blocks the tunnel.
- Hannah mines the barrier to Karl, and chases Karl down the tunnel. Hannah attacks Karl, and ender pearls behind him.
- Karl heads out, and blocks the exit. Hannah mines and towers out, and chases Karl up the stairs to the basement exit.
- Karl heads out of the basement, and blocks the exit. Hannah mines out, and chases Karl to the second floor.
- Hannah crafts a chest, and chases Karl to the basement. She tells Karl to place the discs in the chest, and Karl places a Strad disc in an item frame on the table.
- Karl runs off, and Hannah throws away dirt and an armor stand. Hannah breaks some blocks on the exit, and heads out.
- Karl tells Hannah that she probably did not know about the tree parkour, and Hannah heads out of the mansion and tells Karl that she knew where it was.
- The two realize they did not know where the tree parkour was, and Hannah heads onto trees by the mansion. Hannah spots Karl below, and chases him to Corpse's house.
- The two head to the stage, where Hannah searches a chest. Hannah takes an image from the stage, and Karl sates that he places a disc in the chest.
- Hannah checks the chest, and finds no disc, and chases Karl to near Ranboo's conflict resolution pit, where Karl gets scaffolding. Hannah continues to chase Karl, and Karl uses water up Niki's birthday room.
- Hannah builds up onto the room, and demands Karl for her iCarly poster back. Karl makes Hannah remove the blocks she placed, and Hannah continues to chase him.
- Karl uses a water bucket up a tree, and Hannah tries to use a water bucket up the tree. Hannah uses her trident, and returns to the ground.
- Hannah loses track of Karl, and heads to the front of the haunted mansion. She heads near the mansion, and asks Kael where he was, and asks for a hint.
- Hannah heads near the nutshell build, and checks the basement of the haunted mansion. Karl hints that he was at the Holy Land, and heads near Ponk's graveyard.
- Hannah tells Karl if she found him, she would get all her discs back. She heads to the church, and heads to the basement.
- Hannah heads up the holy water stream, and heads to the meeting room and under the Gateway to Hell machine. She uses her trident out, and returns to the church.
- Hannah heads out, and Karl tells her that he was at the haunted mansion. Karl asks her how much she would bet if he was not at the haunted mansion, and Hannah bets a Mall disc.
- Hannah uses her trident to fly onto the path to the haunted mansion, and heads to the basement. She removes a block, and Karl hints that he might be upstairs.
- Hannah heads upstairs, and threatens to blow up the mansion if she did not find Karl in the next ten seconds. She breaks part of the floor, and places the block back.
- Hannah breaks out of the mansion through the second floor, and places back the block. She throws away spider eyes, and uses water onto the roof.
- Hannah finds Karl in the roof, and chases Karl to the arch of the mansion, where Karl tries to use scaffolding up. Hannah chases Karl to Ponk's graveyard, where Karl searches chests.
- Hannah chases Karl to the Vape Tower, and the two head up the tower. Karl head to the edge of the tower, and Hannah tries to push him off.
- The two return inside the tower, and Karl states that if he was able to hatch a chicken, he would keep all the discs. Hannah disagrees with the deal, and Karl changes his deal for him to keep two discs instead.
- Hannah agrees with the deal, and Karl mines out part of the ceiling. Hannah tells Karl that if there was no chicken hatched, then she gets a disc back.
- Karl jumps down from the tower into a lake, and Hannah jumps down after him. Karl heads to the church, and Hannah demands for the disc.
- Hannah heads to the church, and Karl places a Mall disc in a chest. Hannah retrieves the Mall disc, and Karl logs off.
- Hannah searches chests, and Karl leaves the VC. Hannah searches chests, and Karl rejoins the VC.
- Hannah tells Karl that she had more discs, and searches a chest. Karl leaves the VC, and heads to the basement to place back the pink leather armor set and equips the rest of her netherite armor.
- Hannah heads out, and removes a block. She heads to the Voldemort image, and heads down the Prime Path and her path.
- Hannah heads to her house, and deposits her discs. She gets attacked by Kanye the ravager, and searches chests at her house.
- Hannah heads down her path, and heads to the bank. She heads out, and decides to later collect quartz for the bank, and walks around in front of the bank.
- Hannah decides to later rebuild the Pickle statue, and heads down her path. She considers finding her iCarly poster, and head to her basement to search a chest and ender chest.
- Hannah deposits emeralds, and heads down her path to the community Nether portal. She heads to Foolish's summer home, and checks the trades at Foolish's village.
- Hannah gets emeralds from her ender chest to trade for quartz blocks, and deposits emeralds in an ender chest. She returns to the Greater Dream SMP, and searches a chest at the community Nether portal.
- Hannah heads down her path, and places the quartz blocks in one of Sam's chests by the bank. She heads to the bank, and uses her trident to Punz's backyard.
- Hannah tries using her trident into Punz's tower, and uses her trident to a trident parkour tower outside of Punz's backyard, to a tree, and back to the ground.
- Hannah kills a wandering trader by the spider XP farm for a lead, and heads down her path and the Prime Path. She uses her trident to Ponk's build and to near the statue of George's water bottle, and heads down the Prime Path to Tommy's advice machine.
- Hannah reads the book on the lectern there, and searches the request chest and boxes. She continues down the Prime Path, and finds the image near Tommy's bench.
- Hannah finds the image in front of Tommy's base, and heads to Tommy's base to search the chests there. She continues down the Prime Path, and finds the images in front of the Big Innit Hotel.
- Hannah continues down the Prime Path to Bad's mansion, and uses her trident to fly to the east of Bad's mansion. She uses her trident to Tommy's property and to near Punz's base.
- Hannah heads inside Punz's base, and heads down the path to Punz's backyard. She uses her trident to Comet's pen, and uses her trident out the backyard onto the Prime Path.
- Hannah uses her trident to fly onto a cobblestone platform in the air near Puffy's Pokémon center and duck statue. She goes AFK, and tries to use her trident to fly to the obsidian frames above the L'Manberg crater.
- Hannah falls to the bottom of the crater, and uses her trident to fly onto the obsidian frames. She walks along the frames, and heads onto the bridge.
- Hannah walks to an area near the crater, and uses her trident to near Eret's fortress, and notices the crater where Purpled's house used to be.
- Hannah heads down the bridge, and walks around. She uses her trident to near Eret's tower, and Bad messages her through in-game chat.
- Hannah accidentally makes a creeper blow up, and heads to the front of Eret's tower, where she ends off her stream.
September 26, 2021[]
- Foolish begins a marathon stream on his Twitch Channel, starting with mainly working on the underground bunker within Las Nevadas.
- Foolish starts by the Pokicentr, and addresses the minor damage to Kinoko Kingdom during Bad's stream the night before. Still with George's pickaxe, he places it in an item frame along with a crossbow on the Prime Path near the museum.
- Foolish continues down the Prime Path, and removes the picture of Voldemort that was placed opposite the holy land, and replaces it with the picture of him in a Shark Onesie. He then continues to the main Nether portal, and makes his way to Las Nevadas.
- Foolish collects supplies, including White Concrete, from underneath the needle. He then makes his way down to the bunker, and attacks a slime that spawned into the bunker.
- Foolish's chat alert Foolish to the chest above ground near the beacon, and Foolish goes back up to investigate. There, he finds a book, 5 diamonds and an unsigned book from TommyInnit INC. (Left by Phil a couple of days ago.) He reads the advice given, and is unimpressed by the response, before removing the sign and chest.
- Foolish drops and collect more supplies from chests around Las Nevadas. He collects wheat from the farm and replants the seeds, and feeds the cows with the wheat he collected, before returning to the bunker.
- Foolish starts on continuing work on the medbay room of the bunker, placing white concrete across the walls. He then works on the floor, using a combination of smooth stone and polished andesite.
- Foolish returns to the surface for more supplies, including taking supplies from Purpled's base as well, for quartz and items needed to make blue carpets. He also takes some snow from the entrance to Las Nevadas.
- Foolish returns to the medbay room, and makes the beds using stairs and slabbed quarts, and the bedding using the carpet and snow. He then places more slabs and an emerald block in the corner, before adding smooth stone to the floor.
- Foolish returns the surface for more supplies, and trials colors of concrete he needs in a single player world. Working out he needs light gray concrete, he returns to the server, slaughters some cows for steak, and then starts farming squids.
- Foolish returns to land, and crafts some light gray dye. He creates a couple more chests for more storage room. Using more supplies from Purpled, he crafts some light gray concrete powder, and transforms it into concrete nearby the hotel.
- Foolish heads to the chapel bridge, and gets redstone blocks from Purpled's tent. He deposits an extra redstone block and redstone dust, and heads to the wheat and cow farm.
- Foolish heads down the beacon tunnel to the bunker, and places redstone in the room of one of the hallways. He searches a chest, and heads out of the bunker.
- Foolish kills a stray cow, and throws away leather. He heads near the gas station, and heads inside.
- Foolish decides to get ice from Snowchester, and heads down the Las Nevadas road. He searches a chest by the Cat Maid café for any ice, and heads to Fundy's battle arena.
- Foolish heads to Puffy's plot of land, and uses his trident to a patch of ice near the hyper speed tunnel to Snowchester. He searches a chest on the ice, and mines ice.
- Foolish uses his trident to near Michael's path, and heads to Michael's donor hall. He decides to get green concrete, and heads to the community tree farm.
- Foolish searches a chest at the community tree farm and portal, and gets light blue and lime concrete from part of the decorations on the arch of the community Nether portal.
- Foolish heads down the Las Nevadas road, and uses his trident to Las Nevadas. He heads to the cow farm, and returns to the bunker through the beacon tunnel.
- Foolish mines out part of the floor in the medbay room, and makes the "scanner." He moves the scanner up a bit, and Fundy joins briefly to send a message through in-game chat.
- Foolish deposits an oak sign, and heads out of the bunker to collect snow along the road. He returns to the bunker through the beacon tunnel, and kills a bat in the bunker.
- Foolish builds onto the scanner, and tests if the snow melted if he placed a torch near it. The snow melts, and Foolish removes the torch and decides to use quartz slabs instead.
- Foolish searches his ender chest for his stone cutter, and crafts quartz slabs. He removes the snow to replace with the slabs, and resumes work on the medbay room.
- Foolish starts adding flooring, and places a sea lantern in the ceiling to test the lighting. He removes the sea lantern, and adds torches.
- Foolish places scaffolding in the floor to mark where the vent would be, and finds that the ice he had used had melted. He removes the ice and water, and places back a torch.
- Foolish throws away iron ore, and places back redstone. He moves a torch, and crafts packed ice to use.
- Foolish heads out of the bunker, and searches chests outside. He uses his trident to a patch of ice near the hyper speed tunnel to Snowchester, and mines ice.
- Foolish crafts more packed ice, and throws away iron ore. He mines more ice to craft into packed ice, and uses his trident to fly to the desert of Las Nevadas.
- Foolish gets stone from a chest to craft into stone buttons, and heads down the beacon tunnel to the bunker. He continues to work on the medbay room, and kills slimes.
- Foolish deposits stone buttons, packed ice, spruce wood, and granite, and heads out of the bunker to search chests outside for any red concrete. He gets gravel, sand, and red dye from chests near Purpled's tent, and crafts red concrete powder. He deposits extra gravel and sand, and converts the powder to concrete near the beam of Purpled's new UFO.
- Foolish returns to the bunker through the beacon tunnel, and finished off the wall design of the medbay room. He continues working on the flooring, and placed back a torch.
- Foolish adds a torch, and walks back and forth from medbay and the cafeteria. He deposits red concrete, stone, and light grey concrete.
- Foolish starts mining out a hallway, and starts working on the wall design. He continues working on the wall design while mining out the hallway.
- Foolish throws away a quartz slab, and continues work on the wall design of the hallway. He starts working on the flooring, and continues mining out the hallway a bit.
- Foolish finishes off the wall design, and continues mining out the hallway while working on the wall design. He throws away stone, and starts working on the flooring.
- Foolish throws away diorite and iron ore, and continues work on the flooring. He heads to medbay, and deposits some stone.
- Foolish heads out of the bunker, and searches chests outside. He deposits stone, andesite, and polished andesite at Quackity's storage.
- Foolish heads out, and returns to Quackity's storage to retrieve smooth quartz from a furnace and smelt gold ore. He deposits smooth quartz, and retrieves smooth stone.
- Foolish heads out, returns to searches chests at Quackity's storage. He finds some obsidian, and considers giving the bunker an obsidian ceiling.
- Foolish checks the furnaces for any green dye, and harvests cacti. He removes some grass blocks placed by endermen, and searches chests by Purpled's tent.
- Foolish smelts cacti at Quackity's storage, and heads out to get lapis from a chest. He crafts blue dye, checks the furnace at Quackity's storage, and deposits cyan terracotta and white concrete at Quackity's storage.
- Foolish checks an ender chest, and crafts quartz stairs and pillars. He heads out of Quackity's storage, and returns to check on one of the furnaces.
- Foolish retrieves green dye, and crafts cyan dye. He gets terracotta to craft cyan terracotta, and deposits extra terracotta.
- Foolish heads out, and tries to summon DreamXD. He searches chests outside, and heads back to the bunker through the beacon tunnel.
- Foolish continues to work on the flooring a bit, and continues to mine out a hallway and continues to work on the wall design. He marks part of the wall, and continues mining out the tunnel and working on the wall design.
- Foolish marks part of the hallway, and continues mining out the hallway and room and working on the wall design.
- Foolish places torches, and continues mining out the hallway and room while working on the wall design. He kills a slime, and deposits stone.
- Foolish kills more slimes, and continues mining out the hallway and room while working on the wall design. He heads out of the bunker, and searches chests outside.
- Foolish deposits andesite and stone at Quackity's storage, and smelts iron ore. He retrieves iron already in the furnace to deposit, and heads out.
- Foolish heads through the chapel bridge, and butchers cows at the cow farm. He throws away leather, and gets crimson stem planks and stems from chest.
- Foolish gets lapis from a chest near Purpled's tent, and crafts blue dye. He heads to Quackity's storage to get terracotta, and logs off briefly onto a creative server.
- Foolish checks a furnace, and gets light blue dye. He deposits blue dye, and crafts light blue terracotta.
- Foolish gets white dye, and deposits light blue dye to get blue dye. He crafts more light blue dye, and deposits some light blue dye.
- Foolish crafts light blue terracotta, and gets more terracotta. He crafts more cyan terracotta, and deposits terracotta in an ender chest.
- Foolish heads to the bunker through the beacon tunnel, and adds torches to the room he mined out. He works on the wall design of the room, and removes a marker.
- Foolish gets stone buttons, and deposits smooth stone. He deposits light blue dye, and continues working on the wall design.
- Foolish mines out part of the floor, and crafts crimson stem plank slabs. He starts to work on the flooring, and crafts more crimson stem plank slabs and stairs.
- Foolish continues working on the flooring, and places a torch. He resumes working on the flooring, and places more torches.
- Foolish continues working on the flooring, and crafts more crimson plank stairs. He crafts more crimson stem plank slabs to use, and crafts more slabs.
- Foolish continues to work on the flooring, and crafts more crimson stem plank slabs to use. He crafts more crimson stem plank slabs to use.
- Foolish crafts more crimson plank slabs, and adds more torches. He finishes off the flooring, and heads out of the bunker. He searches a chest outside, and heads to the restaurant.
- Foolish checks the chest at the hotel for any blackstone, and only finds a few blocks. He gets polished blackstone from a chest at the Space Needle, and heads to Quackity's storage.
- Foolish gets blackstone, and deposits stone buttons. He deposits stone, and retrieves a stone button.
- Foolish crafts more polished blackstone, and searches chests and furnaces for any green dye. He harvests cacti, and returns to Quackity's storage to smelt them.
- Foolish checks an ender chest, and checks furnaces and chests. He searches chests outside and a chest near the gas station for string
- Foolish searches chests by the cocoa bean farm at Tubbo's outpost, and heads through the portal there. He returns to the Greater Dream SMP, and searches chests at the community Nether portal and tree farm.
- Foolish heads down Hannah's path to the spider XP farm, and gets string from a chest. He crafts wool, and gets more string to craft wool.
- Foolish gets more string to craft into wool, and gets more string. He crafts more wool, and heads down Hannah's path.
- Foolish searches a chest at the front of Hannah's house, and continues down the Prime Path, and searches a chest at the community Nether portal.
- Foolish returns to Tubbo's outpost, and uses his trident to Las Nevadas. He retrieves green dye from Quackity's storage, and gets white dye, and deposits his sword.
- Foolish deposits some green dye, and crafts lime dye. He crafts lime wool, and gets green dye to craft more lime dye.
- Foolish deposits white dye, and crafts more lime wool. He crafts lime carpets, and crafts more lime wool.
- Foolish crafts more lime carpets, and deposits lime dye. He retrieves his sword, and heads to the chapel bridge.
- Foolish searches a chest at the cow farm, and heads to the bunker through the beacon tunnel. He continues to work on the wall design and floor design.
- Foolish works on the wall design, and adds torches behind the wall. He crafts polished blackstone stairs, and continues work on the wall design.
- Foolish crafts polished blackstone slabs, and continues work on the wall design. He adds torches to the cafeteria, and the area mines out by the entrance.
- Foolish adds a torch to the cafeteria, and crafts warped trapdoors. He covers the back of the room, and deposits blackstone and lime wool.
- Foolish mines cobblestone, and crafts furnaces. He adds the furnaces to the admin room, and throws away cobblestone.
- Foolish mines out a bit of the hallway, and adds a crafting table to the admin room. He adds more torches, and removes part of the admin table, and crafts polished blackstone stairs to replace it.
- Foolish crafts crimson plank slabs to replace the bottom of the table with. He crafts stone pressure plates to use, and throws away an extra pressure plate.
- Foolish searches his material chest, and heads out of the bunker. He searches chests at the composter, and gets light grey dye from a chest outside.
- Foolish crafts light grey wool for light grey carpet, and heads back to the bunker through the beacon tunnel. He adds the carpet to the admin table, and marks where the vent would be using scaffolding.
- Foolish heads out of the bunker, and throws away light grey carpets and stone pressure plates. He retrieves the carpet to deposit in a chest nearby, and searches chests.
- Foolish searches chests by Purpled's tent, and gets spruce wood from Quackity's storage to craft sticks. He gets more spruce wood to craft into sticks, and adds a torch to near the wheat farm.
- Foolish gets leather from a chest at the cow farm, and deposits sticks. He throws aside white wool, cyan terracotta, and light grey wool, and crafts item frames.
- Foolish retrieves sticks from the chest at the cow farm, and crafts more item frames. He deposits leather, and retrieves his materials.
- Foolish returns to the bunker through the beacon tunnel, and adds an image near the admin room. He adds an item frame at the cafeteria, and puts up an image.
- Foolish adds another image to the admin room, but removes it and puts it back up again. He removes the image, adds another item frame, and throws away the old image.
- Foolish creates an image to try and put up, and throws it away. He creates another image to put up, but removes it and takes off one item frame.
- Foolish retrieves the original image to put up, but it despawns. He creates another image to put up, and puts up another image.
- Foolish adds an image to the admin table, and moves the image twice. He moves the item frame to the right spot on the table, and adds the image to the table.
- Foolish heads to medbay, and adds item frames behind the scanner. He adds an image to the left side of the room, and moves the tem frame.
- Foolish tries adding the image again, but it despawns. He creates another image to put up, and removes the image and item frame.
- Foolish throws the image away, and gets 5up in VC. Foolish creates an image to put up, and asks 5up where the image would be.
- 5up suggests for him to place the image three blocks to the right, and Foolish moves the item frame to the right. Foolish tries adding the image again, and the image despawns.
- Foolish creates another image, and 5up suggests he make the image 2x2. Foolish adds more item frames, rezies the image, and puts it up.
- Foolish heads to the admin room, and heads down where the vent was marker. He asks 5up if he should make the vents so that people could walk through them, and 5up supports the idea.
- Foolish heads out of the marked vent, and asks 5up if he should use a button or lever to activate the vents. 5up suggests buttons, and Foolish heads to the cafeteria, and the hallway he was mining out.
- Foolish heads to the admin room, and throws away iron ore. He kills a slime at the cafeteria, and throws away slime balls.
- Foolish heads to the admin room, and throws away slime balls. He adds torches, and heads to the cafeteria.
- Foolish throws away stone by the entrance, and heads to the admin room. He returns to the cafeteria, and heads to the entrances of the admin room and heads to the medbay room.
- Foolish returns to the cafeteria, and heads to the admin room. He returns to the cafeteria, and throws away gunpowder at the room he was mining out.
- Foolish returns to the cafeteria, and heads to the entrance of the room he was mining out. He heads to the admin room, and logs off in the hallway.
September 27, 2021[]
- Ponk starts at the spider XP farm, and mends his pickaxe.
- Ponk deposits string and spider eyes, and heads down the Prime Path. He heads to the community Nether portal, and heads down Sam's ice path.
- Ponk heads through Sam's portal, and searches chests outside of Sam's base. He gets two enchanted bows, two of his woo station books, and wheat from a chest by Sam's decoy base.
- Ponk crafts bread, and heads down to an underground hyper speed tunnel at the basement of Sam's decoy base. He heads back up the water elevator, returns to the nether, and heads down Sam's ice path.
- Ponk returns to the Greater Dream SMP, and searches a chest by the community Nether portal. He heads onto Hannah's path, and joins Vin Taco and Squid Kid's VC.
- Ponk later leaves the VC, and heads down Hannah's path. Foolish messages him to join VC, and Ponk joins Foolish's VC.
- Ponk returns to his cave, and asks Foolish where he was. Foolish responds that he was at Las Nevadas, and tells Ponk to meet him at the Community House.
- Ponk tells Foolish to meet at the broken Prime Path to the Community House. Ponk meets Foolish at the Prime Path of the Community House, and tells Foolish to blow up the Prime Path with some TNT.
- Foolish responds that he did not have any TNT on him, and Ponk meets Foolish at the Prime Path tp the Community House, where Foolish was breaking part of the path.
- Foolish places back the path, and suggests they do a flashback bit. Ponk breaks part of the path, and Foolish gets TNT to place on the Prime Path.
- Foolish blows up part of the Prime Path, and the two start the flashback bit. Foolish breaks more of the path, and the two tell each other how they missed each other, and Foolish suggests they mend the path.
- Ponk places a lapis ore, and he and Foolish fix the path. Ponk tells Foolish that he had to take him to a place, and tell him to follow him.
- Ponk tells Foolish that their fight brought him to a dark place, and the two head down the Prime Path. Ponk tells Foolish that he did some searching and soul seeking, and that he found out that the very thing he cared about had died.
- Ponk states that he was going to bring his cat Sacrifice back to life, and the two head down to Karl's nightclub. Ponk asks Foolish if he remembered the area, and the two head down to the bottom of the nightclub.
- Ponk states that he needed to make an "equivalent exchange," and assures Foolish that he was not going to hurt him. Ponk tells Foolish that he had glanced into the devid box, and states that ancient evils were inside the box, and asks Foolish how nobody had anything, power or the ability to be a god.
- Foolish asks Ponk what he was going to do with the box, and Ponk tells Foolish that he was going to bring back his old friend. Foolish asks Ponk who he was going to bring back, and Ponk tells Foolish to come with him to show him.
- The two head out of Karl's nightclub, and Ponk states that Sacrifice had lived a short life, but had given so many people joy. Ponk tells Foolish that he had witnessed many things, and the two head to the L'Manberg crater.
- Ponk tells Foolish that he had lost a friend, and uncovers Sacrifice's grave. Ponk tells Foolish that he will have a buddy who would stay with him, and asks him if he remembered Sacrifice.
- Ponk tells Foolish that Sacrifice was his cat, and Foolish responds that he did not know about the cat. Foolish asks Ponk if Sacrifice died when L'Manberg got blown up, and Ponk tells Foolish that he had brought Sacrifice to the festival not knowing what would happen. Ponk shows Foolish the remains of his Dunk the Man minigame, and Foolish checks a chest at the remains. The two head onto the remains of the obsidian wall, and Ponk tells Foolish that sometimes new things grow out of something that dies.
- Ponk tells Foolish that he would bring Sacrifice back, and that he would need his help. He tells Foolish that he needed him to be a witness of true knowledge.
- Ponk tells Foolish that he had been an essential oil seller and a doctor to Schlatt. He mentions that he was unable to save Schlatt since he did not want his help, and the two head off the obsidian wall.
- Ponk asks Foolish what he had been doing, and Foolish responds that he had been just building. Ponk gets suspicious of a pig eyeing him and Foolish, and tells Foolish to kill the pig.
- Foolish gives Ponk a cooked porkchop, and comments on Ponk's arm stub. The two head down the Prime Path, and Ponk tells Foolish that they would know the true meaning of friendship, and Ponk dismisses Foolish to the scenic route, and tells him to cross the path they had rebuilt as a symbol of friendship.
- Foolish tells Ponk that he was glad they were on good terms, and that he was interested in how they would bring Sacrifice back. He asks Ponk if he still had the thing under his lemon tree hidden, and Ponk responds that he still had whatever was under his lemon tree, and states that time would come when he would use it.
- The two bid their farewells, and Foolish heads off. Ponk continues down the Prime Path, and heads to the community Nether portal.
- Ponk meets Foolish at the portal, and lets Foolish enter the portal first, and gets onto a llama by the portal to wait for Foolish to head to wherever he needed to go.
- Ponk heads through the portal, and heads down an ice path at the ice path hall. He heads down from the Nether roof to the portal to the remains of Jack (Farmer)'s house, and heads to the basement of Jack's house.
- Ponk deposits a stone hoe, spider eyes, image maps, coal ore, and stone in a chest, and checks on the cat he had trapped by an XP spawner. He trades for emeralds, and gets chests to set up to deposits all his items except for his sword, one of his pickaxes, totem of undying, and bread.
- Ponk gets wool, and heads to an area nearby Jack's house. He gets an ender chest, spruce wood, and Dream's shield from chests there, and heads through the portal near the remains of Jack's house.
- Ponk heads upstairs to the Nether roof, breaks into the tunnel, and towers back into the Nether roof. He heads down the ice path to the ice path hall, and dies when he falls through the spiral staircase.
- Ponk spawns back at his cave, heads to the Nether hub to search the chests there, and retrieve his stuff from the staircase to the ice path hall. He returns to the Greater Dream SMP, and heads down Hannah's path to his cave.
- Ponk crafts chests to set up, and deposits spruce wood and wool. He eats cake along Hannah's path, and heads to the spider XP farm to get string, and checks the ender chest there.
- Ponk heads to the community Nether portal, and heads down an ice path at the ice path hall. He heads down to the portal to Jack's house, and trades for emeralds at the basement of the house.
- Ponk gets more emeralds from a chest, and crafts emerald blocks. He heads out of Jack's house, and goes through the portal.
- Ponk tries to kill a ghast, but gives up and towers back onto the ice path. He heads down the ice path to the ice path hall, and returns to the Greater Dream SMP.
- Ponk heads down the Prime Path, and heads to his small lemon tree. He takes a piston nearby, and continues down the Prime Path, and heads off of Punz's backyard path.
- Ponk heads to the spider XP farm, and heads back to the surface. He eats cake along Hannah's path, and returns to his cave.
- Ponk checks on his pet salmon, and deposits dirt, soul sand, arrows, rotten flesh, bones, gunpowder, spruce planks, and soul dirt. He gets spruce wood, stone bricks, stone, and smooth stone, and heads down the Prime Path to the karaoke stage.
- Ponk continues down the Prime Path, and heads to behind Eret's museum to start building. He crafts a crafting table, and continues building.
- Ponk captures a skeleton horse within his build, and continues building. he crafts stone brick stairs, and continues building.
- Ponk crafts more stone brick stairs, and continues building. He crafts stone brick slabs to try and cover the skeleton horse, but fails, and digs out from under his build.
- Ponk covers the skeleton horse, but uncovers it, and continues building. He crafts more stone brick slabs and stairs, and continues building.
- Ponk crafts spruce doors, and continues building. He heads to his graveyard, and heads to the remains of Sacrifice's shrine.
- Ponk takes a potted bamboo nearby, and heads to the pet graves he had made at his graveyard. He returns to his build, and digs under the horse, accidentally hitting it in the progress.
- Ponk covers the skeleton horse up, and places the potted bamboo. He gets a flower pot and item frame from the remains of Sacrifice's shrine, and returns to his build to place the flower pot and some torches.
- Ponk heads to the L'Manberg crater to get a dandelion, and heads into the remains of Pokimane's bunker. He returns to his build to place the dandelion in a flower pot, and mines out room.
- Ponk crafts chests, and places them at his build. He heads down Hannah's path, and returns to his cave to get glass, and kills squids in a pond nearby his cave.
- Ponk crafts black dye, and returns to his build. He goes AFK, and crafts black stained glass.
- Ponk continues building, and searches a chest. He continues building, and finds the image of Foolish Foolish had put in front of the Holy Land.
- Ponk continues down the Prime Path to Eret's fortress, and searches Eret's chests there for any iron. He gets an iron block from an ender chest and searches the rest of the chests and furnaces.
- Ponk heads to Ed Sheepran's room, and crafts stonecutters by the outdoor theatre stage. He heads to Oogway's pen, and returns to near his build to craft stone brick stairs.
- Ponk continues building, and deposits stone, oak planks, stone brick stairs, emerald blocks, black stained glass, item frames, glass, seeds, iron, emeralds, wheat, stone brick slabs, pistons, ender chest, smooth stone, string, black dye, and spruce doors. He heads to his build, and heads down the Prime Path and returns to his cave.
- Ponk searches his chests for his shovel, and gets his axe, black wool, and glass. He heads to the spider XP farm to check the ender chest there for his shovel, and gets a name tag from a chest that was named "idiot."
- Ponk heads through Punz's backyard, and heads down the Prime Path near his build. He heads down Hannah's path to near Sam's chests in front of the bank, and eats cake along Hannah's path before heading to the community Nether portal.
- Ponk heads down the ice path at the ice path hall, and heads down to the portal to Jack's house. He gets his shovel from a chest in the basement, and heads out of Jack's house.
- Ponk heads through the portal, towers back onto the ice path, and heads down the ice path to the ice path hall. He returns to the Greater Dream SMP, and heads down the Prime Path to his build, and ends his stream.
- Foolish logs back onto the server, and continues his 24 hour stream.
- Foolish starts at the bunker, and heads out of the bunker.
- Ponk joins Foolish's VC, and Foolish uses his trident down the Las Nevadas road to the community tree farm. Foolish uses his trident down the Prime Path to one of the entrances of the Community House.
- Foolish breaks part of the Prime Path, and uses his trident back onto the Prime Path. Ponk meets Foolish on the Prime Path, and Foolish patches the path, and uses his trident back onto the Prime Path.
- Foolish gets a piece of TNT and a flint and steel from his ender chest, and throws away a stone button. He blows up part of the Prime Path, and breaks some parts of the path that were still connected before the bit starts.
- Foolish and Ponk rebuild the path, and Ponk lets Foolish follow him to Karl's nightclub. Ponk lets Foolish follow him to the front of Ponk's lemon tree.
- Ponk lets Foolish follow him to near the L'Manberg crater. The two head to the remains of Ponk's Dunk the Man minigame, and Foolish searches a chest there.
- The two head to the remains of the obsidian wall, and Foolish throws away a stone button. The two head off the wall, and Ponk makes Foolish kill a pig that was "eyeing him weird."
- Foolish gives Ponk a cooked porkchop, and the two head onto the Prime Path. The two continue down the Prime Path, with Ponk dismissing Foolish to near the scenic route.
- Ponk leaves the VC, and Foolish continues down the Prime Path. Foolish places a porkchop in an item frame on a parkour tower near the ice cream shop, but removes it.
- Foolish continues down the Prime Path to the image of him in a shark costume, and continues down the Prime Path. He places the porkchop in an item frame at Eret's fortress, but removes it and places it in an item frame at the Community House.
- Foolish heads to the stairs to the community Nether portal, and heads to the portal. He returns to Tubbo's outpost, and deposits his flint and steel in his ender chest.
- Foolish uses his trident to Las Nevadas, and heads back to the bunker through the beacon tunnel. He heads to medbay, admins, and the cafeteria.
- Foolish heads to the admin room, and returns to the cafeteria to add two images there. He continues mining out a room, and throws away cobblestone.
- Foolish places torches, and continues mining out the room while working on the wall design. He adds a torch, and continues working on the wall design while mining out the room.
- Foolish heads to the cafeteria, and returns to the room he was mining out. He deposits stone, crimson stems, crimson stairs, crimson planks, and diorite.
- Foolish crafts furnaces, and uses them for the wall design of the room. He heads out of the bunker, and gets cobblestone to craft more furnaces.
- Foolish gets more cobblestone for furnaces, and searches chests. He heads to Quackity's storage to get cobblestone to craft furnaces, and searches chests.
- Foolish smelts iron ore, and retrieves gold to deposit. He heads out, and throws away cobblestone.
- Foolish heads down to the bunker through the beacon tunnel, and continues to work on the wall design of the room. He gets light grey concrete, and continues work on the wall design.
- Foolish places torches behind the walls, and continues working on the wall design. He heads to medbay to get some light grey concrete to replace with smooth stone, and heads to admin.
- Foolish heads to the room he was mining out, and continues to work on the wall design while adding torches behind the walls. He adds more torches to the room, and logs off onto a creative server. He decides to use andesite for the room, and logs back onto the server.
- Foolish heads to the cafeteria, and heads out of the bunker. He deposits stone, diorite, iron ore, granite, and warped planks.
- Foolish gets andesite from Quackity's storage, and crafts andesite slabs. He searches chests for any yellow concrete, and gets yellow dye.
- Foolish gets gravel and sand from near Purpled's tent, and crafts yellow concrete powder. He converts the concrete powder to concrete near the fountain, and throws away rotten flesh.
- Foolish searches a chest at the front of the fountain, and searches a chest at the Space Needle. He gets black concrete from Quackity's storage, and butchers cows at the cow farm.
- Foolish heads to the bunker through the beacon tunnel, and starts work on the floor design of the room. He places back torches, and deposits gravel, stone, gunpowder, and coal ore.
- Foolish deposits andesite, andesite slabs, and stone, and continues work on the floor design of the room. He adds more torches to the room, and heads out of the bunker.
- Foolish searches chests outside for yellow concrete, and gets sand and gravel from near Purpled tent. He searches chests in the tent, and gets dandelions and yellow dye from Quackity's storage.
- Foolish crafts more yellow dye, and crafts yellow concrete powder. He converts the powder to concrete near the beacon tunnel, and sets up a water pool to convert the rest of the powder to concrete.
- Foolish kills dolphins after one of them steal some of his yellow concrete. He throws away stone, and heads down the bunker through the beacon tunnel.
- Foolish continues to work on the floor design of the floor, and deposits gravel and stone. He gets andesite slabs, and kills slimes.
- Foolish throws away slime balls, and continues to work on the floor design. He deposits yellow concrete, furnaces, and cobblestone.
- Foolish heads out of the bunker, and deposits wool, andesite slabs, and cooked cod in a chest outside. He heads through the portal at Tubbo's outpost, and heads to the Nether roof.
- Foolish heads down the ice path to the portal of the guardian XP farm. He uses his trident to fly to the guardian XP farm, and turns on the water under the spawner.
- Foolish uses his trident to fly to the AFK spot, and goes AFK. He heads to the guardian XP farm, unequips his armor, and mends his pickaxes.
- Foolish relogs, and equips his armor before using his trident to fly back to the AFK spot. He returns to the guardian XP farm, and unequios his armor before continuing to mending his pickaxes.
- Foolish equips his armor, and throws away raw salmon, raw cod, and cooked cod. He unequips his armor, throws away cooked cod, and continues mending his pickaxes.
- Foolish equips his armor, and deposits prismarine shards and crystals. He uses his trident to fly back to the AFK spot, and returns to the guardian XP farm to unequips his armor and continues mending his pickaxes.
- Foolish deposits prismarine shards and crystals, and throws away raw cod and salmon. He equips his armor, and uses his trident to fly back to the AFK spot.
- Foolish returns to the guardian XP farm to continue mending his pickaxes, and throws away raw cod. He gets prismarine shards to craft prismarine, and gets more prismarine shards to craft more prismarine.
- Foolish gets more prismarine shards and crystals, and crafts sea lanterns. He deposits prismarine crystals and some prismarine shards, and gets more prismarine shards and crystals.
- Foolish throws away torches, uses his trident out of the XP farm, and travels at sea. He travels on land before traveling at sea.
- Foolish kills a dolphin, and heads back to the portal. He heads down the ice path, and returns to back to Tubbo's outpost.
- Foolish tries using a boat clutch down, and rows around in a boat. He searches chests at Las Nevadas, and harvests cacti.
- Foolish smelts cacti at Quackity's storage, and deposits prismarine shards and crystals. He searches chests, and gets some prismarine shards.
- Foolish uses his trident to fly to the sea, and kills squids. He uses his trident out, and crafts black dye.
- Foolish crafts dark prismarine at Purple's tent, and searches a chest by Purple's tent. He deposits some dark prismarine in a chest nearby and gets more dark prismarine.
- Foolish gets stone, torches, spruce planks, and smooth stone. He crafts sticks, and mines stone for cobblestone to craft a lever.
- Foolish heads back to the bunker through the beacon tunnel, and moves a torch in a room. He continues to work on the room, and gets terracotta from his ender chest.
- Foolish gets granite, and searches his ender chest. He gets red concrete, and deposits granite.
- Foolish heads out, and searches a chest. He searches chests at Quackity's storage, and retrieves green dye from a furnace.
- Foolish crafts green terracotta, and heads back to the bunker through the beacon tunnel. He continues work on a room, removes a torch, and resumes work.
- Foolish crafts more green terracotta, and heads to the cafeteria. He heads out, and gets basalt from a chest.
- Foolish searches chests at Quackity's storage, and gets black glazed terracotta. He gets wheat from a chest at the cow farm, and breeds the cows at the cow farm.
- Foolish butchers the cows, and throws away leather. He returns to the bunker through the beacon tunnel, and continues working on the room.
- Foolish deposits black glazed terracotta, terracotta, green terracotta, basalt, cooked cod, and green dye.
- Foolish heads out, and gets blue concrete and basalt from a chest, and checks if he could make basalt slabs. He deposits basalt, and searches a chest.
- Foolish gets polished blackstone brick slabs from Quackity's storage, and heads to the bunker through the beacon tunnel. He places back torches that his water bucket destroyed, and kills a slime.
- Foolish continues to work on the room, and heads to medbay and the cafeteria. He places up item frames, and places a sea lantern in the wall.
- Foolish searches a chest, and heads out of the bunker. He throws away slime balls and gets spruce wood from Quackity's storage to craft sticks.
- Foolish throws away some sticks, and gets leather from the cow farm. He crafts item frames, and deposits leather and sticks.
- Foolish gets wheat to breed the cows at the cow farm, and heads to the bunker through the beacon tunnel. He places up item frames in the room, and puts up an image of space.
- Foolish deposits black concrete, and heads out of the bunker. He searches chests outside, and gets black stained glass from Quackity's storage to craft into panes.
- Foolish gets more black stained glass, and crafts more panes. He heads to the bunker through the beacon tunnel, and starts placing the panes over the image.
- The image starts breaking, and Foolish breaks the panes and throws away the images. He removes the rest of the image, an dthrows it away.
- Foolish creates an image of an Among Us character being ejected to put up, but removes it and throws it away. He creates an image of space to put back up, and places back the panes.
- Foolish removes the image, and throws it away. He creates and puts up an image of Minecraft Steve being ejected, and places panes over the image.
- Foolish mines a piece of cobblestone, and crafts a lever. He places the lever to the right of the image, and moves it to the left side of the wall.
- Foolish puts up another image, and fills in part of the wall design. He adds more torches, and heads to the cafeteria.
- Foolish heads back to the room, and throws away an image. He returns to the cafeteria, and returns to the room.
- Foolish adds a torch to the cafeteria, and returns to the room. He returns to the cafeteria, and heads back to the room.
- Ant joins the game, and Foolish returns to the cafeteria and room. Foolish heads out of the bunker, and Ant joins the VC.
- Foolish searches chests, and walks around. He removes snow near the Las Nevadas sign and on the road, and spots Ant behind the Las Nevada sign.
- Foolish lets Ant follow him to the bunker through the beacon tunnel, and gives Ant a tour of the bunker. He shows Ant medbay, admin, and storage room.
- Foolish and Ant return to the cafeteria, and Ant takes off his armor to reveal his maid skin. Foolish logs off, and logs back on to search a chest.
- Foolish kills a slime, and walks around. He heads out of the bunker, and heads to some chests.
- Ant heads out of the bunker to behind the sign, and Foolish joins him by some chests. Ant and Foolish search some chests, and the two walk around and converse.
- Foolish then logs off the server, but continues on his marathon stream.
September 28, 2021[]
- Ponk starts at the spider XP farm, and uses it to gain XP.
- Ponk searches a chest, heads down the Prime Path, and heads to the top of Puffy's therapy office. He continues down the Prime Path to the Community House, where he deposits string, oak planks, a crafting table, spider eyes, black wool, spruce wood, glass, a name tag, and rotten flesh.
- Ponk continues down the Prime Path, and heads through Eret's castle. He continues down the Prime Path to Ant's animal sanctuary, and heads near his hobbit hole to harvests wheat.
- Ponk replants the farm, and crafts bread near his second hobbit hole. He heads to his second hobbit hole to start mining a staircase down, and starts mining stone.
- Ponk crafts stone bricks, and continues mining stone. He crafts more stone bricks, and throws away bones, wheat, iron ore, granite, diorite, and andesite.
- Ponk mines more stone, and crafts more stone bricks. A creeper blows up his stone cutter, and Ponk heads out of his stone mine to craft more stone bricks.
- Ponk throws away arrows, string, and seeds, and heads down the Prime Path of Ant's animal sanctuary. He heads through Eret's castle, and continues down the Prime Path.
- Ponk heads down Hannah's path to his cave, and deposits stone bricks. He sets down his stone cutter, and gets more stone to craft into stone bricks.
- Ponk deposits more stone bricks, and gets more stone and retrieves his stone cutter. He eats cake along Hannah's path, and heads down the path to Hannah's house to smelt stone.
- Ponk splits coal into other furnaces. He returns to his cave, and deposits stone and gets dirt and wheat.
- Ponk heads down Hannah's path to the community Nether portal, and heads to Niki's city. He returns to near his hobbit hole, and throws away diorite and dirt.
- Ponk harvests more wheat, and crafts bread. He searches his chests and furnaces for any food, and gets iron and stone.
- Ponk crafts more stone cutters, and returns to his second hobbit hole and drains some water. He returns to his stone mine to mine stone, and crafts stone bricks.
- Ponk continues to mine stone, and crafts more stone bricks. He throws arrows, granite, andesite, bones, rotten flesh, and seeds, and returns to his second hobbit hole.
- Ponk heads down the Prime Path of Ant's animal sanctuary, and heads through Eret's castle. He heads to the Community House, and continues down the Prime Path.
- Ponk heads down Hannah's path, and gets oak planks from one of Sam's chests by the bank, and crafts chests. He returns to his cave to set up chests to deposit stone bricks, and throws away stone, string, ink sacs, oak planks slabs, and a bow.
- Ponk eats cake along Hannah's path, and heads down the Prime Path. He harvests wheat from a farm near the ice cream shop, and replants the farm.
- Ponk crafts bread, and continues down the Prime Path to Eret's fortress to gets cooked cod. He continues down the Prime Path, and throws away wheat and seeds.
- Ponk heads through Eret's castle, and continues down the Prime Path of Ant's animal sanctuary. He heads to his hobbit hole to log off.
- Ponk later logs back on, and returns to his second hobbit hole to return to his stone mine to mine more stone. He crafts more stone bricks, and continues to mine stone.
- Ponk crafts more stone bricks, and returns to his second hobbit hole. He heads down the Prime Path of Ant's animal sanctuary, and heads through Eret's castle.
- Ponk continues down the Prime Path and Hannah's path, and heads to the entrance of the spider XP farm. He returns to his cave to deposit stone bricks, and deposits andesite, stone, rotten flesh, arrows, string, spider eyes, and bones.
- Ponk eats cake along Hannah's house, and goes to the spider XP farm. He stays in the AFK spot, and uses the spider XP farm for levels.
- Ponk then ends his stream at the AFK spot.
- Sam starts at his dig site, and walks around.
- Sam passes the night, and sets up a beacon. He searches his storage chests and ender chest, and uses his trident to fly to his vacation home.
- Sam searches a chest at his vacation home, and gets a diamond from a chest in his basement. He heads out, and returns to his basement to deposit warden access keycards.
- Sam uses his trident to fly back to his dig site, and mines some stone. He powers his beacon to give him a Haste II effect, and mines stone and collects dirt.
- Sam relogs, and deposits dirt. He removes arrows and bones from one of his storage chests, and deposits stone.
- Sam throws away diorite, andesite, snowballs, poppies, bones, arrows, and granite, and deposits his tridents, a clock, pickaxe, axe, shovel, bow, and arrows in his ender chest.
- Sam fills his inventory with stone to filter out other blocks, and passes the night. He gets his shovel from his ender chest, and collects dirt and sand.
- Sam mines stone and ice, and mines more stone and collects more dirt. He throws away some snowballs, andesite, and diorite, and resumes mining stone, and collecting dirt and sand.
- Sam mines sandstone, and collects more sand and dirt. He towers up to view the area, and deposits dirt.
- Sam places dirt in his inventory to filter out other blocks, and continues mining stone and collecting dirt. He searches his ender chest, and deposits more dirt and ice.
- Sam deposits more dirt and sand, and fills his inventory with dirt and sand. He deposits stone, and fills his inventory with sand and stone.
- Sam collects dirt and mines stone, and passes the night. He collects dirt, stone, and sand, and deposits dirt.
- Sam fills his inventory with dirt, and deposits stone. He fills his inventory with stone, and gets more sand.
- Sam collects dirt and stone, and deposits stone. He fills his inventory with stone, and collects more dirt and stone.
- Sam deposits more stone, and fills his inventory with stone. He collects more dirt, stone, and sand, and deposits dirt.
- Sam fills his inventory with dirt, and deposits stone. He fills his inventory with stone before fills in holes in the ground.
- Sam collects more stone and dirt, and checks the trades of a wandering trader. He then collects more dirt, and heads to his beacon.
- Sam covers an area, and collects more dirt. Sam ender pearls to near his chests, and deposits dirt. He deposits his shovel in his ender chest, and gets his axe.
- Sam ender pearls to a tree to harvest it, and crafts a crafting table to craft chests to set up to deposit dirt. He fills his inventory with dirt, and deposits stone.
- Sam fills his inventory with stone, and deposits sand. He fills his inventory with sand, and continues collecting stone and dirt.
- Sam covers holes in the ground, and continues collecting stone and dirt. He passes the night, and continues mining stone.
- Sam covers holes in the area, and starts replacing the ground with stone. He mines ice, and continues replacing the ground with stone.
- Sam towers up, deposits dirt, and fills his inventory with dirt. He throws away diorite and rotten flesh, and deposits stone and andesite.
- Sam fills his inventory with stone, and deposits sand and ice. He continues mining out the ground.
- Sam deposits his pickaxe in his ender chest, and swaps it out for another of his pickaxes. He continues mining out the ground and collects dirt.
- Sam mines stone to replace the ground, and throws away andesite. He continues replacing the ground, and collects dirt.
- Sam passes the night, and gets stone. He continues replacing the ground, and gets more stone and andesite.
- Sam throws away andesite, and continues replacing the ground and collects dirt. He throws away gravel, granite, snowballs, dandelions, andesite, coal ore, iron ore, and diorite.
- Sam throws away gunpowder, and continues mining stone and replaces the ground. He towers up to view his dig site, and collects more dirt.
- Sam continues to replace the ground, and passes the night. He collects sand and dirt, and continues to replace the ground.
- Sam towers up, and deposits sand and dirt. He gets more stone and throws away iron ore.
- Sam deposits dirt, and throws away sand, granite, gunpowder, andesite, coal ore, and ice. He collects sand, and continues replacing the ground.
- Sam collects dirt, and continues replacing the ground. He collects dirt, and continues replacing the ground.
- Sam towers up to get stone, and continues replacing the ground. He passes the night, and collects more dirt.
- Sam continues to replace the ground, and towers up to get stone. He then continues to replace the ground, and ends his stream at his beacon.
- Eret logs onto the server, having been disconnected from their own sub server, and starts by his castle.
- Eret gives a quick tour of the castle, heads to the base of the rainbow beacons, and turns off the rainbow. They grab a couple of supplies, and adds another lever to operate and activate from ground level.
- Eret then gives a recap of what he did last time on the server, and shows off the walkways on the second level. They then applies shaders, and look around the castle with the shaders applied, as well as trying to get a photo from the outside. Needing sunlight, Eret passes through the night, and has another look around.
- Eret takes some supplies, and heads near to the community portal to take a picture of the castle, before heading to their fortress for more supplies. They also sheer their sheep for red wool, before returning to the castle to dump and collect supplies. They also try to survive a Llama suspended within the courtyard, but dies on impact with the ground.
- Staying within the courtyard, Eret uses saplings and bone meal to grow trees, cutting down smaller trees as and when they spawn. Needing more bone meal, They dump their stuff in a barrel, and travels through the Nether to the summer home to get to their skeleton spawner for bones. They then head back to the castle, and turns some bones into bone meal, before returning to plant more big trees in the courtyard, and has a look from the higher floors.
- Eret comes across a wandering trader, and suffocates the trader within the floor using sand, before taking the llamas and tying them just outside of the castle.
- Eret then continues work on the ballroom, adding red carpet to the floor and trying to make it round. They then head to look for dark oak, checking within Punz's tower. Eret manages to find dark oak, and takes some wood and planks, as well as a couple of Jungle saplings, before returning to the castle.
- Eret places blocks as table decoration in corners of the ballroom, and continues to add and experiment with different table designs around the ballroom. They also place lanterns to replace some of the floor torches. They then travel via their underground ice path and collect clay from the museum storeroom, before returning back to their gatehouse store, smelting the clay into the bricks, and passes through the night.
- Eret then logs into a test world to play around with making a chandelier for the ballroom. On deciding on a design, they return back to the server, and gather supplies needed to make the chandelier, starting with the rose bushes for the red dye they need.
- Eret then travels through the community portal to nearby Kinoko Kingdom to collect peonys and lilacs for pink and magenta respectively. They then return to the castle and places some of the flowers around their gate house, and bone meals them for more supplies. Finally Eret crafts some lapis into blue dye.
- Eret then realizes they need more glass, so knowing where to find more glass, drops the majority of his inventory in the gate house, and travels to where L'Manburg used to be via the scenic route, finding small and broken builds along the way. They then take half of the glass from the chest, and then finds Fundy's old base. On request from their stream chat, Eret applies shaders, and travels around the whole area which Phil had terraformed.
- Eret finds a nearby bed, and sleeps through the night in order to get better screenshots of the area. They return to the castle in order to load it in to the shot, travels down the Prime Path and passes through the night, returns back in order to get scaffolding, and then travels round the server in order to render it in.
- Eret then heads to the 530/172/-732 in order to take a comparison photo from previous shots they took at those exact same co-ordinates, but unfortunately with not all of the world rendering in.
- Eret dives back down to the surface and continues exploring the ruins of L'Manberg briefly, before returning to the castle gatehouse, and sleeps for the night. They re-collect the flowers glass from earlier, and starts making some blue, purple and magenta stained glass for the chandelier for the ballroom.
- Eret also then crafts some panes out of the colored glass, before heading to the fortress via their ice path to collect some lanterns, returning to the gatehouse. They then lastly craft some hoppers, and with all the items needed, heads back to the ballroom within the castle to start building the chandelier, looking in nearby barrels and going back to the gatehouse whenever they were in need of more supplies, including collecting iron to collect chains and Soul Lanterns.
- On finishing the chandelier, Eret heads to the walkways above the ballroom, and takes off the shaders as well to see what it looks like. They then replace the carpet in the middle of the floor, and leaves the server to return to their sub server at that point.
September 29, 2021[]
- Ponk does a Subathon, and starts at the spider XP farm, and returns to his cave.
- Ponk gets stone bricks, and heads down the Prime Path. He heads to Eret's storage room and heads down the ice path to his mines out room, and continues mining it out.
- Ponk covers up an uncovered build, and continues to mine out the room. He continues building while continuing mining out the room.
- Ponk heads back onto Eret's ice path, and returns to Eret's storage. He heads down the Prime Path, and heads near the bank.
- Ponk returns to his cave, and deposits stone, cobblestone, andesite, gravel, diorite, coal ore, granite, flint, and brown mushrooms. He then logs off.
- Ponk later logs back on, and goes to the spider XP farm to go AFK at the AFK spot. He uses the spider XP farm for levels, and deposits string and spider eyes.
- Ponk returns to his cave, and gets stone bricks. He heads down Hannah's path and the Prime Path to Eret's storage room, and heads down Eret's ice path to his mined-out room.
- Ponk continues building, and continues mining out the room. He resumes building, and continues mining out the room.
- Ponk continues building, and heads back onto Eret's ice path. He heads to Eret's storage room, and heads down the Prime Path.
- Ponk harvests bamboo near one of Eret's towers, and searches a chest by the George water bottle statue. He continues down the Prime Path, and heads to the spider XP farm.
- Ponk checks an ender chest there, and deposits coal ore, and stone in a chest. He gets string, and crafts scaffolding.
- Ponk throws away extra bamboo, and heads down the Prime Path. He then ends off on the Prime Path.
- Foolish starts at Las Nevadas by the road, and butchers cows at the cow farm.
- Foolish deposits leather, and covers the beacon light. He heads to the bunker, and walks around.
- Foolish searches his material chest, and heads out of the bunker. He checks a chest by the hotel, and heads inside the hotel.
- Foolish uses his trident to fly up to the second floor, and visits Sand. He goes AFK, and heads to the pool area.
- Foolish walks around, and kills a cow for food. He throws away leather, and heads through the portal at Tubbo's outpost.
- Foolish heads to his summer home, and heads to his Temple of Undying. He heads to his pyramid, and uses his trident to fly to his second pyramid.
- One of Foolish's cats teleport to him, and Foolish brings it into his pyramid. Foolish heads out, and uses his trident to fly to his village.
- Foolish removes the remains of L'Sandberg, and uses his trident to fly to the top of the remains to continue removing the remains. He throws away dark oak fences to collect the blocks of the remains, and continues to remove remains.
- Foolish deposits cut sandstone, cut sandstone slabs, sandstone slabs, sandstone walls, yellow concrete, crying obsidian, and obsidian. He gets sand to start filling in the crater.
- Foolish searches a chest, and adds torches. He gets sticks, and gets sand, cobblestone, and coal from his snake statue.
- Foolish crafts torches, and deposits dirt. He gets more cobblestone, and adds torches to the crater.
- Foolish continues filling in the crater, and deposits cobblestone. He gets steak from some item frames, and searches a chest for any sand.
- Foolish collects sand near Ponk's hut, and continues filling in the crater. He adds more torches, and collects more sand.
- Foolish spots Ponk's build in the sea, and uses his trident to it. He uses his trident to fly back near his summer home, and collects more sand.
- Foolish finishes filling in the crater, and adds more torches. He heads to his snake statue, and goes AFK.
- Foolish deposits sand, and removes the mustaches on his snake statue. He then removes the scaffolding Puffy had placed, and deposits scaffolding.
- Foolish heads to his Temple of Undying, and adds torches. He removes the mustache on his Sphinx statue, and turns on shaders.
- Foolish gets Foolish Jr and Finley out of his ender chest, and places both of the totems back in his ender chest. He heads to the top of his snake statue, and towers up.
- Foolish uses his trident to fly to his village and second pyramid, and uses his trident to fly back to his summer home. He uses his trident to fly to his house, and turns off shaders.
- Foolish removes the board Eret had placed, and deposits spruce wood. He heads to his sandstone mine, and returns to his summer home.
- Foolish heads to the top of his snake statue, patches the path to his portal, and returns to the Greater Dream SMP. He searches a chest at the wheat farm by the Community House, and searches chests at the Community House.
- Foolish finds string that he plans to retrieve later, and heads down the Prime Path to his build. He checks his material chests, and feeds Worm.
- Foolish checks the rest of his material chests, and adds torches to the area before ending his stream.
- Sam starts at his dig site, and reveals that he had moved his chests.
- Sam collects dirt and sand, and tries passing the night. He towers up, and heads to his beacon.
- Sam walks around, and heads to his beacon. He deposits potatoes, spider eyes, bones, gunpowder, arrows of slowness, bows, string, rotten flesh, cobblestone.
- Sam deposits sand and dirt, and continues replacing the ground. He collects sand, and while replacing the ground.
- Sam gets stone, and continues replacing the ground. He collects dirt, while continuing to replace the ground.
- Sam deposits dirt and sand, and throws away seeds, snowballs, and rotten flesh, and deposits ice.
- Sam gets stone, and continues to replace the ground. He collects dirt and stone, and continues to replace the ground.
- Sam passes the night, and a creeper blows up some of his chests. He sets the chests back up, and places back the contents.
- Sam sets up more chests, and deposits granite, diorite, and gravel. He deposits chests in his ender chest, and deposits stone.
- Sam throws away rotten flesh and cobblestone, and deposits andesite, sand, and flint.
- Sam throws away snowballs and gunpowder, and fills holes in the ground. He places an ominous banner.
- Sam throws away dirt, and continues to collect stone and dirt. He gets chests to set up to deposit dirt and stone, and throws away cobblestone, seeds, snowballs, and dandelions.
- Sam deposits sand and diorite, and throws away coal ore and rotten flesh. He removes his beacon, and moves it.
- Sam gets his trident from his ender chest, and uses his trident to fly to his vacation home. He gets cobblestone from his vacation home, and opens his basement.
- Sam gets iron and diamond blocks, and deposits diamond blocks in his ender chest.
- Sam searches chests, and returns inside his vacation home to search chests. He heads to his basement to search a chest and ender chest, and closes his basement.
- Sam walks around his island, and goes AFK. He uses his trident to fly back to his dig site, and collects dirt.
- Sam gets iron from his ender chest, deposits dirt, and sets up more chests. He powers his beacon to give him a Haste II effect, and collects stone and dirt.
- Sam continues replacing the ground, and deposits andesite. He throws away coal ore, and deposits dirt and granite.
- Sam continues to replace the ground, and collects dirt and stone. He continues to replace the ground, and collects stone and dirt.
- Sam passes the night, and continues to mine stone. He deposits dirt, granite, stone, diorite, and andesite.
- Sam throws away coal ore, and collects stone, dirt, and sand. He deposits dirt, stone, sand, and granite, and throws away snowballs.
- Sam collects dirt, sand, and stone, and replaces the ground. He passes the night, and collects dirt and stone.
- Sam deposits dirt, stone, diorite, andesite, and sand, and throws away coal ore and snowballs. He collects dirt and stone, and neds his stream at his beacon.
September 30, 2021[]
- Jack starts in the Vanifold, and plans to get netherite and an ender chest.
- Jack heads to his mine, and heads down a strip mine. He heads out of his mine, and heads through his mine.
- Jack travels in the Nether searching for endermen, and accidentally falls in lava. He relogs and builds onto the coast of the lava to survive, and towers up.
- Jack travels in the nether, and returns through his portal. He heads down to his mine to mine gold, and heads down a strip mine.
- Jack heads into a cave, and adds torches. He mines gold, and throws away cobblestone.
- Jack continues to adds torches as he mines gold, and finds the zombie villager he had captured. He decides to cure the zombie villager, and towers out near his zombie villager.
- Jack returns to the Vanifold to pass the night, and searches a chest. He heads out, but returns to the van to check the chest there, and heads out of the van to throw away cobblestone, diorite, and andesite.
- Jack deposits magma blocks, gravel, redstone, flint, and netherrack, and crafts a furnace. He throws away cobblestone, and smelts gold ore.
- Jack retrieves more baked potatoes, and retrieves some gold ore. He retrieves more baked potatoes from furnaces outside, and smelts the rest of the gold ore.
- Jack retrieves gold, and returns to the Vanifold to retrieves more gold. He heads out, and throws away cobblestone, rotten flesh, and granite.
- Jack heads through his portal, and heads back through the portal to craft gold boots. He heads through his portal, and tries digging a pit for a piglin.
- The piglin falls into the lava below, and Jack continues to travel in the nether. Jack gets a piglin into a pit, and gives the piglin gold.
- Jack receives a splash potion of Fire Resistance, a fire charge, and spectral arrows. He throws away leather, and receives obsidian from the piglin.
- Jack throws away more leather, and receives quartz. He throws away some gravel and leather, and continues traveling in the nether.
- Jack finds a Nether fortress to explore, and kills a blaze. He continues to explore the fortress, mines down onto another level of the Nether fortress, and continues exploring the fortress.
- Jack kills another blaze, and mines down from the fortress. He kills an enderman, and continues to travel in the nether.
- Jack kills a ghast, and continues to travel in the nether. He spots the Nether paths to the Greater Dream SMP, and states that New Manifold Land was his home and that he refuses to help anyone since they only caused him problems.
- Jack mines through the nether, and continues to travel in the nether. He continues to mine through the nether, and continues to press on.
- Jack finds a bastion, and continues mining through the nether. He continues his trek, and mines through the nether.
- Jack proceeds to navigate through the nether, then returns through his portal. He roams the surface, and heads into a cave.
- Jack heads out of the cave, and into another. He explores, adds torches, and heads out of the cave.
- Jack continues to traverse along the terrain, and heads into a cave. He heads out of the cave to another cave nearby, then heads out of the cave.
- Jack continues his journey, and heads into another cave. He equips his iron boots, and later heads out of the cave.
- Jack continues to travel, and travels at sea back to New Manifold Land. He passes the night at the Vanifold, then ends his stream.
October 2, 2021[]
- Bad continues enchanting Quackity's axe, starts at the spider XP farm and removes the obsidian Quackity had placed earlier.
- Bad uses the spider XP farm for levels, and deposits string. He continues using the spider XP farm, and deposits spider eyes and string.
- Bad uses the spider XP farm for levels, and decides to get a mending and Sharpness V enchantment books. He heads down Hannah's path to Hannah's house to steal food, but retreats out of Hannah's house after noticing that Kanye, the ravager was in the house.
- Bad searches the chests and furnaces at Hannah's house for any food, and checks under the floor. He searches a chest at Hannah's composter, and harvests wheat from Hannah's wheat farm.
- Bad replants parts of the farm, and tries to hatch a chicken by throwing an egg. He continues to replant the farm, and places extra seeds in the composter.
- Bad harvests carrots from Hannah's carrot farm, and replants the farm. He heads down Hannah's path to the community Nether portal, and heads to the ice path hall.
- Bad heads down an ice path, and starts heading up to the Nether roof. He heads onto the spiral staircase, and mines into a tunnel system.
- Bad heads down a tunnel to a staircase, and heads up the staircase to a tunnel. He heads past an ice tunnel, and continues down the tunnel.
- Bad heads through a portal, and travels to a village. He trades for a mending enchantment book, and adds a torch to the villager's house.
- Bad trades for another mending enchantment book, and heads into another house to trade for a Sharpness V enchantment book. He travels back to the portal, and heads down the tunnel.
- Bad heads down from the Nether roof to the top of the Nether portal of the Nether hub, and returns to the Greater Dream SMP. He heads down Hannah's path, and eats cake along the path.
- Bad heads to the spider XP farm, and disenchants Quackity's axe. He enchants the axe, and disenchants it.
- Bad enchants the axe, and gets an Unbreaking III enchantment book. He adds the enchantment book to Quackity's axe along with a mending and Sharpness V enchantment book.
- Bad uses the spider XP farm, and heads near the wheat farm. He heads to a cavern nearby, and finds his horse near the remains of Connor's statue.
- Bad removes a sign, and heads down the Prime Path. He removes the upside down T in front of his mansion, and some of the upside down T's on the lawn of his mansion.
- Bad deposits stone bricks and cobblestone, and removes the last upside down T. He heads inside his mansion, and heads to the second floor.
- Bad heads back to the first floor, and walks around outside the mansion. He returns inside his mansion, and heads to the second floor.
- Bad walks along the wall around his mansion, and heads up a trident parkour tower. He walks along the wall, and heads onto the Prime Path.
- Bad heads down the Prime Path, and heads near Wiggles' house. He heads to the Watch Tower, and continues down the Prime Path.
- Bad walks around Fundy's chess board, and heads back onto the Prime Path. He heads down the Prime Path, and heads to the top of Puffy's therapy office.
- Bad heads to the Community House. and continues down the Prime Path. He heads to his mansion, and heads inside his mansion.
- Bad heads to the second floor, and heads outside. He walks along the toll gate, and continues down the Prime Path.
- Bad heads to the hill of Tommy's base, and walks along the fenced area. He heads to the table, and continues down the Prime Path.
- Bad heads to George's water bottle statue, and continues down the Prime Path. He heads near Tubbo's old house, and continues down the Prime Path.
- Bad heads to the top of Puffy's therapy office, and heads onto the Prime Path. He searches a chest by Eret's fortress, and heads up a trident parkour tower by the flower shop.
- Bad heads onto the flower shop, and continues down the Prime Path to near Punz's base. Quackity joins the VC, and demands Bad to find him netherite armor.
- Bad tells Quackity to log onto the server so he could give him his axe, and Quackity demands him to give him netherite armor. Bad asks Quackity what had happened to his armor, and if he had lost his armor.
- Quackity dismisses the question, and leaves the VC. Bad heads to the front of Punz's base, and retrieves a carved pumpkin near Punz's base and Hannah's path.
- Bad puts the pumpkin on briefly, and eats cake along Hannah's path. He heads down Hannah's path, and eats cake along the path.
- Bad walks along Michael's path, and heads down the Prime Path to near Punz's base. He heads down the path to Punz's backyard, and heads to the top of Punz's base.
- Bad walks along Punz's backyard path, and returns to the roof of Punz's base. He walks along the path to Punz's backyard, and heads near Punz's base.
- Bad heads to the karaoke stage, and heads down the Prime Path to the front of Punz's base. He heads down the Prime Path, and heads to the top of Puffy's therapy office.
- Bad heads down the Prime Path to the Community House, and places carrots in item frames by the stairs to the community Nether portal briefly He walks along the community tree farm, and heads to the community Nether portal.
- Bad walks along the community tree farm, and heads to the community tree farm and portal. He heads to the Community House, and continues down the Prime Path to Lemon City, where he eats some cake along the path.
- Bad heads near Foolish's build, and travels back onto the Prime Path. He heads down the Prime Path, and walks around.
- Bad heads down the Prime Path to Lemon City, and continues down the Prime Path to the Community House. He heads down the Prime Path, and heads down Hannah's path.
- Bad heads onto Sam's material chests by the bank, and returns to the spider XP farm. A cave spider escapes the spawner, and Bad kills it before closing a trapdoor of the spawner.
- Bad uses the spider XP farm, and deposits spider eyes. He uses the spider XP farm, and deposits more spider eyes.
- Bad continues to use the spider XP farm, and places a lantern. He heads down Hannah's path, and eats cake along the path.
- Bad heads near Punz's chunk, and walks around the chunk. He walks around, and heads down the Las Nevadas road.
- Bad heads near Punz's chunk and the community tree farm, and heads onto the Las Nevadas road. He heads down the road, and walks around.
- Bad walks around Punz's chunk, and walks along Michael's path. He heads near Ponk's lemon tree and Hutt's Pizza, and heads to a table near the karaoke stage.
- Bad heads down the Prime Path, and heads near Tubbo's old house. He heads up a trident parkour tower nearby, and heads down the Prime Path.
- Bad heads down Punz's backyard path, and heads down the Prime Path to near Oogway's pen. He heads down the Prime Path to Church Prime, and rings the bell there.
- Bad heads down the Prime Path to near Punz's base, and heads down Punz's backyard path. He walks along the wall of Punz's backyard, and heads onto the Prime Path.
- Bad places a carrot in the item frame of George's water bottle statue, and heads down the Prime Path to near Puffy's Pokémon Center. He heads near Ponk's pet graves, and heads to Tommy's advice machine to get a sign.
- Bad placed back the sign after realizing he and some on him, and places two signs nearby. He then ends his stream.
October 5, 2021[]
- Foolish starts on the Prime Path of Lemon City, and heads down the Prime Path.
- Foolish heads to the community Nether portal, and checks a chest there. He heads to the community tree farm, and mines netherrack near the path to his portal to repair the path.
- Foolish throws away extra netherrack, and heads to his summer home. He heads to where his Ra statue used to be, and searches his storage chests.
- Foolish gets wheat from near his cow farm, and breeds the cows there. He butchers cows, and deposits leather.
- Foolish butchers more cows, and deposits leather. He returns to the Greater Dream SMP, and uses his trident to Las Nevadas.
- Foolish uncovers the beacon light of the bunker, and uses his trident to fly to the cow farm. He places torches, and removes a grass block placed by an enderman.
- Foolish adds more torches, and butchers a cow at the cow farm. He throws away leather and rotten flesh, and places more torches.
- Foolish realizes that he would have to repair the window of the hotel that Quackity broke, and searches chests. He opens the entrance to the bunker, and heads down to the bunker through the beacon tunnel.
- Foolish adds a torch to the medbay room, and starts working on the flooring of a hallway. He mines out part of the floor, and decides to mine for quartz.
- Foolish deposits quartz pillars, and starts working on the wall design of the hallway. He marks where the communication room would be, and continues working on the wall design.
- Foolish mines out the floor, and crafts more polished diorite stairs. He deposits stone, sandstone, and spruce fences, and gets more black concrete.
- Foolish deposits item frames, and heads through a portal at Tubbo's outpost. He mines quartz ore at the Nether hub, and heads down a Nether path.
- Foolish heads down a staircase into a netherite mine, and makes a staircase to the entrance where he came from. He notes down the coordinates of the exit, and mines quartz while making a trail of stone.
- Foolish continues to mine quartz, and crafts quartz blocks. He continues to mine, and throws away some netherrack.
- Foolish mines basalt and throws away oak slabs and netherrack. He mines blackstone and gold, and continues to mine for gold and quartz.
- Foolish mines ancient debris, and throws away netherrack. He mines more gold, and crafts more quartz blocks.
- Foolish heads out of the netherite mine, and decides to trade for quartz at his summer home. He returns to his summer home, and throws away netherrack.
- Foolish gets more basalt from a chest, and searches chests on his path for any quartz. He searches his storage chests, and retrieves iron from a furnace to smelt gold ore.
- Foolish deposits iron, and retrieves terracotta from a furnace. He smelts ancient debris, and deposits the terracotta.
- Foolish gets emerald blocks from his ender chest, and retrieves an ender chest from his village. He trades for quartz blocks and quartz pillars at his village, and gets ink sacs from a chest.
- Foolish deposits some quartz, and kills squids. He trades for emeralds at his village, and searches a chest.
- Foolish trades for more quartz pillars and quartz blocks, and crafts more quartz pillars and quartz stairs. He gets wheat from near his cow farm to breed cows, and searches a chest.
- Foolish trades for more emeralds at his village, and deposits ink sacs. He trades for more quartz pillars, and gets more emerald blocks from his ender chest.
- Foolish trades for more quartz pillars, and deposits emeralds. He heads to the nether, and checks his ender chest.
- Foolish heads through the portal to Tubbo's outpost, and uses a boat down from the outpost. He heads to Las Nevadas, and deposits stone.
- Foolish gets spruce wood to craft chests, and returns to the bunker through the beacon tunnel. He sets up chests to deposit basalt and blackstone, and starts working on the flooring of the hallway.
- Foolish starts mining out the communication room, and works on part of the wall design. He continues mining out the room, and adds torches.
- Foolish continues working on part of the wall design and continues to mine out the room. He continues to work on the wall design, and fixes part of the design.
- Foolish continues mining out the room, and fixes the design. He continues to work on the design of the ceiling, and mine out the ceiling.
- Foolish continues to work on the wall design, and mines out the room. He continues to work on the wall design, and mines out a bit of the room.
- Foolish continues to work on the wall design, and mines out the room a bit. He uses smooth stone for the walls, and laces torches in the corners of the room.
- Foolish continues working on the wall design, and deposits stone. He gets smooth stone, and finished the wall design.
- Foolish deposits stone, and gets warped wood. He crafts warped wood planks, and replaces the floor of the communications room.
- Foolish throws away cobblestone, and crafts more planks to use. He crafts more planks to finish the room, and adds torches.
- Foolish deposits granite, diorite, and stone, and deposits cobblestone. He searches his chests for any spruce wood, and gets cobblestone to deposit.
- Foolish heads out, and searches chests outside. He searches a chest at the Space Needle, and gets spruce wood from Quackity's storage.
- Foolish searches a chest at the Space Needle, and gets coal from Quackity's storage to craft into coal blocks. He gets more coal to craft into blocks, and gets more coal.
- Foolish crafts more coal blocks, and searches a chest at the cow farm. He returns to the bunker through the beacon tunnel, and deposits some spruce wood.
- Foolish crafts spruce stairs, and gets more spruce wood. He crafts more stairs, and gets more spruce wood.
- Foolish crafts more spruce stairs, and deposits spruce planks. He crafts a prismarine stair, and continues to work on the communications room.
- Foolish kills slimes, and gets more slimeballs from a chest to craft into slime blocks. He deposits extra slimeballs, and gets blackstone to craft into polished blackstone slabs.
- Foolish gets stone to craft into slabs, and gets spruce wood for sticks. He crafts a grindstone, and deposits stone slabs and sticks.
- Foolish continues to work on the communications room, and adds torches behind the computer screen. He resumes work, and kills a slime for slimeballs.
- Foolish deposits slimeballs, and gets spruce wood to craft spruce trapdoors. He gets item frames, and puts up an image in the communications room.
- Foolish continues to work on the communications room, and puts up another image. He tries to move an image, but it despawns when he tries placing it elsewhere.
- Foolish gets more item frames, resizes the image, and puts it up again. He removes the image, and throws it aside to make another image that was resized smaller.
- Foolish puts up the image, and creates another image to put up. He creates another image to put up, and gets slimeballs to deposit.
- Foolish formats the monitors, and gets blackstone to craft into polished blackstone slabs. He continues working on the communications room, and removes the formats of a monitor.
- Foolish continues working on the communications room, and gets slimeballs to deposit. He heads out of the bunker, and adds torches.
- Foolish searches chests, and searches a chest at the Space Needle, and gets slime blocks from Quackity's storage. He deposits slime blocks at the cow farm to get wheat seeds to replant a spot of the wheat farm.
- Foolish throws aside quartz blocks, and gets his netherite hoe from his ender chest. He gets more seeds, and plows part of the farm to replant it.
- Foolish deposits seeds, and retrieves slime blocks. He throws aside the slime blocks, and deposits his netherite hoe in his ender chest.
- Foolish retrieves his slime blocks, and throws away netherrack to pick up his quartz blocks. He finds part of the farm trampled, and adds a torch.
- Foolish returns to the bunker through the beacon tunnel, and fills in part of the wall of a hallway. He continues to work on the monitors in the communications room, and gets stone.
- Foolish checks his ender chest, and crafts quartz pillars and stairs. He deposits polished blackstone slabs, and gets spruce wood.
- Foolish crafts spruce trapdoors, and finishes off the monitors in the communications room. He places a torch in another room, and removes part of an image in the communications room.
- Foolish tries placing back part of the image, but it despawns. He creates the image again, and puts it up again.
- Foolish mines a piece of stone to craft a stone button, and adds it to a table in the communications room. He mines spots in the ceiling, and removes the torches.
- Foolish places sea lanterns in the ceiling, and removes the sea lanterns. He fills in the ceiling, and places back the torches.
- Foolish mines around the room after hearing mobs, and then fills in the area he mined. He continues mining around the room, and fills in the area before mining around the room again.
- Foolish adds a torch, and continues mining around the room. He finds some zombies that spawned in a crevice by the wall, and kills them before filling in the crevice.
- Foolish fills in the area he mined, and adds a torch. He fills in the area he mined, and mines around another room while working on the wall design.
- Foolish throws away rotten flesh, and deposits cobblestone, stone, black dye, black stained glass panes, granite, and diorite. He heads out of the bunker to search the chests outside, and gets spruce wood to craft into sticks.
- Foolish gets leather to craft into item frames, and deposits leather. He uses his trident to fly to the Space Needle, and gets glowstone from Quackity's storage.
- Foolish gets sticks and coal for torches, and gets more sticks and coal to craft more torches. He gets spruce wood, and uses his trident to a chest to deposit the wood.
- Foolish uses his trident to fly to the roof of the restaurant, and to near a desert. He mines sandstone, and uses his trident to fly to the pool area.
- Foolish uses his trident to near the beacon light of the bunker, and returns to the bunker through the beacon tunnel. He crafts cut sandstone, and places a torch in the corner of the room.
- Foolish works on the wall design, and continues mining out the room while working on the wall design. He crafts more cut sandstone, and continues work on the wall design.
- Foolish continues mining out the room while working on the wall design. He mines out the floor, and throws away coal ore.
- Foolish adds flooring, and adjusts part of the wall. He throws away stone and granite, and adds a torch for light.
- Foolish continues adjusting part of the wall, and throws away stone. He throws away stone and coal, and continues to adjust the wall.
- Foolish continues working on the wall design, and throws away coal ore.
- Foolish crafts more cuts sandstone, and throws away iron ore. He continues work on the wall design, and throws away cobblestone.
- Foolish crafts more cut sandstone, and finishes the wall design. He throws away stone, and places torches in the shields room.
- Foolish fills in part of the floor, and continues working on the shields room. He throws away coal and stone, and puts up three images.
- Foolish throws away iron ore, and removes the images. He mines out part of the floor, and adjusts part of the room.
- Foolish puts four images, and throws away stone. He removes the images, and mines out part of the floor.
- Foolish continues work on the room, and mines out part of the floor. He continues work on the room, and replaces part of the floor with stone.
- Foolish mines out part of the floor, and throws away diorite. He replaces part of the floor with stone, and deposits stone and sandstone.
- Foolish gets yellow concrete, and deposits cobblestone and coal. He gets crimson stems to turn into planks, and gets more crimson planks.
- Foolish gets sticks, and crafts crimson fences. He gets spruce wood to craft sticks, and crafts more crimson fences.
- Foolish gets crimson stems for planks, and kills a slime. He continues work on the room, and crafts more crimson fences.
- Foolish replaces part of the floor with yellow concrete, and continues working on the room. He crafts more crimson fences, and resumes working on the shields room.
- Foolish crafts more crimson fences, and continues working on the shields room. he adds some scaffolding to the floor, and resumes work on the shields room.
- Foolish crafts stone stairs to use, and adds torches. He throws away a map image, and creates an image to put up.
- Foolish fills in holes in the ceiling, and crafts more cute sandstone to fill in part of the wall. He crafts more cut sandstone to finish the job, and creates an image to put up.
- Foolish adjusts parts of the room, and kills a slime. He deposits slimeballs, and gets cyan terracotta.
- Foolish deposits sandstone, and adds a torch to a room. He finishes off the wall design, and starts mining out a hallway while working on the wall design.
- Foolish throws away stone, and continues work on the wall design of the hallway. He mines out the floor, and continues mining out the hallway.
- Foolish kills slimes, and deposits stone and iron ore. He gets warped stems and quartz pillars, and kills more slimes.
- Foolish deposits slimeballs, and continues work on the wall design of the hallway. He continues mining out the hallway while working on the wall design.
- Foolish mines out the floor, and continues work on the flooring. He continues work on the wall design of the hallway, while continuing to mine out the hallway.
- Foolish gets more warped stems and cyan terracotta, and throws away iron ore and stone. He adds onto an entrance to a room, and fills in a hole in the wall of the room.
- Foolish continues work on the wall design of the hallway while mining the hallway out. Lava seeps in, and Foolish mines into a lava pool, and removes it.
- Foolish places torches where the lava pool used to be, and resumes mining out the hallway while doing the wall design. He continues work on the flooring, and throws away stone, andesite, and granite.
- Foolish throws away iron ore, and heads out of the bunker. He covers the beacon light, and ends his stream near the Las Nevadas sign and road.
October 6, 2021[]
- Tubbo logs on near some chests near his jungle base briefly, before logging off.
- Sam celebrates his 1 Year Twitch anniversary, and starts in front of his base.
- Sam reloads some resource packs, and accidentally makes a creep blow up near his bee farm. He places back torch, and fills in part of the crater.
- Sam heads to his base to retrieve Fran, and feeds Fran. He searches a barrel at his farm, and heads to his auto smelters.
- Sam searches chests, and heads to Sapnap's room. He gets a bed from a chest there, and opens George's room.
- Sam searches chests, and heads out of his base. He throws away gunpowder, passes the night, and searches his ender chest.
- Sam takes his bed with him, and heads down to the redstone of the door of his base. He searches chests at his chicken, melon, pumpkin, sugar cane, and bamboo farms.
- Sam gets sugar cane to test if his sugar cane farm still worked, and searches a chest at his auto brewer. He searches the hoppers of the strength potion brewer, and finds that one hopper did not have any bottles.
- Sam gets bottles from the hopper of the Swiftness potion brewer to put in the hopper of the strength potion brewer, and finds that his strength potion brewer still works.
- Sam searches chests at his Fire Resistance and splash potion of poison potion brewers, and searches chests nearby. He gets Fire Resistance potions and gets gunpowder from a chest.
- Sam starts to brew the Fire Resistance potions into slash potions, and deposits gunpowder. He gets more Fire Resistance potions, and checks a hopper of the auto brewer to check if it was still working.
- Sam retrieves splash potions of Fire Resistance, and heads out of his base. He heads to his decoy base, and searches the chests there.
- Sam lets Fran sit, and heads down his hyper speed tunnel in his basement. He finds that the dolphin he had in the side of the tunnel had died, and continues down his hyper speed tunnel.
- Sam returns to his basement, and returns to the first floor of his decoy base to retrieve Fran. He uses his trident to fly to his spider XP farm, and searches the chests there.
- Sam heads out of his spider XP farm, and uses his trident. He heads up the stairs of the Thiccatron, and heads to his portal.
- Sam gets string and leads from his base, and leads Fran to his portal. Fran's lead breaks, and Sam retrieves it and leads Fran through the portal.
- Sam splashes Fran with a Fire Resistance potion and leads Fran to his ice path. He mines netherrack, and builds a staircase to his ice path.
- Sam lets Fran sit on the ice path, and searches a chest nearby for a boat. He heads back near his base, and gets a boat from near the coast.
- Sam heads back to the nether, and places the boat on his ice path. He leads Fran into the boat, and retrieves the lead before heading down his ice path.
- Sam heads to the Nether hub, and puts Fran on a lead. He leads Fran through the portal, and heads to the Greater Dream SMP.
- Sam puts Fran on a lead, and searches a chest on the Prime Path. He heads to the Community House, and heads to the second floor.
- Sam returns to the first floor, and Ant meets him there. Ant gives Fran steak, and Sam and Ant head onto the Prime Path.
- Sam messages Ant to join VC, and continues down the Prime Path with Ant behind him. Ant kills a spider coming after Sam, and Sam and Ant arrive at the image of Foolish in a shark costume along the Prime Path.
- Foolish joins the VC, and asks Sam why he was taking Fran from him, and demands him to return Fran to him. He heads down the Prime Path to meet Sam, wearing Sam's head.
- Ant attacks Foolish, and Foolish logs off. Ant builds a box around where Foolish had disconnected, and Sam joins him there.
- Bad joins the game, and Foolish tries to tell Bad to make both Sam and Ant leave from his spawnpoint. Sam heads down the Prime Path, and Bad meets him there.
- Sam punches Bad, causing Fran to try and attacks Bad. Sam pulls Fran back, and Bad approaches Fran to give the dog a carrot.
- Fran attacks Bad, also taking damage from Bad's thorns armor. Sam retreats down the Prime Path, and Ant heads down the Prime Path to attacks and chase Bad.
- Foolish logs back on, with Bad disconnecting and logging back on again. Foolish breaks out of the box Ant had made around him, and Sam and Foolish head down the Prime Path, with Ant rejoining the two.
- Ant chases Foolish, and Sam tries to shoot at Foolish. Ant continues to chase Foolish while trying to shoot arrows at him, and manages to hit him with an arrow, causing Foolish to log off again.
- Sam takes off Fran's lead to feed Fran, and puts Fran's lead back on. He continues down the Prime Path with Ant, and Foolish logs back on to join them.
- The three find Bad, who had boxed himself by the statue of George's water bottle, and Foolish attacks Bad with his trident. Sam tests if Fran would still attack Bad, and heads near Ponk's lemon tree, remembering that his old base had been in the place of the tree.
- Ant, Foolish, and Bad join Sam at the base of the tree, and Sam, Bad, and Ant head inside the tree, and then head out. Ant joins the VC, and Bad writes out the word "Rip" at the front of the tree.
- Foolish attacks Bad, and Bad sets part of the tree on fire before setting out the fire. Foolish attacks Bad in response, and Sam encourages Bad to burn the tree.
- Bad sets the tree on fire, with Foolish setting out the fire. Bad joins the VC, and sets parts of the tree on fire and sets out the fire.
- Sam decides to go to Ant's animal sanctuary, and the four head down the Prime Path. Ant removes the box he had made on the Prime Path, and the four continue down the Prime Path.
- Fran's lead breaks when Sam reaches the front of Eret's castle with Ant, and Sam asks Ant if he had picked up the lead. Ant responds that he did not pick up the lead, and the two head back down the path, where Ant finds the lead on the stairs to the castle.
- Ant hands Sam the lead, but then picks up the lead to lead Fran down the Prime Path. Sam follows Ant to Eret's castle, and Fran's lead breaks again.
- Ant continues to lead Fran through Eret's castle and down the Prime Path with Sam, and the two meet Bad on the Prime Path.
- The three continue down the Prime Path to Ant's animal sanctuary, where they meet Foolish, and Bad states that he has something to store at the sanctuary.
- Ant removes sand from the Prime Path, and Sam and Ant arrive at a strider's pen. Ant ties Fran's lead to the pen, and Sam asks Ant if he could ride the strider.
- Sam heads inside the pen, and throws away sand. Ant refuses for Sam to ride the strider, and Sam heads out of the pen and asks him if he could ride the strider for one minute.
- Ant is concerned that it could start raining, and Sam promises to put the strider back if it starts raining. Sam searches chests, and asks for warped fungus.
- Ant heads into the pen briefly, and responds that he did not have any warped fungus. Ant and Sam head to the panda pen, and find Yang missing.
- Sam trims a vine, and Ant plays a "Cat" disc to make one of his parrots dance. Ant gets both of his parrots on his shoulders, and Sam heads out of the pen onto the Prime Path.
- Foolish heads to the panda pen, and Sam walks along the fence and heads onto the Prime Path. Ant and Bad heads to the pen where Ant's dogs and cat were, with Sam joining them.
- Sam and Ant head into Floof's house, and the two head out. Sam meets Bad outside the pen, and Bad asks the three f there was an area where he could start a Ground Gobling bit.
- Sam searches chests, and Bad tells the three that they needed to find the Ground Goblin's place. Bad tells the three that he was going to take him to where the Ground Goblin lived, and Sam and Ant follow him down the Prime Path.
- Sam throws away spider eyes, and the three heads down the Las Nevadas road to the front of the Cat Maid café. Bad tells the two to wait outside, and heads inside the café.
- Bad tells the two this was where the ground goblin lived, and Sam heads into the café. Bad tells Sam to exit the café since he was waking up the goblin, and Sam heads out of the café.
- Ant unequips his armor, and Bad tells the two that the Ground Goblin was ready for them. The two head into the café, and Bad comes out from a hole in the floor.
- Bad starts his Ground Goblin bit, greets the two, and Ant equips his armor. Bad questions why the two were in his home, and demands the two to go away.
- Sam tells Bad that this was the Cat Maid café, and Ant questions Bad why he was in his Cat Maid café, and attacks Bad. Sam splashes Bad with a Fire Resistance potion, and Bad tells Ant that he had been living where the café was before the foundations of the map, and tells him that he had built his Cat Maid café over his hole.
- Sam asks Bad if he was upset, and Bad responds that he was not since his hole had been getting less wet since there was a roof over it. Bad tells the two that he would let the two trespass on his territory just once, and heads deeper back into the ground.
- Sam asks Bad what he liked, and Bad tells him that he was the Ground Goblin, and lived in the ground. Sam asks Bad if he liked carrots, and gives him a carrot.
- Bad responds that he liked carrots, and Sam asks him if he liked steak and carrots, and hands Bad a piece of steak. Bad responds that he liked steak and carrots, and responds that he was a "pescatarian."
- Sam asks Bad what he does, and Bad responds that he granted wishes. Bad asks the two if they had any wishes they wanted from him, and Sam tells him that he had several wishes that he wanted from him.
- Bad asks Sam what requests he wanted from him, and Sam tells him to let him think for a moment. Sam tells Ant to come to the other side of the café, and Ant covers up Bad before joining Sam.
- Sam asks Ant what he should ask, and Ant is not sure. Sam tells Ant that he was going to ask Bad for a netherite block, and Ant agrees of testing it out.
- Sam knocks on the barrier Ant had placed over Bad, and breaks it. Bad asks Sam what he wanted, and Sam wishes for a netherite block.
- Bad tells Sam that he was not the "Netherite Goblin," and states that he was the "Ground Goblin." Ant asks Bad what type of wishes he could do, and bad responds that he could give any wish.
- Ant tells Bad that he could not give them anything if he could not give Sam a netherite block, and Bad tells Sam that he must hold the "wishing carrot."
- Bad hands Sam the carrot, and Sam wishes for a netherite block. Bad pushes Sam back and states that his wish was granted.
- Sam checks his inventory, and tells him that he did not get the netherite block. Bad attacks Ant, and tells him to give Sam a netherite block.
- Bad covers himself, and Sam tells Bad that this was not how wishes worked, and Ant suspects that it was a scam. Sam knocks on the barrier over Bad, and he and Ant break the barrier.
- Sam tells Bad that he had another wish, and Bad asks him if he had another wishing carrot. Sam responds that he had the wishing carrot in his hand, and Bad attacks him and tells him that he had already used the carrot, and that he must throw it away and use another one.
- Sam tells Bad that he threw the carrot away, and asks Ant for a carrot. He then picks up the carrot, and tells Bad that he had another wishing carrot.
- Bad asks Sam what his wish was, and Sam wishes for some weednip. Bad responds that he does not condone the use of drugs, and digs down further into the ground, and covers himself.
- Ant breaks the barrier over Bad, and Sam asks Bad if he still could use his wishing carrot, and Bad respods that he could still use the carrot.
- Bad attacks Ant, and tells him to give Sam some weednip, and Sam returns his wishing carrot to Bad. Ant gives Sam some weednip, and Bad declares that Sam's wish has been granted.
- Bad tells the two to never deny his power, and Ant asks Bad if he would like a new home. Bad refuses Ant's offer, and Sam asks Bad for another carrot.
- Bad gives Sam another carrot, and Foolish joins the three at the café. Foolish asks if he could make a wish, and Bad breaks the blocks around the his hole in the floor of the café.
- Sam wishes for all of Bad's wishing carrots, and gives the carrot to Bad. Bad gives Sam eleven wishing carrots, and declares that his wish has been granted.
- Sam then wishes Bad to partake in weednip, and gives him a wishing carrot and some weednip. Bad then declares that the Ground Goblin shop was closed, and thanks the three for coming by.
- Bad heads down deeper into the floor of the café, and covers himself. Sam uncovers Bad, and Bad returns the weednip to Sam.
- Bad covers himself again, and Sam tells Bad that he had ten more wishing carrots to wish with. Sam uncovers Bad, and Bad demands for the carrots.
- Sam tells Bad that he wanted to make ten wishes, and Bad demands him to get away from his hole in the café. Sam starts making his first wish, and Bad tells him that he was too close to his hole in the café.
- Bad tells the three to back up, and the three move away from Bad. Bad towers a bit to the surface, and Sam gives Ant a wishing carrot, with Foolish outside of the café.
- Ant asks Sam what he should wish for, and Sam tells him to ask for something difficult. Sam tells Ant that he had a good wish, and Foolish watches the three from the window at the back of the café.
- Sam wishes to enter Bad's hole in the café, and gives Bad the carrot. Bad refuses, and states that only he can be in his hole in the café.
- Sam argues that he wished for it, and Bad returns his carrot. Bad tells Ant to take the cats in the café away, and Ant asks why.
- Bad responds that some of the cats were starting to get into his hole at the café, and Ant tells Bad that the cats were not his, so he would not be able to move them.
- Ant tries pushing a cat at a table in the right corner of the café, and Bad notices Foolish behind the window. Sam asks Bad for infinite wishes from him, and gives Bad a carrot.
- Bad tells Sam that he was not a "Ground Genie," and attacks him. Bad tells Sam to go away, and Sam argues that he had said that he granted wishes.
- Bad heads down into the floor of the café, before towering a bit to the surface. Bad tells Sam that granting wishes was part of his duties, and Foolish joins the three in the café.
- Sam wishes to know Bad's other duties, and gives Bad a carrot. Bad tells Sam that he was the authority of all ground related, and Foolish asks Sam for a carrot.
- Sam wishes for Bad to swear, and gives Bad a carrot. Bad tells Sam that his wish would require all his wishing carrots, and Sam gives him all his carrots.
- Bad heads down into the floor of the café, and tells Sam that he had been scammed, and covers himself. Foolish tells Bad that he can't do that, and suggests to Sam and Ant that they kill the Ground Goblin.
- Sam uncovers Bad, and Bad tells the three that it was against the rules of the Ground Goblin to kill him. Bad covers himself again, and Sam uncovers him again.
- Bad towers a bit to the surface, and asks Sam what he wanted. Sam demands for his wishing carrots back, and Ant tells him that he still had a carrot.
- Ant and Sam head to the left side of the café, and Foolish asks Bad if yellow dye counted as a carrot. Bad refuses to accept yellow dye, and tells him that he would still take it.
- Ant and Sam tell Foolish to join them, and Foolish joins them by the left side of the café. Sam tells the two that they should wish for the Ground Goblin to go away forever, and Ant gives him the carrot.
- The three return to Bad, and Sam wishes for him to go away from the Cat Maid café forever. Sam gives Bad the carrot, and Bad asks him if he were to leave, where would he live.
- Bad attacks Ant, and Foolish suggests to Sam and Ant that they kill the Ground Goblin. Sam asks the two to place a block, and Foolish adds that the Ground Goblin had no purpose anymore.
- Sam places a block over Bad, and places water over Bad to drown him. Ant tells Bad that they were doing this for the best of him, and Sam tells Bad to be "free," and places a sign beside Bad to stop some of the overflowing water.
- Sam crafts a stone pressure plate to stop the rest of the overflowing water, and Foolish tells Bad that he would no longer need to make any more wishes.
- Sam tells Bad that no one was going to ask him for any more wishes, and Bad heads down into the floor of the café, and covers himself. Ant uncovers Bad, and Bad can be heard mining.
- Sam tells the two that Bad was trying to dig away, and removes the water and uncovers Bad's hole in the café. Sam and Ant head down into the floor of the café, and Sam places water.
- Sam removes the water, and mines a bit north. Ant starts mining a tunnel north, with Sam following him.
- The two come across some fire Bad had lit, and Sam helps Ant dig away at some dirt. The two then bump into Bad, and Foolish joins the three as the three chase Bad.
- Bad heads down a hole in the ground, with Foolish, Ant, and Sam joining him. Bad demands the three to get out of the hole, and Sam tells Bad that he though the other hole at the café was the Ground Goblin's hole.
- Bad tells Sam that the hole was the new Ground Goblin hole, and demands the three to go away. Bad places scaffolding to the side of the hole, and Bad mines out of the hole, with Sam, Ant, and Foolish chasing after him.
- Bad heads to an underwater pond, and digs a hole there. Sam and Ant join him, with Foolish watching the three.
- Sam asks Bad where they were heading, and Bad demands the two to get out. Bad tells the three that the Ground Goblin owns all holes in the ground, and Bad demands the two to get out again.
- Bad uses water to get out, and Foolish and Sam follow him. Bad tries using scaffolding out of the underground pond, but Foolish breaks the scaffolding.
- Sam attacks Bad, and Bad manages to use scaffolding out of the underground pond. Sam, Foolish, and Ant chase Bad, and bad states that he was going back to his original home.
- Sam chases Bad to the Cat Maid café, and Bad heads into the floor of the café, and covers himself. Sam mines down into the tunnel, and finds Bad mining into the side of the tunnel, also setting himself on fire.
- Sam places water for Bad, and Ant joins the two in the tunnel, with Foolish mining into the tunnel. Bad digs down a bit, and Foolish asks him if he could still make his wish with the yellow dye.
- Bad tells Foolish if he went away, he would give him a wish. Sam asks Foolish what all three of them wish for, and Foolish decides for just him to leave when he makes the wish.
- Foolish gives Bad the yellow dye, and requests him to "paint him like one of his French girls." He gives Bad an item frame, and Bad tells Foolish that he would complete the wish in three Thursdays.
- Bad builds around himself, and Foolish suspects Bad of scamming him. Bad places up a gold nugget in the item frame, and Foolish heads out.
- Sam removes the gold nugget from the item frame, and returns it to Bad. Bad states that he was a master of abstract art, and Foolish rejoins the three.
- Bad places the gold nugget back in the item frame, and Foolish tries to leave. Sam places water in the area Bad was in an attempt to drown him, and Bad puts on his helmet.
- Ant asks Bad what he felt about an image he had, and Sam removes the water and item frame. Ant tells Sam to place the item frame back, and Sam does so.
- Ant puts up an image of Skeppy, and Bad approves of Ant's offering. Bad allows Ant to come to visit him anytime, and Sam, Ant, and Foolish head out through the tunnel, and Ant covers up the tunnel.
- Sam suggests that they find Bad, and Bad head out of the café to meet the three near the café. Ant removes some blocks near the café, and Bad asks the three if the Ground Goblin would be a good addition to Ant's animal sanctuary.
- Foolish, Ant, and Sam agree with Bad, and Sam heads off to check on Fran. Foolish asks Bad for his boots, and Bad refuses.
- Sam uses his trident to near Eret's castle, and throws away stone. He heads onto the Prime Path, and heads down the path to Ant's animal sanctuary to check on Fran near the strider pen.
- Foolish and Bad join Sam near the Prime Path, and the three hang out there. Sam throws his trident at Foolish, and Ant joins the three.
- The four hang out, and Sam throws his trident at Foolish again. Foolish head over to some empty pens, and places back a fence post.
- The four continue to hang out by the animal sanctuary, and the four head onto the Prime Path. Sam searches some chests, and Bad places a torch.
- The four hang out by the animal sanctuary, and Sam throws away spider eyes and searches chests. Sam throws away rotten flesh, and heads done the Prime Path to the top of the arctic pen.
- Ant joins Sam, and Foolish head over to them. Sam heads onto the Prime Path, and attacks Ant.
- Sam throws away rotten flesh, and heads down the Prime Path through Eret's castle. He continues down the Prime Path, and Ant meets him there near the Community House
- Sam asks the three if they would like to help him get Fran back to his house, and continues down the Prime Path. Foolish and Ant are unsure, and Sam meets Foolish on the path to Eret's castle.
- Sam heads to the stairs of Eret's castle, and suggests using a stasis chamber method. Ant and Foolish head down the Prime Path to rejoin Sam, and Ant agrees of using the method.
- Sam continues down the Prime Path, and requests for someone to come with him. He decides to go to the Big Innit Hotel, and uses his trident to fly to the top of the Community House, and uses his trident to fly onto the Prime Path.
- Sam continues down the Prime Path to Oogway's pen, and visits Oogway. Foolish meets Sam by the pen, and Ant leaves the VC.
- Sam continues down the Prime Path, and Foolish asks him if they could blow up the Big Innit Hotel. Bad and Sam support the idea, and Sam continues down the Prime Path.
- Sam suggests to blow up Puffy's Pokémon Center, finds Foolish's sign there, and heads inside. He heads through a hole in the floor, and Foolish meets him there, and asks if he could blow up the hotel.
- Sam tries using water out from below the Pokémon Center, and Foolish breaks him out. Sam asks Bad if he had left the sign, and heads down the Prime Path with Foolish to Tommy's base.
- The two find the image over the entrance of Tommy's base, and Sam suggests to Foolish that they restore the image. Sam places blocks over the entrance of Tommy's base, and asks Foolish to place down item frames.
- Foolish places item frames, and Sam removes part of the image in an attempt to remove the entire image. Sam throws aside the image, and tries to take down the entire image by removing the image at the bottom left.
- Sam places back the images, and Foolish tries removing the image from the bottom left of it. Foolish ends up making the bottom left corner of the image disappear, and he and Sam remove the image.
- Sam places back an image, and Foolish decides to put up an image of Sam. Sam throws away a cut sandstone slab, and Foolish places it onto Tommy's base.
- Bad joins the two, and heads to the top of Tommy's base. Foolish put up an image of him and Sam over the front of Tommy's base, Ant rejoins the VC, and Foolish later removes the image.
- Foolish puts up an image from one of Sam's streams, and Sam removes the image and puts it back up. Sam removes the image, and throws it away on the roof of Tommy's base.
- Foolish puts up an image of Sam opening a bottle of Dr. Pepper, and Sam removes the image and throws it away. Foolish put up an old image of Sam, and Bad heads down from the roof of Tommy's base.
- Bad digs down a bit at the front of Tommy's base by the image, and Bad throws away the images that made up the Tommy image onto the roof.
- Sam removes the image, and Foolish puts up an image of Sam. Sam decides to get a sign to leave for Tommy from Sam Nook, and heads to the front of Wiggles' house.
- Sam heads onto the Prime Path, and gets a piece of wood from Tommy's base. He throws away an image, and finds a sign at the front of Tommy's base to put on the side of the image to indicate that Sam Nook had been at Tommy's base, and plays a clip of Sam Nook's voice.
- Sam heads onto the Prime Path before rejoining the two by the front of Tommy's base, and Foolish places four item frames on the side of Tommy's base.
- Sam makes a board for Foolish by the side of the path to Tommy's base, and Foolish removes the item frames. Sam builds onto the board, and Foolish adds item frames to it.
- Sam gets an item frame from Wiggles' house to add, and throws away seeds. He removes part of the board, before placing it back.
- Foolish decides to get his steak item frames, and heads down the Prime Path. Sam follows him, and heads to Tommy's advice machine to check the request chest and hopper there.
- Sam heads to Hutt's Pizza to check the chests there, and heads out to make a trident pool near the Prime Path to head to a tree on Tommy's land.
- Sam heads to the table, and meets Bad at the front of Tommy's base. He heads to the top of Tommy's base, and throws away the images there.
- Sam throws away dirt, gunpowder, a gold nugget, bones, arrows, string, andesite, and scaffolding. He heads down from the roof, where Foolish and Ant rejoin the two.
- Ant gives Sam item frames, and Sam adds onto the board to add the item frames. Sam removes some grass and flowers from the front of the board, and oves a dandelion and throws away some seeds.
- Sam plays "catch" with Bad using a splash potion of Fire Resistance and his trident, and Sam throws out his trident again, and Bad misses.
- Sam throws out his trident again, and Bad manages to catch it. He throws it out again, and Bad runs down the Prime Path to catch it, but fails.
- Bad continues down the Prime Path, with Sam throwing his trident in the direction he went. Sam throws out his trident again, and Ant removes part of the image of Sam, and removes it.
- Sam tells Ant to transfer the image onto the board, and throws out his trident again. Sam accidentally places his trident in an item frame, and retrieves it.
- Bad tells Sam to throw his trident higher above the hill, and Sam throws his trident over the hill. Sam throws his trident again, and Bad tell him to throw it lower.
- Bad throws out his trident again, and Bad tells him to throw his trident higher. Sam throws his trident over the hill, and throws his trident again.
- Sam throws his trident again, and Bad nearly catches it. Sam throws his trident again, and throws his trident out once more.
- Sam throws his trident again, and Bad nearly catches it. Sam throws his trident two more times, and Bad nearly catches it on the second try.
- Foolish puts up a meme about Sam, and Sam removes the image and throws it into Tommy's stone mine. Sam walks along the Prime Path before returning to the board to find that Ant had put up an image of Skeppy, Bad, himself, and Sam.
- Sam calls Bad to head over, and removes part of the image accidentally. Bad rejoins the three, and Sam removes the image to put it up again.
- Sam accidentally removes part of the image, and takes down the entire image to put it back up. Foolish removes the image to replace it with a Sam meme.
- Sam removes the image, and throws it away. Ant puts up a screenshot of the image of Schlatt by Schlatt's grave from Schlatt's funeral, and Foolish removes the image to replace it with a Sam meme.
- Sam removes the image, and throws it away. He asks for a flint and steel to burn the old images, and Foolish puts up an image of Sam edited onto a scuba diver.
- Foolish removes the image, and throws it aside. He replaces the image of Sam edited to be wearing a suit, and Sam creates an image.
- Sam removes the image from the board, and throws it away. He puts up a meme, and Foolish removes the image to replace with a reaction image of him.
- Bad removes part of the image, and Sam tries placing part of the image back up, but ends up throwing away part of the image and the entire image.
- Ant puts up a reaction image of Bad, and Bad removes the image before placing it back up. Sam heads to the roof of Tommy's base, and heads onto a tree.
- Sam returns to the ground, and suggests that they go to Bad's mansion. He heads over the hill of Tommy's base, and heads onto the Prime Path.
- Sam heads down the Prime Path to the front of Bad's mansion, where Foolish meets him. Foolish asks Bad for some quartz, and Bad tells him that he can't steal any of his quartz.
- Sam continues down the Prime Path, and uses his trident to head up a water stream of a tower. Bad finds that someone had stole some quartz, and Foolish tells Bad that he did not steal any quartz.
- Sam throws his trident at Bad, who was near the wall of his mansion. Bad asks Foolish where he placed the quartz, and Foolish tells him that he did not steal any of the quartz.
- Sam asks Bad what was stolen, and Bad responds that someone had stolen some quartz. Sam throws outs his trident a couple of times, and heads down onto a trident parkour tower near the Big Innit Hotel.
- Sam uses his trident to another trident parkour tower, and heads down onto the Prime Path to the hotel. Bad still accuses Foolish of stealing his quartz, and Foolish denies that he had stolen any quartz.
- Bad tells Foolish that he had stolen his land (L'Sandberg), and Foolish tells him that he was the one who pranked his mansion with upside down T's.
- Sam takes three diamond blocks from the front of the hotel, and uses his trident into the hotel. He checks the chest there, and Foolish tells Bad that Fundy had made the upside down T's, and Sam heads into Skeppy and Bad's suites.
- Ant joins Sam, and Sam searches chests in Bad's suite. The two head into Skeppy's suite, and the Tubbo 5 suite.
- The two head to Room 9, and Sam, Ant, and Bad meet Foolish at Foolish's suite. Sam checks chests at the suite, and finds the damage done to the hotel.
- Sam uses his trident to a pond near the Prime Path to the hotel, and uses his trident to fly back to the suite. He joins Foolish on the roof of the hotel, and uses his trident to fly to the top of the barrier staircase.
- Sam shoots at Foolish, and uses his trident to fly to the roof to meet Foolish and Ant. Ant and Sam spot the block over Bad's mansion, and Sam gets his trident ready to fly to the block, but Ant stops him.
- Ant and Foolish use their trident to fly to the block, with Sam uses his trident to fly to the block. Foolish heads off the block, and Sam arrives at the block.
- Sam reads the four secrets on the block, and heads down into a water pool of Bad's mansion, where he finds Foolish at the front of Bad's mansion.
- Sam heads down the Prime Path, and uses his trident to fly to the side of the hotel where Bad was. Sam and Bad heads into Foolish's suite, and Sam attacks Bad.
- Sam shows Bad one of the diamond blocks, and builds Skeppy using them. Bad steals them, and Sam chases Bad down the ladders of the hotel to the Bear suite, where Bad places the diamond blocks in an ender chest.
- Sam gets diamond blocks from the ender chest to build Skeppy, and mines them before Bad could steal them. Sam places his diamond blocks in the ender chest, and attacks Bad as he heads down the ladder.
- Bad heads onto another floor, and Sam heads down to the first floor of the hotel. Sam uses water out of the hotel, and meets Foolish at the entrance.
- Sam heads down the Prime Path, and asks the three if they can help him get Fran back to his house. Foolish is unsure about helping, and Sam decides to head to his base to set up the stasis chamber there.
- Sam tells the three that he needed someone has to be at his base. He asks Bad if he had two ender pearls, and Bad responds that he had none.
- Sam decides to get ender pearls from the prison, and uses his trident to fly to the front of Bad's mansion, and to the entrance of the prison.
- Sam mines through the redstone of the portal to get ender pearls from a barrel. He gets stuck in the pistons when placing them back, and ender pearls out.
- Sam fills in the wall, and uses his trident down the Prime Path to near McPuffy's and uses his trident down the Prime Path. he realizes he needed soul sand, and uses his trident to near Punz's base, knowing Punz might have some.
- Sam refills his water bucket at Punz's pond, and asks Foolish if he had any soul sand. Foolish states that he had none, and Sam heads down the path to Punz's backyard.
- Foolish asks Sam how much soul sand he needed, and Sam responds that he needed two for both stasis chambers. Sam heads inside Punz's tower, and uses his trident to fly to the top of the tower.
- Sam heads down the tower, and finds Tommy's gift to Punz on one of the floors. He heads down to Punz's villager trading hall, and searches a chest there.
- Sam checks the trades of Punz's villagers, and heads down another floor to check the chests there. Foolish tells Sam that he knew somewhere that had soul sand, and asks if soul soil could work.
- Sam tells Foolish that he needed soul sand, and gets kelp from a chest. Sam considers getting Fran back the way he had came, and finds soul sand in a chest.
- Sam heads down the tower, and uses his trident down the Prime Path to Ant's animal sanctuary. He tells the three that he needed someone to go to his house, and places back a torch his water bucket destroyed.
- Sam mines down near the strider pen, and Foolish asks Sam if he could make his own stasis chamber to get back from his base. Sam starts making his stasis chamber, and decides to make Foolish one.
- Sam mines out another stasis chamber, and continues to work on both of the chambers. He adds water, and places kelp in one of them, and removes the kelp.
- Sam tries adding kelp to another chamber, and removes some water before placing it back. He finishes placing the kelp, and removes it.
- Sam makes an infinite water source, and suggests for him to ride the strider after the rain stops. He places water from the chambers into the water source, and places water back into the chambers.
- Foolish suggests of taking the strider out during the rain, and Ant refuses for him to do so. Sam tells Foolish to come to Ant's animal sanctuary, and tries to place an ender pearl in the chambers.
- Bad leaves the game, and Foolish joins Sam. Sam finds the chambers not deep enough, and digs them a bit deeper. He places back the soul sand along with the kelp, which he removes, and places an ender pearl in one of the chambers while Foolish heads to the strider pen.
- Sam calls Foolish to the chambers, and asks Ant to come to the animal sanctuary. He gives Foolish an ender pearl, and tells him to throw in into one of the chambers.
- Foolish throws an ender pearl into one of the stasis chambers, and the two head down the Prime Path through Eret's castle. Sam uses his trident to fly to the top of Alyssa's house, and to near the community Nether portal.
- Sam refills his water bucket, and gets into a boat on the ice path to his base. Foolish meets him there, and the two head down the ice path to Sam's portal.
- The two head through the portal, and Sam uses his trident his base. He starts mining a chamber, and finds that he did not have a chamber at his base.
- Foolish meets Sam there, and Sam heads to George's room to find that there was a chamber there. Sam places an ender pearl in the chamber, and Foolish meets him at George's room.
- Sam tells Foolish to flip the trapdoor when he tells him to, and tells Ant to flip the trapdoor of his other stasis chamber. Ant teleports Sam back, and Sam unsits Fran and puts the lead on Fran.
- Sam tells Foolish to flip the trapdoor, and Foolish teleports him back to George's room. Sam tells Ant to flip the trapdoor of Foolish's stasis chamber, and Sam lets Fran sit as Ant teleports Foolish back to the animal sanctuary.
- Sam heads out of George's room, and returns to unsit Fran. Sam walks around outside with Fran, and lets Fran sit so he could feed her.
- Ant and Foolish leave the VC, and Sam ends his stream.
October 8, 2021[]
- Bad starts on a trident parkour tower near the Prime Path of his mansion with George in VC.
- Bad deposits bones in a chest near the wall of his mansion, and gets stone bricks. He heads onto the Prime Path, and heads to the front of his mansion, and walks around.
- Bad heads down the Prime Path, and considers tearing down the wall around his mansion since he did not feel like finishing it. He returns to the front of his mansion, and walks around.
- Bad continues down the Prime Path, and heads to the top of Tommy's base. He continues down the Prime Path, and heads to the front of his mansion.
- Bad walks along the toll gate, and walks around the front of his mansion. He heads down the Prime Path, and heads to the hill of Tommy's base.
- Bad continues down the Prime Path to the front of his mansion, and walks along the toll gate. He heads onto the Prime Path, and heads to under the Prime Path.
- Bad heads down the Prime Path, and heads to the front of his mansion. He heads near his mansion to search a chest there, and heads near the remains of George's McDonalds.
- Bad heads to his statue garden, and towers up onto the platform in front of Callahan's statue. He heads down to build onto the staircase, and heads back up again.
- Bad heads down to the Wheat Baby's statue's wagon. He heads down the Prime Path to the front of his mansion, and searches chests there.
- Bad heads onto the Prime Path, and throws away rotten flesh. He gets stone bricks from a chest nearby, and decides to get more cobblestone.
- Bad walks along the wall around his mansion, and heads near the Wheat Baby statue and his mansion. He walks around, and heads near his hot wing statue.
- Bad heads onto the Prime Path, and walks around the area, and removes some blocks. He heads onto the Prime Path and the side of his mansion.
- Bad heads to behind his mansion to near Tommy's build. He heads near the remains of George's McDonalds, and walks along the wall around his mansion.
- Bad heads near his statue garden, and heads up to the platform in front of Callahan's statue. He heads back down from the platform, and heads up it again, only to be hit off by the delayed damage he took.
- Bad heads back up the platform, and heads down near the hot wing statue. He heads to behind the Wheat Baby statue, and heads back to the platform.
- Bad heads down from the platform, and heads near the Wheat Baby statue's wagon. He heads back to the platform, and heads down to near the wagon.
- Bad returns to the platform, and George gives Bad damage effects. Bad heads down onto the wagon, and George gives him more damage effects.
- Bad heads up the platform, and returns back down from the platform. He heads back to the platform, and George uses damage effects to kill Bad.
- Bad spawns behind Puffy's Pokémon center, and heads down the Prime Path. He returns to the platform to retrieve his stuff, and heads down to near the Wheat Baby statue wagon.
- George gives Bad a damage effect, and Bad searches a chest by the wall around his mansion. He then logs off by the wall around his mansion, and logs onto the MCC practice server.
- George later leaves the VC, and Bad later logs back on. Bad walks down the Prime Path, and searches a chest at the toll gate.
- Bad gets rotten flesh and melon slices from chests at his mansion, and heads to an image of Quackity near the Master Oogway shrine. He heads to an image of Tommy, and more images of Quackity and George.
- Bad heads near one of Eret's towers, and heads to Quackity's cow farm. He throws away string, and returns to the cow farm.
- Bad searches a chest at the cow farm, and deposits stone and rotten flesh in a chest outside the farm. He harvests wheat from the farm nearby, and replants.
- Bad breeds the cows at the cow farm, and throws away seeds. He searches a chest at the farm, and harvests more wheat.
- Bad replants, and walks around. He deposits rotten flesh and wheat, and gets seeds to replant the farm.
- Bad accidentally tramples a wheat crop, and deposits bones to get a diamond hoe from a chest to plow part of the farm. He replants, and deposits seeds.
- Bad gets bones to craft into bone meal, and bone meals wheat crops. He harvests more wheat and replants, and deposits seeds and wheat.
- Bad retrieves wheat to breed the cows at the cow farm. He walks along the farm, and fixes the staircase out.
- Bad walks along the farm, and butchers a cow. He deposits the diamond hoe in a chest, and butchers more cows.
- Bad heads back to the edge of the cow farm, and deposits leather and cobblestone. He harvests wheat, and replants.
- Bad crafts bone meal, and bone meals wheat crops to harvest and replant. He walks along the edge of the cow farm, and breeds the cows at the cow farm.
- Bad deposits seeds in the chest within the cow farm, and walks along the cow farm. He heads to the cow farm, and harvests wheat and replants.
- Bad walks around, and heads back to the edge of the cow farm. He walks along the cow farm, and harvests more wheat and replants it.
- Bad deposits seeds and wheat, and retrieves wheat to breed the cows. He finds a hole in the wall of the cow farm, and patches it.
- Bad kills a cow that escaped the cow farm, and ends his stream on the edge of the cow farm.
October 9, 2021[]
- Hannah starts by one of Eret's towers, and plans of rebuilding the Pickle statue.
- Hannah heads across the bridge over the crater. She heads into the crater a bit, and accidentally makes a creeper blow up part of the crater.
- Hannah fills in the creeper hole, and considers removing the ravager in her house. She heads out of the crater, and finds the images put up nearby.
- Hannah heads down the Prime Path to the front of Tommy's base, and finds the image of Sam there. She tries to enter Tommy's base, and breaks part of Tommy's base to peek in.
- Hannah places back the block, and heads down the Prime Path. She heads near the statue of George's water bottle, and uses her trident down the Prime Path.
- Hannah continues down the Prime Path, and considers making the server autumn themed. She continues down the Prime Path, and finds the image of Foolish in a shark costume.
- Hannah continues down the Prime Path, and heads to the front of the Community House. She considers making the server Halloween themed, and heads to the community Nether portal.
- Hannah heads to the community tree farm, and searches a chest there. She heads to Punz's chunk, and heads to Michael's donor hall.
- Hannah uses his trident to fly to the land near where the Pickle statue used to be. She decides to rebuild the statue there, and heads to the front of her house.
- Hannah decides to keep Puffy's prank on her house, and heads inside. She searches chests and her ender chest, and checks her disc chest to find that Karl had not returned some of her discs.
- Hannah searches chests and her furnaces and blast furnaces, where she finds the smooth stone that she was smelting for Sam to build the bank. She heads near the bank, and heads to the entrance.
- Hannah heads near her graveyard, and searches chests in front of her house. She heads to the front of the bank, and uses her trident to fly to the inside of Punz's chunk and to the Las Nevadas road.
- Hannah heads down the Las Nevadas road, and uses her trident to fly to the front of the tunnel to Las Nevadas. She heads to the toll booth in the tunnel, and uses her trident to Las Nevadas.
- Hannah heads to the gas station, and heads to the chapel bridge. She unequips her armor, heads to Purpled's tent, and searches the chests there.
- Hannah searches chests near the tent, and heads to the restaurant. She gets tropical fish from a chest, and heads to the seats of the stage and stage.
- Hannah heads to the hotel, and jumps down from the top floor to the pool area. She uses her trident near the fountain, and dies from fall damage.
- Hannah spawns back at her house, and gets a spare sword from her ender chest and searches chests. She gets carrots from a chest in front of her house, and heads down the Las Nevadas road to Las Nevadas to retrieve her stuff.
- Hannah puts on her boots, and notices the image on the side of the strip club. She heads to the entrance of the strip club, and heads to Fundy's yacht using her trident.
- Hannah uses her trident off the yacht, and heads to the Eiffel Tower. She takes a screenshot with the Eiffel Tower in the background, and heads up the top of the Space Needle.
- Hannah does an MLG off the Space Needle, and heads to the pool area. She uses her trident to fly to the second level of the pool area, and heads inside Wilbur's burger van.
- Hannah searches the chest in the van, and heads to the cow farm. She decides to go to Foolish's summer home, uses her trident to fly onto the wall of Tubbo's outpost, and heads within the outpost.
- Hannah head to the front of the escape shaft, and heads down the Las Nevadas road. She heads to the main spawn, and heads down the Las Nevadas road.
- Hannah decides to head to Foolish's build, and heads to the community tree farm. She heads down the Prime Path to Foolish's build, and searches the chests there.
- Hannah heads inside the build, and searches chests. She walks around Foolish's build, and continues down the Prime Path, and decides to go check out the prison.
- Hannah continues down the Prime Path, and decides to go to Kinoko Kingdom later. She continues down the Prime Path to Bad's mansion, and continues down the Prime Path.
- Hannah heads to Puffy's Pokémon Center, and takes the image of Karl there. She heads back onto the Prime Path, and continues down the Prime Path to near Punz's base.
- Hannah heads down the path to Punz's backyard, and uses her trident out of Punz's backyard. She decides to rebuild the Pickle statue, and gets cacti from Sam's chests by the bank.
- Hannah searches a chest at the front of her house, and deposits an egg, sand, dirt, oak planks, a lead, rotten flesh, tropical fish, bones, a lantern, string, netherrack, a chest, spider eyes, and a Mending book. She then gets sand and gravel, and considers getting more sand from Foolish's summer home.
- Hannah gets more gravel, lime concrete, and black concrete from her house, and heads to her basement to get more sand. She decides to get sand from Purpled, and uses her trident.
- Hannah heads down the Las Nevadas road, and uses her trident to Las Nevadas. She considers making a thrift store, and gets sand from Purpled's tent.
- Hannah heads off, but returns to Purpled's tent to get more sand from a chest by the tent. She deposits melons, and heads to the river near her barn.
- Hanna equips some of her armor, and kills squids. She searches chests in front of her house, and gets green dye from her house.
- Hannah heads to her basement, and gets white dye. She deposits a map image, and gets bone blocks.
- Hannah deposits some sand, and harvests cacti near Fundy's battle arena. She returns to her house to retrieve smooth stone and put cacti in her furnaces.
- Hannah throws aside some sand, and adds coal to the furnaces. She deposits smooth stone, and retrieves sand.
- Hannah heads to the porch of her house, and walks along her path. She heads to her graveyard, and returns to her house to retrieve green dye.
- Hannah crafts bone meal, and throws aside some bone meal and a bone block. She deposits some bone meal and a bone block, and crafts white dye for lime dye.
- Hannah throws aside some white dye, and deposits some in a chest. She crafts lime concrete powder, and throws aside sand.
- Hannah crafts more lime concrete powder, and deposits sand and gravel. She towers up using the concrete powder in the river nearby, and places water to convert the powder to concrete
- Hannah mines the lime concrete, and continues towering up with the lime concrete powder. She puts down water to convert the powder to concrete, and mines the lime concrete.
- Hannah crafts black dye, and crafts black concrete powder. She throws aside an image, but retrieves it and throws aside some black concrete powder.
- Hannah decides to put up the image somewhere, and finds the hay bales at her barn gone. She equips her armor, and retrieves black concrete powder to tower up within the river.
- Hannah places water to convert the powder to concrete, and mines the black concrete. She converts the rest of the black concrete powder to concrete, and heads to land.
- Hannah starts to rebuild the Pickle statue, and later uses her trident near her barn. She gets red dye from a chest at the front of her house, and crafts pink dye for pink concrete powder.
- Hannah converts a piece of pink concrete powder to concrete, and searches a chest. She converts another piece of pink concrete powder to concrete, and returns to the Pickle statue to remove a block from the old statue.
- Hannah uses her trident to fly to the top of the statue, and continues rebuilding it. She uses her trident to land to view her work, and deposits red dye, and pink dye at the front of her house.
- Hannah heads to her house to get sunflowers, and deposits them to get orange tulips. She crafts orange dye for orange concrete powder, and deposits pink concrete powder and gravel.
- Hannah towers up using the orange concrete powder, and places water to convert the powder to concrete. She mines the orange concrete, and continues rebuilding the statue.
- Hannah crafts orange dye, and crafts more orange concrete powder. She towers up with the concrete powder, and places water to convert the powder to concrete.
- Hannah mines the orange concrete, and continues to rebuild the statue. She kills a squid, and adjusts part of the bow of the Pickle statue.
- Hannah takes a screenshot of the statue, and gets pink concrete powder and pink dye from the front of her house. She crafts more pink concrete powder, and gets red dye.
- Hannah deposits orange tulips and orange concrete, and crafts pink dye to craft more pink concrete powder. She towers up with the pink concrete powder in the river.
- Hannah places water down to convert the concrete powder to concrete, and mines the pink concrete. She replaces the orange concrete of the statue with the pink concrete, and adjusts part of the statue.
- Hannah uses her trident to land, and gets oak planks from the front of her house to craft oak signs. She throws away sticks, and deposits ink sacs.
- Hannah heads near her farms, and removes a block nearby. She heads to the statue, and heads down her path and the Prime Path.
- Hannah heads near the entrance to Punz's backyard and Ponk's pet graves, and decides to make a statue there. She searches a chest at Ponk's pet graves, and kills squids.
- Hannah starts building the statue, and crafts more black concrete powder. She throws away pink dye, and deposits it in a chest.
- Hannah towers up using the black concrete powder in the lake at the front of Punz's backyard, and places water to convert the concrete powder to concrete.
- Hannah mines the black concrete powder, and searches a chest behind Ponk's pet graves. She continues building, and towers up with lime concrete powder.
- Hannah places water down to convert the concrete powder to concrete, and mines the lime concrete. She continues building, and gets bone meal from a composter near Ponk's pet graves to deposit.
- Hannah crafts more lime concrete powder, and towers up with the concrete powder. She places water down to convert the powder to concrete, and mines the lime concrete.
- Hannah continues building, and crafts more lime concrete powder, and towers up with the concrete powder. She places water down to convert the powder to concrete, and mines the lime concrete.
- Hannah searches a chest behind Ponk's pet graves, and retrieves pink dye from a chest. She crafts more pink concrete powder, and converts some into concrete.
- Hannah continues to build, and uses the dance mod. She resumes building, and decides to give the statue devil horns.
- Hannah heads down the Prime Path and her path, and gets rose bushes from one of Sam's chests by the bank. She crafts red dye for red concrete powder, and continues down the Prime Path.
- Hannah returns to the statue, and heads to Ponk's pet graves. She crafts black concrete powder, and towers up using it.
- Hannah places water to convert the concrete powder to concrete, and mines the black concrete. She uses her trident to fly to the top of the statue, and heads down to tower up with red concrete powder.
- Hannah places water to convert the concrete powder to concrete, and mines the red concrete. She uses her trident to fly to the top of the statue, and starts to add devil horns to the statue.
- Hannah removes the horns, and searches chests at Ponk's pet graves. She heads down the Prime Path and her path, and decides to give the statue a witch hat.
- Hannah gets cornflowers and red dye from her house, and crafts blue dye for purple dye. She crafts purpled concrete powder, and searches her composter.
- Hannah searches a chest, and crafts more black concrete powder. She heads down her path and the Prime Path, and returns near the statue to tower up using purple and black concrete powder.
- Hannah places water to convert the powder to concrete, and mines the black and purple concrete. She uses her trident to fly to the top of the statue, and starts making a witch hat on the statue.
- Hannah heads down to view her progress, and uses her trident back up to adjust the hat. She removes the hat, and starts remaking the hat above the statue
- Hannah returns to the ground to view her progress, and uses her trident back up to remove the hat. She starts to remake the hat, and Fundy joins the game.
- Hannah messages Fundy if he knew how to build a witch hat, and Fundy responds that he knew how to build one. Hannah asks Fundy for help, and Fundy asks her where she was.
- Hannah tells Fundy that she was in front of Punz's house, and Fundy tells her to give him over thirty minutes since he was out of berries. Hannah continues to work on the witch hat.
- Hannah heads down, and uses her trident to fly to the Prime Path. She views her progress, and spots Fundy heading down the Prime Path.
- Hannah follows after Fundy, and gets his attention. She asks Fundy if he liked how she designed the witch hat on the statue, and Fundy views the statue.
- Fundy comments that the hat looked like "purple poop," and that the frog statue's neck was too skinny. Hannah tells Fundy that the statue was not finished, and gets lime concrete from a chest to fill in the rest of the statue.
- Fundy gives Hannah some berries, and Hannah gives him a carrot. Hannah asks Fundy if he could make a better witch hat for the statue, and the two head to near Ponk's pet graves.
- Hannah gives Fundy black concrete, and Fundy towers up to give the statue pupils by placing netherrack in item frames. Hannah comments on the new addition to the statue, and Fundy asks her how she wanted the hat to look.
- Hannah tells Fundy that she was unsure, and that the current hat of the statue was her fourth attempt. Hannah gets red dye from a chest at Ponk's pet graves, and gives Fundy purple concrete.
- Hannah searches a chest by the statue, and Fundy tells her that he needed more purple concrete. Hanna searches a chest near the statue of George's water bottle, and tells Fundy that she ran out of gravel.
- Hannah searches chests near where the beacon used to be, and searches chests at Ponk's pet graves. She gets gravel from Puffy's material chests by Puffy's Pokémon Center, alerts Fundy that she had found some gravel, and crafts purpled concrete powder.
- Hannah throws away white concrete, and converts the powder to concrete. She goes to Fundy, who she finds in a hole jumping on a honey block.
- Hannah gives Fundy the purple concrete, and crafts black concrete powder to convert into concrete while Fundy removes the hat on the statue. Hannah watches Fundy, and Fundy asks her what type of hat she wanted for the statue.
- Hannah tells him that she wanted a wizard hat for the statue, and watches Fundy work on the witch hat. Hannah fixes the bottom of the statue, and the two view their work.
- Hannah gives Fundy carrots, and removes the bottom part of the statue. She joins Fundy on the Prime Path, and Fundy asks what had happened to L'Targay.
- Hannah tells him that the store was destroyed, and Fundy gives her a soul lantern and some leftover lime concrete. Fundy gives Hannah a honey block, and Hannah returns it to him and gives him some leftover pink concrete powder.
- Hannah tells Fundy to follow her, and lets Fundy follow her down the Prime Path. She decides to give Fundy the ravager in her house, and Fundy removes George's diamond pickaxe from an item frame of the arch of the Prime Path.
- Fundy continues down the Prime Path past Hannah, and Hannah follows him to the image of Foolish. Hannah lets Fundy follow her down the Prime Path, and Fundy heads to the community tree farm, where he leaves a diamond pickaxe in an item frame.
- The two continue down Hannah's path, with Hannah stopping at the front of her house. Hannah tells Fundy to wait outside since the present was inside her house, and Fundy walks down the path and heads to the Pickle statue.
- Hannah follows Fundy to the statue, and the two head to Hannah's house. Hannah presents Kanye the ravager as Fundy's present, and the ravager attacks her.
- Hannah retreats to the exit of her house, and Fundy kills the ravager. Hannah gets pufferfish, and gives them to Fundy as a new present.
- Fundy tells Hannah that the ravager died to her thorns armor, and Hannah tells him to eat the pufferfish. Fundy sets his spawnpoint, and searches a chest at Hannah's house.
- Hannah places a soul lantern, and gets a honey bottle. Fundy places a honey block, and bounces on it.
- Fundy removes the honey block, and Hannah removes the edited image of Ponk on her bed. She places the item frame on a wall, and Fundy places his diamond pickaxe in the item frame briefly.
- Fundy tells Hannah to attack him so he could lose hunger, and eats some pufferfish. Fundy then counts down from three, and lets Hannah kill him.
- Fundy spawns back at Hannah's house, and Hannah returns his things along with the saddle of the ravager. Fundy heads out, and gets onto a llama near the bank.
- Hannah heads out, and spots that the llama Fundy was riding was glitching, and kills the llama. Fundy and Hannah head through a hole into Ponk's cave, and searches chests there.
- Hannah finds a chest with an enchanted diamond chestplate, and alerts Fundy of the chest. Fundy equips the chestplate, searches chests, and gets a creeper head from a chest to wear.
- Hannah blocks off part of the cave, and places water so she and Fundy can exit Ponk's cave. Fundy rows around in a boat, and Hannah places water briefly.
- Fundy does a boat glitch, and Hannah places water for him to get him back down to the ground. Fundy towers up, and does the glitch again before returning to the ground and leaving the game.
- Hannah then ends her stream.
- Michael starts behind his storage chests, and walks around.
- Michael walks along the top of his storage chests and heads to his new base. He heads out, and deposits wheat, carrots, spider eyes, raw porkchops, bones, arrows, and dirt.
- Michael deposits TNT in his ender chest, and searches chests. He deposits rotten flesh and flint, and gets leather.
- Michael searches his chests, and walks along the top of his storage chests. He heads down the bridge of his portal, and heads to the swamp below to collect sugar cane.
- Michael searches his storage chests and ender chest, and heads through his portal. He heads down his ice path, and returns to the Greater Dream SMP.
- Michael heads onto his path, and heads to his house. He searches chests, and heads to his basement to search the chests there, and gets an ink sac.
- Michael heads back to the first floor of his house, and deposits string. He gets paper, and crafts a book.
- Michael searches chests, and heads to his basement to search the chests there. He gets a feather, and crafts a book and quill.
- Michael heads out of his house, down his path, and changes back from his maid skin to his regular skin. He heads down the community tree farm to the community Nether portal.
- Michael searches a chest by his ice path, and crafts a dark oak boat to head down his ice path. He removes two boats at the end of the path, and heads through his portal.
- Michael returns to his area, and walks along the top of his storage chests. He walks around, and searches his chests before ending his stream.
October 10, 2021[]
- Michael starts at his base, and heads out.
- Michael gets his September sub book from his ender chest, and starts writing in his new book and quill. He deposits his September sub book in his ender chest, and gets iron blocks and iron.
- Michael crafts an anvil, and searches his ender chest. He renames his new book and quill to "MIKE'S SUBS: OCT.," and walks along the top of his chests.
- Michael heads to his new base, and heads out. He walks around, and returns to his new base.
- Michael heads to his potato farm, and continues to mine out part of a hallway. He heads to his potato farm, and continues to mine out a room a bit.
- Michael removes dirt in his base, and continues to mine out a room. He heads to his potato farm, and marks out the rest of the hallway.
- Michael mines out part of the wall, and continues mining out the room. He searches a chest at his potato farm, and returns to the room he was mining out.
- Michael crafts a crafting table, and throws away gravel. He crafts chests to set up, and deposits cobblestone, diorite, granite, dirt, leather, a dark oak boat, paper, spider eyes, ender pearls, flint, buckets, dark oak plank slabs, sugar cane, and a grass block.
- Michael continues to mine out the room, and mines coal. He deposits cobblestone, diorite, and andesite, and continues mining out the room.
- Michael mines coal, and resume mining out the room. He places torches, and continues mining out the room.
- Michael adds more torches, and continues mining out the room. He deposits cobblestone, granite, diorite, and andesite, and collects more cobblestone, diorite, and iron ore from the room to deposit.
- Michael heads back to the room, and searches a chest. He returns to the room, and mines coal and adds torches.
- Michael mines more coal, and towers up to mine more. He fills in a hole in the ground, and places a torch.
- Michael mins out the room a bit, and places another torch. He continues mining out the room, and heads out of his base.
- Michael searches a chest, and adds more coal to one of his furnaces. He unequips his armor, and retrieves iron from his furnaces.
- Michael searches a chest, and deposits iron. He smelts iron ore, and searches a chest.
- Michael heads to his new base, and searches a chest by the room he was mining out. He gets iron ore, and heads out.
- Michael searches a chest, and smelts more iron ore. He deposits cobblestone, and equips his armor.
- Michael unequips his armor, and retrieves iron from a furnace. He deposits iron, and equips his armor again.
- Michael deposits coal, diorite, string, andesite, and granite, and heads down the path of his portal. He falls off the path into the swamp below, and heads onto a tree to build onto the path.
- Michael heads through his portal, and crafts a crafting table. He crafts a dark oak boat, and heads down his ice path.
- Michael heads to the Nether hub, and returns to the Greater Dream SMP. He heads down the community tree farm, and heads near his path.
- Michael heads onto his path, and returns to his house. He deposits a spider eye, and deposits his sub book in his ender chest.
- Michael heads down the community tree farm, and heads down his Nether path. He heads back to the Nether hub, and heads to the ice path hall.
- Michael heads down an ice path, and turns around back to the ice path hall after reaching a dead end. He heads to the Nether roof, and returns to the ice path hall.
- Michael heads to an ice path, and heads down another ice path. He uncovers an ice path, and covers it.
- Michael places a torch on an ice path, and heads down the ice path. He finds that the path did not lead to Phil's blaze XP farm, and turns back down the path to the ice path hall.
- Michael heads down another ice path, and heads back to the ice path hall when the path did not lead to the XP farm. He heads down another ice path, and turns back to the ice path hall when the path did not lead to the XP farm either.
- Michael heads to another ice path, and mines to the side of it. He heads to another ice path, and uncovers an ice path.
- Michael places a torch on the path, and heads down the ice path. He heads back to the ice path hall after finding that the ice path did not lead to the XP farm.
- Michael heads down another ice path, and heads to Phil's blaze XP farm. He waits for some blazes to spawn, and unequips his armor before mending his pickaxes.
- Michael searches chests at the XP farm, and continues to mend his pickaxes. He heads out of the XP farm, and equips his armor.
- Michael places a torch on the ice path, and heads down the ice path to the ice path hall. He heads down his ice path, and heads through his portal.
- Michael returns to his area, and searches his storage chests. He gets seeds, and heads to his chicken farm to breed the chickens there.
- Michael searches his storage chests, and deposits seeds. He gets wheat and carrots, and travels and adds torches as he goes.
- Michael leads a sheep to his sheep farm, and breeds the sheep and cows at his sheep and cow farms. He travels, and adds torches as he goes.
- Michael returns to his area, and walks around. He heads to the top of his storage chests, and walks around.
- Michael heads to his new base, and heads out. He returns to his new base, and heads to the room he was mining out.
- Michael continues to mine out the room, and adds more torches. He continues to mine out the room, and deposits cobblestone, andesite, granite, diorite, and netherrack.
- Michael continues to mine out the room, and adds more torches. He deposits cobblestone, and crafts more chests to set up to deposit andesite, cobblestone, granite, dirt, and stone.
- Michael heads to the room he was mining out, searches chests, and heads out. He gets his sub book from his ender chest, and returns to his new base to continue mining out the room.
- Michael mines coal, and continues mining out the room. He mines iron, and gets stone and deposits cobblestone.
- Michael adds a torch to the wall, and mines stone from the floor of the room. He mines iron, and continues to mine stone.
- Michael crafts stone bricks, and removes part of the marker. He heads to his potato farm, and returns to the room to start replacing part of the walls with stone bricks.
- Michael removes the stone bricks, and removes the marker to replace with stone bricks along with part of the ceiling of the hallway. He fills in the wall of part of the hallway, and continues to replace the walls of the room with stone bricks.
- Michael replaces part of the ceiling of the hallway, and adds more torches to the room. He continues to mine out the floor, and finished replacing the floor of the hallway with stone bricks.
- Michael continues to mine out the floor, and deposits stone, gravel, diorite, andesite, dirt, granite, and cobblestone. He reveals that he wanted the room to keep animals, and continues mining out the floor.
- Michael adds more torches, and deposits cobblestone, andesite stone bricks, and granite. He heads out of the room, and returns to remove some of the torches, and mines iron.
- Michael removes the rest of some of the torches, and adds torches to the walls. He fills in a hole in the wall, and continues to add torches to the walls.
- Michael removes the torches, and moves them all one block up the wall. He fills in a hole in the wall, and continues to add torches.
- Michael fills in part of a hole in the wall, and continues to add torches. He gets stone and stone bricks, and crafts more stone bricks.
- Michael starts to replace the floor with stone bricks, and mines out part of the floor. He crafts more stone bricks to use to replace the floor with, and mines iron and mines out part of the floor.
- Michael removes a torch, and mines coal. He makes a staircase out, searches a chest, and heads out of the room.
- Michael returns to the room to add more torches, and starts mining out another part of the floor. He fills in a spot, and continues mining out part of the floor.
- Michael fills in another spot, and makes a staircase out. He places a grass block and dirt in one of the mined-out areas, and deposits granite, stone, cobblestone, and andesite.
- Michael gets dirt and a grass block, and continues adding dirt to another mined-out area. He heads out to search a chest, and gets grass blocks and dirt.
- Michael searches chests, and heads off. He returns to get a diamond block, and mends his diamond shovel.
- Michael places a torch, searches a chest, and deposits diamonds. He gets coal to craft into blocks, and searches a chest.
- Michael mines Silk Touched coal ore, and crafts more coal blocks. He deposits coal blocks and coal, and travels.
- Michael collects dirt, and throws away rotten flesh, arrows, and gunpowder. He returns to his area, and returns to his new base.
- Michael returns to the room to add dirt to two mined-out areas. He fills in a spot in another part of the floor, and starts mining out of part of the floor.
- Michael fills in a spot, and throws away wheat. He places grass blocks and dirt in the area, and starts mining out another part of the floor.
- Michael fills in a spot, and continues to mine out part of the floor. He searches chests, and deposits cobblestone, granite, stone, grass blocks, wheat, and seeds.
- Michael fills in a spot in one of the mined-out areas, and continues mining out part of the floor. He fills in a spot on the floor, and places dirt.
- Michael gets some grass blocks from one of the mined-out areas, and replaces them with dirt. He adds the grass blocks to another mined-out area, and gets more grass blocks from another mined-out area to spread out a bit.
- Michael gets some grass blocks from another mined-out area to spread out, and mines some grass blocks from another mined-out area to spread out as well.
- Michael adds torches to the mined-out areas, and fills in a hole in the ceiling. He fills in two spots in the wall, and fills in three holes in the ceiling.
- Michael heads to his potato farm, and ends his stream by the entrance.
October 12, 2021[]
- Puffy returns to the server, and starts at the second floor of the Community House. She heads down the Prime Path to the outdoor theatre stage, and continues down the Prime Path.
- Puffy heads to Oogway's pen, and continues down the Prime Path. She notices the frog statue Hannah had built by the entrance of Punz's backyard, and heads to Tommy's advice machine to check Box 3 for a response from Tommy.
- Puffy then goes to her base to find a chest with her request book, five diamonds, and a response from Phil. She checks her request book and response, and takes her request book and the five diamonds with her.
- Puffy heads out of her base, and heads onto the Prime Path. She heads to the boxes by Tommy's advice machine to read Phil's response.
- Puffy heads to her Pokémon center, and heads near her Pokémon center. She heads back to her base to deposit her request book in a chest, and deposits baked potatoes, potatoes, wheat, sea lanterns, feathers, bones, bone blocks, ink sacs, apples, black concrete, and a bow.
- Puffy continues down the Prime Path, and finds the picture of Sam Nook in front of Tommy's house. She continues down the Prime Path, and heads to the front of McPuffy's.
- Puffy heads to the images at the front of the Big Innit Hotel, and continues down the Prime Path to the statue of Jack. She heads to Bad's statue garden, and searches chests by the front of Callahan's statue.
- Puffy heads to Bad's mansion, and continues down the Prime Path. She continues down the Prime Path, and heads near her Pokémon center.
- Puffy heads onto the Prime Path to the L'Manberg crater, and gets some dirt. She walks around the crater, and relogs.
- Puffy continues to walk around the L'Manberg crater, and heads near her Pokémon center and Hutt's Pizza. She harvests pumpkins near Party Park, and replants a pumpkin.
- Puffy continues to harvest pumpkins, and heads back onto the Prime Path. She heads near her duck statue, and heads to Tommy's water fall and near Tommy's bench.
- Puffy heads back near her duck statue, and decides to add pumpkins around the duck statue. She heads near Tommy's advice machine, and to the top of Hutt's Pizza, and decides to add a sign to a pumpkin for any user who donates five subs.
- Puffy heads near the Prime Path, and heads near her duck statue to add a pumpkin and a sign in the pond. She heads to her base, and gets jungle planks and oak signs.
- Puffy deposits jungle planks, and heads out. She adds four pumpkins to the pond of her duck statue, and walks around her duck statue.
- Puffy adds two more pumpkins, and tries adding onto a pumpkin. She adds another pumpkin, and gets shears from a chest by her Pokémon center, and carves a pumpkin by her duck statue and moves the sign to the top of the pumpkin.
- Puffy moves a sign of a pumpkin to the top of the pumpkin, and gets black concrete powder, and a torch from a chest by her Pokémon center, and deposits dirt. She digs herself into a hill, and goes AFK.
- Puffy fills in the spot where she had dug into, and searches her ender chest. She heads to her base, and searches a chest.
- Puffy gets spruce leaves and jungle planks, and crafts sticks. She deposits spruce leaves, and gets coal for torches.
- Puffy carves a pumpkin by her duck statue, and removes a pumpkin. She crafts jack-o-lanterns, and replaces two pumpkins with them.
- Puffy heads to the front of her Pokémon center, and heads onto the Prime Path. She heads to her base to get sand and gravel, and heads out.
- Puffy searches a chest where the beacon used to be, and heads onto the Prime Path. She searches a chest by Ponk's pet graves, and continues down the Prime Path.
- Puffy heads to Foolish's summer home, and travels. She uses her trident to Ponk's platform at the ocean, and finds Shelly.
- Puffy heads to the edge of the platform, and uses her trident to land. She travels to near Las Nevadas to collect gravel, and throws away rotten flesh.
- Puffy heads near the Eiffel Tower, and travels to near Foolish's summer home to collect sand. She throws away a jungle sign, and collects more sand.
- Puffy heads out of Foolish's summer home, and a ghast destroys the portal, and Puffy returns to the Greater Dream SMP. She heads down the Prime Path, and heads near her Pokémon center.
- Puffy deposits pumpkin seeds, coal, and diamonds, and heads to her base. She throws away rotten flesh, and gets rose bushes and bones.
- Puffy crafts bone meal, and gets more bones. She crafts more bone meal, and heads to the front of her Pokémon center.
- Puffy continues down the Prime Path, and relights the portal to Foolish's summer home. She returns to Foolish's summer home, and searches chests.
- Puffy gets a sunflower from one of Foolish's chests, and places back the sunflower after finding one by Tombee. She bone meals the sunflower, and returns to the Greater Dream SMP.
- Puffy decides to make a giant pumpkin where the beet farm used to be, and uses her trident near the Prime Path. She heads down the Prime Path, and heads near her Pokémon center.
- Puffy places a sunflower and rose bush, and bone meals them. She crafts red and yellow dye for orange dye, and deposits rose bushes, some gravel, red dye, sunflowers, and some sand.
- Puffy retrieves the gravel and sand, and craft orange concrete powder. She deposits sand, and some gravel, and converts the powder to concrete near her duck statue.
- Puffy digs herself into a side of a hill to go AFK, and fills in the area she had dug into. She throws away dirt, and converts black concrete powder to concrete near her duck statue.
- Puffy adds a 2x2 pumpkin near her duck statue, and heads onto the Prime Path. She starts building the pumpkin a bit in front of her Pokémon center, and heads to the statue of George's water bottle.
- Puffy breaks part of the statue, places back the block, and towers up to look inside of the statue. She places back the blocks, and gets stone, red concrete, and blue concrete from a chest nearby.
- Puffy removes the chest, and starts building the pumpkin near the statue. She views her work, and removes her progress.
- Puffy starts building the pumpkin at the front of her Pokémon center, and views her progress from the Prime Path. She resumes building, and removes her progress.
- Puffy removes some torches, and starts to rebuild the pumpkin. She views her progress, and continues building.
- Puffy views her progress, and continues building. She views her progress, adds onto the pumpkin, and heads onto the Prime Path.
- Puffy moves some dirt near the pumpkin, and views her work. She gives the pumpkin a face, and searches chests by her Pokémon center for any green blocks.
- Puffy heads to her base, and gets orange wool. She gets red sand and green concrete from her material chests, and deposits some red concrete, blue concrete, and orange wool.
- Puffy retrieves orange wool, and replaces some blocks of the pumpkin with red sand. She removes the sand, and replaces it with orange wool.
- Puffy towers up to give the pumpkin a stem, and searches a chest by her Pokémon center. She deposits red sand orange concrete, orange wool, green concrete, red concrete, black concrete, dirt, and stone in her material chests, and replaces a pumpkin near her duck statue with a jack-o-lantern.
- Puffy adds a pumpkin near her duck statue, and ends off.
October 13, 2021[]
- Foolish starts near Eret's castle, and heads down the Prime Path to Eret's castle.
- Foolish continues down the Prime Path, and heads through Eret's castle. He continues down the Prime Path, and throws away diorite.
- Foolish searches a chest near the Community House, and heads down the community tree farm. He heads down the Las Nevadas road, and heads to Las Nevadas.
- Foolish adds a torch to the area, and gets sand from near Purpled's tent. He searches chests by the tent, and adds a torch to the area.
- Foolish removes dirt placed by endermen, and adds more sand. He searches a chest by the cow farm, and butchers cows at the cow farm.
- Foolish deposits leather, and gets wheat to breed the cows. He adds a torch to the area, and uncovers both entrances to the bunker.
- Foolish attempts to get another trident by killing a drowned wielding one, but the drowned does not drop a trident. He kills dolphins and adds more torches.
- Foolish heads to the bunker, and shows the medbay, admin, storage, communication, and shields rooms. He deposits stone, and searches a chest.
- Foolish gets emerald blocks from his ender chest to craft into emeralds, and gets more emerald blocks from his ender chest for more emeralds. He heads out of the bunker, and searches a chest.
- Foolish throws away stone, and heads down the Las Nevadas road. He kills a squid, and uses his trident to a portal nearby.
- Foolish heads to his summer home, and heads to his pet ravager's pen. He searches chests in his village, and gets ink sacs.
- Foolish trades for emeralds, and deposits extra ink sacs. He trades for quartz pillars and quartz blocks, and kills squids.
- Foolish uses his trident to fly back to his village, checks a villager's trades and deposits ink sacs. He checks another villager's trades, and heads to the top of a house.
- Foolish checks a villager's trades, and gets string from a chest. He deposits the string, and uses his trident.
- Foolish searches chests, and passes the night. He rings his Prattle bell, and deposits some emeralds.
- Foolish heads to the top of his snake statue, and retrieves some emeralds. He checks two villagers' trades at his village, and trades for more quartz pillars and quartz blocks.
- Foolish trades for more quartz pillars and quartz blocks, and heads to the top of a house. He crafts more quartz pillars and stairs, and gets more emeralds.
- Foolish gets ink sacs, and trades for more emeralds. He deposits ink sacs, and then moves the ink sacs into another chest.
- Foolish removes a potted cactus, and throws it and the flower pot away. He places back the potted cactus, and then removes it and gets a flint and steel from his ender chest to burn the cactus and flower pot.
- Foolish deposits his flint and steel in his ender chest, and trades for more quartz pillars and quartz blocks. He crafts more quartz stairs and pillars, and searches chests.
- Foolish deposits emeralds, and checks some villagers' trades. He gets ink sacs to trade for more emeralds, and deposits emeralds and ink sacs.
- Foolish returns to Tubbo's outpost, and uses a boat down. He heads to Las Nevadas to find a piece of sand missing, and gets some sand from a chest to patch it.
- Foolish heads to the bunker through the beacon tunnel, and heads to the storage room. He continues to work on the flooring of a hallway, and starts mining out the hallway.
- Foolish works on a bit of the wall design, and continues to mine out the hallway. He continues to work on the wall design, and mine out the hallway.
- Foolish fills in a gap in the ceiling, and continues work on the wall design. He starts mining out the weapons room, and continues working on the wall design of the hallway.
- Foolish continues mining out the room, and working on the wall design. He kills a slime, deposits stone, granite, dirt, and iron ore, and gets cyan terracotta, warped stems, and diorite.
- Foolish crafts more polished diorite stairs, and gets more warped stems. He searches chests, and deposits glowstone.
- Foolish heads out, and searches chests. He heads to Quackity's storage to get sea lanterns, and harvests cacti.
- Foolish tries to capture an enderman using a boat, but the enderman teleports away. He searches a chest at the Space Needle, and searches chests at Quackity's storage.
- Foolish removes a grass block at the Space Needle, and returns to Quackity's storage to searches chests. He smelts cacti, and harvests more cacti, and returns to Quackity's storage to smelt more cacti.
- Foolish gets coal to refill furnaces, and crafts torches. He deposits sticks and coal, and heads out.
- Foolish gets terracotta and lapis from Quackity's storage, and retrieves green dye. He crafts cyan dye for cyan terracotta, and gets more terracotta to craft into more cyan terracotta.
- Foolish kills a cow that escapes the cow farm, and throws away leather. He heads to the bunker through the beacon tunnel, and continues to work on the wall design of the hallway.
- Foolish mines out a hallway a bit, and continues to work on the wall design. He fills in a bit of the ceiling, and removes lava above where he was mining.
- Foolish fills in the ceiling, and continues to work on the wall design. He mines gold and lapis, throws away andesite, and continues work on the flooring.
- Foolish heads to the shield room, and continues work on the flooring of the hallway. He deposits stone and granite, and mines Silk Touched coal ore.
- Foolish deposits coal, and gets more coal ore to mine. He deposits coal, and searches a chest.
- Foolish searches his ender chest, and searches chests. He deposits dark prismarine, and gets blackstone.
- Foolish deposits some blackstone, and crafts polished blackstone. He gets more blackstone for polished blackstone brick stairs, and gets smooth stone to craft smooth stone slabs.
- Foolish gets more smooth stone for smooth stone slabs, and heads to the shields room. He starts mining out the weapons room, and starts to work on the wall design a bit.
- Foolish continues mining out the room, and adds torches. He continues work on the wall design, and fills in a hole in the wall.
- Foolish throws away emerald ore, and replaces part of the floor with polished blackstone. He gets smooth stone, deposits emerald ore, and crafts smooth stone slabs.
- Foolish gets more smooth stone to craft into slabs, and replaces part of the floor with smooth stone slabs. He deposits stone, lapis, and gold ore, and gets blackstone.
- Foolish kills a slime, and deposits slime balls. He continues to work on the flooring, and adds torches back.
- Foolish throws away stone, and continues work on the weapons room. He deposits andesite and stone, and gets warped stems.
- Foolish searches chests, and heads out of the bunker. He gets some blue stained glass, and heads to Quackity's storage to gets lapis for blue dye.
- Foolish gets terracotta, and crafts blue terracotta. He gets more blue stained glass from a chest outside, decides to test out grey terracotta, and searches a chest at the Space Needle.
- Foolish heads to Quackity's storage to get white dye and searches the chests for any black dye. He kills squids, and heads near the chapel bridge.
- Foolish crafts black dye, and throws away bones and arrows. He retrieves some bones to craft more white dye, and heads to the bunker through the beacon tunnel.
- Foolish continues work on the room, and crafts grey dye. He tests what grey terracotta looks like, and crafts light grey dye.
- Foolish tests what light grey terracotta looked like, and continues to work on the wall design of the room. He throws away stone, and considers using grey concrete.
- Foolish heads to the admin room, and considers using smooth stone. He heads to the storage room, and decides to use light grey concrete.
- Foolish searches chests, and checks what the storage room walls were made out of. He crafts grey dye for light grey dye, and searches chests.
- Foolish heads out of the bunker, and crafts more light grey dye. He deposits white and black dye, and searches chests.
- Foolish gets sand and gravel from near Purpled's tent, and crafts light grey concrete powder. He gets some white dye, and deposits black concrete, coal blocks, quartz pillars, and quartz blocks.
- Foolish gets some black dye, and crafts grey dye. He gets more white dye to craft more light grey dye, and deposits light grey dye.
- Foolish retrieves quartz blocks, quartz pillars, coal blocks, and black concrete, and crafts more light grey concrete powder. He converts the powder to concrete near Purpled's new UFO, and heads to the bunker through the beacon tunnel.
- Foolish finishes the wall design of the room, and mines out the front of the room. He starts working on the front of the room, and continues mining it out.
- Foolish puts up item frames, and replaces the bottom part of the front of the room with black concrete. He adds sea lanterns to the wall, and throws away stone.
- Foolish creates images of space to put up, and removes part of the image. He heads to the communications and shield room, and returns to the weapons room to place an image there.
- Foolish removes the image, and throws it away. He creates another image to put up, and removes the image and throws it away.
- Foolish deposits lime and light grey carpet, and heads to the room to add more item frames. He adds item frames to the walls, and adds onto the entrance.
- Foolish marks where the vent would be, and starts mining out a room while working on the wall design. He adds a torch, and continues mining out the room while working on the wall design.
- Foolish goes AFK, continues mining out the room, and adds a torch. He continues work on the wall design, and heads to the cafeteria.
- Foolish heads to the storage room, and returns to the cafeteria. He heads out of the bunker, and kills a stray cow.
- Foolish throws away leather, and heads to Quackity's storage to deposit stone. He gets gravel, sand, and white dye, and searches chests by Purpled's tent.
- Foolish gets light grey concrete powder from one of Purpled's chests, and deposits sand. He deposits gravel and white dye in a chest, and converts the powder to concrete near Purple's new UFO.
- Foolish searches chests by Purpled's tent, and chests nearby. He heads to Quackity's storage to get sand to smelt, and gets light blue dye.
- Foolish retrieves glass, and crafts light blue stained glass. He deposits light blue dye, and searches chests outside.
- Foolish heads to Quackity's storage to get kelp, and deposits it. He retrieves green dye, and deposits some of it.
- Foolish gets white dye to craft lime dye, and deposits some. He retrieves glass, and crafts lime stained glass.
- Foolish searches the composter, and heads to the bunker through the beacon tunnel. He heads the communications room and the weapons room, and heads to the room he was mining out.
- Foolish gets smooth stone, and deposits crimson stem planks, some light grey concrete, and polished black stone. He checks his ender chest, and gets iron blocks for cauldrons.
- Foolish deposits iron, and heads to the room to continue working on the wall design and working on the room. He heads out of the bunker, and gets water.
- Foolish harvests kelp, and heads back to the bunker through the beacon tunnel. He adds the kelp to the room, adds more water, and the water flow out of the aquarium.
- Foolish places water in a cauldron, and removes some kelp. He mines out more room for the aquarium, and retrieves water from the cauldron to put in.
- Foolish covers the top of the aquarium, and then places sea lanterns in the back of it. He continues work on the room, and kills slimes.
- Foolish deposits stone and andesite, and retrieves more andesite. He deposits kelp and light blue stained glass, and retrieves slime balls to deposit.
- Foolish heads to the weapons room, and replaces the floor of the O2 room with andesite. He adds torches back, and fills in a hole in the ceiling.
- Foolish mines stone for cobblestone, and crafts a furnace. He continues work on the O2 room, and gets more smooth stone.
- Foolish continues work on the O2 room, and mines out two parts of the floor for more kelp. He heads out of the bunker to get water, and returns to the bunker through the tunnel to add water to the aquarium at the O2 room.
- Foolish adds water from the aquarium to the three mined-out sections of the floor, and places back water in the aquarium. He heads out of the bunker, and gets water.
- Foolish collects more kelp and sand, and kills a dolphin that tries to steal some of the sand he had collected. He uses his trident to land, and heads down to the bunker through the tunnel.
- Foolish returns to the O2 room to add sand, water and kelp to the two mined-out sections of the floor. He mines out another section, and throws away stone and andesite.
- Foolish adds sand, and throws away andesite. He replaces the walls of the section with andesite, and throws away sand and stone.
- Foolish adds water from another section, and adds kelp. He continues work on the room, and undoes his changes.
- Foolish throws away dirt, and deposits stone, sand, terracotta, and black concrete, and gets an iron block from his ender chest. He crafts iron trapdoors, and gets more iron blocks from his ender chest to craft more iron trapdoors.
- Foolish crafts iron blocks, and gets more iron to craft into blocks. He deposits the iron blocks in his ender chest, and searches chests.
- Foolish heads out, and uses his trident to some sand. He collects sand, and relogs when he starts glitching.
- Foolish uses his trident to land, and heads to Quackity's storage to smelt the sand and retrieve iron. he deposits iron, and gets some iron to craft into blocks.
- Foolish deposits iron, and deposits iron blocks in his ender chest. He gets lime and white dye, and retrieves glass.
- Foolish crafts lime stained glass, and deposits some. He collects kelp, and uses his trident to land.
- Foolish heads to the bunker through the beacon tunnel, and finishes the O2 room. He adds torches and item frames, and works on the flooring of a hallway.
- Foolish heads to the weapons room, and updates part of the shields room. He adds torches to the tables at the cafeteria, and heads to the communications, storage, admin, medbay, and weapons room.
- Foolish then ends his stream.
October 15, 2021[]
- Michael starts at the community Nether portal with a mod that adds an Alesa backpack to his avatar, and heads to the community tree farm.
- Michael heads down his path, and equips his armor near his house. He uses the mod to put sunglasses on his avatar, and removes the sunglasses.
- Michael gives his avatar a dinosaur costume, and heads down his path. He logs off, and creates a new server.
- Michael logs back onto the Dream SMP, and continues down his path.
- Michael heads down the community tree farm to the community Nether portal, and heads down his ice path. He heads through his portal, and heads to his area.
- Michael heads to his new base, and heads to his animal farms, where the cows and sheep were moved off-stream. He heads out, and unequips the dinosaur costume using the mod.
- Michael searches chests, and gets potatoes to cook. He heads to his new base, and heads near his animal farms.
- Michael searches chests, and heads out to gets eggs, and heads through the swamp below the bridge to his portal.
- Michael heads onto some trees onto the bridge, and heads through his portal. He heads down his ice path, and returns to the Greater Dream SMP.
- Michael heads down the community tree farm, and heads onto his path. He heads down his path to his house, and gets more eggs.
- Michael heads to his basement to get more eggs, and heads down his path. He heads through his donor hall, and heads down the community tree farm to the community Nether portal.
- Michael heads to Foolish's summer home, and walks around searching for Foolish's chicken farm. He returns to the Greater Dream SMP, and heads down the Prime Path to Eret's castle to search the barrels there.
- Michael heads down the Prime Path to the stairs to Eret's castle, and gets eggs from a chest there. He deposits dirt to get more eggs, and deposits diorite to get more eggs.
- Michael deposits more dirt and cobblestone to get more eggs, and retrieves dirt. He deposits granite, to retrieve more dirt, and deposits sticks, raw porkchops, and leather.
- Michael gets more eggs, and heads down the Prime Path. He heads to the community Nether portal, and logs off onto Hypixel.
- Michael logs back on, and walks along the community tree farm. He heads to the community Nether portal, and heads down his ice path.
- Michael heads through his portal, and falls off the bridge of his portal. He heads onto a tree to get back onto the bridge, and heads off the bridge to the swap below.
- Michael heads back to his new base, and heads to his animal farm to throw eggs into one of the pens to hatch chickens. He heads out, and searches chests.
- Michael heads to his new base, and decides to make a sub area. He considers making the sub room in his base with an elevator, repairs one part of his base that was replaced with another type of block, and heads out.
- Michael also considers incorporating the room into the exterior of his base, and walks around. He considers making a bad or good house to act as a turrent, and gets oak planks.
- Michael walks around, and starts formatting a wall. He continues building the wall, and removes some of the walls.
- Michael continues building the wall, and searches chests. He walks around, and heads to his base. He heads near his animal farms to get stone, and crafts stone bricks.
- Michael continues building the wall, and removes a spruce tree. He resumes building the wall, and removes some dirt nearby.
- Michael heads to his base. He gets more stone from near his animal farms, and deposits stone.
- Michael gets cobblestone, and deposits dirt to get more cobblestone. He heads out to smelt cobblestone, and retrieves baked potatoes.
- Michael smelts more cobblestone, and retrieves cooked chicken. He smelts some stone bricks and more cobblestone, and searches a chest.
- Michael crafts more furnaces to set up, and retrieves stone bricks from one of his furnaces, and gets coal blocks. He deposits spruce saplings, andesite, string, and sticks.
- Michael places iron ore in one of his furnaces, unequips his helmet, and adds coal to the furnace to smelt the ore. He fills his new furnaces with coal, and crafts some coal blocks into coal to add more coal into his new furnaces.
- Michael smelts more cobblestone, and heads to his base to get more cobblestone from near his animal farms. He heads out to smelt more cobblestone, and retrieves iron.
- Michael smelts more cobblestone, and retrieves stone and cracked stone bricks. He logs onto another single-player server, and walks around.
- Michael invites one of his mods Avizenith to the world, and the two do a 1v1. Avizenith comes out victorious, and Michael finishes her off before logging off onto Hypixel.
- Michael logs back onto the Dream SMP, and continues working on the wall. He retrieves stone, and searches a chest.
- Michael crafts more stone bricks, and equips his helmet. He continues building the wall, and gets more cobblestone.
- Michael builds the walkway on top of the wall, and adds torches in the wall. He searches a chest, and makes a path. through the wall.
- Michael removes some dirt, and adds on more dirt. He continues making the path, and moves his anvil to the top of his crafting table.
- Michael continues making the path, and fills in some areas. He walks around, and heads to his base to set his spawnpoint.
- Michael searches chests by his potato farm, and heads to his potato farm. He heads to his animal farm, and passes the night.
- Michael heads out and walks around, and starts building another wall. He towers up the first wall, and returns to the ground to continue building the second wall.
- Michael removes two spruce trees, and continues building the wall. He deposits smooth stone, cracked stone bricks, dirt, cobblestone, sticks, rotten flesh, cooked chicken, and coal.
- Michael gets cobblestone and retrieves stone. He smelts more cobblestone and retrieves more stone.
- Michael retrieves cobblestone and andesite, and deposits andesite. He smelts more cobblestone while retrieving more stone, and crafts stone bricks.
- Michael searches chests, and heads to his base. He continues building the second wall, and removes three spruce trees.
- Michael continues building the wall, and walks around. He searches chests, and retrieves stone from some of his furnaces.
- Michael crafts stone bricks, and continues building the wall. He throws cobblestone, and adjusts parts of the wall.
- Michael adds torches to the wall. He walks around, and finishes part of the path.
- Michael removes some dirt by the path, and walks around. He searches a chest, and fills in an area by the entrance of his base.
- Michael gets dirt, and covers part of the entrance to his base. He digs out part of the square format around his base, and searches chests.
- Michael walks around, and deposits sticks, arrows, and spruce saplings. He gets cobblestone, and builds the walkway on top of the wall.
- Michael adds more torches in the wall, and walks around. He heads onto the wall to mine into the mountain by it to get cobblestone to finish the walkway and extend the wall.
- Michael walks around, and heads up a mountain to view his work. He decides to link both walls, and makes a tunnel through the walls with the signs with the users of sub gifters at the entrance.
- Michael heads down, and walks around. He starts building another wall, and adjusts the wall.
- Michael removes part of the wall, and rebuilds the wall. He starts building the walkway and the other part of the wall. He adds torches to the first wall, and walks around.
- Michael mines a tunnel through on side of the wall, and fills in holes in the tunnel and the floor of the tunnel. He replaces part of the walls of the tunnel, and extends the wall a bit down.
- Michael mines out the floor of the tunnel, and replaces it with cobblestone. He continues building the wall, and removes three birch trees.
- Michael removes another birch tree. He continues building the wall, and removes another birch tree.
- Michael clears out an area in the way of the wall. He adds more torches to the wall, and continues building the wall.
- Michael searches chests and furnaces, and deposits dirt, rotten flesh, birch saplings, sticks, oak planks, spruce wood, birch wood, iron, and cobblestone. He gets more cobblestone, and smelts some of it.
- Michael places some cobblestone in some of his furnaces, and crafts some coal blocks into coal. He refills his furnaces to smelt cobblestone in them, and fills empty furnaces with coal so he could smelt more cobblestone.
- Michael retrieves stone, and smelts more cobblestone. He retrieves more stone, and replaces the coal block in some furnaces with coal while smelting more cobblestone.
- Michael crafts stone bricks, and retrieves more stone. He smelts more cobblestone, and crafts more stone bricks.
- Michael continues building the wall, and removes five birch trees. He continues building the wall, and removes a birch tree.
- Michael continues building, and searches chests. He retrieves stone, and throws away andesite, granite, and sticks to retrieve more stone.
- Michael crafts stone bricks, and continues building the wall. He walks along the wall, and walks around.
- Michael heads up a mountain to view his progress, and deposits stone bricks, dirt, birch saplings, stone, cobblestone, and snowballs. He gets more cobblestone, and makes the walkway on the wall.
- Michael mines a tunnel to link two walls, and places torches to remove gravel. He removes part of a floor, and replaces the floor of the tunnel to link the walkways of the two walls.
- Michael throws away cobblestone, and starts to link the walls together. He shortens one end of a wall, and walks along the wall.
- Michael deposits some cobblestone and torches, and retrieves torches. He gets stone bricks, and walks along the wall.
- Michael replaces part of the tunnel with stone bricks to link the two walls, and starts adding the walkway for one of the walls. He adds torches to the walls, and adjusts part of the wall.
- Michael undoes his changes to the part of the wall, and removes a bit of the wall. He mines out a wall of the tunnel, and adjusts part of the wall.
- Michael formats part of the wall for change, and adds more torches to the wall. He removes a bit of the wall, and continues adjusting it while removing bits of the wall.
- Michael does part of an adjustment of part of the wall, adds more torches to the wall, and adjusts part of the wall before undoing his changes. He comes across a wandering trader, and checks its trades.
- Michael kills the wandering trader and its llamas, and finishes adjusting part of the wall. He adds a torch to the wall, and moves a torch before he replaces part of the floor of the tunnel with cobblestone.
- Michael adds more torches to the wall, and heads up a mountain to view his work. He walks around and walks along the wall.
- Michael adds more torches to a wall, and walks along the wall.
- Michael heads up a mountain, and heads to his base. He heads to his animal farm, and heads to his potato farm.
- Michael heads down a hallway to a room he had started to mine out for his storage room, and heads out. He walks around, and shows how he was going to format the piston pulling redstone he was planning to make.
- Michael removes the format, and crafts cobblestone slabs. He throws away cobblestone, and shows his format for his glowstone lighting redstone system.
- Michael removes the format, walks around a bit, and formats a house for his city area. He makes a path in front of it, and walks around.
- Michael removes the path and house format, and adds more torches to the area. He plans to make a clock tower or a clock on a side of a mountain, and walks around.
- Michael walks along the wall and walks around. He walks along the wall and walks around.
- Michael continues to walk along the wall, and walks around. He continues to walk along the wall, and walks around his area.
- Michael starts building a house, and view his progress. He continues building, and unequips some of his armor.
- Michael continues building, and views his progress. He removes a bit of the house, and removes the rest of the house.
- Michael throws away some cobblestone to pick up stone bricks, and searches chests. He walks around, and heads to the top of one of his storage chests.
- Michael walks around, and heads onto the wall. He walks around, and relogs.
- Michael walks around, and heads up a mountain. He considers making the houses for users who had donated many subs to have houses underground, and heads to his base.
- Michael heads to his animal farms, and heads out. He walks around, and heads up a mountain.
- Michael considers using a nuketown and castle town concept, gets spruce wood, and deposits cobblestone slabs. He equips his armor, and searches chests.
- Michael makes a set of wood barricades leaning against each side of the entrance, and walks around. He heads to his base, heads out, and ends his stream at his storage chests.
October 16, 2021[]
- Throughout a short 10 minute stream, Michael explains his next moves on the Dream SMP.[5]
- It starts with what sounds like an old radio being tuned and turned on to music playing, albeit slightly distorted as if it's being played through an old radio; then the sound of an old radio dial flicking through stations, before Michael starts speaking, with the screen still black:
- "Over the last five months, I've been in a difficult spot. I've met many an individual. Some who have made me feel welcome, and some who have done the relevant opposite. They told me if I built a wooden house, I should have expected it to burn, and it did. While they claimed it a practical joke and put out their fires, I headed their warning and moved far away."
- "Living in isolation for the last few months have taught me many a thing. One, self reliance is an important key. Two, when you're alone, you have nothing to rely on. And three, actions matter much more than words. While I don't have enemies, I also don't have friends either. My distance has been kept for reasons, and they're mine alone. I'll always be friendly with locals, but in more situations than not, I've definitely felt threatened."
- "I've heard nothing but rumors of good and bad. Some telling stories of a man that I've yet to meet, locked away for life. Some, ghost stories. The further I get away from L'Manberg, the clearer my mind becomes. No longer do the stories come knocking. When I'm here, nothing enters my walls. When I leave, I know what to expect, and the dangers that may, or may not, entail."
- "Don't believe everything you hear. Or maybe you should. If anybody hears this, good. Head my warning, and stay away from L'Manberg. While it doesn't have a name, and it's nowhere near completion, my coordinates are -10, 6200. Come and find Serenity.”
- The slightly distorted music resumes, still on a black screen until the radio is abruptly stopped, and the stream ends.
- It starts with what sounds like an old radio being tuned and turned on to music playing, albeit slightly distorted as if it's being played through an old radio; then the sound of an old radio dial flicking through stations, before Michael starts speaking, with the screen still black:
October 18, 2021[]
- Foolish starts in the weapons room of the bunker, and heads to the cafeteria room.
- Foolish deposits kelp and prismarine, and gets cobblestone to craft two furnaces. He mines coal, and fills his furnaces with coal.
- Foolish gets stone to smelt and deposits extra stone. He searches his storage chests, and kills a slime.
- Foolish deposits slimeballs, and gets emerald blocks from his ender chest. He crafts the blocks into emeralds, and gets more emeralds blocks for more emeralds.
- Foolish heads out, and uses his trident to fly onto the Las Nevadas road. He uses his trident down the road, and to a portal nearby.
- Foolish heads to his summer home, and uses his trident to fly to his village. He trades for quartz pillars and quartz blocks, and crafts quartz stairs.
- Foolish heads to the top of a house in the village, and checks another villager's trades. He gets ink sacs to trade for emeralds and deposits extra ink sacs.
- Foolish checks a villager's trades and kills some squids. He heads to the Lazar sign, and deposits ink sacs at his village.
- Foolish checks a villager's trades, and heads to the top of a house. He trades for more quartz pillars and quartz blocks, and crafts more quartz pillars and stairs.
- Foolish gets ink sacs to trade for more emeralds and deposits extra ink sacs. He gets more emeralds, and trades for more quartz pillars and quart blocks.
- Foolish crafts more quartz stairs and pillars, and heads to the top of a house to wait. He trades for more quartz pillars and quartz blocks, and crafts more quartz stairs and pillars.
- Foolish throws away cobblestone, and deposits emeralds. He gets some item frames and wheat from a chest at his cow farm to breed the cows at his cow farm.
- Foolish butchers cows, and deposits leather. He returns to Tubbo's outpost and heads to the waterfall at Las Nevadas.
- Foolish removes snow in front of the Las Nevadas sign, and heads to the bunker. He deposits andesite, smooth stone slabs, smooth stone, and light grey concrete.
- Foolish gets terracotta, green dye, and some lapis, and crafts blue dye for cyan dye. He crafts cyan terracotta, and gets more terracotta to craft more.
- Foolish deposits terracotta, and gets warped stems. He deposits blue stained glass, and crafts more polished diorite stairs.
- Foolish mines out a room, and works on the wall design. He heads to the cafeteria and returns to the room to mine out the floor.
- Foolish adds a bit more flooring to a hallway, and deposits stone, diorite, cobblestone, and emeralds. He gets an emerald ore to mine, and deposits an emerald.
- Foolish gets sandstone, and crafts cut sandstone slabs. He works on the flooring of the room, and searches chests.
- Foolish throws away stone and cobblestone, and retrieves smooth stone. He deposits iron ore, smooth stone, and granite, and gets sandstone to craft cut sandstone slabs and cut sandstone.
- Foolish heads to the weapons room and kills an enderman that spawns in the room he was working on. He deposits ender pearls in his ender chest and continues work on the flooring a bit.
- Foolish heads to the shields room, and returns to the room he was working on. He mines coal, and throws away spider eyes.
- Foolish mines out part of the floor to fill in the gap in the wall, and continues work on the wall design. He throws away gunpowder, rotten flesh, and string, and crafts more cut sandstone.
- Foolish continues work on the wall design, and adds torches to the room. He continues work on the wall design, and throws away stone and spider eyes.
- Foolish crafts more cut sandstone, and finishes off the wall design. He heads to the admin room, and heads to the room he was working on.
- Foolish heads to the weapons room, and returns to the room he was working on. He fills in a spot in the floor, and crafts more cut sandstone to finish the wall design.
- Foolish gets blue stained glass, and continues to work on the room. He crafts more cute sandstone to continue work on the wall design, and crafts more cut sandstone to finish the wall design off.
- Foolish throws away stone, and mines out room behind the window. He places item frames, and searches chests.
- Foolish deposits iron ore, and adds more coal to his furnaces. He deposits stone, andesite, and sandstone, and throws away cobblestone before heading out of the bunker.
- Foolish heads to Quackity's storage to get spruce wood to craft into sticks, and gets more spruce wood to craft into sticks. He searches chests by Purpled's tent.
- Foolish gets leather from a chest at the cow farm to craft item frames, and heads down the beacon tunnel to return to the bunker. He places more item frames in the room, and replaces part of the ground.
- Foolish places sea lanterns in the wall behind the window, and puts up images of space. He kills a slime, and throws away slimeballs.
- Foolish gets crimson stems for planks, and gets spruce wood to craft sticks. He crafts crimson fences, and continues work on the room.
- Foolish crafts more crimson fences, and continues to work on the room. He gets sandstone to craft into cut sandstone slabs to continue work on the room.
- Foolish gets more sandstone to craft into cute sandstone, and continues work on the room. He gets more sandstone to craft into cut sandstone slabs.
- Foolish continues work on the room, and gets sandstone to craft into cut sandstone slabs. He gets more sandstone, and mines under the floor of the room, while extending the wall design down.
- Foolish throws away andesite, and crafts more cut sandstone to finish the wall design. He replaces parts of the ground with stone, and crafts more cut sandstone to use in the wall design.
- Foolish crafts more cut sandstone to use, and continues work on the room. He gets iron blocks from his ender chest to use, and continues work on the room.
- Foolish gets basalt and crimson stems, and crafts more crimson planks. He continues work on the room, and searches his ender chest.
- Foolish gets furnaces, and continues to work on the room. He continues work on the room, and crafts crimson slabs.
- Foolish crafts crimson buttons to use, but throws them away and crafts stone buttons to use instead. He crafts more stone buttons to use, and searches his ender chest.
- Foolish throws away oms extra stone buttons, and places an item frame on the wall. He marks where the vent would be, and then moves the marker.
- Foolish places another item frame, and adds the floor design. He kills a slime, and deposits cut sandstone slabs, and gets blackstone.
- Foolish deposits basalt, crimson buttons, crimson planks, and crimson fences. He throws away dirt, and deposits sticks.
- Foolish crafts a smooth blackstone brick stair, and continues work on the room. He searches chests for any lime stained glass, and heads out to get sand from a chest.
- Foolish searches chests, and heads to Quackity's storage to get some lime dye. He smelts sand, and deposits lime dye.
- Foolish gets lime stained glass, and gets more lime stained glass to craft into panes. He heads down to the bunker through the beacon tunnel, and continues work on the room.
- Foolish breaks a hole in the floor, and puts aside some lime stained glass panes to fill in, and continues work on the room. He creates images to put up, and kills slimes
- Foolish adds a torch, and searches a chest. He adds an image to the scanner at medbay, and removes and throws away the image.
- Foolish heads to the admin room. Foolish heads to the storage, communications, shields, and navigation room. He adds images to the navigation room, and to the outside of the room.
- Foolish heads to the O2 room, and adds images to it. He heads to the cafeteria to check if he had added the correct image, and heads to the weapons room.
- Foolish returns to the O2 room to add an item frame, and adds another image to the room before heading to the navigation room to try and add an item frame to the scaffolding that marked the vent.
- Foolish returns to the O2 room to remove an image and throws it away. He removes another image, and tries swapping the images' positions.
- The images despawn, and Foolish recreates the images to put up. Foolish heads to the cafeteria, weapons, navigation, and communications room, and returns to the navigations room. Foolish heads to the O2 and communications rooms, and returns o the navigations room. He creates an image to try and add, and throws away the image.
- Foolish creates another image to place, and removes it and throws it away. He creates another image that he tries to place, and manages to place it down.
- Foolish removes the image and throws it away, and creates another image to place. He removes and throws away the image, and creates another image to place.
- Foolish removes and throws away images, and creates another image to place. He removes the image and throws it away before creating another image to add.
- Foolish creates another image to place, and heads to the hallway to mark where the vent would be. He heads to the O2 room, and deposits iron blocks in his ender chest.
- Foolish throws away an image, and heads to the weapons, cafeteria, and storage rooms, and decides to work on the electrical room. He heads down a hallway to start mining out the electrical room, and mines into a cave.
- Foolish adds torches, and throws away granite and iron ore. He starts working on the wall design, and adds torches.
- Foolish continues to mine out the electrical room and continues working on the wall design. He continues mining out the room and working on the wall design.
- Foolish continues mining out the room and working on the wall design. He covers part of the hollow area of a wall, and continues working on the wall design.
- Foolish adds more torches, and mines out part of the room. He adjusts part of the room, and continues working on the wall design ad mines out where the hallway will be.
- Foolish adds more torches, and adds onto a wall. He mines out part of the room, and fills in part of a wall.
- Foolish fills in the ceiling of a hallway, and adjusts part of the wall design of the electrical room. He fills in parts in the walls, and adds onto the wall design and hallway design.
- Foolish heads to the cafeteria, and kills a slime. He checks his material chests and furnaces, and deposits iron ore, granite, and andesite.
- Foolish throws away stone, and deposits diorite. He returns to the electrical room, and heads to the cafeteria and returns back to the electrical room.
- Foolish heads to the cafeteria, and returns to the electrical room. He kills a slime, and throws away slimeballs.
- Foolish gets lapis for blue dye, and heads out of the bunker. He checks chests, and harvests cacti.
- Foolish heads to Quackity's storage to smelt the cacti, and removes some sand by the entrance to Quackity's storage.
- Foolish places back the sand, and returns to Quackity's storage. He heads out, and returns to Quackity's storage.
- Foolish checks a furnace and chest, and gets terracotta, and retrieves green dye. He crafts cyan dye, and crafts cyan terracotta.
- Foolish heads near the wheat farm to add a torch, and heads near the beacon tunnel to throw away cobblestone. He heads down the beacon tunnel to the bunker, and returns to the electrical room.
- Foolish hears a zombie, and mines behind a wall and falls into some lava. He finds himself in a ravine, and throws away rotten flesh.
- Foolish adds torches, and mines some coal to mend his tools. He throws away rotten flesh, and adds more torches.
- Foolish crafts sticks for torches, and throws away string, gunpowder, cobblestone, and gravel. He returns to the electrical room, and mines some stone to cover the wall.
- Foolish fixes part of the hallway, and returns to the electrical room. He starts mining out the hallway, and starts to work on the wall design.
- Foolish continues to mine out the hallway, and continues to work on the wall design. He adds a torch, and continues mining out the hallway.
- Foolish returns to the electrical room, and continues to mine out the hallway. He continues working on the hallway design, and continues mining out a hallway.
- Foolish continues working on the hallway design, and returns to the electrical room. He heads to the cafeteria, and returns to the electrical room.
- Foolish continues to mine out a hallway, and continues to work on the wall design. He continues to mine out the hallway, and continues to work on the wall design.
- Foolish adds more torches, and heads to the cafeteria to fill in the ceiling. He returns to the electrical room, and heads to the cafeteria.
- Foolish fills in a hole in the ceiling, and returns to the electrical room. He continues mining out a hallway, and throws away stone, lapis ore, and emerald ore.
- Foolish continues mining out the hallway, and working on the hallway design. He starts mining out a room and working on the hallway design. Foolish continues mining out the room and starts working on the wall design. He throws away stone, and continues working on the wall
- design.
- Foolish returns to the electrical room, and continues mining out a room. He adds a torch, and continues working on the room design.
- Foolish continues to mine out the room, and returns to the electrical room. He continues working on the wall design, and continues to mine out the room.
- Foolish continues to work on the wall design and mine out the room. He returns to the electrical room, and continues to mine out a room.
- Foolish adds more torches, and continues to work on the wall design. He starts mining out a hallway, and fills in holes in the wall and ceiling.
- Foolish fills in a hole in the wall and adds a torch. He fills in a hole in the floor, and returns to the electrical room.
- Foolish returns to the other room, and returns to the electrical room. He returns to the room to fill in a hole in the wall.
- Foolish returns to the electrical room, and continues mining out a hallway. He continues working on the hallway design, and checks a chest.
- Foolish heads out of the bunker, and deposits stone in a chest. He heads to Quackity's storage room to smelts iron ore, and deposits granite, white concrete, stone, andesite, and some lapis.
- Foolish gets prismarine crystals and shards, and crafts sea lanterns. He deposits prismarine crystals and some lapis, and retrieves more green dye from a furnace.
- Foolish harvests more cacti, and uses their trident to near the gas station to harvest more cacti. He uses their trident to near Quackity's storage, and adds coal to some furnaces.
- Foolish smelts cacti, and gets more terracotta. He heads out, and returns to Quackity's storage.
- Foolish checks a furnace, and heads out. He checks a chest at the Space Needle, and returns to Quackity's storage.
- Foolish checks a furnace, and deposits green dye. He crafts blue dye, retrieves more green dye, and crafts cyan dye.
- Foolish crafts cyan terracotta, and heads out. He kills a stray cow, and throws away leather.
- Foolish heads down the beacon tunnel to the bunker, and heads to the shields and electrical rooms. He moves some torches, and adds a torch to a room.
- Foolish returns to the electrical room. He starts mining out a room, and mines into a ravine.
- Foolish adds onto the back of the room, and mines some coal. He crafts sticks for torches, and mines more coal.
- Foolish throws away some extra coal, and crafts more torches. He continues building onto the back of the room and adds torches.
- Foolish falls into the ravine, and tower back to the back of the room. He continues building onto the back of the room, and adds more torches.
- Foolish falls into the ravine, and tower back to the room. He starts working on the wall design, and fills in spots on the floor.
- Foolish adds torches, and continues to work on the wall design while continuing to mine out the room. He continues mining out the room, and falls into the ravine.
- Foolish towers back up, and continues fills in an area of the ravine before continuing to mine out the room. He walks around the room to regain the Haste effect, and continues mining out the room.
- Foolish continues to work on the wall design, and continues to mine out the room. He continues to work on the wall design, and continues to mine out the room.
- Some silverfish spawn, and Foolish continues to mine out the room. Foolish continues working on the wall design, and removes a torch.
- Foolish starts to fill in the ceiling, and towers up to add a torch. He continues to work on the wall design and mine out part of the room.
- Foolish continues mining out part of the room, and works on the wall design. He continues to mine out the room and work on the wall design.
- Foolish fills in the walls, and towers up to fill in part of the ceiling. He adds more torches and fills in a wall.
- Foolish adds a torch, and heads to a room to throw away cobblestone and stone. He starts to work on the wall design of a room, and starts mining out the room.
- Foolish works on the wall design, and continues mining out the room. He continues working on the wall design, and continues to mine out the room.
- Foolish continues to work on the wall design, and heads to another room. He heads back to the room to continue mining it out, and throws away granite.
- Foolish returns to the electrical room, and throws away cobblestone and stone. He heads to a room, and returns to the electrical room.
- Foolish heads back to a room, and returns to the electrical room. He returns to a room, and starts to work on the hallway design.
- Foolish throws away stone, and continues mining out the hallway. He continues working on the hallway design, and silverfish spawn.
- Foolish continues to work on the hallway design, and more silverfish spawn. He continues to work on the hallway design, and more silverfish spawn.
- Foolish continues working in the wall design, and continues to mine out a hallway. He continues to work on the hallway design, and adds torches.
- Foolish continues working on the hallway design and mine out the hallway. He continues to work on the hallway design, and adds torches to a room.
- Foolish gets more warped stems, and deposits stone. He heads out of the bunker to deposit cobblestone, andesite, diorite, granite, and stone, and harvests cacti.
- Foolish heads to Quackity's storage to smelt cacti, and gets lapis. He crafts blue dye, and adds more coal to furnaces.
- Foolish gets more green dye, and checks a furnace. He harvests a piece of cactus, and returns to Quackity's storage to smelt it.
- Foolish retrieves green dye, and crafts cyan dye. He gets terracotta, and crafts cyan terracotta.
- Foolish heads out and checks chests. He returns to Quackity's storage to get prismarine shards and crystals to craft sea lanterns.
- Foolish deposits prismarine crystals and shards, and heads down the beacon tunnel to the bunker. He returns to a hallway to continue working on it.
- Foolish mines out the floor of the hallway, and starts working on the flooring. He checks the floor design of another hallway, and returns to work on the flooring of the hallway.
- Foolish continues to work on the hallway design and mine out the hallway. He marks a section of the hallway, and continues mining the hallway out.
- Foolish starts mining out a room, and starts to work on the flooring of the hallway. He removes his progress, and checks how he did the flooring for another hallway, and returns to the hallway to continue working on the flooring and mines out the floor of the hallway.
- Foolish continues to work on the flooring of the hallway, and continues mining the hallway out. He heads to the storage room, and throws away cobblestone.
- Foolish fixes the entrance of the hallway to the storage room, and fixes part of the flooring of a hallway to the storage room. He crafts furnaces to continue fixing part of the entrance of a hallway to the storage room.
- Foolish replaces part of the floor of the storage room with andesite, and throws away dirt. He deposits iron ore, and throws away diorite.
- Foolish deposits granite, and removes smooth stone from a chest. He gets some light grey concrete, and returns to the storage room to fix part of the hallway entrance, and continues to work on the hallway design.
- Foolish heads to the storage room, and mines out the rest of the hallway floor. A silverfish spawns, and Foolish continues to work on the hallway design.
- Foolish heads to the storage room to throw away cobblestone, diorite, dirt, granite, andesite, stone, and coal ore. He continues to work on the flooring of the hallway, and fills in part of the hallway wall.
- Foolish starts mining out another hallway, and adds torches. He starts mining out a room, and starts continue work on the room design.
- Foolish covers the back of the room, and heads back to the storage room. He heads back to the room, and continues to mine out the room.
- Foolish starts to work on the wall design, and continues to mine out the room. He continues to work on the wall design, and continues to mine out the room.
- Foolish continues working on the wall design, and continues mining out the room. He continues to work on the wall design, and continues to mine out the room.
- Foolish adds torches to the room, and continues mining out the room. He continues to work on the wall design, and continues to mine out the room.
- Foolish continues to work on the wall design, and continues to mine out the room. He continues to work on the wall design, and continues to mine out the room.
- Foolish continues to work on the wall design, and heads to the storage room to throw away cobblestone. He kills slimes, and throws away slimeballs.
- Foolish heads out of the bunker to get warped nylium, bone blocks, and warped fungus, and gets more bone blocks, He crafts bone meal, and heads up to Tubbo's outpost.
- Foolish heads through the portal, and heads down a Nether path. He heads off the Nether path, and mines up.
- Foolish bone meals warped fungus while harvesting warped stems, and mines more netherrack. He continues to bone meal warped fungus while harvesting warped stems.
- Foolish throws away iron ore and dirt, and heads to the Nether hub. He returns to the Greater Dream SMP, and heads through the portal.
- Foolish heads through Tubbo's outpost portal, and heads to the cafeteria and storage rooms. He continues to work on the hallway design, and gets spruce wood to craft more chests to set up to deposit lime stained glass panes.
- Foolish deposits a stonecutter in his ender chest, and gets terracotta from his ender chest. He retrieves terracotta from his other material chests to sort into a new chest, and deposits warped stems, quartz stairs, quartz pillars, andesite, and bone blocks.
- Foolish checks his shulker box, and deposits it in his shulker box. He retrieves his ender chest, and gets smooth stone, and deposits it.
- Foolish deposits bone meal, and checks a furnace and some chests. He heads out of the bunker, and deposits warped nylium, warped fungus, and flint.
- Foolish removes some dirt to throw away, and gets iron and flint from a chest to craft a flint and steel to deposit in his ender chest. He throws away an extra flint and steel, and starts heading to Tubbo's outpost.
- Foolish heads down the Las Nevadas road, and uses his trident to a portal nearby. He heads through the portal, and heads to the Nether roof.
- Foolish heads down the ice path to Tubbo's jungle base portal, and heads through the portal. He picks up some obsidian, adds torches, and mines the obsidian of other portals.
- Foolish heads through the portal, and heads through it again. He throws away arrows and bones, and uses his trident to fly to the guardian XP farm.
- Foolish unequips his armor to start mending his pickaxes, and equips his armor. He uses his trident to start making his way to the AFK spot, but returns to the guardian XP farm.
- Foolish unequips his armor and continues to mend his pickaxes. He equips his armor, and turns off the water at the guardian XP farm.
- Foolish uses his trident to fly to the AFK spot, and returns to the guardian XP farm. He unequips his armor, and turns on the water of the XP farm.
- Foolish equips his armor, and uses his trident to fly to the AFK spot. He returns to the guardian XP farm to find that the water was not turned on, and turns it on before using his trident to fly to the AFK spot.
- Foolish returns to the guardian XP farm, and unequips his armor, He continues to mend his pickaxes, and throws away salmon, cod, and pufferfish.
- Foolish starts to use his trident to fly up to the AFK spot, and dies from fall damage. He spawns back at his summer home, and gets netherrack and jungle wood.
- Foolish crafts a boat, and checks chests and furnaces for any food. He heads to his cow farm, and gets a leather helmet to wear along with some raw beef.
- Foolish cooks the raw beef, and retrieves gold from a furnace. He crafts gold blocks to deposit along with extra gold, and gets more netherrack.
- Foolish retrieves steak, and goes AFK. He retrieves more steak, and heads to the ice path hall.
- Foolish heads to the Nether roof, and heads down the ice path to Tubbo's jungle base portal. He heads through the portal, and heads back to the guardian XP farm to retrieve some of his stuff.
- Foolish equips some of his armor, and towers up to retrieve the rest of his stuff. He equips the rest of his armor, and throws away the leather helmet and a spruce boat.
- Foolish mines down, and returns to the guardian XP farm. He unequips his armor, and continues mending one of his pickaxes.
- Foolish equips his armor, and relogs. He uses his trident to fly back to the AFK spot, and heads back to the guardian XP farm.
- Foolish continues mending one of his pickaxes, and unequips his armor. He deposits prismarine shards and crystals, and throws away raw cod.
- Foolish continues to mend his pickaxe, and crafts sea lanterns. He throws away raw cod, and deposits prismarine crystals.
- Foolish throws away raw cod, and continues mending his pickaxe. He crafts more sea lanterns, and throws away raw cod.
- Foolish continues mending his pickaxe, and relogs. He continues mending his pickace, and equips his armor.
- Foolish unequips his armor, and continues mending his pickaxe. He equips his armor, and throws away raw cod.
- Foolish gets more prismarine shards and crystals, and crafts more sea lanterns. He gets more prismarine shards and crystal, and crafts more sea lanterns.
- Foolish gets more prismarine crystals and shards, and crafts more sea lanterns. He gets more prismarine shards, and crafts more sea lanterns.
- Foolish gets more prismarine shards from a chest under the spawner, and gets more prismarine crystals. He throws away raw cod, and crafts more sea lanterns.
- Foolish gets more prismarine crystals to craft more sea lanterns, and gets more prismarine crystals. He throws away some extra crystals, and gets more prismarine shards.
- Foolish crafts more sea lanterns, and gets more prismarine crystals to craft more sea lanterns. He gets more prismarine shards, and gets more prismarine crystals from a chest under the spawner.
- Foolish crafts more sea lanterns, and checks a chest. He finds a chest with sea lanterns, and gets more sea lanterns.
- Foolish deposits some netherrack and jungle planks, and gets more sea lanterns. He uses his trident to fly back to the portal, and heads down the ice path.
- Foolish heads down the spiral staircase, heads to the front of Tubbo's outpost portal, and deposits netherrack in a chest at the Nether hub. He heads through Tubbo's outpost portal, and uses a boat down from the outpost.
- Foolish heads near the beacon tunnel, and heads to Quackity's storage to deposit some sea lanterns. He checks chests by Purple's tent, and gets dark prismarine from a chest.
- Foolish heads down the beacon tunnel to the bunker, and heads to the shields room. He heads to the electrical room, and continues to mine out the room.
- Foolish gets smooth stone and gets stone to smelt. He gets a stonecutter from his ender chest, and crafts dark prismarine slabs.
- Foolish heads to the lower engine room and upper engine room to continue working on the wall design. He heads to the security room, and mines out the floor while replacing it with dark prismarine slabs.
- Foolish crafts more dark prismarine slabs, and mines out the rest of the floor and continues to replace the floor. He throws away stone, and crafts more dark prismarine slabs.
- Foolish continues to replace the floor, and crafts more dark prismarine slabs to replace the rest of the floor. He adds a torch, and heads to the reactor room.
- Foolish heads to the cafeteria, and checks what the floor was made of. He places back the floor, heads near his material chests, and throws away cobblestone, stone, and coal ore.
- Foolish heads to the cafeteria, and logs onto a creative server to test out blocks. He logs back on, and checks a chest and furnace, and deposits granite, diorite, stone, sea lanterns, obsidian, and cyan terracotta, and deposits his stonecutter in his ender chest.
- Foolish deposits sandstone, and heads out of the bunker. He gets a brown mushroom block to place and gets light grey terracotta to place down to compare it.
- Foolish removes the light grey terracotta, and gets some white and black dye. He crafts grey dye, and gets bone blocks for white dye.
- Foolish crafts light grey dye, and deposits grey and white dye. He gets terracotta, crafts more light grey terracotta.
- Foolish gets spruce stairs to test out a design, and removes it. He gets spruce wood, and removes the brown mushroom block.
- Foolish deposits the brown mushroom block, and crafts spruce stairs. He returns to the bunker, and checks his material chests.
- Foolish heads to the weapons room, and heads to the lower engine room. He replaces the front of the lower engine, reactor, and security rooms.
- Foolish adds a torch, and adds onto the front of the upper engine room. He continues to work on the flooring of the floor, and adds more torches.
- Foolish heads to the upper and lower engine rooms, and mines out part of the floor of the lower engine room. He continues mining out the floor while replacing it.
- Foolish heads to the storage and cafeteria rooms, and Cattahan teleports to him when he heads down a hallway. He heads out of the bunker, and Cattahan teleports to him.
- Foolish uses his trident to a portal near the Las Nevadas road, and Cattahan teleports to him. He heads through the portal, and finds Catthan not with him.
- Foolish heads down a Nether path, and returns to the Greater Dream SMP. He finds Cattahan at the community Nether portal, and pushes Catthan through the portal.
- Foolish heads through the portal, and he and Catthan head down a Nether path. He throws away a gold chestplate, and pushes Catthan through the portal to his summer home.
- Foolish heads near his snake statue, and adds a torch. He rings his prattle bell, and lets Cattahan sit.
- Foolish heads through Tubbo's outpost portal, and uses his trident to Las Nevadas. He heads down the beacon tunnel to the bunker, and tries to use his trident out.
- Foolish heads out of the bunker, and uses his trident. He uses his trident down the Las Nevadas road to the portal near the road, and heads through the portal.
- Foolish looks for Catthan by his portal, and heads inside the hollow space of the portal to retrieve a cat. He covers the hole in the portal, and heads down part of his path.
- Foolish realizes that the cat was not Cattahan, and lets the cat sit. He unsits the cat, and lets the cat sit somewhere else.
- Foolish retrieves Cattahan, and uses his trident to part of his pyramid. He heads up his pyramid, and finds the blue Among Us crewmate statue Hannah had built at the top of his pyramid.
- Hannah emerges from behind the statue, and Foolish lets Cattahan sit, and tries to feed Catthan some cooked cod. Hannah later leaves, and Foolish uses his trident to near his portal.
- Foolish heads through Tubbo's outpost portal, and heads down from the outpost. He heads to Las Nevadas, and heads down the beacon tunnel to the bunker.
- Foolish places water that destroys some torches, and he places them back. He heads to the upper and lower engine rooms, and returns to the upper engine room to start mining out part of the floor to replace.
- Foolish heads to the lower engine room, and returns to the upper engine room to continue mining out the floor while replacing it. He heads to the storage room and electrical room.
- Foolish starts mining out the floor of the electrical room while replacing it, and gets his stonecutter from his ender chest. He crafts andesite slabs, and continues working on the room.
- Foolish checks his ender chest, and deposits his stonecutter in his ender chest. He continues to work on the room, and adds item frames to add an image, and removes it and throws it away.
- Foolish creates an image to put up, and continues working on the room. He adds item frames to put up an image, and removes the image.
- Foolish adds onto the board, adds more item frames, and creates an image to put up. He gets some light grey terracotta from the floor to use to continue replacing the floor, and throws away an image.
- Foolish continues to work on the room, and adds item frames. He adjusts the board, and creates an image to put up.
- Foolish gets iron blocks from his ender chest, and crafts iron trapdoors to use. He crafts more iron trapdoors to use, and crafts iron blocks to deposit in his ender chest.
- Foolish adds torches to the room, checks his material chests, and kills a slime. He kills more slimes, and throws away slime balls.
- Foolish kills more slimes at the cafeteria, and throws away gravel and coal ore. He smelts more stone, and retrieves smooth stone.
- Foolish gets light grey concrete and terracotta, and returns to the electrical room to continue working on the wall design. He hears a zombie in the wall, and adds torches behind the wall and kills the zombie.
- Foolish heads back to the room, and continues working on the wall design. He places back part of the wall of the hallway, and heads to the lower engine room and throws away slime balls.
- Foolish adds more torches to the lower and upper engine rooms, and the security room. He heads to the upper engine room, kills a slime, and starts to replace part of the wall.
- Foolish throws away rotten flesh and cobblestone, and heads to the storage, reactor, and electrical rooms.
- Foolish heads out of the electrical room, and throws away rotten flesh and cobblestone. He checks his material chests, and kills a slime.
- Foolish throws away slime balls, and places back a torch before heading out of the bunker. He gets light grey dye from a chest to craft light grey terracotta, and gets more terracotta.
- Foolish heads back to the bunker, and heads back to the electrical room to replace part of the floor. He starts mining out the rest of the floor, and relogs.
- Foolish replaces part of the floor, and continues to mine out the floor to replace it. He heads to the storage room, and deposits terracotta, granite, andesite, and stone.
- Foolish mines Silk Touched coal ore, and adds more coal to his furnaces and retrieves smooth stone. He deposits stone, and heads to the cafeteria.
- Foolish deposits light grey terracotta, and heads out of the bunker. He gets gravel, but deposits it to get more light grey dye.
- Foolish gets sand and gravel from chests by Purpled's tent, and gets more light grey dye from a chest. He crafts light grey concrete powder, and deposits light grey dye.
- Foolish starts to covert the powder to concrete by the wheat farm, and heads back to the bunker through the beacon tunnel. He heads to the electrical room, and heads to the lower engine room to replace the walls.
- Foolish heads to the upper engine room, and mines out the walls. Some silverfish spawn, and Foolish replaces the walls.
- Foolish replaces part of the walls of the hallway connecting the engine rooms, and returns to the upper engine room. He throws away granite, cobblestone, stone, andesite, iron ore, dirt, and diorite.
- Foolish heads to the cafeteria, and kills a slime. He heads out of the bunker, and get light grey dye, black dye, and white dye.
- Foolish deposits the black and white dye, and gets sand and gravel from chests by Purpled's tent to craft more light grey concrete powder. He gets white and black dye, and gets grey dye.
- Foolish deposits black dye and some white dye, and deposits stone. He crafts light grey dye, and converts the powder to concrete by the wheat farm.
- Foolish crafts more light grey concrete powder, and continues to convert the powder to concrete. He heads back to the bunker through the beacon tunnel.
- Foolish continues replacing the walls of the hallway of the engine rooms, and heads to the security room to replace the walls. He heads to the electrical room, and heads to the upper engine room.
- Foolish removes torches in the hallway, and then places them back. He heads to the cafeteria, and kills a slime.
- Foolish throws away granite and gets sea lanterns. He kills a slime, and heads back to the hallway to continue working on the walls.
- Foolish heads to the lower engine room, and heads to the weapons room to add onto the floor. He kills a slime, and gets andesite.
- Foolish deposits andesite slabs, cobblestone, and dirt, and check his ender chest. He throws away granite, slime balls, and diorite, and crafts polished diorite stairs.
- Foolish heads to the O2 room, and heads back to the hallway to add onto it. He heads to the lower and upper engine rooms, and heads back to the lower engine room.
- Foolish heads back to the upper engine room, and throws away polished andesite stairs, iron ore, and stone. He removes torches from the hallway, and heads to the lower and upper engine rooms.
- Foolish heads to the security room, and heads to the lower engine, security, and medbay rooms. He removes part of the scanner, and adds sea lanterns to it.
- Foolish deposits lime and light blue concrete, and kills a slime. He throws away slime balls, and heads out of the bunker.
- Foolish checks chests, and heads to Quackity's storage to get green and white dye. He deposits the white dye, and gets lapis for blue dye.
- Foolish crafts cyan dye, and deposits some of the dye. He retrieves glass from furnaces, and crafts cyan stained glass.
- Foolish places it down to check what it looked like above a sea lantern. He gets lime dye, and deposits cyan stained glass.
- Foolish crafts lime stained glass, and places it down. He removes the glass, and deposits cyan and some lime stained glass along with glass.
- Foolish heads out to get redstone from a chest at the Space Needle, and heads back to Quackity's storage to get more redstone, sticks, and iron. He crafts rails, and gets gold to craft powered rails.
- Foolish deposits gold, and heads out. He heads down the beacon tunnel to the bunker, and heads to the electrical room.
- Foolish marks where the vent would be, and crafts redstone torches. He mines stone in the lower engine room, and heads to the storage room to craft a redstone repeater.
- Foolish crafts redstone torches for another redstone repeater, and heads to the admin room. Karl logs on and messages him, and heads to the medbay room to replace part of the scanner. He heads to the electrical room to add onto it, and heads to the lower engine room to mine cobblestone and craft a furnace.
- Foolish heads to the electrical room to add a furnace in the wall, and crafts a lever to add to the wall. He continues adding onto the room, and fills in the marked vent, and adjusts it.
- Foolish adds item frames, and continues to add onto the room. He removes a torch, and continues to add onto the room.
- Foolish adds a torch, and removes some of the redstone he placed. He adjusts the redstone, and adds a torch back.
- Foolish heads back to the lower engine room to mine cobblestone to craft a furnace, and returns to the electrical room to add the furnaces to it.
- Foolish creates two images to put up, and removes and throws away one of the images to replace with another one. He heads to shields to throw away the image, and heads to the communications and electrical room.
- Foolish mines stone for cobblestone to craft a lever and stone button to add, and crafts another stone button to add. He heads to the cafeteria and storage rooms, and heads out of the bunker.
- Foolish heads to the bridge to the tunnel, and uses his trident to fly onto the Las Nevadas road. He heads down the road, and checks chests by Punz's chunk.
- Foolish adds a torch, and uses his trident to Hannah's graveyard. He checks Sam's chests by the bank, and uses his trident.
- Foolish heads near the prison, where he spots Hannah's pink Among Us crewmate statue. He heads onto the Prime Path, and checks chests by Tommy's watchtower.
- Foolish heads down the Prime Path, and heads near the wheat farm. He checks chests, and gets red dye.
- Foolish checks chests by the wheat farm, and heads down Hannah's path to the front of Hannah's house. He gets crimson stems from a chest at the front of Hannah's house.
- Foolish continues down Hannah's path to the community Nether portal, and checks a chest at the Nether hub. He heads through Tubbo's outpost portal, and heads to Las Nevadas.
- Foolish kills a cow, and throws away leather. He deposits red dye, crimson stems, light grey concrete, some iron, and light grey terracotta.
- Foolish throws away feathers, and deposits redstone and rails. He heads near the wheat and cow farms, nad heads down the beacon tunnel to the bunker.
- Foolish heads to the storage, electrical, lower engine, and security rooms, and adds an item frame outside the room. He adds onto the room, and creates an image to put up.
- Foolish removes and throws away the image, and creates a new image to put up. He adds item frames to the wall, and heads to the lower engine room.
- Foolish returns to the security room to remove and throw away an image. He creates an image to put up, and creates images to put up as well.
- Foolish creates another image to add, and removes it and throws it away. He removes an image to add sea lanterns under it, and creates an image to add back.
- Foolish mines stone from under the wall, and crafts a stone button to add. He heads to the lower engine room, and heads back to the security room to mark the vent.
- Foolish heads to the cafeteria, and hears a zombie. He mines behind the wall to find and kill the zombie, and fills in the wall.
- Foolish gets granite, and checks his ender chest. He gets dark prismarine, and crafts dark prismarine slabs and a polished granite stair.
- Foolish returns to the security room, and adds onto the walls of the marked vent and add onto the room. He adds more scaffolding to the vent, and throws away images.
- Foolish adds onto the room, and heads to the storage and electrical rooms, and adds a torch. He hears a witch, and checks mines out part of the wall.
- Foolish places back the wall, and mines behind the wall to find the witch and kills it. He adds torches behind the wall, and covers the wall.
- Foolish deposits gravel and light grey concrete, some sea lanterns, and dark prismarine slabs. He heads out of the bunker, and Bad logs on.
- The two message each other, and Foolish heads to the Space Needle. He heads to Quackity's storage to get spruce wood, and crafts spruce stairs and slabs.
- Foolish heads out, and Bad messages him that he destroyed one of his buildings, and Foolish asks him which one. Bad responds it was the tall one, and Foolish asks which tall build since he built ten tall builds.
- Foolish heads down the beacon tunnel to the bunker, and returns to the security room. He continues adding onto it, and bad responds that it was the one with tall buildings, and Foolish asks him if he was talking about Kinoko, the Snowchester mansion, his summer home, Las Nevadas, or his blackstone build.
- Foolish continues to add onto the room, and removes a torch. Bad tells Foolish that he wanted to apologize for destroying one of his builds.
- Foolish kills slimes, and Bad tells him that he had tried to fix the build to the best of his ability. Foolish asks Bad if he destroyed the build and fixes it, and gets iron ore to smelt.
- Foolish heads to the cafeteria, gets granite, and crafts a polished granite stair. He heads to the weapons and reactor room, and Bad states that he got one part of the build right, and Foolish returns to the security room to continue to add onto it.
- Bad tells Foolish that he did not have enough blocks so he had to use a different type, and Foolish asks how he messed up the build.
- Bad tells Foolish that a creeper then blew up part of the build, and that he had to patch it with dirt. Foolish returns to the security room, and Bad tells him that the build looked ok now.
- Foolish continues to add onto the room and adds a torch. Bad tells Foolish that he was trying to find cobblestone to fix the build, and Foolish tells him that he was jealous of his builds and to not use cobblestone.
- Foolish adds item frames to the security room, and Punz logs on. Bad tells Punz to come to where he was, and Punz asks for the coordinates.
- Foolish creates an image to put up, and heads out of the bunker. Punz messages Bad what he was doing, and Bad tells him it was an accident.
- Foolish heads down the Las Nevadas road and uses his trident. Punz tells Bad that the build was not supposed to look like that, and Foolish uses his trident to fly to his blackstone build.
- Punz asks Bad why he fixes the build with cobblestone, and Foolish messages where the two were. Bad tells Punz it was all he had, and Punz tells Foolish they were at Snowchester.
- Bad apologizes, and starts that a creeper blew up, and Foolish uses his trident to Fundy's battle arena. Foolish asks Bad how much damage a creeper could do, and starts to use his trident to Snowchester.
- Bad tells Foolish there was TNT, and Foolish uses his trident to Snowchester. Bad tells Foolish that he was placing down TNT as a prank, and Foolish meets Bad and Punz at the front of the mansion.
- Bad apologizes, and Punz comments on the damage done. Foolish messages Bad to join his VC, and Bad joins his VC.
- Foolish tells Bad that he made the easiest fix, and Punz sets fire to the cobblestone. Foolish sets the fire out, and Bad tells Foolish that he tries and did not have enough stone.
- Bad tells Foolish that he fixed the rest of the front of the mansion, and that he ran out of stone. Foolish asks him why he did not fix anything else, and why he was here.
- Punz breaks a block from the front of the mansion, and Foolish pushes him aside and places back the block. Bad tells Foolish that the front was a big crater, and heads into the mansion.
- Foolish follows Bad in, and Bad claims that the inside of the mansion was also destroyed. Foolish does not believe Bad, and Punz heads into the mansion to join the two.
- Bad tells Foolish that he decided to place TNT at the front of the mansion to take a screenshot to send to him as a troll, and that a creeper blew up by it. Punz places a stone brick stair, and Foolish collects it. Bad and Foolish heads back to the front of the mansion, and Bad tells Foolish that he ran out of materials.
- Foolish fixes part of the wall, and Bad removes the cobblestone. Bad finds that he had a full stack of stone bricks on him, and Punz repairs the rest of the wall. Foolish thanks Punz, and Punz joins the VC. Bad tells Foolish that he and Punz were trolling him, and Punz mines under Foolish, and traps him.
- Foolish mines out, and Punz removes the rest of the blocks. Bad tells Foolish to take them to his build, and Punz leaves the VC and game.
- Bad asks Foolish to take him to his build and states that he wanted to see what he was currently doing. Foolish tells him the build was top secret, and the two start to head out of Snowchester. Bad asks Foolish if he could see his trident, and Foolish refuses. Bad states that he wanted to see the enchantments, and Foolish tells him he could tell him what the enchantments were.
- Foolish uses his trident to land while Bad swims to land. Bad asks how far his build was, and Foolish tells him it was in Las Nevadas.
- The two heads near Puffy's duck statue, and the two head to the front of the statue. The two head to the front of Puffy's pumpkin statue, and Bad adjusts the mouth of the pumpkin.
- The two head to the front of Hannah's Pickle statue by Punz's backyard, and the two head down the Prime Path to the image of Foolish in a shark costume.
- The two head down the Prime Path to the community Nether portal, and the two head down the Las Nevadas road to Las Nevadas.
- The two head down to the bunker, and Bad checks Foolish material chests. Foolish kills a slime and throws away slimeballs.
- The two head to the cafeteria, storage, shields, and navigation rooms, and the two head to the O2, weapons, and cafeteria rooms, and Foolish kills a slime.
- The two head to medbay, and they kill a slime. Bad turns on the scammer, and Foolish throws away slimeballs.
- Foolish kills more slimes, and heads to the lower engine room. He heads back to the medbay room to find Bad in the marked vent, and the two head to the upper engine and reactor room.
- Bad mines an emerald ore in the wall, and the two head to the security, lower engine, and electrical room. Bad and Foolish activate some redstone in the room, and the two head to the storage room.
- Foolish throws away rotten flesh, and adds a torches to the room. The two head to the admin room, and bad heads to the cafeteria before returning to the admin room.
- The two head to the communications and shields rooms, and Bad throws away slimeballs. The two head to the navigations, shields, O2, and weapons room, and Foolish heads to the front of the electrical room and to the communications room.
- The two rejoin each other at the storage room, and Bad suggests to add lighting to every room from the ceiling that coud be turned on and off. The two head to the cafeteria and shields rooms, and Bad heads under the floor.
- Bad heads back out, and gives Foolish some slime balls. Foolish throws the slime balls back to Bad, and Bad heads back to the shields room.
- Bad throws away the slimeballs, and the two head to the cafeteria and storage room. Foolish flips the lever by the ejection door, and then removes the image of the ejection door.
- Foolish throws away the images, and Bad places back part of the image. Bad removes the image, and Foolish places up an image of Bad with a star background.
- Foolish pushes Bad out, and places back the glass over the image. He throws away some images, and the two head to the cafeteria.
- Foolish throws away images, and meets Bad at the front of medbay. The two head to the medbay room, and Bad heads onto the scanner.
- Bad mines some coal in the ceiling, and replaces it with stone bricks. Foolish asks him what should be used for the ceiling.
- Foolish heads to the cafeteria before heading to medbay to rejoin Bad. Bad recommends making the ceiling match the floor, and Foolish creates another image.
- Bad tells Foolish that he needed some blocks, and takes some of the cyan terracotta from the entrance of the room. Foolish tells Bad to place the blocks back, and Bad replaces the blocks with stone bricks.
- Foolish tells Bad to place the blocks back, and Bad does so. The two head to the storage room, and Foolish removes the image of the ejection door.
- Foolish throws away the images, and puts up an image of Skeppy with a star background. He places back the glass, and tells Bad to pull the lever.
- Bad pulls the lever, and Foolish suggests for Bad to "shoot" some astroids. The two head to the weapons room, and Bad "shoots" some astroids.
- Foolish kills a slime, and the two head to the cafeteria. The two headto the storage room, and Foolish throws away an image before flipping the lever by the ejection door.
- The two head to the exit of the bunker, and Foolish tells Bad to take off his helmet and give it to him. Bad takes off his helmet, and Foolish kills a slime before.
- Bad suspects Foolish of trying to steal his helmet, and Foolish convinces him that he was not going to steal it. Bad gives Foolish his helmet, and Foolish opens a chest before handing Bad's helmet back.
- Bad puts on his helmet, and heads out of the bunker. He leaves the VC, and Foolish heads to the navigations room.
- Bad leaves the game, and Foolish heads to the cafeteria. Foolish kills a slime, and throws away slime balls.
- Foolish heads to the storage room, and heads back to the cafeteria. He heads back to the storage room, and removes the image of Skeppy with the star background.
- Foolish throws away the image, and puts up an image of a red Among Us skin with a star background. He places back the glass over the image, and heads to the O2 and cafeteria rooms.
- Foolish gets obsidian, and replaces part of the ceiling of a hallway with it. He adds more obsidian to the ceiling, and adds sea lanterns.
- Foolish removes the obsidian and sea lanterns, and heads to the cafeteria. He fills in the hole in the ceiling of the hallway, and heads to the cafeteria.
- Foolish kills a slime, and gets blackstone. He adds blackstone and sea lanterns to the ceiling of the hallway, and removes them.
- Foolish heads to the cafeteria, and kills more slimes. He deposits blackstone, and gets diorite.
- Foolish heads to the cafeteria, and heads to the hallway to add the diorite and sea lantern to the ceiling of the hallway. He heads to the cafeteria, and returns to the hallway.
- Foolish removes the diorite and sea lanterns, and heads to the upper engine room. He heads to the cafeteria, and returns to the hallway.
- Foolish heads to the cafeteria, and logs onto a creative world to test what blocks to use for the hallway ceiling. He logs back onto the server, and heads to the weapons room to kill a slime.
- Foolish throws away slimeballs, and deposits stone bricks, spruce wood, spruce planks, spruce slabs, spruce stairssmooth stone, diorite, stone, sea lanterns, obsidian iron, sticks, and an item frame.
- Foolish heads to the cafeteria, and heads out of the bunker. He heads through Tubbo's outpost portal, and starts heading up the spial starts at the Nether hub.
- Foolish heads down Sam's ice path, and then turns back down the ice path to the tunnel to the badland biome. He finds a broken portal by the portal, and mines terracotta.
- Foolish notes the coordinates of the portal, and continues mining terracotta. He gets Wilbur's head from his ender chest to put on, and continues mining terracotta.
- Foolish throws away sticks, and continues mining terracotta. He deposits his stone cutter in his ender chest, and continues mining terracotta.
- Foolish takes off Wilbur's head, and deposits some terracotta in his shulker box. He deposits Wilbur's head and more terracotta in his ender chest.
- Foolish continues mining terracotta, and heads through the portal. He heads down Sam's ice path to the Nether hub, and heads through Tubbo's outpost portal.
- Foolish usesa boat clutch down from the outpost, and heads to Quackity's storage to deposit terracotta. He gets terracotta from an ender chest to deposit, and gets terracotta from his shulker box.
- Foolish places an item frame with redstone back, checks a chest, and moves it to another chest. He checks an ender chest, and gets more terracotta from a chest.
- Foolish checks a chest at the Space Needle, and removes the sign on Bad's terracotta build nearby as well as the terracotta that made it up. He heads to the cow farm to butcher cows, and deposits leather and gets wheat to breed the cows.
- Foolish checks a chest by the farm, and heads to Quackity's storage room. He gets lapis and bone blocks, and crafts bone meal for white dye.
- Foolish crafts blue dye, and crafts light blue dye. He crafts light blue terracotta, and gets more lapis and and bone meal.
- Foolish crafts light blue dye, and gets more terracotta. He throws away an oak sign, and crafts more light blue terracotta.
- Foolish deposits an oak sign and terracotta, and checks chests and an ender chest. He checks a chest, and heads out.
- Foolish checks chests by Purpled's tent, and checks the chest of the composter. He heads down the beacon tunnel to the bunker, and gets sea lanterns.
- Foolish heads to the cafeteria, and replaces the ceiling of a hallway. He mines out the ceiling of a hallway, and mines lapis in the ceiling.
- Foolish replaces the ceiling, and adjusts it. He heads to the upper engine room, and heads to the cafeteria.
- Foolish mines out the ceiling of a hallway, and replaces it. He heads to the storage room to mine out the ceiling, and starts to replace it.
- Foolish checks furnaces and chests. He kills a slimes, and deposits stone and andesite. He gets smooth stone, and deposits lapis, coal ore, and diorite, and gets his stone cutter from his ender chest.
- Foolish crafts smooth stone slabs, and returns to the storage room to continue replacing the ceiling. He removes the torches in the room, and adds sea lanterns to the ceiling.
- Foolish removes some sea lanterns, and fills in spots in the ceiling. He adds torches, and heads to the shields room.
- Foolish starts to replace a ceiling of a hallway, and mine sout the ceiling. He replaces the ceiling, and heads to the shields room to replace the ceiling while mining it out.
- Foolish throws away cobblestone, and continues to replace the ceiling. He gets stone and smooth stone, and crafts more smooth stone slabs.
- Foolish checks a furnace, and smelts stone. He deposits stone, cobblestone, iron ore, gold ore, and granite, and places more coal to continue smelting the stone.
- Foolish heads to the storage and shields rooms, and continues working on the ceiling of the shields room. He mines out the ceiling of a hallway, and replaces the ceiling.
- Foolish heads to the O2 room, and mines out the ceiling while replacing it. He heads to the weapons and cafeteria rooms, and kills a slime.
- Foolish throws away slimeballs, and heads to the O2 and navigation rooms. He later logs back on, and continues mining out while replacing the ceiling of the navigation room.
- Foolish continues working on the ceiling, and removes some of his progress. He continues working on the ceiling, and heads to the weapons room to mine out the ceiling and replace it.
- Foolish heads to the cafeteria and admin rooms, and kills a slime. He adds a torch, and mines out the ceiling of the admin room.
- Foolish places some light blue terracotta in the ceiling, and removes it. He heads to the cafeteria to throw away cobblestone.
- Foolish checks his material chests, and heads out to get light grey concrete from a chest. He heads down to the bunker through the beacon tunnel, and replaces part of the ceiling of the admin room.
- Foolish heads to the storage room, and throws away stone, andesite, diorite, and cobblestone. He heads to the admin, cafeteria, and storage rooms before ending his stream.
- Hannah pranks the server, and starts by the Las Nevadas road near the main spawn.
- Hannah decides to prank Foolish and Puffy, and heads down the Las Nevadas road. She heads down the community tree farm, and searches a chest there.
- Hannah heads down her path, and considers making an Among Us crewmate statue in Foolish's house or on top of Foolish's pyramid. She continues down the path to the front of her house, and heads to the porch of her house.
- Hannah searches chests at her house, and heads down her path and the Prime Path to the Pickle statue by the Prime Path to Punz's backyard. She gets more lime concrete, gravel, sand, white concrete powder, bone meal, and lime dye from a chest at Ponk's pet graves, and heads down the Prime Path.
- Hannah heads down her path, and heads to her basement. She gets light blue dye, and decides to get more light blue dye from Foolish's summer home.
- Hannah heads down her path, and heads back to her basement to get lapis. She throws aside some gravel, and deposits light blue dye.
- Hannah gets lapis blocks from her ender chest to craft into blue dye, and deposits extra lapis blocks in her ender chest. She heads down her path, and heads to the front of her house to get carrots from a chest.
- Hannah heads down her path to the community Nether portal, and heads to the Nether hub. She heads down a Nether path, before heading back to the Nether hub.
- Hannah heads to Foolish's summer home, and searches a chest on the path. She heads to Foolish's village, and walks around before crafting blue concrete powder.
- Hannah throws away wheat and sand, and towers up with the blue concrete powder on the coast of the ocean. She places water down to convert the powder to concrete, and mines the blue concrete.
- Hannah crafts more blue concrete powder to tower up with, and places water to convert the powder to concrete. She mines the blue concrete, and kills squids.
- Hannah uses her trident to fly onto Foolish's pyramid, and heads to the top. She starts building the Among Us cremate statue, and views her progress.
- Hannah continues building the statue, and views her progress again. She continues building the statue, and crafts black dye for black concrete powder.
- Hannah towers up with black concrete powder, and puts down water to convert the powder to concrete. She places water, and uses her trident to fly to the top of the statue to continue building.
- Catahan, Foolish's cat on the pyramid gets pushed off the pyramid by the water Hannah placed, and Hannah first believes that the cat had drowned, and heads down from the statue. Hannah uses her trident to fly to the top of the statue, and continues building.
- Hannah crafts more blue concrete powder, and towers up with the powder. She places water to convert some of the powder to concrete, and mines the blue concrete.
- Hannah falls off the statue and tries using her trident to fly back to the top of the statue. She later continues building the statue.
- Hannah crafts white dye for white concrete powder, and continues building the statue. She places water down to convert the powder to concrete, and views her progress before using her trident to fly to the top of the statue.
- Hannah continues building the statue, and views her progress. She crafts more black concrete powder to convert to concrete, and continues building the statue.
- Hannah places water to convert some blue concrete powder in the statue to concrete, and finishes the statue. She heads down from the statue, and removes some blocks.
- Hannah runs down the pyramid, and uses her trident down to the sea, and to land nearby. She towers up, and messages Foolish to head to his pyramid.
- Hannah towers up more, and uses her trident. She uses her trident to fly to the top of Foolish's pyramid, and heads to the top of the statue.
- Hannah uses her trident down the pyramid to the Honk Ball minigame, and tells Foolish through in-game chat to head to his pyramid. Foolish messages her where Catahan was, and states that he was going to find Catahan before he went to his pyramid.
- Hannah uses her trident to fly to the statue on the pyramid to load in chunks so the water on the statue would drain away. She spots Foolish's name tag, and sneaks down the pyramid a bit.
- Foolish heads to the front of the statue, not noticing Hannah who was hiding behind the statue. Hannah heads to Foolish, and asks him if she had accidentally killed his cat.
- Hannah notices Catahan by Foolish on the pyramid, and Foolish tells her that his cat was still alive. Hannah tells Foolish that she nearly drowned Catahan, and uses her trident.
- Hannah tells Foolish that she had to distract him for a while since he was building for hours, and Foolish thanks her for the statue. Hannah uses a dance mod, and asks Foolish who she should prank next.
- Foolish tells her to build an Among Us crewmate statue on the prison, and Hannah heads down the pyramid. Hannah uses her trident to Foolish's village, and checks a trade of one of the villagers there.
- Hannah returns to the Greater Dream SMP, and heads down her path to the front of her house. She gets a chest to places to deposit purple concrete and blue dye.
- Hannah decides to make a green Among Us crewmate statue, and kills the squids nearby. She heads near her barn, and heads near her house.
- Hannah crafts black dye, and crafts black concrete powder. She searches chests at her house for any green dye, and decides to make the statue pink instead.
- Hannah gets lilacs, peonies, pink dye, and pink tulips. She crafts more pink dye, and crafts some magenta and white dye.
- Hannah deposits magenta dye, lime dye, and lilacs. She heads to her basement, and gets bones and poppies.
- Hannah crafts red dye, and crafts pink dye. She crafts pink concrete powder, and heads down her path.
- Hannah heads to her house to search a chest and her ender chest. She gets iron blocks from a chest, and crafts some into ingots.
- Hannah deposits iron blocks in her ender chest, and crafts buckets. She deposits iron ingots in her ender chest, and deposits lime concrete in a chest by the remains of the Eggpire headquarters.
- Hannah heads onto the Prime Path, and heads down the path. She heads near the hyper speed tunnel to Snowchester to milk the cow Foolish had left there, and throws away oak planks.
- Hannah places some white concrete powder in the water to convert them into concrete, and walks along the coast. She uses her trident to fly back to the cow, and brings the cow to a corner of the prison.
- Hannah heads to land, and decides to make the statue on the corner wall of the prison. She uses her trident to part of the prison wall, and gets Mining Fatigue.
- Hannah drinks milk to try and remove the effect, and relogs to try and gets rid of the effect. She heads down from the wall, and fills a water bucket.
- Hannah tries using her trident back onto the wall, and accidentally makes a creeper blow up part of the coast nearby. She places sand to fill in the crater, and uses her trident to part of the wall to start building.
- Hannah heads onto the Prime Path, and heads down the Prime Path. She heads near the Prime Path to Bad's mansion, and towers up with some pink concrete powder.
- Hannah drinks milk to remove the Mining Fatigue effect, and towers up with more pink and black concrete powder. She places water to convert the powder to concrete, and mines the black and pink concrete.
- Hannah heads to the prison, and uses her trident to fly back to the part of the wall. She continues building the statue, and gets Mining Fatigue.
- Hannah continues building the statue, and views her progress. She heads onto the Prime Path, and heads down to the path near the Prime Path to Bad's mansion.
- Hannah relogs and drinks milk to remove the Mining Fatigue effect, and towers up with pink and black concrete powder, and places water to convert the powder to concrete. She mines the black and pink concrete, and heads onto the Prime Path.
- Hannah uses her trident to fly to the statue, and continues building. She gets Mining Fatigue, and continues building.
- Hannah uses her trident to near the prison entrance, and heads to the entrance of the prison. She heads to the remains of George's McDonalds, and gets some lapis blocks from an ender chest.
- Hannah crafts blue dye, and crafts white dye for light blue dye. She throws away extra white dye, and crafts light blue concrete powder.
- Hannah throws away gravel, and light blue dye, and crafts blue concrete powder. She throws away blue dye, and deposits andesite, cobblestone, gunpowder, and gravel.
- Hannah retrieves gravel, and deposits lapis blocks in an ender chest. She searches a chest, and towers up with blue and light blue powder.
- Hannah places water to convert the powder to concrete, and mines the light blue and blue concrete. She heads down the Prime Path to the prison, and uses her trident back onto the statue.
- Hannah continues building, and gets Mining Fatigue. She continues building, and falls off the statue.
- Hannah tries to use her trident back up to the top of the statue, and places water to swim up to the top of the statue. She crafts more pink concrete powder, and continues building.
- Hannah places water to convert the pink concrete powder into concrete, and finishes the statue. She uses her trident to shore, and tries to use her trident to fly to the top of the statue.
- Hannah uses her trident to fly to the top of the statue, and fixes part of the statue. She returns Foolish's cow to under the hyper speed tunnel, and tries to trap some dolphins under the tunnel.
- Hannah heads down the hyper speed tunnel to Snowchester, and heads to the mansion. She heads to Tubbo's house, and heads to the basement.
- Hannah heads to the potato farm, and visits MICHAEL. She heads out, and returns to MICHAEL's room.
- Hannah heads out, and walks around Snowchester. She uses her trident near the hyper speed tunnel to land, and heads down the Prime Path to the front of Tommy's base.
- Hannah places poppies by Tommy's base, and heads down the Prime Path. She heads to Puffy's pumpkin statue, and checks inside the statue.
- Hannah continues down the Prime Path and her path, and deposits light blue concrete, sand, blue concrete powder, red concrete, pink concrete powder, gravel, blue dye, pink dye, bones, light blue dye, purple concrete powder, blue concrete, white dye, red dye, white concrete and black concrete in a chest at the front of her house. She searches a chest, and gets some dirt.
- Hannah deposits buckets and a milk bucket, and heads down her path. She heads to the community tree farm, and ends her stream.
- Michael's lore part of his stream starts with a black screen. Radio music can be heard, and some beeping can be heard until the screen switches to Michael turning off the radio by pressing a button.
- Michael is seen in a room with a desk and bulletin board that has images of the L'Manberg flag, Ghostbur, Glatt, Mexican Dream, and the prison all connected with a red thread. Michael turns off a sunlight detector on his desk, and retrieves his tools, food, and armor from a barrel.
- Michael equips his armor, and heads down from the room. He decides to get sleep so he could start working on the bunkers, and heads to his base to pass the night.
- Michael starts mining out a hallway, and heads out of his base after he realizes that he forgot something. He searches some chests and heads to the stairs to his base before getting potatoes to cook and retrieving bricks from a furnace.
- Michael searches chests, and returns to his base to continue mining out the hallway. He heads out of Serenity, and decides to go to L'Manberg to bring his stuff from there back to Serenity.
- Michael states that he was tired of traveling back and forth, and returns to Serenity. He gets lapis, ender pearls, a map, and a netherite ingot from an ender chest, and deposits the netherite ingot, map, ender pearls, bricks, diorite, stone, and lapis in a chest.
- Michael states that he was tired of always having to return to L'Manberg, and gets TNT and string from his ender chest to deposit in a chest. He gets his sub books from his ender chest to deposit in a chest, and heads through his portal.
- Michael heads down his ice path, and returns to the Greater Dream SMP. He heads down the community tree farm, and heads onto the path to his house.
- Michael heads down the path to his house, and searches his ender chest. He heads to his basement to get obsidian, and some extra ender chests.
- Michael deposits obsidian in his ender chest, and gets redstone, iron, and sea lanterns. He decides to take everything he had of value in his house, and retrieves baked potatoes, coal blocks, and coal from his smokers, furnaces, and blast furnaces.
- Michael gets more coal, sea lanterns from chests, and deposits coal blocks and coal in his ender chest. He gets jungle, dark oak, spruce and birch saplings, arrows, and wheat.
- Michael searches chests, deposits some wheat, and gets some red mushroom blocks. He deposits red mushroom blocks in his ender chests, and gets more red mushroom blocks to deposit.
- Michael gets more red mushroom blocks to deposit, and searches chests. He heads out of his basement, and searches chests and his ender chest before heading out of his house.
- Michael heads down his path, and heads through his donor hall. He heads down the community tree farm to the community Nether portal, and heads down his ice path.
- Michael heads through his portal, and returns to Serenity. He returns to his base, and heads out of his base to get jungle wood to craft chests.
- Michael gets more jungle wood to craft more chests, and heads back to his base to his mined-out storage room. He starts placing down chests heads out of his base, and heads back to his storage room to place more chests in his storage room.
- Michael heads out of his base, and searches chests. He gets jungle and spruce wood to craft more chests, and returns to his base.
- Michael heads to his storage room, and tells Alesa (his canon chat) that he had to spend time in the bunker getting ready and making preparations. He adds that anyone can come to his coordinates, and that he did not know if anyone had heard his message.
- Michael removes some chests, and adds that he must be prepared for a visitor. He adds more chests, and removes some chests.
- Michael finds that he did not like the setup he made for his storage room, and decides to remove the chests. He removes chests, and places chests.
- Michael views the setup, removes some chests, and places more chests. He tells Alesa that he heard a story of someone's mother being a Samsung fridge, and adds that he did not trust L'Manberg.
- Michael crafts more chests, and states that he felt better after he moved out, and adds more chests to his storage room. He continues to place down chests, and brings up the time when Bad, Foolish, and George had threatened to burn down his house, and that he had to come over to stop them.
- Michael continues that the three claimed that it was a joke, and that he knew that he had to leave since one of them had said that "If Michael didn't want his house to burn down, he should have not made it out of wood." He searches chests, and states that that statement seemed that his house was likely going to be destroyed.
- Michael heads out, and adds that he had not thought about going back, and searches chests. He gets birch wood, and adds that he does not know which stories to believe.
- Michael heads to his radio station, and shows his bulletin board. He states that he had heard stories of ghosts, and the connections between everything on the board.
- Michael states that he had not met Dream before, and that the one time he had tried getting close to the prison he was stopped. He checks a barrel, and adds that that had happened during his first days on the server.
- Michael states that he was yet to meet Dream, and that he did not know what he had done. He states that he does not know what Dream deserved, and heads out of his radio station to his base.
- Michael continues that he does not know if Dream deserved to be locked away, and that every time he had asked he never had gotten a straight answer. He searches chests, and adds that he never got an answer of what had happened and why it had happened.
- Michael feels that L'Manberg was a ghost town, and that every time he was asking for an answer it was like a "call into the void" and getting nothing back. He crafts more chests, and adds that he felt that he never got anything back in terms of an answer, and places more chests.
- Michael wonders how anything of it mattered, and if the fact that Dream was locked away for life mattered either since if nobody was going to tell him the story, he would not have an opinion on it.
- Michael states that he can't form an opinion on Dream since everything he asked, he never got a response. He searches chests, and states that he does not know who to talk to get the answers, and gets jungle wood and planks from near his animal farms
- Michael heads to his animal farms, and states that when he had gotten remotely close to the prison, Sam had stopped him and had threatened to kill him if he went back and tried to break into the prison again.
- Michael heads near his potato farm, and states that what he did was stupid, since he was a new person on the server and that was his first impression was trying to break into the prison.
- Michael throws away a grass block, and gets some dark oak planks. He throws away torches to get more dark oak planks, and deposits a grass block.
- Michael deposits torches to get more dark oak planks, and admits that attempting to break into the prison was not the smartest move, and returns to his storage room wondering if it mattered or if he should care.
- Michael states that according to L'Manberg's current state, he saw no reason to return to L'Manberg since there was too many politics running the area, stories, and sides, and that he had to stay away. He deposits wheat, birch, spruce, dark oak, and jungle saplings, and states that his mind would be more clearer.
- Michael states that the only thing he had in L'Manberg was his items, which he has yet to retrieve, and adds that there were a few people who had been nice to him such as Bad, since he knew he was just messing around.
- Michael decides to heed Bad's warning, and crafts more chests. He states that if his house could be burnt down, there would be no reason to go back.
- Michael places more chests, and states that he could return for research purposes. He adds that during the time he had been there, he had not found much, and that he needed to do more research to connect more lines.
- Michael hopes that he could get a chance of getting answers why Dream was locked away, but adds that in the current state he could not find a reason since he was not going to get any answers.
- Michael questions if he wanted the answers, and adds that the moment he tries searching for an answer, he might not be able to find one. He searches chests, and heads out stating that he had found peace in Serenity.
- Michael searches chests, and adds that he was not willing to give up the peace. He gets dark oak and spruce wood, and searches chests.
- Michael feels that he would be able to turn people away if they tried to start "knocking" near Serenity, and gets more spruce wood and planks. He hopes that everything in Serenity would be good, and heads back to his base. He crafts more chests by his storage room, and decides to get ready for whatever may happen.
- Michael states that he had to be ready for anything in the Dream SMP, and adds more chests to his storage room. He searches chests, and chests by his animal farms, and heads out.
- Michael searches chests, and states that he was waiting for someone. He removes some chests, and states that he had given out his coordinates.
- Michael ends the lore bit of his stream, and returns to his base.
- Michael heads to his storage room to add more chests, and heads out. He searches chests, and walks around.
- Michael heads up a mountain, and heads to his radio station. He heads down, and walks around.
- Michael heads to his base, and later heads out. He walks around, and heads to the top of one of his storage chests.
- Michael walks around, and heads up a mountain to the front of his radio station. He heads onto one of the walls around Serenity, and walks around.
- Michael heads through his portal, and heads down his ice path. He returns to the Greater Dream SMP, and heads to the community Nether portal.
- Michael heads down the Prime Path, and heads onto the Prime Path near the L'Manberg crater. He heads down the Prime Path, confirms that the part of the radio clip from his previous lore stream that translated to "Come south" when reversed was not canon.
- Michael heads onto the remains of the apiary, and to near the remains of Jack's house. He heads down the bridge over the crater, and heads to the perch over the crater.
- Michael walks around the crater, and heads near Ponk's lemon tree and Hutt's Pizza. He heads onto the Prime Path, and heads down the Prime Path.
- Michael heads to the community Nether portal, and heads to the ice path hall. He heads down the ice path to Phil's blaze XP farm, and heads back down the ice path to the ice path hall.
- Michael heads down Sam's ice path, and goes through Sam's portal. He heads to Sam's spider XP farm, and stays in the AFK spot to spawn in spiders.
- Michael starts to mend his pickaxes, and returns to the AFK spot. He continues to mend his pickaxes, and unequips his armor.
- Michael continues mending his pickaxes, and finds that some spiders had gotten stuck in one part of the spawner. He returns to the AFK spot, and gets sticks from a chest to craft a bow.
- Michael shoots at some spiders, and continues to mend his pickaxes. He deposits string, and wait in the AFK spot while continuing to mend his pickaxes.
- Michael heads out, and equips his armor. He walks around, and returns to the spider XP farm to wait in the AFK spot while continuing to mend his pickaxes.
- Michael heads to the AFK spot, and searches a chest and ender chest. He continues mending his pickaxes.
- Michael heads out, and heads up the stairs of the Thiccatron. He heads through Sam's portal, and heads down his ice path.
- Michael heads to the Nether roof, and heads down the ice path to the guardian XP farm portal. He heads through the portal, and head through the portal again to retrieve his boat.
- Michael heads through the portal and travels at sea. He ends up going back near the portal and manages to get to the guardian XP farm.
- Michael gets sea lanterns and continues to mend his pickaxes. He throws away prismarine shards, spider eyes, prismarine crystals, and string, and continues mending his pickaxes.
- Michael throws away prismarine shards and crystals, raw salmon, raw cod, and gunpowder, and continues mending his pickaxes. He starts mending his axe, and towers onto the bamboo farm.
- Michael towers out of the guardian XP farm and travels at sea. He kills a drowned in an attempt to get a trident, and throws away a bow.
- Michael continues traveling and throws away prismarine shards and crystals, raw salmon, rotten flesh, raw cod, and pufferfish. He travels back through the portal.
- Michael heads through the portal to get his boat, and heads down the ice path. He heads back through his portal again.
- Michael returns to Serenity. He walks around along the wall.
- Michael heads to his base, and heads out. He walks around, and heads to the top of one of his storage chests.
- Michael walks around Serenity, and heads to his base. He heads to his storage room, and deposits sea lanterns, rotten flesh, string, spider eyes, a spruce boat, torches, spruce planks in a chest by the hallway, and places an ender chest.
- Michael searches his ender chest, and deposits more sea lanterns in a chest. He gets red mushroom blocks from his ender chest to deposit, and gets some coal blocks and coal from his ender chest.
- Michael deposits some coal blocks, and heads out. He returns to his base.
- Michael heads out to deposit coal blocks and coal, and searches chests. He heads to the top of one of his storage chests, and searches through the rest of his storage chests.
- Michael heads to his base to get birch, spruce, dark oak, and jungle saplings from near his storage room. He heads out to deposit redstone and ender chests.
- Michael retrieves ender chests, and deposits the extra ender chests in his ender chest. He gets more dark oak, birch, and oak saplings, and bones
- Michael searches chests, and walks around. He plants spruce saplings, and crafts bone meal to bone meal them.
- Michael harvests spruce wood, and continues to process of planting saplings and bone mealing them before harvesting them. He heads to his radio station, and then returns to planting and bone mealing saplings to harvest for spruce wood.
- Michael heads to his base, and searches chests by his storage room. He heads to his storage room, and deposits spruce wood, bone meal, oak, spruce birch, and jungle saplings in a chest by the room.
- Michael retrieves some spruce wood to deposit spruce and dark oak saplings. He crafts more chests to put in his storage room, and gets more spruce wood to craft into chests.
- Michael throws aside extra spruce wood, and crafts more chests to put in his storage room. He heads to his radio station, and heads out.
- Michael returns to his radio station, and heads out. He walks along the wall, and walks along the wall.
- Michael walks around, and removes some dirt by the wall, and uses it to fill in a spot in the terrain. He walks along the wall and walks around.
- Michael heads through his portal, and heads down his ice path. He returns to the Greater Dream SMP, and heads down Hannah's path.
- Michael eats some of the cake along the path, and continues down the path and the Prime Path. He heads back to the community Nether portal, and heads down his ice path.
- Michael heads through his portal, and falls into a ravine. He heads up some water back to the surface, and returns to Serenity.
- Michael walks along the wall, and travels. He kills cows for food, and comes across a village.
- Michael collects hay bales from a village, and searches two houses before collecting more hay bales. He searches a house before collecting more hay bales, and collects pumpkins near the village.
- Michael travels back to Serenity, and adds a torch to the area. He walks along the wall and walks around.
- Michael walks along the wall, and heads to his base, where he ends his stream.
October 19, 2021[]
- Foolish starts at a hallway of the bunker, and heads to the lower engine room to mine out the ceiling to replace it with light blue terracotta and smooth stone slabs.
- Foolish searches his material chests, and gets smooth stone from a furnace. He deposits some smooth stone, and checks his ender chest.
- Foolish crafts smooth stone slabs, and heads to the upper engine room to mine out the ceiling to replace it with smooth stone slabs and light blue terracotta. He heads to the communications room to mine out the ceiling to start to replace with light blue terracotta.
- Foolish heads to the cafeteria to throw away cobblestone, andesite, diorite, and dirt. He gets lapis from a chest to craft blue dye, and checks his chests for any light blue dye.
- Foolish heads out of the bunker, and throws away slime balls. He gets bone blocks from a chest to craft bone meal for white dye, and crafts light blue dye.
- Foolish deposits extra white dye, and checks chests before heading to Quackity's storage to get terracotta. He crafts light blue terracotta, and heads down the beacon light to the bunker.
- Foolish heads to the communications room to finish the ceiling, and heads to a hallway to the storage room to mine out the ceiling of it. Gravel falls in, and Foolish adds torch to the tunnel, and covers the tunnel before continuing to mine out the ceiling.
- Foolish adds sea lanterns to the ceiling of the hallway, and adjusts the sea lanterns. He heads to another hallway to check the arrangement of the sea lanterns, and returns to the hallway to add light blue terracotta to the ceiling.
- Foolish heads to the electrical room to add smooth stone slabs to the ceiling and mine out part of the ceiling to add light blue terracotta to it. He continues to mine out the ceiling while replacing it with light blue terracotta.
- Foolish heads to the storage room to remove the sea lanterns from the ceiling, and heads to the shields and navigation rooms. He adds sea lanterns to the ceiling of the navigation room, and removes the torches in the room.
- Foolish heads to the cafeteria, and kills a slime. He mines out part of the ceiling of the cafeteria, and replaces it with light blue terracotta.
- Foolish mines out the rest of the ceiling, and a few silverfish fall from the ceiling. He continues to mine out the ceiling, and some more silverfish fall from the ceiling.
- Foolish continues to mine out the ceiling, and replace the ceiling with light blue terracotta. He throws away iron ore and cobblestone, and searches chests, and heads out of the bunker to deposit cobblestone and get white dye.
- Foolish searches chests, and heads to Quackity's storage to get lapis. He crafts blue dye for light blue dye, and crafts light blue terracotta.
- Foolish searches chests by Purpled's tent, and gets lapis block from a chest at the tent to craft into lapis. He gets more lapis blocks for lapis, and deposits the lapis in a chest.
- Foolish uses his trident to fly to the wheat farm, and butchers cows at the cow farm. He throws away leather, and heads near the beacon light of the bunker to find the sea lanterns he had removed from the storage room in the water.
- Foolish retrieves the sea lanterns, and heads down the beacon tunnel to the bunker. He returns to the cafeteria to continue to replace the ceiling with light blue terracotta.
- Foolish throws away iron ore, and gets some terracotta. He deposits some terracotta, and gets lapis.
- Foolish crafts blue dye, and heads out of the bunker. He gets more terracotta from a chest, and heads to Quackity's storage to get bone blocks for bone meal.
- Foolish gets white dye, and crafts more dye. He gets more terracotta, and crafts light blue dye for light blue terracotta.
- Foolish uses his trident to fly to the beacon tunnel, and returns to the bunker. He heads to the cafeteria to finish replacing the ceiling with light blue terracotta, and place sea lanterns in the walls of the cafeteria.
- Foolish hears a spider, and heads down below the floor of the weapons room to find the spider and kill it. He adds sea lanterns to under the floor, and heads back to the cafeteria to craft crimson trapdoors to cover some of the sea lanterns in the cafeteria while removing some torches.
- Foolish crafts more crimson trapdoors over some sea lanterns while removing some torches, and gets some crimson planks. He crafts more crimson trapdoors to cover sea lanterns in the cafeteria, and removes torches.
- Foolish adds more sea lanterns to a wall, and removes part of a table. He kills a slime, and adds a torch.
- Foolish gets crimson planks to craft more crimson trapdoors, and covers the rest of the sea lanterns. He removes torches from some tables to replace with a sea lantern, and replace the crafting table under the emergency meeting button with a sea lantern.
- Foolish removes torches from the rest of the table to replace with a sea lantern, and removes some torches. He adds a sea lantern light to the ceiling, and then removes it.
- Foolish removes more torches, and adds another sea lantern light to the ceiling. He removes the light, and adds sea lanterns to the floor of the cafeteria.
- Foolish hears a zombie, and mines behind the wall of the cafeteria to kill the zombie and add torches. He adds sea lantern lights to the ceiling, while removing sea lanterns from the floor.
- Foolish adds sea lanterns under the table in the center of the cafeteria, and gets more sea lanterns. He adds sea lanterns to the floor under all the tables, and gets a warped stem to craft warped trapdoors to a sea lantern under the table in the center of the cafeteria.
- Foolish add sea lanterns under some tables, and deposits a warped trapdoor, warped planks, and a warped slab. He removes a trapdoor from a sea lantern to deposit, and moves a sea lantern light.
- Foolish heads to the weapons, O2, and navigation rooms, and heads to the shields room to add a sea lantern to the ceiling and remove torches. He moves the sea lantern, and removes the sea lantern.
- Foolish places the sea lantern by the wall, and crafts stone to add to it. He moves the sea lantern, and heads to the communications room.
- Foolish removes an image to place a sea lantern behind it, and removes torches. He removes part of an image, and throws away stone.
- Foolish adds a sea lantern behind part of the image, and throws away cobblestone to remove an image. He throws away gravel to remove the item frame, to add a sea lantern behind the image.
- Foolish heads to the storage room and electrical room, and removes an image at the electrical room to add a sea lantern behind it. The image despawns when he tries to place it back up, and Foolish makes another image to put back up.
- Foolish moves a torch, and removes part of an image to place a sea lantern. Part of the image despawns when Foolish tries to put it back up, and Foolish removes the entire image and throws it away before creating a new image to put back up.
- Foolish removes an entire image to put sea lanterns behind it. He places back the image, and removes another image to place sea lanterns behind it before placing back the entire image.
- Foolish removes some torches, and adds a sea lantern to a wall. He removes more torches, and adds more sea lanterns to the wall.
- Foolish throws away dirt and stone, and gets iron from his ender chest to craft iron trapdoors. He adds a trapdoor to a sea lantern, mines under the floor, and adds more trapdoors to a sea lantern and mines under it.
- Foolish throws away cobblestone, and gets a stick. He deposits light grey concrete and light grey terracotta, and throws away slime balls.
- Foolish deposits white and light blue dye, and gets cobblestone for a lever. He returns to the electrical room to add a lever under the sea lantern.
- Foolish flips the lever to try and get the trapdoors to close, and then moves the lever to under the sea lantern. He tries again, and removes the lever and trapdoors, and moves the trapdoors.
- Foolish places the lever back under the sea lantern, and tries again. He places back part of the floor, and fils in the area he had mined.
- Foolish gets a redstone block from the cafeteria, and returns to the electrical room to add the redstone block under the sea lantern. He removes the redstone block and iron trapdoors, and adds a trapdoor back to a sea lantern. He mines under the floor, and uses the lever to close the trapdoor.
- Foolish fills in the part of the floor he mined, and deposits a coal block. He gets sticks and cobblestone, and crafts levers.
- Foolish gets light grey terracotta, and places back the redstone block at the cafeteria. He returns to the electrical room and adds an iron trapdoor to a sea lantern.
- Foolish mines under the floor to add a lever to close the trapdoor, and cover the floor. He adds trapdoors to another sea lantern, and mine under the floor to add levers to close the trapdoors.
- Foolish covers the floor, and mines under some more sea lanterns to add a trapdoor. He crafts another iron trapdoor, and mines under the floor to add a lever to close a trapdoor.
- Foolish mines under the redstone, and heads back to the room. He fills in the area he had mined, and fixes some redstone.
- Foolish adds a trap door to the last sea lantern, and retrieves his ender chest. He hears a zombie, and mines behind the wall to kill it.
- Foolish heads to the security room, and removes a torch there. He mines out the ceiling while replacing it with light blue terracotta.
- Foolish removes torches from the room, and adds one to the table. He removes an emerald from an item frame to throw away, and kills a slime.
- Foolish gets an item frame, and deposits light grey terracotta, granite, gravel, white terracotta, cobblestone, and emerald ore. He heads to the electrical room, and returns to the security room.
- Foolish adds a sea lantern in the wall in front of the desk, and creates an image of a monitor to add over the sea lantern. He crafts stone buttons to add, and add to the room.
- Foolish heads to the cafeteria to get item frames from his shulker box, and gets more sea lanterns. He heads back to the security room to add an image, and add onto the room.
- Foolish removes the image. and enlarges the image before placing it back up. He crafts stone buttons to add, and adds onto the room, and adds a sea lantern.
- Foolish removes another image, and throws it away. He adjusts part of the room, and retrieves the image to place back.
- Foolish heads to the medbay room and kills a slime. He removes part of an image, and places it back.
- Foolish throws away some images, and removes an image to place a sea lantern behind it before adding the images back up. He removes some torches, and replaces an emerald block with a sea lantern, and adds images to it. He removes the images, and adds one back.
- Foolish add onto the room, and removes the image and the sea lantern. He adjusts the sea lantern, and tries to add an image to it.
- The image despawn, and Foolish creates another image to put up. Foolish removes the image, and creates a monitor image to put up.
- Foolish crafts an iron trapdoor to add, and throws away a map. He removes torches, and adds sea lanterns to the walls.
- Foolish removes more torches, and crafts an iron trapdoor. He adds the trapdoor to a sea lantern, and mines under the floor.
- Foolish uses a lever to close the trapdoor, and fill in the floor. He crafts more iron trapdoors to add to more sea lanterns, and mines under the floor to use a lever to close a trapdoor.
- Foolish covers the floor, and mines under the floor to use a lever to close a trapdoor. He coves the floor, and fills in part of the floor under some beds.
- Foolish adds more sea lanterns to the walls, and crafts more iron trapdoors. He throws away diorite, and adds the trapdoors to the sea lanterns.
- Foolish mines under the floor to add a lever to close the trapdoor, and cover the floor. He mines under the floor to add a lever to close another trapdoor, and covers the floor.
- Foolish gets a stick and cobblestone to craft a lever, and gets more smooth stone. He deposits terracotta, and a quart slab.
- Foolish deposits an emerald block in his ender chest, and throws away an emerald. He gets sticks and cobblestone to crat more levers, and returns to the medbay room to mine under the floor to add a lever to close a trapdoor.
- Foolish kills a slime, and heads to the weapons room to add a sea lantern behind an image. He removes torches, and adds another sea lantern behind another image.
- Foolish adds a sea lantern to the floor, and heads to the navigation and O2 rooms, and returns to the cafeteria. He heads to the medbay room, and adds images of the med cross.
- Foolish heads to the security and storage rooms, and kills a slime. He throws away slimeballs and an emerald, and returns to the medbay room to mine out the ceiling.
- Foolish starts heading out of the bunker, and heads to the admin room to continue replacing the ceiling with light grey concrete. He removes a torch and adds a sea lantern behind an image.
- Foolish replaces a crafting table behind an image with a sea lantern and removes an image to add sea lanterns to the table. He places back the image, and removes a torch.
- Foolish adds item frames to a wall, and throws away andesite. He adds sea lanterns behind some items frames, and adds more item frames.
- Foolish throws away white concrete, and creates monitor images to put up. He adds onto the room, and mines into the wall to try and continue adding onto the room.
- Foolish throws away stone, and removes an image. He adds onto the room, and places the image back up.
- Foolish throws away andesite and stone, and removes an image to throw away and replace with another one. He removes another image to throw away, and replaces it with another image.
- Foolish removes another image to throw away, and creates another image to put up. He removes and throws away the new image, and puts up a new image.
- Foolish removes torches, and adds one back. He adds a sea lantern to the wall, and places an image over it.
- Foolish mines under the image, and places stone to mine for cobblestone. He adds a crafting table to the wall, and crafts a furnace.
- Foolish adds a furnace to replace the crafting table, and removes a torch. He gets sand to throw away, and deposits cyan terracotta.
- Foolish throws away white concrete, and deposits lime wool. He throws away stone and dirt from a chest, and deposits some coal.
- Foolish throws away some coal and coal ore, and deposits a warped trapdoor and stripped warped stems. He throws away stone, and heads out of the bunker.
- Foolish gets gravel, and gets sand from a chest by Purpled's tent. He gets grey dye and white dye from a chest, and crafts light grey dye.
- Foolish craft light grey concrete powder, and heads near the beacon light to convert the powder to concrete. He mines under the water source he was using to look for some light grey concrete, and fills in the area.
- Foolish continues to convert the powder to concrete, and heads down the beacon tunnel to the bunker. He returns to the admin room to finish filling the ceiling, and heads to the storage room to remove a torch.
- Foolish adds a sea lantern behind an image, and mines out part of the ceiling to add sea lanterns. He removes some torches, and gets sea lanterns.
- Foolish returns to the storage room, and mines out part of the ceiling to add more sea lanterns. He removes torches, edits a caution sign, and adds sea lanterns to a wall, and adds the image over the sea lanterns.
- Foolish adds more sea lanterns to a wall, and adds a flammable caution image over the sea lanterns. He adds more sea lanterns to the room, and adds a chemical storage room caution sign over the sea lanterns.
- Foolish adds a torch, and removes part of the wall. He places back the wall, and adds a sea lantern to the wall.
- Foolish adds an image over the sea lantern, and adds an iron block under it. He removes a torch, and adds a torch back.
- Foolish adds a sea lantern by the chemical storage sign, and removes the image and a sea lantern. He moves the image, and places back a sea lantern.
- Foolish moves the sign back, and removes a sea lantern. He adds another sea lantern to the wall, and heads out of the bunker.
- Foolish searches chests for item frames, and throws away an image. He heads to Quackity's storage to get sea lanterns and spruce wood, and crafts sticks.
- Foolish heads to the cow farm to get leather from a chest to craft item frames. He uses his trident to fly to the beacon tunnel, and heads back to the bunker.
- Foolish returns to the storage room to add an image of a Las Nevadas banner, and removes a torch. He mines behind the wall to get stone to craft a stone button to add to the room, and mines a bit more stone before covering the wall.
- Foolish adds a sea lantern to the floor with item frames, but then removes it. He adds a sea lantern to the center of the storage room, and adds a flammable gas sign on the sea lantern.
- Foolish adds another sea lantern in the center of the room, and places a flammable gas sign over it. He heads to the electrical, communications, shields, weapons, cafeteria, and security rooms.
- Foolish heads the cafeteria, medbay, security, and electrical room. He removes some stone from his material chests, and places it back before heading to the cafeteria and shields rooms.
- Foolish heads to where the vent was marked, and kills a slime. He heads to the communication and storage rooms, and throws away stone.
- Foolish heads to the cafeteria, and searches his material chests. He heads to the cafeteria and weapons room, and heads to where the reactor room was going to be to add more torches as well as where the upper engine room was going to be.
- Foolish heads to the reactor room and storage room, and throws away gunpowder. He gets granite, and crafts polished granite stairs.
- Foolish gets more granite, and heads to the cafeteria before going AFK by his material chests. He heads to the shields room, and adds chairs to the admin room.
- Foolish heads to the electrical room, and heads to the lower engine room. He crafts polished granite and polished granite stairs, and starts working on the lower engine.
- Foolish gets andesite, and returns to the lower engine room to craft polished andesite. He continues work on the lower engine, and mines out part of the floor.
- Foolish continues working on the lower engine, and adds a sea lantern. He continues working on the engine, and mines out part of the floor to replace and replace the floor under the engine with stone.
- Foolish adds a sea lantern, and continues to work on the engine. He crafts polished andesite stairs to use, and continues working on the engine.
- Foolish crafts polished andesite slabs, and continues to work on the engine. He adds a torch inside the engine, and mines out part of the inside of the engine to add more torches.
- Foolish throws away polished andesite slabs, and crafts a polished andesite stair to use. He searches his material chests, and heads out of the bunker.
- Foolish searches chests, and searches a chest at the Space Needle. He heads to Quackity's storage to get redstone, and heads down the beacon tunnel to the bunker.
- Foolish kills a slime, and heads to the lower engine room to add sea lanterns. He adds redstone under the engine, and throws away a polished andesite slab.
- Foolish adds a torch to the room, and heads to the upper engine room. He takes some light grey terracotta from the floor to fill in part of the floor and throws aside item frames.
- Foolish finishes filling in the floor, and starts mining out the floor. He throws away cobblestone, and continues mining out the floor.
- Foolish throws away cobblestone, and starts replacing the inside of the floor. He kills a slime, and throws away slimeballs.
- Foolish gets smooth stone and stone, and deposits light grey terracotta. He smelts stone, and retrieves iron from a furnace.
- Foolish searches a chest, and kills a slime. He heads to the lower and upper engine rooms, and fills in the rest of the inside of the floor.
- Foolish heads to the lower engine room, and returns to the upper engine room to continue working on the upper engine. He adds torches in the floor, and heads back to the lower engine room.
- Foolish returns to the upper engine room, and returns to the lower engine room. He returns to the upper engine room to replace the floor with stone, and returns to the lower engine room before returning to the upper engine room to continue work on the engine.
- Foolish returns to the lower engine room, and returns to the upper engine room to continue work on the engine. He throws away coal ore, and crafts more polished granite stairs.
- Foolish continues work on the engine, and returns to the lower engine room. He returns to the upper engine room, and returns to the lower engine room.
- Foolish returns to the upper engine room to continue work on the engine and move a torch. He continues work on the engine, and returns to the lower engine room.
- Foolish returns to the upper engine room to continue working on the engine, and returns to the lower engine room. He returns to the upper engine room to continue working on the engine.
- Foolish adds a sea lantern to the top of the engine, and throws away slime balls. He crafts a polished andesite stair to use, and crafts polished andesite slabs to use.
- Foolish throws aside a polished andesite slab, and continues working on the engine. He crafts a polished andesite stair, and continues working on the engine.
- Foolish adds sea lanterns under the floor, and continues working on the engine. He returns to the lower engine room, and returns to the upper engine room to throw away coal ore.
- Foolish crafts polished granite to use, and returns to the lower engine room. He returns to the upper engine room to adjust part of the engine, and adds redstone under the engine.
- Foolish removes and places back a torch, and adds an item frame to the wall. He marks where the vent would be, and heads to the lower engine room.
- Foolish adds an item frame to the wall, and marks the vent. He returns to the upper engine room, and kills a slime.
- Foolish deposits granite and polished andesite, and throws away coal ore. He deposits light grey concrete, green concrete, and light grey terracotta.
- Foolish removes andesite and diorite from a chest, and heads out of the bunker. He throws away polished granite, and heads to Quackity's storage to get birch planks and stripped oak wood.
- Foolish crafts sticks for birch fences, and searches a chest at the Space Needle. He searches chests by and at Purpled's tent, and searches a chest at the composter and chests nearby.
- Foolish uses his trident to a forest near Las Nevadas, and harvests birch wood. He crafts sticks for more birch fences, and uses his trident near the cow farm.
- Foolish finds some sand missing, and butchers cows at the cows farm. He crafts item frames, and deposits leather.
- Foolish heads down the beacon tunnel to the bunker, and heads to the upper and lower engine rooms to add the fences around the engines.
- Foolish heads to the reactor room, and returns to the lower engine room. He adds an image to the wall, and returns to the upper engine room to add another image to the wall.
- Foolish returns to the lower engine room, and returns to the upper engine room. He returns to the lower engine room to add a sea lantern, and crafts an iron trapdoor to put over it.
- Foolish removes a torch, and returns to the upper engine room to remove part of the engine. He adds a sea lantern, and returns to the lower engine room.
- Foolish returns to the upper engine room, and adds an item frame over the sea lantern. He removes the sea lantern, and adjusts its position,
- Foolish adds an image over the sea lantern, and crafts an iron trapdoor to add over the sea lantern, and adds onto the engine. He crafts a polished andesite stair to use, and removes a torch.
- Foolish adds an item frame to the engine, and heads to the lower engine room to add an item frame to the engine. He creates an image to put on the engine, and creates another image.
- Foolish returns to the upper engine room to add to the image to the engine, and mines stone behind the wall and covers it. He crafts stone buttons, and adds it to the upper and lower engines.
- Foolish heads to the reactor room, and adds an image near the security room. He heads to the security room, and returns to the lower engine room to remove a torch and adds a sea lantern behind an image.
- Foolish removes some torches, and places some back. He returns to the upper engine to add a sea lantern behind an image, and returns to the reactor room.
- Foolish heads back to the lower engine room, and crafts polished granite slabs. He adds a sea lantern to the engine, and adjusts part of the engine.
- Foolish crafts polished granite slabs, and heads to the upper engine room to add another sea lantern to the engine and adjust parts of the engine. He removes some torches, and adds a torch back.
- Foolish removes torches and adds sea lanterns to the walls. He mines behind the wall to add a torch behind it, and mines into a cave.
- Foolish adds torches to the cave, and crafts iron trapdoors to add to the sea lanterns, and moves the position of a sea lantern. He returns to the lower engine room to add sea lanterns and iron trapdoors to the walls, and removes some torches.
- Foolish mines under the floor, throws aside sea lantern, and uses a lever to close the trapdoor. He covers the floor, and mines under the floor to add a lever to close another trapdoor.
- Foolish returns to the upper engine room to mine under the floor and use a lever to close a trapdoor, and cover the floor. He mines under the floor, and uses a lever to close another trapdoor, and heads to the reactor room.
- Foolish heads to the upper engine room, and heads to the lower engine room. He throws away andesite, and returns to the upper engine room.
- Foolish heads down to the marked vent, and heads to the storage and navigation room. He heads to the weapons room, and finds gravel in the hallway to the room.
- Foolish kills a slime, and heads to the admin and storage rooms, and kills slimes. He searches a chest, and throws away stone, and deposits redstone, and an iron trapdoor, and throws away old ore from a chest.
- Foolish deposits light grey concrete, and throws away polished granite. He deposits stone, and deposits polished andesite and birch wood.
- Foolish gets light grey concrete, terracotta, lapis, and some bone meal. He crafts white dye and gets more bone meal for more white dye.
- Foolish crafts blue dye for light blue dye, and crafts light blue terracotta. He gets more lapis for more blue dye, and crafts blue terracotta.
- Foolish heads to the storage and reactor rooms, and starts mining out the reactor room a bit. He deposits smooth stone and sticks, and gets polished andesite and andesite.
- Foolish heads to the reactor room, and starts to replace part of the walls. He mines out part of the ceiling to replace it with light grey concrete, and heads to the lower engine room to throw away stone.
- Foolish returns to the reactor room, and heads to the security, medbay, and storage rooms. He heads to the cafeteria, admin, and upper engine rooms, and returns to the reactor room.
- Foolish heads to the lower engine room, and returns to the reactor room. He crafts polished andesite, and continues replacing part of the walls.
- Foolish crafts more polished andesite to finish replacing part of the walls, and throws away cobblestone and diorite. He starts mining out the rest of the walls while replacing the walls.
- Foolish crafts more blue terracotta to finish filling in one of the walls, and continues mining out the wall and replacing it. He crafts more blue terracotta, and continues mining out the walls while replacing them.
- Foolish crafts more light blue terracotta, and continues mining out the walls while replacing them. He removes a torch, and continues mining out the wall while replacing it.
- Foolish crafts more light blue terracotta, and continue replacing the wall. He crafts more light blue terracotta to replace the wall, and mines out the ceiling.
- Foolish towers up to add torches to the ceiling, and adds onto the wall, and throws away coal ore and stone. He crafts more blue terracotta, and continues working on the room.
- Foolish heads to the weapons room, and throws away stone. He deposits stone and throws away cobblestone and stone.
- Foolish deposits light blue dye, and gets lapis for more blue dye. He heads out of the bunker to get terracotta from a chest.
- Foolish heads to Quackity's storage to get more terracotta, and finds another piece of sand missing. He gets sand from a chest to place back missing sand.
- Foolish adds torches to the area, and crafts more blue terracotta and gets more crimson stems. He heads down the beacon tunnel to the bunker, and heads to the reactor room to continue working on it.
- Foolish throws away granite, and crafts crimson planks to use. He crafts crimson slabs and throws away a furnace.
- Foolish continues working on the room, and crafts crimson trapdoors. He throws away crimson slabs, and crafts more crimson trapdoors.
- Foolish continues working on the room, and crafts more crimson trapdoors. He continues working on the room, and crafts more crimson trapdoors.
- Foolish continues working on the room, and crafts more crimson trapdoors. He continues work on the room, and throws away a furnace and granite, and replaces part of the wall.
- Foolish throws away stone and crimson slabs. He deposits crimson planks and crimson stems, and gets some light blue dye to craft more light blue terracotta.
- Foolish returns to the reactor room to finish replacing a wall, and continues to replace the ceiling with light grey concrete. He gets more light grey concrete, and returns to the reactor room to continue replacing the ceiling with light grey concrete.
- Foolish kills a slime, and throws away slime balls. He heads out of the bunker, and kills a cow.
- Foolish throws away leather, and gets black and white dye. He crafts grey dye for light grey dye, and gets sand by Purpled's tent.
- Foolish deposits light blue terracotta in a chest, and deposits light grey dye and sand in the chests by Purpled's tent. He gets light grey concrete from a chest, and throws away leather.
- Foolish heads down the beacon tunnel to the bunker, and heads to the reactor room to continue to replace the ceiling. He adds a torch to the ceiling, and continues replacing the ceiling.
- Foolish mines out some stone from the floor to craft stone pressure plates. He throws away the pressure plates, and mines some stone from the floor craft into stone buttons to use.
- Foolish mines more stone from the floor, and mines into a cave. He adds torches to the cave, and mines more stone.
- Foolish throws away stone pressure plates, mines more stone before towering out of the cave. He crafts stone buttons to use, and mines more stone from the floor to craft a stone button to use.
- Foolish heads to the security room, and returns to the reactor room. He deposits blue terracotta, and gets smooth stone from a furnace.
- Foolish crafts smooth stone slabs, and returns to the reactor room to replace part of the floor. He kills a slime, and deposits stone, diorite, light grey concrete, birch fences, and blue dye.
- Foolish heads out of the bunker, and uses his trident to fly to the Space Needle. He heads to Quackity's storage, and deposits terracotta, white dye, and black dye.
- Foolish logs onto a creative world to test out blocks, and logs back on to get red and white dye for pink dye. He deposits pink dye, and gets red dye and lapis.
- Foolish crafts blue dye for purple dye, and gets more red dye. He gets pink dye to craft magenta dye, and crafts magenta terracotta.
- Foolish gets more terracotta, and gets more red dye. He uses his trident to near the beacon light, and heads down the beacon tunnel to the bunker.
- Foolish returns to the reactor room to mine out part of the floor to replace with magenta terracotta. He crafts more pink dye for magenta dye, and crafts more magenta terracotta.
- Foolish mines out the rest of the floor to replace with magenta terracotta, and adds torches back. He throws away iron ore, and adds a sea lantern to the wall, and adds an image over it.
- Foolish adds another sea lantern to the wall, and adds an image over it. He adds sea lanterns to the floor, and removes torches.
- Foolish adds another sea lantern to the wall, and places an image over it. He adds more sea lanterns to the walls, and crafts iron trapdoors.
- Foolish throws away granite, and adds the iron trapdoors. He mines under the floor to add a lever to close the trapdoor, and covers the floor.
- Foolish mines under the floor to add a lever to close the trapdoor, and cover the floor. He marks where the vent would be, and falls into the cave below.
- Foolish blocks out the cave, and heads back to the reactor room. He then marks where the vent should have been, and fills in the old marker.
- Foolish removes a sea lantern, and adds sea lanterns to the ceiling. He crafts iron trapdoors to add, and crafts more iron trapdoors to add, and crafts more iron trapdoors.
- Foolish adds the trapdoors, and creates images to put at the front back of the room. He continues to work on the room, and adds a sea lantern.
- Foolish removes the sea lantern, and continues working on the room. He throws aside stone buttons, and adds an image.
- Foolish adds the stone buttons, and continues working on the room. He adds sea lanterns to the hallway ceiling, and mines out the ceiling.
- Foolish heads to the security room, and adds an image to the room. He throws away dirt, and heads to the storage room to add an item frame.
- Foolish returns to the security room, and heads back to the storage room to add an image. He heads to the navigation, O2, and storage room, and throws away andesite.
- Foolish heads to the medbay room, and kills a slime. He gets light blue dye, and heads out of the bunker.
- Foolish deposits magenta terracotta, and heads to Quackity's storage to get terracotta. He deposits blue, light grey terracotta, magenta dye, purple dye, red dye, and white dye.
- Foolish gets more light blue dye, and crafts light blue terracotta. He gets more terracotta, and checks chests and an ender chest.
- Foolish heads out, and gets light blue terracotta from a chest. He searches the rest of the chests, and heads to the bunker.
- Foolish heads to the medbay room to replace the ceiling. He adds sea lanterns to the ceiling, and continues replacing the ceiling.
- Foolish kills a slime, and heads to the weapons and cafeteria. He kills another slime, and throws away slime balls.
- Foolish heads to medbay to continue replacing the ceiling, and heads to the cafeteria. He heads to the weapons room, and kills a slime.
- Foolish adds torches to the main entrance, and heads to the cafeteria. He heads out of the bunker, and checks chests outside.
- Foolish heads down the Las Nevadas road and the community tree farm to the community Nether portal, and heads down Sam's ice path to the tunnel to the mesa biome portal.
- Foolish heads through the portal, mines terracotta, and deposits terracotta in his ender chest. He mines more terracotta, and heads through the portal.
- Foolish heads down Sam's ice path, and heads through Tubbo's outpost portal. He heads down from the outpost, and uses his trident to Las Nevadas.
- Foolish throws away diorite and granite, and kills cows. He throws away leather, and deposits pink dye.
- Foolish gets lapis for blue dye, and gets bone blocks for white dye. He crafts light blue dye, and crafts more light blue terracotta.
- Foolish searches chests, and heads down the beacon tunnel to the bunker. He returns to medbay, and finishes replacing the ceiling.
- Foolish starts to replace the ceiling of the hallway, and crafts more light blue terracotta to continue replacing the ceiling. He crafts more light blue terracotta to continue replacing the ceiling, and crafts more light blue terracotta to finish replacing the ceiling.
- Foolish heads to the reactor, lower engine, shields, and navigation rooms. He creates an image that he tries to place, and throws it away.
- Foolish makes another image to place, and removes it, and throws it away. He creates another image to place, and creates two more images to add.
- Foolish heads to the cafeteria, medbay, and upper engine room, and heads to the front of the security room. He heads to the lower engine room, and heads to the hallway before heading to the storage and cafeteria.
- Ant and Gumi join his VC, and Foolish heads near their storage chests and to the storage room. Foolish heads back to the cafeteria, and heads near his material chests.
- Foolish heads to the storage room, and returns to near his material chests. He kills slimes at the cafeteria, and heads back near his material chests.
- Foolish heads to the cafeteria and storage rooms, and checks chests and furnaces. He heads to the cafeteria, and heads near his material chests,
- Foolish heads to the cafeteria, and returns to near his material chests. He heads back to the cafeteria, and leaves slime balls there.
- Foolish walks around the bunker, and starts heading out. He heads back to the bunker to block the beacon light, and heads out to cover the beacon tunnel.
- Foolish covers the entrance to the bunker, and walks around. He heads to Quackity's storage to deposit terracotta, and throws away cobblestone.
- Foolish searches chests and a chest at the Space Needle, and deposits iron blocks in his ender chest. He throws away stone, and heads to the cow farm to get wheat from a chest to breed the cows.
- Foolish butchers the cows, and deposits leather. He harvests wheat from the wheat farm, and Punz joins the VC.
- Foolish replants the farm, and searches the chest by the cow far. He harvests more wheat while replanting the farm, and deposits wheat and seeds.
- Foolish walks around, and removes snow. He continues walking around, and ends off near the Las Nevadas sign.
October 20, 2021[]
- Foolish starts behind the Las Nevadas sign, and heads to the bunker.
- Foolish searches chests, and shows the cafeteria, shields, O2, weapons, communications, storage, admin, electric, lower engine, security, reactor, and medbay rooms. He returns to the cafeteria, and decides to add signs at the entrances of the rooms.
- Foolish heads to the weapons and storage rooms, and returns to the cafeteria. He kills a slime, and checks what the storage room walls were made out of, and heads to the security, storage, and shields room.
- Foolish throws away some slimeballs at the cafeteria under the floor, and gets iron ore to smelt. He searches chests, and heads out of the bunker.
- Foolish searches chests outside, and heads to Quackity's storage to get oak wood to craft some sticks for oak signs. He gets more oak wood to craft some sticks, and crafts more oak signs.
- Foolish heads back to the bunker, and kills a slime. He gives a sign to the cafeteria, weapons, O2, navigation, shields, communications, storage, electrical, lower engine, reactor, security, upper engine, and medbay rooms.
- Foolish kills a slime in the storage room, and heads to the security, shields and reactor room. He adds a torch behind a wall of the storage room, and kills a bat under the floor.
- Foolish throws away slimeballs, and places a slime in a boat by his material chests. He heads to the shields and O2 room and searches his material chests.
- Foolish heads to medbay, lower engine and security rooms, and decides to work on the entrance to the bunker. He starts heading out of the bunker, but returns to the lower and upper engine room to check if he had added marked areas for vents.
- Foolish adds a torch to the storage room, and a skeleton shoots off two parts of an image on the wall. Foolish tries placing the image back up, but the image despawns.
- Foolish places back the image, and throws away some arrows. He places a sea lantern in the room, and adds another image.
- Foolish gets another slime into a boat along with the first slime, and gets crimson stem planks to try and craft a boat. He deposits the planks and kills a slime.
- Foolish throws away slimeballs, and heads to the reactor room. He shows how he was going to make the vents, and gets stone.
- Foolish retrieves iron from a furnace, and smelts stone. He gets more stone to smelt, and searches chests.
- Foolish heads out of the bunker, and searches chests outside. He heads to Quackity's storage to get more smooth stone and sea lanterns, and deposits prismarine.
- Foolish heads out and formats how the vent would be like. He heads back to the bunker and kills a slime.
- Foolish throws away slimeballs, and heads to the lower engine room. He heads to the reactor room to start to mine out the vent.
- Foolish heads to the lower engine room to mark the coordinates of the vent there. He returns to the reactor to continue mining out the vent while adding torches.
- Foolish starts working on the walls of the vent, and adds more torches. He fills in spots in the wall, and adds more torches behind it.
- Foolish fils in another part of the wall, and continues to work on the walls of the vent, and adds sea lanterns in parts of the vent. He gets basalt, and throws away flint and bones.
- Foolish tests a wall design for the vent, and kills a slime. He returns to the reactor room vent to continue to work on the vents using his new design for the walls.
- Foolish switches the design, but then switches the design back. He continues working on the walls of the vent, and adds more sea lanterns to the walls.
- Foolish throws away emerald ore and stone, and deposits levers. He retrieves some smooth stone and gets more basalt.
- Foolish deposits cyan terracotta and sticks, and crafts an iron block to deposit in his ender chest. He gets andesite, and returns to the reactor room vent.
- Foolish heads out of the vent and throws away granite. He crafts polished andesite slabs, and returns to the reactor room vent and replaces the floor of the vent with it, and adds fills in a spot in the ceiling and wall.
- Foolish replaces the entrance of the lower engine vent with stone, and heads out of the vent. He heads back into the vent, and heads out to the lower engine room.
- Foolish throws away iron ore, coal ore, and diorite, and smelts gold ore. He heads out of the bunker, and considers keeping the scaffolding in the vent.
- Foolish gets crimson stems in a chest to craft into trapdoors, and heads back to the bunker to add the trapdoor and scaffolding to the vent of the reactor room. He heads into the vent, and heads out of the vent.
- Foolish removes the trapdoor and tries placing an item frame on the scaffolding. He places back the trapdoor, and heads back into the vent.
- Foolish heads out of the vent and removes the trapdoor to replace with scaffolding. He heads back into the vent, and heads to the lower engine room.
- Foolish places a trapdoor over the vent entrance, and heads into the vent. He heads out of the vent, and heads back into the vent.
- Foolish heads out of the vent, and heads to the reactor room. He heads into the vent, and heads out of the vent to fix the trapdoor over it.
- Foolish heads to the lower engine room through the vent, and heads back into the vent. He heads out, and heads to the shields room.
- Foolish throws away granite, and returns to the reactor room. He starts mining out the second vent there, and heads to the upper engine room to get the coordinates of the vent there.
- Foolish returns to the vent at the reactor room to continue mining it out. He accidentally mines into the wrong spot in the upper engine room and throws away stone to patch the floor.
- Foolish fills in the spot he mined out, and continues mining out the vent. He adds torches and fills in parts of the walls, and continues mining out the vent.
- Foolish fills in parts of the walls, and adds more torches. He starts working on the walls of the vent, and adds sea lanterns in the walls.
- Foolish works on the floor of the vent, and adds another sea lantern to the wall. He continues work on the floor of the vent, and heads to the upper engine room to add a trapdoor to the vent.
- Foolish returns into the vent, and heads out. He returns to the vent to finish part of the wall, replaces parts of the entrance to the vent at the reactor room with stone, and heads out of the vent to place a trapdoor over it.
- Foolish heads to the cafeteria, and throws away stone and crafts smooth stone slabs. He retrieves smooth stone, and throws away granite and diorite.
- Foolish heads out of the bunker, and searches chests outside for basalt. He heads to Quackity's storage to search the chests for basalt, and uses his trident to fly to the portal of Tubbo's outpost.
- Foolish heads down a Nether path, and mines basalt. He logs off briefly, and logs back on to continue mining basalt.
- Foolish deposits some basalt in his ender chest, and continues to mine more basalt. He heads back to Tubbo's outpost, and deposits some basalt and blackstone at Las Nevadas.
- Foolish returns to the bunker, and heads into the vent at the reactor room. He heads out, and returns into the vent, and continues working on the wall.
- Foolish removes dirt from the ceiling, and mines stone. He adds a torch to the hollow space he mined out, and replaces the ceiling of the vent with stone.
- Foolish heads out of the vent to the reactor room, and kills a slime. He throws away slimeballs, and heads to the storage and reactor rooms.
- Foolish heads to the security room to start mining out the vent there, and adds a torch and replaces the entrance tunnel of the vent with stone. He heads to the medbay room to get the coordinates of the vent there, and returns to the security room vent. He continues mining out the vent, and replaces the entrance from the medbay room with stone.
- Foolish adds a torch, and continues mining out the vent. He fills in part of the wall, and starts work on the walls of the vent.
- Foolish heads out of the security room through the vent, and heads to the electrical room to mark the coordinates of the vent there. He returns to the security room vent to continue mining out the vent, and replaces the entrance of the electrical room vent with stone. He heads to the electrical room, and fills in the floor he had mined-out of.
- Foolish returns into the vent to continue work on the walls of the vents and add sea lanterns in the walls. He works on the floor of the vent, and fills in a spot at the end of the vent.
- Foolish continues work on the walls of the vent, and replaces the entrance of one vent with stone. He heads to medbay to place a trapdoor over the vent, and travels to the electrical room through the vent to place a trapdoor over the vent.
- Foolish travels to the security room through the vent to add a trapdoor over it, and heads to the cafeteria to throw away some diorite. He retrieves gold and smelts iron ore.
- Foolish deposits gold, and throws away dirt. He deposits oak planks and gets more smooth stone slabs.
- Foolish searches a chest, and heads out of the bunker. He gets scaffolding from a chest outside, but puts it back and heads to Quackity's storage to get more smooth stone and scaffolding.
- Foolish gets crimson stems from a chest outside, and crafts more trapdoors. He deposits crimson planks, light blue dye and white dye, and heads back to the bunker.
- Foolish kills a slime, and accidentally kills the slimes in the boat. He places the boat back to catch any slimes that spawn, and heads to the admin room.
- Foolish heads to the storage room, and heads to the electrical room. He heads into the vent, and adds a sign on the wall.
- Foolish heads to the medbay room through the vent, and returns to the vent to fix the sign. He adds another sign, and heads to medbay room using the vent.
- Foolish heads to the upper engine room, and goes into the vent to add signs there. He heads to the reactor room through the vent, and heads into the other vent there to add signs there.
- Foolish heads to the upper engine room using the vent, and kills a slime so the slime can split into two. He gets the two slimes into a boat, and kills another slime that spawns.
- Foolish heads to the admin room, and starts mining out the vent there. He adds a torch, and heads to the cafeteria to mark the vent there.
- Foolish starts mining out the vent, and adds a torch. He marks the coordinates and heads out of the vent.
- Foolish returns to the admin room to continue mining out the vent, and heads out. He heads to the vent in a hallway, and starts mining out the vent.
- Foolish adds a torch, and marks the coordinates. He heads out of the vent, and returns to the admin room vent to continue mining it out.
- Foolish fills in a spot in the wall, and adds more torches. He starts working on the wall of the vent, and adds a sea lantern to the walls.
- Foolish works on the floor of the vent, and throws away diorite and stone. He continues work on the floor and the walls of the vent, and adds more sea lanterns to the walls.
- Foolish starts replacing parts of the ceiling with stone, and water from one of the kelp aquariums of the O2 room seeps into the vent. He throws away scaffolding, stone, and granite to get sand to fix part of the aquarium.
- Foolish places back the kelp, and heads out of the O2 room. He returns to the admin room to add scaffolding and a trapdoor to the vent there.
- Foolish heads into the vent to continue work on the walls, and heads out of the vent to the hallway to place scaffolding and a trapdoor over the vent.
- Foolish returns into the vent, and heads to the cafeteria to add scaffolding and a trapdoor to a vent. He heads back into the vent, and heads to the admin room.
- Foolish returns into the vent, and throws away iron ore. He adds signs, and heads to the hallway through the vent.
- Foolish returns into the vent, and heads out of the vent to the hallway. He heads to the navigation room to start mining out the vent, and adds a torch.
- Foolish starts working on the floor, and adds scaffolding. He heads to the weapons room to start mining out the vent, and replaces the entrance tunnel with stone.
- Foolish starts working on the floor, and adds a torch. He places scaffolding to get out of the vent to the weapons room, and marks the coordinates.
- Foolish heads back into the vent, and continues mining out the vent. He continues working on the floor, and places torches.
- Foolish crafts more polished andesite slabs, throws away granite, and continues work on the floor. He adds torches, and starts work on the wall.
- Foolish adds sea lanterns to the walls, and continues work on the walls. He replaces the ceiling with stone, and heads out of the vent to the weapons room.
- Foolish heads back into the vent to add signs, and heads out to the navigation room to add a trapdoor. He throws away stone and slimeballs, and heads into the vent.
- Foolish starts mining out the second vent at the navigation room, and works on the floor and wall. He adds a torch, and heads out of the vent.
- Foolish heads to shields, and marks the coordinates of the vent there. He starts mining out the vent, and works on the floor.
- Foolish adds a torch, and heads out of the vent. He heads to the second vent at the navigation room, and continues mining out the vent.
- Foolish adds torches, and continues mining out the vent. He starts work on the walls, and adds sea lanterns to the walls to replace the torches.
- Foolish continues to work on the walls and floor, and adds a sea lantern to the wall. He continues work on the walls, and throws away stone and gravel.
- Foolish replaces the entrance and ceiling of the vent with stone, and adds more torches. He places back some scaffolding, and continues working on the walls.
- Foolish mines out part of the wall, and places scaffolding back to get up to shields. He places a trapdoor over the vent, and heads back into the vent to get to the navigations room to place a trapdoor over the vent.
- Foolish heads back into the vent to finish the walls, and adds a sea lantern to the wall. He removes torches, and adds another sea lantern to the wall.
- Foolish heads to the navigation room through the vent, and heads back into the vent to add signs. He heads to shields through the vent, and heads to the navigation room.
- Foolish heads into the vent in the hallway to fix a sign, and heads to the admin room through the vent. He kills a slime at the cafeteria, and closes off the entrance of the cafeteria.
- Foolish unblocks the entrance, and smelts stone. He gets more smooth stone, considers using ladders to get into the bunker, and heads out of the bunker.
- Foolish throws away granite, and starts to replace the entrance tunnel to the bunker with smooth stone. He heads into the bunker, and Tommy joins his VC.
- Foolish walks to the storage room, and Tommy leaves the VC, and Foolish heads to the cafeteria room. Foolish throws away some gravel, and Tommy later rejoins the VC.
- Foolish searches his material chests, and heads back to the cafeteria. He walks to the electrical room, and returns to the cafeteria.
- Foolish heads to the storage and navigation room, and heads back to the cafeteria. He heads to the storage room, and kills a slime at the cafeteria.
- Foolish heads to the storage and weapons rooms, and heads back to the cafeteria. He heads to the storage, navigation, shields, electric, medbay rooms.
- Foolish returns to the cafeteria, and heads to the storage room. He heads back to the cafeteria and storage room.
- Tommy leaves the VC, Foolish returns to the cafeteria. Foolish returns to the storage room, and returns to the cafeteria.
- Foolish kills a slime, and throws away slimeballs. He heads into a vent at medbay, and heads through the vent to the electrical room.
- Foolish heads to the lower engine room to head into the vent to the reactor room, and gets spruce planks to craft into a boat.
- Foolish splits a slime in two, and places the two slimes in a boat at the cafeteria. He heads to the weapons and navigation room, and returns to the cafeteria.
- Foolish throws aside some slimeballs by his material chests, and heads to the admin room. He returns to the cafeteria, and kills a slime there/
- Foolish gets slimeballs from the cafeteria, and throws them away in a vent. He heads to the lower engine and weapons room, and searches his material chests.
- Foolish heads to the cafeteria, and ends off.
October 21, 2021[]
- Tubbo starts by some chests near his jungle base, and heads to his jungle base.
- Tubbo heads to some of his storage chests outside his jungle base, and heads through a portal. He heads down an ice path, and heads through a portal that leads to Ponk's old base.
- Tubbo heads out of Puffy's base, and heads down the Prime Path. He spots the beacon at Eret's fortress, and considers borrowing it.
- Tubbo continues down the Prime Path, and heads to the front of the main spawn. He decides to hollow out a space underground under the main spawn to make a pumpkin farm.
- Tubbo decides to mend his tools, and heads near the community Nether portal. He uses his trident to near Eret's fortress, and continues down the Prime Path.
- Tubbo digs around near the exit to Purpled's underground base, and mines into the redstone system. He mines around a bit, and then returns to the surface.
- Tubbo throws away cobblestone, and heads down the path to the spider XP farm. He searches a chest and an ender chest for a sword, and searches more chests, and gets an iron sword.
- Tubbo starts mending his pickaxe, and checks an ender chest. He continues mending his pickaxe, and gets a stone sword from a chest to continue mending his pickaxe.
- Tubbo searches an ender chest, and deposits redstone repeaters, cobblestone, granite, scaffolding, diorite, dark oak slabs, ink sacs, dandelions, quartz blocks, rotten flesh, spider eyes, string, spruce slabs, lanterns, gunpowder, a stone sword, and steak. He heads down the Prime Path, and heads to Eret's fortress.
- Tubbo heads down the beacon tunnel to Ponk's room, and removes the beacon there. He mines some cobblestone to tower back to the surface, and heads out of Eret's fortress.
- Tubbo searches chests by the fortress for any food, and gets some salmon from a chest. He heads to Eret's fortress to search the chests and furnaces there, and searches more chests.
- Tubbo heads down the Prime Path, and heads to the Community House. He searches chests there, and searches chests by the stairs to the community Nether portal.
- Tubbo mines around the stairs, and searches chests. He searches a chest at the community Nether portal and tree farm, and decides to get cookies from his outpost.
- Tubbo heads near the Las Nevadas road, and heads down the road to his outpost. He harvests berries, and uses his trident through the escape shaft.
- Tubbo searches chests, his ender chest, and his furnaces, and starts heading out of his outpost. He returns to get some steak from a chest, and heads down the Las Nevadas road.
- Tubbo starts digging down in front of the main spawn, and mines out a room for the beacon. He sets up the beacon while mining out more of the room, and messages Punz if he could borrow his pickaxes.
- Tubbo continues mining out the room while setting up the beacon, and Ponk messages Tubbo where he was. Tubbo tells Ponk to join VC, and Ponk joins the VC.
- Ponk tells him that he has a pickaxe for him to borrow. Tubbo continues mining out room for the beacon while setting it up, and mines diamonds to power the beacon with Haste II.
- Ponk tells Tubbo that he was at the main spawn, and Tubbo tells him to look for the beacon. Tubbo continues to mine out room, and mines coal.
- Tubbo continues to mine out the room, and later gives Ponk his coordinates through in-game chat. He spots Ponk at the entrance of the beacon tunnel, and continues mining out the room.
- Ponk joins Tubbo, and Tubbo asks him if his pickaxe had Efficiency V, and Ponk responds that it did. Tubbo throws away cobblestone, andesite, diorite, and granite, and continues mining out the room.
- Ponk asks Tubbo if he needed a shovel, and Tubbo tells him that he had a shovel on him that was on low durability. Ponk gives Tubbo his shovel, and Tubbo throws away cobblestone.
- Tubbo continues to mine out the room, and Ponk gives him a torch before he leaves the VC and game. Tubbo continues mining out the room, and accidentally makes a creeper blow up part of the beacon.
- Tubbo places back part of the beacon, and places a torch in the room. He mines some Silk Touched redstone ore to try and mend his pickaxe, and towers out to the surface.
- Tubbo deposits andesite, dirt, flint, redstone, iron ore, cobblestone, diorite, and rotten flesh in a chest nearby, and retrieves iron ore. He harvests spruce wood to craft more chests and a crafting table.
- Tubbo crafts more chests and sticks, and mines back down to the room. He crafts torches, and adds them to the room.
- Tubbo crafts furnaces, and smelts iron ore. He sets up more furnaces and chests, and deposits redstone, lapis, diamonds, granite, dirt, gunpowder, strings, bones, brown mushrooms, cobblestone, and arrows.
- Tubbo retrieves iron from his furnaces, and gets diamonds. He crafts a diamond and iron block, and repairs the beacon.
- Tubbo checks the beacon, and continues mining out the room. He deposits gold ore, iron ore, coal ore, redstone ore, andesite, stone, granite, and diorite.
- Tubbo continues to mine out the room, and fills in holes in the walls and floor. He deposits stone, granite, stone, andesite, redstone ore, and lapis ore.
- Tubbo deposits bottles, and continues to mine out the room. He adds more torches to the room, and a creeper blows up part of the floor.
- Tubbo fills in the crater, and adds more torches. He continues mining out the room, and adds more torches.
- Tubbo continues to mine out the room, and adds a torch to the room. He deposits diamond ore, gold ore, iron ore, coal ore, stone, andesite, granite, diorite, cobblestone, and flint.
- Tubbo deposits more stone, andesite, granite, coal ore, and diorite. He retrieves diorite, stone, andesite, and granite, and deposits them in other chests.
- Tubbo messages Foolish to join VC when he logs on, and messages him if he could borrow his pickaxe. Foolish joins the VC, and tells him that his pickaxe was on low durability.
- Tubbo continues mining out the room and adds torches. Foolish offers to help with the pumpkin farm, and deposits redstone ore, and iron ore.
- Tubbo continues to mine out the room, and asks Foolish if he could mend his pickaxe for him and give him his pickaxes. Foolish asks Tubbo where he was, and Tubbo tells him he was at the main spawn.
- Tubbo gets stone to tower back to the surface, and harvests spruce wood. He crafts sticks, and searches a chest nearby.
- Tubbo heads down the Las Nevadas road. He searches a chest behind the Cat Maid café, and heads to the main spawn to try and harvest some spruce wood.
- Tubbo heads near the Las Nevadas road, where Foolish meets him. Tubbo and Foolish swap pickaxes, and Tubbo mines back down to the room.
- Tubbo continues mining out the room, and deposits diorite, dirt, andesite, cobblestone, stone, granite, redstone, diamonds, iron ore, coal, and flint. He deposits cobblestone, diorite, granite, andesite, iron ore, coal, and sticks.
- Tubbo deposits more flint, cobblestone, gravel, diorite, and redstone. He gets diamond ore to mine, and deposits them.
- Tubbo later gets sticks and coal ore torches, and deposits some torches and coal. He adds more torches to the room, and deposits gunpowder and rotten flesh.
- Tubbo gets stone to tower back to the surface, and marks where the entrance to the room was, and removes it. He deposits cobblestone in a chest nearby, and gets dirt.
- Tubbo walks along the road, and tells Foolish that he needed quartz, and asks him if he knew anyone with quartz. Foolish tells him that he went through the quartz he had, and asks Tubbo what type of quartz he needed.
- Tubbo tells Foolish that he just wanted the regular quartz for observers. He heads onto the Prime Path, and searches chests at Eret's castle.
- Tubbo heads out, and Foolish asks him how much quartz he needed. Tubbo responds that one might need a few stacks, and heads to the community Nether portal.
- Tubbo searches chests at the Nether hub, and heads to the Nether roof. He gets white stained glass from a chest, and heads down the ice path towards the guardian XP farm.
- Tubbo spawns uses his trident to use an alternative route out of the cave, and then flies to the guardian XP farm, and gets quartz, slime blocks, slime balls, and glass from chests at the guardian XP farm.
- Tubbo gets cooked cod, and deposits some berries, and gets bone meal, bones, and more quartz. He meets Foolish at the guardian XP farm spawner, and gives Foolish one of his pickaxes back, and Foolish gives Tubbo Ponk's pickaxe.
- Tubbo searches more chests for his quartz, and throws away prismarine crystals. He searches chests under the spawner, and deposits sea crystals in a chest.
- Tubbo resets his spawnpoint, checks the chests outside the farm, and travels through the portal next to the farm. He accuses Foolish of mining all the quartz near the portal, but Tubbo is quickly able to find some, and travels round to mine Quartz.
- Tubbo gets lost within the Nether, and asks Foolish for the coordinates. He then meets Foolish at the portal entrance and the two travel back to the overworld.
- Tubbo travels to his jungle farm and searches through more chests. He then travels through the portal, albeit on a second attempt after a creeper broke it during the first attempt, and travels back the main area. Tubbo however travels through the wrong portal, and ends up at Cloud Prime, before falling down and boat clutching in front of Church Prime.
- Tubbo returns back to his mined-out room, and stores the quarts in the chests, before crafting several stacks of observers. He then mines a level out of the floor around the bedrock and fills it back in with white stained glass.
- Tubbo leaves the room, and looks through Eret's chests, taking some pumpkins to turn into pumpkin seeds, bones and some iron. Needing more iron, Tubbo travels through the Nether to the arctic, and takes a couple of stacks of iron blocks from Ranboo's basement. He then returns back to the room, but just before he gets there, realizes he needs redstone blocks, and looks through Eret's chests again, first in their drawbridge house, and then the fortress.
- Tubbo continues down the Prime Path searching through chests, including in his old house. He then travels to Punz' tower, sees the mess of others trying to travel up, and tridents through from the pond in front and breaks the windows to get in to search the chests.
- Tubbo continues to looks round chests, before returning and meeting Foolish down in the room. He then mines the blocks of ores and quartz he had Silk Touched turn them into the ores themselves.
- Tubbo then climbs up to mine out the next layer of the room storing the blocks he mines as he goes, whilst Foolish heads out to collect more resources. Foolish returns to the room, deposits the items and comes to help Tubbo mining out the ceiling.
- Dream joins Tubbo and Foolish's VC to catch up with the pair. Dream used the opportunity to announce the Elytra event on October 30, similar to what had been spoken about before, but related to an event and collaboration hosted off the server by Mr Beast on October 29.[6]
- Tubbo and Foolish return to the floor of the room and stores the blocks that they mined-out in chests. The pair then continue to remove fill in the floor between bedrock with white stained glass to make it spawnproof, whilst talking about the mob vote during this year's Minecraft Live with Dream still in VC.
- Ponk starts his stream and joins Tubbo and Foolish in the pumpkin farm room, jump scaring Tubbo in the process.
- Unseen by Ponk's stream, but in the background of Tubbo's, Ponk starts attacking Foolish, to which Foolish combat logs out and back in again, whilst Tubbo and Dream continue to talk about the new mobs voted for. He then starts breaking the blocks he placed with a carrot having given his pickaxe to Tubbo, before Tubbo comes to help.
- Ponk joins Foolish, Tubbo and Dream's VC, whilst Tubbo starts crafting pistons.
- Tubbo starts climbing up to get out of the room and heads towards Eret's castle drawbridge house to look through his chests.
- Ponk asks Tubbo and Foolish if he could help him leave the room, revealing that Tubbo has Foolish's, Ponk's and Dream's pickaxes that he borrowed. Tubbo continues down the Prime Path and steals iron from Tommy's house to make buckets.
- As Tubbo returns to the room, Dream shares with him details of upcoming lore that was arranged between Dream, Sam and Techno, but isn't revealed on stream.
- Tubbo collects some dirt before returning to the room to give Ponk's his pickaxe back, adding that he had repaired it. Foolish asks for his pickaxe back, and Tubbo drops it, and Ponk steals the pickaxe.
- Foolish attacks Ponk, and Ponk runs off to a corner of the room. Ponk tries to mine away, and Foolish continues to attacks him and demands him to drop his pickaxe.
- Tubbo attacks Ponk, and Ponk towers out and runs off. Ponk combat logs, and Ponk logs back on.
- Foolish demands Ponk for his pickaxe back. Foolish gives Ponk five seconds to return his pickaxe, and Ponk towers up.
- Foolish hits Ponk down, and Ponk heads to the hole in the wall he mined and blocks the entrance. Foolish mines the barrier, and Ponk logs off again, whilst DreamXD logs in.
- Ponk logs back on to return Foolish's pickaxe, and Tubbo attacks Ponk. Ponk logs back off, and logs back on to find that he had died.
- DreamXD joins them in the room and wears a Tubbo head, explaining that Foolish has 5 heads from the last time DreamXD logged on. Meanwhile, Ponk spawns back at his cave, and returns to the beacon light. He tries to get some water into the hole, and gets cobblestone and netherrack from a chest nearby to help get the water down through the beacon light hole.
- Using his creative mode, Dream offers Gambling to those online.
- Dream offers gambling for more heads with Tubbo and Foolish, whilst Tubbo reminds of what happened during the Deal or No Deal event.
- Ponk heads down the water, but falls out of the water and dies. He spawns at his cave, and heads back to the beacon light whilst Tubbo puts his items in a chest, noticing how he has Sam's Wardens Will, to which Ponk pleads not to steal, but Tubbo steals anyways.
- Dream continues with the gambling, and offers a 50 50 deal for the head.
- Ponk returns to the room, where Dream had joined both Tubbo and Foolish. Ponk retrieves his armor, tools, and shield from a chest, and retrieves his food and boots as well.
- The gambling game starts, and Tubbo gambles the Warden's will for his head and the right to keep the sword. He loses, and Dream keeps the sword as a result.
- Ponk then tries to gamble for the sword back, wagering a Totem of Undying. He loses as well, and Dream keeps the sword.
- Foolish then has a go, with Ponk demanding he wages the shulker box, with a quick rejection from Foolish. Instead, Dream tells Foolish he has to gamble more valuable items since he is richer on the server. As a result, Foolish gambles a Silk Touch pickaxe for the Tubbo head. At first, it dropped nothing, but Foolish lost on the second attempt, and Dream keeps the pickaxe.
- Ponk then gets eight netherite ingots from an ender chest to gamble for both the Warden's Will and the Totem back. Ponk wins, and gets both items back. Ponk then checks an ender chest for anything else to gamble.
- Tubbo then tries to gamble a fully maxed out crossbow, to which Dream declines. He then gambles Ponk's shovel, and reverses the rules as to if he wins or not. Tubbo wins, and gets both the shovel and the Tubbo head.
- Foolish starts to get suspicious about the gambling, whilst Tubbo suggests starting to gamble some of the gift cards he still owns from the $100k gift cards challenge, to which Dream declines also.
- Foolish and Ponk then suggest gambling for a shulker box, to which Dream also declines.
- Ponk places his tools, shield, totem of undying, and netherite ingots in the dispenser, but then retrieves them. Dream then talks about the event on October 30, to which Tubbo completely accidentally leaks a piece of information relating to the event.
- Ranboo then joins the VC and on hearing about gambling, joins the four at the room after DreamXD teleports him over.
- Ponk then tries to gamble for Foolish's pickaxe, and loses. Tubbo then suggests that the dispenser favors certain items, which Dream debunked. Ranboo then gambles for his head and suggests 24 diamond blocks, before Tubbo reveals he has six stacks of diamond blocks elsewhere. Ranboo then goes to attack Tubbo for revealing his wealth.
- Ranboo pleads that he doesn't have six stacks, but Dream doesn't believe him. Instead Ponk gives Ranboo one of his Totems back to gamble with, admitting he had stolen it. Ranboo then gambles the totem, and loses.
- Ranboo then gambles his leggings for the Ranboo head. Tubbo tries a strategy to win by putting the leggings in slot 1 of the dispenser, to which nothing comes out after 4 attempts. On the 5th attempt, Ranboo loses, and instantly attacks Tubbo for losing his leggings.
- Ponk then asks if the heads could even be dispensed, to which Tubbo also questions after no heads had yet to be dispensed. Dream tries with just the head, and when nothing got dispensed, instantly logged off whilst everyone else screams that it's a scam and rigged.
- DreamXD returns and replaces the dispenser with a dropper and checks to see if it works, which it did. Ranboo tries again for the chance to win back his leggings, and loses.
- Tubbo then gambles for the leggings using Ponk's shovel and loses. Ponk then tries to gamble for his shovel back using 2 netherite ingots and also loses.
- Dream then lists everything he's won so far, before Ponk tries again with 2 more netherite ingots and finally wins his player head.
- Dream gives Ponk an extra ingot, and asks Ponk to return it. Ponk returns to the ingot and the game continues.
- Ranboo then decides what else he is able to gamble, before deciding on the Ranbooite that Foolish gave him, and Tubbo explains how he also has his ingot from Foolish. Ranboo then tries to gamble for everything with the two separate ingots, and loses.
- Foolish then gambles for both Ranboo's leggings and his pickaxe for 4 netherite ingots, and wins.
- Ponk puts on his player head, and George joins the VC and the five in the room to gamble along with them. He tries 5 diamond shovels for his head, and even though he had a one in six chance, wins the head.
- Ranboo then tries with 8 diamond blocks for his head and loses, followed by Foolish who gambles 2 netherite ingots for a head and the Ranbooite and wins. George steals it, and DreamXD slash kills him.
- George steals a spawner Foolish wins, and both Dream and Ponk kills George and Ponk steals it immediately.
- Ponk places the spawner in an ender chest, and Foolish attacks him. Ponk logs off, and then logs back on to deposits his sword and netherite ingots in an ender chest.
- Dream then offers to gamble for an end dragon head whilst George makes his way back to the room, before Tubbo then kills George.
- The six continue to hang out within the room before Foolish gambles 5 player heads for the end dragon head. Dream then constructs a bedrock room so that George isn't able to steal anything, but not before he was able to sneak in, until Tubbo killed him again. Foolish makes the gamble for the dragon head, but loses all of the heads. Dream lets him keep the Dream head for pity.
- The five then leave the box, and Dream removes the bedrock room. Dream offers the Dragon head to George, to which George declines.
- Ranboo then asks to gamble for an End stone, whilst Punz joins the six of them in the room and VC.
- Dream then offers Punz to gamble, whilst others suggest other items to gamble. Dream then offers a pufferfish spawn egg, to which Tubbo immediately offers everything. In the end, Dream asks for a trident and Tubbo's head for the spawn egg, to which Tubbo wins.
- As a result of Tubbo privately messaging Ranboo for a pufferfish spawner, Dream catching him with the message, and Tubbo pleading with Dream to allow him for a spawner, Dream allows Tubbo to do it.
- It's worth noting that at this point Tubbo felt sorry for us Wiki Editors, for having to update all the pages with all the contraband items that have been lost and won during the gambling...
- Tubbo cashes out of gambling, whilst those others in the room continue offer items to gamble, whilst Ponk searches Tubbo's chests for any sticks, and Tubbo stops him, mistaking he was stealing from him.
- Ponk asks Tubbo if he had any sticks, and Tubbo responds that he did not. Dream decides of banning George from the game, and Ranboo runs after George, causing him to log off.
- Ponk builds around George, and George repeatedly logs on and off. Meanwhile Foolish gambles a netherite block and 2 heads for the dragon head. Unfortunately, he loses, but keeps the netherite block as pity. Dream then bans Foolish from anymore gambling after he tried to gamble the shulker box.
- Ranboo then tries to gamble his leggings for the Wilbur head, and wins. Dream then offers an end stone, chorus fruit, and a chorus flower, to which Ranboo offers both of his heads, but loses.
- Ponk places his his shield, armor, sword, and netherite ingots in the dispenser to gamble for a dragon head. Dream tells Ponk that the items he was offering was very close to the value of a dragon head, and Ponk retrieves the items.
- Dream then gives Ranboo another chance at the end stone and chorus flower, this time for the leggings. He wins everything and is now able to teleport using the fruit. And with that, Dream ends the gambling.
- Dream then makes another announcement directed towards Tubbo; that other than the End Realm, all other rules are revoked, other than duplication including iron, gold and villager farms, but Dream admitted it should've been revoked a while ago.
- Tubbo then goes through his mind of everything he can build now the rules have been revoked,
- Ponk digs a hole, and Tubbo attacks him. Ponk tells the others to trap George inside, and deposits his sword, shield, and netherite ingots in an ender chest.
- Punz falls in the hole, and Tubbo traps him. Punz breaks out, and Foolish falls into the hole in the floor. Punz then traps Foolish, and Tubbo removes the block above Foolish. Ponk gets a diamond pickaxe from his ender chest, and then deposits it.
- Ponk knocks George into the hole with Foolish, and Foolish places scaffolding so he and George can get out.
- Ponk tries to push Punz back in the hole, and Punz covers the hole before he could. Ponk gets his head from the ender chest to put on, and Dream heads out of the room.
- Ranboo leaves the game, and Punz makes parkour on the wall of the room. Ponk and Punz use the parkour, and Punz starts removing the parkour after Tubbo demands for it to be removed. Meanwhile, Ranboo plays around with the chorus fruit in a creative world.
- Dream then reveals more information about the event on October 30 having got the clearance from Mr Beast to announce it; that relating to the event from Mr Beast on October 29, the event will comprise of cleaning trash within the oceans of the Dream SMP, and the person who cleans the most trash wins an elytra.
- Tubbo then traps Punz under the glass, and cleans up the floor to make sure it's all covered, meanwhile Foolish leaves the room, George leaves the VC and game, and Ponk follows Foolish out of the room, and kills a horse.
- Dream then announces there would be new members joining soon as well, with three members already in mind, but Dream tells Tubbo to message him if he has any suggestions as he was open to allowing one extra. They continued to talk about when they had all joined the server amongst other topics.
- Tubbo then exits the room and walks round the server, going to the castle, and then back to the community house. Callahan joins, and then Tubbo walks down another path, and back again to the Nether portal.
- Elsewhere, Ponk continues down Hannah's path to the community Nether portal, and continues down Hannah's path. He eats cake along the path, and heads to Hannah's house to find Kanye the ravager was gone.
- Ponk continues down Hannah's path, and heads down the Prime Path to the Prime Path of Lemon City. He heads down the Prime Path to the community Nether portal, and heads down Hannah's path.
- Ponk eats some cake along the path, and heads to the community Nether portal before continuing down Hannah's path.
- Dream flies around and spots the beautification of L'Manberg which Phil designed and created. Ponk heads down the scenic route of the Prime Path, and spots Dream flying by Fundy's replica of the Catfé.
- Ponk heads inside his lemon tree, and heads to the front of the tree to meet Punz who sets fire near the tree.
- Ponk chases after Punz, and Dream joins the two. Punz sets fire to the near the tree again, and Ponk sets out the fire.
- Foolish meanwhile plans and offers a DreamXD statue in order to win a Shulker box, to which Dream asks to set up a stream together.
- Dream leaves Punz and Ponk, and Ponk spots Punz heading up his lemon tree. Ponk heads up to his tree to find Punz, and Punz uses his trident around the tree before landing on it.
- Dream rejoins the two, and Ponk ends his stream, where Tubbo continues to still think about farms, to which Dream also adds about potentially having community events once a month. And with that, Tubbo ends his stream.
- Foolish starts his stream at the point where Tubbo left off, and starts behind the Las Nevadas sign, with Sam, Dream, and Ranboo in VC.
- Foolish walks around, and Tommy joins the VC. Foolish continues to walk around, and Tommy, Sam, Dream, and Ranboo leave the VC.
- Foolish heads near the cow and wheat farms, and heads to the bunker. He heads to medbay and upper engine room, and heads into the vent.
- Foolish heads out of the vent, and heads to the security room and reactor room. He rejoins Tommy, Ranboo, Sam, and Dream's VC, and heads to the security, electrical, and storage room.
- Foolish heads to the cafeteria, admin room, and storage room. He heads to the cafeteria and storage room, and returns to the cafeteria.
- Foolish returns to the storage room, and Tommy leaves the VC. Tommy rejoins the VC, and Foolish checks his ender chest.
- Tommy, Sam, and Dream leave the VC, and Foolish heads out of the bunker, and asks Ranboo for end rods. He asks Ranboo for an end rod, and Ranboo agrees on giving him one.
- Foolish asks Ranboo for two end rods, and Ranboo declines. Foolish asks for three and five end rods, and Ranboo declines and asks Foolish for his shulker box in exchange for five end rods.
- Foolish heads down the Las Nevadas road, and Ranboo mentions he could make purpur blocks. Foolish asks Ranboo for the purpur blocks, and Ranboo declines.
- Foolish heads through Eret's castle and down the Prime Path, and Tommy rejoins the VC. Foolish continues down the Prime Path, and Dream and Sam rejoin the VC.
- Foolish heads to the community Nether portal, and heads to the arctic. He gets his trident from his ender chest, and uses the trident pools near Phil's house.
- Ranboo requests Foolish to give him something in return, and Foolish meets Ranboo at the front of Ranboo's base. Ranboo gives Foolish nine chorus fruit, and the two head to the top of Ranboo's base where Ranboo had planted a chorus plant.
- The two hang out, and Foolish throws away some gravel. Ranboo towers up to try and harvest some chorus fruit, and returns to the ground.
- Ranboo towers up, and tries again. He returns to the ground, and the two continue hanging out. Ranboo adds end rods to the roof of his base, and Ranboo mentions a room he had made for lore, but had never gotten to use it.
- Foolish asks Ranboo if he could know where the room was, and Ranboo refuses to tell him. Ranboo tells Foolish that he supplied the purpur blocks, and controlled where it was distributed.
- The two continue hanging out, and Ranboo towers up to remove and replant the chorus plant. The two continue to hang out, and Foolish asks Ranboo for more purpur ingredients.
- Ranboo tells Foolish that he gave him some, and the two continue to hang out. Ranboo towers up to harvest chorus fruit, and Foolish walks around.
- Ranboo removes the plant, and replants it. The two continue to hang out, and Ranboo makes a ladder to a platform by the plant.
- Foolish walks around, and Ranboo later comes down from the platform. Foolish walks around, and butchers cows at the cow farm.
- Foolish throws away leather, and continues to butcher cows. He rejoins Ranboo by the plant, and the two continue to hang out.
- Ranboo harvests chorus fruit, and returns to the ground. He removes the plant, and replants the plant.
- The two continue to hang out, and Ranboo stands on the plant to help it grow. Foolish unequips his helmet, and Foolish asks for the disclosed location so he could grow the chorus fruit himself, and Ranboo refuses.
- Foolish asks Ranboo to come with him to the location, and Ranboo refuses. Ranboo gives Foolish three more chorus fruit, and the two continue to hang out.
- Foolish tells Dream that he was making a gift for DreamXD, and Dream leaves the VC. Foolish and Ranboo continue to hang out, and Foolish heads to the platform.
- Foolish heads onto the plant, and heads back down. He and Ranboo continue to hang out, and Foolish considers breaking some of the plants.
- Foolish and Ranboo continue to hang out, and the two head up to the platform. Ranboo harvests some chorus fruit, and heads off the plant.
- Foolish heads onto the plant, and Ranboo heads onto the plant. Ranboo nudges Foolish off so he could harvest some chorus fruit, and heads off the plant.
- The two continue to hang out, and Foolish walks around before rejoining Ranboo by the plant. The two continue to hang out, and Ranboo heads onto the plant, and Foolish accidentally causes a creeper to blow up part of the roof of Ranboo's base.
- Ranboo heads through the roof to the second floor of his base, and finds that his rug was destroyed. Foolish heads to the front of Ranboo's base, and Ranboo fixes his rug before heading back to the roof to harvest more chorus fruit and replant the plant.
- The two continue to hang out, and Ranboo removes the plant and end stone. Tubbo joins the VC briefly, and Ranboo states that he was going to take the plant to a disclosed location.
- Foolish follows Ranboo, and Ranboo eats a chorus fruit to teleport a few blocks away. Ranboo eats another chorus fruit, and teleports away a few blocks.
- Foolish watches him from the hill, and the two walk around. Ranboo eats another chorus fruit to teleport away, and Foolish follows after him.
- Tubbo rejoins the VC, and Ranboo asks Foolish if he would leave if he gave him more chorus fruit, and Foolish decides to accept the offer. Ranboo gives Foolish more chorus fruit, and Foolish uses his trident to fly to the arctic portal.
- Sam leaves the VC, and rejoins the VC when he logs onto the server. Sam mentions that he was making an iron farm, and Foolish returns to the Greater Dream SMP, and heads to the community Nether portal.
- Foolish searches a chest by the community tree farm, and heads through the community tree farm to Tubbo's beacon light. He heads down to the room Tubbo mined out, and searches chests there.
- Tubbo and Ranboo leave the VC, and Foolish adds more torches to the room, and Ponk joins the VC. Foolish uses his trident to fly back to the surface, and Ponk messages him to come to the Community House.
- Foolish uses his trident to fly to the Community House, and meets Ponk there. He then heads onto the Las Nevadas road to Las Nevadas, and kills a cow that had escaped the cow farm.
- Foolish butchers cows at the cow farm, and deposits leather. He gets wheat to breed the cows, and butchers more cows.
- Foolish deposits leather, and walks around. He removes snow by the road, Sam privately messages him, and Foolish searches chests.
- Foolish heads to the bunker, and Ponk addresses the death of Kanye, the ravager he had kept in Hannah's house. Foolish heads to the communication room, and Sam considers getting another ravager in Hannah's house.
- Foolish suggests not replacing Kanye the ravager, and Ponk decides for the three of them to play some Among Us in Minecraft. Foolish decides for the three of them to use the bunker, and heads out of the bunker.
- Foolish asks Ponk if he had gambled off the item under his small lemon tree, and Ponk responds that he did not. Foolish walks around, and Ponk tells him that he was lost.
- Foolish tells Ponk the directions of getting to Las Nevadas, and Ponk heads through the tunnel to Las Nevadas to meet Foolish. Foolish lets Ponk follow him into the bunker, and finds a slime that was floating in midair due to lag, and kills the slime.
- Sam suggests for them to play hide and seek, and hints that he was in Las Nevadas. Foolish asks him if he was in the bunker, and Sam states that he was at the surface.
- Foolish heads out of the bunker, and Sam states that he was in a well hidden spot. Foolish walks around Las Nevadas, and Ponk heads out of the bunker to help him search for Sam.
- Ponk and Foolish find Sam in the outhouse by Purpled's tent, and the three hang out. Sam asks Foolish if he could show him something he could do with shulker boxes, and Foolish is hesitant.
- Sam promises to not steal the shulker box, and Foolish demands Ponk to return the spawner he had won at the podcast, and Sam digs a hole. Sam tells Foolish to put his shulker box down in the hole he dug, and Ponk moves aside to the Las Nevadas sign.
- Sam continues to ask Foolish to put his shulker box down in the hole he dug, and adds blocks near the hole. Foolish suspects Sam of dropping TNT on his shulker box, and Sam promises he was going to give him something of value of his.
- Foolish throws away diorite and cobblestone, and Sam hands him his trident. Sam hands him his tools, bow, and most of his armor, and Foolish throws away some granite, basalt, spruce wood, and coal to pick the items up.
- Sam tells Foolish that he did not have a pickaxe on him, and asks Foolish to place the shulker box down. Foolish considers getting onto a creative world to test the trick out, and Ponk joins the two before returning to the Las Nevadas sign, and Foolish gets his shulker box from his ender chest.
- Sam places a block over the hole he had dug, and Foolish places the shulker box, and Sam fills in the side of the hole. Sam opens the shulker box and shows how he can fall through it.
- Foolish heads down into the hole Sam was in, and covers Sam before retrieving his shulker box and depositing it in his ender chest. Foolish lets Sam out, and hands Sam his armor tools, bow, and trident.
- Foolish covers the hole in the ground, and removes a block Sam had placed. Ponk shows the two of his player head that he won in the podcast, and the three continue to hang out.
- Ponk leaves the VC, and Foolish heads to the bunker, and kills a slime. He heads to the storage and admin room, and returns to the storage room.
- Foolish heads to the electrical room, and returns to the storage room. He heads to the electrical, reactor, medbay, and cafeteria, and heads to the vent of the upper engine room.
- Foolish heads out of the vent, and returns to the cafeteria and storage room. He returns to the cafeteria and storage room.
- Foolish heads to the cafeteria, and returns to the storage room. He heads to the cafeteria, and throws away sand, granite, and diorite to remove the beacon on the floor.
- Foolish deposits his beacon and iron blocks in his ender chest, and adds torches to the room before. He returns to the cafeteria, and gets white terracotta from a chest to fill in the floor.
- Sam leaves the VC and game, and Foolish heads to the storage room and cafeteria. Foolish then ends his stream.
- Ranboo logs on to the server following the events earlier in the day, and starts in his house within the artic.
- Ranboo heads above his house, and shows the chorus fruit plant he won from Dream during Tubbo's stream earlier, showing its teleporting powers when he eats it. He spots Foolish that was still in a Dream SMP VC from earlier, even though he had logged off the server for the time being.
- Once Foolish leaves the VC, Ranboo looks within Phil's house, and finds his pumpkin farm. He then returns to his house and harvests more chorus fruit, whilst also remembering what else was in his basement, as well as the second floor with his rug that had just his face on it.
- Ranboo then decides to take a tour of the server, starting by making his way through the Nether and the portal that takes him to L'Manberg, applying shaders on the bridge over the crater. He then has a look around, before making his way towards Tommy's house.
- Ranboo finds that the barrier block staircase has gone, and comes across Puffy's Pokémon center. He also looks at Tommy's advice build, and Ponk's lemon tree.
- Ranboo walks down the Prime Path to see what else has changed in the Greater Dream SMP, fixing the picture of Foolish in a shark onesie as he goes, before traveling towards the community Nether portal, and then down the path towards Hannah's house and the bank. He then finds the tunnel towards Michael's house, and circles back to the Pokémon center.
- Ranboo makes his way to the badlands, and spots the pink among us statue that Hannah built as a prank on the prison. He then makes his way to Snowchester, but pranks his stream chat by not seeing MICHAEL whilst he was there. Instead, he loops around and sees another one of Michaels builds for his fundraiser, before traveling through the Nether to the cookie outpost. Eventually, he returns to Snowchester to see MICHAEL, and a chest full of cookies within his room.
- Foolish returns to the server and rejoins Ranboo's VC.
- Ranboo asks to see the Among Us bunker, albeit non-canonically, and travels to meet Foolish in Las Nevadas. The pair head down to the bunker and tour around each room and the vents.
- After the tour, Foolish recaps the lore as to why the bunker exists and was created, again not that Ranboo knows this canonically.
- Foolish remembers that there was one room he hadn't shown Ranboo, admin, and takes him there. Ranboo then shows Foolish his teleportation trick with the chorus fruit, whilst asking about the artwork on the wall. Foolish explained most of them were there to hide sea lanterns within the walls.
- As they were returning to the surface, Ranboo came up with the idea of applying shaders when walking around the bunker, and the two return down to see how it looks and tours around the bunker again.
- At one point, Foolish hides from Ranboo within the bunker. The pair return to the canteen and Ranboo asks Foolish about his Quackity style skin, before they return to the surface, briefly seeing Las Nevadas above ground with shaders, before resetting back to normal. Ranboo reminds Foolish of when the fountain looked like before it was changed a day later.
- The pair head to the hotel, where Foolish cleans the ground floor of endermen droppings, and shows Ranboo the insides for the upper floors for the hotel as well as the connecting outside pool.
- Foolish and Ranboo make their way out of Las Nevadas and down the road leading back towards Spawn and the community house. Foolish then decides to show his other half finish build on the other side of the server. Ranboo spots the spawn chunk hole he dug from the top of one of the towers.
- The pair then make their way back to and hang out at the Community House. They then have a look inside Puffy's therapy office, before continuing down the Prime Path, towards L'Manberg and Ranboo harvesting some of the potato farms. They then decide to plant more potatoes closer to the center, so plant a farm next to Ponk's lemon tree (previously where Tubbo's beets farm used to be).
- Ranboo then makes his way to the top of the Lemon tree to see what was there, where Foolish explained it hasn't been finished. Ranboo then falls to the bottom of the tree, ending on a heart and a half on the floor, whilst Foolish enters and exits a boat to get to the floor.
- The pair return continue to attempt to boat clutch together from the top of the tree, succeeding on the second attempt, before trying other variations of the clutch, at one point glitching together with the boat.
- After trialing several variations, and generally hanging out, Ranboo and Foolish leave the base of the lemon tree and enter a nearby building. Foolish accidentally sets off TNT and explodes part of the building. The pair repair the building, and leave again, coming across a cobblestone structure with water inside it next to the museum, which they tear down.
- Ranboo then decides to test the chorus fruit near the prison, and ends up teleporting through the walls of the prison. He then tries to teleport back out again and eventually gets back out after several attempts.
- Foolish then asks Ranboo to try and teleport next to his tunnel into the prison to see if he can teleport in there. The problem however was that Foolish couldn't find the tunnel. Eventually, Foolish manage to find the tunnel, but the chorus fruit still doesn't work.
- The pair split as Ranboo goes to sign off his stream by seeing MICHAEL, whilst Foolish continues on, heading towards the community Nether portal and to his Summer Home, wondering what he could do within his pyramid, potentially a DreamXD statue.
- Foolish shows his stream chat the first DreamXD statue he built within the Summer Home, but stating that he could do much better than what he's built. He returns to the pyramid, forgetting the Among Us statue at the top of the pyramid which Hannah pranked him with, and stands right on its top tip. He returns to the bottom and looks around his summer home with shaders, spotting the statue on top of the pyramid in the distance.
- Foolish returns to the nether, and heads back to his bunker underneath Las Nevadas, and walks around with reapplied shaders.
- After a while, Foolish leaves the bunker and heads into the strip club, noticing the sound of the red Nether bricks on the floor as he walks around. He then walks round to the hotel, and then to the pool.
- Foolish heads near the wheat farm, and heads to the bunker. He heads to the storage room and cafeteria, and ends off his stream.
October 22, 2021[]
- Ponk starts in front of the Las Nevadas sign, and heads down the Las Nevadas road.
- Ponk heads onto the Prime Path of Eret's castle, and heads to Eret's fortress to access the ender chest there to show the spawner he had stolen from Foolish during the podcast. He takes off his player head he was wearing, and puts it on.
- Ponk deposits the head in the ender chest, and considers making a gold and porkchop farm. He creates a creative world to experiment with how to make the porkchop farm, and logs back onto the server.
- Ponk heads out of Eret's fortress, and hears silverfish. He checks under the path to Eret's fortress, and heads down the Prime Path and Hannah's path to the bank, where he decides to make the porkchop farm under the bank.
- Ponk heads to his cave to check on F4T B1TCH and Catye, and searches his storage chests before ending the stream.
- George starts near the Las Nevadas road, and heads near the Cat Maid café.
- Foolish messages George that he did something, and George searches chests at the front of the café, and asks Foolish what he did. George heads inside the café.
- George heads to Punz's chunk to get cobblestone and leather from chests by the chunk. He then tells Foolish that he did not do anything to him.
- George harvests melons at the melon farm by the community tree farm, and considers getting an ender chest. Foolish tells him to apologize, so he could move on, and George hides from a skeleton at the melon farm.
- George dies from the skeleton after killing it, and spawns by the Cat Maid café. He returns to the melon farm to retrieve his stuff, and continues to harvest melons.
- George heads to the community tree farm and Nether portal, and heads down the Prime Path. He searches a chest by the flower shop, and meets Tommy near Hannah's path.
- Tommy messages him to join his VC, and uses a soundboard when George does. Tommy sets George on fire, and George tells him that they were going to "save the ocean" together.
- George gives Tommy a melon slice, and Tommy uses his fishing rod to drag George down the Prime Path.
- Sam starts at the community tree farm, with Tommy and George in VC.
- Sam heads down the community tree farm to the Las Nevadas road, and George tells him that he and Tommy were at Punz's house. Sam heads to a trident parkour tower by Punz's backyard, and uses the towers behind Puffy's Pokémon center.
- Sam heads down the Prime Path, and meets Tommy and George near the entrance to Punz's backyard, with Tommy having his fishing rod hooked onto George. The three spot Punz on the Pickle statue by the backyard, and the three head down the Prime Path to the front of Tommy's base.
- The three heads to Tommy's base, and Tommy attacks George when he tries to kill Shroud. Tommy then uses his fishing rod to hook onto George, and starts lighting the floor of his base on fire in an attempt to set George on fire.
- Sam searches a chest, and George shows his own player head he had won at the podcast (glitched as an Alex head) he had won at the podcast. Tommy sets George on fire, and George takes off Alex head.
- George tries putting on the head to unglitch it, and Tommy sets him on fire again. George takes off the head, and he and Sam meet Tommy outside.
- Tommy heads down the Prime Path, and Sam tries shooting at him from a distance. Sam uses his trident, and Tommy uses his trident near Wiggles' house and dies from fall damage.
- George steals Tommy's stuff, and Punz and Tommy rejoin the two. George uses Tommy's trident away, and rejoins the three.
- Sam privately messages Punz if he could have his shulker box, and Punz denies it. Tommy and George head to the front of Tommy's base, where Tommy attacks George.
- George fights back, and Tommy retreats to his base. Sam and Punz join the two, and Tommy demands George for his trident back.
- George gives Tommy his safety helmet back, and Tommy equips it. George gives Tommy his safety chestplate, boots, and leggings back, and Tommy equips them.
- Punz joins the VC, and Tommy demands George for his trident back. Tommy tries to get Sam to kill George, and demands George for his trident back.
- Tommy attacks George, and George attacks back, causing Tommy to retreat back to his base. George tells Tommy that he had planned to get a trident, and Sam tells George to return Tommy's stuff if he gives him a favor.
- Tommy rejoins the three outside, and agrees to give George any of his stuff for his trident back. Punz suggests for George to get three favors instead, and Tommy heads back into his base, and changes to his suit skin.
- George tells Tommy that he could get three favors from him, and accidentally kills Tommy by running into him with the trident. Tommy returns to retrieve his stuff, and heads back to his base.
- George returns some of Tommy's stuff, and uses Tommy's fishing rod to hook onto Tommy. George lets Tommy follow him to Wilbur's old house, with Sam and Punz following behind.
- George and Sam head to a pocket of air, and George's fishing rod breaks, and Tommy heads to a pocket of air. Tommy places TNT, and Punz lights the TNT, killing Tommy and the fish.
- George and Sam head out of Wilbur's old house, where Tommy rejoins them and hits George off of Wilbur's old house. Punz rejoins Sam, and Tommy falls down into the chunk below.
- Tommy rejoins the two, and heads out of Wilbur's old house, with Sam following him. George tells Tommy to meet him at the Sky Courthouse, and Sam and Punz use their tridents to meet George there.
- Tommy rejoins the three at the courthouse, and Sam searches a chest at the courthouse. The four head inside the courthouse, and Tommy and George take a seat at the front of the room, with Sam and Punz as the judge and witness.
- Tommy tells George that he stole from him, and Sam tells the two to pledge their case. Tommy tells Sam that George stole his trident and Sam tells the two to speak one at a time and lets Tommy speak first.
- Tommy states that George had mugged him, and adds that he wants his trident back since his death was not canonical and not part of any lore. Sam lets George pledge his case, and Punz leaves the VC and the courthouse and blocks the exit.
- George states that Tommy made up the entire story, and he and Tommy start arguing. Sam tries to tell the two to speak once at a time, and George states that the main goal of his stream was to get a trident, and that he had found the trident.
- George throws Tommy's trident to fly onto the ground, and Tommy tries to steal it. George grabs the trident before Tommy could, and Sam tells Tommy that he was not allowed to leave his platform.
- George says he was just walking around, and Tommy tells him that he had mugged him. George denies that he had mugged him, and states that he was planning to get a trident, and makes a recreation of the scene.
- George claims that Tommy had tried to steal his trident, and Sam asks Tommy if he had any proof that his trident was his. Tommy states that his trident was named how he had named it, and Sam states that in the in-game chat Tommy had been killed using the trident, stating that the trident was George's
- George tells Sam that he had the trident first, and Tommy tells Sam that the death message in the in-game chat was true. Punz privately messages Sam that he was going to declare that Tommy had won the case and that he was going to kill George by fall damage by spleefing him.
- Punz messages Sam to make George stand on the wood of his seat, and Tommy goes up to George's seat. Sam calls him back to his seat, and tells the two to stand on their podium.
- George tells Tommy that he was threatening him, and the two argue. Sam calls for order in the court, and George gets off his podium.
- Sam tells George to return to his podium, and George continues to argue with Tommy. Sam attacks George, and tells him that leaving his podium will lead to him losing the case.
- Sam returns to his seat, and Tommy attacks George. Sam tells Tommy to stay on their podium. Sam tells the two that they were going to settle the case with words and not actions, and Tommy and George continue to argue.
- George states that he found the trident on the floor, and Punz messages Sam if George was on his podium. Sam responds that he was, and Punz rejoins the VC and states that after the court's review, he declares that Tommy won the case, and breaks the block under George.
- George dies from fall damage, and Tommy heads down through the hole in the floor. Tommy tries to alert Punz, who was on the ground to place water down, but dies from fall damage.
- Sam breaks out of the courthouse, and heads down the ladder to meet Punz where George and Tommy had died. Tommy and George try to get Sam to kill the other individual and Tommy manage to rejoin the three to head down a cave in the ground to retrieve his stuff.
- Punz throws Tommy's trident down to Tommy, and George rejoins the three by the Prime Path. George experiences some issues with his game, and Punz and Tommy punch at him to try and fix the issue.
- George ends up dying when he falls into the cave, and Tommy heads down the Prime Path with Sam following him onto another Prime Path, where Tommy and Sam then part their ways.
- Sam heads down the Prime Path, and Tommy leaves the game and VC. Punz states that he still had Tommy's sword and pickaxe, and Sam continues down the Prime Path to the stairs to the community Nether portal.
- Sam uses his trident to near Ponk's small lemon tree, and uses his trident to near Church Prime, Ponk's build, and Party Park. He rejoins George and Punz under the courthouse, and Punz gives George some stuff back.
- George gives Sam an image of Sam, and Punz tells George that the sword he had was Drista's. Sam places an ender chest for George to store the sword, and George gets diamond armor to put on.
- Sam suggests George that they both go and get him a trident, and Tommy rejoins the VC briefly. Punz asks George if he was returning to the courthouse, and requests him for help.
- Punz tells George that he did not owe him anything, and that he could just kill him instead. Sam tells Punz that killing George was a violating of peace, and that he was going to kill him since he was the warden.
- Punz tells Sam that they were not at the prison, and Sam tells him that the whole server was his domain. George tells the two to duel, and Sam denies it since Punz would easily beat him, and that he did not want to lose his levels.
- George tells the two that they needed to find drowned, and Punz states that he had lost his looting sword. Sam states that he had a looting sword that they can use at his vacation home, and the three head down the Prime Path to Puffy's canon life graveyard.
- Sam and Punz run across the soul sand of the graveyard to test their soul speed, and George and Punz then search chests by the graveyard.
- Sam rejoins the two, and Quackity joins the VC. The three head to the near part of the wall around Bad's mansion, and George sets off a firework.
- The three continue to travel, and Sam uses his trident to travel. Quackity asks if the three can get a trident for him, and George denies it.
- Quackity asks how much he needed to pay to get a trident from them, and could George and Sam ask Quackity for 500 gifted subs. The three travel to Tommy's build at the sea, and Sam takes George to his vacation home island.
- Sam heads inside his vacation home, and tells George to stay outside. Sam gets a cart to open his basement, and closes it as he enters.
- Sam searches a chest and his ender chest, and finds the looting sword in his ender chest. He meets George outside, and gets the sword from his ender chest.
- Sam gives George the sword, and Sam and George travel at sea to try and obtain a trident for George. George goes down into the water to fight drowned, and Foolish privately messages Sam for his coordinates.
- Sam messages Foolish his coordinates, and tells him that he was on the move. Sam and George continue to travel at sea, and George heads down to kill drowned.
- Sam heads down to help him, and the two continue to travel at sea.
- George heads down to kill more drowned, and the two continue to travel at sea. George heads down to kill more drowned, and the two continue to travel.
- The two come across Punz at sea, and George kills another drowned. The two continue to travel at sea, and George kills another drowned.
- The two continue to travel at sea, and Sam lets George drive as he goes AFK. Sam returns, and the two meet Punz again.
- George kills another drowned, and the two continue to travel at sea. Sam checks under the water, and the two continue to travel at sea.
- The two find Punz at sea with a bee, and George gets out of the boat. The three watch the drowned try and kill the bee, and George then kills the drowned.
- The two continue to travel at sea, and George heads down to kill a drowned. The two continue to travel at sea, and George kills a drowned that gives him a trident.
- The two continue to travel at sea, and Sam kills a drowned. The two continue to travel at sea, and the two head down to kill another drowned.
- Sam throws away rotten flesh, and the two head to land. The two travel, and Sam tries to use lily pads across a lake.
- Sam uses his trident to near the remains of George's McDonalds, and the two head down the Prime Path.
- Sam finds a skeleton horse near McPuffy's, and gets onto it. He heads back onto the Prime Path, and George accidentally hits the horse with his trident.
- The two head down the Prime Path, and Sam uses his trident to a lantern by the Community House. Sam uses his trident to fly to the community Nether portal, and George meets him there.
- The two head down Sam's ice path, and through Sam's portal. The two travel, and Sam uses his trident to near his spider XP farm. The two head to Sam's spider XP farm, and Sam checks his ender chest. The two head to the AFK spot, and Sam closes the door to it.
- Sam opens the door, and opens his enchanting room, and the two head in. Sam rested the enchantments at the enchantment table, and George asks him to help him enchant his trident.
- George gives Sam his trident, and Sam gets lapis to enchant the trident with Loyalty III, and gives it to George, who tests it out.
- George removes the enchantment, and hands the trident to fly back to Sam, who enchants it with riptide and Unbreaking III. Sam returns George's trident, and deposits lapis. He gets a Mending book from his ender chest to give to George, and George adds it to his trident.
- Sam suggests George to name his trident, and throws away lily pads. George names his trident "Try Dent, and the two head out of the enchantment room to the spider XP farm.
- George mends his trident, and returns Sam's sword. Sam deposits his sword in his ender chest, and the two uses their tridents out of the spider XP farm.
- Sam starts using his trident to fly back to his base, and returns to George to fend off some mobs.
- Sam uses his second trident to strike a zombie with lightning, and Sam uses his trident near his bee farm.
- Sam heads to his portal, and George dies from fall damage. Sam uses his trident to fly to the top of his bee farm, and searches around for George's stuff.
- Sam heads near his decoy base, and uses his trident to a mountain to continue searching. Sam searches around his base, and returns to the mountain, where he finds George's stuff.
- Sam retrieves George's stuff, and tells George to meet him at the main spawn. Sam heads down his ice path, and returns to the Greater Dream SMP.
- Sam meets George and Jack at the community Nether portal, and throws away ink sacs.
- Jack joins the VC, and Sam gives George his trident. Jack asks Sam for one of his tridents, and Sam denies it.
- George asks for some food, and Sam throws out his loyalty trident and gives George cooked porkchops.
- Sam throws out his loyalty trident, and gives George his armor, tools, and items. He gets water by the Community House, and uses his trident to fly back to rejoin the two.
- The three hang out, and George gives Jack a spectral arrow. Jack shoots himself with the arrow.
- The three decide to kill Eryn, and Foolish joins their VC. George and Sam spot Eryn on the Las Nevada road near the main spawn, and George kills Eryn.
- Sam, George, and Jack head to the main spawn, and Eryn spawns back and runs out of the main spawn.
- Foolish suggests of spawn trapping Eryn, and Sam kills Eryn, and George meets Sam outside. Sam and George head back into the main spawn as Jack kills Eryn outside the main spawn.
- Sam and George meet Jack outside the main spawn, and Eryn manages to exit the main spawn. Tommy meets Eryn, and the two fight. Jack shoots Eryn and Tommy with a spectral arrow, and the two continue to fight. Tommy runs down the road with Eryn and the three chasing after
- him.
- Eryn kills Tommy, and the three continue to follow Eryn. Sam uses his trident to fly to the Community House, and George uses his trident to fly onto the Prime Path behind Eryn, and accidentally kill him.
- Jack joins the two onto the Prime Path, and George drops Eryn's stuff on the ground. Foolish asks the group where they were, and Sam tells him they were by the Community House.
- Tommy heads down the Prime Path to meet the three, and George stands between him and Eryn's stuff, and tells Tommy to stay back.
- George tries to give Eryn iron armor, and Eryn and Tommy continue down the Prime Path.
- Sam meets Punz on the Prime Path by the flower shop, and Jack, Michael, and Foolish join Sam and Punz by the flower shop.
- Foolish teleports by eating some chorus fruit, and the six hang out by the flower shop. Foolish attacks Punz, and the two end up fighting.
- George rejoins the group, and Foolish gives up on the fight. Sam places a boat down on the Prime Path, and he and Punz get into it.
- Sam starts to drive down the Prime Path, but starts to drive to the Holy Land.
- Foolish tries to expand the Holy Land by removing part of the border, and Sam gets out of the boat to stop him.
- Foolish places back the border, and attacks George in the Holy Land. Foolish tries to change part of the border, and Sam fixes the border
- George removes his armor in an attempt to die from Foolish's attack but survives. George encourages Foolish to hit him again, and Foolish gets his trident out.
- Punz hits George away, and Foolish asks George how much health he had. George responds that he was fine, and encourages Foolish to attack him again.
- Foolish gets his trident ready, and Punz attacks George. Sam logs off briefly, and logs back on.
- George encourages Foolish to attack him, and gets him to follow him to the front of the church. Foolish places scaffolding, and tells George to climb up it.
- George climbs up the scaffolding after Foolish, and George heads off. Sam breaks the scaffolding, and Jack rejoins the VC.
- Sam heads to the church, and the six hang out. Tommy and Eryn join the VC, and Eryn asks Jack for his stuff.
- Jack refuses, and Foolish tells Jack to give Eryn his leggings. Sam searches a chest in a tree, and Jack decides to give Eryn his stuff back except for Tommy's trident.
- Tommy and Eryn leave the VC, and the six continue to hang out at the Holy Land. Michael joins the VC, and Sam asks Foolish for some netherite.
- Foolish eats some chorus fruit to teleport, and the six continue to hang out. An invisible wandering trade walks down the Prime Path with its llamas, and Sam checks the trades before the group kills the trader and its llamas.
- Jack states that he was far away at New Manifold Land since he died from fall damage, and Sam drives a boat down the Prime Path.
- Foolish asks Jack if he adds the others could come, and asks why he and the others were not invited.
- Jack responds that New Manifold Land was a place where he could get away from others, and George gets into Sam's boat and Sam drives him down the Prime Path to the church.
- Jack dies from lava, and Foolish joins the two at the church. Sam unequips his armor, and the three ring the bell, with Michael joining them.
- Sam fends off a creeper from a broken window of the church, and the four continue to ring the bell. Tommy rejoins the VC, and Jack accuses Eryn of stealing his things.
- Tommy tells Jack that Eryn was going to keep his items, and Jack argues that he was at New Manifold Land, which was far from the Greater Dream SMP.
- Foolish asks Tommy if they were allowed to kill Eryn, and Tommy tells the group to not kill Eryn. Jack refuses to agree, and the five continue to hang out.
- Tommy and Michael leave the VC, and Michael leaves the church. The remaining three continue to hang out at the church, and Sam gets into a boat at the church.
- Sam equips his armor, and Foolish leaves the church. Jack leaves the VC and game, and Sam heads out of the church to meet Punz and Foolish outside.
- Sam heads down the Prime Path with George, and the two head to the top of Puffy's therapy office, and they return to the Prime Path. Michael
- rejoins the two, and Sam logs off with George.
- Sam then later logs back on with George, Sapnap, Punz, and Bad in VC. Sam uses his trident down the Prime Path, and heads to the area he was flattening out. He removes his beacon, and moves it.
- Sam gets iron from his ender chest to power the beacon to give him Haste II, and continues collecting dirt and stone. Sam throws away diorite, and continues collecting dirt. He deposits dirt and stone, and collects more dirt.
- Sam places a bed to pass the night, and deposits dirt and sand. He collects more dirt and sand, and ends his stream.
- Foolish starts in the bunker, and heads to the weapons room.
- Foolish walks around the bunker, and kills a slime. He walks around the bunker, and gets stone and deposits basalt.
- Foolish retrieves smooth stone, and smelts stone. He retrieves iron, smelts more stone, and crafts an iron block to deposit in his ender chest.
- Foolish gets terracotta from his ender chest to deposit, and deposits sand and redstone blocks. He retrieves more iron to craft an iron block to deposit.
- Foolish deposits iron, and checks his ender chest, furnace, and storage chest. He heads up, and starts to replace the entrance tunnel to the bunker with smooth stone as he goes down.
- Foolish walk around, and messages Sam if he wanted to help him make a piston door when Sam logs on. Sam tells Foolish that he could, but was currently busy.
- Foolish heads out of the bunker, and searches chests outside. He heads to Quackity's storage to deposits TNT in a chest there, and gets oak wood to craft ladders.
- Foolish starts adding ladders to the entrance tunnel of the bunker, and searches chests nearby. He heads back to the bunker to retrieve smooth stone and get more stone to smelt.
- Foolish heads out to continue replacing the walls of the tunnel to the bunker while placing ladders. He heads down to the bunker to retrieve more smooth stone, and continues replacing the walls of the tunnel while adding ladders.
- Foolish retrieves more smooth stone to finish replacing the tunnel, and walks around. He searches through his material chests, and retrieves more smooth stone.
- Foolish walks around, and then adds item frames to the back of the cafeteria wall. He then removes the item frames, and starts heading out of the bunker.
- Foolish returns to the bunker, and Ant heads down to the bunker to meet him. Foolish messages Ant to join VC, and Ant joins the VC.
- The two head to the weapons room, and head down the vent to the navigation room. They head to the shields, communications, storage, electrical, security, reactor, and medbay rooms.
- Foolish turns on shaders, and the two head to the cafeteria. The two head to the admin room, and they head to the cafeteria through the vent.
- The two head down the vent at medbay to the electrical room, and the two head back to the cafeteria. Foolish kills a slime, throws away slime balls, and searches his material chests.
- The two return to the cafeteria, and Foolish turns off shaders. Foolish heads out, and kills a cow that had escaped the cow farm, and throws away leather. Ant joins Foolish outside, and Foolish kills another escaped cow.
- Foolish throws away leather, and removes some dirt near Tubbo's outpost. Ant joins him, and Foolish throws away dirt.
- The two head to near Eret's castle, and Foolish heads onto the Prime Path of the castle. Foolish heads down the Prime Path, and meets Ant on the Prime Path near the Community House.
- The two continue down the Prime Path to near Tubbo's old house, and the two continue down the Prime Path. The two continue down the Prime Path, and Ant heads to Ponk's build.
- Foolish uses his trident to joins Ant, and the two continue down the Prime Path to Tommy's advice machine.
- The two head down the Prime Path to near Wiggles' house and the table, and Ant suggests Foolish of removing the table and building the DreamXD statue there.
- Foolish disagrees since Tommy might tear down the build, and the two head to the front of Tommy's base. The two continue down the Prime Path, and Foolish heads down the Prime Path to the front of the Big Innit Hotel, where he thinks would be a good spot to make the DreamXD statue.
- Ant joins Foolish, and Foolish continues down the Prime Path. Foolish considers making the statue in the place of Punz's tower, and heads to Punz's backyard.
- Foolish spots Ant in a level of the tower, and uses his trident to fly to the side of the tower. He breaks into the tower, and decides to clean up the top level of the tower.
- Foolish decides to remove the extra wall in the tower, and tries removing some water by placing a block over it, and then dumps his water bucket in a water source to retrieve the water coming down from the ceiling. The two remove the extra wall, and they head down a bit to remove the rest of the extra wall.
- The two remove the blocks over the floor of a level, and they remove a water source on another level. Foolish starts removing some blocks that rept responds that he did not, and the two head down to the third level of the tower. Foolish checks a chest there, and the two head to the second level.
- Foolish decides to remove the blocks placed from the first floor to the second floor, and the two cleans up the blocks. The two use their tridents back to the second level, where Foolish removes a sign from the wall.
- Foolish removes some blocks placed in the second floor, and the two use their tridents to the third floor. The two return to the eighth floor, and Foolish removes the rest of the water source holder.
- Foolish decides to replace the crafting table half of the floor with polished granite and diorite. The two remove half of the floor, and Foolish gives Ant some polished granite and diorite.
- The two replace half of the floor, with Foolish placing the diorite and Ant placing the granite. Foolish gives Ant more granite, and Ant gives him more diorite, and they continue to replace the floor.
- Foolish asks Ant if he had any polished andesite for part of the tower wall, and Ant states that he did not. Ant gives Foolish polished granite, and Foolish throws away granite stairs, and fills in a spot on the floor.
- Foolish crafts stone bricks to fill in part of the wall, and fills in another part of the floor. He throws away polished granite and polished granite stairs, and adds torches.
- The two head down to the third floor, and Foolish checks a chest before the two head down to the second floor. Foolish searches chests, deposits stone bricks, and Ant gives him some polished andesite he finds.
- Foolish deposits stone, polished diorite, bones, shroomlights, and netherrack. Ant breaks part of the window to check if it was still raining, and then uses his trident to fly to the third floor before climbing up the ladder.
- Foolish uses his trident to fly onto the third floor, and climbs up the ladder after Ant. He meets Ant on the eighth floor, and finishes off part of the wall before heading to the second floor to deposits polished andesite and sticks.
- Ant joins him, and Foolish heads down from the tower and throws away dirt. Ant joins Foolish, and the two head out of Punz's backyard onto the Prime Path to Bad's mansion.
- Foolish checks a chest there, and Ant uses his trident over the mansion. Foolish uses his trident to join Ant near the prison entrance, and the two travel pass the prison before Ant leaves the VC and game.
- Foolish uses his trident to near the prison entrance and prison, and then uses his trident pass the prison. He uses his trident to Tommy's build in the ocean, and uses a boat to Sam's vacation home island.
- Foolish heads to Sam's vacation home, and checks chests there. He searches chests outside, and checks the perimeter of the island.
- Foolish travels at sea, and then privately messages Punz and Sam what their coordinates were. He heads near Tommy's build, and heads near land.
- Sam privately messages him his coordinates, and that he was on the move. Foolish travels back to Sam's vacation home island, and searches chests there.
- Foolish heads inside Sam's vacation home, and searches the chests there for a fishing rod or any string. He searches chests outside, and walks around the island.
- Foolish searches chests, and continues to walk around. He towers up with scaffolding on the port, and gets his loyalty trident from his ender chest.
- Foolish throws out his loyalty trident a couple of times, and breaks the scaffolding before heading a bit to sea. He kills a drowned with a trident, and the drowned does not drop a trident.
- Foolish swims around, and throws away rotten flesh. He returns to Sam's vacation island, and searches a chest there.
- Foolish kills a drowned with a trident, and the drowned does not drops a trident. He swims around before returning to Sam's vacation home island.
- Foolish continues swimming around, and throws away rotten flesh. He uses a boat to travel back to the Greater Dream SMP, and heads near The Master Oogway shrine.
- Foolish heads to some images placed nearby, and heads through Puffy's canon life graveyard to the Prime Path. He heads down the Prime Path to the community Nether portal, and heads down the ice path to the portal of Tubbo's jungle base.
- Foolish travels at sea, and kills a chicken for food. He travels at sea to near the portal, and continues traveling at sea. He kills a drowned with a trident, and the drowned drops a trident.
- Foolish decides to try and get another trident, and continues to travel at sea. He finds an underwater ruined portal, and searches the chest there to find that it was already looted.
- Foolish continues to travel at sea, and continues traveling at sea. He tries to smite a zombie with lightning, and then continues to travel at sea.
- Foolish kills a drowned with a trident, and the drowned does not drop a trident. He travels to land, and continues to travel at sea to an island.
- Foolish uses his trident to land, and kills another drowned with a trident. The drowned drops a trident, and Foolish throws away rotten flesh.
- Foolish continues to travel at sea, and travels to land. He continues to travel at sea, and decides to return back to the Greater Dream SMP.
- Foolish joins Sam, George, and Jack's VC, and travels back to the portal. He heads down the ice path, and returns to the Greater Dream SMP.
- Foolish heads to the community Nether portal, and meets George on the Prime Path. He attacks George as he passes him, and joins the six.
- Foolish deposits his two new tridents in his ender chest, and later heads down the Prime Path and Hannah's path. Sam and George leave the VC, and Foolish heads down the Prime Path to the community Nether portal, with Michael still in VC.
- Foolish checks a chest at the community Nether portal, and walks around. He heads to the community tree farm, and heads down the Prime Path.
- Foolish checks a chest by the Community House, and continues down the Prime Path to the community Nether portal. He heads near the community tree farm, and walks around.
- Foolish heads to the community Nether portal, and heads back to Tubbo's outpost. He uses a boat down from the outpost, and heads to the waterfall by Las Nevadas.
- Foolish accidentally throws out his loyalty trident when trying to use his riptide trident, and heads to the bunker. He heads to the admin and weapons room, and kills slimes.
- Foolish throws away slime balls, and heads into the vent at the lower engine room, and uses the vent to head to the reactor room. He kills a slime, and throws away slime balls.
- Foolish heads out of the bunker, and searches a chest at the cow farm. He harvests wheat from the wheat farm while replanting the farm, and breeds the cows at the cow farm.
- Foolish butchers cows, and deposits leather in a chest. He harvests more wheat, and replants the farm before breeding the cows at the cow farm.
- Foolish harvests more wheat, and replants the farm before continuing to breed the cows. He searches a chest at the cow farm, and harvests more wheat.
- Foolish replants the farm, and throws away seeds before continuing to breed the cows. He walks around Las Nevadas, and harvests more wheat from the wheat farm.
- Foolish replants the farm, and throws away seeds. He continues to harvest wheat while replanting the farm, and breeds the cows at the cow farm.
- Foolish deposits wheat and seeds in a chest, and throws away rotten flesh. He checks a chest, and searches chests nearby.
- Foolish walks around, and checks chests. He continues to walk around, and Michael leaves the VC.
- Foolish heads to the bunker, and searches through his material chests. Michael later rejoins the VC, and tells Foolish that Tommy stole his sword.
- Foolish asks Michael if he had netherite, and Michael responds that he did not. Foolish decides to give Michael a netherite ingot, and opens his ender chest to get an ingot, but Michael tells him that he needed to leave.
- Michael asks Foolish where he was, and Foolish tells him he was at the bunker at Las Nevadas. Foolish starts heading out of the bunker, and then returns to the bunker to get a netherite ingot from his ender chest.
- Foolish heads out of the bunker, and kills a cow that had escaped the cow farm. He throws away leather, and removes some snow.
- Foolish spots Michael by the gas station, and checks his ender chest before giving Michael a netherite ingot along with some gold. He heads back to the bunker as Michael leaves the VC and game.
- Foolish kills a slime in the bunker, throws away slime balls and searches a material chest. He later kills more slimes, and throws away slime balls.
- Foolish heads out of the bunker, and covers the entrance before he heads down the Las Nevadas road to near Eret's castle. He heads through Eret's castle, and down the Prime Path to the community Nether portal.
- Foolish heads to his summer home, and checks a chest on his path. He checks the villagers' trades at his village, and checks a chest by his cow farm.
- Foolish searches his storage chests, and gets redstone blocks and quartz from his snake statue. He throws away some cooked chicken, and gets cobblestone.
- Foolish gets a potion of strength, and deposits feathers in a chest by his cow farm. He butchers cows at his cow farm, and deposits leather.
- Foolish returns to the Greater Dream SMP, and heads to the Community House. He checks his ender chest, and then uses his trident to a tree at the community tree farm.
- Foolish heads onto the Prime Path near the stairs to the community Nether portal, an drinks a strength potion. He later gets his flint and steel from his ender chest by Ponk's lemon tree.
- Foolish later heads down Hannah's path and the Prime Path to near the Community House, and throws away spider eyes. He checks a chest by the stairs to the community Nether portal, and deposits coal, and black concrete at the Community House.
- Foolish throws away netherrack and black stained glass planes, and heads to the community Nether portal. He travels in the nether, and mines quartz.
- Foolish heads to Tubbo's outpost, and throws away netherrack. He heads back to the bunker, and searches his material chest and retrieves smooth stone from a furnace to deposits in a chest.
- Foolish deposits his stone cutter in his ender chest, and crafts observers. He gets more cobblestone, and crafts more observers.
- Foolish gets more cobblestone for observers, and kills a slime. He throws away slime balls, and checks a chest.
- Foolish mines down where the entrance of the bunker was, and starts working on the redstone of the piston door. He goes AFK, and continues work on the redstone.
- Foolish gets iron to craft pistons, and gets slime balls to craft sticky pistons. He continues to work on the redstone, and places a torch.
- Foolish gets iron blocks from his ender chest, and deposits string. He continues to work on the redstone system, and checks his ender chest.
- Foolish deposits oak wood, and crafts more pistons. He continues work on the redstone, and adds torches.
- Foolish continues work on the redstone, and adds more torches. He continues working on the redstone and the door, and gets cobblestone to craft pistons and sticky pistons.
- Foolish mines out part of the ceiling to continue work on the redstone, and tests some redstone. He continues work on the redstone, and crafts a dispenser.
- Foolish continues to work on the redstone, and deposits oak planks and a birch boat. He gets sticks, and crafts redstone torches, and deposits chorus fruit in his ender chest.
- Foolish crafts redstone repeaters, and continues to work on the redstone. He gets an iron blocks from his ender chest, and adds a torch.
- Foolish deposits slime balls, and gets a lever. He places the lever to activate the piston door, and the door does not close propertly.
- Foolish tests the door a couple of times, and fixes part of the redstone. He tests the door again, and later tests some redstone.
- Foolish continues work on the redstone, and then mines some emerald ore for Ant. He continues to work on the redstone, and tests the door again.
- Foolish throws away stone, and continues work on the redstone. He kills a slime, and throws away slime balls.
- Foolish tests the door again, and fixes part of the redstone. He tests the door again a couple of times, and fixes part of the redstone.
- Foolish tests the door again, throws away the weednip Eryn gave him, and gets a lever to place on the opposite side of the redstone. He tests the door a couple of times, and gets another lever.
- Foolish throws away stone, and tests the door again. He adds sea lanterns over the top of the entrance and exit, and tests the door.
- Foolish places a lever on the opposite side of the door, and adds a lever to the redstone. He tests the door, and crafts a redstone repeater to continue work on the redstone.
- Foolish throws away oak planks, and continues work on the redstone. He throws away coal ore, and continues work on the redstone.
- Foolish tests the door, and crafts a redstone repeater. He throws away oak planks, and continues work on the redstone.
- Foolish tests the door a couple of times, and the door works. He hears slimes below, and mines under the floor to find that slimes had spawned in the hollow area where his beacon used to be.
- Foolish fills in the floor, and the spot he had mined in the wall, and gets yellow concrete to place under the lever in the cafeteria. He gets a gold block from his ender chest to use instead, and tests the door.
- Foolish removes the gold block to deposits in his ender chest, and gets a diamond block to use instead. He gets an iron block insetad to replace the diamond block, and deposits the diamond block in his ender chest.
- Foolish crafts a stone button to use instead of a lever, but then decides to use a lever instead. He heads to the other side of the door, and closes the piston door.
- Foolish opens the piston door, and deposits yellow concrete to get diorite. He gets a stonecutter from his ender chest, and deposots observers.
- Foolish deposits redstone, and redstone blocks, and checks his ender chest. He crafts polished diorite to use for the hallway, and searches a material chest.
- Foolish removes the cobblestone he had placed, and tests the door a couple of times. He checks his material chests, and gets basalt to try and use for the hallway.
- Foolish kills slimes, and throws away slime balls. He gets stone, and heads down to where his beacon used to be and kills the slimes there.
- Foolish starts filling in the area, and throws away slime balls before getting more stone and depositing his loyalty trident in his ender chest. He gets more stone, and continues filling in the area.
- Foolish gets more stone to finish filling in the area, and gets smooth stone to start marking out the hallway to the piston door. He continues work on the hallway, and adds a torch to outside the hallway.
- Foolish crafts smooth stone slabs to try and use for the ceiling, and gets andesite. He crafts polished andesite slabs to use for the floor of the hallway, and gets redstone.
- Foolish deposits quartz, and changes part of the redstone. He gets an iron block from his ender chest to use, and tests the door.
- Foolish fills in the spot on the opposite side of the wall he broke, and deposits stripped warped stems. He deposits redstone, and gets cyan terracotta to use for the ceiling.
- Foolish removes the sea lanterns he placed, and tests the door a couple of times. He places back the sea lanterns, and tests the door a couple of times.
- Foolish fixes the top part of the wall above the door, and deposits smooth stone. He retrieves smooth stone, and adds sea lanterns beside the ladder.
- Foolish crafts smooth stone slabs to finish the hallway, and tests the door a couple of times. He checks on the redstone sytem, and his thorns armor accidentally cause a slime in a boat to split into tiny slimes.
- Foolish kills the slimes including the ones in the boat, and throws away stone. He places the boat to catch more slimes, and hgets string to add to the redstone.
- Foolish adds torches, and deposits pistons, slime balls, a redstone torch, cyan terracotta, basalt, smooth stone, ladders, string, oak planks, scaffolding, andesite, sea lanterns, polished andesite slabs, and stone. He throws away cobblestone, and deposits polished diorite,
- Foolish deposits his flint and steel in his ender chest, and fills in a spot in the cafeteria wall. He tests the door, and turns on shaders.
- Foolish heads out of the bunker, and covers the entrance. He returns to the bunker, and tests the door.
- Foolish heads to the medbay, security, and storage room, and hears a zombie. he mines under the floor to the outside of the storage room, where he finds and kills the zombie.
- Foolish adds a torch in the area the zombie was in, and fills in the are he mined before returning to the storage room. He heads to the communications room, and heads into the vent at the shields room.
- Foolish uses the vent to the navigation room, and kills slimes. He throws away slime balls, and heads to the storage room.
- Foolish heads to the weapons and security room, and throws away rotten flesh. He heads to the storage room, and heads out of the bunker.
- Foolish walks around Las Nevadas, and heads to the hotel. He gets yellow stained glass from a chest outside the hotel, and uses his trident to fly up to the hotel room floor.
- Foolish heads to the top floor to fix the window Quackity had broke, and heads to the pool area. He walks around Las Nevadas, and heads onto the road.
- Foolish heads to the front of the hotel, and deposits yellow stained glass and crafting tables. He continues to walk around Las Nevadas, and watches the sunrise from the Las Nevadas sign.
- Foolish heads to the bunker, and tests the door a couple of times. He turns off shaders, tests the door a couple of times, and walks around the cafeteria.
- Foolish then ends his stream in the hallway.
- Tommy starts on the Prime Path in front of his base and heads down the Prime Path.[7][8]
- Tommy heads to the front of his base, and finds the image of Sam there along with the message from Sam Nook by it. He heads inside to visit Shroud, and gets pufferfish from a chest.
- Tommy harvests wheat from his wheat farm, and replants. He heads to his base to craft bread, and heads near his bench.
- Tommy heads onto the Prime Path, and searches chests at his base for any food. He deposits his netherite chestplate, a book, his iron shovel, oak planks, seeds, and purple concrete.
- Tommy explains how Dream told him there would be a new member joining the SMP, and that it would someone he knew well. He waits for them to join to see who it is, and Eryn logs onto the server for the first time and joins VC. Tommy heads down the Prime Path and asks Eryn where he was. Eryn responds that he was at the main spawn.
- Tommy starts to make his way to the main spawn, where he spots George, Sam, and Jack. He gets rotten flesh from a chest nearby, and meets Eryn by the main spawn.
- Tommy attacks Eryn, and Eryn fight back, causing Tommy to run down the Las Nevadas road, and Eryn manages to kill him.
- Tommy spawns back at his base, and gets a speed potion to drink. He heads down the Prime Path, where he meets George, Sam, and Jack.
- Eryn rejoins the four, and Tommy tells him to follow him. Tommy and Eryn head down the Prime Path, and Tommy demands Eryn to return his trident.
- The two come across Punz on the Prime Path, and the two continue down the Prime Path. Eryn uses Tommy's trident near Punz's backyard, and Tommy asks for his trident back.
- Eryn refuses, and Tommy and Eryn continue down the Prime Path. Eryn goes to Tommy's advice machine, and the two continue down the path to the front of Tommy's base.
- The two head to Tommy's base, and Tommy gets gold blocks and iron. Eryn gets diamond blocks to build an upside down T, and Tommy gets sticks to craft an iron pickaxe to remove the upside down T.
- Tommy deposits diamond blocks, gold blocks, sticks, and iron. He Heads onto the Prime Path, and Eryn joins him there.
- The two head down the Prime Path to near the remains of the apiary by the L'Manberg crater, and Eryn heads to the bottom of the crater.
- Eryn invites Tommy to come down and swim in the water of the crater with him, and uses his trident to fly to the top of the L'Manberg flag at the bottom of the crater.
- Tommy heads back onto the Prime Path, and Eryn considers taking down the flag. Tommy refrains him from removing the flag, and continues down the Prime Path.
- Tommy messages others to join his VC, and Jack joins him VC. Tommy heads to his base to get diamond blocks to craft diamond armor, and gets sticks and oak planks to craft a diamond sword.
- Sam messages Tommy to join his VC, and Tommy joins Eryn, Sam, Jack, Foolish, and Punz's VC, and Eryn rejoins Tommy at his base.
- Jack joins the two, and Tommy attacks him. Jack runs out of Tommy's base, and Eryn runs after Jack and attacks him.
- Tommy blocks the entrance to his base, and messages Eryn to come back. He searches chests, and Jack manages to kill Eryn.
- Tommy messages Eryn to rejoin his VC, and checks his ender chest. Eryn spawns back at Tommy's base, and starts to try and break out of Tommy's base.
- Tommy restrains Eryn from leaving, and asks Eryn if Jack had taken his trident. Eryn responds that Jack had taken the trident, and tells Eryn to craft diamond armor, and Eryn asks him if they were going to kill Jack.
- Tommy gets iron, and crafts a shield, and Eryn asks Tommy to craft things for him. Tommy refuses, and deposits diamond blocks.
- Tommy heads out, and tells Eryn to come out. Eryn asks Tommy to wait for him, and Tommy tabs out.
- Tommy tabs back into the game, to find that Eryn had joined him outside, and had killed Jack. He then equips Jack's chestplate.
- Eryn heads back to Tommy's base, and rejoins Tommy outside. Tommy asks for his trident back, and Eryn heads back to Tommy's base.
- Tommy joins him there, and offers that they make an alliance. He deposits his diamond sword and a Curse of Binding pumpkin, and Jack messages the two for his things back.
- Tommy refuses, and Eryn tells Jack that he did not have his stuff. Jack messages the two that he was not intending to steal Tommy's trident, and Tommy and Eryn tell him that his stuff was lost.
- Tommy asks Eryn if they can work together, and Eryn accepts the offer. He gives Eryn quartz, and Eryn asks for some food.
- Tommy gives Eryn some cooked porkchops, and cooks some raw porkchops. Jack joins the VC briefly, and Eryn gets flint to craft a flint and steel to set part of the floor of Tommy's base on fire, and Tommy sets out the fire and hits him back.
- Eryn removes an image of Ghostbur from the Wall of Tommy, and tries to burn it. Tommy saves the image, and places it back on the wall.
- Tommy breaks out of his base, and Eryn follows him to Tommy's bench. Tommy tells Eryn his plan of collecting wood to make their own base in the viewpoint of his bench, and asks Eryn to return his trident and take off his armor.
- Eryn returns Tommy's trident, and hands Tommy his armor. Tommy lets Eryn follow him down his waterfall to the area for their base.
- Eryn builds an upside down T, and then removes it along with the marker Foolish had placed down for the Las Nevadas road. Tommy tells Eryn to stay in the area and collect oak wood, while he speaks to others, and leaves Eryn's VC.
- Tommy joins George, Sam, Jack, and Foolish's VC, and Jack tells Tommy that Eryn had stolen his things, and Tommy uses his trident to fly up his waterfall.
- Tommy tells the group that he was keeping Eryn under his watch, and Jack demands to bring his stuff to him. Tommy refuses, and returns to his base to deposit some diamond armor and diamonds.
- Tommy gets coal blocks to craft torches, and heads to his bench. He heads down the Prime Path to near the Big Innit Hotel, and rejoins Eryn's VC.
- Tommy harvests oak wood near the Big Innit Hotel, and Eryn asks for some food. Tommy asks Eryn how much wood he had collected, and tells him that he was returning to give him more wood.
- Tommy heads onto the Prime Path, and accidentally makes a creeper blow up part of it. He rejoins Eryn at the site, and Eryn plants bamboo.
- Tommy fills in a hole in the ground, and starts formatting the base. George joins the VC, and Eryn starts making the floor of the base while Tommy resumes building.
- Tommy tells George to come to his and Eryn's base, and Eryn continues building the base. George uses his trident to Tommy and Eryn's base, and claims that he was the king of the server.
- Tommy resumes building, and George gives Eryn raw mutton. Eryn asks for more, and George gives him more raw mutton.
- Eryn asks for more, and George tells him that was all he had. Tommy continues building, and George places glass as a house warming.
- Eryn breaks the glass, and George places the glass again and warns that there would be trouble if it breaks again. Eryn continues building, and George leaves the VC and game.
- Tommy marks where the doorway of the base would be, and Eryn crafts doors to add to the doorway. Tommy adjusts part of a wall, and Eryn then attacks him.
- Eryn chases Tommy, and Tommy uses his trident. Eryn manages to kill Tommy, and Tommy spawns at his base.
- Tommy calls Eryn to come to his base, and Eryn refuses. Eryn tells Tommy to return to their base, and Tommy gets diamond armor, diamonds, his diamond sword, netherite ingots, and oak planks, and equips his armor.
- Eryn threatens to burn Tommy's stuff, and Tommy deposits diamonds and netherite ingots, and oak planks, and Eryn calls him to come back.
- Tommy gets a shield and some stone, and gets a diamond helmet to equip. He meets Eryn at their base, and the two fight.
- Tommy demands his axe back, and Eryn hands it back to him. The two continue to fight, and Eryn kills Tommy again.
- Tommy spawns back at his base, and returns to near his and Eryn's base. He meets Eryn there, and retrieves some of his stuff.
- Eryn lets Tommy follow him up the hill where the rest of his stuff was, and Tommy retrieves his stuff. Tommy sets Eryn on fire, and Eryn places water.
- Eryn tells Tommy to continue building the base, and Tommy demands his trident back. The two fight, and Eryn then crafts a furnace to cook some mutton.
- Eryn tells Tommy to get to work on the base, and Tommy heads to the base. Eryn offers to give Tommy blocks, and Tommy plants oak saplings.
- Eryn removes his furnace and Tommy asks for wood. Eryn gives Tommy oak planks, and considers collecting more wood.
- Tommy harvests some oak wood nearby, and Eryn suggests they kill Michael. Eryn and Tommy head near Punz's backyard to harvest more oak wood, and Eryn decides for both of them to go kill Michael.
- Eryn messages Michael where he was and his coordinates, and Tommy finds a cow, which Eryn kills. Tommy harvests more oak wood, and Eryn harvests birch wood.
- Tommy messages Phil to join their VC, and continues to harvest oak wood while Eryn harvests birch wood. Tommy attacks Eryn, and Eryn fights back.
- Tommy retreats, and Eryn shoots at him. Eryn searches chests by the remains of the Eggpire headquarters, and Phil joins the VC.
- Tommy harvests more oak wood, and heads near his and Eryn's base to plant oak saplings. He continues building the house, and adds torches to the base.
- Tommy crafts a chest to put down, and places a furnace. He fills the furnace with coal, and fixes part of the wall.
- Tommy adds a torch to the base, and crafts more oak planks. He removes the bamboo Eryn had planted at the front of the base, and Eryn meets Tommy at their base.
- Eryn heads inside the base, and he uses his trident to fly up Tommy's waterfall onto the Prime Path. Tommy swims up the waterfall to join Eryn on the Prime Path, and the two meet Phil on the Prime Path.
- Tommy attacks Eryn, and Eryn fights back, causing Tommy to retreat to near his advice machine. Eryn shoots at Tommy, and Tommy unequips his armor.
- Eryn kills Tommy when trying to push Tommy toward the advice machine, and Tommy spawns back at his base.
- Tommy heads down the Prime Path to rejoin Eryn and Phil near his advice machine, and retrieves his stuff. Tommy messages Michael, and the three head down the Prime Path, and Michael joins the VC.
- The three head down the path to the front of Punz's base, and the three continue down the Prime Path. Eryn searches a chest by the flower and ice cream shops, and the three continue down the Prime Path.
- Tommy and Phil let Eryn continue down the Prime Path, and Phil gives Tommy some golden apples. Eryn heads back to the two, and tells Michael to come to the main spawn.
- Michael tells Eryn that he was on his way to the main spawn, and Phil tells the three to unequip their armor. Eryn states that they were doing a "Minecraft skin competition," and attacks Phil.
- Eryn and Phil continue down the Prime Path to the Community House, and Tommy heads down the path to join them there.
- Michael states that he had arrived, but had to keep his armor on him since he was unable to put it away. Phil offers that he had an ender chest for him to put the armor in, and Eryn heads to the second floor of the Community House.
- Eryn rejoins the two on the first floor, and Michael joins the three. Eryn tells Michael to take off his armor, and Michael refuses.
- Tommy splashes himself with a Fire Resistance potion, and sets himself on fire. Michael attacks Tommy, and Tommy and Eryn tell him that he was not allowed to fight back.
- Tommy asks Phil for help, and Phil drops golden apples for him, but Eryn steals them. Phil demands Eryn to give him the apples, and Eryn refuses.
- Phil and Eryn fight, and Tommy attacks Eryn. Eryn runs down the Prime Path with Tommy, Phil, and Michael running after him, and Phil demands Eryn to drop the apples.
- Eryn drops baked potatoes, and runs to the remains of Sapnap's old house, with Michael and Tommy running after him.
- Tommy tries to attack Eryn with his trident, and Eryn fights back. Phil heads to join Eryn and Michael at the remains, and Tommy gets the baked potatoes Eryn dropped, and returns onto the Prime Path.
- Phil, Eryn, and Michael rejoin Tommy on the path, and Eryn attacks Phil, causing Phil to use his trident away. Michael attacks Eryn, and Tommy and Eryn then team up to attack Michael.
- Michael asks Phil for a golden apple, and Phil drops him one. Tommy continues to attack Michael, and Michael runs to behind the fence around the lake of the Community House.
- Michael fends off Tommy from the other side of the fence, and Tommy tries to use his trident over the fence, but dies.
- Tommy spawns back at his base, and heads down the Prime Path. He finds Eryn on top of Puffy's therapy office, and Eryn uses his trident away as soon as Tommy approaches him.
- Tommy rejoins Phil and Michael by the front of the remains of Sapnap's house, and Eryn then rejoins them.
- Phil tells Michael to give Tommy his sword, and Michael hands Tommy his sword, and Phil and Tommy attack Eryn, who uses Tommy's trident away.
- Phil uses his trident after Eryn, and Eryn uses his trident to fly onto the Prime Path. Eryn heads down the Prime Path, and Tommy, Phil, and Michael run after him.
- Eryn and Michael head to the Holy Land, and Tommy and Phil continue down the Prime Path. Tommy throws away an image, and continues down the Prime Path.
- Eryn asks Phil for food, and Michael asks Tommy for his sword back. Tommy heads down Hannah's path, and eats cake along the path.
- Tommy heads near the wheat farm, and he and Eryn leave Phil and Michael's VC. He asks Eryn if he could return his trident in exchange for Michael's sword, and they can end their conflict, and Eryn agrees.
- Tommy also tells Eryn that he helped him build his house, and heads to Eryn's house. He asks Eryn if he was going to live in the house they had built, and Eryn is unsure, but considers it since it was in a good location.
- Eryn meets Tommy at the front of the house, and Eryn hands Tommy his trident, diamond blocks, and diamond tools back, and Tommy hands him Michael's sword before he ends his stream.
- Eryn returns Tommy's trident, diamond blocks, and diamond tools, and heads inside their house.
- Eryn checks the enchants on Michael's sword, and checks a chest at their house. He heads up Tommy's waterfall onto the Prime Path, and heads to Tommy's base.
- Eryn checks the chests there, and visits Shroud. He retrieves cooked porkchops from a smoker, and heads near Tommy's bench.
- Eryn gets a Mall disc from Tommy's base to play at the jukebox at Tommy's bench, and returns to his house.
- Eryn searches a chest there, and removes a door and some purple wool nearby. He harvests oak wood nearby, and heads to his house to craft birch signs.
- Eryn dubs the house as the "Poo House," and deposits an extra sign at his house. Tommy joins his VC briefly, and Eryn harvests more oak wood nearby.
- Eryn finishes the format of their house, and deposits purple wool. He crafts more planks, and throws away an extra oak door.
- Eryn starts working on the roof of his house, and Tommy rejoins his VC. They continue to work on the inside of their house, and deposits an oak door and a flint and steel.
- Eryn searches a chest, and Tommy logs back on. They meet Tommy outside, and heads back inside his base to search a chest.
- Tommy uses his trident away, and asks Eryn if he could have the back room of the house. Eryn agrees, and gets an oak door to put in the doorway of the room.
- Tommy tells Eryn that he lost his iron, and Eryn responds that they had it, and Tommy asks them to give it to him so he can craft a flint and steel.
- Eryn offers to craft a flint and steel for him, and Tommy asks him form wood. They head up a waterfall onto the Prime Path, and heads to Tommy's base, where Tommy had remove the image of Sam.
- Eryn checks a chest at Tommy's base, and joins Tommy by Tommy's bench. They give Tommy torches, iron, and bitch planks, and Tommy heads off.
- Eryn heads to the front of Tommy's base, and returns to near Tommy's bench. They heads to the front of Tommy's base, and throws away an image.
- Eryn heads to the top of Tommy's base, and returns to near Tommy's base. They head to Tommy's base to deposits an image and flint, and Tommy talks about how people on the server build to many builds.
- Eryn heads onto the Prime Path, and suggests of tearing down some builds. Tommy agrees on the idea, and Eryn asks him where he was.
- Eryn cleans up some blocks on Tommy's property, and Tommy meets Eryn at the front of his base. Eryn removes a boar by Tommy's base, and Tommy helps them remove the board.
- Tommy fixes part of his base, and Eryn heads over Tommy's base to the Prime Path. Tommy burns some items, and Eryn accidentally breaks part if the tree by Tommy's bench.
- Tommy demands Eryn to place the log back, and places the log back. He attacks Eryn, and Eryn fends him off.
- Eryn gives Tommy some bread, and heads to Tommy's bench, telling Tommy that the tree blocked the bench. Tommy shows Eryn a tree near his base that had a beehive, and plans to use it to get honey.
- Eryn takes out his axe to remove the beehive, but Tommy stops him. Tommy harvests wheat from his wheat farm, and Eryn suggests they steal from other members.
- Eryn heads down the Prime Path to near the L'Manberg crater, and searches chests near Party Park. They head to Wilbur's resurrection shrine, and makes an upside down T in the chest with oak wood and black concrete, but then removes the blocks.
- Eryn digs out from the shrine, and Tommy suggests he place a block in the chest every day they are on the server. They place a piece of black concrete in the chest, and searches barrels at the remains of a house by the crater.
- Eryn searches a chest by the remains of Niki's bakery, and heads to Jonald's grave. They gets apples from one of Phil's storage chests, and searches a chest nearby.
- Eryn heads to the remains of the apiary, and Tommy asks them to help with his farm. Eryn heads to Puffy's canon life graveyard.
- Eryn reads the book in front of Mexican Dream's grave, and gets lead from a chest at Henry's pen. They meet Tommy at his farm, and Tommy gives him a stone hoe to plow the farm with, and Tommy replants his farm.
- Eryn helps with replanting, and Tommy tells him that he did not want his farm to extend under the Prime Path. Tommy fills in a spot of his farm, and Eryn removes the seeds he had planted under the path.
- Tommy removes part of the farmland, and Eryn throws away dirt. Tommy suggests Eryn to continue work on their house, and leaves the game and VC.
- Eryn decides to speak with Foolish, and heads to the front of Tommy's base. He messages Foolish, and heads to Tommy's bench.
- Eryn heads near Puffy's duck statue, and plans to craft a diamond chestplate. They head up Tommy's waterfall, and messages Foolish for steak through in-game chat.
- Eryn heads onto the Prime Path, and Foolish suspects Eryn of trying to rob him. Eryn tells Foolish that he would never hurt anyone.
- Eryn heads down the Prime Path, and checks the book on the lectern by Tommy's advice machine. They search the request chest, and Foolish messages them how much steak they needed.
- Eryn asks for a stack or more, and searches a chest where the beet farm beacon used to be. They throw away seeds, and heads down the Prime Path.
- Foolish messages Eryn that he was getting steak, and Eryn continues down the Prime Path. Eryn gets George's crossbow from an item fame on the arch over the Prime Path, and heads to the ice cream shop.
- Eryn accidentally kills the snow golem there, and continues down the Prime Path. They search a chest by the flower and ice cream shop, and continues down the Prime Path.
- Eryn heads near the Community House, and throws away a stone hoe, birch saplings, cobblestone, and some coal. They head to the Community House, and Foolish messages them where they were.
- Eryn messages Foolish that he was at the Community House, and gets a diamond chestplate, diamond sword, potatoes, and oak wood from a chest near the courthouse.
- Eryn deposits bricks, and gets more oak planks. They deposit gunpowder, leather, and wheat and searches a chest by the courthouse.
- Eryn heads to the courthouse, and searches chests at the front of Eret's castle. Foolish messages them that they were not at the Community House, and Eryn heads down the Prime Path to meet Foolish at the Community House.
- Eryn tells Foolish that he would be going AFK, and Foolish gives him two minutes before he kills them. Foolish starts counting, and Eryn returns at the 36 second mark.
- Eryn holds his crossbow at Foolish, and asks Foolish for the health potion he had, and Foolish denies. They asks Foolish for some steak, and Foolish tells them that he did not bring exactly a stack.
- Foolish responds that he brought 39, and gives Eryn 29 steak. He decides to keep 10 to himself, and Eryn offers some bread in exchange for the rest of the steak.
- Foolish tells Eryn that they already had food on them, and Eryn claims that they did not. Eryn holds his crossbow at Foolish, and Foolish notices the health potion they had.
- Eryn drops Michael's sword, a diamond chestplate, a diamond sword, a diamond pickaxe, a bow, and a netherite pickaxe, and Foolish steals the items. Eryn attacks and chases after Foolish to the community Nether portal and community tree farm, and Foolish returns a diamond chestplate and sword.
- Foolish uses his trident away, and Eryn asks him for his trident. Foolish denies, and Eryn asks him for a spare trident, and Foolish responds that he did not have one. Eryn searches chests at the community tree farm and Nether portal, and spots Foolish in a tree at the community Nether portal. They head to near the Community House, and offers Foolish a diamond shovel for his armor.
- Eryn figures out that Foolish had two spare tridents, and attacks Foolish. Foolish denies that he had spare tridents, and Eryn heads to the Community House, and shoots an arrow at Foolish.
- Eryn head down the Prime Path, and Foolish uses his trident to fly to them. Foolish attacks Eryn while chasing them down the Prime Path.
- Foolish manages to kill Eryn, and Eryn spawns at Tommy's base. Eryn head down the Prime Path, and asks Foolish if he had stolen their stuff.
- Foolish respond that he took one item, and Eryn tells him to not steal one of his swords. Eryn rejoins Foolish on the Prime Path, and retrieves their stuff.
- Foolish tells Eryn that one of the swords they had was not theirs, and Eryn claims that someone gave the sword to him. Eryn asks Foolish for the sword back, and promises that he would return it to the owner of the sword.
- Foolish refuses since Eryn had two swords, and Eryn continues to ask and attacks Foolish. Foolish attacks Eryn, and Eryn runs down the Prime Path.
- Eryn returns to Foolish to ask for his steak, and Foolish gives him some. They asks Foolish for their sword and trident back, and attacks Foolish.
- Foolish attacks and chases Eryn, and Eryn runs to the mini museum by Eret's museum. Foolish uses his trident to fly to the mini museum, and continues to chase and attack Eryn to the front of Eret's museum.
- Eryn checks a chest by the museum, and Foolish attacks him. Eryn runs onto the Prime Path, and then heads inside Eret's museum.
- Eryn checks out the replica of the Final Control Room and Wilbur's button room with Foolish. They ask Foolish for a sign, and Foolish tells him to craft one themselves.
- Eryn crafts a crafting table to craft an oak sign, and places it in the replica of Wilbur's button room. They get ender pearls from a chest behind the replica of the Camarvan, and heads inside the replica to search the chests there.
- The two head onto the Prime Path, and Foolish asks Eryn why their eyes were different colors. Eryn responds that that he had killed someone by putting their arm through their heart.
- The two continue down the Prime Path, and Eryn gets potatoes and carrots from chests near Ponk's pet graves. They throw away potatoes, and search more chests before he and Foolish continue down the Prime Path.
- Eryn heads to Tommy's base to get gold blocks and deposit sticks and diorite. Foolish asks him if he was stealing from Tommy, and Eryn claims that Tommy's house was his.
- Eryn crafts gold nuggets, and deposits potatoes, a lead, and bread. They craft golden carrots, and crafts more gold nuggets for more golden carrots.
- Foolish teases Eryn that he might end up in the prison, and Eryn crafts more gold nuggets. Foolish joins Eryn at Tommy's base, and Eryn deposits oak planks. Eryn crafts more golden carrots, and searches a chest. They craft golden apples, and searches Tommy's chests.
- Eryn gets a $50 Nintendo gift card book from a chest, and tries to give it to Foolish. They deposit the book, and gets a pumpkin with Curse of Binding.
- Eryn tells Foolish to put the pumpkin on, and Foolish refuses since he had already had been tricked into wearing the pumpkin. They get an anvil, and he and Foolish head out of Tommy's base.
- Eryn asks Foolish what they should do, and Foolish suggests that they build. Eryn asks Foolish how he could fix up their house, and lets Foolish follow him to their house.
- Eryn tells Foolish to not break the glass, and Foolish breaks the glass with his Silk Touch pickaxe. Eryn places the glass back, and deposits a diamond chestplate, diamond sword, steak, coal, gold nuggets, gold, oak signs, and a bottle.
- Eryn gets cobblestone, and searches a chest. They tells Foolish that they needed an enchantment table and the the two head out.
- Foolish offers to help Eryn craft an enchantment table, and the two head up the waterfall onto the Prime Path. The two head down the Prime Path, and Eryn states that the L'Manberg crater had some lava that they can use to get obsidian.
- Eryn towers up onto the obsidian frames above the crater, and Foolish follows him up. Eryn spots the remains of the obsidian wall that they decide to take instead, and tells Foolish to remove the staircase that he had made.
- Eryn heads down, and Foolish suggests for them to mine down and find some lava for obsidian. Eryn starts mining the obsidian wall, but then places it back.
- Eryn heads to Party Park, and considers taking down Karl's statue. Foolish joins them at Party Park, and Eryn mines down into a strip mine.
- Eryn finds a patch of obsidian, and mines some of it. Eryn heads to the tunnel that he had dug down, and Foolish places water for him to swim to the surface.
- The water starts draining down into the tunnel, and Eryn starts mining toward the surface, placing torches down in caves they pass.
- Eryn manages to reach the surface, and covers the entrance of the tunnel. Foolish attacks him, and Eryn places water.
- The two head to behind the kissing booth, and Eryn asks Foolish if he had some diamonds he could borrow. Foolish refuses, and Eryn checks chests nearby.
- Eryn asks Foolish if he was the richest member on the server, and Foolish responds that he was not. Eryn asks Foolish who the richest member on the server was, and Foolish Ranboo was, and tells him to steal from him.
- Eryn suggests they both steal from Ranboo, and Foolish denies. The two head onto the Prime Path, and Eryn pushes Foolish off.
- Foolish attacks Eryn, and Eryn runs down the Prime Path. Eryn heads off the Prime Path, and rejoins Foolish on the Prime Path.
- The two head down the Prime Path, and Eryn decides to get diamonds from his house to start enchanting, and asks Foolish how many levels he had.
- Foolish states that he had 17, and Eryn peers down into Tommy's stone mine for any coal. Foolish pushes Eryn in, and Eryn dies and spawns at Tommy's base.
- Foolish and Eryn head down into the mine, and Eryn pushes Foolish off. Foolish survives the fall, and Eryn joins him there to retrieve his stuff.
- Eryn asks Foolish for steak and oak wood, and Foolish hands him some. Eryn gets diamonds from one of Tommy's chests, and throws away andesite and dirt.
- The two head down the Prime Path, and Foolish suggests they do MLGs from Ponk's lemon tree. The two head inside the tree, and Eryn asks for Foolish's trident so he could head up the water stream.
- Foolish denies, and uses his trident to fly up the tree. Eryn meets him there, and suggests that they burn the tree down.
- Foolish refuses, since he built the tree, and Eryn tells him to do the MLG first. Foolish refuses, and tells Eryn to go first.
- Eryn crafts an iron hoe to break the leaves under Foolish, and Foolish survives the fall. Eryn throws away his iron hoe, and tries to do a MLG.
- Eryn fails, and dies, and spawns back at Tommy's base. Eryn heads down the Prime Path, and Foolish threatens to burn Eryn's things since he had tried to kill him.
- Eryn rejoins Foolish at the front of the tree, and Foolish burns Eryn's helmet and the Mall disc.. Eryn retrieves most of his items, and asks Foolish for diamonds to craft a helmet.
- Foolish refuses, and Eryn checks a chest at the front of the tree. Eryn decides to steal some diamonds instead, and heads down the Prime Path to Tommy's base to get diamonds to craft a helmet.
- Foolish joins Eryn outside, and Eryn throws away rotten flesh and granite. Eryn heads to Tommy's base, and gets leather and paper.
- Eryn crafts an enchanting table, and the two head down the Prime Path. He asks Foolish for a saddle when he spots a skeleton horse by the path of McPuffy's, and Foolish refuses.
- Eryn checks a chest by McPuffy's, and the two continue down the Prime Path to the front of the Big Innit Hotel. Eryn asks Foolish for his trident, and Foolish refuses.
- Eryn asks Foolish where he could get levels, and Foolish offers to take him to the spider XP farm.
- Foolish heads off to behind McPuffy's, and Eryn calls him back over the scaffolding. Foolish heads back onto the Prime Path to him, and knocks him off the path.
- Eryn tries to climb up the scaffolding, and Foolish breaks it. The two head to behind McPuffy's and down the Prime Path.
- The two head down Hannah's path, and Eryn searches Sam's chests by the bank. Foolish attacks him, and Eryn heads inside the bank.
- Eryn follows Foolish to the spider XP farm, and checks an ender chest and some chests there. Eryn stand in the AFK spot, and Foolish mentions a faster spider XP farm.
- Eryn asks him if they can go there, and Foolish tells him that was for his second day. Eryn searches chests before returning to the AFK spot and using the spider XP farm.
- Eryn gets lapis from a chest, and searches more chests. He asks Foolish how to leave the spider XP farm, and Foolish gives him directions.
- Eryn searches chests by the hallway to the egg room, and heads to the egg room. Foolish leaves the VC, and Eryn builds an upside down T on the banquet table.
- Eryn searches a chest, and heads out of the room. He heads to the old villager trading hall, and heads up a water elevator to Punz's beacon pyramid.
- Eryn heads to Punz's tower, and heads out onto the Prime Path. He decides to steal from the Syndicate base, and heads down the Prime Path to near Tommy's base.
- Eryn enchants his diamond shovel with Efficiency I, and unequips his leggings, boots, and helmet. He enchants his leggings and boots with Protection I, and gets diamonds from Tommy's base to craft a diamond chestplate to wear.
- Eryn heads down the Prime Path, and searches a chest by the Community House. He heads to the community Nether portal, and searches a chest near the arctic portal.
- Eryn searches a chest near Ranboo's base, and gets a sword from a chest. He searches a chest by the wheat farm, and heads to Ranboo's base to check the chests there.
- Eryn searches chests at Ranboo's basement, and heads to a beacon on a hill nearby. He considers removing a block of the beacon, and heads through the arctic portal. Eryn starts heading up some stairs to a bastion, but then hits a zombie piglin and runs.
- Eryn shoots at the zombified piglins, and tries to knock one off the path. They shoot at the zombified piglin and kills it, and searches chests by the Nether hub.
- Eryn heads through the portal to Niki's city, and searches chests there. They finds Niki's disc chest, and considers stealing a disc.
- Eryn messages Foolish if he would give away one of his six music discs, and Foolish tells him that he did not care about music discs. Eryn asks Foolish if he agreed, and Foolish denies.
- Eryn asks Foolish if he would give away one of his discs to someone who wanted one, and Foolish refuses. Eryn asks why, and Foolish responds that he would keep the disc.
- Eryn steals a "Stal" disc, and heads down Michael's ice path. They craft an oak boat, and heads down the ice path.
- Eryn heads through Michael's portal, and heads down the bridge from the portal. They start to head back down the bridge, and spots Michael's radio station.
- Eryn falls down a ravine, and dies. They spawn back at Tommy's base, and gets ladders, an oak boat, and bread.
- Eryn heads down the Prime Path to the community Nether portal, and heads down Michael's ice path with a zombified piglin chasing them. He uses a boat down the path and goes through Michael's portal.
- Eryn uses a boat down the ravine, and retrieves his stuff. He towers out of the ravine, and heads to Serenity.
- Eryn steals ender pearls and a golden apple from Michael's chests, and finds Michael's chest of valuables. They head down to Michael's base, and then heads to Michael's radio station.
- Eryn checks a barrel at the station, and then heads out of Serenity. They then return to steal a diamond block, and throws away some oak planks.
- Eryn gets sticks, and crafts an oak sign to place down to tell Michael that Dream had borrowed nine diamonds from him and would return them to him. They head through Michael's portal, and heads down Michael's ice path.
- Ant joins the game, and Eryn returns to the Greater Dream SMP. Eryn messages Ant if he was available, and Ant responds that he was.
- Eryn asks Ant to come to the Community House with some gifts, and heads to the Community House. Eryn deposits redstone and cobblestone, and heads to the basement of the Community House.
- Eryn searches a chest at the Community House basement, and heads back to the Community House. He starts to throw aside some items, and Ant joins him by the Community House.
- Eryn messages Ant to join his VC, and Ant joins the VC. Eryn throws aside some baked potatoes, and retrieves some items, and asks Ant if he could help him.
- Eryn asks Ant if he had any spare gear, and throws away a bucket and a diamond sword. Ant gets diamonds and netherite ingots from his ender chest to give Eryn, and Eryn retrieves items and asks Ant where Foolish was and lived.
- Ant states that he knows where Foolish was, and the two head down the Prime Path through Eret's castle. Eryn asks Ant who he should steal from, and Ant suggests Eret and Bad.
- The two head onto the Las Nevadas road to Las Nevadas, and Eryn heads to the cow farm. Eryn searches a chest by the farm, and asks Ant if he had a Fire Aspect sword.
- Ant joins Eryn by the cow farm, and tells him that he had lost his sword, and Eryn butchers a cow. Ant opens up the entrance to the bunker, and Eryn follows him down into the bunker.
- The two find Foolish working on a piston door for the bunker, and Eryn asks Foolish to join VC. Foolish joins the VC, and Eryn searches through Foolish's material chests.
- Eryn asks Foolish if he could borrow his sword to butcher cows, and Foolish refuses. Foolish argues that he gave them some food, and Eryn tells Foolish that he did not have anything.
- Foolish asks Ant where Eryn's stuff was, and Ant tells him that he gave Eryn some stuff. Eryn claims that he did not have anything, and Foolish does not believe him.
- Eryn deposits most of items stuff in an ender chest, and shows Foolish that he only had a diamond helmet by dropping it. He then picks the helmet up and claimed that it "despawned."
- Eryn equips his helmet, and asks Foolish to butcher some cows for him. Foolish gives Eryn some steak, and Eryn retrieves his stuff from his ender chest.
- Foolish notices the golden apples Eryn was holding, and Eryn tells him that it was just another thing he had on him. Eryn accidentally drops a netherite pickaxe, and then heads out of the bunker with Ant.
- The two leave Foolish's VC, and Ant gives Eryn some weednip. Eryn asks for more, and Ant gives them more weednip.
- Eryn decides to speak with Foolish, and heads down into the bunker with Ant. The meet Foolish by the bunker entrance, and Eryn messages him that he had a trade offer of weednip for his sword temporarily.
- Foolish refuses, and Ant tells him that the weednip was high quality. Foolish still refuses, and tells Eryn to make his own sword.
- Eryn "tries" some of the weednip to try and convince Foolish, and Foolish continues to work on the door. Eryn gives Foolish some weednip as a sample, and Foolish tells him that he was trying to work, and gives Eryn five seconds to leave.
- Eryn climbs up part of the ladder, and Foolish looks up at him. Ant asks Foolish for a fortune pickaxe temporarily, and Foolish comments on Eryn's netherite tool.
- Foolish refuses to give Ant his pickaxe, and Eryn heads out of the bunker. Eryn searches chests outside, and head down the Las Nevadas road.
- Ant asks Eryn if he knew how to enchant, and Eryn responds that he does. Eryn spots Ant near Eret's castle, and Ant offers to take them to a XP farm.
- Ant uses his trident down the river, and Eryn follows after him and tells him that Foolish was unwilling to give him a trident. The two head to the community Nether portal, and Ant lets Eryn follow him to Foolish's summer home.
- Eryn reads a book in a chest at Foolish's summer home, and places it back in the chest. Eryn searches Foolish's chests, and joins Ant inside of Foolish's snake statue, where he steals some diamonds and a saddle.
- Eryn searches through the rest of Foolish's chests in the statue, and the two head out. Eryn shoots the Tombee statue, making the statue open its eyes.
- The two then head to Foolish's Temple of Undying, and Eryn's stream crashes.
- Phil logs on at his house, and heads to the porch of his house.
- Phil asks Tommy and Eryn if he could join their VC, and Tommy allows him to do so. Phil joins Tommy, Eryn, and Jack's VC, and returns to the Greater Dream SMP.
- Phil heads to the community Nether portal, and Michael meets him there. Michael gives Phil some baked potatoes, and Phil heads down the Prime Path.
- Phil meets Tommy and Eryn on the Prime Path, and Eryn attacks Tommy, causing the two to fight. Tommy unequips his armor, and Eryn kills him.
- Phil throws out some shields, oak wood, netherrack, coal, dirt, and coal, and Tommy returns to retrieve his stuff. Tommy decides to kill Michael, and the three head down the Prime Path to the front of Punz's base, and Phil gives Tommy some steak.
- Michael joins the VC, and the three head down the Prime Path. Phil and Eryn head to the Community House, and Tommy joins them.
- Michael joins the three at the Community House, and Tommy splashes himself with a Fire Resistance potion, and sets himself on fire.
- Michael hits Tommy, and Eryn and Tommy tell him that he was not allowed to fight back in the fight. Phil tries to give Tommy some golden apples, and Eryn steals them.
- Phil demands Eryn to drop the apples, and the two fight. Phil chases Eryn down the Prime Path, with Tommy and Michael running behind.
- Eryn drops some baked potatoes, and Phil tries to shoot at him while Tommy and Michael chase Eryn to the remains of Sapnap's old house. Phil joins the three at the remains, and Eryn asks him if he could keep an apple.
- Phil allows Eryn to keep an apple, and Michael hands Phil the apples, but the apples slide down the water.
- Michael retrieves the apples, and then hands them back to Phil. The four return onto the Prime Path, and Phil uses his trident away.
- Phil rejoins the three on the Prime Path, and Tommy and Eryn attack and chases Michael along the Prime Path. Michael asks Phil for a golden apple, and Phil drops him on.
- The two continue to attack Michael, and Michael runs off. Michael heads to behind the fence around the lake of the Community House, and attacks Tommy from there.
- Tommy tries to use his trident to fly to the other side of the fence, but dies. Eryn steals Tommy's stuff, and Tommy tells Michael to kill Eryn.
- Michael attacks Eryn, and Eryn uses Tommy's trident away. Phil uses his trident to fly to the remains of Sapnap's old house, and tries to shoot at Eryn.
- Eryn uses his trident away, and Michel meets Phil near the remains of Sapnap's old house. Tommy rejoins the two, and Eryn later rejoins the three.
- Phil tells Michael to give Tommy his sword, and Michael drops his sword to Tommy, but Eryn picks it up. Phil and Tommy attack Eryn, and Eryn uses his trident away.
- Phil uses his trident to fly to the remains of Sapnap's old house to try and shoot at Eryn, and uses his trident to fly onto the Prime Path, where Tommy and Michael were chasing Eryn.
- Phil heads down the Prime Path, and Tommy continues down the Prime Path. Phil meets Eryn at the entrance of the Holy Land, and Eryn asks Phil for some food.
- Phil gives Eryn some steak, and Michael continues down the Prime Path. Eryn heads down the Prime Path, and Phil leaves the VC and heads down the Prime Path to the community Nether portal.
- Phil returns to the arctic, and returns to his house where he ends off.
- Michael starts at Las Nevadas, and heads down the Las Nevadas road.
- Michael finds out that Foolish had his sword, and heads to the community tree farm. He takes off his Alesa backpack, and heads to the community Nether portal.
- Michael equips the Alesa backpack, and heads down his ice path. He heads through his portal, and heads to Serenity.
- Michael walks around, and heads to his base. He heads to his storage room, and crafts spruce planks.
- Michael starts digging out part of the floor, and heads out of his base to find a sign from Eryn who borrowed nine diamonds. He checks his valuables chest, and returns to his base.
- Michael continues to mine out part of the floor of his storage room, and starts replacing it. He heads out of his base, and gets his October sub book and deposits gold.
- Michael searches a chest, and heads to his base. He heads out, and searches chests.
- Michael deposits arrows, shears, bone meal, raw beef, leather, raw porkchops, cobblestone, seeds, sticks, pumpkins, hay bales, granite, diorite, stone, rotten flesh, and sea lanterns.
- Michael deposits an iron and netherite ingot, and returns to his base. He continues to mine out parts of the floor of his storage room while replacing the floor.
- Michael searches chests, and crafts more spruce planks. He continues to mine out parts of the floor and replace them with spruce planks.
- Michael removes some torches, and places them back. He gets more torches to add, and starts mining some coal in the floor.
- Michael unequips his armor, and mends his axe as he mines the rest of the coal. He removes some torches, and continues mining out part of the floor and replacing it with spruce planks.
- Michael removes some torches, and mines coal in the floor to mend his axe. He fills in the floor, and continues to mine out part of the floor and replace it with spruce planks.
- Michael heads out, and gets diamonds, sticks, and a netherite ingot from a chest. He deposits a netherite ingot, and heads through his portal.
- Michael heads down his ice path, and returns to the Greater Dream SMP. He heads down Hannah's path, and heads to the spider XP farm to craft a diamond sword.
- Michael searches a chest, and falls into a cave through a hole in the water elevator. He manages to swim back up the water elevator, and heads down his path to his house.
- Michael gets lapis and lapis blocks from a chest at his house, and checks his ender chest. He heads down his path to the spider XP farm, and enchants his sword while disenchanting it.
- Michael manages to enchant his sword with three enchantments, and heads down Hannah's path. He heads down the Prime Path, and heads to the community Nether portal.
- Michael heads to the front of his ice path to get a boat, and heads down Sam's ice path. He heads through the portal, and heads near Sam's spider XP farm.
- Michael checks a wandering trader's trades, and heads to Sam's spider XP farm. He takes off his armor, and starts mending his axe.
- Michael searches barrels in the walls, and continues mending his axe. He heads out, and heads through Sam's portal.
- Michael heads down Sam's ice path, and heads down his ice path. He heads through his portal, and returns to his base.
- Michael heads to his storage room, and searches chests by the room. He heads out to deposit cobblestone, string, and diorite, and equips his armor.
- Michael deposits more cobblestone, granite, dirt, and a netherite ingot. He smelts iron ore, and walks along the wall.
- Michael heads to his base, and searches chests by his storage room. He travels, and harvests oak and dark oak wood.
- Michael returns to Serenity, and returns to his base. He returns to his storage room, and crafts dark oak planks to continue to replace part of the floor.
- Michael removes the spruce planks, and replaces some of them with the dark oak planks. He adds torches, and removes some.
- Michael replaces some of the floors with dark oak planks, and places back torches. He crafts sticks for more torches, and adds more torches.
- Michael adds more chests to his storage room, and crafts more chests to add. He crafts more chests, and searches a chest.
- Michael crafts more chests, and adds more chests to add to his storage room. He heads near his potato farm, and gets red mushroom blocks from near his storage room to replace parts of the floor of his storage room with along with dark oak planks.
- Michael gets more red mushroom blocks to continue replacing parts of the floor along with dark oak planks, and throws away spider eyes. He continues replacing parts of the floor with red mushroom blocks and dark oak planks, and deposits stone, andesite, and cobblestone, and gets more red mushroom blocks.
- Michael continues to replace the rest of the floor with red mushroom blocks, and adds dark oak planks to part of the floor. He deposits red mushroom blocks, and crafts dark oak slabs.
- Michael continues work on his storage room, and crafts more dark oak slabs to resume work. He adds torches, and continues work on his storage room.
- Michael deposits stone, iron ore, lapis, an ender pearl, a grass block, coal, diorite, stone bricks, and string. He crafts more dark oaks slabs, and continues work on his storage room.
- Michael searches a chest, and walks around his storage room. He heads to his animal farms, and heads out to head to his radio station.
- Michael returns to his base, and heads outside. He walks around, and heads to his base.
- Michael heads out, and walks around, and ends his stream.
October 23, 2021[]
- Foolish starts in the bunker, and tests if the piston door to the bunker still works.
- Foolish heads to the storage and admin room, and heads out of the bunker. He kills a cow that had escaped the cow farm, and heads down the Las Nevadas road.
- Foolish heads to Eret's castle, and heads down the Prime Path. He heads to the community Nether portal, and heads down the ice path.
- Foolish heads through the portal to Tubbo's jungle base, and throws away arrows before using his trident to an island. He uses a boat to the guardian XP farm, and unequips his armor.
- Foolish equips his armor, and uses his trident to fly to the AFK spot. Fundy messages him if he could give him a trident, and Foolish denies it.
- Fundy asks Foolish again, and Foolish considers. Fundy asks Foolish again, and Foolish denies the offer.
- Foolish asks Fundy for 20 gifted subs in order to have the trident, and checks an ender chest. Fundy asks if the trident was enchanted, and Foolish tells him that the extra tridents he had were not enchanted.
- Fundy asks Foolish to enchant one for him, and Foolish checks a chest and tells Fundy that he can't enchant the trident currently. Fundy offers 250 gifted subs, and Foolish asks him if he was offering that for an enchanted trident.
- Fundy changes the deal to 25 gifted subs, and Foolish asks for 50 gifted subs in order for him to give him the trident he had. Fundy demands a trident, and Foolish heads to the guardian XP farm, and Fundy asks for 25 gifted subs if he wanted him to buy his new merch.
- Fundy asks Foolish what enchants were on the trident, and Foolish responds that it was fully enchanted. Fundy asks for 25 gifted subs and armor, and Foolish tells him to make some iron armor.
- Foolish equips his armor and starts to mend his pickaxes. He throws away raw cod, and deposits prismarine shards and crystals.
- Fundy tells Foolish that he did not see his trident since his stuff was in the old account's ender chest, and Foolish throws away some raw cod. Foolish deposits prismarine crystals, and Fundy logs on with his old account.
- Foolish continues to mend his pickaxes, and throws away some salmon. He equips his armor, and uses his trident to fly to the AFK spot.
- Fundy states that he did not seem to have the trident on his old account, and Foolish brings up the deal again. Foolish later heads back to the guardian XP farm, and unequips his armor so he could continue mending his pickaxes.
- Foolish throws away raw salmon and cooked cod, and deposits prismarine crystals and prismarine shards. He throws away raw cod, and equips his armor.
- Foolish uses his trident to fly back to the AFK spot. He returns to the guardian XP farm, and unequips his armor so he could continue to mend his pickaxes.
- Foolish deposits prismarine shards and prismarine crystals, and equips his armor. He deposits more prismarine shards and crystals, and uses his trident to fly back to the portal.
- Foolish heads through the portal and heads down the ice path. He returns to Tubbo's outpost, and uses his trident near the bunker entrance.
- Foolish tests the entrance of the bunker, and heads to the cafeteria. He tests the door, and returns to the cafeteria.
- Foolish tests the door, and turns on shaders. He walks around the bunker, and heads into a vent at the reactor room.
- Foolish heads out of the vent to the admin room, and continues to walk around the bunker. He tests the door to the bunker, and continues to walk around the bunker.
- Foolish tests the door, and accidentally breaks part of it. He fixes the door, and continues to test the door.
- Foolish continues to walk around the bunker, and tests the door. He continues to walk around, and tests the door again.
- Foolish continues to walk around the bunker, and goes AFK at the O2 room. He continues to walk around the bunker, and kills a slime.
- Foolish throws away slime balls, and heads out of the bunker. He heads to Eret's castle, and notices the new banquet hall Eret had made a few months ago.
- Foolish heads down the Prime Path, and heads to the community Nether portal. He turns off shaders, and head to his summer home.
- Foolish heads to his house, and heads to his DreamXD statue at his library. He heads out of his temple, and decides to make the DreamXD statue in the spot where his Ra statue used to be.
- Foolish heads to his temple, and heads up some scaffolding onto the top of the temple. He heads onto a top of a statue, and ends his stream.
- George logs into the server following the conclusion of MC Championship 18, and starts on a trident parkour tower behind Puffy's Pokémon center, with Quackity in VC.
- George tells Quackity to meet him at the prison, and uses some trident parkour towers. He dies from fall damage, and George spawns by the Catfé.
- George heads down the Prime Path and Hannah's path, and heads down the Prime Path to the front of Punz's base. He heads onto the path to Punz's backyard, and dies from fall damage when he tries to jump down into a lake below.
- George spawns by the Catfé, and heads down the Prime Path to Punz's backyard. He walks along the path to Punz's backyard, and heads off the path to a trident parkour tower nearby, where he retrieves his stuff.
- George's game glitches, and he relogs. He logs back on, to find Quackity running at him, and George uses his trident away.
- George runs from Quackity, and Quackity attacks him. George logs off, and Quackity promises that he won't kill him.
- George logs back on and runs off. Quackity chases after him, and George uses his trident to fly up Tommy's waterfall.
- George gets steak from an ender chest by Tommy's bench, and heads down the Prime Path, Quackity attacks George, and George runs down the Prime Path and searches a chest at the front of McPuffy's before logging off.
- Niki joins the VC, and George tells Niki to tell Quackity to not kill him. George logs back on to find that Quackity cased him in an obsidian box, and Quackity kills him and steals his trident.
- George heads down his Prime Path, and demands Quackity to return his trident. He heads through Tommy's stone mine, and heads down the Prime Path.
- George meets Quackity on the Prime Path in front of McPuffy's, and retrieves his stuff. He removes TNT on the obsidian box, and attacks and chases Quackity.
- Quackity leaves the game, but George manages to kill him ad steal his trident back along with Quackity's stuff. Quackity logs back on, and George equips Quackity's armor.
- George uses his trident to fly up Tommy's waterfall, where Quackity meets him, and Quackity demands for his stuff back, and the two fight. George uses his trident to a tree next to Tommy's bench, and joins Quackity on the Prime Path.
- George suggests they play a game, and Quackity heads to Tommy's base to unequips his armor. He heads to the front of Wiggles' house, and Quackity demands his stuff back.
- George lets Quackity follow him down the Prime Path to the obsidian box. He retrieves some TNT on the ground, and tells Quackity to go into the box.
- Quackity refuses, and logs off by McPuffy's. Quackity logs back on, and enters the box.
- George seals Quackity in the box, and places an item frame on the side of the box, and tells him that he can get his stuff back if he guessed correctly if there was bread or steak in the item frame, or he would kill him.
- George places bread in the item frame, and starts the game over again when Quackity does not respond quickly enough. George places bread in the item frame, and Quackity guesses correctly.
- George returns Quackity's armor and tools, and Quackity demands his sword back. George throws it outside the box, and head down the Prime Path.
- Quackity follows after George. and tells him to return his diamond blocks. George places the blocks down for Quackity on the path, and gives Quackity a Fire Resistance potion and leather.
- Quackity asks for his item frames back, and George hands them back to him. Quackity asks George for his steak back, and Bad heads down the Prime Path to meet the two, and gives Quackity the axe he had enchanted for him.
- George tries to steal the axe, and gives Quackity his steak. The two attacks each other, and Quackity chases George down the Prime Path.
- The two head down the Prime Path to images by the apiary, and George attacks Quackity. Quackity fights back, and George uses his trident to retreat.
- The two fight in the river, and Quackity heads near Puffy's canon graveyard, where Bad meets them. The two continue to fight, and Quackity attacks and chases George.
- Quackity manages to kill George, and George spawns back near the Catfé. George heads down the Prime Path to rejoin Quackity and Bad outside of Puffy's canon life graveyard.
- George demands Quackity to return his trident, and gets sticks from a chest. Quackity builds an obsidian box, and George enters the box as Bad adds onto it.
- Quackity asks George if he had placed bread or steak in the item frame, and George tries to use F5 mode to look at the side of the box. Quackity blocks off the side of the box, and asks George again.
- Foolish joins the three, and George answers steak, and Quackity tells him that it was not. Quackity returns George's armor and tools, and Bad breaks George out as Foolish attacks George.
- George finds that the item frame had steak in it, and removes the item frame. He demands Quackity for his trident back, and Quackity drops the trident.
- George grabs the trident, and logs off. He logs back on, and Quackity calls him to follow him to the graveyard. George heads over to him, and Quackity heads into a hole dug right in front of his gravestone.
- Quackity asks George to bury him, and George asks for his steak. Quackity drops the steak he had, and manages to pick it up again.
- George asks for the steak, and Quackity refuses. Bad and Foolish join the two at the graveyard, and Quackity heads out of the hole in front of the gravestone.
- Quackity gives George baked potatoes, and suggests that they walk around the SMP. He heads down a path, and George follows after him with Bad and Foolish following as well.
- Quackity heads near Wilbur's old house, and George attacks him. George demands the steak, and Quackity heads onto the Prime Path, and gives him some.
- Quackity and George head down the Prime Path, and George attacks Quackity with his trident. Quackity fights back, and the two fight.
- Bad and Foolish join the two, and George demands Quackity to give him steak, and uses his trident to Puffy's duck pond. George uses his trident to fly back to the Prime Path, and heads to Tommy's base to check the ender chests and chests there.
- Quackity joins him there, and tells him to come with him. The two head down the Prime Path to the hill over the path, where Quackity states was where they were running for president.
- Quackity and George build up, and Bad and Foolish head down the Prime Path. The two head down the Prime Path, and George pushes Quackity down the path, telling him that they needed to go somewhere, as Bad and Foolish join the two on the path.
- Quackity asks where they were going, and George uses his trident to fly to the lake near Punz's backyard. Quackity tells him to come to the podium, and George uses his trident to near Lani's restaurant, where he dies from fall damage.
- George spawns near the Catfé, and heads down the Prime Path. He meets Bad near Puffy's canon life graveyard, and Bad returns George's pickaxe, armor, food, and items.
- George messages Bad where the rest of his stuff was, and Bad responds that Foolish had taken the rest of his items. Bad heads to an area nearby, stating that Foolish logged off with his stuff.
- Foolish logs back on to give George his armor, trident, tools, and items back and logs off. George uses his trident to fly to the podium to meet Quackity, and gets his trident ready to attack him.
- Quackity equips his armor, and George attacks him. The two head down the Prime Path, and George uses his trident to where El Rapids used to be.
- George heads to the top of the kissing booth, and Quackity and Bad join him nearby. George uses his trident to Quackity, and Quackity heads to the side of the kissing booth.
- The two head to the front of Vikk and Lazar's house, and the two start to head to the builds of Karl's building competition. George uses his trident to near the builds, and he and Quackity head inside his build.
- The two head into Quackity's toilet build, and Bad arrives by the builds. The two head out, and Quackity flips a lever, and returns inside.
- George uses his trident to fly to the top of the build, and dies. He spawns by the Catfé, and heads near Party Park.
- Quackity alerts George that Bad was trying to steal his things, and that he only had taken some of George's diamond armor. George heads near the builds, and Quackity tells George that he was keeping his stuff safe for him.
- George finds Quackity and Bad fighting, and Quackity chases after Bad. Quackity returns George's trident, and Bad returns George's diamond armor and tools.
- Quackity joins the two, and George uses his trident to attack Bad. George asks for some food, and Bad leaves.
- Quackity suggests to George that they start their own SMP, and George asks Bad for steak. Bad returns to give George steak, and Quackity logs off and logs back on.
- Quackity and George head near Vikk and Lazar's house, and George uses his trident to a lake near Party Park. George uses his trident to Ponk's lemon tree, and uses his trident to Party Park.
- Quackity suggests that they start their own SMP, and George uses his trident near Vikk and Lazar's house to rejoin him. The two head to Party Park, and Bad joins them nearby.
- George uses his trident to fly to the top of the Hutt's Pizza, and to the lake near the L'Manberg crater, where he meets Bad. digs himself into a hole, and covers himself, and meets Quackity near the Catfé.
- George and Quackity head down the Prime Path, and George suggests they play a game. The two head to near Puffy's therapy office, where George gets a nautilus shell from a chest, and asks Quackity what he was holding.
- Quackity is unable to guess the specific name of the shell, and George gives it to him. George heads down the Prime Path to the front of the Community House, and gets steak from an ender chest there.
- Quackity joins George, and George takes out his player head that he had won, and puts it on and off before putting it back in his ender chest. Quackity heads to another side of the Community House, and George follows him there and asks him what he should do with the replica of the "Language Sword" Bad had given him.
- Bad watches the two from afar from the Prime Path, and the two head to the arch of the Community House. George uses his trident to fly to the Prime Path to join Bad, and Quackity joins the two on the path.
- Bad gives George more steak, and the three hang out on the path before George uses his trident to fly to the top of the Community House. George heads to part of the aquarium of the Community House basement, and rejoins Quackity and Bad on the path.
- Quackity, George, and Bad heads to the wheat farm nearby, and Quackity digs a hole in the farm as Bad falls into a hole in the farm. George hits Quackity into the hole in the farm, and George uses his trident
- George tries to jump into the hole in the farm to try and use his trident again, but tramples some farmland. Quackity joins George at the farm, and George walks around the Community House, and Foolish meets Bad by an entrance of the Community House.
- George heads to the wheat farm, where Quackity meets him, and Bad joins them as well. George accidentally nudges Quackity into a hole in the farm, and Bad gives George some cobblestone.
- George heads down into the water, and Quackity drowns. Bad retrieves Quackity's stuff, and Foolish builds on the Prime Path.
- George gets water, and heads to the Community House. He meets Bad at the wheat farm, and heads down the Prime Path.
- George meets Quackity on the Prime Path, and the two head down the Prime Path, where they meet Bad. Quackity and George head to the wheat farm, where Quackity and George search for Quackity's stuff.
- Bad joins the two by the farm, and George asks Quackity if he got all his stuff back. Quackity equips his netherite leggings, which was the only item he found.
- George gives Quackity his chestplate back, and Quackity demands him for his stuff back. George returns some of Quackity's items, and Bad returns the rest of Quackity's armor, tools, food, and items.
- Quackity leaves the VC, and George heads near an entrance of the Community House to join Quackity, Bad, and Foolish.
- Foolish returns to the server and starts near Puffy's canon life graveyard.
- Foolish uses his trident to fly onto the Prime Path, and walks down the Prime Path to the community Nether portal. He heads to Tubbo's outpost, and heads to Las Nevadas.
- Foolish turns on shaders, opens the entrance to the bunker, and heads to the bunker. He tests the door to the bunker, and walks around the bunker.
- Foolish tests the door again, and continues to walk around the bunker. He closes the door to the bunker, and resumes walking around.
- Foolish heads into a vent at the reactor room to the upper engine room, and continues to walk around. He heads out of the bunker, and closes off the entrance.
- Foolish turns off shaders, and heads down the Las Nevadas road. He heads near Alyssa's house, and heads onto the Prime Path of Eret's castle.
- Foolish heads down the Prime Path where he meets Bad, George, and Quackity, and heads to the Community House.
- Foolish heads to the second floor, and gets green concrete, green wool, and stone from a chest at the Community House.
- Foolish starts formatting a DreamXD statue on the Prime Path, and heads through the community Nether portal. He returns to Tubbo's outpost, and heads to the bunker.
- Foolish heads to the vent of the shields room, and heads to the navigation room. He continues to walk around, and turns on shaders.
- Foolish continues to walk around, and tests the door to the bunker. He continues to walk around, and heads into a vent at the navigation room to the shields room.
- Foolish continues to walk around, and kills a slime. He throws away slimeballs, and heads into a vent at the medbay room to the electrical room, and kills a slime.
- Foolish throws away slime balls, and continues walking around. He tests the door to the bunker, and continues walking around.
- Foolish turns off shaders, and continues walking around. He heads out of the bunker, and uses his trident near the Community House.
- Foolish removes the format of the DreamXD statue he made, and deposits green wool slimeballs, stone, and green concrete at the Community House.
- Foolish heads down the Prime Path, and Bad joins his VC. Foolish adds more torches near the statue of George's water bottle, and heads down the Prime Path to the community Nether portal.
- Foolish adds more torches nearby, and continues to walk around the community Nether portal. He checks a chest at the community tree farm, and Quackity dies, causing Bad and Foolish to decide to find Quackity's stuff.
- Foolish meets Bad on the Prime Path of the Community House.
- Foolish follows Bad down the Prime Path, and uses his trident. He uses his trident to fly onto the top of McPuffy's, and Bad and Foolish head down the Prime Path to the front of the Big Innit Hotel.
- Foolish heads down the Prime Path, and heads to the top of the Bee n' Boo Hotel, and the two hang out. Bad heads up a trident parkour tower, and returns back on the Prime Path.
- Bad heads up a trident parkour tower, and Foolish heads onto the Prime Path before returning to the top of the Bee n' Boo Hotel.
- Foolish walks along the Prime Path, and heads to the Bee n'Boo Hotel. He returns to the top of the Bee n' Boo Hotel, and Bad later leaves the VC.
- Bad rejoins the VC, and Foolish joins Bad on the trident parkour tower. Foolish heads near McPuffy's, and Bad heads down from the trident parkour tower.
- Foolish heads to the front of the Big Innit Hotel, and heads up the trident parkour tower. He throws away cobblestone, and Bad heads onto the Prime Path.
- Foolish joins Bad on the Prime Path, and the two head to the front of McPuffy's. He heads inside, and rejoins Bad outside.
- Foolish heads down the Prime Path to the trident parkour tower, and uses his trident to near the Bee n'Boo Hotel. He rejoins Bad on the Prime Path, and walks along the path.
- Foolish heads onto the trident parkour tower, and he and Bad walk along the Prime Path. Bad chases after Foolish along the Prime Path, and knocks him off the path.
- Bad attacks Foolish, and teases that he was going to take his trident if he dies. Foolish and Bad return onto the Prime Path, and Foolish heads to the wheat farm.
- Foolish heads to the spider XP farm, and unequips his armor. He uses the spider XP farm for levels, and heads out of the spider XP farm and equips his armor.
- Bad meets Foolish by the entrance to the spider XP farm, and the two hang out on the path. Foolish searches chest by the bank, and eats some cake along the path.
- Foolish heads near the bank, and rejoins Bad on the path. He heads to the bank, and Bad meets him by Sam's material chests outside.
- The two continue to hang out, and Foolish searches some of Sam's material chests. The two continue to hang out, and they find a squid that had swum onto the path.
- Bad tries to push the squid back into the pond, and Foolish kills the squid. Bad decides to burn the ink sac of the squid, and the two heads down the path.
- Foolish gets a dark oak sign to make the grave of the squid, and Bad considers making the grave in the birch forest nearby.
- Foolish heads to a pond nearby, and suggests for the grave to be there. Bad tells Foolish that the pond was too small, and the two head to near the sea.
- Foolish suggests placing the remains of the squid on a boat and setting it on fire, and Bad asks Foolish if he had a bow on him, and tells Foolish to put a boat down in the water.
- Foolish places a boat on the water, and Bad places the remains of the squid on the boat. Foolish and Bad head to land, and Bad and Foolish give Squidums a funeral speech.
- Foolish removes the boat, and lets the squid's remains sink into the water. He places a sign by the shore as a gravestone, and throws away some rotten flesh before he and Bad head to Puffy's formatted land.
- Foolish walks along Fundy's battle arena, and follows after Bad. He throws away some bones and arrows, and the two head to near the wheat farm.
- Bad heads up a trident parkour tower nearby, and heads off. Foolish heads up a hill near Punz's backyard, and uses a boat down.
- Foolish walks around, and heads near Fundy's fox statue. He heads near the wheat farm and bank, and heads onto the path.
- Bad meets Foolish by the entrance of the spider XP farm, and the two continue to hang out. Bad attacks and chases Foolish to near Hannah's farm and house.
- Foolish threatens to kill a chicken nearby if Bad comes close to him, and the chicken walks to behind Bad. Foolish places a boat, and Bad names the chicken Gobbles.
- Foolish kills Gobbles, and Bad attacks him. Foolish suggests burying Gobbles, and heads down the path, and meets Bad on the path.
- Foolish gives Bad a piece of cooked chicken, and Bad heads down the path to Hannah's house. Foolish meets Bad on the porch of Hannah's house, and Bad heads inside Hannah's house, and does a glitch with the door.
- Foolish tries the glitch, and glitches into the house. He heads out of the house, and rejoins Bad there.
- Bad heads out of the house, and Foolish follows him down the path. Foolish gives Bad Gobbles's feathers, and Bad attacks him.
- Foolish eats cake along the path, and the two continue to hang out on the path. Bad leaves the VC, and Foolish ends his stream.
- TinaKitten (Tina) and Jikishi both log onto the server for the first time. (WIP)
- Tina logs onto the SMP at the main spawn, and Punz meets her there to give her steak.
- Karl meets Tina at the main spawn, and Tina meets Punz, Karl, and Quackity on the Las Nevadas road. Karl joins Tina's VC, and Quackity gives Tina melon slices.
- Punz gives Tina more steak, and Karl tries to give Tina some baked potatoes. Quackity steals the baked potatoes, and Karl attacks him.
- Quackity returns one baked potato to Karl, and Punz shoots Quackity. Quackity attacks Punz, and Punz places lava in response.
- The two rejoin Tina and Karl, and Quackity messages Tina to follow him to Las Nevadas. Quackity starts heading down the Las Nevadas road, while Karl calls to Tina to follow him as he heads down the opposite way of the road.
- Tina calls for Quackity to come back, and Sapnap then joins the five. Sapnap kills Tina, and Tina spawns back at the main spawn.
- Tina meets the four outside of the main spawn, and Karl gives Tina some steak and melon slices. Tina asks Karl where they should go, and Sapnap shows Tina his skin.
- Tina attacks Sapnap for killing her earlier, and Sapnap equips his armor. Punz gives Tina more steak, and Quackity places a sign that indicates the direction to Las Nevadas.
- Sapnap and Punz join Tina's VC, and Sapnap aims his bow at Quackity. Quackity equips his armor, and the two fight.
- Quackity and Punz then fight, with Punz trying to get Quackity in some lava while Quackity chases him. Sapnap gives Tina a diamond shovel to kill Quackity with, and Callahan heads to the main spawn.
- Quackity starts to put up a sign at the front of the main spawn, and Tina attacks him with the shovel. Punz gives Tina ink sacs, and Quackity tries putting up a sign by the Las Nevadas road.
- Quackity removes the sign, and Karl whispers to Sapnap that Quackity was trying to get Tina to join Las Nevadas. Callahan shoots an arrow, and Tina chases after him and tries to attack him.
- Sapnap tells Tina to follow her, with Karl, Punz, Quackity, and Callahan following. Karl gives Tina an image of him, and Sapnap leads the four to near Alyssa's house.
- Sapnap claims that he had built the house, and the five head to near the community Nether portal. Quackity gives Tina an image of Callahan, and Tina meets Sapnap, Karl, and Callahan at the Community House while Punz heads down the Prime Path and leaves the VC.
- The four head onto the Prime Path, and Karl throws an egg into the air. The egg does not hatch a chicken, and Callahan spawns in a chicken.
- Sapnap leads the chicken, and Tina asks him if she could have it. Sapnap denies since he had the chicken on a lead, and Tina heads onto the Prime Path near the Community House, where Karl was.
- Karl asks the four if he could kill a wandering trader and its llamas, who were in the lake of the Community House. Sapnap mentions that he has problems with pets on the server, and Callahan kills the wandering trade and its llamas.
- Punz rejoins the four and the VC to give Tina eggs, and Sapnap throws an egg at Tina, which hatches into four chickens. Punz kills three of the chickens, and Tina asks Sapnap for the lead of the chicken.
- Jikishi then logs on, and Sapnap gives Tina a lead and unleads the chicken. Tina leads the baby chicken, and Sapnap kills it.
- Sapnap tries to give Tina the lead, but Callahan steals it and leads the chicken. Punz shoots at a zombified piglin in a boat at the lake at the Community House, and kills the zombified piglin.
- Sapnap tells Tina to follow him, and Tina follows him down the Prime Path to the front of the Holy Land. The two enter the Holy Land to the front of Church Prime, where Karl joins them, and Sapnap tells Tina that she is not allowed to kill anyone in the Holy Land.
- Tina joins Sapnap and Karl at the church, and Karl tells Tina to take a seat. Tina gets into a boat at the church, and Karl removes the boat before heading to take a seat at the church.
- Tina takes a seat, and Punz and Callahan join the three. Punz gives Tina an image of Gollum, and Sapnap announces that they were gathered here to baptize Tina.
- Karl states that they needed a bed, and heads out. Sapnap asks Callahan for a bed. Callahan hands Sapnap one, and Karl returns to the church.
- Tina hands Sapnap the bed back after accidentally picking it up, and Sapnap tells her to follow him. The two head to a part of the church, and Sapnap places the bed and tells Tina to right click it.
- Tina does so, and Callahan replaces the bed with a pink one. Tina right clicks the bed, and Sapnap asks her if she would like to be baptized.
- Tina responds that she does, and Sapnap tells her to jump in the water. Punz rows a boat into the holy water, and Karl pushes the bat out before Tina jumps into the water.
- Sapnap tells Tina to stay in the water and swim to the top, and Tina then drowns. Tina spawns back at the church, and Sapnap tells her that she was "reborn."
- Sapnap tells Tina to stay on the bed, and tells the others to dance around Tina. The others dance around Tina, and Sapnap returns to behind the table at the front of the church while Tina and the others take a seat.
- Sapnap tells the others that Tina had been baptized under the god of "Primicus" and believed in their faith. He tells Tina that he would show her the powers of the tradition.
- Sapnap tells Tina that if she had any doubts, it would not work, and rings the bell at the church. Karl, Punz, and Callahan join in ringing the bell, and Tina then finally joins in ringing the bell.
- Callahan, Sapnap, and Karl head out of the church, and Punz leaves the game. Tina heads into the holy water before heading onto the Prime Path to meet Sapnap, Karl, and Jikishi.
- Punz logs back on and rejoins the four. Sapnap shoots at Punz, and Punz heads to the Holy Land. Punz challenges Sapnap to continue shooting him, and Sapnap then tells Tina to follow him.
- Tina follows Karl and Punz down the Prime Path to the front of Punz's base, and Sapnap, Jikishi, and Callahan join them.
- Karl briefly logs into the server and walks around Kinoko Kingdom, with Quackity, Bad, Punz, Jikishi, and Tina all in VC.
- Sapnap then gives Tina a tour of the server and explains the history of the server, from his character's perspective. They start with the community house and Sapnap says that "Everything changed when the Tommy attacked."
- Sapnap shows Tina Tubbo's rebuilt house, saying that he and Dream burnt it down in the war and it was rebuilt as a war monument. Sapnap then explains the disk war to Tina as they pass the Pokémon center on the way to Tommy's house.
- Sapnap and Karl show her the ruins of L'Manberg and Party Park. Sapnap shows Tina the flag in the ruins of L'Manberg. Sapnap explains the three-life system to Tina for dramatic effect and tells Tina about the final confrontation and then he leads Tina to the prison and tells her that's where Dream is.
- Tina asks if she can see Dream but Sapnap says she'd have to schedule an appointment.
- Sapnap and Karl then discuss 'privately' if they want Tina to join Kinoko Kingdom. Sapnap fires arrows into the air, striking Karl three times. They go through the Nether hub, Sapnap saying "This is where I was born." as they enter the nether.
- They follow Niki's Nether path to Kinoko Kingdom and walk around for a bit and Karl shows Hutt and Lasagna. They go to the nightclub as everyone dances to Sapnap rapping until Callahan 'falls out of the world'
- They walk around Kinoko Kingdom again, Karl taking over for a bit and offering a place to stay. They end up Lil' Nas X's treehouse and Alyssa's barn, calling it the "Shroom Shack." They ride the minecart at Party Island.
- Karl gives Tina a lead and she puts a llama on a lead as her first pet. Callahan rides the llama. Sapnap then 'goes to sleep' and logs off the SMP.
- Tina, Jikishi, and Karl remain in VC
- Tina continues leading her 'dogs' (Callahan and the llama on a lead) around Kinoko Kingdom. Karl leads them back to the main SMP through the nether. Tina leaves Callahan and the llama at Kinoko Kingdom, saying she'd be back to feed them later.
- They visit the Cat Café and then Party Park.
- Karl then leads Tina to Corpse's house and the haunted mansion.
- They all run back to the Holy Land and run around the Church of Twitch Prime some more. They decide to go see Las Nevadas and then stop at the Cat Maid Café. They debate stealing some of the cats until HBomb logs in and messages through in-game chat for them to leave the cats alone.
- Karl leads them to Las Nevadas and leaves a sign insulting the "space needle." They walk back to the main SMP area and Karl shows them Hannah's house. They accidentally break one of Hannah's windows and run away.
- Karl traps Tina in a spider web. She gets out and they run into Bad, who was in a cobblestone box near the spider spawner. Bad joins VC and Karl introduces Jikishi and Tina to Bad. Bad gives them steak.
- Callahan messages through in-game chat that he's hungry, so they so to save Tina's 'dog'. They arrive in Kinoko Kingdom and feed Callahan.
- Quackity joins VC and the game
- Quackity accuses them of not paying the toll for Las Nevadas. Tina leads Callahan around Kinoko Kingdom.
- Quackity offers to give Tina netherite armor in exchange for a trident. Tina tries to bargain using Punz's trident (which is still in Punz's possession). Karl, Jikishi, and Tina wander around Kinoko while talking in VC, with Quackity and Karl trying to convince the new members to join their respective countries.
- They leave Callahan's llama at Kinoko Kingdom and Callahan follows them through the Nether and heads to the Main SMP. They meet up with Quackity, who is wearing a biker skin. Quackity then toggles his skin to an all-black skin with white eyes. Karl changes his skin to "Tails from the SMP."
- All of them go to Karl and Quackity's old destroyed apartment, Quackity changing back to his normal skin. Tina takes some steak from a furnace. They all start working on rebuilding the rooms.
- Karl puts on a Knuckles onesie skin and shows them his apartment. Then Karl puts on a pumpkin version of his skin. Quackity kills Jikishi and Quackity and Callahan go to pick him up from spawn while Karl shows Tina the therapy room.
- They meet up at the Community House and run into Antfrost. Callahan shoots Antfrost and Ant tries to punch him back but Callahan is in creative mode.
- Quackity crafts Tina a diamond axe, sword, and pickaxe. Karl steals a pair of diamond boots so Quackity crafts a new pair for Tina.
- Karl blows up a giant hole with some TNT. Antfrost switches to his maid skin and follows them along the Prime Path. Tina tries to trade a picture of Karl for Ant's trident. Tina accidentally throws the picture to Ant and he logs off with it. Callahan and Karl run off disappointed and Tina chases after them.
- Callahan jumps off a tower and Karl punches Tina off the tower too. Both of them fall to their deaths. Tina respawns at Church Prime and goes to retrieve her stuff.
- Quackity tries to offer Tina and Jikishi jobs and they both give doubtful answers. Tina jumps down into a hole someone mined-out and obtains a soul torch. She gets stuck in the hole and eventually finds her way back to Karl.
- Tina and Karl meet up with Jikishi, Quackity, and Callahan in Quackity's apartment, which he is still remodeling. Callahan accidentally shoots Tina with an arrow and acts apologetic until Tina tells him it's ok.
- When digging up the floor, Quackity comes across a chest containing the maps from the butcher army, which he tries to place on the wall with item frames. The maps glitch and disappear when they try so they put them back in the chest.
- Quackity and Tina go to get more quartz at Bad's mansion. Quackity encourages Tina to steal a diamond chestplate and leggings from a chest in Bad's lawn, which she takes.
- Quackity then tries to convince Tina to get into politics on the SMP, which she isn't convinced. Quackity leads her to the L'Manhole and the lapis podium and has Tina give a speech. Karl sneaks up behind Tina during her speech and throws her a map with a Sapnap meme.
- Karl also attempts to 'assassinate' Tina and Quackity chases him down but decides not to kill Karl. Callahan arrives and starts shooting arrows at Karl until Karl combat logs. Callahan says he will be Tina's security.
- Then Quackity decides that Callahan give a speech. Callahan stands behind the podium and everyone applauds his 'speech' until Callahan messages through in-game chat that he isn't running
- Callahan and Tina then burn the cursed Sapnap map. Tina harvests a pumpkin and tries to put it on her head. Callahan then shoots BadBoyHalo and kills him. Tina retrieves Bad's 'LANGUAGE' sword, while Callahan picks up the rest of Bad's items.
- Bad joins VC again
- Bad tries to fight Callahan and Quackity and Tina. Bad continually combat logs to try and avoid getting killed again as Quackity and Callahan chase him down.
- Tina tries to give the "LANGUAGE" sword to Quackity, but Bad manages to get it back instead. Bad runs of with Quackity chasing after him, and Tina heads to meet Jikishi at Party Park.
- Bad combat logs a couple of times while fighting Quackity, and Tina heads onto the bridge over the L'Manberg crater. Quackity demands Bad for his sword back, and Bad refuses as he continues to combat log.
- Jikishi joins Tina on the bridge, and the two head down the bridge to the other side of the crater. They head near Tubbo's docks, and Bad continues to combat log.
- Quackity demands Bad for his sword back, and Tina claims that she had found the sword. Tina heads near the L'Manberg crater, and Jikishi joins her as Bad logs back on and gets command killed along with Callahan and Quackity
- Bad and Quackity start to quarrel over who's items belonged to who, and Tina accidentally makes a creeper near Eret's tower blow up a chest, and throws away birh planks. She patches part of the crater as Jikishi sets up one of the chests.
- Tina throws away dirt, and places seeds back into the chest, and Jikishi patches the crater. Jikishi and Tina head to Wilbur's resurrection shrine, and Tina asks Callahan to come to her and Jikishi, and Callahan refuses through in-game chat and tells the two to start walking.
- Tina joins Jikishi near Party Park, and Quackity tells Bad to start giving Tina her stuff back. Tina asks for her "LANGUAGE" sword back, and Bad refuses while Quackity tells Bad to give the sword back to Tina.
- Bad then states that he was going to get Tina a "LANGUAGE" sword, and continues to combat log. Tina follows Jikishi down the bridge over the crater to the other side of the crater, and heads near Tubbo's docks.
- Jikishi starts heading up the Prime Path stairs, and Tina heads to some images by the remains of the apiary. Tina follows Jikishi down the Prime Path, and they meet Quackity, Bad, and Callahan on the Prime Path near Tommy's base.
- Bad continues to combat log a couple of times, and runs down part of the Prime Path with Quackity and Callahan chasing after him. Quackity and Bad fight on the path, with one of them accidentally hitting Tina.
- Bad continues to combat log while Quackity tries to attack him, and Callahan leaves. Bad asks Tina if she wanted to see his house. Tina responds that she saw a bit of his house, and Quackity accidentally hits Tina when trying to attack a combat logging Bad, and Quackity places TNT around Bad as he continues combat logging.
- Tina removes the TNT, and tells Bad that Quackity shows her a bit of his house, and Bad continues to combat log while Quackity continues to try and attack Bad.
- Bad runs down part of the Prime Path while combat logging as Quackity continues to try and attack him, and Callahan rejoins the group. Quackity, Bad, and Callahan head to the Power Tower, where Quackity continues to attack Bad.
- Tina heads to the top of the tower as Quackity and Bad leave the tower, and head to the basement. She rejoins the four on the Prime Path, and Bad continues to combat log as Quackity tries to attack him.
- Quackity demands Bad to give Tina the "LANGUAGE" sword back, and Bad refuses. Tina asks Bad for her sword back, and Bad still refuses.
- Bad asks Quackity if he would leave him alone if he gave Tina her sword back, and Quackity responds that he would. Bad then agrees on giving Tina her sword back, and Tina head over to him.
- Bad is wary of Quackity picking up the sword, and places a crafting table. Tina tells Quackity to back up, and Quackity does so.
- Bad crafts a wooden sword to give to Tina, and Quackity attacks Bad and he and Tina chase him back and forth down the Prime Path while Bad combat logs.
- Quackity demands Bad to give Tina the "LANGUAGE" sword, and Bad argues that it was his sword. Tina disagrees, and Quackity tells Bad that it was not his sword.
- Bad asks why he was being forced to give Tina his sword, and Quackity demands Bad to give Tina the "LANGUAGE" sword. Bad logs back on, and tells Quackity to not attack him.
- Quackity attacks Bad, and Bad tells him that he won't give anything if he continues to attack him. Quackity tells Bad to hold the sword and give it to Tina, and Tina talks to Callahan before Bad comes up to her and asks her if the sword was what she wanted.
- Tina states that the sword was what she wanted, and Bad asks her if she would give it back. Tina responds with a maybe, and Quackity tells her to return the sword later.
- Bad tells Tina that the sword was one of his prized possessions, and tells her to take good care of it. He hands it to Tina, and Quackity tries to steal the sword.
- Tina tells Bad that she was going to give him one of her prized possessions, stating that a new friend gave it to her. She gives Bad the wooden sword, and Quackity tells Tina to follow him.
- Tina follows Quackity to near Tommy's bench, and Quackity tells her that he was going to teach her a lesson on Minecraft, and Tina asks him for some steak.
- Quackity privately messages her to click on the ender chest and put the language sword in it. Tina asks Quackity why, and Quackity ignores her and talks to Bad on the Prime Path.
- Quackity privately messages Tina to put the sword in the ender chest now, and Tina opens the ender chest. Tina then closes the ender chest before placing the sword in the ender chest.
- Quackity's game "crashes," and he logs back on. Tina chest the ender chest, and heads onto the Prime Path.
- Quackity joins her on the path, and privately messages her that she won't lose the sword if she dies. He then tells Bad that he had instructed Tina to put the sword in an ender chest, which meant that he won't be able to get the sword back if he killed Tina.
- Quackity tells Bad to pay Tina, and Bad heads onto the Prime Path to give Tina gold. Quackity tells Tina to not take the gold since it was useless, and Tina hands the gold back to Bad.
- Tina asks Bad for something more, and Bad heads to the ender chest by the bench. Quackity suggests her to ask for netherite armor, and Tina asks for that as Bad returns to her on the Prime Path.
- Tina asks for netherite armor, and Bad gives Tina all the diamonds he had. Quackity tells Tina that she could get diamonds easily, and tells her to ask for netherite armor.
- Tina returns the diamonds to Bad, and asks him for something more valuable. Bad heads to Tommy's base, and heads out as Quackity heads to Tommy's base, and Bad heads to the ender chest by the bench.
- Bad tells Tina that he had six netherite ingots, and heads onto the Prime Path. He asks her if she wanted the ingots, and Tina responds that she had never seen a netherite ingot before.
- Quackity heads onto the Prime Path to tell Tina to ask for netherite armor, and Bad heads back to the ender chest by the bench before rejoining the two on the Prime Path.
- Bad asks Quackity to come down further down the Prime Path, and Quackity follows him down part of the Prime Path, where Jikishi joins the two.
- Bad tells Quackity that he had made him six sets of netherite armor which he kept on losing, and that he was blackmailing him to make him another one. He tells Quackity to give Tina the netherite armor set he was wearing, since he made some of the pieces.
- Quackity tells Bad that he was going to talk to him soon, and heads back to Tina. Tian tells Quackity that she felt bad since she had never done something like this, and Quackity tells her to ask for two netherite sets.
- Quackity heads back to Bad, and tells him that Tina wanted to talk to him, and Bad heads to Tina with Quackity and Jikishi. Bad asks Tina what she wanted, and Tina asks for two netherite sets.
- Bad reluctantly agrees, and starts heading down the Prime Path with Quackity telling Bad to start working on the netherite sets and attacking him. Tina tells Quackity to not attack Bad, and she and Jikishi follow after Bad and Quackity down the Prime Path.
- Bad and Quackity head off the Prime Path, and Quackity tells Bad to make the armor sets quick, and Jikishi follows after the two to tell Quackity that he only needed one netherite ingot to make each part of a netherite set of armor while Tina heads near the Prime Path.
- Tina heads back onto the Prime Path, and heads to the front of Wiggles' house. Quackity tells Bad that had a netherite set that was low on durability, and asks him to mend it.
- Bad agrees, and Quackity tells him to give the armor set to Tina. Bad agrees, and Tina heads to Tommy's base to cook porkchops.
- Tina tells Quackity that she felt bad, and Quackity tells her that it was his armor and Bad tells Tina that it was not her fault. Tina heads out of Tommy's base, and Quackity tells her it was kind of her fault.
- Tina heads to Tommy's base, and retrieves cooked porkchops. She heads onto the Prime Path, and Quackity tells her to hand over the sword.
- Tina asks Quackity what he meant, and heads back to Tommy's base to retrieve more cooked porkchops. Quackity tells her that they were done blackmailing Bad, and Tina heads onto the Prime Path.
- Quackity tells Tina that Bad did make him lots of netherite sets, and Tina heads down the Prime Path. Tina tells Quackity that he was admitting to using her as a pawn, and spots Callahan floating over a tree near Tommy's base.
- Quackity tells Tina that she had her best interests in his, and Tina continues down the Prime Path and tells Quackity that she did not believe him. Tina heads to Tommy's bench to get the "LANGUAGE" sword, and Ant meets her near the bench as Jikishi rejoins them.
- Tina heads onto the Prime Path, and Quackity asks her for the sword. Quackity meets her on the Prime Path, and tells her to come with him.
- Quackity heads to Tommy's bench, and Bad tells Tina that he had pieces of netherite armor for her, and Tina tells him that she had his sword.
- Quackity tells Tina that he did not have any armor since he had given it to Bad, and asks for the sword. Bad and Quackity meet Tina on the Prime Path, and Ant and Jikishi then meet her on the Prime Path as well.
- Bad tells Tina that he had netherite armor for her, and Quackity equips his armor. Quackity asks Tina if she was sure, since he was still part of the deal, and starts approaching Tina as Tina backs up down the Prime Path.
- Quackity attacks Tina, and Tina tells the two to kill Quackity, and Bad, Jikishi, and Ant run after the two. Tina calls for Callahan, and Jikishi heads to Tina as Bad calls for Callahan.
- Quackity heads to Tina, and tells her that he was not attacking her and that she needed to know how these business meetings work. Jikishi distracts Quackity, and calls for Callahan for help.
- Quackity tells Jikishi that Callahan knew he would not hurt Tina, and asks Tina for the sword so he could put her on the deal, and approaches Tina as Tina starts to back up the Prime Path.
- Tina tells Quackity that she was not going to blindly believe him, and Quackity tells her that he had shown her the Parliament building and how to get power, and that he had not crossed her.
- Quackity tells Tina that she had crossed him when she cut him out of the deal, and Tina tells him that nothing was free, and that everything came with a price.
- Quackity tells Tina that he would be taking the sword from her once she takes it out of the ender chest if she takes him off the deal. Ant gets on a skeleton horse, and Tina asks Bad why Quackity was wearing a full set of netherite armor when he did not have one, and Bad responds that he had Quackity's other set of armor.
- Tina starts running down the Prime Path, with the four following after her, and Bad offers Quackity that he would repair his other set of netherite armor as Tina starts running down the Prime Path to Tommy's bench to place the sword back in the ender chest.
- Quackity joins her by the bench, and asks her if she had taken the sword out. Tina responds that she did not, and heads near Tommy's base where Quackity attacks her.
- Bad and Jikishi head to near the bench, and Bad tells Callahan that Tina was taking damage. Bad and Quackity join Tina by Tommy's base, and Quackity asks Tina if she had the sword on her the whole time.
- Tina responds that she did not, and Bad heads to Tommy's base. Quackity tells Tina that he was teaching her methods of how to get power, and that she was using them against him.
- Quackity tells Tina that she was not the first person who betrayed him, and Tina tells him that it felt morally unjust. Tina asks Quackity if he felt guilty, and Bad heads out of Tommy's base with Jikishi and Ant joining him.
- Quackity tells Tina that he was not morally unjust since she had Bad's sword in her ender chest. Tina argues that she was going to give the sword back to Bad, but was afraid of him taking the sword.
- Quackity tells Tina to take the sword out of her ender chest and give it to Bad, and Bad tells Quackity that he needed to talk to Tina. Tina heads onto the Prime Path, and Quackity refuses.
- Bad tells Quackity that he needed to talk to Tina, and the two start to head down the Prime Path. Bad calls for Tina to come to him, and Tina tells Quackity that he was not cut from the business deal, and that he was part of it, and that she would never betray his trust.
- Quackity tells Tina to take out the sword, and Bad calls Ant to come to him. Ant goes to Bad, and Quackity heads to Bad asking for his armor back.
- Bad tells Tina to stand behind him so he could give Quackity his armor back, and Ant privately messages Tina to follow him. Ant drinks a Swiftness potion, and gives Tina a Swiftness potion.
- Bad asks Tina if she had his sword. Tina responds that she did not and drinks the potion. Bad asks her if she had given it to Quackity before telling Tina to follow Ant as Tina runs after Ant down the Prime Path.
- Bad tells Tina that Ant would take her to somewhere safe, and Tina runs after Ant down the Prime Path. Quackity tells Tina that when she gets to the Holy Land she will find that her entire existence would depend on being at the Holy Land since she was unable to die there as Ant and Tina arrive at Church Prime.
- Quackity tells Tina that she will be spending her days there and that he would be waiting for her to step out of the Holy Land to kill her. He continues that he would make it his life's mission, and Bad joins the two at the church.
- Tina asks him why it was his life's mission and states that she did not do anything wrong. She tells Quackity that he was still part of the business deal, and that the church was a safe place to talk.
- Bad alerts Tina of Quackity being at the entrance of the Holy Land, and tells her that once she reached the Holy Land she was safe and cannot be killed.
- Tina tells Bad that she was stuck in the Holy Land, and that it was worse than heading out of the Holy Land. Bad tells her that the Holy Land was not that bad, and that it was not the best and could be worse, and gives her Quackity's second set of netherite armor.
- Bad apologizes to Tina since he had the "LANGUAGE" sword ever since he joined the server, and Tina equips the armor. Bad alerts Quackity of Quackity building something at the entrance of the Holy Land, and Quackity tells Tina that she could stay in the Holy Land as long as she wanted and that he would be waiting outside for her.
- Callahan rejoins the three at the church, and Tina asks him where he had been. Callahan responds through in-game chat that he had a cookie and Tina tells him that she almost died while he was away.
- Karl rejoins Tina's VC, and Tina tells him that Quackity had gone mad as Callahan starts shooting at Quackity
- Tina and Quackity both try to convince Karl to take their side. Tina explains that she felt bad for BBH while Quackity insists that he's still mad at Tina for cutting him out of the deal.
- Callahan starts shooting Quackity, but stops when everyone insists that Quackity is in the Holy Land.
- Karl leads everyone out of the Holy Lands to show everyone him lighting off some 'fireworks' and leads them to a pile of TNT. He tries to light the TNT but it gets put out by the rain. Karl removes the TNT and Callahan sets off some fireworks for everyone instead.
- Tina asks Bad if she messed up and Bad said she messed up when she got involved with Quackity. Quackity defends himself by saying he was trying to get a good deal for Tina.
- Quackity decides he wants a hug from Callahan.
- Punz joins VC
- Quackity heads back to fix his apartment, while Tina tries to apologize to him.
- Karl announces that Tina and Jikishi have both joined Kinoko Kingdom, to which Punz responds by insulting Kinoko Kingdom.
- Ant takes down the meme picture of Foolish in the shark costume that was on the Prime Path while Tina asks Karl if she can look at the real estate in Kinoko. Callahan responds by asking if they can go back to Kinoko, saying he misses his llama.
- Tina, Karl, Callahan, Jikishi, Bad and Antfrost all go to Kinoko. Punz says that he's gonna blow Kinoko up. Callahan jumps back on his llama and Tina leads him around.
- Tina tries to climb up a ladder with Callahan still on the lead, but stops when Callahan tells he's that he's floating.
- Bad builds a trident shape out of stone bricks calling it a 'fork in the road'. Karl tears it down.
- Tina asks if she can 'canonically go to sleep' to which Bad responds that it might not be safe with Quackity nearby.
- Tina asks Callahan for some pork chops, which he gives her. Tina leads Callahan around Kinoko some more. Tina disconnects her lead and Callahan picks it up, so Tina tells him to 'give'.
- Punz tries to talk Tina out of living in Kinoko, saying that none of the members ever log on and that she would be alone.
- Tina contemplates getting Quackity a present to apologize to him.
- Jikishi asks Tina to kill him, but she doesn't want to get her hands dirty and asks Callahan to. Antfrost ends up killing him and Tina decides to 'go to sleep' and ends her stream.
October 24, 2021[]
- Jikishi logs on for his first and only Dream SMP stream, having been introduced to the server the night before.
- Foolish starts by Squidum's grave, and heads near the bank to deposit an iron chestplate in a chest.
- Foolish deposits TNT in an ender chest, and deposits oak fences, oak wood planks, blue concrete, dark oak slabs, dark oak planks, and cobblestone. He deposits a strength potion in his ender chest, and places a cauldron to make more inventory space.
- Foolish heads down Hannah's path, and decides to mine quartz and netherite. He heads down the Prime Path, and searches a chest and an ender chest by the Community House.
- Foolish heads the Community House, and decides to get steak. He heads to his summer home, and searches a chest.
- Foolish butchers cows, and deposits leather. He searches chests at the Nether hub, and travels in the nether.
- Foolish throws away nether, and continues traveling. He mines quartz and gold, and mines down into a netherite mine.
- Foolish continues mining and throws away netherrack and leather. He crafts some quartz blocks, and continues to mine
- Foolish crafts more quartz blocks, and continues to mine. He comes across a piglin that picks up his gold ore, and continues mining.
- Foolish crafts more quartz blocks, and continues mining. He comes across a baby piglin, and continues mining.
- Foolish names the baby piglin Marshmellow, and continues mining. Marshmellow eventually suffocates to death, and Foolish mines out the area that the baby piglin had died and marks the area with a piece of ancient debris with a torch on it.
- Foolish places an item frame on the grave, and then replaces it with gold ore. He continues mining, and crafts more quartz blocks.
- Foolish throws away netherrack, and continues to mine. Tina joins the game, and Foolish messages her.
- Foolish continues mining, and messages Tina where she was. Tina responds that she was at Kinoko Kingdom, and Foolish continues mining.
- Foolish tells Tina that he was going to Kinoko Kingdom, and crafts more quartz blocks. He gets ender pearls, and a Fire Resistance potion from his ender chest.
- Foolish continues mining, and mines upward. Lava seeps through, and Foolish drinks the potion and swims up to the surface.
- Foolish uses ender pearls as he travels, and returns onto a Nether path to the Nether hub. He throws away netherrack, and heads through the portal to Niki's city.
- Foolish heads to Kinoko Kingdom, and spots Tina on the dragon statue. He asks Tina where she got her armor, and Tina responds that it was through business deals.
- Foolish heads up the statue, and tries to get to the top of it where Tina was. Tina places a block for him, and Foolish removes the block and continues to try and gets to the top of the statue.
- Foolish meets Tina at the top of the statue, and asks her to join his VC. He tries to push Tina off, causing the two to try and push the other off the statue,
- Foolish gives Tina cooked porkchops, and heads off the statue. He makes a board, and Tina joins him as Foolish puts up an image of Tina.
- Tina tells Foolish to remove the image, and Foolish removes it and throws it away. He asks Tina to join VC, and Tina joins the VC.
- The two head to the noddle shop cart, and the two head to the center of Kinoko Kingdom. Foolish removes the board, and Foolish asks Tina where she got the armor from.
- Tina tells him that it was from big business deals, and Foolish asks her if it was Quackity's armor, since he wanted to know if he needed to replace anyone's armor.
- Tina tells Foolish that she thought that Bad helped Quackity replace his armor, and Foolish tells her that Quackity kept on losing his armor, with other people making new armor for him. Tina states that Quackity probably had a set of armor, and Foolish throws away netherrack.
- Foolish tells Tina that they could go to the Among Us bunker, and the two start to head south from Kinoko Kingdom. Foolish then decides to head through the portal, and throws away some gunpowder.
- The two head through the portal at Kinoko Kingdom, and Tina kills a zombified piglin. The two head to the Nether hub, and Tina heads through the portal, and Foolish calls her back.
- Tina comes back through the portal, and a mob of zombified piglins attacks her. Foolish tells her how to do critical damage on the zombified piglins, and heads to Tubbo's portal room.
- Tina gets surrounded by another mob of zombified piglins, and Foolish calls her to the portal room. The two head through the portal to Tubbo's outpost, and Tina falls through the escape shaft.
- Foolish heads down to meet her, and heads through the lava gate. Tina tells him that she was out of food, and Foolish tells her that he would give her some.
- Foolish heads back through the lava gate to find Tina picking berries, and promises to get her some better food. He heads back out through the lava gate, and Tina heads out to join him.
- Foolish places water for Tina, and heads to Las Nevadas. He teases that Tina had to join Las Nevadas if she wanted to see the bunker, and Tina asks him if he was part of Las Nevadas.
- Tina heads to the top of the entrance tunnel, and tells Foolish that she did not know where to live yet. Foolish suggests not to live at Kinoko Kingdom, and Tina comments that Las Nevadas felt "hollow" since there were no citizens.
- Foolish heads to the cow farm, and Tina joins him there as he butchers cows. He gives Tina some steak, and deposits leather and throws away rotten flesh.
- Foolish kills cows that escape the cow farm, and uncovers the entrance to the bunker. The two head down, and Foolish makes Tina promise to not tell anyone about the bunker.
- The two head to the shields and navigation room, where Tina places TNT and removes it. Jikishi joins the VC, and the two head to the shields room, where the two head to the navigation room through the vents.
- The two head to the weapons room through the vents, and the two head to the O2 room and navigation room. The two return to the O2 room, and they head back to the cafeteria.
- Foolish kills a slime, and the two head to the exit of the bunker, where he shows Tina the piston door. Jikishi joins the game, and the two head out of the bunker, and Tina finds a llama that Foolish then kills.
- Tina chases Foolish, and Foolish towers up with scaffolding. Tina places TNT by the scaffolding, and Foolish then comes back down.
- Foolish asks Tina where she got the TNT, and Tina responds that it was from a business deal. Tina accidentally makes a creeper blow up, and Foolish heads to the entrance of the tunnel to Las Nevadas.
- Foolish rejoins Tina, and throws away seeds before collecting dirt to fill the crater. Foolish asks Tina if she wants to take the scenic route or portal to his summer home, and Tina decides to go down the scenic route.
- The two head down the Las Nevadas road, and they find a spot missing in the road. Foolish checks a chest nearby, and Tina suggests they find some sheep to shear for carpets.
- The two travel to near Las Nevadas, where they find a sheep in a boat, and Foolish gets a spare trident from his ender chest to give to Tina. Foolish gets his second trident from his ender chest to throw at Tina, and Tina asks him for a second trident.
- Foolish denies, and deposits his second trident in his ender chest. He gets an iron block from his ender chest, and crafts a pair of shears for Tina and himself.
- Tina shears the sheep, and Foolish suggests killing the sheep. A creeper blows up part of the Las Nevadas terrain, and Foolish places back some of it.
- Foolish tells Tina that Las Nevadas was an artificial desert, and places his ender chest so Tina can deposit Bad's sword. Foolish uncovers some dirt under the sand to prove his point, and throws away gunpowder.
- Foolish places some dirt, and removes a floating block. He throws away dirt, and Foolish asks Tina how much wool she had.
- Tina responds that she only got one, and the two return to the sheep, where Foolish decides to kill it. Tina suggests finding another sheep, and Foolish then decides the sheep's fate by asking Tina if he had an even or odd amount of leather in his inventory.
- Tina guesses that he had an even amount, and Foolish checks to find that he had an odd amount of leather. Foolish kills a pig for cooked porkchops, and the two walk around.
- Foolish heads to the sheep to kill it, but Tina arrives in time before he could. Tina accidentally hits the sheep, and Foolish decides to remove the sheep's boat.
- Foolish kills the sheep, and the two head to the gas station, where Foolish introduces him to jeb_. The two head out, and Foolish gets wool from a chest to craft into carpets.
- Foolish meets Tina on the road, and gives her the carpets. The two head down the Las Nevadas road, where Tina repairs the road before the two head down the community tree farm to the community Nether portal.
- The two head to Foolish's summer home, and they find the upside down T's that Jikishi had built. Foolish finds Jikish in one of the builds, and then joins Tina at his unfinished build.
- Jikishi joins the two, and Tina heads up the scaffolding of the build. Foolish joins Tina, and the two head back down.
- The three head to Tombee and one of Foolish's llamas, and Tina mounts onto the llama. Foolish searches his storage chests, and the three walk around.
- The three head to Foolish's Temple of Undying, and Jikishi tries to push Foolish off the balcony. Foolish places scaffolding over the edge for Jikishi to "walk the plank," and Jikishi jumps off.
- Jikishi survives the fall, and Foolish tries to push Tina off. The three head to the temple room, and Foolish unequips his helmet.
- The three walk around the room, and they head out. Foolish equips his helmet, and heads to sea near his second pyramid.
- Jikishi joins him, and Tina gets lost. Foolish gives Tina directions to where he and Jikishi were, and Jikishi heads back to the temple. Tina responds that she was by some statues, and Foolish uses his trident to near the statues of his temple.
- Jikishi joins Foolish, and they find Tina by one of the statues. Foolish lets the two follow him to near the sea, and gets into a boat.
- Jikishi swims to the pyramid, and Tina gets into Foolish's boat. Foolish takes Tina to the pyramid to join Jikishi, and the three head to the top of the pyramid.
- Jikishi takes off his armor to reveal his catmaid skin to tease Foolish, and Tina then tells him to put his armor back on. The three hang out on the tip of the pyramid, and then Foolish places water for Tina to slide down the pyramid.
- Foolish slides down the pyramid using the water, and Jikishi heads to the base of the pyramid. Foolish opens his pyramid, and the three head inside to the center of the pyramid.
- Foolish heads to his portal, and Tina meets him there. The two head through the portal, and Foolish heads down to one of the Nether paths, and then heads back near his portal to meet Tina and Jikishi.
- The three head up the stairs to the ice path hall, and Tina struggles to climb the stairs. The three head to the Nether roof, and heads through a portal to Foolish's Cloud Prime.
- Foolish takes off his helmet, and Jikishi jumps down into a lake below. Tina accidentally falls off the cloud, and dies.
- Jikishi waits by the meeting room, and Tina returns to the top of the meeting room to retrieve her stuff, and Foolish uses a boat down to meet Tina on the roof of the meeting room.
- Foolish rows around Tubbo's old house in a boat with Tina and Jikishi following, and Tina gets in his boat with him. The two row around Tubbo's old house with Jikishi behind them, and the two get out of the boat by Tubbo's old tree farm.
- The three head down the Prime Path, and Tina heads to McPuffy's. Foolish and Jikishi join her there, and the three then continue down the Prime Path.
- Foolish heads near the Dreamon Hunter camp, and Tina decides to go to Hannah's pink Among Us crewmate statue. Foolish heads to the prison entrance, and Tina and Jikishi meet him there.
- Foolish tries to push Jikishi into some lava, and the three head through the portal, and then heads out through the portal. They head to near the Dreamon Hunter camp, and Foolish uses his trident to near the hyper speed tunnel to Snowchester.
- The three walk down the hyper speed tunnel to Snowchester, and Foolish removes part of the wall so they could head into Snowchester. The three head to the mansion, and they head to a bedroom and attic, where Foolish equips his helmet, and lets Jikishi push him off.
- Foolish asks Tina if she had Feather Falling on her boots, which Tina responds that she did not. Foolish makes a water pool for her and Jikishi to jump down into, and removes the water pool.
- Foolish shows the two Quackitree, and the three walk around on the first floor of the mansion. The three head to the backyard, and they walk around before they head to the library and to MICHAEL's bedroom.
- Foolish checks a chest, and the three hang out in the room before heading out of the mansion. Foolish and Tina head back to the mansion before joining Jikishi outside, and Foolish heads to Puffy's cookie stand.
- Jikishi and Tina meet Foolish there, and Foolish removes part of the wall so they could head out of Snowchester. The three walk down the hyper speed tunnel to the Greater Dream SMP, and they walk down the Prime Path to near Ant's animal sanctuary. Michael joins the VC, and the three head to Kinoko Kingdom.
- The three walk around Kinoko Kingdom, and Foolish heads near the dragon statue. Foolish heads up the dragon statue, and heads to the stairs to the statue.
- Foolish later uses his trident to fly to the top of his Temple of Undying, and walks along the top of it. He uses a boat down, and walks around the temple before using his trident to fly to the top of his second pyramid.
- Foolish uses a boat down the pyramid, and heads to his village. He uses his trident to fly back to the top of his pyramid, and then uses his trident to fly back to the top of his temple and walks around before joining Jikishi and Michael b his snake statue before ending his stream.
- Michael starts near Serenity, and joins Foolish, Tina, and Jikishi's VC.
- Foolish tells Michael that he had his sword, and Michael heads through his portal and down his ice path. Michael returns to the Greater Dream SMP, and heads down the community tree farm to the melon farm.
- Michael walks along the community tree farm, and Tina leaves the VC and game. He heads to the community Nether portal, and asks Foolish where he was.
- Foolish responds that he was at Kinoko Kingdom, and Michael heads down the Prime Path of Eret's castle and Ant's animal sanctuary. Foolish gives Michael directions to Kinoko Kingdom, and tells him to go to the dragon statue.
- Michael meets Jikishi near Alyssa's barn, and the two head down a path at Kinoko Kingdom. Jikishi asks Foolish where he was, and Foolish responds that he was at the dragon statue.
- Jikishi and Michael meet Foolish at the dragon statue, and Foolish asks Michael if he was going to get paid for getting his sword back. Michael asks Jikishi if he was going to steal his sword, and Foolish asks Michael for payment.
- Michael gives Foolish a baked potato, and Foolish returns it. Jikishi asks Foolish if they can discuss, and the two head to the side of the dragon statue, and Jikishi asks Foolish what he needed, since he had helped with an issue with Bad.
- Foolish responds that he needed a double chest of obsidian, and Jikishi decides that it was a good trade. Foolish and Jikishi return to Michael, and Foolish asks Michael for a double chest of obsidian.
- Michael tells Foolish that he did not have any obsidian, and that he had to make another sword. Foolish returns Michael's sword, and Michael gives him his new sword.
- Foolish gives Jikishi Michael's new sword, and Jikishi tells Michael that Bad had asked for his house. Michael asks Jikishi to show him his house, and Jikishi tells him that he did not want to sell his house to Bad.
- Michael asks Jikishi if he lived in Kinoko, and the three head through the portal at Kinoko Kingdom. The three return to the Greater Dream SMP, and head down the Prime Path.
- Foolish adds torches near Ponk's small lemon tree. The three continue down the Prime Path, and Jikishi heads to the front of Bad's house, claiming that it was his.
- The three head to Bad's mansion, and Michael asks Jikishi if Bad had bought his house. Jikishi tells Michael that Bad did not buy his house, and that Bad had told him that his mansion was not his.
- Michael spots some obsidian at the mansion, and tells Foolish to take the obsidian. Jikishi shows Michael the sign that he had placed at the entrance of the mansion that claimed the house as his, and lets Michael follow him inside to show him a pen of chickens.
- Jikishi tells Michael that Bad had told him to move the chickens away, and the two head out of the mansion. Foolish mines the obsidian, and Jikishi tells Michael that Bad had killed one of his chickens as well.
- The two hang out at the mansion, and Michael heads inside the mansion. The two continue to hang out outside the mansion, and Foolish rejoins their VC.
- The three hang out outside the mansion, and Foolish gives Michael some leather to craft item frames with. The three continue to hang out, and Foolish places up item frames, which he decides to put up an image of Michael.
- Michael convinces Foolish to not put up the image, and Foolish removes the item frames. The three head down the Prime Path to the path of the Big Innit Hotel.
- Michael searches a chest, and Foolish decides to deposit items at his summer home, and the three head down the Prime Path and head to the community Nether portal.
- The three head to Foolish's summer home, and Foolish searches a chest and retrieves gold from a furnace. Foolish smelts ancient debris and gold ore, and retrieves terracotta.
- Foolish searches a chest, and crafts gold blocks to deposits along with gold ingots. The three hang out as Foolish retrieves netherite scraps. Michael later searches chests, and the three continue to hang out.
- The three later head inside Foolish's snake statue, and the three continue to hang out outside. Foolish retrieves more netherite scraps and gold ingots, and gets coal blocks to refill some furnaces.
- Foolish retrieves more gold and later retrieves more gold to craft netherite ingots. He checks his furnaces and a chest, and crafts more gold blocks.
- Foolish gets more gold blocks to deposit in his ender chest, and gets netherite ingot to craft into a netherite block to deposit with netherite ingots. Michael later butchers cows at Foolish's cow farm, and searches a chest by the farm.
- The three continue to hang out, and Michael cooks raw steak while retrieving cooked steak. Michael deposits his sub book, dark oak slabs, torches, spruce planks, bones, arrows, leather, gunpowder, apples, dark oak saplings, and granite in an ender chest.
- Michael continues to retrieve cooked steak, and the three continue to hang out. Michael later leaves Foolish's summer home, and heads down his ice path, and heads through his portal.
- Michael returns to Serenity, and walks around. He heads to his base, and heads to his storage room.
- Michael searches chests by his storage room, and returns to his storage room. He searches chests by his storage room, and returns to his storage room.
- Michael walks around his base, and returns to his storage room. He searches chests, and gets leather from his ender chest.
- Michael heads to his storage room, and searches chests by his storage room. He heads out, and gets sticks from his chests.
- Michael travels, and harvests dark oak wood. He returns to Serenity, and walks around.
- Michael returns to his base, and heads to his storage room. He crafts more sticks, and crafts item frames.
- Michael searches chests by his storage room, and heads out. He gets leather from his chests, and returns to his base.
- Michael heads near his storage room, and crafts more item frames. Foolish leaves the VC, and Michael adds item frames to his chests at his storage room.
- Jikishi leaves the game, and Michael searches chests by his storage room. Michael heads to his animal farms, and harvests potatoes at his potato farm.
- Foolish rejoins the VC, and Michael heads to his animal farms. Michael heads near his animal farm, and Foolish and Jikishi leave the VC.
- Michael heads out to deposit potatoes, and gets his sub book from his ender chest. He heads to his base, and heads to his animal farm, where he kills an enderman.
- Michael heads out, and gets hay bales. He heads to his base, and heads near his animal farms.
- Michael crafts the hay bales into wheat, and breeds his cows. He deposits wheat, and heads out.
- Michael walks around, and returns to his base. He heads out, and returns to his base.
- Michael heads to his storage room, and heads out of his base. He returns to his base, and heads out.
- Michael walks along the wall, and heads to the front of his radio station. He kills an enderman, and returns to his base.
- Michael heads to his storage room, and walks around. He gets wheat from near his animal farms, and heads to his animal farms.
- Michael plans on bringing another pig to his farms, and heads out. He heads back to his base, and breeds the cows at his animal farms.
- Michael heads out, and walks around before logging off the server.
October 25, 2021[]
- Ponk starts at his cave, and searches chests.
- Ponk heads down Hannah's path, and eats cake along the path. He heads down the Prime Path, and finds the crater by his small lemon tree.
- Ponk decides to fill in the crater, and gets his sword from an ender chest by the Community House. He heads to the spider XP farm to grind for levels, and deposits cobblestone, sand, stone, netherrack, and andesite.
- Ponk decides to trade for emeralds for a Mending book, and gets string. He heads down the Prime Path to the community Nether portal, and heads to Foolish's summer home to trade for emeralds at Foolish's village.
- Ponk returns to the Greater Dream SMP, and heads down the Prime Path. He heads down Hannah's path to the spider XP farm, and continues to grind for levels.
- Ponk gets a lapis block from an ender chest to craft into lapis, and gets a diamond block to craft a pair of diamond boots. He enchants the boots with Protection III, and deposits string and spider eyes.
- Ponk heads down the Prime Path to Eret's fortress, and gets dirt and grass blocks. He pushes one of Eret's red sheep that had escaped its pen into the blue fire, and burns the red wool and mutton.
- Ponk heads to the crater near his small lemon tree to start filling it up, and searches chests by Eret's fortress. He uncovers a hidden chest, and checks it.
- Ponk uncovers the chest under his small lemon tree, and covers it. He gets more dirt from Eret's fortress, and continues to fill in the crater.
- Ponk throws away cobblestone, and heads down the Prime Path and Hannah's path to the spider XP farm. He heads out of the spider XP farm, and heads down Hannah's path.
- Ponk finds an American flag banner on the path, and removes it. He eats cake along the path, and heads to his cave to get quartz blocks, stone bricks, netherite ingots, scaffolding, and spruce wood.
- Ponk eats cake along Hannah's path, and heads down the path. He heads down the Prime Path, and places the banner on the wall of the Community House.
- Ponk heads down the Prime Path, and removes some torches from near his small lemon tree to add onto the fence around the lake of the Community House and around his small lemon tree. He deposits netherite ingots in an ender chest by the Community House, and fills a water source near his small lemon tree.
- Ponk starts formatting his porkchop farm, and heads down the Prime Path. He finds a pig in a boat by the flower and ice cream shops, and tries to drive the pig's boat onto the Prime Path.
- Ponk heads down the Prime Path and Hannah's path, and gets glass from one of Sam's chests by the bank. He checks an ender chest, and heads down Hannah's path and the Prime Path.
- Ponk returns to the format of his porkchop farm, and throws away prismarine crystals, grass blocks, spider eyes, and rotten flesh. He continues building his porkchop farm, and crafts spruce trapdoors to use.
- Ponk continues building, and heads to the outdoor theatre stage. He continues building his porkchop farm, and crafts a spruce button to add to the farm.
- Ponk crafts spruce signs to use, and continues building his porkchop farm. He crafts a chest to deposit spruce wood, stone bricks, quartz blocks, diamonds, sticks, and glass.
- Ponk fills in the crater, and repairs part of the fence of his small lemon tree. He gets spruce wood, and deposits his diamond boots, lapis, emeralds, rotten flesh, torches, scaffolding, and a water bucket.
- Ponk gets sticks, and checks a chest by Eret's fortress, and gets more spruce wood from his material chest. He crafts spruce fences to repair the fence, and throws away extra fences, sticks, and spruce planks.
- Ponk deposits a TNT minecart, and continues building the porkchop farm. He searches chests by Eret's fortress for a dispenser, and heads to the community Nether portal.
- Ponk heads to Foolish's summer home and heads to his maze to remove the dispensers and redstone system there. He removes more dispensers, and returns to the Greater Dream SMP.
- Ponk heads down the Prime Path to his porkchop farm, and continues building. He gets a water bucket from his material chest and heads onto one of the make-shift balloons along the path.
- Ponk turns on shaders and goes AFK. He returns, and turns off shaders before heading down the Prime Path.
- Ponk heads down Hannah's path to the spider XP farm, and heads out of the spider XP farm. He heads down Hannah's path, and eats cake along the path.
- Ponk heads to his cave to pass the night, and heads down Hannah's path and the Prime Path to his porkchop farm. He makes a water source near it, and continues building the porkchop farm.
- Ponk deposits sandstone, string, and dirt, and gets water. He continues building his porkchop farm, and gets spruce wood.
- Ponk heads down the Prime Path to the community Nether portal, and searches chests at the Nether hub for any soul sand. He heads down a Nether path, and heads down to near some lava to collect some soul sand.
- Ponk uses scaffolding back up, and goes through a portal. He finds himself in the middle of nowhere, and heads through the portal again.
- Ponk heads back onto the Nether path, and returns to the Greater Dream SMP. He heads down the Prime Path to his porkchop farm, adds the soul sand, and continues building.
- Ponk heads to sea near Hannah's house to collect kelp, and heads down Hannah's path and the Prime Path back to his porkchop farm. He continues building, and crafts sticks for spruce signs.
- Ponk continues to build, and places kelp and water. He gets more water, and removes the kelp in the water elevator, and shows how the farm would work.
- Ponk deposits kelp, and places signs on the porkchop farm to indicate that it was in progress. He tries to fix part of the farm, and searches his material chest.
- Ponk crafts spruce signs, and continues working on the farm. He gets more water, and gets an iron block from an ender chest near the Community House.
- Ponk crafts more buckets, and fills them with water. He continues to work on the porkchop farm, and shows how the farm will work.
- Ponk replaces part of the farm, and continues building. He searches an ender chest and chest by the Community House, and heads down the Prime Path.
- Ponk heads to the spider XP farm to grind for levels. He gets a diamond from an ender chest to craft a diamond shovel, and gets a lapis block from the ender chest.
- Ponk deposits spruce buttons, and enchants the shovel with Efficiency IV, Fortune II, and Unbreaking III. He heads down the Prime Path to his porkchop farm, and digs under it.
- Ponk searches an ender chest and chest by the Community House, and searches his material chest. He throws away bones and spruce planks, and ends his stream by the front of his porkchop farm.
- Foolish logs on near his temple, and heads to where his Ra statue used to be. He deposits netherite scraps, and deposits obsidian, quartz, and ink sacs at his snake statue.
- Foolish checks his ender chest, and decides to return the "Ranboonite" to Ranboo. He considers enchanting one of his spare tridents, and returns to the Greater Dream SMP.
- Foolish heads down Hannah's path to the wheat farm to harvest wheat while replanting the farm. He heads down Hannah's path, and heads to the community Nether portal.
- Foolish throws away seeds and checks a chest at the community Nether portal, and considers growing wheat at his summer home.
- Foolish removes fire under his portal, and returns to the Greater Dream SMP. He breeds the cows at his cow farm, and butchers cows.
- Foolish deposits leather, wheat, and iron, and uses his trident. He returns to the Greater Dream SMP, and heads down Hannah's path.
- Foolish heads to the spider XP farm, and gets lapis blocks and a spare trident from an ender chest. He enchants and disenchants the spare trident, and unequips his armor.
- Foolish uses the spider XP farm for levels, and throws away string. He continues to use the spider XP farm for levels, and enchants his trident with Impaling IV and Unbreaking III.
- Foolish throws the trident, and retrieves it. He throws away string, and continues to use the spider XP farm.
- Foolish deposits string, and continues to use the spider XP farm. He disenchants the spare trident, and throws it.
- Foolish continues to use the spider XP farm, and throws away string. He enchants and disenchant his spare trident, and throws away string.
- Foolish continues to use the spider XP farm, and equips his armor. He deposits lapis, and deposits his spare trident in an ender chest.
- Foolish heads out of the spider XP farm, and Ranboo meets him there. Ranboo uses his trident away and Foolish heads down Hannah's path to the community Nether portal.
- Foolish returns to his summer home, and checks the trades at his village for a Riptide III book trade. He heads to his old house to check the villager's trades there, and heads down the ice path to the portal of Tubbo's jungle base.
- Foolish uses his trident to fly to the guardian XP farm, and searches a chest there. He unequips his armor, and mends his pickaxe.
- Foolish throws away spider eyes, and continues to mend his pickaxe. He searches chests, and equips his armor before finishing mending his pickaxe.
- Foolish uses his trident out of the guardian XP farm, and kills squids. He kills a drowned, and kills more squids.
- Foolish kills dolphins when they give him extra speed, and kills more squids. He kills a dolphin, and kills another drowned.
- Foolish uses his trident to fly back to the portal of Tubbo's jungle base, and heads down the ice path. He searches chests at the Nether hub, and returns to the Greater Dream SMP.
- Foolish kills squids near the Pickle statue, and heads down Hannah's path to the community Nether portal. He kills more squids by the Pickle statue, and uses his trident to fly to the community tree farm.
- Foolish heads to the beacon light of Tubbo's mined-out room, and finds an enderman stuck beneath Skeppy's hut. He kills the enderman, and deposits the ender pearl in his ender chest.
- Foolish heads down the Las Nevadas road, and throws away rotten flesh. He gets dark prismarine and warped wart blocks from a chest at Las Nevadas to test out, and deposits prismarine shards and get more warped wart blocks.
- Foolish deposits dark prismarine in his ender chest, and heads down to the bunker. He hears a zombie, and mines out of the entrance room to where the redstone system was.
- Foolish mines into a wall, and finds a zombie that had spawned in an underwater pond. He kills the zombie, and adds torches to the cave.
- Foolish places back torches, and tests the door to the bunker. He throws away stone and some prismarine shards to get more dark prismarine and terracotta. He heads out, and heads down the Las Nevadas road.
- Tubbo logs onto the server, and starts in his pumpkin farm room. He is reminded of his pufferfish spawn egg yells through to Ranboo in real life to help him with the spawner.
- Ranboo joins him and heads over to meet Tubbo at the top of the pumpkin room and both head down to the room and hang out together.
- Following the relaxation of farm rules from last week, Tubbo starts to research creating an iron farm. After checking a tutorial, Tubbo heads to Snowchester, checks on MICHAEL, and looks for some packed ice within his chests, whilst Ranboo brings some glass over to the pumpkin room.
- Unable to find any packed ice, Tubbo checks Tommy's house and Punz's tower, before being able to find a few stacks of packed ice from Punz. Tubbo then checks Eret's fortress, before returning to the room.
- Ranboo goes to collect wood and returns with the supplies, before Tubbo starts building the farm above ground, collecting supplies from the room as he goes and watching the tutorial as he builds in the sky.
- Ranboo leaves both the server and VC, whilst Tubbo collects more supplies of Ice and glass from the pumpkin room
- As Tubbo leaves the room, he is scared by Foolish who walks past him into the Pumpkin room and joins the VC.
- Foolish asks Tubbo what he can do to help, and Tubbo asks if Foolish can bring 2 villagers over from Snowchester, and Foolish heads over, almost getting lost in the process. Tubbo meanwhile continues on the build within the sky.
- Foolish arrives in the basement, and struggles to get a villager out of the marketplace pen of the basement. After one is able to escape from the pen, Foolish then tries to get the villager to climb out of the basement, but ends up coercing it with a fishing rod, and then a set of stairs before eventually getting it onto the ground floor, and starts to row it across.
- Tubbo however continues to build his farm, but is blown up by a creeper, and falls to his death. He respawns in the guardian XP farm, and kills himself to get back to world spawn, before continuing with the build.
- Foolish has his own problems, after coming across a Zombie villager and using the boat he had to trap it. But with the world being in nighttime he defends his loose villager from mobs, whilst trying to work out a new plan.
- Foolish then finds a second zombie villager, but when trying to trap it within a box within Fundy's battle arena, kills it being suffocated in a wall.
- Foolish then returns his attention to the villager creates a new boat using some nearby wood, and continues his difficult journey, this time now trying to get him up a hill. He eventually gets it up the hill, and continues on around the back of the bank and Hannah's house.
- Whilst Foolish continues to struggle, Tubbo gets several lava buckets from the nether, before returning to the farm build.
- Eventually, Foolish gets the villager next to the chute up to the farm, and Tubbo asks him to enclose it in a mob-proof enclosure, to which Foolish goes over the top on the enclosure, whilst Tubbo continues work on the farm.
- Foolish completes the enclosure complete with fence gate, before Tubbo reminds him that he still needs a second villager. Foolish returns to Snowchester to collect a second villager, until one of Foolish's stream chat tells him about how he forgot torches on top of the enclosure. Foolish then returns to add slabs on top of the walls.
- Tubbo returns down to the ground to collect more supplies before returning back up to the farm, whilst Foolish returns back to Snowchester for the second villager. He finds the Tubbo head that Tubbo won the week before, before heading down to the basement to get the villager, creating the staircase and opening the marketplace pen. This time, multiple villagers escaped, so Foolish returned all bar one to the pen, before he is able to get the villager he released out in a boat, and starts to make his way back to the farm.
- Foolish is able to get the villager up a hill quicker than last time, having been told he can right-click on the villager for him to follow.
- Tubbo starts to come across issues with his farm, with it being too high up and the water freezing, and snow forming around the glass of the farm. However, Tubbo places slabs over water sources to waterlog them, in order to stop them from freezing.
- Once Foolish then brings the villager over, Tubbo asks Foolish to collect bread, whilst Tubbo himself gets some beds in order to breed the villagers. He starts by getting string at the spider XP farm to turn into wool, before going to his Snowchester mansion to get some wood, whilst Foolish continue to collect wheat for bread.
- Tubbo returns to the farm, crafts beds, and places them in the enclosure. He then meets Foolish outside the bank to take the bread he has harvested so far and some cod, before returning to the enclosure and passing the night, with Foolish doing the same outside the bank.
- Tubbo then starts breeding the villagers, and afterward returns to the farm to continue work, albeit after falling and dying first. Foolish joins to help build at the top of the farm, whilst Sapnap logs in briefly to say hello before logging out again.
- Tubbo declares that the first part of the farm is now complete and ends his stream, whilst Foolish also decides to log off the server for now.
- Foolish later logs back on near the community tree farm, and decides to get dark prismarine. He heads down the Las Nevadas road, and heads through a portal nearby.
- Foolish finds himself in a netherite mine, and heads through the portal again. He heads onto the Prime Path behind Eret's castle, and heads to Eret's castle.
- Foolish heads down the Prime Path to the community Nether portal, and heads down the ice path to Tubbo's jungle base portal.
- Foolish heads through the portal, and heads to the guardian XP farm. He deposits some ink sacs, and crafts black dye.
- Foolish gets prismarine shards and crystals, and crafts dark prismarine. He deposits prismarine crystals, and gets more ink sacs for more black dye.
- Foolish gets more prismarine shards, and crafts more dark prismarine. He gets more prismarine shards and ink sacs.
- Foolish crafts black dye, and checks his ender chest. He crafts more dark prismarine, and gets more prismarine shards and ink sacs.
- Foolish crafts black dye, and crafts more dark prismarine. He gets more prismarine from a chest under the spawner, and deposits some black dye to get ink sacs.
- Foolish crafts more black dye, and crafts more dark prismarine. He deposits dark prismarine, and gets more ink sacs for black dye.
- Foolish gets more prismarine shards to craft more dark prismarine, and gets more prismarine shards to craft more dark prismarine. He deposits more dark prismarine, and gets more ink sacs for black dye.
- Foolish gets more prismarine shards, and crafts more dark prismarine. He deposits dark prismarine, and gets more ink sacs for black dye.
- Foolish gets more prismarine shards to craft into dark prismarine, and moves some ink sacs into another chest and retrieves his dark prismarine. He uses the guardian XP farm, and throws away pufferfish and raw cod.
- Foolish continues to use the guardian XP farm, and deposits prismarine shards and crystals. He uses his trident, and heads back to the portal.
- Foolish heads down the ice path, and returns to the Greater Dream SMP. He heads to his summer home, and goes AFK.
- Foolish decides to make a chest by where he was going to make the DreamXD statue, and searches through his storage chests. He throws away raw cod, and deposits wheat.
- Foolish gets spruce wood to craft chests to put by where he was going to make the statue, but then moves it near his other storage chests. He deposits dark prismarine, warped wart blocks, and terracotta.
- Foolish searches through his storage chests, and gets wheat from a chest by his cow farm to breed the cows at his cow farm. He butchers cows, and deposits leather.
- Foolish butchers more cows, and deposits leather. He returns to the Greater Dream SMP, and checks a chest by the community tree farm.
- Foolish heads down Hannah's path to the spider XP farm, and gets his spare trident from an ender chest. He gets lapis from a chest, and starts enchanting while disenchanting the trident.
- Foolish unequips his armor, and uses the spider XP farm. He messages Sam how many levels he had, and Sam responds that he had 49.
- Foolish asks him if he felt like using up his levels, and Sam decides to help him. Foolish tells Sam that he was at the spider XP farm, and continues to use the spider XP farm.
- Sam starts at his site, and uses his trident to fly to the Greater Dream SMP.
- Sam heads onto the Prime Path near Bad's mansion, and heads down the Prime Path.
- Foolish enchants and disenchants his spare trident, and continues to use the spider XP farm, and Sam meets Foolish at the spider XP farm.
- Foolish continues to use the spider XP farm, and Sam joins his VC. Sam leaves the VC, and Foolish continues to use the spider XP farm.
- Foolish enchants his spare trident, and Sam rejoins his VC. Foolish tells Sam that he can't enchant, and Sam tells him that he did not have enough levels, and suggests he use the spider XP farm.
- Foolish uses the spider XP farm, and tells Sam that he had been trying to get a riptide enchantment. Sam checks under the floor of the spider XP farm, and asks Foolish if he could try and gets the enchantment for him. Sam gets cobblestone from a chest to patch up the hole in the floor, and Foolish disenchants his spare trident, and gives it to Sam. Foolish gets lapis blocks from an ender chest for more lapis, and Sam then jokily runs out of the spider XP farm.
- Sam rejoins Foolish at the spider XP farm, and Puffy heads down to the spider XP farm to meet the two. Foolish gives Sam lapis, and uses the spider XP farm.
- Sam enchants the trident with Unbreaking III and channeling, and Foolish tells him to try again. Sam disenchants the trident, and enchants it with Impaling IV and Riptide III.
- Sam gives Foolish the trident and lapis, and Foolish throws away string and spider eyes. Foolish gets a chorus fruit from his ender chest to give to Sam, and Sam deposits it in the ender chest. Foolish then continues to use the spider XP farm.
- Foolish deposits lapis in an ender chest, and continues to use the spider XP farm. He deposits his spare trident in the ender chest, and deposits lapis in a chest.
- Foolish continues to use the spider XP farm, and throws away spider eyes. He equips his armor, and deposits string.
- Sam asks Foolish what they should do next, and the two head out of the spider XP farm. Foolish asks Sam for something to do, and Sam tells Foolish that he had something in mind that he could do.
- Sam lets Foolish follow him, and heads up a trident parkour tower. Foolish heads up the tower, and Sam uses his trident down the towers.
- Foolish uses his trident down the parkour towers to the Prime Path, and Sam heads down from McPuffy's to meet him on the Prime Path.
- Foolish follows Sam down the Prime Path, and the two travel pass the prison. Sam places a boat, and Foolish gets into the boat after him.
- Sam takes Foolish to his site, and tells him that he they were going to flatten the area. Foolish asks Sam if there was going to be a struture in the area, and Sam responds that there soon would be.
- Sam tells Foolish that he wanted to keep the stone and dirt collected, and that he can keep any other blocks. Foolish throws away spider eyes, and the two continue to flatten the area.
- Foolish deposits stone, diorite, andesite, granite, coal ore, and flint. He throws away spider eyes and spruce fences, and deposits dirt.
- The two continue to flatten the area, and Sam and Foolish try to pass the night. The two pass the night, and the two continue flattening the area.
- Foolish deposits diorite, granite, stone, and dirt, and throws away grass blocks. The two continue to flatten the area, and Sam and Foolish try to pass the night.
- The two pass the night, and they continue to flatten the area. Foolish deposits stone, granite, dirt, andesite, and diorite.
- The two continue to flatten the area, and Foolish deposits stone and throws away cobblestone. Foolish deposits andesite, granite, diorite, and dirt.
- The two continue to flatten the area, and Foolish deposits dirt and stone. Foolish throws away coal ore, and deposits granite, andesite, and diorite.
- The two continue to flatten the area, and Sam tries to pass the night. Foolish then helps Sam pass the night, and throws away coal ore.
- Sam continues to flatten the area, and Foolish deposits andesite, diorite, granite, stone, and dirt. The two continue to flatten the area, and Foolish deposits stone and ice, and throws away andesite, diorite, and flint.
- The two continue to flatten the area, and Foolish goes AFK. Foolish meets Sam by the chests, and deposits stone.
- The two continue to flatten the area, and Sam tries to pass the night. Foolish helps Sam pass the night, and the two continue to flatten the area.
- Foolish throws away cobblestone, and searches chests. Sam joins Foolish by the chests, and Foolish deposits diorite, andesite, granite, coal, flint, and coal ore.
- Foolish throws away cobblestone, and Sam heads to the guardian XP farm to mend his tools. Foolish continues to flatten the area, and Sam and Foolish pass the night.
- Foolish continues to flatten the area, and throws away rotten flesh. He continues to flatten the area, and Sam and Foolish try and pass the night.
- Mobs interrupt Foolish from passing the night, and Foolish fends them off before passing the night. Foolish throws away cobblestone, and deposits dirt.
- Foolish throws away more cobblestone, and deposits andesite and diorite. He throws away stone, and continues to flatten the area.
- Sam and Foolish pass the night, and Foolish deposits dirt and throws away snowballs. Foolish deposits cobblestone, and kills a rabbit.
- Foolish continues to flatten the area, and Sam and Foolish pass the night. Foolish continues to flatten the area, and deposits diorite, dirt, grass block, sand, sandstone, and andesite, and throws away snowballs and flint.
- Foolish deposits flint and coal, and decides to mend his tools. He places a boat to start to head to the guardian XP farm but heads back to the site, where he meets Sam.
- Sam points him in the direction back to his vacation island and Foolish uses his trident there. Sam continues flattening the area, and Foolish heads through the portal, and Sam passes the night.
- Foolish heads out of the portal, and then heads back through. He heads down the ice path to Tubbo's jungle base portal, and gets into a boat.
- Foolish uses his trident to fly to the guardian XP farm, and unequips his armor so he could mend his pickaxes and shovel. He deposits prismarine shards and crystals, and continues mending his pickaxes and shovel.
- Foolish throws away tropical fish, and deposits prismarine shards. He throws away raw cod and pufferfish, and deposits prismarine crystals.
- Foolish continues to mend his pickaxes and shovel, and throws away raw cod. He deposits prismarine shards and crystals, and continues mending his pickaxes at shovel.
- Foolish throws away raw cod and salmon, and continues to mend his pickaxes and shovel. He relogs, and continues mending his pickaxes and shovel.
- Foolish deposits prismarine shards and crystals, and continues mending his pickaxes and tools. He deposits prismarine crystals and shards, and helps Sam pass the night.
- Foolish continues to mend his pickaxes and shovel, and deposits prismarine shards and crystals. He continues mending his pickaxes and shovel, and deposits prismarine shards.
- Foolish deposits more prismarine shards and crystals, and continues mending his pickaxes and shovel. He uses his trident to fly to the AFK spot, equips his armor, and continues mending his pickaxes and shovel.
- Foolish throws away raw cod, and continues to mend his pickaxes and shovel. He unequips his armor, and continues mending his pickaxes and shovel.
- Foolish deposits prismarine shards and crystals, and continues mending his pickaxes and shovel. He throws away rod cod, flint, and prismarine crystals.
- Foolish continues to mend his pickaxes and shovel, and throws away raw cod. He deposits prismarine shards and crystals, and continues mending his pickaxes and shovel.
- Foolish deposits prismarine shards and crystals, and continues mending his pickaxes and shovel. He throws away raw cod, and equips his armor before helping Sam pass the night.
- Foolish uses his trident to Tubbo's jungle base portal, and heads down the ice path. He returns to the Greater Dream SMP, and heads to the community tree farm and to near Punz's chunk.
- Foolish heads down the community tree farm to the community Nether portal, and heads near Punz's chunk. He heads near the melon farm to end of his stream, while Sam heads to his storage chests to end his stream as well.
- Puffy starts on the Prime Path by the Power Tower, and heads down the Prime Path.
- Puffy heads near her pumpkin statue, and heads near her Pokémon center. She heads down the Prime Path to the front of Punz's base.
- Puffy heads down the path to Punz's backyard, and heads down the Prime Path. She heads near her pumpkin statue and Tommy's advice machine before heading past her duck statue.
- Puffy heads back onto the Prime Path, and decides to go to L'Sandberg to see if Foolish was there. She heads down the Prime Path, and heads down from Punz's backyard path to the spider XP farm to find Foolish and Sam.
- Puffy heads out, and heads through Punz's backyard onto the Prime Path. She decides to give Eryn a gift, and heads down the Prime Path.
- Puffy heads to Eryn's house, and checks a chest there. She decides to leave a supply chest and heads to her base.
- Puffy searches her hidden chests, and gets some diamonds, golden apples, and baked potatoes from her ender chest. She gets iron blocks and lapis blocks from one of the hidden chests, and checks her ender chest.
- Puffy gets diamond blocks to craft into diamonds, and uses her trident to Eryn's house. She crafts a chest, and heads out.
- Puffy returns to Eryn's house to place the chest with iron blocks, golden apples, lapis blocks, diamonds, and baked potatoes. She decides to get one more golden apple, and heads out of Eryn's house.
- Puffy uses her trident to near her Pokémon center, and heads to her base. She gets a golden apple from her ender chest, and returns to Eryn's house to put the apple in the chest.
- Puffy crafts a jack-o-lantern to put on the chest, and places a sign before heading out of Eryn's house. She decides to go to Kinoko Kingdom, and uses her trident to fly onto her duck statue to remove grass blocks from it.
- Puffy uses her trident to near the Prime Path, and heads down the Prime Path. She heads to the community Nether portal, and heads through the portal to Niki's city.
- Puffy heads to Kinoko Kingdom, and walks around. She heads to Karl's library, the Air and B, and the front of the dragon statue, and heads to the front of a building.
- Puffy continues to walk around, and heads to the front of the dragon statue. She heads onto a roof of e building, and heads to Tina's house, and checks a chest there.
- Puffy heads to another house, and checks a barrel there. She heads to Karl's library, and continues to walk around.
- Puffy finds a gravestone, and digs under it. She covers the grave, and heads to the front of the castle.
- Puffy heads to the front of a building, and continues to walk around. Foolish and Sam message Puffy to pass the night, and Puffy heads to the Air and B to pass the night there.
- Puffy heads to Karl's library, and heads to the second floor. She continues to walk around, and decides to make her duck statue to be dressed as a vampire.
- Puffy heads through the portal at Kinoko Kingdom, and returns to the Greater Dream SMP. She checks a chest at the community Nether portal and by the stairs to the community Nether portal, and checks a chest by the Community House.
- Puffy heads down the Prime Path to the front of Ponk's porkchop farm. She heads through the farm, and continues down the Prime Path.
- Puffy decides to check the Las Nevadas bunker, and continues down the Prime Path to Lemon City. She heads near Foolish's build, and logs off briefly when Sam messages her to pass the night.
- Puffy logs back onto the server, and heads down the Prime Path. She uses her trident near the Community House to the Prime Path, and continues down the Prime Path.
- Puffy heads near Hannah's pink Among Us crewmate statue on the prison, and turns on shaders. She continues down the Prime Path, and heads down the hyper speed tunnel to Snowchester.
- Puffy heads to Tubbo's house to visit MICHAEL, and checks the chests of cookies at MICHAEL's room that she had taken from Tubbo's outpost a few months ago.
- Puffy heads to the front of her house, and heads inside. She visits Michelle, and heads to Michelle's room before using her trident to fly onto the hyper speed tunnel.
- Puffy heads down the Prime Path to near McPuffy's, and continues down the Prime Path. She logs off at the arch of the Community House when Sam messages her to pass the night again, and logs back on.
- Puffy heads up the stairs to the community Nether portal, and towers up to take a screenshot of the rainbow that she had built over the portal. She heads to the community Nether portal, and heads down the community tree farm to the Las Nevadas road.
- Puffy heads down the Las Nevadas road to Las Nevadas, and heads to the hotel and pool area. She heads near Wilbur's burger van, and tower up a bit to take a screenshot of it.
- Puffy heads down the Las Nevadas road to the community tree farm, and heads down the Prime Path. She gets black wool from a chest by Eret's fortress, and heads to the top of her therapy office.
- Puffy continues down the Prime Path, and gets white concrete, black concrete, and red concrete from her material chests by her Pokémon center, and heads inside her duck statue to pass the night. She uses her trident to fly to the top of her duck statue, and gives it a wig and fangs.
- Puffy views her progress, and gives the statue a cape. She views her progress again, and uses her trident near her Pokémon center.
- Puffy searches her material chests, and returns to her duck statue. She uses her trident to fly to the top of her statue, and continues to work on the cape of the statue.
- Puffy views her progress, and uses her trident to fly to the side of the statue to continue work. She views her work, and searches chests by her Pokémon center.
- Puffy heads to her base, and searches chests there She gets more black concrete and string, and crafts wool.
- Puffy gets more string for wool, and deposits extra string. She searches more chests, and searches chests by her base.
- Puffy heads onto the Prime Path, and gets ink sacs and black dye from her material chests. She crafts more black dye for black wool, and heads to behind the Power Tower, where she logs off after Sam messages to her to pass the night.
- Puffy logs back on, and heads back to her duck statue. She uses her trident to fly to the top of her statue, and continues work on the wig of the statue.
- Puffy views her progress, and uses her trident to fly back to the top of the statue to adjust part of the wig, and views her progress again.
- Puffy uses her trident back onto the statue, and adjusts part of the wig. She views her progress, and uses her trident to fly to the back of the duck statue to continue working on the cape.
- Puffy views her progress, and uses her trident behind the statue to view the back of it. She uses her trident to fly to the top of the statue to continue work on the wig, and heads to the back of the duck to view her progress.
- Puffy adds onto the wig, and views her progress. She heads to the front of the statue, and heads down the Prime Path and Hannah's path to the spider XP farm to get string.
- Puffy deposits dirt, and crafts wool. She heads through Punz's backyard to the Prime Path, and heads down the Prime Path.
- Puffy searches chests by Ponk's pet graves and where the beacon of the beet farm used to be. She heads to the front of her Pokémon center, and gets baked potatoes from her ender chest.
- Puffy kills squids at her duck statue pond, and crafts more black dye for black wool. She continues work on the statue's cape, and uses her trident to fly onto the back of the statue to continue work.
- Puffy kills more squids for black dye, and crafts more black wool to continue work on the cape. She heads onto the back of her duck statue to continue work, and logs off when Sam messages her to pass the night.
- Puffy logs back on, and walks around her duck statue. She heads to the front of the statue to take a screenshot, and adds onto the fangs of the statue.
- Puffy views her work, and then removes part of the fangs. She views her work again, and removes part of the fangs.
- Puffy views her work, and heads to Fundy's chess board. She heads near Hutt's Pizza, and ends off.
October 26, 2021[]
- Foolish starts by his cow farm, and breeds his cows.
- Foolish checks a chest by the cow farm, and butchers cows. He deposits leather, and gets wheat to breed his cows.
- Sam joins the game, and Foolish messages Sam that he was going to help him dig out his site. Foolish breeds more cows, and Sam tells him that he had been building pillars in the corners of the site. Foolish tells Sam that he was on the way to the site, and butchers cows.
- Foolish deposits leather, and gets wheat to breed his cows. Sam tells Foolish that he finished the fourth corner of the site, and that he could come to check it out.
- Foolish deposits wheat, and butchers cows. He throws away leather, and Sam tells him that he wanted to remove another island.
- Foolish returns to the Greater Dream SMP, and heads to the community Nether portal. He heads down Hannah's path, and deposits prismarine crystals and shards at the front of Hannah's house.
- Sam messages Foolish if he wanted to help him dig, and Foolish tells him that he wanted to help him. Sam tells Foolish to head over to the site, and Foolish heads down Hannah's path.
- Sam messages Foolish that he wanted him to show him the full scale, and tells him to meet him at the front of the prison. Foolish heads to the community Nether portal, and checks his ender chest.
- Foolish uses his trident to near the Prime Path, and searches chests by Eret's fortress. He heads down the Prime Path to Bad's mansion, and uses his trident to fly to the top of the mansion.
- Foolish meets Sam at the prison entrance, and Sam lets him follow him to the coast past the prison. Sam tells Foolish to show the scale of one corner of the site, and uses his trident to some land nearby.
- Foolish uses his trident to join him, and Sam lets him follow him to a border he had made in the air. Sam and Foolish tower up onto the border, and the two walks to the end of it.
- Sam shows Foolish a marker in the distance, and tells him to follow him. The two head off the border, and Sam and Foolish use their tridents to the site.
- Sam shows Foolish a border he had made, and shows Foolish part of the island that he wanted to go. The two walk around, and Foolish kills a rabbit.
- Sam tells Foolish that he plans to terraform only the surface, and that he was going to make artificial hollow mountains. Foolish asks him if he was going to keep a mountain on the site, and Sam responds that he was not going to.
- Sam states that the bank was on pause, and starts removing his beacon. Foolish helps him remove the beacon, and gives Sam the emerald and gold blocks.
- Foolish equips his helmet, and Sam tells him that he was planning on a creative world. Sam logs off, and privately shows Foolish.
- Sam logs back on, and makes a beacon on the hill he wanted to be flattened. Foolish meets him there, and throws away coal ore, stone, and rabbit hide.
- Foolish kills a rabbit, and Sam tells him that he was going to get chests. Sam heads off, and Foolish walks around and tries to pass the night at the beacon.
- Foolish spots Sam running to him, and the two fend off mobs before passing the night. Foolish throws away spider eyes, and Sam tells him that his tools were on low durability.
- Sam tells Foolish that he still had a pickaxe and shovel, and the two start flattening the hill. Sam states that he would fix the edges of the site, and the two continue to flatten the hill.
- Foolish deposits dirt, and throws away snowballs. The two continue to flatten the hill, and Foolish deposits dirt.
- Foolish throws away spider eyes and seeds, and the two continue to flatten the hill. Foolish removes a pond, and the two continue to flatten the hill.
- Sam and Foolish pass the night, and Foolish throws away granite, and deposits dirt, sand, ice, and stone. Foolish throws away snowballs, and the two continue to flatten the area.
- Foolish deposits dirt and stone, and throws away andesite, snowballs, granite, ice, kelp, and cobblestone. He deposits netherrack, and the two continue to flatten the hill.
- Sam joins the VC, and the two continue flattening the hill. Foolish deposits dirt, sand, and stone, and collects more stone to deposit.
- Sam continues to flatten the hill, and a polar bear spawns. Foolish asks Sam if he wanted to get rid of the polar bear, and Sam responds to leave it since he had no reason to farm polar bears.
- The two continue to flatten the hill, and Sam and Foolish pass the night. Sam kills the polar bear, and Foolish throws away stone.
- The two continue to flatten the hill, and Foolish deposits stone, sand, and granite. The two continue to flatten the hill, and Foolish throws away seeds before depositing dirt, stone, diorite, and andesite.
- Foolish throws away coal ore and sand, and the two continue flattening the hill. He deposits dirt, stone, and sand, and throws away flint and seeds.
- Foolish deposits andesite, and throws away snowballs. The two continue to flatten the hill, and Sam and Foolish pass the night.
- Foolish deposits dirt, sand, stone, and sandstone, and the two walk around. Foolish deposits dirt, and the two continue to walk around.
- Foolish removes some snow, and the two continue to walk around. Foolish unequips his boots, and Sam and Foolish use their tridents to land nearby.
- Sam shows him a corner, and states that everything within it was going to go. He states that he might make TNT duplicators, and the two walk around.
- Foolish kills a cow, and throws away leather. He equips his boots, and the two continue to walk around. Foolish pass the night, and the two continue to walk around.
- Foolish suggests to Sam that they mine some obsidian since he needed some, and Sam tells him there were some at the surface. Sam heads down to the ground, and Foolish asks him what the best ways of digging obsidian are, and Sam tells him to go to the Nether to get lava buckets.
- Sam heads into an underground obsidian patch and lava pool, and Foolish joins him. Sam asks him if they should get his beacon, and Foolish responds that he did not need it.
- Sam starts mining the obsidian, and Foolish pours water over the rest of the lava pool. Foolish helps Sam mine the obsidian, while placing down water to create more obsidian.
- The two continue to mine obsidian, and Sam and Foolish add lava and a torch to the cave. The two continue to mine obsidian, and Sam gives Foolish the obsidian he mined.
- Foolish adds more torches, and goes AFK. Sam then rows around in a boat, and the two then head out of the cave. The two walk around, and Sam leaves the VC.
- Foolish uses his trident to near the prison, and heads near Bad's statue garden. Sam joins Foolish there, and the two head up the platform in front of Callahan's statue.
- Foolish follows Sam to a trident parkour tower near the wall of Bad's mansion, and Sam uses his trident down the parkour towers. Foolish heads near the Bee n' Boo Hotel, and onto the Prime Path.
- Sam walks down the Prime Path past Foolish, and Foolish mines obsidian in front of McPuffy's. Sam rejoins Foolish, and Foolish heads to Tommy's bench to view the vampire costume Puffy had given her duck statue.
- Foolish heads down the Prime Path to the Community House, and continues down the path to the front of Eret's castle. He returns to the Community House, and heads to the second floor.
- Sam rejoins Foolish's VC, and Foolish meets him on the Prime Path. Foolish asks Sam about the event on the 30th, and the tweak around.
- Foolish asks him where more obsidian would be, and Sam tells him to get lava from the nether. Foolish heads to the front of the Community House, and checks his ender chest.
- Sam meets Foolish there, and tells him to empty his ender chest and shulker box so he could fill them with lava buckets. Foolish throw away rotten flesh, and heads to the wheat farm.
- Foolish heads to an area near the Community House, and Sam suggests that he could do the portal duplicator trick, and meets Foolish there.
- Sam heads to the second floor of the Community House, and Foolish heads to the arch of the Community House. Sam meets Foolish there, and the two head to the community Nether portal.
- Foolish heads the community tree farm, and heads to the community Nether portal to throw away gunpowder, stone, and cobblestone. Foolish heads to the community tree farm and Nether portal, and Foolish heads down Hannah's path to the front of Hannah's house.
- Sam leaves the game and VC, and Foolish heads down the path. Foolish then ends his stream.
October 27, 2021[]
- Tubbo starts at his villager room by his iron farm, and heads to his iron farm.
- Tubbo uses his trident to part of his iron farm, and heads down to his villager room. He gets spruce planks from a chest outside to craft more beds to add to the room and gets stone.
- Tubbo heads back to his iron farm to continue working on it, and heads down to the villager room to pass the night. He gets stone bricks and cobblestone, and heads back to his iron farm to continue working on it.
- Tubbo heads down, search a chest, and heads to the beacon light of the room he had mined-out for his pumpkin farm. He heads down Hannah's path and searches chests in front of Hannah's house.
- Tubbo uses his trident to near Michael's path and heads to the sea to collect kelp. He heads down Michael's path and the Las Nevadas road to near his village room.
- Tubbo finds that the water to his iron farm was gone, and searches a chest. He heads down to the room for his pumpkin farm and deposits extra beds to get scaffolding.
- Tubbo heads near his villager room to place scaffolding to his iron farm, and climbs up the scaffolding. He continues to put down scaffolding and heads up to his iron farm.
- Tubbo deposits some kelp, and breaks the ice in the elevator. He breaks the ice that forms in a part of the farm, and gets water to pour down.
- Tubbo heads down from his iron farm, and nearly dies when he falls out of the water that was flowing down. He deposits cobblestone, and adds kelp to the water elevator.
- Tubbo heads to his iron farm, and deposits some kelp. He uses his trident to part of his farm, and uses his trident to fly to the river below.
- Tubbo deposits kelp by his villager room, and searches chests in front of the Cat Maid café. He searches chests by Punz's chunk, and uses his trident to near Hannah's graveyard.
- Tubbo heads to Hannah's house, and searches chests there. He searches chests in front of Hannah's house and searches a composter.
- Tubbo eats cake along Hannah's path, and heads down the path. He searches Sam's chests by the bank, and searches chests by Fundy's fox statue,
- Tubbo heads to the hyper speed tunnel to Snowchester, and uses his trident to Snowchester. He searches his mailbox by his house, and searches chests at his house.
- Tubbo gets apples and raw beef from his basement, and cooks the raw beef. He searches chests, and heads to the mansion to search chests there.
- Tubbo returns to his house, and heads to his basement to retrieve steak. He searches chests, and uses his trident down the hyper speed tunnel to the Greater Dream SMP.
- Tubbo searches chests by the remains of the Eggpire headquarters, and heads down Hannah's path. He gets arrows of instant harming from one of Sam's chests by the bank, and heads down Hannah's path and the Las Nevadas road to near his villager room.
- Tubbo walks around, and returns to near his villager room. He walks along the Las Nevadas road, before heading back near his villager room.
- Carrot and Cherry join the VC, and Tubbo heads onto the Las Nevadas road. Tubbo heads to his villager room, and walks around.
- Tubbo walks along the Las Nevadas road, and searches a chest by his villager room. He walks around, and heads onto the Prime Path of Eret's castle.
- Tubbo heads to Eret's castle, and continues down the Prime Path in the direction of Ant's animal sanctuary. He then heads the opposite way down the Prime Path to the community Nether portal.
- Tubbo continues down the Prime Path, and heads to the room of his pumpkin farm. He deposits scaffolding and stone slabs, turns on media share, and heads to the community Nether portal.
- Tubbo heads to the arctic, and uses his trident near the wheat farm to get wheat from a chest there. He returns to the Greater Dream SMP, and heads to the community Nether portal.
- Tubbo heads down the Prime Path near Lemon City, and heads near his villager room to craft bread. He heads to his villager room to give the villagers bread, and heads to the top of his villager room to give more bread to villagers.
- Tubbo walks around, and heads near his villager room. He continues walking around, and heads back near his villager room.
- Tubbo searches a chest by his villager room, and walks around. He walks along the Las Nevadas road, and heads near his villager room.
- Tubbo searches a chest by his villager room, and heads near the Community House. He heads down the Prime Path to Lemon City, and heads down the path to the remains of Sapnap's old house.
- Tubbo heads down the Prime Path to the Community House, and heads down the Las Nevadas road to near his villager room. He heads up his water elevator to his iron farm, and uses his trident to part of his farm.
- Tubbo breaks some ice that forms, and uses his trident to part of the farm. He heads down and searches a chest before heading back to his iron farm.
- Tubbo uses his trident to part of the farm, and heads down to get kelp from a chest. He heads back up to his iron farm, and gets stone.
- Tubbo uses water to get up to part of the farm, and heads down to near his villager room. He heads onto the Las Nevadas road, and walks along it.
- Tubbo walks around his villager room, and heads to the community Nether portal. He heads to the arctic, and uses his trident to fly to the top of Techno's house.
- Tubbo heads down to Phil's basement, and heads to the floor above the basement. He heads to Phil's house, villager trading hall, and pumpkin farm, and searches a chest at the pumpkin farm.
- Tubbo heads to the porch, and to Techno's birthday table, and searches a chest by Ranboo's base. He accidentally makes a creeper blow up a trident pool when heading back to the arctic portal, and bumps into Phil.
- Phil uses his trident to fly to his house, and Tubbo uses his trident after him. Tubbo uses his trident to fly to the top of Techno's house, and joins Phil at his house.
- Phil heads out of his house, and uses his trident down some of the trident pools, and Tubbo uses his trident after him. He follows Phil to the arctic portal, and follows Phil to the ice path hall.
- Tubbo searches a chest there, and gets into a boat Phil places on an ice path. Tubbo get out so Phil could drive, and then gets back into the boat.
- Phil drives down the ice path to a dead end, and breaks the boat. He then starts mining a tunnel, and Tubbo continues to follow him.
- Tubbo throws away netherrack, and continues to follow Phil as Phil continues mining the tunnel. He eventually throws away netherrack, and heads out of the tunnel.
- Tubbo heads down the ice path to the ice path hall, and returns to the Greater Dream SMP. He heads down the Prime Path and Hannah's path to the spider XP farm, and uses the spider XP farm.
- Tubbo checks a furnace, and searches chests. He continues to use the spider XP farm, and deposits string.
- Tubbo gets string, and deposits some spider eyes. He heads back to the spider XP farm AFK spot, and ends off.
- Phil logs on and spots the chorus plant that Ranboo had won from gambling with DreamXD. He takes a flower to replant, and then harvests the chorus fruit for himself.
- Phil travels to the nether, but then returns to the arctic for supplies. Tubbo jump scares him at the portal to the arctic, and then follows him around.
- After Phil gets his supplies, he then returns to the nether, with Tubbo just watching and following him. As a present to the new members of the server, Phil heads to the Nether to collect some ancient debris, given most of the netherite near the community portal and the surrounding area has already been taken, so travels further away to find more.
- Phil manages to collect the pieces of debris he needed, and takes them back to his house to smelt into netherite ingots, ready to give to the new members when they next log on.
- Sam starts on a TNT duplicator that he had been working on off-stream, and heads down.
- Sam uses his trident to a snow village nearby, and tries to trap a villager. He rings the bell at the center of the village to try and make the villagers go into a house, and rings the bell again.
- Sam tries to trap a villager, and rings the bell again. He gets his axe from his ender chest, and harvests spruce wood to craft boats.
- Sam puts two villagers in a boat, and makes a box around them. He gets another villager into a boat, and makes a box around it.
- Sam removes part of a house, and gets another villager into a boat near the opening of the house he had made. He makes a box around the villager, and blocks the doors.
- Sam checks a chest in a house, and gets another villager in a boat, and covers the villager. He uses his trident to sea and then returns to get the coordinates of the village.
- Sam uses his trident to fly back to the land where his TNT duplicator was. He uses his trident to fly to the Greater Dream SMP, and passes the night near Ponk's sea lantern room.
- Sam heads to the sea near Tubbo's docks to collect corals fans, and uses his trident to near Niki's cobblestone tower. He travels to pass the prison, and uses his trident to near his TNT duplicator.
- Sam heads back up to his TNT duplicator, and places scaffolding. He fixes the redstone system, and heads down to place scaffolding under the TNT duplicator.
- Sam continues work on the TNT duplicator, and logs onto a creative world to show how the TNT duplicator would be like. He logs back on, and continues working on the TNT duplicator.
- Sam heads down, and returns to work on the TNT duplicator. He heads down to get one of his pickaxes from his ender chest, and mines cobblestone.
- Sam harvests some spruce wood to craft a crafting table, and crafts furnaces. He throws away cobblestone, and continues work on his TNT duplicator.
- Sam falls off, and continues work on the TNT duplicator. He checks his ender chest for iron for minecarts, and uses his trident to fly to his vacation island.
- Sam heads to his vacation home to get iron blocks from his basement to deposit in his ender chest. He heads out, and then returns to his basement to get more iron blocks to deposits ins his ender chest.
- Sam uses his trident to fly to his TNT duplicator, and gets spruce wood from his ender chest for a crafting table. He removes part of one of the TNT duplicators to prevent it from turning on, and checks his ender chest.
- Sam gets iron blocks from his ender chest for a minecart, and deposits iron in his ender chest. He adds the minecart, and falls off.
- Sam starts heading back to his TNT duplicator, and then uses his trident to fly to his vacation home. He heads through the portal, and travels somewhere to mine netherrack.
- Sam returns to his vacation home, and uses his trident to fly back near his TNT duplicator. He heads back to his TNT duplicator, and starts bridging across.
- Sam adds a piston at the end, and flips the lever on the TNT duplicator. The TNT duplicator works, and is able to start returning back to where it had started.
- Sam heads down to remove some water, and moves aside when the TNT duplicator starts dropping TNT again. He removes water sources, and harvests some spruce wood for spruce planks to continue removing a water source.
- The TNT duplicator blows up part of scaffolding to it, and part of the TNT duplicator. Sam heads up to his TNT duplicator, and fixes the engine.
- The TNT duplicator drops TNT again, and Sam heads down and uses his trident to a water source to remove it. He then passes the night, and continues to remove a water source.
- Sam heads back to his TNT duplicator, and then heads down to remove a water source. He places TNT in the crater, and heads back to his TNT duplicator.
- Sam turns on the lever, and the TNT duplicator does not return. He heads over to the TNT duplicator, and finds that the TNT was gone since it went out of render distance.
- Sam fixes part of the TNT duplicator, and the engine returns. He heads back to his TNT duplicator, and checks on it.
- Sam tries to place a boat on the TNT duplicator, and falls off. He heads off to see if part of the TNT duplicator would reattach to the other part, and the TNT duplicator stops.
- Sam uses his trident to fly back to his TNT duplicator, and fixes it. He heads down, and uses his trident to fly back to his TNT duplicator to get into the minecart on it.
- Sam rides the TNT duplicator, and falls off of it when it returns to its normal position. He uses his trident back up to his TNT duplicator, and falls off when he tries to get into the minecart again.
- Sam uses his trident to a dolphin to get speed to try and use his trident to fly to the minecart, but fails. He uses his trident to fly back to the TNT duplicator, and passes the night.
- Sam heads down, and uses his trident to fly back to the Greater Dream SMP. He heads onto the Prime Path near Bad's mansion, and heads to the community Nether portal.
- Sam heads to the Nether roof, and heads down the ice path to Tubbo's jungle base portal. He uses his trident to fly to the guardian XP farm, and uses his trident to fly onto the bamboo farm.
- Sam removes some bamboo, checks his ender chest, and decides to fix the farm. He checks chests at the guardian XP farm for sponges, and uses his trident to check the chests by the portal.
- Sam heads through the portal, and then heads back out to get wet sponges from a chest by the guardian XP farm. He deposits an arrow, and checks more chests.
- Sam uses his trident to near the portal to check the chests there for any more sponges, and checks chests by the guardian XP farm. He uses his trident to fly to the AFK room, and passes the night.
- Sam heads down to the guardian XP farm, and unequips his armor so he could mend his trident. He equips his armor, and uses his trident to fly back to the portal.
- Sam heads down the ice path, and heads through the portal to his vacation home. He heads to the basement of his vacation home to get a netherite hoe, and uses his trident to fly to his TNT duplicator.
- Sam resets his TNT duplicator, and gets ender chests and spruce wood from his ender chest. He crafts a button to activate the TNT duplicator, and heads down to add more TNT in the crater.
- Sam uses his trident away, and uses his trident to fly back to his TNT duplicator. He heads down to removes scaffolding, and heads backup to his TNT duplicator.
- Sam places water, and it freezes. He places and activates a redstone lamp by the ice, and ends up removing the ice and lamp.
- Sam marks where the rest of the TNT duplicators would be, and heads down. He towers out of the crater, and refills his water bucket.
- Sam harvests spruce wood, and places scaffolding to continue working on the TNT duplicator. He heads down, and heads back to continue work on his TNT duplicator.
- Sam removes a TNT duplicator, and heads down. He heads back up to remove the scaffolding, and heads back down to remove some scaffolding.
- Sam places scaffolding to continue work on a TNT duplicator, and heads down. He uses his trident back up, and continues work on the TNT duplicator.
- Sam accidentally activates part of the TNT duplicator, and the TNT duplicator starts moving away. He runs to near the prison, and uses his trident to a side of it.
- Sam heads down and uses his trident to side of the wall. He uses water up to the roof of the prison, and bridges over the edge to where part of the TNT duplicator was coming from.
- Sam places a furnace on part of the TNT duplicator to stop it, and removes part of the TNT duplicator. he falls off, and uses his trident to fly to the side of the prison wall before using his trident to fly to the top of the prison.
- Sam removes the rest of the TNT duplicator, and heads down. He uses his trident back up to remove the blocks he had placed, and uses his trident to fly back to land.
- Sam uses his trident to fly back to his TNT duplicator, and places back part of the TNT duplicator. He heads down, and uses his trident back up to his TNT duplicator and continues to place back the TNT duplicator.
- Sam heads down, and uses his trident back up to continue work on his TNT duplicator. He heads down, and uses his trident back up to continue work on his TNT duplicator.
- Sam heads down, and uses his trident back up to continue work on his TNT duplicator. He passes the night, and goes AFK.
- Sam gets spruce wood and iron from his ender chest, and crafts a crafting table to craft minecarts to place on the two new TNT duplicators. He heads down to remove scaffolding, and heads back up to remove blocks and disable the TNT duplicators.
- Sam works on the other end of the TNT duplicators, and enables the TNT duplicators. He turns on the TNT duplicators, and gets into a minecart of one.
- Sam falls out of the minecart, and heads to the opposite end to check if the TNT duplicators turn back. The TNT duplicators turn back, and Sam uses his trident to a water source, and removes the water source.
- Sam heads back to his TNT duplicator, and removes part of one of the TNT duplicators to get access to his ender chest to get iron. He retrieves his ender chest, and heads down.
- Sam uses his trident back up to his TNT duplicator, and crafts a minecart. He places back the minecart on one of the TNT duplicators, and resets one of the TNT duplicators.
- Sam heads down, and gets one of his pickaxes from his ender chest. He makes a portal, and finds gravel.
- Sam gets one of his shovels, and deposits one of his pickaxes. He break gravel for flint, and deposits his shovel in his ender chest.
- Sam gets iron, and crafts a flint and steel. He heads to the crater to refills his water bucket, and uses his trident to fly back to his TNT duplicator.
- Sam removes one of the TNT duplicators, and heads down to light his portal. He heads through the portal to dry his sponges, and heads back through the portal.
- Sam places water, and it freezes. He break the ice to return it to water, and uses his trident to fly to the crater.
- Sam refills his water bucket, and uses sponges to drain a water source. He heads to his TNT duplicator, and activates it.
- Sam watches his TNT duplicator, and passes the night. He continues watching his TNT duplicator, and bridges off part of the border to add pistons, and continues to watch the TNT duplicator.
- Sam continues to watch his TNT duplicator, and heads down to let water drain down into the crater. He uses his trident to fly back to his TNT duplicator.
- Sam uses his trident to fly back to his TNT duplicator, and the TNT duplicator stops. He heads down, and uses his trident back up to extend one side of the TNT duplicator.
- Sam heads down, and uses his trident back up. He removes the pistons, and heads down to retrieve them.
- Sam uses his trident back up while breaking some ice, and heads down to burn trees. He uses his trident to one of the TNT duplicators, and heads down.
- Sam uses his trident back up, and ends his stream.
- Punz logs onto the SMP for the first time in a while
- Punz logs on to the SMP and says that he plans to spend the stream fixing up the random things around his base that have gotten griefed. He started taking note of what he needed to fix up. He starts by crafting polished andesite to fix the floor.
- Punz goes to his tower to start looking for materials and notices the monstrosity of a pillar that people had used to tower up to steal from him was taken down. He indignantly asks chat who had taken it down as that had been his plan for the stream. His chat informed him that Foolish and Antfrost had cleared the mess a while ago.
- Punz then contents himself with searching through his chests to find the materials he needs to fix what he had taken notice of.
- He fixes the holes in the quartz, blackstone, and spruce stairs leading up to his house. He also adds a button to the iron door and then replaces the various holes in the glass in the bee house and the lava falls. He looks at Karl's Chicken "Nugget" shrine and adds it to the fence border.
- Punz organizes his inventory and finishes up the "Nugget" shrine and notices that he needs more torches to mob-proof the area.
- Punz fixes up some of the griefing done to his castle by replacing the polished blackstone
- While fixing up he decides to heal his zombie villager, as villager breeding is now allowed. He digs around to find his hidden potion area and brews weakness potions
- He goes back to his tower to get gunpowder and takes a look at comet the polar bear.
- He brews some splash potions of weakness.
- While in the potion area, he pulls out his shulker and explains his part of the gambling stream. He said that Dream had offered Punz a deal, to gamble his shulker for a 50/50 shot to either lose his shulker or gain two more shulkers. Punz said he opted not to take the deal since he was scared he would lose it.
- He gets the weakness potion and goes to cure the zombie villager.
- Punz then makes a minecart rail up to the top of his tower to take the villager up when he gets cured.
- The villager heals and Punz tries to push him up before realizing that he needed more powered rails to give the minecart enough momentum to get to the top. Once the villager is in the tower, Punz destroys the minecart roller coaster.
- He frees the villager from the minecart and then goes to the Punzo chunk and mines some Prismarine bricks to make Prismarine brick slabs to make another villager trading station. He searches his tower for supplies to make a lectern.
- He then goes to Las Nevadas to use the cow farm. On the way he runs into Foolish's totem statue on Cloud Prime, he debated destroying it before seeing the "lore" sign and quickly tridents away.
- Punz reaches Las Nevadas and then takes seven stacks of leather from the chest near the cow farm. He gets some sugar cane from the community farm and then tridents back to his tower.
- Back at his tower, Punz crafts books and makes a lectern for the villager. He swiftly traps the villager and begins contemplating what trades he wants from it. He shows the chat what other enchant trades he has.
- He starts planning to make a new sword, saying he lost the Punzo Blade of Justice during the wither fight in L'Manberg.
- Punz finds a Sharpness V book in one of his chests to put on a sword.
- He then finds the Punzo Blade of Justice 2x, the Punzo Glock as well as some netherite gear in a chest that he had forgotten about.
- Then he goes back to the new villager and starts cycling through lecterns trying to find a Sharpness V enchantment. In the process, he accidentally hits his villager. He eventually gets the Sharpness V trade but it costs 45 emeralds.
- He starts crafting bookshelves using the materials he gathered earlier before realizing that he could level the villager up with emeralds. The cost of the Sharpness V books goes up so he decides to stop trading for the time being to see if it goes down.
- He cleans up more of the random blocks on the inside of his tower left behind from previous griefing. He also removes a map and item frame with Karl's face on it. He decides he doesn't want to do anymore 'spring cleaning' and logs off the SMP.
October 28, 2021[]
- Ponk starts at the front of his porkchop farm with shaders on, and heads down the Prime Path to the Community House.
- Ponk decides to go to the L'Manberg crater, heads down the Prime Path to the L'Manberg crater, and heads near the remains of the apiary. He heads to the bridge over the crater, and walks around the crater.
- Ponk heads to Wilbur's resurrection shrine, and decides to go to Pogtopia. He heads to his lemon tree near his war hut, and heads to his war hut.
- Ponk heads down the railway to Pogtopia, and then heads down the railway to near the remains of Purpled's hut. He decides to get a trident for the event on the 30th, and to put his porkchop farm on hold.
- Ponk heads onto the Prime Path, where he bumps into Puffy. He follows Puffy down the Prime Path, and considers killing her and stealing her stuff.
- Puffy logs off by the ice cream shop, and Ponk turns off shaders. Puffy logs back on, and continues down the Prime Path to the Holy Land, and Ponk heads down the Prime Path to his porkchop farm.
- Puffy joins Ponk by the farm, and Ponk shows her how it would work. Ponk asks Puffy if he could see her trident, and Puffy uses her trident to fly to the top of the Community House.
- Ponk spots Tubbo's iron farm, and heads to the front of the villager room. Ponk opens the fence gate, and a cat runs out.
- Puffy joins Ponk, and the two search for the cat nearby. Ponk heads into the villager room, and checks if a villager had any trades.
- Ponk searches a chest, and Puffy climbs up the scaffolding. Ponk teases that he was going to break the scaffolding, and climbs up after her.
- Ponk meets Puffy at the iron farm, and Puffy messages him that the farm might not be finished. Ponk breaks part of the farm, and water seeps out.
- Ponk repairs the farm, and jumps down into a water pool. He finds the cat that had escaped, and kills it.
- Puffy meets at the ground, and tells him that she had heard the cat. Ponk tells her that the cat ran into the cave, and throws the string that the cat dropped down into the cave, where a skeleton was.
- Ponk claims that the skeleton killed the cat, and Puffy places signs telling him that he had killed the cat. Puffy places another sign telling Ponk that she had his stream open, and Then places a sign to tell Ponk that she forgave him.
- Puffy chases and attacks a cat, and Ponk finds that the cat looked like Sacrifice. Ponk chases after the cat, and heads down Hannah's path to the spider XP farm.
- Ponk uses the spider XP farm, and throws away bones, soul sand, and spider eyes. He continues to use the spider XP farm, and searches chests.
- Ponk throws away dirt, and crafts a crafting table. He throws away rotten flesh, and crafts chests to deposit all his items except for his tools, food, water buckets, and string, and gets more string.
- Ponk heads down the Prime Path through Eret's castle, and heads down the Prime Path to the community Nether portal. He chases and attacks a baby zombified piglin up the stairs of the ice path hall, and loses sight of the baby piglin when arrives at the ice path hall.
- Ponk heads to Foolish's summer home, and heads to Foolish's cow farm. He trades for emeralds at Foolish's village, and heads to the Nether hub to check a chest there.
- Ponk returns to the Greater Dream SMP, and heads down Hannah's path to the spider XP farm. He searches an ender chest for his diamonds, and deposits string in a chest.
- Ponk gets a Loyalty III and Protection IV enchantment book, and a bucket from a chest with his items, and searches a chest. He heads through Punz's backyard to the Prime Path.
- Ponk heads down the Prime Path, and heads near McPuffy's. He heads to the front of the Big Innit Hotel, and checks chests there.
- Ponk heads down the Prime Path to Tommy's base, where he steals some diamonds. He heads down the Prime Path, and then returns to Tommy's base to return the diamonds.
- Ponk heads down the Prime Path, and returns to the spider XP farm. He takes off his boot and helmet, and disenchants his boots.
- Ponk gets a lapis block from an ender chest and enchants his boots. He heads to his cave to get leads, emeralds, and netherite ingots.
- Ponk heads down Hannah's path to the spider XP farm, and deposits netherite ingots in an ender chest. He disenchants his boots, and enchants them with Depth Strider III, Protection III, and Unbreaking III.
- Ponk goes AFK, and heads to Hannah's path. He crafts wool, and heads through Punz's backyard to Punz's tower.
- Ponk towers up, and uses water to get to the second floor of the tower. He gets snow blocks to tower up to the third floor, and trades for a mending enchantment book.
- Ponk removes the snow blocks he placed, and heads down from the tower. He heads off of the path to Punz's backyard, and heads to the spider XP farm to add mending to his boots.
- Ponk uses the spider XP farm, and disenchants his helmet. He enchants and disenchants his helmet, and uses the spider XP farm to mend his boots.
- Ponk gets lapis blocks from an ender chest, and enchants while disenchanting his helmet, continues to use the spider XP farm. He continues to enchant and disenchant his helmet, and continues to use the spider XP farm.
- Ponk continues to enchant while disenchanting his helmet, and enchants it again. He continues to use the spider XP farm, and disenchants his helmet to enchant it again.
- Ponk continues to use the spider XP farm and deposits string and spider eyes. He continues to use the spider XP farm, and disenchants his helmet.
- Ponk enchants his helmet with Respiration III and Unbreaking III, and heads to Punz's tower through Punz's backyard. He towers up to the second and third floor, and throws away rotten flesh.
- Ponk equips his boots, and trades for a bookshelf to break for books. He trades for three mending enchantment books, and checks an ender chest.
- Ponk removes the sow and wool he had placed, and heads through Punz's backyard. He heads to the spider XP farm to add mending to his helmet, and disenchants his chestplate.
- Ponk uses the spider XP farm to mend his helmet, and crafts snow blocks. He deposits spider eyes and string, and continues to use the spider XP farm.
- Ponk enchants his chestplate with Protection I, and continues to use the spider XP farm. He disenchants his chestplate, and enchants it with Protection IV, Thorns II, and Unbreaking III.
- Ponk equips his chestplate, helmet, and boots, and heads out of the spider XP farm. He throws away string, and decides to get a trident.
- Ponk falls down into his cave near the bank, and patches the hole in the roof. He heads to the sea nearby, and starts asking Sam for a trident when Sam donates in his chat.
- Ponk continues to swim around at sea, and kills a drowned. He continues swimming at sea, and heads near Eret's pyramid and Fundy's yacht.
- Sam joins the game, and Ponk continues to swim at sea. He heads near Las Nevadas, and heads down the community tree farm.
- Ponk finds a diamond pickaxe in an item frame at the community tree farm, and considers stealing it. He heads down the Prime Path to the Community House, and heads to the second floor.
- Sam meets Ponk at the Community House, and Ponk gets netherite ingots from an ender chest. Ponk asks Sam how many netherite ingots for a trident, and Sam tells him that he had a gift for him.
- Sam gets a spare trident, and throws it onto the Prime Path. Ponk tries to pick it up, and Sam tells him it was the last spare trident had had, and picks it up.
- Sam throws the trident again, and Ponk breaks the block under the trident. The trident falls into the water, and Ponk tries to pick it up.
- Sam tells him that he can have the trident if he manages to pull it out, and retrieves the trident. The two return onto the Prime Path of the Community House, and Sam tells him that he can't have the trident.
- Sam then gives Ponk the trident, and Ponk tells him that he had a gift for him as well. Ponk heads to his small lemon tree, and uncovers a chest.
- Ponk gets a warden access keycard from the chest, and gives it to Sam. Ponk heads back to his small lemon tree to patch the fence, and rejoins Sam on the Prime Path.
- Sam tells Ponk that the keycard was old, and that he was surprised that he kept it after he took his arm. Ponk tells Sam that it was to remember old times, and Ponk covers the chest under his small lemon tree.
- Sam heads near the small lemon tree, and Ponk pushes him away from it. Sam then heads to Eret's fortress, and Ponk follows him there.
- Sam burns the warden access keycard, and Ponk narrates that their past that they had was burnt and rose from the ashes like a phoenix.
- Sam attacks Ponk, and runs to the path of Eret's fortress. Ponk meets him there, and places water. The two walks around the outdoor theatre stage, and Ponk ends his stream at the front of his porkchop farm.
- Sam starts on his TNT duplicator, and heads down from it.
- Sam uses his trident back onto his TNT duplicator, and walks along it. Foolish joins the VC, and the two try to pass the night.
- Foolish and Sam message HBomb to pass the night, and the two then pass the night.
- Sam removes snow from his TNT duplicator, and heads down from it. He uses his trident back up to remove more snow, and uses his trident back onto his TNT duplicator to remove more snow.
- Sam uses his trident back onto the TNT duplicator, and removes more snow. He spots Foolish below and places water for him.
- The two use their tridents to the TNT duplicator, and at one point part of the water freezes as Sam tries to make his way up. Foolish removes the ice and places water for him, and Sam gives him some sponges to drain water from the duplicator.
- Sam turns on the TNT duplicator, and then heads down using his trident to fly to the crater to remove a pond as the TNT duplicator stops. Sam uses his trident away as the TNT dispenser continues to drop TNT.
- Sam uses his trident to a floating block, and then uses his trident to fly back to some remaining land. He uses his trident back up to his TNT duplicator to join Foolish, and turns on shaders.
- Sam gets netherrack and meets Foolish by a lava pool. The two remove the lava pool, and Sam turns off his shaders before using his trident to meet Foolish by some land.
- Sam uses his trident back up to the TNT dispensers, and bridges over to the duplicators. He asks Foolish for furnaces or obsidian, and Foolish decides to mine some cobblestone.
- Sam tells Foolish that he might find cobblestone in one of his storage chests, and gets a furnace from a chest by his TNT dispenser and deposits coal. Foolish asks him how many furnaces he needed, and Sam asks for twelve.
- Sam throws away granite and andesite, and gets cobblestone from a chest at his TNT dispenser. He heads down to harvest a bit of spruce wood for a crafting table, and crafts furnaces.
- Sam throws away cobblestone, stone, and ice, and gets iron blocks from his ender chest to craft minecarts. He gets one more iron block from his ender chest to craft another minecart, and deposits iron ingots in his ender chest.
- Sam uses his trident to some land to join Foolish, and Foolish gives him furnaces. He uses his trident back up to his TNT duplicators, and bridges across to them to start fixing each of them, and heads down.
- Foolish finds a zombie spawner with an enchanted golden apple in a chest, and deposits the apple in his shulker box. Sam uses his trident to fly back to his TNT duplicators, and bridges over to some dispensers to fix them.
- Sam heads down and uses his trident to land. The two use their tridents back up to the TNT duplicators, and Sam tells him to get some slime blocks, TNT, and dead coral to adjust the duplicators, and gives Foolish some TNT.
- Foolish gets slime blocks and dead coral from a chest, and Sam shows him how to adjust the duplicators, with Foolish helping with one duplicator.
- Sam crafts more minecarts, and places them down on each duplicator as Foolish adjusts them. Sam helps Foolish, and then heads down.
- Sam uses his trident back up to his TNT duplicators, and gets bamboo to craft into sticks. He asks Foolish for cobblestone, and Foolish uses his trident to fly up to join him.
- Foolish gives Sam cobblestone, and Sam crafts levers. Sam turns on the TNT duplicator by adding the lever, and gets into a minecart of one of the duplicators.
- Sam alerts Foolish to remove the netherrack in front of the duplicators, and Foolish does so, and his new dog dies when it spawns on the netherrack he breaks. Foolish tries to get into a minecart of one of the duplicators as the duplicators come back, but falls off.
- Sam continues to ride the TNT duplicators, and Foolish covers himself with obsidian below. Sam heads down and uses his trident back up to his TNT duplicators.
- Sam turns off the TNT duplicators, and heads down. He mines some floating blocks in the crater, where he meets Foolish.
- Sam uses his trident around the crater, and uses his trident to land. He walks along the crater, and uses his trident to a hill in the crater that survived the TNT to place TNT on it.
- Sam lights the TNT, and uses his trident to land nearby to place TNT on it. Foolish joins him, and the two use their tridents away when a creeper blows up by the TNT.
- The two return to the land, and Sam places more TNT. Sam gives Foolish the flint and steel, and Foolish lights the TNT.
- The two use their tridents away and back to the remains of the land. Sam uses his trident to fly back to his TNT duplicators, and heads back down to meet Foolish.
- Sam walks around, and ends his stream.
- Foolish leaves Sam's VC
- Foolish puts all the materials he had borrowed from Sam back in the chests at the World Eater.
- Foolish returns to his summer home to work on the Dream XD statue. He decides to put the statue where the Anubis statue had been, as he still hadn't replaced it after the Eggpire blew it up.
- He takes out the old platform and levels it out and makes a larger stone platform to use as a base. He also makes plans to change out the andesite and cobblestone stairs, as they don't match the rest of the build.
- Foolish tells his design ideas for the statue: a winged Dream XD holding a sword a. He discusses adding a halo as part of the statue design, like in fanart.
- He marks out center points of the stone base using some sand. He continues planning ideas for the statue, stating that he hopes to gain a shulker box if the statue impresses Dream XD.
- Foolish goes to the entrance of the Temple of Undying to look at his other statues to figure out the height. He starts looking up Minecraft angel statues to use as reference.
- He goes back to the Doozer HQ build to get some dirt to start making base shapes out of. He says hello to Bread the cat and Worm the dog. He puts the excess dirt in his shulker box and shows off the second enchanted golden apple that he found earlier.
- Foolish returns to his summer home and starts planning out the statue by marking out positions around his platform and placing dirt to figure out the shape. Foolish then re-contemplates the scale of the build. He realizes that he is going to have to do a lot more planning and decides to continue some other time and logs off the SMP.
October 29, 2021[]
- Ponk starts on Hannah's path with Bad and Punz in VC.
- Ponk heads to the spider XP farm, and uses the XP farm. He unequips his chestplate and boots, and continues using the spider XP farm.
- Ponk crafts wool for wool carpets, and deposits them in a chest. He continues using the spider XP farm, and enchants his trident with Impaling IV, Riptide III, and Unbreaking III.
- Ponk heads onto the Prime Path near Punz's base, and Bad meets him there. Ponk lets Bad follow him down the Prime Path to his porkchop farm where he explains to Bad how the farm would work.
- Ponk gets a spawner from his ender chest to show Bad, and then deposits it to show Bad his player head. He deposits his player head, and heads down the Prime Path.
- Ponk eats cake along Hannah's path, and heads down the path to the spider XP farm. Ponk then heads to his cave to get emerald blocks.
- Ponk uses his trident to fly to the wall of Punz's backyard, and heads up Punz's tower. He trades for a Mending book, and heads to the spider XP farm, where he meets Bad.
- Ponk adds mending to his trident, and deposits string, spider eyes, rotten flesh, bones, and snow blocks. He and Bad use the spider XP farm, and Punz joins the two at the spider XP farm.
- The three hang out at the spider XP farm, and Punz places redstone repeaters over the floor. Ponk searches some chests, and the three continue to hang out at the spider XP farm and Ponk and Bad use the spider XP farm.
- Punz leaves the game and VC, and Ponk and Bad continue to hang out at the spider XP farm and use the spider XP farm. Ponk searches some chests at the spider XP farm, and the two resumes hanging out at the spider XP farm while using the spider XP farm.
- Ponk searches a chest, and the two continue to hang out at the spider XP farm. Bad continues using the spider XP farm, and then tells Ponk to follow him to the front of the bank where the two continue conversing.
- Bad later leaves the VC and game, and Ponk ends his stream.
- HBomb starts in an acacia biome, and crafts a spruce boat.
- HBomb travels, and finds a shipwreck where he gets a buried treasure map. He travels at sea, and finds an underwater ruined portal, and gets gold and gold nuggets.
- HBomb continues to travel at sea, and finds another shipwreck, and gets iron and iron nuggets. He continues to travel at sea, and finds another underwater ruined portal where he gets iron nuggets, gold nuggets, and gold.
- HBomb continues to travel at sea and finds a desert village. He gets hay bales from the village and towers up to kill an iron golem.
- HBomb finds another shipwreck. He continues traveling at sea, and searches a chest in an underwater ruin.
- HBomb finds a ruined portal, and gets gold nuggets and obsidian.
- He kills a drowned with a trident and nautilus shell. The drowned only drops a nautilus shell.
- HBomb finds another underwater ruin. HBomb searches a chest at some underwater ruins.
- He passes a shipwreck, and continues traveling at sea.
- HBomb reaches land, and continues traveling. He finds a desert village, and searches a chest there.
- HBomb continues traveling, and passes an acacia village. He continues traveling, and gets TNT, emeralds, Efficiency IV enchantment book, and diamond horse armor.
- HBomb deposits some rotten flesh and poppies, and deposits a nautilus shell, an Efficiency IV enchantment book, diamond horse armor, and a diamond axe in his ender chest. He gets a golden apple, emeralds, and diamonds from the temple before towering out and continuing to travel.
- HBomb finds a ruined portal, and Ponk messages HBomb for his helmet, and HBomb tells him that he does not know what he was talking about. Ponk threatens to blow up everything HBomb owned, and sends a link of a screenshot of his inventory, which was full of gunpowder. HBomb continues to travel, and continues traveling at sea.
- HBomb heads past a snow village, and continues traveling. He finds a pillager outpost, and gets a bottle of experience to use.
- HBomb refills his water bucket, and continues traveling. He travels at sea, and finds a ruined portal.
- HBomb continues traveling at sea, and searches a chest at an underwater ruin. He continues traveling at sea, and kills a drowned with a trident in an attempt to get a trident.
- The drowned does not drop a trident. He finds an underwater ruin, and kills a drowned with a trident.
- The drowned does not drop a trident. He later finds a ruined portal, and continues traveling at sea.
- HBomb crafts shears to collect seagrass, and breeds turtles nearby. He throws away a map, oak saplings, and sandstone, and collects the turtle eggs.
- HBomb continues traveling at sea, and continues traveling once he reaches land. He later kills a drowned with a trident.
- The drowned does not drop a trident. HBomb kills another drowned with a trident, and the drowned does not drop a trident.
- HBomb kills another drowned with a trident. The drowned does not drop a trident, and HBomb heads to a desert temple nearby where he gets TNT, gold horse armor, gold, emeralds, a golden apple, a Looting III enchantment book, and iron.
- HBomb deposits iron nuggets and a pressure plate, and towers out of the temple. He continues traveling at sea, and finds some underwater ruins.
- HBomb finds a shipwreck, and kills a drowned with a trident. The drowned does not drop a trident, and HBomb throws away some rotten flesh.
- HBomb kills a drowned with a trident, and the drowned does not drop a trident. He continues traveling at sea, and passes a shipwreck and some underwater ruins.
- HBomb continues to travel at sea, and kills another drowned with a trident. The drowned does not drop a trident, and HBomb continues to travel at sea.
- HBomb kills two drowned with tridents, and none of them drop a trident.
- HBomb searches a chest at some underwater ruins, and continues traveling at sea. He reaches land, and continues traveling.
- HBomb finds a desert village and a pink sheep, and kills the sheep. He continues traveling at sea through a swamp, and continues traveling once he reaches land.
- HBomb continues traveling at sea, and kills a drowned with a trident. The drowned does not drop a trident.
- HBomb continues traveling at sea, and passes a snow village. He continues traveling once he reaches land.
- HBomb heads into a ravine, and then towers out. He continues traveling, and finds someone's things in the middle of a desert.
- HBomb finds a pillager outpost where he gets a bottle of experience to use. He gets TNT, emeralds, golden apples, and an infinity enchantment book, iron, iron horse armor, and gold armor, and deposits wool, a pressure plate, seagrass, and bones.
- HBomb towers out, and continues traveling. He heads past a village, and continues traveling.
- HBomb travels at sea, and searches a chest at an underwater ruin. He later manages to obtain a trident.
- HBomb passes a shipwreck, and reaches land. He deposits his trident in his ender chest.
- HBomb retrieves his diamond axe, and finds a lava pool to start making a portal. He towers up, and gets steak from his ender chest, and deposits gold horse armor, and continues making the portal.
- HBomb towers up to search for any gravel, and heads into a cave to break gravel for flint. He crafts a flint and steel, and heads out of the cave back to the portal to light the portal.
- HBomb mines netherrack, and travels in the nether. He mines more netherrack, and continues traveling.
- HBomb mines more netherrack to bridge over lava, and then ends his stream.
- Eryn starts on the Prime Path with Tommy in VC.[9]
- Eryn heads down the Prime Path, and searches a chest by the flower shop. He continues down the Prime Path, and searches the chest by Puffy's therapy office.
- Eryn throws away rotten flesh, and continues down the Prime Path. He jumps off of the path, a uses a boat to head down the river near the L'Manberg crater.
- Eryn heads near Tubbo's docks, and heads near the prison to travel to near the hyper speed tunnel. He heads near the Dreamon Hunter camp, and Tommy uses his trident to near them.
- Eryn starts heading down the hyper speed tunnel, and then heads out and uses a boat to Snowchester. He heads to the front of Tubbo's house, heads near the electric chair tower, and searches a chest at the front of the house.
- Eryn heads near Puffy's house, and breaks out of Snowchester. He uses a boat back near the hyper speed tunnel, and heads near the Prime Path to get a diamond chestplate, leggings, and helmet from their ender chest.
- Eryn gets a Fire Resistance potion from near Tommy's watch tower, and heads down the Prime Path. He gets iron from a chest, and heads down the Prime Path.
- Eryn heads to their house, and finds the chest Puffy had left there. He retrieves diamonds, gold, gold nuggets, and steak from a chest, and heads near Puffy's Pokémon center and Ponk's pet graves.
- Eryn heads to Punz's backyard, and heads to Punz's tower. He heads out of the tower, and uses water up part of it.
- Eryn places their ender chest, and breaks into the tower. He retrieves their ender chest, and patches the hole in the tower.
- Eryn heads down to the third floor of the tower, and searches a chest there. He heads to the second floor to search chests there, and uses water back to the third floor.
- Eryn heads to the fifth floor of the tower, and makes an upside down T using iron blocks in the chest there. He heads to the top of the tower, and heads back to the fifth floor to retrieve their iron blocks.
- Eryn places water, and heads to the third floor. He checks the villagers' trades, and checks an ender chest and chest.
- Eryn checks the rest of the villagers' trades, and heads down from the tower. He heads to the potato farm at the front of Hutt's Pizza, and harvests potatoes.
- Eryn searches chests by Ponk's pet graves, and deposits his bow, extra diamond helmet, diamond leggings, diamond chestplates, and diamonds in their ender chest. He gets carrots from their ender chest, and crafts more gold nuggets to craft more golden carrots.
- Eryn searches chests at Ponk's pet graves, and deposits golden carrots in their ender chest. He gets a fletching table, string, and netherrack from their ender chest, and places the fletching table, and throws away netherrack.
- Eryn collects harvests potatoes at the potato farm, and replants the farm. He heads to the front of Punz;s backyard to place a sign on the wall, and throws away some gold nuggets.
- Eryn heads to Punz's backyard, and heads to Punz's tower. He heads out of Punz's backyard, and heads down the Prime Path, and gets an ender pearl from their ender chest that he had left by Ponk's pet graves.
- Eryn retrieves their ender chest, and returns to Punz's backyard. He heads to Punz's tower to ender pearl to the second floor, and searches chests there.
- Eryn places water on the first floor of the tower, and falls off. He swims up the water back to the second floor, and gets ladders from a chest.
- Eryn breaks into the third floor, and uses ladder to get up to it. He trades for emeralds, and decides to head to his villager base. he heads down to the second floor of the tower to retrieve water, and heads down the tower.
- Eryn heads down the Prime Path to the community Nether portal, and heads through their portal. He returns to their base, and searches chests there.
- Eryn gets emeralds, a Fire Resistance potion, a healing potion, and deposits ladders. He gets ender pearls and deposits oak plank stairs.
- Eryn checks their ender chest, and gets a fletching table from a chest to place by their villager farm. He moves the fletching table, and searches chests.
- Eryn heads out, and returns to their base. He searches chests, and heads out.
- Eryn heads through the portal, and returns to the Greater Dream SMP. He heads near the Community House, and spots Ponk on the Prime Path.
- Eryn messages Ponk, and heads down the Prime Path to meet him. Ponk gives them an Efficiency IV enchantment book, and leaves.
- Eryn heads down the Prime Path, and throws away torches and string. He heads to Punz's backyard, and heads to Punz's tower.
- Eryn ender pearls to the second floor of the tower, and heads to the third floor to trade for three mending enchantment books.
- Eryn searches a chest, and heads to the second floor. He uses water down the tower, and heads near the potato farm.
- Eryn searches a chest at Ponk's pet graves, and heads down the Prime Path to Tommy's base. He gets sugar cane from Tommy's base, but then places it back.
- Eryn heads back onto the Prime Path, and spots melons by Fundy's chess board. He heads to Fundy's chess board to harvest a melon, and chests at the chess board.
- Eryn heads down the Prime Path to near Fundy's replica of the Catfé, and throws away potatoes. He searches chests by the Catfé, and heads to the front of Eret's museum, where he rearranges ominous banners in the museum donation chest to be an upside down T.
- Eryn continues down the Prime Path to Tommy's base, and gets leather. He deposits a jack-o-lantern, and gets sugar cane.
- Eryn crafts paper, and crafts a book. He heads down the Prime Path to Punz's backyard, and heads to the second floor of Punz's tower.
- Eryn searches chests, and tries to remove the water he had placed. He ends up adding more water to the overflowing water, and then uses blocks to remove the water.
- Eryn heads to the third floor of the tower, and trades for another Mending book and a lantern. He heads down from the tower, and heads to the exit of Punz's backyard.
- Eryn heads to the second floor of Punz's tower, and removes the water flowing down the tower. He searches chests, and heads to the third floor to check the villagers' trade for an unbreaking enchantment book trade.
- Eryn heads down the tower, and heads down the Prime Path. He heads near Eret's fortress, and heads down Hannah's path.
- Eryn eats cake along the path, and heads to the spider XP farm. He unequips their diamond leggings, and gets another set of diamond leggings from their ender chest.
- Eryn checks their ender chest, and crafts an anvil. He crafts iron blocks, and throws away poisonous potatoes.
- Eryn deposits poisonous potatoes in a chest, and combines their diamond leggings, and ads mending to it. He equips their diamond leggings, and searches chests.
- Eryn uses the spider XP farm, and heads up the water elevator to Punz's beacon pyramid. He heads back down to below Punz's beacon pyramid, and heads to the railway of the villager trading hall.
- Eryn mines into the villager trading hall, and checks the villagers' trades. He starts mining to the surface while towering up, and finds themselves in Punz's backyard.
- Eryn throws away granite, diorite, and cobblestone. He heads down the Prime Path, and heads up the waterfall near Punz's backyard.
- Eryn heads to the path to Punz's backyard, heads down, and throws away seeds. He returns to the spider XP farm, and gets two Sharpness III enchantments books from the enchantments book chest.
- Eryn deposits one of the Sharpness III enchantments books in an ender chest, and gets a looting and Loyalty III enchantment book. He combines the looting and Loyalty III book with a Mending book, and gets another Sharpness III book for an ender chest.
- Eryn adds a Sharpness III book to their sword, and names it "scorg." He gets a diamond sword from their ender chest, and searches a chest.
- Eryn gets another Sharpness III enchantments book from the enchantment book chest. He uses the spider XP farm, and combines two Sharpness III books.
- Eryn continues to use the spider XP farm, and adds the looting and Loyalty III, and Mending book to their sword. He gets a netherite ingot from an ender chest, and converts their sword to netherite.
- Eryn continues to use the spider XP farm, and deposits spider eyes and string. He gets their bow from an ender chest, and continues to use the spider XP farm.
- Eryn gets Jack's sword from an ender chest, and continues to use the spider XP farm. He names their bow "melm" and deposits Jack's sword in an ender chest.
- Eryn accidentally breaks the enchantment book chest, and deposits spider eyes, leather, and an Unbreaking III diamond pickaxe in the chest. He deposits torches in the chest, and gets a Fire Aspect II book from another enchantment book chest.
- Eryn deposits string, and gets a Sweeping Edge II book. He deposits stone bricks in an ender chest, and gets more iron.
- Eryn crafts an anvil, and gets Jack's sword from an ender chest. He continues to use the spider XP farm, and combines a Fire Aspect II and Sweeping Edge II book.
- Eryn deposits sugar cane and spider eyes, and gets diorite to cover the enchantment book chests. He continues using the spider XP farm, and checks an ender chest.
- Eryn continues using the spider XP farm, and deposits string and diorite. He continues using the spider XP farm, and deposits ender pearls in an ender chest.
- Eryn continues using the spider XP farm, and adds the Fire Aspect and Sweeping Edge II book to their sword. He searches a chest, and deposits Jack's sword in an ender chest.
- Eryn searches a chest and ender chest, and heads up the water elevator to Punz's beacon pyramid. He heads down to under Punz's beacon pyramid, and heads back to the old villager trading hall.
- Eryn returns to the spider XP farm, and continues using it. He deposits a Protection IV, mending, and efficiency enchantments books, and deposits another Mending book and a Fire Resistance potion.
- Eryn gets golden carrots and some ender pearls, and deposits lapis blocks and string. He decides to get a trident, and heads up the water elevator to Punz's beacon pyramid.
- Eryn heads down the Prime Path, and heads to the sea near Bad's mansion and prison. He travels to near Snowchester, and travels back near the Dreamon Hunter camp.
- Eryn heads down the Prime Path, and uses a boat down from the path. He heads down the Prime Path to Tommy's bench to get a saddle from the ender chest there.
- Eryn heads near Puffy's lore studio to saddle a skeleton horse, and rides it to near Puffy's Pokémon center. He gets onto Cottonball, and gets back onto their skeleton horse.
- Eryn rides their skeleton horse down the Prime Path, and Boomer logs on. He decides to kill Boomer, and heads near Alyssa's house.
- Eryn then heads to the front of the main spawn, where he meets Boomer and Purpled.
- BoomerNA (Boomer) logs on to the SMP for the first time as himself.[10]
- Boomer tries to find the exit to the world spawn chunk, and is greeted by Eyrn, who kills him straight away.
- Purpled attacks Eryn for Boomer's revenge, but Eyrn manages to kill Purpled instead. Tommy then joins Eryn in real life, and logs Eryn out from the server for spamming, before Eryn rejoins, dies, and then Tommy quits the game for him.
- After working out what had just happened, Ant meets up with Boomer, whilst Purpled ends up 2,000 blocks away after dying, and tries to get back. Eryn meanwhile relogs in, meets back with Boomer in front of the community Nether hub, and asks Boomer back for his stuff. Purpled returns to set his spawn point at a nearby bed, and retrieves his items from Boomer.
- Purpled gives Boomer four blocks of iron to craft armor whilst starting to show Boomer around, including builds on the Prime Path (which Purpled starts to destroy, and then the museum.
- Hannah joins the server, and meets Boomer, Purpled, and Ant at Punz's house. Boomer shows the group the first Pumpkin that Punz had placed way back when Punz had first joined the server, and had named the first Pumpkin after Boomer. Boomer at that point takes the Pumpkin.
- Hannah then shows Boomer her frog sculpture of Pickle, and then shows her house, which Boomer critiques, whilst Eryn leaves them all and returns to the spider XP spawner The group then make their way to the bank, where Sam and Ponk meet them after logging on, whilst Purpled rejoins them. Sam then starts attacking Hannah, and makes their way next door to Hannah's house.
- Ponk starts to take Boomer to show the original lemon tree, until Sam sidetracks them to Ponk's secret cave. The group explores the cave, before Ponk eventually shows the lemon tree just next to the Community House, including the crafting table. Sam starts to crouch on the table, imitating the Crafting table meme, before Boomer quickly moves on.
- Boomer then heads to Church Prime, and is baptized by Sam in the holy water, drowning himself as part of the ritual, before ringing the bell.
- Purpled then gives a brief tour whilst heading down the Prime Path, before heading into and stealing from Tommy's house. Purpled then notices the beacon down at Tommy's mineshaft, and steals it whilst Hannah dies from fall damage in the process.
- The group makes its way to L'Manberg, and starts looking around what's there, removing and replacing some of the art pictures as well. They then admire the crater hole that Phil beautified, falling into the crater.
- Sam then hands Boomer a trident as part of a deal if Boomer ever joined the server, before they then look at Purpled's old base and lair, coming across Batthew as well. They then head to Boomerville, and have a look around.
- Sam then leads Boomer to his secret base, followed by Ant and Hannah, and gives a tour of his base and surrounding area. He finishes with the base itself, reminiscing on when Sam and Boomer were in a call whilst Sam dug out and worked out what pattern to make the floor. Purpled arrived late, and broke the entrance to the base, much to Sam's annoyance.
- Sam then shows the rooms within the base, suggesting of rooms Boomer could move into, before Sam realized Boomer could move into his new base instead, and potentially help with digging it out. Hannah leaves the server for the moment whilst the other four of them make their way to the new base via the Prime Path, Badlands and the Prison.
- Sam reveals to the other three the extent of how massive the base is going to be. They eventually make it to where Sam and Foolish have been mining and destroying over the last couple of days. Sam then shows a demonstration of the TNT machine in action.
- Purpled leaves the server, whilst Sam, Ant, and Boomer return to the main area. Sam then realized he forgot to show Boomer a couple of areas of his base, so the three returned to Sam's current base. The first was Sam's triple spider XP spawner and enchanting table and room underneath. As they returned to the surface, they were greeted by a skeleton army, which Sam and Ant killed, whilst Boomer hid back in the spawner. Boomer returns to the surface, and the 3 lead the skeleton horses back to the base. They then take the skeleton horses through the nether, and back to the Greater Dream SMP and Ant's animal farm, having a look around whilst they are there.
- Ant and Sam then take Boomer to show him the guardian XP farm. On the way, they come across the Panda area, in which Boomer dies, and quickly returns following a "summoning ritual" to bring him back. On his return, Boomer manages to tame a blue parrot, and names him Rio. They then continue on to the guardian XP farm.
- Whilst Boomer was away from his desk, Sam pranked Boomer by returning back to the jungle base and pretending to kill Rio. Boomer meets Sam at the jungle, and eventually finds Rio not dead but hidden underground.
- Boomer then tames a light blue and yellow parrot which he names Chika. Boomer then safely transports them to the Animal sanctuary via the Nether roof with the help of Ant and Sam, and makes them dance to a disc when they get there, before ending the stream.
- After parting ways with the group and returning to the Spider XP spawner, Eryn is met by Purpled at the spawner, whilst he gains XP and mends his tools. Eryn then has a brief look around the server before he goes netherite mining, ending his stream just after he finished.
October 30, 2021[]
The Dream SMP takes part in the Team Seas event across the server as part of MrBeast's Team Seas fundraiser with members competing for the chance to win an elytra.[11][12][13][14][15]
- HBomb and Foolish log on first, with Foolish walking around the summer home working out and preparing himself with what he could need for the event, whilst HBomb looks to craft and enchant tools at the spider XP spawn
- Jack later also logs on and starts by the Vanifold, albeit with no tools or items, and starts preparing. Purpled, Eryn, Boomer, Tommy, Eret, Hannah, Punz amongst others joined shortly afterward.
- Dream announces the start of the event, and everyone starts collecting items as trash.
- Tommy takes an early lead, whilst Foolish starts collecting by his pyramid. Punz then starts catching Tommy up, with Foolish and Hannah close behind in third and fourth respectively.
- Foolish then jumps to the lead, whilst Tommy switches from flying around with his trident to traveling around by boat, dropping to second as Punz retakes the lead.
- Some members realize that flying with a trident is better at collecting than a boat, whilst others aren't convinced. Punz starts to stretch his lead over Foolish, Tommy, Purpled, and Hannah, whilst Boomer, Jack, Eret, Sapnap, and Fundy round up the top ten. Foolish then retakes the lead, and starts to extend his lead by over 50 from Punz, who switches back to a trident, but with help from dolphin speed. Hannah falls back from Purpled in fourth, whilst Ponk climbs to ninth, overtaking Sapnap.
- The top four continue all in boats, with Foolish now putting him some clear space between himself and Punz in second. Purpled remains in third, with Tommy close behind him in fourth. Ponk now climbs to eighth, catching up to Jack in seventh and Eret in sixth. Dream then confirms killing is allowed, whilst Fundy threatens to destroy Foolish's base if he doesn't stop. Foolish responds that he doesn't care, and soon becomes the first to reach a thousand points.
- Tommy manages to break Ponk's boat, but Ponk is able to continue, whilst Tommy continues to fall down the leaderboard. Ponk then climbs to 6th, mentioning that George is trying to kill him, before logging off briefly, and dropping down to 8th.
- After half an hour, the top ten were:
- 1) Foolish - 1312
- 2) Punz - 1198
- 3) Purpled - 971
- 4) Hannah - 947
- 5) George - 903
- 6) Eret - 869
- 7) Jack - 855
- 8) Ponk - 823
- 9) Tommy - 722
- 10) Sapnap - 577
- Foolish then finds there's no trash near to where he is, Tommy coming up with the same problem. Foolish joins Niki, Charlie, Tommy, and HBomb in VC, whilst Punz starts catching up to Foolish, who was in the lead.
- With no trash around Foolish, Punz then overtakes Foolish, and extends a lead, whilst Purpled, Hannah and George remain in the Top five. Tommy tries to bribe dream with just needing the elytra for Lore, but at the same time, dropping off the leaderboard, with HBomb replacing him in tenth, and Hannah overtaking George to go into fourth.
- Tommy experiments by dropping his own trash and picking it back up to see if it counts, but to no avail. Meanwhile, Sapnap and Charlie meet, with Sapnap killing Charlie, and Foolish catching back up to Punz, retaking the lead, whilst George overtakes Purpled for fourth as he struggles to find trash, and Hannah now up to 3rd. Dream also suggests other prizes for those who don't come first.
- Foolish continues to extend his lead over Punz, and bumps into Niki in their part of the ocean. Punz briefly returns to using a trident, whilst Hannah catches up to Punz and overtakes him for second. George enters a close battle with Purpled for fourth, whilst Ponk jumps up to sixth.
- Punz travels across the land to head to another ocean, and falls further behind in third, whilst Boomer replaces HBomb in tenth. Hannah meanwhile then catches up to Foolish, and briefly takes the lead, becoming the first to reach two-thousand points, before Foolish then retakes the lead.
- MrBeast then joins the VC with Foolish and Tommy in, seeing how it's going and providing an update on the Team Seas fundraiser, and suggests a bounty on Tommy's head and checking with Dream, but with no luck. Hannah meanwhile retakes the lead before Foolish then takes it back, whilst Boomer jumps up to 7th ahead of Eret, Bad, and Sapnap.
- After an hour, the top 10 are:
- 1) Foolish - 2289
- 2) Hannah - 2278
- 3) Punz - 2034
- 4) Purpled - 1723
- 5) George - 1722
- 6) Ponk - 1562
- 7) Boomer - 1442
- 8) Eret - 1334
- 9) Bad - 1325
- 10) Sapnap - 1270
- Connor joins albeit realizing he is an hour late, but confirming he only needed an hour to win the event. Tommy returns back to the top ten, climbing to ninth, with HBomb also climbing into 10th.
- Punz meanwhile ends up in a snowy biome, and ends up traveling across the land to another ocean. Purpled in fourth ends up doing the same, allowing George, Boomer, and Ponk to catch up slightly.
- Boomer manages to jump to 4th whilst Bad jumps up to 7th. Ponk falls down to 8th, whilst Eret falls to tenth. Purpled meanwhile ends up at a portal near the Arctic, and travels through the nether, allowing Bad to jump to 5th, whilst Ponk overtakes George for seventh. Soon after, Tommy overtakes George for 8th.
- Foolish becomes the first member to reach three-thousand points, whilst Eret overtakes George for ninth, and Hannah travels across the land to allow Punz to catch up slightly to 2nd. George then drops of the leaderboard, and is replaced by Jack in tenth.
- Boomer arrives at Sam's base, and drops to fifth as Bad overtakes him. Ponk falls right off the leaderboard, and Michael takes his place, whilst Purpled drops to 8th behind Eret, before then being overtaken by Jack. Meanwhile, Tommy continues to catch up to Boomer.
- After 90 minutes, the top ten are:
- 1) Foolish - 3485
- 2) Hannah - 3347
- 3) Punz - 2991
- 4) Bad - 2607
- 5) Boomer - 2456
- 6) Tommy - 2428
- 7) Eret - 2311
- 8) Jack - 2305
- 9) Purpled - 2164
- 10) Michael - 2154
- Bad starts to run out of trash, but still has a comfortable gap over Boomer for fifth. George meanwhile overtakes Michael for tenth, whilst Foolish keeps a 200 point lead for first, whilst George then overtakes Purpled for ninth. Ponk admits he couldn't find an ocean within HBomb and Bad's VC, whilst Bad runs into Foolish, who himself becomes the first to reach 4000 points. Within Tommy's VC, MrBeast announces and Dream confirms a 1000 point bounty on Foolish and Hannah as they were first and second, to which Bad reveals his coordinates having been nearby to Foolish.
- Purpled drops off the leaderboard and HBomb goes up to tenth, whilst Jack jumps up to 5th. Hannah manages to reduce Foolish's lead to around 100 points, whilst MrBeast announces that #TeamSeas overall has now reached $4.2 million raised.
- Jack then overtakes bad for fourth, whilst Eret and Boomer go neck and neck for sixth. Hannah meanwhile manages to bring the lead down to the wire, and eventually takes the lead from Foolish with over five minutes to go.
- Eret overtakes Bad for 5th, whilst Hannah stretches her lead over Foolish. Punz meanwhile in third stops at 4200.
- The event ends and Hannah wins the event, winning the elytra as a result. Sapnap immediately asks Hannah for the elytra, whilst Foolish wins a white shulker, for coming second. Punz wins a black shulker for coming third, Jack a green shulker for coming fourth, and Eret some end portal frames for coming fifth.
- The final results of the event are:
- 1) Hannah - 4903
- 2) Foolish - 4823
- 3) Punz - 4200
- 4) Jack - 3378
- 5) Eret - 3560
- 6) Boomer - 3520
- 7) George - 3472
- 8) Bad - 3372
- 9) Tommy - 3053
- 10) HBomb - 3017
- 11) Purpled - 2358
- 12) Michael - 2270
- 13) Ponk - 1997
- 14) Charlie - 1610
- 15) Sapnap - 1293
- 16) Niki - 714
- 17) Fundy - 476
- 18) Eryn - 222
- 19) Callahan - 1
- 20) Dream - 0
- In the ensuing Chaos as everyone is teleported back to Spawn, Hannah is chased by Sapnap, and manages to get her elytra in an ender chest in Snowchester, before Sapnap kills her, who in turn gets the "Serious Dedication" advancement when he steals Hannah's armor, whilst Foolish, George and Boomer fight. They arrive at Snowchester, meeting up with Sapnap, Hannah and Callahan join, and Sapnap declaring it the battle of Snowchester.
- Hannah dies again trying to escape Sapnap, before George and Sapnap attack Foolish. Foolish tries to retaliate, with Sapnap coming to George's rescue. Foolish is then killed, and respawns at the world spawn, making his way back to collect his items. Hannah returns to Snowchester, and George kills Hannah. Sapnap then goes hunting for MICHAEL, whilst Punz then kills Foolish just as Foolish returns to Snowchester.
- Sapnap eventually finds MICHAEL, with George and Punz joining Sapnap in MICHAEL's room. George then proposes a deal to Foolish with Michael's life for the return of his stuff, which Foolish refuses. George then gives a second deal, proposing to kill MICHAEL's chicken and Benson, before Sapnap starts fighting with those outside of the room. Foolish meanwhile starts walking around Kinoko Kingdom.
- Callahan joins the group in MICHAEL's room, whilst George continues to threaten to kill MICHAEL. Niki and Eret continue to watch from the roof. MICHAEL's chicken drops from the room to the basement, before Sapnap hurries to defend Kinoko Kingdom whilst George remains in MICHAEL's room.
- Hannah, Punz, Sapnap, and George fight in a 2v2 Bedwars to decide who will kill MICHEAL. While they are occupied, Eret takes and hides MICHEAL in an undisclosed location, and Foolish covers Kinoko Kingdom with TNT. Bad meets Foolish in Kinoko Kingdom and hands Foolish back one of his pickaxes, and helps Foolish place TNT. Eret meanwhile crafts some splash potions.
- George, Sapnap, Hannah, and Punz return to the server, and realize MICHAEL has gone. Sapnap shoots and kills Hannah, before Punz then also kills Hannah. They then ask Foolish where he is, who tells them he is in Kinoko Kingdom, whilst removing the TNT.
- Sapnap, George, Hannah, and Punz meet Foolish and Bad in Kinoko Kingdom, and start to talk. Sapnap logs off and Foolish asks George for his stuff back. Punz starts attacking George, who combat logs, and then runs away. Punz is able to catch up and then kill George, allowing Foolish to get some of his stuff back, whilst George respawns and has to head back to Kinoko Kingdom. Bad realizes he had Foolish's leggings and gives them back, and when George returns, Foolish gives back the items that are his.
- Foolish then kills George, and is able to get the rest of his stuff back, whilst George returns to Kinoko again. Eret meanwhile returns to his castle and sits on his throne.
- George returns, and Bad gives back George's items that he held, whilst Foolish did the same. The four of them continue to hang out at Kinoko, joined by Hannah, continue to work out who has whose items.
- The five of them make their way to Niki's underground city, and George starts attacking Hannah again, who combat logs. Eret meanwhile goes to see MICHAEL in his undisclosed location, confirming MICHAEL is safe in the boat, and stores damage potions nearby, and spruces up the area where he is being kept safe.
- Punz, George, and Foolish head to Church Prime, before meeting Bad in the community house. George then starts suggesting a battle to see who wins his raid, with all four of them plus Hannah attacking each other near the community house. Punz kills Foolish, who respawns at world spawn. He returns to the community Nether portal, gets his tools back from Punz, but then doesn't receive his armor, whilst George logs off and ends stream. Bad returns from being away and confirms he has the remainder of Foolish's items, but won't give them whilst Punz is in the vicinity. He eventually gets all his stuff back bar his trident, and asks George who was still in VC. Bad then gives Foolish back his trident, before George logs onto the console and gives Foolish the Blindness and Levitation effect. Foolish ends up getting the achievement "Great View From Up Here" as a result.
- Foolish, Punz, Bad, and Hannah continue hanging out at the holy land with Callahan joining them whilst Eret repairs Tubbo's house from the griefing in Tubbo's Snowchester House.
- Punz and Bad leave the server, as Eret, Hannah, and Foolish remain in VC whilst being at different areas of the server. As a result of winning the elytra, Hannah enchants with Mending and Unbreaking III before taking to flying around the server.
- Eret heads to the stairs of the community Nether portal, and Foolish leaves their VC.
- Eret heads down the Prime Path to one of the towers of their castle, and heads out to the egg farm by the tower. They check a chest at the egg farm, and kill a chicken that had escaped the farm.
- Eret checks a chest at the egg farm, and checks the rest of their chests by the egg farm. They throw away feathers, and plans on finding a white cat.
- Eret heads down the Prime Path, and relogs. They continue down the Prime Path to their museum, and check a chest behind the Camravan replica.
- Eret lets Potato, their cat at the museum stand, and lets the cat sit before removing a sign at the front of their museum. They head back into their museum, and heads to the basement.
- Eret heads to the Final Control room and Wilbur's button room replicas, and finds the sign Eryn had added to the button room. They head onto the Prime Path, and heads to their storage room.
- Eret heads to their ice path, and heads down their ice path to a tower of their castle. They head to the second floor of the tower, and get one of their pickaxes and hearts of the sea from a chest.
- Eret deposits the hearts of the sea and one of their pickaxes in their ender chest. They get obsidian from a chest, and gets diamonds from their ender chest.
- Eret crafts diamond blocks to deposit in their ender chest, and deposits obsidian in their ender chest. They deposit a name tag, an Aqua Affinity book, and a Mending book in a chest.
- Eret deposits splash instant damage potions, glass bottles, ink sacs, melon slices, rotten flesh, and redstone, and gets more baked potatoes. He deposits gunpowder, stone, spruce stairs, spruce wood, dark oak stairs, spruce planks, item frames, oak sign, and dirt.
- Eret gets dirt, and deposits cooked chicken, and gets more ender pearls. They get a name tag from their ender chest, and deposits some ender pearls in their ender chest.
- Eret deposits a name tag and arrows, and heads to their potato farm to get potatoes from a chest. They head out, and head down the Prime Path to their tower.
- Eret heads to the third floor of the tower to cook the potatoes in their auto-cooker. They head to the fourth floor to pass the night, and heads to the third floor to check the smokers there, and heads to the second floor.
- Eret heads down the Prime Path, and heads back down the Prime Path. They check a chest by their castle tower, and heads to their tower.
- Eret heads to the second floor of their tower to get an oak slab, and heads out to repair part of the Prime Path to their castle. He heads onto the Prime Path, decides to get a white cat, and heads to the front of their castle.
- Eret decides to search for villages, and heads to their tower. They head to the second floor, and get string and sticks to craft a fishing rod.
- Eret gets oak wood, and heads down the Prime Path to near the Community House to search a chest. They head to the Community House, and check a chest there.
- Eret heads to the Prime Path near the Community House, and Fundy logs on. Eret continues down the Prime Path, and checks chests by their fortress and Puffy's therapy office.
- Eret heads down the Prime Path to near the Community House to go fishing, and Fundy messages Eret if they had won the end portal frames. Eret tells Fundy that they did and that the end portal frames were in their ender chest, and Fundy asks them if he could see the end portal frames.
- Eret checks their ender chest, and continues fishing. Fundy messages them that he was on his way, and Eret continues fishing.
- Eret spots Fundy by the stairs of the community Nether portal, and Fundy uses his trident to fly to the lake of the Community House. Eret gets the end portal frame from their ender chest, and Fundy heads onto the Prime Path.
- Fundy asks Eret if he could hold one of the end portal frames, and Eret gets one from their ender chest to give him. Fundy starts "juggling" the end portal, and Eret also starts "juggling" the end portal frame they had.
- Eret tells Fundy that he could keep the end portal frame since he had helped them a bit, and Fundy gets a crossbow loaded with a firework from the ender chest and gives it to Eret.
- Eret deposits the crossbow in their ender chest, and gets ender pearls. Fundy gives Eret Schlatt's sword, telling them that he needed the sword back and was just showing it to them.
- Eret hands Fundy the sword back, and checks their ender chest. Fundy tells Eret that the crossbow might have not been used to kill Tubbo, and that another crossbow also existed.
- Fundy states that the crossbow was from one of the assaults, and was might have been from the Butcher Army. Eret and Fundy then fish together, and Fundy gets the first catch.
- Eret fishes up a tripwire hook that they throw away, and the two continue fishing. Fundy throws back a tropical fish, and the two continue fishing.
- Eret retrieves the tropical fish that Fundy had thrown back, and Fundy continues fishing. Eret heads back onto the Prime Path, and Fundy messages them to follow him.
- Eret retrieves their ender chest, and follows Fundy down the Prime Path. Fundy states that he remembered a lore item, and the two head down the Prime Path to near the front of Eret's museum.
- Fundy joins Eret's VC, and the two continue down the Prime Path. Eret heads to the bunker while Fundy continues on, and Fundy tells Eret that he had a bunker and wonders if it was destroyed.
- Eret tells Fundy that he had found the bunker earlier, and follows Fundy down the Prime Path to the L'Manberg crater. Fundy asks Eret where the original flag used to be, and Eret heads near a hole where Fundy's bunker was.
- Eret spots Fundy in the bunker, and follows him down to the passcode door. Fundy flips some levers, and the floor underneath him opens and Fundy falls into what was supposed to be a lava trap.
- The floor closes, and Fundy heads onto the redstone of the bunker. Eret joins Fundy at the redstone of the bunker, and Fundy tests with the redstone system.
- Fundy asks Eret to check if the bunker door opened, and Eret checks to find the trap activated. Eret flips the levers, and Fundy then heads down from the redstone system to mine into his bunker.
- Eret follows Fundy in, and Fundy and Eret check the chests at the bunker. Fundy takes a bucket with a queen angelfish off an item frame on the wall to Eret, stating that it was the "Queen of England."
- Eret places the fish bucket back in the item frame, and the two "spin" the item in the item frame. The two head out of the room, and Fundy blocks off the room.
- Eret heads out of the bunker, and checks a chest by the crater. They return to the bunker to find Fundy in the remains of the room dedicated to Beeloon, and break a few blocks to join Fundy in the room.
- Eret checks chests in the room, and follows Fundy out of the bunker. The two head to the image of Fundy put up near the L'Manberg crater, and Eret flips parts of the image.
- Fundy removes some parts of the images to rearrange, and Eret takes a few parts of the image off to rearrange them. Fundy uses his trident to fly onto the Prime Path, and the two head down the Prime Path to the front of Wiggles' house.
- Fundy mounts the pig, and dismounts it. Eret heads to Tommy's base, and rejoins Fundy on the Prime Path.
- The two head down the Prime Path to near McPuffy's, and Fundy uses his trident to fly onto a trident parkour tower nearby to try and use his trident to fly to the top of the barrier staircase.
- Eret builds onto the barrier staircase, and heads up the staircase to the barrier platform. Fundy heads up the staircase to join them, and retrieves a yellow carpet.
- Eret continues up the barrier staircase, with Fundy following behind. Eret nudges Fundy off the top of the staircase, and Fundy manages to swim up the water back onto the staircase.
- Fundy tries to knock Eret off the staircase, and removes the water before continuing to try and knock Eret off. Eret hits Fundy with their sword, and Fundy mines the block under Eret, not knowing that there was a barrier block under the block.
- Eret mines the blocks under Fundy, and Fundy falls into the water below. They build onto the staircase, and ender pearls to near Fundy's donation trees, where he meets Fundy.
- The two head to the donation trees, and Fundy removes some crying obsidian. Eret reminds Fundy about the gold farm that they were working on ages ago, and tells him that farms were now allowed on the server.
- Fundy removes some crying obsidian from a tree, and the two head to near Fundy's gameshow set. Eret heads onto Hannah's path, and Fundy joins them there.
- The two head down Hannah's path onto the Prime Path, and the two head down the Prime Path to Eret's museum. The two head to the Community House replica, where Fundy removes some chests.
- The two return to the museum, and Fundy sets up a chest with a piece of steak in it. Fundy sets up another chest with a piece of steak, and Eret checks both of the chests.
- Fundy explains a duplication glitch with chests, and removes one of the chests. Fundy then removes the second chest, and Eret heads to the button room replica.
- Fundy and Eret return to the Community House replica to place back the chests, and Eret heads to the second floor of the replica. Eret meets Fundy at the front of the Final Control room replica, and joins Fundy at the button room replica.
- The two head to the maps, and Eret lets Fundy follow them to the basement. The two head to the front of Tubbo's redstone trap, and to the map.
- Eret joins Fundy at the maps on the main floor of the museum, and joins Fundy at the basement. Fundy heads to Ponk's build behind the museum, and Eret joins him there.
- Fundy notices the emerald blocks behind the walls, and heads to behind the build. Eret joins him there, and Fundy steals an emerald block.
- Fundy places the emerald block back, and Eret gets two emerald blocks from their ender chest to give him. Fundy deposits the emerald blocks in the ender chest, and Eret asks Fundy if he would like to go looking for cats with them.
- Eret follows Fundy through Party Park, and the twp head to the front of the park. Fundy and Eret head to the remains of the kissing booth, and Eret flips a lever.
- The two head behind the remains of the kissing booth, and Fundy heads to Boomerville, and to near HBomb's house, and heads to Vikk and Lazar's house. Fundy steals some emerald from the house, and Eret heads to Boomerville to search chests near HBomb's and Vikk and Lazar's house.
- Eret meets Fundy at the front of Vikk and Lazar's house, and Fundy shows them a British shield he had found. The two head inside the house, and Eret asks Fundy for the shield.
- Fundy declines, and Eret asks for the shield again since they gave Fundy two emerald blocks. Fundy asks for 20 emerald blocks instead, and heads out of the house.
- Eret heads out of the house to the front of the toilet build, and heads near the schoolhouse. They head to the schoolhouse, and Fundy joins them there.
- Fundy removes a sign over a piece of artwork, and the two head to the top of Purpled's cave. Eret asks Fundy for the shield again, and Fundy declines.
- Fundy heads near Purpled's potato farm, and Eret tries to shoot him. Eret manages to hut Fundy with an arrow, and Fundy retreats with Eret continuing to try and shoot him.
- Eret meets Fundy at Wilbur's resurrection shrine. Fundy gets tempted to steal the gold blocks from the shrine, and Eret stops him.
- Eret checks the chest at the shrine, and Fundy heads to Party Park. Eret heads to the front of Party Park, and joins Fundy at Party Park.
- Fundy heads to the Pokimane museum, and gets a "Mellohi" disc from an item frame on the wall. Eret joins him there, and follows Fundy to HBomb's house in Boomerville, where Fundy plays the disc.
- Eret checks a chest at the house, and heads out. They then return to the house to rejoin Fundy, and joins Fundy outside.
- Fundy removes a piece of spruce wood from Vikk and Lazar's house, and crafts a crafting table to replace it. Eret returns to HBomb's house, and heads out.
- Fundy heads to HBomb's house, and Eret rejoins him there. Eret heads out, and rejoins Fundy at the house.
- Eret heads out of the house, and rejoins Fundy at the house when the disc stops playing. They head out of the house, and Fundy joins them.
- Fundy asks Eret to place down their ender chest so he could deposit the "Mellohi" disc, and Eret places their ender chest down for Fundy to do so. The two hang out at Boomerville, and Eret heads through the back of their museum, and asks Fundy if he had gone to Snowchester, and Fundy responds that he had a long time ago.
- Eret tells Fundy that he wanted to show him the mansion Foolish had built, and head down the Prime Path. They meet Fundy on the Prime Path, and the two head down the Prime Path.
- Eret tells Fundy that they would be needing that shield back, and Fundy drops it behind him for Eret to pick up. The two continue down the Prime Path, and head near Eryn's old house.
- Fundy mounts a llama near the house, and Eret ender pearls over a bamboo forest. Fundy parkours on the top of the bamboo, and falls off.
- Eret spots a chest in the bamboo forest, and checks it. Fundy joins them, and Eret gets torches from the chest.
- The two head to the pond over Ponk's old base nearby in the bamboo forest, and Eret checks a chest there. Eret joins Fundy at Ponk's old base, and checks a chest there.
- The two head out of Ponk's old base, and Eret checks the furnaces there. The two head onto the top of the hyper speed tunnel to Snowchester, and Fundy uses his trident to Snowchester.
- Eret meets Fundy at the front of the mansion, and the two head into the mansion. The two walk around, and head to the storage room on the first floor.
- Eret checks a chest, and the two head to Foolish's material chests. Eret gets an image of Foolish and Ponk from a chest, and places it back in the chest.
- Eret checks a chest, and meets Fundy on the second floor. The two head to a bedroom, and Fundy makes an upside down T using red stained glass panes.
- Eret heads to MICHAEL's room, and checks a chest there. They head out of the room, and return to check a chest.
- Fundy joins them, and Eret follows him out of the mansion and to MICHAEL's room at Tubbo's house. Fundy and Eret head back to the main floor of the house, and Fundy gets Tubbo's player head from a chest.
- Eret checks the chest to find a pufferfish spawn egg and a spawner, and Fundy puts on the player head and gets the spawner. Fundy takes off the head, and "juggles" it along with the spawner.
- Eret tells Fundy that he can't steal the items, and gets a blank map from a chest. They deposit the map, and get two more blank maps from a chest before depositing them.
- Fundy put on Tubbo's head, and Eret checks a chest. Fundy takes off the head and placed it back in the chest along with the spawner, and he and Eret head out of the house.
- Eret heads to the porch of the house to check a chest, and walks around the talent show stage. They meet Fundy at the front of Jack's house, and heads to the top of the nuke lab.
- Eret checks a chest by Foolish's house, and rejoins Fundy by the front of Jack's house. They join Fundy at the top of the nuke lab, and use their trident to fly onto the Snowchester wall.
- Eret joins Fundy on the top of the hyper speed tunnel, and the two head down the hyper speed tunnel. Eret meets Fundy at the Dreamon Hunter camp, and Fundy finds a copy of his spy diary in a chest.
- Fundy deposits the book, and retrieves an ender chest at the camp. Fundy heads below the center of the camp, and Eret gets part of the Ranboo my Beloved locket image from a chest and deposits it.
- Eret starts heading off, and rejoins Fundy at the camp. Fundy looks through the images in the chest while depositing them, and Eret gets another part of the image, and deposits it.
- The two head to some chests near Tommy's watchtower, and Eret looks through the chests. The two head down the Prime Path, and Fundy states that he had found a shield and wanted to find a banner so he could add the British flag to the shield.
- The two continue down the Prime Path to the Bee n' Boo Hotel, and head to the front of it. Eret checks chests at the hotel, and the two head to Jack's pub.
- Fundy unequips his armor, and tells Eret to stand by the exit of the pub, and mines some polished blackstone bricks above the doors. He heads back to the back of the pub, and places the blocks so Eret could only see his head.
- Fundy ducks down, and then places a block to cover his face before mining down. He falls through the floor, and Eret heads to the hole in the floor.
- Eret heads out of the pub onto the Prime Path, and meets Fundy near the Big Innit Hotel. They ask Fundy if he had seen Kinoko Kingdom, and Fundy responds that he had not.
- Eret heads down the Prime Path, and spots Fundy using trident parkour towers near Puffy's Pokémon center. They head to behind the Pokémon center to find Fundy, and Fundy uses his trident down the pond by Punz's backyard onto the Prime Path, and Eret follows him down the Prime Path.
- Eret heads to Karl's Harry Potter Home, and continues down the Prime Path where he meets Fundy by the front of the ice cream shop. They follow Fundy down the Prime Path, and Fundy uses his trident to fly to the front of the stairs of the Community House.
- Eret gets a torch from a chest by the Community House, and heads to the community Nether portal. They meet Fundy at the Nether hub, and the two head through Niki's city portal.
- The two head to the mined-out room at Niki's city, and Fundy heads to the waterfall in the wall. Eret heads to the waterfall, and breaks out to meet Fundy at the beacon room.
- Eret follows Fundy to the art room, where Fundy shows Eret an artwork he had made. The two head out of Niki's city to the tunnel, and the two head to Kinoko Kingdom.
- Eret heads to the stairs to the mushroom building, and joins Fundy at the front of a building. The two head through the noodle shop, and head to the second floor of Karl's library.
- Fundy uses water down from the second floor of the library, and Eret heads down to collect the water. Eret heads up the stairs to the front of the dragon statue, and Fundy meets them there.
- Fundy gives Eret some weednip, and the two head to near a pond. Eret joins Fundy in a house, and Fundy heads out of the house as Eret checks a barrel and a chest.
- Eret heads out, and spots Fundy on the path to the castle. They head to Party Park, and meet Fundy near the path to the castle.
- The two head to near Alyssa's barn, and the two head to near Little Nas' treehouse. Eret climbs vines to the treehouse, and Fundy joins them at the treehouse.
- Fundy heads down from the treehouse, and Eret trims a vine. Eret heads down from the treehouse, and heads near the treehouse and Alyssa's barn.
- Eret walks around, and spots Fundy near the Yin Yang pond. They meet Fundy at the Yin Yang pond, and Fundy shows Eret some purple dyed leather leggings.
- The two walk around Kinoko Kingdom, and Eret heads to the front of a building and to near the stairs to the mushroom building. Eret heads to Niki's city to head through the portal, and meets Fundy at the Nether hub.
- The two start to head to Foolish's summer home portal, and Fundy attacks Eret. The two head to Foolish's summer home, and Fundy equips his armor.
- Eret heads to the top of Foolish's village, and meets Fundy at the village. Eret finds that one of Foolish's cats at the village was the type for the cat they were looking for, and heads to the top of the village.
- Eret meets Fundy on the pyramid, and Fundy mines into the pyramid. Eret joins him there, and the two head to the center of the base of the pyramid.
- Fundy removes scaffolding from the center of the pyramid, and heads out. Eret heads out of the pyramid, and heads to the village.
- Fundy meets Eret at the village, and Eret heads to Foolish's cow farm. Eret heads back to Foolish's village to find Fundy stuck in one of the village houses, and breaks him out.
- Eret places back the blocks, and the two check some of the villagers' trades. He notices arrows being shot at them, and spots Fundy on the path trying to shoot them.
- Fundy shoots Eret a couple of times, ad Eret shoots back. Fundy and Eret ring the Prattle bell, and Eret follows Fundy into Foolish's snake statue.
- Fundy mentions the time when he placed TNT on the statue and blew it up, and Eret checks a chest, and Fundy heads out.
- Eret gets an iron block from a chest, finds the sponges he had given Foolish, and deposits the iron block back. They rejoin Fundy outside, and Fundy tells Eret to use water to get to the top of the snake statue, and Eret tries to, and towers up onto the top of the statue.
- Fundy heads to the front of the statue, and tells Eret to unequip their armor. Eret declines, and Fundy states that they were going to do a trust fall.
- Eret does not trust Fundy, and asks Fundy if he wanted them to jump off the statue. Fundy tells Eret to unequip their armor, and Eret refuses since they had 69 levels.
- Eret heads down from the top of the statue, and removes the blocks they placed. Fundy tells Eret that they could keep their armor on, and Eret towers back up to the top of the statue.
- Fundy tells Eret to head to the front of the top of the statue, and shoots them with a slow-falling arrow. He tells Eret to jump off, and Eret slowly falls to the ground.
- Eret removes the blocks he had placed at the back of the snake statue's head, and heads to the front of Puffy's prank. They meet Fundy at the front of the Tombee statue, and Fundy tells them to shoot the target on the statue.
- Eret asks Fundy if he could shoot the target instead, and Fundy asks for an arrow. Eret gives him one, and Fundy shoots the target, making the statue open its eyes.
- The two head to Foolish's Temple of Undying, and Eret heads to the DreamXD statue at Foolish's library. Eret rejoins Fundy at the temple, and Fundy heads to the library.
- Fundy heads back to the temple, and Eret meets him there. Fundy drops a cookie that Eret picks up, and the two head to the beacon room inside the pyramid.
- Fundy heads out, and Eret gets an artwork of Crumb from a chest. Eret deposits the image, and meets Fundy at the temple.
- The two walks around the temple, and Eret turns on shaders. Eret continues to walk around the temple, and walks around Foolish's summer home.
- Eret heads to the front of the entrance to the Pharaoh's Chamber, and breaks the entrance to meet Fundy, and places back the block. The two starts heading down the stairs, and Fundy breaks the entrance so he and Eret could exit.
- Fundy places back the blocks, and the two walk around Foolish's summer home. Eret checks a chest, and the two continue to walk around Foolish's summer home.
- The two head to Foolish's sandstone mine, and they head out. Eret turns off shaders, and notices Ponk's TNT cannon platform.
- Eret meets Fundy at their skeleton XP farm, and the two head to Ponk's TNT cannon. Eret heads to the center of the cannon, and then heads out of the TNT cannon.
- Fundy asks Eret if he wanted to try the cannon, and Eret tells him that he could try it instead. Eret accidentally breaks part of the redstone when killing a spider, and Fundy fixes it.
- Eret walks around as Fundy stays at the TNT cannon, and Fundy asks Eret if he had a bed. Eret responds that they did not, and Fundy places a bed.
- Fundy asks Eret if they had any wood for chest, and Eret tries to give him some oak wood. Fundy finds Ponk's material chests.
- Fundy finds the chests not empty, and Eret offers crafting chests for Fundy, and crafts chests. They head over to the bed Fundy had set up to place the chests, and Fundy unequips some of his armor and asks Eret if he would need his armor when using the cannon.
- Eret suggests for Fundy to keep his armor on, and Fundy equips his armor and asks them if he would need a shield. Fundy gets into the center of the TNT cannon, and Eret watches him as he turns on the cannon and gets launched through the water of Ponk's platform above.
- Fundy dies from fall damage, and Eret starts to climb up some scaffolding to the platform. Eret asks Fundy where he had died, and Fundy responds that he landed on some scaffolding on the platform.
- Eret continues heading up the scaffolding, and Fundy heads up the scaffolding after them. The two arrive on the platform, and they head to Ponk's ice build before Fundy heads through a tunnel with Eret following along the walls of the tunnel.
- Fundy tries to attempt the parkour at the end of the tunnel, and Eret heads to the tunnel to watch him. Eret heads out of the tunnel, and Fundy heads down from the top of the parkour.
- Fundy suggests to Eret to try the TNT cannon, and Eret is hesitant. Fundy places a boat on the edge of the platform, and Eret gets into the boat as Fundy drives it off the edge.
- Fundy falls out of the boat, and dies while Eret manages to land back on the ground. A creeper blows up near Eret, and Fundy retrieves his stuff.
- The two head to near Ponk's TNT cannon, and the two head through one of Foolish's builds. The two head to the front of the build, and Fundy realizes that h did not get his trident back.
- Fundy asks Eret if they had his trident, and Eret responds that they did not. Fundy starts to make his way back, and Eret then heads to their skeleton XP farm.
- Fundy heads to Ponk's platform to look for his trident, and tells Eret that he had lost his trident. Eret heads to Ponk's TNT cannon.
- Eret joins Fundy near the cannon, and Fundy relogs. Eret looks around the TNT cannon for the trident, and tells Fundy that they cloud climb back up to the platform to check again, and spots Fundy holding his trident for a brief moment when they start to climb up the scaffolding.
- Eret tells Fundy that he was holding his trident, and Fundy starts heading up the scaffolding, and then notices that he had his trident the whole time.
- Fundy and Eret heads down from the scaffolding, and Eret throws away spider eyes. The two head through Foolish's portal, and head down a Nether path before returning to the Greater Dream SMP.
- Eret decides to go see the iron farm, and the two head to near the Community House before heading to near Tubbo's iron farm.
- Eret checks a chest by the iron farm, and Fundy heads to the villager room Eret heads to the top of the villager room. Fundy and Eret climb up the scaffolding to Tubbo's iron farm, and Eret falls off the iron farm.
- Eret uses an ender pearl to survive the fall, and heads onto the Las Nevadas road. Fundy tries to do a slime block clutch, but dies.
- Eret heads near the iron farm where Fundy's stuff was, and Fundy jumps down from the iron farm into a lake nearby to retrieve his stuff.
- Eret and Fundy head to the main spawn, and head out. They return back to the main spawn, and Eret tries to remove some dirt from the spawn.
- They head out of the main spawn, and Eret heads back to the main spawn to try and remove some dirt. Fundy heads onto the Las Nevadas road, and Eret follows him down the road.
- Eret heads to the front of Tubbo's outpost, where Fundy emerges from the lava gate. They follow Fundy through the toll gate to Las Nevadas, and Eret head to the chapel bridge.
- Eret follows Fundy to the restaurant, and the two head to the strip club. Eret heads to behind the note blocks and jukeboxes at the back of the strip club, and plays the note blocks.
- Fundy joins Eret, and removes part of the wall of the back of the strip club before removing the floor under the note blocks and jukeboxes.
- Fundy plays a note block and removes the jukeboxes to replace with note blocks. Eret plays one of the note blocks, and Fundy removes the note block before placing it back.
- Fundy starts adjusting the sounds of some note blocks, and Eret plays a note block. Fundy removes the note blocks and places it back.
- Fundy continues adjusting note blocks, and Eret throws away some pumpkin seeds to pick up a button. Fundy continues to adjust the note blocks, and adds another note block to adjust.
- Fundy plays the note blocks to the tune of "Feel Good," and plays the tune again. He places back part of the floor and wall, and plays the note blocks again.
- Eret plays the tune, and the two play the note blocks. Fundy starts playing the note blocks so it creates a tune of the "Bumblebee,"
- Fundy asks Eret for some gold blocks, but then gets iron blocks for an ender chest. He removes the floor under the note blocks to replace with iron blocks, and plays the "Feel Good" tune again.
- Fundy removes the iron blocks, and asks Eret to place some gold blocks. Eret throws away a button, and gets some gold blocks from an ender chest.
- Eret adds the gold blocks under the note blocks, and plays some of the note blocks. They play the tune of "Feel Good," and Fundy plays the tune as well.
- Eret plays the tune a couple of times, and Fundy plays the tune before asking Eret for another gold block. Fundy adds another gold block, and starts to adjust the note block.
- Eret gets another gold block from an ender chest to add under the note block, and Fundy adjusts the note block and tests the tune.
- Fundy plays the new tune a couple of times, and removes the gold blocks under the note block to give back to Eret. Eret deposits the gold blocks in an ender chest, and Fundy suggests using pumpkins under the note blocks.
- Eret retrieves the pumpkins seeds they had thrown away, and heads out to check a chest at the front of the fountain. Fundy suggests using wood instead, and Eret returns to the strip club to rejoin Fundy, and place oak wood under the note blocks.
- Fundy plays the tune a couple of times, and Eret also suggests using emerald blocks. Eret checks their ender chest, and Fundy removes the oak wood under the note blocks.
- Eret throws away pumpkin seeds and gets emerald blocks from an ender chest. Fundy plays the tune, and Eret adds the emerald blocks under the note blocks.
- Fundy plays the tune a couple of times, and Eret deposits an emerald block as Fundy continues to play the note blocks. Fundy removes the note blocks, and Eret removes some of the emerald blocks before placing them back.
- Eret throws away pumpkin seeds, and Fundy places back some of the note blocks. Fundy starts adjusting the note blocks, and places another note block to adjust.
- Eret heads out, and throws away pumpkin seeds before returning to the strip club. Fundy plays a new tune, and Eret gets a note block from the wall to place with some oak wood under.
- Eret plays the note block, and Fundy adjusts it before letting Eret play it while he plays the tune. Fundy continues playing the tune, and the two play the single note block.
- Fundy plays a note block repeatedly, and asks Eret if they had any redstone. Eret checks their ender chest, and offers to give Fundy some.
- Eret removes the single note block, and Fundy removes some note blocks and the emerald blocks under some note blocks. Fundy stars working on the redstone of the note blocks, and Eret removes the button from the wall to add the redstone and activate it.
- Fundy adds a button by the redstone and Fundy adjusts some note blocks. Eret presses the button on the redstone, and Fundy continues to adjust the note blocks.
- Fundy presses the button to play the tune, and asks Eret for repeaters. Eret responds that they only had redstone, and suggests they go to somewhere with more room to work on the note blocks.
- Eret suggests they go to their castle, and the two starts removing the note blocks and redstone. Fundy gives Eret some emerald blocks, and Eret deposits the blocks in their ender chest.
- Eret places back part of the floor, and Fundy heads out of the strip club. Eret heads out, and spots Fundy at the entrance of the strip club.
- Fundy uses his trident, and asks Eret if he would like to see Yogurt. Eret follows Fundy to Yogurt's pen, and Fundy harvests some berries.
- Fundy gives Eret some berries to feed Yogurt, and throws some berries into the pen for Yogurt. Fundy and Eret head to the front of Fundy's yacht, and return to Fundy's plot of land.
- Eret searches through Fundy's storage chests, and gets a creeper head from a chest to sort into another chest. Fundy places a note block with a pumpkin underneath, and the two play it repeatedly.
- Fundy removes the note block and pumpkin, and places the blocks back. The two continue to play the note block, and Fundy removes the blocks.
- Eret checks chests, and Fundy asks them if they had the materials for what they were going to do, and Eret responds that they did. Eret suggests they go to their castle to make the music, and the two head through the toll gate to the front of the tunnel to Las Nevadas.
- Fundy retrieves water on the bridge, and the two head down the Las Nevadas road. Eret heads to behind their castle, and digs into the hollow area under their castle.
- Eret removes water in the hollow area, and towers back to the surface. They meet Fundy, and head back to the hollow area.
- Fundy joins them, and Eret digs out the area. Fundy accidentally makes a creeper blow up some dirt covering Eret's potato farm, and Eret adds torches.
- Eret continues to mine out the area, and suggests to Fundy that they make the "Dreamboat" tune with note blocks. Fundy suggests "Megavania" and continues digging out the area. Eret helps him.
- Eret digs back to the surface, and heads to their castle to deposit oak wood, potatoes, a cookie, raw cod, raw salmon, tropical fish, bones, rotten flesh, weednip, pufferfish, leather and string. Fundy asks Eret if they were going to do Megavania or Dreamboat, and Eret chooses to do Megavania.
- Eret returns to the hollow area, and Fundy continues digging it out. Fundy digs an exit, and asks Eret for materials.
- Eret asks him what materials he needed, and Fundy asks for stone and cobblestone. Eret gets some redstone blocks from their ender chest to throw down, and throws out some stone.
- Eret heads to the surface, and Fundy messages them that he would need stone, cobblestone, redstone, wood, quartz, redstone comparators, and iron. Eret heads to one of the towers of their castle, and gets stone, cobblestone, and spruce wood.
- Eret gets some iron blocks from their ender chest, and heads out onto the Prime Path. Fundy asks for stone bricks, and Eret asks him how much he needed.
- Eret heads back to the tower to search the chests there, and Fundy asks for three or four stacks. Eret heads onto their ice path, and heads down the ice path to their fortress to get more stone.
- Eret asks Fundy how many stone bricks he needed, and Fundy asks for a stack instead. Eret crafts a stonecutter to craft stone bricks, and searches their chests for any quartz.
- Eret heads down their ice path to their storage room, and gets quartz blocks. They try to break the blocks into quartz, and deposits the blocks.
- Eret gets quartz, and heads out of their storage room. He heads back to their storage room to get an oak boat to head down their ice path to their castle, and deposits an oak boat at the end of the path.
- Eret heads down the Prime Path to meet Fundy at the entrance to the hollow area. They follow Fundy back to the hollow room where Fundy had started working on the redstone, and deposits iron blocks, iron, quartz, stone bricks, stone, spruce wood, and cobblestone.
- Eret asks Fundy if he needed anything else, and Fundy continues to work on the redstone. heads. They head back to the hollow area, and check a chest.
- Fundy continues work on the redstone, and Eret checks a chest before heading down the Prime Path to one of the towers of their castle.
- Eret deposits dirt, gunpowder, and cooked porkchops, and retrieves iron from a furnace to craft into iron blocks to deposit in their ender chest.
- Eret gets more iron from a chest to craft into an iron block to deposit in their ender chest. They deposit iron in a chest, and return to the hollow room.
- Fundy continues to work on the redstone, and Eret checks a dispenser. Eret mines some stone to deposit in a chest, and checks a chest before adding a torch to the area.
- Eret heads to their potato farm, and checks chests there. They deposits fishing rods, an oak sign, a spruce sign, dirt, sand, and a birch boat.
- Eret harvests potatoes from their potato farm, and adds a torch. They continue to harvest potatoes from their potato farm, and deposits potatoes.
- Eret gets leads from a chest to sort into another chest, and continues to harvest potatoes from their potato farm. They add a torch, and continue to harvest more potatoes from their potato farm.
- Eret deposits potatoes, and collects more potatoes from the farm. They remove some dirt, and Fundy heads to the potato farm.
- Eret gets a diamond hoe from a chest, and plows parts of the farm. They deposits potatoes, dirt, flint, dirt, and poisonous potatoes.
- Eret removes a grass block, and continues to harvest potatoes. They add more torches, and remove some dirt.
- Eret plows part of the farm, and continues to harvest potatoes. They replant part of the farm while Fundy tests the note blocks.
- Eret meets Fundy at the redstone, and Fundy tests the tune. Fundy turns on the redstone, and adjusts the note blocks and plays the tune.
- Eret returns to their potato farm to plow parts of it and continues replanting the farm while Fundy adjusts and plays the tune. Eret adds a torch to the ceiling of the farm, and Fundy plays the tune again.
- Eret continues replanting the farm, and adds another torch to the ceiling. They continue to replant the farm, and Fundy tests the tune.
- Eret gets more potatoes, plows part of the farm, and continues to replant the farm. He rejoins Fundy at the redstone, and Fundy turns on the redstone.
- Fundy continues working on the redstone, and Eret adds torches to the area. Eret heads down the Prime Path to one of the towers of their castle to cook potatoes.
- Eret gets more baked potatoes, and heads down the Prime Path back to the hollow area to rejoin Fundy. Fundy continues working on the redstone, and Eret breaks some blocks in the ceiling, and chickens falls out.
- Eret kills the chickens, and Fundy continues working on the redstone. They ask Fundy what he needed, and Fundy asks for more iron.
- Eret gets some iron blocks from their ender chest to deposit in a chest, and Fundy asks for four hoppers and droppers. Eret gets spruce wood, iron blocks, iron, and redstone blocks, and crafts chests for hoppers.
- Eret gets cobblestone to craft droppers, and hands the droppers and hoppers to Fundy. They deposit redstone, redstone blocks, iron, iron blocks, and cobblestone, and heads to their castle.
- Eret heads to the third floor of their castle, and Fundy asks for glass. They head down to the main floor of the castle, and get glass.
- Eret returns to the hollow area to give Fundy the glass, and Fundy continues working on the redstone. Eret falls into their potato farm, and plows part of it.
- Eret deposits a diamond hoe, and gets fishing rods. They swim down some water to their beacon, and back to their potato farm to check chests.
- Eret checks some chests, and heads back to the hollow room. They head out, and walk along the walls of their castle, and walk around their castle.
- Eret covers a hole at the front of their castle, and heads to their castle. They walk around at their castle, and return to the hollow area where Fundy continues to work on the redstone.
- Fundy tests the tune a couple of times, and continues working on the redstone. He continues testing the tune, and Eret adds to the area.
- Eret gets more dirt to cover their potato farm, and Fundy continues to test the tune. Eret deposits a green carpet, and Fundy continues to adjust and test the tune.
- Eret continues to add dirt onto the area, and adds torches. Fundy continues testing the tune, and Eret continues to add to the area.
- The two mine out the area, and Fundy continues to work on the redstone and tests the tune. Eret continues to mine out the area, and Fundy continues to test the tune.
- Eret heads down the Prime Path to one of the towers of their castle, and gets spruce saplings. They heads down the Prime Path back to the hollow area to deposit spruce wood.
- Eret heads down the Prime Path to the community Nether portal, and heads to Foolish's summer home. They check a chest, and heads to their skeleton XP farm to get bones, and gets some coal from furnaces.
- Eret heads down the Prime Path to one of the towers of their castle to deposit some bones and crafts bone meal. They head to near their castle to plant 2x2 spruce trees and bone meals them.
- Eret harvests spruce wood, and heads down the Prime Path to the hollow area where Fundy was playing the finished tune. Fundy then turns off the note blocks, and turns it back on.
- Eret heads to their throne at their castle, and Fundy meets them there. They craft a spruce button to add to the throne, and Fundy heads out.
- Eret removes a gold block from the throne, and places the block back along with the button. They head back to the hollow area to rejoin Fundy, and adds more torches.
- Eret heads out to cover the hole at the front of their castle, and heads back to the hollow area. They head to their castle, and mines some obsidian from it.
- Eret falls into the hollow area, and heads back to their throne to add the gold blocks and button back. They rejoin Fundy at the hollow area, and Fundy continues to work on the redstone and turns off the redstone.
- Fundy continues working on the redstone, and Eret heads down the Prime Path to one of the towers of their castle. Eret gets a slimeball, and iron, and deposits granite and stone.
- Eret gets cobblestone, and redstone, and crafts a piston for a sticky piston. They head down the Prime Path back to the hollow area to give Fundy the sticky piston, and get a redstone block from their ender chest to give Fundy.
- Fundy turns the note blocks on, and Eret heads to their throne to find that Fundy had removed part of the wall by the throne and was outside by the back of the throne wall.
- Fundy places back some blocks, and Eret heads to their throne as Fundy enters the castle and covers the wall. Eret presses the button on the throne, and the note blocks play.
- Fundy unequips his armor to bow, and presses the button on the throne again. Eret heads back to their throne, and heads to meet Fundy at the hollow room.
- Eret asks Fundy what he wanted in exchange for his hard work, and Fundy tells them for him to be able to use the end portal frames when they use the end portal frames.
- Fundy heads to the front of the castle, and Eret retrieves their ender chest before heading to meet Fundy. Eret patches the hole in the ground, and meets Fundy at their castle.
- Fundy asks Eret to shoot the button on the throne, and Eret gets string and dark oak planks. Eret crafts sticks for a bow, and tries to shoot the button.
- Fundy heads to the second floor, and Eret heads to the third floor. Eret shoots the button, and Fundy heads down to the throne to press the button.
- Eret heads down to the main floor, and Fundy presses the button a couple of times. The two walks around the front of the castle, and Fundy leaves the VC and game.
- Eret heads down the Prime Path to one of their towers, where they end their stream.
October 31, 2021[]
- Michael does a Halloween subathon, and starts in Serenity, and deposits dirt.
- Michael gets cobblestone, and gets his armor and tools from his ender chest. He checks his ender chest, and gets raw beef and his sub book from a chest.
- Michael gets more raw beef and steak, and retrieves iron from a furnace. He cooks raw beef, and gets coal ore.
- Michael retrieves some steak from a furnace, and mines the coal ore for coal to refill some of his furnaces. He retrieves stone, and moves some raw beef into another furnace.
- Michael retrieves more steak, and gets leads. He decides to make a trident farm, and travels to get a pig.
- Michael finds a pig to lead back to his animal farms at his base, and gets seeds and wheat. He breeds the chickens at his chicken farm, and then deposits seeds to get more wheat.
- Michael breeds the cows and sheep at his cow and sheep farms, and searches chests by his farm for any carrots. He harvests carrots at his potato and carrot farm, and replants his farm.
- Michael deposits wheat and carrots by his animal farms, and walks around his base. He returns to near his animal farms, and heads to his animal farms.
- Michael gets carrots and breeds the pigs at his pig farm. He travels to get a pig, and finds one which he starts to lead back to Serenity.
- Michael feeds the pig after a witch splashes it with a poison potion, and manages to lead the pig back to his animal farms at his base. he breeds the pigs, and deposits carrots to get wheat.
- Michael breeds the sheep at his sheep farm, and deposits wheat to get seeds. He deposits rotten flesh, stone, some cobblestone, bones and arrows, and breeds his chickens at his chicken farm.
- Michael deposits seeds, and throws away rotten flesh. He heads out of his base, and searches chests outside before traveling.
- Michael finds a beehive, which he takes with him, and continues traveling. He finds a pig which he leads back to his animal farms at his base.
- Michael gets carrots to breed the pigs, and heads to his storage room. He heads to his potato and carrot farm, and walks around his base.
- Michael heads to his animal farms, and continues to walk around his base. He heads out of his base to get sugar cane from chests outside.
- Michael heads through his portal, and heads down his ice path. He returns to the Greater Dream SMP, and heads down the community tree farm.
- Michael heads through his donor hall to his path, and heads down the path to his house. He gets more sugar cane from his basement, and heads down his path to near Puffy's Pokémon center.
- Michael heads down the Prime Path to near Karl's nightclub, and continues down the Prime Path. He harvests sugar cane near Eret's castle, and heads down the Prime Path to the community Nether portal.
- Michael heads down his ice path, and heads through his portal. He walks around Serenity, and heads to the front of his radio station.
- Michael continues to walk around Serenity, and travels. He returns to Serenity, and decides to make a bee farm.
- Michael heads back to his base, and heads out to get rose bushes and poppies from a chest outside. He collects grass blocks near Serenity, and returns to his base.
- Michael heads to his animal farms to breed the pigs there, and mines out a section at the back of the room for the bee farm. He adds torches near his animal farms, and heads out to get coal and deposits cobblestone.
- Michael gets sticks, and crafts torches. He returns to his base to add more torches near his animal farms and bee farm, and mines out more room for his bee farm while building part of the room.
- Michael fills in spots in the walls, and starts mining out the floor. He places grass blocks and dirt, and heads out.
- Michael heads to his radio station, and heads to the front of it. He heads onto a wall around Serenity, and returns to his base.
- Michael heads to the room for his bee farm, and heads near his animal farms to get dirt, and deposits andesite, cobblestone, diorite, and granite. He returns to the room for his bee farm, and finishes adding dirt before adding torches.
- Michael searches chests by his animal farms, and heads back to the room for his bee farm. He heads out of his base, and searches chests.
- Michael walks around Serenity, and searches chests. He heads near his portal, and heads through his portal.
- Michael heads down his ice path, and heads to Foolish's summer home. He heads to one of Foolish's sandstone mines to collect sand, and heads down his ice path.
- Michael heads through his portal, and heads back to Serenity through a swamp. He refills a furnace with coal, and smelts sand.
- Michael retrieves steak, and splits some sand and sandstone into other furnaces. He retrieves more steak, and splits more sand into other furnaces.
- Michael walks around Serenity, and retrieves stone and baked potatoes. He retrieves sandstone and smooth sandstone to throw away, and checks his furnaces.
- Michael walks along the walls of Serenity, and retrieves glass. He walks around Serenity, and retrieves more glass.
- Michael continues to walk around, and retrieves more glass before returning to his base. He heads to the room for his bee farm, and places glass over the area in the floor he mined out.
- Michael heads out to check a chest, and retrieves glass. He splits some sand into other furnaces, and retrieves more glass.
- Michael returns to his base to continue adding glass over his bee farm. He deposits carrots in a chest by his animal farms, and gets wheat to breed the sheep at his sheep farm.
- Michael deposits wheat, and throws away sandstone and rotten flesh. He heads to his potato and carrot farm, and searches a chest there.
- Michael heads near his animal farms, and searches a chest. He gets seeds to breed the chickens at his chicken farm, and heads to his potato and carrot farm to harvest potatoes.
- Michael deposits potatoes and some seeds by his animal farms, and returns to his potato and carrot farm to plant wheat crops. He harvests more potatoes to replant with wheat crops, and searches chests by his farm.
- Michael gets more sugar cane near his animal farms, and deposits potatoes. He gets more seeds, and breeds the chickens at his chicken farm.
- Michael gets carrots to breed the pigs at his pig farm, and deposits carrots. He searches chests by his potato and carrot farm, and searches a chest by his animal farms.
- Michael heads out of his base, and heads through his portal. He heads down his ice path, and heads to Foolish's summer home.
- Michael finds Ponk's maze, and collects sand. He heads down his ice path and heads through his portal.
- Michael smelts sand, and splits coal from a furnace into other furnaces. He gets more coal to add to his furnaces, and retrieves stone and smelts more sand.
- Michael walks around Serenity, and retrieves glass. He heads back to his base, and finishes adding glass to the top of his bee farm.
- Michael fills in the side of his bee farm, and mines a staircase into the bee farm. He gets sticks, and crafts ladders.
- Michael fills in part of the side of his bee farm, and searches chests by his animal farms. He heads out to get dark oak trapdoors, deposits his sword, and returns to the room of his bee farm to add ladders and trapdoors to the bee farm.
- Michael heads out to retrieve his sword, and deposits a stick. He returns to the room for his bee farm to continue adding trapdoors around it.
- Michael continues to mine out the room, and moves the torches around the bee farm to the top of it. He continues to add trapdoors around the bee farm, and adds more torches to the top.
- Michael adds torches to the bee farm, and adds rose bushes and poppies to the bee farm. He places the bee nest, and searches chests by his animal farms.
- Michael heads out to search his chests outside for any wood, and harvests oak wood. He throws away an oak sapling, and crafts a campfire.
- Michael returns to his bee farm, and removes the beehive. He throws away seeds, and places the beehive over the campfire.
- Michael heads out and searches chests. He throws away oak wood and harvests spruce wood.
- Michael collects spruce leaves, and returns to his bee farm to make a spruce tree in the farm. He crafts shears, throws away poisonous potatoes, and shears the bee nest for honeycombs.
- Michael throws away eggs, and heads out of his base to craft a beehive. He returns to his bee farm to add the beehive to it, and searches chests by his animal farms.
- Michael heads out and searches chests outside. He harvests spruce wood, and returns to his bee farm.
- Michael crafts a crafting table, and throws away ladders. He crafts campfires, and places one under the beehive.
- Michael passes the night, and returns to his bee farm. He waits for a bee to come out of the bee nest, and attracts it with a flower.
- The second bee comes out of the bee nest, and Michael breeds the bees. He feeds a baby bee flowers, and feeds it flowers until it matures.
- Michael breeds his bees, and heads out of the bee farm. He returns to his bee farm to harvest honeycombs, and throws away sticks and spruce planks.
- Michael places another campfire, and crafts a beehive to put over it. He places trapdoors around the campfire around the bee nest, and throws away seeds before he heads out of his bee farm.
- Michael removes the trapdoors around the campfire, and throws away seeds before heading out of his bee farm. He heads out of his base, and walks along the walls of Serenity.
- Michael returns to his base, and heads near his potato and carrot farm to deposit dirt, spruce leaves, seeds, eggs, sticks, and dark oak trapdoors. He harvests wheat and replants the farm, and heads to his animal farms to breed the chickens at his chicken farm.
- Michael removes the leads that he had placed on two of the chickens, and continues to breed the chickens. He heads near his bee farm, and harvests honeycombs.
- Michael crafts two beehives, and places campfires to place the bee gives over them. He heads to his animal farms, and returns to near his bee farm.
- Michael heads to his animal farms, and heads to his potato and carrot farm to harvest carrots. He replants the farm, and throws away cobblestone.
- Michael heads to his animal farms to breed the pigs at his pig farm, and heads near his bee farm. He heads out, and walks around Serenity.
- Michael returns to his base, and searches a chest by his animal farms. He breeds the sheep at his sheep farm, and heads near his bee farm.
- Michael heads out of his base, and ends off.
- Eryn starts in front of his base, and checks their ender chest.[16]
- Eryn heads to his base, and shows the Nether wart farm, villager room, a zombie wearing a jack-o-lantern, melon farm, and the stable for their horse. He names the zombie "pumbie the edator" and decides to collect more mobs wearing pumpkins or jack-o-lanterns as well as a golden carrot, potion, and zombie farm.
- Eryn searches his ender chest and storage chest, and gets a crossbow to deposit in their ender chest. He gets blaze rods from a chest, and checks his ender chest.
- Eryn gets cobblestone, and crafts brewing stands. He heads to his melon farm where he considers placing the brewing stands at the back of the farm, and decides to get glowstone to light his farm.
- Eryn also decides to get more steak, and returns to his base to get wheat. He heads to his cow farm to breed and butcher cows, and heads through his portal.
- Eryn travels in the nether, and collects shroomlights. He starts to bridge over lava, and spots some glowstone over the lava.
- Eryn throws away rotten flesh and crimson nylium before mining the glowstone, and continues to travel in the nether. He deposits gold, ghast tears, and ender pearls, and blaze rods in their ender chest, and continues traveling in the nether.
- Eryn finds a Nether fortress, and kills blazes. He finds a wither skeleton with a pumpkin on its head, and considers taking it back to their base.
- Eryn realizes that he was far from their portal, and that the wither skeleton might die on the way. He ends up killing the wither skeleton, and continues to explore the fortress.
- Eryn finds another wither skeleton with a pumpkin on its head, and kills it. He continues killing blazes, and mine glowstone.
- Eryn mines through the nether, and continues to travel while mining glowstone. He throws away warped nylium, bones, and coal, and checks their ender chest.
- Eryn continues traveling in the nether, and mines through the nether. He continues traveling in the nether, and returns to their portal.
- Eryn deposits netherrack and quartz ore at his base, and walks around outside. He heads through their portal, and travels in the nether.
- Eryn mines through the nether, and continues to travel in the nether. He returns to his portal, and butchers cows at their cow farm.
- Eryn deposits netherrack, and rides their horse through his portal. He rides their horse through the Nether to the Greater Dream SMP, and continues riding their horse down the Prime Path.
- Eryn messages Michael if he could do a trick or treat with him, and promises that he won't kill him. He continues down the Prime Path, throws away a gold sword, and continues down the Prime Path to Tommy's base.
- Eryn gets sugar cane from Tommy's base, and gets a diamond from an ender chest to leave in a chest. He rides their horse down the Prime Path to the community Nether portal, and Michael messages him back.
- Eryn asks Michael again, and heads to the Prime Path near the Community House. Michael messages them that he was going to log off soon, and asks them if they wanted his coordinates.
- Michael sends his coordinates through in-game chat, and Eryn heads to the community Nether portal to make a box around their horse before heading through the community Nether portal.
- Michael checks a chest near Michael's ice path, and heads down the ice path to Michael's portal. He heads through the portal, and uses their trident to Serenity.
- Eryn messages Michael that he had arrived, and gets bread and a potato from one of Michael's chests. He searches Michael's chest for wood, and Michael joins the VC.
- Michael meets Eryn by his chests, and Eryn asks him if he had wood. Michael gives Eryn spruce wood, and Eryn crafts a crafting table to craft a chest.
- Eryn tells Michael that he would be placing a potato or a loaf of bread in the chest, and that he had to guess which item was in the chest correctly to get a treat. If he guessed incorrectly, he would get a trick.
- Michael tells Eryn that he had a treat for him, and gives Eryn a diamond block. Eryn crafts the block into diamonds to deposit in an ender chest, and Michael gives him a honey bottle.
- Eryn deposits the honey bottle in an ender chest, and gets an anvil to place for Michael. He returns to the top of the chest, and places bread in the chest.
- Michael guesses correctly, and Eryn gives him a potion of healing. Eryn places cobwebs around Michael, telling him that would happen if he had guessed incorrectly, and builds an upside down T behind Michael before leaving the VC and running out of Serenity.
- Michael chases after Eryn briefly, and Eryn heads through Michael's portal. Michael leaves the game, and Eryn heads down Michael's ice path.
- Eryn returns to the Greater Dream SMP to retrieve their horse, and rides it through the community Nether portal. He rides their horse through the nether, and mines netherrack to make a staircase up.
- Eryn continues to ride their horse through the nether, and mines through the Nether before continuing to ride their horse through the nether. He rides their horse through their portal, and feeds their horse.
- Eryn returns their horse to the stable, and throws away a potato. He decides to make a sugar cane farm, and plants sugar cane by a lake nearby.
- Eryn breeds the cows at their cow farm, and throws away crimson nylium. He heads to his base, and checks his ender chest, and deposits a 13 music disc, shears, and wheat.
- Eryn deposits netherrack, and heads to their melon farm. He heads outside to a villager house that he decides to be the drug house, and renovates the house.
- Eryn adds brewing stands, and returns to their base. He gets oak planks to craft chests to put in the drug house, and Tommy joins their VC.
- Eryn asks Tommy to log on, and check chests at their base. Tommy logs on, and Eryn gets Nether wart from a chest, and gets blaze rods from their ender chest.
- Eryn deposits blaze rods, Nether warts, and gunpowder at the drug house, and asks Tommy where he was. He checks chests at their base, and harvests Nether wart.
- Eryn gets golden carrots, and deposits them at the drug house. He searches chests at their base, and gets their crossbow from their ender chest.
- Eryn gets sand, and retrieves cobblestone from a furnace. He gets coal ore, and heads outside to mine it.
- Eryn heads to their base to smelt sand, and retrieves cobblestone from a furnace so he could split the sand into another furnace. He accidentally uses his bow as fuel to smelt some sand in a furnace, and places coal in the furnace. He checks their furnaces and ender chest, and heads through their portal.
- Eryn returns to the Greater Dream SMP, and meets Tommy at the community Nether portal. Eryn asks Tommy if he could give him a trick or treat, and Tommy warns him to not give him a trick.
- Eryn heads to the nether, heads down a Nether path, and messages Phil if he could give him a trick or treat when he logs on. He returns to the Greater Dream SMP, and throws away bones before heading down the Prime Path.
- Eryn uses his trident to fly to the Prime Path near the Community House to meet Tommy, and Phil joins the VC. Eryn crafts a chest to put on the Prime Path, and his stream crashes.
- Eryn returns, and logs on the Prime Path by the chest he had placed. Tommy and Phil rejoin their VC, and Techno joins the VC briefly.
- Eryn walks along the Prime Path, and searches chests by Puffy's therapy office. He removes the chest that he had placed, and heads down the Prime Path.
- Eryn asks Phil where he was, and Phil responds that he was at the portal at spawn. Eryn heads down the Prime Path to meet Phil near the Community House, and places a chest.
- Eryn tells Phil that he would be placing a carrot or an oak door in the chest, and that he would have to guess what item had been placed inside the chest. Eryn places a door in the chest, and Tommy joins the two.
- Tommy checks the chest, and tells Phil that a door was in the chest. Eryn removes the chest, and then decides for Phil to guess if there was an apple or a piece of leather in the chest, and places leather in the chest.
- Tommy checks the chest, and Eryn pushes him away and removes the chest. Eryn towers up, and decides for Phil to guess if there was a shroomlight or oak boat in the chest.
- Tommy jumps up, and grabs the oak boat from the chest, and Eryn jumps down and attacks him. Eryn removes the tower and the chest, and Tommy tells Phil that a boat was in the chest and places it down as evidence.
- Eryn towers up more, and decides for Phil to guess if there was a potion of Swiftness or a trident in the chest. Tommy gets ready to use his trident to fly up to the tower, and Eryn warns him that he would kill him if he came close.
- Eryn places a Swiftness potion and his trident in the chest, and Tommy uses his trident over Eryn and opens the chest at the same time. He states that there was a trident in the chest.
- Eryn kills Tommy, and removes the tower and chest. He retrieves their trident and Swiftness potion, and throws away cobblestone.
- Tommy returns to retrieve his stuff, and Eryn removes a chest near Puffy's therapy office, and deposits the contents in the chest back in.
- Eryn places a chest on the Prime Path, and decides for Phil to guess if there were cobblestone stairs or a torch inside. He places both a cobblestone stair and torch inside the chest, and then removes the cobblestone stair.
- Phil guesses correctly, and Eryn removes the chest, and offers him a Fire Resistance potion. Phil asks Eryn if he had anything else on them, and Eryn responds that he had two ender pearls.
- Phil asks for the ender pearls, and Eryn gives them to him. The three head down the Prime Path to near Punz's backyard and the Power Tower.
- The three head to the front of Tommy's base, and to near Tommy's stone mine. Eryn gives Tommy a cobweb to do a clutch with, and Tommy manages to do the clutch.
- Eryn falls down into the mine, and uses their trident out. The three head to Tommy's bench, and Eryn checks the ender chest there.
- The three head down the Prime Path, and Tommy and Eryn head up the Power Tower. Eryn heads down to meet Phil on the Prime Path, and heads to the table nearby.
- Eryn heads to Tommy's wheat farm, and uses his trident to fly to the waterfall and to near Puffy's duck statue. He uses their trident to fly to their house, and searches chests there before using their trident near the waterfall.
- Eryn uses their trident to fly up the waterfall to meet Tommy and Phil, and the three walk along the Prime Path. Eryn suggests that they build a TNT duplicator, and Phil tells them they would need slime.
- Eryn gets a slime block from Tommy's base, and rejoins the two on the Prime Path. He throws away cobblestone stairs, an oak door, a chest, and a bow, and attacks Tommy, who was at his bench.
- Eryn heads down the Prime Path to near Phil's portal by the L'Manberg crater, and heads through the portal. He returns to their base, and checks chests and their ender chest.
- Eryn heads to their melon farm, and retrieves glass to craft bottles. He heads to a lake nearby to fill some bottles, and throws away glass and spruce wood planks.
- Eryn throws away bones, rotten flesh, and an oak boat, and heads to the drug house to place water bottles in a brewing stand. He returns to the lake to fill more bottles with water, and returns to the drug house to place water bottles in a brewing stand.
- Eryn checks a chest, and heads to their base. He gets spruce planks to craft a door to add to the drug house, and heads to the drug house to make a water source in the floor.
- Eryn deposits glowstone, and fills more bottles with water. He places the bottles in a brewing stand, and refills their water bucket.
- Eryn deposits a bucket, and heads to their base to deposit leather, oak planks, gunpowder, shroomlights, and sticks. He heads out to mine the Silk Touched coal ore he had, and returns to their base to deposit coal and get spruce planks to craft chests to set up.
- Eryn deposits spruce planks and Nether wart, and suggests they use the TNT duplicator to bomb someone's house. He heads out, and returns to their base to deposit potatoes and a torch.
- Eryn heads to the drug house to deposits bottles, and returns to their base to deposit a diamond pickaxe. He fixes the door of the drug house, and suggests that they burn down Ponk's lemon tree.
- Eryn returns to their base to deposit wheat and seeds, and heads to their stable. He returns to their base, and searches a chest and their ender chest.
- Eryn returns to their melon farm, and searches chests. He heads to the drug house to deposit rotten flesh, and gets blaze rods to craft into blaze powder to use as fuel for his brewing stands.
- Eryn deposits blaze powder, and gets Nether wart to place in each of the brewing stands. He deposits Nether wart, and gets a blaze rod for blaze powder to put in a brewing stand.
- Eryn gets golden carrots to put in a brewing stand, and searches a chest. He uses their trident near his sugar cane farm, and harvests sugar cane.
- Eryn uses their trident near the drug house, and throws away string. He returns to the drug house to craft sugar to place in a brewing stand, and checks another brewing stand to find that he had brewed strength potions.
- Eryn uses their trident near their cow farm, and butchers cows. He uses their trident to near their base, and returns to their base.
- Eryn heads to the drug house to find that he had brewed Swiftness and night vision potions, and checks a chest. He heads out, and returns to the drug house.
- Eryn retrieves night vison potions to deposit, and gets bottles to fill with water to put in a brewing stand. He gets a Nether wart to put in a brewing stand, and checks a chest.
- Eryn returns to the Greater Dream SMP, heads near the Community House, and checks what materials made up the rainbow over the community Nether portal. He uses their trident to fly to the Prime Path, and throws away magma cream.
- Eryn heads down the Prime Path, and meets Phil on the path. He heads to the top of Puffy's therapy office before joining Phil at the Prime Path, and removes a tower he had made at the front of Eret's fortress.
- The two head down the Prime Path to near the Community House, and Eryn asks Phil if they could use the TNT duplicator on his base. Eryn suggests that they destroy Eret's base, and use their trident.
- Phil disagrees with the idea, and Eryn uses their trident back onto the Prime Path. Eryn asks Phil who's base they could destroy, and Phil tells them that they were not going to destroy anyone's base.
- The two head to the community Nether portal, and Eryn suggests they blow up Alyssa's house. The two use their tridents to near the Cat Maid café and down the Las Nevadas road.
- Eryn chooses a spot by the road to make the TNT duplicator, and Phil starts towering up. Eryn tries using his trident to fly up to join Phil, and harvests spruce wood.
- Eryn throws away bones, eggs, rotten flesh, and seeds, and crafts spruce planks to tower up to join Phil as Phil works on the TNT duplicator. He heads down and starts removing the tower he made, and Phil heads down to ask for a sticky piston that Eryn had picked up.
- Eryn gives Phil the sticky piston, and Phil removes the tower to the TNT duplicator as Eryn towers up to it. Phil towers up with Eryn, and Eryn suggests they aim the TNT duplicator at the main spawn.
- Phil starts working on the TNT duplicator, and Eryn removes some blocks used to tower up, and throws away granite. Phil continues work on the TNT duplicator and makes a platform by it.
- Eryn uses their trident away and uses their trident to fly to the top of the tree as Phil turns on the TNT duplicator. Eryn heads near the TNT duplicator, and Phil tells them to tell him when the TNT duplicator hits bedrock.
- Eryn asks Phil for a totem of undying, and Phil states that he had one but cannot give them it. He throws away dirt, and Phil turns off the TNT duplicator and heads down.
- Phil tells Eryn to cover the crater, and Eryn crafts a crafting table before the two head down into the crater. Eryn uses their trident out and throws away dirt before their stream crashes.
November 1, 2021[]
- Boomer starts at the front of the bank, and gets coal blocks and a full set of iron armor from Sam's chests.
- Boomer decides to head to Sam's base to get obsidian, and heads down Hannah's path to the community Nether portal. He heads down Sam's ice path, and mentions that their character's frog hat had drained the color from their character, and that their character used to have blond hair.
- Boomer heads to Sam's base, and adds that his character was also colorblind. He checks chests at the front of Sam's base, and harvests spruce wood to craft a crafting table.
- Boomer crafts wooden hoe to open Sam's base, and searches chests there. He gets their diamonds and diamond sword from an ender chest, and searches more chests.
- Boomer gets a water bucket from an ender chest, and crafts a diamond pickaxe. He decides to go mining before heading out of Sam's base.
- Boomer gets oak wood from a chest outside, and heads back to Sam's base. He checks chests at Sam's base for obsidian, and then heads out.
- Boomer heads through Sam's portal, and heads through the portal again to return back to Sam's base. He crafts a diamond shovel, and starts mining a staircase down Sam's bee farm.
- Boomer starts strip mining, and manages to find a lava pool. He places water to convert the lava to obsidian, and mines obsidian.
- Boomer mines resources by obsidian, and then returns to mining more obsidian. He mines more resources, and crafts a crafting table to craft coal blocks and torches.
- Boomer continues strip mining, and mines into a cave. He continues mining resources in the cave, and finds another lava pool.
- Boomer places water to convert the lava to obsidian, and continues strip mining. He mines resources in a cave, and finds another lava pool.
- Boomer places water to convert the lava to obsidian, and continues mining resources. He crafts a crafting table to craft coal blocks and bread, and mines more resources.
- Boomer crafts redstone blocks, and converts the rest of a lava pool to obsidian. He crafts sticks for more torches, and continues mining resources.
- Boomer finds another lava pool to convert into obsidian, and continues mining resources. He finds a mineshaft, and continues to mine resources in it.
- Boomer then towers up a water stream, and ends off.
- Hannah starts at his house, and gets her elytra from her ender chest which is textured to be fairy wings using a resource pack.
- Hannah gets her armor and axe from her ender chest, and equips her armor and elytra. She gets her trident from her ender chest, and heads near the bank and Michael's path.
- Hannah walks around, and heads near Sam's chests by the bank to check an ender chest. She tries to get into the air using a firework, and then heads up a trident parkour tower nearby to try again.
- Hannah heads down the path to her house, and checks her ender chest. She gets an extra ender chest from her house, and heads out before flying around the server.
- Hannah returns to the path near her house, and flies to a platform behind Puffy's duck statue. She flies around the server, and decides to mend her elytra.
- Hannah flies to Eret's castle, and heads down the Prime Path to the community Nether portal. She flies to the spider XP farm, and unequips her armor so she could mend her elytra.
- Hannah equips her armor, and heads out onto her path to her house. She heads to her basement and enchanting room, and heads to the front of the bank.
- Hannah heads down her path and the Prime Path, and then flies around the server. She flies back to the Prime Path, and heads to the Holy Land.
- Hannah flies to the top of the meeting room, and flies to behind the haunted mansion. She heads to the top of the mansion, and flies near her house.
- Hannah heads to the graveyard to get more fireworks, and tells Boomer to join her VC. She heads out of her graveyard, and Boomer joins her VC.
- Sam joins the game, and Hannah heads to her house. Hannah flies around the server, and Sam messages that he was here to collect his elytra.
- Hannah messages Sam to join the VC, and continues to fly around the server. Sam joins the VC, and Hannah continues to fly around.
- Hannah flies to the spider XP farm, and starts to mend her elytra. Sam and Boomer leave the VC, and Hannah continues mending her elytra.
- Hannah deposits her armor, elytra, and trident in an ender chest, and continues using the spider XP farm before ending off.
- Eryn starts at the front of his base and reveals that he had made a new bow.[17]
- Eryn shows the potions he had brewed a day ago at his drug house, and plans to brew more strength potions. He plans to make a carrot farm, and heads to their base.
- Eryn also plans on getting more glowstone and resources, and returns to the drug house. He heads back to their base to get coal from a furnace, and returns to the drug house to get glowstone.
- Eryn heads out to break the glowstone for glowstone powder, and returns to the drug house to put some powder in some brewing stands. He plans on getting redstone, and making more Swiftness and invisibility potions.
- Eryn removes water bottles from a brewing stand, and gets night vison potions from a chest to put in the brewing stand. He gets sugar and a spider eye from his base.
- Eryn heads through his portal, and travels in the Nether looking for brown mushrooms. He throws away weeping vines, mines through the nether, and continues traveling in the nether.
- Eryn finds some brown mushrooms, and harvests them before heading back through his portal. He heads to their drug house to craft a fermenter spider eye to place in a brewing stand, and walks around outside.
- Eryn heads to their base, and returns to the drug house. He finds that his invisibility potions were ready, and gets gunpowder to put in some of the brewing stands.
- Eryn heads to their base to get a redstone ore to mine outside, and returns to the drug house to place the redstone in one of the brewing stands. He deposits redstone, brown mushrooms, gunpowder, and soul sand, and retrieves a splash potion of strength.
- Eryn deposits netherrack, glowstone, coal, a Swiftness potion, a splash potion of strength, and magma blocks. He returns to their base to get wheat, and heads to their cow farm to breed the cows there.
- Eryn harvests sugar cane from their sugar cane farm, and uses their trident. He heads to the drug house, and heads to their sugar cane farm to plant more sugar cane.
- Eryn uses their trident, and returns to their base to harvest melons from their melon farm. He heads out, and returns to their base to get iron blocks from their ender chest, and heads out.
- Eryn heads through his portal to get more melons to trade, and plans to make an iron golem. He returns to the Greater Dream SMP, and heads down the Prime Path.
- Eryn uses their trident to Punz's backyard, and to the second floor of Punz's tower. He uses their trident to fly to the third floor of the tower to trade for emeralds, and gets potatoes from a chest to trade for more emeralds.
- Eryn decides to get a mending enchantment book for their axe, gets a book from an ender chest to trade for a mending enchantment book, and deposits potatoes.
- Eryn decides to make a tunnel in the nether, and heads down from the tower, and heads down the path of Punz's backyard. He heads down the Prime Path, and heads to the roof of the flower shop.
- Eryn later continues down the Prime Path, and throws away potatoes. He decides to get pumpkins, and heads down the Prime Path near Tubbo's old tree farm.
- Eryn hears that Phil and Tubbo had pumpkin farms, and that Punz had some as well. He uses their trident to Tubbo's old tree farm before heading to Punz's backyard to remove a pumpkin there and replace it with a melon.
- Eryn heads down the Prime Path, and plans to name their axe. He also plans on finding cows, and using their trident near the Community House to the community Nether portal.
- Eryn heads down a Nether path, and then returns to the Nether hub, where he decides to make the iron golem. He starts making the iron golem, and gets more iron blocks from their ender chest to use.
- Eryn places the pumpkin on the iron blocks, and then takes it off after finding that he forgot to carve the pumpkin. He gets iron from their ender chest to craft shears to carve the pumpkin, and places the pumpkin on the iron blocks to make an iron golem.
- Eryn returns to their portal, and heads through it. He heads to his drug house to retrieve splash potions of strength, and deposits one of his pickaxes, and a gold nugget.
- Eryn retrieves splash potions of Swiftness, and deposits pumpkin seeds, stone bricks, and spruce planks. He places gunpowder in a brewing stand, and deposits more splash potions of Swiftness and strength.
- Eryn deposits iron blocks in their ender chest, and decides to start their carrot farm. He chooses an area near his village to make the farm, and decides to spawn proof the area first.
- Eryn returns to their base to get coal, and searches their ender chest. He gets spruce wood for sticks, and crafts torches.
- Eryn places torches around the area, and heads to their cow farm to breed the cows there. He adds torches to their cow farm, and continues adding torches to the area.
- Eryn accidentally makes a creeper blow up by their sugar cane farm, and fills in the crater. He continues adding torches, and returns to their base.
- Eryn adds more torches to their base, and deposits bones, sticks, netherrack, and wheat, and heads out. He throws away some bones, and returns to their base.
- Eryn checks their chests and ender chest, and heads to their stable. He passes the night in a village house, and returns to their base to search chests there.
- Eryn adds another torch to the area, and uses their trident. He travels, and digs down to collect dirt.
- Eryn uses their trident out, and breaks grass for seeds. He kills a cow for food, and collects more seeds and sugar cane.
- Eryn kills more cows for food, and collects more seeds. He uses their trident, and continues collecting seeds.
- Eryn uses their trident near their sugar cane and cow farm, and throws away some dirt. He returns to their base to get more seeds, and harvests wheat, carrots, and potatoes from a village farm, replants the farm, and throws away some potatoes.
- Eryn harvests more wheat from a village farm, and replants the farm. He gets more seeds from a chest by a well, and returns to their base to deposit torches.
- Eryn heads to the drug house to deposit sugar cane and leather, and returns to the Greater Dream SMP. He searches a chest by the Community House.
- Eryn heads down the Prime Path, and searches chests by Eret's fortress for any seeds. He gets seeds from near Puffy's therapy office, and continues down the Prime Path to Punz's backyard.
- Eryn uses their trident to fly to the second floor of Punz's tower, and gets seeds from chests there. He places an emerald in a chest and gets more seeds from chests, and places some bones in a chest.
- Eryn heads out of the tower to Punz's backyard, and considers blowing something up. He deposits a mending enchantment book, a ghast tear, and carrots in their ender chest.
- Eryn uses their trident to fly onto Hannah's path, and heads near the Community House to use their trident to fly to the community Nether portal. He finds their iron golem nearby, and heads down the Las Nevadas road to the TNT duplicator.
- Eryn tries to use their trident to fly to the top of the TNT duplicator, and collects dirt nearby to tower up to it. He removes the TNT duplicator, and the minecart falls into the crater.
- Eryn removes the rest of the TNT duplicator, and heads down into the crater to get the minecart. He uses their trident out, and throws away some torches, arrows, and dirt.
- Eryn kills a drowned with a trident in an attempt of getting another trident, and heads down the Las Nevadas road. He uses their trident to fly to the Prime Path of Eret's castle, and collects blue tube coral fans from near the Community House.
- Eryn considers who's base he would bomb, and decides to get gunpowder for TNT. He heads to the Community House, and checks their ender chest.
- Eryn travels in the nether, and checks their ender chest before returning to their base to deposit seeds, dirt, wheat, emeralds, apples, a spruce boat, and torches. He uses their trident to a lake with sand, and collects sand.
- Eryn kills creepers for gunpowder, and uses their trident to fly back near their sugar cane and cow farm. He returns to their base to craft TNT, and heads through their portal.
- Eryn returns to the Greater Dream SMP, and heads down the Prime Path. He heads to the top of Puffy's therapy office, and continues down the Prime Path.
- Eryn heads to the front of the flower and ice cream shops, and heads to the karaoke stage. He heads onto the Prime Path near the Tilted Tarvan, and uses their trident to Ponk's build.
- Eryn searches chests at Ponk's build, and checks under the floor. He throws away a spruce sign, stone bricks, and spruce planks, and heads out of Ponk's build.
- Eryn heads down the Prime Path to the front of Puffy's Pokémon center, and continues down the Prime Path. He heads near McPuffy's, and heads onto the Prime Path of the Big Innit Hotel.
- Eryn uses their trident off the Prime Path and onto the wall around Bad's mansion. He uses their trident near the Master Oogway shrine, and to the top of the shrine.
- Eryn heads to the crater where Ponk's picnic area used to be, and heads to the Master Oogway shrine. He checks a chest there, and uses their trident near Tommy's vacation home.
- Eryn heads to Tommy's vacation home, and uses their trident to near the remains of George's McDonalds and Bad's mansion. He uses their trident to fly to the top of the mansion, and heads to the Dreamon Hunter camp.
- Eryn uses their trident to fly onto the hyper speed tunnel to Snowchester, and uses their trident to land nearby. He uses their trident to near Fundy's battle arena and to near Michael's house, and heads to the front of the house.
- Eryn heads down Michael's path, and heads to the front of the Cat Maid café. He heads inside the café, and heads out to dig dirt near the café
- Eryn towers up above the café, and starts making the TNT duplicator. He falls onto the roof of the café, and towers back up to continue work on the TNT duplicator.
- Eryn heads onto the roof, and returns to the TNT duplicator to continue working on it. He heads down, and towers back up.
- Eryn lets a coral fan dry out, and then places another fan on the TNT duplicator. He removes the fan, and then places it back on, and lets it dry out.
- Eryn breaks the coral fan when trying to remove it, and uses their trident to fly to the Prime Path of Eret's castle, and finds Cottonball, Puffy's horse by the Prime Path to Lemon City.
- Eryn rides the horse near the Community House, and collects pink bubble coral fans. He uses their trident near the courthouse and the Cat Maid café, and starts heading up the stairs to their TNT duplicator.
- Eryn starts heading back near the Community House, and uses their trident to fly back to the Cat Madi café. He heads back to under the TNT duplicator, and accidentally breaks part of the TNT duplicator. Eryn places back the TNT duplicator and continues to work on it. He breaks a part of the TNT duplicator and places it back before continuing to work on the TNT duplicator.
- Eryn places TNT, and the TNT duplicator drops it onto the café. He places a lever to try and turn off the TNT duplicator, but another piece of TNT drops onto the café.
- The minecart falls off, and Eryn heads down to retrieve it. Eryn places the minecart back, and flips the lever of the TNT duplicator.
- Eryn heads down from the TNT duplicator, and heads to the community Nether portal, and returns to the drug house to get gunpowder, and searches chests and furnaces at their base for sand.
- Eryn uses their trident near their sugar cane farm to collect sand, and uses their trident. He heads through their portal, harvests some crimson stems to craft a crafting table, and crafts TNT.
- Eryn gets ender pearls from their ender chest to teleport down the Nether path, and returns to the Greater Dream SMP. He uses their trident and an ender pearl near the Cat Maid café, and places TNT on the TNT duplicator. TNT drops onto the café, and Eryn turns off the TNT duplicator and places another piece of TNT on it.
- The piece of TNT falls on the café, and Eryn removes the minecart and heads down to retrieve the minecart. He removes the activator rail on the TNT duplicator, and throws away stone and stone brick slabs.
- Eryn places back the activator rail, and places back the minecart. He turns the TNT duplicator back on, and heads down to get iron and iron blocks from their ender chest.
- Eryn deposits a dandelion in their ender chest, and tries to craft an activator rail. He accidentally pushes off the minecart, and heads down into the crater of the café to search for the minecart.
- Eryn throws away oak plank stairs and chiseled quartz, and heads out of the crater to craft another minecart. He places the minecart back on the TNT duplicator, and finds the minecart that he had been trying to find next to the TNT duplicator.
- Eryn places the TNT, and flips the lever to try and get the TNT duplicator to turn on. He removes and places back the TNT, and tries turning on the TNT duplicator.
- Eryn removes and placed back the TNT, and tries turning on the TNT duplicator. He removes the TNT and coral fan, and places back the TNT.
- Eryn tries turning on the TNT duplicator, and removes the TNT before ending their stream.
- Hannah logs back on at the spider XP farm, and retrieves her armor from an ender chest to equip.
- Hannah decides to get a new sword, and heads out onto her path. She throws away spider eyes, and heads down her path to the front of her house.
- Hannah gets wheat from a chest to craft bread, and deposits melon seeds, spider eyes, and string. She heads to her house to check her chest and ender chest for her Bane of Arthropods sword, and searches chests outside for the sword.
- Hannah heads to her graveyard, and gets the sword from a chest there. She heads to her basement, and heads to her enchanting room to get three diamond swords.
- Hannah checks her ender chest, and gets a Sharpness V enchantment book and two Fire Aspect enchantment books from a chest. She heads down her path to the spider XP farm, and uses the spider XP farm.
- Hannah checks chests and an ender chest for lapis, and gets her armor and elytra from an ender chest, and equips them before heading out. She flies to Snowchester, and heads to Tubbo's house.
- Hannah gets lapis from Tubbo's basement, and checks an ender chest. She gets a lapis block and lapis ore from a chest, and starts heading down to Tubbo's potato farm.
- Hannah checks a chest on the first floor, and a chest outside Tubbo's house, and flies to the front of Foolish's house. She flies near Jack's house, and checks a chest by it.
- Hannah checks chests at Jack's house, and flies near Wiggles' house. She heads to Tommy's base to check the chests there, and flies back to the spider XP farm.
- Hannah uses the spider XP farm, and checks the enchantments for her sword before breaking down the lapis block for more lapis. She gets her pickaxe from her ender chest to mine the lapis ore.
- Hannah checks the ender chest to find that she had lost her main pickaxe during the event as well. She mines the rest of the lapis ore, and continues using the spider XP farm.
- Hannah enchants her sword with Sweeping Edge III and tries to add a Sharpness V enchantment book to it. She continues using the spider XP farm.
- Hannah enchants a sword with Looting II and disenchants it. She continues using the spider XP farm and enchants a sword.
- Hannah disenchants the sword, and continues using the spider XP farm. She tries adding Sharpness V to the sword, and continues using the spider XP farm.
- Hannah enchants her sword, and disenchants the sword before continuing to use the spider XP farm.
- Hannah deposits spider eyes in a chest, and retrieves cooked cod and cooked porkchops from furnaces. She continues using the spider XP farm, and enchants a sword, and disenchants the sword.
- Hannah continues using the spider XP farm, and enchants a sword with Unbreaking III and Sharpness III. She continues using the spider XP farm, and enchants a sword.
- Hannah disenchants the sword, and continues enchanting the sword while disenchanting the sword. She continues using the spider XP farm, and searches chests for any enchantment books.
- Hannah continues using the spider XP farm, and heads out. She flies around the server, and flies to Foolish's Cloud Prime.
- Hannah flies back to the spider XP farm, and continues using the spider XP farm. She uses a dance mod, and continues using the spider XP farm.
- Hannah checks the enchantment book chest under the enchantment table, and continues using the spider XP farm. She uses a dance mod, and continues using the spider XP farm. Hannah uses the dance mod and gets a Projectile Protection II enchantment book from the enchantment book chest. She disenchants the book, and continues to use the spider XP farm.
- Hannah enchants and disenchants a sword, and later continues to enchant while disenchanting a sword. She continues using the spider XP farm, and continues enchanting while disenchanting a sword.
- Hannah continues using the spider XP farm, and crafts wool. She gets string, and deposits a lever and dark oak planks slabs.
- Hannah deposits scaffolding and dirt, and crafts more wool before continuing to use the spider XP farm. Her stream then crashes.
November 2, 2021[]
- Boomer starts at Sam's base, and is relieved he got out from the mine he was in.
- Boomer states that he was stuck in the mine, and was unable to get out since he was mining for resources for a while. He heads out of Sam's base, and states that he was not used to the conditions of the mine and that back home was a swamp.
- Boomer adds that he had known Sam, and that he had loved living at his place and that he missed their home more than anything. He states that he needed a change of scenery and gets his mind off of things.
- Boomer states that he had not explored much of the server, and comments on Ponk's Thiccatron. He also mentions Sam being good at redstone, and that he was not really advanced with redstone.
- Boomer states that he used to live a simple life and states that he can't talk about their family. He adds that he missed their family, and heads to Sam's sheep farm.
- Boomer tells their frog hat that he knew that he cannot go back, and he would not know what would happen if he did go back. He tells their hat that he would need to look for their family someday, since it was their main goal that he had been looking for.
- Boomer feels a sensation, and asks their hat if it had felt it as well. He glances to beyond the sea, and states that the sensation came from that direction.
- Boomer gets into a boat, and heads to sea, adding that he had never had a feeling with nature like this before. Sam then narrates that there once was a boy born of water and nature, and had appeared into the universe like a spark that would ignite a flame.
- Sam continues that the boy traveled the land in search of the family that had taken him in after his seemingly immediate appearance into existence. He adds that the boy missed the place he had called home, and was searching for a swamp to try and find some comfort to try and heal some of the scars that lay heavy on his heart.
- Boomer continues to travel at sea, and feels that there was a swamp in the direction he was heading. He adds that he had never had an experience like this before, and that he needed to find the swamp.
- Boomer tells their hat that the sensation was coming from the direction, and that they had to continue looking for the swamp. He feels the feeling getting stronger, and states that he can't lose the feeling again since he won't be able to find it.
- Boomer finds that they were going south-east, and passes a shipwreck. He tells their hat that the swamp was to the left, and spots the swamp in the distance.
- Boomer arrive at the swamp, and states that it reminded them of home. He adds that he had never seen a swamp in forever, and heads to shore.
- Boomer wonders where the feeling came from, and tells their hat that this was the swamp they were talking about. He travels in the swamp, and finds that the feeling was much stronger.
- Boomer continues traveling in the swamp, and realizes that he felt this person, thing, or feeling before. He throws a carrot by a tree to open a staircase to a room nearby, and tells their hat that it was right about telling them to put a carrot by the tree.
- Boomer heads down into the room, and finds that the feeling was familiar. He checks one of the ender chests in the room, and part of the wall at the back of the room opens to reveal Sam.
- Sam asks Boomer why he was doing here, and Boomer asks him the same thing. Boomer asks Sam if he was not in his real body, and Sam states that it was not and tells Boomer to not talk about it since nobody knew about it.
- Boomer asks Sam if he had told anyone, and Sam responds that he would never tell anyone. Sam asks Boomer if he would not tell anyone, and Boomer promises as long as he did not tell anyone about them.
- Sam promises that he won't, and tells Boomer that he could trust him since he had been here for a long time and would have told people already. Boomer asks Sam how long he had been here, and Sam tells him that he had been here for a long time.
- Boomer tells Sam that it felt like a while since they saw each other, and Sam asks them why they came here. Boomer tells him that he was at the mainlands, and that he felt a feeling and that their hat was telling them to come here.
- Boomer also mentions that he had talked to Sam about the feeling, and Sam mentions that the hat's name was Froggie Tingle. Sam asks Boomer if he had anything yet, and Boomer tells him that he barely had anything since he lost lots of things.
- Sam tells Boomer that maybe he was supposed to come and find him, and tells Boomer to come and read what he had pulled off the bookshelf. He heads to his library, and Boomer follows him in.
- Boomer asks Sam if he still did lots of reading, and Sam responds that he did. Boomer reads the book on the lectern, and the book's contents were what Sam had narrated before.
- Sam heads back to the main room, and tells Boomer to come with him. Boomer meets Sam back in the main room, and Sam asks Boomer if he would like a job.
- Boomer tells Sam that he might since he was broke, and Sam asks them if he would be needing things. Sam gives Boomer some diamond blocks as a hiring bonus, and then gets some netherite ingots from an ender chest to give Boomer as well.
- Sam tells Boomer that he had been in the land for a long time, and Boomer thanks him. Boomer states that a lot has changed, and asks Sam what the job was.
- Sam tells Boomer that people know him as a builder, and that he built stuff for people. He tells Boomer that he was very busy, and needed someone to be in charge of part of his business.
- Boomer tells Sam that he could do that, and Sam believes in him. Sam tells Boomer that he wanted them to be responsible for collecting resources and materials for Awesamdude Construction.
- Boomer asks Sam what he was planning on building, and Sam responds that there would be lots of things built. Sam tells Boomer that he was currently working on a bank to try and bring the land into the new age.
- Sam also mentions that he would be building a proper place to live, and Boomer tells him that he remembers talking about it. Boomer asks Sam if the other day he had met Sam in one of his other bodies, and tells him that he knew that it was not him.
- Sam tells Boomer that he usually goes around as himself, and tells them if he wanted to work for him he must meet him where he entered the land. He tells Boomer that he was heading there now, and returns to his library.
- Sam tells Boomer that he would leave the body he was using, and tells Boomer to not tell anyone about its existence. Boomer promises, and tells him that his secret was safe with him unless he tells his secret.
- Sam tells Boomer to go on, and that he would close the door. Boomer tells Sam that he would see him later, and heads out.
- Boomer wonders how many bodies Sam still had, and why he had gotten that feeling all for that. He heads to sea, and asks their hat how they knew Sam was there, and finds that their hat did not know either.
- Boomer tells their hat that there were a lot of things they did not know about, and that they had to go back. He tells their hat that Sam told them to meet him at where they had met him originally.
- Boomer tells their hat that they had to return to the portal, and that he could tell that Sam was not in his own body since there was no lifeforce in it.
- Boomer tells their hat that he did not know how others were unable to tell, since it was obvious. He states that he did not know what Sam was doing, and that he was willing to help him make a bunch of things.
- Boomer states that Sam was the first person he met after waking up and not knowing where he was and who anybody was. He states that Sam looked different then, and that he was not using a body like the one he used commonly.
- Boomer wonders where one of Sam's bodies were, and tells their hat that there were many things in this time period they did not know about, and that they had to figure out.
- Boomer states that working for Sam would help them out, and that he would be able to learn a lot about the time they were in, the server, and who was in charge. He believes that Sam was a high figure since he owned a company, and wonders how many bodies Sam had placed everywhere, and how he was going to meet them there.
- Boomer adds that he hated the Nether since it got too hot, and that the water in them evaporates immediately. He states that he can't believe he got a feeling this far away, and that it was usually not this strong this far away.
- Boomer states that every time the feeling would happen, it would be at least 15 feet away from where he was and that it was the first time he had a feeling that far away. He returns to near Sam's base, and states that there was no way that the power has become stronger since nobody had told them what it was, what he was supposed to do, and what it does.
- Boomer states that he would figure that out, and enters Sam's portal. He states that he did not know why nobody had told him before he woke up in a new area, and heads down Sam's ice path.
- Boomer asks their hat what Sam might want, and tells their hat they knew it was not going to be something bad since Sam was always a person who has been good to them. Boomer states that Sam seemed different than how he was supposed to be, and heads through the portal at the Nether hub.
- Boomer meets Sam at the community Nether portal, and Sam tells him to come. Boomer argues that he did not have multiple bodies everywhere, and Sam tells him to be quiet.
- Boomer apologizes, and Sam tells him to not talk about it anymore. Boomer promises that he won't, and the two head down Hannah's path.
- Sam tells Boomer that there were a few things he needed to know, and asks him if he knew about the prison. Boomer tells Sam that he knew about the prison, and Sam tells him that he ran the prison.
- Sam also adds that one of him ran the prison, and tells Boomer that he wanted to show him the bank. The two continue down the path, and Sam tells Boomer that there was someone he wanted them to meet.
- Sam tells Boomer that he wanted to see what he felt about them, and Boomer asks Sam if the person was a bad person. Sam tells Boomer that the person had the potential of being a good or bad person.
- The two head to Hannah's house, and Sam tells Boomer that the person reminded him of them. Sam tells Boomer the house of the person he was talking about, and that he wanted to show them the bank.
- The two continue down the path to the front of the bank, and Sam tells Boomer that the bank was in the middle of everything so people could come very easily and freely.
- Boomer states that the bank seemed to not be finished, and Sam tells them that the bank was not quite finished and that he usually would start something and get distracted by hundreds of other things.
- The two head inside the bank, and Boomer asks Sam if one of him was building the bank, or if he had multiple of himself working on the bank. Sam tells Boomer that he was not using any other selves, and that that would change with them collecting resources and helping him run everything.
- Boomer tells Sam that he will, and that he would do it. Hannah then logs on in front of the bank, and Sam heads out to meet her.
- Boomer asks Sam if that was the person he was talking about, and heads out to meet the three. Sam tells Boomer to meet Hannah, and Boomer's stream ends.
- Sam greets Hannah, and Hannah tells Sam that she was here for her first day. The 26 levels and cooked cod are shown in her hotbar should be noted since the number 26 meant business matters.[18]
- Sam asks Hannah what she was here for, and Hannah tells Sam that she was here for her first day as the bank manager. Sam asks Hannah what she was talking about, and Hannah asks Sam who the person with him was.
- Sam introduces Hannah to Boomer, and Hannah asks Boomer if they met before. Boomer responds that he did not believe they had, and Hannah asks them if he was sure.
- Boomer tells Hannah that she seemed familiar, and Hannah tells them that she thinks she knows them and had met them. Hannah asks Boomer if he was sure, and Boomer tells her that he had never seen her before and that she was very similar to someone he had known.
- Sam tells Hannah that Boomer was the person he had been talking to her about, and asks her what she was saying she was here for. Hannah tells Sam that she was here to be the bank manager, and asks Sam if he remembers they had talked about it.
- Hannah tells Sam that it was her new job, and Sam tells her that they did talk about the bank manager position. Sam asks Hannah if she had forgotten what had happened, and hints to her about the Red Banquet.
- Hannah tells Sam that happened a long time ago, and that she did one bad thing. Boomer asks Sam what had happened, and Sam tells them that Hannah had murdered someone at the Red Banquet.
- Hannah argues that it was not her who committed the murder, and Boomer backs up into the bank. Hannah tells Boomer that he did not need to back up from her, and starts to approach Boomer, causing Boomer to back up even more into the bank.
- Boomer tells Hannah to stay outside the bank, and Sam removes the signs on the bank. Hannah meets Sam outside the bank, and tells him that was many months ago, and that things had changed since then.
- Hannah tells Sam that she thought they were found and good, and asks him if he thought they were not. Sam tells Hannah that he was not sure, and asks Boomer what he felt about Hannah.
- Boomer responds that Hannah felt familiar, and Hannah adds that she felt that they both had a connection. Boomer tells Sam that Hannah did not seem evil currently, but still states that he still had to back up a bit.
- Hannah tells Sam that she never got to explain why that happened, and Sam asks her why she would want to justify that. Hannah tells Sam that it was not her, and asks Boomer if he knew about the Egg.
- Boomer asks Hannah if she was talking about a chicken egg, and Hannah tells Sam that she was under the Egg's control and that she thought she could fix it, hence why she had gone into the egg room.
- Hannah tells Sam that she fixes situations like this before, and thought that she could. She tells Sam that it was not her fault, and that she wished that the Egg had not affected her that way.
- Sam tells Hannah that he had told her to not go into the egg room, and Hannah tells him that she thought she could fix it since she had done it before, and that that time she could not keep control.
- Hannah apologizes to Sam, and Boomer excuses himself to ask their hats about what it thought. Boomer rejoins the two, and tells Sam that Hannah did not seem to be lying and was telling the truth.
- Sam tells Hannah that if she was truly sorry, he would trust Boomer's judgment and give her one last chance as the bank manager. Hannah thanks Sam, and Sam tells her that this was her last chance.
- Hannah asks Sam what he meant, and Sam tells her that if she crossed him and did not listen to him, he would make sure she can't enter dangerous rooms or do many horrible things.
- Hannah tells Sam that she understands, and promises that nothing bad would happen ever again and that they could both continue being good friends.
- Sam tells Hannah that he would give her the job as the bank manager, and the three head into the bank. Sam tells Hannah that there were many rules, and that Boomer was working for him now.
- Hannah asks Sam if he and Boomer had just met, and Sam tells her that they got to know each other pretty well. Hannah asks Sam what Boomer's job was, and Sam assures her that he was not going to be the bank manager, but was going to work alongside him to make sure all the projects were being finished.
- Hannah asks Sam where Boomer would be placed in regards to her, and Sam responds that he would be above her. Hannah tells Sam that it was her fault that she did one bad thing, and that this was her punishment for that.
- Hannah tells Sam that she understands, and that Boomer seemed nice. Hannah tells Boomer that she did not know why he was scared of her, and tells Sam that it seemed like a fair deal.
- Hannah asks Sam what the rules were, and Sam tells her that she was not allowed to take any money from the bank. Hannah asks for the next rule, and Sam tells her that she must listen to whatever he says when it comes to the bank.
- Sam tells Hannah that if he had told her to not let anyone into the bank, she cannot let any of her friends or even Boomer into the bank. Sam tells Hannah that if he had shown up, she must question him first.
- Hannah asks Sam what the next rule was, and Sam tells her that she must work. Hannah asks Sam if she needed to build anything or collect any resources, and Sam tells her that Boomer was going to do that and that she could help Boomer.
- Sam decides to let both Hannah and Boomer collect resources, and asks Boomer if that seemed like a good plan. Boomer agrees with the plan as long as the "chicken egg" did not come back and control Hannah again.
- Hannah tells Boomer that the Egg was not an egg that came from a chicken, and Sam states that the Egg was under his control and to not worry about it.
- Boomer states that if the "chicken" was good, he was fine with it, and Hannah tells him that the chicken was totally fine. Boomer states that he saw no problem with the plan, and that he could take a break so Hannah could work more.
- Hannah confronts Boomer, and Boomer tells her that Sam had said he was in a higher position, which meant he could take a break. Hannah argues that he was not dressed for the job, and Sam tells her that that did not matter.
- Boomer whispers to Sam that Hannah's outfit was "tacky," and Hannah argues that he had a frog hat on. Hannah asks Boomer what the hat meant, and Boomer backs up.
- Sam tells the two to get more quartz since he could not find any more since the Nether was picked clean. He also adds that he would need a bit of iron to finish the bank.
- Hannah tells Sam that she had lots of iron, and that Boomer probably does not. Boomer asks Sam why Hannah was being rude to him, and Hannah adds that she was for no practical reason.
- Sam tells the two that they can quarrel on their own time and not in front of him, and asks for quartz, and iron for hoppers. He also asks for some wood as well, and states that the dual vaults would be installed at the front while the high-security vault at the back.
- Hannah asks Sam where her office would be, and Sam tells her that he would make an office behind the front wall of the bank. Hannah asks Sam if Boomer would not have an office, and Sam responds that Boomer won't have an office at the bank.
- Hannah asks Sam where Boomer's office would be, and Sam is unsure and decides for Boomer to decide where it should be. Boomer decides to make their office above Hannah's, and Sam also asks for redstone.
- Boomer tells Sam that he was always been into redstone, and Hannah questions Sam about what Boomer meant. Sam tells Hannah that Boomer saw his house, and Hannah asks the two if they had met three days ago.
- Boomer tells Hannah that Sam invited them to his house, and Sam states that he would be leaving now. Hannah thanks Sam for giving her job back, and Sam tells her that this was her last chance.
- Hannah asks Sam what would happen if something goes wrong, and Sam tells her that he would consider her a ghost. Sam leaves, and Hannah asks Boomer if Sam meant that he was going to kill her.
- Boomer responds that Sam probably did, and that if she did not mess up, everything would be ok. He tells Hannah that for the short time he had met Sam, everything would be ok if she followed what he said.
- Hannah tells Boomer that she thinks everything was going to be ok, and that she and Sam were friends for so long. She tells Boomer that she did do one bad thing and may have killed someone.
- Hannah tells Boomer that she will tell them more about that, and that Sam had done so much for her. She also mentions the time when she and Sam had blown up the remains of George's house, and that they had been through so much.
- Hannah tells Boomer that Sam was her best friend, even though Sam as the warden did scare her a bit. Boomer states that Sam seemed like a good person and that he would trust him.
- Hannah agrees, and Boomer suggests that they get to work on getting the resources done in a time crunch. Hannah agrees that the bank needs to be done, and Boomer comments that the bank looked like a box currently.
- Hannah asks Boomer if he was sure they had never met, and Boomer is unsure. Boomer tells Hannah that she seemed familiar, and that she knew someone like her one time.
- Hannah asks Boomer if that person was gone, and Boomer states that he could not find where they had gone. Hannah suggests that they get to work, and Boomer agrees. The stream then ends.
- Sam starts on his TNT duplicator with Hannah and the two converse.
- Sam tells Hannah to sit in the very last minecart of the TNT duplicator and tells Hannah to place her elytra in an ender chest. He falls off the TNT duplicator and uses his trident back up.
- Sam removes some snow from a TNT duplicator and falls off when doing so. He uses his trident back up and asks Hannah if she was in the last minecart.
- Hannah states that she was not, and asks Sam to remove her ender chest. Sam tells Hannah to not move when in the minecart, and meets Hannah at the end of the TNT duplicator, and checks an ender chest.
- Hannah gives him her tools, and Sam hands them back to her before removing the ender chest. Hannah gets into a minecart on the TNT duplicator, and Sam falls off the TNT duplicator.
- Sam uses his trident back up and adjusts some repeaters. He turns on the TNT duplicator and tries to get into a minecart.
- Sam falls off the TNT duplicator and watches the TNT duplicator from a distance. The TNT duplicator returns back, and Sam uses his trident to fly to the crater before using his trident to fly back to the TNT duplicator to turn it off and adjust some repeaters.
- The TNT duplicators return back, and Sam decides to run the duplicator again with a few duplicators turned off. He gets stone bricks and asks Hannah for cobblestone and sticks and a lever, and disables parts of the redstone.
- Hannah rejoins Sam on the TNT duplicator, and Hannah gives him oak wood and cobblestone. Sam crafts sticks for levers and places a lever on part of the redstone he had disabled before telling Hannah to get into a minecart.
- Sam puts another lever on the other part of the disabled redstone, and turns the duplicator on. He turns on another lever and gets into a minecart.
- The two ride the TNT duplicators, and the two return to the redstone of the TNT duplicator. Hannah asks Sam for her ender chest back, and Sam hands it back to her before ending his stream.
November 3, 2021[]
- Ponk starts at a gravel mountain, and starts traveling back.
- Ponk comes across a taiga village, and checks a house before continuing to travel back. He kills a pig for more food, and continues traveling.
- Ponk finds a wolf that he decides to tame, and a creeper nearly kills the wolf. He manages to tame two wolves, and names the second wolf he had tamed Lucky.
- Ponk tries to tame another wolf, and then lets his dog and Lucky attack and kill the wolf. Another wolf attacks Ponk, and Ponk's dogs kill it.
- Ponk feeds his dogs, and decides to name the first dog Bread. He lets the puppy sit, and heads to an area nearby to kill cows for food.
- Ponk returns to retrieve the puppy, and continues traveling. He collects some of the trash from the sea from the elytra event, and uses his trident to fly back to land.
- Ponk finds that Bread, Lucky, and the puppy did not teleport to him, and continue traveling. He finds another wolf, which he feeds some rotten flesh to before continuing to travel.
- Ponk finds a portal and heads through it. He climbs up scaffolding to a Nether path and returns to the Greater Dream SMP.
- Ponk heads down the Prime Path to the front of his porkchop farm and heads down the Prime Path and Hannah's path. He eats cake along the path, and heads to the spider XP farm.
- Ponk deposits a diamond, and the rotten flesh and paper he had collected in an ender chest and decides to check if the renamed rotten flesh and paper he had collected was different than a renamed item.
- Ponk finds the anvil at the spider XP farm was broken, and gets iron blocks to craft an anvil. He renames an oak plank to "pee," and places the oak plank in the ender chest to compare it to the renamed rotten flesh and paper.
- Ponk finds that the renamed rotten flesh and paper were different from a renamed item, and retrieves the oak planks and deposits his anvil in the ender chest.
- Ponk searches a chest and deposits iron ingots in an ender chest. He searches a chest, deposits iron blocks in an ender chest, and gets stripped spruce wood and spruce planks from a chest.
- Ponk heads down Hannah's path, and eats cake along it before heading to his cave. He passes the night, and deposits netherrack, string, arrows, oak planks, spider eyes, kelp, gunpowder, raw beef, sugar cane, oak saplings, glass bottles, leather, and spruce planks.
- Ponk heads down Hannah's path, and eats cake along the path before returning to the spider XP farm. He finds that the spider XP farm anvil was on the opposite side of the enchantment table, and heads through Punz's backyard onto the Prime Path.
- Ponk heads down the Prime Path, and spots the blocks that Tommy had placed a few months ago on the Vape Tower in an attempt to get to Foolish's Cloud Prime. He continues down the Prime Path, and searches chests by Eret's fortress and his porkchop farm. He decides to get more glass, and heads to the front of the Community House.
- Ponk heads to the community Nether portal, and heads to Foolish's summer home to collect sand. He returns to the Greater Dream SMP, and heads down the Prime Path.
- Ponk searches a chest by Eret's fortress, and decides to go to Sam's base. He heads down the Prime Path to the Community Nether portal, and heads down Sam's ice path.
- Ponk heads through Sam's portal, and uses his trident to near Sam's base. He gets sticks from a chest at the front of Sam's base to craft a wooden hoe to open Sam's base, and heads to Sam's base to smelt sand at Sam's auto smelter.
- Ponk checks the chest of smelted items, and Eryn messages him if he had a crossbow. Ponk lies that he had a crossbow, and checks the chest of smelted items.
- Ponk activates the auto smelter again, and Eryn messages him that he had a Piercing IV crossbow. Ponk checks the chest of smelted items and activates the auto smelter again.
- Ponk heads down from the auto smelter and returns to check the chest of smelted items. He later retrieves glass and heads out of Sam's base.
- Ponk heads down Sam's ice path, and returns to the Greater Dream SMP. He heads near the Community House and spots Eryn at the community Nether portal.
- Eryn meets Ponk by the Community House, and gets a pair of enchanted netherite boots from their ender chest to give to Ponk. He then uses their trident away, and Ponk heads down the Prime Path to his small lemon tree to place the boots in a chest under the tree.
- Ponk heads to the front of his porkchop farm and deposits glass in a chest. He digs under his porkchop farm and decides to get torches and steal from Eret.
- Ponk searches a chest by Oogway's pen and gets coal from furnaces there. He crafts sticks, and heads to the front of his small lemon tree.
- Ponk crafts torches, and returns to under his porkchop farm to add torches and continue mining out the area. He adds another torch and continues to mine out the area.
- Ponk fills in a spot near the exit and heads out from under the porkchop farm. He returns to the area under the porkchop farm and ends his stream.
- Eryn starts on the Prime Path and heads down the Prime Path.[19]
- Eryn uses their trident near the Community House to the stairs to the community Nether portal. He uses the trident from the community Nether portal to near the remains of the Cat Maid café, and heads to the TNT duplicator over it.
- Eryn turns the TNT duplicator on and off, and heads down to get gunpowder from an ender chest. He crafts TNT, and places some on the remains of the Cat Maid café.
- Eryn checks an ender chest, and lights the TNT with their bow. He adds more TNT to the remains to light with their bow, and towers up to add another piece of TNT on the remains to light with their bow.
- Eryn adds two more pieces of TNT on the remains to light with their bow, and heads up to their TNT duplicator to turn it on and off a couple of times. He considers killing MICHAEL, and accidentally removes a slime block from their TNT duplicator.
- Eryn heads down into the crater to retrieve the slime block, and returns back to their TNT duplicator to turn it on and off until the TNT reaches bedrock.
- Eryn heads down to search an ender chest and a chest, and throws away sand, quartz stairs, and string. He harvests oak wood nearby, and crafts sticks for a sign.
- Eryn leaves a sign at the remains of the Cat Maid café as a warning, and throws away signs, string, and sand. He steals the ender chest at the front of the remains of the Cat Maid café, and heads near the community Nether portal.
- Eryn uses their trident near the Community House to the stairs to the community Nether portal. He searches a chest by the Community House, and checks their ender chest.
- Eryn searches chests by Puffy's therapy office, and crafts buckets. He fills the buckets with water, and throws away quartz stairs.
- Eryn heads down the Prime Path to near Oogway's pen, and heads up a trident parkour tower near Hannah's path. He uses their trident, and heads back up the trident parkour tower.
- Eryn uses trident parkour towers near Punz's backyard, and heads to behind the Big Innit Hotel. He heads onto the Prime Path near the Big Innit Hotel, and heads down the Prime Path to near the prison.
- Eryn uses their trident to fly to the side of the wall of the prison, and to the top of the prison. He removes scaffolding from the roof of the prison, and gets Mining Fatigue when using their trident to land.
- Eryn uses their trident to near the Prime Path, and heads to the front of Tommy's base. He plans to get more emeralds and make a carrot farm, and heads down the Prime Path.
- Eryn heads through Ponk's pet graves to head to Punz's backyard, and uses their trident to fly up Punz's tower. He trades for emeralds, and gets more emeralds from an ender chest to trade for a mending enchantment book.
- Eryn deposits books in an ender chest, and uses their trident out of Punz's backyard. He heads down the Prime Path to the front of Punz's base, and continues down the Prime Path.
- Eryn uses their trident near the Community House to the community Nether portal, and heads down Sam's ice path. He heads through Sam's portal, and gets a diamond hoe from their ender chest.
- Eryn deposits a water bucket, a mending enchantment book, and spider webs in their ender chest, and gets golden apples from Sam's base. he searches chests at Sam's base.
- Eryn heads to George's room to search the chests there and returns to Sam's base. He searches chests at Sam's base, and searches chests at Sam's chicken farm and auto brewer.
- Eryn checks the droppers of the potion of strength auto brewer, and deposits an ender pearl in their ender chest. He throws away scaffolding, a torch, iron, a minecart, cobblestone, and a water bucket.
- Eryn deposits a water bucket in their ender chest, and throws away lapis and a pink coral fan. He then steals some strength and Swiftness potions, and searches the chests near the auto brewers.
- Eryn steals more Swiftness and strength potions, and checks chests nearby. He finds Fran and heads to Sapnap's room, where he gets emeralds.
- Eryn checks an ender chest before returning to Sam's base. He considers kidnapping Fran, and reads a book on a lectern, and gets a lead from a chest.
- Eryn considers kidnapping Fran another time, and heads out of Sam's base. He heads to one of Sam's farms nearby, and checks a chest there.
- Eryn heads through Sam's portal, and heads down Sam's ice path to the Nether hub. He decides to convert the potions he had stolen to splash potions, and starts heading to their portal.
- Eryn comes across a floating strider, and attacks it. He then kills the strider using their bow, and travels to their portal.
- Eryn heads to their drug house to retrieve splash potions of invisibility from a brewing stand, and deposits them in a chest. He places potions of strength, Swiftness, and Fire Resistance in the brewing stands, and searches a chest and their ender chest.
- Eryn places gunpowder in the brewing stands, and heads out. He returns to their drug house to retrieve splash potions of strength, Swiftness, and Fire Resistance, and deposits the splash potions of strength and Swiftness along with leather, TNT, wheat, a lead, emeralds, gunpowder, and Nether wart.
- Eryn decides to go to Las Nevadas, and heads through their portal. He starts to travel to the Nether hub, and logs off briefly.
- Eryn logs back on, and heads to the Nether hub. He returns to the Greater Dream SMP, and heads down the Las Nevadas road.
- Eryn uses their trident down the path, and heads through the tunnel to Las Nevadas through the toll booth. He heads to the restaurant, where he steals emeralds from a chest there, and uses their trident to fly to the front of the hotel.
- Eryn finds Foolish's advice request and response books in a chest by the hotel, and writes in the response book and signs it. He heads to the hotel, and places the response book on a lectern at the front desk.
- Eryn heads to the second floor of the hotel, and heads out of the hotel. He uses their trident by the hotel, and gets a creeper head to wear from one of Fundy's chests.
- Eryn places back the creeper head, and searches the rest of Fundy's chests before heading to the strip club, and searches a chest at the Space Tower. He uses their trident to fly onto the road, and heads to the gas station.
- Eryn checks an ender chest there, and uses their trident to Tubbo's outpost. He uses their trident to fly up the escape shaft, and removes a Mall disc from a jukebox.
- Eryn places the disc back in the jukebox, and heads to Tubbo's outpost. He checks an ender chest, and gets gunpowder from a chest. He checks an ender chest, and searches the rest of Tubbo's chests.
- Eryn heads to the jukebox, and gets a "Stal" disc from their ender chest to play. He deposits extra ender chests in their ender chest, and plays the Mall disc.
- Eryn retrieves extra ender chests from their ender chest, and deposits their Stall disc. He uses a water bucket down from the outpost, and replants berries at the berry farm.
- Eryn heads near the cookie stand, and finds the guard fox. He heads to the cookie vault, and checks the chests there.
- Eryn heads to the wheat farm, and aims their bow at the guard fox. He heads near the cookie stand, and gets an iron block from their ender chest.
- Eryn deposits the iron block in their ender chest, and considers suffocating the fox. He searches chests at the composter, and uses their trident to fly up the escape shaft.
- Eryn takes the Mall disc out of the jukebox, and places it back in. He starts heading to Tubbo's outpost, and then decides to use an anvil to kill the fox.
- Eryn uses water down the outpost, and places back a torch before heading back to the cookie stand to get an anvil by the cookie stand. He then drops the anvil on the fox, and the fox dies.
- Eryn heads out of Tubbo's outpost, and heads down the Las Nevadas road. He throws away seeds, and continues down the road to the top of Tubbo's villager room.
- Eryn heads down from the top of Tubbo's villager room, and heads down the Las Nevadas road. He searches their ender chest, and throws away rotten flesh before searching chests by Punz's chunk.
- Eryn heads down into Punz's chunk, and heads back to the surface using the water elevator. He jumps down into the chunk and bounces on the slime blocks.
- Eryn uses the water elevator back up, and uses their trident to fly to the remains of the Cat Maid café. He searches a chest, and harvests some oak wood nearby to craft a boat.
- Eryn rows a boat into the chunk, and bounces on the slime blocks. He rows to the boat to part of the wall, and heads back into the chunk.
- Eryn returns to the surface using the water elevator, and heads to Michael's donor hall. He heads down Michael's path, and uses their trident.
- Eryn heads to Michael's house, and searches a chest there. He heads to the balcony, and uses a boat to the top of the house.
- Eryn heads down from the roof to retrieve the boat, and heads to Fundy's battle arena to check a chest there. He collects dirt near Fundy's battle arena and Puffy's formatted land.
- Eryn uses their trident to Fundy's battle arena, and makes an upside down T there. He heads out, and kills a llama nearby.
- Eryn throws away some seeds, and finds a dog in a boat behind Puffy's Pokémon center. He kills the dog using their bow, and heads to their old house to get coal from a chest and take the glass block there with them.
- Eryn uses their trident to a trident parkour tower nearby, and uses trident parkour towers near Eret's fortress. He uses their trident near the Community House to the community Nether portal, and heads through their portal.
- Eryn returns to their base, and checks a chest tries to rename the glass block to "Gogy Glass." He does not have enough levels to rename the glass, heads out of their base, and returns to get string to craft into wool.
- Eryn gets lapis ore to mine, and searches chests. He crafts lapis blocks, and searches a chest and their ender chest.
- Eryn deposits lapis blocks in their ender chest, and checks a chest. He crafts some blue dye, and deposits lapis.
- Eryn collects dandelions and cornflowers near their village, and crafts blue and yellow dye. He tries to craft green dye, and collects poppies to craft red dye, and throws away some red, yellow, and blue dye.
- Eryn crafts blue, red, and yellow wool, and uses their trident. He refills their water bucket, and uses their trident near their cow farm and village.
- Eryn kills a horse, and throws away leather before getting their horse from their stable. He rides their horse to their cow farm, and throws away string, dirt, and oak planks.
- Eryn travels, and throws away gunpowder. He continues traveling, and finds a snow village. He checks chests in two houses, and digs in an igloo to try and find it there was a villager chamber under it.
- Eryn throws away dirt and rotten flesh, and checks a villager's trades. He kills a cow for food before continuing to travel.
- Eryn feeds their horse a golden apple, and continues traveling. He comes across a baby polar bear, which he shoots at, and gets an anvil from their ender chest to try and kill it.
- Eryn collects dirt, and throws away some poppies. He collects more dirt, and kills the polar bear using an anvil.
- Eryn deposits the anvil in their ender chest, and throws away dirt. He continues traveling, and shoots some rabbits.
- Eryn continues traveling, and shoots a wolf. He tames two wolves, and continues traveling.
- Eryn tries to get a polar bear into a boat, and then ends up killing it. He continues traveling, and takes the saddle off their horse.
- Eryn tames a wild horse, and tests its speed. He finds that the horse was fast, digs some dirt, and makes a three block and two block jump.
- Eryn finds that the horse can only make a two block jump, and unequips the gold horse armor from their other horse. He equips the gold horse armor on their new horse, and mounts their new horse.
- Eryn kills their old horse, and continues traveling. He finds a taiga village, and searches a chest in a house, and passes the night in the house.
- Eryn continues traveling, and kills a cow for food. He continues traveling, and returns their horse to their stable.
- Eryn rides their horse through their portal, and rides their horse through the nether. He mines a tunnel and staircase, and continues to travel in the nether.
- Eryn comes across Michael's ice path, and removes part of the ceiling to get their horse into the tunnel of the ice path. He covers the ceiling, and rides their horse down the ice path.
- Eryn throws away seeds, dirt, and leather, and continues to ride their horse down the ice path. He returns to the Greater Dream SMP, and rides their horse down the Prime Path.
- Eryn rides their horse down Hannah's path to near Hannah's graveyard. He logs off, and then logs back on to ride down Hannah's path to the community Nether portal.
- Eryn rides their horse down the Las Nevadas road to Las Nevadas, and harvests cacti at the front of the hotel. He rides their horse onto the road, and logs off briefly.
- Eryn logs back on, and rides their horse to the exit tunnel. He rides their horse down the Las Nevadas road to the community Nether portal.
- Eryn heads to the Nether hub, and messages Sam to hide Fran in case anyone found her and killed her. Sam threatens to kill Eryn if he killed Fran, and Eryn rides their horse to their portal.
- Eryn returns their horse to their stable, and feeds their horse a golden apple. He heads to their base, and searches a chest by the well.
- Eryn tries to pass the night in a village house, and walks around. He throws away rotten flesh, and messages Sam to pass the night.
- Sam messages him that he and Boomer were in the nether, and tells them to pass the night, and Eryn passes the night in a village house. Eryn returns to their base, and harvests melons from their melon farm.
- Eryn returns to their base, and throws away rotten flesh. He retrieves glass from a furnace, and smelts a piece of cactus.
- Eryn retrieves more glass from furnaces, and retrieves green dye. He crafts green wool, and decides to start working on the Gogy Glass shrine.
- Eryn heads out, and decides to make the shrine above their base. He starts making the shrine above their base, and returns to their base to get string to craft wool.
- Eryn heads back to the shrine to continue building it, and returns to their base. He searches chests, furnaces, and their ender chest for any more glass, and uses their trident to a river nearby.
- Eryn feeds their dogs, and collects sand. He uses their trident near their cow farm, and returns to their base.
- Eryn smelts sand, and searches chests. He smelts more sand, and adds coal in a furnace to continue smelting sand.
- Eryn places more coal in a furnace, and retrieves glass. He heads out, and returns to their base to retrieve more glass.
- Eryn continues to work on the Gogy Glass shrine, and returns to their base to retrieve more glass. He continues building the Gogy Glass shrine, and returns to their base to retrieve more glass.
- Eryn finishes working on the Gogy Glas shrine, and views their work. He decides to move the shrine, and removes it.
- Eryn places the Gogy Glass down, and walks around. He removes the top of the well, starts to expand the well, and relogs a couple of times when Boomer messages them to pass the night.
- Eryn continues expanding the well, and adds more water to it. He uses their trident out, and continues renovating the well.
- Eryn returns to their base to deposit dirt and get cobblestone, and continues renovating the well. He evens the water in the well, and throws away rotten flesh before continuing to renovate the well.
- Eryn returns to the top of their base, throws aside glass, and retrieves the Gogy Glass to put it on top of the renovated well. He gets oak wood from a house, and throws away cobblestone.
- Eryn crafts sticks for signs, and places a sign on the shrine. He deposits signs, sticks, dandelions, string, rotten flesh, a torch, azure bluets, wool, and bones by the well.
- Eryn plants more sugar cane at their sugar cane farm, and uses their trident near their village. He returns to their base, and heads to their stable.
- Eryn heads out, and heads through their portal. He removes three crimson stems in front of their portal, and mines a tunnel.
- Eryn crafts crimson planks to extend the bridge to the tunnel to their portal, and adds railings to the bridge. He continues to mine out the tunnel, and mines out the floor of the tunnel.
- Eryn mines out the rest of the tunnel, and adds railings. He continues mining out the tunnel, and throws away netherrack, crimson stems, crimson planks, weeping vines, and crimson wart blocks.
- Eryn heads back into their tunnel, and throws away netherrack. He heads through their portal, and removes the portal so he could start remaking it.
- Eryn returns to their base to search chests and their ender chest, and heads to their stable to get their horse. He rides the horse to their portal, and gets flint from a chest by the shrine.
- Eryn returns to their base to get iron ore to smelt, and checks chests. He gets more iron ore to smelt, and rides their horse through the portal once he crafts a flint and steel to light their portal.
- Eryn returns to the Greater Dream SMP, and tries to get their horse to go through the community Nether portal. He rides their horse out of the portal, and relogs.
- Eryn tries to get their horse to go through the portal, and rides their horse near the Community House. He rides their horse near the community Nether portal and tree farm, and manages to ride their horse through the portal.
- Eryn rides their horse through the arctic portal, and rides their horse near the honey farm. He mounts Carl, and unties the horse from its stable.
- Eryn tests Carl and their horse's speed and jump, and rides Carl back to its stable and ties the horse. He rides their horse through the arctic portal, and returns to the Greater Dream SMP.
- Eryn rides their horse down the Prime Path to Punz's backyard, and uses their trident from the fountain to the second level of Punz's tower. He uses their trident to fly to the third level of the tower, and checks the villagers' trades for a name tag trade.
- Eryn continues to ride their horse down the Prime Path to the front of Tommy's base, and searches chests there for a name tag. He continues to ride their horse down the Prime Path.
- Eryn rides their horse down the path to Punz's backyard and to Punz's tower. He uses their trident to fly up Punz's tower, and searches chests for a name tag.
- Eryn messages Sam if he had a spare name tag he could purchase, and heads down the tower. Sam messages them that he did, and mentions how Eryn had threatened his dog.
- Eryn mounts their horse, and messages Sam that he was merely keeping his dog safe. He rides their horse out of Punz's backyard to the front of the statue of George's water bottle, and checks their ender chest for anything to give Sam.
- Sam messages Eryn that he was about to run their TNT duplicator, and that he would give them the name tag later. Eryn rides their horse down the Prime Path, and ends their stream near Eret's fortress.
- Boomer starts at Sam's base, and unequips their iron armor.
- Boomer gets diamond and diamond blocks from an ender chest, and crafts a diamond chestplate, leggings, and boots. He deposits diamond and diamond blocks in an ender chest, and deposits their old iron armor in a chest.
- Boomer heads out of Sam's base, and walks around. He gets oak saplings from a chest, and states that he had discovered an area.
- Boomer heads through Sam's portal, and shows a format of an ice path that was supposed to lead to a mine. he states that he had been mining quartz since the bank needed quartz and iron, and that Sam let him borrow one of his fortune pickaxes.
- Boomer mines some quartz nearby, and heads down the format of their ice path to a portal. He shows the area he had discovered, and shows where he plans to make their house and the waterfall that he plans to make a cave under to make a frog shrine with a bridge leading to it.
- Boomer walks around, and plants oak saplings. He plans of making an ender chest, and getting spruce and dark oak saplings
- Boomer heads near their portal, and considers making the same cottagecore house from his hardcore world. He heads through the portal, and heads down the format of the ice path to Sam's portal.
- Boomer gets spruce saplings, spruce wood, and torches from a chest at the front of Sam's base. He heads to Sam's base to get bones for bone meal, and heads out.
- Boomer decides to try and get enchantments for their axe, and heads to Sam's spider XP farm. He heads to Sam's enchantment room, and heads back to the AFK spot of the spider XP farm.
- Boomer removes blocks he had placed in the broken door of the AFK spot, and flips the lever of the door. He returns to Sam's enchantment room, and searches chests there.
- Boomer gets lapis from an ender chest, and enchants their axe with Efficiency III and Silk Touch. He unequips their armor, and enchants and disenchants their diamond leggings.
- Boomer enchants their leggings with Protection IV, and equips their armor. He returns to the spider XP farm to use it, and Sam privately messages him that he had a surprise for them.
- Boomer heads out of Sam's spider XP farm, and harvests spruce wood. he throws away string, spider eyes, and leather, and heads near Sam's base.
- Boomer throw away netherrack, and crafts quartz blocks. He privately messages Sam where he was, and Sam responds that he was at a village buying a mending enchantment book.
- Boomer heads to Sam's base, and checks on Fran when Eryn message Sam to hide Fran in case someone killed her. He cooks porkchops, and deposits quartz blocks in a chest.
- Boomer gets quartz to craft into a block to deposit, and decides to collect Rio and Chika, and searches chests for a name tag to officially name Chika. He gets more bone meal and sticks, and searches the rest of the chests for a name tag.
- Boomer heads through Sam's portal, and heads down Sam's ice path. He meets Sam on the ice path, and Sam removes his boat so Boomer could head down the ice path.
- Boomer returns to the Greater Dream SMP, and heads to the community Nether portal. He heads down the Prime Path to Ant's animal sanctuary, where he retrieves Rio and Chika.
- Boomer heads down the Prime Path to the front of Eret's castle, and to the community Nether portal. He crafts a boat, and heads down Sam's ice path.
- Sam privately messages them that he had left four mending enchantment books at the enchantment room, and heads through Sam's portal. He heads through the portal again, and crafts a crafting table to craft a boat.
- Boomer uses a boat to get up blocks on their formatted ice path without Rio and Chika falling off them, and the two parrots get into the boat. Boomer retrieves Chika, and breaks the boat to retrieve Rio.
- Boomer continues to down the formatted ice path, and accidentally hits Rio when fighting a piglin. He gets both of their parrots back on their shoulders, and continues down the formatted ice path to the portal.
- Boomer arrives at the area, and collects seeds. He crafts a crafting table to craft fences, and starts to make a pen for Rio and Chika around a tree.
- Boomer crafts more fences to finish the pen, and jumps so Rio and Chika could get off of them. The two parrots fly out of the pen, and Boomer opens the pen and gets Rio to get back on their shoulder.
- Boomer tries to get Rio to get off their shoulder and land in the pen, but Rio flies away. Boomer gets both parrots to come to them, and manages to get Rio to sit in the pen.
- Boomer gets Chika on their shoulder, and tries to get Chika off their shoulder and land in the pen. Chika flies away, and Boomer adds a torch to the pen.
- Boomer gets Chika to teleport back to them, and lets the parrot sit and get onto their shoulder. He closes off the pen, and tries to get Chika off their shoulder and land in the pen.
- Chika flies off, and Boomer heads out to get Chika on their shoulder, and manages to get Chika into the pen. Boomer lets Chika sit, and closes off the pen.
- Boomer messages Eryn and Sam to pass the night, and passes the night. He accidentally unsits Rio and Chika when trying to feed them, and manages to only get Rio to sit while Chika flies off.
- Boomer retrieves Chika, and returns Chika to the pen. He lets Chika sit, and tries to feed the two parrots some seeds.
- Boomer gets three chickens into the pen, and breeds them. He closes the pen, and crafts chests.
- Boomer considers working on their house and getting wood, and deposits some bone meal, fences, rotten flesh, seeds, fences, string, lapis, oak wood, and gunpowder.
- Boomer decides to get cobblestone and make a strip mine, and butchers a pig for food. He bone meals a spruce sapling, and harvests spruce wood.
- Boomer harvests spruce wood nearby, and throws away spruce leaves. He butchers cows for food, returns to near their parrots' pen, and considers making a cow farm and getting wheat.
- Boomer heads through their portal, and heads down their formatted ice path to Sam's portal. He considers adding mending to their diamond axe, and Sam privately messages them to not put mending on their axe.
- Boomer meets Sam near Sam's base, and Sam privately messages them that putting mending on anything prevents any more enchantments to be added, and that any other enchantment would cost more. Sam joins Boomer's VC, and Boomer asks him what the surprise was.
- Sam gets an unenchanted trident from his ender chest, and throws it into the ground. He tells Boomer that he could have the trident if he could pull it out of the ground, and later retrieves the trident and gives it to Boomer.
- The two hang out by Sam's base, and Phil meets the two. Phil messages Boomer that he had seen them before, and then states that it might be the hat he was thinking about.
- Phil gets some netherite ingots from his ender chest to give Boomer, and Boomer deposits them in an ender chest. Phil leaves, and Boomer tells Sam that Phil said that their hat looked familiar.
- Sam tells Boomer that Phil might know about their hat, and Boomer asks him what he wanted to show them. Sam asks Boomer if he wanted to see his TNT duplicator, and Boomer asks him if he would like to see the area he had found.
- The two head through Sam's portal, and Boomer tells Sam that he was mining quartz in the nether, and that he wanted to mine iron far away since other people had drained the resources. The two head down Boomer's formatted ice path, and Boomer states that he would replace the path with packed ice once he got Silk Touch, and Sam tells him that he might have ice at his base and by the corner of his new build.
- The two continue down the formatted ice path, and head through the portal. Boomer messages Eryn to pass the night, and passes the night while Sam heads through the portal.
- Sam heads back through the portal, and Boomer shows him a waterfall that he planned to make a cave behind for a frog shrine, and the two walk around the area.
- The two head to near Boomer's parrot and chicken pen, and Sam suggests that they both go to his TNT duplicator so he could turn it on, and the two head through Boomer's portal and they head down Boomer's formatted ice path.
- The two head down Sam's ice path, and the two return to the Greater Dream SMP. The two head down Hannah's path, and head onto the Prime Path near McPuffy's.
- The two head down the Prime Path to near Bad's mansion, and head to near the prison entrance. The two travel past the prison, and Boomer places a boat.
- The two travel to the crater caused by Sam's TNT duplicator, and Sam uses his trident out, and places water for Boomer to swim up.
- Sam gives Boomer stone bricks to build across the crater with, and the two head into the crater. Sam removes some ice, and Boomer retrieves it.
- Sam removes some water, and Boomer rejoins him. The two travel to some more water in the crater, and Sam removes some ice for Boomer.
- The two head up to Sam's TNT duplicator, and Sam blocks some TNT duplicators. Sam tells Boomer to get into a minecart, and not move, and Boomer gets into a minecart.
- Sam turns on the TNT duplicator, and gets into a minecart. Sam rides the TNT duplicator, while Boomer's TNT duplicator does not move.
- Sam tells Boomer to get back onto the TNT duplicator, and flip the lever without setting off any TNT duplicators. Boomer towers back onto the TNT duplicator, and flips the lever.
- Sam and the rest of the TNT duplicators return, and Boomer falls off when trying to get into a minecart. Boomer survives the fall, and Sam places water for them.
- Boomer starts swimming up the water stream back to the TNT duplicator, and the water freezes. Boomer breaks the ice, and places blocks to try and get back up.
- Sam places water for Boomer to swim back up to the TNT duplicator, and removes the blocks he had placed. The two return back onto the TNT duplicator, and Boomer gets into a minecart.
- Sam turns on the TNT duplicator, and gets into a minecart. The two ride the TNT duplicators, and Sam later jumps down to drain some water while Boomer continues to ride the TNT duplicator.
- Sam later turns off the TNT duplicator, and tells Boomer to get into another minecart. Boomer gets into another minecart, and Sam turns the TNT duplicator on.
- Sam gets into a minecart, and the two rides the TNT duplicator. Sam heads down, while Boomer continues to ride the TNT duplicator.
- San later turns off the TNT duplicator, and Boomer joins Sam on the TNT duplicator. Sam starts to fix a TNT duplicator, and falls off.
- Sam returns to the TNT duplicator to continue fixing one of the TNT duplicators, and heads down. He rejoins Boomer on the TNT duplicator, and gives Boomer a dead coral fan.
- Sam continues fixing one of the TNT duplicators, and rejoins Boomer on the TNT duplicator. Boomer gets into a minecart, and Sam turns the TNT duplicator on.
- Sam gets into a minecart, and the two rides the TNT duplicator. Boomer goes AFK, and the two continue riding the TNT duplicator.
- Sam later heads down from the TNT duplicator, while Boomer continues riding the TNT duplicator. Sam turns off the TNT duplicator, and falls off.
- Sam uses his trident back onto the TNT duplicator, and fixes the TNT duplicator Boomer was riding. He heads back onto the TNT duplicator, and turns it back on before he gets into a minecart.
- The two continue riding the TNT duplicator, and Boomer returns. Sam heads down, and Boomer continues to ride the TNT duplicator.
- Sam turns off the TNT duplicator, and Boomer rejoins him on the TNT duplicator. Boomer heads down to a TNT duplicator, and then heads into a different minecart.
- Sam fixes part of the TNT duplicator, and turns it on before getting into a minecart. The two continue to ride the TNT duplicator, and Sam later heads down.
- Boomer continues riding the TNT duplicator, and Sam later turns it off. Sam turns the TNT duplicator back on, and Boomer continues riding the TNT duplicator.
- Sam later turns off the TNT duplicator, and Boomer gets back onto the TNT duplicator. Boomer walks along the TNT duplicator, and jumps down into the sea below.
- Boomer meets Sam by an area that Sam had covered with TNT, and Sam gives Boomer a flint and steel to light the TNT.
- Boomer lights the TNT, and the two then mine the remaining blocks. Sam mines ice for Boomer to retrieve, and Boomer throws away oak planks.
- Sam places a boat, and Boomer gets into the boat. Sam gets into the boat with Boomer, and the two row around the crater.
- Sam goes AFK, and Boomer starts to row to the portal. The boat then sinks, and Boomer gets out of the boat.
- Boomer places the boat back on the water, and gets into it. He waits for Sam to return, and Sam gets back into Boomer's boat.
- The two row to the area Sam had terraformed, and the two walk around. The two pass the night, and Boomer searches Sam's storage chests.
- Sam shows Boomer the chest with ice in it, and Boomer deposits spruce saplings, porkchops, a bed, arrows, raw beef, cobblestone, dirt, and a crossbow, and asks Sam for an ender chest. Sam places one down for Boomer, and Boomer deposits their trident and gets smokers to set up.
- Boomer deposits spruce wood and planks in the ender chest, and deposits leather and rotten flesh in a chest. He gets ice to craft into packed ice, and Sam helps them craft packed ice.
- Boomer gets more ice to craft into packed ice, and Sam gives them more ice. He crafts more ice, checks an ender chest, and deposits ice and sand in a chest.
- Boomer gets into a boat, and Sam gets in after him. The two row back to the Greater Dream SMP, and the two head onto the Prime Path near Bad's mansion.
- The two head down the Prime Path, and Sam and Boomer unequip their armor before heading to Church Prime. Boomer rings the bell at the church, and the two head to the front of the church.
- Sam leaves, and Boomer ends their stream at the front of the church.
November 4, 2021[]
- Eryn starts at the community Nether portal, and rides their horse near the Community House.[20]
- Eryn rides their horse down the Prime Path, and decides to find diamond horse armor. He rides their horse down the Prime Path, and meets Puffy near the Community House.
- Eryn heads to the community Nether portal, and rides their horse through the portal. He rides their horse down Michael's ice path, and breaks part of the ceiling to get their horse out of the tunnel.
- Eryn places back part of the ceiling of the tunnel, and rides their horse in the nether. He gets obsidian from their ender chest, and finds that he did not have flint for a flint and steel.
- Eryn gets off their horse, and looks around for any gravel. He returns to their horse to dig a hole in the ground to place it in, and covers their horse.
- Eryn then finds that he had a flint and steel in their inventory, and makes a portal. He retrieves their ender chest and horse, and lights the portal before entering the portal.
- Eryn enters the portal again to retrieve their horse, and rides it through the portal. He travels, and checks their ender chest before continuing to travel.
- Eryn kills cows for food, and continues traveling. He comes across Serenity, and rides their horse along the wall before entering.
- Eryn checks Michael's chests for diamond horse armor, and steals ender pearls. He continues traveling, and checks their ender chest.
- Eryn continues traveling, and finds a ruined portal. He throws away gunpowder, arrows, bones, iron, cooked porkchops, leather, and an ender pearl.
- Eryn collects the gold blocks and crying obsidian in the ruined portal, and gets obsidian, a golden apple, a fire charge, and golden nuggets from the chest at the ruined portal. He continues traveling, and tries to get their horse into a boat.
- Eryn continues traveling, and then digs into a hill to place their horse. He places his comfort lantern with their horse, and uses their trident to travel at sea.
- Eryn continues traveling once he reaches land, and kills a turtle. He continues using their trident to travel at sea, and reaches land.
- Eryn throws away an oxeye daisy, and continues using their trident to travel at sea. He reaches land, and uses their trident to continue traveling at sea.
- Eryn finds an ocean monument, and uses their trident to land. He shears sheep, and uses their trident to land nearby.
- Eryn uses their trident to fly back to milk a cow, and drinks the milk to erase the Mining Fatigue effect he had. He uses their trident to fly back to land, and harvests oak wood.
- Eryn throws away some berries, some oak wood, dirt, and stone, and uses their trident to land. He kills a drowned with a trident, and crafts a crafting table to craft a bed to set their spawn.
- Eryn crafts oak doors, and milks a cow before using their trident to fly to the ocean monument. He drinks the milk and breaks into the monument.
- Eryn starts to collect sponges from the ocean monument, and throws away dark prismarine, and continues to collect sponges. He throws away prismarine bricks, and continues to explore the monument.
- Eryn heads out of the monument, and breaks into another part of it. He kills one of the elder guardians, and heads out of the monument.
- Eryn breaks into another section of the monument, and kills another elder guardian. He heads out of the monument, and breaks into another section of it.
- Eryn kills another elder guardian, and uses their trident to land. He milks a cow to get milk to drink to erase the Mining Fatigue effect he had, and throws away prismarine crystals, prismarine bricks, prismarine blocks, and doors.
- Eryn uses their trident to fly back to the ocean monument, and collects more sponges. He breaks into another part of the monument, and crafts a crafting table to craft more doors.
- Eryn breaks into part of the monument, and collects gold blocks. He breaks out of the monument, and uses their trident to land.
- Eryn uses their trident and an ender pearl to travel, and continues travel. He finds a ruined portal, and digs around it.
- Eryn gets obsidian from a chest, and collects crying obsidian from the portal. He continues traveling, and finds a desert village.
- Eryn checks a chest in a house, and heads out. He throws away cooked and raw salmon along with prismarine bricks, and finds a ruined portal nearby.
- Eryn checks a chest by the ruined portal, and collects crying obsidian from the ruined portal. He continues traveling, and tries to tame a horse.
- Eryn continues to travel, and finds another desert village. He checks a chest in a house, and gets bookshelves from another house.
- Eryn checks a chest in a house, and kills the iron golem. He uses their trident to two shipwrecks nearby, and checks a chest there.
- Eryn uses their trident to fly back to the village and shipwrecks, and gets wood planks to craft a crafting table to craft a boat. He throws away jungle stairs, dark prismarine, and a fire charge, and uses their trident to fly to the village.
- Eryn places a boat on the other side of a ravine in the village, and tries to get into the boat. He falls into the ravine, and uses their trident out.
- Eryn retrieves the boat, and tries again. He falls into the ravine, and uses their trident back up.
- Eryn retrieves the boat, and tries again. He manages to get into the boat, with the boat glitching into the sand.
- Eryn removes the sand on the boat, and the sand under the boat falls into the ravine, taking the boat with it. Eryn heads down into the ravine to retrieve the boat, and throws away sand.
- Eryn uses their trident out, and manages to get into the boat again. He uses their trident at sea, and finds a portal above the ocean.
- Eryn heads through the portal, and finds himself on the Nether roof. He heads through a portal near the ice path to Tubbo's jungle base, and finds himself in a jungle.
- Eryn heads through the portal again, and heads down Tubbo's ice path. He checks their ender chest before continuing to head down the ice path.
- Eryn heads through the portal to Tubbo's jungle base, and uses their trident to fly to the front of Tubbo's jungle base. He places back a torch their water bucket destroyed, and checks chests by the front of Tubbo's jungle base.
- Eryn checks chests by Tubbo's villager trading hall, and checks the villager trades. He checks chests by the villager trading hall, and kills an invisible wandering trader and its llamas.
- Eryn uses their trident, and throws away leather and leads. He checks chests at Tubbo's bamboo farm, and uses their trident to fly back to Tubbo's villager trading hall to check the villagers' trades.
- Eryn uses their trident to fly back to the bamboo farm to get bamboo from a chest to craft sticks. He gets more bamboo to craft more sticks, and checks chests before using their trident to fly back to the villager trading hall to trade for emeralds.
- Eryn checks a chest and the ender chest, and uses their trident to fly to the front of Tubbo's jungle base. He gets a saddle and gunpowder from chests at the front of Tubbo's jungle base, and deposits obsidian in their ender chest.
- Eryn harvests sugar cane nearby to craft paper, and uses their trident to fly back to Tubbo's jungle base. He returns to the villager trading hall, and throws away the paper, and checks a chest.
- Eryn checks their ender chest, and uses their trident to fly to the walls of Tubbo's jungle base. He collects melons nearby, and uses their trident to fly back to the wall of the jungle base.
- Eryn heads back to the villager trading hall to get a minecart and melons from a chest. He searches more chests, and trades for emeralds.
- Eryn uses their trident out, and harvests jungle wood nearby. He throws away rotten flesh, and continues to harvest jungle wood.
- Eryn uses their trident to fly back to Tubbo's jungle base, and returns to the villager trading hall. He throws away jungle leaves and crafts sticks.
- Eryn trades for emeralds, and deposits splash potions of Swiftness and strength, an oak boat, arrows, emeralds, gunpowder, his shovel gold blocks, bookshelves, ender pearls, and one of their pickaxes.
- Eryn crafts sticks to trade for more emeralds, and retrieves gunpowder, ender pearls, emeralds, bookshelves, splash potions of Swiftness and strength, his shovel and pickaxe, a bow, arrows, an oak boat, and cobblestone. He deposits sticks and some gunpowder, and trades for a name tag.
- Eryn rides the railway from Tubbo's jungle base, and the minecart breaks halfway. He uses their trident to fly to the bamboo farm, and checks chests there before heading through the portal at the front of Tubbo's jungle base.
- Eryn heads back through the portal, and travels. He comes across a taiga village, and finds a ruined portal nearby.
- Eryn kills cows for food, and places water over the lava under the ruined portal. He collects a gold block, and checks a chest by the portal, and collects crying obsidian from the ruined portal.
- Eryn continues traveling, and kills cows for food. He tames a horse, and saddles it, and continues traveling.
- Eryn travels at sea, and leads their horse behind them. He continues riding their horse once they reached land, and throws away slime balls.
- Eryn continues to travel at sea, and leads their horse behind them. He reaches land, and throws away lily pads and cobblestone.
- Eryn throws away rotten flesh, and their horse breaks off their lead. He throws away rotten flesh and bones, and leads their horse behind them as they continue to travel at sea.
- Eryn reaches land, and tries to harvest some oak wood. He uses their trident to a shipwreck nearby, and gets a buried treasure map.
- Eryn uses their trident to an island to start digging for the treasure. He heads to the island, and continues digging.
- Eryn returns to the island to continue digging, and uses their trident to a shipwreck nearby. He gets iron and emeralds from the shipwreck, and uses their trident to land.
- Eryn harvests oak wood, and throws away oak leaves. He crafts a crafting table, and throws away more oak leaves.
- Eryn deposits bookshelves in their ender chest, and crafts an iron block to deposit as well. He throws away iron and oak wood, and checks their ender chest.
- Eryn throws away bones, and checks their ender chest before crafting doors. He uses their trident to an ocean monument, and kills an elder guardian.
- Eryn heads out of the ocean monument, and breaks into another part of it. He explores the ocean monument before heading out of it and breaking into another part of it.
- Eryn continues exploring the ocean monument, and heads out of it. He breaks into another part of the ocean monument, and kills another elder guardian.
- Eryn throws away prismarine crystals and shards, and heads out of the ocean monument to break into another part of it. He explores the ocean monument, and manages to find gold blocks to collect.
- Eryn continues exploring, and heads out of the ocean monument. He breaks into another part of the ocean monument, and continues exploring.
- Eryn finds sponges to collect, and breaks out of the ocean monument. He uses their trident to land where their horse was, and mounts their horse.
- Eryn feeds their horse a golden apple, and gets back onto their horse. He throws away dark prismarine, oak planks, and a crafting table, and gets into a boat to travel at sea while leading their horse behind them.
- Eryn heads to the island where their first horse was hidden, and kills a drowned with a trident. He uses their trident to fly back to their horse, and rides it to where their first horse was hidden.
- Eryn takes their first horse out, and decides to test which horse was faster. He retrieves their second horse, and throws away rotten flesh, stone, prismarine shards, and prismarine bricks.
- Eryn tests the speed of their second and first horse, and finds the second horse faster. He tests both horses' speed, and makes a two and three block tower.
- Eryn tests the first horse's jump, and finds that it only managed to make the two block jump. He tests the second horse, and finds that it can do both jumps.
- Eryn unequips the golden horse armor and saddle from their first horse, and equips the armor on their second horse. He mounts their second horse, and considers keeping both horses.
- Eryn rides their second horse to the hill, and tries to place their second horse in the hill, and the horse keeps on escaping. He considers making leather horse armor, places a saddle on their first horse, and rides it into the room in the hill, and blocks the entrance to the hill.
- Eryn rides their horse, and tames another horse. He gets the saddle from their horse to mount the newly tamed horse, and tests its speed.
- Eryn tests the horse's jump, and finds that it can only manage the two block jump. He tames another horse, and gets a saddle from the first horse that he had tamed.
- Eryn tests the newly tamed horse's speed, and finds that the horse was slower than the first tamed horse. He removes the saddle from the horse, and places it on their own horse.
- Eryn gets onto their own horse, and then dismounts it to kill the slowest horse for leather. He tries to tame another horse, and gets a saddle from their own horse.
- Eryn manages to tame the horse, and tests its speed. He finds the horse was slow, and removes the saddle from it before killing it for leather.
- Eryn harvests some spruce wood, and throws away spruce leaves. He crafts a crafting table to craft leather horse armor, and decides to dye the leather horse armor red.
- Eryn uses their trident to some poppies, and collects one to make a red dye to dye the leather horse armor. He uses their trident to fly back to their horses, and equips the horse armor and saddle on their newly tamed horse.
- Eryn rides their horse, and decides to make the leather horse armor black. He gets black dye from their ender chest to dye the leather horse armor brown, and places it on their newly tamed horse.
- Eryn takes off the horse's leather horse armor, and gets black dye from their ender chest to continue dying the leather horse armor until it was fully black. He equips the leather horse armor on their newly tamed horse, and rides their horse. He dismounts the horse, and decides to get the saddle of the other horse.
- Eryn uses their trident and travels back to the hill where he had hidden the horse. He unblocks the entrance, and retrieves the saddle from the horse as well as their comfort lantern.
- Eryn throws away black dye and raw chicken, and kills the horse. He throws away stone, and tries to tame some horse nearby.
- Eryn uses the trident to fly back to their horses, and rides one of the horses while leading the other. He retrieves their ender chest, continues traveling, and decides to try to tame a black horse as well.
- Eryn throws away string and seeds, and tries to tame a horse. He decides to pass the night, and uses their trident.
- Eryn shears sheep, and heads to their crafting table to craft a bed. He uses their trident and passes the night.
- Eryn uses their trident to fly back to their horses, and throws away seeds and spider eyes. He uses their trident to fly to their second horse to retrieve the saddle from it, and tames another horse.
- Eryn finds that the horse was slightly fast, and tests its jump. He finds that the horse can do a three block jump, and unequips the saddle from the horse before killing the other wild horses.
- Eryn harvests oak wood, and throws away bones. He crafts a crafting table, throws away oak planks, and tries to craft leather horse armor.
- Eryn finds that he was missing one piece of leather, and uses their trident on a cow to kill it for its leather. He crafts leather horse armor, and uses their trident near their horses to collect a poppy to craft red dye.
- Eryn dyes the leather horse armor red, and equips it on their third horse. He throws away leather, and rides their first horse while leading the other two behind him.
- Eryn digs a staircase up a hill, and continues traveling. He later collects dirt to make a bridge over a river, and leads two of their horses to the other side.
- Eryn returns to get on their first horse, and leads their other two horses while continuing to travel. He later removes the saddle from the horse to get onto their third horse and continues to travel while leading their two other horses.
- Eryn collects pumpkins, and throws away arrows and dirt before passing the night. He gets back onto their third horse to continue traveling while leading their two other horses, and gets onto their first horse and ends their stream.
- Puffy starts at Foolish's summer home, and returns to the Greater Dream SMP.
- Puffy meets Eryn near the Community House, and heads down the Prime Path to the front of Punz's base. She continues down the Prime Path, and finds a potato farm in front of Hutt's Pizza.
- Puffy also finds a sign from Skeppy on her pumpkin statue, and heads near Tommy's advice machine. She uses her trident near Eryn's house, and checks a chest on a llama.
- Puffy heads to Eryn's house, and checks the chests there. She uses her trident near McPuffy's, and heads inside the restaurant to find part of the menu above the counter was removed.
- Puffy heads down the Prime Path to the bank, and heads down Hannah's path. She removes a sign on the path, and throws away some seeds and poppies before continuing down the Prime Path.
- Puffy finds a chest on the Prime Path, and removes the block on top of it to open the chest. She finds that someone had made an upside down T in the chest using blocks, and heads to the community Nether portal.
- Puffy heads down Sam's ice path, and heads through the portal. She uses her trident to fly up to the platform on top of Sam's creeper farm, and accidentally falls off the platform.
- Puffy uses her trident to near Sam's base, and finds a copy of a prison visit contract in a chest at the front of Sam's base. She places back the book, and tries breaking into Sam's base.
- Puffy breaks a block by the entrance, and enters Sam's base. She hears a cat, and finds a cat that was glitched into a chest.
- Puffy breaks part of the floor under the cat, as well as the storage chest that was over it. She checks a book on a lectern, sets up the chests somewhere else, and places the contents back in.
- Puffy checks the book on the lectern, and gets the contents from a chest near the cat to deposits in another chest. She removes the lectern, and gets andesite and smooth stone from a chest to patch up the floor a bit.
- Puffy deposits smooth stone, and places back the lectern and book. She tries using water to get the cat out from the floor, but removes the water.
- Puffy breaks part of the floor by the cat, and gets stone slabs. She starts pushing the cat up to the floor, and the cat starts to suffocate.
- Puffy manages to save the cat and return it to the main floor, and patches up part of the floor. She gets smooth stone to finish patching up the floor, and gets some raw cod to feed the cat.
- Puffy checks on Fran, and heads out of Sam's base. She places back blocks to close the door of Sam's base, and heads near Sam's portal.
- Puffy asks Boomer where he lived, and Boomer responds that he lived with Sam. Puffy gets on a llama, and then dismounts it before jokingly asking Boomer if he lived in a hole in the wall.
- Boomer responds that he did, and Puffy decides to give Boomer a gift. Puffy heads through Sam's portal, and heads down Sam's ice path.
- Puffy returns to the Greater Dream SMP, and heads down the Prime Path. She heads down from the path to Punz's backyard to Hannah's path, and decides to check on MICHAEL.
- Puffy uses her trident to near Eryn's house, and heads down the hyper speed tunnel. She heads to Tubbo's house, and heads to MICHAEL's room.
- Puffy finds that MICHAEL was missing, and that his chicken was also missing. She heads down to Tubbo's basement to find the chicken in Tubbo's villager pen, and finds a shipwreck near the mansion.
- Puffy uses her trident to an area near the mansion to start digging and then places back the sand she had dug. She uses her trident to land nearby, and travels before using her trident to fly to the backyard of the mansion.
- Puffy heads inside the mansion, and heads to the attic. She checks brewing stands by the entrance of the mansion, and heads to her house to visit Michelle.
- Puffy heads out of Snowchester through a hole in the wall and uses her trident to fly onto the hyper speed tunnel. She heads down the Prime Path to her base, and retrieves baked potatoes from one of her smokers, and moves some potatoes into another one to cook.
- Puffy checks some chests, and heads out of her base. She decides to go to Church Prime, and heads down the Prime Path to Church Prime.
- Puffy rings the bell at the church, and heads down Hannah's path, and uses her trident to near the community tree farm.
- Puffy heads to the community tree farm, and heads to the crater of the Cat Maid café. She finds the sign Eryn had placed there as well as the TNT duplicator on top of where the café used to be.
- Puffy heads up to the TNT duplicator, and turns it on a couple of times. She heads down to the front of the crater, and heads down Hannah's path.
- Puffy heads up a trident parkour tower near Punz's backyard, and uses her trident to fly to the top of the backyard wall. She heads down into Punz's backyard, and heads through the backyard to the Prime Path.
- Puffy uses her trident to fly to the top of her pumpkin statue, and heads down the Prime Path to Bad's mansion. She checks a chest there and walks around.
- Puffy walks along the toll gate, and heads near Bad's statue garden. She heads down the Prime Path, and considers blowing up Schlatt's grave.
- Puffy heads to Schlatt's grave, and heads down the Prime Path. She heads into the L'Manberg crater, and throws away rotten flesh before using her trident to fly to the top of HBomb's house at Boomerville.
- Puffy heads into the house, and heads to Vikk and Lazar's house. She checks a chest there, and heads down the path from the house.
- Puffy uses her trident to near Ponk's build and the back of Eret's museum, and uses her trident to fly to the front of Ponk's graveyard.
- Puffy heads to the graveyard, and heads to the grave for L'Manberg and the remains of Sacrifice's shrine. She heads to the front of the meeting room, and heads down the Prime Path.
- Puffy considers breaking part of the prison, and continues down the Prime Path to near the prison. She uses her trident to fly to the side of the prison, and breaks some iron bars before she gets a Mining Fatigue effect.
- Puffy places back the iron bars, and heads to behind Hannah's pink Among Us crewmate statue. She considers breaking into the prison from behind the statue, and uses her trident to land.
- Puffy heads down the Prime Path, and heads near her Pokémon center. She heads near Ponk's pet graves, and continues down the Prime Path.
- Puffy uses her trident to fly to the top of the Community House, and ends her stream.
November 5, 2021[]
- Ponk starts at the room under his porkchop farm, and heads to the front of his porkchop farm.
- Ponk searches his material chest, and the chests by Eret's fortress. He crafts more chests to set up to deposit dirt, cobblestone, obsidian, a flint and steel, gravel, spruce wood planks, coal, torches, stick, diorite, andesite, a wooden hoe, granite, flint, glass, and an apple. He uses his trident to fly to his cave, and gets spruce wood.
- Ponk uses his trident to near his hobbit hole, and searches chests there. He heads to their hobbit hole to get redstone blocks, a bucket of tropical fish, and redstone comparators from their sub listening room.
- Ponk uses his trident to fly to the rainbow over the community Nether portal, and heads through the community Nether portal. He heads to Foolish's summer home, and heads to Foolish's village.
- Ponk checks chests there, and uses their trident to fly to the path. He heads to their maze to remove dispensers, redstone comparators, and redstone there.
- Ponk returns to the Greater Dream SMP, and uses his trident near the Community House to near the outdoor theatre stage. He heads to behind his porkchop farm, and heads to the room under it.
- Ponk heads out, and returns to the room to place dispensers. He heads out, and kills an invisible wandering trader.
- Ponk uses his trident to near his cave, and heads down Hannah's path. He eats cake along the path, and decides to get a name tag for the fish.
- Ponk uses their trident to fly to the community Nether portal, and heads to Alyssa's house. He heads to the second basement to get a name tag from a chest, and heads to the front of the stairs to the community Nether portal.
- Ponk uses his trident to near his cave, and heads down Hannah's path. He heads to the spider XP farm, where he gets an enchanted diamond pickaxe in the enchantment book chest to place in an ender chest.
- Ponk names the fish "Ye is the best," and heads down Hannah's path to his cave. He finds that one of his pet salmon had died, and places Ye in the aquarium.
- Ponk heads down Hannah's path, and uses his trident to fly to the wall of Eret's fortress. He heads to the room under his porkchop farm, and continues working on it.
- Ponk heads out to check their material chests, and checks chests by Eret's fortress. He checks his material chests, and heads down the Prime Path to one of the towers of Eret's castle.
- Ponk gets iron from an ender chest to craft buckets, and heads down the Prime Path, and fills the buckets with water by the Community House. He returns to the room under his porkchop farm to start adding water, and an invisible creeper blows up in the room.
- Ponk patches part of the wall, and gets smooth stone and iron from a chest by Eret's fortress. He crafts one more bucket, and fills the buckets with water.
- Ponk returns to the room under his porkchop farm to patch the floor and place more water. He continues work on the room, and mines into the wall to make a water source to refill his buckets.
- Ponk removes the water from the room, and continues work on the room. He adds a water bucket in two dispensers, and continues work on the room.
- Ponk throws away spruce planks, and starts work on the redstone. He crafts a spruce button, and places it on a dispenser to let water into the room.
- Ponk presses the button again, and the water gets drained. He starts to remove some of his work, and decides to have a line of dispensers.
- Ponk removes the rest of his work, and decides to get more buckets. He heads out to deposit redstone blocks, spruce wood, spruce planks, a name tag, cobblestone, redstone, smooth stone, and chests, iron, water buckets, redstone comparators, redstone repeaters, dispensers, and diorite.
- Ponk heads near Tubbo's villager room by Tubbo's iron farm to get iron from a chest, and pushes off an iron golem in the scaffolding before killing it. He heads up to Tubbo's iron farm to get buckets from a chest, and uncovers a chest to check it.
- Ponk covers the chest, and heads down from Tubbo's iron farm. He heads down the Prime Path to near his porkchop farm, and crafts more buckets and gets dispensers.
- Ponk returns to the room to continue work on it, and adjusts part of the room. He fills in the floor, and heads out to get glass and water buckets.
- Ponk returns to the room to continue work on it, and heads out to fill some buckets with water. He gets redstone repeaters and redstone, and returns to the room to place water buckets in dispensers.
- Ponk starts working on the redstone, and heads out to get spruce wood, sticks, and cobblestone. He crafts a lever, and returns to the room to place the lever and activate the dispensers to let water into the room.
- Ponk heads to the spider XP farm, and heads down Hannah's path. He eats cake along the path, and returns to his cave.
- Ponk gets sea lanterns, a bucket, pistons, and soul sand, and uses their trident to Eret's fortress. He returns to the room to add sea lanterns to the ceiling, and activates the dispensers with water buckets.
- Ponk shows how the farm would work, and returns to the room to mine out the front of the room. He removes part of the wall to place water, and then removes the water and patches the wall.
- Ponk places the water back, and heads to sea. He uses his trident to Snowchester, and heads to the front of Tubbo's house.
- Ponk unequips his chestplate, gets ice from a chest at the front of the house, and heads inside. He checks a chest that Eret had left in the house, and finds the pufferfish spawn egg that Tubbo had stolen from him in a chest.
- Ponk heads to Tubbo's basement to get more ice, and heads to the main floor. He hides his screen, and unhides it once he is outside.
- Ponk heads near Snowchester, and uses his trident to near Fundy's battle arena. He heads to the front of the bank, and decides to put the pufferfish egg in his ender chest and put it back at the end of his stream.
- Ponk finds a pit with skeleton horses near Puffy's formatted land, and uses his trident to fly to the outside of Snowchester. He uses his trident over the wall, and heads to Tubbo's house to take the pufferfish spawn egg.
- Ponk heads to MICHAEL's room, and heads down to Tubbo's basement to place the spawn egg in an ender chest. He uses his trident to near Fundy's battle arena, and equips his chestplate.
- Ponk heads near Fundy's fox statue and gameshow set, and searches a chest at the front of the bank. He heads down the Prime Path, and returns to the room.
- Ponk places ice in the mined-out area at the front of the room, and removes some blocks he had placed. He uses his trident out, and turns off the dispensers.
- Ponk continues mining out the area, and adds pistons and a sea lantern. He starts working on the water elevator by the mined-out area of the front of the room, and starts digging out part of the ceiling.
- Ponk uses his trident out, and continues digging out part of the ceiling. He heads down to replace the rest of the floor with ice, and uses his trident out.
- Ponk heads out to craft spruce fence gates, and crafts stick to craft one more fence gate. He returns to the room to continue work on the water elevator, and places back a piece of ice on the floor that melts.
- Ponk crafts spruce buttons, and tests if the piston would be able to push him through the fence gates into the water elevator. He places back some ice on the floor that melts, and removes the sea lantern.
- Ponk tests the pistons again, and removes them. He moves the pistons a block down and tests two more times before using his trident out.
- Ponk decides to mend his diamond leggings, and heads out. He searches chests by Eret's fortess, and hits one of the two creepers in a boat nearby.
- A creeper blows up, with the other creeper surviving the explosion in the boat. Ponk covers the crater, and heads down Hannah's path to the spider XP farm.
- Ponk checks an ender chest, and gets string. He deposits cobblestone, gunpowder, buckets, prismarine crystals, a poppy, and a spruce button.
- Ponk gets more string, and heads down the Prime Path to the community Nether portal. He heads to Foolish's summer home, and searches chests at Foolish's village.
- Ponk trades for emeralds, and gets more string. He trades for more emeralds, and uses his trident.
- Ponk punches one of Foolish's cats, and returns to the Greater Dream SMP. He heads down to Hannah's house, and uses his trident.
- Ponk uses his trident to fly to the top of a trident parkour tower near the path, and uses his trident down.
- Ponk uses his trident, and heads up a trident parkour tower near Punz's backyard. He uses his trident to Punz's backyard, and uses his trident to fly up Punz's tower.
- Ponk trades for a bookshelf to break for books, and trades for a mending enchantment book. He uses his trident to fly to the wall of Punz's backyard, and heads to the top of the trident parkour tower nearby.
- Ponk heads to the spider XP farm to add mending to his diamond leggings, and starts mending them. He unequips his armor, and continues mending his diamond leggings.
- Ponk equips his armor, and heads down Hannah's path to his cave. He passes the night, and heads down Hannah's path.
- Ponk eats cake along the path, and heads down the Prime Path to near his porkchop farm. He returns to the room to continue work on the water elevator, and heads out to continue digging out the water elevator.
- Ponk continues work on the water elevator, and gets kelp. He heads near the room, and checks his material chests for a bucket.
- Ponk finds that he had a water bucket in his inventory, and heads to the top of his porkchop farm to add water to the water elevator. He heads down the elevator to add kelp, and heads to the room to patch a leak in the elevator and add more kelp.
- Ponk removes the kelp, and heads up the water elevator. He heads back to the room, and activates the dispensers.
- Ponk shows how the farm would work, and continues work on the water elevator. He removes some water from the farm, and starts connecting the water elevator and farm.
- Ponk deposits dispensers, cobblestone, quartz blocks, spruce wood, sea lanterns, books, ice, string, and soul sand. He gets more glass, and connects the water elevator and farm.
- Ponk removes some signs on the farm, and places them on by the water elevator. He adds water, and removes the sign.
- Ponk refills his water bucket, and gets glass and spruce wood. He crafts more signs, and places a sign by the water elevator.
- Ponk continues to work on the farm, and heads back to the room to get some buckets from some dispensers. He fills the buckets with water, and adds more water to the water elevator.
- Ponk adds another sign, and adds more water. He removes a sign, and covers part of the farm.
- Ponk adds more water, and then removes the water as he places a block to get water to flow into a spot. He heads out of the farm, and continues work on the farm.
- Eryn messages him to pass the night, and Ponk heads to the front of the Community House. Ponk heads to the second floor of the Community House, and starts heading to the basement.
- Ponk uses his trident to fly to the front of Eret's castle, and passes the night in a bed in one of the towers. He heads down the Prime Path to his porkchop farm, and continues work on it.
- Ponk heads to the room to place buckets back in the dispensers, and drains the water. He activates the dispensers, and shows how the farm works.
- Ponk unequips his boots, heads back to the room to drain the water, and decides to get grass blocks. He heads out, and decides to get Silk Touch for his pickaxe.
- Ponk gets books, and heads down Hannah's path. He uses his trident to fly to the wall of Punz's backyard, and heads to Punz's backyard.
- Ponk uses his trident to fly up Punz's tower, and trades for a Silk Touch enchantment book. He heads down Punz's backyard path, and heads to the spider XP farm.
- Ponk tries adding Silk Touch to his shovel, and gets a diamond from an ender chest and a stick from a chest to craft a diamond shovel. He searches an ender chest and chests for lapis, and checks the enchantment book chest.
- Ponk checks some chests, and uses his trident out of the spider XP farm. He uses his trident to fly to the wall of Punz's backyard, and heads to Punz's backyard.
- Ponk equips his boots, and uses his trident to fly up Punz's tower. He gets lapis blocks for lapis, and deposits emeralds in a chest.
- Ponk uses his trident to Punz's beacon pyramid, and uses his trident to a trident parkour tower outside the backyard. He uses his trident to a trident parkour tower, and tries to use his trident into the entrance tunnel of the spider XP farm.
- Ponk heads to the spider XP farm, and enchants his new shovel. He enchants his first shovel, and disenchants his new shovel.
- Ponk enchants his new shovel with Efficiency IV and Unbreaking III, and adds Silk Touch to it. He heads to Punz's backyard, and uses his trident to fly up Punz's tower.
- Ponk gets cooked cod, and heads down the path to Punz's backyard. He heads down Hannah's path to the front of his cave, and uses his trident to fly to the porch of Hannah's house.
- Ponk uses his trident near Michael's path to collect grass blocks. Eryn messages him to pass the night, and Ponk uses his trident to near Hannah's house.
- Ponk tries to pass the night at Hannah's house, and heads down Hannah's path. He uses his trident to fly to his cave, and tries to pass the night there.
- Ponk messages Boomer to pass the night, and Boomer leaves the game. Ponk passes the night, and Boomer rejoins the game.
- Ponk eats cake along Hannah's path, and uses his trident near the Community House to near his porkchop farm. He messages Boomer to join his VC, and Boomer joins the VC.
- Ponk asks Boomer where he was, and Boomer claims that he was at the Community House. Ponk later spots Boomer by the Community House, and Boomer uses their trident to meet Ponk at the front of his porkchop farm.
- Ponk tells Boomer to come to look at his porkchop farm, and the two head to the front of the porkchop farm. Ponk shows Boomer how the farm is activated, and the water elevator of the farm.
- Ponk spots Ant on the Prime Path near the Community House, and Ant drinks an invisibility potion and unequips his armor. Boomer and Ponk run, and use their tridents to the remains of Sapnap's old house.
- Boomer uses their trident away, and Ponk uses his trident to fly to the top of a stalk of bamboo. Ponk spots Ant's trident effect, and uses his trident near the outdoor theatre stage.
- Ant attacks Ponk, and Ponk runs. Ponk heads to behind his porkchop farm and asks Boomer for help. Boomer asks him where he was, and Ponk tells them he was by his porkchop farm.
- Ponk spots Boomer near the Community House, and Ant uses his trident to fly to them and attacks them. Boomer uses their trident away, with Ant using his trident after him.
- Ant uses his trident to fly back to Ponk and attacks him. Ponk tries to attack Ant, and Ant runs to near the outdoor theatre stage and equips his armor.
- Boomer rejoins the two, and Ponk privately messages Ant to join the VC. Ant joins the VC, and the three converse.
- Ponk asks Ant if he had seen his porkchop farm, and Ant responds that he did not. Ponk and Ant head to the front of the porkchop farm, and Boomer joins the two.
- Ponk shows Ant and Boomer how the farm activates and the water elevator, and Ponk and Ant return to the front of the porkchop farm.
- Ponk heads to the room to start mining out the floor, and Ant joins him there. Ponk starts replacing the floor with grass blocks, and continues mining out the floor.
- Ponk replaces the rest of the floor with grass blocks, and heads to Eret's fortress to get his spawner from an ender chest. Ant joins him, and Ponk returns to the room to place the spawner in the ground, and Boomer and Ant join him in the room.
- A pig spawns, and Ponk turns on the dispensers. Another pig spawns, and the water pushes the pigs into the canal at the front of the room.
- The pigs get stuck in a hole in the wall, and Boomer heads down to the spot in the wall. Ponk heads down, and Boomer kills one of the pigs.
- The remaining pig gets stuck in another hole in the wall, and Ponk fills in one hole in the wall. Boomer kills the other pig, and accidentally goes up the water elevator.
- Ponk heads to the front of the porkchop farm to find Boomer in the farm. Boomer exits the farm, and Ponk rejoins a now visible Ant at the room.
- Ponk turns off the dispensers, and Ant accidentally drops his helmet in the canal. Ant heads down to retrieve his helmet, and Ponk heads out to find that the farm works.
- Ponk heads to the front of the farm, and ant and Boomer join him there. Boomer opens the trapdoors under the pig to try and release the pig, and Ponk refills his water bucket, and places it in a dispenser behind where the pig was.
- Ponk removes the water bucket, and tells Boomer that he can keep the pig if he can get the pig out of the farm. Boomer tries to tempt the pig out with golden carrots, and Ponk gets a name tag.
- Ponk tries to give Boomer the name tag, and gets sea lanterns to place in the ground. Boomer asks the two for a carrot, an Ant tries to tempt the pig out with a carrot.
- Ponk heads down to the room to find that another pig was going into the farm, and rejoins the two at the front of the farm. He heads back to the room to try and drain the water, and Ant joins him there.
- Ant pushes a pig in the canal into the water elevator, and Ponk drains the water. Ponk fills in the walls of the room, and pushes two pigs that spawn into the canal.
- Ant and Ponk meet Boomer outside, and the three head to the front of the farm. Ponk deposits cobblestone, smooth stone, granite, spruce signs, sticks, and grass blocks.
- Boomer asks the two if they had any lava, and Ponk responds that he only had water. Ponk suggests for them to go to the Nether to get lava, and Ponk and Boomer head to the Prime Path near the Community House.
- Boomer uses his trident away, and Ponk empties his water bucket. Ponk searches his material chests, and throws away scaffolding, some kelp, spider eyes, and diorite.
- Ponk tells Boomer that he needed that lava, and removes some signs on his porkchop farm. He and Ant walk around the porkchop farm while waiting, and Ant suggests to Ponk that they go to the Nether to get lava.
- Ponk digs out an area near the porkchop farm, and Boomer tells him that he only got a bucket of lava. Boomer joins Ponk, and Ponk tells him to put the lava bucket in a dispenser on the farm.
- Boomer and Ant head to the front of the porkchop farm while Ponk places a button to activate the lava. Ponk then turns off the lava, and rejoins the two at the front of the farm.
- Ponk asks Boomer what happened to the porkchops, and Boomer tells Ponk that it had burned. The three check the lava dispenser, and walk around the farm.
- Boomer suggests using a lever, and crafts a lever to replace the button with while Ponk does some redstone by the area he had dug out.
- The three head to the front of the farm as soon as pigs come in, and Boomer turns on the lava. The pigs die and the porkchops get burned in the lava.
- Boomer returns to the two, and Ant and Ponk tell him to activate the lava and deactivate it. Ponk turns off the lava, and turns it back on.
- Ponk rejoins the two at the front of the farm, and turns off the lava again before rejoining the two. Ant suggests just using a button, and Ponk turns on and off the lava.
- Boomer tells Ponk that he had managed to make the pig drop a cooked porkchop, and Ponk joins him at the front of the farm. Ponk switches the lava on and off multiple times and Ant suggests switching the lava on and off or just using a button.
- Ponk rejoins Boomer at the front of the farm, and Ponk turns on the lava. Ponk turns off the lever, and continues work on the redstone in the area he had dug.
- Ponk links the redstone to the one in the room, where he meets Ant, and Boomer asks Ponk for redstone. Ponk adjusts part of the redstone of the room, and Boomer heads down to the room.
- The two head out, and Ponk checks on the redstone before clicking the button on the farm. Ponk finds that the redstone turns off after it turns on, and heads out
- Boomer suggests linking the redstone to the lava dispensers, and Ponk heads down to the room. Ponk calls Boomer to join him in the room, and Boomer joins him as he activates the dispensers.
- Ant joins the two, and alerts Ponk of a spot in the room that had no water reaching it. Ponk replaces part of the glass that some of the redstone was on, and Ant uses his trident to fly to the side of the room to join the two.
- Ponk heads out to press the button on the farm, and Boomer heads out. Ponk returns to the room, and disconnects and connects the redstone.
- Boomer rejoins the two, and Ponk removes the water and places a water bucket in a dispenser. Ponk gets a bucket from a dispenser, and heads out to press the button.
- Ponk rejoins the two in the room, and removes the lever and the water. He gets a bucket from a dispenser to replace with a water bucket, and Boomer accidentally gets into the water elevator.
- Ponk heads out to place a button on the lava dispensers, and activates the lava when Boomer gets into the front part of the farm. Boomer manages to get out of the farm while the rest of the pigs die from the lava, and Ponk and Ant rejoin Boomer at the front of the farm.
- Ant turns off the lava and rejoins the two, and Boomer tells Ponk that he had managed to get a cooked porkchop. Ponk asks Boomer what he felt about the porkchop farm, and gets redstone blocks and redstone comparators.
- Boomer comments that the farm was a bit broken, and Ant gets some apples from a chest. Boomer and Ponk head down to the room, and Boomer heads out of the room, with Ponk telling them to press the button on the farm.
- Boomer presses the button, and the dispensers activate. Ponk uses his trident out of the room, and the three walk around the farm.
- Ponk heads to the front of the farm, and suggests using a flint and steel inside of lava. Boomer accidentally falls into the water canal and gets into the water elevator.
- The lava of the fam is turned on, and Ant replaces the trapdoors with crafting tables. Boomer starts swimming in the opposite direction of the water current, and Ponk replaces the bottom part of the farm with glass.
- Boomer asks Ponk to turn off the lava, and Ponk turns the lava off. The lava gets turned on again, and Boomer falls into it.
- Ponk and Ant head to the front of the farm, and Ponk turns off the lava. Boomer gets out of the farm, and Ponk presses the button and watches pigs come up the water elevator.
- The three walk around the porkchop farm, and Ponk fills a hole in the ground. The three head to the front of the farm, and Boomer turns on the lava on and off.
- The pigs drop cooked porkchops, and Boomer rejoins the two. Boomer retrieves the porkchops, and Ponk digs under the farm a bit.
- Boomer suggests for quartz slabs to be used, and digs under the farm a bit. He asks for an ender chest, and Ponk tells them there was an ender chest at Eret's fortress.
- Boomer heads to Eret's fortress, and Ponk uses his trident into the air and to near the Community House. Ponk and Boomer rejoin Ant at the front of the farm, and Boomer starts adding the quartz slabs.
- Ponk suggests they get Sam to help them with the redstone, and heads back to the room. He rejoins the two at the front of the farm to press the button a couple of times, and checks on the room.
- Ponk notices that the pigs were stuck by the piston area, and suggests using more pistons. He watches pigs go up the water elevator, and suggests using a sticky piston and a slime block.
- The three walk around the porkchop farm, and Ponk chests his material chests. Ponk heads down the Prime Path, and heads off.
- Ant tells Ponk that there might be a slime chunk nearby, and Ponk tells him that Sam might have some slime balls. Ponk uses his trident to fly to the front of the bank, and gets slime balls from one of Sam's chests.
- Ponk crafts slime blocks, and uses his trident to fly back to the front of the porkchop farm. He checks his material chests, and heads back to the room.
- Ponk heads down into the water canal, and gets pistons to craft sticky pistons. He moves one of the sticky pistons' spots, and mines behind the sticky pistons to work on the redstone.
- Ponk blocks off redstone, and tells the two to send the pigs down. He tests the sticky pistons, and too many pigs fall into the water canal.
- Ponk kills the pigs, and places back the fence gate and removes slime blocks, and places a block on the sticky pistons before returning to behind the redstone of the sticky pistons.
- Ponk tells the two to send the pigs in and to turn off the water so the pigs can spawn. Ponk tests the sticky pistons, and adds redstone to it.
- Ponk tests the sticky pistons again, and adds onto the redstone. He tests out the sticky pistons a couple of times, and mines out more room.
- Ponk adds a sea lantern, and starts to continue adding onto the redstone. Boomer leaves the game and VC, and Ponk uses his trident out of the room.
- Ant meets Ponk at the entrance of the room, and Ponk gets a redstone repeater. Ponk returns to the room to continue working on the redstone of the sticky pistons, and mines more room.
- Ponk continues work on the redstone of the sticky pistons, and Ant joins him. Ponk continues working on the redstone, and crafts sticks for a redstone torch.
- Ponk finishes off the redstone, and activates the sticky pistons. The sticky pistons do not work, and Ponk removes some redstone, and adds onto the redstone.
- The sticky pistons work, and Ponk tests them to see if he could be pushed into the water elevator. The sticky pistons are able to push Ponk into the water elevator, and heads out through the farm.
- Ant meets Ponk at the front of the farm, and the two head down to the room. Ponk tells Ant to send the pigs through, and Ant turns on the dispensers.
- Ant returns to the room to watch the pigs by the water canal, and Ponk joins him. Ponk heads down into the water canal to close a fence gate, and kills a pig in a hole in the wall to fill it in.
- Ponk heads into the water elevator, and kills the pigs at the front of the farm. He exits the farm, and rejoins Ant in the room.
- Ponk fills in the wall by the sticky pistons, and tells Ant to turn on the dispensers. Ant turns on the dispensers, and rejoins Ponk at the room.
- The two watch the pigs by the water canal, and the two head out of the room. Ponk tells Ant that he plans to make a timer for the porkchop farm, and for the farm to be using a daylight sensor.
- The two head to the front of the porkchop farm, and Ponk ends his stream.
- Eryn starts at their base and names his two dogs.[21]
- Eryn heads to their stable to show that they had brought their horses back, and plans on breeding their horses. He rides his third horse out, and returns it to the stable.
- Eryn heads out of their base, and decides to get to the Nether roof. He returns to their base to get sticks to craft ladders, and heads out of his base.
- Eryn plans to get more levels to enchant his tools, get netherite and villagers, and breed their horses. He returns to their base to harvest melons from their melon farm, and heads through their portal.
- Eryn returns to the Greater Dream SMP, and uses their trident near the Community House. He heads up a trident parkour tower near the outdoor theatre stage, and uses their trident to near the Prime Path.
- Eryn uses trident parkour towers to get to Punz's backyard, and uses their trident to fly up Punz's tower to trade for emeralds. He checks an ender chest, and heads down from the path to Punz's backyard, and heads up a trident parkour tower.
- Eryn uses trident parkour towers near Eret's fortress, and to the community Nether portal. He heads to the Nether roof, and gets a boat to head down the ice path to Tubbo's jungle base.
- Eryn heads through a portal that spawns him in a jungle, and heads through the portal again. He travels, and searches a chest at a ruined portal.
- Eryn continues traveling, and finds a jungle temple. He breaks into the temple, and then continues to travel.
- Eryn uses his trident to travel at sea, and travels to the guardian XP farm. He uses the guardian XP farm, and deposits prismarine crystals.
- Eryn searches the chests at the guardian XP farm, and continues using the XP farm. He throws away cobblestone, prismarine crystals, and an oak boat, and turns off the water in the guardian XP farm.
- Eryn continues using the guardian XP farm, and turns the water back on. He throws away prismarine crystals, and continues using the guardian XP farm.
- Eryn checks an ender chest, and throws away prismarine shards, and crystals, and cooked cod before getting diamonds from an ender chest to craft a diamond axe.
- Eryn gets lapis blocks from an ender chest, and enchants their new axe with Efficiency IV, Fortune III, and Unbreaking III. He combines the two axes, and searches chests before continuing to use the guardian XP farm.
- Eryn deposits prismarine crystals, and checks an ender chest. He continues using the guardian XP farm, and throws away prismarine crystals, raw cod, seeds, ladder, and sticks.
- Eryn uses his trident out of the guardian XP farm, and to the AFK spot. He checks an ender chest, and decides to get netherite and more gold, and to start building his base.
- Eryn checks a chest at the AFK spot, and heads down to the guardian XP farm to continue using it. He throws away prismarine shards, raw cod, prismarine crystals, and raw salmon before getting some extra water buckets from an ender chest to throw away as well.
- Eryn deposits gunpowder and emeralds in an ender chest, and uses their trident to fly to the AFK spot. He heads back to the guardian XP farm to continue using it, and uses their trident to travel at sea.
- Eryn uses their trident to Sapnap's panda farm, and a creeper blows up part of the farm. He throws away lapis, prismarine shards and crystals, and raw salmon before using their trident to fly back to the panda farm.
- Eryn throws away bamboo, and uses their trident while traveling. He uses their trident to fly to the portal, and heads through the portal.
- Eryn heads down the ice path, and heads to the ice path hall. He returns to the Greater Dream SMP, and heads down Hannah's path.
- Eryn eats cake along the path, and heads to the spider XP farm. He gets four Sharpness III enchantment books from the enchantment book chest, and gets books from an ender chest.
- Eryn gets a lapis block from an ender chest, and manages to enchant for an Efficiency IV, and Multishot and Power IV enchantment books. He deposits an Efficiency IV book in an ender chest, and combines two Sharpness III books.
- Eryn checks an ender chest, and combines two more Sharpness III books. He combines two Sharpness IV books, and gets an anvil from an ender chest.
- Eryn gets a Mending book from an ender chest, and combines the mending and Sharpness V books. He uses the spider XP farm, and checks an ender chest and chests.
- Eryn continues using the spider XP farm, and gets cobblestone over the enchantment book chest. He considers killing Boomer, and messages Boomer if he could kill him, and continues using the spider XP farm.
- Eryn deposits books in an ender chest, and searches a chest. He deposits raw cod, lapis, and string, and continues using the spider XP farm.
- Eryn adds the mending and Sharpness V book to their axe, and decides to get levels to name their axe after netherite mining. He heads up a water elevator to Punz's beacon pyramid, and heads down from the path to Punz's backyard.
- Eryn uses their trident to near Eret's fortress, and to the community Nether portal. He returns to their base, and checks their ender chest and a chest, and deposits melons, shears, and a Multishot and Power IV enchantment book.
- Eryn gets a Protection IV and Efficiency IV enchantment books from their ender chest to deposits in a chest, and deposits a name tag and string. He splashes a splash potion of Swiftness on themselves, and deposits leads, and gunpowder.
- Eryn throws away spider eyes, and decides to use TNT to mine for netherite. He heads out of his base, and decides to steal some TNT.
- Eryn returns to their base to get gunpowder, and heads through his portal. He heads down the ice path to Sam's portal, and heads through the portal.
- Eryn opens Sam's base, and checks chests at the front of it. He gets gunpowder from chests at Sam's base, and heads out.
- Eryn travels, and throws away a spruce sapling. He continues traveling, kills a cow for food, and uses their trident near Sam's base.
- Eryn heads through the portal at Sam's base, and heads down Sam's ice path. He returns to the Greater Dream SMP, and uses their trident.
- Eryn notices Tubbo's iron farm, and heads near Tubbo's villager room. He heads down the Las Nevadas road, and uses their trident to Las Nevadas.
- Eryn uses their trident to Tubbo's outpost, and gets gunpowder from Tubbo's outpost, and deposits scaffolding and gold nuggets. He uses their trident out, and uses their trident to fly to the desert of Las Nevadas.
- Eryn collects sand, and finds that the desert of Las Nevadas was artificial, and places the sand back. He unequips his boots, and uses their trident under Eret's pyramid.
- Eryn uses their trident to some sand nearby, and collects sand. He throws away snowballs, and continues to collect sand.
- Eryn harvests some spruce wood to craft a crafting table, and throws away spruce planks. He crafts TNT, and collects more sand for more TNT.
- Eryn retrieves their crafting table and ender chest, and decides to use beds for netherite mining when he uses up their TNT. He uses their trident to Fundy's yacht, and builds an upside down T on it.
- Eryn uses their trident to Las Nevadas, and heads to the Las Nevadas sign. He kills a llama by the sign, and heads down the Las Nevadas road to the community Nether portal.
- Eryn checks a chest by Michael's ice path, and starts mining by it. He mines into a netherite mine, and mines for resources in it.
- Eryn places TNT in a tunnel, and lights the TNT from a distance using their bow. He mines ancient debris, and throws away sand and netherrack before continuing to mine for resources in the netherite mine.
- Eryn starts strip mining, and then chooses another spot in the netherite mine to strip mine after lava seeps in. He continues strip mining, and mines into a netherite mine.
- Eryn continues strip mining, and mines into another netherite mine. He continues strip mining, and places a row of TNT in the strip mine to light using their bow a couple of times.
- Eryn mines ancient debris, and lights the rest of the TNT with their bow. He continues strip mining, and places a row of TNT in the strip mine to light with their bow.
- Eryn mines ancient debris, and continues strip mining. He mines into a netherite mine, and continues strip mining.
- Eryn places a row of TNT in the strip mine to light with the bow a couple of times, and mines ancient debris. He lights the rest of the TNT using their bow a couple of times, and mines more resources.
- Eryn continues strip mining, and mines into a netherite mine. He continues strip mining, and places a row of TNT in the strip mine to light with their bow a couple of times.
- Eryn mines ancient debris, and continues strip mining. He mines into lava, and swims through the lava, and mined into the side of it.
- Eryn mines up, and towers back to the surface. He continues mining through the nether, and mines into the side of some lava.
- Eryn starts bridging over the lava, and falls in. He uses an ender pearl to teleport to land, and bridges over the lava.
- Eryn continues traveling in the nether. He throws away netherrack, and continues traveling.
- Eryn finds a bastion, and tries towering up to a bridge to the bastion. He falls in lava, and towers onto the bridge to the bastion.
- Eryn falls in lava when bridging on the bridge, and mines up, and towers back to the surface. He continues traveling, and comes across another bastion.
- Eryn continues mining through the nether, and mines to near some lava. He continues traveling in the nether, and starts bridging over the lava, and uses an ender pearl to teleport to land.
- Eryn continues traveling in the nether, and falls in lava. He uses an ender pearl to land, and continues mining through the nether.
- Eryn continues traveling in the nether, and towers back to their portal. He uses their trident near their cow farm, and throws away cooked porkchops.
- Eryn butchers some cows at their cow farm, and uses their trident to near their village and throw away a torch. He returns to their base to get wheat, and uses their trident near their cow farm to breed the cows.
- Eryn uses their trident to near their base, and returns to their base to deposit wheat. He retrieves iron from a furnace and smelts ancient debris.
- Eryn deposits iron and quartz, and retrieves glass from a furnace to smelt gold ore. He splits some gold ore into another furnace, and checks chests and their ender chest.
- Eryn uses their trident, and harvests spruce wood, and uses their trident to near their base. He throws away spider eyes, snowballs, and quartz ore, and returns to their base to retrieve netherite scraps and checks their ender chest and chests.
- Eryn gets iron from their ender chest, and crafts a smithing table. He gets gold from their ender chest to craft netherite ingots, and converts their diamond axe to netherite.
- Eryn heads out, and throws away magma blocks and dirt. He returns to their base to retrieve netherite scraps and gold, and harvests Nether wart from their Nether wart farm.
- Eryn replants the farm, and heads to their stable before retrieving more gold and netherite scraps. He renames their axe to "Skill Issue," and heads out to test their axe.
- Eryn walks around and messages Boomer asking if he wants to 1v1, and Boomer suggests playing rock paper scissors. The two both type rock on the first round, and the second round, both of them type paper.
- On the third round, Eryn types rock, and Boomer types paper. Eryn walks around before returning to their base.
- Eryn retrieves netherite scraps and gold, and searches their ender chest and a chest. He retrieves more gold, and throws away rotten flesh.
- Eryn heads out, and uses their trident to a lake nearby. He uses their trident, and uses their trident to land to harvest oak leaves.
- Eryn uses their trident to fly back to their base, and checks a furnace. He gets more netherite scraps from their ender chest, and crafts more netherite ingots.
- Eryn deposits netherite ingots in their ender chest, and searches a chest. He gets apples and deposits oak saplings.
- Eryn crafts gold blocks, and deposits glass, spruce planks, steak, sticks, Nether wart, ender pearls, gunpowder, iron, gold, and a bell. He crafts golden apples, and deposits some in their ender chest.
- Eryn crafts gold blocks, and deposits gold blocks and gold in their ender chest. He gets emeralds from their ender chest and a chest, and deposits them in their ender chest.
- Eryn gets carrots from their ender chest to deposit, and gets gold from their ender chest to deposit. He deposits rotten flesh, and deposits gunpowder in their ender chest.
- Eryn deposits netherrack, leather, and a crafting table. He checks chests, and harvests melons from their melon farm. He searches their ender chest, and deposits melons in chests.
- Eryn heads out, and returns to their base. He heads to their stable to get their horse, and rides it through the portal, and heads to the Greater Dream SMP.
- Eryn decides to get materials to start working on their base, and decides to get blackstone and obsidian. He rides their horse down the Prime Path, and searches a chest by Ponk's pet graves.
- Eryn rides their horse down the Prime Path to Bad's mansion, and searches chests and an ender chest there. He rides their horse to near Phil's chests by the L'Manberg crater.
- Eryn searches Phil's chests, and gets back on their horse. He gets lily pads from a chest, and heads down to the bottom of the crater to make an upside down T with lily pads.
- Eryn uses their trident out, and rides their horse down the bridge over the crater to Wilbur's resurrection shrine. He checks a chest there, and rides their horse down the Prime Path.
- Eryn heads to Tommy's base, and checks the chests there. He checks the books in the chests, and gets polished blackstone stairs.
- Eryn rides their horse down the Prime Path, and ends their stream.
- Boomer starts at the AFK spot of Sam's spider XP farm, and uses the spider XP farm.
- Boomer checks an ender chest, and heads to Sam's enchanting room. He unequips some of their armor, checks an ender chest and chest, and gets a diamond block from an ender chest.
- Boomer deposits the diamond block back in the ender chest, and deposits string, spider eyes, dirt, and cobblestone. He decides to get netherite, and enchants their diamond leggings with Protection III and Unbreaking III.
- Boomer equips their diamond leggings, and enchants while disenchanting their chestplate. He gets lapis to enchant their chestplate with Protection III, Thorns I, and Unbreaking III.
- Boomer equips their chestplate, and decides to get more food. He heads back to the spider XP farm to continue using it, and heads out.
- Boomer uses their trident to near Sam's spider XP farm entrance, and plans to get stone, and make a bridge from near Sam's base to Sam's spider XP farm. He plans to make a pathway over the river near Sam's spider XP farm, and uses their trident down the river.
- Boomer uses their trident to fly to the top of a mountain nearby, and plans to flatten out an area near the river to make a balcony to overlook the valley. He uses their trident to land, and starts to travel back to Sam's base.
- Boomer decides to get stone from their ender chest to make fences for the ice path he was going to make in the nether. He heads to Sam's base, and gets stone bricks, stone, and stone brick walls.
- Boomer checks George and Sapnap's rooms for a stonecutter, and returns to Sam's base to get iron from an ender chest to craft a stonecutter. He crafts stone brick walls, and gets carrots from a chest at Sam's farm.
- Boomer gets gold from an ender chest to craft into gold nuggets to craft golden carrots, and deposits gold nuggets in an ender chest. He checks a chest, and deposits carrots at Sam's farm.
- Boomer checks blast furnaces, and heads out of Sam's base. He heads through Sam's portal, and heads to an area near the portal where he had been formatting the bridge.
- Boomer mines netherrack to continue formatting the ice path, and starts working on the bridge. He mines out room for the ice path, and continues working on it.
- Boomer mines out more room for the ice path, and continues work on the ice path. He continues mining out more room for the ice path, and continues work on the ice path.
- Boomer tries to drain some lava in the way of the ice path, and towers up to remove the lava. He mines out more room for the ice path, and continues working on it.
- Boomer continues mining out room for the ice path, and continues working on it. He continues mining out room for the ice path, and later continues working on the ice path.
- Boomer continues mining out room for the ice path, and continues working on the ice path. He mines quartz, and fills in the spot he had mined in.
- Boomer continues to build his bridge, and continues mining out room for the bridge. He continues work on the bridge, and mines quartz.
- Boomer covers the spot where he had mined in, and continues work on the ice path. He mines out room for the ice path, and continues work on the ice path while removing part of the format.
- Boomer continues mining out room for the ice path, and mines quartz. He throws away wool and netherrack, and continues mining out room for the ice path.
- Boomer continues work on the ice path, and throws away netherrack. He starts heading back to Sam's portal, and throws away soul sand.
- Boomer heads through Sam's portal, and searches a chest at the front of Sam's base. He opens Sam's base, and gets stone and deposits netherrack and cobblestone.
- Boomer gets more stone, and uses their trident to near Sam's spider XP farm, and gets stone and stone bricks from chests there. He deposits a crossbow, and uses their trident near Sam's base.
- Boomer heads to Sam's base, and crafts stone brick walls. He heads out of Sam's base, and heads through Sam's portal.
- Boomer starts replacing parts of the bridge with packed ice, and continues work on the ice path. He continues working on the ice path while removing the format.
- Boomer removes a crimson stem, and throws away crimson wart blocks before continuing to work on the bridge. He mines more room for the bridge, and continues work on the bridge.
- Boomer continues mining room for the bridge, and mines quartz. He covers the area he had mined in, and continues mining room for the bridge.
- Boomer continues work on the bridge while removing the format. He mines more room for the bridge, and continues to work on it.
- Boomer continues mining out room for the ice path, and continues work on the ice path. He continues mining room for the ice path, and continues working on the ice path.
- Boomer continues mining out room for the ice path, and continues to work on the ice path. while removing the format. He continues mining out room, and continues work on the ice path.
- Boomer continues mining out room for the ice path, and continues work on the bridge. He heads through Sam's portal, and returns to Sam's base.
- Boomer deposits netherrack, crimson stems, crimson wart blocks, and soul soil. He gets stone, and heads out.
- Boomer returns to Sam's base to go AFK, and uses their trident to near Sam's spider XP farm. He heads to Sam's spider XP farm to get stone bricks and stone, and deposits cobblestone.
- Boomer uses their trident, and heads through Sam's portal. He heads to Sam's base to craft stone brick walls, and heads through Sam's portal.
- Boomer heads through the portal again, and returns to Sam's base to get packed ice. He heads through Sam's portal, and continues work on the ice path
- Boomer tests the ice path, and finds that he cannot use netherrack in the ice path. He removes the netherrack and format from the path, and mines out the rest of the path.
- Boomer adds packed ice to the rest of the ice path, and mines out the rest of the path. He adds more packed ice, and tests the path.
- Boomer finds that the ice path does not work, and removes some netherrack on the sides of the ice path. He tests the path again, and finds that he needed to remove the netherrack on the sides of the ice path.
- Boomer removes some of the netherrack on the sides of the ice path, and tests the path. He continues to remove netherrack from the sides of the path, and tests the path before continuing to remove netherrack from the sides of the path.
- Boomer tests the path, and removes more netherrack from the sides of the path. He tests the path, and heads through Sam's portal.
- Boomer searches a chest at the front of Sam's base, and heads to Sam's base. He deposits netherrack, and gets more packed ice.
- Boomer heads out of Sam's base, and heads through Sam's portal. He heads down their ice path, and breaks a block that covered a lava stream/
- Lava seeps onto the ice path, and Boomer tries to remove the lava. Boomer towers up to remove the lava, and removes some netherrack along the side of the ice path before continuing down it.
- Boomer continues adding packed ice to the rest of the ice path, and removes some netherrack on the sides of the path. He mines quartz under the path, and returns to the ice path to throw away soul soil, crimson stems, and netherrack.
- Boomer continues removing netherrack on the sides of the ice path, and heads down the ice path. He heads through Sam's portal, and uses their trident to near Sam's decoy base.
- Boomer harvests spruce wood, and uses their trident to fly back near Sam's decoy base. He crafts buttons, and uses their trident near Sam's decoy base.
- Boomer uses their trident to near the Thiccatron, and harvests spruce wood. He crafts more buttons, and harvests more spruce wood.
- Boomer crafts more buttons and pressure plates, and throws away pressure plates. He harvests more spruce wood, and crafts more buttons.
- Boomer uses their trident to near Sam's portal, and heads through the portal. He starts to add buttons to their ice path, and towers back onto their ice path.
- Boomer continues to add buttons to their ice path, and disconnects when he falls into a ravine. He logs back on and disconnects, before logging back on.
- Boomer survives the fall, and starts to tower back onto their ice path. He mines some quartz, and towers back onto their ice path.
- Boomer continues adding buttons to their ice path, while placing temporary blocks in the gaps between each of the packed ice. He falls off the path when removing the blocks, and continues removing the blocks.
- Boomer continues to add buttons to their ice path, and heads down the ice path. He mines out from at the end of the ice path, and heads through the portal to their area.
- Boomer walks around the area, and heads to their parrot and chicken pen to end off their stream.
- Michael starts at Serenity, and deposits eggs in a chest.
- Michael searches chests for leather, and heads to his base. He gets leather and paper from a chest by his animal farm, and crafts a book.
- Michael heads out, and returns to his base to pass the night. He heads out, and deposits stone, spruce wood, dirt, glass, and poppies, and places coal in a furnace to cook potatoes.
- Michael smelts iron ore in furnaces and adds coal to a furnace. He checks furnaces and cooks more potatoes, and deposits carrots, ladders, glass, iron, and seeds, and gets an ink sac.
- Michael returns to his base, and heads to their animal farms to kill a chicken for a feather. He crafts a book and quill by his animal farms, and heads out to rename the book and quill to "MIKE's SUBS: NOV."
- Michael checks his ender chest, and deposits his October sub book. He returns to his base, and heads near his potato and carrot farm.
- Michael throws away raw chicken, feathers, and bones, and heads out to get iron to craft buckets. He heads to a lake to get water, and places water in the dug out perimeter above his base which he plans to farm sugar cane before making a sugar cane farm in his base.
- Michael plants sugar cane, and retrieves baked potatoes. He deposits seeds and string, and gets dirt.
- Michael starts filling in the areas he had dug for his old animal farms, and gets more dirt. He continues filling in the areas, and towers up to remove a lava stream.
- Michael deposits dirt and arrows, and heads to his base. He heads near his bee farm, and heads out.
- Michael gets stone from a chest to sort into another chest, and walks along the wall of Serenity. He removes podzol above his base, and replaces it with dirt.
- Michael returns to his base, and heads to his animal farms to collect eggs from his chicken farm. He finds that his sheep had eaten all the grass in his sheep farm, and kills some sheep.
- Michael gets wheat from a chest to see if the sheep were going to get entity crammed, and heads out to deposit raw mutton. He searches chests, and travels to an area to collect grass blocks.
- Michael returns to his base, and returns to their animal farms. He heads to his sheep farm, and uses wheat to tempt the sheep to the corner of the pen as he starts placing grass blocks in the wall of the pen while leading the sheep to a corner of the pen using wheat.
- Michael heads out of the farm, and mines down behind the pen walls. He removes the grass blocks, and moves them one block deeper.
- Michael mines out the rest of the perimeter of the pen, and patches a wall. He continues mining out the perimeter of the pen, and adds the rest of the grass blocks.
- Michael heads near his animal farms to craft stone slabs, and returns to behind the walls of the pen to add stone slabs. He walks around his animal farms, and checks chests by it.
- Michael continues walking around his animal farms, and deposits wheat. He heads out, and deposits wool, stone, brown wool, andesite, dirt, cobblestone, grass blocks, seeds, stone slabs, leads, eggs, stone bricks, and a potion of healing.
- Michael searches a chest, and adds more torches to the area. He returns to his base, and returns to his animal farms.
- Michael heads out, and walks around. He checks a chest, and heads to an area to collect grass blocks.
- Michael searches chests, and returns to his base. He returns to his animal farms, and mines behind a wall to the side of a ravine, and throws his shovel in some lava to punish his chat.
- Michael returns to the area he was digging at, and returns to Serenity to deposit arrows, bones, a bow, dirt, sugar cane, shears, baked potatoes, cobblestone, his sub book, torches, buckets, steak, seeds, and his axe and one of his pickaxes.
- Michael removes eggs from a chest to deposit the rest of his tools, and gets diamond blocks. He searches his chests for any wood, and gets his axe.
- Michael harvests dark oak wood, and returns to Serenity. He crafts sticks for diamond shovels, and deposits diamonds.
- Michael throws the diamond shovels he had crafted on the ground, and deposits a shovel to get iron. He crafts a smithing table, and gets a netherite ingot.
- Michael converts a shovel to netherite, and throws away the rest of the diamond shovels and the netherite shovel. He throws away eggs, iron, and dark oak planks, and retrieves his tools, sub book, baked potatoes, steak, and torches.
- Michael returns to his dig site to continue to collect grass blocks, and returns to his base. He returns to his animal farms, and digs under his sheep farm.
- Michael mines out an area under his sheep farm, and adds grass blocks and torches. He continues adding grass blocks, and adds more torches.
- Michael continues adding grass blocks, and adds more torches. He continues adding grass blocks, and heads near his bee farm.
- Michael checks chests by his animal farms, and heads out. He searches chests, and moves his smithing table.
- Michael gets glass to craft bottles, and returns to his base. He heads to his bee farm, and collects honey.
- Michael deposits grass blocks, stone, granite, andesite, iron ore, rotten flesh, seeds, and glass. He heads near his bee farm, and gets stone and glass.
- Michael deposits glass and stone in another chest, and deposits honey bottles and bottles. He heads out, and kills a sheep.
- Michael searches a chest, and harvests sugar cane. He plants more sugar cane, and walks around.
- Michael deposits sugar cane, and searches chests. He walks around, and returns to his base.
- Michael heads near his bee farm, and searches a chest. He heads out, and walks around.
- Michael returns to his base, and returns near his bee farm. He checks chests by his animal farms, and heads out.
- Michael walks along the walls of Serenity, and continues walking around. He heads to the front of his radio station, and heads onto the wall of Serenity.
- Michael returns to Serenity and replaces some stone along a wall with grass blocks. He crafts stone bricks to replace part of the stone with, and walks along the walls of Serenity.
- Michael walks around outside Serenity and returns back. He walks along the walls of Serenity and patches a hole in the wall of a tunnel.
- Michael continues to walk along the walls of Serenity and walks around. He harvests sugar cane from his sugar cane farm, and deposits sugar cane.
- Michael gets sugar cane from a chest to deposit into another chest, and heads out of Serenity to collect grass blocks from a hill and flatten it. He falls into a cave and towers out before continuing to collect grass blocks.
- Michael covers the cave and continues collecting grass blocks. He starts replacing the stone in the ground with grass blocks and adds torches to the area.
- Michael collects some grass blocks from an area, and patches a hole in the area he had flattened. He adds more torches to the area and adds more torches to Serenity.
- Michael patches a spot, and continues to add torches. He walks along the wall of Serenity and removes a spruce tree.
- Michael searches chests, and crafts chests to put by his sugar cane farm. He gets sugar cane from chests to deposit in the chest, and harvests sugar cane from their sugar cane farm.
- Michael deposits sugar cane in the sugar cane farm chest, and walks outside of Serenity before ending off.
November 7, 2021[]
- Boomer starts at their parrot and chicken pen, and decides to get building supplies and harvest spruce wood.
- Boomer crafts bone meal, and searches a chest. He uses their trident to near their portal, and decides to get their bed and some wood from Sam's base, and heads down their ice path.
- Boomer heads through Sam's portal, and gets oak wood from a chest at the front of Sam's base. He uses their trident to Sam's spider XP farm, and gets bones to craft bone meal.
- Boomer gets string, and crafts wool. He gets oak planks, and crafts a bed.
- Boomer deposits wool, spruce leaves, and spruce pressure plates, and gets a bucket. He deposits spider eyes, netherrack, and soul soil, and gets sticks, oak fences, ladders, birch wood, and oak planks.
- Boomer deposits string, and checks an ender chest. He heads to the enchantment room, and gets bones to craft more bone meal.
- Boomer passes the night, and gets smooth stone, packed ice, and bones. He crafts more bone meal, and heads out.
- Boomer refills their water bucket near the Thiccatron, and heads to Sam's base. He gets stone bricks, stone brick walls, and chests.
- Boomer deposits an oak sign, and gets more oak fences and more chests. He heads through Sam's portal, and heads down their ice path.
- Boomer heads through their portal, and a creeper blows up near their chests. He deposits smooth stone, stone bricks, packed ice, Nether quartz, stone brick walls, and oak fences.
- Boomer searches a chest, and flattens a hill nearby. He relogs, and fills in the crater.
- Boomer gets more bone meal from a chest, and deposits oak planks and oak wood. He deposits ladders, sticks, and bones, and continues flattening a hill.
- Boomer passes the night, and deposits their bed in a chest. He gets oak planks, and crafts a crafting table.
- Boomer sets up more chests, and deposits dirt. He sets up more chests, and continues flattening the hill.
- Boomer terraforms along the river nearby, and uses their trident to fly to their chests. He deposits dirt, stone, andesite, granite, and diorite, and plants spruce saplings.
- Boomer kills cows for food, and continues to plant spruce saplings and terraform along the river. He gets their bed from a chest to pass the night, and bone meals some spruce saplings.
- Boomer harvests spruce wood, and retrieves some saplings they had planted. He bone meals a 2x2 spruce tree, and continues to harvest spruce wood.
- Boomer throws away granite, gravel, and stone, and starts to format their house near their parrot and chicken pen and storage chests. He digs out the floor of the house, and deposits dirt.
- Boomer plants more spruce saplings, and searches their chests. He decides to get their ender chest and mend their tools, and heads near their portal.
- Boomer uses their trident to fly to their storage chests to deposit bone meal, iron ore, spruce saplings, azure bluets, seeds, and cornflowers. He heads through their portal, and heads down their ice path.
- Boomer heads through Sam's portal, and gets stone brick slabs from a chest at the front of Sam's base. He retrieves their ender chest, along with cooked porkchops in some furnaces.
- Boomer gets furnaces, a bed, oak wood, oak fences, and scaffolding from Sam's base, and uses their trident to Sam's spider XP farm. He mends their tools, and checks a chest.
- Boomer uses their trident to fly back near Sam's base, and heads through Sam's portal. He heads down their ice path, and heads through their portal.
- Boomer gets smooth stone and stone, and crafts a stonecutter. He gets more stone to craft stone bricks, and continues work on their house.
- Boomer crafts spruce planks to use, and starts to dig out the basement of their house. He deposits scaffolding, stone bricks, dirt, spruce wood, oak wood, oak fences, and smooth stone, and heads into a cave.
- Boomer mines iron and coal, and fills in the cave. He mines out an area behind a waterfall, and mines into an underground pond.
- Boomer continues mining out an area, and adds a torch. He continues mining out an area, and adds a torch.
- Boomer heads out of the waterfall, and continues work on their house. He mines out the floor of their basement, and passes the night.
- Boomer deposits cobblestone, and gets oak wood for planks. He gets more oak planks and oak wood, and deposits dirt, stone brick slabs, and iron ore, and sets up a chest.
- Boomer gets scaffolding, oak fences, and spruce wood, and deposits spruce planks, oak wood, spruce wood, oak fences, scaffolding, sticks, granite, and diorite. He sets up furnaces, and gets more scaffolding.
- Boomer starts working on the floor of their basement, and crafts more oak planks to use. He gets stone to craft chiseled stone and stone bricks, and smelts stone bricks.
- Boomer uses their trident to fly to the dark oak forest nearby, and harvests dark oak wood. He uses their trident to fly to their chests, and checks a chest.
- Boomer replaces some blocks of their house, and crafts dark oak planks. He continues to work on their house, and crafts dark oak doors to add.
- Boomer crafts more dark planks, and starts replacing the floor of their basement. He passes the night, and crafts more spruce planks to finish up the basement floor.
- Boomer continues working on their basement, and crafts more spruce planks. He crafts spruce stairs, and adds stairs to their basement.
- Boomer checks a furnace and chest, and decides to get glass. He uses their trident to fly to the river nearby to collect sand, and uses their trident to near their chests.
- Boomer retrieves cracked stone bricks from a furnace, and smelts sand. He gets coal from the furnace, and throws away oak wood before smelting more sand in another furnace.
- Boomer deposits oak planks, spruce planks, spruce stairs, oak wood, spruce wood, dark oak planks, dark oak wood, cobblestone, scaffolding, coal ore, and a dark oak door. He gets spruce planks and dark oak wood, and crafts dark oak planks to continue working on their house.
- Boomer passes the night, and continues work on their house. He checks a furnace and their chests, and collects clay in the river nearby.
- Boomer gets coal from a furnace to smelt the clay, and retrieves glass. He continues work on their house, and checks a chest.
- Boomer continues work on their house, and Callahan sends a message through the server. He crafts more spruce stairs, and adds onto the stairs to their basement.
- Boomer adds torches to their basement, and gets spruce wood. He continues work on their house, and crafts spruce planks.
- Boomer continues to work on their house, and crafts spruce stairs. He continues to work on their house, and crafts glass panes.
- Boomer continues to work on their house, and get stone bricks. He continues to work on their house, and uses their trident away to pass the night.
- Boomer uses their trident to fly back near their house, and Callahan sends another message through the server. He deposits cobblestone, cracked stone bricks, chiseled stone, spruce stairs, spruce planks, oak planks, dark oak wood, stripped dark oak wood, and oak wood.
- Boomer uses their trident, and harvests spruce wood. He continues working on their house, and throws away glass panes, spruce planks, spider eyes, seeds, and gunpowder, and retrieves more glass.
- Boomer crafts glass panes, and continues to work on their house. He crafts more spruce planks, and crafts more spruce stairs.
- Boomer crafts more spruce planks, and crafts more spruce stairs. He continues work on their house, and gets cracked stone bricks.
- Boomer checks their ender chest, and continues work on their house. He crafts spruce planks for sticks, and crafts spruce fences.
- Boomer gets iron from their ender chest, and crafts lanterns. He throws away iron nuggets, and adds lanterns to the front of their house.
- Boomer passes the night at their house, and deposits cobblestone, cracked stone bricks, chiseled stone bricks, stone bricks. He crafts more spruce planks for spruce slabs, and continues to work on their house.
- Boomer gets stone brick walls, and continues to work on their house. He then ends their stream by their house.
November 8, 2021[]
- Ponk starts at the front of his porkchop farm.
- Ponk deposits a book, spruce signs, cooked porkchops, dirt, a crafting table, redstone comparators, a note block, sea lanterns, lapis, cobblestone, and kelp. He gets more redstone blocks, and plans to get lots of note blocks for his porkchop farm.
- Ponk crafts more note blocks, and heads down to the room under his porkchop farm to remove part of the redstone of the sticky pistons to stop it. He uses his trident to fly back to the room, and heads out of the room to the front of his porkchop farm.
- Ponk heads back to the room to mine out the back of it. He places some note blocks and redstone torches to test around with, removes the redstone torches, and adjusts the placement of the note blocks.
- Ponk heads out, and searches his chests for redstone repeaters. He searches chests by Eret's fortress, and heads down the Prime Path. He searches chests by Puffy's therapy office, and continues down the Prime Path.
- Ponk uses his trident to fly onto Hannah's path, and gets redstone repeaters and item frames from Sam's chests by the bank. He takes more redstone repeaters, and heads down Hannah's path and the Prime Path to his porkchop farm.
- Ponk returns to the room to continue working on the redstone of the note blocks, and adjusts the placement of the note blocks. He crafts a lever to test the note blocks, adjusts some and tests the note blocks again.
- Ponk decides to get sand and wool, heads out of the room, and heads down the Prime Path. He heads down Hannah's path to the spider XP farm, and gets string to craft into wool.
- Ponk checks an ender chest for gold, and gets netherite ingots to craft a netherite block. He uses his trident t near Hannah's path and heads down the Prime Path.
- Ponk considers stealing gold blocks from Foolish's Cloud Prime, and continues down the Prime Path to his porkchop farm.
- Ponk returns to the room to place wool and the netherite block under three note blocks, and plays them. He tests the note blocks, and adjusts some note blocks before testing again.
- Ponk decides to get gold, and heads out to deposit item frames, slime blocks, glass, stone, cobblestone, slime balls, ink sacs, spruce planks, spruce wood, coal, redstone blocks, grass blocks, granite, torches, a bucket, sticks, a redstone torch, wool, and redstone. He heads down the Prime Path to near the community Nether portal stairs, and uses his trident to fly back to the Prime Path to head to his small lemon tree to deposit his trident in a chest under the tree.
- Ponk heads down the Prime Path to the community Nether portal, and mines some gold in the walls of the spiral stairs to the ice path hall. He heads to the Nether roof, and gets gold, compressed ice, a flint and steel, and item frames from a chest by his gold farm.
- Ponk heads to the AFK spot at his gold farm, and builds around himself. He heads down to the part of the farm to retrieve gold nuggets, and heads down the spiral staircase to find that someone had removed the slime block at the bottom of it.
- Ponk heads to the Nether hub, and decides to steal from Foolish. He heads to Foolish's summer home, and gets red concrete from the Tombee statue to replace some yellow concrete from the statue.
- Ponk heads to Foolish's portal, and collects sand near it before towering up to steal a gold block and replace it with yellow concrete.
- Ponk returns to the portal, and towers up to steal another gold block and replace it with yellow concrete. He heads near Foolish's snake statue, and hides his screen as he steals a gold block from one of Foolish's builds and replaces it with yellow concrete.
- Ponk returns to the Greater Dream SMP, and heads down the Prime Path to his porkchop farm. He pushes the button on the farm, and heads down to the room.
- Ponk heads back to the front of his porkchop farm to turn on the lava of the farm, and retrieves cooked porkchops. He returns to the room to place gold blocks under the rest of the note blocks, and tests the note blocks a couple of times.
- Ponk removes the redstone of the note blocks, and starts remaking it. He heads out to get redstone blocks and redstone, and returns to the room to continue working on the redstone of the note blocks, and heads out to get sticks and redstone torches.
- Ponk returns to the room to continue work on the redstone of the note blocks, and turns the note blocks on. He heads out of the room to the front of his porkchop farm to turn on the lava of the farm, turns off the lava, and returns to the room to remove the redstone of the note blocks.
- Ponk adjusts the note blocks, and places back the redstone to play the note blocks. He removes the redstone, note blocks, wool, netherite block, and gold blocks, and removes the rest of the redstone.
- Ponk adjusts the spots of the note blocks, and adds the redstone to the note blocks. He places a redstone torch to test the note blocks, and messes up the redstone of the water dispensers.
- Ponk gets a bucket from a dispenser to fill with water and places it back in the dispenser, and heads out of the room. He returns to the room to test the note blocks, and moves the redstone torch before testing again.
- Ponk removes the redstone torch, plays some note blocks, and decides to hear what a note block with an iron block under it would sound like. He removes a note block with wool under it, and places back the redstone torch to test again before removing the torch and heading out.
- Ponk searches one of his material chests, and heads down the Prime Path to near the Community House. He heads down the Prime Path to his small lemon tree to retrieve his trident, and a creeper blows up part of the fence around the lemon tree.
- Ponk gets spruce wood from one of his material chests to craft spruce fences to repair the fence around his lemon tree, and fills in part of the crater. He heads down the Prime Path, and decides to steal grass blocks from Michael.
- Ponk uses his trident to near Michael's path, and digs some grass blocks to find that the ground was hollow. He moves to another area to collect grass blocks, and uses his trident near Hannah's graveyard.
- Ponk heads down Hannah's path, and eats cake along with it, and heads down a tunnel in the lake of the Community House to the sewer system. He heads back onto the Prime Path, and heads to Eret's fortress to get iron blocks from an ender chest.
- Ponk covers the crater by his small lemon tree, and turns on and off the lava of his porkchop farm. He deposits grass blocks, spruce wood, sand, yellow concrete, netherrack, wool, cobblestone, rotten flesh, torches, and a lever.
- Ponk gets sea lanterns to add around his porkchop farm, at his small lemon tree, at the outdoor theatre stage, and by Eret's fortress. He heads back to the front of his porkchop farm, and heads to the front of Eret's fortress, and gets a sponge from one of Eret's storage chests.
- Ponk returns to the room to add the sponge with a note block over it. He places a redstone torch to test the note blocks, and places the redstone torch by the sponge note block to test it.
- Ponk adjusts the note block, and removes it and the sponge. He plays some note blocks, and places a note block over an iron block.
- Ponk plays the note block, and replaces the wool under a note block with an iron block. He tests the note blocks, and plays one of the note blocks.
- Ponk tests the note blocks again, and mines out room by the note blocks. He heads out watches some pigs go up the water elevator, and turns the lava at the farm on and off.
- Ponk retrieves cooked porkchops, and returns to the room. He heads out to get redstone comparators, and returns to the room to continue mining it out.
- Ponk makes some redstone, and links it to the note block redstone. He tests the note blocks a couple of times, and removes the redstone.
- Ponk heads out, and returns to the room. He gets sticky pistons from near the water canal, and uses his trident out of the room.
- Ponk returns to the room, and continues work on the redstone of the note blocks. He heads out to get spruce wood, and crafts a button.
- Ponk returns to the room to test the redstone, and places sea lanterns in the room. He tests the redstone, and then removes it.
- Ponk continues work on the redstone, and tests it again. He removes the redstone, and continues to mine out the room,
- Some water seeps in, and Ponk blocks it. Ponk continues mining out the area, and water seeps in again.
- Ponk blocks the water, and continues mining out room. Water seeps in again, and Ponk blocks the water before he continues to mine out the room.
- Ponk blocks more water that seeps in, and removes some redstone that the water destroys. He throws away gold nuggets, sand, wool, diorite, and spruce fences, and continues work on the redstone.
- Ponk tests the redstone, and links the redstone to the note block redstone. He tests the redstone again, and removes the linking redstone.
- Ponk continues work on the redstone, and tests it again. He adjusts some of the redstone, and tests it again.
- Ponk removes the redstone, and crafts a lever to turn on and off the water of the dispensers. He removes the rest of the redstone, and heads out to turn on the water of the dispensers.
- Ponk returns to the room, and heads out to turn off the water, and returns to the room. He connects some redstone to the water dispensers, and heads out to replace the button on the farm with a lever.
- Ponk flips the lever, and finds that the water in the room was still on. He flips the lever again, and finds that the water from the room was drained.
- Ponk flips the lever again to find that no water came into the room, and flips the lever again. He turns on and off the lava of the farm to retrieve cooked porkchops, and returns to the room.
- Ponk heads out to flip the lever, and returns to the room to test the note blocks a couple of times. He makes some redstone to link with the note block redstone, and tests it a couple of times.
- Ponk heads out, and returns to the room to test the redstone. He adjusts part of the redstone, and tests it again.
- Ponk tests then redstone a couple of times, and adds onto it. He tests the redstone a couple of times, and removes some of it, and adds on to it.
- Ponk tests the redstone, and adjusts part of it. He tests it again a couple of times, and adjusts part of the redstone before continuing to test it.
- Ponk adds onto the redstone, and tests it again. He removes some of the redstone, and heads out to get iron, slime balls, cobblestone, and spruce wood.
- Ponk crafts pistons and sticky pistons, and returns to the room to add onto it. He tests the redstone again, and removes and places back some redstone.
- Ponk removes some redstone, and adds onto it. He tests the redstone again a couple of times, and adjusts part of the redstone before testing it again.
- Ponk finds that the water gets turned on and then off, and heads out to flip the lever to reset the farm and remove the lever. He returns to the room to test the redstone a couple of times, and adds onto the redstone before testing it again.
- Ponk adjusts part of the redstone, and tests it again. He heads out, and crafts a button to place on the farm.
- Ponk presses the button, and heads to the room to find that the water turned on and did not drain. He heads out to remove the button, and returns to the room to remove some redstone.
- Ponk mines out some room to adjust the redstone to link it to the rest of the redstone, and heads out to place a button on the farm. He presses the button, and heads to the room to find that the water turns on and then turns off.
- Ponk heads out to head to the water elevator, and presses the button again. He returns to the room, and plans to make the ceiling of the room glass.
- Ponk heads out to turn on and off the lava of the farm, and returns to the room. He heads out to deposit andesite, dirt, spruce wood, sticky pistons, gold, cobblestone, sea lanterns, coal, sponges, spruce planks redstone torches, diorite, slime balls, compressed ice, lapis, redstone, redstone comparators, a flint and steel, spruce buttons, his diamond shovel, a lever, cooked cod, and redstone blocks.
- Ponk gets glass, cobblestone, cooked porkchops, and a bucket, and fills a bucket with water. He uses his trident near his cave.
- Ponk gets more glass from a chest at his cave, and passes the night. He uses his trident, and heads down the Prime Path to his porkchop farm to remove the redstone to the lava dispensers.
- Ponk decides to make the entire farm glass, and starts replacing the blocks of his farm with glass. He considers using colored glass, and gets more glass. He heads to the Community House, and heads down the Prime Path to Ant's animal sanctuary.
- Ponk gets orange, yellow, magenta, and light blue dye from chests at Ant's animal sanctuary, and uses his trident.
- Ponk heads down the Prime Path, and uses his trident to Alyssa's house. He heads to Alyssa's basement to search chests there for any dye, and crafts magenta, yellow, light blue, and orange stained glass.
- Ponk crafts more light blue stained glass, and heads down the Prime Path to his porkchop farm. He continues replacing blocks of his farm with glass, and presses the button on the farm.
- Ponk heads to the room, and heads out to replace the ceiling of the room with glass. He presses the button on the farm a couple of times, and replaces part of the front of the farm with glass.
- Ponk presses the button on the farm, and heads to the room to continue adding glass to the ceiling. He removes the sea lanterns, and heads out.
- Ponk gets torches, and returns to the room to place the sea lanterns back and push pigs into the water canal. He heads out to kill an invisible wandering trader and its llamas, and heads back to the room to continue to add glass to the ceiling.
- Ponk heads out, and presses the button on the farm. He kills the pigs at the front of the farm, and deposits porkchops.
- Ponk presses the button on the farm, and removes scaffolding by the farm. He heads to the entrance of the room to fix it a bit, and heads back to the front of the farm.
- Ponk considers making a minecart tour of the farm, and presses the button on the farm. He searches one of his material chests, and covers the entrance to the room.
- Ponk presses the button on the farm, and adds sea lanterns around his porkchop farm and at the remains of Sapnap's old base. He returns to the front of his porkchop farm to remove part of it and considers making the lava come from above the front of the farm.
- Ponk presses the button on the farm, and kills the pigs at the front of the farm. He deposits porkchops, and heads onto the Prime Path.
- Ponk deposits cobblestone, prismarine crystals, yellow dye, magenta and yellow stained glass, torches, rotten flesh, scaffolding, orange stained glass, magenta dye, quartz blocks, and spruce signs. He gets more redstone, redstone comparators, redstone blocks, sticky pistons, and slime blocks.
- Ponk gets cobblestone and spruce wood, and crafts pistons and sticky pistons. He heads to Eret's fortress to get soul sand from the soul fire there, and crafts sticks.
- Ponk gets more spruce wood from one of his material chests, and crafts a soul campfire to place at the front of the farm.
- Ponk kills pigs at the front of the farm, and places the porkchops on the campfire. He heads to Eret's fortress to get some soul sand from the soul fire, and crafts a soul campfire.
- Ponk returns to his porkchop farm to remove a trapdoor to place soul campfire under it. He places sea lanterns in the front wall of the farm, and crafts spruce pressure plates and another soul campfire to place.
- Ponk presses the button, and finds that the porkchops dropped were not cooked. He deposits porkchops and removes the soul campfires and places back the trapdoors.
- Ponk adds a dispenser to the side of the farm, and retrieves the lava bucket from a dispenser. He places the lava bucket in another dispenser, and crafts a lever.
- Ponk turns the lava on and off, and retrieves cooked porkchops. He presses the button on the farm a couple of times, and turns the lava on and off.
- Ponk presses the button on the farm again, and heads to the room to end his stream.
- Boomer starts by their house, and unequips their armor to show their Christmas skin.
- Boomer throws away string and rotten flesh, and equips their armor. He heads to their house to pass the night, and heads to their basement.
- Boomer gets dark oak wood and stripped dark oak, and crafts dark oak stairs to replace part of their house. He gets iron blocks from their ender chest to craft an anvil, and gets a diamond block from their ender chest to mend their axe.
- Boomer deposits diamond in their ender chest, and search chest. He finishes replacing part of their house, and deposits spruce wood.
- Boomer throws away eggs, and continues work on their house. He deposits oak planks, spruce slabs, scaffolding, spruce fences, and spruce stairs, and deposits stone brick walls, glass, and glass panes.
- Boomer uses their trident to a dark oak forest nearby to harvest dark oak wood. He uses their trident to fly to their chests, and crafts more dark oak stairs to continue working on their house.
- Boomer crafts dark oak slabs to continue working on their house, and crafts more dark oak slabs. He continues working on their house, and passes the night at their house.
- Boomer continues working on their house, and uses their trident to fly back to their house. He gets spruce planks to craft spruce stairs, and gets more spruce stairs.
- Boomer continues working on their house, and makes stairs to the roof of their house. He continues working on their house, and crafts more dark oak slabs.
- Boomer gets spruce wood, and crafts spruce slabs. He continues to work on their house, and views their progress before continuing to work on their house.
- Boomer views their progress, and gets spruce wood. He crafts more spruce stairs, and continues to work on their house.
Boomer views their work, and gets chiseled stone and stone bricks. He continues to work on their house, and passes the night at their house.
- Boomer continues to work on their house, and gets stone to craft chiseled stone. He gets cobblestone, and uses their trident.
- Boomer continues to work on their house, and gets glass panes to use. He continues to work on their house, and removes the staircase to the roof.
- Boomer uses their trident to fly to the dark oak forest nearby to harvest dark oak leaves, and uses their trident to land to collect spruce leaves.
- Boomer throws eggs into his parrot and chicken pen, and collects birch leaves. He starts adding bushes to the side of their house, and deposits cobblestone, stone bricks, and chiseled stone.
- Boomer crafts spruce trapdoors, and gets dirt. He makes two flower pots by the side of the bushes, and gets azure bluets to add to them.
- Boomer adds hedges to the other sides of the house, and gets spruce saplings. He heads to their house to pass the night, and digs out the front of their house.
- Boomer retrieves bricks from a furnace, and crafts brick blocks. He uses the brick blocks for the path to their house, and deposits brick blocks and dirt.
- Boomer checks a furnace, and deposits chests, spruce stairs, spruce planks, dark oak wood, dark oak stairs, dark oak slabs, spruce leaves, leather, dark oak leaves, birch leaves, and glass panes. He deposits iron in their ender chest, and heads to their house.
- Boomer gets spruce planks, dark oak planks, stone bricks, and chiseled stone. He returns to their house to continue working on it.
- Boomer heads to the roof to place back a block that he breaks, and gets dark oak slabs to continue working on their house. He crafts dark oak trapdoors to use, but then removes them.
- Boomer gets oak planks, oak fences, spruce fences, and stone brick walls, and tries another design on the side of the house. He then replaces the oak fences with spruce ones, and gets iron and an iron block from their ender chest.
- Boomer crafts iron nuggets, and crafts lanterns to use. He removes the spruce fences, and gets sticks to craft dark oak fence gates.
- Boomer crafts a crafting table, and gets dark oak and spruce wood. He crafts dark oak trapdoors and spruce fence gates.
- Boomer adds a combination of spruce fence gates and fences on the side of their house, and removes it, and replaces it with oak fences. He then removes the fences and replaces them with the spruce fence gates.
- Boomer gets spruce wood, and passes the night. He removes blocks by their house, and crafts spruce fences gates.
- Boomer gets dirt to place by the sides of some bushes, and works on the side of their house. He gets dirt to start to fill in a pond near their house, and throws away sticks.
- Boomer fills in the pond, and decides to add lily pads and a dock to the river nearby. He gets cobblestone to craft cobblestone walls, and tests what they look like on the side of their house.
- Boomer places back the stone brick walls he had used, and throws away oak planks. He gets dirt, and crafts spruce trapdoors.
- Boomer finishes off a side of their house, and makes flowerpots on another side to add by some bushes. He gets spruce wood to craft more spruce trapdoors and a spruce button, and finishes off a side of their house.
- Boomer adds more lanterns to their house, and deposits oak and spruce fences, dark oak planks, oak planks, stone bricks, stone brick walls, cobblestone, chiseled stone, cobblestone walls, brick blocks, dark oak slabs, and dark oak trapdoors. He throws away eggs, and uses their trident near their portal.
- Boomer heads through their portal, and heads down their ice path. He heads through Sam's portal, and throws away rotten flesh and string before using their trident to fly to the mountain of Sam's base to pass the night.
- Boomer uses their trident at sea, and then uses a boat to travel. Foolish messages them what they were doing, and Boomer responds that he was going on a trip to get blue orchids from a swamp since he needed them for their house.
- Boomer continues to travel at sea, and passes a shipwreck. He travels to a swamp, and uses their trident to some blue orchids to collect them.
- Boomer collects more blue orchids and lily pads and uses a boat to collect more lily pads. He travels at sea back near Sam's sheep farm, and heads near Sam's portal.
- Boomer uses their trident to Sam's spider XP farm, and throws away rotten flesh. He retrieves their sword from the spider XP farm, and deposits the spider XP farm sword there.
- Boomer uses their trident to fly back near Sam's portal, and heads through it. He heads down their ice path, and kills a pig that gets into their boat.
- Boomer kills a pig by their portal, and heads through their portal. He returns to their house to try and pass the night, and heads to their basement.
- Boomer tries to pass the night, and messages Foolish to pass the night. Foolish leaves the game, and Boomer passes the night.
- Boomer gets dirt and spruce wood, and gets spruce trapdoors to add flower pots to the sides of some hedges. He adds blue orchids to the flowerpots, and throws away rotten flesh.
- Boomer deposits azure bluets and oxeye daisies, and get iron blocks from their ender chest. He crafts iron nuggets, and crafts lanterns.
- Boomer crafts iron to deposit in their ender chest along with iron nuggets. He uses their trident to fly to the entrance of the cave in the waterfall, and mine sit out a bit.
- Boomer adds lily pads with lanterns to a pond in the cave, and then removes them. He heads out of the waterfall, and uses their trident to part of mountain of the waterfall.
- Boomer uses their trident to land, and adds lily pads to the river near their house. He heads to the front of their house, and throws away an egg.
- Boomer heads to their house, and heads out to get spruce wood and spruce stairs. He crafts more spruce stairs, and heads to their house to add onto it.
- Boomer removes their changes, and heads out to get cobblestone. He crafts cobblestone stairs, and returns to their house to add to it.
- Boomer searches their chests, and uses their trident to fly to the entrance to the cave behind the waterfall. He continues mining out the cave, and uses their trident out.
- Boomer returns to their house to try and pass the night, and heads to their basement to try and pass the night. He messages Foolish to pass the night, and Foolish leaves the game for them to pass the night.
- Boomer heads out of their house to retrieve a crafting table, and returns to their house. He crafts more cobblestone stairs to continue adding onto their house.
- Boomer removes their changes, and heads out to get stone bricks, stone, and chiseled stone. He crafts more stone bricks, and deposits granite, diorite, cobblestone, dirt, bones, and arrows.
- Boomer crafts stone brick stairs, and gets stone brick walls and cobblestone. He harvests spruce wood, and finds a trench which he decides to make a river through to connect the lake and waterfall.
- Boomer returns to their house to continue to add to it. He removes their changes, and heads out to get dark oak trapdoors.
- Boomer crafts spruce trapdoors, and returns to their house to continue adding onto it. He tries to pass the night, and messages Foolish to pass the night.
- Foolish leaves the game, and Boomer passes the night. Boomer heads out, and returns to their house.
- Boomer adjusts part of their house, and continue adding onto it. He heads out to craft stone brick slabs, and returns to their house to continue to add onto it.
- Boomer heads out to craft more stone brick slabs, and returns to their house to continue working on it.
- Foolish logs on the SMP
- Foolish joins the SMP at Las Nevadas and starts to clean up the area by fixing the holes in the road.
- He tries to mine coal to torch the area up but realizes he still doesn't have his fortune pickaxe from when Sapnap killed him during the Battle of Snowchester.
- Foolish makes his way to the guardian farm to get levels to enchant a new netherite pickaxe. On his way, he finds the Nether portal to Ponk's house and takes one block of coal to make torches.
- Foolish gathers enough levels at the farm and then goes to the spider spawner to use the enchanting table there. He ends up not liking the enchantments he gets so he returns to his summer home to trade with his villagers.
- Boomer joins Foolish's VC
- Boomer asks Foolish if he wants to see his home in the swamp. Foolish and Boomer meet up in the Nether and mess around with a ghast and end up blowing up one of the chests in the nether.
- Boomer shows Foolish his house and his plans for the area surrounding it.
- Foolish accidentally lets a creeper blow up by Boomer's chicken pen, almost killing his parrots.
- Boomer moves the parrots inside for safekeeping and Foolish insists that Boomer light up his builds
- Boomer leaves Foolish's VC, logs off the SMP, and ends stream
- Foolish returns to his summer home and trades with his villagers, trying to find Fortune and Efficiency. He even checks the villager in his 'hobbit home' on top of the hill behind his summer home.
- Foolish ends up with a diamond pickaxe with Fortune III, Efficiency V, and Unbreaking III. He tries to add the Mending enchantment to it but doesn't have enough levels. He decides to leave it for another day and ends his stream.
- Quackity starts in a cave, decides to explore the L'Manberg crater, and starts mining his way out.[22]
- Quackity mines into a cave, and starts towering out. He finds himself in the sewer system, and climbs up ladders to part of Tommy's base.
- Quackity heads out onto the Prime Path, and heads to the images near the remains of the apiary. He heads to the L'Manberg crater and to Wilbur's resurrection shrine.
- Quackity checks the chest at the shrine, and heads a bit into the L'Manberg crater. He spots the upside down T Eryn made at the bottom of the crater using lily pads.
- Quackity heads to the bottom of the crater to add onto the lily pads, and heads near Wilbur's resurrection shrine. Bad joins his VC, and Quackity heads near Party Park.
- Quackity heads down the Prime Path, and throws away gunpowder. He heads to the top of Puffy's therapy office, and heads down the Prime Path.
- Quackity heads down the Las Nevadas road to the tunnel to Las Nevadas, and searches a chest at the tunnel. He removes a sign at the tunnel, and heads through the tunnel through the toll booth.
- Quackity heads down the road to the front of the restaurant, and heads to the roof. He heads near the stage, and heads to the roof of the restaurant before heading to the hotel.
- Quackity heads to the second, third, fourth, floor of the hotel, and heads to the roof of the hotel. He spots Bad at the stage below, and jumps down into the water by the casino.
- Bad meets Quackity, and the two walk around Las Nevadas. Quackity decides to make a farm, and Bad tells him that he had dirt for him.
- Quackity deposits obsidian, books, torches, oak planks, stone, and rotten flesh by Fundy's plot of land, and Bad joins him there. Quackity then reads a book from Callahan in his inventory.
- Quackity deposits the book in an ender chest, and gets a book titled THE LV PROJECT. He checks the book, and deposits it back in an ender chest.
- Quackity deposits granite, sandstone, rose bushes, string, black concrete, and smooth stone in a chest, and searches chests.
- Quackity heads near the strip club, Space Needle, and the chapel bridge. Bad joins Quackity by the chapel bridge, and Quackity searches chests by Purpled's tent.
- Quackity searches a chest at the composter, and the two head to the cow farm. Quackity gets wheat from a chest to breed the cows, and kills cows that had escaped the cow farm.
- Quackity heads to the pool area, and heads to Tommy's fort. He searches a chest there, and Bad joins him outside.
- The two head to the front of the restaurant, and Quackity asks Bad if he had tried the Tubburger before. Bad comments that the burger seemed to be a hamburger, and Quackity attacks Bad.
- Bad combat logs at the fountain, and later logs back on. The two head to the restaurant, and Quackity heads behind the counter.
- Quackity asks Bad what he was going to order, and Bad asks for a small milkshake. Quackity attacks Bad, and Bad asks for a whopper.
- Quackity attacks Bad and chases him to the fountain. He returns to the restaurant to check on the aquarium, and Bad rejoins him at the restaurant.
- Quackity heads back to behind the counter, and Bad orders a Tubburger. Quackity searches the chests in the kitchen, and tells Bad that the restaurant was out of Tuburgers.
- Quackity patches a hole in the wall, and the two head out of the restaurant. Quackity heads near the fountain, and heads down to his storage room at the Space Needle, and invites Bad to join him there.
- Quackity searches through his chests, and Bad joins Quackity, and searches through chests there. Quackity attacks Bad, and Bad retreats out of the room.
- Quackity continues to search through his chests, and Bad rejoins him in the room. Quackity attacks Bad, and Bad leaves the room.
- Quackity continues to search through chests, and meets Bad outside at the Space Needle. He attacks Bad, and heads to Tubbo's outpost.
- Quackity heads to the cookie vault, and Bad joins him there. Quackity checks the chests there, and heads to the wheat farm.
- Quackity heads to Tubbo's outpost, and steals diamonds from a chest. He checks an ender chest and gets spruce signs from a chest, and Bad meets him at the entrance of the outpost.
- Quackity places a sign at the front of Tubbo's outpost, and heads down from the outpost. He heads down the Las Nevadas road and the community Nether portal.
- Quackity searches chests by the stairs to the community Nether portal, and heads into the basement of one of the towers of Eret's fortress. he heads to another room of the tower, and searches chests at Eret's fortress.
- Bad meets Quackity at Eret's fortress, and Quackity searches a chest at Eret's fortress. Quackity heads to another room at the fortress, and the two head down the Prime Path.
- Bad starts patching up part of the Prime Path that was damaged, and Quackity continues down the Prime Path. Quackity heads to Ponk's pet graves, and continues down the Prime Path.
- Quackity searches chests by Jack's pub, and continues down the Prime Path to near Puffy's Pokémon center. He heads near the remains of the Eggpire headquarters, and heads down Michael's path.
- Quackity heads to Las Nevadas, and heads near the gas station. He walks around Las Nevadas, and heads near the road.
- Quackity continues walking around Las Nevadas, and heads to the chapel bridge. He heads near the fountain, and continues walking around Las Nevadas.
- Quackity heads near the Space Needle, and continues walking around Las Nevadas. He heads down the Las Nevadas road, and heads down the community tree farm to the community Nether portal.
- Quackity heads to the front of Eret's castle, and heads to the top of the courthouse. He heads down the Prime Path to Lemon City, and heads near Church Prime and the meeting room.
- Quackity heads to the mini museum by Eret's museum, and heads down the Prime Path to the karaoke stage. He heads near the scenic route, and heads near the Catfé.
- Quackity heads to Fundy's chess board, and heads down the Prime Path to near the Big Innit Hotel, He then ends his stream.
November 9, 2021[]
- Ponk starts at the front of his porkchop farm.
- Ponk turns on his porkchop farm, and heads to the room to remove a button from part of the redstone. He heads out to press the button on the farm again, and watches the water elevator.
- Ponk heads to the room to kill pigs in the water canal, and removes the sticky piston redstone. He remakes the redstone, and tests it.
- Ponk adjusts the redstone, and tests it. He uses his trident out, and heads down the Prime Path and Hannah's path to the front of the bank to get more redstone repeaters from one of Sam's chests.
- Ponk uses his trident, and heads down Hannah's path. He heads down the Prime Path to near the Community House and to near his porkchop farm.
- Ponk turns on his porkchop farm, and returns to the room to adjust the redstone of the sticky pistons. He tests the redstone a couple of times, and patches a hole in the water canal.
- Ponk uses his trident out, and heads to the front of his porkchop farm. He heads down the Prime Path, and heads to the Community House.
- Ponk heads to the community Nether portal, and heads down Sam's ice path. He heads to Sam's portal, and returns to the ice path to get a boat.
- Ponk heads through Sam's portal, and uses his trident to near Sam's base. He uses his trident to fly back to sea, and heads through Sam's portal.
- Ponk heads through Sam's new portal, and heads through the portal again. He heads down Boomer's ice path, and heads through Boomer's portal. He heads to the front of Boomer's house, and searches chests nearby.
- Ponk heads inside Boomer's house, and heads down to the basement to pass the night. He searches an ender chest and chests outside, and crafts more sticky pistons.
- Ponk heads inside Boomer's house to craft a boat to place Chika in, and heads out to craft a sign to place on the doors of the house telling Boomer that he had to pay a tax of 130 iron blocks and a bird, and makes it seem as if it was an order from the bank from Hannah. He figures that Boomer was part of the bank, and removes the signs.
- Ponk considers moving Chika later, and places signs by the house stating that Chika was taken, and that Boomer had to pay a fine of 40 gold blocks for proper pet insurance. He heads inside Boomer's house to move the oat with Chika in it out of the house and down a river.
- Ponk finds a pond separated from the river, and starts removing blocks in between the river and pond. He builds around Chika, and throws away orange dye, gunpowder, and rotten flesh.
- Ponk removes some blocks, and digs a hole to hide Chika in. He covers the hole, and uses his trident to land.
- Ponk returns to Boomer's house, and heads to the basement. He starts making a fall trap in Boomer's basement, and crafts sticks for redstone torches.
- Ponk continues working on the fall trap, and crafts a spruce pressure plate. He heads out to check an ender chest, and heads back to Boomer's house.
- Ponk heads to the basement to try and pass the night, and heads out. He returns to Boomer's house to pass the night at the basement, and heads out to search Boomer's storage chests.
- Ponk throws away diorite, quartz slabs, quartz blocks, string, and rotten flesh, and accidentally makes a creeper blow up. He gets dirt from one of Boomer's chests to fill in the crater, and throws away seeds, a spruce sign, a spruce pressure plate, eggs, and ink sacs.
- Ponk gets stone bricks from one of Boomer's chests, and smelts cobblestone in a furnace. He returns to Boomer's house to continue working on the fall trap in the basement, and crafts spruce and dark oak pressure plates.
- Ponk continues work on the fall trap, and activates it a couple of times. He covers some of the redstone, and heads out.
- Ponk retrieves stone from a furnace to craft stone bricks, and returns to Boomer's house to return to the basement. He activates the fall trap a couple of times, and returns to the main floor of the house.
- Ponk returns to the basement to remove a torch from the room. He activates the fall trap, adds onto the walls, and activates the fall trap.
- Ponk covers some of the redstone, and mines out the fall trap. He mines into a cave, and loses where he had started mining down from.
- Ponk looks around the cave for where he had come in from, and eventually finds it. He towers back to Boomer's basement, and activates the trap a couple of times.
- Ponk heads out to remove the signs he had placed by Boomer's house, and heads through Boomer's portal. He heads down Boomer's ice path, and throws away iron ore, grass blocks, cobblestone, andesite, and stone.
- Ponk heads down Sam's ice path, and returns to the Greater Dream SMP. He heads down the Prime Path to the outdoor theatre stage, and heads to his porkchop farm to turn it on.
- Ponk turns on the lava on the farm, and retrieves cooked porkchops. He turns on his porkchop farm, and heads down the Prime Path to the spider XP farm.
- Ponk uses the spider XP farm, and ends his stream.
- Hannah decides to get revenge on Sapnap for killing her multiple times and stealing her armor, most of her tools, and her trident. She decides to steal Sapnap's pet fish.
- Hannah starts at the porch of her house, and heads to the path to her house. She decides to trade Sapnap back his pet fish in exchange for her stuff back, and heads to her house.
- Hannah checks her ender chest, and retrieves her armor from her ender chest to equip. She shows her ender chest to revel that she had made a new sword off-stream named "Pixie Stick," along with her new pickaxe and shovel named "pick me" and "dig me."
- Hannah also reveals that she had made a new netherite hoe named "Rose Hoe," and retrieves her pickaxe and shovel from her ender chest. She gets her elytra from her ender chest, and equips it.
- Hannah decides to head to Kinoko Kingdom to steal Sapnap's pet fish, or anything else he had. She deposits stone bricks, dirt, ink sacs, sticks, red tulips, snowballs, and some fireworks, and heads to the front of her house.
- Hannah heads down her path, and flies to Kinoko Kingdom. She heads to the front of the Kinoko Kingdom Air and B, and heads to the front of the fountain.
- Hannah heads to Karl's library, and heads out. She decides to leave Tina a present, and heads to Karl's library to get a flower pot, Curse of Binding leather boots, a diamond axe, emeralds, a strength potion, a Swiftness potion, a Fire Resistance potion, gold, a birch sign, a barrel, and a chest.
- Hannah heads to the Kinoko Kingdom Air and B, and places a chest with a Curse of Binding leather boots, emeralds, potions, diamond axe, gold, and poppies. She places a flower pot on the chest with a poppy in it, and places a sign at the front of the chest.
- Hannah heads out, and returns to Karl's library. She searches chests there for Sapnap's fish, and breaks part of the stairs.
- Hannah places back the stairs, and mines out part of the walls of the stairs. She patches the wall, and heads to the second floor of the library.
- Hannah finds Karl's horse, and equips her chestplate. She heads down from Karl's library, and heads to under the stairs to the dragon statue.
- Hannah finds Hutt and Lasagna, and decides to take both fish and place them in a secret aquarium at her base, with traps. She gets Lasagna in a bucket, and crafts a bucket at Karl's library.
- Hannah returns to under the stairs to get Hutt in a bucket, and equips her elytra. She flies to the path in front of her house, and heads to her basement.
- Hannah heads to her enchanting room and checks a chest there. She checks the trades of one of her villagers and a chest.
- Hannah trades melons for emeralds and deposits emeralds in her ender chest. She heads down to remove a block, and decides to make the aquarium at the bottom of her basement.
- Hannah checks her ender chest and chests before depositing her elytra, Hutt, and Lasagna in her ender chest. She then mines out room in the wall for the aquarium. Hannah mines into a mineshaft, and decides to make decoys of Hutt and Lasagna.
- Hannah fills in the walls and decides to put the decoys in the top of her house. She checks her ender chest before heading to her house where she decides to make the aquarium for the decoy fish.
- Hannah decides to name the decoy Hutt to be Huttt, checks her ender chest and chests, and gets her elytra from her ender chest. She checks a chest and her ender chest, and decides to name the decoy Lasagna to be Lasagne or Spaghetti.
- Hannah gets fireworks from a chest, and gets an iron block from their ender chest. She crafts two buckets, and checks her ender chest, chests, and a furnace.
- Hannah heads onto her path, and equips her elytra. She heads down the path to the spider XP farm, and checks an ender chest and chests for an ender chest.
- Hannah returns to the spider XP farm, and gets a diamond from an ender chest. She gets a flint and steel from a chest to burn the diamond after someone in her chat redeemed a channel point reward.
- Hannah deposits the flint and steel in a chest and uses the spider XP farm. She flies around the server and near Tubbo's dock.
- Hannah swims around the docks searching for fish that look like Hutt and Lasagna, while getting fish in a bucket and releasing them. She gets a cotton candy betta in a bucket, but releases the fish.
- Hannah manages to get a red cichlid that looked like Hutt in a bucket, and swims around to look for a queen angelfish that looked like Lasagna while getting fish in a bucket and releasing them. She mines into Karl's underwater base, and checks a chest there before heading out.
- Hannah continues swimming around to look for a queen angelfish that looked like Lasagna while getting fish in a bucket and releasing them. She turns on hitboxes, and heads onto a bridge over the water.
- Hannah heads back into the water and kills a cod. She then heads onto a bridge over the water, and Boomer joins her VC.
- Hannah tells Boomer that Sapnap had killed her multiple times and stolen her almost all her tools, her armor, and trident. She tells Boomer that she had stolen Sapnap and Karl's two pet fish Hutt and Lasagna.
- Boomer asks Hannah if he could eat Lasagna, and Hannah denies. Hannah tells Boomer that she was holding the fish for ransom, and heads back into the water.
- Boomer asks her why she would need to make a ransom when she already remade all her stuff, and Hannah tells them so that she could give her old stuff to them. Hannah continues swimming around, and Boomer asks for her coordinates.
- Hannah sends her coordinates in the in-game chat, and heads back onto the bridge over the water. She heads back into the water to swim around, and heads back onto the bridge to tell Boomer that she planned to make a fake aquarium in her base for the decoys of Hutt and Lasagna.
- Hannah heads back into the water, and manages to get a queen angelfish in a bucket. She tells Boomer to meet her at her house so they could make an aquarium.
- Hannah puts on her elytra, and flies to near her house. Boomer meets her near the bank, and shows her their Christmas skin.
- Hannah shows Boomer her bank manager outfit, and throws away some oak slabs. She throws away sand, poppies, bone meal, and bones.
- Hannah meets Boomer at her graveyard, and Boomer asks her for her elytra. Hannah refuses, and Boomer kills her and steals her elytra
- Hannah spawns at her house, and meets Boomer at her graveyard to retrieve her stuff and equip her armor. Boomer equips the elytra, and tries to fly.
- Boomer glides down into the river near the graveyard, and Hannah meets them there. Boomer returns Hannah's elytra, and asks her to teach them how to use it.
- Hannah tells Boomer that he needed better armor on when using the elytra, and to put the elytra in an ender chest if anyone logged on. She returns to her house to check a chest and furnace, and checks the rest of her chests.
- Hannah checks her ender chest, and meets Boomer at the front of her house. She checks chests at the front of her house, and decides to let Boomer use her elytra.
- Boomer suggests they make a runway, and the two head to near the bank. Boomer digs out an area, and asks Hannah for black concrete.
- Hannah heads to her house, and gets obsidian from her ender chest, and deposits it. She gets coal blocks from a chest, and meets Boomer at the front of her house.
- The two head to the area by the bank Boomer had dug out, and Hannah places coal blocks. Boomer places wool in the walkway, and Hannah makes Boomer premises to give her elytra back in three minutes.
- Hannah gives Boomer her helmet to wear along with some fireworks and her elytra. Boomer tells Hannah to head to the side of the walkway, and Hannah heads to his side of the walkway while Boomer heads to the start of the walkway.
- Boommer tries to fly, and Hannah instructs them on how to get into the air. Boomer flies off, and flies around nearby.
- Hannah decides to try and shoot Boomer, and heads to her house to get string. She crafts sticks for a bow, and checks an ender chest and chest, and gets fireworks.
- Boomer comes across Foolish's Cloud Prime, and Hannah heads down her path. Boomer passes Ponk's lemon tree, and heads down the path to the front of her house, where Boomer flies by.
- Hannah heads near the walkway, and tells Boomer to come back. Boomer lands at the end of the walkway, an Hannah meets them there.
- Hannah lets Boomer to return her elytra in 10 more minutes, and throws away string. Boomer flies off, and flies pass the front of the walkway, where Hannah tries to shoot them.
- Boomer flies to the front of the walkway, and Hannah shoot them before Boomer lands on the walkway. Hannah asks Boomer for her elytra and helmet, and Boomer returns them.
- Hannah equips her elytra and helmet, Boomer leaves her VC, and Hannah heads to her house to tab out. Hannah walks around the front of her house, and throws away an egg.
- Hannah continues to walk around, and Boomer rejoins her VC. She heads to her house to pass the night, and heads to the porch of her house and to near the walkway.
- Hannah flies around the server, and then lands near her path and Eret's fortress. She equips her chestplate, and heads to her house to check her chests and ender chest.
- Hannah deposits a diamond pickaxe, cobblestone, spider eyes, sticks, coal blocks, wheat, bones, dirt, lapis, a stonecutter, and both decoys of Lasagna and Hutt. She deposits books, and searches chests before heading to her basement.
- Hannah searches a chest an her ender chest, and chests the rest of her chests. She gets ender pearls and blaze rods, and crafts blaze powder.
- Hannah crafts eyes of ender, and gets obsidian from her ender chest to crafts ender chests. She heads down her path to the community Nether portal, and heads up the spiral stairs to meet Boomer at Sam's ice path.
- Hannah gets into Boomer's boat, and the two head down Sam and Boomer's ice paths. The two head through Boomer's portal, and Hannah asks Boomer where the swamp was.
- Hannah digs some dirt, and Boomer gives her some podzol. The two head to the front of Boomer's house, and Hannah throws away rotten flesh.
- The two head to the front of a waterfall, and Boomer uses their trident into the cave behind it. Hannah follows Boomer in, and Boomer tells her that he plans to make a frog shrine in the cave.
- Boomer adds a torch to the cave, and the two head out of the cave. Boomer states that he plans to flatten a hill nearby and dig out a stream that goes through a trench to the lake.
- The two head to the front of the waterfall, and Boomer states that he plans to make a bridge through the mountain. Boomer uses their trident to part of the mountain, and uses it over the mountain.
- Hannah equips her elytra, and flies to part of the mountain to meet Boomer. Boomer uses their trident down the water, and Hannah flies to a ruined portal nearby, where she gets an enchanted golden leggings and a gold block.
- Hannah deposits the gold block by the ruined portal, and flies to near Boomer's house. She asks Boomer if she could make a fairy garden by their house, and heads to the front of Boomer's house.
- Boomer agrees with the idea, and meets Hannah at the front of their house. The two decide to make the fairy garden in the forest nearby, and Boomer uses their trident to fly to the forest while Hannah flies to the top of the forest.
- Hannah meets Boomer at the forest, and Boomer uses their trident to fly to the top of their house while Hannah flies to join them on the roof. Boomer heads down from the roof to pass the night at the front of their house, and Hannah heads to Boomer's house.
- Hannah heads to Boomer's basement, and nearly falls into Ponk's fall trap. Boomer heads down to the basement, and the two find out that Ponk might have made the trap today.
- Hannah tells Boomer that one of their parrots was stolen, and the two head back to the main floor to find Chika gone. Boomer gets Rio on their shoulder, and Boomer gets the parrot off and lets it sit.
- Hannah suggests they go find Chika, and Boomer heads to the basement. Hannah joins Boomer, and Boomer heads out of the basement.
- Boomer returns to the basement, and Hannah activates the fall trap to look down into it. Boomer heads out of the basement, and Hannah joins them on the main floor.
- The two head out of Boomer's house, and Boomer returns to their house to try and pass the night. Hannah heads to Boomer's house, and passes the night at the basement.
- Hannah joins Boomer at the main floor of the house, and asks them where they wanted to go. She heads out of the house, and searches Boomer's chests and suggests they steal netherite from Sapnap.
- Hannah checks an ender chest, and Boomer heads out of the house to join her. Hannah tell Boomer how to craft netherite ingots and how to convert their diamond armor to netherite.
- Hannah checks Boomer's chests and an ender chest, and suggests to Boomer to add more vines to the area. Boomer agrees, and the two head to near Boomer's portal.
- Hannah suggests they collect vines, and throws away some rotten flesh before the two head through the portal. Hannah suggests that they make an automatic vine farm, and gets into Boomer's boat.
- The two head down Boomer and Sam's ice paths, and Boomer heads down Sam ice path. Hannah gives Boomer their boat back, and the two head through Sam's portal.
- The two head to near Sam's sheep farm where Boomer places a boat. Hannah gets into the boat with Boomer, and the two travel at sea to a swamp.
- The two head to land, and Hannah crafts shears for herself and Boomer. The two collect vines, and Boomer uses their trident to fly back to Hannah.
- Boomer uses their trident away, and Hannah collects more vines. Bad messages the two that he found a house in a field, and that he was going to destroy it since he did not see it this week.
- Ponk logs on, and Boomer messages Bad to stop while Hannah messages Ponk. Boomer messages bad to join VC, and Hannah flies with her elytra.
- Bad joins the VC, and Hannah messages Ponk that he had nearly trapped her in Boomer's house. Hannah continues flying with her elytra, and Boomer messages where their bird was.
- Hannah privately messages Boomer to send their coordinates, and flies pass an underwater ruin and Snowchester. She flies to near the community tree farm, and flies to the community Nether portal.
- Hannah heads down the ice path, where she meets Puffy.
- Hannah later spawns back at Boomer's basement after Puffy kills her, and checks Boomer's chests. She heads through Boomer's portal, heads down Boomer's ice path, and dies from lava.
- Hannah spawns back at Boomer's basement, and breaks the bed before heading out to drown in the lake so she will spawn back at the main spawn. She heads down the Las Nevadas road to head to the front of her house to meet Puffy and Bad.
- Puffy starts on the Prime Path near the Community House, and heads down the Prime Path.
- Puffy heads down the Prime Path to Bad's mansion, and heads down the Prime Path to the community Nether portal. She heads to the top of the Nether hub, and asks Hannah, Boomer, Bad, and Ponk where they were.
- The four message Puffy that they were at Boomer's house, and Boomer tells Puffy that they are past Sam's portal and to use the ice path. Puffy starts to walk down Sam's ice path, and comes across Hannah, who was heading down the ice path.
- Puffy gets into Hannah's boat, and Hannah drives the boat down the Prime Path. Puffy joins Hannah, Boomer, and Bad's VC, and the two head down Boomer's ice path.
- The two head through Boomer's portal, and they meet Boomer, Bad, and Ponk near Boomer's house. Bad tries pushing a chicken into a hole that was to be the chicken farm, and Puffy collects seeds.
- Bad leads two chickens into the chicken farm, and Hannah warns Puffy to not go to Boomer's basement. Puffy is tempted to go to the basement, and Boomer lets her follow them inside their house.
- Hannah and Ponk follow the two in, and Boomer suspects Ponk of stealing Chika. Boomer tells Puffy to get into the basement fast, and Puffy runs down into the basement, and falls into the fall trap.
- Puffy disconnects, and Bad places water at the bottom of the fall trap. Bad tells Puffy to log back on, and Puffy manages to survive the fall.
- Puffy and Bad mine in the cave the fall trap lead to, and Bad later starts mining back up the surface with Puffy following him. Boomer leaves the VC, and Puffy heads out of the fall trap to Boomer's basement, and meets Bad, Hannah, and Ponk outside.
- The three hang out, and Puffy heads to the top of Boomer's house. The three continue to hang out, and Puffy joins Hannah on the roof of Boomer's house.
- Puffy places water in a lava pool, and then heads to Boomer's basement.
- Puffy heads back out, and the three continue to hang out. She uses her trident to fly to the top of Boomer's house.
- Puffy heads back to the top of Boomer's house, and the three continue to hang out. Bad attacks Hannah, and Hannah flies off.
- The three continue to hang out, with Hannah continuing to fly with her elytra. Bad leads some chickens to the chicken farm.
- Puffy heads to the top of Boomer's house, and searches a chest at the chicken farm. She searches chests by Boomer's house for any food, and heads through Boomer's portal.
- Puffy heads down Boomer and Sam's ice paths, and searches chests at the Nether hub. She returns to the Greater Dream SMP, and searches chests at the community tree farm and portal.
- Puffy searches a chest by the Community House, and gets porkchops and cooked porkchops by Ponk's porkchop farm. She heads down the Prime Path, and heads to the front of Ponk's lemon tree to get oak wood to craft into planks to cook some porkchops in some furnaces.
- Puffy retrieves cooked porkchops, and heads down the Prime Path and down from the path to Punz's backyard. She heads down Hannah's path to Hannah's house to meet Hannah and Bad, and heads near Hannah's barn.
- Hannah and Bad head out of Hannah's house, and Puffy and Bad return to Hannah's house. Hannah rejoins the two, and Puffy heads out to the front of Hannah's house.
- Hannah and Bad join Puffy, and the three hang out. Puffy manages to spawn a chicken using an egg, and heads onto Hannah's path.
- Puffy heads down the path to meet Bad and Hannah at the front of the bank. She heads inside the bank, and rejoins the two at the front of the bank.
- Puffy searches through Sam's chests, and joins Bad on the path. She eats some cake along the path, and Hannah joins the two on the path.
- Puffy and Hannah use the dance mod, and eat cake along the path. Hannah shows the two her bank manager outfit, and equips her armor.
- Puffy shows her Squid Game outfit, and then heads down Hannah's path and the Prime Path. She heads down Hannah's path to meet Bad at the front of the bank, and heads down the path to Hannah's house.
- Puffy heads to the front of the bank, and she and Bad head inside the bank. Puffy and Bad head out of the bank, and Puffy uses her trident to fly onto the wall of Punz's backyard.
- Puffy walks along the wall, and uses her trident to near her Pokémon center and pumpkin statue. She heads down the Prime Path, and removes blocks near Wiggles' house.
- Bad leaves the VC and game, and Puffy continues down the Prime Path. Puffy uses her trident near Punz's backyard, and meets Hannah at the bank, where Hannah was starting to make an aquarium in one of the walls.
- The two hang out, and Puffy heads to the front of the bank. Puffy rejoins Hannah at the bank, and the two continue to hang out.
- Hannah leaves the VC, and Puffy heads to the front of the bank, and heads back inside the bank. She heads down Hannah's path and the Prime Path, and heads to Punz's pond.
- Puffy heads onto the walls of Punz's backyard, and walks along the wall. She heads down to Punz's backyard, and heads down the path to Punz's backyard to the front of the karaoke stage.
- Puffy heads to the karaoke stage, and heads near Punz's pond and pumpkin patch. She joins Hannah and Bad's VC, and heads out of Punz's base.
- Puffy heads to Punz's pumpkin patch, and heads onto the path to Punz's backyard. She heads off of the path, and heads down Hannah's path to the bank.
- Puffy walks around at the front of the bank, and heads onto Hannah's path. She uses her trident to fly to the front of the remains of Connor's statue, and uses her trident to fly onto a hill near McPuffy's.
- Puffy heads to the top of the Bee n' Boo Hotel and Jack's pub, and heads down the Prime Path to Bad's mansion. She heads inside the mansion to meet Hannah.
- Puffy heads to the second floor, and heads down from the balcony. She uses her trident to fly to the chests behind the prison entrance.
- Puffy gets quartz blocks, and uses her trident to fly back to the balcony of Bad's mansion. She rejoins Hannah outside the mansion, and uses her trident to fly to the top of the mansion, and heads back to the front of Bad's mansion.
- Puffy heads onto the Prime Path, and returns to Bad's mansion. She walks along the toll gate, and heads down the Prime Path near her Pokémon center.
- Puffy uses her trident to fly up a waterfall to the Prime Path, and heads down the path to Bad's mansion. She spots Bad on the toll gate, and uses her trident to fly back to Bad's mansion, and follows Bad down the Prime Path back to the mansion.
- Puffy heads into the mansion, and heads down the Prime Path. to Punz's base. She heads to the second floor, and heads to Punz's bee farm.
- Puffy meets Bad on the path to Punz's backyard, and follows bad to the front of Punz's base. Bad heads into Punz's base, and Puffy removes a sign at the front of Punz's base.
- Puffy heads to Punz's base, and mines down into Punz's basement. Bad meets her, and the two head to Ant's closet, where Bad uncovers a hidden chest.
- Puffy checks the chest, and the rest of the chests in the closet, and Puffy heads out of Punz's basement. She meets Hannah and Bad near Punz's base, where bad was starting to make a billboard.
- Puffy adds torches along the path to Punz's backyard, and heads to the top of Punz's base. Hannah joins her on the roof, and Puffy heads to the top of the billboard.
- Puffy uses a dance mod, and Hannah heads down from the roof of Punz's base. Puffy heads down from the billboard, and heads to the top of Punz's base.
- Puffy heads to the top of the billboard, and heads back down to rejoin the two by the billboard. She heads to the top of Punz's base, and heads back down.
- Puffy heads back to the top of Punz's base and the billboard, and heads back down to find that Bad had put up an image of the words "Punz House," with the word Punz crossed out. She heads back to the top of Punz's base, and heads back down.
- Puffy heads back to the top of Punz's base and the billboard, and heads back to the top of Punz's base. She heads back to the billboard, and heads back down.
- Bad places up an image of the words "Punz House," with the word Punz crossed out and replaced with PB&H. Hannah and Bad head down the path to Punz's backyard, and Hannah uses her elytra through a window of Punz's tower.
- Puffy meets Bad at Punz's tower, and uses her trident to fly to the second and third floor. She heads to the fourth floor to meet Hannah, and heads back to the third floor.
- Puffy returns to the fourth floor, and heads to the top of the tower. She heads to the seventh floor, and returns to the top of the tower.
- Puffy meets Bad on the fifth floor, and spots Hannah on the fourth floor. She heads to the third and second floor, and heads down from the tower.
- Puffy uses her trident to fly back to the second and third floor of the tower, and meets Bad on the fifth floor. She heads to the top floor and sixth floor, and checks a chest on the fifth floor.
- Puffy spots Hannah on the fourth floor, and meets Bad on the second floor. Hannah joins the two, and Puffy and Bad head to the fifth floor.
- Bad crafts two beds to place on the floor, and adds torches on stone brick walls by the windows and an ominous banner. Hannah joins the two, and Hannah gives Bad carpets.
- Bad throws away wool, and starts adding carpet to the room. Puffy heads to the third floor to find that Hannah had renovated it to be her room.
- Hannah joins Puffy, and then heads down. Puffy then heads down to the third and second floor, where she meets Hannah, and heads down the tower.
- Puffy uses her trident to fly back to the second and third floor, and meets Hannah on the fourth floor. Hannah makes a platform outside the window, and uses her elytra.
- Hannah returns to the platform where Puffy was, and Puffy heads to the fifth floor to meet Bad, who was still working on his and Skeppy's room. Hannah joins the two, and decides to do a sumo match against Bad.
- Hannah and Bad unequip their armor, and they start the match. Hannah tells Bad to unequips his armor, and the match continues, with Puffy aiming her bow at Bad.
- Hannah tells Bad to put away his shield, and bad deposits it in a chest. The two continue the match, and Hannah tells Bad that he won the match when her health gets low.
- Hannah equips her armor, and Puffy removes some of the panes from a window. Bad equips his armor, and Puffy pushes him out the window.
- Bad manages to land on Hannah's platform, and Puffy places back the panes of the window. Puffy heads to the fourth floor to meet Hannah, and checks an ender chest as Hannah pushes Bad off the platform.
- Bad survives the fall, and Puffy heads to the third and second floor. Puffy heads down from the tower, and meets Bad at Punz's backyard.
- The two head to the blocks that Pokimane had placed in the backyard, and Puffy gives Bad a pair of shears. Bad finds a chest by the wall of the backyard, and Puffy opens the chest to find all of Niki's Christmas books.
- Puffy unblocks the exit of Punz's backyard, and blocks it again after she heads out. She gets potatoes from a chest at Ponk's pet graves, and heads down the Prime Path near her Pokémon center to place the potatoes in a furnace.
- Puffy gets stripped warped stems, and crafts them into planks. Hannah rejoins her while Bad heads to the front of Puffy's pumpkin statue.
- Puffy deposits the warped planks, and gets coal from a chest. Hannah then flies with her elytra, and Puffy gets smokers from achest to set up.
- Puffy splits the potatoes and coal into the smokers, and heads onto the Prime Path at the front of her pumpkin statue where Hannah was. Bad heads near Puffy's duck statue.
- Puffy retrieves baked potatoes near her Pokémon center, and meets Bad behind the Power Tower. Hannah joins the two, and Bad heads up a waterfall while Puffy and walks around Tommy's property.
- Hannah heads to Tommy's base, and the three hang out at Tommy's property. Puffy heads near Tommy's bench, and heads to the top of Tommy's base.
- Puffy heads near the waterfall and Tommy's bench, and joins Hannah on the Prime Path. She heads to the table, and attacks Hannah near the Power Tower.
- Puffy manages to kill Hannah, and manages to get Hannah's elytra before Bad does. Hannah requests the two to leave her stuff in a chest, and Puffy crafts chests.
- Puffy and Bad go through Hannah's stuff, and Bad offers Puffy most of Hannah's netherite stuff for the elytra. Puffy refuses, and puts on the elytra.
- Hannah leaves the VC, and Puffy relogs to change skins, and Bad sets up chests to sort Hannah's things into. The two deposit Hannah's stuff into the chest, and Hannah messages the two to meet her at her house.
- Puffy heads to the top of the Power Tower, and uses Hannah's elytra to Michael's path. She heads near the bank, and Bad tells her that they both have an elytra between them.
- Puffy comes across Hannah when heading to Hannah's house, and Hannah messages her to give her elytra back. Hannah meets Puffy at her house, and Puffy places the elytra in a chest for Hannah to retrieve.
- Puffy heads out to near the path to Hannah's house, and Hannah and Bad join her. She returns to Hannah's house to deposit her chestplate, sword, axe, arrows, iron hoe, diamond shovel, and ender chests, while Bad hands Hannah her stuff back outside.
- Puffy heads out to meet the two at the front of Hannah's house, and Hannah messages the two for her armor. Puffy returns to Hannah's house to retrieve and equip her chestplate.
- Hannah messages the two for her shovel and pickaxe, and Puffy meets Hannah and Bad at the front of Hannah's house. Bad decides to keep Hannah's ender pearls, and Hannah messages the two for her sword, and Puffy tells Hannah that her sword was at her house.
- Puffy heads to the porch of Hannah's house, and Hannah and Bad head inside. Puffy heads to the front of the house, and heads down Hannah's path and eats cake along the path.
- Hannah leaves the game, and Bad tells her that they should have kept the elytra. Puffy tells Bad that Hannah got the elytra from the Team Seas event, and uses her trident near Wiggles' house.
- Puffy heads near Tommy's base, and heads to the top of it. She heads down the Prime Path, and checks the smokers by her Pokémon center.
- Puffy heads down the Prime Path to Bad's mansion, and then goes inside. She heads to the top of the Rat statue at the top of the mansion, and heads down the Prime Path to behind Tommy's base
- Bad leaves the game, and Puffy continues down the Prime Path to the front of Ponk's lemon tree. She continues down the Prime Path to Hannah's path, and heads near the ice cream shop and Eret's fortress.
- Puffy heads down Hannah's path, and eats cake along the path. She heads up a trident parkour tower near the spider XP farm, and uses her trident to Punz's backyard.
- Puffy unblocks the exit to Punz's backyard, and blocks it after she heads out. She then ends off on the Prime Path.
November 10, 2021[]
- Ponk starts in a plains area, and decides to visit the Tuna shrine.
- Ponk uses his trident to travel, and comes across a ruined portal. He continues to use their trident to travel, and uses their trident near Boomer's house.
- Ponk gets some TNT in the river near the house, and heads to Boomer's basement. He heads through Boomer's portal, and accidentally makes a creeper blow up by Boomer's portal.
- Ponk heads down Boomer and Sam's ice paths, and returns to the Greater Dream SMP. He heads down Hannah's path to near Hannah's house, and decides to steal from Tubbo.
- Ponk uses his trident to near Snowchester, and heads to Tubbo's house. He checks a chest at Tubbo's house, and gets tempted to steal Tubbo's player head and spawner.
- Ponk heads to MICHAEL's room, and checks a chest there. He heads to Tubbo's basement, and Tubbo's potato farm, and returns to the main floor.
- Ponk gets tempted to steal Tubbo's spawner that was in a chest, and uses his trident to a trident parkour tower near the spider XP farm. He deposits iron in an ender chest at the tower, and throws away sticks, leather, prismarine crystals, redstone, and string.
- Ponk decides to get wood, and uses his trident near Eret's castle. He harvests spruce wood, and heads onto the Prime Path of Eret's castle, and heads down the Prime Path and Hannah's path.
- Ponk searches one of Sam's chests by the bank, and gets iron and iron blocks from an ender chest. He gets cobblestone, and crafts pistons.
- Ponk heads to the bank, and considers rigging it with a fall trap. He checks a chest there, and digs under the bank.
- Ponk starts heading out of the bank, and searches a chest at the bank. He heads to the spider XP farm, and decides to make the trap at the exit tunnel.
- Ponk heads down Hannah's path to Sam's chests by the bank, and considers adding an advertisement for Lemon Society lemonade in the trap. He heads to his cave to deposit spruce wood, TNT, spruce planks, leads, redstone repeaters, a slime block, a crafting table, dispensers, porkchops, iron, redstone blocks, one of his pickaxes, cobblestone, dirt, a note block, redstone, cobblestone, pistons, spruce leaves and gunpowder.
- Ponk gets stone, and heads down Hannah's path to the spider XP farm. He replaces the floor of the exit tunnel with stone, and crafts a stone pressure plate.
- Ponk places the pressure plate in the tunnel. He removes the torches in the tunnel, and crafts more stone pressure plates.
- Ponk places another pressure plate in the tunnel, and removes blocks by the water elevator at the end of the exit tunnel. He heads down Hannah's path to his cave, and gets pistons, iron, cobblestone, spruce planks, a note block, redstone repeaters, and redstone blocks.
- Ponk considers adding TNT to the trap, and heads to Sam's chests by the bank to get more redstone repeaters. He heads to the entrance of the spider XP farm, and considers adding TNT minecarts at the bottom of the trap.
- Ponk returns to the spider XP farm, and heads to the exit tunnel. He crafts sticky pistons, and mines out room in the wall.
- Ponk starts working on the redstone, and crafts sticks for a redstone torch. He covers the redstone, and uncovers it so he could continue mining out room and continue working on the redstone.
- Ponk tests the redstone, and continues working on it. He tests the redstone a couple of times, and places a torch.
- Ponk mines out the floor of the tunnel, and continues working on the redstone. He tests the redstone a couple of times, and fixes part of the redstone.
- Ponk tests the redstone, and adjusts part of it. He covers the redstone, and tests it a couple of times.
- Ponk fills in the ceiling and wall of the tunnel, and tests if the trap would work if he sprinted a couple of times. He decides to distract the victims of the trap with a note block at part of the tunnel.
- Ponk mines out an area under the tunnel floor, and adds a torch. He continues to mine out the area, and starts working on the redstone of the note block.
- Ponk heads to the spider XP farm to check a chest there for any wood, and returns to his cave. He gets redstone and dispensers, and heads down Hannah's path.
- Ponk eats cake along the path, and returns to the spider XP farm. He returns to the exit tunnel, and throws away andesite and diorite.
- Ponk crafts a crafting table to craft more note blocks and iron blocks, and adds an iron block under two note blocks and sea lanterns under two other note blocks.
- Ponk covers the tunnel floor, and tests the note blocks. The note blocks do not activate, and Ponk places a pressure plate over the redstone of the note blocks.
- Ponk tests the redstone again, and finds that only one note block plays. He removes two of the note blocks, and gets a redstone torch to use.
- Ponk covers the redstone, and tests the redstone again. He finds that none of the note blocks play, and removes the note blocks and redstone.
- Ponk starts remaking the redstone, and heads down Hannah's path. He eats cake along the path, and returns to his cave.
- Ponk deposits stone, sea lanterns, redstone blocks, spruce planks, iron, spruce wood, pistons, dirt, slime balls, polished andesite, iron blocks, stone bricks, cobblestone, a water bucket, and prismarine crystals.
- Ponk deposits his trident, note blocks, stone, cobblestone, andesite, his axe, dispensers, stone pressure plates, and soul campfires. He heads to the community Nether portal, and heads down Niki's portal path.
- Ponk heads beyond Niki's porta path, and mines quartz. He returns to the Greater Dream SMP, and heads down Hannah's path to the front of Hannah's house.
- Ponk continues down the path to his cave, and checks on his pet salmon and fish. He gets stone, spruce wood, and spruce planks, and crafts sticks for redstone torches.
- Ponk gets redstone blocks, and crafts more redstone torches. He deposits quartz, sticks, and redstone, and gets more spruce wood.
- Ponk deposits spruce sign and spruce planks, and gets his trident, dispensers, his axe, a water bucket, note blocks, and pistons. He heads down Hannah's path to near the entrance to the spider XP farm.
- Ponk returns to the spider XP farm, and returns to the exit tunnel to continue work on the redstone. He heads down Hannah's path to his cave, and gets iron, iron blocks, sea lanterns, and crying obsidian.
- Ponk returns to the spider XP farm, and returns to the exit tunnel to continue working on the redstone. He adds two note blocks with iron blocks under it, and tests what sound a note block with crying obsidian sounded like.
- Ponk removes a note block, and covers the floor of the tunnel. He crafts a stone pressure plate, and tests the redstone.
- The note blocks activate, and Ponk tests the full trap a couple of times, and starts mining out the fall trap. He uses the spider XP farm, and continues mining out the fall trap.
- Ponk mines into some lava, and manages to survive. He crafts spruce buttons, and throws away netherrack.
- Ponk tries to use a button to remove the lava, and block the lava. He continues mining out the trap to bedrock and adds buttons on the walls of the trap.
- Ponk towers back to the exit tunnel, and tests the full trap. He heads up the water elevator, and heads down Hannah's path to his cave.
- Ponk returns to the spider XP farm to remove the torch in the exit tunnel, and accidentally falls into his trap when trying to remove another torch. He survives the fall, and towers back to the exit tunnel, and blocks the shroomlights in the walls of the entrance to the egg room.
- Ponk blocks light coming near the exit tunnel, as well as shroomlights in the walls of the entrance to the egg room. He tests the full trap, and heads up the water elevator.
- Ponk uses his trident, and heads down Hannah's path. He decides to trap another person, and considers trapping Michael's house.
- Ponk continues down Hannah's house, and decides to trap the nether. He throws away string and granite, and continues down the path.
- Ponk decides to make a trap that would drop the victim in lava, and uses his trident near Hannah's farms. He heads down Hannah's path to Sam's chests by the bank, and deposits his trident in an ender chest.
- Ponk searches Sam's chests, and heads to his cave. He gets slime blocks, slime balls, and scaffolding, and heads onto Hannah's path.
- Ponk returns to his cave, and deposits an iron block. He gets string, and deposits spruce buttons.
- Ponk gets sticks, and crafts tripwire hooks. He eats cake along Hannah's path, and heads to the community Nether portal.
- Ponk heads down Sam's ice path, and heads down part of Boomer's ice path. He mines out part of both walls of the ice path to put tripwire hooks, and connects string to them.
- Ponk moves the tripwires up a block, and connects the string to them. He tests if the tripwires still work, and finds that they still work.
- Ponk uses a boat down the ice path to test the tripwires, and heads down the ice path again to find that the tripwires stop the boat. He removes the side of the path, and heads down the ice path to test the tripwires.
- Ponk places back one of the sides of the ice path, and heads down the ice path to the start of the ice path. He heads down the ice path to test the tripwires, and removes the string.
- Ponk moves the tripwires down, and connects the strong to them. He throws away spruce buttons, and crafts sticky pistons.
- Ponk starts working on the trap, and throws away spider eyes and some scaffolding. He mines out room on a side of the ice path, and crafts a redstone torch to continue working on the redstone.
- Ponk tests if he could ride a boat over a missing piece of ice, and finds that he could. He adds another sticky piston, and crafts another redstone torch to continue working on the redstone.
- Ponk mines out more room along the ice path, and burn iron, scaffolding, stone, quartz, and spruce buttons. He returns to near the ice path to craft sticky pistons, redstone torches to continue to work on the redstone.
- Ponk mines out room by the side of the ice path, and continues working on the redstone. He continues to mine out room by the side of the ice path, and continues working on the redstone.
- Ponk heads down the ice path to find that he could ride over the missing ice blocks. He rests the redstone, and tests some redstone near the ice path.
- Ponk removes the redstone by the ice path, and uses sticky pistons to push the packed ice of the ice path back. He removes the rest of the redstone, and starts remaking it.
- Ponk heads down Boomer and Sam's ice paths, and returns to the Greater Dream SMP. He heads down Hannah's path to the front of Hannah's house to deposit an oak boat, spruce planks, scaffolding, stone brick walls, netherrack, string, crying obsidian, and sticks.
- Ponk heads to Hannah's house, and searches a chest there. He gets iron blocks from an ender chest, and checks chests.
- Ponk heads to his cave to craft pistons, and gets more cobblestone. He crafts more pistons and sticky pistons, and heads to the community Nether portal.
- Ponk heads down Sam's ice path, and ends his stream on the ice path.
November 11, 2021[]
- Ponk starts on Boomer's ice path, and heads to the redstone of his trap.
- Ponk removes the redstone and tripwires of the trap, and heads down Boomer's ice path. He heads down Sam's ice path, and returns to the Greater Dream SMP.
- Ponk heads to the stairs to the community Nether portal, and removes water from near it. He removes part of the stairs to find a hole from another fall trap, and adds sticky pistons.
- Ponk mines out room, and starts working on the redstone. He adds trip wires to the side of the stairs, and adds string to connect them.
- Ponk tests the tripwires, and continues to mine out room for the fall trap redstone. He mines out of the staircase, and tests the trap.
- Ponk heads to the redstone of the trap to fill in part of the staircase wall, and crafts spruce buttons. He heads down the trap to start adding buttons to it, and heads out through a tunnel to the lake of the Community House.
- Ponk heads back down the trap to continue adding buttons, and heads back out to the lake of the Community House. He checks chests by Eret's fortress, and heads down the Prime Path and Hannah's path to his cave.
- Ponk searches chests there, and heads down Hannah's path. He checks a chest by the bank, and heads to the spider XP farm.
- Ponk finds a boat placed at the end of the entrance of the spider XP farm, and retrieves their trident from an ender chest.
- Ponk heads up the water elevator while avoiding his fall trap, and heads to his porkchop farm to turn on the lava to get cooked porkchops. He turns on the farm, and heads down the Prime Path near the Community House, and uses his trident to fly to the stairs to the community Nether portal.
- Ponk heads down the trap to continue adding buttons while using their trident, and crafts a crafting table to craft sticks for spruce signs, and crafts crafting tables to put at the bottom of the trap and adds buttons to the bottom of the trap. He also adds signs to the water tunnel to the lake of the Community House.
- Ponk uses their trident out to the lake of the Community House, and heads to the stairs to place a block back and test the trap. He removes the tripwires and string, and patches the holes in the wall of the staircase.
- Ponk heads down the Prime Path, and heads to an area near Fundy's fox statue. He crafts a crafting table to craft chests to set up.
- Ponk deposits redstone blocks, cobblestone, note blocks, netherrack, sticky pistons, string, redstone torches, pistons, redstone, polished blackstone bricks, tripwires, arrows, sea lanterns, redstone repeaters, bones, spruce wood, sticks, spruce buttons, redstone comparators, a water bucket, and dispensers. He heads to the spider XP farm, and removes the boat there.
- Ponk gets TNT and iron blocks from an ender chest, and removes one of the pressure plates from the fall trap in the exit tunnel. He heads up the water elevator, and heads down Hannah's path.
- Ponk searches Sam's chests by the bank, and heads back near Fundy's fox statue to get dispensers, redstone comparators, spruce wood, redstone repeaters, sea lanterns, tripwires, pistons, sticky pistons, note blocks, redstone blocks, redstone, redstone torches, and a water bucket. He heads to Michael's donor hall, and flattens an area nearby.
- Ponk removes floating blocks, and fills in an area. He heads to Hannah's graveyard to craft a crafting table to crafts chests.
- Ponk adds torches, and deposits pistons, TNT, iron blocks, cobblestone, oak planks, note blocks, sticky pistons, dispensers, redstone comparators, redstone, redstone torches, spruce planks, string, a water bucket, redstone repeaters, sea lanterns, tripwires, a stone pressure plate, spruce wood, redstone torches, and diorite. He returns to his cave to pass the night, and returns near Hannah's graveyard to deposit TNT and gets iron blocks.
- Ponk crafts minecarts, and gets TNT to craft TNT minecarts. He deposits his trident and some iron blocks, and gets spruce planks to craft sticks.
- Ponk crafts rails, and heads to the area nearby to place a TNT minecart in a hole. He tries to push another TNT minecart into the hole, and makes a railway to try and push the minecart in.
- Ponk mines out the hole, and adds rails to put more TNT minecarts on. He accidentally sets off the TNT, and covers the crater.
- Ponk returns to near Hannah's graveyard to deposit cobblestone, diorite, TNT minecarts, TNT, granite, spruce planks, minecarts, sticks, iron, and rails. He gets redstone repeaters, redstone torches, redstone blocks, redstone, redstone comparators, dispensers, sticky pistons, and pistons.
- Ponk decides to rig Hannah's house with a fall trap, and heads to Hannah's house. He checks under the floor, and then heads out.
- Ponk decides not to trap Hannah's house, and decides to do Michael's house instead. He heads near Hannah's graveyard, and considers trapping Tubbo's iron farm.
- Ponk heads down Hannah's path, and eats cake along the path. He heads down the Prime Path to the remains of the Cat Maid café, and heads up to Eryn's TNT duplicator over the remains.
- Ponk activates the TNT duplicator a couple of times, and heads down to collect dirt. He heads back up to starts building around the TNT duplicator.
- Ponk heads back down to collect more dirt, and heads back up to make a platform to link some redstone to the TNT duplicator. He connects and disconnects the redstone to the TNT duplicator to activate the TNT duplicator, and removes the redstone.
- Ponk heads down to collect more dirt, and heads back up to expand the platform. He remakes the redstone connected to the TNT duplicator, and the TNT duplicator gets turned on.
- Ponk removes the redstone, and heads down. He heads down Hannah's path to the spider XP farm, and heads out.
- Ponk heads back to the spider XP farm, and checks the ender chest there for his trident. He retrieves their trident from a chest near Hannah's graveyard, and gets TNT, sea lanterns, some iron blocks, and a water bucket.
- Ponk uses their trident to near the backyard of the Snowchester mansion, and heads to the backyard. He turns on shaders, and heads inside.
- Ponk checks chests at the mansion, and heads down to the backyard from the second floor. He turns shaders off, and uses their trident near the prison entrance.
- Ponk flattens an area, starts working on a TNT cannon, and places dispensers and water. He gets water to place by the dispensers, and drains some of the water to starts working on the redstone.
- Ponk places TNT in a dispenser, and harvests spruce wood nearby. He crafts a crafting table, and crafts chests to deposit redstone comparators, iron blocks, sticky pistons, pistons, redstone, spruce planks, sea lanterns, his trident, his axe, redstone torches, redstone repeaters, a spruce sapling, grass blocks, TNT an oak boat, a lever, spruce leaves, dirt, redstone blocks, a torch, his shovel, dispensers, his pickaxe, cooked porkchops, seeds, and his sword. He refills his water bucket, and retrieves cooked porkchops and some TNT.
- Ponk checks the dispenser of the TNT cannon, and then deposits TNT. He links the redstone to the cannon, and gets into it before disconnecting the TNT.
- The cannon does not launch Ponk into the air, and Ponk drains water nearby. He removes the redstone, and gets dispensers, redstone repeaters, redstone torches, redstone, and redstone blocks.
- Ponk adds onto the TNT cannon, and retrieves their tools and trident. He removes the dispensers, and flattens the area.
- Ponk harvests spruce wood, and fixes part of the terrain. He crafts a crafting table to craft sticks for spruce fences, and places a dispenser and water.
- Ponk gets more water to place, and terraforms the area while filling in the area. He removes some water, and places the water back.
- Ponk removes the water, and places the water back. He places dispensers, and deposits grass blocks, spruce leaves, cobblestone, dirt, cooked porkchops, torches, redstone comparators, his axe, spruce fences, redstone torches, sticks, spruce wood, and spruce planks.
- Ponk uses his trident to fly to the spider XP farm, and checks an ender chest there. He gets string, sticks, and cobblestone, and uses his trident to near his TNT cannon.
- Ponk gets sticks, spruce planks, and spruce wood, and crafts sticks. He crafts bows, and crafts dispensers.
- Ponk deposits cobblestone and string, and crafts more dispensers. He crafts more bows to craft into dispensers, and adds more dispensers to his TNT cannon.
- Ponk gets string, and crafts bows. He crafts dispensers, and a creeper blows up his crafting table.
- Ponk fills the crater and adds more dispensers to his TNT cannon. He removes the TNT dispenser's water and adjusts some dispensers.
- Ponk adds water to the TNT cannon, and gets more water to add to each of the sides of the TNT cannon. He gets his axe, and harvests spruce wood.
- Ponk crafts wool, and crafts abed to pass the night. He adjusts a dispenser of his TNT cannon, and adds water to the TNT cannon.
- Ponk starts working on the redstone of the TNT cannon. He crafts a spruce button to test the redstone, and adjusts part of the redstone before testing it a couple of times.
- Ponk adjusts the redstone again, and tests it a couple of times. He deposits gunpowder, bows, string, cobblestone, dispensers, sticks, spruce planks, redstone blocks, dirt, spruce saplings, arrows, rotten flesh, redstone repeaters, a diamond shovel, spider eyes, porkchops, and spruce fences.
- Ponk gets TNT, and deposits his trident and pickaxe. He places TNT in the dispensers of the TNT cannon, and gets more TNT to lace in dispensers.
- Ponk deposits his axe and redstone, and heads back to his TNT cannon. He gets spruce fences to add to the TNT cannon, and activates the TNT cannon.
- Ponk gets launched into the air, and lands in a river. He activates the TNT cannon, and lands an MLG.
- Ponk activates the TNT cannon again, and lands an MLG. He gets cooked porkchops, and retrieves his sword, pickaxe, and trident.
- Ponk uses his trident, and heads onto the Prime Path near Bad's mansion. He heads down the Prime Path to the community Nether portal, and tries to kill a ghast near the Nether hub.
- Ponk heads down Sam's ice path, and heads through Sam's portal. He uses his trident to fly to the top of Sam's creeper farm, and mines some of the blocks on the top of the creeper farm.
- Ponk decides to let his chat decide which fish at the creeper farm to take before he goes AFK. He
- Ponk's chat chooses a red and white striped fish, and Ponk heads down the water stream of the creeper farm. Ponk accidentally gets a cod, and places it back before getting the fish that his chat had chosen.
- Ponk uses his trident to fly to the front of Sam's creeper farm to get gunpowder, and heads down to kill a drowned with a trident. He uses his trident to an island to collect sand, but realizes that he forgot his shovel.
- Ponk uses his trident down to Sam's portal, and heads down Sam's ice path. He returns to the Greater Dream SMP.
- Ponk heads down the Prime Path to near Bad's mansion, and returns to near his TNT cannon. He gets his shovel, and uses his trident.
- Ponk heads onto the Prime Path near Bad's mansion, and heads down the Prime Path to the community Nether portal. He heads down Sam's path, and heads through Sam's portal.
- Ponk uses his trident to an island to collect sand, and uses his trident to Sam's sheep farm. He crafts TNT, and uses his trident down to Sam's portal.
- Ponk heads down Sam's ice path, and returns to the Greater Dream SMP. He heads down the Prime Path, and heads to Jack's pub.
- Ponk continues down the Prime Path, and falls into a ravine near one of Tommy's builds. He uses his trident out, and returns to his TNT cannon.
- Ponk passes the night, checks the dispensers of his TNT cannon, and uses his trident. He uses his trident, and heads onto the Prime Path near Bad's mansion.
- Ponk heads down the Prime Path, and heads to the spider XP farm to name the fish "Memo." He heads down Hannah's path to his cave, and searches chests there for any glass.
- Ponk heads down Hannah's pat, and eats cake along the path. He searches Sam's chests by the bank, and heads down Hannah's path.
- Ponk eats cake along the path, and heads to Hannah's house. He gets furnaces and coal from a chest at Hannah's house, and heads out to the front of the house to set up furnaces to smelt sand.
- Ponk retrieves glass, and heads down Hannah's path. He eats cake along the path, and heads back to his cave to add Memo to his aquarium.
- Ponk gets string, and eats cake along Hannah's path. He heads to the community Nether portal, and uncovers the tripwires of his fall trap to add string to them.
- Ponk tests the trap, and heads down the Prime Path near Bad's mansion to end his stream.
- Eret logs onto the server after Twitch Rivals, and starts at one of the towers of their castle.
- Eret gets seeds from a chest to sort into another chest, and deposits some rotten flesh before heading to the Prime Path of their castle. They head to their castle, and heads back onto the Prime Path.
- Eret heads back to one of the towers of their castle, and searches chests there for any fish. They head back onto the Prime Path, and return to the tower.
- Eret gets two fishing rods, and heads down the Prime Path near the Community House. They start fishing, and get a saddle from a chest in the lake.
- Eret continues fishing, and relogs. They continue fishing, and heads to Rutabagville where they find two cats.
- Eret tames a cat that looked like Goose, and names the cat after Goose. They tame another cat, and heads to the coast near Rutabagville.
- Eret kills cod, and returns to near Rutabagville to tame another cat. They head onto Michael's path near Michael's donor hall, and heads to the community tree farm where they trim some of the vines there.
- Eret heads down the Prime Path to one of the towers of their castle, and heads to the bridge connecting two of the towers. They head to the top of the tower, and heads down to the third floor of the tower to find all three of their cats.
- Eret gets dirt, and lets their cast sit before making a staircase to the fourth floor of the tower. They head to the fourth floor of the tower, and their cast head up the stairs.
- Eret lets the cat sit on their bed, and removes the staircase, and patches the floor. They head back to the fourth floor of the tower, and decide to name one of their cats Caboose.
- Eret removes part of the wall to get Caboose down from a window, and heads down to retrieve the blocks. They return to the fourth floor of the tower, and decide to name the last cat Zeus.
- Eret gets leads, oak fences, and iron, and gets an iron block from their ender chest. They get chests and spruce wood, deposit some spruce planks, and craft more chests.
- Eret crafts hoppers, and heads to the fourth floor of the tower. They push their cats onto their bed, and add hoppers and chests under their bed.
- Eret adds a fence by their bed, and gets glass. They head back to the fourth floor, and push Goose aside.
- Eret pushes Zeus onto the other side of the bed, and starts to box the cat in. He starts to push Caboose with Zeus, and the cat starts suffocating in the wall.
- Eret removes part of the wall to save Caboose, and feeds the cat some cod. They place back part of the wall, and push Caboose next to Zeus.
- Eret leads the cats and ties the leads to a fence. They encase the cats, and let them stand.
- Eret places carpet over the glass, and gets an iron lock from their ender chest. They craft a chest for a hopper, and deposit leads.
- Eret places the hopper under their bed, and messages Quackity if he was AFK. They deposit iron, wool, wool carpets, a saddle, cooked cod, raw cod, eggs, pufferfish, bone meal, bones, rotten flesh, and oak planks.
- Eret decides to visit MICHAEL, and renovate the area that MICHAEL was hidden. They get more spruce planks, lanterns, bone meal, and poppies.
- Eret deposits the poppies, and heads out to near the Prime Path to their castle to get an allium. They head back to their tower to get clay, and deposit the clay after finding bricks in a furnace.
- Eret crafts flower pots, and gets rotten flesh from a chest to sort into another chest. They get red wool to craft red carpet, and get iron.
- Eret gets an iron block, and crafts buckets. They get an egg, wheat, and sugar cane, and crafts sugar.
- Eret heads down the Prime Path, and heads near Rutabagville to milk cows there. They head to the community tree farm to the community Nether portal, where they find another cat.
- Eret heads down the Prime Path to their tower, and crafts a cake. He deposits buckets, and gets more spruce planks.
- Eret gets gold blocks from their ender chest, and deposits oak fences. They get eggs and stone, and heads out to near the Prime Path to their castle to collect an allium.
- Eret bone meals a rose bush, and heads back onto the Prime Path before hiding their screen. They unhide their screen after arriving in the area MICHAEL was hidden, and replaces the floor of the room with spruce planks.
- Eret expands the room, and moves MICHAEL. They move a note block, and add a flower pot with an allium.
- Eret adds some gold blocks to a wall, and tries to add a rose bush in a flower pot in the wall. They replace the flower pot with a cake, and start to replace the walls with spruce planks.
- Eret accidentally removes the cake, and continues to replace the walls with spruce planks. They throw eggs to hatch a chicken to put in the boat with MICHAEL, and check their ender chest.
- Eret adds a lantern and some carpet to the room, and replaces the last bit of the walls with spruce planks. They open a chest with instant damage splash potions, and crafts a spruce trapdoors to add.
- Eret removes a brown mushroom from a spot in the wall, and replaces the spot where the cake was with spruce planks before putting the brown mushroom in a flower pot.
- Eret removes the makeshift flower pot for the brown mushroom, and replaces part of the wall before adding a rose bush. They check a chest, and hide their screen.
- Eret unhides their screen once they are at their tower, and ends their stream.
- Boomer starts at their house, and heads out to remove blocks.
- Boomer deposits dirt, and heads to their house. He heads out to get coal from a furnace, and gets sticks for torches.
- Boomer adds torches to the area, and returns to their house. He heads out, and plans to add leaves to the top of their house.
- Boomer throws away rotten flesh, sugar, and gunpowder, and searches a chest. He heads to their house, and also think of using birch leaves.
- Boomer heads out to deposit dirt, and gets birch leaves. He crafts more torches, and adds more torches to the area.
- Boomer harvests birch leaves, and adds more torches to the area. He heads to the front of their house, and towers onto the roof of their houses to start adding birch leaves.
- Boomer heads down to view their progress, and addresses that Chika was gone. He states that he knew that Ponk had taken Chika, and heads to their house.
- Boomer heads to their basement, and returns to the main floor of their house. He states that he would get Chika back from Ponk eventually, and heads out of their house.
- Boomer searches a chest, and shows his Christmas skin. He heads to their chicken farm to get seeds from a chest to breed the chickens.
- Boomer butchers chickens, and adds vines to their house. He adds vines to a tree, and adds more vines to their house.
- Boomer collects more birch leaves, and heads to the roof of their house to continue adding birch leaves to it. He views their progress, and heads back to the roof to continue adding birch leaves to it.
- Boomer adds vines to the leaves on the roof, and adds more birch leaves to the roof. He views their progress, and adds more vines to the birch leaves.
- Boomer heads back to the roof to add more birch leaves, and heads down to add more vines to the leaves. He removes the staircase to the roof, and adds some more birch leaves and vines.
- Boomer views their progress, and heads onto the roof to add more vines to the birch leaves. He heads down to check their ender chest, and adds more vines before throwing away oak leaves, rotten flesh, string, gunpowder, and feathers.
- Boomer deposits blue orchids, vines, wool, iron, and name tag, arrows, spider eyes, a wooden hoe, a spruce boat, spruce planks, and chests. He gets an iron block and iron from their ender chest to craft buckets, and fills the buckets with water to add to an uneven part of a river.
- Boomer terraforms part of the edge of the river, and gets vines. He removes birch trees, and butchers a pig for food.
- Boomer crafts sticks for torches, and adds more torches to the area. He flattens a hill near the river, and fills in an area.
- Boomer continues to flatten the hill, and throws away some cooked porkchops and bones. He fills in an area, and continues flattening the hill.
- Boomer removes an oak tree, and replaces the stone of the hill with dirt. He finds two horse by the house, and deposits dirt, stone, diorite, granite, andesite, sand, birch wood, oak wood, bones, and arrows.
- Boomer digs from a trench near the waterfall to the river of the waterfall, and builds out the format of the artificial river. He fills in an area, and starts to dig toward the lake.
- Boomer digs out the artificial river a bit, and adds onto it. He continues to dig out the artificial river and add onto it, and continues to dig out the artificial river.
- Boomer adds onto the river, and finds that a horse had fallen into their chicken farm. He flattens an area, and continues to add onto the river.
- Boomer uses their trident to fly onto their roof, and heads down to deposit some dirt, wool, dandelions, oxeye daisies, bones, sand, and coal ore. He throws away rotten flesh, and refills their water buckets with water to add to the artificial river.
- Boomer decides to get ice to use to fill in the river, and adds more torches to the area. He uses their trident to fly to the entrance of the cave behind the waterfall, and adds vines o the cave.
- Boomer heads to the front of the waterfall, and decides to replace the land in front of the river of the waterfall with sand. He uses their trident to part of the mountain of the waterfall to add vines to it, and heads back to the front of the waterfall. He uses their trident, and adds more torches to the area.
- Boomer uses their trident to fly to the mountain of the waterfall to add torches to it. He heads to the front of the waterfall, and uses the trident to part of the mountain of the waterfall to mine through it.
- Boomer decides for a bridge to go across from the end of the tunnel through the mountain, and uses their trident.
- Boomer digs out some land separating two parts of the river where Chika was hidden, and uses their trident to fly back to the tunnel through the mountain.
- Boomer adds torches in the tunnel, and uses their trident to land and to the front of their house. He heads to their house, and throws away an egg.
- Boomer heads out to deposit stone, andesite, diorite, granite, dirt, rotten flesh, spider eyes, and gunpowder. He uses their trident to fly to the tunnel through the mountain, and uses their trident to fly to the top of the mountain. Boomer heads to the cave behind the waterfall, and uses their trident to part of the waterfall.
- Boomer uses their trident to land and to near their portal, and uses their trident to fly to their chests to get a spruce boat and some birch wood.
- Boomer throws away sand, and uses their trident to near their portal. He heads down their ice path and Sam's ice path, and returns to the Greater Dream SMP.
- Boomer heads down Hannah's path, and uses their trident to near Punz's bee far, Puffy's duck statue, the Big Innit Hotel, and to Bad's mansion. He uses their trident to fly to the top of the mansion, and to near the prison.
- Boomer uses their trident at sea near Sam's TNT duplicator to collect ice. He uses their trident to near the prison, and to a trident parkour tower near the Prime Path to Bad's mansion.
- Boomer uses trident parkour towers near McPuffy's, and uses their trident to near Puffy's duck statue, Punz's backyard, and Punz's pumpkin patch. He uses their trident to near the flower shop and Eret's fortress, and to near the Community House.
- Boomer uses their trident to fly to the community Nether portal, and heads to the Nether hub. He heads down Sam's ice path, and heads down their ice path.
- Boomer patches an area near their portal, and heads through their portal. He uses their trident to fly to the river of the waterfall, and to the artificial river.
- Boomer butchers chicken for food, and uses their trident to fly to the front of the waterfall. He uses their trident to land, and starts to add ice to the artificial river.
- Boomer adds torches to the area, and heads through the portal. He heads down their ice path, and heads through Sam's portal.
- Boomer butchers cows for leather, and butchers some cows, sheep, and pigs in a pit near Sam's decoy base. He throws away raw chicken and leather, andesite, and wool.
- Boomer heads to Sam's portal, and uses their trident pass Sam's decoy base. He travels, and throws away string and seeds.
- Boomer uses their trident to Sam's portal, and heads down Sam's ice path. He returns to the Greater Dream SMP, and heads down the Prime Path near the prison entrance.
- Boomer finds a skeleton horse nearby, and the skeleton horse gets struck by lightning when he approaches it, causing a skeleton trap to spawn. He uses their trident away, and gets into a boat to travel to some ice nearby to collect more ice.
- Boomer uses the trident to more ice to collect, and uses their trident to fly back to land. He uses their trident to near the prison, and to land.
- Boomer uses the trident to near the Prime Path to Bad's mansion, and heads down the Prime Path. He throws away netherrack, cobblestone, feathers,
- Boomer heads up a trident parkour tower near the Big Innit Hotel. He uses their trident to fly to the top of McPuffy's, and uses a trident parkour tower nearby.
- Boomer uses their trident from near Puffy's duck statue to near a trident parkour tower nearby. He uses trident parkour towers near Punz's backyard, and heads up a trident parkour tower to use trident parkour towers near Hannah's path.
- Boomer uses their trident to fly onto Hannah's path, and heads down the path to the community Nether portal. He heads down Sam's ice path, and heads down their ice path.
- Boomer heads through their portal, and messages Quackity through in-game chat. He continues to add ice to the artificial river, and breaks the ice to let water into it.
- Boomer adds more ice in one part of the river to break to make the water more even, and spreads the water more evenly. He adds more ice to break, and breaks the rest of the ice.
- Boomer formats part of the river that enters the lake, and breaks more ice. He adds onto the side of the river, and gets seeds from a chest at their chicken farm to breed the chickens.
- Boomer adds more ice to the river to break, and walks around their house to check on the vines. He digs out part of the artificial river, and deposits ice.
- Boomer gets seeds, and heads to their chicken farm to breed the chickens there. He digs out part of the artificial river, and refills their water buckets.
- Boomer adds water to an uneven part of the river, and digs out part of the river. He adds onto the river, and gets ice.
- Boomer adds more ice to part of the river, and breaks the ice. He searches their chests, and heads through their portal.
- Bad heads down Boomer's ice path to meet Boomer, and Bad then starts heading down the ice path backward. Boomer heads down the ice path, where he bumps into Bad at one part of the ice path.
- Boomer pushes Bad down the ice path, and at one point Bad messages Boomer if they liked eggs. Boomer responds that they liked eating eggs, and Bad tells them that that was not what he meant. Boomer then continues to push Bad down the ice path, and Bad breaks their boat.
- Boomer breaks Bad's boat, and gets back into their boat, and heads down the ice path. Bad heads down the ice path to meet Boomer, and heads to the front of Sam's ice path.
- Boomer asks Bad what type of eggs he was talking about, and Bad responds that he was talking about red eggs. Boomer tells Bad that they never heard of a red egg, and heads through Sam's portal.
- Boomer uses their trident to sea, and uses a boat to travel at sea. Bad messages Boomer how long it took to build their house, and Boomer jokingly responds that it took years.
- Bad asks Boomer if rebuilding the house would be easy, and Boomer tells him that it would take a long time. Bad states that there was TNT in the house, and that he was going to fix the house.
- Bad states that there was also fire in the house, and Boomer tells him to put the fire out. Bad tells Boomer that he should have not made their house out of wood, and Boomer demands how their house caught on fire.
- Bad tells Boomer that he fixes the house as best as he can, and that the rest of the repairing was up to them. He logs off, and Boomer continues to travel at sea.
- Boomer travels to a swamp, and uses their boat to break lily pads to collect. Bad logs back on, and messages Boomer if they blew up Sam's base.
- Boomer tells Bad that he was in a swamp currently, and Bad responds that he was going to tell Sam. Boomer asks Bad what he was going to tell Sam, and Bad responds that he was going to leave a sign to frame Boomer for blowing up Sam's base.
- Boomer continues to use their boat to break lily pads to collect, and messages Bad if he took Rat and put her somewhere else that he could not find. He continues to break lily pads with their boat, and heads to land to kill cows for leather.
- Bad messages that he was selling Quackity's stuff, and Boomer uses their trident at sea to land. Boomer uses their trident to near Sam's base, and heads down their ice path and heads through their portal.
- Boomer heads to their chicken farm to breed the chickens, and uses their trident near their house to find that Bad had not blown it up. He collects birch leaves, and uses their trident near their house
- Boomer towers up onto the roof of their house, and adds more birch leaves. He views their progress, and heads back onto the roof to add more birch leaves.
- Boomer views their progress, and uses their trident to fly to the mountain of the waterfall to collect some vines. He heads into the cave behind the waterfall to collect vines, and Bad messages them that he put a trap in their house, and that if they triggered the trap, 50 pieces of TNT would be set off.
- Boomer uses their trident out of the cave, and heads to the front of their house. He heads inside, and heads to the basement.
- Boomer removes pressure plates from Ponk's fall trap, and looks around their basement. He finds that Bad was lying, and heads out of their house.
- Boomer throws away spruce and dark oak pressure plates, and Bad messages them why the trap did not set up. Boomer heads to the roof of their house, and adds more vines to it.
- Bad tells Boomer to open and close the doors of their house a couple of times, and Boomer refuses. Bad tells Boomer that the door only would make a noise, and Boomer adds more vines to the roof of their house, and Bad asks them again.
- Boomer opens and closes the doors of their house, and nothing happens. He adds lily pads to the river, and decides to get sugar cane.
- Boomer harvests sugar cane nearby, and messages Bad if he had any pickles. He uses their trident to fly back near the river, and Bad responds that he did.
- Boomer asks Bad if he could have the sea pickles, and Bad states that they could if he gave him the perfect price for them. Boomer asks what type of price, and throws away rotten flesh, and Bad asks them how much worth these pickles were to them.
- Boomer plants sugar cane along the river, and Bad tells Boomer that the price was one diamond per sea pickle. Boomer continues to add sugar cane along the river, and Bad states that the minimum order was ten sea pickles.
- Boomer deposits rotten flesh in a chest by the chicken farm, and breeds the chickens. He adds more vines to their house, and heads back to the roof of their house.
- Boomer tells Bad that the sea pickles were too expensive, and Bad demands them to buy the sea pickles. Boomer tells Bad that his price was awful, and deposits seeds, lily pads, leather, vines, and peonies.
- Bad tells Boomer that he wanted Rio, and Quackity messages Bad if he could have his things. Boomer uncovers the staircase that Bad had dug out for him and Puffy to get out of the fall trap and heads down the staircase to a cave.
- Boomer starts heading out, and Bad messages that he was selling Quackity's stuff for $10. Boomer asks for Quackity's stuff, and Quackity asks for his stuff back for free since it was his stuff.
- Boomer tells Quackity that Bad had sold his stuff to them, and Bad decides to sell Quackity's stuff to them. Boomer heads out, and adds birch leaves along the river.
- Quackity then leaves the game, and Boomer continues to add birch leaves along the river. Boomer collects peonies, poppies, and birch leaves, and continues to add birch leaves along the river.
- Boomer gets bone meal to bone meal the bottom of the river, and decides to add lanterns under the lily pads. He bone meals areas along the river, and mentions that their character can spawn nature passively whenever he realizes it or not.
- Boomer bone meals peonies, and adds them along the river. He tries to bone meal one of the blue orchids by their house, and considers getting bees.
- Boomer gets stone brick walls, and adds lanterns along the river. He adds lanterns under the lily pads of the river, and turns on shaders.
- Boomer walks along the river, heads to their house, and adds lanterns to their house. He turns off shaders, and heads out of their house.
- Boomer searches chests, and returns to their house. He heads to their basement, and heads out.
- Boomer gets wool, and heads to their house to craft a bed to pass the night. He deposits poppies, and gets blue orchids, oxeye daisies azure blues, dandelions, and cornflowers.
- Boomer deposits bone meal, and adds flowers along the river. He adds more lanterns along the river, and towers back onto the roof of their house.
- Boomer gets vines, and heads back to the roof of their house to add the vines. He views their work, and adds more vines to a tree.
- Boomer spots a pillager by the river, and heads to their house. He heads out, and uses their trident to fly to the top of the mountain of the waterfall.
- Boomer turns on shaders, and turns the shaders off. He heads down to their house, and ends their stream.
November 12, 2021[]
- Eryn starts at the community Nether portal on their horse, and tries to pass the night at the community Nether portal.
- Eryn removes the bed, and rides their horse through the portal. He heads through their portal, and returns their horse to their stable.
- Eryn returns to their base, and plans to make a carrot farm and gets materials for it. He gets stone to craft stone bricks for stone brick slabs, and gets more stone to craft more stone bricks and stone brick slabs.
- Eryn checks chests and their ender chest, and gets redstone ore from a chest. He passes the night at their melon farm, and heads out to mine the redstone ore at the Gogy Glass shrine.
- Eryn returns to their base to get a stick to craft a redstone torch, and heads out. He returns to their base, and gets more sticks and spruce planks.
- Eryn crafts sticks for more redstone torches, and gets stone. he heads to their melon farm to mine stone from a wall and replace it with stone bricks.
- Eryn returns to their base to craft redstone repeaters. He heads out of their base, and returns to their base to get iron to craft buckets.
- Eryn deposits cobblestone, gunpowder, stone, and polished blackstone stairs. He uses their trident near their sugar cane farm, and fills their water buckets.
- Eryn throws away sticks, and uses their trident to near their village. He searches a chest by the Gogy Glass shrine, and returns to their base.
- Eryn searches chests, and heads out to kill a chicken for food. He returns to their base to deposit water buckets, stone bricks, and stone brick slabs.
- Eryn uses their trident to fly to the top of a spruce tree to harvest spruce wood, and throws away spruce leaves. He falls into a cave, and uses their trident out before returning to their base.
- Eryn searches chests, and crafts sticks. He gets string to craft bows, and crafts a chest to set up outside to deposits bows and string.
- Eryn throws away a spruce button, and returns to their base to get water buckets and steak. He heads out to deposit water buckets in the chest, and gets string.
- Eryn returns to their base, and heads out. He deposits a spruce button in a chest, and returns to their base to craft chests.
- Eryn heads out of their base, and returns to craft a hopper. He crafts sticks for spruce signs, and heads out to deposit signs, a chest, a hopper, redstone repeaters, and redstone, and returns to their base to deposit a bed, string, wheat, sticks, and iron. He checks their chests for any redstone, and decides to go mining.
- Eryn heads out of their base, and returns to their base to harvest melons from their melon farm. He breaks a melon for melon slices and crafts melons seeds to plow and replant part of the farm.
- Eryn continues to harvest melons, and passes the night. He harvests more melons, and returns to their base to deposit melon seeds.
- Eryn searches a chest, and heads out to mine down. He starts strip mining, and mines redstone.
- Eryn uses their trident out, and returns to their village to mine the redstone ores. He deposits redstone by their base, and returns to their base to get dirt.
- Eryn heads out to check a chest by their base, and returns to their base to get carrots. He heads out to get bows from a chest, and heads out to get redstone from a chest.
- Eryn returns to their base to deposit coal ore and some stone, and gets cobblestone. He crafts dispensers, messages Foolish that he wanted one of his shulker boxes.
- Foolish claims that he did not have any, and Eryn checks a chest, and heads out of their base to deposit dispensers in a chest by their base. Eryn messages Foolish what he would need to do to get a shulker box, and Foolish jokingly responds for them to log off the SMP forever.
- Eryn logs off, and logs back on. He asks Foolish if there was anything else they need to do, and asks him if they could see his shulker box.
- Foolish logs off, and Eryn checks a chest by their base, and returns to their base to crafts a spruce trapdoor. He gets stone brick slabs and stone bricks, and heads out of their base.
- Foolish logs back on, and then logs back off. Eryn walks around, and flattens an area near their base.
- Eryn starts marking the perimeter of the farm, and throws away diorite. He continues to flatten the area, and returns to their base to pass the night at their melon farm.
- Eryn heads out to continue flattening the area, and replaces part of the area with stone. He starts to mark the perimeter of the farm, and continues to flatten the area.
- Eryn continues to marl the perimeter of the farm, and deposits stone brick slabs, spruce planks, stone bricks. He gets dispensers, and starts working on the farm.
- Eryn deposits bamboo and seeds, and gets redstone repeaters. He continues work on the farm, and deposits redstone repeaters.
- Eryn gets redstone, and continues work on the farm. He deposits andesite, dirt, and granite, and gets some water buckets.
- Eryn places water buckets in some dispensers, and gets more water buckets to place in the rest of the dispensers. He adds onto near their base and their farm.
- Eryn fills in an area near their farm, and flattens an area near their farm. He continues work on the farm, and places dirt.
- Eryn adds water to the farm, and removes the water. He removes some dirt, and gets some stone bricks and deposits some stone brick slabs.
- Eryn crafts more stone bricks, and continues work on the farm. He gets stone brick slabs to continue working on the farm, and adds onto it.
- Eryn digs out more room, and continues work on the farm. He adds water to the farm, and gets a water bucket from a dispenser to add more water.
- Eryn deposits a water bucket in a dispenser, and covers the water source. He continues work on their farm, and adds water to the farm.
- Eryn continues working on the farm, and adding onto it. He digs out more room, and fills in some spots.
- Eryn digs out more room, and fills in a spot before retrieving the water from the farm. He continues working on the farm, and gets stone brick slabs to continue working on the farm.
- Eryn plows the farm, and adds water to the farm. He gets a water bucket from a dispenser, deposits their pickaxe, and adds more water to the farm.
- Eryn retrieves their pickaxe from a dispenser, and places a water bucket in the dispenser. He covers the water source, and continues working on the farm.
- Eryn continues plowing the farm, adds onto their farm, and continues working on their farm. He digs out an area, and throws away dirt.
- Eryn continues to work on their farm, and fills in an area. He removes part of the farm, and passes the night in a village house.
- Eryn adds water to their farm, and gets a water bucket from a dispenser to add more water to the farm. He drains the water, and places back and plows part of the farm he accidentally removes.
- Eryn throws away poppies and bamboo, and fills in an area. He adds more water to the farm, and mines out an area for a chest.
- Eryn deposits dirt, and gets a hopper and chest. He adds the chest and hopper to the farm, and gets spruce signs to continue working on the farm.
- Eryn plants a carrot crop, and mines into the redstone system of the farm. He throws away dirt, and gets a button to activate the farm.
- Eryn finds that the farm works, and continues working on it. He gets more stone bricks to continue working on the farm, and turns off the farm.
- Eryn continues working on the farm, and plants some carrots. He turns on the farm again, and blocks off the front of the farm.
- Eryn turns off the farm, and plants some carrots before turning the farm back on. He checks the chest at the farm to get carrots, and adds them onto the farm.
- Eryn checks a chest, and finishes off the farm. He adds onto the farm, and removes the front of a house and a light post to continue adding onto the farm.
- Eryn turns off the farm to plow part of the farm, removes some water from the farm, and throws away gravel, cobblestone walls, and cobblestone stairs. He replaces the bottom and the walls of the water sources with stone bricks as well as the walls of the farm.
- Eryn adds water back into part of the farm, and digs a tunnel along a side of their farm. He adds onto the redstone of the farm, and deposits dirt, andesite, granite, and cobblestone, and gets redstone repeaters.
- Eryn continues to add onto the redstone of the farm, and passes the night in a village house. He throws away string, and removes the button of the farm to continue adding onto the redstone system.
- Eryn covers the redstone, and patches part of the redstone. He places a button to activate the farm, and refills a water bucket to replace a bucket in a dispenser.
- Eryn mines into the redstone system to fix part of the redstone, and covers the redstone. He replaces a water bucket in a dispenser with an empty one, and turns off the farm.
- The water of the farm does not drain, and mines into the redstone to adjust part of the redstone. He tries to turn off the farm, and the water does not drain.
- Eryn mines into the redstone to fix part of the redstone, and removes the button. He gets spruce planks to craft sticks for a lever, and places it on the farm, and turns the farm off.
- Eryn checks the redstone, and finds that the water at the farm did not drain. He checks the dispensers, and tries to turn off the farm.
- Eryn checks the dispensers, and empties their water bucket. He blocks the water from the farm, and gets buckets from dispensers to fill with water before placing them back in the dispensers.
- Eryn replaces the lever with a button, and turns the farm on. The farm turns on the water, and Eryn turns the farm off.
- The water of the farm turns off, and Eryn covers part of the redstone of the farm. Eryn turns the farm on and off, and then covers the rest of the redstone.
- Eryn gets dirt to replace part of the farm, and plants part of the farm. He adds onto the farm, and gets spruce signs, gunpowder, dirt, and rotten flesh from the farm chest.
- Eryn adjusts part of the farm, and adds onto the side of the farm. He accidentally breaks a chest, and places it back to deposit stone bricks, andesite, seeds, granite, dirt, and bamboo.
- Eryn messages Foolish where he was, and returns to their base to get wet sponges. He deposits spruce signs, a flint and steel, cobblestone, rotten flesh, stone brick slabs, redstone, torches, dirt, gunpowder, a lever, iron ore, flint, spider eyes, bamboo, and a spruce trapdoor.
- Eryn checks a chest, and gets spider webs from their ender chest, and deposits a lantern in their ender chest. He heads out, and plans on getting totems of undying, and heads to their base to check chests.
- Eryn heads through their portal, and fights a ghast. He uses ender pearls to try and ender pearl to the ghast, and just ends up killing the ghast before messaging Foolish where he was.
- Foolish responds that he was at the spider XP farm, and Eryn returns to the Greater Dream SMP. Eryn then heads down Hannah's path to the spider XP farm where he meets Foolish.
- Foolish logs on at his village, and heads to the Lazar sign.
- Foolish heads near the Honkball minigame, and remove blocks placed behind his portal. He decides to get XP to add mending to his new pickaxe, and heads to the Honkball minigame.
- Ponk messages Foolish in his stream chat to go to the Community House, and Foolish heads to the front of his portal, and throws away some netherrack before returning to the Greater Dream SMP. He runs over Ponk's fall trap on the stairs to the community Nether portal, and checks a chest by the Community House.
- Foolish heads to the Community House, and checks a chest there. He heads to the second floor of the Community House, and searches a chest there.
- Foolish heads back to the main floor of the Community House to check the chests there, and heads to the basement of the Community House to check a chest. Ponk tells him to go to the spider XP farm, and Foolish heads down the Prime Path and Hannah's path to near the spider XP farm, and heads to Michael's underground path.
- Foolish heads down the water elevator to the exit tunnel of the spider XP farm, and then heads back up the water elevator. He heads to the entrance of the spider XP farm.
- Foolish heads down the water elevator to the exit tunnel of the spider XP farm, and spots a pressure plate on the floor of the tunnel. Eryn messages Foolish where he was, and Foolish heads back up the water elevator.
- Foolish heads to the spider XP farm, and heads to the exit tunnel. He adds torches to the tunnel, and steps on the pressure plate that activates the fall trap.
- Foolish removes a block covering the trap, and then tells Eryn that he was at the spider XP farm. He throws away granite, and returns to the spider XP farm.
- Foolish heads to the exit tunnel to remove the torches and fill in the walls. He returns to the spider XP farm to get levels, and adds mending to the pickaxe, and renames it to "Fool's Gold."
- Eryn meets Foolish at the spider XP farm, and joins his VC. Foolish checks an ender chest, and Eryn asks him if he had any sponges.
- Foolish continues to use the spider XP farm, and Eryn asks him if he would like to purchase some sponges. Foolish asks Eryn to give him some sponges, and deposits string.
- Foolish asks Eyrn what he wanted, and Eryn asks for a shulker box. Foolish denies, and gets a netherite block to get a netherite ingot from. Foolish deposits netherite ingots in an ender chest, and Eryn asks him if he had any totems of undying. Foolish claims that he did not have
- any, and converts his pickaxe to netherite.
- Eryn gives Foolish a speed potion labeled "SPEED DRUG," and tells him that he would have to pay for the potion. Foolish gives Eryn a diamond, and continues to use the spider XP farm.
- Eryn asks Foolish if he would like to blow up something with him, and lets Foolish decide what to blow up. Foolish insists that Eryn choose and lets him make the final decision.
- Foolish continues to use the spider XP farm, and deposits string. The two start to head out of the spider XP farm, and Eryn asks about the entrance to the egg room. The two walk over one of the pressure plates in the exit tunnel, and Eryn tells Foolish to press one of the pressure plates. Foolish activates the pressure plate, and Eryn notices the fall trap opening.
- Foolish activates the pressure plate, and asks Eryn what was in the fall trap. Eryn responds that it was just a long drop, and activates the pressure plate so Foolish can see.
- Foolish heads to the fall trap while using F5 mode to keep an eye on Eryn. Foolish glances down the fall trap, and tells Eryn that the trap was just a hole.
- The two head up the water elevator out, and Eryn tells Foolish to follow them. Foolish follows Eryn down Hannah's path, and the two run over Ponk's fall trap on the community Nether portal stairs. Eryn uses their trident to fly back to the community Nether portal, and Foolish meets them at the community Nether portal. Eryn asks Foolish to check out the trap, and Foolish runs down the stairs of the community Nether portal.
- Eryn tells Foolish to head up the stairs, and Foolish refuses. Foolish heads to the community Nether portal, and asks Eryn where he was.
- Eryn responds that he was at the rainbow over the community Nether portal, and Foolish does not see them. Eryn shoots arrows from near the community tree farm to the community Nether portal, and Foolish meets them there.
- Eryn lets Foolish follow them to the remains of the Cat Maid café, and tells him that it was an example of what the items they had could do. Foolish asks Eryn if he had made the TNT duplicator, and Eryn collects dirt nearby.
- Eryn heads up to their TNT duplicator, and Foolish joins them there. Eryn then heads down from the TNT duplicator, and rejoins Foolish to activate the TNT duplicator a couple of times.
- Eryn heads down from the TNT duplicator, and tells Foolish that they needed to deconstruct the TNT duplicator. He tells Foolish that he had two stacks of gunpowder, and rejoins Foolish at the TNT duplicator that they were going to rebuild the TNT duplicator somewhere else.
- Foolish mentions Sam's TNT duplicator, and asks Eryn if Sam had built the TNT duplicator at the Cat Maid café. Eryn responds that he had made the TNT duplicator, and builds a platform under the TNT duplicator to start deconstructing it.
- Eryn and Foolish head down from the TNT duplicator, and Eryn states that they needed coral fans. Eryn uses their trident to fly to the lake of the Community House to collect coral fans, while Foolish walks around at the community Nether portal.
- Eryn asks Foolish where he wanted to go, and Foolish considers going somewhere that needed a pit. Foolish heads near the community tree farm, and decides for the pit to be dubbed as the "Statement Pit."
- Eryn joins Foolish, and suggests that the pit could be a warning to active members. Foolish decides to choose the main area, and the two head down the Prime Path to the front of the Holy Land.
- Foolish suggests for the Statement Pit to be in the Holy Lands. He considers making the pit near Tubbo's old house and Church Prime, and the two head to the Holy Lands.
- The two head to Church Prime, where Eryn gets a church uniform to put on. Foolish checks a chest at the church, and the two ring the bell at the church.
- The two head down the Prime Path, and Foolish heads near Oogway's pen while Eryn continues down the Prime Path. Foolish still considers making the Statement Pit in the Holy Lands, and heads to an area near Tubbo's old house and the meeting room where he decides for the pit to be.
- Eryn joins Foolish at the area, and the two head to the meeting room. The two head out, and Eryn chooses an area for the pit by Tubbo's old house and the church.
- Foolish and Eryn head to a lake near the church, and Eryn suggests for the pit to be in the lake. Foolish heads to the fighting pit in the lake that was covered, and Eryn uncovers the fighting pit.
- Eryn tells Foolish that he had sponges that they could use, and Foolish suggests for the Statement Pit to be in the area. Eryn uncovers the rest of the area, and Foolish starts building around it.
- Eryn asks Foolish if he would like to purchase some wet sponges, and Foolish denies. Eryn offers to give him dry sponges, and Foolish also denies.
- Eryn collects dirt, and starts towering up above the fighting pit in the lake. Foolish starts building around the fighting pit, and collects more dirt by the church.
- Foolish continues to build around the fighting pit, and Eryn starts to rebuild the TNT duplicator. Foolish walks around the Holy Land, and later returns to the fighting pit to ask Eryn if he had any dry sponges
- Eryn tells Foolish that he only had wet sponges, and that he could go and dry the sponges for a diamond. Foolish refuses, and Eryn gives him some of the wet sponges.
- Foolish heads to the MLG Tower pit, and looks for cobblestone. Eryn suggests for him to go to the Nether or use a furnace, and Foolish heads down the Prime Path to the community Nether portal. Foolish heads to the Nether hub, and dries the sponges on a Nether path. He returns to the Greater Dream SMP, and uses his trident to fly to the Prime Path.
- Foolish rejoins Eryn by the TNT duplicator, and uses a sponge to drain the water in the fighting pit. Eryn heads back up to the TNT duplicator, and tells Foolish that he might need to block out more water.
- Eryn accidentally turns on the TNT duplicator, and Foolish heads to the TNT duplicator to find that part of the TNT duplicator blew up. The two head to the remains of the fighting pit, where Foolish uses a sponge to absorb some water.
- Water seeps back into the remains of the fighting pit, and Eryn heads back to the TNT duplicator. Foolish uses his trident to land, and asks Eryn if he had any slime blocks.
- Foolish gets smooth stone from a chest by Oogway's pen, and returns to the remains of the fighting pit to build around it. Eryn tells Foolish to add more blocks around the remains, and asks him if he had picked up the slime block of the TNT duplicator.
- Foolish responds that he does not, and Eryn asks him if he had an activator rail. Foolish tells Eryn to craft another activator rail, and continue building onto the remains of the fighting pit. Eryn heads back to the TNT duplicator, and asks Foolish to pick up a slime block that he drops into the fighting pit. Foolish retrieves the block, and meets Eryn at the TNT duplicator to give them the block. Eryn asks Foolish if Punz had any slime blocks, and Foolish asks them how many they needed. Eryn responds that they needed one slime block, and Foolish heads down the Prime Path and tells Eryn that he knew a place with slime blocks, and searches a chest by Eret's fortress.
- Foolish uses their trident near the Community House to the community Nether portal, and heads down the Las Nevadas road. He uses his trident to Las Nevadas road, and heads near the Las Nevadas sign.
- Foolish kills a stray cow, and checks a chest. He heads to the cow farm to butcher cows, and harvests wheat from the wheat farm. Foolish replants the farm, and Punz joins the VC. Foolish breeds the cows at the cow farm, and deposits seeds.
- Foolish harvests more wheat from the wheat farm while replanting the farm. He continues to breed the cows at the cow farm, and deposits wheat and seeds.
- Foolish searches chests, and heads near the Las Nevadas sign. He heads to the bunker, and opens the door to it.
- Foolish heads o behind the entrance hallway to get slime balls to craft slime blocks. he gets more slime balls to craft more slime blocks, and patches the wall before heading out of the bunker.
- Foolish heads near the Las Nevadas sign, and heads down the Las Nevadas road. He uses his trident, and heads onto the Prime Path behind Eret's castle.
- Foolish heads down the Prime Path, and checks a chest by the Community House. He heads down the Prime Path to meet Eryn by the front of the Holy Land, and follows Eryn to the TNT duplicator.
- Foolish gives Eryn the slime blocks, and meets Eryn at the remains of the fighting pit. He continues to build onto the remains of the pit, and digs out the pit a bit.
- Foolish uses scaffolding out, and Eryn heads back to the TNT duplicator to turn it on. The two head to the crater, and Eryn heads down into the crater while Foolish builds onto the crater.
- Eryn uses their trident out of the crater, and heads back to the TNT duplicator. Foolish continues to build onto the crater. Eryn heads down from the TNT duplicator, and Foolish continue to build onto the crater. Punz leaves the VC, and Foolish continues to build onto the crater.
- Foolish heads to the TNT duplicator, and heads down to meet Eryn by the TNT duplicator. He heads back to the TNT duplicator and crater, and Eryn heads back to the TNT duplicator to start fixing it.
- Foolish heads to the TNT duplicator to ask Eryn if he needed any slime blocks, and Eryn tells him that none of the slime blocks got destroyed when he turned the TNT duplicator on.
- Foolish heads to the crater, and Eryn asks him for a coral fan. Foolish heads to the remains of Sapnap's old house, and heads to the lake of the Community House to get a coral fan.
- Foolish throws away leather, and meets Eryn by the TNT duplicator. Eryn heads back to the TNT duplicator, and Foolish meets them there.
- Eryn activates the TNT duplicator, and the TNT duplicator does not activate. Foolish tells Eryn to add a minecart, and the two head to the crater.
- Eryn continues working on the TNT duplicator, and states that he needed an activator rail. Eryn tries crafting an activator rail, and Foolish crafts stone pressure plate for them.
- Eryn checks their ender chest for any iron, and tells Foolish to check his shulker boxes for any iron. Foolish refuses, and throws away some spider eyes.
- Eryn gets an iron block from their ender chest, and heads back to the TNT duplicator. Foolish throws away string, and heads to the crater.
- Eryn activates the TNT duplicator, and places back the TNT on the TNT duplicator. He fixes part of the TNT duplicator, and tests it.
- The TNT duplicator does not activate, and Eryn heads down into the crater. Eryn uses their trident to fly back to the TNT duplicator, and tests the TNT duplicator again.
- The TNT duplicator drops a piece of TNT, and Eryn joins Foolish by the crater. Eryn asks Foolish if he had any sand, and Foolish responds that he does not.
- Foolish heads to the MLG Tower pit, and returns to the crater. Eryn heads back to the TNT duplicator, and turns it on.
- Another piece of TNT drops into the crater, and Eryn heads down from the TNT duplicator. Foolish heads to the front of the church, and heads back to the TNT duplicator
- Foolish finds Cottonball, Puffy's horse by the Vape Tower, and rides near the tower. Eryn heads back to the TNT duplicator, and Foolish heads near the crater.
- Eryn heads down from the TNT duplicator, and heads to the crater while Foolish heads to the church where he ends his stream.
- Eryn heads back to the TNT duplicator, and places a minecart back on it.
- Eryn turns on the TNT duplicator, and the minecart falls off. He heads down into the crater to retrieve the minecart, and uses their trident out.
- Eryn heads back to the TNT duplicator, and adds the cobblestone wall back to it and adjusts the minecart. He turns on the TNT duplicator, and adds TNT to it.
- Eryn turns the TNT duplicator on, and the piece of TNT falls off from the TNT duplicator. He heads down to collect dirt near the church, and uncovers a chest.
- Eryn checks the chest, and heads back to the TNT duplicator to build around it. He heads down to check their ender chest, and heads back to their TNT duplicator to continue to build around it.
- Eryn deconstructs the TNT duplicator, and rebuilds it. He removes the platform, and places the TNT under the TNT duplicator
- Eryn turns on the TNT duplicator, and it works. He removes the staircase to the TNT duplicator, and tries to use their trident to fly to the TNT duplicator.
- Eryn falls in the crater, and uses their trident out. He throws away bones and a tube coral fan, and takes off their church helmet to place it back on an armor stand at the church.
- Eryn uses their trident near Oogway's pen, and uses their trident to fly onto the Prime Path. He heads down the Prime Path, and uses their trident back onto the path before ending their stream.
- Sam starts high above his new area, and shows the artificial mountains he had made off-stream.
- Sam heads down and uses his trident to fly to the top of one of the mountains. He decides to collect sand, and to talk to Boomer, who was in charge of collecting all the resources.
- Sam uses his trident to land, and Boomer meets him. Boomer asks Sam about the mountains, and Sam tells them it was the island, and tells them to get some blocks so they can build up there.
- Sam gets stone, and Boomer asks if the mountains were going to be the island. Sam responds that it was part of the island, and that the island was not finished.
- Boomer asks Sam what blocks they needed, and Sam joins him by some chests. Sam searches chests and tells Boomer that they needed sand, and that they had plenty of stone and dirt.
- Sam tells Boomer to come to see the progress, and tells Boomer that the mountains were part of the island. He uses his trident to fly onto a mountain, and Boomer uses their trident to fly up to meet him.
- Sam states that he would need to add torches to keep the snow away, and Boomer asks him how did he get part of the island done so quickly. Sam responds that he just started working on the island, and Boomer asks him if he had used multiple bodies. Sam tells Boomer to not talk about that, and that he had told him to not talk about it even when it was just them.
- Boomer tells Sam that part of the island had been made naturally fast, and asks him where they were going to get sand. Sam tells him that he knew somewhere with sand, and that someone lived near there.
- Sam uses his trident down to deposit stone in a chest, and checks a chest. He gets an Unbreaking III book and quartz blocks from his ender chest, and tells Boomer to empty their ender chest.
- Sam deposits the Unbreaking III book and quartz blocks in a chest, and Boomer joins him. He gets arrows, gold blocks, diamond blocks, iron blocks, diamonds, iron, and steak.
- Sam asks Boomer if he needed any food, and Boomer responds that he does. Sam gives them some steak, and gets spruce wood and ender pearls.
- Sam deposits arrows, iron, diamond blocks, diamonds, iron blocks, and gold blocks. He throws away an extra ender pearl, and deposits spruce wood, and a flint and steel.
- Sam's ender pearl spawns an endermite, and places a boat. Boomer gets into his boat, and the two travel at sea.
- Boomer asks Sam how long it was going to take for him to finish the island, and Sam responds that he might finish it in a month or a few weeks. Boomer tells Sam that he could get it quickly done, and Sam tells them that he could, but was afraid that it might raise suspicion.
- Sam states that if they got the island finished quickly, they could start making the base on it. The two reach land, and the two use their tridents to near the prison entrance, where Boomer tells Sam about the time when he had gone up to a skeleton horse and a skeleton trap spawned.
- The two head onto the Prime Path near Bad's mansion, and head down the Prime Path. Sam checks a chest by the Power Tower, with some of the contents being diamond, redstone, iron, and gold ore.
- Boomer continues down the Prime Path, and Sam heads down the path to meet them. Sam tells Boomer that there was diamond ore in the chest that they could use a fortune pickaxe on, and Boomer heads back down the Prime Path to get the ore from the chest.
- The two continue down the Prime Path to the front of the flower shop, and the two use their tridents near the Community House to the community Nether portal.
- Boomer enters the portal, and Sam passes the night. Sam heads through the portal, and starts heading up the stairs to the top of the Nether hub.
- Sam heads down the stairs to meet Boomer, and the two head to Foolish's summer home. Sam suggests that they flatten a hill at Foolish's summer home, and Boomer collects some sand.
- Boomer places back the sand, and Sam lets Boomer follow him. Sam tells Boomer that he could show them where the skeleton farm was.
- Sam suggests that they find a different desert, and Boomer falls into Foolish's sandstone mine. Sam places water for Boomer to swim up, and lets Boomer follow him near to Eret's skeleton XP farm.
- Sam tells Boomer that llamas were also tamed at the skeleton XP farm, and the two continue to travel. Boomer digs some sand from a mountain, and finds that it was hollow.
- Sam and Boomer then collect sand and sandstone, and Sam goes AFK. The two continue collecting sand and sandstone, and Boomer states that their shovel might break soon.
- Sam tells Boomer that he had two shovels, and meets Boomer to give him one. The two continue to collect sand and sandstone, and Sam heads into Foolish's sandstone mine.
- Sam uses his trident out, and continues to collect sand and sandstone. Sam retrieves some water, and throws away some cacti before the two pass the night.
- Sam crafts sandstone, and continues collecting sand and sandstone. He meets with Boomer, and asks them for wood.
- Boomer gives him spruce planks, and Sam crafts a crafting table to craft a stone cutter. Boomer gives Sam sandstone, and Sam gives them the sandstone he had.
- Sam deposits sandstone in an ender chest, and crafts more sandstone. Boomer mines the diamond ores, and Sam throws away cut sandstone and sticks.
- Sam continues to collect sandstone and sand, and crafts more sandstone. He continues to collect sandstone and sand, and throws away some sand.
- Sam continues collecting sandstone, and heads down into Foolish's sandstone. He uses his trident, and retrieves water from near Foolish's portal.
- Sam passes the night at Foolish's portal, and returns to the Greater Dream SMP. He heads down the Prime Path, and heads past the prison.
- Sam places a boat to travel to his area, and deposits sandstone there. He gets sandstone from his ender chest to deposit as well, and uses his trident near the mountains to meet Boomer.
- Sam uses his trident to fly to his vacation island, and heads through his portal. He heads through the portal again, to meet Boomer.
- The two head through the portal, and Boomer punches a chicken off the bridge to the portal. The two return to Foolish's summer home, and head to the desert beyond Foolish's summer home.
- Sam uses his trident back up the hill he was mining sandstone from, and continues collecting sandstone. He heads to Foolish's sandstone mine, and uses his trident out.
- Sam continues to collect sand and sandstone, and crafts sandstone. He throws away sand, and continues collecting sandstone and sand.
- Sam heads into Foolish's sandstone mine, and uses his trident out. He continues collecting sandstone and sand, and Boomer meets him to give him sandstone.
- Sam deposits sandstone in his ender chest, and crafts more sandstone. He heads into Foolish's sandstone mine, and throws away sticks.
- Sam uses his trident out, and passes the night by Eret's skeleton XP farm. He towers up, and Boomer meets him.
- Sam goes AFK, and Boomer gets a boat to row around in. Boomer then heads off to get more sand, and Sam retrieves Boomer's ender chest.
- Sam mines some sandstone, and heads through Foolish's portal to meet Boomer in the nether. The two head through Sam's vacation island portal, and the two use their tridents to Sam's area.
- Sam deposits sandstone, and gets more sandstone from his ender chest. He deposits more sandstone, and gets more sandstone from his ender chest to deposit.
- The two use their tridents to the tower in the area, and Sam uses his trident to a mountain. Boomer uses their trident to meet him, and the two use their tridents to Sam's vacation island.
- Sam throws away some seeds, and mounts a horse. He heads through the portal to meet Boomer, and the two head down a Nether path, where Boomer uses a boat off the railings of the Nether path and into the lava.
- Boomer logs off, and Sam tells them he was going to get Fire Resistance potions for them. Sam starts heading up the stairs to the top of the Nether hub, and Boomer relogs multiple times to get out of the lava.
- Sam heads to the Nether hub to check on Boomer, and collects netherrack nearby. He mines down to Boomer to try and give him blocks, and lava seeps in above Boomer.
- Sam blocks the lava, and mines blocks to let Boomer up. The two return to Foolish's summer home, and head near Eret's skeleton XP farm, where they pass the night.
- Sam continues to collect sand and sandstone, and heads to Foolish's sandstone mine. He uses his trident out, and continues to collect sandstone and sand.
- Sam heads into Foolish's sandstone mine, and crafts more sandstone. He collects more sand and sandstone, and crafts more sandstone.
- Sam mines more sandstone, and uses his trident out. He continues to collect sandstone and heads back to Foolish's sandstone mine.
- Sam heads out to collect more sand and sandstone, and crafts more sandstone. He throws away torches, and crafts more sandstone.
- Sam continues to collect sandstone and sand, and heads to Foolish's sandstone mine. He uses his trident out, and deposits sandstone in his ender chest.
- Sam collects more sand and sandstone, and returns to the Greater Dream SMP to pass the night. He heads through the community Nether portal to return to his vacation home, where he meets Boomer.
- Sam deposits sandstone and sand, and gets more sandstone from his ender chest to deposit. He gets sandstone from another chest to deposit into another chest, and the two use their tridents to a top of a mountain.
- Boomer breaks the block below Sam, and Sam falls into the hollow mountain. Sam uses his trident back up, and patches the hole.
- Boomer leaves the VC, and Sam ends his stream.
November 13, 2021[]
- Eret starts at one of the towers of their castle, and heads down the Prime Path.
- Eret finds a crater at the front of their fortress, and checks chests by their fortress. They gets an item frame from a chest, and gets ietm frames from a wall of their fortress.
- Eret heads to their fortress to get dirt to fill in the crater, and removes a block. They head back to their fortress to deposits dirt.
- Eret notices red sheep stuck on scaffolding, and removes blocks in the ground of their fortress They mine down into a cave, and mines coal.
- Eret mines into a cave, and continues mining coal. They mine a wall of Purpled's underground base, and places the block back before continuing to mine coal.
- Eret mines down into another cave, and continues mining coal. He continues mining down, and mines into Ponk's room.
- Eret mines more coal, and throws away dirt. They continue mining coal, and uses a water elevator to Purpled's unerground base.
- Eret heads down back to Ponk's room to continue mining coal, and towers out back to their fortress and covers the hole. They remove a block, and gets dirt.
- Eret deposits dirt, granite, stone, clay bricks, gunpowder, spruce planks, polsihed andesite, eggs, and iron. They gets sponges, and deposits dark oak stair and spruce trapdoors.
- Eret retrieves their second pickaxe from their ender chest, and mines the coal ore they mined. They check their ender chest, and crafts coal blocks.
- Eret deposits some coal blocks, and converts the rest back to coal. They head down their ice path to their castle, and deposits one of their pickaxes in their ender chest.
- Eret deposits eggs, and puts more coal in their auto-cookers. They retrieve more baked potatoes, and deposits red carpet, bone meal, and item frames.
- Eret gets glass, spruce wood, and dirt, and deposits a fishing rod. They check a chest and their ender chest, and heads to their phantom mebrane farm to try and pass the night.
- Eret heads down to head down the Prime Path, and heads through the community Nether portal. They head to Foolish's summer home, and heads to Foolish's snake statue to get a sponge, wet sponges, and sand.
- Eret checks chests, and heads to the Nether to dry the sponges. They returns to the Greater Dream SMP, and heads to one of the towers of their castle.
- Eret gets an image of a Fix-It-Foolish fanart, and deposits the image. They check chests, and gets wool from the third floor.
- Eret heads down the tower, and returns to the third floor to deposit some of the wool. They get dark oak planks to craft a bed, and gets red dye to dye the bed.
- Eret heads out, and checks a chest by the tower. They head to the front of their castle, and heads back to their tower to get baked potatoes.
- Eret heads out, and plans on making a better skeleton XP farm. They heads down the Prime Path, and checks a chest by the Community House.
- Eret heads down the Prime Path to one of the towers of their castle, and heads out. They throws away rotten flesh, and heads down the Prime Path to the front of their castle.
- Eret heads pass their castle, the L'Cast pond, and HBomb's old base and minigames. They try to tame a wolf, and kills skeletons nearby.
- Eret throws away string, sunflowers, and seeds, and manages to tame the wolf. They continue traveling, and makes a bridge for their dig as they cross a river.
- Eret continues to travel, and sets down a boat at a coast to get into. They get out to push their dog into the boat, and travels at sea.
- Eret heads down from the boat, and finds an underwater stronghold. They head to the end portal, and deposits glass bottles, sugar, and rotten flesh in a chest.
- Eret heads out of the stronghold, and returns to the stronghold. They explore the stronghold, and checks a chest.
- Eret continues exploring the stronghold, and heads out. They head to land nearby, and blocks a stream of water.
- Eret heads back to land, and starts mining out a room. They throw away stone, and crafts a crafting table.
- Eret throws away rotten flesh, and crafts chests. They throw away spruce planks, and sets up the chests.
- Eret throws away granite to move a chest together, and deposits stone, sand, dirt, glass, bones, spruce wood, gunpowder, and a bow. They deposit granite, spruce planks, and rotten flesh, and gets some spruce wood.
- Eret crafts spruce doors, and adds door to the room. They add torches to the room, and adds torches to the entrance.
- Eret returns to the room, and gets spruce planks. He crafts spruce signs, and adds a sign above the entrance to indicate that it was their stronghold research lab.
- Eret heads back to their lab, and deposits spruce signs, sticks, spruce doors, spruce planks, and stone, and gets glass. They deposits the glass, and gets obsidian from their ender chest to make a portal.
- Eret deposits obsidian in their ender chest, and gets iron block from their ender chest, and checks a chest. They crafts the iron block into iron, and heads out underwater to break gravel for flint.
- Eret returns to their lab, adds torches to thir portal, and crafts a flint and steel to light the portal. They deposits iron, and heads through the portal.
- Eret notes down the coordinates, and heads through the portal back to their lab. They head to the front of their lab, and returns to their lab to set up their bed.
- Eret deposits stone, granite, and sponges, and retrieves their ender chest. He heads through the portal, and mines netherrack.
- Eret towers up, and heads down to the front of their portal to fill in gaps. They remove the tower they made, and mines more netherrack.
- Eret bridge over, and mines up. They travel in the nether, and towers up onto a staircase.
- Eret heads near a Nether path, and sets out fires nearby. They remove a tower, and sets out more fires before heading onto the Nether path to mine it out and fill in the end of the path.
- Eret starts making stairs from the path, and mines out the rest of the stairs. They fill in gaps near the path, and sets out fire and continues filling gaps.
- Eret travels in the nether, spots a zombified piglin riding a chicken, and bridges. They towers up to remove a stream of lava, and heads down.
- Eret removes the bridge, and continues traveling in the nether. They mine netherrack, and removes blocks.
- Eret continues mining netherrack, and sets out fires and adds a torch. They fill in gaps, and mines more netherrack.
- Eret fills in a gap, and starts mining a staircase down. They starts mining a tunnel, and then covers the tunnel.
- Eret continues mining a staircase down, and heads down to near their portal. They tower up while mining up back to the staircase, and continues mining blocks to continue making the staircase.
- Eret throws away cobblestone, and fills in a gap by their portal. They start to head up the staircase, and heads through their portal to their lab.
- Eret kills a zombified piglin, and deposits some netherrack to get spruce wood. They craft chests to set up, and deposits netherrack and quartz ore.
- Eret heads to the front of their lab, and returns to their lab to deposit gold nuggets. They check chests, and gets spruce wood and planks.
- Eret crafts spruce stairs, and heads to the stronghold. They accidentally makes a creeper blow up part of the stronghold, and Eret adds torches.
- Eret blocks water coming into the stronghold, and heads out of the stronghold. They head back to the stringhold through another entrance, and heads to the end portal.
- Eret checks their ender chest, and heads back to their lab. They deposit a smooth stone slab, gunpowder, rotten flesh, and bones.
- Eret heads through the portal, and adds spruce stairs to the stairs. They mine out the staircase while placing the stairs, and mines a block to head up the stairs.
- Eret mines netherrack, and makes a tower on top of the staircase with torches. They continue to mine netherrack, and fills in gaps.
- Eret returns to the Greater Dream SMP, and heads down the Prime Path to one of the towers of their castle, and deposits netherrack, and gets spruce saplings. They heads down the tower, and heads back up to get glass.
- Eret heads out, and returns up the tower to get bones. They head down the Prime Path, and falls for Ponk's fall trap on the stairs to the community Nether portal.
- Eret swims out the tunnel to the lake of the Community House, and heads onto the stairs where they find the tripwire of the trap.
- Eret heads through the community Nether portal, and heads down the stairs to head through their lab portal. They gets dirt, and heads out to the front of their lab.
- Eret starts building onto the front of their lab, and plants a 2x2 spruce tree. They craft bone meal, and bone meals the saplings before harvesting spruce wood.
- Eret replants, and returns to their lab. They deposits spruce saplings, bone meal, and rotten flesh, and heads out to get into their bpat where their dog was.
- Eret rows the boat to the front of their lab, and breaks the boat. They head into their lab to try and get their dog to follow, but their dog gets distracted by a drowned.
- Eret kills the drowned, and heads to the front of their lab. They kill a drowned with a trident, and it does not drop a trident.
- Eret returns to their lab to try and make their dog follow them in, and tries to push their dog to the front of their lab.
- Eret heads back to their lab to try and make their dog to follow them in. They try to push the dog to the front of their la, and then manages to push their dog to the front of their lab.
- Eret heads to their lab to try and make their dog follow them in. They starts to push their dog to ther lab, and lets it sit before pushing it to their lab.
- Eret removes their crafting table, and unsits their dog. They push their dog away fom the exit, and lets their dog sit.
- Eret pushes their dog to the side of their bed, places back their crafting table, and feeds their dog some rotten flesh. They deposit rotten flesh and cobblestone, and heads out to retrieve items in the sea.
- Eret heads back to their lab, and deposits a stick and spruce saplings. They heads out to the front of their lab, and returns to set their spawnpoint.
- Eret heads back to their lab to get netherrack, and heads out to build a tower from the top of part of the stronghold. They start to build a tower on another part of the stronghold, and removes it before starting to build the tower again.
- Eret builds two towers on a part of the stronghold, and builds another tower on part of the stronghold. They row back to their lab to pass the night, and heads out to remove their boat before getting netherrack from their lab.
- Eret uses a boat to get to a part of the stronghold to build another tower on it, and builds another tower on another part of the stronghold. They build three towers onparts of the stringhold, and two towers on one part of the stronghold.
- Eret heads into the stronghold, and mines into part of it. They explore the stringhold, and adds torches.
- Eret continues exploring the stronghold, and a creeper blows up part of the stronghold. They repair part of the damage, and add more torches.
- Eret heads out of the stronghold to add two more towers to parts of it, and removes part of a tower before towering up. Fundy joins their VC briefly, and Eret mines back down.
- Eret heads through their portal, and returns to the Greater Dream SMP. They head onto the Prime Path, and heads down the Prime Path to one of the towers of their castle to pass the night.
- Eret checks the chests and hoppers of their phantom membrane farm, and throws away golden boots, kelp, and rotten flesh. They check chests, and heads down the Prime Path to head through the community Nether portal.
- Eret heads down the stairs to their lab portal while removing blocks above the staircase. They heads through their lab portal, and heads out to the front of their lab.
- Eret checks a chest at their lab, and builds two more towers on parts of the stronghold. They head to a tower, and starts building onto it.
- Eret heads to another tower, and heads underwter near the stronghold to note down coordinates. They head to a tower, and builds onto it.
- Eret notes down coordinates, and heads to another tower. They note down coordinates, and heads to another tower.
- Eret kills a drowned with a trident, and it does not drop a trident. Eret heads back to the tower, and heads to their lab to deposit a nautilus shell and gets netherrack.
- Eret heads to the front of their lab, and returns to their lab to pass the night. They remove the blocks connecting two towers, and adjusts it.
- Eret continues building onto the towers, and heads to their lab to get more netherrack. They continues to build onto towers, and heads onto a tower to tower up.
- Eret heads to the front of their lab, and removes three old bridges. They get water to even the water, and removes part of a tower.
- Eret notes down two coordinates, and marks part of the perimeter. They note down the coordinates, and heads back to their lab to pass the night.
- Eret starts building a circle perimeter onto the perimeter, and starts to fremove the old perimeter. They add back blocks to even the water, and continues to remove the old perimeter.
- Eret removes a block, and returns to their lab to pass the night. They head to the front of their lab, and heads onto a tower to tower up.
- Eret mines back down, and heads to the front of their lab. They head to their lab to deposit rotten flesh, bones, kelp, and gunpowder, and marks two parts of the old perimeter.
- Eret continues to build the circle perimeter, and removes part of the old perimeter. They adjust part of the old perimeter, and adds onto it.
- Eret removes part of the old perimeter, and adds onto it. They head back to their lab to pass the night, and deposits netherrack and cobblestone.
- Eret retrieves netherrack, and they head to a tower to tower up. They mine down, and heads to their lab.
- Eret heads to the front of their lab, and returns to their lab to get sponges. They head to the front of their lab, and returns to their lab to deposit netherrack, spruce planks, and string.
- Eret gets glass, and heads to the front of their lab. They head back to their lab, and heads back to the front of their lab.
- Eret heads back to their lab to deposit spruce wood, their trident, and gold. They check a chest and gets coal blocks from their ender chest.
- Eret gets spruce wood to craft sticks for torches, and deposits some torches. They gets their second pickaxe from their ender chest, and heads out to mine cobblestone.
- Eret heads back to their lab to check a chest and craft a furnace. They place coal in the furnace, and deposits rotten flesh, cobblestone, spruce planks, sponges, dirt, glass, lanterns, their bow, and arrows.
- Eret deposits their second pickaxe in their ender chest, and deposits a flint and steel and some baked potatoes before heading through their portal. They head to Foolish's summer home, and get sand from Foolish's storage chests.
- Eret checks chests at Foolish's snake statue, and collects sand. They get an edited image of Ponk from a chest near the entrance of Ponk's maze, and deposits it before getting images from the chest while depositing them.
- Eret takes the edited image of Ponk, and heads to the entrance of Ponk's maze. They continue to collect sand, and adds torches.
- Eret continues collecting sand, and adds torches. They continues to collect sand, and heads through their lab portal.
- Eret finds that a zombified piglin was in their lab, and smelts some sand. They deposits sand, and get spruce wood.
- Eret crafts chests, and gets more spruce planks for chests. They get more spruce wood to craft more chests, and deposits an extra chest.
- Eret get iron blocks from their ender chest, and gets more iron blocks from their ender chest. They crafts hoppers, and gets their second pickaxe from their ender chest.
- Eret heads out, and returns to their lab to push their dog onto their bed. They head out to mine cobblestone, and returns to their lab to craft furnaces.
- Eret unsits their dog, and tries to let it follow them to the other side of the room. Their dog walks through the portal, and Eret removes their bed and adds chests and hoppers in the floor.
- Eret adds furnaces on top along with hoppers on the side. They add chests on top with hoppers to make an autosmelter, and deposits extra chests.
- Eret gets sand, and deposits some sand. They check a furnace, and get coal blocks from their ender chest to add to the furnaces of the auto-smelters while retrieving stone and smelting sand.
- Eret checks the chest and a hopper of the autosmelter, and adds adds more coal blocks to the furnaces. They deposit coal blocks in their ender chest, and deposits iron and stone.
- Eret places their bed back and sets their spawnpoint. They head to the front of their lab, and returns to check a chest and their ender chest.
- Eret gets glass, and checks a chest. They head out, and heads back to their lab.
- Eret deposits glass, and heads through their portal to find their dog sitting in the portal. They try to push their dog int their portal, and unsits their dog before letting it sit.
- Eret tries to push their dog into their portal, and unsits their dog. They manage to get the dog to head through the portal, and returns to the Greater Dream SMP.
- Eret heads down the Prime Path to the front of one of their towers of their castle, and uncovers their secret chests. They get a conduit, and checks a chest.
- Eret covers the chests, and heads to one of their towers to get sponges and checks chests. They head down their ice path to their fortress, and gets dark prismarine.
- Eret formats a conduit set up, and removes it before checking chests. They head down their ice path to their castle.
- Eret checks chests and their ender chest, and checks a chest. They head out to uncover their secret chests, and gets nautilus shells.
- Eret covers their secret chests, and checks a chest by the tower. They head back to their tower to get cobblestone, and checks chests.
- Eret heads down the Prime Path, and checks a chest by the Community House. They head into a towr of their fortress, and tries to trap a zombie using Ponk's fall trap.
- Eret gets coal from a chest at the community Nether portal, and checks a chest at the community Nether portal. They head through the community Nether portal, and heads through their lab portal.
- Eret passes the night, and lets their dog sit on their ender chest. They check a furnace, and heads out to kill a drowned with a nautilus shell.
- Eret heads back to their lab to get nautilus shells, and gets a heart of the sea from their ender chest. They crafts another conduit, and starts to set up one of them on the stronghold.
- The conduit activates, and Eret finishes setting it up. Eret heads back to their lab, and deposits dark prismarine.
- Eret checks the chest, furnaces, and hoppers of their auto-smelter. They get more sand to put in their auto smelter, and checks the hoppers and furnaces.
- Eret retrieves glass, and deposits a conduit, sponges, cobblestone, and gunpowder. They get more glass, and starts adding glass to the perimeter.
- Eret heads onto the perimeter, and heads back to their lab. They head out, and continues to add glass to the perimeter.
- Eret heads to their lab, and heads to the front of their lab. They head back to their lab to check chests, and heads to the front of their lab.
- Eret heads back to their lab to retrieve more glass, and deposits the glass back. They retrieve their ender chest, and fills in a gap in the floor.
- Eret deposits spruce planks, netherrack, granite, and rotten flesh, and checks a chest. They pass the night, and heads through their portal.
- Eret heads through their portal to get spruce wood to craft into spruce stairs, and deposits spruce planks. They head through their portal, and mines out the rest of their staircase to replace it with spruce stairs.
- Eret heads to Foolish's village, and checks a villager's trades. They get emerald blocks from their ender chest to trade for glass and name tags, and continues to trade for glass.
- Eret retrieves their ender chest, and crafts emerald blocks. They deposit the emerald blocks in their ender chest, and crafts coal blocks to deposit in their ender chest as well.
- Eret check a chest at Foolish's cow farm, and checks a chest. They get sea lanterns, glass, and dark prismarine from Foolish's storage chests, and deposits emeralds.
- Eret gets more glass, and checks furnaces and a chest. They head to Foolish's snake statue to get prismarine crystals and shards, and crafts sea lanterns.
- Eret gets more prismarine crystals and shards, and crafts more sea lanterns. They deposits prismarine crystals and shards, and gets redstone blocks.
- Eret heads out to get more coal blocks and deposits spruce stairs. They get more coal blocks from furnaces, and deposits coal in a furnace.
- Eret deposits redstone blocks in their ender chest, and continues collecting sand. They add torches, and returns to the Greater Dream SMP.
- Eret checks chests by the stairs to the community Nether portal, and heads to one of the towers of their fortress. They head to their fortress to deposit a grass block and sticks, and gets more sea lanterns.
- Eret deposits coal blocks in their ender chest, and gets more sea lanterns. They deposit name tags, and gets more sea lanterns before heading down the Prime Path.
- Eret checks chests by the Community House, and heads through the community Nether portal. They head through their lab portal, and passes the night.
- Eret adds more sand to their auto-smelter, and gets coal blocks from their ender chest to place in the furnaces of their auto-smelter, and checks a chest. They remove part of the perimeter to replace with sea lanterns.
- Eret removes the rest of the perimeter to replace with sea lanterns, and removes an old perimeter before heading to a tower to tower up. They mine down, and head to the front of their lab before ending their stream at their lab.
- Bad starts in an underground room, which was going to be another vault.
- Bad checks the chests he had set up, and crafts furnaces. He gets more cobblestone to craft more furnaces to put on the floor, and crafts sticks for torches.
- Bad adds torches to the vault, and continues placing furnaces in the ground while mining out part of the floor. He gets more cobblestone to craft more furnaces, and continues adding furnaces to the floor.
- Bad mines out the rest of the floor, and continues to add furnaces to the floor. He checks a chest, and crafts more chests while setting up the chests.
- Bad starts mining out the ceiling, and mines iron ore. He smelts the iron ore in a furnace, and continues mining out the ceiling.
- Bad checks a chest, and crafts more furnaces to add to the floor while mining out the floor. He checks a chest, and crafts more furnaces to add to the floor.
- Bad mines iron ore in the ceiling, and continues mining out the floor. He mines lapis, and crafts another furnace to add to the floor.
- Bad decides to hide stuff under the furnaces, and mines under part of the floor. He mines out the rest of the floor, tabs out, and Punz later joins his VC.
- Bad tabs back, and walk around the vault. Punz leaves the VC, and Bad continues to walk around the vault before ending his stream.
November 14, 2021[]
- Eryn starts by the chests near Eret's fortress, and heads down the Prime Path to the Statement Pit in the Holy Land.
- Eryn falls into the pit, and uses their trident out. He crafts sticks to craft oak signs, and adds signs to the front of the pit.
- Eryn throws away oak signs and rotten flesh, and plans to make more TNT duplicators and fireworks. He also plans on making a ghast farm for ghast tears, and to get blast protection for their netherite leggings.
- Eryn also plans on getting more gunpowder and fire charges, and retrieving their ender chest. He throws away diorite, cobblestone, and sticks, and heads onto the Prime Path.
- Eryn messages Sam if he could help them with TNT duplicators, and Sam message them that he was heading to spawn. Eryn messages Sam that he will be waiting for him, and decides to get more Mending books.
- Eryn heads down the Prime Path, and uses their trident to Punz's backyard. He uses their trident to fly to the third floor of Punz's tower, and trades for emeralds.
- Eryn gets potatoes to trade for more emeralds, and deposits extra potatoes. He gets a book from an ender chest, and trades for a Mending book.
- Sam joins their VC, and Eryn heads down Punz's tower. Eryn uses their trident to Punz's pond, and to the front of Punz's base.
- Eryn heads down the Prime Path, and tells Sam that he wanted to make a bigger TNT duplicator. He meets Sam by their TNT duplicator, and Sam tells Eryn that they did not need to add anything onto their TNT duplicator.
- Eryn towers up to the TNT duplicator to turn it on, and heads down to the crater where Sam was. He throws away dirt, and Sam tells them that a TNT duplicator can only duplicate TNT from one position unless he made one like his.
- Sam asks Eryn if he wanted to see his TNT duplicator, and Eryn takes the offer. The two head onto the Prime Path, and Eryn asks Sam if there were any rules against end crystals on the server.
- Sam is unsure, and the two continue down the Prime Path. Eryn uses their trident down the Prime Path and to Bad's mansion, and Sam uses their trident over the mansion.
- Eryn uses their trident to fly to the top of Bad's mansion, and uses their trident near the prison entrance, where he meets Sam. Eryn uses their trident to fly to the bridge of Tommy's build, and back to land.
- Sam tells Eryn to wait for him by the docks, and Eryn uses their trident to near the path to Tommy's build. Sam uses his trident past them, and Eryn uses their trident to Tommy's build to meet Sam.
- The two use their tridents to Sam's TNT duplicator, and Eryn gets into a minecart of a TNT duplicator. Sam asks them to move two minecarts over, and turns on the TNT duplicator.
- Sam gets into a minecart, and the two rides the TNT duplicator. The two head down, and use their trident to fly back to the TNT duplicator, and Sam turns the TNT duplicator off.
- A few TNT duplicators break when the snow gets on them, and Sam lets Eryn follows him to show the scale of his build. The two head down from the TNT duplicator, and Eryn uses their trident to one of the markers that Sam had made.
- Eryn and Sam use their tridents to head to Sam's area, and the two come across a trident that Sam had built on an island. The two then arrive at Sam's area, and Sam tells Eryn that he had been terraforming the area the previous day.
- Eryn asks Sam what he was terraforming the area for, and Sam responds that the area would be his new base. Eryn uses their trident to part of one of the mountain, and uses their trident to meet Sam at the top.
- The two head back down, and Eryn tells Sam that he might need his help on building a castle, and Sam asks them if it would be a medieval castle.
- Eryn responds that he wanted the castle to be a medieval one and to be made of blackstone, and the two use their tridents at sea. Eryn uses their trident to land, and comes across a pillager outpost.
- Eryn uses their trident to land, and Sam asks them what they wanted to change about their TNT duplicator. Eryn responds that he wanted it to be bigger, and Sam asks them if he wanted to make a bigger TNT duplicator inside the Holy Land, and Eryn is unsure.
- Eryn uses their trident near the prison entrance, and Sam suggests that he could upgrade their TNT duplicator and make it fire faster. Eryn uses their trident to near the Prime Path near Bad's mansion, and uses their trident to near Bad's statue garden and the wall around Bad's mansion.
- Eryn uses their trident to fly to the top of Jack's pub, and heads down the Prime Path. He heads off the Prime Path, and throws away seeds.
- Eryn uses their trident to fly up a waterfall to the top of the Power Tower, and heads back onto the Prime Path. He continues down the Prime Path, and heads to their TNT duplicator.
- Eryn uses their trident to fly to their TNT duplicator, and heads down to meet Sam. Eryn uses their trident, and heads to the crater.
- Sam builds onto Eryn's TNT duplicator, and Eryn uses their trident to fly onto the TNT duplicator. Sam makes stairs to the platform, and Eryn heads down from the TNT duplicator.
- Sam starts upgrading Eryn's TNT duplicator, and Eryn heads to the TNT duplicator. Sam turns on the TNT duplicator, and the TNT duplicator drops TNT infinitely.
- Eryn heads down to the crater, and a piece of TNT flies to part of the border of the Holy Land. The two head to the crater, and Eryn covers the crater down to part of the Holy Land.
- Sam heads back to Eryn's TNT duplicator, and Eryn heads to the crater before meeting him there. The two head out of the Holy land, and Eryn asks Sam if he had any blackstone he could purchase, and checks their ender chest.
- Sam responds that he might have some by the prison, and Eryn follows him down the Prime Path to behind the prison entrance. Eryn gets blackstone from one of Sam's chests, and asks Sam if he had a shulker box he could have.
- Sam responds that he did not have a shulker box, and Eryn checks the rest of the chests. Eryn gets Mining Fatigue, and empties their water bucket and uses their trident to land.
- Sam meets Eryn, and tells them that there was a cow farm not far from them, and Eryn uses their trident to fly to the walls of Snowchester, and uses his trident to fly to the top of the nuke lab.
- Eryn heads to Jack's house, and heads to Tubbo's house, where he searches a chest there. He heads to Tubbo's potato farm, and meets Sam outside.
- Eryn harvests potatoes from the potato farm outside, and throws away potatoes before using their trident to fly to the top of Jack's house, and the two head to Puffy's house.
- The two head to Michelle's room, and Eryn checks barrels there. The two head out of the house and over the wall of Snowchester.
- The two use their tridents to land, and the two start to travel to the cow farm. Eryn throws away seeds, and uses their trident near Puffy's Pokémon center.
- The two head onto the Prime Path, and the two head down the Prime Path. Eryn heads to the top of the Tilted Tavern, and the two head to the animal pens at Boomerville, where Eryn empties their water bucket and milks a cow.
- Eryn retrieves water, and follows Sam to the cow farm. Eryn harvests wheat from the wheat farm, and breeds the cows at the cows farm.
- Eryn butchers cows, and Sam heads to the cow farm. Eryn deposits leather in a chest by the cow farm, and retrieves water.
- Sam meets them, and the two use their tridents onto the railway to Pogtopia. The two head to the L'Manberg crater, and Eryn uses their trident to fly to the bottom of the crater.
- Eryn uses their trident out to meet Sam, and knocks Sam into the crater. Foolish logs on, and Eryn heads onto the Prime Path.
- Eryn uses their trident near the potato farm, and heads down the Prime Path with Sam following them. The two meet Foolish on the Prime Path to Church Prime, and Eryn suggests to Sam that they show Foolish his upgrades on the TNT duplicator.
- Eryn heads to the crater, and Sam turns on the TNT duplicator. Sam turns off the TNT duplicator, and Eryn deposits seeds, activator rails, and oak planks.
- Sam heads to the Vape Tower, and Eryn meets him there. The two head to the basement, where Eryn places a diamond in a chest.
- The two head up the tower, and they view the SMP from above. Eryn heads down a water elevator, and Sam heads down to meet them.
- Sam heads to the gift shop, and Ern follows him down to the basement. Eryn checks chests, and returns to the Vape Tower to head to the basement to take their diamond back.
- Eryn places a sign on the Vape Tower to give it a 0/4 star rating, and meets Sam outside. Eryn heads to Church Prime to ring the bell there, and gets a church helmet from an armor stand.
- Eryn places the helmet back on the armor stand and continues ringing the bell. He then checks a chest and grabs a church helmet from an armor stand to wear.
- Eryn meets Sam and Foolish outside, and Foolish joins the VC. He returns to the church to place the helmet back on an armor stand, and meets the two outside.
- Foolish gives Sam a coral fan, and Eryn places a wet sponge. Sam gives Foolish a dead coal fan, which Foolish places on the sponge.
- Sam places the coral fan Foolish gave him on the sponge, but then breaks it. The three head to Eryn's TNT duplicator, and Sam tells Foolish to stand on one of the slime blocks of the TNT duplicator.
- Foolish equips his armor and stands on the slime block. He falls into the crater, and Sam turns on the TNT duplicator.
- Eryn equips their armor and heads down to the crater. Foolish uses his trident to fly to the crater, and Eryn patches part of the crater.
- Eryn knocks Foolish back into the crater, and Sam and Eryn head back to the TNT duplicator. Foolish asks the two to place water, and Eryn responds that he is going to send TNT down Eryn then turns the TNT duplicator on and off
- Foolish tells Eryn to send more TNT down so the Statement Pit can be complete, and Sam heads to the crater, and Eryn joins him there. Eryn heads back to the TNT duplicator and turns it on and off.
- Foolish tells Eryn to send more TNT in, and Eryn turn on the TNT duplicator. Foolish then tells Eryn to stop the TNT duplicator, and heads down into the crater to meet Foolish.
- Eryn mines gold, and throws away brown mushrooms. Foolish asks Sam about his gold farm, and mentions Ponk's gold farm.
- Eryn mines more gold and lapis, and uses their trident out of the crater to meet Sam and Foolish. Foolish asks Sam if he had finished clearing out his area, and Sam responds that he had started terraforming the area.
- Foolish suggests that they all go to Sam's area, and Eryn throws away arrows, and the three head down the Prime Path. Foolish also suggests that they continue terraforming the area, and the three continue down the Prime Path.
- Eryn uses their trident at sea to Tommy's build, where Sam and Foolish meet them. Eryn uses their trident to Sam's area, and uses their trident to a mountain to meet Sam.
- Eryn heads down to check Sam's storage chests, and uses their trident to fly back to the mountain to rejoins Sam. Foolish uses his trident to fly up to join the two, and the three head down.
- Eryn moves a torch to try and melt the snow, and fires arrows at it. He removes the snow, and uses their trident to a mountain to ad a torch.
- Sam tells the two of his plan of making a river go through the area, and uses his trident to fly to the top of a mountain. Eryn uses their trident to fly up to meet him, and Sam patches an area on the mountain.
- Foolish uses his trident to fly up the meet the two, and the three hang out. Eryn falls off the mountain, and uses their trident back up.
- Sam tells the two about his plan of making more mountains, and Eryn heads to the top of the mountain to rejoin the two. The three continue to hang out, and Eryn leaves the VC, unequips some of their armor, and throws away some stone and lapis ore to store the rest of their armor in their inventory.
- Eryn equips their armor, and heads down from the mountain. He uses their trident back up to the mountain, and builds an upside down T.
- Eryn rejoins Sam and Foolish's VC, and Foolish suggests to Sam that they kill Eryn. Sam removes the upside down T, and Eryn heads to the top of the mountain. Sam and Foolish rejoins Eryn, and Foolish attacks Eryn and knocks them off the mountain.
- Eryn splashes themselves with a Fire Resistance potion, and gets a Fire Resistance potion from their ender chest. He falls off the mountain when trying to get back up, and uses their trident back up.
- Eryn makes two more upside down T's at the base of the mountain, and uses their trident to fly back to the part of the mountain. He builds another upside down T, and rejoins the two at the top of the mountain.
- Eryn picks up blackstone, and Foolish and Sam suspect them of trying to build another upside down T. Eryn checks their ender chest, and Sam breaks the ender chest.
- Foolish asks Sam for an ender chest, and Sam tries to give him one. Eryn steals the ender chest, and Foolish attacks them.
- Eryn runs off, and returns to the top of the mountain. He tells Foolish that he would return the ender chest to them for a price, and asks Foolish for his shulker box.
- Foolish refuses, and Eryn gives him some blackstone and tells Foolish to build an upside down T in exchange for the ender chest. Foolish tells Sam to look away, and builds the upside down T.
- Foolish asks Eryn for more blocks, and Eryn gives him more blocks so Foolish can finish. Eryn gives Foolish ender chest, and Sam looks back and spots the upside down T.
- Foolish tells Sam that Eryn made him build the upside down T, and Eryn argues that Foolish had built the upside down T. Eryn and Sam head down the mountain, and Foolish removes the upside down T.
- Sam and Foolish find another of Eryn's upside down T's, and Eryn rejoins the two there. Eryn throws away some rotten flesh, and the three head to the top of the mountain.
- Sam suggests to Foolish that they kill Eryn, and Eryn then heads down to the part of the mountain to make two more upside down T's, and uses their trident back up.
- Sam finds another upside down T, and Eryn and Foolish head over to him. Eryn accuses Foolish of building it, and drops Foolish blackstone.
- Eryn attacks Foolish, and tries to shoot at him. Sam heads up to meet the two, and Foolish throws away the blackstone.
- Eryn retrieves the blackstone, and gets netherite ingots from an ender chest. Sam mentions that he is able to look into other people's ender chests, and Eryn meets Foolish at the top of the mountain.
- Eryn heads down from the mountain, and uses their trident back up to meet Sam and Foolish. He tells Sam to look away, and gives Foolish melons.
- Eryn then points to an upside down T nearby, and accuses Foolish of building it. Foolish argues that Eryn had made the upside down T, and hands the melons to Sam.
- Eryn tries to take the melons back from Sam, and Sam places the melons in his ender chest. Eryn checks the ender chest, and Sam breaks the ender chest with the wrong pickaxe.
- Foolish attacks and knocks Eryn off the mountain, and Eryn adds torches and removes an upside down T. He uses their trident back up, and Sam removes another upside down T.
- Eryn heads down from the mountain, and uses their trident. Sam uses his trident back up, and Eryn places back torches.
- Eryn uses their trident back up to meet Sam and Foolish, and Sam returns melons to Eryn. The three head to the top of the mountain, and Eryn gets black dye from their ender chest, and asks Foolish if he needed some.
- Foolish states that he would like to take some for dark prismarine, and Eryn offers for him to purchase some from them. Eryn throws away some bones, and asks for their sponges back.
- Foolish returns Eryn's sponges, and Eryn throws away arrows. Eryn tells Sam that he could buy sponges from them, and Sam tells them that he wanted to buy fifty sponges.
- Sam opens his ender chest, and Eryn asks for an enchanted golden apple. Sam refuses, and Eryn retrieves the ender chest.
- Eryn asks Sam if he had any totems of undying, and throws away string and scaffolding. He asks Sam if he had any tridents, and Sam opens his ender chest to get his loyalty trident to throw.
- Sam responds that he had four extra tridents, and Eryn offers to trade for nine sponges. Sam refuses, and Eryn gives Foolish obsidian and builds an upside down T.
- Eryn heads down from the mountain, and then heads back to the top of the mountain to rejoin the two. Foolish removes an obsidian block, and then places it back.
- The three then break the obsidian block to see if it was able to break faster, and Eryn gives Foolish sponges and builds an upside down T. Sam and Foolish remove the sponges with Foolish deciding to keep the sponges.
- Foolish throws the sponges he had off the mountain, and Eryn asks Sam for the rest of their sponges back. Sam refuses, and Foolish tells Eryn that he would keep two dry sponges and return three wet sponges to them.
- Eryn attacks Foolish, and tells him that he would need to pay to have two of their sponges. Eryn heads down, and returns to the top of the mountain to rejoin the two.
- Sam returns Eryn's sponges, and Eryn heads down the mountain. Eryn uses their trident, and moves a torch before using their trident at sea to near Sam's TNT duplicator.
- Eryn uses their trident to near the prison, and kills a cow for food. He throws away leather seeds, and cooked cod, and walks around the land near the prison.
- Eryn uses their trident to near the Snowchester mansion, and heads over the walls of Snowchester. He uses their trident to land, and heads down the Prime Path, and falls into Ponk's fall trap on the stairs to the community Nether portal.
- Eryn swims up the water to the lake of the Community House, and heads to the front of the stairs of the community Nether portal. He uses their trident to fly to the community Nether portal, and heads to the Nether hub.
- Eryn heads into a tunnel to the top of the Nether hub from the wall of the spiral staircase, and heads down part of Sam's ice path. He heads to a Nether fortress nearby, and explores the Nether fortress.
- Eryn checks a chest at the fortress, and heads down from the Nether fortress. He mines back to the Nether fortress, and continues exploring it.
- Eryn bridges to part of the fortress, and mines into part of the fortress. He continues exploring, and throws away Nether bricks.
- Eryn gets iron and gold horse armor from a chest, and deposits stone bricks and dry sponges. He deposits slime balls and slime blocks in their ender chest.
- Eryn harvests Nether wart, and heads out of the fortress. He heads back to the fortress, and towers back onto the fortress.
- Eryn throws away coal and bones, and continues exploring the fortress. He towers to another part of the fortress, and continues exploring.
- Eryn mines into another part of the fortress, and continues exploring. He throws away coal, and falls into lava.
- Eryn towers back to the fortress, and continues exploring. He throws away Nether fences and coal, and continues exploring the fortress.
- Eryn retrieves their sponges from a chest, and towers to the top of the Nether fortress. He heads near Sam's ice path, and kills a ghast.
- Eryn deposits wet and dry sponges, and iron horse armor in their ender chest, and heads back onto Sam's ice path. He heads down the ice path, and returns to the Greater Dream SMP.
- Eryn uses their trident near the Community House, and heads down the Prime Path. He comes across Foolish, and attacks him and shoots at him.
- Eryn continues down the Prime Path, and uses their trident to near the prison. He uses a boat to travel at sea, and gets Mining Fatigue.
- Eryn travels to near the Snowchester mansion, and empties their water bucket to milk a cow nearby. He drinks the milk, and retrieves their water.
- Eryn travels at sea, and comes across some ice. He continues traveling at sea, and kills a drowned with a trident.
- Eryn continues traveling at sea and uses their trident to land. He then uses their trident to travel over land and comes across Tubbo's nuke site.
- Eryn continues traveling at sea. He finds underwater ruins and checks chest.
- Eryn continues traveling at sea, and passes a shipwreck. He continues to travel at sea, and finds an underwater ruin.
- Eryn checks a chest, and continues traveling at sea. He throws away rotten flesh, and continues traveling at sea.
- Eryn finds a shipwreck, and checks a chest there. He continues traveling at sea, and ends their stream.
- Foolish starts at Church Prime, and heads near Oogway's pen.
- Foolish heads near Puffy's therapy office, and heads to the Prime Path to Church Prime, where Eryn and Sam meet him. Foolish messages the two that he was going to join the VC soon.
- Foolish later hangs out with Sam at the top of a mountain in Sam's area. He falls off the mountain, and uses his trident to fly to the base of the mountain.
- Foolish walks around the area, and finds a polar bear. Sam tells him to kill the polar bear, and Foolish kills the polar bear.
- Sam meets Foolish, and Foolish gives him the raw cod. The two continue to walk around the area, and Foolish uses his trident to land.
- Foolish travels to the backyard of the Snowchester mansion, and heads to the balcony of the mansion. He searches his material chests, and heads out of the mansion.
- Foolish heads down the hyper speed tunnel, and heads down the Prime Path. He comes across Eryn on the path, and continues down the Prime Path.
- Foolish comes across Sam on the path, and the two head down the Prime Path. Foolish checks a chest by the Community House, and runs over Ponk's fall trap on the stairs to the community Nether portal.
- Sam uses his trident to fly to the front of the stairs, and falls into the fall trap. Foolish heads onto the stairs to activate the trap, and heads to the community Nether portal.
- Foolish heads to his summer home, and gets wheat from a chest by his cow farm to breed the cows. He walks around his summer home, and Sam meets him at his summer home.
- Foolish notices the yellow concrete that replaced a gold block on his portal, and uses scaffolding up to remove it. Sam tells Foolish that it was probably Ponk that had stolen the gold, and Foolish heads down from the portal to notice another piece of yellow concrete that replaced another gold block on his portal.
- Foolish notices another piece of concrete replacing a gold block on one of his builds, and climbs up the scaffolding to remove the yellow concrete. He heads to his snake statue, and searches chests there.
- Foolish checks one of his hidden storage chests, and digs around for another chest. He heads opens his Pharaoh's Chamber, and heads out to deposits andesite, stone, blackstone, cobblestone, coal ore, dirt, a water bottle, a splash potion of poison, a Swiftness potion, a dead coral fan, a book, lapis, sticks, smooth stone slabs, and smooth stone. He deposits obsidian in his ender chest, and heads to his Pharaoh's Chamber to get iron blocks, gold blocks, some emerald blocks, Nether ingots, and item frames.
- Foolish deposits some iron blocks emerald blocks, and netherite ingots in his ender chest, and gets obsidian. He deposits items frames in his ender chest, and checks a chest.
- Foolish heads out to head up the scaffolding of one of his builds to replace the gold block there, and uses scaffolding to get up his portal to replace the two gold blocks. He searches a chest, and deposits obsidian.
- Foolish walks around his summer home, and adds a torch. He continues to walk around his summer home, and adds more torches to the area.
- Foolish deposits yellow concrete and string, and deposits iron blocks in his ender chest. He searches chests at his village, and gets wheat from a chest by his cow farm to breed the cows.
- Foolish continues to walk around his summer home, and fixes part of the terrain near one of his builds. He continues to walk around his summer home, and butchers cows at his cow farm.
- Foolish deposits leather in a chest, and returns to the Greater Dream SMP. He heads down Hannah's path to Hannah's wheat farm to harvest wheat while replanting the farm.
- Foolish heads to the entrance of the spider XP farm, and harvests wheat from the wheat farm while replanting it. He throws away seeds, and walks around.
- Foolish throws away seeds and melon seeds, and heads down Hannah's path to the community Nether portal. He returns to his summer home to breed the cows at his cow farm, and butchers cows.
- Foolish deposits wheat by his cow farm, and gets spruce wood to craft sticks. He gets coal to craft torches, and deposits coal.
- Foolish deposits wheat by their cow farm, and throws away bamboo from the chest. He removes some seeds from the chest, and deposits more whet and leather.
- Foolish butchers cows at his cow farm, and deposits leather. He continues to butcher cows, and continues to walk around his summer home.
- Sam leaves the game, and Foolish deposits a lead and sand, and heads to his snake statue to get spruce wood. Foolish crafts crafting tables, and gets more spruce wood for more crafting tables.
- Foolish continues to walk around his summer home, and gets wheat from a chest by his cow farm to breed his cows. He butchers cows, and deposits leather.
- Foolish fixes the terrain by one of his builds, and continues to walk around his summer home. He heads to his snake statue to deposit sponges, and continues walking around his summer home.
- Foolish checks a chest on the path, and uses his trident to fly to his pyramid, and heads inside. He heads out of the pyramid, and patches the block he had broken from his pyramid.
- Foolish heads to the top of his pyramid, and goes AFK. He uses scaffolding up to the top of Hannah's crewmate statue on his pyramid, and removes it.
- Foolish removes the scaffolding, and throws away rotten flesh. He heads down his pyramid, and uses his trident to fly to his village.
- Foolish heads near his cow farm, and continues walking around his summer home. He deposits blue concrete, black concrete, and white concrete, and continues walking around his summer home.
- Foolish heads to the top of his pet ravager's cage, and continues walking around his summer home. Sam leaves his VC, and Foolish deposits gold blocks in his ender chest.
- Foolish deposits black concrete, and continues walking around his summer home. He heads to the platform where he was going to build the DreamXD statue, and ends off.
November 15, 2021[]
- Ponk starts below the Prime Path near Bad's mansion and heads onto the Prime Path.
- Ponk plans to make a cannon that can kill someone with fall damage but not damage the surrounding area, and heads down the Prime Path and Hannah's path to his cave.
- Ponk heads onto Hannah's path and decides to steal from Sam. He uses their trident down the path to the community Nether portal and heads to the top of the Nether hub.
- Ponk searches chests and an ender chest at the Nether hub, and returns to the Greater Dream SMP. He harvests birch wood at the community tree farm, and crafts a boat.
- Ponk heads through the community Nether portal, and heads down Sam's ice path. He heads through Sam's portal, and uses his trident to Sam's creeper farm.
- Ponk checks a chest at Sam's creeper farm, and uses his trident to Sam's sheep farm. He gets gunpowder, redstone, and redstone repeaters from a chest by Sam's sheep farm, and uses his trident to fly to his Thiccatron.
- Ponk searches his chests there, and heads to the basement to find the fish in the aquarium were still alive. He gets gunpowder, a firework, invisibility arrows, and baked potatoes from chests by the stairs of the Thiccatron.
- Ponk gets sticks from a chest at the front of Sam's base, and crafts a wooden hoe. He searches chests at Sam's base, and uses his trident down to Sam's portal.
- Ponk heads down Sam's ice path, and returns to the Greater Dream SMP. He checks on his fall trap on the stairs, and heads down the Prime Path to his porkchop farm to turn on a couple of times to retrieve cooked porkchops.
- Ponk heads down the Prime Path to the front of the ice cream shop and his old therapy office. He continues down the Prime Path, and uses their trident down the Prime Path to near Bad's mansion.
- Ponk uses his trident to near his TNT cannon, and passes the night. He heads to his TNT cannon, and gets a dispenser.
- Ponk crafts TNT, and deposits a firework, birch planks, TNT, glass, bone meal, a bucket, raw cod, an egg, his shovel, string, rotten flesh, spruce fences, and a wooden hoe. He gets birch planks to craft sticks, and gets cobblestone, redstone, string, and bows, and crafts more bows for dispensers.
- Ponk starts adding more dispensers to his TNT cannon, and gets TNT. He Gets more TNT from dispensers of his TNT cannon, and disconnects the redstone before collecting more TNT from dispensers.
- Ponk places TNT in one of the new dispensers, and tests the TNT cannon a couple of times. He retrieves TNT from a dispenser, and adds it onto the redstone.
- Ponk gets cobblestone, and throws away rotten flesh. He adds onto the redstone of his TNT cannon, and tests the TNT cannon.
- Ponk adds a piece of TNT in a dispenser, and tests the cannon again. He gets spruce fences, and harvests spruce wood.
- Ponk crafts sticks for more spruce fences, and replaces part of the TNT cannon with fences before adding a piece of TNT in two dispensers. He tests the TNT cannon, and one of the pieces of TNT blows up the bottom part of the cannon.
- Ponk covers the bottom of the TNT cannon, and covers part of the crater. He removes the fences, and his stream crashes.
- Ponk removes his TNT cannon, and kills llamas that were attacking him. He heads onto the Prime Path near Bad's mansion, and heads down the Prime Path.
- Ponk heads back down the Prime Path, and uses his trident to near Tommy's build. He falls into a ravine, and uses his trident out.
- Ponk uses his trident to near where his TNT cannon used to be, and passes the night. He gets his diamond shovel, redstone blocks, redstone torches, redstone repeaters, redstone comparators, gunpowder, pistons, and sticky pistons.
- Ponk uses his trident to near Tommy's build, and heads onto the Prime Path to Bad's mansion. He heads down the Prime Path to the entrance of the spider XP farm, and plans to place an image of Kanye between the tunnel to the spider XP farm and replace the water at the bottom with blue stained glass.
- Ponk heads to the spider XP farm, and nearly falls for his fall trap at the exit tunnel. He heads up the water elevator, and uses his trident to near Hannah's path.
- Ponk heads down the path to his cave to deposit sand, redstone, spruce fences, spruce wood, TNT, redstone torches, dispensers, sticks, redstone comparators, gunpowder, birch planks, invisibility arrows, cobblestone, and dirt. He gets redstone blocks, redstone torches, and redstone, and redstone comparators.
- Ponk tries to make an image of an Amsterdam rubber duck, and manages to make an image. He heads down Hannah's path to the spider XP farm, and considers recreating the spider XP farm room a few blocks underground.
- Ponk heads up the water elevator out, and gets an item frame from one of Sam's chests by the bank. He places the item frame in the tunnel as he heads to the spider XP farm, and uses his trident back up to retrieve the item frame and close a fence gate in the tunnel.
- Ponk digs into the tunnel to add the image of the Amsterdam rubber duck, and fills in the wall of the tunnel. He falls back down into the spider XP farm, and his stream crashes again.
- Ponk heads to the exit tunnel, and heads up the water elevator out. He heads to the top of Sam's chests by the bank, and ends his stream.
- Eryn starts on the Prime Path, and heads to Tommy's base.
- Eryn checks an ender chest, and deposits glass bottles, Nether wart, a diamond, rotten flesh, and paper in a chest, and deposits a ghast tear in an ender chest. He heads out to throw away an oak boat, iron, and gold ore.
- Eryn brainstorms what to make under Tommy's base, and returns back to Tommy's base. He mines down into Tommy's basement, and considers making a base there.
- Eryn considers killing Shroud, and collects some crimson Nether planks. He retrieves potions for strength from a brewing stand, and mines into the room at the back of Tommy's base.
- Eryn returns to Tommy's base, and heads down into Tommy's basement to mine out the area and add onto it. He mines into Tommy's enemy billboard room, and heads out to throw away stone bricks, crimson planks, cobblestone, and coal ore
- Eryn places the strength potions back in the brewing stand, and mines into a room and checks the barrels there. He heads back to the room at the back of Tommy's base, and returns to Tommy's basement to continue mining it out and adding onto it.
- Eryn continues mining out the basement, and starts building. He crafts polished blackstone to use, and continues building.
- Eryn continues mining out the basement, and crafts polished blackstone for polished blackstone bricks. He continues building, and crafts more polished blackstone for more polished blackstone bricks.
- Eryn continues building, and continues to mine out the basement. He continues building, and mines out the floor to replace it.
- Eryn continues mining out the room, and mines out. He uses their trident to fly to the top of Tommy's base, and returns to check the chests for any blackstone.
- Eryn heads out to throw away smooth stone, oak planks, spruce planks, and crimson planks. He heads down the Prime Path to the L'Manberg crater and heads to the bottom of the crater.
- Eryn uses their trident out, and checks Phil's chest. He heads through Phil's portal, and heads to a bastion near the arctic portal to mine polished blackstone bricks and blackstone.
- Eryn returns to the Greater Dream SMP, and uses their trident and an ender pearl to teleport to the front of Eret's museum. He continues down the Prime Path, and throws away a torch, cobblestone, stone, and basalt.
- Eryn continues down the Prime Path, and returns to Tommy's base He returns to Tommy's basement to continue replacing the floor, and mines it out.
- Eryn starts removing the walls of the base, and throws away stone, spruce planks, and oak wood. He continues removing the walls, and throws away oak planks, dirt, smooth stone slabs, stone, smooth stone, cobblestone, crimson planks, and polished blackstone.
- Eryn continues mining out the room while adding onto the floor, and throws away stone. He continues mining out the basement, and filling in an area in the floor before throwing away stone, oak planks, and smooth stone slabs.
- Eryn continues building the base, and continues mining it out. He throws away crimson planks, stone, oak planks, and dirt.
- Eryn continues to mine out the room, and continues to build the base. He continues working on the base, and continues mining out the basement.
- Eryn continues to build the base, and continues to mine out the basement. He continues to build the base, and continues to mine out the room.
- Eryn covers the roof of the basement, and continues to mine out the basement. He replaces part of the floor of the base, and continues working on the base.
- Eryn continues to mine out the basement and continue working on the base. He crafts two chests, and throws aside a crafting table.
- Eryn sets up the chests, and deposits stone, a crafting table, polished blackstone bricks, oak planks, a poppy, smooth stone, a torch, cracked polished blackstone bricks, crimson planks, smooth stone slabs, blackstone, and black dye. He starts placing the roof, and dubs the base as the "Big Black Box" or the "BBB."
- Eryn gets cracked polished blackstone bricks and blackstone, and crafts polished blackstone for polished blackstone bricks to us for the ceiling. He removes some polished blackstone bricks from parts of the room to replace with cracked polished bricks, and continues replacing the ceiling.
- Eryn mines more parts of the room to continue replacing the ceiling, and gets more polished blackstone bricks. He continues to replace the ceiling, and gets checks their chests before continuing to replace the ceiling.
- Eryn deposits polished blackstone bricks and cracked polished blackstone bricks, and gets a torch to add to the room. He heads out of the room, and mines some polished blackstone bricks he had used to cover a staircase in the floor to use to cover part of a wall, and gets cracked polished blackstone bricks to fill in the wall.
- Eryn deposits cracked polished blackstone bricks, and decides to make a water elevator from the room to Tommy's base. He mines out part of the floor to add water, and heads back to Tommy's base to get glass, stick, and coal for torches.
- Eryn heads to Tommy's bench to watch the sunrise, and retrieves water from the waterfall. He heads to the front of Tommy's base, and returns to Tommy's bench.
- Eryn returns to Tommy's base, and heads to the front of Tommy's base. He returns to Tommy's base, and heads back to the base to add torches to it.
- Eryn heads out to Tommy's base, and returns to Tommy's base. He heads back to the room, and checks their chests.
- Eryn crafts glass panes, and starts adding onto the water, but then removes the panes. He heads to Tommy's base to search the chests there, and uses their trident to near Punz's backyard ad tower.
- Eryn uses their trident to fly to the second floor of Punz's tower to get glowstone and gets an emerald from an ender chest to deposit in the chest. He gets blackstone from a chest, and heads down the tower.
- Eryn uses their trident near the community Nether portal stairs and to the community Nether portal. He heads down Michael's path, and heads down another Nether path.
- Eryn collects a bit of soul sand, and crafts a crafting table to craft a spruce boat. He uses a boat clutch down to mine magma blocks and collects more soul sand.
- Eryn retrieves their boat, and throws away netherrack. He uses a boat to get up, and mines back up.
- Eryn heads upstairs to a Nether path, and returns to the Greater Dream SMP. He uses their trident to fly onto the Prime Path, and uses their trident down the Prime Path to the table.
- Eryn returns to Tommy's base, and heads to the room to add the magma and soul sand to the water elevator, and add glass panes. He heads back to Tommy's base to deposit soul sand, and heads down the Prime Path.
- Eryn returns to the front of Tommy's base to replace some cracked polished blackstone bricks with dirt, and returns to Tommy's base to search Tommy's chests.
- Eryn heads near the railway to Tommy's holiday home to mine cobblestone from a wall, and covers part of the floor of Tommy's base. He heads back to the room to craft polished blackstone for polished blackstone bricks to use for the ceiling, and adds glass panes.
- Eryn moves a torch, and adds more glass panes around the water elevator. He checks their chests, and heads to Tommy's base to get birch planks.
- Eryn heads out of Tommy's base to throw away the planks, and uses their trident to near Michael's path. He uses their trident to fly to the top of the community tree farm, and uses their trident to near Eret's castle to harvest spruce wood.
- Eryn throws away cobblestone, cracked polished blackstone bricks, and bones, and harvests more spruce wood. He uses their trident to fly to the community Nether portal, and to part of a tower of Eret's fortress.
- Eryn heads to the top of the tower, and throws away spruce leaves, string, and glass panes. He uses their trident to near Eret's fortress, and to near the Prime Path.
- Eryn uses their trident to near Wiggles' house, and returns to Tommy's base. He returns to the room to craft sticks for spruce fence gates to add to the water elevator.
- Eryn removes some glass panes, and heads to Tommy's base to check chests. He uses their trident to fly onto the Prime Path, and heads down the path before using their trident to behind the prison entrance.
- Eryn uses their trident pass the prison, and collects kelp at sea. He kills a turtle, and gets a tropical fish in a bucket.
- Eryn heads to land, and gets the fish out of the bucket, and kills it. He uses their trident behind the prison entrance, and to near the Prime Path.
- Eryn heads onto the Prime Path, and heads back to Tommy's base to add the kelp to the water elevator. He removes the kelp, and places it again.
- Eryn evens the water in the elevator, and adds more kelp. He evens the water, and gets water from Tommy's waterfall, and returns to Tommy's base.
- Eryn removes the kelp, and returns to the room to craft sticks for more spruce fence gates to add to the water elevator. He adds the magma and soul sand to the elevator, and heads to Tommy's base.
- Eryn returns to the room, and tests the water elevator a couple of times. He returns to Tommy's base, and gets coal ore from a chest.
- Eryn mines cobblestone from near Tommy's railway, and covers the rest of the floor of Tommy's base. He uncovers the water elevator to test if it still works, and uses their trident out.
- Eryn covers the floor, and uncovers it to return to the room. He uses their trident out, and returns down the water elevator.
- Eryn heads back to Tommy's base to cover part of the floor. He heads back to the room, and adds onto the room.
- Eryn moves some torches, and deposits torches, sticks, and glass. He gets crafting tables, and sets up one before depositing a strength splash potion, crafting table, glowstone, magma blocks, and cobwebs.
- Eryn gets sticks to craft spruce fences, and gets glowstone to add to the ceiling. He removes the fence, and adds the glowstone to the ceiling, before placing the glowstone in the ceiling.
- Eryn deposits cobblestone and coal ore, and crafts spruce trapdoors to add. He places TNT behind the wall with glass panes, and adds dirt behind the TNT.
- Eryn deposits melons and kelp, and uses their trident to Tommy's base. He covers part of the floor, and searches chests before returning to the room.
- Eryn checks a chest, and gets gold blocks from their ender chest to try and build a throne while removing it. He starts making a Dream shrine, and uses their trident to Tommy's base.
- Eryn checks chests, and uses their trident at the waterfall. He uses their trident to Punz's backyard, and uses their trident to fly up to the second floor of Punz's tower.
- Eryn gets polished blackstone, and deposits a piece of steak in the chest along with stone bricks, sticks, and smooth stone slabs. He gets emeralds from an ender chest to craft emerald blocks.
- Eryn gets more emeralds from a chest to craft into more emerald blocks, and gets a diamond from an ender chest to deposit in a chest. He checks a chest and an ender chest, and uses their trident to fly to the third floor to get potatoes to try to trade for more emeralds, and deposits potatoes.
- Eryn heads down, and uses their trident to near Puffy's Pokémon center. He heads down the Prime Path to Tommy's base to search chests there.
- Eryn returns to the room, and adds the emerald blocks to the Dream shrine. He gets melons from a chest, and uses their trident to Tommy's base.
- Eryn deposits a spruce fence in a chest, and mines more cobblestone near Tommy's railway. He crafts cobblestone slabs, and adds more water to the water elevator.
- Eryn heads out to get water from the waterfall, and throws away rotten flesh. He returns to Tommy's base to add more water to the water elevator, and covers part of it.
- Eryn heads out to retrieve water from the waterfall, and uses their trident to near Puffy's Pokémon center. He checks a chest, and uses their trident to fly to the wall of Punz's backyard.
- Eryn heads to Punz's backyard, and uses their trident to fly to the second and third floors of Punz's tower. He trades for emeralds, and heads to the second floor to craft emerald blocks.
- Eryn throws away extra emeralds, and heads down from the tower. He uses their trident to near Puffy's Pokémon center, and heads down the Prime Path to Tommy's base.
- Eryn returns to the rom to continue working on the Dream shrine, and gets iron blocks from their ender chest to add. He deposits extra iron blocks, and removes the shrine.
- Eryn mines out room in the wall to remake the shrine, and checks their ender chest. He adjusts part of the shrine, and throws away cobblestone.
- Eryn undoes their changes, and deposits cobblestone slabs in their ender chest. He tries to create an image of a Dream smile logo a couple of times, and checks their ender chest.
- Eryn creates a blank image, and tries to place it on the shrine. He returns to Tommy's base, and throws away cobblestone.
- Eryn gets an item frame from the Wall of Tommy, and returns to the room to add the item frame and tries adding the image to the item frame. He tries to resize the image a couple of times, and manages to create a resized version of the image to put up on the shrine.
- Eryn removes the image, and throws away an old image. He adjusts part of the shrine, and tries to put the image back up, but it despawns.
- Eryn throws away spruce trapdoors, and creates another image to put up. He removes part of the shrine, and fills in the walls, and removes part ofr the shrine to get an iron block from their ender chest to replace part of the shrine.
- Eryn checks a chest, and adds back part of the shrine and adds gold blocks in the wall. He deposits an emerald block in a chest, and checks their ender chest and chests.
- Eryn heads to Tommy's base to get oak signs, and returns to the room to add signs above the TNT and above the shrine. He gets an emerald block from a chest to add to the floor, and checks their ender chest and chests.
- Eryn heads to Tommy's base to check the chests there, and uses their trident to near the L'Manberg crater. He heads through the remains of the apiary, and uses their trident to Phil's portal.
- Eryn logs off near the remains of Jack's house briefly, and logs back on. He uses their trident to fly to the hill above the Prime Path, and falls into Tommy's stone mine.
- Eryn uses their trident to fly to the front of Tommy's base, and heads onto the Prime Path. He heads to the front of Tommy's base, and heads down the Prime Path.
- Eryn uses their trident down the Prime Path to Ponk's pet graves and near Eret's fortress. He heads down the Prime Path to near the Community House, and uses their trident to fly to the Prime Path to Eret's castle.
- Eryn mines down near the Prime Path to mine iron, and throws away polished blackstone, dirt, and diorite. He mines iron and coal, and uses their trident out.
- Eryn throws away cobblestone, and heads down the Prime Path. He uses their trident near the Community House to the community Nether portal, and heads to their portal.
- Eryn heads to their drug house, and finds a copy of his pickaxe in a chest. He deposits a spruce boat, and gets blaze rods.
- Eryn heads to their carrot farm, and returns to their base to get cobblestone to craft brewing stands. He heads to their drug house to deposit cobblestone, iron ore, and a cobblestone slab.
- Eryn heads out of their drug house to throw away rotten flesh, and returns to their drug house to check a chest. He returns to their base to check a chest, and deposits gold blocks in their ender chest.
- Eryn deposits glass panes in a chest, and deposits iron blocks in their ender chest. He checks chests, and throws away an image.
- Eryn checks a chest and their ender chest, and heads out. He replants part of a village farm, and plows the rest of the farm to replant it.
- Eryn harvests wheat from the farm, plows part of the farm and replants the farm. He uses their trident to fly to the front of their base, and returns to their base to deposit string and seeds.
- Eryn gets wheat, and heads to their cow farm to breed the cows and butchers some cows. He throws away leather, and falls into a cave.
- Eryn uses their trident out, and uses their trident to some sand to collect it. He uses their trident to near their village, and heads through their portal.
- Eryn returns to the Greater Dream SMP, and runs over Ponk's fall trap on the community Nether portal stairs. He heads back to activate the trap, and accidentally falls in.
- Eryn uses their trident to fly up the tunnel to the Community House lake, and uses their trident to fly onto the Prime Path. He heads down the Prime Path to Tommy's base to gets charcoal from a furnace, and sand and coal in a furnace to smelt sand.
- Eryn deposits charcoal, and heads out to throw away glass bottles, bones, and arrows. He returns to Tommy's base, and returns to the room.
- Eryn adds onto the room to add brewing stands, and moves a chest. He checks their ender chest, and heads to Tommy's base to rename blaze rods to "Illegal sh*t (imprisonable if found on a person)," and returns to the room to place some blaze rods in a chest and crafts blaze powder.
- Eryn places the powder in the brewing stands, and crafts more blaze powder to add. He mines out a part of the floor to add water, and checks a chest.
- Eryn places a sign above the brewing stands, and gets bookshelves from their ender chest. He removes a chest, and places it in the floor and places all the contents back.
- Eryn gets a splash potion of strength and cobwebs, and deposits glowstone and spruce wood. He places bookshelves, and checks a chest.
- Eryn removes a bookshelf to gets oak signs from a chest under it, and places back the bookshelf. He places a sign above the bookshelf, and returns to Tommy's base.
- Eryn retrieves glass from a furnace, and crafts glass bottles. He returns to the room to ad a sign by the TNT, and checks a chest.
- Eryn fills some glass bottles with water while putting them in brewing stands, and removes water from the floor to patch it up. He checks their brewing stands to find that they had made mundane potions.
- Eryn checks their ender chest, and retrieves it. He uses their trident to Tommy's base, and checks Tommy's chests for a bell.
- Eryn heads down the Prime Path, and uses their trident to Punz's backyard and to the front of Punz's tower. He uses their trident to fly to the second floor of Punz's tower, and searches chests there.
- Eryn heads down from the tower, and decides to get the bell from Church Prime. He uses their trident to Punz's pond and the Prime Path, and heads down the Prime Path to Oogway's pen.
- Eryn heads to Church Prime to take the bell from the church, and heads down the Prime Path back to Tommy's base. He returns to the room to add the bell in front of the Dream shrine, and rings the bell.
- Eryn moves the bell to the ceiling, and rings the bell before placing a sign in the room to frame Tommy for making the room. He heads to Tommy's base to deposit oak signs, and heads near Tommy's railway to mine more cobblestone. He covers part of the wall, and crafts cobblestone slabs to cover the water elevator.
- Eryn heads out to throw away cobblestone slabs, and returns to Tommy's base. He heads out to throw away polished blackstone bricks, and heads down the Prime Path where he ends their stream.
November 16, 2021[]
- Ponk starts by Sam's chests by the bank, and turns on shaders.
- Ponk heads down Hannah's path and the Prime Path to the Community House, and heads down the Prime Path to the L'manberg crater. He heads to the remains of the apiary, and heads onto the bridge over the crater.
- Ponk heads across the bridge, and heads near Party Park. He heads near the Catfé, and heads onto the Prime Path.
- Ponk turns off shaders, and continues down the Prime Path. he heads off the path to Punz's backyard to the entrance of the spider XP farm, to find that someone had removed the images of the Amsterdam rubber duck.
- Ponk eats cake along Hannah's path, and gets item frames from one of Sam's chests. He heads back to the entrance of the spider XP farm, and runs over his fall trap on the stairs to the community Nether portal.
- Ponk uses his trident near the Community House to near his porkchop farm, and uses his trident to near Eryn's TNT duplicator near Church Prime. He heads up to the TNT duplicator, and turns it on a couple of times.
- Ponk heads to Church Prime, and finds that he cannot rig a trap at the church since the floor was made of slabs. He heads down the Prime Path, and falls for his fall trap on the stairs to the community Nether portal.
- Ponk swims up the tunnel to the lake of the Community House, and uses his trident to fly to the community Nether portal. He heads to the Nether hub, and finds that the floor was made of blocks and not slabs.
- Ponk decides to try and trap Foolish, and heads down two Nether paths, and returns to the Greater Dream SMP. He heads down Hannah's path to his cave, and gets scaffolding.
- Ponk heads to his aquarium, and goes AFK. He uses his trident to fly onto Hannah's path, and heads down the path.
- Ponk heads down the Prime Path, and heads to the top of Hutt's Pizza to use his trident to some bamboo near one of Eret's towers, and harvests bamboo.
- Ponk uses his trident at the top of Hutt's Pizza near the potato farm, and heads down the Prime Path and Hannah's path to his cave. He heads down Hannah's path to the spider XP farm, where he meets Eryn, and deposits some bamboo to get string to craft scaffolding.
- Ponk attacks Eryn, and Eryn briefly chases after him. Ponk heads up the water elevator, and heads down the Prime Path.
- Ponk uses his trident near the Community House to the community Nether portal, and heads to the Nether hub. He checks an ender chest, and heads down a Nether path.
- Ponk returns to the Greater Dream SMP, and heads down the Prime Path to his porkchop farm to turn it on, and turns on the lava to retrieve cooked porkchops.
- Ponk turns on the farm, and watches pigs go up the water elevator. He turns on the farm again, and turns on the lava a couple of times to retrieve more cooked porkchops.
- Ponk heads down the Prime Path, and falls into his fall trap on the community Nether portal stairs. He uses his trident down the tunnel to the lake of the Community House, and uses his trident to fly to the community Nether portal.
- Ponk heads to the Nether hub, and heads onto a Nether bridge. He throws eggs at a zombified piglin, and one of the eggs hatches into a chicken.
- Ponk heads to the Nether hub to search chests there, and heads up the spiral stairs to the top of the Nether hub to get a birch boat from Sam's ice path.
- Ponk heads onto the Nether path, and tries to put the chicken in a boat. A mob of zombified piglins approach Ponk, and one of the zombified piglins gets into the boat.
- Ponk fends off the zombified piglins, and falls into a hole in the Nether hub when retreating. He falls into the lava below, and relogs to get out of the lava.
- Ponk heads upstairs back onto the Nether path, and heads back onto the Nether path. He fends off more zombified piglins, and kills the ones in the boat before throwing away bamboo and gold and retrieving the boat.
- Ponk finds the chicken near the Nether hub, and places it in a boat. He starts heading down, and falls into lava.
- Ponk relogs to get out of the lava, and heads onto the bridge on the lava. He mines netherrack to make a platform on the lava under a Nether path, and places scaffolding to head up to under the Nether path, and makes a platform using scaffolding.
- A ghast breaks part of the scaffolding and breaks the scaffolding under Ponk. Ponk heads down from the scaffolding, and retreats into a cave, and blocks the entrance.
- Ponk removes the entrance to find zombified piglins outside, and fends them off. He climbs upstairs back onto the Nether path, and heads to the Nether hub.
- Ponk returns to the Greater Dream SMP, and finds that some zombified piglins had entered the portal. He heads near the community tree farm to fend off the zombified piglins, and heads near Hannah's path.
- Ponk heads down Hannah's path to the spider XP farm, and heads to the AFK spot. Eryn logs back on, and heads to the spider XP farm.
- Eryn heads to the exit tunnel of the spider XP farm, and Ponk uses the spider XP farm. Ponk continues using the spider XP farm.
- Ponk falls for his own fall trap at the exit tunnel, and mines out while using scaffolding. He covers the trap, and heads up the water elevator.
- Ponk heads to the entrance of the spider XP farm, and eats cake along Hannah's path. He heads near Sam's chests by the bank, and uses his trident to Eret's fortress to check an ender chest.
- Ponk deposits his trident in the ender chest, and heads down the Prime Path near the Community House to throw away rotten flesh, leather, and golden nuggets. He heads to his porkchop farm, and heads down the Prime Path, and falls for the fall trap.
- Ponk swims out of the tunnel to the Community House lake, and heads to the community Nether portal. He heads to the Nether hub, and returns to the Greater Dream SMP.
- Ponk throws away gold swords and spruce buttons, and heads down the Prime Path to his small lemon tree. He throws away an egg, and checks the chest under his small lemon tree.
- Ponk continues down the Prime Path and Hannah's path to his cave, and checks on his aquarium. He checks his hidden chest, and heads down Hannah's path to a trident parkour tower near the spider XP farm entrance to retrieve his trident from an ender chest.
- Ponk uses his trident to fly to the community Nether portal, Ant's animal sanctuary, and to near his hobit bole. He searches his chests near his wheat farm, and heads to his hobbit hole to get his crossbow from his sub listening room.
- Ponk uses his trident to fly to the community Nether portal, and heads to the Nether hub. He heads to Foolish's summer home, and heads to Eret's skeleton XP farm to head to the AFK spot.
- Ponk checks a chest, and heads back to the AFK spot. He uses the skeleton XP farm, and gets arrows from a chest.
- Ponk heads through Foolish's portal, and heads down from a Nether path. A mob of zombified piglins approach Ponk, and Ponk retreats back up the stairs.
- Ponk heads to the Nether hub, and returns to the Greater Dream SMP. He heads down Hannah's path, and uses his trident to fly to his cave.
- Ponk finds that one of his fish had fallen out of the aquarium, and searches chests. He gets iron to craft a bucket, and breaks part of the aquarium to get water.
- The fish dies, and Ponk places the water back in the aquarium. Ponk places the fish in an item frame on the aquarium, and deposits string, iron, netherrack, rotten flesh, spider eyes, and some scaffolding.
- Ponk heads near Eret's fortress, and heads down Hannah's path. He uses his trident to a trident parkour near Punz's bee farm, and deposits his trident in an ender chest.
- Ponk heads to the community Nether portal and Nether hub, fends off zombified piglins, heads to the chicken in the boat, and relogs. He returns to the Greater Dream SMP, and returns to the Nether hub.
- Ponk fends off more zombified piglins, and returns to the Greater Dream SMP where a few more zombified piglins were. He fends off the zombified piglins, and heads to the rainbow over the portal, and relogs.
- Ponk returns to the Nether hub, and throws away an egg. He heads back to the chicken he had placed in a boat, and more zombified piglins approach him.
- Ponk returns to the Greater Dream SMP, and heads down the Prime Path and Hannah's path to the front of the spider XP farm entrance. He heads down Hannah's path to his cave, and deposits rotten flesh, some scaffolding, redstone, item frames, some arrows, gold nuggets, sticky pistons, his shovel, redstone blocks, his pickaxe, redstone torches, redstone comparators, and redstone repeaters.
- Ponk heads to the community Nether portal, and heads to the Nether hub. He gets crafting tables from a chest, and returns to the Greater Dream SMP.
- Ponk heads to the front of Hannah's barn, and harvests oak wood nearby. He heads to the community Nether portal, and crafts a boat at the Nether hub.
- Ponk heads down Sam's ice path, and heads through Sam's portal. He swims up the water to the platform over Sam's creeper farm, and heads to an area on it.
- Ponk walks around on the platform, and heads down to Sam's creeper farm to get gunpowder. He heads down to Sam's portal, and heads down Sam's ice path.
- Ponk returns to the Greater Dream SMP, and heads down Hannah's path. He heads to his cave, and heads to his aquarium to go AFK.
- Ponk heads near Sam's chests by the bank to pass the night, and heads down Hannah's path to his cave to get gunpowder. He harvests sugar cane by the pond outside his cave, and heads down Hannah's path.
- Ponk harvests more sugar cane by the entrance of the spider XP farm, and searches a chest by the bank. He crafts paper, and gets yellow dye from a chest.
- Ponk heads down the Prime Path near the Catfé to check chests there. He continues down the Prime Path, and checks a chest by the path.
- Ponk heads to Lani's restaurant, and heads into the L'Manberg crater. He continues down the Prime Path, and kills squids near Punz's backyard.
- Ponk checks a chest by the Prime Path, and continues killing squids. He crafts black dye, and heads down the Prime Path to the community Nether portal.
- Ponk heads to Foolish's summer home, and heads to Eret's skeleton XP farm to get bones. He returns to the Greater Dream SMP, and heads down the Prime Path.
- Ponk heads to the front of his lemon tree to get oak wood, and heads to Fundy's chess board. He gets more ink sacs, yellow dye, and white dye, and continues down the Prime Path.
- Ponk heads off the path to Punz's backyard, and heads down Hannah's path to the front of Hannah's house. He crafts bone meal to bone meal a rose bush, and crafts red and black dye.
- Ponk kills more squids in the pond near his cave, and crafts more black dye. He heads down the Prime Path, and heads to the L'Manberg crater.
- Ponk gets beets from a chest by his pet graves, and deposits it before heading up a trident parkour tower behind Puffy's Pokémon center and gets his trident from an ender chest.
- Ponk uses his trident to Punz's backyard, and heads to Comet's pen. He punches Comet, and heads to Punz's tower.
- Ponk uses his trident to fly to the second floor to get lapis blocks to craft blue dye. He heads down the tower, and heads near Tommy's stone mine and one of Eret's towers.
- Ponk heads onto the Prime Path, and heads down the path to the L'Manberg crater. He heads to the remains of his Dunk the Man minigame to pass the night, and throws away a gold nugget.
- Ponk throws away some bones, and crafts more white dye. He decides to steal from Foolish, and heads down the Prime Path.
- Ponk gets gold nuggets from a chest by the Catfé, and heads down the Prime Path. He searches chests by Eret's storage room, and gets gold nuggets from Eret's storage room.
- Ponk continues down the Prime Path, and falls for his fall trap on the stairs to the community Nether portal. He swims up the tunnel to the lake of the Community House, and heads to the community Nether portal.
- Ponk heads to the Nether hub, and falls through a hole in the Nether hub. He logs off, and relogs a couple of times to get out of the lava.
- Ponk starts to climb the stairs to the Nether hub, and pushes a zombified piglin off the stairs. He heads up the stairs to a Nether path, and heads to the Nether hub to get one of his diamond pickaxes from an ender chest.
- Ponk heads to Foolish's summer home, and heads up one of Foolish's builds. He uses scaffolding to bridge over to remove two gold blocks, and falls off.
- Ponk uses scaffolding back to get the gold blocks, and crafts the gold blocks into gold nuggets. He heads to the Nether hub to cover the hole in the floor, and returns to the Greater Dream SMP.
- Ponk uses his trident to near his small lemon tree and porkchop farm, and uses his trident to near Church Prime. He uses his trident to Party Park, and uses his trident near the L'Manberg crater.
- Ponk passes the night at the remains of his Dunk the Man minigame, and searches a chest. He throws away bone meal and an egg, and crafts a red firework star.
- Ponk crafts red fireworks, and heads to the L'Manberg crater to set them off. He heads to the remains of his Dunk the Man minigame to go AFK, and heads out to craft chests to set up to deposit gunpowder, yellow dye, a bucket, red dye, oak planks, white dye oak wood, black dye, paper, gold nuggets, bones, blue dye, arrows, his crossbow, a tropical fish, and scaffolding.
- Ponk gets gunpowder, paper, blue dye, black dye, red dye, white dye, yellow dye, and gold nuggets. He crafts more red firework stars for red fireworks, and sets off one of them.
- Ponk heads down the Prime Path, and gets feathers from chests near Eret's castle. He heads to the egg farm nearby, and kills some of the chickens.
- Ponk kills the chickens that escape, and heads down the Prime Path. He uses his trident near the scenic route to the top of the Catfé, and heads down the Prime Path to the L'Manberg crater to craft a black firework star to craft black fireworks.
- Ponk sets the fireworks off, and passes the night at the remains of his Dunk the Man minigame. He crafts more black firework stars, and crafts flight fireworks by accident.
- Ponk deposits the fireworks in a chest at the remains of his Dunk the Man minigame, and heads down the Prime Path to the egg farm by Eret's castle to kill the rest of the chickens for feathers. He heads down the Prime Path near the Community House, and crafts white firework stars at the Community House.
- Ponk heads down the Prime Path to the L'Manberg crater, and heads to the crater. He crafts yellow firework stars, and crafts yellow fireworks.
- Ponk heads onto the Prime Path, and heads to the sugar cane by the entrance of the spider XP farm. He heads to his porkchop farm to turn on the lava to retrieve cooked porkchops.
- Ponk uses his trident near Eret's sugar cane farm, and harvests sugar cane. He heads down the Prime Path to the L'Manberg crater, and crafts paper.
- Ponk crafts blue firework stars, and accidentally crafts flight fireworks. He deposits the flight fireworks at the remains of his Dunk the Man minigame, and heads onto the Prime Path.
- Ponk heads down the Prime Path and Hannah's path to his cave, and gets redstone repeaters, redstone torches, redstone comparators, and redstone. He heads down Hannah's path and the Prime Path to the L'Manberg crater.
- Ponk heads into the crater to add dispensers, and places some red fireworks in some dispensers. He adds more dispensers, and adds blue fireworks in them.
- Ponk adds another dispenser, and adds yellow fireworks in another dispenser. He places black fireworks in a dispenser, and adds more dispensers to put yellow fireworks in one of them.
- Ponk removes yellow fireworks from one dispenser to move into another one, and adds black fireworks in a dispenser. He starts working on the redstone, and heads to the remains of his Dunk the Man minigame to get cobblestone and pass the night.
- Ponk gets oak wood from his chest outside, and heads back into the crater to add onto the crater to continue working on the redstone. He crafts an oak button to activate the fireworks, and tries to use his trident to fly up a water stream.
- Ponk misses the fireworks as the fireworks go off, and returns to activate the fireworks again. He uses his trident and finds that the fireworks did not go off.
- Ponk fixes the redstone, and activates the fireworks. He climbs up some vines to watch the fireworks, and heads to the edge of the crater to end his stream.
- Eryn starts at the community Nether portal, and heads down the Prime Path.
- Eryn decides to get milk and the "Lore Cow," and continues down the Prime Path to near the L'Manberg crater. He gets iron blocks from their ender chest to craft buckets.
- Eryn finds Ponk's firework dispensers in the crater, and heads out of the crater. He nearly falls into a hole in the crater, and heads to Ponk's firework dispensers.
- Eryn activates the fireworks, and the fireworks don't set off. He uses their trident to near Wilbur's resurrection shrine, and uses his trident to near HBomb's house in Boomerville, where a creeper on the house blows up.
- Eryn heads to the Boomerville animal pens, and throws away some bones. He heads to the cow farm to milk cows, and leads two cows.
- Eryn towers out of the cow farm, and the cows fall back into the cow farm. He tries again, and one of the cows dies from fall damage while the other one falls back into the cow farm.
- Eryn throws away raw beef, and uses their trident. He heads back to the cow farm to retrieve their leads and throws away raw beef and rotten flesh.
- Eryn towers out of the cow farm, and uses their trident to near Tubbo's docks. He uses their trident near the Master Oogway shrine, and heads near Tommy's prison build.
- Eryn uses their trident to near the prison, and uses their trident under the hyper speed tunnel. He uses their trident back under the hyper speed tunnel to find the cow, and rows the cow to behind the prison entrance.
- Eryn gets arrows of instant damage and TNT from Sam's chests, and gets Mining Fatigue. He checks their ender chest, and crafts iron blocks.
- Eryn throws away iron, and deposits iron blocks in their ender chest. He deposits emeralds and TNT, and gets obsidian from their ender chest.
- Eryn drinks milk to remove the Mining Fatigue effect, and retrieves their ender chest. He milks the cow, and uses their trident along the perimeter of the prison.
- Eryn gets Mining Fatigue, and heads down to try and dig under the prison. He drinks some milk, and the effect does not get removed.
- Eryn drinks milk again, and the effect still does get removed. He uses their trident to land, and drinks milk to try and remove the effect.
- The effect does not get removed, and Eryn uses their trident around the perimeter of the prison. He heads down into the water, and relogs.
- Eryn drinks milk to try and remove the effect, but the effect still does not get removed. He uses their trident to land, and drinks milk to remove the effect.
- Eryn uses their trident back near the prison, and starts mining down by the prison. He gets Mining Fatigue, and uses their trident along the perimeter of the prison.
- Eryn uses their trident to fly to the wall and to the top of the prison, and drinks milk to try and remove the Mining Fatigue effect. The effect still does not get removed, and relogs.
- The effect does not get removed, and Eryn drinks milk and relogs again, and the effect does not get removed. Eryn drinks milk again, and heads down, and uses their trident near the Dreamon Hunter camp.
- Eryn uses their trident to fly to the wall of the prison, and tries using ender pearls to teleport into the prison. He uses their trident to land, and uses their trident to fly back to the cow behind the prison entrance to milk the cow.
- Eryn uses their trident to fly back to the wall of the prison, and considers using a composter glitch to look under the prison. He uses their trident to fly back to land, and throws away some water buckets before using their trident behind the prison entrance to search Sam's chests.
- Eryn uses their trident near the prison and drinks milk before using their trident to part of the wall and to the roof of the prison. He mines part of the roof to reveal the redstone of the prison, and covers it before he gets Mining Fatigue.
- Eryn heads down, and drinks milk before using their trident to part of the prison wall and to the roof of the prison. He breaks part of the roof, and heads inside.
- Eryn gets Mining Fatigue, and looks around before deciding to make another Dream shrine. He gets emeralds from their ender chest to craft emerald blocks, and gets iron blocks from their ender chest.
- Eryn starts making the shrine, and gets gold blocks from their ender chest to add. He tries making an image of the Dream smile logo, and tries again.
- Eryn gets a blank image, and tries again. He gets a transparent version of the image, and throws away the images.
- Eryn deposits emeralds, and checks their ender chest. He crafts an item frame to add, and tries to create the Dream smile logo.
- Eryn tries again, and gets a blank image. He manages to create the image, and places it on the shrine.
- Eryn throws away an image and some buckets, and drinks milk to try and remove the Mining Fatigue effect. He checks their ender chest, and tries removing their ender chest and crafting table.
- Eryn relogs and drinks milk to try and remove the effect, and checks their ender chest. He starts to slowly try and remove their crafting table, and gets TNT from their ender chest.
- Eryn deposits the TNT, and makes an upside down T on the wall. He uses their trident to part of the wall, and uses water out onto the roof.
- Eryn covers the hole in the roof, and heads down and uses their trident behind the prison entrance. He decides to blow something up, and uses their trident near Tommy's prison build.
- Eryn heads through the remains of the apiary by the L'Manberg crater to Phil's chests to get obsidian and gets ender chests and blaze rods from an ender chest. He crafts blaze powder for eyes of ender, and crafts ender chests.
- Eryn throws away an extra eye of ender, and throws away milk buckets. He gets a water bucket from an ender chest, and empties it before depositing buckets in an ender chest.
- Eryn gets TNT from an ender chest, and checks a chest. He heads near Tubbo's docks to collect gravel for flint to craft a flint and steel.
- Eryn uses their trident to near Puffy's canon life graveyard, and heads onto the Prime Path to Bad's mansion. He heads down the Prime Path, and heads to the front of Tommy's base.
- Eryn continues down the Prime Path to Eret's museum, and continues down the Prime Path to the front of the Holy Land. He continues down the Prime Path to Eret's fortress, and continues down the Prime Path to near the Community House.
- Eryn heads to the Community House, and uses their trident to fly to the community Nether portal. He heads to the crater of the Cat Maid cafe, and retrieves an anvil from it.
- Eryn heads down the Las Nevadas road to the tunnel, and heads to Las Nevadas. He places TNT on the bridge to the tunnel, and harvests spruce wood, and throws away spruce leaves.
- Eryn crafts spruce signs, and places a sign at the end of the bridge to indicate that the explosion would be an ode to L'Manberg, before using their bow to set off the TNT on the bridge. He heads down the Las Nevadas road, and heads down the Prime Path to Tommy's base to check the chests there.
- Eryn continues down the Prime Path, and retrieves an ender chest from the path. He heads through the remains of the apiary, and throws away some bones.
- Eryn heads near Puffy's canon life graveyard, and uses their trident. He gets a cornflower from near the roof of Tommy's base, and continues down the Prime Path.
- Eryn heads through the remains of the apiary to the L'Manberg crater, and heads down the bridge over the crater. He throws away a dandelion, and heads to Wilbur's resurrection shrine.
- Eryn removes the black concrete in the chest, and crafts blue dye to place in the chest. He throws away the black concrete, places a torch by the pumpkin farm, and gets an ender chest by Purpled's potato farm.
- Eryn uses their trident, and heads down the Prime Path. He heads to Schlatt's grave, and checks the chest there before placing water on the grave to set out the soul fires.
- Eryn heads to Fundy's chessboard, and checks chests there. He uses their trident, and heads into the crater.
- Eryn heads to Ponk's firework dispensers, and checks the dispensers. He presses the button to try and activate the fireworks, and disconnects and connects parts of the redstone.
- The fireworks go off, and Eryn presses the button to fire the fireworks. Eryn heads down a tunnel to the hound army cave, and heads down to Fundy's Fun Land.
- Eryn uses their trident to fly onto the Prime Path, and heads to Tommy's advice machine to check the book on the lectern there. He heads down the Prime Path, and checks a chest by the Power Tower.
- Eryn heads down the Prime Path to the front of Tommy's base, and heads to Puffy's Pokémon center, where he kills one of Puffy's cats. He uses their trident to fly onto the Prime Path, and heads down the Prime Path.
- Eryn heads near the ice cream shop and Eret's fortress, and decides to get a better farm tool. He uses their trident, and heads down Hannah's path to the community Nether portal.
- Eryn heads to the Nether hub, and decides to make a sword for Tommy. He heads near the Nether path to get a netherite ingot and diamonds from their ender chest.
- Eryn crafts sticks to craft a diamond sword, and heads to their portal. He returns to their base to convert the sword to netherite, and heads through their portal.
- Eryn heads near the Nether path, where he logs off briefly. He returns to the Greater Dream SMP, and heads down Hannah's path and throws away an iron shovel.
- Eryn heads to the spider XP farm, and checks an ender chest. He heads to the AFK spot, and heads to the Egg room.
- Eryn breaks part of the Egg, and places the block back before heading out of the room and blocking the entrance. He mentions that the Egg reminded them of bad things, and heads back to the AFK spot at the spider XP farm.
- Eryn uses the spider XP farm, and checks an ender chest and chest. He gets lapis blocks from an ender chest, and enchants the sword.
- Eryn disenchants the sword, and deposits spider eyes, leather, iron, and lapis in a chest. He checks an ender chest and chest, and continues using the spider XP farm.
- Eryn deposits string and spider eyes in a chest, and decides to give a cake to Puffy. He checks chests, and gets a bucket from an ender chest.
- Eryn heads down Hannah's path and the Prime Path, and gets more buckets from their ender chest. He continues down the Prime Path, and searches the chests by Ponk's pet graves for wheat.
- Eryn harvests wheat from the potato farm, and throws away seeds. He continues down the Prime Path to Tommy's base to get sugar cane for sugar, and heads out onto the Prime Path.
- Eryn returns to Tommy's base to get another piece of sugar cane for more sugar. He deposits an ender pearl in a chest, and continues down the Prime Path, and uses their trident to near Schlatt's grave.
- Eryn continues down the Prime Path, and uses their trident to fly to the Karl statue at Party Park. He uses their trident near Boomerville's animal pens, and heads to the cow farm to milk the cows there.
- Eryn uses their trident and an ender pearl behind Sapnap's shrine, and uses their trident and an ender pearl to the front of Eret's castle. He checks a chest near the entrance to Eret's castle, and heads inside the castle.
- Eryn heads out, and returns back to the castle to check barrels there for an egg. He heads out of the castle, and returns back inside.
- Eryn heads onto the Prime Path, and picks up an egg. He crafts a cake, and places an anvil to rename the cake to "Happy One Year -Eryn.
- Eryn heads down the Prime Path, and uses their trident and an ender pearl near the Community House to part of the Vape Tower. He uses their trident and an ender pearl near Ranboo's conflict resolution pit.
- Eryn uses their trident to near Party Park, and uses their trident near Purple's potato farm, and throws an ender pearl to teleport to near Tubbo's docks. He uses their trident to near the remains of Ponk's picnic site, and uses their trident near Lani's restaurant.
- Eryn heads onto the Prime Path, and uses their trident near the remains of Purple's cabin. He refills their water bucket, and uses their trident and an ender pearl near Ponk's war hut.
- Eryn uses their trident to fly onto the railway to Pogtopia, and heads down the railway to meet Puffy at Pogtopia to give her the cake. He heads to the fighting pit, and heads out of Pogtopia.
- Eryn gets an iron block from their ender chest to craft a minecart, and heads down the railway. He heads near the L'Manberg crater, and uses their trident to near Tubbo's docks.
- Eryn heads onto the Prime Path near Bad's mansion, and uses their trident into the front of part of the walls around Bad's mansion. He uses their trident to fly onto the Prime Path, and heads down the Prime Path.
- Eryn checks a chest by the Power Tower, and heads to the front of Puffy's Pokémon center. He uses their trident behind Punz's backyard, and throws away some oxeye daisies.
- Eryn heads back to the spider XP farm, and ends his stream at the AFK spot.
- Puffy celebrates her 1 Year Anniversary on the Dream SMP.
- Puffy starts on the Prime Path, and heads down the path and down Hannah's path to the spider XP farm, where she meet Eryn. She walks over Ponk's fall trap at the exit tunnel, and heads down Hannah's path to the community Nether portal.
- Puffy heads down the Prime Path to near the courthouse, and heads to the top of it. She heads down the Prime Path to the wheat farm, and decides to visit L'Manberg.
- Puffy uses her trident to fly onto the Prime Path, and heads down the path. She heads to the L'Manberg crater, and heads to the remains of the apiary.
- Puffy heads to the bottom of the crater, and uses her trident out onto the bridge. She heads across the bridge, and walks around the crater.
- Puffy decides to go to Pogtopia, and heads down the railway to Pogtopia. She goes AFK, and heads to the front of the fighting pit and Techno's potato farm.
- Puffy heads to the enchantment room, and checks a chest there. She heads back to Pogtopia, where Eryn meets her, and gives her a cake.
- Puffy heads down the underground Prime Path to Tubbo's bunker, and searches chests there for food. She heads down the underground Prime Path to the L'Manberg crater, and heads out of the crater.
- Puffy checks a chest by Tubbo's docks, and gets a cooked porkchop from one of Phil's chests. She heads down the Prime Path to the front of her Pokémon center, and gets wheat from one of her material chests.
- Puffy crafts bread, and checks her smokers and deposits wheat and slime balls in a chest by her Pokémon center. She heads down the Prime Path to Punz's backyard, and decides to retrieves her Christmas book from Niki.
- Puffy checks the Christmas books in a chest at Punz's backyard while depositing them, and does not find her book. She checks her ender chest, and gets four books from the chest.
- Puffy deposits the books, and gets four more to check. She deposits the books, and heads down the Prime Path to the front of of her Pokémon center.
- Puffy checks her ender chest, and heads to her Pokémon center. She heads to her base, and checks chests there.
- Puffy heads to the front of Tommy's advice machine, and heads down the Prime Path to the flower shop. She checks chests there, and heads to the top of the flower shop.
- Puffy heads back to the main floor of the flower shop, and checks chests. She heads down the Prime Path to Bad's mansion, and heads inside to find water in the mansion.
- Puffy gets oak slabs, and blocks the water. She removes a block in the mansion, and heads to the second floor and Bad's vault.
- Puffy digs away at a tunnel to head to Bad's tree farm, and mines into her secret base. She updates the 113 day counter to 274, and heads out to Bad's vault.
- Puffy heads out of Bad's mansion, and throws away dirt. She heads onto the prime pat, and heads to the format of one of the walls around Bad's mansion.
- Puffy heads onto the Prime Path, and uses her trident to near the prison entrance. She uses her trident to fly to the land near Sam's World Eater, and uses her trident to fly to the top of it.
- Puffy heads down, and uses her trident at sea. She uses a boat to travel, and travels to Sam's new base.
- Puffy uses her trident to land, and checks some of Sam's chests. She tries to pass the night, and continues traveling.
- Puffy comes across a snow village, and continues traveling. She uses her trident, and continues traveling.
- Puffy heads to the top of a snow village house, and heads to the drawing she had made for Phil on Phil's house. She heads to Techno's basement, and the room below it, and checks a dispenser and chests,
- Puffy heads to Techno's house, and heads to the basement. She rings the bell there, and heads out through Techno's basement.
- Puffy heads to the porch linking bother Techno and Phil's houses, and heads to Phil's house. She nearly lets the snow golem at Phil's house escape, and heads to the attic to ring the bell there.
- Puffy heads to the room above Phil's basement, and checks chests there. She checks chests of the pumpkin farm, and heads to Phil's basement.
- Puffy finds Tubbo's pet slimes, and digs into a hollow hill. She covers the hole in the hollow hill, and checks a barrel.
- Puffy heads to the room above Phil's basement, and heads to the front of Ranboo's base. She heads to Ranboo's base, and heads to the second floor.
- Puffy heads to Ranboo's basement, and heads to Ranboo's villiager trading hall. She checks a chest on the Drip Llama, and heads to Ranboo's vault.
- Puffy checks chests at the vault, and heads out to Ranboo's pet graves. She heads to the porch linking Techno and Phil's houses, and heads to Techno's basement.
- Puffy heads to the main floor of Techno's house, and goes AFK. She heads through the arctic portal, and heads to the Nether hub.
- Puffy returns to the Greater Dream SMP, and heads down the Prime Path to the Community House. She heads down the Prime Path to the front of Eret's castle, and decides to go to Snowchester.
- Puffy heads down the Prime Path, and heads down the hyper speed tunnel to Snowchester. She walks around Snowchester, and heads to her house to visit Michelle.
- Puffy heads out to the podium, and heads to Tubbo's house. She heads to MICHAEL's room, Tubbo's basement, and Tubbo's potato farm.
- Puffy heads to Tubbo's basement and the main floor, and heads out. She returns to Tubbo's house, and heads to Tubbo's basement to get a slime ball and lead.
- Puffy deposits the slime ball, and leads MICHAEL's chicken out of the villager pen. She climbs to MICHAEL's room, and tries to lead the chicken to the room.
- Puffy heads to the main floor to remove the trapdoor, and gets stuck in the ladderway to the basement, She heads to Tubbo's basement to place the trapdoor back, and tries to lead the chicken to MICAHEL's room.
- Puffy towers up and removes some of the ceiling to get the chicken to the room, and places back the roof and removes the blocks she placed. She unleads the chicken, and patches a hole in the roof.
- Puffy gets the chicken into a boat with Benson, and heads to the main floor of the house. She heads to the mansion, and heads to the second floor.
- Puffy jumps down to the backyard, and decides to build something to burn in honor of Foolish building the mansion. She heads back to the mansion, and heads out.
- Puffy decides to either make a Dream, Foolish, miniture mansion, or L'Manberg flag, and walks around Snowchester. She heads down the hyper speed tunnel.
- Puffy heads down the Prime Path to the outdoor theatre stage, and her chat decided through a poll to make a L'Manberg flag to burn. She checks chests by Eret's fortress, and a chest on the Prime Path.
- Puffy checks Ponk's chests by Ponk's porkchop farm, and checks a chest near the Community House. She gets gren wool from the Community House, and checks a chest by the Community House.
- Puffy deposits the green wool at the Community House, and checks a chest by the Community House. She heads down the Prime Path, and checks Ponk's chests by Ponk's porkchop farm.
- Puffy checks chests by her therapy office, and checks another chest. She heads down the Prime Path, and checks a chest in the ground near her Pokémon center.
- Puffy gets blue concrete and white terracotta from her material chests, and deposits them. She gets wool, and heads to behind Punz's backyard.
- Puffy checks chests by the remains of the Eggpire headquarters, and heads near the wheat farm. She heads to the spider XP farm, and gets string for wool.
- Puffy gets more string for wool, and throws away an egg, and gets more string to craft more wool. She gets more string for more wool, and falls for Ponk's fall trap at the exit tunnel.
- Puffy climbs scaffolding out of the trap, and heads down the Prime Path to near her Pokémon center to get blue dye from one of her material chests. She crafts blue wool, and deposits blue dye to get white dye, and deposits white dye. She checks her materila chests and furnace, and heads to her Pokémon center.
- Puffy gets sunflowers, red dye, and rose bushes from a chest by her Pokémon center, and crafts yellow dye. She throws away rotten flesh, and craft yellow wool.
- Puffy deposits sunflowers, and crafts bone meal. She deposits red tulips, and throws away netherrack, oak slabs, and cobblestone.
- Puffy deposits jack-o-lanterns, and bone meals a rose bush nearby. She crafts red dye for red wool, and gets a sunflower and bone meal.
- Puffy gets blue dye and ink sacs from her material chests, and kills squids in the river nearby. She heads to the front of Ponk's pet graves, heads near her Pokémon center, and checks her ender chest.
- Puffy gets white dye from one of her material chests, and deposits it. She checks a material chest, and gets gravel and bone meal her chests by her Pokémon center.
- Puffy checks her smokers, and breaks the gravel for flint. She checks her furnaces, and heads to her base to retrieve iron from a furnace.
- Puffy crafts a flint and steel, and heads down the Prime Path. She heads down the hyper speed tunnel to Snowchester, and heads to the front of the mansion to deposit paper, magma cream, and iron in her ender chest.
- Puffy heads through the mansion to to the mansion backyard, and heads back to the mansion to get cobblestone. She returns to the backyard to start making the flag, and views her work.
- Puffy removes part of her progress, and continues to work on the flag. She heads to the top of the fountain, and heads down to set fire to the flag.
- Puffy heads back to the top of the fountain, and heads down to burn the rest of the remains of the flag. She burns the last blue wool of the flag, and then towers up to where the wool was to try and set the fire out, but the wool burns.
- Puffy places back the blue wool, and heads to the mansion. She walks around Snowchester, and heads ver the Snowchester wall.
- Puffy walks down the hyper speed tunnel, and uses her trident. She heads near the Dreamon Hunter camp, and Sam joins her VC.
- Puffy heads down the Prime Path, and meets Sam on the path. She follows Sam down the Prime Path, and pass the prison.
- Puffy uses her trident, and follows Sam to the coast. She gets into Sam's boat, and the two travel around the perimeter of Sam's new base.
- Sam and Puffy get off the boat to fight a drowned with a trident, and Puffy kills the drowned. The drowned drops no trident, and Sam and Puffy continues traveling aroun dthe perimeter of Sam's new base. The two come across a shipwreck, and the two travel to Sam's new base.
- The two walks around, and Sam gets into a boat. Puffy gets into Sam's boat, and the two head off Sam's base to sea.
- The two head to near Sam's vacation island, and Sam heads down to kill two drowned with a trident. Puffy heads down to watch, and none of the drowned drop a trident.
- The two find another drowned with a trident near Sam's vacation island, and the two head off the boat. Puffy kills the drowned, and the drowned drops no trident.
- The two travel back to the coast, and Puffy gets out of the boat to kill a drowned with a trident. The drowned does not drop a trident, and Puffy uses her trident to land to meet Sam.
- The two start returning to the Greater Dream SMP, Puffy uses her trident, and uses her trident to near the prison entrance. Sam relogs near Bad's mansion, and the two head onto the Prime Path by Bad's mansion.
- The two head down the Prime Path, and Puffy heads to Ponk's small elmon tree. Puffy meets Sam at Ponk's porkchop farm, who was trying to turn on the lava at the farm.
- Puffy tries to turn on the farm, and checks a chest by Community House. She heads to the Community House to check a chest, and checks chests by the Community House.
- Puffy heads down the Prime Path to the front of Eret's castle, and checks a chest at the front of Eret's castle. She checks a chest at the front of Eret's castle, and Sam meets her nearby.
- Puffy tries to pick up an egg, and checks a chest at Eret's chickn farm. She throws away an egg, and checks a chest and the chest at Eret's chicken farm.
- Sam gives Puffy steak, and the two head down the Prime Path through Eret's castle. Puffy kills a chicken near the castle, and heads down the Prime Path to Sapnaps pet fox's grave.
- Puffy heads near the Community House, where Sam meets her. Puffy falls for Ponk's fall trap on the stairs to the community Nether portal, and uses her trident down the tunnel to the lake of the Community House.
- Puffy uses her trident to near the community Nether portal stairs to meet Sam, and resses a button on the side of the stairs. The two head to the community Nether portal, and the two head to near Tubbo's iron farm.
- Puffy starts to climb the scaffolding to the iron farm, and Sam uses his trident to fly onto the scaffolding. Puffy heads down to use her trident to fly onto the scaffolding, and continues climbing the scaffolding.
- Puffy jumps down into the water pool below, and heads to the top of Tubbo's villager room. She heads down, and meets Sam at the top of the villager room.
- Sam kills an iron golem for iron, and Puffy walks around. Puffy heads to the top of the villager room, and throws away rotten flesh, feather, and bones.
- Sam jumps down from the iron farm to the water pool, and meets Puffy at the top of the villager room. Puffy relogs, and Sam drops a diamond to her.
- Puffy tries to pick up the diamond, and relogs. She gets the diamond, which was renamed "Happy 1 Year Diamond."
- The two head to the community Nether portal, and they head down the Prime Path to near Eret's fortress. The two continue down the Prime Path, Sam gives Puffy steak, and Puffy heads to Oogway's pen while Sam leaves.
- Sam leaves the VC, and Puffy continues down the Prime Path. Puffy decides to go to Tommy's exile place, and heads down the Prime Path to the old farm by the ice cream shop.
- Sam leaves the game, and Puffy heads down Hannah's path to the spider XP farm. She heads to the front of the Egg room, which was blocked by Eryn.
- Puffy hides her screen, and heads to the Egg room. She heads to the banquet table, where she finds the upside down T that Eryn had built. She mines behind a wall of the Egg room to find the upside down T she had built.
- Puffy throws away bones to cover to the wall, and checks a chest by the stairs out of the room. She gets an image of Squishy from a chest at the locker room, and gets emeralds from a chest.
- Puffy deposits bonemal to get an Unbreaking III book and deposits cobblestone. She gets lapis blocks and bread, and deposits feathers.
- Puffy gets more bread, and deposits a lead. She heads out of the Egg room, and heads near Punz's pond.
- Puffy uses her trident to fly to the front of her Pokémon center, and heads to her base. She deposits lapis blocks, lapis, emeralds, a diamond, a cake, and an Unbreaking III book in her hideen chests, and uses her trident to Ponk's lemon tree to go AFK.
- Puffy uses her trident down the water stream, and heads to the front of Hutt's Pizza and her Pokémon center. She heads to the front of Tommy's advice machine and her Pokémon center.
- Puffy heads down the Prime Path, and uses her trident to near the Community House and to the community Nether portal. She heads to the Nether hub, and heads through the portal to Tommy's exile place.
- Puffy walks around, and heads to the front of her Christmas tree, and heads to the Church of Alone. She heads to the top of the church, and heads to the front of the Iphone 5s.
- Puffy heads to Mexicain Dream's grave, and continues walking around. She heads to the blue she had made, and continues walking around.
- Puffy heads through the portal, and returns to the Greater Dream SMP. She heads down the community tree farm and the Las Nevadas road to Las Nevadas.
- Puffy walks around Las Nevadas, and heads to the fountain to use her trident. She heads to the strip club and restaurant, and heads out of Las Nevadas.
- Puffy uses her trident to near the Las Nevadas road, and heads down the road. She heads to the community tree farm and portal, and heads near the Community House.
- Puffy heads down the Prime Path, and checks chests by her therapy office. She decides to make a pink sheep, and continues down the Prime Path to Ponk's pet graves to get potatoes.
- Puffy deposits yellow wool and a water bucket, and gets more wool. She deposits red wool, and gets white dye.
- Puffy deposits rotten flesh, bones, iron, sticks, potatoes, and gets pink terracotta. She checks a chest, and uses her trident.
- Puffy heads to the spider XP farm to get wool, and heads down the Prime Path to near her pumpkin statue to check her ender chest. She deposits arrows in one of her material chests.
- Puffy plants a rose bush, and gets bones to craft bone meal to bone meal the rose bush. She accidengtally bone meals the area around the bush, and clears some of the grass before continuing to bone meal the rose bush.
- Puffy removes the rose bush and grass, and checks chests by her Pokémon center. She heads to her duck statue to chesk chest inside it, and heads to the second floor to check a chest there.
- Puffy checks her material chests, and heads to her base. She gets bones for bone meal, and deposits a flint and steel.
- Puffy decides to make the sheep statue on top of her Pokémon center, and heads to the front of her Pokémon center. She gets sand, but deposits it to get white terracotta and deposits the image of Squishy.
- Puffy deposits some rose bushes, and crafts more red dye. She crafts pink dye, and deposits white dye, ink sacs, bone meal, and a sunflower.
- Puffy digs into a side of a hill, but then patches it. She digs back into the hill to go AFK, and patches the hole in the hill.
- Puffy heads to the front of her Pokémon center, and gets sand from her material chest to start towering up with. She deposits the sand, and gets red cute sandstone to use instead to tower to the roof of her Pokémon center.
- Puffy starts building the statue, and heads down the Prime Path. She uses her trident to near the Community House to the front of the stairs to the community Nether portal.
- Puffy falls for Ponk's fall trap on the stairs, and uses her trident out of the tunnel to the lake of the Community House. She breaks some of the string of Ponk's fall trap, and throws it away.
- Puffy heads to the community Nether portal, and heads to Foolish's summer home. She heads to Eret's skeleon XP farm, and gets bones.
- Puffy throws away raw chicken, and gets more bones. She throws away chests, and gets more bones before heading to the Nether hub and returning to the Greater Dream SMP.
- Puffy uses her trident to near the Community House, and heads down the Prime Path. She deposits wool and pink dye in one of her material chests by her Pokémon center.
- Puffy heads down the Prime Path to the community Nether portal, and heads to the Nether hub. She heads through Niki's city portal, and heads down the tunnel to near Kinoko Kingdom.
- Puffy gets a lilac to see what dye it made, and plants it back. She gets an allium, and plants it back.
- Puffy gets a lilac, and plants it back. She heads near the roof of Karl's library, and gets a peony.
- Puffy heads down the tunnel to the entrance of Niki's city, and heads back down the tunnel to Kinoko Kingdom to head through the portal. She returns to the Greater Dream SMP, and uses her trident.
- Puffy throws away rotten flesh, spider eyes, and string, and heads down the Prime Path. She heads to the front of her Pokémon center to plant the peony, and crafts bone meal to bone meal it.
- Puffy moves the peony, and crafts pink dye, She gets more pink dye from one of her material chests.
- Puffy crafts bone meal to continue bone mealing the peony, and accidentally bone meals the area. She removes the grass and peony, and replants the peony.
- Puffy continues bone mealing the peony, and throws away seeds, and crafts more pink dye. She gets more wool, and gets scaffolding.
- Puffy deposits red cut sandstone, and uses scaffolding to the top of her Pokémon center. She crafts some pink wool, and continues working on the sheep statue.
- Puffy crafts more pink wool, and continues to work on the statue. She adds torches in the statue, and continues working on it.
- Puffy crafts more pink wool, and continues to work on the statue. She heads back onto the roof to remove the scaffolding she had placed and replace part of the roof.
- Puffy uses scaffolding up to part of the statue to adjusts part of the statue, and continues working on the statue. She removes part of the statue, and continues working on the statue.
- Puffy heads to the top of the statue to continue working on it and adjusts it. She heads down o remove the scaffolding, and heads to the front off her Pokémon center to view her progress.
- Puffy gets iron from her ender chest, and crafts shears. She starts heading up the scaffolding to the roof of her Pokémon center, and heads down to get more wool and bone meal
- Puffy continues to bone meal the peony, and crafts more bone meal to continue bone mealing it. She accidentally bone meals the area, and removes the grass and peony.
- Puffy accidentally breaks the scaffolding, and throws away seeds, poppies, rotten flesh, and dandelions. She places back the scaffolding and plants the peony, and continues to bone meal the peony.
- Puffy crafts some pink dye, and heads to the roof of her Pokémon center. She uses scaffolding to the top of the statue, and heads down to the roof.
- Puffy continues to work on the statue, and heads back to the top of the statue to continue working on it. She crafts more pink wool, and continues to work on the statue.
- Puffy crafts more pink wool, and continues to work on the statue. She heads down onto the roof to continue working on the statue, and heads to the top of the statue to continue working on it.
- Puffy heads inside the statue to remove parts of the statue, and continues to work on the statue. She heads out of the statue, and heads to the top of the statue.
- Puffy heads inside the statue, and removes part of the statue. She places back the torches, and heads out of the statue.
- Puffy heads down from the roof, and gets sand to craft sandstone. She crafts cut sandstone, and heads back onto the roof of her Pokémon center to replace parts of the statue.
- Puffy heads back down to get more sand to craft into more sandstone, and crafts more cut sandstone. She heads back to the roof her Pokémon center to replace parts of the statue.
- Puffy removes some scaffolding, and continues to work on the statue. She heads down to the roof to finish replacing part of the statue, and adjust it.
- Puffy heads back to the scaffolding, and heads down to get quartz slabs ans stairs. She heads back to the roof her Pokémon center to continue working on the statue while adjuting part of it.
- Puffy removes the scaffolding, and heads down from the roof. She removes the rest of the scaffolding, and heads onto the Prime Path to view her work.
- Puffy heads to the front of her Pokémon center to place back the scaffolding to get onto the roof. She places scaffolding to part of the statue to adjust it, and heads down from the roof.
- Puffy heads onto the Prime Path to view her progress, and heads to the roof of her Pokémon center to adjust part of the statue. She heads down to the Prime Path to view her progress, and heads back to the roof of her Pokémon center to adjust it, and removes some of the scaffolding.
- Puffy heads down to deposit wool, white terracotta, red cut sandstone, bones, pink dye, pink wool, and cut sandstone. She gets blue concrete, yellow wool, orange concrete, red concrete, and pink wool.
- Puffy heads back to the roof of her Pokémon center, and places back sccaffolding to part of the statue. She heads to the top of the statue to continue working on the statue, and heads down to the roof.
- Puffy heads back to the top of the statue to continue working on the statue. She removes some scaffolding, and heads down.
- Puffy heads near Hutt's Pizza to view her progress, and deposits yellow wool, red concrete, shears, quarzt stairs, pink wool, orange concrete, blue concrete, bones, poenies, and a rose bush in one of her material chests.
- Puffy digs into the side of a hill to react to her 1 Year Anniversay video. She patchs the hole in the hill, later walks around, and heads onto the Prime Path.
- Puffy continues walking around, and removes the scaffolding at the front of her Pokémon center. She continues walking around, and heads down the Prime Path.
- Puffy hyeads to the front of her therapy office and the outdoor theatre stage, and continues down the Prime Path to the front of Eret's castle where she ends her stream.
- Hannah starts at her farms mounted on a skeleton horse, and finds that the trees around were burnt.
- Hannah rides to her farms, and to the front of her house. She dismounts her skeleton horse, and heads to her house.
- Hannah get her elytra from her ender chest, equips her elytra, and heads down her path to the spider XP farm. Boomer joins her VC and game, and Hannah uses the spider XP farm.
- Hannah checks an ender chest and chests, and notices the stone pressure plate of Ponk's fall trap in the exit tunnel of the spider XP farm. She throws string and cooked cod on the pressure plate, and heads back to the spider XP farm.
- Hannah checks a chest, and gets a water bucket. She returns to the exit tunnel to place water by the preessure plate and step on it.
- Hannah removes the water, and steps on the pressure plate a couple of times. She uncovers some of the redstone of the trap, and uses water out back to the exit tunnel, also destroying part of the redstone.
- Hannah covers the floor of the exit tunnel, and notices the trap activated. She mines cobblestone to cover the trap, and heads down her path to the front of her house.
- Hannah checks chests at the front of her house, and gets sugar cane. She checks chests, and heads to her house.
- Hannah checks her ender chest, and gets gunpowder. She crafts paper for fireworks, and heads to the front of her house to check furnaces and chests.
- Hannah gets more sugar cane, and heads down her path to the community Nether portal. She unequips her elytra and equips her chestplate before heading down her path to the front of her Pickle statue.
- Hannah heads to her farms, and heads to the porch of her house. She heads to the front of her house to check a chest and get melons.
- Hannah checks chests and gets a water bucket before heading down her path to head through the community Nether portal. She heads to the Nether hub, and heads up the spiral stairs to the top of the Nether hub.
- Hannah heads back to the Nether hub to check an ender chest and chest, and gets spruce planks from her ender chest to craft a spruce boat. She heads up the spiral stairs to head down Sam's ice path, and starts heading down Voomer's ice path.
- Hannah heads back down the ice path, and heads through Sam's portal. He heads to Sam's sheep farm to check a chest, and heads near Sam's portal. Hannah notices a zombie villager in a boat with a creeper nearby, and tries to kill the creeper. The creeper blows up, with the zombie villager surviving, and Hannah heads to the zombie spawner.
- Hannah places a block to get out of the zombie spawner, and heads to the remains of one of the stairs of the Thiccatron. She heads upstairs to near the entrance of the Thiccatron, and Boomer jumps down from the top of the Thiccatron using a water bucket MLG to meet her.
- Boomer uses their trident to fly to the top of the Thicatron, and Hannah heads to the Thiccatron before returning to near the entrance. Boomer does a water bucket MLG down to rejoin her, and the two head inside the Thiccatron.
- Hannah checks chests, and gets a soul speed III enchantment book. She gives it to Boomer, who places it back in a chest.
- Hannah checks chests, and the two start to head to Sam's base. Boomer uses their trident to fly to the front of Sam's base, and Hannah meets them there.
- Hannah and Boomer head to Sam's base, and Hannah checks chests and gets quartz. She checks more chests, and gets more quartz.
- Hannah checks more chests, and gets Fire Resistance potiosn from one of Sam's auto-brewers. She checks chests, and gets another Fire Resistance potion.
- Hannah checks a chest, and deposits sugar cane, paper, spider eyes, and eggs, and Boomer heads out of Sam's base. Hannah meets Boomer outside, and the two head to Sam's portal area.
- Hannah asks Boomer if he had an ender chest, and Boomer responds that he did not. The two head through the portal, and the two head to the front of Boomer's ice path.
- Hannah places a boat, and Boomer heads down part of the ice path and palces down their own boat before heading down their ice path. Hannah heads down part of the ice path, where they meet Boomer, and Hannah removes her boat before the two head down from the ice path to mine quartz nearby.
- Hannah mines netherrack, and continues mining quartz. She catches on fire, and drinks a Fire Resistance potion, and throws away the bottle.
- Hannah continues mining quartz, and crafts quartz blocks. She tower up to continue mining quartz, and mines back down to continue mining quartz.
- Hannah tower up to continue mining quartz, and mines back down to continue mining quartz. She towers back up to continue mining quartz, and mines back down to continue mining quartz.
- Hannah tower back up to continue mining quartz, and mines back down to continue mining quartz. She meets Boomer, and the two continue mining quartz.
- Hannah tower up to continue mining quartz, and heads down to tower up to continue mining quartz. She heads down to continue mining quartz, and tower up to continue mining quartz.
- Hannah crafts quartz blocks, and heads down to continue mining quartz. She finds a zombified piglin riding a strider, and kills the zombified piglin ride the strider.
- Hannah mounts the strider, and dismounts it. She checks a chest nearby, and towers up continue mining quartz.
- Hannah heads down, and continues mining quartz. She towers up to continue mining quartz, and heads down to start strip mining.
- Hannah tower up to continue mining quartz, and heads down to find that there was a mob of zombified piglins waiting for her below. She relogs, and continues mining quartz.
- Hannah heads into a cave, and mines into another part of the cave. She exits the cave, and heads into another cave to continue mining quartz. Hannah towers up to continue mining quartz, and heads down. She towers up to continue mining quartz, and heads down to tower up
- again to continue mining quartz.
- Hannah mines back down, and continues mining quartz. She towers up to mine some quartz, and crafts quartz blocks.
- Hannah continues mining quartz, and heads down to tower up to continue mining quartz. She heads down to continue mining quartz, and bridges across to continue mining quartz.
- Hannah bridges across to continue mining quartz, and continues mining quartz. She mines into a cave, and continues mining quartz.
- Hannah spots Boomer's name tag, and heads out of the cave. She removes some blocks she had placed, and Boomer rejoins her breifly before heading off to continue mining quartz.
- Hannah bridges to continue mining quartz, and Boomer heads nearby to continue mning quartz.
- Hannah continues mining quartz, and towers out. She towers up to continue mining quartz, and heads down to bridge across.
- Hannah drinks a Fire Resistance potion, and continues mine quartz. She throws away gold nuggets, and continues mining quartz.
- Hannah towers up, and mines down. She continues mining quartz, and tower up to continue mining quartz.
- Hannah mines back down, and continues mining quartz. She towers up to continue mining quartz, and heads down.
- Hannah towers up to continue mining quartz, and heads down to continue mining quartz. She crafts quartz blocks, and throws away some netherrack and rotten flesh
- Hannah continues mining quartz, and crafts quartz blocks. She continues mining quartz, and heads to the front of a portal to mine quartz.
- Hannah fills in the spot she had mined in, and crafts more quartz blocks. She continues mining quartz, and throws away a brown mushroom.
- Hannah continues mining quartz, and finds a ruined portal. She crafts more quartz blocks, and throws away netherrack.
- Hannah continues mining quartz, and deposits melons, arrows, a brown mushroom, and water buckets in a chest by the ruined portal. She continues mining quartz, and throws away a glass bottle.
- Hannah continues mining quartz, and bridges across to continue mining quartz. She drinks a Fire Resistance potion.
- Hannah throws away a glass bottle, and bridges across to continue mining quartz. She continues to mine quartz, and throws away gravel and crafts more quartz blocks.
- Hannah throws away flint, and towers up to continue mining quartz. She heads down, and continues mining quartz.
- Hannah towers up to continue mining quartz, and heads down to continue mining quartz. She towers up to continue mining quartz, and heads down.
- Hannah towers up to continue mining quartz, and heads down to continue mining quartz. She towers up to continue mining quartz.
- Hannah heads down to continue mining quartz, and towers up to continue mining quartz. She heads down, and towers up to continue mining quartz.
- Hannah heads down to continue mining quartz, and towers up to continue mining quartz. She heads down to continue mining quartz, and crafts more quartz blocks.
- Hannah towers up to continue mining quartz, and heads down to continue mining quartz. She towers up to continue mining quartz, and heads down to continue mining quartz.
- Hannah towers up to continue mining quartz, and heads down when lava seepsm down onto her. She drinks a Fire Resistance potion, and throws away a glass bottle.
- Hannah passes a ruined portal, and tower up to continue mining quartz. She mines back down, and continues mining quartz.
- Hannah throws away a brown mushroom, and crafts more quartz blocks. She continues mining quartz, and crafts more quartz blocks.
- Hannah continues mining quartz, and towers up to continue mining quartz. She heads down to tower up to continue mining quartz.
- Hannah heads down, and towers up to continue mining quartz. She towers back up to continue mining quartz.
- Hannah heads down to continue mining quartz, and crafts more quartz blocks. She throws away gold nuggets, and continues mining quartz.
- Hannah crafts more quartz blocks, and throws away a gold helmet. She continues mining quartz, and drinks a Fire Resistance potion.
- Hannah throws away a glass bottle, and continues mining quartz. She towers up to continue mining quartz, and rower up to continue mining quartz.
- Hannah heads down, and continues mining quartz. She towers up to continue mining quartz, and heads down to continue mining quartz.
- Hannah bridges across to continue mining quartz. She continues mining quartz, and towers up to continue mining quartz.
- Hannah heads down to continue mining quartz, and towers up to continue mining quartz. She heads down to continue mining quartz.
- Hannah throws away netherrack, and continues mining quartz. She towers up to continue mining quartz, and heads down to craft more quartz blocks. Hannah continues mining quartz, and heads to a Nether fortress. She continues mining quartz, and explores the fortress and checks a chest.
- Hannah continues exploring the fortress, and tower up to continue mining quartz. She heads down to continue mining quartz.
- Hannah crafts quartz blocks, and continues mining quartz. She towers up to continue mining quartz.
- Hannah heads down, continues mining quartz, and towers up to cotninue mining quartz. She heads down, and continues mining quartz.
- Hannah throws away spruce planks, and continues mining quartz. She towers up to continue mining quartz, and heads down, and towers up to continue mining quartz.
- Hannah heads down to craft more quartz blocks, and continues mining quartz. She towers up to continue mining quartz, and heads down to continue mining quartz.
- Hannah crafts quartz blocks, and continues mining quartz. She crafts more quartz blocks, and continues to mine quartz.
- Hannah crafts more quartz block, and throws away netherrack. She crafts more quartz blocks, and continues mining quartz.
- Hannah crafts more quartz blocks, and continues mining quartz. She crafts more quartz blocks, and continues mining quartz.
- Hannah crafts more quartz blocks, and continues to mine quartz. She travels in the nether, and heads through a portal.
- Hannah finds herself in a cave, and finds a mineshaft. She heads back through the portal, and continues traveling in the nether.
- Hannah spots another Nether portal in the distance, and continues traveling in the nether. She returns to under Boomer's ice path, and towers onto it.
- Hannah heads down part of the ice path, where she bumps into Boomer. She breaks Boomer's boat, and Boomer places back their boat to continue down the ice path.
- Hannah's boat rows off the ice path, and Hannah heads back onto the ice path, and places her boat to head down the ice path.
- Hannah bumps into Boomer at part of the ice path, and breaks their boat. Boomer places their boat back down, and the two continue down the ice path.
- Boomer places a boat on Sam's ice path, and they and Hannah get into it. The two head down the ice path to the Nether hub, and Hannah deposits two buckets of tropical fish in an ender chest.
- The two return to the Greater Dream SMP, and Boomer mounts Hannah's skeleton horse there. Boomer rides it down the Prime Path, and Hannah follows them down the Prime Path.
- Hannah heads to the floating remains of the balloons from Pride Month along part of the Prime Path. and Boomer dismounts the skeleton horse and heads back down the path to meet her and remove some of the floating chains.
- The two continue down the Prime Path, and they find Hannah's skeleton horse and a llama near the flower shop. Hannah mounts the llama a couple of times, and checks the chest on the llama.
- Boomer asks Hannah if she had a lead, and Hannah responds that she did not. Hannah heads to Oogway's pen, where Cottonball was, and meets Boomer near the prim e path.
- Boomer gives Hannah the bread in the llama's chest, and Hannah heads back near the flower shop to place the bread back in the chest of the llama.
- Boomer decides to take Cottonball, and rides off with the horse while Hannah mounts her skeleton horse and rides it down the Prime Path. Hannah rides down her path to the bank to deposit quartz blocks, and dismounts her skeleton horse to craft more quartz blocks to deposit.
- Hannah mounts her skeleton horse to head to the front of the bank, where she meets Boomer. Boomer makes a pen for Cottonball, and dismounts the horse.
- Hannah returns to the bank to deposit quartz, and rides out to meet Boomer at the pen he had built for Cottonball, where Boomer places signs at the front of the pen for Puffy to come retrieve her horse.
- Hannah checks one of Sam's chests at the front of the bank, and gets quartz ore and dismounts her horse. She chets more chests, and gets quartz slabs.
- Hannah mounts her horse, and rides to the front of the bank before heading to the front of Cottonball's pen. She heads to the front of the bank, and deposits quartz slabs and quartz ore in one of Sam's chests.
- Boomer places a boat down on some stone bricks at the front of the bank, and gets into the boat to row around. Hannah heads to the front of her barn, and heads to the top of her barn.
- Hannah spots Boomer rowing a boat to near her house, and Boomer starts to row toward her barn. Boomer gets stuck in the farmland of Hannah's carrot farm, and gets out of the boat to head to the back of her barn.
- Hannah heads to the front of her barn, and Boomer meets her there. Boomer and Hannah head to the skeleton horse pen, and Hannah dismounts her skeleton horse.
- Hannah heads to the front of her barn, and Boomer heads out to meet her. Boomer heads to the llama pen to try and push a llama into the horse pen.
- Boomer heads to the horse pen, and heads back to the llama pen to try and push the llama into the horse pen. The llama falls back into the llama pen, and Boomer meets Hannah at the front of the barn.
- Hannah heads to the community tree farm, and Boomer meets her there. The two head to Punz's chunk, and Boomer pushes Hannah onto the wall of the chunk.
- Hannah and Boomer jump into the chunk, and they head up a water elevator out. The two head down the Las Nevadas road to near Tubbo's villager room, and they head to the top of the villager room.
- The two continue down the road, and they head to behind Tubbo's outpost. Boomer uses their trident to Tubbo's outpost, and Hannah meets Boomer at the outpost.
- Hannah checks chests at Tubbo's outpost, and gets her trident from an ender chest. Boomer heads out of the outpost, and Hannah checks chests before meeting him on the stairs to the outpost.
- The two head down onto the walls of the outpost, and the two walk along the wall. The two head down from the wall to near the remains of the bridge to the Las Nevadas tunnel and near the waterfall. The two head to Las Nevadas, and Hannah checks chests.
- The two head to the restaurant, and Hannah removes sand there. The two head to the fountain, and they use their tridents.
- Hannah heads to the hotel, and starts heading to the Las Nevadas sign. Boomer uses their trident to meet them near the chapel bridge, and the two head to the Las Nevadas sign.
- The two walk around the sign looking for the entrance to Foolish's Among Us bunker, and Hannah heads to Charlie's hole, thinking it was the entrance to the bunker.
- Boomer meets her there, and heads into the hole. Hannah heads near the Las Nevadas sign, and Boomer meets her there.
- Hannah uncovers the entrance to the bunker, and the two head down into the bunker. Boomer heads to the cafeteria, and Hannah closes the bunker door.
- Hannah opens the bunker door, and meets Boomer at the cafeteria. The two head to the weapons room, and Hannah throws away cobblestone.
- Boomer heads into a vent, and Hannah heads in to meet them. Hannah heads to the navigation room through the vent, and Boomer heads through the vent to meet her.
- Hannah heads to the shields, communication, storage room, electrical, and lower engine room. She meets Boomer at the entrance of the reactor room, and heads to the security and upper engine room.
- Hannah meets Boomer in the tunnel up out of the bunker, and the two exit the bunker. Quackity joins the game, and Hannah covers the entrance to the bunker, and Boomer messages Quackity.
- The two head onto the road in Las Nevadas road, and Hannah logs off. Hannah logs back on, and meets Boomer near the gas station and the exit tunnel.
- The two head to the front of the casino, and they head to the side of the strip club. Hannah heads to the strip club, with Boomer meetsing her at the entrance as Hannah exit the strip club and blocks the entrance.
- The two head to near the hotel and the casino, and the two head to the hotel. Hannah heads to behind the desk, and messages Quackity if she could work at the hotel.
- Boomer heads out of the hotel, and Quackity tells the two to not enter the casino. The two tells Quackity that they were at the hotel, and Boomer returns to the hotel to meet Hannah.
- Hannah tells Quackity that she needed a second job, and Boomer heads out of the hotel. She starts heading up the stairs, and Quackity asks the two if they wanted a job.
- Boomer responds that he just wanted money, and not a job. Hannah agrees with Boomer, and heads to the second floor.
- Quackity tells the two that they had to have a job to get money, and adds that someone had destroyed the front of the Las Nevadas bridge, and that he would reward them if they helped him fix it. Hannah asks him if he would reward her with a job at the casino, and heads down to the first floor of the hotel.
- Hannah heads to the front of the hotel, where Boomer was, and checks a chest by the front of the hotel. Boomer tells Quackity that he just wanted the money and did not care what he wanted.
- Hannah gets cobblestone, andesite slabs, stone brick slabs, polished andesite, stone stairs, and andesite stairs, and meets Quackity and Boomer at the front of the casino.
- Quackity tells the two to not go into the casino, and Hannah tells him that she knew that. Boomer argues that he can't open the door anyways since it was too big, and Quackity builds onto the door.
- Boomer adds chains to the door, and the two follow Quackity to part of the road in Las Nevadas. Hannah gives Quackity some cooked cod, and Quackity throws it away.
- The two follow Quackitu to the entrance tunnel to Las Nevadas, and Hannah checks a chest in the tunnel. Hannah gives Boomer a stone stair, and Boomer demands Quackity to give them materials.
- Hannah starts repairing the bridge, and crafts polished andesite slabs. Quackity attacks Boomer, and Boomer retreats down the tunnel.
- Hannah crafts cobblestone slabs, and continues repairing the bridge. Quackity tells Boomer to get the materials themselves, and blocks part of the tunnel.
- Boomer and Quackity head back to the tunnel through the toll booth, and Hannah teases that Quackity was not rich and was probably borrowing lots of money.
- Boomer tells Quackity that he would get the meterials themselves, and Hannah gives Boomer polished andesite slabs, cobblestone slabs, andesite slabs, and stone slabs. Hannah meets Quackity in the tunnel, and Quackity tells her thatshe could take out a loan.
- Hannah questions what Quackity meant, and Quackity responds that she could take out a material loan by paying him back after he gave them the materials to fix his bridge. Hannah tells him that she would get the materials, heads down the bridge, and tells Boomer that she was going to steal some materials.
- Hannah tells Boomer to build with Quackity, and heads near the front of Tubbo's outpost, and Quackity tells her that he as not happy with her. Hannah asks him why, and heads to Tubbo's outpost to check chests and gets cobblestone.
- Hannah heads down onto the wall of the outpost, and heads onto the road in front of Tubbo's outpost. She heads down the bridge to meet Boomer and Quackity at the tunnel, and Quackity tells the two that henwould be back to check the progress and logs off.
- Boomer heads to the bridge to continue repairing it, and asks Hannah to make cobblestone stairs. Hannah crafts cobblestone stairs, and meets Boomer on the bridge, and continues repairing the bridge.
- Hannah asks Boomer to get stone bricks, and Boomer starts that he had some stone. She continues repairing the bridge, and heads to the tunnel.
- Hannah removes the blocks Quackity had placed, and blocks pat of the tunnel. She heads back to the bridge to continue repairing it.
- Hannah heads down the Las Nevadas road to near Tubbo's villager room, and continues down the Las Nevadas road. She checks a chest at Punz's chunk, and uses her trident near her Pickle statue to near her barn.
- Hannah heads to her basement, and gets polished andesite, stone brick stairs, stone brick walls, andesite, cobblestone, cobblestone walls, stone bricks, stone slabs, cobblestone slabs, stone stairs, and chiseled stone. She checks her ender chest, and geter her elytra from her ender chest.
- Hannah heads near her house, and equips her elytra. She flies to the bridge to meet Boomer, and fidns that the bridge was repaired.
- Hannah heads to the tunnel to get stone stairs, stone brick stairs, stone brick walls, stone brick slabs, scobblestone stairs, stone slabs, andesite slabs, polished andesite slabs, and cobblestone slabs. She meets Boomer at the front of the bridge to read Eryn's sign, and heads near the road.
- Hannah meets Boomer at the front of the bridge, and the two head onto the bridge. Boomer suggests they make a rift on the bridge, and Hannah asks why and heads to the side of the bridge.
- Boomer suggests they take out a chunk of the bridge to memory of the dawn of the 16th. Hannah rejoins Boomer on the bridge, and finds that Boomer had taken a stair out of the bridge.
- Boomer places a sign by the missing stair to indicate that the stair was gone to mourn the 16th. He removes the sign, and edits the sign.
- Boomer towers up to add a shroomlight balloon, and Hannah asks them if he wanted to fix the main road with her. The two head down the Las Nevadas road, and Boomer continues down the road while Hannah flies down the Prime Path.
- Hannah suggests to Boomer that they burn down Ponk's lemon tree, and Boomer denies since Ponk had their bird, and would kill it. She flies onto the Prime Path, and suggests they destroy something old on the Prime Path.
- Hannah gets a carrot from a chest at the front of the Power Tower, and heads down the Prime Path to the front of Puffy's pumpkin statue. She suggests thet they get rid of the pumpkin, and throws away an arrow.
- Hannah checks chests at Ponk's pet graves, and checks a chest at the potato farm. She suggests that they build a giant peach, and heads onto the Prime Path in front of the pumpmin statue.
- Hannah walks around, and heads back onto the Prime Path in front of the pumpkin statue. Boomer uses their trident to fly to the top of the pumpkin statue, and Boomer asks Hannah if she had any TNT.
- Hannah responds that she did not, and asks Boomer if he had any. The two head down the Prime Path, and Hannah checksa chest at the front of the Power Tower.
- Hannah heads to Tommy's base, and checks chests there for any TNT. She heads to the room at the back of Tommy's base, and returns to Tommy's base to meet Boomer.
- Hannah asks Boomer if he had any sand or gunpowder, and checks a chest. She gets gunpowder and deposits oak planks.
- Hannah gets more gunpowder, and breaks the floor to head down a water elevator to Eryn's Dream shrine. She checks a chest there, and Boomer heads down to meet her. Hannah checks a chest, and mines to behind a wall of the base, and breaks into Tommy's Friends and Enemies board room. She returns to the Dream shrine to meet Boomer, and Boomer takes some of the TNT in the wall.
- Boomer places back part of the wall, and Hannah mines behind the wall to remove a piece of TNT, and throws away cobblestone slabs.
- Hannah add netherrack, and moves the position of the TNT. She returns to the Dream shrine, and Boomer crafts a crafting table to craft an oak sign to place down at the front of the TNT to indicate that all the TNT was still there.
- Boomer and Hannah head to outside the shrine, and Hannah heads down a tunnel down to an ice path and to the sewer system. Hannah heads back up, and brekas into the water elevator of the shrine.
- Hannah throws away stone slabs, and returns to the shrine to meet Boomer and places back part of the wall. The two head out of the shrine to Tommy's base, and Boomer covers the water elevator.
- The two head down the Prime Path to the front of the pumpkin statue, and Hannah removes a sign on the statue. Boomer places TNT on the statue, and lights it.
- The two stand back, and the TNT blows up part of the statue. Hannah and Boomer remove the remains of the statue, and Boomer suggests thet they make a tower for a giant Cheeto, and starts building up.
- Hannah tells Boomer that she wanted to build a giant peach, and heads to the Prime Path in front of the tower. She removes a block of orange concrete from the tower, and places it back before patching a spot in the ground nearby.
- Hannah throws away cobblestone walls, and heads to the front of the tower. Boomer heads down onto the Prime Path in front of the statue to add a sign on the tower to dub it "Boomer's Big Cheeto," and Hannah adds a sign on the tower to dub it "Boomer and Hannah's Big Cheeto."
- Boomer and Hannah add onto the Cheeto statue, and Boomer tower up against the statue. Hannah heads near Hutt's Pizza, and suggests thet they destroy more stuff.
- Hannah asks Boomer what they should destroy next, and throws away dirt. She heads to the top of Hutt's Pizza, and heads near Hutt's Pizza and the potato farm.
- Hannah suggests that they destroy the farm, and harvests some potatoes. She heads onto the Prime Path near the Cheeto statue, to find Boomer on the statue, and had given the statue eyes and a mouth.
- Hannah heads to the front of the statue, and Boomer heads down from the statue. She gives them orange concrete, and tells them that he was building the statue themselves.
- Hannah heads back to the potato farm to harvest some potatoes, and deposits stone brick slabs, cobblestone, chiseled stone, netherrack, gunpowder, orange concrete, cobblestone stairs, andesite, torches, potatoes, polished andesite, stone brick stairs, andesite stairs, stone brick stairs, andesite slabs, polished andesite slabs, cobblestone stone slabs, and black concrete. She returns to the potato farm to continue harvesting potatoes, and places back a torch.
- Hannah deposits potatoes and poisonous potatoes in a chest at the farm, and heads to the front of the Cheeto statue to find Boomer had added onto it and was still working on it.
- Boomer towers up behind the statue, and mines back down. Hannah gets lanterns from a chest at the potato farm to add to the area.
- Boomer throws down orange and black concrete at the front of the statue for Hannah to build something. Hannah refuses, and continues adding lanterns to the area.
- Hannah heads to the front of the statue to retrieve the orange and black concrete, and Boomer heads to the Prime Path in front of the statue.
- Hannah joins Boomer on the Prime Path, and heads to Ponk's pet graves to deposit rotten flesh. She checks a chest, and gets beets.
- Hannah heads onto the Prime Path, and the two head to the front of the statue. She states that she was going to save the orange concrete for a peach, and Boomer heads onto the Prime Path in front of the statue.
- Hannah heads onto the Prime Path in front of the statue, and heads to behind the statue with her pickaxe. Boomer wars her to not destory the statue, and Hannah flies to part of the statue, and Boomer tells her to make her peach statue next to the statue.
- Hannah states that she was not going to make a peach statue, and that the Cheeto statue had to go. She glides down to the front of the statue, and tells Boomer that she would leave the statue if he helped her destroy old things.
- The two head to the front of Tommy's advice machine, and Hannah suggests that they leave it. Hannah checks the book on the lectern, and heads to the front of the Tommy Hate Club.
- Hannah heads down into the hate club, and Boomer heads down to meet her. She heads out, and Boomer heads out to meet her.
- Hannah suggests thet they destoy the sign of Kanye, and heads to Fundy's chessboard to start to destroy the sign. Boomer meets her at the chessboard, and tells her to leave the sign.
- Hannah destroys the rest of the sign, and meets Boomer on the Prime Path near the Ctafe and Fundy's replica. She suggests thet they burn down the frame of the replica, and to not destory the Catfé.
- Hannah removes andesite by the Catfé, and Boomer heads to the entrance of the Catfé. She remove a gras block, and checks a chest at the entrance of the Catfé.
- Hannah deposits images in a chest, and heads near the replica. Boomer meets her there, and sets parts of the replica on fire.
- Hannah removes grass blocks, and checks a chest nearby. She deposits stone stairs, oak planks, dirt, and black concrete, and heads onto the Prime Path in front of the replica.
- Hannah asks Boomer for a flint and steel, and checks chests at the front of the Catfé. She heads to the second floor, and removes dirt there.
- Hannah heads out of the Catfé, and heads to the Prime Path in front of the replica to set out some fire on the side of the Prime Path. She sets out fire on the Prime Path, and heads to behind the replica to meet Boomer.
- Hannah throws away dirt, and heads to behind the replica with Boomer. The two unequip their armor, and Hannah takes a screenshot.
- Boomer equips their armor, and Hannah heads to the Prime Path in front of the replica, and Boomer meets her on the Prime Path. She suggests for them to find something else to burn, and meets Boomer near the Prime Path.
- The two head to the bee statue Ponk had made for Tubbo, and Boomer places water to try and get into the statue. Boomer uses their trident into the statue, and Hannah tries to use her trident into the statue.
- Hannah uses her trident into the statue to meet Boomer, and Boomer and Hannah head out of the statue. Hannah equips her armor and elytra, and Boomer removes the water.
- Boomer heads down the Prime Path through the scenic route, and Hannah heads near Ponk's build. Hannah heads to the front of Ponk's build, and presses a button to head inside to find Boomer on the top of a wall.
- Hannah checks chests, and flips levers. She mines up a wall to the top of it, and suggests that they destroy the build.
- Boomer mentions the levers set up, and Hannah heads down to tell them that there was nothing there. Hannah tells Boomer to get out of the build using a lever, and checks chests,
- Boomer heads over a wall of the build, and Hannah heads to the part of the build and uncovers the redstone of the door. She places back a block, and asks Boomer if they should destroy the build.
- Boomer responds that he wanted to keep the build, and meets her at part of the build. He heads down, and heads down the Prime Path to the karaoke stage.
- Hannah flies to the fourth floor of Punz's tower, suggests that they destroy the Community House, and heads to the seventh floor. She heads to the eighth and ninth floor, and deposits beets, lime wool, orange concrete, andesite, a torch, and black wool.
- Hannah heads to the top of the tower, and asks HBomb (who was in her stream chat) what they should destroy next, and HBomb responds to destroy Tina's apartment in the tower.
- Hannah flies into the Bee n' Boo Hotel, and decides to destroy it. She checks chests, and heads onto the Prime Path in front of it.
- Hannah considers overtaking the hotel and making it into something else, and heads to the front of the Big Innit Hotel. She checks a chest, and meets Boomer at the front of the Bee n' Boo Hotel.
- The two head to the front of the Big Inniy Hotel, and the two head to near the entrance of the hotel. Boomer unequips their armor, and mimocks Sam Nook.
- Hannah heads onto the Prime Path in front of the hotel, and checks a chest. Boomer heads down the Prime Path, and Hannah follows them down the Prime Path.
- Hannah suggests that they steal from Bad, and the two head down the Prime Path to the front of Bad's mansion. She heads to the mansion, checks a chest at the toll gate, and joins Boomer at the front of the mansion.
- The two head to Bad's mansion, and Hannah uses her trident to fly to the top of the mansion and the Rat statue. Boomer uses their trident to fly up to meet her, and starts mining into the statue.
- Boomer places back blocks, and Hannah mines through the statue from the back of the statue. Hannah places back some of the blocks, and the two head to the second floor of the mansion.
- Hannah tells Boomer that Bad had a room where he kept things about other people. The two head to the first floor of the mansion, and they head to Bad's vault.
- Hannah checks chests, and the two head down into a tunnel behind Bad's mansion. She starts mining up, and places back a block.
- Hannah removes a block, and the two head down a staircase to Bad's tree farm. She checks chests, and meets Boomer at Bad's chicken farm.
- Hannah accidentally kills all except one of the chickens in the chicken farm, and Boomer heads off. She heads into the farm, breaks out of the farm, and heads down from the farm to get eggs to hatch chickens in the farm.
- Hannah heads to a corner of the tree farm, and starts mining down. She towers back to the tree farm, and swims out of the tree farm.
- Hannah heads to behind Bad's mansion, and Boomer meets her there. The two swim down into the tunnel behind Bad's mansion, and Hannah swims out.
- Hannah heads near Bad's mansion, and uncovers cobblestone. She mines into Bad's vault, and Boomer follows her in.
- Hannah checks chests, and Boomer gets tempted to kill Noddles. She pushes Boomer away from the chicken, and removes dirt.
- Hannah checks chests, and tells Boomer that the pink bed in one of the chets was hers. Boomer heads down a water tunnel out to behind Bad's mansion, and Hannah places back blocks and swims out to behind Bad's mansion.
- Hannah asks Boomer of he wanted to go to the prison, and Boomer denies since they can't go to the prison. She heads to the prison entrance to remove dirt, and heads out to walk around.
- Hannah uses her trident to near Bad's mansion, and heads down the stairs to near Bad's vault to cover them up. She heads down the Prime Path, and Boomer leaves the VC, and she bumps into the barrier platform and staircase when using her elytra.
- Hannah heads onto the Prime Path, and flies to the barrier platform. She heads down part of the staircase, and builds onto it.
- Hannah heads onto the Prime Path, and builds onto the staircase from it. She removes a block, and continues building onto the staircase.
- Hannah removes some blocks, and adds onto the staircase. She removes a block, and heads onto the Prime Path.
- Hannah messages Boomer, and Boomer rejoins her VC. Boomer meet Hannah on the Prime Path, and Hannah tells them that she installed a "hack client," and starts climbing up the barrier staircase.
- Boomer follows Hannah up the stairs to the barrier platform, and thetwo continue up more stairs to some blocks.
- Hannah adds onto the blocks, and tries to fly onto the floating sign. She hits the block, and falls, and gets back into flight to try and get to the sign.
- Hannah glides to behind Punz's backyard, and finds Boomer on a llama near Eryn's old house. She heads to the front of Eryn's house, and heads inside to check chests.
- Hannah suggests that they destroy the house, and heads to the front of the house. Boomer denies, and meets her there, and heads into the house.
- Boomer heads out of the house, and the two head into the house with Hannah checking chests and Boomer placing sea pickles. Hannah heads to the front of the house, and Boomer heads out to meet her.
- The two head to the remains of Ponk's tower, and Hannah asks Boomer if he wanted to visit the Egg, and Boomer uses their trident. Hannah meets Boomer behind Puffy's Pokémon center, and heads to the entrance of the spider XP farm.
- Hannah flies to Eret's museum, where Boomer was by the Egg replica, and Boomer heads to the Community House replica. The two head to Wilbur's button room replica, and Hannah heads to the Final Control Room replica and checks chests.
- Hannah meets Boomer at the museum, and the two head downthe Prime Path and Hannah's path to the spider XP farm. The two head to the entrance to the Egg room, and Hannah breaks the barrier Eryn had placed over the entrance.
- Hannah and Boomer head into the hallway of the room, and Hannah tells Boomer that this was where she did a "bad thing." Hannah heads to the Egg room, and returns to the hallway where Boomer was. Hannah and Boomer head to the locker room, and Hannah checks chests. Boomer gets an egg from a chest to throw, and Hannah tells them that it was the "Egg." Boomer starts heading out of the room, and Hannah calls them back and assure them that the Eg was not in the room anymore.
- Hannah and Boomer head to the banquet table, and Hannah removes the upside down T Eryn had made on the table. The two head to the front of the Egg, and Boomer tells Hannah to hit the Egg, and Hannah equips her chestplate, and breaks a block.
- Hannah takes damage, and places back the block. She tells Boomer to hit the Egg, and Boomer denies since he knew that it would hurt them.
- Hannah removes blocks at the front of the Egg, and checks chests behind Bad's statue. She gets cooked porkchops, and the two walk around the room.
- Hannah flips a lever, and heads to the dance floor. She checks chests, and gets a Wait, two Ward, and two Cat music discs. She checks a chest, and meets Boomer at part of the room.
- The two head into the tunnels behind the Egg, and the two walk around in the hallways before Hannah meets Boomer in the Egg room. The two head out of the Egg room and spider XP farm, and Hannah asks Boomer to show her to Sam's creeper farm since she needed some fireworks.
- Hannah throws away smooth stone, diorite, granite, jungle leaves, gunpowder, cobblestone, and raw chicken. Boomer responds that he does not know where that was, and Hanna trells them that he does.
- Hannah retrieves the items, and Boomer tells her that he needed food. Hannah starts heading down her path, and Boomer uses their trident to fly to the porch of her house.
- Hannah tells Boomer to check chests at the front of her house, and heads down her path to meet Boomer at the front of her house. She checks a chest, and heads to her house to deposits a Wait, two Wards, and a "Cat" disc, and gets a diamond shovel, wheat, and coal.
- Hannah deposits granite, diorite, cobblestone, spruce planks, smooth stone, obsidian, jungle leaves, and raw chicken. She deposits feather, beets, item frames, a spruce sign, and orange concrete.
- Boomer meets her at her house, and Hannah asks them if he found food. Boomer responds that he had not, and Hannah heads to her wheat farm to harvest wheat, and Boome rheads out to get eggs from chickens in a boat nearby to throw at the chickens.
- Hannah accidentally tramples part of the farmland, and plows it before placing some seeds in her composter and checking the chest under her composter. She starts to replant her farm, and plows part of her farm.
- Hannah continues replanting, and gives Boomer wheat. She continues replanting, and suggests that they steal food from Sam's base. She continues replanting, and places seeds in her composter.
- Hannah meets Boomer at the front of her house, and Boomer leaves the game. She deposits stone bricks and jungle wood in a chest at the front of her house, and Boomer leaves the VC.
- Hannah deposits a poppy, and checks chests. She crafts bread, and heads to her house to deposit a "Cat" disc and deposits her eltra in her ender chest.
- Hannah checks her ender chest, and heads down her path to head through the community Nether portal. She heads to the Nether hub, and checks a chest and ender chest at the Nether hub.
- Hannah checks chests, and gets spruce planks from an ender chest to crafta spruce boat. She deposits spruce planks in an ender chest, and heads up the spiral staircase to head down Sam's ice path.
- Hannah heads through Sam's portal, and uses her trident. She swims up water to part of Sam's creeper farm, and uses her trident to fly to the top of the creeper farm.
- Hannah heads down, and uses her trident. She starts swimming up, and heads down to head up scaffolding.
- Hannah uses her trident to part of the farm, and breaks into part of the farm. She places back blocks, and she notices a fish from the water stream above fall down and die.
- Hannah collects the dead tropical fish, and uses her trident to fly to the top of the farm. She heads to part of the farm, and gets gunpowder.
- Hannah towers up to part of the farm, and removes the blocks she had placed. She heads down to use her trident to fly to the top of part of a farm, and accidentally kills a fish.
- Hannah uses her trident to fly to the top of the farm, and stays in the AFK spot. She later kills some fish that had swam up to the top of the farm, and heads to part of the farm to get gunpowder.
- Hannah stays at part of the farm, and gets more gunpowder. She uses her trident to near Sam's sheep farm, and heads through Sam's portal.
- Hannah heads down Sam's ice path, and returns to the Greater Dream SMP. Bad types "o_o" as the server in-game chat, and Hannah types through in-game chat to reveal themselves.
- Hannah checks a chest at the community Nether portal, and Bad types "beep boop" through in-game chat. Hannah checks a chest by the Community House, and heads to the Community House to check a chest there.
- Hannah checks a chest by the Community House, and heads to the Community House. She asks where the server was, and heads down the Prime Path to Eret's sugar cane farm to harvest sugar cane.
- Hannah heads onto the Prime Path of Eret's castle, and Bad types "callahan is the best" through in-game chat. Hannah messages that she knew that Bad was the onesending the messages, and checks a chest by one of the towers of Eret's castle.
- Hannah heads down the Prime Path to the Community House to craft paper for fieworks, and checks a chest at the Community House. She heads to the community Nether portal, and heads down her path to her house.
- Hannah gets her elytra from her ender chest, and deposits gunpowder in a chest. She decides to go to the L'Manberg crater, and heads to the porch of her house to equip her elytra.
- Hannah heads to the frong of her house to deposit sugar cane, rotten flesh, and wheat, and flies to near the L'Manberg crater. Bad joins the game, and Hannah flies to near the remains of the Dunk the Man minigame, and checks a chest.
- Bad messages that Callahan had told him to log on since he was needed, and Hannah heads to the remains of the minigame to get more fireworks from a chest. Hannah heads out ofr the minigame, and asks Bad where he was.
- Hannah tells Bad that she was coming for him, and heads onto the Prime Path. She flies around Bad's mansion to search for Bad, and Bad asks if he could see her elytra.
- Hannah refuses, and fies down the Prime Path. Bad tells her that he was at his house, and Hannah flies down the Prime Path to the front of Bad's mansion.
- Bad tells Hannah to try and find him, and Hannah heads into the mansion. Hannah heads to the second floor and the top of the mansion, and Bad tells her that he would not move.
- Hannah heads out of the mansion, and Bad tells her that he was within 50 blocks of his house. She spots Bad's name tag below the mansion, and Bad tells her that she was getting close.
- Hannah heads to below the Prime Path to the mansion, and finds Bad. She heads onto the Prime Path, and falls off.
- Bad heads onto the Prime Path, and Hannah meets him there. He gives Hannah some bread, and asks Hannah for it back.
- Hannah gives some of the bread back, and Bad gives her more bread. Bad gives Hannah andesite, and then tells her that it was his.
- Hannah tells Bad that he had given it to her, and Bad responds that he was placing it in that spot. She gives Bad the andesite back, and Bad throws it back on the path.
- Hannah collects the andesite, places a block of andesite on the ground, and throws the rest to Bad. Bad mines the block of andesite on the path, and throws it on the path.
- Bad tells Hannah to leave the andesite, and Hannah tells Bad that she would leave the andesite, and flies down the Prime Path. Bad meets her there, and asks her if he could see that "flying machine."
- Hannah backs up down the path, and Bad tells her that he would give her bread. Bad heads down the path to meet her, and Hannah declines.
- Hannah back down the path, and Basd heads down the path to ask her if she required more bread. Hannah denies, and then two head down the Prime Path.
- Bad throws down some cobblestone, and Hannah avoids from picking it up by head behind him. Bad asks her if his gift was not goo enough, and Hannah tells him that cobblestone was not good enough for the elytra.
- Hannah fills her inventory with fireworks, and Bad tries to give her cobblestone. Bad tries again, and tells her to take the cobblestone.
- Hannah tells him that she can't, and Bad throws down some gunpowder. She tells Bad that she and Boomer had found his secret room, and Bad heads down the Prime Path.
- The two head down the Prime Path to meet each other, and Bad states that he was a collector of things, and takes a spruce fence from the Bee n' Boo Hotel.
- Bad states that he was taking the fence, and Hannah tells him that it was Tubbo's. Bad replaces the fence with cobblestone, and the two head down the Prime Path.
- Bad collects a crafting table near Jack's statue, and states that he was taking it as well. He replaces it with cobblestone, and places the crafting table by Jack's statue.
- Hannah removes the crafting table, and Bad places a fence to place the crafting table on. She tells Bad that he can't stand on the crafting table, and Bad crafts a crafting table to replace the cobblestone.
- Bad crafts an acacia fence, and the two head down the Prime Path to near the Bee n' Boo Hotel, where Bad replaces the cobbblestone with the acacia fence. The two head down the Prime Path to near Jack's statue, and Hannah asks him what he was going to do with the fence and crafting table.
- Bad asks what she meant since the items were now his, and the two head down the Prime Path of his mansion, and places a crafting table onto the path. The two head to the mansion, and they head to near the mansion where Bad sets up a chest.
- Hannah checks the chest to find that Bad had placed the crafting table and fence in it. Bad asks her to help him find more things to collect, and collects some sand.
- Hannah gives him a tropical fish, and Bad responds that Skeppy liked sand, and places it in the chest along with the tropical fish. She gives Bad a Fire Resistance potion, and Bad places it in the chest.
- The two head to the front of Skeppy's vacation house, and Hannah checks a chest, and gets an enchanted leather tunic. Bad heads onto the Prime Path, and Hannah meets him there.
- The two continue down the Prime Path, and Bad and Hannah gets jack-o-lanterns from the arch over the Prime Path to Bad's mansion. Bad places a jack-o-lantern under the arch, and the two continue down the Prime Path to Tommy's base.
- Hannah checks chests at Tommy's base, and Bad states that he wanted the oak sapling since it looked important. Hannah checks chests, and Bad asks her if she had a Silk Touch tool.
- Hannah responds that she did not, but then responds that she did. She asks Bad what he needed, and Bad points to a blocks of black stained glass that made up Shroud's cage.
- Hannah breaks the black stained glass for Bad, and the two head out to check a chest near the Power Tower. Bad places bread in an item frame on a tree, and the two head down the Prime Path to the front of Puff's Pokémon center.
- Hannah checks a chest by Puffy's Pokémon center, and the two head behind the Pokémon center. Bad uses water to start heading to the top of the Pokémon center, and Hannah flies to the top of the sheep statue on Puffy's Pokémon center.
- Bad asks for Hannah to use her Silk Touch tool, and Hannah heads down from the statue to the roof to remove a block of blackstained glass for Bad. Hannah asks Bad if he wanted the sheep, and flies to part of the statue.
- Hannah heads into the statue, and Bad meets her in the statue. Hannah breaks a piece of pink wool, and places it back.
- Hannah removes a piece of pink wool, and gives to to Bad as he breaks a piece of pink wool. Bad places the pink wool be broke back, and Bad places water so he and Hannah could get out to part of the statue.
- Bad covers a hole in the statue, and the two head down from the roof of the Pokémon center. The two head to the front of Fundy's fox statue, and Hannah checks a chest on a wagon.
- The two head to Fundy's gameshow set, and Bad takes a lectern and replaces it with an acacia plank. The two head to near Michael's path and the bank, and
- The two head to the bank, and Hannah tells Bad to not steal from the bank. Hannah pushes Bad away from the chests of quartz, and Bad checks a chest.
- Hannah checks the chest, and tells Bad that she worked hard getting the quartz. Bad steals a quartz block, and Hannah checks the chest. The two head to the front of the bank, and the two return to the bank, where Bad places a piece of bread in the chest.
- Hannah checks a chest, and the two head to near Hannah's house and graveyard, and Bad gets a flower pot from near her graveyard. Bad throws away an acacia fence, and gives Hannah an image of Steve with a space background.
- The two head to the porch of Hannah's house, and the two head inside. Hannah checks a chest, and Bad removes the Kanye image on a wall.
- Hannah gets the image, and places it back, only for the image to despawn. She places a firework in the item frame, and checks a chest. Hannah relogs, and Bad removes part of the floor. She heads to her graveyard to find a cat there, and heads back to her house to meet Bad, who had
- placed back the floor.
- Hannah gives Bad some tropical fish, and checks a chest. She heads to the front of her house to retrieve glass from a furnace, and tries to cook tropical fish.
- Hannah places the glass back in the furnace, and meets Bad at her house. She asks Bad if that was enough items for his collection, and Bad takes a soul lantern from her house.
- Bad gives Hannah wheat seeds, and Hannah heads out to place the seeds in her composter. Hannah returns to her house to meet Bad, and finds that Bad had replaces one of the lanterns in her house with a soul lantern.
- The two head to the porch of Hannah's house, and the two head to the front of the Pickle statue. Hannah tells Bad to not take a block from the statue.
- Bad heads to the back of the statue, and Hannah follows after him. Hannah follows Bad to the other side of the river, and Bad runs back to the back of the statue.
- Hannah heads to meet him by the back of the statue, and pushes him away from it. Bad breaks into Michael's donor hall, and Hannah follows him in.
- Bad takes a piec eof dark oak wood, and replaces some spruce wood with it. Hannah picks up the spruce wood, and gives it to Bad.
- Bad replaces the spruce wood with dark oak wood, and replaces the dark oak wood with cobblestone. Hannah asks him if that was enought items, and Bad responds that was all he wanted.
- The two head to an exit of the donra hall, and Bad states that he wanted one more item. The two head onto Michael's path, and head down the path to near Michael#s house, where Bad collects a cornflower.
- Hannah heads to the front of Michael's house, and heads to Michael's house and basement. Bad meets Hannah at the basement, and takes down a piece of fanart.
- Bad places back the fanart, and Hannah checks a chest before the two rotate the items in the item frames on chests. Hannah checks a chest before rotating everything upside down.
- Bad asks Hannah to use her Silk Touch tool and Hannah breaks a red mushroom block from the floor for him. Bad replaces the block with cobblestone, and Hannah checks chests before heading out of the basement and house to meet Bad at the front of Michael's house.
- The two head off the path, and Hannah glidesdown to near Fundy's gameshow set to meet Bad. The two head to an area near Fundy's fox statue, and Hannah mines obsidian in the ground.
- Bad throws away a lead to collect the obsidian, and the two head to near a bamboo forrest. Hannah harvests some bamboo, and replants before flying to near the Dreamon Hunter camp to meet Bad.
- The two head down the Prime Path to near Bad's mansion, where Bad had deposited the red mushroom block, flowe pot, cornflower, tropical fish, lectern, pink wool, spruce wood, black stained glass, obsidian, quartz block, and jack-o-lantern.
- Hannah checks the chest, and Bad states that the collection has been expanded. Hannah suggests for them to go to his collection room, and Bad tells her its was a secret.
- Hannah tells Bad that she knew where his vault was, and uncovers a piece of cobblestone nearby. Bad pushes her away before returning to the chest, and Hannah uncovers more of the cobblestone before rejoining him by the chest.
- Bad tells her to follow him, and Hannah follows him to behind his mansion and down a tunnel in the water to Bad's vault. Bad deposits a jack-o-lantern, quartz block, obsidian, black stained glass, a lantern, spruce wood, pink wool, lectern, tropical fish, cornflower, and a flower pot, and Hannah gets her pink bed back from a chest to place down.
- Hannah tells Bad that the bed was hers, and breaks it. Bad collects the bed to place back in a chest, and Hannah checks a chest.
- Hannah asks Bad who Melvin Crap (a cod in a bucket) was, and Bad tells her that he had renamed the fish and was going to fix the fish. Hannah checks chests, and Bad asks her if she had any seeds.
- Hannah checks a chest, and tells Bad that ther were seeds in the chest. Bad tells her that he can't use the seeds, and Hannah tells him that she dod not have any seeds.
- Hannah asks Bad why he can't use the seeds, and the two head down to a vault below the vault. She checks chests, and asks Bad what the room was for.
- Bad tells Hannah that he was making a pool for Melvin to keep him safe, and Hannah tells him that it was a prison and not a pool. The two return to the vault, and Hannah collects an egg from Noddles to throw at Noddles as Bad heads down into the water tunnel.
- Bad returns to the vault, and the two head through the water tunnel to behind Bad's mansion. The two head to the chest near Bad's mansion, and Hannah checks the chest before Bad takes a crafting table, spruce fence, sand, tropical fish, a Fire Resistance potion, and red mushroom block from the chest.
- The two head to near Skeppy's vacation home, and Hannah checks chests there. The two head down the Prime Path to chests near Tommy's watch tower, and Hannah heads under the Prime Path staircase to craft bone meal.
- Bad states that he gotten some seeds, and Hannah bone meals the ground for Bad to break the grass for seeds. The two head down the Prime Path to behind Bad's amsnio nto head down a water tunnel to Bad's vault.
- Bad feeds Noddles, and gives Hannah some seeds. Hannah feeds Noodles, and Bad heads down the water tunnel.
- Hannah heads down the water tunnel after Bad, and meets Bad near Bad's mansion. Bad gives Hannah some bread, and Hannah ends her stream.
November 17, 2021[]
- Boomer starts at the front of Hannah's house.
- Boomer decides to bone meal sea pickles, and heads down Hannah's path to the community Nether portal. He heads to the top of the Nether hub, and crafts an oak boat to head down Sam's ice path.
- Boomer heads through Sam's portal, and heads through the portal again. He heads down their ice path, and heads through their portal.
- Boomer heads near their house to remove some dirt to place over the tunnel that Bad and Puffy had dug. He heads to their house, and heads out to craft bone meal.
- Boomer heads to the river to plant a sea pickle, and tries to bone meal it. He plants more sea pickles in the river, and deposits green concrete, an oak sign, a shroomlight, Fire Resistance potions, and arrows.
- Boomer gets stone, chiseled stone, stone bricks stairs, stone brick walls, oak wood, birch wood, oak fences, and spruce wood. He heads to the front of their house.
- Boomer crafts more chiseled stone, and gets oak planks and dark oak wood. He heads to their house to pass the night, and heads to an area of the river that he plans to make a bridge over.
- Boomer clears the area for the bridge, and starts building the bridge. He retrieves a crafting table, and returns to the river to continue building the bridge.
- Boomer crafts oak slabs to use, and continues working on the bridge. He removes part of the bridge, and adjusts it.
- Boomer continues working on the bridge, and uses their trident to a dark oak forest nearby to harvest dark oak wood. He uses their trident to fly back to the river, and continues to work on the bridge.
- Boomer replaces the spruce wood of the bridge with dark oak, and continues working on the bridge. He crafts more oak slabs, and crafts a chest.
- Boomer throws aside chiseled stone, and sets up a chest to deposit dirt, oak wood, lily pads, spruce wood, birch wood, oak planks, an oak boat, and cobblestone walls.
- Boomer continues working on the bridge, and checks a chest. He gets iron from their ender chest to craft into iron nuggets, and gets coal from their ender chest.
- Boomer crafts more sticks, and crafts torches for lanterns to add to the bridge. He adds onto the bridge, and gets oak planks from a chest to craft oak slabs to add on.
- Boomer heads near their house, and heads back near the bridge. He gets spruce wood from a chest to craft into slabs to replace parts of the bridge with.
- Boomer crafts more spruce slabs to use, and crafts spruce trapdoors to add. He deposits chiseled stone, stone brick walls, stone bricks, and stone brick stairs.
- Boomer deposits oak planks, spruce planks, oak slabs, spruce slabs, lily pads, and dark oak wood, and gets spruce slabs and spruce planks from a chest by their house.
- Boomer heads to their house to pass the night, and heads to the front of their house. He throws away gunpowder, and finds a wandering villager and its llamas near their house and bridge.
- Boomer checks the trader's trades, and uses their trident to fly to the dark oak forest nearby. He harvests dark oak wood, and uses their trident to fly to the front of their house.
- Boomer kills the wandering trader, and leads the llamas to the back of their house while the llamas attack them. He places a fence post, and ties the llamas behind their house.
- Boomer heads to the river to relog, and heads near the bridge. He harvests spruce wood, and uses their trident to fly to the tunnel through the mountain of the waterfall.
- Boomer heads to the front of the tunnel, and starts building another bridge. He heads back to the tunnel, and gets stone bricks and chiseled stone from a chest by the first bridge.
- Boomer returns to the second bridge to continue working on it, and returns to near the first bridge to get stone brick walls. He crafts more stone brick walls, and returns to the second bridge to continue working on it.
- Boomer checks how he had built the first bridge, and continues building the second bridge. He heads to the tunnel to continue working on the bridge, and heads down the tunnel to the other side of the mountain.
- Boomer heads back near the tunnel entrance to continue working on the bridge, and heads to the tunnel entrance to continue working on it. He digs out the base of the bridge, and heads to the first bridge.
- Boomer returns to the second bridge to continue working on it, and heads near the first bridge to craft more spruce slabs. He continues to work on the second bridge, and heads to their house to pass the night.
- Boomer heads out to get spruce planks, spruce saplings and bone meal from chests by their house, and plants a 2x2 spruce tree to bone meal and harvest. He heads near their first bridge to check their ender chest and retrieve a crafting table.
- Boomer continues to work on the bridge, and crafts more spruce slabs. He continues to work on the bridge, and uses their trident to fly to the dark oak forest nearby to harvest dark oak wood.
- Boomer uses their trident to fly back to the second bridge, and continues to work on it. He crafts more spruce slabs, and continues to work on the bridge.
- Boomer heads to their house to pass the night, and checks a chest by their house. He heads back near the second bridge, and crafts stone brick stairs.
- Boomer continues to work on the bridge, and crafts more stone brick stairs. He continues to work on the bridge, and heads near their first bridge to get an iron block from their ender chest.
- Boomer gets a coal block from their ender chest, and crafts torches. He deposits coal in their ender chest, and retrieves their ender chest before heading back near their second bridge.
- Boomer crafts iron nuggets for lanterns to add, adjusts part of the bridge, and crafts spruce trapdoors. He decides to add a roof to the bridge using campfires, checks their ender chest, and heads onto the bridge to calculate how many campfires he needed.
- Boomer checks their ender chest, and finds that he needed a stack of campfires. He uses their trident to fly to the dark oak forest nearby to harvest dark oak wood.
- Boomer uses their trident to fly to the front of their house to pass the night, and heads near their first bridge. He checks a chest, and crafts sticks.
- Boomer heads near their second bridge, and deposits dirt in their ender chest and get more spruce wood.
- Boomer deposits some spruce wood, and gets coal blocks from their ender chest. He gets more coal and coal blocks from their ender chest, and throws away oxeye daisies and deposits coal blocks and coal.
- Boomer crafts campfires, and heads onto the bridge. He checks their ender chest, and crafts more stone brick walls.
- Boomer continues to work on their bridge, and starts adding the campfires for the roof of the bridge. He finds that he did not have enough campfires, and uses their trident to fly to the roof of the bridge to set out the campfires.
- Boomer heads onto the bridge, and then gets coal blocks and coal from their ender chest. He gets more coal blocks for their ender chest, and checks their ender chest.
- Boomer gets oak planks from a chest by their house to craft more sticks. He deposits some sticks, and gets more sticks before using their trident to fly to the dark oak forest nearby to harvest dark oak wood.
- Boomer uses their trident to near their first bridge and to near their second bridge. He crafts more campfires, and continues to work on the roof of the bridge.
- Boomer uses their trident to fly to the roof of the bridge to set out the campfires, and heads down to the front of the bridge to remove some lanterns and continue to work on the bridge.
- Boomer removes a lantern, gets iron nuggets from their ender chest, and crafts a chest to set up to deposit sticks, oxeye daisies, peonies, chiseled stone, dark oak planks, spruce slabs, oak fences, shears, dirt, dark oak leaves, and stone. He gets an iron block from their ender chest, and crafts iron nuggets.
- Boomer gets more iron blocks from their ender chest, and crafts chains. He uses their trident to near their house, and passes the night.
- Boomer returns to the second bridge to remove a lantern and continue working on the bridge. He hangs the lantern from a chain, and continues to work on the bridge.
- Boomer crafts stone brick walls, and gets stone to craft stone bricks. He crafts more stone brick walls, and continues to work on the bridge.
- Boomer moves lantern to the ceiling, and hangs a lantern from chains. He removes part of the bridge, and checks a chest.
- Boomer uses their trident to fly to the dark oak forest nearby to harvest dark oak wood. He uses their trident down part of the river, and returns to near the second bridge.
- Boomer continues to work on the bridge, and undoes the changes he had made. He heads near their first bridge, and returns to near their second bridge to get spruce trapdoors to use.
- Boomer checks a chest, and gets more spruce trapdoors, spruce saplings, and bone meal from chests by their house. He plants a 2x2 spruce tree to bone meal, and harvests it.
- Boomer returns to near their second bridge to craft more spruce trapdoors to use. He continues to work on the bridge, and checks their ender chest.
- Boomer crafts a pair of shears, and uses their trident to some birch trees nearby to collect birch leaves. He uses their trident to part of the mountain to collect vines, and heads onto the roof of the bridge.
- Boomer uses their trident down the river to the front of their house, and heads inside to pass the night. He uses their trident down the river to near their second bridge, and uses their trident to fly onto the roof.
- Boomer starts adding birch leaves to the roof of the bridge, but removes them. He continues to add birch leaves to the roof, and heads down to continue adding the leaves.
- Boomer uses their trident to fly to the roof of the bridge, and continues to add birch leaves. He heads down, and uses their trident to fly back to the roof.
- Boomer spots a wandering trade by the river, and heads down to kill the trader and lead its llamas while the llamas attack them. He ties the llamas behind their house with the other two llamas, and relogs.
- Boomer heads near their second bridge, and uses their trident to fly onto the roof of the bridge to continue adding birch leaves. He heads down to continue adding birch leaves, and uses their trident.
- Boomer continues adding birch leaves, and uses their trident back up to the roof of the bridge to remove some leaves. He uses their trident to a birch tree to collect more birch leaves.
- Boomer uses their trident back near their second bridge, and uses their trident to fly to the roof of the bridge to add more birch leaves. He heads down to add more birch leaves, and heads near their first bridge.
- Boomer uses their trident to near their house, and gets scaffolding from a chest by their house. He heads near their second bridge, and uses their trident to fly to the roof to continue adding birch leaves.
- Boomer heads down to continue adding birch leaves, and add vines. He places scaffolding and removes some vines and birch leaves.
- Boomer climbs the scaffolding back onto the roof to add more birch leaves, and heads down to continue adding birch leaves. He adds more vines, and heads up the scaffolding onto the roof to add more vines.
- Boomer heads down and removes some birch leaves. He removes part of the bridge to add lanterns to the ceiling, and places back part of the bridge.
- Boomer adds birch leaves at the sides of the bridge, and deposits birch leaves, dark oak wood, spruce wood, dirt, stone brick walls, arrows, spruce saplings, iron nuggets, iron, spruce saplings, spruce trapdoors, birch saplings, and bone meal. He gets birch leaves to add to the roof of the bridge, and removes some birch leaves.
- Boomer checks a chest, and uses their trident to a birch tree to harvest birch leaves. He uses their trident to fly back to the second bridge to add more birch leaves to the top of it, and removes some leaves.
- Boomer heads to the roof of the bridge to add more birch leaves, and heads down. He returns to the roof of the bridge to remove some leaves, and add some leaves.
- Boomer heads down to remove the scaffolding and add more birch leaves to a side of the bridge. He gets spruce wood from a chest to craft a boat, and heads through their portal.
- Boomer heads down their ice path, and heads through Sam's portal. He heads to Sam's base, and checks chests and furnaces for any food.
- Boomer checks a chest at Sam's egg farm, and gets pumpkins from Sam's pumpkin farm. He gets eggs from Sam's egg farm, and gets sugar cane from Sam's sugar cane farm.
- Boomer crafts sugar for pumpkin pie, and heads through Sam's portal. He heads down their ice path, and heads through their portal.
- Boomer gets lily pads, bone meal, and peonies from a chest by their house, and bone meals the two ends of the first bridge and by the second bridge. He places peonies and sugar cane by the side of the second bridge, and adds lily pads in the water.
- Boomer heads to the bridge, and uses their trident to some birch tree to collect birch leaves. He uses their trident back near the bridge, and places the leaves on the ceiling of the bridge.
- Boomer removes the leaves, and tries adding spruce slabs to the bridge. He removes the slabs, and gets spruce trapdoors to add.
- Boomer removes the trapdoors, and adds the trapdoors to another part of the bridge. He removes the trapdoors, and heads near the first bridge.
- Boomer returns to near the second bridge to get iron and deposits lily pads, sugar cane, spruce planks, rotten flesh, and spruce trapdoors. he throws away ink sacs, and crafts an iron hoe.
- Boomer heads through their portal, and heads down part of their ice path. He collects shroomlights, and mines netherrack.
- Boomer uses a boat down, and collects more shroomlights. He heads back onto their ice path, and returns through their portal.
- Boomer heads near the first bridge, and uses their trident to near the second bridge. He adds shroomlights in the river and in the wall of the mountain, and adds more shroomlights in the river.
- Boomer places shroomlights under the bushes by the bridge, and adds shroomlights to the river of the first bridge. He uses their trident back near the second bridge, and adds more shroomlights to the river and to the wall of the mountain.
- Boomer adds more shroomlights to the river and the wall of the mountain, and heads near the first bridge. He turns on shaders, and heads to the front of their house.
- Boomer heads near the river to tower up, and heads down to an area near the second bridge which he plans to make a fountain, pond, or barn. He walks around, and heads onto the second bridge.
- Boomer heads near the first bridge, and turns off shaders. He walks around, and heads to the front of the second bridge.
- Boomer deposits dirt, grass blocks, warped wart blocks, sand, birch leaves, andesite, granite, a water bucket scaffolding, birch saplings, ink sacs, a cornflower, a blue orchid bone meal, and stone. He uses their trident down the river to the top of the mountain, and uses a boat down.
- Boomer paces back some lily pads, and heads near their house. He uses their trident down the river to the top of the bridge, and ends their stream.
November 18, 2021[]
- Ponk starts by Sam's chests by the bank, and heads to the spider XP farm.
- Ponk uses the spider XP farm, and unequips his armor to mend it. He heads to the exit tunnel to show that someone had disabled his fall trap.
- Ponk heads down Hannah's path, and heads back down the path to the front of Hannah's house, and gets a netherite shovel from a chest. He heads down the path to his cave to swamp one of his pickaxes and gets his shovel, arrows, and sticky pistons.
- Ponk checks on his aquarium, and searches his chests and his hidden chest. He eats cake along Hannah's path, and heads down the path to the community Nether portal.
- Ponk heads near the Community House, and checks a chest there. He uses his trident to fly to the front of Eret's fortress, and heads to Eret's fortress to check an ender chest.
- Ponk throws away netherrack, and heads to his porkchop farm to find part of it blown up. He decides to visit Mother Citrus and heads down the Prime Path to the entrance to the room with Mother Citrus.
- Ponk gets a crossbow from a chest, and heads back onto the Prime Path. He heads to Punz's backyard, and uses his trident to fly to the front of Punz's tower.
- Ponk uses his trident to fly to the second and third floor of the tower, and checks a chest. He heads back to the second floor to get lapis ore from a chest, and heads down the tower.
- Ponk heads to Punz's backyard to mine the lapis ore, and heads down from the path to Punz's backyard. He heads to the spider XP farm, and checks a chest.
- Ponk enchants while disenchanting his crossbow, and enchants the crossbow with Piercing III and Unbreaking III. He uses his trident near Hannah's path, and decides to use fireworks to shoot.
- Ponk heads down the Prime Path to the remains of his Dunk the Man minigame to find his flight fireworks gone from a chest. He gets his crossbow and more arrows from a chest, and gets red, yellow, black and blue fireworks from his firework dispensers in the L'Manberg crater.
- Ponk heads down the Prime Path, and searches a chest near the Community House. He heads to the community Nether portal to charge his crossbow with a firework, and heads to the Nether hub.
- Ponk gets an egg from the chicken he had in a boat at the Nether hub, and throws it to try and get another chicken. He considers testing the fireworks on the chicken, and heads to the stairs to a Nether path.
- Ponk heads down Hannah's path to get scaffolding, redstone blocks, redstone, stone, and a crafting table. He deposits ink sacs and gets spruce wood, more stone, and sticks.
- Ponk gets more scaffolding, and heads down Hannah's path to the community Nether portal. He heads to the stairs to a Nether path, and hides his trident in a furnace before heading down to the platform under the Nether path.
- Ponk adds more scaffolding, and climbs up. He adds more scaffolding, and makes a platform under the Nether path.
- Ponk places sticky pistons under the path, and uses scaffolding back onto the path. He removes part of the path, and adds more sticky pistons.
- Ponk heads back onto the scaffolding to add onto the sticky pistons, and heads back onto the Nether path. He heads back onto the scaffolding platform to continue adding onto the sticky pistons, and heads back onto the Nether path to add more sticky pistons.
- Ponk heads back onto the scaffolding platform to add onto the sticky pistons, and removes the changes. He adjusts part of the system, and adds to it.
- Ponk crafts redstone torches to add, and heads back onto the Nether path to cover some of the sticky pistons. He considers adding a pressure plate at the bottom of the fall trap to set off TNT.
- Ponk heads back onto the scaffolding platform, and continues working on the redstone of the fall trap. He adds more scaffolding to the platform, and continues working on the system.
- A ghast blows up part of the scaffolding platform, causing Ponk to fall down part of it. Ponk shoots fireworks at the ghast while the ghast continue to blow up parts of the scaffolding.
- Ponk falls down from the scaffolding onto the platform below, and manages to kill the ghast. He places back scaffolding, and climbs it.
- Ponk places back the scaffolding platform, and adds stone to the platform. He continues working on the system and builds to the platform to continue working on the system.
- Ponk builds onto the platform, and continues working on the system. He crafts a redstone torch to place and remove to test the system, and removes the redstone torch and crafts a spruce button to place.
- Ponk tests the system again, and removes the button. He removes a block, and removes some redstone and adjusts part of the system.
- Ponk crafts redstone torches to use, and adjusts some of the sticky pistons. He pushes off a zombified piglin off the platform, and adds onto the system.
- Ponk adjusts some redstone torches and sticky pistons, and uses a redstone torch to test the system. The system works, and Ponk removes some of the redstone and adds it onto the platform.
- Ponk crafts spruce planks to add onto the platform, and continues working on the system and adjusts part of it. He continues working on the system, and heads onto another Nether path.
- Ponk returns to the Greater Dream SMP, and heads down Hannah's path. He eats cake along the path, and heads back down the path to the community Nether portal to head to the Nether hub to retrieve his trident from a furnace.
- Ponk returns to the Greater Dream SMP, and heads down Hannah's path. He eats cake along the path, and heads down the path to his cave.
- Ponk gets stone, and deposits blue fireworks, some spruce planks, s stone brick slabs, and cobblestone. He gets another pickaxe, and heads to pen that had Cottonball, Puffy's horse, by the bank with a few signs from Boomer at the front.
- Ponk hits Cottonball, and gets redstone ore and redstone from Sam's chests by the bank. He heads near the bank, and swims to near Snowchester.
- Ponk heads to Snowchester, and heads to Tubbo's house. He searches chests there, and heads to Tubbo's basement to get a Thorns III and Mending book, and two more Thorns III books.
- Ponk gets more redstone repeaters, and heads out. He checks a chest at Puffy's cookie stand, and uses his trident to fly onto the Snowchester wall and to near Puffy's formatted land.
- Ponk gets a lapis block from Fundy's gameshow set, heads to the spider XP farm, and disenchants one of his pickaxes. He deposits arrows, sticks, some scaffolding, a spruce button, and stone bricks.
- Ponk accidentally disenchants his other pickaxe, and enchants a pickaxe with Efficiency IV and Silk Touch, and the other pickaxe with Efficiency III, Fortune II, and Unbreaking III. He heads to the front of the bank to mine the redstone ore, and gets string from breaking a cobweb by Sam's chests.
- Ponk heads down Hannah's path to the community Nether portal stairs to place back a piece of string on the trap to fix the trap. He checks if the trap still activates a couple of times, and heads near the Community House.
- Ponk heads down the Prime Path to his porkchop farm to get stone from a chest to fix his porkchop farm and fixes part of the redstone. He heads down to the room, and heads out to craft a spruce button to use to turn on the farm a couple of times.
- Ponk watches the water elevator, and spots a pig that was blocking the water elevator. He heads down to the room to kill the pig and push the rest of the pigs into the water elevator.
- Ponk accidentally gets into the water elevator, and kills some pigs at the front of the farm so he could exit the farm. He heads near the chests by Eret's fortress to end his stream.
November 19, 2021[]
- Foolish logs onto the SMP planning to work on the Dream XD statue.
- Foolish first goes to his blackstone and dark prismarine tower build to get his extra dirt. He fills his inventory and both his shulker boxes with dirt and grass blocks.
- Foolish falls for Ponk's stair trap on the way to the Nether portal. When he gets back to his summer home, he places a few blocks and then decides to procrastinate by gathering steak. He goes to his cow farm and breeds and kills some cows.
- Foolish also grabs some more scaffolding and then continues working on the dirt outline of the Dream XD statue, placing scaffolding as he goes.
- After finishing up the first pass of the front of the statue, all built out of dirt, he goes to look at the old Dream XD statue he had built in the Totem/trident build in the main temple area.
- Foolish gets more dirt from his chests and starts working on the back of the statue.
- Bad joins the game and exchanges greetings with Foolish through in-game chat.
- Foolish uses his cow farm to replenish his steak.
- Foolish heads back to the main SMP to gather more dirt. He gets the rest of the dirt from the Doozer HQ build and starts heading towards the Snowchester mansion to check there. He also grabs a few stacks from Tubbo's mined-out area in the farm chunks.
- Foolish notices the ruins of the cat café and then goes to Michaelmcchill's house. He finds a half-full double chest of dirt in Michael's house and takes about half of it. He also grabs some scaffolding leftover in the chests from when he did the scaffolding prank. He sees Eryn and decides not to interfere with whatever Eryn is up to.
- He makes it back to the summer home and uses the dirt and scaffolding to start shaping out the arms for the statue.
- Next, Foolish starts forming the basic shape for XD's sword and sculpts it using netherrack. Foolish works on the wings next, sculpting one of them out of netherrack.
- Foolish is unsatisfied with the way the wing looks so far and decides to come back to it later and ends his stream.
- Bad starts at the front of his mansion, and walks along the toll gate.
- Bad heads to the top of Skeppy's vacation home, and heads through his mansion onto the Prime Path. He heads near the remains of George's McDonalds and his hot wing statue.
- Bad heads onto the Prime Path, and heads near the remains of George's McDonalds to throw away rotten flesh, string, and spider eyes. He heads to the platform in front of Callahan's statue, and to the top of the Wheat Baby statue's wagon, and heads down the Prime Path.
- Bad heads to the front of his mansion, and heads near his mansion. He heads back to the front of his mansion, and checks a chest by his statue garden.
- Bad heads to his tree farm, and decides to get more apples for golden apples. He harvests some oak wood and replants some trees.
- Bad continues harvesting oak wood, and replants part of the farm. He retrieves an apple, and replants part of the farm.
- Bad retrieves an apple, and gets eggs from a chest at their chicken farm to throw into his chicken farm to hatch more chickens. He falls into the farm, and uses water out before continuing to throw eggs into the farm to hatch more chickens.
- Bad retrieve more oak saplings to replants the farm, and harvests more oak wood. He continues replanting the farm, and retrieves more apples.
- Bad continues to replant his farm, and heads out of his tree farm. He heads onto the Prime Path, and returns to his tree farm.
- Bad removes water from his tree farm, and covers the hole in the wall. He continues replanting his farm, and harvests more oak wood.
- Bad continues to replant his tree farm, and heads to his chicken farm. He harvests more oak wood, and while continuing to replant the farm.
- Bad deposits oak wood and oak planks in a chest, and heads to his chicken farm to throw more eggs into the farm to hatch more chickens.
- Bad replants part of the farm while harvesting more oak wood. He retrieves more apples, and continues harvesting oak wood while replanting the farm.
- Bad gets eggs from a chest at his chicken farm to throw into his chicken farm to hatch more chickens. He falls into the farm, and uses water to get out, and continues to throw eggs into the farm to hatch more chickens.
- Bad heads out of his tree farm through the tunnel behind his mansion, and heads inside their mansion. He heads to the platform in front of the Callahan statue, and heads down to the front of his statue garden.
- Bad heads to the platform in front of the Callahan statue, and to near the Wheat Baby statue. He heads onto the Prime Path by his mansion, and heads down the Prime Path.
- Bad heads to the front of his mansion, and heads to a cave below the Prime Path to his mansion. He mines iron, and heads to his new vault.
- Bad plans on moving all his stuff and stolen stuff to his new vault to prevent them from being stolen, smelts iron ore in a furnace in the floor, and checks a chest. He mines more iron ore from the ceiling, and smelts the ore in a furnace.
- Bad crafts more chests to set up. He crafts more chests to set up, and mines some redstone in the ceiling and floor.
- Bad heads out to under the Prime Path to his mansion, and checks a chest. He heads onto the Prime Path near his mansion, and heads to below the Prime Path.
- Bad heads down the Prime Path, and heads back down the path to the front of his mansion, where he puts up an image of five codes for his new Yootooz. He removes the image, and heads onto the Prime Path.
- Bad heads to the front of his mansion, and walks along the toll gate. He heads below the Prime Path to his mansion and heads down the Prime Path to the front of his mansion.
- Bad walks along the toll gate, and heads down the Prime Path to below his mansion. He heads near his hot wing statue, and heads down the Prime Path to below his mansion.
- Bad heads through the remains of George's McDonalds to the platform in front of Callahan's statue. He heads to the front of his statue garden, and heads down the Prime Path to the front of McPuffy's.
- Bad heads inside, and heads down the Prime Path to near Tommy's bench. He meets Eryn on the Prime Path near the Power Tower, and gives them bread.
- Bad follows Eryn to the Prime Path in front of Tommy's base, and gives them an oak sapling. Eryn gets out their sword, and Bad backs up.
- Eryn heads to Tommy's wheat farm, and Bad heads near the wheat farm. Eryn uses their trident to fly up, and leaves the game.
- Bad heads to Tommy's base, and heads down the Prime Path. He checks a chest by the potato farm, and continues down the Prime Path.
- Bad heads to the front of Hannah and Boomer's Cheeto statue, and continues down the Prime Path to an area near the Community House. He heads onto the Prime Path to Lemon City, and returns to an area near the Community House.
- Bad heads to the Community House, and heads down the Prime Path. He checks a chest on the Prime Path, and continues down the Prime Path to the path to Punz's backyard.
- Bad crafts a crafting table to craft acacia slabs to fix part of the path, and removes part of the path to replace with acacia slabs. He heads down the path to retrieve the spruce slabs, and heads back onto the path to remove some of it to replace with acacia slabs.
- Bad heads down the path to Punz's backyard, and heads back down the path. He heads back to Punz's backyard, and climbs stairs up Punz's tower to the second floor.
- Bad checks chests, and heads down from the tower to Punz's backyard. He heads onto the path to the backyard, and heads down Hannah's path to near the community tree farm and portal to deposit light blue concrete, and harvests acacia wood at the community tree farm.
- Eryn logs back on, and messages Bad if he could kill him, and Bad denies it. Bad continues harvesting acacia wood, and replants the farm.
- Bad heads near the community tree farm to equip his helmet, and heads onto Hannah's path. He spots Eryn at the community Nether portal, and continues down the path to the front of Hannah's house.
- Eryn messages Bad if they could fight, and Bad continues down the path to the spider XP farm. Bad checks an ender chest for a Fire Resistance potion, and gets gold blocks.
- Bad crafts golden apples, and deposits apples in an ender chest. He checks chests, and Eryn offers for them to play rock paper scissors instead.
- Bad heads out of the spider XP farm, Eryn types paper, and Bad types scissors. Bad then heads to Punz's backyard.
- The two both type rock and paper, and Bad heads to the front of Punz's backyard. Bad types in rock, and Eryn tabs out of the game.
- Bad continues down the Prime Path, and Eryn types paper while Bad types scissors. Bad continues down the Prime Path, and checks a chest by the Power Tower.
- Bad continues down the Prime Path, and messages Eryn if he wanted to fight. Eryn responds that he did, and Bad asks them for confirmation.
- Bad heads down the Prime Path, and Eryn still decides to fight Bad. Bad heads inside his mansion, and heads to his vault to deposit acacia wood, cobblestone, acacia planks, images, acacia slabs, oak saplings, dirt, sticks, item frames, gunpowder, netherrack, gold, string, and a "Cat" disc.
- Bad deposits more item frames, and gets strength potions, splash potions of slowness, a Swiftness potion, regeneration potions, splash potions of weakness, and a potion of the turtle master. He messages Eryn if he was ready, and searches chests for any Fire Resistance potions.
- Eryn responds that he was ready, and Bad searches chests at the front of his mansion for any Fire Resistance potions. Bad tells Eryn that the winner keeps the other person's stuff, and Eryn agrees with the reward.
- Bad checks a chest at the toll gate, and heads down the Prime Path. Eryn tells Bad that golden apples were not allowed, and Bad continues down the Prime Path and agrees to not use any golden apples.
- Bad checks a chest by McPuffy's, and heads down the Prime Path to near Tommy's bench to deposit one of his pickaxes in an ender chest. Eryn messages Bad where he was, and Bad responds that he was at Tommy's base.
- Bad heads down the Prime Path, and checks a chest at the potato farm. He checks chests by Ponk's pet graves, and heads back onto the Prime Path.
- Bad spots Eryn behind him, and drinks a strength and Swiftness potion. He throws away the bottles, and splashes Eryn with a poison potion.
- Bad attacks Eryn, and Eryn ender pearls further down near the Prime Path, The two fight, and Bad drinks a potion of regeneration and turtle master.
- Eryn manages to kill Bad, and Bad spawns back at Church Prime. Bad heads out of the church, and messages Eryn if they can do a rematch.
- Bad heads down the Prime Path, and Eryn agrees with a rematch. he heads down the Prime Path to meet Eryn at the front of Ponk's lemon tree, and retrieves his stuff from a chest Eryn had set up.
- Bad equips his armor, and asks Eryn for bread. Eryn gives him some bread, and Bad messages them if he had any Fire Resistance potions.
- Eryn responds that he did not, and Bad drinks a strength potion. The two fight, and Eryn traps Bad in cobwebs before killing him.
- Bad spawns back at Church Prime, and messages Eryn for another rematch. He heads down the Prime Path, and Eryn agrees with a rematch.
- Bad continues down the Prime Path to meet Eryn at the front of Ponk's lemon tree. He retrieves his stuff, and Eryn returns his axe.
- Bad messages Eryn if he wanted to play rock paper scissors, and Eryn agrees with the idea. Bad also suggests they play tic-tac-toe, and Eryn decides to play that instead.
- Bad checks a chest, and gets cobblestone, chiseled stone, polished andesite, and stone brick walls, from a chest at Ponk's pet graves. Eryn messages Bad to follow them, and Bad spots them near Hutt's Pizza.
- Bad follows Eryn to Fundy's chess board, and Eryn marks the corners of the tic-tac-toe board on the chessboard. Bad makes the perimeter of the board, and Eryn removes the carpet from the item frames on the board.
- Eryn responds that he would be using torches, and starts the game. Bad uses bread, and the game continues.
- The two tie, and Bad announces that the game had come to a tie. Eryn claims that he had won, and removes one of Bad's pieces of bread to replace with a torch.
- Bad retrieves all the bread from the item frames except for one, and tells Eryn that the game was a tie, and that he had taken out one of his pieces of bread. Eryn denies, and starts to clear the board.
- Bad clears the rest of the board, and states that he would be going first. He starts the game, and Eryn uses steak. The game continues, and the game comes to a tie again.
- Bad announces the game was a draw, and starts to clear his bread from the board. Eryn clears their steak from the board, and Bad tells them that it was their turn.
- Eryn starts the game, and the game continues. The game comes to another tie, and Bad announces that the game was another draw.
- Bad and Eryn remove their bread and steak, and Bad states that it was his turn and starts the game. Eryn suggests that they keep drawing, and removes Bad's bread, and places steak.
- Bad places back the bread, and the game continues. The game comes out as a draw, and Bad removes his bread before announcing the game was another draw.
- Eryn removes their steak, and starts the game. The game comes out as a draw, and the two remove their bread and steak.
- Bad starts the game, and the game continues. Bad manages to win the round, and Eryn removes their steak.
- Bad removes his bread, and Eryn leaves. Bad walks around the chess board, and removes the tic-tac-toe board.
- Bad continues to walk around the chessboard, and takes off his helmet. He then ends his stream.
- Eryn does a QNA with his viewers through a Discord VC, and starts their stream at Tommy's wheat farm, and heads to the front of Tommy's base.
- Eryn heads onto the Prime Path, and heads to Tommy's base to show the sword he had made for Tommy on the wall. He uses their trident from the waterfall to near the Prime Path, and heads down the path to Ponk's pet graves.
- Eryn uses their trident to fly to the Prime Path, and continues down the Prime Path. He comes across Bad at the front of Punz's base, and continues down the Prime Path.
- Eryn heads to behind the ice cream shop, and continues down the Prime Path. He comes across Foolish near Eret's fortress, and the two look through chests by Eret's fortress.
- Eryn gets scaffolding from a chest to make an upside down T, and uses their trident near the Community House to the arch of the community Nether portal. He considers taking down the rainbow over the portal, and starts taking down the rainbow.
- Eryn removes part of the rainbow, and places scaffolding by the portal to get to the top of the portal to start making their name on top of the portal. He heads down, and removes some scaffolding.
- Eryn places scaffolding, and continues to make the rest of their name on top of the portal. He messages Bad if he could kill him, and continues to write their name on top of the portal.
- Eryn removes scaffolding, and spots Bad heading down Hannah's path. He starts removing the rest of the rainbow, and throws away scaffolding.
- Eryn deposits orange concrete, wool, purple concrete, light blue concrete, white stained glass, red concrete, and lime concrete in a chest by the portal, and continues to remove the rest of the rainbow.
- Eryn gets iron from their ender chest, and crafts shears to continue removing the rainbow. He gets ender pearls from their ender chest, and continues to remove the rest of the rainbow.
- Eryn deposits wool, yellow concrete, and white stained glass, and checks a chest. He gets cobwebs from their ender chest, and gets an iron ingot from their ender chest.
- Eryn harvests acacia wood, and checks a chest at the community tree farm. He crafts a shield, and removes some purple concrete from the community Nether portal arch.
- Eryn heads down Hannah's path and the Prime Path. He comes across Bad, and splashes himself with a strength potion and drinks a Fire Resistance potion.
- Bad attacks Eryn, and Eryn ender pearls away, and the two continue to fight. Eryn manages to kill Bad, and crafts a chest to put Bad's stuff in.
- Bad rejoins Eryn at the front of Ponk's lemon tree, and Eryn gives him bread. The two do a rematch, with Eryn trapping Bad in cobwebs before killing Bad.
- After a couple of tic-tac-toe rounds at Fundy's chessboard, Eryn heads to the roof of Hutt's Pizza, and uses their trident to near the potato farm. Eryn uses their trident to fly onto the Prime Path, and heads down the Prime Path.
- Eryn uses their trident from near the Community House to the community Nether portal, and heads to the Nether hub to check the chests there. He returns to the Greater Dream SMP to harvest more acacia wood from the community tree farm.
- Eryn crafts sticks to craft acacia signs, and places a sign with the name of a user on the community Nether portal. He heads to the Nether hub to throw away extra signs, and heads to their portal.
- Eryn heads to their drug house to check a chest, and heads to their carrot farm to auto harvest the carrots. He checks the farm chest, and turns off the water before retrieving the carrots from the chest.
- Eryn heads to their base to deposit gold nuggets, torches, sticks, glass bottles, and a poppy. He places an item frame on the wall, and checks a chest.
- Eryn gets a bell from their ender chest to put up on the wall, and deposits splash potions of poison, slowness, a potion of healing, and a potion of the turtle master, obsidian, shears, scaffolding, acacia planks, carrots, and steak in a chest. He checks chests, and deposits cobwebs in their ender chest.
- Eryn gets lapis and an iron ingot from their ender chest to deposit in a chest, and heads to their drug house to get splash potions of Swiftness, strength, and invisibility. He returns to their base to get more golden apples from their ender chest, and deposits some splash potions of strength, invisibility and Swiftness.
- Eryn gets an oak boat from their ender chest, and heads to their drug house to deposit a splash potion of strength. He returns to their base to deposit an oak boat, and deposits some golden apples in their ender chest.
- Eryn gets their comfort lantern to hang in their base, and checks their ender chest. He deposits instant damage arrows and a flint and steel in some chests.
- Eryn checks a chest and their ender chest, and gets an iron ingot and gold ingots from a chest to sort into another chest. He heads out, and returns to their base to check chests and their ender chest.
- Eryn gets carrots from a chest, and gets gold ingots from a chest to craft into gold nuggets. He checks chests, and heads through their portal.
- Eryn starts mining down in the tunnel to their portal, and crafts golden carrots. He starts mining down, and mines gold.
- Eryn mines into a netherite mine, and continues to mine gold in it. He mines the Silk Touched gold ore for gold nuggets to craft more golden carrots, and retrieves a crafting table.
- Eryn continues to mine gold in the netherite mine, and throws away a crossbow and some extra gold nuggets. He starts strip mining, and continues to mine gold.
- Eryn crafts more golden carrots, and continues to mine gold. He mines into another netherite mine, and throws away a gold helmet, quartz, some netherrack, a gold sword, and magma blocks.
- Eryn continues to mine gold, and continues strip mining. He mines ancient debris, and throws away netherrack, basalt, and blackstone.
- Eryn continues strip mining, and continues to mine gold. He mines into a netherite mine, and continues strip mining.
- Eryn throws away netherrack, and continues strip mining and mining gold. He mines ancient debris, and continues strip mining.
- Eryn continues mining gold, and mines into a netherite mine. He continues mining gold, and continues strip mining.
- Eryn continues to mine gold, and continues strip mining for gold. He mines into a netherite mine, and mines gold in it. Eryn continues strip mining, and mines into another netherite mine. He continues strip mining, and mines into another netherite mine.
- Eryn mines gold in the mine, and continues strip mining. He mines into another netherite mine, and continues strip mining.
- Eryn mines gold in the mine, and throws away netherrack. He continues strip mining, and mines ancient debris.
- Eryn continues strip mining, and mines into another netherite mine. He continues strip mining, and mines into another netherite mine.
- Eryn mines gold in the mine, and continues strip mining. He mines into another netherite mine, and throws away netherrack.
- Eryn continues strip mining, and heads upstairs to the surface. He towers up, and travels to near a Nether path.
- Eryn heads onto the Nether path, and heads through Tubbo's outpost portal. He heads to Tubbo's outpost to deposit netherrack and get gunpowder.
- Eryn heads through Tubbo's outpost portal to head to the Nether hub, and heads down the tunnel of their portal. He covers the hole he had mined, and heads through their portal.
- Eryn returns to their base to smelt gold ore, and retrieve cobblestone from a furnace. He checks the rest of their furnaces, and deposits cobblestone and gunpowder.
- Eryn checks chests, and gets an iron block from their ender chest. He crafts buckets, and heads through their portal.
- Eryn fills the buckets with lava, and heads back through their portal. He heads back to their base to remove some furnaces.
- Eryn gets cobblestone, and places back a furnace to place coal in it to smelt cobblestone. He deposits cobblestone, and retrieves coal and gold from furnaces.
- Eryn checks the rest of their furnaces, and heads out. He heads to their carrot farm, and towers up with quartz ore to mine.
- Eryn returns to their base to deposit quartz, and retrieves stone from a furnace. He gets an iron block from their ender chest, and removes cobblestone from a furnace to place stone in along with a lava bucket.
- Eryn checks their furnaces, and heads out. He throws away rotten flesh, and walks around.
- Eryn returns to their base, and returns to their base to retrieve stone to smelt and retrieve smooth stone. He crafts a blast furnace to set up and places gold ore in it along with a lava bucket.
- Eryn heads out, and throws away rotten flesh. He returns to their base, and deposits rotten flesh.
- Eryn retrieves gold and stone form their furnaces, and gets another iron block from their ender chest. He retrieves more smooth stone from an ender chest, and crafts another blast furnace to set up.
- Eryn adjusts a blast furnace, and places the gold ore and coal back in. He heads out, and a wandering trader and its llamas head into their base.
- Eryn kills the llamas, and checks the trader's trades. He kills the trader, and lets their dog sit.
- Eryn deposits leads in a chest, and lets their dog sit on a smithing table. He retrieves some gold from a blast furnace, and heads out.
- Eryn throws away rotten flesh, and returns to their base to retrieve more gold. He heads out, and returns to their base to retrieve more gold.
- Eryn heads out, and returns to their base to crafts gold nuggets for more golden carrots. He heads to their carrot farm to get carrots from the farm chest.
- Eryn returns to their base to craft more golden carrots, and removes a furnace. He smelts stone in a furnace. He crafts another blast furnace to set up, and places a lava bucket in it to smelt some gold ore.
- Eryn gets coal from a furnace to place in a blast furnace to continue smelting gold ore, and heads out. He returns to their base, and retrieves smooth stone and gold.
- Eryn heads to their carrot farm to replant part of it, and checks their farm chest. He checks a chest by the Gogy Glass shrine, and returns to their base to retrieve gold and gold ore.
- Eryn smelts ancient debris, and heads out. He returns to their base, and retrieves more gold and netherite scraps.
- Eryn checks a chest, and crafts a netherite ingot. He heads out, and walks around.
- Eryn heads to their carrot farm, and fixes part of the top of their base. He continues walking around, and heads to the front of their base.
- Eryn continues walking around, and heads near the Gogy Glass shrine. He walks around their carrot farm, and checks a chest by the Gogy Glass shrine.
- Eryn continues to walk around, and returns to their base to retrieve more gold. He deposits gold, and heads to their drug house to check a chest there.
- Eryn heads through their portal, and travels in the nether. He heads onto the platform Ponk had made under a Nether path, and climbs the scaffolding onto the redstone system of the fall trap.
- Eryn falls off into the lava, and heads back onto the platform. He starts to climb the scaffolding back up, and a ghast blows up part of the scaffolding.
- Eryn towers back up onto the redstone system, and gets back onto a Nether path. He spots the fall trap on the path, and heads down the Nether path to the tunnel of Puffy's area.
- Eryn mines some netherrack from the tunnel, and heads through Puffy's portal. He kills a cow, and throws away some steak.
- Eryn throws away seeds, and harvests acacia wood. He heads through Puffy's portal, and throws away spider eyes and cobblestone.
- Eryn gets netherrack to patch part of the hole in the walls of the tunnel, and returns to the Greater Dream SMP. He throws away netherrack, and heads through the portal.
- Eryn heads down Nether paths, and heads off of it to kill magma cubes for magma cream. He heads back onto a Nether path, and heads through their portal.
- Eryn throws away netherrack, and heads to their drug house to get a splash potion of weakness from a brewing stand. He gets glass bottles to fill with water to place in the rest of the brewing stands, and gets Nether wart to put in the brewing stands.
- Eryn deposits Nether wart and glass bottles, and checks some brewing stands. He walks around their carrot farm, and uses their trident.
- Eryn returns to their drug house to check a chest and places magma cream in the brewing stands. He uses their trident a couple of times, and returns to their drug house to find that he had brewed Fire Resistance potions, and gets redstone to add to the brewing stands.
- Eryn walks around their carrot farm, and uses their trident. He retrieves a crafting table near their carrot farm, and returns to their drug house to check a brewing stand and adds gunpowder to the brewing stands.
- Eryn uses their trident, and throws away seeds. He returns to their drug house to retrieve some splash potions of Fire Resistance to deposit.
- Eryn retrieves another Fire Resistance potion, and returns to their base. He checks a chest, and deposits splash potions of Fire Resistance in their ender chest.
- Eryn gets a diamond hoe from their ender chest, and deposits netherite ingots. He checks a chest and their ender chest, and returns to their drug house to get a splash potion of invisibility.
- Eryn returns to their base, and checks a chest and their ender chest. He retrieves gold from a blast furnace, and checks their ender chest.
- Eryn gets gold from a chest, and crafts gold blocks. He heads out to build an upside down T, and crafts sticks for acacia signs. Eryn adds a sign on the T, and returns to their base to deposit gold in a chest. He heads to their carrot farm to throw away acacia signs and string.
- Eryn uses their trident, and uses their trident to fly to the top of their base. He returns to their base deposits scaffolding, smooth stone, seeds, and dirt.
- Eryn smelts more gold ore in a blast furnace, and deposits a netherite scrap, iron, a bucket, flint, sticks, magma cream, leather, and gold nuggets. He heads out, and ends their stream.
November 20, 2021[]
- Foolish logs onto the SMP to work on the Dream XD statue some more.
- Foolish continues placing netherrack to form the shape of the statue's wings. He makes the right wing a different shape from what he built on the left one to see if he likes it better, as the first attempt had seemed too small for his liking.
- Foolish realizes that no mobs have been spawning on the statue or around him while he's been building and speculates if the server is at mob cap or if they have been turned off for some reason.
- Foolish builds a guideline for the top of the wings out of netherrack and then gathers more bamboo in the farm near his village and checks on his ninja turtles. He crafts scaffolding and utilizes the space in both shulker boxes and his end chest to maximize his inventory.
- He makes a few more torches and tears down the first wing, as he likes the second one better. He makes sure to try and save the netherrack, putting the extra in his white shulker box.
- Foolish goes to his cow farm and breeds and kills some cows to get more steak. He then goes back to the statue and starts copying the right wing over to the left side. Foolish continually jumps down to check his progress and sets a pillar of scaffolding out on his path so that he can get a good view of the statue when he checks on it.
- Karl logs on and exchanges greeting through in-game chat. When it becomes night time, Foolish messages Karl through in-game chat to sleep to skip night. Karl sleeps and the server skips to day and Foolish goes back to copying the wing over.
- Foolish takes damage randomly and him and Karl speculate in game chat if there was lag or an earthquake or something on the server. Karl then asks where Foolish is in-game and asks Foolish to come find him.
- The server then lags out and kicks both Foolish and Karl.
- Karl joins VC
- The two log back on the server, despite some lag and Karl asks Foolish to come help him break some obsidian in Kinoko Kingdom. Foolish agrees, as he wants an excuse to take a break. Foolish tries to MLG with a boat, but his boat breaks into sticks and wood when he lands.
- Foolish makes his way through the nether, and meets up with Karl in Kinoko. Karl says that he is standing right next to Foolish, but Foolish doesn't see him. Foolish then discovers Karl in a boat in the fountain in the center of Kinoko.
- After Karl 'followed him around' for a few minutes, Foolish realizes that Karl was using the boat glitch. Foolish then tries to figure out if Karl knew about the boat glitch or if he just did it accidentally, when Karl asks Foolish for help on how to get out.
- Foolish has Karl recount his events on the server, interrogating him on how he got in the boat. Foolish doesn't tell Karl how to end the boat glitch, but Karl ends up shifting and gets out of it.
- Foolish then tries to bring up discussions for payment for his construction of Kinoko Kingdom, but Karl interrupts him and jumps into the pond. Foolish waits for a second before he remembers that the landscape beneath the pond is hollow, so he digs down and starts looking for Karl under the fountain.
- Foolish and Karl both 'teleport' due to another lag spike and Foolish starts demanding payment.
- Karl then 'leaves' for a second. On an unrelated note, Foolish gets 200 gifted subs from Karljacobs to his twitch stream. Canonically, Foolish tells Karl that he can have Kinoko Kingdom for free and that Karl doesn't have to give Foolish any payment at all.
- Karl and Foolish chat in VC as Foolish walk around Kinoko.
- Foolish tries to do the boat glitch again. Karl logs back in and accidentally lets a creeper explode near the portal. Foolish starts looking for a flint and steel to re-light the portal, digging some gravel to get a flint. Karl comes up and throws a flint and steel at Foolish and shows that he already re-lit the portal and that Karl actually had two flint and steel the whole time.
- Foolish keeps the flint and steel Karl gave him and stores it in his ender chest. Foolish breaks a few logs from a tree and makes some stairs, then he realizes he needs slabs, so he gets more wood and makes a slab to fix the damage from the creeper.
- Foolish goes back to trying to re-create the boat glitch. He then goes back through the Nether and returns to his summer home. He stays in VC with Karl and moves some sand that endermen have placed as he wanders around the summer home.
- Karl leaves VC and Foolish returns to building
- Foolish uses his cow farm to get some more steak. He also makes another chest to put near his cow farm to put all the excess leather in.
- Then Foolish travels to the main SMP to get wheat from the wheat farm. He drops the wheat off at his farm, puts some raw beef into a furnace and returns to the statue.
- Foolish continues copying the wing over to the right side of the statue.
- Foolish returns to his chests and crafts more torches. He comes across some netherite scraps in his chests and crafts a netherite ingot, which he forms into a block with other ingots and places in his ender chest.
- Foolish decides he's gotten enough progress on the statue done for the day and ends his stream.
- Karl starts at Kinoko Kingdom, and heads to the Yin Yang pond.
- Karl heads to the front of the castle, and heads near the Yin Yang pond. He heads to the pond to go fishing, and walks around Kinoko Kingdom.
- Karl heads back to the Yin Yang pond, and then logs off. He later logs back onto the server, and heads to his library.
- Karl heads to the west of Kinoko Kingdom, and plans on branching Kinoko Kingdom to Squid Lagoon. He decides to get lava and to finish the nightclub.
- Karl heads to his library to get buckets, and heads out of his library. He picks up an egg, and throws it to try and hatch a chicken from it.
- A chicken does not hatch, and Karl heads through the Kinoo Kingdom portal and heads down from the Nether path to fill the buckets with lava. Karl heads onto the Nether path, and heads to the Nether hub. He checks chests, an ender chest, and furnaces, and heads through the portal to Niki's city.
- Karl heads to under the stairs to the dragon statue to find Hutt and Lasagna missing, and heads to the nightclub to add lava to some of the walls. He mines out parts of the wall to add lava, and adds more lava to the walls.
- Karl gets polished blackstone bricks from a chest, and replaces the block in front of the lava with it. He checks on Rutabaga, and heads to the Yin Yang pond.
- Karl heads to the front of the castle, and returns to the Yin Yang pond to go fishing. Tina logs on, and Karl messages her that she needed to work on her house in Kinoko Kingdom.
- Karl heads to Tina's house, and Tina messages him that she had fixed a house that he had blown up, and Karl heads out of the house. Karl heads back to the house, and messages Tina that she needed to give the house character and Tina messages him that she had adjusted fixed the house.
- Karl heads out, and tells Tina that she needed to work on the interior of the house. Tina tells Karl that the house was not hers, and Karl heads to the Yin Yang pond and his library.
- Karl gets activator rails from a chest at his library, and checks some furnaces before heading to the Yin Yang pond. He checks chests and furnaces near Kinoko Kingdom, and heads to Party Island.
- Karl checks a chest at Party Island, and rows a boat back to shore. He heads to the Yin Yang pond to retrieve a bed, and checks a chest by the mushroom building.
- Karl gets cooked cod from a furnace, and heads inside the mushroom building. He heads to the second floor, and exit the building.
- Karl heads to the front of a building, and messages Tina to join his VC. He heads near the portal, and Tina joins his VC.
- Karl asks Tina where she was, and Tina responds that she was exploring. Karl asks Tina why she was not at Kinoko Kingdom, and Tina responds that she was at a hotel and that she was making her way back.
- Karl heads to the Yin Yang pond, and Tina tells him that Bad had shown her a hotel. He heads to his library to get spruce slabs and deposits dirt.
- Karl gets more spruce slabs, spruce planks, spruce stairs, and stone bricks. He crafts more spruce slabs and stone brick slabs, and heads near the cherry blossom tree.
- Karl heads to the front of a house, and heads inside to retrieve a crafting table. He moves the crafting table to a spot on the wall, and heads to the west of Kinoko Kingdom to remove a pillar.
- Karl tells Tina that Kinoko Kingdom did not have enough supplies. He heads inside the mushroom building, and starts building a new level.
- Karl heads out of the building to get sticks from a chest, and crafts a stone axe to harvest some oak wood. He harvests some spruce wood at the top of his library, and returns to near the stairs of the mushroom building to craft more spruce slabs.
- Karl returns to the mushroom building to finish building the new level, and heads to the third floor to get a torch. Tina meets Karl, and Karl heads to the fourth floor to add a torch to it.
- Tina joins Karl, and Karl asks her if she had any torches. Tina responds that she did not, and asks Karl if he needs anything.
- Karl sets his spawnpoint, and heads out of the building. He heads near the Yin Yang pond, and Tina joins him.
- The two head to an area behind a house, and Karl tells Tina that the area would be for her farm. Karl removes some stone in the ground to replace with some dirt, and Tina starts clearing the area.
- Tina tells Karl that the house was not hers, and Karl tells her that she could build her house somewhere in Kinoko Kingdom. She starts flattening the area, and Karl tells her that Hutt and Lasagna were missing.
- Karl joins Tina at a pond nearby, and the two return to the area behind the house. Tina continues flattening the area, and Karl replants a peony and reminds Tina to replant any flowers she removes.
- Karl gives Tina some sticks, and Karl accidentally tramples a crop near the house. He deposits wheat and seeds in a chest, and heads to the front of the house.
- Tina leaves his VC, and Karl messages Tina that she didn't need to work on the farm. Karl heads to the east of Kinoko Kingdom, and finds an underground pond.
- Karl mines out the area, and adds lava to light the area. He continues mining out the area, and heads to the Yin Yang pond to go fishing.
- Karl spies on Tina from behind a house, and Tina heads to the front of a house. Tina heads inside the house, and Karl heads behind the house.
- Karl heads to the front of a building, and heads to his library. He checks chests, and heads inside the mushroom building.
- Karl heads to the second floor, and crafts a crafting table. He heads to his library to get leather to craft an item frame.
- Karl crafts more sticks, and gets jungle wood to craft more sticks. He crafts more item frames, and comes across Tina at the front of his library.
- Karl spies on Tina near the top of his library, and Tina heads to the center of Kinoko Kingdom. Karl follows after her, and Tina spot him.
- Karl removes some dirt from a house, and heads upstairs to the front of the dragon statue. He spots Tina in front of a house, and spies on her from behind a house.
- Karl heads to the Yin Yang pond, and heads back inside the mushroom building. He heads to the second floor to add a shelf to it and adds item frames to add four pairs of yeezies.
- Karl makes a holder to hold some lava on the second floor, and removes the lava. He starts to remove the lava holder, and his pickaxe breaks.
- Karl heads to his library, and checks a chest there. He finds item frames in a chest, and checks the rest of the chests.
- Karl walks around Kinoko Kingdom, and finds Tina AFK at the front of a house. He watches from the window of the house as Tina heads inside the house, and heads to the front of the mushroom building.
- Karl heads to the Yin Yang pond and noddle shop, and heads up the stairs to the front of the dragon statue. He walks around Kinoko Kingdom, and heads to the west of Kinoko Kingdom where he decides to make a karaoke stage.
- Karl flattens the area, and heads to his library to get ladders and deposits activator rails. He gets oak wood and red mushroom blocks, and deposits string.
- Karl gets more red mushroom blocks and deposits buckets. He checks chests, and walks around Kinoko Kingdom.
- Karl returns to his library to get dark oak slabs and sea lanterns, and deposits dirt and stone bricks. He gets wool, red wool, and black wool, and deposits a netherite helmet.
- Karl walks around Kinoko Kingdom, and returns to his library. He searches a chest, and heads to the second floor of his library.
- Karl heads back to the first floor of his library to get more wool, and returns to the area for the karaoke stage to remove some dirt. He returns to his library, and checks chests.
- Karl crafts a stone pickaxe, and throws away a water bottle. He returns to the area for the karaoke stage, and removes andesite from the ground.
- Karl throws away andesite, and adds dirt. He removes andesite and stone from a mountain wall to replace with dirt, and continues to remove stone and andesite from the mountain while replacing to with dirt.
- Karl covers some areas in the mountain, and replaces an area of the mountain with dirt. He starts to format the karaoke stage, and removes some lilacs and a torch.
- Karl replants the lilacs, and continues building the karaoke stage. He adds onto the stage, and then removes it.
- Karl adds flowers to the front of the stage, and gets a cornflower. He plants pink tulips and adds the cornflower to the front of the stage.
- Karl adds torches to the stage, and adds onto the stage. He plants red tulips and oxeye daisies in the area, and returns to the karaoke stage.
- Karl walks around Kinoko Kingdom, and deposits bones, arrows, diorite, a bucket, a water bucket, a lava bucket, red wool, red mushroom blocks, red wool, black wool, wool, and a red mushroom in a chest by the stairs of the mushroom building. He continues to walk around Kinoko Kingdom, and heads to his library to deposit salmon, raw cod, cobblestone, sea lanterns, dirt, and polished blackstone bricks.
- Karl heads to the karaoke stage, and walks around Kinoko Kingdom. He heads to the Yin Yang pond, and spots Tina heading down a path.
- Tina heads into a house, and Karl heads to the front of the house. Karl spies on Tina through the window, and Tina exits the house and spots him.
- Karl heads into the house, and Tina meets him there. He heads into another house, and Tina joins him there.
- Karl heads into the previous house, and Tina joins him there. Tina gives Karl an apple, and heads out of the house.
- Karl joins Tina outside, and heads up the stairs to the front of the mushroom building. He heads inside the mushroom building, and heads to the second floor to remove the rest of the lava holder.
- Karl heads to the Yin Yang pond, and messages Tina to join his VC. Tina joins his VC, and Karl walks around the Yin Yang pond before he ends off.
November 21, 2021[]
- Foolish logs onto the server for another day of statue building
- Foolish starts at his summer home and decides he needs more dirt and goes over to the main SMP. On the way through the nether, he questions why he's actually even building a statue for XD as XD hasn't been all that benevolent to Foolish (referencing Foolish's recent loss of all his player heads in gambling).
- Foolish makes it to the main SMP area and walks towards the Holy Lands, cursing about XD, DreamXD logs onto the server and immediately teleports to Foolish.
- Foolish nervously starts praising DreamXD in game chat to try and appease him, trying to make excuses. He asks "hows the wife" to which DreamXD replies by placing a lava bucket near Foolish, setting him on fire.
- Foolish tries to give DreamXD a steak, which DreamXD burns in lava. Foolish is offended and tries to type out an insult, but XD smites him with lightning. Foolish tries to protest that he can use lighting too, to which DreamXD responds by raining lightning down on Foolish. A horse and a pig get caught in the crossfire and the horse burns to death and the pig becomes a zombie pigman.
- Foolish tries to be 'straightforward with his feelings' and insult XD in game chat. In return, XD continually smites Foolish with lightning. Foolish tries to get away by jumping into the water and using his trident, but the lightning follows him, knocking out more than half his health until Foolish begs XD to stop, saying he was just kidding.
- Foolish mutters more curses under his breath, which DreamXD hears and proceeds to smite Foolish again. Foolish then apologizes and tries to cut a deal with DreamXD, saying that Foolish will build XD something in exchange for some "illegal" items. DreamXD then holds a pink shulker box for a split second, much to Foolish's excitement.
- A wandering trader ambles over to Foolish and XD and Foolish asks if DreamXD could spawn in more traders as a joke. DreamXD rains splash potions of harming down on the trader, killing the trader and the llamas. Foolish curses DreamXD for killing them and DreamXD responds again by smiting Foolish with lightning.
- Foolish tries to hide under a block and then inside a building to be safe from the lightning. Foolish questions how lightning can strike him while he's inside. He realizes that the building he ran into was the Therapuffy Office and suggests that they do some therapy.
- Foolish says that he thinks XD has some suppressed anger, since he is always smiting people with lightning instead of talking it out. He asks XD if he just needs a good cry.
- DreamXD breaks the therapy bench and uses a command to make one block of the floor an end portal. Foolish excitedly tries to jump into it, but XD breaks it before he can. Foolish then begs XD to let him into the end to which XD shakes his head and throws a splash potion of harming at Foolish.
- DreamXD places a sign asking Foolish about the statue. Foolish tries to ask XD again if he will get anything from making a DreamXD statue.
- DreamXD holds an Elytra and gets the "Sky's the Limit" achievement. Foolish asks for the elytra to make building the statue faster, but DreamXD sets the floor on fire and burns two elytra in front of Foolish. He then equips the elytra and "juggles" slabs of wood by switching them to and from his off-hand. Foolish tries to assert dominance by "juggling" a bed in the same way.
- DreamXD makes another one-block end portal, which Foolish tries to jump for and fails. Foolish says DreamXD is holding them back from the End and calls XD a bully. XD summons a single lightning strike in retaliation.
- Foolish rambles to XD about therapy and acceptance to which XD places a sign to respond to. Foolish tries to strike XD with his sword while his back was turned writing the sign, but the attack doesn't land since XD was in creative. XD's sign says "spread the word of god."
- Foolish asks DreamXD if he spreads the word will get "the good stuff" but gets struck with more lightning, much to his indignation. DreamXD places another sign saying "if you earn it you can become a god." Foolish inquires if this is how he can reach "full godhood," wondering if he could become "FoolishXD" and rule with an iron fist up in the skies with DreamXD.
- Foolish gets struck with more lightning at this so he adjusts and says he'd be 'slightly below' DreamXD. DreamXD nods at this and then places a sign that reads 'you can have one godly power bestowed on you' and strikes Foolish with lightning. Foolish questions the lightning strike, wondering if it is DreamXD's way to be dramatic.
- Foolish tries to ask for clarification on the power, and DreamXD responds by placing a sign that reads "I have to see my kingdom first." Foolish wonders if DreamXD means he already had a kingdom or if he wants Foolish to build one.
- DreamXD responds by placing another sign that reads "stop wasting my time I only have infinite" and then smites Foolish with another round of lightning.
- Foolish tells XD that he can leave now and says he will begin work on the statue. Foolish tries once more to ask for an elytra and receive another smite.
- DreamXD makes a 1x1 Nether portal which Foolish quickly hops through. The portal sends him to the Nether hub.
- DreamXD leaves the game
- Foolish speculates on what DreamXD told him, excited for his potential chance to "make a name for himself" as more than just a "little totem demigod." He also wonders if XD's kingdom is in the end.
- Foolish returns to the main SMP and runs around the Holy Lands, and makes his way back to the Therapuffy office. He notices that the spawned-in Nether portal is still there and contemplates hiding it or trying to move it.
- Foolish leaves the portal and tells his chat not to snitch. He heads back to the Nether portal, falling for Ponk's trap once again. He makes it back to his summer home and climbs up his viewing scaffolding to continue planning out the statue. Foolish also speculates what sort of "power" he wants from DreamXD.
- Foolish realizes that he does have dirt in both his shulker boxes. Then he goes to his cow farm to get more steak. He then goes to look at the original DreamXD statue in his trident/totem build in his temple.
- Foolish climbs back up the statue and continues placing netherrack to copy the wing over to the other side using screenshots as reference. He doesn't copy it exactly, saying that organic shapes don't need to be perfectly symmetrical.
- Foolish goes to the Nether and mines some more netherrack. Foolish finishes copying his current progress over to the left wing. Then he starts outlining the outer edge of the wings to figure out the shape. He fusses over the outline until he's satisfied with it and then copies the outline over to the other side.
- Foolish returns to the Nether to mine for more netherrack. He goes back to his summer home after filling his inventory. He kills a cow that has spawned on his path for some steak and goes back to his statue.
- Foolish fills in the sections between the outline to continue sculpting the statue's wings, discussing potential powers he'd ask DreamXD for.
- Foolish goes to the Nether again for netherrack, filling his inventory and shulkers, and returns to the statue. He looks at the statue's progress with shaders.
- He continues sculpting the wings, constantly jumping down to check his progress. Foolish uses his cow farm again for some more steak and back to the Nether for more netherrack.
- Foolish reaches a stopping point on his wing sculpting and logs off.
November 22, 2021[]
- Foolish logs on the server for another day of building the DreamXD statue
- Foolish goes to his cow farm and gets steak. He jumps into the water near his village and hunts down squids for ink sacs. He comes across an underwater chest with leather, paper, and a spruce plank in it and questions it. He stores the ink sacs in the chests near his cow farm.
- Foolish starts out building for the day, working on the edges ("fluffles" is the word Foolish uses) of the wings. Foolish gripes about the statue while working on it and contemplates "replacing" DreamXD once Foolish gains power from him. He quickly takes this back in case XD is listening and returns to building.
- Foolish makes a trip to the main SMP to retrieve scaffolding from when he did the scaffolding prank. He finds that the chest of scaffolding only has bamboo, so he takes as much bamboo as he can carry in both his inventory and shulkers.
- Foolish falls for Ponk's staircase trap again on his way back to the Nether portal. Back at his summer home, he makes more scaffolding and deposits the leftover bamboo in the chests near his village.
- Foolish continues building the fluffles of the wings, jumping down to check the progress every so often, and placing and breaking a bed to skip the night.
- He takes a look at the build with shaders for a moment and realizes he is out of netherrack. He goes to the Nether and mines out an area, grabbing a bit of quartz to mend his pickaxe.
- Foolish returns to his summer home, uses his cow farm, and returns to building the statue's wings.
- Foolish finishes the "fluffles" of the wings and then starts working on the head and hood of the statue
- Tina logs on the server and talks with Foolish through in-game chat. Tina says she is going to fix up her house, to which Foolish questions where she got a house.
- Foolish continues building. He tries to message Tina in game chat to sleep through the night but Corpse joins the game. Foolish abandons trying to sleep and goes back to building. Corpse leaves the game without saying anything in chat. Tina messages her goodbyes and then also leaves the server.
- Foolish grabs some black concrete from his chests. He tries to find sea lanterns but fails so he gets glowstone instead from the chests in his village.
- Foolish replaces the dirt of the mask with black concrete. Next, he makes an "X" design out of glowstone on the statue's mask. He decides he doesn't like the glowstone "X" and replaces it with concrete.
- Foolish scavenges for more black concrete in his chests and continues shaping the hood and "face." He runs out of black concrete and doesn't find any in any of the chests in his snake statue.
- He travels to Las Nevadas, looking in his building chests in the bunker for supplies. He doesn't find very much black concrete but he grabs some other materials like sea lanterns and obsidian.
- Foolish returns to his summer home and fills in the blade of the sword with crying obsidian. He also experiments with iron blocks on the tip of the sword as a design.
- Foolish goes back to working on the hood, crafting more black concrete. He decides to give the statue a halo out of glowstone, so he trades for some glowstone with his villagers. He also goes to his cow farm to get more steak.
- Foolish sketches out a circle out of dirt on the ground to get an idea of how to make a crisscrossed halo. He figures out the shape and destroys his dirt practice. Then he goes to his village and trades for more glowstone.
- Foolish climbs back up the statue and makes the crisscrossed halos out of glowstone. He goes to his village to trade for more glowstone. He finishes one of the rings and then goes to Las Nevadas to scavenge for more glowstone. Foolish returns to his summer home and finishes the glowstone rings.
- Quackity logs on and chats with Foolish in game chat, complimenting the statue and joking with Foolish and then leaving the game.
- Foolish goes back to the statue to further work on the shape of the hood. He adds a collar with black concrete and netherrack to smooth out the shape. Foolish also replaces some of the dirt from the shoulders of the statue with netherrack to simulate a cloak.
- Foolish makes some more black concrete using materials in the chests by his snake statue and then returns to the statue. He goes to his cow farm and feeds the cow the remaining wheat in his inventory and gets more steak.
- Foolish looks at his progress and decides he will continue work when he logs on next.
November 23, 2021[]
- Ponk starts on the path to Hannah's house, and heads to Sam's chests by the bank.
- Ponk heads down Hannah's path to the spider XP farm, and uses the spider XP farm. He deposits raw porkchops, stone, and string in a chest, and heads down the Prime Path to the community Nether portal.
- Ponk heads to the Nether hub to craft a spruce boat, and head down Sam's ice path. He heads through Sam's portal, and uses his trident to near Sam's base.
- Ponk gets a book and quill from a chest at the front of Sam's base, and opens it to find that it was a copy of a prison contract. He heads to the front of Sam's decoy base, and checks a chest at the front of Sam's base.
- Ponk gets sticks from a chest to craft a wooden hoe, and heads to Sam's base. He uses his trident to fly to the top of Sam's zombie XP farm, and heads to the zombie XP farm.
- Ponk checks chests there, and heads out. He gets lapis blocks and lapis from a chest by his Thiccatron, and heads up the stairs of the Thiccatron.
- Ponk heads to the coast, and falls into a ravine. He uses an ender pearl out, and uses his trident down to Sam's portal.
- Ponk gets stuck in Sam's elevator, and uses blocks to get out. He heads down Sam's ice path, and returns to the Greater Dream SMP.
- Ponk heads to Alyssa's house, and decides to add fish to the aquarium on the floor. He goes AFK, and Sam joins the game.
- Ponk and Sam message each other, and Sam joins the VC. Ponk walks around the community Nether portal, and heads down Hannah's path.
- Ponk heads to the front of Hannah's house, and heads down the path to near Eret's fortress. He walks around at the community Nether portal, and walks along Hannah's path.
- Ponk asks Sam where he was, and Sam responds that he was at his new base. Ponk walks around at the community Nether portal, and asks Sam for a tour.
- Sam tells Ponk to meet him by the prison, and Ponk heads down Hannah's path. Ponk heads near the prison entrance, and Sam meets him there.
- Ponk follows Sam to pass the prison, and Sam places a boat to get into. Ponk gets into his boat, and the two start to make their way to Sam's new base.
- Ponk notices the trident statue, and tells Sam that he may have accidentally leaked a book by his base. Sam asks him if it was a key card, and Ponk responds that it was an unnamed book and quill.
- The two arrive at Sam's new base, and Sam and Ponk use their tridents to the top of a mountain. The two hang out, and Ponk falls off the mountain.
- Ponk uses an ender pearl to the top of the mountain, and tells Sam to try and "catch" it. Sam falls off the mountain when trying to do so, and uses an ender pearl back up.
- The two continue to hang out, and Ponk places some spruce planks. Ponk gives Sam some spruce planks, and Sam adds onto the mountain.
- Ponk removes the blocks, and Sam heads down from the mountain. Ponk heads down to meet Sam, and the two use their tridents to part of a mountain.
- Sam places water, and the two use their tridents to the top of the mountain. The two continue to hang out, Ponk falls off, and tries to use his trident back up.
- Sam sends water down, and Ponk uses his trident to fly back to the top of the mountain. The two continue to hang out, and Ponk towers back onto the mountain after falling off.
- The two continue to hang out, and Ponk removes the block. The two continue to hang out, and Sam falls off the mountain.
- Ponk charges one of his crossbows with a red firework, and shoots the firework near Sam when he returns to the top of the mountain. Ponk fires another red firework, and the two continue to hang out.
- Ponk privately messages Sam, and the two continue to hang out. He asks Sam for some food, and Sam gives him some steak.
- Ponk sets off a red firework, and then knocks Sam off the mountain. Sam returns to the mountain, and the two continue to hang out.
- Sam sets up some redstone, and asks Ponk for a button. Ponk gives him spruce planks, and Sam crafts a button to activate the redstone a couple of times.
- Sam removes the redstone, and the two continue to hang out. Ponk throws away a wooden hoe, and the two continue to hang out.
- Sam heads down the mountain, and then back to the top of the mountain, and Ponk ends his stream.
- Foolish logs in for day five of statue building
- Foolish walks around the statue, stalling by looking at his build with shaders. He decides to collect more netherrack and wanders around the main SMP scavenging through chests. He takes some crying obsidian and warped wart blocks from Hannah's chests.
- Foolish makes his way into Hannah's basement and finds her double chest of netherrack and fills his shulker boxes with some.
- Foolish remembers that XD wanted him to 'spread the word' and messages Corpse and Tina in chat.
- HBomb joins the game and Foolish's VC
- HBomb expresses interest in joining the XD 'club'. Foolish goes back to his summer home looking for feathers to make a book and quill. Tina and Corpse respond that they want Foolish to 'sell' the religion to them. HBomb changes into his business skin and says he will help Foolish convince them.
- Foolish and HBomb meet up at Foolish's summer home and the two make their way to Kinoko Kingdom to meet up with Tina and Corpse.
- Foolish writes "Members of DreamXD Club" and he and HBomb 'sign' their names.
- Tina, Corpse, Foolish, and HBomb are in VC together
- HBomb leaves VC and Foolish returns to his summer home
- Foolish renames the chain he got from Corpse to "Corpse Chain" and stores it in his lime shulker box with the rest of his valuables. He goes to his village and trades for glowstone.
- Foolish goes to his cow farm and gets some steak and looks at his chests by the cow farm. Then he looks through the chests by his furnaces and in his snake statue for snow blocks. He goes to the main SMP to get snow and a pumpkin to make a snow golem.
- Foolish takes a pumpkin from near Punz's area and goes to the ice cream shop. He finds that the snow golem in the ice cream shop is dead so he makes a new snow golem for the ice cream shop. He then harvests snow from the snow golem.
- Foolish tries to store some snow block in his shulkers but realizes both are full. He decides to harvest snow until he fills his inventory and then shears the pumpkin off the head of the snow golem.
- Foolish falls for Ponk's trap on the way to the Nether portal yet again and removes the block Quackity had placed to block Tina and Corpse earlier. Boomer logs on and teases Foolish through in-game chat and Foolish arrives at his summer home.
- Boomer shows up at Foolish's summer home as Foolish is contemplating what to start on. Boomer looks at the XD statue and walks around the summer home for a bit before leaving.
- Foolish starts replacing the netherrack on the wings with snow blocks. Foolish uses all the snow he gathered in the first pass and then empties some of the excess supplies in his inventory and shulker boxes and heads back to the main SMP.
- Foolish returns to the ice cream shop to gather more snow. He realizes that his tools need to be mended so he heads to the guardian farm, almost falling for Ponk's trap again on the way up the portal stairs.
- While Foolish is mending. Hannah logs on and asks in game chat if she can help Foolish gather materials. He asks her to get snow, which she agrees to. Foolish crafts sea lanterns and takes some from the chests at the guardian farm.
- Foolish heads back to the summer home, falling down one of Ponk's trap attempts on the Nether path. He towers back up with scaffolding and returns to the statue. He continues replacing the netherrack with snow blocks, occasionally jumping down to check his progress.
- Hannah arrives at his summer home and gives him snow blocks. Foolish puts them in his shulker boxes and offers for Hannah to join the DreamXD club. She accepts and signs her name in the book, making it match her IGN.
- Foolish lists DreamXD as the Club President in the book, then changes his mind and switches it to 'Founder'. Foolish lists himself as the 'Coordinator' of the club then puts the book away in his ender chest. Foolish does a shift dance and returns to placing snow on the statue's wings.
- Foolish deposits the netherrack from the wings in the chests in his snake statue and returns to the SMP to gather more snow, he tries to craft more torches. He ends up in a cave and mines some coal. He also mines a tree to make sticks and crafts a stack of torches.
- He makes his way to the ice cream shop and farms snowballs at the snow golem. Hannah asks Foolish for a Mending book; Foolish says he will get her one. Hannah also warns Foolish about the Nether portal stairs to which he replies that he has already fallen for it four times.
- Hannah arrives at the ice cream shop and starts harvesting snow with Foolish. Hannah accidentally kills the snow golem, so she makes a new one. Foolish gives the new golem a 'haircut' and then goes back to shoveling snowballs.
- Hannah makes a second snow golem next to Foolish in the ice cream shop and then Foolish returns to his summer home. Foolish does not fall for Ponk's trap this time, but he does break the stone brick that protects players from falling.
- Foolish deposits the snow blocks at his chests and then goes to the hidden chest in his snake statue and grabs a Mending book. Foolish crafts a book at his cow farm and trades for two more Mending books. He stores two in his lime shulker box with the rest of his valuables and returns to the ice cream shop.
- He gives Hannah a Mending book and the two return to shoveling snow. Foolish accidentally kills his snow golem, so him and Hannah make a new one. Hannah kills hers shortly afterward and crafts another one.
- Hannah and Foolish gather snow until Foolish's shulkers and both their inventories are full. They deposit the snow at the chests at Foolish's summer home. Foolish ends his stream and logs off the SMP.
- Tina starts at her house at Kinoko Kingdom, with Corpse in VC.
- Tina heads through Niki's city portal, and returns to the Greater Dream SMP. She harvests wheat from the wheat farm near the Community House, and throws away string and an oak pressure plate.
- Tina places seeds in the composter, and collects more seeds to deposit in the composter. She collects more seeds to deposit in the composter, and puts more seeds in the composter.
- Tina crafts bread, and checks the composter before crafting more bread. She throws away wheat, and replants part of the farm.
- Tina checks a hopper of the composter and the composter, and continues replanting the farm. She accidentally tramples the farm, and deposits an apple to get a wooden hoe.
- Tina plows part of the farm, and replants part of the farm. She heads down the Prime Path to Eret's museum, and heads back onto the Prime Path.
- Tina throws away spider eyes, and continues down the Prime Path. She heads back down the Prime Path to spot Corpse in the Power Tower.
- Tina heads up the tower to meet Corpse, and Corpse attacks her. She heads down to the main floor of the tower, and leaves some bread there.
- Tina heads onto the Prime Path in front of the tower, and goes AFK. She collects the bread from the main floor of the tower, and heads back to the second floor of the tower to give Corpse bread.
- Corpse and Tina head down from the tower, and the two head down the Prime Path. Tina accidentally makes a creeper blow up a chest by McPuffy's, and Corpse continues down the Prime Path.
- Tina heads to under the Prime Path to deposit stone brick slabs, birch wood, andesite, cobblestone, an oak fence, and string. She towers back onto the Prime Path to repair part of it, and retrieves the items and chest.
- Tin throws away spider eyes and birch saplings, and places back the chest. She deposits spider eyes, a bottle, brown mushrooms, a book and quill, and a spruce sign in the chest, and heads back under the path to retrieve string, an oak fence, cobblestone, andesite, birch wood, and stone brick slabs.
- Tina heads back onto the Prime Path to finish repairing it, and Foolish messages her that she had blew up the front of his restaurant. She deposits string in a chest by McPuffy's, and Foolish leaves the game.
- Tina heads near Puffy's lore studio and duck statue pond, and walks around. She heads to Puffy's duck statue pond, and continues to walk around and heads to the entrance of the spider XP farm.
- Tina heads onto Hannah's path, and heads through to Punz's backyard. Foolish joins the game briefly before logging off, and Tina heads down the path of Punz's backyard,
- Tina returns to Punz's backyard, and heads down the path to Punz's base. She continues down the Prime Path, and repairs part of it.
- Tina repairs part of the path, and continues down the Prime Path to Bad's mansion. She continues down the Prime Path to near the prison, and heads back onto the Prime Path.
- Tina heads walks down the hyper speed tunnel, and Foolish rejoins the game. She heads down the tunnel to outside of Snowchester, and enters the walls.
- Tina heads out of the walls, and then finds a passage through the walls to Snowchester. She heads near Puffy's house.
- Tina accidentally makes a creeper blow up, and fills in the crater before heading to Button's pen. She heads near the nuke labd and Puffy's cookie stand, and heads to the podium.
- Tina walks around Snowchester, and heads to the path of the nuke launchpad and to near the talent show stage. She meets Corpse at the top of the nuke lab, and the two look around for the passage out of Snowchester.
- Tina accidentally triggers an enderman when walking up to the nuke lab to rejoin Corpse, and jumps down to the podium into the water.
- Corpse runs to the talent show stage, with the enderman chasing him. Tina chases after Corpse and the enderman around the stage, and the enderman kills Corpse behind the stage, and Tina attacks the enderman, which was with another enderman.
- Tina attacks the enderman while in the water, and kills it before heading to land. She throws away cobblestone, dirt, and arrows to retrieve Corpse's golden boots, and throws away oak fences to get chains.
- Tina heads to the top of the nuke lab, and heads over the Snowchester walls. She walks down the hyper speed tunnel, and heads down the Prime Path.
- Tina removes part of the Prime Path, and throws away oak planks. She starts repairing the path, and throws away acacia wood to continue repairing part of the path.
- Tina crafts oak slabs to repair the rest of the path, and continues down the path. She heads through the community Nether portal and Niki's city portal.
- Tina heads to Niki's city, and head through the tunnel to Kinoko Kingdom. She heads to Karl's library, and heads to the second floor of the library.
- Tina walks around Kinoko Kingdom, and heads to the front of the dragon statue. She continues to walk around Kinoko Kingdom, and heads to Karl's library.
- Tina heads to the second floor of the library, and Foolish messages the two if they wanted to join a religion. Tina continues to walk around Kinoko Kingdom, and heads back to Karl's library to deposit andesite and some cobblestone.
- Tina continues to walk around Kinoko Kingdom, and starts heading up Corpse's treehouse where Corpse was. She heads down, and then up to the tree house to met Corpse and gives him his golden boots, chains, and iron shovel.
- Tina messages back to Foolish that she was not sure, and gives Corpse some bread. Foolish asks her where she was, and Tina responds that she was at Kinoko Kingdom.
- Tina asks Foolish if she wanted her and Corpse to go to Las Nevadas, and Foolish tells her that he would be coming to Kinoko Kingdom in a few minutes.
- Tina and Corpse head to Tina's house at Kinoko Kingdom, and they head to one of the other buildings.
- The two head out, and Tina heads up the stairs to the dragon statue. Foolish messages that he was on his way, and Tina heads up onto the statue to meet Corpse, and places a block so she and Corpse can get to the top of the statue.
- Tina removes the block, and the two wait on the top of the statue. Corpse heads down to part of the statue, and uses a block to head back up.
- Tian removes the block, and Corpse pushes her onto a part of the statue. She places back to the block to head back up, and removes it before Foolish messages that he was at Kinoko Kingdom.
- Tina spots Foolish below, and messages him that she can see him. Foolish spots her, and asks her if he had to meet her and Corpse up there. Tina tries to jump down into the pond under the stairs of the dragon statue, but dies. She spawns at the second floor of the Air and B, and heads out to retrieve her stuff.
- Tina meets Foolish and HBomb at the bottom of the cherry blossom tree, and HBomb gives her steak. Tina gives HBomb some rotten flesh, and Corpse joins the three.
- HBomb gives Corpse steak, and Tina gives Foolish and HBomb bread. HBomb gives Corpse and Tina a turtle egg each, and Foolish messages the two to join his and HBomb's VC.
- The two join Foolish and HBomb's VC, and they later leave Foolish's summer home. The two leave the VC, and they return to the Greater Dream SMP.
- The two head to the Community House, and Tina checks chests there. The two head onto the Prime Path, and Tina asks Corpse for bread.
- Corpse gives Tina some bread, and Tina asks for some more. Corpse gives Tina some steak, and the two head to the front of Puffy's therapy office, and Corpse shows a diamond block that he had stolen from Foolish's chamber.
- Tina heads to Puffy's therapy office to go AFK while Corpse waits outside. She meets Corpse outside, and the two head down the Prime Path.
- The two find HBomb at a table, and the two continue down the Prime Path to McPuffy's. Tina later head behind the counter, and asks for Corpses's order. Corpse runs out of the restaurant, and runs down the Prime Path. Tina chases Corpse down the Prime Path, and attacks him.
- Tina continues to chase Corpse down the Prime Path, and the two return to McPuffy's. The two head out, and Quackity joins the game. The two head down the Prime Path, and head back to meet Quackity on the Prime Path. Quackity gives Corpse cooked cod, and ender pearls away.
- Quackity leaves the game, and Corpse gives Tina some cooked cod. Quackity logs back on to message Corpse that the cooked cod was for him only and not Tina.
- Quackity leaves the game, and Tina hands the cooked cod back to Corpse. Corpse continue down the Prime Path, and Tina crafts oak stairs and slabs to repair part of the Prime Path.
- Tina continues down the Prime Path, and Quackity logs back on and asks the two if they needed help getting back to Kinoko Kingdom.
- Tina continues back down the Prime Path, where she meets Quackity, and follows him down the Prime Path. The two meet Corpse on the Prime Path, and the two follow Quackity down the Prime Path to the front of the community Nether portal stairs.
- Quackity gestures for the two to stand back, and activates Ponk's fall trap. The two head up to Quackity, and he pushes them back.
- Quackity builds over the trap, and the two follow him down the community tree farm and the Las Nevadas road.
- Quackity claims that they were at Kinoko Kingdom, and the three continue down the road through the tunnel to Las Nevadas.
- Quackity places blocks on the road at Las Nevadas with a sign on it with a smiley face. He claims that it was Karl, and Tina questions him.
- Quackity welcomes the two to "Kinoko Kingdom," and head to near the strip club. Corpse and Tina head to the front of the restaurant, and Quackity asks the two if they were ready.
- The two meets Quackity at the fountain, and the three head to the front of the strip club. Quackity tells Tina that this was for Corpse, and that she could come as well. Quackity unblocks the entrance to the strip club, and the three enter. Quackity dances around a pole, and Tina starts heading out.
- Quackity asks the two if they would like a room at "Kinoko Kingdom," and Tina heads back to the strip club. Quackity tells the two that there were serveral rooms available, and the two follow him to the hotel and up the stairs to the fourth floor.
- Quackity states that there was no rooms, and logs off. Tina jumps down into a water pool in the middle of the spiral staircase to the main floor, and head up the stairs to meet Corpse on the stairs of the third floor.
- The two head up the stairs to the fourth floor, and Corpse types a message through in-game chat that there were no rooms, and leaves the VC and game.
- Tina starts heading down the staircase, and falls onto part of the stairs when trying to jump into a water pool. She spawns back at the second floor of the Air and B, and head through the Kinoko Kingdom portal.
- Quackity joins her VC, and Tina asks him to get her stuff. Tina returns to the Greater Dream SMP, and Quackity rejoins the game.
- Tina starts heading down the Las Nevadas road, and accidentally makes a creeper blow up part of the road. Quackity asks her if she was destroying his property, and Tina places back part of the road, and continues down the road.
- Tina tells Quackity that she would fix the road, and that she had been fixing the Prime Paths. She heads through the tunnel to meet Quackity at Las Nevadas, and Quackity places TNT at the front of the gas station and lights it.
- Quackity tells Tina to fix it, and Tina starts to fill in the crater. Quackity asks Tina why she was destroying his country, and Tina tells him that she was just helping.
- Tina continues filling in the crater, and Quackity asks Tina if she was sent here, and asks who sent her. Tina starts adding the sand back, and tells Quackity that she tried to help him.
- Tina continues to place back sand, and Quackity asks her if she would like to see the hotel, and Tina comments that it had no rooms. Tina continues to place back sand, and follows Quackity down the road in Las Nevadas.
- Tina asks for her stuff back, and Quackity tells her that he was keeping it. Tina asks why, and Quackity tells her that she needed to sign in her citizenship for "Kinoko Kingdom." Quackity shows her to the front of the restaurant, and Tina tells him there were more burger places at the Greater Dream SMP.
- Quackity argues that there was not, and Tina argues that there was since she was just at one. The two head to the road to the hotel, and Quackity reminds Tina that he had her items, and Tina says she would think about it.
- Quackity asks Tina to wait a second so he could prepare a deal, and Tina asks to hear it first. Quackity tells her she would what the deal was about soon, and Tina tells him that she was not dumb enough to sign something that she did not know the terms to.
- Tina tells Quackity that she will wait, and asks him if he had any food. Quackity gives her raw beef, and Tina asks for anything cooked. Quackity tells Tina that she was ungrateful, and Tina starts heading off to find a furnace.
- Quackity tells Tina to not leave, and Tina returns to him. Quackity tells her that he needed to show her something, and Tina asks him what it was. Quackity and Tina head to the hotel, and start to head up the stairs.
- Quackity tells Tina that she had to buy a room in the hotel, and tells her that there were several available for rent. Tina tells him that she did not mine having to rent a room, and that she wanted her stuff back. She asks him if she could have some of it back, and meets Quackity at the fourth floor, where Quackity had set up three blocks with items frames.
- Quackity places an image of Corpse's in-game chat text about there being no rooms, and leaves the VC and game. Tina heads down to the second floor, and heads to the bar to check a furnace there.
- Quackity rejoins the VC, and Tina heads down the stairs to the main floor to retrieve her stuff from a chest by the stairs. She checks the chests for her sword, and starts heading up the stairs.
- Quackity asks her if she wanted her sword, and rejoins the game. Tina asks him if he had it, and Quackity tells her that she could have it back for a price. Tina continues up the stairs, and asks what the price was. Quackity tells her it was a big price, and Tina asks what it was.
- Quackity tells Tina that she had to pay a big price, and Tina asks him if he was upstairs. Quackity tells her that he had her sword, and tells her to come upstairs.
- Tina asks Quackity if he was just going to leave the game again, and Quackity states that he won't. Quackity asks Tina if she wanted her sword back, and Tian responds that she did.
- Tina meets Quackity at the fourth floor, where Quackity was making a board and adding item frames to it. Quackity tells her that she had mad an ARG or puzzle, and that she needed to solve a puzzle.
- Quackity shows Tina that he had her sword, and tells her that she needed to understand. Tina responds that she does, and Quackity asks her if she knew what he was talking about.
- Tina tells him that it was to solve the puzzle to get her sword back, and Quackity adds onto the board and adds items frames. Quackity tells Tina that she was not grateful, and tells her to solve the mystery.
- Tina picks up two images that made up the image Quackity had put up earlier, and Quackity asks her what the board said and to not break any of the blocks. Tina asks Quackity what it said and that there was nothing on the board.
- Quackity tells her that there was, and Tina tells him that she did not se a single thing on it. Tina tells him there was nothing to solve, and Quackity tells her to think about everything that lead to their point, and that she had to guess his next riddle to get her sword back and that she only had one chance.
- Quackity tells her "Up the hill goes the heart and the slope goes the mind. Mind. Interest.." Tina asks him to repeat that, and Quackity only tells her "The mind, The soul.."
- Quackity tells her that he would go easy on her, since she would not be able to solve his riddle. He tells her that she can rent a room to get her sword back, and Tina tells him that she said she was going to rent a room.
- Quackity puts up an image from Tina's stream, with the image having the image of Corpse's in-game text on the board. Quackity leaves the VC and game, and Tina heads down the staircase.
- Quackity rejoins her VC, and Tina tells him that she did not need her sword. Quackity tells her that she was going to give it back to her now, and asks her how did she fall from the prank four different times.
- Tina argues that she had asked him if he would do it again, with him responding that he would not. She starts heading up the stairs, and Quackity tells her that he did not.
- Quackity tells her that he wanted the LANGUAGE sword, and asks her if she had it. Tina responds that she did not, and starts heading down the stairs, where she meets Quackity.
- Tina heads down to the main floor, and Quackity tosses her her sword. Quackity leaves the VC and game, and Tina heads to the second floor to cook cod at the bar. Tina retrieves cooked cod, and cooks salmon. She retrieves cooked salmon, and heads to the main floor of the hotel.
- Quackity rejoins the VC, and tells her that people did some trolling in the country, and Tina heads down the Las Nevadas road. Quackity leaves the VC, and Tina continues down the road to near Punz's chunk and the Pickle statue.
- Boomer messages Tina, and tells her to look behind her. Tina crosses the river, and spots Boomer behind her. Boomer uses their trident to fly to his, and gives her pumpkin pie. He heads off, and Tina thanks them through in-game chat before heading to the front of Hannah's house.
- Tina heads down Hannah's path and the Prime Path to head through the community Nether portal, and nearly falls for Ponk's fall trap on the stairs.
- Tina heads through Niki's city portal, and heads through the tunnel to Kinoko Kingdom. She heads to her house, and heads out to harvest wheat by it. Tina throws away arrows, and adds dirt before plowing the farm and replanting it. She returns to her house to deposits birch saplings, birch wood, cobblestone, oak planks, oak slabs, bookshelves, stone brick slabs, coal, oak wood, iron, a juke box, charcoal, spruce fences, granite, and acacia wood.
- Tina deposits an arrow, turtle eggs, bones, a bow, sand, seeds, bone meal, an images, and shears, and crafts more bread. She walks around Kinoko Kingdom, and returns t her house.
- Tina heads to the Air and B, and retrieves her gift from Hannah there, and removes the sign, flowepot, and chest. She heads to the second floor of the Air and B to get her bed, and heads back to her house to deposit some pumpkin pie.
- Tina checks a smoker, adds a torch, and places her bed to set her spawn. She adds more torches, and moves a torch to the wall.
- Tina gets oak slabs and spruce fences, and tries adding onto her house. She removes what she has one, and gets stone brick slabs to use.
- Tina continues adding onto her house, and adds a flower pot with a poppy. She gets oak wood to try and use, and removes it.
- Tina continues to add onto her house, and removes what she has done. She continues to add onto her house, and removes her progress.
- Tina continues adding onto her house, and removes her bed. She continues to add onto her house, and removes part of her progress.
- Tina continues to work on adding onto her house, and removes her progress. She accidentally breaks some parts of the house, and heads to Karl's library to get red mushroom blocks.
- Tina heads back to her house to repair it and places back her bed. She then ends her stream.
- Hannah starts on the Prime Path near the front of Bad's mansion, and accidentally makes a creeper blow up part of the path.
- Hannah heads down the Prime Path to the front of the Power Tower, and flies around with her elytra. She messages Foolish if he needed any help, and flies to the porch of her house.
- Foolish asks her if she meant she could help him with materials, and Hannah heads to her house. Hannah responds that she could help him with materials, and checks chests.
- Foolish asks Hannah to help him get snow blocks, and Hannah heads to her graveyard. Hannah responds that she would help him, and finds a cat in her graveyard.
- Hannah heads to her basement, and checks chests. She gets some snowballs, and crafts some snow blocks.
- Hannah checks chests, and deposits snowballs. She checks chests, and gets pumpkins.
- Hannah checks a chest, and gets smooth stone slabs. She checks her ender chest and chests, and gets obsidian and deposits gunpowder, tropical fish, rotten flesh, a Fire Resistance potion, and a enchanted leather tunic.
- Hannah deposits two enchanted diamond pickaxes and a diamond shovel in her ender chest. She sets up an area in the corner of her storage room for the snow golem, and tries to create a snow golem.
- Hannah removes the snow and pumpkin, and gets an iron block from her ender chest to craft shears. She places a pumpkin the corner, and carves it before placing the snow blocks to try and make a snow golem.
- Hannah checks a chest, and removes and places back the carved pumpkin to make a snow golem. She moves some of the smooth stone slabs around the snow golem, and checks a chest.
- Hannah gets spruce planks to craft chests, and removes blue wool in her storage room before setting up the chests by the snow golem to deposit a spruce boat, spruce planks, iron, fireworks, chestplate, trident, cooked porkchops, blue wool, obsidian, smooth stone slabs, shears, coal, raw cod, pumpkins, cobblestone, pumpkins seeds, and a torch.
- Hannah gets a diamond shovel from her ender chest, and collects snow from the snow golem. She crafts snow blocks, and continues collecting snow to craft more snow blocks.
- Hannah continues collecting snow to craft more snow blocks, and continues collecting snow. Her shovel break, and she crafts more snow blocks.
- Hannah checks chests, and gets some iron blocks from her ender chest and deposits the iron blocks back in her ender chest. She gets a diamond from her ender chest, and heads to part of her basement to remove some orange stained glass over some lava to burn the diamond after a user in her chat redeems a "Burn a Diamond" channel point reward.
- Hannah heads back to her storage room to get iron and spruce planks, and crafts sticks to craft two iron shovels. She continues collecting snow from the snow golem, and one of her iron shovels breaks.
- Hannah continues collecting snow to craft more snow blocks, and checks a chest. She crafts sticks for five iron shovels to deposit in the chest, and continues collecting snow from the snow golem.
- Hannah deposits sticks and fireworks, and continues collecting snow from the snow golem. Her shovel breaks, and she gets another iron shovel from the chest and deposits her pickaxe, sword, hoe, and axe before continuing to collect snow from the snow golem.
- Hannah's shovel breaks, and Hannah gets another iron shovel from the chest. Hannah continues collecting snow from the snow golem to craft more snow blocks, and continues collecting snow.
- Hannah's shovel breaks, and Hannah crafts more snow blocks. Hannah gets another iron shovel from the chest to continue collecting snow from the snow golem.
- Hannah's shovel breaks, and Hannah gets another shovel from the chest to continue collecting snow from the snow golem to craft more snow blocks. Hannah continues collecting snow, and her shovel breaks.
- Hannah gets a diamond from her ender chest, and gets sticks from a chest to craft a diamond shovel. She continues collecting snow from the snow golem craft more snow blocks, and continues collecting snow to craft more snow blocks.
- Hannah continues collecting snow to craft more snow blocks. She continues collecting snow to craft more snow blocks, and continues collecting snow.
- Hannah gets a cooked porkchop, and gets raw cod. She deposits raw cod, and gets an iron shovel.
- Hannah continues collecting snow from the snow golem to craft more snow blocks, and continues collecting snow to craft more snow blocks. She continues collecting snow, and her iron shovel breaks.
- Hannah continues collecting snow to craft more snow blocks, and continues collecting snow. Her diamond shovel breaks, and Hannah gets spruce planks to craft sticks.
- Hannah gets a diamond from her ender chest to craft a diamond shovel, and deposits sticks. She continues collecting snow from the snow golem to craft more snow blocks.
- Hannah continues collecting snow to craft more snow blocks, and continues collecting snow to craft more snow blocks. She continues collecting snow to craft more snow blocks.
- Hannah tells Foolish that she had snow blocks, and continues collecting snow to craft more snow blocks. She gets her chestplate, sword, hoe, axe, pickaxe, and raw cod, and unequips her elytra to equip her chestplate.
- Hannah gets some fireworks, and heads out to the front of her house to check chests. She heads down her path to head through the community Nether portal, and heads to Foolish's summer home.
- Hannah heads to the center of Foolish's summer home, and checks an ender chest. She messages Foolish where he was, and heads to the front of the DreamXD statue.
- Hannah starts climbing up some scaffolding at the front of the statue, and Foolish responds that he was on the scaffolding. She continues climbing up the scaffolding, and jumps down into a water pool at the front of the statue.
- Hannah heads down the path to spot Foolish on some scaffolding on the path. She heads up the scaffolding to meet Foolish, and the two head down from the scaffolding.
- Hannah gives Foolish snow blocks, and Foolish thanks her.
- Hannah fills in part of a Nether path, and heads to the Nether hub to check chests. She returns to the Greater Dream SMP, and checks a chest at the community Nether portal.
- Hannah heads down her path to the front of her house to check chests. She harvests wheat from her wheat farm, and starts to replant.
- Hannah punches a chicken aside, and replants the rest of the farm. She heads to the front of her house to crafts bread, and deposits seeds, wheat, and raw cod.
- Hannah checks a chest, and gets wheat to craft more bread. She gets raw mutton, and heads to her house to deposit fireworks in her ender chest.
- Hannah checks chests, and gets raw chicken. She heads to the front of her house to retrieve some glass from a furnace to cook some raw chicken, and retrieves more glass from a furnace to cook the rest of the raw chicken.
- Hannah deposits alliums, and checks a chest. She heads to her graveyard, and heads to her basement to check a chest and gets melon slices.
- Hannah checks chests, and gets baked potatoes. She deposits melon slices, and checks a chest.
- Hannah gets a Fire Resistance potion, and checks chests, and gets a glass bottle and a water bottle. She gets another Fire Resistance potion, and deposits a water bottle, glass bottle, and netherrack.
- Hannah heads to the front of the bank, and heads to the bank to get more bread. She heads down her path to the community Nether portal to check a chest there.
- Hannah heads through the community Nether portal, and heads to the Nether hub to deposit her netherite hoe in he ender chest. She heads up the spiral staircase to the top of the Nether hub, and heads down to the Nether hub to checks chests there.
- Hannah starts heading through the portal, and heads back to the Nether hub to get spruce planks from an ender chest to craft a spruce boat. She deposits spruce planks in the ender chest, and heads up the spiral staircase to head down Sam's ice path.
- Hannah retrieves her spruce boat at the end of the ice path, and heads down part of Boomer's ice path. She heads off the ice path, and mines quartz.
- Hannah mines around to continue mining quartz, and bridges across to continue mining quartz. Foolish messages her to pass the night, and Hannah tells him that she was in the nether, and that she could leave the game briefly.
- Hannah leaves the game briefly to let Foolish pass the night, and logs back on Foolish tells her that he was able to pass the night if she was in the nether. Hannah continues mining quartz, and heads into a cave to continue mining quartz.
- Hannah mines around, and heads out of the cave to continue mining quartz, and towers up to continue mining quartz. She heads down to mine through the Nether to mine quartz, and mines into a bastion to get gold, crying obsidian, a golden apple, arrows, magma cream, and iron nuggets.
- Hannah heads to the bastion, and mines around the bastion. She mines into another part of the bastion, and mines into another part of the bastion,
- Hannah towers up to part of the bastion, and mines around. She explores the bastion, and uncovers gold blocks to collect.
- Hannah mines to another part of the mineshaft, and deposits some netherrack in a chest. She gets two soul speed II books, iron, bone blocks, an iron block, arrows, magma cream, and a cooked porkchop. She throws away polished blackstone bricks, and gets string, some iron, and a "Pigstep" disc from another chest.
- Hannah deposits gold nuggets, and gets magma cream and iron from a chest, and mines around the bastion. She gets iron nuggets, and deposits some netherrack to get a netherite scrap.
- Hannah gets more bone blocks, and gets some string and iron nuggets from a chest. She deposits some netherrack to get golden carrots, and gets magma cream and arrows.
- Hannah deposits arrows, and checks a chest. She mines around, and mines up.
- Hannah heads down into part of the bastion to uncover more gold blocks to collect, and continues exploring the bastion. She heads into another part of the bastion, and mines down into another part of the bastion, and towers up to pat of the bastion, and gets a saddle.
- Hannah deposit an iron block, and collects gold blocks. She throws away polished blackstone bricks and leather, and builds onto another part of the bastion.
- Hannah gets an iron block from a chest, and deposits iron nuggets. She crafts the iron block into iron, and checks a chest, and continues exploring the bastion.
- Hannah bridges to part of the bastion, and continues mining quartz in the bastion. She throws away some netherrack, and crafts quartz blocks.
- Hannah continues mining quartz in the bastion, and mines to part of the bastion. She continues exploring the bastion, and checks a chest.
- Hannah continues exploring the bastion, and gets a gold block and iron from a chest. She deposits blackstone, and gets a diamond pickaxe with a mending enchantment.
- Hannah throws away netherrack, basalt, polished blackstone bricks, cracked polished blackstone bricks, blackstone, and a gold sword. She bridges from the bastion to continue mining quartz, and towers up and bridges pass a ruined portal to continue mining quartz.
- Hannah towers up to continue mining quartz, and towers up. She continues mining quartz, and heads down to the ruined portal to get a golden apple from the chest by the portal.
- Hannah towers up, and towers up to continue mining quartz. She heads down to continue mining quartz, and towers up to continue mining quartz.
- Hannah heads down, and continues mining quartz. She towers up to continue mining quartz, and heads down to continue mining quartz.
- Hannah towers up to continue mining quartz, and heads down to tower up to continue mining quartz. She heads down to continue mining quartz, and crafts quartz blocks.
- Hannah continues mining quartz, and towers up. She continues mining quartz, and towers up.
- Hannah continues mining quartz, and crafts more quartz blocks. She continues mining quartz, and burns warped roots, brown mushrooms, and leather.
- Hannah continues mining quartz, and towers up to continue mining quartz. She towers up, and continues mining quartz.
- Hannah towers up to continue mining quartz, and heads down to continue mining quartz. She falls into lava when mining quartz, and drinks a Fire Resistance potion.
- Hannah towers out of the lava, and towers up. She throws away a glass bottle, and continues mining quartz.
- Hannah towers up, and mines around lava to continue mining quartz. She towers up, and crafts more quartz blocks.
- Hannah continues to mine quartz, and crafts more quartz blocks. She continues mining quartz, and towers up to continue mining quartz.
- Hannah heads down to continue mining quartz, and bridges over to continue mining quartz. She heads down, and towers up to continue mining quartz.
- Hannah heads down to craft more quartz blocks, and throws away leather, and towers up and bridges to continue mining quartz. She heads down to continue mining quartz.
- Hannah throws away leather, and continues mining quartz. She crafts more quartz blocks, and continues mining quartz.
- Hannah towers up, and continues mining quartz. She continues mining quartz, and crafts more quartz blocks.
- Hannah throws away netherrack, and continues mining quartz. She towers up, and continues mining quartz.
- Hannah crafts more quartz blocks, and throws away crimson roots. She continues crafting quartz blocks, and towers up.
- Hannah continues mining quartz, and towers up to continue mining quartz. She bridges across to continue mining quartz, and heads down to bridge across to continue mining quartz.
- Hannah heads down to continue mining quartz, and crafts more quartz blocks. She continues mining quartz, and towers up to continue mining quartz.
- Hannah heads down to continue mining quartz, and crafts more quartz blocks. She throws away a gold helmet, and continues mining quartz.
- Hannah towers up to continue mining quartz, and heads down to continue mining quartz. She towers up to continue mining quartz, and heads down to continue mining quartz.
- Hannah crafts more quartz blocks, and continues mining quartz. She bridges and towers up to continue mining quartz, and towers up to continue mining quartz.
- Hannah heads down, and towers up to continue mining quartz. She mines around, and heads down to continue mining quartz.
- Hannah heads into a cave to continue mining quartz, and crafts more quartz blocks. She towers to another part of the cave to continue mining quartz.
- Hannah crafts more quartz blocks, and mines into another part of the cave. She towers to part of the cave, and heads out of the cave.
- Hannah continues mining quartz, and towers up to continue mining quartz. She heads down to craft more quartz blocks, and throws away a gold sword.
- Hannah towers up to continue mining quartz, and throws away a gold sword. She heads down to continue mining quartz, and mines down to continue mining quartz.
- Hannah crafts more quartz blocks, and continues mining quartz. She crafts more quartz blocks, and towers up to continue mining quartz.
- Hannah towers up, and continues mining quartz. She crafts more quartz blocks, and continues mining quartz.
- Hannah crafts more quartz blocks, and throws away some netherrack. She continues mining quartz, and towers up to continue mining quartz.
- Hannah heads down to continues mining quartz, and crafts more quartz blocks. She continues mining quartz, and crafts more quartz blocks.
- Hannah throws away some netherrack, and crafts more quartz blocks. She throws away crying obsidian, and continues mining quartz.
- Hannah towers up, and continues mining quartz. She crafts more quartz blocks, and continues mining quartz.
- Hannah towers up to continue mining quartz, and heads down to continue mining quartz. She crafts more quartz blocks, and towers up to continue mining quartz.
- Hannah mines ancient debris, and heads down to throw away some cooked porkchops. She continues mining quartz, and towers up to a Nether fortress.
- Hannah mines quartz in the fortress, and throws away magma cream. She continues mining quartz in the fortress, and continues exploring the fortress.
- Hannah continues mining quartz in the fortress, and continues exploring the fortress. She checks a chest, and continues exploring the fortress.
- Hannah towers to the top of the fortress, and towers up. She continues mining quartz, and crafts more quartz blocks.
- Hannah continues mining quartz, and crafts more quartz blocks. She continues mining quartz, and crafts more quartz blocks.
- Hannah continues mining quartz, and towers up to continue mining quartz. She heads down to continue mining quartz, and towers up and bridges.
- Hannah towers up, and heads to under Boomer's ice path. She heads onto the ice path, and heads down the ice path.
- Hannah retrieves her boat, and heads down Sam's ice path. She removes stairs to the top of the top of the Nether hub, and returns to the Greater Dream SMP.
- Hannah heads down her path to the bank to deposit quartz blocks and quartz, and gets quartz to craft more quartz blocks. She deposits quartz and quartz blocks, and heads to her house to get an iron hoe.
- Hannah deposits the "Pigstep" disc, and gets arrows, gunpowder, and an ender chest. She deposits a saddle and some gunpowder, and gets a chest to set up to deposit an iron hoe, two soul speed II books, gunpowder, gold blocks, ancient debris, gold carrots, and a netherite scrap.
- Hannah retrieves ancient debris and a netherite scrap, and checks her ender chest. She deposits a netherite scrap and ancient debris in a chest, and gets spruce planks and oak wood.
- Hannah deposits spruce planks in her ender chest, and retrieves the spruce planks to deposit oak wood in her ender chest. She deposits spruce planks, bone blocks, and gold in a chest, and heads to her graveyard.
- Hannah heads to her basement, and checks a chest. She deposits baked potatoes, a mending diamond pickaxe, sword, pickaxe, a spruce boat, axe, netherrack, golden apples, iron, cooked porkchops, a Fire Resistance potion, arrows, and ender chests.
- Hannah retrieves a torch, arrows, ender chests, a spruce boat, axe, netherrack, a Fire Resistance potion, cooked porkchops, fireworks, iron, golden apples, pickaxe, and sword. She gets diamonds and oak wood from her ender chest, and crafts oak planks to craft sticks.
- Hannah crafts four diamond shovels, and checks chests. She deposits a spruce boat and oak wood in her ender chest, and heads to the front of her house to get sugar cane.
- Hannah checks a chest, and gets leather. She checks chests, and starts heading down her path.
- Hannah heads back down her path to the front of her house to check chests and gets books. She deposits sugar cane and leather, and heads down her path to the spider XP farm.
- Hannah checks chests, and checks an ender chest. She checks a chest, and gets some lapis blocks from an ender chest.
- Hannah enchants a diamond shovel with Efficiency IV and Fortune III, and enchants another shovel with Unbreaking III. She enchants another diamond shovel with Efficiency IV, Silk Touch, and Unbreaking III, and checks an ender chest.
- Hannah heads down her path to the front of her house to check chests. She heads to her basement, and heads to her enchanting room.
- Hannah gets a diamond shovel from her enchanting room, and checks her ender chest. She checks a chest by her villager trading hall, and checks her ender chest.
- Hannah messages Foolish if he had a villager that had a Mending book trade that was cheap, and gets emeralds from her ender chest. She checks her ender chest, and Foolish tells her that he does not remember the price of the villager's trade.
- Foolish states that he did have a villager or two with a Mending book trade, and Hannah heads to her enchanting room. Hannah asks if the trade was cheap, and gets an anvil from the room.
- Hannah heads down her path to head through the community Nether portal, and heads down a Nether path. She heads back down the Nether path to head to Foolish's summer home, and heads to the center of Foolish's summer home.
- Hannah asks Foolish where he was, and Foolish tells her that he was at a snow golem. She checks chests, and asks Foolish where his snow golem was.
- Foolish responds that he was at the ice cream shop that was along the Prime Path, and Hannah returns to the Greater Dream SMP. Hannah heads to the community Nether portal, and runs over Ponk's fall trap on the stairs.
- Hannah heads back part of the stairs to activate the trap a couple of times, and warns Foolish to not get trapped in the fall trap on the stairs to the community Nether portal. She heads to the Community House, and Foolish responds that he had fallen for the trap four times.
- Hannah heads down the Prime Path, and checks a chest on the path. She continues down the Prime Path to the ice cream shop to meet Foolish, who was collecting snow from the snow golem there.
- Hannah and Foolish continue collecting snow from the snow golem, and Hannah accidentally kills the snow golem. Hann tells Foolish that she would be right back, and heads down the Prime Path and her path to her basement to crafts shears, and check chests and get pumpkins.
- Hannah heads down her path to the ice cream shop to meet Foolish, and carves a pumpkin. She removes a birch trapdoor to place the pumpkin on the snow blocks Foolish placed to make another snow golem.
- Foolish shears the pumpkin off the snow golem before continuing to collect snow from the snow golem, and Hannah gets some stone bricks from the floor. Hannah mines out part pf the wall nest to the snow golem, and removes some bamboo outside to build onto the back of the ice cream shop.
- Hannah gets oak wood from her ender chest to craft oak planks for a crafting table, and throws aside oak planks. She crafts sticks for oak fences, and start adding onto the wall of the ice cream shop.
- Hannah carves a pumpkin, and crafts some snow blocks to place. She throws away snow blocks, and Foolish tells her that he would be right back to get a Mending book.
- Hannah thanks Foolish, and Foolish leaves, and Hannah removes a snow block to place back part of the wall. Hannah crafts a snow block to place, and gets stone bricks for the floor.
- Hannah crafts stone bricks to add, and places the pumpkin on the snow to make a snow golem. She removes wool, and replaces the part of the floor she removed with oak planks.
- Hannah throws away wool, and crafts a chest to deposit diamonds, lapis blocks, lapis, a diamond shovel, and netherrack. She retrieves lapis blocks and lapis, and crafts more lapis blocks to deposit along with emeralds in an ender chest.
- Hannah deposits oak planks, snow balls, pumpkin seeds, oak fences, anvil, pumpkin, books, a diamond shovel, bamboo, two enchanted diamond shovels, cooked porkchops, sticks, a Fire Resistance potion, fireworks, iron, arrows, ender chests, stone brick slabs, snow blocks, axe, and netherrack. She gets oak planks to craft a chest to set up to deposit netherrack, wool, pickaxe, shears, sword, golden apples, and oak planks, and continues collecting snow to craft snow blocks.
- Hannah continues collecting snow to craft more snow blocks, and continues collecting snow. Foolish tells her that he was nearly back, and Hannah continues collecting snow.
- Hannah crafts more snow blocks, and continues collecting snow. Foolish rejoins her at the ice cream shop, and Hannah crafts more snow blocks.
- Foolish gives Hannah a Mending book, and Hannah crafts more snow blocks. Hannah gives Foolish snow blocks, and Foolish shears the pumpkin off Hannah's snow golem.
- Hannah checks an ender chest, and gets an anvil to place. She gets three enchanted diamond shovels and cooked porkchops, and checks the chest.
- Hannah combines two of the diamond shovels, and adds mending to the diamond shovel. She retrieves her sword, pickaxe, and axe, and tells Foolish that she would be right back.
- Hannah heads down her path to the spider XP farm, and gets a netherite ingot from an ender chest. She renames the shovel to "Dig Me," and converts to the shovel to netherite.
- Hannah checks an ender chest, and checks a chest. She deposit a diamond shovel and an enchanted diamond shovel in a ender chest, and heads down her path and the Prime Path to the ice cream shop to rejoin Foolish, who was collecting snow from a snow golem. Hannah checks a chest, and deposits an axe, pickaxe, and sword. She continues collecting snow from her snow golem, and Foolish accidentally kills his snow golem.
- Hannah gets a pumpkin to give Foolish, and continues collecting snow from her snow golem. Foolish makes another snow golem, and continues collecting snow with Hannah.
- Hannah crafts snow blocks, and continues collecting snow. She crafts more snow blocks, and continues collecting snow.
- Hannah crafts more snow blocks, and accidentally kills her snow golem when collecting snow from it. She gets snow blocks to make another snow golem, and gets shear to shear the snow golem's pumpkin off.
- Hannah continues collecting snow to craft snow blocks, and continues collecting snow. She crafts more snow blocks, and continues collecting snow to craft more snow blocks.
- Hannah continues collecting snow to craft more snow blocks, and continues collecting snow to craft more snow blocks. She continues collecting snow to craft more snow blocks, and continues collecting snow.
- Hannah crafts more snow blocks, and continues collecting snow. She crafts more snow blocks, and continues collecting snow.
- Foolish tells Hannah that she could stop collecting snow, and Hannah gives Foolish snow blocks, and continues collecting snow. She crafts more snow blocks, and gives Foolish snow blocks and snow balls.
- Hannah gets her sword, pickaxe, axe, golden apples, wool, and snow blocks, and gives Foolish more snow blocks. She gets snowballs and pumpkin seeds, and deposits pumpkin seeds.
- Foolish tells Hannah that he can't carry all the snow blocks, and Hannah takes the snow blocks. Hannah checks a chest, and tells Foolish that she would carry the snow blocks for him.
- Hannah follows Foolish out of the ice cream shop and down the Prime Path, and decides to mine iron for the bank after. The two continue down the Prime Path, with Foolish using his trident to fly to the front of the stairs to the community Nether portal.
- Hannah heads to Foolish's summer home, and meets Foolish there. The two head to the center of Foolish's summer home, and Hannah checks chests and a furnace.
- Hannah checks chests, and deposits snow blocks and some snow balls. She retrieves the snowballs to craft snow blocks, and deposits snowballs and snow blocks.
- Hannah checks chests, and tells Foolish that she was going to mine iron for the bank. She heads to the Nether hub to check an ender chest for a Silk Touch pickaxe, and returns to the Greater Dream SMP.
- Hannah decides to get a Silk Touch pickaxe before she goes mining for iron, and checks a chest at the community Nether portal. She heads down her path to her house to check chests and her ender chest.
- Hannah gets a diamond pickaxe from a chest, and checks the chest. She gets spruce planks and sticks, and checks her ender chest.
- Hannah heads to the front of her house to check chests, and heads to her house to check chests and her ender chest. She heads to the front of her house to check chests and heads near her house.
- Hannah heads to the bank to check a chest, and heads to the front of the bank to check Sam's chests. She heads down her path to her spider XP farm, and checks an ender chest.
- Hannah starts mending her shovel, and gets lapis blocks from an ender chest. She gets diamond blocks from the ender chest, and crafts a diamond pickaxe.
- Hannah enchants both diamond pickaxes with Efficiency IV and Unbreaking III, and checks an ender chest. She crafts two more diamond pickaxes, and enchants one of the pickaxes with Silk Touch and Unbreaking III, and gets her elytra and emeralds from an ender chest.
- Hannah checks chests, and gets fireworks from an ender chest. She equips her elytra, and flies to the front of her house to check chests.
- Hannah flies to the front of the flower shop, and heads inside. She heads out, and heads down the Prime Path to the ice cream shop to get books, diamonds, a Fire Resistance potion, fireworks, ender chests, iron, and arrows.
- Hannah heads out to fly to the entrance to the spider XP farm, and heads to the spider XP farm. She deposits emeralds and diamond blocks in an ender chest, and enchants a diamond pickaxe with Unbreaking III.
- Hannah checks a chest, and crafts another diamond pickaxe. She enchants the pickaxe with Efficiency IV, Fortune III, and Unbreaking III, and gets emeralds and an emerald block from an ender chest.
- Hannah flies to the third floor of Punz's tower, and checks some of the villagers' trades and trades for a Mending book. She glides to the entrance of the spider XP farm, and heads to the spider XP farm.
- Hannah checks an ender chest, and deposits an egg, string, and spider eyes in a chest. She gets an enchanted netherite pickaxe from an ender chest to try and combine with one of the enchanted diamond pickaxes, and deposits the netherite pickaxe in an ender chest.
- Hannah tries combining two enchanted diamond pickaxes, and gets another enchanted diamond pickaxe from an ender chest. She combines two enchanted diamond pickaxes, and combines the pickaxe with another enchanted diamond pickaxe.
- Hannah adds mending to the pickaxe, and names the pickaxe "Be Mine." She gets a netherite ingot from an ender chest to convert her diamond pickaxe to netherite, and deposits two enchanted diamond pickaxes, cooked porkchops, and emeralds in an ender chest.
- Hannah deposits lapis in a chest, and gets a diamond shovel from an ender chest to deposit books. She gets cooked porkchops from the ender chest, and continues mending her shovel.
- Hannah unequips her armor and elytra to continue mending her shovel, and checks an ender chest. She continues mending her shovel, and equips her armor.
- Hannah deposits her elytra in an ender chest, and heads down her path to her house to deposit diamonds, fireworks, a Fire Resistance potion, shears, string, arrows, iron, a diamond shovel, cooked porkchops, and spider eyes. She retrieves cooked porkchops, and checks a chest and her ender chest.
- Hannah deposits ender chests in a chest, and gets four tropical fish buckets, five enchanted diamond pickaxes, an enchanted diamond shovel, netherite hoe, and emeralds from her ender chest. She deposits the enchanted diamond pickaxes, enchanted diamond shovel, two tropical fish buckets, and emeralds in chests, and starts heading down her path.
- Hannah heads back down her path to her house to deposits cooked porkchops and tropical fish buckets. She retrieves cooked porkchops, and checks chests and her ender chest.
- Hannah checks chests, and heads to the front of her house to check chests and get dark oak planks. She deposits spruce planks, and heads down her path to head through the community Nether portal.
- Hannah heads down a Nether path and tunnel to head through Puffy's portal, and heads to the front of Puffy's Tiki statue to note down the coordinates. She starts to travel, and heads into a cave to mine iron.
- Hannah mines into another part of the cave, and mines down into a cave. She then mines resources.
- Hannah mines into another part of the cave, and continues mining resources. She towers up to mine more resources, and heads down to tower up to mine more resources.
- Hannah heads down to mine more resources, and towers to part of the cave. She continues mining resources, and starts mining a tunnel, and mines down.
- Hannah starts mining a tunnel, and continues mining down. She continues mining resources, and mines into a cave.
- Hannah continues mining resources. She continues mining resources near a mineshaft, and continues mining resources
- Hannah mines into another part of the cave, and continues mining resources. She heads into the mineshaft, and explores the mineshaft.
- Hannah mines resources in the mineshaft, and mines into another part of the mineshaft. She continues mining resources in the mineshaft, and towers back to the mineshaft.
- Hannah continues mining resources in the mineshaft, and heads into a cave to continue mining resources. She heads back to the mineshaft to continue mining resources in it, and mines into another part of the mineshaft.
- Hannah continues exploring the mineshaft, and heads down to another part of the mineshaft. She continues mining resources in the mineshaft, and heads to a cave to continue mining resources.
- Hannah returns to the mineshaft to continue mining resources in it, and uncovers a spider spawner. She gets a name tag from a minecart chest, and deposits a bow, granite, dirt, rotten flesh, string, and bones.
- Hannah continues mining resources in the mineshaft, and uncovers a spider spawner. She covers the spawner, and uncovers another part of the spider spawner.
- Hannah heads down to the spider spawner to clear some cobwebs and breaks the spawner. She continues mining resources in the mineshaft, and throws away diorite, cobblestone, andesite, and stone.
- Hannah continues mining resources in the mineshaft, finds another spider spawner, and mines and tower to part of the mineshaft. She continues mining resources, and mines into another part of the mineshaft.
- Hannah continues mining resources, and towers to a cave. She heads to another part of the mineshaft, and gets a diamond from a minecart chest.
- Hannah deposits rotten flesh, and gets a name tag from the minecart chest. She continues mining resources in the mineshaft, throws away diorite, and towers back to the mineshaft.
- Hannah continues mining resources in the mineshaft, and towers up to continue mining resources. She heads to another part of the mineshaft, and heads to another part of the mineshaft to continue mining resources in it.
- Hannah mines into a cave to mine resources, and heads to part of the mineshaft to continue mining resources in it. She heads to a cave to continue mining resources, and mines into another part of the cave to continue mining resources.
- Hannah heads back to part of the mineshaft to continue mining resources in it, and heads to a cave to tower up to continue mining resources. She starts mining down and mines resources.
- Hannah throws away stone, and continues mining resources. She starts mining a staircase down, and starts strip mining for resources.
- Hannah towers back to her mine to continue strip mining for resources, and throws away coal. She continues mining resources, and continues strip mining for resources.
- Hannah mines a tunnel to lava to burn a diamond after a user in her chat redeems a "Burn a Diamond" channel point reward, and continues strip mining for resources.
- Hannah mines up to continue strip mining for resources through the lava pool, and continues strip mining for resources. She mines into a cave, and continues mining resources.
- Hannah throws away rails and stone, and mines into another part of the cave to continue mining resources. She towers to part of the cave, and blocks some water.
- Hannah continues mining resources, and blocks some lava. She continues mining resources, and burns arrows and string in lava.
- Hannah continues mining resources, and starts mining a staircase down. She continues mining resources, and starts strip mining for resources.
- Hannah throws away granite, and continues strip mining for resources. She mines into a cave, and blocks some lava.
- Hannah bridges over lava, and continues mining resources. She continues strip mining for resources, and throws awat flint.
- Hannah continues strip mining for resources, and mines into a cave. She continues mining resources, and finds a zombie spawner.
- Hannah gets an enchanted golden apple from a chest at the spawner, and deposits stone and throw out an Aqua Affinity book from the chest. She gets a "13" disc from the chest, and deposits stone.
- Hannah continues mining resources, and starts mining a staircase down. She starts strip mining for resources, and deposits an enchanted golden apple, 13 disc, name tags, iron ore, and diamond ore in her ender chest.
- Hannah retrieves the diamond ore, and deposits more iron ore. She retrieves some iron ore, and deposits coal ore, redstone ore, and gold ore in her ender chest.
- Hannah continues strip mining for resources, and mines into a cave. She continues mining resources, and mines a staircase up into another cave.
- Hannah throws away a glass bottle, and continues mining resources. She towers up to continue mining resources.
- Hannah heads back down to continue mining resources, and towers up to continue mining resources. She towers up to continue mining more resources, and bridges to continue mining resources.
- Hannah heads down to get an iron block from her ender chest, and crafts a crafting table to set up to craft a bucket. Bad logs on and tells her to pick up the salmon, and Hannah collects the salmon in the bucket.
- Hannah throws away bones, sugar, glowstone powder, a bow, and rotten flesh, and retrieves her ender chest. She starts towering up, and Bad tells her to give the salmon to him.
- Hannah tells Bad that she would, and towers to part of the mineshaft to continue mining resources in it. Sam logs on, and tells the two to say that he was their favorite Dream SMP member, and Hannah asks him if he was going to finish the bank.
- Sam responds that he would finish the bank soon, and counts down from 10. He asks Bad to say that he was his favorite Dream SMP member, and Bad does.
- Hannah continues mining resources in the mineshaft, and mines into a cave. Sam states that he was going to gift Bad 100 subs, and Hannah continues mining resources in the cave.
- Hannah blocks some water, and continues mining resources. She mines into a part of the mineshaft, and blocks part of the water.
- Hannah continues mining resources in the mineshaft, and finds a spider spawner. She breaks the spawner, and gets a saddle from a chest.
- Hannah deposits granite, and gets another saddle. She throws away bones, and returns to the mineshaft to continue mining resources.
- Hannah continues exploring the mineshaft, and towers up to another part of the mineshaft. She continues exploring the mineshaft, and finds a spider spawner.
- Hannah continues mining resources in the mineshaft, and continues exploring the mineshaft. She towers up to another part of the mineshaft, where she finds another spider spawner.
- Hannah continues exploring the mineshaft, and continues mining resources in it. She towers and mine into another part of the mineshaft to continue exploring it and gets a impaling V book from a minecart chest.
- Hannah deposits cobblestone finds a spider spawner. She checks the minecart chest, and continues mining resources in the mineshaft.
- Bad asks Hannah for her coordinates, and Hannah sends him her coordinates. Bad tells Hannah to head to the surface, and Hannah continues mining resources in the mineshaft.
- Hannah throws away oak planks, and mines up and towers into a cave. She continues mining resources in the cave, and mines up and while towering to the surface near a desert village.
- Hannah checks a chest in a village house, and checks a chest in another village house. She returns to the village, and Bad meets her at the village.
- Hannah gives Bad the bucket with the salmon, and starts to follow Bad. She checks a village house, and continues following Bad to Puffy's tiki statue to head through Puffy's portal.
- Hannah follows Bad down part of the tunnel, and Bad fills in a hole in the tunnel. She continues following Bad down a Nether apth to head through the Nether hub portal.
- The two return to the Greater Dream SMP to the community Nether portal, and Bad asks Hannah if she wanted to see something. Hannah agrees, and follows Bad through a tunnel in a hill to Bad's secret base.
- Hannah checks chests and Bad states that the base was his. Hannah asks Bad if it was a new vault, and checks an ender chest.
- Bad responds that it was just where he kept his stuff, and Hannah follows him out and down her path to her house. Bad claims the house was his, and Hannah responds that it was her house.
- Hannah sets her spawnpoint at her house, and checks a chest. She follows Bad out of her house onto her path, and follows Bad down her path to the bank, where Bad helps build the bank.
- Hannah checks a chest, and Bad gets some quartz blocks. Hannah checks the chest, and follows Bad to near the bank and demands Bad to give the quartz blocks back.
- Bad responds that the quartz blocks were payment, and Hannah asks what the payment was. Hannah follows after Bad, and Bad responds that it was for helping build.
- Hannah follows Bad to behind Punz's backyard, and attacks Bad. Bad asks her if she needed something, and Hannah asks for her quartz blocks back
- Hannah warns that she would say bad words if he did not give back the quartz blocks, and Bad asks if she needed something. Hannah asks for her quartz blocks, and Bad gives her a quartz block and runs off.
- Hannah demands Bad for the rest of the quartz blocks, and chases Bad to near Puffy's duck statue pond. She asks Bad for all the quartz blocks, and Bad throws down two quartz blocks for her.
- Hannah follows Bad to near Puffy's Pokémon center, where Bad throws quartz blocks in hole. Hannah heads down into the hole to retrieve the quartz blocks, and Bad leaves.
- Hannah looks around Puffy's Pokémon center, and Bad hints that she was getting further away from him. She heads into Puffy's duck statue to find Bad, and checks chests.
- Bad claims that the stuff in the statue was his, and Hannah tells him it was Puffy's stuff. Hannah checks chests, and Bad states that the stuff was in his duck statue, meaning it was his.
- Hannah gets quartz blocks from a chest, and deposits spider eyes. She checks a chest, and gets a potion renamed "Champagne."
- Hannah deposits dirt, and heads to the second floor of the statue to check a chest. She heads to the first floor to follow Bad out of the statue and to near Puffy's lore studio.
- Hannah follows Bad to the front of Puffy's lore studio, and Bad asks her if she wanted to play a game. She follows Bad to an area, and Bad tells her to stand in a spot.
- Hannah stands in an spot, and Bad harvests some oak wood, and places TNT a few blocks away from Hannah. Bad crafts a crafting table to set up, and crafts a redstone block.
- Bad asks her if she could pick the quartz blocks up before it blows up, and Hannah states that she could. Hannah throws away string and arrows, nd Bad tells her that she could move when he opened the chest.
- Bad opens the chest, and Hannah runs to the chest to open it to find that Bad did not put any quartz blocks in it. Hannah moves back, and Bad tells her that was practice.
- Bad asks Hannah if she was ready, and Hannah responds that she was. Bad places a redstone block, and runs back and Hannah runs up to get most of the quartz blocks from the chest.
- Hannah tells Bad that she got most of the quartz blocks, and Bad asks how much she got, and claims that he had 20 stacks of quartz blocks. Hannah tells him that she got three stacks, and that he was lying.
- Hannah states that she was going to place the quartz blocks back, and Bad asks to count the quartz blocks. Hannah refuses, and runs off and Bad attacks her.
- Bad claims that Hannah had scammed him, and Hannah tells him that he was the scammer. Bad demands for the quartz blocks, and Hannah runs to behind Punz's backyard.
- Bad states that he had more quartz blocks, and Hannah tells him that he was lying. Hannah meets Bad behind Puffy's Pokémon center, and finds that Bad was holding some quartz blocks.
- Hannah throws away iron and some coal ore, and Bad throws out some quartz blocks. Hannah tries to collect the quartz blocks, and Bad pushes her aside.
- Hannah follows Bad to near Punz's backyard, and Bad asks if he could throw the quartz blocks into the cactus.
- Hannah denies, and Bad throws a block into the cactus. Hannah blocks the cactus, and pushes him away from it. Hannah follows Bad to behind Punz's backyard, and Bad tells her that some of the quartz was his, and that she could have it since he blew some of hers up.
- Hannah follows Bad back to the bank, and Bad places back the quartz blocks and Hannah places back more quartz blocks. Hannah thanks Bad, checks the chest, and states that Sam could build the bank now.
- Hannah checks the chest, and finds that Bad had stole some quartz blocks and had deposited chiseled stone and stone brick walls. She gets some quartz blocks, and deposits it back.
- Hannah checks the chest, and chases Bad to the front of the bank, where Bad logs off. She checks an ender chest at the front of the bank, and Bad logs back on, and Hannah follows him to the bank.
- Bad places back the quartz blocks, and Hannah checks the chest. Hannah meets Bad at the front of the bank, and tells him that she had to smelt iron.
- Hannah heads onto her path to start heading down the path to her house, and Bad notices Cottonball by the bank. Hannah tells Bad that the horse was Puffy's, and heads to the front of her house to retrieve cooked chicken from furnaces.
- Hannah smelts some iron ore in a furnace, and Bad meets Hannah riding Cottonball. Bad tells Hannah to check out his horse, and checks chests at the front of her house.
- Hannah gets a blast furnace, checks chests, and gets furnaces. Bad tells Hannah that he had found the horse, and that it was now his.
- Hannah tells Bad that the horse was not his, and sets up a blast furnace. Bad states that he was going to put the horse in his vault, and Hannah denies and warns that she was going to tell Puffy.
- Bad rides Cottonball away, and Hannah heads to her house to get coal blocks and checks chests. Hannah heads to the front of her house to set up furnaces.
- Bad rides around Hannah, and Hannah places some coal blocks and iron ore in some furnaces. Hannah places coal blocks in a furnace, and returns to her house to get iron ore from her ender chest.
- Bad rides to the porch of her house, and Hannah heads to the front of her house to smelt some iron ore in a furnace, and checks a blast furnace and furnaces. Hannah gets a coal block from a furnace to place in a blast furnace to smelt more iron ore, and checks a furnace.
- Bad rides to near the bank, and Hannah asks Bad how many coal block could smelt an entire stack of ore. Bad states that he does not know, and Hannah gets coal blocks from a furnace and checks a blast furnace.
- Hannah gets coal blocks from a furnace, and retrieves retrieves iron and coal blocks from a furnace. She retrieves more iron from a furnace, and smelts more iron.
- Hannah places iron ore and coal in a furnace to start smelting iron ore. She checks a chest, and gets cobblestone to craft a furnace to set up to place iron ore in.
- Hannah checks a furnace, and places a coal block in it. She places a coal block in a furnace, and heads to her house to gets some coal ore, gold ore, and redstone ore from her ender chest.
- Hannah checks chests, and Bad tells her he was stuck and needed her help. She heads onto her path, and heads near the bank to spot Bad had returned Cottonball to the pen at the front of the bank, and was stuck in the pen.
- Hannah heads to the pen, and removes an oak fence to let Bad out. Bad collects the fence, and Hannah tells him to place the fence back, and Bad runs off.
- Hannah uses dark oak planks to replace the fence, and follows Bad through the wheat farm to the remains of the Eggpire Headquarters.
- Bad runs to behind Punz's backyard, and Hannah following him to under Puffy's duck statue. Hannah heads into Puffy's ducks statue, and Bad continues running.
- Hannah finds Bad near the duck statue pond, and continues following him to the front of Puffy's lore studio. Bad asks Hannah what the name of the horse was, and Hannah responds that it was Cottonball.
- Hannah follows Bad onto the Prime Path of the Big Innit Hotel, and Bad states that his horse's name was Cottonball. Hannah follows Bad down the Prime Path to behind Bad's mansion/
- Hannah follows Bad down the water tunnel to Bad's vault, and checks a chest. She deposits stone brick walls and chiseled stone in a chest.
- Bad greets Noodles, and Hannah gives Noodles some cooked chicken. Bad asks the chicken of it was guarding the establishment, and Hannah tells Bad that she was feeding the chicken.
- Bad gives the chicken some bread, and Hannah follows him to near Bad's mansion. Hannah heads down the Prime Path to the front of the Power Tower, where she meet Bad.
- Hannah gets redstone and gold ore from the chest at the front of the tower, and deposits an egg to get oak wood. She heads down the Prime Path and her path to the front of the bank, where Bad meets her.
- Hannah head to near her house, and Bad calls her. She meets Bad at Cottonball's pen, and Bad tells her that someone had griefed the fence.
- Hannah tells Bad that he had griefed the fence, and Bad replaces the dark oak planks with quartz blocks. She asks Bad for the quartz blocks, and Bad places quartz blocks around the pen.
- Hannah removes some quartz blocks, and throws away cobblestone. She removes the quartz blocks, and replaces some quartz blocks with dark oak planks.
- Hannah meets Bad at the bank, and deposits quartz blocks. Bad states that he found free quartz blocks, and Bad takes some quartz blocks.
- Hannah checks the chest to find a rose bush in it, and chases Bad around the bank and collects the quartz blocks Bad drops along the way.
- Hannah meets Bad at the front of the bank, and follows Bad to the bank. bad places back the quartz blocks, and Hannah removes a rose bush and stone brick walls for Bad to place quartz slabs in.
- Hannah removes a rose bush and some quartz slabs from the chest to give to Bad, and tells him it was his gift. Bad tells her that he was going to make it up to her by giving her a gift, and Hannah follows him to the front of the bank.
- Hannah asks what the present was, and follows Bad to Cottonball's pen, and Bad tells her that he got her the horse. Hannah tells Bad that the horse was not his, and that she does not steal from her friends.
- Bad states that he might have to put the horse down since she did not like it, and Hannah denies. Bad asks her if she liked his gift, and Hannah tells him that Puffy would not be happy and reminds him of the DreamXD club.
- Quackity logs on, and Hannah tells him that she finished his bridge and asks if she could work at the casino. Quackity logs off, and Bad places a rose bush in the pen, and Hannah meets Bad near her house.
- Bad tells Hannah that he had a real present, and Hannah follows him to her house. He asks Hannah for an ender chest, and Hannah places one for him.
- Hannah checks her ender chest, and gets Lasagna and checks chests, She gets Hutt, and Bad gives her netherite ingots.
- Hannah throws away coal, and thanks Bad before placing the netherite ingots in her ender chest. Bad thanks Hannah, and heads out to near her house.
- Hannah heads to the front of her house to check a furnace, and crafts oak planks for a chest. She crafts more oak planks for more chests, and Bad meets her at the front of her house.
- Hannah sets up some chests to deposit an impaling V book, dark oak planks, obsidian, some coal ore, diamond ore, some gold ore, and some redstone ore. She gets an impaling V book to give Bad, and deposits oak wood, redstone ore, gold ore, coal ore, saddles, and lapis ore.
- Bad gives her black dye, and Hannah gives it back to him. Hannah gets black dye, and deposits it.
- Bad states that he found some shiny stuff, and steals the diamond ore from a chest. Hannah checks the chest, and lets Bad keep it.
- Bad places the diamond ore back, and Hannah takes it. Hannah heads onto her path to mine the diamond ore, and gives Bad some of the diamonds.
- Hannah crafts diamond blocks, and accidentally throws it out. She retrieves diamonds to craft another diamond block, and gives Bad the rest of the diamonds.
- Hannah heads to her house to deposit the diamond blocks in her ender chest, and rejoins Bad at the front of her house. Bad responds that he was going to give the diamonds to Skeppy, and heads to Hannah's house.
- Hannah meets Bad there, and Bad heads to the porch of Hannah's house. She meets Bad at the porch, and heads to the front of her house to retrieves iron from furnaces.
- Hannah crafts iron blocks, and Bad states that he was going to redecorate her house. Bad heads into her house, and Hannah agrees before heading to the front of the bank to get her elytra from an ender chest and checks chests and an ender chest.
- Hannah checks chests, and gets a chest. She heads to the bank to set up the chest to deposit iron blocks and iron in a chest and checks a chest.
- Hannah heads to her house to meet Bad, and gets her "Pigstep" disc from a chest. She checks a chest, and gets gold blocks to deposit in her ender chest.
- Hannah gets fireworks, and checks chests. She heads to the front of her house to check chests, and returns to her house to rejoin Bad.
- Hannah looks up to find that Bad had added spruce slabs to it. Bad asks her how it looked, and Hannah responds that it looked gross.
- Bad heads to the porch of the house, and Hannah meets him there to tell him that she did not mean it. Bad heads to Hannah's path, and Hannah meets him there to give him the potion renamed to "Champagne."
- Bad states that he had failed interior decorating class, and Hannah meets him at the front of her house. Hannah checks a chest, and Bad digs down in front of her house and covers himself.
- Bad states that time was an illusion as well as orange, uncovers himself, and towers back up to the surface. Hannah asks him what happened, and Bad states that he was from the past.
- Hannah asks him how far from the past he was from, and asks him if he was Karl. Bad accepts the title, and Hannah asks him if he drank too many Mike's Hard Lemonades.
- Bad states that he was here to issue a warning, and Hannah asks what warning as Bad heads to her house. Hannah meets Bad at the her house, and Bad tells her that the house would be destroyed in five days.
- Bad tells her that he did not make the rules, and Hannah asks why the house would be destroyed and what would happen to the house. Bad tells her that he does not know, and that someone might blow the house up or mine it apart.
- Hannah asks Bad if he was serious, and Bad responds that it would be either one of the outcomes and that this was the realty. Hannah tells him that she does not believe him and Bad warns that it would happen in five days unless it was a weekend, which it would be six or seven days.
- Hannah asks Bad how she could prevent the house from being destroyed, and Bad tells her to surround the house with yellow carpetto prevent everything. Hannah thanks Bad, and Bad states that he had to go back to the past.
- Hannah follows Bad to the front of her house, and Bad digs down and covers himself. Bad towers back up, and Hannah tells him that she had to surround her house, and Bad wishes her luck before heading down Hannah's house.
- Hannah thanks him before heading to her basement to get some wool and checks chests. She gets yellow dye to craft yellow wool for yellow carpet, and checks chests.
- Hannah heads out to surround her house with yellow carpet, and removes a crimson fence from her graveyard to place a yellow carpet and moves the fence before continuing to surround the house with yellow carpet and removes a crimson fence gate before finishing surrounding the house with yellow carpet.
- Hannah heads to the front of her house, and heads to her graveyard. She heads to the front of her house to check furnaces and a blast furnace.
- Hannah heads near her house, and heads to the porch of her house to add yellow carpet to it. She heads to her graveyard to place a crimson fence gate, and heads to the bank to check a chest.
- Hannah heads to the front of her house, and heads back to the bank. She heads to the front of the bank to deposit yellow carpet, yellow wool, and wool, and heads down her path to the spider XP farm to use the spider XP farm.
- Hannah gets some string to craft wool, and gets more string to craft more wool. She deposits spider eyes, and gets string and spider eyes.
- Hannah gets more string, and deposits spider eyes before crafting more wool. She gets more string to craft more wool, and checks chests.
- Hannah gets more string to craft more wool, and gets more string to craft more wool. She gets more string to craft more wool, and gets more string to craft more wool.
- Hannah starts mending one of her pickaxes, and deposits spider eyes, raw chicken, dirt, an egg, and a lantern. She continues mending her pickaxe, and deposits spider eyes and string.
- Hannah continues mending her pickaxe, and deposits feathers and string. She continues mending her pickaxe, and checks a chest.
- Hannah throws away string, and continues mending her pickaxe. She throws away spider eyes, and continues mending her pickaxe.
- Hannah starts mending her shovel, gets coal ore and a "13" disc from her ender chest, and deposits her "Pigstep" disc in the ender chest. She continues mending her shovel, and gets a diamond block from an ender chest to craft into diamonds.
- Hannah gets a diamond and deposits the rest in the ender chest. She checks a chest, and gets flint and deposits some coal ore.
- Hannah crafts a flint and steel, and throws away some iron. She deposits the iron in a chest, and sets the floor on fire to burn the diamond after a user redeems a "Burn a Diamond" channel point reward.
- Hannah continues mending her shovel, and deposits Hutt and Lasagna in an ender chest. She continues mending her shovel, and starts mending her axe.
- Hannah finishes mending her axe, and heads down her path to her basement. She deposits wool, string, coal ore, and a flint and steel, and heads to her house to check a chest and deposit a "13" disc.
- Hannah checks her ender chest, and heads down her path and the Prime Path to the front of the Big Innit Hotel, and heads up a trident parkour tower near the Prime Path to the hotel.
- Hannah heads down to continue down the Prime Path to the front of Ponk's pet graves, and ends off.
November 24, 2021[]
- Ponk starts by the prison, and uses his trident.
- Ponk heads near the prison entrance, and heads onto the Prime Path near Bad's mansion. He heads down the Prime Path and Hannah's path to the spider XP farm, and uses the spider XP farm.
- Ponk checks an ender chest, and deposits bones and some scaffolding in a chest. He checks an ender chest, and continues to use the spider XP farm.
- Ponk disenchants a crossbow, and enchants it with Quick Charge II and Unbreaking III. He heads near Punz's pond and to the karaoke stage before heading down the Prime Path to the Community House.
- Ponk heads to the front of the stairs to the community Nether portal, and decides to go to the guardian XP farm to get XP. He heads down the Prime Path, and heads to Sam's chests by the bank.
- Ponk checks some chests, and heads to his cave. He checks his aquarium, checks a chest, and sets up more chests.
- Ponk deposits spruce planks, spider eyes, sticks, string, lapis, his pickaxes, blue fireworks, a redstone torch, redstone, stone, arrows, scaffolding, a Thorns III and Mending book, two Thorns III books, redstone blocks, redstone repeaters, lapis blocks, sticky pistons, and his shovels.
- Ponk heads down Hannah's path to the community Nether portal, and heads to the ice path hall. He heads down the ice path to the portal to the top of the jungle, and heads through the portal again so he could head through the portal to Tubbo's jungle base.
- Ponk uses his trident to travel, and spots a redstone machine in the air. He continues using his trident to travel, and heads to land near a shipwreck.
- Ponk uses their trident at sea to try and find the guardian XP farm, and heads near Tubbo's jungle base. He decides to steal from Tubbo's jungle base, and uses his trident to fly to the front of Tubbo's jungle base.
- Ponk gets a crossbow, dispensers, observers, activator rails, and dispensers from some chests at the front of Tubbo's jungle base. He heads to Tubbo's villager trading hall, and checks chests there as well as the villagers' trades.
- Ponk heads to Tubbo's bamboo farm, and checks chests there before using his trident to fly to the guardian XP farm. He heads to the guardian XP farm, and uses his trident to fly to the AFK spot.
- Ponk checks a chest, and heads back to the guardian XP farm to use the XP farm. He uses his trident to fly back to the AFK spot, and then heads back to the guardian XP farm to continue using it.
- Ponk uses his trident to fly back to the AFK spot, and ends his stream.
- Hannah starts at the front of her house, and gets into flight.
- Karl messages Hannah that she stole his pet fish, and Hannah messages him that she did not. Hannah messages Karl if he wanted to see her elytra, and flies to Kinoko Kingdom.
- Hannah heads near the dragon statue, and flies to the front of her house. She decides to get orange concrete to build an Annoying Orange statue, and gets orange concrete, sunflowers, dandelions, red dye, poppies, and red tulips from chests at the front of her house.
- Hannah checks her composter, and heads to her graveyard. She gets more orange concrete from a chest at the front of her house, and heads back to her graveyard,
- Hannah heads to basement, and checks chests at her storage room for any sand. She decides to get sand from Foolish's summer home, and gets gravel.
- Hannah gets more orange concrete, red dye, and poppies. She flies to the community Nether portal to get orange concrete from a chest there, and heads to Foolish's summer home, and flies to Foolish's snake statue.
- Hannah gets grave from the statue, and checks the rest of the chests for sand. She heads out to check the chests outside, and gets into flight to view the statue and flies to Purpled's tent at Las Nevadas.
- Hannah checks chests at the tent, and gets sand from a chest by the tent. She crafts red and yellow dye, and crafts orange concrete powder.
- Hannah decides to make the statue at spawn, and flies to the front of her house to get black concrete and black dye from the chests at the front of her house. She flies to her and Boomer's Cheeto statue, and takes it down.
- Hannah starts building the statue, and messages Foolish when he logs on. She continues building the statue, and heads down to remove the dirt from the statue.
- Hannah gets a water bucket from a chest by the potato farm, and towers up with orange concrete powder. She adds water to convert the powder to concrete, and mines the concrete.
- Hannah heads onto the Prime Path, and flies back to the top of the statue. She flies to the porch of her house, and heads inside to show that Hutt and Lasagna were in her ender chest.
- Hannah gets the decoy of Lasagna and Hutt from chests, and decides to name the decoys. She deposit netherrack, sand, a jungle sign, a lantern, and red tulips.
- Hannah checks her ender chest, and checks a chest. She checks an ender chest, and names the Lasagna decoy "Linguine" and the Hutt decoy "Dominos."
- Hannah heads out of her house, and gets into flight. She tells Karl that she was returning his fish, and flies to Kinoko Kingdom to meet him.
- Karl walks pass Hannah into the mushroom building, and Hannah heads near the pond under the stairs to the dragon statue where Hutt and Lasagna used to be. Hannah heads to the Yin Yang pond to place Linguine and Dominos.
- Hannah heads onto the stairs of the mushroom building, and spots Callahan on part of the building. Callahan ender pearls to the center of Kinoko Kingdom, and Hannah heads inside the mushroom building.
- Hannah heads to the second floor to find Foolish watching The Codename Kid Next Door, messages Foolish, and heads to the third floor.
- Hannah heads to the fourth floor to check chests there, and heads to the top of the mushroom building. She heads to the fourth floor to check chests, and Foolish heads to the top of the mushroom building.
- Hannah heads to the top of the mushroom building to meet Foolish, and the two head to the third and first floor. The two head to the front of the mushroom building, and they then head to the second and third floor, and Hannah messages Foolish that Callahan had ender pearled somewhere.
- Hannah gives Foolish a water bucket, and accidentally pushes him off onto part of the building. The two head back to the first floor of the building, and they head to the third floor and to the top of the building.
- Hannah point to where Callahan had teleported, and Foolish uses his trident to fly onto the roof of a building nearby. Hannah flies over to him, and Foolish starts to remove part of the roof.
- Foolish places back the roof, and the two head onto another part of the roof. Hannah spots name tags of people heading up the mushroom building, and messages Foolish to get his attention. George and Karl emerge on the top of the mushroom building, and George uses his trident over to the two. Hannah joins Foolish, Karl, and George's VC, and Karl asks Foolish for the book so he and George can sign it.
- Hannah and George fight, with Foolish telling the two that they had the book. George tells Foolish that he had the book, and Foolish argues that he did not.
- Foolish tells the two to not lose the book since it was important, and uses his trident over to Karl and Callahan on the mushroom building. Hannah tells the two to sign the book, and George uses his trident over to the three. Hannah flies over to the four, and Foolish tells Callahan that he could sign the book as well. Karl asks Hannah if he could try flying with her elytra, and Hannah tells him that she did not trust him.
- George tells Hannah that he would sign the book if she let him fly with her elytra to a building, and Foolish and Hannah tell him that that was unfair. Foolish asks George if he wanted to join the club, and Hannah tells George that Dream told her to not trust him and Sapnap with the elytra.
- George tells Hannah that if she wanted him to sign the book, she would have to hand over her elytra so he could fly with it. Foolish tells George that was unfair since he was using someone to sign the book, and Hannah tells George to sign the book first.
- George refuses, and accuses Hannah of trying to scam him since Dream had told her to not give the elytra to him. Hannah tells George that Dream had told her to not give it to him, and George asks for the elytra again.
- Hannah refuses, since it was a gift from DreamXD, and George asks for the elytra. Hannah refuses, and Foolish tells George to sign the book.
- Hannah tells George to sign the book, and George tells Hannah that he was trustworthy and that he won't scam her.
- George asks for the elytra, and Hannah refuses. George asks for the elytra so he could fly to a building, and Hannah refuses.
- George and Karl refuse the sign the book, and Foolish tells the two that they won't regret joining the club. Karl heads to the second floor, and calls George to come watch cartoons with him.
- Karl meets the four on the top of the mushroom building, and he, George, Callahan, and Hannah heads to under the cap of the mushroom. Hannah asks who had the book, and the three head down.
- Foolish tells the others to sign the book, and that he needed more club members. Foolish and Hannah head to the second floor to find Karl, George, and Callahan watching The Codename Kid Next Door, and George asks Hannah for the elytra.
- Karl plays the audio from an episode, and Hannah asks George if he remembered the time they had a deal, and equips her chestplate. She reminds him of the time when she and Punz competed against him and Sapnap in Bedwars with whoever losing had to kill MICHAEL.
- Hannah tells George that he had lost and had not killed MICHAEL, and Karl tells the two that hey were watching cartoons with Foolish asking to turn up the volume. George joins the three on the couch, with Hannah watching from the side of the couch. Callahan attacks Foolish, and Foolish heads off the couch.
- Foolish tries to attacks Callahan, and then heads to the side of the couch. George and Hannah try to attack Callahan, and George then adds a lantern to the room. George asks Hannah about the deal again, and Hannah repeats the deal.
- Hannah tells George that he was a scammer, and George asks her where MICHAEL was. Hannah asks George where MICHAEL was, and Foolish asks for the signatures. Hannah messages Eret where MICHAEL was, and Foolish tells the two to enjoy their cartoons and that he would be heading out after they give their signatures. Karl refuses to give his signature and where Foolish's book was, and Foolish demands for the book back since he needed it.
- Eret messages Hannah that they hid MICHAEL from her and why they should tell her, and Foolish demands for the book back. Foolish promises the two that he would leave if they return his book, and Karl demands him to get out of his house.
- Foolish asks for the book back, and Hannah tells him that she might have a way of making the two sign the book. Hannah tells the two that Tina signed the book, and Karl tells her that does not matter.
- George and Karl starts heading up, and Foolish tells the two that he had something to show them. Foolish and Hannah head to the fourth floor, and the two head to the top of the mushroom building to meet the two.
- Foolish messages Tina to tell the two to sign, and Hannah encourages Tina, and George tells Hannah that he had given her an option if she wanted him to sign the book. Hannah refuses, and Foolish tells George that had nothing to do with signing the book.
- George states that he wanted to fly over to the building, and Foolish then attacks him in an attempt to knock him off the building. George tells Foolish that he was on half a heart, and that he would not sign the book if he killed him.
- Foolish tells the two that they were not going to sign anyways, and Hannah asks George where he hid the book. George tells Hannah to give him her elytra in exchange for the book and signature, and Hannah tells him that she would never give it to him.
- Karl tells the three to get in spots opposite of each other, and Hannah equips her elytra. George tells Hannah that he was going to make a final deal, and Foolish asks for him to sign the book.
- George gets prepared to place blocks, and Foolish and Karl tells him to not place any blocks. Callahan rejoins the four, and George asks if he could use scaffolding. Karl places scaffolding, and Hannah tells George that he could fly to the building with his trident.
- Karl tells Hannah that he wanted to fly with the elytra, and Hannah refuses. George asks Hannah to use the elytra for ten seconds, and Hannah tells him that he was going to log off with it and never logs back on again.
- Karl tells Hannah that he and George were going to do that anyway, and Hannah attacks him. Foolish summons lightning using his loyalty trident to hit George, and Karl tells him that he was tearing them apart, and Foolish accuses him of tearing them apart.
- Foolish demands that the two to join the club, and Karl accuses that the club was a cult. Foolish tells Karl that it was not a cult, and Karl tells him that he was not getting his book back.
- Foolish asks for the book back, and Karl heads off the top of the mushroom building. George tries to push Foolish off, and Hannah tells him to stand back.
- Foolish smites George with lightning using his loyalty trident again, and nearly burns the Jack image. Karl rejoins the four, and Hannah tries to give George cooked chicken.
- Karl steals the cooked chicken, and George tells Hannah that he was going to give her one last chance to give him the elytra or he and Karl were leaving. Hannah refuses, and Karl tells George that they needed to go.
- The two start to head down the building, and Foolish and Hannah follow the two to the cap of the mushroom building. Foolish asks for the book so he could leave, and George blocks the exit down.
- Foolish and Hannah remove the barrier, and Hannah tells the two that they needed the book. The two head down to the second floor to meet Karl and George who were watching cartoons.
- Hannah tells Foolish that they can just kill them, and Callahan joins the four. Foolish tells Hannah there was a mistake, and that DreamXD had told him that he did not want them. Karl attacks Hannah and tells the two that they knew more about DreamXD which meant they were a fan club. Foolish tells Karl that it was not a fan club, and Karl attacks Hannah. Hannah equips her chest plate, and Foolish asks for the book back so he could go. George tells Foolish that they were watching cartoons, and Karl states that they would after the cartoons.
- Foolish then tells the two that he did not care about the signatures, and George gives Foolish and Hannah a cookie and tells them to be on their way. Foolish asks for the book back, and Hannah throws away oak wood.
- Callahan attacks Foolish, and Foolish tells him that he was on his side.
- George states that they were trying to chill and watch cartoons, and Callahan drinks a potion.
- Foolish tells Karl and George to tell Callahan to stop as Callahan chases him around the TV. Callahan attacks Foolish whie chasing him, and Foolish asks the two who had the book, and Foolish heads up with George meeting him there and attacking him. Callahan and Hannah start to head up, with Foolish attacking George.
- Hannah heads to the third floor while Callahan continues to head up. George meets Hannah at the third floor, and then heads down.
- Callahan meets Hannah on the third floor, and Hannah tells Foolish that they can go look for the book. George tells Foolish to go look for the book, and Foolish tells him that he just wanted the book.
- Callahan heads down, and Hannah uses her elytra to fly to the top of the mushroom building to meet Foolish and George. Karl meets the four, and Foolish demands for the book.
- Hannah tells Karl that she brought his fish back and if he wanted to see them.
- Karl responds that he did, and Hannah tells him that the fish were in the Yin Yang pond.
- Karl tells Hannah that there was chorine in the pond, and the two head down the mushroom building to the first floor. Karl asks Hannah if Hutt and Lasagna were there, and Hannah responds that thy were.
- The two head to the front of the mushroom building, where George tells Karl that the fish were Linguine and Dominos.
- The two meet George and Callahan at the Yin Yang pond, and Callahan rows around in a boat.
- Foolish uses his trident to join the three, and Karl starts drowning. Hannah retrieves water from the pond, and Karl exits the pond.
- Hannah and George head out of the pond, and Hannah asks Karl what was wrong. Karl states that he was going to his Air and B, and he and George stat to head to the Air and B.
- Foolish meets Hannah by the pond, and Hannah asks Karl if he was not satisfied with Dominos and Liguine. Foolish starts to follow the two, and Karl tells him that he could come in.
- Hannah asks if she could come to, and she and Foolish head to the front of the Air and B. Foolish and Hannah enter, and they head to the second floor to meet Karl and George.
- Karl and George head out, and Foolish follows after them. Hannah checks chests, and heads out where the three were.
- Karl, George, Foolish, and Hannah head to Tina's house, where Tina was.
- Hannah checks a chest, and gives Tina a golden apple.
- Foolish tells the two that he just needed the book, and Hannah tells him that the book could be at Tina's house. Hannah checks chests, and George suggests that they steal one of Tina's beds, and Tina messages the four why they were doing here.
- George heads out before returning, and Karl states that he took Tina's pumpkin pie. Karl, George, Foolish, and Hannah head out, with Tina messaging that the pie was a gift from Boomer.
- George states that he needed coal to cook potatoes, and Tina heads out to meet Karl. George head to the front of a building, and Foolish offers to give him coal in exchange for a signature.
- George states that he was only going to sign if Hannah gives him her elytra.
- Hannah refuses, and states that was unrealistic. Hannah retrieves a crafting table from the center of Kinoko Kingdom, and George and Karl argue that it was a realistic deal.
- Foolish and Hannah head to Karl's library, and George joins the two there. Hannah searches chests, and finds the music discs that Karl had stolen from her.
- She asks Karl if the disc were stolen from her, and retrieves her "Chirp," "Blocks," "13," and "Mellohi" discs. Karl claims that the disc were his, and Hannah tells him that he had stolen the discs from her.
- Hannah deposits a crafting table, and Foolish tells George that he had four pieces of coal. George tells Foolish that he did not need the coal since he had his own fuel and heads out, and Hannah tells Karl that she took the discs since they were hers.
- Karl asks Hannah if she had took the discs, and Hannah states that she did. Karl tells Hannah that the discs were his, and Hannah tells him that they were hers.
- Karl tells her to leave, and heads out. Hannah tells him that she would put the discs back, and place the discs back.
- She heads out where the three were. Karl believes that Hannah was taking stuff, and Hannah tells him that the discs were there.
- The two head back to the library, and Hannah checks chests. Karl places TNT into the chest, and retrieves them to put into a stack.
- He and Hannah head out, with Hannah heading to the Yin Yang pond to try and attacks Callahan. George tells the others to leave.
- Foolish asks for the book, and George tells him that if he asked for the book again he would just leave. Hannah walks around Kinoko Kingdom, and heads near the front of Tina's house, where the three and Tina were.
- Foolish starts "sleep talking," and Hannah shows that Hutt and Lasagna were in her ender chest, and peers through the window to see what the others were doing. George tells Karl that if they give Foolish the book back, he would ask for the signatures.
- Karl suggests that they tell Foolish to leave after they return the book, and George demands he get the book. George pushes Karl out of the house, and returns to the house.
- Karl and Hannah remain at the front of the house, with George coming out to push Karl further away from the house. Karl heads off, and Hannah heads into the house.
- She wakes Foolish, and tells him that she thinks Karl and George were going to give the book. George finds that Karl was stealing his baked potatoes through the wall, and heads out to behind the wall where Karl was.
- Tina and Foolish head out of the house, and Hannah then heads out of the house. Tina kills Karl, and Callahan heads to the center of Kinoko Kingdom.
- Hannah meets George and Tina at Karl's library, and Callahan and Foolish meet the three there. Karl messages Tina if she took his stuff, and Tina and Callahan head out.
- Foolish messages Tina to join Las Nevadas, and Karl returns to retrieve his stuff. Karl finds that Tina had took his yeezies, and George gives Karl his yeezies.
- Callahan sets Foolish on fire, and Hannah places water for Foolish.
- George tells the two to pay a visit to Tina in order to get the book back, and Karl finds that Tina took his sticks.
- Foolish states that was worth a try, and he and Hannah start to head to Tina's house. Foolish calls Tina that he and Hannah were coming for a visit and that they should be there any second now.
- Hannah equips her elytra, and the two head to Tina's houde where Tina was. Hannah sets her spawn, and Foolish tells Tina that he was trying to get his book back.
- Foolish tells Tina that he and Hannah were waiting, and that that Karl and George were getting that book ready for him. Tina messages the two if they wanted coffee or tea, and Foolish asks for coffee while Hannah asks for tea.
- Hannah checks chests, and Foolish and Hannah head to the front of the house to meet George, and Foolish asks for the book. Foolish heads back into the house while Tina leaves, and George asks Foolish if he wanted to negotiate.
- Hannah and George head into the house, and Foolish just asks George to hand the book back.
- Tina and Karl head into the house, and George looks at Hannah's elytra stating that he wanted it.
- Hannah heads out of the house, and George states that he wanted one use of the elytra.
- Callahan attacks Hannah, and Hannah places her elytra in her ender chest.
- Hannah tells George that the elytra was gone, and meets George at the front of the house.
- George asks where it had gone.
- and Hannah tells him that she had threw it into the void. Callahan, George, and Hannah head back to the house, with Karl stating that today was supposed to be Friendsgiving and that he was supposed to watch cartoons and make friends. Foolish tells Karl that he could still do that, and Hannah tells Karl that he could do that after he gives the book back.
- Tina asks Karl if he wanted ink sacs, and gives some to him. Karl and George head out, with Foolish heading out as well.
- Hannah head out, and George blames Foolish that he caused all of this. Foolish argues with George that he had caused everything, and George attacks Foolish.
- Foolish then attacks George, which causes George to retreat to the Yin Yang pond. The three head to the Yin Yang pond to meet George, and George tells the two that he made the rules here since it was "his town." Hannah argues that Foolish built Kinoko Kingdom, and George claims that he and Karl built it.
- Tina messages Foolish if he had any iron, and Foolish challenges the two to try and build a house. George gets into a boat in the Yin Yang pond to row around in, claiming that he had built the boat.
- Hannah spots Foolish's book in Karl's hands, and asks Karl to pass it over.
- Karl runs to part of the pond, and Hannah follows him.
- Karl tells Hannah that it was a different book, and Hannah tells him he was lying.
- Karl and George run around the Yin Yang pond with Hannah running after them, and Karl and George get into a boat to row around in. Hannah gets Hutt from her ender chest, and offers Karl to trade the real Hutt for exchange for the book.
- Karl and George get out of the boat, and refuse. Hannah offers Lasagna for the book, and the two head off.
- Karl tells Hannah that Hutt was better than Lasagna, and Hannah asks him if he wanted Hutt. Hannah threatens to let Hutt go on the concrete.
- Karl tells Hannah that he was not giving the book, and Hannah spots the two on the top of the dragon statue. Hannah tells the two that it was a good negotiation.
- She heads up the stairs to the front of the statue to meet Karl, and Hannah threatens to let Hutt go on the ground. Hannah offers Karl a trade, and Foolish heads onto the statue and tells Hannah that it might not go well.
- Hannah states that it would go well, and Foolish suggests for Karl to take the ender pearl out of his hand.
- Hannah also believes that Karl should take the ender pearl out of his hand, and Karl outs away the ender pearl.
- Karl offers Hannah a deal, and asks if she was holding Hutt.
- Hannah responds that she had Hutt, and Karl asks for both Hutt and Lasagna back along with Hannah and Foolish's participation in Friendsgiving.
- Foolish asks what happens at Friendsgiving, and if he gets signatures. Hannah asks if they have to bring food, and tells Karl that he and George had to sign the book.
- Karl confirms that they had to bring food, and Hannah tells him that it was a deal if he and George sign the book.
- Karl tells Hannah that he would sign the book if George does not need to sign it, and Hannah agrees.
- Hannah asks Foolish what he thought, and Foolish responds that he felt that it was important that both of them signed. Hannah states that George's signature was more valuable, and George tells the two that they were being greedy, and to take what they got since it was Friendsgiving.
- Hannah asks how they were going to do this safely, and tells George that he was being greedy here. George heads down from the statue, and tells Hannah that he just wanted to try the elytra out.
- Hannah argues that he was going to log off and steal it, and George gives her stone. Hannah asks how they were going to make the trade safetly, and throws away ink sacs, stone, and orange concrete.
- The three agree to make the trade on the count of three, and Foolish tells George to stand back. Karl tells Hannah that he could only believe her if she gave him some food and Hannah hands him some cooked porkchops and chicken.
- George tries to steal the food, and Hannah tells him to stand back. George states that he was trustworthy, and Hannah tells him that he was not.
- Hannah tells Foolish to come stand in front of George, and George states that he was trustworthy. Hannah tells George to stand back, and pushes him aside.
- George states that he would just stand nearby, and Hannah tells Karl that she will give one of the fish since she thinks George is going to steal it. Hannah tells Karl that she will give the other fish later, and Hannah tells him to sign it.
- Karl states that he signed it, and George states that he would go up the dragon statue. Karl tells Hannah that he would wait for George to head to the top of the statue before making the trade, and George starts heading up to the top of the dragon statue.
- Hannah tells Foolish that she feels like the book was fake, and George heads to the top of the statue to meet Foolish. Hannah asks Karl to read the book to confirm that it was the real book, and Karl reads the book.
- Hannah asks Foolish if that was correct, and Foolish states that it was. Hannah asks Karl if he was ready, and Foolish attacks George.
- George asks Foolish for food, and Foolish gives him steak. Karl calls Foolish to come down from the statue, and George tells Foolish to monitor the trade.
- Foolish refuses since he did not know what George was doing, and that he rather montor from the top of the statue. Hannah calls for Foolish to come down, and Foolish argues that George tries to push him off.
- Hannah calls for Foolish to come down, Foolish comes down, and Hannah asks Karl if he was ready. Foolish starts building around Hannah and Karl, and Karl removes the dirt.
- Karl and Hannah get ready, and Karl asks Hannah if she promised to give Hutt. Hannah promises, and that they can have a nice Friendsgiving later.
- The two make the trade, and George uses a fishing rod to drag Hannah up. Karl manages to get Hutt, with Foolish managing to get the book back.
- Karl heads off, and Hannah asks Foolish if he got the book, and Foolish shows the book. Hannah tells Foolish to then help her kill George, and George jumps down from the statue into the pond by the stairs to the statue.
- George uses his trident, and Hannah chases after him and attacks him in the fountain. George uses his trident away and logs off.
- Karl tells Hannah that Foolish go the bok, and Foolish confirms that he got the book. Karl place Hutt back under the stairs to the dragon statue, and Hannah joins him to help even the water and places Lasagna back.
- Hannah and Karl continue to even the water of the pond, and Karl heads of as Hannah places and removes blocks to try and even the water. Hannah meets Karl at the center of Kinoko Kingdom, and unequips her armor except for her boots.
- Hannah spots George on a mushroom by the fountain. George and Hannah head to the Yin Yang pond.
- George asks Hannah for the elytra, and Hannah refuses. George states that he won't scam her, and Hannah tells him that she was not getting scammed on Friendsgiving.
- Hannah tells him that she did not trust him, and tells him to kill MICHAEL in exchange for letting him use her elytra. George asks Hannah where MICHAEL was, and Hannah responds that she did not know.
- Hannah asks George if he would kill MICHAEL, and George tells her to find MICHAEL and uses his trident. George tells Hannah to find MICHAEL, and Hannah messages Eret where MICHAEL was. George attacks Hannah, and Tina joins the two.
- Eret messages Hannah that MICHAEL was hidden, and George asks Hannah if he could use the elytra. Hannah refuses, and states that Dream told her to not give it to anyone.
- George tells her that Dream lied, and would have let him use the elytra. George states that he would give it back, and Hannah tells him that he was lying.
- George states that he was not lying and repeats that he would give it back. George tells Hannah that he wanted to prove himself to her that he was not a scammmer, and Hannah asks why she would give him her prized possession for him to prove himself. Hannah gives George an golden apple, and George eats it.
- Tina gets into a boat to row around in, and Hannah tells George that he at the golden apple, and that he would have given back the golden apple if he was not a scammer.
- George argues that she gave it to him, and Hannah tells him it was a test.
- George gives Hannah golden boots, and tells her that she did not need to give them back. Hannah asks how this was testing his trustworthiness, and hands it back.
- George tells Hannah that she should give him the elytra, and asks what he would need to do to use the elytra. Hannah tells George he had nothing to do, and George tells her that she could get the elytra back from Dream if he scammed her.
- Hannah argues that Dream told her that it was her fault if she gave the elytra to someone and hat there was nothing she could do about it. George states that he wanted to try the elytra, and chases Hannah around the pond.
- He uses his trident, and attacks Hannah. Hannah equips her armor, and George threatens Tina's life for the elytra.
- Tina rows away from George, and George gets into Tina's boat. Hannah tells George that the elytra was more valuable than Tina, and Tina messages George to spare her.
- Foolish joins the three, and Hannah tells George that it was on him if he killed Tina. George tells Hannah that it was her, and that she just needed to let him use the elytra for two minutes max.
- Hannah refuses, and George gets out of the boat and removes Tina's boat. Tina heads out of the pond, and gets back in a boat to row around.
- George uses his trident away, and Hannah follows after him as he uses his trident to Little Nas' tree house. George gets his player head from an ender chest there, and Hannah heads up the tree house to meet him.
- George puts on the head while taking it off, and deposits it in the ender chest. George gives Hannah a red mushroom, and Hannah hands it back.
- George gets his player head, and continues putting it on while removing it. George asks for the elytra, and Hannah refuses.
- George deposits the player head in the ender chest, and heads down. Karl asks Hannah if she gave him an iCarly poster, and Hannah asks him if he still had the poster.
- Karl responds that he did not since people kept on killing him. Hannah heads back to the Yin Yang pond where Foolish was, and tells Karl that was why she took his fish.
- Hannah walks around the pond, and George rejoins the two. George tries to use his trident to launch himself at Hannah, and attacks her.
- He uses his trident away, and Hannah walks around Kinoko Kingdom. Karl leaves the game, and Hannah continues to walk around the Yin Yang pond.
- Hannah continues to walk around Kinoko Kingdom, and walks around the pond. George joins her there, and Hannah continues walking around the pond.
- Hannah flies to the Community House.
- Hannah heads to Ponk's porkchop farm, and states that someone had made a pig farm at spawn.
- Foolish responds that Ponk had made the farm, and Hannah asks how he got the spawner. Foolish responds that Ponk stole the spawner from him, and Hannah asks him how he got the spawner and checks Ponk's material chests.
- Foolish states that he got it from someone, and that he would have said the name but wanted it to be unknown. Hannah asks him if the spawner was from Dream, and Foolish claims that it was not.
- Hannah walks round, and heads down the Prime Path. Hannah decides for them to play tic-tac-toe, and flies back to Kinoko Kingdom to meet Foolish and Tina.
- Tina messages Foolish if he had any clay, and Foolish asks her how much she needed. Hannah make the board, and Tina responds that she needed clay for flower pots.
- Hannah removes a torch, and gives Tina orange concrete. Tina makes the first move, follows by Hannah, and manages to win the game.
- Hannah gives her a cookie, and Hannah clears the board. Tina make sthe first move, followed by Hannah, and Foolish joins the two to watch the game.
- Tina wins again, and Foolish gives Tina clay. Karl rejoins the game, and Hannah removes the board.
- Foolish and Hannah walks around the Yin Yang pond, and Karl and George meet them there. Hannah later heads to Niki's city to get wheat, carrots, and eggs from chests at Niki's farm.
- She starts to dump out a water bucket, but then makes a water source at the farm to store the water. Hannah milks the cows, and checks chests.
- She harvests sugar cane at the sugar cane farm, and gets more sugar cane from a chest by the sugar cane farm. Hannah returns to the farm to craft sugar for a cake, and milks more cows, and throws away a lantern.
- Hannah crafts a cake, throws away an oak sign, and milks more cows to craft a cake.
- Hannah throws away dirt, and continues to milk cows and throws away netherrack.
- She throws away a white tulip, and checks a chest before crafting another cake.
- Hannah deposits an oak sign and wheat in chests, and milks more cows to craft another cake.
- She deposits black dye, and continues milking cows while crafting a cake.
- Hannan throws away red dye, and continues milking cows while crafting a cake.
- She throws away eggs, and crafts a cake before continuing to milk cows while crafting a cake.
- Hannah returns to the table, and later flies around George while teasing him and attacks him.
- George and Hannah fight, and Hannah chases after George.
- Hannah and George fight, with George using his trident to attack Hannah.
- Hannah gets into flight, with George using his trident after her.
- Hannah flies to the Yin Yang pond, and George uses his trident there.
- George attacks Hannah with his trident while chasing Hannah, and Hannah get into flight while George uses his trident after her.
- Hannah flies back to the Yin Yang pond, and George uses his trident there.
- George attacks Hannah with his trident, and he and Hannah return to the table where the others were.
- Foolish drinks an invisibility potion and unequips his armor except for his boots, and George and Hannah run after him.
- George uses his trident, and the two continue running after Foolish and George attacks Foolish.
- Foolish logs off near the dragon statue, and George build around where Foolish had logged off at.
- Hannah mines blocks to help George, and Foolish logs back on and runs off.
- Hannah and George run after Foolish, and George attacks Foolish.
- The three run back to Kinoko Kingdom, where they head pass Eret by the Yin Yang pond.
- Eret joins the group, and the three run after Foolish into the mushroom building where Foolish vanishes.
- Hannah checks the second floor for Foolish before retuning to the first floor.
- Tina leaves the VC and game, George and Hannah head out to near the mushroom building to look over the table.
- Hannah and George spot Foolish by the table, and they chase after him with George continuing to attack Foolish.
- Eret joins the three, and the four run to the karaoke stage where George attacks Foolish and Foolish logs off.
- George builds around where Foolish logged off, and Eret throws some baked potatoes into the boxed area.
- Hannah helps George with building around Foolish's spawnpoint, and Foolish eventually logs back on.
- George attacks Foolish, and Foolish logs off.
- Hannah throws bread and baked potatoes into the boxed area, and Foolish logs back on.
- George attacks Foolish, and Eret attacks George.
- Eret gives Foolish baked potatoes, and George continues to attacks Foolish before Foolish logs off again.
- Hannah heads to the table to get baked potatoes and carrots from a chest, and rejoins the two.
- Eret removes the boxed area, and Foolish logs back on and George kills him.
- Hannah retrieves some of Foolish's stuff, and checks a chest by the table and harvests oak wood. Hannah rejoins Eret by the karaoke stage, where Eret had set up a chest to deposit Foolish's stuff in.
- Hannah deposits the rest of Foolish's stuff, and Eret attacks George.
- Hannah starts building around George, and places water on him to set the fire on him off.
- George heads to Bad's boat statue, where Bad was, and Hannah heads to the front of the statue.
- Bad tells George to not get into any of the boats, and George uses his trident to fly onto the top of the boats and dies.
- George leaves the VC, and Hannah heads to the table. Hannah heads to Kinoko Kingdom, and heads to the karaoke stage where Eret and Foolish were.
- Hannah walks around, and retrieves some of George's stuff to deposit in a chest nearby the boat statue. She retrieves more of George's stuff to deposit, and walks around.
- George returns, and Foolish kills him. Hannah meets Eret at the top of the boat statue, and continues to walk around.
- Hannah heads to Kinoko Kingdom, and heads back to the table to get cooked chicken, carrots, pumpkin pie, bread, and baked potatoes. She continues walking around, and heads to the Yin Yang pond.
- Hannah meets Foolish near the mushroom building, and the two head to the hill overlooking the table. Hannah then flies around and she meets Eret, Bad, and George near the table. The four return to the table, and Hannah continues walking around.
- Foolish leaves the VC and game, and Hannah continues walking around. George rejoins the VC, and retrieves his stuff.
- Hannah continues to walk around, and gives George cookies. She checks a chest by the table, and George build onto the table and leaves the VC and game.
- Hannah joins Eret on the stairs to the mushroom building, and the two walk around Kinoko Kingdom. Bad joins the two, and he and Hannah head to a building.
- The three continue to walk around Kinoko Kingdom, and Hannah and Eret head to the pond where Hutt and Lasagna were. Hannah removes some dirt by the pond, and the three continue to walk around Kinoko Kingdom.
- Bad leaves the game, and Hannah and Eret continue to walk around Kinoko Kingdom. Hannah tells Eret to meet her near Punz's base so she could show them her Annoying Orange statue.
- Hannah flies to the front of her house to check chests, and deposits dirt, oak planks, oak wood, oak boats, bread, torches, carrots, pumpkin pie, a stone axe, cooked chicken, sticks, baked potatoes and arrows. She gets orange concrete powder and concrete, orange dye, and black concrete from a chest at her graveyard.
- Hannah heads out, and flies back to her statue to continue working on it. Eret meets her by the statue, and Hannah continues working on the statue.
- Hannah heads down, and tries to fly back to the top of the statue. She checks a chest in the ground, and covers the chest before removing dirt on the statue. Hannah flies back to the top of the statue to continue working on it, and Bad leaves the VC. She heads off the statue to tower up with orange concrete powder, and places water to convert the powder to concrete.
- Hannah mines the concrete, and flies back to the top of the statue to continue working on it. She heads down, and flies back to the top the statue to continue working on it. Hannah removes some of the dirt in the statue, and heads down. She checks chests at Ponk's pet graves, and a chest by the potato farm.
- Hannah gets more orange concrete from one of Puffy's material chests by Puffy's Pokémon center. She flies back to the top of the statue to continue working on it.
- Hannah heads down to check a chest by the potato farm and chests by Ponk's pet graves. She heads to the front of the statue, and fills in a crater at the front of Tommy's advice machine.
- Hannah fills in a crater by the potato farm, and walks around. She heads to the front of the statue to build up to continue working on it.
- Hannah heads down to continue working on the statue, and removes the blocks she had placed. She flies to the top of the statue, and continues working on it.
- Hannah heads down, and Eret rejoins her at the front of the statue. Eret towers up at the front of the statue to add white concrete for the eyes along with item frames with eyes of ender.
- Eret heads down to rejoin Hannah at the front of the statue, and Hannah flies to the bank to get quart blocks. Hannah flies back to the frong of the statue where Eret was, and notices that Eret had used polished diorite to try and add a mouth to the statue.
- Eret removes the mouth, and Hannah replaces it with quartz blocks. Hannah gets spruce signs from a chest by the potato farm, and Eret gives her green concrete.
- Hannah places signs on the statue, and flies to the top of the statue to add a leaf. She adjusts the leaf, and heads down to the front of the statue to meet Eret.
- Eret towers up to view the statue, and heads down. Hannah checks a chest by the potato farm, and Eret and Hannah head to near Puffy's Pokémon center to check Puffy's material chests for any red sandstone.
- Eret gets red sandstone, and the two head to Puffy's Pokémon center, and Eret craft red sandstone stairs. The two head out to the front of the statue, where Eret adds onto the statue.
- Eret removes their changes, and towers up to view the statue. Hannah and Eret remove the tower, and the two walk around at the front of the statue. Hannah thanks Eret for helping her with the Annoying Orange statue, and ends stream at the front of the statue.
- George starts at the community Nether portal with Karl in VC, and finds that he was in creative mode.
- Callahan teleports to George, and tries to attack him. George starts to fly, and Callahan revokes his creative mode.
- George attacks Callahan while chasing after him, and Callahan logs off by the community tree farm.
- Callahan logs back on, and George chases after him and uses his trident. George uses his trident to near the community Nether portal, and heads through the community Nether portal to the Nether hub.
- George heads through Niki's city portal, and messages Tina where she was. He heads down the tunnel to near Kinoko Kingdom, and Tina responds that she was at her house.
- George asks Tina where her house was, and meets Callahan at the Yin Yang pond. He meets Tina at the front of her house, and Tina gives him pumpkin pie.
- Karl and George message Tina to join their VC, and George heads to Tina house followed by Tina, Karl, and Callahan. Tina messages the three why they were at her house, and George checks a smoker.
- Tina states that she was not ready for visitors, and George heads out of the house. Tian attacks Karl, and George heads back into the house.
- George fends off Tina, and Karl gives George sticks. George attacks Tina, and Callahan fends him and Karl off.
- Karl heads out of the house, and George and Callahan fight. George heads out of the house to meet Karl, and Tina joins the VC.
- George returns to the house to fight Tina, and Callahan fends him off. Karl heads into the house, and George tries to attacks Callahan.
- George gets iron from a chest and throws away granite. He heads out of the house, and Callahan follows him out and attacks him.
- Karl heads out to meet George, and Tina joins Callahan at the front of her house. George and Karl leave the VC before heading to the mushroom building.
- Callahan joins the two at the mushroom building, and the three head to the second floor where Karl shows the yeezies on the wall. George asks where an anvil was, and throws away sticks to get a pair of yeezies.
- Callahan places TNT on the floor, and George removes it. George starts heading to the main floor, and the three head to the third floor. George and Karl head to the balcony, and George follows Karl back to the third floor to meet Callahan who drops a anvil by George.
- George renames the yeezies to "George's Yeezies," and heads to the second floor to place them back on the shelf. Karl and Callahan meet him at the second floor, and the three head to the third floor.
- Karl heads to the third floor, and George and Callahan meet him there. George places TNT down, and Callahan removes it.
- George places a dark oak stair, granite, and scaffolding. Karl crafts chests, and removes the scaffolding and sets up the chests.
- George checks the chest, and Karl accidentally breaks part of the building when removing the granite. The three head to the top of the building, and Karl heads down.
- Callahan attacks George, and George meets Karl under the cap of the mushroom. George heads to the fourth floor to find that Karl had repaired the wall and had added more chests.
- Callahan meets George at the fourth floor, and Karl joins the two. George checks chests, and crafts more chests to set up.
- George checks chests, and Karl adjusts the placement of one of the chests. He crafts another chest to set up, and checks a chest.
- George and Karl head to the third floor, and heads to the balcony. The two head to the outside of the building, and Callahan meets them there.
- The three head to the balcony, and the three walk along the outside of the building. George heads back to the third floor, and heads back to the outside of the building.
- George heads down, and meets Callahan at the Yin Yang pond. Callahan gets into a boat in the pond, and George uses his trident to get into the boat with him.
- Callahan rows around, and Karl heads to the Yin Yang pond to use a fishing rod to hook onto George. George gets out of the boat, and lets Karl use the fishing rod to get him out of the pond.
- George uses his trident, and uses his trident to fly to the top of a building. Callahan gets out of the boat, and George heads down to meet Karl and Callahan near the Yin Yang pond.
- George throws away a bow, ink sacs, a glass bottle, and an oxeye daisy, and Karl gives him oak wood. He uses his trident to fly to the stairs of the mushroom building, and heads inside.
- Karl meets George at the mushroom building, and the two notice a block missing in the wall. Callahan teleports to George, and George points to the missing block.
- George and Karl head to the second floor, and Karl removes a crafting table. George crafts oak stairs to make a couch, and crafts sticks for oak signs to add to the couch.
- Karl adds scaffolding as a table, and tells George to extend the couch one block. George extends the couch, and Callahan heads to the second floor to meet the two.
- George tells Karl to move the table one block, and Karl moves it before George adds onto it. Karl adds an item frame, and removes the Tv and table.
- Karl accidentally breaks part of the wall, and tells Callahan to repair it. The two head to the main floor, and the two head back to the second floor to meet Callahan who had repaired the damage.
- Karl removes part of the couch, and asks George to add onto it. George extends the couch, and Karl gives him an oak sign to add.
- Karl and George add scaffolding for the table, and George adds dark oak planks for the TV. George heads to the third and fourth floors, and checks chests for item frames.
- George heads to the third and second floor to rejoin Karl an Callahan, and George suggests that they relocate the yeezies later. Karl removes the yeezies while George removes the item frames.
- George adds the item frames to the TV, and Callahan heads out. He heads out of the mushroom building, and Tina leads a llama that Callahan was riding down the path by the Yin Yang pond.
- George and Karl meet Tina and Callahan near the Yin Yang pond, and Tina continues to lead the llama that Callahan was riding through the Yin Yang pond with George and Karl heading to the pond.
- George meets Karl on the stairs to the mushroom building, and Tina leads the llama with Callahan to the two, and Callahan dismounts the llama and drinks an invisibility potion before flying into the air.
- George joins Tina by the stairs, and Callahan heads back onto the llama, and becomes visible again. Karl joins the group briefly before heading off, and Callahan summons lightning to smite him and the llama.
- George heads into the mushroom building, and meets Karl on the second floor. Callahan joins the two at the second floor, and Tina then joins the three at the second floor.
- George puts up an image of Over the Garden Wall on the TV, and Karl removes the image and hands them to Callahan to delete.
- Tina heads out, and George stretches the image to put back up. Karl takes the image off, and George puts up an image of The Codename Kids Next Door. Karl removes the image, and George puts up an image of Gravity Falls. Foolish joins the three on the second floor, and Karl removes the image. Foolish hands Karl a book and quill, and messages the two to put their names in it.
- George puts up the image, and Karl removes it and places it in a chest behind the couch where the other images were deposited. Karl gets an image of Over the Garden Wall to put up, and messages Foolish that he and George were currently watching cartoons, and George asks to see the book.
- Karl tells George to not sign it, and hands it to George. George checks the book, and adds pages to the book until it was at 69 pages and writes "hi" on the last page.
- Foolish messages the two to sign the book to join the club, and George decides not to sign the book, and hands it back to Foolish. Foolish asks why, and heads out.
- George gets an image of The Codename Kids Next Door to put up, and Foolish joins the VC. He deposits the Over the Garden Wall image, and George meets Foolish at the main floor.
- Karl meets the two, and Foolish tells the two that he was here for signatures. Karl assumes that he was signing him and George for a cult, and Foolish argues that it was a club.
- Foolish asks George why he would not join the club since he could hang out with DreamXD, and George tells him that he understood what the club was and asks why he needed to sign to join.
- Foolish tells George that it was a friendship community, and George places a spruce boat for Foolish to get in.
- George asks Foolish what club he was talking about, and Karl towers up. Foolish explains that he was putting together a group since DreamXD was lonely, and was looking for friends.
- Foolish continues that he was organizing a party, and that there was no downsides. Karl removes the tower, and George tells Foolish that he feel like something bad was going to happen if he signed.
- Foolish tells George there were no payments, and that he did not need to do anything. He also adds that there were no requirements for anyone, and that he just needed to put his name in the book.
- Karl privately messages George if he had any pearls, and asks Foolish what the point of the club was. George privately messages Karl that he did not have any, and Foolish tells Karl that DreamXD told him to find people that want to hang out with him.
- Foolish continues that he was was putting together a group of people for a party in a month. Foolish states that the party was optional, and that there were no string attached.
- George opens the door, and tells Foolish to row the boat out. Karl heads to the door to close it as Foolish tries to leave, and tells Foolish that he was interested.
- George asks Karl what he was interested in, and Karl tells George to stay and that he would be right back. Karl leaves, and Foolish rows to the back of the room.
- Karl returns, and tells Foolish that he was thinking about it. He tells Foolish that he had to convince him, and equips his yeezies.
- Callahan joins the three, and Foolish asks Karl what was making him unsure and hesitant. Karl gives George his yeezies, and Callahan drinks an invisibility potion and attacks Karl.
- George punches around for Callahan, and Karl tells Foolish that he was convinced, and asks for the book. Foolish gets out of the boat, and tells him that he needed to put his name.
- George throws away a spruce stair, and Foolish gives Karl the book. Callahan put on his turtle helmet to become visible, and Karl tells George to come upstairs since he needed a breath of fresh air.
- George follows Karl up, and asks why he was joining the club. Karl tells Foolish to stay downstairs, and Foolish tells the two that he was going to watch cartoons.
- The two head to the third floor, and they head to the balcony. Callahan meets the two, and Karl gives George ender pearls.
- Karl and George ender pearl away, and George spots Hannah heading up the stairs to the mushroom building. George and Callahan start to head up the stairs of the statue, and George spots Karl on the second floor of his library.
- George ender pearls to the second floor, but falls through to the first floor and dies. He spawns at the main spawn, and Callahan joins Karl at the second floor of the library to teleport George back.
- Karl pushes George to the first floor so he could retrieve his stuff, and Callahan meets George there. George meets Karl at the second floor, and Karl gives him more ender pearls.
- Karl tries to ender pearl to a crevice in the ceiling, and George, Callahan, and Karl ender pearl into the crevice. The three head into a cave, and George craft a crafting table to craft a chest.
- Karl places the book in the chest, and George takes the book to check and places it back in the chest. Karl covers the chest, and George removes a block.
- George tells Foolish that they were in the mushroom building, and Foolish tells him that he was not since he had checked. George privately messages Karl to go back to the mushroom building, and Karl decides to go to Foolish.
- The three head back to the crevice in the ceiling, where George crafts oak trapdoors to try and use to get out of the ceiling. George removes part of the ceiling, and the three head out of the library.
- Karl and Callahan ender pearl to part of the mushroom building, and George heads onto the stairs ender pearl to part of the building. Callahan heads to the third floor while George and Karl stay outside, and the two head to the third floor and head to the second floor.
- Eret starts at their lab, and heads to the border of the stronghold.
- Eret swims around the stronghold, and heads back to their lab. They head through their portal, and heads onto a Nether path and returns to the Greater Dream SMP.
- Eret heads down the Prime Path to one of the towers of their castle. They check chests, and heads down the Prime Path to their fortress.
- Eret checks chests and gets sea lanterns. They checks chests and deposits some sea lanterns, and messages if anyone had any sponges he could have or borrow.
- Eret heads down the Prime Path to their museum storage room, and checks their ender chest. They get gunpowder, and checks a chest.
- Eret gets weednip, and uncovers a chest under the floor to deposit it. They cover the chests, and checks chests.
- Eret heads to the front of their museum, and heads to their museum. They head to the Community House replica, and heads to the second floor.
- Eret heads to the map, and notices netherrack under part of the roof of the museum. They head to Wilbur's button room replica and the Final Control Room replica, and checks a chest there.
- Eret ender pearls to under part of the roof to remove a stone brick block and removes a stone brick slab to fill in a spot they mined. They remove the netherrack, and removes polished diorite slabs and stone bricks.
- Eret adds a torch, and heads down to their museum. They head to the front of their storage room, and gets some spruce wood from it.
- Eret towers up to place the spruce wood back, and heads down the Prime Path. They remove some water from near the Prime Path, and continues down the Prime Path to near the entrance of their fortress.
- Eret heads to the entrance of their fortress, and checks one of Ponk's chests by Ponk's porkchop farm. They head down the Prime Path, and fall for Ponk's fall trap on the stairs to the community Nether portal.
- Eret swims up the tunnel to the lake of the Community House, and they head through the community Nether portal. They head to the Nether hub, and checks chests there.
- Eret heads onto a Nether path, and starts heading to Foolish's summer home portal. They head back to the Nether hub to deposit stone, stone bricks, polished andesite slabs, rotten flesh, and netherrack.
- Eret heads to Foolish's summer home, and checks chests thee for any sponges. They head to Foolish's temple, and heads to the entrance of the temple.
- Eret privately messages Foolish if he could borrow sponges from him, and checks a chest. They walk around Foolish's summer home, and heads to the front of one of Foolish's unfinished builds.
- Eret mounts a llama, and checks a chests. They head to Foolish's snake statue to check chests there, and gets sponges. Eret checks more chests at Foolish's snake statue, and heads out to check a chest. They head to the nether, and returns to Foolish's summer home.
- Eret checks chests, and heads back to Foolish's portal. They head to the desert beyond Foolish's summer home, and collects sand near the entrance of Ponk's maze.
- Eret heads through their portal to their lab, and checks a furnace. They deposit sand, and heads to the end portal of the stronghold.
- Eret heads back to their lab to check their ender chest, and checks a chest. They head to the front of their lab, and heads back to their lab.
- Eret heads out, and heads back to their lab. They deposits gunpowder, sponges, spider eyes, spruce planks, and magma cream.
- Eret heads out, and returns to their lab to check furnaces and get more sand to place in their auto-smelter. They head to the front of their lab, and heads to their lab to uncover a chest in the floor to show that they had obtained another trident.
- Eret plans on enchanting the trident with channeling so he could summon lightning with it, and to add mending to the trident. They cover the chest, and checks their ender chest.
- Eret heads through their portal, and returns to the Greater Dream SMP. He checks an ender chest and a chest at the community Nether portal, and checks chests by the stairs to the community Nether portal.
- Eret heads down the Prime Path to near one of the towers of their castle, and removes the floating oak leaves by the tower. They uncover their secret chests, and checks a chest and gets a Mending book.
- Eret heads to their tower to get another Mending book, and checks chests. They head down the Prime Path and Hannah's path to the spider XP farm, and checks chests there.
- Eret uncovers one of the enchantment book chests, and gets a Fire Aspect II book. They cover the chest, and checks chests.
- Eret heads down the Prime Path to the front of Punz's base, and removes a grass block. They head to Punz's base, and heads to the back of Punz's base where they spot Hannah, Puffy, and Bad's sign.
- Eret heads down the path to Punz's backyard, and heads to the front of Punz's tower. They head to the second floor of Punz's tower, and checks chests there.
- Eret gets a Sharpness V book, and heads down the tower. They head to Punz's backyard, and checks a chest that had Niki's Christmas books.
- Eret heads down the path from Punz's backyard to near Punz's base, and heads down the Prime Path to their storage room. They checks chests, and heads down the Prime Path to the Community House.
- Eret checks a chest by the Community House, and heads to the community Nether portal. They check a chest at the community Nether portal, and checks a chest at the community tree farm.
- Eret heads down Hannah's path, and checks Hannah's composter. They check chests at the front of Hannah's house, and gets some coal ore.
- Eret checks more chests at the front of Hannah's house, and gets some redstone blocks. They head to Hannah's house to deposit the redstone blocks in an ender chest.
- Eret heads to the front of Hannah's house to deposit extra redstone blocks, and heads to Hannah's house to check a chest.
- Eret gets wet sponges, and checks chests. They head down Hannah's path, and checks Sam's chests at the front of the bank.
- Eret heads to the bank, and checks chests there. They head to the front of the museum, and checks a chest.
- Eret checks chests near the wheat farm and checks chests near the remains of the Eggpire headquarters, and heads near a bamboo forest.
- Eret throws an ender pearl over the bamboo forest, and teleports to the top of a bamboo stalk at the border of the other side of the bamboo forest. They walk down the hyper speed tunnel to near Snowchester, and heads to Snowchester.
- Eret checks a chest at the front of Tubbo's house, and heads to Tubbo's house. They check chests there, and heads to Tubbo's basement.
- Eret checks chests, and gets Puffy's apology book from the time she ad tried to move Michelle to MICHAEL's room. They read the book before placing it back in a chest, and checks chests.
- Eret gets a channeling book, and checks chests and a smoker. They check an ender chest, and heads to MICHAEL's room.
- Eret checks a chest there, and heads back to Tubbo's house. They walk down the hyper speed tunnel, and finds a skeleton horse at the front of Puffy's lore studio.
- Eret heads to the front of Puffy's duck statue, and checks chests near Puffy's Pokémon center. They head down the Prime Path, and checks chests at Ponk's pet graves.
- Eret heads to the potato farm, and continues down the Prime Path. They check chests by Puffy's therapy office, and continues down the Prime Path.
- Eret checks chests by their fortress, and continues down the Prime Path. They check chests by the Community House, and heads through the community Nether portal.
- Eret heads through their portal to their lab, and heads to the front of the lab. They head back to their lab, and checks chests.
- Eret heads through their portal to dry sponges in the nether, and heads through their portal to return to their lab.
- Eret deposits sponges, and uncovers the chest to deposits the Mending books, Sharpness V book, Fire Aspect II book, and channeling book, and covers the chest. They deposits coal ore, dirt, and oak saplings.
- Eret gets glass, and heads to the front of their lab. They continue adding glass to the border around the stronghold, and heads to the stronghold.
- Eret heads out of the stronghold to continue adding glass to the border around the stronghold. They head to their lab, and joins Karl, Foolish, Hannah, and George's VC.
- Eret heads to the front of their lab, and continues adding glass to their border of the stronghold. They leave the VC, heads to the front of their lab, and heads to their lab to deposit glass, kelp, and rotten flesh.
- Eret gets iron to craft a bucket, and deposits more glass. They get iron and spruce planks to craft a shield, and checks their ender chest.
- Eret gets dirt, and checks chests. They gets dirt, and gets some TNT and redstone blocks from their ender chest.
- Eret checks chests, and heads through their portal. They head to the Nether hub to get blue wool, and checks chests.
- Eret deposits the blue wool, and returns to the Greater Dream SMP. They head to the Community House to get string to craft wool, and crafts a bed.
- Eret deposits wool, and heads through the community Nether portal. They head down a Nether path to collect lava, and heads down the Nether path to Niki's city portal.
- Eret heads through Niki's city portal, and heads near Kinoko Kingdom to join the VC again. They head up the stairs to the dragon statue, and heads onto the statue.
- Eret heads to the mushroom building, and heads to behind the mushroom building to dig out an area to put a bed and set their spawnpoint.
- Eret covers the area, and places torches on it. They then meets Karl near the stairs to the mushroom building.
- After Hannah leaves the VC and game, Eret is left at the front of Hannah's Annoying Orange statue. Eret adds torches to the statue, and turns on shaders.
- Eret deposits orange concrete red concrete red sandstone, red sandstone stairs, polished diorite, and quartz in one of Puffy's material chests by Puffy's Pokémon center.
- Eret heads down the Prime Path to near Ponk's lemon tree and the stairs to Ponk's build. They heads down the prime payh to their storage room.
- Eret checks chests, and deposits oak slabs, gunpowder, oak saplings, a shield, iron, and item frames. They head down their ice path to their castle tower, and check chests.
- Eret considers making their axe to netherite, and heads to the first floor of the tower. They head back to the second floor to check chests, and heads down their ice path to their storage room to check a chest.
- Eret mines into the side of the stairs of their museum, and uncovers a chest. They check the chest before heading to the basement of their museum and rotating part of the map back.
- Eret towers up to place back part of the wall, and heads to the front of their museum. They head back under the stairs to the museum to remove some blocks and heads out to cover the entrance to under the stairs.
- Eret heads down the Prime Path to near the Community House, and heads through the community Nether portal. They heads to the Nether hub, and heads onto the spiral staircase.
- Eret heads through their portal, and heads to their lab. They set their spawnpoint at their lab, and heads to the front of their lab.
- Eret heads out, and returns to their lab. They deposit some baked potatoes, and crafting tables, and uncovers their secret chest to place an Unbreaking III, and an Unbreaking III and loyalty book, and TNT in
- Eret covers the chest, and checks a chest. They deposit cooked porkchops, and gets glass.
- Eret continues to add glass to the border of the stronghold, and turns off shaders. They continue adding glass to the border of the stronghold, and heads to a tower on the stronghold.
- Eret heads back to their lab to try and pass the night, and heads out. They head back to their lab to pass the night, and heads to the front of their lab.
- Eret heads back to their lab to deposit a bow and bones, and gets more glass. They get some sand to place in their auto-smelter, and gets more sand to place in their auto-smelter. Eret get more sand to place in their auto-smelter, and get netherrack. They deposit kelp, and heads out to head to a tower to tower up.
- Eret mines back down, and heads to the front of their lab. They return to their lab, and check a furnace, hoppers, and chest of their auto-smelter.
- Eret gets sand to place in a hopper of their auto-smelter, and gets more sand to place in a hopper and chest of their auto-smelter. Eret heads out to continue adding glass to the border of the stronghold, and heads to the end portal of the stronghold.
- Eret heads out of the stronghold to continue adding glass to the border of the stronghold, and returns to their lab to get more glass and checks the hoppers and chest of their auto-smelter.
- Eret deposits kelp, and gets more sand to place in their auto-smelter. They check a furnace and chests, and gets sand to smelt.
- Eret heads out to continue adding glass to the border of the stronghold, and heads to a tower. They continue adding glass to the border of the stronghold, and heads back to their lab to retrieve more glass.
- Eret checks a chest, and get sand. They retrieves more glass, and smelts more sand.
- Eret checks a furnace of their auto-smelter, and retrieves more glass. They head out to continue adding glass to the border of the stronghold, and heads onto the border.
- Eret continues adding glass to the border of the stronghold, and heads back to their lab to try and pass the night. They check chests and retrieves more glass.
- Eret crafts furnaces to set up in the floor, and checks a chest. They get sand, and deposits some of it before placing it in the furnaces.
- Eret checks a furnace, and gets coal blocks from their ender chest to craft into coal to place in the furnaces to start smelting the sand. They head to the front of their lab, and returns to their lab to pass the night.
- Eret heads out, and heads to the front of their lab. They head back to their lab to retrieve glass, and checks a chest. They get sand to place in the furnaces, and heads out to continue adding glass to the border of the stronghold.
- Eret returns to their lab to retrieve more glass, and gets more sand to place in the furnaces. They retrieve more glass, and adds more san to a furnace.
- Eret deposits glass, sand, cobblestone, stone, bones, kelp, gunpowder, netherrack, rotten flesh, nautilus shells, and gold. They gets coal ore, and gets their fortune pickaxe from their ender chest.
- Eret heads to the front of their lab, and heads near their lab. They head to behind their lab to tower up with coal ore, and mines the coal ore.
- Eret mines coal, and returns to their lab to find that a zombified piglin had head through their portal to their lab. The zombified piglin heads out of the lab, and deposits their fortune pickaxe in their ender chest.
- Eret places more coal in the furnaces, and retrieves more glass. They head to the front of their lab, and heads back to their lab to get netherrack.
- Eret heads into the stronghold, and a creeper blows up part of it. They patch the damage, and adds torches.
- Eret heads to the end portal, and falls into the lava of the portal. They tower out of the lava of the portal, and accidentally breaks the blocks below the lava when removing the blocks they had placed.
- Eret heads below the stronghold to patch the hole, and heads to their lab to pass the night. They retrieve more glass, and checks a chest before getting more sand and glass.
- Eret places more sand in a furnace, and checks a furnace. They get some sand from hoppers of their auto- smelter, and places it a furnace and retrieves more glass.
- Eret places more sand in the furnaces, and retrieves more glass. They add more sand to a furnace, and checks hoppers of their auto-smelter.
- Eret places sand in the chest of their auto-smelter, and heads out to continue adding glass to the border of the stronghold. They head back to their lab to retrieve more glass and checks a furnace.
- Eret checks chests, and retrieves more glass. They head out to continue adding glass to the border of the stronghold, and gets into a spruce boat to row back to their lab to retrieve more glass. Eret checks a hopper of their auto-smelter, and checks a chest. They retrieve more glass, and deposits glass.
- Eret mines out part of the ceiling, and checks chests. They deposit coal, dirt, a stone brick slab, cobblestone, stone, rotten flesh, flint, kelp, a lava bucket, netherrack, a water bucket, and their trident.
- Eret considers getting unbreaking on their trident, and deposits their Rolex, totem of undying, arrows, their bow, and their axe. They get ore baked potatoes, and heads through their portal.
- Eret heads to Foolish's summer home, and heads to the desert beyond it to collect more sand. They killa drowned with a trident, and it does not drop a trident.
- Eret continues collecting sand, and throws away rotten flesh and string. They continue collecting sand, and heads through their portal to their lab.
- Eret checks a furnace of their auto-smelter, and add sand to furnaces while retrieving glass. They check a furnace and chest, and places sand in a furnace.
- Eret checks chests, and checks the chest of their auto-smelter. They place more sand in the hoppers of their auto-smelter, and checks a chest.
- Eret deposits sand, and gets glass, their trident, a water bucket, their axe, their bow, their Rolex, a totem of undying, and an arrow. They head out to get into a boat to row to part of the border of the stronghold to continue adding glass to it.
- Eret returns to their lab to retrieve more glass, and heads out to continue adding glass to the border of the stronghold. They return to their lab to retrieve more glass, and checks a furnace of their auto-smelter.
- Eret retrieves more glass, and heads out to continue adding glass to the border of the stronghold. They return to their lab to retrieve more glass, and heads out.
- Eret returns to their lab to deposit rotten flesh and pass the night. They retrieve more glass, and heads out to continue adding glass to the border of the stronghold.
- Eret returns to their lab, and heads to the front of it. They return to their lab to retrieve more glass, and checks a furnace of their auto-smelter.
- Eret retrieves more glass, and heads out to continue adding glass to the border of the stronghold. They head to near their lab, and heads to the front of their lab.
- Eret heads to their lab, and checks a furnace. They head to the front of their lab, and returns to their lab to check furnaces and end their stream.
- Foolish logs on the SMP for day six of building
- Foolish starts at his summer home and shows his chat the signature book for the DreamXD club. Foolish gathers a bit of dirt from the savanna to use as 'scaffolding' for the build. He then climbs up the statue and starts replacing the netherrack of the wings.
- Foolish misses a jump and falls to his death, marking the first time he actually died working on the statue. He respawns at spawn and heads back to his summer home to retrieve his stuff. He harvests some carrots from his carrot patch to gain his sprint back and climbs up his pyramid to retrieve his items.
- Foolish returns to placing snow on the statue's wings. Foolish glides down with a boat and deposits netherrack at his snake statue. He digs some more dirt from the savanna and grabs snow from his chests.
- Foolish kills 'Moo Two' the cow and eats the raw beef. When night time falls, he turns on shaders and loads in the pyramid of his temple to show chat. Foolish climbs back up the statue and continues replacing the wings with snow.
- He boats down and deposits more netherrack at his snake statue and grabs the snow from his shulkers.
- Foolish finishes replacing the netherrack of the right wing with snow and jumps down to look at it.
- Foolish starts working on the other wing replacing, netherrack with snow. Foolish jumps down and grabs snow and dark prismarine from his chests.
- Foolish replaces the netherrack of the hood with dark prismarine. He boats down and drops the netherrack off at his snake statue, before climbing his lookout scaffolding to view his progress.
- Foolish returns to his Doozer HQ build to grab his remaining dark prismarine. Foolish places torches on top of and around the community house and kills the mobs that spawn there. Foolish falls down Ponk's Nether portal stair trap again and returns to his summer home.
- He continues placing dark prismarine on the hood of the statue. Foolish finishes the hood and tries to glide down using a boat. For some reason, his boat breaks when he hits the ground, killing him. Foolish respawns at spawn and questions why he died.
- Foolish goes to his cow farm and harvests some steak. He goes to Philza's house to look for snow blocks. He scavenges snow from the chests in Phil, Techno and Ranboo's houses, but doesn't find very much.
- Foolish goes to the guardian farm and mends his tools. He also makes an Efficiency IV Unbreaking III diamond shovel to help with snow gathering. He returns to his summer home and deposits prismarine shards at his snake statue.
- He gets an Efficiency V book from his hidden chest and adds Mending and Efficiency V to his diamond shovel and upgrades it to netherite. He deposits more prismarine from his shulker boxes to his chests. He harvests bamboo from near his cow farm and crafts scaffolding. He stores the scaffolding near his chests then goes to the main SMP to get more snow.
- Foolish shovels snow at the ice cream shop until he fills a shulker. He returns to his summer home, falling down Ponk's Nether stair trap again.
- Foolish continues placing snow on the wings of the statue. Foolish runs out of snow in his shulkers and inventory and jumps down. He puts the netherrack he's gathered in the chests in his snake statue. He gathers and throws all the eggs in his chicken farm and then gathers some dirt near his chicken farm.
- Foolish goes to the ice cream shop in the main SMP and gathers snow until he fills both shulkers. He manages not to fall down Ponk's stair trap and contemplates destroying Eryn's name above the Nether portal.
- Foolish continues placing snow on the wings of the statue. Foolish runs out of snow again and tries to boat down to get more snow. The boat glitches again and he dies, respawning at the world spawn.
- Foolish retrieves his stuff and crafts a new boat. He also crafts another crafting table, bringing his crafting table count in his inventory up to 37. Foolish deposits netherrack at his chests and ring his Prattle for Primes.
- Foolish collects the ink sacs from the chests near his cow farm and kills a few cows for some steak. He crafts a stack of dark prismarine and jumps in the ocean and hunts squid. He crafts more dark prismarine and makes his way to the ocean monument.
- Foolish mends all his tools at the ocean monument and gathers another inventory of prismarine shards. Foolish drops the prismarine off at the chests in the snake statue and returns to the ice cream shop on the main SMP to gather more snowballs.
- Foolish kills one of the snow golems since it didn't say "hi" to him and builds a new one. Foolish harvest snow and then falls down Ponk's stair trap once again on the way to his summer home.
- Foolish finishes replacing the netherrack of the wings with snow. He climbs up the scaffolding on the path and admires the statue with shaders on, discussing his plans to detail the wings. Foolish decides that's a good stopping point and ends his stream.
- Karl starts at the second floor of the mushroom building with Foolish and Hannah in VC.
- Karl heads to the Yin Yang pond where he meets Foolish and Hannah. He tells the two that they were going to go Friendsgiving, and that he had George were the hosts of the party.
- Karl tells the two that they would need to follow him and George's instructions, and Foolish finds that unfair. George joins the three, and joins the VC.
- Karl tells the three that there were three other people online, and Foolish and Hannah tells him that it was his job to invite the other members. Hannah asks Karl if he sent out invites, and Karl responds that he had forgotten to do so.
- Karl messages Eret to join his VC, and Tina passes the group. Hannah suggests they spam in the Discord server to get people to join, and Karl agrees with the idea.
- Karl asks for his sticks, and Foolish heads to a house in Kinoko Kingdom to walk up Callahan. Karl starts heading off, and George tells him that he had the sticks, and Karl returns to the Yin Yang pond.
- George gives Karl the sticks, and Eret joins the VC. George, Karl, and Hannah tells Eret that MICHAEL wanted to come to Friendsgiving, and Eret suggests they invite Michael instead.
- Karl tells Eret that Michael is welcome to join Friendsgiving, and that they were also invited. Eret tells Karl that they did not get an invitation, and Karl tells them that they might have forgotten.
- Karl notices some uneven water in the pond, and Foolish rejoins the four. Hannah unevens the pond, and George starts to "drown" in the pond.
- Karl gets George to the surface, and gets into a boat to row over to George. Foolish gives George baked potatoes, and George gets into Karl's boat.
- Hannah places sand to try and even the water, and Eret asks for directions to Kinoko Kingdom, and Karl rows the boat to the edge of the pond. Foolish gives Eret directions, and Eret tells the group that he was on their way.
- Karl messages Tina, and heads to a house where Callahan was. He heads back to the Yin Yang pond to rejoin the three, and Foolish helps Hannah even the water.
- Tina joins the VC, and alerts the group that there was a wandering trade by her house. Karl heads to a house, and Hannah offers to kill the trader.
- Tina tells Hannah to not kill the trader, and Karl heads out to meet Hannah and Tina near the house where the wandering trader and its llamas were.
- Tina heads off, and Hannah and George kill the trader. The two kill one of the llamas, and Karl tries to stop the two.
- Foolish heads over to the three, and Tina asks to not kill the llamas. George kills the final llama, and Tina rejoins the group and asks where the llamas went.
- Foolish responds that the llamas moved away, and Karl gives Tina the leather of the llamas. Karl checks a chest, and heads to the front of a house.
- Karl tells Tina to come with him, and Foolish and Karl head to Tina's house to meet Tina and Callahan. George joins the four, and Foolish checks a chest and asks Tina if she wanted the turtle eggs in one of the chests.
- Tina tells Foolish that the turtle eggs were a gift from DreamXD, and Karl steals a turtle egg. Hannah joins the five, and Karl heads out.
- Foolish and Tina ask Karl where the table would be and what the menu would be. Karl heads to the mushroom building, and tells everyone to meet him there.
- Karl heads to the second floor to watch "Over the Garden Wall," and Hannah, George, and Foolish join him on the couch. Karl removes the image, and Foolish asks if the Friendsgiving party would be at the mushroom building.
- Karl deposits the image before getting more images from a chest behind the couch, and puts up an image of "Adventure Time." He removes the image, and puts up an image of Gravity Falls.
- Hannah adds a torch to the top of the TV, and Karl asks Tina where she was. Tina responds that she was decorating her house, and Karl removes a torch, and tells her to come to his house.
- Karl asks Eret if he was at Kinoko Kingdom, and Eret responds that he was. He heads to the third floor, and Tina heads to the mushroom building.
- George and Hannah ask them if they brought MICHAEL, and Eret asks if he was supposed to bring MICHAEL. Karl tells Eret to look for the mushroom building, and that he and the others were watching cartoons.
- Karl returns to the second floor to rejoin the three on the couch, and Tina joins the four. Foolish asks if they could expand the couch, and Tina asks George for food.
- George gives Tina steak, and Karl removes the image from the TV and replaces it with "Over the Garden Wall." Karl heads to another building, and Eret, Foolish, George, Hannah, and Tina meet him there. Hannah sets off a firework.
- Karl tells George to stand with him on one side of the room, and tells the others to stand at the other side of the room. George blocks off the exit, and places a button to press and quotes the iconic "It was never meant to be" quote.
- Eret breaks the barrier over the exit, and Karl removes the rest of the barrier. Karl removes the button, and moves it onto a wall.
- George places scaffolding, and Karl removes it and tells the group that he and George were hosting Friendsgiving for Kinoko Kingdom and that so far they had four people. Karl tells the four that they needed to get more people while setting up the party, and calls George to a corner.
- Karl builds around him and George, and tells him that they could use Friendsgiving to get more food. He adds that they could host a dinner and have people bring food.
- Karl and George remove the barrier around them, and rejoins the four. Karl tells the four that he had a perfect plot of land for Friendsgiving.
- Karl tells the five to follow him, and the six head to near Squid Lagoon. He heads to the karaoke stage, and Foolish, Hannah, and Eret meet him there.
- The four rejoin George and Tina by the lagoon, and Karl tells the group that they needed a person to send invites, get food, and set up the Friendsgiving area. Karl asks everyone what role they wanted, and gives Tina an image of "Adventure Time."
- Karl tells Tina that she would set up the preparations for Friendsgiving, and he and Hannah clear some flowers in the area. He replants the flowers, and George starts towering and bridging with scaffolding.
- Karl moves more flowers in the area, and heads up the scaffolding. George breaks some scaffolding that Karl was on, and places back scaffolding.
- George heads back up the scaffolding with Eret, Tina, and Foolish climbing up the scaffolding. Hannah sets off fireworks, and Karl removes the scaffolding. Karl makes Tina in charge of making the design of the table, and tells Eret that he still had Hutt.
- Eret tells Karl that he looked in the pond and found that Hutt was gone, and asks where Hutt was. Hannah tells Karl that she made a trade, and Karl asks her if she placed Lasagna back.
- Hannah responds that she placed Lasagna back as well, and Foolish places sand for a sand bar theme, and Karl removes some sand. Tina suggests using sandstone, and Karl asks Eret what role he wanted to do.
- Eret responds that he wanted to help with building, and Hannah decides to be in charge of food. Karl decides for Hannah to get food, and decides for Foolish and Tina to be in charge of making the welcoming area of Friendsgiving which would be a table and a fun area.
- Foolish is unsure if he wanted to help build, and Karl tells Foolish that he needed to build since he was good at it. Karl teases Foolish, and Foolish leaves the game and VC.
- George asks the group where MICHAEL was, and Hannah tells him that he would not want to kill MICHAEL. George asks where MICHAEL was, and Eret responds that he was in a secure location.
- Michael joins the VC, and Karl tells him that he needed him at Friendsgiving. Foolish logs back on, and rejoins the VC.
- Foolish refuses to look at Karl, and Karl digs a bit into the ground to be able to face Foolish. Karl apologizes, and Foolish leaves the game.
- Karl patches the hole in the ground, and Foolish logs back on. he heads near the stairs to the mushroom building, and asks Michael where he was.
- Michael responds that he was on his way, and Karl heads to Kinoko Kingdom. Karl walks around near Squid Lagoon, and heads to the stairs to the mushroom building where George and Eret meet him.
- Karl rejoins Foolish, Hannah, and Tina at the table Tina was starting to build the table. Karl walks around, and Tina asks for food.
- Foolish states that he had steak on him, and that he was going to get a chicken for the table. Hannah decides to steal food from Niki's city, and Foolish asks where he could find a chicken.
- Karl tells George that they needed more people to join, and heads near the Yin Yang pond. He and George head to the stairs of the mushroom building, and the two head inside to the second floor to watch "Over the Garden Wall" and "Codename Kids Next Door."
- Bad joins the game, and Karl messages him to join VC. Bad joins the VC, and Karl tells him to come to Kinoko Kingdom to join Friendsgiving. Karl heads out to the front of the mushroom building, and George meets him there.
- Karl heads back inside to the second floor, and Hannah meets him there. He removes the image from the TV, and places an image of "Over the Graden Wall."
- Michael joins the two on the second floor, and Boomer joins the VC and game. Karl heads to the first floor, and Michael heads out of the mushroom building.
- Karl heads out, and asks Boomer if he knew where Kinoko Kingdom was. He heads through the portal, and tells Boomer to head to the nether.
- Karl heads to the Nether hub, and meets Boomer and Eret there. Karl and Boomer head down the path to Niki's city portal, where they come across Foolish, and the two head through the portal to Niki's city with Eret.
- Karl and Boomer head out of Niki's city to the tunnel to Kinoko Kingdom, and the two arrive at Kinoko Kingdom with Tina meeting the two there. Karl logs off to change his skin to his frog hoodie skin, and heads to the front of the mushroom building.
- Karl calls Boomer to come with him, and Boomer and Eret head onto the stairs. Karl and Boomer head to the second floor of the building, where Karl places an image of "Codename Kids Next Door" and an image of "Gravity Falls" on the TV for them to watch.
- Karl and Boomer meet Eret on the stairs to the mushroom building, and the three return to the table. Karl heads onto the stairs to the mushroom building, and returns to the table to deposit cooked porkchops in a chest.
- Karl and Hannah head to the chicken pit, and Karl heads to the front of a building and walks around Kinoko Kingdom. His stream then crashes, and Karl later logs back on at Kinoko Kingdom and rejoins the group's VC.
- Karl heads inside the mushroom building, and starts heading to the second floor when his game crashes. He logs back on, and finds himself in front of the mushroom building.
- Hannah meets Karl, and the two rejoin the others by the table. Karl's game crashes again, and Karl logs back on and walks around by the table.
- Karl heads near the stairs to the mushroom building, and his game crashes again. He later logs back on, and heads to the second floor of the mushroom building.
- Karl heads back near the table to rejoin the group, and Boomer gives him berries. He then heads to the table, where he eats some cake, and heads to the arch where Connor was.
- Karl trims the leaves of an olive tree Tina made by the table, and plants two oak saplings. He returns to the table, and meets George by the mushroom building.
- The two head back to the table, and Karl changes to his Tails skin. Karl relogs when his game lags, and Boomer attacks him.
- Karl takes damage due to Boomer's attacks being lagged out, and his stream crashes.
- Michael starts at Kinoko Kingdom with Karl, Foolish, Hannah, George, and Tina in VC.
- Michael heads to the mushroom building, and meets Karl and Hannah on the second floor. The three head to the main floor, and Hannah heads out and Michael heads down the stairs of the mushroom building to meet Foolish and Tina at the format of the Friendsgiving table.
- Foolish digs out a hole to put a chicken in, and George joins the three. George and Michael use seeds to lure another chicken to the pit, and George pushes the chicken in.
- Foolish and George breed the chickens, and Foolish asks Tina what she needed for the table. Tina asks for red wool, and Foolish uses his trident to head off.
- Michael follows Foolish through the Kinoko Kingdom portal, and a ghast nearly blows up the portal when Michael heads through the portal to meet Foolish. Michael sets out the fire by the portal, and Foolish heads off.
- Michael comes across Eret. Karl, and Boomer when heading down the path of Niki's city portal, and spot Foolish at the Nether hub. He follows Foolish to Foolish's summer home, and deposits his sub book in an ender chest.
- Foolish searches his storage chests for red wool, and Michael finds a block of red wool in a chest. Michael takes some red concrete from the chest, mistakenly it as red wool, and gives it to Foolish. Michael then gets the red wool from a chest to give to Foolish, and follows Foolish to his snake statue.
- Foolish checks the chests there, and Michael checks an ender chest and some chests. Foolish and Michael head out of the statue, and Michael walks around.
- Michael loses sight of Foolish, and Foolish tells him to meet him by the front of the DreamXD statue. Michael meets Foolish at the front of the statue, and Foolish tells Tina that he had the red carpet she needed.
- The two then head through Niki's city portal, and they meet Hannah, Tina, George, Eret, and Boomer at the Friendsgiving table along with Bad and George. Michael checks a chest, and deposits carrots in the chest along with some wheat. He crafts bread, and checks a chest.
- Michael gets an apple from an ender chest, and unequips his armor. He checks a chest, and deposits his armor and tools in an ender chest.
- Michael checks a chest, and Hannah gives Tina a cake. He checks a chest and ender chest, and Eret suggests making pumpkin pie.
- Michael heads near the mushroom building, and heads near Kinoko Kingdom. Eret joins him, and Michael logs off.
- Michael logs back on, and heads to the stairs to the mushroom building. Eret and Michael return the Friendsgiving table, and Michael walks around.
- Michael checks a chest, and continues walking around. He heads to the mushroom building, and heads to the second floor.
- Michael returns to the Friendsgiving table, and Hannah flies off. He heads to the front of the mushroom building, and heads back to the Friendsgiving table.
- Michael heads to Party Island, and returns to the Friendsgiving table. Hannah flies back to the table, and Michael continues to walk around.
- Michael suggests getting drinks, and deposits seeds, red tulips, oxeye daisies, and rose bushes in a chest. He gets more baked potatoes, and heads near the Yin Yang pond.
- Michael walks around, and heads to the front of the mushroom building. He returns to the Friendsgiving table, and falls into the chicken pit.
- Michael gets out of the pit, and continues to walk around. He gets seeds from a chest, and he and Tina breed the chickens.
- Michael spots Eret by another chicken pit they made, and he and Hannah meet Connor at Kinoko Kingdom. The three head back to the table, and Michael continues to walk around.
- Michael heads into the chicken pit to get eggs, and throws eggs into the chicken pit. He returns to the table, and Tina asks for food.
- Michael gives Tina some bread, and Foolish suggests adding lanterns. Michael heads back to the table to check a chest, and finds that he did not have a "plate."
- Foolish tells Michael that he did not need one, and to use his hands. Eret places an item frame as a plate for Michael, and Michael gets a pumpkin pie from the chest to place in the item frame.
- Michael continues to walk around, and returns to his seat. He checks an ender chest and chest, and checks a chest.
- Michael continues walking around, and returns to his seat. He continues walking around, and returns to his seat.
- Michael continues to walk around, and returns to his seat. He checks a chest, and continues to walk around.
- Michael returns to his seat, and heads to a building at Kinoko Kingdom. He heads to the front of the mushroom building, and returns to the table.
- Michael walks around, and then heads to Kinoko Kingdom. He leaves the group's VC, and heads to Ant's animal sanctuary, where he gets killed by a skeleton.
- Michael spawns back at his base, and heads out to harvest sugar cane. He heads back to his base, and heads near his bee farm.
- Michael heads near his farm to check the chests there, and checks chests by his storage room. He heads to his storage room, and deposits sugar cane in a chest there.
- Michael checks chests by his storage room, and returns to his storage room to get potatoes. He cooks some potatoes by his storage room, and checks chests by his storage room.
- Michael returns to his storage room, and retrieves baked potatoes near his storage room. He returns to his storage room, and heads near his farm to check chests there.
- Michael retrieves more baked potatoes from near his storage room, and checks chests by his storage room. He gets more cobblestone from his storage room, and crafts more furnaces to set up by his storage room.
- Michael checks a furnace, and returns to his storage room to get coal blocks. He adds coal blocks and potatoes to the new furnaces by his storage room, and adds more potatoes to the furnaces.
- Michael heads to his storage room, and heads near his storage room to get his sub book from his ender chest. A skeleton spawns at his base, and kills him by his storage room.
- Michael heads back near his storage room to retrieve his stuff, and gets his armor and tools from his ender chest. He equips his armor, and heads near his bee farm.
- Michael heads out of his base, and heads to the front of his radio station. He heads down, and returns to the front of his radio station.
- Michael heads onto a wall around Serenity, and walks around. He walks along the wall, and continues walking around.
- Michael heads back to his base, and heads out of Serenity and walks around. He heads back to his base to retrieve baked potatoes by his storage room, and heads near his farm.
- Michael heads out of his base, and heads back to head to his animal farms. He heads out to near the bridge to his portal, and heads back to the Serenity.
- Michael walks along the wall, and heads to his base. He heads out, and heads to the front of his radio station.
- Michael heads down, and returns to the front of his radio station. He walks along the wall, and continues to walk around.
- Michael heads back to his base, and heads to his storage room. He heads out, and continues walking around.
- Michael heads to his radio station, and continues walking around. He heads to his base, and heads out before ending off.
- Boomer starts at their house, and joins Karl, Tina, Hannah, Eret, Foolish, and Michael's VC.
- Boomer heads through their portal and down their ice path. He heads down Sam's ice path, and meets Karl and Eret at the Nether hub.
- Karl tells Boomer to unequip all their armor except for their boots, and Boomer does so before following Eret and Karl through Niki's city portal.
- Boomer follows Karl to Kinoko Kingdom, where they meet Tina, and Karl then logs off. Karl later logs back on to change to his frog hoodie skin, and Boomer follows him to the front of the mushroom building.
- Boomer enters the building, and heads out to meet Karl and Eret. Boomer follows Karl back into the building, and the two head to the second floor.
- Karl and Boomer sit on a couch, and Karl adds an image of Codename Kids Next Door to the screen. Karl then replaces the image with an image of Gravity Falls, and then an image of Over the Garden Wall.
- Boomer follows Karl to the front of the mushroom building where they meet Eret, and the two head to an area near Kinoko Kingdom where Tina, Bad, and George were.
- Eret and Hannah join the five, and Hannah gives Tina red and white wool. Tina continues to work on the Friendsgiving table, and Michael and Foolish join the group.
- Hannah adds chairs, and Boomer adds red concrete to one end of the table, which Hannah removes. Michael adds some netherrack to the table, and Hannah removes red wool and netherrack from the table.
- Hannah continues working on the table, Bad, Karl, and Tina leave the game, and Hannah adds cakes to the table. Boomer walks around, and falls into a chicken pit by the table.
- Boomer throws an egg into the chicken pit, and Foolish gives them a potato. Hannah adds item frames to the table, and Boomer places a potato in an item frame.
- Hannah starts cookies and cooked chicken to the item frames, and Tina logs back on and starts to dig around the table. Foolish gets into a boat with George, and Tina starts replacing the perimeter around the table.
- Boomer helps Tina dig out the rest of the perimeter for Tina to replace the perimeter of the table, and gets a pink tulip and a lilac to plant. Boomer places a boat on the table, and rows around on the table.
- Boomer heads off the table, and places back an item frame and some cooked chicken. He walks around, and uses their trident.
- Hannah adds more item frames to the table to add eggs, and Boomer breaks a cake with their Silk Touch pickaxe to try and pick it up. Hannah places back the cake, but Boomer removes the cake after it was not placed correctly.
- Hannah places back the cake, and Boomer walks around. Tina starts making an olive garden tree, and Boomer walks around.
- Boomer checks a chest, and harvests oak wood. He crafts oak planks, checks a chest, and decides to get an item frame and berries for mistletoe.
- Boomer head to the front of a building at Kinoko Kingdom, and meets Connor near the Yin Yang pond. Conner joins the VC briefly, and Boomer head to Alyssa's barn to harvest berries.
- Boomer returns to the Friendsgiving table, where Connor had joined the group. He removes an item frame from the table, and throws away an apple.
- Boomer heads near the table to dig out the side of the hill, and makes an arch. He adds lanterns, and adds berries in an item frame on the arch.
- Boomer heads to the Friendsgiving table to craft oak signs, and adds them on the arch. He asks Foolish to turn around and close his eyes and walk toward them.
- Foolish suspects Boomer of trying to kill him, and Boomer shows Eret the arch so they could tell Foolish about the "experiment."
- Foolish gets out of the boat, and Michael directs him so he could head to the arch. Boomer tells Foolish to face them, and Eret takes the berries off the item frame and gives it to Boomer.
- Boomer shows Foolish the berries, and Foolish runs back to the Friendsgiving table. Boomer walks around, and Karl rejoins the group.
- Boomer gives Karl the berries, and heads to the Friendsgiving table to find that someone had eaten some cake from the table. Karl eats more slices from the cake, and Connor heads to the arch.
- Boomer continues to walk around, and Karl and George head to the edge of the hill of the mushroom building, with Foolish encouraging Karl to push George off.
- Boomer continues to walk around, and adds red carpet back to the table. Karl and George whisper to each other of killing Hannah for her elytra, and confiscating them.
- Boomer removes the leaves of the olive tree Foolish was standing on, and George and Karl return to the table. Eret takes off their sunglasses, and Boomer gives Eret pumpkin pie.
- Tina alerts the group of the chickens escaping the chicken pit, and she, Boomer, Foolish, Eret, and Michael try to push some chickens back in. Karl changes his skin to his Tails skin, and Boomer returns to the Friendsgiving table.
- Karl leaves the game, and Boomer tries to push a chicken back into the pit. Boomer returns to the table, where Karl logs back on.
- Boomer attacks Karl, and the damage lags for Karl. Karl leaves the game and VC, and George and Tina row around in a boat.
- Boomer walks around, and returns to the table. He continues to walk around, and gets into a boat with Foolish.
- Boomer continues to walk around, and Bad logs back on. Boomer continues to walk around, and uses their trident.
- Boomer asks Bad for the "juice" he had, and Bad hands the renamed potion to Boomer. Boomer hands the potion back to Bad, and backs up as others gather around Bad.
- Bad hands the potion to Connor, and Connor drinks it. Eret gets into Foolish's boat, and Boomer continues to walk around.
- Boomer heads to the table, and continues to walk around. Bad gets into Foolish's boat, and Boomer uses their trident.
- Boomer continues to walk around, and heads to the table. Foolish and Bad spin in some boats, and Hannah gives Boomer a potion renamed "Mike's Hard Lemonade."
- Boomer tries to hand the potion back to Hannah, and then picks it up to try and give Bad it. Bad gets out of his boat, and Hannah and Boomer give him a potion.
- Bad gets back in his boat, and Boomer continues to walk around. Boomer spots Foolish on scaffolding to under the cap of the mushroom building, and breaks the scaffolding.
- Foolish falls into the pond, and starts to add scaffolding back while climbing up it. Boomer uses their trident to fly to the top of the scaffolding, and Foolish and Boomer head down the scaffolding.
- Boomer continues to walk around, and heads to the table. Bad privately messages Boomer, and Eret starts building above the table, and Boomer and Tina find Bad using the swim animation to seem to be upside down in the pond.
- Boomer throws away rotten flesh, and walks around before heading back to Bad and Tina to attack Bad. Bad gets out of the bottom of the pond, and Boomer asks him to do it again.
- Bad does the trick again, and Boomer heads to the table. Bad heads to the table, and starts climbing up scaffolding to under the cap of the mushroom building to meet Tina.
- Boomer breaks the scaffolding, and the two survive the fall. Foolish asks for the scaffolding back, and Boomer spots Foolish in the air by the cap of the mushroom on an ender chest.
- Bad starts to place the scaffolding back, and Boomer continues to walk around. Boomer heads to the table, and uses their trident to fly to the top of the scaffolding to meet Foolish.
- Foolish adds onto the scaffolding, and Boomer jumps down into the pond. Foolish falls off the scaffolding, and heads back up.
- Boomer walks around and heads near the table. He continues walking around before ending their stream near the table.
November 25, 2021[]
- Hannah starts by the Prime Path in front of her Annoying Orange statue, and decides to make a Christmas tree.
- Hannah flies down the Prime Path to the front of Ponk's porkchop farm, and turns on the lava of the farm. She checks dispensers agt the back of the farm, and turns off the lava.
- Hannah turns the lava of the farm on, and turns it off. She checks Ponk's chests by Ponk's porkchop farm, and opens one of the trapdoors to kill a zombified piglin in the farm.
- Hannah presses the button of the farm twice to turn on the water, and turns the lava of the farm on. She checks chests by the Community House, and throws away polished diorite.
- Hannah checks chests by the stairs to the community Nether portal, and falls for Ponk's fall trap on the stairs. She swims up a tunnel to the lake of the Community House, and falls for the trap again.
- Hannah swims up the tunnel to the Community House lake, and heads onto the community Nether portal stairs and flies to the community Nether portal.
- Hannah notices that Eryn had written their name using blocks above the portal, and thinks that she was not the right person to make the Christmas tree. She considers letting Puffy or another builder to make the Christmas tree, or having everyone make it.
- Hannah heads to the community tree farm, and removes blocks there. She considers inviting Puffy and Boomer to make a Christmas tree, and considers making a spruce tree and decorating it.
- Hannah glides to near her barn, and heads to her house. She gets her netherite hoe from her ender chest, and checks chests,
- Hannah heads to the front of her house, and decides to harvest spruce wood and get white, red, and green concrete. She deposits orange concrete, orange dye, green concrete, black concrete, polished diorite, a spruce sign, cobblestone, scaffolding, spruce planks, gold nuggets, rotten flesh, orange concrete powder, bones, and an arrow in chests, and heads down her path and flies to the top of a spruce tree at the community tree farm to collect spruce leaves while harvest spruce wood.
- Hannah flies to another spruce tree to continue collecting spruce leaves while harvesting spruce wood. She flies to the top of another spruce tree to continue collecting spruce leaves while harvesting spruce wood.
- Hannah flies to the top of another spruce tree to continue collecting spruce leaves and harvesting spruce wood. She decides to get concrete and glowstone next, and replants.
- Hannah heads down the community tree farm, and gets more spruce saplings from a chest at the community tree farm. She checks a chest at the community Nether portal, and checks an ender chest.
- Hannah flies to the front of her house, and heads to the porch of her house. She heads to her house to check her ender chest and a chest, and checks her ender chest.
- Hannah crafts chests, and heads out of her house to set the chests up by her house. She deposits spruce wood and spruce saplings, and deposits acacia saplings and sticks in a chest at the front of her house.
- Hannah equips her helmet, and heads to her house to get her chestplate. She deposits her elytra and fireworks in her ender chest, and equips her chestplate.
- Hannah deposits a water bucket in her ender chest, and gets an ender chest. She checks a chest and her ender chest, and checks a chest.
- An user in her chat redeems a "Burn a Diamond" channel point reward, and Hannah gets a diamond from her ender chest and heads to the porch of her house.
- Hannah returns to her house to check chests and her ender chest, and heads to the front of her house to check chests. She heads down her path to the community Nether portal to deposit fireworks in an ender chest, and heads through the community Nether portal.
- Hannah heads to the Nether hub, and starts heading down a Nether path. She heads to the Nether hub to get a spruce boat from an ender chest, and heads down Sam's ice path.
- Hannah burns a diamond in some fire, starts heading down Boomer's ice path, and places a boat down on the ice path only for her boat to glith into the ice. She retrieves her boat, and continues down the ice path.
- Hannah mines to the side of Boomer's ice path, and throws away netherrack. She breaks the ceiling of Boomer's ice path to get back onto it, and sets down a boat to head down part of Boomer's ice path.
- Hannah mines netherrack near the path, and towers up to some glowstone. She throws away netherrack and and brown mushrooms, and mines glowstone.
- Hannah mines back down, and towers up to mine more glowstone. She mines back down, and travels in the nether.
- Hannah towers up to continue mining glowstone, and mines back down. She towers back up to continue mining glowstone, and heads down.
- Hannah towers up, and continues mining glowstone. She heads back to Boomer's ice path, and towers back onto it.
- Hannah heads part of the ice path, and mines glowstone near the ice path. She heads back to Boomer's ice path, and towers back onto it.
- Hannah heads down Boomer's ice path, and travels in the nether. She bridges to a crimson stem forest, and towers up against crimson stems to collects shroomlights.
- Hannah mines into an area, and covers herself before continuing to tower up against crimson stems to collect shroomlights, and mines crimson nylium. She mines glowstone and more shroomlights, and continues towering up against crimson stems to continue collecting shroomlights.
- Hannah mines through the Nether to near Boomer's ice path, and heads to the front of Boomer's ice path. She heads down Sam's ice path, and returns to the Greater Dream SMP.
- Hannah heads down her path to the front of her house to deposit crimson stems, crimson nylium, crismon wart blocks, netherrack, Nether gold ore, crimson roots, weeping vines, and leather in a chest. She deposits glowstone and shroomlights in a chest by her house, and gets light blue concrete, red concrete, purple concrete, orange concrete pink concrete powder, blue concrete, orange dye, purple dye, pink dye, blue dye, dandelions, lime dye, magenta dye, white concrete powder, and pink concrete from chests at the front of her house.
- Hannah checks chests, and deposits red concrete pink concrete, blue concrete, pink concrete powder, magenta dye, pink dye, lime dye, orange dye, orange concrete, blue dye, purple concrete, light blue concrete, and purple dye in a chest by her house. She deposits dandelions and white concrete powder in the chest, and checks a chest at the front of her house.
- Hannah gets white concrete, black concrete, green concrete, blue concrete powder, and white dye from a chest at the front of her house, and deposits white concrete, black concrete, blue concrete powder, and green concrete in a chest by her house. She gets red dye from a chest at the front of her house to deposit in a chest by her house, and checks chests at the front of her house.
- Hannah gets gravel and sand from chests, and gets red concrete and red dye from a chest by her house, and crafts red concrete powder and white concrete powder. She deposits gravel in a chest by her house, and heads to her house to get a water bucket from her ender chest.
- Hannah heads to her and Boomer's elytra take off road, and finds that the cat that she had trapped in her graveyard had escaped, and was by the bank. She towers up with red and white concrete powder, and places water to convert the powder to concrete. Hannah mines the white and red concrete, and a creeper blows up by the road. She covers the crater, and deposits red concrete and white concrete in a chest by her
- house.
- Hannah gets white concrete powder, blue concrete powder, and pink concrete powder from the chest, and heads near the road and the bank to tower up with pink concrete powder, blue concrete powder, and white concrete powder.
- Hannah places water to convert the powder to concrete, and deposits white concrete, blue concrete, pink concrete, white dye, and red dye in a chest by her house, and checks the chest. She gets poppies and white dye from a chest at the front of her house, and checks her composter. Hannah gets bone meal from a chest under her composter, and crafts white dye. She deposits dirt, crafting tables, string, spider eyes, a torch, and gunpowder in a chest at the front of her house, and deposits white dye nd poppies in a chest by her house.
- Hannah heads to her house to get her elytra from her house, and equips it. She heads to the porch of her house, and flies to the desert near Foolish's summer home. Hannah fends off pillagers spawning from the pillager outpost nearby, and collects sand. She heads into one of Foolish's
- sandstone mines, and fights mobs for XP to mend her armor.
- Hannah throws away spider eyes and string, and heads out of the sandstone mine. She kills a wandering trader nearby, and flies to sea to collect gravel.
- Hannah finds that her shovel's fortune enchantment was getting her flint instead of gravel, and heads to land. She decides to make another shovel, and flies to the front of her house.
- Hannah heads to her house, and gets an enchanted and unenchanted diamond shovels from chests and gets a book and emerald blocks from her ender chest. She deposits sand in a chest by her house, and deposits bones, arrows, rotten flesh, gunpowder, flint, dirt, and a gold nugget in a chest at the front of her house.
- Hannah flies to the fourth floor of Punz's tower, and heads to the third floor to trade for a Mending book. She deposits emeralds in an ender chest, and flies to the front of her house.
- Hannah checks chests at the front of her house, and heads to her basement. She checks chest an her ender chest at her storage room, and heads to her enchantment room to get another diamond shovel.
- Hannah considers going fishing for a new bow, and heads to Sam's chests at the front of the bank. She checks an ender chest and Sam's chests, and heads to the spider XP farm.
- Hannah uses the spider XP farm, and deposits string. She gets string and wool, and crafts more wool.
- Hannah gets more string to craft more wool, and gets more string to craft into wool. She continues using the spider XP farm, and enchants a diamond shovel with Efficiency IV.
- Hannah gets lapis blocks from an ender chest, and continues using the spider XP farm. She enchants another diamond shovel with Unbreaking III, and continues using the spider XP farm.
- Hannah gets a diamond from an ender chest, and checks chests. She gets sticks, and deposits some wool string, and spider eyes, and crafts another diamond shovel.
- Hannah gets more diamonds from her ender chest, and enchants the shovel with Unbreaking III. She continues to use the spider XP farm, and crafts two diamond shovels
- Hannah enchants a diamond shovel with Efficiency I, and disenchants it. She enchants the shovel with Efficiency II, and disenchants it.
- Hannah enchants the shovel with Efficiency II again, and disenchants it. She continues using the spider XP farm, and checks chests.
- Hannah gets a flint and steel to burn a diamond after another user in her chat redeems a "Burn a Diamond" channel point reward. She deposits the flint and steel, and continues using the spider XP farm.
- Hannah deposits string and spider eyes, and continues using the spider XP farm. She enchants a diamond shovel with Efficiency IV and Unbreaking III, and gets books and emeralds from an ender chest and deposits wool and lapis in the ender chest.
- Hannah deposits diamonds in the ender chest, and gets her elytra. She deposits her chestplate in the ender chest, and deposits her netherite hoe in the ender chest.
- Hannah deposits spider eyes, and equips her elytra. She flies to the third floor of Punz's tower to trade for two Silk Touch books, and deposits an emerald in an ender chest.
- Hannah flies to the spider XP farm entrance, and heads to the spider XP farm. She checks a chest, and combines two diamond shovels.
- Hannah adds Silk Touch to the shovel, and the anvil breaks. She gets iron blocks from an ender chest to craft an anvil to set up, and adds mending to the shovel and names it "gold digger."
- Hannah deposits the other three enchanted diamond shovels in an ender chest, and deposits string. She heads down her path to the front of her house, and deposits wool in a chest by her house.
- Hannah flies to sea near Ponk's platform for Shelly, unequips her elytra, and collects gravel. She heads to a platform, and equips her elytra to fly to the front of her house.
- Hannah checks chests at the front of her house, and gets oak wood from a chest. She crafts chests, and deposits oak planks. Hannah sets up the chests on top of the chest near her house, and deposits gravel. She gets red dye, gravel, sand, and white dye, and crafts white concrete powder.
- Hannah deposits some white concrete powder, and gets more sand to craft red concrete powder. She deposits red dye and sand in a chest near her house, and heads to the elytra take off road to tower up with red concrete powder.
- A spider starts to climb up the powder after Hannah, and Hannah kills it before continuing to tower up with white concrete powder and red concrete powder. Hannah places water to convert the powder to concrete, and mines the red and white concrete. She towers up with white concrete powder and red concrete powder, and places water to convert the powder to concrete before mining red and white concrete.
- Hannah checks a chest by her house, gets wool, and deposits some white concrete. She gets sand, and deposits the rest of the red and white concrete.
- Hannah checks a chest, and deposits more red concrete, wool, a poppy, a rose bush, white dye, and sand. She decides to go to a flower biome to get flowers for more dyes such as pink and magenta, and deposits sticks in a chest at the front of her house.
- Hannah checks chests at the front of her house, and deposits iron and arrows in a chest. She heads to her house to deposit a Silk Touch book, and deposits a spruce boat at her house.
- Hannah gets three enchanted diamond shovels from her ender chest to deposit in a chest, and deposits a diamond shovel. She gets her Netherite hoe from her ender chest before heading out to the porch of her house, and starts heading down her path.
- Hannah flies to beyond the L'Manberg crater to an area with pink tulips. She collects pink tulips, poppies, orange tulips, and dandelions, and collects more poppies, lilies of the valley, dandelions and cornflowers.
- Hannah collects more poppies and azure bluets, and collects more poppies, cornflowers, and oxeye daisies. She collects more cornflowers and poppies.
- Hannah collects more cornflowers, rose bushes, and lilacs. She collects more poppies, oxeye daisies, cornflowers, and pink tulips, and finds a ruined portal.
- Hannah heads to the ruined portal, and throws away seeds. She collects more cornflowers and dandelions, and collects more cornflowers, red tulips, and dandelions.
- Hannah flies to another area to collect more cornflowers, poppies, oxeye daises, and dandelions, and flies to another area to collect rose bushes and poppies, and flies to Eret's stronghold. She flies pass a snow village, and flies to another area to collect cornflowers, poppies, and dandelions.
- Hannah collects more poppies and dandelions, and collects more poppies and azure bluets. She flies to another area to collect cornflowers, poppies, rose bushes, dandelions, and oxeye daisies, and collects more rose bushes, corn flowers, sunflowers, oxeye daisies, dandelions, and cornflowers.
- Hannah collects dandelions, oxeye daisies, cornflowers, poppies, and dandelions. She collects more poppies and dandelions, and collects more poppies and azure bluets.
- Hannah flies to the front of Fundy's cottage, and checks chests there. She gets more poppies from a chest, and flies to near Eret's castle.
- Hannah considers placing trees in the area, and flies to the front of her house. She checks a chest at the front of her house, and deposits an orange tulip, poppies, dandelions, lilies of the valley, azure bluets, oxeye daisies, cornflowers, sunflowers, red tulips, some cooked porkchops, lilacs, rose bushes, and pink tulips.
- Hannah gets spruce saplings, and checks her composter. She checks the chest under her composter, and checks a chest by her house.
- Hannah deposits spruce saplings in a chest by her house, and deposits spider eyes, string, rotten flesh, and seeds. She gets more bones and bone meal from chests at the front of her house, and crafts more bone meal.
- Hannah heads to her house to get her netherite hoe from her ender chest, and harvests wheat from her farm and replants. She harvests potatoes and removes a spruce boat from the farm.
- Hannah continues harvesting potatoes and accidentally tramples part of the farm. She replants, and plows part of the farm before continuing to replant the farm.
- Hannah plows parts of the farm, and continues to replant the farm. She places seeds, wheat, and potatoes in her composter, and harvests carrots and replants.
- Hannah places carrots in her composter, and throws away poisonous potatoes. She checks her composter, and gets bone meal from the chest under her composter.
- Hannah checks a chest by her house, and gets spruce saplings. She flies to near Eret's castle to plant spruce saplings and bone meal them.
- Hannah throws away rotten flesh, and flies onto the Prime Path. She heads down the Prime Path and her path, and crafts more bone meal.
- Hannah continues down her path to near the bank, and removes floating chains and lanterns and the oak wood remains of an oak tree. She removes a grass block, and checks chests by the wheat farm.
- Hannah gets more seeds and spruce fences from a chest by the wheat farm, and deposits eggs and oak wood. She flies to the front of her house, and places more seeds in her composter.
- Hannah heads to her house, and checks a chest. She heads out to deposit bone meal, chains, and lanterns in a chest by her house. Hannah checks chests near her house, and decides to get glass. She heads to her basement, and gets glass and pink stained glass.
- Hannah checks a chest, and gets orange stained glass. She deposits glass, pink stained glass, and orange stained glass in a chet near her house, and checks the chests near her house.
- Hannah checks the chest under her composter, and checks chests at the front of her house. She heads to her basement to get fireworks, and gets pumpkins and snow.
- Hannah collects snowballs from her snow golem, and deposits snowballs and pumpkins in a chest near her house. She goes AFK, and heads near the bank.
- Hannah glides onto her path, and heads down her path. She heads to the community Nether portal to fill in a spot, and heads down the Prime Path to near Ponk's porkchop farm to check chests.
- Hannah gets ice, light blue stained glass, yellow stained glass, magenta stained glass, orange stained glass, and magenta dye.
- Hannah gets more magenta and pink dye from a chest near Eret's fortress, and checks chests near Eret's fortress. She heads onto the Prime Path, and gets lapis and packed ice from Ponk's chests by Ponk's porkchop farm.
- Hannah checks a chest on the Prime Path, and checks chests by Puffy's therapy office. She heads to Puffy's therapy office to check a chest there, and heads down the Prime Path.
- Hannah glides to the front of Ponk's lemon tree, and gets spruce saplings from a chest at the front of the tree. She heads onto the Prime Path, and checks chests at Ponk's pet graves.
- Hannah checks a chest by the potato farm, and heads down the Prime Path to near Wiggles' house. She checks furnaces near the Big Innit Hotel, and checks chests by Jack's statue and pub.
- Hannah glides down the Prime Path, and heads back down the Prime Path. She flies to the front of her house to check chests by her house and deposit pakced ice, ice, light blue stained glass, yellow stained glass, magenta stained glass, orange stained glass, magenta dye, pink dye, and spruce saplings.
- Hannah throws away rotten flesh, and checks the chests before checking chests at the front of her house. She heads down her path, and flies to the obsidian frames above the L'Manberg crater.
- Hannah walks along the obsidian frames, and flies to near the crater. She flies back onto the obsidian frames, and continues to walk along it.
- Hannah heads through Ranboo's sky city, and continues walling along the obsidian frames. She flies around, and flies back to the obsidian frames.
- Hannah continues to walk along the frames, and flies to near Wilbur's resurrection shrine. She flies to part of Tubbo's iron farm, and flies to the Las Nevadas road.
- Hannah heads to the stairs by the side of Tubbo's villager room, and heads to the top of the room. She heads down the Las Nevadas road, and heads down Michael's path.
- Hannah heads down her path, and flies down the Prime Path to the front of Ponk's porkchop farm. She heads down the Prime Path to the front of Eret's castle, and continues down the Prime Path to behind Eret's castle.
- Hannah flies to Kinoko Kingdom, and lands at the Yin Yang pond. She heads to the pond to show the deocy Hutt and Lasagna in the pond that were named Dominos and Linguine.
- Hannah heads to the pond under the stairs to the dragon statue to visit Hutt and Lasagna, and walks around the Yin Yang pond. She checks chests near Party Island, and heads to Alyssa's barn.
- Hannah flies onto the Prime Path, and heads down the Prime Path. She gets beets from chests at Ponk's pet graves, and finds a skeleton horse near Tommy's advice machine, and mounts it.
- Hannah finds that she did not have a saddle, and heads onto the Prime Path in front of her Annoying Orange statue. She heads down the Prime Path, and checks a chest by the Power Tower.
- Hannah continues down the Prime Path to Bad's mansion, and checks chests at the front of the mansion. She flies to the community Nether portal, and flies to part of Foolish's unfinished build.
- Hannah flies to the stairs to Foolish's library, and heads to the library. She flies to Foolish's portal, and flies to the top of Purpled's unfinished UFO at Las Nevadas.
- Hannah heads down the beam, and heads to the gas station. She flies to the entrance of the spider XP farm, and heads to the spider XP farm.
- Hannah uses the spider XP farm, and unequips her armor to use a dance mod. She equips her armor before continue using the spider XP farm, and deposits string and spider eyes.
- Hannah continues to use the spider XP farm, and heads down her path to the front of her house. She heads down her path and heads down the Prime Path.
- Hannah heads to Tommy's base, and heads to the front of Tommy's base before continuing the Prime Path. She heads back down the Prime Path, and checks a chest on the Prime Path.
- Hannah checks chests near Eret's fortress, and checks a chest by the Community House. She heads to the community Nether portal, and eats cake along her path and she heads down it.
- Hannah continues down her path, and heads to the front of the bank. She glides onto her path, and heads down the path to the front of her house to check chests and gets baked potatoes.
- Hannah heads onto her path, and heads down it. She heads down the Prime Path to Bad's mansion, and heads back down the Prime Path.
- Hannah heads to the path to Punz's backyard, and glides to the front of her house from near Punz's bee dome. She heads down her path to the community Nether portal, and heads near the community Nether portal, and heads back to the community Nether portal.
- Hannah flies to near Eret's castle to find that the spruce saplings had not grown, and heads to the top of Eret's castle. She walks around the top of Eret's castle, and flies to her farms.
- Hannah heads onto her path, and heads down the path. She heads down the Prime Path, and glides to Bad's mansion.
- Hannah heads back down the Prime Path, and flies to the top of the restaurant at Las Nevadas. She walks around on the roof, and flies to the top of the Space Needle.
- Hannah heads to the second floor of the Space Needle, and walks around. She flies to Bad's mansion, and heads down the Prime Path.
- Hannah throws away spider eyes, string, bones, and eggs, and continues down the Prime Path. She flies down the Prime Path to the prime ath at the front of Puffy's therapy office, and continues down the Prime Path.
- Hannah walks around Puffy's Pokémon center, and heads back down the Prime Path to near the Community House. She heads onto the stairs of the community Nether portal, and heads to the community Nether portal.
- Hannah glides onto her path, and heads down her path to the front of the bank. She walks around Eryn's old house, and heads to behind Eryn's old house.
- Hannah walks around Eryn's old house, and flies to the "Ranboo my Beloved" image near the Big Innit Hotel, and towers up to behind the hotel. She heads down the Prime Path, and flies to the top of prison to find two spruce signs.
- Hannah removes the signs, and throws away the signs. She heads to the edge of a watch tower of the prison, and unequips her helmet and elytra to show her Luna Client cape. Hannah equips her helmet and elytra, and continues to walk around the watch tower. She heads to part of the watch tower, and later flies to the front of her Annoying Orange statue.
- Hannah heads down the Prime Path to near Punz's pond, and heads to the karaoke stage. She heads to the path to Punz's backyard, and retrieves a crafting table by Punz's base.
- Hannah retrieves a crafting table behind Punz's base and by the path of Punz's backyard. She heads to Punz's pumpkin patch, and walks around behind Punz's base.
- Hannah heads to the front of Punz's base, and continues to walk around behind Punz's base. She unequips her helmet and elytra to show another of her Luna Client capes, and equips her helmet and elytra.
- Hannah continues to walk around behind Punz's base, and glides down from near Punz's bee dome to the porch of her house. She heads down her path to the community Nether portal, and heads down the Prime Path to behind Eret's castle.
- Hannah flies to Kinoko Kingdom, and heads to the cherry blossom tree. She walks around at the Yin Yang pond, and heads near Party Island and Alyssa's barn.
- Hannah flies onto the Prime Path, and heads down the Prime Path to the front of Tommy's base. She uses a dance mod, and heads to Tommy's base.
- Hannah continues down the Prime Path, and flies toward Foolish's blackstone build to watch the sunrise. She flies to the front of her Pickle statue, and heads down her path.
- Hannah heads down the Prime Path, and glides to behind Eryn's old base. She flies to the front of her house to end her stream.
November 26, 2021[]
- Foolish logs on the SMP for more building
- Foolish shows his chat the leftover 'Mike's Hard Lemonade' (strength and speed potions golden carrots and fireworks from Friendsgiving. Foolish comes across Yin, one of the pandas that had gotten out of Ant's animal sanctuary and heads back to the SMP.
- He lights one of the fireworks and decides to save the other two to celebrate when the YouTooz drops. He almost falls down Ponk's stair trap again but manages to stop in time.
- Back at his summer home, he uses his cow farm to collect more steak. He whispers to his chat that the overall goal of the DreamXD statue is to eventually 'replace' DreamXD. Foolish crafts more scaffolding using materials from his village.
- He goes back to his hidden potion chest in his snake statue and puts the 'Mike's Hard Lemonade' potions away. He organizes his inventory, grabbing more snow and shows the DreamXD club signature book, showing Karl's signature and that George wrote 'hi'.
- Foolish climbs up the statue and starts adding snow to the wings, adding more shapes and details. Foolish logs off the SMP for the release of his YouTooz.
- Foolish logs back on the SMP
- Foolish sleeps to skip the night and grabs scaffolding and dirt from his chests before going back up the statue. He jumps down to check his progress and to set off the fireworks for the release of the YouTooz. He runs out of snow and returns to the main SMP to gather more.
- Foolish takes down the 'Eryn' above the Nether portal and puts the blocks in a chest nearby. Foolish returns to the ice cream shop and shovels snow. He heads back to the summer home, avoiding Ponk's stair trap.
- Foolish continues adding shape to the wings with snow blocks, climbing down often to check his progress. He runs out of snow and returns to the ice cream shop and fills his shulkers. He avoids the Nether trap yet again and returns to the statue.
- He looks at the statue with shaders, planning feather design ideas. He uses his cow farm, sleeps to skip the night and climbs back up the statue. He places more snow to detail the wings. He jumps down and looks at the statue from various angles to try and get an idea of how to design the feather patterns.
- Foolish does a shift dance on top of his temple entrance and returns to the wings. He takes a look at the wings from behind and goes back to placing snow, grabbing more dirt from his chests before climbing back up.
- Foolish tries to glide down with a boat, but the boat breaks and kills him. Foolish respawns at the world spawn. Foolish makes his way back to his summer home and collects his items.
- Foolish goes to mend his tools at the guardian farm. After healing his tools and grabbing prismarine shards, he returns to his summer home and makes a game plan for the wings, deposits his prismarine shards, and then goes to the main SMP for more snow. Foolish shovels snow at the ice cream shop and returns to the statue, avoiding the Nether trap yet again.
- Foolish continues sculpting the details of the wings, constantly jumping down to view his progress.
- Foolish returns to the main SMP to get more snow from the ice cream shop. He decides that he is tired of gathering snow and ends stream, logging off the SMP for the night.
- Michael provides an update since his move away from the Greater Dream SMP area in the previous month.
- Like his original update on October 16, an old radio sounds like it's being turned on, tuned and playing music, before flicking through stations whilst the screen remains completely black. It eventually turns to Michael, who starts speaking:
- I apologize for the recent radio silence, but I'll be honest, I've actually liked my own peace and quiet.
- Since I've left the greater L'Manberg area, I've had the time to breathe and recollect my own thoughts. Although I've heard very little coming from town, I had a new visitor not very long ago. While he couldn't stay long, his company was nice. We exchanged pleasantries and he was quickly on his way.
- A few days ago, I went back into town. I was invited to a dinner for friends. While I didn't necessarily know a lot of the people too well who were there, it was nice. It makes me wonder, though. From what I've been told, when there's a big get together, things usually end up heading south, and pretty quickly at that. Before anything could even happen though, it was over. We didn't even get to eat. The faces were nice. It felt like what should be the norm. To have a sit down, even though the intended purpose of our visit did not get to happen. But like I said, things have just been quiet, simply put. Around here anyways.
- Now that I think about it, I have felt more productive than ever. I've continued to build my base of operations. I've found myself enjoying more of my own hobbies. Believe it or not, I've even taken up farming. And I've started putting together more of the pieces. The pieces.
- I've went back and forth between here and town occasionally. Going off of things I've heard, and things I've personally witnessed. I've started to see a bigger picture in all of this. Maybe I'm overreacting; or maybe everybody else is just working in from the corners. Either way, I still have some discomfort.
- I even don't know if anybody is even listening to me. I have no idea. But weirdly, that gives me comfort. It does. Being able to come and give my confessional to a microphone stored away in my hidy-hole has given me a feeling of more control than I have ever previously had. I don't know what I would do if I couldn't do this. If this was taken from me, I'd probably go crazy.
- I've noticed that this is slowly becoming my diary. While I go off braving the ideas of isolation, in my own edge of extinction, this gives me comfort. A person, who doesn't have anybody to speak to, finally has a voice. Maybe all of this talking will have done me well. I plan on going into town in a few days. Maybe the locals will still be friendly. Maybe I really have, honestly, looked at all of this wrong.
- The question I keep asking myself is 'do I leave what I have made here for myself, or do I stay in my own man-made bunkers?' Either way, maybe I will find more pieces. But if not, I'll still have Serenity.
- The music returns for one more track, before it is stopped.
- Like his original update on October 16, an old radio sounds like it's being turned on, tuned and playing music, before flicking through stations whilst the screen remains completely black. It eventually turns to Michael, who starts speaking:
- Michael continues on the DreamSMP for the rest of his stream.
- Michael starts at Serenity, and heads to his base. He heads near his storage room, and heads near his farm.
- Michael heads out of his base to deposit string, arrows, bones, rotten flesh, seeds, and torches, and heads to his radio station to check a barrel there. He walks around, and heads back to his base.
- Michael heads out, and returns to his base. He heads to his storage room, and checks chests by it
- Michael checks chests by his animal farm, and heads to his animal farms. He heads to his sheep farm, and to near his bee farm.
- Michael checks chests by his farm, and heads out of his base. He checks a chest and his ender chest, and heads back to his base.
- Michael checks chests by his storage room, and heads out to get his September and October sub books from his ender chest. He heads back to his base, and heads to his storage room.
- Michael checks chests at his storage room, and gets spruce planks, dark oak wood, and dark oak planks from a chest by his storage room. He crafts sticks for dark oak signs, and starts placing signs on a wall.
- Michael heads out of the Serenity to harvest birch wood, and returns to the Serenity. He heads to his base, and heads out.
- Michael returns to his base, and heads out. He returns to his base, and heads to his storage room to get diamonds and deposits cobblestone.
- Michael throws away bones, dirt, wool, rotten flesh, and arrows, and heads back to his storage room to get more diamonds, gold blocks, emerald blocks, iron blocks, and coal blocks. He removes the signs, and crafts a crafting table to craft diamond blocks.
- Michael adds a diamond, emerald, gold, and iron block in the wall, and adds obsidian in the wall as well. He adds more diamond, emerald, gold, and iron blocks in the wall, and crafts sticks for birch signs.
- Michael adds a sign to the four blocks in the wall with the names of the top users who donated during Subtember, and Foolish messages him if he would like to join a club. Michael asks what type of club it was, and Foolish responds that it was a friendship club.
- Michael adds signs above the signs, and starts to get suspicious of what Foolish was saying. Foolish messages Michael that he just needed to sign a book, and Michael suspects it as a pyramid scheme.
- Michael adds a sign to the wall, and Foolish admits it was a pyramid scheme but without any downsides and that he did not need to pay money to him. Foolish asks Michael for a signature, and Michael asks what the product was.
- Michael adds another sign to the wall, and Foolish responds that DreamXD would give him things. Michael asks Foolish what type of things, and also asks for things from DreamXD.
- Foolish tells Michael that it was not about him, and Michael adds another sign to the wall. Michael asks for things, and starts to add another sign above the signs for the top October ten sub gifters.
- Foolish tells Michael there was a chance he could get things if he joined, and Michael corrects that there should be a 100% chance he gets things. Michael adds another sign above the signs for the top ten November sub gifters, and Foolish tells Michael that he can't control what DreamXD does.
- Michael asks Foolish why DreamXD would give him anything if he was unable to control him. He then adds another sign above the blocks in the wall, and Foolish tells Michael that DreamXD promised things if he helped him out.
- Michael tells Foolish that he can't make DreamXD do anything, and adds another sign above the block in the wall. Foolish tells Michael it was something called having faith, and Michael asks Foolish if the whole scheme was a cult.
- Michael fixes a sign to the top ten September sub gifters, and Foolish tells him it was a club. Michael still believes it's a cult, and asks Foolish if that was what the DreamXD statue was for.
- Foolish responds with a maybe, and Michael tells him that it was a cult and that he would obviously tell him it was a pyramid scheme instead. Foolish tells Michael that the cult was nothing like the red egg, and Michael tells him that he was not there for that lore.
- Michael asks Foolish for a summary on the Egg lore, and Foolish states that it sucked. Michael asks Foolish if the Egg was a cult, and Foolish responds that it was a very dangerous cult.
- Foolish tells Michael that the DreamXD club was for fun, and Michael asks him if he could think about it. Foolish tells Michael that there was no time, and that he needed signatures fast, and Michael tells him that he would leave a pamphlet, and tells him that he was going to set up his mailbox.
- Michael heads out of his base, and heads out of Serenity. He heads back to Serenity, and checks a chest.
- Foolish tells Michael that he game him a trident a while back as an act of kindness, and asks to return the same act of kindness. Michael tells Foolish that he would do it the second day since he did not know who he was, and crafts a chest to set up outside of Serenity.
- Michael asks Foolish for a new trident, and to meet up. He asks Foolish where he was, and Foolish responds to wherever he needed him to be.
- Michael tells Foolish to meet him at spawn, and heads through his portal. He heads down his ice path, and heads to the Nether hub to deposit his subs books, emerald blocks, diamond blocks, gold blocks, iron blocks, obsidian, coal blocks, and a diamond in an ender chest.
- Michael returns to the Greater Dream SMP, and tells Foolish that he was at the portal. He asks Foolish where he was, and Foolish tells him to stand in front of the portal.
- Michael tells Foolish that he was at the front of the portal, and asks Foolish where he went. Foolish tells him to go the other side, and Michael asks how he was going to sign the contract.
- Michael spots Foolish near the community tree farm, and Foolish uses his trident to fly onto some floating blocks nearby. Michael asks Foolish to join his VC, and Foolish joins the VC and tells Michael to write his name in the book as it was spelled, and Michael asks what death note or cult contract he was signing.
- Foolish tells him it was not a death note, and Michael asks him why he did not give him the pamphlet. Foolish tells him that there was a pamphlet, and tells him that this opportunity was important to him, and Michael asks who the opportunity was for.
- Foolish tells Michael that it was an opportunity for himself, and Michael asks what he would get. Foolish tells Michael that he might possibly get something, but was unsure of what, and tells him that there is only a positive outcome for him.
- Michael asks about the cult, and Foolish tells him there was no cult and that there was a club. Michael asks about the activities, and Foolish tells him that they might meet up together in a month.
- Foolish tells Michael that the club was not supposed to be engaging and taking up time, and was for relaxation. Michael tells Foolish that the club was a distraction, and Foolish tells him that there were people who had already signed.
- Michael asks Foolish to name one person who had, and Foolish gets the book from his ender chest. Michael asks him why he was getting the book just now, and Foolish tells him that he kept the book in his ender chest so it does not get lost or ruined.
- Michael tells Foolish that he did not need the book, and asks who was wanting the signatures. Foolish tells Michael that DreamXD was asking for the signatures.
- Michael asks Foolish who DreamXD was, and tells him that he only heard of Dream. NotDream, and Tony. Foolish tells Michael that DreamXD was like Dream, but also not like Dream.
- Michael asks Foolish about Mexican Dream, and Foolish states that he heard of him before but did not know the connections.
- Foolish tells Michael that DreamXD was a god, and throws an egg at Michael. He tells Michael that he needed a signature, and that there were people who already signed and were part of the DreamXD club.
- Foolish reads that the founder was DreamXD and that adds that he was the coordinator of the club. He reads from the book that the members in the club were HBomb, Corpse, and Tina, and Michael interrupts him stating that he did not believe that Corpse has signed.
- Foolish continues that the rest of the members were Karl and George, and Michael asks what he was getting, and Foolish is unsure.
- Michael asks Foolish if he could make a note in the book for 100 gifted subs, and asks him if it was a Santa wishlist or Naughty and Nice list. Foolish tells Michael that DreamXD did not care, and Michael asks what the worth of the book was.
- Foolish is unsure, and Michael asks him why he would give it to a god. Foolish tells Michael that he had not shown the book to DreamXD yet, and that it was not about money but friendship.
- Foolish tells Michael that this was about a boost in strength, and Michael tells him to drink a strength potion. Foolish tells Michael that he was talking about a different type of strength, and asks Michael if he was going to sign the book.
- Michael asks for the book, and Foolish drops it to him. Michael runs to the community Nether portal, and accidentally gets the mouse cursor narrator on.
- Michael turns off the mouse cursor narrator, and asks Foolish where he went. Foolish tells him that he was at the top of some bamboo.
- Foolish asks Michael if he was going to sign the book, and Michael asks him to let him look at the book first. Michael opens the book, and Foolish tells him that he did not write the names and let other people write them.
- Foolish tells Michael that he would not be coming to him for the signature if he wrote everyone's signature down, and Michael looks through all the pages in the book. Foolish tells him that most of the pages were blank, and Michael heads to the community Nether portal.
- Michael still suspects the club of being a cult, and Foolish tells him that there were no strings attached and it was not signing up for a sacrifice list. Michael asks if signing the book would mess up his lore, and Foolish tells him that he could make a radio about the book.
- Michael asks Foolish how he knew about his radio channel, and Foolish tells him that he had a bunker. Michael starts to write his name in the book, and tells Foolish that he was unsure about this.
- Foolish tells him that nothing would happen, and Michael asks him if he could write MrBeast6000. Foolish tells Michael that he would have to remove the name since it was invalid, and Michael asks him if he was going to get anything and if he was giving the book to Dream.
- Foolish tells Michael that he was not giving the book to Dream, since Dream was in prison, and that he was giving the book to DreamXD who was the most powerful person.
- Michael suspects the book as a hitlist, and Foolish tells him it was not a hit list. Foolish asks Michael to put his name, and Michael tells Foolish that his character would not sign the book.
- Michael asks Foolish if his character would want him to sign the book, and Foolish tells him that he would. Michael starts to write his name in the book, and tells Foolish that he might ask for a redaction.
- Foolish tells Michael that DreamXD would not like it if people started dropping out, and Michael tells him what would happen if he wanted to drop out of the club or did not like the club. Michael tells Foolish that he had not met DreamXD, and asks him why he would join the club. Foolish tells Michael it was an opportunity, and Michael tells him that this was the reason why he left and made his own place.
- Foolish tells Michael that he did not take risks, and Michael tells him that he made risks when coming back to the Greater Dream SMP. Foolish tells Michael that there was no risk, and that there was no exiting.
- Michael claims that he can't sign the book, and decides for a zombie to sign the book instead. Foolish tells Michael to think about the time he had given him a trident, and Michael asks Foolish for the trident he had.
- Foolish tells Michael to sign the book so they can go their separate ways, and that he was new to making clubs. Michael asks Foolish why the zombie can't join the club, and Foolish kills the zombie with his trident.
- Michael tells Foolish that the zombie could have been another follower and could have told its friends. Foolish tells Michael that the club was not for everyone, and Michael asks him why the club was for him.
- Foolish tells Michael to write his name in the book, and Michael then starts to write his name in the book. Michael asks Foolish they could unionize, and Foolish refuses.
- Michael tells Foolish that DreamXD was an unrivaled god, and Foolish throws his loyalty trident. Foolish tells Michael that he was trying to get him on the side of the most powerful person and that he was refusing.
- Michael asks Foolish if DreamXD would give him 100 gifted subs, and Foolish responds that he maybe would. Michael asks Foolish for the subs, and Foolish refuses.
- Michael asks for 20 subs instead, and Foolish refuses and states that he was providing a golden opportunity to people. Michael asks for a pamphlet, and Foolish gets an image, and states that it was the only pamphlet he had.
- Foolish throws the image down to Michael, and Michael picks it up to find that it was one of Fundy's written images. Michael then writes his name in the book along with 100 gifted subs from DreamXD, and Foolish heads down from the bamboo.
- Michael hands Foolish the book back, and Foolish asks for the image back. Michael refuses, and then asks Foolish to make him a photo copy.
- Michael gives Foolish the image back, and Foolish states that he could make copies. Foolish deposits the book in his ender chest, and then retrieves the book from his ender chest.
- Foolish deposits the book in his ender chest, and thanks Michael for the signature. Foolish states that he had a busy few days and that tomorrow was going to be a busy day.
- Foolish heads down the community tree farm, and Michael follows Foolish, and asks Foolish what was tomorrow and why it was a busy day. Foolish starts heading down the Las Nevadas road, and tells Michael that he asked too many questions, and Michael states that he can since he was in the club, and throws away bones, and heads down the road.
- Michael asks for his name to be redacted, and Foolish refuses. He asks Foolish where he was, and Foolish responds he was heading to a secure location. Michael asks Foolish if he was at Las Nevadas, and Foolish tells him that they were in the same club and were co-workers.
- Michael suggests they should unionize, and Foolish refuses. He continues down the Las Nevadas road, and through the tunnel to Las Nevadas, and Foolish tells him that he can't contact DreamXD and that things take time.
- Michael heads out of Las Nevadas through the tunnel, and starts heading down the road. He asks Foolish why he did not communicate with DreamXD, and Foolish responds that DreamXD communicated a little bit.
- Michael asks Foolish what the relationship between him and DreamXD was, and Foolish refuses to answer. Michael tells Foolish that they should be able to talk about this since he was part of the club, and Foolish tells him that he had important stuff to do and that he was busy.
- Foolish tells Michael that they can talk again soon, and thanks him for joining the club. Michael asks about the union, and Foolish leaves the VC and game.
- Michael heads to the community Nether portal, and heads down his ice path. He heads through his portal, and heads through a swamp back to Serenity.
- Michael decides to get the cult to unionize, and that he could get that done if anyone logs on. He checks a chest, and gets his November sub book from his ender chest.
- Michael heads to his base, and heads to his storage room. He checks chests by his storage room, and deposits his sub book in his ender chest.
- Michael heads to his top sub gifters wall, and heads back near his storage room to get his sub book from his ender chest.
- Michael heads back to his top sub gifter walls, and later heads out of his base. He walks along the walls, and harvests sugar cane from his sugar cane farm.
- Michael heads near his storage room to check a chest, and heads to his storage room to deposit sugar cane. He returns to his top sub gifter walls, and heads out.
- Michael walks along the walls, and walks around outside of Serenity. He returns to his base, and heads to his storage room.
- Michael heads out, and walks around. He heads to the front of his radio station, and heads down from it.
- Michael heads back to the front of his radio station, and walks along the walls. He continues to walk around, and continues to walk along the walls.
- Michael continues to walk around, and heads onto a wall. He continues to walk along the walls, and returns to his base.
- Michael heads to his storage room, and heads out. He walks around, and heads back to his base.
- Michael heads out, and continues to walk around. He heads out of Serenity, and returns back to Serenity and walks around.
- Michael heads to his radio station, and removes part of the board image to try and place it on the ground. The image despawns, and Michael moves a barrel, and removes the rest of the image to place it back up.
- Michael removes part of the image to try and places it on the ground, and the image despawns again. He takes down the rest of the image to place it back up, and takes a different image.
- Michael takes part of the image, and tries to place it down wither the other image. The images despawn, and takes down the rest of the image to place it back up.
- Michael places back the carpet and barrel, and checks a barrel. He heads to the front of his radio station, and returns inside.
- Michael heads down, checks a wandering trader's trades, and kills a wandering trader and its llamas. He heads back to his base, and accidentally makes a creeper blow up part of it.
- Michael repairs his base, and heads to his animal farms. He heads to a ravine behind the wall, and drains some lava.
- Michael mines iron in the ravine, and mines back near his top sub gifter walls. He heads out to harvest sugar cane, and returns to his base to deposit the sugar cane at his storage room.
- Michael deposits birch planks, birch signs, dark oak planks, andesite, spruce planks, an arrow, bones, raw mutton, dark oak signs, and furnaces. He deposits his sub book in his ender chest, and heads to his storage room to check a chest and gets a diamond, diamond blocks, emerald blocks, iron blocks, gold blocks, coal blocks, and obsidian from his ender chest.
- Michael deposits diamond, gold, emerald, iron, and coal blocks in a chest at his storage room, and deposits some obsidian and stone bricks. He smelts iron in furnaces by his storage room, and returns to his top sub gift walls to add obsidian to a wall and moves the blocks and the signs of the top November dub gifter wall.
- Michael heads near his storage room to get his sub book, and returns to his top sub gifter walls. He heads back near his storage room to get birch signs, and heads back to his top sub gifter walls to add signs to it, and ends off.
November 27, 2021[]
- Eryn starts at his base, and starts by harvesting melons, before turning to the villager, who starts to make a run for it after Eryn breaks its boat.
- Eryn tries to lead the villager to the top of his base in order to trap them with the others, but with some difficulty, to the point where the villager returns to the base and takes a bed. Eryn sleeps the night as well, before returning to leading the villager. Eventually, he traps the villager with the others, and seals up the hole.
- Eryn travels through the Nether and returns back to the Greater Dream SMP, taking several stacks of potatoes from a chest next to the Pokémon center, before he returns back to his base. He hands their villagers potatoes, to produce baby villagers. He gives them some privacy, and goes mining nearby, finding an abandoned mineshaft as he mines.
- Eryn checks a mineshaft chest, and throws away potatoes, rotten flesh, netherrack, andesite, granite, and coal ore. He continues mining resources, and heads to a minecart.
- Eryn gets a name tag from a minecart chest, and deposits lapis ore, rotten flesh, potatoes, string, bones, cobblestone, coal, redstone ore, and spider eyes. He continues exploring the mineshaft, and gets a name tag from another minecart chest.
- Eryn continues mining resources in the minecart, and mines rails from the mineshaft. He continues mining resources in the cave, and mines more rails from a mineshaft while mining resources.
- Eryn gets a fire Protection IV book, and deposits spider eyes. He continues to mine resources in the mineshaft, and throws away cobblestone.
- Eryn continues to mine resources, and uses their trident. He towers up, and continues mining resources.
- Eryn checks a minecart chest, and mines rails while mining resources. He throws away bones, and continues mining resources.
- Eryn checks two mineshaft chests, and throws away coal ore. He continues mining and exploring the mineshaft.
- Eryn continues mining resources and rails in the mineshaft, and mines stone. He checks their ender chest, and continues mining resources.
- Eryn deposits gunpowder in their ender chest, and continues mining. He starts mining up while towering up to the surface, and returns to their base to checks a blast furnace and deposits redstone ore and lapis ore.
- Eryn checks their chests and furnaces, and deposits stone and name tags. He checks a chest, and retrieves iron from a blast furnace to craft buckets, and heads through their portal.
- Eryn travels in the nether, and throws away crimson stems. He gets a cobweb from their ender chest to do a clutch, and fills their buckets with lava before using an ender pearl to teleport up.
- Eryn heads through their portal, and returns to their base to smelt iron ore, and removes a bucket and smooth stone from a furnace. He adds coal in the furnace to smelt gold ore, and passes the night.
- Eryn heads through their portal, and returns to the Greater Dream SMP. He uses their trident to fly onto the Prime Path, and heads up a trident parkour tower near Eret's fortress.
- Eryn uses trident parkour towers to near the ice cream shop, and heads down Hannah's path to the spider XP farm. He starts to mend their pickaxe, and throws away spider eyes.
- Eryn continues mending their pickaxe, and removes obsidian in the ceiling above the enchantment table.
- Eryn mines the block for an anvil, and finds no anvil. He tries adding an anvil, and it falls down.
- Eryn places the anvil, and checks an ender chest and chests before crafting iron blocks for an anvil. He continues mending their pickaxe, and checks a chest before depositing string, smooth stone, iron, polished andesite, and spider eyes.
- Eryn gets a firework to set off, and deposits more spider eyes. He uses their trident, and heads down Hannah's path.
- Eryn uses their trident to fly onto a trident parkour tower by Eret's fortress, and uses the towers to near the Community House. He uses their trident near the Community House, and to the arch over the community Nether portal.
- Eryn heads through the portal, and heads through their portal. He heads to their base to check a furnace and a chest before passing the night.
- Eryn gets stone bricks and stone, and crafts more stone bricks. He gets spruce wood, and heads out.
- Eryn moves a torch by their farm, decides to remove the village houses, and starts to remove a village house. He decides to set the village houses on fire, and heads to their base to get a flint and steel.
- Eryn sets a house on fire, and heads inside to get the bed. The bed burns to fire when he breaks it, and heads out to set more fire to the house.
- Eryn removes blocks, and throws away oak planks. He starts to remove another house, and removes the bed there before removing part of the house.
- Eryn sets fire to the remains, and throws away netherrack. He harvests beets from a village farm to throw away along with seeds, and plows the rest of the farm.
- Eryn removes sand from the farm, and throws it away before getting dirt to replace it and plows the farm. He harvests wheat from the farm, and throws away stone before replanting the farm and breeding the cows at their cow farm.
- Eryn harvests sugar cane, and uses their trident. He deposits sugar cane at their base, and heads out to check two village houses.
- Eryn removes a bed from one of the houses, and sets it on fire. He heads to their base to get iron and flint, and crafts a flint and steel.
- Eryn heads out to set fire to another house, and harvests potatoes from a village farm to throw away. He harvests beets from the farm to throw away along with beet seeds, and throws away wheat before plowing while replanting parts of the farm.
- Eryn removes some remains of the houses, heads to the front of their base, and collects hay bales. He throws away a bed and seeds, and heads to their base to deposit stone bricks and spruce wood.
- Eryn heads to their villager room, and heads into another village house. He sets fire to two village houses, and removes the remains of two village houses.
- Eryn throws away oak trapdoors, oak wood, and oak planks, and continues removing the remains. He throws away stripped oak wood, and heads to their base to deposit white terracotta.
- Eryn removes blocks by the Gogy Glass shrine, and removes a crafting table. He throws away an oak trapdoor, and deposits cobblestone, cobblestone stairs, oak wood, hay bales, a crafting table, oak fences, and glass panes.
- Eryn heads to their base to deposit rails and beds, and heads out to deposit torches by their base. He throws away oak trapdoors, and removes the remains of two village houses.
- Eryn returns to their base to checks chests and crafts a chest. He throws away string, and sets up the chest to deposit dirt, cobblestone, stripped oak wood, oak fences, oak wood, oak doors, mossy cobblestone, oak stairs, oak planks, spider eyes, torches, a fire Protection IV book, and string.
- Eryn heads out to remove lamp posts, and harvests oak wood. He deposits oak wood, gunpowder, rotten flesh, oak saplings, bones, oak fences, a crafting table, torches, and oak leaves.
- Eryn gets dirt from the chest to start filling in creeper holes, and a creeper blows up. He continues filling in creeper holes, and starts to remove a village house.
- Eryn sets fire to the house, and a creeper blows up. He fills in part of the crater, and checks a chest by their base.
- Eryn gets dirt from their base, and fills in the rest of the crater. He removes the remains of the village house, and throws away cobblestone, oak planks, glass panes, oak doors, torches, mossy cobblestone, oak leaves, iron string, oak saplings, rotten flesh, and dandelions.
- Eryn heads to their base to check a chest, and heads out. He returns to their base to retrieve iron from their furnaces.
- Eryn heads to their villager room, and a creeper blows up part of the villager room. He repairs the room, and heads back to their base.
- Eryn gets sticks to craft rails, and gets gold. He crafts powered rails, and checks chests and their furnaces, and gets rails from a chest.
- Eryn deposits iron and gold, and gets stone bricks. He deposits sticks and redstone, and gets more stone bricks.
- Eryn uses their trident, and finds a snow village nearby. He starts building a railway back to their village, and falls off.
- Eryn uses their trident back onto their railway, and continues working on it. He falls off, and uses their trident back onto the raiwlay.
- Eryn continues to work on the railway, and falls off. He tries using their trident back up, and uses their trident back up to continue working on the railway.
- Eryn falls off, and uses their trident back up to continue working on the railway. He starts to add rails and activator rails.
- Eryn crafts a crafting table, and crafts a minecart to test the rails. He does not move, and heads to their base to get sticks, redstone, and redstone ore.
- Eryn mines some of the redstone ore, and deposits the rest of the ore. He gets gold, and crafts more activator rails.
- Eryn passes the night, and heads down the railway. He adds onto the railway, and continues to add activator rails and rails.
- Eryn throws away seeds and crafts redstone torches. He starts adding the redstone torches to the side of the railway, and heads to their base to get redstone ore.
- Eryn mines the redstone ore to craft more redstone torches, and continues adding redstone torches to the sides of the railway. He rides the railway to the snow village, and rides it back.
- Eryn heads to their base to gets spruce wood, and deposits dirt and oak wood. He checks chests and checks chests and furnaces.
- Eryn heads into a cave to mine stone, and throws away redstone torches. He continues to mine stone, and uses their trident out.
- Eryn crafts stone bricks, and starts building their villager trading hall. He heads to their base to pass the night, and continues to work on their villager trading hall.
- Eryn removes some of their progress, and continues working on their villager trading hall. He crafts spruce fences, and continues to work on their villager trading hall.
- Eryn digs out the floor to replace it, and throws away gunpowder. He starts to dig out and replace a path to the railway, and throws away seeds.
- Eryn adds rails to connect the railway to the villager trading hall, and heads to their villager trading hall. He adds an activator rail, and crafts more redstone torches.
- Eryn adds a redstone torch, and adds rails. He tests part of the railway, and removes part of their villager trading hall.
- Eryn continues to work on their villager trading hall, and removes part of it. He crafts spruce trapdoors, and throws away dandelions.
- Eryn continues to work on their villager trading hall, and crafts more spruce trapdoors. He throws away torches, stone bricks, and rails.
- Eryn crafts a chest to set up to deposit torches, rails, redstone torches, a minecart, ender pearls, dirt, and redstone. He crafts more spruce trapdoors, and continues to work on their villager trading hall.
- Eryn crafts stone brick stairs to use, and crafts a spruce door to add. He heads to their base to pass the night, and crafts stone brick stairs.
- Eryn continues to work on their villager trading hall, and crafts more stone brick stairs. He continues to work on their villager trading hall, and crafts more stone brick stairs.
- Eryn continues to work on their villager trading hall, and adds rails to it. He replaces the floor with spruce planks, and removes the door to add rails into the villager trading hall.
- Eryn throws aside spruce wood to craft a spruce fence gate, and throws away seeds and adds the spruce fence gate. He heads inside the trading hall to make sections for villagers, and tries adding spruce trapdoors.
- Eryn removes the trapdoors, and gets a minecart. He checks a wandering trader's trades, and kills it along with its llamas.
- Eryn throws away gunpowder and rotten flesh, and heads to their base to deposit leads. He rides the railway to the snow village, and crafts a crafting table to craft a spruce boat.
- Eryn gets a villager in the boat, and starts to row toward the railway. He clears snow in the way, and then releases the villager.
- Eryn checks three chests in three village houses, and heads into a house where a villager had went. The villager gets a fisher role from barrels at the house, and Eryn removes them before heading out to place and remove a barrel to lure the villager near the railway.
- Eryn gets the villager in a boat, and rows it to near the railway. He builds around the villager, and breaks the boat.
The minecart heads down the railway, and Eryn crafts a crafting table. He throws away dirt, and crafts a minecart.
- The villager gets into the minecart, and heads down the railway. Eryn crafts a minecart to ride down the railway, and throws away spruce trapdoors, torches, and spruce planks.
- Eryn rides to the villager trading hall where the villager was, and tries pushing the villager into a section. He adds rails to push the villager into a section, and heads out to craft a spruce trapdoor to add.
- Eryn heads out to throw away spruce trapdoors, and crafts spruce slabs for a composter. He heads to their villager trading hall to try and give the villager a farmer role by placing and moving the composter by it.
- Eryn heads to their base to pass the night, and heads back to their villager trading hall to try and give the villager a farmer role. He manages to get the villager the role, and checks its trades before removing and placing back the composter.
- Eryn checks the villager's trades, and moves the composter. The villager does not get the role back, and Eryn adds rails to push the villager to another section.
- Eryn moves the composter, and then places it by the villager for the villager to get the role. He checks its trades, and heads out to deposit spruce planks, gunpowder, spruce doors, ender chests, spruce wood, sticks, rails, redstone torches, a spruce boat, dirt, barrels, spruce trapdoors, spruce fences, a minecart, and stone brick stairs.
- Eryn heads back to their villager trading hall to check the trades, and heads out to harvests wheat from a village farm. He replants the farm, and returns to their villager trading hall to trade for emeralds.
- Eryn heads to their base, and harvests melons from their melon farm. She gets more melons from chests, and gets spruce wood.
- Eryn crafts a chest to set up to deposit melons, and gets melon slices from a chest to deposit in the chest. He searches chests, and gets hay bales from a chest outside their base.
- Eryn crafts wheat, and heads back to their villager trading hall to find that mobs had spawned inside and had killed the villager. He heas out to get sticks, and heads to their base to check chests and furnaces.
- Eryn gets coal from a furnace, and crafts torches. He gets glowstone from their drug house, and heads to their villager trading hall to add the glowstone.
- Eryn deposits rotten flesh in a chest outside, and gets a minecart to head down the railway. The minecart starts going back after it reaches the snow village, and Eryn gets out.
- Eryn tries to break the minecart, and shoots it. He throws away seeds, and checks two village houses.
- Eryn checks a chest at a village house, and checks a village house. He checks a librarian villager's trades, and retrieves its lectern.
- Eryn tries to use the lectern and barrel to lure the villager, and the villager heads into a house to sleep. He heads into the house, and then heads into another house to pass the night.
- Eryn uses a barrel to continue luring the villager, and gets stripped spruce wood from a house to craft a crafting table. He throws away a barrel, and crafts a spruce boat.
- Eryn places back the house, and tries to use the barrel to lure the villager. He gets the villager into a boat, and rows the boat to near the railway.
- Eryn breaks into the room around the railway entrance, and boxes the villager in. He places a minecart, and it heads down the railway.
- Eryn breaks the boat and places the minecart, and the villager walks off. He tries using a barrel to lure the villager back, and finds the villager in a house who had went up to a blast furnace.
- Eryn removes the blast furnace, and uses a barrel to lure the villager to near the railway. He tries to get the villager in a boat, and throws away spruce planks.
- Eryn rows the villager to near the railway, and breaks the boat. The villager starts to wander off, and Eryn uses a barrel to lure the villager back to the railway.
- Eryn tries to get the villager into the minecart, accidentally pushes the minecart down the railway, and places another minecart. He tries to get the villager into the minecart, and uses a lectern to lure it back to the railway.
- Eryn tries to get the villager in a boat, and moves the lectern. The villager manages to get in the boat, and Eryn throws away grass blocks, seeds, arrows, bones, and spruce planks.
- Eryn removes the lectern, and crafts rails to put around the villager. He collects dirt, and builds around the villager.
- Eryn pushes the minecart to collect the villager's boat, which had another villager in it. He breaks the boat, and the minecart heads down the railway.
- Eryn crafts another minecart, and tries to get a villager into it. He accidentally pushes the minecart down the railway, and crafts another minecart to put down.
- Eryn tries to use a barrel to lure the villager into the minecart, and manages to catch a minecart that comes back. He adds blocks and rails to push the minecart to the villager, and sends the villager down the railway.
- Eryn heads down the railway, and retrieves the minecarts at the villager trading hall. He deposits minecarts, spruce stairs, sticks, torches, wheat, spruce slabs, emeralds, and rails.
- Eryn pushes the villager into the villager trading hall, and adds rails to push t into a section. He gets a composter to put by the villager, and trades for emeralds.
- Eryn heads out to get more wheat, and trades for more emeralds. He gets melons from a chest by their base, and deposits them at their base.
- Eryn checks chests at their base, and harvests more wheat from a village farm. He replants, and returns to their villager trading hall to trade for more emeralds.
- Eryn heads through their portal, and ends their stream at the nether.
- Quackity presents the fourth and final episode of the current Season of Las Nevadas, entitled "The Grand Finale"
- Hannah starts at the front of her house, and checks chests she had set up by her house.
- Hannah removes the yellow carpet Bad placed around her house and through her graveyard, finds that her cat had escaped, and checks a chest by her graveyard. She deposits the carpet in a chest at the front of her house, and finds her cat by the bank.
- Hannah decides to tame the cat, and gets raw cod and tropical fish from chests at the front of her house, and checks chests at her house.
- Hannah finds the cat by the bank, and sneaks behind the cat to near Michael's path. She manages to tame the cat, and feeds the cat the rest of the cod.
- Hannah heads to the front of the bank, and throws away tropical fish. She heads to the bank to check chests there, and checks a chest at the front of the bank.
- Hannah heads down her path and the Prime Path to Tommy's base. She gets a name tag from an ender chest, and heads out of Tommy's base.
- Hannah returns to Tommy's base to rename the name tag to "bloom," and heads out to name her cat. She lets Bloom sit at the front of Tommy's base, and gets pink dye from a chest by the Power Tower.
- Hannah heads back to the front of Tommy's base, and unsits Bloom and gives Bloom a pink collar. She flies to the front of Eret's museum, and flies to the Prime Path to near the Power Tower.
- Hannah heads down the Prime Path, and heads to the front of her Annoying Orange statue. She continues down the Prime Path, and nearly falls for Ponk's fall trap on the stairs to the community Nether portal.
- Hannah heads down her path, and heads to her house to pass the night. She messages Techno, heads to the front of the bank, and Techno messages her through in-game chat.
- Hannah messages Techno if he needed anything, and heads onto her path. Techno asks Hannah if he could borrow her elytra to break Dream out of prison, and Hannah refuses.
- Techno understands, and Hannah wishes him luck. Hannah heads down the Prime Path, and starts heading up the barrier staircase.
- Hannah lets Bloom sit on the stairs, and continues up the stairs. She flies down, and finds Bumpkin on a hill.
- Hannah towers back onto the Prime Path, and retrieves Bloom from the barrier staircase. She heads down the Prime Path and her path, and flies to the front of her barn.
- Hannah gets bone meal from her composter, and lets Bloom sit by the composter. She flies around near Eret's castle, and flies to the top of the remains of the Cat Maid café to remove the dirt above the remains.
- Hannah fixes the terrain, and removes the blocks under George's bed. She covers an area, and checks a chest at the front of the remains of the café.
- Hannah starts covering an area, and removes the remains of oak trees. She continues to cover an area, and collects some dirt.
- Hannah heads to Punz's chunk, and checks chests there. She removes the remains of oak trees at the front of the Cat Maid Café, and continues to cover an area.
- Hannah collects dirt from above the crater of the Cat Maid Café, and returns to the area to dig out a staircase to try and get a chicken out. She picks up an egg to throw at the chicken to make it run out of the area.
- Hannah covers the rest of the area, and plants an oak sapling. She heads to the melon farm by the community tree farm to harvest some melons.
- Hannah breaks some melons for melon slices, and crafts seeds. She plows part of the farm, and replants the farm.
- Hannah continues harvesting melons and plows part of the farm. She continues to harvest melons, and plows and replants part of the farm.
- Hannah breaks some melons for seeds to replant the rest of the farm, and harvests more melons. She tries to bone meal a 2x2 jungle tree at the community tree farm, and flies to the top of a jungle tree to harvest it.
- Hannah replants, and tries to bone meal the other jungle saplings. She harvests oak wood by the saplings, and tries to bone meal the saplings.
- Hannah removes and places back the saplings to try and bone meal them, and tries with other saplings. She deposits jungle and oak saplings at the community tree farm chest, and flies to the front of her barn.
- Hannah deposits cobblestone, jungle leaves, smooth quartz, netherrack, jungle wood, oak wood, grass blocks, melon seeds, sticks, melons, beets, and eggs. She gets a saddle from a chest, and checks chests before getting spruce saplings from a chest by her house.
- Hannah heads to her house, and Ranboo logs on. She gets a bone for bone meal, and heads to her basement to get more fireworks and checks chests.
- Hannah harvests wheat from her farm, and places the wheat and some seeds in her composter. She replants the farm, and places more wheat and seeds in her composter.
- Hannah harvests potatoes from her farm, and replants before placing potatoes in her composter. She harvests carrots from her farm, and replants before placing carrots in her composter.
- Hannah gets bone meal from her composter, and flies to near the community tree farm. She plants spruce saplings nearby, and returns to near the community tree farm to fly to the top of a jungle tree.
- Hannah harvests the jungle tree, and replants. She deposits spruce and jungle saplings in the chest at the community tree farm, and flies to the top of a spruce tree to harvest it.
- Hannah flies to the top of another spruce tree to harvest it, and replant. She flies to the top of another spruce tree to harvest it, and Sam joins the game.
- Hannah replants, and heads down her path. She checks chests at the front of her house, and heads to her basement.
- Hannah decides to renovate her chest room, and deposits spruce wood and jungle wood. She removes brown mushroom growing in her basement, and heads back to her chest room to deposit brown mushrooms, bone meal, rotten flesh, and snowballs.
- Hannah checks her chests, and gets quartz blocks to start replacing the floor with. She removes some of the quartz blocks, and crafts quartz slabs.
- Hannah removes the rest of the floor, and starts to replace the floor with quartz slabs. She crafts more quartz slabs to use, and starts to remove part of the entrance to the room.
- Hannah looks up the tunnel to her basement, and finds an image of Voldemort in the tunnel. She removes the rest of the entrance tunnel to replace the rest of her floor, and deposits cobblestone, stone, and andesite.
- Hannah gets disconnected from the server, and logs back on along with the others on the server. She deposits quartz blocks, and gets spruce wood for planks.
- Hannah starts to replace the walls with spruce planks, and Callahan logs on briefly. She starts to remove stone bricks from a wall, and removes redstone from a redstone lamp.
- Hannah throws away andesite and stone bricks, and throws away torches and andesite, and adds the redstone block bove the lamp. She starts mining out the ceiling, and removes the rest of the stone bricks to replace with spruce planks.
- Hannah continues to mine out the ceiling, and deposits andesite, stone bricks, stone, cobblestone, oak planks, sticks, spruce and oak fences, and brown mushrooms. She continues to replace the wall, and continues mining out the ceiling and replacing a wall.
- Hannah continues to mine out the ceiling, and gets quartz slabs to replace part of the floor. She checks her ender chest for one of her pickaxes, and moves one of her ender chests.
- Hannah checks chests and her ender chest, and checks the rest of her chests. She checks chests at the front of her house, her composter, and gets her pickaxe from a chest by her house.
- Hannah throws away cobblestone, and returns to her basement. She deposits stone bricks, andesite, and stone.
- Hannah gets andesite, and deposits more stone before depositing granite, diorite, and andesite. She removes brown mushrooms, and replaces a wall.
- Hannah considers making the ceiling blackstone, deposits some spruce planks, and crafts more chests. She sets up the chest to deposit spruce planks and a spruce boat.
- Hannah deposits stone, and gets cracked and polished blackstone bricks. She replaces part of the ceiling, and mines out the rest of the ceiling.
- Hannah continues replacing the ceiling, and mines out the rest of the ceiling. She continues mining out the ceiling, and continues replacing the ceiling.
- Hannah gets cracked blackstone bricks to use, and removes a chest. She adds onto the exit, and replaces part of the floor.
- Hannah turns off brightness, and deposits quartz slabs. She gets lanterns and chains, and adds lanterns to the room.
- Hannah gets lanterns from a chest at the front of her house, and checks the rest of the chests and the chests by her house. She returns to her basement, and adds more lanterns to her chest room.
- Hannah deposits cracked blackstone bricks, and checks chests before removing a chest and deposits images and snowballs in another chest. She places back the chests, and gets polished blackstone bricks.
- Hannah deposits cobblestone, diorite, spruce planks, dirt, brown mushrooms, and cooked cod. She deposits polished blackstone and cracked blackstone in a chest, and deposits andesite and stone bricks.
- Hannah deposits fireworks in her ender chest, and deposits a diamond axe, spruce saplings, baked potatoes, a brewing stand, blaze powder, coal ore, a saddle, buckets, a water bucket, arrows, chains, chests, and an oak boat.
- Hannah removes her blackstone chest, adds a polished blackstone marker, and deposits cracked and polished blackstone bricks, blackstone stairs and walls, chiseled blackstone, and polished blackstone slabs.
- Hannah gets oak leaves to replace the marker of the old blackstone chest. She removes chest to move, and deposits carrots, oak leaves, ink sacs, spider eyes, potatoes, lapis, kelp, vines, and string.
- Hannah deposits white dye, rotten flesh, polished blackstone bricks, blackstone, chests, glowstone, and shield, and arrows. She gets more chests, and sets up chests.
- Hannah fills in part of the ceiling after mining it to add the chests, and deposits arrows of slowness and a bucket in it. She deposits stone bricks, stone, dirt, chests, crafting tables, and potatoes.
- Hannah decides to bring everything in chests at the front of her house to her basement, and heads out. She unequips her armor, breaks a chest at the front of her house, and deposits crimson Nether wart blocks, netherrack, crimson stems, redstone ore, dark oak planks, redstone ore, oak planks, a saddle and leather.
- Hannah gets a saddle, orange concrete powder, and bone blocks, and heads to her basement to check her ender chest. She deposits crimson Nether wart blocks, and netherrack, and sets up more chests.
- Hannah deposits crimson nylium and netherrack, Nether gold ore, crimson Nether wart blocks, weeping vines, gold ore, redstone ore, coal ore, lapis orange concrete powder, and oak wood.
- Hannah deposits iron in her ender chest, and deposits a bone block. She gets coal ore, and deposits a saddle.
- Hannah gets coal, and gets a crafting table to place on the floor to craft coal blocks. She deposits coal, coal blocks, coal ore, cobblestone, and a bucket.
- Hannah equips her armor, and heads out. She gets jungle leaves, melons, jungle wood, polished diorite, beets, white tulips, Nether wart, spruce signs, pumpkins, gold horse armor, a milk bucket, stone brick stairs, grass blocks, obsidian, oak wood, oak signs, flint, gold nuggets, sticks, seeds, jungle wood, light blue dye, spider eyes, and a water bucket.
- Hannah heads back to her basement to deposit beets, Nether wart, white tulips, seeds, light blue dye, spider eyes, melons, and jungle leaves, jungle and oak wood, polished diorite, gold horse armor, flint, sticks, obsidian, a milk bucket, stone brick stairs, and gets stone to sort into another chest.
- Hannah gets polished diorite to sort into another chest, and deposits a spruce and oak sign, pumpkins, netherrack, gold nuggets, a grass block, and water bucket. She gets a water bucket, flint, gold horse armor, and coal ore, and sorts the gold horse armor and flint into a chest and sorts coal ore into another.
- Hannah gets slowness arrows to sort into another chest, and heads out to get redstone, lime dye, ink sacs, green concrete powder, prismarine crystals, paper, dandelions, crafting tables, a spruce and acacia boat, spruce saplings, pink tulips, gold nuggets, acacia trapdoors, rotten flesh, acacia signs, sandstone, seeds, polished blackstone slabs, netherrack, cornflowers, rose bushes, an oak sign, crimson stairs, blue dye, eggs, and glass bottles. She heads to her graveyard to check a chest there, and heads to her basement to deposit green concrete powder, crimson stairs, oak signs, acacia trapdoors, acacia signs, rose bushes, cornflowers, pink tulips, spruce saplings, lime and blue dye, seeds, sandstone, eggs, paper, prismarine crystals, and ink sacs.
- Hannah gets more redstone, redstone blocks, and coal, and crafts more redstone blocks. She crafts redstone and coal blocks, and deposits redstone blocks, redstone, coal blocks, coal, dandelions, gold nuggets, glass bottles, netherrack, polished blackstone brick slabs, a jungle boat, crafting tables, and a spruce boat.
- Hannah deposits a water bucket in her ender chest, and heads out to get acacia saplings, orange tulips, black concrete, lilies of the valley, sticks, a crimson door, black dye, string, iron, flint, torches, crimson stems, a flint and steel, gold, oxeye daisies, prismarine shards, shears, sugar, an iron shovel, golden boots, rose bushes and gold horse armor. She removes the chests, and gets string, cobblestone, yellow carpet, rotten flesh, and a stone axe. She heads back to her basement to deposit a flint and steel, and gets more iron from a chest.
- Hannah gets iron from her ender chest, and crafts iron blocks to deposit in her ender chest. She deposits gold and iron, chests, rotten flesh, sugar, and throws away a stone axe.
- Hannah gets a shield and a stone axe, and throws the axe away along with an iron shovel, and deposits flint, a shield, and gets string from a chest to sort into another chest.
- Hannah deposits crimson stems, black concrete, oxeye daisies, lilies of the valley, acacia saplings, orange tulips, rose bushes, gold boots, a crimson door, black dye, prismarine crystals, yellow carpet, shears, torches, cobblestone, and sticks. She heads out to get gets buckets, gold ore, eggs, sugar cane, an iron pickaxe, Nether wart, leads, prismarine crystals, melon seeds, arrows, raw mutton, gunpowder, spider eyes, grey wool, a spruce boat, and smooth quartz.
- Hannah removes the chests, and gets spruce planks, scaffolding, white tulips, redstone ore, white dye, chains, lilacs, shields, and orange concrete. She heads back to her basement to deposit lilacs, white tulips, sugar cane, chains, and gets wool, sand, and a bone block.
- Hannah deposits gunpowder, raw mutton, eggs, and spider eyes, gets netherrack, snowballs, and a leather chestplate. She deposits the leather chestplate, grey wool, wool, smooth quartz, redstone and gold ore, buckets, netherrack, white dye, an image, snowballs, and gets string.
- Hannah deposits a bone block, and gets white carpet, sticks, crimson roots, orange carpet, and chests. She deposits crimson roots, Nether wart, orange and white carpet, string, sticks, spruce planks, chets, scaffolding, a spruce boat, melon seeds, and prismarine crystals.
- Hannah deposits a lead in her ender chest, and deposits a shield, orange concrete, and arrows. She throws away an iron pickaxe, and deposits dirt.
- Hannah heads out to the front of her house to use the dance mod, and gets carrots from a chest at the front of her house. She removes a chest, and gets dirt and iron ore.
- Hannah heads back to her basement, and heads to her enchantment room to check a chest. She checks a chest at her villager trading hall, and kills a dog named KrustyDavid.
- Hannah heads to her chest room to deposit items, and heads out again to remove a chest and get more items. She places seeds and carrots in her composter, and gets more carrots and seeds to add to the composter along with wheat.
- Hannah heads back to her basement to deposit items in her basement. She heads out to get more items from the front of her house, and heads back to her basement to find that part of the wall of her chest room was burnt.
- Hannah mines out part of the wall, and checks a chest before repairing the wall. She mines behind the wall, and throws away cobblestone, rails, and stone.
- Hannah fills in the wall, and deposits cobblestone, coal ore, and redstone ore, netherrack, crimson stems, and snow. She gets images to throw away, and deposits more items.
- Hannah crafts a snow block to place under the snow chest, and deposits snow, stone bricks, basalt, and chests. She heads out to get more item from the front of her house, and returns to her basement to deposit more items.
- Hannah heads out to remove a chest, and gets more items. She heads back to her basement to deposit the items, and heads out to remove a chest and some furnaces and blast furnaces.
- Hannah removes floating lanterns by her farm to place on the ground, and gets bone meal from her composter to bone meal the area around her house.
- Hannah heads to her graveyard to get more items, and heads to her basement. She checks chests, and deposits some lapis in her ender chest.
- Hannah crafts lapis blocks, and deposits them in the ender chest and gets more lapis from her ender chest to craft into blocks. She throws away sea lanterns, and deposits lapis and lapis blocks in her ender chest.
- Hannah deposits items in chests at her chest room, adds furnaces in the wall, and heads out. She heads to her graveyard to remove a chest there, places a chest, and crafts wool.
- Hannah places an oxeye daisy for room in her inventory to take the chest with her, and heads back to her basement to deposit items. She heads out to the front of her house to remove more yellow carpet, and heads to her house to get more items.
- Hannah heads to her basement to deposit items in her chest room, and keeps books on her, and gets sugar cane, leather, and paper. She gets a Riptide III and Curse of Binding books, and gets more books.
- Hannah gets more paper and sugar cane and heads to her enchantment room. She heads back to her chest room to get chests and sticks, and checks chests and her ender chest.
- Hannah checks a chest, and heads to her enchantment room to set up the chests and deposit the Riptide II and Curse of Binding books, books, sugar cane, paper, and leather. She checks a chest, and places an anvil by her enchantment table.
- Hannah gets enchantment books from a chest to sort into another chest, and gets more enchantment books from a chest to sort into the chest. She heads out to her house to get more items, and returns to her basement to deposit them in chests at her chest room.
- Hannah heads out back to her house to get more items, and heads back to her basement to craft wool to deposit and gets a stone cutter to place. She deposits items in chests, and deposits diamonds and emeralds in her ender chest.
- Hannah deposits more items in chests, and heads to her enchantment room to deposit items there as well. She heads back to her house to remove a chest, and retrieves her ender chest before heading back to her basement.
- Hannah gets a water bucket from her ender chest to deposit a netherite scrap. She gets ancient debris from her ender chest, and gets coal from a chest. She places coal in some furnaces and smelts ancient debris.
- Hannah deposits more items in her chest room, and heads to her enchantment room to deposit enchantment books. She heads to her house, and heads down her path to the community Nether portal.
- Hannah removes grass blocks nearby, and moves a spruce sapling. She fills in an area, and removes blocks.
- Hannah places a torch, and checks a chest before continuing to remove blocks. She heads onto the Las Nevadas road, and Tubbo and Aimsey join her VC.
- Hannah flies around the server and onto the Prime Path, and heads down the Prime Path. She removes scaffolding by Eret's fortress and checks chests by the fortress.
- Hannah checks a chest on the Prime Path and a chest by the fortress. She gets items from one of Ponk's chests by Ponk's porkchop farm along with a diamond shovel, and flies back to her graveyard to head to her basement to deposit items.
- Hannah decides to make a tree for Aimsey by her house with a sign on it, and flies to the community Nether portal to get an oak sapling from the community tree farm chest. She flies to the front of her house to plant and bone meal the tree, and the tree grows really short.
- Tubbo and Aimsey leave the VC, and Hannah flies around the server and t the Las Nevadas road. Hannah heads to Punz's chunk and decides to get stuff from other people's chests.
- Hannah flies onto the Prime Path, and gets stuff from chests by Puffy's therapy office. She flies back to her graveyard to deposit the items in her basement, and heads to her enchantment room to deposit the diamond shovel.
- Hannah flies back near Ponk's porkchop farm to get items from a chest and remove the chests. She throws away some items while getting more items from a chest, and notices the sunrise.
- Hannah flies to the top of Foolish's blackstone build, and watches the sunrise before flying back to her graveyard to deposit items in her basement. She gets string to craft into wool to deposit, and deposits more items.
- Hannah flies back near Ponk's porkchop farm to get more items from a chest, removes the ches, and throws away some of the items. She removes blocks by Eret's fortress, and fills in an area before checking chests by Eret's fortress and removing floating chains and concrete by the Prime Path.
- Hannah gets more items from a chest by Puffy's therapy office, and removes the chest. She covers an area, and gets more items from a chest before removing it.
- Hannah covers an area, and digs dirt a the front of the outdoor theatre stage. She fills in areas, and removes a block, and gets some items from a chest nearby while throwing away items.
- Hannah breaks the chest to let the rest of the items despawn, and heads to the Holy Land and spots Eryn's TNT duplicator there. She checks a furnace and chests by Oogway's pen, and fills in areas by Tubbo's old house and remove a grass block
- Hannah checks a chest by a trident parkour tower nearby, and removes a crafting table and bed. She throws away birch planks, and removes an oak tree by the ice cream shop.
- Hannah patches areas, and removes a grass block. She covers a crater, and removes scaffolding by Eret's fortress.
- Hannah heads down her path, and flies to her graveyard so she could deposit items in her basement. She deposits books in her ender chest, and deposits more items in a chest.
- Hannah heads out, and flies to the trident parkour tower near Tubbo's house to get items from a chest by it. She throws away some items, and gets more items from the chest and flies to the bank to deposit hoppers in a chest.
- Hannah flies to graveyard, and heads to her basement to deposit more items. She removes the dirt block under a chest to under another chest.
- Hannah removes her old dirt chest, and deposits dirt in another chest. She gets spruce wood to place under the chests she sets up again, and deposits more items in chests.
- Hannah removes a block under a chest, and gets light blue concrete to place under the chest. She sorts polished andesite, granite, and diorite into a chest along with concrete and concrete powder in another.
- Hannah deposits iron ore, and flies back to the front of the Holy Land. She gets more items from a chest by the trident parkour tower, and throws them away before removing the chest and crafting tables.
- Hannah heads to the front of Eret's museum to check the donation chest there, and gets dirt and granite from chests by Eret's storage room. She fills in areas by the Prime Path, and heads down the Prime Path.
- Hannah removes crafting tables at the front of Ponk's lemon tree, and checks a chest at the front of the tree before removing it. She gets items from a chest at the front of the tree, and throws away some items before removing the chest and removing furnaces and a crafting table.
- Hannah throws away some items, and removes a block and fills in an area. She removes a format of a structure, and throws away some items.
- Hannah fills in an area by the potato farm, and then starts replacing the farmland of the farm with dirt. She decides to make a Christmas tree to replace the farm, and continues replacing the farmland with dirt.
- Hannah checks a chest by the farm, and checks chests at Ponk's pet graves. She removes ladders, and fills in an area by her Annoying Orange statue.
- Hannah heads down the Prime Path, and checks a chest by the Power Tower. She removes a crafting table, and flies to behind Punz's backyard to remove blocks.
- Hannah checks a chest, and removes it before removing the remains of an oak tree. She flies to the front of the bank to remove blocks, and flies back to her graveyard to deposit dirt, bone blocks, granite, oak wood, and an oak and spruce boat.
- Hannah deposits leads in her ender chest, and deposits furnaces, birch wood, and quartz blocks, and gets a diamond from her ender chest after someone in her chat redeems a "Burn a Diamond" channel point reward. She breaks the glass over some lava in the wall of her basement, and burns the diamond before placing the glass back over it.
- Hannah flies to the Prime Path, and heads down the Prime Path to the front of Ponk's pet graves to get beets and items. She places some beets in the composter, and gets more beets before flying to her composter to place the beets in.
- Hannah heads back to her basement to deposit items and gets torches. She flies to near the ice cream shop, and adds torches to the area.
- Hannah removes blocks and fills in areas, and adds a torch before flying to the front of Hutt's Pizza to add more torches to the area.
- Hannah covers a crater by Hutt's Pizza, and removes blocks by Fundy's chess board and fills in areas in the ground. She removes a fletching table from Ponk's pet graves, and decides to give the Pickle statue nearby a Christmas hat for Christmas.
- Hannah checks a chest, and removes some chests and gets beets. She checks another chest in the water by Punz's backyard entrance and removes it.
- Hannah throws away items, and gets more beets. She flies to her composter to place the beet in, and flies back to the front of Ponk's pet graves to get more beets and items.
- Hannah throws away items, and removes some chests to get more beets. She checks the rest of the chests, and tries to fly.
- Hannah finds that she was out of fireworks, and heads through Punz' backyard and glides down from the path to her composter to place the beets in. She heads to her house to get fireworks from her ender chest, and checks the chest under her composter and deposits bones in it.
- Hannah flies to the statue of George's water bottle, and starts removing it and removes the water inside. She removes the rest of the statue, and gets more beets, items, and potatoes from chests at Ponk's pet graves.
- Hannah flies to her composter to put the potatoes and beets in, and throws away rotten flesh before flying back to the front of Ponk's pet graves to get more potatoes from a chest. She flies back to her composter to place the potatoes in, and sets up chests on her path to her house to deposit potatoes.
- Hannah throws away scaffolding, and heads to her house to deposit an iron block in her ender chest. She flies back to the front of Ponk's pet graves to get poisonous potatoes, items and potatoes from chests.
- Hannah removes chests, and checks a chest before flying back to her composter to place potatoes in. She deposits potatoes and poisonous potatoes in a chest and throws away items.
- Hannah flies back to the front of Ponk's pet graves to break the chests there to get potatoes to deposit in another chest she sets up.
- Hannah gets more potatoes from the chest, and removes a block, composter, and crafting table. She flies back to her composter to deposit potatoes in a chest and bones in the chest under her composter.
- Hannah places more beets in her composter, and flies to the front of Ponk's pet graves to break chests for more potatoes. She removes a crafting table, and gets more potatoes, Connor's diary, and items from a chest where the farm used to be.
- Hannah flies back to her composter to place potatoes in her composter and a chest. She removes a crafting table at her graveyard.
- Hannah heads to her basement to deposit items, and reads Connor's diary. She heads to her house to check a chest, and flies to the front of Eret's museum to place the diary in the museum donation chest.
- Hannah flies back to the chest where the potato farm used to be, and gets more potatoes and items from it. She throws away some items, and gets more poisonous potatoes and items from the chest before removing it.
- Hannah flies back to her graveyard to deposit more items at her basement, and heads out to place more potatoes in her composter and gets more potatoes from a chest.
- Hannah deposits poisonous potatoes, and places more potatoes in her composter. She deposits potatoes and baked potatoes, checks a chest under the composter, and heads to Sam's chests by the bank to check them.
- Hannah flies back to her composter to get baked potatoes from a chest, and flies to the entrance to the spider XP farm. She heads to the spider XP farm to mend her elytra, and heads out.
- Hannah flies around the server and flies onto the Prime Path, where she ends her stream.
November 28, 2021[]
- Led by Techno, several members of the Dream SMP present lore streams relating to a jailbreak.
- Niki makes her way from the underground city, to the artic and syndicate meeting room, albeit getting lost on the way. She is able to get to the entrance, but is unable to activate the redstone to get in.
- Boomer meanwhile starts in his swamp base, and receives a message through his hat that something huge is about to happen and that he should be meeting someone at the bank, and makes his way over to the Greater Dream SMP.
- Boomer meets Hannah at the front of the bank, and explains how his hat speaks to him and tells him stuff, whilst Hannah asks questions and is inquisitive about what it does. Boomer continues that something big is going to happen, and Hannah tells him that it already has, showing what she had collected already as resources for the bank.
- Sapnap, Ponk and Callahan meanwhile meet at Eret's fortress, joined by Punz at the community house. They make their way over to the bank, meeting Boomer and Hannah, and Sapnap kills Boomer instantly, meaning Boomer has to travel all the way back from the swamp.
- Sapnap then takes Puffy's horse Cottonball from next to the bank. He then shows Beckerson to the group, which Punz takes for a short moment, before Sapnap takes back, and places back in hit ender chest. Callahan starts attacking Hannah and Boomer, and in the crossfire, Sapnap kills Boomer again. As a result, Boomer ends up in the swamp again, breaks his spawn point and drowns in order to get back to the bank quicker.
- Eryn and Michael join them, and they all look inside the bank, whilst Callahan shoots at Boomer again, with Sapnap once again killing Boomer in the end.
- Hannah takes the group to show his new apartment complex, in which Hannah takes over Punz' tower on the reason that Punz is never online, but Punz threatens to kill them if they don't get out. Eryn meanwhile almost takes Cottonball, and Sapnap almost burns him in order to get it back. He then heads to the community house to collect wheat to regain it's health along with Eryn, whilst Callahan shoots at them.
- As they feed the horse, Bad privately messages Sapnap asking to talk, before saying that he can't chat as he was doing something, but mentions they can chat later.
- Sapnap and Eryn meet up with Michael as they walk down the Prime Path, with Sapnap teaching Eryn about lore. To do this, they enter Tommy's house and find him hiding at the back of the house, before he logs off. They then leave the house, with Sapnap and Eryn starting to shoot at Michael.
- Karl joins the server, and Sapnap leads Eryn and Michael over to Kinoko Kingdom, as Karl explains he is watching cartoons in his house. Sapnap asks Karl to come outside, and states that thinks that things are going to go wrong during the day. Eryn then gets a sense about moving back to the main area, and the group make their way back to the Community House. As they do, Punz gives Sapnap some coordinates as meeting points, and when he arrives, finds Yin the panda, which they block in. The pair agree to move it over to Kinoko Kingdom another time, but decide to head back towards Punz' tower.
- As they arrive, they find Ponk hiding underneath Punz' base, and as Sapnap and Punz arrive, they start shooting at Ponk, where he then disconnects. Sapnap and Punz then meet up with the rest of the group.
- Sapnap and Eryn then decide to make their way to the Badlands, and Michael asks why Dream was in the prison in the first place. Sapnap replies that Dream wanted to control everything and everyone within the server, and the power that goes with it. Sapnap admits however that he still cares about Dream and that's why he has to stay in the prison, although he hasn't visited Dream in a while. They continue to talk about what is wrong with Dream, and add to the reasons as to why he should stay in the prison.
- Michael then suggests Sapnap could change him, and Sapnap did mention they were best friends, however tells both Eryn and Michael that if Dream tries to leave then he's not changing, and reconfirming that he would try to kill him if he tries to escape.
- Punz starts at the Prime Path at the front of his base with Sapnap in VC, and heads down the Prime Path to the Community House.
- Punz heads down the Prime Path to meet Ponk at the Prime Path at the front of Eret's fortress. Ponk attacks Punz, and Punz attacks him before continuing down the Prime Path to near the Community House.
- Punz meets Ponk at the Community House, and Ponk leaves. He heads near the Community House, and heads to the Community House to head to the second floor.
- Punz heads down from the second floor of the Community House, and heads near the Community House. Callahan walks pass him down the Prime Path, and heads to the front of Eret's castle where he shoots Sapnap, who was behind Punz.
- Punz heads down the Prime Path toward Callahan, and Callahan shoots him. He tries to punch Callahan, and Callahan runs down the Prime Path to near a tower of Eret's castle.
- Punz meets Sapnap on part of the Prime Path, and Sapnap asks Callahan how he had became invincible. Sapnap and Punz chase Callahan down the Prime Path to meet Callahan at the front of Eret's castle.
- Punz asks Callahan to show them the "ways," and Callahan shoots Sapnap. He starts to chase Callahan, but tabs out and Sapnap meets him at the front of the castle.
- Punz asks where the bank was, and heads onto the side of the Prime Path to the front of Eret's castle. He suggests to Sapnap that they go to the bank, to cash out.
- Punz and Sapnap head onto the Prime Path of Eret's castle, and the two start heading down the Prime Path. Sapnap checks a chest on the Prime Path, and Callahan joins the two on the Prime Path.
- Punz checks the chest on the path, and the two continue down the Prime Path with Callahan briefly following the two to head to near Puffy's therapy office.
- Punz heads to some blocks blocking the Prime Path to Church Prime.
- Michael starts at his radio station, and heads down to craft a dark oak boat.
- Michael heads through his portal, and heads down his ice path. He removes his boat, and checks a chest by his ice path before returning to the Greater Dream SMP and heads to the community Nether portal.
- Michael heads down the Prime Path, and spots Ponk and Sapnap on the path. Ponk attacks Sapnap and runs off to near Eret's fortress.
- Michael waves at Ponk, and Sapnap shoots Ponk dead. He gives Sapnap some baked potatoes, and Callahan teleports to Sapnap. Sapnap tries to attack Callahan, and Callahan attacks Sapnap before Sapna starts briefly chasing Callahan down the Prime Path.
- Callahan runs off, and Sapnap stays on the Prime Path. Michael heads down the Prime Path, and Callahan heads back onto the Prime Path.
- Michael messages Callahan that he broke his immersion, and heads down the Prime Path to meet Callahan. Callahan points at Sapnap, and Michael continues down the Prime Path.
- Michael heads down the Prime Path to near Tommy's base, where Eryn meets him on the Prime Path. He gives Eryn some baked potatoes, and Eryn attacks him in response.
- Michael attacks Eryn, and continues down the Prime Path. He figures that 50% of people on the server were nice while the other 50% were not nice, since Sapnap did not attack him and that Callahan teleported to him and did not attack him.
- Michael continues down the Prime Path to the front of Bad's mansion, and wonders what was happening to the server. He wonders where he could get milk, and continues heading down the Prime Path to Tommy's property, and spots Tommy near Wiggle's house.
- Michael wonders if Tommy would be nice to him, and heads up to Tommy to give him some baked potatoes. Tommy does not react, and Michael places his boat in front of Tommy.
- Tommy privately messages him to join VC, and Michael joins the VC and removes him boat. Michael tries to ask Tommy how he was, and Tommy heads onto the Prime Path in front of his base and Michael tries to ask him what he was doing before Tommy leaves the VC.
- Michael states that he was unable to get any milk from Tommy since he was unable to ask him, and continues down the Prime Path. He states that he was unable to tell if Tommy was being rude or nice, and states that the town was weird.
- Michael continues down the Prime Path, and spots Callahan, Punz, and Sapnap on the Prime Path. Callahan shoots at Michael, and Sapnap attacks Michael.
- Michael retreats to the Holy Land, and heads to the top of some furnaces near Oogway's pen. Callahan shoots at Michael again, and Michael heads down from the furnaces to hide behind them and messages Callahan that he was in the Holy Land.
- Michael heads to Church Prime, and finds the bell there gone. Sapnap shoots Boomer dead, and Michael messages where the bell was.
- Michael checks a chest, and heads down the Prime Path to the front of the church. He wonders what was happening, and heads onto the Prime Path and wonders what was happening to the server.
- Michael heads onto the top of a structure blocking the Prime Path to the church, and continues down the Prime Path. He starts to wonder if he should leave the area since he might get shot, and that he rather not be shot.
- Michael continues down the Prime Path, and decides to find some people. He wonders where everyone was, since he saw some people and did not know where they are.
- Michael spots Tommy on his bench, and decides not to go that way. He heads back down the Prime Path, and states that after looking at Tommy he didn't need to go that way anymore.
- Michael decides to head the other way, and continues down the Prime Path. Sapnap shoots Boomer dead, and Michael decides not to find Sapnap since that seemed terrifying.
- Michael continues down the Prime Path to near Punz's bee dome, and wonders if coming to town was a bad idea. He heads down onto Hannah's path, and spots Punz, Callahan, Hannah, and Eryn coming out to the front of the bank, with Eryn mounted on Cottonball, Puffy's horse. Michael watches the four walk around at the front of the bank, and Callahan, Hannah, and Punz head to the entrance of the bank. Hannah looks at Michael's direction, and looks away.
- Michael assumes that Hannah did not spot him, and watches Punz, Hannah, Callahan, and Eryn head into the bank. He starts heading down Hannah's path, and wonders if he should head into the bank.
- Michael spots Sapnap riding his horse out to the font of the bank with Hannah to meet Eryn at the front of the bank, and heads down the path to the front of the bank as Sapnap rides Eryn's horse back to the bank with Hannah following him back into the bank.
- Michael joins the four's VC, and heads to the bank to meet Callahan, Hannah, and Punz as Sapnap head out to the front of the bank to meet Eryn.
- Away from the main group, and in a flashback to the day before, Techno stands in front of the prison by Tommy's watchtower, before climbing the watchtower, showing his chat the blueprints to the prison. At that point, Techno spots Ranboo being pushed into the Prison portal by Sam, to which Techno runs after him, getting there too late as the portal breaks.
- Back in the present day, Techno and Phil are shown within the Syndicate room, before Phil opens the door for Niki to come in. Techno then opens the meeting, stating that more members are now missing following Ranboo's encapturement, and that he is breaking into the prison today. He then mentions to Phil and Niki that Ranboo was captured, and no enter pearl was left in his Stasis chamber. With that in mind, Techno offers Niki and Phil to join him in breaking in, to which they both agree.
- Techno then leads Phil, Niki and one of the dogs that had teleported in with him to the planning room, formally Techno's second vault, which has several blueprints across three of the walls.
- Techno talks Phil and Niki through the blueprints, explaining that he will go in alone, with Phil and Niki staying outside as lookouts, teleporting Techno out, should he get into trouble.
- As they continue to look through the blueprints, Techno looks to get another item frame in order to then show the full blueprint. He then takes them all, and exits out of the room with Phil and Niki, but as they leave, a creeper falls down, almost killing Phil and the dog, who Techno named Apollo.
- Techno continues to collect supplies, which Niki and Phil add to, before moving two sets of armor, ender pearls and golden apples, for Dream and Ranboo, transferring them to his ender chest. He also hands Niki a set of wither skulls for Niki to spawn a wither should the need to. (As part of this, Niki earns this achievement: Withering heights).
- Phil and Niki plan that should anything go wrong, Phil will light a firework to give the signal, whilst Techno continues to prepare his ender chest, including adding a bell in one of his Ender chest inventory slots. He then fills the rest of his inventory slots with more potions and milk, and asks Niki and Phil to bring some potions as well, as they discuss which is the better potions to bring.
- With all the slots filled, Techno explains how he has bread 5 horses from Karl and another horse, before Techno, Phil and Niki take a horse each to ride, with 2 extra horses for Ranboo and Dream, and Apollo. They take them through the Nether portal and one by one, and travel through to the main Nether portal. As they do, one of the horses died en route, but the remainder makes it through.
- On the other side, they spot Eryn, who travels through the Nether before they speak to him. With Eryn gone, they take a long way round via Michaels path to his first house, traveling next to the bank, but not in front where Hannah and Boomer were standing, past Fundy's fox and round to the left of the bamboo farm before arriving at the watch tower. Phil reveals a hole he dug out next to the watchtower, where they leave the horses.
- With the horses set, Niki plans to where she will stand, and Phil gives her advice to mingle in with the crowd, as no one knows her intentions. Techno meanwhile starts to plan to enter the prison, and decides to bring Apollo with him. And after taking some steak, he sets off as Niki and Phil wish him good luck.
- Techno swims to the point within the sea, and digs down, as he explains that the elder guardians, that initiate the Mining Fatigue, are on rails, but there is a point deep below the prison that can't initiate the fatigue.
- He continues to explain that Dreams cell is completely covered in lava, at which point he reaches an obsidian wall. He splashes a Fire Resistance potion on himself and Apollo, and breaks the obsidian to reveal a sea of lava.
- Techno starts to swim up, and gets the Mining Fatigue as he does. He finds a gap where a path is, but realizes, it's the path to the cell itself, rather than the lava that surrounds the cell. He then makes it to the main cell, swims through the lava and finds Dream in the cell.
- Dream is shocked to see him, and tells him that there is now glass in front of the cell which then sets off the alarm. Techno tries to start to break the glass, but takes too long. Instead, he takes out a piece of TNT, and places it in the corner, saying if they are to set the alarm, they are going to set it off in style.
- Techno lights the TNT, which sets off the alarm, and starts to escape, as Techno hands Dream a fire res potion and his armor, and starts to swim through the lava. At the entrance to the cell, Sam meets them who orders Dream to go back, but they keep going, and through the lava path. As they swim through, Sam kills Apollo, and on the other side, meeting both Bad and Sam, and starts to fight them both. Bad dies twice to Techno, as Techno and Dream swim through the water tunnel to the next area of the prison. At the other side of the water tunnel, they find Sam, who blocks off the entrance to the other cells with obsidian, not allowing them to go through.
- Back outside, the group of Sapnap, Punz, Michael and Eryn hear the wind of Bad dying to Techno at McPuffy's, and Eryn mentions how he saw Phil, Techno and Niki by the portal, having been told by them not to tell anyone about their sighting. Niki joins them and tells them about them hearing an alarm.
- The rest of the group question the alarm, to which Niki backtracks, stating she may have just imagined it. She welcomes Michael and Eryn to the server, but Sapnap grows suspicious of the alarm that she mentions, but Niki reiterates that she just imagined it, putting it down to being along in her underground city for a while.
- Sapnap still isn't sure, and privately messages Punz to say that something is up, with Punz messaging back that he doesn't trust her. Eryn meanwhile asks where Niki came from, to which Niki replies that she was getting resources to build a garden.
- The group then head inside to McPuffy's to eat, but as they do, Sam comes running up to tell everyone to go to the side of the prison (near to where the watchtower is), as Dream is escaping. Tommy joins, and tells Sam not to joke about these things, but Sam insists he is being super serious. And reiterates that Techno is in the prison trying to break Dream out. Jack then joins and complains about the alarm being so loud.
- Tommy comes to the realization that Sam was telling the truth, as Sam is teleported back inside the prison, as the rest of the group remain by the Southside of the prison between the watchtower and the hypertunnel to Snowchester. Tommy then explains what Dream has put him through, including leaving him in exile and killing him, as to the reason why he should be in the prison.
- Sapnap tries to reassure Tommy, assuring that they will keep him safe, as they all wait for Dream's emergence.
- Meanwhile back inside the prison, Dream and Techno swim back, and study blueprints for another way in. They find their way into the other cells, and to their surprise, find Connor locked in one of the cells. They find Ranboo in the cell next to them, and make the escape back to the room. Techno equips both Ranboo and Connor with armor, splash everyone with Fire Resistance and all of them swim through the lava back down the path to where Techno broke in.
- The 4 of them make it back to the tunnel Techno mined to get in, and start waking back through. However, Sam follows them through and swims up to catch Dream. They are then met by the group on the shore that was waiting for them, as they themselves realize who was there, and start shooting, with a battle breaking out.
- Niki spawns a wither as per the plan, whilst Dream starts to escape on Cottonball, before the horse is then killed in the crossfire
- Sam meanwhile hands Ranboo something which stops Ranboo in his tracks. Dream tries to leave, but Sam threatens to kill Ranboo if Dream doesn't stay. Ranboo starts to take off his armor, whilst Sam continues to threaten to kill him.
- At that point, Ranboo is killed by Sam, and Techno looks to avenge his death. But as he does, the wither which was spawned come for them, so head off for the horses, and start to make their escape with Phil the way they came.
- Those still at the prison start fighting the withers. Sapnap spots Niki trying to spawn a third wither, and starts fighting her. Sapnap breaks the summoning platform, and announces Niki's actions to the group. He joins the rest, as the withers make their way to Punz's house, and then towards the bank.
- Dream, Phil, Techno and Connor reach the portal, and block up the portal on the Nether side as they head through, before Dream, Phil and Techno make their way back to the artic. Sapnap and Eryn lead a group to start chasing them through the nether, but lose the trace. Eryn suggests breaking off pursuit, much to everyone's disgust. Niki meanwhile travels through the portal at L'Manberg, and spots the group going after them.
- Sapnap however spots Niki and suggests following her. Eryn suggests leaving them be, and Michael concurs with Eyrn having not seen what Dream has done, whilst the rest continue to push to go after them, rejecting the idea. Sapnap meanwhile breaks off pursuit and rejoins the rest of the group at the Community Nether Portal.
- Sapnap suggests the group splits up, and heads off with Punz. He then speaks to Punz individually, stating that the pair of them are the only ones that have a chance to defeat Dream, and anyone who went with them would have died. They try to work out where Dream and the Syndicate would've gone, and Punz suggests splitting up to cover more ground
- Sapnap returns to the community house, and meets up with Bad and Eryn. Bad asks if they were able to find him, whilst Sapnap tells Eryn all about Dream and what he has done previously. Eryn suggests that he could take Dream down, but Sapnap rejects his optimism, and suggests that Eryn and Bad stick together to look for Dream, whilst Sapnap continues alone to look for him.
- Sapnap works through where Dream would go next, working out who he was working with, and questions if he would be the one who kills Dream. He returns to the spot that the group escaped from, and spots Ranboo near the prison watchtower. Sapnap approaches Ranboo, not knowing he is dead, and asks what happened. Ranboo replies joyfully that he has some bread, and leaves the area.
- Sapnap returns his efforts to Dream, swimming to the prison walls to find where they escaped from, to see if there are any clues to their escape, but is hit by Mining Fatigue, and looks for a cow to get milk. Tubbo logs on, and Sapnap tells him the news of Dream's escape.
- Michael heads to the Prime Path behind Eret's castle, and heads down the Prime Path to Ant's animal sanctuary. He leaves the group's VC, and heads down the Prime Path through Ere's castle, and states that he should have not came to town.
- Michael heads down the Prime Path to head through the community Nether portal to the Nether hub, and states that he came tovtown to get milk. He starts removing the obsidian placed over the portal, and states that he should have not came to town.
- Michael continues removing the obsidian over the portal, and heads down a Nether path. He heads down their ice path, and states that he did not know about Dream.
- Michael heads through his portal, and starts heading to Serenity. He repeats that he did not know Dream since the only interaction with him was fighting him outside the prison.
- Michael states that Tommy had seemed super worried, and heads to Serenity and his base. He sets his spawnpoint at his base, and heads out of their base.
- Michael states that Dream did not seem to be a good, and heads up to their radio station. He looks over his bulletin board, and states that he had begun to figure out a little.
- Michael looks over a sticky note that stated "What was the real story?" and ends stream.
- Techno, Phil and Dream meanwhile make it back to the artic, and Techno asks the armor back from Dream. Dream then makes a run for it, leaving Phil and Techno at their homes. Realizing he could bring people back to life, Techno runs after Dream, but is nowhere to be seen. The pair then ask if Niki was making it back, but to their surprise, Connor turns up, shortly followed by Niki who mentions that Sapnap saw her set off the Wither; and the four of them all go to the loft to sellout. Techno also tells Niki that Ranboo had died.
- The pair return outside to mourn Ranboo's loss. Techno invites Connor to join the Syndicate, to which Connor leaves the trio to go and build a dirt shack on the hill. Still within ear shot, Connor discusses the fall of L'Manberg with Phil, Techno, and Niki.
- Continuing on, Techno shows the image that Ranboo gives before he dies, showing MICHAEL within his house, and realizes that it's important to him. Knowing what he has to do, Techno plans to go and speak to Tubbo, and fills up his inventory to prepare his visit to see Tubbo.
- During the search for Dream, Punz leaves the group VC and uses his trident down the river to near Hannah's graveyard.
- Punz wonders where Dream was, and states that Dream probably won't be in a hidden location. He heads to behind the bank, and states that it seemed like nobody knew where Dream was.
- Punz uses his trident to fly to the front of Fundy's battle arena, and decides to go to sea. He heads to Fundy's battle arena, and throws an ender pearl to teleport to the coast.
- Punz heads to sea to use his trident to travel, and states that it had been a long time. He states that it took Dream longer than he should have to get out of the prison, since that was not the plan.
- Punz places an oak boat to get into to continue traveling at sea, and removes the boat to unequip his boots to continue using his trident at sea. He uses his trident to fly to the coast near the mansion, and continues using his trident at sea.
- Punz uses his trident to land near the prison, and continues using his trident pass the prison. He gets Mining Fatigue, and continues using his trident pass the prison.
- Punz hears the alarm, and states that he did not hear the alarm. He uses his trident to land near the prison, and uses his trident to near the coast.
- Punz uses his trident to sea, and uses a dolphin and his trident at sea. He states that he could finally see Dream again, and that he was holding off the prison visit since that was not where they wanted to meet up.
- Punz continues using his trident at sea to under the dock of Sam's vacation island, and continues using his trident at sea to land. He heads back to the water to use his trident to part of the land.
- Punz meets Dream, and the two greet each other. Dream tells Punz that it had been a long time since they saw each other, and Punz tells him that he thought the plan was to meet him in the area ages ago.
- Punz equips his boots, and tells Dream that he had been waiting for so long to finally meet him again. Dream tells Punz that plan went a little south, and asks him if he had any armor.
- Punz tells Dream that he had brought him gear since he figured he would need it after getting out of the prison. He gets his shulker box from his ender chest to get netherite leggings, chestplate, helmet, boots, and pickaxe from.
- Punz tells Dream that ne hopes he was doing well after the isolation in prison, and gives Dream the armor. Dream tells Punz that the isolation in prison had driven him insane, and Punz gets a netherite sword and baked potatoes.
- Punz gives Dream baked potatoes and a netherite pickaxe, and Dream asks for some blocks. Punz gives Dream stone, dirt, and polished blackstone, and checks his shulker box and ender chest.
- Punz checks his shulker box, and tells Dream that was all the blocks he had. Dream tells Punz that Techno had came through into the prison, and Punz tries to remove his shulker box.
- Punz realizes that he still had Mining Fatigue, and asks Dream to remove his shulker box. He gives Dream his pickaxe, and Dream breaks the shulker box for Punz to pick up.
- Punz asks Dream for his pickaxe back, and Dream throws it down. He asks Dream to break his ender chest, and Dream picks up Punz's pickaxe and breaks the ender chest for Punz to pick up.
- Punz tells Dream that he had some problems getting here, and Dream throws down Punz's pickaxe. He continues that he had finally found the right meeting point and that it was different than he thought it would be.
- Punz picks up his pickaxe and tells Dream that he hoped he did well in the prison. Dream tells Punz that he had wanted them to go to an island to meet, and states that the island was too far.
- Punz tells Dream that was alright, since he could finally see him again even though it took so long. He tells Dream that he hopes he was doing alright, and apologizes it went the way it went earlier.
- Punz tells Dream that he was glad that he was finally out, and Dream tells Punz that he did not want anyone seeing them together. Dream tells Punz that he should be going, and that he owed him.
- Punz tells Dream that he would talk to him soon, and to keep him in touch. Dream promises that he would, and that he would be around.
- Dream tells Punz that if he shows up, he would leave a sign and would be at his tower. Punz tells Dream that he would see him soon, and Dream tells Punz that he would meet him at the top floor of his tower if they ever meet again.
- The two go their separate ways, and Punz states that it was good to finally see Dream. Punz states that he had to keep an act that he was against Dream, and places an ender chest.
- Punz then realizes that he can't remove the ender chest due to the Mining Fatigue, and tries to break it. He starts tarveling, and states that he had to keep that a secret for so long.
- Punz states that he should probably still keep it a secret, since nobody suspected anything since everyone thought he was against Dream. He heads to sea to unequips his boots, and uses his trident at sea.
- Punz hopes that Dream had a place to stay, and continues using his trident at sea. He states that he should probably go tell Sapnap that he has no idea where Dream was, and that everything would be alright.
- Punz wonders what he should say to Sapnap, and considers telling Sapnap that he lost Dream and could not find him. He continues using his trident at sea to land, and removes some berry bushes.
- Punz throws away berries and equips his boots. He starts traveling, and states that everything was back the way it should be.
- Punz states that Dream being locked up in the prison was a little bit longer that he expected, and that he was glad that everything was back to normal. He continues that plans can go as they were, and that the server can finally go back to normal.
- Punz uses his trident to land, and uses his trident to near the prison entrance. He heads near the prison entrance, and ends his stream.
- Techno spots others at the hyper tunnel, plans to kill Hannah, before spotting Sam and Bad, and continuing on his way to Snowchester, to find Tubbo.
- As he looks, he finds Sapnap looking around and hides briefly. Eventually, Tubbo shows up, and Techno explains what happens with Ranboo. He hands Tubbo the picture.
Sapnap and Dream lore section TBA Remainder of Techno/Tubbo meeting TBA
- Tommy meanwhile finds out Dream has escaped, and starts building up walls, before heading to Dnret. As he finds the axe, Dream emerges through the portal, and breaks it. Dream starts to threaten Tommy, stating he will kill and revive Tommy over and over. The pair argue, and Dream explains that he had been tortured by Quackity of which he thinks Tommy knew about, something which Tommy looks confused about. Dream continues to chase after Tommy, and starts attacking him. They stop, talk, before Dream starts chasing Tommy again, continuing to argue as they chase, with Dream ender pearling to get closer to him.
- As they chase, he makes it back to the artic and screams for Phil's help whilst Dream chases him. As Tommy reaches Phil, Dream disappears, whilst Tommy continues to panic. As Tommy hides in Phil's house, Tommy explains how he saw Dream break out, and realizes Phil was there too. Phil reassures him that it was only purely for business, and that it was only to repay a favor.
- Tommy, still panicking, explains what had happened, whilst asking Phil to keep watch. Phil disapproves of Dream's actions, and agrees to take Tommy back to his base. As they walk, Tommy asks why he had to blow up L'Manberg, and Phil explains it had to be done, stating that they cared more about the land and the country rather than the people. He asks Tommy how much better he has felt since he didn't have to deal with arguments. Tommy tries to convince him that the materials are a sign of victory, to which Phil agrees, but tells Tommy that people are way more important. Tommy forgives Phil, but not for the incident itself.
- Tommy starts planning what he needs to do, and prepares that he needs to be in a full fledged lockdown. Eryn joins them, and asks what happened, to which Tommy states that he didn't want to get into it, and asks Eryn to leave him and Phil to it.
- Tommy starts creating a list of what he needs, such as walls, better armor and making sure shroud is safe.
- At that point, Ranboo turns up, a lot more relaxed than previously, and in a different skin, handing both Phil and Tommy bread and explaining he is a lot less stressed now he had been killed. Tommy hands him an allium flower, ushers him inside, and asks what happened. Ranboo explains how he is a lot more free, that he no longer has to worry about books or his memory, and that he can remember everything.
- Tommy re-repeats his list to Phil whilst Ranboo (or to Tommy, known as Ghostboo or Boo), looks to see if he can help in anyway. As he does, Quackity asks if he can speak to Tommy in the Holy Land, so Tommy leaves Phil and Ranboo in his house, whilst he goes and sees Quackity in the Holy Land.
- Tommy meets Quackity at the top of the MLG tower, and starts to panic again, before Quackity tells him to relax and accept the facts that he escaped, as Quackity had done when he had thought he had escaped last time, confirming it's nothing to do with Las Nevadas at this point.
- Tommy tells Quackity that this isn't about paranoia, but that he had seen Dream today, to which Quackity was shocked to hear that the first thing he did when he had escaped prison to go after Tommy.
- Quackity continues to state that Tommy isn't insane, and that he is a scum of the earth, and not to have the mindset of revenge. He asks Tommy where he's staying and asks what he is going to do. Tommy explains he needs to build walls, and Quackity hands him some obsidian and yellow concrete, but also not to relate him to Las Nevadas as part of their friendship, and their old Friendship comes back to them. Quackity asks Tommy that if he needs anything to go speak to him, as he can't trust anyone in this world.
- Tommy explains he was only president for two minutes in this world, yet Dream is coming after him. Quackity explains that he needs people around him that can help him, and Quackity can be that person for Tommy. They have a ladder each as a token of their friendship together. Quackity then asks if he has anyone else to look after him, and completes a set of netherite armor. And with that, Tommy leaves him at the MLG tower.
- Tommy heads back to his house, briefly bumping into Bad, Hannah and Sam on his way back, to which Sam then spots him and speaks to him. Tommy asks him what had happened, and why he didn't let him kill Dream when he had the chance. Sam warns Tommy that Dream will be after him, and hands him some new armor. Sam also makes him promise Tommy not to go after Dream, to which Tommy promises, albeit with his fingers crossed.
- Tommy heads down the Prime Path to near Wiggles' house, and spots Techno, Phil, Boo, and Eryn at the top of his base, and Phil takes down a cobblestone tower. Eryn spots Tommy and waves at him, and Tommy joins Boo's VC.
- Tommy asks Boo why he sounded weird, and Boo responds that death was freeing, nice, and calming since he did not have to worry about anything. Boo meets Tommy on the Prime Path with Phil, and continues that he did not need to worry about making any speeches, his memory books, and which side he was on.
- Tubbo heads pass Boo down the Prime Path, and then heads down the Prime Path away from the three. Boo states that he would not have to care, and that he was happy.
- Phil tells Tommy that Boo had not stopped since he left, and Boo states that he was having a good time. Phil tells Tommy that he does not know what was happening, and Tommy states that he was looking at something familiar.
- Tommy asks Phil how much obsidian he had, and Phil states that he could get a lot of obsidian. Tommy tells Phil that he needed a lot of obsidian, and Phil responds that he did not have any on him, and that he could breaks some of his ender chests.
- Tommy starts thinking hard of a memory, by pulling up a VOD of the L'Manberg revolution. He decides to leave the bench open from the wall, and to use glass for it instead.
- Tommy removes a fence, and states that he got extra materials from a friend. It starts raining, and Boo gets excited from it.
- Tommy starts removing the cobblestone walls while replacing them with obsidian and yellow concrete, and asks Phil if the wall looked good. He states that he would add a white layer to the top of the wall, and continues removing the cobblestone wall while replacing it.
- Phil heads onto the wall, and Tommy tells him that he needed his help building the wall around his base, and Phil tells Tommy that he did not like the colors of the wall.
- Tommy tells Phil that the colors made him feel at home, and continues removing the cobblestone wall while replacing it. He asks for the two to help him, and Phil states that he could, but did not have lots to help him with.
- Boo adds that he had nothing, since all of it was in a chest at the prison, and Tommy continues removing the cobblestone wall while replacing it. Tommy asks Phil to get him some obsidian, and states that he needed to make the walls quite high.
- Tommy misplaces some extra obsidian, and asks Phil for a good pickaxe. Boo states that he did not have a pickaxe, and Phil heads over to start removing the extra obsidian.
- Tommy states that he had to make the wall high since Dream was coming for him, and tells Phil that he was not going down without a fight. He continues building the wall, and Phil helps him.
- Tommy continues removing the cobblestone wall to continue replacing it, and continues removing the oak fence to continue replacing it. He asks the two if they could help him, and Boo starts helping removing an oak fence while Tommy builds the wall.
- Tommy helps Boo remove a fence, and Phil tells Tommy that he did not have any blocks. Tommy continues building the wall, and tells Phil to get some blocks.
- Phil asks where he would get the blocks, and Tommy and Boo continue removing the oak fence while Tommy builds the wall. Tommy messages that he was buying obsidian, and he and Boo continue removing the oak fence while Tommy continues building the wall.
- Phil leaves, and Tommy heads onto the Prime Path, and states that he felt safe within the walls. He heads near the Power Tower and Prime Path, and Sam heads onto the wall to give him obsidian.
- Sam messages that he wanted one diamond, and Tommy throws away smooth stone, his netherite boots, and an oak fence. Tommy throws away paper to retrieve his boots, and thanks Sam before telling him to wait a second before he pays him.
- Tommy asks Boo if he had a spare diamond, and Boo states that he did. Tommy tells him to give him the diamond, and heads onto the Prime Path as Boo heads to Tommy's base.
- Boo tells someone to "stay," and Tommy heads to the front of his base. Tommy asks Boo who he was talking to, and heads to his base to find Boo and a trapped Jack who was by Shroud's cage.
- Boo states that he had trapped Jack, and Tommy demands Boo why Jack was with Shroud. Tommy asks Boo why jack was trapped, and Jack asks him why he was trapped.
- Tommy deposits smooth stone, leggings, boots, and chestplate, and Boo states that he had trapped Jack. Jack demands why he was trapped, and states that he can't sleep like this.
- Tommy unblocks part of the exit of his base, and Jack asks to be let out for a while. Tommy tells Jack that it was not the time, and gets diamonds.
- Tommy heads out to the wall, where Sam was on top of a fence. He throws down a diamond for Sam, and tells Jack that he did not want to see him since he stole his hotel.
- Jack argues that he did not want to see him either, and that he just wanted to make sure he was alive. Tommy continues to remove the fence while building the wall, and heads down to near the wall.
- Jack heads down the Prime Path pass Tommy to the front of the Power Tower, and repeats that he just wanted to make sure he was alive since Dream was out of prison. He starts removing some obsidian of the wall, and calls Jack back.
- Jack and Boo join Tommy by the wall, and Tommy tells Jack that he could use some help from him, and starts removing the obsidian from a wall. Tommy tells Jack that he was also there during the "good old days," and asks if he would help him.
- Jack asks Tommy why he should help him, and asks Tommy when he had helped him. Tommy tells Jack that he was not safe, and that he needed help other than having Phil always there to help him.
- Tommy continues building the wall while removing the fence, and Phil states that he can't always help Tommy. Tommy continues building the wall while removing the fence, and Jack asks why he should help him, and Tommy then lets Jack that he did not need him to help him.
- Jack tells Tommy that he was glad he was fine, and Tommy thanks him for that as he continues to build the wall while replacing the fence. Boo congrats Phil on the wall, and Tommy heads down from the wall to join Boo and Phil on the Prime Path, where Phil had made a board with items frames.
- Phil states that the image he was going to put up would make Tommy fell better, and places up part of a Wilm meme. He places up the other pieces of the meme, and Tommy continues building the wall while removing fences.
- Tommy states that Wilbur makes him feel safe in a passive aggressive way. He heads onto the Prime Path to meet Boo and Phil, and tells Phil that he did not feel safe with Wilbur.
- Phil states that he had found the image near the L'Manberg crater, and that he had taken down the pieces of the image. Tommy remove a fence to continue building the wall, and Phil gives Tommy more obsidian.
- Tommy heads to his base, and asks if the two could help him get more yellow concrete. He deposits oak fences, cobblestone, an apple, and rotten flesh, and Boo meets him at his base to give him yellow concrete.
- Phil meets the two, and Tommy asks Boo how he got the yellow concrete. Boo responds that he had the yellow concrete for some reason, and Tommy check chests, and heads near his base.
- Tommy heads to his base as Phil and Boo head to the front of it, and asks if he could have one of them for something. He heads to the front of the base to meet the two, and asks Ranboo to get yellow flowers.
- Boo heads off to get the yellow flowers, and Tommy tells Phil to get the other materials for concrete, and Phil breaks a dandelion by the path to Tommy's base for Tommy to pick up.
- Tommy asks Phil to get gravel and sand, and heads back near his base to remove the fence while building the wall. Phil decides to take the yellow concrete of the McPuffy's sign, and heads down the Prime Path toward McPuffy's
- Tommy continues removing the fence while building the wall, and states that the wall made him feel safe. Phil says that the wall does not seem like that for him, but was happy that it made Tommy feel better.
- Tommy continues removing the fence while building the wall, and asks Phil why Techno was on the top of his base since Techno was not supposed to be on his land. Phil states that he was not sure, and continues removing the fence while building the wall.
- Tommy heads down from the wall, builds onto the wall, and states that he needed more yellow concrete. He heads onto the top of his base, and Phil states that he got him some, and heads down the Prime Path.
- Tommy spots that the M sign from McPuffy's was gone, and tells Phil that he felt like he had stole the sign. Phil heads onto the wall to give him yellow concrete, and Tommy heads back onto the wall to continue building the wall while removing the fence.
- Tommy tells Phil to get him yellow flowers, and continues removing the fence while building the wall.
- Tommy states that when he gets the first layer of the wall finished, he would feel comfortable, and continues removing the fence while building the wall. Phil states that someone's house had a lot of yellow concrete that he could steal, and Tommy continues building the wall while removing the fence.
- Tommy tells Boo that it was nice to see him again, and Ranboo states that they had not talked in a while. He removes some obsidian he misplaced, and asks Boo why he was in the prison.
- Tommy continues removing the fence while building the wall, and Boo says that Sam had told him that he knew what he had done and that e had to stay in the prison. He continues building the wall while removing fences, and Boo continues that he had been confused of why he was being put in the prison.
- Phil heads onto the wall to give Tommy more yellow concrete, and Tommy asks Boo what he had done. Boo states that he did not know, but was sure that he had done something bad.
- Phil asks Boo how he did not know what he had done when he was in prison, and Tommy continues adding onto the wall and pushes Phil off the wall to continue adding onto it. Tommy continues removing the fence while building the wall, and Boo continues that Connor was by him the whole time and states that Connor had told him everything that he did not want to know.
- Boo continues that he was talking with Connor when the prison alarm went off with Techno and Dream burst through the wall, and that he had asked Techno why Dream as out and what was going on. Boo continues that Techno gave him armor, and that they were chased by Sam and a bunch of others.
- Boo continues that Sam had told him that he had his child hostage, and that he would kill him if he did not take off his armor and let him use him as a hostage. Tommy removes part of the side of the Prime Path, and Phil helps him before Tommy continues building the wall.
- Tommy removes some blocks, and continues building the wall. Boo continues that Dream did not comply, and Sam had killed him. Tommy continues removing the side of the Prime Path while continuing to build the wall, and Boo adds that it was a great time and that he would recommend it since it was great.
- Boo continues that he did not need to worry about anything, and Tommy continues removing fences while building the wall. Phil asks Boo what he recommended, and Boo responds that he recommended for all the life to be gone.
- Tommy asks Boo if he was "advertising death," and Boo states that he was. Tommy tells Boo that he had not been a ghost, but had been dead and hated it.
- Boo tells Tommy that he knew he had been dead, and Tommy asks him if he had seen Ghostbur. Boo responds that he had not really seen Ghostbur, and that Ghostbur was crying a lot so he was unable to start a conversation with him.
- Phil assumes that Boo had seen Ghostbur, and Boo responds with a yes and no. Boo describes that the way everythng worked was a giant ball that he had to mush around with it to see what works.
- Boo continues that the two mushed sides would come together, and Tommy continues building the wall and removes a torch. Tommy continues building the wall, and Boo states that he does not understand any of it since it was confusing.
- Tommy heads down from the wall to continue building onto the wall, and Boo continues that the only thing he knew was that he was no longer stressed and that he was feeling great. Tommy continues building the wall, and Phil tells him that he was not close to understanding what was going on.
- Tommy continues building the wall, and Boo tells Phil that he did not understand either since he described it as a ball. Phil helps Tommy build the wall, and Tommy head down from the wall.
- Boo states that he got the flower, and Tommy and Phil remove the fences while continuing to build the wall. Boo meets Tommy to throw down some dandelions, and Tommy continues building the wall and thanks him before heading down to collect the flowers.
- Tommy continues building onto the wall, and states that he felt calm. He finishes building the wall, and heads onto the Prime Path to announce that the initial wall was done.
- Tommy remove a fence, and builds a wall to block a Prime Path. He builds onto the wall, and heads down onto the Prime Path. He and Phil head down the Prime Path to the front of the Power Tower, where Boo had went behind the wall of the Prime Path.
- Boo asks Tommy what Dream wanted to do to him, and if it was to kill him. Tommy responds that Dream might want to kill him, torture him, and blow up his base.
- Boo heads down part of the Prime Path, and pretends to be Dream as he heads down the path to the wall. He tells Tommy that Dream could just tower up over the wall, but towering up over the wal to join the two on the Prime Path.
- Tommy states that if Dream set off TNT, the wall would help, and Boo agrees, but adds that Dream would be able to walk over the wall. Tommy states that if Dream set a fire in the area, the fire would be contained within the walls since the blocks were not flammable.
- Tommy asks Phil if that was correct, and Phil responds that it was. Boo tells Tommy that if he wanted to protect the inside of the walls, and Tommy responds that he did.
- Boo tells Tommy that the wall was great, and that it would work well. Tommy tells Boo that Dream would see the wall and feel intima dated, and removes fences by the wall and heads onto the wall to continue building onto it.
- Phil agrees that the wall was just to act like a threat, and Tommy continues adding onto the wall. Phil heads onto the wall. Tommy heads to the front of his bench, and does not want to obscure the view, and asks Phil what he should do.
- Tommy heads onto the wall to continue building onto it, and Phil heads off the wall and tells him that he had to decide. Tommy tells Phil that it was his happy view, and heads onto another part of the wall to continue building onto it.
- Tommy heads down to the front of his bench, and Boo meets him there. Phil tries to ask Boo a question, and Tommy asks Boo if he wanted to listen to a disc, and Boo agrees. Tommy heads to his base, and checks his ender chest.
- Tommy asks Boo if he liked "Mellohi" or Cat, and Boo joins him at his base and chooses Mellohi. Tommy gets the "Mellohi" disc from his ender chest, and heads to his bench with Boo.
- Tommy tells the two to pick up the disc and protect him if Dream came, and Boo agrees. Tommy plays the disc, and spots Bad near Puffy' Pokémon center.
- Phil heads onto the jukebox, and Tommy later asks him to get off the jukebox. Phi gets off the jukebox, and Tommy retrieves the "Mellohi" disc from the jukebox.
- Boo heads to Phil, who was behind the bench, and asks what his question was. Tommy deposits his diamond axe in his ender chest, and retrieves it before deposits the "Mellohi" disc in his ender chest.
- Phil asks Ranboo which life he was on, and Tommy meets the two behind the bench on the Prime Path. Tommy heads near his bench, and gets a "Cat" disc from his ender chest to play.
- Tommy checks his ender chest, and heads to his bench. Boo respond to Phil that he had zero lives and Eryn heads down the Prime Path. Boo heads to the bench, and calculates that if he had zero lives and one death, it would mean he had one life.
- Tommy asks Boo if he had one life left, and Boo responds that he only had one life. Phil tells Boo that he was like him, and Tommy asks Phil how many lives he had.
- Phil responds that he only had one life, and Tommy states that he has zero lives, and that he was unsure of how many lives he had since he dies and came back to life.
- Eryn joins the three, and joins the VC. Tommy asks him how many lives he had, and Eryn responds that he still had three lives.
- Eryn asks the three how they were doing, and Boo responds that he was doing great. Tommy replies that he was trying to do things that were calming like listening to his disc and notices the sunset.
- Tommy and the three watch the sunset, with Eryn getting on Tommy's bench. Phil and Boo head to the back of the bench, and Phil tells Boo that he was sorry for him for only having one life.
- Tommy asks Eryn to get him some gravel and sand, and throws away an andesite slab, sandstone slab, cobblestone slabs, ladders, and some oak fences. Eryn agrees, and Tommy asks them why he did not use the house he built for them.
- Eryn tells Tommy that there were no resources he could get there, and Tommy retrieves the "Cat" disc from the jukebox. Tommy deposits the "Cat" disc in his ender chest, and Eryn states that he did use the house.
- Tommy decides to destroy the house later, and Phil asks Boo how long he had been alive, and Tommy joins the two behind the bench on the Prime Path. Boo tells Phil that he was dead, and Phil asks him how long he had been alive for.
- Tommy heads onto the wall, and asks Eryn to help him build the wall. Eryn uses their trident, and tells him that he would get him some gravel and sand.
- Boo responds to Phil that he did not know and that he lived long enough to die twice and die again. Tommy heads onto the Prime Path to try and get onto part of the wall, and heads onto the path to jump onto part of the wall.
- Phil assumes that Boo does not remember any deaths before, and Boo responds that he does not. Tommy spots Bad's name tag by McPuffy's, and continues building onto the wall.
- Eryn joins Tommy on the wall, and asks him how tall he wanted the wall. Tommy continues building onto the wall, and asks Phil if the wall would look better if it had extra obsidian to it, and Phil agrees.
- Boo comments that the obsidian would be like spikes, and that they could "impale" Dream. Tommy continues adding onto the wall, and asks Phil if he should go with the castle look. Phil and Boo agree with the castle look, and Tommy continues building onto the wall.
- Eryn asks Tommy if he was going to pay him, and Tommy denies. Tommy removes a misplaced block of obsidian, and heads down from the wall onto the Prime Path. Tommy heads down the Prime Path to the front of his bench to use a water bucket clutch to get down, and throws away some ladders before retrieves the friendship ladder and items he had thrown away. He heads to below the front of his bench to add a block to get
- to the front of his bench.
- Tommy removes the block, decides to get XP, and heads onto the Prime Path. He heads down the Prime Path to head to the Power Tower, and heads up the tower to jump down onto a trident parkour tower behind the tower.
- Tommy uses his trident to near to near a trident parkour tower and Puffy's duck statue pond. Eryn states that he had stacks of sand, and Tommy states that he had to get as much yellow concrete as he can.
- Tommy tells Eryn he would pay them if they place the yellow concrete in a chest, and starts heading to the spider XP farm. He gets a health bar of a wither, and asks the others why he had the wither health bar on his screen.
- Boo responds that there was a wither there, and Eryn states that he had killed one of the withers. Tommy uses his trident to near a trident parkour tower and to behind Punz's basement.
- Tommy heads near the wheat farm, and heads to the spider XP farm to get levels. He names his sword to "blade," and heads out.
- Tommy decides to get his walls up, and to plan a club since he did not have any firearms to protect himself. Boo starts humming, and Tommy heads near Punz's backyard, and asks Eryn to help him tear down their house since no one used it.
- Tommy uses his trident to near Eryn's old house, and gets onto a llama near the house. He dismounts the llama, and meets Eryn by the house.
- The two start taking down the Poo House, and Tommy asks Phil if he could help them take down the Poo house. Eryn tells Tommy that he had a better way of tearing the house down, and Tommy notices that Boo was humming.
- Tommy tells Boo to stop humming, and Boo apologizes with Phil stating that he did not realize that Boo was humming. Tommy continues taking down the house, and Boo apologizes again.
- The two continue taking down the house, and Boo states that if he sang a song and danced, he would disappear from existence. The two continue taking down the house, and Phil joins the three to help them continue taking down the house.
- Tommy states that he needed to get better armor, and maybe take an aggressive stance and hunt Dream down. Boo joins the three, and Tommy states that Dream would cause him anxiety until Dream or him was dead.
- The three continue to take down the house, and Boo collects the items from the chests Eryn had broke. Eryn offers to help Tommy hunt Dream down, and the three continue tearing down the house.
- Tommy heads near where the house used to be to tower up to remove a block, and mines back down. He collects dirt, and meets Boo where the house used to be, and adds dirt to the area where the house used to be.
- Phil joins the two, and Tommy heads to Puffy's duck statue pond to use his trident to fly up his waterfall. Tommy spots a creeper near him, and uses his trident to launch himself at a creeper, which moves to the Prime Path.
- The creeper blows up part of the Prime Path and the Wilm image, and Tommy repairs part of the Prime Path. Tommy meets Eryn on the Prime Path, and Eryn tells him that he got some sand.
- Tommy heads to his base to deposit the friendship ladder in his ender chest, and meets Eryn at the front of his base. Eryn gives Tommy sand, and Tommy heads to his base to check a chest.
- Tommy gives Eryn the sand back along with dandelions, and asks him to craft it into yellow concrete powder. Eryn crafts a crafting table, and throws away spruce planks before setting down the crafting table to craft yellow concrete powder.
- Tommy checks chests at his base, and decides to get a book. He checks his ender chest, and gets his How To $ex book from his ender chest to check and deposits it in his ender chest.
- Tommy checks chests, and deposits paper, an oak sign, and andesite. He gets an ink sac, and Phil heads to his base.
- Tommy checks a chest, and gets a feather. He checks chests, and gets leather.
- Tommy checks a chest, and gets sugar cane to craft paper for a book. He crafts a book and quill, and writes in the book for his next steps of success and avoiding death by Dream.
- Tommy states that he was going to write in the book for the next few days, and that tomorrow he would have a plan. He heads to the front of his base, and Heads back to his base to deposit the book in his ender chest.
- Eryn asks Tommy what his plan was, and Tommy tells him that he just had a plan. Tommy removes the blocks of Jack's cell, and places back some oak fences.
- Tommy removes spruce planks, and Eryn asks if the plan involved giving. Tommy responds that the plan would involve taking, and deposits cobblestone slabs, oak fences, spruce planks, paper, bamboo, warped planks and sugar cane.
- Tommy removes an item frame and sign at his base, and heads out onto part of the wall to join Phil and Boo. He throws away an oak sign, and Boo heads down from the wall to walk along the Prime Path.
- Tommy heads near Wiggles' house to start removing a table, and Phil and Boo meet him there. Boo places back a spruce door, and Tommy continues removing the table.
- Boo places back a spruce door, and Tommy continues removing the table and burns the blocks. He removes the table, and burns the blocks.
- Tommy heads onto the Prime Path, and Boo walks along the wall. He adds spruce stairs to the wall on the Prime Path, and walks down the Prime Path.
- Tommy unequips his armor, and continues down the Prime Path. He leaves Phil, Boo, and Eryn's VC, and continues down the Prime Path. Bad heads pass him, and he continues down the Prime Path.
- Tommy heads back down the Prime Path, and takes a screenshot of his walls. He spots Hannah's Pickle statue near the entrance of Punz's backyard, and considers taking it down.
- Tommy continues down the Prime Path to near the entrance of Punz's backyard, and ends his stream.
- Karl, Bad, Boomer, and Tina leave Hannah's VC, and Hannah flies down the Prime Path to an area in front of Hutt's Pizza, where she plans to make a Christmas tree.
- Hannah heads down the Prime Path to near a table, and heads onto the Prime Path before flying to the top of Eryn's old house, where she meets Punz. She flies to the top of the bank, and privately messages Punz if he wanted to help her decorate the server for Christmas.
- Hannah throws away birch planks, stone, red mushroom blocks, a torch, and wheat. She flies back to Punz, who was still at the top of Eryn's old house.
- Hannah privately messages Punz if he would like to help her decorate for Christmas. Punz messages her if the sky was orange, and Hannah asks him why not, and Punz responds that she will decorate for him.
- Punz leaves the game, and Hannah flies to behind Punz's backyard and relogs. Hannah heads to the wheat farm, and flies to near her house.
- Hannah deposits a spruce boat, red mushroom blocks, eggs, an image, stone bricks, torches, item frames, books, apples, and crafting tables. She heads to her house to deposits her trident and arrows in her ender chest.
- Hannah throws away bread, and heads out to get spruce saplings, glowstone, white concrete, red concrete green concrete, blue concrete, purple concrete, magenta stained glass, orange stained glass, light blue stained glass, yellow stained glass, pink stained glass, snow balls, and pumpkins from a chest by her house.
- Hannah checks a chest on her path and of her composter, and gets bone meal from a chest under her composter. She flies onto the Prime Path, where Sam was, and Tommy passes the two down the Prime Path.
- Sam heads down the Prime Path to Tommy, and Hannah bone meals 2x2 spruce tree by the Prime Path. Hannah flies to the top of the tree to remove it, and bone meals another 2x2 spruce tree.
- Hannah flies to the top of the tree to start removing it, and gets her netherite hoe from her ender chest. She throws away spruce leaves, continues removing the tree, and bone meals another 2x2 spruce tree.
- Hannah heads onto the Prime Path, and stars to tower to the top of the tree. She heads down, and adds shroomlights to the tree.
- Hannah gets her trident from her ender chest, and starts to remove the tree. She uses her trident to fly to the top of the spruce tree to continue removing it.
- Hannah throws away snowballs, and continues to remove the tree. She heads down the Prime Path, where she comes across Bad, and heads to the community Nether portal.
- Hannah places dirt to plant a 2x2 spruce tree, and uses her trident to fly to the top of it to remove it. She bone meals a 2x2 spruce tree, and mines out a spot opposite to the tree to bone meal another 2x2 spruce tree.
- Hannah removes an build by the tree, and trims the bottom of the tree. She uses her trident to fly to the top of the tree, and starts adding shroomlights to it.
- Hannah throws away polished blackstone bricks, and continues to add shroomlights to the tree. She heads down, and continues to add shroomlights to the tree.
- Hannah uses her trident to fly to the top of the other tree to remove some floating spruce leaves. She glides to the other tree, and uses her trident to fly to the top of it.
- Hannah adjusts part of the tree, and glides to the other tree to adjust part of it. She adds stained glass to the tree, and heads down to continue adding the stained glass.
- Hannah starts to add stained glass to the other tree, and towers up to continue adding the stained glass. She adds glowstone to the top of the tree, and heads down to view her progress.
- Hannah adds shroomlights to the tree, and towers up to continue adding shroomlights to the tree. She heads down, and towers up to the other tree to remove dirt she had placed.
- Hannah heads down to view her progress, and towers up by a tree to add a shroomlight to it. She heads down to view her progress, checks a chest at the community tree farm, and gets an iron block from her ender chest.
- Hannah crafts shears, and places snow blocks and carves a pumpkin. She throws away pumpkin seeds, and places the pumpkin on the snow to make a snow golem.
- Hannah checks the chest at the community tree farm, and gets a lead from her ender chest to lead the snow golem around the community Nether portal to add snow.
- Hannah adds a snow block in the ground, and continues to lead the snow golem around the community Nether portal. She moves torches, and throws away a bow.
- Hannah continues to lead the snow golem around the community Nether portal while moving torches. She unleads the snow golem, removes torches, and adds glowstone in the ground.
- Hannah removes the glowstone after it starts melting the snow, and places back the glowstone with stained glass over it. She uncovers the redstone of Ponk's fall trap, and continues adding glowstone with stained glass over it in the ground of the community Nether portal.
- Hannah throws away snow blocks and snow balls, and gets a leads from her ender chest. She throws away torches, and deposits one of her pickaxes in her ender chest before leading the snow golem around the community Nether portal while clearing the snow from the light sources.
- Hannah adds glowstone with stained glass over it in the floor, and continues to lead the snow golem around the community Nether portal while clearing snow from the light sources.
- Hannah leads the snow golem down her path, and unleads it. She throws away stone, and heads down the path to the community Nether portal.
- Hannah throws away basalt, and checks her ender chest. She glides down onto her path, and heads down her path to near her house to deposit white concrete, purple concrete, blue concrete, orange concrete, snow balls, red concrete, shroomlights, glowstone, pumpkins, orange stained glass, purple stained glass, green concrete, spruce saplings, spruce leaves, and light blue stained glass.
- Hannah heads to her house to get fireworks from her ender chest, and deposits a lead and gets a water bucket. She flies down the Prime Path to near Tubbo's old tree farm, and get item frames, sea lanterns, and glass from a chest by Oogway's pen.
- Hannah flies to near Eret's fortress, and flies back to the community Nether portal. She flies around nearby to show the spruce trees she had planted, and heads back near the community Nether portal.
- Hannah heads back to the community Nether portal, and heads down the Prime Path to the front of Ponk's porkchop farm. She considers trying to make the farm work, and spots bad at the remains of Sapnap's old house.
- Hannah meets Bad at the remains, and heads back onto the Prime Path. Bad leaves the game, and Hannah continues down the Prime Path, where she bumps into Tommy.
- Tommy leaves the game, and Hannah heads to the front of her frog statue by Punz's backyard. Hannah flies to the top of her barn, and flies to the front of Ponk's lemon tree.
- Hannah walks around, and heads to the top of Hutt's Pizza. She heads inside Hutt's Pizza, and heads out to remove a floating spruce leaves.
- Hannah flies to the front of the bank, and heads inside. She checks the chests there, and heads down her path to the Prime Path. She flies to the community Nether portal, and heads down her path and the Prime Path.
- Hannah bumps into Phil on the Prime Path, and heads near Tommy's advice machine to fly to the obsidian frames above the L'Manberg crater. She walks along the frames, and heads through Ranboo's sky city.
- Hannah continues to walk along the frames, and flies around the bottom of the crater. She flies to near the crater, and flies to the community Nether portal.
- Hannah heads down her path, and heads to the front of the bank. She flies to her graveyard, and heads to her basement.
- Hannah gets red carpet, and heads down her path. She flies to the community Nether portal, and starts adding red carpet around a tree.
- A creeper blows up part of the carpet and tree, and Hannah patches the crater. Eryn joins her VC, and Hannah places back the carpet and checks a chest at the community Nether portal.
- Hannah heads to the community tree farm to collect spruce leaves, and returns to the community Nether portal to repair the tree. Eryn meets her at the community Nether portal, and Hannah removes part of the carpet.
- Eryn asks if people would leave presents under the tree, and Hannah asks them for a present. Eryn places dirt under the tree, and Hannah adds onto the carpet and removes the dirt.
- Eryn asks how they could help in building, and asks if they could remove the arch. He starts to remove it, and Hannah stops them and tells them that it was for Pride Month.
- Eryn tells Hannah that she already got rid of the rainbow, and places back the block he had removed. Hannah then decides to remove the arch, and decides to get red concrete.
- Hannah flies to near her house, and Eryn tells her that he would remove the arch for her. Hannah gets red and white concrete from a chest by her house, and flies back to meet Eryn at the community Nether portal.
- Hannah gives Eryn white and red concrete, and tells them he would be making a candy cane. She starts removing the decorations on the arch, and Eryn asks where he should make the candy cane.
- Hannah tells Eryn to make the candy cane where the Pride arch was, and continues to remove the Pride decorations. She starts building onto the arch, and Eryn helps her.
- Hannah removes some her progress on the arch, continues working on the arch, and towers up to remove more decorations and part of the flamingo on the arch. She removes some of her progress on the arch, and continues working on the arch with Eryn.
- Eryn heads down the community Nether portal stairs, and Hannah glides down to meet them. The two view their progress, and the two return to the arch to remove their progress.
- Hannah throws away a stick, and Eryn falls into the hollow area below the community Nether portal where then redstone of Ponk's fall trap was. Eryn asks for help, and tells her to not place down water.
- Hannah places water for Eryn, and then retrieves the water. Eryn tells Hannah there was redstone in the area he was in, and Hannah tells them it was just Ponk's fall trap.
- Hannah places water to let Eryn out, and removes the water. She patches the hole in the ground, and Hannah tells Eryn that Ponk only had one arm.
- Eryn asks Hannah how Ponk had lost an arm, and Hannah tells them that Sam had cut it off. Eryn tells Hannah that he feels like that Sam was a bad person, and Hannah tells them that Sam was not a bad person, but sometimes had to do certain things.
- Eryn tells Hannah that Sam had killed Ranboo, and Hannah tells them that Sam might have killed other people as well. Eryn asks how they could make the arch look good, and Hannah suggests they tear the arch down and replace it with candy canes.
- Eryn removes part of the arch, and Hannah replaces it. Hannah continues replacing the arch, and then removes part of her progress.
- Eryn starts replacing part of the arch, and Hannah and Eryn remove part of their progress. Eryn continues to replace the arch, with Hannah helps them a bit.
- Eryn continues to work on the arch, and Hannah starts to replace part of the arch. Eryn helps Hannah, and Hannah flies around the community Nether portal.
- Hannah flies to the top of the arch, and the two continue to replace the arch. Eryn views their progress, and Hannah heads down to meet them and the two view their progress.
- Eryn towers up to fix the arch, and Hannah helps them with fixing the arch. Hannah throws away seeds, and Eryn heads back to the ground and decides for them to just leave a box of materials for anyone who wanted to work on the arch.
- Hannah tries to fly onto the arch, and then flies onto a tree. She tries to get onto the arch, and ends up placing the soul campfire by the arch.
- Hannah deposits orange concrete, red concrete, white concrete, light blue concrete, yellow concrete, red carpet, a spruce sapling, bone meal, spruce leaves and planks, rotten flesh, dirt, iron a lantern, snowballs, glass, and blackstone stairs.
- Hannah flies to the bottom of the stairs to the community Nether portal, and rejoins Eryn at the community Nether portal. Eryn suggests they add mistletoe on the portal, and Hannah suggests they add mistletoe on the arch.
- Hannah checks her ender chest, and Eryn suggests they use two green blocks with a sign to tell people to look up at the arch. Hannah suggests for them to use berries, and checks a chest at the community Nether portal.
- Hannah flies to her graveyard to get berries and an item frame, and flies back to the community Nether portal to rejoin Eryn She tries to fly up to place the item frame and berry, and towers up to place them.
- Hannah crafts sticks for spruce signs, and places a sign at the bottom of the arc to tell people to look up at the mistletoe. Hannah adds an item frame on the other side of the arch, and towers up to add berries.
- Hannah checks a chest at the community Nether portal, and tells Eryn that he could go get stuff to make decorations from near her house if he needed anything for decorations.
- Eryn uses their trident away, and Hannah flies to her path to her house to get potatoes from a chest on the path to put in her composter. Eryn meets Hannah at the chests by Hannah's house, and Hannah checks through the chests.
- Eryn heads into Hannah's house, and Hannah meets them there. Eryn gets Hannah's Rolex from a chest, and asks her if he could have it.
- Hannah tells Eryn to not take her Rolex, and Eryn places it back in the chest. She checks her ender chest, and Eryn states that he had a Nether star, and that he could make a beacon.
- Eryn and Hannah head out of the house, with Eryn heading down Hannah's path. Hannah thanks Eryn for helping her decorate, and heads to the front of the bank.
- Eryn leaves her VC, and Hannah ends her stream.
- Jack starts at the front of the prison, and states that he honestly didn't think that Dream would not stay in prison forever, since that was how things were going.
- Jack wonders why someone would break Dream out, and states that it seemed like the entire server had forgotten how bad Dream was, and that everyone else did not care. He continues that he was the only person who chased after Dream, and that everyone had ran after Dream and attacks him a bit.
- Jack states that everyone acted like they did what they could, and states that nobody had cared. He continues that the situation was not like Tommy, who had everyone seeing him as some type of god or hero.
- Jack states that everyone acted like they had to protect Tommy, despite everything he had did. He continues that everyone was aware that Dream was the enemy, and that nobody was on Dream's side.
- Jack continues that some people were neutral and knew what Dream did, and heads to the format of the wall around Bad's mansion. He adds that someone had to go into the prison to break Dream out, and states that he had saw Phil with Dream, and heads near the remains of George's McDonalds.
- Jack continues that Connor was also with the group, and that he thought he could like him. He states that he does not know why he came here, and continues that it had been three months since he came back to this place.
- Jack states that he had stayed locked up in his new nation New Manifold Land, and heads onto the Prime Path in front of Bad's mansion. He starts heading down the Prime Path, and continues that he had tried to keep himself entertained.
- Jack notices the statue of him by his pub, and continues down the Prime Path. He heads back down the Prime Path to head to the front of the statue to find the birthday sign from Bad and Puffy.
- Jack continues down the Prime Path, and heads near McPuffy's. He wonders what he should do, and heads onto the Prime Path.
- Jack states that he had heard the alarm, and that he did not know how there was an alarm near his base. He heads to pass the Bee n' Boo Hotel, and states that he did not set up the alarm, and that it seemed like everywhere you go on the server there was always someone watching.
- Jack states that he had panicked and ran, and that he just wanted to make sure that everyone was ok. He heads to the front of Puffy's canon life graveyard. He continues that was stupid, since nobody would had done it for him.
- Jack wonders who would show up if the New Manifold Land alarm went off, and heads onto the Prime Path. He glances at the L'Manberg crater from a distance, and heads down the Prime Path.
- Jack states that he looked back at places like the L'Manberg crater, and heads near the L'Manberg crater. He states that despite everything he could not let anything happen to others, and that states after everything that happened to him, he could not let anyone fall victim to their own poor mistakes.
- Jack states that it was like he was the only one who he was allowing to deal with consequences, and that every time someone else was in danger, he steps in. He states that would have been fine if it helped, and heads near the Prime Path.
- Jack states that he felt for Phil, and asks what happened this time. He heads near the crater, and spots an edited image of Quackity behind him.
- Jack faces back to the crater, and heads near the Prime Path. He continues that if he could have saved everyone like he tried to, he would feel fulfilled.
- Jack states that he did not feel fulfilled, and felt stupid, and heads onto the Prime Path. He starts heading down the Prime Path, and states that he felt like he had came here just to lose everything again.
- Jack heads onto the hill over the Prime Path, and spots Tommy, Phil, and Boo at Tommy's property. He states that Tommy had cried out that he was in danger, and that everyone stopped what they were doing to help him, like how they always did.
- Jack states that nobody saw Tommy like he did, and that everyone saw Tommy as the victim. He continues that people could see Tommy as a victim for what Dream did to him, and heads onto a spruce tree.
- Jack heads down from the tree to the hill over the Prime Path, and continues that Tommy had took an entire nation of people who did not know what they were getting into. He continues that Tommy had taken those people into a war that he could not win over two pieces of vinyl, and heads onto the wall behind Tommy's base.
- Jack heads near the side of the wall, and states that despite everything that everyone had lost along with the way L'Manberg looked was because of those two discs. He heads onto the Prime Path, and that through everything that everyone lost, they had felt pain.
- Jack starts heading down the Prime Path, and states that people still turned back to help Tommy again. He continues down the Prime Path to near the L'Manberg crater, and states that every time Tommy was in a bit of trouble he caused or in a war that he began.
- Jack states that Tommy brings in other people, and heads onto the Prime Path to start heading down it. He continues that even what Tommy had done to him, and how he had told him what he had done to him, he turns to him and asks for his help.
- Jack continues down the Prime Path to the hill over the path, and states that he would have been stupid to do it. He continues that at the end of the day, he would be dragged into the nest battle.
- Jack states that Dream was coming for Tommy, and made it clear. He states that Tommy was not crazy, since he knew what he was getting into, and all of a sudden Tommy would gather his little army and takes them to battle.
- Jack states that Dream could nearly kill Tubbo again, or Dream could try to kill him. He states that Tommy was trying to get him to help him, and that the second Dream came knocking on Tommy's door Tommy had asked him for help.
- Jack continues that Tommy would just stand behind him, and that he would lose again with Tommy carrying on. He states that Tommy had no consequence, and that Dream made it clear that he was never going to kill Tommy.
- Jack states that was apparent since that was the whole reason he was going to kill Tommy a while ago to get back at both Tommy and Dream at once. He continues that it was not worth it anymore, and states that the loss hours of sleep and hours of planning made it not worth getting back at the two anymore.
- Jack states that he wishes that the two could leave everyone out of what they were doing, and that was Tommy and Dream's battle. He states that if Tommy and Dream wanted to go off and fight, they could.
- Jack states that nobody should have to deal with it, and that everything he had said had told him not help Tommy. He continues that in the moment that Tommy had turned around and asked him for help, he still not know if he was wrong with not saying yes.
- Jack states that he did not know what it was, and that it kept drawing him back. He states that something, and that there was evidence behind him why he should not help Tommy.
- Jack faces the L'Manberg crater, and faces back toward Tommy's base. He states that he did not want to fight anymore, and that he did not want to fight for anyone.
- Jack states that Tommy and Dream did not care about anyone else, and that every time they fight he and others got stuck in the crossfire. He states that he did not remember Tubbo going to ward with anyone, and gives examples of times when two people had hated each other, but had not started wars over it (Tubbo and Sapnap and Techno and Niki).
- Jack states that when he went into exile, and took himself off to New Manifold Land and promised not to return back to the Dream SMP. He heads onto the Prime Path, and passes Eryn, who was heading down the Prime Path.
- Jack walks along Tommy's walls, and head down from the wall before heading over the wall on the the Prime Path. He states that there was this idea that he did not know, and starts heading down the Prime Path.
- Jack continues that he had hoped that the person who was the closet to would realize he was gone, and states that Niki had searched for him and had shown up in the middle of the desert and had told him to come home. He continues down the Prime Path to the front of Punz's base, and states that he does not know where home was anymore, and that it was not there and was no longer there anymore.
- Jack continues down the Prime Path, and states that during all of it, he had heard that the one person he hoped that he could trust had set off the withers. He states that Niki was there to help Dream, and heads near the Prime Path.
- Jack continues that Niki had helped Dream get out of the prison, and continues down the Prime Path. He states that Niki had forgotten what they had spoke about, and heads to some blocks blocking the Prime Path to Church Prime.
- Jack states that Niki was there to help him take out Tommy, and that he was not going to pretend that was right since he was angry at the time. He states that was not the right thing to do, and heads onto the Prime Path to start to head down it.
- Jack states that Tommy does not deserve to live, and that it was not his call for who lives or dies. He states that it was nobody's call either which was the problem, and heads near the Community House.
- Jack continues that everyone was so in their "little bubbles" and in their heads, and starts heading to the community Nether portal. He that everyone had a "god complex," and states that it was like no one could be themselves.
- Jack heads through the community Nether portal to the Nether hub, and states that if anyone wanted to get involved, he would let them. He states that he just wanted to go away from here, and heads near the Nether hub.
- Jack states to head down a Nether path, and heads to the front of some stairs. He states that nobody was right in this, and heads back to the Nether path to head down it to near the Nether hub.
- Jack wonders what Niki was thinking, and states that it was like she had agreed with him that Tommy needed to be rid. He heads to the Nether hub, and continues that Niki could not just agree with him that Tommy was the problem without seeing that Dream was also the problem too.
- Jack returns to the Greater Dream SMP, and states that the two were like the two sides of the same coin. He meets Hannah at the community Nether portal, and states that none of the two cared about anyone else, and that they got into reckless wars about things that nobody should care about.
- Jack starts heading down the Prime Path, and states that the two both had a god complex that "everyone matters," and that Niki let Dream out of jail while agreeing that Tommy was the problem. He states that he wanted to leave, and that he got to go speak with Niki.
- Jack starts heading back down the Prime Path, and wonders what Niki was thinking. He heads to the top of Puffy's therapy office, and continues down the Prime Path.
- Jack states that every time something like this happens, was when he saw everyone together when something was going wrong. He states that the server seemed to not know what to do together if there was no war.
- Jack heads to behind Eret's castle, and states that all everyone knew what to do was fight. He heads onto the Prime Path behind Eret's castle to start heading down to the tunnel Prime Path near Ant's animal sanctuary.
- Jack accidentally looks an enderman in the eyes, and kills it before heading down the Prime Path to Ant's animal sanctuary to check chests for food. He continues down the Prime Path of Ant's animal sanctuary to head to a pen to check a chest there along with a chest at the remains of Floof's house.
- Jack heads out into one of Ponk's lemon trees in the pen, and heads up the stairs to the second floor. He heads down the stairs out the tree and pen, and states that nobody did anything on the server at all.
- Jack spots HBomb's stage, and heads onto the Prime Path at Ant's animal sanctuary. He states that he did not know where he was going anymore, and that it had been so long.
- Jack heads in the direction of where HBomb's stage was, and heads near the L'Cast pond. He check a chest by the pond, and gets rotten flesh from a chest by the pond.
- Jack heads near HBomb's minigames, and Niki privately messages him if he needs coordinates and food. He checks chests by the minigames, and privately messages Niki to have cookies prepper for his arrival.
- Jack starts raveling back toward near Ant's animal sanctuary, and states that he can't believe what Niki has done and wonders how a person go from doing one thing to something that was completely the opposite. He states that ever since Niki had started anarchy, he felt like he had know her.
- Jack starts heading to Niki's city, and heads near Kinoko Kingdom. He wonders why he had never seen Kinoko Kingdom before, and heads to the Yin Yang pond.
- Jack states that Kinoko Kingdom was actually beautiful, and that it was the first time in ages that he saw something that was not ruined. He spots Karl at the front of the Air and B, and heads near Karl's library.
- Jack heads to behind Kinoko Kingdom, and states that Niki's city was nearby if he remembered correctly, and that there used to be a beacon. He states that this could prove to be difficult, and he knew that Niki was somewhere around.
- Jack finds some scaffolding at the side of a hill, and spots a beacon in the distance. He heads up the scaffolding, and heads down the tunnel to starts heading down the stairs to Niki's city; relieved that it was still there.
- Jack heads to Niki's city, and heads down a bridge to spot Niki at her farms with her back turned to him. He calls out to Niki, and Niki turns to him.
- Niki joins the VC, and calls out to Jack, and asks what he was doing here. Jack asks Niki what she was doing today, and heads to the farms.
- Niki asks Jack what he meant, and Jack asks her what she was doing today and what activities she was taking apart of today. Jack checks a chest, and Eryn joins the VC and greets the two.
- Jack and Niki get out of lore mode, and Jack tells Eryn that it was bad timing, and asks him why he would join at the worst time. Eryn asks what was going on, and Jack tells them to get out of the VC and return later.
- Eryn apologizes before leaving the VC, and Niki tells Jack that he knew what she was doing, since she saw him. Niki tells Jack that she was at the prison like everyone, and Jack asks her what she was doing at the prison.
- Niki responds that she was doing what she was told, and that she had to help Techno. She continues that Ranboo was stuck in prison, and begs Jack to trust her.
- Niki tells Jack that he did not want Dream to escape, since it was the last resort, and Jack asks her why did that matter. Jack tells Niki it does not matter who goes to jail, since Dream was the number one priority.
- Niki tells Jack that Ranboo was dead, and that she and the others had to save him. She continues that they had tried to save Ranboo, and Jack asks her how that went.
- Jack tells Niki nothing was more important that keeping Dream in prison, and tells Niki that she should know that of she was with him on Tommy, she should be with him on Dream. Niki asks Jack who knows if they were right about Tommy, and tells Jack that she doe snot know anymore.
- Jack asks Niki what she meant, and tells Niki that they maybe should not have tried to kill Tommy. He tells Niki that she had to agree that Dream was also in the wrong, and that they all suffered.
- Niki tells Jack that Dream had a favor over Techno, and that they had to help him escape. Jack tells Niki that was between Techno and Dream, and Niki tells Jack that Techno was her friend.
- Jack asks Niki if she was her friend, and if everyone else was as well. Niki tells Jack that he was still her friend, and Jack asks her if she had any idea where he had bee for the past three months.
- Niki responds that she did not, since she was waiting. She tells Jack to look at what she built, and Jack tells Niki that he disappeared because he had enough of people doing things that did not involve him, but still made him feel the impact.
- Jack tells Niki that he had went away, and that it was fine that nobody came. He continues that no one else came, and that was fine.
- Jack tells Niki that she was the only one person to agree with him on things, and that she was the only person there when Tommy was a problem. Niki asks Jack how she was supposed to find him, because he just disappeared.
- Niki tells Jack that he had disappeared in thin air, and Jack asks her if she even tried. Niki admits that she did not, and tells Jack that she had her own things to deal with Jack.
- Jack asks her if that was to break Dream out, and Niki tells Jack that he thought he was the person that thinks that everyone was selfish. Niki tells Jack to think about the things she had to do, and that she had to go through things too.
- Niki tells Jack that she finally found friends, and that she can't just backstab them by telling them that she can't help them. She tells Jack that Ranboo was in prison, and that for some reason Connor was also there.
- Niki continues that she did not know why Connor did to get there, and Jack tells her that he did not really understand either. Jack asks Niki if Connor did bad things, and Niki responds that he did not and that she did not think he did.
- Jack states that Connor was not capable of that, and Niki adds that Connor was just there. Niki states that she really did not know and that it was really weird. Jack tells Niki that he had failed to realize that the part of the plan where getting Ranboo out of the prison meant getting Dream out at the same time.
- Jack tells Niki that it made sense that if she was trying to help her friend out, and Niki tells him that she had nothing to do with Dream getting broken out of the prison. Niki promises Jack that, and Jack asks her why everyone was saying that she had set off the withers.
- Niki tells Jack that was because she set off the withers, and that it was her fault. She tells Jack that they were not planning to set off the withers, and that it was a last resort.
- Niki continues that everyone rushed to try and kill them, and that she had to protect her friends. She states that she had lost so many friends already, and that he just disappeared.
- Niki tells Jack that he could have been there, and he should know that. Jack asks Niki what good being here ever did, and states that every time he was here and involved he and others suffered.
- Niki tells Jack that her at her city, was a home. She tells Jack that this could be where he could be, and that there would be no war in this city.
- Niki tells Jack that she was far away and not by L'Manberg, and that she did not have to see it today. She tells Jack that she did not want to see L'Manberg, and that she had to go there.
- Niki tells Jack that he could be here, and that he could stay here. She continues that he could have a home here, and that she made this place so people like them could have a home and family.
- Jack asks Niki what would happen next time when Techno calls in another favor, and if she was going to run off and help him again. Niki responds that she probably would, and Jack tells her that he did not want a part with that.
- Niki tells Jack that he did not have to have a part in it, and that it had nothing to do with them. Jack tells Niki that was not how her city worked, and that people associated her with the group she was with.
- Jack states that nobody was judged fairly, and gives an example of how he had not stolen the discs and that he was killed because he was a member of L'Manberg. Niki asks him why it had to be like that, and Jack tells her that it did not have to be like that.
- Jack tells Niki it cannot be like that at the Dream SMP, and that they can't change how it worked. He tells Niki that was why he left, and Niki asks Jack why they can't change the SMP.
- Jack asks Niki what happened when they tried to make change, and Niki tells him that she new what had happened. Niki tells Jack that shed wanted to give people a second chance, and that she wanted him to be here with her giving people a second chance.
- Niki tells Jack that he did not have anything to do with the Syndicate, and that he did not have anything to do with Techno, Dream, or anyone that he did not want anything to do with. She continues that this place of peace, and that this was a place where everyone could seek refuge.
- Niki tells Jack that they can finally build something, because L'Manberg was not that. She tells Jack that they both know that, and that he did not need to run away anymore.
- Jack asks Niki what was wrong with him, and Niki tells him that there was nothing wrong with him. Niki tells Jack that there was o ne thing, and that there was something wrong with everyone.
- Niki reminds Jack of her city, and that they can all heal together hopefully. She states that one day the government would be no more, and that they can't keep building governments.
- Jack tells Niki that it was not about governments or anarchy, and that all anarchy was was a government against governments. He tells Niki that when she was saying the laws of anti-government she had suddenly made another government.
- Jack tells Niki that did not make sense, and that the whole point of individuality was to not live along a government. He continues that nobody understands, and that everyone was wrong.
- Jack tells Niki that he was not claiming that he was right, and that he just wanted to be himself. He continues that was the point, since everyone did not know how to achieve what they want.
- Jack tells Niki that freeing Dream isn't going to solve anything, and Niki tells him that he can't be himself if he keeps running away from it. Jack asks Niki what she proposed, and what they do here.
- Niki tells Jack that she does not know, and that she was sorry. She apologizes for setting off the withers and putting people in danger, and that she had to help her friends.
- Niki tells Jack that those people took her in when she had nobody, and Jack tells her that she could always come to him, and Niki tells him that he was away. Niki tells Jack that he was angry and bitter, and had ran away.
- Niki tells Jack that she had been angry too, and that she had wanted the world to burn. She continues that she had "set the world on fire," and that those people did not judge her for it and had took her in.
- Niki tells Jack that she promises him that he had a place here that he could always come back to. She tells Jack the many times he had ran away from himself was okay, and tells him to remember that there was always a place he could come back to.
- Niki tells Jack that she was sorry that she had hurt him, and that he was her best friend. She tells Jack that he would always be, and that she would always be on his side.
- Niki tells Jack that she would be on his side over Techno's, and that she did not have many allies. Jack thanks Niki, and tells her that meant a lot.
- Jack tells Niki that he was sorry too, and that he had not thought about anyone when he was leaving. He continues that he had preached that everyone was selfish had made him a hypocrite.
- Jack tells Niki that he had not wanted to get hurt or involved, and Niki tells Jack that they ould do something, and asks him to follow her. Jack starts to follow Niki out the farms and down a bridge, and asks her for some food.
- Niki stops to throw some cookies down, and Jack follows her to her storage room. Niki tells Jack that she had an idea, and checks a chest and gets items from a chest to craft a book and quill.
- Niki gives Jack the book and quill, and tells him to give her his coordinates of where he lived at. She tells him that he did not need to write them down now, and that he could go home an to get the coordinates to bring back to her so she could know where he was and where he was going.
- Niki tells Jack that he knew that she would be here at her city, and that he could always come back here. She states that she knows that she could come back to him, so that way they can't separate from each other anymore.
- Niki asks Jack what he thought, and Jack tells her that he liked that. Jack asks Niki to not share the coordinates with anyone, and that Tommy still wanted him to help him and that he did not know if she should.
- Jack sates that he wanted to make the choice by himself, and Niki tells him that she would put the book and quill in her ender chest so it could be safe, and Jack thanks her.
- Niki tells Jack that if he needed any food, she had a kitchen downstairs that he could get food from. Jack states that he would do that before he leaved, and that he had lost everything on the way because of the alarm since he was a bit panicked.
- Niki tells Jack that was fine, and Jack tells her that he was going to head back now and states that he would be back with the coordinates. Niki wishes him a good time and that she would see him soon.
- Jack and Niki say their farewells to each other, and Jack leaves the VC and heads through Niki's portal. Jack starts heading down the Nether path of Niki's city portal, and states that he was not there for Niki, and that the Syndicate were.
- Jack states that if someone was lonely, it did not matter what the Syndicate stood for. He heads to the Nether hub, and starts heading down a Nether path.
- Jack states that he can't blame Niki, and that he can't agree with what she did. He starts traveling in the nether, and that Niki was wrong and put everyone in danger.
- Jack continues that a much as he tried to stay away, he can't believe for a second that everyone won't get dragged into a battle as long as it happens. He states that he had missed Niki a lot, and that it was comforting to know that she missed him too.
- Jack heads across a bridge to a bastion, and decides to get Niki the coordinates. He starts towering up against a tower, and accidentally places lava under him.
- Jack removes the lava, and continues towering up, and removes a block to get to part of the nether. He logs off, and logs back on, and removes blocks to tower up onto some bloks to continue traveling in the nether.
- Jack states that he can't remember where New Manifold Land was anymore since he got lost on the way to the Dream SMP. He states that he can't remember the path home, if he could call it home.
- Jack states that it did not seem like home, but he lived there, and heads across a bridge. He continues traveling in the nether, and heads across a bridge and heads down onto a crimson biome.
- Jack adds a block to get to the top of a crimson stem, and heads to a bastion before heading down a bridge. He mines a staircase up to get to part of the nether, and continues traveling in the nether.
- Jack mines up, and starts mining through the nether. He mines into a ravine, and heads back down the tunnel to starts mining a tunnel through the nether.
- Jack starts mining another tunnel, and mines another tunnel. He mines into part of the nether, and continues mining a tunnel.
- Jack states that he did not know what to do with Tommy, since he knew it would be stupid to help him. He adds that every time Tommy asked him, he felt bad if he did not help him.
- Jack continues mining through the nether, and mines to part of the Nether near his Nether portal. He heads through his portal to New Manifold Land, and heads into the Manivan.
- Jack finds that Jessbee was gone, and heads out to an exit of the van. He heads out of the van, and looks around for Jessbee, and wonders if he did not leave one of the doors to the van shut.
- Jack heads back to the van, and checks a chest. He states that his was why he did not leave New Manifold Land, and that Jessbee was the one person he had with here.
- Jack opens the book and quill, and states that he was never going to give the coordinates to New Manifold Land to anyone, but knows that he can't trust anyone if he can't trust Niki.
- Jack writes the coordinates to New Manifold Land, and writes "Stop by whenever :)" at the top and signs his name below the coordinates. He names the book "Home," and signs it.
- Jack heads out of the van to head through his portal, and starts to travel in the nether. He starts heading across a bridge, and decides to head back.
- Jack heads down stairs, and states that he had lots on his mind. He continues traveling in the nether, and states that he does not now if he should help Tommy or if he was fully right for trusting Niki.
- Jack states that he got no one else left anymore, and that he just wanted to have friends again. He starts heading down a tunnel, and states that he wanted to be able to trust, have fund, and love again without any fear of it all going wrong.
- Jack states that Niki had promised that peace was what she had and what she was, and starts heading out the tunnel down a path. He decides to trust Niki, and states that peace was all he wanted and what he wanted for anyone.
- Jack starts heading down a bridge, and states that he wanted everyone to have peace. He continues traveling in the nether, and heads down a bridge to an area near the Nether paths.
- Jack finds that the Nether paths were close, and thoughts they would be farther away. He wonders if it had always been this close, and heads down a bridge and stairs onto a Nether path.
- Jack starts heading down the Nether path, and states that it took him 10-20 minutes to get there when the alarm was ringing, and that it took ages to get here. He returns to the Greater Dream SMP, and heads to the community Nether poral.
- Jack states that he regretted going to the alarm, and heads down the Prime Path to near the Community House. Niki privately messages him to go back to the nether, and Jack heads to the front of the stairs to the community Nether portal, where he meets Eryn.
- Jack heads to the community Nether portal, and Niki privately messages him that there was a faster way to her. He heads through the portal, and heads down the Nether path to head through Niki's city portal to Niki's city.
- Jack meets Niki at the first floor of the city, where Niki was adding spruce fence railing to some stairs. He joins Niki's VC, and the two greet each other.
- Jack tells Niki that he got her his book, and gives the book to her. Niki opens the book, and thanks Jack, and states that she would put in in her ender chest.
- Niki heads to her apartment room to deposit the book in her ender chest, and Jack heads to the entrance of the room. Jack tells Niki that he already knew where this place was, and that they can find each other now.
- Niki meets Jack at the entrance of the room, and Jack tells her that he would be seeing her. Jack starts to leave, and Niki tells him that she would see him later. The two say their farewells, and Jack heads up some stairs before the stream ends.
- Foolish starts at the second floor of the hotel, and states that the fanart on the billboard might need to be changed.
- Foolish checks his ender chest for any scaffolding, and heads down to the main floor of the hotel. He heads to the pool area, where Bone was, and finds that he never got to give it to Charlie.
- Foolish kills the slime, and checks chests by Purpled's tent. He gets scaffolding from a chest nearby, and heads to the front of the hotel.
- Foolish states that finding out that Dream had escaped the prison for real was worse than Dream escaping the prison, and heads to the hotel. He states that he made a bunker because Dream had escaped, and that he had to find out that Dream had escaped after he was told he had not escaped.
- Foolish heads to the second floor of the hotel, and uses scaffolding to remove Purpled and Charlie from the fanart. He throws away the images, and removes the scaffolding before heading to the bar to get a honey bottle.
- Foolish drinks the honey, and throws away the bottle. He retrieves part of the image that was of Charlie, and removes part of an image of the chello man.
- Foolish throws away the image, and tries to put the image of Charlie on. The image despawns, and heads back onto the stairs of the hotel.
- Foolish heads back to the second floor, and places back part of the chello man image. He walks around, heads out of the hotel, and heads to the front of the gas station.
- Foolish head to the back of the gas station to remove part of the fanart there, and tries to place it back. The image despawns, and Foolish throws away the rest of the image.
- Foolish checks a chest, and states that his goal was to get a god power and an elytra. He states that the statue must be finished, and gets his book of signatures for the DreamXD club from his ender chest. He hopes he gets more signatures, and deposits the book in their ender chest.
- Foolish equips his armor and throws away images before heading down the Las Nevadas road to the community Nether portal. He heads down the stairs of the community Nether portal, and notices the mistletoe arch.
- Foolish heads back to the community Nether portal to check a chest, and heads to his summer home. He climbs up scaffolding to view the statue, and heads down to pass the night and deposits a slime ball in a chest.
- Foolish heads to his snake statue to get stone, and tests if it could break easily. He deposits stone, and heads out to check chests outside.
- Foolish checks his ender chest and chests, and gets more scaffolding. He deposits baked potatoes. He throws away leather and deposits a saddle and heads to his snake statue to deposit a potion renamed to Mike's Hard Lemonade.
- Foolish checks a chest and furnace, and deposits his loyalty trident in his ender chest. He throws away oak fence gates, and gets netherrack.
- Foolish heads out to get dirt, and heads to the front of the statue. He uses his trident to fly to his chests to check for any more dirt, and collects some dirt.
- Foolish throws away wheat seeds, and heads back to the front of the statue. He uses his trident to fly onto the scaffolding, and climbs up to part of the statue.
- Foolish jumps down into some water below, and uses his trident to fly to his chests to get dark prismarine. He deposits ender pearls in his ender chest, and gets an image from his ender chest to deposit in his shulker box.
- Foolish uses his trident to fly onto the scaffolding, and climbs up to part of the statue. He continues working on the statue, and heads down from it.
- Foolish views the statue, and uses his trident back onto the scaffolding. He climbs back up, and continues working on the statue.
- Foolish heads down to view the statue, and uses his trident back onto the scaffolding. He climbs back to the top of the statue, and continues working on it. Bad messages Foolish where he was, and Foolish responds that he was at his summer home. Bad mentions L'Sandberg, and Foolish tells him that was long gone.
- Bad responds that he could rebuild, and Foolish suggests to him to go find the prisoner he had lost (Shelly). Foolish continues working on the statue, and tells Bad that he had lost four prisoners, which were the four turtles he had kept.
- Foolish continues working on the statue, and spots Bad heading to the front of the statue. Bad tells Foolish that someone left scaffolding, and Foolish warns him to not break it.
- Foolish tells Bad that he was coming down from the statue soon, and continues working on the statue. He tells Bad that he was going to join a club, and continues working on the statue.
- Foolish tells Bad that he was almost done working, and Bad asks him what he was building. Foolish responds that he was building a statue of the club, and Bad asks what the statue was supposed to be.
- Foolish tells Bad that he was building a DreamXD statue, and continues working on the statue. Bad then states that he had broke something, and then states that he had fixed it.
- Foolish continues working on the statue, and heads down the statue. He finds Bad shooting the target on the Tombee statue, and heads down his path with Bad trying to shoot him.
- Foolish views the statue from the path, and Bad joins him there. Bad gets distracted by the scaffolding, and the two head up the scaffolding, and Foolish adds onto the scaffolding.
- Bad gets distracted by the snake statue and the tall cactus when Foolish tries to show him the statue, and Foolish messages Bad to join VC.
- Bad joins the VC, and comments on Foolish's second pyramid. He asks Foolish if he could have the pyramid, and Foolish refuses.
- Foolish asks Bad if he was familiar with putting together clubs, and Bad responds that he was. Foolish tells Bad there were no downsides to the club, with positive outcomes instead.
- Bad states that he would join the club, and Foolish uses scaffolding down. Bad tells Foolish that the last club he was in, he had gotten kicked out since he had let someone dangerous escape.
- Bad heads down the scaffolding to meet Foolish, and asks if they were going to worship the statue. Foolish tells Bad that he did not need to do anything than signing his name in a book.
- Bad gives Foolish steak, and Foolish tells him that they were not going to worship the statue. Bad gives Foolish more steak, and Foolish tells Bad that the club was the DreamXD club.
- Bad asks Foolish if the club was a fan club, and Foolish responds that it was a fan club that had nothing to do with religion. Bad asks if he could be president of the fan club, and Foolish refuses.
- Bad suggests that they hold an election, and Foolish tells him the club was not democratic. Bad suggests Foolish to be his vice president.
- Foolish gets his DreamXD club book from his ender chest, and refuses to be the vice president. He tells Bad to read the book, and hands the book to Bad.
- Foolish tells Bad that he does not see how he could have a high position in the club, and Bad reads the book. Bad asks Foolish if he could put himself as a co founder, and Foolish denies since Bad should not be founding any clubs.
- Foolish tells Bad that he had already take the roles of leader and secondary, and that he should take a "backseat role." Bad agrees, and Foolish tells Bad that he feels like he went through a lot.
- Bad responds that he was, and was working on repressing it. He asks Foolish what happened to Shelly, and Foolish responds that he does not know.
- Foolish tells Bad that he did not do anything to Shelly, and Bad mentions that the island that his turtles were on was his, and states that he was glad that he did not build the statue on the island.
- Foolish tells Bad that the island was his most unfavorite land he owned, and Bad tells him that he did not own the land. Foolish points out the cactus on the island, stating that he had planted it there.
- Bad asks Foolish if he could keep the book, and Foolish asks for the book back since it was important. Bad gets out an ender pearl, and Foolish tells Bad that DreamXD would want him to join the club as a low tier member than a co founder.
- Bad tells Foolish that he should be a more positive representation of the club since he was the coordinator. Foolish tells Bad that he was a punctual person, and Bad tells him that he had a lot of experience with clubs.
- Foolish tells Bad to join the club, and Bad tells him that he had lots of experience. Foolish asks Bad what the learning lessons from the other club he was in, and what he was supposed to partake from that failure.
- Foolish tells Bad that there was a prisoner in the prison that he did not know he had, and tells Bad that he had poor management. Bad tells Foolish that he was not in charge of management, and that he just showed up to get the Christmas bonus.
- Foolish tells Bad that he saw him die a couple of times, and tells him that he had tried. Bad tells him that he felt disappointed, and Foolish asks him what he would do now since the prison had no prisoners.
- Bad tells Foolish that he was working on repressing that, and Foolish asks him if he still got paid time off r if he still had to watch over the prison. Bad tells Foolish that he gets lots of paid time off, and that Sam had fired him.
- Bad tells Foolish that the gift he had given him made him more happier, and Foolish asks him to sign the book and hand it back to him. Bad tell Foolish that he realized he had no rules for his club, and Foolish tells him that was still being put together since DreamXD is a tough person to get in contact with.
- Bad tells Foolish that every club needed rules, and Foolish denies since it was a free club. Bad asks if there were no rules, and Foolish responds that joining the club would not affect how he lived his life, and Bad suggests that he could think of a good first rule.
- Bad suggests the rule of not burning the important membership book, and Foolish tells him that some rules were already given. Foolish tells Bad to just add his name to the book, and Bad tells him that he was going to add a rule to the book.
- Foolish tells Bad that he would take care of the rules, and Bad starts writing the first rule in the book. Foolish tells Bad that he seemed to be trying to become the secretary of the club, and Bad writes himself as the secretary in the book.
- Foolish tells Bad that he would make him the secretary, and that there would be nothing that applied to him. He continues that he would just have the title, and Bad asks what types of benefits he gets, and Foolish tells him he gets a DreamXD bonus.
- Bad tells Foolish that he had never told him why he was starting the club, and Foolish asks him what he meant. Bad asks what the reason since he had just built a statue and started a DreamXD club for nothing.
- Foolish tells Bad that he will tell him to complete truth of the matter, and Bad asks him if he had any hot coco, and Foolish checks his storage chests.
- Foolish heads to his snake statue to get a potion named "Mike's Hard Lemonade," and meets him there as he covers up his hidden chests.
- Bad uncovers the chests to look through them. Foolish checks through a chest to make sure Bad did not steal anything, and Bad covers the chests before Foolish gives him the potion.
- Bad tells Foolish that the potion was not hot coco, and states that he was ready for the story. Bad heads out to the front of the snake statue, and Foolish meets him there.
- Foolish wonders if he should tells Bad the true or fake story, and Bad looks through Foolish's storage chests. Foolish asks Bad if he should tell him to true or fake story while muted, and Bad states that the hot cocoa was good.
- Bad gets a jungle boat to get into, and tells Foolish that he was ready. Foolish tells Bad that he was ready to tell him why the DreamXD club was being founded and why he was pushing for members.
- Foolish starts that it was a cold drizzling afternoon, and that DreamXD suddenly popped out of the sky and that e had greeted him. He continues that DreamXD had told him that he should be doing more with his life like running a club.
- Foolish continues that he had agreed with DreamXD since he always wanted to do that since he needed more purpose. He continues that he had asked DreamXD what type of club they were going to make, and DreamXD had responded that they should make a club named the DreamXD club and to make sure everyone joined it.
- Foolish continues that DreamXD had said that there were no benefits or negatives since it was all for the sake of putting together a club. Bad gets out of his boat, and gets a stick from a chest to rename to "DreamXD Club" to give to Foolish.
- Foolish throws away the stick, and Bad gets back in the boat. Foolish tells Bad that there were no benefits for him and that it was just for the sake of putting together a community. bad gets out of the boat to retrieve the stick, and returns to the boat.
- Foolish tells Bad that the best part of the club was that it was barely a community and that he juts needed to write his name in the book which was the only action he needed to take in the club. Bad asks Foolish if he made the club cause DreamXD told him to, and Foolish responds that he did.
- Bad asks if there was any other reason, and Foolish responds that he does not know. Foolish hints that DreamXD might be promising him things and god powers.
- Bad asks Foolish if he was promised stuff, and Foolish tells him that he was just kidding. Bad tells Foolish that he wants some stuff, and Foolish tells him that he was kidding.
- Foolish tells Bad that DreamXD would not hand out free things, and Bad mentions the time that DreamXD gave them those Minecraft heads, and have given other people bedrock, end stone, and shulkers. Bad states that DreamXD seemed forthcoming with the gifts, and Foolish tells him hat DreamXD would not give a gift for doing something and that it was just random.
- Bad tells Foolish that he just got a great idea, and to follow him. Foolish asks if he had to get into the boat, and Bad tells him to get in the boat.
- Foolish gets into Bad's boat, and Bad rows to one of Foolish's cats. Bad tells Foolish to look at the cat and then the statue, and tells Foolish to tells DreamXD that he built that for him and that DreamXD could give him something.
- Foolish tells Bad that he never thought of that, and Bad tells him it was just his club experience. Foolish tells Bad that people never tried to do good things for DreamXD to get things since it was a problem.
- Foolish tells Bad that the worst thing to happen was for him to have the statue and get nothing. He states that he would not be totally upset if he got nothing, and Bad agrees that the only downside was wasting days on something for no result.
- Bad asks Foolish if he could help him finish the statue, and Foolish is unsure. Bad states that he could place his name on the statue, and Foolish denies.
- Bad also states that he could take 1% effort, and Foolish denies and gets out of the boat. Bad gets out of the boat, and Foolish tells him that it would not work since it was a solo project and that DreamXD might get upset.
- Bad and Foolish head to the front of the statue, where Bad adds a dirt block onto the statue. Bad states that he contributed to the statue, and Foolish tells him that it might get changed.
- Foolish tells Bad that he ruined the look of the statue and that he can't tell what the statue was anymore. Bad states that he thought that it had worked, and asks if he could still get credit.
- Foolish tells Bad that he might mention that to DreamXD, and Bad asks for him to have done 50% of the work. Foolish denies, and states that he would mention that Bad was there and that he was the one to come up with the idea to make the statue.
- Bad gets the book out, and Foolish tells him to write his name in the book. Foolish tells Bad that he might get something better than him for coming up with the idea for making DreamXD a statue.
- Bad hands Foolish the book back, and tells him to not lose the book. Foolish checks the book, and welcomes Bad to the club.
- Foolish checks the book, and tells Bad that he was the 8th member of the club. Bad gives Foolish dirt, and states that he was helping more.
- Foolish tells Bad that he would remember that and that he would tell DreamXD that when he showed him the statue. Bad asks Foolish if he needed anything else and that he could get something.
- Foolish asks for lots of sand and gravel, and Bad retrieve sand in the trident pool. He tells Bad to not collect sand at his summer home, and to collect it in the desert.
- Bad collects sand by the statue, and the and below him collapses. Foolish heads to thee front of the statue, and Bad meets him there.
- Bad points to a desert beyond Foolish's temple, and asks if he should get that sand. Foolish responds that he could, and that he could get gravel from a gravel mountain.
- The two head to the center of Foolish's summer home, and Foolish gets lime terracotta from a chest to test what it looked like. Foolish checks chests, and gets green and lime concrete to test what they look like.
- Bad takes the lime concrete, and Foolish tells him to place it back. Bad asks him if he needed the lime concrete, and Foolish tells him that he needed the concrete to make a color palette.
- The two hang out at Foolish's summer home, and Foolish tells Bad to turn around since his Minecraft skin was a good model to use for the statue.
- Foolish tells Bad to unequip his armor so he could look at his Minecraft skin, and Bad equips his armor. The two continue to hang out, and Bad climbs up scaffolding.
- The two head to the back of the statue, and Foolish deposits his book in his ender chest. Foolish heads back to his summer home, and Bad tells him that he could give him more snow if he needed it. Foolish states that he might since he might make four wings, and meets Bad on the path. The two continue hanging out, and they return to the Greater Dream SMP.
- The two head down Hannah's path, and Foolish heads to Hannah and Boomer's elytra takeoff road. Foolish heads to the front of the bank, and Bad states that he was taking the long route by the prison.
- Foolish tells Bad that he should take a long look at the prison, and sarcastically says that it was fine if he let Dream escape since there would be no consequences. Bad argues that he did not let Dream escape, and Foolish tells him that he did not keep Dream in the prison.
- Bad asks him that was his fault, and Foolish tells him that he was tasked. Bad states that he was the prison guard and not the warden, and that the fault should lie with the warden.
- Foolish uses his trident to near Puffy's lore studio, and tells Bad that Sam should take some blame for lying, and that it did not need to be one person's fault.
- Foolish heads onto the Prime Path near McPuffy's, and heads down the Prime Path to Bad's mansion. He spots Bad's name tag under the mansion, and heads onto the Prime Path at the front of the mansion to spot Bad below the path.
- The two head to Bad's statue garden, and the two head to the Wheat Baby statue. Foolish heads onto the wagon, and heads to the front of the Wheat Baby statue.
- Foolish heads to Bad's statue garden, and Bad heads to the platform in front of Callahan's statue. Bad heads down from the platform, and Foolish follows him onto the Prime Path and to Bad's tree farm under his mansion.
- Bad breaks leaves to get to the back of the tree farm, and Foolish follows him. Bad starts mining down, and Foolish starts to believe that he lied about having snow blocks.
- Bad fills in the floor, and continue mining out the floor. Foolish helps Bad mine out the floor, and Bad heads to another part of the back of the tree farm, and Foolish follows him there.
- Bad uncovers chests in the floor, and Foolish checks the chests to find that they were full of snow blocks. Bad covers the chests, and tells Foolish to not tells anyone about the chests.
- Foolish tells Bad that he won't, and walks around the tree farm. He meets Bad by his egg farm, and Bad tells him that he could borrow eggs from it.
- Foolish checks chests at the egg farm, and Bad heads out of the tree farm, and Foolish picks up eggs, and throws one to hatch a chicken. Foolish meets Bad outside, and a creeper blows up.
- Foolish checks a chest, and the two hang out. Bad heads onto the Prime Path, ad Foolish throws away eggs.
- Foolish throws out eggs to try and hatch a chicken, and meets Bad near Bad's statue garden. The two head onto the Prime Path near Bad's mansion, and head to near Bad's statue garden.
- The two head back to the Prime Path, and Foolish heads to a format of Bad's mansion wall. Foolish rejoins Bad onto the Prime Path, and the two head to near Bad's statue garden.
- Foolish checks a chest, and Bad tells him that he could take his gravel. Foolish checks more chests, and Bad tells him that he can't take his quartz.
- Foolish agrees with not taking the quartz, and Bad covers the quartz chest. Foolish checks more chests, and Bad tells Foolish to cover the chests.
- Foolish gets grass blocks from a chest to cover the chests, and checks a chest and deposits grass blocks. He throws away stone, and the two head to near the remains of George's McDonalds.
- Foolish gets sand from a chest, and deposits cobblestone to get more sand. The two head to beyond the format of the mansion wall, and the two walk along the wall format.
- Bad heads to a hole in his mansion wall, and Foolish meets him there. The two head behind the Bee n' Boo Hotel, and they head to near Jack's pub.
- The two head onto the Prime Path, and the two head down the Prime Path to the side of Bad's mansion. The two head to a hole in the side of Bad's mansion, and Bad patches the hole.
- The two find a strip of missing blocks of the side of the mansion, and Bad fills it in. The two head to behind Bad's mansion, and the two head down a tunnel in the lake behind the mansion to Bad's vault.
- Bad introduces Foolish to Noodles the chicken, and Foolish checks the chests there. Bad states that the items in the chests were his trinkets, and that some of them were Foolish's.
- Bad tells Foolish that he can't take the items back, and Foolish checks the chests. Bad tells Foolish that the blue concrete in one of the chests was stolen from him, and that the grass block in the chest was from Ranboo.
- Bad gets an egg from Noddles, and suggests to Foolish that they make a bet. He asks how many chickens will hatch from the egg, and Foolish bets four chickens.
- Bad asks Foolish what he put on sake, and Foolish checks his ender chest. Bad asks for the ender chest, and Foolish agrees.
- Foolish asks what he would get if he was right, and Bad states that he would give him a Nether star. Bad shows the Nether star, and places it in a chest.
- Foolish tells Bad that he could make a beacon, and Bad refuses since it was in a chest. Bad throws the egg, and no chicken hatches.
- Foolish mines the ender chest for Bad, and checks chests to find that Bad had placed his ender chest in the chest as a memory. Bad tells Foolish that he took the blue concrete from one of his builds and had replaced it with another piece of blue concrete.
- Foolish checks the chests, and finds a netherite ingot named "Muffinite" which he had given to Bad months ago. He throws away granite, and gets a map from the chest to find that it was part of a piece of Egg fanart.
- Foolish hands the map back to Bad, who deposits it, and Foolish gets an image of a Catboy Skeppy meme from the chest. He gives Bad the image, and Bad deposits it.
- Foolish checks a chest, to find that Bad had placed the granite had had thrown out in it, and checks other chests.
- Bad and Foolish head down a tunnel down to the vault below, and Bad tells Foolish that he could get stone from it if he needed it. Foolish checks chests, and Bad states that he plans to add fish and take Noddles to the second vault along with the rest of his pets to keep them safe.
- Bad towers back up to the vault, and Foolish breaks the blocks he had placed while towering up, but then removes the blocks and uses his trident back up to meet Bad. The two head out of the vault to near the prison, and the two get Mining Fatigue.
- Foolish spots his cow behind the prison entrance, and the two head to the back of the prison entrance. Foolish asks Bad if he had a milk bucket, and checks chests behind the prison entrance. Bad states that he was looking for iron, and asks for an ender chest, and Foolish continues checking chests before placing an ender chest for Bad.
- Bad finds that he had no iron, and Foolish gets an iron block from his ender chest to give Bad. Bad crafts buckets, and milks the cow.
- Bad drinks some milk to remove the effect, and milks the cow before the two run to near the prison entrance where Bad gives Foolish a milk bucket.
- Foolish throws away cobblestone, and retrieves the milk bucket to remove the effect. Bad tells him to follow him, and Foolish tells him that he needed to get his ender chest, and Bad tells him to get more milk and to go to the side of the prison.
- Foolish retrieves his ender chest and milks the cow before using his trident to fly to the side of the prison. Bad finds a turtle near the prison, and Foolish travels by the side of the prison to spot Bad by the side of the prison who had gotten Mining Fatigue again.
- Foolish uses his trident to fly onto a mountain by the side of the prison, and the two head to near the side of the prison. Foolish finds a tunnel down, and Bad meets him there and asks him to place water down.
- Bad drinks milk to remove the effect, and Foolish gets Mining Fatigue before he head down the tunnel. Bad uses water to head down to meet Foolish, and Foolish drinks milk to try and remove the effect.
- The effect does not go away, and Bad uses water to get further underground. Foolish asks him to place the water, and starts breaking the block below him.
- Bad places water, and Foolish breaks the block to get further underground. Bad removes the water, and places water so they could both head down deeper.
- The two head to Bad's obsidian farm, and the two head down a tunnel which was Bad's mine. The two find a lava pool by part of the tunnel, and Bad paces water over it.
- The two continue down the tunnel, and they head down a strip mine. The two head down the strip mine, and they find a ladder.
- The two head up the ladder to find themselves at the entrance of Tommy's mining shack by Tommy's vacation home. The two head to the balcony of Tommy's vacation home, and Bad drinks milk to remove the Mining Fatigue effect.
- The two head inside Tommy's vacation home, and Foolish checks chests there. Bad heads to the basement, and Foolish meets him there. The two head onto the railway, and they head down the railway to the remains of the Cube, where they find Quackity's sign from during the Doomsday War.
- The two walk along the lake where Bad had collected clay from, and the two travel. The two come across a wheat farm, and the two continue traveling.
- The two come across a chest, and Foolish checks it. The two continue traveling, and they head to the old cow farm.
- The two head to a river near the Intimidation Tower, and Bad tries to find another of his hidden areas. Foolish uncovers clay to try and help Bad find it, and the two head to the Pogtopia entrance.
- Foolish checks chests, and the two head down to Pogtopia. Foolish checks chests, and presses the buttons on the walls.
- Foolish checks a chest, and the two press the buttons on the walls. The two head out of Pogtopia, and Foolish checks a chest.
- The two head to the front of the Intimidation Tower, and the two head to the L'Ear sign. The two head back to the river nearby, and Bad checks the left side while Foolish checks the right side.
- Foolish finds the tunnel down, and sends the coordinates through in-game chat. Bad meets him there, and the two head down to the room above Techno's vault.
- Foolish checks chests, and Bad uncovers the entrance to the vault. The two head to the vault, and Foolish checks chests.
- Bad mines down in a corner of the vault, and Foolish throws away netherrack to mine down in a corner. Lava flows in from under the vault, and Foolish fill in the floor.
- Foolish mines a wall to find a patch of obsidian, and places back the wall and returns to the vault. Foolish checks a chest, and Bad gets some arrows of leaping from it.
- Bad shoots an arrow at Foolish, and then shoots himself with an arrow before heading out of the vault. Foolish checks a chest, and mines behind the wall.
- Foolish places back the wall, and mines out parts of the wall before placing them back. He checks chests, and Bad rejoins him at the vault.
- Bad takes a soul lantern from the ceiling, and Foolish checks chests before Bad heads out of the vault. Foolish meets Bad at the room above the vault, and the two cover the entrance to the vault.
- Bad heads up a water elevator out, and Foolish checks chests before heading up to meet Bad. The two head to sea, and Foolish uses his trident to Tubbo's docks.
- Foolish checks chests at the front of the docks, and uses his trident to near Ponk's lemon tree and Fundy's chessboard. He uses his trident to near Tommy's walls near McPuffy's, and heads to the top of Tommy's base.
- Foolish heads onto the Prime Path, and uses his trident down the path. He heads down the Prime Path to Bad's mansion to meet Bad, and Bad mines up part of a water pool at his mansion to uncover a chest.
- Foolish checks the chest, and bad covers part of the chest. Foolish checks a chest, and covers the rest of the chest.
- Foolish mines up part of the other water pool, and places it back. Bad tells Foolish to follow him, and Foolish follows him inside his mansion, through his vault and to the room below the vault.
- Foolish checks chests, and Bad uncovers a chest. Foolish checks the chest, and Bad covers the chest.
- Foolish checks chests, and Bad states that the Netherite pickaxes in a chest belonged to Skeppy. Foolish checks more chests, and the two head out onto the Prime Path in front of the mansion.
- The two head into a cave below Bad's mansion, and the two head down a tunnel. Bad mines down in part of the tunnel, and Foolish throws away cobblestone before Foolish follows Bad down and Bad mines a tunnel.
- Foolish helps Bad mine the tunnel, and throws away stone. The two continue mining, and the two mine into an underground pond
- Bad mines a tunnel in a wall of the underwater pond, and tells Foolish that he found his new vault. Foolish heads down the tunnel Bad mined to the vault, and checks chests.
- Foolish tells Bad that he was resourceful and had things prepared everywhere, and tells Bad that he could be a perfect new member for Las Nevadas. Bad states that he was looking for a new club to join, and Foolish tells him that he can't make it official until he brings it up to Quackity.
- Foolish asks Bad how he felt about wearing suspenders, and throws away some netherrack to unequips his armor to show his Las Nevadas uniform. He suggests that he could get a tie to wear as well, and Bad states that he would put some thought.
- Foolish also suggests that he could have some cow boy boots, and equips his armor. Bad states that he could join if he could get a suit, and Foolish asks him if he was interested.
- Bad states that he was interested, and Foolish asks him if he could ask Quackity for him to join. Bad states that he was open to negotiations, and Foolish tells him that Las Nevadas was expanding and that the casino was about to open which meant profit.
- Bad shoots arrows into a crafting table, and the two head out of the vault into a ravine. The two head out of the cave to below the Prime Path of Bad's mansion, and Callahan logs on and teleports to the two and attacks Foolish before logging off.
- The two head onto the Prime Path, and they head down the path. They head around Tommy's walls, and they head onto the Prime Path.
- The two continue down the Prime Path to Church Prime, and they head to a trident tower near the flower shop. Foolish heads up the trident parkour tower, and heads down onto the Prime Path to rejoin Bad.
- The two head to Church Prime, and Foolish checks an ender chest there. Bad tells Foolish to remove the ender chest, and Foolish does so so Bad could remove the block below to reveal another ender chest.
- Foolish checks the ender chest, and Foolish places back the ender chest and Bad replaces the block. Foolish tells Bad that his resourcefulness would be helpful in Las Nevadas.
- Foolish tells Bad that he could build something at Las Nevadas such as a secret vault, and heads down the Prime Path to near the Community House. Foolish heads to the front of the Community House, and Bad heads down the Prime Path to meet him there.
- The two head to the entrance of a tunnel in a hill near the community Nether portal, and the two head through the tunnel to Bad's secret base. Foolish checks chests, and the two head out of the base.
- Foolish meets Bad at the community Nether portal, and the two head down the Prime Path to the front of Eret's castle. The two head to behind a tower, and Bad uncovers Eret's secret chests.
- Foolish checks the chests, and Bad covers them. The two head to the front of the castle, and the two head to Skeppy's hut.
- Foolish throws away rotten flesh, and the two head to Bad's room. The two head to the front of the hut, and they head down the Las Nevadas road to the remains of the Cat Maid Café.
- The two hang out, and they head down the community tree farm to head through the community Nether portal. The two return to Foolish's summer home, and Bad shoots a line of arrows.
- The two hang out, and Foolish heads to his snake statue to search chests. Foolish deposits sand, and heads out to find Bad in the boat.
- Foolish tells Bad that he will let him know about Las Nevadas, and to keep him in touch. Bad gets out of the boat, and shoots arrows.
- Bad leaves the game and VC, and Foolish walks around and turns on shaders. Foolish heads up scaffolding to view the statue, and ends his stream.
- Michael starts at the front of his radio station, and states that he was sure happy that nothing bad happened today through in-game chat.
- Michael heads to his base, and walks around his base. He heads to the front of his storage room, and heads out of Serenity.
- Michael heads through his portal, and heads down his ice path. He returns to the Greater Dream SMP, and heads down the Prime Path.
- Michael heads to the top of Tommy's base, and walks along Tommy's wall. He heads down the Prime Path to near the L'Manberg crater, and heads to the top of the remains of the apiary.
- Michael heads near the L'Manberg crater, and heads across the bridge to the other side of the crater. He heads onto the bridge, and jump down into the crater.
- Michael heads up a waterfall to near the crater, and walks around the crater. He climbs ladders to the front of the Sky Courthouse, and heads back down.
- Michael heads down the Prime Path to the top of Puffy's therapy office, and walks along the fence near Ponk's porkchop farm. He heads near the Community House, and heads through the community Nether portal.
- Michael heads down his ice path, and heads through his portal. He returns to Serenity and his base, and checks chests by his storage room.
- Michael heads to his storage room, and searches chests and his ender chest by his storage room. He heads to his storage room, and heads back near his storage room.
- Michael checks chests and his ender chest by his storage room, and heads to his storage room. He heads near his animal farms to check chests, and heads to his Top Ten Sub Gifter Walls.
- Michael heads to his animal farms, and heads back to his base. He later heads near his storage room, and heads to his farm to harvest some potatoes.
- Michael replants, and harvests more potatoes. He replants, and checks chests by his farm before depositing potatoes and poisonous potatoes.
- Michael heads back to his farm to collect potatoes, and accidentally tramples part of his farm. He checks chests by his farm, and deposits potatoes and gets seeds.
- Michael returns to the farm to harvest wheat and replants. He checks a chest by his farm, and deposits some seeds, and harvests and replants carrots.
- Michael checks chests by his farm, and deposits carrots. He checks chests, and checks chests by his storage room and gets birch planks.
- Michael checks chests and crafts sticks for a wooden hoe. He returns to his farm to plow part of the farm and checks a chest and gets carrots.
- Michael plants part of the farm, and deposits carrots. He checks chests, and gets a potato.
- Michael plows part of the farm, and replants it. He returns to near his farm, and heads near his storage room.
- Michael checks chests and his ender chest by his storage room, and heads to his storage room. He checks a chest, and deposits dirt and stone bricks.
- Michael heads near his storage room to deposit string, leads, seeds, spider eyes, arrows, bones, sticks, wheat, torches, raw chicken, dark oak planks, obsidian, and his wooden hoe. He checks chests, and heads near his farm to get arrows, sticks, bones, poisonous potatoes, ender pearls, rotten flesh, eggs, and netherrack.
- Michael messages Karl that he was glad that nothing bad happened today, and gets potatoes. He heads to his storage room, and deposits potatoes.
- Michael heads near his farm to check a chest and gets potatoes. He heads to his storage room to deposit more potatoes, and heads back near his farm to check a chest and get more potatoes.
- Michael checks chests and gets carrots. He heads near his storage room, and checks chests.
- Michael heads to his storage room to deposit potatoes and carrots, and adds rotten flesh an egg, and an ender pearl to item frames of chests. He deposits rotten flesh, and places a poisonous potato in an item frame on a chest.
- Michael deposits an ender pearl and poisonous potatoes. He puts on his Alesa backpack, and ads a stick to an item frame of a chest to deposit sticks.
- Michael deposits an arrow by his storage room, and checks chests. He heads out of his base and Serenity, and checks a chest at the front of Serenity.
- Michael throws away netherrack and bones, and harvests oak wood while breaking the leave for oak saplings. He harvests birch wood and oak wood, and breaks oak leaves for saplings.
- Michael continues to harvest oak and birch wood, and heads into a cave to mine coal and iron. He mines more coal and iron, and continues mining coal.
- Michael mines into another cave, and mines iron. He heads out of the cave, and kills a cow for food.
- Michael harvests oak and birch wood, and breaks birch leaves for birch saplings. He kills pigs for food, and harvests birch wood before killing more pigs for food.
- Michael harvests spruce and oak wood, and harvests more spruce wood. He mines coal at the side of a mountain, and harvests more oak wood.
- Michael mines more coal, and throws away string. He harvests more spruce wood, and mines more coal.
- Michael throws away birch saplings and spider eyes, and continues mining coal. He later returns to Serenity and his base, and heads near his storage room to retrieve iron from a furnace and cook raw porkchops.
- Michael checks a furnace, and heads to his storage room to deposit rotten flesh. He checks chests, and places oak wood in an item frame to deposit oak wood.
- Michael placed spruce wood in an item frame on a chest to deposit spruce wood, and places birch wood in an item frame on a chest to deposit birch wood. He checks a chest by his storage room, and checks a furnace.
- Michael retrieves iron from a furnace, and smelts iron ore. He retrieves iron and cooked porkchops from furnaces, and later head to his storage room.
- Michael checks chests, and gets raw porkchops. He heads near his storage room to cook the raw porkchops, and retrieves cooked porkchops.
- Michael heads to their base, and heads near his bee farm. He heads near his animal farms, and heads to his storage room to deposit spruce birch, and dark oak saplings.
- Michael heads to his base, and heads back to their storage room to get iron blocks and ingots. He crafts an anvil by his storage room, and heads to his storage room to set it up.
- Michael gets spruce wood from an item frame, and places it back before taking it and renaming it to "Spruce." He places the wood back in the item frame, and gets oak wood from an item frame to rename to "Oak."
- Michael places the wood back in the item frame, and gets birch wood from an item frame to rename to "Birch." He places the wood back in the item frame, and gets a diamond from an item frame to rename to "Oars and Expensive Mats."
- Michael places the diamond back in the item frame, and removes a poisonous potato and item frame from a chest, and places the poisonous potato in another item frame. He checks a chest, and places an item frame back on it and gets poisonous potatoes from the chest to sort into another chest.
- Michael checks a chest, and removes an egg and rotten flesh from item frames on chests to move onto another item frame. He get rotten flesh from a chest to sort into another chest, and gets item frames from chests by his storage room.
- Michael checks a chest, and returns to his storage room. He adds item frames to some chests, and checks chests.
- Michael removes an ender pearl from an item frame on a chest, and moves it onto another chest before getting an ender pearl and sorting it into another chest. He removes some blaze powder from an item frame to move onto another chest, and checks chests.
- Michael gets gunpowder, and removes gunpowder from an item frame on a chest. He moves the gunpowder onto another chest, and deposits gunpowder.
- Michael checks a chest, and checks chests by his storage room. He returns to his storage room to get sugar cane, and heads near his storage room to craft paper.
- Michael heads to his storage room to check a chest, and crafts a book. He places the book in an item frame on a chest, and checks a chest.
- Michael retrieves iron from a furnace near his storage room, and gets string from a chest to craft a fishing rod. He heads out of his base and Serenity, and goes fishing.
- Michael returns to Serenity, and plans on making a fish tank. He returns to his base, and heads to his storage room to put salmon in an item frame on a chest to deposit salmon, cod, and pufferfish.
- Michael checks chests near his storage room, and gets dark oak saplings. He heads back to his storage room to deposit dark oak and oak saplings.
- Michael heads out of his base and Serenity, and heads through his portal. He heads down his ice path, and starts heading through the Nether hub portal.
- Michael heads to Foolish's summer home, and heads beyond the DreamXD statue to harvest acacia wood, and heads down his ice path.
- Michael heads through his portal, and returns to Serenity and his base. He passes the night at his base, and heads near his storage room to check chests.
- Michael heads to his storage room to put acacia wood in an item frame on a chest to deposit acacia wood, and checks a chest. He deposits acacia saplings, and get jungle and dark oak saplings.
- Michael gets bones from chests near his storage room, and heads out of his base and Serenity to bone meal a jungle sapling to harvest.
- Michael tries bone mealing a dark oak sapling, and adds three more saplings to bone meal. He harvests dark oak wood, and plants a 2x2 dark oak tree and jungle tree, and harvests more dark oak wood.
- Michael harvests jungle wood, and plants a 2x2 jungle tree and dark oak tree. He harvests more dark oak wood, and a creeper blows up.
- Michael fills in the crater, and collects some dirt to use. He harvests jungle wood, and returns to Serenity and his base.
- Michael heads to his storage room, and heads to his storage room to get acacia wood from an item frame on a chest to rename to "acacia." He places the wood back on the chest, and renames jungle wood to "Jungle."
- Michael places jungle wood in an item frame on a chest, and deposits jungle wood and the renamed wood. He removes the wood from the item frame to deposit, and gets the renamed wood to replace it.
- Michael checks a chest, and deposits more jungle wood. He renames dark oak wood to "Dark Oak," and places it in an item frame on a chest to deposit dark oak wood.
- Michael heads out of his base, and walks along a wall. He heads down, and continues walking along the wall.
- Michael heads to his radio station, and checks a barrel. He heads down from his radio station, and harvests sugar cane from his sugar cane farm.
- Michael walks around, and heads to the front of his base. He continues walking around, and heads to the front of his radio station.
- Michael heads to his base, and checks chests near his storage room. He heads to his storage room to deposit sugar cane, and checks chests near his storage room.
- Michael heads to his farm, and heads out of his base. He walks along the wall, and returns to his base.
- Michael heads near his storage room, and heads to his storage room to deposit dark oak and jungle saplings. He heads near his storage room, and moves a torch.
- Michael removes a block, places it back and places the torch back. He heads to his storage room, and heads near his animal farms.
- Michael gets his November sub book from his ender chest near his storage room, and heads to his storage room. He heads to his Top Ten Sub Gifter walls, and deposits his diamond axe by his storage room.
- Michael heads to his storage room to get diamonds, and crafts a diamond axe near his storage room. He removes some dark oak trapdoors on the walls of the second floor, and heads to the first floor to remove the dark oak trapdoors on the walls, and walks around his base.
- Michael heads to his storage room, and heads to his base. He heads to the second floor to remove part of it, and heads to the first floor.
- Michael continues removing part of the second floor, and removes a grass block. He continues removing part of the second floor, and adds onto it.
- Michael continues removing part of the second floor, and heads to the first floor. He returns to the second floor to continue removing part of the second floor.
- Michael returns to the first floor, and checks furnaces by his storage room. He retrieves cooked porkchops from a furnace, and heads to the second floor and first floor.
- Michael returns to the second floor to continue removing it, and heads to the first floor. He returns to the second floor to continue removing it, and returns to the first floor.
- Michael returns to the second floor, and removes block while adding onto the second floor. He continues removing part of the second floor, and returns to the first floor.
- Michael heads to the second floor to move torches, and removes the torches. He places back some of the torches, and heads to the first floor.
- Michael heads back to the second floor, and adds more torches. He adds onto the second floor, nd heads to the first floor.
- Michael heads near his bee farm, and heads to his storage room to deposit stone bricks. He checks chests and deposits cobblestone, sea lanterns, prismarine crystals, and rotten flesh.
- Michael places leather in an item frame on a chest, and checks the chest. He gets leather from a chest near his storage room, and returns to his storage room to deposit it.
- Michael deposits dark oak trapdoors and a fishing rod by his storage room. He gets string, and returns to his storage room to replace an egg in an item frame on a chest to deposit string.
- Michael removes a poisonous potato, leather, and string from item frames on chests and retrieves poisonous potatoes and leather. He checks a chest, and places an poisonous potato in an item frame on a chest.
- Michael deposits poisonous potatoes, and places leather in an item frame to deposit leather. He places string in an item frame, and gets string from a chest to sort into the other chest.
- Michael places spider eyes in an item frame on a chest, and deposits spider eyes. He places an egg in an item frame on a chest, and checks the chest.
- Michael gets wheat, gunpowder, spider eyes, raw chicken, seeds, spruce saplings, rotten flesh, raw mutton, string, and bones from chests near his storage room, and returns to his storage room. He deposits rotten flesh, and places bones in an item frame on a chest to deposit bones.
- Michael deposits string and spider eyes, and checks chests. He deposits raw mutton, rotten flesh, wheat, and seeds, and checks a chest.
- Michael deposits spruce saplings, and heads near his storage room. He heads near his farm to check chests and get carrots, seeds, and wheat.
- Michael heads to his farm, and heads to his base. He heads to his storage room to get diamonds, and deposits it.
- Michael deposits iron, and checks a furnace by his storage room. He heads to his storage room, and deposits carrots, wheat, and some seeds.
- Michael checks chests by his storage room, and gets string and rotten flesh. He checks chests by his storage room, and heads to his storage room to deposit rotten flesh and string.
- Michael checks a chest, and deposits bone meal. He heads to his base, and heads near his farm. Michael harvests carrots and replants, and heads to his storage room to deposit carrots. He heads near his farm, and harvests potatoes.
- Michael replants, and throws away poisonous potatoes before continuing replanting. He throws away more poisonous potatoes, and continues replanting.
- Michael accidentally tramples some crops, and heads to his storage room to checks a chest and deposit potatoes. He heads back to his farm to harvest wheat, and replants. Michael chests chests by his farm, and heads to his storage room to deposit seeds and wheat. He deposits a peony near his storage room, and returns to his storage room to deposit gunpowder and raw chicken.
- Michael checks chests, and checks furnaces and chests by his storage room. He heads to his base to remove a spruce boat, and heads near his bee farm.
- Michael heads back to his base, and heads out of his base. He walks along the wall, and harvests sugar cane from his sugar cane farm.
- Michael heads back to his base, and heads to his storage room. He checks a chest, and deposits sugar cane.
- Michael heads near his storage room, and gets dark oak planks, spruce planks, and birch planks. He checks a chest, and gets more dark oak planks and dark oak slabs. Michael heads to his storage room to check a chest, and deposits dark oak planks. He checks a chest, and deposits birch planks and spruce planks.
- Michael checks chests, and deposits dark oak slabs and sticks. He checks chests by his storage room, and heads to his base.
- Michael walks around his base, and heads out of his base and Serenity. He starts heading down the path to his portal, and heads to the top of a tree in a swamp.
- Michael heads through his portal, and heads down his ice path. He returns to the Greater Dream SMP, and heads down the community tree farm.
- Michael heads through his donor hall onto his path, and heads back to his donor hall. He heads down his path to behind his old house, and walks along Fundy's battle arena.
- Michael heads to Puffy's lore studio, and swims up Tommy's waterfall to the Prime Path. He heads down the Prime Path to the Community House, and heads through the community Nether portal.
- Michael heads down his ice path, and heads through his portal. He returns to Serenity, and walks along the walls.
- Michael walks around, and continues to walk along the wall. He heads to outside Serenity, and returns to head to his radio station and end stream.
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