The following page contains spoilers for the plot of the Dream SMP.
All banter and fighting seen in streams/videos are purely fictional and should not be taken seriously. It is highly disrespectful to send hate towards anyone so please refrain from doing so at any point.
The Freefall Era is the first era of the Legacy Arc and covers the period of chaos, paranoia, and division following the aftermath of Dream's escape from prison; including the execution of Ranboo, the revelation that Punz had been secretly working for Dream since his imprisonment, and Purpled's decision to betray Las Nevadas and kill Slimecicle in pursuit of the Resurrection Book. Meanwhile, Tommy grows more paranoid of Dream's prison break, and warns people of the danger of Dream. Foolish starts building a large statue and gathers followers for DreamXD in the hopes of attaining more power. Away from the main lore, the server was updated to 1.18.
Details[]
November 29, 2021[]
- Foolish starts on the scaffolding on the path to view the DreamXD statue with shaders on, and turns off shaders.
- Foolish later heads down the scaffolding, and heads onto the path. He deposits a bucket, and checks a chest.
- Foolish gets sticks and coal for torches. He deposits coal, and considers mining for more coal.
- Foolish checks chests, and heads to his snake statue to check chests and get netherrack. He throws away bones, and heads out of his snake statue.
- Foolish walks around his summer home, and heads to the front of the DreamXD statue. He heads near his cow farm to check a chest and get wheat to feed the cows at his cow farm.
- Foolish butchers cows, and checks a chest. He deposits leather, and heads to the top of his snake statue.
- Foolish heads down from the statue, and heads back to the top of the statue. He heads back down the statue, and returns to the top of it.
- Foolish heads onto the path to place down a bed to pass the night, and retrieves the bed before heading to the front of the DreamXD statue to use his trident to fly onto the scaffolding.
- Foolish heads up the scaffolding to part of the statue, and climbs up scaffolding to another part of the statue.
- Foolish heads up scaffolding to another part of the statue, and heads up scaffolding to the top of the statue. He heads down scaffolding to part of the statue, and falls to part of the statue when trying to get to another part of the statue.
- Foolish jumps down into a water pool, and uses his trident back onto the scaffolding. He heads up the scaffolding to part of the statue, and continues working on it.
- Foolish tries adding scaffolding, but it falls down the statue. He builds onto the scaffolding, and continues working on the statue.
- Foolish replaces part of the statue with dark prismarine, and continues working on the statue. He replaces part of the statue with dark prismarine, and continues working on the statue.
- Foolish jumps down into the water pool, and uses his trident. He heads onto the path to view the statue, and heads up part of the scaffolding to view the statue.
- Foolish heads down the scaffolding, and places a bed to pass the night. He retrieves his bed, and heads to the sea nearby to kill squids.
- Foolish uses his trident to land, and crafts black dye. He heads to his snake statue to get prismarine shards, and deposits dirt to get more prismarine shards.
- Foolish crafts dark prismarine, and gets more prismarine shards to craft more dark prismarine. He gets dirt and deposits ink sacs and prismarine shards, and heads out to the path to view the statue.
- Foolish heads to the front of the statue, and uses his trident to fly onto part of the scaffolding. He heads up the scaffolding to part of the statue, and continues working on the statue.
- Foolish adds more scaffolding, and continues working on the statue. He adds onto the scaffolding, and adds more scaffolding to
- Foolish continues working on the statue, and adds onto the scaffolding. He continues working on the statue, and jumps down into a water pool.
- Foolish uses his trident, and heads onto the path to view the statue. He sets down a bed to pass the night, and retrieves his bed.
- Foolish views the statue, and crafts dark prismarine stairs. He heads to the front of the statue, and uses his trident to fly onto the scaffolding.
- Foolish heads up the scaffolding to part of the statue, and continues working on the statue. He builds onto part of the scaffolding, and removes some of the blocks.
- Foolish continues working on the statue, and builds onto another part of the statue. He replaces part of the statue, and continues working on the statue.
- Foolish removes what he had built onto the statue, and continues working on the statue. He jumps down into a water pool, and heads up the scaffolding on the path to view the statue.
- Foolish jumps down into the sea nearby, and heads to his village to check chests. He heads to sea nearby to kill squids, and throws away some extra ink sacs.
- Foolish heads to shore to craft black dye, and heads to his snake statue. He deposits some dirt, and gets prismarine shards to craft more dark prismarine.
- Foolish checks a chest, and gets more prismarine shards. He checks chests, and gets more prismarine shards to craft more dark prismarine.
- Foolish checks chests, and deposits prismarine shards. He checks chests, and gets dirt.
- Foolish heads out of his snake statue, and walks around his summer home. He heads to the front of the statue, and uses his trident to fly onto the scaffolding, and heads up the scaffolding to part of the statue to replace parts of the statue with dark prismarine.
- Foolish jumps down into a water pool, and uses his trident. He heads up the scaffolding on the path to view the statue, and heads down to head to thecenter of his summer home to continue viewing the statue.
- Foolish heads onto the path to continue viewing the statue, and heads back to the center of his summer home to continue viewing the statue. heads back onto the path to continue viewing the statue.
- Foolish checks chests, and heads to the front of the statue. He uses his trident to fly onto the scaffolding, and heads up the scaffolding to part of the statue.
- Foolish gets his lime shulker box from his ender chest to check it for any dirt, and deposits it back in his ender chest. He gets his white shulker box to check it to find that he still had some grass blocks.
- Foolish deposits his white shulker box, and jumps down into a water pool. He heads onto the path to view the statue, and heads up the scaffolding on the path to continue view the statue.
- Foolish turns on shaders to continue viewing the statue, and heads down the scaffolding. He heads to the center of his summer home, and turns off shaders.
- Foolish heads to the front of the statue to use his trident to fly onto the scaffolding, and climbs up scaffolding to part of the statue. He notes down the height of part of the statue, and removes part of the dirt format.
- Foolish heads to another part of the statue, and adds onto part of the statue. He tries to jump onto some scaffolding, and falls off the statue.
- Foolish heads to the path to view the statue, and heads to the front of the statue. He uses his trident to fly onto the scaffolding, and heads up the scaffolding to part of the statue.
- Foolish builds onto the statue, and removes the blocks before jumping down into a water pool. He checks chests, and gets more scaffolding.
- Foolish heads near the statue to tower up with scaffolding to continue adding onto the dirt format of the statue. He jumps down into a water pool, and uses his trident.
- Foolish heads onto the path to view the statue, and heads to the front of the statue to use his trident to fly onto the scaffolding. He heads up the scaffolding to part of the statue, and removes part of the dirt format while adding onto it.
- Foolish heads onto some scaffolding to remove part of the dirt format, and builds onto it. He removes some of the dirt format, and adds onto it.
- Foolish removes the blocks under him, and tries to do a water bucket clutch. He heads to the front of the statue to use his trident to fly onto the scaffolding.
- Foolish heads up the scaffolding to part of the statue, and heads onto some scaffolding to remove some of it to continue adding onto the dirt format. He removes some scaffolding, and continues adding onto the dirt format.
- Foolish breaks some blocks to get onto some scaffolding, and places back some blocks before removing the scaffolding. He heads to the front of the statue, and uses his trident to fly onto the scaffolding.
- Foolish heads up the scaffolding to part of the statue, and accidentally walks off the scaffolding. He tries to do a water bucket clutch, and heads to the front of the statue to tower up with scaffolding.
- Foolish bridges across with scaffolding, and adds onto it. He adds more scaffolding, and adds onto the dirt format.
- Foolish adds scaffolding to get to another bit of scaffolding to get to another part of the statue. He jumps down into a water pool, and uses his trident.
- Foolish heads onto the path to view the statue, and heads to the front of the statue to use his trident to fly onto the scaffolding. He climbs up the scaffolding to part of the statue, and head onto another bit of scaffolding remove some of it and adds more scaffolding.
- Foolish builds onto the scaffolding, and adds more scaffolding. He adds onto the dirt format, and removes what he had added on..
- Foolish continues adding onto the dirt format, and adds more scaffolding. He continues adding onto the dirt format, and removes some scaffolding.
- Foolish continue adding onto the dirt format, and adds more scaffolding. He removes some of the dirt format, and continues adding onto it.
- Foolish removes some of the dirt format, and adds onto it. He adds more scaffolding, and continues adding onto the dirt format.
- Foolish jumps down into a water pool, and checks chests and gets grass blocks. He checks chests, and gets more grass blocks.
- Foolish heads onto the path to view the statue, and heads to the center of his summer home to view the statue. He heads to the front of the statue to use his trident to fly onto the scaffolding.
- Foolish heads up the scaffolding to part of the statue, and adds onto the dirt format and removes some of it. He adds onto the dirt format, and adds more scaffolding.
- Foolish removes some of the format, and continues adding onto the dirt format. He jumps down into a water pool, and uses his trident.
- Foolish heads onto the path to view the statue, and heads to the center of his summer home to view the statue. He heads back onto the path to view the statue, and heads to his snake statue to check chests and get more netherrack.
- Foolish heads out of the snake statue, and heads to the front of the statue to use his trident to fly onto the scaffolding. He heads up the scaffolding to part of the statue, and starts adding onto the dirt format.
- Foolish builds onto the format, and accidentally breaks the block he was on. He falls into a water pool, and heads back up scaffolding to part of the statue and adds onto the dirt format and removes some of it.
- Foolish adds onto the dirt format, and removes part of it. He heads onto some scaffolding, and adds more scaffolding.
- Foolish adds onto the scaffolding, and adds more scaffolding. He adds onto the scaffolding, and continues adding onto the dirt format.
- Foolish adds more scaffolding, and continues adding onto the dirt format. He removes part of the format, and continues adding onto the dirt format.
- Foolish removes some of the format, and adds onto the format. He tries to add more scaffolding, and it falls off.
- Foolish adds onto the scaffolding, and adds more scaffolding. He continues adding onto the dirt format, and adds onto the scaffolding.
- Foolish continues adding onto the format, and continues adding onto the scaffolding. He continues adding onto the dirt format, and removes some scaffolding.
- Foolish continues adding onto the dirt format, and removes some scaffolding. He continues adding onto the dirt format, and removes some scaffolding.
- Foolish continues adding onto the dirt format, and adds more scaffolding. He continues adding onto the dirt format, and adds more scaffolding.
- Foolish continues adding onto the dirt format, and removes some of it. He continues adding onto the dirt format, and accidentally falls to near the water pool at the front of the statue when trying to get to some scaffolding.
- Foolish uses his trident to fly onto the scaffolding, and heads up the scaffolding to part of the statue to continue adding onto the dirt format. He removes some of the format, and continues adding onto it as he removes some of the format.
- Foolish continues adding onto the dirt format, and removes some of the format. He continues adding onto the dirt format, and adds onto the format.
- Foolish continues adding onto the dirt format, and adds onto the format and removes some of it. He continues adding onto the dirt format, and builds onto the format and removes some of it.
- Foolish continues adding onto the dirt format, and adds onto the format while removing it. He continues adding onto the dirt format, and adds onto the format.
- Foolish removes some of the format, and continues adding onto the format. He continues adding onto the dirt format, and removes some of the format and towers up to continue adding onto the dirt format.
- Foolish removes the blocks under him, and tries to do a scaffolding clutch. He heads onto the path to view the statue, and climbs up the scaffolding on the path to view the statue.
- Foolish heads down the scaffolding, and heads onto the stairs of his temple to view the statue. He heads to the front of the statue to use his trident to fly onto the scaffolding to head up the scaffolding to part of the statue.
- Foolish continues adding onto the dirt format, and removes what he had added. He decides to get stone, and heads down from the statue.
- Foolish checks chests, and gets cobblestone. He heads to the front of the statue to use his trident to fly onto the scaffolding, and heads up to part of the statue.
- Foolish falls through some scaffolding, and falls down to the front of the statue. He uses his trident to fly onto the scaffolding, and heads up the scaffolding to part of the statue, and jumps down onto some scaffolding.
- Foolish adds more scaffolding, and continues adding onto the dirt format. He adds more scaffolding, and adds onto the scaffolding.
- Foolish continues adding onto the dirt format, and adds onto the format. He continues adding onto the dirt format and adds onto the format.
- Foolish continues adding onto the dirt format, and adds more scaffolding, and continues adding onto the dirt format. He removes some of the format while adding onto it, and removes some of the format.
- Foolish continues adding onto the dirt format, and adds onto the format. He remove a block, and continues adding onto the dirt format.
- Foolish accidentally falls off the scaffolding, and heads back up the scaffolding to part of the statue. He removes the blocks he built onto the scaffolding, and heads onto some scaffolding.
- Foolish adds more scaffolding, and towers up to continue adding onto the dirt format. He heads onto some scaffolding to add onto it and towers up.
- Foolish continues adding onto the dirt format, and adds more scaffolding. He continues adding onto the scaffolding, and heads onto some scaffolding.
- Foolish tries to do a water bucket clutch down from the statue, and heads near the path to kill a cow. He throws away leather, and heads onto the path to view the statue.
- Foolish heads up the scaffolding on the path to view the statue, and heads down the scaffolding. He heads to the center of his summer home to view the statue, and heads onto the path to view the statue.
- Foolish heads to the center of his summer home to view the statue, and heads to the front of the statue. He uses his trident to fly onto some scaffolding, and heads up the scaffolding to part of the statue.
- Foolish towers up with scaffolding to part of the statue, and towers up with more scaffolding to another part of the statue. He removes some scaffolding to head to another part of the statue, and heads up some scaffodlding to another part of the statue.
- Foolish removes the scaffolding, and heads onto some scaffolding to head up to another part of the statue. He removes some scaffolding, and replaces part of the statue with dark prismarine.
- Foolish continues working on the statue, and removes a block. He continues working on the statue, and removes blocks and dirt.
- Foolish continues working on the statue while replacing the dirt format, and removes a block. He continues working on the statue, and removes a block.
- Foolish continues working on the statue, and jumps down into a water pool. He heads to the path to view the statue, and heads to sea nearby to kill squids.
- Foolish uses his trident to land, and heads to the center of his summer home to craft black dye. He views the statue, and heads to his snake statue to check chests and get prismarine shards to craft more dark prismarine. He checks chests, and gets more prismarine shards to craft more dark prismarine.
- Foolish checks chests, and deposits prismarine shards and get more dark prismarine. He heads out to view the statue, and heads out of the statue to view the statue.
- Foolish heads to the front of the statue to use his trident to fly onto the scaffolding, and heads up the scaffolding to part of the statue to continue working on it and removes some blocks.
- Foolish continues working on the statue, and jumps down into a water pool to head onto the path to view the statue. He heads to the center of his summer home to continue viewing the statue, and heads to the front of the statue to use his trident to fly onto the scaffolding.
- Foolish heads up the scaffolding to part of the statue, and heads onto some scaffolding to get to another part of the statue. He towers up with scaffolding to another part of the statue, and removes the scaffolding.
- Foolish continues working on the statue, and removes some blocks. He continues working on the statue, and removes some blocks.
- Foolish continues working on the statue, and builds onto the statue to remove some blocks. He continues building onto the statue to remove some blocks, and continues working on the statue.
- Foolish removes a block, and continues adding onto the statue to continue working on it. He removes the blocks he had built onto the statue, and heads to part of the statue to view his progress.
- Foolish removes some blocks, and continues working on the statue. He removes a block, and continues working on the statue.
- Foolish removes some blocks, and continues working on the statue. He removes blocks while continuing to work on the statue, and continues working on the statue.
- Foolish jumps down into a water pool, and heads onto the path to view the statue. He heads through his portal to the nether, and falls off the Nether path.
- Foolish heads up scaffolding onto another Nether path, and heads down the path to start heading through Tubbo's outpost portal. He heads to the Nether hub, and heads up the spiral staircase to the ice path hall and heads to the Nether roof to head down the ice path to head through Tubbo's jungle base portal.
- Foolish unequips his boots, and uses his trident to fly to the guardian XP farm. He collects some prismarine shards and prismarine crystals by the exit and entrance water elevators, and heads to the guardian XP farm.
- Foolish deposits prismarine crystals, and gets more prismarine shards. He gets his white and lime shulker boxes, and deposits prismarine shards in his lime shulker box.
- Foolish checks chests, and gets more prismarine shards to place in the shulker box. He deposits the lime shulker box in his ender chest, and checks his white shulker box.
- Foolish checks his ender chest, and checks chests. He checks chests under the spawner, and gets more prismarine shards.
- Foolish deposits the prismarine shards in his shulker box, and gets more prismarine shards to deposit in his shulker box. He gets more prismarine shards to deposit in his shulker box, and checks a chest and hopper.
- Foolish gets more prismarine shards from a hopper, and checks a hopper. He gets more prismarine shards from hoppers, and throws aside some prismarine shards to retrieve his shulker box and place in it an ender chest.
- Foolish retrieves the prismarine shards, and checks a chest under the spawner. He throws away netherrack and some scaffolding, and checks chests.
- Foolish gets more prismarine shards, and throws away grass blocks. He checks a chest, and throws away cobblestone.
- Foolish checks a chest, and gets more prismarine shards. He throws away dirt, and gets more prismarine shards.
- Foolish checks his ender chest, and deposits some prismarine shards in his ender chest. He heads out of the guardian XP farm, and uses his trident out.
- Foolish unequips his boots, and uses his trident back near Tubbo's jungle base portal. He heads through the portal, and heads down the ice path.
- Foolish heads to the ice path hall, and jumps down the spiral stairs. He heads back to his summer home, and heads onto the path to view the statue.
- Foolish heads to the center of his summer home to view the statue, and heads to his snake statue to check chests and deposit prismarine shards.
- Foolish retrieves the shards and checks a chest before depositing them in another chest. He gets his white and lime shulker boxes from his ender chest to get prismarine shards from it, and checks a chest.
- Foolish deposits prismarine shards, and gets more prismarine shards from the shulker box. He checks chests, and deposits more prismarine shards.
- Foolish retrieves his shulker box, checks his ender chest, and checks his shulker box. He deposits his shulker box in his ender chest, and gets prismarine shards from his lime shulker box.
- Foolish checks chests, and deposits prismarine shards. He deposits his shulker box, and heads out of his snake statue to the path.
- Foolish heads to sea nearby to kill squids, and heads near his cow farm to craft black dye. He heads onto the path to view the statue.
- Foolish heads to the center of his summer home, and heads to his snake statue to check chests. He gets prismarine shards to craft more dark prismarine, and checks chests.
- Foolish gets more prismarine shards to craft more dark prismarine, and checks chests. He deposits prismarine shards, and checks chests.
- Foolish gets cobblestone, and heads out of his snake statue to check a chest. He gets netherrack and dirt, and heads near the statue.
- Foolish heads to behind the statue to find two ponds with squids. He collects dirt near a pond, and throws away some extra dirt.
- Foolish heads near the statue, and heads to the center of his summer home to view the statue. He heads onto the path to view the statue, and heads to the front of the statue to use his trident to fly onto the scaffolding.
- Foolish heads up the scaffolding to part of the statue, and continues working on it. He removes some blocks, and continues working on the statue.
- Foolish removes a block, and builds onto the statue to remove some blocks he had built onto the statue. He continues working on the statue, and builds onto the statue to continue working on it.
- Foolish removes some of the blocks he had placed onto the statue, and heads onto some blocks. He falls to part of the statue when trying to remove the rest of the blocks, and bridge and towers up to remove the blocks.
- Foolish removes the rest of the blocks he had built onto the statue, and continues working on the statue. He towers up and bridges, and removes some of the blocks he had built onto the statue.
- Foolish continues working on the statue, and remove a block. He continues working on the statue, and removes a block.
- Foolish continues working on the statue, and removes some block. He builds onto the statue, and removes some blocks and replaces some of the dirt format with dark prismarine.
- Foolish continues working on the statue, and removes some blocks. He continues working on the statue, and starts removing the blocks he had built onto the statue.
- Foolish accidentally removes the block under him, and falls down to the front of the statue. He uses his trident to fly onto the scaffolding, and heads up the scaffolding to part of the statue to remove the blocks he had built onto the statue.
- Foolish jumps down into a water pool, and heads onto the path to view the statue. He heads up part of the scaffolding on the path to view the statue, and heads down the scaffolding to head to the front of the statue.
- Foolish uses his trident to fly onto the scaffolding, and heads up the scaffolding to part of the statue. He removes some blocks, and builds onto the statue as he removes some blocks.
- Foolish removes the blocks he had placed onto the statue, and heads to part of the statue to view his progress. He jumps down onto some scaffolding, and heads up the scaffolding to part of the statue.
- Foolish removes some blocks, and falls down onto some scaffolding when trying to get to another part of the statue. He tries to do a scaffolding clutch, and removes scaffolding near the statue.
- Foolish heads onto the path to view the statue, and heads to the center of his summer home to view the statue. He heads to his cow farm to butchers cows and deposit leather and raw beef.
- Foolish continues butchering cows and deposits more leather. He heads onto the path to view the statue, and heads to the center of his summe rhome to view the statue.
- Foolish heads to his snake statue to check chests and gets prismarine shards. He deposits the shards after realizing that he did not have any black dye, and heads to sea nearby to kill squids.
- Foolish uses his trident to near his path, and heads up the scaffolding on the path to view the statue. He heads from the scaffolding onto the path to view the statue, and heads to the center of his summer home to view the statue.
- Foolish heads to the front of the statue to use his trident to fly onto the scaffolding. He heads up the scaffolding to part of the statue, and adds more scaffolding.
- Foolish jumps onto another part of the scaffolding, and removes some of the format and dirt format. He removes some of the format, and builds onto the format to continue removing blocks from it.
- Foolish heads up scaffolding to part of the statue, and continues working on the format while removing some blocks. He heads onto some scaffolding, and removes some blocks.
- Foolish continues working on the format, and falls off to near the statue when trying to get on some scaffolding. He tries to do a boat clutch, and heads to the center of his summer home to view the statue.
- Foolish heads to the front of the statue to use his trident to fly onto the scaffolding, and heads up the scaffolding to part of the statue to continue working on the format. He heads onto some scaffolding to get to another part of the statue to continue working on the format, and removes a block.
- Foolish adds onto the format, and continues working on it. He removes a block and continues working on the format.
- Foolish removes some blocks, and continues working on the format. He adds more scaffolding, and continues working on the format.
- Foolish adds onto the format, and continues working on the format. He continues adding onto the format, and towers up to continue working on the format.
- Foolish bridges to remove some blocks, and heads onto some scaffolding. He heads to part of the statue to continue adding onto the format.
- Foolish heads onto the scaffolding, and removes some scaffolding and some blocks. He continues working on the format, and removes some blocks.
- Foolish removes some dirt from the format, and continues to work on the format. He removes some blocks, and continues working on the format.
- Foolish towers up with scaffolding, and heads to part of the statue. He builds onto the statue, and removes the blocks he added onto the statue.
- Foolish removes some scaffolding, and removes a block. He jumps down into a water pool, and uses his trident.
- Foolish heads onto the path to view the statue, and heads up scaffolding on the path to view the statue. He heads down the scaffolding to the path, and heads to the center of his summer home to continue viewing the statue.
- Foolish heads to the front of the statue, and heads near the statue to starts heading up some scaffolding. He heads down to remove some scaffolding near the statue, and heads back up the scaffolding to part of the statue.
- Foolish removes some of the format and dirt format, and adds onto part of the statue. He continues removing some of the format and dirt format, and heads onto some scaffolding.
- Foolish removes part of the format, and adds onto the statue. He removes part of the format, and heads onto some scaffolding.
- Foolish continues removing part of the format, and adds onto it. He continues removing some of the format, and towers up with scaffolding to part of the statue.
- Foolish continues adding onto the format, and removes some blocks. He continues adding onto the format and removes a block.
- Foolish continues adding onto the format and removes a block. He continues adding onto the format and removes blocks.
- Foolish continues adding onto the format, and removes a block. He tries adding more scaffolding, and it falls down.
- Foolish adds onto the scaffolding, and adds more scaffolding. He continues working on the format, and removes a block.
- Foolish continues working o the format, and builds onto the statue. He continues working on the format, and adds more scaffolding.
- Foolish removes a block, and adds onto the statue. He continues working on the format, and removes a block.
- Foolish adds more scaffolding, and adds onto it. He continues working on the format, and removes a block.
- Foolish continues working on the format, and adds onto the scaffolding. He removes a block, and continues adding onto the scaffolding.
- Foolish removes a block, and continues working on the format. He removes some blocks he had added onto the statue.
- Foolish removes a block, and adds onto the statue. He removes a block, and heads onto some scaffolding.
- Foolish removes some blocks he had built onto the statue, and adds onto the statue. He adds onto the format, and removes some blocks he had added onto the statue.
- Foolish continues working on the format, and removes some blocks. He removes some of the blocks he had added on, and adds onto the statue and continues working on the format.
- Foolish heads onto the scaffolding, and continues to work on the format. He tries to jump down into a water pool, and heads to the center of his summer home to view the statue.
- Foolish heads to his snake statue, and checks chests. He gets more netherrack, and heads out of his snake statue to the front of the statue to use his trident to some scaffolding.
- Foolish heads up the scaffolding to part of the statue, and removes some of the blocks he added onto the statue. He continues working on the format, and adds onto the statue.
- Foolish removes a block, and continues to add onto the statue. He continues working on the format and adds onto the statue.
- Foolish continues to work on the format, and ads more scaffolding. He removes some scaffolding, and adds more scaffolding before continuing to work on the format.
- Foolish removes some blocks, and continues working on the format. He towers up with scaffolding to part of the statue, and continues working on the format.
- Foolish continues adding onto the statue, and towers up to remove some blocks. He continues working on the format, and removes some of the blocks he added onto the statue.
- Foolish continues adding onto the statue, and removes some of the blocks. He towers up to continue working on the format, and removes the blocks he had added onto the statue before jumping down into a water pool.
- Foolish heads onto the path to view the statue, and heads to the center of his summer home to view the statue. He heads onto the path to head up the scaffolding on the path to view the statue.
- Foolish heads down the scaffolding to the path to view the statue, and heads to the center of his summer home to view the statue. He heads to the front of the statue to use his trident to fly onto the scaffolding, and heads up the scaffolding to part of the statue.
- Foolish continues working on the statue, and heads onto some scaffolding. He continues working on the statue, and removes some dirt.
- Foolish heads onto some scaffolding, and jumps down into a water pool. He heads onto the path to view the statue, and heads to the center of his summer home to check chests and get blaze powder.
- Foolish gets an ender pearl from his ender chest, and crafts an eye of ender. He heads to his snake statue, and heads out onto the path to view the statue.
- Foolish throws down the eye of ender to look at it, and retrieves it before heading up the scaffolding on the path to view the statue. He throws down the eye of ender to look at it, and retrieves it.
- Foolish throws down the eye of ender, and retrieves it. He throws the eye of ender down to continue looking at it, and retrieves the eye of ender.
- Foolish heads down onto the path to start building a semi-sphere format. He towers up to continue making the format, and removes some blocks.
- Foolish views the format and the statue, and makes another semi-sphere format in front of the other format. He adds onto the format, and removes some blocks.
- Foolish continues adding onto the format while removing blocks. He towers up with scaffolding to remove the old format, and continues adding onto the format while removing blocks.
- Foolish towers up with scaffolding to the top of the format, and heads down to continue removing blocks while adding onto the format. He removes part of the format, and climbs up scaffolding to remove the rest of the format.
- Foolish views the statue, and heads to the center of his summer home to view the statue. He heads to the front of the statue to use his trident to fly onto some scaffolding, and heads up the scaffolding to part of the statue.
- Foolish starts adding onto the format, and removes some of the dirt format. He continues adding onto the format while removing blocks.
- Foolish jumps down into a water pool, and heads onto the path to view the statue. He later heads near his cow farm, and heads onto the path to view the statue.
- Foolish heads up scaffolding on the path to view the statue, and heads down the scaffolding to the path to remove some scaffolding. He views the statue, and heads to the center of his summer home to view the statue.
- Foolish heads to the front of the statue, and uses his trident to fly onto the scaffolding. He heads up the scaffolding to head to part of the statue to remove part of the format.
- Foolish removes some of the dirt format, and removes some of the format. He heads onto some scaffolding, and heads up to part of the statue, and continues working on the format and removes some of it.
- Foolish continues working on the format, and removes blocks. He continues adding onto the format, and removes a block.
- Foolish continues working on the format, and heads onto some scaffolding. He jumps down into a water pool, and checks chests.
- Foolish gets cobblestone, and checks chests. He gets more cobblestone, and heads to the front of the statue. He uses his trident to fly onto the scaffolding, and heads up the scaffolding to part of the statue.
- Foolish continues working on the format while removing blocks. He continues working on the format, and jumps down into a water pool.
- Foolish heads to the center of his summer home to view the statue, and heads to the path to view the statue. He heads to the center of his summer home to view the statue, and checks chests.
- Foolish gets cobblestone stairs, and checks chests. He gets more cobblestone, and crafts cobblestone walls and cobblestone slabs.
- Foolish heads onto the stairs to the statue, and views the statue. He heads up scaffolding to part of the statue to remove part of the format.
- Foolish continues working on the format, and removes some blocks. He continues working on the format, and removes some blocks.
- Foolish continues working on the format, and heads onto some scaffolding. He tries adding more scaffolding, and it falls down.
- Foolish adds onto the scaffolding, and heads up scaffolding to part of the statue. He removes blocks while working on the format, and heads onto some scaffolding to continue working on the format.
- Foolish tries adding more scaffolding, and its falls down. He adds onto the scaffolding, and continues working on the format.
- Foolish continues to add onto the statue, and continues working on the format. He gets his stone cutter from his ender chest to craft cobblestone slabs, and deposits his stonecutter in his ender chest.
- Foolish continues working on the format, and removes some blocks. He jumps down into a water pool, and heads onto the stairs to the staue before heading to the center of his summer home to pass the night.
- Foolish views the statue, and heads to the path to view the statue. He heads up scaffolding on the path to view the statue, and heads down the scaffolding.
- Foolish heads to the stairs of his temple to view the statue, and heads to the center of his summer home to view the statue. He heads to the stairs of his temple to view the statue, and heads to the center of his summer home to view the statue.
- Foolish heads to the path to view the statue, and heads to the center of his summer home to view the statue. He checks chests, and gets dirt.
- Foolish heads to the front of the statue to use his trident to fly onto some scaffolding, and heads up the scaffolding to part of the statue. He continues working on the format, and removes some blocks.
- Foolish removes a block, and continues working on the format. He removes a block and continues working on the format.
- Foolish removes blocks and continues working on the format. He towers up, and removes some blocks.
- Foolish adds blocks and removes them before towering up with scaffolding to get to part of the format. He heads down, and heads back up the scaffolding to part of the format.
- Foolish continues working on the format while removing blocks. He jumps down into a water pool, and heads to the center of his summer home to set down a bed to pass the night.
- Foolish retrieves the bed, and heads to the path to view the statue. He heads up scaffolding on the path to view the statue, and throws down an eye of ender to look at it.
- Foolish continues viewing the statue, and starts heading down the scaffolding. He heads back up the scaffolding, and throws down an eye of ender to look at it and views the statue.
- Foolish heads down the scaffolding to the path to view the statue, and hears a cat. He removes a block of the path to look for the cat, and places the block back.
- Foolish continues to view the statue, and heads up the scaffolding on the path to view the statue. He heads down the scaffolding to the path to view the statue, and heads up part of the scaffolding.
- Foolish continues heading up the scaffolding, and heads down onto the path to view the statue. He sets down a bed to pass the night, and retrieves his bed.
- Foolish heads to the center of his summer home to view the statue, and heads to the path to view the statue. He heads up part of the scaffolding on the path to view the statue, and heads up to the top of the scaffolding to view the statue.
- Foolish heads down onto the path, and builds a format. He towers up to continue working on the format and mines back down to continue working on the format.
- Foolish removes the format, and heads up part of the scaffolding to view the statue He heads up part of the scaffolding to continue viewing the statue, and heads up part of the scaffolding to continue viewing the statue.
- Foolish heads to the top of the scaffolding to continue viewing the statue, and heads down the scaffolding to the path to view the statue. He heads to the center of his summer home to view the statue, and heads to the front of the statue to view it and uses his trident to fly onto the scaffolding.
- Foolish heads up the scaffolding to part of the statue, and later builds onto the statue while removing blocks. He continues adding onto the statue while removing some blocks, and builds back toward the statue. Foolish mines up while towering up to some scaffolding, and heads to part of the statue. He heads onto the scaffolding, and later jumps down into a water pool.
- Foolish heads to the path to view the statue, and heads onto the stairs to the statue to view the statue. He heads to the front of the statue to use his trident to fly onto the scaffolding, and heads up the scaffolding to part of the statue.
- Foolish jumps down onto the blocks he had added onto the statue, and jumps down onto some scaffolding. He removes some of the dirt format, and continues adding onto the format.
- Foolish accidentally falls off the scaffolding to near the statue, and heads to the front of the statue to use his trident back up onto the scaffolding. He heads up the scaffolding to part of the statue, and jumps down onto some blocks built onto the statue and jumps down onto some scaffolding.
- Foolish adds more scaffolding, and continues working on the format. He removes some blocks, and continues working on the format.
- Foolish removes some blocks, and later falls off the scaffolding. He lands on some scaffolding near the statue, and heads onto the path to view the statue.
- Foolish starts heading up the scaffolding on the path, and falls off. He heads back up the scaffolding to view the statue and ends his stream.
- Phil starts at his house, and deposits obsidian and cobblestone.
- Phil checks his ender chest, and checks chests. He gets warped planks and spruce wood, and crafts sticks for warped fence gates.
- Phil heads to Techno's vault, and removes part of the back wall. He checks chests, and places the warped fence gates at the entrance t the vault at the back of the vault.
- Phil places an item frame back, checks chests, and gets leather. He checks chests and crafts more sticks for an item frame to cover a fence gate.
- Phil creates an image of a stone brick texture to place on one of the fence gates, and deposits spruce planks, sticks, leather, and stone bricks. He checks a chest and an ender chest, and heads out of Techno's vault.
- Phil collects dirt nearby, and removes grass blocks placed by endermen. He collects snow, and removes dirt from the door.
- Phil mines stone near the door of Techno's vault to replace it with grass blocks, but removes it. He mines stone to repair the side of the door, and fills in a gap at the front of the door and adds some snow.
- Phil heads to Techno's vault, and checks chests.
- Phil gets string to add to the front of the vault, and mines down to the redstone of the door to check it. He towers back to Techno's vault, and covers the hole in the floor.
- Phil adds snow to the front of the vault, and collects more snow to add a second layer of snow to the front of the vault before closing it.
- Phil adds more snow to the front of the vault, and collects dirt at the front of the vault. He uncovers a cow, and kills it.
- Phil fills in the gap, and continues collecting dirt at the front of the vault. He uses his trident to behind Ranboo's base, and heads to the porch of his and Techno's houses.
- Phil heads to his house to get snow, and heads out to a trident pool near Ranboo's base. He uses his trident and an ender pearl to teleportal to near the front of the vault, and adds more snow to the front of the vault.
- Phil collects a more snow near the front of the vault, and walks around near the front of the vault. He throws away arrows of slowness, bones, potatoes, rotten flesh, seeds, dirt, and stone, and continues waling around.
- Phil throws away string, and adds more snow to the front of the vault. He continues walking around, and returns to his house.
- Phil gets snow, and deposits warped planks. He checks chests, and gets more snow.
- Phil heads to the front of Techno's vault, and throws away rotten flesh. He continues adding snow to the front of the vault, and walks around.
- Phil returns to his house, and heads near his house. He returns to his house to check chests and gets snow blocks.
- Phil heads back to the front of Techno's vault to replace part of the front of the vault with snow blocks. He places snow back, and continues adding snow to the front of the vault.
- Phil adds dirt to the side of the door, and removes a grass block. He continues adding dirt to above and near the door, and adds snow to the top of the door.
- Phil heads to the front of the vault to add dirt to the side of the door, and uses his trident to fly to the top of Ranboo's base. He heads back to his house to deposit snow, snow blocks, seeds, grass blocks, and gunpowder.
- Phil decides to visit Rosie, an throws cooked mutton out of a chest. He considers getting Roise a weapon, and checks chests.
- Phil decides to give Rosie wheat instead, and gets wheat. He checks chests, and gets a rose bush and grass blocks.
- Phil gets another rose bush, and checks chests. He deposits his crossbow, and checks a chest near his house.
- Phil heads to Techno's vault, and heads to the entrance to the ice path. He heads down to the ice path, and gets an oak boat, a spruce boat, and jungle boats from a chest.
- Phil deposits a spruce boat, and heads down the ice path to the entrance of the Syndicate room. He deposits some jungle bots and an oak boat, and retrieves an oak boat and removes a stone button near the ice paths to place in front of the entrance of the Syndicate room to try and open it.
- Phil moves the button, and opens the Syndicate room. He removes the button and heads inside.
- Phil heads to behind the walls of the Syndicate room to check chests and furnaces, and returns to the Syndicate room to place back the wall and visit Roise. He heads out of the Syndicate room, and places a button to try and close the door.
- Phil moves the button, and closes the door. He removes the button, and gets an oak boat to head down the ice path.
- Phil uses his trident to fly up to Techno's vault, and checks a chest. He gets leather, sticks, and spruce planks, and crafts sticks for an item frame.
- Phil deposits leather, and checks a chest. He deposits spruce planks and grass blocks, and retrieves the grass blocks before heads down to the ice path and checking a chest.
- Phil heads down the ice path to the front of the Syndicate room, and places a button. He moves the button, and opens the Syndicate room.
- Phil heads inside to visit Rosie, and places an item frame on the wall with wheat in it. He feeds Rosie, and replaces two spots at the back of the room with the grass blocks to plant rose bushes.
- Phil heads out of the Syndicate room to use a button to close it, and retrieves the button before placing the button on the extra exits. He heads down an exit before heading down another exit to use his trident out.
- Phil heads to the front of the arctic portal, and heads to an exit. He looks around for the other exit, and uses trident pools to the porch of his and Techno's houses.
- Phil heads to his house, and gets steak. He deposits wheat and an oak boat, and retrieves the oak oat before heading out to near Techno's dog house and his house.
- Phil heads down to the ice path, and deposits an oak boat and jungle boats before using his trident out. He uses a trident pool to near his house, and returns to his house to deposit stone bricks.
- Phil heads to the porch of his and Techno's house, and checks a barrel before heading back to his house. He deposits a saddle, and heads out to a trident pool.
- Phil uses trident pools to the arctic portal, and heads through the portal. He heads to the Nether hub, and returns to the Greater Dream SMP.
- Phil heads to the community Nether portal, and heads near the community tree farm. He heads back to the community Nether portal before heading to near the Las Nevadas road.
- Phil heads down the road to near Tubbo's villager room, and heads to the top of the villager room. He heads to the villager room to go up a water elevator to Tubbo's iron farm, and heads down to Tubbo's iron farm.
- Phil jumps down into a water pool, and expands the water pool and evens the water. He throws away grass block and heads onto the Las Nevadas road.
- Phil checks a chest by Tubbo's villager room, and heads to the top of Tubbo's villager room. He heads to Tubbo's villager room to close the fence gates of the water elevator, and heads up the water elevator and closes the fence gates.
- Phil finds that some villagers were at the top of Tubbo's iron farm, and pushes the villager off. He finds that some villager had survived and landed on the scaffolding, and heads down to Tubbo's iron farm.
- Phil jumps down into a water pool, and heads to Tubbo's iron farm. He heads onto the Las Nevadas road, and heads near the road to checks his ender chest.
- Phil uses his trident, and heads through the community Nether portal. He heads through the arctic portal, and uses trident pools to the porch of his and Techno's houses.
- Phil returns to his house, and checks chests. He heads out to get brown carpet from near his house, and checks chests.
- Phil gets wool, and checks chests. He gets beds, and heads to the room above his basement to get more wool and a jungle sapling.
- Phil deposits the jungle sapling and gets iron. He checks chests, and heads to his basement.
- Phil checks a chest, and walks around his basement. He gets more brown carpet, green carpet, and cyan carpet, and uses his trident to fly onto the ladder.
- Phil heads to the room above his basement, and checks a chest. He throws away rotten flesh, and heads out to near his and Techno's houses.
- Phil heads to the porch of his and Techno's houses, and throws away rotten flesh before heading to his house. He checks chests, and heads to the porch of his house before returning to his house.
- Phil checks chests, and gets iron and iron blocks. He crafts some iron nuggets for chains, and crafts iron blocks. He deposits iron, iron nuggets, green carpet, and retrieves green carpet.
- Phil retrieves iron nuggets and iron, and crafts iron and iron blocks. He checks chests and his ender chest, and deposits iron blocks, iron nuggets, and iron.
- Phil deposits leads, and gets more wool. He heads to the porch of his house, and heads to a trident pool near Techno's house to use trident pool to the artcic portal.
- Phil heads through the arctic portal, and returns to the Greater Dream SMP. He heads to the community Nether portal, and heads near Tubbo's villager room.
- Phil removes stone, bones, arrows, and spruce saplings from a chest near Tubbo's villager room, and gets spruce planks to craft sticks to deposit. He deposits brown carpet, cyan carpet, green carpet, wool, beds, and chains, and collects spruce leaves from spruce trees nearby while harvesting spruce wood.
- Phil towers up to the top of a spruce tree to continue collecting some spruce leaves while jumping to other spruce trees to continue collesting some spruce leaves. He harvests some spruce wood while collecting some spruce leaves, and heads down to continue harvesting spruce wood while collecting more spruce leaves.
- Phil harvests spruce wood and collects more spruce leaves before depositing spruce wood and sticks near Tubbo's villager room. He continues collecting spruce leaves while harvesting spruce wood, and deposits spruce wood and a spruce sapling near Tubbo's villager room.
- Phil heads to Tubbo's villager room to head up the water elevator and closes the fence gates behind him. He heads to the top of Tubbo's iron farm, and starts removing part of the tower while removing some of the water of the water elevator.
- Phil builds onto the tower, and heads to part of the farm. He continues building onto Tubbo's iron farm, and removes some spruce leaves he had placed.
- Phil adjusts the position of some spruce leaves, and removes some spruce leaves. He adjusts the position of some spruce leaves, and removes some spruce leaves.
- Phil heads down to part of the far to remove spruce leaves, and uses his trident back onto what he had built onto the iron farm. He heads down to Tubbo's iron farm, and gets glass.
- Phil uses his trident to what he built onto the iron farm, and replaces the corners of the borders of parts of the farm with glass. He heads down to Tubbo's iron farm.
- Phil jumps down into a water pool, and deposits some spruce leaves near Tubbo's iron farm. He heads to the top of Tubbo's villager room to head inside to check a villager's trades.
- Phil heads out to near Tubbo's villager room, and deposits stone slabs and stone bricks by Tubbo's villager room. He checks a chest, and get some chains, beds, some wool, and some spruce wood.
- Phil crafts a crafting table, and gets more spruce wood and wool. He heads to the top of Tubbo's villager room to head inside and heads up the water elevator and closes the fence gates behind him.
- Phil heads up to the top of Tubbo's iron farm, and removes and placed back some blocks to get to the top of Tubbo's iron farm. He walks along what he had built onto the iron farm, and jumps down into a water pool.
- Phil deposits spruce trapdoors near Tubbo's villager room, and gets brown carpets. He checks a chest, and heads to the top of Tubbo's villager room.
- Phil heads to Tubbo's villager room, and heads up a water elevator and closes the fence gates behind him. He heads to the top of Tubbo's iron farm, and removes and places back some blocks.
- Phil jumps down into a water pool, and uses his trident to fly to the front of Alyssa's house. He uses his trident to fly to the community Nether portal, and checks a chest there and checks a chest at the community tree farm.
- Phil heads down Hannah's path to to the spider XP farm to get string, and uses his trident out. He heads down Hannah's path, and heads to the top of Tubbo's villager room.
- Phil heads to Tubbo's villager room, and heads up the water elevator and closes the fence gates behind him. He heads to the top of Tubbo's iron farm, and removes and places back blocks.
- Phil heads to part of what he had built onto the farm, and places a bed. He moves the bed, and removes the leaves under it.
- Phil crafts more beds to set up, and removes the leaves under the beds. He adds onto the beds, and removes some of it.
- Phil throws away a spruce sapling, and continue adding onto the farm. He continues to add onto the farm, and crafts beds to setup and removes the leaves under them.
- Phil continues adding onto the farm, and removes some of it before continuing to add onto the farm. He removes a chain to get back onto what he had built onto the farm, and places the chain back.
- Phil retrieves his crafting table, and continues building onto the farm and crafts more beds to set up. He removes the leaves under the beds, and continues adding onto the farm. He removes some of his progress.
- Phil retrieves his crafting table, and continues adding onto the farm. He sets up beds, and crafts a bed to set up.
- Phil continues adding onto the farm, retrieves his crafting talbe, and removes some of it. He continues adding onto the farm, and set up a bed and continues adding onto the farm.
- Phil crafts more beds to set up, and continues to add onto the farm. He removes some of his progress, and crafts more beds.
- Phil continues adding onto the farm, and sets up beds. Eryn meets him at the top of Tubbo's iron farm, and Phil continue adding onto the farm/
- Eryn leaves, and Phil continues adding onto the farm. Phil removes some progress, and continues adding onto the farm.
- Phil tries to retrieve their crafting table, but it falls off. He crafts a crafting table to craft beds to set up, and continues to add onto the farm.
- Phil removes some progress, and continues adding onto the farm. He sets up beds, and crafts another bed to set up.
- Phil continues adding onto the farm, and removes some of his progress. He continues adding onto the farm, and crafts beds to set up.
- Phil crafts a bed to set up, and continues adding onto the farm. He removes some of his progress, and continues to add onto the farm.
- Phil crafts beds to set up, and continues adding onto the farm. He removes some progress, and continues adding onto the farm.
- Phil retrieves his crafting table, and continues adding onto the farm. He crafts beds to set up, and continues adding onto the farm.
- Phil removes some of his progress, and crafts beds to add. He continues adding onto the farm, and removes some of his progress.
- Phil retrieves his crafting table, and continues adding onto the farm, and crafts beds to set up. He continues adding onto the farm, and removes some of his progress.
- Phil retrieves his crafting table, and crafts more beds. He continues adding onto the farm, and sets up the beds.
- Phil continues adding onto the farm, and removes some of his progress. He retrieves his crafting table, and continues adding onto the farm.
- Phil sets up beds, and continues adding onto the farm. He removes some of his progress, and crafts more bedds.
- Phil continues adding onto the farm, and sets up beds. He continues adding onto the farm, and removes some of his progress.
- Phil retrieves his crafting table, and towers up. He continues adding onto the farm, removes a bed, brown carpet and string, and towers up to add onto the farm, move the bed and add back the string and brown carpet.
- Phil removes the tower, and continues adding onto the farm. He removes some spruce leaves, and towers up.
- Phil heads back down to the top of Tubbo's iron farm, and continues adding onto it. He craft beds to set up, and continues adding onto the farm.
- Phil retrieves his crafting table, and continues adding onto the farm. He removes some of his progress, and continues adding onto the farm.
- Phil crafts beds to set up, and continues adding onto the farm. He removes some of his progress, and continues adding onto the farm.
- Phil crafts beds, and retrieves his crafting table before setting the beds up. He continues adding onto the farm, and removes some of his progress.
- Phil continues adding onto the farm, and sets up beds. He removes the wool and spruce leaves under the beds, and continues adding onto the farm.
- Phil removes some pf his progress, and jumps down into a water pool. He retrieves wool on the ground near Tubbo's villager room, and deposits glass, brown carpet, wool, string, chains, and suspicious stew near Tubbo's villager room.
- Phil crafts chests to set up, and deposits spruce planks. He heads onto the Las Nevadas road, and heads down the road to Punz's chunk, and heads to the community Nether portal.
- Phil heads down the community tree farm to head through the community Nether portal, and heads to the Nether hub. He heads through the arctic portal, and uses trident pools to to the top of Techno's house.
- Phil heads to his house, and checks chests there. He heads to a lake near Ranboo's base to kill squids, and uses his trident to near the turtle farm.
- Phil heads to the turtle farm to kill squids, and accidentally kills a turtle when trying to use his trident out of the turtle farm. He uses his trident to a lake nearby to kill more squids, and heads near Techno's dog house and the wheat farm.
- Phil heads near his house, and heads to Techno's house. He heads to Techno's basement to check chests there for any glass, and heads to Techno's house to check a chest and gets sand.
- Phil heads out to check chests by his house, and heads to his house to smelt sand. He gets black dye, and checks chests.
- Phil gets more sand and glass, and places more sand in a furnace and retrieves glass. He checks a chest, and deposits glass.
- Phil retrieves more glass to deposit along with ink sacs, black dye, and a crafting table. He decides to get more sand, and deposits his netherite hoe and checks a chest before heading out to a trident pool near his house.
- Phil uses his trident, and starts traveling. He finds a small polished blackstone structure, and assumes that it was "Dream's house."
- Phil removes some of the blocks of the structure, and places it back before continuing to travel. He heads near a village, and uses his trident to near the village.
- Phil continues traveling, and finds a ruined portal. He checks a chest by the portal, and finds some broken portals nearby.
- Phil spots Logstedshire in the distance, and travels in the opposite direction. He uses his trident, and continues traveling.
- Phil shoots a rabbit, and continues traveling. He collects sand, and travels back near his and Techno's houses.
- Phil heads west of his and Techno's houses, and returns to his house. He checks a chest and furnace, and checks chests.
- Phil deposits sand, and checks chests. He gets cobblestone to craft furnaces to set up, and replaces a blast furnace with a furnace.
- Phil checks a barrel, and deposits a blast furnace, cobblestone, and coal, and checks a chest. He gets coal blocks to turn into coal to place in the furnaces.
- Phil checks a chest, and crafts coal blocks to deposit, and checks a chest. He gets sand, and checks a furnace.
- Phil places more sand in some furnaces, and retrieves glass while adding more sand to furnaces. He gets more glass, and checks chests and deposits glass.
- Phil checks a chest, and heads to the porch of his house. He heads to the cow farm to mount a horse there and rides it out.
- Phil rides the horse back to the cow farm, and heads near Techno's birthday table. He checks chests near the wheat farm, and gets rails, redstone comparators, hoppers, chests, powered rails, and redstone.
- Phil checks the wheat farm chest, and heads near the wheat farm. He checks the farm chest, and checks a chest.
- Phil get seeds, and heads into the wheat farm. He places back some of the wall, and tries to give the villager seeds.
- Phil tries again a couple of times, and tries to give the villager wheat. He harvests some wheat, and kills the villager.
- Phil replants, and continues harvesting wheat and replants. He continues harvesting wheat, and replants.
- Phil continues harvesting wheat while replanting, and throws away seeds, wheat, and bone meal. He breaks out of the farm, and places back the wall.
- Phil gets white stained glass from the farm chest, and checks the hopper of the farm. He patches the wall of the wheat farm, and heads to the top of the wheat farm.
- Phil heads to the top of Techno's dog house, and heads to the porch of his house. He returns to his house to deposits redstone, redstone comparators, powered rails, and rails, and retrieves more glass.
- Phil checks furnaces, and retrieves more glass. He gets sand, and checks chests.
- Phil deposits glass, and smelts sand. He checks chests, and deposits sand and hoppers.
- Phil checks a chest, and retrieves more glass. He checks chests, and retrieves more glass.
- Phil heads to the porch of his house, and returns to his house to retrieve more glass. He heads out to the top of the top of the wheat farm, and heads to the top of Techno's dog house and to the porch of his house.
- Phil heads near Techno's house, and returns to his house. He checks chests, and heads to a trident pool near his house to use trident pools to the arctic portal.
- Phil heads through the arctic portal, and returns to the Greater Dream SMP. He uses his trident to near the Las Nevadas road, and heads near Tubbo's villager room.
- Phil deposits glass near Tubbo's villager room, and uses his trident to near the community tree farm. He heads down the community tree farm to head through the community Nether portal, and heads through the arctic portal.
- Phil uses trident pools to the porch of his house, and returns to his house to retrieve more glass. He checks a chest, and deposits glass and gets more sand to smelt while retrieving glass.
- Phil checks a chest, and deposits glass. He heads out to the top of the wheat farm, and heads to the porch of his house.
- Phil heads to a trident pool near his house, and heads to the porch of his house. He heads to the front and back of Ranboo's base, and heads near Ranboo's base, and returns to his house.
- Phil retrieves more glass, and ends his stream.
- Eryn starts at their base, and heads to their villager room.
- Eryn heads to their melon farm to harvest melons and plans on making money moves and getting more cows for food. He heads to their villager room to trade melons for emeralds, and trade for suspicious stew.
- Eryn heads out to drink the stew, and then returns to his villager room to trade for another bowl of suspicious stew.
- Eryn heads out to try and eat the stew, and then decides to leave a sign at Phil's house. He heads to their base to get spruce signs, and heads through their portal.
- Eryn returns to the Greater Dream SMP, and heads down the Las Nevadas road. He heads up to Tubbo's villager farm and checks a chest there.
- Eryn towers onto the top of the iron farm, where he spots Phil, and heads down to part to the farm to use their trident to part of the farm where Phil was. He places a sign asking why Phil muted them from sending messages to him, and to but his "sad drug."
- Phil privately messages Eryn that he had logged onto the server and had said a brand. Eryn messages back to read the other sign, and gives Phil the suspicious stew.
- Eryn messages for 15 netherite ingots and a totem of undying, and Phil denies and hands the stew back to them. Eryn asks for one diamond, and hands the stew back to Phil.
- Phil returns the stew to Eryn, and Eryn asks for a leaf before handing the stew back to him. Phil gives Eryn a cooked porkchop, and Eryn tells him that he was a vegetarian.
- Eryn hands the cooked porkchop back to Phil, and Phil gives him spruce leaves. Eryn removes their signs, and uses their trident.
- Eryn mines down from the top of the farm, and jumps down into a pool of water below. He uses his trident to fly to the front of Eret's castle, and down the Prime Path to Spirit's grave.
- Eryn uses their trident to fly to the front of Ponk's small lemon tree, and heads down the Prime Path to Punz's backyard. He uses their trident to fly to the second and third floor of Punz's tower, and trades for more emeralds.
- Eryn trades for two bowls of suspicious stew and some golden carrots, and checks a chest. He checks the rest of the villager's trades, and heads down from the tower.
- Eryn rings the bell above the exit of Punz's backyard, and heads down the Prime Path. He checks a chest at the front of Tommy's base, and harvests wheat from Tommy's wheat farm.
- Eryn replants the farm, and throws away extra seeds before heading to Tommy's base. He checks chests there, and continues down the Prime Path. He heads to the Nether hub, and heads through Tubbo's outpost portal.
- Eryn heads to the jukebox room, and then to Tubbo's outpost. He gets gunpowder and a beehive from chests, and checks a chest before getting more golden carrots from an ender chest.
- Eryn deposits spruce leaves in an ender chest, and deposits some gunpowder in the ender chest. He deposits gunpowder in a chest to get more beehives, and deposits apples.
- Eryn checks a chest, and deposits ghast tear in an ender chest before heading down onto the Las Nevadas road. He considers stealing iron from someone, and heads down the Las Nevadas road. He heads through their portal, and heads to his base.
- Eryn heads out, and decides to get sand. He decides to ride one of their horses to find sand, and opens their stable to mount a horse.
- Eryn finds the horse had no saddle, and blocks the stable before heading to their base to deposit beehives and melons. He checks their ender chest before depositing spruce signs in a chest.
- Eryn heads to their carrot farm, and heads back to their base to get melons. He heads back to their villager room to trade for more emeralds, and heads back to their base to deposit melons and checks their ender chest and chests.
- Eryn gets iron, lapis ore, and gold ore, and places gold ore in a furnace. He gets iron from their ender chest to craft into blocks to deposit in their ender chest.
- Eryn gets gold from their ender chest to craft into blocks, and heads out. He returns to their base to deposit gold, gold blocks, lapis ore, iron, gunpowder, wheat, emeralds, and steak.
- Eryn checks a chest and their ender chest, and heads to their stable to get a saddle from a horse. He tries to place the saddle on another horse, but ends up placing the saddle on the same horse.
- Eryn gets the saddle on the horse, and rides the horse out of their stable and blocks the entrance to their stable. He travels, and finds an area by a river to collect sand.
- Eryn starts to travel back, and heads to their snow village with the railroad track. He hides their horse down their railroad to their village, and considers removing the build he had made.
- Eryn dismounts their horse, and heads to their base to get buckets from some furnaces and places sand in some furnaces and removes cobblestone from some furnaces to deposit.
- Eryn heads out to ride their horse back to their stable, and a foal escapes. Eryn manages to get the foal back into the stable, and the foal matures.
- Eryn throws away a grass block, and heads to their stable to try and tame their new horse. He heads to their base to throw away dirt, and returns to their stable to try and tame the horse.
- Eryn feeds the horse a golden carrot, and tries to tame it. He manages to tame the horse, and gets a saddle from another horse to put on their new horse.
- Eryn gets on their new horse, and rides it out of their stable to test it speed. He finds the horse slow, and makes a three block tower to try and get the horse to jump over.
- Eryn finds that the horse is unable to jump over the tower, and removes the saddle from the horse. He throws away sand, and kills the horse.
- Eryn throws away leather, rotten flesh, bones, arrows, and slowness arrows, and heads back to their stable to block the entrance and place the saddle back on another horse.
- Eryn heads back to their base to deposit dirt, and places more sand in furnaces and gets a bucket from a furnace. He heads through their portal, and collects lava.
- Eryn heads back to their portal to return to their base to place the lava bucket in furnaces to smelt the sand, and get beehives. He checks chests and their ender chest, and heads out.
- Eryn heads back to their base to check chests, and gets spruce wood. He deposits crimson roots, and goes AFK.
- Eryn retrieves glass, and flattens the area at the front of their carrot farm. He clears an area behind their villager room, throws away seeds, and starts building their bee farm.
- Eryn checks a chest by their base, and deposits sand in a chest by their Gogy Glass shrine. He plants an oxeye daisy, and checks a chest by their villager room.
- Eryn checks a chest by their Gogy Glass shrine, and heads to their base to check chests and their ender chest. He starts traveling, and spots a beehive in the distance.
- Eryn uses their trident, and heads to the beehive. He finds a bee outside the hive, and removes the flowers by the hive to try and get the bee to go inside.
- The bee flies off, and Eryn removes more flowers by it. Eryn throws away sand, dandelions, and oxeye daisies, and the bee gets into the beehive.
- Eryn takes the beehive, and uses their trident to near their cow farm. He removes a floating block by their villager room, and heads to their base.
- Eryn gets coal and oak wood, and crafts sticks for campfires. He crafts sticks and throws aside some coal, and crafts more campfires.
- Eryn deposits dirt and coal, and returns to their bee farm to remove blocks marking the beehive positions to dig spots in the ground for the campfires, and places a block over the campfires.
- Eryn starts formatting to expand their bee farm, and removes part of the format. He continues formatting the expansion, and digs flatten the area.
- Eryn continues formatting the expansion, and continues to flatten the area. He continues to format the expansion, and removes part of the format. He continues formatting the expansion, and continues flattening the area. He removes parts of the format while filling in areas, and replaces the path with dirt.
- Eryn clears the area of the bee farm, and flattens the area around it. He heads back to their bee farm to continue building it.
- Eryn gets more spruce wood and glass, and retrieves more glass from furnaces. He heads back near their bee farm to craft spruce planks, and continues building their bee farm.
- Eryn accidentally makes a creeper blow up by their bee farm, and fills in part of the crater. He returns to near their bee farm, and crafts spruce stairs.
- Eryn continues building their bee farm, and crafts spruce slabs.
- Eryn returns to building their bee farm, and heads down. He accidentally breaks part of the farm, and throws away string before repairing it.
- Eryn deposits string, spider eyes, rotten flesh, and bones in a chest, and towers the top of their bee farm to retrieve their bee farm. He starts adding glass to their farm, and heads to their base to get glass panes.
- Eryn returns to near their bee farm to replace some glass with glass panes, and adds more glass panes to their farm and replaces the glass.
- Eryn crafts a chest to set up, and gets beehives from a chest to deposit in the new chest. He gets spruce fences to use, and replaces the glass panes with it.
- Eryn removes the fences, and heads through their portal. He heads through Niki's city portal, and gets cocoa beans from a chest at Niki's farm.
- Eryn crafts some brown dye, decides to get jungle wood, and checks a chest. He heads to Niki's bakery, and checks the chests at Niki's post office, and checks chests there.
- Eryn checks chests by Ponk's room, and heads to Niki's bakery and checks chests at Niki's city. He checks chests at Niki's storage, and gets jungle wood from a chest.
- Eryn heads through Niki's city portal, and heads through their portal. He heads back to their bee farm, and crafts brown stained glass for brown stained glass panes, and adds the panes to their bee farm.
- Eryn deposits brown stained glass panes and brown stained glass, and crafts glass panes. He deposits glass, and crafts brown stained glass panes.
- Eryn adds more of the brown stained glass panes, and then removes some of them. He gets brown stained glass, and deposits golden carrots.
- Eryn adds the brown stained glass and the brown stained glass panes, deposits glass panes. He gets glass, and crafts more brown stained glass to add.
- Eryn towers back to the top of their bee farm, and continues building it. He removes part of their progress, and continues building.
- Eryn uses their trident down, and heads back to the top of their bee farm to remove part of their farm. He continues building, and removes part of their progress.
- Eryn heads down, and heads back to the top of their bee farm. He deposits a crafting table, and crafts more spruce planks.
- Eryn heads to the top of their bee farm to continue to build their bee farm, and heads down. He gets golden carrots, and deposits some spruce planks.
- Eryn continues to build their bee farm, and removes the old format of their bee farm. He places back some blocks over the campfires, and removes the rest of the old format.
- Eryn removes the blocks over the campfires as well as the campfires, and heads to their base to get sticks and coal for torches. He heads out to add torches to the area, and heads to their bee farm to add torches to it.
- Eryn uses their trident to fly to the top of their farm, and heads down to deposit spruce slabs, spruce stairs, spruce planks, cocoa beans, and brown dye. He continues to build on their bee farm, and gets more spruce planks.
- Eryn continues to build their bee farm, and heads down. He heads back to the top of their bee farm, and heads down to continue working on their bee farm.
- Eryn removes part of their bee farm, and heads back to the top of their bee farm. He gets brown dye, and crafts brown stained glass, and heads back to the top of their bee farm to start adding brown stained glass for the roof.
- Eryn heads down to checks their chests, and heads to their wheat and carrot farm to auto-harvest it. He heads back to their base, and gets sand to place in a furnace.
- Eryn gets a bucket from a furnace, and checks chests and their ender chest. He heads to their drug house to check a chest there, and heads back to their base to check their ender chest and gets coal ore.
- Eryn heads to their wheat and carrot farm to tower up with the ore, and uses a water bucket MLG to get down.
- Eryn mines the coal ore tower, and checks the farm chest. He places back a spruce button on the farm, and adds a torch near the farm. He plows part of their farm, and heads near their bee farm to deposit coal, spruce fences, spruce planks, jungle wood, and campfires before ending their stream.
- Tubbo logs on under the Prime Path of Bad's mansion, and heads onto the Prime Path
- Tubbo heads down the Prime Path, and heads to the community Nether portal. He heads to his villager room by his iron farm, and heads down the Las Nevadas road to Punz's chunk.
- Tubbo continues down the Prime Path, and heads down the hyper speed tunnel to Snowchester. He heads to the mansion, and checks chests there before deposits netherrack, basalt, and stone.
- Tubbo heads down the hyper speed tunnel, and uses his trident to land. He heads down Hannah's path and the Prime Path, and heads down the Las Nevadas road.
- Tubbo checks chests by his villager room, and uses his trident down his beacon light to the room for his pumpkin farm. He gets observers and pistons, and checks furnaces before getting redstone blocks, redstone slime blocks, slime balls, and pumpkin seeds.
- Tubbo uses his trident out, and nearly kills a cat when doing so. He heads down the Las Nevadas road and Prime Path, and heads down the hyper speed tunnel to Snowchester.
- Tubbo heads to the mansion, and walks around. He heads to the second floor, and continues to walk around.
- Tubbo heads to the top of the nuke lab, and continues walking around Snowchester. He heads near his electric char tower, and heads to the docks.
- Tubbo heads to his house, and heads to his potato farm. He heads to the main floor, and deposits rotten flesh, eggs, and potatoes in a chest.
- Tubbo walks around Snowchester, and heads to his vault. He finds the vault entrance almost sealed with obsidian, and checks chests there.
- Tubbo heads out, and blocks off part of the vault entrance. He heads to his nuke lab, and continues walking around Snowchester.
- Tubbo heads to the front of his house, and then throws away raw mutton and wool. He continues walking around Snowchester, and returns to his house.
- Tubbo heads to MICHAEL's room, and gets eggs to throw. He heads to the top of the nuke lab, podium, and docks, and heads down the hyper speed tunnel.
- Tubbo heads down the Prime Path and Las Nevadas road to the bridge to the Las Nevadas tunnel. He heads through the tunnel to Las Nevadas, and goes to the stage and to the top of the restaurant and chapel bridge.
- Tubbo heads to the front of the strip club, and checks a chest at the front of the hotel. He heads inside the hotel, and starts heading up the stairs.
- Tubbo heads down to the main floor, and later uses his trident from the waterfall to his outpost. He heads to his wheat farm and his cookie vault, and checks chests there.
- Tubbo uses his trident to fly up his escape shaft, and heads to his outpost. He removes the sign at the entrance, and checks a chest and his ender chest there.
- Tubbo deposits a spruce sign in a chest, and checks a chest and then his ender chest. He finds that he could use the gift cards in his ender chest since he was in the US, and checks chests and furnaces.
- Tubbo checks chests and his ender chest. He checks a chest, and decides to get more netherite.
- Tubbo heads down from his escape shaft, and opens the lava gate. He heads through the tunnel to Las Nevadas, and heads down the Las Nevadas road.
- Tubbo then ends his stream.
- Foolish logs back on the server to continue work on the statue
- Foolish looks at the statue with and without shaders and deliberates what to do with the sword arm. He decides to switch the positioning and destroys the right arm he made earlier.
- Foolish builds a new sword arm out of netherrack, jumping/falling down frequently to check his progress. He also builds a hand out of cobblestone and dirt. Satisfied with the rough hand shape, Foolish starts rebuilding the sword out of dirt.
- BadBoyHalo joins Foolish's VC
- Foolish continues building the sword, jumping down and collecting more dirt.
- Foolish finishes the hand and the sword and climbs up his lookout scaffolding to view the statue from a distance with shaders.
- Foolish starts filling the blade of the sword in with crying obsidian and goes back to look at the sword.
- Foolish gets more snow from his chests and adjusts the details on the wings. He looks at the statue with shaders and epic music.
- Dream joins Foolish's VC using a voice changer as a voice in Foolish's head.
- DreamXD tells Foolish that he has two weeks to finish the build and demands acknowledgment from Foolish. Foolish answers him, much to Bad's confusion. DreamXD then mocks Bad.
- Foolish asks for XD's opinion on holding an Eye of Ender for a statue, which DreamXD responds positively to. Foolish also asks DreamXD what shade of green he'd like best for the statue, to which DreamXD responds by asking what green is.
- Foolish then tries to explain to DreamXD what green is, likening it to grass, which XD responds positively to. Bad also chimes in saying he likes grass.
- Foolish asks XD what sort of powers he might expect as a reward for the statue. DreamXD responds vaguely, telling Foolish to wait and see.
- Foolish explains the Fan Club to DreamXD and shows the signature book
- Foolish asks DreamXD if he gets bored and if he wants a friend of 'equal power'. DreamXD challenges Foolish's definition of 'equal' which makes Foolish back down.
- Foolish continues trying to ask XD questions, which Bad answers. Foolish comments that it feels like he is talking to two 'people', which DreamXD admonishes Foolish for, warning Foolish not to call him people. Foolish asks Bad if he'd ever heard voices in his head.
- Foolish asks DreamXD about his pastimes. DreamXD says he likes drinking people's souls as a pastime, which Foolish questions. XD clarifies that he does when they die.
- Bad questions Foolish's behavior, which Foolish tries to explain that he's hallucinating after long hours of building and may be hearing the statue.
- DreamXD then informs Foolish that he doesn't know how long 'two weeks'. DreamXD says that he's bored, which is why he's talking with Foolish. XD says that not a lot happens and tells Foolish that he watches. Bad wonders again who Foolish is talking to, as he still can't hear XD.
- Foolish asks DreamXD who his 'favorites' are; anyone who should be added to the DreamXD club. DreamXD says that he likes when people kill people, which makes Foolish wonder if he should try his hand at that.
- Foolish tries to ask DreamXD how he takes criticism, but XD demands respect from Foolish, raising his voice and asking how Foolish dare criticize him while Foolish is living in XD's world.
- Foolish tries to play it off as a joke. DreamXD tells Foolish that someone taught him jokes a long time ago, saying it's a difficult concept.
- XD says he likes to talk to people when they sleep and likes talking to people who sleep a lot.
- Bad then teases Foolish for talking to his statue, saying Foolish should get a teddy bear to talk to instead. For whatever reason, Foolish tries to compare DreamXD to a teddy bear, which DreamXD is not appreciative of. Foolish apologizes, saying he has really no other choice but to say sorry.
- XD and Foolish then exchange a few jokes at Bad's expense.
- Foolish asks how old XD is, to which XD responds that that's rude.
- Foolish and DreamXD continue to taunt Bad, who becomes upset and decides to leave.
- Foolish insults Bad, which DreamXD says is too far and makes Foolish apologize. Bad and XD both say that Foolish is falling apart a bit, which he agrees to. Foolish tries to blame XD for his loss of sanity, pinning his stress on the statue. He thinks better of it and blames Bad instead.
- DreamXD then walks Foolish through 'buttering up' BadBoyHalo, trying to get him to leave.
- DreamXD says he is going to give Bad nightmares. XD tells Foolish that he will do things in Bad's nightmares that will get the wiki editor banned if they were to be described in detail.
- DreamXD describes himself as 'evil', which Foolish says he will keep in mind.
- Bad leaves Foolish's VC
- Foolish asks DreamXD if they are 'friends' yet, which XD says they might get there one day. Foolish tries to ask DreamXD to 'share' things, wanting more power.
- DreamXD then responds excitedly, saying that Foolish could come into a nightmare with him, saying that will schedule a 'date' for it.
- XD asks Foolish again when the statue will be done and he and Foolish both extrapolate on when they think the statue will be done on the definition of 'soon'.
- DreamXD tells Foolish that it takes 'energy' to come in human form and even to visit Foolish when he's awake. Foolish thanks him for that and then asks XD about the 'kingdom' that XD mentioned last time.
- XD answers that the entire SMP is his kingdom, including Foolish's summer home. Foolish immediately yields to XD and hints at powers yet again.
- DreamXD mentions that he saw someone on the SMP flying and was surprised when he saw it. Foolish explains how he was so close to getting the Elytra to which XD responds that "Life's not fair."
- Foolish questions this, wondering if it applies to XD. DreamXD responds by saying "I am life." Foolish asks XD if he writes poetry, which he says no to.
- Foolish asks for materials again. They then discuss the previous XD appearances. DreamXD says that he feels powerful when he gives rare items on the SMP.
- DreamXD tells Foolish that he likes Punz because Punz has given DreamXD some souls and some energy.
- Foolish questions why XD looks like Dream. XD responds that Dream was the first human he saw, and bases his human form on Dream.
- DreamXD leaves the call, saying he can tell Bad is asleep and laughing maniacally.
- Foolish expresses his surprise that DreamXD could talk. He wanders around his temple, trying to find a place where he can be 'safe' from DreamXD hearing him and shares his plans to potentially 'overthrow' DreamXD.
- Foolish climbs back up his lookout scaffolding and starts making plans for the statue. He decides he has had enough building for the day and ends his stream.
November 30, 2021[]
- Ponk starts under Punz's bee dome, and heads onto the path to Punz's backyard.
- Ponk heads to the spider XP farm, and uses it for levels. He gets more string from a chest, and deposits spider eyes.
- Ponk decides to get TNT to blow up one of Sapnap's builds, and heads down the Prime Path. He finds that someone had broken his porkchop farm.
- Ponk turns the lava of the farm off, and tries to turn the farm on. He heads to the room below the farm to check on the redstone, and continues down the Prime Path to his fall trap on the stairs to the community Nether portal.
- Ponk places back some string to fix his fall trap, and heads through the community Nether portal. He heads to Foolish's summer home, and heads to Foolish's village to trade for emeralds.
- Ponk returns to the Greater Dream SMP, and Sam logs on. He privately messages Sam, heads down Hannah's path, and eats cake along the path before heading to the entrance of the spider XP farm.
- Ponk heads to the spider XP farm, and heads through to Punz's backyard. He uses his trident to fly to the second and third floor of Punz's tower.
- Ponk trades for a bookshelf to break for books, and trades for three Protection IV books. He heads to the spider XP farm, and checks an ender chest for books.
- Ponk heads down Hannah's path to the community Nether portal, where he attacks Eryn before Eryn heads through the portal. He hides behind a Christmas tree at the community Nether portal, waiting to see if Eryn would reemerge from the portal.
- Ponk heads down the Prime Path to his small lemon tree, and checks a chest under it for any books. He gets a Thorns III and Multishot books, and heads to the spider XP farm.
- Ponk goes AFK, and adds Protection IV to his diamond helmet. He tries adding Thorns III to the helmet as well, but finds that he did not have enough levels.
- Ponk privately messages Sam, and Eret then logs on. He heads down the Prime Path to the front of Punz's base, and continues down the Prime Path. He meets Sam on the Prime Path at the front of his old therapy office, and Sam joins his VC.
- Ponk tells Sam that it has been some time since they met, and tells him that he had trusted him with having a plan of their best interests in the future. He tells Sam that he had let Dream escape after everything he has done for him, and Sam tells Ponk that he did not let Dream out.
- Sam tells Ponk that Dream had got out, and Ponk tells him that he had shown him the prison and that he had lied about the fact that Pandora's Vault was unescapable. Sam tells Ponk that he did not expect someone to want Dream out of the prison.
- Ponk tells Sam that with Dream out, something could happen to the Greater Dream SMP, and reminds Sam of what had happened to L'Manberg. Sam argues that it was not his fault, and Ponk asks him who's fault it was. Ponk tells Sam that he and the others trusted him, and Sam tells him that he had tried everything to keep Dream in the prison.
- Sam tells Ponk that he made all the plans and did everything he had to do, and that he had to make hard decisions. He tells Ponk that he had tried to keep Dream in prison, and Ponk asks Sam to walk with him.
- The two head down the Prime Path, and Ponk tells Sam that many memories were made along the Prime Path. Ponk asks Sam if those memories meant nothing, and asks Sam if he had any memories on the server.
- Sam removes a sign on the Prime Path, and tells Ponk that he had made his house where his lemon tree now stood. Ponk tells Sam that showed how self centered he was, and tells him that the memories that they made in the past meant nothing to him.
- Ponk tells Sam to continue walking with him, and the two continue down the Prime Path. Ponk tells Sam that he had armor to protect himself and that he faced no consequences.
- Ponk tells Sam that there are other people in this world, and that it was hard for him to mine with one hand. He asks Sam to name one person who holds a pickaxe with one hand, and Sam tells Pon that he was the only person who did.
- Ponk asks Sam about the wall in the middle of the Prime Path, and Sam tells him that Tommy had built walls to keep himself safe. Ponk asks Sam why Tommy had to do that, and Sam tells him that Dream had escaped.
- Ponk tells Sam to come with him so he could show him something outside the prison, and starts heading around the walls with Sam following him. He tells Sam that he would never forget the things he had done to him, and Sam tells Ponk that he had to cut off his arm because he had to.
- Ponk tells Sam that he could have had a choice, and Sam tells him that Dream could have had escaped and that everything he ever did was to keep Dream in the prison.
- Ponk tells Sam that he had failed, and Sam argues that it was not his fault. Ponk tells Sam that it was his fault since he was the warden and had taken that role very seriously.
- Ponk asks Sam if he knew what he did to others, and that he had not seen him in a while. He tells Sam the first thing he sees when he looks at him was the prison since he stayed in the prison for so long.
- The two head onto the Prime Path near Tommy's watch tower, and Ponk tells Sam that he only came out of the prison since Dream had escaped. Ponk tells Sam that with Dream out of the prison, bad things would happen.
- Sam tells Ponk that he knows that, and Ponk does not believe him. Sam argues that he did know since he took the prison seriously.
- The two head to the beach near the prison, and Ponk tells Sam that he did take the prison seriously, but he took it too seriously when Dream had escaped. Sam asks Ponk how he could have taken it too seriously when Dream had escaped, and states that he should have taken the prison more seriously.
- Ponk tells Sam that he had taken his arm for a book that did not even work. Sam tells Ponk that having that book proposed a security flaw in the prison, which he would not allow.
- Ponk questions Sam, and Sam tells him that he would cut off his other arm if they were back to the time when Ponk had stolen the keycards. Sam states that he could do it again now, and tells Ponk that everything leads to Dream escaping.
- Ponk asks Sam if he would take his other arm, and Sam responds that he would if he needed to. Ponk tells Sam that he just proved that he had not changed, and asks him why anyone should trust him.
- Ponk tells Sam that he had one job, and that he had messed it up along with the relationship with him and others. He tells Sam that he had made too many enemies, and tells Sam that if he ever asked him for help, he would not be there for him.
- Ponk tells Sam that he would just watch, and that he did not care anymore. He tells Sam that he used to be an amazing person, and that the prison had corrupted him.
- Ponk tells Sam that the prison was continued to corrupt him, and asks Sam what he had done for the prison. Sam tells Ponk that everything he did was to keep Dream in prison, and tells Ponk that he could be mad with him all he wanted.
- Sam tells Ponk that he would not be upset with why he did those things, and Ponk tells Sam that he was not even worth the "durability on his sword," and Sam tells Ponk that he could kill him if he was so angry at him.
- Sam unequips his armor, and Ponk tells him that he did not want him to die. Sam gives Ponk his sword for him to use, and Ponk states that he was going to keep the sword as a reminder.
- Ponk tells Sam that he did not want him to die, and that he had a feeling that someone that used to be great was still in him and that it was fighting to come out. He tells Sam that one day that person will come out, and that he would see what he had done to other people.
- Ponk tells Sam that what he has done to other people was worse than death, and that he would see that one day. He says his farewell to Sam, and Sam equips his armor.
- Ponk tells Sam to leave, and Sam states that he would. Sam tells Ponk that he could be angry at him all he wanted, and Ponk tells him that he was allowed to be angry.
- Sam uses his trident away, and Ponk calls out to him hoping that he would stub his toe. Ponk then ends by Bad's mansion.
- Eryn starts at their base, which was renovated.
- Eryn heads to their melon farm to harvest some melons, and heads back to their base to reveal that they had organized their chests. He heads to their basement to reveal their villager room, and heads back to their base to deposit some stone and stone bricks.
- Eryn heads back to their melon farm to harvest melons, and heads back to their base to check chests and their ender chest. He heads back to their melon farm to continue harvesting melons, and heads back to their base to check a chest.
- Eryn heads out, and uses their trident to near their villager room. He heads to their villager room, and trades for emeralds.
- Eryn heads out, and returns to their villager room. He deposits spruce planks, rails, and iron in a chest by their bee farm, and throws away arrows and rotten flesh.
- Eryn heads back to their villager room, and crafts sticks. He trades for emeralds, and crafts more sticks to trade for more emeralds.
- Eryn crafts more sticks to trade for more emeralds, and crafts more sticks to trade for more emeralds. He heads back to their base to get string, and heads back to their villager room to trade for more emeralds.
- Eryn heads back to their base to deposit melons, fire charges, ender pearls, and a crossbow. He checks a chest and their ender chest, and heads through their portal.
- Eryn heads to the Nether hub, and returns to the Greater Dream SMP. He heads down Hannah's path, and throws away raw porkchops, wheat, sticks, and paper.
- Eryn continues down the path, and uses their trident. He heads down the path to the spider XP farm, and checks a chest there.
- Eryn gets string, and deposits some in an ender chest. He gets more string, and uses their trident out.
- Eryn continues down the path, and uses their trident. He continues the path, and uses their trident.
- Eryn heads through the community Nether portal, and heads to the Nether hub. He heads through their portal, and heads to their base.
- Eryn heads to their villager room to trade for emeralds, and returns to their base to deposit string and checks chests. He gets melons, and checks their chests and their ender chest.
- Eryn returns to their villager room to trade for more emeralds and golden carrots. He heads to their base, and breaks the boat with a villager and a baby villager.
- The baby villager falls through the floor, and nearly suffocates. Eryn breaks the floor to save it, and places a fletching table.
- The villager gets an armorer role from Eryn's blast furnaces, and Eryn removes the blast furnaces. Eryn moves the fletching table, and the villager goes to sleep.
- Eryn places back the blast furnaces, and heads to his melon farm to pass the night. He heads back to his base, where the villager had gotten a fletcher role.
- Eryn moves the fletcher table, and the villager gets the armorer role. Eryn removes the blast furnaces, and the villager gets the fletcher profession again.
- Eryn moves and removes the fletching table to get the villager to near his villager room, and places the villager in a boat. He checks a chest, and places a minecart on the rails to their villager room.
- Eryn moves the boat onto the rails, and accidentally pushes the minecart into their villager room He heads to their villager room to retrieve the minecart, and tries pushing the minecart back to the front of their villager room.
- The minecart slides back to their villager room, and Eryn pushes the minecart back out again. The villager in the boat gets into the minecart, and the minecart heads down the railway toward Eryn's second village.
- Eryn gets a spruce trapdoors, and places it above the rails to prevent any villagers from getting into minecarts.
- Eryn removes the trapdoor, and then adds onto it. He removes the block he had placed, and gets iron from a chest.
- Eryn gets an iron blocks from their ender chest along with some string, and heads to their villager room to trade for emeralds. He heads to their base to deposit string, and crafts minecarts.
- Eryn heads out to place the minecart on the railway, and heads to their second village. He breaks the villager out of the boat and minecart, and then pushes the villager into a minecart and sends it down the railway. Eryn uses a minecart down the railway to their villager room where the villager was, and heads out to check chests. He heads back to their villager room, and tries to push the minecart with the villager in it to a section
- of their villager room.
- Eryn heads out to get rails to place down in their villager room to push the villager into a part of their villager room, and removes the rails. He heads out to get a fletcher table to place by the villager, and checks it trades before removing and placing back the table.
- Eryn removes and placed back the table, and then removes the table before placing it back. He checks the villager's trades, and heads out to get spruce planks for sticks.
- Eryn returns to their villager room to trade for emeralds, and heads out to deposit sticks. He gets spruce planks to craft more sticks.
- Eryn heads back to their villager room to trade for more emeralds, and heads out to deposit spruce trapdoors. He spots an iron golem that spawns on their base, and heads back to their base.
- Eryn heads to their villager room in their basement, and places back their blast furnaces at their base. He deposits coal, emeralds, minecarts, iron, bones, and melons, and gets glass.
- Eryn heads out to deposit glass in a chest by their bee farm, and gets spruce planks to craft chests to set up to deposit more glass in.
- Eryn gets brown dye, and heads to their base. He checks their chests, and accidentally lets a villager from their villager room out. The villager gets an armorer role, and Eryn pushes it back into the basement as a baby villager escapes.
- Eryn gets cocoa beans and jungle wood, and heads out to set up jungle wood by their drug house to plant cocoa beans. He returns to their base to pass the night, and places back part of the floor.
- Eryn heads out to near their villager room to craft brown dye, and checks a chest and their ender chest. He crafts brown stained glass, and continues to work on their bee farm. Eryn heads down, and continues to work on their bee farm. He removes part of their progress, and continues to work on their bee farm.
- Eryn removes part of their bee farm, and continues to work on it. He heads down, and returns working on their bee farm.
- Eryn gets more glass, and crafts more brown stained glass. He continues to work on their bee farm, and removes part of their progress.
- Eryn heads down, and continues to work on their bee farm. He heads to their cocoa bean farm to harvest cocoa beans while replanting their farm.
- Eryn heads to their automatic farm to craft brown dye, and heads near their bee farm to get glass to craft more brown stained glass. He gets more glass to craft more brown stained glass, and continues to work on their bee farm.
- Eryn heads down, and continues to work on their bee farm. He heads back to the top of their bee farm to continue to work on it, and heads down.
- Eryn heads back to the top of their bee farm to continue working on it, and heads down. He returns to the top of their bee farm to continue working on it.
- Eryn heads down to continue working on their bee farm, and heads back to the top of their bee farm to continue working on it. He heads down, and returns to the top of their bee farm.
- Eryn gets glass to craft more brown stained glass, and heads to the top of their bee farm to continue working on it. He crafts stone bricks, and crafts a crafting table to craft stone brick slabs.
- Eryn continues to work on their bee farm, and removes part of their progress. He continues to work on their bee farm, and uses their trident to near their villager room.
- Eryn uses their trident to fly to the top of their villager room, and heads to their bee farm. Tubbo joins the VC, and Eryn heads to the top of their bee farm, and removes the stairs to the roof.
- Eryn heads down, and uses their trident to fly to the top of the villager room. He heads down and uses their trident to fly to the top of their bee farm.
- Eryn uses their trident to fly to the spruce forest, and harvests spruce wood. He throws away arrows and rotten flesh, and continues harvesting spruce wood while replanting.
- Eryn continues to harvest wood, and continues replanting while harvesting more spruce wood. He throws away rotten flesh, and continues harvesting wood while replanting.
- Eryn continues harvesting wood, and throws away stripped spruce wood. He continues harvesting spruce wood, and accidentally makes a creeper blow up.
- Eryn continues to harvest spruce wood, and throws away rails, dirt, and spruce planks. He continues to harvest spruce wood, and throws away bones and spruce leaves.
- Eryn continues to harvest spruce wood, and throws away rotten flesh. He continues to harvest spruce wood, and deposits some spruce wood by their bee farm.
- Eryn heads back to their villager room to craft sticks to trade for emeralds, and crafts more sticks for more emeralds. He crafts more sticks to trade for more emeralds, and crafts more sticks for more emeralds.
- Eryn crafts more sticks for more emeralds, and crafts more sticks for more emeralds. He heads to their base to get melons, and heads to their villager room.
- Eryn trades for more emeralds, and heads to their base to deposit emeralds. He heads to their cocoa bean farm to harvest cocoa beans.
- Eryn replants their cocoa bean farm, and heads back to their base to pass the night at their melon farm. He heads to their villager room to check their villagers's trades, and heads out.
- Eryn throws away rotten flesh, and heads to their base to get flint. He heads back to their villager room to trade for more emeralds, trades for bows, and throws them away.
- Eryn heads out, and throws away a chest and rotten flesh. He gets string from their ender chest, and retrieves their ender chest.
- Eryn heads to their villager room to trade for more emeralds, and trades for crossbows, which he throws away. He heads out to deposit a bow in a chest, and heads back to their villager room to trade for more crossbows to throw away.
- Eryn heads out to deposit a crossbow and bow in a chest, and heads back to their villager room. He crafts more sticks to trade for emeralds, and trade for crossbows to throw away.
- Eryn heads out, and returns to trade for instant damage arrows. He heads out to see if the instant damage arrows worked on flame bows, and Tubbo joins the game.
- Eryn heads to their base to get their crossbow from their ender chest, and heads through their portal. He heads to the Nether hub, where Tubbo meets them, and tells Tubbo to follow them.
- Eryn lets Tubbo follow them through their portal, and shoots Tubbo with an instant damage arrow from their crossbow and bow. He asks Tubbo if he took any damage, and Tubbo responds that he took no damage for both hits.
- Tubbo shoots an arrow, which Eryn collects. Tubbo shoots Eryn, and Eryn then collects a chest to set up, and then removes it to deposit in a chest.
- Eryn deposits brown stained glass and spruce wood, and the two hang out. Tubbo goes AFK and mutes, and Eryn gets spruce trapdoors, and continues working on their bee farm.
- Eryn gets spruce wood, and checks a chest. He heads to their base, and heads to their drug house to check a chest their drug house. He spots a zombie about to attack Tubbo, and starts to run to Tubbo to save him.
- Tubbo logs off, and Eryn heads to their base to pass the night. Eryn harvests melons at their melon farm, and closes the entrance to their villager room.
- Two villagers escape Eryn's base, and Eryn heads out. Eryn heads to their villager room to trade for emeralds and instant damage arrows.
- Eryn heads out to shoot themselves with an arrow, and finds that it does no damage. He checks chests, and shoots another arrow.
- Eryn shoots themselves with an arrow, and takes damage. He deposits spruce wood, a spruce boat, and sticks.
- Eryn heads to their villager room to trade for more emeralds, and heads out to get spruce wood. He crafts spruce trapdoors, and continues to work on their bee farm.
- Eryn removes part of their progress, and continues to work on their bee farm. He digs some grass blocks, and throws away a dandelion and dirt.
- Eryn adds the grass blocks to the side of the entrance of their bee farm to make a flower pot, and removes part of the path to their bee farm. He adds another flower pot, and deposits spruce planks.
- Eryn gets a dandelion to add to a flowerpot, and collects a poppy to add to another flower pot. He collects cornflowers, oxeye daisies, and azure bluets, and throws away gunpowder.
- Eryn adds the flowers to the flowerpots, and deposits a cornflower and oxeye daisy, spruce trapdoors, stone brick slabs, and spruce planks. He heads to their villager room to trade for more emeralds, and heads back to their base to find three villagers who had armorer roles and an iron golem.
- Eryn checks one of the villager's trades, and deposits string and gets instant damage arrows. He checks chests and their ender chest, and gets flint.
- Eryn deposits jungle wood, a spruce door, coal, and emeralds, and checks a chest before heading through their portal. He returns to the Greater Dream SMP, and uses their trident near the Community House.
- Eryn checks a chest on the Prime Path, and heads near their TNT duplicator to use their trident to Ponk's graveyard. Eryn heads out, uses their trident to Ranboo's conflict resolution pit, and checks a chest there. He heads out and uses their trident to near Vikk and Lazar's melon
- farm in Boomerville.
- Eryn harvests melons at the melon farm, and uses their trident to Boomerville. He uses their trident to Purpled's potato farm, and harvests some potatoes while plowing parts of the farm.
- Eryn starts to replant the farm, and plows part of the farm. He replants the farm, and throws away wheat and seeds. Eryn heads near the bridge over the L'Manberg crater, and throws away rotten flesh. He heads down the bridge, and trims a vine.
- Eryn deposits poisonous potatoes in one of Phil's chests, and checks the chests. He gets an iron block from an ender chest, and craft shears.
- Eryn deposits iron in an ender chest, and heads into the crater to collect vines. He places back some string he breaks, and heads to the remains of the apiary,
- Eryn heads through Phil's portal, and heads through their portal. He heads to their villager room to trade for emeralds, and heads to their base to give the villagers their potatoes.
- Eryn heads to their villager room to give the villagers their potatoes, and heads out A villager heads to their base, and Eryn returns to try and give the villager potatoes.
- Eryn tries to give the villager potatoes, and the villager heads out. Eryn heads out, and gets brown stained glass panes to use for their bee farm, and deposits brown stained glass to get brown stained glass to use.
- Eryn gets brown stained glass to continue working on their bee farm, and deposits brown stained glass and brown stained glass panes. He gets spruce planks, and crafts a spruce door to add.
- Eryn heads to their bee farm to fill in the holes in the ground, and collects some dirt to fill in the holes. He heads out to get spruce wood, and crafts the logs into spruce wood.
- Eryn gets more spruce logs to craft into spruce wood, and gets more spruce logs. He heads back to their bee farm, and starts building a tree.
- Eryn removes some of their progress, and heads out. He adds vines to a village house, and returns to their bee farm. Eryn removes the rest of their progress from the tree, and fills in holes in the ground. He digs out the floor, and heads out to deposit potatoes, spruce logs, spruce planks,
- dirt, and spruce wood.
- Eryn heads to their villager room to trade for more emeralds, and heads out to deposit melons. He heads back to their bee farm to continue mining out the floor, and adds torches.
- Eryn continues to dig out the floor, adds dirt, and adds more torches. He continues to dig out the floor, and heads out to deposit dirt.
- Eryn heads back to their bee farm to continue digging out the floor, and adds dirt. He gets TNT from their ender chest, and places a piece of TNT to light with their bow.
- Eryn adds more TNT, and then removes it. He deposits TNT in their ender chest, and starts replacing the floor with dirt.
- Eryn heads out to deposit some stone, and gets more dirt. He heads back to their bee farm, and heads out, and deposits dirt and gets spruce logs.
- Eryn gets spruce wood, and deposits seeds. He heads back to their bee farm to start rebuilding the tree.
- Eryn removes part of their progress, and continues working on the tree. He removes part of the tree, and continues working on it.
- Eryn removes their progress, and heads out to deposit some spruce logs and dirt. He then ends his stream
- The Dream SMP updates to 1.18
- Foolish, Philza, Tubbo, Eret, Ranboo and Callahan meet at the Nether portal. They all come to a portal made from crying obsidian next to the community Nether portal. At Tubbo's insistence, they all leave behind all of their items. Foolish wears a leather helmet and Eret and Philza bring armor.
- They all go through the crying obsidian portal at the same time and it spawns them in a new 1.18 world with all the items and armor they bring. This world is a new 1.18 seed. There is not a new nether; portals in the new world lead to the old nether. The original achievements and the ender chests are still the same as the original world. The original DSMP was also updated to 1.18, most of the chunks were already loaded so the new terrain wouldn't generate, but the caves will spawn below Y 0.
- Foolish glitches and spawns in a cave at Y -35 underneath everybody else. He goes back through the portal and ends up in the nether. Foolish goes through the portal that is generated in his Nether and ends up near the spawn of the Main SMP.
- Foolish goes back to the community portal. Ranboo mines the first wood and Foolish makes it to the new world with everyone else. Callahan hits Foolish with a diamond sword.
- Foolish finds a village and loots two blacksmiths. He gets two iron helmets, an iron chestplate and some apples from the first one and an iron sword, iron ingot, obsidian and iron leggings in the second blacksmith.
- Foolish grabs some hay bales and other food in the chests. Tubbo tries to claim a hill. Foolish decides to name the village Ohio, which everyone agrees to.
- Tubbo arrives at the village and Foolish gives him an iron helmet. Foolish, Tubbo and Eret decide to block the villagers in their houses to keep them safe to use later.
- Ranboo has raw porkchops, coal, raw iron and raw copper and other materials and makes his way to Ohio. Ranboo utilizes his Silk Touch glitch to duplicate beds and they all sleep through the night. They all burn the beds by throwing them into the blacksmith's lava.
- Foolish gives Ranboo his other iron helmet. Foolish mines a tree.
- Philza finds a second village, which they all dub 'New Ohio'. They all loot the village and make starter tools. Philza finds a big mountain and they all start to explore the terrain.
- Philza finds an ice spikes biome and a village.
- Tubbo leaves the VC and logs off deciding to save exploring for the next time he logs on.
- Foolish, Ranboo, Eret, and Philza go mining in caves. Ranboo and Foolish race to find diamonds, but Foolish smelts an iron pickaxe and then mines a diamond before Ranboo.
- Ranboo finds a skeleton dungeon and Philza finds a zombie dungeon and some diamonds. Ranboo finds an Enchanted Golden Apple in the chest in his dungeon.
- Foolish leaves to a cave and starts looking for a desert. Ranboo finds an amethyst geode and sends his coordinates to everyone. Ranboo discovers that he can use his Silk Touch powers to get the budding amethyst and harvest them. Ranboo crafts a spyglass.
- Foolish and Philza meet up and dig down to Ranboo's crystal. They meet up with Ranboo, who immediately kills a glow squid and then returns to collecting the budding amethyst. Eret also meets up at the amethyst geode.
- Phil and Foolish find and loot another dungeon then Ranboo and Foolish go to a mineshaft and explore it together. Phil finds a lava ocean near an abandoned mineshaft.
- Foolish and Ranboo try to make their way to Philza, but run into Eret instead. The three of them make their way to Philza and explore and mine around the lava lake in the cave. Philza points out diamonds for Foolish to mine.
- Ranboo logs off. Philza, Foolish and Eret remain on the server.
- The three of them climb out of the cave.
- Foolish makes his way back to Ohio 'using the stars' to get there and manages to find the portal. He goes through the portal and spawns back at the Nether hub. Foolish makes his way back to his summer home. Philza and Eret leave the new seed and spawn back at the Nether hub.
- Foolish wonders what happens if they die on the other side, speculating if they will spawn in the old world spawn or the new one and messages BBH in chat asking him to try, which Bad refuses.
- Philza logs off the server, leaving Foolish and Eret in VC
- Foolish makes a new chest that he puts in his snake statue and stores the materials that he gathered in the new world.
- Foolish grabs his netherite armor and other materials out of his hidden chest. Foolish and Eret both dig down past where the bedrock was on the old SMP. Foolish digs down below his sandstone mining place and Eret digs below L'Manburg.
- Foolish finds a tiny cave and mines back out. Foolish then shows his chat a Totem of Undying that Ranboo had given him earlier.
- Foolish contemplates using 1.17 and 1.18 blocks in his statue. Callahan logs back on the server and hits Foolish with his sword again before immediately logging off.
- Foolish decides he wants moss, begging Callahan for one. Foolish makes his way to the new world and through the portal. Callahan appears in front of Foolish holding a moss block and then logs off.
- Eret discovers that all the map item frames on the server have broken. Foolish laments his bunker while Eret checks the museum to make sure his maps are still there. Luckily those haven't glitched at all.
- Michaelmcchill joins VC and logs on the SMP
- Foolish explores the new seed using his trident to fly across the terrain. Foolish comes across a shipwreck that spawned on the land and decides to claim it. He finds a moss block in the chests while he digs out the shipwreck.
- Foolish accidentally lets two creepers explode part of his boat so he repairs it. He names the boat 'Noah's Ark' and labels it with two signs, one at each end of the ship. Foolish finds a buried treasure map in the shipwreck.
- Callahan logs back on and starts hitting Foolish with the diamond sword again before logging off.
- Eret tries to take his horse through to the other world but his horse ends up in the nether.
- Foolish finds the buried treasure chest. He leaves most of the loot at the chest but takes the heart of the sea. Foolish continues exploring the area with his trident. He comes across a sparse jungle and then a mountain jungle area.
- Michael comes across Ohio and tries to plant some saplings near spawn.
- Foolish continues exploring and comes across a coral reef that spawned in a lake surrounded by a desert. He finds a village and a pillager outpost but doesn't loot them. He decides to go back towards spawn, running across a badlands biome
- Eret gets struck by lightning while walking across the surface. He finds a dog and decides to name it either Zeus or Bolt.
- Foolish comes across a jungle temple and loots it, finding three diamonds. He goes back and finds an azalea tree in the badlands biome. He digs down and finds a lush cave. He gathers moss blocks and comes across two axolotls.
- Foolish contemplates killing the axolotls but instead picks them both up in buckets, planning to breed them later. Foolish gets out of the cave and makes his way back. He kills a panda he comes across, to the horror of Michael and Eret.
- Eret starts looking for the stronghold to get the new disc. He accidentally kills Zolt the dog while trying to kill the zombie.
- Callahan logs on and snubs Foolish in the chat and wonders what Callahan has against him. Foolish chases down a bunny but doesn't kill it. Michael and Eret both question Foolish's bloodlust as Foolish kills a bee.
- Michael finds an iron vein, and finds a naturally generated block of raw iron. He continues mining resources in the cave and explores mineshafts while mining resources in them.
- Callahan teleports to Foolish again and hits him before logging off again. Foolish finds a ruined portal with a golden apple in the chest but doesn't bother taking it.
- Foolish makes his way back to Ohio, 'using the stars' to find his way back to the portal. He makes a tower of dirt with torches on top of the portal.
- Foolish makes his way back to the Old SMP and returns to his summer home. Foolish replaces some of the dirt of the statue with moss blocks. He grabs bone meal from his chest and spreads some of the moss.
- Foolish looks at the statue with shaders and logs off the SMP.
- Eret towers onto an oak tree, and throws another eye of ender.
- Eret breaks oak leaves to get to the ground, and starts digging down. They mine some copper ore, and mine out an area to thrown another eye of ender.
- Eret towers up a it, and starts mining a tunnel. They mine some copper ore, and continues mining a tunnel.
- Eret continues mining a tunnel, and heads back down the tunnel to tower up a bit to start mining another tunnel. The blocks in front of them glitch, allowing them to see a skeleton, and Eret starts mining a staircase down.
- The blocks in front of Eret glitch again, and Eret starts mining another tunnel to spot a bat and a zombie. They continue mining a tunnel and mines some coal.
- Eret mines out an area to throw another eye of ender, and starts mining a staircase up and starts mining a tunnel. They mine into another of their tunnels, and mines up.
- Eret towers up a bit, and starts mining another tunnel. They start to mine another tunnel, and mines some copper.
- The blocks in front of them glitch again, and Eret continues mining the tunnel. Eret starts mining out an area, and some blocks glitch.
- Eret continues mining out the area, and throws away emerald ore and coal ore. They craft more eyes of ender, and throws one.
- Eret starts mining a staircase up, and mines down into a cave. They mine into another part of the cave, and continues mining down.
- Eret mines a diamond, and throws away diorite and cobblestone. They mine around, and head into the cave that they mined into.
- Eret continues mining down, and mines some gold. They continue to mine down, and mines some iron.
- Eret continues mining down, and mines some redstone. They continue mining down to bedrock level, and towers back up to a cave.
- Eret kills endermen for more ender pearls, and crafts a crafting table. They throw away cobblestone, and messages Bad if he was busy.
- Eret towers back up to another cave, and throws another eye of ender. They mine a staircase up into another of their tunnels down, and towers up to another of their tunnels.
- Eret mines around, and continues towering up. They tower to the surface, and throws away string.
- Eret throws another eye of ender, and mines down. They mine into a cave, and mines a stalagmite and some dripstone.
- Eret continues mining down, and mines some copper and coal. They continue mining down, and Callahan logs on.
- Eret messages Callahan that they needed help, and Bad asks what they need help with. Callahan logs off, and Eret tells Bad that they had been trying to find a stronghold and that the eye does not take them to it.
- Callahan logs on to tell Eret that the eye did take them to the stronghold, and leaves the game. Eret continues mining down, and mines some iron.
- Callahan logs back on, and Eret continues mining down. Eret towers back to the cave, and towers up a bit.
- Eret starts mining out an area, and covers another tunnel down. They continue mining out an area, and crafts more eyes of ender.
- Eret throws away rotten flesh, and throws another eye of ender. They mine a staircase up to the surface, and towers onto an oak tree.
- Eret towers up, and throws another eye of ender. They head down from the tree to near the tunnel down they had dug, and starts to believe that the eye of ender was broken.
- Callahan logs back on to tells Eret that it was not broken before logging off. Eret harvests some oak wood, and mines down.
- Eret mines some coal, and continues mining down. They mine into one of their tunnels, and starts mining a tunnel.
- Eret continues mining down, and mines into another of their tunnels. They continue mining down, and mines into another of their tunnels.
- Eret continues mining down, and mines into an area they had mined out. They continue mining down, and mines into a cave.
- Eret bridges across the cave, and mines up and towers up a bit. They continue mining up, and heads down into the cave.
- Eret places blocks to get up to mine diamonds, and mines down into the stronghold. They explore the stronghold, and mines into another part of it.
- Eret continues exploring the mineshaft, and starts mining a staircase up. They head back to the stronghold, and continues exploring it.
- Eret gets an Efficiency IV book from a chest, and deposits andesite. They get an ender pearl and diamond horse armor from the chest, and deposits cobblestone.
- Eret mines an iron door, and gets iron from a chest. They throw away wool, and continues exploring the stronghold.
- Eret mines into another part of the stronghold, and continues exploring the stronghold. They clear cobwebs, and checks a chest.
- Callahan logs back on to tell Eret to check the Discord, and Eret gets a Channeling, Protection III, Quick Charge II book from the chest and deposits iron. Eret breaks down, and checks a chest.
- Eret continues exploring the stronghold, and checks a chest. They remove a block in part of the stronghold, and silverfish spawn.
- Eret kills the silverfish, and continues exploring the stronghold. They starts mining a tunnel, and continues exploring the stronghold.
- Eret checks a chest, and mines down an iron door. They mine a tunnel into part of the stronghold, and mines around.
- Eret continues exploring the stronghold, and clears cobwebs. Foolish leaves the VC, and Eret gets a Frost Walker II book from a chest and deposits bones.
- Eret continues exploring the stronghold, and breaks down an iron door. They continues exploring the stronghold, and mines into another part of the stronghold.
- Eret continues exploring the stronghold, and mines down iron doors. They start mining a tunnel, and continues exploring the mineshaft.
- Eret mines tunnels, and continues exploring the stronghold. They check chests, and mines into other parts of the stronghold.
- Eret mines down an iron door, and starts mining a tunnel. They continue exploring the stronghold, and finds an amethyst geode within the stronghold, and Callahan logs back on.
- Eret notes down the coordinates of the amethyst geode, and mines down an iron door. They mine a tunnel to a cave, and they mine a staircase up to part of the stronghold.
- Eret checks a chest, and continues exploring the stronghold. They start mining a tunnel, and continues exploring the stronghold.
- Eret starts mining a tunnel, and mines another tunnel into part of the stronghold. They mine another tunnel to another part of the stronghold, and continues exploring the stronghold.
- Eret mines into another part of the stronghold, and continues exploring it. They check a chest, and starts mining a tunnel.
- Eret mines into another part of the stronghold, and continues exploring it. They start mining a tunnel, and continues exploring the stronghold.
- Eret mines into a cave, and heads to another part of the stronghold. They mine into another part of the stronghold, and starts mining a tunnel.
- Eret continues exploring the stronghold, and starts mining a tunnel. They continue exploring the stronghold, and checks a chest.
- Eret continues exploring the stronghold, and mines a tunnel into the amethyst geode. They throw away spider eyes, and mines up and towers up to part of the stronghold.
- Eret mines up to another part of the stronghold, and mines out the area. They mine a staircase back to part of the stronghold, and checks a chest.
- Eret starts mining a tunnel, and towers back to part of the stronghold. They start mining a staircase up, and mines into another part of the stronghold.
- Eret mines a tunnel into an amethyst geode, and continues exploring the stronghold. They start mining a staircase up, and mines a tunnel to part of the stronghold.
- Eret breaks a block, and a silverfish spawns. They kill the silverfish before continuing to mine a tunnel.
- Eret mines a tunnel in the amethyst geode, and continues exploring the stronghold. They mine down an iron door, and continues exploring the stronghold and clears cobwebs.
- Eret continues exploring the stronghold, and mines around. A silverfish spawns, and Eret kills it.
- Eret continues mining around, and heads to part of the stronghold. They crafts sticks for more torches, and continues exploring the stronghold.
- Eret makes a creeper blow up, and silverfish spawn. They kill the silverfish, and mines down.
- Eret starts mining a tunnel, and more silverfish spawn. They kill the silverfish, and towers back to the stronghold.
- Eret continues exploring the stronghold, and mines into another part of the stronghold. They mine a tunnel into another part of the stronghold, and gets iron from a chest.
- Eret starts mining a tunnel, and mines a tunnel and a staircase down into another part of the stronghold. They continue exploring the stronghold, and towers onto the stairs.
- Eret heads up the stairs, and heads back to the stronghold. They continue exploring the stronghold, and checks chests.
- Eret continues exploring the stronghold, and checks chests. They head into a cave, and mines into another part of the stronghold.
- Eret continues exploring the stronghold, and mines down an iron door. They mine a tunnel into one of their tunnels, and uncovers another part of the stronghold.
- A silverfish spawns, and Eret mines down an iron door. Eret starts mining a tunnel, and checks a chest.
- Eret mine some blocks, and mines down an iron door. They continue exploring the stronghold, and mines down an iron door.
- Eret mines a tunnel into another part of the stronghold, and mines down iron doors. They head into a cave, and mines into part of the stronghold.
- A silverfish spawns, and Eret mines down an iron door. Eret continues exploring the stronghold, and mines down an iron door.
- Eret uncovers another part of the stronghold, and starts mining a tunnel. They starts mining another tunnel, and continues exploring the stronghold.
- Eret mines into a cave, and mines into the end portal room. They break the silverfish spawner, and note down the coordinates.
- Eret continues exploring the stronghold, and mines down an iron door. They continue exploring the stronghold, and mines down an iron door.
- Eret continues exploring the stronghold, and mines a tunnel into part of the stronghold. They continue exploring the stronghold, and mine down an iron door and towers back to the stronghold.
- Eret continues exploring the stronghold, and mines into another part of the stronghold. They start mining a tunnel, and a silverfish spawns.
- Eret kills the silverfish, and mines down an iron door. They mine a tunnel into part of the stronghold, and a silverfish spawns.
- Eret continues exploring the stronghold, and starts mining a tunnel. They start mining another tunnel, and mines a tunnel into another part of the stronghold.
- A silverfish spawns, and Eret continues exploring the stronghold. Eret mines into another part of the stronghold, and continues exploring it.
- Eret mines into another part of the stronghold, and continues exploring. They starts mining a tunnel, and uncovers part of the stronghold.
- Eret continues exploring the stronghold, and mines into another part of the stronghold. They continues exploring the stronghold, and mines down an iron door.
- Eret starts mining a tunnel, and starts mining another tunnel. They mine down iron doors, and starts mining a tunnel.
- Eret starts mining another tunnel, and continues exploring the stronghold. They start mining another tunnel, and continues exploring the stronghold.
- Eret starts mining another tunnel, and continues exploring the stronghold. They starts mining a tunnel, and starts mining another tunnel.
- Eret continues exploring the stronghold, and mines down an iron door. They start to mine a tunnel, and starts mining another tunnel that uncovers another part of the stronghold.
- Eret starts mining another tunnel, and mines into a cave. They mine along the cave wall, and mines a staircase down into another part of the stronghold.
- Eret heads to the cave, and heads back to the stronghold. They mine into another part of the stronghold, and mines down an iron door and starts mining a tunnel.
- Eret starts mining another tunnel, and starts mining another tunnel. They continues exploring the stronghold and mines into another parts of the stronghold.
- Eret continues exploring the stronghold, and Michael leaves the VC. They head back to the end portal room, place water over some lava to mine obsidian, and throws away cobblestone.
- Eret places water over more lava to mine more obsidian, and places water in the end portal to mine a bit more obsidian. They tower out of the end portal, and adds torches.
- Eret throws away cobblestone, and sets down a crafting table to craft an ender chest to set up. They get some TNT and redstone blocks from their ender chest, and retrieves their ender chest and throws away an Efficiency IV book.
- Eret heads back to the stronghold to place some TNT, and checks a chest. They continue adding TNT to the stronghold, and mines up.
- Eret heads back down to the stronghold to continue adding TNT, and places a redstone block to set off some of the TNT. Silverfish spawn, and Eret kills the silverfish before towering up to place and remove a redstone block to set off more TNT.
- Eret places and removes another redstone block to set off more TNT, and more silverfish spawn. They place and remove another redstone block to set off more TNT, and more silverfish spawn.
- Eret kills the silverfish, and towers onto some stairs, and mines a staircase into a cave. They tower back to to the tunnel that they had mined down, and continues towering up part of the tunnel.
- Eret mines onto one of their tunnels, and mines stone to continue towering up to the surface. They continue traveling, and collects a bee nest.
- Eret deposits one of their pickaxes in their ender chest, and heads to the top of a birch tree to turn on shaders. Their stream crashes briefly, and Eret continues traveling.
- Eret turns off shaders, and continues traveling. They use their trident to travel, and continues traveling.
- Eret continues using their trident to travel, and continues traveling. They use their trident, and continues traveling.
- Eret finds a wolf, and continues traveling. They collect another bee nest, and throws away some baked potatoes.
- A creeper blows up by them, and Eret throws away oak wood. Eret continues traveling, and uses their trident down a lake.
- Eret travels back to the second portal to head through it to the Nether hub. They return to the Greater Dream SMP, and spot Bad by the second portal, who was building onto it.
- Eret checks a chest by the portal, and heads to the community Nether portal. They head down the Prime Path to the front of their museum, and continues down the Prime Path and throws away salmon.
- Eret continues down the Prime Path, and heads near the L'Manberg crater. They notice that the images by the crater were bugged, and checks a chest by the crater.
- Eret turns on shaders, and heads near the remains of the apiary. They head to the Final Control Room, and heads out to near the L'Manberg crater.
- Eret heads onto the Prime Path, and continues down the Prime Path. They come across Ant and Sam, who were at the old wheat farm by the ice cream shop, and Sam throws his trident to fly onto the Prime Path.
- Eret continues down the Prime Path to one of their castle towers, and deposits diamond horse armor, bee nests, a jukebox, and blaze powder. They head to the third floor of their tower to smelt copper ore in a blast furnace of their auto-smelter, and deposits amethyst blocks, stalagmites, dripstone, and wheat.
- Eret gets a diamond hoe, and deposits a Frost Walker II book and a channeling, Protection III, and Quick Charge II book, saddle, and stone. They check a chest, and heads to the third floor to add more coal to a hopper of one of their auto-smelters.
- Eret heads to the second floor to check a chest, and heads down the tower. They head to their potato farm to deposit a diamond hoe, and checks a chest.
- Eret heads to the redstone of their rainbow beacon lightshow, and heads down the sewer system to the basement of the Community House. They head to the Community House, and continues down the Prime Path.
- Eret comes across Ant and Sam on the Prime Path, and continues down the Prime Path. They head onto another part of the Prime Path, and heads down the Prime Path to the remains of the apiary.
- Eret heads to behind the remains to start digging out an area. They add a torch, and starts digging a tunnel.
- Eret covers the area they had dug in, and heads back to the remains of the apiary. They head to the bottom of the remains, and digs out part of the border of the remains.
- Eret heads to another part of the bottom of the remains to mine out under part of the border to uncover some redstone. They return to the bottom of the remains, and turns off shaders.
- Eret starts mining a tunnel, and heads down a tunnel to an underground pond by the remains. They mine down to uncover some redstone, and mines around it.
- Eret starts mining a tunnel, and fills in the tunnel before heading back to the bottom of the remains of the apiary. They head back to the main floor of the remains, and heads back to the bottom of the remains.
- Eret heads to the underground pond, and mines a tunnel along the remains. They head back to the underground pond, and returns to the bottom of the remains.
- Eret heads back to the main floor of the remains, and heads near the remains. They head down the Prime Path, and walk among Tommy's walls.
- Eret continues down the Prime Path to the front of their museum, and heads to their museum to head to the map. They head onto the L'Manberg wall replica, and heads onto the top of the Camarvan replica.
- Eret heads out of their museum, and heads down the Prime Path to the front of their fortress. They head to their fortress to check chests, and continues down the Prime Path to the Community House to deposit andesite, dirt, granite, stone, sand, a cobblestone slab, a poppy, coal ore, cobblestone, and redstone.
- Eret deposits iron in a chest by the Community House, and heads down the Prime Path to one of their castle towers, and heads to the second floor to check chests. They head down the Prime Path to head through the community Nether portal, and heads through their portal.
- Eret finds themselves behind their lab, and heads near their lab. They head back to the portal that had spawned behind their ab, and removes it.
- Eret heads to their lab, and heads to the front of their lab. They head back to their lab to head through the portal, and heads back through the portal.
- Eret heads back to their lab, and heads to the front of their lab. They return to their lab to check a chest and deposits eyes of ender, diamonds, obsidian, spruce planks, and rotten flesh.
- Eret deposits their trident, and retrieves it. They get netherrack, and heads out to head to the stronghold.
- Eret heads to the end portal, and heads out of the stronghold to the front of their lab. They head out before returning to their lab to check chests and deposits spruce wood and netherrack.
- Eret checks a chest, and deposits an extra water bucket. They check a chest, and gets glass.
- Eret heads out to get into a spruce boat, and rows to part of the border of the stronghold. They row back to the front of their lab, and returns to their lab to go AFK.
- Eret heads out to get into a boat to row to part of the border of the stronghold, and continues adding glass to it. They head to the front of their lab, and returns to their lab to get sand.
- Eret heads to the front of their lab to start adding a sand border from the front of their lab to the border of the stronghold. They head back to their lab to deposit kelp, a water bucket, ender pearls, totem of undying, Rolex, arrows, bow, ender chest, rotten flesh, baked potatoes, trident, and axe, and gets cooked porkchops,
- Eret heads through their portal, and spots Bad heading away from a Nether path. They head down a Nether path to the Nether hub, and Bad meets them there to attack them.
- Bad runs down a Nether path, and Eret follows him to the front of the Nether path to Foolish's summer home portal. Eret attacks Bad, and heads to Foolish's summer home.
- Eret starts heading to the desert beyond Foolish's summer home, and turns on shaders. They head to the center of Foolish's summer home to view the DreamXD statue, and heads to their skeleton XP farm to uncover and check their chest of music discs.
- Eret covers the chest, and heads near Foolish's summer home, where a skeleton and zombie sat in a boat under some acacia planks. They kill the zombie in the boat, and heads near their skeleton XP farm.
- Eret heads to the desert beyond their skeleton XP farm, throws away rotten flesh, and collects sand. They throw away cacti, and continues collecting sand.
- Eret heads to the center of Foolish's summer home, and heads to the front of the DreamXD statue to start climbing the scaffolding up to part of the statue. They try to jump to part of the statue, and falls onto some scaffolding below.
- Eret heads down the scaffolding of the statue to head to the center of Foolish's summer home, and heads down the path to head up some scaffolding to view the DreamXD statue.
- Eret heads down from the scaffolding, and heads down a Nether path through the Nether hub, where Bad was. They continue down the Nether path, and heads through their portal to their lab.
- Eret checks the chest, hopper, and furnace of their auto-smelter, and places some sand in the chest of their auto-smelter. They head to the front of their lab, and checks a chest before heading out.
- Eret turns off shaders, and continues adding sand. They return to their lab to check a chest and get netherrack.
- Eret heads out to add onto the sand border to the border of the stronghold, and continues adding sand. They head onto the border to continue adding sand, and removes kelp to continue adding sand.
- Eret heads back to the border to continue adding sand. They remove kelp and sea grass, and adds blocks over an underwater ravine.
- Eret continues adding sand, and heads onto the border to continue adding sand. They remove kelp, and continues adding sand.
- Eret heads back onto the border, and heads into the water to collect some sand floating in the water. They head back onto the border to continue adding sand, and removes the netherrack border.
- Eret returns to their lab to check a chest, and heads to the front of the front of their lab. They start to add another sand border, and heads to the front of their lab.
- Eret starts to add a netherrack border from the front of their lab to the border of the stronghold. They head to the front of their lab, and returns to their lab to get netherrack.
- Eret heads out to continue adding the netherrack border to the border of the stronghold, and heads onto the border of the stronghold border to continue adding sand.
- Eret removes kelp, and removes sea grass and kelp. They remove more sea grass, and continues adding sand.
- Eret heads back onto a sand border, and continues adding sand. They head onto the sand border to continue adding sand, and heads to the front of their lab.
- Eret heads to their lab to checks chests, and retrieves glass from the chest of their auto-smelter. They check a hopper and the furnaces of their auto-smelter, and heads to the front of their lab, and heads to part of the border of the stronghold to continue adding glass.
- Eret removes some sea grass, and continues adding glass. They remove more sea grass, and continues adding glass.
- Eret heads to the front of their lab, and heads to their lab to pass the night. They retrieves glass from a chest of their auto-smelter, and checks a furnace of their auto-smelter.
- Eret checks furnaces, and heads out to continue adding glass to part of the border of the stronghold. They head to their lab to check the chest and furnaces of their auto-smelter, and checks their ender chest and chests.
- Eret heads near their lab, and walks along a sand and netherrack border to the front of their lab. They walk along the netherrack border, and heads to the front of their lab.
- Eret heads near their lab, and returns to their lab to deposit gunpowder, rotten flesh, kelp, bones, and an arrow. They head through their portal, and heads down a Nether path.
- Eret heads to Foolish's summer home, and heads to the desert beyond Foolish's summer home and their skeleton XP farm. They collect sand, and throws away sticks.
- Eret continues collecting sand, and heads down a Nether path. They head through their portal to their lab, and checks a furnace of their auto-smelter.
- Eret places sand in furnaces to smelt, and heads out onto the netherrack border to continue adding sand. They heads to their lab to pass the night.
- Eret heads out to head to the stronghold, and heads to the end portal. They head to near the netherrack border, and their stream crashes briefly again.
- Eret heads onto the netherrack border, and continues adding sand. They return to their lab, and heads to the front of their lab.
- Eret returns to their lab to get a chest to setup to deposit sand. They retrieve glass from furnaces to deposit, and a zombified piglin comes out from their portal and heads out of their lab.
- Eret retrieves more glass from a furnace, and heads out to part of the border of the stronghold to continue adding glass to it. They return to their lab to retrieve more glass from furnaces, and checks chests.
- Eret gets some sand to add to some furnaces, and gets more sand to add to a furnace. They head out to part of the border of the stronghold to continue adding glass to it.
- Eret retrieves a glass block they misplaced, and heads back to their lab to retrieve some sand from some furnaces. They retrieve glass from some of the furnaces, and heads out to part of the border of the stronghold to remove some sea grass and finishes adding glass to the border.
- Eret heads back to their lab to check a chest, and deposits sand and glass. They pass the night, and checks the chest of their auto-smelter.
- Eret gets sponges, and heads out onto a sand border to use sponges to start removing the water of a section. They head back to their lab to check a chest and get a diamond hoe.
- Eret heads out onto the sand border to remove wet sponges, and continues using sponges to remove water in the section. They swim out under part of the stronghold, and heads to the front of their lab.
- Eret heads to their lab to check a chest, and gets sand. They head out to start removing the wet sponges in the section, and adds sand to under part of the stronghold.
- Eret tower up to part of the stronghold, and continues removing wet sponges. They remove sand, and continues removing wet sponges.
- Eret heads to a spot between two parts of the stronghold to use a sponge to remove water, and adds sand. They remove the wet sponge, and towers to part of the stronghold.
- Eret continues removing wet sponges, and starts adding sand under part of the stronghold. They return to their lab to get sand, and heads out to continue removing wet sponges in the section.
- Eret towers up to part of the stronghold, and continues adding sand to under part of the stronghold. They use sponges to remove water, and removes the wet sponges.
- Eret towers up to part of the stronghold, and mines into part of the stronghold. They place back the blocks, and retrieves a wet sponge.
- Eret removes some sand from a sand tower to tower back to part of the stronghold. They tower to part of the stronghold, and towers out to the front of their lab.
- Eret heads onto a sand border to continue removing wet sponges in the section. They accidentally falls into the section, and towers out to under part of the stronghold to continue removing wet sponges.
- Eret towers up to continue removing wet sponges, and digs back down to retrieve the wet sponges. They tower up to continue removing wet sponges, and digs back down to retrieve the wet sponges.
- Eret towers up to continue removing wet sponges, and towers up more to continue removing wet sponges. They dig down a bit to get to the top of part of the stronghold to continue retrieving wet sponges and continues removing wet sponges.
- Eret towers up to continue removing wet sponges, and digs back down to retrieve them. They head onto a wet sponge, and towers up to continue removing wet sponges.
- Eret digs back down to continues removing wet sponges, and towers up a bit. They tower up more to retrieve a wet sponge, and towers up onto the top of part of the stronghold to retrieve another wet sponge.
- Eret towers up to continue removing wet sponges, and digs down to retrieve them. They tower up to remove more wet sponges, and heads down to retrieve a wet sponge and remove a sand tower to tower up a bit.
- Eret removes sand towers to tower up to part of the top of the stronghold. They tower up to retrieve a water sponge, and digs back down.
- Eret removes a sand tower, and mines into part of the stronghold. They place back the blocks, and heads out of the stronghold to the front of their lab.
- Eret heads to their lab to head through their portal. They dry the wet sponges in the Nether near their portal, and retrieves the sponges before heading through their portal to their lab.
- Eret heads to the front of their lab, and heads down a sand border to add a bit of sand to it. They head to the front of their lab, and heads back to their lab to deposit sand.
- Eret checks a chest, and deposits sponges. They check a chest, and ends their stream.
- Michael mines into an amethyst cave, throws away smooth basalt, and mines amethyst blocks.
- Michael throws away granite and rails, and continues mining amethyst blocks. He mines a hole to throw throw away gravel, bones, arrows, cobblestone, smooth basalt, and cobbled deepslate.
- Michael throws away rotten flesh and gunpowder, and continues mining amethyst blocks. He towers up to continue mining amethyst blocks, and heads down to remove the amethyst blocks he used to tower up with.
- Michael towers up to continue mining amethyst blocks, and mines back down. He towers up to continue mining amethyst blocks, and bridges across to continue mining amethyst blocks.
- Michael mines back down, and towers back up to continue mining amethyst blocks. He mines back down to craft raw iron blocks, and gets arrows and bones.
- Michael throws bones, arrows, torches, granite, rails raw porkchops, raw copper, and raw iron in a hole, and mines calcite. He mines amethyst shards, and towers up to continue mining amethyst shards.
- Michael mines down, and continues mining calcite. He throws away smooth basalt, and continues mining calcite.
- Michael throws away oak saplings, and continues mining calcite. He throws away oak wood, and mines up while towering up to the surface.
- Michael heads to the second portal to head through it, and heads to the Nether hub. He returns to the Greater Dream SMP, and heads to the Nether hub.
- Michael heads down his ice path and heads through his portal. He heads down part of the path to his portal, and heads through a swamp to Serenity.
- Michael heads to his base, and replaces part of a wall with calcite. He heads near his storage room to try and craft blocks with calcite, and removes the calcite he placed in the wall.
- Michael throws aside dirt to replace the wall, and heads to his Top Ten Sub gifter walls to replace part of the wall with calcite. He removes the obsidian in the wall to throw away and replace with an amethyst block.
- Michael removes the amethyst block, and throws some amethyst blocks and stone bricks aside to gets obsidian to place back. He removes the calcite in the wall, and throws away dirt to place back the wall.
- Michael heads near his storage room, and returns to his Top Ten Sub Gifter walls. He heads to the center of his base to replace part of the center with calcite, and replaces the sea lanterns with amethyst blocks.
- Michael throws away glow berries, and heads to his storage room to starts adding amethyst blocks to the ceiling. He removes the blocks, and adds them to the ceiling of his storage room.
- Michael adds calcite to part of the ceiling, and heads to the front of his storage room. He heads back to their storage room to continue adding calcite and amethyst blocks to the ceiling.
- Michael removes some red mushroom blocks from the floor, and removes some calcite from the ceiling. He replaces the ceiling with amethyst blocks and calcite, and removes part of the floor to adjust it.
- Michael removes a bit of the floor, and gets spruce wood. He crafts spruce planks, leaves Eret's VC, fills in part of the floor, and heads to the front of his storage room.
- Michael returns to his storage room to place an amethyst block in an item frame of a chest, and deposits amethyst blocks, calcite, raw copper blocks, raw iron blocks, amethyst shards, raw gold, diamonds, glow ink sacs, a golden apple, spruce planks, dark oak planks, coal, sea lanterns, spruce wood, and an diamond axe.
- Michael heads out of his base and Serenity, and heads through his portal. He heads down his ice path, and returns to the Greater Dream SMP.
- Michael heads through the second portal, and starts traveling. He heads down an underwater cave, and mines up and towers out of it.
- Michael heads to a lake, and heads into an underwater cave. He heads out of the cave to the lake, and continues traveling.
- Michael heads to the opening of a cave, and towers up by a side of a mountain. He continues traveling, and kills sheep for food.
- Michael kills horses for leather, and kills more sheep for food. He finds a village, and gets bread from a chest in a village house.
- Michael harvests oak wood, and crafts a crafting table to craft leather boots. He equips the leather boots, and retrieves his crafting table.
- Michael checks a village house, and heads to the top of a mountain nearby. He gets the "Light as a Rabbit" achievement for walking over powder snow without sinking in, and continues traveling.
- Michael kills a mountain goat, and continues traveling. He heads into a cave, and heads out.
- Michael continues traveling, and finds another village. He checks two village houses, and gets bread and a compass from a chest at a village house.
- Michael checks another village house, and continues traveling. He heads into a cave, and mines resources.
- Michael starts strip mining, and then mines down to bedrock level. He strip mines for resources, and lava then flows into the strip mine.
- Michael blocks the lava, and tries to continue strip mining. Lava flows in again, and Michael blocks it before continuing to mine a strip of blocks.
- Lava flows down, and Michael removes the blocks blocking the lava to continue blocking lava as he continues strip mining. He continues strip mining, and mines tuff.
- Michael continues strip mining for resources, and continues strip mining. He goes AFK, and continues strip mining.
- Michael mines up while towering up into an underwater cave, and heads into a cave. He mine sup while towering up to another underwater cave, and continues mining up while towering up to a cave.
- Michael mines up while towering up to the surface, and travels back to the second portal to head through it. He heads to the Nether hub, and returns to the Greater Dream SMP.
- Michael heads through the community Nether portal, and heads down his ice path. He heads through his portal, and heads down part of his path to his portal.
- Michael heads through a swamp back to Serenity, and heads to his base. He heads to his storage room to check a chest, and ends his stream.
- Bad starts behind the walls by the community Nether portal stairs, and heads down the Prime Path to near the Community House.
- Bad heads near Ponk's porkchop farm, and heads down the Prime Path to the second portal at the community Nether portal. He heads to the community Nether portal, and heads down the stairs.
- Bad heads back to the community Nether portal after spotting someone heading down the Prime Path toward Eret's castle, and heads down Hannah's path.
- Bad heads through Punz's backyard, and heads down the path of Punz's backyard to near Punz's pond. He heads down the Prime Path to the front of his mansion, and heads down into the cave under it.
- Bad loses connection to the server, and logs back on. He heads to his vault, and walks around and checks a furnace.
- Callahan teleports to him invisible with a turtle shell helmet, and takes off his turtle shell helmet. Bad mines a staircase down into a cave, and mines resources.
- Bad crafts sticks for torches, and continues mining resources. He mines into another cave, and tries to push a glow squid back into some water.
- Bad adds water for the glowsquid, and mines stalagmites and dripstone. He continues mining resources, and towers up to continue mining resources.
- Bad heads down to continue mining resources. He starts mining a staircase down to continue mining resources, and continues mining a staircase down to bedrock level.
- Bad mines around, and heads out back to the cave to continue mining resources. He towers up to continue mining resources, and heads down to continue mining resources.
- Bad starts mining up into another cave, and mines into another section of the cave. He continues mining resources, and retrieves water.
- Bad heads into an underwater cave, and continues mining resources. He continues mining resources, and heads into another cave through the underwater cave.
- Bad continues mining resources, and throws away diorite. He continues mining resources, and mines into a wall and adds a torch.
- Bad later mines out back into the cave, and spots a lava pool below that he plans to make a vault under. He mines down to near the lava pool, and mines down a bit before mining under the lava pool while mining resources.
- Bad crafts a crafting table, and throws away cobbled deepslate. He crafts sticks for oak signs, and throws away oak planks and a shield.
- Bad retrieves his shield, and adds a sign to indicate that he had been there. He notes down the coordinates, and throws away some cobbled deepslate, oak planks, and sticks before covering the marked area.
- Bad heads back near the lava pool, and starts mining a staircase up while mining resources. He throws away flint and spider eyes, and continues to mine a staircase up while mining resources.
- Bad throws away cobblestone and andesite, and continues mining a staircase up into a cave near Tubbo and Fundy's Dreamon Hunter bunker. He continues mining a staircase up to the staircase to the bunker, and heads out to Hannah's path.
- Bad eats cake along the path, and heads down the path to the second portal, and starts building onto the portal. Callahan kicks Bad off the server, and Bad logs back on.
- Bad continues adding onto the portal, and Eret walks pass him. He continues adding onto the portal, and heads through the portal.
- Bad travels, and finds a horse that he names "Roberto." He tries to tame the horse, and throws away seeds.
- Bad continues to try and tame the horse, and gives the horse some raw gold. He continues to try and tame the horse, and gives the horse more raw gold.
- Bad continues to try and tame the horse, and gives the horse more raw gold. He continues to try and tame the horse, and gives the horse more raw gold.
- Bad continues to try and tame the horse, and give sit a diamond. He manages to tame the horse, dismounts Roberto, and marks the coordinates that Roberta was at.
- Bad continues traveling, and finds a ruined portal. He gets iron nuggets from a chest at the portal, and deposits dirt.
- Bad gets a golden apple and clock, and continues traveling. He crafts a crafting table, and throws away oak planks.
- Bad crafts a raw gold block, and converts it back to raw gold blocks before crafting more raw gold blocks. He crafts diamond blocks, but then converts it back to diamonds.
- Bad crafts lapis and raw iron blocks, and retrieves oak planks and his crafting table. He heads into an igloo nearby, and digs down to head into a villager and zombie villager room.
- Bad removes some iron bars on the villager's cell, and throws away iron nuggets. He tries to interact with the villager, and throws away iron bars.
- Bad continues to try and interact with the villager, and removes some iron bars on the zombie villager's cell. He throws away the iron bars and tries to interact with the zombie villager.
- Bad places the iron bars back on the zombie villager and villager, and gets a golden apple, coal, and apples from a chest. He deposits ladders and gets a splash potion of weakness, and breaks the bars over the zombie villager to throw it on it.
- Bad feeds the zombie villager a golden apple, and tries to give it raw gold, apples, and iron nuggets. He places water over the zombie villager, and removes it before trying to offer it glow ink sacs.
- Bad checks a chest, and mine sunder the chest. He places bars back over the zombie villager, and heads out of the room to the igloo.
- Bad heads back to the room, and notes down the coordinates. He names the zombie villager "Mr Shaky," and tries to give it bread.
- Bad removes some iron bars over the zombie villager, and gives it bread. The zombie villager eventually gets cured, and Bad tries to interact with it.
- Bad chanages the villager's name to "Mr. Muffin Shakes," and continues to try and interact with the villager. He crafts an oak boat to place in front of the villager's cell, and breaks the villager out of the cell.
- The villager gets into the boat, and gets a leatherworker role from a cauldron nearby. Bad checks its trades, and starts mining out of the room.
- A silverfish spawn, and Bad kills it. Bad also uncovers an underwater cave, and continues mining up.
- Bad throws away red and light grey carpet, and continues mining up. He returns to the room to block the water coming in from the underwater cave, and heads out of the room and igloo.
- Bad removes some of the igloo, and crafts a stone shovel. He crafts iron, and throws away iron nuggets and sticks.
- Bad continues removing the igloo, and Callahan logs on to privately message Bad to check his DMs. Callahan logs off, and Bad continues removing the igloo and throws away his stone shovel and removes his crafting table before throwing away sticks and iron nuggets.
- Bad throws away snowballs and white carpet, and retrieves his crafting table and throws away iron and a redstone torch. He checks a furnace, and throws it away.
- Bad removes the trapdoor to the room and some light grey carpet, and throws away the carpet before setting down his crafting table. He retrieves snowballs to craft snow blocks to place over the entrance to the room, and retrieves his crafting table and iron.
- Bad notes down the coordinates, and starts traveling back. He heads to the ruined portal to burn his stone shovel and mine the crying obsidian in the portal.
- Bad continues traveling back, and finds an island in a lake with two turtles on it. He notes down the coordinates, and continues traveling back.
- Bad kills cows for food, and continues traveling back. He travels back to Roberto, and starts pushing Robert to the portal area.
- Bad uses golden apples to lure Robert to the portal area, and lets Roberto head through the portal. He heads through the portal to the Nether hub to find Roberto there, and uses golden apples to lure the horse through the portal before heading through the portal himself.
- Bad returns to the Greater Dream SMP, and finds Roberto at the community Nether portal. He lures Roberto down Hannah's path, and checks a chest on the path and Hannah's composter.
- Bad heads to Hannah's house to check a chest there for a saddle, and heads out of the house onto the path where Roberto was and checks a chest on the path. He checks chests by Hannah's house, and continues luring Roberto down the path to Sam's chests at the front of the bank.
- Bad checks Sam's chests, and lures Roberto to near the entrance of the spider XP farm, and eats cake along the path. He throws away seeds, and heads through Punz's backyard and heads down the Prime Path to near Puffy's Pokémon center to check Puffy's material chests by it.
- Bad heads to Puffy's base, and checks chests and gets a saddle. He heads out of Puffy's base, and heads down the Prime Path through Punz's base to find Roberto near the spider XP farm entrance.
- Bad saddles Roberto, and rides onto the Prime Path. He rides down the Prime Path to the remains of George's McDonalds, and dismounts Roberto.
- Bad gets string from a chest, and finds Pebbles nearby the remains. He rides Pebbles to Roberto, and dismounts Pebbles to check chests for leads.
- Bad checks other chests for leads, and heads to his mansion to check chests there for any leads He heads inside his mansion, and heads to his vault to check his ender chest and chests for any leads.
- Bad heads to a room below his vault to check chests there for any slime, and starts heading out to his vault. He heads back to the room to get slime balls, and deposits tuff, dripstone, cobbled deepslate raw iron, iron and coal.
- Bad deposits stalagmites and and raw iron blocks, and gets string for leads. He deposits string and slime balls, and heads out of his mansion to the remains of George's McDonalds where Roberto and Pebbles were.
- Bad decides to give Puffy Pebbles in replacement of Cottonball (who was still alive at Oogway's pen), and mines grey concrete and cobblestone from the remains to lead Pebbles and Roberto to a fence at the remains. He heads near the Wheat Baby statue, and deposits grey concrete at the front of George's statue.
- Bad heads down the Prime Path to head through the community Nether portal, and travels in the nether. He travels back and starts heading down a Nether path.
- Bad punches a zombified piglin, and heads down another Nether path to the path to Foolish's summer porta where some piglins were. He gives one raw gold, and crafts some raw gold blocks into more raw gold.
- Eret meets Bad before heading down the path toward Foolish's summer home portal, and the piglin does not give Bad anything. A mob of zombified piglins follow after Bad, and Bad runs onto a Nether path to craft two oak boats.
- Bad fends off the zombified piglins, and runs to near the Nether hub to continue fighting the zombified piglins and checks a chest. He continues fending off zombified piglins, and heads to the Nether hub to get gold blocks from an ender chest and to craft some raw gold back into raw gold blocks.
- Bad deposits raw gold and raw gold blocks in an ender chest, and crafts gold blocks into gold. Quackity joins Bad's VC, and Bad heads down a Nether path to the path to Foolish's summer home portal where his piglins had despawned.
- Quackity leaves the VC, and Bad heads down the path to Foolish's summer home portal. Bad travels beyond the portal, and finds a piglin.
- Bad gives the piglin some gold, and the piglin gives him leather. He gives the piglin more gold, and mines it into a hole.
- The piglin gives Bad gravel, and Bad gives it more gold. The piglin throws out spectral arrows, and Bad gives it gold before Bad looks around nearby for another piglin.
- Bad returns to the piglin to find that it had dropped some crying obsidian, obsidian, and soul sand. He mines down by the hole to retrieve the crying obsidian, and towers back out.
- The piglin throws out gravel, and Bad gives it more gold. Bad looks around nearby for another piglin, and shoots a zombified piglin dead.
- Bad shoots at some zombified piglins from the top of a crimson stem, and the zombified piglins start to head toward him. He returns to the piglin to find that it had throw out ender pearls, spectral arrows, leather, and crying obsidian.
- Bad mines the side of the hole to retrieve the crying obsidian, and gives the piglin more gold. He mines around the hole, and gives the piglin more gold.
- Bad throws away rotten flesh, fire charges, and spectral arrows to get ender pearls, and finds that there were zombified piglins by Foolish's summer home portal.
- A piglin spawns by Bad, and Bad mines a hole nearby. Quackity joins Bad's VC, and heads out of the hole to throw some gold by the hole to lure the piglin to near it.
- Bad heads out of the hole to throw down more gold for the piglin, and the piglins gives him quartz. He mines a way into the hole, and throw down some gold into the hole, and the piglin gives him fire charges before heading into the hole.
- Bad gives the piglin more gold, and heads to the other piglin to find that it had equipped the Soul Speed boots it had thrown out. He gives the piglin more gold, and heads back to the other piglin to find that it had escaped and had thrown leather and obsidian in the hole.
- The piglin return to the hole after spotting gold in it, and Bad gives it more gold before covering the exit from the hole. The piglin throws out fire charges, and Bad mines next to the hole.
- Bad heads back to the other piglin, and gives more gold to the piglin. He returns to the other piglin, who had thrown out soul sand and blackstone and throws out crying obsidian.
- Bad gives the piglin more gold, and mines next to the hole to retrieve the crying obsidian and gives the piglin more gold. He heads to the other piglin to find that it had thrown out quartz, blackstone, and Nether bricks, and gives the piglin more gold.
- Bad throws away rotten flesh, and finds that the zombified piglins were still by Foolish's summer home portal. He heads to the other piglin, and Quackity leaves the VC.
- Bad finds that the piglin had thrown out an string, an enchantment book, and quartz, and throws away gold nuggets, blackstone, and quartz to find that the book was a soul speed I book.
- Bad throws away the enchantment book and throws away sting. He heads to the other piglin to retrieve crying obsidian, and Quackity rejoins the VC.
- The piglin throws out soul speed iron boots, and Bad heads to the other piglin to find that it had thrown out some Fire Resistance potions and crying obsidian. Bad mines around the hole to retrieve crying obsidian, and throws away netherrack, Nether bricks, quartz, a soul speed I book, a water bottle, and blackstone.
- Bad heads to the other piglin, and throws away gravel, cobblestone, and a water bottle. He gives the piglin more gold, and mines around the hole to retrieve more crying obsidian
- Bad throws away Nether bricks, quartz, soul speed iron boots, and string. He heads to the other piglin, and heads down to the zombified piglins near Foolish' summer home portal.
- Bad heads onto the path to Foolish's summer home portal, and heads down a Nether path. He spots Eret behind him, and heads to Tubbo's portal area.
- Bad starts heading through the Nether hub portal, and Eret meets him there and heads through with him. He returns to the Greater Dream SMP, and heads to the community Nether portal.
- Bad heads near the community tree farm to throw away gold nuggets, and heads down the community Nether portal to an area near Michael's donor hall.
- Bad builds a portal out of crying obsidian, and tries to light it with fire charges. He walks around the portal, and shoots a squid dead at a river nearby with a spectral arrow.
- Bad continues to walk around the portal, and adds netherrack to the front of it. He continues to walk around the portal, and mines out more of the front of the portal to replace with netherrack.
- Bad continues to walk around the portal, and mines out s spot behind the portal to place water. He retrieves the water, and fills in the spot.
- Bad shoots at squids in a river nearby, and kills a squid. He continues shooting at squids, and hits another one with a spectral arrow.
- Bad continues to walk around and shoots at squids in the river nearby. He shoots a squid dead with a spectral arrow, and continues shooting at squids.
- Bad fills in a spot and adds onto an area near the portal, and continues walking around. He shoots at a squid, and continues to walk around the portal.
- Bad mines some cobblestone, and fills in a gap, and continues walking around the portal. He mines some cobblestone, and continues walking around the portal.
- Bad shoots a squid in the river dead with a spectral arrow, and continues walking around the portal. He shoots more squids dead with a spectral arrow, and shoots at a squid.
- Bad continues to walk around the portal, and falls underground. He throws away dirt, and uses water back to the surface.
- Bad shoots at a squid, and manages to shoot some squids dead with a spectral arrow. He continues walking around the portal, and shoots a squid in the river nearby dead.
- Bad heads to the riverside to push a squid back into the river, and heads to the bridge over Punz's chunk. He heads back to the portal, and continues walking around it.
- Bad heads near Punz's chunk and continues walking around the portal. He pushes a squid which was dying, back into the river, and heads up a trident parkour tower behind Puffy's Pokémon center.
- Bad heads to a tree near Puffy's duck statue pond, and finds a sign at the front of the tree that indicates that nobody other that Tommy can build in the area. He heads onto the Prime Path, and heads down the path to the front of Tommy's base to craft oak slabs and throws away oak planks.
- Bad heads down the Prime Path to near McPuffy's, and starts building onto the Prime Path. He falls off, and uses water back to under the starting of the new path.
- Quackity leaves the VC, and Bad places water under the starting of the new path to continue working on it. Bad heads onto the new path, and continues working on it while placing and removing water to continue working on the new path.
- Bad heads down to retrieve water from the river of Tommy's waterfall, and heads onto the Prime Path. He continues working on the new path, and states that he was making a detour Prime Path around Tommy's walls.
- Bad heads back onto the Prime Path, and decides to finish the new path later. He heads down the Prime Path onto the wall, and walks along the wall.
- Bad heads down from the wall, and heads back onto it. He continues to walk along the walls, and heads onto the Prime Path.
- Bad heads onto the wall, and continues walking along it. He heads onto the Prime Path and Tommy's bench, and walks around the area.
- Bad heads onto the wall and continues walking along it. He continues to walk around the area, and heads to the top of Wiggles' house.
- Bad continues to walk around, and heads to the top of Tommy's base and trees. He heads onto the Prime Path, and heads onto the wall and continues to walk along it.
- Bad heads onto the Prime Path and to the top of Tommy's base. He heads onto the Prime Path, and head onto the wall.
- Bad continues to walk along the wall, and heads onto the Prime Path and to the top of Tommy's base. He heads onto the wall, and walks along it.
- Bad heads onto the Prime Path and the top of Tommy's base, and heads onto the Prime Path. He heads to the top of Tommy's base, and heads onto the Prime Path.
- Bad heads onto the wall and continues to walk along it. He heads onto the Prime Path, and heads onto the wall and continues to walk along it.
- Bad heads onto the Prime Path, and heads onto the top of Tommy's base. He heads onto the wall, and continues walking along the wall.
- Bad heads onto the Prime Path and the top of Tommy's base, and heads onto the wall to continue walking along it. He heads onto the Prime Path, and heads onto the wall to end his stream.
December 1, 2021[]
- Ponk starts at the spider XP farm, and reveals that he had gotten some glow ink sacs.
- Ponk heads down the Prime Path to his porkchop farm to turn on the lava of the farm to retrieve cooked porkchops. HBomb meets him there, and Ponk follows him down the Prime Path to the Community House, with HBomb continuing down the Prime Path toward Eret's castle.
- Ponk heads to the community Nether portal, and reveals a second portal near it. He gets a trident named "The Manifork" and some cooked cod from a chest by the portal, and heads through the portal.
- Ponk decides to start making the Prime Path from the portal, and walks around the area. He decides to level up the area that the portal was on, and continues to walk around.
- Ponk starts flattening the area by the portal, and finds out that Tubbo did not allow people to bring their own stuff through the portal. He continues clearing out the area, and fills in an area.
- Ponk continues to walk around, and continues to fill in areas. He throws away some dirt, decides to get wood, and heads through the portal.
- Ponk finds himself at the Nether hub, and heads through the portal to return to the Greater Dream SMP. He deposits string, spider eyes, seeds, glow ink sacs, gunpowder, arrows, and the Manifork in a chest by the stairs of the community Nether portal.
- Ponk heads down Hannah's path to his cave to deposit four Protection IV enchantment books, emeralds, lapis, and a book. He checks his hidden chest, and gets a chest and stone bricks.
- Ponk pushes one of his pet salmon back into his aquarium, and heads near the stairs of the community Nether portal. He uses his trident to Eret's fortress, and gets his axe from an ender chest there.
- Ponk uses his trident near the Community House to the community Nether portal, and heads through the second portal. He walks around, and continues to flatten the area.
- Ponk continues to walk around, and digs through a hill. He decides to get his pickaxe, heads through the portal, and heads to the Nether hub.
- Ponk heads through the portal to return to the Greater Dream SMP, and deposits stone bricks, dirt, and seeds by the stairs to the community Nether portal.
- Ponk heads down Hannah's path, and uses his trident to Eret's fortress to check an ender chest there for his pickaxe. He heads to his cave, and gets one of his diamond pickaxes.
- Ponk decides to add Efficiency IV on the pickaxe, and gets a book and emeralds. He heads down Hannah's path, and eats cake along the path before heading to the spider XP farm.
- Ponk uses his trident out of the spider XP farm, and heads through Punz's backyard to Punz's tower. He uses his trident to fly to the second and third floor, and trades for an Efficiency IV book.
- Ponk heads to the spider XP farm to add Efficiency IV to his pickaxe, and heads down the Prime Path to heads through the second portal, where he meets Eryn. He continues mining through a hill, and uses his trident to fly to the top of a mountain.
- Ponk uses his trident back near the portal, and continues to flatten out the area. He throws away some dirt and cobblestone, and continues to flatten the area.
- Ponk starts making stairs on one side of the portal and digging out of the stairs. He continues working on the stairs, and views his progress.
- Ponk continues working on the stairs, and adds onto the side of the stairs. He views his progress, and continues to work on the stairs.
- Ponk views his progress, and removes some of the stairs. He starts to dig out the stairs on the side of a hill, and continues to work on the stairs.
- Ponk sets up a chest by the stairs to deposit dirt, string, stone bricks, spider eyes, cobblestone, rotten flesh, emeralds, and coal. He decides to steal from Eret and get more building materials, and heads through the portal.
- Ponk heads to the Nether hub, and heads through the portal to return to the Greater Dream SMP. He gets spruce wood from a chest at the community Nether portal, and heads to Eret's fortress to get a stone cutter.
- Ponk heads down Hannah's path to his cave to get stone bricks and stone, and heads down Hannah's path to head through the community Nether portal to the Nether hub.
- Ponk heads through the portal to return to the Greater Dream SMP, and heads through the second portal. He crafts stone brick stairs to continue working on the stairs.
- Ponk views his progress, and fixes part of the stairs before digging through a hill. He walks around, and continues to dig through a hill.
- Ponk fills in part of the wall and floor of the tunnel he had dug, and gets coal from a chest. He deposits dirt and stone bricks, crafts sticks, and throws away bones, arrows.
- Ponk crafts torches, and adds torches to the area. He throws away dirt. rotten flesh, and seeds, and continues to work on the stairs.
- Ponk continues to walk around, and starts digging another tunnel through a hill. He crafts more stone brick stairs, and fills in an area where the stairs was going through.
- Ponk continues working on the stairs, and starts to work on another staircase. He fills in an area, and continues to work on the stairs.
- Ponk flattens the area, and adds onto the area. He throws away dirt, seeds, a bow, and rotten flesh, and continues to flatten the area.
- Ponk spots a valley where he plans on making two lemon trees, and uses his trident to fly to the river of the valley. He makes a platform, and uses his trident to fly onto it to add onto it and start building.
- Ponk uses his trident to fly back to the platform, and continues building. He crafts a crafting table, and crafts a spruce door to add to his dirt shack.
- Ponk continues building, and crafts spruce slabs. He continues building, and then finishes it off.
- Ponk uses his trident to fly back to a tunnel, decides to add a sign to his shack, and uses his trident to fly back to his dirt shack. He throws away salmon, arrows, and cobblestone.
- Ponk crafts sticks, and crafts spruce signs. He adds a sign on the front of his shack to tell others that it belonged to him and to keep out.
- Ponk crafts a chest to set up to deposit spruce slabs, spruce planks, and coal. He adds torches, and heads out.
- Ponk adds stairs to his shack, and uses his trident down to explore an underwater cave briefly. He uses his trident to land by the river, and then back to the tunnel where he fills gaps in the wall.
- Ponk continues to mine out the area, and adds onto the stairs. He adds onto the area, and continues to flatten the area.
- Ponk adds torches, and starts traveling. He spots Foolish's village, and heads to the village.
- Ponk checks a chest in a village building, and heads back to the portal. He starts building stairs over a ravine, and heads down a tunnel to near a river, and finds an underwater cave nearby.
- Ponk accidentally makes a creeper blow up near the tunnel, and throws away seeds, string, and rotten flesh. He adds torches, and checks his storage chest.
- Ponk throws away bones, and fills in part of the side of a hill and an area. He continues flattening the area, and adds onto it.
- Ponk decides to go exploring underwater, and decides to make a "Lemon Land" to make out of yellow terracotta. He uses his trident to fly to his dirt shack to deposit stone bricks, stone bricks, spruce door, rotten flesh, spruce wood, spruce signs, sticks, cobblestone, torches, stone, arrows, iron, and dirt.
- Ponk goes into a ravine in a mountainside, and lets water into the ravine. He heads into the ravine, and finds a spider spawner.
- Ponk considers making a spider XP farm, adds torches to the spawner, and removes the cobwebs around it. He explores the mine shaft while mining resources.
- Ponk mines into another part of the mineshaft, and gets glow berries and a Fortune I book from a minecart chest. He continues exploring the mineshaft while mining resources, and finds another minecart chest.
- Ponk finds another spider spawner, and adds torches to it. He continues to explore the mineshaft, and finds another spider spawner.
- Ponk adds torches to the spawner, and continues to mine resources in the mineshaft. He continues to explore the mineshaft, and find another spider spawner.
- Ponk blocks the lava over the spawner, and adds torches on it. He finds a minecart chest, and gets a name tag, iron, and some gold.
- Ponk finds part of the mineshaft in an amethyst cave, and mines amethyst blocks. He mines calcite, and mines more amethyst blocks.
- Ponk continues exploring the mineshaft, and gets more glow berries from a minecart chest. He blocks water coming into the mineshaft, and mines calcite.
- Ponk uses his trident out of the ravine and to the tunnel. He heads through the portal, decides to leave some amethyst blocks at the Greater Dream SMP, and heads to the Nether hub.
- Ponk heads through the portal to return to the Greater Dream SMP, and heads down the Prime Path. He leaves an amethyst block near the Community House, and heads to the community Nether portal.
- Ponk heads through the second portal, and uses his trident to fly to his dirt shack to craft a chest. He throws aside spruce wood, and sets up the chest to deposit diorite, glow berries, a name tag, a Fortune I book, rotten flesh, iron, gold, copper, lapis, smooth basalt, calcite, cobblestone, dirt, iron ore, emeralds, spider eyes, amethyst blocks, string, polished andesite, and spruce wood.
- Ponk gets torches, coal, and sticks, and crafts torches. He heads out to land near the river, and returns to his shack to get amethyst blocks.
- Ponk decides to get stalactites, and heads underwater. He kills a drowned with a trident, and the drowned does not drop a trident.
- Ponk heads into the underwater cave to mine pointed dripstone and dripstone, and heads to the surface. he heads back into the underwater cave to mine resources, and mines into a cave.
- Ponk mines resources in the cave, and finds a zombie spawner. He adds torches to the spawner, and blocks lava going into the spawner.
- Ponk adds torches, and gets a name tag, coal, a "Cat" disc, and coal from chests, and uses his trident. He heads out of the cave, and uses his trident out.
- Ponk adds amethyst blocks behind a stream of water coming down the valley, and heads back to the river where his shack was. He mines cobblestone on the side of a mountain, and returns to his shack. He crafts a furnace to set up to start to smelt copper ore, and then removes the ore to replace with iron ore, and gets more iron ore to smelt.
- Ponk gets spruce wood and iron, and retrieves iron from his furnace. He crafts a chest for a hopper to place over his furnace, and places copper ore in it.
- Ponk retrieves more iron from his furnace, and his furnace starts auto smelting copper ore. He moves his crafting table, and crafts a chest.
- Ponk checks his furnace and chest, and checks his furnace. He checks his chest, and retrieves copper ore from the hopper over his furnace as well as copper ore and copper from his furnace.
- Ponk smelts iron ore, and retrieves iron. He crafts another hopper, and adds it under his furnace.
- Ponk retrieves iron ore from his furnace, and adds copper ore to the hopper above it. He gets more copper ore to add to the hopper, and crafts a lightning rod.
- Ponk deposits copper ore, and heads out. He decides to place the lightning rod at the portal area, and uses his trident there.
- Ponk adds the lightning rod by some stairs, and heads near the river of his shack. He then ends his stream.
- HBomb starts at his house, and heads to his basement to deposits a water bucket.
- HBomb heads to the Prime Path of the front of Eret's castle, and heads down the Prime Path to the community Nether portal. He heads to the front of the second portal, and heads through it.
- HBomb heads up a staircase, and starts traveling. He spots Ohio in the distance, harvests sugar cane, and continues traveling.
- HBomb harvests some oak wood, and crafts a crafting table and sticks. He crafts a wooden pickaxe, mines stone, and crafts a stone pickaxe.
- HBomb continues mining stone, and crafts a stone axe, a stone hoe, and a stone shovel. He harvests and replants sugar cane, and heads to Ohio to pass the night in a village house.
- HBomb collects hay bales for wheat, towers up to kills an iron golem, and heads to a cave nearby to mine stone and coal. He craft torches, and mines more coal.
- HBomb harvests sugar cane, and continues traveling. He finds a ruined portal, and checks the chest by the ruined portal.
- HBomb continues traveling, and asks Phil if he had found a mountain biome. He continues traveling, and finds a snow village.
- HBomb gets a furnace and bed from a village house, and gets bread and paper from a chest at another village house. He breaks bookshelves for books at a village house and breeds cows.
- HBomb gets a pair of leather boots from a chest at a village house, and gets a blast furnace forma village house. He continues traveling, and finds a ruined portal.
- HBomb gets a golden helmet and golden axe from a chest by the ruined portal, and equips the helmet. He continues traveling, harvests oak wood, and harvests sugar cane.
- HBomb finds another ruined portal, and gets flint, obsidian, and fire charges from a chest by the portal. HBomb deposits seeds, Phil messages HBomb if he was talking about the tall mountains with snow peaks, and HBomb tells him that he was looking for meadows, and had found one.
- Phil tells HBomb that he did not find a meadow, and, and HBomb crafts sticks for an iron pickaxe to mine a gold block. HBomb throws away a stone brick slabs, mossy stone brick slab, and a smooth stone slab.
- Phil tells HBomb that he might find a meadow when he goes on an adventure, and asks him if he would like the coordinates when he does. HBomb agrees, and tells Phil that he was not going to live at the meadow and just wanted to see it.
- HBomb checks a chest by the portal, and continues to travel. He finds another village, and towers up to kills an iron golem.
- HBomb heads to a village house to pass the night, and gets a brewing stand from another village house. He crafts chests to set up along with a blast furnace.
- HBomb deposits a brewing stand, dirt, a stone hoe, paper, obsidian, flint, eggs, a stone pickaxe, a gold block, smooth stone slabs, furnaces, books, gravel, sticks, wheat, oak planks, rotten flesh, cobblestone, and fire charges. He deposits his gold axe, and deposits more wheat and sugar cane.
- HBomb crafts a bucket, and deposits bread. He harvests oak wood, and Ant joins his VC.
- HBomb gets stripped oak wood from a village house, and checks a village house. He checks a chest in a village house, and continues traveling.
- HBomb meets Ant near the portal area, and tells Ant to drop off all his things. The two head to the portal area, and Ant suspects of HBomb trying to steal his stuff.
- HBomb asks Ant if he had an ender chest to drop his things off, and gives Ant steak. Ant responds that he did, but it was full, and throws away a raw porkchop, that HBomb picks up.
- Ant tells HBomb that e would be finding an underground chest to keep his stuff, and heads through the portal. HBomb walks around the portal area, and deposits rotten flesh and an oak fence in a chest.
- HBomb crafts sticks for torches, and removes some torches from the area. He places back torches, and continues to walk around the portal area.
- Ant meets HBomb at the portal area, and leaves the game so HBomb could pass the night. Ant logs back on, and the two head to a tunnel, where HBomb mines coal and Ant mines stone.
- HBomb patches holes in the walls of the tunnel, and the two head to Ponk's shack. HBomb checks a chest, and Ant steals some items.
- The two head out of the shack, and HBomb crafts a crafting table. HBomb crafts oak doors, and mines coal.
- The two relog, and HBomb retrieves his crafting table and mines more coal. The two head to an underwater cave, where they mine resources while using doors to help them breathe underwater.
- The two head into a cave, and HBomb mines resources. HBomb crafts a furnace to set up, and mines some coal.
- HBomb smelts iron ore, and meets Ant as he comes out of an underwater cave. HBomb heads into the underwater cave, and mines resources.
- HBomb meets Ant outside the underwater cave, and continues mining resources. He adds more iron ore to the furnace to smelt, and retrieves iron.
- HBomb crafts an iron chestplate to equip, and continues mining resources. Ant retrieves iron to craft iron leggings and a chestplate to equip, and retrieves iron to craft a bucket.
- HBomb checks the furnaces, and crafts a stone axe. The two find a zombie spawner, and HBomb gets iron, iron horse armor, and gunpowder from chests there.
- The two continue exploring the cave, and HBomb continues to mine resources. The two find aglow squid in a stream of water that was ablout to swim into some lava.
- The squid starts dying to the lava, and Ant punches it into the lava. The two continue exploring, and HBomb continues to mine resources.
- HBomb heads into an underwater cave to continue to mine resources, and mines into a cave. Ant meets him at the underwater cave, and HBomb lets water into the cave.
- HBomb places water to head down further down into the cave, and starts heading down the water. Ant tries to jump down into the water, but misses and dies.
- HBomb heads down into the cave to mine diamonds, and towers up to try and craft. He towers up to craft a chest to set up to deposit oak planks, iron horse armor, gunpowder, a diamond, cobbled deepslate, flint, satellites, dripstone, andesite, coal, a bed, furnaces, an ender pearl, iron, cobblestone, diorite, iron ore, redstone, bones, a wooden pickaxe, arrows, and lapis.
- HBomb crafts another chest to set up, and retrieves Ant's stuff to deposit it in the chest. He retrieves the items in the other chest, and deposits a wooden pickaxe.
- HBomb mines diamonds and resources in the cave, and starts strip mining. He mines into a cave, and continues mining resources.
- HBomb continues strip mining, and mines into an underwater cave. He continues mining resources, and surfaces into another cave.
- HBomb places water to head back to the chests, and checks a chest. He towers up, and heads back to the tower he had made.
- Phil messages HBomb, and tells him there was a mountain next to the portal, and Ant messages Phil if the portal took him above ground. HBomb crafts a diamond chestplate to equip, and crafts a diamond pickaxe.
- HBomb deposits his iron pickaxe, and crafts diamond leggings to equip. He deposits his iron chestplate and leggings, and places water by a lava pool and towers up to mine obsidian.
- HBomb heads back to the tower, and heads down. Ant arrives at the chests to retrieve his stuff, and HBomb continues mining resources.
- HBomb meets Ant by the chests, gets gold ore from a chest, and checks a chest. The two continue exploring the cave, and HBomb continues mining resources and diamonds.
- HBomb starts strip mining, and then finds an underwater cave. He mines diamonds, and heads into a cave.
- Phil messages HBomb the coordinates, and HBomb suspects Phil of lying that the mountain was not right by spawn. Ant rejoins HBomb, and HBomb continues to mine diamonds.
- HBomb starts strip mining a couple of times, and continues mining resources. He uses water to part of the cave, and Foolish logs on.
- HBomb messages Foolish, and starts mining up while towering up. He continues mining resources, and continues towering up while mining up.
- HBomb mines into an underwater cave, and continues mining up while towering up to the surface. He meets Ant by a mountain, and the two travel.
- The two head to the top of a mountain, and HBomb gets an achievement for using leather boots to walk over powder snow. He tries to give Ant the leather boots, and sinks into powder snow.
- HBomb starts digging out, with Ant helping him. HBomb digs both of them out of the powder snow, and gives Ant the boots.
- Ant equips the boots, and walks over the powder snow. He gives HBomb the boots back, and HBomb equips them.
- The two continue traveling, and the two find a village. HBomb towers up to kill an iron golem, and meets Ant at part of the village.
- The two continue to travel, and the two find mountain goats. HBomb encourages Ant to hit one of the goats, and Ant does so.
- HBomb tells Ant to stand still, and the two stand still waiting to see if the goat would attack them. Ant considers capturing one of the goats, and HBomb asks him if he had a name tag.
- Ant responds that he had a boat, and HBomb finds a goat stuck on the side of a ravine. HBomb finds a meadow nearby, and Foolish messages what everyone was doing.
- HBomb tells Foolish to join his VC, and Foolish joins his and Ant's VC. Ant rejoins HBomb at the meadow, and the two hang out in the area.
- Ant asks HBomb for coal for torches, and HBomb gives him some. HBomb crafts a crafting table, and crafts chests.
- HBomb sets up the chests to deposit tuff, a bell, obsidian, lapis, furnaces, coal, an ender pearl, bones, arrows, oak wood, dripstone, redstone, satellites, andesite, iron ore, iron, copper ore, a stick, raw porkchop, and iron horse armor.
- HBomb checks a chest, and gets a sticks and oak wood. Ant meets HBomb at the chests, and HBomb gives him a bed.
- Ant sets up beds, and accidentally makes a creeper blow up the beds and some chests. HBomb crafts a crafting table to craft a chest to set up to deposit a stick, flint, oak planks, gunpowder, snowballs, gold ore, and bones.
- Ant starts filling in the crater, and HBomb walks around and adds torches. HBomb meets Ant by the chests, who was setting up a bed and had set up a jukebox.
- HBomb checks a chest, and plays a Strad disc. The two look through the achievements, and HBomb gets a glow ink sac and stick, and checks chests.
- HBomb harvests oak wood, and Ant gets an achievement for adding glow ink to a sign. HBomb continues to harvest oak wood, and meets Ant by the chests, where Ant had set up a sign with the word "Gay" on it.
- HBomb checks a chest, and crafts oak signs. He gets lapis, and crafts blue dye.
- HBomb adds the blue dye to the text on the sign, and adds a sign. He removes the sign, and then put up the sign with the word "Cat."
- HBomb gets lapis from a chest for blue dye to add to the text of the sign. He adds the glow ink to the text on the sign, and a bee flies by.
- HBomb checks chests, and tells Ant that he would need to make a trip to his original village to get the enchantment books there so they could do some enchanting.
- Foolish mutes in the VC, and Ant leaves the VC before HBomb ends his stream.
- Foolish starts on the scaffolding in front of the DreamXD statue with shaders on, and heads down from the scaffolding.
- Foolish turns off shaders, and returns to the Greater Dream SMP. He heads to the front of the second portal, and heads back to his summer home.
- Foolish heads to his snake statue to check chests and deposits two buckets with axolotls. He deposits prismarine shards and moss carpets, and heads to the nether.
- Foolish returns to his summer home, and butchers cows at his cow farm. He deposits leather in a chest, and gets leather from a chest to sort into the leather chest.
- Foolish continues to butcher cows and deposits leather. He starts heading through Tubbo's outpost portal, and returns to the Greater Dream SMP.
- Foolish heads through the second portal, and finds Ponk's lightning rod nearby. He checks a chest at the portal area, and heads down a path.
- Foolish heads to a village nearby, and checks a chest in a village house. He joins HBomb and Ant's VC, and walks around near the village.
- Foolish uses his trident across a river, and kills cows for food. He throws away leather, and heads back to the village before heading through the second portal to the Nether hub.
- Foolish heads back to his summer home, and heads to his snake statue to get a leather cap, iron chestplate and leggings, and leather boots to equip. He deposits his netherite armor in a chest, and gets item frames from his ender chest to place after finding that they wee retextured.
- Foolish removes the item frame, and deposits the items frames in his ender chest before getting diamonds and diamond block from his shulker box. He deposits his shovels and axe, and deposits his sword, pickaxes, and trident.
- Foolish gets a bed, and covers up a chest before uncovering it to deposit his ender chests. He heads out to gets scaffolding and dirt, and checks the rest of his storage chests outside.
- Foolish gets a saddle, and heads to his snake statue to check chests there. He gets his iron pickaxe, iron sword, diamonds, obsidian, gold, a name tag, baked potatoes, wheat, oak planks, coal, sticks, cobbled deepslate, cobblestone, dirt, leather, iron ore, iron, a stone axe, string, and an oak boat.
- Foolish returns to the Greater Dream SMP, and heads through the second portal. He heads near the village to lure cows through the village.
- HBomb and Ant leave the VC, and Foolish digs a pit for the cows near the village. Foolish then adds blocks to get out of the cow farm, and extends the pit.
- Foolish breeds the cows, and continues to extend the pit. He heads to the village, and returns to the cow farm.
- Foolish walks around the village, decides not to replace the village houses and fills in an area by a house. He decides to make a wall around the village, and tests cobblestone and cobbled deepslate.
- Foolish heads inside a village house, and heads into another village house to deposit grass blocks, dirt, sand, snow blocks, spruce planks, oak planks, seeds, sticks, string, a saddle, scaffolding, brown terracotta, and obsidian. He heads out, and returns to the village house to deposit cobbled deepslate.
- Foolish heads to his cow farm to breed the cows there, and HBomb messages to pass the night. He heads to a village house to try and pass the night, and HBomb messages Phil to pass the night.
- Phil responds that he had no bed with him, and leaves the game. Foolish passes the night, and heads out to harvest oak wood.
- Foolish plants oak saplings, and continues to harvest wood. He heads back near the village, and decides a spot for the entrance of the wall.
- Foolish crafts a crafting table to craft a diamond shovel, and makes a path to connect to the village. He checks a village house, and gets obsidian from a chest at a village house.
- Foolish starts building the wall, and smelts cobblestone at a village house. He continues working on the wall, and crafts oak fences to continue working on the wall.
- Foolish crafts a diamond axe, and continue working on the wall. He retrieves stone from a furnace of a village house, and heads backto near the wall to craft a stone cutter and plant an oak sapling.
- Foolish crafts cobblestone walls, and continues to work on the wall. He clears out the area nearby, and continues working on the wall.
- Foolish adds on dirt under the wall, and collects more dirt to add under the wall. He continues working on the wall, and crafts more oak fences to continue working on the wall.
- Foolish crafts an item frame, and adds a torch and the item frame to the wall. A creeper blows up next to him while he was tabbed out, and Foolish covers the crater.
- Foolish creates an image to put on the arch of the entrance of the wall, and continues working on the wall. He clears the area nearby, and continues to work on the wall.
- Foolish continues to clear the area, and continues building the wall. He continues to clear the area, and throws away spider eyes.
- Foolish harvests sugar cane to plant near the village, and heads back to the village. He breeds the cows at the cow farm, and continues to clear the area by the wall.
- Foolish continues working on the wall, and continues digging out the area by it. He continues working on the wall and clearing the area.
- Foolish continues to work on the wall, deposits dirt, rotten flesh, and a sunflower, and harvests and replants wheat from a village farm. He extends the cow pit, and kills a skeleton for bones to craft bone meal.
- Foolish walks around the village, and travels. He uses a boat to travel down a lake to get sand and sugar cane, and uses a boat back near the village.
- Foolish heads to two village houses, and plants sugar cane at the village. He heads near the wall to craft a crafting table to craft a book for an enchantment table.
- Foolish heads to a village house, decides to make it the enchanting room, and removes the interior of it along with the bed. He heads out, and returns to the village house.
- Foolish heads to another village house, and checks a chest there. He removes a bit of the interior, and removes part of the house.
- Foolish removes some lava, and builds onto the house and removes part of it. He throws away oak pressure plates and oak stairs, and moves the enchantment table before removing a chest.
- Foolish checks a chest before removing the chest, and places it outside. He throws away bone meal, and heads back to the village.
- Foolish returns to near the village house to retrieve bone meal, and breeds cows at his cow farm. He deposits seeds, cobblestone stairs, and rotten flesh at the enchanting room, and heads back near the enchanting room to smelt iron.
- Foolish heads to the other village, and harvests sugar cane near it. He uses a boat down the lake, and harvests some of the sugar cane he had planted.
- Foolish continues down the lake, and harvests more sugar cane. He heads back to Ohio, and heads back to the wall to add torches to it.
- Foolish adds torches to the village, and plants sugar cane at the village. He harvests sugar cane near the village to plant at the village, and repairs the iron golem.
- Foolish adds more torches to the wall, and crafts more torches to place around the village. He continues working on the wall and adds more torches to it.
- Foolish adjusts part of the wall, and continues working on it. He places dirt under the wall, and heads to an underwater cave in the village.
- Foolish heads out of the underwater cave, and starts mining a staircase down. He heads near the enchanting room to retrieve iron and smelt cobblestone.
- Foolish harvests some oak wood at the village, and plants oak saplings. He heads to a village house to check a chest there, and retrieves stone and cobblestone from a furnaces.
- Foolish heads out to craft a stone cutter, and crafts cobblestone walls to continue working on the wall. He adds dirt to the lake nearby, and plans on making a boat in the lake.
- Foolish plants oak saplings, and heads out of Ohio. He returns to Ohio to continues mining cobblestone in his mine, and crafts sticks for a diamond pickaxe.
- Foolish continues mining cobblestone, and Callahan logs on and teleports to him. Callahan attacks Foolish, and Foolish retreats down into his mine before Callahan logs off.
- Foolish continues mining cobblestone, and heads out to add torches to the village. He privately messages Eryn, and Eryn messages back before Foolish continues building the wall.
- Foolish adds a torch, and privately messages Eryn. He checks a chest by his enchantment room, and crafts more cobblestone walls.
- Foolish continues working on the wall, and adds torches to the village. He removes a fenced pen and oak tree, and continues working on the wall.
- Foolish adds another entrance through the wall, and continues working on the wall. He crafts sticks, and continues working on the wall.
- Foolish adds a torch to the wall, crafts a crafting table and sticks, and crafts an item frame. He uses scaffolding to put on the entrance arc.
- Foolish places an image of the text Ohio on the entrance ac, removes the scaffolding, and plants oak saplings outside of Ohio. He clears an area in front of the entrance, and retrieves his crafting table.
- Foolish crafts torches, and continues working on the wall. Callahan logs back on, and Foolish spots hi name tag underground.
- Callahan teleports to Foolish with a flint and steel, and Foolish continues working on the wall. Callahan sets fire to a village house, and Foolish sets the fire out before Callahan logs off.
- Foolish continues to clear the area and working on the wall, and adds a torch to the wall. Callahan logs back on, and Foolish asks him for wood.
- Callahan walks around Ohio with Foolish following him. Callahan heads near an animal pen, and logs off.
- Foolish heads back near the wall, and asks Callahan if he would like to be a member of Ohio, and Callahan logs back on and then logs off. Foolish heads back near the wall, and Callahan logs back on.
- Callahan sneaks around Ohio, and Foolish hides behind the wall. Callahan eventually spots Foolish, and attacks him.
- Foolish retreats, and Callahan logs off again. Foolish continues clearing the area, and places oak fence gates by a village house.
- Foolish harvests sugar cane, and crafts paper for books. He crafts bookshelves, and heads to his enchantment room to add the bookshelves.
- Foolish harvests oak wood, and plants oak saplings. He fills in a gap near the cave under a village house, and adds torches to the village.
- Foolish heads to the enchantment room, and heads out to throw away granite to craft sticks for torches. He adds more torches o the village, and crafts more sticks for torches to add to the village.
- Foolish breeds the cows at his cow farm, and adds more torches to the village. He walks around Ohio, and throws away rotten flesh.
- Foolish continues walking around Ohio, and ends his stream.
- Phil starts at his house, and reveals that he had set up two amethyst crystals in his house.
- Phil checks a chest, and heads to the porch of his house. He heads near his house, and heads to the porch of his house.
- Phil returns to his house, and mines amethyst clusters. He uses his spyglass, and opens the door to his snow golem's cage to use the spyglass on it.
- The snow golem starts to escape, and Phil pushes it back and closes the door. Phil mines more amethyst clusters, and heads to Techno's house.
- Phil heads near his house, and heads back to his house to deposit amethyst shards and get crying obsidian. He decides to explore the new terrain more, and checks chests.
- Phil gets a bucket, and checks his ender chest. He heads out of his house, and returns to his house to remove the amethyst blocks.
- Phil gets copper ingots, and checks chests. He deposits copper ingots, and checks chests before getting deepslate iron ore to mine.
- Phil smelts raw iron, and checks chests. He gets a deepslate diamond ore to mine, and checks a barrel and deposits diamonds.
- Phil gets iron nuggets, and deposits his spyglass. He retrieves the spyglass, and gets creeper, skeleton, and zombie heads from his ender chest to deposit the spyglass, and deposits zombie, skeleton, and creeper, and iron nuggets in a chest.
- Phil deposits a bucket for another water bucket, and checks his ender chest. He checks chests, and gets coal blocks and spruce wood.
- Phil crafts sticks for torches, and checks a chest before depositing spruce wood. He checks a chest, and deposits one of his pickaxes.
- Phil checks a chest, and retrieves the pickaxe he had deposited to place it in his ender chest. He gets another pickaxe to deposit in his ender chest, and checks a chest.
- Phil heads to the porch of his house, and heads back to his house to check chests for a flint and steel. He gets a flint and steel, and heads to a trident pool near his house.
- Phil uses his trident, and heads to a hill east of his house. He flattens part of the hill, makes a portal, and tries to light the portal.
- Phil clears snow in front of the portal, and removes a block on the portal. He removes part of the portal, and expands it.
- Phil tries to light the portal, and removes part of the portal. He adds onto the portal, and removes part of the portal.
- Phil makes the portal smaller, and tries to light it. He adds the lower corners of the portal, and tries to light the portal.
- Phil removes an extra crying obsidian, and places back dirt in front of the portal. He returns to his house to check chests and deposits crying obsidian.
- Phil throws away snow and deposits dirt, and heads out of his house. He returns to his house to deposit a flint and steel, and heads out to a trident pool to use his trident and an ender pearl to near the artic portal.
- Phil heads through the portal, and heads through the Nether hub portal, where he meets Ant. He returns to the Greater Dream SMP, and heads to the front of the second portal.
- Phil heads through the second portal, and heads to the portal area. He spots Ant near the portal area, and starts traveling.
- Phil heads up a mountain, and dumps out water to collect powder snow. He does MLGs down the mountain using the bucket of powder snow, and continues traveling.
- Phil spots a snow capped mountain in the distance with a village, and takes a screenshot of it before digging down and covering himself so he could send the screenshot to HBomb.
- Phil heads out and fill in the area he had dug, and continues traveling. He turns on shaders, and continues traveling.
- Phil heads up the mountain, and comes across the village. He spots emerald ore at the top of the mountain, and uses his trident to fly up part of the mountain before retuning to the village to retrieve the water.
- Phil places and retrieves the water before placing it somewhere else and picking the water up to use his trident back up. He
- Phil uses his trident to fly up part of the mountain, and checks a village house there. He mines the emerald ore, and decides to rename the ore.
- Phil retrieves chorus fruit from his ender chest to deposits an emerald ore in his ender chest. He continues traveling, and heads to an opening of a cave to mine iron.
- Phil heads into the cave, and digs his way out. He continues traveling, and throws away bones. He heads into an underwater cave, and heads to the opening of the cave to mine stone to tower up to mine copper.
- Phil heads into the underwater cave to mine more copper, and swims into a cave. He continues mining copper and iron, and continues to mine copper.
- Phil towers up to continue mining copper, and heads down to continue mining copper and lapis. He continues to mine copper, and mines a staircase down.
- Phil starts strip mining while mining diamonds, and mines into a cave. He mines diamonds, and continues strip mining.
- Phil mines lapis, and continues strip mining. He mines into another cave, and continues mining diamonds.
- Phil continues strip mining, and mines diamonds. He mines into a cave, and continues strip mining.
- Phil mines diamonds, and continues strip mining. He mines into another cave, and finds a zombie spawner.
- Phil places a torch on the spawner, and gets golden apples and iron from chests at the spawner. He crafts a pair of shears, and collect glow lichen.
- Phil throws away deepslate iron ore, and returns to his strip mine to continue mining. He mines into another cave, and returns to his strip mine to continue mining.
- Lava seeps in, and Phil blocks it before mining into a cave. Phil blocks the lava source, and heads into the cave to start mining a staircase up to a cave,
- Phil continues to mine a staircase up into another cave, and mines diamonds and copper. He throws away deepslate, and continues mining copper.
- Phil mines into an amethyst geode, and throws away lapis ore and smooth basalt. He mines amethyst blocks, and throws away glow ink sacs.
- Phil continues mining amethyst blocks, and throws away calcite. At one point, the blocks at the front of him become transparent due to a glitch, and Phil mines a staircase down and mines copper.
- Phil mines a staircase down, and starts strip mining. He mines a staircase up into a cave, and continues strip mining.
- Phil starts mining a staircase down, and logs off when HBomb messages him to pass the night. He logs back on, and continues mining a staircase down.
- Phil starts strip mining, and mines into two spider spawners that were next to each other. He places torches on the spawner, and mines into a cave.
- Phil returns to the spawners to mine into a wall of the spawner, and covers himself. He heads back to the spawners, and digs into the wall of the spawner, and towers up to dig out gravel.
- Phil returns to the spawners, and throws away calcite and string. He checks chests at the spawners, and mines into a cave.
- Phil returns to the spawners, and returns to the cave to throw away iron ore and gunpowder. He does a MLG into the cave, and uses water to try and get up to mine diamonds.
- Phil throws away rotten flesh, and towers up to mine the diamonds. He shoots a chicken jockey dead, and towers up and bridges to another part of the cave.
- Phil mines copper, and towers and bridges onto a mineshaft. He explores the mineshaft, and throws away deepslate.
- Phil uses a water bucket down to another part of the mineshaft, and heads to another part of the mineshaft. He checks a minecart chest, and gets a golden apple from it.
- Phil uses water to get back onto part of the mineshaft, and heads to part of the cave nearby. He heads back onto the mineshaft, and mines into a spider spawner.
- Phil places a torch on the spawner, and clears cobwebs to get to another part of the mineshaft. He strip mines into another part of the mineshaft, and mines a staircase up into an underwater cave.
- Phil mines a staircase up and mines some copper. He continues mining a staircase up into another underwater cave, and swims to the surface.
- Phil uses water to get to the surface. He continues traveling, and uses his trident.
- Phil continues traveling, and uses his trident to near a pillager outpost. He finds two cages with iron golems in them, and throws away string.
- Phil releases the iron golems, and uses his trident. He throws away dark oak wood to unequips his boots, and continues using his trident.
- Phil uses his trident to a ruined portal, equips his boots, and gets a golden apple from the chest by the portal. He throws out Curse of Binding golden leggings, and uses his trident to a village.
- Phil checks a village house, and checks a chest at a village house. He checks a village house, and continues traveling.
- Phil uses his trident, and continues traveling. He finds the shipwreck Foolish had claimed, and gets leather boots enchanted with Thorns III.
- Phil throws away shears, and uncovers another shipwreck chest to check it. He finds that the shipwreck had two signs placed by Foolish, both of them reading "Noah's Ark."
- Phil notes down the coordinates of the shipwreck, and throws away dark oak planks. He continues traveling, and uses his trident.
- Phil unequips his boots, and continues using his trident. He equips his boots, and uses his trident to land.
- Phil continues traveling, and uses his trident. He continues traveling, and comes across a savannah village.
- Phil continues traveling, and places water to use his trident. He continues traveling, and places water so he could use his trident down into a river in a valley.
- Phil heads into an underwater cave, and surfaces to enter a cave. He mines more copper, and throws away some arrows.
- Phil continues mining copper, and throws away gunpowder. He continues mining copper, and throws away deepslate.
- Phil continues mining copper, and throws away some torches. He continues mining copper, and throws away deepslate lapis ore.
- Phil continues mining copper, and uses their trident to fly to the underwater cave. He heads out of the underwater cave, surfaces to the river in the valley.
- Phil turns off shaders, and uses his trident to land. He uses his trident to near a snow capped mountain, and uses his trident to fly to the top of the mountain.
- Phil equips the leather boots, and walks around on the top of the mountain to try and get the "Light as a Rabbit" achievement. He heads down the mountain, and uses his trident.
- Phil throws away some torches, and harvests oak wood. He crafts a crafting table, and throws away a stick and oak planks.
- Phil crafts an oak boat, and throws away oak planks. He uses his trident to fly up a mountain, and gets a mountain goat in a boat.
- Phil gets into the boat, and gets the "Whatever Floats Your Goat!" achievement. He rows down the mountain, and gets out of the boat before using his trident to fly up the mountain.
- Phil continues traveling, and puts on the leather boots. He continues traveling, and kills a rabbit, and tries to shoot another rabit.
- Phil kills the rabbit, and continues traveling. He equips his boots, and uses his trident.
- Phil continues traveling, and uses his trident. He continues traveling, and heads to an opening of a cave.
- Phil continues traveling, and uses his trident to some powder snow on a mountain. He equips the leather boots, and walks around the mountain.
- Phil gets the "Light as a Rabbit" achievement, and heads to a taiga village. He equips his boots, and uses his trident to a ruined portal.
- Phil checks a chest by the portal, and uses his trident pass two villages. He uses his trident, and travels to an opening of a cave.
- Phil continues traveling, and places water and tries to use an ender pearl while using his trident. He tries again, and continues traveling.
- Phil uses his trident to fly to a ruined portal and checks the chest by the portal. He breaks the chest by the portal, and kills a drowned with a trident.
- The drowned does not drop a trident, and Phil continues traveling. He uses his trident, and unequips his boots.
- Phil continues using his trident, and equips his boots. He continues traveling, and places water and uses his trident.
- Phil unequips his boots, and continues using his trident to near the portal area. He heads through the portal to the Nether hub, and heads through the arctic portal.
- Phil uses trident pools to the top of Techno's base, and heads to his house to find that the image of Wilbur there was gone. He checks a chest, and deposits amethyst blocks, snow, glow lichen, leather boots, and torches.
- Phil removes an arrow of slowness from the chest, and deposits more torches. He checks a chest, and gets more copper ore, diamond ore, and lapis ore.
- Phil checks chests, and deposits cooked porkchops. He gets gold ore, and deposits his axe to get iron ore.
- Phil retrieves one of his pickaxes from his ender chest, and deposits the other pickaxe he had. He heads out to build up with iron ore, gold ore, copper ore, lapis ore, and diamond ore in a trident pool near his house.
- Phil turns on shaders, and places water on the side of the ore tower. He jumps down into the trident pool, and retrieves water from the trident pool.
- Phil heads south of the ore tower, and places water so he could use his trident to fly onto a spruce tree to view the ore tower. He heads back near the ore tower, and turns off shaders.
- Phil empties his water bucket in the pond under the porch of his and Techno's houses, and uses his trident to fly up the stream of water to the top of the ore tower.
- The water freezes to ice when Phil nearly reaches the top of the ore tower, and Phil breaks the ice, and uses his trident. Phil heads back down to the trident pool, and uses his trident to fly to the top of the ore tower.
- Phil mines the diamond, lapis, and copper ore, and places water down so some raw copper could slide down the ore tower. He heads down the ore tower to retrieve more raw copper and diamonds, and heads to the porch of his and Techno's houses.
- Phil heads near the ore tower, and throws out raw copper, lapis, and diamonds. He heads to his house to check chests and get chests.
- Phil heads out to near the ore tower to set up chests, and adjusts the position of a chest. He deposits raw copper, diamonds and lapis in chests, and uses his trident to fly to the top of the ore tower to continue mining copper ore.
- Phil throws some raw copper down the tower, and heads down to deposit raw copper in a chest. He collects more raw copper around the ore tower, and deposits it in a chest.
- Phil heads to his house, and checks a chest. He gets a crafting table, and heads to the chests near the ore tower.
- Phil gets raw copper from a chest to craft into raw copper blocks, and retrieves more raw copper from a chest to craft into more raw copper blocks. He retrieves more raw copper from a chest, and checks a chest before crafting more raw copper blocks.
- Phil deposits the raw copper blocks, and heads to his house to check chests. He heads to Techno's house to get an ender pearl, and heads back to the ore tower to try and use his trident and an ender pearl to the top of the ore tower.
- Phil heads back to Techno's house to get ender pearls, and heads back to the ore tower to try and use his trident and an ender pearl to the top of it.
- Phil tries again, and heads back to Techno's house to get more ender pearls. He heads out to a trident pool near Techno's house, and heads back to the ore tower to use his trident to part of it.
- Phil places water, and uses his trident to fly to the top of the ore tower. He continues to mine copper ore, and throws some raw copper down the tower.
- Phil heads down the tower to check a chest and craft raw copper blocks to deposit. He collects raw copper around the tower, and crafts more raw copper blocks to deposit.
- Phil uses his trident back up the ore tower, and heads back down the tower. He uses his trident back up the ore tower, and heads back down the tower.
- Phil uses his trident back up the tower, and heads back down to uses his trident a couple of times before using his trident to fly back to the top of the ore tower. He heads to his house, and searches chests before heading to his snow golem to collect snow from it.
- Phil heads back to his house, and heads out to use his trident back up the ore tower. He places three layers of snow, and heads down before using his trident back up the ore tower.
- Phil places another layer of snow, and heads down the tower. He uses his trident a couple of times, and uses his trident back up the ore tower to place three layers of snow and head down before using his trident to fly to the top of the ore tower.
- Phil heads down the ore tower, and uses his trident. He uses his trident back up the ore tower, and heads down the ore tower.
- Phil uses his trident back up the ore tower, and continues mining copper ore. He throws some raw copper and snow down the ore tower, and heads down the ore tower to craft raw copper blocks to deposit.
- Phil collects raw copper around the ore tower to craft into raw copper blocks to deposit, and uses his trident back up the ore tower. He continues mining copper ore and gold ore, and throws some raw copper down the ore tower.
- Phil heads down to deposit raw copper, and collects raw copper and raw gold around the tower. He checks a chest, and deposits more raw copper.
- Phil checks a chest, and deposits raw gold. He gets raw copper blocks to craft back into raw copper while throwing out raw copper.
- Phil deposits raw copper, and gets some raw copper to craft a raw copper block. He crafts the raw copper block back into copper, and deposits the raw copper.
- Phil gets some raw copper, and deposits some of it. He checks chests, and gets raw copper to craft into raw copper blocks.
- Phil gets more raw copper to craft into raw copper blocks, and gets more raw coper to craft into raw copper blocks. He checks a chest, and gets more raw copper to craft into raw copper blocks.
- Phil gets more raw copper to craft into more raw copper blocks, and gets more raw copper to craft into more raw copper blocks. He gets more raw copper to craft into more raw copper blocks, and checks a chest.
- Phil deposits raw copper blocks, and gets more raw copper to craft into raw copper blocks. He deposits raw copper blocks, and gets more raw copper and checks a chest.
- Phil gets more raw copper, and crafts more raw copper blocks to deposit. He checks chests, and gets some raw copper blocks.
- Phil heads to his house to try and smelt the raw copper blocks, and checks a furnace. He checks chests, and gets hoppers and spruce wood.
- Phil crafts chests, and checks chests. He gets spruce planks to craft chests. He checks chests, and gets iron and iron blocks.
- Phil removes his furnaces, and checks chests. He gets stone and smooth stone, and sets up some furnaces to smelt stone.
- Phil checks a furnace and checks chests. He retrieves smooth stone, and checks chests before heading to the porch of his house.
- Phil heads back to his house to swap his pickaxe with another pickaxe in his ender chest. He heads to the porch of his house to check a chest by his house.
- Phil checks chests by his house, and heads to the room above his basement to mine stone. He returns to his house to place stone in two furnaces and places coal in a furnace to start smelting the stone.
- Phil retrieves smooth stone, and places stone and coal in a furnace to start smelting more stone. he places coal in another furnace to continue smelting stone, and retrieves more smooth stone.
- Phil heads out to check a chest, and mines the iron and gold ore from the ore tower. He heads back to his house to retrieve smooth stone and stone from a furnace, and smelts some raw iron.
- Phil retrieves more smooth stone and stone from a furnace, and smelts more raw iron. He retrieves more smooth stone and stone, and smelts more raw iron.
- Phil checks furnaces, and places more stone in a furnace. He checks a chest, and throws diorite, granite and andesite.
- Phil checks a furnace, and sets up more furnaces. He places coal in the furnaces, and checks a furnace.
- Phil places stone in some of furnaces to continue smelting stone, and removes two furnaces to craft blast furnaces. He checks a furnace, and retrieves iron and smooth stone.
- Phil checks a chest, and heads to the room above his basement to mine cobblestone. He throws away diorite and andesite.
- Phil heads back to his house to craft furnaces for blast furnaces. He retrieve iron and smooth stone, and crafts more blast furnaces.
- Phil smelts more stone, and retrieves iron and some raw iron. He retrieves stone, and smelts more raw iron.
- Phil retrieves more smooth stone and iron, and retrieves stone from a furnace to move into another furnace. He checks a furnace, and gets some raw iron from another furnace to place in it.
- Phil retrieves more smooth stone and iron, and crafts more blast furnaces. He retrieves more iron and smooth stone, and crafts more blast furnaces.
- Phil heads out to near his chests, and starts to set up some of the blast furnaces. He removes the blast furnaces, and removes the blast furnaces before checking a chest.
- Phil heads to the porch of his and Techno's house, and builds onto it to add chests. He returns to his house to check chests and his ender chest, and checks chests and a furnace.
- Phil checks chests, and retrieves his axe. He heads out to adjust the position of the chests he had just set up, and adds onto the chests.
- Phil adds hoppers under the chests, and removes the blocks he had added. He adds blast furnaces to the hoppers adds onto a hopper to add chests and removes the block to finish setting up the auto-smelter.
- Phil checks chests, and adds hoppers to connect the blast furnaces to the chests. He deposits cobblestone, smooth stone, blast furnaces ender pearls, hoppers, coal, copper ingots, stone, chests, raw gold, granite, raw copper blocks, raw copper, furnaces, a crafting table, and a water bucket.
- Phil gets some raw copper blocks to turn into raw copper to place in a chest of the auto-smelter. He takes the raw copper out of the chest, and places it in another chest of the auto-smelter.
- Phil checks chests, and gets raw copper blocks. He gets some raw copper blocks, and crafts some into raw copper to place in a chest of the auto-smelter.
- Phil crafts more of the raw copper blocks into raw copper, checks a blast furnace, and places the raw copper in a chest of the auto-smelter. He crafts the rest of the raw copper blocks into raw copper, and checks a blast furnace before placing raw copper in a chest of the auto-smelter.
- Phil checks chests, and gets more raw copper blocks. He crafts some of the raw copper blocks into raw copper to deposit in chests of the auto-smelter.
- Phil crafts more raw copper blocks into raw copper to place in a chest of the auto-smelter, and crafts more raw copper blocks into raw copper to place in a chest of the auto-smelter.
- Phil crafts more raw copper blocks into craw copper, and checks a blast furnace before placing the rest of the raw copper in a chest of the auto-smelter. He checks chests, and removes some of the empty chests.
- Phil heads to his house to check a barrel, and gets coal blocks. He heads out to his auto-smelter to craft coal blocks into coal, and places coal in some of the blast furnaces.
- Phil finds that he was supposed to place the blast furnaces on the top of the hoppers. He removes the hoppers and blast furnaces, and throws aside coal blocks and some coal.
- Phil removes the hoppers under the chests, and places some of the blast furnaces back. He throws aside some raw copper, and places back the raw copper in a chest of the auto-smelter.
- Phil collects the rest of the raw copper to place back in a chest of the auto-smelter, and checks a chest. He places back a blast furnace, and checks a blast furnace.
- Phil removes the rest of the empty chests, and builds onto the auto-smelter to add some chests and removes a chest. He continues adding chests to the auto-smelter, and sets up a chest to deposit raw gold, lapis, copper ingots, and diamonds.
- Phil places raw copper in a chest of the auto-smelter, and deposits stone, smooth stone, cobblestone, ender pearls, and coal blocks in a chest. He crafts raw copper blocks into raw copper to place in a chest of the auto-smelter, and deposits a crafting table, granite, and blast furnaces.
- Phil checks a chest of the auto-smelter, and removes a block on it. He adds hoppers to connect the blast furnaces to the chests, and places coal in some of the blast furnaces.
- Phil gets some coal blocks from a chest to craft into some coal to place in blast furnace, and deposits coal blocks. He deposits chests, hoppers, and chests, and heads to his house to remove the furnaces there.
- Phil heads out to deposit some coal, iron, smooth stone, and furnaces, and returns to his house to craft coal blocks to deposit along with coal. He deposits one of his pickaxes to get one of his other pickaxes, and checks chests.
- Phil gets torches, and heads out to remove blocks n the auto-smelter. He heads to his basement, heads to the pit where Tubbo's pet slimes were, and considers killing Tubbo's pet slimes there.
- Phil mines behind one of the walls of his basement, and mines down below the floor. He spots a glow squid through some dirt that was his infinite water source, and towers out back to his basement.
- Phil heads to the pond of his basement, and heads back to under the floor of his basement to get into the water source where the glow squid was. He heads out of the water source, and covers the exit.
- Phil starts mining a staircase down, and mines diamonds. He continues mining a staircase down to bedrock level, and heads up part of the stairs and mines around.
- Phil tower back onto the stairs, and heads back up to under his basement floor. He covers the staircase in the floor, and towers back to his basement.
- Phil places back the wall, and returns to his basement to get torches from a barrel. He uses his trident to fly onto the ladder, and heads to his auto-smelter to check the chests of the auto-smelter.
- Phil checks the other chests of the auto-smelter, and heads to his house. He checks chests, and deposits tuff, cobbled deepslate, gravel, andesite, and granite.
- Phil checks a chest, and deposits diamonds. He throws away dirt, and heads out to a trident pool near his house.
- Phil gets ender pearls from a chest at the front of his auto-smelter, and returns to the trident pool. He checks the chest, and returns to the trident pool to use his trident and an ender pearl to teleport to the front of the arctic portal.
- Phil heads through the portal, and heads through his portal to the L'Manberg crater. He heads near the crater, and spots the upside down T Eryn had made at the bottom of the crater using lily pads.
- Phil heads to the bottom of the crater to remove the lily pads and notices that glow squids were spawning at the bottom of the crater. He continues removing the lily pads and quartz blocks, and throws away quartz blocks.
- Phil adds more lily pad to the bottom of the crater, and heads to Puffy's L'Manberg flag in the crater. He decides to go beneath the flag with a secret entrance to it, and uses his trident out of the crater.
- Phil checks his chests, and deposits some torches. He checks his chests, and gets spruce trapdoors. He deposits the trapdoors to get spruce doors, and heads to the bottom of the crater.
- Phil heads to the flag, and uncovers a tunnel down. He mines into a spot by the tunnel to place a door, and heads out to cover the tunnel.
- Phil adds onto the spot by the flag, moves the door, and adds a torch in the room. He uses his trident out of the crater, and checks a chest.
- Phil gets spruce wood, stripped spruce wood, and oak planks, and checks a chest. He crafts sticks for ladders, and gets oak planks and more ladders.
- Phil checks chests, and crafts sticks for more ladders. He checks a chest, and heads to the bottom of the crater to head to the room by the flag to add ladders and torches while mining down.
- Phil mines down into a mined-out part of a strip mine, and continues adding ladders and torches while he mines down. He mines down into a cave, and adds blocks before continuing to add ladders and torches while mining down.
- Phil mines down to bedrock level, and adds more ladders. He heads up to a cave to build around the ladder, and heads back up into the mined-out part of a strip mine to build around the ladder.
- Phil heads up to the room, and places water down a tunnel down by the stairs. He heads back down the ladder to bedrock level, and mines down a bit.
- Phil considers bringing the flag's pole down into the bedrock, and or do a glass fog effect for the flag. He uses his trident back up to the room, and returns to the crater.
- Phil uses his trident to fly onto the remains of the railway to the Sky Courthouse, and jumps down into the crater. He uses his trident out of the crater, and heads into the crater a bit.
- Phil heads back near the crater, and heads onto the Prime Path. He heads back near the crater, and heads into the crater a bit.
- Phil heads to the images near the remains of the apiary to find that the images there were bugged. He removes an image board near the Prime Path, and throws away images.
- Phil removes another image board near the Prime Path, and throws away dirt and images. He removes the image board near the remains of the apiary, and heads near the crater.
- Phil heads to another part of the crater, and heads onto the Prime Path. He heads down the Prime Path, and removes an image board near Tommy's waterfall.
- Phil continues down the Prime Path, and uses his trident to fly to the top of Foolish's totem of undying statue on Foolish's Cloud Prime. He spots the Bellsprout on Ponk's old lemon tree at Lemon City.
- Phil turns on shaders, and turns off the shaders. He uses an ender pearl to the top of Puffy's therapy office, and heads onto the Prime Path.
- Phil turns on the shaders, and heads down the Prime Path. He throws away ladders, sticks, oak planks, some torches, brick blocks, lily pads, cobbled deepslate, and tuff.
- Phil continues down the Prime Path, and retrieves water from the entrance of Punz's backyard. He uses his trident to fly onto the wall of the backyard, and heads off the path to Punz's backyard.
- Phil uses his trident, and heads to the spider XP farm. He gets his diamond sword from an ender chest, and mends his trident.
- Phil deposits his diamond sword in an ender chest, and uses his trident out of the spider XP farm. He heads down Hannah's path, and uses his trident.
- Phil heads near Hannah's farms, and turns on different shaders. He heads down Hannah's path to the community Nether portal, and heads through the community Nether portal.
- Phil heads to the Nether hub, and turns on different shaders, and turns on different shaders. He heads onto a Nether path, and turns on different shaders.
- Phil heads down a Nether path, and jumps down onto another Nether path. He heads through the arctic portal, and uses the trident pools to near the fence.
- Phil uses trident pools to the top of Techno's house, and heads to the front of his and Techno's house. He heads to the front of his auto-smelter, and turns on different shaders.
- Phil turns off shaders, and checks the chests of his auto-smelter. He returns to his house to check chests and deposit item frames and a grass blocks.
- Phil then ends his stream.
- Eryn heads out of their portal, and heads to their base to show the renovations to it.
- Eryn heads to their renovated villager room, and some villagers head in through a tunnel to the room. He heads back to their base, decides to go exploring, and gets leads and crying obsidian.
- Eryn makes a portal by a village house, and heads back to their base to check a chest and an ender chest. He heads to their stable, and returns to their base to get flint and iron to craft a flint and steel.
- Eryn heads out to try and light the portal, and decides to use the one in the main area. He heads back to their base to deposit iron and checks their ender chest, and gets obsidian from a chest.
- Eryn deposits crying obsidian, and deposits obsidian in their ender chest. He gets emeralds from their ender chest, and heads out to their villager room to trade for golden carrots.
- Eryn gets more ender chests and emerald blocks from their ender chest, and trades for more golden carrots. He gets more emerald blocks to trade for more golden carrots, and deposits emeralds.
- Eryn returns their ender chest, and heads to their stable to get Angel. He rides the horse out of the stable and blocks the entrance.
- Eryn rides their horse through their portal, and returns to the Greater Dream SMP. He tries to ride their horse through the second portal, and checks a chest by the portal.
- Eryn dismounts their horse, leads a llama, along with two other llamas, and gets one through the portal. He heads through the portal, finds the llama gone, and Foolish privately messages them. He finds a horse, and tries to tame the horse.
- Eryn tames the horse, and saddles it. He finds that the horse was slow, but was able to jump high.
- Eryn unsaddles the horse, and tries to tame another horse. He manages to tame the horse, saddles, it, and finds that it was slow as well.
- Eryn unsaddles the horse, and tries to tame another horse. He tames the horse, and finds that it was slow as well.
- Eryn saddles one of the horses, and travels. He finds another horse, unsaddles their horse, and tries to tame it. Eryn tames the horse, and finds it faster. He continues traveling, and finds a taiga village.
- Eryn finds a village house with water, and heads into two more village houses, along with a chest in one of them. He checks a barrel, and checks a chest in another village house before continuing to travel.
- Eryn uses their trident to collect flowering azalea leaves and azalea leaves. He throws away string and spider eyes, and continues to collect flowering azalea leaves and azalea leaves.
- Eryn harvests oak wood and more azalea leaves, and digs down into a mineshaft. He mines down into a lush cave, and considers making a base there. Eryn mines lapis ore, and collects moss blocks, moss, azalea, and flowering azalea. He throws away azalea and places back the moss blocks and flowering azalea.
- Eryn mines gold ore, and throws away seeds, moss, moss blocks, rotten flesh, and podzol. He uses their trident, and throws away bones, azalea leaves, rooted dirt, and oak wood.
- Eryn collects a brown axolotl, and uses their trident. He starts mining up, and then towers up. Eryn starts mining up while towering up to the surface, and finds their horse. He mounts their horse, and privately messages Phil if he could put a hit on him.
- Eryn dismounts their horse and throws away string. Phil denies, and Eryn messages back before harvesting some spruce wood.
- Eryn crafts a crafting table, and a creeper blow up and kills their horse.
- Eryn uses their trident to land, and places the brown axolotl.
- Eryn continues to travel, and uses their trident. He continues traveling, and uses their trident at sea to an ice biome.
- Eryn mines blue ice, and uses their trident to a polar bear and cub to kill them. He continues traveling, uses their trident, and shoots another polar bear.
- Eryn kills another polar bear, and uses their trident. He kills another polar bear, and uses their trident at sea.
- Eryn reaches land, and continues traveling. He uses their trident, and continues traveling.
- Eryn spots a pillager outpost, uses their trident to land, and asks what difficulty the 1.18 server was on, and Phil responds that it was put on easy. Eryn uses their trident to land, and heads to the pillager outpost to check a chest there.
- Eryn continues traveling, and comes across a village, and throws away carrots and salmon. He continues traveling, and uses their trident to near a village.
- Eryn gets iron and apples from a chest at a village house, and uses their trident. He gets iron horse armor from a chest at a village house, and continues traveling.
- Eryn finds a snow village, and heads to an igloo. He digs down to try and find a villager room, and throws away grey wool.
- Eryn checks a chest at a village house, and checks a furnace in a village house. He checks a chest at a village house, and continues traveling.
- Eryn uses their trident to another snow village, and checks two village houses. He gets diamonds, iron, obsidian, and apples from a village house chest.
- Eryn gets stripped spruce wood from a village house, and crafts a crafting table to craft a spruce boat. He tries to do a boat MLG, and uses a boat to travel on ice.
- Eryn reaches water by some land, and continues traveling. He stands in some powder snow, and falls into some powder snow. He continues traveling, and falls into more powder snow. He uses a boat clutch down a mountain, and uses a boat to travel on the ice.
- Eryn reaches land by a snow village, and heads into an igloo to dig down to try and find a villager room. He checks a house, and uses a boat to travel on the ice, and finds another snow village.
- Eryn checks a chest at a village house, and uses a boat to travel on the ice. He continues traveling, and uses their trident.
- Eryn uses their trident to land, and spots a taiga village in the distance. He uses a boat to travel at sea, and throws away kelp.
- Eryn continues traveling at sea, and reaches land. He continues traveling, and uses their trident.
- Eryn continues traveling, and uses their trident. He continues traveling, and uses their trident to near a village.
- Eryn uses their trident to fly to the top of a village house, and continues traveling.
- Eryn tries to tame a horse, and manages to tame it. He saddles the horse, and finds that it was slow.
- Eryn unsaddles the horse, and tries to tame another horse. He tames the horse, and saddles it.
- Eryn finds the horse mildly fast, and tames it. He equips he iron horse armor on the horse, and continues traveling. Their horse manages to make the jump, and Eryn adds a block onto the tower, and finds that their horse could make the jump.
- Eryn dismounts their horse, and gets back onto their horse. He adds a block onto the tower, and mounts their horse.
- Eryn finds that their horse can't make the five block jump, and dismounts their horse before removing the tower. He mounts their horse, and continues traveling.
- Eryn places a boat, and leads their horse behind them while traveling at sea. He finds a shipwreck, and unleads their horse before getting a treasure map from the shipwreck.
- Eryn leads their horse, and continues traveling at sea. He travels to land, and harvests some spruce wood for a crafting table.
- Eryn crafts sticks for a spruce fence, and ties their horse. He continues traveling at sea, and unequips their boots before using their trident to land.
- Eryn digs up the treasure, and gets a water breathing potion, emeralds, iron, gold, and a heart of the sea. He throws away salmon, sticks, and string.
- Eryn deposits emeralds in their ender chest, and throws away gold. He deposits iron in their ender chest, and throws away spruce fences, sand, and a map.
- Eryn retrieves their ender chest, and uses their trident to where their horse was tied. He continues traveling, and digs down into an underwater cave.
- Eryn collects a pink axolotl, and drinks a water breathing potion. He mines into a lush cave with water, and uses their trident.
- Eryn mines diamonds, and mines into a cave with lava. He checks their ender chest, and crafts a crafting table.
- Eryn gets iron from their ender chest to craft a bucket, and tries using their trident back up to the underwater cave. He mines diamonds, and retrieves their ender chest and crafting table.
- Eryn gets a "Cat" disc from a chest at a zombie spawner, and throws away rotten flesh. He uses their trident, and throws away deepslate.
- Eryn heads underwater, and mines more diamonds.
- Eryn mines gold in the cave, and uses their trident. He throws away string, bones, deepslate, and deepslate iron ore.
- Eryn mines more iron ore, and uses their trident. He starts strip mining, and throws away diorite.
- Eryn continues strip mining, and mines into a cave. He mines gold ore in the cave, and throws away diorite, stone, and dripleaves.
- Eryn uses their trident, and mines up while towering up. He mines gold ore, and continues to mine up while towering up to the surface.
- Eryn uses their trident to fly to the land where their horse was, and throws way granite, dirt, and deepslate. He mines the Silk Touched diamond ore, checks their ender chest, and crafts diamonds blocks.
- Eryn deposits diamond blocks in their ender chest, and mines the Silk Touched gold ore. He throws away extra gold ore, deepslate, and sticks.
- Eryn's horse starts sinking the water, and Eryn tries leading it to land. He unleads their horse, and tries to mount their horse.
- Eryn tries to lead their horse to land, but lag causes the horse to teleport further away. He uses their trident to trident to fly to their horse to unlead it and mounts it.
- Eryn keads their horse to land, and mount it before continuing to travel. He leads their horse behind them while he travels at sea, and travels on ice while leading their horse behind them.
- Eryn gets back onto their horse, and continues traveling. He comes across a village, and finds a valley.
- Eryn dismounts their horse, and mounts it. He heads down into the river of the valley, and uses their trident to part of the valley said.
- Eryn finds a cave, and towers up to mine a stalagmite, and mines stalagmites. He uses their trident to fly back to the hill by the valley to get back onto their horse.
- Eryn finds horses nearby, and tries to tame a horse. He tames the horse and saddles it, and finds it slow and cannot make a three block jump.
- Eryn unsaddles the horse, and tries to tame another horse. He tames the horse, and saddles it to find it was low but was able to make a three block jump.
- Eryn unsaddles the horse, and tries to tame another horse.
- Eryn finds the horse fast and could make a two block jump, and gets onto their other horse to test the speed.
- Eryn unequips the iron horse armor and saddle from their horse, and adds the horse armor to their new horse. He continues traveling, and falls into powder snow.
- Eryn digs around in the powder snow, and their horse starts taking damage. He feeds their horse golden carrots, and continues digging around.
- Eryn gets back on their horse, and dismounts to continue digging around. He feeds their horse a golden carrot, and digs a tunnel out of the snow. He dismounts, and continues digging and feeds their horse a golden carrot.
- Eryn continues digging, and their horse jumps back into the powder snow. He mounts their horse, and their horse dies.
- Eryn uses their trident out of the powder snow, and throws away seeds and leather. He finds horses nearby, and tries to tame one.
- Eryn tames the horse, and saddles it. He finds it slow, and makes a three block tower.
- Eryn finds that the horse can't make the jump, and unsaddles it. He tries to tame another horse, and tames it.
- Eryn saddles the horse, finds the horse was slow, and makes a three block tower. He finds that the horse could make the jump, and unsaddles it.
- Eryn tries to tame another horse, and manages to tame it. He saddles the horse, and finds that it was slow and could not make a three block jump.
- Eryn unsaddles the horse, and tries to tame another horse. He manages to tame the horse, and finds that it was mildly fast and was not able to make the three block jump.
- Eryn unsaddles the horse, and uses their trident to a village. He uses their trident, and continues to travel.
- Eryn finds horses near a village, and tries to tame one. He tames a horse, saddles it, and finds it mildly fast.
- Eryn makes a three block tower, and finds that the horse could make a three block jump. He unsaddles the horse, and tries to tame another horse.
- Eryn tames the horse, and finds it fast and was able to make a three block jump. He equips the horse with iron horse armor, and continues traveling.
- Eryn comes across another village, and continues traveling. He leads their horses across a river to land, and ends their stream.
December 2, 2021[]
- Foolish logs on the SMP starting at Ohio
- He harvests and replants wheat and goes to his cow pit to breed the cows. Foolish puts his inventory in a hidden chest in Ohio and goes back to the Old SMP and returns to his summer home.
- Foolish gets his armor and tools out of the chest buried in his snake statue, accidentally coming across his second set of netherite armor. Sam logs on the SMP and tells Foolish he is recording lore.
- Foolish looks at the totem of undying Ranboo gave him and debates using it as an actual totem and holds off on naming it for the time being. Sam suggests through in-game chat that Foolish ask for a shulker spawn egg that they could use on one of the spawners.
- Foolish works on the wings of the statue a bit more. He discovers that he has only one crafting table in his inventory. He scavenges through his chests and finds four more to add to his stack and uses his cow farm to replenish his steak. He harvests his sugar cane and returns to the New SMP.
- Foolish goes to Ohio and harvests his sugar cane, storing it in the village. He comes across a ruined portal and collects the crying obsidian. He returns to his mine under Ohio. He comes across a mineshaft and explores it, mining resources from it as he goes.
- He starts looking around the caves hunting for an amethyst geode, collecting resources as he explores. He finds a spider dungeon and gets two golden apples from it. Sam chats with Foolish through in-game chat as he explores.
- Foolish finds a geode and collects the amethyst from it and starts mining out, finding a skeleton dungeon on the way. He puts some items in his shulker, and decides to continue mining in caves on his way up.
- Foolish goes back to Ohio again and then goes back underground, mining for diamonds, gold, iron and lapis. He makes his way out of the caves and returns to Ohio. He then goes back to his summer home on the old SMP.
- Foolish smelts the gold and iron he collected and organizes his inventory, storing his valuables in his lime shulker and ender chest. Foolish climbs up his statue and replaces the dirt of the sword with amethyst blocks.
- Foolish tests out some build ideas to light up the sword. He smelts sand to make glass. He crafts magenta glass and fills magenta glass, sea lanterns and soul fire to light up the middle of the sword. He looks at the statue with shaders.
- Foolish replaces some of the dirt on the sword hilt with gold. Foolish returns to his blackstone build and grabs materials from his chests. He returns to his statue and tests out gilded blackstone outlining the gold. He runs out of gilded blackstone and goes to the Nether to look for some more. He goes to the bastion near the Nether spawn and mines for resources.
- Foolish goes to the Antarctic commune to look in Phil's chests for gilded blackstone. He ends up finding some in Philza and Ranboo's chests and then returns to his summer home.
- Foolish smelts the gold he got in the Nether and organizes his inventory and chests. He returns to the statue and finishes putting gilded blackstone on the hilt of the sword. He places more amethyst, soul soil and magenta glass on the hilt.
- Foolish jumps down and looks at the statue from his scaffolding, brainstorming what to make the rest of the sword hilt out of. He tests calcite and quartz. He runs out of calcite and returns to the new world.
- After wandering around his cave for a bit, Foolish finds the geode in his tunnel under Ohio and collects all the calcite from it. He digs back up and ends up in Ohio. He returns to the summer home and continues working on the sword, adding calcite and glowstone.
- He kills some cows in his cow farm and looks at his build with shaders. He climbs back up and fills the gold and calcite on the other side of the hilt of the sword.
- Next, Foolish re-shapes the hand out of cobble, as he was no longer satisfied with his first pass. He looks at the build from his lookout scaffolding and logs off the SMP.
- Niki starts at her city, and reveals that she had added some lamp posts.
- Niki decides to move the balloons in part of her city to somewhere else, and finds that Karl's image was gone. She heads to the front of the room she was mining out, and deposits spruce planks, stone, spruce wood, quartz blocks, stone bricks, glowstone, scaffolding, iron nuggets, leather, and rotten flesh.
- Niki heads to her room to check her ender chest, and deposits a diamond pickaxe in a barrel. She heads through her city portal, and returns to the Greater Dream SMP.
- Niki heads through the second portal, and finds herself at the Nether hub. She heads through the portal to return to the Greater Dream SMP, and heads through the second portal.
- Niki walks around, and heads through the portal to the Nether hub. She heads onto the path of her portal, and asks Foolish through in-game chat what the rules were for the 1.18 world.
- Niki heads to the front of her portal, but then returns to the Greater Dream SMP. She heads through the second portal, and starts traveling.
- Niki returns to the portal area to get its coordinates, and continues traveling. She falls into an underwater cave, and digs her way out of it.
- Niki continues traveling, and kills a pig and cow for food. She heads to Ohio, and harvests carrots from a village farm and replants it.
- Niki continues traveling, and comes across another village. She continues traveling, and comes across a ruined portal.
- Niki continues traveling, and finds an underwater cave. She continues traveling, and heads into a cave.
- Niki mines down, and mines into another cave. She explores a mineshaft, and mines resources in the cave.
- Foolish messages Niki if she had some extra gilded blackstone bricks, and Niki messages him that she does not know until she gets back home. Niki finds an underground pond, and starts mining up to the surface while mining resources.
- Niki reaches the surface, and starts traveling back. She passes a village and Ohio, and travels back through the portal.
- Niki heads through her portal, and returns to her city. She heads to her storage room to checks a chest, and messages Foolish that she had polished blackstone, blackstone, and cracked blackstone bricks.
- Niki continues mining out the room in her city, and deposits glowstone powder in a chest. She removes a floating grass block, and heads to her farms.
- Niki heads to her apartment room, and heads to her bakery to deposit raw beef and porkchops. She heads to her storage room to deposit rotten flesh and bones, and deposits cobblestone, stone, copper ore, dirt, leather, gunpowder, granite, andesite, iron ore, glow ink sacs, torches, iron ore, cobbled deepslate, deepslate, raw copper, gold ore, raw gold, a carrot, oak leaves, an egg, grass blocks, diorite, sticks, arrows, and lanterns.
- Niki continues mining out the room, and retrieves stone from a furnace. She heads to her bakery to get wheat, and heads to her farms to harvest wheat.
- Niki kills a chicken that had escaped the farm, and replants the farm. She heads to the chicken pen, and gets eggs tp throw to try and hatch some more chickens.
- Niki heads out of the pen, finishes replanting the farm, and deposits seeds. She harvests cocoa beans from her cocoa bean farm, and deposits cocoa beans before hearting while replanting potatoes and carrots.
- Niki checks chests at her farm, and heads to her bakery. She searches barrels, and cooks potatoes.
- Niki gets some coal blocks for coal, and deposits coal blocks. She adds more coal to the blast furnace, and retrieves baked potatoes.
- Niki deposits baked potatoes, and crafts bread to deposit, She gets a red and brown mushroom and a bowl, and crafts mushroom stew. deposits it.
- Niki heads out of her bakery, and returns to check barrels. She heads to her storage room to get oak planks and a furnace, and deposits oak planks.
- Niki gets oak wood, deposits it, and gets acacia wood and deposits stone. She crafts a smoker, and heads to her bakery to replace a furnace with it.
- Niki places coal in the smoker, and checks the other smoker and gets raw beef to cook. She checks a barrel, and continues mining out the room.
- Niki checks on her beacon, and continues mining out the room. She heads to her library to check chests there, and gets a Fire Protection IV and Efficiency IV book.
- Niki adds the enchantment book to her pickaxe, and heads to her room to check a barrel and her ender chest. She heads through her portal, and returns to the Greater Dream SMP.
- Niki heads down Hannah's path to the spider XP farm, and gets her sword from an ender chest. She unequips her armor, and starts mending her pickaxe.
- Jack joins her VC briefly, and Niki goes AFK. Niki checks a smoker, and continues mending her pickaxe.
- Niki deposits her sword in an ender chest, and equips her armor. She heads down Hannah's path to head through the community Nether portal, and heads through her portal to her city.
- Niki heads to her bakery to retrieve steak, and cooks chicken. She deposits steak, and gets raw porkchops.
- Niki retrieves baked potatoes, and cooks more potatoes before retrieving cooked chicken. She cooks raw porkchops, and deposits cooked chicken.
- Niki heads out of her bakery, and deposits granite, stone, diorite, arrows, a furnace, bones, a feather, string, spider eyes, andesite, and coal ore. She continues to mine out the room, and heads to her villager room.
- Niki heads to her library, and continues to mine out the room. She heads out of the room, and returns to the room.
- Niki continues to mine out the room, and throws away stone. She adds torches, and throws away a potato.
- Niki heads to her bakery to check chests, and retrieves baked potatoes. She checks the smoker, heads out, and deposits cobblestone.
- Niki checks a chest, and heads to her storage room to deposit stone. She heads to her library to deposit coal ore and get coal.
- Niki heads back to her bakery to check a smoker, and adds more coal to a smoker to continue cooking porkchops. She retrieves cooked porkchops, and deposits them.
- Niki gets raw mutton to cook, and gets coal from a smoker to put in another smoker. She continues mining out the room, and ends her stream at part of her city.
December 3, 2021[]
- Michael starts at his storage room, and checks chests.
- Michael deposits cobblestone, and checks his ender chest by his storage room. He gets cobblestone from a chest and head to his storage room to deposit it.
- Michael places cobbled deepslate in an item frame on a chest to deposit cobbled deepslate, and places tuff in an item frame on a chest to deposit tuff. He throws away string, spider eyes, rotten flesh, and leather, and heads near his storage room to smelt raw iron.
- Michael heads to his storage room to deposit diamonds, and cooks raw beef and smelts raw gold by his storage room. He heads back to his storage room to check a chest.
- Michael heads near his storage room to check furnaces, and heads to his storage room. He heads near his storage room to cook raw mutton, and deposits redstone, leather boots, flint, wool, a crafting table, and oak planks.
- Michael checks a furnace, and returns to his storage room. He checks chests by his storage room, and heads to his farm to harvests some potatoes.
- Michael checks chests by his farm, and heads near his storage room to check chests. He heads to his storage room, and gets his November sub book from his ender chest by his storage room.
- Michael heads to his Top Ten Gifter walls, and checks his sub book before editing the signs on his Top Ten November Gifter wall. He heads to his storage room to check a chest and get sugar cane and leather.
- Michael heads near his storage room to craft paper for a book, and heads to his storage room. He checks chests by his storage room, and heads near his animal farms to check chests.
- Michael heads to his chicken farm to kill a chicken for a feather, and checks chests by his animal farms. He heads out of his base, and checks a chest and his ender chest.
- Michael heads out of Serenity, and heads through a swamp. He heads to the top of an oak tree, and uses trees to get onto the path to his portal.
- Michael starts heading through the portal, and heads to the swamp behind his portal to kill a squids for ink sacs. He heads through the swamp to Serenity, and returns to his base.
- Michael heads near his storage room to retrieve cooked mutton and cooks potatoes. He retrieves gold, steak, and iron, and cooks more potatoes.
- Michael heads to his storage room to check a chest and deposits potatoes and poisonous potatoes. He starts heading to his farm, and throws away bread.
- Michael heads to his farm to replant potatoes, and accidentally removes part of the farm. He places back the dirt, and continues harvesting potatoes.
- Michael replants, and continues harvesting potatoes. He replants, and continues harvesting potatoes.
- Michael replants, and checks chests bys his farm and deposits some potatoes.
- Michael harvests carrots, and places back torches on the wall. He continues harvesting carrots, and replants.
- Michael deposits carrots, checks a chest, and deposits potatoes. He harvests wheat, and replants.
- Michael deposits seeds and wheat, and heads near his storage room to retrieve baked potatoes, and checks chests by his storage room. He heads to his storage room, and deposits leather.
- Michael heads to his base, and heads out of his base. He heads out of Serenity, and returns to Serenity and his base.
- Michael heads near his storage room, and heads to his storage room. He checks chests, and places a baked potato in an item frame on a chest to deposit baked potatoes.
- Michael deposits eggs, poisonous potatoes, rotten flesh, and raw chicken. He heads near his storage room to deposit feathers and ink sacs, and deposits cooked mutton in his ender chest.
- Michael retrieves feathers and ink sacs from a chest, and crafts a book and quill. He writes "Top Ten December Gifters" in the book along with the top six gifters so far.
- Michael writes the rest of the gifters in the book, and heads to his storage room to get iron blocks and iron. He deposits extra iron, and heads near his storage room to craft an anvil to set up to rename the book and quill to "MIKE'S SUBS: DECEMBER."
- Michael heads to his base, and walks around before heading out of his base to deposit steak, ink sacs, a compass, gold, and a feather. He heads back to his base, and checks his ender chest by his storage room.
- Michael gets an ender chest from his ender chest, and checks his ender chest before heading to his storage room to mine out part of the floor of the front of the storage room.
- Michael places part of the floor at the bottom of the mined-out part of the floor, and checks a chest. He gets oak planks to craft chests to set up in the floor of his storage room, and gets all his sub books from his ender chest.
- Michael deposits the sub books in the chest in the floor of his storage room, and gets obsidian, arrows, bones, birch signs, a diamond, a spruce boat, dark oak saplings and torches from his ender chest. He deposits torches, dark oak saplings, a spruce boat, birch signs, bones, arrows, and stone in a chest of the floor of his storage room, and heads to his storage room to deposit obsidian and a diamond.
- Michael checks chests, and gets more baked potatoes. He heads out of his base and Serenity, and starts heading down the path to his portal.
- Michael deposits his sub book in his ender chest, and retrieves cooked mutton. He heads through his portal, and heads down his ice path.
- Michael returns to the Greater Dream SMP, and heads through the second portal. He heads to the portal area, and heads down one of the paths.
- Michael walks around the portal area before he starts to travel. Eryn messages him to pass the night, and Michael responds that he was in the 1.18 world.
- Eryn responds that he was also in the 1.18 world, and Michael asks Eryn if he had a bed. Eryn responds that he does, and Michael logs off to let Eryn pass the night.
- Michael logs back on, and heads into a cave. He mines iron and gold, and starts to strip mine.
- Michael continues mining iron, and kills a glow squid. He continues mining iron, and kills more glow squids.
- Michael continues mining iron, gold, and diamonds, and kills a glow squid. He continues mining iron, and finds a zombie spawner.
- Michael checks chests at the spawner, and continues mining gold, diamonds, iron, and redstone. He continues mining gold and iron, and continues mining iron, copper, and gold.
- Michael continues mining iron and diamonds, and mines into an underwater cave. He covers the underwater cave, and continues mining gold.
- Michael continues mining iron, and mines cobblestone to towers out of the cave. He continues traveling, and heads to an opening of a cave.
- Michael continues traveling, and spots a village in the distance. He gets his sub book from his ender chest, and deposits it.
- Michael bridges across a river valley to a cave to mine iron and coal. He mines more iron and coal, and mines more iron.
- Michael heads out of the cave, and continues traveling. He heads into a cave, and mines iron and copper.
- Michael explores a mineshaft, and tries to tower out of the cave. He mines more cobblestone, and towers out of the cave.
- Michael continues traveling, and finds a cave. He continues traveling, and collects rotted dirt from a river side near an azalea tree.
- Michael places the rooted dirt, and breaks the leaves of the azalea tree to try and get a sapling. He kills a drowned with a trident, and it does not drop a trident.
- Michael mines down by the azalea tree, and mines some coal. He continues mining down, and mines iron.
- Michael continues mining down and mines into a cave. He mines diamonds, and throws away cobbled deepslate.
- Michael collects a flowering azalea bush and an azalea bush in his ender chest, and collects moss blocks to deposit along with azalea bushes and seeds in his ender chest. He throws away diorite, rooted dirt, cobblestone, andesite, and cobbled deepslate.
- Michael deposits diamonds and bones in his ender chest, and throws away granite, redstone, dirt, string, rotten flesh, and moss carpets. She deposits raw iron, raw copper, raw gold, a carrot, flint, and glow ink sacs in his ender chest.
- Michael mines cobbled deepslate to tower up and collect a spore blossom. He mines back down, and throws away a moss carpet.
- Michael towers up to collect another spore blossom, and mines back down. She towers up to collect another spore blossom.
- Michael starts mining down, and breaks some glow berry vines. He mines back down to collect the glow berries, and collects more glow berries.
- Michael swims up to another part of the cave, and mines into an underwater cave. He finds a skeleton spawner, and breaks the spawner before checking the chest there.
- Michael mines some iron, and mines into another part of the cave. He mines diamonds, and collects flowering azalea bushes.
- Michael collects glow berries, and starts strip mining. He bridges back to the cave, and collects more flowering azalea bushes.
- Michael mines up into an underwater cave, and mines up while towering up to the river. He continues traveling, and kills a drowned with a trident.
- The drowned does not drop a trident, and Michael continues traveling. Michael heads to the top of a snowcapped mountain, and gets his sub book from his ender chest before depositing it.
- Michael deposits azalea bushes, moss carpets, flowering azalea bushes, and glow berries in his ender chest, and throws away cobblestone and dirt. He deposits diamonds in his ender chest, and throws away arrows, glass bottles, bones, rotten flesh, string, spider eyes, seeds, gunpowder, spore blossoms, and a bow.
- Michael deposits raw iron in his ender chest, and continues traveling. He finds a ruined portal, and checks a chest by the portal.
- Michael finds a snow village, and checks two village houses. He checks a chest in a village house, and checks a village house.
- Michael continues traveling, and finds a ruined portal He gets golden carrots, a golden apple, a mending golden hoe, and a flint and steel from the chest, and continues traveling.
- Michael finds a snow village, and checks a village house. He checks a chest in a village house, and checks a furnaces in another village house.
- Michael checks another village house, and continues traveling. He travels back to the village, and checks five village houses.
- Michael checks a chest in a village house, and gets emeralds and bread from a chest in a village house. He checks a smoker in a village house, and gets emeralds and bread from a chest in a village house.
- Michael checks two village houses, and gets bread from a chest in a village house. He gets more bread from a chest at a village house, and checks four village houses.
- Michael continues traveling, and finds a pillager outpost. He checks a chest there, and continues traveling.
- Michael bridges across a river valley, and continues traveling. He travels at sea, and reaches land.
- Michael continues traveling, and travels at sea. He reaches a small island, and continues traveling at sea.
- Michael finds a shipwreck, and gets carrots from a chest. He checks another chest, and spots a mushroom biome.
- Michael heads to the mushroom biome, and walks around. He towers up to view the mushroom island, and mines back down.
- Michael continues to walk around the mushroom island, and gets his sub book from his ender chest. He deposits his sub book back in his ender chest, and gets moss carpets, seeds, flint, bones, and a carrot from his ender chest.
- Michael throws away a carrot, moss carpets, seeds, sugar cane, dirt, rotten flesh, oak leaves, tuff, deepslate, and cobbled deepslate. He deposits his tools in his ender chest, and unequips his armor to deposit in his ender chest along with baked potatoes and a golden apple.
- Michael retrieves his armor and tools, and equips his armor. He throws away arrows, bones, flint, a flint and steel, and coal, and deposits golden carrots in his ender chest and gets a golden apple and baked potatoes.
- Michael deposits emeralds in his ender chest, and continues walking around the mushroom island. He finds underwater ruins with an ocean monument nearby, kills a drowned with a trident, and it does not drop a trident.
- Michael gets a lure II fishing rod from a chest of ruins on the mushroom island, and checks three underwater ruins, and heads into an underwater cave. He mines up, and heads out of the underwater cave to near the mushroom island.
- Michael heads into an underwater cave, and returns to the mushroom island. He heads into another underwater cave at the island, and heads back to the mushroom island.
- Michael heads into another underwater cave at the mushroom island, and returns to the mushroom island. He continues walking around the mushroom island, and collects mycelium. Michael heads into a cave, and towers out. He collects more mycelium, and heads into another cave.
- Michael finds a spider spawner, and breaks the spawner. He checks a chest at the spawner, and mines down into a cave.
- Michael mines diamonds, and mines cobbled deepslate to tower over lava. He finds an amethyst geode, and mines amethyst clusters and shards.
- Michael covers himself in part of the cave, and deposits amethyst clusters, diamonds, amethyst shards, and mycelium in his ender chest. He mines a tunnel down, and gets raw copper from his ender chest to throw away and throws away cooper ingots, rotten flesh, string, spider eyes, flint, gravel, potatoes, cobbled deepslate, cobblestone, and dirt.
- Michael deposits his tools in his ender chest, and gets some raw iron from his ender chest to throw away, and checks his ender chest.
- Michael unequips his armor, and checks his ender chest. He deposits armor in his ender chest, and Ponk joins his VC
- Michael deposits baked potatoes in his ender chest, and gets emeralds. He throws away emeralds, bread, a fishing rod, and a golden hoe, and checks his ender chest.
- Michael throws away cooked mutton and a golden apple, and Ponk leaves his VC. Michael breaks out of the area, and dies to lava.
- Michael spawns back at his base, and heads near his storage room to retrieve his armor and tools from his ender chest. He equips his armor, and gets raw iron from his ender chest.
- Michael heads to his storage room, and checks a chest. He heads near his storage room, and heads to his storage room to get stone.
- Michael heads near his storage room to smelt the stone, and heads to his storage room to get stone and cobblestone. He heads near his storage room to smelt more stone, and heads to his storage room.
- Michael heads near his storage room, and smelts raw iron. He gets some coal blocks from a furnace to place in the furnace, and retrieves smooth stone and iron.
- Michael retrieves some raw iron and coal blocks from furnaces. He checks furnaces, and smelts raw iron.
- Michael retrieves iron and smooth stone, and checks a furnace. He retrieves more smooth stone, and crafts furnaces. Michael crafts blast furnaces to set up, and retrieves smooth stone and iron. He checks a furnace, and crafts a blast furnace to set up.
- Michael checks the blast furnace, and heads to his storage room to get coal blocks. He places coal in the blast furnaces, and smelts more raw iron.
- Michael checks chests and his ender chest, and heads to his storage room to get raw iron blocks, raw copper blocks, and raw gold. He heads near his storage room, and heads back to his storage room.
- Michael heads back near his storage room to check furnaces, and checks a blast furnaces. He retrieves iron, and checks chests.
- Michael heads to his storage room, and checks chests. He gets dark oak wood, and heads near his storage room to craft chests for hoppers.
- Michael checks a blast furnace, and heads to his storage room. He heads near his storage room to mine out part of the wall.
- Michael checks a blast furnace, and crafts blast furnaces. He checks a blast furnace in the wall, and checks it before removing it and adding more blast furnaces.
- Michael mines out part of the ceiling above the blast furnaces, and adds hopper connected to the blast furnaces. He removes the blast furnaces and hoppers, and adjusts the positions of the blast furnaces and hoppers.
- Michael crafts chests to place on top of the hoppers, and adjusts the position of a chest. He checks a hopper, and retrieves a chest from a blast furnace.
- Michael places hoppers on top of the chest, mines out part of the ceiling, and adds chests. He checks chests of his auto-smelter, and mines out the bottom of the auto-smelter.
- Michael checks chests, and heads to his storage room to get dark oak wood. He returns to near his storage room to craft chests to put under his auto-smelter.
- Michael checks the chest, and heads to his storage room to get coal blocks. He heads back near his storage room to craft some coal blocks into coal to place in a chest of his auto-smelter with coal blocks.
- Michael checks the blast furnaces, hoppers, and chests of his auto-smelter. He gets coal blocks from a chest to craft into coal to place in a chest of his auto-smelter.
- Michael crafts raw iron blocks into raw iron to place in a chest of his auto-smelter, and checks a blast furnace.
- Michael mines out a spot by his auto-smelter, and adds chests and a blast furnace. He checks a chest, and removes a blast furnace to add.
- Michael checks a chest, and adds hoppers. He crafts more hoppers to add, and crafts chests to add.
- Michael places a block to add hoppers, and mines out part of the ceiling. He adds chests, and mines out part of the ceiling to get back near his storage room.
- Michael places back the ceiling, and checks a chest and blast furnaces of his auto-smelters. He gets coal from a chest to place in a chest of another auto-smelter, and crafts coal blocks into more coal to place in the chest.
- Michael checks a blast furnace, and crafts raw copper blocks into raw copper to place in a chest of one of his auto-smelters. He checks chests and his ender chest, and heads to his storage room to check chests.
- Michael gets coal, and places it in a chest of one of his auto-smelter. He checks chests of his auto-smelters, and removes blast furnaces.
- Michael crafts more coal blocks into coal to place in a chest of his auto-smelter. He checks a chest of one of auto-smelters.
- Michael crafts more coal blocks into coal to place in a chest of his auto-smelter. He checks a chest of one of his auto-smelters, and removes a block he had placed.
- Michael checks chests of his auto-smelter, and mines out part of a wall. He fills in part of a gap in the wall. He continues to mine out part of the wall, and fills in rest of the gap in the wall.
- Michael mines out part of the ceiling and wall, and checks chests. He gets red mushroom blocks, and heads to his storage room to place a red mushroom block in an item frame on a chest to deposit red mushroom blocks.
- Michael checks chests, and deposits cobblestone, stone bricks, and some stone. He checks chests by his storage room, and gets furnaces, arrows, dark oak signs, a spruce boat, a rose bush, andesite, and birch signs from a chest.
- Michael removes the chest, and checks chests. He get dark oak trapdoors, ender pearls, glass, a fishing rod, a red mushroom, a redstone torch, stone, granite, cobblestone, his axe, and honey bottles.
- Michael removes some chests, and sets them up by his auto smelter. He deposits dark oak trapdoors, birch signs, a rose bush, a spruce boat, a torch, ender pearls, glass, dark oak planks, a fishing rod, a red mushroom, smooth stone, a redstone torch, stone, granite, dark oak signs, furnaces, andesite, an image, honey bottles, and iron.
- Michael retrieves iron and furnaces, and collects some items by the wall he had mined-out and breaks another chest. He deposits redstone, magma blocks, weeping vines, polished blackstone bricks, a crafting table, redstone torches, a snowball, torches, clay bricks, a chest, leather boots, a peony, glass bottles, crimson wart blocks, flint, cracked polished blackstone, coal blocks, a wooden hoe, dirt, leads, blackstone, dark oak buttons, red mushrooms, iron bars, glowstone, polished blackstone walls, basalt, a stone brick slab, polished blackstone brick stairs, wool, furnaces, polished blackstone bricks, cobblestone, netherrack, and his axe.
- Michael smelts raw gold, and retrieves smooth stone. He checks a furnace, and retrieves iron.
- Michael checks a furnace, and gets furnaces to craft blast furnaces. He starts adding furnaces, and gets a chest.
- Michael head to his storage room, and checks a chest. He gets dark oak planks, and checks a chest.
- Michael gets birch planks and birch wood, and returns to near his storage room to craft chests for hoppers, and mines out the bottom of his second auto-smelter. He adds chests and hoppers, and mines out part of the floor to remove some of the chests.
- Michael checks a chest, adds a chest, and adjusts the positions of some of the hoppers. He placs back part of the floor, and checks the chest.
- Michael mines out part of the floor in front of his other auto-smelter, checks a chest, and removes some chests. He adjusts some hoppers, and checks a chest.
- Michael adjusts the position of a chest, and places iron and copper in the chest. He checks chests, and checks a furnace.
- Michael adds furnaces to his second auto-smelter, and checks a chest. He gets baked potatoes from his ender chest, and adds hoppers and chests to his second auto-smelter.
- Michael mines part of the ceiling, and adds a chest. He checks the chest, and adds more chests.
- Michael places back the ceiling and part of the floor, and checks a chest. He crafts stone bricks to place back the floor, and checks the chests of his auto-smelters.
- Michael gets furnaces from a chest of one of his auto-smelters, and checks chests of his auto-smelters. He retrieves gold, and checks a furnace before removing the furnaces.
- Michael checks chests of his auto-smelters, and checks a blast furnace. He checks chests and hoppers of a auto-smelter, and checks blast furnaces, chests, and hoppers of a auto-smelter.
- Michael gets diamonds from his ender chest, and heads to his storage room to deposit them. He gets raw gold from his ender chest, checks hopper of one of his auto-smelters, and smelts raw gold in one of his auto-smelters.
- Michael places coal in a chest, and checks blast furnaces. He retrieves stone and raw gold, and places it in a chest of his auto-smelter.
- Michael checks a chest of his auto-smelter, and heads to his storage room to deposit gold and gets iron. He checks a blast furnace of his auto-smelter, and gets some iron and copper.
- Michael crafts copper and iron blocks, and crafts more iron blocks. He retrieves more copper, iron, and gold, and heads to his storage room to get gold and diamonds.
- Michael heads back near his storage room to craft diamond blocks, and retrieves more gold. He checks blast furnaces of one of his auto-smelters, and crafts gold and copper blocks.
- Michael retrieves more iron, copper, and gold, and crafts gold, copper, and iron blocks. He retrieves more copper, iron, and gold, and checks blast furnaces, chests, and hoppers of his auto-smelters.
- Michael gets some raw copper from a blast furnace of one of his auto-smelters, and places it in another blast furnace. He checks a blast furnace and hopper, and retrieves some raw copper from a blast furnace to place in another blast furnace.
- Michael checks the chests of his auto-smelters, and crafts iron, gold, and copper blocks. He checks a chest of an auto-smelter, and retrieves more copper.
- Michael checks a blast furnace of one of his auto-smelters, and crafts more copper blocks. He heads to his storage room to deposit diamond blocks, diamonds, gold blocks, gold, iron blocks, and copper blocks.
- Michael gets coal blocks to sort into another chest, and gets stone bricks. He heads near his storage room to check blast furnaces of one of his auto-smelters.
- Michael retrieves copper, and crafts copper blocks. He retrieves more copper, and crafts more copper blocks.
- Michael heads to his storage room to deposit copper blocks, and heads near his storage room to retrieve more copper. He checks a blast furnace of one of his auto-smelters, and retrieves more copper.
- Michael checks blast furnaces of one of his auto-smelters, and retrieves raw copper from a blast furnace to place in another blast furnace. He gets his sub book from his ender chest, and deposits it back in his ender chest.
- Michael heads to his base, and heads back to his storage room. He heads near his storage room, and heads back to his storage room.
- Michael heads near his storage room to retrieve copper, and crafts copper blocks. He heads to his storage room to deposit copper blocks, birch wood, birch planks, and coal blocks.
- Michael walks around his base, and heads out of his base. He harvests sugar cane, and heads back to his base. Michael heads near his storage room, and heads to his storage room. He checks a chest, and deposits sugar cane, and heads to his base.
- Michael heads near his storage room to deposit arrows, smooth stone, stone bricks, stone, blast furnaces, and furnaces. He heads to his storage room, and gets coal blocks.
- Michael crafts sticks for torches, and adds more torches to his storage room. He heads to his farm to add more torches.
- Michael heads to his storage room, and adds more torches to the room. He heads near his storage room, and adds torches to his auto-smelter, and removes the torches.
- Michael heads near his bee farm, and heads to his base. He walks around his base, and heads near his farm.
- Michael heads to his storage room to check a chest in the floor, and gets glow berries from his ender chest. He heads to his base to plant the glow berry crops.
- Michael heads near his storage room to deposit glow berries in his ender chest, and checks chests. He deposits a chest, dark oak planks, and a stick in his ender chest and chests.
- Michael heads to his storage room to check chests and gets bone meal and bones. He heads near his storage room to check his ender chest and chests.
- Michael heads to his storage room to get diamonds to sort into another chest, and heads near his storage room to check chests. He crafts more bone meal, and heads to his base to bone meal and harvest a glow berry crop.
- Michael bone meals some of the glow berry crops, and heads to his storage room to get string. He heads to his base to add string under the glow berry crops, and heads near his storage room to deposit glow berries and string in his ender chest.
- Michael checks chests by his storage room, and heads out of his base to get bones and bone meal. He heads back to his base to bone meal and harvest some glow berry crops and bone meals a glow berry crop.
- Michael continues to bone meal while harvesting glow berries. He adds onto some glow berry crops, and adds more glow berry crops to his base.
- Michael heads near his storage room to check chests, and heads to his storage room to check a chest. He heads out of his base to get string, and heads back to his base to add a glow berry crop to his base and adds string to the crops.
- Michael adds more glow berry crops and adds string to some of them. He mines some stone bricks to tower up to add string under a glow berry crop, and mines back down and places back the stone bricks.
- Michael adds more glow berry crops to his base, and bone meals a glow berry crop. He heads down to collect glow berries, and continues bone mealing the crops.
- Michael heads down to collect the glow berries, and adds onto a crop and adds string. He adds more glow berry crops to his base, and adds string under the crops.
- Michael crafts bone meal to bone meal the crops, and walks around his base. He heads to the second floor, and continues to walk around.
- Michael heads back to the first floor, and head to near his storage room to check chests. He heads to his storage rom to get bones from a chest in the floor.
- Michael crafts bone meal, and heads to the second floor. He bone meals while harvesting a glow berry crop, and heads down to collect glow berries.
- Michael heads near his storage room to get andesite, and heads to the second floor and bridges to the center of his base.
- Michael removes the blocks he had placed and returns to the second floor. He heads back to the first floor, and heads near his storage room to deposit string.
- Michael heads to the second floor to remove a block, and walks around. He heads to the first floor, and heads near his storage room to check the blast furnaces of one of his auto-smelters.
- Michael retrieves stone, and checks the blast furnaces of his other auto-smelter. He heads out of his base, and deposits his sub book in his ender chest.
- Michael heads back to his base, and heads to his Top Ten Gifter walls to fill in part of the wall. He removes calcite from the wall.
- Michael heads near his storage room to get stone brick to fill in the wall of his Top Ten Gifters walls, and heads to the second floor.
- Michael walks around, and heads to the first floor. He continues walking around, and heads to his storage room to get sugar cane, leather, and oak wood.
- Michael heads near his storage room to craft paper for books, and heads to his storage room to get more leather. He heads near his storage room to craft more books for boo shelves, and heads to his base to add markers along a wall and across a section of his base.
- Michael starts adding markers along a wall, and removes markers along a wall to add to the other wall. He removes the markers, and places bookshelves.
- Michael heads to his storage room to get more sugar cane, and heads near his storage room to craft paper, and heads near his storage room to check a chest.
- Michael heads to his animal farms to kill cows at his cow farm for leather. He crafts books, and heads near his storage room to craft bookshelves.
- Michael heads to his base to add more bookshelves, and heads near his storage room. He heads to his storage room to get diamonds and obsidian, and heads near his storage room to craft an enchanting table.
- Michael heads to their base to place the enchanting table among the bookshelves, and heads to his storage room to check a chest and get lapis and lapis blocks.
- Michael heads near his storage room to craft a chest, and heads to his storage room to get stone. He heads back near his storage room to craft stone slabs and sticks for a grindstone, and heads to his base to add the grindstone to a bookshelf.
- Michael sets up the chest to deposit lapis, and crafts lapis blocks into lapis to deposit. He removes a marker, and starts to add bookshelves along the wall.
- Michael checks chests by his storage room, and gets wool. He heads to his storage room to check chests, and gets redstone to replace the lapis in an item from of a chest.
- Michael deposits redstone, and checks a chest before heading to near his storage room to check a chest. He heads to his storage room to get iron blocks to craft a pair of shears, and deposits iron blocks and iron.
- Michael heads to his animal farms, and kills a cow in his sheep farm before shearing sheep. He kills some sheep stuck in a corner, and continues shearing sheep.
- Michael heads near his storage room to check chests, and heads out to get red dye and crafts red wool for red carpet. He heads to his base to start adding red carpet at his enchanting area and around it.
- Michael gets a rose bush from a chest near his storage room, and checks a chest. He heads out of his base, and crafts oak slabs for a composter.
- Michael heads to his base, and heads to his storage room to set up the composter. He checks chests, and deposits paper, wool, raw beef, sugar cane, stone slabs, leather, stone, andesite, a book, sticks, oak planks, and lapis.
- Michael gets some potatoes to place in the composter for bone meal, and heads near his storage room to check a chest. He heads back near his storage room to continue placing potatoes in the composter for bone meal, and removes the composter.
- Michael heads near his storage room to check a chest, and removes a blast furnace and hopper of one of his auto-smelters to replace with a composter, and places the hopper back.
- Michael places potatoes in a chest of his auto-smelter, and retrieves blast furnaces and coal. He checks a blast furnace, and crafts oak slabs for another composter.
- Michael removes a blast furnace and hopper, and replace it with a composter and placed back the hopper. He retrieves a blast furnace, and checks a chest.
- Michael checks a chest of his auto-smelter, and checks chests. He adds more potatoes to his auto-bone meal generator, and heads to his storage room to get more potatoes. Michael returns to near his storage room to place more potatoes in his auto-bone meal generator, and heads to his base. He returns to near his storage room to check a chest of his auto-bone meal generator, and retrieves bone meal, and heads to the stairs out of his base.
- Michael returns to near his storage room to check a chest, and heads to his storage room to retrieve a rose bush, lapis, sticks, a book, paper, wool, raw beef, oak planks, stone, leather, paper, andesite, stone slabs, and sugar cane. He heads to his base to throw away stone, stone slabs, oak slabs, andesite, stone bricks, sticks, paper, and sugar cane, and heads out of his base to plant a rose bush to bone meal.
- Michael heads to his base to craft red dye, and crafts red wool. He heads near his storage room to craft red carpet, and heads to his base to continue adding red carpet to near his enchanting area.
- Michael removes some carpet, and heads to his animal farms to shear a sheep at his sheep farm. He heads near his sheep farm to craft red wool, and heads to his base to replace the spot under the chest at his enchanting area with it.
- Michael heads to his base, and heads near his animal farms to craft white carpet. He heads to his animal farms to shears sheep at his sheep farm, and heads near his animal farms to craft white carpet.
- Michael heads to his base to place the white carpet and remove some red carpet. He heads to his animal farms to shear a sheep at his sheep farm, and heads near his animal farms to craft more white carpet.
- Michael heads to his base to ad more white carpet, and adds white carpet to the front of his enchanting area. He harvests glow berry crops while removing the string under them, and adds onto a crop and remove sit before continuing to harvest and remove string from the glow berry crops.
- Michael heads down to collect the glow berries, and heads near his enchanting room. He heads near his storage room, and heads near his animal farms.
- Michael heads near his storage room, and checks a chest. He heads to his bee farm to collect bee wax, and heads near his animal farms.
- Michael heads near his storage room, and crafts candles. He crafts blue dye for purple dye, and heads to his storage room to check a chest.
- Michael heads to his enchanting area to get lapis for blue dye, and deposits lapis. He heads to his base to craft purple dye, and crafts purple candles.
- Michael heads to his enchanting area, and crafts more purple candles. He adds a candle to the top of a bookshelf, and adds a block to add three more candles.
- Michael removes the candles, and removes the block. He adds candles to part of his base, and removes them.
- Michael heads to his animal farms to shear sheep at his sheep farm, and heads to his enchanting area to craft red dye for red wool to replace parts of the floor of his enchanting area. He crafts more red wool to replace another spot, and adds purple and normal candles to his enchanting area.
- Michael heads near his storage room to check a chest and get flint. He heads to his storage room to get iron, and heads near his storage room to craft a flint and steel. Michael heads to his enchanting area to light the candles, and moves the normal candles. He removes the normal and purple candles, and removes a book shelf to place purple candles on and lights them.
- Michael removes another bookshelf to add normal candles and lights them. He heads near his storage room to remove the composter from his auto-smelter, and retrieves bone meal and composter.
- Michael heads to his enchanting room, and heads to his base. He walks around, and heads near his enchanting room, and adds purple and normal candles to the top of the bookshelves against a wall.
- Michael lights the normal and purple candles, and removes a bookshelf, and places a purple candle on it to light. He heads to his base to bone meal glow berry crops, and walks around his base.
- Michael heads near his storage room, and checks chests. He heads to his farm, and accidentally tramples some potato and carrot crops.
- Michael heads near his farm, and heads to the second floor. He heads to the first floor, and returns to the second floor.
- Michael heads near his storage room to check chests and gets his sub book from his ender chest. He heads to his base to walk around and ends his base.
- Ponk starts at the community Nether portal, and heads down Hannah's path to his cave.
- Ponk deposits a "Cat" disc, stalagmites, dirt, spruce wood, torches, spruce planks, amethyst blocks, cobbled deepslate, bones, arrows, iron ore, cobblestone, rotten flesh, gunpowder, dripstone, his pickaxe, glowstone powder, tools, pistons, trident, ender pearls, and crossbow. He retrieves the amethyst blocks, and unequips his armor to deposit in his hidden chest.
- Ponk heads to the community Nether portal, and heads through the second portal. He finds himself in a cave, and heads through the portal again to find himself in a netherite mine.
- Ponk messages Michael that he was the one who had messed up the portals, and Michael seems confused. Ponk messages Michael to join his VC, and Michael joins the VC.
- Ponk asks Michael if he put a Nether portal in the new world, and then finds from his chat that Foolish had made another portal. He heads through the portal to find him near the Las Nevadas road, and Michael tells him that he thinks Eryn might have made a portal.
- Michael asks what had happened, and Ponk tells him that someone made a Nether portal, and that he can't get to the new world. Ponk heads to the Prime Path to Eret's castle, and Michael leaves his VC.
- Ponk heads down the Prime Path to near the Community House, and heads to the community Nether portal. He gets cooked cod from a chest by the second portal, and heads down the Prime Path to his porkchop farm to turn on the lava to get cooked porkchops.
- Ponk heads down the Prime Path to head through the second portal, and finds a hole to bedrock near the portal. He heads off, and decides to get wood.
- Ponk finds a sign labeled "florida" by a floating tree, and heads to the front of a house in a hill. He heads inside, and searches the chest and blast furnace.
- Ponk heads out, and finds a ravine, and gets torches. He heads to his shack, and checks his chest and furnaces.
- Ponk gets spruce wood, and checks a chest and furnace. He crafts sticks, and gets stone.
- Ponk crafts a wooden pickaxe, and places stone to mine. He checks a chest and furnace, and crafts sticks for a stone pickaxe.
- Ponk heads out to the ravine nearby, and mines iron. He heads back to his shack to check a chest, and checks outside his shack.
- Ponk removes copper ore from his furnace and the hopper above it, and places iron ore in. He uses his wooden pickaxe and spruce planks to smelt the ore, and crafts more planks to place in the furnace.
- Ponk deposits copper ore, and gets iron. He checks the furnace, crafts an iron pickaxe, and heads back to the ravine to mine for resources.
- Ponk crafts more spruce planks, and a zombie villager spawns. He fends off mobs, and then retreats back to his crafting table to build around himself so he could craft a spruce boat.
- Ponk places the boat, and then breaks out to lure the zombie villager into it. He heads out of the ravine, and heads underwater briefly before heading back to his shack.
- Ponk checks a chest, and smelts iron ore. He gets copper ingots to craft copper blocks and deposits them along with copper ingots.
- Ponk retrieves spruce planks from his furnace, and adds coal in. He gets copper ore to place in the hopper of his furnace, and considers making a copper house.
- Ponk starts heading to the ravine, and returns to his shack to deposit stone, iron, sticks, amethyst blocks, spruce wood, dirt, rotten flesh, and cobblestone. He retrieves cobblestone, iron, spruce wood, and sticks, and heads back into the ravine.
- Ponk heads to the mineshaft, and gets a Depth Strider I book and torches from a minecart. He collects chains from the mineshaft, and mines resources in it.
- Ponk explores the mineshaft, and heads into a cave. He mines resources in the cave, and finds HBomb and Ant's storage chests.
- Ponk gets an iron chestplate and iron leggings from a chest to equip, and crafts a crafting table. He crafts a bucket, and retrieves water.
- Ponk finds a water source in a wall, and heads out back into the cave. He gets splashed with a slowness and poison potion by a witch, and retreats to a side of the cave to mine into.
- Ponk heads out, and gets splashed by another poison potion. He swims up water to part of the cave, and keeps an eye on the witch below.
- Ponk tries to do a water bucket MLG down to kill the witch, but dies. He spawns back at his cave, and gets cooked cod and netherrack.
- Ponk heads through the second portal, and heads to his shack. He heads back to the ravine, and heads into a mineshaft to get a torch from a spider spawner.
- Ponk checks the mineshaft, and manages to make it back to the cave to retrieve his stuff. He heads up a water stream, and continues mining resources in the cave.
- Ponk towers up, and continues mining resources in the cave. He mines stalagmites, and tests if he could MLG waterbucket onto a stalagmite.
- Ponk crafts a spruce button to add by the stalagmite, and tries again. He mines the stalagmite, and towers up while mining up.
- Ponk crafts a stone pickaxe, and continues to mine up while towering up to the surface. He heads back to his shack, and adds more copper ore to the hopper above his furnace.
- Ponk adds more coal to the furnace, and deposits iron ore. He retrieves copper ore from the hopper above his furnace and the copper ore from his furnace.
- Ponk gets iron ore to smelt, and deposits some copper ore and spruce planks. He gets glow berries, and deposits dripstone, bones, copper ore, cobbled deepslate, raw mutton, and lapis.
- Ponk gets string, spider eyes, and rotten flesh, and crafts a chest to set up to deposit copper ore in. He gets more copper ore and cobbled deepslate, and deposits more copper ore in the chest.
- Ponk plants a glow berry crop on the ceiling, and gets bones to craft bone meal. He bone meals the crop, and bone meals it before harvesting berries from it. He bone meals the crops and harvests the berries again, and heads out.
- Ponk plants a glow berry crop on the ceiling to bone meal, and bone meals and harvest the berries. He bone meals the crop again to harvest the berries, and removes the crop.
- Ponk plants the crop on the ceiling, and bone meals it. He decides to make a vineyard, and removes the barrier in front of the exit of his shack.
- Ponk gets iron, considers making leather boots, and crafts sticks to craft an iron sword, iron helmet, and an iron axe.
- Ponk shears sheep, and kills a rabbit and horse for leather.
- Ponk considers keeping the donkey, but then kills the donkey after one of the rabbits he had killed does not drop anything. He finds that someone had taken the chest at the portal, and finds a village.
- Ponk kills a horse for leather, and repairs the iron golem.
- Ponk checks a village house, and gets apples from a chest at a village house.
- Ponk finds a ruined portal, and checks the chest there to find it was looted. He gets spruce wood, and crafts a chest to set up to deposit iron, leather, and rabbit hide.
- Ponk gets amethyst blocks and copper ingots, and deposits the ingots and the amethyst blocks into another chest. He gets lapis and gold, and deposits the gold, lapis, and apples.
- Ponk gets copper blocks to deposit, and adds coal to his furnace to continue smelting the iron ore in it. He gets calcite, and adds onto his shack.
- Ponk heads back to his shack, and checks a chest and retrieves iron from his furnace. He gets iron from a chest, and gets leather to craft leather boots.
- Ponk checks his furnace, and gets spruce planks. He crafts sticks, and crafts an iron pickaxe.
- Ponk heads out, and spots a donkey nearby. He heads back to his shack to get a name tag, and gets iron from a chest to deposit into another chest.
- Ponk heads out to check on the donkey, and checks chests.
- Ponk heads out to build around the donkey, and gets spruce wood from his shack. He heads to his shack, and checks a chest.
- Ponk crafts a spruce boat, and heads out to where he had built around the donkey. He builds onto the barrier, and the donkey starts to sink into the water.
- Ponk builds under the donkey, and adds onto the bottom of the pen. He heads through the second portal, and heads to the Nether hub.
- Ponk returns to the Greater Dream SMP, and heads down the Prime Path. He heads down Hannah's path to the spider XP farm.
- Ponk renames the name tag to "Wonkey," and heads down the Prime Path to head through the second portal. He heads to the pen by his shack to name his donkey, and ends his stream by the pen.
- Foolish logs on the SMP to continue working on the statue
- Foolish decides he wants to make the statue out of mostly lime terracotta. Foolish empties his inventory and shulkers and looks at the statue with shaders on. He gets wheat from the wheat farm by the community house.
- He returns to his summer home and uses his cow farm. He expands his cow farm and his sugar cane farm and trades with this villagers for bookshelves.
- Foolish goes to the New World and goes to Ohio, passing Eryn at the world portal. Foolish adds torches around Ohio, terraforms, and continues working on the wall. He places his bookshelves to max out the Ohio enchanting table
- Foolish adds another 'Welcome to Ohio' sign and makes his way to the badlands biome he found on his first visit. He comes across a shipwreck and finds a buried treasure map. He finds the treasure chest and loots it. He also finds a pillager outpost but doesn't find anything worth looting.
- He comes across the 'oasis', the coral reef in the lake in the desert, and marks the area with a few torches. Once at the badlands biome, he sets up a Haste I beacon and starts mining terracotta. He fills both shulker boxes and his inventory and heads back to his summer home.
- Foolish stores the terracotta in his snake statue and makes 8 more crafting tables, then goes down to his hidden Pharaoh statue to deposit the gold in his hidden barrel.
- Foolish harvests some cactus and smelts it into green dye. He grabs some bones from Eret's skeleton farm and plants more cactus to make dye. Foolish replaces the netherrack of the sword arm with lime terracotta. Foolish harvests his cactus then goes scavenging through his chests for more materials.
- Foolish goes to the pond by the community house and bone meals some sea pickles on top of the coral. He smelts the sea pickles into green dye and crafts more lime terracotta.
- Foolish finishes replacing the netherrack of the sword arm and goes into the ocean to kill squids for ink. He crafts dark prismarine and finishes the cape and the statue's hood. He also lowers the shoulder of the sword arm.
- He goes back into his ocean and kills more squids. He crafts more dark prismarine and returns to the cloak. Foolish uses his cow farm and then harvests his sugar cane and cactus. He hunts more squid to collect more ink sacs. He crafts more dark prismarine and re-shapes the other shoulder and the back of the cape. He looks at the build with shaders, then starts replacing the other sleeve with lime terracotta.
- Foolish kills some more squids and trades with his villagers. He uses his cow farm and organizes his inventory a bit. He experiments with the different cuts of deepslate and decides to make the hands out of cobbled deepslate.
- Foolish adds more definition to the ender eye hand and replaces the cobblestone with cobbled deepslate. Foolish decides to dig down under his summer home and collects more deepslate. He experiments with blackstone but decides against it and finishes off the hand with cobbled deepslate.
- He replaces the cobblestone of the sword hand with cobbled deepslate. He crafts more lime terracotta and fills in the sleeve above the sword hand. Then he cleans up some of the scaffolding around the sword. He looks at his build with shaders and organizes his inventory.
- Foolish gets more snow blocks and adds additional detail to the wings. He decides to build the Eye of Ender next, designing it in a creative world. Foolish looks for materials in his chests and starts smelting sand to craft stained glass. He starts working on the Ender Eye from the inside of the dirt 'meatball'.
- Foolish runs out of lime glass and starts smelting more sand. He gathers more sand at his mining area and returns to finish the inside of the eye. He is nine short and goes back to get some more.
- DreamXD (Dream using a voice changer) joins Foolish's VC
- DreamXD askes Foolish if it has been two weeks yet, saying he's bored. Foolish assures XD that it has not yet and tries to distract XD by asking him how the nightmare went. The two discuss how much time is left and XD says he is still bored.
- DreamXD demands that Foolish entertain him. Foolish does a dance for XD and asks how else he can entertain him. Foolish tries to explain Kareoke to XD and laughs when XD doesn't get it until XD threatens to smite him.
- Foolish asks XD if he knows any other languages. DreamXD responds with an unholy sound (with the help of his voice changer) and asks Foolish if he understands, which he says he doesn't.
- Antfrost joins the game, saying he is Wallibear
- Foolish asks Ant where he is and tells XD that he can go kill Antfrost for XD. Foolish heads over to the Main SMP to meet up with Ant.
- Foolish asks DreamXD if he is more of a cat or a dog person, which XD responds to by saying he likes the taste of cats better. At Foolish's questioning, XD says he eats everything. Foolish asks DreamXD if he had ever had a pet. XD doesn't understand what a pet is.
- Foolish tries to explain what a pet is. At Foolish's explanation, DreamXD insists that Foolish is XD's pet. Foolish tries to deny this, but is unable to convince XD.
- Foolish returns to his summer home and finds Antfrost, who is wearing a maid Wallibear. Foolish becomes frightened at the sight of the maid outfit and immediately kills Antfrost, offering his soul to XD.
- Foolish asks XD if he knows what maids are. Foolish makes a chest for Ant's stuff. Ant returns to Foolish's summer home. Foolish thanks him for the soul and Antfrost responds saying he is Wallibear, and asks Foolish if he needs a cleaning service. Foolish tries to get Ant to leave, asking if DreamXD can smite Ant.
- DreamXD says this is funny so he won't smite Ant. Antfrost insists he will start cleaning and climbs the statue. Ant starts breaking part of the dirt of the statue, saying it was dirty. Foolish kills Ant again, knocking him off the statue.
- Foolish asks why DreamXD can't just kill people on his own. DreamXD says its draining and that it's more entertaining when he gets people to kill for him. Foolish then compares DreamXD to Santa Clause, since he's always watching and gives things.
- Foolish tries to hunt down Antfrost again, as he spots him 'cleaning' the statue again. He tries to egg DreamXD into smiting Antfrost. DreamXD then taunts Foolish for 'needing' help wondering if he should find someone more capable. Foolish tries to prove himself to XD and chases Antfrost down, killing him.
- Foolish tells XD he has gotten him a 'third soul' which XD inhales. DreamXD repeats that he is bored and tells Foolish that he is being a helpful pet. Foolish denies that he is a pet and tries to explain that he is not an animal.
- Antfrost shows up again and starts rummaging through Foolish's chests, asking for his "cleaning trident." Foolish kills him once more in retaliation for Ant eating his apple.
- Foolish continues trying to explain the difference between him and a pet, saying that pets obey their owners and that he has freedom of choice. DreamXD demands that Foolish drop his trident. Foolish realizes that he has Ant's "The Claw" trident in his inventory and drops it. DreamXD says that this proves Foolish is XD's pet cause he obeyed him when he dropped the trident.
- Foolish protests; then XD tells Foolish that he "made" Foolish. XD tells Foolish that if there is a 'greater power' than XD, and if the greater power comes down, then XD will be their pet.
- Antfrost returns and splashes Foolish with potions and kills him and steals his items. Ant kills Foolish again and XD ponders leaving Foolish for Antfrost. Antfrost says in chat that killing Foolish was a 'soul offering'. Foolish says Ant is a terrible maid.
- DreamXD tells Foolish to be his pet or he will take Antfrost as his pet and have Ant build him a statue instead. Antfrost starts 'cleaning' the statue again.
- Foolish says out loud that he is XD's pet. Dream XD joins the game and /kills Antfrost. Foolish gets most of his stuff back until Antfrost shoots at him and breaks some scaffolding. Foolish kills Antfrost and XD throws some of Foolish's stuff down. Foolish chases Ant down, sacrificing more of his scaffolding to kill him again.
- XD becomes angry that Foolish made the statue out of dirt and places a pillar of TNT. Foolish tries to placate XD by saying that he needs to use place holder blocks and that he can't get it right on the first time. Foolish tries to take down the TNT but XD stops him. Antfrost charges Foolish again, despite having no stuff and Foolish kills him again.
- Ant starts towering up Foolish's snake statue with brown concrete. XD uses world edit to change the dirt of the statue to gold. Foolish encourages XD to continue using world edit so he can see different designs.
- Foolish kills Antfrost again and tries to hunt down Ant's bed to stop him from coning back. XD changes the dirt of the statue to netherite blocks. Foolish asks XD to see what the netherite looks like at night. Dream XD changes the time to night and Foolish swipes at Antfrost again. XD changes the dirt of the statue to TNT and Antfrost burns to death from Foolish's Fire Aspect sword,.
- XD changes the statue back to how it was says he likes the statue's sword. DreamXD gives Ant some TNT and a flint and steal to 'see what he does'.
- Antfrost places the TNT near the base of the statue and blows up part of the statue base and most of the rest of Foolish's scaffolding.
- Ant pronounces the statue clean and asks for his stuff back. Foolish kills Ant again.
- Foolish checks on his skeleton horses that live under the statue and shows them to XD. He asks XD for steak and he throws Foolish a few stacks.
- Antfrost shows up again and asks for his 'cleaning tools' Foolish gives Ant his stuff back in exchange for Ant leaving.
- XD places a turtle egg. Antfrost uses Silk Touch on the turtle egg and takes it. XD spawns a lot of vexes and Foolish starts trying to hunt the vexes down.
- XD leaves the game and Antfrost leaves Foolish's summer home
- Foolish chases down all the vexes and then does a damage assessment. Foolish vows to have an enchanted golden apple and a strength potion ready for when another maid shows up.
- Foolish tears down Ant's brown concrete tower and looks at the statue from his scaffolding tower. Foolish replaces some of his scaffolding and climbs back up to the eye of ender to remember where he left off.
- Foolish crafts lime glass and cyan glass to finish the eye. He runs out and has to make more cyan glass. Foolish finishes the eye and looks at the build with shaders on.
- Phil starts at his house, and reveals that the images in his house were fixed.
- Phil heads to Techno's house, and heads near his house. He creates a Wilm image, and returns to his house to check chests.
- Phil gets item frames, and heads to the stairs to the porch to add item frames at the front of Techno's house. He tries adding the Wilm image, but only part of it was added to an item frame.
- Phil returns to his house to deposit maps, and checks chests before removing the maps from the chest. He resizes the image, and heads to the front of the house to put up the image.
- Phil removes the image, and moves the item frame to try and place the image up again. The image despawns, and Phil moves the item frame and recreates the image to put it up.
- Phil removes the image, and tries placing it back up. The image despawns, and Phil removes the item frame.
- Phil returns to his house to check a chest, and deposits some item frames. He gets cobblestone, and heads to the porch.
- Phil heads near Techno's house, and heads near the wheat farm to get wheat from the farm chest. He heads to the cow farm to feed the cows, and butchers cows.
- Phil heads near the wheat farm to deposit leather and wheat, and heads near Techno's house. He heads to a trident pool near his house, and heads to Techno's house.
- Phil heads to a trident pool near his house, and uses his trident and an ender pearl to near the arctic portal. He starts heading down a Nether path, and checks his ender chest.
- Phil returns to the Greater Dream SMP, and heads to the community Nether portal. He heads near the Community House, and heads near the Prime Path to the Community House to use his trident and an ender pearl to teleport a few blocks down the Prime Path.
- Phil returns to near the Prime Path to the Community House, and uses his trident and an ender pearl to teleport to a tree near the karaoke stage, and heads down the Prime Path.
- Phil notices that the Master Oogway fanart on Oogway's pen was still bugged, and heads down the Prime Path to near the Community House to find the image on the Community House was bugged as well.
- Phil heads near the Prime Path to the Community House, and uses his trident and an ender pearl to teleport to the tree near the karaoke stage. He heads down the Prime Path to the board with item frame at the Prime Path in Tommy's property to remove eome of the board and item frames.
- Phil creates a Wilm image to put up, and heads down the Prime Path to near the remains of the apiary at the L'Manberg crater. He removes a grass block near the remains and places it back down to check if he was lagging, and heads to behind the remains.
- Phil heads near the crater and remains of the apiary, and heads near the crater to spot Ponk's firework machine in the crater. He heads to the front of his chests by the crater, and heads through his portal by the crater.
- Phil places item frames on the Nether path, and heads to the Nether hub. He turns on shaders, and returns to the Greater Dream SMP.
- Phil heads to the front of the second portal at the community Nether portal, and heads through the portal. He heads to the portal area, and heads down a path.
- Phil starts traveling south, and heads to a river to use an ender pearl to teleport further across the river. He uses his trident and an ender pearl to teleport, and continues traveling.
- Phil spots a snow village in the distance, and uses his trident and an ender pearl to the snow village. He checks two village houses, and gets a bell from the village.
- Phil continues traveling, and finds a ruined portal. He places a bell at the ruined portal, and gets obsidian from a chest by the portal to add onto the portal.
- Phil removes the bell, and places it under the arch of the ruined portal. He removes glistening melons, iron nuggets, flint and steels, and flint from the chest by the portal, and keeps a flint and steel.
- Phil finds an igloo nearby, and unblocks the entrance. He heads into the igloo to uncover the trapdoor, and finds that there was no tunnel to the villager and zombie villager room.
- Phil mines down, and mines around. He starts mining a staircase down while mining resources, and mines into an underwater cave.
- Phil heads out of the underwater cave to the stairs to throw away granite, and heads up the stairs. He towers up to the igloo, and heads out of the igloo to throw away andesite, deepslate, cobblestone, lapis ore, coal ore, light grey carpet, white carpet, snow, stone, and dirt.
- Phil continues traveling, and shoots a rabbit dead. He kills a pig, and continues traveling.
- Phil breaks spruce leaves to get to part of a tree, and places and removes water to use his trident and an ender pearl to the top of a spruce tree. He places and removes water to use his trident and an ender pearl to teleport, and continues traveling.
- Phil finds a cave, and turns off shaders. He heads into the cave, and finds two amethyst geodes near eachover.
- Phil adds torches, and heads into an amethyst geode to mine amethyst clusters. He heads into the other amethyst geode to mine some amethyst clusters, and starts mining amethyst blocks.
- Phil mines an amethyst cluster, and continues mining amethyst blocks. He mines some calcite, and continues mining amethyst blocks.
- Phil mines some calcite and amethyst blocks, and continues mining calcite and amethyst blocks. He continues mining calcite and amethyst blocks, and mines more calcite.
- Phil towers up to the top of the geode, and mines back down a bit. He removes some deepslate to mine some calcite, amethyst blocks and amethyst clusters.
- Phil mines more amethyst blocks and calcite, and heads into another geode to add a torch, and heads to the top of the geode to remove deepslate to mine some calcite and copper.
- Phil mines amethyst blocks, and plans on finding an azalea tree to find a lush cave. He also plans on getting a woodland mansion map, and continues mining amethyst blocks.
- Phil throws away granite, stone, andesite, deepslate, and spider eyes, and continues mining amethyst blocks. He throws away gunpowder, and continues mining amethyst blocks.
- Phil heads to the top of the geode, and mines into the geode to mine some calcite. He throws away deepslate, granite, and atone, and continues mining calcite.
- Phil adds torches, and continues mining calcite. He mines out of the geode, and returns to the geode to mine some calcite, and throws away deepslate copper ore.
- Phil heads out of the geode, and mines into the geode to mine the rest of the calcite. He heads to the cave, and decides to take a screenshot of both geodes for Ranboo when he comes online.
- Phil removes some deepslate from a geode, and adds a torch. He removes more deepslate from near the geode, and decides for him and Ranboo to come back to the geodes to get the buddling amethyst blocks.
- Phil mines some deepslate from another geode, and heads to the cave to take a screenshot of both geodes. He heads to a geode, and adds more torches to it.
- Phil removes and moves a torch, and heads near the other geode to remove some deepslate from it and adds a torch. He heads to the cave, and mines into another part of the cave.
- Phil towers up, and mines to part of the cave. He towers to part of the cave, and towers to part of the cave, and towers to part of the cave, and builds onto another part of the cave to head back to the cave.
- Phil adds torches, and towers up to the top of the top of a geode and towers to part of the cave. He mines into a cave, and later jumps down into an underground lake.
- Phil surfaces to another part of the cave, and mines into a wall. He throws away deepslate, and covers himself.
- Phil mines out back to the cave, and returns to the hole in the wall to cover himself to turn on shaders. He mines out to the cave, and mine sup to mine some diamonds.
- Phil throws away bones, and mines more diamonds. He mines into an underwater cave to continue mining diamonds, and surfaces to part of the cave.
- Phil mines into part of the cave to continue mining diamonds. He uses his trident to fly up a water stream to part of the cave, and throws away a flint and steel.
- Phil places and removes water to use his trident to fly to the exit of a cave, and heads out of the cave. He continues traveling, and decides to go home.
- Phil places and removes water to use his trident to fly to the top of a spruce tree, and continues traveling. He passes a snow village, and continues traveling.
- Phil finds a ruined portal, and checks a chest by the portal. He continues traveling, and towers up on an oak tree to turn on more chunks to see where he could go.
- Phil spots the portal area and a ice spike biome in the distance, and mines back down and continues traveling. He heads into a river to use his trident and an ender pearl to teleport to near the portal area.
- Phil heads through the portal to the Nether hub, and heads through the arctic portal. He heads to a trident pool to use his trident and an ender pearl to near the trident pool near his house.
- Phil returns to his house, where he picks up Wilms images. He throws away the images, and checks chests.
- Phil deposits amethyst clusters, and decides to get more chests to deposit more stuff. He decides to place barrels in the floor under a table, and checks chests.
- Phil heads near his house to check chests of his auto-smelter, and checks a blast furnace of his auto-smelter. He finds that his auto-smelter was out of fuel, and gets chests from a chest nearby.
- Phil returns to his house, and adds more chests and removes a spruce trapdoor to add a chest. He checks a chest, and deposits calcite and amethyst blocks.
- Phil gets more amethyst blocks, amethyst shards, and amethyst clusters to deposit, and throws away an image. He heads out to the trident pool near his house to place diamond ore.
- Phil gets his fortune pickaxe from his ender chest to mine the diamond ore, and heads to his house to deposit a flint and steel and gets coal. He deposits diamonds.
- Phil heads out to his auto-generators to add coal to come of the blast furnaces, and gets coal blocks and coal from a chest nearby. He crafts some coal blocks into coal to place in the rest of the blast furnaces, and deposits the coal, coal blocks, and chests.
- Phil checks a chest, and returns to his house to deposit his fortune pickaxe in his ender chest. He gets an emerald ore from his ender chest, and heads to Techno's house to rename it to "1st Emerald Ore from new world."
- Phil returns to his house to check a chest and deposits the emerald ore in his ender chest. He heads to Techno's base to get ender pearls, and heads out to near his house.
- Phil decides to try and light his crying obsidian portal, returns to his house, and tries to open a chest. He removes a barrel on top of the chest, and moves it to next to the image of Wilbur.
- Phil moves the barrel to near the door of his snow golem's pen, and checks chests. He gets a flint and steel, and heads out to his crying obsidian portal to try and light it.
- Phil sets out the fire, and returns to his house to check chests. He get obsidian, and checks a chest.
- Phil gets more obsidian, and heads to his house to get more obsidian. He heads out to near the trident pool near his house, and heads to the trident pool to use his trident and an ender pearl to teleport to near the artic portal.
- Phil heads through the portal, and returns to the Greater Dream SMP. He heads to the front of the second portal at the community Nether portal, and heads through the portal.
- Phil travels to an area to near the portal area to dig out some dirt to make a Nether portal. He lights the portal, and heads through it to find himself at the Nether hub.
- Phil heads through the portal to return to the Greater Dream SMP, and heads through the second portal. He heads to the portal area, and removes his portal and places back some dirt.
- Phil heads through the second portal to the Nether hub, and heads to the front of the arctic portal. He starts heading through the portal, and heads to the front of the portal.
- Phil starts heading through the portal, and heads to the front of the portal. He heads through the portal, and heads through the portal.
- Phil returns to the Greater Dream SMP, and heads to the community Nether portal. He heads through the second portal to find himself in a cave, and mines into part of the cave.
- Phil mines to part of the cave, and towers up and mines back to part of the cave, and finds a tunnel down to the cave that Punz had mined down. He heads through the portal, and finds himself in the middle of nowhere in the nether.
- Phil heads through the portal to find himself near the Las Nevadas road. He heads onto the road, and heads down the road.
- Phil heads to a water pool near the road, and uses his trident. He heads through the second portal, and heads to the portal area.
- Phil heads down a path, and places and removes water to use his trident and an ender pearl to the front of Ohio to find that it had been walled off by Foolish. He heads to the entrance of the wall, and heads to Ohio.
- Phil considers burning Ohio, and heads to a pond nearby to use his trident an ender pearl to teleport to a lake. He uses his trident to a side of a mountain, and uses water to get to the top of the mountain.
- Phil places and removes water to use his trident and an ender pearl to teleport. He continues traveling, and heads to the top of an oak tree to place and remove water to use his trident and an ender pearl to teleport to the top of a birch tree.
- Phil spots a cave in the side of a mountain near a lake, and places and removes water to use his trident and an ender pearl to teleport to near a mountain and spots a snow capped mountain nearby. He heads to the top of a birch tree, and throws away rotten flesh, a dandelion, and deepslate, and places and removes water to use his trident and an ender pearl to teleport to the top of an oak tree.
- Phil heads to a lake, and uses his trident and an ender pearl to an ocean, and spots a badlands biome and a sand village in the distance. He spots a ruined portal nearby, and uses his trident to fly to the ruined portal.
- Phil gets a gold block from near the portal, and checks a chest by the portal. He adds onto the portal, and removes crying obsidian to replace before lighting the portal.
- Phil uses his trident to fly to the badlands biome to find that it was small. He heads into a mineshaft, and gets glow berries and a name tag from a minecart chests before breaking it. He continues exploring the mineshaft, and mines out to near the badlands biome.
- Phil returns to the badlands biome, and takes a screenshot of the area to come back later to get all the minecart chests. He throws away crying obsidian, rails, and a grass block, and heads to a lake to use his trident and an ender pearl to teleport to the coast of an ocean.
- Phil spots a coral reef, and uses his trident at sea. He finds an underwater ruined portal, and checks a chest by the portal.
- Phil gets a gold block from the ruined portal, and uses his trident at sea. He finds some ruins, and uncovers a chest at a ruin to check.
- Phil kills a drowned with a trident, and it does not drop a trident. He uses his trident, and spots a shipwreck and a jungle meadow nearby.
- Phil takes a screenshot, and continues uses his trident at sea. He spots two ocean monuments nearby, and continues using his trident and takes a screenshot.
- Phil continues using his trident, and decides to get mob heads. He uses his trident at sea, and finds an underwater ruined portal.
- Phil checks a chest by the portal, and breaks it. He gets a gold block from the portal, and throws away sand, a moss stone brick stair, and rotten flesh.
- Phil continues using his trident at sea, and spots HBomb's house in the distance. He uses his trident to fly to the front of the house, and heads inside.
- Phil heads near the house to find the "Gay" and "Cat" signs placed by HBomb and Ant. He checks a chest, and gets sticks.
- Phil deposits sticks, and gets an oak sign and oak planks. He crafts a chest to deposit, and retrieves the chest.
- Phil deposits oak planks, and heads to the front of HBomb's house to place a chest to place gold blocks, a copper ingot, and some glow berries. He retrieves the gold blocks to craft into gold, and places some gold in the chest as well.
- Phil checks a chest, and places a sign on the chest to tell HBomb that the gift was from him. He continues traveling, and considers giving HBomb an ender chest.
- Phil heads to the front of HBomb's house, and heads near the house. He gets some iron blocks from his ender chest, and crafts an anvil to set up at the front of the house and checks his ender chest.
- Phil retrieves his ender chest, and checks a chest. He deposits iron, and checks his ender chest.
- Phil retrieves his ender chest, and gets a copper ingot from a chest at the front of the chest. He renames the copper ingot to "COPPA," and places it back in the chest before heading near the house to get his channeling trident.
- Phil hits a skeleton with his trident to find that the storm was over, and deposits his Channeling trident in his ender chest and retrieves his ender chest. He throws away rotten flesh and kelp, and heads near HBomb's house to deposit gold in a chest.
- Phil continues traveling, and uses his trident to travel. He finds a ruined portal, and gets obsidian from a chest by the portal.
- Phil gets a gold block from the portal, and breaks the chest by the portal. He uses his trident to continue traveling, and heads to the top of a dark oak tree.
- Phil heads to a lake to use his trident to fly to the top of an oak tree. He heads to the top of a birch tree, and heads to the top of an oak tree.
- Phil heads to a lake, and uses his trident. He spots an azalea tree in the distance, and uses his trident to fly to the tree.
- Phil starts digging under the tree, and heads to land near the tree. He throws away dirt, and harvests some dark oak wood to craft dark oak planks for a crafting table to craft more dark oak planks for dark oak doors.
- Phil throws away dark oak planks, and heads to the front of the tree to collect some dirt. He adds dirt to where he had dug under the tree, and collects some rooted dirt and adds more dirt by the area he had dug under the tree.
- Phil adds a dark oak door to the front of the area he dug out, and adds a torch before digging down while mining resources and adding torches.
- Phil mines into a cave, and continues mining down into a lush cave ravine. He digs around, and finds that the lush cave was small.
- Phil mines around, and mines into a mineshaft. He spots clay in the walls and floor of the mineshaft, and realizes that the lush cave was above him.
- Phil finds a lush cave in the mineshaft, and throws away a spider eye, rotten flesh, a rail, lapis ore, andesite, dirt, and granite. He collects a yellow axolotl in a bucket, and decides to take the other axolotl in the cave as well.
- Phil places his ender chest, gets oak planks from the mineshaft, and gets azalea and flowering azalea. He crafts a crafting table to set up, and gets an iron block from his ender chest.
- Phil throws away oak planks, dark oak doors, sand, and stone, and deposits an iron block in his ender chest. He throws away deepslate and copper ore, and gets an iron block from his ender chest to craft buckets to fill with water.
- Phil collects a blue axolotl in a bucket, and collects a dripleaf. He collects a flowering azalea, and harvests glow berries.
- Phil continues exploring the mineshaft, and mines into a cave to mine diamonds. He throws away string and deepslate, and harvests glow berries.
- Phil collects a spore blossom, and throws away a spider eye. He digs into a lush cave, plans on getting small dripleaves, and throws away rails, rotten flesh, granite, and andesite.
- Phil finds a mineshaft, and heads into a cave. He harvests glow berries, and heads into a mineshaft.
- Phil explores the mineshaft, and gets an Impaling V book from a minecart chest. He breaks the minecart chest. He continues exploring the mineshaft, and clears a cobweb.
- Phil continues exploring the mineshaft, and digs out dirt. He digs out clay into another part of the mineshaft, and continues exploring.
- Phil continues exploring the mineshaft, and throws power rails into lava. He builds over the lava, and continues exploring the mineshaft.
- Phil mines into another part of the mineshaft, and continues exploring the mineshaft. He mines down into a cave, and builds to part of the cave.
- Phil decides to not get the small dripleaves, and heads into a mineshaft to explore it. He towers up to a cave, and towers back to the mineshaft.
- Phil continues exploring the mineshaft, and towers to part of the mineshaft. He towers up, and clears some clay to get to another part of the mineshaft.
- Phil continues exploring the mineshaft, and gets a golden apple and glow berries from a minecart chest. He breaks the minecart chest, and continues exploring the mineshaft.
- Phil clears a cobweb, and continues exploring the mineshaft. He builds around some floating rails, and continues exploring the mineshaft.
- Phil gets glow berries and a name tag from a minecart chest, and deposits rails to get more torches. He breaks the minecart chest, and continues exploring the mineshaft.
- Phil heads into a cave, and digs into a lush cave. He harvests some glow berries and collects flowering azalea, and mines into another part of the cave.
- Phil heads back to the cave to harvest some glow berries, and starts mining a tunnel. He digs up gravel, and heads back to the lush cave.
- Phil finds a lush cave near a mineshaft, and collects dripleaves. He heads into a cave, and heads back to the lush cave to get a pink heads back to the cave, and finds another lush cave.
- Phil heads into the lush cave, and finds another pink axolotl. He tries to Silk Touch a small dripleaf, but realizes that he would need shears to break it.
- Phil finds another small dripleaf, and throws away dirt before getting iron blocks from his ender chest. He deposits the iron blocks, and crafts shears and throws away iron.
- Phil shears the small dripleaf, and gets more small dripleaves. He collects a spore blossom, and heads into another lush cave to collect more small dripleaves.
- Phil finds another pink axolotl, and heads back to the lush cave to mine up to mine diamonds. He spots a blue axolotl, and turns on shaders.
- Phil retrieves his ender chest, and throws away some rooted dirt and iron. He throws away stone, bread, and coal, and collects a flowering azalea.
- Phil towers up to collect a spore blossom, and mines back down to the lush cave. He towers up to collect another spore blossom, and mines back down.
- Phil harvests some glow berries, and retrieves his ender chest. He harvests some glow berries, and throws away some rooted dirt.
- Phil harvests more glow berries and flowering azalea, and collects a small dripleaf. He mines around the cave to mines into a part of the cave to mine diamonds.
- Phil mines around, and throws away iron and rotten flesh. He spots a brown axolotl and a white axolotl, and mines around the cave to the axolotls.
- Phil finds that he can't craft a bucket since he had no wood, and throws away stone, deepslate, and moss carpets. He checks his ender chest, and checks his ender chest to find that he had no bone meal to bone meal an azalea.
- Phil heads down to part of the lush cave to place azaleas, and finds bones on the ground to craft bone meal to bone meal an azalea. He harvests oak wood, and throws away bone meal.
- Phil crafts oak planks for a crafting table, and throws away oak planks. He heads back to part of the cave to set up the crafting table, and gets an iron block from his ender chest.
- Phil turns off shaders, and crafts a bucket to fill with water to collect a brown axolotl. He throws away string, bone meal, and spider eyes, and decides to get more axolotls.
- Phil crafts buckets to fill with water, throws away diamond ore, deepslate diamond ore, deepslate lapis ore, and a gold block. He collects a yellow axolotl and white axolotl in buckets, and gets an iron block from his ender chest to craft a bucket to fill with water to collect another yellow axolotl.
- Phil retrieves his crafting table, and places his crafting table to craft a bucket to fill with water. He crafts another bucket, and retrieves his crafting table and ender chest.
- Phil mines a staircase up into a small lush cave, and mines a staircase up into an underwater cave. He surfaces to a cave, and mines a staircase up into a lake behind the azalea tree.
- Phil heads near the tree, and throws away stone, deepslate, and shears. He uses his trident down a river to sea, and unequips his boots.
- Phil spots a dolphin, and swims around looking for it. He heads down into an underwater cave, and heads out of the cave tp find the dolphin and uses his trident at sea.
- Phil finds an ocean monument, and uses his trident to a mushroom island. He decides to breed an army of axolotls to bring back to the area, and to keep the four main axolotls and to breed some of them for an army.
- Phil unequips his boots, and uses his trident at sea to a coral reef. He towers on a coral reef to make a portal, and removes the rooted dirt he had added onto the portal and the tower from the coral reef.
- Phil heads back to the portal to light it and heads through the portal to find himself at the front of the arctic portal. He heads through the arctic portal, and uses trident pools to the porch of his house.
- Phil returns to his house to check chests and deposits rooted dirt, flowering azalea, spore blossoms, moss blocks, dripleaves, and small dripleaves. He retrieves the small dripleaves, and gets his first emerald ore from the new world from his ender chest to deposit in a chest, and deposits a crafting table in his ender chest.
- Phil gets coal blocks and a bed, and deposits the bed and some coal blocks in a chest. He heads out to his auto-smelter to check a chest and deposits coal blocks in a chest by his auto-smelter.
- Phil returns to his house to deposits small dripleaves in his ender chest, and deposits an impaling V book. He checks chests, and deposits glow berries.
- Phil checks his ender chest, and checks a chest. He gets his crossbow from his ender chest to deposit, and gets spruce wood to deposit in his ender chest.
- Phil checks barrels and his ender chest. He deposits a flint and steel, and checks a chest.
- Phil decides to get three of the axolotls back to the area, and checks a chest. He heads to Ranboo's base, and heads to Ranboo's basement.
- Phil heads to Ranboo's vault, and checks chests, and takes six totems from a chest in the vault as a joke. He places back the totems, and heads out of Ranboo's vault, basement, and base to the porch of his house.
- Phil heads to the pond under the porch, and realizes that he needed tropical fish to breed the axolotls. He returns to his house to check chests and get iron.
- Phil gets some iron blocks from his ender chest to craft buckets, and crafts another bucket. He heads to the trident pool at the front of Ranboo's base to fill some of the water buckets.
- Phil finds that he was taking water from the trident pool, and places back the water before filling the buckets with water in the center of the trident pool. He returns to his house to deposit iron, and decides to keep four of the axolotls.
- Phil deposits four of the axolotls in a chest, and retrieves the axolotls. He heads to Techno's house, and was about to name an axolotl to "1/4," and heads out onto the porch.
- Phil heads to the trident pool near his house to place a brown axolotl, and collects it in a bucket. He decides to name the axolotl Wilbur, and returns to Techno's house.
- Phil names the axolotl "Wilbur Soot," and heads out to the trident pool to place a pink axolotl. He collects the axolotl in a bucket, and decides to name the axolotl Techno.
- Phil returns to Techno's house, and names the axolotl "Technoblade." He heads out to the trident pool, and places a white axolotl.
- Phil collects the axolotl in a bucket, and places a yellow axolotl. He collects the axolotl in a bucket, and debates which axolotl should be named Tommy.
- Phil places the yellow axolotl before colleting it in a bucket, and decides to name it Tommy. He returns to Techno's house to name the yellow axolotl to "Tommyinnit," and names the white axolotl "Ph1Lza."
- Phil returns to his house to check chests, and deposits the brown axolotl, pink axolotl, white axolotl, and yellow axolotl. He heads out to the porch, and decides to breed the other three axolotls.
- Phil returns to his house to deposit obsidian, and checks chests. He heads out to the porch of his house, and heads near his house.
- Phil uses trident pools to head through the arctic portal, and heads through his portal to near the L'Manberg crater. He heads near Tubbo's docks, and uses his trident to fly onto the docks.
- Phil uses his trident, and heads onto the bridge over the sea. He collects tropical fish, and uses his trident to land to flatten part of a hill.
- Phil digs out a 3x3x2 pit, and throws away sand. He throws away more sand, and places a white axolotl and two yellow axolotls in the pit.
- Phil fills a bucket with water to add more water to the pit, and fills a bucket with water. He accidentally places a tropical fish in the pit, and heads into the hole to try and retrieve it, but the axolotls kill it.
- Phil breeds the axolotls, and gets a baby white axolotl. He expands the pit, and adds some sand. He throws away sand, and heads out of the pit
- Phil throws away stone and sandstone, and checks his ender chest. He throws away a tropical fish, and walks around before later heading into the pit to feed an axolotl.
- Phil accidentally places a tropical fish in the pit, and tries to retrieve it. The axolotls kill the fish, and Phil heads out of the pit to fill a bucket with water.
- Phil walks around by the pit, and a white axolotl later manages to escape from the pit, and Phil pushes it back into the pit. Phil heads into the pit, and heads out of the pit.
- Phil waits by the pit, and heads into the pit to feed two axolotls. He breeds axolotls, and gets another baby white axolotl.
- Phil heads out of the pit to collect some sand near the pit to adds onto the sides of the pit. He collects some more sand to add, and uses his trident to fly back to sea to collect some more tropical fish.
- Phil heads onto some cobblestone and dead coral blocks, and uses his trident to fly back to the front of the pit. He removes some sand in front of the pit to get into the pit to breed axolotls.
- Phil gets another baby white axolotl, and collects the baby white axolotls in buckets while placing them back to prevent them from despawning. He heads out of the pit to fill buckets with water.
- Phil uses his trident to sea, and collects more tropical fish. He uses his trident to fly to the front of the pit to place back the sand in front of it.
- Phil walks around near the pit, heads into the pit, and waits. A white axolotl matures, and Phil later breeds the axolotls.
- Phil gets a baby yellow axolotl and a baby white axolotl. He continues waiting in the pit, and removes the sand and sandstone in the pit.
- Phil later breeds the axolotls, and gets a baby white axolotl and a baby yellow baby axolotl. He continues waiting in the pit, and later collects the white axolotls and baby yellow baby axolotls in buckets.
- Phil places back the baby white axolotls and baby yellow axolotls, and continues waiting in the pit. He digs out of the pit, and places back the sand in the front of the pit.
- Phil walks around near the pit, and heads to the coast to use his trident. He heads to the front of the pit, and heads into the pit to breed some axolotls.
- Phil accidentally places a tropical fish in the pen, and tries to retrieve it. The axolotls kill the fish, and Phil feeds a fish to an axolotl to continue breeding.
- Phil gets two baby white axolotls and a baby yellow axolotl, and collects the baby white axolotls and the yellow baby axolotls in buckets. He places the baby white axolotls and the baby yellow axolotls back.
- Phil digs out of the pen to the front of the pen, and throws away sand before heading to sea to fill water buckets. He collects more tropical fish, and uses his trident back near the pen.
- Phil waits in front of the pit, and heads into the pen to feed two axolotls, and accidentally puts a tropical fish in the pit. He manages to retrieve the fish, and gets two white baby axolotls and a baby yellow axolotl.
- Phil hears a creeper, and digs out to the front of the pen, and places back the sand. He heads near the pen to kill the creper, and throws away gunpowder.
- Phil heads to the front of the pen, and decides to wait for all the baby axolotls to mature before taking all the axolotls. He waits at the front of the pen, and later heads near the pen.
- Phil heads to the front of the pen to continue waiting, and heads near the pen. He decides to name the axolotls after Halo characters, before heading back to his base, and decides to craft an anvil.
- Phil gets a crafting table from his ender chest to set up, and gets iron blocks from his ender chest to craft an anvil. He deposits iron blocks in his ender chest, and throws away iron.
- Phil places an anvil, and heads to the front of the pit. He throws away a tropical fish bucket, and retrieves it before throwing away iron and a tropical fish.
- Phil heads to the front of the pit, and heads into the pit to breed the axolotls. He gets two baby white axolotls, and gets a baby yellow axolotl, and decides to collect the adult axolotl
- Phil gets some white axolotls and yellow axolotls in some buckets, and places the white axolotls and yellow axolotls back. He collects some of the white axolotls and yellow axolotls, and accidentally collects a baby white axolotl in a bucket.
- Phil places the baby white axolotl back, and collects a white axolotl before digging out to the front of the pit. He places back sand, and heads to behind the pit to name the axolotls "Jorge-052," "Carter-A259," "Jun-A266," "Emile-A239," "Kat-B320," "Spartan-B312," "John-117," "Miranda Keyes," "Jacob Kayes," and "Avery Johnson."
- Phil retrieves his anvil to deposit in his ender chest, and retrieves his crafting table to deposit in his ender chest. He realizes that he had to stop the baby axolotls from despawning, and heads near the pit to fill some buckets with water.
- Phil heads into the pit to find two baby white axolotls that had matured along with a baby yellow axolotl that had also matured. He collects the yellow axolotl and the two white axolotls, and collects a baby white axolotl.
- Phil digs out to the front of the pen, and places back sand. He heads near the pit to get an anvil from his ender chest to set up to name the baby white axolotl "Caboose," and names the three adult axolotls "Grif," "Arbiter," and "Tucker."
- Phil heads near the pit, and decides to wait for the rest of the baby axolotls to grow up. He heads to the front of the pit, and heads near the pit.
- Phil heads to the front of the pit to release a tropical fish to sea, and fills a bucket with water. He heads near the pit to get a crafting table from his ender chest to set up and gets iron blocks from his ender chest.
- Phil crafts buckets, and heads to the front of the pit to fill the buckets with water. He heads to the front of the pit, and decides to wait for the baby axolotls to grow up and to name them after.
- Phil waits for the baby axolotls to mature, and a yellow axolotl matures. He tries to collect the axolotl, and digs down a bit into the pit to collect the yellow axolotl, along with a white axolotl that matures.
- Phil heads near the pit to name the white axolotl "Church" and the yellow axolotl "Tex," and fixes the name of an axolotl to "Griff." He heads to the front of the pit to find that a yellow axolotl had matured.
- Phil tries to collect the axolotl in a bucket, and collects the yellow axolotl in a bucket. He heads near the pit to name the yellow axolotl "Sarge," and heads to the front of the pit to wait for the last two baby white axolotls and a baby yellow axolotl to mature.
- Phil decides to destroy an ocean monument with the axolotls, and continues waiting at the front of the pit. He heads near the pit, and heads to the front of the pit.
- Phil heads near the pit, and heads to the front of the pit to continue waiting. He heads near the pit, and returns to the front of the pit.
- Phil walks around near the pit, and returns to the front of the pit to continue waiting. He heads into the pit to collect the baby white axolotls and a baby yellow axolotl to place back.
- Phil accidentally removes too much sand from the front of the pit, and collects some sand and throws aside a bucket. He places back the sand, and finds that the baby yellow axolotl had escaped.
- Phil heads to sea to fill a bucket with water, and collects the baby yellow axolotl in a bucket. He heads back to the front of the pit to place the baby yellow axolotl back, and fills a bucket with water.
- Phil heads to sea to collect a tropical fish in a bucket, and accidentally releases it. He collects more tropical fish, and heads to the front of the pit to find that a baby white axolotl had matured along with a baby yellow axolotl.
- The last baby white axolotl matures, and Phil heads into the pit. Phil places Carter-A259 in the pit, and breeds two axolotls and feeds an axolotl.
- Phil gets a baby white axolotl, and removes some sand. He throws aside a water bucket, and the baby white axolotl escapes from the pit.
- Phil places back the sand, and heads to sea after the baby white axolotl. The baby axolotl kill a pufferfish, and Phil collects the baby white axolotl in a bucket.
- Phil heads to the front of the pit, and heads into the pit to collect Carter-A259 in a bucket. He fills a bucket with water, and throws away sand before digging to the front of the pit and places back sand.
- Phil heads near the pit to name the baby white axolotl "Andy The Bomber," and heads to the front of the pit. He fills buckets with water, and removes some sand and collects two white axolotls and a yellow axolotl in buckets.
- Tommy joins the game, and messages him through in-game chat. Phil heads near the pit to throw away sand and retrieves a water bucket in the ocean.
- Phil heads near the pit, and Tommy privately messages him through in-game chat. He names some of the axolotls "Donut" and "Simmons," and starts naming an axolotl "Lopez The Tank," but changes his mind and names it "Sheila the Tank."
- Phil throws away water buckets, and collects some sand. He retrieves his anvil to deposit in his ender chest, and throws away sand and retrieves his crafting table to deposit in his ender chest.
- Phil retrieves his ender chest, and heads near the pit to throw away sand. Tommy joins his VC, and Phil walks around near the pit.
- Phil uses his trident to fly onto the cobblestone bridge to Tubbo's docks, and heads down the docks to near the L'Manberg crater and his portal. He heads near the crater, and heads through his portal.
- Phil heads through the arctic portal, and uses trident pools to the porch of his house. He heads to his house to checks chests and gets iron to craft buckets.
- Phil deposits iron, and heads to Techno's house to get pearls before heading out to near the trident pool near his house to fill buckets with water. He heads to the cow farm to butcher cows, and heads to the porch of his house.
- Phil heads near the trident pool near his house, and uses trident pools to the arctic portal head through the portal. He heads down a Nether path, and heads off the Nether path to near the Nether path to mine out a spot to cover himself.
- Phil then mines out to head back onto the Nether path, and heads to the Nether hub. He returns to the Greater Dream SMP, and spots Tommy in a boat on top of the second portal at the community Nether portal.
- Phil towers up in front of the second portal, and goes AFK. Tommy rows around in the boat, and accidentally rows off the portal.
- Tommy returns to the top of the portal, and spins around. He decides to kill Phil, and bridges from the portal to the top of Phil, and adds obsidian around Phil.
- Tommy then looks around for gravel, and finds sand. Phil returns, and mines out of the obsidian. Phil removes the oak planks Tommy had used to bridge from the second portal, and Tommy equips his armor.
- Phil continues removing the obsidian, and Tommy uses his trident to launch himself at him. Phil continues removing the obsidian, while Tommy continues to use his trident to launch himself at him.
- Phil removes the tower, and Tommy accidentally uses his trident to fly to the community tree farm. He places obsidian down at the community Nether portal to remove the water Tommy had placed, and throws away obsidian.
- Tommy meets Phil at the community Nether portal, and Phil throws away a water bucket. Tommy tells Phil to place the water, and Phil collects the water bucket and places and removes the water.
- Tommy suggests they play tennis with the water, and Phil places water. Tommy collects the water, and places it down and Phil collects the water.
- Phil places water, and Tommy collects it. Tommy places water, and Phil collects it.
- Phil places the water, and Tommy collects it. Tommy places the water, and Phil collects it.
- Phil places the water, and Tommy collects it. Tommy places the water, and Phil collects the water.
- The two head to the front of the second portal, and they head through the portal. Phil finds himself in a cave, and heads through the portal again to find himself in the nether.
- Phil heads through the portal to find himself near the Las Nevadas road, and uses his trident to near Alyssa's house. He heads to the community Nether portal to head through the second portal to the portal area.
- Tommy uses his trident to meet Phil at the portal area, and Phil heads down part of a path and kill a pig for food. Phil heads down a path, and starts traveling.
- Tommy joins Phil, and Phil kills sheep, a cow, and a pig. Tommy mounts a horse, and Phil kills sheep and pigs for food. Phil kills pigs and sheep, and kills more sheep and pigs for food.
- Phil throws away cooked mutton, and kills sheep and a cow, and kills a sheep. He uses his trident to rejoin Tommy, and Tommy uses his trident to launch himself at him.
- Phil checks his ender chest, and throws away a water bucket. He gets some spruce wood and a crafting table from his ender chest, and crafts some spruce planks.
- Phil sets up his crafting table to craft some spruce doors. He throws away spruce planks, and crafts more spruce planks for more spruce doors.
- Phil throws away spruce planks, and gets some spruce wood from his ender chest. He throws aside spruce doors, and crafts more spruce planks.
- A creeper blows up by Phil as he starts to craft more spruce doors, and Phil throws aside spruce doors to collect his crafting table. Phil retrieves the spruce doors, and retrieves his ender chest.
- Phil throws away string, and walks around. He later spots Tommy uses his trident above a hole in the ground.
- Phil heads near the hole, and Tommy falls into the hole. Tommy uses his trident out to rejoin Phil, and throws a water bucket into the hole and jump in trying to do a water bucket MLG.
- Tommy uses his trident out to meet Phil, attacks him, and asks for steak. Phil gives Tommy some cooked porkchops, and Tommy asks for steak.
- Phil gives Tommy some steak, and Phil starts traveling while Tommy uses his trident to travel. He uses his trident to travel, and travels to near the mushroom island when Tommy dies from fall damage.
- Phil turns on hitboxes, uses his trident to sea, and uses his trident to land. He looks around for Tommy's stuff, and uses his trident to look around.
- Phil lands to continue looking around, and finds Tommy's stuff. He shoots creeper near Tommy's stuff, and throws aside spruce doors.
- Phil gets some spruce wood from his ender chest to craft some spruce planks to craft a crafting table, and throws away spruce planks.
- Phil sets down the crafting table, and throws away rotten flesh to retrieve spruce planks. He crafts chests to set up by Tommy's stuff, and places Tommy's items in it.
- Phil throws away spider eyes, and a carrot to pick up spruce doors, and throws away spruce planks, and deposits spruce doors in his ender chest. He retrieves the spruce doors, and deposits spruce wood in his ender chest.
- Phil retrieves his crafting table to deposit, and checks the chest with Tommy's stuff. He walks around, and throws away rotten flesh.
- Phil gets his spyglass from his ender chest, and retrieves his ender chest. He uses the spyglass to look around, and continues walking around.
- Phil uses his trident to travel, and continues walking around. He uses his trident to travel, and continues walking around.
- Phil returns to his ender chest, and uses his spyglass. He continues walking around, and uses his spyglass a couple of times to spot Tommy rowing around in a boat.
- Phil uses his spyglass to see Tommy digging a way for his boat toward him, and teases that he was going to eat his enchanted golden apple. He heads to the chest to check it, and Tommy heads to the chest as Phil finds the farmland Tommy made behind him.
- Phil rejoins Tommy at the chest, and Tommy retrieves his items and equips his armor. Tommy tries to give Phil an enchanted gold chestplate, and Phil uses his spyglass a couple of times.
- Phil gives Tommy some cooked porkchops, and continues using his spyglass a couple of times. He deposits his spyglass in his ender chest, and retrieves his ender chest.
- The two travel, and Tommy places a boat at the edge of a river. Phil gets into the boat, and Tommy unequips some of his armor, Phil takes some screenshots, and the two head down river to sea.
- The two travel pass the mushroom island, and Phil tells Tommy to to go to the mushroom island gets out of the boat. Phil uses his trident to fly to the top of a brown mushroom at the mushroom island, and Tommy rows to land.
- Tommy uses his trident to fly to the top of the mushroom to meet Phil, and Phil heads down the mushroom. Tommy heads down the mushroom to meet Phil, and places water.
- Phil collects the water, and Tommy places more water. Phil places water and collects the water, and the two head to the edge of the island.
- Tommy equips his armor, and the two head into the water where Phil releases Church, Griff, and Carter-A259. Phil collects tropical fish to make an axolotl to follow him.
- The axolotl end up fighting a drowned, and dies. Phil heads into the ocean monument, and gets Mining Fatigue.
- Phil places a spruce door, and releases Jun-A266, Sarge, Donut, Emile-A239, Shiela the Tank, Andy The Bomb, Spartan-B312, Tex, Kat-B320, Arbiter, Avery Johnson, John-117, Simmons, Jorge-052, and Jacob Keyes. Tommy joins Phil in the ocean monument, and Phil releases Caboose, Miranda Keyes, and Tucker.
- Phil fills a bucket with water, and some of the axolotls start fighting an guardian. He finds an elder guardian, and starts fighting it.
- Tommy helps Phil kill the elder guardian, and the axolotls kill a guardian. The two explore the ocean monument, and Phil throws away prismarine crystals.
- Phil places another door for himself and Tommy, and the two fight a guardian with some axolotls. Tommy asks for some doors, and Phil gives him some.
- Phil explores the ocean monument with Tommy to let the axolotls follow him, with Tommy accidentally killing an axolotl when using his trident. Phil heads to an oak door and Tommy uses his trident to meet him.
- The two continue exploring the ocean monument, with Phil leading the axolotls. The two kill a guardian, and the two continue exploring.
- Phil finds another elder guardian, and starts fighting it. He explore the ocean monument to look for Tommy and the axolotls, and finds him and the axolotls.
- The two continue exploring the ocean monument, and Tommy asks Phil to place a door. Phil places a door for both of them, and kills a guardian.
- The two head to the elder guardian, and Tommy asks for another door. Phil places a door, and the two kill the elder guardian.
- The two continue exploring the ocean monument, and Phil heads to a door to find that Tucker was the only axolotl alive. Phil gets Mining Fatigue, and meets Tommy, who asks for a door.
- Phil places a door for Tommy and continues exploring the ocean monument. He finds the sponge room, and continues exploring the ocean monument.
- Phil finds Tucker fighting a guardian, and kills the guardian. Tommy meets Phil, and asks for a door.
- Phil places a door for Tommy, and the two continue exploring the ocean monument. He finds another sponge room, and gets Mining Fatigue.
- Phil places a door for himself, and Tommy meets him to get to the door as he leaves the door to continue exploring the ocean monument. He finds that Miranda Keyes had survived, and decides to collect the surviving axolotls.
- Phil collects Shiela the Tank, and heads to a door before heading out to collect Miranda Keyes. He continues exploring the ocean monument, and Tommy gets the "The Cutest Predator" achievement for collecting Spartan-B312.
- Phil continues exploring the ocean monument, and meets Tommy. He continues exploring the ocean monument, and finds an elder guardian.
- Phil continues exploring the ocean monument, and finds Tommy. The two head to the elder guardian, and Phil places a door to get to.
- Tommy kills the elder guardian, and Phil leaves the door. Tommy places a door to get to, and Phil suggests that they look for any surviving axolotls.
- The two continue exploring the ocean monument, and Phil heads to a door. Phil continues exploring the ocean monument, and finds Tucker.
- Phil collects Tucker, and continues exploring the ocean monument. He continues exploring the ocean monument, and heads to a door.
- Phil continues exploring the ocean monument, and kills a guardian. He continues exploring the ocean monument, and heads to a door.
- Phil accidentally releases the tropical fish, and collects it before continuing to explore the ocean monument. Tommy tells Phil that he was trapped in the ocean monument, and Phil heads to a sponge room and decides to come for the sponges later.
- Phil continues exploring the ocean monument, and finds Tommy. The two head to a door, and Phil accidentally releases a tropical fish.
- Phil collects the tropical fish, and leaves the door. The two continue exploring the ocean monument, and Phil's Mining Fatigue wears off.
- Phil decides for them to get the gold from the ocean monument, and continues exploring the ocean monument. He uncovers some gold blocks, and collects the gold blocks.
- Phil mines up, and Tommy meets him. Phil mines down for him and Tommy to exit the ocean monument, and uses his trident to near the mushroom island.
- Phil finds and collects Carter-A259, and uses his trident to fly to the top of a red mushroom at the mushroom island to find Tommy on a brown mushroom nearby.
- Tommy places Spartan-B312 down, and collects him. He places the axolotl again, and collects the water before placing the axolotl in a boat.
- Tommy gets into the boat to row around, and gets out. He gets back to the boat to continue rowing around, and Phil places water to get to Tommy, who had gotten out of the boat.
- Phil tells Tommy to break the boat, and gets into the boat. He gets out, and Tommy tells him that he still had Mining Fatigue.
- Phil breaks the boat, and Tommy collects the axolotl as he places water. Tommy heads down from the mushroom, and uses his trident to do a water bucket MLG with the axolotl.
- Phil tries to pick up the axolotl, and Tommy picks up the axolotl with Phil placing water. Phil collects the water, and Tommy places and collects the axolotl.
- Phil asks Tommy for the axolotl back, and Tommy unequips some of his armor and throws away leather. Tommy places and collects the axolotl, and Phil lets him keep the axolotl.
- Tommy unequips his diamond helmet to throw away, and places the axolotl and collects the water. He collects the axolotl, and places it and collects the water.
- Tommy accidentally pushes the axolotl off the mushroom, and heads down to collect the axolotl. Tommy equips his armor, and places and collects the axolotl.
- Phil thanks Tommy for his help, and Tommy uses his trident to fly back to the top of the mushroom to meet Phil, and places the axolotl and collects the water. Tommy pushes the axolotl off, and Phil heads down.
- Tommy collects the axolotl, and starts killing mooshroms. Phil chases after Tommy, and attacks him.
- Phil places water for Tommy, and collects the water. Tommy places and collects the axolotl, and kills some mooshrooms.
- The two walk around, and Tommy rejoins Phil. The two head to the edge of the island, and Tommy uses his trident to sea.
- Phil uses his trident to meet Tommy, and throws away raw beef, raw cod, prismarine crystals, cooked cod, prismarine shards, prismarine, and dark prismarine, and leather. He collects the prismarine crystals, prismarine shards, prismarine, and dark prismarine, and Tommy uses his trident to launch himself at him.
- Phil throws away raw cod, cooked cod, and an oak boat, and decides to come back for the sponges later. He throw away leather and raw beef, and Tommy uses his trident.
- Tommy uses his trident to launch himself at Phil, and Phil unequips his boots and starts using his trident at sea. He equips his boots, and uses his trident at sea to land.
- Phil head to a river, and Tommy uses his trident pass him to near a village. He uses his trident and an ender pearl, and uses his trident to near the village before teleporting.
- Phil places and removes water before using his trident and an ender pearl to teleport, and places and removes water to use his trident and an ender pearl to teleport. He places water and removes, and accidentally throws an ender pearl.
- Phil uses his trident and an ender pearl to teleport a few blocks ahead, and places and removes water to use his trident and an ender pearl to teleport. He heads to a lake to use his trident and an ender pearl to teleport to near Ohio.
- Phil continues traveling, and spots a village. He kills a cow for food, and throws away leather.
- Phil heads to a river to use his trident and an ender pearl to teleport, and continues traveling. He heads to a river to use his trident and an ender pearl to teleport, and continues traveling.
- Phil heads to a river to use his trident and an ender pearl to teleport, and continues traveling. Phil asks Tommy what the coordinates of the portal area were, and Tommy sends the coordinates through in-game chat.
- Phil places and removes water to use his trident and an ender pearl to teleport, and continues traveling. He uses his trident and an ender pearl to teleport, and continues traveling.
- Phil places and removes water to use his trident and an ender pearl to teleport to near the portal area. He meets Tommy at the portal area, and Tommy head through the portal.
- Phil heads through the portal to the Nether hub, and checks a chest. He heads near the Nether hub, and tells Tommy to take care of Spartan.
- Phil deposits a tropical fish bucket at the Nether hub, and Tommy promises that he would take care of the axolotl. He heads through the arctic portal, and heads to a trident pool to use his trident and an ender pearl to teleport to near Techno's house.
- Phil heads to his auto-smelter to check a chest, and deposits wet sponges, gold blocks, prismarine crystals, prismarine shards, and dark prismarine in a chest by his auto-smelter.
- Phil tells Tommy that he had his diamond helmet, and heads to his house. Tommy tells Phil that he could keep it, and Phil heads to Techno's house to rename it to "Tommy's Diamond Helmet."
- Phil returns to his house to get spruce wood, iron blocks, and a chipped anvil. He deposits Tommy's diamond helmet, irons blocks, and spruce wood in his ender chest, and checks his ender chest.
- Phil throws away a dandelion, seeds, and an azuer bluet, and later heads out to his auto-smelter to checks chests. He returns to his house to deposit Tucker, Carter-A-59, Shiela the Tank, and Miranda Keyes, and checks chests.
- Phil retrieves Miranda Keyes, Shielda the Tank, Carter-A259, and Tucker, and deposits Tucker, Carter-A259, Shiela the Tank, and Miranda Keyes with the SBI axolotls before ending his stream.
December 4, 2021[]
- Foolish starts on the scaffolding on the path, and views the statue with shaders on.
- Foolish turns off shaders to continue viewing the statue, and takes a screenshot of the statue. He continues viewing the statue, and Callahan joins the game and teleports to him.
- Callahan knocks Foolish off the scaffolding, and Foolish tries to do a water bucket clutch. Callahan logs off, and Foolish heads back part of the scaffolding.
- Foolish heads back up the scaffolding, and Callahan logs back on and heads down to the path to break the scaffolding. Callahan logs back on, and Foolish does a water bucket clutch.
- Foolish places back the scaffolding as he heads up the scaffolding, and uses 3D paint to test what colors to use for the statue. He checks fanart of DreamXD on Twitter, and continues testing colors on 3D paint.
- Foolish heads down the scaffolding to the path, and views the statue. He heads to the center of his summer home to check chests and get some green dye and bones.
- Foolish crafts bone meal for white dye to craft lime dye, and checks chests. He deposits lime dye, and gets some green dye to craft more lime dye.
- Foolish checks chests, and deposits some lime dye and retrieves some lime dye. He views the statue, and heads to the stairs to the statue.
- Foolish checks chests, and deposits lime stained glass. He checks a chest, and deposits some dirt, black stained glass, netherrack, leather, and light blue stained glass.
- Foolish checks chests, and deposits white and cyan dye, and checks chests. He heads to his snake statue to check chests, and gets some terracotta.
- Foolish crafts lime terracotta, and hears a vex. He heads out to the top of his snake statue, and heads down the front of the snake statue.
- Foolish heads back to his snake statue to find two vexes in a boat at the statue, and decides to keep the vexes. He heads out of his snake statue, and decides to name the vexes later with twin names.
- Foolish considers naming the two vexes Larry and Jerry, and heads to the top of his snake statue. He heads down from the statue, and heads to part of the statue to view the statue.
- Foolish heads to the stairs to the statue, and heads to the center of his summer home to pass the night. He heads to the stairs of the statue to views the statue.
- Foolish heads to the center of his summer home to check chests and gets more scaffolding and dirt. He deposits his stone cutter in his ender chest, and heads to the front of the statue to use his trident to fly onto the scaffolding.
- Foolish heads up the scaffolding to part of the statue, and heads down the scaffolding to part of the statue. He heads back onto the scaffolding to starts replacing the first format, and adds onto the scaffolding.
- Foolish towers up with scaffolding, and continues replacing the dirt format. He heads down to part of the statue, and accidentally removes some of the scaffolding when removing a dirt block.
- Foolish continues adding onto the statue, and continues replacing the dirt format. He tries to jump to part of the statue, and falls down to the front of the statue.
- Foolish adds scaffolding to head up, and continues replacing the dirt format. He towers up with more scaffolding, and continues replacing the dirst format.
- Foolish towers up with more scaffolding, and continues replacing the dirt format. He breaks some scaffolding, and adds more scaffolding.
- Foolish removes some scaffolding, and adds more scaffolding. He continues replacing the dirt format, and towers up with scaffolding to continue replacing the dirt format.
- Foolish adds more scaffolding to continue replacing the dirt format, and heads to another part of the statue to continue replacing the dirst format. He heads onto some scaffolding to continue replacing the dirt format, and heads to part of the statue to continue replacing the dirt format.
- Foolish towers up with scaffolding, and continues replacing the dirt format. He towers up with more scaffolding, and continues replacing the dirt format.
- Foolish towers up with scaffolding to continue replacing the dirt format, and removes the scaffolding. He builds onto art of the statue, and removes a blocks before continuing to replace the dirt format.
- Foolish adds onto the statue, and removes some blocks. He continues replacing the dirt format, and heads onto some scaffolding to continue replacing the dirt format.
- Foolish heads to a block on the statue to continue replacing the dirt format, and heads onto the scaffolding to continue replacing the dirt format. He heads up scaffolding to head to some other scaffolding to continue replacing the dirt format, and later accidentally breaks some of the scaffolding.
- Foolish continues replacing the dirt format, and accidentally breaks some scaffolding. He continues replacing the dirt format, and jum[s down into a water pool.
- Foolish heads to the path to view the statue, and heads to the center of his summer home. He checks chests, and deposits some of the dirt.
- Foolish views the statue, and checks chests. He gets bones to craft more bone meal for white dye, and checks a chest.
- Foolish gets more bones to craft more bone meal from white dye, and checks a chest. He gets some green dye to craft more lime dye, and checks chest.
- Foolish deposits white dye, and checks chests. He checks chests, and deposits moss blocks.
- Foolish heads to his snake statue, and heads out to near the path to harvest some cacti. He heads to the center of his summer home to check furnaces, and smelts cacti.
- Foolish heads onto his snake statue to view the statue, and heads to his snake statue to check chests and gets terracotta. He crafts lime terracotta, and heads out to head to the front of the statue to use his trident to fly onto the scaffolding.
- Foolish heads up part of the scaffolding, and continues replacing the dirt format. He adds more scaffolding, and continues replacing the dirt format.
- Foolish jumps to replace part of the dirt format he removed before falling to the front of the statue. He heads to the front of the statue to use his trident to fly onto the scaffolding to head up part of the scaffolding.
- Foolish removes some blocks, and jumps down to the front of the statue to collect it. He heads to the front of the statue to use his trident to fly onto the scaffolding, and heads up part of the scaffolding.
- Foolish removes a block, and continues replacing the dirt format. He jumps down into a water pool, and heads to the center of his summer home to check chests.
- Foolish gets more scaffolding, and heads to the front of the statue to tower up with scaffolding. He continues replacing the dirt format, and towers up with scaffolding to continue replacing the dirt format, and Callahan logs on.
- Foolish continues replacing the dirt format, and adds more scaffolding to continue replacing the dirt format. He heads onto some scaffolding, and continues replacing the dirt format.
- Foolish adds more scaffolding, and continues replacing the dirt format. He heads onto some scaffolding, and continues replacing the dirt format.
- Foolish continues towering up with scaffolding, and continues replacing the dirt format. He continues towering up to continue replacing the dirt format.
- Foolish continues towering up with scaffolding to continue replacing the dirt format, and adds more scaffolding. He towers up with scaffolding, and continues replacing the dirt format.
- Foolish adds more scaffolding, and towers up with scaffolding to continue replacing the dirt format. He towers up with more scaffolding and adds more scaffolding.
- Foolish towers up with scaffolding to continue replacing the dirt format. He adds more scaffolding, and towers up with scaffolding.
- Foolish towers up with scaffolding, and continues replacing the first format. He towers up with scaffolding, and continues replacing the dirt format.
- Foolish removes some scaffolding, and continues replacing the dirt format. He builds onto the statue, and removes some blocks.
- Foolish continues replacing the dirt format, and builds onto the statue and removes a block. He continues replacing the dirt format, and adds onto the statue and removes some blocks.
- Foolish continues replacing the dirt format, and towers up to continue replacing the dirt format. He towers up to continue replacing the dirt format.
- Foolish adds onto the statue, and removes some blocks. He continues replacing the dirt format, and removes a block and continues replacing the dirt format.
- Foolish adds onto the statue, and removes some blocks. He builds onto the statue, and removes a block.
- Foolish towers up to continue replacing the dirt format, and towers up to continue replacing the dirt format. He builds onto the statue, and removes some blocks.
- Foolish continues replacing the dirt format, and towers up to continues replacing the dirt format. He adds onto the statue and towers up to continue replacing the dirt format.
- Foolish removes some blocks under him, and falls to part of the statue. He heads onto some scaffolding, and continues replacing the dirt format and climbs up scaffolding to part of the statue to remove some blocks and builds onto the statue.
- Foolish builds onto the statue, and removes some blocks. He continues replacing the dirt format, and adds onto the statue to continue replacing the dirt format.
- Foolish removes some blocks, and continues replacing the dirt format. He adds onto the statue, and removes some blocks.
- Foolish adds onto the statue, and removes some blocks. He adds onto the statue, and continues replacing the dirt format.
- Foolish adds onto the statue, and removes some blocks. He continues replacing the dirt format, and adds onto the statue and removed some blocks.
- Foolish continues replacing the dirt format of the statue, and adds onto the statue and removes some blocks. He continues replacing the dirt format, and adds onto the statue.
- Foolish continues replacing the dirt format, and Sam gets the achievement "Sky's the Limit." He adds onto the statue, and removes a block before towering up to continues replacing the dirt format.
- Foolish towers up to continue replacing the dirt format, and removes some blocks and adds onto the statue. He continues replacing the dirt format, and towers up to continue replacing the dirt format.
- Foolish removes some blocks to continue replacing the dirt format. He adds onto the statue, and removes some blocks.
- Foolish continues replacing the dirt format, and adds onto the statue and removes some blocks. He continues replacing the dirt format, and adds onto the statue to remove some blocks.
- Foolish adds onto the statue, and continues replacing the dirt format. He heads onto some scaffolding to continue replacing the dirt format, and breaks some scaffolding.
- Foolish continues replacing the dirt format, and heads to part of the statue to continue replacing the dirt format. He heads onto some scaffolding, and jumps down into some water.
- Foolish heads to the center of his summer home to view the statue, and heads onto the path to view the statue. He heads to the center of his summer home, and checks chests.
- Foolish deposits some dirt, and views the statue. He checks chests and furnaces, and retrieves green dye.
- Foolish checks a chest, and gets bones to craft bone meal for white dye. He checks chests, and gets more white dye nd bones to craft more bone meal fore white dye.
- Foolish crafts lime dye, and checks chests. He deposits some lime dye and white dye, and harvests cacti near his unfinished build and harvests more cacti along the path.
- Foolish heads to the center of his summer home to check a furnace and smelts cacti. He gets some coal blocks, and places some coal blocks in the furnace.
- Foolish plans on mining for coal, and heads to his snake statue to check chests and gets terracotta. He crafts lime terracotta, and heads up scaffolding on the path to view the statue.
- Foolish turns on shaders to continue viewing the statue, and heads down the scaffolding to the path to continue viewing the statue. He considers adding glowstone to the palm on the statue, and heads to the center of his summer home to check chests and get a piece of glowstone.
- Foolish heads to the front of the statue to use his trident to fly onto the scaffolding to head up part of the statue. He heads to part of the statue to add the glowstone to the palm of the hand.
- Foolish heads onto the scaffolding, and heads onto some scaffolding. He jumps down into a water pool, and heads to the center of his summer home to check chests.
- Foolish gets glowstone, and heads to the path to view the statue to notice that the glowstone did nothing. He turns off shaders to continue viewing the statue, and heads to the center of his summer home to check chests and gets soul soil and a flint and steel.
- Foolish heads to the front of the statue, and uses his trident to fly onto the scaffolding. He heads up the scaffolding to part of the statue, and heads to part of the statue.
- Foolish removes the glowstone, and places back cobbled deepslate. He adds soul soil, and adds more soul soil before lighting it to have soul fire.
- Foolish removes a block to add glowstone to the palm, and heads onto some scaffolding. He heads onto some scaffolding, and jumps down into a water pool.
- Foolish heads to the path to view the statue, and heads up the scaffolding on the path to view the statue. He turns ons shdaers to view the statue, and heads down part of the scaffolding.
- Foolish heads up part of the scaffolding, and heads down part of the scaffolding. He heads down the scaffolding to the path, and heads to the center of his summer home.
- Foolish considers testing lava, and checks chests. He heads to the front of the statue, and decides not to test the lava.
- Foolish uses his trident to fly onto the scaffolding, and heads up the scaffolding to part of the statue. He heads to part of the statue to remove the soul soil and glowstone, and placed back cobbled deepslate.
- Foolish heads onto some scaffolding, and heads onto some scaffolding. He tries to land on a bit of scaffolding at the front of the statue, and heads to the path to view the statue.
- Foolish logs off onto a creative server to test light blocks, and logs back onto the path to continue viewing the statue. He heads up scaffolding on the path, and falls off the scaffolding onto the path.
- Foolish turns off shaders, and heads to the center of his summer home. He considers enchanting his flint and steel, and checks chests.
- Foolish deposits soul soil and a flint and steel, and heads to the top of his snake statue. He heads to the center of his summer home to view the statue, and heads to the path to view the statue.
- Foolish heads to the center of his summer home to view the statue, and heads onto the stairs to the statue. He heads to the front of the statue to use his trident to fly onto the scaffolding, and heads up the scaffolding to part of the statue.
- Foolish heads to part of the statue, and heads onto some scaffolding. He heads onto some scaffolding, and heads to part of the statue to continue replacing the dirt format.
- Foolish adds onto the statue, and removes a block before continuing to replace the dirt format. He adds onto the statue, and removes some blocks.
- Foolish continues replacing the dirt format, and adds onto the statue. He removed a block, and continues replacing the dirt format.
- Foolish adds onto the statue and removed blocks. He continues replacing the dirt format, and removed a block.
- Foolish continues replacing the dirt format, and adds onto the statue. He falls down to the front of the statue, and places dirt and lime terracotta at the base of the statue before removing it and heading to the front of the statue.
- Foolish uses his trident to fly onto the scaffolding, and heads up the scaffolding. He adds more scaffolding, and heads to part of the statue to continue replacing the dirt format.
- Foolish adds and removed a block, and continues replacing the dirt format. He places and removes a block, and continues replacing the dirt format.
- Foolish places a block, and continues replacing the dirt format. He adds and removes some blocks, and continues replacing the dirt format.
- Foolish adds a block, and removes a block. He adds a block, and continues replacing the dirt format.
- Foolish adds blocks and removes some blocks. He continues replacing the dirt format, and ads and removed some blocks.
- Foolish continues replacing the dirt format, and adds blocks. He removed the block under him, and falls to near the statue.
- Foolish heads up some scaffolding to head to the front of the statue, and tries to use his trident to part of the statue. He heads to the front of the statue, and heads to the center of his summer home to check chests and get more scaffolding.
- Foolish heads near the statue to tower up with scaffolding, and removes some scaffolding. He continues replacing the dirt format, and towers up with more scaffolding to continue replacing the dirt format.
- Foolish falls off the scaffolding, and heads back up the scaffolding to continue replacing the dirt format. He heads down to collect some lime terracotta, and heads back up the scaffolding to continue replacing the dirt format.
- Foolish towers up with more scaffolding to continue replacing the dirt format, and towers up with scaffolding to continue replacing the dirt format. He removes some blocks, and continues replacing the dirt format.
- Foolish adds more scaffolding, and continues replacing the dirt format. He heads down from the statue to head to the center of his summer home, and heads to the stairs of his temple.
- Foolish unequips his armor, heads onto the path, and returns to the center of his summer home to view the statue and equip his armor. He checks chests, and deposits some dirt before retrieving it and decides to deposit it in his dirt chest.
- Foolish heads to his snake statue, and considers naming the two vexes Rick and Morty. He checks chests, and deposits dirt.
- Foolish retrieves some dirt, and heads out to the path. He heads to the center of his summer home, and heads onto the stairs to the statue.
- Foolish heads to the front of the statue, and uses his trident to fly onto the scaffolding. He heads up part of the scaffolding, and heads onto some scaffolding to continue replacing the dirt format.
- Foolish adds more scaffolding, and continues replacing the dirt format. He towers up with scaffolding to continue replacing the dirt format, and adds more scaffolding.
- Foolish continues replacing the dirt format, and towers up with more scaffolding to continue replacing the dirt format. He bridges to and towers to part of the statue, and continues replacing the dirt format.
- Foolish heads onto some scaffolding, and removes some blocks. He heads onto some scaffolding, and heads onto some scaffolding.
- Foolish continues replacing the dirt format, and heads onto some scaffolding. He adds more scaffolding, and continues removing the dirt format.
- Foolish heads onto some scaffolding, and adds more scaffolding. He continues replacing the dirt format, and adds more scaffolding.
- Foolish continues replacing the dirt format. He heads onto some scaffolding, and continues replacing the dirt format.
- Foolish adds more scaffolding, and continues replacing the dirt format. He adds more scaffolding, and continues replacing the dirt format.
- Foolish jumps down into a water pool, and heads to the path. He heads to the center of his summer home, and checks chests.
- Foolish views the statue, and checks chests. He gets more scaffolding and lime dye, and heads to his snake statue to get check chests and gets terracotta.
- Foolish crafts lime terracotta, and heads out to the front of the statue to use his trident to fly onto the scaffolding. He heads up part of the scaffolding, and adds more scaffolding.
- Foolish continues replacing the dirt format, and accidentally breaks some scaffolding. He continues replacing the dirt format, and falls to the front of the statue.
- Foolish heads to the front of the statue to view it, and uses his trident to fly onto the scaffolding. He heads up part of the scaffolding, and continues replacing the dirt format.
- Foolish falls to the front of the statue when trying to jump down into a water pool. He falls to near his skeleton horse pen, and heads onto the stairs to the statue.
- Foolish heads to the front of the statue to use his trident to fly onto the scaffolding. He heads up part of the scaffolding, and heads onto some scaffolding.
- Foolish adds more scaffolding, and continues replacing the dirt format. He heads onto some scaffolding, and continues replacing the dirt format.
- Foolish towers up with scaffolding, and adds onto the scaffolding. He continues to replace the dirt format, and adds onto the scaffolding and towers up.
- Foolish continues replacing the dirt format, and adds blocks and removes some blocks. He continues replacing the dirt format, and towers up to continue replacing the dirt format.
- Foolish removed blocks, and heads back onto the scaffolding. He continues replacing the dirt format, and heads onto some scaffolding.
- Foolish continues replacing the dirt format, and jumps down into a water pool. He heads into a crater under the statue to collect some lime terracotta, and uses his trident to fly onto the scaffolding.
- Foolish heads down into the water pool, and heads near the statue. He heads to the crater, and heads to the front of the statue to continue replacing the dirt format.
- Foolish uses his trident to fly onto the scaffolding, and heads onto some scaffolding. He continues replacing the dirt format, and heads to part of the statue to remove some blocks.
- Foolish heads onto some scaffolding, and continues replacing the dirt format. He heads to part of the statue to continue replacing the dirt format.
- Foolish adds blocks and removes some blocks. He continues replacing the dirt format, and places and removed a block.
- Foolish continues replacing the dirt format, and adds and removes some blocks. He continues replacing the dirt format, and adds blocks and towers up to continue replacing the dirt format.
- Foolish removes some blocks and adds blocks, and removes a block. He continues replacing the dirt format, and adds a block.
- Foolish continues replacing the dirt format, and adds a block and removes some blocks. He adds blocks, and removed a block before continuing to replace the dirt format.
- Foolish heads to part of the statue to continue replacing the dirt format, and adds and removes some blocks. He continues replacing the dirt format, and heads onto some scaffolding.
- Foolish continues replacing the dirt format, and heads onto some scaffolding. He towers up with scaffolding, and continues replacing the dirt format.
- Foolish towers up with scaffolding, and continues replacing the dirt format. He falls to some scaffolding, and towers up with scaffolding.
- Foolish continues replacing the dirt format, and breaks scaffolding down to the front of the statue. He removes some scaffolding near the statue, and heads up part of some scaffolding, and heads down to near the statue.
- Foolish heads to the front of the statue, and heads up some scaffolding. He continues replacing the dirt format, and towers up with scaffolding.
- Foolish continues replacing the dirt format, and towers up with scaffolding. He continues replacing the dirt format, and towers up with scaffolding to continue replacing the dirt format.
- Foolish heads to the front of the statue to tower up with scaffolding, and continues replacing the dirt format. He heads down to collect lime terracotta, and removes some scaffolding near the statue.
- Foolish heads to the front of the statue to tower up with scaffolding, and continues replacing the dirt format. He adds scaffolding, and towers up with scaffolding, and continues replacing the dirt format.
- Foolish heads onto some scaffolding, and towers up with scaffolding. He continues replacing the dirt format, and adds more scaffolding.
- Foolish towers up with scaffolding to continue replacing the dirt format, and unequips his armor and changes to his Batman skin. He equips his armor, and heads onto some scaffolding.
- Foolish towers up with scaffolding to continue replacing the dirt format, and unequips his helmet. He continues to replace the dirt format, and heads onto some scaffolding.
- Foolish continues replacing the dirt format, and heads onto some scaffolding. He heads down to the front of the statue, and heads to the path to view the statue.
- Foolish heads to the center of his summer home to view the statue, and heads to the front of the statue to continue replacing the dirt format. He heads onto the path to view the statue, and heads to the center of his summer home to view the statue.
- Foolish checks chests, and views the statue. He heads to his snake statue, and checks chests.
- Foolish deposits some dirt, and equips his helmet. He checks chests, and gets terracotta.
- Foolish heads out to check chests, and retrieves green dye. He checks chests, and gets bones to craft bone meal for white dye.
- Foolish gets more bones to craft more bone meal, and checks a chest and gets more white dye and crafts bone meal into more white dye. He crafts lime dye, and deposits some.
- Foolish crafts more lime terracotta, and heads near the path to view the statue and harvests cacti. He heads to harvest cacti along the path, and heads to the center of his summer home to check a furnace and smelts cacti.
- Foolish heads to behind the statue to head up part of some scaffolding to view the back of the statue. He heads down the scaffolding, and heads to behind the statue.
- Foolish uses his trident to part of the statue, and heads to the front of the statue. He heads to the front of the statue to use his trident to fly to the top of the scaffolding.
- Foolish heads up some scaffolding, and towers up with scaffolding. He heads to part of the statue to continue replacing the dirt format.
- Foolish adds onto the statue, and removes some blocks. He continues replacing the dirt format, and removes a block.
- Foolish towers up with scaffolding, and continues replacing the dirt format. He towers up with scaffolding, and continues replacing the dirt format.
- Foolish adds scaffolding, and continues replacing the dirt format. He adds more scaffolding, and towers up with scaffolding to continue replacing the dirt format, and adds more scaffolding.
- Foolish continues replacing the dirt format, and adds more scaffolding. He continues replacing the dirt format, and removes some scaffolding.
- Foolish continues replacing the dirt format, and removes some scaffolding. He heads to part of the statue, and heads onto some scaffolding.
- Foolish heads down the scaffolding, and heads to the stairs of one of his unfinished builds. He heads to the center of his summer home to view the statue.
- Foolish heads onto the stairs to the statue, and heads to the front of the statue. He heads up part of some scaffolding, and adds scaffolding.
- Foolish continues replacing the dirt format, and adds more scaffolding. He continues replacing the dirt format, and towers up with scaffolding.
- Foolish towers up with more scaffolding, and continues replacing the dirt format. He tries adding scaffolding, and removes scaffolding.
- Foolish heads down into a crater under the statue to collect scaffolding, and adds torches. He heads onto his snake statue to view the statue, and heads to the front of the statue to head up part of the scaffolding.
- Foolish adds scaffolding, and adds onto the scaffolding. He continues replacing the dirt format, and towers up with scaffolding.
- Foolish continues replacing the dirt format, and heads to part of the statue to continue replacing the dirt format. He heads onto some scaffolding, and adds scaffolding.
- Foolish towers up with scaffolding, and continues replacing the dirt format. He heads to part of the statue to continue replacing the dirt format, and heads onto some scaffolding.
- Foolish adds scaffolding, and towers up with scaffolding to head to part of the statue to continue replacing the dirt format. He heads up scaffolding to part of the statue to remove some scaffolding.
- Foolish continues replacing the dirt format, and towers up with scaffolding to continue replacing the dirt format. He towers up with more scaffolding, and continues replacing the dirt format.
- Foolish heads onto some scaffolding to remove it, and continues replacing the dirt format. He adds onto the statue, and removed some blocks.
- Foolish continues replacing the dirt format, and adds onto the statue and removed a block. He continues replacing the dirt format, and adds and removes some blocks.
- Foolish continues replacing the dirt format, and adds more blocks and towers up to continue replacing the dirt format. He removes some blocks, and continues replacing the dirt format.
- Foolish removes some blocks, and continues replacing the dirt format. He adds blocks, and heads to part of the statue to continue replacing the dirt format.
- Foolish adds a block, and continues replacing the dirt format. He removes the block, and continues replacing the dirt format.
- Foolish towers up with scaffolding, and continues replacing the dirt format. He heads to part of the statue to continue replacing the dirt format, and heads up some scaffolding.
- Foolish removes the scaffolding, and adds blocks and removed a block. He continues replacing the dirt format, and adds blocks and removes a block.
- Foolish continues replacing the dirt format, and removes a block. He continues replacing the dirt format, and heads down to near the statue to continue replacing the dirt format.
- Foolish towers up with scaffolding to continue replacing the dirt format, and removes the scaffolding. He heads to the path to view the statue, and heads up the scaffolding on the path to view the statue before ending his stream.
Tommy's lore stream: https://www.youtube.com/watch?v=TwAjO8ZsLS8&ab_channel=TommyVODS
- Five days before the prison break, Sam checks through chests at the warden room, and Ant approaches him.
- Sam and Ant greet each other, and Sam asks Ant how Dream was doing. Ant tells Sam that Dream was doing ok, and that Dream never talked to him, so he was unsure.
- Sam tells Ant that Dream was quiet as usual, and tells Ant that Dream had eaten the potatoes he had given him for the day. Ant asks Sam if he would mind it if he took a day off on the 28th, and Sam asks him why.
- Sam asks Ant if he was unable to come to the prison, and Ant tells him that he had plans and was unable to come to the prison. Sam allows Ant, since nothing much happens at the prison, and that Bad could take his shift.
- Sam tells Ant that he would make sure either him or Bad would make sure things go smoothly. Ant thanks Sam, and tells him that he would be getting off his shift, and that Bad might be coming in.
- Sam tells Ant that he would be around until Bad comes, and checks a chest. The two say their farewells before heading their separate ways.
- Sam is then seen heading down a path to one of Tommy's builds at sea, and gets into a boat. He travels at sea past his World Eater and the Snowchester mansion.
- Sam then arrives by a mountain, with a map in hand with a spot marked "MICHAEL," and mines into the room where Eret had kept MICHAEL. He kills the chicken in the boat with MICHAEL, and gets into the boat.
- Sam lets water in, and sets off to sea with MICHAEL. He arrives at his vacation island, and removes part of his vacation home.
- Sam rows the boat with MICHAEL within the hollow section of his house, and seals it.
- Two days later, Sam arrives at Ranboo's house, and calls for Ranboo.
- Ranboo heads out of his basement to meet Sam, and the two greet each other. Ranboo asks Sam what he was doing, and Sam compliments him on his house.
- Sam heads to the second floor of Ranboo's house, and Ranboo meets him there and asks him what was going on. Sam heads to Ranboo's basement, and tells Ranboo that he was just doing the usual stuff, such as prison work.
- Ranboo meets Sam in the basement, and Sam tells Ranboo that he was here because of prison work. Sam tells Ranboo that he had to take him with him, and Ranboo asks him if something wrong had happened to the prison.
- Sam responds with a maybe, and tells Ranboo that he was under arrest and was going to take him to prison. Ranboo is confused, and asks Sam if he meant the time he had asked him before to put him in the prison.
- Ranboo tells Sam that he was alright now, and that he did not need to put him in the prison. Sam tells Ranboo that he thinks he knows why he had asked him to place him in the prison before, and that he should know as well.
- Ranboo asks Sam if he was sure he was thinking the same thing as he was, and tells him that he was fine now and did not need to be placed in prison.
- Sam tells Ranboo that he definitely needed to be put in prison, and that they should go now. Ranboo asks Sam if Tommy had set him up for this, and Sam tells him that he was being serious.
- Ranboo tells Sam that he did not understand why he was under arrest, and Sam tells him that he already told him why. Sam tells Ranboo to stop asking questions, and tells him to go.
- Sam hits Ranboo with his sword, and Ranboo then agrees. The two head out of Ranboo's house, and Ranboo asks him if he knows how long he would be in the prison, and Sam tells Ranboo it would depend on how long things take.
- Sam tells Ranboo that he would be needing to get information, and Ranboo asks him what information he needed. Sam tells Ranboo that he had to make sure he did not run off, and asks Ranboo if he had any ender pearls on him.
- Ranboo tells Sam that he just had his pickaxes, tools, and armor on him, and Sam asks him to give him everything he had. Ranboo gives Sam his armor, and asks him if he could keep his steak.
- Sam allows Ranboo to keep some steak on him, since he did not want him to slow him down. Ranboo hands Sam a flint and steel, and Sam tells him that he would be placing the items in a locker at the prison.
- Sam tells Ranboo that he wanted to make sure he did not run off, and Ranboo asks him if he would be staying for a while since he had things to attend to such as finding MICHAEL.
- Sam responds that it would take a while, and tells Ranboo that he did not need to worry about MICHAEL. He tells Ranboo that he had things to talk to him about, and that he did not want to talk about them until they are in a secure place.
- On the day of the prison break, Sam is seen working on his new base and states that he was liking how it was all coming together.
- Sam gets teleported to one of the warden chambers, with the prison alarm going off. He believes that Dream was breaking blocks in his cell again, and he goes through a system that gives him potion effects, weapons, and gear.
- Bad calls for Sam as Sam arrives in a room. Bad meets Sam in the room, and Sam tells him to calm down.
- Bad asks Sam why the alarm was going off, and Sam tells Bad that Dream might be breaking blocks in his cell. Bad tells Sam that Dream might be escaping, and that they needed to go.
- Sam reassures Bad that Dream was not escaping, before spotting two name tags. Sam tells Bad that there was something wrong, since there was more than one name tag, and tells him that they needed to go.
- Sam tells Bad to come with him, and the two run down a hallway. He tells Bad that they needed to check on the other cells, and Bad asks him if the prisoners were breaking out, and Sam tells him that he was sure.
- Bad tells Sam to lead the way, and the two head down to another part of the prison. Sam heads onto a balcony above the entrance of where Dream's cell was, and spots Dream and Techno below.
- Sam demands Dream to go back to his cell while shooting at Dream, and heads down to spot the two heading through some lava. Sam spots Apollo by the lava, and kills the dog.
- Sam heads into the lava, and pearls to the other side of the lava, where he meets Bad. Sam and Bad shoot at Dream and Techno, and the two pairs fight, with Techno eventually killing Bad.
- Sam heads through the lava, and pearls to the other side. He reassures himself that Bad would be back, and that he was going to buy him enough time.
- Sam is then seen behind the wall of the room where Techno, Dream, and Bad were, and Techno seals off the hole in the wall. Sam heads to a balcony at the front of the other cells, and ender pearls through to the room where Dream and Techno were to seal it off.
- Sam tells Bad that he had sealed the room, and Bad opens the door to let Sam in. Techno tries to use TNT to break out, and Sam adds more obsidian to block off the entrance.
- Sam then starts blocking the entrance to the other cells, and asks Bad to help him block off the entrance. Bad helps Sam with blocking off the entrance with obsidian, and the two head up some stairs.
- Sam starts to seal the lava entrance, and asks Bad to help him. Bad helps Sam block off the entrance, and Sam tells Bad that they had managed to trap Dream and Techno.
- Sam runs down a hallway, and tells Bad that they needed to get help since they can't do it on their own. He tells Bad that he was going to get help, and to pull the lever when it's time.
- Sam asks Bad to give him three to five minutes of time, and heads up a water elevator to the warden room. He teleports to behind the prison entrance wall, and reassures himself that he could do it and would be able to find people.
- Sam heads out of the prison entrance, and ender pearls onto the Prime Path by Bad's mansion. He runs down the Prime Path, and heads to the front of McPuffy's where he finds Callahan and Eryn.
- Sam tells everyone to come to the prison, and heads into the restaurant to alert Sapnap, Punz, Niki, and Michael as well. He tells that Dream had gotten out of prison, and was escaping.
- Sapnap and Michael head onto the Prime Path outside, and Sam tells Punz and Niki to go, and to don't ask questions. Punz asks Sam if Dream has escaped, and Sam confirms before telling the group to go.
- The group heads down the Prime Path, and Sam heads down the Prime Path to the front of Tommy's house, where Tommy was. Sam tells Tommy that Dream had escaped, and Tommy asks him what was going on.
- Sam tells Tommy to go to the prison, and Tommy asks him if he was joking. Sam tells Tommy that he was not joking, and tells him to go to prison.
- Sam tells Tommy that Dream was escaping, and the two head down the Prime Path. Sam tells Sapnap to watch the south side of the prison, and the two arrive near the prison.
- Tommy asks Sam where everyone was, and Jack joins the two. Sapnap tells Tommy that he and the others were at the south side, and Tommy asks Sam if he was kidding.
- Sam tells Tommy that he was not kidding, and that he had no time to explain since he had to go. Sam then heads to Las Nevadas, and prays that Bad would remember to pull the lever and for Quackity to be at Las Nevadas.
- Sam heads to the hotel, and starts heading up the stairs. He calls for Quackity, and asks him where he was.
- Sam spots Quackity and Foolish by a table at the balcony on the second floor, and heads over to them. Quackity asks Sam what was going on, and tells Quackity that Dream had gotten out of prison.
- Quackity and Foolish tell Sam that they already knew that, and Sam tells Quackity that he had lied. Sam explains to Quackity that Dream was still in the prison when Techno got out, and that he had not told him.
- Sam tells Quackity that Dream had gotten out, and Quackity questions Sam. Sam tells Quackity that Dream was hiding in the cell, and that he had found him after he had left.
- Sam tells Quackity that he did not tell him since he was afraid he would kill Dream. Foolish asks for confirmation from Sam if Dream never left the prison, and Sam responds that Dream had not left.
- Quackity tells Sam that he lied about Dream's escape to him, and Sam responds that he had. Sam tells Quackity that he thought Dream had escaped.
- Quackity asks Sam how long after he had found Dream still in the cell, and Sam responds that he had found Dream right after he had left. Quackity asks Sam why he covered up for Dream, and Sam tells Quackity that he did not understand and that it did not matter.
- Sam tells them two that Dream had gotten out of prison, and Quackity argues that it was his fault. Quackity demands Sam for how Dream had gotten out, and Sam tells him that Techno broke in.
- Sam tells Quackity that he did not believe that breaking out of the prison was possible, and Quackity tells him that he could have had a chance to get Dream. Quackity tells Sam that he was covering for Dream, and Fundy meets the three and tells them that he had terrible news.
- Fundy tells the three that Dream had gotten out of prison. Quackity and Foolish tells Fundy that they already knew that, and Quackity demands Sam why he covered up for Dream, and Sam argues that he was not trying to cover up for Dream.
- Quackity tells Sam that they had a pact, and Sam tells him that he did not know what to do. Quackity asks Sam why he was here, and Sam tells him that he did not have time since he would be teleported back to the prison soon.
- Quackity asks Sam what was happening at the prison, and Sam responds that he had trapped the two in an area of the prison and that they were actively breaking out.
- Sam tells the three that bad was still at the prison, and Quackity and Foolish demand why he was still at Las Nevadas and not dealing with the issue. Sam tells the three that he was about to be teleported back, and tells the three to tell others about the issue.
- Sam tells the three that he needed them to come to help him at the south side of the prison, and the four start to head down the stairs of the hotel with Quackity telling the three that they need to prepare.
- Sam gets teleported back, and meets Bad at the warden room. He asks Sam what had been going on, and Bad responds that he was unsure.
- Bad tells Sam that the two were probably still in the prison, and Sam asks him why he would not know. Sam tells Bad to come with him, and the two head down the hallway as Sam asks Bad if the two were still in the room.
- Bad responds that the two might be still in the room, and the two head down from the balcony over the entrance of Dream's cell. Sam splashes himself with a Fire Resistance potion, and ender pearls through a gap of the obsidian covering the entrance.
- The two head into the lava, and they chase Techno, Dream, Ranboo, and Connor through the escape tunnel and out of the prison, where the others were.
- Sam demands Dream to come back to the prison, and tells Ranboo to stay and to look at the image. He throws down an image of MICHAEL to Ranboo, and tells the others that he only wanted Dream and that the others could be dismissed.
- Sam splashes himself with a strength potion, and Ranboo unequips his armor. Sam threatens to kill Ranboo, and Ranboo gives him his armor.
- Sam demands Dream, and tells the others that they can go. Ranboo gives Techno the image, and Sam continues to threaten to kill Ranboo and demands for Dream.
- Sam then kills Ranboo.
- One day after the prison break, Sam stands at the entrance of Dream's prison, and Bad comes to Sam and tells him that he was done collecting his stuff.
- Bad tells Sam that he was going to go, and asks Sam if he was going to stay by the cell. Sam tells Bad that he had to stay, since Dream could have not set his spawn when he dies.
- Sam tells Bad that Dream could be back at any moment, and that they had to be ready. Bad tells Sam that Dream was not coming back, and that Dream must have set his spawn somewhere else.
- Sam tells Bad that Dream might have forgotten to do so, and Bad tells Sam that he was certain. Sam tells Bad that he was going to be ready, and that he spent hours repairing the cell.
- Sam tells Bad that there was a chance Dream could forget, and Bad tells him to stay by the cell. Bad tells Sam to call him if he needed anything, and Sam asks Bad if he was leaving.
- Bad responds that he was, and that he would be locking the door on his way out. Sam asks Bad if he was going to help the other look for Dream, and Bad tells him that he thinks he wasting his time with the prison.
- Sam tells Bad that he would help others search in a little bit, and that he was going to watch the cell for a while. Bad starts to leave, and Sam tells him that this could be a good solution.
- Sam continues to watch the cell, and realizes that Bad might be right, and finds that it was a waste of time. He finds that Dream was not coming back, and uses his warden access keycard to turn the lava in the cell back on.
- Sam finds that his only option was to find Dream and to bring him back with force. He states that nobody understands, and finishes closing off the cell.
- Sam uses his warden keycard to open a door, and winders how Dream, Techno, Ranboo, and Connor had escaped, and wonders what he should do next. He heads up a water elevator to the warden room, and heads down a hallway.
- Sam finds that the prison was not needed, and that nobody cared or even tried to stop Dream. He wonder what was going to happen, and what he was going to do.
- Sam then closes the door to the other cells, and the lights in the cell room close as he heads out of the prison. Sam then heads to one of Tommy's builds at sea, and travels at sea to his vacation island.
- Sam tells himself that maybe not all hope was lost, and that it was not the end. He heads to his vacation home, and states that it might have not been possible to keep Dream in the cell, and heads to his secret room to put away his armor.
- Sam heads back to the main floor of his vacation home, and states that he could still make a difference at his island, even when he was not the warden.
- Sam tells himself that he never liked being the warden, and that maybe Dream was not the only one free. Sam tells himself that he was set free when Dream was free from the prison, before going to bed.
- Ant starts at his animal sanctuary, and heads down the Prime Path through Eret's castle.
- Ant continues down the Prime Path, and heads to the Community House. He wonders if it was the first time everything went back to normal, and continues down the Prime Path.
- Ant continues down the Prime Path, and notices that part of the Oogway fanart at Oogway's pen was missing. He continues down the Prime Path to the karaoke stage, and continues down the Prime Path to near the prison.
- Ant realizes that he needed his keycard, and gets it from his ender chest. He heads to the prison entrance, and calls for Sam.
- Sam mesages Ant to join VC, and Ant heads to the front of the prison entrance. Ant joins the VC, and heads inside the prison entrance.
- Ant spots Sam's name tag through the wall, and heads out to meet him. He meets Sam outside the prison entrance, and Sam asks him where he had been.
- Ant tells Sam that he took a day off, and that he was back. Sam tells Ant that he had took off six days, and Ant tells him that he had let him take a day off.
- Sam asks Ant if he had any idea of what had happened, and Ant responds that he did not since everything looked normal. Ant adds that the Community House, Bad's mansion, and the Prime Path were still intact, and Sam asks him if he walked through the server on the way here.
- Ant tells Sam that he did, and mentions the "bumblebee fence" of what he believed was a bee farm (Tommy's walls). Sam tells Ant that bumblebees could fly and that he can't trap bumblebees with a fence.
- Ant tells Sam that the bee farm could not be done yet, and Sam asks him if he had any idea of what had happened when he was gone. Ant responds that he did not, and Sam starts to get frustrated.
- Ant tells Sam to calm down, and asks what was wrong. Sam tells Ant that Dream has escaped prison, and Ant asks where Bad was since he might be around nearby.
- Sam tells Ant that he was not joking, and to come with him. Ant starts to follow Sam, and tells Sam that he was not falling for his prank and that nobody could break out of the prison.
- Ant continues to follow Sam, still believing that he was joking. He tells Sam that he was not here, and that he did not know anything.
- Ant asks Sam why he was so mad, and Sam asks him if he got the notification when the maximum alarm went off. Ant responds that he might hvave heard it, and that he was unsure since he was not listening.
- Ant tells Sam that he was gone for a while, and Sam tells him that he should have logged on to see what was going on. Ant agrgues that he was gone for a while, and that he had told him that he had everything in control.
- Ant follows Sam to the hole by the prison which Techno, Dream, Ranboo, and Connor had escaped from. Sam builds around the hole, and tells Ant that Techno had dug the hole to break into the prison to free Dream.
- Ant tells Sam to stop the "bit," and Sam tells him there was no bit. Sam tells Ant that he was being serious, and Ant asks him how Techno had broke in since it was impossible to break into the prison.
- Ant asks Sam if Dream was wandering around after he got free, and Sam responds that Dream was on the loose. Ant tells Sam that it was impossible to break out of the prison, and Sam tells him that Techno had broke in under the elder guardians and swam through the lava to Dream's cell to free Dream.
- Sam also tells Ant that Techno freed the other prisoners he was holding, and Ant asks him if he and Bad were unable to stop Techno. Sam responds that he and Bad had tried everything they could, and that they did the lockdown protocol and locked everything down.
- Sam tells Ant that they had sealed the entire prison with obsidian, and Techno, Dream, Ranboo, and Connor were still able to escape. Ant tells Sam that he did not understand, since the four would have needed inside help, and asks Sam if Bad halped the four.
- Ant tells Sam that it was impossible for them to be in this situation, and Sam tells him that they would not be in this situation if he had gotten the alert and had came to see what was going on. Ant argues that he had let him go, and Sam tells him that they could have been more prepared and could have done something.
- Ant repeats that he had let him go, and that nothing had ever happened at the prison. He tells Sam that he and Bad were one duty, and that he did not know why he was to blame.
- Sam tells Ant that it did not matter who was on duty, and Ant argues that it was. Sam tells Ant that the prison duty was for all three of them to do and that he and Bad had agreed to help me.
- Ant tells Sam that he had agreed, and that he would have come to help if he was not away. He adds that he was away, and that escping from the prison was impossible.
- Ant asks Sam why he was being blamed for how he designed the prison, and Sam argues that the only thing he was bad at was picking the guards, since it was not a big deal to him.
- Ant tells Sam that he had made the claims that the prison was impossible to break out of, and Sam argues that the prison was impossible to escape on their own. Sam tells Ant that was why he had guards, and Ant argues to make the prison better so nobody could break in.
- Ant tells Sam that he can't blame him for not being on duty since he and Bad were on duty, and Sam tells Ant that that he had to leave the prison in the middle of the breakout to recruit the rest of the server since he had one missing guard.
- Ant tells Sam that he was unable to contain Dream, and Sam tells him that he obviously did not. Ant tells Sam that he does not see how this was his fault, and that he was sorry that Dream had broken out.
- Ant asks Sam what they were going to do now, and if they were going to hunt down Dream. Sam tells Ant that they were going to hunt Dream down, and Ant tells him that he was complaining instead of offering solutions.
- Sam tells Ant that he did not know, and that he was informing him first. Ant tells Sam that he was putting everything on him, and that it was not his fault.
- Ant tells Sam that if he was unable to contain Dream with the entirety of the SMP to help him, him being there as well would have changed nothing. Sam tells Ant that the entirety of the SMP was outside of the prison actively helping, and that he could have been there to help them stop Dream.
- Ant tells Sam that even with one more person helping, and it did not matter. He tells Sam that the four still got out with him and Bad.
- Ant tells Sam that it was not fair for him to come over to him and blame him for this, and tells Sam that he was the one in charge and the warden. He tells Sam that he takes responsibility when things get messed up, and Sam argues that he had given him a position to help him and that he had not helped him.
- Ant tells Sam that he had let him leave, and that he knew that he was not going to be here. Sam said that he gave him a break on the 28th, and Ant asks him why he did not hire a temporary guard.
- Sam tells Ant that he can't trust a random person for a day, and Ant argues that Skeppy could be trustworthy and that he could have found somebody. Ant tells Sam that it was not his fault, and that he was trying to shift blame onto someone else so that it does not reflect badly on him.
- Ant tells Sam that the majority of the blame was on him, and Sam tells him that he could have taken a bit of responsibility for what had happened. Ant tells Sam that he was sorry that he was not there, and that he had given him time off and knew that he was not going to be there.
- Ant tells Sam that he does not see why he was blaming him and shifting the blame onto him when the blame was mostly on him since he was the prison warden. Sam tells Ant to not talk to him, and sarcastically thanks him for presuming his duties and that if he wished to assist him, he would have to help them find and recapture Dream.
- Sam tells Ant that he might not be interested in helping, and Ant in response thanks Sam for letting Dream get away. Ant tells Sam that he was the warden, and Sam tells him that he was leaving the conversation before something bad happens.
- Ant asks Sam what he meant by that, and Sam uses his trident away. Ant wonders why it was his fault, and uses his trident to land.
- Ant wonders why Techno breaking Dream out was his fault, and wonders where Sam was. He heads onto the Prime Path, and wonders why Sam was blaming him when he was not there.
- Ant starts heading down the Prime Path, and states that he had left his notice and that Sam would have known he was not going to be there. He states that Sam should have planned, and that it was not his fault.
- Ant believes that Sam was trying to "save face," and spots Bad within Tommy's walls. He heads to the front of the wall, and Ant asks him what had happened.
- Bad demands Ant to halt, and Ant tells him that Sam had told him that Dream was free and was running around. Bad tells Ant that he was "practicing," and Ant asks him if Sam fired him and if he was the "guardian of the bridge."
- Bad responds that Sam did not fire him, and that he felt that he did not do a good job as a guard. Ant asks Bad what had happened, and Bad mentions Ant's "vacation."
- Ant tells Bad that Sam had ran off because he could not take responsibility, and that he was not going to take anything from him. He tells Bad that it was not their fault that Dream had escaped and Bad tells him that he was not saying that it was his fault and mentions Ant's "vacation."
- Ant tells Bad what he had described did not happen, and that he had other business to attend to. He asks Bad if Sam had told him if he had given permission for him to leave, and Bad responds that he did not know that.
- Ant tells Bad that Sam left out small details, and Bad asks him if he did not find out until today. Ant responds that he had went over to greet Sam, and that he was mad at him for not showing up even though he had let him leave. Ant continues that Sam had blamed him, and that Sam did not take any responsibility. He tells Bad that Sam had told him that he was there, and that he was complimenting him.
- Ant tells Bad that there was lots of blame going around, and Bad meets Ant outside the wall and the two head onto the Prime Path. Bad tells Ant that he and Sam were both at the prison, and the alarm had went off.
- Bad continues that he and Sam were suddenly at the prison, and that Techno was breaking Dream out. He states that he and Sam got suited up to chase after the two, and that he was confused why Ant was was not here.
- Bad tells Ant that he now understands that he had asked for time off. Ant tells Bad that he had to take time off since there was no way to come.
- Bad tells Ant that he understands that, and continues that he and Sam had fought Techno and Dream. Ant asks Bad what had happened, and who was fighting.
- Bad responds that Techno and Dream were fighting, and Ant tells him that he understands. Ant tells Bad that Sam had told him that the rest of the people of the SMP were there, and Bad tells him that he had missed so much.
- Bad tells Ant that there was so much people on the beach, and that the four had ran outside of the prison to the beach. He mentions there was supposed to be a party at the beach, and that was going to hurt his home's value.
- Ant tells Bad that there was not going to be any parties happening soon, and Bad tells him that Ranboo had died. Ant asks how Ranboo had died, and Bad asks him how he did not know that.
- Ant tells Bad that he was gone and that he did not know anything. He states that he only knew what came from Sam and him, and Bad tells him that Sam had killed Ranboo
- Ant asks Bad why Sam would kills Ranboo, and Bad throws away the glass bottle he was drinking fom. He asks Bad what Ranboo did, and Bad responds that he did not know.
- Bad tells Ant that Techno had Dream, and was trying to escape with him. He continues that Ranboo was there, and that Sam had threw him something.
- Ant asks Bad if Ranboo was helping Dream, and Bad responds that Ranboo was trying to escape. Bad states that Ranboo was in the prison for some reason, and that Ranboo was trying to escape with the other three.
- Bad continues that Sam had thrown something to Ranboo, and that Ranboo had looked at it before taking all his gear off. He states that Sam was doing a hostage strategy, and that he was standing in front of Ranboo and blocking in between Techno and Ranboo.
- Bad states that he was thinking that Techno was going to give them Dream since Sam was threatening to kill Ranboo. He continues that Sam had warned the two to stop, and that he had looked behind him to find Ranboo dead.
- Bad gets another water bottle to drink, and Ant asks him what he was drinking. Bad responds that he was drinking apple juice, and Ant tells him that it was not since he could smell his breath.
- Bad argues that it was apple juice, with Ant arguing that it was not. Bad gets out another bottle of "apple juice," and Ant asks him to hand it over.
- Bad refuses, and Ant demands him to hand it over. Bad drinks the "apple juice" in response, and Ant tells him to stop and to not drink any more.
- Bad tells Ant that he was not there, and Ant apologizes for that. Ant tells Bad that he wished he could have helped him, and that he understood seeing Ranboo die was rough.
- Ant tells Bad to not drink anymore, and Bad agrees. Bad tells Ant that he did not understand why the prison was not better secured.
- Bad tells Ant that he does not blame him, and mentions how Sam had let him go on vacation. He asks Ant why Sam had not called him back, and that he did not know what to do when Ranboo got involved.
- Bad asks Ant why Ranboo was in the prison, and Ant asks him if Ranboo was at the prison. Bad responds that Ranboo was at the prison.
- Bad states that he was doing his shifts like a normal guard would, and was checking the cells. He mentions some other guy was there and started yelling and swearing at him (Connor), and that he had walked past that person's cell to find Ranboo in another cell.
- Bad continues that he has asked Ranboo why he was doing here since he had not seen him yesterday, and that Ranboo had simply responded back to him.
- Bad continues that he had checked the log to find that Ranboo was admitted and that Sam had placed him in the prison. Ant tells Bad that Sam seemed to "drop the ball," and Bad responded that he had trusted Sam to keep everything in line, and that he and Sam were suddenly in a scary situation.
- Bad heads to the front of McPuffy's, and asks Ant if he wanted some apple juice. Ant declines, but then changes his mind. Bad decides for them both to get some, and the two head into McPuffy's to find the M in the floor removed. Bad fills his water bottles, and gives one to Ant.
- Ant asks Bad if he was drinking sewage water, and Bad responds that it was apple juice. Ant tells Bad that the water he had collected looked like sewage water, and Bad tells him that it looked like apple juice to him.
- Ant tells Bad to take his apple juice back since he did not want sewage water, and hands the apple juice back to Bad. Bad drinks some apple juice and refill the bottle. Ant asks Bad if they were drinking sewage water, and Bad responds that it was apple juice. Bad heads out of McPuffy's to the Prime Path, and Ant meets him there.
- Bad tells Ant that he was "bummed down" about the whole situation, and Ant tells him that Dream was free and that they both had lots of power on the server since they owned the prison and Dream. Bad mentions that the prison had raised his property value and that now he thinks that it was going to lower it.
- Bad states that he was probably going to sell his house, and tells Ant that he was stressed since he did not expect to come out to see the entire server. Bad tells Ant that almost everyone was there, and Ant tells him that there was probably a good reason since Dream deserved to be locked up and for them to agree to put Dream in prison.
- Bad tells Ant that the four still got away, and Ant asks who was helping Dream. Bad tells him there was a dog there, and that Sam killed the dog as well.
- Bad tells Ant that he felt responsible for the situation, and Ant tells him that he might understand why he feels that way. Ant tells Bad that he was not to blame here, and that Sam was the warden who was supposed to keep the prison secure was unable to get him back.
- Ant continues that he had told Sam that he could have hired Skeppy as a temporary guard, and that Sam had killed Ranboo and a dog. He also adds that Sam had let Techno walk out of the prison, and tells Bad that it was not his fault.
- Ant tells Bad that he was more to blame than him for not being there, and tells Bad that it was not his fault. Bad tells Ant that he was going t o accept the blame since he was willing to, and Ant tells him that he did not say that.
- Bad tells Ant that he was right, and Ant tells him that the blame was on Sam. Bad tells Ant that he agrees with him, and that he felt bad since he was there and could have done a little more.
- Bad tells Ant that he felt bad for Dream being in the prison, and Ant asks why he would feel that way since Dream was a monster. Ant asks Bad if he remembers all the horrible things Dream has done, and Bad responds that he does, and asks Ant if he heard Dream's screams from his cell when he was doing his shifts.
- Ant tells Bad that he did not hear any screaming, and Bad responds that every time he was on duty and walked past Dream's cell, Sam would tells him that he was going to take care of it. Bad tells Ant that he could hear shouting and other people. He believes that Sam was letting other people into Dream's cell, and Ant asks Bad if he had drank any of the apple juice before.
- Bad tells Ant that he was serious, and that every time he visited Dream, he would be scared and not wanting to talk. Ant tells Bad that Dream was acting that way since he was in prison, and that Dream never talked to him when he visited him.
- Bad tells Ant that he thinks Sam was letting someone in to torture Dream for some reason. Ant asks why since it did not make sense. Bad tells Ant that he had not figures that part out, and that every time he saw Dream he looked even worst. He continues that when Dream was escaping,
- Sam had attacked him and tried to stop him.
- Bad continues that he ignored Dream to try and stop Techno, and that he was about to raise his axe to help Sam. He then adds that he realizes that he can't attack Dream since he has been going through a lot.
- Bad continues that he knew that Dream did a lot, and that Dream had been dealing with so much so he turned to fight Techno instead. He adds that Techno had defeated him a couple of time sand that he had to regroup.
- Bad states that if he had helped fight Dream, they would have gotten him back in his cell, and Ant tells him that they had bigger issues right now which was Sam.
- Ant asks bad what they do with Sam, and Bad asks him if he was over there by the prison. Ant responds that he had went over to the prison and that Sam had gotten mad at him. Ant tells Bad that Sam was obsessed with the prison, and that he might now care about them or the Badlands. He mentions also how Sam had let someone torture Dream and had killed Ranboo and a dog.
- Bad tells Ant that he gets what he was saying, and that it was going to effect everything. Ant tells Bad that they and Sam were the Badland trio, and Bad responds that he did not know what to feel about the whole prison situation and conflict.
- Bad tells Ant that they need to do something, and that he had to consult with Skeppy to see if they were going to sell their house. He states that he wishes that he could help again and to do it over again to do a better job, and Ant tells Bad that there were lots of things that he wished he would change.
- Bad tells Ant that they need to talk to Sam, and asks him if Sam had blamed him. Ant responds that Sam was throwing blame on him and that he never said anything about killing Ranboo and the dog, and that Sam had not mentioned half the things he had told him.
- Bad tells Sam that when Sam talked to him he blamed everything on him. Ant asks what Sam had said, and Bad responds that Sam had told him that he was not even trying to be a prison guard.
- Bad continues that Sam had told him that he had done everything wrong and was that he was mostly the reason why Dream and the three had escaped. He tells Ant that was why he felt responsible, since Sam had said it to him.
- Bad asks Ant if Sam had said the same to him, and Ant states that it was not exactly the same since Sam was mad at him for not being there even though he gave me time off and that Sam was blaming everyone and not taking responsibility when he talked to him.
- Ant asks Bad if Sam had talked to him about him messing up, and Bad responds that he had not and just told him all the things he had done wrong. Bad states that Sam had told him how he could do better, and that Sam was right and that he should have went after Dream to attack him.
- Bad states that he could not bring himself to do it after what Dream had went through, and Ant tells him that they don't need Sam since Sam could not take the responsibility that he let Dream escape. Ant tells Bad that it was not their fault, and that it was Sam's fault.
- Ant tells Bad to not let Sam think otherwise, and that they both still had each other as two thirds of the Badlands even if they don't have Sam. Bad tells Ant that he is true since Sam was blaming the whole thing on them when they could have had an emergency system set up to get everyone to the prison.
- Bad states there were design flaws to the prison, and Ant tells him that was what he said to Sam. Ant tells Bad that he felt like Sam was about to attack him at the end of their conversation after he said that, and Bad tells him that he understood why Sam was mad.
- Bad states that Sam should have taken a bit of the responsibility, and Ant tells Bad that Sam should since he was the warden, and that he should have taken the majority of the responsibility.
- Bad tells Ant that Sam should take a decent share of responsibility, and Ant argues that Sam should take the majority of the responsibility. Ant tells Bad to not take blame for himself since Sam should take majority of the responsibility.
- Ant tells Bad that Sam was the prison warder who designed and built the prison himself. He continues that they had helped Sam build the prison, and that the prison was Sam's.
- Ant tells Bad that Sam had let a prisoner escape, and Bad responds that he was right. Ant continues that they did not design the prison, and questions Bad if he or him had designed the prison.
- Ant asks Bad who had designed the prison, and Bad responds that it was Sam. Ant tells Bad that Sam was to blame, and that Sam was the issue.
- Ant complains to Bad that for some reason that it was their problem that Dream escaped, and Bad asks him if it was Sam who designed the prison or if dream helped design some of it.
- Ant tells Bad that he did not know since he did not remember, and that both Sam and Dream designed the prison. Bad asks Ant why there was a guy locked up in the prison that he had designed, and Ant agrees that it sound like an oversight.
- The two agree that it seemed like a flaw, and Bad states that Sam should have thought about that. Bad continues that was a nothing thing that had Sam to blame and Ant agrees.
- Bad tells Ant that he sees what he is saying, and asks if they could put some blame on Quackity, who had been logging in and off the server sending messages through in-game chat. Ant asks him if Quackity was there since he was not there, and Bad responds that he had seen him outside the prison a couple of times.
- Ant tells Bad that Sam was to blame, and Bad agrees. Bad tells Ant that Sam has been bearing lots of responsibility, and that he was not willing to accept any of it.
- Ant tells Bad that Sam did not accept any responsibility and had let them and everyone else in the server down. He asks Bad if Tommy was ok, and Bad responds that the last time he talked to Tommy was when he was walking down the Prime Path and Tommy had walked up to him and had sworn at him before running off.
- Bad tells Ant that Tommy was probably freaking out, and Ant responds that he hopes he was hiding somewhere. Bad asks Ant if that was why there was a wall around Tommy's base, and Ant tells him that he thought it was a "bumblebee wall."
- The two head down the Prime Path to the front of Tommy's base, and Ant asks Bad if Tommy was home or if anyone there. Bad responds that Tommy has not been there since he got there, and points out the signs Connor had placed on Tommy's base to claim it.
- Bad states that Tommy might have abandoned his home since he was not doing well, and heads to Tommy's base to fill a water bottle. He meets Ant at the front of Tommy's base, and Ant tells him that nobody would live here is Dream was on the loose.
- Ant continues that Dream knew where Tommy lived, and asks Bad if he would return home if he was in Tommy's shoes. Bad responds that he would not, and the two head onto the Prime Path and the wall.
- Ant reminds Bad that Dream's escape effect them too, and that Tommy had been let down and that they were the prison guards keeping Dream locked up. Bad mentions that he brought Dream sandwiches, and Bad responds that they did as well as potatoes.
- Bad states that he might have snuck Dream a snack or two, and Ant tells him that Dream would be grateful that he had snuck him a snack in a max security prison where he can't do nothing or see anything from the outside world.
- Ant tells Bad that Dream would be hunting them down after he finishes work elsewhere, and Bad asks what they should do. Ant responds that he does not know, and that they should talk to Sam.
- Bad suggests that they try to work things out with Sam, and to make him accept the responsibility. Ant tells Bad that they should go now, and Bad agrees with talking to Sam politely.
- The two start to head down the Prime Path, and Ant tells Bad that they will start polite, but if Sam was not willing to accept responsibility, they might need to get a bit hostile.
- Ant tells Bad to keep the things Sam said to him in his head when they are talking to Sam, and the two continue down the Prime Path to Bad's mansion. Ant compliments Bad on his house, and Bad responds that there was not much vandalism as their usually was.
- Ant uses his trident to fly to the top of the mansion, and tells Bad that he had walked down the Prime Path with everything looking normal and happy and cheery. He continues that he got to near the prison with Sam getting mad at him.
- Ant uses his trident to near the prison entrance, and Bad tells Ant that it should have been a happy occasion. The two arrive at the prison entrance, and Bad asks Ant if Sam was going to withhold his Christmas bonus, and Ant responds that he does not know and that they can discuss that with Sam.
- The two head through the portal to the portal room, and Ant calls for Sam. The two head through the portal again, and Sam asks them why they activated the portal since it summoned him to the prison when they activated the portal.
- Sam commands Ant to kill a zombified piglin that walks through the portal, and Ant does so. Sam asks why the two were doing here, and Bad responds that they came here to have a conversation about stuff.
- Sam asks Bad if he was drunk, and Bad responds that he had drank apple juice. Ant responds to Sam that Bad was not drunk, and Sam asks Bad again if he was drunk.
- Bad responds that he was drinking apple juice, and Sam asks Ant if Bad had been drinking. Ant tells Sam that Bad was not to blame for that, and Sam argues that Bad was the one getting alcohol for himself.
- Ant tells Sam that it was convenient that he had left out the fact that he had murdered Ranboo and a dog along with some details. He asks Sam why he would not tells him that, and if it was unimportant that he had murdered a person and a dog.
- Sam responds that it was unimportant, and Ant asks why in an outburst since he had killed somebody. Bad gets into a boat to row aroun in, and Sam responds that it was rather inconsequential for what had actually happened.
- Bad tells Sam that the most littlest things they did were the most important, and Sam argues that he had to kill Ranboo. Bad tells Sam that it did nothing, and that he did not need to do anything to the dog.
- Sam asks Bad what he was saying, and Bad responds that the dog was just there and that he remembered him tells Techno that he had killed his dog. Sam argues that Techno was breaking the prisoner out of the prison, and Bad responds that he did not have to kill Techno's dog.
- Sam asks Bad what was wrong with him, and Bad argues that he was not letting him saying things like that since he had blamed the whole thing on him. Bad tells Sam that he blamed the whole thing on Ant when he talked to him, and Ant asks Sam why he was blaming them.
- Sam asks the two what they meant by "getting off," and Ant argues that Bad had told him about how he blamed him and how he was useless and did everything wrong. Sam argues that he had asked Bad to pull the lever to get back, with Bad taking too long to do it and not knowing where Techno and Dream were.
- Bad tells Sam that he did not know since he carried all the blueprints to the prison in secret. He continues that he only knew certain quarters to go to, and that he did not know where exactly where Techno could dig a tunnel out.
- Bad asks Sam how Techno knew where to dig, and asks him if it was his responsibility to stop him. Ant agrees with Bad, and asks Sam who the prison designer was.
- Ant tells Sam that he and Bad did not design the prison, and tells him that he had designed the prison. Sam states that was true, and Ant tells him that the blame was on him since it was his prison and that if the design flaws were there if Techno was able to get in.
- Bad tells Sam to think about it, and Sam argues that one of them was standing still not doing anything while waiting for him to come back while the other was off having a vacation when the maximum alarm went off.
- Sam continues that Ant had gotten an alert directly to him that something bad was happening at the prison, and sarcastically says that he should take all the responsibility.
- Ant tells Sam that he should, and Sam continues by sarcastically telling the two that they did nothing wrong. Sam throws one of Bad's "apple juice" bottles back to Bad, and tells Bad to stop drinking since he thought he had enough.
- Bad asks Sam if he was letting people into Dream's cell outside of visiting hours, and Sam claims that he does not since it was a security flaw waiting to happen. Bad asks why he was hearing voices coming out of Dream's cell outside of visiting hours.
- Sam tells Bad that he does not know what he was talking about and that he probably does not remember anything. He asks Bad how long he has been drinking, and Ant tells Sam to answer Bad's question since he was curious about it when Bad brought it up to him.
- Ant asks Sam for answers since Bad had said he heard sounds coming from Dream's cell that sounded like screams at late night visits. Sam argues that Dream was a prisoner, and that Dream might try to convince Bad that something malicious was going on that was not happening.
- Bad tells Sam that Ant did not know when he was standing outside, and Sam argues that Ant knew the guard rotation and for who gave Dream food. Bad argues with Sam that he had stopped him a couple of times when it was Dream's meal time and had offered to do it for him on some occasions.
- Sam tells Bad that he was taking Dream's food to him, and Bad asks him if he was taking the food to Dream. Sam responds that he was bringing the food to Dream, and that Dream sometimes refuses to tell him things.
- Sam tells the two that there were things he needed to know that Dream knows, and Ant asks what it was. Sam tells Ant that there were many things he was trying to know about, and mentions what Dream had done to Tommy, his plans, what Dream and Techno were talking about, and the revival book.
- Sam asks the two if they liked the idea that the only person who could save people when they die was Dream, and Bad responds with no. Bad asks Sam if he was being honest about never letting anyone into Dream's cell, and Sam asks him why he would let anyone into Dream's cell.
- Bad tells Sam that he was trying to think about it, and drinks some more "apple juice." Sam demands Bad to stop drinking, and Ant tells Sam that he was clearly not taking responsibility for his shortcomings and involvements.
- Sam tells the two that his only shortcomings were electing who his guards were going to be, and that the two people he thought he could trust to work well. Ant asks Sam if he forgot letting him off and telling him that he did not need to be at the prison, and Sam argues that he had let him off for a day and that he had assumed that he would reappear if he hears the maximum security alarm and gets an alert.
- Ant argues that it was not easy reappearing when he let him off, and Sam sarcastically admits it was his fault for assuming his level of competency.
- Ant tells Sam that he was blaming them, and Sam states that he was since there was a large portion of the blame was on them. Sam continues that it was interesting with the two coming to him to tell him that he was not taking the responsibility when neither of them were taking responsibility either.
- Bad asks Sam why Ranboo was in the prison, and Sam responds that he was moved into the prison a few days before the events of the prison breakout. Bad asks Sam if he made a habit of killing prisoners in front of other people, and Sam argues that the prisoners were escaping, and that was the job of the warden.
- Bad tells Sam that he had Ranboo and had surrendered, and Sam argues that there were other prisoners and people of high importance that they needed to detain that were there.
- Bad tells Sam that he had decided to kill Ranboo cause the other prisoners were not listening, and Sam argues that he was showing that he was serious, and tells Bad that he had wished he had done the same at one point of the event.
- Sam tells Bad that he wished he had shown how serious he was with defending the prison, and Bad tells him that e was being serious, showed up, and did his best. Bad tells Sam that he was not doing his best, and was letting other motives get in the way of him being an effective warden.
- Sam tells Bad that he was the only smooth working person who had spent countless hours at the prison to maintain everything and make sure everything was working. Ant tells Sam that there was no more prisoners at the prison, and Bad also adds that the "guy with the pants" had escaped.
- Sam tells Bad that Connor was broken out as well, and tells Bad that he was drunk. Bad argues that he was drinking apple juice, and tells Sam that he was unable to hold Dream, Techno, Connor, and Ranboo, and that he had killed Ranboo to seem good when the prisoners were escaping.
- Sam asks bad what he meant by "making himself look good," and Bad responds that he does not know the reason why he had killed Ranboo. Sam argues that he had killed Ranboo to show Techno and Dream that he was serious.
- Bad tells Sam that he did not need to kill Ranboo, and that he could have left Ranboo alone and not have killed the dog. He tells Sam there were many things he did not need to do, and Sam argues that he had killed the dog during a fight in the prison when the prisoners were escaping.
- Sam asks Bad how he can't see the logic of why he had to kill the dog, and refuses to accept his thinking. Bad tells Sam that he was not blaming him for that since he understood why, and that he was just using it to point out a series of systematic errors.
- Sam asks Bad to point out the errors of him and Ant and Bad tells Sam that he thinks he had kept him and Ant as security guards because he knew they would trust him. Bad tells Sam that their trust to him had blinded them from stuff that was happening here since they did not ask questions about people who did not trust him as much would have asked.
- Bad tells Sam that he was not being truthful to them about stuff that was going on at the prison, and Sam tells him that was not true. Sam asks Ant if he agreed with Bad, and Ant responds that he does and asks him how they could trust him.
- Ant tells Sam that they did not know Ranboo was in the prison, and Sam tells him it was all in the log and that he would have known if he was doing his job coming to the prison. Sam tells Ant that Ranboo was in the prison on the day he was not here, and Ant asks when.
- Sam tells Ant that it might have been the day after, and that it did not matter since he should have known. He tells Ant that Bad might know, and Ant asks Bad if he knew.
- Bad responds that he did not, and Sam tells Bad that he had told him that he had talked to Ranboo. Bad tells Sam that he saw Ranboo, but was not informed before he was there, and Sam asks him if he does not read the prison leisure when he comes to work at the prison.
- Bad tells Sam that he had checked it when he saw Ranboo, and that it would have been an important update for a breakout. He tells Sam that he had to tell them that in advance when he added someone new to the prison.
- Ant tells Sam that the prisoners clearly escaped, and Sam responds that the prisoners did not escape on their own. Ant asks Sam whose fault it was, and tells Sam that it was his fault since he claimed that the prisoners could not escape with the prisoners then escaping.
- Ant tells Sam that the prisoners were gone because of him, and admits that he was not there and that he and Bad could have done more. He tells Sam that the majority of blame falls on him, and that he was the prison warden who was in charge and had let the breakout happen.
- Ant tells S am that he did not stop Dream from getting out, and Bad tells him that he can't be a prison guard anymore. Ant decides to quit as well, and throws his keycard to Sam.
- Sam tells the two that there was no need for them to be prison guards since there was no prisoners, and Bad tells him that he knows that. Sam tells the two that they were quitting after they had failed at stopping the escaping of the prisoners.
- Sam asks the two why he would want them to continue being a guard, and Bad tells him that he quits being a prison guard. Sam tells him to stop drinking, and Bad tells him that he was drinking apple juice.
- Bad tells Sam that he was leaving, and that he had to do some thinking at the prison alone and to come find him when he wanted a honest discussion with yourself. He says his farewells to Sam, and Sam tells him to wait a bit.
- Sam tells Bad to not forget his alcohol, and throws a bottle of "apple juice" to the front of his desk, and Bad retrieves it and tells him it was apple juice. Sam demands Bad to get out of his prison, and Bad and Ant head through the portal and start to head through the portal to the prison entrance before Ant ends his stream.
- Karl starts his stream by showing his chat a map of the SMP
- Karl announces that he wants to start a rollercoaster subway system, since he thinks that Tubbo is too far away and wants to connect everything. He says he plans to have Callahan and Foolish help him and switches to the SMP. Karl finds himself in an obsidian box in Kinoko with a glass ceiling and Foolish and Callahan standing over him.
- Foolish tells him that they plan to sell a 'Karl Youtooz' and are holding him hostage. Callahan lets Karl out and Karl questions Foolish's batman skin. Karl shares his plans for a railroad.
- Callahan is immediately convinced but Foolish laments Karl forcing him to build more. Callahan hits Foolish with his diamond sword and Karl announces that Foolish is an honorary member of Kinoko Kingdom whether he wants to be or not.
- Karl asks for a pickaxe and Foolish lends him 'Fool's Gold'. Karl jokingly logs out with the pickaxe. Callahan, Karl and Foolish wander around Kinoko looking for a place to start the railroad; Callahan hits Foolish with the sword again.
- They decide to start digging near the Friendsgiving table. Karl mines a staircase down while Foolish and Callahan watch. Karl insists they help and Foolish protests that he doesn't know which direction to go.
- Callahan smacks Foolish with a sword again and they continue mining out the path. Callahan starts chasing Foolish out of the tunnel then Callahan throws food at Foolish and they all return to mining.
- They come across a mineshaft and steal the rails from it. They mine out a bit more and Karl mines up to see where they are. Callahan hits Foolish again. Karl finds that they have only just passed Kinoko but they are going the right direction.
- Karl comes across a silverfish and calls it a 'nethermite'. Foolish corrects him, saying it's a mouse.
- Quackity joins the game
- Quackity spams game chat with 'squidward noses' and immediately logs out. Karl, Foolish and Callahan continue mining, Karl placing torches in the tunnel as they go.
- Corpse joins the VC, Quackity also joins shortly after
- Callahan teleports to Karl and they continue mining out the tunnel. Callahan crits Foolish with a sword again.
- Callahan mines a staircase out and shows Karl the path out. Karl finds that the tunnel goes to the Holy Lands.
- Quackity asks Foolish if he can have another set of armor, as he gave his other set to Tommy for the 'emotional moment'.
- Callahan teleports Foolish and Quackity back to the tunnel and they continue mining. Quackity makes a 'stall' in the middle of the path and says that he is 'selling' the rights to keep digging. It gets torn down and they continue mining.
- Corpse joins the game after Foolish sends him the IP address.
- Callahan shows Karl that they have made it under L'Manberg. Corpse gets teleported to them and they make a left.
- Callahan places a turtle egg, which Foolish crushes. Callahan starts killing Foolish and he begs for a truce. Corpse gets an enchanted netherite pickaxe (probably from Callahan) and they continue mining.
- They end up in the ruins of under Karl's house and continue mining. Callahan spawns in a block of powdered snow and stands in it and gets the 'freeze' effect. Karl tries to do the same but he isn't on 1.18 so he can't.
- Foolish kills Callahan and Callahan promptly bans Foolish. Foolish logs back on and Callahan /kills him. Karl steals Foolish's maxed out netherite shovel and continues digging.
- Callahan teleports Foolish back and he collects his stuff and asks Karl for his shovel back. They continue mining, popping out to check their progress before continuing.
- Karl drops Foolish's shovel and Callahan picks it up. Foolish gets it back from Callahan after blocking Foolish off and hitting him with a sword. Foolish, Corpse and Karl continue mining. They hit the ocean and Karl asks Callahan to 'fix it'.
- Foolish realizes that Quackity stole his netherite leggings and asks Callahan for some pants. Callahan shows Karl that he has 'fixed' the tunnel and they continue mining out.
- They realize that the ocean goes deeper and decide to mine the tunnel down. Karl spots a name tag off in the distance. Foolish, Karl and Callahan continue mining.
- Callahan gives Corpse a turtle shell helmet and Foolish becomes jealous and tries to ask Corpse for the helmet. Callahan hits him with a sword again and they all return to digging. Callahan announces that they have made it and they mine a staircase upwards and end up in Snowchester.
- Callahan /kills Foolish again and Corpse insists the death is canon. Callahan chases Foolish down again as Karl wanders around Snowchester. Foolish, Karl, Callahan and Corpse decide to enjoy walking down their path together.
- Corpse leaves the game
- Callahan starts attacking Foolish again and Foolish asks Karl to return Foolish's pickaxe. Karl gives 'Fool's Gold' back to Foolish. Foolish further laments the loss of his armor, realizing that Quackity took his netherite pants and boots and replaced them with diamond ones.
- Karl logs off the SMP.
December 5, 2021[]
- Eryn starts at the front of their base, and heads to their carrot farm.
- Eryn walks around, and heads to their carrot farm and base. He heads to their villager trading hall to trade for emeralds and olden carrots, and heads back to their base to get a copy of one of their pickaxes.
- Eryn decides to add Silk Touch to the copy, and to rename it. He heads to their villager room and melon farm, and heads to their villager room to pass the night, and a villager escapes from their base.
- Eryn gets a minecart and rails, and tries to get a villager in it. The villager heads into Eryn's drug house, and Eryn adds more rails.
- Eryn heads into the drug house, and the villager escapes.
- Eryn heads out, and manages to get a villager in the boat. He starts to row it toward the villager trading hall.
- Eryn adds rails to the entrance to their villager room, and continues to row the villager to the rails. he gets the villager's boat into a minecart, and the villager slides off.
- Eryn adds more rails, and sends the villager to their villager trading hall. He pushes the villager to part of their villager trading hall, and breaks the boat. He returns to the trading hall to find that the villager was out of the minecart, and blocks the exit before he tries to push the villager back in the minecart. He tries to push the villager in, and adds a composter to give the villager a farmer role.
- Eryn tries to push the villager in the minecart, pushes the villager into part of the trading hall, and removes the minecart. He blocks off the villager, and checks its trades.
- Eryn lets the villager out, and removes the minecart and rails to try and get the villager into a boat. He checks the villager's trades, and gets it into a boat.
- Eryn tries to get the boat into part of the trading hall, and the villager suffocates a bit. Eryn's game crashes, and Eryn logs back on, and adds rails and a minecart to the villager's boat.
- The villager suffocates to death, and Eryn removes the boat and rails. Eryn heads near their automatic farm, and gets two villagers in a boat.
- Eryn removes the boat, and manages to get a villager in the boat. He rows the villager to the front of their trading hall, and places a minecart.
- Eryn tries to get the villager's boat in a minecart, and the minecart slides away. He removes some of the rails, and adds and removes rails.
- Eryn manages to get the villager's boat into the minecart and push it into the villager trading hall. He adds rails to get the villager into part of the trading hall, and the villager gets a farmer role.
- Eryn removes the composter, and gets into the villager's boat to try and move it. The villager starts suffocating in the wall, and the villager slides away.
- Eryn places and removes a composter by the villager.
- Eryn pushes the villager to the composter, and it gets the farmer role. He heads out to harvest some wheat from a village farm, and replants before using their trident to fly to the front of their villager trading hall.
- Eryn uses their trident to fly to the front of their villager room and trades for emeralds.
- Eryn removes the composter, and pushes the villager to part of the trading hall. He removes rails, and prevents another villager's minecart from sliding out.
- Eryn breaks the villager's boat, and the villager somehow gets out of the minecart. He places back the composter, and removes the minecart.
- Eryn adds rails, and gets the villager into the minecart. He pushes the villager into its spot, and trades for more emeralds.
- Eryn heads to their base to get wheat and deposits seeds, spruce planks, and spruce slabs. he searches their chests and ender chest for any hay bales, and heads to their villager room to trade for more emeralds.
- Eryn heads out to check chests, and heads back to their villager room to trade for more emeralds. He heads to their automatic farm to get wheat from the farm chest, and auto harvests their farm. He heads to their automatic farm, and turns off the water at the farm, and checks the farm chest.
- Eryn heads to their base, and heads to their villager room to pass the night. He heads out from the back of their base, and heads to their villager trading room to trade for more emeralds.
- Eryn heads out to check chests, and heads back to their base to check their chests for melons. He heads to their melon farm, and returns to their base.
- Eryn gets spore blossoms, and heads out to check chests. He heads to their bee farm to reveal the off-stream progress. He heads down, and gets obsidian from their ender chest to tower up with, and adds the blossom within the leaves of the tree, and places back the leaves. He deposits wheat in their ender chest, and heads to their melon farm.
- Eryn heads to their farm to deposit stone bricks, and heads through their portal. He returns to the Greater Dream SMP, and heads to the melon farm.
- Eryn starts glitching, and digs around. He uses an ender pearl out of the melon farm, and returns to the melon farm.
- Eryn starts glitching again, and uses an ender pearl to another part of the farm. He harvests melons, heads to the front of the community house, and uses their trident near the Community House to near the Prime Path.
- Eryn heads down the Prime Path to Punz's backyard, and uses their trident to fly to the fountain. He uses their trident to fly to the third floor of Punz's tower, and trades for more emeralds.
- Eryn checks the villagers' trades, and checks an ender chest. He checks the villagers' trades, and checks a chest.
- Eryn heads to the second floor to get leather and sugar cane, and crafts paper. He crafts a book, and uses their trident to fly back to the third floor to trade for a Silk Touch book.
- Eryn heads to the second floor to try and add Silk Touch to their pickaxe. He uses their trident to fly back to the third floor, and gets emerald blocks from their ender chest.
- Eryn trades for a bookshelf to break for books, and trade for an Efficiency V and Mending book. He deposits obsidian in an ender chest, and checks the villagers' trades.
- Eryn heads down from the tower, and starts to use their trident down the water tunnel at Punz's beacon pyramid. He uses their trident out, and heads out of Punz's backyard.
- Eryn heads onto the Prime Path, and uses their trident to fly up the waterfall to Punz's pond. He uses their trident to fly to the front of Punz's base, and uses their trident at Punz's pond to Punz's backyard.
- Eryn throws away wheat, and tries to use their trident from the fountain to the third floor. He uses their trident to fly to the second floor of the Punz's tower, and checks the chests there.
- Eryn heads down from the tower, and uses their trident to fly to the back of Punz's backyard. He heads to the porch of Hannah's house, and heads to Hannah's house, and checks chests by Hannah's house.
- Eryn heads to Hannah's house, and checks a chest. He heads to Hannah's basement, and heads to Hannah's enchantment room to search chests there for an Unbreaking III book.
- Eryn checks a chest at Hannah's villager hall, and uncovers the trading hall. He covers the trading hall, gets melons from a chest, and deposits a book.
- Eryn gets more melons from the chest, and deposits andesite. He heads to Hannah's enchantment room to check chests there, and heads to Hannah's storage room, and gets diamond horse armor.
- Eryn deposits diamonds in a chest, and heads down Hannah's path. He uses their trident to Eret's fortress, and heads down the Prime Path, and uses their trident near the Community House to the community Nether portal.
- Eryn heads to the Nether hub, and starts heading off. He then gets teleported back to the Nether hub due to lag, and their game crashes again.
- Eryn relogs a couple of times, and logs back at the Nether hub. He heads through the arctic portal, and uses their trident.
- Eryn gets teleported back to the portal due to lag, and heads off. He gets teleported back to the portal, and tries to use their trident and an ender pearl.
- Eryn uses their trident and an ender pearl to near the wheat farm, and heads to Ranboo's base. He heads to Ranboo's basement, and heads to Ranboo's vault.
- Eryn gets a golden apple from a chest at the vault, and heads out to Ranboo's basement to check Ranboo's chests. He heads back to the vault to check chests there, and heads into Ranboo's trading hall.
- Eryn tries to use water out, and heads out of the villager trading hall. He heads to the porch of Techno and Phil's houses, and heads to Techno's basement.
- Eryn heads to the room below the basement, and falls into the upper floor above Phil's basement. He checks chests by Phil's house, and heads to Phil's house. He heads to Techno's house, and checks chests there.
- Eryn heads to Techno's basement to check chests and an ender chest, and heads out.
- Eryn heads to Techno's villager trading hall, checks the villagers' trades, and checks an ender chest and a chest. He heads out of the villager trading hall, and heads out of Techno's house.
- Eryn heads to the porch of the houses, and heads to the floor above Phil's basement. He starts heading to Phil's basement, and heads out.
- Eryn uses their trident, and then throws an ender pearl. He teleports to behind the portal, and heads through the portal.
- Eryn heads near the Nether hub, and throws away an egg. He heads down the path to Niki's city portal, and heads to Niki's city.
- Eryn gets teleported back to the portal, and heads to Niki's bakery and library. He checks chests at the library, and heads through the portal.
- Eryn heads through Phil's portal, and their game crashes. He finds themselves in an underground tunnel, and gets teleported to Phil's portal.
- Eryn heads off, and gets teleported back to the portal. He heads down the Prime Path to Tommy's base, and gets a netherite ingot, and heads down the Prime Path.
- Eryn heads down the hyper speed tunnel to Snowchester, and heads to Tubbo's house. He heads to Tubbo's basement, and checks the villagers' trades.
- Eryn checks chests, and deposits Silk Touch, Efficiency V, and Mending books. He gets leather, and checks chests and an ender chest.
- Eryn checks chests, and trades for bookshelves to break. He deposits leather, and trades for three Efficiency I books.
- Eryn combines two of the books, and trades for another Efficiency I book. He combines two books two times, and checks chests and villagers' trades.
- Eryn checks chests and an ender chest, and gets a mending and Silk Touch book. He heads to the main floor of Tubbo's house, and heads down the hyper speed tunnel.
- Eryn uses their trident, and uses their trident from near Puffy's duck statue pond to a waterfall. He heads down the Prime Path, and uses their trident.
- Eryn heads down the Prime Path, and uses their trident from near the Community House to the community Nether portal. He heads through the portal, and heads off.
- Eryn gets teleported back to the portal, and heads through their portal. He returns to their base, and gets teleported to their portal.
- Eryn tries to head to their base, and gets teleported back to their portal. He tries again, and gets teleported back to their portal.
- Eryn then heads to their base to deposit flowering blossoms and heads to their villager trading hall to trade for more emeralds. He heads to their base to combine a Silk Touch and Mending book, and gets a diamond pickaxe.
- Eryn adds the combined books to the pickaxe, and heads to their villager trading hall to trade for more emeralds. He heads to their base to check a chest, and heads to their melon farm to harvests melons.
- Eryn heads to their villager trading hall, and continues to trade for emeralds. He heads near their farm, and heads to their villager trading hall to trade for golden carrots.
- Eryn heads out to place a melon, and gets spruce logs to craft sticks. He returns to their villager trading hall to trade for more emeralds.
- Eryn heads out to get spruce wood to craft more sticks, and heads back to their villager trading hall to trade for more emeralds. He crafts more sticks, and trades for more emeralds.
- Eryn crafts more sticks to trade for more emeralds and instant damage arrows. He heads back to their base, and deposits instant damage arrows and cobblestone.
- Eryn heads to the new stable, and checks a barrel there. He heads back to their base to get a saddle, and heads to their stable.
- Eryn tries to tame a horse, and feeds it a golden carrot. He tries to tame the horse, and their game crashes again.
- Eryn logs back on, and tries to tame the horse. He tames the horse, and rides it out to find that it was fast.
- Eryn heads to a tower by their stable to test the horse's jump, and finds that it can't make the three block jump. He dismounts to get Angel, and compares the two horses' speed.
- Eryn finds the new horse slower, and gets onto Angel. He replaces the horse's iron horse armor with diamond horse armor, and rides Angel back to their stable.
- Eryn heads out to unsaddle the other horse, and kills it. He rides their other horse back to the stable, and deposits a saddle in the barrel.
- Eryn gets onto their other horse, and heads onto the top of their stable. Their game crashes, and Eryn logs back on to return their horse to their stable.
- Eryn deposits iron horse armor in a barrel, and heads to their villager trading hall. He heads back to their base, and passes the night at their villager room.
- Eryn heads to their base to get bamboo to craft into sticks, and heads to their stable to breed their horses. He plants a spruce sapling, and heads to their villager room to craft sticks while trading for emeralds.
- Eryn heads to their base to try and add the Efficiency V and Unbreaking III book to their pickaxe. He heads through their portal, and travels in the nether.
- Eryn mines gold and harvests crimson stems. He throws away netherrack and crimson Nether wart blocks.
- Eryn crafts sticks, and continues to harvest crimson stems. He throws away gold nuggets, and crafts more sticks.
- Eryn continues to harvest crimson stems, and throws away a spruce boat. He crafts more sticks, and continues to harvest crimson stems.
- Eryn continues to craft sticks, and throws away porkchops. He continues harvesting crimson stems, and deposits a netherite ingot in their ender chest.
- Eryn continues to harvest crimson stems, and heads through their portal. He heads to their villager trading hall, and finds their villagers gone.
- Eryn heads out and relogs. He returns to their villager trading hall, and tries to trade.
- Eryn heads out, and returns to trade for emeralds and golden carrots. He heads to their base to pass the night at their villager room, and heads near their farm.
- Eryn heads to their villager trading hall to trade for more golden carrots, and heads to their base to add the Efficiency V and Unbreaking III book to their pickaxe. He names their pickaxe to "gomp," and gets a smithing table to set up.
- Eryn gets a netherite ingot from their ender chest to convert their diamond pickaxe to netherite. He deposits the copy of their pickaxe, and heads to the front of their villager trading hall.
- Eryn goes AFK, and heads to their base deposit sticks and wheat. He crafts emerald blocks, and deposits it in their ender chest.
- Eryn gets wheat from their ender chest, and heads through their portal. He tries to open their ender chest, and gets teleported to their portal.
- Eryn checks their ender chest, and travels in the nether. He finds a Nether fortress, and towers up to it.
- Eryn kills wither skeletons and blazes, and throws away coal. He continues to travel in the nether, and throws away warped roots and bones.
- Eryn crafts a crafting table to craft a hay bale. He does a hay bale clutch, throws away warped roots, and continues to travel in the nether.
- Eryn harvests warped stems for planks, and continues traveling in the nether. He does a hay bale clutch, and continues to travel in the nether.
- Eryn harvests warped stems for planks, and throws away warped roots.
- Eryn gets a golden apple, birch planks, flint, and golden leggings from a chest by the portal. He throws away flint, birch planks, and golden leggings, and bridges over the lava.
- Eryn collects soul sand, and bridges back to the ruined portal. He uses an ender pearl, and throws away a golden sword, rotten flesh, and gold nuggets.
- Eryn continues to travel in the nether, and mines netherrack. He does a hay bale clutch, and continues to travel in the nether.
- Eryn mines netherrack and ancient debris, and towers up. He continues traveling in the nether, and towers up to the Nether fortress.
- Eryn kills blazes, and throws away warped roots and flint. He continues to kill wither skeletons and blazes, and continues to travel in the nether.
- Eryn mines ancient debris, and throws away warped fungus. He mines netherrack, and towers back to the Nether fortress.
- Eryn bridges over the lava, and continues traveling in the nether. He then ends their stream.
- Foolish logs on the SMP for more statue building
- Foolish starts at Kinoko Kingdom and laments the state of his tools and the loss of some of his armor. He travels through the railway and ends up at Snowchester. He makes his way back to the Main SMP and goes to the ocean monument.
- Foolish mends his tools and armor at the ocean monument. He fails the parkour on one of his trips up and dies from fall damage since he didn't have his boots. He grabs supplies at his summer home, including the boots from the 'ISHG' set of armor. He goes back to the ocean monument to retrieve his stuff and gets enough levels to enchant.
- Foolish goes to the spider spawner and un-enchants his boots and leggings. He cycles through enchantments until he gets some that are good enough. Foolish also fills his shulkers with string. Callahan logs on and hits Foolish with his diamond sword before promptly logging off. He logs on and hits Foolish again, Foolish getting one hit off before Callahan logs off again.
- Foolish harvests some of the sugar cane near Punz's tower and checks Punz's villagers to check the trades. He doesn't find Unbreaking III so he goes to the village near his summer home to heal his zombie villager. He finds a spot for the villager and crafts a lectern.
- Foolish finds a splash potion of weakness and a golden apple and heals the zombie villager and turns him into a librarian. Foolish cycles through lecterns until he has Unbreaking II. He goes to his savanna villager and trades for Feather Falling IV. He trades with his Mending villager and makes maxed out leggings and boots and names them 'O' and 'L' to finish replacing his 'FOOL' set. He puts the rest of the armor in his snake statue.
- Foolish trades some more with his villagers to stock up on emeralds. He empties his shulker box and cleans his inventory. He looks at the vex he has trapped in a boat in his snake statue then goes to his look out scaffolding to look at his build with shaders.
- Foolish crafts more lime terracotta and a bed and climbs back up the statue to replace the dirt. He runs out of terracotta and goes to the new world to mine some more. He collects the iron ore that was left by the New World portal.
- Foolish returns to the badlands biome and sets up a Haste I beacon and mines until his shulkers and inventory are full. He takes a look at Ohio and returns to his summer home.
- He smelts the iron he made and crafts lime dye and lime terracotta. He goes back up the statue and continues filling in the statue. Foolish tries to get his llama to dance. He decides he wants more llamas so he goes to the pit by Eret's skeleton farm and tries to get the llamas to dance. He decides he won't be productive anymore and ends the stream.
- Karl starts at Kinoko Kingdom with Bad in VC, and meets Bad at the Yin Yang pond.
- The two walk around Kinoko Kingdom, and head back to the Yin Yang pond. Punz meets them there, and the three head down the railway tunnel to near Snowchester.
- Karl checks chests by Puffy's house, and checks barrels at Michelle's room. He checks a chest by the nuke lab, and heads to Foolish's house to check barrels and furnaces there.
- Karl head to the top of the nuke lab and to Mr. Button's pen. He checks a chest at Puffy's cookie stand, and checks a chest outside of Tubbo's house.
- Karl checks a book on a lectern, heads to Tubbo's house, and checks chests there. He checks chests at Tubbo's basement, and checks chests at Jack's house.
- Karl spawns at the mushroom building when Bad kills him, and heads out of the building. He returns to get images from the second floor to try and add to the TV screen, and Punz leaves the VC and game.
- Karl heads to the front of the building, and heads back inside. He heads out of the building, and Bad suggests they fill the tunnel with water and let people use a boat.
- Karl heads to the front of the mushroom building, and walks around Kinoko Kingdom. He heads to the railway tunnel, and meets Bad there.
- Karl starts adding water, but then retrieves the water. Bad returns Karl's stuff, and Karl ends off.
- Punz starts on a mountain in the 1.18 world, with Karl and Bad in VC.
- Punz uses his trident, and heads to the portal area. He heads through the portal, and heads to the Nether hub.
- Punz returns to the Greater Dream SMP, and heads through the community Nether portal to the Nether hub. He heads through Niki's city portal, and heads through the tunnel to Kinoko Kingdom.
- Punz heads to the top of Karl's library, and meets Bad and Karl at the Yin Yang pond. He attacks Bad, and Bad retreats to the other side of the pond.
- Punz shoots at Karl, and Bad suggests to him that they play a game where they both shoot arrows as close to Karl as possible without the arrow hitting Karl. Punz and Bad shoot an arrow into the sky, and Bad's arrow lands farther from Karl than Punz's.
- Punz shoots at Bad, and Karl tells the two that he wanted to show them a project that he had been working on. Karl lets Punz and Bad follow him to the front of the railway, and asks the two if they were going to finish the railway if they continued working on it.
- Bad agrees, and Punz denies and attacks Karl. The three head down the tunnel to near Snowchester, and the three head to near Puffy's house.
- Punz chests the chests by the house, and the three head inside the house. Punz steals the gold blocks from Michelle's room, and the three walk around Snowchester.
- Punz checks a chest at the front of Tubbo's house, and checks chests at the house. Bad heads down from MICHAEL's room to meet him, and the two head to MICHAEL's room.
- Punz checks a chest at the room, and Bad heads out of the house. He heads to Tubbo's basement, and gets ender eyes renamed "Ranboo's eyes" and deposits sticks.
- Punz checks chests, and Karl rejoins him at the basement. Foolish joins the VC, and Bad joins the three at the basement.
- Punz deposits the ender eyes back, and retrieves sticks. He follows Karl and Bad to Tubbo's potato farm, and the two head out of the potato farm.
- Punz throws away an oak sign to place back part of the ladder, and heads out of Tubbo's house. He heads to Tubbo's electric chair tower, and meets the two outside.
- Punz shoots Karl, and Bad splashes Karl with an instant damage potion. Karl runs off to the docks, and Punz tries to shoot at him.
- Bad suggests to Punz that they have a contest of who can kill Karl first, and tells Karl that he had 20 seconds to run. Punz tries to shoot at Karl, and Karl then logs off.
- Bad and Punz head to the docks, and Karl logs back on. Punz attacks Karl, and Bad fends him off.
- Punz attacks Bad while chasing him, and Bad combat logs by Jack's house. Bad logs back on, and the two head to the top of the nuke lab, where Punz tries to shoot Karl.
- Bad and Punz head to near Foolish's house, where Bad shoots and kill Karl. Punz throws away some of Karl's items he had picked up, and attacks Bad.
- Bad runs off, and Punz throws away more of Karl's items. Punz walks along the Snowchester walls, and heads out of Snowchester before ending off.
December 6, 2021[]
- Foolish logs on the SMP to continue building the statue.
- Foolish smelts some of the quartz from his snake statue. He makes yellow dye by using bone meal on his sunflower and crafts yellow terracotta. He makes a belt at the statue's waist out of yellow terracotta.
- Foolish gets more yellow dye and makes yellow concrete. He makes a robe opening at the waist outlined with the yellow concrete. He re-distributes the coal in his furnaces and smelts more quartz.
- He starts filling in the under-robe with smooth quartz, replacing the lime terracotta of the statue and pushing it back slightly. He smelts more quartz and finishes off the under-robe. He runs out of quartz so he trades with his villagers and returns to the statue.
- Foolish goes to the main SMP and tries to find Bad's stash of quartz. He takes two stacks from Bad and then checks Tommy's chests but doesn't take anything and returns to the summer home.
- He smelts the quartz and touches up the bottom of the statue, replacing the dirt with lime terracotta. He finishes the bottom of the statue with more quartz and looks at the statue with shaders.
- Foolish uses the yellow and lime terracotta to finish the bottom and back side of the statue, crafting more lime terracotta to finish it up.
- Awesamdude joins the game.
- Sam starts working on building his mountain base around the area he marked out with the world eater. He uses his camera account to show his chat a 3rd person POV of him building as he continues his mountain construction.
- Foolish grabs more materials from his snake statue, showing his chat the vexes he trapped in the boat. He finishes the back side of the statue and looks at the build from his lookout scaffolding. He also confirms that his chat is canonically Doozers (little unhelpful builders).
- Foolish and Sam both continue building, sleeping through the night, messaging each other through in-game chat when one of them forgets.
- Foolish starts cleaning up the area below the statue, then uses his cow farm. He makes more yellow concrete and goes down to his Pharaoh's vault to grab emeralds.
- Foolish adds chains dangling off the belt with yellow terracotta.
- Jschlatt joins the game
- Foolish and Sam both say hello in game chat but Schlatt logs out without responding.
- Foolish adds emerald blocks to the belt chains, spacing them out every few blocks. He makes a second belt chain below, adding emeralds to that one as well. He also adds a sash of yellow concrete coming down from the prismarine hood. He decides he doesn't like it and changes the concrete to yellow terracotta.
- Foolish adds more chains of yellow terracotta to the other side of the waist. He experiments for the belt and adds some glowstone. He decides to end his stream and logs off the SMP.
- Sam finishes building the cliff on the other side of his mountain and logs off the SMP.
December 7, 2021[]
- Foolish logs onto the SMP for another day of statue building
- Foolish starts at his summer home and looks at the statue with shaders. He goes to the main SMP and takes from wheat from the chest near the portal. He goes to the therapy office and checks that the portal block is still there. He crafts shears using the iron in his ender chest and goes to Punz's house.
- Foolish shears honeycomb from Punz's bees and makes blocks of honeycomb. He rummages through the chests in Tubbo's recreated house but doesn't find any. He checks Phil and Techno's area but realizes they only farmed honey blocks, not honeycomb.
- He takes 54 pumpkins from Phil's chests and returns to the main SMP and continues hunting through chests looking for honeycomb. He goes to the New World to hunt down wild bees. He finds two beehives and Silk Touches them. He comes across where Tommy died and steals the end chest.
- Foolish continues wandering around the forests of the New World grabbing beehives, glow lichen and coal as he goes. He comes across 'Florida' and goes back to the Old SMP. He ends up with 7 bee nests.
- Back at his summer home, he contemplates putting the bee farm in the hanging gardens builds. He kills a cat and decides to put the bees in Punz's bee farm.
- Foolish replaces Punz's beehives with his bee nests and breeds the bees with flowers. He finds some honeycomb in Punz's chests, giving him almost half a stack total. He breeds more bees and shears honeycomb.
- He collects bones from the chests in the basement below the bee farm and uses bone meal on more lilacs. He breeds more bees and collects over half a stack of of honeycomb blocks.
- Foolish goes to his summer home and uses his cow farm. He places the honeycomb blocks he has collected so far in the statue's belt. He goes to his lookout scaffolding and admires his build with shaders.
- Foolish grows and harvests some glow lichen. He then adds glow lichen to the edges of the wings to light them up slightly. He gets more bones from Eret's skeleton farm and harvests glow lichen. He continues adding glow lichen to the wings, jumping down periodically to harvest more.
- He goes to the spider EXP farm to check the chests and replaces the 'brumblebee' sign with 'FOOLISHG'. He raids Punz's chest for some leather and paper and crafts books. He buys two Efficiency V books from Punz's villagers and returns to his summer home, threatening to kill the bees as he passes them.
- Foolish trades with his own villagers and gets Unbreaking and Mending. He tries to use an anvil to enchant his shears but he doesn't have enough levels.
- Awesamdude joins the game, working on his build off-camera
- Foolish goes to the spider spawner to get some levels and says hello to Sam in game chat. Foolish gets enough levels to enchant his shears with Unbreaking, Mending and Efficiency and names them 'JAWS' and returns to the statue.
- Sam joins Foolish's VC
- Callahan logs on the server and hits Foolish off the top of the wings. Foolish misses the water bucket and dies and respawns at the main spawn. Foolish starts making his way back and Callahan teleports Foolish to the bottom of the ravine where he died so he could retrieve his stuff.
- Foolish goes back to building while chatting with Sam. Callahan joins the game for a brief second and Foolish immediately starts begging Callahan to leave him alone. Callahan does and Foolish continues placing glow lichen, chatting with Sam in VC.
- Foolish uses his cow farm and farms more glow lichen and continues edging the wings.
- Antfrost joins the game
- Foolish warns Antfrost to stay away, as he is still traumatized from his previous encounter with Ant, who was "Maid Wallibear" at the time.
- Eryn joins the game
- Antfrost asks Eryn to help him raid Foolish as Ant wants to get Foolish back from their previous encounter, saying Foolish has taken some of his stuff.
- Foolish finishes placing his lichen on the wings and goes through the Nether to meet up with Sam at his base, keeping some pearls in his hotbar in case he runs into Ant and Eryn.
- Foolish passes Antfrost in the Nether and begins running towards Sam, using his pearls to get there faster, Antfrost hot in pursuit. Foolish meets up with Sam at his mountain base and helps him torch up the area and fight mobs. Foolish and Sam obtain the 'chirp' music disc while fighting mobs.
- Antfrost continues to threaten Foolish in game chat and Eryn and Ant plan to meet to hunt down Foolish. Eryn lags in the Nether and travels through the Nether and makes it to the Main SMP. Eryn prepares his inventory with splash potions and pearls and meets Ant at Bad's mansion.
- Antfrost joins Eryn's call and Ant explains his situation to Eryn and Eryn agrees to help Ant kill Foolish. They figure Foolish has gone to hide with Sam but they don't think Sam will help defend Foolish from them so they give chase, going to Sam's island.
- They come across Sam and Foolish and start chasing Foolish. Ant messages in game chat, telling Foolish they want to talk.
- Ant and Eryn join Foolish and Sam's call
- Antfrost accuses Foolish of killing catmaid Wallibear while Foolish disagrees, saying Wallibear tried to destroy his property. Eryn asks what a 'maid' is and Antfrost changes into his "Maid Antfrost" skin. Foolish immediately crouches in a corner and backs away from Ant.
- Antfrost then tries to offer Sam some 'maid services'. Sam is interested and tries to negotiate services for the snow near his area to be cleared, to Foolish's desperate warnings to the contrary.
- Foolish notices a glitch with Eryn's bow and gets Eryn to pull his bow out. Eryn shoots Sam and Antfrost protects Eryn from Sam's rage, asking Sam to forgive Eryn as he is only 'a cat maid intern'.
- Antfrost offers to clean Sam's snow in exchange for a netherite sword and letting the catmaids 'do what they want' with Foolish. Sam hesitates, saying that Foolish seems against the idea. Antfrost tries to demand payment from Foolish and Eryn traps Foolish in obsidian.
- Ant tells Foolish that he is obligated to do community service. Eryn suggests taking this to court and Sam agrees to be the judge. Foolish tries to run away and mines under the ocean but comes back at Sam's request.
- Sam, Ant, Foolish and Eryn go to court at the top of Sam's mountain
- Sam is the judge and stands atop a stone and lapis block pillar, while Foolish places scaffolding for the prosecution and defense to stand on. Ant and Eryn are the prosecution, Ant stating Eryn is a catmaid intern to Eryn's protest. Sam agrees with Ant, as it has been stated in court and is final, silencing Eryn's disagreement.
- Ant states his case saying that he sent cat maid Wallibear to Foolish's summer home a few days ago to offer cleaning services to Foolish and Foolish killed him numerous times. Ant states that Foolish was obligated since the contract pamphlet states that hitting a cat maid obligates the offendee to accept cat maid services.
- Foolish tries to object, saying there was no contract but is silenced by Sam who askes for the contract to be presented. Antfrost pulls a book out his ender chest, saying he needs to prepare his document so Sam asks for Foolish to give his side of the story.
- Foolish starts by explaining that he stole the '2 hours catmaid service' gold bar from Fundy when he originally joined the SMP back in January. He says that he redeemed the service later with catmaid HBomb.
- Sam calls for a 5 minute recess and Eryn and Foolish engage in petty conversation. Eryn offers Foolish a golden apple as a token of friendship, which Foolish takes but states that he probably won't be friends with Eryn.
- Sam calls the court back in session and clarifies that Foolish had a 'coupon' for two hours of maid service. Foolish states he was not satisfied with the service from HBomb but later on Antfrost and HBomb gave him another service that he was also unsatisfied with and might want to countersue for trespassing.
- Meanwhile, Antfrost whispers to Eryn to sign a book for him. Eryn uses the minecraft 'sign' feature, titling the book "Catmaid Co!" and tossing it back to Antfrost.
- Antfrost says that their rules are clearly stated in the Catmaid & Co service pamphlet. Ant presents the 'pamphlet' to Sam, tossing him the book Eryn just signed.
- The book reads: (Page 1) CATMAID SERVICES SIGN IF INTERESTED IN SERVICES: FoolishG 11/30/2021 (Page 27) Hitting a catmaid contractually obligates you to our catmaid services. Payment will be determined by HBomb & Co Catmaid Services
- Sam asks if Eryn notorized the document. Eryn confirms this. Foolish protests, saying he never signed any documents and that the document must be fraudulent and gives Sam a book with his 'proper' signature, writing 'FoolishG' on a blank book. Sam compares the two signatures but can't find a distinct difference between the two signatures.
- Foolish demands to have a lawyer and Sam assigns catmaid intern Eryn as Foolish's lawyer, which Foolish reluctantly agrees to and Eryn moves to the side of the defense. Sam gives a rundown of the current events declaring the situation 'weird'. Sam asks Eryn if the rundown is true. Eryn asks Sam to repeat the question.
- Foolish becomes frustrated at his lawyers incompetency and asks for a new lawyer. Sam asks Foolish if he would like to fire his lawyer. Foolish affirms and Sam pronounces Eryn fired.
- Eryn hits Foolish twice with his sword and returns to the side of the prosecution. Foolish asks if he can sue for that. Sam, having witnessed the assault, decides that apologies are in order to let it go. Eryn apologizes but Foolish declines the apology, leaving the assault an open matter that can be brought to the court later.
- Callahan joins the game
- Foolish declares that Callahan is his lawyer. Callahan teleports to Foolish, wearing a turtle hat. Callahan types in chat that Foolish is guilty and promptly leaves the game.
- Foolish tries to do damage control but Sam declares that there will be a verdict. Sam asks what the prosecution is suing Foolish for in revenue. Ant states that they will take either 1000 dollars (two stacks of diamonds apparently) or Foolish doing community service at Ant's Animal Sanctuary.
- Foolish asks to see the document again and challenges the date, saying he doesn't think he was on the server on November 30th. [Wiki editor's note: Foolish actually wasn't on the server until very late on the 30th as it was the day of the server update]
- Sam asks catmaid intern Eryn, who notarized the document, to give the exact details of when the document was signed. Eryn states that he personally was not there and 'notarized' it as a later date to 'practice' his intern notarizing skills.
- Sam asks if Eryn understands what a notary is. Eryn admits that he does not and Sam explains that a notary is a third party that witnesses the signage of documents. Sam then demands Ant explain why the document was not properly notarized.
- Ant tries to excuse Eryn, saying that Eryn was a middle school drop out and they gave him the internship out of pity and that the document must have been a mistake. Ant tosses a turtle egg out of his inventory, which Eryn picks up.
- Sam declares Foolish guilty and demand that he pay Catmaid & Co. two diamonds. Foolish protests and decides to countersue. Antfrost and Eryn then go to the side of the defense and Foolish becomes the prosecutor. He gives his opening statement, saying he is counter-suing for falsified documentation, forgery, trespassing, assault and defamation.
- Foolish explains his case while Eryn places his turtle egg under Foolish then mines it with his Silk Touch axe. Foolish picks up the turtle egg and places it down, accidentally stepping on it and breaking it. Eryn then shoves Foolish off his scaffolding until Sam orders Eryn back to the side of the defense.
- Sam decides to reprimand Catmaid & Co. and says that catmaid intern Eryn is a minor and cannot legally notarize documents. Foolish writes that he is worried about unpaid child labor in a 'note' that he tosses back to Sam.
- Sam asks how much catmaid intern Eryn makes which he answers by saying that Eryn is an unpaid intern. Antfrost then claims that there is no shady business since Antfrost is Eryn's legally adoptive father.
- Eryn protests, saying he is not Antfrost's son. Ant pulls Eryn aside saying that they will lose the court case otherwise. Eryn agrees that Antfrost is his father.
- Sam declares that there is no unpaid child labor occurring and returns to the case at hand of destruction of Foolish's property. Antfrost shows Sam the 'adoption documents' which Sam immediately notarizes.
- The adoption papers, titled 'Notairized', signed by awesamdude read: ADOPTION PAPERS: Legally Appointed FatherL Antfrost Child: Eryn(lol) 11/29/2021
- Sam asks Eryn if he is being coerced into any of this by his 'co-worker' and takes Eryn behind the stands, saying he can help him. Back in court, Eryn announces that Antfrost is in fact not his father, either biological or adoptive, to the shock of the court.
- Sam decides that Catmaid & Co is no long allowed to interact with Eryn and Sam burns the 'adoption paper'.
- Sam makes his verdict and excuses Foolish from payment from the previous court case and states that Catmaid & Co is still allowed to offer business to Foolish if he agrees to it.
- The court adjourns and Judge Sam leaves and Awesamdude returns
- Sam, Eryn, Foolish and Antfrost all head back to the main SMP.
- Ant and Sam say they want to find glow berries and Foolish says that he can show them the lush cave under Ohio. They go to the new world and Foolish glitches and ends up at the Y = -35 area again and has to go back through.
- Foolish can't remember where his lush cave is so Eryn gives them the coordinates to another one. Sam finds the lush cave. Foolish finds a mineshaft and explores it, hoping for an enchanted golden apple. Sam and Ant both catch an axolotl in a bucket.
- Foolish mines a bit of gold and then heads back to Ohio. Ant meets up with Foolish. Foolish crafts an anvil for Antfrost to name the axolotl. Antfrost doesn't have any levels so Foolish names the axolotl 'Liam' and sets it loose in the lake in Ohio.
- Sam leaves the game
- Foolish and Eryn remain in VC
- Foolish fixes the 'Welcome to Ohio' signs and other areas around the village. Eryn finds Ohio and threatens to burn Ohio. Foolish lets him use the flint and steel once and then immediately puts it out.
- Foolish returns to his summer home and looks at the statue from the lookout scaffolding and smelts gold.
- Eryn completes a raid at a village he found in the New World and gets 'Hero of the Village'
- Foolish and Eryn leave VC and go back to their respective projects
- Foolish looks at his statue with shaders and contemplates where to go next with the build. He crafts purple glass and tests some things in a creative world. He decides he will come back and figure it out tomorrow.
- Eryn continues riding their horse to travel, and finds an ice biome.
- Eryn mines ice, and crafts blue ice. He continues mining ice, and crafts more blue ice.
- Eryn retrieves their crafting table, and mounts their horse to travel back to the portal area. He unequips their horse's iron horse armor and saddle, and rides it through the portal.
- Eryn heads through the portal to the Nether hub to find their horse, and equips their horse with a saddle and iron horse armor before riding through their portal.
- Eryn gets teleported back to their portal due to lag, and heads to their base. He gets teleported back to their portal, a couple of times, and a barrier in front of their base stops them from entering their base.
- Eryn heads to her base to pick up golden carrots and spruce planks and the ground, and heads out to find that their horse had died. He decides to get a cleric villager to trade for ender pearls.
- Eryn heads to their base to check chests and get a spruce boat. He heads out to get a villager in a bat, and rows it to the railway to their villager trading hall.
- Eryn heads to their base to get a minecart, and heads out to place it on the rail and rows the villager's boat into the minecart. The villager's minecart gets pushed off the rails, and Eryn tries to push it back onto the rails.
- Lag causes the villager's minecart to get pushed to the Gogy Glass shrine, and Eryn looks around for their horse. Eryn heads to their base to get rails, and heads out to add onto the rails and tries to push the villager's minecart onto the rails.
- Eryn adds more rails, and digs up part of the ground to add a rail. He tries to push the villager's minecart onto the rails, and digs up more of the ground to add more rails.
- Eryn manages to push the villager's minecart onto the rails, and sends it on it way to their villager trading hall. He heads to their villager trading hall to push a villager back into its section, and breaks the new villager's boat.
- The villager amanges to get out of the minecart, and Eryn ads rails for the minecart. Eryn tries to push the villager into the minecart, and removes the minecart,
- Eryn places the minecart back, and manages to get the villager in it. Eryn accidentally pushes the minecart to outside of their villager trading hall, and pushes the minecart back in.
- Eryn starts adding and removing rails, and removes a rail under another villager. He adds more rails to push the villager into a section, and removes the rai under it before removing the rest of the rails.
- Eryn heads to their drug house to check a chest and get a brewing stand. He returns to their villager trading hall to place the brewing stand by the villager, and gives the villager a cleric role.
- Eryn checks the villager's trades, and heads out to throw away seeds and dirt. He heads to their base to get rotten flesh, and heads back to their villager trading hall to trade for emeralds.
- Eryn trades for redstone, and heads out to throw away redstone, stone bricks, and rotten flesh. He gets more emeralds from a chest, and heads back to their villager trading hall to trade for more redstone.
- Eryn heads out to throw away dirt, and heads to the front of their base. He heads to their base to smelt raw gold, and heads to their villager trading hall to check a villager's trades.
- Eryn heads to their base to retrieve gold, and gets more gold from a chest. He heads to their villager trading hall to trade for emeralds and glowstone, and heads to their drug house to deposit seeds, bread, and spruce planks.
- Eryn heads to their base to retrieve more gold, and checks a chest. He gets gold blocks from their ender chest, and heads out.
- Eryn returns to their base to harvest melons from their melon farm, and heads to their villager trading hall to trade emeralds and ender pearls.
- Eryn decides to gets another cleric villager, and heads out. He returns to their villager trading hall, and heads out.
- Eryn returns to their villager trading hall to trade for a bottle of enchanting, and heads out to use it. He heads to their base to deposit splash potions of instant healing, and some splash potions of strength, and checks their ender chest.
- Jack joins Eryn's VC, and Eryn renames a name tag to "BOB" to name their iron golem. Eryn heads out of their base, and heads to their new stable to get a saddle to try and tame a horse by their new stable.
- A creeper nearly kills the horse, and Eryn feeds the horse a golden carrot. Eryn tames the horse and saddles it, and rides it around.
- Eryn tries to make their new horse jump onto the top of their villager trading hall and rides back to their new stable to place a block and dismounts to start filling in part of the creeper hole.
- Eryn heads to their base to get dirt, and heads near their new stable to fill in the creeper hole and mounts their new horse and rides it around. He dismounts to make a three block tower by their new stable, and mounts their horse to try and make the three block jump.
- Eryn gets disconnected, and logs back on. He removes the tower, and tries to mount their horse.
- Eryn mounts their horse, and rides it to their new stable. Jack leaves the VC, and Eryn heads back to their base to check a chest and their ender chest, and checks more chests.
- Eryn gets a bucket with an axolotl to place, and tries to get the axolotl back into the bucket. He manages to get the axolotl back in the bucket, and replants the Nether wart at his Nether wart farm the water had destroyed.
- Eryn heads to their drug house to deposit Nether wart, and heads to their base to deposit a bucket with an axolotl, and checks a chest. Jack rejoins the VC, and Eryn heads to their farm to get seeds from the farm chest.
- Eryn deposits extra ender chests in their ender chest, and gets their diamond hoe from their ender chest to plow parts of the farm to replant it. He deposits seeds in the farm chest, and gets extra ender chests from their ender chest to place their diamond hoe back in their ender chest.
- Eryn finds their horse near their village, and mounts it. He rides their horse through their portal to the Nether hub, and heads to the Greater Dream SMP.
- Eryn gets teleported back to the community Nether portal due to lag, and tries to mount their horse near the community tree farm. He mounts their horse, and rides around the community Nether portal before riding down the community tree farm to the Las Nevadas road.
- Eryn rides to a tower near the main spawn, and rides around by the tower. He gets disconnected from the game, and logs back on.
- Eryn rides around by the tower, and gets disconnected from the game. He logs back on, and continues to ride around by the tower and throws away a dandelion.
- Eryn rides down the Las Nevadas road to the community Nether portal where he meets Jack. The two later head to the hotel room to Eryn's suite, and Eryn later checks an ender chest and removes the night clotehs from an armor stand to throw aside to put their netherite armor on it.
- Jack leaves the VC, and Eryn sets their spawnpoint at their suite. Eryn equips the night clothes, and removes the ladders to their suite and blocks the entrance.
- Eryn then ends off at their bed.
- Jack starts by Bad's mansion, and heads down the Prime Path.
- Jack checks a chest by McPuffy's, and Foolish messages him to come to Ohio. He continues down the Prime Path to harvest wheat from Tommy's wheat farm, and replants the farm.
- Jack throws away extra seeds, and crafts bread. He checks a chest by Tommy's base, and heads down the Prime Path to the front of Ponk's lemon tree.
- Jack heads to the wheat farm near the Community House, and harvests wheat from it. He replants the farm, and heads back onto the Prime Path to throw away wheat seeds.
- Jack crafts more bread, and checks a chest by the second portal. He heads through the portal, and heads down a path. Jack harvests oak wood, and crafts a crafting table to craft an oak boat. He travels down a river, and starts to travel.
- Jack crafts a wooden shovel, and starts mining a staircase down. He goes AFK, and heads out of his mine to craft a stone pickaxe.
- Jack crafts sticks for a stone shovel and axe, and retrieves his crafting table before using a boat to travel on ice to a snow village. He gets bread, beet seeds, and coal from a chest at a village, and crafts torches.
- Jack checks two village houses, and gets a torch from another village house. He checks the barrels in a village house, and checks a chest in a village house.
- Jack checks another village house, and gets leather boots, chestplate, and tunic from it. He equips the leather armor, deposits snowballs, and Jack gets bread and coal from another village house, and continues traveling. He mines coal in the side of the mountain, and towers up to mine iron.
- Jack heads down into a cave, and heads underwater to continue mining resources. He continues traveling, and continues to mine resources in a cave.
- Jack continues traveling, and finds a ruined portal. He checks a chest by the portal, and continues traveling.
- Jack heads into a cave, and continues to travel. He finds a ravine, and crafts a furnace to smelt iron ore. Jack retrieves iron, and crafts a bucket to fill with water. He heads down into the ravine to continue mining resources, and mines into an area to smelt iron and craft an iron chestplate to equip.
- Jack crafts a stone pickaxe, and mines a tunnel down. He crafts an oak sign to put up, and throws away a leather tunic, seeds, bones, rotten flesh, gunpowder, diorite, wheat, crimson planks, cobbled deepslate, his wooden tools, and oak signs.
- Jack retrieves iron, and crafts an iron pickaxe. He retrieves more iron, and crafts iron boots to equip.
- Jack continues mining resources, and retrieves more iron.
- Jack retrieves their crafting table and furnace before continuing to mine resources.
- Jack continues exploring the mineshaft, and gets bread from a minecart chest. He mines resources in the mineshaft, and gets coal and torches from a minecart chest.
- Jack continues mining resources, and gets a name tag from a minecart chest.
- Jack continues exploring the mineshaft and mining resources. He continues mining resources in a cave, and finds another mineshaft.
- Jack continues mining resources in the mineshaft, and explores another mineshaft. He continues mining resources and exploring the mineshaft.
- Jack smelts iron, and retrieves iron to craft iron boots to equip. He retrieves more iron, and crafts an iron axe and shovel.
- Jack retrieves more iron to craft an iron sword, and throws away rotten flesh.
- Eryn joins his VC, and Jack retrieves more iron. Jack crafts iron leggings to equip, and throws away leather leggings.
- Eryn retrieves more iron, and retrieves their furnace and crafting table. He continues exploring the mineshaft, and makes stairs to another part of the mineshaft.
- Jack gets grow berries and coal from a minecart chest, and explores the mineshaft. He finds a spawner, and gets a "13" disc, bread, coal, wheat, a golden apple, and a name tag from the chests.
- Jack suggests to Eryn that they fight for the disc, and mines while towering up to the surface. He heads through the second portal, and heads down the stairs of the community Nether portal, where he bumps into Eryn who was mounted on a horse.
- Jack and Eryn head to the community Nether portal to start the bit, and jack tells Eryn to back off. Jack threatens to burn the disc, and Eryn dismounts the horse and tells him that he would do anything for the disc.
- Jack tells Eryn that he was going to put them in prison, and Eryn mounts their horse. The two head to the front of the Community House, and Jack tells Eryn that he had to blow up his nation first.
- Jack then changes his mind, and Eryn tells him that he could since he had a stack of TNT. Jack tells Eryn that only one person knew the location, and Eryn asks who knew the location and threatens to manipulate whoever did. Eryn then tells Jack to then take them to prison, and mounts their horse before the two head down the Prime Path.
- The two head to the front of the Big Innit Hotel, and Eryn asks Jack if he could have a room.
- The two head inside the hotel, and Jack checks a chest at the front of the hotel. The two head to the front of the hotel, and Jack tells Eryn that the hotel has not been open in a while and to give him a second and to not enter the hotel without him.
- Jack finds Eryn on the Prime Path mounted on their horse, and the two head to the front of the hotel. Jack deposits cobbled deepslate, name tags, wheat, cobblestone a golden apple, redstone, iron ore, oak signs, slimeballs and his iron armor in a chest.
- Jack welcomes Eryn to the hotel, and tells them that nobody had come to the hotel in a while. He tells Eryn to follow him, and the two start to head up the ladder.
- Eryn asks if a room costs anything, and Jack responds that it did. The two head to the third floor, and Scott Major joins their VC.
- Scott then leaves, and Jack tells Eryn that there were several rooms. Jack shows two rooms that were not for sale since Skeppy and Bad had them, and that the two had not been keeping up with their payments.
- Jack asks Eryn if he was interested in becoming a debt collector, and Eryn agrees. He tells Eryn to tell the two that they owe him a stack of diamonds, and Eryn asks him if he had a book to write their debts in.
- Jack responds that he did not, and asks Eryn if he had a book. Eryn responds that he did not have a book, and the two head to the fourth floor. Jack tells Eryn that Tubbo had five rooms, and Eryn asks him if Tubbo had been paying rent on any of the rooms.
- Jack states that Tubbo might have, since he had not been checking in a while, and heads to the fifth floor. The two head to the sixth floor, and Jack tells Eryn that he could have the suite.
- The two head to the eighth suite, and they head to the roof of the hotel. Jack checks a chest at the roof, and the two head down back to the suite.
- The two head to the balcony, and head back to the suite. Eryn tells Jack he would have the suite if he repaired it, and Jack tell him that he was going to repair it and to give him a few seconds.
- Eryn also tells Jack that some windows and the bed were missing along with some moss growing, and Jack crafts oak fences. The two head onto the balcony, and Jack repairs the balcony. Jack throws away oak fences, and asks Eryn if he had any wool.
- Eryn responds that he did not, and states that he might take one of the lower suites. Jack gets a book and quill from an ender chest to give Eryn, and then realizes it was his book of evidence when Eryn picks it up.
- Jack attacks Eryn and tells them to not read the book. Eryn drops the book back to Jack, and Jack opens the book and tells them that he can't have the book. Eryn tells Jack that he would take one of the lower suites, and Jack checks an ender chest.
- Eryn heads to the seventh floor, and states that he liked it, and Jack heads down to meet him. Jack tells Eryn that the suite cost 10 diamonds per evening.
- Jack then tells Eryn it was ten diamonds a week, and Eryn sets down their ender chest and asks him if he could give him a diamond block for a starter discount to see if he liked the suite. Eryn gives Jack a diamond block, and Jack accepts it and thanks them.
- Jack tells Eryn that he could have a sign, and heads back to meet Eryn on the seventh floor. He crafts oak signs, and places them at the front of Eryn's suite before starting to head down and Eryn leaves the VC.
- Jack heads out of the hotel, and down the Prime Path. He heads back to the front of the hotel, and heads to his suite.
- Jack eats cake at his suite, and heads to Skeppy's suite on the second floor to deposit a "13" disc in an ender chest. He heads out, and returns to the suite to get an image of George from the ender chest.
- Jack deposits the image, and gets a map from the ender chest. He throws it away, and gets an image of Queen Elisabeth II from the ender chest.
- Jack deposits the image, and gets a women text image. He deposits the image in the ender chest, and heads out.
- Jack returns to the suite to deposit diamonds in the ender chest, and heads to the front of the hotel to retrieve his iron armor.
- Jack heads to his suite to deposit coal, copper ore, and iron ore. He gets diamond ore to mine, and gets a diamond from the chest. He heads to Skeppy's suite to deposit diamond in an ender chest there, and heads down the Prime Path to head through the second portal.
- Jack finds himself in a cave, and mines resources. He mines down, and continues to mine resources before he starts strip mining for resources.
- Jack crafts an iron pickaxe, and continues to strip mine for resources. He heads down the strip mine, and towers back to the cave.
- Jack heads through the portal to find himself in a netherite mine, and heads through the netherite mine. He heads through another portal to find himself in a cave, and heads through the portal to return to the netherite mine.
- Jack continues heading through the netherite mine, and uncovers a portal to head through. He heads down the Prime Path to the Big Innit Hotel, and heads to Skeppy's suite to get diamond from an ender chest to craft a diamond pickaxe, diamond chestplate, diamond leggings, diamond boots, and a diamond helmet.
- Jack throws away his iron armor, and equips his diamond armor. He then ends his stream.
- Karl joins the SMP at Kinoko with Foolish, Callahan and Tina
- Callahan and Karl meet under the mistletoe and Callahan gives Karl a flower. Foolish asked Callahan to teleport him to Kinoko and Callahan responds by banning Foolish.
- They all go to Tina's house in Kinoko, where she shows them how she decorated the interior of it. Foolish asks Tina to tell Callahan to stop hitting him, as Callahan has been attacking him randomly for the past week or so.
- Karl, Tina and Foolish all change into Christmas skins. Karl has them all gather by the Friendsgiving table and announce that they aren't allowed to leave and that it's time to put rails down in the subway tunnel.
- Karl says that they should go and steal from Punz and Foolish asks Callahan for another turtle helmet. Karl goes to Niki's city and takes two stacks of logs and Tina and Foolish start working on crafting rails as Foolish gets shot by Callahan.
- Karl takes some more redstone blocks, some rails, and a minecart from Niki's city. Karl tries to convince Foolish to use his iron.
- Foolish starts orchestrating the operation and starts crafting and smelting while Karl, Callahan and Tina mess around with the llama and a minecart. Callahan attacks Foolish again as they go through the Nether portal. Karl kills a ghast and gets the 'Return to Sender' advancement.
- Karl sees the new world portal and asks Foolish what it is. He decides not to go to the other portal just yet. Karl steals rails and iron ore from Punz's tower and looks for more people to steal from.
- Foolish and Tina decide to take the gold from Tommy's advice cat and Foolish tries to get Tina to remember the signs so she can replace them. Tina doesn't remember what they said completely. Karl steals blocks of gold and some power rails from Tommy.
- Karl goes AFK and Callahan starts boxing Karl in obsidian and places a bucket of water over him. Karl drowns and respawns at Kinoko. Callahan immediately teleports Karl back and Foolish tries to prove to Tina that Callahan is a 'bad dog'.
- They wind up at Bad's mansion and pillage his chests but don't find much. Karl shows Foolish the harry potter closet. Karl continues checking random chests, ending his pillaging after checking Eret's castle.
- Callahan hits Tina with a spectral arrow to make her 'glow'. Callahan attacks Foolish again and they all go back to Kinoko.
- Foolish uses his fortune pickaxe on all the ores Karl stole and they start smelting it in the Kinoko library. Tina tries to spawn a chicken but accidentally drops the egg instead of tossing it. Karl also tries to spawn a chicken by throwing an egg at Foolish's face, but it also doesn't spawn.
- Karl starts placing rails, using a powered rail every five, setting the rail up to be on both sides. Foolish places redstone torches n the middle of the two lanes to power both sides. Karl gives Foolish the iron and Foolish instructs Tina on how to construct the rails while Callahan attacks him.
- Tina constructs more rails while Foolish crafts more redstone torches and they continue the railroad.
- Karl returns to Kinoko to hunt for more supplies and Callahan attacks Foolish again and Karl tries to convince Foolish to give up the supplies from his summer home which Foolish protests to.
- Foolish gives Karl 40 iron blocks but says he has run out of gold. Karl asks Callahan for gold and crafts some sticks. Karl goes back to Eret's castle to try and find more gold. He steals some eggs and continues scavenging through chests while Foolish decides to mine for some gold.
- Karl checks Doozer HQ, Glatt's Gym, Party Park, the chess set and decides to go to Hannah's house. Karl finds Hannah's basement and takes gold and iron ore.
- Karl leaves Hannah's basement, towering up with logs. He also takes more rails and iron blocks from her chests. He checks the chests near the bank and goes to the spider spawner, looting the chests there as well.
- Karl meets up with Foolish, Callahan and Tina back in the station. Karl immediately spams torches all over the station and throws materials at Foolish.
- Karl stands on top of a crafting table to craft furnaces and has Foolish stand near him. Foolish uses his fortune pick to mine the gold ore Karl found.
- Foolish gets more spruce logs and Karl smelts the gold. Karl and Foolish give Tina materials to craft more rails. Karl starts placing more rails, placing torches on the way back for more materials.
- Foolish and Tina continue building and Karl meets up with them with more materials. They all work on the railroad and finish to the other side, ending just below the tunnel that leads to Snowchester so they can make a station there.
- Awesamdude joins the game
- Karl invites Sam to help them build the railway and tells Sam to meet them at Kinoko with all the railroad materials he has.
- Karl and Foolish (now in a captain America skin) meets up with Sam near Party Island and lead him to the railroad station. Karl throws 17 eggs and spawns two chickens.
- BoomerNA joins the game
- Sam gives Karl more iron and gold to craft more rails. Karl meets up with Boomer and leads him to the railway subway system. Karl and Sam start placing rails for the other lane of the railroad.
- They run out of rails and try to go back. Karl rides the minecart back to the Kinoko station and bumps into Boomer and Sam, who get stuck riding the minecart inside a boat back to Snowchester. Karl grabs the five stacks of rails he left in the Kinoko station chests and returns to the unfinished rail ends.
- Sam and Boomer craft more powered rails and make their way to join Karl and Tina, who have started mining out the Snowchester station area.
- All of them to ride back, trying to use minecarts and boats inside minecarts. Boomer and Karl duo ride in a minecart boat and Boomer almost suffocates in a wall.
- They start making an aquarium at the Kinoko Station and put Foolish in it. Foolish starts screaming and drowning and they decide that the 'fish' in the aquarium isn't very good. Foolish does some flips and they decide to keep him in the aquarium forever.
- Foolish changes to his batman skin, saying he is from Gotham. They all watch the 'fish' for a bit longer. Tina asks Foolish for materials, which he breaks the glass and gives her some materials before trapping himself again.
- Karl pulls Sam aside, asking for all of Sam's gold and iron. Sam gives Karl blocks of gold, iron and diamonds. Karl stores his diamonds in his ender chest. Foolish is still trapped in the aquarium.
- Karl goes AFK and gets trapped in a box. Tina shows Karl the lounge of the Kinoko station. Foolish shows Karl his skin, which is now a Foolish-Yoshi combination. Karl says that it's time to make billboards on the railroad.
- Karl, Sam and Boomer make billboards out of mushroom blocks and item frames, placing them at each end of the track. Karl steals some of the item frames from Friendsgiving and continues to make more billboards.
- Karl rides back to the Kinoko station after he finishes. Foolish asks Callahan for steaks and gets attacked again. Callahan shoots Karl and Boomer's minecarts then rides back with Sam.
- Karl plans to make more rail lines connecting to the main one they have already built. Callahan gives Tina a turtle helmet and Foolish begs Callahan for one, which prompts Callahan to start hitting him again. Callahan temporarily bans Foolish from the server again.
- Boomer logs off for the night and leaves VC
- Karl starts walking on the overland to find where to make the first connecting rail. He finds the area and accidentally mines it into Sapnap's old house. He finds the subway and comes across Foolish, who had been following the minecart tunnel in a boat. The two of them mine out the station area.
- Sam hunts down tropical fish to put in the Kinoko Station aquarium. Karl goes to the place where he wants the next station to be and tells Foolish to keep mining out the railroad.
- Foolish and Karl run into Purpled's old base and the Eret's old ice tunnel and try to find a suitable place to continue the railroad. Foolish tries to get Callahan to kill Tina in exchange for Foolish to build a Callahan statue. Callahan declines.
- Karl destroys part of Tubbo's broken farm and continues tunneling until he meets up with Foolish.
- Karl gives Foolish some of his food and they continue mining out the tunnel, Foolish still riding in his boat. Karl's diamond pickaxe breaks so Foolish lends him 'Shark Touch'. They finish mining to where they plan to make the next station.
- Foolish asks for his pickaxe back and Karl tries to minecart away, blocking Foolish in with mushroom blocks.
- Foolish equips his armor and chases Karl down the tunnel, threatening to kill him until Karl returns his pick. Karl and Foolish then try to get into the boat and minecart. The two of them struggle to figure it out until they eventually manage to get into the minecart boat and make it back to Kinoko Station.
- They check out Tina's aquarium and try to prank Tina by saying her fish died. Karl and Foolish meet Tina at her Kinoko house. They see the 'dog house' she has made for Callahan and Karl gifts Tina two name tags. Karl logs off and ends his stream.
December 8, 2021[]
- Michael starts at his base, and heads out to the front of Serenity.
- Michael heads to beyond Serenity, and heads back to Serenity and his base. He heads to his storage room, and heads near his storage room to check a chest and cooks raw beef in a blast furnace of their auto-cooker.
- Michael checks a smoker of his auto-cooker, and cooks raw mutton in a smoker of his auto-cooker. He heads to his storage room to check a chest, and places glow berries in an item frame on a chest to deposit glow berries.
- Michael checks his ender chest, and heads near his storage room to remove dark oak planks at the front of his auto-smelter. He checks chests, and heads to his storage room.
- Michael heads near his storage room to check smokers of his auto-cooker, and gets steak and cooked mutton. He heads to his storage room, and accidentally places dark oak planks.
- Michael removes the planks, and heads near his storage room to deposits composters, blast furnaces, and cobblestone. He heads to his storage room to check a chest and deposits sugar cane.
- Michael deposits red mushroom blocks, and heads near his storage room. He checks a smoker of his auto-cooker, and retrieves more steak.
- Michael check chests, and heads to the entrance of his storage room. He heads near his storage room, and checks a chest.
- Michael deposit dark oak planks, and heads to his storage room. He heads near his storage room, and checks a smoker of his auto-cooker.
- Michael retrieves more steak, and heads to his base. He walks around his base, and heads near his storage room to retrieve more steak.
- Michael heads to his storage room, and heads near his storage room. He checks a smoker of his auto-cooker, and retrieves more steak.
- Michael heads to his storage room, and heads to his base. He heads near his storage room, and checks a smoker of their auto-cooker.
- Michael retrieves more steak, and heads out of his base and Serenity. He heads to the front of Serenity, and starts to travel beyond Serenity.
- Michael finds a spruce sapling and some oak saplings on the ground near some floating spruces leaves and oak leaves. He wonders who had been here, and finds that he was 600 blocks out.
- Michael wonders who was here chopping down trees, and does not know what happened. He wonders who had chopped down the trees and what had happened.
- Michael thinks that someone had actually came and chopped down the trees, and states that he knew that this was a couple hundred blocks away from his house. He continues traveling, and heads to a mountain area to start mining coal.
- Michael mines back to the surface from the area he had mined in, and continues mining coal. He continues traveling, and kills cows for food.
- Michael continues traveling, and kills pigs for food. He continues traveling, and heads up to the entrance of a cave.
- Michael removes a grass block to continue heading up the hill, and removes another grass block to continue heading up the hill. He heads onto the wall of Serenity, and heads back to Serenity and his base.
- Michael heads to his storage room to deposit coal, and throws away spider eyes, rotten flesh, raw beef, leather, string, cobblestone, dirt, bones, and an arrow. He heads out of his base and Serenity, and heads through his portal.
- Michael heads down his ice path, and heads to the Nether hub to get an ender chest from an ender chest there. He returns to the Greater Dream SMP, and heads through the second portal at the community Nether portal.
- Michael heads down a path, and starts traveling. He finds a village, and checks four village houses.
- Michael collects hay bales from the village, and heads into a village house. He gets diamonds from a chest at the village house, and checks another village house.
- Michael continues traveling and kills pigs for food multiple times. He eventually finds a village.
- Michael starts collecting hay bales from the village, and spots cages in the distance of a pillar outpost in the distance. He continues collecting hay bales, and checks four village houses.
- Michael continues collecting hay bales, and checks a chest at a village house. He heads into another village house, and clears grass from the first floor before heading to the second floor to check a chest there.
- Michael continues traveling, and finds the spruce fences of a shipwreck in the ground. He clears some snow for the shipwreck, and digs down into the shipwreck, and starts digging around.
- Michael uncovers a chest in the shipwreck, and checks it before continuing to digs around. He digs up back to the surface, and heads to part of the shipwreck that was visible from the ground, clears sand from it, and digs down by it.
- Michael digs around, and uncovers the chest he found and checks it before towering back to the surface and throws away sand. He continues traveling, and sets some ice on fire.
- Michael continues traveling, and finds an azalea tree. He digs down by the tree, and mines down into a cave.
- Michael continues mining down, and water from an underwater cave seeps in. He digs a staircase up back to the cave, and continues mining down.
- Michael mines some blocks, and mines some lapis. He towers back to the cave, and starts towering back to the surface.
- Michael starts digging back down, and towers back to the surface. He continues traveling, and finds a pillar outpost.
- Michael heads up the stairs of the pillar outpost to the top of the outpost to check a chest there, and heads down from the outpost. He kills a pig for food, and continues traveling.
- Michael heads down into an underwater cave, and heads out to a underwater tunnel nearby to swim through to a river nearby. He continues traveling, and heads into a cave, and mines to part of the cave.
- Michael swims up water to a river, and continues traveling. He kills cows for food, and comes across forest rocks.
- Michael continues traveling, and finds another azalea tree. He digs down by the tree, and mines copper.
- Michael continues mining down, and mines a staircase up into a cave. He tries to Silk Touch some roots from some rooted dirt in the ceiling of the cave, and mines to part of the cave.
- Michael mines diamonds, and mines to part of the cave. He mines to another part of the cave, and logs off briefly to go AFK. He returns, and finds the ceiling of the cave with some of the lush cave.
- Michael towers up to remove a spore blossom, and heads down to collect it. He throws away a dark oak stair, spruce planks, dark oak planks, rooted dirt, sugar cane, seeds, rotten flesh, sand, sandstone, dirt, gravel, and clay balls.
- Michael removes his tower, and miens a block before mining a tunnel into the wall of the cave before logging off. He later logs back on, and mines iron.
- Michael spots a brown axolotl in a stream of water, and crafts oak planks for a crafting table to set up. He crafts a furnace to set up, and adds some oak wood and raw iron to it to start smelting the raw iron.
- Michael retrieves iron from the furnace to craft a bucket, and fills the bucket with water to collect the brown axolotl. He gets the "The Cutest Predator" achievement, and places the brown axolotl.
- Michael collects the water, and tries to pick up the axolotl, but places the water instead. He collects the brown axolotl in the bucket, and retrieves more iron.
- Michael retrieves raw iron from the furnace, and retrieves his furnaces and crafting table. He mines diamonds, and swims up a water stream to a lake in the cave.
- Michael jumps down into some water, and spots a white axolotl in a water steam. He heads to part of the cave to set up a crafting table and furnaces, and places oak wood in the furnace with raw iron to start smelting the raw iron.
- Michael retrieves more iron, and crafts a bucket. He heads back to the water stream, and decides to raffle, and decides for the person who gifted the most subs to name the brown axolotl.
- Michael fills the bucket with water to collect the white axolotl, and knows what he was going to name the white axolotl. He finds a yellow axolotl and another brown axolotl in a lush cave part of the cave, and heads back to his furnace and crafting table, and smelts more raw iron.
- Michael deposits the brown axolotl and the white axolotl in his ender chest, and mines iron nearby. He smelts more raw iron, and heads back to the lush cave part of the cave to find another brown axolotl and another white axolotl.
- Michael heads back to his ender chest, furnace, and crafting table, and retrieves more iron. He crafts two buckets, and heads back to the lush cave part of the cave.
- Michael fills the buckets with water, and collects a yellow axolotl and another white axolotl. He decides to get another brown axolotl, and heads back to his ender chest, furnace, and crafting table to deposit the yellow axolotl and the white axolotl in his ender chest.
- Michael mines a Silk Touched diamond ore, and retrieves more iron to craft a bucket. He heads back to the lush cave part of the cave to fill a bucket with water to collect another brown axolotl and heads back to their ender chest, furnace, and crafting table to deposit the brown axolotl in his ender chest.
- Michael heads back to the lush cave part of the cave, and heads nearby to mine iron. He mines up to continue mining iron, and heads back to the lush cave part of the cave and decides for multiple people to name the axolotls.
- Michael spots a pink axolotl in a water stream nearby, and heads to his ender chest, furnace, and crafting table to smelt raw iron. A creeper blows up behind Michael, and Michael throws away clay balls before retrieving more iron to craft a bucket.
- Michael heads to the water stream, and loses sight of the pink axolotl. He fills the bucket with water, and heads down the stream =, where he finds the pink axolotl and collects it.
- Michael heads back to his ender chest, furnace, and crafting table, and checks his furnace and deposits the pink axolotl in his ender chest.
- Michael heads to the lush cave part of the cave, and decides to get another yellow axolotl. He heads to his ender chest, furnace, and crafting table, and retrieves more iron.
- Michael crafts two buckets, and heads back to the lush cave part of the cave to fill the buckets with water and collects another pink axolotl and another yellow axolotl.
- Michael heads back to his ender chest, furnace, and crafting table, and deposits the yellow axolotl and pink axolotl in his ender chest. He checks his ender chest, and retrieves iron, raw iron, and oak wood from his furnace and deposits diamonds in his ender chest.
- Michael removes dark oak planks and sticks from his ender chest, and removes string and glow ink sacs from his ender chest. He deposits raw iron, his December sub book, sword, and pickaxes in his ender chest, and unequips his armor.
- Michael deposits his netherite boots, leggings, chestplate, and helmet in his ender chest, and deposits a spore blossom in his ender chest and gets azaleas from his ender chest. He heads to some lava nearby to die in, and spawns back at his base.
- Michael heads near his storage room to get his netherite helmet, chestplate, leggings, and boots from his ender chest to equip, and retrieves the axolotls, sword, and pickaxes. He deposits his diamond pickaxe, and retrieves his December sub book from his ender chest.
- Michael checks his ender chest, and walks around his base. He heads to his base, and heads near his storage room to check his ender chest.
- Michael gets some cobblestone, and checks a chest. He heads to his base to add a cobblestone format to the floor of part of his base, and removes part of the format before adjusting it and starts building onto it.
- Michael states that he had an idea of what he was going to do, and continues building onto the format. He states that the forat was temporary, and heads to the center of his base, and decides to make an "axolotl tube" through from the ceiling to the floor.
- Michael heads out of his base, and returns to his base to walk around. He heads near his storage room, and places some cobblestone.
- Michael removes the cobblestone, and heads to his storage room to get sand and glass. He heads back to the format he had made at his base, and removes part of it to replace with glass.
- Michael removes part of the format to replace with glass, and removes some extra glass. He heads to the exit of his base, and returns to his base.
- Michael heads near the format, and makes stairs to get over a wall of the format to enter the format. He places a brown axolotl, a pink axolotl, and a yellow axolotl. He places another pink axolotl, a white axolotl, and another yellow axolotl.
- Michael places another white axolotl and another brown axolotl, and adds some cobblestone to inside the format. He collects a white axolotl in a bucket, and places it down.
- Michael tries to collect the white axolotl, and the white axolotl heads back to the water. He collects the water, and collects the white axolotl before adding stairs on the side of the wall to head up.
- Michael accidentally falls into the format when breaking the stairs, and adds stairs on the wall to get up to the top of the format, and removes the stairs.
- Michael heads near his storage room, and tries to name the white axolotl "Candy." He finds that he did not have any levels, and checks the smokers of his auto-cooker, and heads to his storage room.
- Michael heads to his base, and heads to his animal farms and cow farm. He starts killing cows, and unequips his armor before continuing to bucher cows.
- Michael heads near his animal farms, and equips his armor. He heads near his storage room, and checks hoppers of his auto-cooker.
- Michael places raw beef in a hopper, and checks a chest and gets some raw beef from the hopper to place another hopper. He retrieves steak, and names the white axolotl "Candy," and heads to his base and heads upstairs of the format to the top of the format to place Candy in.
- Michael heads into the format, and adds stairs to the wall to head up to the top of the format, and removes the stairs. He heads near his storage room, and heads up part of the stairs to the middle of the center of his base.
- Michael heads down to the center of his base, and heads up part of the stairs to the middle of the center of his base. He towers up to the top of the center of his base to start adding glass around the center of his base.
- Michael heads down to the middle of the center of his base, and continues adding glass to the center of his base. He heads down to the center of his base, and towers up to continue adding glass to the center of his base.
- Michael heads down from the tower, and towers up to continue adding glass to the center of his base. He removes some glass, and continues adding glass to the center of his base.
- Michael removes some glass, and continues adding glass to the center of his base. He removes some glass, and continues adding glass to the center of his base.
- Michael mines down back to the center of his base, and continues adding glass to the center of his base. He removes some glass, and continues adding glass to the center of his base.
- Michael walks around the axolotl tube, and continues adding glass to the center of his base. He heads to his storage room, and heads near his storage room.
- Michael heads to his base, and heads near his storage room to craft furnaces to set up. He places sand in a furnace, and gets coal from blast furnace of his auto-smelter to smelt sand.
- Michael heads to his base to near his axolotl tube at the center of his base, and heads near his storage room to retrieves glass. He heads to his base, and heads near his axolotl tube at the center of his base to add more glass to it.
- Michael heads near his storage room, and retrieves more glass. He checks a furnace, and heads to his base near his axolotl tube at the center of his base to add more glass to it.
- Michael heads near his storage room to retrieve more glass, and heads to his base to near his axolotl tube at the center of his base to add more glass to it. He heads to the format to fill buckets with water, and adds blocks to get out of the format.
- Michael heads to the second floor, and falls to the first floor near his axolotl tube when trying to jump to the top of the center of his base. He removes some glass of the axolotl tube to get inside to add water to it.
- Michael swims down back to the bottom of the axolotl tube, and removes some glass so he could head out of the axolotl tube to his base. Water destroys some white carpet by his enchanting area, and Michael places the carpets back.
- Michael heads to the format to fill some buckets with water, and collects two brown axolotls, a yellow axolotl, Candy, another pink axolotl, another yellow axolotl, and another white axolotl. He heads near his storage room, and places while collecting a pink axolotl, a yellow axolotl, a white axolotl, another pink axolotl, and a brown axolotl.
- Michael places a brown axolotl, a yellow axolotl, and a pink axolotl, and names a pink axolotl "SophieTexas." He starts heading up the stairs of his base, and decides for whoever who donated five gifted subs would be able to to name an axolotl.
- Michael heads to the second floor, and bridges a bit to jump to the center aquarium. He heads near his storage room to get stone, and heads back up to the second floor to head to near the center aquarium.
- Michael towers to the top of the aquarium, and heads into the aquarium. He removes some glass to head to the top of the aquarium, and places the glass back.
- Michael places SophieTexas in the aquarium, and heads near his storage room. He tries to name an axolotl, "Axotl," but finds that he did not have enough levels.
- Michael checks the smokers of his auto-cooker, and checks a blast furnace of his auto-smelter. He accidentally places a yellow axolotl, and collects it before checking the rest of the blast furnaces of his auto-smelter, and heads to his storage room.
- Michael heads to his base, and heads up part of the stairs. He heads out of his base, and checks a chest before returning to his base.
- Michael heads near his storage room to get raw iron from his ender chest to place in a blast furnace of his auto-smelter. He checks a blast furnace, and retrieves the raw iron to place in another blast furnace to smelt.
- Michael checks the chest of his auto-smelter, and checks a chest. He gets honey bottles, and deposits a honey bottle.
- Michael checks a blast furnace of his auto-smelter, and checks the chest of his auto-smelter. He checks a blast furnace of his auto-smelter, and removes the hopper under it to retrieve iron.
- Michael unequips his armor, and continues retrieving iron. He removes the blast furnace, and places it back.
- Michael places coal and raw iron back in the blast furnace to continue smelting the raw iron. He continues retrieving iron, and removes the other blast furnaces.
- Michael retrieves the blast furnaces from a chest of his auto-smelter, and sets them up again before retrieving more iron. He checks the blast furnace, and removes the smokers from his auto-cooker.
- Michael retrieves the smokers from the chest of his auto-cooker to set up again, and checks the blast furnace of his auto-smelter. He checks the chest of his auto-smelter, and checks a blast furnace of his auto-smelter.
- Michael check a furnace, and retrieves glass. He names an axolotl "Axotl," and heads to his base near his central aquarium.
- Michael heads to his animal farms, and heads to his chicken farm. He heads near his storage room to get two diamonds from his ender chest, and heads to his storage room to get some spruce wood.
- Michael heads near his storage room to crafts spruce planks for sticks, and crafts a diamond sword. He heads to his animal farms to head to his chicken farm to kill some chickens.
- Michael heads to his base, and heads near his storage room to name an axolotl "Riley." He heads to the second floor to try and pass the night, and heads out of his base.
- Michael returns to his base, and heads to the second floor to try and pass the night. He removes the bed, and heads near his storage room to set up the bed to try and pass the night.
- Michael removes the bed and moves it to try and pass the night, and places raw chicken in a smoker of his auto-cooker to cook. He removes the bed, and moves it to try and pass the night.
- Michael removes the bed, and heads to his base near his central aquarium to set up the bed to try and pass the night. He removes the bed, and equips his armor.
- Michael heads near his storage room to check a smoker of his auto-cooker, and retrieves steak. He sets up his bed to pass the night. and heads to the second floor to head to near the central aquarium to remove some stone near it to tower to the top of the central aquarium.
- Michael places Axotl and Riley in the central aquarium, and mines back down to near the central aquarium. He heads to the middle of the center of his base, and heads down to near the central aquarium.
- Michael heads near his storage room, and heads near his central aquarium at his base. He starts heading up the stairs of his base, and heads back down the stairs to head to near his storage room to name a axolotl '"give me a sec"'.
- Michael heads up to the second floor, and falls down to the first floor when trying to get to the central aquarium. He heads back to the second floor to head to near the central aquarium, and towers up to the top of the central aquarium to place "give me a sec" in the central aquarium.
- Michael mines back down from the central aquarium, and adds stairs to the side of the central aquarium. he heads to the middle of the center of his base, and heads down to near his central aquarium.
- Michael walks around his base, and heads near his central aquarium. He heads near his storage room, and names an axolotl "nice juicy tiddies."
- Michael heads to the second floor to head near the central aquarium, and heads up the stairs to the top of the central aquarium to place "nice juicy tiddies" in the central aquarium.
- Michael heads near his storage room, and heads to his base and near his central aquarium. He heads near his storage room, and heads to the second floor to head to near the central aquarium.
- Michael heads up the stairs into the central aquarium, and removes some glass to get to the top of the aquarium. He places the glass back before heading to near his storage room.
- Michael realizes that he needed to get more levels, and heads to his base. He heads near his animal farms, and heads to his animal farms to unequips his armor.
- Michael heads to his chicken farm to kill some chickens, and heads near his storage room to name an axolotl "Bongo." He heads to the second floor to near the central aquarium to head up the stairs to the top of the central aquarium to place Bongo into the central aquarium.
- Michael heads down to the first floor, and heads near the central aquarium. He considers placing fish in the aquarium, but realizes that the axolotls would eat the fish.
- Michael heads near his storage room, and heads to his base near the central aquarium. He heads near his storage room, and considers placing glow squid in the central aquarium.
- Michael heads to his base near the central aquarium, and realizes that the axolotls would also eat the glow squid. He heads to his storage room, and heads to his base near his central aquarium.
- Michael heads near his storage room, and heads to his base to walk around. He heads near his central aquarium, and heads near his storage room.
- Michael heads to the second floor to head near the central aquarium to head up the stairs to the top of the central aquarium. He decides to breed the axolotls in the format, and heads into the central aquarium.
- Michael removes some glass to head to the top of the aquarium, and places the glass back. He heads near his storage room, and equips his armor.
- Michael names an axolotl '"the real dream smp IP address"', and heads to the second floor. He heads near the central aquarium to head up the stairs to the top of the central aquarium to place "the real dream smp IP address" and "Candy" in the central aquarium.
- Michael heads to the first floor to head to near the central aquarium, and heads to the second floor. He heads near his central aquarium, and heads to the middle of the center of his base to walk along.
- Michael heads down to his base to walk around, and heads to the second floor. He heads near the central aquarium to walk around, and head to the middle of the center of his base.
- Michael heads down, and heads to the second floor. He heads near the central aquarium, and heads up the stairs to the top of the central aquarium.
- Michael heads down to the middle of the center of his base, and heads up the stairs to the top of the format. He heads to the second floor to head to near the central aquarium, and heads to the middle of the center of his base.
- Michael heads to his storage room, and heads to his base to head to near his central aquarium. He removes a railing by the hallway to his storage room, and heads near his central aquarium.
- Michael walks around his base, and starts placing back the rails. He removes a block, and places back the rest of the rails.
- Michael removes parts of some of the rails, and heads near his central aquarium. He heads to his animal farms to head to his sheep farm, and crafts shears to shear some sheep.
- Michael heads near his animal farms to craft white carpet, and heads to his base to add and remove some white carpet near a railing. He heads near his enchanting area to add white carpet, and removes part of a railing.
- Michael heads to the second floor to remove some cobblestone bridging, and heads to the middle of the center of his base, and heads to his base.
- Michael considers removing the staircase, and heads to the front of a hallway. He considers making a water elevator up, and starts heading up the stairs.
- Michael heads to the middle of the center of his base, and heads near his storage room to check chests. He gets some diamonds from his ender chest, and crafts a diamond axe.
- Michael heads to his base, and heads up part of the stairs to remove part of the stairs. He heads to the second floor, and continues removing the stairs.
- Michael heads to the first floor, and adds onto a railing. He walks around his base, and heads to a hallway.
- Michael heads near his storage room to check chests, and heads to his storage room to get some grass blocks. He heads near his enchanting area at his base, and heads to the front of a hallway.
- Michael heads near his enchanting area and a hallway to add and remove a block. He adds a block on the wall to tower up to the gap where the stairs used to be at the second floor, and adds onto the second floor and removes part of the tower before patching the hole in the second floor.
- Michael adds a block on the wall to tower up to remove some blocks and patch part of the ceiling. He mines back down, and heads to the middle of the center of his base.
- Michael heads near his storage room to check chests, and heads to his storage room to get some stone bricks. He heads near his enchanting area at his base and near a hallway to remove the rest of the tower.
- Michael heads near his central aquarium and heads to his base. He towers up, and bridges before towering up to the second floor, and towers up to the top of his base.
- Michael removes part of the tower, and patches part of the ceiling and adds some grass blocks. He heads back to the tower at his base to add the rest of the grass blocks and patches the rest of the ceiling before mining back down to the second floor.
- Michael heads to the tower near the second floor to mine down to the first floor, and heads near the central aquarium. He starts removing while replacing the stone near the railings, and places and removes a block.
- Michael continues removing while replacing the stone near the railings, and walks along a hallway. He starts mining out a spot for a water elevator, and mines out the floor to replace and mines out the side to replace.
- Michael heads back to the hallway to remove the block above the entrance of the water elevator to remove the block above it. He mines out the side of the elevator to replace along with part of the back part of the elevator and the other side of the elevator.
- Michael finishes replacing the back of the elevator, and mines up and towers up. He mines up the side of the water elevator to replace, and mines out the other sides of the water elevator.
- Michael replaces the side of the water elevator, and towers up. He mines up, and mines out a side of the water elevator.
- Michael towers up a bit, and continues mining up and mining out a side of the water elevator. He mines out the other sides of the water elevator to replace, and towers up and replaces a side of the water elevator.
- Michael towers up, and mines up to the surface. He mines out part of the sides of the water elevator, and adds some cobblestone to a side of the water elevator.
- Michael removes the cobblestone, and replaces the side of the water elevator. He towers up to the surface, and removes the grass blocks around the water elevator to replace, and mines back down to head to the hallway.
- Michael returns to the area he had mined-out for the water elevator, and throws away leather and glass bottles. He heads back to the hallway, and returns to the area he mined-out for the water elevator.
- Michael heads back to the hallway to start mining out an area for another water elevator, and mines out the floor and continues mining out the area for the water elevator.
- Michael replaces the floor, and heads to the area he had mined out. He mines out the side, back, and the other sides of the mined-out area while replacing them, and heads to his base to throw away coal, cobblestone, and andesite.
- Michael heads near his storage room to check a chest of his auto-smelter, and checks a furnace. He heads to the mined-out area in the hallway, and mines up.
- Michael places and removes some white carpet, and towers up a bit. He mines out a side of the water elevator, and mines up.
- Michael mines out some of the sides of the water elevator to replace partly, and towers up a bit to replace some of the sides. He towers up a bit to replace the sides, and mines up and towers up a bit.
- Michael mines out a side of his water elevator and mines up. He mines out some sides to replace partly, and removes a block.
- Michael towers up to continues replacing the sides, and mines up and towers up. He mines out some of the sides of the water elevator, and mines up to the surface.
- Michael mines out the rest of the sides of the water elevator, and starts replacing some of the sides. He heads back down into the area, and crafts stone bricks.
- Michael continues replacing the sides of the water elevator, and removes a block. He removes a side of the water elevator to mine down and towers up to replace it and returns back to the area to mine out the rest of the side to towers up to replace.
- Michael replaces the rest of the sides, and mines back down to the area mines out for the water elevator. He removes and places back a block, and heads near his storage room to check chests.
- Michael checks furnaces, and heads to the front of his storage room. He places and removes a block, and heads to his storage room.
- Michael places and removes a block, and checks his ender chest. He checks a chest, and heads near his storage room to walk along and places and removes a block.
- Michael heads to his storage room to get dark oak wood, and heads near his storage room to craft some dark oak planks for more sticks. He throws away some sticks, and crafts more sticks to throw aside.
- Michael crafts ladders to throw aside, and crafts more ladders to throw aside. He crafts more ladders to throw aside, and checks a chest.
- Michael deposits grass blocks, eggs, diorite, coal, stone, buckets, iron, spruce planks, white carpet, wool, dirt, spruce stairs, dark oak planks, andesite, his sword, raw chicken, glass, furnaces, a hopper, and his diamond axe.
- Michael retrieves his sword, and deposits a glass bottle. He heads to n area mined-out for a water elevator to start adding ladders while climbing to the surface, and heads near the other area mined-out for a water elevator to remove dirt around the two areas for the water elevator
- Michael removes a block of one of the areas, and starts removing while replacing blocks around one of the areas. He heads out of Serenity, and heads through his portal.
- Michael heads down part of his ice path, and removes part of it to head to near his ice path. He places back the blocks, and travels in the nether.
- Michael mines some magma blocks, and travels pass a bastion. He continues traveling, and places and removes blocks.
- Michael continues traveling, and passes a portal. He continues traveling, and collects some soul sand.
- Michael travels to near his ice path, and towers to near his ice path to remove some blocks to head into it. He places back blocks, and patches the ceiling.
- Michael heads down the ice path, and heads through his portal. He returns to Serenity, and realizes that he had to go to the ocean to get kelp.
- Michael starts traveling beyond Serenity, and eventually finds an ocean. He heads to the ocean to collect some kelp, and starts traveling back.
- Michael travels back to Serenity, and heads down the ladder to head to near his storage room to check his ender chest. He heads to his storage room to get some spruce wood.
- Michael heads near his storage room to craft spruce planks for some spruce doors, and heads to the hallway to add the spruce doors to the two tunnels. He heads to the two tunnels, and removes and places back some of the ladders.
- Michael heads up the ladder, and removes some ladders near the area. He removes some ladder in the tunnel, and removes the ladders while starting to head down.
- Michael places back the ladders to head back up the tunnel, and heads down the other tunnel to head to near his storage room to check chests.
- Michael checks his ender chest, and checks chests. He gets buckets, and heads to his base.
- Michael heads up the stairs to the top of the format to fill some buckets with water, and heads up the ladder to the surface. He adds water down a tunnel, and adds water to the ladder tunnel.
- Michael heads into the ladder tunnel, and removes some ladders while heading down. He heads to the other water elevator to add kelp to it while heading up to the surface, and heads down the water elevator back to the hallway.
- Michael removes the kelp, and heads back to the water elevator and heads back to the hallway. He adds a block above the door, and heads to the water elevator and hallway.
- Michael heads to the other water elevator, and removes the floor. He heads to the other tunnel to remove the floor, and adds soul sand to it.
- Michael heads up the water elevator to the surface, and removes the ladder from the other water elevator. He heads down the water elevator, and adds kelp to it while heading up the water elevator to the surface.
- Michael heads back down the water elevator to remove the kelp, and heads back up the water elevator to the surface. He heads back down the water elevator to add soul sand to it, and removes the soul sand from the other water elevator to replace with a magma block.
- Michael heads up a water elevator to the surface, and heads down a water elevator to the hallway. He removes the sides of the exit water elevator, and heads near his storage room.
- Michael heads to his storage room to check a chest and get some spruce wood. He heads near his storage room to craft spruce planks to craft some sticks to craft spruce fence gates, and heads to the hallway to remove a spruce door of the exit water elevator to replace with spruce fence gates.
- Michael removes the sides of the entrance water elevator, and removes the spruce door of the entrance water elevator. He heads to the entrance water elevator, and heads up the exit water elevator.
- Michael heads down the entrance water elevator back to the hallway, and heads up the exit water elevator. He heads near the entrance water elevatore and heads near the water elevator,.
- Michael starts building onto the exit and entrance water elevators, and heads down to the exit water elevator. He heads down the entrance water elevator, and heads near his storage room to check his ender chest.
- Michael checks a chest, and heads to his storage room. He checks chests, and gets some stone to craft stone bricks.
- Michael heads up the exit water elevator and towers up onto what he was building onto the two water elevators from behind the exit water elevator. He continues building onto the water elevators, and mines back down.
- Michael heads to the back to continue building onto the water elevators, and walks around. He heads to the front of his water elevators, and removes some dirt between the water elevator
- Michael walks around, and heads to the front of the water elevators. He continues building onto the water elevators, and removes a block.
- Michael heads to the front of the water elevators, and heads near the water elevators. He goes AFK, and heads to the top of his base.
- Michael checks a wandering trader's trades, and kills it and its llamas. He starts harvesting sugar cane from his sugar cane farm, and turns on shaders.
- Michael turns on another type of shaders, and turns on another type of shaders. He continues harvesting sugar cane from his sugar cane farm, and turns off shaders.
- Michael continues harvesting sugar cane from his sugar cane farm, and throws away some dirt. He heads to his exit water elevator, and heads down the entrance water elevator.
- Michael heads to his storage room, and checks a chest and deposits sugar cane. He heads near his storage room to check a chest and deposits kelp.
- Michael heads to his base near the central aquarium, and walks around his base. He heads near his enchanting area, and heads near his central aquarium.
- Michael considers taking out a few of the axolotls to breed in the format, and heads up the stairs to the top of the format. He heads near his central aquarium, and walks around his base.
- Michael heads near his storage room, and heads up his exit water elevator. He walks around, and heads down his entrance elevator.
- Michael heads to his base, and considers adding water elevator tubes. He heads near his exit water elevator, and heads near his storage room to get kelp, decides to get sand, and checks chests.
- Michael gets a diamond from his ender chest, and crafts some sticks for a diamond shovel. He gets ender chests, moss blocks, flowering azalea, a spore blossom, diamonds, amethyst clusters, mycelium, golden carrots, and amethyst shards from his ender chest, and heads to his storage room.
- Michael deposits mycelium, stone, spruce doors, ender chests, golden carrots, moss blocks, amethyst shards, buckets, raw porkchops, flowering azalea, torches, a spore blossom, sticks, spruce planks, leather, amethyst clusters, cobblestone, kelp stone bricks, soul sand, ladders, steak, magma blocks, shears, and leads. He gets spruce wood, diamonds, buckets, an ender chest, and sticks.
- Michael heads up an exit water elevator, and heads out to Serenity to the front of Serenity. He realizes that he does not have any food, and checks a chest at the front of Serenity.
- Michael heads back to Serenity, and heads down the entrance water elevator to his base. He heads near his storage room to retrieve some baked potatoes from his auto-cooker, and heads up his exit water elevator.
- Michael heads out of Serenity to the front of Serenity to check a chest, and heads through his portal. He crafts some spruce planks to craft a spruce boat to head down part of his ice path.
- Michael continues down his ice path, and gets out of the boat. He heads to the front of his ice path, and heads down a Nether path to return to the Greater Dream SMP.
- Michael heads to the community Nether portal, and heads through the portal to the Nether hub. He starts heading down a Nether path, and heads back down the Nether path.
- Michael starts heading down a Nether path, and fights and kills a ghast. He continues down the Nether path, and heads through Foolish's portal to head to Foolish's summer home, and heads to one of Foolish's sandstone mines.
- Michael heads through the sandstone mine to the desert beyond Foolish's summer home, and collects sand. He spots Eret's skeleton XP farm in the distance, and decides to do the parkour.
- Michael heads near Eret's skeleton XP farm, and starts to do the parkour. He falls down into Eret's skeleton XP farm, and digs back out.
- Michael tries the parkour again, and falls down. He tries the parkour again, and falls onto an acacia tree at the the skeleton XP farm.
- Michael heads near Eret's skeleton XP farm to try again, and falls down to Eret's skeleton XP farm. He heads near Eret's skeleton XP farm to try again, and falls down.
- Michael tries again, and falls down. He spots the DreamXD statue in the distance, and heads near one of Foolish's unfinished builds to view the DreamXD statue.
- Michael heads through Foolish's portal, and heads down a Nether path to the Nether hub. He heads down a Nether path to the front of his ice path to get into a spruce boat to head down his ice path.
- Michael heads through his portal, and returns to Serenity. He heads to the exit water elevator, and heads down the entrance water elevator to his base.
- Michael heads to his base, and heads near his storage room to place some sand in a furnace. He places some sand in a furnace to smelt, and checks some blast furnaces of his auto-smelter.
- Michael checks a chest of his auto-smelter, and checks a smoker of his auto-cooker. He gets some coal from a chest of his auto-cooker, and checks a furnace.
- Michael places coal in a furnace to smelt the sand, and checks chests. He checks furnaces, and gets furnaces to set up.
- Michael checks a furnace and chest, and gets some coal to place in the furnaces to place sand in the furnaces to smelt. He retrieves glass from some furnaces, and checks some furnaces.
- Michael retrieves more glass, and checks a furnace. He heads to his base, and adds a glass tunnel to a corner.
- Michael views his progress, and removes the glass tunnel. He adjusts the position of the glass tunnel, and heads near his storage room to retrieves more glass.
- Michael heads to his base to continue adding glass to the tunnel, and removes a sea lantern and part of the floor under the glass tunnel. He heads near his storage room to check chests, and heads near his storage room to gets soul sand.
- Michael heads near his storage room to craft spruce planks to craft some sticks to craft spruce fence gates. He crafts some sticks to craft more spruce fence gates, and heads to his base to head up the stairs to the top of the format to fill some buckets with water.
- Michael heads into the format, and heads out of the format to his base near the glass tunnel to add the fence gates. He heads near his storage room to craft more sticks for a spruce fence gate, and crafts some spruce planks to craft some sticks to craft another spruce fence gate.
- Michael heads to his base to near the water elevator to add the fence gates, and opens the fence gates. He heads into the water elevator, and adds soul sand to the bottom of it.
- Michael adds some water, and stone bricks, and removes the stone bricks. He continues adding water to the water elevator, and heads to the top of the water elevator to continues adding glass to it, and heads back into the water elevator to continue adding water. He heads onto the top of the water elevator, and adds glass to it before heading back into the water elevator to continue adding water.
- Michael adds more glass to the water elevator and heads out to near his storage room to retrieve glass from furnaces. He adds more sand to the furnaces, and checks some furnaces. He heads up into the water elevator to add more glass to it, and continues adding water to it.
- Michael heads out to near his storage room to checks chests. He heads to his storage room to get kelp, and heads into the water elevator to add some kelp to it.
- Michael heads out to near the water elevator, and heads back into the water elevator to continue adding kelp to it. He removes the kelp, and removes the blocks above the water elevator.
- Michael fills a bucket with water, and places it to get out to the second floor. He removes the water, and adds water to the water elevator to even it.
- Michael heads into the water elevator, and heads to the second floor. He heads to the water elevator, and returns to the second floor.
- Michael heads to the water water elevator, and returns to the second floor. He walks around, and heads down to the first floor.
- Michael heads near the water elevator, and mines out the side of the water elevator. He mines up, and towers up with spruce wood while mining up to the second floor.
- Michael removes some spruce wood from the wall, and places it back. He mines down at the other side of the water elevator, and towers up with spruce wood to the second floor.
- Michael removes part of the wall to replace with spruce wood, and removes part of a wall to replace. He adds onto the walls, and removes and places back some spruce wood.
- Michael removes some spruce wood, and crafts the spruce wood together to replace the spruce wood. He adds onto the ceiling of the water elevator, and heads down to the first floor near the water elevator.
- Michael adds spruce wood to the front of the water elevator, and removes the spruce wood. He heads near his storage room to craft some sticks for spruce fences.
- Michael heads to the front of the water elevator to add the spruce fences to the front of the water elevator. He heads up the water elevator to the second floor, and walks around.
- Michael heads down to the first floor, and views the water elevator. He heads up the water elevator to the second floor, and walks around.
- Michael bridges toward the central aquarium, and heads near the central aquarium. He heads up the stairs to head into the central aquarium, and adds some stone bricks to get out to the top of the central aquarium, and removes the stone bricks.
- Michael heads near the central aquarium, and walks around. He removes the staircase, and heads to the second floor.
- Michael heads to his storage room to check chests, and heads near his storage room to checks chests and his ender chest. He heads to his storage room to check a chest, and heads near his storage room.
- Michael heads to his storage room to get glow ink sacs, and checks chests and his ender chest. He heads near his storage room to get bone meal, and heads to his Top Ten Gifter walls.
- Michael tries adding the bone meal to the signs of the Top Ten September Gifter wall, and crafts some white dye to add to the signs and adds glow ink to it. He heads near his storage room to check a chest and gets purple dye.
- Michael heads to his Top Ten Gifter walls, and adds purple dye to the signs of the Top Ten September Gifter wall. He adds glow ink to the rest of the signs of the wall, and removes a sign.
- Michael throws aside white dye to pick up the birch sign to place back on the wall. He writes the names back on the sign, and picks up the white dye to add it to the sign.
- Michael adds glow ink to the sign, and crafts more white dye. He adds white dye to some signs of the walls, and removes a sign from the wall.
- Michael places the sign back onto the wall to write the names back on it, and adds glow ink and white dye to the sign. He heads near his storage room to checks chests, and heads to his storage room to check chests.
- Michael heads to his storage room, and heads to his storage room to deposit stone bricks, sticks, sand, spruce wood, some baked potatoes, buckets, soul sand, glass, coal, a sea lantern, a diamond sword, water buckets, kelp, cobblestone, a spruce fence, a torch, an ender chest, diamonds, and spruce planks.
- Michael heads out of his base and Serenity, and heads to the front of Serenity. He heads through his portal, and get into a spruce boat at the front of his ice path to head down his ice path.
- Michael heads out of his boat at the front of his ice path, and gets knocked off his Nether path. He heads onto Niki's Nether path, and heads down the Nether path to return to the Greater Dream SMP.
- Michael heads to the community Nether portal, and heads through the second portal. He heads to a river near the portal area, and heads down into an underwater cave to kill a glow squid.
- Michael heads into part of the underwater cave, and heads out of the underwater cave to the river. He heads to the riverside to walk along it, and heads back to the river to head into an underwater cave.
- Michael heads out to the river, and heads into an underwater cave. He heads out to the river, and heads back into an underwater cave.
- Michael heads out to the riverside, and walks along the riverside. He heads into an underwater cave, and heads out to land near the river.
- Michael starts traveling, and heads into a lake in a cave. He heads into the cave, and explores the cave.
- Michael heads up a water stream to part of the cave to continue exploring, and heads up a water stream to part of the cave. He heads up a water stream to a lake of the cave, and heads to part of the cave.
- Michael mines to part of the cave, and falls into the lake. He removes a block to head to part of the cave, and removes a block to tower up.
- Michael heads out of the cave, and continues traveling. He heads into a cave, and heads out to continue traveling.
- Michael heads to the top of the mountain by the riverside of Ponk's shack, and continues traveling. He finds a ruined portal, and checks a chest by the portal.
- Michael continues traveling, and heads to a river. He throws away rotten flesh, and heads down into an underwater cave, and heads out back near the river.
- Michael continues traveling, and heads into an underwater cave. He heads out, and removes a block to get out.
- Michael continues traveling, and heads onto the wall of Ohio. He walks along the wall, and continues traveling.
- Michael heads to a river, and heads to the riverside. He heads into the river, and heads to the riverside.
- Michael continues traveling, and heads into an underwater cave near the river. He heads out, and continues traveling.
- Michael heads into a cave, and heads out. He finds a ruined portal, and checks a chest by the portal.
- Michael continues traveling, and heads near Ohio. He heads to Ohio, and heads through the second portal to the Nether hub.
- Michael heads down a Nether path to the front of his ice path, and gets into a spruce boat to head down his ice path. He gets out of the boat, and heads through his portal.
- Michael heads to the front of Serenity, and heads back through his portal. He gets into a spruce boat to head down his ice path, and gets out of the spruce boat.
- Michael heads down his Nether path, and returns to the Greater Dream SMP. He heads down the Prime Path to the outdoor theatre stage, and heads to the front of Church Prime.
- Michael heads near the L'Manberg crater, and heads into the crater. He heads to the bottom of the crater, and removes some deepslate, and starts heading up a water stream.
- Michael heads back down to the bottom of the crater to kill a glow squid. He heads into the area under the flagpole of Puffy's L'Manberg flag, and starts heading down the ladder.
- Michael heads down the water stream down to bedrock level, and starts heading up the water stream. He heads onto part of the ladder, and mines some of the cobbled deepslate of the side of the tunnel.
- Michael heads to the area, and places back the cobbled deepslate. He heads up part of the ladder, and heads up the water stream back up to the bottom of the crater.
- Michael heads to the side of the crater, and heads up a water stream to part of the crater. He heads down a tunnel to head onto the scaffolding of Fundy Fun Land, and heads up the scaffolding to head out.
- Michael jumps into a water stream in a chunk, and heads up the water stream to the top of Wilbur's old house. He heads down into Tommy's stone mine, and heads through a tunnel.
- Michael finds a skeleton horse, and heads down the tunnel to Hutt's Pizza. He heads out onto the Prime Path, and heads down the Prime Path.
- Michael heads near Punz's bee dome, and heads down to near Hannah's path. He heads down Hannah's path, and heads down his path to head to his house and basement.
- Michael heads to the back corner of his basement to start mining down, and towers back up a bit to some clay. He starts digging a tunnel, and starts digging down.
- Michael towers up while mining up, and mines back down to the tunnel to dig around. He mines around, and mines a tunnel into a lush cave.
- Michael explores the cave, and harvests some glow berries. He continues exploring the cave, and jumps down into some water.
- Michael mines diamonds, and continues exploring the cave. He spots a glow squid in some water by the lava, and the glow squid goes into the lava.
- Michael bridges across the lava to the water, and heads up the water to part of the cave to kill a glow squid. He continues exploring the cave, and heads back to the water to build around it and mines around under the water.
- Michael adds blocks to the water, and builds around the water. He mines iron, and towers up to continue mining iron, and mines a raw iron block.
- Michael continues mining iron, and mines to part of the cave to continue mining iron. He towers up to part of the cave to mine an raw iron block and continues mining iron.
- Michael continues exploring the cave, and heads to part of the cave and removes some blocks. He adds blocks, and bridges.
- Michael adds a block to get onto to continue mining iron, and mines a raw iron block. He continue mining iron, and towers up and mines up.
- Michael bridges and towers up, and falls to the cave when trying to jump onto the bridging. He continues exploring the cave, and places and removes a raw iron block.
- Michael continues mining iron, and continues exploring the cave. He bridges across lava to head down to part of the cave to kill glow squids.
- Michael spots a brown axolotl, and tries heading up a water stream. He heads up the water stream to part of the cave, and heads up a water stream to an underwater cave to kill some glow squids.
- Michael heads to the surface of the underwater cave, and heads back into the underwater cave to kill a glow squid. He mines up, and heads back to the underwater cave to kill a glow squid.
- Michael heads to the area he had mined, and heads back to the underwater cave to kill a glow squid. He heads up to the surface of the underwater cave, and heads back into the underwater cave to kill more glow squids.
- Michael heads to the surface of the underwater cave, and heads into the underwater cave to kill a glow squid. He heads to the surface of the underwater cave, and heads into the underwater cave to kill a glow squid, and heads up to the surface of the underwater cave.
- Michael adds some cobbled deepslate, and heads out to near the underwater cave. He heads back down into the underwater cave to kill a glow squid, and heads back to the surface of the underwater cave.
- Michael heads out to near the underwater cave, and heads back down into the underwater cave. He heads back to the surface of the underwater cave.
- Michael heads back down into the underwater cave, and heads out to part of the cave. He continues exploring the cave, and add some cobbled deepslate to head up some vines.
- Michael heads down the vines, and continues exploring the cave. He kills a glow squid, and heads into an underwater cave to kill a glow squid, and heads to the surface of the underwater cave.
- Michael heads near the underwater cave, and heads back down into the underwater cave to kill a glow squid, and heads out to near the underwater cave. He heads back into the underwater cave, and heads out to near the underwater cave.
- Michael heads back down into the underwater cave, and heads out. He heads to part of the cave to mine up while towering up to surface near Rutabagville.
- Michael heads back to his house, and heads to his basement. He adds cobblestone to the tunnel, and removes it before adding andesite over the tunnel.
- Michael checks a chest, and gets ice. He places ice over the tunnel to break to try and let water down the tunnel, and checks a chest.
- Michael places and removes ice, and water spawns. He gets buckets to collect the water, and places the water down the tunnel.
- Michael deposits a bucket, clay balls, tuff, flint, gravel, a red mushroom block, diorite, and big dripleaves. He deposits dirt, granite, buckets, clay, gravel, arrows, and andesite.
- Michael heads out of his basement and house, and heads down his path through his donor hall. He heads to the community tree farm, and heads down the community Nether portal to head through the community Nether portal.
- Michael heads down his Nether path to the front of his ice path to get into a spruce boat to head down his ice path. He heads through his portal, and heads down into a swamp.
- Michael returns to Serenity and his base, and heads near his central aquarium. He heads near his water elevator, and heads up to the second floor.
- Michael heads down to the first floor to near his central aquarium, and heads to his Top Ten Gifter walls. He adds purple dye and glow ink to the signs of his Top Ten October Gifter wall, and adds white dye and glow ink to the signs of the wall.
- Michael adds glow ink to the signs of his Top Ten November Gifter wall, and adds purple dye to some of the signs. He adds white dye to the rest of the signs of the wall, and heads near his central aquarium.
- Michael heads near his storage room to check some furnaces, and heads to his base near his water elevator. He heads to his Top Ten Gifter walls, and heads near his water elevator.
- Michael heads to his Top Ten Gifter walls, and heads near his central aquarium. He heads to his storage room, and heads near his storage room.
- Michael heads to his base, and heads near his water elevator. He heads near the format, and heads to his Top Ten Gifter walls.
- Michael heads near his central aquarium, and walks around his base. He heads to his Top Ten Gifter walls, and heads up the stairs to the top of the format.
- Michael walks around his base, and heads near the format. He heads to his Top Ten Gifter walls, and heads up the water elevator to the second floor.
- Michael goes AFK, and returns to head down to the middle of the center of his base. He walks along the middle of his base, and heads down to his base.
- Michael heads near his storage room, and walks around his base. He heads near his central aquarium, and heads near his exit water elevator. He heads out of his base, and heads back to his base.
- Michael heads near his storage room to place raw iron in the chests of his auto-smelter. He checks a chest of his auto-smelter, and checks a blast furnace of his auto-smelter.
- Michael checks chests and an hopper of his auto-smelter, and checks blast furnaces of his auto-smelter. He checks a chest and blast furnace of his auto-smelter, and gets some coal from chests of his auto-cooker to place in the chests of his auto-smelter.
- Michael checks the chest of his auto-smelter, and heads to his base. He heads near his storage room, and crafts raw iron blocks into raw iron to place in chests of his auto-smelter.
- Michael heads to his enchanting area, and walks around his base. He heads up the water elevator to the second floor, and walks around.
- Michael heads down to the middle of the center of his base, and heads down to head to near his storage room to check chests. He heads to his base, and heads up the stairs to the top of the format.
- Michael heads near his central aquarium, and walks around his base. He heads near his central aquarium, and heads up the water elevator to the second floor.
- Michael heads near his central aquarium, and towers up to heads into the aquarium. He removes some glass to head to the top of the aquarium, and places it back.
- Michael mines back down to near the central aquarium, and removes bridding to it. He removes cobblestone to head back to the first floor, and heads upstairs to head into the format.
- Michael heads out to the top of the format, and heads near the central aquarium, and places and removes some cobblestone. He walks around his base, and heads near the central aquarium.
- Michael heads to his base, and heads near the central aquarium. He heads near his storage room and his central aquarium, and heads to his base.
- Michael heads near his bee farm, and heads near his animal farms. He checks chests, and heads to his storage room to check his ender chest.
- Michael heads to his storage room to check chests, and heads near his central aquarium. He places and removes cobblestone, and heads up the water elevator to the second floor, and heads to the middle of the center of his base.
- Michael heads near his storage room to retrieve glass from furnaces, and heads up the water elevator to the second floor. He heads to the middle of the center of his base, and adds glass onto the central aquarium.
- Michael heads down to his base, and heads up the water elevator to heads to the glass of the central aquarium. He continues adding glass, and removes some glass to head down to his base.
- Michael heads near his storage room to check his ender chest, and checks chests. He heads to his storage room to check a chest and get water buckets and buckets.
- Michael heads to his base to tower up into the glass tunnel, and adds glass back. He removes torches, and adds water to the tunnel.
- Michael removes some glass of the central aquarium, and heads out to the surface of the aquarium. He heads back into the aquarium to head into the water tunnel, and heads back to the aquarium.
- Michael heads to the surface of the aquarium, and adds cobblestone to get out to the top of the aquarium. He removes the cobblestone, and heads down to the top of the water tunnel.
- Michael heads near his central aquarium, and walks around. He heads to the middle of the center of his base to remove a cobblestone tower, and heads down to his base.
- Michael heads near his central aquarium, and heads up the water elevator to the second floor to head to near the central aquarium. He walks around, and heads to the top of the water tunnel.
- Michael heads to the middle of the center of his base, and heads down to his base. He heads up the water elevator to the second floor, and heads to the top of the water tunnel.
- Michael heads near the central aquarium, and adds stairs at the side of the aquarium to head into the aquarium. He heads to the bottom of the aquarium to try and push any of the axolotls up to try and tempt them to head into the water tunnel.
- Michael heads to the surface to fill a bucket with water to collect "give me a sec," and heads inti the water tunnel to place the axolotl. He heads to the surface, and heads back into the aquarium.
- give me a sec eventually goes back down the water tunnel to the aquarium, and Michael heads to the surface. Michael heads into the aquarium, and heads to the surface.
- Michael fills a bucket with water to place and remove to get out to the top of the aquarium, and heads out to the top of the water tunnel. He heads to his base, and heads near the central aquarium.
- Michael walks around his base, and heads up the water elevator to head to near the central aquarium to head up the stairs to the top of the aquarium. He heads into the aquarium to head into the water tunnel, and heads out of the water tunnel to the aquarium.
- Michael heads to the surface, and heads down back into the aquarium. He heads back to the surface, and heads back down into the aquarium.
- Michael returns to the surface, and heads back down into the aquarium. He heads back to the surface, and places and removes water to head out to the top of the aquarium.
- Michael walks along the top of the aquarium, and heads down the stairs to head to the water tunnel. He heads near the central aquarium to head up the stairs to the top of the aquarium, and heads down the stairs to near the aquarium.
- Michael heads down to his base, and heads up the water elevator to the second floor. He heads near the central aquarium to head down to the middle of the center of his base, and starts adding glass onto the central aquarium.
- Michael heads down to his base, and heads up the water elevator to the second floor. He heads down to the glass to continue adding glass onto the central aquarium, and removes some glow vines near the central aquarium.
- Michael continues adding glass onto the central aquarium, and removes torches. He continues adding glass onto the central aquarium, and removes some glass.
- Michael continues adding glass onto the central aquarium, and places and removes cobblestone. He continues adding glass onto the central aquarium, and removes some glass.
- Michael continues adding glass onto the central aquarium, and removes some glass. He breaks some glass of the central aquarium, and fills a bucket with water to start adding water to the water tunnel.
- Michael places and removes cobblestone, and continues adding water to the water tunnel. He heads into the aquarium, and heads to the surface.
- Michael heads back into the aquarium, and heads to the surface. He heads back down into the aquarium, and heads back to the surface.
- Michael adds and removes water to get to the top of the aquarium, and heads down to near the aquarium. He heads down to his base, and walks around his base.
- Michael heads up the water elevator to the second floor, and heads to the top of a water tunnel. He heads near the central aquarium, and heads back to the top of a water tunnel.
- Michael heads to the top of the other water tunnel, and heads near his central aquarium to head to near his storage room. He heads to his base to walk around, and heads near his water elevators.
- Michael continues walking around his base, and heads up his water elevator to the second floor. He heads to the top of a water tunnel, and heads to the top of the other water tunnel.
- Michael heads up the stairs to head into the central aquarium, and heads into a water tunnel. He heads back to the aquarium, and heads to the surface.
- Michael heads back down into the aquarium to collect Candy, and heads into a water tunnel to place Candy in the water tunnel. He heads back to the aquarium, and heads to the surface.
- Candy swims out of the water tunnel to the central aquarium, and Michael heads back down into the aquarium. Michael heads to the surface, and heads back down into the aquarium.
- Michael heads back to the surface, and heads back down into the aquarium. He heads back to the surface, and heads back down into the aquarium.
- Michael heads to the surface, and heads back down into the aquarium. He heads into a water tunnel, and heads back to the aquarium.
- Michael heads to the surface, and fills a bucket with water to place and remove to get out to the top of the aquarium. He walks along the top of the aquarium, and heads to the top of a water tunnel.
- Michael heads near the central aquarium to head down to his base. He heads near his central aquarium, and walks around his base.
- Michael heads near his central aquarium, and heads to his base. He walks around his base, and heads to his base.
- Michael heads up his water elevator to the second floor to head to the top of a water tunnel, and heads near the central aquarium. He heads to the top of the other water tunnel, and heads near his central aquarium to walk around.
- Michael heads to the top of a water tunnel, and heads down to his base. He heads near his enchanting room to start mining a wall out, and heads near his enchanting area before heading back to the mined-out wall to tower up to continue mining out the wall.
- Michael towers up and bridges across to continue mining out the wall, and bridges across to continue mining out the wall. He heads downto the mined-out wall, and heads near his enchanting area.
- Michael heads to the mined-out wall, and adds glass to the aquarium. He removes and places back some glass to head out of the aquarium to the front of it, and heads up his water elevator to the second floor to fill a bucket with water.
- Michael fills buckets with water, and places and removes water. He heads down to the front of the aquarium, and removes and places back some glass to get into the aquarium.
- Michael continues mining out the aquarium, and starts adding water to it. He mines a tunnel to the second floor, and mines down to mine a tunnel to a water tunnel.
- Michael mines out the tunnel to the aquarium, and patches the ceiling of the tunnel. He adds water to the tunnel, and heads down the water tunnel to the central aquarium to head to the surface.
- Michael fills a bucket with water to place and remove water to get out to the top of the aquarium. He heads down to near his central aquarium to head down to the front of the aquarium, and walks around his base.
- Michael heads near his central aquarium, and heads up the water elevator to the second floor to head up the stairs into the central aquarium. He fills a bucket with water to collect SophieTexas, and heads down a water tunnel to the aquarium to place SophieTexas.
- Michael heads down the water tunnel to the central aquarium to head to the surface to fills a bucket with water to place and remove water to head to the top of the aquarium.
- Michael heads near his central aquarium to head down to the front of the aquarium, and later heads up the water elevator to the second floor to head to near the central aquarium. He heads onto the top of a water tunnel, and heads near his central aquarium.
- Michael heads to the top of a water tunnel, and heads to the top of his enchanting area. He heads down to the front of the aquarium, and later heads to his enchanting area.
- Michael adds stone bricks to head to the top of his enchanting area, and heads down to the front of the aquarium. He later heads up the water elevator to the second floor to head up the stairs into the central aquarium.
- Michael heads down a water tunnel to the tunnel to the aquarium to mine out part of the tunnel. He heads down the water tunnel to the central aquarium to head to the surface, and heads down the water tunnel to the tunnel of the aquarium to mine it out.
- Michael heads to the aquarium, and heads down a water tunnel to the central aquarium to head to the surface. He places and removes water to head to the top of the aquarium, and heads down to near his storage room to check a chest and his ender chest.
- Michael heads to his storage room to check a chest and gets some baked potatoes. He heads near his storage room, and heads tothe front of the aquarium.
- Michael heads to the top of his enchanting area, and heads down to the front of the aquarium. He heads to his enchanting area, and heads to the top of it.
- Michael heads down to the front of the aquarium, and heads near the central aquarium. He heads to the front of the aquarium, and heads to the top of his enchanting area.
- Michael heads down to near the central aquarium, and heads to the front of his aquarium. He heads to the front of the aquarium, and heads to the top of his enchanting area.
- Michael heads down to near his enchanting area, and heads to the front of his aquarium. He heads near his central aquarium, and heads up the water elevator to the second floor to head up into the stairs into the central aquarium to find that Sophie Texas had returned to the central aquarium.
- Michael heads to the surface to place and removes water to head to the top of the central aquarium, and heads down to near the central aquarium to head down to the top of his enchanting area. He heads up the water elevator to the second floor, and heads upstairs to head into the central aquarium to head down a water tunnel to the aquarium.
- Michael heads down a water tunnel to the central aquarium to head to the surface, and places and removes water to head to the top of the aquarium. He heads down to the top of a water tunnel, and heads down to near his enchanting area.
- Michael heads to the front of the aquarium, and heads to the top of his enchanting area. He heads down to his enchanting area, and heads to the top of hi enchanting area.
- Michael heads to the front of the aquarium, and places back some of the white and red carpet destroyed by the water he had placed. He removes some red carpet, and continues placing back the red and white carpet.
- Michael removes some red carpet, and continues adding red carpet. He adds and removes stone bricks, and adds white carpet.
- Michael removes some white carpet, and removes some white carpet. He adds some white carpet, and removes some white carpet and red carpet.
- Michael adds some white carpet, and removes some red carpet to replace with white carpet. He remove some red carpet, and adds some white carpet.
- Michael removes some red carpet to add white carpet, and adds some red carpet. He removes and adds some red carpet, and heads to the front of his aquarium.
- Michael heads up the water elevator to the second floor to head to the top of a water tunnel. He heads upstairs into the central aquarium, and heads to the surface to place and remove water to get out to the top of the aquarium.
- Michael heads near his central aquarium to head to his storage room, and heads near his storage room to check a chest and get some dark oak trapdoors. He heads up his water elevator to heads to the second floor to head upstairs to the top of the central aquarium to start adding the trapdoors to the side of the aquarium.
- Michael closes the trapdoors, and opens a trapdoor to head to the top of the aquarium. He places and removes water before removing some of the trapdoors.
- Michael closes the trapdoor, and adds and removes a trapdoor. He adds more trapdoors to close, and heads into the aquarium.
- Michael heads to the surface, and opens a trapdoor to head out to the top of the aquarium. He closes the trapdoor, and walks along the top of the aquarium, and heads into the aquarium.
- Michael opens a trapdoor to head out to the top of the aquarium, and closes the trapdoor. He heads down to near his central aquarium to head down to his base.
- Michael heads to the front of his central aquarium and aquarium, and heads to his storage room to check a chest. He heads near his storage room to check chests, and heads back to his storage room.
- Michael heads to the front of his aquarium, and heads to his storage room to check chests, and heads near his storage room to deposit dark oak trapdoors, cobblestone, stone, granite, ice, tropical fish, andesite, stone bricks, and torches. He heads to his base to place water while removing it, and places glass to remove the water.
- Michael removes the glass, and places water to add glass to remove the water. He places water, and adds more glass to remove it, and places more water.
- Michael removes the glass, and heads to his storage room. He heads near his storage room, and heads to the front of his aquarium.
- Michael heads near his storage room to check his ender chest, and checks furnaces. He removes a furnace, and places it back.
- Michael retrieves glass from a furnace, and checks the other furnaces. He checks the blast furnaces and smokers of his auto-smelter and auto-cooker, and heads to his storage room.
- Michael heads near his central aquarium, and heads to the front of his aquarium. He heads to his storage room, and gets more diamonds.
- Michael heads near his storage room to craft a diamond helmet, and heads to his enchanting area. He gets some lapis from his enchanting area to check what enchantments he could get on the helmet, and heads near his central aquarium.
- Michael heads near his storage room to check his ender chest and chests, and walks around his central aquarium. He heads back to his storage room to get some carrots, seeds, and wheat, and heads near his storage room.
- Michael heads to his animal farms, and heads to his pig farm. He unequips his armor, and feeds the pigs.
- Michael heads out of his pig farm to head to his chicken farm to feed chickens, and heads out of his chicken farm to head to his sheep farm to feed sheep. He heads out of his sheep farm to head to his cow farm to feed cows, and heads out to head to his pig farm to continue feeding pigs.
- Michael heads to his enchanting area to enchant the diamond helmet with Protection II and Respiration II. He checks a chest at his enchanting area, and equips the helmet before heading up a water elevator to the second floor to head up the stairs into the central aquarium.
- Michael heads down a water tunnel to the aquarium, and equips the rest of his armor. He heads down a water tunnel back to the central aquarium to head to the surface, and opens a trapdoor.
- Michael closes the trapdoor, and opens it to head to the top of the central aquarium. He closes the trapdoor, and heads to his storage room.
- Michael heads near his storage room to check furnaces, and checks a chest. He gets more glass, and heads to his storage room to deposit glass.
- Michael checks a chest, and heads near his water elevator. He heads near his storage room, and heads to his storage room.
- Michael deposits wheat, carrots, and seeds, and heads near his storage room to check a chest. He gets dark oak wood, and heads to his storage room.
- Michael heads near his storage room, and crafts some dark oak planks for chests. He heads to his Top Ten Gifter walls to set up a chest, and deposits glow ink sacs, purple dye, lapis, and white dye.
- Michael sets up another chest at the walls, and heads near his central aquarium. He heads near his storage room, and deposits coal, buckets, eggs, and redstone, and retrieves buckets, redstone, coal, and eggs.
- Michael deposits coal, and places an egg in an item frame on a chest to deposit eggs. He retrieves an egg from the item frame to deposit, and retrieves the eggs.
- Michael rotates the egg in the item frame on a chest, and deposits eggs. He rotates the egg in the item frame, and checks a chest.
- Michael heads out of his base and Serenity to the front of Serenity, and heads through his portal. He removes and places a spruce boat to head down his ice path, and heads out of the boat to head down his Nether path.
- Michael returns to the Greater Dream SMP, and heads to the community Nether portal. He heads through the community Nether portal, and heads to the Nether hub.
- Michael heads down a Nether path to head through Foolish's portal to Foolish's summer home. He heads to the front of Foolish's portal, and spots Foolish starting to head up the scaffolding on the path.
- Michael messages Foolish that he could see him, and heads onto the path. Foolish continues heading up the scaffolding, and Michael heads up to the scaffolding to break it.
- Michael runs to near the path, and Foolish spots him. Foolish messages him how he managed to break the scaffolding, and Michael responds that he just snuck up and broke the scaffolding.
- Michael tells Foolish that he came to get sand, and Foolish asks him if he could help him. He continues that he had saw Foolish climbing up the scaffolding, and had decided to break it, and starts heading beyond Foolish's summer home.
- Michael heads to the desert beyond Foolish's summer home, and later collects sand. He heads through Foolish's portal, and heads down the Nether path and his Nether path to the front of his ice path.
- Michael gets into a spruce boat to head down his ice path, and heads through his portal. He heads down to the swamp to return to Serenity and his base, and heads near his central aquarium.
- Michael heads to the front of his aquarium, and heads up his water elevator to head up the stairs into the central aquarium. He heads down a water tunnel, and heads down a water tunnel to the aquarium to continue mining the floor out.
- Michael starts adding sand to the aquarium, and heads down a water tunnel to the central aquarium to head to the surface. He heads to the surface, and heads back down into the central aquarium to head down a water tunnel to the aquarium.
- Michael considers breeding axolotls, and continues mining out the floor of the aquarium. He heads down a water tunnel to the central aquarium to head to the surface, and heads back down into the central aquarium to head down a water tunnel to the aquarium to continues adding sand to the aquarium.
- Michael starts mining out the wall of the aquarium while adding sand to it, and continues adding sand. He heads down a water tunnel to the central aquarium to head to the surface, and heads back down into the central aquarium to head down a water tunnel to the aquarium to start adding stone to the ceiling.
- Michael removes some blocks, and continues adding stone to the ceiling. He heads down a water tunnel to the central aquarium to head to the surface, and heads back down into his central aquarium to head down a water tunnel to his aquarium.
- Michael continues mining out the wall of the aquarium, and heads down a water tunnel to the central aquarium to head to the surface. He fills buckets with water, and heads back into the central aquarium to head down a water tunnel to the aquarium to remove a block and add some water.
- Michael continues mining out the wall of the aquarium, turns on shaders, and heads down a water tunnel to head to the central aquarium. He heads to the surface, and heads back into the central aquarium to head down a water tunnel to the aquarium.
- Michael turns on another type of shaders, and mines out an area in the wall to head to. He adds some water, and continues mining out the wall.
- Michael adds more water, and continues adding more water to the aquarium. He turns off shaders, and continues adding water and mining out the wall of the aquarium.
- Michael adds more water, and continues mining out the wall of the aquarium. He adds more water, and continues mining out the wall of the aquarium.
- Michael adds more water, and continues mining out the wall. He adds more water, and continues mining out the wall.
- Michael adds more water, and continues mining out the wall. He adds more water, and continues mining out the wall.
- Michael continues adding sand, and mines out the floor while adding sand. He removes a block, and heads down a water tunnel to the central aquarium to head to the surface, and opens a trapdoor to head out to the top of the central aquarium.
- Michael closes the trapdoor, and heads down to the front of aquarium. He heads near his enchanting area, and heads up the water elevator to head up the stairs into his central aquarium.
- Michael heads down a water tunnel to the aquarium, and removes some sand. He places some sand, and removes a block.
- Michael heads down a water tunnel to the central aquarium to head up to the surface. He opens a closes a trapdoor, and open a trapdoor to head out to the top of the central aquarium.
- Michael closes the trapdoor, and heads down to near his central aquarium to head down to the front of his aquarium. He decides to get rid of the sea lanterns at the front of the aquarium and add sea pickles.
- Michael heads near his storage room to check his ender chest, and places sand in a furnace. He gets some coal from a furnace to place in the furnace to start smelting the sand, and heads to the front of his aquarium.
- Michael heads near the format, and heads to the front of his aquarium. He walks around his central aquarium, and heads to the front of his aquarium.
- Michael walks around his enchanting area to near his enchanting area and aquarium, and heads to the front of his aquarium. He heads near his storage room to retrieve glass, and heads to his base.
- Michael heads to the front of his aquarium to remove sea lanterns while replacing them with glass. He removes some glass, and heads to the top of his enchanting area.
- Michael heads to the front of his aquarium, and heads to the top of his aquarium. He places a block at the front of the aquarium, and continues removing sea lanterns while replacing them with glass.
- Michael adds a block to head onto to continue removing sea lanterns while replacing them with glass, and places and removes some glass. He adds stone, and heads down to the front of his aquarium.
- Michael heads to the top of his enchanting area to head onto blocks to remove and add some stone. He removes the stone to replace with glass, and heads near his enchanting area.
- Michael heads to the front of his aquarium to remove stone, and walks around his central aquarium and base. He heads to the front of his aquarium, and heads near his central aquarium.
- Michael heads to his enchanting area, and heads to the top of it. He heads to the front of his aquarium and heads near his central aquarium
- Michael heads to his base, and turns on shaders. He heads to the front of his aquarium, and heads near his enchanting area before heading up the water elevator to the second floor.
- Michael heads up the stairs into the central aquarium to head down the water tunnel to the aquarium to collect a sea lantern, and adds some sea lanterns to the aquarium. He heads down a water tunnel to the central aquarium, and heads to the surface to open a trapdoor to head to the top of the central aquarium.
- Michael closes the trapdoor, and turns on another type of shaders. He turns the shaders he had on before back on, and turns off shaders.
- Michael heads near his central aquarium to head down to the front of his aquarium, and heads to the top of his enchanting area. He heads near his central aquarium, and heads back to the front of the aquarium.
- Michael heads up the water elevator to the second floor to head up the stairs into the central aquarium. He heads down a water tunnel to the aquarium, and mines out the tunnel.
- Michael places back stone bricks, and continues mining out the tunnel. He heads back to the water tunnel, and heads back to the aquarium to continue adding sand.
- Michael heads into the tunnel, and heads back to the aquarium to continue adding sand. He heads down the water tunnel to the central aquarium to head to the surface, and heads back into the central aquarium to head down a water tunnel to the aquarium to head to the tunnel.
- Michael heads to the aquarium to continue adding sand, and removes some sand. He continues adding sand, and heads down a water tunnel to the central aquarium.
- Michael heads to the surface, and opens a trapdoor to head onto. He places some sand, and removes it before heading to the top of the central aquarium.
- Michael heads near his enchanting area, and heads up a water elevator to the second floor to head up the stairs into the central aquarium to head down a water tunnel to the aquarium to remove some sand.
- Michael heads down a water tunnel to the central aquarium, and heads to the surface. He heads back down into the central aquarium, and heads into a water tunnel before heading back to the central aquarium to head to the surface.
- Michael heads back into the central aquarium to head down a water tunnel to the aquarium. He heads down a water tunnel to the central aquarium to head to the surface, and opens a trapdoor to head to the top of the central aquarium and closes it.
- Michael heads near his central aquarium to head down to the top of his format, and heads near his enchanting area. He heads to the tp of his enchanting area, and heads to his base near the central aquarium.
- Michael heads near his enchanting area, and heads to the front of his aquarium. He heads up the stairs to the top of the format, and walks along the top of the aquarium.
- Michael heads into the format, and heads out to the top of the format. He walks around his central aquarium, and heads up the water elevator to the second floor.
- Michael heads up the stairs to the top of the central aquarium, and walks along the top of it. He heads down to near the central aquarium to head to near his storage room, and heads near his format.
- Michael heads up the stairs to the top of the format, and heads into the format. He heads out to the top of the format to walk along it, and heads back into the format.
- Michael heads out to the top of the format to walk along it, and heads out to near the format. He heads upstairs into the formart, and heads to the top of the format to walk along.
- Michael heads out to near the format, and heads up the stairs into the format. He heads to the top of the format, and walks along the top of the format.
- Michael heads down the stairs to walk around his base, and heads up the stairs of the format. He heads down the stairs to head to his storage room, and heads near his storage room to check a chest and deposit some sand.
- Michael gets some stone bricks, and deposits sand. He deposits stone bricks, some stone, diorite, cobblestone, and sea lanterns, and checks chests.
- Michael crafts some dark oak planks for chests to set up to deposit buckets and a water bucket, and retrieves the buckets and water bucket. He deposits andesite, stone, his diamond shovel, torches, a diamond, redstone, and a water bucket.
- Michael retrieves the water bucket, and heads to his base. He messages through in-game chat if anyone knew where to get tropical fish fairly easily, and heads out of his base and Serenity.
- Michael starts heading to his portal, and Foolish tells him to go to near the prison. He heads through his portal, and removes and places a spruce boat to head down his ice path.
- Michael gets out of the boat to head down his Nether path and return to the Greater Dream SMP. He travels pass Fundy's trees, and heads near the hyper speed tunnel to Snowchester.
- Michael heads near the prison, and swims around the prison. He gets Mining Fatigue, and collects a tropical fish.
- Michael fills buckets with water, and collects another tropical fish. He continues swimming around the prison, and swims to behind Bad's mansion to collect more tropical fish.
- Michael heads out of the water to behind Bad's mansion, and heads near Bad's mansion. He heads onto the Prime Path near Bad's mansion, and heads down the Prime Path.
- Michael heads onto Tommy's wall, and walks along it. He continues down the Prime Path, and heads through the community Nether portal to the Nether hub.
- Michael heads down his Nether path to the front of his ice path to get into a spruce boat to head down his ice path, and heads through his portal. He returns to Serenity and his base, and heads up the water elevator to the second floor.
- Michael heads near his central aquarium, and heads down to near his storage room to get iron to craft buckets. He heads up the water elevator to the second floor to head up the stairs to the top of the central aquarium to fill buckets with water.
- Michael heads into the central aquarium, and heads down the water tunnel to the tunnel to collect Bongo. He heads into the aquarium to fill a bucket with water while placing water, and fills a bucket to collect "give me a sec."
- Michael heads down the water tunnel to the central aquarium to head to the surface to open a trapdoor, and heads to the top of the central aquarium. He closes the trapdoor, and heads near the central aquarium to head to the top of the format.
- Michael walks along the top of the format, and heads into the format. He places "give me a sec" and Bongo in the format, and feeds both Bongo and give me a sec.
- Michael gets a baby pink axolotl, and fills a bucket with water to collect it. He heads near his storage room to name the baby pink axolotl "Squish," and heads near the format.
- Michael heads up the stairs of the format into the format, and accidentally places a tropical fish in the format. He collects the tropical fish before the axolotls could kill it, and collects Bongo.
- Michael fills a bucket with water to collect give me a sec, and heads out to the top of the format. He heads up the water elevator to the second floor to head up the stairs into the central aquarium to head down a water tunnel to place give me a sec, Bongo, and Squish.
- Michael heads into another water tunnel to collect "SophieTexas," and heads down the water tunnel to the aquarium to collect "big juicy tiddies." He heads down the water tunnel to the central aquarium, and heads to the surface to open a trapdoor to head to the top of the central aquarium.
- Michael closes the trapdoor, and heads near the central aquarium to head to the top of the format. He heads into the format to place "big juicy tiddies" and "SophieTexas," and feeds SophieTexas and big juicy tiddies.
- Michael gets a baby yellow axolotl, and collects "big juicy tiddies" and "SophieTexas." He fills a bucket with water to collect the baby yellow axolotl, and heads up the water elevator to the second floor to head up the stairs to the top of the central aquarium to place "Sophie Texas" and "big juicy tiddies" back in the aquarium.
- Michael heads down into the aquarium, and fills a bucket with water to try and collect "Riley." He collects "Riley," and heads to a water tunnel to fill a bucket with water before heading to the aquarium to collect "Axotl."
- Michael heads into a water tunnel, and heads to the central aquarium to head to the surface. He opens a trapdoor to head to the top of the central aquarium, and closes the trapdoor.
- Michael heads down to near the storage room to name the baby yellow axolotl "Zera," and heads up his water elevator to the second floor to head up the stairs to the top of the central aquarium to place Zera, and heads down to near the central aquarium to head to the top of the format.
- Michael heads into the format to place Riley and Axotl, and feeds Axotl and Riley. He gets a baby brown axolotl, and places and collects water to try and collect an axolotl.
- Michael collects Axotl and Riley, and heads out to the top of the format before heading up the water elevator to the second floor. He heads up the stairs to the top of the central aquarium to place Axotl, and heads into the central aquarium to place Riley.
- Michael heads down a water tunnel to the aquarium to collect "the real dream smp IP address" and "Candy," and heads down the water tunnel to the central aquarium to head to the surface. He opens a trapdoor to head out to the top of the central aquarium, and closes the trapdoor.
- Michael heads down to near the central aquarium to head to near the format to head up the stairs into the format to fill a bucket with water.
- Michael collect and removes water to try and collect the baby brown axolotl, and collects the baby brown axolotl. He heads out to the top of the format to head to near his storage room to name the baby brown axolotl "Hershey," and heads up the water elevator to the second floor to head down into the format to place "the real dream smp IP address" and "Candy" in the format.
- Michael accidentally places a tropical fish in the format, and collects it before the axolotls kill it. He feeds "the real dream smp IP address," and "Candy," and gets a baby white axolotl
- Michael collects "the real dream smp IP address," "Candy," and the baby white axolotl, and heads out to the top of the forat to headup the water elevator to the second floor. He heads up the stairs to the top of the central aquarium to place "Candy" and "the real dream smp IP address," and heads down to near the central aquarium to head to near his storage room to place the baby white axolotl.
- Michael collects and places water to try and collect the baby white axolotl, and collects the baby white axolotl. He walks around his central aquarium, and heads near his storage room to name the baby white axolotl "Mochi," and heads up the water elevator to the second floor to head up the stairs to the top of the central aquarium to place "Hershey" and "Mochi" in the central aquarium before heading down into the aquarium.
- Michael heads down a water tunnel to the aquarium, and heads down a water tunnel to the central aquarium to head to the surface. He open a trapdoor to head to the top of the central aquarium, and closes the trapdoor before heading to near the central aquarium to head down to the top of his enchanting area.
- Michael heads to his enchanting area and to near the central aquarium, and walks around his base. He heads to his base, and heads out of his base and Serenity.
- Michael starts heading down the path to his portal, and falls off the path to the swamp below. He heads up bines to the top of an oak tree to head onto another oak tree to head back onto the path to head through his portal.
- Michael gets into a spruce boat to head down his ice path, and heads out of the boat. He heads down his Nether path to return to the Greater Dream SMP, and heads down Hannah's path.
- Michael heads through Punz's backyard to the Prime Path, and heads down the Prime Path to near Bad's mansion. He heads to behind Bad's mansion to fill buckets with water to start collecting tropical fish, and heads out near the pond before heading back into the pond to continue collecting tropical fish.
- Michael heads onto the Prime Path near Bad's mansion, and heads down the Prime Path. He heads through the community Nether portal to the Nether hub, and heads down his Nether path.
- Michael gets into a spruce boat to head down his ice path, and get out of the boat to head through his portal. He heads down into a swap, and heads back to Serenity and his base.
- Michael heads up the water elevator to the second floor to head to near his central aquarium, and heads down to near his storage room to check chests. He heads to his storage room to get more iron, and heads near his storage room to craft buckets.
- Michael heads up his water elevator to the second floor, and heads up the stairs into the central aquarium. He heads into a water tunnel to fills a bucket with water.
- Michael heads down the water tunnel to the aquarium to collect "big juicy tiddies," and "Bongo," and heads down a water tunnel to the central aquarium. He heads to the surface to open a trapdoor to head t the top of the central aquarium, and closes the trapdoor.
- Michael heads near the central aquarium before heading down to near the format, and heads up the stairs into the format. He places "Bongo" and "big juicy tiddies" in the format to feed "big juicy tiddies," and "Bongo."
- Michael gets a baby yellow axolotl, and collects while placing water to try and collect the baby yellow axolotl. He collects the baby yellow axolotl, and collects while placing water to try and collect the other two axolotl.
- Michael collects "big juicy tiddies," and fills a bucket with water to collect "Bongo." He heads out to the top of the format to head to near his storage room to name the baby yellow axolotl "CaptainSparklez," and heads up the water elevator to the second floor to head up the stairs into the central aquarium to place "big juicy tiddies," "CaptainSparklez," and "Bongo."
- Michael fills a bucket with water to collect "the real dream smp IP address" and releases it to fills a bucket with water to collect "Axotl." He fills a bucket with water to collect "Riley," and heads to the surface to open a trapdoor to head to the top of the central aquarium.
- Michael closes the trapdoor, and heads near the central aquarium to head down to the top of the format. He heads into the format to place "Riley" and "Axotl," and fills a bucket with water.
- Michael accidentally places a tropical fish in the format, and places and collects water to try and retrieve the tropical fish. The axolotls kill the fish, and Michael feeds "Axotl" and "Riley."
- Michael gets a baby yellow axolotl, and places while collecting water to try and collect it. He collects the baby yellow axolotl, and heads out to the top of the format to head to near his storage room to name the baby yellow axolotl "babyfoam."
- Michael heads upstairs into the format to collects "Axotl" and "Riley," and heads out to the top of the format to head up the water elevator to the second floor to head up the stairs into the central aquarium to place "babyfoam," "Axotl," and "Riley." He heads down a water tunnel to the aquarium, and heads down the water tunnel to the central aquarium to fill a bucket to collect "SophieTexas."
- Michael fills a bucket with water, and collects "big juicy tiddies." He releases the axolotl, and fills the bucket with water to collect "Candy."
- Michael heads to the surface, and open a trapdoor to head to the top of the central aquarium. He closes the trapdoor, and heads down to near the central aquarium to head to the top of the format.
- Michael heads into the format to place "SophieTexas" and "Candy," and feeds "Candy" and "SophieTexas." He get a baby white axolotl and collects it.
- Michael heads to the top of the format, and heads back to the format to place while collecting water to try and pick up one of the axolotls. He collects "Candy" and "SophieTexas," and heads to the top of the format to head to near his storage room to name the baby white axolotl "Minimcchill."
- Michael heads up the water elevator to the second floor to head up the stairs to the top of the central aquarium to place "Minimchill," "Candy," and "SophieTexas" in the central aquarium. He heads into the central aquarium to fill a bucket with water to collect "SophieTexas" and fills a bucket to collect "Candy."
- Michael heads down a water tunnel to the aquarium to place "Candy" and "SophieTexas," and heads to a water tunnel to fill a bucket to collect "Bongo," and heads down the tunnel to the central aquarium to fill a bucket with water to collect "big juicy tiddies." He fills a bucket with water to collect "give me a sec," and fills a bucket with water to collect "Riley."
- Michael fills a bucket with water to collect "Axotl," and heads down the water tunnel to the aquarium to place "Bongo," "big juicy tiddies," "give me a sec," "Riley," and "Axotl." He heads down a water tunnel to the central aquarium to head to the surface to open a trapdoor to head to the top of the central aquarium, and closes the trapdoor.
- Michael heads back into the central aquarium to fill a bucket with water to collect "the real dream smp IP address," and heads to the surface to open a trapdoor to head to the top of the central aquarium. He closes the trapdoor, and heads near the central aquarium.
- Michael heads down to near the central aquarium, and heads up the stairs into the format to place "the real dream smp IP address" and "give me a sec." He feeds the two axolotls, and gets a baby brown axolotl.
- Michael places while collecting water to try and collect the baby brown axolotl, and collects the baby brown axolotl. He collects "give me a sec" and "the real dream smp IP address," and places the baby brown axolotl.
- Michael fills the bucket with water to collect the baby brown axolotl, and heads up the stairs to the top of the format. He heads up the water elevator to the second floor, and heads up the stairs into the centeal aquarium to head down a water tunnel o the aquarium to place "give me a sec" and "the real dream smp IP address."
- Michael heads down the water tunnel to head to the central aquarium to find that Squish matured, and heads to the surface. He heads into the central aquarium to fills a bucket with water to collect "Candy," and heads down a water tunnel to the aquarium to place the axolotl.
- Michael heads down a water tunnel to the central aquarium, and fills a bucket with water to collect "Squish." He heads to the surface to open a trapdoor to head to the top of the central aquarium and closes the trapdoor.
- Michael heads back into the central aquarium to place "Squish" back, and opens the trapdoor to head to the top of the central aquarium. He closes the trapdoor, and heads near the central aquarium.
- Michael heads down to near the central aquarium, and heads to his base to place the baby brown axolotl. He collects water while placing water to try and collect the baby brown axolotl.
- Michael collects the baby axolotl, and heads near his storage room and central aquarium. He heads to the front of the aquarium, and heads near his central aquarium.
- Michael considers adding turtles to the aquarium, and heads to the front of the aquarium. He heads to his storage room, and decides for sub gifters to be able to name the turtles.
- Michael heads up the water elevator to head to near his central aquarium, and heads down to near his central aquarium. He heads up his water elevator to the second floor to head up the stairs into the central aquarium to find that Zera matured.
- Michael fills a bucket with water to collect Zera, and heads into a water tunnel to fill a bucket to collect Squish. He heads to the central aquarium and surface to open a trapdoor to head to the top of the central aquarium, and closes it before heading to near the central aquarium to head down to the top of the format to head into the format to place Squish and Zera.
- Michael feeds Zera and Squish, and gets a baby yellow axolotl to collect. He collects Squish, and collects water to try and pick up Zera.
- Michael collects Zera, and places a baby yellow axolotl, and a baby brown axolotl. He heads to the top of the format to head up the water elevator to the second floor to head sup the stairs to the top of the central aquarium to place Squish and Zera.
- Michael heads down to near the central aquarium to head down to the top of the format, and heads into the format. He heads to the top of the format, and heads near the central aquarium.
- Michael heads up the water elevator to the second floor to head up the stairs into the central aquarium to fill a bucket with water and collect Zera. He heads down a water tunnel to the aquarium to collect while placing water when trying to collect "CaptainSparklez."
- Michael collects "CaptainSparklez" and places water while collecting water when trying to collect "Minimcchill." He collects "babyfoam," and fills a bucket with water to collect "Minimcchill."
- Michael heads down a water tunnel to the central aquarium to head to the surface, and heads back down into the central aquarium to find that "Hershey" grew up, and heads to the surface to open a trapdoor to head out to the top of the central aquarium to close the trapdoor. He heads near the central aquarium to walk around, and heads up the stairs to the top of the central aquarium to place "CaptainSparklez" and "Minimcchill" back.
- Michael heads into the central aquarium to fill a bucket with water to collect "Hershey," and fills a bucket with water to collect "Squish." He fills a bucket with water to collect "Candy," and heads down a water tunnel to the aquarium to place "Candy," "Squish," and "Hershey."
- Michael heads down a water tunnel to the central aquarium, and heads out to the top of the central aquarium. He heads near the central aquarium, and heads down to near the format to head up the stairs into it to collect a baby brown axolotl to head out to the top of the format to head to near his storage room to name the baby brown axolotl "Nelle."
- Michael heads to his base to walk around, and heads up the water elevator to the top of central aquarium to place "Nelle" in. He heads down to near the central aquariu mto head to near the format to head up the stairs into the format.
- Michael heads out to the top of the format, and heads to his base to walk around. He heads near the central aquarium, and heads up the water elevator to the second floor.
- Michael heads up the stairs into the central aquarium, and fills a bucket with water to collect "Mochi." He heads into a water tunnel to fill a bucket with water to collect "the real dream smp IP address."
- Michael heads into another water tunnel to fill a bucket with water to collect "Zera," and heads down the water tunnel to the aquarium. He places "Zera," "the real dream smp IP adddress," and "Mochi," and heads to a water tunnel to fill a bucket with water before heading to the central aquarium.
- Michael heads to the surface, and heads to the top of the central aquarium to close the trapdoor. He heads near the central aquarium to head down to the top of the format to head into it.
- Michael places while collecting water to try and collect the baby yellow axolotl, and collects the baby yellow axolotl. He heads out to the top of the format to head to near his storage room to name the baby yellow axolotl "Pikachu."
- Michael heads up the water elevator to the second floor, and heads up the stairs to the top of the central aquarium to place "Pikachu," and heads into the central aquarium.
- Michael heads down a water tunnel to the aquarium, and heads down a water tunnel to the central aquarium. He heads to the surface to open a trapdoor to head out to the top of the central aquarium, and closes it.
- Michael heads near his central aquarium and the middle of the center of his base, and decides to build another tank. He heads to the front of his aquarium, and heads near his format, and heads to his Top Ten Gifter Walls.
- Michael heads to the top of his enchanting area, and heads up the water elevator to the second floor to head up the stairs to the top of the central aquarium. He adds dark oak wood to the top of the central aquarium, and heads down to near the central aquarium.
- Michael heads to the second floor, and heads down the enchanting area. He heads near the front of his aquarium and his enchanting area, and walks around his base.
- Michael heads to his Top Ten Gifter walls, and walks around his base. He heads up the water elevator to the second floor to heads near his central aquarium.
- Michael heads to the second floor, and heads near his central aquarium to head down to near his central aquarium. He heads up his water elevator to the second floor to head up the stairs of the central aquarium.
- Michael removes some dark oak wood, and places it back before heading into the central aquarium. He heads down a water tunnel, and heads down the other water tunnel to the aquarium.
- Michael heads down a water tunnel to the central aquarium to head to the surface, and heads back down into the central aquarium to head down a water tunnel to the aquarium.
- Michael heads down a water tunnel to the central aquarium to head to the surface, and opens a trapdoor to head onto to remove some dark oak wood. He heads to the top of the central aquarium to close the trapdoor and places back the dark oak wood.
- Michael heads down to near the central aquarium to walk around and heads down to the front of the aquarium. He walks around his base, and heads near his enchanting area.
- Michael heads near his enchanting area and the front of his aquarium, and heads near the central aquarium. he heads to the front of the aquarium, and heads near his enchanting and area and the front of the aquarium.
- Michael walks around his base, and heads near the central aquarium. He heads to the top of his enchanting area, and ends his stream.
- Phil starts at his house, and checks a chest.
- Phil retrieves copper from a blast furnace, and smelts raw copper. He finds that the images in his house were bugged, and retrieves more copper from some of his blast furnaces while smelting raw copper.
- Phil checks his blast furnaces, and retrieves more copper from a blast furnace and smelts raw copper. He heads near Techno's house, and heads to Techno's house to check chests where he had deposited all his copper.
- Phil deposits copper, and checks a chest. She deposits blast furnaces, and checks chests. He deposits coal, obsidian, and a spruce sign.
- Phil reveals that he was the one to place Dream's sign during Tommy's lore stream, and heads to his house. He heads near his wheat farm, and heads near Techno's house.
- Phil returns to his house, and checks blast furnaces and chests. He deposits chests, and heads out to get wheat from the wheat farm chest.
- Phil heads to the cow farm to feed the cows, and heads near the wheat farm to deposit wheat in the farm chest. He heads to Techno's birthday table, and checks a chest by his house.
- Phil heads near the wheat farm, and heads to a trident pool near his house to use his trident to fly to the top of his house. He heads down to the trident pool near his house.
- Phil uses his trident to fly to the porch of his house, and heads to his house. He checks a chest, and get two of his pickaxes.
- Phil checks chests, and decides to place the axolotls he had in his basement. He gets some of the buckets with axolotls in them, and heads out to start heading to his basement.
- Phil does a MLG with one of the axolotl buckets, and collects the axolotl before placing the axolotls in the pond of his basement. He fills the buckets with water, and heads near Techno's house.
- Phil heads to his house, and heads to the cow farm to butcher cows. He deposits leather and water buckets near the wheat farm.
- Phil returns to his house, and uses trident pools to the arctic portal. He heads through the portal, and heads to the Nether hub.
- Phil heads up the spiral staircase to the ice path hall, and heads to the Nether roof. He heads down the ice path to head through Tubbo's jungle base portal.
- Phil unequips his boots, and uses his trident to fly to the guardian XP farm. He unequips his armor, and gets cooked cod.
- Phil checks a chest, and gets more cooked cod. He uses the guardian XP farm to start to mend his shovel, and Foolish logs on to tell him that he might need his help on making a misty glass effect.
- Phil continues using the guardian XP farm to continue mending his shovel, and mends his trident and one of his pickaxes. He starts to mend another of his pickaxes, and deposits prismarine crystals, prismarine shards, raw cod, and some cooked cod before continuing to mend his pickaxe.
- Phil heads out of the guardian XP farm, and equips his armor. He uses his trident to part of the spawner, and heads down to remove and place back a redstone torch.
- Phil heads back to the guardian XP farm, and heads out to check a chest and gets redstone. He uses his trident to part of the spawner to remove a block, and heads down to collect it before using his trident back up.
- Phil places the block back, and heads back to the guardian XP farm to continue mending his pickaxe, and checks chests. He deposits prismarine shards, raw cod, prismarine crystals, cooked cod, and redstone.
- Phil heads to below the guardian XP farm, and gets cobblestone before mining a staircase down. He mines into a cave, and throws away prismarine bricks slabs.
- Phil retrieves the prismarine bricks slabs, and mines resources. He mines around, and gets spruce wood from his ender chest to craft spruce planks.
- Phil checks his ender chest, and mines a Silk Touched coal ore. He crafts a crafting table, and throws it away before crafting sticks for torches.
- Phil retrieves his ender chest, and continues mining down to a ravine to continue mining resources. He checks his ender chest, and throws away some arrows.
- Phil continues mining resources, and throws away andesite, bones, and rotten flesh. He turns on shaders, and continues mining resources.
- Phil throws away cobbled deepslate and tuff, and continues mining resources. He starts mining a staircase up, throws away bones, string, spider eyes, rotten flesh, and deepslate, and continues mining a staircase up.
- Phil mines resources, and continues mining a staircase up. He mines into lava, and blocks the lava before continuing to mine a staircase up.
- Phil mines resources, and continues mining a staircase up to the ocean near the guardian XP farm. He uses his trident, and throws away a bow, gunpowder, sticks, some deepslate, stone, and cobblestone.
- Phil uses his trident to fly to the border of the guardian XP farm, and walks along the border before using his trident to near Tubbo's jungle base portal. He throws away prismarine brick slabs, and heads through the portal.
- Phil places diamond ore, iron ore, gold ore, and lapis ore on the Nether roof, and mines the lapis ore, gold ore, iron ore, and diamond ore. He heads down the ice path, and crafts raw iron blocks, lapis blocks, diamond blocks, and raw gold blocks.
- Phil places a raw gold block, and retrieves it. He heads down to the ice path hall, and jumps down the spiral staircase.
- Phil heads up the spiral staircase to jump down it, and heads back part of the staircase to jump down from it. He starts heading down a Nether path, and returns to the Greater Dream SMP.
- Phil heads to the front of the second portal, and deposits raw iron, raw gold blocks, raw iron blocks, raw gold, lapis blocks, diamond blocks, diamonds, and some deepslate before heading through the second portal.
- Phil heads to the portal area, and heads down a path. He places and removes water before using his trident and an ender pearl to teleport to a side of the mountain near a riverside.
- Phil heads to the river to use his trident and an ender pearl to a cave. He mines emeralds, and uses his trident out.
- Phil towers up, eats a golden apple, and goes AFK. He spots a ruined portal in the distance, and places and removes water before using his trident and an ender pearl to teleport toward the ruined portal.
- Phil uses his trident and an ender pearl to teleport to near the ruined portal. He heads to the ruined portal, and Foolish asks him what were his favorite shaders.
- Phil heads to the river nearby, and throws away stone before using his trident and an ender pearl to teleport. He uses his trident and an ender pearl to teleport again, and continues traveling.
- Phil uses his trident, and uses water to head to the top of a tree. He heads onto other trees, and throws away a grass block and seeds.
- Phil uses his trident into a river below, and uses his trident and an ender pearl to teleport to the top of some spruce trees. He heads to the top of a oak tree, and uses his trident and an ender pearl, and uses his trident to fly up a water stream to part of a hill.
- Phil teleports to the top of the hill, and heads near the ruined portal. He heads to the river, and tries to use his trident and an ender pearl, and the ender pearl falls into the river.
- Phil uses his trident and an ender pearl to teleport, and continues traveling. he spots a ruined portal in the distance, and heads to the river to throw away a spruce sapling.
- Phil uses his trident and an ender pearl to near the ruined portal, and checks the chest by the portal before removing the chest. He continues traveling, and uses his trident.
- Phil continues traveling, and spots a ice biome in the distance. He notes down the coordinates, and continues traveling.
- Phil passes a snow village, and continues traveling. He travels pass a pillager outpost, and unequips his boots before using his trident at sea pass a shipwreck.
- Phil continues using his trident at sea, and spots an ocean monument in the distance. He equips his boots, and uses his trident.
- Phil gets spruce wood from his ender chest, and crafts spruce planks for a crafting table to craft spruce doors. He retrieves his crafting table to deposit in his ender chest, and gets spruce wood from his ender chest for spruce planks.
- Phil get his crafting table from his ender chest to craft a spruce door, and throws away spruce planks. He deposits a crafting table in his ender chest, and swims into the ocean monument.
- Phil gets Mining Fatigue, and explores the ocean monument. He kills an elder guardian, and laces down a door. He retrieves a wet sponge and throws away prismarine shards.
- Phil continues exploring the ocean monument, and finds a patch of magma blocks to head to. He kills another elder guardian, and gets another wet sponge.
- Phil continues exploring the ocean monument, and kills another elder guardian to retrieve another wet sponge. He places a door, and heads out of the ocean monument.
- Phil finds an underwater ruined portal nearby, and gets gold and an Efficiency V gold axe. He tries to break the chest, and throws away kelp.
- Phil uses his trident to land, and the Mining Fatigue effect goes away. He unequips his boots, and uses his trident to fly back to the ocean monument.
- Phil breaks into part of the monument, and explores it. He breaks into parts of the monument, and retrieves the gold blocks in part of the monument.
- Phil breaks into parts of the monument, and continues exploring. He mines into parts of the monument, and starts to retrieve wet sponges.
- Phil places a door, and continues retrieving wet sponges. He heads back to the door, and continues exploring before breaking out of the monument.
- Phil breaks into another part of the monument, and continues exploring before breaks into another part of the monument. He breaks into another wet sponge room, and starts to retrieve the wet sponges.
- Phil places a door, and checks his ender chest. He continues retrieving wet sponges, and retrieves the door before breaking out of the monument.
- Phil uses his trident, and throws away prismarine shards, prismarine crystals, prismarine, prismarine bricks, and dark prismarine, and unequips his boots to use his trident at sea.
- Phil reaches land, and continues traveling. He passes a pillager outpost, and continues traveling.
- Phil uses his trident to a village, and gets a saddle from a chest of a village house. He checks two village houses, and uses his trident.
- Phil continues traveling, and uses his trident. He continues traveling, and passes a snow village.
- Phil continues traveling, and finds an igloo. He uncovers the trapdoor entrance to the villager and zombie villager room, and finds that part of the entrance was flooded, with a skeleton spawner right next to the room.
- Phil heads to the skeleton spawner, and heads back to the the villager and zombie villager room to note down the coordinates. He gets a torch from the room, and heads to the skeleton spawner to place it on the spawner.
- Phil returns to the villager and zombie villager room, and heads back to the skeleton spawner. He get a name tag from a chest at the spawner, and deposits a white carpet.
- Phil breaks the chest, and heads back to the villager and zombie villager room. He stats to head out of the room, and returns to it.
- Phil removes some blocks of a wall of the room and the skeleton spawner, and throws away stone bricks. He gets a splash potion of weakness from a brewing stand, and removes some of the iron bars over the zombie villager to throw the potion on it.
- Phil gets a golden apple from a chests to feed the zombie villager, and throws away bones. He heads out of the room and igloo, and travels to a snow village.
- Phil checks three village houses, and checks a chest in a village house. He checks a chest in another village house, and gets a cartography table. He looks around the village for sugar cane, and harvests sugar cane.
- Phil collects sand, and throws away clay, snow, some deepslate, spruce doors, and dirt. He gets spruce wood and a crafting table from his ender chest to craft spruce planks for a spruce boat.
- Phil deposits spruce planks and spruce wood in his ender chest, and retrieves his crafting table to deposit in his ender chest. He uses a boat to travel on ice to a river to harvest more sugar cane.
- Phil uses his trident, and harvests more sugar cane. He finds a ruined portal, and harvests more sugar cane.
- Phil uses his trident, and harvests more sugar cane. He travels back to the igloo, and checks a furnace there.
- Phil heads out, and mines coal in a mountainside nearby. He mines the Silk Touched coal ore, and continues mining coal in the mountain sid.
- Phil throws away cobblestone and stone, heads back to the igloo, starts heading to the room, and heads back to the igloo to retrieve the furnace. He heads back to the room, and finds that the zombie villager has been cured.
- Phil sets up a furnace, and places coal in it to smelt sand. He starts heading out of the room, and heads back to the room to to get a crafting table from his ender chest to set up and checks his ender chest.
- Phil throws away diorite, and checks the furnace, and gets coal from a chest to add to the furnace. He removes rotten flesh and wheat from the chest, and checks his ender chest.
- Phil places more sand in the furnace, and retrieves glass. He crafts paper, and adds onto the side of the villager's room.
- Phil starts to remove a wall of the villager's room, and mines some cobblestone from the skeleton spawner to craft cobblestone slabs. He adds the slabs to the front of the villager's room, and removes a wall of the villager's room.
- Phil removes an iron bar in front of the villager's room, and heads into the villager's room to mine the wall at the back of the room and adds the cartography table to give the villager a cartographer role.
- Phil checks the villager's trades, and deposits mossy stone bricks, cobblestone, stone bricks, cobbled deepslate, cobblestone slabs. iron bars, wet sponges, gold blocks, gold, a gold axe, rotten flesh and wheat in a chest. He retrieves more glass, and checks a chest.
- Phil checks a furnace and chest, and gets iron blocks from his ender chest to crafts buckets to remove the water from the entrance tunnel to the room.
- Phil heads out of the room and igloo, and collects dirt nearby. He heads back to the igloo and room, and heads to the skeleton spawner.
- Phil returns to the room to mine out part of the room, and mines out part of the floor. He throws away diorite, mossy stone bricks, and stone bricks, and replaces the stone pars of the floor with dirt.
- Phil continues digging out the wall and part of the floor, and mines out the ceiling. He mines out a wall and mines out the ceiling.
- Phil fills in the ceiling, and mines out a wall. He digs out part of the floor, and returns to the room to deposits cracked stone bricks, mossy stone bricks, cobblestone, stone bricks, and snow in the chest, and places more san in the furnace.
- Phil deposits grass blocks in the chest, and fills in a hole in the wall. He replaces the stone of the floor with dirt, and starts adding water.
- Phil returns to the skeleton spawner, and returns to the room to mine out a spot under a table to make an infinite water source. He fills water buckets while continuing to add some water.
- Phil fills his buckets with water, and deposits cobblestone, stone, and dirt in a chest, and continues adding water while filling water buckets. He deposits dirt, gravel, some water buckets, buckets and emerald ore in the chest, and checks a chest.
- Phil gets some coal from the furnace, and gets spruce planks from his ender chest to craft sticks for torches. He checks the furnace, and deposits spruce planks.
- Phil gets some coal from the furnace to craft more torches, and mines out spots in the walls to add torches. He adds sugar cane, andcrafts more paper.
- Phil get cobblestone slabs, and crafts more cobblestone slabs. He deposits cobblestone in a chest, and covers the water sources of the sugar cane farm.
- Phil get snow from a chest, and deposits cobblestone slabs. He adds a torch to the villager's room, and gets cobblestone slabs to over a water source at the sugar cane farm.
- Phil deposits cobblestone slabs, and harvests some sugar cane from his sugar cane farm to craft paper. He replants some sugar cane, and checks his ender chest.
- Phil gets emerald ore to mine, and trades for empty maps. He checks a chest and his ender chest, and checks the villager's trades.
- Phil checks a chest, and retrieves more glass. He checks the villager's trades, and crafts glass panes to trade for emeralds.
- Phil deposits glass, and removes cracked stone bricks from the chest to deposit glass panes. He deposits a name tag in his ender chest, and get wet sponges and gold blocks from a chest.
- Phil checks a furnace, and deposit some wet sponges in his ender chest. He deposits a wet sponge in a chest, and checks his ender chest.
- Phil checks a villager's trades, and throws away cracked stone bricks and empty maps. He deposits paper in a chest, and throws away snow.
- Phil starts heading out of the room, but returns to the room to mine down while mining some resources. He mines into a mineshaft, and explores it. He finds a spider spawner, and continues exploring the mineshaft.
- Phil mines into another part of the mineshaft, and mines redstone. He continues exploring the mineshaft, and mines into another part of the mineshaft.
- Phil continues exploring the mineshaft, and mines more redstone in it. He continues exploring, and finds another spider spawner.
- Phil continues exploring the mineshaft, and gets torches and a golden apple from a minecart chest. He breaks the minecart chest before continuing to explore the mineshaft.
- Phil heads down to another part of the mineshaft, and continues exploring it. He mines resources in the mineshaft, and continues exploring the mineshaft.
- Phil mines onto another part of the mineshaft, and gets torches and a name tag from a minecart chest before breaking it. He continues exploring the mineshaft, and mines into another part of it.
- Phil continues exploring the mineshaft, and mines into another part of the mineshaft. He continues exploring the mineshaft, and gets a golden apple and torches from a minecart chest.
- Phil deposits diorite and cobblestone, and gets glow berries from the minecart chest. He breaks the minecart chest, and continues exploring the mineshaft before heading to a cave to mine a staircase down into an amethyst geode.
- Phil throws away bones before towering out of the amethyst geode into the cave, and heads back onto part of the mineshaft. He continues exploring it, and finds a spider spawner.
- Phil heads onto part of the mineshaft, and continues exploring it. He heads onto another part of the mineshaft, and continues exploring it.
- Phil towers onto another part of the mineshaft, and continues exploring it. He heads to the cave, and mines a staircase up to part of the cave.
- Phil heads to part of the mineshaft, and continues exploring it. He gets a name tag, torches, and glow berries from a minecart chest before breaking it.
- Phil continues exploring the mineshaft, and towers onto part of the mineshaft. He continues exploring the mineshaft, and towers up while mining up.
- Phil mines into an underwater cave, and mines up while towering up. He throws away oak planks, and continues mining up while towering up.
- Phil throws away melon seeds, granite, and dirt, and continues towering up while mining up. He throws away melon seeds, and continues towering up while mining up.
- Phil throws away melons seeds, and continues towering up while mining up. He throws away melon seeds, and continues towering up while mining up.
- Phil starts mining a staircase up, and stars mining a tunnel. He mines some resources, and continues mining a tunnel and continues mining a staircase up.
- Phil throws away gravel and granite, and continues mining a staircase up. He continue mining up while towering up to the surface, and travels back to the igloo.
- Phil returns to the room, and falls down into the tunnel he had dug down to the mineshaft. He mines cobbled deepslate, and throws away rails before he starts to tower up.
- Phil mines cobblestone to tower back to the room, and heads to the skeleton spawner to throw away cobblestone before harvesting sugar cane from his sugar cane farm. He crafts paper to trade for emeralds, and checks a chest before smelting raw iron in a furnace.
- Phil throws away redstone, glowstone powder, flint, string, and rotten flesh, and replants part of the sugar cane farm. He checks a chest, and places more coal in a furnace.
- Phil retrieves some iron, and gets some water buckets. He checks his ender chest, and crafts diamond blocks to deposit in his ender chest along with name tags.
- Phil checks his ender chest, and retrieves more iron to craft a compass. He gets paper to trade for a woodland mansion map, and deposits paper and glow berries.
- Phil throws away redstone and iron, and deposits oak planks. He checks his ender chest and chest, and checks his ender chest.
- Phil checks a chest, and heads out of the room and igloo. He continues traveling, and finds a ruined portal.
- Phil gets a gold block from the ruined portal, and gets a golden apple from the chest by the portal. He breaks the chest, and continues traveling. He harvests spruce wood, and crafts spruce planks for a crafting table.
- Phil crafts spruce planks for a spruce boat, and uses it to travel on ice. He rows into a cave, and gets out of the boat.
- Phil uses his trident to travel, and continues traveling. He uses his trident, and continues traveling.
- Phil uses his trident to near a taiga village, and checks a chest in a village house. He heads into a village house to pass the night, and continues traveling.
- Phil uses his trident to travel, and uses a boat to travel at sea. He finds an underwater ruined portal, and gets gol blocks from the portal.
- Phil checks a chest by the portal, and breaks it before continuing to travel at sea. He heads down into an underwater cave to mine resources, and continues traveling at sea.
- Phil passes an ocean monument, and continues traveling at sea. He reaches land, and finds a ruined portal.
- Phil gets a golden apple from the chest at the portal, and get a gold block from the portal. He continues traveling, and uses his trident.
- Phil continues traveling, and spots a village in the distance. He travels at sea, and uses his trident at sea.
- Phil reaches land, and continues traveling. He uses his trident, and continues traveling.
- Phil uses his trident, and continues traveling. He spot the woodland mansion in the distance, and throws away kelp.
- Phil gets an iron block from his ender chest, and heads down to near the mansion to break gavel for flint. He throws away bones, and crafts a flint and steel.
- Phil breaks more gravel for more flint to craft more flint and steels, and breaks more gravel for more flint to craft more flint and steels. He throws away bones and obsidian, and uses his trident to part of the mansion.
- Phil breaks into the mansion, and explores it. He gets a bookshelf, and throws away a cobblestone wall, dark oak planks, and a spruce boat.
- Phil breaks into a room, and collects some bookshelves from it. He throws away dark oak wood, spruce planks, and oak planks.
- Phil continues to explore the mansion, and breaks into parts of the mansion. He throws away dark oak wood, and continues exploring the mansion.
- Phil gets a "Cat" disc from a chest, and breaks the chest. He continues exploring the mansion, and kills an evoker to get a totem of undying.
- Phil throws away spider eyes and a water bucket, and continues exploring the mansion. He checks a chest, and breaks it before continuing to explore the mansion.
- Phil kills another evoker to get another totem of undying, and continues exploring the mansion. He towers up while mining up, and heads to another part of the mansion.
- Phil heads back down, and continues exploring the mansion. He checks a chest, and breaks it before continuing to explore the mansion.
- Phil kills another evoker for another totem of undying, and throws away birch planks and some bookshelves. He continues exploring the mansion, and throws away bones.
- Phil continues exploring the mansion, and gets another "Cat" disc from a chest. He breaks the chest, and continues exploring the mansion.
- Phil checks a chest, and finds an enchanted golden apple. He throws away diamonds to get the enchanted golden apple, and checks his ender chest and the chest. Phil deposits the enchanted golden apple in his ender chest, and removes spruce wood from his ender chest and deposits gold blocks in his ender chest. He retrieves the gold blocks, and deposits emeralds.
- Phil throws away a saddle, and retrieves his ender chest. He gets two "Cat" discs from the chest, and breaks the chest.
- Phil retrieves the diamonds, and continues exploring the mansion. He checks a chest, and breaks it before continuing to explore the mansion.
- Phil sets the mansion on fire, and uses his trident to fly to the top of the mansion. He burns the four "Cat" discs he had, and uses his trident down from the top of the mansion. Phil uses his trident to near the mansion, and uses his trident to part of the remains of the mansion. He uses his trident
- to another part of the mansion, and checks a chest.
- Phil heads to part of the remains of the mansion, and places water to break the chest. He retrieves the water, and uses his trident to part of the remains of the mansion.
- Phil finds a "Cat" disc that had survived the fire, and makes a fire to burn the disc in before setting the fire out. He breaks chests, and throws away a banner, rotten flesh, gunpowder, and some arrows.
- Phil throws away chests, and uses his trident to part of the remains of the mansion. He uses his trident to part of the remains of the mansion, and watches the sunrise.
- Phil walks along the ruins of the mansion, and places and removes water to use his trident and an ender pearl to teleport to near the mansion. He uses his trident and an ender pearl to teleport, and places and removes water to use his trident to view the remains of the mansion in the distance.
- Phil uses his trident, and continues traveling. He checks his ender chest, and continues traveling. Phil uses his trident, and continues traveling. He uses his trident, and continues traveling.
- Phil throws away an oak sapling, and unequips his boots. Foolish messages him through in-game chat if a lightning rod could work in any biome, and Phil uses his trident, and equips his boots before continuing to travel.
- Phil uses his trident, and continues traveling. He place and retrieves water, and finds a ruined portal.
- Phil checks the chest by the portal, and breaks it. He continues traveling, and uses his trident.
- Phil unequips his boots, and uses his trident and a dolphin at sea. He reaches land, and equips his boots.
- Phil continues traveling, and finds a ruined portal. He checks the chest at the portal, and breaks the chest.
- Phil continues traveling, and uses his trident. He unequips boots, and continues to use his trident.
- Phil reaches land, and equips his boots. He unequips his boots, and continues using his trident.
- Phil equips his boots before traveling to a village. He throws away seeds and dark oak wood before unequipping his boots and using his trident.
- Phil equips his boots, and continues traveling. He eventually falls into powder snow.
- Phil digs out the powder snow, and uses water to get out of the powder snow. He retrieves the water, and sets some spruce trees in the area on fire.
- Phil falls into powder snow, and digs out the powder snow and uses water out. He retrieves the water, and uses his trident.
- Phil continues traveling, and uses his trident. He continues traveling, and sets more spruce trees on fire.
- Phil finds some spruce planks, and falls into some powder snow. He digs out the powder snow around the spruce planks, and digs behind it.
- Phil digs out of the powder snow, and throws away raw mutton. He uses his trident, and sets some oak and birch trees on fire.
- Phil continues traveling, and sets the ground on the fire as he travels. He sets some oak trees on fire, and sets the ground on fire before continuing to travel.
- Phil uses his trident, and kills some cows for food. He continues traveling, and uses his trident.
- Phil continues traveling, spots a village in the distance, and uses his trident to travel to a mushroom island. He notes down the coordinates, and turns off shaders before using his trident to travel pass a village and Ohio to get to the portal area.
- Phil heads through the portal to the Nether hub, and returns to the Greater Dream SMP to get diamonds, raw gold blocks, raw iron blocks, raw gold, diamond blocks, and lapis blocks from a chest by the second portal. He deposits ink sacs and flint and steels, and gets raw iron.
- Phil heads through the community Nether portal to the Nether hub, and heads through the arctic portal. He uses trident pools to the top of Techno's house, and returns to his house to retrieve copper.
- Phil checks a chest, and throws aside copper. He retrieves more copper to throw aside, and crafts raw gold blocks into raw gold to smelt.
- Phil crafts raw iron blocks into raw iron to smelt, and retrieves more copper. He retrieves the copper he threw aside, and heads to Techno's basement to checks chests and deposit copper.
- Phil deposits cobbled deepslate and wool, and checks chests before depositing bookshelves. He returns to his house to check blast furnaces and gets some raw iron to put into another blast furnace.
- Phil get some raw iron to place in another blast furnace, and checks some blast furnaces. He gets some raw iron from some blast furnace to place in another blast furnace, and checks a blast furnace. Phil heads near his house, and returns to his house to retrieve iron and gold. He crafts diamond blocks, gold blocks, and iron blocks, and deposits iron blocks and diamond blocks in his ender chest.
- Phil checks a chest, and deposits gold blocks, gold, and diamonds. He checks chests, and heads to the porch of his house.
- Phil returns to his house to check a chest and deposits lapis blocks before getting an enchanted golden apple from his ender chest. He then ends his stream.
- Foolish starts at the front of Tina's house at Kinoko Kingdom, and heads to the path of Kinoko Kingdom.
- Foolish heads near the path, and heads onto the path. He heads down the path, and heads near the stairs of the mushroom building, and a building.
- Foolish heads near the Friendsgiving table, and heads to the table to check a chest. He heads near the table, and walks around.
- Foolish heads near the Friendsgiving table, and heads down the stairs to the railway waiting room. He heads to the railway to deposit some redstone blocks and cobblestone.
- Foolish gets some gold blocks to deposit in his ender chest, and checks a chest. He gets some oak wood, and checks a furnace.
- Foolish crafts oak planks to craft chests to set up to deposit stone, and deposits oak trapdoors, a spruce fence, an oak slab, and rails,. He heads up the stairs out of the railway to behind a building of Kinoko Kingdom, and heads through the Kinoko Kingdom portal.
- Foolish heads down Niki's Nether path, and heads to the Nether hub to start heading through the portal. He heads down a Nether path to head through his portal to his summer home, and heads down his path to the scaffolding on the path.
- Foolish heads near his cow farm to check a chest, and gets some wheat. He heads to his cow farm to feed cows, and starts mining out the cow pit.
- Foolish patches gaps in the ceiling of the pit, and continues mining out the pit. He fills a gap in the ceiling, and continues mining out the pit.
- Foolish butchers cows, and heads out to near his cow farm to check a chest and get some wheat. He heads back to his cow farm to feed cows, and continues butchering cows.
- Foolish starts continuing to mine out the pit, and some sand falls into the pit. A cow stand on the sand that had fell into the pit, and Foolish kills it.
- Foolish patches the ceiling, and removes the sand and mines out the pit. He heads out to near his cow farm, and checks chests.
- Foolish deposits leather, and heads onto the path to head to the center of his summer home. He heads onto his snake statue, and heads into the snake statue to remove some blocks to head to the front of the stairs of his basement.
- Foolish heads out back to the statue, and places back the blocks. He heads out of the snake statue to the top of the statue, and views the DreamXD statue.
- Foolish heads down from the statue to the center of his summer home, and walks around. He heads to his snake statue to get his lime shulker box from his ender chest to get two name tags.
- Foolish decides to name the two vexes in the boat "Rick" and "Morty," and checks his ender chest and shulker box. He retrieves his shulker box to deposit in his ender chest, and heads out to rename the name tags to "Rick" and "Morty."
- Foolish heads into his snake statue to name the two vexes, and heads out to the top of his snake statue. He heads back to his snake statue to checks chests and deposits redstone blocks.
- Foolish checks chests, and gets more diamonds to craft diamond blocks. He gets his lime shulker box from his ender chest to deposit the diamonds blocks in, and checks his ender chest.
- Foolish checks a furnace, and deposits ender pearls in his ender chest. He retrieves his shulker box, and deposits glow berries.
- Foolish deposits his shulker box in his ender chest, and heads out onto his snake statue. He checks chests, and cooks raw beef in a furnace.
- Foolish checks a furnace, and retrieves gold from a furnace. He crafts gold blocks to deposit in his ender chest, and checks chests, and considers going mining.
- Foolish deposits gold, and heads onto his snake statue. He checks furnaces, and deposits sand and sandstone.
- Foolish retrieves the sandstone, and checks chests. He deposits sandstone, and heads onto his snake statue.
- Foolish heads down the path to the scaffolding on the path, and views the statue. He heads near his cow farm to deposit wheat, and decides to do emerald trades.
- Foolish heads to his village to get some string, and checks a villager's trades. He trades for emeralds and glowstone, and continues trading for emeralds.
- Foolish checks some villagers' trades, and gets ink sacs. He continues trading for emeralds, and walks around his village.
- Foolish heads to the top of some village houses, and heads down to his village to check a chest in a village house. He checks a villager's trades, and trades for quartz blocks.
- Foolish checks some villagers' trades, and continues trading for emeralds. He checks chests, and deposits string.
- Foolish walks around his village, and crafts emeralds blocks to deposit in his ender chest. He deposits emeralds, and heads to sea nearby to kill squids.
- Foolish heads near the path, and considers adding palm trees to the area. He heads onto the path, and heads down the path to the center of his summer home.
- Foolish heads near his ravager's cage, and heads back to sea to continue killing squids. He uses his trident to fly onto the path to start heading down, and heads down the path to head to his village to continue trading emeralds.
- Foolish checks a chest, and deposits ink sacs. He deposits emeralds, and checks chests.
- Foolish gets sugar cane, and harvests sugar cane near his village. He uses his trident to near his cow farm to continue harvesting sugar cane, and considers going back to Ohio to get stuff.
- Foolish considers making an automatic farm, and heads to his village. He heads to the top of a village house, and heads down to his village to check a villager's trades.
- Foolish crafts some paper, and checks chests. He heads near his village to get sugar cane from a chest, and heads near his cow farm to checks a chest and gets more sugar cane.
- Foolish gets some leather, and heads to his village to craft paper. He crafts more paper, and crafts books.
- Foolish crafts more paper for more books, and checks chests. He deposits books, ink sacs, and leather, and throws away cooked salmon.
- Foolish deposits sugar cane, and gets emeralds. He decides to buy more glowstone, and trades for more glowstone.
- Foolish checks chests and deposits emeralds, and checks chests. He heads near his cow farm, and walks around.
- Foolish heads near his cow farm to butcher a cow, and heads onto the path to head up the scaffolding on the path. He views the statue, and heads down part of the scaffolding to continue viewing the statue.
- Foolish turns on shaders before heading up part of the scaffolding to continue viewing the statue. He turns off shaders, and continues viewing the statue.
- Foolish heads down from the scaffolding onto the path, and continues viewing the statue. He heads down the path to the center of his summer home to continue viewing the statue, and crafts deepslate tiles.
- Foolish places the deepslate tiles, and removes it. He heads to his snake statue to check chests, and gets some cobbled deepslate.
- Foolish heads out to near a palm tree, and heads to the center of his summer home to check chests and craft more deepslate tiles. He crafts some deepslate tile stairs, and views the statue.
- Foolish heads onto his snake statue to continue viewing the statue, and heads to the front of the statue to use his trident to fly onto the scaffolding. He heads up part of the scaffolding, and places and removes some scaffolding.
- Foolish adds onto the scaffolding, and removes a block to replace with a deepslate tile stair. He adds onto the scaffolding, and removes some of it to continue removing some blocks while replacing them.
- Foolish adds onto the scaffolding, and continues removing some blocks while replacing them. He heads to part of the statue, and towers up with scaffolding to continue working on the statue.
- Foolish removes the scaffolding, and heads onto some scaffolding to head up part of it. He heads onto some blocks on the scaffolding, and towers up with scaffolding and adds onto it.
- Foolish replaces the blocks, and removes a block. He removes a block, and adds onto the scaffolding.
- Foolish replaces the block, and removes a block. He removes blocks to replace, and removes blocks.
- Foolish removes some scaffolding, and adds more scaffolding. He towers up with scaffolding onto some blocks, and continues removing blocks while replacing them.
- Foolish heads onto some scaffolding and blocks, and towers up with scaffolding to some blocks. He removes blocks while replacing them, and heads down onto some scaffolding.
- Foolish jumps down into a water pool, and heads onto the path to view the statue. He heads up part of the scaffolding on the path to continue viewing the statue, and heads up the scaffolding to continue viewing the statue.
- Foolish heads down the scaffolding, and heads down the path to the center of his summer home to continue viewing the statue. He checks furnaces, and retrieves steak.
- Foolish checks a furnace and a chest, and crafts some deepslate tiles and some deepslate tile stairs. He checks chests, and gets more dirt.
- Foolish heads to the front of the statue to use his trident to fly onto the scaffolding, and heads up some of the scaffolding. He heads up some scaffolding, and continues heading up some scaffolding to head down onto some blocks.
- Foolish heads onto some scaffolding, and continues removing blocks while replacing them. He heads onto some blocks, and continues removing blocks while replacing them.
- Foolish adds and removes some blocks, and removes a block to replace. He adds onto the scaffolding, and continues removing blocks while replacing them.
- Foolish adds onto the scaffolding, and removes a block and replaces it. He continues adding onto the scaffolding, and continues removing blocks while replacing them.
- Foolish continues adding onto the scaffolding, and removes blocks while replacing them. He adds onto the scaffolding, and removes a block to replace. He continues adding onto the scaffolding, and towers up with scaffolding.
- Foolish continues removing blocks while replacing them, and adds more scaffolding. He towers up with scaffolding, and removes a block.
- Foolish continues removing blocks while replacing them, and adds onto the scaffolding. He continues removing blocks while replacing them, and heads onto some scaffolding and blocks.
- Foolish heads down some scaffolding, and heads onto some blocks. He heads down to behind the statue using a water bucket clutch, and adds torches to the area behind the statue.
- Foolish heads up part of the scaffolding behind the statue to view the statue, and heads up part of the scaffolding to continue viewing the statue. He heads up part of the scaffolding, and continues viewing the statue.
- Foolish heads down part of the scaffolding to continue viewing the statue, and heads down the scaffolding. He heads to behind the statue, and uses his trident to near the back of the statue.
- Foolish heads to the base of the statue to heads to the center of his summer home to view the statue. He heads onto the path to continue viewing the statue, and heads onto his snake statue to continue viewing the statue.
- Foolish heads onto the path, and continues viewing the statue. He heads near the scaffolding on the path, and continues viewing the statue.
- Foolish heads onto his snake statue, and heads to the base of the statue. He heads up scaffolding, and heads down the scaffolding.
- Foolish heads to the front of the statue, and heads to the base of the statue. He heads to the front of the statue, and heads to the base of the statue.
- Foolish heads to the front of the statue, and heads up some of the scaffolding. He heads up some of the scaffolding, and heads up some scaffolding.
- Foolish continues removing blocks while replacing them, and adds more scaffolding. He continues removing blocks while replacing them, and adds onto the statue.
- Foolish removes some blocks, and adds onto the statue. He removes some blocks, and adds onto the statue.
- Foolish removes some blocks, and adds onto the statue. He removes some blocks, and removes blocks while replacing them.
- Foolish adds onto the scaffolding, and heads onto the part of the statue to continue removing blocks while replacing them. He adds onto the statue, and removes some blocks.
- Foolish continues removing blocks while replacing them, and continues adding onto the statue. He removes some blocks, and continues removing blocks while replacing them.
- Foolish adds onto the statue, and continues removing blocks while replacing them. He continues adding onto the statue, and continues removing blocks while replacing them.
- Foolish removes some blocks, and removes blocks. He does a water bucket MLG, and adds a torch.
- Foolish heads down the path, and heads up the scaffolding on the path. He views the statue, and Michael messages through in-game chat.
- Foolish responds to Michael, and Michael responds back. He heads down part of the scaffolding to continue viewing the statue, and heads down part of the scaffolding.
- Foolish heads down from the scaffolding, and does a scaffolding clutch. He heads near the path, and decides to smelt some more sand.
- Foolish heads to the desert beyond his summer home, and heads near Eret's skeleton XP farm. He collects sand, and adds a torch.
- Foolish continues collecting sand, and adds a torch. He continues collecting sand, and heads near one of his unfinished builds.
- Foolish heads to the center of his summer home, and heads onto his snake statue. He heads to the center of his summer home to view the statue, and heads onto his snake statue.
- Foolish heads to the front of the statue, and uses his trident to fly onto the scaffolding. He heads up scaffolding, and heads onto some scaffolding to head up.
- Foolish heads up part of the scaffolding, and heads up some of the scaffolding. He jumps down into a water pool, and checks a furnace.
- Foolish smelts some sand in furnaces, and checks a furnace. He continues smelting sand in furnaces, and heads onto his snake statue.
- Foolish heads to the front of his statue, and uses his trident to fly onto the scaffolding. He heads up part of the scaffolding, and heads up some scaffolding to the blocks.
- Foolish adds onto the statue, and removes some blocks. He adds glowstone, and removes a block to replace with glowstone.
- Foolish heads onto some scaffolding to continues removing blocks while replacing them. He heads up part of the scaffolding to continue working on the statue.
- Foolish heads onto blocks to remove and add a block, and heads down some scaffolding to some scaffolding. He turns on shaders, and jumps down to the front of the statue.
- Foolish heads onto the path to view the statue, and heads up part of the scaffolding on the path. He turns off shaders, and turns on shaders.
- Foolish heads down from the scaffolding, and starts heading down the path. Callahan joins and leaves, and Foolish heads onto his snake statue.
- Foolish checks chests, and gets more glowstone. He checks a chest, and gets some yellow concrete.
- Foolish checks chests, and heads onto his snake statue. He heads into his snake statue to checks chests, and heads out to check chests.
- Foolish gets some lime dye, and deposits some dye. He heads to his snake statue to checks chests and gets some terracotta, and crafts some lime terracotta.
- Foolish checks chests, and deposits terracotta. He heads out to check chests, and gets his white shulker box from his ender chest to check.
- Foolish gets glowstone, yellow terracotta, and yellow concrete from his shulker box, and deposits his shulker box in his ender chest. He checks chests, and deposits yellow concrete.
- Foolish deposits quartz blocks and snow blocks, and heads to the front of the statue to use his trident to fly onto the scaffolding. He heads up scaffolding.
- Foolish heads up scaffolding to part of the statue to remove some glowstone while replacing them. He towers up with scaffolding, and adds scaffolding.
- Foolish continues removing blocks while replacing them, and Callahan logs on. He heads onto some scaffolding, and heads to some scaffolding as Callahan leaves.
- Foolish heads onto the scaffolding to part of the statue to remove a block, and towers up with scaffolding to remove blocks. He heads onto some scaffolding.
- Foolish heads onto some scaffolding, and heads onto some scaffolding. He adds more scaffolding, and heads onto some blocks to remove some blocks while replacing them.
- Foolish removes some scaffolding, and removes a block to replace, and continues working on the statue. He continues removing blocks while replacing them.
- Foolish removes some scaffolding, and adds some scaffolding. He continues working on the statue, and removes a block to replace.
- Foolish adds blocks onto the statue, and removes some blocks. He removes a block to replace, and removes a block.
- Foolish adds onto the scaffolding, and removes a block. He adds a block, and removes blocks while replacing them.
- Foolish heads onto some scaffolding to add more scaffolding. He falls down with some scaffolding onto some scaffolding, and heads up part of the scaffolding.
- Foolish removes a block to replace, and falls onto some scaffolding. He heads up onto some scaffolding to head to part of the statue, and heads back onto the scaffolding to head up to head to some scaffolding.
- Foolish heads onto some scaffolding, and removes a block. He removes scaffolding to head to part of the statue, and jumps down into a water pool.
- Foolish heads down the path to head up part of the scaffolding on the path. He turn on shaders, and heads up the scaffolding to view the statue.
- Foolish turns off shaders, and continues viewing the statue. He heads down part of the scaffolding, and heads down part of the scaffolding.
- Foolish heads down the scaffolding, and heads down the path to near the path. He heads onto his snake statue to view the statue, and heads to the front of the statue.
- Foolish heads up scaffolding, and heads ups scaffolding. He removes some blocks to replace, and removes some blocks to head into the statue to continue removing some blocks while replacing them.
- Foolish removes some blocks to build out of the statue, and places back the blocks. He heads onto some scaffolding, and removes a block.
- Foolish heads onto some scaffolding to add more scaffolding. He removes a block to replace, and adds more scaffolding.
- Foolish removes some blocks to replace, and removes some scaffolding. He removes a block to replace, and heads down some scaffolding to remove some blocks.
- Foolish accidentally breaks some of the scaffolding, and removes a block. He adds onto the statue, and removes some blocks, and places blocks.
- Foolish heads onto some scaffolding to remove a block, and heads up the scaffolding. He heads down some scaffolding to remove some blocks to replace, and heads down onto some scaffolding.
- Foolish removes a block to replace, and removes some blocks to replace. He heads down onto some scaffolding to remove blocks while replacing them.
- Foolish heads down onto some scaffolding, and continues removing blocks while replacing them. He heads down to the base of the statue to collect like terracotta, and heads to the front of the statue to tower up with scaffolding.
- Foolish continues towering up with scaffolding, and removes blocks while replacing them. He heads down to continue removing blocks while replacing them.
- Foolish heads to the base of the statue to collect more lime terracotta, and heads to the center of his summer home to view the statue. He heads onto the path to view the statue.
- Foolish heads up part of the scaffolding on the path, and turns on shaders. He starts heading up the scaffolding, and it suddenly breaks under him.
- Foolish spots Michael sneaking back from the path, and Michael leaves to the desert beyond his summer home. He starts placing back the scaffolding, and continues placing back the scaffolding to view the statue.
- Foolish heads down part of the scaffolding, and turn off shaders. He views the statue, and heads down from the scaffolding to get some emerald blocks from his ender chest.
- Foolish heads to his village to check chests, and places and removes some glowstone. He checks chests, and gets some ink sacs.
- Foolish deposits some ink sacs, and retrieves some ink sacs to trade for emeralds. He checks chests, and checks some villagers' trades, and gets some books.
- Foolish continues trading for emeralds, and walks around his village. He heads to the top of some village houses, and heads down to check a villager's trades.
- Foolish trades for more glowstone, and heads to the top of some village houses. He heads down to head onto some village houses, and heads down to check some villagers' trades.
- Foolish trades for two Unbreaking II books to deposit, and gets sugar cane. He crafts paper, and gets more sugar cane to craft into paper.
- Foolish checks a villager's trades, and continues trading for emeralds. He checks chests, and deposits ink sacs and sugar cane.
- Foolish gets some ink sacs, and checks some villagers' trades. He checks chests, and deposits paper.
- Foolish trades for more glowstone, and heads near his cow farm. He throws an egg, and a chicken hatches from it.
- Foolish heads down the path to the center of his summer home to view the statue, and heads onto his snake statue. He heads to the front of the stairs to the statue.
- Foolish heads to the front of the statue to head up some scaffolding to head onto some scaffolding. He heads onto some scaffolding to remove and place a block, and heads onto some scaffolding.
- Foolish heads down to the front of the statue, and uses his trident to fly onto some scaffolding. He heads up scaffolding to try adding scaffolding, and adds onto the scaffolding.
- Foolish heads onto some scaffolding to head down onto some blocks, and removes blocks while replacing them. He heads up part of some scaffolding to continue removing while replacing blocks, and heads up part of the scaffolding to continue removing blocks while removing them.
- Foolish heads onto some blocks, and towers up with scaffolding. He removes blocks while replacing them, and heads down onto some scaffolding to continue removing while replacing.
- Foolish heads down some scaffolding, and continues removing blocks while replacing them. He continues removing blocks while replacing them as he heads down the scaffolding, and builds onto the statue.
- Foolish heads onto the blocks to remove some of them, and adds more blocks onto the statue. He removes some blocks, and continues removing blocks while replacing it.
- Foolish adds onto the statue, and removes some blocks. He adds a block, and removes a block.
- Foolish adds and removes a block, and removes a block to replace, and removes blocks to replace. He heads onto some scaffolding, and removes a block.
- Foolish adds onto the scaffolding, and removes some blocks. He removes a block, and towers up.
- Foolish replaces the block, and heads onto some scaffolding. He jumps down into a water pool, and checks chests.
- Foolish gets glowstone, and heads to the front of the statue to head up part of the scaffolding. He heads up onto some scaffolding to remove blocks while replacing them, and adds onto the statue.
- Foolish removes a block, and adds onto the statue. He removes a block, and adds onto the statue
- Foolish removes a block, and continues removing blocks while replacing them. He removes some glowstone, and adds onto the statue.
- Foolish removes some blocks, and removes blocks while replacing them. He removes a block to head onto part of the statue, and continues working on the statue.
- Foolish adds onto the statue, and continues working on the statue. He adds onto the statue, and removes some blocks.
- Foolish adds onto the statue, and removes some blocks. He continues working on the statue, and removes some blocks to replace.
- Foolish heads onto scaffolding, and adds onto the statue. He removes a block, and heads onto the block to remove blocks while replacing them.
- Foolish removes a block to head down to near the statue to collect lime terracotta and dirt, and heads to the center of his summer home. He heads onto the path to view the statue, and heads up scaffolding on the path. He turns on shaders, and views the statue.
- Foolish turns on another type of shaders to continue viewing the statue, and turns off shaders. He continues viewing the statue, and messages Phil through in-game chat what his favorite shader was.
- Phil suggests complementary shaders, and Foolish turns on shaders to continue viewing the statue. Foolish turns on another type of shaders to continue viewing the statue, and heads down the scaffolding.
- Foolish heads onto the path to continue viewing the statue, and heads up the scaffolding. He continues viewing the statue, towers up with more scaffolding.
- Foolish continues viewing the statue, and turns on another type of shaders. He turns the other shaders back on, and continues viewing the statue.
- Foolish turns on another type of shaders to continue viewing the statue, and turns on another type of shaders to continue viewing the statue. He turns on another type of shaders to continue viewing the statue, and turns on another type of shaders to continue viewing the statue.
- Foolish responds to Michael through in-game chat to find tropical fish near the prison, and turns on another type of shaders to continue viewing the statue.
- Foolish turns on another type of shaders, and heads down part of the scaffolding to continue viewing the statue. He continues viewing the statue, and turns on another type of shader to continue viewing the statue.
- Foolish logs off onto a creative world to test the shader, and logs back onto the server. He continues viewing the statue, and turns on another type of shaders to continue viewing the statue.
- Foolish heads down from the scaffolding, and tries to do a water bucket MLG. He heads into his temple and pyramid, and walks around.
- Foolish heads to his beacon, and continues walking around. He heads to the front of the exit, and continues walking around.
- Foolish heads near his beacon, and continues walking around. He heads out of his pyramid and temple to the center of his summer home, and heads onto the path to view the statue.
- Foolish heads up the scaffolding to continue viewing the statue, and turns off shaders. He continues viewing the statue, and heads down the scaffolding.
- Foolish heads onto his snake statue, and heads to the center of his summer home to continue viewing the statue. He heads onto the path to continue viewing the statue, and heads onto his snake statue to continue viewing the statue.
- Foolish checks a chest, and gets black concrete. He checks chests, and heads to the base of the statue.
- Foolish heads up scaffolding at the base of the statue to add some black concrete, and adds more blocks concrete. He heads down scaffolding to the base of the statue, and heads up the scaffolding at the base of the statue to add more scaffolding, and removes some black concrete.
- Foolish adds more black concrete, and heads down from the scaffolding. He heads to the center of his summer home to view the statue, and heads to the base of the statue,
- Foolish heads up scaffolding at the base of the statue, and towers up with scaffolding to continue adding black concrete. He heads down scaffolding to head to the center of his summer home to check chests.
- Foolish gets some sand and gravel, and checks chests. He heads to his village to check chests and get some ink sacs, and crafts some black dye for black concrete powder.
- Foolish heads near his cow farm to check a chest, and heads onto the path to head down the path to the center of his summer home to check chests. He deposits black dye, and heads to a water source to convert the black concrete powder to concrete.
- Foolish views the statue from the center of his summer home, and heads onto his snake statue to continue viewing the statue. He heads near the stairs to the statue, and heads upstairs to head to the base of the statue.
- Foolish heads up scaffolding at the base of the statue to continue working on the statue, and heads down to head to the center of his simmer hoke to check chests and get some black dye, some sand, and some gravel.
- Foolish crafts black concrete powder, and heads to the water source to convert the black concrete powder to concrete. He heads up the stairs to the front of the statue, and heads to the base of the statue to head up scaffolding at the base of the statue to continue working on the statue.
- Foolish heads onto the scaffolding, and removes of it to continue working on the statue. He removes some scaffolding, and heads down to heads to the front of the statue, and heads to the path.
- Foolish heads down the path to the front of the scaffolding on the path, and heads up part of the scaffolding. He turns on shaders, and views the statue.
- Foolish heads down from the scaffolding onto the path, and heads down the path to continue viewing the statue. He heads near the path to continue viewing the statue, and heads onto the path to continue viewing the statue.
- Foolish heads down the path, and turns off shaders. He heads to the center of his sumemr home to continue viewing the statue, and heads onto hi snake statue to continue viewing the statue.
- Foolish heads onto the path to continue viewing the statue, and heads near the scaffolding on the path. He heads up the scaffolding to continue viewing the statue, and heads down onto the path to continue viewing the statue, and heads down the path to the center of his summer home to continue viewing the statue.
- Foolish heads onto his snake statue to continue viewing the statue, and heads up the stairs to the front of the statue. He heads up some scaffolding, and heads up more scaffolding.
- Foolish heads onto some scaffolding, and heads up the scaffolding. He adds more scaffolding to head onto some scaffolding, and heads up some scaffolding.
- Foolish heads up some scaffolding, and heads down to part or the statue to head onto some scaffolding to head up some scaffolding to head onto some scaffolding to head onto some blocks built onto the statue to remove some of it, and starts building to the scaffolding.
- Foolish removes some blocks, and continues building to near the scaffolding. He removes some blocks, and jumps onto part of the scaffolding.
- Foolish heads up part of the scaffolding to remove some blocks, and heads down onto some scaffolding to head onto some scaffolding to head up to head onto some blocks to remove them.
- Foolish heads down onto some blocks to remove some of them, and builds onto some blocks. He continues removing blocks, and builds onto some scaffolding.
- Foolish removes the blocks, and builds onto some scaffolding. He removes some blocks, and builds onto some scaffolding.
- Foolish removes some blocks and some scaffolding, and builds onto some scaffolding. He continues removing some blocks and some scaffolding, and removes more blocks.
- Foolish heads down part ofr the scaffolding, and builds onto part of the statue. He heads onto the blocks, and removes the block under him.
- Foolish falls down to part of the statue, and removes a block and some scaffolding. He towers up with scaffolding, and removes it.
- Foolish towers up with scaffolding, and removes a block. He breaks the scaffolding to head down onto part of the statue, and heads up part of some scaffolding, and removes some scaffolding.
- Foolish heads up part of the scaffolding to head down onto part of the statue, and adds more scaffolding. He towers up with scaffolding to head onto some scaffolding, and heads up the scaffolding.
- Foolish removes some scaffolding, and tries adding more scafoflding. He adds onto the scaffolding, and adds more scaffolding to remove a block and some scaffolding.
- Foolish remove a block and more scaffolding, and remove some blocks and more scaffolding. He remove a block and some scaffolding, and removes some blocks.
- Foolish remove some scaffolding on part of the statue, and heads down part of the statue. He heads down onto some scaffolding, and remove a block and some scaffolding.
- Foolish heads down onto some scaffolding, and heads down onto some scaffolding. He heads down onto some scaffolding, and remove a block.
- Foolish heads down to the front of the statue, and heads up some scaffolding to remove a block and some scaffolding. He heads down to remove some scaffolding, and heads near the front of the statue to remove some more scaffolding.
- Foolish adds a torch, and heads near the front of the statue to remove some scaffolding. He heads to the front of the statue, and remove some scaffolding.
- Foolish uses his trident to fly to the top of some scaffolding, and towers up with scaffolding. He removes some scaffolding, and adds scaffolding.
- Foolish towers up on some blocks, and heads up some scaffolding to head to part of the statue. He heads back onto the scaffolding, and towers up with scaffolding to remove a block and some scaffolding.
- Foolish towers up with more scaffolding, and adds scaffolding to part of the statue. He remove a block, and heads onto part of the statue.
- Foolish heads onto some scaffolding, and heads down part of the scaffolding to head down onto some scaffolding, and heads down onto some scaffolding to remove some blocks and scaffolding.
- Foolish heads down onto some scaffolding, and heads down onto some scaffolding. He heads onto ome scaffolding, and jumps down into a water pool.
- Foolish removes scaffolding at the front of the statue, and heads to the center of his summer home to check chests and depout scaffolding. He heads upstairs to the front of the statue to collect scaffolding, and heads to the center of his summer home to check chests and deposits scaffolding.
- Foolish heads down the path to head up scaffolding on the path, and views the statue. He turns on shader to continue viewing the statue, and turns off shaders, and uses a water bucket clutch to head down from the scaffolding onto the path.
- Foolish heads down the path, and heads upstairs to the front of the statue. He heads to the back of the statue to head up part of some scaffolding, and adds and removes a block.
- Foolish adds a block onto the statue to head onto, and adds a block to remove some scaffolding. He removes a block, and heads onto some scaffolding to remove a block.
- Foolish heads up part of the scaffolding to head onto some blocks, and heads up part of the scaffolding to head onto some blocks. He heads up some scaffolding, and removes some scaffolding and a block.
- Foolish adds scaffolding to head onto some blocks, and heads up scaffolding to some blocks. He heads up scaffolding to the top of the statue, and heads down to part of the statue to remove some scaffolding.
- Foolish adds a block onto the statue to head onto to remove more scaffolding, and adds a block. He removes a block, and heads onto some scaffolding.
- Foolish removes a block, and removes some scaffolding. He adds a block to head onto, and removes some scaffoldng.
- Foolish heads down to part of the statue, and remove some scaffolding and a block, and towers up with scaffolding to remove some scaffolding, and towers up with more scaffolding. He removes some scaffolding, and removes some scaffolding to remove more scaffolding.
- Foolish removes scaffolding to head down to part of the statue, and adds and removes scaffolding. He adds scaffolding to head onto some blocks, and removes some of the blocks.
- Foolish heads onto some scaffolding, and removes blocks. He heads to part of the statue to remove scaffolding, and heads onto some scaffolding.
- Foolish heads down scaffolding, and heads down onto some scaffolding. He heads down onto some scaffolding, and heads onto some blocks.
- Foolish heads up scaffolding to some blocks to remove some blocks and some scaffolding. He heads onto some scaffolding, and removes a block.
- Foolish removes some scaffolding, and a block, and heads down onto some blocks to removes scaffolding, and removes blocks to head back onto scaffolding. He heads onto some blocks, and heads up part of the scaffolding to head to some blocks and some scaffoldin.
- Foolish heads up scaffolding to head onto some scaffolding, and heads up part of the scaffolding to add more scaffolding to head onto some blocks to remove of of them.
- Foolish heads back onto the scaffolding to remove a block, and heads up part of the scaffolding to some blocks. He removes blocks and some scaffolding, and heads down part of the scaffolding to head onto some blocks to remove some blocks and scaffolding.
- Foolish heads down to some blocks, and removes some of the blocks. He heads onto some scaffolding, and removes the blocks.
- Foolish heads down to some blocks to remove some blocks and scaffolding, and removes some blocks and heads onto some scaffolding. He removes some blocks, and heads onto some scaffolding.
- Foolish removes some bloks, and adds onto a block to remove a block, and towers up a bit to head back onto ome scaffolding to remove the blocks. He removes blocks, and removes scaffolding.
- Foolish tries to use a water bucket clutch to near the statue, and collects scaffolding, dirt, torches, and netherrack. He adds a torch, and collects more scaffolding and dirt.
- Foolish heads to the center of his summer home, and checks chests. He deposits scaffolding, and heads into his snake statue to check chests and deposits dirt.
- Foolish checks chests, and deposits deepslate tile, deepslate tile stairs, and glow lichen. He heads out to head upstairs to head behind the stairs to head up scaffolding to remove a block to replace with glowstone.
- Foolish removes a block, and heads down to part of the scaffolding, and heads up the scaffolding to add glowstone and continues removing blocks while replacing them. He heads down from the scaffolding to behind the statue to collect lime terracottaa, and towers up with scaffolding to continue removing blocks while replacing them.
- Foolish removes scaffolding to head to behind the statue to continue removing blocks while replacing them. He heads up scaffolding to continue removing blocks while replacing them, and towers up with scaffolding to part of the statue to continue removing blocks while replacing them.
- Foolish heads down to behind the statue, and collects lime terracotta. He heads to the front of the statue, and heads to the base of the statue near some scaffolding.
- Foolish decides to buy more glowstone, and heads down his path to his village to trade for more glowstone. He heads onto his path to head down the path to head up the stairs to head to behind the statue to head up scaffolding.
- Foolish heads down to behind the statue to tower up with scaffolding to continue removing blocks while replacing them. He removes a block, and towers up with scaffolding to replace the block, and heads down to behind the statue to head to the base of the statue to continue removing blocks while replacing them.
- Foolish collects lime terracotta, and heads onto some scaffolding to head onto some scaffolding. He heads up scaffolding to head onto some scaffolding, and heads onto some scaffolding.
- Foolish heads up scaffolding to some blocks, and heads up scaffolding tosome blocks to remove some scaffolding. He removes some blocks, and heads onto scaffolding to remove the rest of the blocks.
- Foolish heads down the scaffolding to some blocks to remove some blocks and scaffolding. He removes some blocks, and heads onto some scaffolding to remove the rest of the blocks.
- Foolish heads down part of the scaffolding to part of the statue, and heads onto some scaffolding to head to part of the statue. He removes scaffolding, and adds a block onto the statue to remove a block.
- Foolish towers up to part of the statue, and removes blocks. He collects caffolding, and adds ablock to head to part of the statue.
- Foolish removes a block, and heads up part of some scaffolding to add scaffolding to remove blocks. He heads down scaffolding to some blocks, and heads up scaffolding to head onto some scaffolding to head onto some blocks to remove scaffolding.
- Foolish removes some blocks, and heads up scaffolding to remove some blocks, and heads down onto some blocks to remove some blocks and scaffolding. He removes some scaffolding, and heads up part of the scaffolding to some blocks, and adds onto it. He heads onto some blocks, and adds onto some blocks.
- Foolish removes some blocks, and heads to some scaffolding. He adds onto the scaffolding, and removes some blocks and scaffolding.
- Foolish adds onto the block, and heads onto some scaffolding before removing the blocks. He heads up some scaffolding to head onto some scaffolding to heads up onto some blocks, and heads up some scaffolding. He heads up more scaffolding, and removes some blocks and scaffolding.
- Foolish removes some scaffolding, and heads down onto some blocks to remove some blocks ad scaffolding. He removes some blocks, and heads down onto some blocks to remove some scaffolding and dirt.
- Foolish removes some blocks, and heads onto some scaffolding. He heads down onto some blocks, and removes some blocks, and heads onto some scaffolding to remove blocks and scaffolding. He removes a block, and heads onto some scaffolding.
- Foolish heads down onto some blocks, and removes some blocks and scaffolding, and lands on some scaffolding. He heads down from the scaffolding to collect scaffolding and dirt, and adds more torches to behind the statue.
- Foolish collects more dirt and scaffolding, and heads near the statue. He heads down the path, and throws away an egg.
- Foolish continue down the path, and heads off the path to use his triden to near his village. He uses his trident to fly to his village, and check's a villager's trades.
- Foolish checks a villager's trades again, and heads down the path to the center of his summer home. He heads into her snake statue to check chests, and heads out to check chests. He heads to behind the statue to collect dirt, and heads up some scaffolding to remove some scaffolding.
- Foolish removes some scaffolding while removing more scaffolding, and heads back to behind the statue. He heads up part of some scaffolding, and adds scaffolding.
- Foolish heads up scaffolding to some blocks to remove some scaffolding, and towers up a bit with scaffolding. He heads down scaffolding, and adds onto it. He removes some blocks and scaffolding, and continues adding blocks and removes some blocks before heading onto some scaffolding to remove a block.
- Foolish heads up scaffolding to blocks, and heads up some scaffolding and towers up with scaffolding to some blocks and heads to some scaffolding to remove it along with some blocks.
- Foolish removes a block and scaffolding, and heads up some scaffolding, and towers up with scaffolding. He remove a block, and adds more scaffolding to head to part of the statue to remove a block.
- Foolish heads up scaffolding to head onto some blocks, and heads to part of the statue to remove the blocks. He heads onto some scaffolding, and removes some blocks and scaffolding.
- Foolish heads down some scaffolding to some blocks, and heads onto some scaffolding to remove blocks and scaffolding. He heads down scaffolding, and adds onto scaffolding to add onto the scaffolding to head onto the block.
- Foolish removes scaffolding, and heads onto a block to tower up a bit and removes some blocks. He towers up and adds onto the blocks, and removes some blocks.
- Foolish towers up to some blocks, and removes some blocks. He towers up to some scaffolding, and removes a block.
- Foolish adds onto some blocks, and removes some scaffolding and blocks. He towers up with scaffolding a bit to remove a block and some scaffolding, and heads back down to the blocks to tower up a bit with scaffolding to remove a block and some scaffolding.
- Foolish heads down onto some blocks to remove a block and scaffolding, and removes more blocks and some scaffolding. He removes more blocks and scaffolding, and heads to soem scaffolding to remove some blocks.
- Foolish removes some scaffolding and a block, and lands on part of the statue. He does awater bucket clutch to head down to near one of his unfinished builds, and heads to behin the statue to head up part of some scaffolding, and heads down to behind the statue.
- Foolish removes some scaffolding, and heads up scaffolding to some blocks. He heads up scaffolding to some blocks to collect scaffolding, and heads up scaffolding to head up to part of the statue to head up scaffolding to the top of the statue, and removes scaffolding while heading down to some blocks.
- Foolish heads to part of the statue to remove the blocks, and removes some scaffolding. He heads onto some scaffolding, and heads down scaffolding to some blocks.
- Foolish removes some blocks and scaffolding, and removes a block. He heads down scaffolding to some blocks, and removes some blocks and scaffolding.
- Foolish removes blocks and some blocks, and heads onto some scaffolding. He removes scaffolding and blocks, and heads down part of the scaffolding, and uses a water bucket clutch to behind the statue.
- Foolish collects dirt, and removes some scaffolding. He collects scaffolding ad dirt, and removes the rest of the scaffolding and collects more scaffolding.
- Foolish heads down his path, and heads off the path to use his trident to near his cow farm, and uses his trident to fly to the top of a village house at his village. He heads down to his village to trade for more glowstone, and heads to sea near his village to use his trident to near his path, and heads down the path to head onto the stairs at the front of the statue.
- Foolish heads to the base of the statue to continue removing blocks while replacing them, and places and removes some glowstone. He continues removing blocks while replacing them, and towers up with scaffolding to remove dirt to replace with lime terracotta, and removes the scaffolding to head down to the base of the statue.
- Foolish removes scaffolding, and adds blocks to remove some dirt to replace with black concrete. He adds onto a block to remove some blocks, and heads down onto the base of the statue to remove the rest of the blocks.
- Foolish collects dirt and scaffolding, and heads near the statue. He collects more scaffolding, and heads down the path to head up scaffolding on the path to view the statue.
- Foolish turns on shader to continue viewing the statue, and heads down part of the statue. He heads down the scaffolding to the path, and heads down his path to his village.
- Foolish turns off shaders, and checks some villagers' trades. He gets ink sacs to trade for emeralds, and deposits ink sacs.
- Foolish views the statue from his village, and heads near his path to head up scaffolding onto the path. He heads to the center of his summer home to continue viewing the statue, and heads to the front of the statue.
- Foolish heads near the statue and his unfinished build, and towers up with scaffolding to near part of the statue, and removes some scaffolding. He removes some blocks while replacing them, and adds onto part of the statue to head onto, and removes some of the blocks.
- Foolish continues removing blocks while replacing them, and adds more blocks to continue removing blocks while replacing them. He removes some blocks, and heads onto some scaffolding.
- Foolish removes some scaffolding, and towers up with scaffolding to part of the statue. He removes some blocks to replace, and heads onto some scaffolding, and heads back to part of the statue.
- Foolish heads onto some scaffolding, and remove sit to head back down to near his unfinished build and near the statue. He collects lime teracotta, dirt, and scaffolding, and collects more lime terracotta.
- Foolish heads to the front of his snake statue to view the statue, and heads onto the path to continue viewing the statue. He heads down the path to near the scaffolding on the path to continue viewing the statue, and turns on shaders.
- Foolish heads up part of the scaffolding to continue viewing the statue, and heads down onto the path. He continues viewing the statue, and heads near his village.
- Foolish heads to his village to check a villager's trades and trades for more glowstone. He gets some emerald blocks from his ender chest to craft into more emeralds, and retrieves his ender chest to trade for more glowstone.
- Foolish heads near his village, and uses his trident to fly onto his path. He continues viewing the statue, and heads down the path to the center of hi summer home to continue viewing the statue.
- Foolish turns off shaders, and heads onto the stairs at the front of the statue. He heads up the stairs to near the statue to tower up with scaffolding, and adds scaffolding to continue towering up with scaffolding.
- Foolish adds more scaffolding to continue towering up with scaffolding, and adds more scaffolding to continue towering up with scaffolding. He removes some blocms while replacing them, and heads down to some scaffolding to continue removing blocks while replacing them.
- Foolish adds more scaffolding, and towers up with scaffolding. He adds scaffolding on part of the statue to head onto to tower up with scaffolding to part of the statue to continue removing blocks while replacing them.
- Foolish collects lime terracotta, and heads onto some scaffolding to head up it. He heads onto some scaffolding to head down part of it, and uses a water bucket clutch to near the statue to collect more lime terracotta.
- Foolish heads down his path to near the scaffolding on the path to continue viewing the statue, and heads down his path to his village. He checks a villager's trades, and checks the villager's trades again.
- Foolish trades for glowstone, and gets an emerald block form her ender chest to craft into some emerald to trade for more glowstone. He uses his trident to near his path, and heads down his path to heads up the stairs to the front of the statue, and heads near the statue to head up scaffolding to prt of the statue to continue removing blocks while replacing them, and heads onto some scaffolding to remove scaffolding on part of the statue.
- Foolish removes some scaffolding, and heads down onto some scaffolding to head down part of it before removing it. He heads near the statue to collect scaffolding and removes more scaffolding.
- Foolish collects more scaffolding, and heads near the front of his Temple of Undying to remove scaffolding. He heads near the front of the statue to collect more lime terracotta, and heads near the Tombee statue to view the statue.
- Foolish heads to the center of his summer home, and heads onto his path to turn on shaders. He heads up scaffolding on the path to view the statue, and heads down the scaffolding to the path to continue viewing the statue, and heads down the path to the center of his summe rhome to continue viewing the statue.
- Foolish turns off shaders, and checks chests. He heads down his path, and heads through his portal.
- Foolish heads down a Nether path, and heads up scaffolding to another Nether path to continue heading down the Nether path. He returns to the Greater Dream SMP, and heads to the community Nether portal to check a chest.
- Foolish heads through the second portal to the portal area, and heads down a path to near the path. He takes Ponk's lightning rod, and heads through the second portal to near the Nether hub.
- Foolish heads down a Nether path, and messages Phil through in-game chat if lightning can happen in any biome if there was a lightning rod there. He heads down a Nether path to head through his Nether portal, and heads down his path to head onto his snake statue to view the statue.
- Foolish heads to behind his snake statue, and heads near his unfisnihed build to tower up with scaffolding to head to part of the statue to add the lightning rod to it. He removes the lightning rod, and moves it.
- Foolish heads ono the scaffolding, and heads down part of the scaffolding to jump down into some water near the front of his unfinished build. He heads onto his path to view the statue, and heads up scaffolding on the path to continue viewing the statue.
- Foolish heads down part of the scaffolding, and heads down onto the path to try and do a scaffolding clutch. He heads doan the path to the center of his sumemr home to checks chests.
- Foolish deposits scaffolding, and retrieves some scaffolding. He checks a chest, and deposits lime terracotta yellow terracotta, and yellow concrete.
- Foolish checks a chest, and places and removes a torch. He deposits some dirt and black concrete, and heads down his path to the top of some village houses, and heads down to his village to check chests and checks a villager's trades.
- Foolish checks the villager's trades again, and trades books for more emeralds. He checks chests, and deposits books to get ink sacs.
- Foolish trades for more emeralds, and checks chests. He deposits ink sacs and emeralds, and retrieves some emeralds.
- Foolish crafts emerald blcosk to deposit in his ender chest, and heads near his cow farm. He heads down his path to the center of his summer home to check chests and deposits lime terracotta.
- Foolish heads into his snake statue to check chests and gets deepslate and cobbled deepslate, and heads out to craft deepslate bricks. He places some deepslate bricks, and removes them.
- Foolish heads near his snake statue, and checks a chest. He deposits deepslate bricks, deepslate, and glowstone, and checks his ender chest.
- Foolish gets some iron blocks and his beaco his his ender chest, and heads up the stairs to the front of the statue. He heads to the base of the statue.
- Foolish heads to behind the statue, and adds an iron block and his beacon. He adds more iron blocks to his beacon, and heads to the center of his summer home to place and remove a torch.
- Foolish checks chests, and places and removes a torch. He checks chests, and gets an iron ingot.
- Foolish heads up the stairs to behind the statue to power his beacon to give him Haste, and heads to the front of his skelerton horse stable. He decides to get a saddle and dig a new pit for the horses, and heads near his unfinished build.
- Foolish heads to the center of his summer home to untie his skeleton horse, and leads the horse to tie it again. He adds a torch, and accidentally punches the horse, and removes the torch before mounting the skeleton horse to remove its saddle.
- Foolish considers letting the skeleton horses roam in his unfinished build, and heads near his unfisnihed build and the statue to dig a pit and adds sand to it.
- Foolish adds and removes a torch, and heads into the pit to continue digging it out, and towers scaffolding to head out to near the pit. He removes the scaffolding, and adds some sand.
- Foolish heads to the front of his skeleton horse pen to remove scaffolding and saddles a skeleton horse to mount it to ride it out to the pit to dismount it.
- Foolish mounts the horse to unsaddle it, and dismounts the horse to head out of the pit. He uses his trident to near the statue to head to the front of the statue.
- Foolish heads to the front of his skeleton horse pen to saddle and mount a skeleton horse to ride it out. The horse takes damage from a cactus, and Foolish rides it to the front of the statue.
- Foolish heads near his statue, and heads to the pit to unsaddle the horse. He dismounts the horse, and a skeleton horse escapes from the pit.
- Foolish heads out of the pen to push the skeleton horse back into the pit, and expands the pit. He heads into the pit, and heads out to the front of the statue.
- Foolish heads to the front of his skeleton horse pen, and heads into the pen to saddle a skeelton horse to mount it to ride it to the pit. He dismounts the horse, and mounts it to unsaddle it.
- Foolish dismounts the horse to head to the front of the statue, and heads down to near his skeelton horse pen. He heads into the pen to saddle a skeleton horse, and mounts it to ride it to the pit.
- Foolish unsaddles the horse, and dismounts it to heads out to the front of the statue. He heads down to near his skeleton horse pen to head into the pen to saddle a skeelton horse and mounts it to ride it to the pit.
- Foolish unsaddles the horse, and dismounts it to head out to near his unfinished build to add more torches to the area. He heads to under his unfinished build, and heads out to near his unfinished build to view the statue.
- Foolish heads to the center of his summer home to saddle his skeleton horse, and view the statue. He heads onto the path to continue viewing the statue, and turns on shaders to continue viewing the statue.
- Foolish heads up the scaffolding on the path to continue viewing the statue, and turns off shaders. He heads down from the scaffolding onto the path, and tries to do a scaffolding clutch.
- Foolish heads up the stairs to the front of the statue, and heads near the statue. He heads to the front of the statue to remove part of the old stone base.
- Foolish falls down to the front of his skeleton horse pen, and heads to the front of the statue. He heads near the statue to starts mining out the base of the statue.
- Foolish heads to the front of the statue, and continues removing the stone base. He heads onto the stone base to continue removing it, and falls down to near his skeleton horse pen.
- Foolish continues mining out the base of the statue, and removes part of the staircase. He continues mining out the base of the statue, and removes part of the staircase.
- Foolish continues mining out the base of the statue, and heads down the stairs to the center of his summer home to deposit stone, dirt, granite, and sand. He retrieves glass from furnaces, and checks a furnace.
- Foolish retrieves more glass from furnaces, and throws away seeds. He retrieves more glass from a furnace, and checks chests.
- Foolish deposits glass, and gets sand. He places sandstone in a furnace to smelt, and retrieves the sandstone.
- Foolish smelts some sand in furnaces to smelt, and retrieves glass from a furnace. He places sand in furnaces to smelt, and checks a furnace.
- Foolish checks fjurnace, and checks chests. He deposits some sandstone, and checks a chest.
- Foolish throws away cobblestone stairs and cobblestone, and deposits stone. He heads up the stairs, and falls into a hole, and digs his way out to the front of the statue to continu mining out the base, and fills his inventory with sand and sandstone.
- Foolish throws away dirt, and fills his inventory with sandstone. He cotinues mining out the base of the statue, and heads to the center of his summer home to check chests.
- Foolish heads into his snake statue to check chests and deposits some sandstone. He fills his inventory with sandstone, and checks chests.
- Foolish deposits more sandstone, and gets some sandstone to fill his inventory. He heads out to head up the stairs to the base of the statue to continue mining it out.
- Foolish heads to the center of his summer home, and throws away cobblestone stairs. He checks a chest, and heads into his snake statue to check chests and deposits some sandstone.
- Foolish fills his inventory with some sandstone, and deposits some sandstone. He heads out to check a furnace and places some sand in furnaces to smelt.
- Foolish checks furnaces, and checks a chest. He places Silk Touched coal ore to mine, and places more coal in a furnace to continue smelting sand. He checks a furnace, and places more coal in a furnace to continue smelting sand.
- Foolish checks chests, and gets some sand to place some sand in some furnace to smelt. He retrieves iron from a furnace, and deposits sand.
- Foolish fills some of his inventory with sandstone, and checks a chest. He deposits glass, and checks chests.
- Foolish deposits scaffolding, and gets some iron blocks from his ender chest. He heads up the stairs to the base of the statue to the front of his beacon.
- Foolish throws away sand, and heads to his beacon to remove his beacon. He towers up with iron to add his beacon, and heads down to his beacon to starts adding more iron blocks to it, and removes an iron blocks before continuing to add more iron blocks to his beacon.
- Foolish heads near the beacon, and continues adding iron blocks to his beacon. He removes an iron block, and continues adding iron blocks to his beacon.
- Foolish removes an iron block, and continues adding iron blocks to his beacon. He heads onto his beacon to continue adding iron blocks to it, and heads down to behind his beacon to continue adding iron blocks to it.
- Foolish removes an iron block, and continues adding iron blocks to his beacon. He removes some sandstone near his beacon, and continues adding iron blocks to his beacon.
- Foolish removes sandstone near his beacon, and powers his beacon with an iron ingot to give him Haste II. He continues mining out the base of the statue, and throws away andesite.
- Foolish continues mining out the base of the statue, and removes part of the staircase. He continues mining out the area, and heads to the front of the staircase to remove part of it.
- Foolish continues mining out the base of the statue, and heads onto his snake statue to view the area. He heads into his snake statue to deposit iron blocks in his ender chest.
- Foolish checks chests, and deposits some sandstone to fill his inventory along with sand. He heads out onto his snake statue to continue viewing the statue.
- Foolish heads to the base of the statue to continue mining it out, and returns to his snake statue to deposits some sandstone. He retrieves some sandstone to fill his inventory with sandstone, and deposits some sandstone.
- Foolish checks chests, and deposits flint. He checks chests, and heads out to check a chest.
- Foolish checks a furnace, and checks a chest. He deposits sandstone, and retireves glass from furnaces while placing sand in them to smelt.
- Foolish checks some furnaces, and gets more sand. He checks furnaces, and retrieves glass while adds more sand to smelt in the furnaces.
- Foolish checks a chest, and gets sand. He checks a furnace, and places more sand in a furnace to smelt.
- Foolish retirevs glass from a furnace, and checks chests. He places and removes some granite, and deposits glass.
- Foolish gets some sandstone to fill part of his inventory, and fills the rest of his inventory with sand. He deposits spruce planks.
- Foolish checks furnaces and a blast furnace, and checks more furnaces. He heads onto his snake statue, and deposits some sandstone.
- Foolish retrieves the sandstone, and heads down the path to head to near his cow farm to use his trident to fly to his village. He checks a chest and gets glass.
- Foolish gets some sand, and checks chests. He finds glowstone in a chest, and heads near his village to use his trident to near his cow farm.
- Foolish uses his trident to fly onto his path to view the statue, and heads onto his snake statue. He deposits glass and sand, and fills his inventory with sandstone.
- Foolish heads to the base of the statue to continue mining it out, and add some sand near the statue. He heads to the front of the staircase, and heads to the base of the statue.
- Foolish heads to the center of his summer home to check chests, and checks a furnace. He checks a chest, and heads into his snake statue.
- Foolish checks chests, and deposits some sandstone. He fills his inventory with sandstone, and deposits some of it.
- Foolish retrieves the sandstone, and deposits some of it. He heads out onto his statue to throw away cobblestone stairs and cobblestone, and heads down to the center of his summer home.
- Foolish retrieves glass, while adding more sand in furnaces to smelt. He checks a furnace, and retrieves more glass and places more sand to smelt.
- Foolish gets some coal, and checks furnaces. He places some coal in a furnace, and checks furnaces and a blast furnace.
- Foolish gets some coal from a blast furnace, and checks furnaces. He places more coal in a furnace, and retrieves glass.
- Foolish retrieves sand from the furnace, and adds more sand in the furnace to smelt. He retrieves more glass from a furnace, and adds more sand and coal to the furnace.
- Foolish checks furnaces, and places more coal in two furnaces. He checks furnaces, and places more coal in a furnace, and checks furnaces, and places more coal in a furnace.
- Foolish checks furnaces, and adds more coal to a furnace. He checks furnaces, and adds more coal to a furnace.
- Foolish checks furnaces, and adds more coal to a furnace. He checks chests, and deposits some glass and fills his inventory with sand.
- Foolish deposits dirt, and heads to the front of the part of the staircase to view the statue. He heads to the center of his sumemr home to continue viewing the statue.
- Foolish heads onto the pth to continue viewing the statue, and heads onto his snake statue. He heads to the base of the statue to add granite, and heads to the front of the statue to add granite and removes some of it.
- Foolish adds more granite, and removes some of it. He adds more granite, and removes some of it.
- Foolish adds more granite, and removes some of it. He heads into his snake statue to check chests and gets some granite.
- Foolish heads out to the base of the statue, and adds some scaffolding to the granite. He adds more granite, and heads near the statue.
- Foolish heads onto the granite at the front of the statue, and adds moe granite. He heads near the statue, and heads to the front of it.
- Foolish heads onto the granite border at the front of the statue, and heads near the statue. He heads to the front of the statue to continue adding granite to it while removing some of it.
- Foolish heads near the statue, and continues adding granite to the border. He removes some granite, and heads to the front of the statue, and removes some granite, and heads onto the granite border at the front of the statue heads to the front of the statue, and heads onto the granite border to continue adding granite while removing it.
- Foolish heads near the statue, and views it. He heads onto the granite border near the statue to add scaffolding to it, and heads onto the scaffolding to continue viewing the statue.
- Foolish heads near the statue, and heads onto the granite border near the statue. He heads onto the scaffolding, and heads onto the border to head down the border to the front border of the statue.
- Foolish adds and removes some scaffolding, and heads to the base of the statue to add some granite. He removes some granite, and heads onto the ganite border at the front of the statue.
- Foolish heads to the base of the statue to remove the granite, and heads to the granite border near the statue. He removes a cactus near the border, and continues adding granite to the border while removing some of it.
- Foolish heads to the base of the statue, and heads onto the granite border behind the statue to continue adding granite to it. He continues adding granite to the border while removing some of it, and heads down to the abse of the statue.
- Foolish removes some granite, and continues adding granite to the border. He removes some granite, and heads onto the scaffolding at the front border.
- Foolish heads to the base of the statue, and heads to the front of the statue. He heads near the front of the statue, and heads down part of the border to the base of the statue.
- Foolish heads near the statue, and heads to the front of part of the stairs. He heads near the statue, and heads onto his path to view the statue, and heads to the center of his sumemr home to continue viewing the statue.
- Foolish heads to the front of the statue, and heads to the base of the statue to continue mining it out. He adds some scaffolding behind the front border, and heads to the center of his summer home to check a chest and deposits cacti.
- Foolish heads into his snake statue to check chests and deposits sandstone. He checks chests, and gets some sandstone to fill part of his inventory.
- Foolish checks chests, and deposits some sand. He fills part of his inventory with sand, and checks chests.
- Foolish places and removes some granite, and checks chests. He deposits some granite, and deposits the rest of the granite.
- Foolish checks chests, and heads out onto his snake statue. He heads to the front of the statue, and heads to the center of his summer home to checks chests.
- Foolish heads to the base of the statue to fill the rest of his invetory with sand. He continues mining out the base of the statue, and relogs after he starts glitching.
- Foolish continues mining out the base of the statue, and gets his white shulerbox from his ender chest. He throws aside granite, and deposits sandstone and sand in his shulker box before depositing it in his ender chest.
- Foolish retrieves his ender chest, and continues mining out the base of the statue. He gets his lime shulker box from his ender chest, and throws aside scaffolding.
- Foolish deposits sandstone, sand, and stone in his shulker box, and deposits it in his ender chest. He retrieves his ender chest before continuing to mine out the base of the statue.
- Foolish adds sandstone to part of the granite border, and continues mining out the base of the statue. He heads to the center of his summer home to check chests and heads to the front of his snake statue, and checks his white shulker box before retrieving it.
- Foolish checks achest, and deposits sand. He checks chests, and deposits some sandstone.
- Foolish checks a chest, and deposits more sandstone. He retrieves the sandstone, and checks more chests.
- Foolish gets some diorite, and checks a chest. He deposits diorite, and checks chests.
- Foolish gets some diorite, and deposits it. He gets more diorite, and checks a chest before depositing the rest of the diorite.
- Foolish checks chests, and gets sandstone and sand from his white shulker box. He retrieve shis shulker box, and checks chests.
- Foolish deposits sandstone and sand, and checks chests. He deposits stone, and gets his lime shulker box from his ender chest to get sandstone and some sand from it.
- Foolish deposits sandstone, and checks his ender chest. He gets more sand, and checks a chest.
- Foolish deposits stone, and checks chests. He retrieves his lime shulker box and ender chest, and depositsandesite.
- Foolish checks a chest and deposits sand, glass, and torches, and checks his ender chest. He heads out to the center of his summer home to vie the statue.
- Foolish heads onto the front border of the statue, and heads down to the base of the statue to continue mining it out. He places his white shulker box to deposit sandstone, and collects some sandstone to deposits along with stone and sand in his shulker box.
- Foolish retrieves his shulker box, and continues mining out the base of the statue. He deposits some sandstone in his white shulker box, and deposits sandstone in his lime shulker box.
- Foolish checks his white shulker box, Phil rejoins the game, and deposits cobblestone in his lime shulker box. He checks his white shulker box, and retrieves it along with his lime shulker box.
- Phil tells Foolish through in-game chat tthat Kristin had told him that he had missed his question about copper, and Foolish asks if lighting would happen if he placed a lightning rod in the desert. Phil responds that lightning could happen, if there were a lightning storm.
- Foolish asks Phil what the ideal number of layers for misty glass, and continues mining out the base of the statue. Phil responds with 7 or 8 layers, and Foolish asks if he would have to add 7 layers of glass and 7 blocks of space.
- Foolish continues mining out the base of the statue, and Phil responds that he would have to put every layer of glass and air over each other in a pattern and suggests that he could change colors depending on what type effect he wanted.
- Foolish tells Phil that he wanted to make an end portal mist effect, and continues mining out the base of the statue. He tells Phil that he figured out mostly black and sprinkle colors, and continues mining out the base of the statue.
- Phil asks Foolish if he wanted to make a flowerfall effect, and Foolish asks him if he had made an end portal effect. Foolish continues mining out the base of the statue, and tells Phil that he did not know the best way of layering differnt colors.
- Foolish continues mining out the base of the statue, and deposits sandstone in his lime shulker box. He checks his white shulker box, and retrieves it and his lime shulker box.
- Foolish continues mining out the base of the statue, and Phil tells him each layer had to be 1 solid color for the fog effect to work because of blended glass. Foolish asks if adding spots of different colors would make the effect not work, and Phill responds that the effect would not work.
- Foolish continues mining out the base of the statue, and thanks Phil. He continues mining out the base of the statue, and Phil tells him that he could test with a 5x5 pit.
- Foolish continues mining out the base of the statue, and tower up a bit to head to the center of his summer home to view the statue. He heads onto the path to continue viewing the statue.
- Foolish heads up part of the scaffolding on the path to continues viewing the statue, and turns on shaders to continue viewing the statue. He heads up part of the scaffolding to continue viewing the statue, and heads up part of the scaffolding to continue viewing the statue.
- Foolish heads up part of the scaffolding to continue viewing the statue, and heads up to the top of the scaffolding to continue viewing the statue. He turns off shaders, and heads down part of the scaffolding to continue vieiwng the statue.
- Foolish heads down part of the scaffolding, and heads down from the scaffolding onto the path. He heads onto his snake statue, and asks Phil if he needed 14 layers in total.
- Phil tells Foolish that he would need 14 layers with air between them, and Foolish asks how he would light the area ifhe did not have end rods. Foolish considers using torches ot getting end rods from Ranboo.
- Foolish heads to the center of his summer home, and heads onto the path. He heads near the path, and Phil asks why he would need end rods.
- Foolish heads to the center of his summer home, and tells Phil that he thought he needed end rods for the mist. He heads to the front of the border, and Phil tells him that he did not need any end rods.
- Foolish heads down the border to near the front of the border, and heads near the front of the border. He heads down the border to the border near the statue, and Phil tells him that the air betweencauses the blurry misty effect.
- Phil tells him that light helps the effect glow if he wanted it to, and Foolish heads near the statue. Foolish heads down the border to the front border, and heads down to the base of the statue to start continuing mining it out.
- Foolish towers up with scaffolding behind the front border to get to the center of his summer home to check chests. He heads into his snake statue and checks chests.
- Foolish deposits sandstone, and gets some sandstone from his white shulker box. He checks chests, and deposits sandstone.
- Foolish gets the rest of the sandstone from his shulker box, and thanks Phil. He checks chests, and deposits more sandstone.
- Foolish retrieves his shulker box, and checks chests. He checks his white shulker box, and gets stone from it.
- Foolish checks chests, and deposits some stone. He checks chests, and deposits diorite.
- Foolish checks a chest, and deposits cobblestone. He deposits more stone, and gets sandstone from his lime shulker box.
- Foolish deposits some sandstone, and checks chests. He deposits the rest of the sandstone, and checks his lime shulker box and white shulker box.
- Foolish gets cobblestone from his lime shulker box to deposit, and retrieves his lime shulker box and white shulker box. He checks chests, and deposits sand.
- Foolish heads out to the center of his summer home to retrieves glass from furnaces and check furnaces. He checks chests, and deposits glass.
- Foolish gets some sand, and gets some coal from a furnace. He checks furnaces, and adds more coal to a furnace.
- Foolish checks a furnace, and gets some coal from it. He checks a furnace, and adds more coal to a furnace.
- Foolish gets some coal from a furnace to add to another furnace, and adds some more coal to it. He adds more coal to some furnaces, and checks some furnaces.
- Foolish adds more coal to a furnace, and retrieves glass from a furnace. He checka blast furnace and furnaces, and adds some coal to a furnace, and checks furnaces.
- Foolish adds more coal to a furnace, and smelts some sand in some furnaces to smelt. He gets sand to place in furnaces to smelt, and checks chests.
- Foolish deposits glass, iron, and torches, and deposits his lime shulker box and white shulker box in his ender chest. He views the statue, and heads down the path to near the path.
- Foolish spots a cat on the path, and chases after it. The cat runs into some cacti near the path, and Foolish heads down the path to head up part of the scaffolding on the path.
- Foolish turns on shaders, and heads up part of the scaffolding. He goes AFK, and later returns and turns off shaders.
- Foolish heads down part of the scaffolding, and heads down onto the path using a water bucket clutch. He heads near the path, and heads to the path to the front of thescaffolding tower.
- Foolish turns on shaders, and heads up the scaffolding to continue viewing the statue.
- Foolish adds some scaffolding to the tower, and continues viewing the statue. He removes some of the scaffolding, and heads down onto the path to try and do a scaffolding clutch.
- Foolish continues viewing the statue, and heads down the path to the front border of the statue. He walks along the border, and heads to the front border.
- Foolish heads to the front of the statue, and heads to the front border of the statue. He walks along the border, and heads to the front of the part of the stairs.
- Foolish heads to the front of the statue, and heads onto the front border. He turns off shaders, and heads onto the scaffolding behind the front border.
- Foolish heads down the scaffolding to the base of the statue, and heads out onto the side border to walk down the border onto his snake statue to view the statue. He heads down the scaffolding to the base of the statue, and walks around.
- Foolish heads up the scaffolding to head to the front of the statue, and ono the front border of the statue. He heads to the front of the statue, and heads onto his snake statue.
- Foolish heads onto the front border of the statue, and walks along the border. He heads down into the base of the statue to continue mining out the area.
- Foolish decides to mine coal to smelt more sand for glass, and heads out of the base of the statue to a pond behind the statue to use his trident to near a lake behind the statue.
- Foolish uses his trident to fly to the side of the hill to mine a staircase down while mining around for any coal. He heads up the staircase to head out of the hill, and heads to the lake nearby to dig a staircase down.
- Foolish mines coal, and mines around. He blocks the water coming into the mined-out area, and continues mining around.
- Foolish continues mining coal, and continues mining around. He continues mining caol, and continues mining around. He unblocks the exit, and heads out to the lake to blokc and unblock the mined-out area.
- Foolish heads onto the side border to remove scaffolding, and heads down the border to the front of the statue. He heads onto the front border, and heads to the front of the statue.
- Foolish heads into his snake statue to check chests and deposits cobblestone. He checks chests, and deposits sandstone and diorite.
- Foolish checks chests, and deposits granite. He heads out to check furnaces, and retrieves glass from furnaces while adding more coal to the furnaces.
- Foolish checks some furnaces, and gets some coal from a blast furnace. He adds more coal to a furnace, and retrieves glass from furnaces.
- Foolish checks furnaces, and gets a coal block to craft into coal. He add smore coal to a furnace, and checks furnaces.
- Foolish checks chests, and deposits glass. He gets some sand, and removes some sand from the chest.
- Foolish heads into his snake statue to check chests and gets some sand. He places sand in furnaces to smelt, and throws away flint.
- Foolish heads onto his snake statue, and heads to the front of the statue. He heads onto the front order to walk along the border and returns to the front border.
- Foolish walks along the border, and heads to the front of the statue. He heads onto the front border of the statue, and heads to the front of the statue.
- Foolish heads to the front of the statue, and heads to the front border. He heads to the front of the statue, and heads onto the front border to head up the scaffolding.
- Foolish heads down to the front of the statue, and heads onto the front border. He heads to the front of the statue, and heads onto the front border.
- Foolish walks along the border, and heads to the front border. He heads to the front of the statue, and heads onto the front border.
- Foolish checks his ender chest, and heads to the front of the statue to get his white shulker box and lime shulker box from his ender chest. He retrieves his ender chest, and heads to the center of his summer home,
- Foolish decides to get more coal, and heads near his path. He heads onto the path, and heads to the center of his summer home.
- Foolish decides to search for coal at the side of the hill beyond his unfinished build, and heads near the statue and his unfinished build. He heads near his unfinished build, and heads down into part of a ravine behind his unfinished build.
- Foolish mines some coal, and places water above him. He continues mining coal, and heads down into thr avine to continue mining coal.
- Foolish mines to part of the ravine, and mines a staicase up to some coal to continue mining coal. He heads up a water stream to part of the ravine, and heads to a water stream to use his trident to fly up the water stream out of the ravine.
- Foolish collects the water, and heads to behind his unfinished build. He heads to the center of his summer home, and adds more coal to some furnaces to continue smelting the sand.
- Foolish adds more coal to a furnace, and continues adding coal to furnaces to continue smelting sand. He checks furnaces and blast furnace, and checks a furnace before adding more coal to some furnace to continue smelting sand.
- Foolish checks a furnace, and gets some coal from a furnace. He adds more coal to another furnace, and heads to the front border.
- Foolish walks along the border, and returns to the front of the border. He heads down into the base of the statue to continue mining it out.
- Foolish adds some sand to the lake behind the statue, and removes some sand. He continues adding sand and dirt to the lake, and kills a squid in the lake.
- Foolish removes some sand and places it back, and adds and removes a torch. He continues adding dirt to the lake, and punches a squid.
- Foolish continues adding dirt to the lake, decides to get sponges, and heads to the base of the statue. He heads out to the side border, and heads to the center of his summer home.
- Foolish heads into his snake statue, and checks chests. He deposits sandstone and cobblestone, and checks chests.
- Foolish deposits diorite, and heads out to the center of his summer home to continue viewing the statue, and checks chests. He heads into his snake statue, and checks chests.
- Foolish checks his ender chest, and checks his lime shulker box. He deposits and retrieves his lime shulker box from his ender chest.
- Foolish heads out onto his snake statue, and heads to the center of his summer home. He checks chests, and gets some dirt.
- Foolish heads onto the front border to head down the border to the lake behind the statue to continue adding dirt to it. He kills a squid, and continues adding dirt to the lake, and kills more squids.
- Foolish continues adding dirt to the lake, and kills a squid. He continues adding dirt to the lake, and removes some dirt.
- Foolish continues adding dirt to the lake, and removes some dirt. He continues adding dirt to the lake, and kills a squid.
- Foolish continues adding dirt to the lake, and removes some of the dirt to continue adding dirt to the lake. He removes some dirt to continue adding dirt to the lake, and removes some dirt to continue adding dirt to the lake.
- Foolish heads to the base of the statue, and heads out to the center of his summer home. He checks chests, and deposits dirt.
- Foolish checks chests, and deposits ink sacs and sand. He heads to the front of the border to continue walks along it and heads down into the base of the statue to continue mining it out.
- Foolish deposits sandstone and some sand in his lime shulker box, and retrieves his lime shulker box to continue mining out the area.
- Foolish kills a squid in the lake behind the statue, and continues filling the lake with some sand. He continues mining out the base of the statue, and throws away andesite and granite.
- Foolish fills part of his inventoryw with sandstone, and continues mining out the base of the statue. He mines coal, and mines up back to the base of the statue.
- Foolish continues mining out the base of the statue, and continues adding dirt to the lake. He adds and removes a torch, and continues adding sand to the lake.
- Foolish removes some sand, and continues adding sand to the lake. He add and removes torches, and removes some sand to place back
- Foolish heads back to the base of the statue, and heads out to near the statue. He heads near the stairs of his temple, and heads o the center of his summer home to check chests.
- Foolish deposits some sandstone, and heads onto his snake statue to throw away cobblestone. He heads into his snake statue, and gets sandstone from his lime shulker box.
- Foolish checks chests, and gets some cobblestone from a chest to deposit some sandstone. He gets some cobblestone, and checks chests.
- Foolish deposits cobblestone, and checks chests. He gets some cobblestone, and adds and removes a torch.
- Foolish accidentally removes a block from the statue, and places it back. He checks chests, and removes and places back a block of the statue.
- Foolish deposits sandstone, and checks a chest and his lime shulker box. He checks his white shulker box, and retrieves it.
- Foolish checks chests, and deposits cobblestone. He checks chests, and deposits diorite.
- Foolish checks his lime shulker box and white shulker box, and gets sand from his lime shulker box. He retrieves his white shulker box and lime shulker box, and checks a chest.
- Foolish visits Rick and Morty, and checks chests. He gets some sand, and heads out to the center of his summe rhome to add more coal to some furnaces.
- Foolish checks a blast furnace, and continues adding more coal to furnaces. He retrieves glass while adding sand to the furnaces to smelt, and retrieves glass from a furnace.
- Foolish checks a furnace, and adds sand to a furnace to smelt. He retrieves glass from a furnace, and continues retrieving glass from a furnace to add sand to it to smelt.
- Foolish adds sand to a furnace to smelt, and checks a furnace. He checks chests, and deposits some glass.
- Foolish checks chests, and deposits glass. He heads onto his snake statue, and unequips his armor.
- Foolish heads to the center of his summer home, and heads onto his path to walk along it. He heads to the center of his summer home, and heads onto the path to head dow the path to head onto the scaffolding on the path.
- Foolish heads up scaffolding to view the statue, and equips his armor before turning on shaders. He continues viewing the statue, and heads down from the scaffolding onto the path and tries to do a water bucket clutch.
- Foolish heads down the path to near the statue and his unfinished build to remove scaffolding, and heads down the path to head up scaffolding to continue viewing the statue. He turns off shaders to continue viewing the statue, and ends his stream.
December 9, 2021[]
- Eryn starts at their hotel room, and finds that nobody had stolen their netherite armor there.
- Eryn relogs, and retrieves their armor from the armor stand. He places their leather armor on the armor stand, and equips their armor.
- Eryn heads to room nine, and checks a chest there. He heads to the front of one of Tubbo's rented rooms, and retrieves the black stained glass panes.
- Eryn checks an ender chest and chests in the room, and retrieves more black stained glass panes from the front of another of Tubbo's rooms. He checks chests in the room, and heads to Jack's suite.
- Eryn checks a chest there, and heads to the main floor. He gets item frames from a chest, and then places them back.
- Eryn heads to the basement, and then heads back to two of Tubbo's rooms to retrieve some red concrete from it. He heads back to their suite to repair part of it, and removes the signs at the front of it.
- Eryn adds back some ladders, and adds onto the entrance to their suite. He removes their changes, and heads to Foolish's suite to retrieve red concrete from it.
- Eryn returns to their suite to remove crafting tables at the entrance, and adds onto the entrance to their suite. He removes lanterns, and continues adding onto the entrance before he heads back to Foolish's suite to get black stained glass panes.
- Eryn heads back to their suite to place back lanterns, and continues to add onto the entrance and checks an ender chest. He heads to Foolish's suite to try and do a MLG near the Prime Path.
- Eryn heads to Puffy's duck statue pond to use their trident to fly to the front of Puffy's Pokémon center. He uses their trident to fly onto the Prime Path, and heads down the Prime Path.
- Eryn uses their trident near the entrance of Punz's backyard to Ponk's pet graves, and heads down the Prime Path to Tommy's base. He heads to their Dream shrine, and rings the bell there.
- Eryn heads back to Tommy's base to check the chests there, and gets an iron block from an ender chest. He heads down the water elevator, and returns to Tommy's base to cover part of the water elevator.
- Dream logs on, and Eryn gets cobblestone slabs to cover the water elevator, and deposits the slabs. Eryn checks a smoker, and crafts irons doors.
- Eryn checks a chest and ender chest, and crafts a spruce button. He heads down the Prime Path, and heads to their suite at the Big Innit Hotel.
- Eryn adds an iron door to the entrance, and then adjusts part of the entrance so he could place an iron door. He heads back to Foolish's suite to get more red concrete, and head back to their suite to finish the entrance and add the button to control the door.
- Eryn heads out of their suite, and returns to deposit a quartz slab, ladders, iron, oak signs, black stained glass panes, dirt, rails, iron doors, and blue ice. He checks chests, and decides to add a rug to their suite.
- Eryn heads to room nine, and heads to the sixth floor. He heads out of the hotel, and uses their trident near Puffy's duck statue to near Puffy's Pokémon center.
- Eryn uses their trident to fly to the wall of Punz's backyard, and heads to the spider XP farm. Tommy joins their VC, and Eryn gets string.
- Eryn logs off, and later logs back on to craft wool. He crafts carpet, and messages Fundy.
- Eryn heads to the front of Punz's base, and Fundy leaves the game. He heads down the Prime Path, and gets a rose bush and poppies from the front of the ice cream shop to craft red dye.
- Eryn tries to dye the carpets, and heads to the flower shop. He heads out and crafts red wool, and collects poppies and rose bushes near Oogway's pen to craft more red dye.
- Eryn heads to Church Prime, and heads near the Prime Path. Dream heads down the path past them, and Eryn heads onto the Prime Path and messages Dream.
- Dream stops at the Community House, and stares at Eryn. Eryn heads down the Prime Path to the front of the Community House, and Dream runs up the stairs to the second floor of the Community House.
- Eryn heads to the Community House, and meets Dream on the second floor. He offers Dream some golden apples, and Dream shows the many golden apples he had.
- Eryn offers splash potions of strength, Swiftness, and Fire Resistance, and Dream shows the splash potions he had. Eryn gets instant damage arrows from their ender chest to give Dream, and Dream gives Eryn a totem of undying before leaving.
- Eryn deposits the totem in their ender chest, and heads down the Prime Path. He crafts more red dye, and crafts red wool, and crafts red carpet.
- Eryn heads down the Prime Path, and heads of the path. He uses their trident to near the hotel, and heads onto the Prime Path.
- Eryn heads to the eighth floor before heading to their suite. He removes the door to get in, and heads down the ladder to retrieve it.
- Eryn heads to Jack's suite, and checks a chest there. He retrieves spruce wood from the suite to craft a spruce button, and heads back to their suite.
- Eryn removes the door, and heads out to add the button on the other side. He returns to their suite to add red carpet, and Dream leaves the game.
- Eryn heads out of the hotel, and heads down the Prime Path. He collects a rose bush from Tubbo's old tree farm, and collects poppies near it.
- Eryn collects red tulips, and uses their trident near the Community House to the community Nether portal. He collects rose bushes and poppies near the community Nether portal, and throws away seeds.
- Eryn collects more poppies, and heads to the melon farm at the community tree farm to harvest melons. He uses their trident, and collects more rose bushes and poppies near the Las Nevadas road.
- Eryn crafts red dye, and harvests poppies near Rutabagville. He crafts more red dye, and harvests more poppies to craft more red dye.
- Eryn finds a saddled skeleton horse in a pit near Rutabagville, and mounts it. He rides the horse out of the pit, and returns to the pit to test the horse's jump.
- Eryn finds that the horse was unable to make the three block jump, and rides it out of the pit before dismounting it and pushing it back into the pit.
- Eryn heads to Las Nevadas land, and heads to Fundy's plot of land. He mounts one of Fundy's horses, and ties it back.
- Eryn unleads the other two horses, and ties a skeleton horse back before mounting a horse. He unleads the skeleton horse, and leads both of the horses back.
- Eryn gets berries from one of Fundy's chests, and tries to craft red dye from it. He deposits the berries back, and gets more red dye, rose bushes, and poppies.
- Eryn crafts more red dye, and uses their trident to near the Las Nevadas road. He heads down the road, and uses their trident near the remains of the Cat Maid café.
- Eryn heads down the Prime Path to the Prime Path of the Big Innit Hotel. He crafts red wool for red carpet, and heads to their suite to add more carpet.
- Eryn decides to make a table, removes the chests in their suite, and starts to rtemove part of the interior. He spots lightning outside, and heads to Foolish's suite.
- Eryn uses their trident fom the balcony, and does a MLG to heads down. He uses their trident, and heads near the prison.
- Eryn uses their trident to part of the hotel, and to the top of the hotel. He heads to their suite, and continues removing the interior of the suite.
- Eryn makes a melon table, and places back some quartz stairs for seats. He crafts dark oak buttons to add to the table, and adds onto the seats.
- Eryn gets oak signs from a chest, and heads out of their suite to add a sign to indicate that the room was the debt collector's. He heads back to their suite, and deposits chests, string, carpet, and wool, and checks an ender chest.
- Eryn deposits crafting tables, an oak sign, and spruce planks, and heads out of the hotel to use their trident to fly to the top of McPuffy's and to outside of Tommy's walls.
- Eryn uses their trident to near the Prime Path, and uses their trident down the Prime Path. He heads down the Prime Path, and uses their trident to near the Community House.
- Eryn heads to the community Nether portal, and heads through the community Nether portal. He heads to the Nether hub, and heads up the stairs to the Nether roof.
- Eryn checks a chest by the ice path to Tubbo's jungle base portal, and spots a portal in the air nearby. He removes blocks from the tower to the portal while towering up to the portal.
- Eryn heads through the portal, and finds himself at Tubbo's outpost. He heads through the portal, and finds himself at Tubbo's portal room.
- Eryn heads through their portal, and heads to their base. He heads to their melon farm to harvest melons, and heads back to their base.
- Eryn heads to their villager trading hall to trade for emeralds and golden carrots. He trades for more emeralds and golden carrots, and heads back to their base.
- Eryn decides to go mining, and heads out. He returns to their base, and deposits netherrack and checks their ender chest.
- Eryn deposits red carpet and pumpkin pie, and checks their ender chest. He deposits ender pearls, gold, and cobwebs.
- Eryn checks chests, and gets emerald blocks from their ender chest. He uses their trident to near their villager trading hall, and heads to the trading hall to trade for golden carrots before heading through their portal.
- Eryn returns to the Greater Dream SMP, and heads through the second portal. He heads through the second portal, and travels.
- Eryn uses their trident, continues traveling, and throws away seeds. He uses their trident down an underwater cave, and uses their trident.
- Eryn continues traveling, and throws away seeds. He finds a cave, and uses their trident into it.
- Eryn uses their trident out, and continues using their trident to travel. He finds an underwater cave, and uses their trident down it.
- Eryn uses their trident out, and finds another cave. He uses their trident into the cave to mine resources, and uses their trident to a mineshaft.
- Eryn explores the mineshaft, and mines into an amethyst cave. He throws away amethyst blocks, and mines down.
- Eryn starts strip mining, and mines into a cave. He mines for resources, and uses their trident down an underwater cave.
- Eryn uses their trident out, and continues mining resources. He towers up, and then towers up to continue mining resources.
- Eryn towers up, and tower back up to continue mining resources. He heads down to continue mining resources, and towers up to continue mining resources.
- Eryn continues mining resources, and bridges to continue mining resources. He heads down to continue mining resources, and throws away string towers up.
- Eryn throws away gunpowder, and mines cobbled deepslate to tower up. He mines more cobbled deepslate, and uses water back up to continue mining resources.
- Eryn continues to mine resources, and bridges. He starts mining up while towering up to another cave, and uses their trident.
- Eryn starts mining up while towering up to the surface, and throws away stone and dirt. He continues traveling, and mines the diamond ore he mined.
- Eryn harvests oak wood to craft a crafting table, and throws away rails, a bow, bones, a grass block, and seeds. He crafts diamond blocks to deposit in their ender chest, and heads into a cave.
- Eryn uses their trident, and mines down into a cave. He continues mining resources, and throws away tuff.
- Eryn continues mining resources, and uses their trident. He uses their trident, and continues mining resources.
- Eryn uses their trident out of the cave, and continues traveling. He harvests pumpkins, and continues traveling.
- Eryn finds a village, and gets a cartography table from a village house. He uses their trident, and continues traveling.
- Eryn uses their trident to travel at sea to an island, and uses their trident to land. He continues traveling, and finds a ruined portal.
- Eryn gets gold nuggets, obsidian, and a fire charge from the chest by the portal, and continues traveling. He uses their trident to a jungle, and continues traveling.
- Eryn uses their trident, and continues traveling. He uses their trident to land, and mines down into an underwater cave.
- Eryn continues mining down into a cave, and continues mining down. He mines resources, and continues mining down.
- Eryn starts strip mining, and mines into a cave. He continues mining resources, and explores a mineshaft.
- Eryn deposits obsidian in a minecart chests to get a name tag, and then deposits stone to retrieve the obsidian. He continues exploring the mineshaft, and ends their stream.
- Eryn collects red tulips, and uses their trident near the Community House to the community Nether portal. He collects rose bushes and poppies near the community Nether portal, and throws away seeds.
- Eryn collects more poppies, and heads to the melon farm at the community tree farm to harvest melons. He uses their trident, and collects more rose bushes and poppies near the Las Nevadas road.
- Eryn crafts red dye, and harvests poppies near Rutabagville. He crafts more red dye, and harvests more poppies to craft more red dye.
- Eryn finds a saddled skeleton horse in a pit near Rutabagville, and mounts it. He rides the horse out of the pit, and returns to the pit to test the horse's jump.
- Eryn finds that the horse was unable to make the three block jump, and rides it out of the pit before dismounting it and pushing it back into the pit.
- Eryn heads to Las Nevadas land, and heads to Fundy's plot of land. He mounts one of Fundy's horses, and ties it back.
- Eryn unleads the other two horses, and ties a skeleton horse back before mounting a horse. He unleads the skeleton horse, and leads both of the horses back.
- Eryn gets berries from one of Fundy's chests, and tries to craft red dye from it. He deposits the berries back, and gets more red dye, rose bushes, and poppies.
- Eryn crafts more red dye, and uses their trident to near the Las Nevadas road. He heads down the road, and uses their trident near the remains of the Cat Maid café.
- Eryn heads down the Prime Path to the Prime Path of the Big Innit Hotel. He crafts red wool for red carpet, and heads to their suite to add more carpet.
- Eryn decides to make a table, removes the chests in their suite, and starts to remove part of the interior. He spots lightning outside, and heads to Foolish's suite.
- Eryn uses their trident fom the balcony, and does a MLG to heads down. He uses their trident, and heads near the prison.
- Eryn uses their trident to part of the hotel, and to the top of the hotel. He heads to their suite, and continues removing the interior of the suite.
- Eryn makes a melon table, and places back some quartz stairs for seats. He crafts dark oak buttons to add to the table, and adds onto the seats.
- Eryn gets oak signs from a chest, and heads out of their suite to add a sign to indicate that the room was the debt collector's. He heads back to their suite, and deposits chests, string, carpet, and wool, and checks an ender chest.
- Eryn deposits crafting tables, an oak sign, and spruce planks, and heads out of the hotel to use their trident to fly to the top of McPuffy's and to outside of Tommy's walls.
- Eryn uses their trident to near the Prime Path, and uses their trident down the Prime Path. He heads down the Prime Path, and uses their trident to near the Community House.
- Eryn heads to the community Nether portal, and heads through the community Nether portal. He heads to the Nether hub, and heads up the stairs to the Nether roof.
- Eryn checks a chest by the ice path to Tubbo's jungle base portal, and spots a portal in the air nearby. He removes blocks from the tower to the portal while towering up to the portal.
- Eryn heads through the portal, and finds himself at Tubbo's outpost. He heads through the portal, and finds himself at Tubbo's portal room.
- Eryn heads through their portal, and heads to their base. He heads to their melon farm to harvest melons, and heads back to their base.
- Eryn heads to their villager trading hall to trade for emeralds and golden carrots. He trades for more emeralds and golden carrots, and heads back to their base.
- Eryn decides to go mining, and heads out. He returns to their base, and deposits netherrack and checks their ender chest.
- Eryn deposits red carpet and pumpkin pie, and checks their ender chest. He deposits ender pearls, gold, and cobwebs.
- Eryn checks chests, and gets emerald blocks from their ender chest. He uses their trident to near their villager trading hall, and heads to the trading hall to trade for golden carrots before heading through their portal.
- Eryn returns to the Greater Dream SMP, and heads through the second portal. He heads through the second portal, and travels.
- Eryn uses their trident, continues traveling, and throws away seeds. He uses their trident down an underwater cave, and uses their trident. Eryn continues traveling, and throws away seeds. He finds a cave, and uses their trident into it.
- Eryn uses their trident out, and continues using their trident to travel. He finds an underwater cave, and uses their trident down it.
- Eryn uses their trident out, and finds another cave. He uses their trident into the cave to mine resources, and uses their trident to a mineshaft.
- Eryn explores the mineshaft, and mines into an amethyst cave. He throws away amethyst blocks, and mines down.
- Eryn starts strip mining, and mines into a cave. He mines for resources, and uses their trident down an underwater cave.
- Eryn uses their trident out, and continues mining resources. He towers up, and then towers up to continue mining resources.
- Eryn towers up, and tower back up to continue mining resources. He heads down to continue mining resources, and towers up to continue mining resources.
- Eryn continues mining resources, and bridges to continue mining resources. He heads down to continue mining resources, and throws away string towers up.
- Eryn throws away gunpowder, and mines cobbled deepslate to tower up. He mines more cobbled deepslate, and uses water back up to continue mining resources.
- Eryn continues to mine resources, and bridges. He starts mining up while towering up to another cave, and uses their trident.
- Eryn starts mining up while towering up to the surface, and throws away stone and dirt. He continues traveling, and mines the diamond ore he mined.
- Eryn harvests oak wood to craft a crafting table, and throws away rails, a bow, bones, a grass block, and seeds. He crafts diamond blocks to deposit in their ender chest, and heads into a cave.
- Eryn uses their trident, and mines down into a cave. He continues mining resources, and throws away tuff.
- Eryn continues mining resources, and uses their trident. He uses their trident, and continues mining resources.
- Eryn uses their trident out of the cave, and continues traveling. He harvests pumpkins, and continues traveling.
- Eryn finds a village, and gets a cartography table from a village house. He uses their trident, and continues traveling.
- Eryn uses their trident to travel at sea to an island, and uses their trident to land. He continues traveling, and finds a ruined portal.
- Eryn gets gold nuggets, obsidian, and a fire charge from the chest by the portal, and continues traveling. He uses their trident to a jungle, and continues traveling.
- Eryn uses their trident, and continues traveling. He uses their trident to land, and mines down into an underwater cave.
- Eryn continues mining down into a cave, and continues mining down. He mines resources, and continues mining down.
- Eryn starts strip mining, and mines into a cave. He continues mining resources, and explores a minehaft.
- Eryn deposits obsidian in a minecart chests to get a name tag, and then deposits stone to retrieve the obsidian. He continues exploring the mineshaft, and ends their stream.
December 10, 2021[]
- Foolish logs on to try and finally finish the statue
- Foolish uses his cow farm and collects more steak. He makes his way to the guardian farm, saying hi to Eryn in chat who is AFK at this melon farm. Foolish mends his tools and returns to his summer home, taking some prismarine shards.
- A thunderstorm happens on the Dream SMP and Foolish tries to get the lightning rod on his ender eye to get a lightning strike by throwing his channeling trident at the lightning rod. He stores his prismarine shards in his snake statue and says hello to Rick and Morty, the vexes in the boat.
- Callahan logs on to update the server.
- Foolish enlists Callahan to strike the eye of ender with lightning so Foolish can take some screenshots.
- Foolish decides to start working and Callahan joins the game again and hits Foolish again. Callahan knocks Foolish into the pit.
- DreamXD joins the game and Foolish's VC (Dream using his DreamXD voice changer)
- DreamXD asks Foolish if two weeks has passed. Foolish says that the statue itself is done but he wants to make a voide below it to add 'ambience'.
- Callahan and XD join Foolish in the pit. Foolish asks XD how he knows Callahan. DreamXD says that Callahan used to be XD's pet and then changes the subject.
- DreamXD says he is very pleased with the statue and that Foolish did a great job. XD asks Foolish what he wants as his 'reward'. Foolish asks for creative mode, which DreamXD shuts down.
- Foolish asks to rule the end which DreamXD takes as disrespect, telling Foolish that DreamXD rules the end. Foolish explores his options asking for flight, which XD also shuts down. XD offers to turn Foolish into a llama, looking at the llama Foolish had tied to a fence by his chests.
- DreamXD says he wants to name the llama 'Foolish' so Foolish uses a name tag on the llama, naming it 'Foolish'.
- DreamXD notices Ponk's bee statue that he gave to Foolish months ago and DreamXD tells Foolish to get rid of it. Foolish starts tearing it down and DreamXD says Foolish could destroy it later.
- DreamXD and Foolish take a walk around Foolish's summer home. DreamXD questions the 'Totem Guards' and '-PuffDaddy' sign. comes across Foolish's first iteration of the XD statue that Foolish still had inside the totem/trident side build.
- DreamXD is not pleased with the statue, saying it is the most ridiculous thing he has seen in his 'billions of years of life'. Foolish convinces DreamXD to ignore it and move on.
- Foolish continues showing XD his summer home, XD questioning why Foolish has so many cats. Foolish destroys the 3 furnaces in front of the temple entrance and shows DreamXD the "Eye of XD" and the interior of the temple. XD questions the jackal statue and tries to say that Foolish is a pet.
- Foolish tries to explain to XD that just because he builds statues doesn't make him a pet and show's XD the sphinx statue and the two Egyptian guard statues. XD notices Foolish's giant pyramid in the ocean and the two go inside.
- BadBoyHalo joins the game
- Foolish and Bad exchange greetings in chat. DreamXD and Foolish continue discussing possible powers. XD applies the slow falling effect to Foolish temporarily. XD says that he wants to avoid Bad and logs off.
- Bad makes his way to Foolish's summer home and acts sad from Foolish blowing him off earlier. Foolish tosses him some coal to try and make him feel better.
- Bad joins Foolish's VC
- Foolish asks Bad if he had any nightmares recently and Bad responds by detailing the horrible nightmares he has been plagued with.
- Foolish decides to take Bad to therapy to comfort him and the two of them go to the Main SMP. Before they walk into the therapy office, Bad decides that the coal Foolish gave him should be 'lore' so the two of them go to the spider spawner.
- Bad uses the anvil (breaking it) to name the 3 coal "Lore Coal" and gives one to Foolish as a token of their friendship.
- Bad then tells Foolish that he hears someone talking to him in his head. Bad then runs away screaming saying that the voice from his nightmares says he wants to eat him. Foolish chases Bad down and tries to tell him to build a statue to appease the voice, as Foolish suspects that XD is messing with BBH.
- Foolish and Bad notice 'someone' watching them. An invisible server member wearing a netherite helmet approaches them and Bad and Foolish chase them down before they disappear, probably pearling away.
- Foolish talks BBH into going back to the summer home to destroy Ponk's bee statue. Eryn meets up with them in the Nether and joins VC. Foolish gives Bad and Eryn some scaffolding since they want to climb on top of the statue.
- Eryn and Bad want to build a house inside the DreamXD statue's head to Foolish's protest. Foolish tears down the bee statue. Bad and Eryn jump down the XD statue and troll Foolish by saying they messed with the XD statue.
- Bad tosses Eryn's 'gump' pickaxe back to him but Foolish picks it up. Foolish tosses it back to Eryn.
- DreamXD joins the game and the VC with Eryn, Bad and Foolish
- DreamXD tries drowing Bad in Foolish's concrete making pool and then chases him around while throwing splash potions of harming at Bad until he runs away.
- XD comes across Eryn and tries to get him to leave by throwing harming potions at him, killing one of Foolish's cats in the process.
- DreamXD orders Foolish to kill Eryn. Foolish gets one of his Enchanted Golden Apples out of his shulker box and starts fighting Eryn. Eryn quickly gets the upper hand, since he always has potions ready, forcing Foolish to eat his apple.
- DreamXD continues egging Foolish on, assuring him that he won't let Foolish die. Eryn crits Foolish out, but when Foolish is about to die, a totem activates.
- Foolish does not get the 'Postmortal' achievement, but 'Totem activates' appears in the subtitles and Foolish gets 4 golden absorption hearts and the totem of undying activation animation flashes across his screen, as well as a shower of green and golden particles.
- Eryn and Foolish's fight continues to drag out, with Eryn forcing Foolish's new power to activate 9 more times. XD gets bored of the fight because Foolish was taking too long to kill Eryn, so Foolish and XD let Eryn boat away.
- DreamXD expresses his disappointment that Foolish couldn't kill Eryn, especially since XD splashed Foolish with strength potions. XD says that he will let Foolish keep the power. DreamXD warns Foolish that it isn't true immortality and that there are a limited number of uses.
- Foolish asks how many uses but DreamXD won't tell him, only vaguely indicating that he should be fine. Foolish tries to ask for an Elytra as well, but DreamXD calls him greedy.
- DreamXD admits that Foolish is now his friend. Because they are now friends, DreamXD decides to let Foolish in on a secret. XD tells Foolish that there are two books that he dropped in the world that have powers. XD says that one of the books was found and the other hasn't, after he dropped it a millennial ago.
- XD says that this second book contains a godly power, vaguely mentioning that it might have powers of 'death', hinting that it might be the opposite of the revive book.
- XD also says that the only reason he's telling Foolish this is cause since the statue is done, he doesn't have anything else going on and the 'guy with the other book' was 'put in a box' for a year so he's been bored.
- DreamXD says goodbye to Foolish, thanking him for the statue again and leaves the game, saying he has nightmares to haunt and leaves the game.
- Foolish come across Bad hiding behind a hill at his summer home. Foolish asks BBH if he heard anything. Bad hints that he might have heard something and Foolish becomes suspicious.
- Bad starts drinking 'apple juice' (bottles of water) giving one to Foolish. Bad them leaves, saying he's going go 'look for something' to Foolish's protest. Bad tries to distract Foolish by complimenting his eyes.
- Foolish starts hitting Bad with his axe. Bad desperately starts saying that he knows what Foolish is looking for and he knows where it is. Bad says he saw it on accident. Foolish doubts that Bad is telling the truth before successfully distracting Foolish and leaving through the portal.
- Bad Leaves the summer home and Foolish's VC
- Foolish does not chase after Bad and instead tests out his new power by jumping off his lookout scaffolding with no armor on. His totem magic activates and he does not die.
- Foolish decides he still wants to finish the statue base but goes to the guardian farm first to repair his armor and tools. Foolish mends his armor and tools and heads back to the Main SMP.
- Eryn starts his stream saying he wants to start 'collecting debt'
- Eryn retells his side of his encounter with Foolish from earlier and decides to hunt down Foolish on his way back from the guardian farm. Eryn blocks off the path out of the nether.
- Foolish is warned by his chat that Eryn is nearby. He spots Eryn's name from where Eryn planned to sneak attack him. Foolish goes through a different roof portal and ends up in the 1x1 portal in the therapy office.
- Foolish goes to Bad's mansion and takes some of Bad's potions. Eryn chases after Foolish and confronts him at Bad's mansion.
- Eryn joins Foolish's VC
- Eryn asks Foolish if he has paid taxes on his builds and asks Foolish to list his builds. Foolish tells Eryn he has over 30 builds around the server. Eryn writes in his tax collector book that Foolish owes 30 diamonds.
- Foolish then says that some of his builds were done contractually, like Kinoko Kingdom and the Snowchester mansion and that Eryn should take up the discussion of taxes with his employers. Foolish lists all his employers to Eryn and the two of them negotiate a tax price for Foolish to pay.
- Foolish ends up paying Eryn one diamond and a map with an image of shark-boy for his part of the taxes. Foolish leaves Eryn's call and heads back to his summer home, passing Tommy's house and stealing one diamond from one of Tommy's chests.
- Foolish returns to his summer home and looks at the build with shaders. He organizes his ender chest and shulker boxes and his hidden snake statue chests. He goes down to his hidden vault and puts the DreamXD Fanclub book and the 'Lore Coal' in the barrel in the vault.
- After leaving Foolish's call, Eryn tries to plan who else he should take taxes from
- Eryn goes to the L'manhole and leaves some signs at Wilbur's lapis shrine, calling him a tax evader. He goes to Tommy's house. He takes four diamonds from Tommy's chests and leaves a sign at Tommy's house asking him to pay taxes.
- He goes up Punz's tower and then goes to the building by Punz's bee farm. Eryn goes into the basement there and 'seals off' Ant's closet with obsidian.
- Eryn goes to the bank, assured by the fact that the bank does indeed pay taxes. He goes back to the Nether portal and notices the 'mistletoe', so he pulls out the picture of shark boy.
- Eryn then goes to the ruins of the Cat Maid café, saying that this is what happens when people don't pay taxes. He goes to the holy land and reactivates the 'statement hole' TNT machine, realizing that it can go deeper because of the update.
- Eryn de-activates the TNT machine and messages Foolish in the chat about the 'statement hole' and they plan to extend the statement hole at a later date. Foolish organizes his inventory and storage chests and goes back to work mining out the void below the statue.
- Eryn continues working on his tax book, adding what he's learned so far to it, making notes of how much everyone owes. He goes to Las Nevadas and makes note that they owe 100 diamonds in taxes in the tax book.
- Tina logs on the SMP, starting in her house at Kinoko Kingdom.
- Eryn immediately asks Tina to pay taxes through game chat while Foolish warns Tina against it. Tina decides to meet up with Eryn anyways and gets some pumpkin pies to give him.
- Tina and Eryn meet at the portal hub in the overworld. Eryn pitches his tax plan to her. Tina gives Eryn one of the pumpkin pie. Eryn gives her a gold block and a block of diamond in return and decides to give up collecting taxes from Tina. Tina takes Eryn to Kinoko Kingdom to show him the railway.
- Tina and Eryn take opposite sides of the railway, heading towards Snowchester. Eryn messes with Tina by pushing her minecart back down the railroad, so she has to chase it down and meets back up with Eryn at the Snowchester station.
- Foolish deposits the materials he mined-out so far in the chests in his snake statue, making more chests in the head of the snakes for more storage room.
- He smelts sand and puts all his glass near the statue. Foolish goes to the Main SMP to check if there was any leftover glass from when Philza re-modeled it, noticing Eryn and Tina's name tags in the railway below him. He doesn't find any and returns to his summer home to mine sand. Foolish fills his inventory and shulkers full of sand and starts smelting more glass.
- Tina and Eryn make their way back to the SMP, fixing the wheat farm a little bit. Tina and Eryn go to the spider spawner. Eryn temporarily traps Tina with obsidian.
- Eryn decides to show Tina The Egg
- Eryn convinces Tina to break a block of The Egg and she takes damage. Eryn and Tina run around the tunnels around The Egg. Tina takes the 'Night Cap' a white-dyed leather helmet and the two of them exit The Egg area.
- Eryn uncovers the old trap and Tina falls down the trap and dies. She respawns at Kinoko and makes her way back to retrieve her stuff, which Eryn had placed in a chest.
- Eryn takes Tina to Punz's house and lets her use his trident. Tina takes some eggs from Punz's chests and gifts Eryn a golden apple. Eryn plays the music disc "Stal" in Punz's jukebox.
- Eryn takes Tina to his house, enraging and killing a hoard of zombie piglins on the way. Eryn shows Tina his village and Bob, his iron golem and his villager area. He shows her the Tax book and shows her his brewing area and the "Gogy glass." He shows her where he plans to put his bees.
- Tina and Eryn ride his horses around and 'park' them in the stables. Eryn gives Tina some raw salmon so she can get a cat. She tames one first try and Eryn puts it on a lead to take it through the nether.
- Foolish finishes mining out the octagonal pit below the statue and smelts more glass and iron. He decides to procrastinate and asks Eryn and Tina what they are up to in game chat
- Foolish goes to the Nether and asks Eryn for directions to Eryn's house. He gets lost but runs into Tina and Eryn in the nether.
- Foolish joins Tina and Eryn's VC
- Eryn, Foolish and Tina lead Tina's cat, which she decides she wants to name Carrots, through the Nether portal and go to Kinoko. Tina shows Eryn and Foolish her house. Tina shows Foolish her carrot and pumpkin farm. Eryn goes to find a cactus to get green dye for Tina's cat.
- Foolish takes Tina's turtle shell helmet and equips it. Tina asks Foolish to place an ender chest and takes out her enchanted diamond sword and threatens him.
- Foolish refuses to give back the helmet and draws his own sword. Eryn returns and gives Tina the green dye. She dyes Carrots' collar green.
- Foolish tells Tina that there are more orange cats so she decides to name the cat 'Pumpkin' instead. Foolish crafts an anvil and places it in Tina's house and Tina uses one of her name tags to name the cat's name 'Pumpkin'.
- Tina asks Foolish once more to return the helmet. Foolish unequips his armor, wearing only the turtle helmet and taunts Tina. Foolish tells Tina she can't catch him and Foolish runs up to the side of the giant mushroom build.
- Foolish tells them all to meet at the "Tree of Bargaining" and waits for her under the sakura tree by the Kinoko Library. Tina threatens Foolish by saying she will take one of his canon lives and starts counting to 5. Eryn tries to mediate but Foolish refuses to return the helmet.
- Tina chases Foolish around Kinoko. Foolish hides in the pumpkin farm. Eryn pranks Tina by knocking her off the roof of the library. Tina tries to kill Foolish in the pumpkin farm and activates his godly power again. Foolish re-equips his armor and hides in a house.
- They decide to make truce by making more turtle helmets. Foolish returns Tina's turtle helmet. Eryn goes inside Callahan's dog house and steals one of Foolish's ender chests. Tina shows Foolish her turtle eggs.
- Foolish and Eryn decide to show Tina the guardian farm. Foolish crafts Tina a boat and leads her and Eryn through the Nether to the guardian farm. Eryn uses his trident while Foolish boats Tina to the ocean monument.
- Foolish lends Tina the "Sword of XD" and him and Eryn teach her to use the guardian farm. Foolish gives Tina a stack of sea lanterns from one of the chests. Tina gives Foolish her trident so he can try to enchant. He doesn't get the Riptide enchantment after a few tries.
- Eryn goes to the top platform to increase the spawn rate of the guardians. Foolish lends Tina his 'Sharknado' trident and coaches her on how to get up to where Eryn is. Foolish logs off for a minute to let the guardians spawn.
- Tina jumps down and finishes healing her armor. Foolish and Eryn decide to get level 30 so they can try to enchant Tina's trident. Tina struggles to get back up the platform. She almost makes it but Eryn nudges her off. She makes it up a second time and Foolish logs off again.
- Foolish logs back on and gets over 30 levels and tries to enchant Tina's trident again. Foolish and Eryn log off while Tina sits at the top. Foolish gives Eryn Tina's trident and some lapis to give him a chance to get riptide. Foolish and Eryn take turns cycling through enchantments.
- Eryn leaves the game and the VC. Foolish and Tina remain in VC
- Foolish continues grinding for levels to try and get Riptide III on Tina's trident. He ends up with Unbreaking III and Impaling V. Foolish also gives Tina some of the cooked cod from the guardian farm. Tina takes it, saying her character is actually a pescatarian.
- Foolish and Tina boat back to the Nether portal. Foolish makes Tina place the boat on the ice path which she struggles with down the entire path. Foolish takes Tina to his summer home.
- He goes down to his hidden Pharaoh's vault and grabs his spare Impaling V Riptide III trident. Foolish goes to his village and grabs enchanting books from his chests and adds Unbreaking III and Mending to the trident.
- Foolish gives Tina the trident. The two of them walk around Foolish's summer home in VC, attempting parkour jumps. Foolish shows Tina Rick and Morty, the vexes in a boat.
- Foolish shows Tina his turtles and his cow farm. Tina kills some of the cows 'for fun'. Foolish shears some sea crass and breeds two of his turtles. Foolish gathers sand so the turtles can lay eggs.
- Michelangelo, one of Foolish's ninja turtles, lays 3 eggs. Foolish buys 12 bottles o' enchanting and throws them at Tina to mend her trident. Foolish and Tina go to Puffy's trident build and coaches Tina how to use her trident.
- Foolish notices that no mobs are spawning on his giant pyramid or anywhere else in his summer home. He says that he must have hit the mob cap for the area, hinting at the husks he has hidden in his secret basement under the snake statue.
- Tina finds an orange cat at Foolish's summer home and tames it with some of the cod from the guardian farm. Foolish gives Tina some lime dye and takes out his lime shulker to get a name tag for Tina to name the cat.
- Foolish lets Tina try on the FoolishG head and she 'roleplays' as Foolish for a second. Foolish takes out his 'Cock' map and realizes that it got messed up from the update. The map fixes itself, much to his relief.
- Tina asks Foolish how to make the mushroom blocks. Foolish places dirt and grows four spruce saplings into a spruce tree to get podzol. He chops down the tree and him and Tina name the cat 'Carrots'.
- The two of them lead Carrots to through the nether. They arrive in Kinoko Kingdom and Tina deposits Carrots at her house.
- Tina finds a wandering trader near her house and wants to trade with it but it despawns. Foolish shows Tina where he grew the mushrooms for Kinoko, finding the cave behind the tall building. Foolish grows some mushrooms for Tina, using Silk Touch on them.
- Foolish and Tina deposit the mushrooms in the storage in Kinoko's library.
- Tina logs off the SMP
- Foolish returns to his summer home and breeds his turtles. He gets another clutch of turtle eggs and places them near each other.
- He looks at his statue and tries to think of a plan to continue building. He can't think of exactly how he wants to do the base and logs off the server for the evening.
December 11, 2021[]
- Foolish starts by the DreamXD statue.
- Foolish checks chests at the front of the statue, and walks around the base of the statue. He heads to the base of the statue, and heads to the center of his summer home.
- Foolish logs off onto a creative world to test out a base for the statue, and logs back onto the server. He heads to the base of the statue, and checks chests for sand and retrieves iron from a furnace to craft iron blocks.
- Foolish gets gravel and sand, and checks chests. He kills squids, and uses his trident to near his pet ravager's cage.
- Foolish crafts some black dye for black concrete powder, and deposits ink sacs. He gets glass to deposit in one of the chests at the front of the statue, throws away kelp, and gets more glass to deposit in one of the chests at the front of the statue.
- Foolish heads to his snake statue to get prismarine crystals to craft prismarine bricks. He gets more prismarine shards to craft more prismarine bricks, and gets dark prismarine.
- Foolish heads to his pharaoh chamber to get his conduit, and heads out to the sea near his village to start setting up the conduit. He adds onto the conduit, and places the conduit.
- Foolish removes and placed back the conduit after it does not activate, and removes the block under it to activate it. He heads near his village, and swims around to test the limit of the conduit.
- Foolish returns to near his village, and continues killing squids. He uses his trident to near his village to get some sea lanterns to add to his conduit, and heads near his village to check a chest.
- Foolish uses his trident to fly onto the path, and heads to the base of the statue to start working on it. He uses his trident to fly onto the perimeter of the base to drop black concrete powder from it to continue working on the base of the statue.
- Foolish heads down to continue working on the base of the statue, and mines coal. He adds a torch in the spot he had mined, and continues to work on the base of the statue.
- Foolish continues to mine coal, and adds another torch in the spot he had mined in before he continues to work on the base of the statue. He climbs up the scaffolding back tp the perimeter of the base, and continues dropping black concrete powder from it to continue working on the base of the statue.
- Foolish heads down to continue working on the base of the statue, and removes the scaffolding. He continues working o the base of the statue, and places back the scaffolding to head back onto the perimeter of the base of the statue to continue dropping down black concrete powder.
- Foolish heads down to remove some extra black concrete powder, and fills in a gap. He mines some stone, adds a torch, and fills in a gap.
- Foolish removes some extra black concrete powder, and continues to work on the base of the statue. He heads out to get sand, checks chests, and crafts black dye.
- Foolish heads to his snake statue to get gravel, and checks chests. He heads out to check chests, and heads to his snake statue to check chests and deposits prismarine bricks and dark prismarine.
- Foolish throws away granite, and heads out to add more coal to his furnaces. He checks a chest where the Supreme Fridge used to be, and collects sand.
- Foolish throws away stone, and deposits sand in his shulker box. He heads near Las Nevadas to collect gravel, and returns to his snake statue to deposits some gravel, and gets sand from his shulker box.
- Foolish checks chests and deposits ink sacs. He gets more sand, and throws aside some sand to deposits his shulker box in his ender chest.
- Foolish retrieves the sand, and smelts some sand. He crafts more black concrete powder, and continues to work on the base of the statue.
- Foolish heads out, and crafts more black dye. He deposits a water bucket, and checks chests and a furnace.
- Foolish heads to his snake statue to get sand and gravel, and crafts more black concrete powder. He heads out to check chests at the front of the statue.
- Foolish heads back to the base of the statue to continue working on it, and mines out a ceiling of the base while replacing it. He checks chests, and mines the coal ore he mined.
- Foolish adds more coal to a furnace, and checks a chest. He throws away cobblestone, andesite, and diorite, and heads to his snake statue to deposit stone.
- Foolish checks chests, and deposits sandstone. He gets more sand and gravel, and heads out to check chests for sand.
- Foolish collects more sand, and Eryn logs on and messages him what he was doing. Foolish tells them that he was collecting sand and gravel, and Eryn asks him if he wanted some.
- Eryn asks Foolish how much he needed, and Foolish tells them to give as much as he wants to give. Foolish continues to collect sand, and Eryn tells him that he would deliver it.
- Eryn asks Foolish where he was, and Foolish responds that he was a his summer home. Foolish continues to collect sand, and starts heading back to his summer home.
- Eryn asks Foolish if he needed glass or just sand, and Foolish tells him to bring either. Foolish returns to his summer home to check chests and furnaces, and gets oak wood to craft chests.
- Foolish checks a chest, and sets up the chests. He gets a spruce sign to place on the chest, and gets white dye to make the sign's text more clear.
- Foolish heads to the front of the statue, and gets ink sacs for black dye. He crafts more black concrete powder, and continues to replace the wall of the base of the statue.
- Foolish continues mining out a wall while replacing it, and Eryn heads down to meet him. Eryn heads out of the base of the statue, and Foolish follows them out and lets them follow him to the chest he had set up.
- Eryn deposits glass, sand, and gravel in the chest, and tells Foolish that it was not much. Foolish thanks Eryn, and Eryn leaves.
- Foolish continues mining out a wall while replacing it, and mines coal. He adds a torch in the spot he had mined in, and mines out the rest of the wall to replace it.
- Foolish mines coal, and continues replacing the wall. He continues to mine out the wall while replacing it. He heads out, and returns to contonue mining out the wall while replacing it.
- Foolish heads out, and heads to his snake statue. He deposits stone, and gets more gravel.
- Foolish throws away iron ore, and deposits more stone, diorite, and granite. He throws away cobblestone, and deposits sandstone.
- Foolish heads to the front of the statue, and checks a chest at the front of the statue. He checks the chest of materials from Eryn, and uses his trident to near Las Nevadas to collect more gravel.
- Foolish throws aside some extra ender chests to deposits gravel in his shulker box, and retrieves his extra ender chest before continuing to collect gravel. He continues to collects gravel, and uses his trident to near Ponk's hut.
- Foolish heads to his snake statue to check chests and gets some gravel from his shulker box to deposit. He gets more gravel from his shulker box to deposit, and deposits his shulker box in his ender chest.
- Foolish heads out to get ink sacs for black dye, and crafts black concrete powder. He heads back down to continue mining out a wall while replacing it.
- Foolish kills a bat that spawns, and breaks some of the scaffolding when trying to kill another bat that spawns. He places back the scaffolding, and heads up to try and kill the bat.
- Foolish heads out to ad more coal to his furnaces and retrieves glass. He throws away andesite, stone, and granite, and retrieves more glass.
- Foolish throws away sand, and continues to retrieves more glass. He deposits more glass in a chest at the front of the statue, and deposits extra glass in another chest.
- Foolish continues to mine out a wall while replacing it, and continues mining out a wall. He replaces the wall, and heads out.
- Foolish heads back down to continue mining out a wall while replacing it. He heads out, and walks along the perimeter of the base to view his progress.
- Foolish checks chests, and heads o his snake statue to deposits stone, diorite, and granite. He throws away cobblestone, and deposits sandstone.
- Foolish heads out to get black dye and ink sacs, and crafts more black dye. He gets more ink sacs to craft more black dye.
- Foolish gets more ink sacs for more black dye, and gets more black dye. He heads to his snake statue to get more sand and gravel.
- Foolish heads out to get more sand, and crafts more black concrete powder. He heads down to collect dirt while filling in a gap.
- Foolish continues replacing a wall, and heads onto the perimeter of the base. He heads down to collect dirt near the statue, and continues to replace a wall.
- Foolish uses scaffolding up to add blocks onto the perimeter to start dropping the black concrete powder from it. He places back the perimeter, and removes the blocks he had added onto it.
- Foolish removes the scaffolding, and continues replacing the wall. He continues mining out the wall while replacing it, and heads out.
- Foolish returns to continue mining out the wall while replacing it, and heads out to place water along the perimeter to convert the powder to concrete. He heads down to kill the squids that had spawned, and continues to place water to convert the rest of the powder to concrete.
- Foolish kills a bat, and removes the scaffolding to use water to convert the powder behind the scaffolding to concrete. He heads out, and heads back down.
- Foolish heads out, and removes his beacon. He heads down to retrieve his beacon and iron blocks, and uses his trident out.
- Foolish deposits his beacon and iron blocks in his ender chest, and removes the blocks he had placed on the perimeter, and checks his ender chest.
- Foolish checks chests at the front of the statue, and throws away flint. He deposits one of his axes in his ender chest, and heads back down.
- Foolish heads out, and checks chests. He heads to his snake statue, and deposits granite, diorite, stone, dirt, and sandstone.
- Foolish walks around, and kills more squids. He heads near his village, and continues killing squids.
- Foolish uses his trident out, and crafts more black dye. He checks chests, and furnaces.
- Foolish checks a chest, and gets more glass from a chest at the front of the statue. He gets glass, and deposits sand.
- Foolish gets more glass, and deposits some black dye to get more glass. He crafts black stained glass, and heads back down to continue working on the base of the statue.
- Foolish places scaffolding to head out, and checks chests. He deposits black concrete powder, and gets black dye and glass.
- Foolish crafts more black stained glass, and heads down to kill a bat and continue working on the base of the statue. He removes scaffolding, and starts adding another black stained glass layer.
- Foolish places scaffolding to get out, and gets more glass. He crafts more black stained glass, and heads back to continue working on the base of the statue.
- Foolish checks chests, and checks the chests at the front of the statue. He continues killing squids, and uses his trident out.
- Foolish heads to the front of the statue to craft more black dye. He gets more glass, and crafts more black stained glass.
- Foolish continues working on the base of the statue, and starts adding another layer of black stained glass. He uses scaffolding out, and uses scaffolding out.
- Foolish checks chests at the front of the statue, and throws away kelp. He heads back to the front of the statue, and ends his stream.
- Michael starts at the Nether hub, and heads down his ice path.
- Michael heads through his portal, and heads down the path from his portal. He heads through a swamp, and heads to Serenity.
- Michael checks his ender chest and a chest, and heads to his base. He notices that the axolotls were using the aquarium tunnels, and heads to his storage room.
- Michael checks his ender chest by his storage room, and heads to his Top Gifter walls. He heads near his farm, and heads to his farm.
- Michael heads to their base, and heads to his storage room. He heads near his storage room, and heads near his bee farm.
- Michael heads to his base, and heads out. He walks around, and walks along the walls.
- Michael heads out of Serenity, and returns to Serenity. He heads to his base, and heads near his storage room.
- Michael heads to his storage room, and checks chests by his storage room. He heads to his storage room, and deposits a diamond helmet in a chest by his storage room.
- Michael checks chests by his storage room, and heads to his storage room to get ender chests and diamonds. He heads near his storage room, and heads to his storage room to deposit diamonds.
- Michael uses a water elevator out of his base, and deposits ender chests in his ender chest. He heads back to his base, and heads to his storage room to deposit iron and throws away tropical fish.
- Michael checks a chest, and deposits buckets and his sub book in his ender chest by his storage room. He heads to his storage room to get more baked potatoes, and checks his ender chest by his storage room.
- Michael heads to his storage room to get potatoes, and places them in the auto-smelters by her storage room. He retrieves more baked potatoes, and heads out of his base.
- Michael starts heading down the bridge to his portal, and heads into the swamp. He heads back onto bridge to head through his portal, and returns to the Greater Dream SMP.
- Michael heads through the second portal, and travels. He uses a boat to travel on ice, and continues traveling.
- Michael finds a ruined portal, and gets a golden apple and a flint and steel from a chest by the portal. He mines some of crying obsidian from the ruined portal, and harvests spruce wood for planks to tower up to continue mining crying obsidian.
- Michael heads down, and continues traveling. He finds a ravine, and heads down into it.
- Michael mines resources, and mines into a spider spawner. He breaks the spawner, and gets a Cat and 13 disc, a Silk Touch book, a golden apple, and bones from chests at the spawner.
- Michael mines a hole to throw away string, diorite, spider eyes, cobblestone, tuff, cobbled deepslate, arrows, and andesite, and mines into another cave.
- Michael continues mining resources, and explores a mineshaft. He finds a spider spawner, and breaks the spawner before clearing cobwebs and continuing to explore the mineshaft.
- Michael mines resources in the mineshaft, and finds another spider spawner. He breaks the spawner, and clears cobwebs, and finds another spider spawner.
- Michael clears cobwebs, and breaks the spawner. He finds three more spider spawners to break, and kills glow squids.
- Michael continues exploring the mineshaft, and clear cobwebs. He continues mining resources in the mineshaft, and throws away string, coal, activator rails, rotten flesh, and spider eyes.
- Michael continues to explore the mineshaft, and checks a minecart chest. He continues exploring the mineshaft while mining resources in it.
- Michael continues mining resources, and towers up to continue mining resources. He continues exploring the mineshaft while mining resources in it.
- Michael mines into another part of the mineshaft, and continues mining resources in it. He gets a name tag from a minecart chest, and continues mining resources.
- Michael throws away cobbled deepslate and bow, and continues mining resources. He mines a hole to throw away cobbled deepslate, tuff, string, a minecart, rotten flesh, rails, arrows, a chest, a name tag, and a spruce boat.
- Michael continues to mine resources, and towers up to continue mining resources. He heads down, and continues mining resources.
- Michael mines resources in a mineshaft, and continues exploring the mineshaft. He finds another spider spawner, and clears cobwev=bs to break it.
- Michael clears more cobwebs, and continues exploring the mineshaft. He towers onto part of the mineshaft, and continues exploring it.
- Michael blocks a stream of lava, and continues exploring the mineshaft. He checks a minecart chest, and towers up to part of the cave.
- Michael towers up while mining up to another part of the cave, and continues mining resources. He mines up into an underwater cave, and mines up while towering up into another cave.
- Michael heads out of the cave, and continues traveling. He checks his ender chest, and crafts a crafting table to craft raw iron blocks to deposit in his ender chest along with raw iron and raw gold.
- A creeper blows up near him, and Michael deposits gold, diamonds, cobbled deepslate, glow ink sacs, a Cat and 13 disc, a Silk Touch book, golden apples and baked potatoes in his ender chest. Michael deposits his pickaxes, sword, baked potatoes, armor, and crying obsidian in his ender chest, and then drowns under the ice to get back before ending his stream.
December 12, 2021[]
- Foolish logs back onto the SMP to finish building his statue.
- Foolish hunts down squids around his ocean to gather ink sacs, using his conduit to hunt them better. He checks his turtle eggs, which haven't hatched yet, and gathers sand.
- Foolish smelts the sand, and crafts black stained glass and continues filling in the void beneath the statue, periodically gathering more sand and squid ink as he runs out of glass.
- Foolish uses his cow farm and kills one of his cats to upset his chat and goes to a nearby mountain to mine for coal and sand. Foolish walks around his summer home, and then goes to the Greater Dream SMP. He checks Eret's museum to see if the maps were fixed.
- Foolish heads to the map of his summer home, and builds up to remove part of the map where the DreamXD statue should be while removing it in an attempt of updating the map. He removes two parts of the map, and heads down to start heading out of the museum.
- Foolish figures out that Eret had locked the map, and builds up to place the two parts of the map back. He heads back down, and heads down the Prime Path.
- Foolish uses his trident near the Community House to the community Nether portal. He returns to his summer home, and checks chests for a compass.
- Foolish harvests sugar cane, and realizes that the eggs had hatched. He looks around for the hatchlings, and looks around in the water.
- Foolish heads back near his village, and assumes that the hatchlings might have already matured. He looks around in the water to find more adult turtles, and heads back near his village.
- Foolish crafts paper by his cow farm, and harvests more sugar cane by his village. He finds one of his pet turtles Michelangelo by his village, and crafts more paper.
- Foolish checks a villager's trades, and gets emerald blocks from his ender chest. He trades for compasses, and crafts maps.
- Foolish heads to the statue to fill in two maps, and removes some blocks of his snake statue to head into his snake statue. He heads near the statue to fill in another map, and heads near his snake statue to fill in another map.
- Foolish heads to one of his unfinished builds to fill in another map, and heads near his portal to fill in another map. He heads to the front of his portal to fill in another map, and uses his trident to fly back to his village.
- Foolish checks chests at his village for paper, and checks a villager's trades. He gets paper and sugar cane from chests, and checks chests.
- Foolish checks a chest, and harvests more sugar cane. He crafts more paper, and heads to his village to check the villagers' trades.
- Foolish crafts more maps, and checks his storage chests. He heads to the front of his temple, and decides to place the map in the temple pyramid.
- Foolish heads down along his temple to fill in two maps, and uses his trident to fly onto his pyramid. He walks along the pyramid, and fills in another map.
- Foolish uses his trident back onto his pyramid, and heads near the side of his temple to fill in another map. He uses his trident back onto the side of his temple.
- Foolish heads near his second pyramid to fill in another map, and uses his trident to fly onto the pyramid. He heads to his village, and heads onto the path, and think of adding the map on the side of his portal.
- Foolish decides to add the map in one of his unfinished builds, and heads to his temple. He decides to put the map by the portal entrance.
- Foolish gets item frames from his ender chest, and gets sandstone. He builds onto the coats by his portal, and starts making a board.
- Foolish uses his trident to fly to the top of the board to continue building onto it. He heads down to continue working on the board, and uses his trident back up to continue working on it.
- Foolish heads down, and uses his trident back up to continue working on the board. He uses his trident down, and checks chests.
- Foolish uses his trident to fly to his village, and gets sea lanterns. He uses his trident, and adds sea lanterns to the board.
- Foolish adds item frames to add the maps he had, and removes a map. He returns to the Greater Dream SMP to checks a chest at the community Nether portal.
- Foolish heads down Hannah's path, and uses his trident to fly to the sugar cane farm near the spider XP farm. He harvests sugar cane, and crafts paper for maps.
- Foolish uses his trident, and uses his trident near the Community House to the stairs to the community Nether portal. He returns to his summer home, and uses his trident to fly to his second pyramid to fill in four maps.
- Foolish heads to sea near the trident statue to fill in another map, and uses his trident to fly back to the board to add more item frames and maps.
- Foolish adds more item frames, and removes blocks and extra item frames. He crafts more maps, and removes a map from the board.
- Foolish uses his trident to fly to his second pyramid to fill in another map, and uses his trident back onto the pyramid. He fills in another map, and uses his trident back onto his pyramid.
- Foolish fills in another map, and uses his trident at sea to fill in another map. He uses his trident to fly to the Honk Ball minigame and his map to add the rest of the maps, and adds item frames while moving the map down the board.
- Foolish removes part of the board, and adds onto the board. He removes his changes, and adds onto the path to the map.
- Foolish heads to his village to deposit paper and sugar cane, and deposits item frames in his ender chest. He deposits in sacs, emeralds, sandstone, compasses, and sea lanterns at his village, and butchers cows at his cow farm.
- Foolish deposits leather in a chest by his cow farm, and gets wheat to breed the cows. He continues to butcher cows, and gets more wheat to breed the cows.
- Foolish butchers more cows to mend his shovel, and deposits leather. He heads onto the path, and turns on shaders.
- Foolish heads to the map, and walks around his summer home. He heads to his map and portal, and ends his stream.
December 13, 2021[]
- Michael starts by his storage room, and gets his armor and tools from his ender chest.
- Michael equips his armor, and gets diamond, glow ink sacs, baked potatoes, raw iron, raw gold, gold, crying obsidian, raw iron blocks, his sub book, buckets, a Silk Touch book, a "13" disc, a "Cat" disc, cobbled deepslate, and golden apples. He walks arounds his base, and heads to his Top Ten Gifters walls, and continues to walk around his base before returning to near his storage room.
- Michael heads to his base, and heads near his storage room. He heads to his storage room to deposit a 13 and "Cat" disc, and checks his ender chest.
- Michael deposits a tropical fish and Silk Touch a book in his storage room. He heads to the second floor, and heads near the central aquarium.
- Michael heads to the first floor to near his Top Ten Gifters walls, and heads to the second floor. He heads to the first floor, and heads to and aquarium format.
- Michael heads to his storage room to check chests and gets cobblestone. He returns to his base, and heads to the aquarium format to place cobblestone in it to remove the water in it.
- Michael removes the cobblestone, and removes some of the aquarium format. He removes the stairs into the aquarium format.
- Michael removes the aquarium format, and heads to the second floor to head to near the central aquarium. He heads to his storage room to get cobbled deepslate, and heads to his base.
- Michael replaces part of a side of the path to his storage room with cobbled deepslate, and replaces the border of the central aquarium, and continues replacing the sides of the path to his storage room.
- Michael checks a chest of his auto-cooker, and continues replacing a side of the path to his storage room. He checks a chest of his auto-smelter, and heads to his base to replace a side of the path to his entrance and exit water elevators.
- Michael replaces part of a side of the path to his entrance and exit water elevators, and falls into a small mined-out area. He mines back up to continue mining out and replacing the side of the path and mines out the side of a path to his farm.
- Michael replaces the side of the path, and mines out the other side of the path to replace it. He starts mining out a side of the path to his animal farm, and falls into a ravine.
- Michael swims up a water stream to a wall behind one of his Top Ten Gifters walls, and break back into his base and patches the wall before he continues mining out a side of the path. He falls into a small mined-out area, and mines out to starts mining out the other side of the path.
- Michael falls into the ravine, and swims up a water stream to behind one of his Top Ten Gifters walls. He breaks back into his base, and places back the blocks before continuing to mine out a side of the path.
- Michael replaces the sides of the path, and mines out part of the path to his water elevators and replaces it. He mines out the rest of the path to replace, and removes some blocks on the wall near his exit water elevator.
- Michael starts mining out the path to his storage room, and removes part of the side of the path. He removes his anvil, and replaces part of the side of the path before placing it back.
- Michael replaces the rest of the side of the path, and mines out part of the path and replaces part of the side of the path. He heads to his storage room to check chests, and gets diorite.
- Michael heads near his storage room to crafts polished diorite. He replaces the mined-out part of the path, and removes a polished diorite block he had placed on the wall.
- Michael removes and replaces part of the path, and mines out the rest of the path to replace it. He places back the calcite and cobbled deepslate of part of the border of the central aquarium.
- Michael mines out part of the path to his animal farms to replace, and mines out part of the path. he replaces part of the path, and mines out part of the path.
- Michael mines out part of the path to replace, and mines out the rest of the path to replace. He mines out part of the path to his farm to replace, and mines out part of the path to replace. Michael mines out part of the path to replace, and mines out the rest of the path to replace. He mines out part of the path to his water elevators, and replaces it.
- Michael mines out part of the path to replace, and mines out the rest of the path to replace. He heads near his storage room, a d heads to his base.
- Michael mines out the border around some sea lanterns in the floor near his Top Ten Gifters walls to replace with cobbled deepslate, and mines out the border around some sea lanterns in the floor to replace.
- Michael mines out the border around some sea lanterns in the floor to replace, and heads near his Top Ten Gifters walls. He heads near his storage room, and heads to his base.
- Michael heads near his base, and heads near his storage room to check chests. He heads to his storage room to deposit stone bricks, cobblestone, diorite, and polished diorite.
- Michael heads near his storage room to craft raw iron blocks into raw iron, and checks the chest of his auto-cooker. He places raw iron in the chests of his auto-smelter, and gets some raw iron from a chest to place in another chest. Michael checks a blast furnace and chest of his auto-smelter, and checks the chest of his auto-cooker. He heads to his storage room to deposit gold, and heads near his storage room to place in a
- chest of his auto-smelter.
- Michael heads to his storage room, and heads near his storage room. He heads to his storage room to check chests, and deposits golden apples in his ender chest.
- Michael deposits glass at his storage room, and heads near his storage room. He heads to his storage room to deposit cobbled deepslate, and heads to his base.
- Michael heads near his storage room to retrieve some iron to craft shears. He heads near his animal farms, and heads to his animal farms.
- Michael heads to his sheep farm, and finds a sheep stuck behind one of the walls of the farm. He shears sheep, and finds another sheep that was stuck behind a wall.
- Michael continues shearing sheep, and kills one of the sheep stuck in the wall. He finds another sheep stuck behind a wall, and kills it as well.
- Michael continues shearing sheep, and finds two more sheep behind a wall. He kills the sheep, and continues shearing sheep.
- Michael kills a sheep that had escaped the farm, and continues shearing sheep. He heads near his farm to craft some white carpet.
- Michael heads to his base to add the carpet to parts of his base, and heads near his storage room to check his ender chest. He heads to his storage room to deposit diamonds, and heads to his base.
- Michael crafts more white carpet to place in parts of his base, and crafts more white carpet to place in parts of his base. He heads near his storage room to check chests, and heads to his storage room to get amethyst shards.
- Michael deposits amethyst shards, and checks chests at his storage room. He heads near his storage room to check a chest and gets blue dye and rose bushes.
- Michael crafts some red dye to craft purple dye, and crafts purple wool for purple carpets. He heads to his base to start adding purple carpet to it, and heads to the second floor.
- Michael heads back to the first floor to continue adding purple carpet to it. He gets lapis from his enchantment area, and heads near his storage room to craft blue dye and red dye.
- Michael crafts purple dye for purple wool, and crafts purple carpets. He heads to his base to remove border of the water elevator to his base with purple wool, and adds more purple carpet to his base.
- Michael crafts purple wool for more purple carpets to add to his base, and crafts more purple carpets to add. He crafts more purple wool for more purple carpets, and crafts more purple wool for more purple carpets.
- Michael adds more purple carpet to his base, and walks around his base. He heads near his animal farms, and heads to his base to craft blue dye for blue wool.
- Michael crafts blue carpets to add to his base, and heads to his animal farms. He heads to his sheep farm to shear sheep, and kills some sheep stuck in a corner.
- Michael continues shearing sheep, and heads to his base. He crafts more blue dye to craft blue wool for blue carpet to add to his base.
- Michael heads near his storage room to check chests, and walks around his base. He heads to his enchantment area, and walks around his base.
- Michael heads to his enchantment area, and head to near his storage room to checks chests. He deposits purple dye, purple wool, raw mutton, red dye, buckets, blue wool, crying obsidian, blue dye, purple carpet, blue carpet, white carpet, wool, brown wool, stone bricks, rose bushes, glow ink sacs, and shears.
- Michael heads to his storage room, and heads to his base. He heads near his storage room to check chests, and gets sand, cobblestone, dirt, granite, andesite, stone, diorite, stone bricks, and sea lanterns.
- Michael heads to his storage room to check a chest, and deposits sea lanterns, sand, and cobblestone, and checks a chest. He deposits stone, and checks chests.
- Michael deposits stone bricks, andesite, granite, dirt, and diorite, and heads near his storage room. He heads to his storage room, and heads near his storage room.
- Michael heads back to his storage room to deposit obsidian, and heads near his storage room to retrieve iron and gold from his auto-smelter. He crafts iron blocks and gold blocks, and heads to his storage room to gets gold, gold blocks, and iron, and deposits iron blocks, iron, and gold blocks.
- Michael heads near his storage room to craft a gold block, and heads to his storage room to deposit a gold block and gold, and gets diamonds.
- Michael heads near his storage room to craft diamond blocks, and heads to his storage room to deposit diamond blocks and diamonds. He checks chests, and heads to his base.
- Michael walks around his base, and mines out part of a wall. He places back a block, and continues mining out part of the wall.
- Michael starts mining a tunnel in a wall, and adds a block behind him as he continues mining a tunnel. He mines into an aquarium, and blocks it as he continues mining out the wall. Michael mines into the aquarium, and blocks it. He continues mining out the wall, and mines into the aquarium.
- Michael blocks the aquarium off, and continues mining out the wall. He mines into the aquarium, and blocks it off.
- Michael mines into the aquarium, and blocks it off. He starts mining out the ceiling, and mines into the aquarium, and blocks it off.
- Michael continues mining out the ceiling, and continues mining out the wall and the floor. He fills in part of the wall, and heads back to his base.
- Michael continues mining out the wall and the floor, and continues mining out the floor. He heads near his storage room, and heads back to his base to near the mined-out wall.
- Michael heads near his storage room to retrieve his bed, and throws away cobblestone. He moves his bed, and checks a chest.
- Michael heads to his storage room, and heads near his storage room to deposit cobblestone, gravel, stone, andesite, coal ore, diorite, and granite. He heads to his storage room to get sand and glass, and heads near his storage room to check a chest and gets furnaces.
- Michael removes blast furnaces from his auto-smelter, and checks chests. He gets a hopper to add to his auto-smelter, and checks a hopper of his auto-smelter.
- Michael adds furnaces to his auto-smelter, and checks a furnace and chest. He places coal in a furnace of his auto-smelter, and checks a furnace.
- Michael laces raw iron in a chest of his auto-smelter, and checks a chest. He heads to his storage room to get more coal to place in chests of his auto-smelter.
- Michael places sand in a chest of his auto-smelter, and heads to his base. He adds glass to the mines out wall, and heads back to his base.
- Michael heads near his storage room to get some sand from a furnace of his auto-smelter. He checks a chest of the auto-smelter, and gets sand from hoppers of his auto-smelter.
- Michael checks furnaces of his auto-smelter, and retrieves more sand from the hoppers of his auto-smelter. He returns to his base, and removes extra glass.
- Michael heads near his storage room to get buckets, and heads to the second floor to bridge to near the central aquarium. He adds onto the stairs against the aquarium, and fills the buckets with water.
- Michael heads to the first floor, and breaks into the new aquarium. He adds water to the aquarium, and starts adding sand to the aquarium.
- Michael breaks out of the aquarium to his base, and heads near his storage room. He gets his diamond helmet from his ender chest to equip, and heads to his base.
- Michael heads to the second floor, and heads to the first floor. He heads to the second floor, and adds onto the entrance to the aquarium, and mines into the aquarium.
- Michael heads back into the aquarium to add more sand, and heads back to the second floor. He heads near the central aquarium and heads to the first floor.
- Michael heads near his storage room to get some sand from a furnace of his auto-smelter. He checks a furnace, and gets more sand from furnaces.
- Michael retrieves glass, and checks a chest and hopper. He gets some sand from a hopper, and checks hoppers.
- Michael heads to his base, and heads to the second floor. He heads to the central aquarium to build from it to the second floor.
- Michael heads down the central aquarium, and removes some glow berry vines. He continues building onto the central aquarium.
- Michael starts mining out a wall, and covers it. He uncovers the spot he had mined out, and mines out of the water tunnel to his base.
- Michael places back the blocks, and heads to the second floor. He heads to the aquarium to add more sand to it.
- Michael removes some sand, and adds onto the aquarium. He adds more sand, and removes some sand.
- Michael adds onto the aquarium, and adds more sand. He adds onto the aquarium, and adds more sand.
- Michael removes some sand, and adds onto the aquarium. He adds more sand, and adds onto the aquarium.
- Michael adds more sand, and removes some sand to add onto the aquarium. He adds more sand, and removes some sand.
- Michael adds onto the aquarium, and adds more sand. He removes sand, and adds onto the aquarium.
- Michael adds more sand, and removes some of it. He adds onto the aquarium, and adds more sand.
- Michael removes some sand, and adds onto the aquarium. He adds more sand, and removes the wall separating the two aquariums.
- Michael adds more sand, and adds onto the aquarium. He adds more sand, and removes some sand.
- Michael heads to the second floor, and returns to the aquarium. He removes some sand, and adds more sand.
- Michael removes some sand, and adds onto the aquarium. He adds more sand, and adds onto the aquarium.
- Michael adds more sand, and adds onto the aquarium and adds more sand. He removes the last bit of wall separating the aquariums, and adds more sand.
- Michael swims through an aquarium and water tunnel to the central aquarium, and heads to his storage room. He checks chests, and heads near his storage room to craft glass panes.
- Michael heads back to the second floor to head back to the aquarium, and adds glass panes. He removes some sand and what he had added onto the aquarium, and removes a glass pane and some sand.
- Michael adds more sand, and removes some of what he had added onto the aquarium. He removes more sand and what he had added onto the aquarium.
- Michael adds more sand, and adds more glass panes. He removes some glass panes, and adds more glass panes.
- Michael removes some of what he had added onto the aquarium, and removes some sand. He adds more sand, and removes some sand and what he had added onto the aquarium.
- Michael adds more sand, and adds more glass panes. He removes a glass pane, and adds more glass panes.
- Michael removes a glass pane, and continues adding glass panes. He picks up an axolotl that was trapped in the glass panes in a bucket, and places it bac in the aquarium.
- Michael adds more glass panes, and adds more water to the aquarium. He adds more glass panes, and picks up an axolotl stuck in the glass panes using a bucket, and mines out part pf the ceiling to place the axolotl back in the aquarium.
- Michael patches the ceiling, and breaks out of the glass panes and places the glass panes and the ceiling back. He adds more water to the aquarium, and heads out of the aquarium.
- Michael heads to the first floor to view the aquarium, and heads to the second floor. He heads near the central aquarium, and heads to the first floor and near his storage room.
- Michael heads to his storage room to get stone, and heads back to the second floor. He returns to the aquarium, and adds onto it.
- Michael removes some of what he had added on, and removes what he had added. He adds onto the aquarium, and removes some of it.
- Michael continues adding onto the aquarium, and heads out of it to the first floor to view the aquarium. He heads near his storage room to check chests, and heads to his storage room to check a chest and heads near his storage room to check chests.
- Michael heads to his farm, and heads to the second floor. He heads to the aquarium to remove what he had added, and removes glass panes while adding stone.
- Michael adds more stone, and continues removing glass panes while adding stone. He breaks a glass pane, and gets an axolotl that was stuck in the glass panes in a bucket to place it back in the aquarium.
- Michael gets another axolotl stuck in the glass panes in a bucket to place back in the aquarium, and places back glass panes. He continues removing glass panes while adding stone, and removes a glass pane to add more stone.
- Michael removes some stone, and adds more stone. He adds more sand, and removes a glass pane.
- Michael adds more sand, and removes a glass pane. He removes some sand, and heads into another aquarium before heading to the second floor to patch the staircase into the aquarium.
- Michael heads to the first floor to view his aquarium, and heads to his storage room to deposit stone and stone bricks, and checks chests. He heads near his storage room to deposit cobblestone, and heads to his storage room to deposit sand, glass, glass panes, iron, sea lanterns, string, spider eyes, coal, flint, blast furnaces and furnaces.
- Michael heads near the storage room, and heads to the second floor. He heads to the first floor, and heads out of his base and Serenity.
- Michael heads through his portal, and heads down his ice path. He returns to the Greater Dream SMP, and heads down Hannah's path.
- Michael heads onto the Prime Path near the Big Innit Hotel, and heads down the Prime Path to near Bad's mansion, and heads pass Bad's statue garden to near the Big Innit Hotel.
- Michael heads onto the Prime Path near the hotel, and heads down the Prime Path. He heads near the prison, and gets Mining Fatigue.
- Michael heads to behind Bad's mansion to fills some buckets, and gets tropical fish. He fills more buckets with water, and gets more tropical fish.
- Michael fills more buckets with water, and gets more tropical fish. He fills more buckets with water to get more tropical fish.
- Michael heads near Bad's mansion, and heads down the Prime Path. He walks along Tommy's wall, and heads down the Prime Path.
- Michael heads through the community Nether portal to the Nether hub, and heads down his ice path. He heads through his portal, and heads through a swamp to the front of Serenity.
- Michael heads to Serenity, and heads to his base. He heads to the second floor, and mines a tunnel into the glass pane closed area of the aquarium to add tropical fish behind the glass panes.
- Michael covers part of the tunnel, and heads to the first floor to view the aquarium. He heads to the second floor, and mines into the aquarium to collect water to try and place in a spot of the aquarium.
- Michael places stone in the spot, and mines it to try and remove the spot. He breaks the block and removes and places back water before placing back the block.
- The spot does not get removed, and Michael mines back to the tunnel. Michael places back a block, and mines into the aquarium.
- Michael adds more blocks, and mines back into the tunnel and covers the hole to the aquarium. He heads back to the second floor, and returns to the aquarium.
- Michael removes some blocks and gets water to place before placing back the blocks. He removes blocks, and gets water to place and places back blocks.
- Michael gets water to try and place, and removes a block. He continues trying to add water, and adds more stone.
- Michael removes some blocks and places a block. He removes a glass pane to add more stone, and places back blocks.
- Michael removes a glass pane to add stone, and heads back to the tunnel to fill in part of it. He heads back to the aquarium, and heads back to the tunnel to start unblocking the tunnel, and adds a block.
- Michael continues unblocking the tunnel, and mines out the tunnel. He return to the aquarium, and mines back onto the tunnel to fills in the hole to the aquarium and mines out the tunnel.
- Michael mines back to the aquarium, and removes a glass pane to add more stone. He removes a glass pane to add more stone, and mines back to the tunnel and covers the hole to the aquarium.
- Michael heads to the first floor to view the aquarium, and heads to the second floor to mine a tunnel and mine down into the glass pane area of the aquarium to mine out the area while adding water.
- Michael adds stone, and collects some tropical fish in buckets to place away from the glass pane. He collects water and collects some tropical fish in buckets to move away from the glass pane, and collects water to collect a tropical fish to place away from the glass pane.
- Michael continues mining out the area, and towers back to the tunnel. He heads to the first floor to view the aquarium, and heads to his storage room to get sea lanterns.
- Michael heads back to the second floor to try and mine into the glass pane area. He placed blocks back, and mines into the aquarium to add sea lanterns to the ground and walls of the aquarium.
- Michael mines back to the tunnel, and mines into the glass pane area to add a sea lantern in the ground. He towers back to the tunnel, and covers the hole to the aquarium.
- Michael heads to the first floor to view the aquarium, and walks around his base. He heads to the second floor, and mines into a water tunnel and placed back the glass.
- Michael heads to the aquarium to starts mining out a tunnel while adding water. He mines up, and towers out, and removes the blocks he had placed and fills in the area.
- Michael mines an entrance to the aquarium, and heads to the second floor. He fills buckets with water from the aquarium, and mines into a water tunnel to add water to it.
- Michael mines out a tunnel to the aquarium, and fills in a wall of the tunnel and adds more water to the tunnel. He places back blocks, and head to near his storage room to check the chests of his auto-smelter and auto-cooker.
- Michael heads to his storage room to get glass, and heads to the second floor to replace some blocks of the water tunnel. He heads back to the water tunnel to break the barrier to the central aquarium.
- Michael heads down a water tunnel to some aquariums, and heads down a water tunnel to the central aquarium. He heads to the first floor to view his aquarium and removes a block.
- Michael heads to his storage room to get glass panes, and heads to the second floor to mine into the glass pane area of the aquarium and mines out the back wall and replaces it with glass panes.
- Michael fills water buckets to add water, and mines out part of the back of the glass pane wall to replace with glass panes and adds water. He heads back to the tunnel, and heads back to the glass pane area to collect water to add and continues mining out the area.
- Michael collects water while adding more water, and continues mining out the back of the glass pane area. He mines into thr aquarium, and places back some blocks and continues mining the area out.
- Michael places back some blocks, and heads to the aquarium. He continues mining out the back of the glass pane area, and continues getting water to add.
- Michael mines a block, and places it back. He removes some sand, and continues mining out the area.
- Michael places back blocks, and continues mining out the area and fills buckets with water to add more water while mining out the area. He continues mining out the area, and fills buckets with water to add more water.
- Michael continues mining out the area, and mines out an area by the glass pane area. He fills buckets with water to add, and continues mining out the area while filling buckets with water to add more water.
- Michael continues mining out the area, and towers back to the tunnel, He removes a block, and places it back before mining to the glass pane area to add more stone and towers out.
- Michael heads to the first floor to view the aquarium, and heads to the second floor to mines into the aquarium and sea lanterns to the ground and ceiling. He uses water to get out to the tunnel, and adds a sea lantern to cover the hole to the aquarium before heading to the first floor to view the aquarium.
- Michael walks around his base, and heads to the top of her enchanting area. He walks around his base, and walks along the top of his enchanting area.
- Michael continues walking around his base, and heads to his storage room. He continues walking around his base, and heads near his storage room.
- Michael heads to his base, and heads out of his base. He throws away diorite, cobblestone, gravel, stone bricks, andesite, and stone, and heads through his portal and heads down his ice path.
- Michael heads to Foolish's summer home, and spots a turtle near the Honk Ball minigame. He heads to the sea near the min-game to try and collect sea grass, and heads to the Lazar sign.
- Michael checks Foolish's chests, and gets iron. He crafts shears, and heads to sea to collect sea grass to feed turtles, and lure three turtles to land near Foolish's village.
- Michael collects more sea grass, and heads near Foolish's village to feed Michelangelo, and feeds a turtle in a boat. He feeds the other turtle, and feeds Michelangelo.
- Michael collects more sea grass, and feeds a turtle and Michelangelo. He lure the turtles to near Foolish's village, and feeds Michelangelo.
- Michael tries to feed the other turtle, and removes some sand. He collects sea grass floating in the water, and heads near Foolish's village and carrot and potato farm.
- Michael lures three turtles to land near the farm, and feeds two of the turtles. The turtles don't produce any eggs, and head back to sea.
- Michael follows a turtle to near Foolish's cow farm, and adds more sand. He heads near Foolish's village to find seven eggs, and collects them.
- Michael spots two turtles digging and laying eggs, and collects three more eggs. One of the turtles digs up the sand again to lay three more eggs, and Michael collects them.
- Michael heads down his ice path, and heads through his portal. He heads through a swamp, and removes an andesite slab before heading to Serenity and his base.
- Michael heads to the second floor, and heads into the central aquarium. He starts adding eggs to the central aquarium, and accidentally steps on an egg.
- Michael retrieves the eggs, and heads out of the central aquarium. He walks around the aquarium, and heads to the second floor.
- Michael walks around the central aquarium, and heads to the top of his enchanting area. He views an aquarium, and heads to his base to start removing blue carpet.
- Michael places the blue carpet back, heads near his Top Ten Gifters walls, and walks around his base. He heads to the second floor, and heads to the central aquarium and heads near his storage room to checks a furnace of his auto-smelter.
- Michael heads to his storage room to check a chest and gets sand. He checks a chest, and heads near his storage room.
- Michael heads to his storage room to get stone bricks, and heads to the second floor to fill in part of the tunnel. He heads near the central aquarium, and heads back to the second floor to mine out a wall.
- Michael mines out part of the floor, and starts adding glass. He heads to the central aquarium, and heads near his storage room to smelt some sand in a furnace of his auto-smelter.
- Michael returns to the second floor to continues mining out the floor and wall, and adds a block and sea lantern to the wall. He moves the sea lantern, and heads to the aquarium to mine up and continues mining out the wall.
- Michael replaces a block with stone bricks, and continues mining out the floor. He fills buckets with water, and heads into the aquarium to try and retrieve a water bucket.
- Michael heads back to the mined-out wall to throw aside water buckets, and heads to the aquarium to retrieve the water bucket and returns to the mined-out wall to even out the water.
- Michael heads to the aquarium to add kelp, and returns to the mined-out wall to continue mining it out. An axolotl climbs onto the mined-out area, and Michael pushes sit back into the aquarium.
- Michael starts adding sand, and heads into the aquarium to remove and place kelp. He continues adding sand and mining out the area.
- Michael adds stone, and removes some of it. He adds more stone and sand, and removes some sand and stone.
- Michael adds more sand, and removes some sand. He removes some kelp, and moves the kelp.
- Michael retrieves more kelp to add, and adds more sand to the mined-out area. He removes some sand and stone.
- Michael removes some sand and stone, and adds more sand. He removes more stone and sand, and adds stone and sand.
- Michael adds more sand and stone, and heads to the aquarium to fill some buckets with water. He throws away diorite, cobblestone, andesite, and an andesite slab to collect water buckets.
- Michael continues mining out the area, and fills in a gap in the wall. He continues mining out the area, and adds and removes a block.
- Michael throws away a water bucket, and throws away an andesite slab, stone, andesite, and cobblestone He adds water to even part of the water, and continues mining out the area.
- Michael adds sand, and continues mining out the floor. He adds more sand, and continues mining out the floor.
- Michael adds onto the area to add more sand, and adds onto the area. He removes the blocks he placed, and collects water from the aquarium to try to even the water.
- Michael adds blocks to even the water, and removes them. He adds and removes blocks to even more water, and adds more water.
- Michael continues mining out the area, and fills in gaps in the walls. He remove a block and a sea lantern, and adds a sea lantern.
- Michael gets water from the aquarium to even the water, and heads to the first floor to view the aquarium. He heads near his storage room to check a furnace of his auto-smelter, and checks the chest of his auto-smelter.
- Michael heads to his storage room to deposit cobblestone, dirt, granite, andesite, stone bricks, stone, prismarine crystals, a water bucket, buckets, sea grass, flint, his sub book, diorite, and his netherite helmet.
- Michael heads near his storage room to retrieve glass from his auto-smelter, and checks a furnace of his auto-smelter. He places sand in a chest of his auto-smelter, and checks a smoker of his auto-cooker.
- Michael checks chests and a furnace, and checks a chest and hopper of his auto-smelter. He gets some sand from a furnace of his auto-smelter, and places it in another furnace.
- Michael gets some sand from a furnace to place in another furnace, and heads to the second floor to remove stone bricks and a sea lantern from the front of the mined-out room.
- Michael mines out the ceiling, and removes more sea lanterns. He heads to the central aquarium, and mines out part of the wall and adds a block.
- Michael continues adding glass, and heads near his central aquarium and near his storage room to retrieve glass. He heads to the second floor to continue adding glass, and heads to the central aquarium and to near his storage room to check chests and heads to his storage room to check a chest and gets sand.
- Michael heads near his storage room to smelt some sand in a furnace near his storage room, He retrieves some sand from a furnace to place in another furnace, and retrieves more glass.
- Michael heads to the second floor to finish adding glass, and heads into the turtle sanctuary to add the turtle eggs to it. He heads out of the turtle sanctuary to the second floor, and places back some glass.
- Michael heads to the first floor to view his aquarium, and heads to the second floor. He heads to the front of the turtle sanctuary, and heads to his base.
- Michael heads near his storage room, and heads to his base. He heads to the top of his enchanting area, and walks aroud his base and heads to the second floor.
- Michael heads to the front of the turtle sanctuary, and heads near the central aquarium and heads onto a water tunnel. He heads to the first floor, and walks around his base.
- Michael heads to the second floor, and heads to the front of his turtle sanctuary before relogging. He heads to the first floor to view his aquarium, and heads to the second floor.
- Michael heads to the front of his turtle sanctuary, and walks around his central aquarium. He heads to the first floor, and heads near his storage room.
- Michael heads to the top of his enchanting area, and heads near his storage room to check his ender chest. he heads to his storage room to gets his sub book, and heads to his base and to near his enchanting area.
- Michael heads to the second floor, and heads to the front of the turtle sanctuary, and heads near the central aquarium. He heads to the first floor, and walks around his base and the top of his enchanting area.
- Michael continues walking around his base, and ends his stream.
- Eryn starts at their farm, and heads to their base.
- Eryn heads to the front of their villager room, and states that he had been breeding villagers. He mines part of the wall, and a villager tries to escape.
- Eryn pushes the villager back in, and heads to their base to deposit cobblestone and get buckets, hoppers, note blocks, pistons, observers, glowstone, melon seeds, dirt, and stone bricks. He heads out, and decides to make a new melon farm.
- Eryn heads to their base, and heads to their melon farm to reveal the space he had mined out. He states that he plans to make the melon farm in the space or to make the farm in another place.
- Eryn debates whenever to make the farm underground or at the surface, and heads to their base. He decides to make the farm underground, and heads back to their melon farm.
- Eryn removes a melon, and adds a border to separate their old melon farm. He removes the dirt in the space for the new melon farm.
- Eryn heads to their base to deposit dirt, and returns to their melon farm. He adds dirt, and removes a torch. Eryn adds more dirt, and removes some dirt. He adds a torch, and places more dirt.
- Eryn adds a torch, and mines under the dirt. He adds a torch, and continues mining out the bottom of the farm. Eryn throws away coal ore and stone, and adds a torch back. He heads out from under the farm to throw away stone, and adds stone bricks under the farm.
- Eryn adds water to the center of the farm with glowstone over it, and gets their diamond hoe from their ender chest. He plows part of the farm, and gets extra ender chests from their ender chest to deposit his diamond hoe in their ender chest.
- Eryn plants the farm, and gets their diamond hoe from their ender chest. He continues to plow parts of the farm and continues to plant the farm.
- Eryn starts working on the redstone of the farm, and mines out part of the ceiling. He continues working on the redstone, and places back blocks and plows and replants part of the farm.
- Eryn continues to work on the redstone of the farm, and notices one of the pistons was activated. He continues to work on the redstone of the farm, and adds onto the farm.
- Eryn continues to work on the farm, and two pistons activate. He mines up, and places back the ceiling before heading to their base to get a bed to pass the night. Eryn deposits the bed, and returns to their melon farm. He heads to their base to get bones for bone meal, and returns to their melon farm to bone meal two melon crops with the pistons activating.
- Eryn heads back to their base, and heads out. He returns to head to their melon farm, and heads back to their base.
- Eryn heads through their portal, and throws away a melon and stone, and deposits their diamond hoe in their ender chest. He throws away coal ore, and starts heading through the Nether hub portal.
- Eryn decides to steal iron from Foolish, and starts heading to Foolish's summer home portal. He changes their mind, and decides to steal iron from Ranboo instead.
- Eryn heads through the arctic portal, and uses their trident to near Techno's honey farm. He gets teleported back to a trident pool due to lag, and uses their trident back near Techno's honey farm.
- Eryn checks a chest outside of Ranboo's base, and heads to Ranboo's base. He heads to Ranboo's base, and checks chests there.
- Eryn heads to Ranboo's basement to get iron ore, hoppers, and iron, and activates a note block a couple of times. He heads to Ranboo's vault to get iron blocks and deposits some iron ore.
- Eryn gets a ghast tear from their ender chest to deposit in a chest, and heads out of Ranboo's base. He uses trident pools to head through the artic portal.
- Eryn heads through their portal, and heads to their base. He smelts iron ore, and gets spruce planks.
- Eryn deposits more buckets to get more spruce planks, and crafts chests for hoppers. He gets more spruce planks and chests, and crafts more chests.
- Eryn crafts more hoppers, and heads back to their melon farm to add some hoppers. He removes some hoppers, and mines out the bottom of the farm. Eryn checks their ender chest, and heads to their base to get a spruce slab. He heads to their melon farm, and heads back to their base to get a bucket.
- Eryn heads back to their melon farm, and heads out to retrieve water from the Gogy Glass shrine. He heads back to their base to return to their melon farm to replace the block under the water source.
- Eryn removes the slab and places it back before removing a hopper. He heads back to their base to get more spruce planks.
- Eryn crafts more chests, and heads back to their melon farm. He finds that the farm was working and harvesting the melons, and adds chests at the front of the farm and starts to add hoppers under the farm.
- Eryn places dirt in a hopper, and checks the chest to see if it filter into it. He finds the dirt in the chest, continues to add hoppers, and removes some blocks.
- Eryn places back the blocks, and continues to add hoppers. He add dirt in a hopper, and checks the chest to find the dirt. Eryn continues to add hoppers, and removes part of the farm. He removes blocks, and heads out of their base.
- Eryn heads to their old stable to reveal that he had breed their horses, and rides one out of the stable to near their villager trading hall where their game disconnects.
- Eryn logs back on, and rides their horse to near their new stable to make their horse make a three block jump and heads to the top of the stable. He heads to the front of their stable and lag makes their dismount their horse and makes their horse lag to the side of their stable.
- Eryn rides their horse to the front of their stable, and heads to their stable to ride Angel out. He get onto their other horse to test its speed while getting onto Angel to test it's speed. Eryn rides Angel back to the stable, and gets onto their other horse to start traveling. He harvests spruce wood, and travels back near their villager trading hall.
- Eryn rides their horse to the front of their stable, and heads to the stable to ride Angel out. He tests Angel's speed while getting onto their other horse to test its speed.
- Eryn gets onto their other horse, and rides their horse to near their stable. He rides their horse to a village house and counts how long it takes to get to it.
- Eryn counts 8 seconds, and rides their horse back near their stable to get Angel and rides it to the village house. He counts 8 seconds, and rides Angel back near their stable.
- Eryn rides Angel back to the village house, and counts 8 seconds. He rides back near their stable, and to the front of their base.
- Eryn heads to their base, and heads out to mount Angel. He rides to the spruce forest nearby, and decides to ride to their portal.
- Eryn counts 8.9 seconds, and rides Angel back to their stable. He mounts their other horse to ride it from the spruce forest to their portal, and counts 9.6 seconds.
- Eryn rides their horse back to their stable, and heads to their base. He deposits netherrack, and heads back to their stable to mount their horse.
- Eryn rides back to the spruce forest, and starts to ride toward the portal. Their horse rears, and Eryn rides back to the forest, and starts to ride to the portal.
- Eryn rides back to the forest, and starts to ride toward the portal. They ride back to the forest, and rides to the portal, with lag stopping them at the front of the portal.
- Eryn assumes that the horse would have reached the portal in 9 seconds, and throws away a bow. He rides to the front of their stable, and rides to the front of their base. Eryn rides their horse back to their stable, and retrieves a saddle from their horse. He heads to their base, and deposits melon slices.
- Eryn heads to their stable to try and tame a horse. He tame the horse, and saddles it. Eryn rides the horse out of the stable, and finds the horse slow. He rides the horse to the front of their base, and rides it to near their stable to find that it could make a three block jump.
- Eryn unsaddles the horse, and kills it. He heads to their stable to breed their horses, and saddles one of their horses. He blocks the entrance of their stable, and heads to their base.
- Eryn heads to their melon farm to harvest melons, and throws aside some melons to replant part of the farm, and tries to bonemela the crop. He continues to harvest melons, and checks the chest at their melon farm to find some melon slices in it. Eryn heads to their villager trading hall to trade for emeralds, and uses his trident to fly to the front of their base. He heads back to their base to return to their melon farm.
- Eryn heads to under the farm, and deposits melon seeds and stone bricks in the farm chest. He heads under the farm, and heads back to their base. Eryn deposits an observer, and crafts chests for hoppers. He crafts more chests to craft more hoppers, and returns to their farm to add the hoppers.
- Eryn gets stone bricks and melon seeds from the farm chest, and removes a block. He starts adding onto the farm, and removes the blocks.
- Eryn gets dirt from the farm chest, and heads to their base to craft iron blocks. He deposits iron blocks in their ender chest, and deposits iron in a chest.
- Eryn heads to their melon farm, and heads to their base. He heads back to their base, and heads to the front of their melon farm. Eryn heads to their base to get brown stained glass panes, and returns to their melon farm. He starts to add onto the farm, and removes the panes.
- Eryn continues to add onto the farm, and fills in a gap in the ceiling. He continues to add onto the farm and removes a block.
- Eryn mines under their farm, and heads to their base to get torches. He heads back to their melon farm to add a torch under it and mines under the farm to adjust a hopper. Eryn places back the blocks he mined, and heads to their base to get stone brick stairs. He returns to the farm to adjusts part of the farm.
- Eryn removes part of a farm, and places it back. He gets their diamond hoe from their ender chest, and plows part of the farm to replant it. Eryn removes a torch, and mines iron ore. He fill in the area that he had mined in, and adds torches.
- Eryn adds onto their old melon farm, and retrieves dirt from the farm chest and finds more melons slices in the chest. He retrieves their ender chest, and mines iron ore.
- Eryn fills in the area he had mined in, and replaces the rest of the floor with stone. He some coal, and fills in part of the area he had mined in. Eryn heads to their base to get stone, and returns to their melon farm to fill in the area. He replaces part of the wall, and removes a torch.
- Eryn replaces part of the wall, and places a torch back. He heads back to their base to deposit coal ore, and heads to their villager trading room to trade for golden carrots. Eryn heads to their base to deposits torches and gets oak signs. He heads to their melon farm, and adds signs to the ally along the farm to dub it as the "Drug Ally."
- Eryn checks the farm chest, and heads to their base to deposit stone bricks, andesite, and stone. He smelts iron ore, and deposits diorite, dirt, melon seeds, spruce planks, granite, brown stained glass panes, and bone meal.
- Eryn deposits their diamond hoe in their ender chest, and decides to go to the new world. He gets paper and sugar cane, and decides to get a cartographer villager and find a woodland mansion in the new world. Eryn crafts more paper, and gets a cartography table and bed. He gets one of their horses from their stable, and rides it through their portal.
- Eryn rides their horse to the Nether hub, and relogs. He returns to the Greater Dream SMP, and relogs.
- Eryn finds that their horse had vanished. Their horse reappears at the community Nether portal, and tries to mount it. Eryn's horse teleports to the community tree farm due to lag, and Eryn heads to the community tree farm to mount it and ride it back to the community Nether portal.
- Eryn rides their horse through the portal, and heads to the Nether hub. Their horse vanishes, and reappears.
- Eryn starts to ride their horse to their portal, and mines as he rides to their portal. He rides their horse through their portal, and logs off briefly.
- Eryn logs back on, and tries to mount their horse. He breaks a block, and it does not drop due to lag, and he mounts their horse delayed.
- Eryn rides their horse back to their stable, and blocks the entrance of their stable. He heads to their base, and checks chests.
- Eryn heads to their farm to auto-harvest the crops, and gets seeds from the farm chest. He turns off the water, and replants the farm.
- Eryn gets their diamond hoe from their ender chest to plow part of their farm, and continues replanting the farm. He plows part of the farm, and continues to replant the farm.
- Eryn deposits seeds in the farm chest, and retrieves their ender chest. He heads near their villager trading hall, and spots a black cat.
- Eryn heads to their base to check chests for any fish, and uses their trident to a river nearby. He uses their trident down the river, and travels.
- Eryn uses their trident, and continues traveling. He uses their trident, and continues traveling.
- Eryn uses their trident, and continues traveling. He uses their trident, and continues traveling.
- Bill joins Eryn's VC, and Eryn continues traveling. Eryn uses their trident pass a Nether portal, and continues traveling.
- Eryn uses their trident, and travels back to their stable. He heads to their base, and heads to their melon farm to check the chest there.
- Eryn heads to their stable to mount a horse and continue traveling. He relogs, and travels back near their farm. Eryn rides their horse to the front of their base, and returns to their base. He checks chests there, and heads out to mount their horse and rides it through their portal.
- Eryn returns to the Greater Dream SMP, and mounts their horse to ride down the Prime Path to Tommy's base to check chests there, and mounts their horse to the front of Punz's backyard. Eryn heads to Punz's backyard, and uses their trident to fly to the front of Punz's tower. He uses their trident to fly to the second floor of the tower to get black, red, blue, light blue, yellow, and orange stained glass.
- Eryn deposits netherrack to get pink stained glass, and gets more red, yellow, light blue, blue, black, and pink stained glass. He gets more ender chest to deposit their diamond hoe, and Bill makes them break the chest for bones. Eryn gets salmon and deposits an oak sign. He checks chests, and heads down the tower.
- Eryn heads down the path to Punz's backyard, and heads off the path. He heads down Hannah's path, and uses their trident to fly to the porch of Hannah's house.
- Eryn heads to Hannah's graveyard, and heads out. He throws away potatoes, and heads to Hannah's house. Eryn heads down Hannah's path, and heads to Hannah's graveyard. He starts to use their trident down the exit water elevator of Hannah's basement, and heads to Hannah's house.
- Eryn throws away an egg, and heads to the front of Hannah's barn. He uses their trident to a wall of Eret's fortress, and uses their trident to behind the flower shop.
- Eryn places back a torch, and heads down the Prime Path to the front of Punz's backyard to retrieve their horse. He rides their horse down the Prime Path to the community Nether portal, and their game disconnects.
- Eryn logs back on, and rides their horse through the portal to the Nether hub. Their horse vanishes, and Eryn returns to the Greater Dream SMP, and Bill leaves the VC.
- Eryn then ends their stream at the community Nether portal.
December 14, 2021[]
- Jack starts at Skeppy's suite, and heads out.
- Jack decides to go mining, and returns to Skeppy's suite. He heads to his suite to craft chests to set up to deposit cobbled deepslate, coal, tuff, raw gold, glow berries, netherrack, polished blackstone bricks, raw porkchops, and a diamond.
- Jack heads down from his suite, and heads down the Prime Path. He heads to the Community House, and heads through the community Nether portal to the Nether hub.
- Jack returns to the Greater Dream SMP, and heads through the second portal. He travels, and butchers pigs and cows for food.
- Jack continues traveling, and finds a cave to go mining resources in. He starts strip mining, and continues mining resources.
- Jack sets up a furnace to cook porkchops, and retrieves cooked porkchops. He continues mining resources, and explores a mineshaft.
- Jack finds a spider spawner, and breaks it. He continues exploring the mineshaft, and continues mining resources.
- Jack logs off briefly, and logs back on. He mines down to avoid mobs, and heads back to the cave to continue mining resources.
- Jack heads out of the cave, and travels back to the portal area to head through the second portal. He heads to the Nether hub, and returns to the Greater Dream SMP.
- Jack heads near the community Nether portal, and heads through the community Nether portal. He heads to the Nether hub, and heads up stairs.
- Jack heads back to the Nether hub to craft an oak boat, and starts heading up the spiral staircase. He heads down, and heads back up the staircase to head down Sam's ice path to a tunnel.
- Jack heads down the tunnel, and travels in the nether. He heads down stairs to a netherite mine, and checks chests.
- Jack deposits cobblestone, bread, glow ink sacs, raw iron, quartz ore, lapis, diamonds cobbled deepslate, bones, bows, tuff, string, leather, raw beef, rotten flesh, an iron pickaxe, gunpowder, and spider eyes. He gets bed and netherrack, and mines a tunnel in the mine to set down beds to try and mine ancient debris.
- Jack bridges across the craters to continue mining a tunnel to add beds and mines ancient debris. He bridges across the craters, and throws away netherrack.
- Jack falls in lava, and relogs a couple of times to survive. He walks around the mine to try and find the exit, and eventually finds it.
- Jack notes down the coordinates, and gets spruce wood. He deposits oak planks and spruce wood, and gets wool for beds.
- Jack deposits spruce planks and wool, and walks around the netherite mine. He sets down a bed to try and mine for ancient debris, and bridges across to a tunnel.
- Jack sets down more beds in the tunnel, and bridges across. He mines a tunnel, and bridges across.
- Jack sets down a bed to try and mine for ancient debris, and mines a tunnel. He mines ancient debris, and mines into another part of the netherite mine.
- Jack heads back down the tunnel to add a bed to try and mine ancient debris, and bridges across. He dies from fire, and spawns back behind the prison entrance.
- Jack heads down the Prime Path, and heads through Punz's backyard and heads down the path of the backyard to Punz's base. He heads down the Prime Path to the old wheat farm by the ice cream shop to harvest wheat, and heads to the ice cream shop to craft bread.
- Jack heads down the Prime Path to head through the community Nether portal, and heads to the Nether hub. He heads down Sam's ice path to the tunnel, and heads down the tunnel.
- Jack travels in the nether, and eventually finds the stairs to head down the netherite mine. He gets a Fire Resistance splash potion to use, and gets bread and an iron pickaxe.
- Jack walks around the mine, and starts mining a tunnel. He continues walking around the mine, and then starts mining another tunnel.
- Jack then ends his stream.
- Niki starts at her city, and checks a chest.
- Niki deposits iron ore, andesite, stone, arrows, coal, diorite, rotten flesh, potatoes, granite, gravel, string, coal ore, dirt, and bones, and heads to her storage room to check chests. She heads out of her storage room, and shows her Christmas skin.
- Niki heads to her library to check chests, and heads out to get paper. She heads to her storage room to get ink sacs and feathers, and heads to her farms.
- Niki harvests wheat while replanting, and removes grass blocks over her melon and pumpkin farm. She deposits seeds, and heads to her cow farm to feed the cows and kills cows for leather.
- Niki heads to her bakery to check a chest, and deposits wheat. She heads to her library to craft a book for a book and quill, and heads out to write down all the SMP members.
- Niki returns to her library, and heads to the front of her bakery. She heads back to her library to craft a book for another book and quill, and heads out to check her book.
- Niki writes Foolish a Christmas card, and signs it. She heads to her storage room to get a chest and acacia wood.
- Niki crafts chests, and sets a chest up near an entrance of her city. She places the book in the chest, and heads to her bakery to get a cake to place in the chest.
- Niki heads back to her bakery to get cookies to lace in the chest, and heads back to her bakery to check chests. She get bread and baked potatoes, and deposits baked potatoes and bread in the chest.
- Niki heads back to her bakery to check a barrel, and checks the chest for Foolish's gifts. She heads to her farms, and harvest potatoes and carrots while replanting.
- Niki harvests melons and pumpkins from her melon and pumpkin farm, and checks a chest. She harvests cocoa beans while replanting.
- Niki checks a chest, and deposits cocoa beans. She checks the chest for Foolish's gifts, and heads to her library to check a chest and gets gold.
- Niki heads out to check chests, and heads to her bakery to craft a gold block to place in Foolish's gift chest. She heads to her library, and finds that Karl had stolen her gold.
- Niki gets coal blocks from her library to place in Foolish's gift chest, and heads to her storage room to get scaffolding and checks chests. She gets bamboo and checks chests.
- Niki gets string, and crafts more scaffolding. She gets more scaffolding, and places the scaffolding in Foolish's gift chest.
- Niki heads to her bakery, and checks Foolish's gift chest. She edits her book and checks off that she had done the gifts for Foolish.
- Niki heads to her bakery to craft a book for a book and quill, and heads out to write Jack a Christmas card. She signs the book, and sets up another chest.
- Niki adjusts the position of the chest, and checks Foolish's gift chest before adjusting the position of the chest. She places the book in Jack's gift chest, and heads to her storage room to get an oak sign, acacia wood, and sticks.
- Niki deposits acacia wood for oak planks, and crafts more oak signs. She kills a chicken that had escaped her chicken farm, and checks chests and deposits cobblestone.
- Niki checks Foolish's gift chest, and places a sign on it. She finds that the sign did not show up on the chest due to her game not being in the updated version, and relogs.
- Niki removes the blank sign from Foolish's gift chest, and places it back on the chest before adding a sign on Jack's gift chest. She checks off Jack's name from her book, and checks Jack and Foolish's gift chests.
- Niki heads to her bakery to check a smoker and furnace, and checks a barrel. She deposits baked potatoes, and retrieves cooked mutton from a smoker and cooks potatoes.
- Niki deposits cooked mutton, and retrieves cooked porkchops to deposit. She cooks raw chicken, and checks a barrel.
- Niki retrieves cooked chicken, and cooked raw beef. She deposits cooked chicken, and checks a smoker.
- Niki gets a cake, cookies, baked potatoes, and bread, and checks what she had placed in Foolish's gift chest. She places cookies in Jack's gift chest, and checks Foolish's gift chest before placing bread in Jack's gift chest.
- Niki checks what she had place in Foolish's gift chest, and places a cake in Jack's gift chest. She checks Foolish's gift chest, and places baked potatoes in Jack's gift chest.
- Niki heads to her bakery to get more baked potatoes, and checks Foolish's gift chest before placing more baked potatoes in Jack's gift chest. She heads to her storage room to get a leather chestplate and boots and an iron helmet.
- Niki places the iron helmet and leather chestplate and boots in Jack's gift chest, and adds another chest for Wilbur's gifts. She adjust the position of the chest, and deposits feathers, pumpkins, eggs, stone, dirt, leather, grass blocks, oak signs, sticks, paper, string, spider eyes, poisonous potatoes, carrots, oak planks, good, melon slices, bamboo, and ink sacs.
- Niki retrieves paper, ink sacs, feathers, oak signs, leather, and carrots, and heads to her storage room to check a chest. She gets an enchanted iron sword and sand.
- Niki checks a chest, and places sand in a Wilbur's gift chest. She heads to her bakery to get salmon to place in the chest, and places the iron sword in Jack's gift chest.
- Niki heads to her bakery to crafts a book for a book and quill, and heads out to write Wilbur a Christmas card. She signs the book, and places it in Wilbur's gift chest along with cookies.
- Niki heads to her bakery to check a barrel, and retrieves baked potatoes from a smoker to place in Wilbur's gift chest. She checks Jack and Wilbur's gift chests, and heads to her bakery to get more baked potatoes.
- Niki places more baked potatoes in Wilbur's gift chest, and heads to her bakery to check chests and gets wheat to craft bread. She get more bread, and heads to her farms.
- Niki checks a chest and gets potatoes. She checks a chest, and heads to her bakery to get wheat to craft more bread.
- Niki checks Jack's gift chest, and places bread in Wilbur's gift chest. She checks Jack's gift chest, and heads back to her bakery.
- Niki gets milk buckets, eggs, and sugar, and crafts a cake to place in Wilbur's gift chest. She places a sign on Wilbur's gift chest, and adds more chests, and checks off Jack in her book.
- Niki heads to her bakery to craft a book for book and quills, and heads out to write Tommy a Christmas card. She signs the book and places it in Tommy's gift chest.
- Niki heads to her bakery to check a barrel, and gets cookies to place in Tommy's gift chest. She returns to her bakery to cook potatoes, and retrieves steak from a furnace to cook more potatoes.
- Niki gets more cookies and baked potatoes, and checks Tommy and Foolish's gift chests. She places baked potatoes in Tommy's gift chest, and checks Tommy's gift chest.
- Niki returns to her bakery to check a barrel, and gets wheat. She checks a chest, and crafts more bread.
- Niki places bread in Tommy's gift chest, and heads back to her bakery to check a chest and gets milk buckets. She crafts a cake, heads out to check a chest, and places the cake in Tommy's gift chest.
- Niki heads to her library to check chests, and gets a Blocks disc to place in Tommy's gift chest. She gets cobblestone to place in Tommy's gift chest, and gets more cobblestone to place in the chest.
- Niki head to her storage room to check chests, and gets mossy cobblestone to place in Tommy's gift chest. She heads to her storage room to get dirt, and heads out to rename it to "Mud."
- Niki places the renamed dirt in Tommy's gift chest, and retrieves some cobblestone. She checks Wilbur and Tommy off her book, and writes Tubbo a Christmas card.
- Niki signs the book, and places it in a gift chest. She places a sign on Tommy's gift chest, and heads to her bakery to check a barrel.
- Niki places cookies and baked potatoes in Tubbo's gift chest, and checks Foolish, Tubbo, Jack, Wilbur, and Tommy's gift chests. She places bread in Tubbo's gift chest.
- Niki heads to her farms to milk cows, and heads to her storage room to check chests. She heads to her room, and gets soul sand from her ender chest.
- Niki heads to her bakery to check a chest and gets a honey bottle to place in Tubbo's gift chest. She returns to her bakery to craft a cake to place in Tubbo's gift chest.
- Niki heads to her storage room to checks chests and deposits soul sand and gets iron bars. She checks chests, and gets an oxeye daisy and a azure bluet.
- Niki places the azure bluet and oxeye daisy in Tubbo's gift chest, and heads out of her city to get a pink tulip. She heads down the tunnel to near Kinoko Kingdom to get a red tulip, an orange tulip, and an allium.
- Niki returns to her city to deposit the allium, pink tulip, orange tulip, and red tulip in Tubbo's gift chest. She heads to her room to check barrels and her ender chest.
- Niki heads to her library to check chests, and heads back to her room to get diamonds from her ender chest. She heads out to get sticks, and crafts a diamond pickaxe.
- Niki renames the pickaxe to "Diamantspitzhacke," and places it in Tubbo's gift chest. She places a sign on Tubbo's gift chest, and heads to her storage room to check chests.
- Niki gets pufferfish to place in Tubbo's gift chest, and checks Tubbo off her book. She writes Ranboo a Christmas card, and signs the book before placing it in Ranboo's gift chest along with cookies
- Niki heads to her room, and adds a sign on Ranboo's gift chest. She heads to her storage room, and checks chests.
- Niki heads out of her city to get an allium, and returns to her city to place it in Ranboo's gift chest. She heads to her room to get an ender pearl from her ender chest to place in Ranboo's gift chest.
- Niki places baked potatoes in Ranboo's gift chest, and heads to her bakery. She messages Jack if he had any amethyst, and gets a grass block.
- Jack responds that he did not, and Niki places the grass block in Ranboo's gift chest. Niki heads to her bakery to check barrels, and get wheat to craft bread and a cake.
- Niki places the cake in Ranboo's gift chest, and returns to her bakery to crafts more bread. She places bread in Ranboo's gift chest, and checks Ranboo off her book.
- Niki checks a chest, and heads through her city portal. She returns to the Greater Dream SMP, and heads down the Prime Path. She finds the fanart on Oogway's pen was bugged, and continues down the Prime Path to near Dream's old base.
- Niki grabs the Christmas book that she had given Dream when he hit ten million subscribers from a chest near Dream's old base. She then checks the book, heads to Dream's old base to check chests there, and heads out.
- Niki checks the chest by Dream's old base, and heads down the Prime Path. She heads back down the Prime Path to Punz's backyard to checks a chest with all her Christmas books from last Christmas.
- Niki gets Bad's book to check, and deposits it before getting Quackity's book to check. She deposits the book, and gets Alyssa's book to check.
- Niki deposits the book, and gets George's book to check. She deposits the book, and gets Callahan's book to check,
- Niki deposits the book, and gets Dream's book to check. She deposits the book, and gets Ant's book to check.
- Niki deposits the book, and gets Pokimane's book to check. She deposits the book, and gets Lazar's book to check.
- Niki deposits the book, and gets Phil's book to check. She deposits the book, and gets Vikk's book to check.
- Niki deposits the book, and gets Punz's book to check. She deposits the book, and gets KSI's book to check.
- Niki deposits the book, and gets Sam's cook to check. She deposits the book, and gets Corpse's book to check.
- Niki deposits the book, and gets Sapnap's book to check. She deposits the book, and gets Purpled's book to check.
- Niki deposits the book, and gets Schlatt's book to check. She deposits the book, and gets Tommy's book to check.
- Niki deposits the book, and gets Techno's book to check before getting some of the Christmas books. She heads down the Prime Path to the community Nether portal, where she sets up a chest to deposit the Christmas books, oak signs, baked potatoes, feather, ink sacs, paper, stone, a book and quill, sugar, eggs, bread, iron bars, cobblestone, wheat, sticks, steak, and chests.
- Niki heads down the Prime Path to Punz's backyard, and retrieves the rest of the Christmas book. She finds an image on the ground that was bugged, and retrieves it to find that it was an image of Karl.
- Niki heads down the Prime Path, and checks her book. She continues down the Prime Path to the community Nether portal to retrieve the rest of the Christmas books, oak signs, eggs, sugar, a book and quill, stone, paper, and ink sacs. She heads through the community Nether portal and her city portal, and places the Christmas books in a chest.
- Niki heads through her city portal, and returns to the Greater Dream SMP to break the chest she had placed at the community Nether portal to retrieve the rest of her items.
- Niki heads through the community Nether portal and her city portal, and checks a chest. She gets Dream's Christmas book tocheck and place in Dream's gift chest.
- Niki checks a chest, and gets Dream's 10 Million Subscribers book to place in Dream's gift chest. She writes Dream a Christmas card, and signs it.
- Niki messages Jack if he needed any new stuff and that he could come get some from her city. Jack leaves the game, and Niki places Dream's Christmas book in Dream's gift chest along with baked potatoes.
- Niki heads to her bakery to retrieve baked potatoes from a smoker, and checks barrels. She heads to her farms to milk cows, and harvests cocoa beans while replanting.
- Niki harvests pumpkins from her melon and pumpkin farm, and kills a chicken that had escaped the chicken farm. She harvests wheat while replanting, and deposits seeds.
- Niki heads to her bakery to craft cookies, and checks Jack's gift chest. She places cookies in Dream's gift chest, and heads to her bakery to craft bread and gets more wheat to crafts a bread.
- Niki crafts more bread, and places bread and a cake in Dream's gift chest. She places a sign on Dream's gift chest, and checks Dream off her book.
- Niki checks a chest, and gets a Christmas book. She heads to her bakery to retrieve baked potatoes from a furnace and cooks raw chicken.
- Niki checks a smoker, and deposits cobblestone and stone. She heads back to her bakery to retrieve cooked chicken to deposit, and deposits steak.
- Niki heads out to check chests and barrels, and checks chests. She checks a chest, and checks Lazar's book.
- Niki deposits the book, and gets Bad's book to check. She deposits the book, and gets Techno's book to check.
- Niki deposits the book, and gets Tommy's book to check, and places it in Tommy's gift chest. She retrieves some cobblestone from Tommy's gift chest, and gets Alyssa's book to check.
- Niki deposits the book, and gets Schlatt's book to check. She deposits the book, and gets Punz's book to check.
- Niki deposits the book, and gets KSI's book to check. She deposits the book, and gets Purpled's book to check.
- Niki deposits the book, and gets Phil's book to check. She gets George's book to check, and places it in George's gift chest.
- Niki heads to her storage room to get a bed, but deposit it to get a purple bed. She heads out, and returns to her storage room to check chests.
- Niki places the purple bed in George's gift chest, and heads back to her bakery to check barrels and gets red mushrooms to place in the chest. She heads to her bakery to deposit red mushrooms, and heads out to check a chest and places cookies and baked potatoes in George's gift chest.
- Niki adds more chests, and places a sign on George's gift chest. She places a book and quill in George's gift chest, and heads to her bakery to check a chest.
- Niki heads out, and returns to her bakery. She heads to her farms, and checks a chest.
- Niki gets carrots to place in George's gift chest. She places baked potatoes, a book and quill, and carrots in a gift chest, and checks a chest.
- Niki heads to her bakery to check a barrel and smokers, and checks George, Foolish, Jack, Wilbur, Tommy, and Tubbo's gift chests. She checks George's gift chest, and heads to her bakery to checks a smoker and barrel.
- Niki deposits bread, and checks barrel. She deposits pumpkins, some sugar and eggs, and cocoa beans, and heads to her farms.
- Niki checks a chest, and heads to her chicken farm to collect an egg. She gets more eggs, and deposits some eggs.
- Niki checks a chest, and harvests and replants wheat. She checks a chest, and gets seeds.
- Niki places a block under her so she could feed the chickens at her chicken farm. She heads into the farm to continue feedling chickens, and accidentally opens the fence gate and a few chickens escape.
- Niki continues feeding chickens, and heads out of her chicken farm. She removes the blocks she had placed, and kills the chickens that had escaped.
- Niki deposits some eggs, and harvests cocoa beans while replanting. She checks a chest, and harvests carrots while replanting.
- Niki harvests potatoes while replanting, and deposits some carrots. She deposits seeds, and gets some seeds from another chest to deposit in another chest, and places the rest of the seeds back.
- Niki feeds the pigs at her pig farm, and checks George's gift chest and another gift chest. She heads to her bakery, and checks a barrel.
- Niki cooks potatoes, and checks barrels. She crafts a cake to put in George's gift chest, and heads to her bakery to check a chest and barrel, and retrieves cooked potatoes.
- Niki heads out to check her book, and places a sign on Sapnap's gift chest. She checks Sapnap's gift chest, and places the image of Karl in it.
- Niki heads to her storage room to get a fire charge, and checks a chest. She gets bamboo, and places the fire charge and bamboo in Sapnap's gift chest.
- Niki heads to her farms to find a chicken in a composter. She places a sign on the wall by the composter to name the chicken "gUNTER," and harvests wheat while replanting.
- Niki checks a chest, and deposits seeds. She heads to her bakery to get hay bales, and crafts bread.
- Niki gets more hay bales to craft bread, and checks Sapnap and George's gift chests. She places bread in a gift chest, and heads back to her bakery to check barrels and retrieve baked potatoes.
- Niki gets coal from a furnace to put in a smoker, and cooks more potatoes. She retrieves a baked potato, and heads to her library to check a brewing stand to find three Fire Resistance potions.
- Niki checks chests, and retrieves the three Fire Resistance potions from the brewing stand to deposit. She checks chests, and heads out to check her book.
- Niki places a sign on Puffy's gift chest, and places baked potatoes in it. She heads to her storage room to check chests and get pink wool.
- Niki checks a chest, and gets an oxeye daisy, and heads out of her city. She heads down the tunnel to near Kinoko Kingdom to get an azure bluet, a pink tulip, a red tulip, a cornflower, and an orange tulip.
- Niki heads back to her city to place pink wool, an orange tulip, a cornflower, a red tulip, a pink tulip, an oxeye daisy, and an azure bluet in Puffy's gift chest. She heads to her room to get a diamond from her ender chest to place in Puffy's gift chest, and heads to her bakery to retrieve baked potatoes.
- Niki checks a barrel, and gets coal blocks to craft into coal. She places some coal in the smoker to continue cooking potatoes, and places more baked potatoes in Puffy's gift chest.
- Niki places more chests, and adjusts a position of a chest. She adds another chest, and checks her book.
- Niki places a sign on Hannah's gift chest, and heads out of her city to the tunnel to get a rose bush. She returns to her city to place the rose bush in Hannah's gift chest.
- Niki heads to her bakery, and heads to her storage room to check a chest and get gunpowder. She heads out of her city, and down the tunnel to near Kinoko Kingdom to get more rose bushes.
- Niki returns to her city to place fireworks and more rose bushes in Hannah's gift chest, and heads to her bakery. She checks chests, and gets wheat.
- Niki heads to her farms to milk cows, and harvests and replants wheat. She harvests and replants more wheat, and checks Hannah's gift chest.
- Niki heads back to her bakery to crafts two cakes. She checks George and Dream's gift chests, and places a cake in Puffy and Hannah's gift chests.
- Niki returns to her bakery to craft cookies to place in Puffy, Sapnap, and Hannah's gift chests. She heads to her bakery to get carrots, and checks Puffy and Sapnap's gift chests.
- Niki places carrots in Hannah's gift chest, and heads to her farms to milk cows. She gets eggs, and heads to her bakery to check a barrel and gets steak.
- Niki checks Hannah's gift chest, and returns to her bakery to craft two cakes. She places a cake in Hannah's gift chest, and in another gift chest.
- Niki checks Hannah's gift chest, and places carrots in a gift chest. She checks her book, and places a sign on Tina's gift chest.
- Niki heads to her bakery to get carrots, and places more carrots in Tina's gift chest. She heads to her bakery to check a chest and gets pumpkins and sugar to craft pumpkin pies to put in Tina's gift chest.
- Niki heads to her bakery, and heads to her library to check chests. She heads out, checks a chest, and gets gold, eggs, and melon slices.
- Niki heads back to her bakery to craft gold nuggets to craft a golden carrot to place in Tina's gift chest. She returns to her bakery, and places a rose bush in Tina's gift chest.
- Niki heads back to her bakery to retrieve baked potatoes, and checks barrels and a chest. She gets more cookies, and checks Hannah's gift chest.
- Niki places cookies in Tina's gift chest, and checks her book. She places a sign on Michael's gift chest, and checks Tina, Hannah, Sapnap, and Puffy's gift chests, and heads to her bakery to get red mushrooms to place in Tina's gift chest.
- Niki returns to her bakery to deposit red mushrooms, and heads to her library to check a chest and gets irons ore to place in Michael's gift chest. She heads to her library to deposit iron ore, and checks Michael's gift chest.
- Niki heads to her bakery to deposits eggs and gets cocoa beans, and checks a gift chest and places cookies and carrots in Michael's gift chest. She checks her book, and places a sign on Eret's gift chest.
- Niki heads to her storage room to get one of Eret's "You Matter <3" pink wool, and deposits it. She gets pink wool, and renames it to "You Matter Too Eret <3."
- Niki places the pink wool in Eret's gift chest, and returns to her storage room to check chests. She get pink concrete, purple concrete powder, and blue wool, and places the purple concrete powder and blue wool in Eret's gift chest.
- Niki heads to her bakery to check a chest, and heads to her farms to milk cows. She harvests while replanting wheat, and harvests pumpkins.
- Niki harvests carrots and potatoes while replanting, and heads to her bakery to check a smoker and cooks potatoes. She gets sugar, and crafts a cake.
- Niki checks Tina's gift chest, and places a cake in Michael's gift chest. She returns to her bakery to check a smoker, and heads out.
- Niki returns to her bakery, and check a smoker, and crafts a cake to put in Eret's gift chest along carrots. She returns to her bakery to craft cookies, and check Eret and Michael's gift chests.
- Niki places cookies in Eret's gift chest, and returns to her bakery to retrieve baked potatoes. She adds more coal to the smoker to continue cooking baked potatoes.
- Niki adds more coal to a furnace, and checks Sapnap's gift chest. She checks a gift chest, and gets Lazar, Callahan, Schlatt, Alyssa, and Bad's books to check before depositing them.
- Niki heads to her storage room to get stone, and checks chests. She gets polished diorite, and retrieves some iron ore from Michael's gift chest to place polished diorite and stone.
- Niki retrieves the stone, and heads to her library to craft stone bricks. She checks Eret's gift chest, and places the stone bricks in Michael's gift chest.
- Niki deposits stone bricks, polished diorite, and iron ore, and returns to her bakery to retrieve baked potatoes. She checks Michael, Tina, Eret, Sapnap, Puffy, Dream, and George's gift chests, and places baked potatoes in Hannah's gift chest.
- Niki checks a gift chest, and checks her book. She places a sign on Fundy's gift chest, and places cookies in the chest.
- Niki heads to her villager room to search chests, and gets berries. She harvests berries, and checks a chest.
- Niki places berries in Fundy's gift chest, and heads to her bakery to get more berries to place in Fundy's gift chest. She returns to her bakery to deposit berries, and checks Tommy's gift chest.
- Niki heads to her storage room to get acacia wood to craft chests. She sets up more gift chests, and checks her book.
- Niki places a sign on Bad's gift chest, and places cookies in the chest. She heads to her bakery, and checks a smoker.
- Niki places cookies in two gift chests, and heads to her library. She heads to her farms to get eggs to place in Bad's gift chest, and heads to her library to get three water bottles.
- Niki renames the water bottles to "Apple Juice," and places them in Bad's gift chest. She heads to her bakery to check a smoker, and heads to her library.
- Niki heads to her room to get diamonds from her ender chest, and crafts a diamond block. She deposits diamonds in her ender chest, and renames it to "Skeppy jr."
- Niki places the diamond block in Bad's gift chest, and renames a stick to "language" to put in Bad's gift chest. She heads to her bakery, and heads out before ending her stream.
- Michael starts at his base, and heads near his storage room to check a furnace and chests.
- Michael heads to his storage room to get cobbled deepslate, and heads near his storage room to craft polished cobbled deepslate. He starts replacing the cobbled deepslate of the paths with the polished cobbled deepslate, and removes his anvil.
- Michael continues replacing the sides of the paths with polished cobbled deepslate, and falls into a cave. He swims up some water to the outside of the wall, and removes part of the side of the path that was in a ravine, and towers back near the path, and places an anvil in the ravine before continuing to remove the sides of a path.
- Michael falls back into the cave, and heads back onto the path to continue replacing it. He heads near his farm, and removes part of the path to it.
- Michael crafts more polished cobbled deepslate, and replaces the rest of the path. He heads to the front of his storage room to replace part of the path, and heads out of his base.
- Michael heads back to his base, and heads near his storage room to replace the rest of the path to it. He walks around his base, and heads near his farm.
- Michael continues walking around his base, and heads up to the second floor. He finds that his turtle eggs had not hatched yet, and heads to the first floor.
- Michael heads near his storage room to check chests and his ender chest, and heads to his storage room. He states that he wanted to let people who gift 5 subs to name an animal, and checks chests at his storage room.
- Michael checks chests by his storage room, and checks his ender chest. He heads to his storage room to check chests, and checks chests by his storage room before heading to the second floor.
- Michael heads into his turtle sanctuary, and starts building over the water that connects to the aquarium below. He finds the eggs hatching, and continues to build over the water that connects to the aquarium.
- Michael breaks some of the glass of the sanctuary with a non Silk Touch pickaxe, and heads out of the sanctuary. He covers the hole in the glass with polished cobbled deepslate, and fills in a gap in the wall.
- Michael heads down to the first floor, and returns to the second floor. He heads to the first floor, and heads out of his base.
- Michael decides to get a villager with a name tag trade, and checks a chest and his ender chest. He decides to trade for name tags from Punz's tower and Foolish's summer home, and heads back to his base to get emerald blocks and emeralds from his storage room.
- Michael heads out of his base, and heads out of Serenity. He heads down the path to head through his portal, and heads down his ice path.
- Michael returns to the Greater Dream SMP, and heads down Hannah's path and the Prime Path. He heads down the path to Punz's backyard, and heads to the second and third floors of Punz's tower.
- Michael checks Punz's villagers' trades, and heads to the fourth floor. He heads down the tower, and heads down the Prime Path to head through the community Nether portal.
- Michael heads through the arctic portal, and heads to Techno's house. He heads to the floor under Techno's basement, and heads to Techno's villager trading hall to checks some trades there.
- Michael deposits buckets, cobbled deepslate, polished cobbled deepslate, stone bricks, sand, sea lanterns, kelp, coal, and polished diorite in an ender chest. He trade for name tags, and starts heading to the arctic portal.
- Michael heads back to Techno's house to find that the fanart there was not loading in due to a map bug. He heads through the arctic portal, and heads upstairs to a bastion in the nether.
- Michael heads down his ice path, and heads through his portal. He returns to Serenity, and heads back to his base.
- Michael heads to the second floor, and heads to the front of the turtle sanctuary. He notices that two of the turtles had hatched, and heads into the turtle sanctuary.
- Michael considers letting the next person who buys his new merch to name one of the turtles, and heads out of his turtle sanctuary, and returns to the sanctuary. He decides to name a turtle after a person who buys his new merch next, and heads out of his sanctuary before covering the hole in the glass with polished cobbled deepslate.
- Michael heads to the first floor, and heads near his storage room. He gets purple dye from a chest, and retrieves his bed near his storage room to dye it purple.
- Michael sets the bed back, and heads to the second floor. He heads to the first floor, and someone in his chat buys his new merch.
- Michael heads near his storage room to check chests there, and heads to his storage room to get iron blocks and iron. He crafts an anvil by his storage room to set up, and renames a name tag "Lea."
- Michael heads to the second floor, and heads to his turtle sanctuary to name one of the turtles. He heads out, and blocks the entrance with dirt before heading to his storage room.
- Michael heads to the second floor, and heads near his storage room to rename a name tag to "KiwiCabbit. He heads to the second floor, and heads to his turtle sanctuary to name another turtle.
- Michael heads out of the sanctuary, and blocks the entrance with dirt before watching the turtle eggs in his turtle sanctuary. He heads to the first floor while heading to the second floor, and heads to the first floor.
- Michael heads near his animal farms, and walks around his base. He heads to the second floor, and heads to the front of his turtle sanctuary.
- Michael unblocks the entrance, and a turtle matures. He blocks the entrance, and heads to the first floor.
- Michael heads near his storage room to rename a name tag to "Fern," and heads to the second floor. He heads back to his turtle sanctuary to name a turtle, and notices that one of the turtles had dropped a scute.
- Michael collects the scute, and collects another scute. He heads out of the sanctuary, and blocks the entrance.
- Michael heads to the first floor to head to his storage room, and crafts emerald blocks by his storage room. He heads to his storage room to deposit emerald blocks, emeralds, and scutes, and walks around his base.
- Michael heads to his animal farms, and heads near his bee farm. He heads back to his base, and heads near his animal farms.
- Michael heads to his base, and heads to his storage room. He heads to his base, and heads to his storage room, and heads near his storage room.
- Michael heads to his storage room to get stone, and heads near his storage room to retrieve glass and smelt glass. He checks furnaces, and heads to his storage room.
- Michael heads near his storage room to retrieve smooth stone, and heads to his storage room to get birch wood. He crafts sticks by his storage room for armor stands, and adds them to part of his base.
- Michael heads to his storage room, and checks a chest. He checks his ender chest, and gets his netherite helmet from a chest.
- Michael heads to his armor stands to add the helmet to one. He unequips some of his armor to put on the armor stand, and moves some armor stands.
- Michael heads to his storage room, and heads to his base. He heads to his storage room, and get gold blocks, iron blocks, and diamond blocks. Michael crafts gold armor by his storage room to put on an armor stand, and removes two armor stands. He places back his netherite
- armor on an armor stand, and places a gold chestplate on an armor stand with the rest of the gold armor. Michael heads near his storage room to craft diamond armor to put some of it on an armor stand with his diamond helmet. He heads near his storage room to craft iron armor to
- put on another armor stand.
- Michael heads near his storage room to get leather from a chest, and heads to his storage room to check chests there. He heads to his animal farms, and kills a sheep in his cow farm.
- Michael kills cows at his cow farm for leather, and heads near his storage room to craft leather armor, and throws away raw mutton and wool. He puts the leather armor on the last armor stand, and deposits a diamond helmet by his storage room.
- Michael heads to his storage room to deposit diamond, iron, and gold, and smelts raw iron by his storage room. He cooks raw mutton, and places raw beef in his auto-cooker.
- Michael checks a smoker, gets some raw beef from one of his auto-cookers to place in another chest of the auto-cooker, and checks the smokers of the auto-cooker. He heads to his armor stands and his base, and deposits rotten flesh by his storage room.
- Michael gets coal ore, and mines it. He heads to his storage room to deposit coal and cobbled deepslate, and deposits red carpet, sea grass, glass panes, prismarine crystals, sticks, polished cobbled deepslate, birch planks, torches, red carpet, a bucket, flint, glass, cobblestone, leather, ink sacs, shears, wool, and baked potatoes.
- Michael gets baked potatoes and steak from his auto-cooker, and heads to the second floor. He head to the front of his turtle sanctuary, and heads to the first floor.
- Michael heads to his storage room, and heads near his storage room. He walks around his base, and heads near his storage room.
- Michael heads to the second floor, and heads to the front of his turtle sanctuary. He heads to the top of his aquarium, and removes a block from the staircase up to it.
- Michael heads to the first floor, and heads to his storage room. He heads to his farm, and heads to his base.
- Michael heads near his storage room, and heads near his farm. He heads to his storage room, and heads out of his base and Serenity.
- Michael heads back to Serenity and heads back to his base. He heads to his armor stands to retrieve his netherite armor to equip, and heads out of his base and Serenity.
- Michael travels, and returns to Serenity. He walks along the walls and walks around.
- Michael returns to his base, and walks around. He heads near his storage room, and heads to the second floor to head into his aquarium.
- Michael heads out of the aquarium to the second floor, and heads to the front of his turtle sanctuary. He heads to the first floor, and heads near his storage room to end his stream.
December 15, 2021[]
No streams on this day.
December 16, 2021[]
No streams on this day.
December 17, 2021[]
- Ponk starts by his donkey's pen, and spots another donkey nearby.
- Ponk pushes the donkey to the side of a mountain, and builds around it. He repairs his shack, and heads inside his shack.
- Ponk heads to the portal area, and heads through the portal to the Nether hub. He returns to the Greater Dream SMP, and heads down Hannah's path to Hannah's house.
- Ponk heads to the porch of Hannah's house, and heads onto the path. He heads near the bank and wheat farm, and Bad messages him.
- Ponk spots Bad at the opposite side of the wheat farm, and Bad joins his VC. He heads over to meet Bad, and the two head to near the entrance of the spider XP farm.
- The two head down the Prime Path to Punz's base, and the two head to Punz's bee farm. The two open the trapdoor of a bee nest to use as a "campfire," and the two hang out.
- Ponk tells Bad that he wanted to show him his new house, and heads out of Punz's base and onto the Prime Path.
- The two head down the Prime Path to the community Nether portal. They head to the front of the second portal, and Ponk heads through it.
- Ponk walks around the portal area, and Bad eventually head through the portal to meet him. The two head down a path, and head to near Ponk's shack.
- The two head to Ponk's second donkey and Wonky's pens, and Bad gets onto Wonky. Bad dismounts the donkey to rejoin Ponk by the pen, and the two head to Ponk's shack.
- Ponk checks a chest, and the two head to behind Ponk's shack. The two head to the front of a cave nearby, and Ponk heads into the cave.
- Ponk swims up water back out of the cave to meet Bad, and the two head to the front of his shack. The two head to the portal area, and the two hang out.
- The two hang out near the portal area, and Bad shoots an arrow at Ponk that nearly kills him. The two continue to hang out near the portal area, and the two spot three pillagers that spawn.
- The two kill the pillagers, and continue to hang out. Ponk pushes a horse near the portal area into a cave, and the two continue hanging out.
- Ponk adds a floating calcite block, and adds a glow berry crop to it. He bone meals the crop, and the two continue hanging out.
- Ponk asks Bad for some food, and Bad gives him some steak. The two continue to hang out, and Bad starts building.
- The two continue to hang out, and Ponk ends his stream.
- Niki starts at her city, and heads to her farms to harvest cocoa beans.
- Niki harvests wheat, potatoes, and carrots while replanting the farm, and starts mining a wall by the pumpkin farm. She throws away andesite, and continues mining out the wall.
- Niki deposits potatoes, and continues mining out the wall. She throws aside seeds, and checks a chest before deposits seeds in a chest.
- Niki retrieves more seeds to deposit, and continues mining out the wall. She checks chests and deposits cocoa beans.
- Niki heads out to deposit cobblestone and stone, and heads back to her farms to continue mining out the wall. She gets potatoes to replace the carrots in a farm, and adds a torch before continuing to replace the carrots in the farm with potatoes.
- Niki deposits potatoes, and checks a chest for the Christmas gifts for other members. She checks her book of the names of members she has to give Christmas gifts to, and checks a chest that was for Phil's gifts.
- Niki places a sign on the chest to indicate it was for Phil's Christmas gifts, and checks the chest. She heads to her bakery to check a smoker and get a golden apple to place in Phil's chest.
- Niki checks chests at her storage room, and gets a saddle. She places the saddle in Phil's chest, and gets two saddles and a lead.
- Niki checks chests, and places the saddles and some feathers in Phil's chest, and heads to her room to get a diamond from her ender chest. She heads out of her room to rename the diamond to "For Mumza," and places the diamond in Phil's chest along with a pumpkin pie.
- Niki heads to her bakery to check a barrel, and heads out. She heads back to her bakery to get carrots, and checks what she placed in Tina's chest.
- Niki heads to her bakery to get more carrots to put in Phil's chest, and heads to her bakery. She heads to her farms to milk cows, and heads to her bakery to check a barrel and deposit bread.
- Niki heads back to her farms to retrieve a milk bucket, and returns to her bakery to craft a cake. She gets more sugar to craft another cake, and checks what was in Hannah, Tina, Michael, and Eret's chests, and places a cake in Bad and Phil's chests.
- Niki checks a chest, and checks her book again. She places a sign on a chest for Quackity's gifts, and heads to her storage room to check chests and gets slime ball.
- Niki places some slime balls in Quackity's chest, and heads to her room to check her ender chest to find that she had George's yeezies and gets a diamond from her ender chest to place in Quackity's chest.
- Niki heads to her room to get George's yeezies from her ender chest to place in Quackity's chest. She gets Ant, Sam, and Sapnap's Christmas books from a chest, and looks through the books before depositing them to get three more books.
- Niki checks Lazar and Bad's books, and places Bad's book in Bad's chest. She checks Alyssa's book, and gets Techno's book along with another book.
- Niki checks Techno's book, and deposits Alyssa, Techno, and Lazar's books along with another book. She gets Callahan, Punz, and KSI, and Purpled's books from a chest, and checks them before depositing them.
- Niki gets Phil, Pokimane, Corpse, and Vikk's books from a chest, and checks Phil's book before placing it in Phil's chest. She checks the rest of the books before depositing Vikk's book and getting Quackity's book.
- Niki checks the book before placing it in Quackity's chest, and deposits Corpse's book. She checks her book again, and places a sign on a chest for Techno's gifts.
- Niki checks the chest, and heads to her farms to harvest and replant carrots. She checks a chest, and harvests and replants cocoa beans.
- Niki heads to her storage room to check chests, and gets a bell. She heads to her room to get wither skulls from her ender chest to place in Techno's chest along with the bell.
- Niki checks what she placed in Wilbur and Hannah's chests, and checks Techno's chest. She heads to her bakery to get golden apples to place in the chest, and retrieves the bell.
- Niki gets Corpse's book to check, and then deposits it. She gets Sam's book to check, and deposits it before renaming the bell to "Sub to Techno," and places it back in Techno's chest.
- Niki places leads in Phil's chest, and places fireworks and carrots in Techno's chest. She heads to her bakery to craft cookies to place in Quackity and Techno's chests.
- Niki checks Techno's chest, and heads to her bakery to check a smoker, barrels, and a furnace. She places more fireworks in Techno's chest, and gets Sapnap's book to check before depositing it.
- Niki gets Ant, Pokimane, and Vikk's books to check before depositing them. She gets Callahan, KSI, and Punz's books to check before depositing them, and gets Lazar's book to check and deposit.
- Niki gets Techno's book to check, and gets two other books. She deposits the book in Techno's chest, and checks her book again.
- Niki places a sign on a chest for Eryn's gifts, and heads to her library to check chests and get gold nuggets and ender pearls. She places some ender pearls in Phil and Techno's chests, and heads back to her library to deposit extra ender pearls.
- Niki places fireworks and cookies in Eryn's chest, and checks Quackity's chest. She removes some extra cookies in Eryn's chest, and places paper in the chest.
- Niki heads to her bakery to check a barrel, and places gold nuggets in Eryn's chest. She heads to her farm to check chests, and starts harvesting wheat.
- Niki adds torches, and harvests more wheat before replanting. She checks a chest and deposits seeds.
- Niki places some wheat in Eryn's chest, and checks it before checking her book. She places a sign on a chest for Karl's gifts, and heads to her bakery to get coal blocks to place in the chest.
- Niki heads to her library to get coal blocks and coal ore, and crafts some coal blocks in coal. She places coal ore, coal, and cookies in Karl's chest, and throws aside eggs.
- Niki heads to her bakery to check barrels, and heads out to deposit stone and andesite. She retrieves eggs, and checks her book again.
- Niki places a sign on a chest for Skeppy's gifts, and checks Alyssa and Schlatt's books, and deposits them before heading to her room to check a barrel and get a diamonds from her ender chest to place in Skeppy's chest.
- Niki places eggs in the chest, and checks Eryn, Phil, Techno, Tommy, Tubbo, Ranboo, Wilbur, Jack, Foolish, George, and Dream's chests. She checks Skeppy Wilbur and Jack's chests, and spreads out the sand and salmon in Wilbur's chest.
- Niki retrieves some sand and salmon, and checks Jack, Foolish, Tommy, Tubbo, and Ranboo's chests. She checks Wilbur, Tubbo and George's chests, and places some sand in Skeppy's chest.
- Niki checks Wilbur's chest, and heads to her bakery to deposit salmon. She checks barrels, and heads out to check her book.
- Niki places a sign on a chest for Purpled's gifts, and heads to her storage room to get purple wool, purple carpet, and a bed to place in Purpled's chest, and heads back to her storage to get more beds to place Purpled's chest.
- Niki checks her book, and gets Alyssa's book to check before depositing it to get Purpled's book. She checks the book before placing it in Purpled's chest, and retrieves a bed.
- Niki checks her book again, and places a sign on a chest for Punz's gifts. She heads to her storage room to get an iron sword, and deposits a bed.
- Niki gets quartz blocks, and places it in Punz's chest. She heads to her bakery to get a honey bottle to place in Punz's chest, and heads to her library to get gold nuggets to place in the chest.
- Niki heads out of her city to collect a cornflower, and heads down the tunnel to near Kinoko Kingdom to collect more cornflowers. She returns to her city to check Karl's chest and places the cornflowers in Punz's chest.
- Niki gets Alyssa's book to check, and deposits it to get Lazar's book. She checks the book before depositing to get Corpse's book to check.
- Niki deposits the book to get Sam's book, and checks the book before depositing it. She gets Sapnap's book to check before depositing it to get Ant's book.
- Niki checks the book before depositing it, and gets Vikk's book to check. She deposits the book to get Pokimane's book to check and deposit, and gets Punz's book to check and places it in Punz's chest.
- Niki places carrots in Punz's chest, and checks what she had placed in Michael, Hannah, Ranboo, and George's chests. She checks Sapnap's chest, and gets blaze powder from her library and deposits coal blocks.
- Niki places the blaze powder in Sapnap's chest, and gets Sapnap's book. She checks the book before placing it in Sapnap's chest, and checks her book before placing a sign on a chest for Charlie's gifts.
- Niki places an iron sword in Purpled's chest, and retrieves a bed. She head to her bakery to check a barrel and get cooked mutton, and places some slime balls in Charlie's chest.
- Niki heads to her storage room to get bones to place in the chest, and checks Dream's chest. She checks her book, and places a sign on a chest for Ponk's gifts.
- Niki checks Punz, Karl, Skeppy, and Purpled's chests before heading to her bakery to check a barrel. She checks Skeppy, Phil, and Hannah's chests, and heads to her farm to harvest wheat while replanting.
- Niki checks a chest and deposits some seeds. She breeds the chickens at her chicken farm, and towers up to continue breeding the chickens.
- Niki heads back down to give the rest of her seeds the the chickens, and checks Ponk's chest. She get an oak sapling from her storage room, and heads to her library to check chests there.
- Niki heads out to rename the oak sapling to "Lemon Sapling," and places it in Ponk's chest. She heads to her library to check chests, and heads to her bakery to deposit raw chicken.
- Niki heads to her room to get diamonds from her ender chest, and crafts diamond boots. She heads out to rename the boots "YEEZYS," and places it in Ponk's chest.
- Niki heads to her library to check chests and gets lapis to place in Ponk's chest. She checks her book, and places a sign on a chest for Boomer's gifts.
- Niki heads to her library to check chests and gets water bottles. She heads out to rename the two water bottles to "Lemonade" to place in Ponk's chest, and heads to her storage room to get lily pads and scutes to place in Boomer's chest.
- Niki checks Tubbo, Punz, and Boomer's chests, and heads to her room to get a turtle shell helmet from her ender chest to place in the chest and retrieves a turtle scute.
- Niki heads to her storage room to get kelp, and gets a lily pad from a chest to sort into another chest. She heads out of her city to collect white tulips, and checks Karl's chest before placing white tulips and kelp in Boomer's chest.
- Niki heads to her storage room to check chests and gets vines. She checks chests, and harvests cacti from her cactus farm.
- Niki heads to her storage room to get a turtle egg, and places the cacti and turtle egg in Boomer's chest. She retrieves a turtle scute, and adds vines to the chest.
- Niki checks on her pet endermen, and heads to her storage room to check a chest and deposits a turtle scute, slime balls, and cacti. She heads to the front of the gift chests, and heads to her storage room to get scaffolding and spruce slabs.
- Niki adds scaffolding by the gift chests, and heads up to the top of some chests to start adding spruce slabs over them. She heads down to check Boomer's chest, and heads back to the top of the chests to add another spruce slab and moves a torch.
- Niki continues adding spruce slabs, and heads down. She heads back up to set up more chests and moves a torch.
- Niki heads to her storage room to get acacia and oak fences, and adds them to support the shelf. She heads back to her storage room to get lanterns, jungle wood, and oak wood.
- Niki crafts sticks, and deposits sugar cane, eggs, feathers, and melon slices. She crafts jungle fences, and removes an acacia fence supporting the shelf and adds the jungle fences.
- Niki heads to the top of the shelf to remove the chests on it, and heads to her bakery to deposit pumpkin pies. She heads to the top of the shelf to retrieve the chests, and heads down to place them by the shelf.
- Niki removes the chests, and heads to the top of the shelf to add jungle fences and lanterns. She heads down, and removes some of the slabs and adds more jungle fences.
- Niki removes the fences and slabs, and checks Ponk's chest. She throws away eggs and oak fences, and places the sign back on Ponk's chest.
- Niki heads to her bakery to deposit eggs, and deposits pink wool, her pickaxe, ink sacs, sand, cocoa beans, sticks, coal, oak wood, feathers, spruce slabs, chests, and jungle planks by her room. She heads to the top of the chests to retrieve spruce slabs and remove a jungle fence.
- Niki heads down, and heads to the top of the chests to remove some scaffolding and adds scaffolding connecting the top of the chests. She heads down to remove some scaffolding and adds jungle fences.
- Niki heads to the top of some chests and heads down to remove the fences. She heads to the top of some chests, and heads down to add jungle and oak fences.
- Niki removes the fences and scaffolding, and heads to her library to craft chests to set up outside her library. She checks her book, and gets Callahan's book to check before depositing it to get KSI's book to check.
- Niki deposits the book, and gets Schlatt's book to check before depositing it. She gets Lazar's book to check, and deposits it before getting Corpse's book to check.
- Niki deposits Corpse's book, and gets Sam's book. She checks the book before placing it in Sam's chest.
- Niki harvests some spruce wood at her tree farm, and heads to her storage room to get oak saplings and checks a chest. She heads back to her tree farm to plant an oak sapling and removes a spruce sapling.
- Niki plants another oak sapling, and heads to her room to check her ender chest. She places fireworks in Sam's chest, and heads to her library.
- Niki heads to her storage room to get gunpowder and sand, and heads back to her library to craft TNT. She places some TNT in Sam's chest, and gets gold to place in Punz's chest.
- Niki retrieves gold nuggets, and heads to her library to check chests and deposits gold nuggets. She checks Sam's chest, and finds rain coming through a hole in the ceiling of her city.
- Niki heads to her farm, and gets seeds. She finds the chicken in the composter still in the composter, and adds seeds to the composter for bone meal.
- Niki harvests wheat while replanting, and continues adding seeds to the composter for bone meal. She heads to her tree farm to harvest oak wood, and replants.
- Niki returns to her farm to harvest potatoes and carrots while replanting them. She heads to Ponk's room to craft sticks for oak signs, and adds a sign on Sam's gift chest.
- Niki checks her book, and adds a sign on a chest for Callahan's gifts. She gets KSI's boo to check, and deposits it.
- Niki gets Lazar's book to check, and deposits it to get Schlatt's book to check. She deposits the book, and gets Corpse's book to check.
- Niki deposits the book, and gets KSI's book to check and deposit. She gets Callahan's book to check, and places it in Callahan's chest.
- Niki heads to her storage room to get turtle scutes to try and craft a turtle shell helmet. She deposits the scutes, and gets bones to place in Callahan's chest.
- Niki heads to her bakery to get apples to place in Callahan's chest, and heads to her bakery to get pumpkin pies to place in the chest. She checks her book, and places a sign on a chest for HBomb's gifts.
- Niki places fireworks in HBomb's chest, and heads to her bakery to get salmon to place in the chest. She heads to her storage room to check a chest, and checks HBomb's chest.
- Niki heads to her bakery to get cod, and places it in HBomb's chest. She heads to her room to get diamonds from her ender chest to place in the chest, and checks her book.
- Niki places a sign on chests for Ant and Connor's gifts, and gets Alyssa's book to check. She deposits the book, and gets Schlatt's book to check and deposit.
- Niki gets Lazar's book to check and deposit, and gets Corpse's book to check and deposit. She gets KSI's book to check and deposit, and gets Ant's book to check and place in Ant's chest.
- Niki heads to her bakery to check a smoker and barrel, and gets cod to place in Ant's chest. She returns to her bakery to get salmon to place in the chest, and places oak saplings in the chest.
- Niki heads out of her city to get a red tulip, and returns to her city to rename it to "For Velvet." She places the red tulip in Ant's chest, and heads to her farms to milk cows.
- Niki deposits eggs, and retrieves a milk bucket. She deposits potatoes to retrieve more milk buckets, and deposits poisonous potatoes to retrieve the last milk bucket.
- Niki heads to her bakery to get cooked chicken and deposit a milk bucket. She deposits cooked chicken to get a milk bucket, and deposits some milk buckets in a chest and gets eggs.
- Niki crafts a cake, and renames it to "Velvet cake," and places it in Ant's chest. She heads to her storage room to check chests and gets iron leggings to put in Connor's chest.
- Niki heads to her library, and checks a chest. She gets a Swiftness, invisibility, strength, and Fire Resistance potion. She places the strength, Swiftness, and invisibility potion in Connor's chest, and returns to her library to deposit the Fire Resistance potion.
- Niki heads to her storage room to check a chest, and heads out to rename oak saplings to "Food." She places the oak saplings in Connor's chest, and adds eggs in the chest as well.
- Niki removes the extra chests, and checks Dream's chest. She gets the book and quill in George's chest, and starts writing the Christmas card for George.
- Niki checks Tina's chest, and continues writing the Christmas card to George. She signs the book, and checks Hannah's chest.
- Niki places the book in George's chest, and gets the card she had given George last Christmas. She checks the book, and places it back in George's chest.
- Niki gets a book from Dream's chest to check, and deposits it. She gets another book from Dream's chest to check, and checks a chest with the other Christmas books from last year.
- Niki adds a sign on the chest for the visitor Christmas books from last year, and heads to her farms. She heads to her cow farm, and breeds the cows.
- Niki kills a cow for leather, and heads to her storage room to get leather. She heads to her bakery to craft books, and gets ink sacs from a chest by her room.
- Niki deposits spruce slabs, chests, jungle planks, scaffolding, sand, oak planks, spruce saplings, bone meal, oak fences, acacia fences, gunpowder, fireworks, raw beef, lanterns, a bed, paper, and sticks. She gets cocoa beans, and deposits dirt, TNT and coal.
- Niki gets her pickaxe and deposits spruce wood. She heads to her bakery, and gets feathers from a chest by her room and deposits coal.
- Niki returns to her bakery to craft a book and quill, and heads out to write Puffy a Christmas card. She signs the book and places it in Puffy's chest before checking Fundy's chest and returning to her bakery to craft a book and quill.
- Niki heads out to write Fundy a Christmas card, and signs it before placing it in Fundy's chest. She gets a book and quill from Sapnap's chest, and writes Sapnap a Christmas card.
- Niki signs the book before placing it in Sapnap's chest, and gets Sapnap's book from last year from Sapnap's chest to check before depositing it. She then ends her stream.
December 18, 2021[]
No streams on this day.
December 19, 2021[]
- HBomb starts at his hill hut in the 1.18 world, checks chests and heads out to the front of it.
- HBomb heads back to his hut, and gets wheat to craft bread. He decides to get more gear and food, and deposits wheat, dripstone, rotten flesh, a carrot, bones, oak planks, and dirt.
- HBomb gets more oak wood, and decides to loot Ohio. He retrieves iron to craft an iron helmet to wear, and considers getting enchantments.
- HBomb checks chests, and heads out of his hut. He travels to Ohio, and considers killing the iron golem there.
- HBomb steps on dripleaves in a lake at Ohio, and harvests wheat from a village farm while replanting. He heads to Foolish's cow farm, and checks a village house.
- HBomb heads to a village house, and gets a villager out of the bed so he could pass the night. He heads back to the village, and unequips some of his armor before turning off the layers of his skin.
- HBomb heads to Foolish's cow farm to feed the cows, and butchers cows. He equips his armor, and starts traveling.
- HBomb plans on finding a cave, and to get enchantments, diamond, and obsidian. He comes across another village, and continues traveling.
- HBomb crafts oak doors and torches, and continues traveling. He mines emeralds at the side of a mountain, and towers up to continue mining emeralds.
- HBomb heads to the top of the mountain, and heads into a cave. He mines into a zombie spawner, and places a torch on the spawner and adds torches to the area.
- HBomb gets a "Cat" and "13" music disc along with gunpowder, string, bread, rotten flesh, a Lena Raine music disc, iron horse armor, and wheat. He crafts more bread, and checks a chest.
- HBomb notes down the coordinates of the zombie spawner, and continues traveling. He mines some coal at the side of a hill, and continues traveling.
- HBomb kills a cow for food, and finds a cave. He kills more cows for food, and continues to travel.
- HBomb finds an oak tree with flowering azalea leaves. He throws away seeds, arrows, cobblestone, and dirt, and crafts more torches.
- HBomb starts to dig down by the tree, and crafts crafts sticks for an iron shovel. He digs down, and mines into a lush cave.
- HBomb spots a white axolotl, and heads into the cave to collect it in a bucket. He crafts a bucket, and fills it with water.
- HBomb breaks a dripleaf plant, and mines iron. He harvests glow berries, and continues to mine iron.
- HBomb gets a flowering azalea, and throws away moss carpets. He harvests more glow berries and a flowering azalea, and harvests more glow berries.
- HBomb mines more iron, and gets another flowering azalea. He mines more iron, and collects an azalea.
- HBomb throws away cobblestone and azalea, and collects moss blocks. He throws away sticks, and continues collecting moss blocks.
- HBomb tries to climb up a glow berry vine to another part of the cave, and tries building onto the other side of the cave. He tower up, and mines lapis.
- HBomb throws away rotten flesh, and returns to the cave to mine down. He mines into another lush cave, and mines more lapis.
- HBomb towers up to a spore blossom, and crafts shears. He throws away an extra pair of shears, and collects the spore blossom.
- HBomb bridges across to collect more spore blossoms. He mines more iron, and towers up to collect another spore blossom.
- HBomb mines more lapis, and mines into another lush cave. He towers up to collect another spore blossom, and mines a diamond to craft a jukebox.
- HBomb plays the Lena Raine disc, and retrieves the jukebox and disc. He throws away flowering azalea, and collects drip leaves.
- HBomb starts mining down, but returns to the cave and mines some gold. He mines down a bit, and returns to the cave to mine lapis.
- HBomb tower up to mine diamonds, and mines more lapis. He towers onto a mineshaft, and explores the mineshaft.
- HBomb towers up to mine diamonds, and towers back onto the mineshaft. He gets a name tag and iron from a minecart, and continues exploring the mineshaft.
- HBomb covers a spider spawner, and continues exploring the mineshaft. He crafts sticks for more torches, and continues exploring the mineshaft.
- HBomb digs into another part of the mineshaft, and continues exploring it and mines lapis. He continues exploring the mineshaft, and gets iron, a name tag, and torches.
- HBomb deposits items and checks the minecart chest before towering up to a skeleton spawner to put a torch on it. He get a name tag and golden horse armor from a chest, and deposits rooted dirt.
- HBomb deposits oak doors to get another "Cat" disc and gets string. He continues exploring the mineshaft, and returns to the skeleton spawner to note down the coordinates.
- HBomb continues exploring the mineshaft, and finds a zombie spawner. He adds a torch to the spawner, and gets a saddle from a chest.
- HBomb deposits cobbled deepslate, and gets gunpowder and gold horse armor. He gets iron horse armor, and deposits string.
- HBomb notes down the coordinates, and starts mining a staircase up. He mines on lapis, and continues mining a staircase up.
- HBomb strip mines into a mineshaft, and mines into another mineshaft. He explores the mineshaft, and mines down and return sto the mineshaft.
- HBomb heads back to the skeleton spawner, and starts mining a tunnel. He mines diamonds, and mines down and up.
- HBomb mines up, and mines into another part of the mineshaft. He gets a name tag from a minecart, and continues to explore a mineshaft.
- HBomb heads into a cave, and mines diamonds. He heads into another mineshaft, and explores it.
- HBomb crafts sticks for torches, and heads down from the mineshaft to mine diamonds. He towers up back onto the mineshaft to start mining a tunnel and starts mining up and down.
- HBomb continues exploring the mineshaft, and heads near the mineshaft to try and make a skeleton kill a glow squid. He swims up water to an underwater pond, and mines some coal.
- HBomb throws away cobbled deepslate, and mines more coal. He heads back onto the mineshaft, and continues exploring it.
- HBomb gets iron, a name tag, and torches from a minecart chest, and gets bread from the minecart chest. He digs into another part of the mineshaft, and continues exploring the mineshaft.
- HBomb finds another skeleton spawner, and adds a torch to the spawner. He gets three name tags from chests, and continues exploring the mineshaft.
- HBomb bridges to part of the mineshaft, and continues exploring the mineshaft. He bridges onto another part of the mineshaft, and continues exploring it.
- HBomb towers up to collect a spore blossom, and continues exploring the mineshaft. He bridges onto another part of the mineshaft, and towers up to another part of the mineshaft.
- HBomb continues to explore the mineshaft, and mines lapis. He heads to another part of the mineshaft, and gets a name tag, coal, and torches from a minecart chest.
- HBomb deposits sugar cane, and retrieves it before heading to another part of the mineshaft and getting a name tag, iron, and bread from a minecart chest.
- HBomb adds a torch to two spider spawners, and heads to another part of the mineshaft. He heads to the cave to mine some lapis, and mines into another cave.
- HBomb heads back to the mineshaft, and continues exploring it. He towers up between two spider spawners, and notes the coordinates before towering onto another part of the mineshaft.
- HBomb continues exploring the mineshaft, and jumps down into the water below to get another white axolotl. He heads back to the cave, and crafts a crafting table and throws aside a jukebox.
- HBomb crafts a bucket, and fills it with water. He eats an golden apple, and picks up his jukebox.
- HBomb mines diamonds, and gets a brown axolotl. He crafts a crafting table, and throws away oak planks.
- HBomb crafts a bucket, and gets a pink axolotl. He throws away an oak boat, and towers up onto the mineshaft.
- HBomb bridges over to some water, and swims into an underwater cave. He heads back to the cave, and swims up water to another part of the cave.
- HBomb builds to another part of the cave, and starts mining up while towering up. He finds himself in an ocean, and continues traveling.
- HBomb heads to an taiga village, and later checks the village house to find it full of water. He checks a smoker in another village house, and checks a chest in another village house.
- HBomb kills a cow for food, and gets bread from a chest at a village house. He deposits emeralds, and gets spruce wood from the chest.
- HBomb gets more bread and spruce wood from a chest at a village house, and continues traveling. He comes across a portal and a village, and continues traveling.
- HBomb heads to Ohio, and heads to a village house. He gets a villager out of bed so he could pass the night, and returns to his hut to set down his jukebox and play the Lena Raine disc.
- HBomb decides to make a home for his axolotls, and heads out of his hut. He clears an area near his hut, and digs out an area and places the axolotls in.
- HBomb evens the water in the make shift pond, and heads to his hut to deposit water buckets and removes the Lena Raine disc from the jukebox to play a "Cat" disc. He deposits a "13" disc, and gets a Stall disc to play instead.
- HBomb deposits name tags, "Cat" discs, a Lena Raine disc, raw iron, lapis, an iron axe, gold horse armor, raw beef, iron horse armor, moss blocks, gunpowder, drip leaves, spore blossoms, and leather.
- HBomb gets moss blocks and bones, and heads out of his hut. He returns to his hut, and crafts sticks for oak fences.
- HBomb gets oak wood, and crafts more oak fences. He heads out to clear out an area near the pond, and adds fences around the pond and adds torches to the fence.
- HBomb returns to his hut to craft an iron axe, and gets obsidian, raw beef, and water buckets. He crafts bone meal, and heads out to bone meal a moss block.
- HBomb adds another moss block, and heads near a path to the portal area. He travels, and crafts a crafting table to craft a spruce boat to set down and retrieves his crafting table before using a boat to travel on ice.
- HBomb passes a village, and finds an igloo. He digs down in the igloo, and finds a pillager outpost nearby.
- HBomb gets dark oak wood and iron from the pillager outpost, and gets hay bales from scare crows outside the outpost. He breaks some fences of an iron golem's cage, and kills the iron golem before heading into the cage to retrieve the iron.
- HBomb continues traveling, and uses a boat to cross a lake to a village. He heads to a village house, and gets a villager out of bed so he could pass the night.
- HBomb towers up to kill an iron golem, and collects hay bales. He travels at sea, and finds a shipwreck.
- HBomb gets a buried treasure map, and deposits light grey carpet. He gets books and paper, and deposits white carpet. rotten flesh, and dark oak fences.
- HBomb gets iron and iron nuggets from another chest at the shipwreck. He continues traveling at sea, and finds underwater ruins
- HBomb gets a Mending fishing rod and coal from a chest in one of the ruins, and checks a chest at one of the other ruins. He kills two drowned with tridents, and none of them drop its trident.
- HBomb checks chests at two ruins, and continues traveling at sea. He gets tropical fish in buckets, and crafts two more buckets to fill with water.
- HBomb continues to travel at sea, and collects more tropical fish. He notes down his coordinates, and continues traveling.
- HBomb reaches land, and continues traveling. He uses a boat to cross a river, and continues traveling.
- HBomb passes an igloo, and uses a boat to travel on ice. He travels across a river, and continues traveling.
- HBomb heads back to their hut, and passes the night. He heads to his axolotl pond to breed his axolotls, and breeds a white and a pink axolotl.
- HBomb heads out of his axolotl pond, and returns to his hut where he ends his stream.
- Foolish logs on the server to celebrate his birthday with BadBoyHalo, Antfrost, Karl and Tubbo in VC
- Foolish starts at his summer home (wearing a Santa skin) and goes to Kinoko Kingdom to meet Karl, who gives Foolish a gold ingot for his birthday.
- Foolish traps and enderman in a boat and Karl boats around with the enderman in tow. Tubbo meets up with Karl and Foolish in Kinoko and approaches a skeleton horse, accidentally triggering a lightning strike which spawns four skeleton horsemen.
- Karl leads Tubbo and Foolish to the subway, and meets up with BBH and Antfrost. Karl throws an egg and spawns a chicken, announcing that it's Foolish's birthday chicken.
- They all take the subway, Bad shooting arrows at Foolish as they go. They end up at the checkpoint. Foolish gets Tubbo and Antfrost to fight Bad until he combat-logs.
- Karl reels them all back and tries to get them to work on the subway.
- Tina logs on the server
- Tina wishes Foolish a happy birthday in game chat. Tubbo and Karl go back to Kinoko to get materials. Foolish and Antfrost remain at the checkpoint; Antfrost gives Foolish 3 splash potions of instant damage to protect him if Bad comes back.
- Bad returns to the checkpoint and Foolish hits him with a damage potion and chases him away. The two agree to a truce.
- Eryn logs on the server and messages in game chat, also wishing Foolish happy birthday before declaring that he will be going AFK at his melon farm.
- Karl and Tubbo return with supplies. Ant, Bad, Tubbo, Foolish and Karl all work on the railroad, placing rails, powered rails and redstone torches until they run out.
- Foolish gives Tubbo some TNT and he crafts a TNT minecart. Tubbo accidentally explodes it and they drop into a room in Purpled's old base. Tubbo crafts another TNT minecart and explodes another part of the base.
- Karl tries to get them back to the railroad. Foolish places a mushroom on top of a crafting table. Tubbo notices that he's glitched and that he has hardcore hearts showing on his screen.
- Karl borrows Ant's pickaxe and starts mining out the area for the station. Antfrost and Foolish make their way over to Tubbo to kill him and see if he is in hardcore mode. Foolish kills Tubbo, who respawns normally.
- Foolish and Ant regroup with Karl and Bad, who have breached the surface near Hannah's cake path, making the new subway station.
- Karl sets off some fireworks and Bad sits in a minecart, which Foolish pushes into the pond. Bad gets out of the minecart before he drowns and Foolish and Bad both start fighting again.
- Ant mediates between Foolish and Bad by giving them and Karl some kelp renamed to 'weednip'. They all return to Kinoko Station to get more materials and meet up with Tina.
- Tina makes 'birthday balloons' for Foolish and gives him a cake, cookies and pumpkin pie. Karl and Tubbo eat all the cake so Tina places another one, which Foolish eats two slices of. Tina places a third cake which Foolish finishes off.
- Tina gives Foolish more cookies. Tubbo asks Bad to shoot him and Tubbo is killed. Foolish and Tina return to the Main SMP station.
- Karl, Foolish, Tina, Bad and Tubbo continue work on the railroad. Tubbo dies falling off scaffolding and Karl digs up to find that they are underneath Punz's house and they continue mining.
- Bad and Tubbo leave the game and the VC
- Foolish, Karl and Antfrost continue mining out the railroad tunnel. They decide to make a stop on the beach near the prison and mine out the area to connect the tunnels.
- Tina meets up with them and they build a scenic water environment where the rails overlap. Tina asks Foolish for some materials so he goes to Las Nevadas so he grabs stone and smooth stone.
- Karl grabs more materials from Kinoko station, smelting more iron and crafting more rails and returns to the group. Tina decorates the intersection, Karl places rails and Foolish mines out the tunnel.
- Tina lets Foolish wear her turtle helmet for a little bit. Punz joins the VC through Karl's phone for a little bit. Foolish makes some minecarts and Tina, Karl and Foolish ride the train back to Kinoko, leaving Antfrost AFK at the intersection.
- Karl gets to the station first and grabs some eggs from the chests and throws them at the track in front of Foolish. One of them spawns a baby chicken which pushes Foolish backwards down the track.
- Foolish gets out of the minecart and breaks it before he can go all the way back and then kills the baby chicken.
- The three of them go to Tina's house in Kinoko. They kill and enderman and Karl uses the ender pearl to teleport to the top of one of the buildings. He jumps down and goes to a double chest buried in the ground.
- Karl's chest is full of diamond and netherite tools, diamonds, crossbows, potions and other supplies. He grabs some ender pearls from it and spawns chickens inside Tina's house.
- Karl spies on Foolish and Tina, breaking a hole in Tina's house. Tina finds him and chases him, but he pearls away.
- Antfrost returns to the VC after being AFK and Punz joins the VC
- Tina harvests pumpkin. Foolish tries to find Karl, who is hiding in a tree, watching him. Antfrost and Tina find Karl and hide with him while Foolish continues searching for Karl.
- Foolish finds Karl and ConnorEatsPants joins the game. Karl tries tridenting around and falls and accidentally dies. He respawns and grabs his stuff before Foolish can steal it.
- Connor asks for cobblestone in game chat, saying that he needs it for 'fortbuscus'
- Punz and Antfrost leave the call.
- Foolish and Karl log off the SMP for the time being.
- Karl lets Foolish on the 'Inbetween' server
- The two of them walk around the castle, just admiring it and looking at the build with shaders.
- Foolish and Karl return to the DSMP at Kinoko Kingdom
- Connor is still on the server, messaging in game chat that he is lagging and can't get the server to load.
- Foolish decides to show Karl Ohio in the new world. Foolish fixes the 'Welcome to Ohio' map. Foolish shows Karl around Ohio and Liam the axolotl.
- Karl says that he wants an axolotl for Kinoko Kingdom. Karl steals another 'Welcome to Ohio' sign and the two of them go to the caves below Ohio to find an axolotl.
- Foolish mines some iron and crafts iron armor for Karl. Karl burns a 'Welcome to Ohio' sign in the pool of lava and the two start exploring the cave to find a lush cave, Foolish mining resources occasionally as they go.
- They come across an amethyst geode and collect some of the blocks from it. They mine to the surface and come across the ice spikes biome and the snow village, searching for a lush cave.
- They find a shipwreck and Foolish gets the iron and the heart of the sea from buried treasure chest and returns to Karl.
- Foolish and Karl continue looking around, Foolish coming across and looting a pillager outpost. Foolish and Karl dig down and start exploring underground. They come across a lush cave and look for axolotls.
- Karl finds two axolotls. They keep looking around and find more, gathering up. Foolish mines resources as they go. They decide they have enough resources and beg Callahan to teleport them back, as they are very far out.
- Karl is teleported back but Foolish is left in the cave for a bit before also getting teleported back to the main SMP. Foolish heads to Kinoko to meet up with Karl to get back his pickaxe and ender chest. Foolish gets his Silk Touch pick back and smelts the iron and gold he mined.
- Karl decides to name the ten axolotls after sub gifters name some of the axolotls and names the axolotls: roxas, Rasputin, Cucumber, Waffle House, Owen Wilson, and jason funderburker.
- Foolish names some: Rock, Gordan Ramsey, CaptainSparklez, and Rio.
- They put the axolotls in the Yin Yang pond in the center of Kinoko. Foolish and Karl take the Hype Train to the end of the line and continue laying rails towards the prison.
- They mine out the area towards the prison and take some tropical fish in buckets to breed the axolotls with. Foolish and Karl ride the train back to Kinoko. They breed the axolotls and start wandering around Kinoko.
- Skeppy joins the game
- Foolish and Karl exchange greetings with Skeppy in game chat. Skeppy says hello and then logs back off the server.
- Antfrost joins the game and meets Karl and Foolish in Kinoko. Foolish gives Karl some steak. Foolish puts the iron and gold that he smelted into his ender chest.
- Karl leaves the game but remains in VC. Foolish runs around Kinoko, chatting with Karl until he logs off.
December 20, 2021[]
Connor's Charity stream: https://www.youtube.com/watch?v=FgG8fRdd28k&t=11069s&ab_channel=ConnorEatsPantsVODs
December 21, 2021[]
- Eryn rates all the SMP members' bases.
- Eryn starts at the front of their base, and heads to their base. He checks their ender chest to reveal the emerald blocks he had gained from trading melons from his melon farm, and heads to their melon farm and checks a chest there.
- Eryn heads to their base, and heads out. He starts to rate their base, and heads near their bee dome.
- Eryn head to their base, and heads to their old stable and their melon farm. He rates their base a C tier, but then decides to raise it to a B tier due to it having a melon farm.
- Eryn breaks the barrier at the entrance of their villager room to head in, and heads out and blocks the exit. He returns to their base, and breaks the barrier over the entrance of their villager room to head back in.
- Eryn blocks the exit of their villager room before heading to their base, and heads out edit their tier list. He heads through their portal to the nether, but then heads back through their portal.
- Eryn unblocks the entrance to their old stable to mount one of their horses, and blocks the exit of the stable before riding their horse through their portal. He returns to the Greater Dream SMP, and mounts their horse near the community tree farm. He heads to the community Nether portal, and heads to the Community House.
- Eryn heads back to the community Nether portal, and heads down the Prime Path. Their chat decides for them to rate Tommy's base, and Eryn continues down the Prime Path to the front of Tommy's base.
- Eryn uncovers the water elevator to their Dream shrine, and heads back to Tommy's base. He covers the water elevator, and heads to the back of Tommy's base.
- Eryn heads to the start of the railway to Tommy's vacation home, and checks a dispenser there. He digs up the end of the railway to fidn that it lead to nowhere, and heads to the old zombie XP farm.
- Eryn mines back to a railway from Tommy's basement, and heads back to the back room of Tommy's base and patches a hole in the ceiling. He heads back to Tommy's base, and heads to the front of Tommy's base.
- Eryn heads back to Tommy's base to rate it a F tier, and edits their tier list. He heads out to mount their horse, and heads to the top of Tommy's base.
- Eryn decides to rate Bad's mansion next, and heads down the Prime Path to Bad's mansion. He dismounts their horse, and head into the mansion.
- Eryn heads to the second floor, and breaks part of the ceiling to use his trident to fly to the top of Bad's mansion. He places back the ceiling, and rates the mansion a C tier, and breaks part of the ceiling to get back to the second floor.
- Eryn patches the ceiling, and heads to the first floor balcony. He heads back to the first floor, and mines down into the vault.
- Eryn checks chests at the vault, and heads to the second vault below the vault. He checks chests there, and heads back to the vault, and heads back to the mansion.
- Eryn blocks the entrance to the vault, and heads out of the mansion. He decides to rate the mansion a C tier, and edits their tier list.
- Eryn mounts their horse, and heads down the Prime Path. He checks their tier list, decides to do Wilbur's base, and continues down the Prime Path to the L'Manberg crater.
- Eryn rides their horse around the crater, and dismounts so he could heads into the crater a bit. He turns on an internal shader, and decides to rate the L'Manberg crater a D tier.
- Eryn edits their tier list, and mounts their horse. He heads to Fundy's chessboard, and decides to rate Punz's base.
- Eryn rides their horse to the entrance of Punz's backyard, and dismounts before heading to the backyard. He uses their trident to fly to the entrance of Punz's tower, and uses his trident to fly to the second and third floor.
- Eryn sets up a poll for their stream chest to decide the rating, and heads down from the third floor of the tower. He heads to the front of Punz's backyard, and rings the bell at the entrance.
- Eryn's stream chat decided for Punz's base to be rated a B through the poll, and Eryn edits their tier list. Eryn mounts their hose, and heads down the Prime Path.
- Eryn decides to rate Purpled's base next, and heads to the front of the old wheat farm, and realizes that Purpled's UFO was no longer there. He continues down the Prime Path, and rides to the front of Tubbo's old house, which was fortified.
- Eryn heads inside, and heads to the second floor. He heads to the front of the house, and mounts their horse before continuing down the Prime Path to Eret's fortress.
- Eryn heads to one of the towers of the fortress where Foolish's memorial was, and continues down the Prime Path to the front of Eret's castle. He considers rating the castle a S or an A rating, and walks along the walls of the castle.
- Eryn heads back to the front of the castle, and decides to rate the castle an A tier. He heads inside the castle, and walks around.
- Eryn heads out of the castle to mount their horse and edits their tier list. He heads down the Prime Path to the community Nether portal, and heads to the remains of the Cat Maid café.
- Eryn dismounts their horse, and then mounts it before heading to the community tree farm. He heads to the melon farm to harvest melons, and throws away melon seeds.
- Eryn mounts their horse, and heads to Michael's donor hall. He heads down Michael's path to the front of Michael's house.
- Eryn heads inside the house, and heads to the basement. He heads out to mount their horse and rides it down the path.
- Eryn rides to the front of Hannah's house, and heads to the porch. He heads inside, and checks a chest there.
- Eryn heads out to the path of the house, and rates the house a C tier. He heads to the porch of the house, and heads to the front of the house before editing their tier list.
- Eryn mounts their horse, and heads down Hannah's path. He decides to rate Ponk's base next, and heads down the Prime Path to Lemon City.
- Eryn finds out that Ponk had a new base, checks their tier list, and heads down the Prime Path and Hannah's path to near the spider XP farm.
- Eryn heads back down the path, and heads down a staircase to the railway system. He heads back onto the path, and looms around nearby before finding Ponk's cave.
- Eryn heads to Ponk's cave, and checks chests there. He takes Ponk's netherite axe and a chest, but then places it back.
- Eryn checks their tier list, and considers killing FAT B1TCH. He checks their tier list, and sets up a poll for their stream chat to decide if he should kill the dog or not.
- Eryn checks their tier list, and their stream chat decides for them to not kill the dog. He checks chests, and a user subs with Twitch Prime and tells Eryn to kill the dog.
- Eryn kills the dog, and finds that one of Ponk's fish Nemo had fallen out of the aquarium. He heads out of the cave to Hannah's path, and decides to rate Ponk's cave a B rating.
- Eryn edits their tier list, and mounts their horse near the elytra take off road. He heads down Hannah's path, and Niki messages them if he had any ink sacs.
- Eryn claims that he might have some, and decides to steal some ink sacs. He decides to rate Puffy's house, and the connection to their game gets disconnected.
- Eryn logs back on, and their game disconnects again. He logs back on, and messages Niki that he had ink sacs, and heads down Hannah's path to Ponk's cave.
- Eryn heads to Ponk's cave, and picks up Nemo's body. He checks Ponk's chests for any ink sacs, and heads out of the cave to mount their horse and heads down Hannah's path.
- Eryn messages Niki how much she wanted, and heads down the Prime Path to the front of Puffy's Pokémon center. He heads near Puffy's Pokémon center and dismounts their horse.
- Eryn mounts their horse, and rides to near Puffy's duck statue. He uses their trident to fly to the top of the statue, and mines down into the first floor of the statue.
- Eryn checks chests, and edits a sign on Puffy's dono wall. He checks chests, and heads to the second floor to check a chest.
- Eryn places water to try and use their trident out of the statue, and heads to the first floor to place water and uses their trident out to the top of the statue. He patches the top of the statue, and heads to the duck statue pond to use their trident to near Puffy's Pokémon center.
- Eryn heads to Puffy's Pokémon center, and heads down a hole in the floor. He towers back to the Pokémon center, and removes and places back parts of the floor to try and find the entrance of Puffy's base.
- Eryn heads out of the Pokémon center, and looks around it. He finds the exit water elevator near the Pokémon center, and heads to the other side of the Pokémon center to try and uncover the entrance.
- Eryn looks around the Pokémon center, and heads back to the Pokémon center. He heads to Puffy's base, and checks chests.
- Eryn finds Phil's therapy response book, and decides not to read it. He heads to Puffy's Christmas tree room, and considers replacing one of the signs.
- Eryn heads to Puffy's parrot dance room, and continues to check chests. Niki responds to Eryn that she had gotten ink sacs, and heads out of Puffy's base.
- Eryn decides to rate Puffy's base a C tier, and edits their tier list. He walks around at the front of Puffy's Pokémon center, and mounts their horse.
- Eryn heads down the Prime Path, and heads onto the Prime Path of Ant's animal sanctuary. He travels, and tries to shoot a zombie villager in a boat as he passes it.
- Eryn heads to Kinoko Kingdom, and heads to the Yin Yang pond. He heads to Callahan's dog house by Tina's house, and heads out.
- Eryn decides to rate Kinoko Kingdom a S tier, and mounts their horse. He heads up the stairs to the front of the dragon statue, and edits their tier list.
- Eryn predicts Niki's city would be a B tier, and edits their tier list. He dismounts their horse near Karl's library, and heads to Niki's city, where he spots Niki.
- Eryn explores the city, heads out of the city, and heads down the tunnel to near Kinoko Kingdom. He decides to rate Niki's city a B tier, and edits their tier list.
- Eryn mounts their horse near Karl's library, and heads to HBomb's theatre stage and to near the L'Cast pond. He heads onto the Prime Path to Eret's castle, and heads down the Prime Path to the community Nether portal.
- Eryn rides their horse through the portal, and heads to the Nether hub. He mounts their horse, and decides to go to Techno and Ranboo's bases.
- Eryn rides their horse through the arctic portal, and breaks a block over the portal. He mounts their horse to ride it to near Techno's house, and heads to Techno's house.
- Eryn heads to Phil's house, and walks around near the houses. He decides to rate both houses a B tier, and predicts that Ranboo's base might be a C tier.
- Eryn heads to Ranboo's base, and heads to the basement. He falls into Ranboo's villager trading hall, and heads back to the basement before deciding to rate Ranboo's base a E tier.
- Eryn edits their tier list, and rates Phil's house an A tier. He heads to Phil's basement, and checks a chest there.
- Eryn walks around the basement, and checks barrels. He places back brown carpet, and uses their trident to fly onto the ladder.
- Eryn heads near Techno and Phil's houses, and checks their tier list. He heads to the porch of the houses, and heads near Ranboo's base to mount their horse.
- Eryn starts to leave, but returns to near the houses. He heads near Ranboo's base, and dismounts their horse.
- Eryn uses their trident to fly to the top of the chorus plant on top of Ranboo's base, and heads to the front of Connor's dirt house. He heads to Connor's dirt house, and edits their tier list to place Connor's dirt house in the S tier.
- Eryn mounts their horse near the wheat farm, and heads through the arctic portal. He heads near the Nether hub, and heads to Foolish's summer home.
- Eryn mounts their horse, and heads to the front of the DreamXD statue. He dismounts their horse, and mounts their horse to head to the center of Foolish's summer home.
- Eryn edits their tier list to put Foolish's summer home in the S tier, and heads to Foolish's temple. He heads to the Nether hub, and heads through Tubbo's outpost portal.
- Eryn heads down to Tubbo's outpost, and their game disconnects. He logs back on, and uses their trident to fly to the walls of Tubbo's outpost, and to the front of the fountain at Las Nevadas.
- Eryn walks around, and uses their trident. He heads near the casino, and uses their trident.
- Eryn decides to rate Las Nevadas a S tier, and uses their trident to fly to the stage. He heads near the Las Nevadas sign, and walks around.
- Eryn uses their trident to Puffy's Benson statue on top of Tubbo's outpost. He edits their tier list, and falls down from Tubbo's outpost.
- Eryn uses their trident to Tubbo's outpost, and looks around for their horse. He heads to Tubbo's outpost, and continues looking around for their horse.
- Eryn heads through Tubbo's outpost portal, and heads to Tubbo's portal room. He heads through the portal, and heads to outside Tubbo's outpost to look for their horse.
- Eryn places water to use their trident to within the walls of Tubbo's outpost, and turns on hit boxes. He continues looking for their horse, and heads through Tubbo's outpost portal.
- Eryn heads to Tubbo's portal room, and heads near the Nether hub. He spots their horse at Tubbo's portal room, and mounts it before heading to the Nether hub.
- Eryn's game disconnects, and Eryn logs back on and heads to the front of Michael's ice path. He heads down the ice path, and heads through Michael's portal.
- Eryn heads to the swamp near the portal, and uses their trident and an ender pearl to the front of Serenity. He heads to Serenity, and heads to Michael's radio station.
- Eryn heads to Michael's base, and heads to Michael's animal farms. He heads near Michael's bee farm, and decides to rate Michael's new base an A tier.
- Eryn returns to Michael's base, and takes a diamond helmet off an armor stand. He places the helmet back on the armor stand, and heads to Michael's storage room to check a chest.
- Eryn heads to Michael's base, and edits their tier list. He heads out of Michael's base and Serenity, and uses an ender pearl.
- Eryn uses their trident and an ender pearl to a swamp, and uses their trident. He travels back near Serenity, and uses their trident to fly to the mountain of Michael's radio station.
- Eryn heads down, and heads through Michael's portal. He tries to break a boat in front of the portal, and then heads down the ice path.
- Eryn mounts their horse near Michaels ice path, and heads to the Nether hub. He returns to the Greater Dream SMP, and their game disconnects.
- Eryn logs back on, and mounts their horse at the community Nether portal. He heads near the Community House, and heads down the Prime Path.
- Eryn checks their tier list, and continues down the Prime Path. He heads near Puffy's duck statue, and dismounts their horse.
- Eryn uses their trident at Puffy's duck statue pond, and uses the hyper speed tunnel to Snowchester. He considers rating Snowchester a S or A tier, and heads to the mansion.
- Eryn returns to Snowchester, and uses their trident. He uses their trident to fly to the front of Foolish's Snowchester house, and heads to the top of the nuke lab.
- Eryn shows their tier list before ending their stream.
- Niki starts at her farms at her city, and harvests wheat while replanting it.
- Niki finds that gUNTER the chicken was still in the composter, and places seeds in the composter for bone meal. She places bone meal in one of the chests by her cacti and sugar cane farm, and checks a chest.
- Niki shows what she had placed in Tommy, Tubbo, Ranboo, George, Dream, Puffy, Fundy, and Sapnap's gift chests, and checks Hannah's gift chest. She heads to her bakery to cook potatoes, and heads out to get paper.
- Niki heads to her library to craft books for book and quills, and heads out to deposit stone, andesite, stone bricks, carrots, an egg, apples, buckets, dirt, diorite, grass blocks, baked potatoes, wheat, oak planks, spruce wood, oak wood, jungle wood, torches, jungle fences, and sugar.
- Niki writes Hannah a Christmas card, and signs it before placing it in Hannah's gift chest. She heads to her bakery to retrieve baked potatoes, and checks Tina's gift chest.
- Niki writes Tina a Christmas card, and signs it before placing it in Tina's gift chest. She returns to her bkaery to retrieve more baked potatoes, and places more baked potatoes in Hannah's gift chest.
- Niki checks Wilbur, Jack, and Michael's gift chests, and heads out of her city. She heads to a river nearby to kill squids for ink sacs, and returns to her city.
- Niki heads to her bakery, and checks a smoker. She crafts book and quills, and heads to her farms to harvest and replant wheat.
- Niki places seeds in a composter, and harvests potatoes and carrots while replanting. She checks a chest, and deposits wheat.
- Niki heads to her bakery to cook potatoes, and heads out to write Michael a Christmas book. She signs the book and places it in Michael's gift chest.
- Niki writes Eret a Christmas card, and signs it before placing it in Eret's gift chest. She checks Bad's gift chest, and heads to her bakery to retrieve more baked potatoes.
- Niki checks Wilbur, Jack, Foolish, Tommy, Tubbo, Ranboo, George, Dream, and Puffy's gift chests. She places baked potatoes in Fundy's gift chest, and checks Sapnap's gift chest.
- Niki heads to her bakery to check a smoker, and heads out. She returns to her bakery to cook potatoes, and heads out to write Bad a Christmas card.
- Niki signs the book before placing it in Bad's gift chest. She checks Phil's gift chest, and writes Phil a Christmas card.
- Niki signs the book before placing it in Phil's gift chest, and checks Quackity's gift chest. She writes Quackity a Christmas card, and signs it.
- Niki checks Michael's gift chest, and places Quackity's book in Quackity's gift chest. She checks Quackity's gift chest, and starts to write Techno's Christmas card.
- Niki checks the book and quills she had for her list of SMP members, and checks chests. She checks all the book and quills she has, and checks her book with all the SMP members' names.
- Niki checks Phil, Quackity, and Techno's gift chests, and writes Techno a Christmas card. She signs the book before placing it in Techno's gift chest, and checks Purpled's gift chest.
- Niki heads to her farms to harvest wheat while replanting, and places seeds in a composter for bone meal. She checks a chest, and gets cocoa beans to replant her cocoa bean farm.
- Niki deposits cocoa beans, and retrieves some cocoa beans to craft cookies. She gets more cocoa beans, and deposits it.
- Niki checks Techno, Eryn, Karl, and Skeppy's gift chests, and places more cookies in Purpled and Skeppy's gift chests. She checks Karl's gift chest, and places cookies in Punz and Charlie's gift chests.
- Niki checks Dream and Purpled's gift chests, and writes Purpled s Christmas card. She signs the book before placing it in Purpled's gift chest, and checks Skeppy's gift chest.
- Niki heads to her bakery to retrieve more baked potatoes, and checks Hannah's gift chest. She places baked potatoes in Tina's gift chest, and writes Skeppy a Christmas card.
- Tommy logs on, and sends a few messages through in-game chat before logging off. Niki continues to write Skeppy's Christmas card, and signs it before placing it in Skeppy's gift chest.
- Niki writes Jack a P.S book, and signs it before placing it in Jack's gift chest. She gets Puffy's book from Puffy's gift chest, and checks it before depositing it back in Puffy's gift chest.
- Niki gets Jack's P.S book from Jack's gift chest, and checks chests. She heads to her storage room to searches chests, and gets a flint and steel to burn the book.
- Niki heads to her farms, and heads to her chicken farm. She kills chickens, and heads out to deposit eggs.
- Niki heads to her bakery to craft book and quills, and heads out to write a new P.S book for Jack. She then signs the book.
- Niki checks Foolish's gift chest, and places the book in Jack's gift chest. She checks Karl's gift chest, and writes Karl a Christmas card.
- Niki signs the book before placing it in Karl's gift chest, and checks Eryn's gift chest. She writes Eryn a Christmas card, and signs it before placing it in Eryn's gift chest.
- Niki checks Boomer's gift chest, and heads to her farms to harvest and replant cocoa beans. She gets more cocoa beans, and harvests wheat while replanting.
- Niki heads to her chicken farm to feed the chickens, and places the rest of the seeds in the composter for bone meal. She harvests potatoes and carrots while replanting, and harvests and replants some wheat.
- Niki heads to her bakery to cook potatoes, and heads out. She returns to her bakery to retrieve baked potatoes, and crafts more cookies.
- Niki checks Eryn's gift chest, and places cookies in Boomer's gift chest. She writes Boomer a Christmas card, and signs it before placing it in Boomer's gift chest.
- Niki places cookies in Ponk's gift chest, and heads to her farms. She heads to her cow farm to kill cows for leather, and harvests wheat while replanting.
- Niki heads to her cow farm to feed the cows, and gets paper. She heads to her bakery to craft books for more book and quills, and heads out to write Ponk a Christmas card.
- Niki signs the book before placing it in Ponk's gift chest, and checks Charlie's gift chest. She writes Charlie a Christmas card, and signs the book before placing it in Charlie's gift chest.
- Niki checks Charlie's gift chest, and writes Punz a Christmas card. She signs the book, and places it in Punz's gift chest.
- Niki writes Connor a Christmas card, and signs it before placing it in Connor's gift chest. She writes Ant a Christmas card, and signs it before placing it in Ant's gift chest.
- Niki checks HBomb's gift chest, and writes HBomb a Christmas card. She signs the book before placing it in HBomb's gift chest, and heads to her farm to harvest wheat while replanting.
- Niki heads to her chicken farm to feed the chickens, and places the rest of the seeds in a composter for bone meal. He harvests more wheat and replants before placing the seeds in a composter.
- Niki harvests more wheat and replants before placing seeds in the composter. She harvests potatoes and carrots while replanting, and checks a chest.
- Niki deposits poisonous potatoes, and harvests cocoa beans while replanting. She feeds the cows at her cow farm, and heads to her bakery to crafts cookies, and checks Punz's gift chest.
- Niki places more cookies in Charlie and Ponk's gift chests, and checks Boomer's gift chest. She checks Sapnap, Fundy, and Puffy's gift chests, and places cookies in Connor's gift chest.
- Niki checks Ant and Callahan's gift chests, and writes Callahan a Christmas card. She signs the book before placing it in Callahan's gift chest, and checks Sam's gift chest.
- Niki writes Sam a Christmas card, and signs it before placing it in Sam's gift chest. She heads to her bakery to check a smoker, and gets coal blocks to turn into coal.
- Niki places some coal in the smoker to continue cooking potatoes, and deposits extra coal. She checks chests, and gets jungle and oak wood.
- Niki heads to her library to crafts sticks for oak signs, and heads through her city portal. She returns to the Greater Dream SMP, and places a sign at the community Nether portal to come to her city to get Christmas gifts.
- Niki adds a sign at the stairs to the community Nether portal and near the Community House, and notices Tommy's signs on the Community House advertising his therapy.
- Niki heads down the Prime Path, and places a sign by Puffy's therapy office. She continues down the Prime Path to Tubbo's old house, and heads to the second floor.
- Niki heads back onto the Prime Path, and heads down the Prime Path. She places a sign by Ponk's old therapy office, and continues down the Prime Path.
- Niki places a sign on the Pickle statue by the entrance of Punz's statue, and continues down the Prime Path to the front of Tommy's advice machine. She continues down the Prime Path, and places a sign by Wiggles' house.
- Niki continues down the Prime Path, and comes across a saddled horse. She places a sign by McPuffy's, and continues down the Prime Path to the front of the stairs of the community Nether portal.
- Niki heads through the community Nether portal, and places a sign at the Nether hub. A ghast breaks her sign when she was writing it, and Niki places the sign back.
- Niki heads through her city portal, and heads out of her city and heads down the tunnel to Kinoko Kingdom to leave a sign there. She heads down the tunnel back to her city, and heads to her farms to harvest cocoa beans while replanting.
- Niki harvests pumpkins and melons, and harvests wheat while replanting. She harvests potatoes and carrots while replanting, and harvests and replants more potatoes.
- Niki checks a chest, and deposits melons and pumpkins. She heads to her bakery to retrieve baked potatoes, and checks Hannah and Tina's gift chests.
- Niki places baked potatoes in Michael's gift chest, and checks Eret's gift chest. She retrieves some extra carrots from Techno's gift chest, and places the carrots in Quackity's gift chest.
- Niki retrieves extra carrots from Phil's gift chest to place in Bad's gift chest, and checks Hannah's gift chest. She retrieves extra carrots from Tina's gift chest, and checks Michael, Eret, Bad, Phil, Quackity, and Techno's gift chests.
- Niki places carrots in Eryn and Karl's gift chests, and checks Wilbur, Jack, Foolish, Tommy, Tubbo, Ranboo, George, Dream, Puffy, Fundy, and Sapnap's gift chests. She heads to her bakery to retrieves baked potatoes, and heads to her library.
- Niki checks Michael and Punz's gift chests, and heads to her farm to harvest and replant some cocoa beans. She harvests and replants wheat, and harvests potatoes while replanting.
- Niki checks chests, and gets carrots. She places carrots in Charlie's gift chest, and checks Punz's gift chest.
- Niki places carrots in Ponk and Boomer's gift chests, and checks Wilbur's gift chest. She places carrots in Fundy's gift chest, and checks Sapnap and places carrots in Connor, Ant, HBomb, Callahan, and Sam's gift chests.
- Niki heads back to her bakery to retrieve more baked potatoes, and heads to her farms to harvest while replanting some cocoa beans. She harvests carrots, and gets potatoes to plant.
- Niki deposits carrots and gets more potatoes. She heads to her bakery to cook potatoes and retrieves more baked potatoes.
- Niki heads out of her bakery, and returns to her bakery. She checks Hannah's gift chest, and places baked potatoes in Purpled's gift chest.
- Niki heads to her bakery, and checks a chest, and deposits eggs, bone meal, ink sacs, arrows, gunpowder, oak wood, raw beef, oak planks paper, sticks, bones, a flint and steel, jungle wood, some book and quills, a feather, seeds, and oak signs. She heads to her bakery to check barrels and crafts cookies.
- Niki checks Boomer and Connor's gift chests, and places cookies in Ant's gift chest. She returns to her bakery to retrieve baked potatoes, and heads to her farms to harvest some cocoa beans while replanting.
- Niki harvests wheat while replanting, and places seeds in the composter for bone meal. She harvests potatoes while replanting, and get wheat.
- Niki checks a chest, and removes potatoes from a farm. She checks a chest, and gets seeds to plant in the farm.
- Niki harvests and replants some wheat, and deposits seeds. She heads to her bakery to retrieve baked potatoes and cooks more potatoes.
- Niki places baked potatoes in Sam's gift chest, and checks Callahan's gift chest. She checks Puffy, Fundy, Sapnap, Boomer, Ponk, Charlie, Punz, Purpled, Skeppy, Karl, Eryn, Bad, Phil, Quackity, and Techno's gift chests. She heads to her bakery to retrieve baked potatoes, and cooks more potatoes in a smoker.
- Niki checks a barrel, and checks HBomb, Ant, Callahan, and Sam's gift chests, and returns to her bakery to craft cookies. She places cookies in Sam, Callahan, and HBomb's gift chests, and checks Callahan, Ant, and Connor's gift chests.
- Niki heads to her bakery, and checks barrels and chests and deposits cookies. She retrieves more baked potatoes, and checks a smoker.
- Niki checks a barrel and chest, and heads to her farms to deposit cocoa beans. She checks a chest, and bone meals a potato crop.
- Niki heads to her chicken farm, and a chicken escapes to part of the chicken farm when she breaks a block. She heads out of her chicken farm, and breaks a block in the pen.
- Niki harvests and replants some wheat, and heads to her bakery. She retrieves more baked potatoes, and cooks more potatoes.
- Niki cooks more potatoes, and retrieves more baked potatoes. She checks Hannah, Tina, and Michael's gift chests, and places baked potatoes in Eret's gift chest.
- Niki heads back to her bakery to retrieve baked potatoes, and cooks more potatoes. She gets buckets, and heads to her farms to milk the cows at her cow farm.
- Niki heads to her bakery to checks a barrel, and gets sugar and more milk buckets. She gets more sugar, and heads to her sugar cane and cacti farm to harvest sugar cane and cacti.
- Niki checks a chest, and gets bone meal. She heads to her farms to bone meal some wheat crops, and harvests the wheat.
- Niki replants the wheat, and checks a chest. She deposits seeds, and harvests and replants some wheat. She heads to her bakery to retrieve more baked potatoes, and gets coal to place in a smoker to continue cooking potatoes.
- Niki places more potatoes in smokers, and crafts cakes. She checks Wilbur, Jack, Foolish, Tommy, Tubbo, Ranboo, George, Dream and Puffy's gift chests, and places a cake in Fundy's gift chest.
- Niki checks Sapnap's gift chest, and checks Fundy, Puffy, Hannah, Tina, Michael, and Eret's gift chests. She places a cake and baked potatoes in Techno's gift chest, and places baked potatoes in Quackity's gift chest.
- Niki heads to her farms to milk the cows at her cow farm, and harvests and replants some wheat. She gets potatoes, and checks a chest.
- Niki gets eggs, and heads to her bakery to retrieve more baked potatoes and cooks more potatoes. She retrieves more baked potatoes, and cooks more potatoes.
- Niki crafts cakes, and checks Techno's gift chest. She places a cake in Quackity's gift chest, and checks Phil and Bad's gift chests.
- Niki places cake in Eryn's gift chest, and heads to her bakery to retrieve more baked potatoes. She cooks more potatoes, and retrieves more baked potatoes.
- Niki cooks more potatoes, and checks Techno and Quackity's gift chests, ad places baked potatoes in Phil's gift chest. She heads to her farms to check a chest, and removes part of her chicken farm.
- Niki kills the chicken that had escaped earlier, and heads to her chicken farm. She heads to her cow farm to milk the cows there, and heads back to her bakery to craft cakes.
- Niki retrieves more baked potatoes, and cooks more potatoes. She retrieves more baked potatoes, and cooks more potatoes.
- Niki places baked potatoes in Bad's gift chest, and checks Phil, Quackity, and Techno's gift chests. She places a cake in Purpled and Skeppy's gift chests, and heads to her bakery to check barrels and chests.
- Niki heads to her farms to get carrots, and heads to her cow farm to milk cows. She heads to her bakery to retrieve baked potatoes, and cooks more potatoes.
- Niki retrieves more potatoes, and cooks more potatoes. She retrieves more potatoes, and continues cooking potatoes.
- Niki crafts more cakes, and places carrots in Skeppy's gift chest. She checks Michael's gift chest, and retrieves some extra carrots from Skeppy's gift chest.
- Niki checks Karl's gift chest, and places carrots in Purpled's gift chest. She checks Eryn, Punz, Charlie, Ponk, and Boomer's gift chests.
- Niki heads back to her bakery to retrieve more baked potatoes and cooks more potatoes. She retrieves more potatoes, and cooks more potatoes.
- Niki checks Techno's gift chest, and places baked potatoes in Eryn's gift chest. She checks Karl's gift chest, and heads to her bakery to retrieve baked potatoes.
- Niki cooks more potatoes, and retrieves more baked potatoes. She cooks more potatoes, and heads to her farms to harvest wheat while replanting.
- Niki places seeds in a composter, and checks Hannah, Tina Bad, Phil, Quackity, Techno, Purpled, and Skeppy's gift chests. She places a cake in Karl's gift chest, and checks Eryn's gift chest.
- Niki places a cake in Punz's gift chest, and heads back to her bakery to cook more potatoes and retrieves more potatoes.
- Niki places baked potatoes in Skeppy's gift chest, and heads back to her farms to harvest and replant some wheat. She harvests pumpkins and melons, and deposits pumpkins and melon slices.
- Niki checks a chest by her sugar cane and cacti farm, and deposits cacti. She crafts sugar, and returns to her farm to harvest and replant wheat.
- Niki checks chests, and harvests cocoa beans while replanting. She deposits cocoa beans, and checks a chest before placing seeds in the composter for bone meal.
- Niki checks a chest by her sugar cane and cacti farm, and returns to her farms. She bone meals some wheat, and harvests it.
- Niki replants, and milks cows at her cow farm. She returns to her bakery to craft cakes, and checks Eryn, Karl, Skeppy, and Purpled's gift chests.
- Niki places a cake in Boomer and Ponk's gift chests, and checks Charlie and Punz's gift chests. She heads to her bakery, and heads to her farms to milk cows at her cow farm.
- Niki heads back to her bakery to craft cakes, and places a cake in Charlie and Connor's gift chests. She returns to her bakery to retrieve more baked potatoes.
- Niki retrieves more baked potatoes and retrieves potatoes from a smoker to cook in another smoker. She checks Purpled and Skeppy's gift chests, and places baked potatoes in Karl's gift chest.
- Niki checs Punz's gift chest, and heads back to her bakery to retrieve baked potatoes. She heads to her farms to milk cows at her cow farm.
- Niki gets potatoes, and harvests wheat while replanting. She places seeds in the composter, and harvests a pumpkin to deposit.
- Niki harvests some cocoa beans while replanting, and deposits cocoa beans. She checks a chest, and heads to her bakery to retrieve baked potatoes and checks a smoker.
- Niki retrieves baked potatoes, and heads out of her bakery. She returns to her bakery to retrieve more baked potatoes.
- Niki checks Boomer, Ponk, and Charlie's gift chests, and places baked potatoes in Punz's gift chest. She crafts cakes, and checks Boomer, Ponk, Charlie, and Punz's gift chests.
- Niki checks Connor and Ant's gift chests, and places a cake in HBomb and Callahan's gift chests. She heads to her bakery to retrieve more baked potatoes, and heads to her farms to milk the cows at her cow farm.
- Niki notices a zombified piglin that had head to her city through her portal, and heads to her bakery to craft a cake. She places the cake in Sam's gift chest, and heads back to her bakery to deposit milk buckets and sugar.
- Niki heads to her farms to milk the cows at her cow farm, and harvests wheat while replanting. She checks a chest, and places seeds in a composter.
- Niki heads to her bakery to deposits milk buckets, and checks a barrel. She retrieves baked potatoes, and heads to her farms to remove some wheat to replace with potatoes.
- Niki checks a chest, and deposits wheat, carrots, and eggs. She gets iron nuggets. scaffolding, glowstone, torches, a lead, leather, rotten flesh, cobblestone, and stone, and heads to her bakery.
- Niki deposits raw chicken, and retrieves raw chicken to cook. She heads to her library to check chests and get coal blocks, and heads back to her bakery to craft coal blocks into coal.
- Niki places some coal in a smoker to continue cooking the chicken, and places coal in a smoker. She deposits extra coal, and heads to her storage room to deposit scaffolding, oak fence gates, a lead, and glowstone.
- Niki heads out, and returns to her storage room to deposit leather, and checks a chest. She heads to her farms to harvest and replant some wheat.
- Niki harvests pumpkins and melons, and deposits melons slices and pumpkins. She then ends off.
- Michael starts at the community Nether portal, and heads to the Nether hub.
- Michael starts heading down the Nether path to his ice path, and finds out that Niki had left a gift for him. He returns to the Greater Dream SMP, and checks a chest at the community Nether portal.
- Michael heads down the Prime Path to near the prison entrance, and heads onto the Prime Path near Bad's mansion. He heads down the Prime Path to head through the Kinoko Kingdom, and heads onto the Nether path to Niki's city portal.
- Michael head through Niki's city portal, and heads to Niki's city. He retrieves the iron ore, polished diorite, stone bricks, cookies, cake, bakes potatoes, carrots, and book from his gift chest.
- Michael reads the book from Niki, and heads through Niki's city portal. He heads to the Nether hub to start heading through the portal, and then heads down his ice path.
- Michael heads through his portal, and heads through a swamp to Serenity. He walks around, and heads to his base.
- Michael heads to his storage room, and heads t his base and heads near his bee farm. He heads near his animal farms and storage room, and heads to his base.
- Michael heads to his storage room to deposit cobblestone, an armor stand, polished diorite, and stone bricks. He heads near his storage room, and retrieves smooth stone from a furnace near his storage room to smelt iron ore.
- Michael returns to his storage room, and checks a chest by his storage room, and deposits iron ore, rotten flesh, and name tags. He heads back to his storage room.
- Michael retrieves iron ore from a furnaces near his storage room, and mines it. He places the raw iron in the furnaces to continue smelting it, and heads to his storage room, and heads near his storage room.
- Michael places a cake on a furnace, and heads near his Top Ten Gifter walls. He heads to his storage room to deposit his Christmas book, and heads to his farm to harvests carrots.
- Michael places back some torches on the wall, and continues harvesting carrots. He replants, and deposits carrots in a chest by his storage room before harvesting and replanting potatoes.
- Michael deposits potatoes in a chest by his farm, and throws away poisonous potatoes before harvesting and replanting wheat. He deposits seeds and wheat in a chest by his farm, and heads to his base.
- Michael gets a diamond and redstone from chests near his storage room, and checks a chest. He heads to his storage room to deposit the diamond and redstone, and heads to his base.
- Michael heads out of his base, and collects grass blocks. He covers a gap in the ground, and adds onto the area.
- Michael walks around, and heads out of Serenity to collect a grass block. He walks along the wall, and heads back to Serenity and his base.
- Michael heads near his storage room, and heads to his storage room and farm. He returns to his storage room, and heads near his storage room.
- Michael returns to his storage room to check chests, and heads to the ravine behind a wall of his animal farms. He mines down, and mines coal and diamonds.
- Michael continues mining down, and mines into a cave. He continues mining down, and mines into another cave.
- Michael blocks some lava, and mines gold and iron. He mines into another part of the cave, and mines down into another cave.
- Michael continues mining down, and mines to bedrock level. He towers out back to the cave, and starts strip mining.
- Michael returns to the cave, and towers up to part of it. He mines lapis, redstone, and iron, and continues mining iron.
- Michael heads into an underwater cave, and heads back to the cave to continue mining iron. He mines into other parts of the cave, and continues mining iron.
- Michael heads into an underwater cave, and heads out back to the cave. He heads into another underwater cave, and heads back to the cave, and mines into another part of the cave.
- Michael heads into an underwater cave to mine lapis, and heads back to the cave to kill a glow squid. He mines into another cave, and continues mining iron.
- Michael mines diamonds, and towers to another part of the cave. He continues mining diamonds, and throws away a grass block, rotten flesh, gravel, cobbled deepslate, andesite, tuff, cobblestone, and string.
- Michael continues mining iron, and towers up to continue mining iron. He mines into another part of the cave, and continues mining iron.
- Michael continues mining diamonds, and towers up to continue mining diamonds. He continues mining iron, and mines into another part of the cave.
- Michael towers up to parts of the cave, and heads back down to the cave. He digs up gravel, and mines above him.
- Michael continues digging gravel, and towers back up to continue digging gravel. He starts mining a staircase up, and mines some gold.
- Michael continues mining a staircase up to a cave, and continues mining iron. He throws away rotten flesh, string, tuff, redstone, gunpowder, spider eyes, dripstone, and some cobbled deepslate into some lava.
- Michael retrieves more raw iron, and mines gold. He continues mining iron, and mines into another part of the cave.
- Michael continues mining iron, and logs off. He logs back on, and continues mining iron and diamonds.
- Michael starts mining a staircase up to the surface, and fills in the gap in the ground before starting to travel back.
- Michael kills a pig for food, and continues traveling back. He kills a sheep and cows for food, and returns to Serenity.
- Michael returns to his base, and heads to his storage room. He heads near his storage room, and goes AFK before heading out of his base.
- Michael returns to his base, and removes furnaces from one of his auto-smelters near his storage room. He checks the chest of the auto-smelter, and checks a furnace.
- Michael checks a chest, and deposits cobblestone and cobbled deepslate in the chest of the auto- smelter. He gets blast furnaces from the chest, and adds them to the auto-smelter.
- Michael checks his ender chest, and checks a chest at his storage room. He gets more blast furnaces to add to his auto-smelter, and checks the chest and hoppers of his auto-smelter.
- Michael gets coal from the auto-smelter chest, and places raw iron in the chests of the auto-smelter. He gets more coal from a chest of the auto- smelter, and places it in the chests connected to the blast furnaces.
- Michael checks the blast furnaces, and checks the chest of the auto-smelter before adding raw gold in a chest of the auto-smelter. He checks the chests of the other auto-smelter, and deposits cobblestone, andesite, furnaces, flint, dirt, and granite in a chest near his storage room.
- Michael heads to his storage room to get more diamonds, and crafts diamonds blocks by his storage room. He heads to his storage room to deposit diamond blocks, diamonds, ad potatoes.
- Michael heads near his farm to get potatoes, and heads back to his storage room to check chests and deposit potatoes. He heads near his storage room, and heads near his farm to get more potatoes.
- Michael heads to his storage room to check a chest and deposits potatoes. He heads near his storage room, and heads near his farm and checks a chest.
- Michael gets more potatoes, and checks chests before heading to his storage room to check a chest. He heads near his storage room to check chests, and gets cobblestone, cobbled deepslate, and furnaces from a chest at his auto-smelter.
- Michael checks a chest by his storage room, and deposits furnaces, cobblestone, cobbled deepslate, and a bow. He checks chests, and deposits one of his pickaxes.
- Michael checks chests, and retrieves his pickaxe. He heads to his storage room, and checks a chest of his auto-smelter. He checks a blast furnace and chest of his auto-smelter, and heads near his farm to check chests.
- Michael harvests a potato crop, and replants it. He heads near his storage room to check the chest and blast furnaces of his auto-smelter.
- Michael heads to his storage room to check chests and deposits bones. He deposits arrows and ender pearls, and deposits iron.
- Michael heads to the front of his enchantment table section, and deposits lapis there. He returns to near his storage room to check blast furnaces of his auto-smelter, and retrieves iron and gold from his auto-smelter.
- Michael heads to his storage room to get more iron, and checks the blast furnaces of his auto-smelter. He retrieves more gold, and moves some raw gold in a blast furnace to another blast furnace.
- Michael retrieves more gold, and checks more blast furnaces before crafting gold and iron blocks. He heads to his storage room to deposit iron blocks, iron, and gold blocks, and heads to the second floor to head to his turtle sanctuary.
- Michael removes dirt to get into his turtle sanctuary, and finds that all but two eggs had hatched and had matured. He heads out of his turtle sanctuary, and blocks the exit.
- Michael heads to the first floor, and heads to his storage room. He checks a chest, and checks chests by his storage room.
- Michael gets glow ink sacs, and heads to his storage room to deposit them. He checks his ender chest by his storage room, and heads to his storage room to get steak and more baked potatoes.
- Michael heads near his storage room to check chests and get name tags. He walks around his base, and heads near his storage room.
- Michael heads to his storage room, and ends off.
- Sam logs on briefly to show the progress of his new base, and walks around before logging off.
December 22, 2021[]
No streams on this day.
December 23, 2021[]
- Michael starts at his storage room, and heads near his storage room to check chests.
- Michael heads near his farm, and heads to the top of his bee farm. He heads near his animal farms to check chests, and heads near his storage room to check chests. He checks his ender chest, and heads to his storage room.
- Michael heads to the front of his storage room, and checks a chest in the floor of his storage room. He heads up to the second floor, and spots an enderman on some dirt near his turtle sanctuary.
- Michael kills the enderman, and heads to the front of his turtle sanctuary. He removes dirt to head into his turtle sanctuary, and walks around.
- Michael tries to get out of his turtle sanctuary, and heads out to the front of it. He places back the dirt, and heads down to the middle of the center of his base.
- Michael head down to his base, and heads near his central aquarium. He heads near his enchanting area, and heads to the front of his aquarium.
- Michael heads near his armor stands, and heads near his Top Ten Gifter walls. He heads near his enchanting area and aquarium, and heads to his base.
- Michael heads near his enchanting area and aquarium, and heads to the front of his aquarium. He heads near an aquarium, and his enchanting area, and heads to the front of his enchanting area.
- Michael heads near his enchanting area and his aquarium, and heads to the front of his aquarium. He heads near an aquarium and his enchanting area, and heads near his armor stands to start mining out a wall. He spots a ravine behind the wall, and continues mining out the wall.
- Michael heads to the front of his armor stands, and continues mining out the wall. He heads to the front of his armor stands, and continues mining out the wall.
- Michael heads to the front of his armor stands, and starts mining out another wall. He places back some stone bricks, and removes some stone bricks.
- Michael heads to the front of his armor stands, and walks around his base. He heads to the wall he had mined out, and heads up to the second floor to the front of his turtle sanctuary to remove the dirt.
- Michael heads down a water tunnel pass near his central aquarium to head down to the middle of the center of his base. He heads near his storage room to rename a name tag to "Snapper," and renames another name tag to "Crush."
- Michael heads near his water elevator, and heads up to the second floor. He heads to the front of his turtle sanctuary, and heads into his turtle sanctuary to name a baby turtle Crush and an adult turtle Snapper.
- Michael heads out of his turtle sanctuary to head down to the middle of the center of his base, and heads to the front of his enchanting area. He heads to a wall he mined out, and heads to the other wall to continue mining it out.
- Michael mines iron, and continues mining out the wall. He continues mining iron, and continues mining out the wall.
- Michael starts mining out the floor of the aquarium, and continues mining iron. He continues mining out the floor, and mines out a wall of the aquarium.
- Michael heads to the other mined-out wall, and heads near his enchanting area. He heads to the mined-out wall to mine a tunnel at the side wall to the side of the ravine, and remove a block nearby.
- Michael mined-out the entrance of the tunnel he had mined, and removes a block. He mines out the tunnel he mined, and heads to the front of the other mined-out wall.
- Michael heads up onto the wall, and heads to the front of the wall. He heads back to the other mined-out wall to head down a tunnel to the side of the ravine.
- Michael adds a block on the wall of the ravine below to head onto, and adds more blocks on the wall below him to head onto. He bridges to the other side of the ravine, and starts blocking part of it.
- Michael falls down to part of the ravine when trying to head to the entrance of the tunnel, and heads to part of the ravine to tower up to head through the other mined-out wall.
- Michael heads to the front of the wall, and heads onto the wall. He heads near his storage room to retrieve iron from a furnace to smelt cobblestone, and smelts some cobblestone in more furnaces.
- Michael checks a furnace, and heads to the front of his armor stands. He heads through a mined-out wall to head down to the ravine, and mines stone.
- Michael places stone to block a water stream, and continues mining stone. He covers a tunnel in the ground, and continues mining stone.
- Michael falls into a cave, and mines a staircase up back to the ravine. He continues mining stone, and falls back into the cave.
- Michael continues mining stone, and heads back up to the ravine. He heads up a water stream to add blocks behind a wall of his base, and mines up to head onto the blocks to head to the mined-out wall.
- Michael heads to into the other mined-out wall to head down the tunnel to the side of the ravine, and towers up onto the wall he had made in part of the ravine. He continues blocking part of the ravine, and adds a block on part of the wall, and adds a block above him.
- Michael adds another block on the wall to head down onto, and remove the block under him to head down to the ravine. He starts towering up against a ravine wall, and adds onto the tower to towers up to part of the ravine under the wall.
- Michael continues blocking part of the ravine, and adds a block below him to head onto to bridge across to the other wall of the ravine. He jumps down into a water stream, and heads to the bottom of the ravine to continue mining stone.
- Michael falls into the cave, and continues mining stone. He covers a tunnel in the ground, and continues mining stone.
- Michael falls into a ravine below, and towers back up to continue mining stone. He throws away granite and dirt, and continues mining stone.
- Michael throws away some cobblestone, and makes a staircase up to part of the ravine. He continues blocking part of the ravine, and removes a torch.
- Michael continues blocking part of the ravine, and adds a block onto the wall to stand on as he continues blocking part of the ravine. He towers up to part of the wall to continue blocking part of the ravine, and heads down to the bottom of the ravine.
- Michael removes part of a tower, and towers up to remove the rest of the tower and adds onto the wall. He mines back down to the bottom of the ravine, and adds some stone before heading up a water stream to blocks behind a wall of his base.
- Michael heads to a mined-out wall, and removes a tower behind it. He heads to part of the ravine to start removing some dirt on the other side of the ravine, and heads onto the dirt to remove it.
- Michael starts blocking another part of the ravine, and removes a block. He continues blocking part of the ravine, and heads to the front of the mined-out wall.
- Michael heads to the top of the wall made to block part of the ravine, and heads to his base. He heads to the front of his aquarium, and heads to the front of his armor stands.
- Michael heads onto the mined-out wall, and continues blocking part of the ravine. He heads onto the mined-out wall, and walks around at his base.
- Michael heads onto the mined-out wall to add a block on the wall blocking part of the ravine to head onto it. He heads onto the top of a hallway to add some stone to it, and blocks part of the side of the hallway.
- Michael removes stone on the hallway, and continues blocking the side of the hallway. He adds some stone on the hallway, and mines out part of the ceiling.
- Michael continues adding stone on the hallway, and mines out the ceiling. He mines out part of the wall to let water from a water tunnel in, and adds stone bricks at the entrance of the tunnel.
- Michael mines out part of the entrance, and continues adding stone onto the hallway. He blocks the tunnel, and remove some stone on the hallway.
- Michael heads onto the mined-out wall, and heads to the other mined-out wall to mine out the tunnel. He heads onto the mined-out wall, and heads to his base.
- Michael heads to the front of an aquarium, and walks around his base. He heads up to the second floor to head to the front of his turtle sanctuary, and heads into his turtle sanctuary.
- Michael collects a scute, and heads out to the front of his turtle sanctuary. He heads to the entrance, and heads pass near his central aquarium to head down to the middle of the center of his base to head to a mined-out wall.
- Michael heads down the tunnel, and heads out to the other mined-out wall. He removes a block on the wall blocking part of the ravine, and heads down to part of the ravine.
- Michael heads to another part of the ravine to add some stone to it, and heads down to the bottom of the ravine. He heads to a water stream, and heads out of it to tower up to part of the ravine.
- Michael towers up to head out to the front of the mined-out wall, and heads onto the wall. He heads to the front of the wall, and heads back onto it.
- Michael heads to the front of the wall, and heads to part of the ravine. He heads down to part of a wall blocking part of the ravine, and starts adding a layer to cover part of the ravine. He removes some blocks, and continue adding the layer.
- Michael removes some blocks, and continues adding the layer. He removes a block, and fills part of a gap in a wall.
- Michael adds and removes a block, and continues adding a layer. He removes a block.
- Michael continues adding a layer, and adds blocks under part of a water stream and around the water stream. He continues adding the layer, and removes some blocks.
- Michael continues adding a layer, and removes a block. He continues adding the layer, and removes a block.
- Michael continues adding the layer, and removes a block. He continues adding the layer, and towers up behind a mined-out wall to head to his base.
- Michael heads near his storage room to retrieve stone from furnaces, and heads near his central aquarium. He heads to the front of his aquarium, and heads down to part of the ravine through a mined-out wall.
- Michael heads down to the layer to continue adding onto it, and places some more stone at the bottom of the water stream. He walks around a bit, and heads up the water stream to add a block on the wall of the ravine, and removes it to head down to the layer.
- Michael removes a tower behind the mined-out wall, and removes part of a tower nearby. He makes a staircase up to part of the ravine, and adds and removes a block.
- Michael adds onto the stairs, and makes a stair and bridge to behind the mined-out wall to head to his base. He heads to the front of his armor stands to find that one of his armor stands with golden armor had been broken.
- Michael throws away some cobblestone, a golden helmet, and some stone, and places the armor stand back. He places a golden chestplate back on the armor stand, and throws aside some stone.
- Michael places the gold leggings, helmet, and boots back on the armor stand, and retrieves the stone before heading to his base. He heads onto the mined-out wall, and heads to the front of it.
- Michael heads to the other mined-out wall to fill in a gap in the floor and wall, and heads to the tunnel to mine it out. He heads to the front of the mined-out wall, and heads back to the mined-out wall to head to the tunnel to continue mining it out.
- Michael heads to the mines out room and tunnel, and heads down to the ravine. He heads up the stairs and bridge to the front of the mined-out wall, and heads onto the wall.
- Michael heads to the front of the mined-out wall, and heads onto the wall. He heads to the front of the wall, and heads near his storage room to check chests and gets some cobbled deepslate.
- Michael deposits some cobblestone, and crafts some polished deepslate. He throws away diorite, and crafts polished deepslate slabs.
- Michael heads to the front of a mine out wall to remove the blue carpet in front of it and the other mined-out wall to start to replace with the slabs, and removes a slab.
- Michael adding slabs to the front of a mined-out wall, and heads to the front of it. He heads onto the wall, and heads to the front of it before heading to near his enchanting area and an aquarium.
- Michael heads near his storage room to check a chest, and heads to the front of the wall. He heads onto the wall to remove the bridge, and adds some more sotne on the hallway.
- Michael towers up to head onto the hallway to add more stone to it, and removes a block. He adds more stone from the hallway, and removes some of the stone.
- Michael mines out part of the top of the hallway, and places the stone back. He adds more stone to the side of the ravine, and falls onto the stairs when trying to jump onto the tower.
- Michael towers up to continue adding stone to the side of the ravine, and mines down a bit to head onto the top of the hallway, and adds more stone on the hallway. Michael removes a block, and continues adding stone. He removes a block, and continue adding stone.
- Michael adds onto the tower, and adds onto the side of it to head down onto it. He heads onto the tower to remove a block of it along with the block attached to it, and adds a block onto the tower.
- Michael bridges across to the other side of the mined-out wall from the tower, and starts mining down a side of the ravine. He removes some blocks to head down onto the wall to continue mining down the side of the ravine.
- Michael removes part of the wall, and places it back before continuing to mine down the side of the ravine. He head to the front of the wall, and heads onto the wall to continue mining up the side of the ravine.
- Michael heads to the front of the wall, and heads onto the wall to add onto the side of a tower to head across to it to tower up to head onto the hallway. He heads onto the bridge across the mined-out wall to head down to his base, and heads near his storage room to deposit stone bricks, diorite, granite, andesite, cobbled deepslate, cobblestone, and stone, and checks a chest.
- Michael gets glass, and heads onto the bridge of the tower behind a mined-out wall to removes part of the tower. He heads onto the tower to remove a block of it to tower up to head onto the hallway, and heads back onto the tower.
- Michael falls down to the bottom of the ravine, and heads up the stairs. He removes part of the tower, and towers up to mine out a side of the ravine and mines some iron.
- Michael continues mining out the side of the ravine, and heads to the top of the hallway to remove some stone and adds some stone. He heads onto the tower to remove a block, and starts adding glass to the top exit of the tunnel.
- Michael removes some glass, and continue mining out the side of the ravine and mines some iron. He continues mining out the side of the ravine, and adds more glass to the tunnel.
- Michael removes some glass, and continues adding glass to the tunnel. He mines down a bit and adds and removes some stone.
- Michael adds more glass to the tunnel, and removes some glass. He continues adding glass to the tunnel, and mines down a bit.
- Michael continues adding glass to the tunnel, and removes stone behind and between the mined-out wall. He adds onto the side of the tower to head onto to remove the tower, and adds onto the block to head onto to remove the other block.
- Michael heads onto the wall to head to the front of it, and heads back onto it. He heads to the front of the wall, and heads back onto it.
- Michael removes the stone between the mined-out wall to add glass to it. He heads near his storage room to rename a name tag to "Squirt," and heads up to the second floor to head into his turtle sanctuary to name a turtle Squirt.
- Michael heads out of his turtle sanctuary to head onto a water tunnel, and heads pass near his central aquarium to head down to near his storage room. He checks chests, and heads to his storage room to check chests.
- Michael heads near his storage room to get sand from his ender chest to smelt in a furnace, and heads to his storage room and the entrance of his storage room. He checks a chest in the floor of his storage room, and heads to his storage room to get a diamond.
- Michael heads near his storage room to deposit bones, stone, a ender pearl, cobblestone, name tags, iron ore, some raw iron, cookies, steak, and arrows. He retrieves the steak, and deposits baked potatoes.
- Michael checks chests, and heads to his storage room to deposit blue carpet, torches, iron, prismarine crystals, sea lanterns, a scute, raw iron, dirt, a diamond, and a carrot. He retrieves the diamond, and deposits polished deepslate slabs.
- Michael checks a chest, and gets birch planks. He heads near his storage room to craft sticks for a diamond shovel, and decides to head to Foolish's summer home to get sand.
- Michael heads out of his base, and heads to the exit of Serenity. He heads out of Serenity to head to the front of his portal, and heads through his portal.
- Michael gets into a spruce boat at the front of his ice path to head down his ice path, and gets out of the boat to head down the Nether path to the front of the portal at the Nether hub. He heads through Foolish's portal to Foolish's summer home, and heads to the desert beyond Foolish's summer home to collect sand, and falls into one of Foolish's sandstone mines.
- Michael towers out of the mine to the surface to continue collecting sand, and heads through Foolish's portal to head down a Nether path to Tubbo's portal room. He heads down a Nether path to the front of his ice path to get into a boat to head down his ice path.
- Michael heads through his portal, and starts heading back to Serenity. He falls into part of a ravine, and starts getting out of it.
- Michael falls to the bottom of the ravine, and heads to a water stream to swim up to a lake. He heads back to Serenity and his base, and heads near his storage room to smelt some sand in furnaces.
- Michael retrieves glass from a furnace, and heads to the front of the mines out wall to continue adding some glass to it. He heads near his storage room to retrieves more glass, and heads onto the other mined-out wall to start adding glass to it.
- Michael heads near his storage room to retrieve more glass, and heads to the front of the mined-out wall to continue adding glass to it. He removes some glass, and continues adding some glass.
- Michael heads back near his storage room to retrieve more glass, and walks around his base. He heads near his storage room to checks chests and gets a bucket.
- Michael gets raw iron, some cobbled deepslate, and iron ore, and deposits cobbled deepslate. He places iron ore, and removes some and places it back to mine it.
- Michael places raw iron in a blast furnace of his auto-smelter, and checks the chest of his auto-smelter. He checks chests, and heads to his storage room to get raw iron.
- Michael heads near his storage room to check a blast furnace of his auto-smelter. He places raw iron in the chest of his auto-smelter, and heads to his storage room to check a chest.
- Michael heads near his farm, and heads near his central aquarium. He heads to his storage room to get iron and an iron block, and crafts the iron blocm into more iron.
- Michael heads near his storage room to crafts some buckets, and heads up to the second floor. He heads up the stairs into his central aquarium, and opens a dark oak trapdoor to head onto.
- Michael fills a buckets with water, and closes the trapdoor to head to the top of the central aquarium. He heads down to near his central aquarium, and heads down to his base.
- Michael heads to the front of a mined-out wall to remove some glass, and heads near his storage room to retrieves glass from a furnace, and heads to the front of the mined-out wall to remove some glass to head into the mined-out wall.
- Michael places back the glass, and starts adding water to the aquarium. He heads through the tunnel to head down to the bottom of the other aquarium to remove the stairs there.
- Michael starts adding water to the aquarium, and heads up a water stream to block it. He removes stone around the water stream, and continues adding water to the aquarium.
- Michael removes some blocks and some torches, and removes some blocks. He removes a torch, and continues adding water to the aquarium.
- Michael adds stone of the side of the ravine, and continues adding water to the aquarium. He fills a gap in the wall, and continues adding water to the aquarium.
- Michael removes gravel, and continues adding water to the aquarium. He continues adding water to the aquarium, and heads to the tunnel.
- Michael heads back to the aquarium to continue adding water to it, and heads back to the tunnel to continue adding water to it. He heads back to the aquarium to continue adding water to it, and heads to the tunnel to continue adding water to it.
- Michael heads to the other aquarium to continue adding water to it, and heads to the other aquarium to starts filling the water tunnel that went into it with water. He swims up the tunnel to the hollow area behind the water tunnel, and continues adding water to it.
- Michael heads down the water tunnel to the aquarium, and heads up part of the water tunnel to continue adding water to it. He heads back down to the aquarium, and heads back up the water stream to unblock it.
- Michael heads back down to the aquarium to head onto the glass of the aquarium, and continues adding glass to it. He heads near his storage room to check his ender chest and retrieves glass from his furnaces.
- Michael heads to the front of his armor stands, and heads to the front of an aquarium to continue adding glass to it. He removes some glass, and heads to the front of the other aquarium to continue adding glass to it.
- Michael removes some glass, and continues adding glass to the aquarium. He remove some glass, and continues adding glass to the aquarium.
- Michael heads to the front of his armor stands, and heads up to the second flor to head upstairs to head into his central aquarium to head down a water tunnel to an aquarium to continue adding water to it. He fills a gap in the ceiling, and heads through the tunnel to the other aquarium.
- Michael continues adding water to the tunnel, and removes some blocks. He adds glass to block the tunnel, and heads up a water tunnel to head to his central aquarium, and open a trapdoor to head to the top of it.
- Michael closes the trapdoor, and heads down to near his central aquarium. He heads down to the front of his armor stand, and heads to the front of an aquarium behind it.
- Michael heads to the front of his armor stands, and heads near his storage room to check an ender chest and gets some name tags. He walks around his central aquarium, and heads to his storage room.
- Michael heads to his base, and heads to the front of his armor stands. He heads near his storage room, and heads to the front of his armor stands.
- Michael heads near his storage room to rename a name tag to "Dove," and heads up to the second floor to head to his turtle sanctuary to name a turtle "Dove." He tries to head out of his turtle sanctuary, and heads out of his turtle sanctuary to head pass his central aquarium, and heads down to the middle of the center of his base.
- Michael heads to the front of an aquarium behind his armor stands, and heads to the front of his armor stands. He heads to his storage room to get moss blocks, flowering azalea, and kelp, and deposits a water bucket.
- Michael gets a spore blossom, and heads to the front of an aquarium behind his armor stands to place some glass by it. He removes the glass, and removes the blue carpet under it to starts making a staircase up part of the front of the aquarium, and removes some glass to head into the aquarium.
- Michael adds some kelp to the aquarium, and adds some glass to the glass under the broken glass of the aquarium to head out and heads down the stairs to head to the front of the aquarium. He heads up the stairs back into the aquarium onto the block he had placed, and removes it to head back to the aquarium.
- Michael adds some moss blocks and a flowering azalea on the side of the aquarium, and adds more moss blocks and a flowering azalea to the side of the aquarium. He adds moss blocks and a flowering azalea to the side of the aquarium, and adds some glass to make a staircase by the broken glass of the aquarium to head out, and heads down the stairs to the front of the aquarium.
- Michael heads up the stairs to remove the glass in the aquarium, and heads into the aquarium. He adds some sand to the bottom of the aquarium, and continues adding sand onto it.
- Michael heads out of the aquarium, and heads to the front of it. He heads back up the stairs to head back into the aquarium to remove some sand, and tries to head out of the aquarium.
- Michael heads out of the aquarium to head down to near the front of his armor stand, and unequips his netherite helmet to get an enchanted diamond helmet from an armor stand to equip. He heads back up the stairs to head back into the aquarium, and removes sand from the aquarium.
- One of Michael's axolotls Zera swims through the water tunnel into the aquarium, and Michael swims up the water tunnel to swim down water tunnels to another aquarium.
- Michael heads down a water tunnel, to find an axolotl named "the real dream smp IP address" at the tunnel. He heads down to another water tunnel, and the axolotl follows him into the tunnel.
- Michael swims down the tunnel to the aquarium, and adds a moss block onto some kelp to add more moss blocks onto it. He removes the moss block, and continues adding moss blocks onto the moss blocks.
- Michael heads to the tunnel, and removes some glass from it. He heads back to the aquarium, and heads to the other aquarium to fill a gap in the ceiling.
- Michael mines out part of a wall, and patches a gap in a wall. He heads back to the other aquarium, and heads back to the other aquarium to continue mining it out.
- Michael heads back to the other aquarium, and Zera heads into the tunnel. The axolotl heads back to the aquarium, and Michael heads back o the other aquarium to start adding sand to it.
- Michael heads back to the other aquarium, and heads back to the other aquarium to continue adding sand to it. He removes some sand, and continues adding sand.
- Michael removes a block, and continues adding sand. He head back to the other aquarium, and heads back to the other aquarium to add some kelp to it.
- Michael heads back to the other aquarium, and adds a spore blossom to the side of the aquarium. He removes the spore blossom, and places it back.
- Michael tries to head out of the aquarium, and places some glass under the hole in the glass to head out of the aquarium and removes the glass. He heads down to the front of his armor stands, and heads to the front of the aquarium.
- Michael heads up the stairs back into the aquarium to retrieve glass and adds a moss block under some moss blocks. He adds glass near the hole in the glass to head out of the aquarium to head down to the front of his armor stands and aquarium.
- Michael heads up part of the stairs to place back glass and removes the staircase to head down to the front of his aquarium and armor stands. He heads to the front of the aquarium, and removes some glass, and adds some glass to head up to the front of the hole in the glass to remove some glass in the aquarium.
- Michael places back glass, and heads down from the glass to the front of the aquarium to remove the glass he placed, and heads to the front of his armor stands and aquarium. He heads to the front of his armor stands, and places back a polished deepslate slab at the front of his aquarium.
- Michael heads to the front of his other aquarium, and heads to the front of his armor stands. He heads to the front of his aquarium, and heads to the front of his armor stands.
- Michael heads to the front of his aquarium, and heads near his central aquarium. He logs off briefly, and heads to the front of an aquarium near his enchanting area.
- Michael heads to the front of his armor stands and his aquarium, and heads to the front of his armor stands. He heads to his storage room to get bones, and checks a chest.
- Michael heads near his storage room to get more bones, and checks chests. He crafts bone meal, and heads near his central aquarium to harvest a glow berries from a glow vine while bone mealing it.
- Michael heads to the front of his armor stands, and walks around his central aquarium. He heads up to the second floor, and head sup part of the stairs by his central aquarium.
- Michael falls off the stairs to near his central aquarium, and heads back up the stairs to head into his central aquarium, and head to a water tunnel, and heads back to the central aquarium.
- Michael heads down a water tunnel to an aquarium to add glow vines, and heads up a side of the aquarium to bridge with stone, and removes some stone. He continues bridging, and adds a glow vine.
- Michael causes some gravel in the ceiling to fall into the aquarium when placing a glow vine on it, and adds another glow vines before removing the stone to head down into the water to find that Zera was still alive. He removes the gravel, and heads down a water tunnel to to the central aquarium, and opens a trapdoor to head up to the top of it.
- Michael closes the trapdoor, and heads down to his base to head to near his storage room to check check his ender chest, and heads to his storage room to get some sea lanterns, and heads near his central aquarium. He heads up to the second floor, and heads upstairs to head into his central aquarium.
- Michael heads down a water tunnel to an aquarium, and removes a block in the floor to replace with a sea lantern, and removes some blocks in the walls to replace with sea lanterns. He adds more sea lanterns, and removes some blocks from walls to replace with sea lanterns.
- An axolotl named CaptainSparklez heads into the aquarium, and Michael removes a block in the wall to replace with a sea lantern. Michael heads down a water tunnel to the central aquarium to place and remove a sea lantern, and opens a trapdoor to head onto it.
- Michael closes the trapdoor, and falls back into the central aquarium. He places a sea lantern, and closes the trapdoor before removing the sea lantern.
- Michael heads onto the trapdoor, and opens it. He falls back into the central aquarium, and closes the trapdoor to head onto the top of the central aquarium, and closes the trapdoor.
- Michael heads down to near his central aquarium, and heads down to the front of his armor stands. He heads to the front of his aquarium, and heads to the front of his armor stands.
- Michael heads to the front of his aquarium, and heads near his central aquarium. He heads up to the second floor, and falls down to the first floor.
- Michael heads back up to the second floor, and heads upstairs to head into his central aquarium. He heads down a water tunnel to remove a block in the wall to replace with a sea lantern, and removes some blocks in a wall and adds and removes a sea lantern.
- Michael adds a sea lantern to a wall, and removes a block in a wall to replace with a sea lantern. He heads down the water tunnel to an aquarium to remove some blocks from a wall to replace with sea lanterns, and removes some blocks in the floor to replace with sea lanterns.
- Michael heads down a water tunnel to the central aquarium, and open a trapdoor to head to the top of it. He closes the trapdoor, and heads down to near the central aquarium to head down to the front of his armor stands.
- Michael heads to the front of his aquarium, and heads to the front of his armor stands. He heads to the front of his aquarium, and heads to the front of his armor stands.
- Michael heads to the front of his aquarium, and heads to the front of his armor stands. He heads to his storage room, and flips some glass in an item frame on a chest back.
- Michael gets some iron blocks, and heads near his storage room. He heads to his storage room to check chests, and heads near his storage room to check chests.
- Michael checks some furnaces, and heads out of his base and Serenity to head through his portal. He heads down part of his ice path, and removes some stone bricks from a side of his ice path to mine a tunnel to the Nether to collect some soul dirt.
- Michael heads back through the tunnel to his ice path, and places back stone bricks. He heads back down his ice path to head through his portal to return to Serenity and his base, and head sup to the second floor to head onto the stairs at the side of the central aquarium.
- Michael adds and removes some sea lanterns, and head sup the stairs to head into the central aquarium, He heads into a water tunnel, and heads back to the central aquarium to open a trapdoor to head onto.
- Michael closes the trapdoor, and falls back into the central aquarium, and opens a trapdoor to head to the top of it. He closes the trapdoor, and heads down to near the central aquarium and the middle of the center of his base.
- Michael heads down to head to near his storage room, and heads to his storage room to get some coal. He heads near his storage room to check chests and deposit gravel, andesite, and prismarine crystals, and heads to his storage room to check chests.
- Michael gets some birch wood, and heads near his storage room to craft birch planks to craft sticks for torches. He heads near his storage room to check a chest, and heads near his storage room.
- Michael crafts iron nuggets, and crafts some iron blocks into iron to craft some more iron nuggets. He crafts some lanterns, and crafts more iron nuggets.
- Michael throws aside iron, and crafts more lanterns. He retrieves the iron, and crafts chains.
- Michael crafts some iron blocks into more iron, and throws away granite. He crafts iron nuggets to craft more chains, and heads to his base.
- Michael heads up to the second floor, and heads up the stairs to head into his central aquarium. He heads down a water tunnel to an aquarium, and heads up a wall of the aquarium to bridge with stone to tower up to add a chain and a lantern.
- Michael mines down a bit, and adds another chain and lantern. He adds chains, and removes stone to head to the side of the aquarium.
- Michael adds a lantern to the chains, and towers up with stone. He bridges with stone, and towers up with stone to add chains, and heads down onto the bridge to add a lantern.
- Michael removes the stone, and heads to the water to retrieve stone. He towers up with stone, and bridges with stone, and towers up to add chains and a lantern.
- Michael removes stone, and heads into the water to retrieve stone. He heads into the water to retrieve more stone and cobblestone, and heads into the other aquarium.
- Michael adds some lanterns and more kelp, and heads to the tunnel to add a lantern. He returns to the aquarium to remove some blocks from the back wall to add a lantern, and throws away sticks.
- Michael fills buckets with water, and places water by the lantern. He throws away cobblestone, stone, and crimson roots, and heads to the other aquarium.
- Michael adds chains and lanterns, and removes a lantern. He heads down a water tunnel to his central aquarium to open a trapdoor to head onto, and closes it.
- Michael falls back into his central aquarium, and opens the trapdoor to head to the top of the central aquarium and heads down to near his central aquarium. He heads to the second floor, and heads down to the front of his armor stands.
- Michael heads to the front of both of his aquariums, and heads near his enchanting area. He heads backup to the second floor to head upstairs into his central aquarium, and heads down a water tunnel to n aquarium to add a lantern and water.
- Michael heads back down the water tunnel to his central aquarium to open a trapdoor to head onto. He closes the trapdoor to head back down to his central aquarium, and heads down a water tunnel to an aquarium to add water to a tunnel.
- Michael fills a bucket with water while adding more water to the tunnel, and places and removes a sea lantern. He continues filling a bucket with water while adding more water, and heads to a water tunnel. Michael opens a trapdoor to head to the top of his central aquarium, and closes it. He heads onto part of the stairs, and heads back to the top of his central aquarium and adds chains and heads onto part of the stairs to add a lantern.
- Michael removes the stairs to head down to near his central aquarium, and makes stairs against it to head up to the top of his central aquarium to add more chains, and heads onto part of the stairs to add a lantern.
- Michael heads down the stairs to near his central aquarium to head to near his central aquarium to try adding a lantern to a chain. He adds a lantern by his central aquarium to add a lantern to the chain, and removes the lantern.
- Michael adds a lantern near his central aquarium to add a lantern to a chain, and removes the lantern. He accidentally removes some stone bricks and a glow vine, and falls down to near his central aquarium.
- Michael heads back up to the second floor to head to near his central aquarium to place back stone bricks, and heads down to the middle of the center of his base to add the glow vine back and heads down to his base.
- Michael heads near his water elevator, and heads to the front of his armor stands. He heads up to the second floor.
- Michael heads to the front of his turtle sanctuary, and heads into his turtle sanctuary. He adds some lanterns to his turtle sanctuary, and heads out to the second floor.
- Michael heads near his central aquarium, and heads near his turtle sanctuary. He heads to the front of his turtle sanctuary, and heads to the second floor.
- Michael walks around at the second floor, and heads near his central aquarium. He heads down to the front of his armor stands, and heads near his central aquarium.
- Michael heads up to the second floor, and heads to the front of his turtle sanctuary. He places back glass, and heads near his central aquarium.
- Michael heads to the second floor to walk around, and heads down water tunnels to the front of his turtle sanctuary. He heads down to his base to head to the front of his water elevator.
- Michael heads to his base, and heads up to the second floor. He walks around his central aquarium, and heads near it.
- Michael heads down to the middle of the center of his base, and heads down to his base. He heads down to near his central aquarium, and heads to the front of an aquarium near his enchanting area.
- Michael heads up to the second floor to head upstairs into his central aquarium, and heads down a water tunnel to an aquarium to add more lanterns to it and fills buckets with water to add some water.
- Michael adds more lanterns, and adds a lantern to a water tunnel. He heads down a water tunnel to his central aquarium to open a trapdoor.
- Michael closes the trapdoor, and falls back into his central aquarium. He opens the trapdoor to head to the top of his central aquarium, and closes it.
- Michael walks around at the top of his central aquarium, and heads down to near his central aquarium. He heads down to the front of his armor stands, and heads to the front of his farm.
- Michael heads to his storage room, and deposits water buckets, a bucket, flowering azalea, kelp, glow berries, and moss blocks. He deposits glass, and checks a chest.
- Michael deposits iron blocks, iron, and sea lanterns, and heads to his base. He heads to his storage room to check chests and deposits steak.
- Michael checks a chest, and deposits granite, netherrack, some soul dirt, and sand, and gets dirt and some granite. He checks a chest, and deposits dirt, granite, and sand, and gets granite, diorite, polished diorite, and andesite.
- Michael deposits diorite and polished diorite, and checks a chest. He place soul dirt in an item frame on a chest to deposit soul dirt, and gets stone and iron.
- Michael deposits iron, and heads near his storage room to get cobbled deepslate, polished deepslate, polished diorite, and stone bricks from his ender chest. He heads to his storage room to deposit stone bricks and checks a chest.
- Michael deposits stone, andesite, cobbled deepslate, polished deepslate, and polished diorite, and heads near his storage room to get coal from his ender chest. He heads to his storage room to deposit coal, and heads near his storage room to get kelp and sea lanterns from his ender chest.
- Michael heads to his storage room to deposit sea lanterns and places some kelp in an item frame on a chest to deposit kelp. He gets more kelp to deposit, and gets sea grass.
- Michael heads near his storage room, and heads back to his storage room to deposit sea grass and get flint and dark oak saplings. He deposits flint and gets a tropical fish.
- Michael deposits the tropical fish in another chest, and gets soul dirt, sand, netherrack, and stone bricks. He checks chests, and deposits stone bricks.
- Michael places some netherrack in an item frame on a chest to deposit netherrack, and deposits soul sand and sand, and heads near his storage room to get sand from a furnace and checks furnaces. He heads to his storage room to rotate sand in an item frame on a chest, and deposits more sand.
- Michael rotates the sand back, and heads near his storage room. He heads to his storage room, and checks chests.
- Michael rotates a spruce sapling in an item frame, and deposits dark oak saplings. He heads to the front of one of his aquariums at the front of his enchanting area, and heads to the front of one of hid aquariums behind his armor stands.
- Michael heads to the front of the other aquarium, and head to the front of his armor stands. He heads to the front of one of his aquariums.
- Michael heads to his base, and heads near his armor stands. He heads to his storage room to get stone, dark oak planks, spruce planks, stone bricks, glass, soul sand, torches, ladders, a diamond sword, magma blocks, amethyst clusters, leather, spruce wood, sea lanterns, amethyst shards, a diamond axe, sand, raw porkchops, cobblestone, leads, coal, and shears.
- Michael checks a chest, and removes netherrack from an item frame of a chest to deposit magma blocks. He gets netherrack, and places some netherrack in an item frame on a chest to deposits netherrack and checks chests.
- Michael deposits raw porkchops, and checks chests. He rotates leather in an item frame, and deposits leather and checks a chest.
- Michael deposits glass and sea lanterns, and places an amethyst shard in an item frame on a chest to check a chest and deposits amethyst shards and amethyst clusters. He gets amethyst shards and amethyst blocks, and deposits more amethyst blocks and shards.
- Michael gets calcite to place some in an item frame on a chest to deposit calcite. He gets stone bricks, a golden apple, golden carrots, a water bucket, sticks, a spruce fence, and spruce doors, and throws away some torches to get mycelium.
- Michael deposits stone bricks, and removes soul dirt from an item frame on a chest to replace with soul sand, and deposits soul sand. He gets soul dirt to deposit, and checks a chest.
- Michael deposits stone, checks chests. He deposits cobblestone and coal, and gets coal blocks.
- Michael heads near his storage room to craft the coal blocks into coal, and gets some of the coal to head to his storage room to deposit it. He heads near his storage room to get some of the coal to head back to his storage room to deposit it.
- Michael heads back near his storage room to get some of the coal, and heads to his storage room to deposit the coal. He heads near his storage room to get the rest of the coal, and heads to his storage room to deposit it.
- Michael deposits ladders, golden carrots, and a name tag, and heads near his storage room to get name tags. He heads to his storage roo to deposit the name tags, and gets andesite, stone, gravel, granite, diorite, dirt, and raw mutton, and heads to his storage room to deposit raw mutton, dirt, granite, andesite, and gravel.
- Michael checks a chest, and deposits stone, diorite, and sand, and checks a chest. He deposits dark oak wood, and checks a chest.
- Michael deposits spruce wood, chains and spruce planks, and retrieves the chains. He heads near his storage room to deposit a golden apple, and gets more baked potatoes, leather, and leads, and checks chests.
- Michael gets rotten flesh, a tropical fish, raw chicken, more baked potatoes, and brown wool, and deposits brown wool. He heads to his storage room to deposit raw chicken, tropical fish, rotten flesh, and leather, and places a lead in an item frame on a chest to deposit leads.
- Michael heads near his storage room to deposit a spruce fence sticks, mycelium, spruce doors, lanterns, and chains, and heads to his storage room to rotate a baked potato in an item frame before depositing some baked potatoes. He checks a chest and heads near his storage room to retrieve more baked potatoes, cooked mutton, and cooked chicken from his auto-cooker.
- Michael heads to his storage room to deposit cooked mutton and retrieves it. He checks a chest, and deposits cooked mutton.
- Michael checks a chest and deposits cooked chicken. He retrieves the cooked chicken, and deposits it.
- Michael deposits more baked potatoes, and heads near his water elevators. He heads out of his base and Serenity, and heads to a ruined portal in a swamp near the bridge to his portal to check the chest there.
- Michael walks around in the swamp, and heads down onto the front wall of Serenity. He walks along the wall, and heads down to Serenity to remove cobblestone from some water in the ground.
- Michael heads to the front of his water elevators, and heads back to his base. He heads to his storage room to deposit cobblestone, and heads to the front of his armor stands and his aquariums.
- Michael heads to his base, and heads to the front of one of his aquariums. He heads to the front of his armor stands, and heads to his storage room to get some sea lanterns.
- Michael heads up to the second floor, and heads upstairs into his central aquarium, and heads down a water tunnel, and heads through an aquarium and a tunnel to another aquarium to remove some blocks in wall to replace with sea lanterns, and removes some blocks in the ceiling to replace with sea lanterns.
- Michael removes a block in the wall to replace with a sea lantern, and places a sea lantern next to a lantern in a wall. He heads to the other aquarium to head down a water tunnel to his central aquarium to open a trapdoor to head onto and closes it.
- Michael falls back into his central aquarium, and opens the trapdoor to head onto the top of his central aquarium. He closes the trapdoor, and heads down to near his central aquarium.
- Michael heads down to the front of his armor stands, and heads to the front of his aquariums. He heads near the front of his enchanting area, and heads to his base.
- Michael walks around at his base, and heads to his storage room to get some glass, a water bucket, and buckets. He heads near his storage room, and heads up to the second floor to head to near the stairs by his central aquarium.
- Michael heads up the stairs to the top of his central aquarium to fill buckets with water. He heads into his central aquarium to head down a water tunnel to an aquarium, and heads back down the water tunnel to his central aquarium to add water to swim up to the top of it.
- Michael removes the water, and heads down to near his central aquarium and heads down to the middle of the center of his base. He removes some glow vines, and heads down to near his central aquarium.
- Michael heads up to the second floor to head to near his central aquarium to head down to the middle of the center of his base to add glass onto his central aquarium to start working on another water tunnel. He removes a sea lantern, and adds and removes a sea lantern.
- Michael heads down to the middle of the center of his base to retrieve a sea lantern, and heads down to his base to head to his storage room to head to his storage room to get some glass. He heads up to the second floor to head to the water tunnel to continue adding glass to the water tunnel.
- Michael removes some glass, and starts mining a tunnel. He mines the tunnel down to an aquarium, and fills a gap in wall of the tunnel, and heads back down part of the water tunnel to remove torches, and starts adding water to the water tunnel.
- Michael removes some glass from his central aquarium to let water into the water tunnel, and continues adding water to the water tunnel.
- Michael mines out the entrance of the water tunnel to the aquarium, and continue adding water to the water tunnel. He heads down the water tunnel to his central aquarium, and heads back to the water tunnel.
- Michael heads back to his central aquarium, and heads down the water tunnel to head through an aquarium and heads to another aquarium. He heads through another aquarium to head down a water tunnel to his central aquarium to open a trapdoor to head to the top of it.
- Michael closes the trapdoor, and heads down to near his central aquarium. He heads down to the front of the front of his armor stands, and heads down to the front of the front of an aquarium.
- Michael heads to the front of his enchanting area, and heads to the front of one of his aquariums. He heads to the front of the other aquariums, and heads back to the front of the other aquariums.
- Michael walks around his central aquarium before heading up to the second floor to head up the stairs to the top of his central aquarium. He heads into his central aquarium, and opens trapdoor to head onto to fill some buckets with water, and fills the rest of the buckets with water.
- Michael closes the trapdoor to head down into his central aquarium. He heads down a water tunnel to an aquarium to try and collect one of his axolotls, and collects some of his axolotls.
- Michael tries collecting another of his axolotls, and collects it before heading down a water tunnel to his central aquarium to place the axolotls he had collected in two of the water tunnels. He opens a trapdoor to head to the top of his central aquarium, and closes the trapdoor.
- Michael heads down onto a water tunnel, and heads down to his Top Ten Gifters. He places water buckets, and places dirt to remove the water.
- Michael removes the dirt, and place the dirt back before removing it. He heads to the front of his armor stands, and heads to the front of one of his aquariums.
- Michael heads to the front of his other aquarium, and heads to the front of his armor stands. He heads near his central aquarium, and heads to the front of his aquariums.
- Michael heads to the front of the other aquarium, and head back to the front of the other aquarium. He heads to the front of the other aquarium, and heads back to the front of the other aquarium.
- Michael heads to the front of the other aquarium, and heads to the front of his armor stands. He heads near his central aquarium, and heads up to the second floor.
- Michael heads onto a water tunnel, and heads upstairs into his central aquarium to head down a water tunnel to an aquarium to add some glass to block part of a tunnel to an aquarium. He heads into the other aquarium, and heads to the tunnel to mine down part of the tunnel.
- Michael removes a block in the wall, and heads to the other aquarium to find one of his axolotls SophieTexas frozen in the water. He pushes the axolotl to try and get it unstuck, and pushes it again to get it unstuck.
- Michael climbs up a glow vine, and falls back to the aquarium. He trims some glow vines, and heads down to the aquarium to head to the tunnel to remove the lantern there.
- Michael mines out the bottom of the tunnel, and heads back to the aquarium. He heads up a wall of the aquarium, and heads down to his aquarium to head through the other aquarium to head down a water tunnel to head down another water tunnel to another aquarium.
- Michael starts trying to remove a block of polished deepslate that was under his turtle sanctuary, and heads down a water tunnel to his central aquarium to open a trapdoor to head out to the top of it.
- Michael heads down to a water tunnel, and heads down to the middle of the center of his base. He heads down to near his central aquarium, and heads up to the second floor.
- Michael heads to the front of his turtle sanctuary, and removes some glass to head into it. He places back the glass, and walks around.
- Michael removes some of the polished deepslate under his turtle sanctuary, and heads onto the island to push a turtle into the water. He removes the rest of the polished deepslate to head into the aquarium, and fills a bucket with water.
- Michael adds and removes a sea lantern before adding more water, and fills a bucket with water to add more water. He fills a bucket while adding more water, and retrieves polished deepslate.
- Michael heads down a water tunnel to his central aquarium, and heads down a water tunnel to head through an aquarium to head down another water tunnel to another aquarium to find a turtle there.
- Michael heads through an aquarium and a water tunnel to head down another water tunnel to find one of his turtles Dove, blocking it. He pushes Dove down to the water tunnel, and heads down a water tunnel to his central aquarium.
- Michael opens a trapdoor to head to the top of his central aquarium, and closes it. He heads down onto a water tunnel and the middle of the center of his base.
- Michael heads down to his base to head to his storage room to get sea grass. He heads up to the second floor to head upstairs into his central aquarium, where he finds Dove.
- Michael heads into a water tunnel, and starts luring Dove into the tunnel and down part of the tunnel with the sea grass. Dove swims off to the central aquarium, and Michael heads down part of the tunnel to lure Dove back down the tunnel to an aquarium, and heads through an aquarium and a water tunnel to head down another water tunnel to an aquarium.
- Michael starts to lure Squirt and two other turtles to the entrance of a tunnel, and head into the tunnel. Squirt and the other two turtles get lured into the tunnel, and the two other turtles swim off back down the tunnel to the aquarium.
- Michael heads down the water tunnel to another water tunnel, luring Squirt down the tunnel to the other tunnel. Squrit swims off to the central aquarium, and Michael heads down part of the tunnel to lure Squirt down the water tunnel through an aquarium to another aquarium.
- Michael heads to the other aquarium, and heads back to the other aquarium. He heads down a water tunnel to his central aquarium to open a trapdoor and closes it.
- Michael falls into his central aquarium, and opens the trapdoor to head to the top of it, and closes the trapdoor. He heads down onto a water tunnel, and heads down to the front of his armor stands.
- Michael heads to the front of an aquarium, and heads to his Top Ten Gifter walls. He heads to his base, and heads back to his Top Ten Gifter walls.
- Michael heads near his central aquarium, and heads near his storage room to check a chest and gets shears. He heads near his central aquarium to trim a glow vine, and heads to the front of his armor stands.
- Michael walks around his ceteral aquarium, and heads up to the second floor. He heads upstairs to head into his central aquarium to head down a water tunnel to an aquarium to trim some vines, and heads up part of a wall to trim some glow vines.
- Michael add onto a glow vine, and trims it. He heads down to the aquarium to trim another glow vine, and trims some kelp.
- Michael heads down a water tunnel to his central aquarium, and open a trapdoor to head to the top of it. He closes the trapdoor, and heads down onto a water tunnel.
- Michael heads down to the middle of the center of his base, and heads to his storage room. He heads to the front of his farm, and walks around his base.
- Michael heads near his central aquarium, and heads to the front of one of his aquariums. He heads to the front of his armor stands, and head to the front of his aquarium.
- Michael heads near his water elevators, and heads out of his base and Serenity. He starts traveling, heads near a ravine, and a mob pushes him into a ravine.
- Michael unequips his diamond helmet to equips his netherite one, and mines up to head to part of the ravine. He mines up to head to part of the ravine, and towards out of the ravine.
- A skeleton tries to shoot him, and Michael heads over to the skeleton. The skeleton falls into part of the ravine, and Michael heads down to part of the ravine.
- Michael heads down to part of the ravine to kill the skeleton for bones, and towers out of the ravine. He clears some oak leaves, and continues traveling.
- Michael continues killing skeletons for more bones, and continues traveling. He finds a zombie villager, and starts leading it.
- Michael leads the zombie villager and a zombie to the front of Serenity, and attacks the zombie. He heads into Serenity to lure the zombie villager and zombie to the entrance of Serenity, and accidentally hits the zombie villager when attacking the zombie.
- Michael kills the zombie, and lures the zombie villager into Serenity and to the front of his water elevators. He heads down to his base, and removes the magma block at the bottom of the water elevator.
- Michael waits, and heads into the water elevator to find that the zombie villager was heading down the water elevator, and lures it out of the water elevator. He lures the zombie villager to his base, and heads near his storage room to get a spruce boat.
- The zombie villager meets Michael near the storage room, and Michael places the boat to place the zombie villager in. Michael heads to his base and heads near his storage room.
- Michael heads to his storage room to get some stone, and heads near his storage room to throw a baked potato to the zombie villager. He retrieves the baked potato, and throws the zombie villager a bow before heading to his storage room to rotate blaze powder in an item frame on a chest and checks chests.
- Michael rotates the blaze powder back, and checks chests. He heads near his storage room to check chests, and heads to his storage room to check a chest.
- Michael heads near his storage room to check his ender chest, and heads to his storage room. He checks chests, and removes an amethyst block from an item frame on a chest and removes an amethyst shard from an item frame on a chest to replace with the amethsyt block.
- Michael checks a chest, and deposits the amethyst shard, and check chests. He rotates coal in an item frame on a chest, and checks chests.
- Michael rotates a glow berry in an item frame, and checks a chest. He rotates it again and checks the chest again before rotating the berry back.
- Michael checks a chest, and gets glow berries to deposit. He heads near his storage room o check his ender chest and chests.
- Michael heads to his Top Ten Gifter walls to check chests, and heads to his enchanting area to check a chest there. He heads to the front of his farm to check chests, and heads near his animal farms to check chests.
- Michael heads near his central aquarium, and heads out of his base to Serenity to check a chest. He gets some steak, deposits kelp, arrows, feathers, diorite, torches, a magma block, sea grass, buckets, glass, cobblestone, stone, polished deepslate, and raw chicken, and heads out of Serenity to throw away a lantern.
- Michael heads through his portal, and gets into a boat at the front of his ice path to head down his ice path. He heads out of the boat, and checks a chest.
- Michael starts heading down his Nether path, and heads back down the path to retrieves his boat. He heads down his Nether path to return to the Greater Dream SMP, and heads to the community Nether portal.
- Michael heads down the path of the community tree farm, and heads onto part of his path to head down to his house to check chests and gets a Looting III book. He checks a chest, and heads down to his basement to check chests and gets raw cod, raw salmon, and checks chests.
- Michael gets gunpowder, and checks chests. He gets some blaze rods, and removes oak signs he had placed at his basement.
- Michael checks chests, and heads out of his basement and house. He heads down part of his path, and heads through the community Nether portal.
- Michael heads down his Nether path to the front of his ice path to place his boat to get into to head down his ice path. He heads out of the boat to head through his portal to head down to part of the bridge.
- Michael returns to Serenity and his base, and heads near his storage room to check a chest. He heads to his storage room to deposit blaze rods and gets a blaze rod, and crafts a brewing stand to brew a weakness potion.
- Michael gets a golden apple, and cures the zombie villager. He moves the villager's boat to the front of his armor stands, and gets out of the boat to build around the villager and removes the boat before ending his stream.
Foolish's stream with Karl: https://www.youtube.com/watch?v=mSjgq_XlWvk&ab_channel=FoolishVODS
December 24, 2021[]
- Ranboo starts at his basement, and checks a chest.
- Ranboo deposits a set of iron armor in a chest before heading to his base. He heads out of his base to near the cow farm, and relogs before butchering cows at the cow farm.
- Ranboo throws away raw beef and leather, and starts traveling west. He starts traveling east, and heads to Techno's village before heads back to his base.
- Ranboo checks chests, and heads to his basement to checks chests and his ender chest. He retrieves his ender chest, and gets oak wood, oak planks, and charcoal.
- Ranboo heads out of his base, and continues traveling east. He passes Techno's village, and continues traveling.
- Ranboo crafts a crafting table to craft an oak boat, and retrieves his crafting table before traveling at sea. He kills a drowned with a trident, and the drowned does not drop a trident.
- Ranboo continues traveling at sea, and passes a ruined portal. He throws away rotten flesh, and continues traveling.
- Ranboo throws away rotten flesh, and continues traveling at sea. He arrives at an island, and starts to dig down.
- A creeper falls down, and Ranboo continues mining down. Ranboo mines resources, and continues mining down.
- Ranboo crafts sticks for torches, and continues mining down. He continues mining resources, and he gets disconnected from the game.
- Ranboo logs back on, and towers up to start strip mining for resources. At one point, the blocks in front of him glitch, and Ranboo continues strip mining for resources.
- Ranboo throws away sand, and continues strip mining for resources. He throws away dirt, and continues strip mining for resources.
- Ranboo mines into an underwater cave, and continues strip mining for resources. He throws away glass bottles, and continues strip mining for resources.
- Ranboo throws away diorite, and continues strip mining for resources. He crafts raw iron blocks, redstone blocks, and coal blocks, and continues strip mining for resources.
- Ranboo throws away cobblestone, and continues strip mining for resources. He throws away more cobblestone, and continues strip mining for resources.
- Ranboo throws away andesite, and continues strip mining for resources. He throws away diorite, and continues strip mining for resources.
- Ranboo mines into a cave, and throws away paper before heading into the cave to mine resources. He returns to his mine to continue strip mining for resources.
- Ranboo throws away cobblestone, and crafts lapis blocks, and coal blocks, and continues strip mining for resources. He throws away cobblestone, and crafts lapis blocks, raw iron blocks, and redstone blocks.
- Ranboo continues strip mining for resources, and throws away andesite. He continues strip mining for resources, and mines into a cave.
- Ranboo mines resources in the cave, and returns to his mine to continue strip mining for resources. He mines into a cave, and mines resources in it.
- Ranboo continues strip mining, and throws away charcoal. He continues strip mining for resources, and throws away cobblestone before crafting raw iron blocks, redstone blocks, and diamonds blocks.
- Ranboo continues strip mining for resources, and spots a glow squid that had spawned in the cave behind him, and heads back down the tunnel to kill it before continuing to strip mine for resources.
- Ranboo mines into a cave, and mines resources in it. He continues strip mining for resources, and mines into another cave.
- Ranboo mines resources in the cave, and returns to his mine to continue strip mining for resources. He heads back down part of his mine, and mines an emerald ore and burn the emerald after his chat asks him to mine the emerald ore.
- Ranboo burns the emeralds he had on him, and throws away cobblestone. He continues strip mining for resources, and continues strip mining for resources.
- Ranboo mines inti an underwater cave, and mines resources in it. He returns to his mine to continue strip mining, and mines into a cave.
- Ranboo mines resources in the cave, and returns to his mine to continue strip mining for resources. He mines into an underwater cave, and mines resources in it.
- Ranboo returns to his mine to continue strip mining for resources, and throws away granite, diorite, and andesite. He crafts coal blocks, raw iron blocks, and raw gold blocks, and continues strip mining for resources.
- Ranboo mines into an underwater cave, and continues strip mining for resources. He mines into an underwater cave, and continues strip mining for resources.
- Ranboo mines into part of a cave, and mines resources. He throws away diorite, and mines into another cave.
- Ranboo mines resources in the cave, and continues strip mining for resources. He mines into a cave, and mines resources in it.
- Ranboo continues strip mining for resources, and heads down part of his strip mine to start a new strip mine. He throws away cobblestone, and continues strip mining for resources.
- Ranboo mines into a cave, and mines resources in it. He throws away cobblestone, and continues mining resources in the cave.
- Ranboo returns to his mine to continue strip mining for resources, and mines into a cave. He mines resources in the cave, and mines into another cave.
- Ranboo returns to his mine to continue strip mining for resources, and throws away charcoal. He crafts raw iron blocks and diamond blocks, and continues strip mining for resources.
- Ranboo mines into an underwater cave, and continues strip mining for resources. He heads down part of his strip mine to a cave, and starts a new strip mine.
- Ranboo mines into a cave, and continues strip mining for resources. He mines into an underwater cave, and returns to his strip mine to continue strip mining for resources.
- Ranboo mines into an underwater cave, and continues strip mining for resources. He mines into a cave, and mines resources in it and throws away diorite.
- Ranboo returns to his mine to continue strip mining for resources, and mines into another underwater cave. He continues strip mining for resources, and logs off.
- Ranboo tries to logs back on, and logs onto Hypixel. He later logs back onto the server, and continues strip mining for resources.
- Ranboo throws away cobblestone and andesite, and continues strip mining for resources. He throws away cobblestone and crafts raw iron blocks before continuing to strip mine for resources.
- Ranboo throws away cobblestone and redstone, and continues strip mining for resources. He mines into a cave, and throws away redstone.
- Ranboo continues strip mining for resources, and mines into a cave. He continues strip mining for resources, and mines into a cave.
- Ranboo continues strip mining for resources, and throws away cobblestone. He mines into another cave, and continues strip mining for resources.
- Ranboo mines into a cave, and continues strip mining for resources. He mines into a cave, and continues strip mining for resources.
- Ranboo mines into a cave, and continues strip mining for resources. He mines into another cave, and throws aside some diamonds to mine resources in the cave.
- Ranboo retrieves the diamonds, and throws away granite. He continues mining resources in the cave, and continues strip mining for resources.
- Ranboo throws away cooked mutton, and crafts raw iron blocks and raw gold blocks. He continues strip mining for resources, and mines into a cave.
- Ranboo mines resources in the cave, and continues strip mining for resources. He throws away diorite, and continues strip mining for resources.
- Ranboo mines into a cave, and continues mining resources in it. He throws away andesite and cobblestone, and continues mining resources in the cave.
- Ranboo continues strip mining for resources, and mines into another cave. He returns to his mine, and crafts sticks for torches before continuing strip mining for resources.
- Ranboo throws away granite and cobblestone, and crafts raw iron blocks, raw gold blocks, and diamonds. He continues strip mining for resources, and mines into an underground pond.
- Ranboo mines resources in the underground pond, and continues strip mining for resources. He mines into a cave, and mines resources in it.
- Ranboo continues strip mining for resources, and throws away cobblestone. He continues strip mining for resources, and mines into an underwater cave, and continues strip mining for resources.
- Ranboo heads back down part of his strip mine to mine resources, and continues strip mining for resources. He mines into an underwater cave, and continues strip mining for resources.
- Ranboo throws away cobblestone, and continues strip mining for resources. He crafts lapis blocks and raw gold blocks, and continues strip mining for resources.
- Ranboo mines into an underwater cave, and continues strip mining for resources. He mines into a cave, and continues strip mining for resources.
- Ranboo throws aside diamonds, and throws away cobblestone. He mines diamonds, and throws them aside and throws away diorite.
- Ranboo throws away coal, and retrieves diamonds. He continues strip mining for resources, and mines into a cave.
- Ranboo mines resources in the cave, and continues strip mining for resources. He mines into a cave, and continues strip mining for resources.
- Ranboo returns to the cave to mine resources, and continues strip mining for resources. He mines into a cave, and continues strip mining for resources.
- Ranboo mines into another cave, and continues strip mining for resources. He throws away cobblestone, and continues strip mining for resources.
- Ranboo crafts raw iron blocks, and continues strip mining for resources. He mines into an underwater cave, and continues strip mining for resources.
- Ranboo mines into a cave and one of his own strip mines, and continues strip mining for resources. He mines into an underwater cave, and continues strip mining for resources.
- Ranboo mines into a cave, and continues strip mining for resources. He throws away cooked mutton and cobblestone, and continues strip mining for resources.
- Ranboo mines into a cave, and continues strip mining for resources. He throws away cobblestone, and continues strip mining for resources.
- Ranboo mines into a cave, and continues strip mining for resources. He mines into a cave, and mines resources in it.
- Ranboo continues strip mining for resources, and throws away cobblestone and coal. He continues strip mining for resources, and throws away flint.
- Ranboo crafts raw iron blocks, lapis blocks, and diamonds blocks. He continues strip mining for resources, and a silverfish spawns.
- Ranboo kills the silverfish before throwing away sticks and diorite. He punches around to try and get infested stone, and throws away diorite.
- Ranboo continues mining, and throws away diorite and cobblestone before continuing to punch around for any infested stone. He continues strip mining for resources, and throws away emeralds.
- Ranboo continues strip mining for resources, and mines into a cave. He starts a new strip mine, and mines into a cave.
- Ranboo continues strip mining for resources, and throws away granite. He continues strip mining for resources, and mines into a cave.
- Ranboo continues strip mining for resources, and mines into another of his strip mines. He heads back into one of his other strip mines to continue strip mining for resources, and mines into a mineshaft.
- Ranboo explores the mineshaft, and mines down. He continues strip mining for resources, and mines into another of his mines.
- Ranboo mines resources in one of his other mines, and heads down a mine to a cave to mine resources. He mines into another part of the cave, and heads into an open ravine.
- Ranboo uses his trident to fly to the surface near the turtle farm and Techno's village, and heads back to his base. He heads to the second floor to find that his "Ranboo my beloved" rug was bugged.
- Ranboo heads back to his base, and returns to the second floor. He heads back to his base, and returns to his basement to checks a chest and hopper of his bamboo farm.
- Ranboo heads to his villager trading hall to mount Drip Llama, and heads back to his basement and base. He heads to the second floor, and heads to his basement to deposit raw iron blocks and cobblestone to unequips his armor.
- Ranboo heads back to his base, and heads back to the second floor. He heads to his base, and returns to the second floor.
- Ranboo heads to the front of his base, and checks a chest there. He returns to his base to check chests and his ender chest.
- Ranboo heads out of his base, and returns to his base. He heads back to the second floor, and returns to his base.
- Ranboo heads back to the second floor, and tries to pass the night. He heads back to his base to check a chest, and heads back to the second floor.
- Ranboo then ends his stream.
December 25, 2021[]
- Michael starts at his storage room, and checks a chest.
- Michael heads near his farm, and heads to his base. He heads out of his base and Serenity, and returns to his base.
- Michael heads to his storage room to deposit five Thorns III books, and deposits blue carpet, a piston, leather, brown mushrooms, and shears by his storage room. He heads to his base, and throws away sugar cane before heading out of his base and his Serenity.
- Michael starts traveling, and kills pigs for food. He continues traveling, and travels at sea.
- Michael reaches land, and continues traveling. He continues traveling at sea, and reaches land.
- Michael continues traveling, and kills pigs for food. He heads into a cave, and mines resources.
- Michael logs off briefly, and logs back on to continue mining resources He continues traveling, and kills cows for food.
- Michael continues traveling, and finds a village. He checks three village houses, and collect hay bales.
- Michael checks three village houses, and heads into a cave. He mines some resources, and mines into another part of the cave.
- Michael heads out of the cave, and continues traveling. He harvests acacia wood, and heads into a ravine,
- Michael mines resources and mines a staircase down. He mines down, and continues mining resources.
- Michael continues mining down, and towers up a bit to throw away cobblestone, cobbled deepslate, granite, rotten flesh, spider eyes, string, a bow, a poppy, coal, and polished deepslate, and continues towering up.
- Michael starts strip mining for resources, and towers back to ravine. He builds to the surface, and continues traveling.
- Michael heads into a cave to continue mining resources, and continues traveling. He heads into a cave, and continues mining resources.
- Michael heads out of the cave, and heads through a mountain through a tunnel. He continues traveling, and starts mining a staircase down while mining resources.
- Michael continues mining a staircase down into a mineshaft, and finds a spider spawner. He clears cobwebs, and breaks the spawner.
- Michael clears more cobwebs, and mines resources in the mineshaft. He explores the mineshaft, and starts mining a staircase down.
- Michael heads back up the staircase to the mineshaft, and mines resources in it. He throws away string, and finds a spider spawner.
- Michael clears cobwebs, and breaks the spawner. He clears cobwebs, and continues exploring the mineshaft.
- Michael continues mining resources in the mineshaft. He continues exploring the mineshaft, and clears cobwebs.
- Michael deposits spider eyes, lapis, arrows, leather, gravel, andesite cobblestone, and coal in a minecart chest, and gets a name tag from the minecart chest. He breaks the minecart chest, and gets diamond and iron from another minecart chest.
- Michael gets more iron from a minecart chest, and heads into a cave. He crafts a crafting table to craft a bucket, and swims up a water source to collect water.
- Michael heads back down to place water over lava, and starts mining obsidian. He places water over some lava, continues mining resources, and continues mining obsidian.
- Michael places water over some lava, and tries to craft an ender chest. He heads back to the mineshaft to check a minecart chest, and returns to the cave.
- Michael builds over some lava, and mines out part of the cave wall. He continues mining obsidian, and places water over some lava.
- Michael continues mining obsidian, and makes a portal. He crafts a flint and steel to craft a flint and steel to light the portal.
- Michael travels in the nether, and bridges across. He continues traveling, and towers up onto a path to head through a portal.
- Michael starts traveling, and heads back through the portal. He continues traveling in the nether, and towers up.
- Michael bridges onto a bridge and tunnel, and heads down the tunnel. He heads down a path, and blocks lava.
- Michael continues down the tunnel, and bridges across. He continues traveling, and ender pearls down.
- Michael towers up to the top of a crimson stem, and jumps onto another stem before heading down to break and place back a tower to head onto a bridge.
- Michael heads down the bridge, and continues traveling in the nether. He travels down a tunnel, and unblocks part of the tunnel.
- Michael continues down the tunnel into a cave, and continues down a tunnel. He mines through the nether, and continues traveling the nether.
- Michael unblocks part of a tunnel, and heads down the tunnel. He spots his ice path nearby, and breaks some blocks to jump down to near his ice path.
- Michael towers up to the side of his ice path. He breaks into his ice path, and heads down the ice path to head through his portal.
- Michael heads through a swamp to Serenity, and heads back to his base. He checks his villager's trades, and heads to his storage room to deposit diamonds.
- Michael heads near his storage room to check a hopper of his auto-smelter, and places raw gold in a chest of his auto-smelter. He checks a chest of his auto-smelter, and places raw iron in chests of his auto-smelter.
- Michael checks a hopper of the auto-smelter, and places more raw iron in a chest of his auto-smelter. He heads to his storage room, and checks a chest of one of his auto-smelters.
- Michael retrieves iron and gold, and heads to his storage room to deposit gold and iron. He heads near his storage room, and heads near his farm and heads to his storage room.
- Michael heads to his farm, and accidentally tramples a crop. He checks a chest by his farm, and heads to his storage room.
- Michael heads to his storage room, and checks a chest before depositing soul soil, soul sand, bones, acacia wood, and emeralds. He heads near his storage room to heck a hopper of one of his auto-smelters, and deposits iron in a chest of his auto-smelter.
- Michael returns to his storage room to craft hay bales into wheat to deposit, and deposits obsidian, carrots and raw beef. He heads to his base, and heads near his storage room.
- Michael heads to his storage room, and heads near his storage room. He heads to his storage room, and heads to his base.
- Michael heads near his storage room, and heads to the second floor. He breaks into his turtle sanctuary to head through an aquarium through a water tunnel to the center aquarium.
- Michael heads out of the aquarium, and heads to the first floor. He heads near his armor stand and villager to check the aquariums there, and heads to the second floor.
- Michael heads near the center aquarium, and equips his diamond helmet before going into the center aquarium and heads down a water tunnel to an aquarium.
- Michael heads to some moss blocks in the aquarium, and heads back into the aquarium to starts mining it out. He patches a hole in the wall, and heads back to the moss blocks.
- Michael heads back into the aquarium, and heads back onto the moss blocks. He climbs along the side of the aquarium, and heads back to the moss blocks.
- Michael walks along the side of the aquarium, and heads back to the moss blocks. He heads back into the aquarium to remove some glass in two tunnels.
- Michael heads to moss blocks, and heads back into the aquarium, and heads into another aquarium. He heads back to the other aquarium, and heads down a water tunnel to the center aquarium, and heads down a tunnel down to an aquarium, and heads through the aquarium back down a water tunnel to the center aquarium.
- Michael heads back down a water tunnel to an aquarium, and heads to moss blocks. He heads down water tunnels to an aquarium, and head through the aquarium to head through a water tunnel to the center aquarium.
- Michael heads to the first floor of his base, and heads to his villager. He heads near is armor stands to check two of his aquariums, and heads to his animal farms.
- Michael heads to his chicken farm to kill a sheep that was in it, and heads near his bee farm. He removes dirt, and heads to his bee farm.
- Michael heads near his animal farms, and heads near his storage room. He checks blast furnaces and chest of his auto-smelter, and checks a chest of his auto-cooker.
- Michael checks furnaces and his brewing stand, and heads to his storage room. He checks a chest, and gets sand.
- Michael heads near his storage room, and checks a furnace. He splits sand into some furnaces to smelt, and gets some coal from a furnace to place in a furnace to continue smelting sand.
- Michael adds more sand to a furnace, and checks a furnace. He checks chests, and retrieves glass.
- Michael crafts glass bottles, and checks a chest. He deposits crimson Nether wart, and granite, stone bricks, dirt, cobblestone, netherrack, brown wool, raw mutton, eggs, lanterns, and rail, and heads to his animal farms.
- Michael heads to his bee farm, and collects honey to craft a honey block. He heads near his storage room, and heads to his base to try and slide on the honey block.
- Michael heads out of his base to place the honey block by his exit water elevator. He moves the honey block, and tries to jump down onto it from a hill.
- Michael moves the honey block, and tries again. He moves the honey block, and tries again.
- Michael moves the honey block, and tries again a couple of times. He manages to slide down the honey block, and tries again.
- Michael manages to slide down a the honey block, and removes the honey block. He tries to do a MLG with the honey block, and removes the honey block.
- Michael tries again, and gets the "Sticky Situation," and removes the honey block before trying again. He removes the honey block to tries again.
- Michael removes the honey block, and tries again. He removes the honey block, and tries again.
- Michael removes the honey block, and tries again. He places the honey block on a torch in the attempt, and removes the honey block.
- Michael tries again, and removes the honey block. He manages to go the honey block clutch, with the honey block being placed on a torch.
- Michael removes the honey block, and walks along the wall. He walks around, and continues walking along the wall.
- Michael tries to do the honey block clutch on a torch inside the walls, and removes the honey block, and continues walking along the walls.
- Michael does the honey block clutch on a torch inside the walls, and continues walking along the walls. He heads back to Serenity and his base, and heads near his storage room.
- Michael checks his ender chest, and checks a chest of his auto-smelter. He heads to his storage room to check chests, and heads near his storage room to place raw porkchops in the chests of his auto-cooker.
- Michael retrieves cooked porkchops, and heads near his bee farm. He heads near his storage room to get cobblestone, and deposits cooked porkchops and glass bottles.
- Michael heads to his base, and heads near his storage room to retrieve more cooked porkchops. He heads out to the mountain of his radio station to practice speed bridging.
- Michael falls off, and heads back to continue practicing. He falls off, and heads back to continue practicing.
- Michael falls off, and heads back to continue practicing. He falls off, and continues practicing.
- Michael falls off, and continues practicing. He practices on the ground, and checks his ender chest.
- Michael removes the blocks he had placed, and removes part of the bridging he made. He continues to remove the bridging, and removes the rest of the bridging.
- Michael heads back to his base, and heads to his storage room. He gets oak planks, and heads to the exit water elevator at his base to place a crafting table in the side of the elevator.
- Michael moves the crafting table to the side of the entrance water elevator, and heads out of his base. He returns to his base, and crafts a boat as he exits his base and places it down and gets into it.
- Michael removes the boat, and harvests oak wood. He heads back to his base, and heads to his storage room.
- Michael heads near his storage room, and checks chests. He gets glass bottles, and heads to his bee farm to collect honey.
- Michael heads near his animal farms, and crafts oak planks. He heads out of his base, and heads to the front of his radio station.
- Michael crafts a crafting table to set up, and towers to the top of his radio station. He places a honey block on the wall of his radio station, and removes it and heads down to collect the honey block.
- Michael heads to the front of his radio station, and moves his crafting table. He takes to craft a boat as he heads down the ladder, and heads back up to the front of his radio station.
- Michael tries again, and tries again once more. He retrieves his crafting table, and removes part of the front of his radio statin to place the crafting table lower, and tries again.
- Michael tries again, and tries again once more. He tries again, and returns to the front of his radio station.
- Michael removes some ladders, and head down to collect them. He heads back to the front of his radio station, and places back the ladders.
- Michael removes the tower he had made, and heads down to place blocks and digs down a bit. He continues building, and adds water to go into the hole he had dug.
- Michael patches the hole, and digs another hole before continuing to build. He removes a block, and expands the hole he had dig.
- Michael makes the hole one block deeper, and continues to expand it. He crafts a crafting table to place on the side of the build, and slides down the water, crafts a boat, and places a boat in the hole and gets into it.
- Michael removes the boat, and fill in part of the hole and starts to remove the build. He removes the water, and removes the rest of the build.
- Michael gets a grass block to fill in the rest of the hole, and retrieves his crafting table. He heads near his water elevators, and walks around.
- Michael heads back to his base, and returns to his storage room. He heads to his base, and equips his netherite helmet.
- Michael heads near his storage room, and heads out of his base and Serenity. He heads through his portal, and down his ice path.
- Michael returns to the Greater Dream SMP, and heads through the second portal. He finds himself in a cave, and heads through the portal again to find himself in the nether.
- Michael heads through the portal to head to near the Las Nevadas road. He heads down the Las Nevadas road and community tree farm to head through the second portal, and heads down a path.
- Michael heads to the portal area to check a chest, and heads through the portal to the Nether hub. He checks chests at the Nether hub, and returns to the Greater Dream SMP.
- Michael heads down the community tree farm, and heads onto his path to head to the front of his house. He heads to his house to gets an ender chest, and heads out of his house.
- Michael heads down his path and the community tree farm to the community Nether portal, and throws away glass and some cobblestone. deposits his diamond helmet and a honey block in his ender chest.
- Michael checks his ender chest, and heads to the front of the second portal. He deposits his diamond axe, diamond sword, diamond pickaxe, and diamond shovel in his ender chest.
- Michael heads through the second portal, and starts traveling. He heads to Connor's house, and checks a chest there.
- Michael heads to the top of Connor's house, and continues traveling. He passes a ruined portal, and continues traveling.
- Michael heads into a cave, and mines resources. He heads into an underwater cave to continue mining resources in it
- Michael collects a magma block, and places it down as he continues mining resources. He retrieves the magma block, and continues mining resources.
- Michael mines into a cave, and starts strip mining. He returns to the cave, and continues mining resources.
- Michael heads into an underwater cave, places a magma block, and continues mining resources in it. He retrieves the magma block, and continues mining resources.
- Michael places the magma block, and continues mining resources. He removes the magma block, and places it down to continue mining resources.
- Michael removes the magma block, and heads out of the underwater cave to the cave. He towers up to continue mining resources, and heads down to continue mining resources.
- Michael swims up a stream of water out of the cave, and deposits diamonds in his ender chest. He continues traveling, and heads into a cave.
- Michael mines around, and uncovers an amethyst geode. He blocks some lava, mines into the geode, and starts strip mining.
- Michael mines into a cave, and mines into another part of the cave. He blocks lava, and heads into a mineshaft.
- Michael mines resources in the mineshaft, and explores it. He continues mining resources in the mineshaft, and throws away calcite.
- Michael mines a hole to throw away cobblestone, andesite, diorite, cobbled deepslate, granite, amethyst blocks, stone bricks, gravel, string, a bow, bones, and arrows. He checks a minecart chest, and continues exploring the mineshaft.
- Michael finds a spider spawner, and clears cobwebs to break the spawner. He clears more cobwebs, and continues exploring the mineshaft.
- Michael mines down into another part of the mineshaft, and continues exploring the mineshaft. He towers up to another part of a mineshaft, and clears cobwebs before heading back down to another part of the mineshaft to continue exploring it.
- Michael finds another a spider spawner, and clears cobwebs. He breaks the spawner, and continues clearing cobwebs.
- Michael continues exploring the mineshaft, and mines resources in it. He continues exploring the mineshaft, and finds another spider spawner.
- Michael clears more cobwebs to break the spawner, and clears more cobwebs. He continues exploring the mineshaft, and swims up a water stream to another part of the mineshaft.
- Michael continues exploring the mineshaft, and mines into another part of the mineshaft. He continues exploring the mineshaft, and clears more cobwebs.
- Michael continues exploring the mineshaft, swims up a water stream to near part of the mineshaft. He mines into another part of the mineshaft, and gets a flame book from a minecart chest.
- Michael blocks some lava, and continues exploring the mineshaft. He continues exploring the mineshaft, and gets a name tag and bread from a minecart chest.
- Michael continues exploring the mineshaft, and towers to another part of the mineshaft. He continues exploring the mineshaft, and mines into another part of the mineshaft to continue exploring it.
- Michael mines into another part of the mineshaft, and mines resources in it. He continues exploring the mineshaft, and returns to the cave.
- Michael throws gunpowder, oak fences, spider eyes, gravel, redstone, and string in some lava, and mines a staircase up into an underwater cave. He continues mining a staircase up to under the ice of a river.
- Michael mines the ice to get to the surface, and travels back to head through the second portal to the Nether hub. He returns to the Greater Dream SMP, and heads near the community tree farm and the second portal.
- Michael heads to the community Nether portal, and heads down the Prime Path. He falls under the Prime Path near Bad's mansion, and travels to the coast past the prison.
- Michael gets into an oak boat, and travels at sea to near Sam's vacation island. He continues traveling, and reaches land.
- Michael retrieves his boat, and heads to a polished blackstone structure. He continues traveling, and passes Techno's village.
- Michael travels pass the fenced area of Phil and Techno's houses, and travels pass the arctic portal. He continues traveling, and passes a snow village.
- Michael continues traveling, and passes a taiga village. He continues traveling, and harvests some berries.
- Michael continues traveling, and kills sheep and pigs for food. He throws away rotten flesh, and kills a sheep for more food before continuing to travel.
- Michael kills and pig and some sheep for food, and continues traveling. He falls into a pond, and digs his way out before continuing to travel.
- Michael digs down, covers himself, and digs out an area. He checks his ender chest, mines a tunnel down, and deposits diamond and raw iron.
- Michael throws away cobbled deepslate, tuff, cobblestone, stone, diorite, and oak planks, and deposits smooth basalt in his ender chest. He throws away cobbled deepslate, dirt, and a magma block.
- Michael deposits his sub book, a flame book, name tags, and his tools in his ender chest, and unequips his armor to deposit as well along with a honey bottle, glass bottles, and raw mutton.
- Michael digs to the surface to die to a creeper, and spawns back near his storage room. He gets his tools and armor from his ender chest, and equips his armor before getting a honey block, his diamond helmet, diamond sword, diamond pickaxe, flint and steel, smooth basalt, raw iron, diamonds, diamond shovel, sub book, diamond axe, bottles, a honey bottle, name tags and raw mutton from his ender chest.
- Michael places raw iron in the chests of his auto-smelter, and places more raw iron in the chests before checking a chest of the auto-smelter. He checks the smokers and chest of his auto-cooker, and retrieves iron and gold from his auto-smelter. he heads to his storage room to get more iron, diamonds, gold, and emeralds, and heads near his storage room to check his ender chest and crafts diamonds blocks, iron blocks, gold blocks, and emeralds blocks,
- Michael heads back to his storage room, and deposits iron blocks, iron, gold blocks, emerald blocks, emeralds, and diamond blocks. He heads near his storage room to checks his ender chest.
- Michael heads to his base, and heads to his bee farm to collect honey. He heads near his bee farm to craft a honey block, and heads to his storage room to place a honey bottle in an item frame on a chest to deposit glass bottles and honey blocks.
- Michael checks his ender chest, and heads near his storage room. He walks around his base, and heads to his storage room.
- Michael heads near his storage room, and heads to his storage room to get baked potatoes. He walks around his base, and heads to his storage room to end his stream.
December 26, 2021[]
- Fundy decides to do a Hardcore challenge.
- Fundy starts at the Prime Path near the Community House with a texture pack to make his health bar look like one from a hardcore world. He heads to the community Nether portal, and heads to the front of the second portal.
- Fundy states that he would treat the 1.18 world like if it was a Hardcore world, and that he would be staring with nothing. He continues that if he died in the 1.18 world, he is not allowed to go back to get the items.
- Fundy heads near the Community House, and heads down the Prime Path to the front of Eret's castle. He heads onto the Las Nevadas road, and heads down the road to the entrance tunnel of Las Nevadas.
- Fundy heads back to his plot of land at Las Nevadas, and visits Yogurt. He harvests and replant berries, and feeds Yogurt.
- Fundy checks chests, and gets a name tag, and considers taking Yogurt with him. He heads to Quackity's storage room to rename a name tag to "Yogurt."
- Fundy heads back to his plot of land to officially name Yogurt, and feeds Yogurt before nudging Yogurt back into the pen. He heads into the pen to drop Yogurt some berries to make Yogurt drop a spruce fence.
- Fundy replaces some oak planks with the fence, and checks chests. He gets chests to set up to deposit his armor, ender chest, steak, cobblestone, stone, cooked cod, arrows, oak planks, a minecart, berries, bow, tools, and a water bucket.
- Fundy checks a chest, and gets items from his ender chest to deposit. He gets obsidian, and checks a chest before removing it and starts to cover the chest with obsidian.
- Fundy checks chests, and gets a diamond pickaxe to deposit in the chest. He checks chests before covering the chest with more obsidian.
- Fundy deposits sand, a chest, and obsidian, and gets a stick and oak planks, He checks chests, and gets oak wood.
- Fundy crafts oak signs, and places signs on the obsidian covering the chest to tell others to not take his belongings since he was doing a challenge. He checks chests, and gets some berries before heading to Yogurt's pen.
- Fundy feeds Yogurt, and heads down the Las Nevadas road. He heads down the Prime Path through Eret's castle, and heads down the Prime Path to near the Community House.
- Fundy gets rotten flesh from a chest, and heads to the second portal. He checks a chest by the portal, and heads through the second portal.
- Fundy heads to the portal area, and heads down a path. He starts traveling, and harvests oak wood.
- Fundy crafts a crafting table and sticks, and continues traveling. He heads to Connor's house, and checks chests there.
- Fundy heads out of Connor's house, and continues traveling. He crafts a wooden axe, and harvests spruce wood.
- Fundy continues traveling, and finds a snow village. He checks a village house, and heads back to the village to craft a crafting table.
- Fundy crafts a crafting table to craft spruce planks for a wooden axe, and crafts sticks. He crafts four more wooden axes to upset his chat, and collects some stripped spruce wood from a village house.
- Fundy crafts more spruce planks, retrieves his crafting table, and continues traveling. He heads into a cave, and crafts sticks for a wooden pickaxe.
- Fundy mines some coal and cobblestone, and crafts a furnace. He retrieves his crafting table, and continues mining cobblestone.
- Fundy sets up a furnace and crafting table, and crafts a stone pickaxe. He mines iron, and smelts it.
- Fundy mines more iron, and mines into another cave. He retrieves iron, and crafts an iron pickaxe.
- Fundy retrieves his crafting table and furnace, finds a mineshaft, and crafts sticks for torches. He swims up a stream of water, and mines to the surface.
- Fundy kills pigs for food, and cooks raw porkchops. He retrieves cooked porkchops, and crafts a shield.
- Fundy continues traveling, and returns to the snow village. He gets a bed from a village house, and gets snowballs from a chest in the house.
- Fundy gets a furnace from the house, and heads to another village house to get cauldrons and snowballs and leather boots from a chest. He equips the boots, and heads into another village house, and checks a furnace and gets snowballs from a chest in the house.
- Fundy gets another bed from the house, and starts heading out of the village. He runs back to the village after a stray starts shooting him, and heads into a village house.
- Fundy gets a furnace from a village house, and the ground below the furnace glitches. He cooks raw porkchops, and places and removes a furnace, and the ground under the furnace glitches.
- Fundy retrieves cooked porkchops, and places and removes a furnace. He checks and retrieves his other furnace, and checks a village house.
- Fundy heads into another village house to get another bed, and heads into an animal pen to kill a pig for food. He heads to another village house, and gets snowballs from a chest in the house.
- Fundy gets a bed from the house, and head into another village house to kill pigs for food and gets a smoker. He harvests potatoes and carrots from a village house, and continues traveling.
- Fundy logs off briefly, and logs back on to continue traveling. He spots a ruined portal in the distance, and heads into a cave.
- Fundy mines iron, and kills a glow squid. He mines gold, and throws away seeds.
- Fundy towers up to continue mining iron, and heads down to throw away a bed to pick up glow ink sacs. He throws away spider eyes to collect glowstone powder, and continues mining iron.
- Fundy mines stalagmites and redstone, and sets up furnaces. He places raw iron in a furnace, and retrieves some raw iron and continues mining iron and coal.
- Fundy continues mining iron and lapis, and throws away a wooden axe. He continues mining lapis, and crafts a spruce boat to place the villager in.
- Fundy retrieves his crafting table, and continues mining coal. He crafts a furnace to set up to smelt raw iron, and crafts a furnace to set up to smelt more iron.
- Fundy continues mining iron, and kills a glow squid. He combines two wooden axes, and retrieves more iron.
- Fundy smelts more raw iron, and logs off briefly. He logs back on, and retrieves more iron.
- Fundy mines more iron and gold, and throws some granite to the zombie villager. He retrieves more iron, and crafts an iron helmet, chestplate, and leggings to equip.
- Fundy checks a furnace, and retrieves more iron. He retrieves furnaces, and throws away a bed and wooden axe.
- Fundy crafts a stone axe, and retrieves his crafting table. He crafts torches, and crafts more sticks for torches.
- Fundy mines more iron, and mines more stalagmites. He mines into another part of the cave, and mines more iron.
- Fundy mines into another a cave, and finds a zombie spawner. He places a torch on the spawner, and gets bones, bread, string, rotten flesh, and a bucket from a chest.
- Fundy adds more torches to the spawner, and privately messages himself the coordinates of the spawner. He continues mining iron, and uncover another cave.
- Fundy continues mining iron, and sets up some furnaces to smelt raw iron, and swims up water. He returns to his furnaces to retrieve more iron. and checks a furnace.
- Fundy crafts iron boots to equip, and throws away his leather boots. He retrieves more iron, and blocks some water.
- Fundy continues mining iron, and retrieves more iron. He retrieves his furnaces, and throws away string.
- Fundy breaks some glow lichen, and continues mining iron. He mines into another part of the cave, and finds some furnaces he had left.
- Fundy checks the furnaces, and retrieves the furnaces. He mines more stalagmites, and mines more lapis and iron.
- Fundy mines more iron and gold, and mines more stalagmites. He mines more iron, and crafts a crafting table.
- Fundy crafts sticks to craft an iron pickaxe, and throws away a wooden pickaxe. He continues mining iron, and retrieves his crafting table.
- Fundy throws away andesite, and logs off briefly. He logs back on, and crafts sticks for torches.
- Fundy continues mining iron, and sets up his crafting table and furnaces. He smelts cobblestone, and checks a furnace.
- Fundy sets up more furnaces, and retrieves stone to smelt. He retrieves more stone and smooth stone, and retrieves a furnace and throws away a bow.
- Fundy crafts a blast furnace, and smelts raw iron. He retrieves a bow to try and shoot the zombie villager with an arrow of slowness, and throws away the bow.
- Fundy retrieves stone, and retrieves a furnace. He retrieves more smooth stone, and retrieves another furnace.
- Fundy crafts more blast furnaces to set up, and gets some coal and raw iron from a blast furnace. She splits the coal and raw iron into the other blast furnaces to continue smelting raw iron.
- Fundy retrieves more raw iron from a blast furnace to place in another blast furnace, and retrieves more iron. He gets coal from a blast furnace to place in another blast furnace, and gets some raw iron from a blast furnace to place in a furnace along with coal to continue smelting raw iron.
- Fundy places spruce planks in a furnace, and retrieves more iron. He retrieves some of his blast furnaces, and retrieves more iron before retrieving his last blast furnace and furnaces.
- Fundy retrieves his crafting table, and swims up water to the surface. He continues traveling, and harvests pumpkins.
- Fundy continues traveling, and finds a village. He checks a village house, and heads into a pen to harvest sugar cane.
- Fundy continues traveling, and logs off briefly. He logs back on, and continues traveling.
- Fundy finds a ruined portal, and checks a chest by the portal. He continues traveling, and crafts a bucket.
- Fundy retrieves his crafting table, and continues traveling. He retrieves water, and harvests more sugar cane.
- Fundy continues traveling, and kills a pig for food. He sets up a smoker to cook raw porkchops, and kills pigs for food.
- Fundy cooks more raw porkchops, and retrieves cooked porkchops. He places spruce planks in a smoker to continue cooking raw porkchops, and retrieves more cooked porkchops.
- Fundy finds a taiga village, and harvests some berries. He gets more berries and a pumpkin pie from a chest in a village house, and harvests more berries.
- Fundy gets more berries from a chest in a village house, and logs off briefly. He later logs back on, and heads to the village to harvest pumpkins.
- Fundy continues traveling, and watches the sunset before ending his stream.
December 27, 2021[]
No streams on this day.
December 28, 2021[]
- Bad starts at his mansion, and heads down the Prime Path.
- Bad checks a chest by Jack's statue and pub, and continues down the Prime Path. He finds a addled horse, and mounts it to ide it down the Prime Path to near Tommy's base.
- Bad gets some sand from a chest by Tommy's base, and heads to Tommy's base. He checks chests, and heads out to mount his horse and continues down the Prime Path to near Puffy's Pokémon center to check chests and gets some bones and more sand.
- Bad checks chests, and gets more sand before riding down the Prime Path to the front of Punz's backyard. He breaks the top of the entrance to try and ride his horse through, and ends up breaking a few more blocks in the entrance to ride his horse to Punz's backyard/
- Bad placed back the blocks, and rides to Punz's backyard. He rides to the front of Punz's tower, and dismounts his horse.
- Bad heads to the second floor of the tower to check chests. He gets gunpowder, and checks more chests.
- Bad gets TNT, and checks chests. He heads to the third floor, and checks a chest there.
- Bad heads to the fourth floor, and heads down the tower. He heads back to Punz's backyard, and mounts his horse
- Bad rides down the path out of Punz's backyard, and heads down the Prime Path. He heads to the Prime Path in front of his mansion, and tries to make his horse jump over the toll gate.
- Bad's horse falls off the Prime Path, and Bad heads onto the Prime Path to try again. His horse falls off the Prime Path again, and falls off again when trying to get back onto the path.
- Bad heads onto the Prime Path in front of another entrance through the toll gate, and tries to gets his horse to jump over the toll gate. He eventually manages to gets his horse over the toll gate to his mansion, and gets gunpowder from a chest at the front of his mansion.
- Bad checks chests, and gets more gunpowder. He heads to his mansion, and unblocks his vault.
- Bad heads to his vault to get TNT, and checks chests. He gets more gunpowder, and checks chests.
- Bad heads to his second vault, and checks a chest. He gets more gunpowder, and checks more chests.
- Bad gets more gunpowder, and checks chests. He gets some redstone blocks, and heads out to the front of his mansion to check chests for any wheat to heal his horse.
- Bad mounts his horse, and checks chests before jumping over the toll gate. He heads near his mansion to check chests, and heads to his statue garden to check chests in front of the Callahan statue.
- Bad gets wheat from a chest in front of the George statue, and dismounts his horse to feed it. He heads near Puffy's graveyard, and checks a chest.
- Bad gets more gunpowder, and checks chests. He dismounts his horse near Lani's restaurant, and mounts his horse to head to near the remains of the Dunk the Man minigame to check a chest.
- Bad heads to the remains to check a chest, and heads down the Prime Path. He heads near the Catfé to check chests, and heads to Ponk's lemon tree to check a chest.
- Bad heads near Eret's storage room to check chests, and dismounts his horse at the front of Eret's museum to head to Eret's storage room to checks chests. He gets more gunpowder, checks a chest, and heads out to mount his horse.
- Bad heads to the front of the museum to check a chest, and heads down the Prime Path. He checks chests by Eret's fortress, and checks a chest on the Prime Path.
- Bad continues down the Prime Path to near the Community house to check a chest, and heads to the Community House to get more gunpowder. He checks chests near the Community House, and checks chests at a plot near the Community House.
- Bad heads down the Prime Path to the front of Eret's castle, and checks a chest by a castle tower. He checks more chests at the front of the castle, and continues down the Prime Path to check a chests by the Community House.
- Bad chests chests by the stairs to the community Nether portal, and dismounts his horse to check more chests. He heads to the front of the second portal, and checks a chest by the portal.
- Bad checks a chest at the community tree farm, and heads down Hannah's path. He checks a chest on the path, and checks chests by Hannah's house.
- Bad dismounts his horse, and heads to Hannah's house to check a chest, and heads out to mount his horse. He checks chests by Hannah's house, and heads near the Pickle statue and Hannah's barn.
- Bad checks a chest by the river, and heads ti the bank to check chests. He heads to the front of the bank to check chests and an ender chest, and gets more gunpowder.
- Bad heads to the entrance of the spider XP farm, and dismounts his horse to head to the spider XP farm. He falls onto a block that blocked part of the tunnel down to the spier XP farm, and mines to the side of the tunnel before removing the block.
- Bad mines into the railway, and heads to the railway. He heads to the spider XP farm to check chests, and gets more gunpowder.
- Bad checks a chest, and gets more gunpowder. He chests chests, and gets more gunpowder.
- Bad checks chests, and heads near the entrance of the spider XP farm. He mounts his horse, and rides down Hannah and Michael's paths to the front of Michael's house.
- Bad dismounts his horse, and heads to Michael's house to get more gunpowder. He checks a chest, and heads to Michael's basement to check chests and gets gunpowder from an item frame on a chest.
- Bad gets more gunpowder, and checks a chest. He gets more gunpowder, and chests chests.
- Bad gets more gunpowder, and checks chests. He heads to Michael's house to check chests, and heads out to mount his horse.
- Bad heads to the front of his unfinished portal, and heads to Punz's chunk. He dismounts his horse, and gets more gunpowder.
- Bad checks chests, and mounts his horse to head to the remains of the Cat Maid café to check a chest and get more gunpowder. He mounts his horse, and heads down the Las Nevadas road to near Tubbo's villager room to check chests.
- Bad heads near the Prime Path to Eret's castle, and heads down the Prime Path to near the Community House to check a chest. He heads back down the Prime Path to check a chest near a castle tower, and heads down the Prime Path to Eret's castle.
- Bad heads down the Prime Path to Ant's animal sanctuary to check a chest and furnace. He checks chests, and heads near Ant's sanctuary.
- Bad tries to kill a creeper for more gunpowder, and retreats when the creeper nearly explodes. He dismounts his horse to kill creepers, and mounts his horse.
- Bad kills a creeper for more gunpowder, and heads near Alyssa's barn to kill another creeper. He checks a chest by the stairs of the mushroom building at Kinoko Kingdom.
- Bad heads near the Yin Yang pond, and heads to Karl's library. He dismounts his horse, and checks chests.
- Bad mounts his horse, and heads to the center of Kinoko Kingdom. He rides back to Karl's library to dismounts his horse to check chests and gets more gunpowder.
- Bad mounts his horse, and heads to the center of Kinoko Kingdom. He heads near Kinoko Kingdom, and heads to the front of a building to check a chest and heads inside the building.
- Bad heads near the stairs to the mushroom building to check a chest, and heads into a building to check chests. He heads down a tunnel to Niki's city to head through the portal.
- Bad mounts his horse, and heads to Foolish's summer home. He checks chests, and dismounts his horse to check chests.
- Bad gets more gunpowder, and checks chests. He crafts some TNT, and gets shot by an arrow.
- Bad spots Puffy on his horse, and checks a chest. Puffy attacks him, and Bad equips his helmet. Puffy tells Bad through in-game chat to stop stealing, and Bad claims that his chat was being bad.
- Puffy asks Bad what he meant, and Bad tells Puffy that his chat was the one being thieves, and that he was just watching. Puffy tells Bad that he was the one putting the gunpowder in his inventory, and demands him to empty his pockets.
- Bad throws down some wheat, and Puffy tells him that she knew he had more than that. Bad tells Puffy that was all he had, and Puffy demands him to drop the gunpowder, before she makes him drop it.
- Puffy attacks Bad, and Bad throws down cobblestone. Bad collects the cobblestone, and throws down some gunpowder.
- Bad tells Puffy that was all he had, and drops some steak for Puffy. Puffy tells Bad that he could tell he was lying, and collects the steak.
- Bad throws down some sand, gunpowder, and cobblestone, and tells Puffy that was all he had. Puffy asks what he was making, and Bad claims that he was making donuts.
- Puffy asks Bad if he would lie to her, and Bad responds that he was not. Puffy asks Bad to join VC, and Bad tells her that he needed her help.
- Puffy asks Bad what he needed help with, and Bad tells her that he had been trying to make his chat stop stealing. Bad continues that his chat was not listening to him, and Puffy asks him what his chat was doing.
- Bad tells Puffy that his chat was stealing, and collects the sand, gunpowder, and cobblestone. Puffy asks how the chat was stealing, and Bad tells her that he had told his chat that they missed some gunpowder in a chest and that his chat had went back and took the gunpowder.
- Bad tells Puffy that he was trying to make his chat stop, and Puffy teases that her chat was making her go blow up his house. Puffy starts heading down the path, and Bad chases after her.
- Bad tells Puffy that he would tells her the truth, and the two stop at the front of Foolish's portal. He tells Puffy that he and his chat were working together to steal stuff, and Puffy asks him why he was stealing gunpowder.
- Bad tells Puffy that his chat had a plan involving explosions, and Puffy asks him if he went along with his chat. Puffy tells Bad that her chat was telling her to blow up his house, and starts to ride toward Foolish's portal.
- Bad runs after her, and tells her that she did not have to do that. Puffy tells Bad that she and her chat were working together, and Bad tells her they can go place all the gunpowder back, and Puffy asks him what he was trying to blow up.
- Bad tells Puffy that he was not trying to blow up anything, and Puffy asks him why he was getting TNT. Bad feeds the horse Puffy was riding, and Puffy asks him if he had "drugged" her horse.
- Bad tells Puffy that the horse was his, and Puffy tells him that they don't know who the horse belonged to. Bad tells Puffy that he knew where the horse belonged to, and that it belonged to him.
- Puffy asks him where he found the horse, and Bad tells Puffy that the horse was a Christmas gift left in a location for him. Puffy asks where the horse was left, and Bad mentions that the horse's name was Roberto.
- Bad states that he was disappointed that his chat was blaming him, and that he would never lie about his chat stealing. He asks Puffy if she wanted to see a trick involving horses, and Puffy accepts.
- Bad asks if he could have the horse, and Puffy denies. Bad confesses to Puffy that he had been stealing gunpowder from everywhere.
- Puffy asks Bad why he was stealing, and Bad continues that he had stolen from Foolish, Ant, Punz, Tommy, Puffy, the spider XP farm, and Hannah. Puffy asks why, and Bad responds that his chat made him do it.
- Bad continues that it was his chat's fault since they were telling him to get gunpowder for TNT, and that he had wanted to get a birthday present for Quackity. Puffy asks of the TNT was a birthday present for Quackity, and Bad responds that it was.
- Puffy asks Bad if he was trying to kill Quackity with TNT, and Bad jokes that he was. Bad states that he was making a "birthday explosion," and that to was supposed to be a surprise.
- Bad tells Puffy to follow him and to leave the horse behind since she should not take horses in the nether. Puffy asks Bad how he got to Foolish's summer home, and Bad responds that he came a long way to Foolish's summer home.
- Puffy believes that Bad came through the nether, and Bad denies. Puffy tells Bad that he was lying, and Bad tells her that his chat had told him to say that.
- Bad checks a chest, and crafts more TNT. He asks Puffy how much TNT he needed to kill someone in full netherite.
- Puffy states that she felt that she would be an accomplice of crime if she answered, and Bad asks her if she wanted to go exploring for stuff. Bad checks a chest, and Puffy asks him what stuff they were finding.
- Bad tells Puffy to follow him, and checks a chest. He jokes that they can put a birthday explosion in the DreamXD statue, and heads to the front of the DreamXD statue to check chests, and Puffy meets him there.
- Bad heads to Foolish's snake statue to check chests, and Puffy teases that they can blow up his mansion for New Years Eve. Bad checks chests, and tells Puffy that he needed fireworks and that he needed the gunpowder that his chat had stolen for the fireworks.
- Bad heads out of the statue, and Puffy asks him if he got his gift from Niki. Bad responds that he did not, and asks where it was.
- Bad meets Puffy at the front of the Dream XD statue, and Puffy responds that Niki had left Christmas gifts at her place. Bad asks where, and tells Puffy to take him there.
- Bad follows Puffy through the portal, and heads through the portal. He waits for Puffy at the front of the portal in the nether, and tells her that she needed to get off the horse to go through the portal.
- Puffy decides to leave the horse at Foolish's summer home, dismounts the horse to mine out part of the front of the portal to ride the horse in, and covers the portal. She heads through the portal as Bad heads through the portal to Foolish's summer home to look around the portal. Bad asks Puffy where she left the horse so he could make sure it was safe, and Puffy tells him that the horse was safe.
- Bad asks Puffy where the horse was, and Puffy responds that the horse was sleeping. Bad asks Puffy where the horse was, and Puffy responds that the horse was in it crib.
- Bad tells Puffy that he needed to give the horse it's teddy bear, and Puffy heads through the portal to meet him. Bad asks where the horse was, and Puffy responds that Niki had called.
- The two head through the portal, and the two head down a Nether path. Bad asks where Robetero was, and Puffy responds that the horse was sleeping.
- The two head to the Nether hub, and they head through Niki's city portal to Niki's city. Bad checks Puffy's gift chest, and finds his gift chest.
- Bad checks chests, and gets more gunpowder. He heads to Niki's room and an apartment room before joining Puffy at his gift chest.
- Bad gets his Christmas book from last Christmas from his gift chest, and heads to Niki's room to place back some gunpowder in a barrel. He heads back to get his Christmas book from his gift chest to read, and decides to take Skeppy's gift chest since Skeppy might not come to get it.
- Bad checks Skeppy and his gift chests, and Puffy get Skeppy's book from Skeppy's gift chest to read. He heads to the front of Niki's bakery to meet Puffy, and heads to the bakery to check a chest.
- Bad checks Skeppy's gift chest, and heads to Niki's bakery. He heads out, and Puffy places the book back in Skeppy's gift chest.
- Bad gets his Christmas book from his gift chest to read, and reads the book from last Christmas. He checks barrels and chests, and asks Puffy if she had seen the railway.
- Bad checks Dream and George's gift chests, and tells Puffy to follow him. The two head to the entrance of Niki's city, where Bad mounts Niki's horse.
- Puffy tells Bad that the horse was Niki's, and Bad dismounts the horse. The two head down the tunnel, and Bad checks a chest by the karaoke stage. The two head to the railway, and Bad checks a chest and gets a minecart.
- Puffy gets a minecart, and Bad and Puffy head down the railway, Bad suggests they go to Snowchester to see if any gunpowder was there.
- Puffy suggests to Bad that they leave the gunpowder, and Bad disagrees. Bad asks Puffy if he could break a person's minecart with an arrow, and shoots at Puffy's minecart.
- Puffy shoots at Bad's minecart, and the two break each other's minecarts at the same time. Bad gets back in his minecart, and continues down the railway as Puffy continues to shoot at his minecart.
- Puffy breaks Bad's minecart, and Bad runs before placing down his railway and continuing down the railway. Puffy continues to shoot at Bad's minecart, and breaks it.
- The two continue down the railway, and the two shoot at each other's minecarts. Bad breaks Puffy's minecart, and continues down the railway.
- Puffy gets back into her minecart, and the two try to break each other's minecarts. The two arrive at the railway hall, and remove their minecarts.
- The two head to the front of the axolotl pond, and return to the railway hall. Bad asks Puffy where she wanted to go to steal gunpowder, and Puffy asks why they were stealing.
- Bad tells Puffy that hey were stealing gunpowder to get TNT, and Puffy asks him what he was planning to do. Puffy places a minecart to start to head down the railway to Snowchester, and Bad places his minecart to start heading down the railway to Snowchester.
- Puffy breaks Bad's minecart with an arrow, and Bad placed back his minecart to continue down the railway. Puffy arrives at the end of the railway, and breaks her minecart as Bad arrives at the end of the railway.
- The two shoot each other, and Bad accidentally pushes his minecart back down the railway. The two mine their way up to near Snowchester, and Bad kills creepers for more gunpowder.
- The two head to Snowchester, and Bad checks a chest near Jack's house. Bad checks a chest at Puffy's cookie stand, and heads to Mr. Button's pen.
- Bad accidentally hits the zombie with his sword, and asks Puffy if she had water. Puffy meets him at the pen, and the zombie stops taking damage from the Fire Aspect on Bad's sword.
- Puffy places water in the pen, and Bad suggests for them to heal Mr. Buttons. Bad tells Puffy to retrieve her water, and heads near Tubbo's house and throws away sandstone.
- The two head to the front of Tubbo's house, and Bad checks a chest at the front of the house. Bad heads to the house to get splash potion, and heads out of the house to meet Puffy.
- Bad heads to the front of Mr. Button's pen, and heads back to the house to deposit the splash potion of instant damage. He checks a chest, and heads out of the house to meet Puffy.
- Bad tells Puffy to follow him since he knew where some weakness potions were. They head to near the mansion, and Bad breaks a spruce boat near the coast.
- Bad and Puffy get in the boat, and they travel to near Bad's mansion. Bad heads to the front of his mansion to check chests, and heads to hs mansion to check his ender chest.
- Bad heads to his vault to check chests, and gets a splash potion of poison. He checks chests, and asks Puffy if she had any sugar.
- Puffy responds that she did not have any sugar, and that she had sugar cane that she could use, and Bad continues to check chests and asks Puffy for a brown mushroom.
- Bad heads to his second vault to check chests, and places a splash potion of poison in a brewing stand. He checks a barrel outside the vault, and heads down to a tunnel behind his mansion.
- Bad heads back to his vault to check chests, and heads to his mansion to check chests. He meets Puffy at the front of the mansion, and tells her that he needed a brown mushroom.
- Bad checks chests, and Puffy tells him that she got the sugar. Puffy gives Bad sugar, and Bad checks a chest before heading into a cave under his mansion.
- Bad digs up and towers to the surface near his mansion, and heads onto the Prime Path. He checks chests near his mansion, and checks a chest by his statue garden.
- Bad starts heading down the Prime Path, and Puffy finds some brown mushrooms. He heads to the front of the Bee n' Boo Hotel, and continues down the Prime Path.
- Bad gets brown mushrooms from a chest by McPuffy's, and tells Puffy that he had found some brown mushrooms. Puffy states that she had brown mushrooms as well, and Bad tells her to bring the mushrooms since they needed them.
- Puffy meets Bad at the front of McPuffy's, and the two head down the Prime Path to the front of the Bee n' Boo Hotel. The two head inside the hotel, and Puffy heads out as Bad checks chests.
- Bad meets Puffy on the Prime Path, and the two head down the Prime Path. Bad checks a chest at the toll gate of his mansion, and heads to the front of his mansion.
- Puffy continues down the Prime Path, and Bad checks a chest and tells her that he needed to brew the potion first. Bad checks a chest, and Puffy meets him at the front of the mansion.
- Bad heads to his mansion, and heads down a ladder to his second vault. Puffy heads down the ladder to meet him, and Bad checks a brewing stand and crafts fermented spider eyes.
- Bad throws away spider eyes, and places a fermented spider eye in a brewing stand. He deposits a fermented spider eye, and gets blaze powder to add fuel to the brewing stand to brew a splash potion of instant damage.
- Bad deposits gunpowder, spider eyes, and blaze powder, and tells Puffy to follow him. The two head back to Bad's mansion, and they head to the front of the mansion before heading to near Bad's mansion.
- Puffy sets down a boat, and Bad and Puffy get into the boat. The two head to near the Snowchester mansion, and Bad heads to the front of Mr. Buttons' pen.
- Puffy meets Bad at the front of the pen, and Bad towers up to throw the potion on Mr. Buttons. The two walk around Snowchester, and Bad suggests that they steal more gunpowder.
- Bad checks a chest by Foolish's house, and checks chests by Puffy's house and gets more gunpowder. He heads to Puffy's house, and Puffy meets him there.
- Puffy heads out of the house, and Bad meets her outside. Bad checks a chest by Puffy's house, and tells Puffy that he did not know anywhere else that could have any gunpowder, and checks a chest by Jack's house.
- Bad tells Puffy that there was not much gunpowder at Snowchester, and heads to Jack's house to check a chest and get more gunpowder. He heads out of the house to meet Puffy, and the two walk around Snowchester.
- Bad heads to the electric chair tower, and heads out. He tells Puffy to follow him, and heads to the entrance of the railway.
- Bad places his minecart, and his minecart starts heading down the railway. Bad runs after the minecart, and uses some ender pearls to get into the minecart.
- Bad heads down the railway to the railway hall, and heads down a railway to Hannah's path. He tells Puffy to meet him at the Community House, and to check any chests for any gunpowder.
- Bad heads to the flower shop to check chests, and heads down the Prime Path. He checks a chest by the Community House, and meets Puffy at the Community House.
- Puffy heads to the community Nether portal to head through it, and Bad heads to the community Nether portal to check a chest and head through the portal. He heads up the spiral staircase to meet Puffy, and gets into a boat on Sam's ice path.
- Bad gets out of the boat, and Puffy gets into the boat. Bad gets into the boat, and the two head down the ice path.
- The two head through Sam's portal, and Puffy uses her trident. Bad places a boat to get into, and Puffy gets into his boat.
- The two head pass Sam's sheep farm to the coast, and the two split up looking for Sam's base. Bad gets lost, and heads near the Thiccatron to kill a creeper.
- Bad spots Puffy nearby, and follows Puffy to Sam's base. Bad checks chests, and falls into a hole in the floor. He asks for Puffy to place water, and Puffy places water so he could get out.
- Bad checks chests, and gets more gunpowder. He checks more chests, and gets more gunpowder.
- Bad checks more chests, and Puffy heads out of Sam's base. Bad gets more gunpowder, and checks chests.
- Bad heads out of Sam's base to check chests, and meets Puffy outside. He heads to Sam's decoy base to check chests, and heads out to meet Puffy.
- Puffy states that she knew where the creeper farm was, and Bad tells her to take him there. The two head through Sam's portal, and Puffy places a boat on Sam's ice path.
- Puffy and Bad get into the boat, and they head down part of the ice path. The two head up a staircase and a tunnel to head through a portal to Fundy's creeper farm.
- Bad gets more gunpowder from chests at the front of Fundy's creeper farm, and follows Puffy down a staircase. Bad checks a chest there, and the two head back up the stairs, and head upstairs to the top of the creeper farm.
- Puffy heads down the stairs, and Bad jumps down to the front of the farm. Bad looks under the farm, and meets Puffy at the entrance of the stairs down.
- Bad follows Puffy down part of the stairs, and follows her back up the stairs to stairs down behind a hill. He checks chests, and gets gunpowder.
- Bad throws away bones, and checks more chests. He throws away rotten flesh to get more gunpowder, and throws away an oak boat to get more gunpowder.
- Puffy heads out of the farm, and Bad checks chests before meeting her outside. The two head to the front of the stairs to the top of the farm, and Bad tells Puffy that he might have enough gunpowder for his objective.
- Bad states that he just needed to get sand, and Puffy heads through the portal. Bad heads through the portal, and follows Puffy down a tunnel.
- Bad heads pass Puffy, and heads down the tunnel and down some scaffolding to find himself in the middle of nowhere in the nether. He walks around, and heads back up the scaffolding.
- Bad heads back down the tunnel and down the stairs to meet Puffy on Sam's ice path, and Puffy and Bad get into boats. Bad heads down the ice path, and heads to the front of one of Sam's portals.
- Bad heads back part of the ice path to meet Puffy, and Puffy runs down the ice path pass him. Bad starts heading back down the ice path, and meets Puffy at Sam's portal.
- Puffy and Bad head through the portal, and Bad places a boat to get into. Puffy uses her trident to fly to the coast, and Bad follows her there.
- Bad starts heading to Sam's creeper farm, and Puffy uses her trident to fly to the creeper farm and up the water stream to part of the farm.
- Bad swims up the water stream to part of the farm, and looks under the farm. He heads to part of the farm as Puffy uses trident to fly to the front of the farm.
- Bad uses an ender pearl to get over part of the farm to meet Puffy at the front of the farm. Bad gets more gunpowder, and checks the chest before the two head onto the water stream with Puffy using her trident to fly to the top of the farm.
- Bad swims up the water stream to meet Puffy, and heads to thr AFK spot. He gives Puffy an ender pearl, and the two ender pearl down to the front of the farm.
- Bad gets more gunpowder, and the two head to part of the farm. Puffy leaves the VC and game, and Bad heads onto the water stream to the top of the farm to the AFK spot.
- Bad falls off the top of the farm to the front of the farm, and dies. He spawns back at the front of the bank, and heads down Hannah's path.
- Bad gets an oak boat by Hannah's path, and heads down the path to head through the community Nether portal. He heads up the spiral staircase to head down Sam's ice path.
- Bad heads through Sam's portal, and checks a hopper minecart in the water near Sam's creeper farm. He retrieves an oak boat by the creeper farm, and swims up a water stream to part of the farm.
- Bad dies when he heads to the front of the farm, and spawns back at the front of the bank. He checks a chest, and gets a spruce boat.
- Bad heads down Hannah's path to head through the community Nether portal. He heads to the Nether hub to check a chest, and heads up the spiral staircase to head down Sam's ice path.
- Bad heads through Sam's portal, and uses a boat to head to near Sam's creeper farm. He heads to part of the creeper farm, and uses a boat to row down to the front of the farm to retrieve his stuff and equips his armor.
- Bad gets more gunpowder, and retrieves his spruce boat. He places an oak boat, and swims up the water stream to the top of the farm to go to the AFK area.
- Bad later gets into a spruce boat to row down to the front of the farm, and gets more gunpowder. He retrieves his spruce boat, and heads off the farm.
- Bad swims up the water stream to the top of the farm to the AFK spot, and ends his stream.
- Puffy starts on the Prime Path in front of Eret's castle, and heads down the Prime Path.
- Puffy heads to the front of Tubbo's old house, and falls in the area dug out for the lava moat. She digs out, and places back the dirt.
- Puffy heads to the front of the house, and heads inside. She heads down the Prime Path to the front of Hannah's Annoying Orange statue, and continues down the Prime Path to the top of one of Tommy's walls.
- Puffy walks along the walls, and heads to the front of Tommy's base. She heads down the Prime Path, and heads to McPuffy's.
- Puffy continues down the Prime Path to the path in front of Bad's mansion. She continues down the Prime Path, and walks along Tommy's walls.
- Puffy continues down the Prime Path, and heads to the lake near Punz's backyard. She uses her trident behind the backyard, and heads to the bank.
- Puffy heads down Hannah's path to the community Nether portal, and heads near the Community House to use her trident to fly back to the community Nether portal to head through the portal.
- Puffy heads to Foolish's summer home, and heads to the front of the Dream XD statue. She heads to the Nether hub, and heads through Niki's city portal.
- Puffy heads through the tunnel to the center of Kinoko Kingdom, and heads to the giant present statue by Tina's house. She checks a chest in the statue, and walks around Kinoko Kingdom before heading down the tunnel to head through Niki's city portal.
- Puffy heads to Foolish's summer home, and spots Bad at the center of Foolish's summer home. She gets on Bad's horse, and shoots at Bad.
December 29, 2021[]
No streams on this day.
December 30, 2021[]
- Ponk starts at where he had left off in the 1.18 world, and heads through the second portal to the Nether hub.
- Ponk returns to the Greater Dream SMP, and heads down the Prime Path through Eret's castle and Ant's animal sanctuary. He heads near Little Nas' treehouse, and heads near the bridge to his Tuna shrine.
- Ponk builds onto the bridge so he could get onto it, and heads to the Tuna shrine. He gets his netherite hoe from a chest, and heads out to cross the bridge to his lemon tree to visit his parrot Wash Your Rice.
- Ponk lets the parrot stand up, and gets it to sit on his shoulder. He heads onto the bridge to jump down from it into a pond, and his parrot falls off his shoulder.
- Ponk gets the parrot back on his shoulder, and checks chests near his wheat farm for any food. He gets coal, and checks chests and furnaces.
- Ponk's parrot gets off his shoulder as he heads to the lake nearby to kill salmon to cook. He retrieves cooked salmon, and heads back to the lake to kill more salmon to cook.
- Ponk's parrot gets back on his shoulder, and Ponk retrieves more cooked salmon. Ponk places more coal in the furnace to continue cooking salmon, and retrieves more cooked salmon and coal.
- Ponk checks chests, and gets slime balls. He heads near his wheat farm to kill a spider for more string, and gets more string.
- Ponk crafts leads, and lets his parrot off his shoulder. He leads his parrot, and heads near Little Nas' treehouse.
- Ponk heads near Alyssa's barn to tie his parrot, and heads to Niki's city. He heads to his apartment room, and heads back to Niki's city to open his gift chest.
- Ponk heads to his apartment room to deposit bones, leather boots, a spruce boat, slime balls, a water bucket, bone meal, tuff, spider eyes, shears, an iron axe, a stone pickaxe, sugar cane, seeds, spruce planks, rotten flesh, coal, an enchantment book, an oak fence, stalagmites, an iron pickaxe, and wool. He heads back to Niki's city to retrieve the lapis, lemonade, lemon sapling, cookies, book, yeezies, cake, and carrots from his gift chest.
- Ponk reads the book, and heads out of Niki's city. He heads down the tunnel to head through Kinoko Kingdom, and heads near Alyssa's barn to retrieve his parrot.
- Ponk leads his parrot, and decides to place the yeezies in an item frame. He heads onto the Prime Path of Ant's animal sanctuary, and heads down the Prime Path, and falls into a hole in the Prime Path behind Eret's castle.
- Ponk finds a pink sheep in the hollow area under Eret's castle, and decides to rescue it. He removes some dirt to get the pink sheep unstuck, and leads it.
- Ponk digs a staircase up to near the Prime Path behind Eret's castle, and the pink sheep takes damage from suffocation when coming up the staircase. He heads down the Prime Path through Eret's castle, and continues down the Prime Path.
- Ponk looks back down the path to notice that the pink sheep broke off its lead when it got stuck by a chest on the path, and heads back down the Prime Path to push it aside from the chest. He leads the sheep, and continues down the Prime Path to behind the flower shop.
- Ponk heads near Eret's fortress, and the pink sheep breaks off its lead again. He leads the pink sheep, and states that his dog FAT B1TCH was gone.
- Ponk heads to his cave, and states that Eryn had killed his dog. He decides to go to Eryn's house to get revenge, and checks a chest.
- Ponk gets spruce signs and spruce wood. He crafts spruce planks for sticks, and crafts more spruce planks for spruce fences.
- Ponk adds the fences to a wall, and heads to the entrance of his cave to find that the pink sheep had broke off its lead again. The sheep climbs onto the vines at the entrance of the cave, and Ponk's parrot gets onto the vines and breaks off its lead as he returns to his cave.
- Ponk returns to the entrance of the cave to lead his parrot to his cave to tie. He gets TNT, and heads through the community Nether portal.
- Ponk heads to the Nether hub, and uses one of Eryn's VODs to try and find Eryn's portal to their base. He heads down a Nether path, and heads down another Nether path.
- Ponk heads down a tunnel to head through Eryn's portal, and deposits his yeezies, lemonade, book, netherite hoe, cake, carrots, and lemons sapling in an ender chest at the Gogy Glass shrine. He heads to Eryn's base, and removes a bell from an item frame.
- Ponk finds Eryn's dogs and cat by Eryn's enchanting table, and heads to Eryn's melon farm. He heads back to Eryn's base to kill Eryn's cat and digs.
- Ponk heads to Eryn's melon farm to place TNT, and crafts a spruce button to set the TNT off. He heads out of Eryn's base, and heads through Eryn's portal.
- Ponk starts heading down the tunnel, but decides to steal some stuff from Eryn as well. He heads through Eryn's portal, and heads back to Eryn's base to check chests and gets a Protection IV book, Multishot and Power IV book, Piercing IV book, Fire Protection IV book, two netherite pickaxes, an enchanted crossbow, and a bucket with an axolotl.
- Ponk checks chests, and gets a splash potion of poison, splash potion of strength, and splash potion of slowness. He throws a splash potion of slowness and a splash potion of poison on Bob, Eryn's iron golem, and splashes himself with a splash potion of strength.
- Ponk towers up by the iron golem, and lets the golem try to die from the poison effect. The poison effect on Bob fades off, and Ponk attacks the iron golem.
- The iron golem knocks Ponk off the tower, and Ponk fights the iron golem. Ponk nearly dies as he kills the iron golem, and heads out of Eryn's base.
- Ponk heads through Eryn's portal, and heads down a tunnel and Nether path to head through the portal at the Nether hub. He heads to the community Nether portal, and his parrot teleports to him.
- Ponk gets his parrot on his shoulder, and starts heading down Hannah's path. His parrot breaks off it lead, and Ponk leads the parrot down Hannah's path.
- Ponk tries to lead the parrot to his cave, but the parrot gets stuck on the vines at the entrance of the cave. He breaks some vines to lead his parrot into his cave, and his parrot breaks off its lead at the exit of the cave.
- Pon heads to the exit of the cave to lead his parrot to his cave to tie, and ends off.
- Michael starts near his storage room, and heads near his farm.
- Michael heads to his base, and heads to the second floor. He heads to the front of his turtle sanctuary, and heads near his central aquarium.
- Michael heads near his storage room to check a furnace and retrieves glass from furnaces. He heads to his storage room, and heads near his storage room.
- Michael checks chests, and heads to his base. He heads near his storage room, and heads to his storage room.
- Michael checks his ender chest, and heads near his storage room. He deposits a diamond sword, an enchanted diamond pickaxe, glass, and name tags in his ender chest.
- Michael heads to his storage room, and heads near his bee farm. He heads near his Top Ten Gifters walls, and heads near his water elevators.
- Michael heads to his base, and heads to his storage room to add stairs on a chest shelf. He heads out of his base and Serenity, and travels away from Serenity.
- Michael harvests spruce wood, and heads back to Serenity. He plans on making a tree farm, and heads to his base.
- Michael plans on making the tree farm in the unmined out hallway and room, and heads to his farm, and heads near the unined out hallway. He debates if he wanted to make the tree farm at his base or at the surface, and starts mining out the hallway.
- Michael heads to the front of his farm, and heads out of his base. He walks around, and returns to his base.
- Michael walks around his base, and heads to the front of his farm. He heads to the hallway, and heads out of his base.
- Michael walks around, and heads down the water elevator to his base before heading out. He heads down the water elevator, and heads back out.
- Michael heads back to his base, and heads to the hallway and near his bee farm. He heads to the hallway to continue mining it out, and heads near his animal farms before heading back to the hallway.
- Michael builds onto the path and wall of the hallway, and continues mining out the hallway. He heads to his storage room to get moss blocks and deposit some cobblestone and smooth basalt, and gets bones.
- Michael checks a chest, and heads back to the tunnel to mine out a block to place a moss block. He crafts bone meal, and mines out the block on top of the moss block to bone meal it.
- Michael collects a moss block, and continues mining out the room for the tree farm. He bone meals the moss block again, and continues mining out the room.
- Michael heads to the front of his farm, and heads to the front of the room. He continues mining out the room, and heads to the front of the room.
- Michael continues mining out the room, and mines out a block to place a moss block to bone meal. He bone meals the moss block a couple of times, and heads near his storage room.
- Michael heads to his storage room to get a diamond block, and heads near his storage room to craft spruce planks for sticks to craft a diamond hoe. He heads to his storage room to deposit diamonds, and heads near his storage room to check a chest and deposits some cobblestone.
- Michael heads to his storage room to deposit cobblestone, diorite, dirt, stone, andesite, and a flame book, and heads back to the room to remove moss. He mines out a block to place a moss block to bone meal a couple of times, and mines some coal and stone.
- Michael removes the moss, and mines out a block to place a moss block to bone meal a couple of times. He continues mining out the area, and heads to his storage room to place a moss block in an item frame on a chest to deposit moss blocks, flowering azalea, azalea, and moss carpet.
- Michael retrieves some moss blocks, and checks a chest and his ender chest. He heads near his storage room to check chests, and heads back to the room to continue mining it out.
- Michael heads to his storage room to deposit cobblestone, granite, and diorite, and heads near his storage room to deposit raw iron, sticks, seeds, spruce planks, and spruce wood. He heads to his base, and returns to the room to continue mining it out.
- Michael falls into a cave, and towers back up to the room to continue mining it out and covers the cave. He continues mining out the room, and mines coal.
- Michael continues mining out the room, and heads near his storage room to remove the smokers from his auto-cooker. He checks the chest of his auto-cooker, and throws aside some cobblestone to deposit coal in a chest.
- Michael checks chests, and gets composter to set up in his auto-cooker. He heads to his storage room to check chests, and heads back near his storage room.
- Michael heads to his storage room to deposit cobblestone, andesite, stone, diorite, and granite, and gets moss blocks and diorite. He heads near his storage room to place moss blocks in a chest of his auto-bone meals generator, and retrieves some moss blocks.
- Michael checks the chest of the auto-generator, and checks chests, and gets spruce planks and spruce wood. He crafts spruce slabs for a composter, and crafts more spruce planks for more spruce slabs to craft more composters.
- Michael adds more composter to his auto-generator, and checks the chest. He retrieves bone meals from the chest of his auto-generator, and moves the moss blocks in a chest of the auto-generator to another chest.
- Michael checks hoppers, and retrieves more bone meal. He checks hoppers, and retrieves more bone meal.
- Michael gets some moss blocks from a hopper, and retrieves more bone meal. He checks a hopper, and retrieves more bone meal.
- Michael returns to the room, and lets a creeper blow up. He continues mining out the room, and mines out a block to add a moss block to bone meal it a couple of times.
- Michael removes some of the moss, and throws away gravel, rotten flesh, and cobblestone, and throws away diorite, andesite, seeds, and cobblestone. He adds a moss block to bone meal a couple of times, and removes some moss.
- Michael mines out a spot for a moss block, and bone meals it a coupe of times. He starts removing the moss, and falls into a cave.
- Michael towers up back to the room to remove some moss, and heads near his storage room to place moss blocks in the chests of his auto-generator, and checks the chest of the auto-generator, and heads to his storage room.
- Michael heads near his storage room to place azalea in a chest of his auto-gernator, and places flowering azalea and moss carpets in another chest. He crafts bone meal, and heads to his base to throws away rotten flesh, spider eyes, seeds, a flint and steel, arrows, string, diorite, and raw iron.
- Michael heads near his storage room to retrieve bone meal, and heads back to the room. He heads back near his storage room to get some moss blocks from a hopper of his auto-generator, and returns to the room to mine out a spot to place a moss block to bone meal a couple of times.
- Michael mines coal and iron, and continues bone mealing the moss block. He mines iron, and removes some moss.
- Michael places a moss block to bone meal it a couple of times, and removes some moss. He places a moss block to bone meal a couple of times and removes some moss. He heads near hs storage room to place some moss blocks and azalea in a chest of his auto-generator, and places moss carpets, seeds, flowering azalea, and some moss blocks in another chest.
- Michael heads to the room to place a moss block, and heads back near his storage room to retrieve bone meal. He returns to the room to bone meals the moss block a couple of times, and gets a moss block.
- Michael continues bone mealing the moss block, and removes some of the moss before his diamond hoe breaks. He heads near his storage room to place some moss blocks in a chest of his auto-generator, and heads to his storage room.
- Michael heads near his storage room to retrieve more bone meal and crafts more bone meal. He heads to his storage room to get diamond, and checks a chest.
- Michael heads near his storage room to get sticks, and crafts a diamond hoe. He returns to the room to remove some of the moss, and continues bone mealing the moss.
- Michael removes an azalea, and continues bone mealing the moss. He mines iron, and continues bone mealing the moss.
- Michael mines some stone, and silverfish spawn. He kills the silverfish, and continues bone mealing the moss before removing some mos.
- Michael lets a creeper blow up, and continues removing some moss before continuing to mine out the room. He removes some moss, and continues mining out the room.
- Michael removes more moss, and continues mining out the room. He adds a block to get back onto the path, and heads to his storage room to check chests.
- Michael heads to his storage room to check a chest and throw away granite, andesite, cobblestone, diorite, bow, arrows, spider eyes, and string, and crafts more bone meal.
- Michael heads near his storage room to place some moss blocks in a chest of his auto-generator, and places azalea, flowering azalea, moss carpets, and seeds in another chest. He heads to his storage room, and heads near his storage room to retrieve bone meal.
- Michael heads back to the room, and lets a creeper blow up. He heads near his storage room to check chests, and retrieves more bone meal.
- Michael heads to his storage room to check a chest, and gets some acacia wood. He heads near his storage room to check a chest, and crafts acacia planks for chests to set up to deposit cobblestone string, granite, spider eyes, arrows, composters, spruce planks, coal, raw iron, raw mutton, and some bone meal.
- Michael checks a hopper of his auto-generator, and places some moss blocks in a chest. He checks a chest of his auto-generator, and retrieves more bone meal.
- Michael crafts more bone meal, and retrieves more bone meal. He heads back to the room, and returns to his storage room to check a chest and gets some acacia wood to craft acacia planks for sticks.
- Michael gets some coal, and heads near his storage room to craft torches. He heads to his base to throw away string, spider eyes, rotten flesh, and cobblestone, and returns to the room.
- Michael lets a creeper blow up, and silverfish spawn. He kills the silverfish, and throws away string, gunpowder, rotten flesh, and gravel, and crafts more bone meal.
- Michael mines back to the room, and mines iron. He continues mining out the room, and silverfish spawn.
- Michael kills the silverfish, and continues mining out the room. More silverfish spawn, and Michael kills them.
- Michael continues mining out the room, and makes a staircase onto the path. He heads near his storage room to check the chests of his auto-generator, and heads to his storage room.
- Michael heads near his storage room to deposits cobblestone, flint, diorite, gunpowder, granite, andesite, rotten flesh, and spider eyes. He checks a chest of his auto-generator, and crafts more bone meal.
- Michael heads back to the room to continue mining it out, and mines coal. He continues mining out the room, and mines a block to place a moss block to bone meal a couple of times.
- Michael removes some moss, and throws away cobblestone, andesite, and arrows. He removes some of the moss, and places a block to place a moss block to bone meal a couple of times.
- Michael removes moss, and mines a block to place a moss block. He mines iron, and bone meals the moss block a couple of times.
- Michael heads down, and mines back up to remove some moss, and crafts more bone meal. He throws away seeds, and heads heads near his storage room to place some moss blocks, azalea, and flowering azalea in a chest of his auto-generator, and places some moss blocks and moss carpets in another chest.
- Michael deposits coal, cobblestone, raw iron, andesite, diorite, rotten flesh, and some torches in a chest, and retrieves more bone meal. He heads to his base, and returns to near his storage room to retrieve more bone meal.
- Michael heads to his base, and heads near his storage room to retrieve more bone meal. He heads to his base, and heads near his storage room to retrieve more bone meal.
- Michael checks the chest of his auto-generator, and retrieves more bone meal. He heads to the room lets a creeper blow up.
- Michael adds torches, and mines a block to add a moss block to bone meal a couple of times. He removes diorite and stone, and removes some moss.
- Michael removes stone, and places a moss block. He removes some moss and stone, and removes some moss.
- Michael bone meals the moss block a couple of times, and removes some stone. He continue bone meal the moss block, and removes some moss and stone.
- Michael mines some iron and stone, and mines a block to place a moss block to bone meal a couple of times. He removes a moss block and continues bone mealing the moss block.
- Michael removes stone and removes some moss. He continues bone mealing the moss a couple of times, and removes some moss carpets, and continues bone mealing the moss.
- Michael removes some moss, and continues mining out the room. He heads to his base, and heads near his storage room to place flowering azalea and some moss blocks in a chest of his auto-generator, and places azalea, some moss blocks, some moss carpets, and seeds in the other chest of his auto-generator.
- Michael adds more moss blocks to a chest, and retrieves more bone meal. He crafts more bone meal, and heads to his storage room to throw away string, arrows, cobblestone, diorite, gunpowder, spider eyes, and rotten flesh,.
- Michael heads near his storage room to place moss carpets in a chest of his auto-generator, and places raw iron in a chest of his auto-smelter. He checks the chest of his auto-smelter, and gets raw iron to place in chests of his auto-smelter.
- Michael retrieves bone meal, and returns to the room to continue mining out the room. He removes some moss, and bone meals the moss a couple of times, and removes a moss carpet.
- Michael continues bone mealing the moss, and removes moss carpets, He continues bone mealing the moss, and removes some moss before his diamond hoe breaks.
- Michael head to near his storage room to retrieve more bone meal, and checks chests. He gets sticks, and heads to his storage room to get diamonds heads near his storage room to craft a diamond hoe.
- Michael returns to the room to continue removing some moss, and continues mining out the room. A silverfish spawns, and Michael its it.
- Michael continues mining out the room, and mines some iron and coal. He throws away some cobblestone, and continues mining out the room.
- Michael mines out a block to place a moss block to bone meal a couple of times, and mines some stone. Silverfish spawn, and Michael kills them before continuing to remove some moss.
- Michael bone meals moss a couple of times, and adds a moss block. He builds onto the front of the stairs=case, and adds onto the staircase to get onto the path.
- Michael heads near his storage room to place some moss in a chest of his auto-generator, and places some moss blocks, flowering azalea, azalea, seeds, and some moss carpets in another chest. He adds the rest of the moss blocks and moss carpets in another chest, and checks the chest of his auto-generator.
- Michael retrieves some moss blocks from a chest of his auto-generator, and returns to the room to remove some moss. He lets a creeper blow up, and continues mining out the room and removes some moss.
- Michael continues mining out the room, and removes some moss. He lets two creepers blow up, and continues mining out the room.
- Michael lets a creeper to blow up, and continues mining out the room, and removes some moss. He adds onto the staircase, and continues mining out the room.
- Michael fills in some gaps in the floor, and mines some coal. He throws away cobblestone, and fills in the area he mined in.
- Michael fills in a gap in the floor, and covers a cave. He removes stone and mine s coal, and removes more stone, cobblestone, and moss.
- Michael throws away some cobblestone, and crafts more bone meal. He builds onto the staircase to get onto the path, and heads near his storage room to check a chest of his auto-generator.
- Michael places some moss blocks and flowering azalea in a chest of his auto-generator, and places the rest of the moss blocks, seeds, moss carpets, and azalea in the other chest of his auto-generator.
- Michael retrieves more bone meal, and gets more bone meal. He deposits cobblestone, stone, andesite, coal ore, cobblestone, diorite, flint, rotten flesh, and granite.
- Michael places raw iron in a chest of his auto-smelter, and heads to his base. He heads to the room to get a moss block from the staircase, and mines a block in the floor to place the moss block.
- Michael bone meals the moss block a couple of times, and a creeper blows up. He fills in part of the crater, and continues bone mealing the moss block, and a zombie villager spawns.
- Michael unequips his armor, leads the zombie villager up the stairs to the path, and heads near his storage room to check chests and gets a splash potion of weakness from a brewing stand. He gets a golden apple from his ender chest, and the zombie villager meets him near his storage room.
- Michael gets glass from his ender chest, and leads the zombie villager to near his villager. He removes some blue carpet, and makes a glass cage around the zombie villager.
- Michael removes some blue carpet to tower back up to add onto the cage, and throws the splash potion of weakness on the zombie villager. He feeds the zombie villager a golden apple, and gets killed by an enderman.
- Michael spawns by his storage room, and returns to his base to retrieve his stuff. He equips his armor, and kills the enderman.
- Michael returns to the room to bone meal the moss a couple of times and removes some of the moss. He throws away flint, and removes some moss blocks of the staircase, and places it back.
- Michael continues to remove moss, and throws away arrows. He heads near his storage room to place some moss blocks and azalea in a chest of his auto-generator, and places moss carpets, some moss blocks, and flowering azalea in another chest of the auto-generator.
- Michael places more moss blocks in the other chest of his auto-generator, and adds seeds in another chest of his auto-generator. He adds the rest of the moss blocks in the other chest of his auto-generator, and retrieves more bone meal.
- Michael heads to his villagers to find that the zombie villager had been cured. He heads near his storage room to retrieves more bone meal, and heads to the rom to start adding torches, and a creeper blows up.
- Michael continues adding torches, and heads near his storage room to retrieve more bone meal. He heads to his storage room to end his stream.
December 31, 2021[]
- Michael does a New Year's Eve subathon, and starts at his storage room.
- Michael heads to his base, and heads near his villagers. He heads to his base, and heads to his Top Ten Gifters walls.
- Michael decides to put the names of the top ten gifters on the Top Ten December Gifters at the ends of his stream, and heads to the front of the room he was mining out for his tree farm.
- Michael heads to the room to start making a staircase up along a wall, and falls off. He heads back up the stairs to continue adding stairs along the wall, and continues mining out the room.
- Michael fills in part of a gap in the area he was mining out, and mines coal. He fills in the area he mined in, and fills in more gaps in the area he was mining out.
- Michael throws away gravel, and fills in a gap in the area he was mining out. He throws away cobblestone, gravel, granite, flint, stone, flowering azalea, andesite, glass, bones, rotten flesh, blue carpet, diorite, arrows and ender pearls, and throws away stone, gravel, and some coal.
- Michael mines out a spot to place a moss block, and starts bone mealing the moss block. He mines iron, and mines out of the area before continuing to bone meal the moss block.
- Michael removes a flowering azalea, and continues bone mealing the moss block. He removes a moss carpet, and continues bone mealing the moss block.
- Michael removes stone, and continues bone mealing the moss block. He removes some of the moss, and his diamond hoe breaks.
- Michael removes some moss, and heads near his storage room to place some moss blocks, flowering azalea, azalea, and seeds in a chest of his auto-generator, and places the rest of the moss blocks in another chest of his auto-generator. He retrieves more bone meal, and deposits cobblestone, diorite, stone, raw iron, arrows, bones, a spider eye, string, a bow, diamond axe, enchanted diamond helmet, diamond shovel, and coal.
- Michael heads to his storage room to get diamonds, and heads near his storage room to get sticks to craft a diamond hoe. He heads back to the room to start heading back up the stairs, and falls off the stairs.
- Michael heads back up the stairs to remove a moss carpet from a moss block to start bone mealing the moss block. He removes a moss block, and continues bone mealing the moss block.
- Michael removes a flowering azalea and azalea, and continues bone mealing the moss block. He removes stone, and towers back to continue bone mealing the moss block.
- Michael removes some of the moss, and bone meals a moss block. He removes and places back a moss block, and continues bone mealing the moss block.
- Michael removes some of the moss, and removes a moss carpet. He bone meals a moss block, and removes a moss carpet.
- Michael bone meal the moss block, and removes a moss block. He continues bone mealing the moss block, and removes a moss block.
- Michael removes some moss, and mines some iron. He bone meals a moss block, and removes a moss carpet.
- Michael continues bone mealing the moss block, and removes a moss carpet. He bone meals the moss block, and removes a moss carpet.
- Michael continues bone mealing the moss block, and removes some moss blocks. He continues bone mealing the moss block, and removes a moss block.
- Michael removes stone and a moss carpet, and bone meals the moss block. He remove stone and a moss carpet, and continues bone mealing the moss block.
- Michael removes gravel from the area, and removes some moss blocks. He continues bone mealing the moss block, and removes some moss blocks.
- Michael continues bone mealing the moss block, and removes a moss carpets and moss blocks. He continues bone mealing the moss block, and mines some iron and removes stone.
- Michael bone meals the moss block, and removes stone. He removes some moss, and continues bone mealing a moss block.
- Michael removes a moss block and azalea, and bone meals the moss block. He removes a moss block and moss carpet, and continues bone mealing the moss block.
- Michael removes a moss block, and continues bone mealing the moss block. He removes a moss carpet, and continues bone mealing the moss block.
- Michael removes stone, and continues bone mealing the moss block. He removes a moss carpet, and continues bone mealing the moss block.
- Michael removes some moss, flattens the area, and mines some coal and removes more moss. He flattens the area, and mines some coal.
- Michael continues flattening the area, and mines some coal. He continues flattening the area, and mines some coal.
- Michael continues bone mealing a moss block, and removes a moss carpet. He continues bone mealing the moss block, and mines some coal.
- Michael removes a flowering azalea, and continues bone mealing the moss block. He removes a moss carpet and moss block, and bone meals the moss block.
- Michael removes a moss block, and bone meals the moss block. He removes some of the moss, and heads near his storage room to place some moss blocks in a chest of his auto-generator.
- Michael places the rest of the moss blocks, seeds, azalea, flowering azalea, and some moss carpets in another chest of his auto-generator. He returns to the room to remove a moss block.
- Michael continues bone mealing a moss block, and removes a moss carpet and moss block. He bone meals the moss block, and removes a moss block.
- Michael continues bone mealing the moss block, and removes a moss block. He continues bone mealing the moss block, and removes a moss carpet and moss block.
- Michael continues bone mealing the moss block, and removes some of the moss blocks. His diamond hoe breaks, and he continues removing some of the moss.
- Michael mines iron and flattens the area. He mines some coal and flattens the area before continuing to bone meal a moss block.
- Michael heads near his storage room to check a chest of his auto-generator, and places some moss blocks, and some moss carpets in a chest of his auto-generator.
- Michael places seeds, moss blocks, moss carpets, and azalea in another chest of his auto-generator. He retrieves bone meal, and heads to his base.
- Michael heads to his storage room to get a diamond block and spruce wood, and heads near his storage room to craft spruce planks for sticks to craft a diamond hoe, and heads to his storage room to throw away iron ore, coal ore, andesite, gravel, cobblestone, stone, granite, coal, flint, raw iron and rotten flesh. He heads near his storage room to retrieve more bone meal, and returns to the room to continue bone mealing a moss block and removes a moss block.
- Michael bone meals the moss block, and removes an azalea. He bone meals the moss block, and removes a moss carpet.
- Michael bone meals the moss block, and removes a moss block and moss carpet. He continues bone mealing the moss block, and removes a moss carpet and moss block.
- Michael continues bone mealing the moss block, and removes some moss. He continues bone mealing a moss block, and removes a moss carpet.
- Michael continues bone mealing the moss block, and removes moss blocks and stone. He continues bone mealing the moss block, and unequips his armor.
- Michael mines coal, and removes a moss block to get out of the area he mined in. He mines more coal, and towers back up.
- Michael removes some moss, and continues bone mealing a moss block. He removes a moss block, and continues bone mealing the moss block.
- Michael removes moss carpets and moss blocks, and bone meals the moss block. He removes a moss carpet and moss block, and continues bone mealing the moss block.
- Michael removes a moss carpet, and continues bone mealing the moss block. He removes stone, and bone meals the moss block.
- Michael mines iron, and removes some moss. He heads near his storage room to check a hopper of his auto-generator, and places flowering azalea, some moss blocks, some moss carpets, and azalea in a chest of his auto-generator.
- Michael places seeds, moss carpets, and moss blocks in another chest of his auto-generator, and equips his armor. He retrieves more bone meal, and heads to his base.
- Michael returns to the room to continue removing moss blocks, and removes a moss carpet to continue bone mealing a moss block. He removes a moss carpet, and continues bone mealing the moss block.
- Michael mines iron and coal, and towers out. He continues bone mealing the moss block, and removes a moss carpet.
- Michael continues bone mealing the moss block, and removes some moss. He mines out of an area, and continues removing some moss.
- Michael flattens the area, and bone meals a moss block. He removes a moss block and plows some dirt, and removes the dirt before removing a moss block and bone meals a moss block.
- Michael removes a moss block, and bone meals the moss block. He removes a moss carpet, and continues bone mealing the moss block.
- Michael removes a moss block, and continues bone mealing the moss block. He removes a moss block, and continues bone mealing the moss block.
- Michael removes stone, and bone meals the moss block before removing a moss block and moss carpet. He continues bone mealing the moss block, and removes some moss.
- Michael heads near his storage room to place flowering azalea and some moss blocks in a chest of his auto-generator, and places moss blocks, some moss carpets, azalea, and seeds in another chest of his auto-generator. He places more moss carpets in a chest of the auto-generator, and returns to the room to remove a moss block.
- Michael lets a creeper blow up, and removes a moss carpet to bone meal a moss block. He removes a moss carpet and moss block, and continues bone mealing the moss block.
- Michael removes moss blocks and moss carpets, and continues bone mealing the moss block. He removes a moss block, and continues bone mealing the moss block.
- Michael removes a moss block, and bone meals the moss block. He removes stone, and continues bone mealing the moss block.
- Michael remove stone, and bone meals the moss block. He removes stone, and removes some of the moss.
- Michael's diamond hoe breaks, and heads near his storage room to place flowering azalea, azalea and some moss blocks in a chest of his auto-generator. He places moss carpets, moss blocks, and seeds in another chest of his auto-generator, and retrieves more bone meal.
- Michael heads to the front of the room, and crafts more bone meal. He returns to the room to throw away stone, dirt, gravel, cobblestone, and coal, and removes gravel and mines iron.
- Michael continues bone mealing the moss block, and mines iron. He bone meals the moss block, and mines iron.
- Michael bone meals the moss block, and removes a moss carpet. He continues bone mealing the moss block, and removes stone.
- Michael heads down to part of the room to craft a crafting table to craft a diamond hoe. He throws away gravel and cobblestone, and removes some moss.
- Michael continues bone mealing a moss block, and removes a moss carpet. He continues bone mealing the moss block, and removes a moss block and moss carpet.
- Michael bone meals the moss block, and removes a moss carpet. He removes stone, and continues bone mealing the moss block.
- Michael removes a moss carpet, and continues bone mealing the moss block. He removes stone, and mines some iron and coal.
- Michael removes a moss block, and continues bone mealing the moss block. He removes some moss, and continues bone mealing a moss block.
- Michael removes a moss carpet, and bone meals the moss block. He removes stone, and bone meals the moss block.
- Michael removes a moss carpet and stone, and removes a moss carpet. He bone meal the moss block, and continues bone mealing the moss block.
- Michael removes some moss, and heads near his storage room to place some moss blocks, stone, and azalea in a chest of his auto-generator. He retrieves the stone, and adds more moss blocks in the chest.
- Michael adds the rest of the moss blocks, seeds, moss carpets, and flowering azalea in another chest of his auto-generator. He heads to his storage room to throw away iron ore, stone, flint, and cobblestone.
- Michael heads near his storage room, and places raw iron in the chests of his auto-smelters. He returns to his storage room to throw away arrows, ender pearls, and a grass block, and heads back near his storage room to retrieve more bone meal.
- Michael returns to the room to remove moss carpets, and bone meals a moss block. He removes a moss carpet and moss block, and continues bone mealing the moss block.
- Michael removes stone, and continues bone mealing the moss block. He removes some moss, and flattens the area and mines coal.
- Michael flattens the area, and continues bone mealing a moss block. He removes a moss carpet, and continues bone mealing the moss block.
- Michael removes some moss, and flattens the area and mines iron. He continues flattening the area, and mines some iron.
- Michael fills in a gap in the wall, and continues flattening the area and fills in a gap in the floor. He mines iron, and fills in a gap in the floor, and mines some iron and fills in part of a gap in the floor.
- Michael continues flattening the room, and collects blocks to fill in part of the gap in the floor. He gets cobblestone to continue filling in the gap, and mines iron.
- Michael throws away seeds, and mines more iron. He mines back to the room, and heads near his storage room to place azalea, and moss blocks in a chest of his auto-generator.
- Michael places the some of the moss blocks, moss carpets, and flowering azalea in another chest of his auto-generator. He adds more moss blocks to the chests, and heads to his storage room.
- Michael heads near his storage room, and heads near his farm. He heads to his base, and heads near his storage room to retrieve more bone meal.
- Michael returns to the room to continue bone mealing a moss block. He removes some gravel, and continues bone mealing the moss block.
- Michael removes a moss carpet, and continues bone mealing the moss block. He removes a moss carpet, and continues bone mealing the moss block.
- Michael removes an azalea, and bone meals the moss block. He removes a moss carpet, and continues bone mealing the moss block.
- Michael removes a moss carpet, and continues bone mealing the moss block. He removes a moss carpet, and continues bone mealing the moss block.
- Michael removes stone, and removes cobblestone. He removes a flowering azalea, and cobblestone, and removes a flowering azalea
- Michael removes some moss, and his diamond hoe breaks. He heads near his storage room, and heads to his storage room.
- Michael heads near his storage room to craft sticks for a diamond hoe, and heads to the room to remove some moss. He heads to his base, and heads near his storage room to place some moss blocks, flowering azalea, and azalea in a chest of his auto-generator.
- Michael places the rest of the moss blocks, a spider eye, moss carpets, and seeds in another chest of his auto-generator. He retrieves the spider eye, and retrieves more bone meal, and heads to his storage room to throw away string, cobblestone, gravel, and iron ore.
- Michael heads to the front of the room to throw away spider eyes, and returns to the room to remove some moss. He removes some gravel and flattens the area.
- Michael mines iron and coal, and mines back to their room to continue mining coal. He mines iron and removes gravel.
- Michael places a moss block to bone meal, and removes moss blocks. He continues bone mealing the moss block, and removes s moss carpet, moss block, and flowering azalea.
- Michael continues bone mealing the moss block, and removes a flowering azalea. He continues bone mealing the moss block, and removes a moss carpet.
- Michael removes a moss carpet, and continues bone mealing the moss block. He removes a moss carpet, and continues bone mealing the moss block.
- Michael removes a moss carpet, and continues bone mealing the moss block. He removes cobblestone, and removes some moss blocks.
- Michael's diamond hoe breaks, and heads near his storage room to place azalea, and some moss blocks in a chest of his auto-generator. He places some blocks, moss carpets, flowering azalea, and seeds in another chest of his auto-generator.
- Michael heads to his storage room to throw away gravel, cobblestone, granite, spider eyes, flint, gunpowder, and rotten flesh. He heads near his storage room to place coal in chests of his auto-smelter, and places raw iron in the chests of his auto-smelter.
- Michael returns to the room to craft a diamond hoe, and removes some moss and flattens the area. He mines coal, and removes some gravel.
- Michael mines coal and iron, and mines back to the room. He mines more iron, and mines back to the room.
- Michael adds onto the staircase to start heading up it, and removes moss along the staircase. He heads to his base, and heads near his storage room to place ender pearls, some moss blocks and azalea in a chest of his auto-generator.
- Michael gets ender pearls from a hopper, and places more moss blocks and moss carpets in a chest of the auto-generator. He places the rest of the moss blocks and flowering azalea in another chest of his auto-generator, and retrieves more bone meal.
- Michael returns to the room to continue bone mealing a moss block, and removes a moss carpet. He continues bone mealing the moss block, and removes a moss carpet.
- Michael continues bone mealing the moss block, and removes a moss carpet, stone, and moss block. He removes stone, and continues bone mealing the moss block.
- Michael removes a moss block, and continues bone mealing the moss block. He removes some of the moss, and flattens the area. Michael heads near his storage room to place azalea, moss blocks, and flowering azalea in a chest of his auto-generator, and heads to his storage room to
- throw away gunpowder, iron ore, coal ore, gravel, cobblestone, and andesite. He heads near his storage room to place seeds in a chest of his auto-generator, and places moss carpets in another chest of his auto-generator.
- Michael places raw iron and coal in chests of his auto-smelter, and throws away rotten flesh. He heads to his storage room to get baked potatoes, and heads near his storage room.
- Michael heads to his base to throw away ender pearls, and returns to the room to remove a moss block, and lets a creeper blow up. He mines iron and some coal, and heads to his storage room to get dirt and checks a chest.
- Michael gets spruce saplings and jungle saplings, and returns to the room to mine out a spot to place dirt and bone meals a 2x2 spruce tree. He mines out a spot to add dirt to bone meal a 2x2 jungle tree, and heads near his storage room to place moss blocks, some moss carpets, flowering azalea, and azalea in a chest of his auto-generator, and heads to his storage room to craft bone meal.
- Michael heads near his storage room, and heads to his storage room.
- Michael heads to the front of the room and mines down. He starts mining a tunnel, and mines a staircase up to the room.
- Michael towers up to mine a tunnel to the room, and mines another tunnel by the tunnel. He fills in part of the tunnel, and heads up the staircase to the front of the room.
- Michael falls through a tunnel down, and heads up the staircase to the front of the room to remove some of the formatted wall and mines a tunnel down into a cave.
- Michael lets creeper blows up, and mines into the room, and mines down to the room. He towers up a bit to add onto the tunnel, and covers the wall to return to the room.
- Michael covers part of the wall, and mines into the bottom of the tunnel. He lets a creeper blow up, and adds torches.
- Michael heads to his storage room to get soul sand, a magma block, iron, and kelp. He heads near his storage room, and heads to his storage room to get spruce wood.
- Michael heads near his storage room to craft sticks for spruce fence gates, and heads to the second floor. He heads back near his storage room to craft buckets, and heads to his base to throw away rotten flesh, moss carpets, seeds, gravel, smooth basalt, arrows, granite, and andesite.
- Michael heads to the second floor to head to the top of his central aquarium to fill buckets with water, and heads to the front of the room to add around the tunnels.
- Michael adds water to the tunnels, and heads down a tunnel to mine out a spot in both of the tunnels and adds the fence gates. He heads into a tunnel to add dirt and kelp to it, and removes the kelp.
- Michael heads back down the tunnel to the room, and heads into another tunnel to add dirt to it and kelp. He removes the kelp and dirt, and returns down the tunnel to the room.
- Michael removes the dirt in a tunnel to add soul sand, and adds a magma block in the other tunnel. He heads into the entrance water elevator, and heads up the exit water elevator to the front of the room to head down the entrance water elevator to remove the magma block from it.
- Michael heads up the exit water elevator, and heads back down the entrance water elevator to removes the soul sand from the exit water elevator. He swaps the magma block and soul sand, and heads up a water elevator to the front of the room, and heads down a water elevator to the room.
- Michael heads up a water elevator back to the front of the room, and heads to his storage room. He heads near his storage room, and heads to his storage room to heads to his storage room to deposit a diamond and check a chest.
- Michael heads near his storage room to get a diamond axe, and crafts more bone meal. He checks chests, and deposits bone meal and gets more raw iron.
- Michael places raw iron in a chest of his auto-smelter, and places moss blocks and seeds in a chest of his auto-generator. He retrieves more bone meal to deposit, and deposits cobblestone, diorite, dirt, spruce planks, a diamond hoe, and gunpowder.
- Michael unequips his armor, and heads to the front of the room. He heads to his base, and heads to his storage room.
- Michael heads to his base, and heads to the front of the room. He walks around his base, and heads to the second floor.
- Michael later logs back on to head to near his central aquarium, and equips his armor. He heads to the first floor, and heads to his Top Ten Gifters walls, and heads to the top of his enchanting area.
- Michael walks around his base, and heads to the second floor to enter his central aquarium. He heads down a water tunnel to head through two aquariums, and heads down a water tunnel to the central aquarium.
- Michael heads down a water tunnel to an aquarium, and heads to his turtle sanctuary. He heads down a water tunnel to the central aquarium, and heads near the central aquarium.
- Michael heads to the first floor, and heads to his Top Ten Gifters walls. He heads to his bee farm, and heads to his storage room.
- Michael heads near his storage room, and heads to the room to harvest spruce wood and jungle wood. He removes moss, and flattens the area and removes a crafting table.
- Michael continues flattening the area, and mines iron and coal. He heads to his animal farms, and heads to his base.
- Michael heads to the front of the room, and heads down the staircase while removing it. He flattens the area, and fills in some gaps in the floor.
- Michael heads near his storage room to check a chest, and heads to his storage room to check chests and get stone. He heads to the room, and fills in a tunnel in the ground.
- Michael fills in gaps in the floor, and fills in part of the wall. He fills in more gaps in the floor, and flattens the area, and mines coal.
- Michael fills in a gap, and removes part of some pillars. He adds a torch, and heads to his storage room to check chests.
- Michael get polished deepslate, and deposits stone to get more polished deepslate. He deposits andesite and cobblestone to get deepslate, and heads near his storage room to craft more polished deepslate.
- Michael throws away arrows, and crafts more polished deepslate. He heads to the room, and mines out part of the floor to replace with polished deepslate, and mines out part of the floor to replace.
- Michael mines out part of the floor to replace, and removes some polished deepslate. He removes podzol to replace, and replaces part of the floor.
- Michael mines out part of the floor, and throws away dirt and moss carpets. He mines out the rest of part of the floor, and replace part of the floor.
- Michael mines out part of the floor to replace, and mines out part of the floor. He mines into a cave, and throws away some stone.
- Michael towers up back to the room to cover the cave, and continues mining out part of the room to replace. He replaces part of the floor, and mines out parts of the room.
- Michael starts replacing part of the floor, and crafts more polished deepslate to replace part of the floor. He replaces part of the floor, and mines out part of the floor to replace.
- Michael starts mining out part of the floor, and fills it in and mines out part of the floor to replace part of it. He fills in part of the floor, and removes a block.
- Michael heads near his villagers at his base to throw away stone, andesite, a bone, cobbled deepslate, moss blocks, flowering azalea, seeds, azalea, rotten flesh, kelp, and granite, and heads to his storage room to check a chest and get cobbled deepslate.
- Michael checks chests, and heads to the front of the room. He returns to the room to craft polished deepslate to replace part of the floor, and removes part of the replaced floor to mine out part of the floor. Michael fills in part of the floor, and adds onto the floor. He mines out parts pf the floor, and removes torches.
- Michael adds torches, and mines out part of the floor. He adds onto the floor, and mines out part of the floor. Michael starts mining out part of the floor, and a silverfish spawns. He continues mining out part of the floor, and falls into a cave. He mines back to the room, and continues mining out part of the room.
- More silverfish spawn, and Michael continues mining out part of the floor. Michael mines into a cave, and mines back to the room to continue mining out part of the floor.
- Michael adds torches, and heads to his storage room. He heads near his storage room, and heads to his storage room.
- Michael heads near his storage room, and heads to the front of the room. He heads to his storage room to check his ender chest, and heads near his storage room to check chests.
- Michael heads near his Top Ten Gifter Walls, and throws away stone, cobblestone, andesite, and dirt, and walks around his base. He heads to his storage room, and later heads near his storage room. Michael heads to his Top Ten Gifters walls, and checks a chest there. He gets purple dye, lapis, white dye and glow ink sacs, and removes two signs on his Top Ten December Gifters walls to edit them.
- Michael adds purple dye and glow ink to the signs, and removes signs from the wall. He adds a sign to edit, and remove sit.
- Michael places back the sign and adds white dye and glow ink to the text, and adds another sign to edit and adds white dye and glow ink to the text. He adds another sign to edit, and adds white dye and glow ink to the text.
- Michael adds another sign to edit and adds white dye and glow ink to the text, and heads near his storage room to check a chest. He checks his ender chest, and heads to his storage room to deposit his December sub book.
- Michael gets torches, and heads near his storage room to check his ender chest. He heads to his storage room to check a chest, and gets sugar cane and checks a chest.
- Michael heads near his animal farms, and heads to his animal farms to kill a cow at his cow farm for leather. He heads near his animal farms to craft paper for a book, and heads near his storage room.
- Michael heads to his storage room, and heads near his storage room to check chests. He checks his ender chest, and walks around his base.
- Michael heads to his storage room to check a chest, and heads near his storage room to get a feather. He heads out of his base to get an ink sac, and crafts a book and quill.
- Michael returns to his base, and heads near his storage room to rename the book to 'MIKE'S SUBS: JAN. '22." He heads to his base, and heads to his storage room to get his December sub book to check it, and edits his January sub book.
- Michael heads to his base, and heads to his storage room to deposit his December sub book. He heads near his storage room to deposit a bone, cobblestone, sticks, lapis, leather, white dye, arrows, andesite, raw iron, granite, and torches.
- Michael heads to his storage room to deposit jungle saplings and spruce saplings, and glow ink sacs. He walks around his base, and heads to the front of the room.
- Michael heads to the room, and gets some grass blocks from it to place in the rest of the sections of the room, and heads to his storage room to end his stream.
- Bad starts at the front of Sam's creeper farm, and deposits cobblestone, a minecart, stone, and an oak boat to get more gunpowder.
- Bad heads down into the sea to check a hopper minecart, and swims to near Sam's sheep farm to check chests there. He heads through Sam's portal, and heads down Sam's ice path to the Nether hub.
- Bad returns to the Greater Dream SMP, and heads to the Community House. He decides to blow up something, and heads down the Prime Path.
- Bad heads back down the Prime Path to the Community House, and decides to blow up Alyssa's house. He heads down the Prime Path, and heads to Alyssa's house.
- Bad starts placing TNT in the house, but finds Alyssa's dog in the house, and decides to not blow up the house. He removes the TNT, and heads down the Prime Path to near the Community House.
- Bad heads to the Community House, and decides to blow up the community Nether portal. He heads down the Prime Path to the community Nether portal, and realizes that he can't blow up the community Nether portal.
- Bad heads down the stairs of the community Nether portal, and decides to blow up the wheat farm near the Community House. He heads to the wheat farm, and places TNT.
- Bad realizes that he would have to harvest everything from the farm before getting rid of it, and removes the TNT. He heads near the Community House to check a chest, and heads to the Community House.
- Bad heads near the Community House, and heads to the Community House. He heads down the Prime Path, and decides to blow up the outdoor theatre stage.
- Bad heads to the stage to place down TNT, and removes the TNT after he realizes that the stage might not be cherished enough. He heads down the Prime Path, and heads back down the Prime Path to the front of the Community House.
- Bad decides to blow up part of the Prime Path to the Community House, and places some TNT. He realizes that the explosion was not enough, and removes the TNT.
- Bad heads down the Prime Path to one of the castle towers of Eret's castle, and heads to the top of the tower. He heads onto the bridge connecting the two towers, and decides to blow up the Eret statue on Eret's castle.
- Bad heads onto the Prime Path at the front of Eret's castle, and heads down the Prime Path to head upstairs to the walls of Eret's castle. He heads to the Eret statue to place TNT on it, and realizes that he made the statue as a gift, and removes the TNT.
- Bad heads onto the Prime Path at the front of Eret's castle, and heads down the Prime Path. He spots Church Prime, and thinks about blowing it up.
- Bad heads to the front of Ponk's graveyard, and decides to blow it up. He realizes that the graveyard was not an old thing on the server, and heads to Tubbo's tree farm.
- Bad decides to blow up the L'Manberg crater, and heads down the Prime Path to near the L'Manberg crater. He decides to blow up Puffy's L'Manberg flag in the crater, and heads down a bit into the crater.
- Bad decides not to blow up the flag since he would have to go down into the crater, and heads down the Prime Path to an oak tree near the Prime Path outside of Tommy's walls.
- Bad places TNT on top of the tree, and removes the TNT. He considers blowing up Ponk's lemon tree and McPuffy's, and heads near McPuffy's.
- Bad spots Dream's old base, and heads to Dream's old base. He checks chests, and decides to blow up the base.
- Bad realizes that he did not know who's base he was blowing up, and removes the TNT. He decides to blow up one of Foolish's DreamXD statue, and heads out of Dream's base and heads down the Prime Path.
- Bad heads near Puffy's Pokémon center to check a material chest and deposit wheat to get sand. He deposits some gunpowder to get more sand, and crafts more TNT.
- Bad checks Puffy's materials chests, and gets more sand. He crafts more TNT, and heads down the Prime Path to near the Community House.
- Bad decides to blow up the tree farm, and heads to the community tree farm. He heads to the remains of the Cat Maid Café, and notices Tubbo's iron farm.
- Bad decides to blow up Tubbo's iron farm, and heads down the Las Nevadas road to near Tubbo's villager room to start heading up the scaffolding to Tubbo's iron farm. He jumps down into a water pool, and heads to the main spawn to try and place TNT there.
- The TNT despawns when Bad tries to place it, and Bad starts heading down the Las Nevadas road. He decides to blow up his statue room, and heads down the Las Nevadas road.
- Bad heads down Hannah's path to the spider XP farm, and decides to blow up the spider XP farm. He places TNT at the spider XP farm, and realizes that he can't blow up the spider XP farm since it was an XP farm.
- Bad removes the TNT, and heads to the Egg room. He heads to an area far behind Puffy's Pokémon center, and places TNT to light with a redstone block.
- Bad runs off as the TNT sets off, and returns to the crater to add more TNT to it and lights it with a redstone block. He runs off as the TNT sets off, and returns to the crater to add more TNT to light with a redstone block.
- Bad runs off as the TNT sets off, and returns to the crater to place the rest of the TNT he had. He decides to get more gunpowder for TNT, and heads near Puffy's Pokémon center to get sand from Puffy's materials chests, and checks chests.
- Bad crafts more TNT, and gets more gunpowder and sand from Puffy's material chests, and crafts more TNT. He heads back to the crater to add more TNT to it, and adds a redstone block to light it.
- Bad towers up with the redstone blocks as the TNT sets off, and survives the explosion and fall. He towers out of the crater, and falls back in.
- Bad starts to tower up, and falls back into the crater. He swims u some water out of the crater, and heads near Puffy's Pokémon center to check material chests.
- Bad heads down the Prime Path, and heads back down the path to near Puffy's Pokémon center. He checks a chest near Puffy's Pokémon center, and heads down the Prime Path and Hannah's path.
- Bad throws away an azure bluet, and heads near the wheat farm. He heads near Fundy's fox statue, and heads down the Prime Path to Punz's base.
- Bad heads to Punz's basement, and checks chests, and mines into Ant's closet. He checks chests, and heads out to Punz's pumpkin patch.
- Bad heads down the Prime Path to the front of Punz's base, and heads to Punz's base. He heads to the karaoke stage, and heads down the Prime Path.
- Bad heads onto Tommy's walls to get onto a trident parkour tower near the Power Tower, and walks along the wall to the front of Tommy's bench. he heads down the Prime Path to the front of his mansion, and heads inside his mansion.
- Bad heads near his mansion, and heads to the lake behind his mansion. He heads onto the Prime Path near his mansion, and heads to Puffy's canon life graveyard.
- Bad heads near Party Park, and heads onto the Prime Path. He heads to Schlatt's grave, and checks the chest there.
- Bad uncovers the chest behind the wall, and checks it before throwing away raw iron to cover the chest. He heads down the Prime Path to near Ponk's build and behind Eret's museum.
- Bad heads near Ranboo's conflict resolution pit, and heads pass the haunted mansion and Niki's birthday room. He heads [ass Foolish's blackstone build, and heads onto the Prime Path to Eret's castle.
- Bad heads down the Prime Path to the Community House, and heads to the basement. He removes a dirt block there to replace with a redstone block, and starts heading up the spiral stairs.
- Bad heads back to the basement, and retrieves the redstone block before heading back up to the stairs. He heads back to the Community House, and heads to the community Nether portal.
- Bad heads down the Prime Path, and heads back down the Prime Path. A server admin spawns in a creeper by Bad, and Bad continues down the path as it blows up a chest on the path as well as part of the path.
- Bad heads back to the destroyed part of the Prime Path to throw out items to try and get the chest to set up to deposit the items back in, and a server admin spawn in another creeper that blows up the items and part of the Prime Path.
- Bad starts heading down the Prime Path, and a server admin spawns in another creeper. Bad kills the creeper, and a server admin spawns in another creeper as he starts heading down the Prime Path.
- Bad kills the creeper, and continues down the Prime Path as a server admin spawns in skeletons behind him. He heads down the path to the front of the Annoying Orange statue, and a server admin spawns a skeleton in the air by him.
- Bad heads to the front of Tommy's advice machine, and a server admin gives him blindness. The server admin remove the effect from Bad, and Bad finds out that George was the one pranking him.
- Bad heads near the Prime Path, and George teleports Bad in the air near Fundy's cottage, and Bad dies from fall damage. George joins Bad's VC, and Bad spawns at the front of Sam's bank.
- Bad demands George to teleport him back, and George states that he did not do anything. George teleports Bad back near Fundy's cottage, and Bad retrieves his stuff and equips his armor.
- George then uses a soundboard to record Bad's voice to prank Bad, and Bad ends his stream by Fundy's cottage.
January 1, 2022[]
No streams on this day.
January 2, 2022[]
No streams on this day.
January 3, 2022[]
No streams on this day.
January 4, 2022[]
No streams on this day.
January 5, 2022[]
Ant's pranking stream with Bad: https://www.youtube.com/watch?v=o1vFcR5MHv4&t=5423s&ab_channel=TheSnowyPlains
January 6, 2022[]
- Bad starts at the community Nether portal, and decides to do a lot of mischief.
- Bad heads near Hannah's path and Eret's fortress to reveal a chest with gunpowder, sand, and TNT. He deposits cobblestone, leads, chests, flint, oak fences, dark prismarine, sunflowers, a minecart, dirt, and polished blackstone bricks.
- Bad gets TNT, and heads to the community Nether portal. Quackity joins his VC, and Bad heads near Hannah's path and Eret's fortress to check chests and gets gunpowder.
- Bad checks chests, and heads onto Hannah's path, and Quackity leaves the VC. He heads down part of Hannah's path, and Quackity rejoins his VC.
- Bad heads to Punz's chunk, and heads onto the Las Nevadas road. He heads down part of the road, and heads near the road.
- Bad continues down the road, and heads near the road. He continues down the road, and heads to the top of Tubbo's villager's room.
- Bad heads near the road, and heads onto part of the road to head down the road to head down the bridge to the Las Nevadas entrance tunnel. He heads down the tunnel and road to the Las Nevadas sign, and heads near the wheat farm to checks chests.
- Bad heads to beyond Wilbur's burger van to a desert near a pillager outpost to collect sand. He throws aside some sand, and gets dark oak wood from a cage.
- Bad crafts dark oak planks for a crafting table to set up by the cage to craft TNT, and retrieves sand. He crafts more TNT, and continues collecting sand.
- Bad returns to near the cage to craft more TNT, and continues collecting sand. He returns to near the cage to craft more TNT, retrieves his crafting table, and continues collecting sand.
- Bad crafts more TNT, and digs up to head to near the Eiffel Tower at Las Nevadas. He heads onto the road, and heads down the road to near the casino.
- Bad heads down the road to the gas station to place a crafting table in an item frame, and checks a chest by the exit tunnel. He heads back to the road, and heads near the waterfall.
- Bad heads near Tubbo's outpost, and heads to Tubbo's outpost. He walks along the wheat farm, and heads over the outpost wall to the road to spot Quackity near the entrance tunnel and the outpost.
- Bad follows Quackity to near the wheat farm at Las Nevadas, and places a piece of TNT behind him. Quackity notices him and the TNT, and Bad removes it before asking Quackity if he had a flint and steel and checks a chest.
- Bad checks chests near Purpled's tent, and spots a flint and steel in Quackity's hand. He asks for the flint and steel, and Quackity suggests that they make a place to test out bombs, and heads near the chapel bridge and follows Quackity to near the casino.
- Bad meets Quackity behind the casino, and places a piece of TNT by a cow. He heads to a gravel mountain, and meets Quackity further away from the gravel mountain.
- The two walk around, and Quackity decides for them to set up the TNT in the area, and that they fill the area with TNT. Bad starts to fill a gap in the ground with TNT, and Quackity asks for some TNT.
- Bad continues filling in the gap with TNT, and Quackity demands for some TNT. Bad tells Quackity to light the TNT, and that he needed the TNT.
- Quackity tells Bad that they were going to blow up the area at the same time, and Bad gives him some TNT. Bad tells Quackity that he had three stacks of TNT, and Quackity asks for a stack of TNT.
- Bad tells Quackity that he gave him half a stack of TNT, and Quackity starts placing TNT in the area. Bad helps Quackity place more TNT in the area, and asks why they were wasting TNT the area.
- Quackity tells Bad that the area was the test area, and Bad gives him half a stack of TNT. The two continue placing TNT in the area, and Quackity continues placing TNT in the area.
- The two walk around, and Bad suggests to Quackity to stand in the middle of the TNT and to light the TNT. Bad picks up a piece of TNT to place down, and Quackity heads to the center of all the TNT to light it.
- The two run from the TNT, and the TNT sets off. Bad finds a piece of TNT that survived, and collects it.
- Quackity heads into the crater, and tells Bad to place TNT piece of TNT in it. Bad meets Quackity in the crater, and places the TNT.
- Quackity lights the TNT, and the two stand back before it sets off. The two head out of the crater, and they walk around.
- Bad meets Quackity near the crater, and heads into the crater to add some cobblestone. He heads out to near the crater, and Quackity joins him before following Quackity to behind the casino.
- Bad teases Quackity that they could have used the TNT to blow up something in Las Nevadas, and follows Quackity to near the casino, and to Fundy's obsidian covered chests at Fundy's plot of land.
- Bad meets Quackity near the casino and strip club, and attacks him. Quackity attacks Bad, and the two head to near the casino.
- The two head to the seats at the stage, and they head to the top of the restaurant and chapel bridge. The two head onto the road in Las Nevadas, and head down part of it.
- Bad heads near the road, and Quackity leaves the VC and game. He heads down the road to the porch of Hannah's house, and heads to the front of Hannah's house to show the sunflower prank he and Ant had pulled on Hannah the previous day.
- Bad heads onto Hannah's path, and heads to the entrance of the railway. He heads down the path through Punz's backyard, and heads down the Prime Path to Puffy's Pokémon center.
- Bad heads to Puffy's base with wheat in hand to show the sheep prank he and Ant pulled on Puffy. He checks a chest, and feeds the sheep.
- Bad shows the butterfly images he and Ant put up on a wall, and shows some chests to show that he and Ant also swapped the items in Puffy's chests. He heads out to near Puffy's Pokémon center, and heads onto Tommy's wall.
- Bad heads down the Prime Path to neat the Power Tower and Tommy's wall, and heads down the Prime Path. He heads to Tommy's base, and heads to the front of Tommy's base.
- Bad heads to the front of Tommy's bench, and states that he and Ant had pranked Tommy with chickens. He heads down the Prime Path, and heads to under the Prime Path.
- Bad heads to the front of Tommy's bench, and heads onto the Prime Path. He heads down the Prime Path to the front of Tommy's base, and heads down part of Hannah's path.
- Bad heads onto part of Hannah's path to head down the path to head through the community Nether portal. He heads through Niki's city portal, and heads through a tunnel to head to near Tina's house at Kinoko Kingdom to show that he and Ant had covered Tina's house with cobblestone.
- Bad heads to the front of the house to add some cobblestone inside, and heads to the front of Callahan's dog house. He heads into a house, and checks a chest by Tina's house for any coal for torches.
- Bad heads to a building to check chests there, and heads to the railway to get some coal to craft more torches. He gets a minecart to place on the rails to start heading down the railway.
- Bad's minecart stops, and Bad gets out of it and pushes it before getting back into the minecart to continue heading down the railway. Bad's minecart stops again, and Bad gets out of it and pushes it before getting back into the minecart to continue heading down the railway.
- Bad gets out of the minecart, and pushes it befre getting back into it to continue heading down the railway. His minecart stop again, and Bad gets out of the minecart to remove it and shows that he and Ant had pranked the railway by moving the powered rails.
- Bad heads donw a railway to the railway hall, and heads down part of a railway before placing down his minecart to continue heading down the railway.
- Bad gets out of his minecart, and places a few rows of cobblestone between the walls of the railway. He places a minecart to head back down part of the railway before getting out of his minecart to break it.
- Bad removes the cobblestone he placed, and heads down the railway to Hannah's path. He heads down Hannah's path to the front of the bank, and throws snowballs.
- Bad heads near a trident parkour tower behind Punz's tower, and heads up the trident parkour tower to check an ender chest before heading to the front of the remains of Connor's statue.
- Bad heads down the Prime Path to head onto Tommy's wall, and walks along the wall and heads near Tommy's advice machine. He heads down the Prime Path to the entrance to the karaoke stage, and continues heading down the Prime Path.
- Skeppy joins Bad's VC, and Bad continues down the Prime Path to heads pass Puffy's therapy office and the outdoor threatre stage. Bad heads to the front of the remains of Sapnap's old house to add gravel to it, and Skeppy asks him to furnish his room.
- Bad heads near the remains of Sapnap's house and Ponk's porkchop farm, and heads pass the outdoor theatre stage. He heads down the Prime Path while adding torches along the Prime Path.
- Bad heads down the Prime Path to check a chest near McPuffy's, and heads to McPuffy's to check a chest and get some baked potatoes. Skeppy leaves the VC, and Bad heads out of McPuffy's to head down the Prime Path to his mansion.
- Bad walks along the toll gate, and plans on removing it. He decides to clean up his house, and removes part of the toll gate.
- Bad falls to under the Prime Path near his mansion, and heads back onto the Prime Path to head to his mansion to head back onto the toll gate to continue removing it.
- Bad heads onto the Prime Path near his mansion, and falls off the Prime Path. He heads onto the toll gate to continue removing it, and heads onto the Prime Path to his mansion to deposit stone bricks, cobblestone torches, torches, gravel, an acacia fence gate, and acacia signs in a chest at the entrance of the toll gate.
- Bad continues removing the toll gate, and heads near his mansion. He heads down the Prime Path to the Prime Path to his mansion to deposit a spruce sign and stone bricks in a chest at the entrance of the toll gate.
- Bad checks the chest, and continues removing the toll gate. He falls under the Prime Path to his mansion, and throws away an egg.
- Bad continues removing the toll gate, and heads onto the wall around his mansion. He heads onto the toll gate to continue removing it, and heads near his mansion, and heads to his mansion to check chests
- Bad gets rotten flesh, and heads back onto the toll gate to continue removing it. He heads onto the Prime Path at the front of his mansion to continue removing the wall.
- Bad heads onto the wall of his mansion to continue removing the toll gate, and heads onto the toll gate to continue removing it. He heads onto the Prime Path near his mansion to continue removing the toll gate.
- Bad heads to an entrance of the toll gate to continue removing it, and checks a chest before removing it. He heads to under the Prime Path near his mansion, and heads onto the Prime Path to his mansion.
- Bad heads near his mansion, and heads onto the wall of his mansion to remove the last bit of the tollgate, and heads to under the Prime Path near his mansion to remove a staircase, and removes part of the tollgate path to near his mansion.
- Bad heads to under the Prime Path near his mansion, and heads onto the Prime Path near his mansion to add the tollgate path back, and heads near his mansion.
- Bad heads to the Prime Path near his mansion, and heads to the tollgate path. He heads onto the wall of his mansion, and walks along it before heading to his mansion to check a chest and deposit stone bricks, a minecart, acacia fence gates, cobblestone, chests, stone brick stairs, flint, sand, gunpowder, dirt, and a torch.
- Bad heads near his mansion to remove a staircase, and gets some dirt to fill in gaps in the ground and removes some obsidian. He heads down the Prime Path to the Prime Path to his mansion, and deposits obsidian and stone bricks in the toll gate chest.
- Bad heads to his mansion to check chests, and heads inside his mansion to head down to his second vault to check chests and get gunpowder. He checks chests, and gets steak.
- Bad checks chests, and decides to place the two Christmas books from Niki and a cornflower in his vault. He heads out of his second vault to his mansion, and checks chests at his mansion.
- Bad heads out to check a chest, and heads to behind his mansion to head down a water tunnel to his vault to check a chest and deposits the Christmas books in a chest.
- Bad checks chests, and decides to add a note to each item. He checks chests, and decides to name the items from now on.
- Bad heads down the water tunnel to behind his mansion, and heads to behind the prison entrance to check chests for any TNT and an anvil. He gets a chipped anvil, and retrieves an anvil and a chipped anvil.
- Bad gets more gunpowder, and checks chests. He crafts TNT, and checks chests.
- Bad heads to behind his mansion, and heads into a spot underground. He digs his way back out and heads down the water tunnel to his vault to add an anvil and chipped anvils.
- Bad checks chests, and deposits a cornflower in a chest. He heads out the water tunnel to behind his mansion, and heads near his mansion to check a chest.
- Bad heads to the front of Skeppy's vacation home to check chests for a pressure plate and wood, and heads down the Prime Path to near Tommy's watch tower to check chests near the tower and gets some redstone and a stick to craft a redstone torch.
- Bad heads down the Prime Path, and checks a chest. He heads near the Prime Path to find a patch of polished andesite, and heads inside Puffy's duck statue.
- Bad checks chests, and gets more gunpowder. He crafts more TNT, and heads out onto the Prime Path.
- Bad decides to blow up the Community House, and heads down the Prime Path to near Puffy's therapy office. He spots Eryn's TNT duplicator in the Holy Land, and heads onto it.
- Bad flips the lever, and the TNT duplicator turns on by does not release any TNT. He turns off the TNT duplicator, and heads near Ponk's small lemon tree.
- Bad heads to the front of the tree, and heads to the front of Ponk's porkchops farm. He heads onto the Prime Path near the Community House, and heads to the Community House to check a chest and places TNT.
- Bad heads near the Community House to check a chest and heads to the Community House. He heads near the Community House to check a chest, and heads to the Community House.
- Bad heads near the Community House to check a chest, and heads to the wheat farm nearby to check a composter chest and a chest. He decides not to blow up the Community House, and heads to the Community House to remove the TNT.
- Bad heads near the Community House, and decide to blow up the Community House. He heads to the Community House to place TNT, and heads near the Community House.
- Bad decides not to blow up the Community House, and heads to the Community House to remove the TNT. He checks a chest by the Community House, and heads to the front of the stairs to the community Nether portal to check chests.
- Bad heads to the community Nether portal to check a chest, and heads near the Community House. He decides to blow up a tiny portion of the Community House, and checks chests near the Community House.
- Bad heads to the Community House to head to the second floor to find a chest with sand, gravel, black dye, a torch, and a ladder. He decides to blow up the top of the Community House, and heads down to the Community House.
- Bad decides to get a bucket, and heads down the Prime Path to the outdoor theatre stage, and tries to get up a trident parkour tower near it. He heads down the Prime Path to head up a trident parkour tower near Eret's fortress.
- Bad checks the ender chest on the trident parkour tower to find that he had no iron, and heads near the MLG chunk. He heads down into the MLG chunk, and spots some TNT in the chunk.
- Bad heads up a water stream to get to near the TNT, and mines up to collect some of the TNT, and mines down to retrieves some TNT. He towers up to retrieve and collect more TNT, and mines some coal.
- Bad mines to get to another part of the cave, and returns to the chunk to retrieve some TNT. He heads down to build around some iron ore by a lava pool to mine iron.
- Bad mines to the back side of the chunk, and builds around some iron ore near a lava pool to mine more iron. He starts heading up a wter stream, but heads down to the bottom of the chunk to head up a water elevator.
- Bad heads down the Prime Path to the Community House to craft a furnace, and decides to place the TNT at the top of the Community House. He places coal and raw iron in the furnace to smelt raw iron, and retrieves some iron to craft a bucket.
- Bad retrieves more iron, and checks a chest at the Community House, and gets oak planks from a chest near the Community House.
- Bad crafts a wooden pressure plate, and retrieves more iron to craft another bucket. He heads near the Community House to fill a bucket with water, and uses water to get to the top of the Community House.
- Bad spots a chicken on the roof, and pushes it off the roof of the Community House. He adds TNT to the top of the Community House, and reconsiders if he should blow up the top of the Community House.
- Bad removes the TNT, and decides to blow up the inside of the Community House. he heads down from the roof to head to the Community House to place TNT, and takes screenshots.
- Bad heads near the Community House to place a wooden pressure plate in front of some TNT, and removes the pressure plate. He heads to the Community House, and heads near the Community House to place the pressure plate back in front of some TNT.
- Bad considers throwing steak onto the pressure plate, and considers placing the TNT under the floor of the Community House and adding a pressure plate for someone to trigger the TNT under the Community House. Skeppy messages him to not do it, and bad removes the pressure plate.
- Bad heads to the Community House to remove the TNT and adds torches. He head to near the Community House, and decides to save the explosion for another day.
- Bad heads to the Community House, and decides to get more TNT. He checks a chest by the Community House, and checks a chest at the Community House.
- Bad checks a chest by the Community House, and heads near the Community House. He heads to the Community House to end his stream.
- Michael starts at his storage room, and heads near his storage room.
- Michael heads to the front of his Top December Gifter wall, and heads near his central aquarium. He heads near ana quarium and his enchanting area, and walks around his base.
- Michael heads near his villagers, and hinks of placing them in their own area. He heads down to his tree farm area to walk around, and heads to the front of one of his villagers.
- Michael considers placing his villagers in their own hallway or sub section, and walks around. He does no know where to put his villagers, and heads to his animal farms.
- Michael considers making his villager trading hall at his animal farms, but reconsiders that idea. He heads near his bee farm, and heads near his animal farm.
- Michael considers putting his villagers in his animal farms, and heads near his farm. H econsiders making his villager trading hall there, and heads to his Top Ten Gifter walls, and head to the front of one of his aquariums.
- Michael heads to the front of another aquarium, and walks around his base. He heads to his enchanting area, and eads to the top of it.
- Michael heads down to the front of an aquarium, and heads to his base. He walks around, and heads to the front of an aquarium. He continues walking around his base, and heads to his Top Ten Gifter walls.
- Michael continues walking around his base, and heads to the front of an aquarium. He heads to the front of the other aquarium, and heads to his Top Ten Gifter walls.
- Michael heads to the front of his aquarium, and heads up to the second floor to head to his turtle sanctuary. He heads down to an aquarium, and heads down a water tunnel to head down another water tunnel to an aquarium. Michael heads through an aquarium to head down a water tunnel to heads down another water tunnel to his central aquarium. He heads down a water tunnel to head down another water tunnel to an aquarium to head up to his turtle sanctuary, and heads back down to his aquarium.
- Michael heads down a water tunnel to his central aquarium to open a dark oak trapdoor to head to the top of it. He closes the trapdoor, and heads down onto a water tunnel.
- Michael heads down to the middle of the center of his base, and heads near his storage room to check a chest. He heads to behind one of his villagers, and heads near his storage room to check chests and gets his diamond helmet.
- Michael unequips his netherite helmet to equip his diamond one, and heads to the front of an aquarium. He heads near his storage room to checks chests, and deposits his netherite helmet in his ender chest.
- Michael heads to his storage room to check a chest, and heads to the front of some of his aquariums. He heads to the front of the other aquarium, and heads near his central aquarium.
- Michael heads near his storage room, and checks chests. He gets coal and more diorite and deposits jungle wood, buckets, polished deepslate, rotten flesh, and some diorite.
- Michael gets spider eyes and raw mutton, and deposits some coal. He retrieves the coal, and heads to his storage room to deposit coal, raw mutton, raw beef, and spider eyes.
- Michael checks a chest, and throws away diorite. He heads near his storage room, and checks a chest.
- Michael deposits purple dye and some spruce wood, and heads to his storage room to get diamonds. He checks chests and gets some jungle wood.
- Michael heads near his storage room to craft jungle planks to crafts sticks to craft two diamond shovels. He writes the top users who had gifted the most subs in his January Sub Book along with other users who had gifted subs, and heads up to the second floor t head to his turtle sanctuary.
- Michael heads down to an aquarium, and removes some sand from it. He heads up to the front of the island at his turtle sanctuary, and heads back down into the aquarium to continue removing sand and a lantern, and continues removing some sand.
- Michael heads up to the front of his turtle sanctuary, and heads back down into the aquarium to continue removing sand, and heads back up to the front of his turtle sanctuary.
- Michael heads back down into the aquarium, and continues removing sand. He heads back up to the front of his turtle sanctuary, and heads back down into his aquarium to continue removing sand.
- Michael heads up to the front of his turtle sanctuary, and heads back down into his aquarium to continue removing sand. He heads back up to the front of his turtle sanctuary, and heads back down into his aquarium to head down a water tunnel to his central aquarium.
- Michael open a trapdoor to head to the top of his central aquarium, and closes it. He heads down to a water tunnel, and heads to his base.
- Michael heads near his storage room to check chests and gets buckets. He heads up to the second floor, and fills the buckets with water.
- Michael heads to his turtle sanctuary to head back into the aquarium to add more water to it. He mines down some of the blocks that made a hill, and continues removing sand.
- Michael heads up to the front of his turtle sanctuary, and heads back down into his auarium to continue removing sand. He heads back up to the front of his turtle sanctuary, and heads back down into the aquarium to continue removing sand.
- Michael heads up to his turtle sanctuary, and heads back down to the aquarium to continue removing sand. He heads up to the front of his turtle sanctuary, and heads back down into the aquarium to continue removing sand.
- Michael digs into the fish tank in the aquuarium, and places back sand. He removes the sand to head back to the aquarium, and places back the sand.
- Michael heads up to the front of his turtle sanctuary, and retrieves sand. He heads to his turtle sanctuary, and heads back into the aquarium to remove part of a hill format.
- Michael heads up to the front of his turtle sanctuary, and heads back down into his aquarium to remove part of the hille. He heads back up to the front of his turtle sanctuary, and heads back down into the aquarium to remove part of the hill and mines some coal.
- Michael heads to his turtle sanctuary, and heads back down into the aquarium. He heads up to the front of his turtle sanctuary, and heads back down into the aquarium to continue removing the hill and mines some coal.
- Michael removes part of the hill, and mines some coal before heading up to the front of his turtle sanctuary. He heads back down into the aquarium to remove floating blocks, some sand, and a lantern, and removes part of the hill and removes sand and a lantern.
- Michael removes part of the hill, and heads up to the front of his turtle sanctuary. He heads back down to the aquarium to start to mine out the floor, and unequips his netherite chestplate, leggsing, and boots.
- Michael heads up to the front of his turtle sanctuary, and heads back into the aquarium to mine coal and starts mining out the wall. He fills buckets with wate to add more water to the aquarium while filling the buckets with water, and heads up to the front of his turtle sanctuary.
- Michael heads down into the aquarium to continue mining out the wall, and fills a bucket wit hwater to add more water to the aquarium. He fills a bucket with water to add more water to the aquarium, and heads up to the front of his turtle sanctuary.
- Michael heads back into his aquarium to fill his buckets with water. He blocks a gap in a wall with some cobblestone, and continues minig out the floor.
- Michael heads up to the front of his turtle sanctuary, and heads back into the aquarium to continue mining out the floor. He heads up to the front of his turtle sanctuary, and heads back down into the aquarium to continue mining out the floor
- Michael head sup to the front of his turtle sanctuary, and heads back into the aquarium to continue mining out the aquarium. A silverfish spawns, and Michael kills it.
- Michael continues mining out the floor, and a turtle named Fern heads into the aquarium. He heads up to the front of his turtle sanctuary, and heads back into his aquarium to continue mining out the floor, and heads back up to the front of his turtle sanctuary.
- Michael heads back into his aquarium to continue mining out the floor. He heads up to the front of his turtle sanctuary, and heads back into his aquarium to continue mining out the floor.
- Michael heads up to his turtle sanctuary, and walks around. He heads back into the aquarium to continue mining out the floor, and heads up to the front of his turtle sanctuary.
- Michael heads back into the aquarium to continue mining out the floor, and heads up to his turtle sanctuary. He heads back into the aquarium to continue mining out the floor, and heads up to the front of his turtle sanctuary.
- Michael heads back into the aquarium to continue mining out the floor, and heads up to his turtle sanctuary. He heads back into the aquarium to continue mining out the floor, and heads up to the front of his turtle sanctuary.
- Michael heads back into the aquarium to continue mining out the floor, and heads back up to the front of his turtle sanctuary. He heads back into the aquarium to continue mining out the floor, and heads up to the front of his turtle sanctuary.
- Michael heads back into the aquarium to continue mining out the floor, and heads up to the front of his turtle sanctuary. He heads back into his aquarium to continue mining out he floor, and heads up to the front of his turtle sanctuary.
- Michael heads back into the aquarium to continue mining out the floor, and heads to his turtle sanctuary. He heads back into the aquarium to continue mining out the floor.
- Michael heads up to his turtle sanctuary, and tries to head out of it. He falls back into the aquarium, and heads back up to his turtle sanctuary to try again.
- Michael falls back down into the aquarium, and heads up to his turtle sanctuary to head out of his turtle sanctuary. He heads down a water tunnel to near his central aquarium, and heads down to near one of his villagers' boxes.
- Michael heads near his storage room to check a chest and removea torch from a wall. He checks his ender chest, and deposits his netherite chestplate, leggings, and boots in his ender chest.
- Michael crafts some spruce planks for chests to set up to deposit cobblestone, granite, a crafting table, diorite, coal, stone, spruce wood, stone bricks, some sand, and sticks. He checks chests, and heads to his storage room to get a name tag.
- Michael heads near his storage room to rename the name tag to "Shelly," and heads up to the second floor. He heads to his turtle sanctuary, and names a turtle there "Shelly."
- Michael pushes Snapper into the water, and heads into the aquarium to retrieve granite and cobblestone. He heads up to the front of his turtle sanctuary to retrieve more cobblestone, and heads into the aquarium to retrieve more cobblestone and continues to mine out the floor.
- Michael heads up to the front of his turtle sanctuary, and heads back into the aquarium to continue mining out a wall. He adds water to the wall while filling a bukcet with water, and removes sand.
- Michael continues mining out the wall, and fills a bucket with water while adding more water to the aquarium. He continues mining out the wall, and heads up to the front of his turtle sanctuary.
- Michael heads back into the aquarium to continue mining out the wall and mines some iron. He fills a bucket with water while adding more water to the aquarium, and heads up to his turtle sanctuary.
- Michael falls into the aquarium, and heads up to his turtle sanctuary to head out of his turtle sanctuary. He heads down a water tunnel and pass his central aquarium to had onto the middle of the center of his base, and heads down to head to near his storage room.
- Michael checks chests, and heads to his storage room to get a diamond block. He heads near his storage room to get sticks, and crafts the diamond block into diamonds to craft a diamond pickaxe and checks a chest.
- Michael heads to his base, and heads to his enchanting area to get some lapis. He heads up to the second floor to head into his turtle sanctuary to head into the aquarium.
- Michael heads up to his turtle sanctuary, and walks around. He heads down into the aquarium to continue mining out the wall.
- Michael heads up to the front of his turtle sanctuary, and heads into the tunnel behind the fish tank to widen an entrance of the tunnel. He fills a bucket with water while adding moe water to the tunnel, and fills the bucket with water.
- Michael continues widening the entrance of the tunnel, and adds more water to the tunnel. He removes a sea lantern in the tunnel, and heads up to the front of his turtle sanctuary.
- Michael heads back into the aquarium to head into the tunnel to start expanding the tunnel, and removes a lantern. He continues expanding the tunnel, and adds a torch and removes the stone above it to break some gravel.
- Michael continues expanding the tunnel, and heads up to behind his turtle sanctuary. He heads back into the tunnel to continue mining it out, and adds more water to the tunnel.
- Michael fills a bucket with water, and starts mining out a wall. He mines a staircase up to his turtle sanctuary, and continues mining out the wall.
- Michael heads to the front of his turtle sanctuary, and heads back to his turtle sanctuary to continue mining out the wall. He heads back down to his turtle sanctuary to fill a bucket with water while adding more water to his turtle sanctuary.
- Michael fills his bucket wit hwater, places some stone and some dirt to start to cover the hole in the tunnel, and removes the dirt. He heads back to his turtle sanctuary to retrieve cobblestone and continue mining out the stone in the floor of his turtle sanctuary.
- Michael adds water to his turtle sanctuary, and fills his bucket with water. He adds more water to his turtle sanctuary, and heads to the front of his turtle sanctuary to retrieve more cobblestonr and diorite.
- Michael heads to his turtle sanctuary to continue removing stonr and diorite from the floor of it. He starts mining out the floor of hi turtle sanctuary, and fills a bucket wit hwater to add more water to his turtle sanctuary.
- Michael fills a bucket with water to add more water to his turtle sanctuary, and fills a bucket with water. He adds some cobblestone at the bottom of his turtle sanctuary, and remove sit.
- Michael heads into his aquarium to continue mining out the floor of his turtle sanctuary, and heads back up to his turtle sanctuary. He heads back down into the aquarium to continue mining out the ffloor of his turtle sanctuary.
- Michael heads up to the front of his turtle sanctuary, and heads into a water tunnel. He heads back down the water tunnel to his turtle sanctuary, and heads out of his turtle sanctuary to head down a water tunnel and a central aquarium to head down to the middle of the center of his base.
- Michael heads near his storage room, and deposits cobblestone, sand, granite, diorite, gravel, andesite, raw iron, a bucket, torches, sticks, diamonds, flint, a diamond shovel, a lantern, a sea lantern, and dirt. He heads to his abse, and heads up to the second floor to head into his turtle sanctuary to retrieve diorite and heads to his turtle sanctuary to collect more diorite, and heads into his aquarium to retrieve more cobblestone, and heads to his turtle sanctuary to walk around.
- Michael heads down into his aquarium, and heads back to his turtle sanctuary to walks around and continues mining out the wall. He tries to head onto the gap in the wall, and falls to near his turtle sanctuary.
- Michael heads to his turtle santaury, and tries again. He heads back to his turtle sanctuary to head onto the gap in the wall to continue mining out the wall.
- Michael starts mining a tunnel in the wall to the front wall of his turtle sanctuary. He starts mining out the wall, and starts mining a tunnel in the wall.
- Michael mines down into an aquarium, and continues minig out the walls. He heads near his turtle sanctuary to retrieve more cobblestone, and heads to his turtle sanctuary to head onto a gap in a wall.
- Michael continues mining out the walls, and heads down to near his turtle sanctuary to retrievee more cobblestone. He heads to his turtle sanctuary to head onto a gap in a wall, and continues mining out the walls.
- Michael falls into the aquarium, and heads to his turtle sanctuary to head onto gap in a wall. He continues mining out the walls, and heads to his turtle sanctuary.
- Michael heads onto a gap in a wall to retrievs cobblestone, and continues mining out the walls. He retrieves more cobblestone, and heads down to near his turtle sanctuary to retrieves more dirt and cobblestone.
- Michael heads onto a wall to retrieve more cobblestone, and continues mining out the walls. He falls int an aquarium, and heads to his turtle sanctuary to try and head onto a gap on a wall.
- Michael falls to near his turtle sanctuary, and heads to his turtle sanctuary to head onto a wall to continue mining out the walls. He heads down to part of the wall to head back up a wall to remove a block and adds some diorite onto another part of the wall.
- Michael later continues mining out the walls, and heads near his turtle sanctuary. He removes a block to head back onto a wall to continue mining the wall out, and heads into the aquarium to retrieve more cobblestone, more granite, and more andesite.
- Michael head onto the wall, and heads to his turtle antuary to walk around. He head to near his turtle sanctuary, and heads onto the wall.
- Michael retrieves more diorite, cobblestone, and andesite, and heads onto part of the wall to patch a gap in a wall with cobblestone. He heads to another part of the wall to continue mining it out, and adds more water to his turtle sanctuary while filling a bucket with water.
- Michael adds cobblestone, and removes it, and heads into his aquarium near his turtle sanctuary to add some cobblestone, and removes it. He continues mining out a wall, and heads onto agap in the wall to continue mining it out.
- Michael removes some blocks from the bottom of the wall, and fills his bucket with water to add to the mined-out spot, and fills his bucket with water to add more water to it.
- Michael fills his bucket with water to add more water to the mined-out spot, and mines down a bit. He continues mining out the wall and heads into the aquarium to continue mining out the wall.
- Michael heads to the surface to retrieve more cobblestone, and heads to part of the wall. He heads backto the water, and heads to part of the wall.
- Michael heads back to the water, and head back to part of the wall to head to nearhis turtle sanctuary to retrieve more cobblestone. He heads to his turtle sanctuary to walk around, and heads back into the tunnel near the turtle sanctuary in the aquarium to continue mining it out and starts mining out the back wall.
- Michael heads to his turtle sanctuary to continue mining out the back wall, and heads onto a gap in the wall to continue mining it out. He heads down to his turtle sanctuary to head onto a sea lnatern in the water, and adds and removes diorite.
- Michael heads back onto the wall to continue mining it out, and heads to the water behind his turtle sanctuary. He heads back onto the wall, and heads to his turtle sanctuary.
- Michael heads onto the wall to continue mining it out, and fills a bucket with water while adding more water, fills his bucket with water before adding diorite onto his turtle santuarty to head to his turtle sanctuary.
- Michael continues adding water while filling his bucket with water, adds more water, and heads down into the tunnel to fill his bucket with water. He dumps the water in his bucket, and heads to the front of his turtle sanctuary to fill his bucket with water to add more water while filling his bucket with water.
- Michael fills his bucket with water, and heads into the water behind his turtle sanctuary. He adds more water, and heads to his turtle sanctuary to fill his bucket with water while adding more water.
- Michael heads tothe water behind his turtle sanctuary to add some diorite, and removes the diorite. He heads into the tunnel to retrieve the diorite, and heads back to his turtle sanctuary.
- Michael walks around, and heads to part of the wall to fill his bucket with water while adding more water. He fills his bucket with water, and adds some cobblestone.
- Michael removes the cobblestone, and removes the cobblestone. He continues adding water while filling his bucket with water, and adds more water beofre heading to the water.
- Michael heads to behind his turtle sanctuary to fills a bucket with water to dump out, and fills his bucket with water. He heads into the water to add some stone to remove, and heads into the water to retrieve more cobblestone.
- Michael head to behind his turtle sanctuary to continue mining out the wall, and heads down into the water to retrieve more diorite and cobblestone, and continues removing stone behind his turtle sanctuary. He heads down into the water behind his turtle sanctuary to retrieve more stone, and continues mining out the area behind his turtle sanctuary.
- Michael heads into the water near his turtle sanctuary to retrieve more stone, and heads to his turtle sanctuary. He heads to the water near his turtle sanctuary to continue mining it out, and uncovers his farm.
- Some water seeps into his farm, and Michael places stone to patch the wall. Michael heads to his turtle sanctuary, and heads to an island format.
- Michael continues mining out a wall, and heads to a gap in the wall to continue mining it out. He heads o the water near his turtle sanctuary to head to part of the wall to continue mining it out.
- Michael head sinto the water near his turtle sanctuary to retrieve more granite, and heads to the front of his turtle sanctuary. He heads to his turtle sanctuary, and heads to a island format to remove part of a wall to head out of his turtle sanctuary.
- Michael throws away some cobblestone to place back some stone bricks and mines out part of the wall. He heads into the aquarium to throw away some cobblestone to retrieve sea lanterns, and heads up to a island format to remove part of the wall to head out of his turtle sanctuary.
- Michael places some stone in the wall, and continues mining out the wall. He heads down to the middle of the center of his base, and heads down to his base to near his central aquarium.
- Michael heads near his storage room to pass the night, and heads up to the second floor to head onto the mined-out wall to continue mining it out. He throws away some stone o retrieve stone bricks, and heads into the aquarium to retrieve more stone bricks.
- Michael heads up to a island format, and removes stone in the wall to head out of his turtle sanctuary. He places some stone bricks in the wall, and continues mining out the wall.
- Michael heads to the front of the mined-out wall, and heads down to the top of his enchanting area. He heads near his central aquarium, and heads up to the second floor.
- Michael heads to the front of his turtle sanctuary, and heads near the front of histurtle sanctuary. He heads to the aquarum to retrieve more stone bricks and stone, and heads to a island format.
- Michael heads to the water, and heads back to the island format to continue mining out the wall. He towers up with cobblestone to continue mining out the wall, and mines downca bit to continue mining out the wall.
- Michael heads down from the tower to the island format to continue mining out the wall, and heads onto the tower. He heads down to the island format to retrieve more cobblestone, and heads back onto the tower to continue mining out the wall.
- Michael heads down from the tower to the island format to continue mining out the wall, and removes the tower. He continues mining out the wall, and removes some stone bricks in a wall to head out of his turtle sanctuary.
- Michael places back the stone bricks, and heads down to near his central aquarium at his base, and heads near his storage room to deposit some cobblestone and gets spruce wood to craft into spruce planks to craft chests to set up to deposit dirt, sea lanterns, andesite, granite, diorite, cobblestone, stone, and stone bricks, and head sup to the second floor to head to the island format at his turtle sanctuary to retrieve more cobblestone.
- Michael heads to his turtle sanctuary, and heads to the island format. He removes some stone brick from a wall to head out of his turtle sanctuary, and places back the stone bricks.
- Michael heads near his central aquarium to head down a water tunnel to head to the island format at his turtle sanctuary to head into the aquarium. He continues mining out the floor, and heads to the island format.
- Michael removes some stone bricks from a wall to head out of his turtle sanctuary, and places back the stone bricks.
- Michael heads back to the island format at his turtle sanctuary, and heads into the aquarium to head to a water tunnel. He heads down the water tunnel to the central aquarium, and opens a trapdoor to head to the top of it.
- Michael closes the trapdoor, and heads down onto a water tunnel. He heads to the first floor, and heads onto a water tunnel.
- Michael heads down to the middle of the center of his base, and heads down to near the front of his villagers. He heads to the front of an aquarium, and heads near his storage room to check chests, and gets a bucket.
- Michael checks a chest, and heads to his storage room to get some iron blocks. He heads near his storage room to craft some iron blocks into iron to craft some more buckets, and crafts another bucket.
- Michael heads up to the second floor to head to near his central aquarium, and heads up the stairs to the top of his central aquarium. He heads onto a closed trapdoor to fill uckets with water, and heads into his central aquarium to head down a water tunnel to an aquarium.
- Michael heads into the aquarium to collect an axolotl, and places water when trying to collect an axolotl that head to the other aquarium. He fills the bucket with water, and collects another axolotl.
- Michael places water when trying to collect an axolotl, and fills his bucket with water. He places water when trying to collect another axolotl, and fills his bucket with water to collect some more axolotls.
- Michael heads down a water tunnel to the central aquarium, and heads down a water tunnel to an aquarium to place the axolotls in. He heads up to the island format, and heads into the water near his turtle sanctuary to continue mining it out.
- Michael heads up onto a sea lantern behind his turtle sanctuary. He heads to his turtle sanctuary, and heads into the water near his turtle sanctuary to continue mining it out.
- Michael heads up to his turtle sanctuary, and heads to the island format. He heads into the water near his turtle sanctuary, and continues mining it out.
- Michael heads near his turtle sanctuary, and adds more water to his turtle sanctuary. He heads to the island format to walk around, and adds some stone to the wall behind the format.
- Michael heads to part of a wall, and heads to his turtle sanctuary. He heads to the water behind his turtle sanctuary, and heads to the water near his turtle sanctuary to add some stone onto the bottom of his turtle sanctuary.
- Michael heads up onto his turtle sanctuary to remove some stone, and removes some stone under some sand of his turtle sanctuary. He heads to the front of his turtle sanctuary to start to remove some stone under some sand, and heads up to his turtle sanctuary to remove some sand and the stone under it.
- Michael places back some of the sand, and removes some sand and stone. He places back the sand, and removes some stone and a lantern.
- Michael places back the lantern, and heads out of his turtle sanctuary. He head down onto the middle of the center of his base, and heads down to near his central aquarium at his base.
- Michael heads near his storage room to gets raw iron to place in a chest of his auto-smelter, and heads to the front of his water elevator. He heads up to the second floor, and heads to the island format at his turtle sanctuary.
- Michael heads to his turtle sanctuary, and tries to head out of his turtle sanctuary. He falls into the water of his aquarium, and heads up to the island format.
- Michael removes some stone brick in a wall to head out of his turtle sanctuary. He places back the stone bricks, and heads down to near his central aquarium at his base.
- Michael heads to his storage room to get sand, and heads near his storage room to check chests and gets some sand and cobblestone. He deposits some cobblestone, and gets some more sand.
- Michael heads up to the second floor, and places some sand. He removes the sand, and heads to the island format at his turtle sanctuary to starts mining it out.
- Michael falls into the water below, and head back up to the format to patch the hole. He continues mining out the format while placing some stone, and continues mining out the format.
- Michael adds sand to part of the format, and mines out the format while adding sand to it. He adds some stone under part of the format, and continues adding sand while mining out the format.
- Michael removes a bit of the format to add stone onto it and adds sand. He continues mining out the format, and adds stone to cover some gaps over the water of the aquarium.
- Michael adds sand to the format, and heads to his turtle sanctuary to add more sand to it. He removes some sand and mines out part of his turtle sanctuary and removes some sand.
- Michael heads to the front of his turtle sanctuary, and continues mining out his turtle sanctuary. He adds some stone onto his turtle sanctuary, and adds some more sand.
- Michael adds some more sand, and mines out part of his turtle sanctuary. He adds some stone onto his turtle sanctuary, and removes some stone.
- Michael adds some more sand, and heads into the water at the front of his turtle sanctuary. He heads up to his turtle sanctuary to remove some sand and adds some stone onto his turtle sanctuary.
- Michael adds some more sand, and heads into the water at the front of his turtle sanctuary. He heads up to his turtle sanctuary to mine out part of his turtle sanctuary.
- Michael adds some stone onto his turtle sanctuary, and a tropical fish stuck to the ceiling of the fish tank in the aquarium prevents him from placing more stone. He heads into the patch of water, and heads back to his turtle sanctuary before heading back into the patch of water to try and push the fish away, and heads back up to his turtle sanctuary to add some sand.
- Michael adds some sand to fall down into the fish tank, and dumps water out of a bucket to fills a bucket with water. He umps the water, and dumps water out of another bucket to fill with water to collect a tropical fish.
- Michael fills a bucket with water to collect another tropical fish, and collects another tropical fish. He fills some buckets with water to collect the tropical fish that was stuck on the ceiling, and finds another tropical fish stuck to the ceiling of the fish tank.
- Michael collects another tropical fish, and fills some bucket with water. He collects the tropical fish, and adds some stone onto his turtle sanctuary.
- Michael adds some more sand, and mines out part of his turtle sanctuary. He adds some stone onto his turtle sanctuary, and adds some more sand.
- Michael mines out part of his turtle sanctuary, and adds some stone onto his turtle sanctuary. He adds some more sand, and mines out part of his turtle sanctuary.
- Michael adds some more sand, and mines out part of his turtle sanctuary to add some more sand. He mines out part of his turtle sanctuary to add some more sand, and adds some more sand.
- Michael removes some sand, and mines out part of his turtle sanctuary. He adds some andesite onto his turtle sanctuary to add some more sand, and mines out part of his turtle sanctuary to add some more sand.
- Michael heads to the water in front of his turtle sanctuary, and adds some more sand to his turtle sanctuary. He mines out part of his turtle sanctuary, and adds some more sand.
- Michael mines out part of his turtle sanctuary, and adds some more sand. He mines out part of his turtle sanctuary, and adds some more sand.
- Michael removes some sand, and heads to the water in front of his turtle sanctuary. He places water to try and make part of the water even, and fills his bucket with water.
- Michael places water, and fills his bucket with water. He places water, and fills his bucket with water.
- Michael places water, and fills his bucket with water to even the water. He removes a glass pane, and some sand falls down onto a glass pane.
- Michael adds andesite onto the front of his fish tank to head onto to remove some glass panes to let some sand fall onto glass panes. He heads up to his turtle sanctuary to add some more sand, and heads onto the andesite in the water at the front of his turtle sanctuary to remove the andesite.
- Michael heads onto a sea lantern in the water to remove it, and continues mining out the floor. He heads up to a island format, and heads to his turtle sanctuary to remove some and and mine down into his fish tank to empty water from some buckets.
- Michael places back the tropical fish, and adds some stone onto the ceiling to add onto to tower up back to his turtle sanctuary, and removes some stone. He places back the stone and sand, and
- Michael heads to the water at the front of his turtle sanctuary to retrieve more andesite and a sea lantern, and heads into the aquarium. He adds more sand to near his fish tank and turtle sanctuary, and removes a sea lantern in the water.
- Michael continues mining out the floor, and heads up to the front of his turtle sanctuary. He heads back into the aquarium to continue mining ouy the floor.
- Michael's diamond pickaxe breaks, and Michael heads down a water tunnel to his central aquarium. Michael opens a trapdoor to head onto, and closes it.
- Michael falls back into his central aquarium, and opens the trapdoor to head to the top of it. He closes the trapdoor, and heads down onto a water tunnel, and heads down onto the middle of the center of his base.
- Michael heads down to his base to head to near his storage room, and checks chests. He gets some diamonds and sticks to craft a diamond pickaxe.
- Michael heads up to the second floor to head to the islanf format of his turtle sanctuary, and heads into the aquarium to continue mining it out. He heads up to near the island format, and heads back into the aquarium to contnue mining out the floor.
- Michael heads up to near the island format, and heads back into the aquarium to continue mining out the floor. He heads up to his turtle sanctuary, and heads back into the aquarium to continue mining out the floor.
- Michael heads up to near his turtle sanctuary, and heads back into the aquarium to continue mining out the floor. He heads up to the island format and to part of the wall, and heads to the island format.
- Michael heads near his turtle sanctuary to add more sand to it, and removes some stone. He removes some sand and stone, and heads onto a sea lantern behind his turtle sanctuary.
- Michael heads to his turtle sanctuary, and heads back into the aquarium to continue mining out the floor. He heads up to the island format, and heads to part of the wall.
- Michael heads to his turtle sanctuary, and heads to part of the wall to continue mining it out. He heads near the island format, and heads to the island format to continue mining out the wall.
- Michael heads to part of the wall to continue mining out the wall, and heads near the island format. He heads up to the island format to mine out part of the wall to place some sand, and mines out part of the wall to add some sand.
- Michael mines out part of the wall to place some sand, and mines out part of the wall to place some sand, and mines out part of the wall to place some sand. He adds some more sand, and continues mining out the floor.
- Michael mines out part of the floor to place some sand, and continues mining out the wall. He mines out part of the floor to add some sand, and continues mining out the wall.
- Michael mines out part of the wall to add some sand, and continues mining out the wall. He mines out part of the wall to add some sand, and continues mining out the wall and mines out part of the wall to add some sand.
- Michael continues mining out the floor, and mines out part of the wall to add some sand. He continues mining out the wall, and minesout part of the wall to add some sand.
- Michael continues mining out the wall, and mines out part of the wall to add some sand. He continues mining out the wall. He adds some stone, and retrieves more granite.
- Michael continues mining out the floor, and mines out part of the wall to add some sand. He removes some sand, and heads to the island format to add some sand to head out of his turtle sanctuary.
- Michael removes the sand, and heads to the island format to retrieve it. He adds some sand to head out of his turtle sanctuary, and removes the sand.
- Michael heads down a water tunnel to head onto another water tunnel, and heads down a water tunnel to another part of the second floor, and walks around. He heads down to near his villagers, and heads to the front of an aquarium.
- Michael heads near his central aquarium, and heads to the front of the aquarium. He heads to the fron of the other aquarium, and heads to the front of the other two aquariums.
- Michael heads to the front of the other aquarium, and heads to his base. He heads down to his tree farm, and dies.
- Michael spawns near his storage room, and gets his netherite leggings, chestplate, helmet, and boots from his ender chest tp equip. He heads down to his tree farm to retrieve his stuff, and heads to the front of the entrance water elevator.
- Michael heads up to near his water elevators, and heads to the front of his tree farm. He heads to the exit water elevator. He walks around, and heads to the front of his tree farm.
- Michael continues walking around, and heads near his water elevators. He heads to the exit water elevator, and heads near his water elevators and to the front of his tree farm.
- Michael walks around, and heads out of his base to Serenity. He heads back to his base, and heads to his tree farm.
- Michael heads to the front of his entrance water elevator and his tree farm, and heads near his water elevators. He heads to the front of his tree farm, and heads to his storage room to check a chest and gets glass.
- Michael heads near his water elevators, and heads to the front of his tree farm. He patches a wall with some cobblestone, and adds some glass to the front of his tree farm.
- Michael adds some stone to a wall, and adds some more glass to the frnt of his tree farm. He heads to the entrance and exit water elevator. He heads down part of the entrance elevator, and heads up to near his water elevators.
- Michael heads to the fron of his tree farm, and heads to his Top Ten Gifter walls to check chests there. He heads near his storage room to check a chest and gets birch signs.
- Michael checks chests, and gets some purple dye. He checks chests, and heads to the front of his storage room to get some glow ink sacs, and heads down part of the entrance water elevator of his tree farm.
- Michael heads back up to the front of his tree farm to place two signs above the two water elevators to indicate which direction each of them would take. He adds glow ink and purple dye to the signs, and removes a sign to edit it.
- Michael removes the other sign to edit it, and heads near his storage room to get some purple dye. He heads to his storage room to get glow ink sacs, and heads to the front of his tree farm.
- Michael throws aside purple dye, and removes a sign to edit it. He adds glow ink to the sign, and removes it. He heads down his entrance water elevator to retrieve the sign, and heads to his tree farm.
- Michael heads back to the front of his tree farm to add the sign back to edit it, and adds glow ink to it. He retrieves the purple dye to add to the sign, and removes the other sign to edit it and adds glow ink and purple dye to it.
- Michael heads to the exit water elevator, and heads to his tree farm. He heads to the front of his tree farm, and removes a sign to edit and adds purple dye and glow ink to it.
- Michael heads near his water elevators, and heads to his storage room to get some birch wood. He heads near his storage room to craft birch planks, and crafts sticks.
- Michael crafts birch signs, and heads to his tree farm to add a sign above the entrance water elevator to indicate that it was going down. He adds purple dye and glow ink to the sign, and adds a sign above the exit water elevator to indicate that it went up.
- Michael adds purple dye and glow ink to the sign, and heads near his water elevators. He heads to the front of his entrance water elevator to add a sign by it to indicate that it went up.
- Michael adds purple dye and glow ink to the sign, and heads to the front of his exit water elevator to place a sign by it to indicate that it went down. He adds purple dye and glow ink to the sign, and heads to the frot of his entrance water elevator.
- Michael heads to the front of his exit water elevator to copy the sign on the other side of the water elevator. He adds purple dye and glow ink to the sign, and heads to the front of his entrance water elevator to place a sign on the other side of the elevator to copy the sign at the other side of the elevator.
- Michael adds purple dye and glow ink to the sign, and heads to the front of his exit water elevator. He heads near his storage room to check chests and gets red dye.
- Michael heads near his water elevators to head to the front of his entrance elevator to add red dye to the signs by it. He heads to the front of his exit water elevator to add red dye to the signs by it.
- Michael heads to the front of his tree farm to add red dye to the signs there, and heads to his storage room. He heads to the front of his storage room, and heads to his storage room.
- Michael heads to his farm, and heads up to the second floor to head to the island format. He heads into the aquarium, and heads down a water tunnel to another aquarium.
- Michael heads to a water tunnel, and heads back down part of the water tunnel to mine out the ceiling and places water. He heads down the water tunnel to his central aquarium to open a trapdoor and closes it.
- Michael falls back into his central aquarium, and opens a trapdoor to head to the top of it and closes the trapdoor. He heads down onto a water tunnel, and heads down to the middle of the center of his base.
- Michael heads near his farm, and heads to the front of his enchanting area. He walks around his central aquarium, and heads uo to the second floor to head down a water tunnel to head to the top of a water tunnel to remove stone bricks acttahed to part of the second floor.
- Michael heads near his turtle sanctuary to remove dirt, and heads to the island format of his turtle sanctuary. He heads to his turtle sanctuary, and heads to tye island format to place sand to head out of his turtle sanctuary.
- Michael removes the sand, and falls into the water at the front of the island format. He places some sand to head out of his turtle sanctuary, and heads down some water tunnels to part of the second floor to walk around, and heads onto a water tunnel to head down to near an aquarium and his enchnating area.
- Michael heads to the front of the other aquarium, and heads back to the front of the other aquarium. He heads to the front of the aquariums, and heads near an aquarium and his enchanting area.
- Michael heads to the front of an aquarium, and heads to the front of the aquariums. He heads back to the front of an aquarium, and heads near his storage room to check chests.
- Michael heads to his storage room, and heads near his storage room to deposit purple dye and red dye. He checks a chest, and heads to his enchanting area to deposit lapis.
- Michael heads near his storage room to get diamonds, and heads to his storage room to deposit the diamonds. He heads near his storage room to deposit gravel, andesite, cobblestone, granite, iron blocks, diorite, dirt, stone, and some sand, and retrieves iron blocks.
- Michael heads to his storage room to deposit iron blocks and iron, and heads near his storage room to check a chest. He heads to his storage room to check chests, and heads to his base.
- Michael heads near his storage room to check chests, and heads to his storage room to check chests and gets baked potatoes. He heads near his storage room, and heads to his base.
- Michael heads near his water elevators, and heads out of his base to Serenity where he finds a wandering villager and its llamas at the front of his water elevators. He checks the trader's trades, and kills it along wih its llamas.
- Michael gets kelp, and heads out of Serenity to head through his portal to the front of his ice path. He heads into a boat to head down his ice path, and gets out of the boat to head down his Nether path to return to the Greater Dream SMP, heads to the community Nether portal, and heads down the Prime Path.
- Michael heads onto part of Tommy's wall to walk along to head down to the front of Tommy's bench, and heads arounnd the wall to head ont the Prime Path. He continues down the Prime Path, and heads down to near the Prime Path.
- Michael heads upstairs onto Bad's wall formart near the Prime Path to head back onto the Prime Path, and heads down the Prime Path to the front of Bad's planet statue near Bad's mansion.
- Michael heads pass Bad's mansion and the prison entrance to head to near the front of the prison to collect more kelp. He heads onto the Prime Path near Bad's mansion, and heads down the Prime Path.
- Michael heads onto Tommy's wall to walk along them to head back onto the Prime Path, and continues down the Prime Path to head through the community Nether portal. He heads down part of his Nether path, and continues down his Nether path to the front of his ice path to get into a boat to head down his ice path.
- Michael heads through his portal to return to Serenity and heads to his exit water elevator. He returns to his base, to walk around, and heads up to the second floor.
- Michael heads down a water tunnel to head up part of the stairs by his central aquarium, and heads down a water tunnel to head to the aquarium at the front of the island format. He adds some kelp, and heads up to the front of his turtle sanctuary.
- Michael heads back into the aquarium to continue adding kelp, and heads up to near the front of his turtle sanctuary. He heads back into the aquarium to continue adding kelp to it, and heads up to his turtle sanctuary to walk around.
- Michael heads to the island formt to add some sand to head out of his turtle sanctuary, and removes the sand. He heads down onto his enchanting area, and heads down to the front of an aquarium.
- Michael heads near his central aquarium, and heads to the front of an aquarium. He heads to his storage room to remove a deepslate staircase on the side of a shelf, and heads to the front of his farm.
- Michael heads to his storage room, and heads to his base. He heads near his storage room to check chests, and heads to his storage room to get some iron.
- Michael heads near his storage room to craft shears, and heads up to the second floor to head to the island format of his turtle sanctuary. He heads into the aquarium to shear the tops of the kelp, and heads up to his turtle sanctuary.
- Michael heads into the aquarium to head down part of a water tunnel. He continues down the water tunnel to his central aquarium.
- Michael opens and closes a trapdoor and falls back into his central aquarium. He opens a trapdoor to head to the top of his central aquarium, and closes the trapdoor.
- Michael heads down to near his central aquarium, and heads down to the top of his villagers's boxes. He heads down to his base to walk around, and heads to his storage roomto deposit kelp.
- Michael heads to the front of his tree farm, and heads near his storage room to check furnaces and chests. He heads to his storage room to check chests, and heads near his storage room to place some sand in a furnace to smelt.
- Michael retrieves some glass, and heads to the front of his tree farm to finish adding glass to it. He walks around his base, and heads near his storage room to check chests.
- Michael heads to his storage room to get some more sea lanterns, and heads up to the second floor. He heads to the island format at his turtle sanctuary to mine oiut a block in the wall to add a sea lantern to it.
- Michael heads into the aquarium to mine out a block of a wall to add a sea lantern to it, and mines out a block in a wall to add a sea lantern. He mines a block from a wall to add a sea lantern to it, and mines a block from a wall to add a sea lantern to it
- Michael heads up to the island format to mine out a block in the wall to add a sea lantern to it, and mine out a block in the wall to add a sea lantern. He heads near his turtle sanctuary to mine out a block from a wall to add a sea lantern to it, and heads to behind his turtle sanctuary to mine out a block from a wall to add a sea lantern to it, and heads onto a sea lantern behind his turtle sanctuary.
- Michael mines out a block from a wall to add a sea lantern to it, and heads to his turtle sanctuary to mine out a block form the wall to add a sea lantern to it. He mines out a block from the wll to add sea lanterns to it, and removes a sea lantern.
- Michael heads to the water behind his turtle sanctuary, and heads up to his turtle sanctuary to mine out a block from a wall to add a sea lantern to it. He mine sout a block from a wall to add a sea lantern to it, and mines out a block from the wall to add a sea lantern to it.
- Michael heads into the water near his turtle sanctuary and island format to retrieve more cobblestone and mines out a block in a wall to add a sea lantern to it. He mines out a block from under his turtle sanctuary to add a sea lantern to it, and removes a block from under his turtle sanctuary to add a sea lantern to it.
- Michael mines out a block from a wall to add a sea lanternt to it, and heads up to near his turtle sanctuary and island format. He heads up to the island format, and heads to his turtle sanctuary.
- Michael heads to the island format to head into thewater to head down a water tunnel to his central aquarium. He open a trapdoor to head to the top of it, and closes the trapdoor.
- Michael heads down onto a water tunnel, and heads to the second floor to head to the front of the side wall of his turtle sanctuary. He heads to the front of his turtle sanctuary to place back glass, and heads to the front f the side wall to start adding glass to it.
- Michael heads down some water tunnels, and heads down onto the middle of the center of his base. He heads near his storage room to retrieve glass from a furnace, and places sand in another furnace to smelt.
- Michael checks the furnaces, and head sup to the second floor to head to the side wall to continue adding glass to it. He heads down to his base, and heads near his storage room to retrieve glass from furnaces.
- Michael retrieves some sand from a furnace to place in another furnace to smelt, and checks the furnaces. He retrieves sand from a furnace, and places it back to continue smelting.
- Michael retrieves more glass from a furnace, and retrieves some sand from another furnace to place in another furnace to smelt. He retrieves some sand from another furnace, and places it back to continue smelting.
- Michael retrieves more glass from the furnace, and checks furnaces. He retrieves more glass from furnaces, and heads to his base.
- Michael heads up to the second floor to the side wall to continue adding glass to it, and heads onto a water tunnel to head down to his base. He heads near his storage room to retrieve glass from furnaces.
- Michael heads up to the second floor to head to the front of the side wall to continue adding glass to it. He heads down to his base to head to near his storage room, and retrieves glass from his furnaces.
- Michael heads up to the second floor to head to the front of the side wall to finish adding glass to it, and heads down some water tunnels to head down to near an aquarium. He heads to his storage room, and heads near his storage room to head to the front of his exit water elevator.
- Michael heads to the front of his tre farm, and heads to his bee farm to walk around. He heads to onto his bee farm, and heads to his animal farms and storage room.
- Michael heads to his base, and heads to his farm. He heads to the front of his farm, and harvests some potatoes from his farm.
- Michael replants his farm, and heads near his farm. He heads near his bee farm, and heads near his water elevators.
- Michael heads near his storage room, and heads to his storage room. He heads near his storage room to check chests of his auto-cooker, and retrieves coal from a chest of his auto-cooker.
- Michael retrieves some iron from the chest of his auto-smelter, and heads to his storage room to deposit coal. He heads near his storage room to retrieve more iron from the chest of his auot-smelter to craft into iron blocks.
- Michael heads to his storage room to deposit iron blocks, iron, and buckets. He checks chests, and places a glow ink sac in an item frame of a chest to deposit glow ink sacs.
- Michael deposits a poisonous potato and leather, and checks a chest. He deposits potatoes, and heads near his storage room.
- Michael heads to his base, and heads near his central aquarium. He heads to his storage room, and heads near his storage room.
- Michael walks around his base, and heads to the front of his Top Ten Gifter walls before ending his stream.
January 7, 2022[]
- Karl starts at Kinoko Kingdom with Foolish, Sam, and George in VC.
- Karl heads to the front of the stairs to the mushroom building, and heads near the mushroom building and Friendsgiving table. He heads back to Kinoko Kingdom, and heads near the stairs to the mushroom building.
- Karl heads down to the railway, and gets a minecart. He checks a chest, and heads out to near the karaoke stage to check a chest.
- Karl heads near the railway entrance, and heads to Kinoko Kingdom to walk around and heads to the gift statue by Tina's house to check a chest. He heads to the top of Callahan's doghouse, and heads near the Yin Yang pond.
- Karl heads near the stairs to the mushroom building, and heads to the Friendsgiving table to eat some cake. He heads to the front of the railway entrance, and heads to the Yin Yang pond.
- Karl heads to the railway, and gets redstone torches, powered rails, and rails. He places minecart to start heading down the railway, and his minecart stops.
- Karl removes his minecart to move a redstone torch, and places back down his minecart to continue heading down the railway. His minecart stops again, and Karl removes his minecart to move a redstone torch.
- Karl heads down the railway while moving redstone torches, and meets Foolish, who moves the last redstone torch. He places a minecart, and Foolish gets into it and heads down the railway.
- Karl heads down the railway while Foolish continues down the railway, and heads to the railway hall. He removes a minecart, and checks a chest.
- Karl heads to the front of the axolotl pond, and heads back to the railway hall. He places a minecart to head down a railway, and moves a redstone torch at the end of the railway.
- Karl places a minecart to head down a railway, and removes his minecart. He heads upstairs to behind Skeppy's vacation house, and starts heading down the Prime Path.
- Karl heads back down the Prime Path to head back down the staircase to the railway to place a minecart to head down the railway. He removes his minecart, and places it down to continue heading down the railway to the railway hall.
- Karl meets Sam at the railway hall, and checks a chest and a furnace. He heads to the front of the axolotl pond, and heads back to the railway hall.
- Karl meets Sam at the front of the axolotl pond, and Sam heads into the axolotl pond. He heads to the railway hall, and Sam meets him there.
- Karl check a chest, and heads to the front of the axolotl pond. He rejoins Sam at the railway hall, and Ant heads down a railway to meet the two.
- Foolish meets the three at the railway hall, and the three hang out. Karl heads to the front of the axolotl pond, heads back to the railway hall, and heads to the front of the axolotl pond.
- Karl heads back to the railway, and unequips his armor. He heads to the front of the axolotl pond, and heads to the front of a railway.
- Karl heads to the front of the axolotl pond, and heads to the front of a railway. He heads back to the railway hall, and checks a chest.
- Everyone gets timed out accidentally by George, and Karl, Foolish, and Sam log back onto the server. The three continue hanging out, and Karl heads to the front of the axolotl pond.
- Karl heads back to the railway hall, and heads back to the front of the axolotl pond. He heads back to the front of the axolotl pond, and heads back to the railway hall.
- Karl heads back to the front of the axolotl pond, and heads back to the railway hall. He heads back to the front of the axolotl pond, and heads to the front of a railway.
- Karl heads to the front of the axolotl pond, and heads to the railway hall. He heads down a railway, and heads to the front of the axolotl pond.
- Karl heads to the front of a railway, and heads to the front of the axolotl pond. He heads to the front of a railway, and heads back to the front of the axolotl pond.
- Karl heads back to the railway hall and heads to the axolotl pond. He heads to the front of a railway, and heads to the front of the axolotl pond.
- Karl heads to the railway hall, and heads to the front of the axolotl pond. He heads to the front of a railway, and heads to the front of the axolotl pond.
- Karl heads to a railway, and heads to the railway hall to place down a minecart to start heading down the railway. Karl gets timed out again, and logs back on to place back his minecart to continue down the railway.
- Karl meets Sam and Foolish at part of the railway, and Sam places an oak boat that stops Karl's minecart. He removes his minecart, and heads upstairs to Hannah's path to eat some cake along the path.
- Karl heads back to the railway to go AFK, and Foolish and Sam meet him at the end of the railway. He returns, and pretends to still be AFK.
- Foolish punches Karl, and Sam places a slime block in front of Karl to stand on. Karl breaks the slime block, and Karl heads up the staircase out, and hides behind the hill of the stairs.
- Sam and Foolish head up the stairs out of the railway, and find Karl, and Karl heads down Hannah's path and suggests that they play hide and seek. Karl heads onto an oak tree, and Sam heads onto an oak tree near him.
- Sam tells the two that he would be looking away and counting to ten to let them hide. He continues that they would have to give him hints if he was close or far, and Karl and Sam head down to the front of Hannah's house.
- Karl suggests for them to find a spot in the SMP, and Sam suggests that they play hide and seek in the L'Manberg crater. He heads onto Hannah's path to eat some cake along the path, and heads down the path.
- Karl decides for them to play hide and seek him Eret's castle, and Sam suggests for them to play hide and seek in the L'Manberg crater instead. He starts heading down the Prime Path toward Eret's castle, and George leaves the VC and Ant joins the VC.
- Karl heads down the Prime Path to the front of the castle, and Sam and Foolish meet him there. The two head down the Prime Path to within the walls of Eret's castle, and Sam suggests for Karl to be the seeker since he arrived first.
- Karl suggests for Ant to be the seeker instead since he had not arrived yet, and Foolish heads into the castle. Karl and Sam head into the castle, and Karl heads to the top of the castle, and lands on a tree in the courtyard.
- Karl breaks some oak leaves to hide behind the leaves of the tree, and the game starts. Ant asks if he would have to tag someone if he found someone, and Sam agrees while Foolish is unsure.
- Ant later heads out of a window onto the tree, without noticing Karl, and heads back into the castle through the window. He finds Sam, and Ant and Karl tell Sam to not use ender pearls since it was cheating.
- Karl heads down from the tree, and heads into the castle to the banquet room. Ant spots him, and Karl runs to the back room of the castle before Ant tags him.
- Karl heads to the area behind the castle, and heads back to the castle to head back to the courtyard fountain. Sam asks who would be the next seeker, and Karl suggests that the first hider to be found would be the seeker for the next round.
- Karl heads to the back room of the castle, and walks around the castle before heading up the stairs to the second floor and heads onto the stairs to open Foolish's stream to find that he was mounted on a llama within the walls of the castle.
- Karl heads to the top of the castle to the front of Eret's animal house, where he meets Ant who closes the door of the house to prevent any animals from escaping.
- Karl and Ant head onto the wall of the castle, and walk along the wall. They spot Foolish on a llama by a wall of the side of the castle, and Ant heads down to tag him.
- Foolish dismounts the llama, and Sam states that he would be the seeker, and that he would go to the Community House for them to hide before coming to find them. Karl heads down the stairs to the first floor of the castle where he meets Foolish and Ant, and walks around the courtyard.
- Karl heads to the castle to walk around, and heads to the courtyard. He heads near the fountain, and swims down the beacon tunnel in the fountain to Eret's potato farm.
- The game starts, and Sam later finds Foolish. Karl walks around the potato farm, and looks up the beacon and water tunnel to spot Sam's name tag. Karl spots Ant's name tag nearby, and Sam chases Ant.
- Karl starts heading up the water tunnel, and heads back down to the potato farm. He heads up the water tunnel to the fountain, where he meets Sam, who tags him.
- Ant and Foolish meet the two, and Foolish, Ant and Sam leave the courtyard as Karl covers the beacon tunnel. Karl uncovers the beacon tunnel, and Foolish tells the three to start hiding.
- Sam and Ant meet Karl at the courtyard, and Sam gives Ant and Karl an invisibility potion each. Karl and Sam both drink a potion, and the three head into the castle.
- Karl heads to a corner of the back room of the castle, and Foolish heads into the castle through the back entrance. Karl heads onto the stairs, and heads to behind the stairs.
- Foolish suspects that the three had invisibility potions, and Karl heads up the stairs to the second floor. Foolish spots someone that was invisible, and heads to behind a window of the front of the castle.
- Karl spots someone run pass below him, and throws some cookies down to the first floor. He throws more cookies down, and throws a cookie on a window of the second floor.
- Karl tells Foolish that he left cookies to lead him to where he was, and heads to the second floor to collect a cookie. He heads to the window to throw a cookie down to the first floor, and Foolish heads to the front room of the castle.
- Foolish finds the cookies, and spots Karl moving at the window. Karl heads to the second floor, and heads to another window to throw a cookie down to the first floor.
- Karl heads through the window back to behind the front window of the castle, and Foolish heads back to the castle to the courtyard. Foolish heads to the front room of the castle to collect the cookies, and walks around the castle.
- Karl throws down a cookie, and Foolish collects it and continues walking around the castle. He jumps down from the window, and Foolish hears him take damage.
- Karl heads out to behind the castle, and heads back to the castle through a window. He walks around the castle, and heads out to the front of the castle where he spots Foolish heading into the castle.
- Karl heads into the castle to spot Foolish head to the courtyard, and throws down cookie down. Foolish spots him throw the cookie, and Karl runs out to the front of the castle to head back into the castle through a window.
- Karl heads to behind the stairs, and comes across an invisible Sam on the stairs. He follows Sam up the stairs to the top of the castle to the top of the courtyard, where Sam shoots an arrow, and Karl pushes him off into the courtyard.
- Karl walks along the top of the courtyard, and Foolish heads to the courtyard. Sam heads back onto the top of the courtyard to shoot arrows by Foolish, and Karl heads to the top of the castle before joining Sam on the top of the courtyard.
- Karl decides for all three of them to put their armor on, and throws down cookies to Foolish. Sam equips his boots, and Karl heads upstairs to the top of a tower.
- Ant accuses Foolish of cheating when he uses a strength potion, and Foolish tells him that he and the others were also using potions as well. Foolish heads to the courtyard to use his trident to fly to the top of the castle to walk around, and Karl spots Sam at the bottom of the tower.
- Foolish asks for Callahan to make everyone visible, and Sam walks along the wall of the castle. Foolish tags Sam, and chases Sam to the top of the castle, with Sam arguing that Callahan revealed his spot.
- Foolish argues that he tagged Sam, and Sam argues that he had not tagged him and asks to hide again since Callahan revealed his spot. Callahan runs after the two.
- The two walk around the castle with Callahan flying around, and Karl asks for Callahan to turn off his invisibility. Callahan flies to Karl, and Callahan throws down a milk bucket.
- Karl retrieves the milk bucket, and drinks it to remove the invisibility effect. He asks Callahan to teleport him away, and Foolish tells him that he was cheating.
- Callahan gives Karl a water bucket, and pushes him off the tower. Karl does a water bucket clutch, and heads to the side wall of the castle.
- Karl spots Foolish walk by at the top of the castle, and Ant walks pass him. Sam walks pass Karl to head through a window through the castle, and Karl spots Foolish's name tag by Callahan's in the castle, and Foolish heads up a tower, and nearly spots Karl.
- Foolish heads down the tower back to the castle, and Karl heads through a window into the castle. Karl walks around the castle, and heads to the throne.
- Karl tells Foolish that he won't move until he finds him, and Foolish heads through the entrance to the castle to meet Karl at the front of the throne. Sam meets the two, and Karl heads near the throne and heads to the courtyard.
- Karl heads to the castle, and heads back to the courtyard. He heads back to the castle as Sam heads down the Prime Path away from the castle.
- Ant meets Karl at the castle, and Karl heads to the courtyard to try and uses his trident. Foolish passes Karl, and Karl uses his trident to fly to the top of the castle to head to the top of a tower.
- Karl adds a block on the side of the tower for him to stand on, and adds another block to head onto. He accidentally breaks part of the tower wall when trying to break the block, and replaces it with cobblestone.
- The game starts, and Karl removes the block, and later adds blocks. Sam heads onto the wall around the castle, and spots Karl, and heads off the castle wall.
- Karl asks Sam to close his eyes since he accidentally broke something and wanted him to not see his name tag. Sam lets Karl place back some polished andesite of the tower, and Karl lets Sam continue.
- Karl adds blocks, and removes some of the blocks. Sam finds Ant, and Karl adds a block before removing blocks to get to the top of the block.
- Karl adds a block, and removes a block to get onto it. He adds another block, and removes a block to get onto it.
- Karl places another block, and breaks the blocks to head down the tower. Sam spots him, and Karl runs to the back wall of the castle.
- Sam heads out through a window of the castle to tag Karl, and Ant joins the two. Sam and Ant head into the castle, and Karl heads into the castle to the front of the courtyard.
- Sam finds Foolish, and tells him that he was trying to get outside the castle walls. Karl heads to the courtyard, and heads to the fountain to use his trident to fly onto a tree, and dies.
- Karl spawns at the second floor of the mushroom building, and asks Callahan to teleport him back. Callahan teleports him to Foolish, who was at the front of the castle.
- Foolish and Karl head to the castle, and Karl heads to the top of the castle to head down to the top of the tree in the courtyard to retrieves his stuff and equip his armor.
- Karl heads into a window to the third floor, and asks who was the seeker. Ant responds that he was the seeker, and Karl heads to the top of the castle.
- Callahan messages through in-game chat that he was hiding too, and Karl heads into a tower. Karl heads back to the top of the castle near the animal house, and heads to the front of the animal house to open and close the door.
- Karl heads near the house, and gets under some spruce trapdoors. He heads out to ask someone for help, and calls for Callahan.
- Karl spots Sam at the top of the castle, and calls Sam to come to near the animal house. He heads under the trapdoors, and Sam tells him to rotate a bit and shift.
- The game starts, but Karl becomes uncomfortable with his spot, and tells Ant that he was not ready. Karl heads near the animal house to add blocks to the back of the house, and removes some blocks.
- Karl adds more blocks, and removes some blocks. The game starts, and Karl adds blocks on both sides beside him.
- Karl spots Ant's name tag behind him, and throws some eggs down. Ant heads to the top of a tower, and heads down the tower to head up another tower.
- Ant heads down the tower, and finds Callahan. He finds that Callahan was in creative mode, and Callahan changes to survival mode for Ant to tag him.
- Karl removes the blocks by him, and adds a block. He removes a block to get to the top of the block, and adds a block to get onto as he breaks a block.
- Karl places another block to get onto as he removes a block, and Ant finds Sam in a tree. He places another block to get onto as he breaks a block, and adds a block.
- Karl breaks the blocks, and walks along a castle wall. He digs down, and falls into the hollow area of Eret's castle.
- Karl collects dirt to tower out back to the surface, and spots Sam walks pass on the castle wall. He adds dirt to the side of him, and Sam finds Foolish.
- Karl heads through a window into the castle, and heads to the courtyard where he spots someone above by the top of the courtyard. He sets off a firework, and hides under a tree.
- Karl heads out from under the tree to set off another firework, and hides under the tree again. He heads out to set off another firework, and hides back under the tree.
- Ant heads into the courtyard, but does notice Karl. He heads out of the courtyard, and Foolish walks through the courtyard and does not notice Karl either.
- Ant heads back into the courtyard, and tags Karl. Foolish and Karl head to the castle, and Karl walks around the castle.
- Karl heads upstairs to the top of the tower, and Foolish decides Callahan to be the seeker. Callahan messages through in-game chat that he did not want to be the seeker, and Ant tells Callahan that he was the seeker since he was the first found.
- Callahan states that he was not the first one found, and continues that he had not been hit yet which meant he had won. Foolish decides to be the seeker, and Karl heads down from the tower to the top of the castle near the animal house.
- Karl heads under the trapdoors near the house, and Foolish warns the four to not cheat. Tubbo joins the game, and dies from fall damage.
- Karl messages Tubbo if he wanted to play hide and seek, and Tubbo decides to play. Tubbo joins the VC, and Karl tells everyone to get out of their hiding spots.
- Karl heads to the edge of the wall to walk along it, and tells Tubbo that they were playing hide and seek with Foolish being the seeker. Callahan meets him at the edge of the wall, and Karl removes a grass block in a window of a tower.
- Karl heads to the top of the castle, and walks along the wall. He asks Tubbo if he was at Eret's castle, and Tubbo responds that he was.
- Karl heads to the wall over the courtyard, and Tubbo meets him there. Foolish tells Tubbo that the rules were to not break any blocks and to stay within the castle walls.
- Tubbo head to the top of the castle, and Karl asks Sam to come out of his hiding spot for a while. Sam unshifts, and Karl spots him in a tree before Sam shifts again.
- Tubbo joins Karl on the wall over the courtyard, and Karl asks Tubbo if he could see him before heading to near the house to get under the trapdoors. Tubbo tells him that he could see him, and Karl rotates a bit and asks Tubbo if he could still see him.
- Tubbo responds that he could see the cookie he was holding through a barrel, and Karl heads out to near the house. Karl tells Tubbo to hide, and Foolish tells Tubbo that he would have to tag him when he finds him.
- Karl heads onto the edge of the wall, and walks along it. He tries to do a water bucket clutch onto the castle wall, and heads up to the middle of the wall.
- Karl adds a block to the back of the wall to get onto through a window, the game starts, and he realizes that he was out of bounds. He heads to the middle of the wall, and removes a block.
- The game starts, and Karl heads onto the edge of the wall, and jumps onto the back wall of the castle to add a block. He towers up a bit, and removes some blocks.
- Karl towers up, and Tubbo spots Karl, and calls to him. Karl spots Tubbo on the top of a tower, and removes some blocks.
- Karl adds blocks, and removes some blocks. He spots Sam and Foolish's name tags, and Foolish finds Sam, but is unable to tag him.
- Foolish asks Sam how he was able to tag him, and that he would have to get a trapdoor to get to him. Karl heads to the top of the castle, and Foolish states that he had "tagged" him, and Sam responds that he had not tagged him.
- Karl heads into a tower, and he and Ant agree that it should count as a tag. He heads up the tower to meet Tubbo, and Foolish states that he had tagged Sam.
- Sam denies that he had tagged him, and Foolish accuses him of cheating. Sam tells Foolish there were many ways he could be able to tag him, and Ant tells Foolish that he could try to find him.
- Tubbo tells Karl that he lost all his belongings, and Karl gives him some cooked cod. Sam asks Tubbo what happened, and Tubbo tells him that he had logged out on his iron farm, and that someone had mines it and moved it.
- Foolish tries to get to Sam using water, and Ant tells him that did not work. Ant tells Foolish to place the water down, and Foolish refuses to do much work to tag Sam.
- Foolish starts using his trident to try and get to Sam, and Ant tells him that he did not need to use his trident. Ant tells Foolish to try and swim to Sam, and Karl sets off a firework by Tubbo and uses his trident away.
- Karl falls to the wall above the courtyard, and spawns back at the second floor of the mushroom building. Foolish asks if that counted as Karl being found, and Karl calls for Callahan and tells Foolish that Sam was found first.
- Sam argues that he was not tagged, and Karl checks a chest. Foolish tags him, and Callahan teleports Karl to near the side entrance to the castle, and Karl heads into the castle.
- Karl heads up the stairs to the top floor to the wall over the courtyard, and asks where his stuff was. Tubbo responds that he had his stuff, and Karl hides behind the wall over the courtyard.
- Sam tells Tubbo to not reveal his hiding spot, and Foolish tells Tubbo to reveal the hiding spot since Sam was cheating. Karl heads into a tower, and Foolish tells Sam that he was breaking blocks.
- Foolish states that Sam was cheating and that he had tagged him. Karl heads to the top of the tower, and Foolish heads to the top of the castle.
- Karl tells Foolish that Sam was on the top of the house, and Foolish states that he did not need to tag Sam again. Foolish spots Karl on top of the tower by Sam, and Karl tells Tubbo that he had his stuff.
- Tubbo uses Karl's trident to fly to the top of the tower, with Sam also using his trident to fly to the top of the tower to meet Karl, and Tubbo gives Karl his stuff back.
- Karl equips his armor, and Sam alerts Karl of Foolish. Foolish uses his trident to fly to the top of the tower to meet the three, and tags Karl.
- Tubbo heads down the tower, and Sam pushes Foolish off the tower. Karl spots Foolish finding Callahan mounted on a llama by the side of the wall around the castle, and heads down onto the edge of the wall.
- Karl accidentally falls down the stairs, and Foolish tags Ant. He heads to the front of the castle room to hide under a trapdoor, and heads out to the front of the castle.
- Callahan states through in-game chat that he was not tagged yet, and heads to the side of the castle to meet Sam. Foolish and Ant walk along the castle wall, and Karl and Sam run up to Callahan, who was mounted on the llama.
- Callahan dismounts, and Karl, and Sam start chasing him with Ant heading down from the castle wall to join them. Sam and Ant continue to chase Callahan, and Foolish meets Karl by the side of the castle.
- Karl heads into the castle by the stairs through a window, and heads upstairs to the top of the castle. He heads to a wall over the courtyard, and Callahan heads onto the wall over the courtyard.
- Karl heads to the top of the castle, and heads up to the top of a tower. He spots Foolish, Sam, and Tubbo walking around at the top of the castle, and heads down the tower to meets Tubbo and Sam at the wall over the courtyard.
- Karl heads to the edge of the wall of the castle to spot Ant, and Ant heads back into the castle. He meets Tubbo at the top of the castle, and Karl unequips his iron helmet, chestplate, and leggings to give to Tubbo.
- Karl sets off a blue firework, and the two head within a wall of the top of the castle. Tubbo asks what they would be doing, and Karl responds that they would be hiding again.
- Karl heads near the house, and Tubbo considers using an invisibility potion. Karl spots Foolish waling along the castle wall, and heads to meet Tubbo at the top of the castle.
- Karl tells Tubbo that invisibility potions were not allowed, and removes an extra block of polished andesite on the wall. He heads into a tower, and heads to the top of another tower, where Tubbo meets him.
- Karl heads down onto the wall, and heads down to the second floor to meet Foolish. He heads through a window at the second floor to near the throne. Tubbo asks Sam what he could do for him for him to not gag him first, and Sam jokes that he would have to gift him a hundred subs.
- Foolish tells Sam that he could tag him first if he gifted him a hundred subs, and Karl heads through the castle, and heads down the Prime Path to a crater near the path to hide.
- Tubbo heads up a tower, and Karl spots him. Sam finds Callahan, and Callahan tells him to follow him.
- Karl digs a tunnel, and covers himself. He mines into the hollow area under Eret's castle, and Callahan tells Sam that him tagging him did not count.
- Sam decides to find someone else, and finds Foolish flying around with his trident. Karl digs a tunnel and covers himself, and adds a redstone torch.
- Karl collects the redstone torch, and continues mining a tunnel. He starts mining another tunnel, and starts mining another tunnel.
- Karl starts mining a staircase down a bit, and continues mining the tunnel and mines a staircase up and a tunnel up to find that he was in the courtyard.
- Karl sets off a firework, and covers himself. He removes a block, and uncovers himself to set off five yellow fireworks.
- Karl covers himself, and Tubbo dies from fall damage. He mines up to let some water from the fountain in, and heads down the tunnel to mine it out a bit.
- Tubbo heads into the fountain to meet Karl in the tunnel, and Karl mines out the tunnel a bit to uncover the beacon and water tunnel. Karl asks Sam if he found anyone yet, and Sam states that everyone else might be cheating.
- Tubbo mines toward the water coming in from the fountain to block it, and continues mining out the tunnel. He starts mining out the floor, and uncovers Eret's potato farm.
- Karl covers the farm, and Sam heads through the beacon and water tunnel to the mined-out spot to tag Tubbo and Karl. Karl tells Sam that he had promised not to tag Tubbo first, and Sam states that he tagged Tubbo last.
- Karl states that Sam had tagged Tubbo first, and unblocks the water to the fountain. Sam tags Tubbo again, and he and Tubbo head out through the fountain follows by Karl.
- Karl meets Tubbo at the castle, and Tubbo heads out a side exit of the castle. Karl throws away flint, and heads through a window to spot Tubbo heading out within the walls.
- Karl heads to the wall at the side of the castle, and walks around. He walks along the outside of the wall, and Sam tags Callahan and asks if that counted.
- Callahan responds that it counted, but states that it kind of did not count either, and Karl heads to the hollow area under the castle at the back of the castle wall. Sam decides not to tag Foolish since he was flying using his trident, and Foolish responds that he had stopped flying.
- Karl tells Sam that he had to find him again since he cheated, and heads into a tunnel he had mined and covers himself. Sam finds Foolish and tags him multiple times, and Karl digs the tunnel back to the crater by the Prime Path.
- Karl adds a redstone torch, and removes it. Tubbo heads down the Prime Path pass him, and Sam asks where Ant was.
- Ant states that he was in a good hiding spot, and that he could come out of his hiding spot if Sam gave up. Tubbo heads back down the path, and spots Karl.
- Tubbo joins Karl, and Karl gives him a yellow firework, which Tubbo sets off. Karl spots Foolish being chases by Sam and Callahan at the top of the castle, and Ant heads to the top of the castle.
- Ant spots the two, and heads down from the top of the castle to join the two. He and Sam suggest for everyone to hide again, and Karl heads onto the Prime Path and rejoins the two at the crater.
- Karl and Tubbo decide to hide again, and Karl and Tubbo head onto the Prime Path to head toward the back of Eret's castle. He heads through a window to the banquet hall, to find Callahan with one of the layer of his avatar's face off, with Foolish who had "took Callahan's nose."
- Callahan demands for his nose back, and Karl attacks Foolish, and Foolish promises to give it back. Tubbo and Ant join the three, and Karl continues chasing Foolish.
- Foolish states that he did not have Callahan's nose, and Karl continues to chase and attack him. Foolish equips his armor, and Sam tells Callahan that he was stuck.
- Foolish unequips his armor, and takes off the layer on his avatar's face off. Karl runs to the front of the castle, and rejoins the four at the banquet hall.
- Karl walks around the castle through the courtyard to rejoin the four at the banquet hall. Callahan attacks Foolish, and takes one of his immortality lives, and Foolish runs away from Callahan.
- Karl attacks Foolish and takes another immortality life, and Foolish runs from him. Sam joins the five at the banquet hall, and attacks Foolish and takes another immortality life.
- Sam continues to attack Foolish, and takes two more immortality lives. Tubbo attacks Foolish, and chases him through the courtyard and castle.
- Karl heads through the courtyard to the front of the castle, and rejoins the five at the banquet hall. The six hang out, with Callahan accidentally shooting and killing Tubbo when trying to kill Foolish.
- Tubbo leaves the VC and game, and the five continue hanging out. Tubbo rejoins the VC, and rejoins the game.
- Callahan teleports Tubbo back to the banquet hall, and the six continue hanging out. Tubbo places bones in the items frames on the banquet tables, and the six continue hanging out.
- Karl tells Tubbo that he had something of his, and asks for an ender chest. Sam places an ender chest for Karl, and Karl gets a poison potion renamed "Bate ' d ' Tubbo," and gives it to Tubbo.
- Tubbo tells Karl that he had something of his, and Karl check the ender chest. Tubbo gets all his Mr. Beast gift cares to give to Karl, and Karl tells him that he did nit want the gift cards and throws some out and heads to the courtyard to throw out the rest of the gift cards.
- Tubbo collects the gift cards, and states that he could not use them since he is from the UK. Karl asks if he could have the Nintendo gift cards, and Tubbo give him three Nintendo gift cards and an Ikea gift card, and Tubbo joins Karl at the courtyard.
- Karl heads to the front of the castle, and heads back to the castle as Tubbo heads to the castle. Tubbo and Karl head to the courtyard, and the two head to the castle.
- Karl heads to the exit of the castle, and Tubbo and Karl head to the front of the castle. The two walk around, and Karl returns to the castle and courtyard.
- Karl heads through the banquet hall through an exit, and heads back to the banquet hall with Tubbo. The six continues hanging out, and Karl heads to the front of the castle and heads onto the castle wall.
- Karl walks along the castle wall near the Eret statue, and Karl asks Callahan to teleport him back. He checks a chest, and Callahan teleports him to him where the other four were at the banquet hall.
- Karl and Foolish g AFK, and Callahan starts spinning. Callahan takes off the layer on his face, and puts it back on.
- Callahan starts spinning again, and Karl returns and continues hanging out with the other four. Karl heads through the courtyard to the exit of the castle, and returns to the banquet hall to continue hanging out with the four while Callahan takes six of Foolish's immortality lives.
- Foolish returns, and Karl heads out to the front of the castle. Karl uses his trident to near Tubbo's iron farm and Eret's castle, and dies.
- Karl spawns back at the second floor of the mushroom building, and asks Callahan to teleport him back. Callahan teleports Karl back to the banquet room, and Karl heads out the side exit of the castle and throws an egg.
- Karl heads near Eret's castle to retrieve his stuff, and Tubbo asks him how he got the Tubbo ' d ' Bath water, and Karl tells him that he had had the potion for a while. He spots Ant head back to the banquet hall, and states that he had another Tubbo bath water.
- Karl rejoins the five at the banquet hall, and checks the ender chest to tell Tubbo that he had the "Water Tubbo Basth"
- Tubbo tells Karl that the potion was not his, and that he only named the Tubbo ' d ' Bath. Karl gets the poison potion "Water Tubbo Basth" out of the ender chest to give Tubbo, and the six continue hanging out.
- Karl heads out the exit to the side of the castle, and throws away an enchanted golden hoe. He returns to the banquet hall to rejoin the five, and ends off.
- Foolish starts with Karl, Sam, and George in VC, and starts in a cave, and heads onto an ice path where he finds two chickens in a boat.
- Foolish collects eggs to throw at the chickens, and mines into the railway. He places back the blocks he mined, and removes some blocks in the railway tunnel.
- Foolish heads down a railway to the railway hall, and checks a chest and furnace. He heads to the front of the axolotl pond, and heads back to the railway hall.
- Foolish starts head down a railway to Kinoko Kingdom while moving redstone torches. He meets Karl at the railway, and gets into a minecart Karl places to head down the railway.
- Foolish heads to the railway hall, and heads down a railway to near Snowchester. He heads near Snowchester, and heads to the front of Puffy's house to check chests.
- Foolish walks around Snowchester, and checks a chest by Puffy's house. He head over the Snowchester wall, and uses his trident.
- Foolish unequips his boots, and uses his trident to land. He heads onto Hannah's path to head down the path to head down to the railway, and heads down a railway to the railway hall, where he meets Karl, Sam, and Ant.
- Foolish hangs out with the three, and heads to the front of the axolotl pond and heads to the front of a railway. He heads back to the railway hall, and heads to the front of the axolotl pond.
- Foolish heads to the railway hall, and heads to the front of the axolotl pond. He heads back to the railway hall, and heads back to the front of the axolotl pond.
- Foolish heads to the front of a railway, and returns to the railway hall. He heads to the front of a railway, and heads to the front of some railways.
- Foolish heads back to the railway hall, and everyone gets timed out by accident by George. He logs back on with the others, and heads to the front of the axolotl pond and a railway.
- Foolish heads to the front of the axolotl pond and railway, and heads back to the front of the axolotl pond. He heads to the front of the railway, and heads to the front of the axolotl pond.
- Foolish heads to the front of a railway, and heads to the front of the axolotl pond. He heads to the front of the railway, and Sam throws down some steak for him.
- Foolish heads to the railway hall to retrieves the steak, and heads to the front of the axolotl pond and railway. He heads to the front of the axolotl pond, and heads to the front of a railway.
- Foolish heads into the axolotl pond, and heads to the front of a railway. He heads to the railway hall, and heads to the front of a railway.
- Foolish heads to the railway hall, and heads to the front of a railway. He heads to the railway hall, and Karl places a minecart to start heading down the railway.
- Foolish checks a chest, and Sam places a minecart. Sam gets into the minecart, but lag prevents him from staying in the minecart.
- Sam and Foolish run down the railway after the minecart pass Karl, who was lagging. The two continue down the railway, and Foolish reaches the end of the railway.
- Sam calls Foolish back to part of the railway, and Foolish heads to part of the railway to find Sam had placed an oak boat in front to Karl's minecart. Karl gets out of his minecart and removes it to head to the end of the railway, and Sam places a minecart behind the boat and gets into the boat.
- Foolish gets into the minecart, and gets into the boat. He starts rowing the boat to the end of the railway, and Sam pushes the minecart down the rails into Foolish's boat.
- The minecart sends Foolish's boat back down the railway, and Sam chases after Foolish. Foolish arrives at the railway hall, and gets out of the minecart and boat.
- Sam meets Foolish at the railway hall, and Foolish removes the boat. The two head onto the railway, and Sam places the boat on the railway, and tells Foolish to get into the boat.
- Foolish gets into the boat, and Sam places a minecart on the railway to push down the rails into Foolish's boat, and gets into the boat with Foolish as they both head down the railway.
- Sam starts taking damage when he starts suffocating in a wall, and the two continue down the railway to meet an AFK Karl at the end of the railway. Foolish and Sam get out of the minecart, with Sam equipping his armor.
- The two hang out at the end of the railway, and Foolish punches Karl. Sam leaves, and Foolish continues walking around at the end of the railway.
- Sam rejoins Foolish and Karl, and Foolish throws away cobblestone and granite. Sam places a slime block in front of Karl to stand on, and Karl removes the slime block.
- Karl, Sam, and Foolish head up the stairs out of the railway to near Hannah's path, and Foolish walks around. Foolish heads down Hannah's path to meet the two at the front of Hannah's house.
- Foolish heads to the top of an oak tree, and heads onto Hannah's path with Karl continues down the path, and Foolish and Sam start to head down the path.
- Ant joins the VC, and the two continue down the path. Foolish heads to the community Nether portal, and heads onto the Prime Path to Eret's castle. Foolish heads down the Prime Path to meet Karl and Sam at the front of the castle, and heads to the front of the castle.
- Foolish heads into the castle, and heads into the courtyard. He heads back to the castle to head up to the top of the castle, and heads up to the top of a tower.
- Foolish spots Karl at the top of the castle, and heads down onto the wall of the top of the castle. He heads up another tower, and spots Ant head to the top of the tower.
- Ant starts heading up a tower, and Foolish jumps down from the tower. Foolish uses one of his immortality lives, and heads to the front of the castle to head through a window into the castle.
- Foolish heads behind the stairs, and Ant finds Sam. He heads out through a window to hide behind a tower at the front of the castle, and heads to the side of the castle wall to get onto a llama.
- Sam walks pass Foolish into a side entrance of the castle, and Ant heads down from the top of the castle to tag Foolish. Foolish dismounts the llama, and the two head into the castle.
- Foolish heads to the courtyard, and Sam heads through the castle and courtyard through the back entrance of the castle. He heads to the castle to meet Karl, and head out of the castle through the back entrance.
- Foolish heads into the castle through the front entrance, and heads up to the third floor. Ant calls Foolish to see his hiding spot, and Foolish looks out a window to spot Sam coming into the castle through the back of the castle.
- Foolish spots Karl at the second floor, and spots Ant on a tree in the courtyard. He peers through a window to look down at the banquet hall, and starts heading up the stairs.
- Foolish gets stuck behind the stairs, and heads up the stairs to the top floor. He heads into the animal house, and Sam finds him and tags him.
- Sam heads out of the house to the edge of the wall of the to of the castle, and Foolish heads out of the castle to the top of the castle. Foolish jumps down from the top of the castle to head down the Prime Path to the front of the castle.
- Foolish starts heading back down the Prime Path, and throws away eggs. Sam starts chasing Ant, and Foolish heads into the castle where he meets Ant.
- Foolish heads into the courtyard, where Sam chases Ant to. Sam tags Ant, and Foolish heads to the castle. Sam finds and tags Karl, and Foolish meets Ant and Karl at the courtyard before heading out of the castle and heads down the Prime Path.
- Foolish heads down the Prime Path to the front of the castle, and heads into the castle. He heads to the back of the caste through a window, and heads into the castle through the back entrance.
- Foolish heads through the courtyard to the castle, and heads to the front of the castle. He heads into the castle, and heads to the top of the castle.
- Foolish spots some invisibility particles, and chases after an invisibile person down the stairs. He heads to the third floor, and loses the person.
- Foolish gets stuck behind the stairs, and heads to the third floor and heads to the top of the castle. He spots invisibility particles, and punches around to try and tag the person.
- Foolish heads to the wall over the courtyard, and heads up to the top of the castle. He looks down at the front of the castle, and heads down from the top of the castle to jumps down into the fountain at the courtyard.
- Foolish heads to the front room of the castle, and finds cookies that Karl had thrown down. He spots Karl's invisibility particles in a window at the second floor, and Karl moves away from the window.
- Foolish heads to the front of the castle to find that someone had used a water bucket, and heads back to the castle to spot some fire arrows shot by Sam. He heads to the courtyard to spot a floating netherite sword above him at the top of the castle, and throws away arrows.
- Foolish heads to the castle to collect the cookies Karl had thrown down, and collects another cookie that Karl had thrown down. He tries to tag Karl, who was at the second floor, and Karl jumps down from the window.
- Foolish spots the invisibility particles, and runs to the front exit of the castle, where the invisible person pushes him back before he chases the person to the front of the castle.
- Foolish spots the particles running around him, and heads back to the castle and courtyard. He spots a floating cookie at the entrance of the courtyard, and heads to the castle to try and tag the person.
- Foolish spots fire arrows being shot into the courtyard by Sam, and spots invisibility particles running around him. He spots more fire arrows being shot into the courtyard by Sam, and heads to the courtyard.
- Foolish punches around for Sam after Karl states that he had pushed Sam down, and Sam shoots more fire arrows from the top of a tree. He heads to the castle, and returns to the courtyard to spot Karl throwing cookies down.
- Foolish heads to the fountain to use his trident to fly to the top of the castle, and chases an invisible Karl. He chases an invisible Ant to a tower, and loses him as he heads down to stairs to the first floor of the castle.
- Foolish heads to behind the castle, and heads to the castle and courtyard to collect some cookies. He punches around for anyone, and spots some invisibility particles on a tree.
- Foolish uses his trident to fly to the top of the castle, and Callahan joins the game. He asks Callahan to make everyone visible, and heads to the edge of the wall of the courtyard.
- Foolish heads near the animal house to spot Callahan and Sam under some trapdoors. He opens the trapdoor to tag Sam, and Sam runs out with Foolish and Callahan chasing him.
- Foolish heads near the house, where he spots some invisibility particles, and he and Sam walk around at the top of the castle while Callahan heads to the top of a tower where an invisible Karl was.
- Foolish heads to the wall over the courtyard, and heads up to the top of the castle. He heads to the wall at the front of the castle to check the front of the castle, and heads to the wall over the courtyard to check the courtyard.
- Foolish jumps down into a fountain at the courtyard, and heads to the castle. He heads to the front of the castle, where he meets Sam and tags him mistaking him for Ant.
- Foolish and Sam head into the castle, and Foolish heads to the courtyard and castle. Foolish heads to the castle, and heads to the banquet hall to look up at the chandelier to try and see if anyone was hiding in top of it.
- Foolish heads out of the castle through a side exit, and heads back to the castle through the front entrance to find the floating netherite armor of Ant on the throne.
- Foolish tags Ant, and the two head to the courtyard. Foolish heads to the castle, where he meets Sam, and tags him.
- Foolish heads to the courtyard, and heads to the throne room, where he spots Karl's name tag. He heads up stairs, and falls down from the stairs.
- Foolish heads up the stairs to the top of the castle, and heads up a tower where he meets Callahan. He peers down from the castle, and does not spot Karl's name tag.
- Foolish heads onto the top of the house, and spots Sam by the house. Sam joins him at the top of the house, and Ant uses his trident to fly onto the house to meet the two.
- Sam heads into the tower through a window to meet Callahan, and Foolish heads down from the top of the house. He heads to the top of the castle and jumps down to the front of the castle.
- Foolish heads to the castle to find Karl on the throne, and tags him. The two head to the courtyard, and Foolish heads to the back exit of the castle.
- Foolish heads back to the courtyard, where Ant jumps down to meet him. Ant heads to the castle, and Karl jumps down to meet Foolish at the courtyard before using his trident away.
- Foolish heads to the castle, and heads out through the back exit. He heads to behind the entrance wall, and Sam heads down the Prime Path to the front of the castle, and walks pass him onto the castle wall.
- Foolish hides under the arch of the entrance of the castle wall, and Sam chases Ant at the front of the castle without noticing Foolish. Sam, Callahan, and Ant walk by at the front of the castle without noticing Foolish, and Callahan teleports to Foolish.
- Foolish messages Callahan through in-game chat to move, and Callahan runs back to the front of the castle. Sam and Ant head to the arch of the entrance of the castle wall, with Sam tagging Foolish.
- Callahan meets the three, and tags Foolish, and the four head to the front of the castle. Karl dies from fall damage, and Callahan teleports him back.
- Sam heads into the castle through the courtyard, and Foolish heads into the castle. Foolish heads out through a side exit, and heads back to the castle and Sam heads out of the side exit of the castle.
- Foolish meets Callahan at the castle, and Callahan attacks him. He heads to the arch of the entrance to the castle wall, and Callahan and Sam meet him there, with Callahan attacking Foolish.
- Sam tags Foolish, and Callahan uses an ender pearl to teleport to the two. Foolish heads to the castle and the courtyard, and meets Sam at the castle.
- Foolish meets Callahan at the front of the castle, and heads onto the castle wall to hide at the Eret statue. He spots Ant heading down the Prime Path to the castle, and Ant heads onto the castle wall to the statue and finds him.
- Ant uses his trident away, and Foolish heads onto the wall, and heads down the wall to the remains of a farm flamingo. Foolish hides in some water, and spots Ant at the top of the castle.
- Foolish spots Callahan on a floating flamingo at the front of the castle. Ant jumps down onto the flamingo to try and tag Callahan, but Callahan was in creative mode.
- Ant falls of the flamingo, and Callahan states that Ant had not tagged him. Callahan privately messages Foolish through in-game chat, and Foolish messages back before Callahan shoots him.
- Foolish spots Ant's name tag in the castle, and Ant finds Sam. Ant heads out of the castle, and heads onto the castle wall.
- Ant walks along the castle wall, and jumps down to tag Foolish. Foolish heads out of the water, and heads back to the water to use his trident to fly onto the flamingo with Callahan.
- Foolish tries to punch Callahan, and Callahan shoots him.
- Karl sets off a firework, and Foolish tries to punch Callahan. Foolish spots Ant walking around at the top of the castle, and Sam finds Karl.
- Foolish heads down from the flamingo to head to the castle and courtyard. Ant heads out of the fountain to meet Foolish, and the two find Karl behind a tree.
- Foolish heads to the fountain, and Ant heads down the tunnel in the fountain. Foolish and Ant head to the castle to meet Karl, and the two head to the front of the castle.
- The two head back to the castle, and Foolish heads out through a side exit. Foolish heads back to the castle to meet Ant, and heads under a spruce trapdoor.
- Foolish heads out to meet Ant at the entrance of the castle, and heads back to the castle. He heads out to the back of the castle, and heads back to the castle to meet Ant.
- Foolish heads out onto the castle wall, and Ant meets him there. He heads down the Prime Path to face the castle, and faces the Community House.
- Tubbo joins the VC, and meets Foolish on the Prime Path. Tubbo heads down the Prime Path toward Eret's castle, and Foolish continues looking at the Community House.
- Foolish heads down the Prime Path to Eret's castle, and walks around. He heads out to the side of the castle, and does not spot Callahan mounted on a llama by the side castle wall.
- Foolish heads to the front of the castle, and spots Sam's name tag in the castle. He heads into the castle, and heads to the fourth floor to head onto a tree in the courtyard through a window where Sam was hidden in a tree.
- Foolish tries to tag Sam, and places water to try and swim into the tree to tag Sam. He removes the water, and heads back to the courtyard.
- Foolish heads to the fountain to try and use his trident to fly onto the tree. He uses his trident to fly onto the tree, and tries to tag Sam.
- Foolish uses his trident, and tries a couple times to use his trident into the tree to try and tag Sam. He places water, and tries a couple of times to use his trident to Sam.
- Foolish removes the water, and places back the water. He swims into the tree to Sam and Foolish opens the trapdoor in front of Sam and tags Sam before he escapes down from the tree.
- Foolish jumps down from the tree to the courtyard as Sam runs to the castle, and Foolish tries to use his trident. Karl dies from fall damage, and Foolish uses his trident to fly to the top of the tree.
- Foolish heads back to the fourth floor through a window, and spots someone name tag at the top of the castle. He heads to the third floor, and spots another name tag.
- Foolish heads onto the stairs, and heads back to the third floor to throw away raw chicken. He gets stuck behind the stairs when trying to get up the stairs, and heads back to the third floor.
- Foolish heads to the fourth floor, and removes a grass block before heading to the top of the castle. He spots Sam at the top of the animal house, and spots Tubbo at the top of a tower near the animal house.
- Foolish watches Tubbo use his trident to fly to the top of a tower to meet Karl, and Sam uses his trident to join the two before Foolish uses his trident to fly up the tower to meet the three and tags Karl. Sam knocks Foolish off the tower to the side of the castle, and Foolish uses one of his immortality lives.
- Foolish spots Callahan on a llama, and uses his trident to him. He uses his trident to fly onto the side castle wall, where he spot Ant, and uses one of his immortality lives.
- Foolish tags Ant, and the two walk along the wall as Sam heads down to the side of the castle from the top of the castle. The two continue walking along the wall, and Tubbo meets Sam by the side of the castle.
- Ant heads down from the wall, and he and Sam chase after Callahan to the back of the castle. Foolish heads down from the wall to meet Karl, and Karl heads through a window into the castle.
- Foolish meets Sam and Ant at the back of the castle, and heads to the side of the castle to spot Tubbo's name tag in the castle. He heads into the castle through the side entrance, and heads up to the top of the castle to spot Tubbo at the top of a tower.
- Foolish starts heading up the tower, and Tubbo jumps down from the tower to the top of the castle. He heads down from the tower, and tags Tubbo, and Sam meet the two at the top of the castle.
- Foolish heads to the wall over the courtyard, and the three walk around at the tp of the castle, and Foolish heads to the front of the animal house to open and close the doors. The three continue to walk around at the top of the castle, and Foolish walks along the walls over the courtyard, and falls down onto a tree in the courtyard.
- Foolish heads down to the courtyard and castle, and heads to the front of the castle. He checks a chest, and heads onto the stairs to the castle wall.
- Foolish heads onto the castle wall, and spots Callahan still on the floating flamingo. He walks along the front castle wall, and heads down the stairs to head to near the remains of a farm flamingo to head into some water to use his trident to fly onto the flamingo to join Callahan.
- Foolish tags Callahan, and Sam uses his trident to fly to the front of the castle. He heads down from the flamingo, and heads to the castle and heads through the courtyard to head to the back of the castle.
- Foolish heads back into the castle through a window, and heads out a window to the side of the castle. He heads to the front of the castle to head upstairs on the castle wall, and heads up to a the bridge connecting two towers behind the castle.
- Foolish heads to the top of a tower, and Ant uses his trident to fly onto the castle wall. He starts heading down the tower, and Ant heads into the tower.
- Foolish heads down the tower onto the bridge to head into another tower, and heads down from the tower onto the castle wall. He and Ant walk along the castle wall, and Foolish heads off the castle wall to the side of the castle.
- Foolish heads into the side entrance of the castle, and heads through the courtyard. He heads to the castle to head to the second floor, and heads up a tower at the top of the castle.
- Foolish heads down the tower to the fourth floor, and heads out a window to use his trident at the top of the castle. Sam uses his trident to tag him, and Foolish uses one of his immortality lives.
- Foolish continues using his trident around the castle, and falls down to the front of the castle. He uses one of his immortality lives, and continues using his trident around the castle.
- Foolish lands on the Prime Path to the front of the castle, and heads to under the entrance of the castle wall. Tubbo dies from fall damage, and Sam later finds Tubbo and Karl.
- Tubbo later heads down the Prime Path at the front of the castle to meet Foolish, and starts tagging him. Callahan heads to the front pf the castle to try and shoot at Foolish, and Tubbo continues tagging Foolish.
- Sam meets the two, and Tubbo makes Foolish use one of his immortality lives. Foolish starts runs up the Prime Path to the front of the castle, and Sam tags him and makes him use another of his immortality lives.
- Tubbo meets the two, and Foolish heads into the castle. Foolish walks around at the castle, and Sam, Callahan, and Tubbo meet him there.
- Foolish asks for some food, and Callahan attacks Foolish and makes him use one of his immortality lives. He runs to part of the castle, and meets Callahan at the banquet hall and asks him for some food.
- Callahan attacks Foolish and makes him use another immortality life, and Foolish runs to the front room of the castle where he meets Sam and Sam attacks him. Foolish asks Sam for some food, and Callahan joins the two.
- Foolish runs to the front of the castle, with Callahan and Sam chasing him. He heads up the stairs onto the castle walls, and continues running from Callahan and Sam.
- Callahan attacks and makes Foolish use one of his immortality lives, and Foolish runs to part of the castle wall. Callahan and Sam join Foolish, and Sam tries to shoot at Foolish.
- Foolish hides behind Callahan, as Sam tries to shoot Foolish. Callahan shoots Foolish, and makes him use one of his immortality lives.
- Sam tries to shoot at Foolish, and Foolish dodges the arrows and heads off the castle walls to head through the back entrance to the castle. Callahan meets him there, and he asks him for some food.
- Callahan tries to give Foolish cooked mutton, but Sam arrives and pushes Foolish away from Callahan. Sam attacks Foolish, and makes him use another of his immortality lives.
- Sam attacks and chases Foolish to the front room of the castle, and makes him use three more immortality lives before Foolish logs off. Foolish logs back on, and runs out to the front of the castle and through a side entrance to the castle to the banquet room with Callahan and Sam chasing him there.
- Callahan attacks Foolish, and Foolish asks for some food as Sam heads to the courtyard. Callahan throws down cooked mutton, and Foolish tries to pick it up.
- Callahan gives Foolish some cooked mutton, and tries to give Foolish more cooked mutton. Sam joins the two, and takes the cooked mutton, and Callahan throws down more cooked mutton, and Sam collects it before Foolish could.
- Sam and Foolish fight, and Sam attacks Foolish with his sword. Foolish gives up, and Sam asks Callahan for some more cooked mutton as Foolish places and removed water for himself.
- Sam leaves the hall, and Callahan takes off his face layer. Foolish heads to Callahan and asks for some food, and Callahan give shim more cooked mutton.
- Foolish asks for some more, and Callahan gives more cooked mutton. He thanks Callahan, and Karl, Tubbo, and Ant later join the two at the banquet hall.
- The five hang out, and Sam later joins the five. Foolish heads through the courtyard before heading through the castle back to the banquet hall, and the six continue hanging out.
- Foolish later heads to the courtyard, and heads back to the banquet hall. The six continue hanging out, and Tubbo and Foolish start removing some red carpet at the center of the hall.
- Sam joins the two, and starts placing back the carpet as Foolish continues removing it. Tubbo attacks Foolish, and Sam attacks Foolish as he continues removing the carpet.
- Sam places back the carpet as Foolish continues removing the carpet, and Foolish then helps Sam place back the carpet. Foolish continues removing the carpet, and places back part of it.
- The six continue hanging out, and Foolish ends off.
January 8, 2022[]
No streams on this day
January 9, 2022[]
No streams on this day.
January 10, 2022[]
- Ponk starts at his cave, and unties Wash Your Rice's lead.
- Ponk ties his parrot's lead, and checks a chest. He gets his crossbow, sword, pickaxes, axe, and shovel, and checks a chest.
- Ponk gets his diamond leggings, diamond helmet, and netherite chestplate from a secret chest, and deposits lapis to get his diamond boots. He equips his diamond boots, and accidentally pushes his pet salmon out of the aquarium waterfall, and tries to push it back into the aquarium.
- Ponk places a white axolotl that he had stole from Eryn's base in the waterfall of the aquarium, and the axolotl kills the salmon. He collects the axolotl, and checks his aquarium to find that he did not have any fish in his aquarium anymore.
- Ponk heads into the aquarium, and heads out of the aquarium to check the aquarium. He heads to the entrance of his cave, and heads out of his cave.
- Ponk heads down Hannah's path to the spider XP farm, and lets his chat decide what to name the salmon. His chat decides the name "Sally," and Ponk renames the salmon to "Sally."
- Ponk heads out down Hannah's path and the Prime Path, and spots Tubbo's old house which was fortified. He continues down the Prime Path to near the Community House, and heads to the Community House.
- Ponk heads down the Prime Path to the front of Eret's fortress, and heads to Eret's fortress to check an ender chest to find that his yeezies from Niki where in there. He heads out down the Prime Path to near the Community House, and heads down the Prime Path to to the community Nether portal to head through the second portal.
- Ponk heads to the portal area, and heads down a path to head to near his second donkey's pen. He decides to name the second donkey, and heads near Wonkey's pen.
- Ponk considers starting a donkey farm, and decides to name it the "Wonkey Donkey Farm." He dubs it the "WDDF," and heads to his shack to check a furnace.
- Ponk checks a furnace, and gets raw rabbit from a chest. He deposits sticks, and cooks raw rabbit.
- Ponk gets raw mutton to place in a hopper above his auto-cooker, and deposits his netherite chestplate, diamond leggings, pickaxes, crossbows, a stone pickaxe, sword, shovel, axe, a diamond helmet, Protection IV book, Multishot and Power Iv book, Fire Protection IV book, piercing book, spruce wood, spruce signs, spruce fences, and eggs.
- Ponk retrieves spruce signs, eggs, spruce fences, and spruce wood, and deposits spruce planks, an iron pickaxe, spruce signs, spruce fences, eggs, calcite, dirt, string, iron, and Sally. He retrieves Sally, and deposits arrows.
- Ponk heads to the front of his shack, and heads to the river side near his shack. He returns to his shack to check a chest and gets cooked mutton and cooked rabbit.
- Ponk heads out to head down a path to head through the second portal to the Nether hub. He returns to the Greater Dream SMP, and heads to the stairs to the community Nether portal.
- Ponk heads down to the Prime Path to near the Community House to check a chest, and heads down the Prime Path. He decides to see Foolish's DreamXD statue and move his pets.
- Ponk heads down the Prime Path to near the Community House and spots Tubbo's iron farm. He wonders if the farm was finished, and heads down the Prime Path to head through the community Nether portal.
- Ponk heads to the Nether hub, and his parrot teleports to him. The parrot starts flying away, and Ponk checks a chest before getting the parrot on his shoulder and returns to the Greater Dream SMP.
- Ponk checks a chest at the community Nether portal, and gets his parrot of his shoulder and lets his parrot sit. He heads through the portal to the Nether hub, and heads to Foolish's summer home.
- Ponk spots one of Foolish's cats behind the portal, and considers punching it. He heads to the front of the portal to find one of Foolish's signs, and heads down the path while viewing the statue.
- Ponk heads to the base of the statue, and heads to the front of the statue to view it. He heads to the stairs to Foolish's portal, and spots Bad's horse peeking out from the stairs that Puffy had hidden under the portal a few days ago.
- The horse goes away, and then peeks out from behind the stairs. Ponk breaks into the side of the stairs, and mounts the horse.
- Ponk tries to ride the horse out from under the portal, and dismounts it before leading the horse and heading out of the portal. He tries to lead the horse out from under the portal, and the lead breaks.
- Ponk heads back to under the portal to retrieve the lead, and decides to come back later to retrieve the horse. He heads down a Nether path, and spots a baby zombified piglin by the side of the stairs.
- Ponk tries to get to the top of the railing of the path, and heads over the railing of the path to try and push the baby zombified piglin into the lava below. The baby zombified piglin runs to near Glatt's house, and Ponk check a chest and ender chest there.
- Ponk decides to gets his pets, and heads back onto the Nether path. He decides to get more leads, and returns to the Greater Dream SMP.
- Ponk heads to the community Nether portal, and heads near Punz's chunk to check chests. He decides to hide his pets at the Wonkey Donkey Farm, and heads near Hannah's house and farms.
- Ponk heads to Hannah's house to check a chest and an ender chest, and heads down Hannah's path and eats cake along the path. He heads down the path to his cave to check a chest and gets his diamond shovel and diamond pickaxe. He checks a chest, and gets prismarine bricks.
- Ponk checks chests, and gets more leads. He puts Catye on a lead, and unsits the cate and unleads it.
- Ponk unties MILF MAN, and leads the cow and Catye. He clears some vines, and leads the cow and cat out of his cave onto Hannah's path.
- Ponk heads to the front of the stairs down to the railway, and spots Foolish and Sam's minecart boat. He continues down the path and eats cake along the path.
- Ponk continues down the path to the community Nether portal to crafts spruce planks, and crafts sticks for spruce fences. He heads to the front of the portal, and pushes MILF MAN and Catye into the portal.
- Ponk heads through the portal to the portal area to find that MILF MAN and Catye were not there. He heads through the portal again to the Nether hub to find Catye and lets the cat sit.
- Ponk finds MILF MAN near the Nether hub, and leads the cow through the portal. He returns to the Greater Dream SMP where he finds MILF MAN, and realizes that he can't bring his pets to the new world.
- Ponk leads MILF MAN, and places a spruce fence by the portal to tie the cow. He heads through the portal to find Catye, and leads the cat.
- Ponk unleads the cat, and lets it stand before leading it through the portal. He returns to the Greater Dream SMP to find Catye, and leads the cat.
- Ponk tries to add a fence to the top of the fence that had MILF MAN's lead, and ties Catye's lead to the fence. He unties MILF MAN and Catye, and leads the cow and cat down Hannah's path.
- Ponk decides to leave all his pets at Hannah's house, and heads to the front of Hannah's barn. He decides to gets Wash Your Rice to the barn as well, and leads MILF MAN and Catye into a pen to tie the cow and cat's leads.
- Ponk heads down Hannah's path to the community Nether portal to unsit Wash Your Rice and gets the parrot on his shoulder. He starts heading down Hannah's path, and his parrot gets off his shoulder.
- Ponk leads the parrot, and continues down the path to near Hannah's barn and path. He heads to the front of Hannah's barn, and heads into a pen to tie his parrot's lead.
- Ponk heads out of the pen to push his parrot into the pen, and heads to the front of the barn. He returns to the pen to let Catye sit, and heads to the front of the barn.
- Ponk decides to get Shoe, and heads onto Hannah's path to eat cake along the path. He heads down the path to near Hannah's house, and heads to the porch of Hannah's house.
- Ponk heads down the path to his cave to checks chests, and gets raw porkchops and raw beef. He gets soul campfires, and checks chests.
- Ponk takes the body of Memo from an item frame on the aquarium, and takes the item frame. He gets more item frames from a hidden chest, and heads out of his cave onto Hannah's path to eat cake along the path.
- Ponk places an item frame, and removes it before heading down the path to the spider XP farm. He gets buckets, and renames the body of Memo "Memo."
- Ponk heads out down Hannah's path, and heads through the community Nether portal to the Nether hub. He returns to the Greater Dream SMP, and heads through the second portal.
- Ponk heads down a path to head to his shack, and gets stone bricks. He harvests a glow berry from the glow vine, and tries to craft a glow item frame with it.
- Ponk checks chests for glow ink sacs, and heads out into an underwater cave looking for glow squids. He heads near his shack and second donkey's pen, and heads to the front of his shack and to near his second donkey's pen.
- Ponk heads to the front of his shack, and heads to his shack to get amethyst blocks to deposit in a chest. He checks a chest, and gets a diamond pickaxe.
- Ponk places items frames on the wall, and adds Sally and Memo to the item frames. He deposits an axolotl, and gets a netherite pickaxe that he had stoen from Eryn's base.
- Ponk deposits his diamond pickaxe and diamond shovel, and heads out to the front of the shack. He decides to start building the Wonkey Donkey Farm, and decides to build the farm in a mountain nearby.
- Ponk heads near his shack, and decides to hollow out a section of the mountain and to bring down the mountain so it would be elevated. He also plans on adding stairs, and starts climbing up the mountain, and jumps back down into the river to head to his shack to get his netherite shovel.
- Ponk heads out, and returns to his shack to cook raw porkchops, and placed raw beef in a hopper of his auto-cooker. He checks a chest, and heads out to start heading up the mountain.
- Ponk removes a block to continue heading up the mountain. He decides to use TNT, and heads to the top of the mountain to mine down and towers back to the top of the mountain using TNT.
- Ponk mines down to tower back up to the top of the mountain with TNT again, and crafts spruce pressure plates to place on top of some TNT to run over as he places the other pressure plate on the rest of the TNT to run over as he retreats from the TNT as it sets off.
- Ponk heads to the crater to continue flattening it, and heads near the crater. He continues flattening the crater, and hears a pig.
- Ponk heads to the side of the mountain to find a pig stuck on the side of the mountain, and names it "Cliff Pig." He towers back up to the top of the mountain to continue flattening it, decides to pass the night, and jumps down into the river to head to his shack to get cooked steak and checks a chest.
- Ponk realizes that he did not have a bed, and checks chests and deposits some cobblestone. He gets string, and deposits some dirt.
- Ponk crafts spruce planks and wool, and crafts a bed to set up to try and pass the night. He checks chests, and crafts more spruce planks.
- Ponk crafts a chest to set up under his crafting table, and tries to open it. He removes the chest, and moves it to deposit dirt, stone bricks, gravel, string, cobblestone, coal, raw copper, seeds, item frames, spruce planks, spruce fences, a glow berry, soul campfires, sticks, and prismarine bricks.
- Ponk gets coal and sticks to craft torches, and passes the night. He heads out to near his second donkey's pen and his shack, and starts heading to the mountain.
- A drowned with a trident starts throwing its trident at Ponk, and Ponk heads to his shack to get Sam's sword. Ponk heads out to kill the drowned, and it does not drop a trident.
- Ponk returns to his shack to check a chest and deposits Sam's sword. He heads out, and spots that the drowned nearly had killed his second donkey, and heads near his second donkey's pen.
- Ponk starts heading back up the mountain and removes a block. He heads back to the top of the mountain, and towers up before going AFK.
- Ponk mines back down to continue flattening the mountain, and falls into a crater. He towers out back to the top of the mountain, and continues flattening the mountain.
- Ponk decides to steal someone's beacon to make the progress go much faster, and jumps down into a river. He decides not to steal from Eret, and heads through the second portal to the Nether hub.
- Ponk heads near the Nether hub, and returns to the Greater Dream SMP. He heads to the community Nether portal, and decides to steal a beacon from Sam.
- Ponk decides not to steal a beacon from Sam after Sam messages in his chat. He heads down Hannah's path and the Prime Path, and heads onto part of the Prime Path to continue down. He heads near his build and the back of Eret's museum.
- Ponk spots Foolish's blackstone castle in the distance, and heads to the front of the build. He heads to the front of his villager pen at Lemon City, and heads down the Prime Path.
- Ponk heads near the Prime Path to Eret's castle to check a chest by one of the castle towers, and heads down the Prime Path. He asks Sam, who was in his chat for a beacon, and heads onto the Las Nevadas road.
- Ponk decides to borrow a beacon from Eret, and promises to return the beacon. He heads to the front of Eret's castle, and mines down into the redstone of Eret's beacon lightshow.
- Ponk removes a beacon, and heads through the sewer system to the basement of the Community House. He heads up the stairs to the Community House, and heads near the stairs to the community Nether portal to check chests.
- Ponk heads down Hannah's path to Sam's chests at the front of the bank to check, and considers stealing iron blocks from Foolish. He heads to his cave, and decides to steal from Ranboo.
- Ponk checks chests, and gets raw iron and iron, and checks chests. He heads out onto Hannah's path to place a spruce pressure plate, and heads down the path to had through the community Nether portal.
- Ponk heads to the Nether hub, and heads down a Nether path. He starts crossing a bridge, and his parrot teleports to him.
- Ponk's parrot gets on his shoulder, and Ponk falls of the bridge. Ponk's parrot falls off, and flies around.
- Ponk's parrot nearly glides down into some lava, and continues to fly around. Ponk manages to get it to sit, and heads down a Nether path to head trough the arctic portal, and starts heading to Ranboo's base.
- Ponk falls into a crater, and towers out before heading to near Ranboo's base. He spots Ranboo's chorus fruit plant, and considers harvesting some chorus fruit from the plant.
- Ponk watches a tutorial about how to harvest chorus fruit, and heads to the front of Ranboo's base. He checks Ranboo's mailbox, and heads to the bunny pen by Ranboo's base.
- Ponk tries to head to the top of Ranboo's base, and falls to near the bunny pen. He heads to the top of Ranboo's base where the chorus fruit plant was, and considers using bone meal to grow it.
- Ponk heads down from the roof, and heads to Ranboo's base. He heads to the second floor of Ranboo's base, and heads to Ranboo's basement.
- Ponk hides his screen, to check chests and prevent anyone from seeing anything they were supposed to see. He checks chests at the basement, and decides to steal from his beacon.
- Ponk unhides his screen, and heads out of the basement and Ranboo's base to Techno and Phil's beacons at the front of Ranboo's base. He heads to a tunnel near Ranboo's base, and heads to the front of ender pearl's house, and heads near the wheat farm.
- Ponk decides to steal from Ranboo, and heads to Ranboo's base and basement. He checks chests at the basement, and gets more iron.
- Ponk gets gold, and checks a chest. He gets more iron, and checks chests.
- Ponk gets more gold, and checks chests. He gets gold ore, and checks a chest.
- Ponk heads to Ranboo's vault, and heads back to the basement before hiding his screen. He heads to the vault to get gold blocks and emerald blocks, and heads back to the basement where he unhides his screen.
- Ponk heads out of Ranboo's basement and base, and starts heading to the arctic portal. He promises to return all the blocks, and heads through the arctic portal, and starts heading down a Nether path.
- Ponk realizes that he left his parrot, and heads back down the Nether path. He looks around the Nether path for his parrot, and finds it.
- Ponk lets the parrot get onto his shoulder, and heads through a Nether portal nearby. He finds himself in the middle of nowhere, and heads through the portal.
- Ponk towers up back onto the bridge to start heading down, and adds blocks onto the bridge. He continues down the bridge, and his parrot gets off his shoulder.
- Ponk tries to get his parrot on his shoulder, and lets its sit. He tries to get the parrot on his shoulder, and unsits it.
- Ponk tries to let the parrot on his shoulder, and adds a block onto the bridge. His parrot flies away, and Ponk continues down the bridge and adds a block to head onto a box of obsidian.
- Ponk's parrot teleports to him, and Ponk leads it. Ponk heads down a Nether path, and leads his parrot through the portal.
- Ponk heads out the second portal, where he finds his parrot, and leads his parrot to head down Hannah's path to Hannah's house to lead his parrot in and lets the parrot sit and unleads it.
- Ponk heads out down Hannah's path to his cave to untie Shoe. He leads the llama out his cave and down Hannah's path to the porch of Hannah's house. He heads to Hannah's house to try and lead to the llama in, and removes the door to lead the llama in.
- Ponk unleads Shoe, and heads out to the porch of Hannah's house to place back the door. He heads down Hannah's path to head through the second portal, and heads down a path to the front of his shack and to near his second donkey's pen.
- Ponk heads to his shack to check a chest, and heads out to near his shack. He heads to the base of the mountain to start placing gold blocks for the beacon.
- Ponk removes a gold block, and continues adding gold blocks and emerald blocks to the beacon. He realizes that the beacon was too big, and heads near the blocks.
- Ponk continues adding emerald blocks to the beacon, and considers stealing more. He heads to his shack to check chests, and places more coal in a furnace to smelt gold ore.
- Ponk heads out to the blocks to add a beacon and tries to get a Haste II effect.
- Ponk adds an iron ingot to the beacon to give him Haste II, and breaks some blocs nearby to test the effect. He figures that he needed more blocks, and heads to his shack to check chests and gets gold.
- Ponk retrieves more gold, and crafts two furnaces to set up at the front of his shack. He gets some coal and gold ore from a furnace, and heads to the front of his shack to place the gold ore and coal in the furnaces at the front of the shack to continue smelting gold ore.
- Ponk returns to his shack to retrieves more gold, and places raw iron in a hopper of his auto-smelter. He heads to the front of his shack, and heads to the top of the mountain.
- Ponk continues flattening the mountain, and adds torches. He continues flattening the mountain, and jumps down to the side of the mountain.
- Ponk jumps down into a river, and heads to his shack to deposit some cobblestone. He heads to the front of his shack to throw away cobblestone and retrieves gold from the furnaces at the front of his shack.
- Ponk returns to his shack to check a furnace and gets more gold and iron. He gets cooked porkchops, and rafts gold blocks and iron blocks, and deposits gold.
- Ponk heads out to the beacon, and gets hit by a drowned's trident. He adds gold blocks and some iron blocks to the beacon, and heads into the water to look for the drowned.
- Ponk heads to his shack to get Sam's sword, and heads out to kill a baby drowned with a trident. The baby drowned does not drop a trident, and returns to his shack.
- Ponk checks chests, and heads to the front of his shack. He heads back to the top of the mountain to continue flattening it and ends his stream.
Phil's stream: https://www.youtube.com/watch?v=0hV34Zr66iY
January 11, 2022[]
No streams on this day.
January 12, 2022[]
- Eryn decides to finish their bee dome, and starts at the front of their automatic farm.
- Eryn heads to their bee dome to show the progress he had made before, and checks their ender chest. He gets a totem of undying from his ender chest and deposits their trident in their ender chest.
- Eryn shows that the totem had a texture pack that he had made to make it look like their Minecraft skin, and checks their ender chest. He unequips their armor and throws down the totem to compare it, and equips their armor before retrieves their trident from their ender chest and deposits their totem of undying.
- Eryn retrieves their ender chest and a crafting table, and decides to get lots of flowers. He heads near their villager trading hall, and states that he did not know where he would get flowers.
- Eryn heads to the front of their villager trading hall, and decides to trade melons. He heads to their base and melon farm, and remove a piece of TNT Ponk had placed there and finds part of their automatic melon farm was blown up by Ponk.
- Eryn heads to the remains of their automatic melon farm, and heads to their old melon farm. He heads to the remains of his automatic melon farm, and heads to their base to check their ender chest and a chest.
- Eryn heads back to their melon farm, and heads back to the remains of their automatic melon farm. He heads to their base, and returns to their melon farm before heading back to their base to checks chests.
- Eryn accidentally places their trident in an item frame on a chest, and retrieves it before he heads to the entrance of their melon farm, and heads to their base to get stone. He returns to their melon farm to fill in the part of the floor and wall, and removes some blocks.
- Eryn continues filling in the floor, and tries to use their trident. He uses their trident to part of their melon farm, and heads to their base to get more stone.
- Eryn returns to their melon farm, and continues filling in the floor and removes a block He continues filling in the floor, and decides to get their revenge soon.
- Eryn continues filling in the floor, while removing blocks, and continues filling in the wall and ceiling while removing some blocks. He continues filling in the floor and removes a block.
- Eryn continues filling in the walls while removing blocks, and heads near the remains of their automatic melon farm to find that he needed more hoppers. He heads to their base, and checks chests.
- Eryn heads to theentrance of their melon farm, and returns to their base to check chests. He gets dirt, and returns to their melon farm to add dirt and removes a block.
- Eryn continues adding dirt, and sets up a crafting table to craft stone bricks for stone brick slabs to continue repairing their old melon farm. He places melons while breaking them for melon slices to craft melon seeds.
- Eryn gets their diamond hoe from their ender chest, and deposits their extra ender chest. He retrieves their extra ender chests, and ploes part of the farm to plant.
- Eryn continues repairing their melon farm, and heads to their base to get stone to craft stone bricks. He heads back to their melon farm to continue repairing their old melon farm and removes blocks.
- Eryn continues repairing their old melon farm, and adds dirt while draining water. He removes a block, and adds more dirt and drains the rest of the water.
- Eryn continues repairing their old melon farm, and plows the rest of the farm, and plants some melon seeds. He continues repairing their old melon farm, and removes a block.
- Eryn heads to their base to deposit some melons, melon seeds, and stone bricks, and checks chests. He heads to their melon farm, and heads to their base.
- Eryn heads to the entrance of their melon farm, and heads to their base. He heads to the entrance to their melon farm, and heads back to their base to check chests, and heads out of his base to head to their drug house to get glowstone.
- Eryn heads back to their base and their melon farm to add the glowstone to their old melon farm, and moves it before harvesting melons. He breaks some melons for melons slices to craft melon seeds to plant.
- Eryn checks their ender chest, and removes a block to get dirt and places blocks back. He adds more dirt to their old melon farm, and heads out of their base to head to their villager trading hall to trade for emeralds and checks their villagers' trades.
- Eryn trades for instant damage arrows, and heads to the front of their villager trading hall. He returns to their villager trading hall to trade for golden carrots.
- Eryn returns to their base to check a chest and gets some iron blocks from their ender chest. He heads to their melon farm, and heads near the remains of their automatic melon farm.
- Eryn crafts iron blocks into iron, and counts that he needed nineteen hoppers. He heads to their old melon farm, and heads to their base to check chests and gets spruce wood.
- Eryn crafts some iron into iron blocks, and crafts some iron blocks into iron. He checks a chest, and deposits irons blocks in their ender chest.
- Eryn checks chests, and deposits melon seeds. He checks their ender chest and a chest, and deposits an emerald in a chest.
- Eryn crafts spruce planks to craft chests, and checks a chest. He decides to get more oak wood, and heads out of his base.
- Eryn considers getting transportation to his area, and heads to the Gogy Glass shrine to use their trident. He heads near their bee dome and their villager trading hall, and heads near their bee dome and stable.
- Eryn heads to the spruce forest nearby to harvest spruce wood. He makes stairs to continue harvesting spruce wood, and falls down.
- Eryn heads back up the stairs, and continues harvesting spruce wood. He adds onto the stairs, and continues harvesting spruce wood.
- Eryn heads down to remove the stairs, and throws away sticks, spruce leaves, stone, and spider eyes. He continues harvesting spruce wood, and uses their trident to fly to the top of their bee dome.
- Eryn places water to get down their bee dome, and accidentally removes the poppies and dandelions at the front of the bee dome. He places back the poppies and dandelions, and heads to their base to craft spruce planks to craft more chests. He crafts hoppers, and heads to the entrance of their melon farm.
- Eryn heads to their melon farm, and heads near the remains of their automatic melon farm to add and remove a hopper. He adds hoppers, and adds and removes a chest.
- Eryn adds and removes a hopper and adds a chest. He removes a chest, and adds a chest and hopper. He adds and removes a hopper, and adds more hoppers.
- Eryn heads to their old melon farm, and heads to their automatic melon farm. He heads to their old melon farm, and notices a hole in the ceiling.
- Eryn heads to their base, and checks chests. He gets dirt, and returns to their melon farm to start adding dirt to their automatic maleon farm.
- Eryn removes a block, and continues adding dirt to their automatic melon farm. He plows part of the farm, and adds a block to plow the rest of the farm before removing the block.
- Eryn checks a chest, and deposits their diamond hoe to get melon seeds to plant part of the farm. He gets some melon slices to craft into more melon seeds to plant, and adds and removes a block.
- Eryn deposits melon seeds, and heads to their old melon farm. He returns to their automatic melon farm to start counting how many hoppers he needed, and gets melon seeds and a note block.
- Eryn places back a note block, and counts that he needed two note blocks. He counts that he needed ten observers, and gets observers.
- Eryn places and removes an observer, and adds onto the farm to add an observer. He heads down to near the farm, and finds that he needed pistons.
- Eryn removes a block, and checks a chest and their ender chest. He heads to their base, and checks chests.
- Eryn gets stone to craft stone bricks, and gets more stone to craft more stone bricks. He heads to their melon farm, and adds dirt at the top of their old melon farm.
- Eryn removes a block, and adds dirt to the ceiling. He starts adding stone bricks to the ceiling, and removes a block.
- Eryn adds stone bricks to the ceiling, and heads out to the front of their base. He heads back to their base to check a chest and crafts iron blocks to deposit in their ender chest.
- Eryn deposits iron and scaffolding in a chest, and gets diamonds. He checks their ender chest, and deposits diamonds in a chest.
- Eryn heads to their melon farm, and heads to their base to remove string to deposit. He starts rotating the items in the item frames on some of the chests, and accidentally places their trident in an item frame.
- Eryn retrieves their trident, and gets paper from a chest to place in an item frame on a chest. He continues rotating some of the items in some item frames on chests, and checks a chest.
- Eryn continues rotating items in items frames on chests, and checks a chest. He places TNT in an item frame on a chest, and deposits TNT.
- Eryn checks chests, and gets cobblestone and iron. He gets some iron blocks from their ender chest to craft into iron, and gets oak planks and redstone.
- Eryn crafts pistons, and heads to their melon farm. He heads to their automatic melon farm to add a piston, and checks a chest for any note blocks.
- Eryn heads out of their base through the villager door, and uses their trident to a spruce forest nearby behind their base. He starts traveling, and uses their trident.
- Eryn harvests spruce wood, and towers up while harvesting spruce wood. He mines back down, and continues harvesting spruce wood.
- Eryn towers up while harvesting spruce wood, and mines back down to throw away string and oak planks. He heads to a river to use their trident and an ender pearl.
- Eryn uses their trident to fly to the top of a spruce tree, and teleports to near their bee dome. He uses their trident to near the Gogy Glass shrine and to the top of their base, and returns to their base to deposit netherrack.
- Eryn heads to their melon farm to check a chest, and crafts some spruce planks. He deposits some dir and spruce wood, and crafts note blocks to start adding to their automatic melon farm.
- Eryn places and removes a note block, and adds more note blocks to their melon farm. He removes some blocks, and continues repairing their automatic melon farm.
- Eryn removes a block, and crafts a chest to set up. He crafts stone brick stairs to continue repairing their automatic melon farm, and removes a block.
- Eryn continues to repair their automatic melon farm, and fills in the wall behind it. He continues repairing their automatic melon farm, and heads to their base to get more stone.
- Eryn returns to their base to start filling in a wall while removing blocks. He considers making an iron farm, and continues filling in the wall while removing blocks.
- Eryn adds dirt to the ceiling while removing blocks, and adds stone bricks to the ceiling. He continues repairing their automatic melon farm, and crafts more stone bricks to continur repairing their automatic melon farm.
- Eryn places and removes a block, and adds a block to part of the wall near the farm. He removes the block, and adds onto the wall.
- Eryn heads to their old melon farm, and adds onto the wall near their automatic melon farm, and adds a block to get onto their automtic melon farm.
- Eryn adds pistons while arranging the position of the piston, and adds and removes an observer. He removes a piston to add and remove an observer, and adds an observer and fills a gap in the wall.
- Eryn adds and rearranges the position of a piston, and adds and removes an observer. He plants part of the farm, and adds observers and a piston.
- Eryn adds an observer, and heads down to the front of their automatic melon farm. He heads back to their automatic melon farm to count that he needed four pistons and five observers.
- Eryn heads to their base to check chests, and crafts pistons. He checks a chest, and gets quartz to crafts observers.
- Eryn gets more cobblestone to craft more observers. He returns to their melon farm, and heads to their automatic melon farm to add an observer and adjust the position of it.
- Eryn adds and fremoves an observers, and adds an observer. He removes the observer, and addsit while removing it.
- Eryn adds observers, and removes them. He adds observers, and adds a piston.
- Eryn adds and removes a piston, and adds a piston. He removes the piston, and places it back.
- Eryn places a piston, and adjusts its position. He continues repairing their automatic melon farm while removing blocks, and removes a block neart the farm. He heads to their base, and considers adding gree glass to the farm.
- Eryn checks chests, and gets stone. He returns to their melon farm, and heads near their automatic melon farm to add onto the wall, and removes it.
- Eryn gets their diamond hoe and deposits sone stone. He heads to their base to deposit cobblestone, stone, stone brick stairs, stone bricks, melons, a spruce sapling, melon seeds, redstone, note blocks, and observers.
- Eryn retrieves cobblestone from a chest to deposit, and deposits a piston and a hopper. He deposits their diamond hoe in their ender chest, and heads to the entrance of their melon farm, and heads to their base.
- Eryn heads to the front of their base, and heads back to their base to get brown stainef glass. He returns to their melon farm to remove part of it and adds and removes a block.
- Eryn removes the chest, and adds and removes blocks. He mines out part of the floor, and adds blocks.
- Eryn removes a block, and adds it back. He removes the block before adding it back, and fills in the floor before adding the chest and depositing melon slices.
- Eryn adds brown stained glass panes to their automatic melon farm, and removes a pane. He heads to the front of their automatic melon farm to finish repairing it and removes a block.
- Eryn heads near their old melon farm to craft stone bricks to finish repairing it, and retrieves their crafting table and ender chest. He heads to the front of their base, and heads back to their base.
- Eryn unblocks the entrance to their villager room, and passes the night. He heads out of their villager room to block it, and heads to their base and their melon farm.
- Eryn heads to the front of their automatic melon farm to check a chest, and heads to the front of their base. He heads near their drug house and portal, and heads to the front of their base.
- Eryn heads to their base, and heads out to near their villager trading hall. He heads to their stable to mount one of their horses, and rides it to the front of the stable to close the fence gate.
- Eryn rides to under their railway, and falls into a cave. He starts to tower out, and decides to get flowers from near Kinoko Kingdom.
- Eryn rides their horse through their portal, and heads down a tunnel and a Nether path. He heads down Niki's Nether path, and rides through Niki's city portal to Niki's city.
- Eryn gets disconnected from the server, and logs back at the front of Niki's portal at Niki's city. He finds that their horse had vanished, and punches around for it.
- Eryn gets disconnected from the server, and logs abck on before walking along the stairs waiting for their horse to load back in, and removes and places back a stone brick slab. He heads to the front of the portal to punch around, and heads through Niki's portal.
- Eryn picks up the saddle and iron horse armor of their horse at the front of the portal, and heads down the Nether path to near the Nether hub. He decides to get flowers, and heads down the Nether pth to head through Niki's city portal to Niki's city/
- Eryn heads up the stairs to the entrance of Niki's city, and considers stealing Niki's horse by the entrance. He tries to mount the horse, and starts heading to near Kinoko Kingdom.
- Lag causes Eryn to mount the horse, and Eryn dismounts the horse before placing and removing water to use their trident to a flower bioem nearby. Eryn collects flowers, and throws away some stone, dirt. and a torch.
- Eryn continues collecting flowers, and throws away dirt. He throws aside a poppy, and throws away stone bricks to retrieve the poppy.
- Eryn continues collecting flowers, and throws away spruce planks and brown stained glass panes. He continues collecting flowers, and checks their ender chest and sets up a crafting table to craft iron blocks.
- Eryn throws away iron, and deposits iron blocks in their ender chest. He retrieves their ender chest, and continues collecting flowers.
- Eryn throws away some spruce planks, and continues collecting flowers. He decides to get more cornflowers, poppies, and white tulips, and collects more cornflowers and flowers.
- Eryn heads to a lake to use their trident to fly onto an oak tree, and places and removes water to use their trident to fly onto another oak tree. He places and removes water to use their trident to fly onto an oak tree, and heads down the tunnel to the entrance of Niki's city.
- Eryn considers killing the horse, and heads down to Niki's city tp head through Niki's portal. He heads down Niki's Nether path, and head down a Nether path and a tunnel to head through their portal.
- Eryn gets disconnected from the server, and logs back on. He heads to their drug house, and heads to their Gogy Glass shrine to collect water.
- Eryn heads near their drug house and portal, and heads to the front of their bee dome. He heads into their bee dome to add flowers to it, and heads out to near their villager trading hall and bee dome to check a chest.
- Eryn heads to their base to deposit pink tulips, alliums, azure bluets, rose bushes, lilacs, white tulips, poppies, and peonies, and gets bones to craft into bone meal.
- Eryn heads out to the front of their base to use bone meal, and heads to the front of their automatic farm to use bone meal. He heads to the front of their base to continue bone mealing it, and heads to the front of their bee dome to use bone meal, and heads to their bee dome to use more bone meal.
- Eryn bone meals a rose bush and lilac, and plants the lilac before continuing to bone meal the bee dome. He decides to add water for a pond, and starts digging out the front of the tree at the bee dome.
- Eryn places back some dirt, and continues digging out the front of the tree. He adds grass blocks, and heads out to their base to get glow berries.
- Eryn heads to the front of their base, and returns to their base to check a chest and deposits glow berries. He checks chests, and gets bamboo, string, big dripleaves, flowering azalea, moss carpets, and moss blocks, and deposits some stone.
- Eryn gets more stone, and deposits it. He gets dirt, and heads to the exit of their base before returning to their base to get glow berries and deposits a cornflower.
- Eryn heads to their bee dome to add glow vines to the ceiling, and adds a moss block to bone meal. He adds another moss block, and bone meals it twice before adding some dirt to the mined-out area for the pond.
- Eryn continues mining out the pond, and starts mining out an underwater cave. He adds water, and adds a moss block to bone meal, and adds another moss block.
- Eryn removes a block, and bone meals the moss block. He adds dirt, and replaces the ground of the cave with dirt.
- Eryn adds some dirt to the side of the pond, and removes some grass blocks. He heads out of their bee dome to head to a village farm to collect water, and returns to their bee dome.
- Eryn adds and removes water from the pond, and gets water from the water he had placed down to fill the cave. He adds dirt, and evens the water in the cave.
- Eryn removes the dirt, and continues evening the water, and adds more water. He removes a block to add a moss block, and removes blocks to bone meal the moss block.
- Eryn gets water from the cave to place, and evens the water. He adds more water, and continues to even the water.
- Eryn continues digging out the pond, and adds some dirt. He continues digging out the pond, and adds more dirt.
- Eryn gets water to place, and evens the water. He adds big dripleaves, and removes a ripleaf before bone mealing the other dripleaf.
- Eryn adds another big dripleaf and a rose bush, and removes the rose bush. He bone meals the dripleaf, and adds more drileaves at the pond.
- Eryn adds a flowering azalea, and harvests a glow berry to grow a glow vine on the tree. He removes some glow vines, and adds bamboo and places string on top of it.
- Eryn places string, and removes it, and adds more bamboo with string on top of it. He adds a rose bush, and heads to the front of their bee dome.
- Eryn heads back to their bee dome to add moss carpets and flowering azalea, and heads to the front of their bee dome. He returns to their bee dome, and heads out to head to their base to check chests and their ender chest.
- Eryn checks chests, and heads out to use their trident to near their bee dome and villager trading hall to check chests. He gets two bee nests, and deposits a bee nest and their bow.
- Eryn gets spruce stairs and their bow, and deposits spruce stairs, spruce wood, stone, dirt, and spruce planks. He gets coal, sticks, and dirt to deposit, and gets more bee nests and campfires.
- Eryn heads to their bee doe to dig out a spot for a campfire, and adds dirt above it and adds a be nest abov it. He removes the bee nest, dirt, and campfire, decides to add hanging bee nests, and heads to the front of their bee dome.
- Eryn heads near their villager trading hall and bee dome, and deposits dirt and grass blocks. He heads to their base to check chests, and gets spruce fences.
- Eryn heads to the exit of their base, and returns to their base to deposit stone. He heads out of their base to use their trident, and heads to a village farm to collect water.
- Eryn heads near their bee dome and villager trading hall, and gets spruce wood. He crafts spruce planks, and checks a chest.
- Eryn gets coal, and some sticks, and gets spruce wood and deposits sticks. He gets more sticks, and deposits bamboo.
- Eryn crafts more campfires, and checks a chest. He deposits spruce wood and moss blocks to get more bee nests, and heads to their bee dome to add spruce fences from the ceiling.
- Eryn adds a campfire under the fences, and adds a bee nest. He adds fencess to the ceiling while adding bee nests to them, and adds a fence to the tree.
- Eryn adds a bee nest to the tree, and removes it. He adds a bee nest to the tree, and adds a fence to the ceiling to add a bee nest.
- Eryn adds a bee nest to the ground to behind the tree, and adds a bee nest to the tree. He heads out to near their villager trading hall and bee dome, and checks chests.
- Eryn gets shears, and heads back to their bee dome to collect honey combs from a bee nest. He collects honey combs from another bee nest, and hostile bees come out of the hive.
- A bee stings Eryn, and Eryn runs out of their bee dome to near their villager trading hall and bee dome, and heads near their bee dome and villager trading hall. Eryn heads to the front of their bee dome, and heads near their villager trading hall and bee dome to use their trident to near their automatic farm.
- Eryn heads to their base, and unblocks the entrance to their villager room to head in. He blocks the exit, and passes the night.
- Eryn accidentally hits a villager when unblocking the exit of their villager room, and heads to the entrance of the villager room to push a villager away from the exit when it tries to escape. He adds a block, and kills the villager before removing the block.
- A few villager try to escape, and Eryn nudges them all back from the entrance before adding a block to block the villager in th room. Eryn heads out to near their bee dome and villager trading hall, and checks a chest.
- Eryn heads to the front of their bee dome, and returns to their bee dome. He adds a campfire under a bee nest, and removes it.
- Eryn digs down a bot, and gets some dirt before towering back up to their bee dome to add the grass block and a campfire before harvesting honey combs from the bee nest.
- Eryn adds another campfire on a tree under a bee nest before harvesting honey combs from it, and adds another campfire under a bee nest. He adds spruce planks under a bee nest, and adds a campfire under the bee nest.
- Eryn adds sporuce planks under a bee nest, and removes some before adding a campfire under a bee nest. He removes abee nest on the tree to move to another part of the tree, and adds a campfire under it on the tree.
- Eryn removes dirt under another bee nest to add a campfire under it, and accidentally places water. He removes the water, and places back some flowers.
- Eryn removes a bee nest behind the tree, and continues adding back flowers. He adds grass and a moss carpet back, and adds spruce planks under a bee nest to add a campfire under the bee nest.
- Eryn adds a bee nest to the tre, and adds spruce planks and a campfire under it. He harvests honey combs from a bee nest, and heads out to the front of their bee dome.
- Eryn heads near their villager trading hall and bee dome, and crafts beehives. He places and removes the beehive, and heads near their bee dome and villager trading hall.
- Eryn heads to their bee dome, and heads to the font of their bee dome. He heads to their bee dome, and breeds two bees before adding more flowers to their bee dome.
- Eryn adds a beehive to the exit of their bee dome, and removes grass and a flower by the exit. He heads out to the front of their bee dome, and heads near their villager trading hall and bee dome.
- Eryn checks a chest, and gets spruce planks and bamboo. He deposits bamboo, and crafts more beehives.
- Eryn returns to their bee dome, and adds another beehive by the exit of their bee dome. He adds campfire under the two beehives, and removes some grass and a flower by the exit.
- Eryn adds another beehive to the ceiling above the exit, and removes it and accidentally breaks some spruce planks. He adds the spruce planks back, and adds a beehive at the lest side of the front of their bee dome, and add two campfires at the left and right side of the front of the bee dome.
- Eryn removes a torch on the right side of the front of the bee dome to add a beehive above the campfire, and breeds two bees. He plants an allium, and gets an azure bluet to breed two more bees.
- Eryn decides to take a selfie with their bees, and gets their totem of undying from their ender chest, and retrieves their ender chest. He heads to the front of the tree at the bee dome to take a screenshot.
- Eryn harvests honey combs from a bee nest on the tree, and heads out ot the front of their bee dome. He heads near their bee dome and villager trading hall, and heads to the front of their bee dome, and heads to their villager trading hall.
- Eryn heads to the front of their base, and heads to their base to end their stream.
January 13, 2022[]
No streams on this day.
January 14, 2022[]
- In a teaser trailer released on his second YouTube account, Dream is seen talking to Punz in an unidentified location, (but looking like Punz' tower) about the revival book. [1]
- Punz starts by asking how they know the book works, and following up by saying it's useless. Dream suggests testing it, but Punz rejects the idea, stating someone will notice if they go around killing people. Dream then suggests someone old like Phil, and then say it was an accident, but Punz again rejects the idea, stating Phil has tonnes of allies. Dream continues to think, stating they need to find someone no one would ask questions about, whilst Punz argues that even if it does work, no one has to die. Dream scoffs at the idea, stating that whoever it was that they chose would tell people. and that they would have to stay dead even if it worked. Punz laughs, stating there's not a single person that would go unnoticed. Dream however thinks there might be two, and the pair make a visit to Vikkstar and LazarBeam.
- Dream and Punz chase Vik and Lazar through a forest, before they are trapped, as an axe is pulled out. The pair are then taken to an unidentified facility and killed to lose all 3 of their lives in a variety of scenes, including death by potions and falling anvils. Dream is then shown placing a book in lava within the facility, and Vikk and Lazar are brought back to life.
- The concluding scenes shows Dream and Ranboo together whilst everything is exploding round them, with Bad handing what looks like Ranboo some maps. The trailer ends with the iconic caption of the era: Dream is Out.
January 15, 2022[]
- Bad does a facecam stream, and starts at the spider XP farm.
- Bad uses the spider XP farm, and Callahan teleports to him and attacks him. He tries to fight back, but Callahan leaves the game.
- Bad continues using the spider XP farm, and enchants eight books. He throws away spider eyes, and enchants two more books.
- Bad heads to the exit tunnel of the spider XP farm, and heads down the Prime Path to Punz's base. He heads to Punz's basement, and removes part of the floor to uncover stairs down.
- Bad heads down the stairs into a mined-out room with chests, and states that he had been AFKing at the spider XP farm for weeks. He opens a chest to show the enchantment books he had grinded, and deposits the enchantments books he had on him in some chests.
- Bad checks chests, and states that he had to go mining for lapis, and had to farm cows to get books. He adds that he had been trading string for emerads, and decides to get stacked since things were going on in the SMP.
- Bad decides to get ready, and that he was not going to get caught unaware. He jokingly claims that in Dream's lore teaser, he had given Ranboo "muffin recipies," and that Ranboo had told him that someone had told him that he had a good muffin recipe and had asked for the recipe.
- Bad heads up the stairs back to Punz's basement, and places back the floor. He then logs off at Punz's basement.
- Bad later logs back on at Punz's basement with Quackity in VC. He heads out through the exit of the basemnet at the back of Punz's base, and heads down to the sugar cane farm nearby.
- Quackity later leaves the VC, and Bad heads near the sugar cane farm. He heads near the entrance of the spider XP farm, and heads down part of Hannah's path.
- Bad heads down Hannah's path to near Michael's path tunnel and the spider XP farm entrance. He heads to the entrance of the spider XP farm, and heads onto Hannah's path.
- Bad heads down Hannah's path to the spider XP farm entrance, and walks around. He heads back to the entrance of the spider XP farm, and heads down Hannah's path before he tries heading to the spider XP farm.
- Bad opens an oak fence gate in the tunnel to the spider XP farm to head to the spider XP farm, and Foolish joins his VC. He checks chests, and deposits string.
- Bad throws away spider eyes, and unequips his helmet. He continues using the spider XP farm, and later continues using the spider XP farm.
- Bad deposits string, and heads down the Prime Path to the front of Punz's base. He heads down the Prime Path to the community Nether portal, to go AFK, and lets Foolish entertain his chat.
- Bad returns, and Foolish leaves the VC. He then ends his stream.
Tina's stream: https://www.youtube.com/watch?v=jxjgXiY5Tlo&ab_channel=TinaKittenVODs
- Michael starts at his base, and heads to his storage room.
- Michael heads near his storage room, and heads to his base. He heads to his animal farms, and heads to his base.
- Michael walks around his base, and heads near his enchanting area. He heads to his storage room, and heads to the front of his farm.
- Michael heads to his base, and heads to the front of the tunnel to his tree farm which was blocked with glass panes with signs with red ink and dye to indicate the entrance and exit water elevators to the tree farm with signs with red dye and glow ink on signs for the entrance and exit water elevators to his base.
- Michael heads down to his tree farm, and walks around where there were signs with purple dye and glow ink for the entrance and exit water elevators. He heads out of his tree farm, and heads out of his base.
- Michael walks around. He heads onto a wall, and walks along it before heading down from it to head down to Serenity to throw away granite, cobblestone, stone, smooth basalt, glass panes, and sticks.
- Michael continues walking around, and heads out to the front of Serenity. He starts heading beyond Serenity, and heads to a hill near the front of Serenity to collect dirt and removes stone from the hill to replace with dirt.
- Michael replaces some stone nearby with dirt, and starts traveling. He travels to an area to collect dirt, and throws away seeds, cobblestone, arrows, and bones, and continues collecting dirt.
- Michael fills a gap in the ground with dirt, and continues collecting dirt. He fills a gap in the ground with dirt, and continues collecting dirt.
- Michael travels back to Serenity, and returns to his base. He heads near his storage room, and cooks potatoes in a furnace.
- Michael heads back to his tree farm to continue adding dirt to it, and removes some dirt. He heads near his animal farms, and heads to his base.
- Michael heads to his enchanting area, and heads to his tree farm. He removes a grass block at a section of the tree farm to move to another part of the section, and removes a grass block from another section to place on the border of the section.
- Michael removes a grass block from a section, and moves it to the border of the section before adding more dirt to the borders. He removes some dirt.
- Michael heads to his storage room to check a chest, and throws away an egg and a torch. He gets some acacia saplings, jungle saplings, birch saplings, oak saplings, dark oak saplings, spruce saplings, and bone meal.
- Michael checks chests, and heads near his storage room to get more bone meal. He throws aside some dirt to get more bone meal, and deposits some dirt.
- Michael retrieves dirt, and heads to his tree farm to bone meal a 2x2 spruce tree. He harvests spruce wood, and throws away seeds and rotten flesh.
- Michael crafts some spruce planks for a crafting table, and throws aside his sub book to set up the crafting table by the entrance water elevator. He retrieves his sub book, and crafts chests to set up between the water elevators.
- Michael deposits dark oak saplings, oak saplings, birch saplings, jungle saplings, acacia saplings, and spruce saplings, and collects more spruce saplings to deposit. He throws away rotten flesh, sticks, and seeds, and checks a chest.
- Michael head to part of his tree farm, and gets spruce saplings. He plants a 2x2 spruce tree to bone meal, and collects a spruce sapling.
- Michael harvests spruce wood, and collects spruce saplings. He walks around while collecting spruce saplings, and deposits spruce saplings and bone meal.
- Michael heads to his base, and heads to his storage room. He rotatoes some sugar cane in an item frame on a chest, and checks chests.
- Michael heads near his storage room, and checks a chest. He heads to his storage room, and checks a chest.
- Michael gets polished diorite, and heads to his tree farm to remove some podzol and dirt from a section to replace with polished diorite. He continues removing some podzol and dirt to replace, and heads near his storage room to get his diamond shovel.
- Michael returns to his tree farm to continue removing podzol and dirt to replace, and removes dirt from another section to replace. He removes dirt from a section, and replaces some of it.
- Michael heads to his storage room to get diorite, and heads near his storage room to craft polished diorite. He heads to his tree farm to continue replacing a section, and removes some dirt from a section to replace.
- Michael removes the rest of the dirt from the section to replace, and removes dirt from another section to replace. He removes a grass block from a border to place in a section, and starts removing some podzol and falls into a cave.
- Michael heads back upstairs to his tree farm to replace the podzol, and removes some podzol to replace. He removes some podzol and dirt to replace, and accidentally makes some path blocks.
- Michael removes the path blocks, and replaces them with dirt. He removes some dirt from a section to start to replace, and removes some polished diorite.
- Michael removes some dirt from a section, and Silk Touches some grass blocks. He throws away dirt, and adds the gras blocks to the section.
- Michael removes some dirt, and replaces some of it. He heads to his storage room to check chests, and deposits dirt.
- Michael gets diorite, and heads near his storage room to craft polished diorite. He heads to his tree farm to continue replacing a section before removing some dirt to replace.
- Michael adds some dirt to a border, and checks a chest. He heads to the entrance of his storage room, and heads near his storage room to get some dirt.
- Michael heads to his storage room to deposit dirt, and gets a diamond. He heads near his storage room to craft a diamond shovel, and head to his base.
- Michael heads near his storage room to check a chest, and heads to his storage room to check a chest and gets some spruce saplings, dark oak saplings, oak saplings, birch saplings, and acacia saplings.
- Michael deposits eeds, and removes a spruce sapling from the chest. He gets some jungle saplings, and removes seeds from the chest to place a spruce sapling in the chest.
- Michael throws away seeds, and heads to his tree farm. He deposits oak saplings, spruce saplings, dark oak saplings, burch saplings, acacia saplings, jungle saplings, and one of his diamond shovels.
- Michael gets some spruce saplings, and plants three 2x2 spruce saplings, and removes dirt, podzol, and a grass block from a border. He plants ten more 2x2 spruce trees, and deposits spruce saplings.
- Michael gets jungle saplings and some bone meal, and removes grass blocks from a section. He plants two 2x2 jungle trees, and bone meals on.
- Michael places polished diorite and removes it before bone mealing the other jungle saplings. He starts harvesting jungle wood, and runs a "RUNHACK.EXE command" through in-game chat to try and "grab" Tina's IP to claim that he was playing on the real Dream SMP when someone in his chat aks him if he was on the real Dream SMP.
- Michael continues harvesting jungle wood, and collects jungle saplings. He climbs vines up to part of the floating jungle leaves, and climbs up vines to the top of the floating leaves.
- Michael heads down from the leaves, and deposits jungle saplings. He gets his first diamond shovel, and collects a jungle sapling.
- Michael walks around, and tries climbing some vines. He places and removes some polished diorite, and climbs up vines to part of the jungle leaves, and removes some leave.
- Michael heads down to collect a jungle sapling, and starts to climb the vines. The vinesbreak, and Michael falls back down and walks around.
- Michael deposits jungle saplings, and removes some grass blocks and dirt from a border. He collects a jungle sapling, and removes grass blocks and dirt from the borders and removes a grass block from a section.
- Michael removes some dirt from a section while replacing them with grass blocks, and adds and removes a grass block from the section. He continues removing some dirt while replacing them with grass blocks, and removes some dirt from a section to replace with grass blocks.
- Michael checks a chest, and gets more jungle saplings. He plants three 2x2 jungle trees, and bone meals on.
- Michael places and removes some polished diorite, and tries to bone meal some jungle saplings. He bone meals another jungle tree, and places and removes some polished diorite.
- Michael removes the jungle saplings, and harvests jungle wood. He plants and removes a jungle sapling, and plants a 2x2 jungle tree to start bone mealing and places and removes some polished diorite and a jungle sapling.
- Michael crafts more bone meal, and plants the jungle sapling back and bone meals the jungle saplings and places and removes some polished diorite. He harvests some jungle wood, and collects jungle saplings.
- Michael towers up to harvest the rest of the jungle wood, and mines back down. A spruce tree grows, and Michael tries to climb up vines.
- Michael continues collecting jungle saplings, and plants four 2x2 jungle trees. He tries bone mealing some jungle saplings, and places and removes some polished diorite.
- Michael removes some jungle saplings, and gets some grass blocks. He removes some dirt at the center of the section to place the grass blocks, and places dirt in the area he had removed the grass blocks from it.
- Michael plants the jungle saplings back, and heads to his storage room. He rotates some dirt in an item frame on a chest, and deposits polished diorite, granite, and dirt.
- Michael heads to his tree farm to collect jungle saplings, and walks around. He heads to his base near his enchanting area, and heads near his armor stands.
- Michael heads near his storage room to try and pass the night, and heads out of his base to find that it was day. He heads back to his base, and heads back to his base.
- Michael heads near his armor stands, and heads to the center of his base near his central aquarium, and heads to the aquariums near his enchanting area. He heads to the second floor to head to the front of his turtle sanctuary, and heads near his armor stands and villagers.
- Michael heads to his tree farm, and walks around. He heads to the top of his enchanting area, and removes some stone bricks.
- Michael heads near his enchanting area, and heads to his base. He continues walking around his base, and heads near his armor stands.
- Michael heads to the second floor to head near the central aquarium. He heads into the central aquarium, and heads down a water tunnel into an aquarium, and heads onto some moss blocks.
- Michael heads into the aquarium, and heads through an aquarium and a water tunnel to the central aquarium. He heads through a water tunnel to an aquarium to head to his turtle sanctuary, and heads into the aquarium.
- Michael heads back to his turtle sanctuary, and heads back to his aquarium. He heads back to his turtle sanctuary, and heads back to the aquarium to head through a water tunnel to the central aquarium.
- Michael heads out of the central aquarium, and heads near his armor stands. He walks around his base, and heads to the second floor.
- Michael continues walking around, and heads near his central aquarium. He heads back to the second floor, and continues walking around.
- Michael heads near his central aquarium, and heads near his enchanting area. He heads to the front of his farm, and heads to his farm.
- Michael heads near his bee farm, and heads to his base. He heads to his villagers, and checks a villager's trades.
- Michael heads to his base near his central aquarium, and places and removes some polished diorite. He heads to his Top Ten Gifters walls, and walks around his base to the front of his entrance water elevator.
- Michael heads near his enchanting area, and heads near his villagers. He heads to his animal farms, and heads to a room in the wall.
- Michael heads back to his animal farms, and heads to his base nearhis central aquarium. He walks around his base, and heads to his farm.
- Michael heads to his base near his central aquarium, and heads to the front of his tree farm. He heads to his tree farm, and finds that a jungle tree and a spruce tree had grown.
- Michael heads near his bee farm, and heads near his animal farms, and heads to his animal farms. He heads to his base to walk around, and heads near his farm.
- Michael heads to the second floor to walk around, and heads to his villagers to remove a blue carpet and places it back. He heads to the front of his enchanting area, and removes and places back a red carpet.
- Michael removes and places back a white carpet, and heads to his animal farms. He heads to his entrance water elevators, and heads out of his base.
- Michael walks around, and returns to his base. He heads near his storage room, and checks chests and hopper of his auto-smelter.
- Michael heads to his storage room, and heads near his storage room. He heads near his villagers, and returns to his storage room.
- Michael heads near his storage room, and heads to his storage room. He heads near his storage room, and heads back to his storage room.
- Michael checks a chest, and heads near his storage room to check chests of his auto-cooker. He removes composters from his auto-cooker, and retrieves smokers from his auto-cooker to set up.
- Michael checks chests of his auto-cooker, and checks some smokers of his auto-cooker, and retrieves ender pearls from a smoker to deposit in a chest. He checks hoppers, some smokers, and a chest of his auto-cooker, and checks some blast furnaces of his auto-smelter.
- Michael heads to his storage room, and rotates a diamond in an item frame on a chest. He checks chests, and heads to his farm.
- Michael heads to his base to walk around, and heads near his armor stands. He heads to the front of his tree farm, and heads to his tree farm to harvest jungle wood.
- Michael collects jungle saplings, and plants a 2x2 jungle tree. He heads near his storage room to check a chest of his auto-cooker.
- Michael heads to his storage room to check chests, and gets a diamond block. He heads near his storage room to craft another diamond axe, and heads to his tree farm.
- Michael gets some bone meal, and bone meals a jungle tree, and collects a jungle sapling. He tries to bone meal another jungle tree, and removes the jungle saplings and bone meals another jungle tree and removes some jungle saplings.
- Michael harvests some jungle wood, and heads to another section to plant two 2x2 jungle trees. He removes the jungle saplings, and heads to another section to plant the two 2x2 jungle trees.
- Michael continues harvesting jungle wood, and throws away a bow. He collects jungle saplings, and plants two 2x2 jungle saplings.
- Michael harvests some spruce wood, and throws away a carrot and rotten flesh. He deposits jungle wood, jungle saplings, and spruce wood, and collects more jungle saplings.
- Michael continues harvesting spruce wood, and collects spruce saplings. He plants a 2x2 spruce tree, and retrieves a carrot.
- Michael plants two spruce saplings, and plants and removes a jungle sapling. He breaks some spruce leaves for two more spruce saplings to plant, and deposits a jungle sapling.
- Michael bone meals four jungle trees, and collects spruce saplings. He starts harvesting jungle wood, and breaks some jungle leaves.
- Michael continues harvesting jungle wood, and collects jungle saplings and spruce saplings. He continues harvesting jungle wood, and breaks some jungle leaves to continue harvesting jungle wood.
- Michael continues harvesting jungle wood, and collects jungle saplings. He towers up to break some jungle leaves to harvest some jungle wood, and mines back down to continue harvesting jungle wood.
- Michael breaks some jungle leaves to harvest some jungle wood, breaks more jungle leaves, and continues harvesting jungle wood. He collects jungle saplings, and plants two 2x2 jungle trees in another section.
- Michael plants a 2x2 jungle tree and three jungle saplings in another section, and heads to another section to tower up to break some jungle leaves to get jungle saplings and harvests some jungle wood. He mines down to head to another sectio nto plant a jungle sapling, and collects a jungle sapling.
- Michael breaks spruce leaves, and bone meals a spruce tree. He breaks spruce leaves to get out of the spruce tree, and breaks some spruce leaves and removes a spruce sapling.
- Michael bone meals a spruce sapling, and plants a spruce sapling back before trying to bone meal another spruce tree. He gets bone meal, and tries to bone meal a spruce tree.
- Michael tries to bone meal another spruce tree, and bone meals a spruce tree. He tries to bone meal two spruce trees, and removes the spruce saplings.
- Michael starts removing the polished diorite border while breaking spruce leaves, and continues removing the polished diorite border. he falls into a cave, and continues removing the polished diorite border.
- Michael heads back up to his tree farm to finish removing the polished diorite border, and deposits some jungle wood and spruce wood. He throws away cobblestone, and heads to his storage room to deposit jungle wood and polished diorite.
- Michael heads to his tree farm, and heads to his storage room to get dirt and checks a chest. He gets grass blocks, and heads near his tree farm.
- Michael heads to his tree farm, and collects jungle saplings. He add some dirt to a section, and heads into a cave under the section to add dirt to the section.
- Michael heads back up to the section of his tree farm to continue adding dirt to it. He removes the polished diorite border from another section to replace with dirt, and removes some dirt.
- Michael removes some of the jungle saplings in the section to move, and removes some jungle saplings in the section to move as well. He removes the polished diorite border from a section to replace with dirt, and removes some dirt.
- Michael removes the polished diorite border of a section to replace and removes some dirt. He heads near his storage room to deposits his two netherite pickaxes in his ender chest.
- Michael gets his diamond pickaxe from his ender chest, and heads to his storage room to deposit dirt, polished diorite, and sea lanterns. He checks chests, and deposits some cobblestone, and checks chests.
- Michael deposits cobblestone, and heads near his storage room. He heads to his storage room to gets a diamond block, and heads near his storage room to craft a third diamond axe.
- Michael heads to his tree farm to harvest spruce wood, and collects a spruce sapling and removes a spruce sapling. He removes jungle saplings to move, and breaks some spruce leaves to plant a 2x2 spruce tree.
- Michael breaks spruce leaves to plant another 2x2 spruce tree, and starts harvesting jungle wood. He breaks some jungle leaves, and continues harvesting jungle wood.
- Michael's axe breaks, and Michael continues harvesting jungle wood. Michael collects jungle saplings and plants a 2x2 jungle tree.
- Michael collects spruce saplings, and plants and removes a 2x2 jungle tree in another section. He plants two 2x2 spruce trees in the section, and plants two 2x2 spruce trees in another section.
- Michael breaks some spruce leaves to get a spruce sapling, and tries to bone meal a spruce tree. He collects a jungle sapling, and gets bone meal.
- Michael removes a spruce sapling, and removes floating spruce leaves. He plants the spruce sapling back, and continues removing spruce leaves.
- Michael towers up to remove spruce leaves, and mines back down. He bone meals a spruce tree, and tries to bone meal another spruce tree.
- Michael tries to bone meal another spruce tree, and moves some of the spruce saplings. He tries to bone meal the spruce tree, and gets bone meal.
- Michael tries to bone meal the spruce tree, and moves some of the spruce saplings. He tries to bone meal the tree, and moves some other spruce saplings to bone meal a spruce tree.
- Michael bone meals another spruce tree, and tries to bone meal a spruce tree. He removes some spruce saplings to move, and removes the rest of the saplings to move to the other saplings.
- Michael tries bone mealing the spruce tree, and gets bone meal to bone meal the spruce tree. He harvests some spruce wood, and collects spruce saplings.
- Michael continues harvesting spruce wood, and collects spruce saplings. He deposits spruce wood and jungle wood, and collects spruce saplings.
- Michael continues harvesting spruce wood, and collects spruce saplings. He continues harvesting spruce wood, and collects spruce sapling.
- Michael harvests jungle wood, and collects spruce saplings. He heads to his storage room, and heads to his tree farm.
- Michael harvests spruce wood and starts harvesting jungle wood. He breaks some jungle leaves, and continues harvesting jungle wood.
- Michael collects a spruce sapling and a jungle sapling, and plants a 2x2 jungle tree in another section. He plants a 2x2 spruce tree in another section, and plants three 2x2 spruce saplings.
- Michael heads to another section to plant four 2x2 spruce trees, and deposits some jungle wood and some spruce wood. He throws away arrows, glass, stone bricks, and a carrot, and gets some jungle wood and some spruce wood.
- Michael heads to his storage room, and heads near his storage room. He heads to his storage room, and checks chests.
- Michael deposits spruce wood and jungle wood, and heads to his tree farm to get spruce wood and jungle wood. He heads to his storage room to check a chest and deposits jungle wood and spruce wood.
- Michael heads near his Top Ten Gifter walls and heads near his animal farms. He heads near his Top ten Gifter walls, and heads to his tree farm.
- Michael checks a chest, and collects a jungle sapling and spruce sapling. He harvests spruce wood, with a spruce tree growing while he was at it.
- A jungle tree grows, and Michael later plants a 2x2 spruce tree. Michael plants a 2x2 jungle tree and a jungle sapling in another section, and checks a chest.
- Michael starts harvesting jungle wood, and removes some jungle leaves. He continues harvesting jungle wood, and collects a jungle sapling.
- Michael continues harvesting jungle wood, and starts harvesting spruce wood. He breaks some spruce leaves, and continues harvesting spruce wood.
- Michael plants a 2x2 spruce tree, and continues harvesting spruce wood. He plants a 2x2 spruce tree, and collects jungle saplings.
- Michael plants a 2x2 jungle sapling another section, and heads near his storage room to try and pass the night. He later heads to his tree farm to collect spruce saplings.
- Michael plants three jungle saplings, and tries to bone meal a jungle tree. He deposits a jungle sapling and spruce saplings, and continues harvesting jungle wood.
- Michael continues harvesting jungle wood, and breaks some jungle leaves. He continues harvesting jungle wood, and climbs up vines to part of the jungle leaves, and towers up to break some jungle leaves to harvest some jungle wood. He mines back down, and collects jungle saplings.
- Michael plants a 2x2 jungle tree, and collects jungle saplings. He climbs vines to part of some jungle leaves, and breaks jungle leaves.
- Michael heads down to collect a jungle sapling, and towers up to collect a jungle sapling and break jungle leaves. He mines back down, and plants a 2x2 jungle tree.
- Michael checks a chest, and heads to his storage room. He heads to his animal farms, and heads near his tree farm. He heads to the front of his tree farm, and heads to his tree farm to check a chest.
- Michael heads to the entrance water elevator of his base, and heads out of his base. He heads back to his base, and heads to his storage room.
- Michael heads near his storage room, and checks a chest of his auto-cooker. He heads to his storage room to get more baked potatoes, and heads near his storage room.
- Michael heads to his storage room to deposit some spruce wood, jungle wood, and baked potatoes. He deposits the rest of his spruce wood, and deposits some sticks.
- Michael gets cobblestone to deposit, and deposits sticks, grass blocks, and his diamond helmet, and checks a chest. He checks his ender chest, and heads near his storage room to get his netherite pickaxes.
- Michael heads to his base, and heads to his storage room to checks a chest. He checks his ender chest, and checks chests.
- Michael heads near his storage room to check chests, and checks his ender chest. He checks the chest of his auto-smelter, and heads to his storage room to check chests and retrieves his baked potatoes.
- Michael heads to his entrance water elevator, and heads out of his base and Serenity. He heads through his portal, and gets into a spruce boat at the front of his ice path to head down his ice path.
- Michael starts heading down his Nether path, and heads back down the path to retrieve an oak boat from the front of his ice path. He starts heading up the spiral staircase, and jumps down onto the slime block at the bottom of the stairs.
- Michael heads back up the spiral staircase to the top of the Nether hub to head down Sam's ice path. He heads into Sam's elevator, and heads out to near Sam's new portal.
- Michael starts fighting a ghast, and the ghast shoots a fireball at the top of the portal. He continues fighting the ghast, and heads onto the bridge to continue fighting the ghast.
- The ghast leaves, and Michael heads through Sam's portal. Michael finds himself behind Sam's decoy base, and heads to Sam's spider XP farm.
- Michael heads to the AFK spot, and unequips his armor to start mending one of his pickaxes. He heads back to the AFK spot, and checks chests.
- Michael continues mending his pickaxe, and heads back to the AFK spot. He continues mending his pickaxe, and heads back to the AFK spot.
- Michael continues mending his pickaxe, and returns to the AFK spot. He continues mending his pickaxe, and checks a dropper.
- Michael continues mending his pickaxe, and heads to the AFK spot. He continues mending his pickaxe, and returns to the AFK spot.
- Michael continues mending his pickaxe, and returns to the AFK spot. He continues mending his pickaxe, and returns to the AFK spot.
- Michael continues mending his pickaxe, and returns to the AFK spot. He continues mending his pickaxe, and returns to the AFK spot.
- Michael continues mending his pickaxe, and returns to the AFK spot. He continues mending his pickaxe, and returns to the AFK spot.
- Michael continues mending his pickaxe, and returns to the AFK spot. He continues mending his pickaxe, and returns to the AFK spot.
- Michael continues mending his pickaxe, and heads to the AFK spot. He continues mending his pickaxe, finishes mending it, and returns to the AFK spot.
- Michael starts mending his second pickaxe, and returns to the AFK spot. He continues mending his pickaxe, and returns to the AFK spot.
- Michael continues mending his second pickaxe, and returns to the AFK spot. He continues mending his pickaxe, and returns to the AFK spot.
- Michael continues mending his second pickaxe, and returns to the AFK spot. He continues mending his pickaxe, and returns to the AFK spot.
- Michael continues mending his second pickaxe, and returns to the AFK spot. He continues mending his pickaxe, and returns to the AFK spot.
- Michael continues mending his second pickaxe, and returns to the AFK spot. He continues mending his pickaxe, and returns to the AFK spot.
- Michael continues mending his second pickaxe, and returns to the AFK spot. He continues mendings his pickaxe, and returns to the AFK spot.
- Michael continues mendig his second pickaxe, and returns to the AFK spot. He continues mendings his pickaxe, and returns to the AFK spot.
- Michael continues mending his second pickaxe, and returns to the AFK spot. He continues mending his pickaxe, and returns to the AFK spot.
- Bad messages Michael that he was getting lots of TNT, and Michael asks him why he was getting TNT. Bad respodns that he needed the TNT for "things," and Michael tells him that he was excited.
- Michael continues mendings his second pickaxe, and finishes mending it. He heads out of Sam's spider XP farm, and starts heading to Sam's portal when Bad messages him if he had anything wanted to blow up with TNT.
- Michael tells Bad that he can't thank of anything now, but that in the future he could. He tells Bad that he could give him a spot to do demos on, and heads through Sam's portal.
- Michael gets into an oka boat on Sam's ice path to head down the ice path. He removes the oak boat, and heads down his Nether path to the front of his ice path to get into a spruce boat to head down his ice path.
- Michael gets out of the boat to head through his portal, and returns to Serenity and his base. He heads to his storage room and his tree farm, and heads to his enchanting area.
- Michael heads to his storage room, and heads near his farm. He heads to his enchanting area, and heads near his enchanting area.
- Michael heads to his base near his central aquarium, and heads near his storage room to end off.
January 16, 2022[]
- Foolish logs onto the SMP to celebrate his 1 year anniversary on the server
- Foolish logs on at Tina's house and makes his way over to spawn to show all his builds in chronological order.
- He passes Tommy's house
- He returns to his summer home through the Nether and notices the and finds the mustache and elf shoes on the DreamXD statue. He clears the shoes away and goes to his acacia villager house that he built out of the random blocks in his inventory.
- Foolish goes around his summer home, explaining the builds roughly in chronological order and reminiscing.
- He looks at his two-headed snake statue and wanders through his temple, going down into the Pharaoh's Vault.
- Foolish looks at his Nether portal and then looks at his map before returning to the Main SMP.
- Foolish goes over towards the bank and looks at Hannah's house, remembering that he helped her build it, using ispiration from the Snowchester style. He makes his way over to Snowchester and looks at his little house and reads the Snowchester independence document on the lectern.
- Foolish wanders around to look at the mansion he built for Ranboo and Tubbo. He goes to Quackitree and looks at the interior and the backyard of the mansion with shaders. He looks at Mr. Buttons, the zombie he named to protect the factory.
- He returns to the main SMP and looks at the McPuffy's and the giant lemon tree he helped Ponk build.
- He also goes up to Cloud Prime and uses the portal, ending up in the TheraPuffy office. He travels to Kinoko Kingdom and looks around it and reveals that there is a secret part to the castle that has yet to be shown.
- Foolish looks at Kinoko with shaders and then returns to the Holy Lands. He takes a look at Doozer HQ (the unfinished blackstone and prismarine build) and goes to Las Nevadas, noticing Tubbo's refurbished house.
- He arrives at Las Nevadas and looks at the gas station and the entire Among Us bunker. Foolish does a shift dance in Las Nevadas and then shows off the hotel interior. He looks at 'Sand' the wolf Foolish has behind the aquarium and the bridge leading to the Eiffel tower.
- Foolish heads back to the main SMP, stopping to look at the Mod Shrubbery oasis. He wanders around the Main SMP and logs off the server for the time being.
January 17, 2022[]
- Ponk starts at the area he had mined-out for his Wonkey Donkey Farm, and starts heading down the mountain.
- Ponk heads back up the mountain to the area he had flattened out, and visits Cliff Pig. He continues flattening the area, and later jumps down into the river to head to his shack to check a chest and furnace of his auto-smelter, and places some cobblestone in a hopper above the furnace of his auto-smelter to start smelting the cobblestone.
- Ponk checks a chest, and heads to the front of his shack to smelt more cobblestone in furnaces. A drowned throws it trident at Ponk, and Ponk heads to the side of his shack before heading down into the water to kill the drowned.
- The drowned does not drop a trident, and Ponk heads back to his shack to pass the night. Ponk heads to the front of his shack, and decides to get stone and more dirt.
- Ponk throws away some stone, gravel, and sticks, and decides to steal building materials. He heads down a path to head through the second portal to the Nether hub, and returns to the Greater Dream SMP.
- Ponk heads to the community Nether portal, and decides to steal from Eret. He heads down the Prime Path and heads onto Hannah's path.
- Ponk heads down Hannah's path to Sam's chests at the front of the bank to check some chests and passes the night. He gets oak wood, and deposits cobblestone, dirt, rotten flesh, and gunpowder.
- Ponk heads to his cave to get some quartz blocks, and checks a chest. He gets stone bricks, and checks chests.
- Ponk gets more stone bricks and spruce wood, and checks chests. He heads out to head down Hannah's path to the community Nether portal, and considers making a "river of love."
- Ponk considers making a "lazy river" for Sam, and heads through the second portal. He heads down a path to head back up the mountain to the area he was mining out, and decides to finish the Wonkey Donkey Farm before getting started with the Lazay River in February.
- Ponk continues flattening the area, and visits Cliff Pig. He continues flattening the area, decides to get stone, and adds some dirt.
- Ponk decides to get stone, and jumps down into the river to head to the front of his shack to retrieve stone from a furnace. He heads to hi shack to check a furnace of his auto-smelter and retrieves some stone.
- Ponk heads near his beacon, and heads up the mountain to the area he was flattening. He adds stone to gaps in the floor and wall, and removes some stone before filling in a gap in the wall.
- Ponk adds stone, and continues mining out the area. He adds more stone, and adds dirt near Cliff Pig.
- Ponk flattens part of the area, and adds dirt above Cliff Pig. He removes and places back dirt.
- Ponk removes and places back dirt, and removes dirt above Cliff Pig. He adds more torches, and mines out the floor of the farm.
- Ponk throws away gravel, and starts adding dirt to the floor of the farm. He throws away some cobblestone, and jumps down into the river to head to his shack to get some dirt.
- Ponk heads out to start heading up the mountain, and adds some dirt. He continues heading up the mountain, and towers up to part of the mountain.
- Ponk towers up to the farm to continue adding dirt to it, and removes some dirt. He continues adding dirt to the farm, and jumps down into the river to head to the front of his shack.
- Ponk heads to his shack to get more dirt and checks a chest. He gets more dirt, and deposits some stone bricks.
- Ponk gets more dirt, and deposits some quartz blocks. He deposits some dirt to get more dirt, and heads out to start heading up the mountain.
- Ponk adds some dirt, and continues heading up the mountain. He considers making a water elevator or a secret way up, and adds more dirt.
- Ponk continues heading up the mountain, and adds dirt. He heads back to the farm to continue adding dirt to it, and flattens part of the farm to replace with dirt.
- Ponk adds more dirt, and throws away raw copper and crafts oak planks for a crafting table. He throws away some quartz blocks, and sets up the crafting table to craft a chest to set up to deposit stone bricks, spruce wood, quartz blocks, oak wood, dirt, stone, rotten flesh, cobblestone, leads, flint, coal, gunpowder, an iron sword, and buckets.
- Ponk collects raw copper and some quartz blocks, and deposits raw copper, torches, and more quartz blocks. He gets more quartz blocks and some spruce wood, and deposits some quartz blocks.
- Ponk crafts some spruce planks for some sticks to craft spruce fences, and starts working on the farm. He collects some dirt to add onto a staircase, and removes a torch.
- Ponk gets stone to add onto the stairs, and flattens part of it. He continues workig on the staircase, and removes a block.
- Ponk continues working on the stairs, and removes part of it. He continues working on the stairs, and gets oak wood.
- Ponk crafts some spruce planks for some sticks to craft more spruce fences. He continues working on the stairs, and removes a block.
- Ponk heads up the stairs to remov some blocks, and decides to get clay. He deposits some quartz blocks, sticks, oak wood, cobblestone, and some dirt, and crafts spruce planks to craft another chest to set up to deposit spruce wood, stone, and quartz blocks.
- Ponk decides to steal, and heads through the second portal to the Nether hub. He heads out the second portal, and returns to the Greater Dream SMP.
- Ponk heads to the community Nether portal, and heads down Hannah's path. He decides to steal from Hannah, and heads to Hannah's basement.
- Ponk heads to Hannah's enchanting room, and checks an ender chest. He checks chests, and find sthem full of enchanted diamond tools, armor, crossbows, bows, and Mending books and other enchantment books.
- Ponk heads back to Hannah's basement, and decides to steal from Hannah's enchanting room later. He heads to Hannah's villager trading hall, and checks a chest there to find it full of Sharpness V books.
- Ponk checks the trades of one of Hannah's villagers, and decides to steal. He accidentally punches the villager, and heads down to Hannah's storage room.
- Ponk checks chests for any clay, and checks a chest full of concrete. He considers making the farm out of concrete, and checks chests before getting black concrete, green concrete, orange concrete, yellow concrete, white concrete, blue wool, and green concrete powder.
- Ponk heads up to Hannah's basement, and heads out. He heads down Hannah's path, and throws away a torch.
- Ponk heads through the second portal to the portal area, and heads down a path. He heads down a path, and returns to his shack to pass the night.
- Ponk heads to the front of his shack, and heads to his second donkey's pen. He heads back up the mountain to the farm, and checks a chest.
- Ponk deposits yellow concrete, black concrete, white concrete, green concrete, orange concrete, and green concrete powder, and decides to get stone. He jumps down into the river to head up the mountain behind his shack.
- Ponk heads up another mountain to collect snow, and crafts snow blocks. He heads down to head back to his farm, and walksa around.
- Ponk deposits snowballs and snow blocks, and decides to get gravel and mend his shovel. He heads down the mountain to the side of the river to collect gravel, and decides to get Silk Touch on his shovel.
- Ponk heads to his shack to check chests, and heads to the front of his shack. He heads down a path to head through the second portal to the Nether hub, and returns to the Greater Dream SMP.
- Ponk heads to the community Nether portal, heads near the Community House, and decides to mend his shovel. He heads down the Prime Path, and heads onto Hannah's path to head down to the spider XP farm.
- Ponk spots the Hype Train railway through a wall of the tunnel down to the spider XP farm, and checks a chest before heading to the AFK spot to go AFK.
- Ponk returns to mend his shovel, and checks an ender chest to find that he had two of Sam's swords. He heads down the Prime Path to near the remaining wall around the Holy Land and meeting room.
- Ponk heads to the Prime Path in front of Lemon City, and decides to find gravel at the 1.18 world. He heads down the Prime Path to the Community House, and heads down the Prime Path to head through the second portal to the portal area.
- Ponk heads down a path, and heads near a river to collect gravel. He heads to another part of the river to continue collecting gravel, and heads to the entrance of a cave.
- Ponk starts traveling, and finds a village. He continues traveling, and finds a ruined portal.
- Ponk gets an Unbreaking III golden pickaxe, Efficiency I gold axe, and a Respiration I gold helmet. He heads into a jungle biome, and spots a village in the distance behind him.
- Ponk considers getting another parrot, and breaks grass for seeds. He travels in the jungle biome, and spots a light blue and yellow parrot on top of a jungle tree.
- Ponk decides to name the bird "Silly Wifi Bird," and breaks grass for more seeds. He heads up vines to the top of some jungle trees, and heads up vines to the top of a jungle tree.
- Ponk heads up vines to the top of a jungle tree where the parrot was, and feeds the parrot all the seeds he had when trying to tame it. He decides to name the bird "Fat B*tch Bird" in memory of FAT B1TCH.
- Ponk heads down onto another jungle tree before heading down to the ground to break more grass for seeds. He decides to name the bird "Big Bird," and heads onto the top of a jungle tree to climb up vines to another jungle tree.
- Ponk climbs vines to head to the top of another jungle tree to tame the parrot, and lets the parrot sit. He unsits the parrot, and lets it follow him as he heads down from the tree.
- Ponk starts traveling back, and heads pass the ruined portal. He continues traveling back, and passes the village.
- Ponk continues traveling back, and comes across HBomb's axolotl pen. He heads into the pen, and heads out before heading to the river near his becon.
- Ponk decides to place his parrot at the farm, and heads up the mountain to the farm. He heads up the stairs, and his parrot lands on his shoulder.
- Ponk lets his parrot off his shoulder, and the parrot glides down into the hole where the Cliff Pig was. He walks to part of the farm to let his parrot teleport to him, and lets it sit.
- Ponk gets torches to add, and gets spruce wood to craft some spruce planks to craft spruce stairs. He continues working on the stairs, and removes a spruce stair.
- Ponk gets some quartz blocks to craft quartz stairs to use, and removes the spruce stairs from the stairs. He gets some cobblestone to craft cobblestone stairs, and continues working on the stairs.
- Ponk removes some quartz stairs and a block, and gets stone to place at part of the stairs. He continues working on the stairs, and removes a quartz stair.
- Ponk continues working on the stairs, and removes a cobblestone stair. He continues working on the stairs, and removes a quartz and cobblestone stair.
- Ponk continues working on the stairs, and gets some quartz blocks and some cobblestone to replace part of the staircase and replace a side of the staircase. He heads up the staircase, and heads down the stairs and walks around.
- Ponk heads up the stairs, and heads back down to continue walking around. He heads up part of the stairs, and heads down to the farm.
- Ponk heads up part of the stairs, and heads back down to the farm. He heads up the stairs, and heads down to the farm.
- Ponk heads back up the stairs, and decides to build a house. He starts working on the house, and removes some blocks.
- Ponk removes some dirt to replace with stone, and heads back to the second floor of the farm, and adds more stone. He adds more stone, and heads down the stairs to the first floor of the farm to remove spruce fences, and heads up part of the stairs. He heads back down the stairs to the farm, and deposits cobblestone and cobblestone stairs.
- Ponk jumps down into the river to head to his shack to check a chest and gets some stone. He heads to the front of his shack, and starts heading up the mountain.
- Ponk removes some dirt to head back to the farm. he heads up the stairs to the second floor, and adds onto the second floor. He adds stone to a wall of the first floor, and removes a torch before continuing to add stone to the wall.
- Ponk continues adding stone to the second floor, and crafts some spruce planks. He starts working on the house, and removes a quartz block.
- Ponk removes a quartz block and a block, and continues working on the house. He creates an image, and heads down from the wall of the house to the front of the stairs to the second floor.
- Ponk adds a quartz block to get back onto the walls of the house, and continues working on the house. He heads down the stairs to the first floor of the farm to check a chest.
- Ponk towers up to continue working on the house, and digs back down. He decides to get leather, and deposits gunpowder, spruce planks, an image, flint, seeds, spider eyes, gravel, spruce wood, some stone, quartz stairs, a gold pickaxe, dirt, spruce fences, quartz blocks, and some string.
- Ponk jumps down to the river near his beacon, and heads near the river. He decides to go to Foolish's summe rhome to get leather from Foolish's cow farm, and to finish the Wonkey Donkey Farm the nest day with preparations for the Lazy River.
- Ponk heads through the second portal to the Nether hub, and returns to the Greater Dream SMP. He heads to the community Nether portal, and heads through the portal to the Nether hub.
- Ponk heads down a Nether path to head to Foolish's summer home, and heads down the path to Foolish's cow farm to kill cows for leather. He gets some leather from a chest by Foolish's cow farm, and heads near Foolish's portal.
- Ponk heads down a Nether path to return to the Greater Dream SMP, and heads through the second portal to the portal area. He heads down a path to head up a mountain back to the second floor of the farm.
- Ponk adds stone to the side of the house, and heads down the stairs to the first floor of the farm to get spruce planks and sticks. He crafts more sticks for item frames, and gets spruce wood to craft spruce planks for some sticks to craft more item frames.
- Ponk heads up the stairs to the side of the house to start adding item frames, and heads down the first floor. He head up the stairs back up to the side of the house to continue adding item frames.
- Ponk adds an item frame to the front of the house, and removes it. He continues adding item frames to the side of the house, and heads to the front of the stairs to the second floor to notice a wandering trader and its llamas had spawned at the top of the wall of the house.
- Ponk heads down the stairs to the first floor to get some spruce wood to craft spruce planks for sticks for item frames. He heads up the stairs to the second floor to head to the side of the house to add more item frames.
- Ponk heads to the front of the stairs to the second floor, and heads onto part of the stairs. He heads up the stairs to the second floor, and creates another image.
- Ponk heads to the side of the house to try and put the image up, and heads to the second floor to resize the image. He heads to the side of the house to put up an image of a donkey, and heads to the second floor.
- Ponk spots the invisibility particles of the wandering villager and its llamas which were dangling over the first floor of the farm. He knocks the trader and its llamas down to the first floor, which kills the trader's llamas.
- Ponk heads to the first floor to kill the invisible trader, and heads up the stairs back to the side of the house. He removes the image and places it back up, and removes part of the image to put back up.
- Part of the item frame of part of the image becomes visible, and Ponk rotates part of the image. Ponk rotates part of the image, and removes some invisible item frames and images.
- Ponk accidentally removes the entire image, and places back the item frames to put the image back up. He heads back to the wall of the house to continue working on it, and falls to the first floor of the farm due to a creeper suddenly spawning on a wall.
- Ponk jumps down into the river to head to his shack to pass the night. He heads out to head up the mountain to a wall of the house to knock the creeper off a block on a wall to the first floor of the farm.
- Ponk heads down from the wall to the inside of the house, and heads down to the first floor to kill the creeper. He heads up the stairs to the second floor, and heads down the stairs to the first floor to craft more item frames and gets spruce wood to craft some spruce planks for sticks to craft more item frames.
- Ponk heads upstairs back to the house at the second floor, and makes a satircase to the top of a wall of the house. He heads into a room, and adds some stone for the floor.
- Ponk adds some item frames on a wall, and starts adding item frames on another wall. He removes some quartz blocks, and replaces a gap in the wall with blue wool to continues adding item frames to the wall.
- Ponk removes some stone to head to the side of the house, and removes the entire image. He tries to put up part of the image, and puts up the image again.
- Ponk removes some quartz and stone by the image, and the invisible item frames and images fall. He throws away images, and removes some stone along with an item frame and part of the image.
- Ponk heads to the room to place the image on an item frame on the wall, and heads back to the side of the house to remove another part of the image to place on an item frame on the wall of the room.
- Ponk rotates the image part, and removes it to replace with another part of the image. He heads back to the side of the house to remove an invisible item frame, a part of the image, and another item frame.
- Ponk returns to the room to place part of the image on an item frame, and heads to the side of the house to remove some stone and quartz.
- Ponk heads to the second floor, and heads down the stairs to the first floor to end his stream.
January 18, 2022[]
- Ponk starts on a tower at the first floor of his Wonkey Donkey Farm, and heads down to head onto the stairs.
- Ponk heads up the stairs to the side of the house, and heads to the room to add part of the image to an item frame. He rotates the image, and removes it.
- Ponk heads to the side of the house to add spruce wood to it, and removes the entire donkey image. He heads down to the first floor, and heads onto the stairs.
- Ponk heads up the stairs to the side of the house to add more item frames, and puts up the donkey image again. He heads to the room to remove the entire part of the image had had put up, and heads back to the side of the house.
- Ponk removes some blocks to get back to the room, and heads down to the first floor. He heads up the stairs to the second floor, and heads to the side of the house.
- Ponk heads to the room to put up part of the image in an item frame, and heads to the side of the house to get part of the image. He heads back to the room to put up part of the image in an item frame, and heads back to the side of the house to get another part of the image.
- Ponk heads back to the room to put up part of the image in an item frame, and heads to the side of the house to get part of the image. He heads back to the room to put up part of the image in an item frame, and heads near the house to throw away an image.
- Ponk heads to the side of the house to get part of the image, and heads back to the room. He adds cobblestone to the top of the walls of the room, and heads back down to the room.
- Ponk heads back to the side of the room to throw away an image, and gets part of the image. He heads back to the room to put up part of the image in an item frame, and rotates the image.
- Ponk heads back to the side of the house to get part of the image, and heads back to the room to put up part of the image in an item frame. He heads back to the side of the house, and adds a block before getting two parts of the image.
- Ponk heads back to the room to put up the two parts of the image in item frames, and heads back to the side of the house to get part of the image. He heads back to the room, and heads back to the side of the house.
- Ponk heads back to the room to add an item frame to put up part of the image, and heads to the side of the house. He accidentally removes the entire image, and puts the image back up before getting five parts of the image.
- Ponk heads back to the room to put up some of the parts of the image in item frames, and heads to the side of the house. He heads back to the room, and adds an item frame to put up part of the image.
- Ponk heads back to the side of the house to get five parts of the image, and heads back to the room to put the parts of the image in item frames. He heads back to the side of the house to get four parts of the image, and one of the images falls down to the first floor.
- Ponk heads down to the first floor to retrieve the image, and heads onto the stairs. He heads up the stairs to the second floor, and heads back to the room to put up the parts of the image in item frames.
- Ponk heads back to the side of the house to get five parts of the image, and heads to the house. He heads back to the side of the house, and places and removes a cooked porkchop from an item frame.
- Ponk rotates part of the image, and removes the entire image. He heads to the second floor to throw away images, and heads back to the side of the house.
- Ponk puts up the image, and heads to the room to remove part of the board, item frames, and images at the side of the house. He heads down to the first floor to view his work, and throws away images.
- Ponk towers up to view his work, and heads down from the tower to head up the stairs to the side of the house. He heads to the second floor and the house, and heads back to the side of the house.
- Ponk heads to the room, and heads bck to the side of the house to add a quartz block. He adds an item frame, and adds part of an image and rotates it before removing it.
- Ponk places up part of an image, and rotates it before removing it. He puts up part of an image to rotate, and removes it.
- Ponk heads to the room, and returns to the side of the house to put up part of an image to rotate and remove. He puts up part of an image to rotate and remove, and removes part of the board to remove some parts of the image and some item frames.
- Ponk throws away an image, and removes part of the board along with some images and item frames. He heads down to the first floor to view his work, and removes the spruce wood and spruce planks towers at the first floor.
- Ponk deposits some leather, some raw beef, cobblestone, spider eyes, spruce wood, and leads. He throws away images, and decides to make another Wonkey Donkey image at the first floor to transfer up to the house to fix the image, and considers making a puzzle.
- Ponk decides to sort out his chests first, and gets snowballs. He deposits item frames, and decides to mend his pickaxe.
- Ponk checks a chest, and decides to mend his pickaxe. He heads down the mounatin, and throws away an image before throwing away a snowball and heads near a path to the portal area.
- Ponk heads through the portal to the Nether hub, and heads out of the second portal to return to the Greater Dream SMP. He heads down Hannah's path to the spider XP farm, and checks chests.
- Ponk gets bread, and heads to the AFK spot. He walks around the spider XP farm, and returns to the AFK spot.
- Ponk walks around the spider XP farm, and returns to the AFK spot. He starts mending hs pickaxe, and checks a chest.
- Ponk deposits snowballs and string, and heads back to the AFK spot. He continues mending his pickaxe, and heads back to the AFK spot.
- Ponk continues mending his pickaxe, and heads to the entrance of the Egg room to throw away string. He heads down the Prime Path, and spots Tubbo's iron farm when at the community Nether portal near the second portal.
- Ponk thinks that the farm was done, and starts heading to it. He states that he would need iron for his beacon to get a Haste II effect, and decides to steal from the iron farm.
- Ponk heads down the Las Nevadas road, and heads near Tubbo's villager room. He heads up the scaffolding to the iron farm, and accidentally pushes one of the two villagers off the scaffolding.
- Ponk heads to the front of the farm, and breaks some if the ice to try and open the chest under it. He checks hoppers behind the chest, finds that the farm was not finished, and starts heading down the scaffolding.
- Ponk falls off the scaffolding into a water pool, and heads near Tubbo's villager room. He heads into the villager room to head up the water elevator and closes the fence gates behind him.
- Ponk removes some stone and spruce leaves to head to the top of the water elevator to jump down into a water pool. He throws away spider eyes, and heads down the Las Nevadas road.
- Ponk heads down the community Nether portal to the community Nether portal to head through the second portal to the portal area. He heads to a path, and heads down the path to head to his second donkey's pen.
- Ponk heads to his shack to place raw beef in a hopper of his auto-cooker, and checks a furnace of his auto-cooker. He checks a chest, and gets item frames.
- Ponk gets an axolotl, and wonders where he should put it. He deposits the axolotl, and decides to name it.
- Ponk gets the axolotl, and heads to the front of his shack. He decides to name the axolotl something donkey related, and heads down a path to head through the second portal to the Nether hub.
- Ponk returns to the Greater Dream SMP, and heads down Hannah's path. He eats cake along the path, and continues down the path to head to the spider XP farm.
- Ponk hits part of the railway in the tunnel to the spider XP farm, and names the axolotl "Donburi Donkey." He heads to the exit tunnel of the spider XP farm, and heads down the Prime Path.
- Ponk heads through the second portal to the portal area, and heads down a path. He heads up a mounatin back to the side of the house of his farm, and heads down to the first floor to view his work.
- Ponk decides to copy the image, and starts adding item frames to the ground. He removes one of the two items frames in item frames to put down, and gets more leather.
- Ponk crafts sticks, and gets spruce wood to craft spruce planks for more sticks. He crafts item frames, and removes an item frame from an item frame.
- Ponk adds more item frames to the ground, and heads to the stairs. He heads back to the first floor to put up the image, and gets part of the image.
- Ponk heads up the stairs to the side of the house to add the part of the image to an item frame, and finds that it bulged out a bit. He heads down the stairs to the first floor to view his work, and rotates part of the image on the ground.
- Ponk removes part of the image, and removes the remaining part of the image. He throws away images, and jumps down into the river.
- Ponk heads up part of the mountain at the other side of the farm to try and view the image, but the image does not render in. He decides to get scaffolding, and heads down the mountain to head down a path to head through the second portal to the Nether hub.
- Ponk returns to the Greater dream SMP, and heads down the Prime Path. He walks along Tommy's walls, and heads down to Tommy's property.
- Ponk heads onto the wall to walk along, and heads down to gead to near some bamboo on a hill behind one of Eret's towers. He removes some dirt to place, and heads up the hill to harvest some bamboo.
- Ponk heads down the hill to near Hutt's Pizza, and heads down the Prime Path. He heads up vines to near Punz's pond, and heads down from the path to Punz's backyard.
- Ponk heads down the tunnel to the spider XP farm, and lands on part of the railway. He heads down the tunnel to the spider XP farm, and checks a furnace.
- Ponk checks chests, and gets some string. He deposits gunpowder, and crafts scaffolding.
- Ponk throws away bamboo, and heads down the Prime Path to head through the second portal. He heads down a path to head to his second donkey's pen.
- Ponk heads to his shack to check a furnace of his auto-cooker, and checks a chest. He checks the furnace of his auto-cooker, and gets raw beef from a hopper.
- Ponk checks chests, and heads to the front of his shack. He retrieves cobblestone from a furnace, and tries to place an axolotl in the furnace.
- Ponk places raw beef in the furnace, and tries to place the axolotl in the furnace. He retrieves the raw beef, and places the axolotl in the furnace.
- Ponk retrieves the axolotl, and places raw beef in the furnace. He places some scaffolding in the furnace to cook the raw beef, and adds more scaffolding to continue cooking the raw beef.
- Ponk heads to the side of his shack, and heads to the front of his shack. He heads down into the water, and considers placing the axolotl there.
- Ponk decides to get sea lanterns to place in the water, and heads back to his shack. He heads to the front of his shack to retrieve steak, and decides to head to Hannah's house to steal.
- Ponk heads down a path to head through the portal to the Nether hub, and walks around the Nether hub. He starts heading down a Nether path, and heads back to the Nether hub.
- Ponk returns to the Greater Dream SMP, and heads down the Prime Path to behind Eret's fortress. He heads onto Hannah's path, and heads down the path to the front of Hannah's house.
- Ponk walks along the path, and heads to Hannah's house. He heads out to head to Hannah's basement and storage room, and gets sea lanterns.
- Ponk heads down Hannah's path to head through the second portal. He heads down a path, and heads back to his shack to check a chest.
- Ponk hads to the front of his shack, and heads up a mounatin to the side of the house at his farm. He removes some blocks at the side of the house, and removes the floor in the room.
- Ponk removes the rest of the blocks at the side of the house to head down to the first floor, and removes some blocks. He removes the item frames on the ground, and heads up the stairs to the house to remove the staircase to the top of the walls of the house.
- Ponk removes a quartz block, and heads to the second floor. He heads down the stairs to the first floor to add some scaffolding.
- Ponk removes some scaffolding, bridges with scaffolding, view his work, and tries adding more scaffolding. The scaffolding falls into the river below, and Ponk heads back to the first floor of the farm.
- Ponk add some scaffolding, and removes some scaffolding. He bridges across with scaffolding, and view his work.
- Ponk heads to the first floor of the farm, and heads up the stairs to the second floor. He heads down the stairs to the first floor to check a chest, and removes scaffolding.
- Ponk views his work, and deposits cobblestone, some scaffolding, and leather. He then ends his stream at the first floor of his farm.
Hannah's 1 Year on the Dream SMP stream: https://www.youtube.com/watch?v=IwWi0Ph1Qq8&t=3616s&ab_channel=HannahxxroseVODs
- Michael starts near the front of an aquarium behind his armor stands, and heads near his central aquarium to equip his armor.
- Michael heads to his tree farm to walk around, and heads to the entrance water elevator. He checks a chest, and heads near his storage room to check chests and getsbone meal and bones.
- Michael checks chests, and checks his ender chest. He heads to his storage room to check chests and crafts more bone meal.
- Michael heads to his tree farm totry and bone meal a 2x2 jungle saplings, and harvests some spruce wood before falling down from the spruce tree. He heads back up the spruce tree to continue harvesting spruce wood, and harvests jungle wood.
- Michael collects spruce saplings, and continues harvesting jungle wood. He continues harvesting jungle wood, and collects more sticks.
- Michael removes some spruce leaves to continue harvesting spruce wood, and removes some spruce leaves. He continues harvesting spruce wood, and continues harvesting spruce wood.
- Michael collects more sticks, spruce saplings, and jungle saplings, and continues harvesting spruce wood. He collects more spruce saplings and sticks, and checks a chest.
- Michael collects more spruce saplings, sticks, and jungle saplings, and plants two 2x2 jungle saplings. He plants two 2x2 spruce saplings, and collects more spruce saplings and starts to remove some floating spruce leaves.
- Michael collects more sticks, and continues rmemoving some spruce leaves. He plants two more x2 spruce saplings, and collects more spruce saplings.
- Michael walks around, and plants a jungle sapling. He continues walking around, and checks a chest. He deposits spruce saplings, and collects more sticks.
- Michael continues walking around, and heads to the front of an aquarium behind his armor stands. He walks around his base, and heads near his central aquarium.
- Michael heads to his storage room to deposit string, spider eyes, and bones, nad heads near his storage room to check a chest. He heads to the front of an aquarium behind his enchanting area, and heads up to the second floor to head down a water tunnel to head upstairs into his central aquarium to head down a water tunnel to an aquarium.
- Michael heads through an aquarium, and heads down a water tunnel to his central aquarium. He heads down a water tunnel to an aquarium, and heads up to his turtle sanctuary.
- Michael heads back into the aquarium, and heads back up to the island format. He heads to his turtle sanctuary to walk around, and heads to the water at the front of his turtle sanctuary to push an unnamed turtle further onto the sand of his turtle sanuary.
- Michael head sup to his turtle sanctuary, and places an oak boat to push the unnamed turtle into. He heads to the water at the front of his turtle sanctuary to push an unnamed turtlefurthe onto the sand of his turtle sanctuary.
- Michael heads up onto his his turtle sanctuary to push the unnamed turtle into the boat with the other turtle, and walks around. He heads into the aquarium, and finds another unnamed turtle.
- Michael heads up to his turtle sanctuary, and heads to the island format. He heads down a water tunnel to his central aquarium to open a trapdoor to head to the top of it.
- Michael closes the trapdoor, and heads down onto a water tunnel. He heads down onto the middle of the cneter of his base, and heads to his storage room.
- Michael heads near his storage room, and checks chests. He heads to his storage room to check a chest, and deposits spruce wood, jungle wood, and sticks.
- Michael heads near his storage room to get some cobblestone, and heads to his storage room to deposit it. He heads near his storage room to get some cobblestone, and heads to his storage room to deposit it.
- Michael heads near his storage room to check chests and gets some cobblestone. He heads to his storage room to deposit the cobblestone, and checks a chest.
- Michael heads near his storage room to check a chest, and gets some cobblestone. He checks chests, and heads to his storage room to deposit cobblestone.
- Michael heads near his storage room to get some cobblestone, and checks a chest. He gets more cobblestone, and checks a chest.
- Michael heads to his storage room to deposit cobblestone, and heads to the front of his farm. He heads to his storage room to check chests, and heads near his storage room.
- Michael checks chests, and gets jungle wood and spruce wood. He checks a chest, and gets granite, dirt, gravel, diorite, sand, stone bricks, and andesite, and checks a chest.
- Michael gets more andesite, stone, more granite, more diorite, and more dirt. He checks a chest, and gets some more stone, some more granite, more andesite, some more stone bricks, and more gravel.
- Michael heads to his storage room to deposit gravel, and checks a chest. He deposits stone, andesite, some granite, and diorite.
- Michael deposits granite, and retrieves it to deposit it. He deposits sand, and rotates stone bricks in an item frame on a chest. He deposits stone bricks, and checks a chest.
- Michael deposits some jungle wood and spruce wood, and deposits more jungle wood. He gets diorite, granite, andesite, and stone, and deposits stone, andesite, diorite, and granite.
- Michael checks a chest, and heads near his storage room to check chests and gets coal. He heads to his storage room to rotate the coal in an item frame on a chest before deposits coal.
- Michael heads near his storage room to get granite, diorite, stone, stone bricks, cobbled deepslate, and coal, and heads to the front of his storage room. He heads to his storage room to check a chest, and deposits some stone and stone bricks.
- Michael checks a chest, and deposits some more stone. He checks a chest, and deposits diorite and granite.
- Michael heads near his storage room to check chests, and gets andesite, granite, diorite, stone bricks, more stone, gravel, sand, and dirt. He heads to his storage room to check chests, and deposits gravel, andesite, and granite, and checks a chest.
- Michael deposits diorite and checks a chest. He deposits some stone, dirt, and sand, and checks a chest.
- Michael deposits more stone and coal, and checks a chest. He deposits cobbled deepslate, and checks a chest.
- Michael gets stone to deposit, and deposits stone bricks. He heads near his storage room to get coal ore, and checks chests.
- Michael gets granite, a polished blackstone stair, a stone brick slab, dirt, stone bricks, and smooth stone. He deposits the smooth stone, and checks chests.
- Michael heads to his storage room to deposit dirt, and retrieves the dirt to deposit granite.
- Michael deposits dirt, and places coal ore to mine. He deposits coal, and heads near hi storage room to check a chest and removes a chest.
- Michael retrieves the chests and a sea lantern, and checks a chest. He removes the chest and collects its contents before removing another chest and collects some of its contents.
- Michael sets up a chest to deposits dark oak trapdoors, dark oak planks, and collects some more contents. He deposits white dye, ender pearls, a diamond helmet, a fishing rod, a red mushroom, smooth stone, a redstone torch, feathers, cooked porkchops, dark oak signs, string eggs, a map, carpte, seeds, a pistone, lapis, brown mushroms, prismarine crystals, and shears.
- Michael checks the chest, and deposits cookies, wool, raw iron, arrows, sticks, a diamond shovel, ice, leather, spruce stairs, flint, grass blocks, stone bricks, blue carpte, a stone brick slab, a crafting table, shears, and a polished blackstone brick stair, and retrieves raw iron and cooked porkchops, and heads to his storage room to deposit chests.
- Michael heads near his storage room to place raw iron in a chest of his auto-smelter to smelt, and checks the chest of his auto-smelter. He heads to his storage room, and heads near his storage room to retrieve iron from the chest of his auto-smelter.
- Michael heads to his storage room to deposit iron, and heads near his storage room to check a chest. He checks the chest again, and removes it.
- Michael collects some of the contents, and deposits ender pearls, red dye, polished deepslate, gunpowder, rotten flesh, spruce planks, a lantern, torches, a diamond hoe, a diamond shovel, string, a bow, and purple dye. He collects flint to deposit, and checks chests.
- Michael heads to his base, and heads near his storage room to check a chest. He heads to his storage room, and heads near his storage room to deposit composters.
- Michael heads near his enchanting area, and heads near his storage room to check a chest. He heads to his base, and heads near his storage room to get grass blocks.
- Michael heads to his tree farm to head to a section to remove some dirt to replace part of it with grass blocks. He removes a grass block, and replaces part of the dirt he removed with grass blocks and dirt.
- Michael places torches in each section, and heads to the front of the exit water elevator. He walks around at his tree farm, and heads near his enchanting area.
- Michael heads to his enchanting area, and heads to the front of an aquarium. He walks around at his base, and heads up to the second floor to head to the front of his turtle sanctuary.
- Michael walks around at the front of his turtle sanctuary, and places a sea lantern at the front of his turtle sanctuary to head onto. He heads down a water tunnel to head to near his central aquarium, and heads onto a water tunnel, and heads down to the middle of the center of his base.
- Michael heads near his storage room to check a chest, and heads to behind his villagers' boxes to check a villager's trades. He heads to his storage room to get emerald blocks, and heads near his storage room to craft the emerald blocks into emeralds.
- Michael heads to behind his villagers' boxes to trade for name tags, and heads to his storage room to deposit some emeralds. He heads near his storage room, and heads to his storage room to deposit emeralds.
- Michael heads to behind his villagers' boxes to check a villager's trades, and heads to his storage room to rotate the diamond in an item frame on a chest, and checks a chest. He heads near his storage room to deposit name tags, a diamond sword, his diamond pickaxe, and a diamond axe.
- Michael retrieves the diamond axe, and deposits another diamond axe. He retrieves the diamond axe, and combines two diamond axes.
- Michael deposits the diamond axe and a diamond shovel, and heads to the front of an aquarium. He heads near his storage room, and heads near his central aquarium.
- Michael heads to his base, and heads near his tree farm. He heads near his animal farms, and heads near his tree farm.
- Michael heads to his animal farms, and heads to his base. He heads near his animal farms, and heads to his Top Ten Gifter walls.
- Michael heads near his animal farms, and heads to the Top Ten Gifter walls to walk around. He heads near his animal farms, and heads to the front of an aquarium.
- Michael heads to his Top Ten Gifter walls, and heads near his central aquarium. He walks around at his base, and heads near his tree farm.
- Michael heads near his water elevator, and starts mining out the wall. He starts mining out the floor, and fills a gap in the floor with stone.
- Michael adds some stone to head out of the pit, and heads near his storage room to check chests. He checks the chests of his auto-smelter and auto-cooker, and heads to his storage room to get buckets.
- Michael heads near his storage room, and heads up to the second floor to fill some buckets with water, and tries to head down the water elevator. He heads down to the front of the pit he had mined, and heads into the pit to retrieve more stone and places water.
- Michael removes some stone, and places more water. He fills a bucket with water while placing more water, fills a bucket with water, and removes some stone to head out to the front of the water pool.
- Michael continues placing water while filling a bucket with water, and heads into the pool to continue placing water while filling a bucket with water. He heads out of the pool to the front of it, and heads near his storage room to place water and checks a chest.
- Michael collects the water, and gets purple dye and wool. He crafts some purple wool, and heads to the front of his water pool to remove some stone in front of it to replace with purple wool.
- Michael walks around at the front of the water pool, and removes the stone in front of the water pool. He heads into the water pool, and places water and fills a bucket with water.
- Michael places water, and heads to the front of the water pool to fill a bucket with water to place water. He walks along the front of the water pool, and places stone bricks at the front of his water pool.
- Michael heads into the water pool to mine out parts of some walls to replace with stone bricks, and heads out to the front of the water pool. He heads back into the water pool to mine out part of a wall to replace with stone bricks, and heads out to the front of the water pool.
- Michael heads near his storage room to check a chest, and heads to his base. He checks a chest, and gets dark oak planks to craft some sticks to craft some dark oak fences and dark oak fence gates.
- Michael crafts some more sticks to craft a dark oak fence gate, and heads to his base. He heads to the front of his water pool to place dark oak fences and removes some stone bricks.
- Michael places back the stone bricks, and removes the dark oak fences. He adds the dark oak fences and the dark oak fence gates, and heads near his storage room to retrieve dark oak planks to craft some more sticks to craft a dark oak fence gate.
- Michael heads to the front of his water pool to place the dark oak fence gate, and heads to the water pool. He heads out to the front of the water pool, and heads near his storage room to check a chest.
- Michael heads to his base, and heads to the front of the water pool. He heads near his storage room to walk around, and heads to his storage room.
- Michael heads near his storage room to walk around, and heads to his storage room. He heads to his base, and heads near his storage room to check chests.
- Michael heads to the front of the water pool, and heads to it. He heads out to head to near his storage room, and crafts some more stone bricks.
- Michael heads to the water pool, and heads into the water pool to mine out some walls and mines out part of a wall. He heads out of the water pool and heads back into the water pol to continue mining out a wall and replaces the walls with stone bricks.
- Michael heads out of the water pool to the front of it, and heads back to the water pool. He mines out some granite from a wall to replace part of it with stone, and removes the rest of the granite in the wall to replace with stone.
- Michael mines out some granite in the ceiling to replace with stone, and removes granite from a wall to replace with stone. He removes some granite from the ceiling, and replaces the rest of a wall with stone.
- Michael heads down to the water pool, and heads into the water pool to add some stone to make a staircase up onto a wall, and heads up the stairs to remove granite in the ceiling to replace with stone.
- Michael removes some stone, and removes the stone staircase to head back into the water pool. He heads out to the front of the water pool, and heads back into the water pool to retrieve more granite, and heads out to the front of the water pool.
- Michael heads near his storage room, and heads to his storage room. He heads to his base, and heads to the front of the water pool.
- Michael heads to the water pool to remove andesite from the ceiling, and replaces it with stone. He heads out to the front of the water pool, and heads back into the water pool to retrieve more andesite.
- Michael walks around at his base, and heads near his storage room. He gets polished deepslate to crafts some polished deepslate slabs, and heads to the front of an aquarium to remove a red carpet in front of it to replace with a slab.
- Michael heads near his central aquarium, and heads near his enchanting area. He heads to the front of his enchanting area, and heads to the front of the aquarium.
- Michael removes some glass while replacing it with stone bricks, and removes some glass and places stone bricks. Water seeps out of his aquarium, and Michael places stone bricks around the water.
- The water destroys some red and white carpet, and Michael places stone bricks in the water to remove some of it. Michael heads into the water stream to head up it to some stone bricks to place stone bricks to patch the water, and removes some stone bricks to head down the water stream.
- Michael heads out of the water stream to the front of the aquarium to remove some of the stone bricks, and heads to his base to place back some of the white carpet. He removes some stone bricks, and places back white carpet.
- Michael places back some red carpet, and removes some red carpet. He continues placing some red carpet, and places some stone bricks.
- Michael removes the stone bricks, and places back some of the red carpet. He heads to the front of his enchanting area, and heads to the front of the aquarium to add polished deepslate slabs, and removes red carpet while adding polished deepslate slabs.
- Michael heads to the front of the other aquarium to remove some red carpet to replace with polished deepslate slabs, and heads to the front of the other aquarium. He heads back to the front of the other aquarium, and heads to his base.
- Michael walks around at his base, and heads near his storage room to check his ender chest, and heads to his storage room. He heads near his storage room to deposit stone bricks, stone, andesite, cobblestone, purple dye, polished deepslate, dirt, and granite, and retrieves the granite, andesite, cobblestone, stone and dirt.
- Michael heads to his storage room to deposit dirt, granite, andesite, and some stone. He checks a chest, and deposits more stone and glass
- Michael places some wool in an item frame on a chest to deposit wool and purple wool, and heads near his storage room to check a chest and gets wool and shears. He deposits red carpet, and heads to his animal farms to head to his sheep farm to remove some dirt and shares the sheep.
- Michael heads near his storage room, and heads to the front of an aquarium. He heads near his storage room to check chests, and heads to his storage room.
- Michael heads near his storage room to check a chest, and heads to his storage room to deposit wool and brown wool. He checks chests, and deposits cobblestone.
- Michael deposits dirt, and heads near his storage room to check a chest. He heads near his central aquarium, and walks around his central aquarium.
- Michael heads near his central aquarium, and heads near his storage room. He heads to his base, and heads to the front of the entrance water elevator.
- Michael heads out of his base, and heads out of Serenity to the front of Serenity. He starts heading away from Serenity, and walks around.
- Michael removes some dirt, and walks around. He continues heading away from Serenity, and continues walking around.
- Michael heads into a cave near the front of Serenity, and heads out to part of the cave. He heads out of the cave, and heads near the bridge of his Nether portal.
- Michael heads to the front of the bridge, and starts heading down the bridge while adding more torches to it. He heads through his portal to head to the front of his ice path to head into a boat to head down his ice path.
- Michael heads out of his boat to head down part of his Nether path, and heads back down his Nether path to head onto part of Niki's Nether path. He starts heading back down Niki's Nether path, and heads down the Nether path to head through Niki's portal to Niki's city.
- Michael heads up the stairs to head out of Niki's city, and heads beyond the entrance of Niki's city to collect orange tulips. He heads to the back of Kinoko Kingdom to continue picking orange tulips, and collects a white tulip.
- Michael continues collecting orange tulips, and heads near Ranboo's chunk to continue collecting orange tulips. He heads onto a birch tree, and places some stone bricks on it, and removes it.
- Michael heads down to the front of Ranboo's chests at the front of Ranboo's chunk to continue collecting orange tulips and collects a red tulip. He continues collecting orange tulips, and heads onto an oak tree to remove some oak leaves.
- Michael heads down from the top of the oak tree, and heads near Kinoko Kingdom to continue collecting orange tulips. He removes some oak leaves to head onto an oak tree, and removes some birch leaves to head onto a birch tree.
- Michael heads down from the oak trees, and heads onto an oak tree to head onto an oak tree an birch tree behind Ant's animal sanctuary. He places some stone bricks, and removes them.
- Michael heads onto part of the Prime Path at Ant's animal sanctuary to head down part of it, and heads out of Ant's animal sanctuary. He heads onto the Prime Path behind Eret's castle, and heads down the Prime Path through Eret's castle.
- Michael heads down the Prime Path to head through the Community House, and heads down the Prime Path to the community Nether portal to walk around. He heads down to the lake of the Community House, and heads onto the Prime Path to head down it.
- Michael heads down part of Hannah's path, and heads back onto the Prime Path to head down the Prime Path to head through the community Nether portal. He heads down his Nether path to the front of his ice path to head into a boat to head down his ice path.
- Michael heads out of his boat to head through his portal, and heads down part of the bridge, He heads down the bridge to return to Serenity and heads to the exit water elevator.
- Michael heads to his base, and heads near his storage room to check chests and his ender chest. He gets rose bushes, and checks a chest.
- Michael heads to his storage room to get bones to craft into bone meal, and heads out of his base to Serenity to plant some rose bushes, and removes a rose bush. He bone meals the rose bush, and places some stone bricks.
- Michael removes the stone bricks, and removes the rose bush. He gets poppies and a rose bush, and checks his ender chest.
- Michael crafts some orange dye, and heads to his base to head to near his storage room to check chests. He heads to his storage room to get some wool, and heads near his storage room to craft orange wool.
- Michael crafts orange carpet, and heads to his Top Ten Gifter walls to start to add the orange carpet to it. He heads near his central aquarium, and heads to his entrance water elevator.
- Michael heads out of his base to Serenity, and heads near his water elevators and heads to the front of the water elevators. He crafts orange dye to craft more orange wool, and heads back to his base.
- Michael heads to his storage room to get some wool, and heads near his storage room to craft more orange wool to craft orange carpets. He heads near his central aquarium, and heads to his Top Ten Gifter walls to start to add more orange carpet to it.
- Michael adds stone bricks, and removes it. He continues adding orange carpet to his Top Ten Gifter walls, and removes a orange caroet and stone bricks at the front and under a chest to add orange wool under a chest and places back the stone bricks and orange carpet. He heads near his storage room to check chests and his ender chest, and heads to his storage room.
- Michael places some stone bricks, and removes them. He checks a chest, and heads near his storage room to check chests.
- Michael heads out of his base and Serenity, and heads onto some dark oak trees. He heads near the bridge to his Nether portal to collect some dandelions to craft yellow dye and crafts some red dye to craft orange dye.
- Michael heads back to Serenity and his base to head to near his storage room to check a chest, and crafts orange wool. He heads near his central aquarium, and heads to his Top Ten Gifter walls to remove an orange carpet and some stone bricks in front and under a chest to place orange wool, some stone bricks, and heads to his animal farms.
- Michael heads near his animal farms, and heads to his animal farms to walk around. He heads near his animal farms, and heads to his animal farms.
- Michael heads near his animal farms, and heads to his animal farm to remove torches from a cwall near the exit of his animal farms. He starts mining out a wall and part of the ceiling, and continues mining out the wall.
- Michael mines out part of the floor, and continues mining out the wall. He places stone in the gap in the floor, and continues mining out the wall.
- A silverfish spawns, and Michael kills it before continuing to mine out the wall. Two silverfish spawn, and Michael kills them.
- Michael adds orange carpet, and removes it. He continues mining out the wall, and heads to his animal farms.
- Michael mines out part of the floor to replace part of it with stone bricks, and removes some stone bricks. He continues replacing part the floor with stone bricks, and mines out part of the floor to replace ith stone bricks.
- Michael continues replacing part of the floor with stone bricks, and mines out part of the floor while replacing the floor with stone bricks. He removes some stone bricks from the floor, and mines out the rest of the floor.
- Michael throws away some gravel to place some stone bricks back, and crafts stone bricks. He throws away some stone, and replaces the rest of the floor.
- Michael heads to his animal farm to throw away cobblestone, diorite, a dark oak fence, polished deepslate slabs, stone, and orange carpet, and heads to the wall to collect more flint and some more cobblestone. He heads to his animal farms to throw away the cobblestone, and heads back to the wall to collect cobblestone and patches a gap in the wall with gravel.
- Michael starts building in front of the mined-out wall, and crafts stone bricks to continue building. He removes some stone bricks, and continues building. He starts mining out a wall and part of the ceiling, and starts mining out part of a wall.
- Michael removes some stone bricks, and continues mining out part of the wall. He places back some of the stone bricks, and retrieves the stone bricks.
- Michael mines out part of the wall to continue building, and removes some stone bricks. He continues building, and mines out the floor in front of the mined-out wall to replace it with stone bricks.
- Michael places a torch on a wall, and adds torches to part of his build. He continues mining out a wall, and retrieves more cobblestone before continuining to mine out the wall and continues building.
- Michael continues mining out part of the wall, and heads near his animal farms. He heads to his storage room to check chests and deposits cobblestone, stone, gravel, granite, and diorite and heads to his base near his water elevator to throw away flint and heads to his animal farms.
- Michael retrieves more stone and coal ore, and continues mining out the wall. He continues building, and crafts some stone bricks to continue building.
- Michael continues mining out the wall, and continues mining out the wall. He mines some coal, and continues mining out the wall.
- Two silverfish spawn, and Michael kills them before continuing to mine out the wall. Michael mines some coal, and continues mining out the wall.
- Michael mines some coal, and continues mining out the wall. He mines some coal, and continues mining out the wall.
- Michael mines coal, and continues mining out the wall. He heads down to his animal farms to throw away granite, some cobblestone, andesite, sticks, and a white tulip, and continues mining out the wall.
- Michael mines out part of the floor, and continues mining out the wall. He continues mining out the wall, and fills a gap in the floor with stone and retrieves granite before continuing to build.
- Michael finishes mining out the wall, and places a torch on part of his build. He removes stone bricks and moves them before removing some stone bricks.
- Michael continues building, and removes a torch. He continues building and adds torches to part of his build.
- Michael removes some stone bricks, and continues building and adds a torch to part of his build. He heads to his animal farm, and removes some stone bricks and continues building.
- Michael removes a torch to move it to part of his build, and continues building. He removes some stone bricks and adds a torch to part of his build, and continues building and adding torches to part of his build.
- Michael continues mining out part of a wall, and continues building. He continues mining out the wall, and places some stone back.
- Michael heads out of his base and Serenity to head to the front of Serenity, and heads to Serenity. He heads near a wall of Serenity, and heads onto the wall to head down part of it to head off it to Serenity.
- Michael heads onto the wall to walk down part of it, and heads back down part of the wall. He heads down part of the wall, and heads off the wall to Serenity.
- Michael heads onto some spruce trees, and heads down to Serenity. He places and removes a torch, and heads onto a spruce tree.
- Michael heads down to Serenity to head up to his radio station to find his bullitin board fixed. He checks a barrel, and flips a lever a couple of times.
- Michael pushes a spruce button, and places his netherite pickaxe in an item frame andd removes it from it. He turns on and off the daylight dectector and turns it on, and heads out and down from his radio station to Serenity, and walks around to behind his water elevators.
- Michael heads down to his base, and heads to the front of his tree farm. He heads to his tree farm to walk around, and removes a crafting table.
- Michael continues walking around at his tree farm, and heads to his base. He heads to the front of his axolotl and turtle nursery, and heads to his base.
- Michael heads to the front of his axolotl and turtle nursery, and heads to his base, and heads up to the second floor to head to the front of the side wall of his turtle sanctuary. He heads onto a water tunnel, and heads onto the sea lantern at the font of his turtle sanctuary.
- Michael heads to the front of the sidewall, and heads back onto the sea lantern in front of his turtle sanctuary. He heads down to the front of his turtle sanctuary, and heads to the front of the side wallMIchael heads to the front of his turtle sanctuary, and tries to head onto the sea lantern.
- Michael heads onto a water tunnel, and heads down to the front of his axolotl and turtle nursery to head to his base, and heads back to the front of his axolotl and turtle nursery. He heads to his base, and heads near his central aquarium.
- Michael walks around his central aquarium, and heads to his enchanting area. He heads to the front of some aquariums, and heads to the front of an aquarium.
- Michael heads near his central aquarium, and heads up to the second floor to head up onto the sea lantern in front of his turtle sanctuary to remove some glass to head into the aquarium to patch a missing glass pane of his fish tank with stone. He heads up to his turtle sanctuary, and heads to the island format to add some stone to head onto to remove some glass.
- Michael throws away granite, and heads out. He removes the stone, and places back the glass of the side wall.
- Michael heads onto the sea lantern in front of his turtle sanctuary to place back the glass, and heads down to the front of his turtle sanctuary. He heads down to the top of his enchanting area, and walks along it.
- Michael heads down to the front of his enchanting area, and heads to his Top Ten Gifter walls. He walks around, and heads back to his Top Ten Gifter walls.
- Michael heads to his farm, and heads near his farm to check chests. He gets some potatoes, and heads near his storage room to place the potatoes in the chets of his auto-cooker to cook.
- Michael checks the chest of his auto-cooker, and heads to his storage room. He heads to the front of his villagers' boxes, and heads to his animal farms to walk around.
- Michael heads near his bee farm to walk around, and heads to his animal farms to walk around. He heads to the front of his automatic sheep farm, and places a torch by his sheep farm, and walks along his build and continues mining out a wall.
- Michael walks along his build, and continues building. He mines out the front of the wall to replace it with stone bricks, and mines out the front of another wall and some stone bricks to replace part of it with stone bricks, and adds and removes a torch.
- Michael crafts some stone bricks to continue replacing the front of the walls, and patches a gap in the floor of his build with stone. He continues building, and mines out part of a mined-out wall and mines out part of the ceiling.
- Michael continues mining out part of the mined-out walll, and mines out part of the ceiling and a wall. He continues mining out part of the ceiling, and a silverfish spawns and falls to its death.
- Michael continues mining out part of the ceiling, and heads near his storage room to check a chest. He heads to his storage room, and checks a chest before depositing stone and checks chests to deposit cobblestone and checks chests.
- Michael deposits andesite, sea lanterns, granite, rose bushes, poppies, orange dye rotten flesh, and coal, and retrieves flint and coal. He deposits coal, and places coal ore and a torch.
- Michael removes the torch to mine the coal ore to deposit coal, diamonds, and a red tulip, and heads to his automatic sheep farm at his animal farms to collect diorite and cobblestone, and heads near his storage room to check chests. He heads to his storage room to check a chest, and heads near his storage room to place some torches.
- Michael removes the torches, and removes another torch. He gets a name tag from his ender chest to rename to "Good Soup," and heads up to the second floor to head to the front of his turtle sanctuary.
- Michael heads onto the sea lantern at the front of his turtle sanctuary, and removes some glass to head into the aquarium and places the glass back. He heads up to his turtle sanctuary, and names a turtle Good Soup. He heads to the island format to place a crafting table to remove some glass to head out and removes the crafting table.
- Michael heads down to his base, and heads to his automatic sheep farm at his animal farms to continue mining out the ceiling. He mines coal, and continues mining out the ceiling and retrieves more stone.
- Michael fills gaps in the ceiling, and collects coal ore and more stone, and walks along his automatic sheep farm. He continues mining out the wall and patches a gap in the ceiling with stone.
- Michael continues mining out the wall, and collects more granite and stone. He continues mining out the wall and retrieves more stone before patching a gap in the wall and continues building.
- Michael walks along his automatic sheep farm and mines out part of the floor in front of his automatic sheep farm. He heads to the front of a side wall of his sheep farm, and heads near his storage room.
- Michael heads near his central aquarium, and heads near his storage room to check chests and heads to his storage room to rotate a diamond in an item frmae and gets some iron blocks. He checks a chest and gets some jungle wood, and heads near his storage room to craft some jungle planks and the iron blocks into iron.
- Michael throws away coal ore, some cobblestone, andesite, and stone. He crafts chests to craft hoppers, and retrieves jungle planks.
- Michael heads near his animal farms, and heads to the front of part of his automatic sheep farm. He heads near his animal farms to check chests and heads to his storage room to check a chest and get grass blocks and deposits and throws away glass.
- Michael checks a chest, and deposits cobblestone, diorite, and andesite. He checks a chest and deposits stone, and checks a chest and deposits flint and wool.
- Michael heads near his central aquarium, and heads to part of his automatic sheep farm at his animal farms. He adds grass blocks to a section of his automatic sheep farm, and removes some stone bricks to craft a crafting table to set up and crafts a chest to set up by the grass blocks and removes some stone bricks and removes a grass block to add a hopper and places back the grass block and stone bricks to throw some granite onto the grass block on top of the hopper.
- The hopper does not take the granite, and retrieves the granite. Michael heads to his storage room to check chests and gets some more iron before heading to near his storage room to craft a minecart and crafts some sticks for some rails.
- Michael heads near one of his villager's boxes, and heads to part of his automatic sheep farm to remove a grass block and mives it up a bit before adding a rail to the hopper. he crafts a minecart hopper to add onto the rail, and throws some stone bricks onto the grass block.
- The hopper minecart collects the stone bricks, and Michael throws some more onto the grass block for the hopper to collect. Michael checks the chest, and removes the hopper minecart, the rail, chest, and hopper.
- Michael removes a grass block to move back, and heads to part of his automatic sheep farm. He walks along his automatic sheep farm, and heads to part of his automatic sheep farm.
- Michael heads down to part of his automatic sheep farm, and heads down to part of his automatic sheep farm. He heads to part of his automatic sheep farm, heads backs down his automatic sheep farm, and walks around at his animal farm.
- Michael heads to part of his automatic sheep farm, and heads to part of his automatic sheep farm. He heads to his animal farms, and walks around.
- Michael heads to part of his automatic sheep farm to walk along it to part of his automatic sheep farm, and continues walking along it to part of his automatic sheep farm. He heads to part of his automatic sheep farm to removes the grass blocks and places back stone bricks.
- Michael walks down his automatic sheep farm to part of it, and heads to his animal farms to walk around before heading to part of his automatic sheep farm to walks back down it. He heads to his animal farms, and heads to part of his automatic sheep farm.
- Michael walks along his automatic sheep farm to head backcdown to part of it, and continues walking along his automatic sheep farm to part of it. He walks along his automatic sheep farm, and heads to his animal farms.
- Michael heads to the front of his automatic sheep farm to continue mining out the front of it, and heads to his automatic sheep farm. He heads to the front of his automatic sheep farm, and heads to part of it.
- Michael walks down to part of his automatic sheep farm, and walks down to part of it. He heads to part of his automatic sheep farm, and heads to part of his automatic sheep farm to start mining out part of the floor and removes some stone bricks.
- Michael heads to part of his automatic sheep farm to craft chests.
- Michael heads to the front of his automatic sheep farm to place some chests, and heads to part of his automatic sheep farm to place some hoppers. He removes some hoppers, and places them back before heading to a part of his automatic sheep farm and placing back stone bricks.
- Michael heads to the front of his automatic sheep farm, and heads to part of it. He heads down to part of the farm, and heads back to part of the farm to mine out parts of some parts of the farm.
- Michael heads back down to part of the farm to continue adding hoppers, and mines out a block to continue adding hoppers. He mines out a block to continue adding hoppers, and removes a hopper.
- Michael heads to the front of the farm to retrieve the hopper from a chest, and heads to part of his farm to mine out parts of it. He continues adding some hoppers, and removes some of them.
- Michael mines out a block and removes a hopper, and patches the wall with stone bricks and continues mining out parts of the farm to add more hoppers. He heads to part of the farm, and heads to part of the farm to craft chests and crafts more jungle planks.
- Michael crafts more chests, and heads near his storage room. He heads to his storage room to get some iron blocks and some iron, and heads near his storage room to craft hoppers.
- Michael crafts iron blocks into iron to craft more hoppers, and heads to part of his farm at his animal farms to mine out part of it to add more hoppers, and mines out part of the farm and some stone bricks. He continues mining out part of the farm and some stone bricks, and heads to part of the farm to continue adding hoppers.
- Michael heads to part of his farm to continue adding hoppers, and walks along his farm to part of it. He heads to part of his farm to head down to part of it, and heads down to part of his farm to retrieve his crafting table.
- Michael heads to his animal farms to walk around, and heads to part of his farm to remove some stone. He patched a gap in the ceiling with stone, and heads to part of his farm to check a hopper, and throws some stone bricks into it.
- Michael heads to the front of his farm to check a chest, and retrieves the stone bricks from a chest. He heads down to part of his farm, and heads to part of his farm.
- Michael heads to part of his farm to add some grass blocks to a section, and removes a grass block. He adds some stone bricks and a grass block to some section while removing the stone bricks.
- Michael adds stone bricks to a section, and adds and removes a torch. He adds some grass blocks, and removes a grass block and stone bricks. He contnues adding stone bricks nd a grass block while removing the stone bricks to the rest of the sections of his farm.
- Michael walks along his farm, and heads to part of his farm. He heads to part of his farm, and places and removes a torch.
- Michael walks down to part of his famr, and walks down to part of the farm. He walks down to part of the farm, and heads to hus base to walk around.
- Michael heads near his animal farms, and heads to part of his farm at his animal farms to continue walking along it to part of it. He walks down to part of his farm, and walks down to part of his farm.
- Michael heads to his animal farms, and heads to part of his farm. He heads to part of his farm to walk along it to part of his farm, and walks down to part of his farm.
- Michael walks along his farm to part of it, and heads to his animal farms to walk around. He heads to part of his farm, and walks along his farm to part of it. He heads to part of his arm, and walks down to part of it.
- Michael walks along his farm, and heads near his animal farms to check a chest. He heads near his storage room to check a chest, and heads to his storage room.
- Michael heads to his storage room, and checks a chest. He rotates a diamond back, and checks a chest.
- Michael heads near his storage room, and heads to neat his central aquarium. He heads to his storage room to check a chest and gets some dirt.
- Michael checks chests, and heads near his storage room to get baked potatoes from the chest of his auto-cooker, and deposits stone bricks. He heads down to part of his farm at his animal farms to add dirt to some of the sections, and removes some dirt from a section.
- Michael adds more dirt to a section, and finishes adding dirt to the rest of the sections. He walks down to part of his farm, and heads to his storage room to throw aside some dirt.
- Michael retrieve the dirt, and throws away cobblestone and andesite, and heads near his storage room to check a chest and place and remove a torch. He checks chests, and deposits some dirt, his diamond axe, sticks, and a bow.
- Michael retrieves his diamond axe, and deposits coal ore, jungle planks, granite, and dirt. He heads to part of his farm at his animal farms, and heads near his animal farms.
- Michael heads to his storage room to check a chest, and heads near his animal farms. He heads to part of his farm at his animal farms, and heads to his storage room to check chests and gets some stone bricks.
- Michael heads to part of his farm at his animal farms to continue building, and removes some stone bricks. He continues building, and removes some stone bricks.
- Michael adds and removes a torch, and continues building. He removes some stone bricks, and continues building.
- Michael removes some stone bricks, and continues building. He walks down to part of his farm, and heads down to part of his farm.
- Michael heads to part of his farm, and walks down to part of it. He walks along his farm, and continues building and removes a stone brick.
- Michael continues building, and heads to part of his farm. He continues building, and adds a removes a torch.
- Micahel continues building, and heads to part of his farm. He heads to his animal farms to continue walking around, and heads to part of his farm.
- Michael heads down to part of his farm, and removes some dirt and some stone bricks from a section to add a grass block to a section. He places back the stone bricks, and removes some stone bricks and some dirt from another section to add a grass block.
- Michael removes some dirt from a section to add a grass block and adds stone bricks. He continues removing some stone bricks and some dirt in sections to add a grass block while placing back the stone bricks.
- Michael removes ome stone bricks, and continues removing some stone bricks and some dirt in sections to add a grass block while placing back the stone bricks. He places some stone bricks, and walks down to part of his farm.
- Michael walks down part of his farm to add and remove a grass block, and patches a gap in a wall with a grass block. He removes the grass block, and heads down his farm ot head near his central aquarium at his base, and heads back to his farm to walk along it and heads off of it to remove some stone bricks to head onto part of his farm to place some stone bricks.
- Michael walks down to part of his farm, and walks down to part of his farm. He walks down to part of his farm, and heads to his storage room.
- Michael heads near his animal farms, and heads to part of his farm. He walks down to part of his farm, and heads near his animal farms.
- Michael heads to his animal farms, and heads to the front of his tree farm. He heads to his animal farms, and heads to part of his farm to walk along it before heading to his storage room to check chests, and heads near his storage room to retrieve more baked potatoes from a furnace.
- Michael retrieves glass from furnaces, and smelts some sand in a furnace. He checks a furnace, and smelts sand in it.
- Michael heads to part of his farm at his animal farms to walks down to part of it, and removes some dirt from a section. He places a grass block, and removes agrass block and dirt, and heads to part of his farm to add hoppers and addss and removes a grass block.
- Michael removes dirt and some grass blocks from a section, and removes some stone bricks. He places the stone bricks back before adding a grass block, and removing dirt and grass blocks from sectiosnw while adding a grass block.
- Michael continues working on his automatic sheep farm while getting more materials, crafting, and depositing items. He continues mining out the farm to continue working on it, and heads to places to get resources and upgrades his farm before harvesting while replanting it before ending his stream.
January 19, 2022[]
- Ponk starts at the second floor of his Wonkey Donkey Farm, and heads down the mountain.
- Ponk states that he found out that Shoe and Wash Your Rice had died, and that he hopes that Catye was still ok. He heads through the second portal, and wonders of MILF MAN was still ok.
- Ponk heads to the Nether hub, and returns to the Greater Dream SMP. He heads down Hannah's path, stating that he had left Shoe at Hannah's house, and continues down the path onto an oak tree, and notices that Hannah's house was blown up.
- Ponk heads to the front of Hannah's barn to find that Catye and MILF MAN were still alive. He heads into the pen where Catye and MILF MAN were, and heads out to the front of the ban.
- Ponk decides to build graves for Shoe and Wash Your Rice, and heads to the crater of Hannah's house. He decides to prepare for war, and heads down Hannah's path.
- Ponk decides to get his revenge, and heads through the community Nether portal to the Nether hub. He returns to the Greater Dream SMP, and finds out that Boomer had blown up Hannah's house.
- Ponk heads through the second portal, and heads down a path. He considers paying Purpled to help him get retatliation on Boomer, or paying Eryn and framing Boomer for blowing up their melon farm and killing their pets.
- Ponk heads to his shack to pass the night, and heads to the front of his shack. He starts heading up the mountain, and removes some dirt.
- Ponk heads up the mountain to the first floor of the farm, and checks a chest. He heads up the stairs to the house at the second floor, and considers naming the parrot "Wash Your Rice Jr."
- Ponk heads down to the first floor to get oak wood, and deposits some scaffolding. He gets more quartz blocks, stone bricks, and orange concrete, and heads up the stairs to the second floor.
- Ponk heads to the house, and continues working on the house. He heads down to the second floor, and heads to the house.
- Ponk heads down the stairs to the first floor to view his work, and heads up the stairs back to the house. He decides to add a glass ceiling to the house, and heads down the stairs to the first floor.
- Ponk decides to get sand, and checks a chest. He crafts some oak planks for chests to set up to deposit scaffolding, steak, quartz blocks, spider eyes, item frames, a gold axe, oak wood, dirt, orange concrete, an image, sticks, stone bricks, leather, a gold helmet, and sea lanterns.
- Ponk retrieves some sticks and sea lanterns, and realizes that he forgot to place the sea lanterns in the river. He deposits sticks, and jumps down into the river to add some of the sea lanterns.
- Ponk heads near his second donkey's pen and his shack, and heads down into an underwater cave to kill a glow squid. He heads to the front of his shack, and heads to his shack to deposit sea lanterns.
- Ponk heads to the front of his shack to retrieve steak from a furnace, and decides to go to Foolish's summer home to get sand. He decides to go to Sam's base to smelt the sand, and heads through the second portal to the Nether hub.
- Ponk returns to the Greater Dream SMP, and heads to the community Nether portal. He heads near the COmmunity House, and heads through the community Nether portal.
- Ponk heads to the Nether hub, and heads down a Nether path. He heads through Foolish's portal to Foolish's summer home, and heads to the front of the map of Foolish's summer home.
- Ponk heads to the desert beyond Foolish's summer home, and wonders of Shelly was still alive at his platform. He finds a turtle, which he checks if it was Shelly, and collects sand.
- Ponk heads near his platform, and removes some blocks to get to part of the platform to head to the top of the patform to find that Shelly was still there. He considers saving the turtle later, and heads down to part of the platform.
- Ponk heads to a platform, and starts heading back to the desert. He spots the Effiel Tower of Las Nevadas in the distance, and heads to the desert near a pillager outpost to continue collecting sand.
- Some pillagers start shooting Ponk, and Ponk continues collecting sand and Ponk heads back to Foolish's summer home to head through Foolish's portal.
- Ponk heads down a Nether path through a Nether portal, and continues down the Nether path. He heads near the Nether hub, and heads up the spiral staircase at the Nether hub to the top of the Nether hub to head down Sam's ice path.
- Ponk heads through Sam's portal, and heads to the coast near Sam's base. He heads near Sam's base, and heads to Sam's base.
- Ponk heads to Sam's auto-smelter, and checks chests there. He finds a chest with glass, and checks a hopper before retrieving some glass.
- Ponk heads out to sea near Sam's base, and a drowned throws it trident at him. He kills the drowned, and the drowned does not drop a trident.
- Ponk heads down through Sam's portal, and heads to Sam's elevator to press a button to let the elevator down. He pushes a zombified piglin below the elevator, and the zombified piglin climbs upstairs out from under the elevator to the front of the elevator.
- The elevator arrives, and Ponk heads onto the elevator and presses a button to head up. Ponk heads out of the elevator and heads down Sam's ice path.
- Ponk heads down to the Nether hub, and returns to the Greater Dream SMP. He heads through the second portal, and heads down a path.
- Ponk heads to the front of his shack, and returns to his shack. He deposists some sand, and gets quartz and some amethyst blocks.
- Ponk heads to the front of his shack, and heads up the mountain to the top of his farm. He heads onto the walls of the house to remove some cobblestone to replace with amethyst blocks.
- Ponk continues working on the house, and removes some cobblestone to replace with an amethyst block. He continues working on the house, and heads down to the second floor.
- Ponk heads down the stairs to the first floor to check a chest and gets oak wood. He heads up the stairs to the house, and heads down the stairs to the first floor to get some scaffolding.
- Ponk heads back up the stairs to the second floor to add scaffolding at the front of the house to head up onto the walls of the house to continue working on it. He removes some glass, and continues working on the house.
- Ponk heads down the scaffolding to head down the stairs to the first floor to view his work, and heads back up the stairs and scaffolding to the top of the house to continue working on it.
- Ponk removes some glass, and continues working on the house. He removes the rest of the glass, and removes some stone and dirt behind the house.
- Ponk removes some dirt near the house, and heads down to the first floor to check a chest and deposits scaffolding, dirt, and cobblestone. He gets scaffolding and stone bricks, and heads up the stairs back to the house.
- Ponk starts mining out the house, and heads down the stairs to the first floor to get coal and sticks for torches. He heads up the stairs back to the house to add some torches, and continues digging out the house.
- Ponk adds a torch, and heads out to the front of the house. He returns to the house to continues mining out the house, and adds a torch.
- Ponk mines out a wall to replace with stone bricks, and mines out a wall while replacing it. He removes a torch, and continues mining out the wall while replacing it.
- Ponk removes a torch, and continues mining out the wall while replacing it. He mines out part of the wall, and removes a torch before replacing the wall.
- Ponk replaces part of the wall, and adds a torch. He continues replacing the wall, and removes a block. He continues replacing the wall, and digs out part of the wall.
- Ponk places back the back of the wall, and replaces the wall. He removes a block to replace the wall, and heads out to the front of the house.
- Ponk heads back to the house, and removes a block and torch. He adds some torches, and heads to the front of the house.
- Ponk heads back to the house, and returns to the front of the house. He heads to the second floor, and returns to the house.
- Ponk heads down the stairs to the first floor to check chests, and gets more stone bricks. He heads up the stairs and scaffolding to the top of the house to remove some cobblestone to replace with amethyst blocks.
- Ponk continues working on the house, and replaces some stone with quartz blocks. He heads down the scaffolding and stairs to the first floor, and views his work.
- Ponk heads up the stairs and scaffolding to the top of the house, and heads down from the house to head down the stairs to the first floor to jump down into the river to head to his shack to get his netherite axe.
- Ponk starts heading back up the mountain, and removes some dirt, He heads up the mountain to the top of the house, and throws away quartz blocks, leather, and rotten flesh.
- Ponk heads down the scaffolding and stairs to the first floor to deposit glass, string, some scaffolding, and some stone bricks. he gets orange concrete, and heads up part of the stairs.
- Ponk heads back down the stairs to the first floor to check a chest, and heads up the stairs to head up scaffolding to the top of the house. He starts adding a board, and adds some scaffolding at the front of the board to head up to continue adding onto the board.
- Ponk adds item frames to the board, and removes the scaffolding to head back to the roof of the house. He tries to create an image, and tries again.
- Ponk puts up an image of Boomer, and heads onto the scaffolding at the front of the house. He heads back to the roof of the house, and heads down from the roof of the house and heads down the stairs to the first floor to view his work.
- Ponk heads up the stairs to the front of the house, and adds some scaffolding at the front of the house. He removes some of the scaffolding, and bridges with some scaffolding, and adds scaffolding along the side of the house to add more item frames to the side of the house.
- Ponk heads up scaffolding to the top of the house, and removes part of the image. He falls down to the first floor, and heads up the stairs to the side of the house to put up part of the image in an item frame at the side of the house.
- Ponk heads up the scaffolding to the top of the house, and accidentally removes the entire image. He puts up the image again, and removes three parts of the image to put up some of the parts at the side of the house.
- Ponk heads down to the side of the house to remove part of an image, and places another part of the image in an item frame. He heads down to the first floor to retrieve an image, and heads up the stairs and scaffolding to the top of the house.
- Ponk adds the part of the image to the side of the house, and removes item frames from the board. He places back the item framesto remove the entire image and places the image back up.
- Ponk heads down from the top of the house to head down the stairs to the first floor to view his work. He falls down to part of the mountain, and starts heading up the mountain.
- Ponk decides to make a donkey pen, and heads up the mountain to the top of the house. He heads onto the scaffolding, and heads down to the front of the house to remove the scaffolding at the side of the house.
- Ponk heads down the stairs to the first floor, and decides to get more Wonkey Donkey images on the walls of the farm, and heads onto the stairs. He decides to add a fence on the stairs, and heads upstairs to the house.
- Ponk decides to add doors to the house, and heads down the stairs to the first floor to check a chest and crafts some oak planks for oak doors. He heads up the stairs to the front of the house to add the doors, and adds amethyst blocks to the top of the door.
- Ponk heads to the second floor to view his work, and removes the amethyst blocks to replace with oak wood. He heads to the second floor, and heads down the stairs to the first floor to craft some oak planks to craft some oak fence gates and oak fences.
- Ponk starts adding oak fences to the first floor, and checks a chest. He crafts oak planks to craft more oak fences to add, and adds dirt to add an oak fence.
- Ponk heads to the front of the stairs, and heads to the first floor. He checks a chest, and crafts oak planks for chests to set up.
- Ponk deposits dirt, coal, oak fences, torches, seeds, amethyst blocks, sticks, oak fence gates, cobblestone, scaffolding, bones, axe, orange concrete, an arrow, a gold sword, steak, sand, and item frames. He retrieves his axe to break a chest to deposit string, quartz blocks, sticks, glass, an image, chests, cobblestone, scaffolding, stone bricks, spider eyes, leather, a gold axe, golden helmet, and dirt.
- Ponk retrieves scaffolding and leather to deposit, and gets chests to set up. He removes and places back a chest, and checks a chest.
- Ponk removes a chest, and deposits dirt, scaffolding, raw beef, chests, cobblestone stairs, gravel, gunpowder, rotten flesh, spruce fences, an image, raw copper, cobblestone, string, spruce plank stairs, buckets, flint, quartz blocks, leads, an iron sword, oak wood, stone bricks, leather, and stone bricks. He retrieves leather, quartz stairs, snow blocks, spider eyes, a bell, yellow concrete, scaffolding, dirt, green concrete powder, a gold pickaxe, gravel, stone, seeds, black concrete, white concrete, and green concrete.
- Ponk gets quartz and some cobblestone, and removes a crafting table and part of the stairs. He starts extending the stairs, and heads down to the first floor to continue extending the stairs.
- Ponk removes a block, and continues extending the stairs. He heads to the first floor to remove a block, and continues etending the stairs and removes and places a block.
- Ponk removes and places a block, and removes a block. He places a block, and removes a block to place another block.
- Ponk removes and places a block, and heads back to the stairs. He heads down to the first floor to check a chest, and gets stone.
- Ponk heads onto the stairs to add stone to the side of the stairs, and heads down to the first floor to get oak fence gates and fences. A pillager falls down from the top of the farm, and Ponk attacks it as it tries to shoot him.
- Ponk heads up the stairs and scaffolding to the top of the house to head to near the house to look for any other pillagers. He heads down to the front of the house to kill a pillager, and heads down the stairs to the first floor.
- Ponk heads onto the stairs to add oak fences and oak fence gates, and heads to the first floor to check a chest. He decides to get the donkies to the farm, and heads up to part of the stairs,
- Ponk decides to get a transportation method up to the farm, and removes some stone. He heads down the stairs to the first floor, and wonders how he woul be able to get the donkies up to the farm.
- Ponk heads onto the stairs, and decides to get some leads. He heads down the stairs to the first floor to jump down into the river to head to his shack.
- Ponk realizes that he could ride the donkies up to the farm if he had a saddle, and checks chests. He heads to the front of his shack, and heads to his shack to check chests and get apples.
- Ponk heads up the mountain to the farm to check a chest, and gets steak, leads, leather, and raw beef. He heads onto the stairs, and decides to steal saddles from someone.
- Ponk heads through the second portal to the Nether hub, and returns to the Greater Dream SMP. He heads down Hannah's path, and decides to steal some saddles off some horses, and heads to the front of Hannah's barn.
- Ponk considers hiding Catye, and heads into a pen to mount a horse. He feeds the horse apples, and mounts the horse to remove its saddle.
- Ponk dismounts the horse, and heads out to the front of the barn. He heads down Hannah's path, and eats cake along the path.
- Ponk continues down the path, and finds a spruce pressure plate near the pond of his cave. He digs under the pressure plate, and continues down Hannah's path.
- Ponk starts headings through the community Nether portal, and heads through the second portal to the portal area. He heads down a path, and heads near his second donkey's pen.
- Ponk tries to get on the donkey, and mounts the donkey. He dismounts the donkey, and heads out of the pen.
- Ponk heads near Wonkey's pen, and heads near the second donkey's pen. He heads to the top of the pen, and mounts the donkey, and tries to tame it.
- Ponk heads out of the pen to head to Wonkey's pen to try and tame the donkey. He eventually tames the donkey, and saddles it.
- Ponk dismounts the donkey to head out of the pen to kill a drowned, and heads back to the top of the pen to remove part of it and leads the donkey. He removes part of the pen, and leads the donkey to the other side of the river.
- Ponk unleads the donkey, and rides it up the mountain to near the farm. He dismounts the donkey to kill a skeleton, and heads near the farm to mount the donkey to ride to the top of the house to ride down the stairs to the first floor of the farm.
- Ponk dismounts the donkey, and mounts the donkey. He dismounts the donkey, and mounts the donkey to remove its saddle.
- Ponk jumps down to the river to head to near the second donkey's pen to remove eome dirt and heads into the pen to try and tame the donkey. He heads to the top of the pen, and tames the donkey.
- Ponk heads to the top of the pen to remove part of it, and leads the donkey. He leads to the donkey to the other side of the river, and unleads it.
- Ponk saddles the donkey, and rides it to the top of the mountain and house to ride it to the first floor of the farm. He unsaddles the donkey, and dismounts it.
- Ponk checks a chest, and decides to get wheat. He heads onto the stairs, and heads to the first floor to check a chest and gets chests.
- Ponk heads onto the stairs, and heads up the stairs to the house to set up chests to deposit rotten flesh, oak fences, oak doors, a saddle, calcite, a bow, dirt, a crafting table, a glow ink sac, stone, bones, quartz blocks, cobblestone, an arrow, raw beef, leather, and leads. He heads to the front of the house, and heads down to the stairs to the first floor to get leather, scaffolding, spider eyes, a golden helmet, dirt, glass, sticks, a golden axe, stone bricks, orange concrete, item frames, an image, sand, and an arrow.
- Ponk heads up the stairs to the house to deposit item frames, scaffolding, leather, orange concrete, a golden helmet, spider eyes, glass, an image, sand, a gold axe, string, stone bricks, an arrow, and sticks. He checks a chest, and heads down the stairs to the first floor to get a gold sword, cobblestone, sticks, orange concrete, amethyst blocks, torches, seeds, bones, coal, dirt, and sand, and removes the chest.
- Ponk heads up the stairs to the house to set up the chest to deposit orange concrete, cobblestone, torches, sticks, bones, dirt, sand, seeds, steak, and amethyst blocks, and retrieves torches.
- Ponk heads out to head up the scaffolding to the top of the house to add torches near the house. He heads to the top of the house to throw away rotten flesh, and heads down to the front of the house to head to the house to deposit coal and gets steak.
- Ponk heads down to stairs to the first floor to check a chest and removes the chest. He heads up the stairs to the house to deposit dirt, cobblestone, quartz stairs, leather, an iron sword, scaffolding, stone bricks, an image, quartz blocks, rotten flesh, flint, oak fences, buckets, gunpowder, spruce stairs, gravel, cobblestone stairs, string, oak wood, and raw copper.
- Ponk sets up chests, and heads down the stairs to the first floor to retrieve items. He heads up the stairs to the house to deposit his axe, and retrieves it.
- Ponk deposits snow blocks, scaffolding, spider eyes, a golden pickaxe, gravel, green concrete powder, green concrete, yellow concrete, seeds, white concrete, black concrete, dirt, a golden sword, and a bell. He heads to the front of the house, and heads down the stairs to the first floor to jump down to the river.
- Ponk decides to steal some crops, and decides to get golden carrots. He heads through the second portal to the Nether hub, and heads near the Nether hub.
- Ponk heads to the Nether hub to return to the Greater Dream SMP, and heads to the community Nether portal. He heads down the Prime Path to the entrance of Punz's backyard.
- Ponk heads to Fundy's chess board to check chests and gets a saddle and gold nuggets. He checks chests, and heads down the Prime Path. He checks a chest near the Prime Path, and heads near the remains of the Dunk the Man minigame to check a chest.
- Ponk heads to the remains to check a chest, and heads out to near the L'Manberg crater. He gets bones from a chest by the crater, and heads down the Prime Path to Tommy's wheat farm by Tommy's base to harvest some wheat.
- Ponk tramples some wheat crops, and heads to the front of Tommy's base to check a chest. He heads to Tommy's base to get an apple, and checks a chest.
- Ponk heads down the Prime Path, and heads near Puffy's Pokémon center to check material chests. He heads near Puffy's formated land, and heads to an island near beyond the formated land.
- Ponk heads near Snowchester, and heads to Snowchester. He heads to the front of Tubbo's house to check a chest, and heads to Tubbo's house to check chests, and heads to Tubbo's basement.
- Ponk checks chests, and gets carrots. He heads out of Tubbo's basement and house, and heads to the top of Fundy's battle arena.
- Ponk walks along the area, and heads down Hannah's path to the community Nether portal. He heads down Hannah's path, and spots Hannah's carrot farm.
- Ponk heads to the carrot farm, and heads down Hannah's path to his cave. He checks chests, and gets some quartz blocks.
- Ponk checks chests, and gets more gold nuggets, a name tag, and ender pearls. He heads down Hannah's apth to the spider XP farm, and renames the name tag to "WASH YOUR RICE JR."
- Ponk heads out to craft some bone meal, and heads near the entrance of the spider XP farm. He heads to Hannah's carrot farm to harvest some carrots, and plants a carrot to bone meal while harvesting.
- Ponk heads down Hannah's path to the community Nether portal, and heads down Hannah's path to the crater of Hannah's house to get his netherite hoe from an ender chest, and finds that he had carrots in the ender chest.
- Ponk heads down Hannah's path to head through the second portal to the portal area. He heads down a path, and heads up a mountain to the top of the house of the farm.
- Ponk heads down to the front of the house, and heads to the house to get a crafting table to set up to craft golden carrots. He deposits carrots, quartz blocks, gold nuggets, bones, steak, rotten flesh, an apple, a saddle, a name tag, wheat, seeds, and bone meal.
- Ponk deposits more bone meal, and heads out to the front of the house. He heads to the house, and checks chests, and gets steak.
- Ponk heads out to the front of the house, and heads down the stairs to the first floor to breed the donkies. He heads onto the stairs, and heads up the stairs to the house to check a chest and gets buckets.
- Ponk checks a chest, and heads out to the front of the house. He heads down to the first floor, and heads onto the stairs.
- Ponk jumps down into the river to fill buckets with water, and heads up the mountain to the top of the house. He heads down the stairs to the first floor to digs out part of the floor, and digs a spot in the ground to place some water to make an infinite water source.
- Ponk heads up the stairs to the house to check chests, and gets some glass. He gets a name tag to name his parrot, and checks chests.
- Ponk gets amethyst blocks, and checks a chest. He heads to the front of the house, and places and removes an amethyst block.
- Ponk heads down to the first floor, and mines out spots in the wall and floor while adding amethyst blocks. He decides to get some coral and lights, and jumps down to the river to head to his shack to check chests and gets sea lanterns.
- Ponk checks chests, and heads to the front of his shack. He fills a bucket with water, and unevens part of the water.
- Ponk fills buckets with water, and decides to get coral from near the L'Manberg crater. He heads down a path to head through the second portal to the Nether hub, and returns to the Greater Dream SMP through the second portal.
- Ponk heads near the Community House to check a chest, and heads to the Community House to get glowstone. He heads down the Prime Path to head to Alyssa's house, and views the aquarium in the floor.
- Ponk heads out to the front of the house, and heads to the lake near the Community House to collect sea pickles, and tries to mine a block of blue coral. The coral dies, and Ponk throws the dead coral away.
- Ponk gets more sea pickles, and heads to the front of his porkchop farm. He heads to behind the ice cream shop, and heads onto Hannah's path to head up a trident parkour tower near Punz's bee dome.
- Ponk checks an ender chest at the trident parkour tower, and heads down to Hannah's path to head down the path to the spider XP farm. He heads out, and heads back to the spider XP farm.
- Ponk heads out, and heads down Hannah's path to his cave. He checks a chests, and gets a sea pickle renamed "Ponkle."
- Ponk decides to place the sea pickle in a safe place, and spots an egg by his portal. He checks chests, and gets bone blocks.
- Ponk checks chests, and heads near the Community House. He heads through the community Nether portal to the Nether hub, and starts heading down Niki's Nether path.
- Ponk kills a baby piglin by the path, and continues down the Nether path to head through Niki's city portal to Niki's city. He heads to his apartment room, and checks a barrel.
- Ponk gets stalagmites and buckets, and rotates an image. He heads out of his apartment room and Niki's city, and heads near his wheat farm to check chests and an ender chest.
- Ponk checks chests, and heads to his hobbit hole. He heads to his sub listening room, and checks chests there.
- Ponk heads out to the front of his second hobbit hole to get a wet sponge, and heads onto the Prime Path of Ant's animal sanctuary. He heads down the Prime Path through Eret's castle, and continues down the Prime Path to the front of Eret's castle.
- Ponk decides to get a Silk Touch book, and continues down the Prime Path. He decides to trade string for emeralds and head to Punz's house, and continues down the Prime Path.
- Ponk heads to Sam's chests at the front of the bank to checks a chest, and heads down Hannah's path to the spider XP farm. He falls onto part of the railway in the tunnel to the spider XP farm, and heads to the spider XP farm to checks chests.
- Ponk gets some string, and deposits an egg, cobblestone, and dirt, and gets more string. He deposits bamboo and ender pearls, and gets more string and bamboo.
- Ponk heads out to head through the community Nether portal to the Nether hub, and starts heading through the portal. He heads down a Nether path to head through Foolish's portal to Foolish's summer home.
- Ponk heads to Foolish's village, and checks trades of some villagers. He trades for emeralds, and throws away some string.
- Ponk continues trading for emeralds, and trades for a bookshelf to break for books to trade for a Silk Touch book. He decides to steal diamonds from Tommy, and heads through Foolish's portal.
- Ponk heads down a Nether path, and returns to the Greater Dream SMP. He heads to the front of the second portal to check a chest, and heads to the community Nether portal.
- Ponk heads through the second portal to the portal area, and heads down a path. He heads to his shack to checks chests, and finds a Silk Touch diamond pickaxe with Efficiency IV.
- Ponk deposits a Silk Touch book, and gets the diamond pickaxe. He checks a chest, and deposits string.
- Ponk checks a chest, and deposits Ponkle. He heads down a path to head through the second portal to the Nether hub, and returns to the Greater Dream SMP.
- Ponk heads near the community Nether portal and Hannah's path, and heads to the community Nether portal. He heads to the Community House to check chest, and heads to the lake near the Community House to collect blue coral, blue coral fans, red coral fans, and magenta coral fans.
- Ponk collects more red coral fans, yellow coral, and pink coral fans, and collects more yellow coral, and blue coral fans. He collects red coral and red coral fans, and collects pink coral.
- Ponk tries to Silk Touch seagrass, and crafts some bone meal. He bone meals the lake, and heads near the Community House.
- Ponk decides to get kelp, and heads down the Prime Path. He heads onto another part of the Prime Path, and heads down the Prime Path.
- Ponk heads near Tubbo's docks to collect some kelp, and collects some sand. He continues collecting kelp, and heads down the Prime Path to head through the second portal to a cave.
- Ponk heads through the portal to find himself in a netherite mine, and heads through the portal again to find himself near the Las Nevadas road. He heads near the road, and heads down the Las Nevadas road.
- Ponk heads down the community tree farm to head through the community Nether portal to the Nether hub. He returns to the Greater Dream SMP, and heads through the second portal to the portal area.
- Ponk heads down a path, and heads to the top of the mountain to the top of the house. He heads down to head down the stairs to the first floor of the farm.
- Ponk adds glass to the tank, and mines a way out of the tank through the wall. He heads out to the first floor of the farm, and heads up the stairs to the house to deposit blue coral, pink coral, blue coral fans, red coral fans, a magenta coral fan, kelp, a red coral fan, wet sponge, yellow coral, stalagmites, amethyst blocks, a pink coral fan, sand, red coral, sea lanterns, and bone blocks.
- Ponk gets sea lanterns and kelp, and heads out to the front of the house, and heads down the stairs to the first floor. He fills some buckets with water, and heads into the aquarium to add water to it.
- Ponk heads out to fill some buckets with water, and heads back to the aquarium to continue adding water to it. He removes a torch, and continues adding water to the aquarium.
- Ponk adds kelp to the aquarium, and heads out to head up the stairs to the house to get red coral, a magenta coral fan, red coral fans, blue coral fans, a pink coral fan, a red coral fan, yellow coral, pink coral, and bone blocks. He heads down the stairs to the first floor to near the aquarium, and crafts some bone meal.
- Ponk heads into the aquarium to bone meal kelp, and heads out of the aquarium. He crafts some bone meal, and heads back into the aquarium to bone meal the kelp, and crafts some bone meal.
- Ponk heads back to the aquarium to continue bone mealing the kelp, and crafts some bone meal. He heads back into the aquarium to bone meal the kelp, and heads back into the aquarium to remove some of the kelp.
- Ponk heads back into the aquarium to remove the kelp, and heads to the first floor of the farm. He heads upstairs to the house to get sand, and heads down the stairs to the first floor of the farm to head into the aquarium to add sea lanterns to the wall and floor.
- Ponk heads back into the aquarium, and removes part of the ground while adding sand. He heads back into the aquarium to continue sand to the floor of the aquarium.
- Ponk heads out to the front of the aquarium, and heads into the aquarium to remove a sea lantern from the floor. He heads back into the aquarium to remove some sand to add a sea lantern to the floor, and adds the sand back.
- Ponk removes some sand, and heads out to head up the stairs to the house to get amethyst blocks, and heads tothe exit of the house. He gets stalagmites, and heads out to the first floor.
- Ponk heads to the aquarium to add an amethyst block to the floor, and bone meals the floor of the aquarium to add sea grass. He heads out to the front of the aquarium, and heads into the aquarium to add some kelp.
- Ponk heads out to the front of the aquarium, and throws away glowstone. He heads into the aquarium to add red coral, a red coral fan, a pink coral fan, and a magenta coral fan.
- Ponk removes a magenta coral fan, and heads out to the front of the aquarium. He heads back into the aquarium to remove a pink coral fan and red coral.
- Ponk adds a blue coral fan and a red coral fan, and heads out of the aquarium to the first floor. He heads to the front of the aquarium, and heads into the aquarium to add some sea pickles, and removes some sea grass to add more sea pickles.
- Ponk heads into the aquarium to add the white axolotl, and adds stone to fill in the wall. He heads to the front of the aquarium, and heads up the stairs to the house to get stone.
- Ponk heads down the stairs to the first floor near the aquarium to aadd stone to the top of the aquarium. He heads to the front of the auarium to end his stream.
January 20, 2022[]
No streams on this day.
January 21, 2022[]
- Ponk starts at the first floor of his Wonkey Donkey Farm, and heads onto the stairs.
- Ponk heads onto the side of the stairs, and heads up the stairs to the house to check chests and get oak fences. He heads down part of the stairs to head to the edge of the stairs to add fences, and removes a fence.
- Ponk heads to the first floor of the donkey farm, and considers making an arena where players fight while riding a donkey. He decides to get a TNT cannon for one of the donkies to blast the donkies into the arena.
- Ponk heads to the front of his aquarium, and heads up the stairs to the house to deposit yellow coral, pink coral, red coral fans, sand, some kelp, cobblestone, dead coral, prismarine crystals, buckets, emeralds, glass, and bamboo. He retrieves emeralds, and deposits glowstone, bone meal, blue coral fans, and stone.
- Ponk decides to start preparing, and heads out onto the stairs. He decides to get weapons, and heads to the first floor of the farm to feed Wonkey and the other two donkies.
- Ponk breeds donkies, and heads onto the stairs. He heads to the first floor of the farm, and heads onto the stairs.
- Ponk jumps down into the river, and heads through the second portal to the Nether hub. He returns to the Greater Dream SMP to heads down Hannah's path to the spider XP farm.
- Ponk finds string and spider eyes at the spider XP farm, and collects it. He throws away spider eyes, and heads to the AFK spot.
- Ponk uses the spider XP farm to start mending his shovel, and kills a glow squid that had spawned in the spawner. He heads back to the AFK spot, and starts mending his axe.
- Ponk returns to the AFK spot, and continues mending his axe. He decides to trade string and steal some villagers, and continues mending his axe.
- Ponk deposits spider eyes, and heads back to the AFK spot. He continues mending his axe, and heads back to the AFK spot.
- Ponk continues mending his axe, and heads out to head down Hannah's path. He heads near the path to throw away spider eyes, and continues down Hannah's path to start heading through the community Nether portal.
- Ponk heads to the community Nether portal, and heads through the community Nether portal to the Nether hub. He heads down Foolish's Nether path to head through Foolish's portal to Foolish's summer home.
- Ponk heads onto the path to view the DreamXD statue, and heads to Foolish's village to trade for emeralds. He deposits emeralds in an ender chest, and decides to grow the lemon sapling Niki had given him at the Wonkey Donkey Farm.
- Ponk heads near Foolish's cow farm, and decides to steal an ender chest. He heads down a path to head through Foolish's portal, and heads down a Nether path to the front of a portal.
- Ponk continues down the Nether path to return to the Greater Dream SMP, and heads to the community Nether portal. He heads through the second portal, and heads down a path.
- Ponk starts heading back to his Wonkey Donkey Farm, and falls into a cave. He heads out of the cave to head to the top of a snow capped mountain, and falls into some powder snow.
- Ponk fills buckets with powder snow, and heads down the mountain to the river. He decides to build a bridge to the farm, and heads up the mountain to the first floor of the Wonkey Donkey Farm.
- Ponk heads onto the stairs, and heads up the stairs to the house to deposits powder snow buckets, and gets carrots. He decides to make a carrot patch, and heads out down to the first floor to plow some land around a water source.
- Ponk plants carrots, and plows more land to plant more carrots. He crafts some bone meal to bone meal some of the carrots, and considers adding another image on the wall of the first floor.
- Ponk heads upstairs to the house, and decides to get villagers to the farm. He gets oak wood for oak planks to craft two oak boats, and checks a chest.
- Ponk crafts some wool and some oak planks for a bed, and heads down the stairs to jump down into the river. He places an oak boat by his beacon, and heads down the river to the riverside to remove the boat.
- Ponk travels to the front of a cave, and considers making it into a donkey fighting arena. He dubs the arena "The Pit," and continues traveling.
- Ponk heads to Connor's house, and checks chests. He heads to a room, and heads up to the top of the house.
- Ponk heads back to the first floor of the house, and heads out to the back of the house. He returns to the house, and get glow ink sacs and some cooked porkchops.
- Ponk heads out through the front of the house, and continues traveling. He travels to near Ohio, and heads to Ohio.
- Ponk heads to a village house with an enchanting area, and checks an ender chest there. He heads out to remove dirt and oak planks from the front of a door of a village house, and heads into the house to find two villagers.
- Ponk places a boat at the front of the house, and a village heads out of the house. The villager gets in the boat, and Ponk heads to the front of the house to try and close the door on the other villager.
- Ponk gets into the boat to start rowing away as the other villager exits the house. He gets stuck on a pathway, and heads out of the boat to head back to the village house.
- Ponk heads out to craft a crafting table to set up to craft oak planks for some sticks to craft a fishing rod. He crafts more oak planks for more sticks to craft two more fishing rods.
- Ponk gets into the boat with the villager, and gets out. He tries to use a fishing rod to pull the villager's boat, and starts using the fishing rod to pull the villager's boat.
- Ponk places a block o stand on to try and use his fishing rod to get the villager over some blocks, and towers up to try and use his fishing rod to pull the villager up over the blocks.
- Ponk uses his fishing rod to pull the villager's boat into the air, and falls off the tower. He removes the tower, and heads near a village house.
- Ponk heads out to near Ohio to collect some dirt, and heads back to Ohio to tower up and tries to use his fishing rod to pull the villager's boat over the blocks.
- Ponk uses his fishing rod to pull the villager's boat up a couple of times, and manages to get the villager's boat over the blocks using his fishing rod as he heads down from the tower. He removes the tower, and gets into the villager's boat to row to an exit of Ohio.
- Ponk removes some of the pathing to replace with dirt to row the villager out of Ohio to near Ohio. He gets out of the boat to tower up and uses his fishing rod to pull the villager's boat up as he heads down from the tower.
- Ponk towers up onto the tower to use his fishing rod to pull the villager's boat up as he heads down from the tower. He removes some dirtt in front of the villager, and puts the villager on a fishing rod as he heads up to the to p of the tower.
- Ponk uses his fishing rod to pull the villager's boat up as he heads down the tower, and puts the villager on a fishing rod. His fishing rod breaks as he reels the line back, and he uses a new fishing rod to try and hook it onto the villager.
- Ponk gets into the boat, and gets out. He uses his fishing rod to hook onto the villager, and uses the fishing rod to hook onto the villager's boat.
- Ponk heads back onto the tower, and uses his fishing rod to pull the villager's boat up as he heads down from the tower. He heads to the front of an entrance to Ohio, and heads to Ohio to set down a bed to pass the night.
- Ponk removes the bed, and heads near a village house to craft oak slabs. He heads out of Ohio to get back into the villager;s boat to place some slabs, and tries to row the boat up a slab.
- Ponk hooks the villager's boat, and heads a few blocks away from Ohio to try and pulls the villager's boat up. He heads near the villager's boat to remove the slabs, and heads back to Ohio.
- Ponk heads near a village house to craft some oak planks for oak stairs. He heads out to near Ohio to near the villager's boat ot place the stairs, and gets into the boat to try and row up the stairs.
- Ponk gets into the villager's boat, and gets out of it. He heads back into the villager's boat, and gets out of it before towering up.
- Ponk tries to hook the villager's boat with his fishing road, and manages to pull the villager's boat onto the blocks. He hooks the villager's boat with his fishing rod, and tries to pull it as he heads down from the tower.
- Ponk removes part of the tower to head onto as he tower up, and hooks the villager's boat with his fishing rod. He manages to pull the villager's boat as he heads down the tower, and uses his fishing rod to pull the villager's boat.
- Ponk removes the towers, and heads a few blocks away from the villager to tower up. He tries to use his fishing rod to hook onto the villager's boat, and uses his fishing rod to pull the villager's boat onto some blocks.
- Ponk hooks the villager's boat with his fishing rod, and tries to pull the villager's boat over blocs as he heads down from the tower. He adds onto the tower, and towers up back onto the tower.
- Ponk tries to hook his fishing rod onto the villager's boat, and hooks his fishing rod onto the villager's boat. He pulls the villager's boat as he heads down from the tower, and removes the tower.
- Ponk towers up a few blocks away from the villager, and tries to hook his fishing rod onto the villager's boat. He hooks his fishing rod onto the villager, and tries to pull its boat onto the blocks a couple of times.
- Ponk tries to hook his fishing rod onto the villager's boat a couple of times, and manages to hook his fishing rod onto the villager's boat. He pulls the villager's boat up, and tries to hook onto the villager's boat.
- Ponk's fishing rod breaks as he reels the line back, and uses a new fishing rod to try and hook onto the villager's boat. He make stairs up from the tower, and tries to hook onto the villager's boat.
- Ponk hooks onto the villager, and reels the line back. He hooks onto the villager's boat, and pulls it up.
- Ponk hooks onto the villager and reels the line back a couple of times, and hooks onto the villager's boat. He pulls the villager's boat up, and hooks onto the villager's boat.
- Ponk pulls the villager's boat up as he heads down from the tower, and heads near the villager's boat to remove some dirt in front of it. He gets into a boat to start rowing away, and gets out of the boat.
- Ponk heads a few blocks away from the villager's boat, and towers up. He hooks onto a sheep, and pulls it toward the tower.
- Ponk hooks onto the sheep, and pulls it toward the tower. He towers up, and tries to hook onto the sheep a couple of times.
- Ponk hooks onto the sheep, and pulls it up. He hooks onto the sheep to pull it up again, and the sheep dies.
- Ponk tries to hook onto the villager's boat, and hooks onto the villager's boat to pull it onto some blocks, with Ponk trying to hoo onto the villager's boat while it was in midair.
- Ponk hooks onto the villager, and tries to pull the boat onto the blocks as he heads down from the tower. He removes part of the tower, and towers up to continue removing the tower.
- Ponk places a bed, and removes it before towering up to remove a block. He hooks onto the villager's boat, and manages to pull it onto some blocks as he heads down from the tower.
- Ponk removes the tower, and heads a few blocks away from the villager to tower up. He tries to hook onto the villager's boat, and hooks onto the villager's boat to pull it up onto some blocks as he heads down from the tower.
- Ponk removes the tower, clears some grass in front of the villager's boat, and gets into the villager's boat. He rows down a path, and rows down another path to the river to head down the river to the riverside.
- Ponk heads out of the boat to the riverside, and heads up part of the mountain to to hook the villager's boat up part of the mountain. He hooks onto the villager, and tries to pull it up part of the mountain, and tries to hook onto the boat.
- Ponk hooks onto the villager's boat, and heads up part of the mountain to pull the villager up part of the mountain. He heads up part of the mountain to hook onto the villager's boat to pull it up part of the mountain.
- Ponk hooks onto the villager's boat, and heads up part of the mountain to pull the villager's boat up part of the mountain. He hooks onto the villager's boat, and pulls it up to part of the mountain.
- Ponk hooks onto the villager, and gets into the villager's boat. He gets out of the boat, and heads back into the villager's boat.
- Ponk tries to hook onto the villager's boat, and hooks onto the villager. He hooks onto the villager's boat, and towers up to the top of an oak tree to try and hook onto the villager's boat.
- Ponk hooks onto the villager's boat, and pulls the villager's boat up. He heads down to kill a zombie that was heading to the villager, and heads near the villager's boat.
- Ponk crafts wool, and crafts a crafting table to set down to craft some oak planks to craft a bed to set down to pass the night. He removes the bed, and hooks onto the villager's boat.
- Ponk towers up by the oak tree, and pulls the villager's boat up as some zombies come out from a cave nearby toward the villager. He heads down from the tower to kill the zombies, and heads to the front of the cave.
- Ponk heads into a cave to place a torch, and heads out to near the villager's boat to hook onto it. He heads near the cave to pull the villager's boat, and heads near the oak tree and the villager's boat to remove part of the towers.
- Ponk heads to the front of the cave to tower up to the top of it, and heads to the top of the house to head down to the front of the house.
- Ponk heads to the house to get string, and checks a chest. He crafts sticks for three fishing rods, and deposits red coral, amethyst blocks, oak planks stairs, an oak boat, oak fences, wool, kelp, an azure bluet, sea lanterns, raw mutton, dirt, bone blocks, books, a grass block, glow ink sacs, oak slabs, and a bed.
- Ponk heads out down the stairs to the first floor to feed a donkey and Wonkey, and feeds two donkies to breed them. He heads onto the stairs, and heads up the staors to head up scaffolding to the top of the house.
- Ponk heads to the top of the cave, and tries to hook onto the villager's boat. He collects some dirt behind him to tower up.
- Ponk adds onto the back of the tower, and pulls the villager's boat onto some blocks. He hooks onto the villager's boat, and bridges behind him.
- Ponk spots a burning zombie in the villager's boat, and heads down the tower to kill the zombie. He heads into the villager's boat, and heads out of the boat.
- Ponk heads into the villager's boat, and heads out to head a few blocks away from the boat to hook onto it. He heads to the top of the cave to pull the villager toward the cave, and hooks onto the villager.
- Ponk collects some dirt behind him, and tries to pull the villager up onto the cave. The villager hits the ceiling of the cave, and takes some damage.
- Ponk heads to the front of the cave to hook onto the villager, and hooks onto the villager's boat to pull the villager's boat. He heads up to a creeper coming out of the cave to try and kill it, and the creeper blows up.
- Ponk gets into the villager's boat to row to the front of the cave, and adds onto the side of the cave to head up to the top of the cave. He hooks onto the villager's boat, and heads a few block away to tower up onto the bridge.
- Ponk hooks onto the villager's boat, and pulls it up into the air. He heads down from the bridge to add blocks near the tower for the villager's boat to land on it.
- Ponk removes some dirt behind him, and removes the bridging and tower. He removes some dirt behind him, and gets into the villager's boat to row to the first floor of the Wonkey Donkey Farm.
- Ponk heads to a wall near the axolotl aquarium, where he considers making a villager trading hall. He heads to the front of the aquarium, and heads to the first floor of the farm.
- Ponk heads upstairs to the house to check chests and gets oak wood. He gets scaffolding, and heads out down to the first floor.
- Ponk jumps down into the river, and heads near his beacon to place a boat to head down the river to the riverside to remove the boat.
- Ponk travels back to Ohio, and heads into a village house. He heads out to check a blacksmith's trades, and decides to take the villager.
- Ponk places a boat to place the villager in, and gets into the boat to row out to near Ohio. He heads out of the boat to head a few blocks away from the villager's boat to tower up with scaffolding.
- Ponk heads up the scaffolding, and tries to hook onto the villager's boat. He hooks the villager's boat to pull up onto some blocks as he heads down from the scaffolding, and removes the scaffolding.
- Ponk heads a few blocks away from the villager's boat to add some scaffolding. He removes the scaffolding, and towers up with scaffolding to head up to try and hook the villager's a boat a couple of times.
- Ponk bridges with scaffolding toward the villager's boat to try and hook onto it a couple of times. His fishing rod breaks, and he uses a new fishing rod to hook onto the villager's boat to pulls it onto some blocks.
- Ponk hooks onto the villager's boat, and adds more scaffolding behind him. He pulls the villager's boat up onto the scaffolding, and gets into the boat to row down the scaffolding.
- Ponk adds more scaffolding while rowing down it, and rows down to land. He removes the scaffolding, and crafts wool and crafts some oak planks.
- Ponk crafts a crafting table, and heads near the villager's boat to set it up to craft a bed to set down to pass the night. He removes the bed and crafting table, and gets into the villager's boat to starts rowing away to near a polished blackstone tower.
- Ponk heads out of the boat to head to near the portal area, and heads to the front of the villager's boat to place some scaffolding. He removes the scaffolding, and places some scaffolding.
- Ponk removes some of the scaffolding, and towers up with scaffolding. He bridges behind him and in front of him with scaffolding, and hooks onto the villager's boat to pull it onto the scaffolding.
- Ponk gets into the boat to row down the scaffolding while adding scaffolding onto a path, and starts rowing down the path. He heads out of the boat to head back to remove scaffolding, and heads back to the path to head back into the villager's boat to continue rowing down the path and rows down a path.
- Ponk rows down a river to the riverside, and hooks onto the villager's boat. He adds some scaffolding to head up part of the mountain. He adds a tower of scaffolding behind him, and heads up the tower.
- Ponk pulls the villager's boat to the front of the scaffolding, and adds more scaffolding behind him. He tries to hook onto the villager's boat, and hooks onto the villager.
- Ponk hooks onto the villager's boat, and heads up the scaffolding to pull the villager up onto the scaffolding. He rows down the scaffolding while adding more scaffolding.
- Ponk heads up part of the mountain, and adds a tower of scaffolding. He heads up the scaffolding, and adds scaffolding behind him.
- Ponk hooks onto the villager a couple of times, and hooks onto the villager's boat to pull it to the front of the scaffolding. He hooks onto the villager's boat, and pulls it to part of the scaffolding tower. He hooks onto the villager a couple of times, and heads down to near the scaffolding to hook onto the villager's boat.
- Ponk heads back onto the scaffolding to pull the villager's boat on the scaffolding. He adds a tower of scaffolding behind him, and adds another tower of scaffolding nearby.
- Ponk removes some scaffolding, and adds more scaffolding. He heads up the scaffolding tower to add more scaffolding, and heads down onto some scaffolding to remove it.
- Ponk heads up a scaffolding tower, and hooks onto the villager's boat. He pulls the villager's boat to the front of the scaffolding, and adds more scaffolding behind him.
- Ponk adds a tower of scaffolding behind him, and removes some scaffolding. He heads up the scaffolding tower, and adds more scaffolding behind him.
- Ponk hooks onto the villager, and tries to hook onto the villager's boat. He hooks onto the villager's boat, and pulls it up part of the mountain.
- Ponk hooks onto the villager, and hooks onto the villager's boat. He pulls the villager onto the scaffolding, and gets into the boat.
- Ponk tries to row down the scaffolding, and removes some scaffolding. He adds more scaffolding, and tries to row down the scaffolding.
- Ponk removes some scaffolding, and heads down to add and remove some scaffolding, and adds and removes some scaffolding. He adds and removes some scaffolding, and adds more scaffolding.
- Ponk removes some scaffolding, and heads back to remove scaffolding. He heads near the villager's boat and scaffolding and the oak tree, and heads onto the scaffolding to add more scaffolding to the tree.
- Ponk adds scaffolding to head onto the tree, and removes some oak leaves to add dirt and flattens part of the top of the tree. He bridges to the top of the cave, and adds some scaffolding.
- Ponk removes some of the scaffolding, and towers up with scaffolding. He heads up the scaffolding, and tries to hook onto the villager's boat.
- Ponk heads down onto the blocks, and heads back up the scaffolding. He adds and removes some scaffolding, and heads down from the scaffolding.
- Ponk heads up the scaffolding, and adds more scaffolding. He hooks onto the villager's boat to pull it to the top of the tree, and hooks onto the villager.
- Ponk hooks the villager's boat to pull it onto the scaffolding, and heads into the villager's boat row down the scaffolding to row down to land. he rows the villager to the first floor of the farm next to the other villager, and heads onto the stairs.
- Ponk heads to the stairs, and feeds the four donkies. He heads to the first floor of the farm, and heads near the stairs to mouns and dismount a donkey, and tries to feed a bbay donkey carrots.
- Ponk heads onto the stairs, and heads near the stairs to mount and dismount a donkey. He heads to the front of the stairs, and heads upstairs to the house to get leads.
- Ponk heads out down to the first floor, and heads near the stairs to lead a donkey. He tries to lead the donkey away from the stairs, and the donkey's lead breaks.
- Ponk heads near the stairs to lead the donkey, and tries to lead it away from the stairs. He heads near the stairs to remove a cobblestone stair, and tries to lead the donkey away from the stairs.
- The donkey's lead breaks, and Ponk heads near the stairs to remove a quartz stair. He accidentally hits a baby donkey, and removes some cobblestone.
- Ponk tries to feed the baby donkey carrots, and feeds the baby donkey golden carrots. He lead Wonkey away from the stairs, and unleads the donkey.
- Ponk decides to make a fence by the stairs, and heads upstairs to the house to get more sticks and oak fences. He heads out to head to the first floor to add fences near the stairs, and removes a fence to add some dirt outside the fence to add a fence.
- Ponk adds a quartz stair, cobblestone stair, and cobblestone back to the stairs, and removes the fences by the stairs. He adds fences onto the stairs, and adds the fences near the stairs back.
- Ponk heads onto the edge of the stairs, and heads to the first floor of the farm to find that a baby donkey had gotten into a villager's boat. He feeds three donkeies, and breeds the donkies.
- Ponk tries to feed a donkey carrots, and mounts and dismounts a donkey. He tries to feed a donkey carrots, and heads onto the stairs.
- Ponk heads up the stairs to the house to check chests, and deposits a crafting table, leads, string, seeds, cornflowers, fishing rods, steak, oak planks, carrots, rotten flesh, a bed, oak wood, dirt, and scaffolding. He decides to take a donkey for a test ride, and retrieves leads, spruce fences, and string, and deposits his netherite hoe, sticks, stalagmites, his axe, and his shovel, and gets oak wood.
- Ponk crafts oak planks for chests, and checks chests, He gets a saddle, and heads out.
- Ponk decides to take Wonkey, and heads down the stairs to the first floor. He heads onto the stairs, and heads to the first floor of the farm.
- Ponk decides not to take Wonkey, and tries to tame two donkies. He mounts Wonkey, and dimounts to tame the donkey in the boat.
- Ponk dismounts the donkey, and tries to tame a donkey. He mounts and dismounts a donkey, and mounts the donkey to saddle it.
- Ponk dismounts the donkey to place a chest on it, and mounts it to ride onto the stairs. He tries to jump over the fence, and heads onto the stairs to jump down into the river.
- Ponk dismounts his donkey to lead it to the riverside, and unleads it to mount it. He rides to near a path, and rides down a path to the portal area to place a spruce fence near the portal to tie his donkey to.
- Ponk heads through the second portal to the Nether hub, and returns to the Greater Dream SMP. He heads down Hannah's path to the spider XP farm to get string, and checks a chest.
- Ponk gets more string, and checks chests. He gets more string and spruce planks, and deposits oak planks and spruce planks.
- Ponk places and removes some string, and gets more string. He heads out to head down Hannah's path, and heads down Hannah's path to the community Nether portal to deposit some string.
- Ponk heads down Hannah's path to the spider XP farm to get more string, and heads out to head down Hannah's path to head through the community Nether portal to the Nether hub.
- Ponk returns to the Greater Dream SMP, and heads to the front of the second portal at the community Nether portal. He heads through the second portal to the portal area to mount their donkey, and deposits string in the chest on the donkey.
- Ponk heads through the second portal to the Nether hub, and returns to the Greater Dream SMP. He heads to the community Nether portal to get some string, and heads through the community Nether portal to the Nether hub.
- Ponk returns to the Greater Dream SMP, and heads through the second portal to the portal area. He unleads his donkey, and mounts his donkey.
- Ponk rides down a path to near the riverside, and dismounts the donkey to kill a creeper. He kills another creeper, and leads his donkey across the river.
- Ponk unleads his donkey, and mounts it. He removes soms scaffolding, and starts riding up the mountain.
- Ponk removes some more scaffolding, and rides to near the farm. He rides to the top of the house, and rides down to the front of the house to head down the stairs to the first floor.
- Ponk dismounts his donkey, and heads onto the stairs. He heads near the stairs and aquarium, and sets up a chest by the stairs to deposit some string.
- Ponk heads up the stairs to the house to get oak planks and steak. He checks chests, and heads out onto the stairs.
- Ponk jumps down into a river to head to his shack to get spruce planks, and checks chests. He heads out, and thinks os stealing wood, and heads down a path to head through the second portal to near the Nether hub, and heads to the Nether hub to return to the Greater Dream SMP.
- Ponk heads down Hannah's path to his cave to checks a chest, and gets sticky pistons, redstone repeaters, redstone, redstone blocks, a redstone torch, sticks, stone, and spruce planks. He considers doing redstone, and gets more spruce planks and redstone torches.
- Ponk checks chests, and gets oak planks and redstone compators. He checks a chest, and gets item frames.
- Ponk gets quartz, and heads out to head down Hannah's path. He heads to Sam's chests at the front of the bank, and checks chests.
- Ponk gets more oak planks, and checks chests. He heads down Hannah's path, and heads through the second portal to a cave.
- Ponk finds himself in a cave, and heads through the portal to a netherite mine. He heads through the portal to near the Las Nevadas road, and heads down the Las Nevadas road and the community tree farm to head to the community Nether portal.
- Ponk finds a llama at the community Nether portal, and heads through the second portal. He heads down a path, and heads to the top of the house to walks around, and heads down to the front of the house to head down to the first floor.
- Ponk crafts a crafting table to set up near the stairs, and checks a chest. He crafts another chest to set up by the stairs to deposit more string, and mounts his donkey to get some string from the chest on it.
- Ponk dismounts the donkey to deposit more string in the chest by the stairs, and mounts the donkey to get more string from the chest on it. He dimounts the donkey to head to the chest and crafting table near the stairs to place string and deposit more string.
- Ponk removes string to deposit, and heads onto the stairs. He heads upstairs to the house to checks chests.
- Ponk crafts chests to set up to deposit oak planks, stone, sticks, dirt, seeds, scaffolding, redstone, redstone torches, redstone blocks, spruce fences, leads, his diamond pickaxe, item frames, sticky pistons, quartz, cooked porkchops, redstone repeaters, and redstone comparators. He retrieves cooked porkchops and some oak planks, and heads down part of the stairs.
- Ponk heads up the stairs to the front of the house, and heads to the house. He places and removes oak planks, and gets raw beef and cobblestone to craft a furnace to set up to place raw beef in and gets some scaffolding to place some scaffolding in the furnace to cook the raw beef.
- Ponk adds more scaffolding to the furnace, and deposits cobblestone. He gets his netherite axe and netherite shovel, and deposits scaffolding.
- Ponk gets more scaffolding, and heads out to the front of the house. He heads down the stairs to near the stairs and aquarium, and mines out part of the wall.
- Ponk mines behind the wall, and a baby zombie spawns. He kills it before heading out of the mined ara, and checks a chest by the stairs.
- Ponk heads up the stairs to the house to check chests, and gets sticks and coal. He heads out to head down the stairs to the first floor, and heads to the front of the aquarium.
- Ponk heads to the front of the mined-out area to crafts some torches. A zombie spawns behind him, and Ponk kills it before heading to the first floor.
- Ponk adds a torch above the mines out area, and heads to the mined-out area to add torches to it. He heads out to the first floorr to add more torches.
- Ponk crafts more torches, and adds a torch to the side of the stairs. He heads upstairs to the second floor to add torches, and falls down to the side of the farm.
- Ponk adds some scaffolding to jump onto, and heads up part of the mountain. He removes the scaffoldin, and adds a block to head to the side of the stairs.
- Ponk removes a block, and heads onto the stairs. He heads back to the mined-out room to continue mining it out and removes a torch.
- Ponk continues mining out the room, and heads to the back of the room to continue mining out the room, and mines down into the room. He continues mining out the room, and heads upstairs to the house to get stone.
- Ponk heads down the stairs to the first floor to head to the mined-out room to fill in the ceiling. He continues mining out the room, and adds onto the back of the room and removes a torch.
- Ponk continues adding onto the back of the room, and spots that the Cliff Pig had headed down into the room. The pig head onto the window area of the room, and Ponk heads out of the room to block it.
- Ponk starts to add cobblestone around the pig, and the pig starts heading out of the room. He continues adding cobblestone around the pig, and the pig tries to escape.
- Ponk pushes the pig back, and cover the pig. He adds more cobblestone in front of the pig, and decides to execute Cliff Pig.
- Ponk heads into the room, and heads out to head onto the stairs. He heads up the stairs to the house to checks chests.
- Ponk gets leads and spruce fences, and checks a chest. He gets carrots, and heads out to head down the stairs to the room to add a spruce fence to the dirt that had been over Cliff Pig.
- Ponk removes some blocks of the back of the room, and removes the blocks behind Cliff Pig. He uses carrots to lure the pig to the room, and leads the pig.
- Ponk ties the pig's lead on the fence, and pushes the pig out of the room so it could hang from the lead over a cave. He heads back to the room to cover the back of the room.
- Ponk removes some dirt from the back wall, and considers adding glass to part of the wall to seet Cliff Pig, and heads up the stairs to the house to get some glass. He heads out to head down the stairs to the room to place glass in front of Cliff Pig.
- Ponk heads out to the first floor, and heads back to the room. He replaces blocks above thw window with glass, and removes Cliff Pig's cobblestone cage.
- Ponk heads to the first floor to find that donkies had gotten into the boast of both villagers, and removes a boat of the blacksmith. He leads a donkey to tie to the fence, and leads Wonkey to tie the donkey to a fence.
- Ponk places a boat to place the blacksmith in, and rows to the room. He gets out of the boat, and heads out to the first floor to remove a boat that had the villager and a donkey, and places a boat.
- Ponk pushes the villager into the boat, and gets into the boat to row it to the room. He heads to the mines out part of the wall of the room, and a donkey tries to get pass him into the room.
- Ponk leads the donkey to to tie to the fence, and covers the two entrance to the room. He checks a chest by the stairs, and heads onto the stairs.
- Ponk heads up the stairs to the front of the house, and checks chests. He gets oak planks, and gets spruce planks to craft some spruce trapdoors.
- Ponk heads down to the first floor to add the trapdoors to the window of the room. He mines a block next to the window to add a trapdoor to it, and removes a block uder it.
- Ponk heads to the front of the entrance of the room, and blocks the entrance. He unblocks the entrance to add anothe trapdoor, and removes the trapdoors.
- Ponk blocks the entrance, and crafts an oak fence gate. He crafts another oak fence gate, and unblocks the entrance of the room to place the fence gates.
- Ponk heads into the room, and heads out to the front of the room. He removes a fence gate to replace with a trapdoor, and heads into the room.
- Ponk heads out to the front of the room, and gets some string from near the stairs to craft wool to craft ten beds. He deposits spruce trapdoors, an oak fence gates, his axe, and steak.
- Ponk heads into the room to add a bed, and gets into the blacksmith's boat to move it. He adds another bed, and gets into the other villager's boat to move it.
- Ponk adds more beds, and removes the boat of a villager. He adds another bed, and th villager gets into the blacksmith's boat, and Ponk removes the blacksmith's boat.
- Ponk heads out of the room to the first floor to mount and dismount a donkey, and heads to the front of the carrot patch. He heads upstairs to the front of the house, and checks on Cliff Pig.
- Ponk spots a chicken below, and heads into the house to get bone blocks. He heads out onto the stairs, and heads down the stairs to the front of the room.
- Ponk heads to the front of the carrot patch, and crafts some bone meal. He harvests carrots, and plants carrots to bone meal while harvesting.
- A donkey heads over to Ponk, and Ponk heads to the first floor of the farm. He heads near the stairs to get his axe, and decides to move his carrot patch to the house.
- Ponk heads up the stairs to the house to checks a chest, and gets his netherite hoe. He heads out to the front of the house to plow dirt on the edge to plant a carrot to bone meal while harvesting.
- Ponk heads down the stairs to the first floor to head to the front of the room, and heads into the room. He passes the night, and gives the villagers carrots.
- Ponk pushes the villagers together, and heads out of the room to head up the stairs to the house to get item frames. He deposits spruce planks, cobblestone, and some oak planks.
- Ponk creates an image of the 7 Eleven logo, and heads out to head down the stairs to the front of the room, where the villagers already had breeded to add an item frame over the entrance to put up the image. He decides to add a banner over the window with the deals, or a billboard.
- Ponk adds item frames over the window, and a donkey and a saddled donkey get in the way. He creates an image to try and put up, and rezies the image to try and put up the image.
- Ponk resizes the image to put up an image of Coraline's mom, and heads to the first floor of the farm. He heads onto the stairs, and spots the saddled donkey head onto the edge of the stairs before heading back to the first floor.
- Ponk heads upstairs to the house to check chests, and heads down the stairs to jumps down into the river to head to his beacon to remove some gold blocks from the beacon.
- Ponk heads to the top of the house to head down to the front of the house to head down the stairs to the first floor. He heads near the stairs, and heads up the stairs t the house to deposit cooked porkchops, his shovel, oak planks, a spruce fence, scaffolding, an image, rotten flesh, cobblestone, wool, dirt, a bed, bone meal, stone, scaffolding, glass, coal, sticks, torches, and oak boats.
- Ponk crafts gold blocks into gold to craft into gold nuggets, and heads out down the stairs to the first floor to feed Wonkey and a donkey to breed, and heads up the stairs to the second floor to crafts bone meal to bone meal the carrot while harvesting it.
- Ponk returns to the house to craft more golden carrots, and heads out to the front of the house. He returns to the house to crafts more golden carrots.
- Ponk heads out down the staors to the first floor to untie the leads of three donkies, and feeds the donkies to try and breed the donkies. He tries to tame a donkey, and tames a donkey.
- Ponk tries to tame the donkey, and tames it. He tame another donkey, and feeds the donkies to breed the donkies.
- Ponk mounts and diamounts a donkey, and mount and diamounts a donkey. He mounts and dismounts a donkey, and mounts a diamounts a donkey.
- Ponk heads onto the stairs, and heads up the stairs to the second floor. He heads down the stairs to the first floor to head to the front of the room, and heads to the front of the stairs.
- Ponk heads near the aquarium and carrot patch, and heads to the front of the room. He tries to get into the room. but closes the fence gate after finding a baby villager behind it.
- Ponk finds that the villagers had twins, and heads onto the stairs. He heads up the stairs to second floor, and heads to the house to get his shovel, item frames, and more oak planks.
- Ponk heads out to the second floor, and decides to make a TNT cannon. he heads up scaffolding to the top of the house, and heads near the farm where he decides to make the cannon.
- Ponk starts digging out the area, and heads into a cave nearby. He heads out to the top of the house to head down to the front of the house to head to his house to get torches, coal, and sticks.
- Ponk heads out to head up scaffolding to the top of the house, and crafts torches. He heads into the cave to add torches, and heads out of the cave to near the farm to continue digging the area out.
- Ponk starts adding dirt near the farm, and heads down to the first floor of the farm. He heads up the stairs to the house to deposit bones, arrows, flint, stone, sticks, oak planks, coal, bone meal, iron, gunpowder, and gold nuggets, and heads out to head down the stairs to head down out of the farm.
- Ponk crosses the river to head to near the river to collect dirt, and heads back near the farm to add some dirt to it. He removes some dirt, and continues adding dirt.
- Ponk heads to the area he had digged out near the farm, and heads to the cave nearby to add a torch to it. He heads out to the digged out area to add torches to it, and continues adding dirt to the area.
- Ponk decides to dub the TNT cannon "The Donkey Cannon," and continues adding dirt to the area. He continues mining out the area, and continues adding dirt to the area.
- Ponk removes some dirt, and heads down to the first floor to feed the donkies to breed the donkies. He mounts and aidmounts a donkey, and continues feeding donkies to continue breeding the donkies.
- Ponk head to the front of the room, and finds that one of the baby villagers had matured. He checks the blacksmith's trades, and heads up the stairs to head up scaffolding to the top of the house.
- Ponk heads back to the area near the farm to continue digging it out, and heads down to the first floor to head up the stairs to the house to checks chests and get stone.
- Ponk heads out to head up scaffolding to the top of the house to head to near the farm. He covers the cave nearby, and mines coal in the area near his farm to fill in the area he had mined in.
- Ponk fills a gap in the wall, and continues digging out the area. He removes some cobblestone near his farm, and heads down onto a saddled donkey at the first floor.
- Ponk dimsounts the donkey to head up the stairs to the house to checks chests, and heads out down the stairs to jump down into the river to head to his shack. He checks chests, and gets stone.
- Ponk heads out to head to the top of the house, and heads onto the scaffolding in front of it. He heads back to the top of the house, and heads down to the area near the farm to start filling in a gap in the wall, and removes a torch.
- Ponk continues filling in the gap in the wall, and heads near the area near the farm. He heads down to near the area to continue adding dirt to it, and heads back to the area near his farm.
- Ponk heads down to near the area near the farm to continue adding dirt to it, and removes some dirt. He continues adding dirt, and removes some dirt.
- Ponk continues adding dirt, and heads back to the area near his farm. He heads to the top of the house to head down the scaffolding to heads down the stairs to the front of the room at the first floor.
- Ponk decides to get more carrots, and heads up the stairs to the house to get some bones to craft bone meal. He heads out to the front of the house, and heads to the second floor to harvest carrots and plant a carrot to bone meal while harvesting it.
- Ponk heads down the stairs to the first floor to head to the front of the room, and heads into the room to give the villagers carrots. He heads out of the room to the first floor.
- Ponk heads to the front of his carrot patch to harvest some carrots, and plants a carrot to bone meal while harvesting. He heads to the room to pass the night.
- Ponk hears an iron golem taking damage, and heads up the stairs ti the second floor. He peers down the side of the farm to find an iron golem suffocating behind the room.
- Ponk heads onto the stairs to peer down to the iron golem, and heads to the second floor to peer down at Cliff Pig. He heads down the stairs to the front of the room, and heads up onto the stairs.
- Ponk finds that the iron golem had survived, and the iron golem starts trying to head onto the stairs. He pushes the iron golem back, and adds dirt by the stairs to block the iron golem.
- Ponk heads up the stairs to the house to check chests, and gets an iron ingot. He heads out to head onto the stairs to use the iron ingot to repair the iron golem slightly.
- Ponk heads down the stairs to head down to the first floor to head to the front of the room, and throws carrots into the room for the villagers. He heads to the first floor to feed donkies to breed the donkies, and heads onto the stairs.
- Ponk walks around at the first floor of the farm, and ends his stream at the first floor.
- The stream starts with a black screen, and Phil tells Mumza to trust him since it was going to work this time.
- Mumza tells Phil that she does not know since she was about to turn 488 now, and Phil tells her that he meant it and that he was 1000% sure it was going to work this time. Mumza slolwy starts to believe him, and that it would be nice to feel the sun again.
- Mumza states that she forgot what that felt like, and states that she wanted to feel the wind as well. Phil tells Muma o wait a few seconds, and Mumza asks him how long it was going to last.
- Phil tells Mumza that it would last a hour, if they were lucky. He tells her to remember that with this method, he would be unconscious in his own mind trying to keep the connection between their worlds stronger. Mumza tells him that she would talk to the crows if she needed any help like they always did.
- Phil asks Mumza if she was ready, and Mumza responds that she was. Mumza tells Phil that he seemed pretty confident, and that it was going to go well and be great.
- Mumza calls out to Phil, and a fire explosion can be heard. The black screen disappears to reveal that Mumza was in control, and starts in Phil's house.
- Mumza decides to treat this as a vacation since Death has not been on a vacation for very long. She states that she wanted to live her best life and hang out, and walks around.
- Mumza says that luckily for her Phil had good accomodation, and staes that she was at "Air and B Philza and Techno," and heawitds out to Techno's house. She meets Edward and Steve, and heads out to the porch of the house.
- Mumza returns to Techno's house, and heads out to head abck to Phil's house. She walks around, and heads out onto the porch.
- Mumza wonders what she would do on vacation, and decides to unpack her bags. She returns to Phil's house to find that she had not luggage, and decides to get a drink.
- Mumza checks chests, and gets some glass. She checks chests, and decides to get the drinks, lossen up a bit, and go to town.
- Mumza crafts some glass bottles, and heads out to Techno's house to open a spruce trapdoor and places the bottles in a brewing stand. She decides to make cocktails, and wonders what cocktail she should make.
- Mumza gets Nether wart, and crafts some glass bottles. She states that she had a couple of rough thousand of years, and retrieves the bottles in the brewing stand.
- Mumza heads out to the porch, and heads near the trident pool near Phil's house to fill the glass bottles with water. She heads to the front of the porch, and heads to Techno's house to place water bottles in a brewing stand, and checks the brewing stand.
- Mumza gets a blaze rod, and checks the brewing stand. She crafts blaze powder, and puts some in the brewing stand to fuel it.
- Mumza places some Nether wart in the brewing stand to start brewing, and retrieves awkward potions from the brewing stand. She decides to do more awkward potions, and places some water bottles in the brewing stand.
- Mumza places Nether wart in the brewing stand to start brewing, and places some blaze powder in the brewing stand. She retrieves the awkward potions, and places some water bottles and an awkward potion in the brewing stand.
- The potions do not start brewing, and Mumza retrieves a water bottle from the brewing stand, and places it back before retrieving Nether wart from the brewing stand. She decides to make a weakness potion, and checks chests.
- Mumza gets fermented spider eyes, and places one in the brewing stand. The potions do not start brewing, and she retrieves the water bottles and awkward potions.
- Mumza places a water bottl in the brewing stand, and it starts brewing. She places the rest of the water bottles in the brewing stand to continue brewing, and retrieves the weakness potions.
- Mumza heads out to near the trident pool near Phil's house to throw away the awkward potions, and heads back to Techno's house to craft some glass bottles. She heads out onto the porch, and heads near the trident pool near Phil's house to fill the glass bottles with water.
- Mumza returns to Techno's house to place the water bottles and a fermented spider eye in the brewing stand to start brewing, and deposits Nether wart, fermented spider eyes, and glass. She retrieves the weakness potions from the brewing stand, and heads out onto the porch.
- Mumza heads down the porch, and heads near the trident pool near Phil's house. She decides to take some shots, and heads near Techno's stable by Techno's house.
- Mumza drinks a weakness potion, and states that her vacation had started. She heads to the front of the bee farm, and states that it felt so good to eat mortal food again.
- Mumza heads onto the porch to walk along it, and states that she was on vacation from her death realm, and that it has been ages since she had eaten mortal food. She heads near the front of Ranboo's base, and throws away a glass bottle.
- Mumza decides to have some food, and decides to have some steak. She heads near Techno's table, and heads to the table to eat some steak.
- Mumza heads near the table, and heads to the back of the porch. She heads to behind the front of the dark oak fence that surrounded the houses, and spots a zombie and a stary behind the fence.
- The stray tries to shoot at Mumza, and Mumza heads to another part of the fence. Mumza wonders why the mobs were trying to kill her since she was on vacation., and a baby zombie spawns at the other side of the fence.Mumza kills the stary, zombie and baby zombie, and heads out through an exit in the fence. She heads back through the entrance in the fence to the fenced area, and decides to leave the "hotel."
- Mumza heads near Phil's house, and heads to behind the house. She decides to go to the beach, and realizes that she was in a snow biome, and that there would be no beach around here.
- Mumza heads out through an exit in the fence, and decides to go somewhere. She realizes that she does not know where she was going, and heads to behind the cow farm.
- Mumza finds herself a bit "drunk," and heads beond the cow farm. She heads back to head throug an entrance in the fence near the cow farm, and states that it was a bit cold here and that she did not know why she would come here on vacation before she heads through an exit in the front fence.
- Mumza heads pass Techno's mailbox, and states that she had to wear her outfits for the cold along with scarves. She starts traveling, and heads near Techno's village.
- Mumza realizes that this was slightly dangerous since she was "drunk" and confused in a land she did not understand, and continues traveling. She finds it still cold, and starts traveling back.
- The chat suggests for her to use the portal to travel through the nether, and Mumza finds that a bit dangerous. Mumza continues traveling back, and spots the beach of Sam's island.
- Mumza starts traveling toward the island, and realizes that the beach would be cold. She starts to travel back, stating that she just wanted to go on her vacation and drink her cocktails.
- Mumza states that it was such a scary land, and wonders who would go live in the cold. She heads to the front fence surronding the houses, and starts traveling.
- Mumza states that she just wanted to go the beach, and states that she felt "drunk" and cold, and decides to have another drink. She drinks another weakness potion, and continues traveling.
- Mumza states that Phil should have given her a map, and continues traveling. She states that she was going to make it to a beach, and continues traveling.
- Mumza spots the arctic portal in the distance, and heads near the front of the portal. She heads to the front of the portal.
- Mumza spots a beach in the distance, and knows that it would be kinda cold. She heads through the portal, and gets scared by the obsidian glitching to show the lava below briefly.
- Mumza heads out of the portal, and heads down part of the Nether path to near stairs to the top of a bastion. She continues down the Nether path to another Nether path, and heads down part of the Nether path.
- Mumza spots a giant magama cube on the side of the Nether path, and kills it along with the medium and small magama cubes. She states that she would loved Phil and would never do anything intentionally to harm him. She heads onto a Nether path to head down to the front of a portal near the Nether hub, and heads to the Nether hub.
- Mumza heads to the front of the Nether hub portal, and throws away a glass bottle. She decides to not litter even though she was on vacation, and collects the glass bottle to place in a chest at the Nether hub, and decides to leave the glass bottle as little bits of crumbs that she the Goddess of Death was there.
- Mumza starts heading through the Nether portal, and states that she was going to live her best life. She returns to the Greater Dream SMP, and heads to the community Nether portal.
- Mumza heads to the front of the community tree farm, and heads back to the community Nether portal. She wonders where the beach was, and heads down the Prime Path to near the Community House.
- Mumza states that she did not want to go into other people's houses, and that she would go into the Community House later. She decides to do the tourism part of her vacation, and states that she wanted to get relaxed and go on vacation.
- Mumza heads to the community Nether portal, and realizes that she needed a towel and that she did not take her towel. She gets some wool from a chest at the community Nether portal to craft carpets, and realizes that it was becoming night time.
- Mumza states that it was not cold, and that the area seemed to be a lake. She heads onto Hannah's path to head down part of the path.
- Mumza continues down Hannah's path to the front of the crater of Hannah's house. She heads to the hill at the front of the crater, and heads onto part of Hannah's path to continue down the path.
- Mumza states that the area was pretty, and starts traveling. She states that she just wanted a beach to go on vacation, and starts to believe that she would not be able to find it.
- Mumza continues traveling, and starts that a jungle would be nice. She realizes that she was already lost, and realizes that she was already lost.
- The chat suggests her to go to Las Nevadas, and Mumza continues traveling to near Punz's backyard. Mumza sets down a bed at the front of the backyard wall, and passes the night.
- Mumza removes the bed, and spots Tommy's hotel in the distance. She decides to go to Las Nevadas since it seemed fun, and finds out from the chat that the building in the distance was Tommy's hotel, and that it did not have a pool.
- Mumza heads onto part of Michael's path to head down part of Hannah's path, and finds out from the chat that Las Nevadas had a pool. She decides to make that her goal, and continues down the path to the front of the crater of Hannah's house.
- Mumza wonders how much time she had left, and heads through the crater to near the crater and Hannah's barn. She heads onto part of Hannah's path to head down the path to start to head through the community Nether portal.
- Mumza heads out to the community Nether portal, and decides to eat the cake from Hannah's path. She heads down part of Hannah's path to eat slice of cake from along the path, and heads through the community Nether portal to the Nether hub.
- Mumza returns to the Greater Dream SMP to head to the community Nether portal, and heads to the community tre farm. She heafds down the path of the community tree farm, and heads down part of Michael's path.
- Mumza heads near Michael's path to drink another weakness potion, and continues down part of Michael's path before heading back part of the path to head down part of the Las Nevadas road.
- Mumza continues down the Las Nevadas road, and heads to a hole in the road. She continues down part of the road, and continues down part of the road.
- Mumza continues down part of the road, andontinues downthe road to head to a pond at the desert of Las Nevadas. She decides for it to be the beach, and decides to chill and relax there, and places the carpet by the pond.
- Mumza removes some sand at the back of her towel, and removes some dirt under the sa d to place the sand back. She sits on the towel, and drinks another weakness potion.
- Mumza finds out from chat that there was a pool, and her chat suggests her to commit crimes. She considers that, but states that she did not want to get arrested.
- Mumza finds that there would be nobody to areest her, and later stands up from her towel to remove it. She starts heading toward Las Nevadas, and states that after the spell was over, she was out of this realm.
- Mumza states that Phil would have to deal with the consequences, and heads onto part of the Las Nevadas road. She heads down part of the road, and continues down the road to the front of the Tubburger poster at the front of the restaurant.
- Mumza heads near the front of the restaurant, and considers going to it. She heads to the front of the restaurant, and decides to go there afterwards after she finishes her drinks.
- Mumza heads to the front of the stage, and decides to eat after she had some cocktails. She heads to the front of the casino, and heads to the side of the strip club.
- Mumza heads into the strip club, unaware of what it was at first. Realization hits her, and she heads out.
- Mumza states that she would go anywhere at night time, and heads near the front of the stage. She heads to the hotel to walk around, and heads to the front of the front desk.
- Mumza continues walking around the hotel, and heads up part of the stairs. She continues up part of the stairs, and heads down part of the stairs.
- Mumza heads down the stairs to head out of the hotel, and heads near the front of the pool area. She heads to the hote to head to the pool area, and places a bed.
- Mumza decides to sleep by the pool, and removes the bed. She heads near the pools, and heads to the front of a booth.
- Mumza heads to the booth to place the bed to pass the night, and removes the bed. She heads out to near the pools, and heads to the front of a pool to place her towel.
- Mumza removes a carpet to adjust its position, and sits on her towel. She takes a few sips of a weakness potion, and heads near a benchat the front of the pool.
- Mumza heads back onto her towel, and decides to go into the pool. She heads into the pool to swim around, and heads out to near the front of the pool.
- Mumza heads to the front of the pool to near her towel, and heads to the other side of her towel to tower up with dirt and wool. She jumps down into the pool, and heads out to near the pool.
- Mumza heads out to near the pool, and heads near the pools. She heads to the front of the tower near her towel at the front of the pool, and her chat suggests to do some chaos.
- Mumza states that she wished she could cause more chaos, but knew that Phil might get in trouble, nad that she did not want Phil to get into any trouble. She removes the dort and wool, and heads back onto her towel.
- Mumza heads near her towel, and states that she had never dived into a pool before. She removes her towel, and states that she needed somewhere to put her drinks, and heads onto a seat at the front of the pool.
- Mumza heads onto another sea at the front of the pool, and heads down stairs to the front of the pool area to deposit glass bottles. She heads onto the stairs at the front of the pool area, and heads near some seats.
- Mumza heads onto a seat, and heads to the front of the seats. She heads to the front of the pool, and heads to behin dthe pool.
- Mumza heads up the stairs to the hotel, and decides to do a tour to relax, and takes a sip of a wekaness potion. She checks how much timre she had, and finds that she had 10 minutes before Phil takes conrol of his body again.
- Mumza heads out of the hotel, and drinks a weakness potion. She starts heading down the Las Nevadas road, and considers staying longer and that she could go for the tour.
- Mumza decides to eat at Tubburger, since she had been drinking and needed some food and that she had wrked out an appetite from swimming. She heads down part of the road to head to the restaurant to check a chest, and heads to the front of the counter.
- Mumza looks up at the menu at the top of the counter, and finds that there was nobody behind the counter. She heads to the frot of the iron door by the counter, and heads to the front of the counter.
- Mumza asks for one burger, and heads to the counter to act an employee and places steak in a chest. She retrieves the steak, and head to the counter to act the employee and throws it to the other side of the counter.
- Mumza heads to the front of the counter to act and retrieve the steak, and heads to a table to eat some steak as her burger. She heads out of her seat to the restaurant, and heads out to head down part of the Las Nevadas road.
- Mumza considers visiting the sites, and considers visiting the Space Needle. She continues down part of the road, and decides to go up the Space Needle.
- Mumza heads back down the road to the front of the Space Needle, and heads up to the top of it. She heads to the balcony, where she finds a bed, and walks along the balcony.
- Mumza spots Fundy's yacht, and heads to another part of the balcony, where she spots Tubbo's outpost. She heads to another part of the balcony to view Puffy's Benson statue on top of Tubbo's outpost.
- Mumza heads to another part of the balcony, and heads to another part of the balcony to view the pool area. She heads onto the railing, and considers jumping down into the fountain.
- Mumza considers trying to do a water bucket MLG if she can't, and heads to another part of the railing. She heads onto the blacony to walk along it, and realizes that the fountain was too farm.
- Mumza heads onto part of the railing, and heads back onto the balcony. She heads back onto the railing, and considers jmping down into the sea near Fundy's yacht.
- Mumza finds that the sea was too far, and heads to part of the blacony. She head to part of the blacony and railing, and heads back onto the balcony to head to near the bed to head onto the railing.
- Mumza decides to do it, and heads to part of the railing. She heads to part of the railing, and heads back onto the balcony, stating that she wanted to see if she could any higher.
- Mumza heads back onto the balcony to head to the front of the water elevator to find that the second floor was the top floor. She walks around, and heads to the baclcony to near where the bed was.
- Mumza heads onto part of the railing, and decides to jump. She jumps, and realizes that the fountain was too farm.
- Mumza tries to do a water bucket MLG, and survives the fall. She collects the water, and heads down part of the Las Nevadas road.
- Mumza continues down part of the road, and continues down the road to the front of the tunnel. She heads down the tunnel and bridge, and heads down part of the road.
- Mumza continues down part of the road to the hole in the road, and states that someone had to fix it and wonders why nobody had fixed it. She decides to contribute, and patches part of the road with wool and dirt.
- Mumza continues down part of the road, and continues down the road to the front of the main spawn. She heads back onto the road in front of the main spawn to read the sign Quackity had placed there, and heads to the main spawn.
- Mumza heads back onto the road to continue down it, and decides to go on a quick tour. She continues down the road, and considers buying a souvenir to take back.
- Mumza continues down part of the road, and considers taking something from somewhere. She continues down the road onto Michael's path, and heads down Michael's path to Michael's donor hall.
- Mumza heads to part of the donor hall, and heads to another part of the donor hall. She heads to the front of the Bar statue, and decides to take something from the donor hall.
- Mumza heads to the fourth and fifth top donator walls, and heads back to the front of the fourth top donator wall. The stream chat suggests her to go to the L'Manberg crter, and Mumza states that seemed vaguly familar.
- Mumza heads out onto Michael's path, stating that she heard Phil tell her stories about the L'Manberg crater. She head down the road to part of Hannah's path, and heads down the path to the community tree farm.
- Mumza heads down the Prime Path to near the Community House, and heads down the Prime Path to the Community House. She heads near the Community House to check a chest, and heads to the Community House.
- Mumza heads near the Community House, thinking that it was Eret's house. She heads down part of the Prime Path near a plot of land and the Community House, and continues down the Prime Path to the plot of land.
- Mumza continues back down the Prime Path to near the Community House, and heads down the Prime Path to near the Community House. She continues down the Prime Path to the front of Oogway's pen, and heads upstairs at the front of the pen to head up onto the top of the front fence.
- Mumza heads near the Prime Path and pen, and heads onto the Prime Path to continue down it. She considers taking some souvenirs, and wonders if there was no gift shops.
- Mumza states that she wanted to take things, and continues down the Prime Path to head to Eret's storage room to check chests. She decides to put her empty bottle in the museum, and heads out to the front of the donation chest at the front of the museum.
- Mumza decides to donate her beach towel, and deposits it in the chest. She heads to Eret's museum, and heads to the Egg replica.
- Mumza heads to the front of Foolish's summer home map and one of the server maps, and takes some sips of a weakness potion. She heads to the front of the server map, and heads to the front of another server map.
- Mumza heads back to the front of a server map, and heads out to head down the Prime Path. She falls in a hole in the Prime Path, and digs a staircase up to the side of the Prime Path.
- Mumza heads onto the Prime Path to patch the path with some grass blocks, and continues down the Prime Path. She heads up the stairs on the side of Tommy's walls, and heads over the wall to continue down the Prime Path to behind Tommy's bench.
- Mumza continues down the Prime Path to the front of Tommy's walls, and heads over the wall onto the Prime Path. She continues down the Prime Path to the front of McPuffy's, and wonders if McPuffy's or Tubburger was better,
- Mumza heads back down the Prime Path onto Tommy's wall, and continues down he Prime Path to Tommy's base, and heads out onto the Prime Path.
- Mumza continues down the Prime Path to the front of Tommy's walls, and heads up a stair onto the wall. She heads down onto the Prime Path to continue down it, and states that she needed something like a keychain.
- Mumza states that she can't leave this world without getting a souvenir, and heads to the front of the L'Manberg crater.
- Mumza heads near the obsidian wall at the front of the L'Manberg crater, and hdeads into part of the crater to head to Ponk's firework redstone. She walks around, and thinks that she can't take anything from the crater.
- Mumza wonders if she could take anything from the crater, and states that she wanted to take something to remember her time like a flower. The stream chat suggests her to jump into the crater, ad Mumza declines.
- Mumza decides to end at the bottom of the crater so Phil would have to get out. She decides to get a flower for a souvenir, and heads to Ponk's firework redstone.
- Mumza walks around the crater, and collects a lily of the valley. She states that it was time, and the stream chat suggests for her to name the flower.
- Mumza decides to name the flower first before she jumps in, and states that she had enjoyed her time here. She walks aound the crater, and drinks a potion of weakness.
- Mumza heads near Ponk's firework redstone, and decides to jump in since she got her souvenir and that time was running short. She sholds the lily of the valley she had picked, and states that she enjoyed her time, and jumps to the bottom of the crater.
- Mumza heads onto apsurce boat near a wall of item frames, and logs off. Phil returns, and starts at where Mumza had left off.
- Phil wonders why he felt drunk and why he had a flower in his hand, and realizes that it had worked. He takes the flower out of his hand, and throws away the glass bottles.
- Phil hopes that Mumza had a good time, and throws away grass blocks, bones, dirt, magma cream, rotten flesh, and an arrow of sloness. He decides to keep the lily of the valley since it was in his hand, and that it must have been important.
- Phil heads to the water of the crater, and heads back onto the boat. He heads into a water stream, and heads back to the front of the item frame wall and onto the boat.
- Phil states that he felt wobbly, and heads near the boat to sit. He decides to try and get home, and states that it seemed to have worked.
- Phil starts heading up a water stream, and think of doing it again in the future. He heads up the water stream out ofm the crater to head to behind his chests near the crater.
- Phil heads through his portal near the crater to head onto a Nether path, and heads down part of the Nether path. He continues down part of the Nether path, and heads down part of the Nether path.
- Phil heads back down part of the Nether path to head down another Nether path to another Nether path. He heads down part of the Nether path to head down a bridge to another part of the Nether path to head down part of it.
- Phil continues down the Nether path to head through an entrance on the side of the fence. He heads near he front of Techno's stable by Techno's house, and heads up to the porch.
- Phil closes a door of Techno's house, and heads to the front of his house. He heads to his house, and heads out to Techno's house.
- Phil heads out to the porch, and heads back to his house. He heads out to the porch, and returns to his house.
- Phil logs off, and logs back on. He names the lily of the valley "Kristin Lily," and checks a chest.
- Phil deposits the lily of the valley in a barrel, and deposits some of his totems of undying. He retrieves the lily of the valley to renma eit to "Goddess Lily," and checks a barrel and deposits the lily of the valley in a barrel.
- Phil gets netherite from his ender chest, and retrieves the lily of the valley. He deposits the netherite in the barrel, and deposits the lily of the valley in his ender chest.
- Phil retrieves the lily of the valley from his ender chest, and retrieves the Netherite to deposit it in his ender chest. He checks chests, and heads out onto the porch to check check chests near his house.
- Phil returns to his house to get an item frame to place over the exit, and places the lily of the valley in the item frame. He retrieves the lily of the valley from the item frame to rename it to "Goddess Lily 21/01/22," and places it back in the item frame.
- Phil checks chests and barrels, and chests chests and gets a glow ink sac. He retrieves the lily of the valley from the item frame, and removes the item frmame to craft a glow item frame to place back up over the exit.
- Phil places the lily of the valley back in the item frame, and logs off. He later logs back on to check chests, and Ponk messages him. He messages back, and heads out onto the porch.
- Phil heads to the top of the wheat farm, and heads down to near the farm to check a chest and gets wheat. He heads to the cow farm to feed the cows, and heads out to near the wheat farm to check chests.
- Phil heads near his house to check chests, and heads back to his house to check chests. He checks a barrel, and gets his trident, ender chests, and another totem of undying.
- Phil checks a barrel, and gets baked potatoes. He opens and closes a spruce trapdoor, and gets his netherote hoe.
- Phil gets another of his netherite pickaxes from his ender chest to deposit in a barrel, and gets another of his netherite pickaxes to deposit in his ender chest. He checks a chest and a barrel, and gets a Sharpness IV book, books, and lapis.
- Phil heads to Techno's house, and heads up to the attic to check a chest and an ender chest. He heads down to Techno's house, and heads out to the front of the house.
- Phil heads to Ranboo's base, and heads down to Ranboo's basement to check chests. He removes a torch on the back bookshelf of Ranboo's enchanting area, finds a brewing stand under a bookshelf of the enchanting area, and checks chests.
- Techno joins the game, and Phil continues checking chests. Phil messages Techno in in-agemc chat, and Techno replies back.
- Phil continues checking chests, and throws away a torch. He heads to Ranboo's vault to check chests, and heads out to Ranboo's basement to check a chest.
- Phil heads up to Ranboo's base to check chests, and heads up to the second floor. He heads down to Ranboo's base to head out to return to his house, and checks a chest.
- Phil deposits the Sharpness IV books, and lapis, and checks chests. He gets bookshelves, and retrieves lapis, and books.
- Phil heads out to Ranboo's base to head down to Ranboo's basement to remove a brewing stand from under a bookshelf of Ranboo's enchanting ares to replace wit with a bookshelf. He places the brewing stand by Ranboo's enchanting area, and heads to Ranboo's enchanting area to enchant a book with unreaking III and Protection III.
- Phil enchants some books with Piercing I, Unbreaking III, and Sharpness IV, and disenchants the Piercing I book. He heads up to Ranboo's base, and heads out to return to his house to check his ender chest.
- Phil gets another Sharpness IV book, and combines the two Sharpness IV books for a shapness V book to add to his netherite axe. He accidentally strips the bark from a spruce log of his house, and removes it.
- Phil deposits the stripped spruce wood, and checks chests. He deposits bookshelves, and heads out.
- Phil heads out through an exit of the front of the fence, and removes some spruce leaves from a spruce tree, and harvests some spruce wood before placing the leaves back. He heads back through the front entrance of the fence, and heads to the front of the porch to check a chest.
- Phil heads to the front of his house to place the spruce wood back, and heads back to his house. He checks a chest, and deposits an Unbreaking III book, an Unbreaking III and Protection III book, books, and lapis.
- Phil gets a water bottom to drink, and checks a chest. He deposits the glass bottle, and Eryn joins the game.
- Phil messages Eryn, and checks a chest. He heads out onto Techno's table, and spots Techno in his house.
- Phil heads to the front of Techno's house, and opens the doors. He watches Techno, and later angers Edward by looking the enderman in the eyes in the process.
- Phil heads to ear the table to log off briefly, and logs back on. He heads back to the front of Techno's house to close the doors, and returns to his house to check a blast furnace.
- Phil heads out to a trident pool near his house to use his trident to fly to the top of a spruce tree, and heads down from the tree. He starts traveling, and mines some coal.
- Phil continues traveling a bit, and spots Sam's island in the distance. He walks around, and throws away gunpowder.
- Phil continues walking around, and heads to the front of the fence. He heads over the fence to return to his house, and Techno messages Phil where he was at.
- Techno meets Phil at his house, and asks him to join VC. Phil joins Techno's VC.
Techno's stream:
- Eryn starts near the stage and casino at Las Nevadas with Phil and Techno in VC.
- Eryn heads near the casino to use their trident to near the casino, and heads to the top of an oak tree. He heads down to use their trident and an ender pearl to teleport to sea, and heads to the desert near a pillager outpost, where he finds Techno mining sandstone with Ponk and Phil making a beacon.
- Eryn helps Techno mine sandstone, and the four continue mining sandstone. He follows Techno to near the beacon, and Techno crafts a crafting table to crafts chests to set up.
- Eryn deposits sandstone, and Techno continues eetting up chests. He gets some sandstone from the pile of sandstone to deposit, while Techno continues setting up chests.
- Eryn continues mining sandstone with the three, and deposits sandstone. He continues mining sandstone, and their diamond pickaxe breaks.
- Eryn continues mining sandstone with the three, and checks chests. He deposits sandstone, and continues mining sandstone with the three.
- Ponk messages Techno for another pickaxe, and Eryn continues mining sandstone with the three. Eryn throws away rotten flesh and cobblestone, and heads near the beacon.
- Eryn checks a chest, and deposits sandstone. He continues mining sandstone with the three, and throws away granite, rotten flesh, and diorite, and continues mining sandstone with the three.
- Eryn throws away diorite and cobblestone, and continues mining sandstone with the three. He meets Ponk near the beacon, and checks chests before depositing sandstone.
- Eryn continues mining sandstone with the three, and throws away cobblestone and a crossbow. He continues mining sandstone with the three, and Ponk gets killed by a skeleton.
- Eryn continues mining sandstone with the two, and Ponk messages the three that he had to go and to put his stuff in a chest. Ponk leaves the game, and Phil and Techno decide to get Ponk's stuff.
- Eryn heads to the beacon, with Techno and Phil finding Ponk's stuff by the ender chest near the beacon. He heads near the beacon, and suggests for them to pass the night or add torches to the area.
- Techno states that he only had one bed, and Eryn throws away cobblestone, steing, rotten flesh, spider eyes, and kelp. Eryn logs off and logs back on to continue mining sandstone with the two.
- Eryn heads near the ender chest near the beacon, and picks up some of Ponk's stuff. He throws away a gold helmet, iron boots, a crowwbow, bones, and buckets, and continues mining sandstone with the two.
- Eryn throws away rotten flesh, diorite, and a crossbow, and continues mining sandstone with the two. He checks chests, and deposits sandstone.
- Eryn continues mining sandstone with the two, and heads near the beacon. He checks chests, and deposits more sandstone.
- Eryn continues mining sandstone with the two, and heads near the pillager outpost. He continues mining sandstone with the two, and heads near the pillager outpost.
- Eryn continues mining sandstone with the two, and throws away dirt. He continues mining sandstone with the two, and checks chests.
- Eryn deposits some sandstone, and checks chests. He deposits sand, and checks chests.
- Eryn deposits more sandstone, and Phil meets him by the chests near the beacon. He continues mining sandstone with the two, and meets Phil at the beacon.
- Eryn does AFK, and returns to mining sandstone with the two. He gets disconnected from the server, and logs back onto to continue mining sandstone with the two.
- Eryn gets disconnected again, and logs back on. He continues mining sandstone with the two, and checks chests.
- Eryn deposits sandstone, and continues mining sandstone with the two. He checks chests, and deposits some sandstone and sand.
- Eryn throws away rotten flesh, bones, string, crossbows, and spider eyes, and continues mining sandstone with the two. He checks chests, and deposits sandstone.
- Eryn checks chests, and deposits sand and sandstone. He retrieves the sandstone, checks chests.
- Eryn deposits sandstone, and Techno meets them by the chests. He continues mining sandstone with the two, and checks chests.
- Eryn deposits sandstone, and checks chests. Phil and Techno meet them by the chests near the beacon, and Eryn continues mining sandstone with the two.
- Eryn throws away stone, a grass block, and steak, and continues mining sandstone with the two. He heads to the chests near the beacon, and walks around.
- Eryn checks chests, and deposits sandstone and sand. Techno meets them by the chests, and Eryn continues mining sandstone with the two.
- Eryn checks chests, and deposits some sandstone and sand. He retrieves the sand, and checks chests.
- Eryn deposits some sand and sandstone, and retrieves the sand. He deposits sandstone, and checks a chest.
- Eryn crafts sandstone to deposit, and checks chests. He deposits sand, and checks a chest.
- Eryn deposits more sandstone, and continues mining sandstone with the two. He joins Techno by the chests near the beacon, where Techno had set up his sell out bell to ring.
- Eryn rings the bell with Techno, and Techno leaves briefly while Eryn continues ringing the bell. Techno returns to continue ringing the bell with Eryn, and Eryn checks chests and deposits sandstone.
- Eryn continues ringing the bell with Techno, and Techno leaves to check a chest before continuing to ring the bell with Eryn. Eryn leaves briefly, and continues ringing the bell with Techno.
- Techno leaves briefly, and returns to continue ringing the bell with Eryn. Phil joins the two, and rings the bell with them.
- The three walk around near the bell, and Techno rings the bell a couple of times. Eryn throws away stone, iron ore, coal ore, cobblestone, diorite, granite, an ominious banner, and rotten flesh.
- Eryn joins Techno by the chests, and checks a chest. He continues mining sandstone with the two, and checks chests.
- Eryn deposits sandstone, and continues mining sandstone with the two. He checks chests, and deposists sandstone.
- Eryn throws away coal ore, stone, iron ore, granite, diorite, cobblestone, sand, and crossbows. He continues mining sandstone with the two, and throws away andesite, stone, stone, cobblestone, and diorite.
- Eryn continues mining sandstone with the two, and heads near the chests. He checks chests, and deposits sandstone.
- Eryn checks an ender chest, and heads to the beacon. He heads near the chests, to check a chest, and heads near the chets and beacon.
- Eryn meets Techno at the beacon, and the two head to near the chests. Techno takes some sandstone, and Eryn checks a chest before geting some sandstone.
- Eryn checks an ender chest, and he and Techno start to head to Las Nevadas. Eryn uses their trident, and Techno goes back to the area to get more sandstone.
- Eryn continues using their trident, and heads to the river near the Effiel Tower of Las Nevadas to use their trident. He heads near Purpled's tent to checks chests, and spots Techno near the Space Needle.
- Eryn starts heading down the Las Nevadas road, and starts following Techno. He suggests making ender pearl stasis chambers, and follows Techno to near Michael's path and the Las Nevadas road.
- Eryn uses their trident down the community tree farm to the community Nether portal. Techno starts heading through the second portal, and Eryn heads through the portal to the poral area where he meets Techno.
- Techno heads up a path to some chests, and leaves as Eryn heads to the chests to get paper and accidentally deposits his sword. Eryn checks a chest, and retrieves his sword and deposits paper.
- Eryn checks chests, and deposits sandstone. He heads through the second portal to head to near the Nether hub, and gets disconnected.
- Eryn logs back on, and walks around at the Nether hub. He meets Phil on a Nether path, and follows Phil down the Nether path.
- Eryn ender pearls further down the Nether path, and the two cotinue heading down the Nether path to head through the arctic portal. He uses their trident and an ender pearl to teleport to a spruce tree near the fence near Phil's house.
- Eryn finds that there was a raid going on, and heads near Phil's house. He heads near the fence to kill pillagers, and spots Techno near Phil's house.
- Eryn joins Techno by Phil's house, and the two head to near the fence to kill pillagers. Eryn spots Phil heading into the fence area, and Techno joins Phil.
- Eryn joins the two as Techno unsits some of his dogs outside, and Techno lets his dogs fight the ravager as he runs from it. Eryn helps kill the ravager, and shoots at a pillager.
- Eryn heads out of the fence area to kill pillagers, and Techno head out of the fence area to help them fight pillagers. He joins Phil at the fenced area, and Phil heads to a trident pool to use his trident.
- Techno joins Eryn at the fence area, and Eryn uses their trident. Phil alerts the two that there were pillagers near Connor's house, and Eryn uses their trident to near the wheat farm, and he and Techno start heading to Connor's house.
- Eryn uses their trident to near the house to head to the fence to kill more pillagers. Techno helps Eryn kill the pillagers, and Phil accidentally kills one of Techno's dogs.
- The three defeat the raid, and Eryn heads near Connor's house, and Techno heads back to the fenced area. He heads to the top of Connor's house, and heads near Techno's honey farm to check a chest.
- Eryn meets Techno at the front of Techno and Phil's houses, and heads to the porch of the houses. He heads near the doghouse, and heads to the front of the houses.
- Eryn heads to the front of Techno's house,where Techno was, and Techno heads to his basement. He heads to Techno's house, and heads to the front of Phil's house.
- Eryn heads to Phil's house to meet Phil, and Phil gives them two of his pickaxes. Techno finds that Steve had killed a baby fox, and Eryn heads out to the front of the stable of Techno's house to meet Techno and Steve.
- Phil joins the two, and Techno drops a lead which he had found on the ground. Eryn picks up another lead, and drops it to Techno.
- Techno leads Steve, and tries to lead the polar bear to the front of the stairs of the porch. He heads up the stairs to the porch, and the leads on Steve breaks.
- Eryn collects the lead, and Techno rejoin the two. He gives Techno the lead, and Techno leads Steve.
- Eryn heads near the cow farm, and heads near the wheat farm to check chests. He checks the farm chest, and heads to the porch of the houses.
- Eryn meets Techno at the front of the houses, and heads to the porch. He checks barrels, and Phil heads out of his house to meet Eryn.
- Eryn asks Phil for some food, and checks barrels. He heads near the wheat farm, and Phil heads to the cow farm to feed cows.
- Eryn heads near the cow farm to walk around, and Phil gets more wheat fom the farm chest. He heads near Techno's honey farm, and heads to the table before headong to the front of Techno's house.
- Eryn heads to the porch, and walks around. He heads back to the porch, and heads to the front of Techno's house.
- Eryn meets Techno at the porch, and Phil joins the two. Techno heads to his house, and Phil and Eryn join him there.
- Techno checks chests and heads to his basement, and Eryn gets snowballs to throw at Phil. Eryn gets a cake to set down, and Phil heads out of his basement and house.
- Phil heads to the porch as Eryn heads out of the house to follow Techno. Eryn and Techno start using ther tridents, and Eryn uses their trident to fly to the arctic portal to start heading through.
- Techno and Phil meet Eryn at the portal, and the two start heading through the portal. Eryn heads through the portal, and heads down a Nether path to return to the Greater Dream SMP.
- Phil asks Techno where the ender pearl stasis chambers would be, and Techno decides for the stasis chambers to be by the community Nether portal. Eryn heads near the second portal and community Nether portal, and heads to the front of the community tree farm and community Nether portal to digs down and digs a tunnel.
- Techno meets Eryn, and starts setting up a stasis chamber. Eryn's stream then crashes.
- Karl starts at his library at Kinoko Kingdom with Foolish and Punz in VC.
- Karl heads near the stairs to the mushroom building and a building, and walks around. He decides to destroy Punz's house, and Punz denies.
- Karl starts heading down a path in Kinoko Kingdom, and decides to destroy the Chritsmas present outside of Tina's house. He heads up to the top of the remains of the present to start removing it.
- Punz leaves the VC, and Karl continues removing the remains of the present. Karl walks around the remains of the present, and continues removing the remains.
- Tina joins the game, and Karl messages her through in-game chat to join his VC. Tina messages to leave her house alone, and Karl continues removing the remains of the present.
- Karl messages Tina to join his VC, continues removing the remains of the present, and Tina joins the VC. Tina tells Karl to leave her house alone, and Karl tells her that he was not at her house.
- Foolish tells Tina that Karl was just removing the present, and Karl tells Tina that the present was half destroyed and was from two months ago. Tina states that it could have been kept as a memory.
- Karl checks the chest that had been in the present, and decides to leave it along with the sea lantern under it. He heads down a path in Kinoko Kingdom, and Tina states that she was at Las Nevadas, and was lost.
- Karl walks around the Yin Yang pond, and heads to the center of Kinoko Kingdom. He decides to destroy Punz's base, and heads through the Kinoko Kingdom portal.
- Karl heads down Niki's Nether path, and returns to the Greater Dream SMP. He starts heading down the Prime Path, and removes smooth stone on a lampost.
- Karl towers up near the Prime Path to some smooth stone in the air to remove it, and mines back down. He heads back onto the Prime Path, and removes some scaffolding near the Prime Path.
- Karl continues down the Prime Path, and removes the floating oak fences of a lamppost. He continues down the Prime Path, and spots Hannah's witch Pickle statue by the entrance of Punz's backyard.
- Karl heads down the Prime Path to the front of the statue, and decides to take the witch hat off the statue. He towers up on the edge of the Prime Path to Punz's backyard to the top of the statue to start removing the witch hat, and places back some black concrete.
- Karl continues removing the witch hat, and finishes removing it. He adds some black concrete, and Tina tates that she would pick up the blocks.
- Karl mines back down to the edge of the Prime Path, and spots Tina on the Prime Path. He and Tina head to the river under the Prime Path to Punz's backyard to collect concrete, and Karl heads down the Prime Path to the front of Hannah's Annoying Orange statue.
- Karl considers removing the statue, but decides to let it stay. He and Tina continue down the Prime Path, and he heads to the front of Puffy's Pokémon center to remove a tower of red mushroom blocks.
- Karl and Tina continues down the Prime Path, and Karl walks along Tommy's walls and continues down the Prime Path to the hill over the Prime Path to remove cobblestone.
- Tina meets Karl on the hill, and the two find the signs at the entrance of Wilbur's old house. Karl heads to the front of his cross he had made on the hill, and decides for it to stay.
- Karl heads down onto the Prime Path, and Tina meets him there. He heads to behind Tommy's base, and removes some oak leaves to get onto the Prime Path.
- Karl removes the stone brick staircase to the barrier staircase, and Tina meets him on the Prime Path. He removes the remains of an oak tree near the Prime Path, and Karl starts heading back down the Prime Path.
- Karl heads to the Prime Path that Bad had started to build onto the Prime Path to start removing it, and Tina joins him on the Prime Path. He removes the rest of the Prime Path, and meets Tina on the Prime Path before the two continue down the Prime Path.
- Karl removes a cobblestone tower on the Prime Path, and patches part of the Prime Path as Tina walks around. He removes cobblestone on the Prime Path, and continues down the Prime Path to remove cobblestone on the side of Tommy's wall.
- Karl continues down the Prime Path, and heads to the front of Puffy's Pokémon center. He continues down the Prime Path to the karaoke stage, and decides to destroy Punz's house.
- Karl heads to the front of Punz's base to remove some black stained glass panes from a window, and continues down the Prime Path to the front of the Community House.
- Karl heads to the Community House to deposit stone bricks, and deposits purple concrete, red wool, lime wool, wool, green wool, black concrete, amethyst clusters, cobblestone, oak fences, and prismarine crystals. Tina heads through the Community House down the Prime Path toward the community Nether portal, and Karl removes a spruce pressure plate from an item frame on the side of an exit and removes item frames on the side of an exit of the Community House.
- Karl heads near the Community House to remove an item frame on the Prime Path, and removes some scaffolding and an item frame on the arch. He heads to the front of the stairs to the community Nether portal to remove item frames by it, and heads into a tower of Eret's fortress.
- Karl heads to the community Nether portal, and spots Hannah's Pickle statue. He heads to the front of the community tree farm, and returns to the community Nether portal.
- Karl walks around at the community Nether portal, and walks along the community tree farm. He heads through the community Nether portal to heads down Niki's Nether path to head through Niki's city portal to Niki's city.
- Karl heads upstairs out of Niki's city to head down a tunnel to head to the center of Kinoo Kingdom to walk around. He heads to his library, and Tina leaves the game.
- Karl removes a red mushroom block on a wall, and heads to his Tales from the SMP book room. He heads back to his library, and Tina leaves the VC.
- Karl heads out down a path to walk along to near the Yin Yang pond, and walks along the Yin Yang pond before ending his stream.
January 22, 2022[]
Hannah's stream: https://www.twitch.tv/videos/1272923978?filter=all&sort=time
January 23, 2022[]
- Tina starts at her house at Kinoko Kingdom with shaders on.
- Tina heads out to the front of her house, and heads onto the path of Kinoko Kingdom. She heads back to her house, and heads to the farm behind her house.
- Tina harvests some carrots, and replants. She harvests more carrots, and replants.
- Tina harvests some pumpkins, and equips her netherite armor and turtle shell helmet. She continues harvesting pumpkins, and heads out to the front of her farm.
- Tina heads down the path to head to Alyssa's barn to head to a chicken pen to collect eggs. She heads out to head into another chicken pen to collect more eggs.
- Tina heads out of the pen, and some chickens escape. She closes the pen, and heads out of Alyssa's barn to the front of the barn.
- Tina heads near the Yin Yang pond, and heads onto the path in front of her house. She heads to the front of her house, and heads to the front of her farm.
- Tina heads to her farm to harvest pumpkins, and heads out to near her house to get some seeds from a chest. She heads near the path to her house, and heads down the path to near Alyssa's barn.
- Tina heads to Alyssa's barn to head to a chicken pen to collect eggs and feed chickens, and closes the fence gate. She continues feeding chickens, and heads out of the pen.
- A baby chicken manages to escape, and Tina places and removes some oak wood. Tina heads into another chicken pen to collect eggs and feed chickens.
- Tina feeds a baby chicken that was waiting outside the pen at the front of the barn, and continues feeding chickens and collects more eggs. She heads out of the pen, and heads out to the front of Alyssa's barn.
- Tina heads through Alyssa's barn to head to near the Yin Yang pond, and heads near the pond. She heads near a pond near her house, and heads to the pond.
- Tina heads out to near the pond and her house, and returns to her house to head to her basement. She checks chests, and heads back to her house to deposit pumpkins.
- Tina deposits an ender pearl, dark oak wood, dark oak planks, and a diamond. She deposits and retrieves carrots, and heads to her basement to check a chest.
- Tina considers bringing the ceiling down a bit, and checks a chest. She decides to bring the ceiling one block down, and heads back to her house.
- Tina heads out to the front of her house, and heads back to her house to deposit item frames. She heads down to her basement, and heads back to her house to check a chest and unequips her turtle shell helmet.
- Tina checks a chest, and deposits her turtle sheep helmet. She checks a barrel, and heads to her basement.
- Tina deposit cobblestone, stone, stone bricks, and coal, and considers adding a swirl to the floor. She heads back to her house to check a barrel, and deposits eggs.
- Tina checks a barrel, and gets sugar and pumpkins. She gets eggs, and crafts pumpkin pie.
- Tina checks a barrel, and deposits sugar, pumpkin pie, pumpkins, and carrots. She retrieves carrots, and checks a barrel.
- Tina deposits an image, and checks a barrel. She heads back to her basement to check chests, and deposits charcoal.
- Tina checks chests, and gets eggs and deposits raw iron, quartz blocks, netherrack, spruce saplings, torches, wheat, red mushrooms, fire works, oak wood, TNT, and diorite.
- Tina heads back to her house, and heads out to the front of her house. She heads onto the path, and heads down the path ti ner the Yin Yang pond.
- Tina heads down the path to her house to check chests and barrels, and unequips her netherite armor. She deposits her netherite leggings, chestplate, and boots, and heads out to the front of her house.
- Tina heads down to the front of a building and near the Yin Yang pond. She continues down the path, and shows her new skin.
- Tina heads down the path to near the Kinoko Kingdom portal, and heads through the portal. She heads down Niki's Nether path to return to the Greater Dream SMP, and heads to the community Nether portal.
- Tina heads near the Community House, and finds a missing block from the side of the Prime Path and some stone bricks that were used to patch part of the Prime Path.
- Tina heads back to the community Nether portal, and walks around. She heads to the front of the community tree farm, and decides to harvest spruce wood.
- Tina finds that her diamond axe was on low durability, and heads near the community tree farm where she finds a diamond pickaxe in an item frame along with a sign. She starts harvesting spruce wood, and towers up a bit to continue harvesting spruce wood.
- Tina towers up to continue harvesting spruce wood. She continues towering up to continue harvesting spruce wood, and towers up to continue harvesting spruce wood.
- Tina towers up to continue harvesting spruce wood, and towers up to continue harvesting spruce wood. She towers up to continue harvesting spruce wood, and mines back down.
- Tina continues harvesting spruce wood, and towers up to continue harvesting spruce wood. She considers mining for diamonds, and continues harvesting spruce wood.
- Tina's axe breaks, and Tina mines back down to replant and heads near the community tree farm. She heads to the community Nether portal, and walks around.
- Tina heads through the community Nether portal to head to near the Nether hub, and heads to the front of Niki's Nether path. She spots a piglin behind her, and starts running down the Nether path.
- The piglin shoots Tina, and Tina continues down the Nether path to head through Niki's portal to Niki's city. Tina heads upstairs to the front of Niki's city, and heads down a tunnel to head down a path to head back to her house.
- Tina heads to her basement, and towers up to continue working on her basement, and mines back down. She tower up to continue working on her basement, and mines back down.
- Tina towers up to continue working on her basement, and mines back down. She towers up to continue working on her basement, and mines back down.
- Tina checks chests, and Eryn joins the game. She heads back to her house, and checks a barrel and chest. She checks barrels and a chest, and heads back to her basement to check chests.
- Tina heads back to her house to check a barrel, and gets item frames. She heads back to her basement to place and remove an item on the wall, and checks chests.
- Tina places item frames on some chests, and removes the item frames. She places item frames on the trapdoor sheleves of some chests, and adds item frames.
- Tina places and removes an item frame on top of a chest, and towers up a bit to retrieve the item frame. She mines down, and heads back to her house.
- Tina checks barrels, and crafts some spruce planks. She crafts some spruce trapdoors, and heads to her basement to continue adding item frames to some of the trapdoor sheleves of some chests.
- Tina towers up to add some spruce trapdoor shelves above some chests, and heads down to continue adding trapdoors sheleves above chests. She removes some spruce wood, and heads to her house.
- Tina checks a barrel, and heads out to the front of her house. She returns to her house, and heads to the front of her house.
- Tina heads down the path to head through the Kinoko Kingdom portal, and starts heading down Niki's Nether path. She spots that the piglin was still there further down the path, and heads back down the path to head through Niki's portal to Niki's city.
- Tina heads up the stairs out of Niki's city, and heads down a tunnel to head back onto the path at Kinoko Kingdom. She heads down the path to the front of her house, and returns to her house.
- Tina checks a chest, and retrieves her netherite leggings, chestplate, and boots. She equips her netherite armor, and heads out to the front of her house.
- Tina heads down a path to head down a tunnel to head to Niki's city. She heads through Niki's portal, and heads down Niki's Nether path to returns to the Greater Dream SMP.
- Tina heads to the community Nether portal, and heads down the Prime Path. She heads back down the Prime Path to near the Community House, and heads to the front of the community tree farm, and heads down the community tree farm and the Las Nevadas road.
- Tina heads onto the bridge in front of the tunnel to Las Nevadas, and heads through the tunnel to Las Nevadas. She heads down the Las Nevadas road, and Techno joins the game.
- Tina heads near Purpled's tent, and heads near the wheat farm to harvest some wheat and replants. She heads near the outhouse, and heads near the wheat farm.
- Tina heads to the front of the cow farm, and heads to the cow farm to feed cows. She heads out to the front of the farm to get some leather, and deposits some leather.
- Tina heads down the Las Nevadas road and tunnel, and continues down the Las Nevadas road. She heads down the community tree farm to head through the community Nether portal to head down Niki's Nether path to head through Niki's portal to Niki's city.
- Tina heads up the stairs out of Niki's city, and heads down a tunnel to head onto a path at Kinoko Kingdom to return to her house. She checks a chest, and heads to her basement.
- Tina heads back to her house to check a chest, and checks barrels. She checks a chest, and heads to her basement.
- Tina checks a chest, and crafts sticks for item frames. She crafts some spruce planks to craft more sticks to craft more item frames, and adds item frames to some of the trapdoor shelves of some chests.
- Tina adds and removes an item frame, and adds item frames to the rest of the shelves of the chests, and considers adding flower pots to thr top of the shelves.
- Tina considers adding lanterns, and towers up to continue working on her basement. She heads down to remove the tower, and continues working on her basement.
- Tina towers up to continue working on her basement, and heads down to continue working on her basement. She tower up to continue working on her basement, and digs back down.
- Tina removes a tower, and continues working on her basement. She towers up to continue working on her basement, and digs back down, and heads to her house to check barrels.
- Tina checks a chest, and heads to her basement. She considers using stone slabs for the ceiling, and considers using light colored wood for the ceiling.
- Tina heads back to her house to check a chest and barrels, and checks a barrel and chest. She checks barrels, and heads to her basement to check chests.
- Tina checks a chest and a barrel, and checks another chest and barrels. She checks a chest, and heads to her basement to get stone brick slabs.
- Tina adds some stone brick slabs to the ceiling, and removes them. She considers using oak slabs for the ceiling, and heads back to her house to get birch planks, and checks a chest and barrel.
- Tina checks a chest, and heads to her basement to check chests. She gets birch wood, and checks chests.
- Tina crafts more birch planks to craft some birch slabs, and adds the slabs to the ceiling. She starts to try and remove a slab, and checks chests.
- Tina gets iron to craf tan iron axe, and removes the birch slabs from the ceiling. She heads to her house to deposit birch planks, birch slabs, and birch wood.
- Tina gets an oak slab, and checks barrels and a chest. She heads out to the front of her house to head down a path to head through the Kinoko Kingdom portal.
- Tina heads down Niki's Nether path to return to the Greater Dream SMP, and heads to the community Nether farm. She heads to the community tree farm, and harvests oak wood.
- Tina collects oak saplings, and spots Eryn at the melon farm harvesting melons. Eryn spots her, and heads to the front of the melon farm to place their ender chest.
- Eryn heads over to meet Tina to give her a diamond block, and heads to the edge of the path of the community tree farm. He heads to the front of the melon farm to retrieve their ender chest, and heads down the community tree farm.
- Tina finds that Eryn had messaged her to make a diamond axe, and Tina thanks them. She collects an oak sapling, and breaks some oak leaves to get another oak sapling.
- Tina plants some of the oak saplings, and collects more oak saplings. She heads to the community tree farm, and heads down the community tree farm to head through the community Nether portal to the Nether hub, and heads down Niki's Nether path to head through Niki's city portal to Niki's city.
- Tina heads up the stairs out of Niki's city, and heads down a tunnel and path to return to her house. She crafts the diamond block into diamonds, and checks a chest.
- Tina decides to crafts a diamond axe, and heads to her basement to check a chest and crafts a diamond axe. She deposits her iron axe, and considers going to the 1.18 world.
- Tina heads back to her house to head out to the front of her house, and heads down the path to near the Yin Yang pond, and heads back to her house and basement.
- Tina checks chests at her basement, and crafts some oak planks to craft some oak slabs. She starts adding oak slabs to the ceiling, and removes an oak slab.
- Tina continues adding oak slabs to the ceiling, and adds and removes some spruce wood. She considers getting Eryn a presengt for giving her a diamond block, and crafts some oak planks to craft some oak slabs.
- Tina finishes adding oak slabs to the ceiling, and checks chests. She heads out of her basement and house to the front of her house, and returns to her house.
- Tina decides to make lanterns, and heads to her basement. She checks chests, and crafts some iron nuggets.
- Tina checks chests, and gets coal to craft some torches for a lantern, and checks chests. She heads to her house to check barrels, and gets more iron nuggets.
- Tina crafts more iron nuggets, and crafts torches to craft more lanterns. She crafts chains, and crafts some iron nuggets.
- Tina crafts more chains, and heads to her basement. She adds a chain to the ceiling, and hangs a lantern from it.
- Tina removes some torches, and removes the lantern and chain, and moves the chain and lanter. She removes the lantern and chain, and places back the torches.
- Tina adds chains and a lantern to the center of the ceiling, and removes the lantern and a chain. She hangs the lantern from a chain, and removes a torch from the floor.
- Tina removes the lantern and chains from the ceiling, and adds a stone brick slab to the ceiling. She removes the stone brick slab, and adds an oak slab to the ceiling, and adds a chain and lantern to the slab.
- Tina adds stone brick slabs to the ceiling of the exit of her basement, and mines out part of the wall between two chest shelves, and mines into the wall a bit.
- Tina adds stone bricks to the mined-out area of the wall, and adds a chain and hangs a lanter from it. She adds lanterns by the item frame with George's carrot, and mines out part of the wall between two hest shelves to mine a bit into the wall and adds stone bricks to it.
- Tina adds a chain and lantern to the wall, and removes some torches. She adds the torches back, and closes a spruce trapdoor above a chest.
- Tina closes the trapdoor, and checks chests. She heads up to her house, and heads out to the front of her house.
- Tina returns to her house, and heads back to her basement. She heads back up to her house to check barrels, and deposits diamonds.
- Tina heads out to the front of her house, and deposits seeds in a chest by her house. She heads onto the path, and heads down the path to heads to Alyssa's barn.
- Tina heads into a chciekn pen to collect eggs, and heads out to head into another chciekn pen to continue collecting eggs. She heads out of the pen to Alyssa's barn, and accidentally hits a chicken with an egg when trying to close the fence gate.
- Tina heads to the front of another chicken pen, and heads out of the barn. She heads near the barn, and heads down the path to return to her house to get sugar and pumpkins.
- Tina gets more sugar, and crafts more pumpkin pie. She deposits pumpkins, carrots, pumpkin pie, apples, wheat, and sugar, and heads to her basement to check chests.
- Tina heads back to her house, and heads out to the front of her house. She heads down the path to near the Yin Yang pond, and heads back down the path to the front of her house.
- Tina returns to her house, and checks a barrel. She gets red mushrooms, a cake, cookies, cooked chicken, and pumpkin pie, and deposits cooked chicken.
- Tina retrieves the cooked chicken, and gets some cocoa beans to deposit in a barrel. She gets the rest of the coca beans, melon seeds, and pumpkins seeds, and deposits cocoa beans and pumpkin seeds,
- Tina retrieves the pumpkin seeds, and gets some pumpkins. She deposits a cake, and gets more pumpkins.
- Tina deposits cookies, and gets apples. She deposits pumpkins, bread, and pumpkin pies, and gets a Swiftness potion, a strength potion, a Fire Resistance potion, and a glass bottle.
- Tina heads to her basement, and checks a chest. She deposits a strength potion, a Fire Resistance potion, and a Swiftness potion, and places a glass bottle on the item frame above the chest.
- Tina heads back to her house to get cooked salmon, and checks a barrel. She deposits apples, cooked salmon, cooked cod, and cocoa beans, and heads out to the front of her house, and heads near her house to depoist melon seeds and pumpkin seeds.
- Tina gets wheat and cobblestone from the chest, and returns to her house and basement. She deposits cobblestone in a chest, and gets some cobblestone to place in the item frame above the chest.
- Tina deposits stone brick slabs, and checks chests. She gets cobblestone, stone bricks, and stone to deposit, and checks a chest.
- Tina heads back to her house, and checks a chest. She gets stone brick slabs, and checks a barrel and chest.
- Tina heads back to her basement, and deposits stone brick slabs. She goes AFK, and returns to her house.
- Tina heads out to the front of her house, and heads down the path to near the Yin Yang pond. She heads down the path to the Yin Yang pond to head into it.
- Tina swims around in the pond before heading out to head onto the path, and heads to the Friendsgiving table. She heads down the path to return to her house, and heads to her baseement to check chests.
- Tina places wheat in an item frame above a chest, and removes it. She gets oak saplings, seeds, and raw iron, and checks chests.
- Tina gets dirt, andesite, oak wood, and charcoal, and deposits andesite. She retrieves the andesite, and checks a chest.
- Tina heads back to her house to check a barrel, and heads out to near her house to deposit cooked chicken in the chest on the sea lantern. She returns to her house to get cooked salmon, and heads to her basement to check chests.
- Tina gets cobblestone to deposit, and gets coal, stone brick stairs, stone bricks, stone, and stone slabs to deposit. She checks chests, and gets cobblestone.
- Tina deposits red mushrooms, and gets stone bricks. She deposits oak slabs, and gets stone brick stairs.
- Tina deposits dark oak saplings, and gets stone. She deposits spruce trapdoors to get more stone, and deposits oak saplings to get chieseled stone.
- Tina deposits stone bricks, cobblestone, stone brick stairs, chiseled stone, and some stone, and decides to get clay for the flower pots. She checks chests, and deposits spruce wood.
- Tina places a spruce sapling in the item frame above the chest, and deposits more spruce wood, spruce saplings, and oak wood. She gets spruce saplings, oak wood, spruce signs, some sticks, spruce signs, and spruce slabs.
- Tina gets more spruce signs and birch signs, and deposits spruce saplings, oak wood, oak planks, spruce signs, and spruce slabs. She checks chests, and places dirt in an item frame on the top of a chest.
- Tina deposits dirt, and gets andesite slabs, cobbed deepslate, andesite, tuff, an iron axe, and polished andesite She checks chests, and gets spruce planks, dark oak planks, birch planks, birch wood, acacia wood, andesite, oak saplings, birch planks, and dark oak saplings.
- Tina deposits birch planks, birch wood, dark oak planks, acacia wood, dark oak saplings, oak saplings, and spruce planks, and checks a chest. She gets flint and sticks, and deposits sticks.
- Tina deposits raw iron and iron, and gets ladders. She checks chests, and deposits ladders and a birch sign.
- Tina checks chests, and gets raw iron, an iron helmet, and an iron hoe. She checks chests, and deposits an iron shovel, iron axe, iron hoe, iron helmet, and raw iron.
- Tina gets seeds, wheat, red mushrooms, torches, iron axe, gold axe, iron hoe, and an iron shovel, and places an iron axe in an item frame above a chest to deposit an iron shovel, iron hoe, and a gold axe. She checks a chest, and gets an iron ingot to place n an item frame on top of a chest.
- Tina gets netherrack, diorite, granite, and two images, and checks an image. She checks chests, and deposits flint and chains, and checks chests.
- Tina gets images, mushroom stew, a feather, and red mushroom blocks, and checks an image. She deposits images, and places a red mushroom in the item frame over the chest, and checks a chest.
- Tina heads back to her house to head out to the front of her house, and returns to her house and heads to her basement. She mine sout part of the wall by the exit of her basement, and mine into it a bit and adds stone bricks.
- Tina checks chests, and gets some spruce wood. She removes the floor of the mined-out part of the wall to replace with spruce wood, and mines out part of the wall at the other side of the exit and replaces the floor of the mines out part of the wall with spruce wood.
- Tina mines into the wall to add stone bricks to it, and expands the mined-out part of the wall to add stone bricks to it. She expands the other mined-out wall to mines into it a bt and ads stone bricks.
- Tina checks chests, and heads back to her house. She heads out to the front of her house, and returns to her house.
- Tina checks a barrel and chest, and checks a barrel, She heads to her basement, and checks chests.
- Tina gets stone slabs, and places coal and stone slabs in a furnace to try and smelt the stone slabs, and retrieves the stone slabs. She checks a chest, and get some stone.
- Tina checks furnace, and places stone in a furnace to smelt it. She deposits cobbledstone, and stone slabs, and places netherrack in an item frame above a chest.
- Tina deposits netherrack, andesite, andesite slabs, tuff, polished andesite, cobbled deepslate, diorite, and granite, and retrieves smooth stone to craft some smooth stone slabs. She retrieves more smooth stone, and retrieves stone and coal.
- Tina deposits stone and smooth stone, and retrieves smooth stone. She deposits smooth stone and smooth stone slabs, and gets some sticks.
- Tina checks a furnace and a chest, and gets smooth stone slabs. She crafts armor stands to place at the mined-out walls by the exit, and adds lanterns above the armor stands.
- Tina unequips her netheritr armor, and places her netherite chestplate, boots, and leggsing on an armor stand. She heads back to her house to check a chest and barrel, and gets clay balls.
- Tina heads to her basement to check a chest and furnace, and places some coal in a furnace. She retrieves the coal, and places some coal in some of her furnaces.
- Tina places some clay balls in some furnaces to smelt, and heads back to her house to get bricks. She heads back to her basement to check a furnace, and crafts flower pots.
- Tina retrieves bricks, and retrieves coal from a furnace. She continues retriving more bricks, and retrieves coal from a furnace.
- Tina then ends her stream.
- Eryn starts at their base, and heads out to near their automatic farm.
- Eryn heads to their villager trading hall to trade for emeralds and golden carrots, and heads to the front of their base. He heads to their base to heads to their melon farm.
- Eryn kills a bat, and returns to their base. He heads to their old stable to try and tame a horse, andremoves a block to head out of the stable.
- Eryn blocks the exit of the stable, and heads to the front of their base. He returns to their base, and checks their ender chest and a chest.
- Eryn checks a chest, and checks their ender chest. He decides to mine for iron to make a beacon, and checks a chest and their ender chest.
- Eryn deposits melons, an emerald, wheat, carrots, dark oak planks, sand, and stone bricks, and checks a chest. He deposits bread, and decides to go to the 1.18 world to mine iron.
- Eryn heads out to the front of their base, and heads to the Gogy Glass shrine to check their ender chest. He heads to the front of their portal, and heads through their portal.
- Eryn starts heading down a tunnel, and Techno leaves the game. He continues down the tunnel to a Nether path, and heads down the Nether path to the Nether hub.
- Eryn returns to the Greater Dream SMP, and heads to the front of the second portal at the community Nether portal. He starts heading through the second portal, and heads back to the community Nether portal.
- Eryn considers using emeralds for the beacon, and checks a chest at the community Nether portal. He heads through the second portal to find themseleves in a cave, and starts mining a staircase up.
- Eryn returns to the cave to head through the portal, and finds themselves in a netherite mine. He heads through the portal to head out through the second portal.
- Eryn later decides to find zombie villagers, and heads through the community Nether portal to the Nether hub. He heads near the Nether hub, and heads down a Nether path and heads across some bridges.
- Eryn considers making an iron farm, and heads down a tunnel to head through their portal. He starts traveling, and uses their trident.
- Eryn continues traveling, and gets disconnected. He logs back on, and starts heading back, and gets disconnected again.
- Eryn logs back on, and uses their trident to near their cow farm. He heads to the top of an oak tree near their village, and decides to try and make an iron farm.
- Eryn heads back to their base, and gets some stone. He deposits cobbled deepslate, and checks a chest.
- Eryn gets sandstone, and checks a furnace. He places sandstone in a furnace, and checks a furnace and chests.
- Eryn heads out to near a river near their village to use their trident, and collects sand in the river. He uses their trident out to near a village farm, and returns to their base.
- Eryn gets stone brick walls and stone bricks, and crafts more stone brick walls. He gets sticks and ladders, and crafts more ladders.
- Eryn gets spruce trapdoors, and checks a chest. He heads out to near their automatic farm to use their trident to fly to the front of their villager trading hall to check chests and gets spruce wood.
- Eryn checks a chest, and checks spruce planks. He checks chests, and crafts some spruce signs.
- Eryn checks chests, and gets more spruce planks. He crafts more spruce signs, and checks chests.
- Eryn uses their trident to fly to the spruce forest nearby, and harvests spruce wood. He heads near their stable and bee dome, and uses their trident to near their automatic farm and villager trading hall, and heads to their automatic farm.
- Eryn returns to their base, and gets some iron blocks from their ender chest. He crafts the iron blocks into iron, and tries to check chests.
- Eryn gets a hopper, and crafts spruce planks. He crafts some chests to craft hoppers, and crafts some spruce slabs for composters.
- Eryn tries to check a chest, and deposits spruce leaves. He gets some redstone, and checks chests.
- Eryn gets a bed, and checks chests. He gets wool to craft another bed, and deposits wool.
- Eryn check chests, and heads out to the front of their base. He heads near their portal and Gogy shrine to use their trident to behind a village house, and to a river.
- Eryn continues using their trident to tarvel beyond their villae, and uses their trident to near a Nether portal. He starts to travel, and finds a sheep.
- Eryn crafts shears to shear the sheep, and continues traveling. He use their trident, and continues traveling.
- Eryn uses their trident to near a sheep to head over to it to shear it, and starts to travel back. He throws away seeds, and continues traveling.
- Eryn continues using their trident to travel back, and continues traveling. He heads to the river to use their trident across the river to head to near the front of their lab and their old stable.
- Eryn heads to their base to get materials while depositing items and crafting items while heading out to build ther iron farm near their village before ending their stream.
- Foolish starts on his snake statue, and equips his Netherite armor. (WIP)
- Foolish walks along his snake statue, and heads down from his snake statue to check chests. He deposits red concrete, a alpis block, item frames, and retrieves some item frames.
- Foolish checks chests, and deposits item frames, cookies, and scaffolding. He retrieves scaffolding, and checks chests. He removes a spruce sign on a chest, and deposits it.
- Foolish gets Foolish Jr and Finley from his ender chest to hold, and heads onto his snake statue to walk along it. He heads down from his statue to place Foolish Jr and Finley back in his ender chest, and deposits some water buckets and checks his ender chest.
- Foolish checks a chest. He checks his ender chest, and heads onto his snake statue.
- Foolish heads inside his snake statue to check a chest, and checks chests. He checks his hidne chests, and finds the sand over the chests missing.
- Foolish checks a chest, and gets sand to place over the hidden chests. He uncover his hidden chests to checks them, and deposits TNT.
- Foolish checks a chest, and places sand back on his hidden chests. He deposits a minecart, lanterns, and cooked cod, and gets more torches.
- Foolish get his white shulker box, and lime shulker box from his ender chest, and checks the shulker boxes. He checks his white shulker box, and gets some TNT from his lime shulker box.
- Foolish deposits the TNT back in his lime shulker box, and gets Fundy's image from it. He deposits the image back in his lime shulker box, and gets a gold block from it.
- Foolish checks his white shulker box, and deposits the gold block in his ender chest. He checks his lime shulker box and white shulker box, and checks his white shulker box.
- Foolish retrieves his lime shulker box and white shulker box, and deposits his white shulker box and lime shulker box in his ender chest. He gets Niki's Christmas book from his ender chest to deposit it, and checks his ender chest before retrieving it.
- Foolish heads out to near the path to find Ant and Bad'scactus prank along the side of the path. He heads through the cacti to part of the path, and heads down the path to the front of his portal.
- Foolish heads near the front of his portal to place a crafting table to remove a cactus. He places the cactus back, and heads to the front of his portal.
- Foolish heads back down part of the path to remove a cactus and heads to the front of his portal. He starts heading through his portal, and heads to the front of his portal.
- Foolish turns on shaders, and heads down the path to near the path to throw away a cactus. He head through the cacti to part of the path to head down part of the path to view his DreamXD statue.
- Foolish heads back down the path to near the path, and Bad logs on at the front of his portal. He heads up to Bad to punch him, and Bad fights back.
- Foolish pushes Bad to the side of his portal, and Bad heads back up to the front of his portal to join him. He turns off shaders, and Bad messages him.
- Foolish messages Bad, and demands him to clean the cacti up. Bad asks what he needed to clean up, and Foolish pushes Bad down from the front of his portal.
- Foolish messages Bad to clean up the cacti, and heads to the front of his portal. Bad messages that it was his cactus farm, and that he needed more cacti.
- Foolish messages Bad that he did not own any land here, and Bad removes the spruce sign at the front of Foolish's portal. Foolish places back the sign, and writes "I HATE BAD" on it.
- Bad messages that he was just borrowing the land, and removes the sign. He picks up the sign, and Foolish pushes him aside.
- Bad places the sign, and writes "Please yes" on it. He removes the sign, and places it back down to write "Please build a cactus farm" on it.
- Foolish removes the sign, and places it down to write "BAD CLEAN THIS MESS UP" on it. Bad messages Foolish if he could keep a small cactus farm, and Foolish declines.
- Bad asks if he could have a tiny cactus farm, and Foolish declines. Foolish pushes Bad away, and messages Bad why he needed a cactus farm.
- Bad messages that he needed cactus, and Foolish asks him what he needed cactus for. Bad messages that he needed the cactus for stuff, and Foolish asks him if he was going to use the cacti for drugs.
- Bad asks Foolish why he hated cacti, and Foolish responds that the cacti was a safety and ugpy view hazard. Bad messages Foolish that he would move the cacti. and heads near the path to start removing the cacti.
- Foolish heads near the path to join Bad, and helps Bad remove the cacti by placing and removing crafting tables next to the cacti. Bad attacks Foolish, and Foolish checks a chest.
- Bad messages Foolish that he would remove the cacti, and Foolish gives him cacti and heads onto the path. Foolish heads near the path to join Bad, checks a chest, and Bad gets some smooth sandstone to place to continue removing cacti, with Foolish removing a cacti while removing the smooth sandstone.
- Bad continues removing the cacti, and Foolish helps him by placing smooth sandstone to remove the cacti while removing the smooth sandstone. Foolish gives Bad some smooth sandstone, and Bad messages Foolish to give him cacti.
- Foolish gives Bad cacti, and Bad continue sremoving cacti by placing smooth sandstne while removin the smooth sandstone, and heads to part of the path. He heads near the path, and Bad messages him that he would move the cacti.
- Foolish messages Bad to kill squids since he needed ink sacs. Bad removes a cactus, and Foolish checks a chest.
- Bad messages Foolish that he was busy, and that he had to move the cacti. Foolish heads near his portal, and messages Bad before heading to the sea near his portal to kill a squid.
- Foolish uses his trident to fly to the cacti near the other side of the path, and heads to behind his village, and Bad messages him if he could leave the cacti and help him.
- Foolish declines, and messages Bad to clean the cacti. He heads to sea behind his village to kill squids, and heads to behind his village.
- Foolish heads to the front of his LAZAR sign, and finds one of his pet turtles Michelangelo. He heads to some turtles at his village, and heads to a turtle near his village.
- Foolish heads to sea near his village to continue killing squids, and Karl joins the game. Foolish messages Karl to give him his pickaxe, and continues killing squids.
- Karl messages Foolish, and Foolish continues killing squids. Foolish uses his trident to fly onto part of the path to head down to spot Bad placing smooth sandstone to continue removing the cacti and not removing the smooth sandstone.
- Foolish messages Bad and Karl, and messages Bad to clean the cacti, and messages Karl for his pickaxe. He messages Bad to clean and not build, and messages Karl.
- Foolish heads off the path to near his cow farm, and heads to sea near his village to continue kiling squids. Karl messages him, and Foolish messages for his pickaxe.
- Karl messages Foolish, and Foolish continues killing squids. Foolish messages Karl what he was questioning, and continues killing squids and removes some kelp.
- Foolish continues killing squids, and Karl messages Foolish that he does not have his pickaxe Foolish messages Karl that he did have his pickaxe, and continues killing squids.
- Foolish messages Karl to make him a new pickaxe if he did not have it, and Karl messages Foolish if he knew how to make netherite. Foolish messages Karl what level he was, and kills a squid.
- Karl messages that he was at level 0, and was almost level 1. Foolish continues killing squids, and heads to land to kill a squid, and returns to the sea near his village to continue killing squids.
- Karl messages Foolish, and Foolish messages back before continuing to kill squids. Karl messes Foolish again, and Foolish messages back before continuing to kill squids.
- Foolish uses his trident onti the path, and heads down part of the path to spot Bad continuing to remove the cacti with smooth sandstone and not removing the smooth sandstone. He heads near the path, and asks Bad if he was going to pcik up the sandstone.
- Bad removes the sandstone, and Foolish heads down the path to head down to the sea near his village to continue killing squids. Karl messages if there was a SMP marketplace, and Foolish declines.
- Foolish kills a squid, and Karl asks if he could post on "SMP Craglist," and Foolish messages him what he would post. Foolish continues killing squids, and messages Karl that Bad sold "SMP NFTs," and Karl messages that a netherite pickaxe that was well used with some enchantments on it was for sale for $1000, and that he was the orginal owner.
- Foolish continues killing squids, and messages Karl that the pickaxe was his. Karl messages Foolish, and Foolish continues killing squids.
- Foolish messages Karl to clear his inventory and give him his pickaxe, and continues killing squids. He uses his trident to fly onto the path, and heads down part of the path to near the path to spot Bad removing cacti with obsidian and not removing the obsidian.
- Bad stops, and Foolish messages Bad why he was using obsidian. Bad messages Foolish that he said to place blocks, and Foolish messages him to use the sandstone blocks.
- Bad messages that he ran out, and Foolish messages Bad to just clean the cacti up and not clear the blocks. Karl copys his advertisment for Foolish's pickaxe into the in-game chat again, and Foolish heads onto the path to get cobblestone.
- Foolish heads near the path where Bad was to give him the cobblestone, and Bad continues placing the cobblestone to remove the cacti, and Foolish heads onto the path. Foolish messages Karl that was his pickaxe, and Karl copies the advertisment into the in-game chat again.
- Foolish checks a chest, and Karl starts spamming his advertisment in the in-game chat. He heads near the path, and heads onto part of his path.
- Foolish messages Karl that he can't sell that, and Bad messages that he would buy it. Foolish messages that it was his pickaxe, and messages Bad.
- Foolish heads down the path to the front of his portal, and Bad messages him that the pickaxe was on sale. He messages Bad that he was going squid fishing, and to just keep cleaning the cacti.
- Foolish heads through his portal, and heads through his portal. He messages Karl, and heads down a Nether path to return to the Greater Dream SMP.
- Karl messages Bad that the price for the pickaxe was $1000, and that he could meet halfway or could meet him where he was if he paid free gas money. Bad messages back, and Foolish heads near Techno's ender pearl stasis chambers at the front of the community tree farm.
- Foolish heads to Techno's ender pearl stasis chambers, and heads near the community tree farm. He heads to the river at the front of Hannah's barn to continue killing squids, and heads to the front of Hannah's barn.
- Karl messages Bad where he wanted to meet and that he was only meeting him in a public setting that is well lit and has others around. Foolish kills a squid, and returns to the river.
- Foolish messages Karl that he would be there, and Bad messages him. Foolish messages that he would take his pickaxe back, and continues killing squids.
- Karl messages that it seemed shady, and that he was going to hold off for now. He copies his advertisment into the in-game chat again, and Foolish messages him that ghere was noone else buying and to just give it.
- Karl copies his advertisment into the in-game chat again, and Foolish kills a squid. Foolish messages him that there was noone else on the server, and Karl copies his advertisment into the in-game chat again
- Foolish messages Karl that he gets his pickaxe by default, and Karl copies his advertisment into the in-game chat again. He continues killing squids, and heads near the river.
- Foolish heads back to the river to continue killing squids and messages Karl. Karl copies his advertisment into the in-game chat again, and continues killing squids.
- Foolish messages Karl that nobody was going to pay $1000, and Karl copies his advertisment into the in-game chat again. He continues killing squids, and messages to report Karl for spam.
- Foolish continues killing squids, and Karl copies his advertisment into the in-game chat again. He continues killing squids, and heads near Hannah's barn to kill squids.
- Foolish heads to the river to use his trident further down the river, and continues killing squids. Karl copies his advertisment into the in-game chat again, and Foolish messages him that spamming it does not do anything.
- Karl messages that he had a new low price and was looking to get rid of it soon. Foolish kills a squid, and Karl copies his advertisment into the in-game chat again.
- Foolish messages Karl that he was a terrible salesman, and Karl copies his advertisment into the in-game chat again. He messahes Karl that the pickaxe was still his, and kills a squid.
- Karl copies his advertisment into the in-game chat again with the price changed to $900, and Foolish messages him that he had just said the price would be frimly $1000. Karl copies his advertisment into the in-game chat again, and Foolish messages him that he was already dropping the price.
- Foolish continues killing squids, and Karl messages that he was trying to get rid of it soon. Karl copies his advertisment into the in-game chat again, and Foolish heads out of the rver to near Hannah's old farm.
- Foolish messages Karl, and heads to the old farm. He heads back to the river to continue killing squids, and Karl copies his advertisment into the in-game chat again but with a new sale with the price of the pickaxe being $500, and to leyt him know if they wanted the pickaxe unless they played Valorant and that the price was frim.
- Foolish heads out of the river to near the river, and messages Karl that he can't sell the pickaxe since it was his still. Karl copies his advertisment into the in-game chat again, but without the new sale, extra info, and frim price with a price of $900.
- Karl copies his advertisment into the in-game chat again, and Foolish messages him that the price had went back to $900. Karl copies his advertisment into the in-game chat again, and Foolish continues killing squids.
- Karl messages that the sale was over, and Foolish continues killing squids. Karl messages Foolish that it was a sale, and that it does not last forever, and Foolish messages him before Karl copies his advertisment into the in-game chat again.
- Foolish continues killing squids, and heads out to the old farm near the river. He heads back to the river to continue killing squids, and uses his trident to head back down the river to near the Pickle statue to continue killing squids.
- Karl copies his advertisment into the in-game chat again, and Foolish continue killing squids. Karl copies his advertisment into the in-game chat again, but with a new price notice due to inflation and that he would hear to offers with the price being firm with the price being $1100.
- Foolish continues killing squids, and Karl copies his advertisment into the in-game chat again, but without the new price and inflation notice. He messages Karl that he keeps on saying pretty frim for every price, and heads back to the river to continue killing squids.
- Karl messages Foolish, and Foolish messages back before continuing to kill squids. He copies his advertisment into the in-game chat again, with the price changed to $500, and messages Foolish.
- Karl copies his advertisment into the in-game chat again, with the price changed to $1100, and Foolish continues killing squids. Bad messages that he would buy the pickaxe, and Karl messages Foolish.
- Foolish messages back, and Karl messages him that he should just but the pickaxe. Foolish declines, and messages Karl that the pickaxe was his.
- Foolish continue skilling squids, and heads out the river to near the river to kill a squid. He heads back into the river to kill a squid, and Karl messages him.
- Foolish messages back, and continues killing squids. He heads out to naer the river to kill a squid, and heads back to the river to continue killing squids.
- Karl messages Foolish, and states that he was out. Foolish messages Karl to give his pickaxe, and heads out to near the river. Karl messages Foolish to let him know if he wanted to take the sale seriosuly, and leaves the game.
- Foolish heads back to the river, and heads near the river. He messages Bad that he blamed him, and heads back to the river to continue killing squids.
- Karl logs back on, and Bad messages Foolish before Foolish continues killing squids. Karl messages Foolish that this was his last chance, and copies his advertisment into the in-game chat again.
- Foolish messages Karl to give it for free, and that it was his. He kills a squid, and Bad messages that he would buy the pickaxe.
- Karl messages Foolish to enjoy building without a pickaxe, and leaves the game. Foolish continues killing squids, and Karl logs back on.
- Foolish welcomes Karl back, and Karl messages Foolish before Foolish kills a squid. Karl messages Bad that he could take $200, and that $100 felt low for the pickaxe.
- Bad messages Karl that he was ok with $200, and Karl messages him to meet him somewhere. Foolish messages the two where they were meeting, and Bad messages Karl that he was ok with that.
- Foolish kills a squid, and heads out of the river to the old farm near the river, and heads back to the river. He continues killing squids, and George joins the game.
- Karl starts at the Yin Yang pond at Kinoko Kingdom, with Foolish in VC.
- Karl heads down the path to the center of Kinoko Kingdom, and heads to his library to check chests. He gets potatoes, and checks chests.
- Karl retrieves gold from a furnace, and checks furnaces. He cooks potatoes, and heads out down the path to the Friendsgiving table to eat some cake.
- Karl heads down the path to his library, and Foolish rejoins the VC. He retrieves baked potatoes, and heads down the path to part of the path.
- Karl heads to the front of Alyssa's barn, and heads down the path to near the Yin Yang pond. Foolish logs on, and Karl heads to the front of Kinoko Kingdom.
- Karl heads down the path to head through the Kinoko Kingdom portal, and starts heading down Niki's Nether path. He removes some bamboo at the front of Niki's city portal, and continues removing bamboo from the path as he continues down the Nether path to return to the Greater Dream SMP.
- Karl heads down the Prime Path to head onto the Prime Path of Lemon City. He head down the Prime Path pass Lemon City, to find Foolish at the front of his blackstone build.
- Foolish starts removing dirt and mycelium from the platform he was on, and Karl heads under the platform to collect the dirt and mycelium.
- Foolish heads down from the platform, and Karl follows him to the storage area. Karl asks Foolish for a shovel, and checks a chest and gets one of his shovels from an ender chest.
- Karl removes dirt near the build while replacing it with mycelium, and Foolish heads onto the plat forma to place back dirt. Karl joins Foolish on the platform to collect some mycelium, and heads down below the platform to retrieve the mycelium.
- Karl continues adding mycelium near the build, and removes some mycelium. He continues adding mycelium near the build while removing dirt.
- Karl joins Foolish on the platform to collect some mycelium, and heads down to below the platform to collect the mycelium.
- Karl continues adding mycelium near the base while removing dirt, and adds some dirt. Foolish heads down from the platform, and Karl continues removing dirt.
- Foolish gives Karl more mycelium, and Karl continues adding mycelium while removing dirt. Karl heads near the platform, and continues removes dirt while adding mycelium.
- Karl removes some mycelium, and adds more mycelium. He heads to under the platform while Foolish add dirt to it, and Karl continues removing dirt while adding mycelium.
- Karl adds some dirt, and continues adding mycelium while removing dirt. He adds some dirt, and continues adding mycelium while removing dirt.
- Karl heads onto the platform to starts adding dirt to it, and removes some dirt. He continues adding dirt to the platform, and Foolish meets him there.
- Karl continues adding dirt to the platform, and removes some dirt. He continues adding dirt to the platform, and Foolish heads near his storage area.
- Karl meets Foolish at the front of the storage area, and Foolish gets some mycelium to give Karl. Foolish gives Karl cooked chicken, and tells him that he was going to leave to get steak and head to a mushroom biome to collect more mycelium.
- Foolish leaves, and Karl continues adding mycelium. Karl removes some mycelium, and continues adding mycelium while removing dirt.
- Karl removes some mycelium after accidentally making a path from the block, and places back the mycelium. He continues removing dirt while adding mycelium, and adds and removes a torch.
- Karl continues adding mycelium while removing dirt, and removes some mycelium. He continues adding mycelium while removing dirt, and removes some mycelium.
- Karl continues adding mycelium, and removes some mycelium. He adds some dirt, and continues adding mycelium while removing dirt.
- Foolish offers for Karl to come with him to the mushroom biome to go digging for mycelium, and Karl asks him if he was at the mushroom biome. Foolish tells Karl that the mushroom biome was far, and that he could get some food for him.
- Karl continues adding mycelium while removing dirt. He walks around, and Foolish meets him at the front of the build to give him steal.
- Karl adds and removes a torch, and adds torches to the area. He heads near the platform, and heads near the build.
- Karl removes dirt while adding mycelium, and Foolish asks him for grass blocks to store. Foolish meets Karl, and Karl gives him some grass blocks.
- Karl removes dirt while adding mycelium, and places and removes a torch. He meets Foolish at the front of the storage area, and Foolish tells him to deposit dirt and grass blocks in a chest.
- Karl heads to the storage area to deposit grass blocks and dirt, and checks a chest. He deposits bamboo, seeds, and sticks, and follows Foolish onto the Prime Path of Lemon City.
- Karl follows Foolish down the Prime Path, and heads near the Community House to check a chest. He heads through the Community House to meet Foolish, and follows Foolish through the community Nether portal to the Nether hub.
- Karl follows Foolish up the spiral stairs to the top of the Nether hub. Foolish gets into an oak boat on Sam's ice path, and Karl gets into an oak boat.
- Karl gets into the boat with Foolish, and the two head down part of the ice path. A piglin near the ice path shoots Karl with some arrow, and Foolish get out of the boat to head to near the ice path.
- Karl's boat gets glitched down part of the ice path, and Karl gets out from the boat to meet Foolish by the ice path. Karl follows Foolish upstairs and down a tunnel.
- Foolish heads through a portal at the end of the tunnel, and Karl follows him through the portal. Karl follows Foolish down the stairs to the mushroom biome, and Foolish tells him to collect mycelium.
- The two collect mycelium, and Karl heads near Puffy's replaced area of the mushroom biome. The two continue collecting mycelium, and Karl throws away gold and gravel, and the two continue collecting mycelium.
- Karl throws away smooth stone, and the two continue collecting mycelium. He throws away arrows, and the two continue collecting mycelium.
- Karl adds a torch, and heads within the cobblestone border of Puffy's area. He heads near the area, and heads up the stairs to the front of the portals to meet Foolish.
- Foolish heads through a portal, and Karl follows him through the portal. Karl meets Foolish at a mined-out area of the nether, and Foolish heads through the portal again.
- Karl follows Foolish through the portal, and Foolish and Karl head through a portal. Karl finds himself in a mined-out area in the nether, and heads through the portal again.
- Karl heads through the portal to meet Foolish at the mined-out area in the nether. He starts heading down the tunnel, and Foolish meets him.
- The two continue down the tunnel to another tunnel, and they down a tunnel to head down the stairs to near Sam's ice path. Foolish gets into a boat, and Karl gets into the boat with him.
- The two head down the ice path, and they head down to the Nether hub to start to return to the Greater Dream SMP. Karl places some torches, and removes some before meeting Foolish at the community Nether portal.
- Karl follows Foolish through the Community House, and down the Prime Path to Ponk's old lemon tree at Lemon City. Karl and Foolish return to the front of the build, and Karl heads to the front of the storage area to deposit his netherite shovel in an ender chest.
- Foolish starts adding mycelium, and Karl walks around. Karl continues removing dirt while adding mycelium, and heads near the platform.
- Karl continues removing dirt while adding mycelium, and adds and removes a torch. He continues adding mycelium, while removing dirt, and adds and removes some mycelium.
- Karl runs from some zombies, and continues removing dirt while adding mycelium. He runs from the zombies, and continues removing dirt and adding mycelium.
- Foolish kills the zombies, and Karl continues adding mycelium while removing dirt. Karl places and removes a torch, and continues adding mycelium while removing dirt.
- Karl throws away some dirt, and adds more torches to the area. He continues removing dirt while adding mycelium, and removes some mycelium.
- Karl continues removing dirt while adding mycelium, and his diamond shovel eventually breaks. He continues adding mycelium, and asks Foolish if he could borrow a shovel.
- Foolish asks him if he would give it back, and Karl promises that he would. Karl meets Foolish, and Foolish places his ender chest to give Karl one of his netherite shovels.
- Karl picks up the shovel, and logs off. Foolish demands Karl to give him the shovel back, and Tina joins the VC.
- Foolish asks Karl to log back on to deposit the mycelium he had on him, and demands for his shovel back so he could continue work on his build. Karl later logs back on, and runs away from the build.
- Karl heads back near the build to continue removing dirt while adding mycelium. He mines out some stone in the ground to add mycelium, and removes some dirt.
- Karl continues adding mycelium while removing dirt, and meets Tina near part of the build. He continues removing dirt while adding mycelium, and accidentally makes a creeper blow up.
- Foolish meets Karl at the crater, and Karl starts adding mycelium to fill in the crater. Tina joins the two, and Karl continues filling in the crater.
- Tina tries to give Karl some pumpkin pie, and Foolish decides to get more torches to add to the area. Karl continues to fill in the crater, and Tina tries to give him more pumpkin pie.
- Karl removes dirt while adding mycelium, and throws away seeds. Tina gives him pumpkin pie, and Karl continues removing dirt while adding mycelium.
- Karl then ends his stream.
January 24, 2022[]
- Ponk starts at his shack, and heads out to the side of his shack.
- Ponk heads to the front of his shack, and heads near the portal area. He spots Techno's beacon in the area where Techno had mined out, and considers stealing the emerald blocks of the beacon.
- Ponk heads near the beacon, and decides to get the yeezies Niki had given him. He heads through the second portal to the Nether hub, and decides to upgrade the yeezies.
- Ponk considers making a spider XP farm, and returns to the Greater Dream SMP. He heads to the community Nether portal, and heads down part of Hannah's path.
- Ponk continues down Hannah's path to head up a trident parkour tower along the path behind Punz's bee dome. He heads up to the top of the trident parkour tower to get his yeezies and Sam's sword from an ender chest, and heads down from the trident parkour tower, and heads onto Hannah's path.
- Ponk decides to get XP, and heads down Hannah's path to near the entrance of the spider XP farm to eat some cake. He continues down the path to head to the spider XP farm, and heads to the AFK spot.
- Ponk uses the spider XP farm, checks chests and furnaces, and continues using the spider XP farm. He get rotten flesh from an ender chest, and deposits it back in the ender chest.
- Ponk checks a chest and gets a potato to cook in a furnace. He walks around at the spider XP farm, and retrieves the baked potatoes.
- Ponk continues walking around the spider XP farm, and heads to the AFK spot. He continues using the spider XP farm, and gets carrots from an ender chest.
- Ponk heads to the AFK spot, and continues walking around at the spider XP farm. He continues using the spider XP farm and walking around the spider XP farm.
- Ponk heads to the AFK spot, and continues using the spider XP farm. He heads to the AFK spot and spider XP farm, and returns to the AFK spot.
- Ponk continues using the spider XP farm, and walks around the spider XP farm. He continues using the spider XP farm, and checks a chest.
- Ponk gets a flower pot and deposits spider eyes, and checks chests. He gets more string, and continues usising the spider XP farm.
- Ponk heads out to head down the Prime Path to the front of Punz's base, and continues down the Prime Pathto near the front of the second portal. He heads through the second prtal to the portal area, and heads down the path to head to the top of the house.
- Ponk heads down to the front of the house to head down part of the stairs, and deposits some string. He gets spruce trapdoors, a spruce fence gate, and steak, and deposits steak and some string.
- Ponk retrieves the steak, and heads to the first floor. He mounts and dismounts his donkey Wonkey, and heads to the front of his villager trading hall.
- Ponk heads onto part of the stairs, and heads up the stairs to the house to deposit his yeezies and gets his diamond boots. He equips the boots, and deposits his netherite sword and some string.
- Ponk gets cooked porkchops, and checks chests. He get his diamond pickaxe, and decides to steal Techno's beacon. He heads out to head down the stairs, and heads near Techno's beacon.
- Ponk heads to the portal area, and heads up a path to the front of Techno's chests to get some oak wood to craft some oak planks and some wool to craft a bed, and heads down the path to near the path at the portal area to set up the bed to pass the night.
- Ponk removes the bed, and heads up the path to the front of Techno's chests, and heads to the front of Techno's beacon to remove some grass block at the front of it to starts removing some emeralds blocks.
- Ponk removes a grass blocks, and continues removing emerals blocks. Heplaces back an emerald block, and continues mining emerald blocks.
- Ponk places back another emerald block, and continues mining emerald blocks. He heads out from under Techno's beacon to the front of it to place back the grass blocks, and heads up the path to the front of Techno's chests.
- Ponk checks chests, and gets some dirt. He heads to the front of Techno's beacon to remove some grass blocks at the front of it to head under the hollow area of the beacon.
- Ponk starts adding some dirt, and removes and places back an emerald block. He removes some emerald blocks and dirt, and removes and places back an emerald block.
- Ponk continues adding dirt under the beacon, and heads out to behind Techno's chests to the area that Techno had mined out. He heads to the front of Techno's chests to get more dirt, and heads back under Techno's beacon to continue adding dirt to it.
- Ponk heads to the front of the beacon to place back dirt and starts adding dirt under the edge of the beacon. He removes some dirt, and continues adding dirt under the edges.
- Ponk removes some dirt, and continues adding dirt under edges. He removes some dirt, and continues adding dirt around the edges.
- Ponk heads near his beacon to remove some of the emerald blocks, some iron blocks, some gold blocks, and his beacon from it, and continues removing some gold blocks and some emerald blocks.
- Ponk heads near his farm, and heads down to the first floor of his farm. He heads to the front of his villager trading hall, and heads up the stairs to the house to check a chest and gets his netherite sword.
- Ponk checks chests, and deposits emerald blocks, iron blocks, and gold block, and heads out to the front of the huse to head down the stairs to jump down to the river. He heads to his shack to check a chest, and gets his diamond helmet.
- Ponk heads out to equips the helmet and heads near his beacon to remove emerald blocks and some gold blocks, and removes the rest of the emerald blocks and gold blocks. He heads to his shack to get his netherite chestplate and diamond leggings to equip, and heads out to the front of his shack.
- Ponk heads down to the first floor of his farm to head to near the stairs, and heads up the stairs to the house to check a chest and getsemerald blocks, gold blocks, and iron blocks. He heads to the exit of the house, and heads back to the house.
- Ponk heads out to the front of the house to head down the stairs to the fences area near the stairs, and removes and places back an oak fence to head onto part of the stairs, and heads up the stairs to the house to check chests.
- Ponk gets his netherite axe and netherite shovel, and deposits string, spruce trapdoors, a spruce fence gate, oak planks, rotten flesh, and a flower pot, and get coal, torches, oak planks, and sticks, and heads out to the front of the house to head down the stairs to the first floor. He heads onto part of the stairs to jump down to the river.
- Ponk heads into an underwater cave to swim to the river at the front of a cave, and heads down a water stream into the cave near a mineshaft, and kills a glow squid. He heads down the water stream to the mineshaft to check a minecart chest, and heads down to part of the mineshaft.
- Ponk jumps down to a water stream at part of the cave near the mineshaft, and starts mining a tunnel down. He mines another tunnel down to bedrock, and towers back up to the cave and adds some torches.
- Ponk adds more torches, and mines diamonds. He starts placing some emerald blocks for his beacon, and removes the blocks.
- Ponk mines out the area, and starts adding some emerald blocks to his beacon. He mines a tunnel near the beacon to add more emerald blocks to his beacon, and continues mining out the area.
- Ponk kills a bat, and continues mining out the area. He continues adding emerald blocks to his beacon, and removes an emerald block.
- Ponk adds a torch, and heads up part of a water stream to add another torch, and heads back down to his beacon to continue adding emerald blocks to his beacon.
- Ponk adds a bridge of dirt through a water stream, and continues adding emerald blocks to his beacon. He adds a torch, and adds iron blocks and some gold blocks to his beacon.
- Ponk removes a torch, and continues adding gold blocks to his beacon. He adds his beacon, and starts to tower up on his beacon to and adds and remove a torch.
- Ponk mines up while towering up to near a mineshaft, and jumps into a water stream to swim up to near the river at the front of the cave. He heads up part of the mountain, and adds some dirt to continue up the mountain.
- Ponk towers up to near his farm, and heads down to the first floor of his farm. He heads onto part of the stairs, and heads upaprt of the stairs to spot a damaged iron golem at the side of the stairs.
- Ponk heads up the stairs to the second floor, and heads up scaffolding to the top of the house. He heads near the house, and jumps down to the side of the cave to near where Cliff Pig was.
- Ponk heads up to near the pig to punch it, and adds a block to the side of the cave to head onto to head to the side of the farm. He adds a block onto the side of the cave to head onto to jump down to part of the side of the cave to mine down.
- Ponk falls to near the tower, and a creeper blows up near him. The creeper knocks him down t near the tower near the mineshaft, and Ponk mines into the mineshaft.
- Ponk heads near his tower, and heads onto the tower to mine down to the top of his beacon. He crafts a gold block into gold to power it with Haste II, and removes the dirt he had placed through the water stream.
- Ponk mines around, and heads up a water stream to near the entrance of the cave. He heads to his shcak to check chests, and heads out to starts heading up the mountain, and continues heading up the mountain.
- Ponk spots a cat near his farm, and attacks it. The cate survives and runs down the mountain, and Ponk decides to leave the cat.
- Ponk decides to tame the cat, and heads to the river to kill some salmon. He heads to the riverside, and heads up part of the mountain.
- Ponk jumps down to the cat to try and tame it with the cooked salmon, and the cat runs down the mountain. He crafts a crafting table to set down to craft an oak boat, and heads near the cate to place a torch and the boat.
- The cat glitches to the river, and Ponk gets into the boat and gets out of it. Ponk gets into the boat to row it to the lake to the cat to try and get it into the boat, and gets out of the boat.
- Ponk starts glitching, and removes the boat. The cat runs up part of the mountain, and Ponk starts adding oak planks around it.
- The cat escapes, and Ponk removes the oak planks. Ponk heads to the cat to add some torches, and removes the torches.
- The cat runs off, and Ponk chases after it. Ponk tries to get the cat in the boat, and the cat runs off.
- Ponk removes the boat, and heads to the cat to place the boat near it. He chases after the cat, and heads back to the boat to remove it.
- Ponk heads to the cat to continue chasing it and tries to place the cat in the boat. The cat runs off, and Ponk heads to the river to kill salmon.
- Ponk heads out of the river to head pass the boat to look for the cat. He finds the cat, and tames it
- Ponk clears some grass, and throws away raw salmon. He unsits the cat, and lets it sit.
- Ponk heads to the top of the house, and heads down to the second floor and the side of the cave to remove cobblestone. He peers down at the tunnel above his beacon, and jumps down into a water stream to head down to his beacon.
- Ponk kills a glowsquid, and heads up part of thewater stream to part of the cave. He adds torches while exploring the cave, and jumps into a water stream to swim up to part of a mineshaft, and continues up the water stream.
- Ponk jumps down into a water stream to head up to near the river at the entrance of the cave. He heads to the front of his shack, and a drowned throws it trident at him a couple of times.
- Ponk heads to his shack, and deposits raw copper, coal, cobblee deepslate, cobblestone, deepslate, and bones, and heads out to kill the drowned. The drowned does not drop a trident, and heads to the top of the house to head down to the front of the house to head back to the house to craft gold into gold nuggets.
- Ponk checks chests, and gets carrots. He checks chests, and gets bones.
- Ponk checks a chest, and gets some bone meal. He heads out to the front of the house to head down part of the stairs, and heads to the first floor to craft golden carrots.
- Ponk feeds Wonkey and a saddled donkey, and crafts an oak boat. He places the boat to get into it to try and get the baby donkey in a boat, and gets out to remove the boat.
- Ponk pushes somedonkies away from the baby donkey, and tries to place the boat. He places the boat to get the baby donkey in it, and gets into the boat to row it to the side of the stairs.
- Ponk removes some oak fences of the pen at the side of the stairs, to row the boat into it, and heads out of the boat to head out of the pen to place back the fences. He names the baby donkey "Breadnoise," and heads onto part of the stairs.
- Ponk heads up the stairs to head up scaffolding to the top of the house, and heads down to the front of the house. He heads down to the first floor to feed donkies, and heads up the stairs to head to the second floor, and heads to the house to check chests and gets iron blocks to craft into iron.
- Ponk checks a chest, and deposits gold blocks. He crafts buckets, and deposits bone meal, gunpowder, diamond ore, and oak planks, and retrieves the oak planks and deposits cooked salmon and arrows.
- Ponk retrieves cooked salmon, and deposits rotten flesh, carrots, and bones. He decides to kill more salmon for food, and heads out to the front of the house to head down the stairs to jump down to ther iver to kill salmon for more food.
- Ponk heads into an underwater cave to fill buckets with water, and heads up to the river at the front of the cave. He heads to the entrance of the cave to block water going into the cave. He heads into the cave to head into a water stream to head down to his beacon.
- Ponk adds some water on his beacin, and mines out the area to mine out a 2x2 pit in the ground to place water in to make an infinite water source. He fills buckets with water while adding water on his beacon, and heads up a water stream to part of the cave, and continues uo the water stream to the top of the water stream to block it, and heads down along with the water.
- Ponk heads to part of the cave near a mineshaft and heads to a cave. He mines some coal to craft torches, and head to the exit of the cave to add a torch.
- Ponk heads to another cave to collect a glow ink sac, and heads to a glow squid that dies to collect a glow ink sac. He adds a torch, and heads down to part of the mineshaft to add torches to it.
- Ponk removes polished andesite at part of the mineshaft in front of an amethyst geode that he had mined awhile ago, and removes part of the deepslate of the geode. He heads down to part of the mineshaft to remove part of it, and heads near a spider spawner to add another torch to it, and removes a torch.
- Ponk adds another torch to the spawner, and explores the mineshaft. He heads near another part of the mineshaft, and towers up to it to continue exploring it.
- Ponk heads back near the spawner, and removes some oak wood from the mineshaft nearby. He heads to part of the mineshaft to remove some oak wood and some oak planks.
- Ponk removes more oak wood, and falls to near the mineshaft. He heads near the mineshaft, and mines some blocks to remove part of the mineshaft, and mines a tunnel to connect the two parts of the mineshaft.
- Ponk heads to the other part of the mineshaft to mine out part of the ceiling and wall, and heads near the spawner to clear spider webs to head to part of the mineshaft. He heads back to remove some oak planks, and heads to the other part of the mineshaft to tower up while heading up to part of the cave.
- Ponk adds torches, and a creeper blows up. He explores the cave, and finds a zombie village rin a boat.
- Ponk heads near the zombie villager, and heads to part of the cave to place and remove water to try and swim up it. He places while removing water to swim up to part of the cave, and places and removes water to swim up to part of the cave to head out to the river at the front of the cave.
- Ponk heads to the front of his shack, and heads near the remains of his second donkey's pen. He heads to the front of his shack, and heads to his shack to checks chests, and heads out to the frnt of his shack.
- Ponk heads back to his shack to pass the night, and heads out to the front of his shack. He heads near his farm and heads near the house.
- Ponk heads to the top of the house, and heads down the scaffolding to the front of the house to head to the house to deposit cobblestone, diorite, deepslate, cobbled deepslate, and oak planks, and retrieves oak planks. He gets some scaffolding, and heads out to head to the second floor near the house to peer down at the cave.
- Ponk heads down to a side of the cave, and bridges from the side of the cave with scaffolding. He removes some scaffolding to fall down a tunnel to his beacon, and collects a torch nearby.
- Ponk adds scaffolding near his beacon, and adds and removes some scaffolding. He continues adding scaffolding, and heads up the scaffolding to under part of the mineshaft.
- Ponk heads to part of the cave near the scaffolding to continue adding scaffolding to it, and heads up scaffolding to under the mineshaft. He removes some oak planks to continue adding scaffolding, and heads up the scaffolding to the mineshaft.
- Ponk adds and removes some scaffolding, and starts adding scaffolding over the hole of his beacon. He heads to the mineshaft to add some scaffolding there, and continues adding scaffolding over the hole.
- Ponk adds some scaffolding to the mineshaft, and removes some of it. He continues adding scaffolding over the hole, and adds scaffolding.
- Ponk heads up the scaffolding, and removes some chains of part of the mineshaft. He bridges with scaffolding to near the chains, and tries adding more scaffolding.
- Ponk adds scaffolding, and heads up it to remove some chains, and heads onto a chain to remove some chains and removes some scaffolding. He removes the rest of the cahins to head down to the mineshaft, and removes scaffolding, oak fences, a grass block, and some oak planks.
- Ponk falls down onto the scaffolding over the hole, and heads up the scaffolding. He removes some scaffolding to head down to part of the mineshaft to remove oak planks, and heads into the mineshaft to clear cobwebs.
- Ponk heads back to the exit of part of the mineshaft to mine out a wall to another part of the mineshaft, and mines out a wall. He mines iron, and continues mining out the wall.
- Ponk mines some iron, and continues mining out the wall. A silverfish spawns, and Ponk throws away andesite, cobblestone, stone, a grass block, and oak fences, and continues mining out the wall to another part of the mineshaft.
- Ponk removes some oak planks and oak fences, and clears a cobweb. He removes some oak planks and oak fences, and continues mining out the area and wall to uncover another part of the mineshaft, and removes some oak planks and oak fences.
- Ponk continues mining out the area, and adds a torch. He throws away cobblestone, dirt, oak fences, diorite, stone, string, rotten flesh, bones, arrows, and gunpowder, and adds scaffolding onto the scaffolding tower.
- Ponk adds scaffolding to head up, and jumps down onto the scaffolding over the hole. He heads into part of the mineshaft to add a torch, and heads back to the area near the scaffolding to adds torches, and heads to part of the mineshaft to add torches.
- Ponk heads back to the area near the scaffolding to add a torch, and heads onto the scaffolding to head up the scaffolding. He adds scaffolding nearby, and heads into the scaffolding to head up part of it to part of the cave.
- Ponk continues up the scaffolding, and mines out part of the cave. Water seeps into the cave, and Ponk swims up the water stream to block the water going into the cave.
- Ponk surfaces to head to the entrance of the cave and peers down into the cave. He mines out a wal of the entrance of the cave and heads near the tunnel down to his beacon.
- Ponk continues mining out the wall, and mines some coal. A chicken heads down into the cave near him, and Ponk continues mining out the wall and some coal.
- Ponk continue mining out the wall, and kills the chicken. He continues mining out the wall, and water seeps into the cave.
- Ponk blocks the water, and continues mining out the wall and mines some coal. He adds torches, and continues mining out then wall.
- Silverfish spawn, and Ponk kills them before continuing to mine out the wall. Ponk places back torches that he had broke, and adds a torch.
- Ponk continues mining out the wall, and mines raw copper. He continues mining out the wall, and silverfish spawn.
- Ponk kills the silverfish, and adds torches. He continues mining out the wall, and silverfish spawn.
- Ponk starts killing the silverfish, and accidentally hits some stone that spawn more silverfish. He kills the silverfish, and mines some coal.
- Ponk continues mining out the wall, and a silverfish spawns. He kills the silverfish, and another one spawns.
- Ponk kills the silverfish, and continues mining out the wall. Silverfish spawn, and Ponk kills them.
- Ponk continues mining out the wall and silverfish spawn. He kills the silverfish, and adds a torch.
- Ponk continues mining out the area, and falls down to the mineshaft near the scaffolding. He heads up scaffolding to head up scaffolding to head down to part of the cave to continue mining out the wall and mines some copper.
- Ponk continues mining out the wall, and adds a torch. He continues mining out the wall and mines some coal.
- Ponk continues mining out the wall and mines copper. He continues mining out the wall, and heads to part of the cave to add torches. He knocks a skeleton into the cave, and it dies.
- Ponk continues mining out the wall, and mines emeralds. A slime spawns in the cave below, and Ponk continues mining out the wall and throws away some stone and cobblestone.
- Ponk adds scaffolding to head up to head onto part of the cave to continue mining out the wall and adds a torch. He mines some coal, and continues mining out the wall.
- Ponk mines some coal, and continues mining out the wall. Silverfish spawn, and Ponk kills them as more silverfish spawn.
- Ponk kills the silverfish, and adds torches. He continues mining out the wall, and knocks a skeleton down onto the scaffolding over the hole.
- Ponk heads down a water stream to the scaffolding to attack the skeleton and falls through the scaffolding into a water stream. He heads up part of the water stream to head back to the area to continue mining it out.
- Ponk thinks about commisioning Foolish to make the place, and continues mining out the area, Silverfish spawn, and Ponk kills them before continuing to mine out the wall
- A silverfish spawns, and Ponk kills it. Ponk continues mining out the wall, and mines some copper.
- Ponk throws away some cobblestone and granite, and throws away some cobblestone, granite, some stone, andeesite, and a feather. He continues mining out the wall, and decides to repairs his pickaxe.
- Ponk heads up a water stream to the river at the front of the cave, and heads to the front of the second portal at the portal area to find a cobblestone staircase near the second portal. He heads through the second portal to the Nether hub, and returns to the Greater Dream SMP.
- Ponk heads to the community tree farm, and removes and places back a diamond pickaxe in an item frame. He heads down Hannah's path to the front of the crater where Hannah's house used to be, and continues down the path to the staircase of the Hype Train.
- Ponk continues down the path to the spider XP farm, heads to the AFK spot, and throws away string. He checks a chest, and deposits cobblestone, granite, and gravel, and unequips his armor to start mending his pickaxe.
- Ponk checks a chest, and equips his armor. He deposits an emerald ore and flint, and checks a chest.
- Ponk heads to the room by the spider XP farm to check a chest, and gets string. He deposits dirt, chains, oak planks, oak wood, a bed, some coal, buckets, glow ink sacs, and an egg.
- Ponk retrieves glow ink sacs, and deposits coal, gunpowder, raw iron, a water bucket, and spider eyes. He retrieves athe water bucket, and heads back to the spider XP farm to check a chest and gets more string.
- Ponk heads out to head down the Prime Path to the front of the community Nether portal. He heads through the community Nether portal to head down the Nether path to head through Foolish's portal.
- Ponk heads to Foolish's village to trade for emeralds, and trades for bottles of enchanting. He notices that a village house that had two beds only had one villager, and removes a block of the house.
- Ponk replace sthe block with scaffolding, and heads to the front of a village house. He checks a villager's trades, and continues trading for emeralds and trade for a name tag.
- Ponk checks some villagers' trades, and decides to make the name tag for Lynn Breanoise. He heads up scaffolding onto the path, and heads down the path to head through Foolish's portal.
- Ponk heads down part of the Nether path, and attacks a baby hoglin. A creeper blows up next to him and the baby hoglin, and Ponk ontinues down the Nether path to return to the Greater Dream SMP.
- Ponk heads to the community Nether portal, and heads down Hannah's path to the spider XP farm to rename the name tag to "Lynn BreadNoise," and heads to the exit tunnel. He splashes himself with the bottles of enchanting, and heads out to start heading through the community Nether portal.
- Ponk heads through the second portal to head down a path to head to near the house. He heads to the top of the house to head down to the front of it, and heads down the stairs to the frist floor to walk around.
- Ponk heads to the front of his aquarium, and heads onto part of the stairs. He continues walking around at the first floor, and heads upstairs to the front of the house.
- Ponk walks along the stairs, and heads to the front of the house. He walks along the stairs, and heads to the front of the house.
- Ponk heads down to part pof the stairs, and continues walking along the stairs. He heads down to the front of the pen at the side of the pen to name the donkey in the boat, and heads to the first floor to try and tame a donkey.
- Ponk tames the donkey, and dismounts it to check a chest. He heads up the stairs to the house to check chests and gets leads.
- Ponk heads out to head down the stairs to the frist floor to mount a saddled donkey to ride it, and dismounts it. He leads the donkey to tie it to the fence, and mounts it to unsaddle it.
- Ponk dismounts the donkey, and heads to the front of the pen by the stairs. He removes the oak fences at the front of the pen to try and mount the donkey a couple of times.
- Ponk accidentally hits the donkey a couple of times when trying to break the boat it was in, and tries mounting the donkey. He tries taming the donkey, and tames it.
- Ponk dismounts the donkey, and accidentally hits it when trying to break the boat it was in. He tries to break the boat, and accidentally hits the donkey when trying to do so.
- Ponk mounts and dismounts the donkey, and saddles the donkey. He mounts and dismounts the donkey, and uses water to push the donkey's boat to the frist floor.
- Ponk heads up the stairs to the house to get carrots, and heads out to head down part of the stairs. He mounts and dismountsthe donkey in the boat, and mounts it to unsaddle it.
- Ponk saddles the donkey, and dismounts it. He mines down near the donkey's boat to remove the donkey's boat.
- Ponk accidentally hits the donkey, and heads up back to the first floor to mount the donkey to ride it, and dismounts it to patch the hole he dug. He heads onto part of the stairs, and checks a chest.
- Ponk heads up the stairs to check a chest and deposits string. He gets dirt and oak planks, and checks chests.
- Ponk heads out to the front of the house, and places and removes some dirt in the house. He heads to the second floor, and decides to heal the donkey and make more golden carrots.
- Ponk heads to the house to check chests and get gol nuggets and gold blocks. He crafts gold blocks into gold to craft into more gold nuggets, and crafts gold.
- Ponk crafts the gold back into gold nuggets, and crafts golden carrots. He heads out to head down the stairs to the first floor to feed Lynn BreadNoise and some donkies.
- Ponk mounts and dismounts Lynn BreadNoise, and mounts the donkey to jump down to the river. He leads the donkey, and a drowned throws it trident at him.
- Ponk kills two drowned with tridents, and none of them drop a trident. He heads back to Lynn BreadNouse to lead the donkey down the path to the front of the portal at the portal area to tie it to a spruce fence by the cobblestone staircase.
- Ponk heads through the second portal to the Nether hub, and returns to the Greater Dream SMP. He heads to the community Nether portal, and heads down Hannah's path.
- Ponk heads back down the path to head to his cave to check chests and get TNT. He checks chests, and heads out to head down Hannah's path to head through the second portal to a cave.
- Ponk heads through the portal to head to a netherite mine, and heads through the portal again to the front of the second portal. He heads through the second portal to head to near Lynn BreadNoise and the cobblestone staircase to untie the donkey.
- Ponk leads the donkey, and accidentally hits the donkey. He unleads the donkey to mount it, and rides it up a path.
- Ponk heads down the path to near the portal area, and rides the donkey to the corner of Techno's mined-out area. He dismounts the donkey, andplaces an oak fence.
- Ponk leads the donkey, and ties it to the fence. He places a dirt wal around the donkey, and adds some dirt by the wall to head onto the wall.
- Ponk heads into the pen to mine down and mines around. He places TNT, heads back up to the pen, and covers the TNT.
- Ponk pushes the donkey aside, and unleads it to push it aside. He uncovers the TNT, and crafts an oak pressure plate.
- Ponk places oak planks on the TNT, and remove the oak fence. He adds oak planks against the dirt wall to head onto it, and removes the oak planks.
- Ponk adds the pressure plate to the top of the oak planks, and waits. The donkey does not step on the pressure plate, and Ponk heads down into the pen to remove the pressure plate and mountsthe donkey to unsaddle it.
- Ponk dismounts the donkey, and mines down a bit to place TNT to cover up with oak planks. He mines down a bit again to place some TNT to cover with oak planks.
- Ponk adds oak planks on the dirt wall to head onto it, and removes the oak planks. He heads into the pen to push the donkey into a corner, and adds oak planks on the dirt wall to head onto it.
- Ponk removes the oak planks, and places the oak planks back. He crafts more oak pressure plates, and heads onto the oak planks before heasding down to the pen to add the pressure plates on top of the oak planks.
- Ponk heads back onto the wall, and removes the oak planks. He waits, and the donkey does not step on a pressure plate.
- Ponk heads down into the pen to remove a pressure plate and oak planks, and removes the rest of the pressure plates. He covers TNT with oak planks, an mine down to place TNT and covers it with oak planks.
- Ponk adds oak planks to the dirt wall to head onto it, and removes the oak planks. He decides to pass the night, and heads down from the wall to head to behind Techno's beacon.
- Ponk heads down a path to head to his shack to pass the night. He heads out to head onto the dirt wall, and accidentally lures the donkey toward him while eating golden carrots.
- Ponk heads down into the pen to push the donkey into the middle of the pen, and adds dirt to the dirt wall. He adds pressure plates to some of the oak planks, and crafts an oak pressure plate to add onto ok planks, and heads onto the dirt wall.
- Ponk removes the dirt, and waits. The donkey eventually steps on a pressure plate, and survives the TNT explosion.
- Ponk heads down to the pen to remove some pressure plates and some oak planks. He heads near the crater that the donkey was in, and removes a pressure plate and oak planks before heading to near the crater to end his stream.
- Foolish logs on the server, with Karl in VC
- He harvests wheat from the community farm and uses the cow farm at his summer home. He stores TNT in his chests and goes to the guardian farm to get prismarine.
- Foolish takes the prismarine Bad gathered last night and crafts dark prismarine and stores it in his shulkers. He tears down the tower Bad used last night and mends he tools and armor using the XP farm.
- Foolish returns to the blackstone base and starts terraforming with more mycelium and soul soil.
- Karl logs on the server
- Foolish gives Karl some mycelium and the two continue to terraform the area.
- Quackity logs on the server and joins the VC. Karl and Foolish travel through the Nether to the Mushroom Fields biome to gather more mycelium. Dream joins the VC.
- Sapnap also joins the VC. Foolish and Karl return to the DoozerHQ and continue terraforming.
- Everyone leaves the VC and Foolish and Karl continue terraforming with mycelium. Foolish returns to the Main SMP and ends his stream.
January 25, 2022[]
- Ponk starts at his shack, and heads out to the front of his shack and the cave, stating that he knew someone had taken a bit of his beacon since his Haste effect was gone.
- Ponk jumps down into some water at the bottom of the cave where his beacon was, and finds that some of the emerald blocks of the beacon were stolen. He starts heading up a water stream up, and decides to get more string. He continues swimming up a water stream, and decides to make another beacon or steal materials for another beacon.
- Ponk continues swimming up the water stream out of the cave to head to the riverside where one of his donkies, Lynn BreadNoise was tied. He decides to get string to get emeralds for emerald blocks, and starts heading to the second portal.
- Ponk comes across a replaced area of sand near the portal along with a beacon, and heads through the second portal to the Nether hub. He returns to the Greater Dream SMP, and heads near Hannah's path.
- Ponk starts heading down Hannah's path, and throws away a sunflower. He continues down the path to his cave to deposit dirt, a copper ingot, cooked salmon, a carrot, arrows, rotten flesh, sandstone, stone, gold nuggets, spider eyes, cobblestone, sticks, and an oak fence.
- Ponk deposits bones, an oak button, oak pressure plates, and an oak boat, and heads out onto Hannah's path to eat some cake. He heads down the path to the spider XP farm to gert string and a glow ink sac, and heads out to head through the community Nether portal.
- Ponk heads down a Nether path to head through Foolish's portal to Foolish's summer home. He heads onto the path, and finds that someone had pranked Foolish's summer home with bamboo and cacti.
- Ponk heads to the front of Foolish's portal, and heads to Foolish's village to check some villagers' trades, and trades for emeralds. He throws away leads, and continues trading for emeralds.
- Ponk gets more emeralds from an ender chest to craft into emerald blocks, and heads onto the path to start heading through Foolish's portal. He heads to the front of the portal, and considers getting a name tag to name his new cat.
- Ponk heads through Foolish's portal, and heads down the Nether path to return to the Greater Dream SMP, and heads to the community Nether portal. He heads onto Hannah's path, and heads down part of the path.
- Ponk heads back down the path, and eats some cake. He heads down the path to heads through the second portal to head down a path.
- Ponk heads up to head down to the first floor of his farm to deposit some string, and heads onto the stairs. He heads up the stairs to the house to get flint, and checks chests.
- Ponk gets more flint, and get bone meal. He decides to get more carrots, and heads out to the front of the house.
- Ponk heads near the carrot crop at the second floor, and peers down a hole in the ground to check on Cliff Pig. He spots another iron golem in the cave below, and harvests carrots to replant to bone meal while harvesting it.
- Ponk heads down the stairs to the first floor to head to the front of his villager room to throw carrots into it through the window for the villagers. He heads to the first floor, and lures the donkies way from the front of the villager room using golden carrots.
- Ponk heads to the front of the villager room, and finds that the villager did not have enough beds. He crafts some wool to craft a bed, and crafts some wool for four more beds.
- Ponk heads into his villager room to add more beds, and heads out to starts heading up the stairs. He decides to get lighting for his villager room, and heads up the stairs to the house to get glowstone, bone meal, bones, and deposits string.
- Ponk checks a chest, and gets gold blocks. He decides to fix his beacon, and heads out down onto the stairs.
- Ponk heads up the stairs to the second floor to jump down onto some scaffolding in the cave nearby to jump down to the edge of the tunnel to head down the tunnel into a water stream in the cave.
- Ponk heads onto some scaffolding, and heads down a water stream onto some scaffolding near a mineshaft. He heads down into a water stream, and jumps down into some water near his beacon.
- Ponk starts adding emerald blocks to his beacon, and removes an emerald block. He adds more emerald blocks and gold blocks to his beacon, and heads up a water stream to head up a tunnel to near the front of the cave.
- Ponk heads to part of the river, and starts heading up the mountain. He wonders where he should put some of his villagers, and heads down to the first floor of his farm to head to his villager room.
- Ponk removes part of the ceiling to add some glowstone, and removes a block in a wall to replace with glowstone. He spots another iron golem on the side of the mountain near Cliff Pig, and heads out to the front of his villager room. He heads to his villager room, and passes the night.
- Ponk heads out to the first floor, and heads onto the stairs. He heads up the stairs to the second floor to harvest carrots and plant carrots to bone meal while harvesting.
- Ponk heads down to the front of his villager room to throw carrots into his villager room through the window for the villagers. He closes the trapdoors of the window of his villager room.
- Ponk heads onto the stairs, and considers getting minecart and rails to transport the villagers. He heads up the stairs to the house to checks chests, and heads out to head down to the first floor to jump down into the river.
- Ponk heads down a path to head through the second portal to the Nether hub, and returns to the Greater Dream SMP through the second portal. He heads to the front of the community tree farm to close a trapdoor of one of Techno's ender pearl stasis chambers, and opens the trapdoors.
- Ponk closes the trapdoors, and heads down Hannah's path, and throws away a sunflower. He continues down the path to his cave to checks chests, and get iron.
- Ponk decides to steal rails and minecarts, and heads out down Hannah's path to head to Sam's chests at the front of the bank to check. He decides to get rails from the Woo Station, and heads near the river of Tommy's waterfall.
- Ponk heads onto the Prime Path to head down the Prime Path to head to an area near the prison entrance where his TNT cannon used to be to uncover a mined-out area in the ground.
- Ponk mines around, and digs back out. He heads down into a mined-out area below the remains of his TNT cannon, and digs back out.
- Ponk heads into the area he had mined-out to continue mining around, and heads out to continue mining out the area. He heads back down into the mined-out area, and heads out.
- Ponk spots Tommy's vacation home nearby, and decides to steal from it. He starts crossing a river toward the vacation house, and kills a salmon for food.
- Ponk heads to the area where the Woo Station and his TNT cannon used to be, and considers getting rails from the Pogtopia railway. He heads to the remains of George's McDonalds to check chests at the remains.
- Ponk heads near the remains to check chests, and heads up a path onto the Prime Path. He heads down the Prime Path, and walks along Tommy's wall.
- Ponk heads down from the wall, and heads onto the wall to head down onto the Prime Path. He heads down the Prime Path to the front of his porkchop farm to turn on the lava to try and get some cooked porkchops.
- Ponk heads down into the room below his farm, to find that there were no pigs spawning, and removes some yellow concrete there. He places some stone, and a pig spawns.
- Ponk kills the pig for food, and adds some stone to head onto the water dispensers. Some pigs spawn, and Ponk removes the stone.
- Ponk heads down to the room to kill pigs for food, and heads to part of the room. He heads near a pit of a fall trap, and heads out to near the Prime Path through a hole in the Prime Path.
- Ponk heads down the Prime Path to the Community House to get some string and checks a chest near the Community House. He heads out to head through the second portal, and realizes that there was a mineshaft in the cave near his shack.
- Ponk heads to the portal area, and heads down a path to head to the front of his shack. He heads to his shack, and asks Foolish for consent to get materials
- Ponk deposits string and rotten flesh, and passes the night. He heads out to the front of his shack to near the river, and Foolish does not allow any consent for Ponk to get materials from him.
- Ponk heads to the front of the cave to find an iron golem at the entrance of the cave, with an iron golem in the water in front of the cave. He jumps down into a water stream to head to some scaffolding near a mineshaft.
- Ponk heads to part of the mineshaft to starts removing rails, and removes a minecart chest. He continues removing rails from the mineshaft, and heads to another part of the mineshaft to continue removing rails.
- Ponk mines iron in the mineshaft, and continues removing rails from the mineshaft. He explores the mineshaft, and continues mining iron in it.
- Ponk mines to part of the mineshaft, and continues exploring it. He continues removing rails from the mineshaft, and continues mining iron in the mineshaft.
- Ponk continues removing rails from the mineshaft, and continues mining iron in the mineshaft. He continues exploring the mineshaft, and finds a spider spawner.
- Ponk gets detector rails and activator rails from a minecart chest, and removes it. He heads back near the scaffolding near the mineshaft, and realizes that he could make a spider XP farm with two spawners.
- Ponk heads to part of the mineshaft, and heads onto the scaffolding near the mineshaft. He heads to part of the mineshaft, and continues exploring the mineshaft.
- Ponk continues mining iron in the mineshaft and continues removing rails from the mineshaft. He jumps down to part of the mineshaft to continue removing rails from the mineshaft, and continues mining iron in the mineshaft, and mines down into a cave.
- Ponk throws away dirt and wool, and continues mining iron in the cave. He heads up a water stream to part of the cave, and continues mining iron.
- Ponk mines back up to the cave, and throws away stone, gold, seeds, and andesite, and explores the cave. He continues mining iron, and heads up a water stream to part of the cave.
- Ponk continues exploring the cave, and continues mining iron. He throws away gunpowder, and continues mining iron.
- Ponk throws away gunpowder and cobblestone, and fills his inventory with raw iron. He continues exploring the cave, and continue mining iron.
- Ponk continues exploring the cave, and towers up with scaffolding to continue mining iron. He heads down to remove the scaffolding, and continues exploring the cave.
- Ponk uses a scaffolding clutch, and removes the scaffolding. He continues exploring the cave, and heads to part of a mineshaft to continue exploring it.
- Ponk jumps onto part of the mineshaft to get rails from a minecart chest, and mines iron in the mineshaft. He heads down to part of the mineshaft to continue exploring it, and gets some rails from a minecart chest from above.
- Ponk deposits yellow concrete to get the rest of the rails from the minecart chest, and deposits cobbled deepslate and minecarts, and gets more powered rails and more torches from the minecart chest. He throws away beetroot seeds, and mines gold in the mineshaft.
- Ponk fills his inventory with raw gold, and continues exploring the mineshaft. He throws away arrows to fill his inventory with raw gold, and continues removing rails from the mineshaft.
- Ponk jumps to part of the mineshaft to throw away coal, continue removing rails from the mineshaft, and fills his inventory with rails. He continues removing rails from the mineshaft, and jumps into a water stream to head up to part of the mineshaft to continue removing rails from it and continues mining gold in the mineshaft.
- Ponk continues removing rails from the mineshaft, and heads into a cave to explore it. He continues mining iron, and mines back up to the cave.
- Ponk continues mining iron, and heads up a water stream to part of the cave to continue mining iron. He continues mining iron and gold, and continues mining iron.
- Ponk mines back up to the cave, and continues mining iron. He starts mining a staircase up, and mines some coal.
- Ponk continues mining a staircase up, and mines a tunnel. He mines up, and throws away cobblestone.
- Ponk places scaffolding while mining up, and towers while mining up to the surface at the side of a mountain. He adds and removes some torches, and starts heading back.
- Ponk finds a herd of horses, and kills all the horses except for one horse. He spots another horse in the distance, and kills the horse that he had allowed to live.
- Ponk heads through the second portal to the Nether hub, and decides to go to Sam's house. He heads up the spiral stairs to the top of the Nether hub to place a torch on Sam's ice path and get into an oak boat on Sam's ice path.
- Ponk heads down Sam's ice path, and gets out of the boat to head through Sam's portal. He heads up to head to near Sam's base, where he spots some donkies near the mountain of Sam's base.
- Ponk heads to Sam's base to head to Sam's auto-smelter to check chests and places raw iron and raw gold in a chest, and presses a button to activate the auto-smelter. He walks along the auto-smelter, and checks a chest.
- Ponk continues walking along the auto-smelter, and checks chests. He checks a chest, and presses the button of the auto-smelter again.
- Ponk checks a chest, and starts mining into a wall of the auto-smelter. He places back the blocks, and heads down to Sam's base to head to near the auto-smelter.
- Ponk presses a button above an iron door to head to the redstone system of the auto-smelter, and heads out to Sam's base. He places and removes a torch, and heads back to Sam's auto-smelter to check a chest.
- Ponk retrieves iron and gold, and retrieves more iron. He retrieves more gold and presses the button of the auto-smelter to activate it again.
- Ponk checks chests, and flips a lever by the auto-smelter. He flips the lever again, and presses a button over an iron door to head to the redstone of the auto-smelter.
- Ponk opens a chest, and presses a button to head out to Sam's base. He considers stealing some food, and crafts iron blocks and gold blocks.
- Ponk checks a chest to find that Sam had his "Ponk Says Hi" cursed of binding pumpkin along with another of his Curse of Binding pumpkins. He checks chests, and gets beets and carrots, and decides to use Sam's pumpkin farm.
- Ponk heads to the front of Sam's automatic farm, and checks the chests of Sam's pumpkin farm and egg farms. He checks the chests of Sam's bamboo farm, and gets sugar cane from the chest of Sam's sugar cane farm.
- Ponk gets some pumpkins from a chest of Sam's pumpkin farm, and checks the chest of Sam's melon farm. He get some eggs from the chest of Sam's egg farm, and crafts suagar for pumpkin pie.
- Ponk heads out to head down to near Sam's portal was, and heads down part of Sam's hyper speed tunnel to find the dolphin in the wall was gone. He heads through Sam's portal, and heads to Sam's elevator to press a button to send the elevator down.
- Ponk heads to the front of the elevator, and heads to the elevator. The elevator arrives, and Ponk heads onto it to press a button to head up.
- Ponk heads out of the elevator to get into an oak boat on Sam's ice path to head down Sam's ice path. He heads out to head to the top of of the Nether hub, and heads down to the Nether hub to return to the Greater Dream SMP.
- Ponk heads to the community Nether portal, and heads through the second portal. He heads down a path to head to the front of the cave near the river to find both iron golems in the river at the front of the cave.
- Ponk jumps down into a water stream in the cave, and jumps down into water near his beacon. He adds iron blocks to his beacon, and mines down to add a gold block, and mines down to head out from under his beacon.
- Ponk adds more iron blocks to his beacon, and removes a block near his beacon. He checks his beacon, and checks his beacon.
- Ponk checks his beacon to find that the Haste II effect was back, and that his beacon was fixed. He heads up scaffolding to the scaffolding near the mineshaft, and heads up scaffolding and a water stream to head up a water tunnel to the river of the front of the cave.
- Ponk heads up the mountain to head down to the first floor of his farm, heads near the stairs, and crafts gold blocks into gold nuggets to craft golden carrots.
- Ponk heads to the first floor to feed a saddled donkey, and heads to the front of the stairs to feed Wonkey. He pushes Wonkey to the first floor of the farm, and breeds the pair of donkies.
- Ponk heads onto the stairs to end his stream.
- Foolish logs on the server, starting at the blackstone build
- Foolish continues terraforming the area with mycelium and soul soil. He kills a pillager in the process, gaining the 'Voluntary Exile' achievement and the Ill Omen effect.
- Karl joins Foolish's VC. Foolish continues terraforming the area. He runs out of mycelium and goes to the Mushroom Fields biome to gather more, filling his shulkers and inventory
- He returns to the blackstone build and continues terraforming. He decides he wants to experiment with dripstone and travels to the 1.18 world through the crying obsidian portal.
- Karl leaves VC as Foolish arrives in the new world. He goes to Ohio and accidentally starts a raid, as he still has the Ill Omen effect. He defends the village from the Raid and stores the emeralds in the chests in Ohio.
- Foolish goes into the mines under Ohio to search for dripstone. He wanders the caves but doesn't find any, so he mines out and returns to his summer home to use his cow farm.
- Foolish finds that Bad has once again griefed Foolish's summer home with a wall of cacti and bamboo. Foolish clears the bamboo near his temple entrance and pokes around his chests, hoping to find dripstone.
- Foolish gets rid of the bamboo and crafts it into sticks and stores some of it in a chest near the village well.
- He uses his cow farm and trades some of the sticks for emeralds in his village, trying to take advantage of his Hero of the Village effect. He decides to 'get back' at Bad fills the lawn of Bad and Skeppy's mansion with bamboo and chops down the bamboo that was already placed at the mansion.
- Foolish wants the bamboo to grow so he waits around the mansion, griefing it with random blocks he steals from the chests and taking all the torches he can see. He also drains the water from the decorative ponds.
- Foolish returns to the 1.18 world and searches for dripstone. He falls down a cave, activating his totem power. He continues searching through caves, occasionally mining ores and looting mineshafts.
- Foolish finds a dripstone cave underwater and gathers dripstone blocks and pointed dripstone before returning to the Main SMP.
- Karl rejoins Foolish's VC. Foolish places some pointed dripstone in the soul soil ponds and logs off the SMP.
- Hannah starts at the front of Foolish's blackstone build, and heads to behind Lemon City.
- Hannah heads onto the Prime Path at Lemon City, and starts heading down the Prime Path. She decides to go to the 1.18 world, and continues down the Prime Path to the Community House.
- Hannah heads to the community Nether portal, and heads down her path to head down to her storage room at her basement. She checks chests, and deposits sunflowers, seeds, and dandelions, copper ingots, honey bottles, and a campfire.
- Hannah deposits a diamond in her ender chest, and deposits snowballs, and checks chests. She decides to go to the 1.18 world to go into caves to find axolotls.
- Hannah considers breeding axolotls, and checks chests, She deposits calcite, and a oak sign, and retrieves the oak sign.
- Hannah deposits torches, and gets oak wood. She deposits her netherite hoe in her ender chest, and checks chests.
- Hannah gets obsidian, and checks chests and her ender chest. She checks chests, and deposits obsidian in her ender chest.
- Hannah heads to her enchanting area to check a chest, and deposits a Silk Touch book, a Multishot and Protection III book, a Loyalty III book, Sweeping Edge I book, a Feather Falling III book, and books, and throws away an oak sign.
- Hannah heads out of her enchanting room, decides to get a shield, and uses a water bucket clutch to her basement. She heads to her storage room to get a shield, and heads out of her basement.
- Hannah heads down her path to the community Nether portal, and heads through the second portal to the portal area. She spots Techno's build nearby, and heads near the portal to note down the coordinates.
- Hannah starts traveling, and collects oak saplings. She plants the saplings, and continues traveling.
- Hannah kills cows for food, and continues traveling. She heads into a cave, and mines into part of the cave.
- Hannah mines resources, and starts exploring the cave. She mines dripstone and a stalagmite, and continues mining dripstone.
- Hannah continues mining resources, and starts mining down. She mines a staircase down while mining down, and mines resources.
- Hannah mines down, and mines a tunnel. She mines a staircase down, and places back a block to mine a tunnel.
- A silverfish spawns, and Hannah kills it before continuing to mine a tunnel. She mines into a cave, and continues mining resources.
- Hannah starts exploring the cave, and mines into part of the cave. She continues mining resources, and places and removes water down a ravine to head down into the ravine.
- Hannah continues mining resources, and towers up to part of the cave to continue mining resources. She continues exploring the cave, and continues mining resources.
- Hannah mines up to part of the cave, and continues exploring it. She continues mining resources, and towers up to continue mining resources.
- Hannah heads down to continue mining resources, and towers up to continue mining resources. She heads down to continue mining resources, and mines a raw iron block.
- Hannah throws away cobblestone, and continues mining resources. She mines a raw iron block, and towers up to continue mining resources.
- Hannah heads down to continue mining resources, and throws away a spider eye. She continues mining resources, and throws away tuff.
- Hannah throws aside raw iron blocks to throw away dirt, and retrieves the raw iron blocks. She continues mining resources, and throws away tuff.
- Hannah crafts some oak planks for a crafting table to set up, and crafts raw iron blocks. She crafts some lapis blocks, and crafts more lapis blocks.
- Hannah removes her crafting table, and continues mining resources. She mines around a lava pool to part of the cave, and mines around.
- Hannah starts strip mining, and mines a staircase down. She continues strip mining, and throws away diorite.
- Hannah mines resources, and mines around. She towers back up to the tunnel, and continues mining a tunnel while mining resources.
- Hannah mines around, and continues mining a tunnel while mining resources. She mines a tunnel into a cave, and places water while removing ot to turn some lava in a lava pool to obsidian.
- Hannah continues mining resources, and mines down. She towers back up to the cave, and towers up a bit to part of the cave.
- Hannah continues exploring the cave, and places blocks to head over a lava stream. She falls into the lava stream, and heads out of the lava to place and remove water.
- Hannah continues exploring the cave, and blocks some water. She mines to part of the cave, and continues mining resources.
- Hannah mines to part of the cave, and continues mining resources. She mines around, and continues mining resources before towering back to the cave.
- Hannah continues mining resources, and continues exploring the cave. She starts mining a tunnel, and continues exploring the cave.
- Hannah places and removes water over a lava pool, and starts mining a tunnel over the obsidian and places and removes water over some more lava. She continues mining a tunnel, and mines into a cave near a lava pool.
- Hannah continues mining a tunnel into the cave, and continues mining resources. She places blocks over a lava pool to head to part of the cave, and continues exploring the cave.
- Hannah throws away andesite to pick up some raw gold, and continues exploring the cave. She places and removes water, continues exploring the cave, and mines a staircase downs into another cave.
- Hannah continues exploring the cave, and mines a staircase down. She mines a tunnel, and mines a staircase down.
- Hannah continues mining a tunnel, and mines into a cave. She heads back to the tunnel to mine a tunnel while mining resources, and lava later seeps into the tunnel.
- Hannah blocks the lava, and mines a staircase up to place and remove water. She places and removes water over lava, and mines around.
- Hannah starts mining into a cave, and places and removes water over some lava. She mines into the cave to continue mining resources, and explores the cave,
- Hannah finds a zombie spawner, and get a golden apple from a chest. She throws away granite, and get string from a chest.
- Hannah gets gold from a chest, and throws away sticks. She gets a "13" disc, and deposits rotten flesh.
- Hannah turns full bright mode off, and zombies spawn and attack her. She kills the zombies, and gets coal from a chest.
- Hannah throws away tuff, and zombies spawn and attack her. She kills the zombies as more spawn in, and throws away dripstone to pick up sticks to craft torches to place a torch on the spawner, and gets iron from a chest.
- Hannah checks a chest, and continues exploring the cave. She continues mining resources, and towers up a bit to head over some lava, and towers up to continue mining resources.
- Hannah throws away string, and throws away cobbled deepslate. She mines to part of the cave to continue mining resources, and mines to part of the cave.
- Hannah continues mining resources and mines into another part of the cave. She continues exploring the cave, and continues mining resources.
- Hannah mines down, and mines a staircase down a bit before starting to tower up a bit. She mines back to the cave, and towers up against some lava to block the lava and bridges over it, and continues exploring the cave and continues mining resources.
- Hannah mines around a lava pool, and sets down her crafting table to craft raw gold blocks, and continues exploring the cave. She starts mining a tunnel, and bridges a bit before mining into part of the cave to start mining a tunnel, and adds a block to head back to the cave.
- Hannah continues mining resources, and spots an amethyst geode. She towers up into the amethyst geode, and throws away rotten flesh.
- Hannah mines some amethyst blocks, and uses a water bucket clutch to head down from the geode to the cave. She continues mining resources, and mines back to the cave.
- Hannah places water over a lava pool, and starts mining a tunnel. She mines to a lava pool in a cave, and places water over the lava pool.
- Hannah finds another tunnel, and heads back down the tunnel to the cave. She starts mining another tunnel, and blocks the exit of the tunnel before continuing to mine a tunnel and starts mining a staircase down.
- Hannah mines resources, and continues mining a tunnel. She starts mining another tunnel, and mines around, and places a block to fill a gapin the floor of the tunnel.
- Hannah starts mining another tunnel, and continues mining resources. She mines around, and fills in part of the area she had mined out, and continues mining the tunnel while mining resources.
- Hannah continues mining the tunnel, and lava seeps in. She blocks part of the tunnel, and unblocks it to place water over some of the lava.
- Hannah mines up to the lava pool in the cave, and places water over some of the lava pool. She places water oevr the rest of the lava pool, and starts mining another tunnel.
- Hannah starts mining a staircase down, and continues mining the tunnel while mining resources. She mines around, and continues mining the tunnel while mining resources.
- Hannah starts mining another tunnel, and mines a staircase up to a cave. She continues mining resources, and throws away some cobbled deepslate and tuff, and continues mining resources.
- Hannah blocks a lava stream, and continues mining resources. She places water over part of a lava pool, and continues mining resources.
- Hannah mines into part of the cave, and blocks a water stream. She breaks some glow lichen, and continues mining resources.
- Hannah starts mining a tunnel, and returns to the cave. She mines up to part of the cave, and continues mining resources.
- Hannah throws away some cobbled deepslate, and continues mining resources. She mines up back to the cave, and continues mining resources.
- Hannah continues exploring the cave, and towers up to part of the cave. She continues mining resources, and places water over part of a lava pool.
- Hannah continues mining resources, and continues placing water over part of the lava pool. She continues mining resources, and starts mining a tunnel.
- Hannah places water over part of the lava pool, and continues mining the tunnel. She burns a diamond in the lava after a user in her chat redeems a "Burn a Diamond" channel point reward.
- Hannah continues mining the tunnel, and throws another diamond in the lava after another user redeems a "Burn a Diamond" channel point reward. She continues mining the tunnel, and mines resources.
- Hannah mines around, and continues mining the tunnel. She continues mining resources, and mines around.
- Hannah continues mining a tunnel, and mines into a lava pool in a cave. She places some water over part of the lava pool, and continues mining resources.
- Hannah starts towering up, and towers up to part of the cave to continue mining resources. She throws away some cobbled deepslate, and continues mining resources.
- Hannah mines around, and mines to parts of the cave. She blocks a water stream, and continues mining resources.
- Hannah mines to parts of the cave to continue mining resources and mines an raw iron block. She mines around, and continues mining resources.
- Hannah throws away coal and tuff, and continues mining resources. She mines up back to the cave, and continues mining resources.
- Hannah mines to part of the cave, and towers a bit to head to part of the cave. She towers to part of the cave, and towers to part of the cave.
- Hannah continues mining resources, and towers up a bit. She mines into part of the cave, and continues mining resources.
- Hannah continues mining resources, and crafts some oak planks to craft a crafting table, and throws away stalagmites. She sets down the crafting table, and crafts more raw iron blocks.
- Hannah crafts some raw gold blocks to raw gold, and crafts more raw gold blocks and diamond blocks. She continues mining resources, and starts mining a staircase.
- Hannah starts mining down, and mines stairscase down while mining down. She decides to go back to the surface to drop off stuff, and starts towering up while heading up the stairs, and mines up to continues towering up while heading up the stairs to the exit of the staircase.
- Hannah mines up while towering up to the surface, and kills a chicken for food. She throws away granite, and kills another chicken.
- Hannah starts traveling back, and kills a pig for food. She continues traveling, and passes someone unfinished portal and a village.
- Hannah continues traveling back, and heads to Ohio. She heads into a village house to check an ender chest there, and deposits diamond diamonds, and gold.
- Hannah heads out to stand on a dripleafe near a pond, and heads out to near the front of Ohio. She heads back to Ohio, and heads to the pond.
- Hannah finds Foolish's yellow axolotl named Liam, and collects the axolotl. She places back the axolotl, and fills her bucket with water.
- Hannah heads out of Ohio, and heads near a path of the portal area. She heads down a path to heads through the second portal to the Nether hub, and returns to the Greater Dream SMP.
- Hannah heads to the community Nether portal, and heads to the front of the community tree farm to open a dark oak trapdoor of Techno's ender pearl stasis chambers.
- Hannah opens the rest of the trapdoors, and heads into a tunnel. She removes some dirt to tower out, and heads to the front of the ende pearl stasis chambers to close the trapdoors.
- Hannah places dirt near the tunnel, and heads down part of her path to harvest a birch tree near the path. She heads near her barn to harvest an oak tree, and heads to her basement and storage room.
- Hannah retrieves raw copper and copper from a furnace, and places raw gold blocks and some oak wood in a furnace to try and smlet the raw gold blocks. She retrieves the oak wood and raw gold blocks, and throws away some coobled deepslate and sunflowers.
- Hannah checks chests, and removes stone bricks from under a chest to replace with cobbled deepslate to deposits cobbled deepslate and tuff. She checks chests, and deposits cobblestone.
- Hannah get furnaces, and checks a chest. She gets more furnaces and a blast furnace, and removes part of the wall above her furnaces to place a blast furnace.
- Hannah checks the blast furnace, and checks a chest. She deposits sunflowers, and checks chests.
- Hannah get coal and coal blocks, and checks chests. She get some smooth stone and throws away spruce planks.
- Hannah crafts some smooth stone slabs, and throws aside smooth stone. She get iron and iron blocks from her ender chest, and throws away smooth stone slabs.
- Hannah crafts more iron, and throws aside iron blocks. She deposits stalagmites, raw copper, and copper, and checks a chest.
- Hannah crafts redstone blocks, and deposits redstone and redstone blocks. She checks a chest, and crafts more lapis blocks.
- Hannah deposits lapis, and deposits lapis blocks in her ender chest. She gets some lapis blocks from her ender chest to deposit, and deposits oak wood and birch wood, and crafts more iron.
- Hannah crafts some blast furnaces to remove part of the wall over her furnaces while adding the blast furnaces. She places some coal blocks in a blast furnaces, and places the raw gold blocks in to try and smelt it.
- Hannah retrieves the raw gold blocks to craft into raw gold to place some raw gold in a blast furnace to smelt. She places some coal blocks while placing some raw gold in her blast furnaces to smelt, and retrieves iron from a furnace to smelt some raw gold.
- Hannah retrieves gold from a furnace, and crafts raw iron blocks into raw iron. She places some raw iron in a furnace to smelt, and retrieves mor gold.
- Hannah places some coal blocks in the furnace to continue smelting some raw gold, and checks furnaces. She places some raw iron in a furnace, and removes part of the wall by her blast furnaces and furnaces to add another blast furnace and furnace.
- Hannah checks furnaces, and places some coal blocks in a furnace to smelt raw iron. She places some raw iron and coal blocks in a furnace to smelt, and retreievs the coal blocks.
- Hannah places some raw iron and coal blocks in a blast furnace to smelt, and checks a furnace. She removes part of the wall by her blast furnaces, and adds a blast furnace and a furnace.
- Hannah places a coal block and some raw iron in a furnace to smelt, and places some raw iron and coal in a blast furnace to smelt. She get some raw iron from a furnace to place in a blast furnace, and deposits spruce planks and checks chests.
- Hannah deposits smooth stone slabs, and checks chests. She deposits iron blocks in her ender chest, and deposits amethyst blocks, smooth stone, a furnace, gunpowder, leather, cooked chicken, flint, and a torch.
- Hannah checks a chest, and deposits a golden apple in her ender chest. She gets lanterns, a strength potion, an enchanted diamond chestplate, and enchanted diamond boots from her ender chest, and checks a chest.
- Hannah gets some spruce wood to deposit in her ender chest, and checks a chest. She gets arrows from her ender chest to deposit, and gets lapis from her ender chest to deposit.
- Hannah checks her ender chest, and deposits lanterns. She heads to her basement to head to her enchanting area to check a chest and deposits an enchanted diamond chestplate and enchanted diamond boots.
- Hannah checks chests, and deposits a "13" disc. She checks her ender chest, and checks a chest.
- Hannah gets a Silk Touch and Sweeping Edge III book, and gets her other netherite pickaxe from her ender chest. She checks a chest, and get a Mending book.
- Hannah checks her ender chest, and checks a chest and her ender chest. She checks chests, and heads out to her basement.
- Hannah returns to her enchanting area, and combines the Silk Touch and Sweeping Edge III book and the Mending book. She adds the book to one of her pickaxes, and renames it to "love me."
- Hannah heads out to her basement, and heads back to her enchanting area to get her ender chest there. She heads out to near the crater of her house, and heads near the tunnel down to her basement to deposits a strength potion in it.
- Hannah retrieves her ender chest, and decides to return to the 1.18 world to find a lush cave to find axolotls. She heads onto her path to head down her path to head through the second portal to the portal area.
- Hannah heads down a path to a mined-out area near Techno's build, and mines and digs a staircase up to behind the mined-out area. She starts traveling, and finds a ice spike biome to mine some ice.
- Hannah towers up, and falls back into the area she had mined ice in. She towers out, and mines more ice.
- Hannah mines down, and towers back up to the surface. She continues mining ice, and continues traveling.
- Hannah spots a village in the distance, and heads near a pillager outpost. She kills some pillagers, and heads to behind a iron golem cage.
- Hannah lures some pillagers to behind the cage, and removes some dark oak fences to release the iron golem so it could fight the pillagers. She heads to behind the pillager outpost to mine into it, and heads up the stairs to the top of it to get wheat from a chest.
- Hannah heads down to near the pillager outpost, where she finds the damaged iron golem and a pillager on the wall of the outpost. She kills the pillager, and continues fighting pillagers.
- Hannah continues traveling, and finds a shipwreck at sea. She get lapis, iron nuggets, emeralds, a bottle of enchanting, iron, paper, an Unbreaking III leather helmet, suspicious stew, and coal, a nd heads back to land to continue traveling.
- Hannah heads near a village to get her netherite hoe from her ender chest, and heads to the village to collect some hay bales. She spots villagers ringing the bell by the well, and realizes that she might have started a raid.
- Hannah continues collecting hay bales, and heads to a damaged iron golem. A pillager heads up to the two, and Hannah kills it.
- Hannah continues kfighting pillagers, and checks a clerics trades. She starts ringing a bell, and checks a cleric's trades.
- Hannah continues ringing the bell, and checks a cleric's trades. She checks a cleric's trades, and continues ringing the bell.
- Hannah uses an iron ingot to heal the iron golem, and continues fighting pillagers. She wins the raid, and throws away seeds, mossy cobblestone, and a dark oak slab.
- Hannah checks a farmer's trades, and checks another farmer's trades. She trades carrots for emeralds, and harvests carrots, potatoes, and wheat from some village farms.
- Hannah trades for more emeralds, and heads into a village house to check a farmer's trades, and heads into another village house to check a cleric's trades. She heads into another village house, and heads out to the village.
- Hannah gets a poppy, and heads to the front of a village to open a door of a village house. She heads to the iron golem, which was finishing up a pillager, and throws down the poppy to it to try and make the iron golem pick it up.
- Hannah picks up the poppy to plant it, and unblocks the entrance of a village house to head into it, and heads out to unblock the entrance of another village house to head into it to check a farmer's trades.
- Hannah checks the farmer's trades again, and heads out to the village. She throws away seeds, and continues traveling.
- Hannah throws away beetroot seeds and an iron axe, and continues traveling. She collects a bee nest, and continues traveling.
- A drowned with a trident throws a trident at Hannah, and Hannah heads to a river to kill it. The drowned does not drop a trident, and Hannah continues traveling.
- Hannah finds a ruined portal, and checks a chest by the portal. She continues traveling, and throws away dirt.
- Hannah harvests spruce wood to craft spruce planks for a crafting table, and sets down her crafting table to craft a spruce boat. She retrieves her crafting table, and heads to sea to place the boat to travel at sea.
- Hannah heads out to head down into the sea to kill drowned, and heads into a ruins. She removes blocks on top of the chest to get wheat and coal, and heads out to get back into her boat to continue traveling at sea.
- Hannah heads near an ocean monument near a mushroom island, and heads out of her boat to near the ocean monument to kill a guardian. She heads back into her boat to continue traveling at sea, and heads out of her boat to head down into an underwater ravine to kill a glow squid.
- Hannah finds a shipwreck, and get bamboo and deposits bamboo. She gets a mending leather helmet, an digs around under the shipwreck.
- Hannah heads out to head back into her boat to continue traveling at sea, and spots another ocean monument. She realizes that there were two ocean monuments near eachother along with the mushroom island and the shipwreck.
- Hannah notes down the coordinates, and heads back into her boat to travel to near the mushroom island. She gets out of her boat to remove it, and finds a grass block at the edge of the island.
- Hannah heads to the top of the grass block, and heads back near the island. Sam logs on, and Hannah heads to the island to walk around, and heads near the island to place her boat and gets into it to heads to sea between the two ocean monuments and at the front of the mushroom island to show Sam her discovery through her stream.
- Hannah types the coordinates in the in-game chat, and continues traveling at sea. She finds an underwater ruined portal to head out of her boat to head down to the ruined portal to get a fire charge and gold nuggets from the chest by the portal.
- Hannah heads back into her boat, and continues traveling at sea. She reaches land, and gets out of her boat to remove her boat.
- Hannah continues traveling, and removes some oak leaves to head to the top of an oak tree. She heads down to continue traveling.
- Hannah continues traveling, and collects some rose bushes. She throws away stone, and continues collecting rose bushes.
- Hannah continues traveling, and finds two bees near a bee nest. She heads near the bee nest to plant some rose bushes near it to lure a bee over to near the bee nest.
- The rose bushes attract two more bees over to near the bee nest, and a bee get into the bee nest. Another bee get into the bee nest, and Hannah collects the bee nest.
- Hannah throws away a rose bush, and finds another bee nest nearby. She collects the bee nest, and throws away coal.
- Hannah continues traveling, and finds another bee nest with two bee nesr it. A bee enters the bee nest, and the second bee then enters the bee nest.
- Hannah collects the bee nest, and throws away spruce planks, She eats the suspicious stew, and gets a jump boost effect.
- Hannah throws away the bowl, and continues traveling. She heads near a ravine, and continues traveling.
- Hannah finds another bee nest, and continues traveling. She harvests some berries, and continues traveling.
- Hannah crafts a crafting table to set down, and crafts a spruce boat. She places the boat to gets into it to continue traveling at sea.
- Hannah spots an azalea tree in the distance, and reaches land. She heads near the azalea tree, and places her ender chest.
- Hannah throws away paper and iron nuggets, and gets some iron from her ender chest. She retrieves her ender chest, and crafts a pair of shears.
- Hannah decides to collects the tree's leaves, and throws away gold nuggets. She collects some azalea leaves and flowering azalea leaves from the azalea tree, and throws away berries.
- Hannah continues collecting some azalea leaves, and throws away cobblestone. She continues collecting some azalea leaves and flowering azalea leaves, and digs down at the front of the azalea tree.
- Hannah throws away rotten flesh, and continues mining down while mining a staircase down. She starts mining a tunnel, and continues mining down while mining a staircase down into a lush cave.
- Hannah finds that there were oak planks in the lush cave, meaning that someone had already been at the lush cave. She removes some oak planks, and walks around the lush cave before ending off.
- Sam starts at his new base, and walks around.
- Sam uses a water bucket down to part of the island to show more off-stream progress, and heads to sea to use his trident back onto part of the island, and patches part of the island before continuing to walk around.
- Sam heads down to the sea to use his trident to fly onto part of the island, and continues walking around. He heads down to the sea to use his trident to part of the island to remove a block by a mountain to place water.
- Sam falls through the island to the sea beneath, and uses his trident around the island before using his trident to part of the island. He walks around, and heads to sea to use his trident to part of the island.
- Sam continues walking around, and heads to sea to use his trident to land nearby to check chests. He deposits stone, and checks chests.
- Sam deposits sand, sandstone, bones, guowder, arrows, and some dirt, and retrieve the dirt. He deposits dirt, grass blocks, and stone, and throws away andesite, spider eyes, and string, and checks chests.
- Sam heads to the coast to remove an oak boat, and heads to sea to use his trident to fly to the island. He attacks an enderman, and the enderman teleports away.
- Sam jumps down to the sea to place and boat to get in, and breaks the boat to use his trident to part of the island. He heads to sea to use his trident to fly to the path of Tommy's build at sea.
- Sam heads down the path to land, and kills a pig for food. He uses his trident, while traveling to head to near Tommy's build, and falls to under the Prime Path near Bad's mansion when trying to get onto it.
- Sam places and removes water to uses his trident to fly onto a tower of the wall around Bad's mansion, and heads down to the Prime Path to head down the Prime Path to head to the lake of the Community House to use his trident to fly to the community Nether portal to head through the portal to head onto the spiral stairs at the Nether hub.
- Sam heads up the stairs to the top of the Nether hub, and get into an oak boat on his ice path. He starts heading down his ice path, and removes some scaffolding and an oak boat.
- Sam continues down his ice path, and gets out of the boat to head through his portal. He finds himself behind his base and spots his creeper farm nearby.
- Sam heads to his base, and checks a chest and gets coal and torches. He checks a chest, and gets coal blocks to craft some into coal.
- Sam checks chests, and gets oak wood to craft into oak planks to craft sticks for some torches. He throws aside some coal, and deposits coal blocks.
- Sam crafts more torches, and deposits some coal and torches. He retrieves the coal and torches, and deposits some sticks.
- Sam throws away sticks and some torches, and crafts coal blocks to deposit, and gets some coal ore and sticks. He deposits coal and coal ore, and gets coal blocks.
- Sam retrieves sticks from the floor to crafts some coal and throws away sticks. He crafts more torches, and deposits sticks and coal blocks.
- Sam checks chests, and visits Fran. He feeds Fran some steak, and checks chests.
- Sam deposits sticks, and retrieves some sticks. He get coal blocks, and crafts some coal. He throws aside some coal and coal blocks, and crafts more torches.
- Sam checks a chest, and deposits sticks. He deposits coal, and removes some coal from a chest to deposit coal blocks.
- Sam checks a chest, and gets andesite. He covers Fran, and heads out of his base to head through his portal. He gets into an oak boat on his ice path to head down his ice path to the top of the Nether hub, and heads down to the Nether hub to start heading through the portal.
- Sam heads to the Nether hub, and heads down a Nether path to head through his portal to his vacation island, and checks chests by his vacation house. He heads to sea to use his trident to fly to his island to add more torches to it.
- Sam continues adding torches to his island, and finds a creeper hole in part of the island.
- Sam continues adding torches to the island, and heads into a tunnel of the island to find mobs. He heads out of the tunnel, and heads back into the tunnel to shoot the mobs in the tunnel.
- Sam adds torches to the tunnel, and heads out of the tunnel to the island to continue adding torches to it.
- Sam continues adding torches to the island, and heads to sea to use his trident to part of the island. He continues adding torches to the island, and heads to sea to use his trident to part of the island.
- Sam continues adding torches to the island, and throws away spider eyes. He continues adding torches to the island, and walks around.
- Sam adds a torch, and heads to sea to use his trident to part of the island to head to sea. He uses his trident to land, and checks chests.
- Sam deposits gunpowder, string, bones, and dirt, and checks a smoker. He deposits rotten flesh and torches, and decides to dismantle his beacon.
- Sam starts heading to his beacon, and heads to sea to use his trident to fly to his beacon to remove his beacon and removes the gold blocks and emerald blocks of his beacon.
- Sam walks around, and logs off briefly. He sets down his bed near some chests near where his beacon used to be to pass the night, and walks around.
- Sam decides to mine stone under his storage chests, and heads near his storage chests to remove some snow, and starts mining down.
- Sam places water, and continues mining down. He miens out some side of the tunnel to replace with emerald blocks, and adds more emerald blocks to place his beacon.
- Sam starts mining out the room, and gets an iron ingot from his ender chest to power his beacon to give him Haste I. He considers making an iron and gold farm, and continues mining stone.
- Sam places some stone to remove the water, and removes a block in the ceiling to find that the water had froze to ice above the beacon light. He continues mining out the room, and accidentally removes an emerald block from his beacon.
- Sam places back the emerald block, adds more emerald blocks to his beacon, and continues mining out the room and mines some coal. He mines under his beacon, mines lapis, and adds more emerald blocks to his beacon.
- Sam mines down to add another emerald block to his beacon, and continues mining out room under his beacon. He adds more emerald blocks to his beacon, and adds gold blocks to his beacon.
- Sam removes some gold blocks, and continues mining out room. He adds and removes a gold block, and continues adding gold blocks to his beacon.
- Sam removes a block, and continues adding gold blocks to his beacon. He removes a block to head to his beacon, and gets an iron ingot from his ender chest to power his beacon to give him Haste II.
- Sam adds and removes some stone on the beacon, and adds stone to some of the sides of his beacon. He adds a block to the ceiling, and checks his ender chest.
- Sam mines part of the tunnel, and fills it in before using an ender pearl to teleport out to the surface near the entrance of the tunnel. He adds stone by the ice over the beacon light, and adds stone over the beacon light coming from the ice.
- Sam covers part of the tunnel, and breaks the ice to let water down the tunnel. He uncovers part of the tunnel, and deposits stone, diorite, coal ore, granite, iron ore, lapis ore, and granite, and heads down the water of the tunnel to his beacon.
- Sam adds stone around the exit of the tunnel, and starts mining stone. He adds more stone to the exit tunnel to block the water, and continues mining stone.
- Sam unblocks the exit tunnel to head into the tunnel to use his trident out of the tunnel to add a block over part of the beacon, and collects and places back water in the tunnel. He removes the block over the beacon light and the blocks by the tunnel, and heads into the tunnel to use his trident down to his beacon.
- Sam adds stone around the exit of the tunnel to block the water, and continues mining stone. He uncovers a cave, and throws away diorite, and collects stone on the ground.
- Sam throws away iron ore and rotten flesh, and continues mining stone. He starts to fill his inventory with stone, throws away granite, and fills his inventory with more stone.
- Sam throws away coal ore, and continues to fills his inventory with stone. He throws away some andesite, and continues to fills his inventory with stone.
- Sam throws away more andesite, and continues filling his inventory with stone. He continues mining stone, and uncovers the exit to the tunnel to head into the tunnel to use his trident out to the surface.
- Sam deposits some stone, and fills his inventory with stone before depositing more stone. He heads into the tunnel to use his trident down into his stone mine to block the exit of the tunnel, and continues mining stone.
- Sam unblocks the exit tunnel to head into the tunnel, and uses his trident out of the tunnel to the surface. He deposits some stone, and fills his inventory with stone before depositing more stone.
- Sam heads into the tunnel to use his trident down to his stone mine, and blocks the exit of the tunnel. He continues mining stone, and kills a bat.
- Sam continues mining stone, and heads into the tunnel to use his trident out to the surface. He checks a chest, and deposits some stone.
- Sam fills his inventory with stone, and deposits more stone. He deposits his pickaxe in his ender chest to get another of his pickaxes, and heads to the tunnel to use his trident down to his stone mine to continue mining stone, and heads into the tunnel to use his trident out to the surface.
- Sam deposits some stone, and fills his inventory with stone before depositing more stone. He heads into the tunnel, and uses his trident down to his stone mine to continue mining stone.
- Sam heads into the tunnel to use his trident to fly to the surface to checks chests, and deposits stone. he gets some stone to fills his inventory with stone, and deposits stone.
- Sam heads to the tunnel to use his trident down to his stone mine to continue mining stone, and heads into the tunnel to use his trident out to the surface. He checks chests, and deposits some stone, and fills his inventory with stone.
- Sam deposits more stone, and heads into the tunnel to use his trident down to his stone mine. He continues mining stone, and mines into a cave.
- Sam heads out to his stone mine to continue mining stone, and heads into the tunnel to use his trident out to the surface. He checks chests, and deposits some stone.
- Sam checks a chest, and deposits more stone. He collects water from the tunnel, and decides to repair his pickaxes.
- Sam checks chests, and gets one of his pickaxes from his ender chest. He heads to sea to use his trident to part of his island, and starts traveling across it.
- Sam spots an area of his island that was not lit with torches and had mobs. He heads to sea to use his trident to near his vacation island, and uses his trident to fly to his vacation island and near his vacation home.
- Sam heads through his portal to the Nether path to his portal, and goes AFK briefly. He returns, and heads down the Nether path to near a portal near the Nether hub.
- Sam heads up the spiral stairs of the Nether hub to the top of the Nether hub to get into an oak boat on his ice path to head down his ice path. He heads out of the boat to head through his portal, and heads to an area behind the mountain of his base where his super smelter was hidden
- Sam starts to dig down to look for his super smelter, and covers himself. He continues mining down while filling in the tunnel, and starts mining a tunnel. He continues mining down, and gives up.
- Sam towers back up to the tunnel to fills it in, and mines up while towering up to the surface. He heads to some water near one of his farms, and uses his trident to fly to the front of his base.
- Sam returns to his base, and heads out to the front of his base. He starts heading to his spider XP farm, and uses his trident to fly to his spider XP farm.
- Sam heads to the AFK spot, and flips a lever to close the door to the AFK spot. He gets an enchanted diamond sword from a chest, and later flips the lever to open the door of the AFK spot.
- Sam heads to his spider XP farm to unequip his armor, and uses the spider XP farm. He places string and spider eyes in a hopper of his spider XP farm, and removes spider eyes from the hopper.
- Sam throws away rotten flesh, and heads back to the AFK spot. he flips a lever to close the door of the AFK spot, and later flips the lever to open the door f the AFK spot.
- Sam heads back to his spider XP farm to mend one of his pickaxes, and deposits string in a hopper of his spider XP farm. He removes spider eyes from the hopper, and heads back to the AFK spot and flips the lever to close the door of the AFK spot.
- Sam later flips the lever to open the door of the AFK spot, and heads back to his spider XP farm to mend his other pickaxe. He heads back to the AFK spot, and flips the lever to close the door of the AFK spot.
- Sam later flips the lever to open the door of the AFK spot, and heads to his spider XP farm to finish mending his other pickaxe. He deposits string and spider eyes, and equips his armor.
- Sam deposits the diamond sword, and closes the door of the AFK spot. He heads out of his spider XP farm, and uses his trident/
- Sam heads near his portal, and heads to the top of the entrance of his base. He then ends his stream.
January 26, 2022[]
- Sapnap starts at the center of Kinoko Kingdom with Dream and George in VC.
- Sapnap heads down the path, and heads down the path back to the center of Kinoko Kingdom. He heads near the cherry blossom tree, and heads down the path to near the Yin Yang pond.
- Sapnap walks around the pond, and heads to a building to check chests there. He heads out to head to the front of Kinoko Kingdom, and fires an arrow.
- Sapnap starts traveling away from Kinoko Kingdom. He heads down the path back to the center of Kinoko Kingdom, and heads to Karl's library.
- Sapnap heads onto the stairs of the library, and heads up the stairs to the second floor. He heads out to near the library through a window, and heads to the top of the library.
- Sapnap uses a water bucket to get down to the front of the library near the Kinoko Kingdom, and places back the torches that his water bucket had destroyed. He heads to the front of the Air and B, and decides to destroy Tina's house.
- Sapnap heads to Tina's house, and takes Tina's turtle shell helmet and some ender pearls. He heads down to the basement to check a chest, and removes Tina's netherite chestplate, leggings, and boots from an armor stand.
- Sapnap removes the carrot George gave Tina from an item frame at the basement, and places Tina's netherite boots, chestplate, and leggings back on the armor stand. He rotates the item in some of the item frames, and George tells Sapnap to place the carrot back in the item frame.
- Sapnap places a potato in the item frame, and heads out of the basement and heads out to the front of the house. He decides to feed the carrot to a pig, and heads near Tina's house to get a book from a chest named "Calla Lunchbox."
- Sapnap reads the book, and places it back in the chest. He heads onto the path, and decides to feed the carrot to a pig.
- Sapnap heads near Alyssa's barn, and decides to visit a special pig. He continues traveling away from Kinoko Kingdom, and heads to sea to use his trident to land.
- Sapnap continues traveling, and heads to the spruce forests near Eret's castle to shoot two creeper in an oak boat, and shoots the boat. He heads onto the Las Nevadas road to continue down the road to head onto Michael's path to head down the path to the front of Michael's house.
- Sapnap heads near Fundy's arena to use his trident to fly to the front of Fundy's battle arena, and heads near the hyper speed tunnel to Snowchester. He heads to under the tunnel to use his trident to near Snowchester, and continues traveling.
- Sapnap heads to sea to use his trident, and spots Sam's trident statue and Sam's island in the distance. He continues using his trident along Sam's island, and spots Sam's vacation home.
- Sapnap uses his trident to fly to the island to the front of Sam's vacation home, and digs up the front of the house. He heads down into the hole he dig to continue digging around for MICHAEL, and digs out to head to near the house.
- Sapnap continues digging around at the front of the house, and heads into the hole to continue digging around. He uncovers the redstone of Sam's basement entrance, and continues digging around.
- Sapnap mines through part of the redstone, and uncovers a baby piglin in an oak boat named "NICHAEL." He removes the dirt above NICHAEL, for an unnamed baby piglin's oak boat to fall down onto NICHAEL.
- Sapnap removes the boat of the unnamed baby piglin, and accidentally attacks it. The baby piglin attacks him and runs off to the area Sapnap had dug out.
- The baby piglin attacks Sapnap, and Sapnap kills it before revealing that the unnamed piglin was a fake MICHAEL. He removes a block to head into the area where NICHAEL was to reveal that he and George had paid MICHAEL a visit and had abducted the real MICHAEL.
- Sapnap decides to kill NICHAEL, and states that he and George took MICHAEL a while ago, and considers using his shovel to kill NICHAEL. He decides to drown NICHAEL, and places water above the oak slab ceiling.
- Sapnap retrieves the water, and places the water on NICHAEL. The water pushes NICHAEL's boat into the wall, and NICHAEL starts suffocating.
- NICHAEL gets out of the boat, and Sapnap removes the water. NICHAEL gets back into the boat, and Sapnap removes the dirt above NICHAEL.
- Sapnap digs to behind the house, and digs his way out to head to the back of the house. He runs a stream poll to decide if he should kill NICHAEL, and Dream claims that six months ago George and Sapnap had hunted down MICHAEL and took the baby piglin.
- Dream continues that the two decided to replace MICHAEL with another baby piglin from the nether, and named the baby piglin NICHAEL. He continues that Eret and Sam had found NICHAEL and thought it was a glitch and had kept NICHAEL in case if it was the real MICHAEL.
- Dream states that Eret and Sam had brought another baby piglin, and pretended that it was the original MICHAEL. He tells Sapnap to kill NICHAEL, and Sapnap heads down into the digged out area where NICHAEL was.
- Dream adds that he had something to say before Sapnap killed NICHAEL, and states that he and Sam were moving MICHAEL, and that someone had managed to find the hiding place for MICHAEL and had renamed the baby piglin to NICHAEL.
- Dream claims that he had proof that he had MICHAEL in his secret room, and jokingly asks to let him and George and Sapnap know if they had done anything to the actual MICHAEL. He claims that Sapnap and George had took NICHAEL around the SMP and took screenshots together before taking him to behind Sam's vacation home.
- Dream continues that the two had replaced MICHAEL with a fake MICHAEL, and Sapnap breaks NICHAEL's boat. Nichael starts attacking Sapnap, and Sapnap lets NICHAEL die to his thorns armor.
- Sapnap places back some dirt, and heads out to behind the house. He places back more dirt, and head to the side of the house to fill in a spot.
- Sapnap heads to the front of the house to cover the hole, and throws away dirt. He heads onto a bridge, and Dream states that Eret and Sam had kept NICHAEL safe just in case he was MICHAEL, and that they had kept another baby piglin in case they needed it.
- Sapnap decides that NICHAEL needed a proper resting place, and removes oak wood from a pillar. He removes some oak wood from another pillar, and heads to sea to use his trident to near Logstedshire, decides for it to be NICHAEL's resting place, and heads near the remains of Logstedshire and a tower.
- Sapnap states that the real MICHAEL was hidden, and heads to sea to use his trident. He considers killing MICHAEL as well, and Dream tells him to kill MICHAEL for a ransom.
- Techno joins the game, and Sapnap jokingly decides to give Eret and Sam a week to pay the ransom, and George decides for the ransom to be netherite, enchantment books, pickaxes, golden apples, tridents, bows, shovels, and more. Sapnap decides for him and George to get a set of netherite armor and a stack of golden apples, and uses his trident to some ice.
- Techno messages through in-game chat that he was trying to build, and if he was interrupting anything. Sapnap responds that he was not, and uses his trident to near the prison.
- Sapnap decides to give one week before MICHAEL dies, and continues traveling. He uses his trident to near the prison, and Dream joins the game.
- Sapnap accidentally makes a creeper blow up at the front of the prison entrance, and decides to get leather. He states that he had cared about NICHAEL even if the baby piglin had to die, and that he and George had found NICHAEL in the Nether to use as a pawn.
- Sapnap pities that NICHAEL had to be a pawn, and heads onto the Prime Path near Bad's mansion. He decides to steal leather from Bad and Skeppy's mansion, and heads to the front of the mansion to check chests within some bamboo.
- Sapnap checks more chests, and heads into the mansion to check chests. He heads down a tunnel to Bad's vault, and checks chests there.
- Sapnap decides to make an item frame to place NICHAEL's gold nugget in, and heads up the stairs to the first floor of the mansion. He heads out to the front of the mansion to check a chest, and George suggests Sapnap to steal an item frame from a wall in the mansion.
- Sapnap heads into the mansion, and takes down Puffy's entire drawing of Rat, and throws it away. He takes an item frame, and George points out that he could have taken an item frame from a wall that had bone meal.
- Sapnap heads out to the front of the mansion, and spots Dream at the Prime Path in front of the mansion. Dream heads to the front of the mansion to meet Sapnap, and states that he had came here to witness NICHAEL's funeral since he knew the baby piglin well.
- Sapnap tells Dream that even though their characters had problems with each other, NICHAEL's funeral came fire, and tells Dream to follow him, and asks Dream where a proper place for NICHAEL. he heads onto the Prime Path to the mansion, and Dream tells Sapnap that he had once took NICHAEL to visit him at the prison, and took a screenshot with him.
- Sapnap and Dream starts heading down the Prime Path, and Sapnap decides that NICHAEL deserved to lay by the Community House. The two continue down the Prime Path, and George joins the game.
- The two continue down the Prime Path to near Tommy's base, and Sapnap removes some poppies and dirt from the front of Tommy's base. Sapnap heads onto the Prime Path in front of Tommy's base as Dream heads into Tommy's base to place water there.
- Dream heads back onto the Prime Path, and the two continue down the Prime Path. Dream heads to the front of Wiggles' house, and decides to kill Wiggles.
- Sapnap decides to witness Wiggles' death, and heads down the Prime Path to join Dream at the front of Wiggles' house. Dream states that it was a life for another, and heads into the house to kill Wiggles.
- The two continue down the Prime Path, and Sapnap removes a spruce sign by the Prime Path. Sapnap decides to use the sign for NICHAEL's burial, and the two continue down the Prime Path.
- Sapnap states that all the history around them lead to this moment, and the two continue down the Prime Path to the front of Hannah's Annoying Orange statue, and Dream removes part of the statue.
- The two continue down the Prime Path, and Sapnap reminds Dream that the Prime Path was where he and Tommy had dueled during the Disc Saga and L'Manberg war. Dream adds that he remembers, and that Tommy's death during the duel was unscripted.
- Dream adds that was before everything was scripted, and the two continue down the Prime Path. Sapnap spots George further down the Prime Path, and Dream suggests that they make NICHAEL's death history in the museum that nobody went to.
- George starts to run toward the two down the Prime Path, and Sapnap and George run down the Prime Path to meet him. The three start to head to Eret's museum, and George states that he had a few words to say.
- Sapnap head to the front of Eret's museum to check a chest, and Dream and George head to the entrance of Eret's museum. Dream, George, and Sapnap head into the museum, and Dream states that he thought the Egg was broken and asks why it was in the museum.
- The three head to the Egg replica, and George tells Sapnap to place the item frame. George asks where they should put the item frame, and Sapnap heads near the L'Manberg wall and Camarvan replica, and decides for the grave to be there.
- The three head to near the Camarvan replica, and George removes a grass block near the replica, and tells Sapnap to place the item frame with the gold nugget under the van.
- Sapnap fills the hole George had dug with oak wood, and adds more oak wood for NICHAEL's grave. He adds the item frame to the bottom of the grave, and gives Dream spruce signs.
- Sapnap tells Dream to leave some notes for NICHAEL, and George starts making a speech. Sapnap places the gold nugget in the item frame of the grave. Dream throws down item frames, and Sapnap picks them up and places another item frame on the grave to place NICHAEL's gold sword in.
- Sapnap places some sand on top of the grave, and tells Dream to put the sign on it. He throws away sand, and Dream tells him to be quiet to let George talk.
- George repeats that it was it was ironic that Eret built the entire museum, and was fostering a fake MICHAEL, with NICHAEL's ashes laying at the museum forever. He starts spinning the gold nugget in the item frame, and Dream tells Sapnap that it was his turn to say some words.
- Sapnap heads to the front of the grave, and states that NICHAEL meant a lot to him, and George gives him an image of Tubbo in his Snowchester uniform and Dream. Sapnap gives Dream the image, and Dream throws down spruce signs.
- Sapnap continues that when it came to it, NICHAEL was a lamb for slaughter, and Dream picks up the spruce signs, and throws away the image. Sapnap picks up the image, and adds that Eret and Sam should have been more truthful, he would not have done what he did, and throws away the image.
- George adds that things would have not gone the way they were, and Sapnap states that he had loved NICHAEL. Sapnap steps to the side of the grave, and throws away sand, and tells Dream to speak.
- Dream heads to the front of the grave, and states that NICHAEL was his best friend. George places an item frame on the L'Manberg wall replica, and puts up the image.
- Dream adds that Tubbo was his second best friend, and George starts to rotate the image. Sapnap joins George at the front of the grave, and Dream continues that NICHAEL had been always there for him, and that NICHAEL had visited him at prison everyday.
- George removes the image from the wall, and Dream accidentally states that he did not care about NICHAEL, and corrects that he had meant MICHAEL. He apologizes to NICHAEL's grave, and states that he meant MICHAEL.
- George adds more item frames to the wall, and Dream tells NICHAEL's grave would never betray him like that. Dream states that he would leave the speech with one last thing, and George puts up an image of one of Foolish's YouTube video thumbnails.
- Dream places a spruce sign on the sand on top of the grave, and starts to write on it. George spells out NICHAEL through in-game chat for Dream, and Dream removes the sign.
- Dream places the sign back on the sand, and removes it. He places the sign back on the sand, and throws away spruce signs.
- Dream joins George and Sapnap at the front of the grave, and Sapnap places an item frame on the side of the grave to place a redstone torch in it. Dream removes the sign, and places it back on the sign to write on it.
- Dream states that the grave was set, and Sapnap states that in on week, two sets of netherite armor, pickaxes, sword, tridents, bows, a stack of golden apples, and ten enchanted golden apples should be paid. George asks what would happen if it did not happen, and Sapnap tells him that he would show him.
- Sapnap, George, and Dream head out to head down the Prime Path. Sapnap states that he was looking for an animal to demonstrate what would happen to MICHAEL. George states that he found an animal, and heads near Oogway's pen.
- Dream and Sapnap join George by the pen, and Sapnap states that the pen was in the Holy Land. Dream states that the epn was in the Holy Land, and it would be a crime to kill the turtle.
- Sapnap continue down the Prime Path, and George uses his trident down the Prime Path to continue down the Prime Path. He uses his trident down the Prime Path to the Prime Path of Eret's castle, and heads to the front of Eret's egg farm, where he finds Eret's two cats, Goose and Caboose
- George heads down the Prime Path toward Sapnap, and states that he would kill the cats himself, and joins Sapnap at the front of the egg farm. Sapnap tells George to show what would happen to MICHAEL if Eret and Sam don't complete their demands in one week.
- Dream heads to the lake near the Community House to use his trident to near the Prime Path to Eret's castle, and meets the two at the front of the egg farm. George then kills Goose, and Sapnap ends his stream.
- Puffy starts at the front of Sam's creeper farm, and walks around on it.
- Puffy jumps down into the sea to use her trident to fly to the front of Sam's sheep farm. She heads to the sea behind Sam's sheep farm to use her trident to land, and heads onto the path near the Thiccatron.
- Puffy heads down the path, and notices the damage done to part of the Thiccatron stairs. He heads near the path, and heads back onto the path.
- Puffy walks along the path, and heads near the path. She walks along the path, and heads to remains of part of the stairs.
- Puffy heads onto the path, and walks around in the area nearby. She heads near the path, and continues walking around in the area nearby.
- Puffy decides to go the main area, and heads onto the path, She starts heading down the path, and decides to make a white board for the top gifters of the day.
- Puffy heads to between the stairs of the Thiccatron to find Bebbles the 2nd, and heads through Sam's portal. She heads near Sam's portal, and gets into an oak boat on Sam's ice path to head down the ice path.
- Puffy runs into a baby zombified piglin on part of the ice path, and gets out of the boat to walk down Sam's ice path. She heads down the spiral staircase to the Nether hub, and heads near the Nether hub.
- Puffy heads to the Nether hub, and heads onto Niki's Nether path. She heads to the Nether hub, and returns to the Greater Dream SMP.
- Puffy heads to the community Nether portal, and heads to the Community House. She heads up the stairs to the second floor to find a skeleton horse and an obsidian pillar.
- Puffy heads down the stairs to the first floor of the Community House, and heads down the Prime Path. She heads to the front of her therapy office, and spots cobblestone and melons on the roof of her therapy office.
- Puffy heads onto the roof of her therapy office, and heads down to a tunnel ground near her therapy office. She heads down the Prime Path to the front of Hannah's Annoying Orange statue, and finds part of it removed.
- Puffy heads to her Pokémon center and base, and spots one of the butterfly images Ant had put up on a wall. She walks around her base, and heads near her storage area.
- Puffy heads to the front of her water elevator, and heads near her water elevator to try and shoot the image on the wall off. She heads to the image to take down the entire image, and throws it away.
- Puffy heads to her storage area to removes another butterfly image, and heads to the front of her storage area and her base to throw away the image. She heads back to her storage area, and heads to the front of her storage area.
- Puffy notices a sheep in her base, and heads to her storage area to remove another butterfly image. She heads to her base to throw away the image, and heads to her storage area.
- Puffy heads to her Christmas tree room, and heads to her storage area. She notices some spruce signs on her Wall of Shame were gone, and opens and closes a birch trapdoor on the wall.
- Puffy heads to her base to the front of her water elevator, and uncovers her secret chests. She checks the chests to find that the contents had been replaced.
- Puffy covers the chests, and heads to her storage area to check chests. She heads to the front of her storage area and her base, and uncovers her secret chests to check them.
- Puffy covers the chests, and places her ender chest between her blast furnaces and smokers to check it. She removes her ender chest, and learns that Ant and Bad had swapped the contents of all her chests.
- Puffy checks a chest, and heads to behind her water elevator to check a chest. She heads upstairs to an area near Ponk's old base, and heads down the stairs back to her base.
- Puffy uncovers and covers her secret chests, and uncovers a chest in the floor to check to find all her valuables in it. She covers part of the chest, and checks the chest before covering it.
- Puffy walks around her base, and removes item frames from a wall. She heads to her storage area, and removes item frames from a wall.
- Puffy deposits item frames, and heads out of her base to near her Pokémon center. She heads down the Prime Path to the front of Tommy's wall, and removes some dirt from a pillar to tower up to head over the wall.
- Puffy continue down the Prime Path to the front of Bad's mansion, to find it pranked with stone, oak wood, and bamboo by Foolish, and heads into the mansion to the second floor. She heads down the stairs to the first floor, and heads back up the stairs to the second floor to head to the balcony.
- Puffy heads out to head onto the Prime Path near Bad's mansion, and starts heading down the Prime Path. She decides to check out Foolish's DreamXD statue, and continues down the Prime Path.
- Puffy heads onto the Prime Path at the front of the scenic route, and continue down the Prime Path through the scenic route. She continues down the Prime Path to Eret's museum, and heads down the stairs to the basement of the museum.
- Puffy heads up the stairs to the first floor of the museum, and heads near the replica of the Camarvan. She heads onto the stairs, and head to near the stairs.
- Puffy walks around by the stairs, and heads near the Camarvan replica. She heads near the stairs and the Camarvan replica, and presses a button to head into the replica.
- Puffy heads out of the replica to near the replica, where she finds one of Eret's cats. She heads to behind the replica, and heads to the other side of the replica to find NICHAEL's grave.
- Puffy heads out to the front of Eret's museum, and heads down the Prime Path to the front of the Dreamon Hunter camp. She walks down the hyper speed tunnel to the walls of Snowchester, and removes some granite from a tower to tower up onto the wall.
- Puffy walks down the wall, and heads down to a wall near the nuke lab and her cookie stand. She heads down to head to the front of her Snowchester house, and heads into her house to visit Michelle.
- Puffy heads to Michelle's bedroom, and heads back to her house. She heads out to near the stairs of Foolish's Snowchester house and the stairs to the top of the nuke lab.
- Puffy heads to the front of the Tubchair and potato farm, and heads to the front of the electric chair tower. She heads near the front of the mansion, and heads near her cookie stand and the nuke lab.
- Puffy heads down the stairs of Tubbo's vault, and finds part of the entrance to the vault was sealed off with some obsidian. She heads up the stairs out, and uses her trident down the hyper speed tunnel to the top of it.
- Puffy heads to the entrance of the hyper speed tunnel, and starts to travel on the server. She decides to go to Tubbo's jungle base to play the song under it.
- Puffy heads to her duck statue pond to use her trident to fly onto her duck statue, and heads down to her pond to try and use her trident. She uses her trident to fly to the front of her Pokémon center, and heads down the Prime Path to the lake of the Community House to use her trident to near the stairs to the community Nether portal.
- Puffy heads through the community Nether portal, and heads onto a Nether path. She heads down a Nether path, and heads up stairs.
- Puffy heads up a ladder to the Nether roof, and heads down some blocks on the roof to the front of Tubbo's ice path. She gets a spruce boat from an item frame on the ice path to place on the ice path to head down part of Tubbo's ice path before her boat rows off the ice path. She get out of her boat to remove it, and heads onto the ice path to place it back down to continue down part of the ice path before rowing off it again.
- Puffy gets out of her boat to remove it, and heads onto the ice path to place it back down on the ice path. She continues down Tubbo's ice path to a portal.
- Puffy removes her boat, and heads to the front of Tubbo's jungle base portal. She heads through the portal, and heads upstairs to head to an area nearby that had a furnace, a spruce sign with the word "sorry," and a crafting table.]
- Puffy checks a furnace, and retrieves iron from the furnace. She heads near the front of Tubbo's jungle base, and throws away an orange tulip, a red tulip, a pin tulip, a cornflower, an oxeye daisy, an azure bluet, sandstone, and sand.
- Puffy heads to Tubbo's jungle base, and heads down a ladder to Fundy's note block redstone system. She flips the lever, and the note block redstone system does not work.
- Puffy flips the lever again, heads to part of the redstone, and flips the lever again. She flips the lever again, and heads to part f the redstone.
- Puffy flips the other levers, and the note blocks stat to play the tune. She uses a dance mod, and walks around.
- Puffy flips the lever to turn the note blocks off, and heads near the ladder. She heads up the ladder to Tubbo's jungle base, and decides to head to Foolish's summer home.
- Puffy heads to sea at the front of Tubbo's jungle base, and uses her trident to fly to the stairs. She heads down the stairs to head through Tubbo's porta to the front of the portal, and heads to the front of Tubbo's ice path to place a boat on it to head down part of the ice path before rowing off it.
- Puffy gets out of the boat, and removes it to place it back on the ice path to continue down part of the ice path. She gets out of the boat, and removes it to heads near the ice path.
- Puffy walks down the ice path, and removes TNT near the ice path. She heads near the ice path to retrieve it, and continues walking down the ice path.
- Puffy walks down blocks on the Nether roof to head down the ladder to head down the stairs to head upstairs onto a Nether path. She heads down a Nether path, and heads near the Nether hub.
- Puffy decides to visit Foolish's summer home, and heads down a Nether path. She heads through Foolish's portal to Foolish's summer home.
- Puffy heads to the front of Foolish's portal, and spots cacti placed near the path surrounded by a cobblestone wall. She heads down the path to the front of the walled cacti to find a spruce sign on the front of the wall with the words "Welcome to L'Cactusberg"
- Puffy walks along the wall, and heads within the walls. She removes a cobblestone wall to head out onto the path, and placed back the wall.
- Puffy heads to the side of the wall to find another sign on it, and walks down part of the path to near the front of L'Cactusberg. She heads near where the entrance of L'Llamaberg was, and heads to the front of the entrance to uncover part of it.
- Puffy heads to the first floor of L'Llamaberg, and blocks the exit. She opens spruce trapdoor in the floor to head down to the basement where her llamas were.
- Puffy closes the trapdoors, and walks around. She opens the trapdoors to head to the first floor, and closes them.
- Puffy checks a chest, and uncover part of the exit to head to the entrance, and heads back to L'Llama berg. She blocks the exit, and open the trapdoor to head down to her basement.
- Puffy closes the trapdoor, and walks around her basement. She opens the trapdoor to head out to the first floor, and closes the trapdoor.
- Puffy uncovers part of the exit to head out, and accidentally removes the block under her and falls down to her basement. She patches the ceiling, and opens the trapdoor to head out to the first floor.
- Puffy closes the trapdoor, and heads out to the entrance of L'Llamaberg to fill in a gap in the ground and covers the entrance. She heads near L'Cactusberg, and heads down part of the path.
- Puffy checks a chest, and heads down the path to the front of the DreamXD statue. She heads near the statue, and heads to the base of the statue.
- Puffy heads onto part of the stairs of the Temple of Undying, and heads up the stairs to the temple. She heads up stairs, and heads up more stairs.
- Puffy walks around the temple, and heads down stairs. She walks down the side of the temple to head to one of the front walls of the temple.
- Puffy heads near the front of the temple, and heads down to near the stairs of the temple. She walks around, and decides to build a send off area to release the next stream as a thank you for supporting her before the nest era of the Dream SMP.
- Puffy heads near the path to Foolish's portal, and heads to the front of Foolish's portal. She later heads onto the path in front of the portal, and heads back to the front of the portal.
- Puffy heads near the path at the front of the portal, and heads to an area near Foolish's summer home. She heads onto the stairs of Foolish's portal, and heads to behind L'Cactusberg.
- Puffy starts heading through Foolish's portal, and spots one of Foolish's cats at the back of the portal. She heads to the cat, and heads through Foolish's portal.
- Puffy heads down a Nether path to the Nether hub, and returns to the Greater Dream SMP. She heads to the community Nether portal, and heads down the Prime Path.
- Puffy checks her ender chest, and considers giving Bad a trident if he could figure out her prank. She continue down the Prime Path to the front of Tommy's wall, and removes some dirt to tower up over the wall to continue down the Prime Path.
- Puffy heads to the front of Bad's mansion, and heads into the mansion to the second floor and balcony. She heads out to head down the Prime Path, and falls into a hole near McPuffy's. She then heads to McPuffy's to find the yellow concrete M in the floor was gone.
- Puffy heads to behind the counter, and heads out from behind the counter. She falls into the M shaped hole in the floor, and removes a quartz slab to head back out, and places it back.
- Puffy heads out to continue down the Prime Path, and wonders where she should make the send off spot. She heads near her duck statue pond, and decides to make it the send off spot.
- Puffy uses her trident to fly onto her duck statue, and decides to remove the vampire costume on it. She starts removing the costume on the ducks, and removes some yellow concrete.
- Puffy places the concrete back, and continues removing the costume. She considers giving her duck statue a Valentine's Day look, and accidentally removes some block and white concrete.
- Puffy places back the white concrete and some of the black concrete, and continues removing the costume. She places back some black concrete, and heads down to part of the statue to continue removing the costume.
- Puffy removes some yellow concrete, and places it back. She continues removing the costume, and heads into her duck statue.
- Puffy checks chests, and heads out to the pond to collect black concrete red concrete, and black wool. She heads out to near her Pokémon center to check chests and a furnace and smoker, and heads to her Pokémon center and base.
- Puffy heads to her storage area to check chests, and crafts a pair of shears. She starts heading out of her base, and a sheep that had gone up her water elevator blocks her from getting out out of her water elevator.
- Puffy uses her trident, and accidentally kills the sheep. She heads near her Pokémon center, and throws away raw mutton and light grey wool.
- Puffy heads to her duck statue pond to use her trident a couple times, and uses her trident to fly onto her duck statue. She continue removing the costume, and heads down to the pond of her duck statue to continues removing the costume.
- Puffy uses her trident to fly onto her duck statue to continue removing the costume. She heads down to the pond of her duck statue, to collect black wool.
- Puffy heads out to near her duck statue pond, and heads back to the pond to continue removing the costume. She uses her trident to fly onto her duck statue, and continues removing the costume.
- Puffy heads down to the pond to collect black wool, and heads near her duck statue pond. She heads back to her duck statue pond to head under her duck statue to collect more black wool.
- Puffy heads into her duck statue, and black concrete and black wool. She heads out to her duck statue pond to use her trident to fly to the front of her duck statue pond.
- Puffy heads near her Pokémon center, and heads to the pond of her duck statue. She heads into her duck statue, and checks a chest.
- Puffy deposits pink wool, gravel, red concrete, white concrete, gunpowder, a spruce boat, rotten flesh, and flint, and heads out to near her duck statue pond. She heads near the Prime Path, and decides to get baked potatoes and spruce wood.
- Puffy heads near her Pokémon center to get spruce wood, spruce slabs, and wool from her material chests., and heads near her Pokémon center to craft some spruce planks to craft some spruce trapdoors.
- Puffy gets her Book of Hype from her ender chest, and heads near her Pokémon center. She heads near her duck statue pond, and removes some pumpkins.
- Puffy removes and places back a lily pad, and adds a lantern under a lily pad. She removes the rest of the pumpkins in the pond, and heads to the front of her duck statue pond.
- Puffy sets down her crafting table to craft more spruce trapdoors, and removes her crafting table. She heads to the pond of her duck statue, and decides to make the set off area to be at the coast of Snowchester.
- Puffy heads to sea to use her trident to near Snowchester, and starts building onto some ice. She removes some spruce slabs, and continues building.
- Puffy removes a spruce slab, and continues building. She heads onto her raft to remove a spruce trapdoor, and heads off from it to continue building.
- Puffy heads onto her raft to set down her crafting table to craft some spruce planks to craft spruce trapdoors. She heads down from her raft to continue building, and heads back onto her raft to continue building.
- Puffy crafts some spruce planks to craft some sticks, and crafts some spruce planks. She removes her crafting table, and continues building.
- Puffy removes a spruce slab, and places it back. She places and removes a spruce trapdoor, and continues building.
- Puffy towers up a bit, and continues building. She mines back down to th raft, and removes some wool.
- Puffy continues building, and heads down from her raft to head to land near her raft. She heads near her raft, and opens a trapdoor to head onto her raft.
- Puffy closes the trapdoor, and removes some spruce fences. She heads out of her raft to land near her raft, and walks along he Snowchester wall.
- Puffy walks along a bush wall at the front of the Snowchester mansion. She heads to the front of the mansion to place and remove a spruce fence, and heads upstairs to the top of the nuke lab.
- Puffy heads down the stairs to head to the front of her Snowchester house, and heads near Foolish's house. She returns to her Snowchester house, and goes AFK.
- Puffy unequips her boots, and Bad joins her VC. She heads out to near Foolish's house, and heads near the stairs to the top of the nuke lab.
- Puffy heads onto the podium, and heads near the Snowchester wall. She heads near her cookie stand, and Ant joins the VC.
- Puffy heads near Mr. Button's pen at the nuke lab, and later logs back after Bad and Ant leave the VC. She heads upstairs to the top of the nuke lab to walk around, and heads to outside the Snowchester walls.
- Puffy heads onto a bush wall at the front of the Snowchester mansion to walk down, and walks up stairs. She heads to the front of Mr. Button's pen at the nuke lab, and heads out of Snowchester to head to sea to use her trident. Ant rejoins her VC, and Puffy uses her trident to an island near the hyper speed tunnel.
- Puffy accidentally hits a donkey on the island, and heads to sea to use her trident to near the hyper speed tunnel. She starts to travel on the server, and Ant leaves her VC.
- Puffy heads down the Prime Path, and heads onto Tommy's walls to walks along it. She heads down from the wall, and heads back onto the wall to continue walking along it and continues heading down the Prime Path.
- Puffy falls in a hole near the Prime Path, and heads out to continue down the Prime Path to Tubbo's old tree farm. She continue down the Prime Path to the front of Eret's castle, and walks around.
- Puffy heads down the Prime Path to the bridge to Eret's castle, and continue down the Prime Path to near the Community House before ending her stream.
Bad's stream: https://www.youtube.com/watch?v=_7rrooJDZNI&ab_channel=BadBoyHaloVODS
January 27, 2022[]
- Dream starts near the Dreamon Hunter camp, and heads to sea near the hyper speed tunnel to Snowchester to use his trident to near the Snowchester mansion.
- Dream kills a cow for food, and heads near the front of the Snowchester mansion. He heads to the side of the mansion, and heads to the back of the mansion to open a spruce fence gate to head to the backyard of the mansion.
- Dream closes the fence gate, and heads into the mansion. He heads to an area at the villager trading hall, and closes the spruce trapdoors.
- Dream opens the trapdoors to head out to the first floor, and checks chests. He heads upstairs to the second floor, and walks around.
- Dream heads up spiral stairs to the third floor, and removes dirt blocks. He continues walking around, and jumps down onto part of the spiral staircase.
- Dream jumps down to the first floor, and tries to do a water bucket clutch. He collects the water from under the birch slab floor, and heads out to the front of the mansion.
- Dream heads onto a bush wall at the front of the mansion to walk down, and heads to behind the mansion. He heads to sea near Sam's World Eater, and uses his trident to use his trident to fly to the crater of Sam's World Eater.
- Dream heads onto some blocks in the crater, and heads back to sea to use his trident to land. He places and collects water, and travels onto part of Tommy's vacation home railway.
- Dream heads down the railway, and heads down from the railway to near the mountain of Tommy's vacation home. He heads near the L'Manberg Ally board to walk around, and heads near the crater of Ponk and Sam's picnic area.
- Dream walks around the area, and heads down a path. He states that he had used a lightning command to kill Tommy in the aftermath of the Doomsday War, and continues down the path to near Wilbur's old house.
- Dream decides to look at the L'Manberg crater, and jumps down into a river under the Prime Path staircase. He uses his trident to near the Prime Path and Lani's restaurant, and places and removes some water.
- Dream heads to the front of the L'Manberg crater, and heads down into the crater to near Ponk's firework redstone system. He walks around, and heads up a water stream of a river to head to near the crater.
- Dream removes some dirt near Wilbur's resurrection shrine, and heads to Wilbur's resurrection shrine to walk around by it. He heads near the bridge over the crater, and walks around near the bridge.
- Dream walks down the bridge to the remains of the wall at the front of the remains of Jack's house. He considers blowing up the remains of Jack's house, but finds that he did not have any TNT.
- Dream heads to the river behind the remains of Jack's house to use his trident to near a trident parkour tower at the front of the format of the wall around Bad's mansion.
- Dream heads onto the format of the wall around Bad's mansion to walks down and heads down from the wall. He heads near the remains of George's McDonalds, and heads out to near the format of the wall around Bad's mansion.
- Dream heads to sea to use his trident to land, and heads to the front of the remains of the Cube. He finds Quackity's sign there, and heads to the remains of the Cube.
- Dream heads out to the front of the remains of the Cube, and starts traveling. He uses his trident, decides to go back to the main area, and continues traveling.
- Dream passes a pillager outpost, and continues traveling. He heads to sea to use his trident to Tommy's build at sea, and heads to the edge of the build to peer into the water, and spots a glow squid.
- Dream heads down into the water into an underwater ravine to find the glow squid, and uses his trident to fly back to Tommy's build. He heads down part of the path, and knocks a creeper off the path.
- Dream jumps down from the path to sea to kill a drowned with a trident, and it does not drop a trident. He uses his trident to land, and starts traveling back.
- Dream uses his trident, and heads to the front of the prison entrance. He heads onto the Prime Path near Bad's mansion, and heads down the Prime Path and walks along the wall around Bad's mansion.
- Dream continue down the Prime Path, and heads onto Tommy's wall to walk along it. He continues down the Prime Path to the front of Hannah's Annoying Orange statue, and heads to the top of Hutt's Pizza.
- Dream heads to Fundy's chess boar, and heads onto the Prime Path. He heads onto an oak tree behind Party Park, and jumps down into a river.
- Dream heads near Foolish's blackstone build, and walks around the build. He heads onto the Prime Path at Lemon City, and heads to outside of Ponk's villager trading hall.
- Dream heads down the Prime Path, and heads near the Prime Path. He continues down the Prime Path to a plot of land near the Community House.
- Dream heads near the Community House to check a chest, and heads down the Prime Path, and heads to the front of a tower of Eret's castle. He heads back onto the Prime Path at the front of the bridge of Eret's castle, and heads to the front of Eret's chicken farm.
- Dream heads down the Prime Path to the entrance of Eret's castle, and heads down the Prime Path to to the bridge of Eret's castle, and heads down the Prime Path to the front of Eret's chicken farm. He heads down the Prime Path onto the bridge of the castle, and heads down the Prime Path.
- Dream heads to the wheat farm by the Community House, and heads down the Prime Path to the community Nether portal to walk around. He heads down the community community tree farm, and heads onto Michael's path to walk along and heads down the path to Michael's house.
- Dream heads onto the stairs of Michael's basement, and heads up the stairs to Michael's house, and heads out of the house. He heads down Michael's path, and heads down to near the path.
- Dream heads to the front of Fundy's sub trees, and throws aside some dirt and spruce planks. He crafts a crafting table and sticks, and crafts spruce signs.
- Dream places some spruce signs on some of the trees, and retrieves the dirt and spruce planks. He finds out that the sub trees were from charity, and removes the signs from the trees.
- Dream uses an ender pearl to teleport away, and uses another ender pearl to teleport. He heads to the area where Eryn's old house used to be, and places rotten flesh in an item frame there.
- Dream throws away rotten flesh, and rotates the rotten flesh in the item frame. He heads down the Prime Path to walks along the wall around Bad's mansion, and heads down to the path from Bad's mansion to the Prime Path, and heads to the remains of George's McDonalds to walk around at.
- Dream heads to the remains of George's McDonalds, and heads to the front of the remains. He heads near the remains, and heads to the remains to walk around at.
- Dream heads to the front of George's statue at Bad's statue garden, and walks at the front of Bad's statue garden and heads to the front of the statue garden. He heads to the front of Puffy's Castaways lyrics signs near the statue garden, and removes the first sign to edit with a lyric from his Mask song.
- Dream removes the rest of the signs, and heads onto the wall format. He heads near Puffy's canonical life graveyard, and heads near the remains of Ponk and Sam's picnic area.
- Dream walks around the remains of the picnic area, and heads to outside of the format of Bad's walls. He starts traveling pass the prison, and heads to a river to use his trident down the river to land, and throws away sticks.
- Dream walks along Puffy's canon life graveyard, and heads to the graveyard. He continues walking along the graveyard, and heads to the graveyard to walk around, and continues walking along the graveyard.
- Dream heads to the graveyard, and continues walking along the graveyard. He heads down the Prime Path to walk along the walls of Bad's mansion, and heads down the Prime Path onto the top of the hyper speed to Snowchester.
- Dream heads down the hyper speed tunnel to the front of the tunnel to add some dirt, and walks around. He adds some dirt, and heads near the wagon and Fundy's fox statue.
- Dream tabbed out, and returns to the game to find that Bad was building around him with cobblestone. He attacks Bad while chasing him, and Bad drops some steak.
- Dream continues attacking Bad while chasing him, and and drops some more steak. He continues attacking Bad while chasing him to sea, where Bad places an oak boat to get into.
- Dream breaks the boat, and heads into the sea to continue attacking Bad while swimming after him, with Bad eating golden apples. He decides not to kill Bad if he was eating golden apples, and uses an ender pearl to teleport to land, and heads to the front of Puffy's duck statue.
- Dream heads down the Prime Path to head onto Tommy's wall to walk along the wall. He heads down from the wall, and heads down the Prime Path to behind Jack's pub.
- Dream heads down a path to a pen near Tommy's base, and heads into the Honk Diamond room at the pen. He heads out of the room and pen to near the Prime Path, and heads down the Prime Path.
- Dream falls down to part of Tommy's stone mine, and heads up a ladder and falls down the ladder. He heads up the ladder to head under Tommy's wall to head down the Prime Path to the community Nether portal to walk around.
- Dream walks around, and heads onto Hannah's path to eat some cake, and heads down the path to near the wheat farm. He heads onto Michael path to head down the path, and heads near Rutabagville.
- Dream towers up against a tower to head to Rutabagville to walk around, and heads up a staircase to walk along the fence, and heads down to head out of Rutabagville. He kills a chicken, and heads near the Las Nevadas road.
- Dream heads to the other side of the road to check a chest in the ground, and removes some cobblestone in front of the chest. He walks around, and heads near the courthouse.
- Dream heads onto the Prime Path toward Lemon City, and heads down the Prime Path to near Ponk's lemon tree at Lemon City, and heads to behind the tree. He heads near Foolish's Doozer HQ, and heads near part of the HQ to head up part of some scaffolding.
- Dream throws away kelp, and heads up part of the scaffolding. He heads up the scaffolding, and heads down from the scaffolding.
- Dream heads onto the path of Boomerville, and heads down the path to near Vikk and Lazar's house. He walks around near the house, and heads onto the edge of the balcony to head down to the other side of the house.
- Dream heads near HBomb's house, and heads to Tubbo's docks, and heads near the docks. he heads back to the docks, and heads through Ponk's sea lantern room. He starts to travel pas the prison, and heads near the prison entrance.
- Dream heads to sea near the prison entrance, and uses his trident to land pass the prison. He starts traveling pass the prison, and heads to sea to use his trident to and.
- Dream continues traveling, and heads pass the remains of the Cube. He continues traveling, and heads to a river to use his trident.
- Dream continues traveling, and uses his trident. He continues traveling, and heads down a path to Tommy's build at sea to walk around, and heads down part of the path.
- Dream heads to sea near the path to use his trident to land near the prison, and uses his trident to fly onto a spruce tree. He towers up a bit with dirt, and places dirt to parkour from the tops of the spruce trees.
- Dream heads down to near the prison, and heads to sea to use his trident to near the prison entrance. He heads to the front of the prison entrance, and heads to behind Bad's mansion to use his trident to fly to the beach near the mansion.
- Dream heads to Skeppy's vacation house, and heads out to head down the Prime Path. He heads onto part of the Prime Path to continue down the path, and heads onto Tommy's walls.
- Dream heads down onto the Prime Path, and continues down the Prime Path. He continues down the Prime Path to the front of the flower shop where he finds Dana's sign.
- Dream removes the sign, and adds an oak sign to replace it with some words. He heads down the Prime Path to head to near Alyssa's house, and heads onto Hannah's path to eat some cake.
- Dream heads to the entrance of a hole in the wall of Punz's backyard, and heads onto part of Hannah's path to head down to near Alyssa's house. He heads to the path of the community tree farm, and heads to the river at the front of Hannah's bar onto use his trident.
- Dream heads onto part of Hannah's path to eat some cake, and heads down the path to near the entrance of the spider XP farm. He heads near the wheat farm, and heads to the front of the bank.
- Dream later heads near the wheat farm, and heads onto part of Hannah's path. He heads down part of the path, and uses an ender pearl to teleport to behind Eret's fortress.
- Dream heads near Eret's fortress and Hannah's path, and heads down the path. He heads to the rivder side of the river near Eret's castle, and uses an ender pearl to teleport to near the castle.
- Dream travels pass Eret's castle and Ant's animal sanctuary, and heads to sea. He uses his trident to an island, and heads back to sea to use his trident to behind a castle of Kinoko Kingdom, and heads to Kinoko Kingdom to walk around.
- Dream heads down to the pond under the stairs near the Air and B, and heads near the fountain. He heads into Karl's library, and heads up the stairs to the second floor.
- Dream walks around at the second floor, and heads out through the window. He heads to the Friendsgiving table, and walks around by the table.
- Dream heads near the chicken pit near the table, and walks around the table. He heads to the table, and walks around it. He heads to the table to eat some cake.
- Dream heads to the table, and continues walking around it. He heads to the table, and walks around in the area nearby.
- Dream heads near the table to start to shoot the oak boats in the pond nearby, and misses one boat. He continues shooting the oak boats, and misses an oak boat.
- Dream continues shooting the oak boats, and heads near the bridge to Party Island. He heads to the front of the bridge, and heads to a pen at Ant's animal sanctuary.
- Dream aims his bow at an ocelot named Floof, and decides not to kill it. He heads onto the Prime Path of Ant's animal sanctuary to head into another pen, and aims his bow at a dog there.
- Dream heads onto the Prime Path of Ant's animal sanctuary, and checks chests near the path. He walks along the path, and walks around in the area nearby.
- Dream heads near Little Nas's tree house, and places some dirt to do some parkour, and starts speed bridging. He places dirt to parkour across a river, and makes an upside down T.
- Dream heads to the river to use his trident, and an ender pearl to teleport to near Little Nas's treehouse, and places and removes water. He heads onto the path of Kinoo Kingdom, and heads down to near Callahan's house and the path.
- Dream heads to the top of Callahan's house, and heads to the front of Tina's house. He heads to behind the dragon statue, and heads to the top of the Air and B.
- Dream head to the front of the dragon statue, and heads down the stairs to the center of Kinoko Kingdom to walk around. He heads down a path, and heads back down the path to the front of the Air and B.
- Dream heads into the Air an B, and heads out to the front of it. He places and removes some dirt, and walks around at the center of Kinoko Kingdom.
- Dream heads to the front of a building, and heads near the table. He heads into the chicken pit, and digs up to get out of it.
- Dream places dirt back, and starts traveling. He travels pass Ponk's hobbit holes, and passes a Nether portal.
- Dream walks around in the area, and places dirt to parkour from a tree. He heads near the pond near the table, and heads to Party Island.
- Dream heads to a river to use his trident to land, and heads to another river to use his trident to land. He heads onto the Prime Path in front of Eret's castle, and heads down the Prime Path to Spirit's grave.
- Dream heads onto the Prime Path, and heads back to the grave. He heads back onto the Prime Path, and heads back to the grave.
- Dream heads onto the Prime Path where he finds Ranboo and Phil's signs, and heads down the Prime Path to the Prime Path toward Lemon City. He heads near Eret's museum, and heads onto the Prime Path.
- Dream heads down the Prime Path, and heads to the hill above the Prime Path to walk around at it. He heads down the Prime Path, and heads to part of the Prime Path to head down.
- Dream heads to behind Fundy's chess board, and heads to the chess board to head up a ladder of one of the viewing areas. He heads down to near Eret's tower, and walks around it.
- Dream heads to Fundy's chess board to remove spruce sign, and finds an oak sign saying "im sorry." He places and removes an oak sign near it, and places an oak sign on top of the sign to write "why?."
- Dream heads down the Prime Path to the front of the Pufferfish Ally, and heads onto the Prime Path. He heads near the L'Manberg crater, and heads to a river nearby to use his trident to near the pumpkin farm.
- Dream heads near Eret's tower, and heads near the Pogtopia railway. He heads down the railway to near the entrance to Pogtopia, and heads walks around in the area nearby.
- Dream falls in a pond, and digs his way out. He heads near the Intimidation tower and behind the Ear sign.
- Dream heads to behind the sign, and walks around in the nearby area before ending his stream.
- Bad starts underground, and states that he was hiding from Dream since he nearly killed him.
- Bad states that he saw Dream running around the SMP, and was out of prison. He states that he had ran up from behind Dream, and had decided to try and trap him.
- Bad continues that when he was placing the cobblestone around Dream, Dream had turned around and spotted him. He continues that Dream had tried to kill him, and that he was hiding so Dream can't get to him.
- Bad suspects that Dream knew where he was at, and removes some dirt. He places cobblestone, and continues that he had tried to trap Dream and that Dream had tried to kill him and the durability on his boots were low.
- Bad continues that he had ran from Dream, and had mined down to start mining a tunnel for a few minutes to find somewhere safe. He states that he does not know where he was, and mines a tunnel into the tunnel leading to the exit tunnel of the spider XP farm.
- Bad heads to the spider XP farm to use it for levels, and equips his helmet. He deposits string, and reveals that he got a new trident some months ago.
- Bad checks an ender chest, and unequips his helmet. He decides to look for Dream, and starts heading down the exit tunnel.
- Bad considers fighting Dream, but realizes that he was unable to do that alone. He heads down the tunnel back tp the spider XP farm, and heads out to head onto the Prime Path.
- Bad heads down the Prime Path to near the front of Punz's base, and decides to find someone. He decides to find Sam, and starts heading down the Prime Path.
- Bad realizes that he does not know where Sam's house was, and wonders who else he should go to. He wonders where Sam's house was, and decides to go to his house to stock on supplies.
- Bad heads to hide behind an arch over the Prime Path, and continues down the Prime Path. He decides to hide his new trident, and heads to Ponk's old therapy office looking for a chest.
- Bad flips a lever to head into a room, and heads out of the room to Ponk's old therapy office. He heads back to the room, and heads out of the room and Ponk's old therapy office.
- Bad continues down the Prime Path, and checks a chest. He continues down the Prime Path to the front of Tommy's wall, and continue s down the Prime Path to the front of the wall further down the Prime Path, and continues down the Prime Path to McPuffy's.
- Bad heads out to the front of McPuffy's, and head down the Prime Path to the Bee n' Boo Hotel. He notices a broken window, and heads into a room.
- Bad blocks the exit of the room, and builds around himself and covers himself. He removes some of the blocks around him to peer out the exit, and removes the block blocking the exit to head out to the Bee n' Boo Hotel.
- Bad heads out onto the Prime Path, and spots a creeper behind him. He panics, and runs down the Prime Path to head into his mansion.
- Bad blocks the exit of his mansion, and peers out a window. He blocks the rest of the exit, and blocks some windows.
- Bad notices a broken window, and blocks it. He notices another broken window, and blocks it.
- Bad finds another broken window, and blocks it. He peers out a window, and decides to suit up and find Sam.
- Bad states that he knows where Sam was, and that he had to find him. He heads down the stairs to his vault, and get raw gold from his ender chest to deposit.
- Bad deposits his trident in his ender chest, and checks a chest. He gets some Strength II potions, and checks a chest.
- Bad get some Fire Resistance potions, and considers replenishing his potions. He checks a chest, and gets a potion of Swiftness.
- Bad gets a splash potion of slowness and a splash potion of poison, and heads up the stairs to the exit of his vault. he realizes that he needed a shield, and heads down the stairs back to his vault to check chests.
- Bad decides not to have a shield, and heads up the stairs to his mansion. He removes some blocks in front of the exit, and heads out to the entrance of his mansion.
- Bad heads back into his mansion, and heads out to the entrance of his mansion. He heads back to his mansion, and heads back to the entrance of his mansion.
- Bad heads back into his mansion, and heads out to head to near his mansion. He drinks a Swiftness potion, and throws away the glass bottle.
- Bad states that Sam had moved to a new island, and heads to sea near the prison, and places an oak boat to get into. He believes that if he could get to Sam, Sam could help him.
- Bad rows to behind the prison entrance, and removes his boat. He decides to explain and show Sam that Dream was running around on the server and that they needed to be cautious.
- Bad starts to travel to Sam's island, and places a boat to cross a river, and removes the boat. He hears that Dream was invisible, and heads to a spruce tree to build around himself and cover himself.
- Bad breaks some blocks to head out, and decides that it was not safe to be out here. He places a boat to travel across the river, and removes it.
- Bad starts heading back to his mansion, and decides to head back home, and states that he needed to find Sam. He continues that he did not know where Sam or his island was, and that he would have to go very far to look for the island and the chances of Dream killing him were high.
- Bad decides to go to Foolish's house since it was safe and far away. He heads onto the Prime Path near his mansion, and that Dream would not think to go there.
- Bad heads down the Prime Path, and heads onto the second wall around his mansion. He walks along the wall, and heads onto the Prime Path to continue down the Prime Path.
- Bad heads to the community Nether portal, and spots Dream there. He runs through the Community House and runs down the Prime Path toward Lemon City.
- Bad heads near the chunk near the Prime Path to Lemon City, and continues down the Prime Path toward Lemon City. he spots the floating remains of a chicken statue near the Prime Path, and decides to hide in it since Dream would not think to look in the remains of the statue.
- Bad heads to behind the remains to tower up and adds onto the tower to continue towering up. He throws away some cobblestone, and continues towering up.
- Bad builds onto the tower, and starts removing part of the statue remains. He adds onto the tower, and removes a block and towers up a bit.
- Bad removes some blocks to the front of the remains of the statue to peer out, and places back a block. He considers trying to go the community Nether portal again, and removes a block to head onto the remains. He places back some of the blocks, and patches part of the remains.
- Bad jumps down onto the Prime Path, and decides to approach Dream cautiously and see what he could do. He heads down the Prime Path to near a plot of land near the Community House, and heads to the area.
- Bad heads to the Community House, and peers out a window to the community Nether portal. He wonders which side he should go to approach the community portal from, and continues down the Prime Path toward Eret's castle.
- Bad continues down the Prime Path, and decides to go from behind the community Nether portal since Dream would expect him to go to the front of it. He heads onto the Las Nevadas road, and heads near the road.
- Bad states that he gave Ranboo the plans, and thought it was the right thing to do. He heads to the front of a chicken grave, and heads onto the Las Nevadas road to head down the road.
- Bad heads near the road, and heads down Hannah's path to behind the community tree farm. He removes some dirt from near the melon farm, and watches the community Nether portal.
- Bad heads near the melon farm to watch the community Nether portal, and decides not to go to the community Nether portal since it was a trap. He heads to behind the melon farm, and wonders where the nearest portal was.
- Bad spots a skeleton horse on a tree of the community tree farm, and spots his crying obsidian portal. He heads near his portal, and wonder if he could light the portal.
- Bad heads to his portal, and realizes that he did not have anything to light the portal. He heads to behind the portal, and states that Dream was probably guarding the community Nether portal, and that would be unable to approach it.
- Bad realizes that Karl had a working Nether portal, and decides to take the railway to Karl's house. He starts heading to the railway entrance, and heads to the front of the bank.
- Bad spots Dream at the front of the bank, and runs to near Punz's chunk. He unequips his armor to throw down along with some of his pickaxes and his sword.
- Bad accidentally falls into Punz's chunk, a dies before ending his stream.
- Puffy starts at her storage area at her base, and writes "The End of an Era," and heads to her base.
- Puffy heads up part of the stairs near her furnaces, and heads down to her base. She heads to her base, and walks around at her base.
- Puffy heads to the front of her water elevator, and heads near the Prime Path. She heads onto the Prime Path to head to the front of Tommy's wall, and heads over the wall to head down the Prime Path.
- Puffy heads to the pond of Tommy's waterfall, and heads down the Prime Path to the front of Bad's mansion. She heads into Bad's mansion, and heads out to the front of it to check chests.
- Puffy heads into Bad's mansion to walk around, and heads out to the front of Bad's mansion. She walks around at the front of Bad's mansion, and heads to the second floor of Bad's mansion.
- Puffy heads onto the stairs, and heads out to the front of Bad's mansion. She heads to the first floor of Bad's mansion, and finds that her drawing of rat had been removed.
- Puffy heads near the item frames of her Rat drawing, and removes the item frames. She heads to the exit to remove some cobblestone, and heads out to head onto the quartz wall at the front of Bad's mansion.
- Puffy heads onto the Prime Path to head down, and heads onto Tommy's walls to walk along it to head down to the front of Tommy's bench, and continues down the Prime Path. She heads to her Pokémon center to head to her base, and heads to her storage area to get more item frames and checks chests.
- Puffy gets more item frames, and checks chests. She heads to her base, and checks a chest.
- Puffy heads out of her base, and heads down the Prime Path to the front of Tommy's wall. She heads over the wall to continue down the Prime Path to the pond of Tommy's waterfall, and heads down the Prime Path to the front of Bad's mansion, and heads to the second floor of Bad's mansion.
- Puffy heads upstairs to the third floor, and heads onto the stairs. She heads up the stairs to the roof, and heads near the Rat statue,
- Puffy walks around at the roof, and heads near an upside down T made of oak planks and obsidian. She heads to the front of the Rat statue, and heads near the Rat statue.
- Puffy heads onto the Rat statue, and heads down to behind the statue to head down the stairs to the third floor. She walks around, and heads down to the second floor to walk around.
- Puffy heads down the stairs to the first floor, and finds a hole down in the floor. She places and removes an item frame, and patches the hole in the floor with cobblestone.
- Puffy removes an item frame with bone meal in it, and removes crimson planks on a wall. She removes torches from a wall, and removes some torches from the floor.
- Puffy walks around, and heads to the front of the wall to remove her spruce sign, and adds some itemm frames to the wall. She tries to create an image, and tries again.
- Puffy tries again, and tries again. She tries again, and creates a black image.
- Puffy creates an image of a DreamXD fanart to put up, and tries to create another image. She tries again, and creates an image of a DreamXD fanart to put up.
- Puffy tries to create an image, and walks around. She creates an image of a DreamXD fanart to put up, and checks chests.
- Puffy gets chests, and heads back to the front of the wal to place a chest. She deposits item frames, and a chest, and retrieves the item frames and gets more spruce signs.
- Puffy heads to the front of the chest at the front of the wall to place a spruce sign on it to write that it was urgent and to open it as soon as possible. She deposits spruce signs, and heads to the front of the chest and wall.
- Puffy creates an image of a plane, and heads out to the front of Bad's mansion. She heads to under the elephant statue, and heads onto the quartz wall in front of Bad's mansion to head onto the Prime Path to head down the Prime Path to the front of her Pokémon center.
- Puffy walks around, and heads to her Pokémon center to head down to her base. She walks around, and heads to her storage area.
- Puffy heads out to head down the Prime Path to near the Community House, and heads to the Community House to check a chest by an exit, and checks a chest. She checks a chest by an exit, and heads down the Prime Path to head into one of Eret's castle towerts to head up to the fifth floor of the tower to head onto the bridge connecting the two towers, and heads near Eret's phantom mebrane farm.
- Puffy heads back to the bridge, and walks along it before heading to the fifth floor to head down to the first floor to head out of the tower. She heads to the river behind the tower and near Eret's sugar cane farm, and uses her trident to near the front of Alyysa' house.
- Puffy heads down part of Hannah's path, and heads down parts of the path to near the chests on the path at the front of the crater of Hannah's house, and heads to the front of the crater. She heads to the remains of part of the pathat the front of the crater, and head sinto the crater to walk around in it.
- Puffy heads onto part of Hannah's path to continues down part of it to near the front of the bank and Hannah's path. She heads to the front of the wheat farm, and heads near Hannah's path and the front of the bank.
- Puffy heads to behind Cottonball's empty pen, and heads to the front of the bank near Sam's chests at the front of the bank. She heads to the front of the wheat farm, and heads near the wheat farm.
- Puffy heads onto part of Michael's path, and heads down part of Hannah's path. She heads to behind Sam's chests at the front of the bank, and heads onto Hannah's path.
- Puffy heads near the path, and walks along the path. She heads near the front of the bank and the front of the wheat farm, and heads to the front of the wheat farm.
- Puffy heads to the wheat farm, and heads to the front of it. She heads onto part of Michael's path to hea down to the entrance of the spider XP farm, and heads near the entrance.
- Puffy heads near Hannah's path, and heads onto the path. She heads near the path, and heads down the path to the entrance of the spider XP farm.
- Puffy heads down to the spider XP farm, and walks around. She checks a chest, and continues walking around.
- Puffy renames the image of a plane to "Booo!!!," and checks chests. She heads to the exit tunnel, and heads backdown the tunnel to the front of the Egg room.
- Puffy heads down part of the tunnel, and heads down the tunnel to the spider XP farm. She checks chests., and gets feathers.
- Puffy checks chests, and heads down part of the exit tunnel. She heads out to near the exit and sugar cane farm, and heads down the Prime Path to near Punz's pond.
- Puffy heads down to near the Prime Path, and heads down to the Prime Path to her Pokémon center to head down to her base. She heads to her storage area to check chest and gets a book and quill, and opens the book and quill to find some writing from someone else in it.
- Puffy heads out to near her Pokémon center, erases what was in the book and quill, and heads to the front of her Pokémon center. She heads down the Prime Path to the front of Tommy's walls, and heads over the wall to continue down the Prime Path to the pond of Tommy's water fall.
- Puffy continues down the Prime Path to the front of McPuffy's, and continues down the Prime Path to the front of Bad's mansion, and heads to the first floor of the mansion to head to the front of the chest to place the plane image in the chest. She checks the chest, and writes in the book and quill telling Bad that Skeepy has been kidnapped and that clues shortly would be delievered t locate his whereabouts.
- Puffy continues writing telling Bad that he would have to act quickly or he would lose the chance to help Skeppy, and checks the chest. She checks the book and quill, and deposits it in the chest.
- Puffy walks around, and heads back to the front of the chest to retrieve the book and quill to check it. She deposits the book and quill back in the chest, and heads out to the front of Bad's mansion.
- Puffy heads onto the front of the wall in front of Bad's mansion, and head onto some stone to head onto the Prime Path to head down the Prime Path to head onto Tommy's walls to walk along them. She heads onto part of Tommy's walls to continues walking along them, and heads down to the front of Tommy's bench.
- Puffy heads over Tommy's wall to the side of it, and heads near her Pokémon center. She heads near Hannah's Annoying Orange statue, and heads onto the Prime Path.
- Puffy heads to behind Fundy's chess board, and walks around. She heads onto the Prime Path, and heads to the pumpkin farm.
- Puffy heads near the L'Manberg crater, and heads near the pumpkin farm and behind the L'Manberg crater. She heads to the front of Party Park, and heads near the Prime Path and the front of Fundy's chess board.
- Puffy heads into part of the L'Manberg crater, and heads to Ponk's forework redstone. She checks a dispenser, and heads to part of the redstone.
- Puffy walks around by the redstone, and presses the button of the redstone. The firework redstone machine does not work, and checks disapensors.
- Puffy gets red fireworks, and sends one off. She heads down to the bottom of the crater, and heads to the front of her L'Manberg flag to set off another red firework, and walks around at the bottom of the crater.
- Puffy kills a glow squid, and tries to shoot a glow squid. She uses her trident to a glow squid to kill it, and heads to another glow squid nearby to remove some sea grass and kill it as well.
- Puffy heads onto some lily pads, and heads to the water at the bottom of the crater to use her trident to fly up a water stream to the pond of the waterfall. She heads to the front of the remains of Jack's house, and heads near the front of the remains of Jack's house and behind the remains of the apiary.
- Puffy heads to a river nearby to use her trident to near the front of her canon life graveyard, and heads to her graveyard. She heads to the front of an unmarked grave, and walks around.
- Puffy heads to the front of Wilbur's grave, and heads to Ghostbur's grave on the other side. She heads to the front of Wilbur's grave, and heads to the front of Quackity's grave.
- Puffy heads into the hole at the front of the grave, and heads to the front of it. She heads to behind the grave, and heads out of her canon life graveyard to head to the front of Bad's mansion to walk around and checks a chest.
- Puffy continues walking around, and checks chests. She heads to Bad's mansion, and heads out to the front of the mansion to walk around and heads onto the side wall around the mansion.
- Puffy walks down the wall to head onto the Prime Path in front of the mansion, and heads near Bad's statue garden and the Prime Path. She heads inside the structure around Bad and Skeppy's sand pit near the front of Bad's statue garden, and heads out to head to the front of George's statue at Bad's statue garden.
- Puffy heads to behind her canon life graveyard, and heads to her canon graveyard. She heads to the front of an unmarked garve to add an item frame, and heads to her canon life graveyard.
- Puffy heads back to the front of the grave to add more item frames to it, and heads to the front of Schlatt's grave to remove a X image, and tries to copy it. She tries again, and heads to her canon life graveyard.
- Puffy heads to the front of Schlatt's grave, and places the X image. She heads out of her canon life graveyard, and heads onto the format of Bad's wall around Bad's mansion.
- Puffy heads to the front of the statruceture around Bad and Skeppy's sand pit near the front of Bad's statue garden to find that her Castaways lyric signs were removed and replaced with an oka sign by Dream. She heads near the structure, and heads back to the front of the sign.
- Puffy heads near the Prime Path near Bad's mansion, and heads to the front of Bad's mansion to walk around. She heads near the Prime Path near Bad's mansion, and heads near the stairs to the platform in front of the Callahan statue at Bad's statue garden, and heads near the Callahan statue.
- Puffy heads to the front of the format of the wall around Bad's mansion, and heads to the birch fences around at the front of the wall. She heads out to head to her canon life graveyard, and heads onto the front wall of it.
- Puffy heads to her canon life graveyard, and heads to the front of Wilbur's grave. She heads to the front of Schlatt's grave to get two X images, and tries to craft the two images into a copy of a X image.
- Puffy places a X iamge back on Schlatt's grave, and tries to copy the other X image, and tries again. She heads to her canon life graveyard, and heads to behind a pen near Tommy's base.
- Puffy heads down the Prime Path to head over Tommy's wall to head down onto the Prime Path. She heads near her Pokémon center, and heads to her Pokémon center to head down to her base.
- Puffy opens her image history, and creates an image of a stripped birch wood texture from when she pranked Jack's Snowchester's house. She heads near her storage area to throw the image away, and opens her image history to get an image of Queen Elisabeth II from when she made the Wall of Tommy for Tommy at Tommy's base.
- Puffy throws away the image, and opens her image history to get a map, and throws it away. She opens her image history to get a map, and throws it away.
- Puffy opens her image history to get an image of Tommy's vlog gun, from the time she made the Wall of Tommy for Tommy at Tommy's base. She throws away the image, and opens her image hostory to get an image of Coke from the time she made the Wall of Tommy for Tommy at Tommy's base.
- Puffy throws the iage away, and opens her image history to get an image of Bruno Mars from the time she made the Wall of Tommy for Tommy at Tommy's base. She opens her map history to get an image of a blue car from the time she made the Wall of Tommy for Tommy at Tommy's base, and throws the image away.
- Puffy opens her image history to get a map, and throws the map away. She opens her image history to get an image of a stripped spruce wood texture from when she pranked Jack's Snowchester house, and throws the image away.
- Puffy opens her image history to get a map, and opens her image history to get a map. She throws away the map, and opens her image history to get a map.
- Puffy throws away the map, and opens her image history to get another map. She throws away the map, and opens and closes her image history.
- Puffy opens and closes her image history, and tries to copy the X image she had. She tries again, and opens her image history to get an image of Skeppy in a duck onesie.
- Puffy throws away the image, and opens her image history to get an image of a plane. She throws away the image, and opens her image history to get an image of a blue car.
- Puffy opens her image history to get an image of stripped oak wood texture from when she pranked Jack's Snowchester house, and throws the image away. She opens her image history to get a map, and throws the map away.
- Puffy heads out to the front of her Pokémon center, and heads to her Pokémon center. She heads down to her base, and throws away an image.
- Puffy collects some images she had thrown away near her storage area, and heads into her water elevator and shoots an arrow. She heads out to near the front of her Pokémon center to get bamboo from a chest to try and craft paper, and checks a barrel and deposits bamboo.
- Puffy gets paper and jungle planks, and crafts a cartography table. She deposits paper, and sets up the cartography table.
- Puffy places the X image in the cartography table, and tries to place one of the images in it to copy the image. She tries to clear an image of Queen Ellisabeth II, and throws the image and the rest of the images ecept for the X image away.
- Puffy checks a chest and barrel, and heads to the front of her Pokémon center. She heads to her Pokémon center to head down to her base to head to near her storage area to remove some white concrete and a quartz slab to uncover her hidden chest, and places some white concrete back and gets iron, some redstone blocks, and redstone.
- Puffy crafts the redstone blocks into more redstone, and paces back the white concrete and a quartz slab to cover her hidden chest. She heads out to near her Pokémon center, and checks a chest and gets paper.
- Puffy crafts a compass to craft an empty map, and places the X image and the empty map in the cartography table. She makes another X image, and walks around.
- Puffy places the X images and an image in the cartography table, and retrieves them before throwing away an image of stripped oak wood texture. She walks around, and heads to behind Fundy's chess board.
- Puffy heads down the Prime Path to near the Community House, and heads down the Prime Path to near Eret's sugar cane farm to harvest some sugar cane. She heads to Eret's sugar cane farm to continue harvesting sugar cane, and walks around.
- Puffy heads down the Prime Path to near the Community House, and heads to the Community House to head onto the spiral stairs. She heads down the Prime Path to near Oogway's pen, and heads near Tubbo's old tree farm.
- Puffy heads near the Prime Path and Tubbo's old tree farm, and heads down the Prime Path to head to her Pokémon center. She heads near the front of her Pokémon center to throw away crimson planks, and crafts some more paper.
- Puffy crafts compasses for empty maps, and places the empty maps and the X images in the cartography table to make more copies of the X images. She retrieves an empty map, and places it back in the cartography table and places the X images in the cartography table.
- Puffy makes more copies of the X images, and retrieves her cartography table and crafting table. She heads down the Prime Path to the front of Tommy's walls, and heads onto the wall to walk along it and heads down to the front of the wall.
- Puffy heads onto the wall to walk along it, and heads down into the walled area. She heads down the Prime Path, and heads over the wall to head down the Prime Path to the hill over part of the Prime Path.
- Puffy heads to the top of the hill, and heads down onto the Prime Path. She heads down the Prime Path to the front of the L'Manberg crater, and heads to a river to use her trident to near the front of her canon life graveyard.
- Puffy heads to her canon life graveyard to head to the front of Schlatt's grave to place back a X image, and heads to her canon life graveyard. She heads to the front of Ranboo's grave to place three X images, and walks around at her canon life graveyard.
- Puffy heads over a wall of her graveyard to head to near her canon life graveyard, and heads to her canon life graveyard and tries to create an image. She creates an image of Ranboo, and heads to the front of Ranboo's grave to place the image on the grave.
- Puffy heads to her canon life graveyard, and heads to the front of Schlatt's grave. She heads to her canon life graveyard, and heads back to the front of Schlatt's grave.
- Puffy heads back to her canon life graveyard, and heads to the front of Ranboo's grave to remove Ranboo's image to adjust its' position, and heads to her canon life graveyard. She heads to the front of Schlatt's grave, and places her cartography table.
- Puffy crafts some more paper, and heads near Wilbur and Schlatt's graves. She heads to her canon life graveyard to walk around, and heads to the front of Schlatt's grave.
- Puffy heads to her canon life graveyard, and heads to the front of Schlatt's grave. She heads to her canon life graveyard to craft a compass for an empty map, and heads to the front of Schlatt's grave to remove the skull image.
- Puffy places the X image in the cartagraphy table, and retrieves it to place the skull image and the empty map in to make a copy of the skull image. She heads to the front of Schlatt's grave to place back the X image, and heads to the front of Ranboo's grave to place a skull image.
- Puffy heads to her canon life graveyard, and retrieves her cartagraphy table. Sam joins the game, and Puffy messages him.
- Sam messages back, and the two chat through in-game chat. Puffy heads to the front of Schlatt's grave, and Sam messages Eryn.
- Eryn messages back, and Puffy heads to the front of Mexicain Dream's grave and Puffy heads over a wlal of her canon life graveyard to head to behind it, and Eryn leaves the game. Puffy heads back to her canon life graveyard, and heads to the front of Wilbur's graves, and heads to the front of Schlatt's grave to check the book on the lectern.
- Puffy heads to the front of Wilbur's grave, and heads to the front of Ranboo's grave to remove an item frame on it. She heads to behind Schlatt's grave, and heads out to the front of her canon life graveyard to check chests.
- Puffy heads to the front of her canon life graveyard, and heads to her canon life graveyard to head to near Schlatt and Wilbur's graves. She heads to the front of Mexicain Dream's grave, and walks around at her canon life graveyard.
- Puffy heads over a wall of her canon life graveyard to head out to near the front of it, and heads to the front her canon life graveyard. She checks chests at the front of her canon life graveyard, and heads near the front of her canon life graveyard to harvest birch wood.
- Puffy heads to the front of her canon life graveyard to craft birch planks, and gets leather to craft books. She crafts some more paper to craft more books, and Sam meets her at the front of her canon life graveyard.
- Sam dances, and then unequips his armor to throw it aside and continues dancing. He retrieves his armor and equips it before walking around at the front of Puffy's canon life graveyard.
- Puffy messages Sam how his poject was coming along, and Sam responds that it was going well. Sam asks Puffy if she wanted to see, and heads to Puffy's canon life graveyard.
- Puffy meets Sam at her canon life graveyard, and follows Sam through the graveyard onto the format of Bad's walls around Bad's mansion. She follows Sam to near the remains of George's McDonald's, and Sam gives her some steak.
- Puffy continues follwing Sam to the spruce forest pass the prison, and continues following him to near the path to Tommy's build at sea. Sam starts harvesting some oak wood, and Puffy walks around.
- Sam heads to a crafting table nearby, and Puffy follows him there. Sam heads to sea to place an oak boat to head into, and Puffy heads to the boat to get into it.
- The two travel at sea to near Sam's island, and Sam removes some stone. The two continue traveling through Sam's island to near the island, and the two head out of the boat to walk around at Sam's island.
- Sam heads to the sea to use his trident to part of his island, and Puffy heads down to the sea to use her trident to fly up to part of Sam's island to meet Sam, and the two continue walking around.
- Puffy heads down to the sea to use her trident to part of Sam's island, and Puffy continues walking around at the island. She walks along a netherrack border, continues walking around, and spots a Nether portal in the air with stairs up to it in the distance, and Sam messages her that it was something that Techno was doing.
- Puffy heads to the dirt stairs of the Nether portal to head up part of it, and removes some dirt. She continues up part of the stairs, and Sam suddenly appears behind her on the stairs.
- Puffy removes some dirt while placing it to continue up the stairs, and Sam uses his trident ffurther up the stairs and to the front of the Nether portal. She continues removing dirt while placing dirt to continue up the stairs and makes a dirt block into a path block.
- Puffy continues removing dirt while placing blocks to continue up part of the stairs and places some cobblestone while heading up part of the stairs. She towers up with some stone to continue up part of the stairs, and places some stone and removes some dirt to add onto the front of the Nether portal to head into the Nether portal to join Sam.
- The two head through the Nether portal to find themselves near a bastion and a Nether path. Puffy head onto the Nether path to start heading down it, and Sam messages her that the Nether portal was sort of near Techno's base, and that Techno might have made it accidentally
- Puffy continues down part of the Nether path, and continues down part of the Nether path. She heads down the Nether path to the Nether hub, and returns to the Greater Dream SMP.
- Puffy walks around at the community Nether portal, and heads to it. She heads down the Prime Path to the Community House, and heads down the Prime Path to near the front of Tommy's wall.
- Puffy heads over the wall to continue down the Prime Path to head over Tommy's wall to head onto the Prime Path. She continues down the Prime Path to near the remains of the apiary, and heads near the front of Ranboo's bear statue and behind the remains of the apiary.
- Puffy heads near her canon life graveyard, and heads over a wall of her canon life graveyard to head to her canon life graveyard. She spots Sam heading down the Prime Path in the distance, and Sam uses his trident to meet her at her canon life graveyard.
- Puffy crafts bookshelves and crafts some jungle plank slabs to craft a lectern. She heads to the front of Ranboo's grave to place the lectern, and heads out to the front of her canon life graveyard.
- Sam heads to the front of Ranboo's grave, and heads to Puffy's canon life graveyard. Puffy heads onto the front wal of her canon life graveyard, and Sam walks around at her canon life graveyard.
- Puffy heads down to her canon life graveyard, and heads out to the front of it. She heads down part of a path, and heads down part of the path.
- Puffy heads back down part of the path, and Sam meet her there. Sam heads down the path to Puffy's canon life graveyard, and Puffy heads to the front of her canon life graveyard.
- Puffy remove some floating cobblestone at the front of her canon life graveyard, and Sam heads out of Puffy's canon life graveyard. Sam heads back to Puffy's canon life graveyard, and heads back out of it.
- Sam heads back to Puffy's canon life graveyard, and heads out to meet Puffy at the front of her canon life graveyard and walks around. Puffy heads onto the front wall of her canon life graveyard to walk along it, and heads near the front of her canon life graveyard to throw away cobblestone.
- Puffy heads onto the front wall of her canon life graveyard, and heads down from it to the front of her canon life graveyard. She heads to her canon life graveyard, and Sam meets her there.
- Puffy heads onto a grass block to tower up with some jungle planks, and mines a bit down. Sam heads to the front of her canon life graveyard, and heads back to Puffy's canon life graveyard to place a birch boat in front of Puffy to get into.
- Puffy goes AFK, and Sam spins in the boat. Sam heads out of the boat to place some birch planks behind it to place a birch boat on it, and heads into the boat to row it onto the other boat.
- Sam heads back onto the planks to tower up a bit with birch planks to place a birch boat to row onto the other birch boat, and the other birch boat slides off. He heads back onto the tower of birch planks to tower a bit with birch planks to place a birch boat to get into to slide it onto the tower of boats.
- Sam gets out of the boat to near the front of the tower of boats, and gets into the boat on the top of the tower to continue spinnning. He heads out of the boat to the top of the boat tower, and throws out the many birch boats he has.
- Sam dances, and unequips his netherite armor. He continues dancing, and Puffy returns.
- Sam gets back in the boat to continue spinning, and heads out of the boat onto the tower of boats to continue dancing. He heads down to the front of the boat tower, and heads back onto the top of it to continue dancing.
- Sam heads onto the birch plank tower to continue dancing, and Puffy heads down from the tower to head to near the tower of boats, and Sam equips his netherite armor and heads down to the front of the boat tower.
- Puffy heads to her canon life graveyard to walk around, and heads to the front of Ranboo's grave. She heads to the front of Schlatt's grave to check the book on the lectern, and Sam gives her all his birch boats.
- Puffy throws away the boats, heads to her canon life graveyard, and heads out to the front of her canon life graveyard to deposit glow ink sacs. She heads to the river nearby to kill a squid, and she head to her canon life graveyard.
- Sam heads out to the front of her canon life graveyard, and Puffy crafts a book and quill. Puffy walks around at her canon life graveyard, and heads to the front of Ranboo's grave.
- Puffy starts writing in the book and quill about Ranboo's history, and Sam heads to the front of her to give her a glow ink sac, and Puffy continues writing in the book and quill. Puffy heads out to the front of her canon life graveyard to deposit bone meal, iron, a glowm ink sac, birch boats, and a copper ingot.
- Puffy checks a chest, and deposits jungle slabs, jungle planks, and birch planks. She heads to her canon life graveyard, and heads near Ranboo's grave to check the book and quill.
- Sam heads to the front of Ranboo's grave without his netherite armor, and holds glow ink sacs. Puffy heads near Wilbur's grave to check the book on the lectern, and heads to the front of Ranboo's grave to write that Ranboo was imprisoned by Sam for an unknown reason.
- Puffy turns around to find Sam stuck in a tower of cobwebs by the exit of her canon life graveyard, and heads to her canon life graveyard to remove the cobwebs to free Sam. She erases some of her writing, and Sam places a tower of cobwebs to head into.
- Puffy writes that Ranboo was stabbed by Sam, and removes the cobwebs to free Sam. She continues writing in the book and quill that Sam feels no remorse, and Sam places a tower of cobwebs to head into.
- Puffy heads near Ranboo's grave to edit the date in the book and quill, and heads to the front of Ranboo's grave to place the book and quill. She heads to her canon life graveyard to remove the cobwebs to free Sam, and Sam places a tower of cobwebs.
- Puffy starts to remove the cobwebs, and Sam continues adding more towers of cobwebs. Sam heads into the cobwebs, and Puffy continues removing the cobwebs to free Sam.
- Puffy throws away string, and Sam places cobwebs. Puffy and Sam remove some cobwebs, and Sam heads into the cobwebs.
- Puffy removes some of the cobwebs and a cobweb at the entrance of her canon life graveyard. She removes a cobweb to free Sam, and Sam places cobwebs to head into.
- Sam places more cobwebs, and Puffy removes the cobwebs to free him. Sam heads to Puffy's canon life graveyard. Puffy sets off a red firework by Sam, and Sam dances.
- Puffy sets off another red firework, and gives Sam a red firework. Sam heads to Puffy, and Puffy sets off another red firework.
- Puffy heads near Quackity's grave, and Sam heads back near the exit of Puffy's canon life graveyard to place cobwebs to head into. Puffy removes the cobwebs to free Sam, and heads over a wall to the front of her canon life graveyard.
- Puffy heads onto the wall of her canon life graveyard, and heads down from the wall to her canon life graveyard to find Sam encased in cobwebs. She removes the cobwebs to freee Sam, and heads out to the front of her canon life graveyard.
- Puffy heads down part of the path, and heads down part of the path. She heads down the path to the Prime Path, and heads down the Prime Path to head onto Tommy's wall to walk along it, and heads down to head down the Prime Path to head over the wall to head to near her Pokémon center.
- Puffy heads to the front of her Pokémon center to add Sam's name to The End of an Era book, and heads near the Prime Path. She heads to the front of Ponk's lemon tree, and writes Sam's name over and over in a page of her The End of an Era book.
- Puffy heads down the Prime Path to the front of Tommy's walls, and heads onto the wall to walk along it, and heads down to the front of it. She walks around, and heads onto the Prime Path in front of Tommy's walls.
- Puffy heads over the wall to head down the Prime Path to the top of Tommy's base, and heads down to head to Tommy's base. She heads down the Prime Path to head over Tommy's wall to head down the Prime Path.
- Puffy heads over the hill on top of the Prime Path to head down onto it, and heads to the front of her canon life graveyard to find Sam on the front wall of the graveyard. She walks around at the front of her canon life graveyard, and heads near some obsidian near her canon life graveyard.
- Sam logs off, and Puffy heads to behind her canon life graveyard. Puffy heads onto the Prime Path, and heads down the Prime Path to head over Tommy's wall.
- Puffy heads down the Prime Path to head over Tommy's wall, and continues down the Prime Path to head to near the Prime Path. She heads to the front of her Pokémon center, and heads down the Prime Path to the front of Tommy's walls, and heads near her Pokémon center and duck statue pond.
- Puffy heads to her duck statue pond near her duck statue to use her trident to behind the duck statue pond, and heads near a Prime Path staircase. She walks down the top of the hyper speed tunnel to the front of the walls of Snowchester, and heads to the ice near her raft near Snowchester.
- Puffy heads to sea to use her trident at sea to land, and heads to a pond at a bamboo forest to use her trident further into the bamboo forest. She heads to further behind her Pokémon center to find a llama with a white carpet in an oak boat, and checks her ender chest.
- Puffy retrieves her ender chest, and finds a llama with a green carpet nearby and checks its chest. She heads to the remains of Ponk's tower, and heads near her Pokémon center to check her material chests.
- Puffy heads to her Pokémon center, and heads down to her base. She heads near her storage area to remove a quartz slab and some white conceate to uncover her hidden chest to get emeralds.
- Puffy places back white concrete and a quartz slab to cover her hidden chest, and checks her smokers. She retrieves baked potatoes from a smoker, and walks around at her base before reuncovering a hidden chest to dheck it, and covers it.
- Puffy uncovers another hidden chest to check it, and covers it. She heads to her storage area to check a chest and gets an enchanted fishing rod.
- Puffy deposits the fishing rod, and checks chests. She heads to the front of her water elevator at her base, and heads out to head down the Prime Path to near it.
- Puffy heads down the Prime Path to head to the lake near the Community House to use her trident to near a Prime Path. She heads through the community Nether portal to head to near the Nether hub, and heads down part of a Nether path.
- Puffy heads down the Nether path, and heads onto a Nether path. She heads down the Nether path to head through Foolish's portal to the front of Foolish's portal, and notices Bad's jungle prank on Foolish's summer home.
- Puffy heads down part of the path, and heads down the path to Foolish's village to check a villager's trade and trades for a name tag. She checks an ender chest, and crafts emerald blocks.
- Puffy deposits emerald blocks and emeralds in an ender chest, and heads near Foolish's village. She heads back down part of the path, and heads down the path to notice the smiley blush face prank Bad did on the DreamXD statue.
- Puffy starts heading down the path, and noticed the zombified piglin prade on the path. She heads down the path to the center of Foolish's summer home, and turns on shaders to view the DreamXD statue.
- Puffy heads down the path to head to near it, and heads to behind L'cactusberg. She heads down the path to head through Foolish's portal to head down a Nether path to return to the Greater Dream SMP.
- Puffy heads down the Prime Path to the Community House, and heads near the Community House. She heads down the Prime Path, and falls into a hole near Hannah's Annoying Orange statue and the Prime Path.
- Puffy removes some oak planks slabs of the Prime Path above her to head out to near the Prime Path, and places back the slabs. She heads down the Prime Path to near the Prime Path, and heads to the front of her Pokémon center.
- Puffy heads onto the Prime Path, and heads down the Prime Path to the front of Tommy's wlals, and heads over the wall to head down the Prime Path to the front of Tommy's base. She heads to Tommy's base to rename the name tag to "Boat," and head out to head down the Prime Path onto Tommy's wall, and heads down from the wall to continue down the Prime Path.
- Puffy heads near the Prime Path and the front of McPuffy's, and heads down the Prime Path to head over Tommy's wall and continues down the Prime Path to Tommy's wall.
- Puffy heads over the wall to head to near the Prime Path, and heads to the front of her Pokémon center. She heads to her Pokémon center to head down to her base to check chests, and heads to the front of her Wall of Shame.
- Puffy checks a chest, and gets oak signs to place an oak sign on the wall with Sam's name on it, and places the other sign on the wall with a user's name on it. She removes the second sign, and removes a spruce sign from the wall.
- Puffy places the spruce sign, and edits it. She heads to her base to walk around, and heads to he storage area, and heads to her base.
- Puffy heads to the front of her Wall of Shame to remove Sam's sign to place it back to edit it. She heads to her storage area to check a chest, and heads to her base in front of her water elevator.
- Puffy walks around at her base, and heads to her storage area to check chests. She heads to her base to head to near two medium sized slimes in oak boats to kill one of the slimes.
- Puffy heads near her storage area, and heads to her storage area check chests. She gets some more string, and heads near her storage area to craft leads, and heads to the front of her water elevator.
- Puffy heads to her storage area to deposit string, and heads out to near her Pokémon center. She walks around, and heads to her duck statue pond behind her duck statue to use her trident to land to start traveling, and heads through a bamboo forest.
- Puffy heads through a cave, and walks down the top of part of the hyper speed tunnel to Snowchester, and heads down part of the tunnel. She heads to sea near the tunnel to use her trident at sea to the front of the Snowchester wall and near the hyper speed tunnel, and heads to the front of the wall and removes some granite from a granite tower at the front of the wall to tower up onto the wall to head over it, and heads near her Snowchester house.
- Puffy heads to the ice near her raft near Snowchester, and Boomer joins the game. She messages Boomer, and Boomer messages back before she heads to sea to use her trident to fly to the ice at the front of the Snowchester wall.
- Puffy heads to the front of the wall and near the hyper speed tunnel, and harvests some remains of a spruce tree. She towers up with some spruce wood to continue harvesting spruce wood, and mines some of it down.
- Sam rejoins the gaem, and Puffy heads near the hyper speed tunnel. Puffy messages Sam and crafts spruce planks to crafts some crafting tables, and Sam mesages back.
- Puffy places a crafting table to craft a spruce boat to place at sea near the ice, and gets into the boat. She tries to get out of the boat, and starts to glitch.
- Puffy gets back into the boat, and tries to get out and continues glitching. She heads out of the boat to head back to the ice, and heads to the water behind the boat to push it.
- Puffy removes the boat, and heads back onto the ice to remove her crafting table. Hannah joins the game, and heads to the front of the wall.
- Puffy walks along the wall, and heads near the wall. She heads onto the wall to walk along it, and heads down to the front of it.
- Puffy heads onto the hyper speed tunnel to head down part of it, and heads to sea near the tunnel to use her trident to fly to the ice at the front of the wall, and heads near her cookie stand at Snowchester. She heads to behind Tubbo's house, and Connor joins the game.
- Puffy heads to the hyper speed tunnel to use her trident down to near the hyper speed tunnel, and heads down the Prime Path. Hannah leaves and rejoins the game, and Puffy continues down the Prime Path to the front of Tommy's wall.
- Connor leaves the game and Puffy heads over the wall to continue down the Prime Path to the front of Tommy's wall, and heads pass the top of Wiggles' house and pass the front of Tommy's bench onto the Prime Path in front of Tommy's wall. Puffy heads onto Tommy's wall, and heads over it to head down the Prime Path, and heads near her lore studio.
- Puffy heads to the llama in the boat to remove its boat and leads it. She starts heading to the coast, and Boomer leaves the game.
- Puffy continues heading to the coast, and places the spruce boat at sea near the coast for the llama to get into. She heads into the water under the boat to retrieve the llama's lead, and heads out to the coast.
- Puffy writes a user's name repeatedly in The End of an Era book, and heads onto the llama in the boat. She heads out to the sea, and heads back onto the llama.
- Puffy heads off to the coast, and heads to sea near the boat to head into the boat. She starts to travel at sea, and heads out of the boat to head back to the coast to set up a crafting table to craft a chest.
- Puffy retrieves her crafting table to head back to sea near the llama in the boat to place the chest on the llama, and heads back into the boat to continue traveling at sea. She heads pass Fundy's yacht, and continues traveling at sea to the coast of Las Nevadas.
- Puffy continues traveling at sea, and heads pass a water stream. She continues traveling at sea, and stops traveling. She heads out onto the boat behind the llama to place the book and quill in its chest, and retrieves the book and quill to name the book and quill "End of an Era," and signs the book before placing it back in the chest of the llama.
- Puffy heads near the lllama's boat, and heads to the front of it. She heads to behind the llama's boat to push it, and heads onto the llama's boat.
- Puffy heads to the front of the llama's boat, and heads to behind it to push it. She heads onto the llama's boat behind it, and head down to behind the boat to push it.
- Puffy heads onto the llama, and heads off to near the llama's boat. She heads back into the boat to row a couple of last times before heading out of the boat to use her trident to land to start traveling.
- Puffy heads pass an oak boat at sea near ice, and continues walking around and heads to sea. She heads back to land to continue twalking around, and heads back to sea.
- Puffy heads back to land to continue walking around, and ends her stream.
- Hannah starts on her path near the front of the bank, and glances at the crater of her house.
- Hannah says multiple times that what had happened was messed up, and heads down the path to the front of the railway entrance. She continues down the path to the front of the crater, stating that she literally lost everything she had and made on the server.
- Hannah states that she can't believe that this happened, and Boomer logs on at the crater. Boomer and Hannah greet each other, and Boomer finds themselves in the same spot.
- Hannah asks Boomer if he was being serious, and heads onto the remains of her path at the front of the crater. Boomer equips their diamond armor, and asks her if she got her wings.
- Hannah asks Boomer if he was kidding, and asks them if he knows what he did. Boomer laughs in response, and Hannah tells them that it was not the laughing matter.
- Boomer tells her that he knew what he did, and Hannah heads down into the crater to meets him. Hannah tells them that this was not a laughing matter, and pushes them back.
- Hannah asks Boomer if he knew how much pain I went through, and Boomer responds that he did not really know since he he had not been on the server much.
- Hannah tells Boomer that while she was in her house, he he set off the TNT. She asks them why he did that, and Boomer responds that he thought it would be funny if they went through an "Indian Jones bobby trap" with them running.
- Boomer tells Hannah that she had stopped running, and Hannah tells them that because she was in the house. Hannah tells Boomer that she was getting all her stuff, and that she did not only blow up.
- Hannah tells Boomer that her wings disintegrated and burnt off her body, and that it had saved her from losing a canon life. She asks Boomer if he knew how painful that was, and Boomer responds that they did not really know since he did not have wings.
- Hannah tells Boomer that she does not think they can be friends after this, and Boomer tells her that her wings were not supposed to be blown up. Hannah tells Boomer that was like losing a part of her like them losing their hat.
- Hannah tells Boomer that this was serious, and that she hated that had happened. Boomer tells Hannah that their hat was way different, and believes that they can get her wings back somehow in some way.
- Boomer states that there might be a possible way to get them back, and Hannah tells them that she does not believe that there is a way. Boomer still believes that there was a way, and that there was no way something that important is gone forever.
- Hannah tells Boomer that she believes that her wings were gone forever, and asks them if they were supposed to be doing some work. Boomer tells Hannah that he did not know she was going to be here, and that he was supposed to meet Sam somewhere.
- The two head to near Hannah's path, and the two head onto the path. Boomer suggests that they should go to Sam, and asks her if she was meeting Sam soon.
- Hannah tells Boomer that Sam told her to meet him at the bank, and the two start to head down the path. She tells Boomer that she thinks that someone should replace their position since she does not think she could work with them anymore.
- Boomer tells Hannah that she was just being unprofessional, and to "grow up." The two head to the front of the bank, and Hannah spots Sam use his trident to fly onto a trident parkour tower behind Punz's bee dome.
- Sam uses his trident to fly to the front of the bank, and heads over to join the two. Boomer and Hannah greet Sam, and Sam asks Hannah why she did not have any armor on.
- Boomer pushes Sam, and asks him to "dap him up." Sam pushes them back, and asks them to be a bit more professional since this was a business meeting.
- Boomer asks Sam to be a bit nicer, and Hannah asks Sam if they could get someone to replace Boomer. Sam asks Hannah what she meant by replacing Boomer, and Sam responds that he was not replacing Boomer.
- Boomer asks Hannah what she was saying, and Hannah asks Sam why. Sam asks Hannah why she wanted to replace Boomer, and Hannah asks him if he knew what Boomer did.
- Sam asks Hannah what she meant, and states that Boomer did nothing. He states that was why Boomer was here, and Hannah tells him that Boomer had burned her wings off her body.
- Boomer corrects that he accidentally burnt the wings off, and states that it was not on purpose. Hannah states that her wings had shriveled and fell off, and Sam tells the two that they can't do anything right.
- Sam tells the two that he had asked them to take down Hannah's house and build Hannah a proper house next to the bank that she could live in while she runs the bank, and the thee head to the near the front of the bank.
- Sam tells the two to look at the crater where Hannah's house used to be, and the three head to near the bank. Sam tells the two that that was not how they should have taken down the house, and tells them that was nuking a home.
- Sam and Hannah head to near the crater, and Hannah tells Sam that she does not disagree with him. Boomer states that he would say that house was taken down, and Sam asks why there was a floating anvil in the crater.
- Boomer spots the floating ender chest in the crater, and decides to take it. He heads into the crater to retrieve the ender chest, and Hannah tells them that was her ender chest.
- Connor joins the game, and Sam tells the two to come. Hannah follows Sam to near the bank, and heads near the front of the bank.
- Hannah meets Sam near the bank, and Sam tells the two that he can't trust either of them to do anything. The three head to near the front of the bank, and Hannah tells Sam that he needed to fire Boomer.
- Sam refuses to fire Boomer, and Hannah tells him that Boomer had carelessness and had burnt off her wings, which were the only thing that mattered. Sam tells Hannah that he did not care, and that if she was doing work nothing would go wrong.
- Hannah asks Sam if he was kidding, and Boomer laughs and does the L dance using a dance mod. Boomer pushes Hannah back, and Sam tells Hannah that he did not care.
- Connor joins the three at the front of the bank, and greets them. He asks if the bank was open, and The three greet him.
- Connor tells the three that he was looking into investing at the bank, and that there was a program he heard of recently when he got out of prison. He tells the three that he was looking forward to getting his money up, and to be a good citizen.
- Connor states that he felt like he was done his good part, and Sam tells him that he and Hannah and Boomer were in the middle of a meeting. Connor asks if it was a bank meeting, and Boomer and Sam tells him it was a business meeting.
- Hannah tells Connor that the meeting was private, and Connor asks if they could keep him involved in the discussion if that was fine with the bank meeting. Boomer agrees, and Hannah pushes him back.
- Connor tells Hannah and Sam that Boomer had said yes, and states that he does not know what the jurisdiction here was. Sam asks Connor why he wearing a Sonic onesie, and Boomer tells Hannah and Sam that Connor just wanted to listen.
- Sam tells Hannah that he does not care about the whole situation with the wings since it was not important. Hannah tells Sam that her wings were a part of her, and Connor asks her if she had wings.
- Hannah tells Connor that she did have wings, and that he had wings before. Connor asks her what happened her wings, and Hannah responds that they burnt to a crisp on her body because of Boomer.
- Hannah pushes Boomer, and Connor tells her that was quite a tragedy and was quite sad. She tells Connor that her wings were gone and that they were the only wings on the server.
- Sam tells Hannah that it literally does not matter, and Boomer uses a dance mod. He asks Hannah what use her wings were anyway, and Hannah responds that she does not know.
- Sam tells Hannah that he does not care about that, and that he does not want to talk about it anymore. Sam asks Connor if Hannah looked fine to him, and Hannah tells Sam that she was not fine.
- Boomer laughs, and Hannah asks Boomer and Sam if they knew what it felt like, and tells the two that they were messed up. Sam tells Connor that he would let him in on the dynamic, and tells Connor that he was the boss of both Hannah and Boomer.
- Sam tells Connor to agree with him so he could become the boss of the two as well. Connor tells Sam that he would be on his side, and asks him what he wanted.
- Hannah tells Connor to come to her side, and that she was the bank manager and owned the bank. She tells Connor that if he wanted to get the program, he had to come to her side.
- Connor tells Sam that he was back on Hannah's side, and heads beside Hannah. He tells Sam that whoever owns the bank owns the money and the power, and Sam states that he owned the bank.
- Hannah tells Sam that she was the bank manager, and Connor heads back to Sam's side. She tells Connor that when he comes into the bank, she would be at the secretary desk.
- Connor figures that Hannah was the secretary, and tells Sam that he was back on his side. Hannah tells Connor that she was the bank manager and not the secretary, and Sam tells Connor that Hannah works for him.
- Boomer tells Connor that Hannah was not the secretary, and was more like the janitor. Sam tells Boomer that he would not go that far, and Connor asks Hannah if her job paid well.
- Hannah tells Connor that her job pays very well, and that she was not the janitor. Boomer tells Connor that he meant custodian, and Sam tells Boomer to place the ender chest down.
- Boomer places the ender chest, and Sam gets a diamond block from the ender chest. Sam tells Connor that there was a thing in the part of the program, and states that he knew that Connor was in prison.
- Sam gives Connor the diamond block, and tells him that it was to get his life going right and that he could get back on track. Hannah asks Sam why he was doing this for a stranger and not for her, and Sam tells her that she had a job.
- Boomer pushes Hannah away from Sam, and Connor tells the three that a good bank has not strangers. Connor tells Hannah that Sam gets that point, and that he does not think she gets it.
- Sam states that this was why he owned the bank, and why he was in charge. He continues that he got Connor's point, and asks Hannah if she knew how hard it is for a convict to find a new job.
- Hannah tells Sam that it would probably be very hard, and Connor tells her that it was very difficult. She asks Connor what he did, and Connor responds that he had committed stolen valor and that someone was giving out discounts if you had a military ID and that he kind of wanted the discount so he had presented a military ID.
- Connor states that it was a mistake, and that he had apologized and paid his time. He continues that was the mark of a good justice system, which is that you pay your time and you come out as a better person because of it.
- Connor states that he thinks he's a better person, and Boomer asks Sam if Connor could take Hannah's position, and if that was something they could do. Hannah tells Boomer to not even say that, and tells them that he deserved to be fired.
- Connor tells Boomer that he would never take a woman's job, and that he would never do that. He adds that he had learned a lot in prison, and that he let out of the wage gap and that he would never do that.
- Connor continues that he thinks Hannah deserves her job, and that he thinks he needs a different job. He asks Boomer for a job that pays less, and Hannah thanks him.
- Boomer tells Sam that Connor was too good, and that Connor could take his position. Hannah agrees, and asks to get paid more or equal to Connor.
- Connor states that he used something in prison, and places a piece of TNT. Hannah and Sam get hesitant, and Hannah removes the TNT. Connor asks if they did not do that here, and Hannah and Sam respond that they don't.
- Sam tells Connor that they don't do that at the bank, and that they did not want to bomb the bank. Boomer asks Connor to place the TNT back again, while holding a flint and steel in their hand.
- Hannah tells Connor to not, and Sam stands between Connor and Boomer. Sam tells Boomer to not, and Hannah tells Boomer that she did not want to experience that again.
- Sam tells Connor that he is intrigued by his story, and asks if he could get him a job. He asks if he would like a job at the bank, and Connor states that he liked work.
- Sam goes to Boomer, with Hannah joining the two. Sam whispers to the two to think of a job for Connor, and Hannah suggests for Connor to be a custodian. Sam tells Hannah that was perfect since Connor wanted a job with low payment, and Hannah also suggests Connor to be a janitor.
- The three return to Connor, and Sam gives Connor a water bucket. Sam tells Connor to grab a mop, and that they got a new position just for him.
- Connor states that this was great, and that he was so excited. Sam tells Connor that he was the sanitary expert of the bank, and that he and Hannah and Boomer were going to trust him to keep the bank clean and tidy.
- Connor heads into the bank, and the three follow him in. Connor states that the bank was not done, and Hannah tells that his job will start as the bank get built.
- Sam tells Connor that the bank was under construction, and Hannah checks a chest. Sam tells Connor that the position was his, and Boomer tells Connor that the bank will be finished and that he had to see the big picture.
- Hannah tells Connor that the bank was a big place, and it has to be clean. Sam tells Connor that there was going to be a lot of money here, and that he got to clean that money sometimes.
- Boomer tells Connor that the money would not be his, and that he got to look at it. Connor tells the three that was fine, and he did not always need to be a leader, and that he was a follower.
- Connor states that was what he always said about himself, and that he was down to be part of something. Sam tells Connor that was exactly what they needed, and that he needed more people who are not trying to be leaders on his team.
- Connor asks what the problem was, and Sam tells him that he was liking him more and more. Sam asks Connor if he could call him "Mr. Pants," and Connor tells him that he could call him that since it was his surname.
- Sam states that was great, and Hannah adds that they got a new employee. Sam states that this meeting was going better than he thought it was, and that he thought there was going to be more yelling.
- Sam thanks Connor for joining the team, and Connor tells the three that he was going to deposit some of his stuff and that he had to find a home. Connor thanks the three for the work, and states that it was a great start and that he needed to get a home.
- Sam gives Connor dirt, and Connor states that he loved the benefits here. Hannah asks Sam why he was giving Connor dirt, and Boomer gives Connor quartz blocks.
- Connor thanks Boomer, and Hannah gives him cobbled deepslate. Sam states that would make a beautiful home, and Boomer tells Connor that he can't go without a bed/
- Boomer gives Connor a bed, and Connor appreciates the three. Connor tells the three that they were nice, and that this was great.
- Connor thanks the three, and Sam tells him that he would let him know when his first day starts as the sanitary manager here. Connor thanks Sam, and states that this was great since he thought he would not have many opportunities here.
- Connor thanks the three, and tells them that he would be seeing them soon. He starts to leave, and the three say their farewells.
- Connor thanks the three again, and leaves. Hannah tells Sam that this does not change anything, and Boomer states that he likes Connor.
- Sam states that he can't believe that Connor agreed to be their janitor like that, and Boomer states that Connor was awesome. Sam adds that he seems to want some honest work, and Hannah agrees.
- Hannah tells the two that she was still angry at them, and asks Sam to fire Boomer. She pushes Boomer, and Sam refuses to fire Boomer.
- Boomer asks Hannah what she was saying, and pushes her. Sam tells the two to stop, and tells the two that he knows that they had many projects on the way, and that Boomer had not collected a single block.
- Connor leaves the game, and Sam states that Boomer had done nothing. Hannah agrees with Sam, and Sam continues that Boomer did nothing.
- Hannah agrees, and Boomer states that he collected some things. Hannah directs the two's attention to her chest of collection for Sam, and Sam checks the chest.
- Sam tells Boomer that Hannah unironically collected more blocks than him, and that maybe he should give Hannah his job. He considers making Boomer the manager of the bank, and Boomer states that he had collected the quartz blocks.
- Hannah tells Boomer that he did not, and Boomer repeats that he did. Hannah states that the collection of quartz blocks was her doing, and that the chest had a sign that said "Hannah's Collection For Sam."
- Hannah tells Boomer that the sign did not say "Boomer's Collection For Sam," and Sam asks Boomer if he collected the quartz blocks. Boomer states that he had helped with collecting the quartz blocks, and Sam states that Boomer had oversaw the collecting happening.
- Hannah tells Sam that he was unbelievable, and that she does not know what got into his these past months. Sam tells Hannah that she entered into the conversation to fire his "number 2."
- Hannah asks him who was his number 1, and Sam responds that it was himself. Hannah asks why it was not her, and Sam tells her that she was the number 3 in the cooperation as of now.
- Boomer asks Sam if number 3 was equal to number 7 since he des not think she is a number 3. Sam tells Boomer that as of now Hannah was the number 3, and that it does not matter.
- Sam tells the two that he got lots of stuff going on, and that he did not have any time to collect the resources. Boomer sets some fire on the flor, and sets them out, and Sam tells him that he needed four double chests full of stone and dirt.
- Sam tells Boomer that they had none of them, and checks a chest to find that Boomer got the iron. Hannah checks a chest, and tells Sam that she can't believe that he does not care.
- Sam tells Hannah that he literally does not care, and asks how it had to do with the business. Hannah tells Sam that she and Boomer were co-workers, and as a friend she cannot believe that.
- Sam tells Hannah that she and Boomer did not have to like each other to do their job, and Hannah tells Sam that she thought they were friends. Boomer mocks Hannah by wailing, and Hannah pushes them away.
- Hannah tells Sam that from the beginning, she though they were friends, and he did not care about something so important to her. She tells Sam that was very messed up, and Sam tells her that he was listening, and that he still did not care.
- Sam tells the two that he needed them to get some work done, and tells Boomer that he would fire them if he did not do any work. Sam tells Hannah to be nice to Boomer since Boomer was in charge.
- Hannah tells Sam that he needed to be nice to them, and Sam states that he knew how to be nice and that he was the boss. Sam states that was the best thing about being the boss, and that they were not doing any work.
- Hannah asks Sam if he was not going to help her get her wings back, and Sam states that he can't right now since it was not important. Sam tells Hannah that there was so much other stuff going on that is more important than that.
- Boomer tells Hannah that she looked like a mosquito, and Sam tells the two to listen. Sam states that he had to go and had some much work to do, and that the two had to work out whatever was going on.
- Sam tells Hannah to stop complaining and to listen Boomer since she had made them upset, and tells Boomer to do work. He asks if the two could handle that, and Boomer tells Sam that he worked.
- Sam asks the two to clean up the mess right next to the bank, and gives Hannah dirt, a bed, stone, and oak planks. He tells Hannah to try and make that area more presentable, and tells Boomer to help Hannah with that.
- Sam tells Boomer to get more stuff if Hannah needed it, and Hannah tells him that she was done with him. Sam tells Hannah that she can be done with him and still do her job, and tells the two to do their work.
- Sam tells the two that he would be back soon when he comes to check on the work being done. He adds that the two could collect stone after fixing the area if they wanted, and Boomer tells Sam that he was going to leave Hannah to fix up that crater since he has not been to his house for a long time and that he had to unwind.
- Sam tells Boomer that he has not bee working for a month, and Boomer tells Sam that he had not been home for a long time. Sam and Hannah allow Boomer to go back home, with Hannah telling Boomer that she doe snot want to see them.
- Sam tells Boomer that he hopes that he was making the trip home to gather materials to help Hannah fix the mess they made. Boomer tells Sam that he would, and Sam tells the two to work whatever was going on out, and that they must get wok done.
- Sam heads to the exit of the bank, and tells the two that they are all fine and friends again. He heads back into the bank to rejoin the two, and tells Hannah to tell Boomer that he was her friend.
- Hannah sarcastically does so, and Sam tells Boomer to tell Hannah that they were friends. Boomer shakes his head, and Sam asks again.
- Boomer heads up to Sam, and whispers if he had to. Sam tells Boomer to do it, and Boomer does so.
- Sam states that everyone was friends again, and tells the two to work. He states that he wanted to come back and see working.
- Sam leaves, and Hannah tells Boomer that she was done with Sam. Boomer states that he cared about Sam, and that he had not been at their house for a long time, and that he had to check on his parrot.
- Boomer adds that he had to find his other parrot since it had been missing for a while. Hannah tells Boomer that they were not done, and Boomer asks her what she meant.
- Hannah tells Boomer that they were going to figure it out and get her wings back since he made the mess for her. She pushes Boomer back, and that it might take them a months or a year to get her wings back.
- Hannah tells Boomer that they can be friend again after that, and that currently they are not friends. Boomer asks if she was talking about her house, and Hannah tells them that she was talking about her wings.
- Hannah punches Boomer, and tells them to go home. Boomer heads out to the front of the bank, and says his farewell before leaving.
- Hannah heads out to the front of the bank, and the lore part of her stream ends. She heads near the crater and the bank to walk around, and heads near the elytra take off road.
- Hannah heads near the crater, and heads near the elytra take off road. She walks around, and heads onto the green copper block at the front of the elytra take off road.
- Hannah heads down from the blocks, and heads to the crater. She heads down to her basement and storage room, and equips her netherite armor.
- Hannah gets more dirt, and heads up to the surface near the crater. She heads to the crater to start filling it in, and heads down to her basement.
- Hannah heads out to the surface to near the crater, and heads into the crater to continue filling it in. She heads near the remains of part of her path, and heads into the crater to continue filling it in.
- Hannah removes some dirt, and adds and removes some dirt. She continues filling in the crater, and removes some dirt.
- Hannah continues filling in the crater, and removes the floating remains part of her path, and continues filling in the crater. She removes some dirt.
- Hannah continues filling in the crater, and removes some dirt. She continues filling in the crater, and removes some dirt.
- Hannah continues covering the crater, and digs to part of the hollow area she had made. She fills in some of the hollow space, and heads out to near the crater.
- Hannah checks her ender chest, and retrieves her ender chest. She heads down to her basement, and uses a water bucket to head down further down into her basement to head to her storage room.
- Hannah checks a chest, and gets coal. She retrieves iron from furnaces, and checks a furnace.
- Hannah retrieves gold and iron from furnaces, and gets raw iron from a furnace to place in another furnace to continue smelting it. He retrieves more gold and iron, and gets coal from a blast furnace.
- Hannah crafts gold blocks and to deposit it in her ender chest along with gold, and crafts iron blocks to deposit in her ender chest along iron. She checks chests, and gets more oak planks.
- Hannah crafts sticks to craft torches, and gets more dirt and grass blocks. She heads to her basement, and heads up to near the crater.
- Hannah heads to the crater to continue filling it a bit, and heads near the crater to fill some gaps. She removes some dirt, and heads into the hollow area of the area to add torches to it.
- Hannah heads out to near the crater to cover the hollow area, and heads back into the crater to continue filling in the crater while adding torches. She removes some dirt, and continues filling in the crater.
- Hannah remove some dirt, and considers making a different house and asking Foolish to build it. She continues filling in the crater. She removes some dirt, and continues filling in the crater.
- Hannah removes and places back some dirt, and continues filling in the crater. She removes the remains of an oak tree at the front of the crater, and continues filling in the crater.
- Hannah adds torches, and continues filling in the crater. She considers going far out to get roses, and continues filling in the crater.
- Hannah adds torches, and continues filling in the crater. She adds more torches, and continues filling in the crater.
- Hannah removes some of the floating remains of her graveyard, and removes the remains of her graveyard, and removes a bee nest and the remains of an oak tree. She removes the oak leaves, and heads into the crater to remove the floating remains of her graveyard.
- Hannah removes a floating anvil, and removes the remains of an oak tree and oak leaves. She removes the remains of her graveyard, and removes some of the floating oak leaves.
- Hannah towers up to removes the rest of the oak leaves. She removes the remains of her graveyard, and adds more torches and continues filling in the crater.
- Hannah adds more torches, and continues filling in the crater. She heads to back of the crater to collect some dirt and adds some dirt.
- Hannah checks a chest near the river behind the crater, and heads near behind the crater. She heads back to the crater to continue filling it in, and removes some dirt.
- Hannah adds some dirt near the crater and near the remains of part of her path, and removes some dirt. She heads onto the remains of part of her path, and continues filling in the crater.
- Hannah adds more torches, and towers up and starts making a staircase to a floating block in some water and adds onto it. She removes the stone brick slab to remove the water.
- Hannah removes the blocks she added, and removes the staircase and tower. She continues filling in the crater, and adds torches.
- Hannah continues filling in the crater, and removes some dirt. She considers getting a lot of azalea leaves to use for her new house.
- Hannah continues filling in the crater, and removes a grass block. She continues filling in the crater, and uncovers the entrance to her basement.
- Hannah adds dirt on the side of the tunnel, and heads down to basement and storage room. She checks a chest, and gets cobblestone.
- Hannah deposits coal, torches, her shield, baked potatoes, oak saplings, crimson stem fences, a lantern, and checks chests. She gets grass blocks and dirt, and heads up to near the crater.
- Hannah heads to the crater, adds torches, and continues filling it in. She removes some cobblestone and a torch, and continues filling in the crater, and removes some cobblestone.
- Hannah continues filling in the crater, and removes some dirt. She continues filling in the crater, and removes some cobblestone,
- Hannah continues filling in the crater, and removes some cobblestone. She continues filling in the crater, and removes a grass block.
- Hannah removes a grass block, and continues filling in the crater. She considers stealing dirt, and heads near the elytra take off road to shine the copper block near it.
- Hannah heads to the front of the bank to check Sam's chests, and heads out to head down her path and the Prime Path to the flower shop to check chests. She heads down the Prime Path to the ice cream shop to check a chest, and heads out to head down the Prime Path.
- Hannah checks chests near Eret's fortress, and continues down the Prime Path to near the Community House to check a chest. She heads to the Community House to check a chest, and checks a chest near the Community House.
- Hannah heads near the Community House, and heads to the wheat farm near the Community House to harvest wheat. She crafts bread, and replants the farm before placing seeds in the chest of the composter.
- Hannah heads to the Community house to check a chest near it, and heads onto the Prime Path near the Community House to throw away oak leaves and wheat.
- Hannah heads into the lake of the Community House to retrieve the oak leaves and wheat, and heads onto the Prime Path near the Community House to throw away wheat. She heads onto her path, and throws away oak leaves.
- Hannah heads through the second portal to the portal area, and heads up a path to Techno's chests on the pat to check chests and gets some dirt. She heads down the path to head through the second portal to the Nether hub, and returns to the Greater Dream SMP.
- Hannah heads down her path to the crater to continue filling it in, and continues filling in the crater. She removes some dirt, and continues filling in the crater.
- Hannah adds torches to the area, and heads onto her ender chest near the front of the crater. She heads near her carrot farm and the remains of her wheat farm, and starts plowing the farm.
- Hannah removes a sunflower near her bed and ender chest, and tries to pass the night. She heads to her carrot farm to plow part of her carrot farm, and starts plowing her potato farm.
- Hannah adds more dirt near the farm, and heads to the front of her carrot farm to walk along it. She continues plowing her potato farm, and heads near her carrot farm.
- Hannah continues plowing her potato farm, and removes a piece of farmland to towers back up. She continues plowing the farm, and makes the rest of the farm path blocks.
- Hannah heads to the remains of her wheat farm, and returns to her potato farm to remove the path blocks to replace with dirt to plow. She removes some farmland to replace with dirt.
- Hannah heads near her potato farm and the remains of her wheat farm to head to the front of the remains of her wheat farm to remove some farmland. She continues plowing the farm, and add dirt to a gap in the ground.
- Hannah continues plowing the farm, and removes some farmland to replace with dirt. She places and removes some dirt, and continues plowing the farm.
- Hannah heads near her wheat farm, and heads to her what farm to continues plowing it. She tramples some farmland, and continues plowing the farm and removes a torch.
- Hannah continues plowing the farm, and removes some farmland to replace with dirt. She makes part of the farm path blocks, and removes the path blocks and some dirt.
- Hannah places back the dirt, and makes part of the farm path blocks. She removes the path blocks and some dirt, and adds back the dirt to continue plowing the farm.
- Hannah removes some farmland, and removes a torch to tower up back to her wheat farm. She removes some farmland to replace with dirt, and heads to the front of her farm.
- Hannah removes some farmland to replace with dirt, and removes some farmland and places and removes a torch. She places dirt, and removes some farmland to place some dirt.
- Hannah adds and removes some dirt, and heads to the front of her wheat farm. She removes some farmland to replace with dirt, and removes and places backs some dirt to plow.
- Hannah removes some farmland to replace with dirt to plow, and removes some farmland to replace with dirt to plow. She plows part of the farm, and removes some farmland to replace with dirt.
- Hannah continues plowing the farm, and removes a wheat crop. She continues plowing the farm, and heads to the front of her wheat farm to tower up.
- Hannah heads down to head to near her farm to plow part of it, and heads to the front of the tower to tower up. She digs back down, and removes and places back some dirt. She heads to the area, and heads onto the remains of part of her path.
- Hannah adds torches to the area, and heads to her basement and storage room. She deposits dirt, a bee nest, oak wood, seeds, a cobblestone slab, her ender chest, cobblestone, and stone brick slabs, and retrieves her ender chest.
- Hannah deposits a sunflower, and gets seeds. She checks chests and gets potatoes.
- Hannah checks chests, and heads out to head to the wheat farm to harvest some wheat. She replants, and heads to behind her wheat farm.
- Hannah accidentally places her ender chest on the edge of her wheat farm, and removes it to plow pat of the farm. She plants her wheat farm and potato farm, and heads near her ender chest.
- Hannah heads onto her ender chest and adds stone bricks and an anvil under her. She heads down to her basement, and ends off.
- Wandering around the SMP, George claims that the Dream SMP is empty.
- He proceeds to litter due to no one on the server, dropping cocoa beans across the server. He questions why the tree is burnt, investigating chests and insulting the buildings around the SMP. George destroys the wall, and enters Tommy's house, continuing to question why the SMP is so empty. He expresses distaste that nothing is going on, dyeing signs in an attempt to entertain himself. George is messing with fish and notices a flaming arrow of harming, where Dream exits the prison.
- Dream asks if George missed him, and George states that he'd been there a long time with George asking why he was in so long. Dream claims he doesn't know why he's inside the prison, and that he built the prison. George insults his intelligence. Dream states he had a plan that didn't pan out, with George continuing to grill him with questions. He questions Dream's gear, and brings up the fact that Dream was threatening Kinoko Kingdom. Dream asks where Kinoko was, and George refuses to tell him. They continue to argue, with Dream attempting to reason that if he shows George the inside of the prison, George would show him Kinoko, though quickly claims that he can't enter the prison.
- Dream slaughters George in retaliation, and vanishes. George returned for his items, claiming that he didn't understand why Dream would kill him. George states that he wants to remove himself from the server and destroys part of his statue, though gives up halfway through. He immediately takes to Tommy's house, wanting to kill Shroud out of rage. If Shroud were to attack him, he would kill him. After some dancing around, Shroud attacked him, and George burnt him with flint and steel.
- He says he does not care about anything and will destroy the server, and then takes to burning down the hotel. He begins griefing and destroying parts of the server, burning Tommy's house and all the items in his chest. George starts to burn random trees and buildings, claiming it was all because of Dream. Techno then joins the server, which piques George's interest. Dream and Techno charge him together, with Techno saying there was a government that needed to be destroyed, referencing Kinoko. Techno points a rocket launcher at him, and George attacks Dream. The two of them start attacking him, with George pursuing Technoblade. The three of them fight, with George eventually killing Technoblade who leaves the server. He then proceeds to kill Dream, celebrating the victory. Callahan appears and he kills him too.
- George uses TNT to destroy other parts of the server, including the pixel art frog. He approaches Badboyhalo and Skeppy's mansion, saying the Elephant is too good to blow up. He approaches Manatreed, questioning him and slaughtering him. George then blows up their mansion. He then starts towards Techno's house, wanting to blow it up as well. He questions if Techno's dogs deserved to die, and sets Wilbear on fire. George slaughters Steve and Edward while he is inside the house. George blows up Carl and the entire hound army. He then approaches Ranboo's house, and burns Ranmoo, Skellyboo, and attacks and burns the villagers inside. George then blows up Ranboo's house.
- George tries to decide what to destroy next, taking Techno's beacons and deciding to return to spawn. While flying around spawn, he says he owns the server. He destroys another frog, saying it makes sense. George follows the road to Las Nevadas, paying the tax to nobody at all with fish and gold. George finds his own head in his ender chest, confused at the prospect. George kills the _jeb sheep at the Las Nevadas gas station.
- He runs into Quackity, who excitedly greets him and says that he's going to go burn down Kinoko Kingdom. George explains his day, saying that he runs the country. Quackity deflects and says that he owns the country, but George says that the country was slated for demolition. Quackity expresses confusion, though George insists. Quackity spits back and brandishes a netherite axe, yelling that George had no right to destroy his country. Quackity threatens George and tells him to leave, where George laughs at the threats and insults his scars and his clothing. Quackity insults him back. George tells Quackity that he 2v1'd Dream and Technoblade, where Quackity says that he is on drugs and is in disbelief. George hands him a chestplate, to Quackity's disbelief. He drops the pickaxe as well, where Quackity shouts in rage and disbelief.
- George asks if Quackity wants to see what he did at Techno's house, and starts planting TNT on the Las Nevadas sign. Quackity screams at him and destroys the TNT, saying that this was an artists recreation of Techno's house. Quackity keeps screaming and panics, trying to get him to stop and saying it was repainted. George offers him an ultimatum, saying he will spare the sign if Quackity gives him an arrow. Quackity runs off to go receive an arrow, where one just drops right out of Quackity. They find themselves unable to pick up the arrow, with Quackity throwing up more arrows that don't work. Quackity keeps throwing up items, including golden apples and more arrows.
- George says he's mad at Quackity and annoyed at him, saying that he owns Las Nevadas and threatens Quackity for the arrows he can't pick up. Finally, he picks up an arrow, aiming the Wardens Bow at Quackity and then at the TNT on the sign. Quackity begs him to put it away, bargaining with him to do anything to save Las Nevadas. George distracts Quackity, and blows up the sign. Quackity panics further, and attacks George as he starts blowing up Las Nevadas. Quackity lets out a final shout as he's blown up. George continues to blow up Las Nevadas, trying to decide on his next steps on how to truly destroy the server.
- He decides to speedrun destroying the world, claiming he has a secret super epic plan to do so, proceeding to blow up the Needle and saying that he can do whatever he wants on this server. George runs out of TNT on his way up to the top of the Needle to blow it up. He starts towards Benson, and Karl joins the server as George approaches the iron farm. He claims that the rain is extremely on and off. Karl approaches George, with a desaturated skin. Karl says he needs to tell George something, with George rattling off his achievements. Karl tells George that he's a time traveler, explaining everything. Karl says he's friends with DreamXD, though George interrupts and questions the time travel thing. George asks what number he's thinking of, with Karl saying it correctly. He does this again, and gets the answer correct. Karl says he's done this multiple times in an attempt to stop George from taking over the server, with multiple failures.
- Karl says it's going to lead to bad things, and that he's playing god. George says he is god, and Karl retorts with the fact that DreamXD will not like the outcome, and that they would have to battle if they continue. Karl says that if they fight, George would die, and even if he wins the battle he will become a god, sad and alone. Karl says if he keeps going at this rate, no one will be around anymore, and that George will be completely alone. George retorts by saying that sounds awesome, and that's what he wants to do. Karl continues to try and reason with George, asking him to hold his sticks. George holds them like Karl does, with Karl duel wielding diamonds. George attacks him, and slaughters him. Karl drops a stack of ender dragon heads and TNT, which makes George extremely confused. George wills the rain to disappear which fails, and finds redstone to animate the dragon heads, making fun of Karl through the dragons moving mouth.
- He proceeds to blow up the community house, saying he's in charge and that it will be the greatest change to the SMP. He moves to Eret's castle and reminisces about his time as a king, though pauses in his crimes to listen to the note blocks. George "writes" a poem, calls it King, and blows up the castle. George discovers his hidden farm underneath the castle, and destroys the farm. His flint and steel proceeds to break. George rattles off the places he destroyed, and says that he's going to wipe the entire server clean. He crafts a new flint and steel and burns the tree George looks up towards the burning tree and pays respects to it, however the rain stops all the fire from burning. George spots Callahan and chases after him, trying to get his attention and ask him for flint. Callahan shakes his head no, throwing him flint he can't pick up, though later gives him normal flint and punches him once. George questions why he punched him, and Callahan runs off. George demands ender eyes, and drags Callahan into the museum to negotiate.
- George offers Callahan a deal, first offering cookies which Callahan declines. George tries to attach him, though Callahan lags away and hides in a corner. Callahan begs him for safety, to where George shoots him and kills him. Callahan drops multiple stacks of ender eyes, which is where George picks up the eyes and starts towards the stronghold, saying there are no more rules now that Dream is dead. He says he wants to beat the game, and questions why Dream didn't want them to kill the ender dragon. George descends into the end, though despite his digging he can't seem to find the stronghold. He reaches bedrock with no stronghold in sight. He starts upwards, though despite it all he can't find the stronghold. George expresses confusion, uncertain on where to find the stronghold. Callahan gets the Eye Spy achievement, which catches George's interest and tells him he has a present and to give him his coordinates, though Callahan says to not talk to him. Callahan says he doesn't want George's presents and that he's been through enough, with George trying to reason with him throughout. George proceeds to locate the stronghold in water, and is then intercepted by DreamXD.
- DreamXD questions him, and says that George doesn't want to see him angry. George deflects, with DreamXD continuing to repeatedly question him and say he shouldn't be here, that the stronghold was off limits. George's confidence immediately drops and he tries to say he needs to clear out the pests, though DreamXD states that they're protectors. George states that the biggest infestation was in the stronghold room, and DreamXD says that he needs to leave. He then states that he knows everything that George has done, and that he's god. George says that he should take him to the stronghold room, with DreamXD shouting that he should be afraid and that he's not allowed into the portal. DreamXD threatens George that he could kill him instantly if he doesn't listen. George continues to look for the portal, with DreamXD outright vanishing. Distantly, George hears an incomprehensible shout from the god, who continues to make strange sounds. George spots him through a wall, and DreamXD completely vanishes from view.
- George follows him directly to the portal, while DreamXD continues to say he should not be here and that he'd love to kill George. George says that if DreamXD kills him, he's going to have nothing. DreamXD taunts him and destroys part of the portal, claiming that he's a silly little human and that he's nothing compared to him. George deflects and says he's a god, and DreamXD says that they will fight if George is a so-called god. George shows DreamXD the Try Dent, claiming it has the ability to kill him. Obviously, DreamXD shows disbelief and continues to attack George, taunting him throughout. The Try Dent has no affect on DreamXD, with George stating that it wasn't fair and insulting the god, calling him scared. He continues to taunt him, and DreamXD says that he isn't scared. He says that George should watch himself, getting the achievement "Cover Me In Debris" and continuing to state that George needs to watch what he says. George continues to threaten and taunt him, calling him an idiot, and stating that he's stronger than him. DreamXD attacks George, and George slaughters DreamXD fairly quickly.
- He gains creative mode as the ender dragon death sound plays, and immediately makes a move to go to the end. He arrives at the end, finding all the crystals destroyed and attacking the dragon. He says that this is the George SMP now and he is the god. The world goes black around him, and right before fully killing the dragon he wakes up in bed.
- The prior events turn out to be a dream that George had been having, making him shocked and terrified. He quickly investigates the places he'd blown up, confused and disoriented. He approaches the tree he'd burnt, walking down the Prime Path and discovering that all his actions weren't real. He discovers Shroud is alive and intact, as is Tommy's house and the Big Innit Hotel. George walks off frame, and the stream concludes.
- Michael starts at his base, and heads near his storage room.
- Michael heads to his base, and heads near his central aquarium. He walks around his base a bit, and heads near his central aquarium.
- Michael heads to his base, and heads near his animal farms. He heads to the front of his tree farm, and heads down to his tree farm.
- Michael walks around at his tree farm, and heads up to head to near his farm. He heads near his central aquarium, and heads near his storage room and heads to his base to remove spruce planks there.
- Michael heads near his storage room to deposit a dispenser, coal, sea lanterns, granite, chains, sticks, spruce fences, and redstone. He heads to his storage room to deposit glass and bone meal, and checks a chest.
- Michael heads near his storage room to check chests, and heads near his central aquarium. He heads to his base to throw away lanterns, and heads near his storage room to remove dirt from a chest to deposit quartz.
- Michael heads to his base to retrieve lanterns and throw away dirt. He heads near his storage room to get seeds, a polished blackstone stair, and gunpowder, and heads to his base to throw away seeds, gunpowder, cocoa beans, and a polished blackstone stair.
- Michael heads near his storage room to deposit an observer, and dark oka saplings, lanterns, and cobblestone, and gets a fishring rod. he heads to his base, and heads near his central aquarium.
- Michael heads out of his base and Serenity, and starts traveling. He kills a pig and sheep for food, and continues traveling.
- Michael kills cows and pigs for food, and continues traveling. He kills cows for food, and continues traveling.
- Michael kills a cow and sheep for food, and kills cows and a sheep for food. He kills cows and pigs for food, and heads into a cave to kill an enderman.
- Michael continues traveling, and kills pigs for food. He continues traveling, and kills cows and sheep for food.
- Michael continues traveling, and finds a village. He heads into a village house to head up a ladder to the top of the village house, and heads down to the top of another village house.
- Michael heads down to head into another village house to head up the stairs to the second floor to check a chest. He heads down the stairs to head out of the village house, and finds Frosty's grave by the village house.
- Michael continues traveling, and kills sheep and a pig for food. He kills a cow for food, and continues traveling.
- Michael kills sheep for food, and mines coal. He throws away a grass block, light grey wool, arrows, bones, eggs, spruce planks, string, seeds, and black wool.
- Michael continues mining coal, and continues traveling. He kills a pig for food, and continues traveling.
- Michael finds a shipwreck, and opens some dark oak trapdoors to dig down and digs around. He uncovers the chest, and checks it.
- Michael continues traveling, and throws away iron nuggets. He collects a bee nest, and continues traveling.
- Michael mines iron, and mines up to get back to the surface to mine coal. He heads to the entrance of a cave, and mines cobblestone and copper.
- Michael mines more cobblestone, and jumps down into the lake of the cave. He heads down into a pond, and heads up a water stream to the lake.
- Michael adds a staircase up on a cave wall to start heading up, and adds a bridge. He starts heading out of the cave, and adds a block to head out of the cave.
- Michael places cobblestone to get across an ocean, and continues traveling. He heads into a cave, and mines to part of the cave to get out of it.
- Michael mines emeralds, and starts climbing a mountain. He removes a block to continue heading up the mountain, and jumps down into a water stream.
- Michael continues traveling, and kills pigs for food. He throws away gunpowder, bones, ender pearls, sand, arrows, and spider eyes, and kills a pig for food.
- Michael continues traveling, and kills pigs for food. He continues traveling, and kills cows for food.
- Michael heads near a pillager outpost, and heads into the outpost to head up the stairs to the top of the outpost to get potatoes and deposits string.
- Michael gets dark oak wood and a crossbow, and deposits seeds, iron, raw copper, cobblestone, and spider eyes. He retrieves cobblestone, and deposits wool.
- Michael retrieves the wool, and deposits spruce slabs, dark oak slabs, and rotten flesh, and checks the chest. He crafts some dark oak planks to blocks the staircase to the top floor of the outpost, and checks the chest.
- Michael crafts some more dark oak planks to craft a crafting table to set down to craft furnaces to set up. He places coal in all the furnaces to cook raw porkchops, raw mutton, and raw beef, and retrieves cooked muton.
- Dream joins the game, and Michael and him message each other through in-game chat while Michael retrieves steak, cooked mutton, and cooked porkchops. Michael retrieves more cooked mutton, steak, and cooked porkchops.
- Michael checks furnaces, and retrieves more cooked porkchops, steak, and cooked mutton. He checks a furnace, and retrieves more cooked mutton, steak, and cooked porkchops.
- Michael checks a furnace, and retrieves more steak, cooked porkchops, and cooked mutton. He retrieves more cooked porkchops, cooked mutton, and steak, and checks a furnace.
- Michael retrieves more cooked porkchops, and checks a chest and furnace. He continues retrieving cooked mutton, cooked porkchops, and steak, and checks a chest.
- Michael continues retrieving cooked mutton, steak, and porkchops, and decides to return to spawn. He continues retrieving cooked porkchops and steak, and removes his furnaces.
- Michael checks a chest, and Dream leaves the game. He jumps down from the outpost, and continues traveling.
- Michael travels back pass the pillager outpost, and continues traveling. He sets down an oak boat at sea to travel at sea to land, and removes his boat.
- Michael continues traveling, and Bad joins the game. The two message each other, and Michael continues traveling.
- Bad asks Michael what he was up to, and Michael tells him that he was just running around and exploring. Bad messages back, and Michael continues traveling.
- Michael tells Bad that he was just running in one direction, and claims that he just got back to his base. Bad messages him back, and Michael continues traveling.
- Michael returns to Serenity, and walks around. He Heads to behind his water elevator, and continues walking around.
- Michael heads near the front of his water elevators, and heads near behind his water elevators. He heads near his water elevators, and starts traveling.
- Michael travels back to Serenity near the ladder to his radio station, and heads to his base to head to the front of his automatic sheep farm at his animal farms to check chests. He walks along his automatic sheep farm, and heads to his chicken farm.
- Michael heads out to near his automatic sheep farm, and heads to the center of his animal farms. He considers going AFK while his automatic sheep farm works, and heads to the front of his automatic sheep farm to check the chests there.
- Michael heads near his storage room to check his ender chest and checks the hopper of his auto-cooker. He places raw porkchops and raw beef in separate chests of his auto-cooker, and adds raw mutton in a chest of his auto-cooker.
- Michael heads to his storage room to check a chest and deposits potatoes, and heads near his central aquarium. He heads to his base, and heads near his animal farms.
- Michael heads to his tree farm to remove a grass block, and checks a chest. He harvests spruce wood, and starts harvesting jungle wood.
- Michael towers up a bit to continue harvesting jungle wood, and mines back down. He continues harvesting spruce wood, and collects spruce saplings and sticks.
- Michael continues harvesting spruce wood, and clears some vines from a jungle tree to continue harvesting jungle wood. He clears more vines from the jungle tree to continue harvesting jungle wood, and claims up some vines to part of the jungle leaves to break some jungle leaves.
- Michael jumps onto the vines on a jungle tree, and climbs up the vines to some jungle leaves to continue harvesting jungle wood. He throws away dirt, and continues harvesting spruce wood.
- Michael throws away cobblestone, and deposits spruce saplings. He collects sticks, jungle saplings, and spruce saplings, and throws away leather.
- Michael continues collecting spruce saplings, sticks, and jungle saplings, and deposits spruce saplings and jungle saplings. He heads to his base, and heads to his storage room.
- Michael heads near his storage room, and heads to his storage room to deposit some spruce wood and jungle wood. He deposits spruce wood, and checks a chest.
- Michael deposits dark oak wood and dark oak wood planks, and heads near his storage room. He heads to his storage room, and heads near his storage room,
- Michael heads near his farm, and heads near his central aquarium. He heads near his storage room to check chests and deposits his diamond pickaxe and diamond shovel in his ender chest.
- Michael heads to his storage room, and heads near his central aquarium. He heads to his Top Ten Gifter walls, and heads near his storage room to check a chest and gets dirt and jungle wood.
- Michael gets stone bricks, and heads to his storage room to check a chest and deposits stone bricks. He gets stone from to deposit, and checks a chest.
- Michael deposits dirt, jungle wood, wool, and coal, and heads near his storage room. He heads to his storage room, and heads near his storage room.
- Michael heads near his central aquarium, and heads to his base. He heads near his storage room, and heads out of his base to walk along the walls of Serenity.
- Michael heads down to Serenity, and heads out to beyond Serenity. He heads back to Serenity to walk along the walls of Serenity, and heads down to outside of Serenity.
- Michael heads back near the walls, and tries to get onto the wall. He gets back onto the wall, and walks along the wall. He heads down to head to near his water elevators, and heads to Serenity.
- Michael heads over a wall to head out of Serenity, and heads through his portal. He gets into a spruce boat to head down his ice path, and gets out of the boat.
- Michael heads down a Nether path to return to the Greater Dream SMP, and heads down the path of the community tree farm. He heads onto part of his path to head down his path to his house to head to his basement to check chests.
- Michael deposits a crossbow, furnaces, steak, cooked mutton, an oak boat, torches, raw iron, emeralds, a bee nest, a fishing rod, cooked porkchops, eggs, his sub book, and sticks. He gets dirt and grass blocks, and checks chests before heading to his house to check chests and his ender chest.
- Michael heads out to the front of his house, and returns to his house. He get an oak boat and steak from his ender chest, and deposits baked potatoes in his ender chest.
- Michael heads out to the front of his house, and heads down his path through his donor hall and heads down the path of the community tree farm to head through the community Nether portal to the Nether hub. He heads down a Nether path to the front of his ice path to get into a boat to head down his ice path.
- Michael heads through his portal, and heads down part of the bridge before heading down into the swamp below. He tries climbing up vines of an oak tree, and falls off.
- Michael climbs up vines to the top of the oak tree, and heads down from it to return to Serenity to near his water elevators. He returns to his base, and heads to his storage room to deposit grass blocks and dirt, and heads near his storage room to get cooked mutton, baked potatoes, cooked porkchops, raw iron, his sub book, and an ender chest.
- Michael heads to his storage room to check chests, and heads near his storage room to get an ender pearl. He checks a chest, and gets more ender pearls.
- Michael heads to his storage room to get some blaze rods, and checks a chest. He gets some obsidian, and heads near his storage room to craft blaze powder for eyes of ender.
- Michael crafts more ender chest to deposit in his ender chest, and gets an ender chest.
- Michael heads near his central aquarium, and heads near his storage room. He heads near his tree farm, and heads to his base.
- Michael heads to the front of his farm, and heads to his farm to harvest carrots. He replants the carrots, and heads near his farm to check chests and deposits carrots.
- Michael gets some carrots, and deposits some carrots. He heads to his storage room to deposit the carrots, and heads near his storage room.
- Michael heads near his farm to get some carrots, some seeds and kelp. He removes wheat and seeds from the chest, and heads near his storage room.
- Michael heads to his storage room to deposit carrots, and heads near his central aquarium and farm. He heads to the front of his farm, and heads to his farm to harvest wheat and replants.
- Michael heads near his farm to get some seeds, and heads to his storage room to deposit some seeds. He deposits more seeds, and heads to his farm.
- Michael heads near his farm, and checks chests. He gets some seeds, and deposits some.
- Michael gets some wheat, and checks chests. He throws away kelp, and checks a chest.
- Michael gets some wheat, and heads to his storage room. He checks a chest and deposits wheat, and heads near his farm to check a chest and gets some potatoes.
- Michael heads to his storage room to deposit seeds and checks a chest. He deposits potatoes and blaze powder, and checks a chest.
- Michael heads near his farm to check chests and gets potatoes, grass blocks, glass, diorite, stone bricks, coal, and name tags, and heads to his storage room to check a chest and deposits potatoes. He deposits name tags in his ender chest and gets more coal, eggs, and torches from it.
- Michael deposits the torches in his ender chest, and gets sticks, a fishing rod, and a bee nest, and heads to his bee farm to add the bee nest to a tree. He heads to his storage room to checks chests and deposits glass, diorite, stone bricks, and coal, and gets some coal.
- Michael heads near his storage room, and heads to his storage room to get some spruce wood. He heads near his storage room to craft a campfire, and checks his ender chest and chests.
- Michael gets glass, and heads to his storage room. He throws eggs, and gets some glass.
- Michael deposits cooked porkchops, and heads near his storage room to craft some glass bottles. He heads to his bee farm to collect honey, and heads near his storage room to craft a honey block.
- Michael later checks chests, and heads near his animal farms. He heads to his storage room, and later heads out of his base to head to near the front wall of Serenity.
- Michael heads onto the wall to walk along the wall, and jumps down into a water stream near the ladder of his radio station. He heads up the ladder to the front of his radio station. and heads down to near the front wall of Serenity.
- Michael heads to behind his water elevators to remove stone in the ground, and heads to his base to head to his storage room to get some grass blocks. He heads out of his base, and returns to his base.
- Michael heads out of his base to behind his water elevators to place some grass blocks, and walks around Serenity. He heads up the mountain of his radio station, and jumps down.
- Michael heads up the mountain gain, and jumps down before heading up the mountain to try and do a honey block clutch. He heads up the mountain to jump down from it, and tries to do the honey block clutch.
- Michael tries the honey block clutch, and Bad messages him through in-game chat. He messages back, and tries doing the honey block clutch.
- Michael tries doing the honey block clutch, and tries again. He heads up the mountain to jumps down, and heads to behind his water elevators.
- Michael heads near the front of his water elevators before ending his stream.
January 28, 2022[]
- Eret starts at their lab, and heads out to walk along the netherrack border and a sand wall. (WIP)
- Eret heads to the water near the netherrack border, and heads back onto the sand wall and netherrack border to head down to return to their lab. They decide to show where MICHAEL was hidden, and checks a chest.
- Eret looks down at a map they had, and states that he had the map to show where MICHAEL was hidden, and states that only they had the map and that no one else could find him. They check chests, and gets ender pearls.
- Eret states that they think they have everything they needed, and checks a chest. They decide to get a boat, and checks chests,
- Eret gets some spruce wood to craft spruce planks to craft a spruce boat, and states that they would need a boat to get to where MICHAEL was because they hid MICHAEL in a fairly remote place where noone could find him. They head through their portal, and states that they trusted MICHAEL to one person.
- Eret heads up the stairs, and states that they knew that the person would keep MICHAEL the most safe. They heads to the front of a Nether path, and starts heading down it.
- Eret states that they hid MICHAEL in a fairly remote place, and looks down at their map. They state that only they knew where he was, and returns to the Greater Dream SMP.
- Eret heads to the community Nether portal, and walks around. They state that it has come to their knowlege that he was perhaps no longer where they had left him, and heads down the community Nether portal path.
- Eret states that the one person they had trusted with the information where MICHAEL was was Sam, and heads down part of Michael's path. They state that Sam was the warden of the prison, and was keeping Dream safe and protected from the server, and starts heading pass Rutabagville.
- Eret continues that they had trusted Sam with the information where MICHAEL was in order to make sure he would be safe, and that Sam had told them that he was going to make a place where they could keep MICHAEL safe. They head to the sea behind Rutabagville to place thei boat to start traveling at sea.
- Eret continues that Sam had told them not to worry about anything, and starts to travel pass Las Nevadas. They state that they had heard that something had happened, and continues traveling at sea.
- Eret points in the direction where Snowchester was, and continues traveling at sea. They state that when Sapnap and George were trying to kill MICHAEL orginally, they had managed to get MICHAEL away and toook him across the ocean and hid him in a remote spot where they were sure that nobody would find him.
- Eret continues traveling at sea, and states that they were almost there. They state that they had hidden him in a romote place that very few people travel, so finding him was an achievement.
- Eret spots a hole in the wall of a mountain in the distance, and starts to travel toward it. They state that was where they had hidden him, and spots an oak boat near the entrance of the mountain wall.
- Eret travels to the entrance of the mounatin wall, and gets out of their boat. They head into thr room where they had hid MICHAEL, and finds a chest in the room. They stats that this was where they had their setup.
- Eret heads out to near the entrance of the mountain wall, and states that this was where they had their setup for MICHAEL. They head back into the room in the mountain wall to opn the chest to find feathers, a raw chicken, and a book named "Eret" signed by Sam.
- Eret opens the book, and reads that Sam had taken MICHAEL only as a precaution. Sam continues that as along as everything goes to plan MICHAEL would not be harmed, and that he was doing what was for the greater good.
- Sam tells Eret in the book that one day they would come to understand, and Eret states that this was what it felt like to be betrayed. Eret states that they have never been on the recieveing end of betrayal, and places the book back in the chest.
- Eret gets into their boat, and states that they now know what it feels like They gets out of their boat to remove it, and heads out to near the entrance of the mounatin wall to remove an oak boat.
- Eret heads to the front of the entrance of the mountain wall to place the oak boat to head into it to start traveling at sea. They think of killing Sam, and that they were going to find him and kill him.
- Eret states that they knew that Sam has lot of gear, and that he was the warden of the prison. They add that Sam was skilled, smart, intelligent, and scheming, and that they were going to get revenge for kidnapping MICHAEL.
- Eret continues traveling at sea, and states that they heard that there were others looking for him as well, and states that they were Techno and Tubbo. They state that Techno and Tubbo's reasons were different, and continues traveling at sea.
- Eret states that to their knowlege, it was Sam who had killed Ranboo and continues traveling at sea. They state that they had to get back at him, and continues traveling at sea that they were going to gather resources, gear, and tools, and thet they were going to find Sam and kill him and make sure he gets the justice he deserves.
- Eret reaches land behind Rutabagaville, heads out of their boat to land, and states that Sam had another thing coming. They remove their boat, and that they had to gear up and that they were going to find and meet up with Techno and Tubbo, and that they were going to find Sam.
- Eret staes that they believe that they know someonewho knows where he was, and where they could find Sam and MICHAEL, and heads onto part of Michael's path to head down. They starts heading down the community tree farm path, and states that they could help them.
- Eret heads to the front of the community tree farm to remove dirt from behind Techno's ender pearl stasis chambers, and states that for now they were going to prepare for tomorrow. They head to the basement of a tower of their fortress, and states that tomorrow was the day they were going to find Sam
- Eret heads up the stairs to the first floor of the tower, and decides to make sure everything was ready. They head up a stair near their ender pearl stasis chamber, and throws an ender pearl into it.
- Eret heads down from their ender pearl stasis chamber to the first floor of the tower, and states that was there in case something happens. They head to the exit of their fortress to remove dirt, and heads to the entrance of ther fortress.
- Eret states that their gear was breaking, and that their sword and armor were fine. They state that they need a shield and a new bow and axe and heads down the Prime Path to head through the Community House.
- Eret continues down the Prime Path, and states that it has been too long that people had felt unable to trust them and that they needed to show people that they are able to trust them. They continue that this would be a way to redeem themselves, and heads to their castle.
- Eret states that this could be a way that they could show people that they were worthy of being the king of the SMP, and heads onto their throne. They unequip their netherite armor, and states that they are worthy of their trust once more.
- Eret states that it has been too long since people have felt like they wer unable to trust them, unable to be their friend, and that they have been unable to help them. They state that they only wanted to help people, that people never trusted them, and that they never let them trust them.
- Eret states that they hope that saving MICHAEL this time they could finally redeem themselves in the eyes of the greater popuation of the SMP. They satte that they were going to find Sam and that they were going to kill Sam.
- Eret heads to the front of their throne, ans states that Sam won't see this coming. They head out of their castle onto the Prime Path in front of their castle, and states that they would sattify the Blood God tomorrow and heads to a hole in the ground above where one of their missing beacons from their beacon lightshow was.
- Eret heads near the Prime Path, and heads onto the Prime Path to head down to a tower of their castle They decide to gear up for tomorrow, and heads up to the second floor of the tower to check a chest and their ender chest.
- Eret heads down to the first floor of the tower to head out of the tower to the front of the tower near the Prime Path. They tale out their map, and states that they had trusted Sam with the map, and heads onto the Prime Path to start to head down it.
- Eret states that Sam had used to the mao to find MICHAEL, and heads down the Prime Path to the front of Ranboo and Phil's spruce signs, and equips their netherite armor. They head back down the Prime Path to near the Prime Path to head to near the front of a tower of their castle to place a torch next to a chest and checks the chest.
- Eret heads back to their tower, and heads up to the second floor to get a Sharpness I book, a Smite IV, Punch II, Efficiency IV book. He checks chests, and heads down to the first floor of the tower to head out to the front of tower.
- Eret heads onto the Prime Path to head down it to the entrance of the Community House to check a chest, and heads to the Community House to check a chest. They gets string, and heads down the Prime Path to head back to their tower.
- Eret heads up o the second floor fo their tower to check chests and gets some sticks. They crafts bow, and combines it with their bow to mend it.
- Eret checks a chest and gets a netherite ingot and a diamond block from their ender chest, and heads up to the third floor to retrieve their smithing table. They checks a chest, and heads down to the second floor, and starts heading down to the first floor.
- Eret heads up to the second floor to check a chest, and heads down to the first floor. They head out to near the front of their tower to check a chest, and heads to behind their tower to uncover their hidden chests and checks the chests.
- Eret covers their hidden chests, and heads onto the Prime Path to head down it to near Sketchers and Spirit's graves, and continues down the Prime Path to the Community House. They head down the Prime Path to near their fortress to check chests there, and heads to their fortress to check chests and gets book.
- Eret checks chests, and heads out to head down the Prime Path. They head down Hannah's path to head to the spider XP farm to check chests, and heads to the enchanting area to uncover a hidden chest and checks it.
- Eret covers the hidden chest, and heads to the spider XP farm. They head to the room near the spider XP farm to check chests, and heads back to the spider XP farm to check chests.
- Eret heads to the exit tunnel, and heads out to head through a hole in the wall of Punz's backyard to head to Punz's backyard, and heads down part of Punz's backyard path to head to near the bridge across Punz's pond. They head down to near the Prime Path, and heads down the Prime Path to the front of Tommy's wall.
- Eret heads upstairs in front of Tommy's wall to continue down the Prime Path to head to the front of Bad's mansion to check chests. They head into Bad's mansion, and heads to the front of the chest and DreamXD fanart Puffy had left in the mansion, and checks the chest.
- Eret checks a chest, and heads down stairs to Bad's vault to check chests and gets some potions of strength. They deposit some potions of strength, and checks chests.
- Eret gets some potions of regeneration, and checks chests. They gets a potion of Swiftness, and checks chests.
- Eret gets a potion of the turtle master, and checks chests. They head onto the stairs, and removes some polished diorite from the floor of Bad's vault.
- Eret heads into the hole in the floor, and mines down. They starts to tower back up to Bad's vault, and towers up to Bad's vault.
- Eret heads up the stairs to Bad's mansion to check a chest, and heads up the stairs to the second floor to check Puffy's Friendship Flower chest. They head up the stairs to the third floor, and heads down the stairs to the second and first floors, and checks chests.
- Eret heads out to the front of the mansion to head into part of the mansion. They head out to the front of the mansion to head into another part of the mansion, and heads out to the front of Bad's mansion to check a chest.
- Eret heads near the stone Foolish had placed at the front of the mansion to place some cobblestone to head over the stone onto the Prime Path in front of Bad's mansion. They head down the Prime Path to near the Dreamon Hunter Camp, and heads to the top of the hyper speed tunnel of Snowchester to head through a hole at the top into the tunnel to throw away diorite and uses their trident down the hyper speed tunnel to Snowchester.
- Eret heads to the front of Tubbo's house to check a chest, and heads to Tubbo's house to check the chest they had left there. They check a barrel, and heads down to Tubbo's basement to check chests.
- Eret deposits a Sharpness I book to get a Sharpness V book, and checks chests. They head down to Tubbo's potato farm, and heads up to MICHAEL's room, and heads down to the first floor of Tubbo's house to head out to head to the Snowchester mansion.
- Eret heads to the exit of the mansion, and heads back into the mansion. They check a chest, and heads out to head to the front of the electric chair tower.
- Eret heads up the stairs to near the top of the nuke lab, and heads down to near Foolish's Snowchester house. They head to Foolish's house to check barrels, and heads up to second floor to check chests.
- Eret heads down to the first floor to head out to near the front of Puffy's Snowchester house to check chests, and heads to Puffy's house. They head to Michelle's room to check barrels, and heads back to Puffy's house to head out to head to Jack's Snowchester house to check chests.
- Eret heads out to the front of Jack's house, and heads near the stairs to the podium. They head up the stairs to the podium, and heads near Mr. Button's pen near the nuke lab.
- Eret heads near the entrance of Tubbo's vault, and heads down the stairs to the obsidian that blocked the entrance of Tubbo's vault. They remove some obsidian to head into the vault, and checks a chest.
- Eret heads down into the vault to check chests, and heads backup to the first floor fo the vault and closes the oak trapdoor. They head out of Tubbo's vault to head to the hyper speed tunnel of Snowchester to unequip their netherite boots and throws away polished diorite, and uses their trident down the hyper speed tunnel.
- Eret heads out to near the hyper speed tunnel, and heads near the Prime Path. They head onto the Prime Path to head down the Prime Path.
- Eret checks a chest near the Prime Path, and heads down the Prime Path to near the front of the Big Innit Hotel to check a chest, and heads to the front of the hotel to check a chest and Puffy's Friendship Flower chest to Sam Nook. They head down the Prime Path to the front of Tommy's base to check a chest.
- Eret checks chests, and heads out to the front of Tommy's bench. They continue down the Prime Path, and throws an ender pearl to teleport further down the Prime Path.
- Eret continues down the Prime Path to the front of Punz's base, and heads to Punz's base. They head down to Punz's basement, and places some cobblestone to head back up to Punz's base.
- Eret heads out of Punz's base, and heads down the Prime Path to the front of their storage room. They head to their storage room, and checks a chest.
- Eret uncovers a hidden chest, and checks it before covering it. They check chests, and heads down to head down their ice path to find some diorite in front of it.
- Eret removes the diorite to uncover part of the Hype Train railway. They remove some diorite and a rail to head onto the railway, and heads down part of the railway.
- Eret heads down part of the railway, and heads down the railway to head up the stairs to part of Hannah's path. They head onto the stairs, and heads back onto Hannah's path.
- Eret heads back onto the stairs to head down them to head down the railway to the hole he had mined in the wall of part of the railway where their ice path was. They starts to uncover their ice path while removing rails and redstone torches to uncover part of their ice path behind a wall of the railway and finds a chicken in an oak boat on their ice path.
- Eret mines out part of a wall of their ice path to head into and covers themselves with diorite.
- Eret later removes the diorite to head back to part of their ice path, and patches a wall of the ice path with diorite. They head down part of their ice path, and throws away dirt, some cobblestone, and stone.
- Eret heads down part of their ice path, and throws away diorite. They head down part of their ice path, and heads back down the ice path a bit.
- Eret heads back down part of their ice path to the two chickens in a spruce boat on the ice path. They remove the chickens' boat, and kills the chickens and clears some brown mushrooms on the ice path and throws away the spruce boat and patches gaps in a wall of their ice path with cobblestone.
- Eret throws away brown mushrooms, and retrieves the spruce boat to place and start to head back down part of their ice path. They come across a chicken at part of their ice path, and kills it before continuing down their ice path.
- Eret continues down their ice path, and gets out of their boat to remove it. They throw away brown mushrooms, adds a torch on a wall and retrieves their boat to deposit it.
- Eret heads up to the first floor of one of their castle towers, and heads out to head to behind the tower to uncover their hidden chests to check them. They throw away brown mushrooms, and checks a chest before covering their hidden chests.
- Eret heads near their tower and the stairs of their mine to throw away brown mushrooms and heads near the front of their tower. They heads to their tower, and heads up to the second floor to get a fre aspect I book and heads down to the first floor to head out onto the Prime Path.
- Eret heads down the Prime Path to the Community House, and heads down the Prime Path to near the forny of the community Nether portal stairs. He heads onto the stairs, and heads onto the path of the community tree farm.
- Eret messages through in-game chat asking if anyone had Mending books, and heads down the path to part of Hannah's path, and Boomer and Bad message them that they did not have any. They head down Hannah's path to head down part of Michael's path, and heads back down the paths to head onto the path of the community tree farm.
- Eret heads down the community tree farm path to head through the community Nether portal to head down part of a Nether path, and heads down the Nether path to head through the arctic portal. They head to near the portal, and heads to behind the portal before starting to travel.
- Eret heads over the dark oak fence to head to near the front of Techno's dog house and Phil's house to check chests near Phil's house, and heads onto the porch. They head to the front of Phil's house, and heads to Phil's house to check chests, and heads to Phil's snow golem room.
- Eret heads back to Phil's house, and checks a barrel before heading up to the attic to check a chest. They head to the balcony, and heads back to the attic to head down to Phil's house.
- Eret heads down to Phil's villager trading hall, and checks some villagers' trades. They throw away sticks, string, and spruce planks, and gets some emerald blocks from their ender chest to craft into emeralds to trade for a Mending book.
- Eret checks their ender chest, and checks the villagers' trades. They throws away string, and retrieves their ender chest.
- Eret heads up to Phil's house to checks a chest, and deposits emeralds. They head out to head to Techno's house, and accidentally looks Edward in the eyes causing the enderman to get hostile.
- Eret crafts a diamond block into diamonds, and logs off briefly. They logs back on, and Edward becomes passive again.
- Eret tries adding Fire Aspect I to their diamond axe, and combines the Mending book and Sharpness V book. They combine thecombines book with the Smite IV, Punch II, and Efficiency IV book, and adds the combined book to their diamond axe.
- Eret converts their diamond axe to netherite, and renames it to "Royal Retribution." They head out to the front of Techno's house, and heads near the table.
- Eret heads to Phil's house to head down to Phil's villager trading hall. They get some emerald blocksfrom their ender chest, and deposits them.
- Eret gets some emerald blocks from their ender chest to craft into emeralds to trade for two Mending book, and checks their ender chest. They retrieves their ender chest, and heads up to Phil's house to check chests and heads out to near the table.
- Eret heads near the front of Techno's dog house, and heads to Techno's house. They head down to Techno's basement to check chests.
- Eret gets an Unbreaking III book, and checks chests. They head up to Techno's house to add a Mending book to their trident and renames their trident to "King's Fork."
- Eret starts heading down to Techno's basement, and heads back up to Techno's house to head out to near Phil's house where Puffy's Father's Day drawing was. They checks the chest there, and checks Bad's chest nearby.
- Eret heads near the front of Techno's bee farm, and heads over the fence to part of the fenced area. They try a couple of times to head over the fence, and heads over the fence to head to near a former zombie villager shelter and a crafting table.
- Eret starts heading toward the artic portal, and falls into a frozen pond that had floating snow over it. They head to the front of the arctic portal, and heads through it to head down part of the Nether path.
- Eret continues down part of the Nether path, and continues down part of the Nether path. They return to the Greater Dream SMP, and heads down the Prime path to near the Community House to check a chest.
- Eret heads to the Community House to check a chest, and heads out to near the Community House to check a chest. They head down the Prime Path to head to one of their castle towers, and heads out to head to behind the tower to uncover their hidden chests.
- Eret checks a chest, and deposits Mending books. They cover their hidden chests, and heads to their tower.
- Eret heads up to the second floor, and deposits strength potions, regeneration potions, an instant damage splash potion, and a Swiftness potion. They check a chest, and deposits rails, powered rails, and a Fire Aspect I book, and checks a chest.
- Eret crafts a diamond block to deposit in their ender chest, and head down to the first floor. They head out onto the Prime Path to head down the Prime Path through the Community House, and continues down the Prime Path.
- Eret removes some oak planks from the Prime Path, and places them back. They continue down the Prime Path to head to part of the Prime Path to head down to head to their storage room.
- Eret heads out to head to near the stairs of their museum to remove some polished andesite to enter the hollow stairs. They remove some polished andesite to uncover their chest and deposits their MICHAEL map.
- Eret gets the Red Banquet poster, and deposits it. They retrieve their MICHAEL map, and deposits it.
- Eret places the polished andesite back, and heads out of the gollow stairs to near the stairs to place back the rest of the polished andesite. They head to the front of their museum, and heads to their musueum to head to the front of the map of the SMP there.
- Eret towers up with cobblestone in front of the map, and mines back down. They head to their cate near the replica of the Camarvan, and heads to the front of the Egg replica and the front of Foolish's summer home map.
- Eret heads near NICHAEL's grave near the replica of the Camarvan, and head out to the front of their museum. They head onto the Prime Path to head down it to near the front of their fortress to kill a pig for more food and continues down the Prime Path to near the Community House.
- Eret heads through the Community House to head down the Prime Path to head to behind one of their castle towers to uncover their hidden chests. They check the chests, and covers them before heading to near the tower.
- Eret heads to the front of the tower, and heads to the tower to head up to the second floor to check their ender chest. They head up to the third floor to place their smithing table back, and heads down to the first floor to head out onto the Prime Path.
- Eret continues down the Prime Path to near the Community House, and heads back down the Prime Path to head to the first floor of their tower to head up to the second floor to get Fire Resistance potions and some dirt. They deposit cobblestone, sticks, and an oak boat, and retrieves their oak boat.
- Eret heads down to the first floor to head out onto the Prime Path. They head down the Prime Path to head through the second portal to head up the spiral stairs to the ice path hall.
- Eret heads to the front of an ice path, and heads to the ice path hall to head to the front of another ice path. They remove some spruce planks blocking part of the ice path, and heads to the ice path to head to another ice path to place their boat to head down the ice path.
- Eret gets out of their boat to remove their boat, and heads down a tunnel and stairs to the Nether fortress of their wither skull farm, and heads to under a safe spot to drink a Fire Resistance potion. They head to their wither skull farm to kill a wither skeleton, and heads back to the safe spot.
- Eret heads to part of the Nether fortress, and kills a blaze. They head back to the safe spot to kill a blaze, and heads back to their farm to kill wither skeletons.
- Eret heads to another safe spot, and heads back to their farm to kill a magma cube and a wither skeleton. They explore the Nether fortress, and kills a wither skeleton.
- Eret continues exploring the Nether fortress, and kills a wither skeleton. They kill a blaze, and continues exploring the Nether fortress before heading back up to their farm to kill a wither skeleton.
- Eret continues exploring the Nether fortress, and kills a wither skeleton. They continue exploring the Nether fortress, and checks a chest.
- Eret continues exploring the Nether fortress, and heads down to near two parts of the Nether fortress, and heads back to the Nether fortress to continue exploring, and heads near a part of the Nether fortress to continue exploring it and kills a magma cube and wither skeletons.
- Eret gets 2 wither skulls, and kills a blaze, small magma cubes, and a zombified piglin. They head to part of the Nether fortress, and kills a zombified piglin.
- Eret fends off a mob of zombified piglin, and continues exploring the Nether fortress. They kill wither skeletons, and continues exploring the Nether fortress.
- Eret fends off some of a mob of zombified piglins, and kills a blaze. They kill off the rest of the zombified piglin mob, and heads to their farm to kill witehr skeletons and fends off a mob of zombified piglins.
- Eret kills wither skeletons, and kills a zombified piglin, and heads to a safe spot before heading to their farm to kill a wither skeleton. They head to the Nether fortress, and kills zombified pilins.
- Eret explores the Nether fortress, and kills a wither skeleton. They continue exploring the Nether fortress, and fends off a mob of zombified piglins.
- Eret drinks a Fire Resistance potion, and heads back to their farm to kill wither skeletons. They get two more wither skulls, and kills wither skeletons.
- Eret heads to the Nether fortress, and heads through their portal there. They find a crater at the frot of their portal, and collects coal and potatoes in the crater.
- Eret adds dirt around a broken water pool, and covers the crater. They check a chest, and throws away golden swords and deposits bones and gold nuggets.
- Eret gets some soul sand to place near their brewing area, and removes it. They get more coal, and heads to the front of a portal that had spawned near the remains of a portal and their portal.
- Eret heads near their Nether wart farm, and heads through their portal to the Nether fortress. A zombie follows them through, and Eret kills it.
- Eret heads to their Nether wart farm at the fortress, and starts heading up the stairs. A zombified piglin follows them up onto the stairs, and Eret heads down part of the stairs to kill it before heading down the stairs to head to their farm to kill blazes to start to mend their netherite shovel.
- Eret kills a mob of zombified piglins and a baby zombified piglin to continue mending their shovel, and kills a zombified piglin, a magma cube, a small magma cube, a wither skeleton, and zombified piglins to continue mending their shovel. They continue killing blazes, magma cubes, and a mob of zombified piglins to continue mending their shovel, and continues killing magma cubes and blazes to continue mending his shovel.
- Eret kills a magma cube and wither skeletons, and heads to a safe area. They head to their farm to kill wither skeletons, a magma cube, and zombified piglins to continue mending their shovel.
- Eret kills a blaze, a magma cube, and a wither skeleton to continue mending their shovel, and continues killing magma cubes, zombified piglins, and a wither skeleton to continue mending their shovel. They head to a safe spot, and heads to the front of the stairs at the Nether fortress.
- Eret continues exploring the Nether fortress, and kills wither skeletons, a baby zombified piglin, a zombified piglin, and a magma cube to continue mending their shovel, and kills a wither skeleton and a zombified piglin to continue mending their shovel.
- Eret kills a wither skeleton to continue mending their shovel, and heads to their farm to kill a zombified piglin and wither skeletons, and heads to the Nether fortress. He heads up the stairs and down the tunnel to head onto the ice path to place their boat to head down part of the ice path.
- Eret bumps into zombie piglins on part of the ice path, and tries heading around them. They manage to head around the zombified piglins, and continue down part of the ice path.
- Eret bumps into a skeleton on part of the ice path, and tries to head around it. They kill the skeleton, and continues down the ice path.
- Eret gets out of their boat to remove it, and heads to the other ice path. They throw away rotten flesh, and heads out to the front of the ice path at the ice path hall to place back the spruce planks.
- Eret heads onto part of the spiral stairs, and jumps down to part of it. They jump down onto the slime block, and returns to the Greater Dream SMP.
- Eret heads down the Prime Path through the Community House, and heads down the Prime Path to near the Prime Path near their castle tower, and heads into their tower to the first floor. They head up to the second floor to check a chest, and deposits blaze rods, magma cream, and bones.
- Eret deposits dirt, and checks a chest. They gets some spruce planks, and crafts a chest.
- Eret heads onto the ladder, and heads back to the second floor to craft coal blocks. They check a chest, and heads up to the third floor to place coal in a hopper of one of their auto-cookers, and heads out onto the Prime Path.
- Eret heads to the front of their egg farm near their tower, and finds one of their cats there. They get some eggs to deposit in a chest near their castle bridge, and throws away gold, spruce planks, glass bottles, golden nuggets, rotten flesh, and potatoes.
- Eret gets some eggs from their egg farm to deposit in a chest, and gets some eggs from their egg farm to deposit in a chest. They get some eggs to deposit, and gets eggs from their egg farm.
- Eret checks a chest, and deposits eggs in a chest. They check the chest of their egg farm, and retrieves the items thry threw out.
- Eret gets a golden apple and more gold from a chest, and checks chests. They heads near the front of the tower to check a chest, and heads onto the Prime Path to head down it to the Community House.
- Eret heads out to near the Community House, and heads down the Prime Path to the community Nether portal. They head through the community Nether portal to the Nether hub, where they find two baby piglins, and heads down a Nether path to the Nether to put out fires.
- Eret heads down their stairs to head through their portal to their lab, and checks a chest. They uncover a hidden chest to check it, and gets their extra trident, an Unbreaking III and Loyalty III book, a channeling book, and a Mending book.
- Eret deposits wither skulls and soul sand in their hidden chest, and covers their hidden chest. They combine the Loyalty III and Unbreaking III book, and the channeling book, and adds mending to the combined book to try and add it to their extra trident.
- Eret heads out to the front of their lab, and heads near the front of it. They head to near the front of their lab, and heads near the front of it.
- Eret heads to the front of their lab, and returns to their lab. They head out to the front of their lab, and returns to their lab.
- Eret heads out to the front of their lab, and heads out to head into the water of their stronghold to head into the stronghold. They head to the front of the end portal, and heads to the stronghold.
- Eret checks a chest, and heads to the front of the end portal. They head out of the stronghold to head up to the front of their lab, and heads into the water of the stronghold to swim around.
- Eret heads up onto a netherrack and sand border, and heads to their lab to deposit rotten flesh, gold, and gold nuggets. They uncovers their hidden chest to deposit the channeling, Loyalty III, mending, and Unbreaking III book and their extra trident.
- Eret covers their hidden chest, and checks the furnaces of their auto-smelter, and placesmore coal blocks in the furnaces. They check a furnace of their auto-smelter, and retrieves some coal blocks from the furnaces of their auto-smelter to deposit in their ender chest.
- Eret gets some coal blocks from the furnaces of their auto-smelter to deposit in their ender chest, and heads out to the front of their lab. They return to their lab, and checks a chest.
- Eret heads out to the front of their lab, and returns to their lab. They check the chests of their auto-smelter, and checks chests.
- Eret heads out to near the front of their lab near their spruce tree farm to throw away stone swords. They head back to their lab to check chests, and deposits emeralds, some arrows, rotten flesh, a golden apple, potatoes, and glass bottles.
- Eret heads through their portal to head up the stairs to head down Nether path to head through Foolish's portal. They head to the front of Foolish's portal, and noticed Bad's jungle prank along the path.
- Eret heads down part of the path to near Bad's zombified piglin boat parade, and spots the blush face Bad had added to the DreamXD statue. They continue down the path to head to near an unfinished build, and heads beyond the unfinished build to head to their skeleton XP farm.
- Eret checks chests, and uncovers their hidden disc chest. They uncover a chest under the hidden chest to deposit their oak boat and apruce planks, and checks a chest.
- Eret heads to the front of their skeleton XP farm, and heads back to their skeleton XP farm to check a chest and deposits gunpowder. They checks a chest, and deposits a chest and sand.
- Eret checks a chest, and retrieves the sand to cover their hidden chests. They head to near Foolish's Connor statue and their skeleton XP farm to startsto collect sand, and throws away cacti and dirt.
- Eret heads near Foolish's summer home to continue collecting sand, and heads near Bad's jungle prank near part of the path at Foolish's summer home. They head to the front of the map of Foolish's summer home near Foolish's portal.
- Eret heads to the bamboo near the front of Foolish's portal, and heads through Foolish's portal. They head down Nether paths to near a Nether path, and heads down their stairs to head through their portal to their lab.
- Eret checks chests, and deposits some sand. They gets glass, and gets a chest to set up to deposit more sand and glass.
- Eret heads out ont a sand border at the front of their lab, and heads back to their lab. They check chests, and gets some sand.
- Eret gets some netherrack, and checks a chest. They get some more netherrack, and heads out onto the sand border at the front of their lab.
- Eret heads to the front of their lab near their spruce wood farm, and heads to the front of their lab. They head to the front of their lab near their spruce wood farm to try and add some netherrack, and heads to the water of the stronghold.
- Eret pushes the dolphin aside, and adds some netherrack onto the front of their lab. They remove the netherrack to head to the front of their lab near their spruce tree farm, and adds netherrack onto it.
- Eret heads to the water to continue adding some netherrack, and adds some sand. They continue adding netherrack to a glass wall, and heads onto the wall to start adding sand onto the netherrack border.
- Eret heads to the water to continue adding sand, and removes some skelp and sea grass. They continue adding sand, and heads back onto the glass wall to continue adding sand.
- Eret heads onto the sand to continue adding sand, and heads down the netherrack border to return to their lab to get iron and check chests. They get a redstone block from their ender chest to craft into redstone, and checks chests.
- A zombie head into their lab, and Eret kills it before closing a spruce door and checks a chest. Eret gets stone, and checks a chest.
- Eret checks their ender chest, chests, and furnaces, and gets another of their netherite pickaxes from their ender chest. They head out to the front of their lab to kill a zombie, and heads near their lab to mine some cobblestone, and heads back to their lab to craft a piston.
- Eret crafts some sticks to craft redstone torches to craft redstone repeaters, and gets a redstone block from their ender chest to craft into more redstone. They check their ender chest, and crafts sticks to craft a lever, and heads out to head onto the netherrack border to add the prison near their lab and heads near their spruce tree farm and lab to add netherrack onto the piston.
- Eret starts adding redstone to the piston, and adds redstone repeaters. They add more redstone, and adds a lever to flip and the piston only pushes out and pushes back.
- Eret removes the lever, and removes some redstone. They place the redstone back, and the pistons pushes out and back repeatedly.
- Eret adds netherrack to the top of the piston, and adds sand onto it. The prison breaks the sand, and Eret gets stuck in the pirson.
- Eret gets out of the piston to head to the front of their lab to retrieve the sand, and heads to the redstone of the piston to adjust the redstone repeaters to stop the piston. They remove some redstone while placing it back, and places the redstone back.
- Eret removes some redstone, and places it back. They add the lever back to flip to turn the piston back on, and adds some sand onto the piston.
- The piston pushes the sand into the water, and Eret toiwers up beside the piston with some sand to continue adding sand to the piston while the piston pushes the sand into the water.
- Eret adds more netherrack onto the piston, and heads down to the water. They add netherrack onto the redstone area, and heads back up to near the sand tower near the piston. Eret removes the sand tower, and places some sand onto the piston. The pistons breaks some sand, and Eret continues adding more sand.
- The piston breaks some sand, and Eret adds some more sand onto it. The piston breaks the sand, and Eret heads to the front of their lab to retrieve sand.
- Eret continues adding sand onto the piston while the piston pushes the sand into the water. They head into the water to swim around, and heads back to the front of their lab to continue adding sand onto the piston while the piston pushes it into the water.
- Eret places some sand, and removes it to continue adding sand onto the piston while the piston pushes it into the water. They place some sand, and the pistons stops pushing the sand into the water.
- Eret removes some sand, and the blocks under it, and the piston continue pushing in and out. They add some sand, and the piston pushes it.
- Eret heads to the redstone of the piston to flip the lever to turn it off, and removes some redstone. They head to the front of the piston to add some sand to patch the spot that he had mined.
- Eret removes some sand as he heads down the sand border, and continues adding sand onto it. They head down the border to the front of the piston, and removes the piston to satrt to add more redstone.
- Eret heads to their lab to get a redstone block to craft into redstone, and heads out to the redstone of the piston to place redsone back and removes some of it. They place the redstone back, and flips the lever.
- Eret removes some redstone, and places the redstone back. They removes some redstone, and places it back.
- Eret heads onto the netherrack border to continue adding redstone onto the sand border, and removes some redstone. They place a piston onto the redstone, and the piston starts pushing in and out.
- Eret continues placing sand onto the piston while the piston continues pushing the sand into the water, and places some sand. They remove some sand, and heads back to their lab to check chests and gets some sand.
- Eret deposits gunpowder and dirt, and checks a chest. They get some more sand, and heads out to near the piston to continues placing sand onto the piston while the piston continues pushing the sand into the water.
- The piston eventually stops, and Eret removes some redstone, the piston, and some sand. Eret heads into the water to retrieve more sand, bone meal, more netherrack, ink sacs, and raw cod.
- Eret heads to behind the glass wall to retrieve more netherrack, and heads onto the sand and netherrack border to head down part of it. They retrieve more sand, and heads into the water to retrieve more sand, and heads up to the front of the redstone line to remove sand near it.
- Eret heads to their lab to place sand above a chest. They remove the sand, and deposits the sand.
- Eret checks a chest, and gets some more netherrack. They deposit stone, cobblestone, kelp, bone meal, ink sacs, and cooked porkchops, and Eret retrieves the cooked porkchops.
- Eret deposits rotten flesh, sticks, and some netherrack, and gets sponges. They head out onto a sand border to add some sponges in the water to absorb water.
- Eret heads into the water to continue adding sponges, and heads up onto the sand border. They continue adding sponges, and heads into the water.
- Eret heads back onto the sand border, and continues adding sponges. They head onto the netherrack and sand border, and heads to their lab to check a chest and gets a diamond hoe.
- Eret heads out to the front of their lab to remove a wet sponge, and heads onto the sand border to remove another wet sponge. They head onto some wet sponges to continue removing them, and falls into the water.
- Eret continues removing the wet sponges, and retrieves wet sponges. They continue adding sponges, and removes the wet sponges.
- Eret adds a sponge to continue absorbing water, and removes the wet sponge. They add a sponge to continue absorbing the water, and removes the wet sponge.
- Eret removes a wet sponge, and adds a sponge to continue absorbing water. They remove wet sponges, and continues adding sponges.
- Eret removes some wet sponges, and continues adding sponges.
- Eret starts to remove the wet sponges, and adds some sand to head onto part of the stronghold. They continue removing wet sponges, and places a sponge.
- Eret continues removing wet sponges, and continues adding sponges. They continue removing wet sponges, and continues adding sponges.
- Eret removes the wet sponges, and adds asponge. They remove the wet sponge, and adds another sponge.
- Eret removes the wet sponge, and heads under part of the stronghold to continue adding sand. They head up to their spruce tree farm to head to their lab to get some sand, and heads out onto the sand and netherrack border to head into the water to place some sand, and continues placing sand.
- Eret places a sponge, and removes the wet sponge. They add a sponge, and removes the wet sponge.
- Eret heads up onto part of the stronghold to continue adding sponges, and removes the wet sponges. They add some sand, and places some sand to remove some water.
- Eret adds some sand to remove some water, and places a sponge. They head onto the wet sponge to remove it, and heads into the water to add sponges while removing the wet sponges.
- Eret starts adding some sand to fill in an underwater ravine, and towers up with sand back to the drained area. They remove some glass from the glass wall to head out to near the glas wall to head onto the glass wall to head onto the netherrack and sand wall.
- Eret heads down the border to the front of their lab, and heads to their lab to head through the portal to head to near their stairs to dry the wet sponges. They remove the sponges, and heads through the portal to their lab where they find a piglin with gold boots.
- Eret kills the piglin, and heads out to the front of their lab. They return to their lab to deposits sand, a piston, kelp, redstone, ink sacs, some sponges, raw cod, bones, cooked porkchops, netherrack, and spruce planks.
- Eret deposits more sponges, and heads out to the front of their lab. They head onto a sand wall, and starts to remove it.
- Eret heads down to an area, and continues removing the sand wall. They remove some sand and some gravel to place a torch to remove a tower of sand, and removes some sand and a torch.
- Eret adds a torches under some sand towers to remove them, and continues removing sand. They remove some sand to add a torch under a sand tower to remove it, and removes the torch.
- Eret heads to part of the stronghold to continue removing sand, and heads out of the stronghold to the area to continue removing sand. They remove some sand to add torches under some sand towers to remove them, and remove some sand and torches.
- Eret removes some sand and adds a torch under a sand tower to remove it, and removes some sand to add a torch to remove a sand tower. They remove some sand to add a torch to remove a sand tower, and throws away a stone sword, bones, and flint.
- Eret removes some sand to add a torch to remove a sand tower, and removes some sand. They remove some sand to add a torch to remove a sand tower, and removes some sand to add a torch to remove a sand tower.
- Eret removes some sand to add a torch to remove a sand tower, and removes some sand to add a torch to remove a sand tower. They continue removing sand, and removes some gravel to head up to the area to continue removing some sand.
- Eret remove some sand while adding torches to remove some sand towers, and adds and removes a torch. They remove some sand to add a torch to remove a sand tower, and continues removing some sand while adding torches to remove some sand towers, and removes some sand while adding torches to remove some sand towers.
- Eret removes some sand to add a torch to remove a sand tower, and removes some sand to add a torch to remove a sand tower. They remove some torche, and adds some sand to patch a gap in the ground.
- Eret removes the rest of the torches, and removes some sand. They use an ender pearl to teleport to part of the stronghold, and removes a wet sponge.
- Eret removes some sand to add a torch to remove a sand tower, and heads to part of the stronghold to remove some sand while adding torches to remove some sand towers. They remove some netherrack, and removes some sand to add a torch to remove a sand tower.
- Eret removes the torches, and towers up with some sand to remove floating netherrack. They digs back down onto part of the stronghold, and heads to part of the stronghold to head down to part of the stronghold.
- Eret removes some sand while adding torches to remove some sand towers, and removes the torches. They head to a window of the stronghold to peer into the end portal room, and heads back to part of the stronghold.
- Eret places some netherrack to head to part of the stronghold, and removes the netherrack. They remove some sand while adding torches to remove some sand towers, and removes some sand while adding torches to remove some sand towers.
- Eret heads onto some sand towers to dig down to the area to remove some sand while adding torches to remove the sand tower. They remove some sand, and removes some torches and some gravel.
- Eret removes the torches, and retrieves more sand, more netherrack, and more torches. They tower up a bit with netherrack to part of the area, and disconnects to try and unglitch some floating sand.
- Eret logs back on, and the sand is still floating. They use an ender pearl to teleport to part of the stronghold to remove some sand while adding torches to remove some sand towers, and heads onto sand towers to dig down to the area.
- Eret towers up with some netherrack to near part of the stronghold, and heads up to part of the stronghold to remove some torches. They remove some sand, and heads near part of the stronghold to remove some sand.
- Eret towers up with some netherrack to head up to part of the area, and removes the netherrack. They remove some sand, and removes the netherrack.
- Eret towers up and starts to make stairs up with some netherrack to head to part of the area, and removes the netherrack. They head to the front of their lab, and walks around.
- Eret heads onto a sand border to head down part of it, and heads down the border to head onto the netherrack border. They head onto the sand border, and heads down the netherrack and sand border to near the redstone line, and heads down part of the sand and netherrack border, and removes some of the redstone.
- Eret removes sand near the redstone line, and heads back to their lab to check a chest. They head through their portal to near their stairs to dry a wet sponge.
- Eret removes the spong, and heads through their portal to their lab, and deposits the sponge and the sand. They check a chest and deposits netherrack and flint, and deposits one of their netherite pickaces.
- Eret checks chests, and gets a piston and redstone. They check chests, and heads out to the front of the redstone line to retrieve more redstone.
- Eret heads back to their lab to check a chest, and gets some sand. They head out to near the redstone line and their spruce tree farm, and heads near their spruce tree farm.
- Eret heads back to their lab to check a chest and deposits sand, and heads out to their spruce tree farm to harvest spruce wood. They head to near the redstone line to remove the podzol of their spruce tree farm, and heads into the water to retrieve the dirt.
- Eret heads up to near the redstone line, and heads to the redstone. They head to the water behind the redstone, and places dirt onto the mountain.
- Eret heads to behind water behind the redstone to add some dirt, and heads back onto the dirt to dig and mine out part of the side of the mountain to head to the redstone to remove a netherrack tower and the lever. They removes the redstone and the redstone repeaters, and heads into the water near the redstone to retrieve some spruce wood and spruce saplings.
- Eret heads to the mined-out side of the mounatin to continue mining it out, and adds redstone repeaters and some redstone. They add a piston, and adds some more redstone and a lever.
- Eret flips the lever to make the piston push, and removes the lever. They remove some redstone, and places it back with the piston pushing out and back.
- Eret removes some redstone, and places it back. The redstone turns off, and Eret places the lever back to flip it to make the piston push out.
- Eret removes the lever, and adjusts the redstone repeaters. They remove some redstone, and places it back.
- Eret places the lever back, and flips it. The piston pushes in and out repeatedly, and Eret heads to the front of the redstone.
- Eret heads back to their lab to check a chest, and deposits spruce wood, andesite, netherrack, stone, and dirt. They get netherrack, and deposits a spruce sapling.
- Eret gets some sand, and heads out to near the piston to add some sand onto it tfor the piston to push it into the water. They place some sand near the piston, and removes it.
- Eret heads to the water in front of the piston to add a tower of sand in front of it, and heads up back near the piston. They continue adding sand onto the piston while the piston pushes the sand into the water, and heads into the water to remove some sea grass and kelp.
- Eret heads near the piston, and heads up to near the piston to continue adding sand onto the piston while the piston pushes the sand into the water. They remove some sand, and removes the piston and some redstone.
- Eret starts to add redstone to the sand wall, and heads to their lab to check chests and gets a redstone block to craft into redstone. They head out to a netherrack boreer to continue adding redstone to the sand wall, and heads to the water between the two walls, and heads onto the sand wall to contonue adding redstone, and heads to the water in front of it.
- Eret removes some redstone, and heads onto the sand wall to remove some more redstone. They add the piston, and the pirson pushes out and back.
- Eret heads onto the netherrack border to add some sand, and continues adding sand onto the piston while the piston pushes the sand into the water. Some sand that gets pushes out gets stuck over the surface of the water, and Eret heads to the water near it.
- Eret heads tback to the netherrack border, and heads to the water near the piston. They head onto the sand behind the piston, and heads onto the piston to head onto the glitched sand.
- Eret heads to behind the piston, and heads to the water near it. They head onto the netherrack border to add some netherrack near the front of the piston to continue adding sand onto the piston while the piston pushes the sand into the water.
- Eret heads onto the netherrack broder to find some more glitched sand, and heads near the piston to add some sand and continue adding sand onto the piston while the piston pushes the sand into the water. They add some sand, and continues adding sand onto the piston while the piston pushes the sand into the water.
- The piston stops, and Eret removes some sand as the piston continues pushing out and in. Eret laces back some sand, and continues removing some sand.
- Eret heads back to their lab to get some stone, and checks their ender chest. They craft some redstone torches to craft a redstone repeater, and gets redstone blocks from their ender chest.
- Eret deposits some redstone blocks back in their ender chest, and gets some more redstone blocks from their ender chest. They craft the redstone blocks into more redstone, and heads out to the front of th piston.
- Eret removes the piston, and continues adding some redstone. They remove some redstone, and adds a redstone repeater and continues adding redstone.
- Eret removes some redstone, and heads to the water near the sand and netherrack walls. They head to the front of the sand wall to add the piston, and the piston start pushing out and in.
- Eret heads up onto the netherrack border to continue adding sand onto the piston while the piston pushes the sand into the water. They add some sand, and some sand that gets pushes out by the piston glitches over the surface of the water before falling into the water.
- Eret continues adding sand onto the piston while the piston pushes the sand into the water, and adds some sand. Some sand that gets pushes out by the piston glitches over the surface of the water, and Eret adds some netherrack onto the sand wall near the piston to add some Nether that the piston pushes out.
- Eret removes the netherrack, and continues adding sand onto the piston while the piston pushes the sand into the water. The piston stops, and Eret removes some sand.
- The piston starts pushing out and in again, and Eret removes some sand and the piston. Eret add some more redstone, and removes some redstone.
- Eret heads down the netherrack and sand border to the front of their lab, and heads to their lab to check a chest and gets some stone. They deposit some stone, and checks their ender chest and a chest.
- Eret gets some spruce wood, and crafts spruce planks. They unequip their netherite helmet, chestplate and boots, and deposits kelp.
- Eret unequips their netherite leggings, and heads to the exit of their lab, and heads out to the front of it. They head back to their lab to equip their netherite armor, and checks a chest and crafts more sticks.
- Eret crafts redstone torches for redstone repeaters, and gets some redstone blocks from their ender chest to craft into more redstone, and deposits sticks and gunpowder. They head out to head down a sand border to the water near it to retrieve more sand, and heads back onto the sand border to retrieve more sand.
- Eret heads to sea near the sand border to retrieve more sand, and heads back onto the sand border to add a redstone repeater and adds more redstone. They remove some redstone, and heads to the netherrack border to add some netherrack onto the sand border.
- Eret heads onto the netherrack, and adds a piston that starts pushing out and in. They continues placing sand while the piston pushes the sand out into the water, and the pistons eventually stops.
- Eret removes some sand, and the pistons continues pushing out and in. They removes some more sand, and heads down the sand border to the front of the piston to spot a group of dolphins by part of the and border.
- The group of dolphins push a dolphin stuck in the sand border, and the dolphin eventually suffocates to death. Eret removes the piston, and heads down part of the sand border near where the group of dolphins were.
- Eret heads down into the water near the group of dolphins, and heads back onto the sand border. The dolphin group continues pushing each other near the sand border, and one dolphin gets pushed into and out of the sand border by the other dolphins and eventually suffocates to death.
- Eret heads back down part of the sand border to continue adding redstone, and removes some redstone. They add a redstone repeater, and adds more redstone.
- Eret adds some netherrack onto the sand border to head onto, and adds a piston that starts pushing out and in repeatedly. They continue placing sand while the piston pushes the sand out into the water, and they eventually run out of sand.
- Eret heads to sea nearby and heads to the netherrack border to head down part of it. They head down part of the netherrack border, and tries to shoot a creeper.
- Eret shoots the creeper dead, and heads down the netherrack border to the front of their lab and falls in a hole. They tower up with some netherrack, and heads back to their lab.
- Eret checks a chest, and finds that they had sand in their inventory. They get some more sand, and heads out onto the sand border.
- Eret heads down the sand and netherrack border to head onto the netherrack on the sand border to continue adding sand while the piston pushes it out into the water. The piston eventually stops, and Eret heads down the sand border to the glass border.
- Eret shoots a creeper on a sand border dead, and continues placing sand by hand. They removes some sand and heads down the sand border to the front of the piston, and removes the piston, redstone, and redstone repeaters to head to near the redstone.
- Eret heads back down part of the sand border to retrieve more redstone, and they head into the water nearby to retrieve an item. They head down part of the sand border to remove netherrack on it, and heads onto the sand and netherrack border to remove some of the netherrack while heading down part of the sand border.
- Eret removes netherrack from a sand border, and continues removing netherrack while heading down the sand border. They remove some netherrack, podzol, and dirt, and heads near their redstone to retrieve more redstone, and heads to the redstone.
- Eret heads down part of the sand border near the front of their lab to patch a hole with dirt. They head down part of the sand border to retrieve more netherrack, and heads back down to near their lab to retrieve more netherrack.
- Eret heads down part of the sand border to near the front of their lab, and heads to their lab to check a chest, and deposit some sand, rotten flesh, raw cod, gunpowder, cooked porkchops, some netherrack, dirt, redstone, and a piston. They get sponges, and heads out to the front of their lab.
- Eret heads onto the sand border to head down part of it to near the redstone, and heads back down part of the sand border. They head to their lab to pass the night, and head out to head down part of the sand border to near the redstone to start adding sponges while heading down the sand border.
- Eret removes some wet sponges while heading back down part of the sand border, and adds a sponge. They remove some wet sponges while heading down part of the sand border, and continues removing some wet sponges while heading down the sand border.
- Eret adds a sponge, and continues remowing wet sponges while heading down the sand border to near the redstone. They remove some sand while heading down the sand border, and heads back down part of their sand border.
- Eret adds sponges while heading down part of the sand border, and removes some sand to head into the water to continue adding sponges, and retrieves wet sponges, netherrack, kelp, and sand. They continue removing wet sponges, and removes some sand to head onto it to add a sponge, and continues removing some sand while heading down and back down the sand border, and continues adding sponges while heading down part of the sand border.
- Eret removes wet sponges while heading back down the sand border, and heads down part of the sand border. They head back down the sand border to tower up with some sand while heading up to the front of their lab to head to their lab to check chests, and gets some baked potatoes.
- Eret checks a chest, and heads out to the front of their lab. They head down to near the front of their lab to remove some sand while heading down onto the sand border to head down part of the sand border to add sponges while heading down the sand border.
- Eret removes some sand while heading down part of the sand border, and continues removing sand while heading down the sand border, and continues adding sponges while heading down part of the sand border.
- Eret removes a wet sponge, and continues adding sponges while heading down part of the sand border. They head down into the water, and heads back onto part of their sand border to add a sponge, and heads down the sand border.
- Eret removes wet sponges while heading down the sand border, and heads down into the water to add some sponges, and retrieves more wet sponges and kelp. They remove a wet sponge, and adds a sponge.
- Eret retrieves more wet sponges, kelp, and sand, and removes a wet sponge. They add a sponge, and retrieves more wet sponges and kelp.
- Eret removes the wet sponge, and add a sponge and retrieves more kelp. They remove the wet sponge, and adds a sponge.
- Eret removes the wet sponge, and retrieve a wet sponge. They retrieve more sand and more wet sponges, and adds sponges.
- Eret retrieves more kelp and wet sponges, and removes wet sponges. They continue adding sponges, and removes the wet sponges.
- Eret heads under part of the stronghold to start adding some sand, and adds a sponge. They remove the wet sponge and continues adding sand.
- Eret adds a sponge, and removes the wet sponge. They add a sponge, and removes a wet sponge.
- Eret adds a sponge, and removes the wet sponge, and adds more sponges and retrieves more kelp. They add more sponges, and removes some of the wet sponges.
- Eret adds a sponge, and removes the wet sponge. They remove some sand, and remove some sand to place a torch to remove a tower of sand.
- Eret removes some sand to add torches to remove some sand towers, and removes some sand to add torches to remove some sand towers. They remove some sand, and retrieves more torches.
- Eret removes some sand, and removes some gravel to head out from under the stronghold. They remove some sand to add a torch, and removes some sand while adding torches to remove some sand towers.
- Eret remove some sand to add a torch to remove a sand tower, and removes some sand to add a torch to remove a sand tower. They remove some torches, and removes some sand to add a torch to remove a sand tower.
- Eret removes sand, and retrieves sand and flint. They remove some sand, and removes some sand to add torches to remove sand towers.
- Eret removes some torches, and removes some gravel while heading up. They remove some sand to add a torch to remove a sand tower, and removes the torch to head onto part of the stronghold to remove sand.
- Eret adds some sand to head onto part of the stronghold to remove some sand while adding torches to remove some sand towers, and heads to part of the stronghold to remove some sand while adding torches to remove some sand towers. They remove some sand while adding torches to remove sand towers, and removes torches while retrieving sand.
- Eret heads down to part of the stronghold to remove sand, and heads near part of the stronghold to remove some sand, and throws away kelp. They head down to part of the stronghold to head to near it to retrieve more sand.
- Eret heads up onto part of the stronghold to head to near it to retrieve more sand, and removes sand. They head onto part of the stronghold, and uses an ender pearl to teleport to the front of their lab.
- Eret heads onto a sand border, and heads to the front of their lab. They head to their lab to check a chest, and closes the doors of their lab before passing the night.
- Eret checks a chest, and heads through their Nether portal to head to near their stairs to dry the wet sponges and retrieves the sponges. They head through their portal to their lab, and tries to open chests.
- Eret deposits flint and gravel, and lag causes the items to return to their inventory. They deposit flint, and the flint returns to their inventory due to lag.
- Lag on the server causes Eret to open another chest, and Eret tries to open a chest. Eret opens the doors of their lab, and lag cuases them to open a chest.
- Eret deposits flint and gravel, and gets a piston and redstone, and heads near the front of their lab. They head back to their lab to check a chest, and deposits some sand.
- Eret gets some spruce wood to craft some spruce planks, and deposits spruce wood. They check their ender chest, and crafts sticks to craft ladders.
- Eret deposits sticks, and heads out to the front of their lab. They jump down to a drained section, and adds some ladders on part of the stronghold, and heads up the ladders while adding them to head to the top of the part of the stronghold.
- Eret removes some gravel, and adds some ladders while heading up to remove a torch, and continue adding ladders while heading up. They adds ladders while heading up to the front of their lab, and adds some netherrack onto the side of their lab to head to near the redstone, and heads to the water nearby.
- Eret adds netherrack onto the side of the mountain near the redstone to head onto, and removes some diorite. They head to the water nearby, and adds some netherrack onto the netherrack.
- Eret heads onto the platform, and heads near the redstone. They head to near their lab, and heads to the redstone.
- Eret removes the redstone, redstone repeaters, and a lever, and heads to the netherrack platform. They head to the water nearby, and heads back onto the netherrack platform.
- Eret throws away a lever, and adds a piston. They add some more netherrack onto the platform, and adds some redstone and redstone repeaters.
- Eret adjusts the redstone repeaters, and adds a lever to flip. They flip the lever again to turn on the redstone, and the piston pushes out.
- Eret removes some redstone, and places back the redstone. They flip the lever, and flips the lever again to turn on the redstone.
- Eret removes some redstone, and places it back. They remove some redstone, and places it back.
- Eret removes some redstone, and places it back. The piston starts pushing out and in repeatedly, and Eret heads near it to start adding sand while the piston pushes the sand out into the water.
- Eret adds some netherrack, and removes it before continuing to add sand while the piston pushes the sand out into the water. They add some sand that gets destroyed by the piston, and continues continuing to add sand while the piston pushes the sand out into the water.
- The piston eventually stops, and Eret removes some sand while heading down the sand border. Eret places back some sand, and heads into the water to retrieve more sand.
- Eret heads back down the sand border to the front of the piston to remove it, and adds more redstone while heading down part of the snad border. They head onto a sand border, and heads near their lab to head back to their lab.
- Eret tries to open a chest, and gets some more netherrack. They head out to near their lab, and heads to a sand border to head to another sand border.
- Eret heads down part of the sand border, and heads back down part of it. They head down part of the sand border to remove some redstone, and adds netherrack onto the sand border to head onto and adds a piston.
- The piston starts pushing out and in, and pushes Eret into the water. Eret heads back onto the netherrack on the side of the sand border to continue adding sand while the piston pushes the sand out into the water.
- The piston stops, and Eret removes some sand. The piston starts pushing out and in repeatedly, and Eret removes some sand while heading down the sand border.
- Eret heads back down the sand border to the front of the piston to remove it, and adds a redstone repeater and more redstone. They remove some redstone, and adds netherrack onto the sand border to head onto, and heads int the water to remove some sea grass and kelp.
- Eret removes part of a netherrack tower, and places it back. They remove some sea grass, and heads back onto the sand border to place the piston that cstarts pushing out and in repeatedly and continues placing sand while the piston pushes the sand into the water.
- Eret logs off briefly, and logs back on at the front of their lab. They show their new skin, and takes off the sunglasses on their skin.
- Eret heads down part of a netherrack and sand border, and heads back down the netherrack and sand border to head to the front of their lab to head onto sand border to head to the netherrack by the piston.
- Eret heads to the water nearby, and heads onto a sand border to head down to head to near their lab. They remove redstone by their lab, and heads to the front of their lab.
- Eret heads onto a sand border, and heads onto a sand border to head down part of it to the netherrack by the piston to continue adding sand while the piston pushes the sand into the water. The piston stops, and Eret removes some sand to allow the piston to continue moving out and in.
- Eret heads down part of the border to the front of the piston to remove it, and heads down part of the sand border to add more redstone. They remove some redstone, and adds a redstone repeater and more redstone while heading down part of the sand border.
- Eret removes some redstone, and adds netherrack onto the sand broder to head onto to add the piston that starts pushing in and out. They remove the piston, and heads onto the sand border to place it back and the piston continues pushing in and out.
- Eret removes the piston, and heads back onto the netherrack to adjust the piston's position, and the piston continues pushing in and out as Eret continues adding sand while the piston pushes the sand into the water. They eventually run out of sand, and heads down part of the sand border to head onto another sand border to head to the front of their lab to return to their lab.
- Eret deposits kelp, and equips their netherite armor. They head to the front of their lab, and heads back to their lab to get some sand, and deposits some sand.
- Eret heads out to head onto a sand border, and heads onto another sand border to head down part of it to head to the water to retrieve more sand. They head back onto the netherrack to continue adding sand while the piston pushes the sand into the water, and the piston stops.
- Eret removes some sand, and the piston continues pushing in and out. They place some sand back, and removes some sand.
- Eret heads back down part of the sand border to the front of the piston to remove the piston, and adds more redstone while heading down part of the sand border. They head to the water to throw away some sand and Techno joins the game.
- Eret retrieves the piston, and heads back onto the sand border to continue adding more redstone while heading down part of the sand border. They remove some redstone, and adds a redstone repeater and more redstone.
- Eret heads back down part of the and broder to the water, and heads back onto the sand border to head back down part of it. They head back down part of the sand brider to the water, and heads onto a sand border to head to the front of their lab.
- Eret messages Techno, and heads to their lab to check chests. Techno messages back, and Eret gets some redstone blocks, and deposists some redstone blocks back in their ender chest.
- Eret crafts the redstone block into redstone, and heads out to the front of their lab to head onto a sand border to head onto a sand border to head down part of it to add more redstone.
- Eret removes some redstone, and adds some netherrack onto the sand border. They remove some netherrack, and adds the piston that continues pushing in and out.
- Eret continues adding sand while the piston pushes the sand into the water, and they add sand that the piston breaks. They continue adding sand while the piston pushes the sand into the water, and the piston stops.
- Eret heads down the sand border to head to the glass border to continue adding sand, and removes some sand. They continue adding sand, and adds sand on the glass border.
- Eret continues adding sand, and adds sand. They continue adding sand, and removes the sand on the glass border.
- Eret removes some sand while heading down part of the sand border, and places back some of the sand. They remove some sand while heading down part of the sand border to the front of the piston to remove the piston.
- Eret heads into the water to retrieve the piston, and swims around. They swim under part of the stronghold to remove some sea grass and continues adding sand.
- Eret heads to a window of the end portal room of the stronghold, and heads back onto the sand border to retrieve more sand, and heads down part of the sand border to the water.
- Eret heads back onto the sand border, and a dolphin in the water of the section jumps into a drained section. They head into the water, and heads onto the sand border to find some raw cod on part of the stronghold.
- Eret removes netherrack on a sand border, and heads onto the sand broder to remove some redstone and redstone repeaters whike heading down part of the sand border. They head back down part of the sand border to retrieve more redstone, and heads back down the sand broder to remove some redstone.
- Eret heads down part of the sand border to remove some netherrack, and heads to the water before heading back onto the sand border to head down part of it to remove some netherrack and retrieve more redstone. They head down part of the sand border to remove netherrack, and heads into the water to retrieve more redstone.
- Eret heads onto a sand border to head down to retrieve more redstone and heads to the front of their lab to head to their lab. They deposits some sand, and retrieves some more sand.
- Eret deposits ink sacs, and retrieves some more sand. They head out to the front of their lab, and heads back to their lab to check chests.
- Eret heads out to the front of their lab, and heads back to their lab to pass the night. They head to the exit of their lab, and heads out to the front of their lab to walk around.
- Eret heads onto a sand border, and heads to the water. They head onto a sand border, and heads bak down part of it to retrieve a redstone repeater.
- Eret heads back down the sand border, and adds sponges while heading down the sand border. They remove some wet sponges while heading down the sand border, and adds a sponge.
- Eret removes some wet sponges while heading down the sand border, and heads into the water to continues removing some wet sponges. They remove some sand to head onto the sand border, and removes some sand.
- Eret removes some wet sponges while heading down the sand border, and removes some sand while heading back down the sand border. They head back into the water to retrieve more wet sponges, and continues adding sponges.
- Eret removes wet sponges, and continues adding sponges. They remove some wet sponges, and adds a sponge.
- Eret removes wet sponges, and adds a sponge. They remove a wet sponge, and adds a sponge.
- Eret removes a wet sponge, and continues adding sponges. They remove wet sponges, and adds a sponge.
- Eret removes a wet sponge, and adds sand and removes it to remove some water. They add a sponge, and removes the wet sponge.
- Eret adds a sponge, and removes they wet sponge. They add a sponge, and removes a wet sponge.
- Eret adds a sponge and removes thet wet sponge. They add a sponge, and removes a wet sponge.
- Eret adds a sponge, and removes the wet sponge. They contnue adding sponges, and removes the wet sponges.
- Eret continues adding sponges, and removes the wet sponges. They continue adding sponges, and removes the wet sponges.
- Eret continues adding sponges, and removes a wet sponge. They add sand and removes it to drain water, and removes wet sponges.
- Eret kills a squid, and retrieves more kelp and removes sand. They remove some sand to add a torch to remove a sand tower, and removes some sand while adding torches to remove some sand towers.
- Eret removes some sand, and removes some sand while adding torches to remove some sand towers. They remove some sand while adding torches to remove some sand towers.
- Eret removes some sand, and removes some torches. They remove the torches, and removes some sand to add a torch to remove a sand tower.
- Eret removes the torch, and throws away kelp, flint, and ink sacs. They use an ender pearl to teleport to top of part of the stronghold, and removes some sand while adding torches to remove some sand towers.
- Eret removes some sand while adding torches to remove some sand towers, and removes some sand while adding torches to remove some sand towers. They find some sand above some torches, and removes some sand to remove the sand towers.
- Eret retrieves some more sand, and removes torches while retrieving some more sand. They throw away rotten flesh, ink sacs, and diorite to retrieve more sand and torches.
- Eret hits a creeper at part of the stronghold, and the creeper blows up part of the stronghold and part of a sand border. They head down to part of the stronghold, and placesa sand to head back up to part of the stronghold.
- Eret removes some sand while adding torches to remove some sand towers, and heads to part of the stronghold to head up the ladder to the front of their lab to hed to their lab to check a chest and deposits sand. They head out to the front of their lab, and heads near their lab to head down to the section.
- Eret heads to part of the stronghold to retrieve sand, and removes torches. They head down to part of the stronghold to add some sand to drain water, and removes some sand.
- Eret removes some sand to add a torch to remove a sand tower, and removes some sand to add a torch to remove a sand tower. They remove some sand and a torch, and heads up to part of the stronghold to head up to part of the stronghold to remove some sand to add a torch to remove a sand tower.
- Eret removes the torch, and removes some sand while adding torches to remove some sand towers. They remove some sand while adding torches to remove some sand towers, and retrieves more sand.
- Eret removes some sand while adding torches to remove sand towers, and removes torches. They head down to part of the stronghold, and heads up to part of the stronghold to retrieve more torches.
- Eret heads to part of the stronghold to head up the ladder to the front of their lab to head down part of the netherrack and sand border to place back sand. They head down the netherrack and sand border to the front of their lab, and heads near their lab.
- Eret heads down to the section, and removes some sand to head down to part of the stronghold. They head down to part of the stronghold to head to part of the stronghold to head up the ladder to the front of their lab.
- Eret heads onto the netherrack and sand border, and heads down part of it. They head back down the netherrack and sand border to near their lab, and heads down part of the netherrack and sand border to head to the water and onto a netherrack tower.
- Eret heads into the water to head to near their conduit, and swims around it. They head back onto the netherrack and sand border, and heads down it to near the front of their lab.
- Eret heads to the entrance of their lab, and heads to the front of their lab. They head onto the netherrack and sand border to head down part of it, and heads back down the border to the front of their lab.
- Eret heads down part of the netherrack and sand border, and heads to the water. They head to the front of their lab, and heads back to their lab.
- Eret heads out to the front of their lab, and heads near their lab. They head down the netherrack and sand border to the glass border, and heads down a sand border.
- Eret heads down to a section, and heads down to part of the stronghold. They head to part of the stronghold to head up the ladder to the front of their lab to walk around.
- Eret heads near their lab, and shoots a zombie to death. They head to the front of their lab, and heads back to their lab.
- Eret deposits netherrack, and heads through their portal to head to near their stairs to reove some netherrack and a torch. They add a torch, and dries wet sponges.
- Eret retrieves some of the sponges, and retrieves the rest of the sponges. They head to near the front of their portal, and heads through it to their lab.
- Eret deposits rotten flesh, string, spider eyes, and flint, and gets some more netherrack. They deposit sponges, and heads out to the front of their lab.
- Eret heads near their lab, and bridges with some netherrack to the redstone. They head back to their lab, and deposits dirt and gets some more sand.
- Eret heads out to the front of their lab, and heads onto the netherrack bridge near the redstone. They head to the redstone, and heads to the water to start to add sand behind, under, and in front of the redstone.
- Eret heads to the redstone, and heads back to the water to add some more sand, and heads onto the sand in front of the redstone to place a piston and adds some more redstone for tge piston to turn on.
- Eret adds netherrack near the front of the piston to head onto, and starts adding sand while the piston pushes it into the water. The piston eventually stops, and Eret heads to the water and heads to the redstone to remove the piston and some sand.
- Eret places back some sand, and removes some sand. They head back down part of the sand border to add more redstone, and removes some redstone.
- Eret adds netherrack onto the side of the sand border, and adds a piston that start pushing in and out. They continue adding sand while the piston pushes it into the water, and heads into the water to remove some kelp and sea grass.
- Eret heads onto the sand border, and heads down it to behind the piston. They head to the netherrack to find some floating sand, and continues adding sand while the piston pushes it into the water.
- Eret adds sand that the piston breaks, and continues adding sand while the piston pushes it into the water. They head to behind the piston to remove it and some sand, and heads into the wtater to retrieve more sand.
- Eret heads onto the sand border, and adds some more redstone. They remove some redstone, and adds a redstone repeater and more redstone.
- Eret adds netherrack at the side of the sand border, and heads to it. They add the piston that start pushing in and out, and continues adding sand while the piston pushes it into the water.
- Eret heads to behind the piston to remove it, and removes some sand. They head back down part of the sand border to add more redstone, and removes some redstone.
- Eret adds a redstone repeater and some more redstone, and adds netherrack onto the side of the border. They head onto the netherrack, and adds a piston that start pushing in and out.
- Eret continues adding sand while the piston pushes it into the water, and Techno leaves the game. They continues adding sand while the piston pushes it into the water, and eventually runs out of sand.
- Eret heads to behind the piston, and heads to the water to retrieve sand and heads onto a sand border to head down to head down the netherrack bridge to their lab. They get some more sand, and heads out to head down the bridge and part of the sand border to retrieve more sand.
- Eret heads down part of the sand border to the netherrack to continue adding sand while the piston pushes it into the water. The piston stops, and Eret removes the piston and some sand and heads down part of the sand border to add more redstone, a redstone repeater, and a piston.
- Eret adds netherrack on the side of the sand border to continue adding sand while the piston pushes it into the water. They add netherrack that gets pushed to the surface of the water, and continues adding sand while the piston pushes it into the water.
- The netherrack deletes a sand block, and Eret continues adding sand while the piston pushes it into the water. Some sand floats on the surface of the water, and Eret heads to a sand border to remove some floating sand and adds sand on the floating sand to let it fall into the water.
- Eret heads back to the netherrack to continue adding sand while the piston pushes it into the water, and continues adding sand while the piston pushes it into the water. They continue adding sand while the piston pushes it into the water, and continues adding sand while the piston pushes it into the water.
- Eret continues adding sand while the piston pushes it into the water, and the piston stops. They head to the water, and heads to a sand border.
- Eret heads onto the sand border, and removes some sand and heads to the front of the piston. They remove the piston, redstone repeaters, and redstone while heading down the sand border to the redstone, and heads down part of the sand border to retrieve more redstone.
- Eret heads down part of the sand border, and heads to the water to retrieve more redstone. They remobe some netherrack, and heads to the water to retrieve more sand.
- Eret heads onto a sand border, and heads to the sand border to remove some netherrack while heading down part of it and heads to the water to head onto a sand border to head down while retrieving more redstone.
- Eret heads to the water, and heads to a sand border to remove some netherrack and heads to the water to retrieve it. They head back onto the sand border, and heads to the water to head under part of the stronghold to continue adding sand.
- Eret removes some sand, and continues adding sand. They head to an entrance of the stronghold, and a creeper at the entrance blows up.
- Eret heads out to the water to head up to the redstone to head down the bridge to head to their lab to deposits kelp and gets some more netherrack. They deposits some netherrack, and checks a chest.
- Eret gets sponges, and heads out to the front of their lab. They head back to their lab to check a chest and gets some more torches and deposits some.
- Eret heads out to head down the bridge onto a sand border, and heads to the water of the section to add a sponge. They head back onto the sand border to add sponges while heading down the sand border.
- Eret removes some wet spongeus while headig down part of the sand border, and continues removing wet sponges while heading down the sand border. They head into the water to continue adding sponges and removing ome wet sponges.
- Eret adds a sponge and removes some wet sponngues and retrieves kelp. They continue removing wet sponges and retrieves them.
- Eret continues adding sponges, and retrieves more wet sponges, They continue adding sponges, and retrieves more wet sponges.
- Eret adds a sponge, and removes wet sponges. They add a sponge, and removes the wet sponge.
- Eret adds sand to head up to part of the stronghold, and retrieves more wet sponges and continues adding sponges. They remove some wet sponges, and kills a squid.
- Eret removes a wet sponge, and adds a sponge. They remove a wet sponge, and adds a sponge.
- Eret removes the wet spogue, and adds a sponge. They remove the wet sponge, and adds a sponge.
- Eret removes the wet sponge, and continues adding sponges. They remove wet sponges, and continues adding sponges.
- Eret removes some wet sponges, and adds a sponge. They remove wet sponges, and add a sponge and removes the wet sponge.
- Eret adds a sponge, and removes the wet sponge. They add a sponge, and removes the wet sponge.
- Eret add sponges, and removes a wet sponge and retrieves more kelp. They continue adding spogues, and removes wet sponges.
- Eret towers up with some sand to part of the stronghold and removes the sand. They head to an entrance of the stronghold, and heads into the stronghold to remove gravel and explores it.
- Eret heads out of the stronghold through an exit to the section, and heads up to part of the stronghold. They head to part of the stronghold to head up a ladder to the front of their lab to head down the bridge to the redstone.
- Eret heads down to the section to remove some sand while adding torches to remove some sand towers, and removes some sand. They remove some sand to add a torch to remove a sand tower, and removes the torches.
- Eret heads up to part of the stronghold to remove some sand while adding torches to remove some sand towers. They remove some sand to add a torch to remove a sand tower, and removes some sand while adding torches to remove some sand towers.
- Eret retrieve more sand and removes torches. They retrieve more sand, and heads down to part of the stronghold to re move some sand while adding torches to remove some sand towers.
- Eret removes torches, and heads down to part of the stronghold to remove some dand while adding torches to remove some sand towers. They remove some sand, and removes some sand while adding torches to remove some of the sand towers.
- Eret removes the torches while retrieving some more sand, and throws away kelp, flint, ink sacs, and flint to retrieve more sand. They add some sand to head up to part of the stronghold, and removes some sand while adding torches to remove some sand towers.
- Eret removes sone sand and adds a torch. They remove some sand while adding torches to remove some sand towers, and removes some sand while adding torches to remove some of the sand towers.
- Eret retrieves some more sand, and heads down to part of the stronghold to retrieve some more sand. They head up to part of the stronghold to remove some torches, and heads down to part of the stronghold to retrieve more sand.
- Eret heads up to part of the stronghold to retrieve mre torches and removes part of a netherrack tower and towers up with some sand to remove some of it. They tower up with some more sand to remove the rest of it, and mines back down onto part of the stronghold.
- Eret heads down to the section to remove some sand while adding torches to remove some sand towers, and retrieves some sand. They throw away bones, and heads up a ladder to part of the stronghold to continue up the ladder to the frong of their lab to head to their lab.
- Eret deposits some sand, and heads out to the front of their lab. They head down to the section to retrieve sand and bones, and throws away kelp, bones, flint, and ink sacs.
- Eret retrieves more sand, more torches, and raw cod, and removes some sand. They remove some gravel to add a piston, and removes the rest of the sand before heading uo the ladder to the front of their lab to head to their lab.
- Eret heads through their portal to head to near their stairs to dry the wet sponges, and retrieves the sponges. They head through their portal to their lab before ending their stream.
- Karl starts near the Yin Yang pond at Kinoko Kingdom, and heads up the stairs to the front of the mushroom building.
- Sapnap joins the game, and Quackity, Bad, and Foolish join Karl's VC. Karl heads down the stairs, and Sapnap joins the VC.
- Karl heads up the stairs to the front of the mushroom building, and heads down the stairs to near the Friendsgiving table. He heads down a path, and heads back down the path to near the karaoke stage.
- Karl harvests some spruce wood near the stage, and towers up to finish harvesting spruce wood. He heads onto the spruce leaves to start removing the, and Quackity joins the game.
- Bad joins the game, and Karl continues clearing the spruce leaves. Foolish joins the game, and Karl continues removing the spruce leaves.
- Karl heads down to the front of the stage, and walks around. He heads down a path, and decides for everyone to go to the orginal karaoke stage.
- Karl heads down the path to head through the Kinoko Kingdom portal, and heads down Niki's Nether path to return to the Greater Dream SMP. He heads down the Prime Path to meet Bad and Foolish at the community House, with Foolish wearing a Quackity version of his skin.
- Karl heads down the Prime Path with Bad and Foolish following him, and heads to the karaoke stage to meet Sapnap, who tries to shoot him. Bad arrives at the stage, and Sapnap tries to shoot him as well.
- Sapnap shoots Bad, and Foolish arrives at the stage. Karl heads to the front of Punz's pond, and heads to the pond before heading back to the stage where Sapnap, Bad, and Foolish where.
- Quackity arrives at the stage, and Sapnap shoots Bad. Sapnap attacks and chases Bad to near the stage, and Foolish equips his armor.
- Foolish unequips his armor, and Bad combats logs a couple times. Sapnap chases Bad down the Prime Path, and Bad combat logs at the front of the stage.
- Sapnap rejoins the three at the stage, and Bad rejoins the game. Quackity heads down into Karl's nightclub, and Karl heads to the stairs of his nightclub.
- Bad rejoins Sapnap and Foolish at the stage, and Karl starts heading down into his night club. Foolish follows Karl in, and Karl asks him where his invite was before pushing him our.
- Karl tells Foolish that he could come in, and Bad starts heading down the stairs. Karl continues down the stairs, with Quackity passing him to head up the stairs.
- Karl continues down part of the stairs, with Bad following him, and starts heading up the stairs past Bad and starts to follow Quackity up the stairs. Quackity falls down to part of the stairs, and Foolish falls down to a wall.
- Sapnap jumps down to the bottom of the nightclub, and Bad heads down to the bottom of the nightclub from the stairs. The two start to remove the image Ponk had put there, and Quackity heads up the stairs past Karl.
- Karl follows Quackity up the stairs to the karaoke stage, and heads onto an oak tree nearby. He heads back to the karaoke stage to meet Quackity, and walks around.
- Karl patches a hole in the floor of the stage with some oak slabs, and Foolish meets the two at the stage. He heads onto an oak tree, and heads down to the stage to heads down part of the stairs of his nightclub.
- Karl meets Sapnap near the stage, and heads to the stage to meet Quackity and Foolish. Quackity heads near Punz's pond, and Bad meets him there. Karl tells Foolish to stand on the stage, and Foolish heads onto the stage.
- Quackity and Bad meet Karl and Foolish at the karaoke stage, and Karl heads onto an oak tree before heading down to the karaoke stage. Quackity decides to go first, and Sapnap joins the four on the karaoke stage.
- Karl heads onto an oak tree, and heads back down to the karaoke stage. Foolish heads of f the stage, and Quackity heads onto the stage.
- Quackity asks for a sign or item frame, and heads off the stage. Bad heads into the stage to place some item frames on the wall, and heads off the stage.
- Quackity heads back onto the stage, and Bad adds more item frames behind him. Bad also adds some item frames on part of the stage, and Foolish changes back to his regular skin.
- Karl walks around at the stage, and Quackity puts up an edited image of himself on the wall. Karl removes the item frames on the stage, and Quackity heads off the stage.
- Karl heads onto the stage to remove the extra item frames on the wall, and heads back off the stage. He heads back onto the stage to retrieve the item frames to give Quackity, and heads off the stage.
- Karl heads onto an oak tree, and heads down back to the karaoke stage to walk around. Quackity heads back onto the stage to add some oak fences in front of him, and removes a fence. Quackity heads off the stage to retrieve the fence, and heads back onto the stage.
- Karl asks Quackity for some netherite, and Quackity removes the fence, and places it on the stage. Quackity removes the fence to move it back, and adds a fence onto it.
- Quackity then sings a song for Foolish, and then heads down from the stage to punch Foolish. Karl punches Foolish away from the stage, and Quackity returns back onto the stage.
- Karl returns to the audience, and Quackity continues his song. Foolish rejoins the audience, and Quackity continues his song.
- Quackity the heads down from the stage to punch Foolish away, and heads back onto the stage to continue singing. He then punches Foolish away from the stage, and Karl pushes Foolish down onto the Prime Path.
- Karl returns to the audience as Quackity continues singing, and Foolish heads back up the stairs to the karaoke stage. Quackity and Karl punch Foolish away from the stage, and Quackity returns back onto the stage to continue singing. Quackity pushes Foolish onto the stairs of the karaoke stage, and heads back onto the stage to continue singing. Foolish heads back up the stairs to the karaoke stage, and Quackity continues singing.
- Quackity pushes Foolish away from the stage, and Foolish tries to head back to the front of the stage. Quackity and Karl push Foolish away from the stage, and Quackity returns onto the stage to continue singing.
- Foolish returns to the audience, and Quackity continues singing before pushing Foolish and Sapnap. Quackity heads back onto the stage to continue singing, and pushes Foolish onto the stairs of the karaoke stage.
- Quackity returns to the stage to continue singing, and Foolish heads back up the stairs to return to the audience. Quackity continues singing, and heads down to the front of the stage where Foolish was.
- Quackity tells Foolish to come with him, and starts heading into Karl's nightclub with Foolish following him. Karl heads to the entrance of his nightclub, and tells the two that the nightclub was invite only.
- Karl follows the two down part of the stairs, and Quackity and Foolish continue down the stairs. Bad heads to the exit of the nightclub, and Sapnap shoots Quackity, and Foolish heads down from part of the wall down onto part of the stairs to continue following Quackity down the stairs.
- Sapnap heads up the stairs to the front of the exit next to Bad, and aims his bow at Karl. Karl hides behind the staircase, and Sapnap tries to shoot at Bad a couple of times, who was at the bottom of the nightclub.
- Sapnap shoots Bad, and Sapnap continues to try and shoot at Bad. Bad heads onto the stairs, and Karl places water to head into, and removes the water to start heading down.
- Sapnap jumps down into the water, and jumps down into water at the bottom of the nightclub. Bad starts heading up the stairs, and Kal heads down the water to the bottom of the night club to meet Sapnap.
- Quackity finishes his song, and Sapnap removes some dirt in a wall to uncover Quackity and Foolish. Karl adds a torch to the wall, and Sapnap uses his trident out.
- Bad rejoins the three at the bottom of the nightclub, and Quackity and Karl suggest that they go back upstairs. The four start to head up the water, and Karl heads up the water onto part of the stairs.
- Sapnap uses his trident out, and Karl starts heading up the stairs. Karl decides for Foolish to go next, and asks Foolish if he had a song that he was going to play or if he wanted them to pick one for him.
- Karl heads up the stairs to meet Sapnap at the karaoke stage, and Foolish decides to let them pick a song. Bad, Foolish, and Quackity rejoin the two at the karaoke stage, and Quackity heads onto the stage briefly before heading off the stage.
- Foolish heads onto the stage to remove the image of Quackity, and heads back off the stage. He then heads back onto the stage to put the image back up.
- The song the others had chosen for Foolish starts playing, and Foolish dies not know the beat to the song. Karl decides to find another song, and Foolish asks for a new song since he did not know it.
- The song stops, and Karl selects a new song for Foolish. The new song starts playing, and Karl then tells the song to stop, and heads onto an oak tree, and heads back onto the karaoke stage.
- Corpse joins the VC, and Karl heads onto the oak tree. Karl heads back onto the karaoke stage, and heads back onto the oak tree before returning back onto the karaoke stage.
- Karl heads onto the oak tree, and heads back down to the karaoke stage. He tells Foolish to do the other song, and that Bad would sing the other song.
- Sapnap shoots Bad, and Karl asks Bas to play the song. Bad plays the instrumental to "I Want It That Way" and Foolish sings to it.
- Quackity unequips his armor, and heads up to Foolish. He takes off the layers of his skin, and heads onto the stage behind Foolish as Foolish continue singing.
- Quackity heads to the front of the stage, and Karl heads to the front of the stage. Karl and Quackity head onto the stage in front of Foolish as Foolish continues singing.
- Quackity nudges Foolish off the stage, and heads off the stage. Karl heads off the stage to head to Foolish, and Bad gives Foolish some steak as he continues singing.
- Sapnap towers up with some dirt, and Corpse joins the game. Karl heads up to Foolish, and Foolish heads back onto the stage and continues singing.
- Quackity heads onto the dirt tower, and Karl heads over to him. Karl crafts some spruce planks for a crafting table, and nudges Quackity off the dirt tower to remove some dirt to replace with the crafting table to head onto, and Quackity head up to him.
- Corpse joins the five at the karaoke stage, and Karl heads back down to the karaoke stage. Karl crafts more sticks, and puts on in his off hand and gives Corpse two sticks.
- Foolish continues singing, and then finishes the song. Karl heads up to Foolish, and Quackity heads onto the stage to push Foolish aside.
- Quackity pushes Foolish off the stage, and Sapnap states that he had a song to sing and that he wanted to sing it with Karl. Karl heads onto the oak tree before heading back to the karaoke stage.
- Bad heads onto the stage, and Karl suggests that he should sing "Take Me Out to the Ball game." Karl then decides for Sapnap and him to sing after, and Bad suggests that they all sing to the song.
- Karl declines Bad's suggestion, and Bad decides to sing the song by himself. Bad starts singing, and Quackity heads to the front of the stage before heading back to the audience.
- Bad continues singing, and finishes the song. Quackity heads to behind the stage before returning back to the karaoke stage, and Quackity heads near Punz's pond.
- Quackity heads down the bridge to the karaoke stage, and Sapnap tries to shoot him. Quackity heads to behind the stage, and Corpse leaves the game and VC.
- Sapnap heads onto the stage to push and attacks Bad off the stage. Karl joins Sapnap on the stage, and Sapnap unequips his armor. Quackity heads down the Prime Path and down the bridge to the karaoke stage to walk around, and heads onto the stage with Sapnap and Karl.
- Karl tells Quackity to sing with them, and Quackity declines and heads down the bridge of the karaoke stage and heads beyond Punz's pond to head onto the bridge over the pond.
- A song plays, and Sapnap and Karl sing together, and Quackity add some stone in front of him. The two continue to sing, and Karl heads off the stage to head down the bridge to head onto the bridge of Punz's pond.
- Karl heads near where Quackity was hiding, and heads to the front of the pond. Bad heads down the bridge to the front of the pond, and Karl heads to where Quackity was hiding on the bridge of the pond.
- Bad heads to the pond, and heads onto the bridge to place jungle planks on a lily pad to head onto. Karl removes the stone Quackity was hiding behind, and Quackity and Bad start to head to the karaoke stage.
- Karl removes the jungle planks, and follows Bad and Quackity to the karaoke stage. Quackity tells Karl that he was nexr, and Karl joins the four at the karaoke stage.
- Karl heads onto the stage, and heads to the front of it, and Foolish tells him that he would need to do a solo song. He heads back onto the stage and Bad states that he could go if he id not want to, and Karl heads off the stage to him.
- Bad heads onto the stage, and a song plays. He starts singing, and heads off the stage to punch Quackity before heading back onto the stage to continue singing.
- Karl walks around at the stage, and heads up to the front of the stage. Bad continue singing, and Karl nudges Quackity toward the tower, and heads onto the tower.
- Bad continue singing, and finishes the song. Karl heads down from the tower to the karaoke stage, and continues walking around.
- Quackity decides to go next, and Bad heads off the stage. Karl continues walking around at the karaoke stage, and Quackity heads onto the stage.
- Karl pushes Foolish tward the tower, and heads onto the tower. Quackity's "Nobody Asked" starts playing, and Quackity starts singing to it.
- Quackity forgets some of the lyrics to the song, and the sing stop playing. The song plays again, and Quackity starts singing to it.
- Karl goes AFK, and Quackity continues singing. Foolish heads to the front of the stage, and Karl returns.
- Quackity continues singing, and Foolish heads back to the audience. Karl heads onto the stage in front of Quackity, and jheads back to the audience to walk around.
- Karl heads near the tower to remove dirt from it, and heads onto the wall behind Quackity. Quackity continues singing, and Karl heads down back to the karaoke stage.
- Quackity finishes singing, and heads off the stage. A new song starts playing, and Quackity heads back onto the stage to start singing. Karl heads onto the stage to join Quackity, and the two continue to sing.
- Quackity heads off the stage to the audience, and Karl continues singing. Karl heads off the stage to the audience, and tells Bad to go onto the stage, and pushes Bad toward the stage.
- Bad heads onto the stage to continue singing, and Karl heads onto the stage brielfy before heading back to the audience. Bad heads off the stage to head to Quackity, and heads back onto the stage to continue singing.
- Karl heads onto the stage to join Bad and sing a lyric, and Bad heads off the stage. Bad heads onto the stage to push him off the stage beofe heading back to the audience.
- Karl heads onto the stage, and heads back to the auidence. Bad heads back onto the stage to sing a lyric, and Karl tells him that it was Sapnap's turn.
- Karl pushes Sapnap toward the stage, and Bad heads off the stage to the audience. Sapnap heads onto the stage to sing, and heads to the front of the stage
- Sapnap heads back onto the stage, and heads back to the audience. Karl tells Foolish to go onto the stage, and pushe shim toward the stage.
- Foolish heads onto the stage, and Karl heads onto the stage to push him off the stage. Foolish returns to the audience before Karl continue to sing. Sapnap heads onto the stage, and Karl heads off the stage to the audience.
- A song starts playing, and Sapnap pushes Foolish and Quackity away from the stage. Foolish attacks Karl, and Sapnap starts singing.
- Karl and Foolish dance at the front of the stage, and Sapnap pushes Foolish and Karl away from the stage while he continue singing. Karl heads onto the stage to join Sapnap, and heads back to the audience as Sapnap continue singing.
- Karl heads onto an oak tree, and Sapnap heads to the front of the stage to try and shoot Bad, and heads back onto the stage to shoot Bad. Sapnap continue singing, and shoots some arrows into the sky.
- Sapnap accidentally hits himself with an arrow, and heads off the stage to head over to Quackity. Karl heads onto the tower to join the two, and Sapnap continues singing.
- Karl heads onto an oak tree, and heads back down onto the tower. Sapnap continues singing, and tries to shoot Bad.
- Foolish pushes Sapnap away from him, and Sapnap accidentally shoot him and makes Foolish use one of his immortality lives. Sapnap shoots Foolish two more times, making Foolish use two more immortailty lives.
- Sapnap attacks Foolish, making Foolish use a few more of his immortality lives, and chases after Foolish as he continue to attack him and use up some of his immortality lives. Sapnap chases Foolish around Punz's pond while attacking him and using up his immortality lives, and Karl runs after the two.
- Sapnap chases Foolish back to the kayoek stage with Karl following them there to rejoin Quackity and Bad. Karl heads onto the stage, and states that he would start off the song, and that someone else would have to continue singing.
- The song starts, and Karl starts singing. Sapnap attacks Foolish and makes him use one of his immortality lives, and continues attacking Foolish and using up some of his immortality lives.
- Sapnap chases Foolish around at the karaoke stage while attacking him and using up some of his immortality lives. Karl tells Sapnap to continue singing, and Sapnap heads onto the stage with Foolish retreating to the audience.
- Sapnap continues singing, and Karl heads onto the stage to join him briefy before heading back to the audience. Foolish equips some armor, and Sapnap continues singing.
- Karl heads onto the stage to join Sapnap, and the two continue singing. He heads to the front of the pond, and heads to the pond before heading back to the audience at the karaoke stage.
- Sapnap continues singing, and forgets the rest of the lyrics. He heads down from the stage, and Karl heads onto an oak tree.
- The song stops, and Karl heads down to the karaoke stage to walk around. He He heads to behind the stage, and heads back to the karaoke stage.
- Karl heads to the back of the karaoke stage, and heads back to the karaoke stage. Sapnap attacks Foolish, and takes one of his immortality lives.
- Karl heads onto an oak tree, and Foolish and Sapnap continue to fight. Foolish knocks Sapnpa off the stage, and Karl heads down from the tree to the karaoke stage to attack Foolish and take one of his immortality lives.
- Karl attacks and chases Foolish to near the karaoke stage. He heads back to the karaoke stage, and tells Sapnap to stop attacking Foolish.
- Sapnap heads near the karaoke stage to continue fighting Foolish, and makes him use one of his immortality lives. Karl attacks Foolish, and heads back to the karaoke stage.
- Foolish and Sapnap continue to fight, and Karl heads nearthe karaoke stage to attack Foolish. Foolish, Karl, and Sapnap return to the karaoke stage, and Karl heads onto an oak tree.
- Karl heads down to the karaoke stage, and Sapnap attacks Foolish and make shim use another of his immortality lives. He heads to the top of the karaoke stage, and heads down to head to Quackity.
- Karl walks around at the karaoke stage, and heads onto the top of it. Bad asks who would be singing, and states that he could sing it.
- Karl heads down to the karaoke stage to head onto an oak tree to join Foolish, and heads down to the karaoke stage. He heads to the top of the stage, and heads down onto the stage.
- Karl heads onto the oak tree to join Foolish, and Sapnap heads onto the tree to join the two and attacks Foolish. Foolish heads down to the karaoke stage, and Sapnap chases after him while attaking him.
- Sapnap makes Foolish use another of his immortality lives, and Karl heads down to the karaoke stage. Foolish heads onto the stage, and Karl heads onto an oak tree to join Sapnap and heads back down to the karaoke stage.
- Karl heads to behind the stage, and returns to the karaoke stage to head to the top of it. "10 Million Fireflies" starts playing, and Karl heads down to the karaoke stage.
- Foolish starts singing, and Sapnap heads to the front of the stage. Sapnap adds some dirt at the front of the stage to stand on, and Foolish continue singing.
- Sapnap heads onto the fence, and Bad heads onto the stage briefly before heading back to the audience. Sapnap removes the dirt at the front of the stage, and heads back to the audience.
- Foolish continue singing, and Karl heads onto an oak tree. Karl heads down to the karaoke stage to head onto the stage to join Foolish briefly before heading back onto the tree.
- Foolish continues singing, and Karl heads down onto the tower, and heads down to the karaoke stage to walk around. Karl heads to behind the stage, and heads back to the karaoke stage.
- Karl heads to the top of the karaoke stage, and Foolish continue singing. Foolish finishes the song, and Karl heads down onto the stage before heading to the ayoke stage to walk around.
- Foolish heads off the stage, and Karl heads to the top of the karaoke stage. Karl heads down to the karaoke stage to head over to Quackity, and heads onto an oak tree.
- Karl heads onto the tower, and heads back onto the oak tree. He heads back onto the tower, and heads onto the oak tree.
- Quackity heads onto the stage, and Karl heads down to the karaoke stage. Karl heads onto the tower, and heads back down to the karaoke stage.
- Karl heads onto the oak tree and tower, and heads back down to the karaoke stage. He heads onto the oak tree, and head sback down to the karaoke stage.
- Karl walks around at the ayoke stage, and heads onto an oak tree. He heads down to the karaoke stage to walk around, and heads back onto the oak tree.
- Karl heads back down to the karaoke stage to walks around, and heads onto the top of the karaoke stage. He heads down to behind the stage, and heads to the karaoke stage to walk around.
- "Hey There Delilah" starts playing, and Quackity starts singing. Kar heads onto an oak tree, and tells Quackity to restart.
- Bad starts to sing with Quackity, and Karl heads down to the karaoke stage. Bad heads onto the stage to join Quackity, and Foolish starts to sing along with the two.
- Bad heads to the front of the stage, and ehad sback onto the stage, and the three continue to sing. Karl starts to sing with the three, and Sapnap sings along with the four. The five finish the song, and Bad heads off the stage to head to the audience.
- Quackity plays Trance Music briefly, and Karl walks around at the karaoke stage, Quackity starts playing the sing again, and starts singing his Dream disstrack.
- Quackity stops the music since the lyrics he had were not udated, and plays the music again and continues singing. Sapnap heads onto the stage brifley before heading back to the audience, and plaes some dirt to head onto the top of the karaoke stage.
- Karl removes the dirt, and Quackity finishes the song. He heads to the front of Quackity, and Quackity leaves the VC.
- Karl heads onto the stage to join Quackity, and decides for everyone to go to Kinoko Kingdom. He heads down the stairs of the karaoke stage to the Prime Path, and starts heading down the path.
- Bad suggests to Foolish and Sapnap that they kill Karl, and Bad, Sapnap, and Foolish join Karl on the path. Bad tries to give Karl some steak, and Karl continue down the path as Sapnap attacks Foolish.
- Foolish logs off, and Karl continues down the Prime Path with Bad and Sapnap following him. Karl then ends his stream.
January 29, 2022[]
Foolish's stream TBA.
Techno's lore stream:https://www.youtube.com/watchv=p9JsEYLxBf4&list=PLQSoWXSpjA3_PlW1aE8NfgVRhatePPMpf&index=38&ab_channel=Technoblade
Tubbo's lore stream: https://www.youtube.com/watch?v=ryx9Od4eDBQ&ab_channel=TubboLIVE
- Eret starts at the fifth floor of one of their castle towers, and heads down the bridge connecting the towers to the fifth floor of the other tower to visits one of their cats near their phantom membrane farm.
- Eret heads down to the first floor of the tower to head onto the the Prime Path to head to the Community House to walk around, and heads down the Prime Path to their castle to unequips their netherite armor to show their new skin.
- Eret heads onto their throne, and heads down to their castle to equip ther netherite armor, and shows the witehr skulls and soul sand in their inventory to summon a wither. They head to part of their castle, and heads out down the Prime Path to a hole above the redstone of their beacon lightshow to find one of their beacons stolen.
- Eret heads down the Prime Path onto their bridge, and heads down the Prime Path to near the Community House. They continues down the Prime Path to the community Nether portal, and heads down the Prime Path to the front of their castle.
- Eret heads down the Prime Path to the front of their castle, and heads down the Prime Path to near the Community House. They head down the Prime Path to the karaoke stage, and heads onto part of Punz's path to head down the path to the front of Punz's base.
- Eret heads down onto the Prime Path, and heads down the Prime Path, and heads over Tommy's wall to continue down the Prime Path to head onto the side wall of Bad's mansion. They head down the wall to the front of Bad's mansion, and heads back onto the wall to walk along it to the stone at the front of the mansion, and heads onto the Prime Path.
- Eret heads down the Prime Path, and heads over Tommy's wall to continue down the Prime Path. They head over Tommy's wall to continue down the Prime Path to head to one of their castle towers and heads up to the second floor to check a chest and gets some TNT and a redstone block from their ender chest.
- Eret deposits gunpowder, and checks chests. They head down to the first floor of their tower to head out to behind the tower to uncover their hidden chests, and checks the chests.
- Eret gets some golden apples, and covers their hidden chests. They head to near the front of their tower to check a chest, and heads down the Prime Path to an entrance of the Community House to check a chest there.
- Eret heads to the Community House to get sand, and heads to an exit to check a chest there. They head down the Prime Path to near their fortress to check chests, and heads down the Prime Path to head to the entrance of their fortress.
- Eret heads to their fortress to get more sand, and checks chests. They head out of their fortress onto the Prime Path, and heads down the Prime Path to the tower of their castle to head up to the second floor to check a chest and gets more sand.
- Eret gets gunpowder to craft more TNT, and deposits gunpowder. They head down to the first floor of their tower, and heads out to the front of it.
- Eret heads onto the Prime Path, and heads down it. They head down the Prime Path onto the bridge of their castle, and heads down the Prime Path to the front of their tower, and heads to their tower to hea dup to the second floor.
- Eret checks a chest, and heads down to the first floor of the tower to head out onto the Prime Path. They head down the Prime Path to head to the basmenet of a tower of their fortress, and heads up to the first floor of the tower to head to near their stasis chamber there.
- Eret heads to their fortress to check chests, and heads out to head down the Prime Path to near the Community House to check a chest there. They head to the Community House to check a chest, and heads down the Prime Path to the front of the bridge of their castle, and heads near the front of their tower to check a chest.
- Eret heads to their tower to head up to the second floor to check a chest and get oak planks. They head down to the first floor of their tower to head out onto the Prime Path to head down it to near the Community House to remove dirt from the Prime Path to replace with oak planks.
- Eret retrieves the dirt to throw away, and heads down the Prime Path to the front of the entrance of their castle. They head down the Prime Path to near theor bridge, and heads down the Prime Path to the front of the bridge.
- Eret heads down the Prime Path, and heads down the Prime Path onto their bridge. They head down the Prime Path to head to their castle to head onto theor throne, and presses the spruce button on their throne to play the note blocks Fundy had made for them under their castle.
- Eret heads to their banquet hall, and heads to another part of it. They head to their castle to check barrels, and flips a spruce trapdoor to check a barrel, and flips the trapdoor back.
- Eret checks barrels, and heads onto their throne. They walk through their courtyard to their castle to head to the front of their throne, and heads onto their throne.
- Eret heads to their courtyard to walk around, a d heads near the fountain there to remove cobblestone to replace with dirt. They walks around at their courtyard before heading to their castle to head onto their throne and heads through their courtyard to their banquet hall, and heads to the front of their throne.
- Eret walks around at their castle, and heads back on ther throne. They spot Tubbo and Techno at their castle, and Tubbo and Techno join their VC.
- After the lore, Eret leaves Tubbo and Techno's VC, and heads over the dark oak fenced area and falls into a hole near the fence. Eret digs out of the hole, and starts to travel.
- Eret heads down the dug out pathway they, Tubbo, and Techno had dug to get MICHAEL to Ranboo's base, and heads to the ice near the sea to craft a crafting table to set up to craft a spruce boat to place in the water to head into to head to near Sam's island.
- Eret travels at sea to near the path of Tommy's build at sea, and heads out of thei boat to remove it. They head onto the Prime Path near Bad's mansion to head down, and heads over Tommy's wall.
- Eret continues down the Prime Path, and heads over Tommy's wall. They continue down the Prime Path to their museum, and heads to the front of the Final Control Room replica.
- Eret heads to the replica to check Wilbur's chest, and heads out to their museum to head to near the replica of the Camarvan, and walks around to near the replica of the Camarvan and the L'Manberg wall. They head to the front of the SMP maps and towers up with some dirt.
- Eret digs back down to their museum, and heads out to the front of their museum. They head down the Prime Path to the front of their egg farm to check the chest there, and head to their castle tower to head up to the second floor to check a chest and their ender chest.
- Eret deposits a redstone block and TNT in their ender chest, and heads down to the firstfloor to head out to the front of their tower. They head to behind their tower to uncover their hidden chests to deposits soul sand, wither skulls, gold blocks, golden apples, the signed book from the piston, sticky pistons, and polished blackstone.
- Eret deposits their potion of the turtle master, Swiftness potion, strength postions, and instant damage splash potions. The find that they have Sam Nook's netherite sword, and covers their hidden chest.
- Eret removes some dirt from the top of their hidden chests, and places more dirt to cover their hidden chests. They uncover their hidden chests to retrieve the sticky pistons and polished blackstone before covering the chests and heads down the Prime Path to near the stairs of their museum to remove some polished andesite to head under the stairs and removes some polished andesite to uncover their hidden chest to deposit Sam Nook's sword, sticky pistons, and polished blackstone in.
- Eret places back the polished andesite to cover the chest, and heads out to near the stairs of their museum to place back the rest of the polished andesite. They head to their museum, and heads out to the front of it to find Connor's diary in the donation chest.
- Eret reads the diary, and heads near the stairs of their museum to remove some polished andesite to head under the stairs. They remove some polished andesite to uncover theie hidden chest ti deposit Connor's diary in, and places back some polished andesite.
- Eret heads near the stairs to place back polished andesite, and heads to theor storage room to check a chest, and heads down to thei ice path to place a spruce boat to head down it and heads out to remove their boat and heads up to their castlt tower to get some more baked potatoes.
- Eret heads down the Prime Path to Bad's mansion, and crafts spruce doors to prank it with.
- Eret heads out of Bad's mansion to harvest spruce wood, and heads back to Bad's mansion to craft more spruce doors to continue pranking the mansion with. They head down the Prime Path through their mansion, and travels to beyond their castle to summon a wither to fight
- Eret heads through the community Nether portal to head up the spiral stairs to the ice path hall to place a spruce boat on an ice path to head down to the netherfortress of their wither farm. They head to their wither farm to killwither skeletons for with skulls, and heads through their portal at the Nether fortress to summonmore withers to fight.
- Eret heads back through their portal to the Nether fortress to place their boat back on the ice path to head back down to the icepath hall and heads down the stairs to head down a Nether path to head through the arctic portal.
- Eret heads to Phil's house to head to Phil's snow golem pen to collect snow from it. They head out to Phil's house, and heads out to head through the artcic portal.
- Eret heads down the Nether path to head up the stairs at the Nether hub to the ice path hall to place a boat on an ice path to head back to their Nether fortress to head through their portal there.
- Eret travels beyond their portal to dig abig hole in the ground to make manysnow golems. They then summon more withers to fight along with the snow golem, and makes more snow golems.
- Eret summons more withers to fight alongwith the snow golems, and heads back through their portal to their Nether fortress to place a boat onan ice pathto head back down to the ice path hall.
- Eret heads down the stairs to return to the Greater Dream SMP, and heads down the Prime Path to their castle tower to head up to the second floor tocraft a beacon. They head down from their tower to head out, and headds to the front of their castle to head down a hole in the ground to the redstone of their beacon lightshow to place the beacon, and heads down the sewer system to the basement of the Community House.
- Eret heads up the stairs to the Community House, and heads down the Prime Path to the front of their castle to end their stream.
Manatreed's stream: https://www.youtube.com/watch?v=X3jZuNFYONQ&ab_channel=Bri
- Karl presents the uncanon sequel to The Village that Went Mad.
- Sam starts in the high security cell at Pandora's Vault, and wonders what he can do currently.
- Sam gets a book and quill from a chest, and wonders if he should have came up with a plan. He checks the book, and realizes that he had nothing.
- Sam tries breaking the glowstone in the cell, and wonders how he was going to get out of the prison. He is relieved that Tubbo, Techno and Eret did not get control of the prison, and rings the bell that DreamXD had placed in the cell a few months ago.
- Sam knows that the bell was not going to help him at all, and looks up at the dispenser in the ceiling at the corner of the cell. He notes that the dispenser had instant damage potions and potatoes, and gets the rest of the book and quills from the chest.
- Sam decides to check all the books to see if any text in the books was left. He check some books, and throws aside books that had no contents.
- Sam checks a book to find the text: "steve is you polar bear" on the first page, and flips to the fourth page to find the text "-Techno admitted to have a house." He throws the book aside on the floor, and wonders what the text meant.
- Sam checks the rest of the books, and throws them aside. He realizes that there was nothing in the books, and that it was a waste of time looking through them.
- Sam collects all the books, and deposits them back in the chest. He believes that there was something he could do to get out, and considers trying to get through the blocks of the cell.
- Sam heads onto the bell to try and glitch through some obsidian, and heads back to the cell. He wonders why he was checking since nothing in the cell could help him escape.
- Sam continues that he had made sure to make the prison impossible to escape, and wonders why he was even checking. He checks the chest of book and quills, and states that it was a waste of time.
- Sam believes that there was a way out of the prison, and tries to break the glowstone in the cell. He believes that someone would come looking for him, and stops trying to break the glowstone.
- Sam believes that Hannah or Boomer might try and look for him, and gets Mining Fatigue. He believes that Bad or Ant might also be able to get into the prison since they were guards, and checks the chest of book and quills.
- Sam realizes that nobody would be able to get into the prison, and adds that he thought Tubbo. Techno, and Eret were going to be stuck in the prison without the keycards, and wonders how they got out through the prison. He checks the chest of book and quills, and realizes that there was nothing he could do and that he can't even try to swim out of the cell.
- Sam realizes that he was stuck in the cell, since Techno had placed blocks in the way of the exit of the cell. He checks the chest of book and quills, and wonders what he could do.
- Sam tries thinking of a way to get out of the prison, since he built the prison and that he should know how to get out of the prison. He wonders how far Techno had dug, and heads down into the tunnel that Dream had tried to mine.
- Sam starts to try and mine a block, and believes that he could maybe mine a block. He realizes that there was a way, and heads back to the cell.
- Sam considers breaking out through the back of the cell where the alarm was, and realizes that it was going to take forever to break a block. He starts trying to break a block, and realizes that unlike Dream, there was nobody to come and check on him which meant he had time to break the blocks to break his way out.
- Sam realizes that he was surrounded by lava, and that he could break out of he gets into the wiring. He wonders if the obsidian he was trying to break was even breaking, and gives up after finding that it was a waste of time.
- Sam checks the chest of book and quills, and peers down the tunnel in the floor. He checks the chest of book and quills, and turns around to find Dream standing at the other side of the blocks in the cell.
- Sam asks what Dream was doing here, and Dream asks him why he was in the prison. Sam asks Dream how he got into the prison, and Dream starts to try and explain, but asks Sam again why he was in the prison.
- Sam asks Dream why he was here, and Dream tells him that he would tell him in a few minutes. Dream asks Sam why he was in the prison, and Sam asks him what he meant.
- Dream asks Sam why he was locked in the prison cell, and Sam tells him that did not matter. Dream demands Sam to tell him, and threatens to kill him if he did not.
- Sam gets alarmed by the threat, and Dream aims his bow at him. Sam demands Dream to stop, and heads to both side of the cell to be free from arrow point. Dream demands Sam why he was doing at the prison, and Sam tells him that he would tell him and asks him to not kill him.
- Sam tells Dream that it was a long story, and that Techno, Tubbo, and Eret had came for blood, and had tried to murder him. He continues that he had not wanted to die, and that they three had made him show them the prison and bring them to the prison.
- Sam continues that the tree had locked him in the main cell, and Dream laughs in mockery in response. Sam tries to tell Dream that even though the three were able to put him in the prison, he was able to time the keycards to change them so they did not have any access to the prison
- Sam continues that the three would have been barely able to leave, and admits that his situation looked bad. He adds that he kind of had the upper hand, and Dream points out that he was locked up in a prison cell and was stuck.
- Dream tells Sam that he was unable to get out of the cell, and wishes Sam luck on getting out himself. Sam tells Dream that there was way, and Dream realizes that the moment was incredible and the best moment of his life.
- Dream realizes that he did not have any potatoes to get karma, and Sam asks for some potatoes so he would not starve to death. Dream tells Sam that he might bring him some food tomorrow, and Sam asks Dream if he had any food.
- Sam asks Dream if he had any food, and asks for some if he had any. Dream responds that he did not have any food on him, and that he would give him some of it if he had some.
- Sam asks Dream how he got into the prison, and what he was doing here. Dream decides to tell Sam since he was here, and states that he thought needed somewhere to stay and where nobody could find him.
- Dream continues that he needed a safe place, and that the prison was fortified and impenetrable. He mentions that there was a part of the prison that was penetrable, and calls Sam an idiot for that.
- Dream thanks Sam for that since he could fix that part of the prison, unlike him. He states that was how he had gotten into the prison, and states that the prison could serve as an epic base that is fortified, and thanks Sam for that.
- Dream continues that he could do whatever he wanted and come to the prison to make it his home. He adds that he could finally sleep safely, and Sam tells him that the prison was not his base.
- Sam tells Dream that he can't even go anywhere in the prison, and that it was not his base. Dream tells Sam that he would figure out his keycard system, and would work it out.
- Sam tells Dream that there was no way of fining out the keycard system, and Dream states that he could take anyone he wanted and put them in the prison. Dream tells Sam that he could have some "roommates," and Sam asks him how he could put a roommate in his cell since there were blocks in front of the entrance of the cell.
- Sam tells Dream that he can't put anyone in the cell, and Dream responds that he could give the people a call and get them into the prison. Sam asks Dream to give him a pickaxe, and Dream uses an ender pearl to teleport into Sam's cell.
- Dream asks Sam how he was, and that he was back in the prison. He claims that it was home, and was his favorite place.
- Dream tells Sam that he does not get to get books, and starts to break the chest of book and quills. Sam asks Dream why he was not allowed to get books since he had given him books, and Dream tells Sam that did nothing for him.
- Sam grabs a book and quill from the chest without Dream noticing, and Dream gives up trying to break the chest and decides to get TNT to blow up the chest. Sam tells Dream that he can't blow up the chest of books and quills, and asks Dream if he could help him get out of the prison.
- Sam offers Dream a deal, which involves him not trying to find him with Dream helping him get out of the prison in exchange. He promises that he would stop trying to hunt him down, and Dream denies.
- Dream offers Sam the deal, which involves Sam staying in the prison for approximately a year. He continues that he would go out and do what he pleases, and tells Sam that he would visit him to give him some scraps or rotten flesh.
- Dream tells Sam that he could continue his life in his jail cell, and claims that Sam was evil. Sam argues that he was not evil, and Dream mentions how he had let him get tortured.
- Dream tells Sam that he should have "kept the knife in his hand," and states that he had thought about killing him. He tells Sam that him being locked up in the prison was already "justice," and decides to kill him at the end of the one year.
- Sam spots the steak in Dream's hand, and Sam tells him that he had lied about not having any food. Dream states that he did not have any food, and pulls out his axe instead.
- Dream states that if he had food, he would have shared, and Sam asks him if he was going to leave him in the cell to starve. Dream responds that he would give him food when he comes tomorrow to visit him again.
- Dream tells Sam that he had killed Ranboo, and asks what Ranboo did. Sam points out to Dream that he had killed Ranboo to try and get him into the cell, and Dream mocks his decision.
- Sam tells Dream that he had thought threatening Ranboo would turn Techno against him when he was realizing that he was going to kill Ranboo. He tells Dream that if the one person helping him stopped helping him, he would have been able to get him back in the cell.
- Dream gets a book and quill from the chest, and writes in it. He hands it to Sam, who open the book to find that Dream had wrote "ur an idiot" in it.
- Dream teases Sam that he might have thought he had put information about the revival book in the book and quill, and tells him that he was going to stay at the prison. Sam refuses, stating that he can't stay at the prison.
- Dream asks Sam where else he could go, and teases that he should just take a "vacation." Sam tells Dream to let him out of the prison, and Dream asks why he should and asks for a good reason.
- Sam tells Dream that he should let him out since he gained nothing from having him at the prison. Dream responds that he gains satisfaction, intel, and a lot of things.
- Dream tells Sam that he might get Quackity to come visit him, and Sam tells him that Quackity would help him. Dream responds that Quackity might now help him, and Sam points out that he had people on his side.
- Dream continues mocking Sam, saying that he was afraid of Sam getting his allies on him, and Sam tells him that people were going to try and find him. Dream tells Sam that nobody would be able to find him in his fortified prison, and states that he would go to everyone's houses to leave a book with Sam's signature.
- Dream threatens Sam that he would kill him if he refuses to sign the books, and continues that the books were going to tell others that he went on a "vacation" cause he felt sad because he could not keep Dream in prison. Dream asks Sam how he feels, and Sam asks him what he meant by that.
- Dream repeats his question, and Sam responds that he felt trapped. Dream claims that Sam is an idiot, and Sam tells him that he is not one.
- Dream asks Sam why he was doing in "Idiotville," and states that he had renamed Pandora's Vault to Idiotville. He continues that the population was currently 1, and corrects that it was 2 since he had said he had said that he had wanted to live at the prison.
- Dream uses an ender pearl to teleport to the other side of the blocks, stating that the population was now 1. Sam tells Dream that he does not see why he would not want to let him out of the prison since he would not looking for him anymore.
- Sam tells Dream that he could tell other that he was still looking for him, and Dream tells him that in the note he was going to put that he whad found him and that he was going far away and never coming back. Sam denies, and states that he would tell people that he had found him and had put him back in the prison.
- Sam continues that he would tell others that nobody was allowed at the prison since he was not allowing any vists, and Dream tells him that was a genius idea since everyone would try and get into the prison for no reason if he did not tell others that. Dream continues that people might blow his cover for being at prison by breaking away at many layers of obsidian and fighting elder guardians for no reason to get inside.
- Dream takes back the insults that he had thrown at Sam, and Sam asks if he could have some food. Dream tells him that he did not have any food, and decides to join him in the cell.
- Dream uses an ender pearl to teleport over to the other side of the blocks to rejoin Sam, and finds that he had a bell in his cell. He adds that he did not have one for the most of the time, and the two ring the bell.
- Sam tells Dream that the bell that does not do him any good, and Dream suggests that he could ring it when he was bored. Dream tells Sam that he might give him a clock since he had given him one, and Sam adds that he had given him many clocks.
- Dream states that was true, and Sam asks for a clock. Dream tells Sam that he did not have a clock on him, and that he maybe would get one.
- Sam deposits the two book and quills he had in the chest, and Dream tells Sam that he would visit him everyday and give him potatoes. Dream tells Sam that he would be his "prison warden" to make sure he was not breaking out, and continues that he would ask him questions to get intel.
- Dream tells Sam that he would tell him where people were and where people's prized possession were, and that after a year he would be dead. He states that after a year, he would be released, but he would still be dead by the time he was released.
- Sam asks Dream why he would give him the intel, and Dream threatens to kill him if he did not. Dream continues to mock Sam by telling him that he might not have one year of life to escape the prison, and teases that his friends would be looking for him.
- Sam tells Dream that he believes that people would want to know where he was, and Dream tells Sam that Quackity was not a person who was filled with feelings. Dream claims Quackity was a sociopath, and Sam tells him that the situation with Quackity was regrettable.
- Sam continues that he and Quackity did need the revival book, and that tells Dream that he was right that he was going to escape with Techno. He tells Dream that he was not an idiot for knowing that, and Dream responds that he was right and that Techno had broke him out from torture.
- Dream tells Sam that he was tortured for months, and that he should admit that he was an evil person. Sam argues that he was not, and Dream tell him that he killed people, trapped people, and had tortured people.
- Sam repeats that he was not the bad guy, and Dream tells him to admit it. Dream states that he admitted it, and Sam argues that he did not.
- Dream states that he had done wrong things and had his reason, and Sam tells him that he was only going to tell him that. Dream tells Sam that he was not making up excuses, and was giving reasons, and that he wanted to tell other people cause they did not understand.
- Dream states that he did not do bad things and apologize for doing them, and Sam tells Dream that he was not sorry and that he would admit it if the roles were going to reversed. Sam tells Dream that he wanted him to say that, and that he wanted the truth.
- Sam asks Dream if he wanted to be honest with each other, and tells Dream that he was excited when Quackity came since he thought that it would be the time when Quackity would get the revival book from him. He tells Dream that he would have killed him and be done with him, and that was what he was excited for.
- Dream tells Sam that he had a little respect for him for telling him that, and states that he understood his means of getting the revival book since it was a valuable thing. He continues that he knew the risk of having the revival book and telling others about having it, and that he accepted the consequences.
- Dream tells Sam that Quackity should stay on the look out since he was going to find Quackity to torture him and kill him. He continues that he would bring Quackity to the prison, and that he would find everything he cared about to destroy it and kill everyone he cares about.
- Dream tells Sam that he was going to be his "therapist," and that he was going to tell him things. Sam asks Dream what he wanted, and checks the chest of book and quills.
- Sam asks Dream if he enjoyed the misfortune he was bringing, and Dream responds that he was just getting revenge and having people get karma. Sam tells Dream that this was not karma for him, and Dream disagrees.
- Sam tells Dream that he did not believe that this was karma, and Dream asks him how it was not. Dream tells Sam that he had put him in the prison for a year, and that he was going to be put in the prison for a year as well.
- Sam notices the steak in Dream's hand, and tells him that he lied about having food. He asks why he would lie about it, and tells Dream that he should have said that he was not going to give him any food and not give him any.
- Dream tells Sam that he did not have his food, and that he would have to bring him his "kibble." He tells Sam that the steak was food for himself, and that he was not lying when he said he did not have any food.
- Dream tells Sam that he did not have food for him, and tells him that was karma. Sam tells Dream that he had wanted people to get steak in the prison, and Dream tells him that he could have changed that at some point.
- Sam asks Dream why he would change that if he wanted the prison to be the way it was, and Dream responds that was karma for him. Sam tells Dream that he deserved it, and Dream tells him that this was karma for him.
- Sam tells Dream that treating the bad guy bad did not give him bad karma, and Dream asks him if he had actually heard about the story of Pandora's Box. Sam responds that he did, and Dream asks him to tell the story.
- Sam states that the Pandora's Box was opened, and evil was released into the world. Dream tells Sam that he had put him in a box, and had made him angry from being tortured, betrayed, and lied to.
- Dream tells Sam that every person who has done things to him was going to face his wrath, and that he had released him into the world as evil, hate, and anger. He tells Sam to enjoy his time, and that he could pick up hobbies like knitting.
- Sam tells Dream that he was not going to pick up knitting, and Dream teases that he could make himself a better outfit. Dream tells Sam that he was going to work out how to spend days and nights to learn how to use the keycards and get into the guard area, and Sam tells him that he was not going to find it out.
- Dream tells Sam that he had the blueprints, and Sam tells him that it did not matter of he had the blueprints since the keycards have been sealed off and rotated during midnight. Sam continues that he was not there to retrieve his new keycard, and tells Dream that he can't figure out the keycard system unless he could activate the reset system.
- Dream tells Sam that he would figure it out, and that he was underestimating him. Sam tells Dream that he needed the old keycard, and that he had the only copy.
- Dream states that he would figure it out, and Sam asks him why he could not let him out of the prison. Dream mocks Sam by imitating him, and claims that he was an idiot.
- Dream tells Sam that he would be seeing him soon, and Sam tells him to not go. Dream uses an ender pearl to teleport to the other side of the blocks, and Sam asks Dream if they could work something out.
- Sam tells Dream that they can come up with a plan, and Dream tells him that he would see him tomorrow and to enjoy his time. Dream tells Sam that he would bring him some fish food or dog food, and states that he does not know what he was going to bring him yet.
- Dream tells Sam that his "kibble" would arrive in a package, and that he would bring it to him and ask him questions. Sam asks what questions he should be thinking about, and asks Dream to stay.
- Dream tells Sam that he would ask him tomorrow, and Sam asks to work out something now. Dream tells Sam that they had the whole next year, and that he had important business to attend to.
- Sam asks Dream what he was going to do, and Dream responds that he had his meeting at 10:30 meeting he had to attend and that he would be back. Dream states that they can have their daily therapy session, and Sam asks him to stay now and asks why he should take a full year.
- Sam tells Dream that he can get what he wanted from him if they talk, and that he could kill him since he was going to kill him anyways. Dream tells Sam that everyday was valuable, and that he should not waste a day.
- Dream tells Sam that he would be back with his "Sam food," and tells him to enjoy his time. He states that he would be enjoying his time, and that he would be seeing him soon.
- Sam starts trying to break a block, and Dream continues mocking him by cheering him on. Dream then heads into the lava, and Sam calls after him to come back as the stream ends.
- With Sam's imprisonment and Dream's claim as the warden of Pandora's Vault, the server enters the Counteraction Era.
References[]
- ↑ Dream [DreamXD] (January 14, 2022). "Dream SMP: The Revival Book..." (Teaser Trailer).
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