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The Las Nevadas Era is the sixth era of the Empowerment Arc and follows the events of the third episode of Las Nevadas. Foolish Gamers, Purpled, and Fundy consider the offer to join the country of Las Nevadas put forth by Quackity. Tubbo and Ranboo investigate Las Nevadas and develop surveillance in an effort to protect Snowchester. Ranboo continues to learn about his Enderwalk state running experiments on himself to learn more. Awesamdude continues building his bank while assisting Quackity with efforts to take out Dream and Technoblade. Technoblade returns from his vacation and visits Dream for the first time. Tommy catches up with Wilbur as Wilbur plans a visit to Dream. Away from the main storyline, the server shows more glimpses of the near future of the conflict in L'Sandberg.

Details[]

May 22, 2021[]

  • Following the events within Episode 3 of Las Nevadas,[1] Foolish considers the offer put forth by Quackity within the episode.
    • Foolish admits that his actions haven't done much for peace; his builds aren't making anything more peaceful, and he couldn't protect himself or his friends at the Banquet.
    • Foolish rationalizes that it wouldn't hurt to visit Las Nevadas. While making his way to Las Nevadas, he becomes more resentful of his past actions, saying that they amount to nothing.
    • Foolish finds Quackity at Las Nevadas and asks Quackity what he wants. Quackity says that Foolish will need to commit before revealing all of his secrets.
    • Quackity provides a quick tour of some of the structures: a restaurant, a public park, the structure of a hotel, the Eiffel Tower, and the pool.
    • Quackity asks more about Foolish's time spent with Kinoko Kingdom. Foolish talks about Karl, George, and Sapnap, unaware of Quackity's history with them.
    • As Foolish leaves, Quackity states that he takes care of those who took care of him. Quackity adds that Foolish is standing in his country alone and leaves the choice to join in Foolish's hands. He then gives Foolish diamonds as a token of goodwill.
    • Foolish resolves to respond tomorrow; if he's standing in Las Nevadas then, he's joining.
    • As Quackity leaves in one direction and Foolish leaves in the other, he spots Fundy walking into Las Nevadas. As Foolish starts to say something, the stream cuts out.
  • Ranboo returns to the "table" he discovered the day before to set up a lab for experiments.
    • Ranboo gets iron block and string from his base. He then crafts bows for dispensers. Ranboo trades for glass at Techno's base, crafts a dispenser, and retrieves his experiments log titled in an enderman language from a hidden chest.
    • Ranboo gets his trident to fly out, and before setting off, he notices a letter from Foolish asking Ranboo if he can ask other endermen to stop littering over the summer home. Ranboo returns to his base and shows his latest page in his memory book. He gets his shovel, brewing stands, and glass bottles from his base before heading to the table.
    • On the journey, Ranboo talks about how the table "feels different" from the one in the Syndicate room; it resonates with his enderman side. He also reiterates how he feels that the enderwalk is no longer as bad as he initially thought and hopes that the experiments can also potentially help him remember more.
    • Ranboo arrives at the table and swaps the floors and most of the walls of the room with iron blocks, which he says are more stable. He sets up several brewing stands and a three-high water column in the corner. Ranboo then fills empty bottles with water and places them in the stands. He then mines nearby redstone and sets up a dispenser rigged to shoot arrows at the controller. The dispenser contraption faces towards the water column.
    • Ranboo explains the theory behind the experiment: Endermen naturally can't be damaged by arrows so he might have the ability to dodge arrows when near the table.
    • Before proceeding with the experiment, Ranboo notices the eye of ender within the table again and wonders what it can mean. He goes on and explains that his past experiments are no longer insightful, but experiments done at this new table can push his understanding of himself further.
    • Ranboo retrieves a chest from the stronghold and places items within the chest before lighting up the area. He then hesitates and explains that he's become more understanding and positive towards the enderwalk. He explains his current theory: The enderwalk is still Ranboo, but with all of the memories he's lost.
    • Ranboo asks if it's better to live safely in ignorance or to risk his safety to find the truth. He doesn't trust the enderwalk entirely and fears what can happen afterward. He shows the first of forty-three pages of his experiment log, focusing on the last of three points: to remember. He then places the log back in the chest and reveals that one of those pages gives "the solution." However, Ranboo is unsure as to what it can do.
    • Ranboo admits to his particles that the experiment setup is a deception; the dispenser was designed to knock him back into the water column, which would trigger the enderwalk state and hopefully provide "the solution", but also not knowing what the outcome would be.
    • Ranboo decides that the experiment is too dangerous as is. He then decides to return home, enclosing the room behind him and leaving the setup as the last resort if something bad happens.

May 23, 2021[]

  • Foolish works on his house. While working, Tubbo and Ranboo steal supplies from Foolish, and Foolish gets revenge on Ranboo and Tubbo. At the end of the day, Foolish makes the decision of whether or not to join Las Nevadas.
    • Foolish mines more sandstone and deposits diamonds at his snake statue.
    • Foolish uses his cow farm for food before continuing work on his pyramid. He then mines more sandstone and continues to work on his pyramid.
    • Three zombie villager spawn on Foolish's pyramid, and Foolish leads them to his village where he crafts boats. He then manages to trap the zombie villagers in a house.
    • Foolish travels to Bad's mansion, where he finds the image of Wall Shark missing and puts it up again. He asks Ranboo for splash potions of weakness and removes the cobblestone Michael had placed in Punz's tower.
    • Foolish manages to get three splash potions of weakness from Punz's tower. He finds Ranboo AFK near the path to Hannah's house and starts digging a hole to put Ranboo in.
    • Ranboo returns, and Foolish returns to his summer home. Foolish goes to his village and gets golden apples to cure the zombie villagers.
    • Foolish deposits items and crafts a boat. He mines more sandstone, gets gold blocks, and continues work on his pyramid.
    • Foolish starts adding gold blocks to his pyramid, and retrieves more gold and emerald blocks from his Pharaoh's Chamber. He removes the gold he had placed at his pyramid and starts replacing it with emerald blocks.
    • Foolish adds gold blocks to his pyramid and gets more gold from his house. He crafts more gold blocks and gets glowstone.
    • Foolish continues adding gold to the top of his pyramid and finishes the pyramid temporarily, but with sandstone taking the place of missing gold blocks. He adds glowstone to the top of the pyramid and goes to his snake statue to try to find more gold.
    • Foolish fails to find any gold and heads to his Temple of Undying. He then goes mining for netherite, gold, and quartz.
    • Foolish returns to his summer home to craft quartz blocks and smelt the gold ore he mined. He then goes to his snake statue to deposit the ancient debris.
    • Foolish retrieves finished smelted gold and rides his skeleton horse to his Temple of Undying and library. He finds that Tubbo and Ranboo took some green concrete from his Temple of Undying.
    • Foolish searches his chests for any green concrete or dye and harvests cacti to smelt for some green dye. He retrieves the dye once it is finished smelting and finds some green concrete.
    • Foolish grabs sand and gravel from his snake statue to craft green concrete powder and converts the powder to concrete. He then heads to Snowchester and gets out a flint and steel from his ender chest after finding that Tubbo and Ranboo are stealing one of his beacons.
    • Ranboo messages Foolish through in-game chat that he and Tubbo did not steal anything, and Foolish rips up part of the floor of Tubbo's house and strips some of the logs in the house.
    • Foolish returns to his summer home to meet Ranboo in the Nether. He also finds that Tubbo and Ranboo have stolen the green concrete he had replaced at his Temple of Undying.
    • Foolish messages Ranboo to say that he did not touch MICHAEL or his room. He then gets sand from his snake statue to craft green concrete powder and converts it to concrete to repair his Temple of Undying.
    • Foolish finishes off his pyramid with gold blocks and goes to the Nether to find that Tubbo and Ranboo might have broken his portal since he appears in random areas.
    • Foolish travels back to his portal and finds Ranboo near his portal. Ranboo fixes his portal and tells Foolish that he had accidentally made a blaze destroy the portal.
    • Ranboo leaves the game, and Foolish removes the portal and tower Tubbo and Ranboo built above his portal. He then enters his portal to test it.
    • Foolish travels to Las Nevadas. Though he doesn't see Quackity, he decides that he will join the new country for the time being.
  • Tubbo and Ranboo continue work on the Bee n' Boo. The two also steal materials from Foolish.
    • Tubbo makes his way from Snowchester, and Ranboo joins his VC.
    • Tubbo goes to the Bee n' Boo Hotel, and Ranboo meets him there. Tubbo tells Ranboo that one of the totems he gave him "lost its name" and refuses to state why when Ranboo asks him.
    • Tubbo and Ranboo start digging up the floor. They find an enderman, and Tubbo looks at the enderman, causing it to teleport away when he tries to kill it.
    • Tubbo climbs the barrier staircase, and the two go to Ponk's art shop where they try to take an image of Kanye. The image despawns when they remove it from the item frame on the ceiling, and Ranboo shows Tubbo the shed he built on one of the land plots within the Holy Land.
    • Tubbo breaks part of the shed before replacing it, and the two fall into the sewer system near Tubbo's old house. Tubbo towers out, leaving Ranboo behind.
    • Tubbo goes to his old house, and Ranboo meets him there by swimming up the water elevator. The two go to Dry Waters to collect terracotta and return to the Bee n' Boo Hotel. There, Tubbo deposits terracotta and breaks some scaffolding.
    • Ranboo crafts yellow terracotta for glazed terracotta and starts replacing the floor of the hotel with glazed yellow terracotta. Tubbo helps him and breaks more scaffolding.
    • Ranboo adds glass to the floor of the hotel, and Tubbo gets yellow terracotta to continue working on the hotel. He goes to the front of the Big Innit Hotel before returning to the Bee n' Boo Hotel to get stone bricks to continue working on the hotel.
    • The two head to the Snowchester mansion to get spruce wood. The two make their way back to the Bee n' Boo Hotel, and Tubbo gets more spruce planks near the Big Innit Hotel.
    • Tubbo continues work on the Bee n' Boo Hotel and crafts spruce plank stairs to use while Ranboo builds the second floor. Tubbo crafts trapdoors to make a pool table on the second floor and climbs the barrier staircase while Ranboo searches for cacti.
    • The two head to Foolish's summer home, and Tubbo gets cactus from Foolish's chests. The two then take some green concrete from the Temple of Undying.
    • The two return to the Bee n' Boo hotel and add the green concrete to the pool table. They then return to the Nether, where Tubbo and Ranboo keep an eye out for Foolish at Foolish's portal.
    • Tubbo mines down to hide from Foolish, and he and Ranboo go to the Temple of Undying to remove the green concrete Foolish had replaced. Tubbo loses Ranboo in the Nether and uses his trident to fly to the Snowchester mansion after Ranboo tells him that Foolish was tearing up the floor of his house and stripping the logs.
    • Ranboo tells Tubbo that Foolish is at his portal, and Tubbo goes to his house to find the damage. Tubbo then returns to the Bee n' Boo Hotel to meet Ranboo, and they decide to build another pool table.
    • Tubbo gets trapdoors to make the second pool table. He starts making a hand rail for the staircase, but decides to remove them.
  • Jack continues work on his pub.
    • Jack makes his way from the L'Manberg crater to his suite at the Big Innit Hotel.
    • Jack crafts a diamond shovel. He then starts digging out the floor and replacing it with dark oak wood planks. He crafts doors to add to his pub and dark oak plank slabs to use for the roof.
    • Jack crafts a chest to deposit items before crafting dark oak plank stairs. He removes the progress he made on the roof of his pub and goes to search for dark oak.
    • Jack harvests dark oak at the community tree farm and returns to his pub to craft more spruce plank stairs to continue work on the roof of the pub. He then crafts more spruce plank stairs to continue working on the pub.
    • Jack crafts spruce plank slabs and resumes work on his pub. He then goes exploring for dark oak, accidentally coming across Las Nevadas and walking past Fundy's battle arena, Bad's mansion, the remains of Ponk and Sam's picnic area, the L'Manberg crater, haunted mansion, and Niki's birthday room.
    • Jack heads past Lemon City and Ant's animal sanctuary. He heads to Kinoko Kingdom and has a look around the area before heading to Niki’s underground city in search of dark oak, but leaves after failing to find any.
    • Jack goes near Tommy's base and Ninja's house before visiting Eret's castle to search for dark oak. He fails to find any and returns to work on the roof of his pub.
    • Jack collects clay near the L'Manberg crater and enables shaders. He then disables shaders and visits Boomerville and Quackity and KSI's school.
    • Jack returns to his pub to smelt the clay and retrieve smelted bricks. He travels to the L'Manberg crater, Party Park, Boomerville, and Purpled's cabin before returning to his pub to retrieve more bricks to craft into brick blocks.
    • Jack continues work on his pub and removes the floor of the pub to replace with spruce wood planks. He starts building the second floor.
    • Jack walks along the Prime Path and around the server before returning to his pub.
  • Bad continues work on L'Sandberg. He finds two turtles on the island near L'Sandberg and breeds them.
    • Bad reveals that he has brought a collection of llamas to L'Sandberg to represent citizens in the nation. He intends to assign different roles to them: army members, council leaders, and regular citizens.
    • Bad removes the mustaches on Foolish's snake statue and goes to the island that he had tried to claim as the L'Sandberg national park. There, he finds two turtles.
    • Bad develops a turtle breeding program with two turtles. He names them Sheldon and Shelly.
    • Bad deposits items and crafts a pair of shears to collect sea grass. He then tries to get both turtles to come to shore to breed. Both turtles go into the water, and Bad gets Sheldon out and boxes Sheldon in.
    • Bad gets a name tag to name officially Sheldon and releases Sheldon from the box. He gets both turtles to land and gives them chicken for their date.
    • Bad retrieves both turtles after they go into the water and feeds Sheldon sea grass. He decides to get glowers for Sheldon to give Shelly, and finds another turtle.
    • Bad finds a chest full of gold blocks and golden apples and spreads them in the chest. He gets a poppy from one of Foolish's chests and searches for Shelly.
    • Bad kills a drowned in hopes of obtaining a trident, but fails. He searches Foolish's chests and Eret's storage room for a name tag. Bad then searches Eret's castle and Alyssa's house. He asks Punz for a name tag and manages to find one in Puffy's basement.
    • Bad returns to Foolish's summer home and searches for Shelly. He pushes Shelly into the water and officially names her.
    • Bad feeds Shelly sea grass and lures the two turtles to the island. The turtles return to the water, and Bad lures them back to the island to hold a wedding for the two turtles. He breeds the turtles and names the island the "Shelly x Sheldon Forever Island" in their honor.
    • Bad watches over Sheldon and Shelly's turtle eggs. Bad gives Sheldon kelp and lures him back to the island after he gets into the water.
    • Bad meets one of Foolish's cats and asks it if he had seen Sheldon. Bad then kills a squid that is about to crack the eggs and finds Sheldon.
    • Bad finds Shelly and prevents a wandering trader and its llamas from cracking the eggs. He then uses birch wood planks and fences to build a pen around the eggs. Bad also crafts a torch to place there as well.
    • Bad watches over the eggs. He expands the pen, crafts another torch, and adds water. Bad also crafts yellow carpet to place before checking on Sheldon. He then crafts more yellow carpet to add and surrounds the eggs with water.
    • Bad leads Sheldon and Shelly back to the island. He allows them return to the water later and adds sea grass to the pen. Bad then gets Sheldon and Shelly into the pen with their eggs.
    • Bad watches over the turtles and their eggs, and after they hatch, Bad names the baby turtles Shelby and Snappy. He then leaves the island near L'Sandberg.
  • Michael starts building his home and improves his tools.[2]
    • Michael uses the spider XP farm and walks along Eret's fortress.
    • Michael travels to the site of his future home near the remains of Fundy's tower and levels the terrain in preparation for the build.
    • Michael uses the spider XP farm and takes books from the chest under the enchanting table. He also takes lapis to enchant a trident he had obtained and goes to Punz's tower to get food.
    • Michael looks through the emerald trades at Punz's tower and harvests wheat from the wheat farm nearby to trade for emeralds. He then renames his pickaxe to "Michael's Pick" before using the spider XP farm again.
    • Michael visits Punz's base, the Bee n' Boo Hotel, and the front of the Big Innit Hotel. He harvests spruce wood at the community tree farm and finds a ravine where he mined coal from.
    • Michael crafts torches, and removes the chests and spruce planks in the ravine. He returns to the site to place chests to deposit items and craft an iron shovel to flatten and terraform the area.
    • Michael visits the bank and pays three iron blocks to enter the Holy Land. He then goes to Church Prime before returning to the site to deposit dirt.
    • Michael continues digging and terraforming the area. He crafts a new iron shovel to continue digging and terraforming the area and deposits items.
    • A creeper blows up some of his chests, and Michael fills in the creeper hole. He then starts working on the house. He then mines some coal, and starts covering part of the hole he dug.
    • Michael lights the hole and starts undoing his changes. He crafts a new iron shovel and continues undoing his changes. He then terraforms the area around the hole.
    • Michael starts covering the hole and continues terraforming the area. He then deposits blocks and harvests wheat from the wheat farm to trade for emeralds at Punz's tower.
    • Michael trades for a mending book to add to his pickaxe and walks along the wall of Punz's backyard. He then uses the spider XP farm and deposits blocks at the chests at his site.
    • Michael crafts another chest to deposit items and enters the hole to undo changes. He makes it to the surface and crafts ladders to make a way down into the hole.
    • Michael starts building his house and crafts spruce plank stairs to use. He then crafts spruce plank slabs and gets cobblestone to continue working on his house.
    • Michael crafts more spruce plank stairs and gets more spruce wood to continue working on his house.

May 24, 2021[]

  • Ponk improves his armor before working on his maze.
    • Ponk meets Catye near the Supreme fridge at Foolish's summer home and trades for emeralds at Foolish's village.
    • Ponk uses the spider XP farm and gets netherite from his ender chest. He searches for an image of Kanye and continues using the spider XP farm.
    • Ponk takes string from the spider XP farm and continues to trading for emeralds at Foolish's village. He rows a boat with one of Foolish's cats and finds Bad's turtle island where one of the baby turtles escapes and ends up in a boat.
    • Ponk returns to the spider XP farm to get string and flies to Snowchester using his trident. He finds Puffy's fall trap at Jack's house and searches a chest nearby.
    • Ponk trades for emeralds at Tubbo's house and briefly visits MICHAEL. He then heads to the spider XP farm before going to Punz's base to trade for a mending book.
    • Ponk returns returning to the spider XP farm and uses the farm to add Mending to his diamond chestplate and helmet. He then continues using the spider XP farm. He accidentally releases the spiders, retreats down the tunnel to the front of the entrance to the egg room, and blocks off the tunnel.
    • Ponk returns to the spider XP farm to kill any remaining escaped spiders and returns to using the spider XP farm. He then harvests sugarcane near the Community House and removes the signs that Tommy had placed at Alyssa's house to claim it.
    • Ponk walks around Alyssa's house and finds a room of Alyssa's things. Ponk claims that he's inherited them and travels to Quackity's cow farm for leather. He then crafts books nearby before returning to use the spider XP farm.
    • Ponk enchants a book with Power IV and continues using the spider XP farm. He then enchants another book with Loyalty III and continues using the spider XP farm.
    • Ponk enchants a book with Piercing IV and deposits the books he had enchanted in his ender chest. He takes diamond, gold, lapis, and redstone blocks from Alyssa's house for himself and heads to Foolish's summer home.
    • Ponk plans to steal supplies from Eret. However, he finds the stasis chamber Eret has within their fortress and comes up with a plan to use one within the bank.
    • Ponk crafts redstone comparators and some trapdoors, and makes the stasis chamber near Fundy's gameshow set. He searches Eret's castle for an ender pearl, but fails and finds a bucket.
    • Ponk finds ender pearls at Alyssa's house and searches a chest near Alyssa's wheat farm. He then goes to Eret's fortress to flip the ender pearl in the stasis chamber.
    • Ponk returns to Foolish's summer home and gets fish to feed Catye. He checks on Bad's turtles. The baby turtles grow up to full adult size in front of him including the turtle that escaped into the boat, and Ponk takes a scute.
    • Ponk does an MLG at the entrance of his maze and goes to his maze to craft chests to deposit blocks. He gets polished andesite, cobblestone, dirt, stone, basalt, diorite, stone bricks, and blackstone from Eret's storage room.
    • Ponk returns to his maze to continue working on it. He then searches chests at the Community House and makes his way to Sam's creeper farm. Foolish joins his VC.
    • Ponk gets gunpowder from Sam's creeper farm and returns to Foolish's summer home to check on Bad's turtles. He then presents an edited iCarly theme song, but with him, Sam, Foolish, and HBomb.
  • Foolish searches for villagers.
    • Foolish goes to his Temple of Undying, checks the chests of letters near L'Sandberg, and finds the chest Ranboo had left for him as an apology for Tubbo containing half a stack of blocks of gold and a stack of golden apples.
    • Foolish travels to Tubbo's Snowchester house and repairs the floor. He then gets spruce logs from the mansion to replace the logs he had stripped at Tubbo's house.
    • Ponk joins his VC, and Foolish collects alliums and dirt near Kinoko Kingdom.
    • Ponk leaves his VC, and Foolish goes to Ranboo's base to place glowstone on the mailbox he made. The glowstone starts melting the snow, and Foolish gets snow from Phil's house.
    • Foolish leaves the alliums and dirt in the mailbox, adds sandstone on top of the mailbox, crafts a sign to leave on the mailbox, and deposits extra signs at Ranboo's base.
    • Foolish goes to Ranboo's base to find all his villagers missing and goes searching for zombie villagers. He manages to find three and trap them near Ranboo's base.
    • Foolish returns to his summer home to use his cow farm for food. He gets emerald blocks from his Pharaoh's Chamber and continues adding emerald blocks to his pyramid. Foolish then goes to his house.
    • Foolish removes a pressure plate from his path and continues adding emeralds to his pyramid. He walks around Techno's village and returns to his summer home to find Bad's turtles. Foolish then deposits items at his village.
    • Foolish continues adding emerald blocks to his pyramid and uses the spider XP farm to mend tools and armor. He then goes to his pyramid and village, and walks around his house.
    • Foolish rides his skeleton horse to his pyramid and deposits items at his village. He then crafts a brewing stand and uses his cow farm for food.
    • Foolish trades for quartz blocks, and crafts a stonecutter and fletcher table. He gives the three villagers he had cured a day ago a role and breaks the boats they are in.
    • Foolish removes the villager's beds and crafts another fletcher table. He breaks the boat the villager is in and gives another villager a role.
    • Foolish breaks the table after the villager gives him a bad trade. He then places the fletcher table down again to give the villager the role.
    • Foolish trades for emeralds and deposits items. He then harvests bamboo for sticks to trade for emeralds.
    • Foolish deposits items and rides his skeleton horse to his pyramid to try and find a zombie villager. He manages to find a zombie villager and gets a boat to place the villager under his portal.
    • Foolish crafts a leather helmet to try and make the zombie villager put on. He then heads to his snake statue to swap his set of armor with his extra one. He then trades for emeralds in his village.
    • Foolish deposits items and trades for chiseled stone bricks. He deposits items and trades for polished granite.
    • Foolish deposits more items and leads the zombie villager to the arctic. It despawns, and Foolish starts searching for another zombie villager. He then gets ender pearls from his ender chest.
    • Foolish tries to enter a portal above an ocean, but gives and deposits his ender pearls in his ender chest. He then continues searching for a zombie villager. Foolish finds Techno's secret villager trading hall and manages to find a zombie villager to take back near Ranboo's base.
    • Foolish collects spruce wood to leave at Phil's house and checks the honey farm. He then hears Phil playing with note blocks under his house.
    • Foolish continues searching for another zombie villager, but fails and searches Techno's village for a saddle and carrots to tame a horse there. He takes bread and coal from a chest and tries to tame a horse.
    • Foolish fails and meets Phil at his pumpkin farm under his house. He takes out Wilbur's head before placing it back in an ender chest.
    • Foolish asks Phil if he can stay and goes outside to put on Sam's head. Foolish returns to Phil's house to start mimicking Sam.
  • Phil builds a pumpkin farm.[3]
    • Phil starts at his basement. He then heads to the wheat farm and his house.
    • Phil collects wood and looks through the effects of Ranboo's beacons. He reveals the progress on his basement and returns to his house to start building a pumpkin farm.
    • Phil gets a hopper and iron, and searches Techno's house for hoppers. He then decides to craft them himself, and gets chests, wood, observers, quartz, and redstone from Techno's house.
    • Phil crafts note blocks and observers, and gets more redstone to craft more. He then gets more cobblestone and crafts some pistons.
    • Phil gets more wood and iron to craft more pistons. He returns to his house to get blackstone bricks and deposit blocks.
    • Phil starts mining down near his villager trading hall to build the pumpkin farm. He places dirt and mines out more room for the farm from his basement.
    • Phil places hoppers under the farm. He then grabs melon seeds and iron from his house and collects more wood. Phil then returns to his house to craft more hoppers.
    • Phil adds more hoppers under the farm and removes his cocoa farm. He deposits items at his basement and gets more iron to craft more hoppers to add under the farm.
    • Phil adds chests the to hopper system and crafts ladders to be able to access his house from the farm. He returns to his house and gets torches from a chest outside to add light to the tunnel down to the farm.
    • Phil gets more iron to craft a pair of shears to get pumpkin seeds from pumpkins. He then crafts jack-o-lanterns and adds one to the farm. Phil then mines out the ceiling.
    • Phil moves the jack-o-lantern within the farm and retrieves more dirt from his basement to continue working on the farm. He adds observers and note blocks to the farm.
    • Phil adds pistons to the farm and returns to his house to get more iron. He gets cobblestone and wood from Techno's house to craft more pistons. He then deposits items.
    • Phil adds more pistons to the farm and collects more wood. He then adds water to the farm and starts hoeing the farm.
    • Phil undoes his changes and gets bone meal from his house. He redoes the farm, and plants and bone meals the pumpkins.
    • Phil plays with the note blocks and deposits items. He then adds more note blocks to the farm and shears more pumpkins for seeds at his house.
    • Phil deposits items, grabs torches, and takes shroomlights. He crafts more torches and deposits them.
    • Phil gets stone, deposits items, and continues work on his farm. He also grabs polished blackstone slabs for the farm.
    • Phil grabs shroomlights to add to the wall of the farm and deposits pumpkins at the chest outside his house. He gets more polished blackstone to add to the wall of the farm, but decides not to change the walls of the farm.
    • Phil moves the ladder. He then gets stone bricks and a trapdoor to add. Phil then goes outside before returning to his house to replace the walls of the tunnel to the farm with stone bricks.
    • Phil deposits pumpkins in a chest outside and gets honey bottles from the honey farm to craft honey blocks. He places the bottles back in the farm and adds honey blocks to the walls of the farm.
    • Phil returns to his house to deposit blocks and adds a trapdoor to the farm. He then replants the farm and deposits blocks at his house.
    • Ranboo meets Phil and breaks into the farm. He then drinks honey bottles while Phil gets pumpkins to shear to get seeds outside.
    • Phil returns to the farm, and Ranboo logs off. Phil then shears more pumpkins outside for seeds and collects snow.
    • Phil returns to his farm and deposits items at his house. He then return to his farm, crafts a bow, and gets cobblestone and redstone to craft a dispenser.
    • Phil crafts shears, and places the dispenser under Techno's house to try to instantly shear the pumpkins. He then shears more pumpkins at his house for seeds.
    • Phil retrieves the pumpkins from the farm to deposit. He then gets bone meal to bone meal the pumpkins at the farm. After, Phil returns to his house before going back to the farm.
    • Phil crafts jack-o-lanterns outside and returns to his farm to start mining out the ceiling for a trapdoor. Tubbo meets him at the farm, and Phil plays the note blocks on the farm.
    • Tubbo joins his VC and plants a pumpkin. He asks Phil for bone meal, and Phil gets him some from his house.
    • Phil retrieves the harvested pumpkins and returns to his house to get bone meal. He then bone meals the pumpkins at the farm, and Tubbo joins him at his house to hang out.
    • Phil continues shearing pumpkins for seeds and deposits items. He also crafts bone meal back into bone blocks.
    • Phil crafts a fishing rod, and Tubbo gets stuck glitched. Phil heads to his basement to place jack-o-lanterns.
    • Phil returns to his house before going back to his basement. Tubbo joins him, and Ranboo joins the VC. Tubbo claims six small slimes as pets after Phil kills a slime. Tubbo gives Phil twenty-two name tags and places an anvil. Tubbo then demands Phil to name the slimes "SquishyFuck #1-#6"
  • Fundy meets with Quackity after reflecting on Quackity's visit and his dreams.
    • Fundy starts within his cottage doing his morning stretches. Fundy then explains that sleeping has been given a rough time and mentions having the craziest dream (relating to a chapter from Quackity's latest Las Nevadas episode the day before). He is hesitant to open his front door, but opens it to reveal that he's still in the forest. Fundy then brings his snow fox inside.
    • Fundy explains to his stream chat about the dream he had, although he doesn't remember much of it. He then mentions that he opened his door and saw Quackity after waking up.
    • Fundy talks about how he had not seen Quackity since the L'Manberg days. He starts speaking about how he couldn't stop the nation from being blown up and how he had helped Schlatt kill Tubbo.
    • Fundy continues explaining that he's been having nightmares and that his memories always goes back to those days. He starts believing that everything that went wrong was his fault.
    • Fundy continues explaining how Quackity turned up and told him things that made sense and weren't great to hear. He then ties his snow fox to a post within the porch and promises to bring berries before setting off away from his cottage. While walking, Fundy continues talking about how he thought Quackity was there to see him, but instead he turned up to do business.
    • Fundy arrives at Las Nevadas and decides to hear Quackity out. He starts looking around, admiring the structures around him, and spots Quackity outside one of the establishments. They exchange pleasantries, and Quackity shows him around.
    • Fundy explains that Quackity was the first visitor at his cottage for over a month. However, Fundy adds that he feels that Quackity was there for business. Quackity rejects and continues on, saying that he visited Fundy for him particularly since they worked together in the Butcher Army. He then continues showing Fundy around.
    • Quackity continues by stating that he felt homeless after L'Manberg got destroyed. He explains that he only has two houses in his lifetime: the house in L'Manberg, and the house underneath Karl's bamboo house, something which he says he won't go back to for a long time. Quackity continues, stating that he found himself out there within Las Nevadas.
    • Quackity explains that he saw Las Nevadas as a necessity, choosing a new path for himself instead of wallowing in self-pity. Quackity then continues showing Fundy around, continuing with the stage, something which Fundy gets flashbacks to and thinks isn't a good idea. Quackity tells Fundy that he is open to discussions and declares that everything within Las Nevadas is owned by him and not ruled by anyone else.
    • Quackity continues by stating that he is fed up of being told what he can and can't do, something which Fundy agrees with. Quackity then mentions how Tubbo, Wilbur and Tommy all had power whilst he and Fundy were pushed aside. Quackity continues the tour, showing Fundy the hotel, which is still under construction, and the Eiffel Tower next door.
    • Quackity states that he is the happiest he's ever been even though he's only been in Las Nevadas for three months. He then shows Fundy the wedding chapel, telling Fundy he thought he had found someone but realized he hadn't. Quackity then warns Fundy to choose the people he trusts wisely.
    • Quackity continues by saying that it breaks his heart that there are people out there who don't want peace. Fundy asks what happens if the past repeats over and peace doesn't rule out. He then explains further his nightmares, giving himself a reason to believe it is his own fault. Quackity reassures Fundy by telling Fundy not to talk nonsense and that they've been kicked to the ground far too often.
    • Quackity tells Fundy that the offer of joining Las Nevadas is there. However, he adds that but doesn't want Fundy to join until he has worked on himself as a person and found his self worth. Quackity then leads Fundy to an unbuilt plot of land and tells Fundy to build whatever he wants as a place Fundy can consider home. Fundy suggests building his cottage within the woods again, but Quackity tells Fundy that it is bringing the past with him. Quackity suggests building something that is more him.
    • Quackity tells Fundy to let the past go and pretend that L'Manberg and the wars never happened. He tells Fundy that he is a brand new person. Quackity then gives Fundy four diamond blocks to start with. He agrees with Fundy's suggestion to take a day off to spend a night together in the Casinos and establishments. Quackity then leads Fundy back to the entrance of Las Nevadas and tells him one last thing. He shows Fundy the sign and welcomes Fundy home.
    • Quackity excuses himself saying he has paperwork to do. Quackity tells Fundy to come and find him when he's ready to join. Fundy thanks Quackity, invites him later for a game of cards, and heads back to his Cottage. Fundy reflects on what had just happened and declares that tonight is going to be a good night.
  • Sam continues work on his bank.
    • Sam gets stone bricks to craft into stone brick stairs for the bank.
    • Sam crafts more stone brick stairs and continues work on the bank. He then crafts more stone brick walls and continues work on the bank.
    • Sam gets yellow concrete and yellow concrete powder. He then converts the concrete powder to concrete. Sam also grabs arrows and crafts chiseled stone brick.
    • Sam continues to work on the bank. He can't decide whether to use yellow or lime concrete and ends up deciding to use both. Sam then crafts quartz pillars.
    • Sam replaces the quartz pillars with white concrete and heads to his base where he visits Fran and smelts stone at his super smelter. Sam checks on the fuel in the smelter. He then retrieves the smooth stone and glass once they finish smelting.
    • Sam returns to the bank to continue working on it. He considers using either just yellow concrete or a combinations of both yellow and lime. Sam ends up deciding to remove the yellow concrete to replace with lime concrete.
    • Sam adds green concrete and crafts lime-stained glass to add as well. He sets up scaffolding and sleeps through the night.
    • Sam continues work on the bank with more lime-stained glass and smooth stone slabs.
    • Sam visits Church Prime and finds Tommy's underground room. He searches Tommy's base and Ninja's house for the Master Oogway image.
    • Sam searches chests near Puffy's canon life graveyard and tells Bad that the Master Oogway image at Church Prime is gone. Sam then constructs a scaffolding tower near Puffy's canon life graveyard and rows around on top of it with a remix of Master Oogway's theme in the background.
    • Sam visits Church Prime and continues work on the bank. He then crafts more smooth stone slabs and resumes work on the bank.
    • Sam deposits items and mines glowstone in the Nether. He logs off at the Nether hub.

May 25, 2021[]

  • Ponk continues work on his maze.
    • Ponk gets gunpowder from Sam's creeper farm and collects sand at Foolish's summer home to craft TNT.
    • Ponk obtains fish and harvests potatoes to cook. He deposits items and crafts stone pressure plates to add to his maze.
    • Ponk deposits items in Foolish's chests, and grabs stone and cobblestone. He crafts buckets to collect water and returns to his maze to test TNT pressure plate traps.
    • Ponk crafts sticky pistons and starts building TNT traps in the next room of his maze. He gets pistons to do testing and starts making the redstone of the next room of his maze. He then grabs spruce wood, redstone blocks, iron, and a bow.
    • Ponk gets food from Foolish's chests and continues work on the next room of his maze. He then mines more stone and continues work on the next room of his maze.
    • Ponk heads to one of the rooms of his maze to go AFK, and a creeper blows up the room. Ponk then travels to the guardian XP farm to get prismarine shards and crystals to craft sea lanterns. He then returns to Foolish's summer home.
    • Ponk crafts a chest to place at his maze to deposit items before grabbing item frames to add to the repaired room. He then uses Quackity's cow farm for leather and returns to his hut to craft item frames.
    • Ponk returns to his maze to finish adding item frames to one of the rooms of his maze. He crafts spruce fence doors to finish repairing the room and starts replacing the images on the walls, ceiling, and floor of the room.
  • Foolish enchants his armor with the help of Phil.
    • Foolish makes his way from his summer home to the spider XP farm and equips Dream's head.
    • Foolish notices the remains of Purpled's UFO and meets Phil at the spider XP farm. He equips Wilbur's head, crafts a set of diamond armor, and starts enchanting it for Quackity.
    • Phil joins his VC and helps Foolish enchant the armor. Foolish considers killing some of the llamas outside the entrance of the spider XP farm, but remembers that llamas are Ranboo's.
    • Foolish returns to using the spider XP farm and enchanting armor with Phil. He then equips Sam's head. Phil later leaves, but stays in VC as Foolish crafts another diamond chestplate and continues using the spider XP farm to enchant the armor.
    • Phil rejoins Foolish and gives continues helping him enchant the armor. He gives Foolish enchantment books with Mending and Protection IV.
    • Foolish continues using the spider XP farm to enchant the armor, and Phil leaves to start striking creeper with lightning. Foolish joins him and suggests that they fight withers.
    • Foolish starts leading a zombie to Phil while Phil tries to obtain a creeper head. Foolish kills the zombie and rejoins Phil.
    • Foolish sends messages through in-game chat demanding DreamXD for heads and shulker boxes. A skeleton trap spawns, and Foolish kills the skeletons riding the horses.
    • Phil finds another skeleton trap, and Foolish gets a saddle to ride one of the skeleton horses into a pit he later digs. The skeleton horse then gets killed by a creeper.
    • Phil rejoins him, and Foolish lights the area. Foolish gives Phil the saddle and fixes the pit.
    • Foolish crafts bone meal to add flowers and grass near the pit. Phil then starts moving the skeleton horses into a pit while Foolish heads to Project Snowzone.
    • Phil gives Foolish the saddle and shows him where the skeleton horses are. Foolish starts riding one of the skeleton horses out of the water with Phil helping him.
    • Foolish rides the last skeleton horse into a pit, and he and Phil hang out near the remains of the Eggpire headquarters. He then equips Sam's heads and gets out Wilbur and Dream's heads.
    • Phil equips on a creeper head he had obtained, and holds another creeper head and a zombie head. Foolish then equips on his own head and deposits the heads in his ender chest.
    • The two decide to try and obtain another trident, and they head to the sea near the arctic. The two find Ranboo's conduit, and Foolish plans to set one up.
    • The two travel to Techno's village before returning to sea. Foolish and Phil lose each other and exchange coordinates.
    • Phil finds Foolish. They continue to traveling and head to Techno's secret villager trading hall. Foolish then leaves Phil at the arctic and returns to the Greater Dream SMP.
    • Phil leaves the VC, and Foolish looks over the enchantments he needs for the set of armor. Foolish then returns to his summer home to enchant the diamond leggings and diamond helmet with Mending.
    • Foolish deposits the armor at his snake statue and gets his main set of armor. He then sleeps through the night and grabs ancient debris from his snake statue.
    • Foolish gets Mending books and smelts the ancient debris. He then uses his cow farm for food and grabs five books from his snake statue.
    • Foolish trades for emeralds at his village and goes to his house. He then trades for five Feather Falling II enchantment books at his old house and crafts a new anvil. With the anvil, Foolish combines the enchantment books and adds it to the diamond boots.
    • Foolish deposits Mending books at his snake statue and emerald blocks in his ender chest. Foolish then grabs gold blocks and heads to the Nether to trade with piglins for a Soul Speed enchantment book. He manages to get two piglins in a hole and trades with them.
    • One of the piglins kill the other piglin, and Foolish continues trading with the single piglin. The piglin ends up dying to Foolish's Thorns armor, and Foolish traps another piglin in a hole to trade with.
    • Foolish gets another piglin into the hole to trade with and ends up killing both piglins. He then returns to his summer home to deposit gravel and fire resistance potions
    • Foolish searches for a Soul Speed III enchantment book at his snake statue before logging off.
  • Foolish logs back onto the server to add Soul Speed III to his boots and continue building.
    • Foolish makes his way down his pyramid and finds Bad at his chests. He asks Bad for catnip, and Bad refuses. Bad drops green dye.
    • Foolish accuses Bad of supplying him with drugs. Bad denies and kills a wandering villager to take its llamas to the L'Sandberg tower.
    • Foolish joins him, and Bad "feeds" the llamas chicken. Foolish tells Bad that llamas are not carnivores and suggests he adds grass to the llamas' pen.
    • Foolish tells Bad that he is going to the spider XP farm. Bad states that he is going to Foolish's house, and Foolish warns him to be careful with his words.
    • Bad states that he is searching his basement and asks Foolish if he is keeping Skeppy hostage there. Foolish tells Bad that he is not, and Bad states that a vampire is attacking him.
    • Foolish uses the spider XP farm and grabs gold from his ender chest. However, he decides not to trade for a Soul Speed III enchantment to the boots. He then decides to add the Soul Speed enchantment on the boots and returns to his summer home.
    • Foolish asks Bad if he had added mustaches to his two headed snake statue. Foolish then grabs the Soul Speed enchantment book to add to the boots and returns to using the spider XP farm.
    • Foolish returns to his summer home and checks on the letters at his snake statue. He grabs glowstone and armor from his snake statue before crafting netherite ingots to convert the armor to netherite.
    • Foolish deposits the armor at his snake statue and gets quartz from his snake statue to smelt. He deposits items and retrieves the smooth quartz to craft smooth quartz stairs.
    • Foolish continues work on his pyramid and trades for emeralds at his village. He uses his cow farm for food and crafts more smooth quartz stairs to continue working on his pyramid.
    • Foolish goes under his pyramid and rides his skeleton horse to his house. He then deposits items and crafts torches.
    • Foolish heads to the spider XP farm to get string to continue trading for emeralds. He then travels up the L'Sandberg tower to throw a trident at Bad, who is at the Supreme fridge.
    • Foolish equips Dream's head, and meets Bad. Foolish tells Bad that Dream had escaped prison. Bad demands Foolish to pay a toll, and Foolish equips on Sam's head to ask Bad why he is aiding the prisoner. Foolish then reequips Dream's head.
    • Foolish places the heads back in his ender chest, gets a strength potion, and walks around his summer home. He then harvests bamboo for sticks to trade for emeralds.
    • Foolish deposits items and gets more string to trade for more emeralds. He then harvests sugarcane to craft paper to try to trade.
    • Puffy meets Foolish at his village, and Foolish collects clay near his summer home to trade for emeralds.
    • Foolish visits the Nether and returns to his summer home. He then mines down under Puffy, who is AFK, and the two fall into a water ravine.
    • Foolish deposits items and heads to his house. He then enables shaders and travels to his pyramid. Foolish then walks around his Temple of Undying.
    • Foolish goes to the top of his house before going to his pyramid. He then travels to his snake statue to craft blue concrete to add to his pyramid.
    • Foolish crafts more blue concrete powder at his snake statue and converts it to concrete. He gets smooth sandstone and smooth quartz stairs to continue working on his pyramid.
  • Puffy walks around, explores caves, and hangs out with Bad.
    • Puffy starts near the Café and walks to the Community House. Puffy visits Jack's pub and continues walking around. She then heads to the community tree farm before traveling to Foolish's summer home.
    • Puffy finds a wandering trader, and kills it and its llamas. She then goes to Bad's turtle pen, where she meets Bad.
    • Puffy watches the turtles and walks around the island. Puffy then goes to the water ravine and explores cave systems.
    • Puffy returns to the island and hangs out with Bad at the turtle pen.
  • Bad decorates the turtle island and continues mining out a cave with the help of Puffy. Bad and Foolish also argue over the ownership of the land. Puffy, Michael, and Skeppy get involved in the dispute. After Shelly's death, the four separate, and Sam arrives to give Bad a new turtle.
    • Bad decorates the turtle island and continues mining out a cave with the help of Puffy.
      • Bad reveals that he had gotten materials to decorate the turtle island.
      • Bad gets name tags to name the baby turtles "Shelby" and "Snapy." He then travels to Foolish's house, and Foolish follows him and asks him why he is sneaking around.
      • Bad checks on the turtles and finds that one of the turtles is missing. He then finds that one of the turtles is in a boat outside the pen.
      • Bad names the two unnamed turtles, crafts some birch planks, and decides to upgrade the pen. He starts digging out the island and deposits blocks.
      • Bad continues mining out the island and gives Puffy chicken after she goes AFK in a hole. He spots Foolish's name tag and spots Foolish mining Puffy down. Foolish then attempts to get Puffy out, and he and Bad save Puffy by boxing her in.
      • Bad crafts torches for the room, and Foolish leaves for his Pharaoh's Chamber. Bad then returns to mining out the island and adds a small pond within the cavern he was mining out.
      • Bad adds shroomlights to the cavern and returns to the surface. He then returns to the cavern, and Puffy joins his VC.
      • Bad explains to Puffy what had happened when she was AFK. He then explains the love story of Sheldon and Shelly. Bad terraforms the area near the cavern, and Puffy places sugarcane in the cavern.
      • Bad collects sea grass and kelp to add to the cavern, and Puffy meets him there. Bad adds more shroomlights to the cavern, and Puffy takes llamas that had wandered into the cavern to the turtle pen.
      • Bad demands her to take the llamas to L'Sandberg. He gets dirt to add to the cavern while Puffy watches the turtles. Bad deposits items and gets bamboo to add to the cavern.
      • Bad continues mining out the cavern and tells Puffy to remove the llamas from the turtle pen. He then pushes Sheldon, Shelly, and Shelbys to the cavern, and allows Puffy to block the entrance.
      • Bad allows Puffy to keep the llamas in the old pen and starts making a waterway to lead Snapy to the cavern. Puffy leads Foolish's cat out of the boat. Foolish's cat ends up teleporting to him, and Foolish lets it sits at his pyramid. Bad and Puffy then take Snapy to the cavern.
      • Puffy leaves the cavern, and Bad moves the sugarcane. He then saves Shelly from suffocating by feeding her, and Puffy rejoins him.
      • Puffy brings the llamas into the cavern, and Bad tells her to take the llamas to L'Sandberg. Puffy leaves the cavern and accuses Bad of building out of the chunk Foolish had given him.
    • Bad and Foolish argue over the ownership of the land. Puffy, Michael, and Skeppy get involved in the dispute.[4]
      • Bad and Foolish meet Puffy at the island. Foolish joins Bad's VC. Bad tells Foolish that Foolish does not own the land and that it is owned by him and L'Sandberg. Foolish denies Bad's point, stating that he owns the land and asks what had happened to Bad's promise of only having the one chunk of land.
      • Bad states that the island is the turtle nature reserve and not part of L'Sandberg. Foolish tells Bad that he is not allowed to claim anymore land, and Bad responds that he can claim land. Bad then continues terraforming the area.
      • Foolish tells Bad that he is in violation of the contract they signed. Bad argues that Foolish does not own the island so he is able to claim more of the land.
      • Foolish tells Bad that he had placed torches to claim the island and that Bad had broken them. Bad argues that he had placed a sign that Foolish had broken.
      • Foolish tells Bad that he had collected sand from the island before, and Bad adds that his turtles own the island. Puffy joins the VC, and Foolish starts suspecting that she is supporting Bad.
      • Puffy responds that she is just spectating, and Bad tells her that Foolish is starting to claim the entire server. Bad then tells Foolish that he does not own the land between his builds.
      • Bad repeats that the island is separate from L'Sandberg and states that the turtles inherited the island. Foolish asks Bad what would happen if the turtles and their children die of some disease, and Bad responds that he would own the island.
      • Foolish accuses Bad of using the turtles for profit while Bad argues that Foolish is going to murder a family of turtles. Foolish denies Bad's claim, and Puffy proves to Bad that Foolish has nothing against the turtles by asking Foolish if he uses paper straws.
      • Bad tells Foolish that Foolish had made a threat against his turtles and questions Foolish if he knows about Sheldon and Shelly's love story. He then takes Foolish to the caver, where he introduces the family of turtles while explaining the love story.
      • Puffy privately sends Foolish messages, and Foolish tells Bad that one of his pet turtles had vanished. Bad states that the turtles are living happily on the island and that he had made the cavern for them.
      • Foolish questions why there are llamas in the cavern, and Puffy joins them at the cavern. Puffy tells Foolish that Shelly likes Terry the llama more. Bad denies her claim, telling Foolish that Puffy had introduced Terry to break Sheldon and Shelly's relationship.
      • Puffy argues that there is enough room for Terry to fit in with the relationship and tells Bad to ask Sheldon and Shelly about it. Bad responds that Sheldon and Shelly are happy to be married and that he is the "godfather" of Sheldon and Shelly's babies.
      • Puffy argues that Bad can't choose who the turtles want to be with, and Foolish accuses Bad of ruling over the turtles. Bad states that he will take care of Shelby and Snapy if Sheldon and Shelly pass away. He adds that anyone who interferes with the turtles' relationship will be executed.
      • Foolish threatens to bring his pet turtle to fight Bad's turtles, and Puffy decides to move her llamas and team up with Foolish. Puffy tells Bad that he had killed one of Foolish's cats.
      • Puffy accuses Bad of claiming the cat as his, and Bad argues that he had not claimed that the cat are his. Puffy threatens to kill the turtles if bad does not stop, and Bad decides to get fish to add to the cavern. He obtains one.
      • The three go outside of the cavern, and Foolish tells Bad that his build on the island is unpleasant to see. The three return to the cave, and Puffy tells Bad that she is going to make "L'Llamaberg." Bad encourages her while Foolish tries to get Puffy to back down. Foolish leaves, and Puffy warns Bad that she will have to send a message if any of his turtles trespass on her land.
      • Bad tells Puffy that he knows where she should build L'Llamaberg, and Foolish gets TNT and a flint and steel from his snake statue while Bad and Puffy name the fish "Melvin."
      • Puffy ties Terry and the other llama on the island, and Foolish places TNT in the cavern while Bad and Puffy are at the L'Sanberg tower. Foolish then removes the TNT after Bad arrives.
      • Bad and Puffy return to the cavern, and Bad tells her that Foolish had attempted to blow up the cavern. He then shows the TNT he managed to collect as proof. Bad threatens to blow up Foolish's summer home as retaliation.
      • Foolish negotiates with Bad; He will allow the sanctuary to stay if he can sacrifice one of the turtles. Bad refuses and tells Foolish to sacrifice a wild turtle. Foolish tells Bad that he was planning to use the island, and Bad tells Foolish that the turtles can rent it to him.
      • Puffy asks Bad which turtle he likes the least, and Bad states that he loved all four turtles. Puffy then encourages to kill Snappy since the turtle is outside the pen.
      • Foolish considers killing Shelly, and Bad asks him for sea grass after one of the turtles take damage. Foolish decides to make a poll to decide which turtle gets killed.
      • Bad threatens to do the same with his stream chat to decide if he should blow up Foolish's builds. Foolish tells Bad that he is taking too much, and Puffy asks Foolish where she can stay.
      • Bad states that his chat had decided for him to blow up his summer home if Foolish does anything to the turtles. He adds states that the turtles have done nothing wrong. Foolish argues that Bad had caused him to threaten the turtles' lives, and Bad states that he constructed the sanctuary underground so Foolish can build on top of it.
      • Puffy decides to run a poll as well, and Foolish tells Bad that he is trying to be peaceful with him. He adds that Bad keeps crossing boundaries. Bad states that the turtles are innocent and that Foolish has no right to kill them for justice.
      • Puffy reminds Bad of him executing Foolish at the Red Banquet. Bad replies that Ant had done it and threatens to kill all of Foolish's pets if Foolish hurts any of his turtles.
      • Puffy states that she will kill a turtle on Foolish's behalf, and Bad tries to tell her to back down by stating that he does not want to go against her. Foolish hypes Puffy up, and Bad tells the two that conflict should not occur.
      • Puffy takes out her bow, and Bad tells her to not hurt any of the turtles. Bad tells Puffy that she had killed Ant, and Puffy threatens to blow up the sanctuary.
      • Bad suggests that they leave and move the turtles. He tells Foolish that he had helped Sheldon and Shelly meet up and that they and their children cannot be hurt.
      • Foolish believes that killing a turtle would be fair, and Puffy suggests they all run a poll to decide one of the turtle's fate. Puffy tells Bad that he already told her about the love story. Bad states that he had watched over the turtles and built the sanctuary for them.
      • Bad regrets bringing the two to the cavern and states that he had decided the name for the next turtle. He allows Foolish kill a turtle near his village, and Foolish states that those turtles are his.
      • Bad asks Foolish why Bad is threatening the lives of his turtles, and Foolish responds that it is to sacrifice a turtle in exchange for Bad to keep the sanctuary.
      • Foolish accuses Bad of stealing his land, and Bad denies. Bad tells Foolish that Foolish has to be the owner of the island for it to be taken. Bad states that he has video evidence that he was the first one to come to the island.
      • Foolish states that he had terraformed the island, and Bad explains the story of how he, Sam, and Ant were transferring pandas through the area. Puffy suggests that they kill one of the turtles since Darwin had died there.
      • Bad corrects Puffy that Darwin died in the Nether, and Snappy starts suffocating. Bad feeds Snappy, and Foolish asks him when the turtles will lay eggs again.
      • Puffy states that Foolish might sacrifice a newborn turtle, and Foolish states that he was thinking of taking one of the adults after the eggs hatch. Puffy then declares that 60% of her chat decided to kill a turtle, and Foolish adds that 80% of his chat wants a turtle to be killed.
      • Bad states that it is not up to the chat to decide, and Foolish messages Michael through in-game chat to ask if he should kill a turtle. Bad tells Michael to refuse to kill a turtle, and Foolish and Puffy tell Bad that he will have to kill a turtle since he swayed the vote.
      • Michael starts deciding, and Foolish offers to allow Bad to keep the sanctuary if he gives a player head. Bad refuses, and Michael joins the VC.
      • Foolish asks Michael if he should kill Snappy, and Michael tells him not to since he had named the turtle. Foolish tells Michael that he did not name the turtle, and Michael ends up agreeing with Foolish killing the turtle.
      • Bad tries to change Foolish's mind and tells him to not cause any conflict. Bad moves plants more sugarcane, and Foolish tells Bad that Bad had caused the conflict. Michael states that he was called in to mediate.
      • Puffy tells Michael that Bad had tried to sway his vote, and Michael asks Foolish to explain what is happening. Foolish tells Michael that Bad was conquering more of his land and that built a reserve. Foolish continues, stating that it is fair that he can take one of the turtle's lives. Puffy then adds that Bad is part of the Eggpire and had murdered Foolish.
      • Michael tells Foolish to kill the turtle, and Bad explains that Foolish marked his land by placing torches. He continues by stating that the island had no torches. Foolish states that the island is between two of his pyramids.
      • Bad tells Michael that Foolish claimed the island while he was building the sanctuary and started destroying it. Puffy tells Bad that he had taken Foolish's life and that Foolish is her canonical son.
      • Puffy believes that it is fair to take one of the turtle's lives since Bad had hired Purpled to assassin her. She states that her character never got an apology, and Bad states that her character will in the next lore stream.
      • Bad states that his character was influenced by the egg. Puffy goes outside to get influenced by drugs before returning. Michael states that he is making his way to the summer home.
      • Bad tells Michael that the turtles have a love story, and Michael asks if it is a good one. After a comment from Puffy about the story being unoriginal, Michael claims Bad is committing plagiarism.
      • Bad denies that he is copying and tells Michael to ignore Foolish and Puffy. Puffy then accuses Bad of swaying the chats, and Bad tells Michael to not trust Puffy.
      • Foolish states that he is trying to avoid killing one of the turtles, and Bad starts explaining the love story of the turtles. Michael states that he is at the Supreme fridge, and Foolish takes him to the sanctuary.
      • Puffy changes her skin to a maid Skeppy skin, and Michael asks which turtle is getting killed. Bad explains that Snappy is the children of the turtles, and Foolish decides to kill Sheldon and Shelly instead.
      • Puffy and Michael support Foolish, and Foolish tells Michael that he and Bad made a deal and that Bad had moved to claim the island. Puffy accuses Bad of renaming one of Foolish's turtles, and Foolish questions Bad.
      • Bad states that all the turtles were unnamed, and Michael is convinced that one of the turtles was Foolish's. Skeppy then joins the VC, and Bad explains that Foolish is going to hurt his turtles.
      • Foolish tells Skeppy that Bad is conquering more of his land, and Puffy adds that Skeppy had been replaced by turtles. Bad tells Skeppy to not believe what the three are saying, and Skeppy asks for the names of the turtles.
      • Shelly suffocates, and Michael declares that another turtle must be killed since he, Foolish, and Puffy did not cause the death. Bad starts covering the pond, and Foolish asks Skeppy if he still has Tommy's head.
      • Foolish asks Skeppy where he is. Skeppy claims to be at the Temple of Undying, and Foolish travels there. Puffy and Michael question why Bad is getting rid of the pond, and Foolish fails to find Skeppy.
      • Skeppy sends his coordinates through in-game chat while Bad asks Puffy if she had picked up anything dropped by Shelby when she died. Puffy states that she received no drops, and Skeppy asks what is happening.
      • Foolish tells Skeppy that Bad is conquering more of his land and meets Skeppy near his house wearing Tommy's head. Foolish then takes Skeppy to the turtle sanctuary where they rejoin Bad, Puffy, and Michael.
      • Foolish asks Bad why he had removed the pond, and Bad tells the four to leave. Foolish states that Shelby's death does not count, and Bad states that he did not give Foolish any consent to kill any of his turtles.
      • Foolish responds that he gave Bad no consent to take his land, and Bad tells foolish that Foolish does not own the land. Michael and Foolish then "dlim" what is happening, and Skeppy takes off Tommy's head.
      • The four talk, and Skeppy attacks Foolish. Foolish asks Skeppy for Tommy's head, and Skeppy asks for Bad's head.
      • Skeppy abruptly leaves the VC and game, and Puffy changes to a maid Skeppy skin. Foolish and Michael hang out on the island, and Puffy offers Bad to replace Shelly with her.
      • Bad makes a funeral speech, and Puffy changes back to her skin. Foolish suggests they kill Sheldon. Bad rejoins the VC, and Foolish tells him that he, Puffy, and Michael are trying to solve the issue peacefully.
      • Foolish decides to count Shelly's death, and he, Michael, and Puffy leave the cavern. Bad then locks himself in the sanctuary, and Michael asks Bad if he is alright. Foolish deposits TNT at his snake statue.
    • After the Shelly's death, the four separate. Sam arrives to give Bad a new turtle.
      • Puffy and Michael meet Bad at the sanctuary while Bad upgrades the sanctuary. Foolish then continues work on his pyramid, and Bad crafts a sign to make a grave for Shelly.
      • Foolish, Puffy, and Michael hang out. Puffy asks Bad if he is alright through in-game chat, and Foolish heads to his house.
      • Bad continues to upgrading the sanctuary, and Sam joins the game. Sam messages Bad that telling Bad that he has something for him and arrives at the island with a turtle. Bad asks what the turtle's name is, and Sam hands him a name tag to name the turtle "Shelly the Reborn".
      • Sam gives Bad item frames, and Bad asks Sam if Shelly will be revived if he names the turtle. Bad then gets Sam help to dig a tunnel to the sanctuary to get the turtle in.
      • Bad deposits items and names the turtle. Sam then leaves the VC.
      • Puffy returns to the Greater Dream SMP while still in VC, and goes to Punz's base and the karaoke stage. She then walks around the server.
      • Foolish collects gravel, and Sam joins his VC. Bad then joins the VC before leaving to flatten the island.
      • Foolish continues work on his pyramid, and a creeper blows up part of it. Michael asks Foolish for dark oak wood, and Foolish and Sam recommend he use the community tree farm.
      • Foolish gets sandstone and smooth quartz stairs to repair the damage. He then continues work on his pyramid.
      • Bad travels Foolish's pyramid and returns to his island to state that pets have three canon lives. He removes the old pen and shows Mr. Squeegy in an ender chest, stating that Mr. Squeegy is on his last two lives.
      • Bad returns to the island and rejoins the VC where everyone is in. Foolish crafts blue concrete powder, deposits leftover lapis, and converts powder to concrete.
      • Bad searches Foolish's chests for food, and Foolish tells him to get some from his snake statue. Bad considers stealing from the statue, and Sam encourages him to.
      • Bad takes wheat and fish to feed Foolish's llama and cat. He then meets Puffy at Ponk's casino to tell her that Sam had brought him a new a turtle and name tag and that he and Sam had revived Shelly.
      • The two hang out, and Sam joins them. Puffy walks around the server and heads to Bad's mansion. She meets Bad and Sam near George's McDonalds, and Bad admits to stealing quartz from Sam.
      • The three head to Bad's mansion where Bad removed the image of wall shark Foolish had placed days ago. The three go to the top of the mansion where Puffy converts the bedrock upside down T into a I.
      • Puffy builds a heart in front of the I and visits the spider XP farm before leaving the VC and game. Sam then leaves the game and VC.
  • Michael continues work on his house.[4]
    • Michael deposits items. He then gets wood to craft an iron axe and shovel.
    • Michael goes to Punz's base and walks around the server. He then harvests spruce wood at the community tree farm and crafts a new iron axe.
    • Michael continues harvesting spruce wood and jungle wood. He then grabs iron from an ender chest at the Community House to craft a new iron axe and continue harvesting jungle wood.
    • Michael returns to his underground room to illuminate it with torches. He then gets birch wood to craft into birch plank stairs and cobblestone to build a staircase down to his mine.
    • Michael starts adding birch planks to the floor of his house and obtains wheat to craft bread. He deposits items and stays in a VC with Foolish, Puffy, and Bad.
    • Michael meets Sam at the Nether hub when returning to the Greater Dream SMP from Foolish's summer home. Sam gives Michael steak, and Michael returns to working on his house.
    • Michael gets more birch planks and starts mining out his basement. He then rejoins Foolish, Puffy, Bad, and Sam's VC while continuing to dig out his underground room.
    • Michael crafts doors to add to his house and deposits cobblestone. Michael then continues to work on his house and deposits materials.
    • Michael finds dark oak saplings from Sam's chests near the prison and crafts bone meal to grow and harvest dark oak wood near his house.
    • Michael rejoins Foolish's VC and continues harvesting dark oak wood. After harvesting wood, he continues work on his house.
    • Michael crafts chests to deposit materials at his basement and gathers wood to continue working on his house. He starts work on his basement.
    • Michael continues work on his house and gets iron to craft a new iron axe. He then resumes work on his house and starts terraforming the area near his basement.
    • Michael marks out where the windows in the house will be and gets spruce wood from his basement. He continues working on his house and deposits materials.
    • Michael harvests wheat from the wheat farm to craft bread and dark oak trees that he planted. He then crafts a bed to pass the night and deposits materials.
    • Michael visits Church Prime before returning to his house. He then heads to the Nether hub to start constructing a Nether portal to his base, but returns to near his house.

May 26, 2021[]

  • Ponk kidnaps Shelly and builds a system that can potentially kill Shelly in front of Bad.
    • Ponk decides to kidnap one of Bad's turtles and digs out the island searching for the turtles.
    • Ponk kills a wild turtle and continues to digging out the island to search for Bad's turtles. He eventually finds the turtles and places images of Kanye in the sanctuary. Ponk also places an image of plastic straws on the floor of the sanctuary. He then starts digging a way out of the sanctuary.
    • Ponk crafts signs to leave a message for Bad demanding for two netherite blocks for Shelly to be returned. He puts Shelly in a boat and blocks off the entrance of the sanctuary.
    • Ponk starts digging a waterway to sea, and Shelly starts suffocating. Ponk saves the turtle and buries a llama.
    • Ponk continues digging out a waterway and places an image of Kanye near Catye. He then heads to his maze to get ender pearls and a water bucket.
    • Ponk considers blowing up Shelly, deposits some items, and grabs string. He also considers building a redstone machine to kill Shelly in front of Bad with instant damage arrows and poison potions.
    • Ponk returns to the island to get Shelly into a boat at sea and repairs the island. He takes Shelly to an island nearby before returning to his maze.
    • Ponk considers naming another turtle Shelly and making Bad choose which one dies. He takes dispensers from his maze and starts constructing a dispenser machine to kill Shelly.
    • Ponk crafts a boat to put in the middle of the dispensers and takes redstone from his dispenser room to use for the machine. He then grabs redstone torches and repeaters.
    • Ponk gets more redstone, redstone torches, and a bow. He then deposits materials and continues work on the redstone of the machine.
    • Ponk adds arrows to the dispensers and tests them. He returns to the Greater Dream SMP to grab cobblestone from a chest at the Community House.
    • Ponk deposits items and places a few redstone blocks in the chest at the Community House as payment. He then cooks food at Eret's castle before returning to Foolish's summer home.
    • Ponk sleeps past the night at his hut and starts building a platform in the ocean. He visits his hut to get item frames, pumpkin, netherrack, blackstone, and obsidian. He also sleeps at his hut to pass the night.
    • Ponk crafts a fishing rod, mends his trident at Eret's skeleton XP farm, and takes Shelly to the platform. He then boxes Shelly in and uses a fishing rod to get the turtle into the boat on the platform.
    • Ponk travels to his hut to sleep through the night and returns to the platform to expand it. He moves Shelly to the middle of the platform and makes his way to his maze to take parts of the dispenser machine he built there.
    • Ponk decides to steal an ender chest from Eret's castle. A ghast breaks the portal at the Nether hub, and Ponk attempts to get the ghast to relight the portal by reeling the ghast in with a fishing rod. He then falls off the bridge.
    • Ponk manages to survive and escape from the ghast. He then heads to Niki's city to try to find an ender chest. He then stops by his room to grab food and a flint and steel from the storage chests.
    • Ponk takes an ender chest from Niki's room and leaves a netherite ingot in a chest as payment. He relights the Nether hub portal and travels to Eret's castle to steal the ender chest there.
    • Ponk leaves an image of Kanye at Eret's castle and returns to Foolish's summer home. He returns to the platform, and gets coal and wood from Foolish's chests to craft torches.
    • Ponk returns to the platform to illuminate it with torches. He grabs leads from his maze and returns to the platform, where to place chests to deposit items.
    • Ponk states that he is going to move Shelly off-stream and hide Catye.
  • Foolish continues work on his pyramid. He obtains materials from trading and mining.
    • Foolish starts at the top of his pyramid and continues work on it.
    • Foolish takes sandstone from his village and throws useless items out of his chests. He then deposits sandstone before trading for emeralds and glowstone at his village.
    • Foolish climbs to the top of his Temple of Undying and grabs quartz from his snake statue to smelt. He then deposits emeralds at Pharaoh's Chamber, searches his chests for quartz, and trades for some at his village.
    • Foolish crafts smooth quartz stairs and collects gravel for blue concrete. He trades for glowstone at his village and crafts smooth quartz stairs.
    • Foolish deposits the gravel at his snake statue and crafts blue concrete powder that he converts to concrete. He then continues work on his pyramid and gets emeralds from his ender chest.
    • Foolish continues work on his pyramid while trading for more quartz to craft smooth quartz stairs. He also trades for glowstone.
    • Foolish deposits items at his village. He then mines for glowstone and quartz in the Nether before returning home to grab quartz from chests at his village.
    • Foolish grabs blue concrete, smooth quartz stairs, and emeralds. He continues trading for building materials.
    • Foolish harvests bamboo for sticks to trade for emeralds and deposits sticks at his village. He then sleeps to pass the night at his pyramid before returning to work on his pyramid.
    • Foolish trades for glowstone and travels to his pyramid. He enables shaders and finds that his iron golem was repaired.
    • Foolish heads to the top of his Temple of Undying and his house. He then disables shaders and decides to build a DreamXD statue to replace his Ra statue as a sub goal.
    • Foolish obtains more quartz stairs and emeralds through trading and crafting. He then continues work on his pyramid, and a creeper blows up part of his pyramid.
    • Foolish starts repairing the damage using sandstone from the turtle island. He then continues obtaining more quartz stairs and emeralds through trading and crafting.
    • Foolish deposits gunpowder at his snake statue. He visits the spider XP farm to get string and finds quartz, prismarine crystals, gunpowder, and sandstone.
    • Foolish makes his way to Hannah's basement to search for quartz and looks through the villager trades there. He finds quartz blocks in Hannah's storage and takes three stacks of quartz.
    • A skeleton trap spawns near Eret's fortress, and Foolish kills the skeletons riding the skeleton horses. He then gets string from chests nearby and searches chests near Puffy's base.
    • Foolish visits Jack's pub and walks along the wall around Bad's mansion. He then travels to Eret's storage room. There, he finds quartz blocks but decides not to take them.
    • Foolish walks by the Community House on his way back to his summer home. At his home, he smelts quartz and deposits some at his snake statue. He also deposits sandstone and grabs glowstone and emeralds.
    • Foolish trades for emeralds, quartz, and glowstone. He deposits string and checks his mailbox.
    • Foolish smelts more quartz and crafts more smooth quartz stairs. He deposits prismarine crystals and gunpowder at his snake statue before continuing to smelt quartz.
    • Foolish enables shaders and goes to his pyramid. He then sleeps past the night and continues work on his pyramid.
    • Foolish trades for more quartz to smelt into smooth quartz. He uses the smooth quartz to craft into stairs and continues work on his pyramid. While working, Foolish considers using polished diorite.
    • Foolish searches the chests at his village for any polished diorite. He then heads to his Temple of Undying.
  • Sam continues work on his bank. He also finds a turtle that he names Oogway and transports it to the Holy Land.[5]
    • Sam travels to his bank to get glowstone and redstone.
    • Sam crafts redstone lanterns, gets cobblestone, and deposits materials and blocks. He visits the spider XP farm to place a sign, grab sand to smelt for glass, and replaces the anvil.
    • Sam returns to the bank to continues work after crafting levers and redstone lanterns. He also gets stone bricks.
    • Sam plans to construct a statue of Master Oogway. He then walks around the Holy Land and places a board with item frames to add an image of Master Oogway.
    • Sam travels behind the entrance of the prison to grab string from his chests there. He finds a turtle in a boat there and crafts a fishing rod. Sam then uses scaffolding to transport the turtle to the Holy Land.
    • Sam visits the spider XP farm to try trading for a name tag at the villager trading hall there. He finds Punz's underground room.
    • Sam travels to Foolish's summer home to try trading for a name tag. However, he decides to check Punz's tower first before leaving.
    • Sam fails to find a villager that trades name tags at Foolish's summer home and sleeps through the night. He then decides to trade for lanterns and gets emeralds to trade with one of the villagers.
    • Sam finds that one of the villager trades emeralds for ink sacs and kills squids for ink sacs. He then checks the rest of the trades and considers traveling to Tubbo's house to trade for a name tag.
    • Sam trades for clocks in order to trade for two name tags. He deposits remaining emeralds in his ender chest before leaving for the spider XP farm. There, Sam uses the anvil to rename the name tag to "Oogway".
    • Sam returns to the Holy Land to name the turtle. He and takes birch wood and lanterns from chests nearby and crafts fences to construct a pen around the turtle.
    • Sam places lanterns on the pen and crafts fence doors. He then gets Oogway out of the boat and gathers five images of Oogway for his stream chat to vote on to put on the board.
    • Sam puts Oogway in the boat again, and his stream chat ends up choosing the second image. Sam expands the pen, removes furnaces and a tree nearby, and returns to his bank.
    • Sam deposits items and gets leather, item frames, and wood. He crafts more item frames before returning to the Holy Land.
    • Sam returns to his bank to get stone bricks to expand the board at the Holy Land. He then returns to the Holy Land by trident parkour tower. He places the image that his stream chat had chosen, crafts a sign to give art credit, and adds a pond to the pen.
    • Sam plans to get sand to add to the pen. He then obtains more water to add to the pond, terraforms the pond, and later covers it up.
    • Sam searches nearby chests for dirt and grabs dirt from his bank. He uses the trident parkour towers to return to the Holy Land to finish filling in the pond.
    • Sam gets Oogway out of the boat and looks at the image of Master Oogway with a remix of Master Oogway's theme playing in the background.

May 27, 2021[]

  • Ponk continues work on his maze.
    • Ponk travels to his platform to reveal off-stream progress on the dispenser machine there and to verify that Shelly is still there.
    • Ponk gets Shelly out of the boat and starts working on the redstone of the machine. He visits his hut to get dirt, blackstone, spruce wood, cobblestone, sticky pistons, chests, and redstone torches.
    • Ponk travels to his maze and takes torches lighting the area. He also gets fish to feed Catye. Ponk then grabs coal from Foolish's furnaces to craft torches.
    • Ponk checks on Catye and grabs arrows from a chest. He then returns to his maze to illuminate it with torches and grab stone for pressure plates.
    • Ponk continues work on his maze. He grabs redstone and iron to craft pistons. He then grabs slimeballs, redstone, and iron from his hut to craft sticky pistons for his maze.
    • Ponk crafts more stone pressure plates to continue working on his maze. He then starts plotting the next room of the maze and takes food from Eret's castle.
    • Ponk grabs an observer from Sam's chests at the bank before returning to his maze to continue work. He then gets more cobblestone to craft pistons and resumes work on his maze.
    • Ponk returns to the Greater Dream SMP and visits Master Oogway's pen. He gives the turtle slimeballs.
    • Ponk grabs quartz from Sam's chests at the bank to craft redstone comparators before returning to his maze to continue work. He mines out more room and crafts more redstone repeaters and torches.
    • Ponk continues to work on his maze and gathers netherite, gold, and lapis to put in the next room. He then grabs stone and diorite to continue work on his maze.
    • Ponk takes arrows from his hut and returns to his maze to place the arrows in the dispensers. He retrieves his pickaxe and continues adding arrows in the dispensers.
    • Ponk deposits items and grabs arrows from Eret's skeleton XP farm for the dispensers at his maze. Foolish joins his VC, and Ponk makes another trip to grab more arrows from Eret's skeleton XP farm for the maze.
    • Ponk makes his way to his hut and gets a photoshopped image of himself near the entrance of his maze. Foolish sets off the arrow trap at Ponk's maze, causing Ponk's Minecraft to crash.
    • Ponk logs back onto the server and returns to his maze. He meets Foolish there and gives items. The two then hang out at Foolish's summer home.
  • Foolish continues work on his pyramid and trades with villagers.
    • Foolish starts at his pyramid and trades for quartz at his village. Foolish smelts more quartz and retrieves smooth quartz to craft into stairs. He then continues work on his pyramid
    • Foolish continues trading for more quartz. He then smelts quartz at his village and deposits emeralds before going mining for quartz, netherite, and gold.
    • Foolish returns to his summer home to smelt the quartz, gold ore, and ancient debris. He retrieves smooth quartz and deposits quartz blocks at his snake statue.
    • Foolish finds a wandering villager at his Temple of Undying and gets emeralds to trade for vines. He kills the trader and claims the trader's llama.
    • Foolish continues trading for glowstone and quartz at his village. He retrieves netherite scraps and gold from his furnaces and crafts netherite ingots.
    • Foolish retrieves gold and smooth quartz from his furnaces and crafts smooth quartz stairs. He then returns to his pyramid.
    • Foolish leads a zombie villager to his village. He then gets a boat to transfer the villager into a house before continuing work on his pyramid.
    • Foolish gets a name tag from his ender chest to name one of his cats and deposits his stonecutter in his ender chest. With the name tag, Foolish renames the name tag to "Callahan" before changing it to "Catahan." He then makes his way to his pyramid to name the cat, .
    • Foolish kills squids for ink sacs to trade. However, he finds that the villager that trades for ink sacs is refusing to trade. Foolish returns to killing more squids and gets emeralds from his village. He then checks on the villager that trades for ink sacs and moves the villager's bed.
    • Foolish trades for more quartz and harvests sugarcane for paper. He also gathers leather from his cow farm to craft books.
    • Foolish deposits some books and gets wood from his village to craft a bookshelf for a lectern. He then finds a lectern in a chest in his village and deposits the bookshelf.
    • Foolish grabs a splash potion of weakness and golden apple from his ender chest to cure the zombie villager. He places a lectern in the house with the villager.
    • Foolish retrieves smooth quartz and gold from his furnaces and deposits the gold in his ender chest. He deposits quartz, smooth quartz, smooth quartz stairs, leather, and gunpowder at his snake statue.
    • Foolish checks on the zombie villager and finds that it is fully cured. He releases the villager from the boat, and the villager glitches into the ground. Foolish then breaks the lectern until the villager gives him a Mending book trade.
    • Foolish grabs emeralds to trade for bookshelves and lanterns to level the villager up. He then grabs more emeralds and crafts a bed for the villager. After, Foolish grabs more emeralds, harvests sugarcane for paper, and breaks bookshelves for books for trading.
    • Foolish trades for Power II enchantment, glass, and compasses at his old house. He trades for lanterns at his village to level a villager up before trading for bookshelves. He then retrieves the ink sacs he collected to trade for emeralds.
    • Foolish trades for glass and emeralds at his old house. He deposits emeralds and retrieves glowstone at his village.
    • Foolish deposits glass, materials, and sugarcane. He then takes sand from his snake statue to smelt for glass. Foolish then gets blue dye and deposits sand.
    • Foolish travels under his pyramid to count how much glass he needs. He dyes the glass blue and starts a checkered pattern on the base underneath the pyramid.
    • Foolish retrieves more glass from his furnaces and gets lapis from his snake statue to dye the glass blue. He then continues work on the base of his pyramid, and trades for glass and emeralds at his village.
    • Foolish grabs more sands from his snake statue to smelt. With Puffy, Foolish also searches for Puffy's trident that Puffy had dropped at his pyramid. Puffy manages to find her trident, and Foolish trades for emeralds at his old house.
    • Foolish takes bones from Eret's skeleton farm to craft into white dye. He retrieves glass from his furnaces, smelts more sand, deposits bones, and crafts more white dye.
    • Foolish continues work on the base of his pyramid, gets more sand from his snake statue to smelt for glass, crafts chests, and deposits obsidian at his snake statue.
    • Foolish grabs more bones from Eret's skeleton XP farm and converts them bone blocks. He sets up chests near his pyramid to deposit materials and uses his cow farm for food.
    • Foolish smelts more sand, retrieves the glass, and trades for more glass at his village. He then takes more sand from his snake statue to smelt and collects more sand to smelt.
    • Foolish crafts more white dye and gets bone blocks from the chest he set up for white dye. He collects more glass from the chest and crafts white stained glass. With the materials, Foolish continues work on his pyramid.
  • Puffy starts her lore studio after checking on the changes around the server.
    • Puffy walks around near Tommy's base, Ninja's house, and Tubbo and Ranboo's picnic area.
    • Puffy travels to her basement to deposits items before making her way to Foolish's summer home. She finds her llamas at the turtle island gone and digs out the island to enter the turtle sanctuary.
    • Puffy finds the signs Ponk left at the sanctuary and discovers that Shelly is missing. She searches for Shelly at the island before covering the entrance to the turtle sanctuary.
    • Puffy leaves Foolish's summer home, but returns to travel to Foolish's pyramid. She accidentally drops her trident, and Foolish helps her search. Puffy manages to find her trident and returns to the Greater Dream SMP
    • Puffy flattens a hill near McPuffy's to build a lore studio.
    • Puffy finds Bumpkin and ties it near her base. She then returns the horse to where she found it and removes the fence nearby.
    • Puffy continues flattening the hill and starts building the lore studio. She visits her basement to get lime concrete and green dye.
    • Puffy crafts white dye to craft lime dye. She obtains sand and gravel to craft lime concrete powder. She then deposits extra sand and gravel.
    • Puffy converts the lime concrete powder to concrete and continues work on the lore studio.
  • Sam starts at his bank and walks around the server. He then visits the spider XP farm, Catmaid Café, Foolish's Cloud Prime, Oogway's pen, and his bank. After walking along the railway above the L'Manberg crater, he makes his way to the top of the Socializing Club.
  • Quackity shows Charlie Slimecicle around Las Nevadas and teaches Charlie how to gamble.[6]
    • Charlie dives into the fountain at the front and Quackity forces him while stating that he will contaminate the water.
    • Quackity takes Charlie to the casino, but tells Charlie that he's not allowed to enter. Charlie walks away before Quackity has a chance to explain why. The pair start getting attacked by a skeleton and a zombie, and Quackity explains to Charlie that mobs are not their friends. He hands Charlie a diamond sword, and Charlie starts looking for other mobs.
    • Quackity shows Charlie one of the slot machines and tries to explain the purpose of buying items using a diamond and the diamond sword. He then tries to explain to Charlie how to work the slot machine and gives a diamond to try the machine. Charlie fails, and Quackity then gives him five more diamonds for Charlie to try again. This time, Charlie lands on the jackpot and wins three diamonds. Charlie then places his winnings back in the machine despite Quackity pleading him to stop. Quackity then attempts to explain to Charlie the rule of "the house always wins", but not to much effect.
    • Quackity continues trying to explain gambling, but Charlie continues playing the machine, losing all of the diamonds Quackity had gave him. Quackity declares him addicted to gambling.
    • Quackity leads Charlie out of the machine and starts leading Charlie up the main path whilst showing Charlie how to eat. As they do, Connor arrives at the entrance, and Quackity warns Charlie not to attack Connor.
    • Charlie hides in a hole whilst Quackity introduces Connor to Las Nevadas and introduces Charlie. Quackity introduces Charlie as his assistant and instructs Charlie to show Connor the slot machine. The three make their way to the slot machine.
    • Charlie gives Connor three diamonds to use the machine, and Connor wins on the first attempt. Connor considers investing the remainder of the diamonds, but Quackity and Charlie pressure him to continue gambling.
    • Connor ends up losing all the diamonds, but Quackity gives Connor a loan of one diamond and a charge of five to repay in weeks time. Charlie also takes up a loan, and both of them try the machine but fail. Quackity then warns Connor that he will be looking for him in weeks time for his loan repayment.
    • Connor starts leaving and tells Quackity that he will tell the rest of his family. As Charlie becomes trapped, Quackity gives Connor an invitation to the grand opening. Connor leaves Las Nevadas, and Quackity turns to Charlie to tell Charlie how proud he is of Charlie's work so far. Quackity then tells Charlie that he is in debt with the house. Charlie asks how he can pay off the loan, and Quackity tells Charlie that he has a job just for him.
    • Quackity tells Charlie about a person who tried the machine and got angry enough to attempt to kill him. He then describes the person as a "purple guy" and tells Charlie to spy on the person at midnight.
    • Quackity gives Charlie the diamond sword back and tells Charlie that it is his to keep. Quackity then makes Charlie it an ender chest. Quackity tells Charlie that he will build Charlie a home before taking Charlie to the top of one of the towers. Charlie jumps onto the rail at the top of the tower, alarming Quackity, and Quackity gives Charlie diamonds to entice Charlie to get off the rail. Quackity then reminds Charlie about his plan to spy on the "purple guy".
    • Charlie asks Quackity how he sleeps, and Quackity takes Charlie back down the tower to give him a bed. Charlie then thanks Quackity for teaching him about the economy (how he is now in debt and how he may never pay them off) much to Quackity's hesitation.
    • Quackity warns Charlie of "bad people" outside of Las Nevadas and instructs Charlie and not to trust anyone. Quackity also adds that he has Charlie's back.
    • Quackity tries to part ways with Charlie. He teaches Charlie that when they say goodbye, they are no longer together physically. Charlie then returns to his bed.
  • Michael attempts to break Dream out of prison after Dream makes contact with Michael. After being caught by Sam, Michael returns to working on his house and walks around the server.[7]
    • Michael attempts to break Dream out of prison after Dream makes contact with Michael.
      • Michael goes to his basement and harvests birch wood at the community tree farm. He then continues work on his basement.
      • While building his basement, Dream logs on and begs for Michael to come to rescue him. Dream sends his coordinates and warns Michael that Sam will take all his canon lives if Sam catches him. He then tells Michael to hurry.
      • Michael gets mining fatigue and states that he is going to get some milk. Dream tells Michael that milk does not work, and Michael mines three blocks of the prison before becoming afflicted with mining fatigue.
      • Sam joins and confronts Michael. Michael quickly flees from the scene to Fundy's battle arena.
      • Sam sends Michael death threats through in-game chat and tells Michael that the only reason he allowed Michael to live is because Michael didn't understand the gravity of what he was about to do. He then warns Michael that he won't be nice if Michael messes with the prison again.
      • Dream tells Sam to kill Michael, and Michael tells Sam that he was just building a house and wanted the blocks. Michael then places the blocks at his house.
      • Michael whispers to Dream and promises that he'll be back. In response, Dream calls Michael his hero.
      • Michael places the prison blocks in the basement and speaks about how he was able to penetrate the prison. He adds that his dream is to rescue Dream and that nobody has tried to break Dream out before. Michael also notes that he will be successful, unlike George.
      • Michael resumes work on his house and grabs materials from the foundations of Sam's bank. However, Sam catches him and forces Michael to join VC.
      • Sam states that no one has broken Dream out of prison because he is the guardian. Michael argues that Sam is not guarding the prison. Sam promises to take all of Michael's canon lives if he finds Michael breaking into the prison again and also warns Michael to be mindful of who he's stealing from.
      • The two separate, and Michael returns to his house while Sam inspects the prison. While inspecting the prison, Sam tells Michael that there are still eight layers of obsidian between him and the interior. Sam also adds that Michael had tripped off an alarm. He then tells Michael that he will not be as nice if Michael attempts to break Dream out again.
    • Michael continues work on his house. He also walks around the server.
      • Michael goes to his house and walks around the server. He then uses the spider XP farm before returning to mining out his basement.
      • A creeper blows up part of Michael's house, and Michael repairs the damage. Michael then harvests spruce wood at the community tree farm.
      • Michael continues work on the floor of his basement and removes down the blocks from the prison. He deposits wood and crafts a new iron hoe.
      • Michael finishes repairing his house and crafts a new iron axe. He walks around the server and sleeps at his house to pass the night
      • Michael harvests wheat from the wheat farm to craft bread and walks around the server. He then visits Eret's museum and meets Ant fighting pillagers at the Nether hub.
      • Ant takes Michael to Foolish's summer home, and Michael tries to parkour up the tower at Eret's skeleton XP farm. Michael then collects sand before returning to his basement to get wood to craft chests to deposit sand.
      • Michael grabs cobblestone to craft furnaces to place at his basement and coal to smelt sand. He then retrieves glass to craft into glass panes to add windows to his house.
      • A creeper blows up part of Michael's house, and Michael gets wood to craft chests to deposit cobblestone at his basement. He then collects the dropped items to transfer to his basement.
      • Michael obtains spruce and dark oak wood to repair his house. He then continues adding windows to his house. He also crafts dark oak fences and trapdoors to continue work on his house.
      • Michael takes iron from his basement for iron nuggets and coal from his furnaces to craft torches. He then crafts lanterns and attempts to crafts some chains. However, he finds that he is out of iron.
      • Michael adds lanterns to his house, and gets spruce wood and bread from his basement. He deposits glass panes and grabs iron from an ender chest near Sam's chests at the bank.
      • Michael returns to his house and crafts chains to continue work on his house. He then gets glass from his furnaces before heading to the community tree farm.
      • Michael harvests bamboo for scaffolding and visits Punz's base. He then checks chests near Fundy's gameshow set before returning to his basement to craft birch wood stairs.
      • Michael gets string from his basement to crafts scaffolding, and makes a scaffolding tower to the roof of his house. He deposits some glass, and adds glass to the roof of his house.
      • Michael deposits scaffolding and obtains string to craft more. He then deposits items and collects dark oak wood.
      • Michael mines out his basement, and gets iron and sticks to craft a new iron axe and shovel. He then adds dark oak for the walls and continues mining out his basement.
      • Michael gets more dark oak wood to add for the walls and continues mining out his basement. He finishes the walls and gets glass panes to finish the windows.
      • Michael deposits the glass panes in his basement and grabs birch wood. He starts working on the second floor of his house and crafts ladders to access it.
      • Michael crafts dark oak fences and removes the snow on top of his house. He then visits Church Prime and makes his way up the remains of Purpled's UFO.
      • Michael returns to his house and crafts more dark oak fences to finish the second floor of his house. He visits Eret's pyramid and travels through a Nether portal above the ocean.
      • Michael returns to his house to sleep past the night before making his way to Las Nevadas. He looks around. Michael then visits the stripper club and restaurant there.
      • Michael returns to his house and goes to his basement. He then visits Party Park, the L'Manberg crater, Eret's tower, Tubbo's docks, and the remains of Ponk and Sam's picnic area.
      • Michael visits the Cube by railway and finds Sam's maze. He walks around before visiting Church Prime.
      • Michael heads to Fundy's battle arena and calls out to Dream at the prison. He removes one of his windows. Michael then grabs birch stairs and wood from his basement.
      • Michael starts building a balcony and crafts dark oak fences to finish it. He walks along the hyper speed tunnel to Snowchester before returning to his house.
      • Michael fixes the terrain before visiting Karl's nightclub and the karaoke stage. He then searches Sam's chests near the bank and visits Hannah's house. At Hannah's house, he goes to her basement before returning to his house.

May 28, 2021[]

  • Foolish continues work on his pyramid.
    • Foolish makes his way to the spider XP farm from his summer home. He returns to his summer home after failing to find string.
    • Foolish retrieves glass from his furnaces and deposits it at his chests near his pyramid. He then takes glass and blue dye with him to craft blue stained glass. With the glass, he continues work on the base of his pyramid.
    • Foolish collects more sand and retrieves more glass from his furnaces. He then gets cobblestone from his snake statue to craft more furnaces to place near his chests at his pyramid.
    • Foolish places sand in the furnaces and goes under his pyramid. He then uses his cow farm for food and heads to the Nether.
    • Foolish returns to his summer home and goes mining for coal and other resources under the seabed. He then crafts coal blocks to refill his furnaces and smelts ores he mined.
    • Foolish retrieves more glass from his furnaces and deposits ores. He then mines the lapis ore he Silk Touched, and using the lapis, he crafts lapis blocks and blue dye. Foolish then gets more sand and He deposits diamond blocks in his shulker box and diamonds, lapis blocks, gravel, and cod at his snake statue.
    • Foolish deposits sand at his chests near his pyramid and smelts sand. He gets emeralds from his ender chest to trade for more glass at his village and his old house.
    • Foolish grabs glass and white dye, but deposits the glass to grab some from his furnaces instead. He then retrieves more glass and gets iron ore to smelt.
    • Foolish crafts iron and gold blocks to deposit in his ender chest and deposit glass at his chests near his pyramid. He then gets more sand to smelt at his furnaces nearby and retrieves more glass.
    • Foolish crafts white stained glass and obtains more to continue work on the base of his pyramid. He then gets more glass and blue dye to craft more blue stained glass.
    • Foolish continues work on the base of his pyramid and collects more sand to deposit in his chests near his pyramid. He retrieves more glass from his furnaces and smelts more sand.
    • Foolish deposits sand and glass in his chests, and gets more blue stained glass. He also collects more glass and blue dye to craft more blue stained glass and deposits some blue stained glass.
    • Foolish grabs white stained glass and continues work on the base of his pyramid. He then deposits white stained glass, smelts more sand, and retrieves more glass.
    • Foolish crafts more white stained glass. He then grabs glass and blue dye to craft more blue stained glass. He deposits some blue dye, glass, and sand before grabbing more blue and white stained glass.
    • Foolish continues to work on the base of his pyramid and deposits some white and blue stained glass. He then gets sand from his shulker box to smelt at his other furnaces.
    • Foolish refills his furnaces and retrieves iron to craft into iron blocks to deposit in his ender chest. He then finds more iron in his chests to craft into iron blocks. After, Foolish deposits sand.
    • Foolish enables shaders and heads to his new pyramid, the pyramid at his Temple of Undying, and his house. He later returns to his new pyramid.
    • A zombie villager spawns on Foolish's pyramid, Foolish and places the zombie villager in a boat near his house. He grabs sandstone from his village to shelter the zombie villager and deposits the extra sandstone.
    • Foolish visits his snake statue to search for splash potions of weakness and takes glass from his furnaces to craft glass bottles. He then grabs blaze rods and fills the bottles with water.
    • Foolish crafts blaze powder, grabs spider eyes from his snake statue, and searches for brown mushrooms. He then searches his storage chests for sugar before harvesting sugarcane for sugar.
    • Foolish crafts fermented spider eyes and starts brewing the potions at his snake statue. He deposits water bottles and sugar in his potion chest and gets gunpowder to turn the weakness potions into splash potions.
    • Foolish grabs a golden apple and retrieves the splash potions of weakness. He deposits some splash potions of weakness at his village and cures the villager.
    • Foolish searches for brown mushrooms at his village, and gets spruce wood planks and a bookshelf. He crafts spruce slabs and a lectern before going under his pyramid.
    • Foolish takes string and wood planks from his village to craft a bed for the villager. He mines out room in a house and illuminates the house with torches. He also removes a potted cactus before placing the bed and lectern. He also removes the carpet before expanding the house.
    • Foolish transports the cured villager into the house and breaks the lectern multiple times to try and get an Infinity V enchantment book trade. He then moves the lectern before moving it back and continues breaking the lectern.
    • Foolish removes the villager's bed and continues breaking the lectern. He places the villagers in a boat and continues breaking the lectern until he settles on an Efficiency IV enchantment book trade.
    • Foolish gets the villager out of the boat, and they glitch through the floor. He trades for bookshelves to level up the villager, deposit items at his village, and replaces the villager's bed.
    • Foolish breaks bookshelves for books to trade for emeralds. He manages to get an emerald trade for ink sacs, and the villager escapes from its house. Foolish gets the villager back into the house and moves the villager's bed. He trades for Efficiency IV enchantment books and kills squids for ink sacs to trade for emeralds.
    • Foolish deposits books and ink sacs at his village. He then crafts emeralds into emerald blocks to deposit in his ender chest. He also saves some emeralds to trade for some glass.
    • Foolish goes under his pyramid and ends off at his summer home.
  • Fundy shows his skin that he would be using for MCC 14 and makes his way from his cottage to the arctic. At the arctic, Fundy searches Techno's house for Phil and heads to Phil's basement. There, he spots Phil's name tag above him and rings the bell there. However, Fundy hides under the basement when Phil makes his way to his basement to investigate.[8]
  • Phil continues work on his basement.[9]
    • Phil grabs pumpkins from his pumpkin farm and reveals the grinding he has done off-stream.
    • Phil deposits pumpkins in a chest outside his house. He then grabs wool, but deposits some of it before grabbing pumpkins and torches to craft jack-o-lanterns.
    • Phil visits his basement to get cocoa beans and brown carpet. He crafts more brown carpet and places the jack-o-lanterns in the floor of his basement with brown carpet covering them.
    • Foolish messages Phil asking if he can give Phil pumpkins to build a super smelter. Phil then continues adding jack-o-lanterns to the floor of his basement.
    • Phil gets black concrete and black stained glass. He deposits jack-o-lanterns and brown carpet before grabbing more black concrete from his house.
    • Phil grabs sand to smelt into glass, black dye, and more glass. He stains the glass black and gets more sand to smelt.
    • Phil retrieves pumpkins from his pumpkin farm and glass to stain black at his house. He also creates black concrete powder for black concrete.
    • Phil returns to the dojo, and uses the concrete and glass to create the illusion of more cracks within the floor. He also removes some jack-o-lanterns from the ground.
    • Phil takes sea pickles and a water bucket and deposits coarse dirt and pumpkins. He also grabs gets dirt and deposits diorite slabs.
    • Phil makes a pond in his basement before depositing dirt and torches. He takes bone blocks for bone meal from his house to add sea grass to the pond. He then deposits torches and grabs coarse dirt.
    • Phil retrieves glass from his furnaces and gets black dye to stain it black. He also takes lily pads from his house to add to the pond and dark oak stairs to attempt to design a slash at his house.
    • Phil grabs a flint and steel from his house and searches for soul soil. He gets some ender pearls from his house and goes searching for the Syndicate room. Fundy asks to meet up, and Phil deposits black stained glass, concrete, and coarse dirt at his house.
    • Phil uses the cow farm for food before leaving to find Fundy. He searches deposits leather at his house and hears Fundy ringing a bell. Phil then checks his attic, villager trading hall, and pumpkin farm.
    • Phil searches Techno's house, spots Fundy's name tag at his basement, and makes his way down to Technoblade's basement. Fundy vanishes, and Phil finds Fundy hidden under his basement.
    • Fundy joins Phil's VC and shows off his skin designed for his and Phil's team for MC Championship 14. They then discuss tactics and the lack of training their team has done so far.
    • The two talk near Phil's house before logging off to practice.
  • Ranboo goes mining with Tubbo.
    • Ranboo starts at his base and crafts a fishing rod. Tubbo joins his VC, and Ranboo meets Tubbo at Phil's basement. Ranboo and Tubbo hang out near Ranboo's base, and Tubbo attacks Ranboo with his trident.
    • Tubbo starts mining a tunnel near Ranboo's base, and the two go to Ranboo's base. The two then return to the tunnel where Tubbo starts mining a room and placing polished granite.
    • Ranboo gets cobblestone and granite from his mine before meeting Tubbo at his base. He then gives Tubbo the granite, and the two return to the room.
    • Tubbo continues work on the room, and Ranboo adds lighting to the room. Ranboo and Tubbo then start creating stairs.
    • Ranboo starts mining out room at the top of stairs. He then uses his cow farm for food and returns to the room to place polished granite in the area he had mined out.
    • Tubbo asks Ranboo for a beacon, and Ranboo travels to his base to deposit gift card code books and items. Ranboo grabs obsidian, a Nether star, and glass to craft a beacon, and Tubbo meets him there.
    • Ranboo takes gold from his vault, and the two travel to an area to place the beacon. Ranboo loses Tubbo and eventually finds Tubbo.
    • The two then continue traveling, and the two find an area to place the beacon. Tubbo mines down to bedrock with Ranboo, and the two start mining out room for the beacon.
    • Ranboo places gold blocks for the beacon, and the two continue mining room for the beacon. Ranboo gives the beacon a Haste II effect after completing the structure.
    • Ranboo starts mining and sends water down from the surface. He then deposits cobblestone in chests Tubbo had set up before contuing to mine.
    • Ranboo deposits diamonds, more cobblestone, and gold. He then continues mining while depositing blocks.
    • Ranboo returns to the surface, crafts a chest, and returns to mining.
    • A creeper later blows up the chests, and Ranboo places everything back into the chests. He then returns to mining and lights the area.
    • Ranboo starts drowning Tubbo. He then leaves Tubbo in a hole and continues mining.
    • Ranboo covers Tubbo and continues mining. He then mines, making frequent trips back to the surface to deposit items.
    • Ranboo fills in holes in the floor of the mine and continues mining.
    • Ranboo falls into the hole where Tubbo was AFK and continues mining. He finds a slime chunk where he kills the slimes.
    • Ranboo continues mining and gets a slime into the hole with Tubbo. He then continues mining and returns to the surface to kill mobs for food.
    • Ranboo resumes mining and gets another slime into the hole with Tubbo. He then continues mining and filling holes in the floor of the mine.
    • Ranboo continues mining, and a skeleton falls in the hole with Tubbo. Ranboo continues mining before returning to the surface to kill mobs for food.
    • Ranboo fills in holes in the floor of the mine and continues mining. He checks on Tubbo before returning to mine.
    • Ranboo crafts diamond blocks and continues mining. He then fills holes in the floor of the mine.
    • Ranboo continues mining and deposits the diamond blocks. He then resumes mining and fills in holes in the mine.
  • Sam continues work on his bank.[10]
    • Sam places scaffolding at his bank. He then obtains smooth stone and later gets stone bricks for the bank.
    • Sam expands his bank and finds the fanart of Michael had placed nearby. He then levels the ground and continues work on his bank.
    • Sam travels to the spider XP farm to explain that he sees his chat as particles of an enchanting table called "Runes".
    • Sam makes his way to his base to check on Fran and feed her. He deposits items and gets stone to craft into stone bricks.
    • Sam visits Church Prime before returning to work on the bank. He deposits stone bricks and continues work on his bank.
    • Sam gets smooth stone and uses it to craft into slabs for his bank. He then gets more stone from his base to craft into stone bricks.
    • Sam obtains stone to smelt at his super smelter and states that he will build Foolish a super smelter for a price. He adds that he built some of the Las Nevadas set.
    • Sam retrieves the smooth stone and crafts it into slabs. He then returns to his bank to continue working on it.
    • Sam crafts more smooth stone slabs and continues work on his bank. He then lights the inside of the bank and continues work on it.
    • Sam travels to his spider XP farm before traveling to his base to get more stone to smelt at his super smelter. He then harvests and replants crops on his farm, and retrieves the smooth stone at his super smelter.
    • Sam grabs eggs, sugarcane, and pumpkins from his auto-generated farms to crafts pumpkin pie. He returns to his bank and crafts smooth stone slabs.
    • Sam continues work on his bank and gets glowstone to illuminate the inside of his bank. He then visits Michael's house to grab glass from the basement.
    • Sam travels to Fundy's battle arena and the remains of Fundy's tower where he searches the chests and steals an ender chest there. He then returns to his bank.
  • Puffy builds her lore studio.
    • Puffy makes her way from Eret's castle to her lore studio and digs the floor of the studio. She then deposits blocks in her basement before heading to the community tree farm to try to find dark oak wood.
    • Puffy visits Michael's house and finds dark oak wood in Michael's basement. She decides not to take it and visits Fundy's gameshow set before returning to Michael's house. There, she meets Michael in his basement.
    • Puffy asks Michael if he has a dark oak tree farm, and Michael tells her that he uses the community tree farm to get dark oak and that he collected saplings.
    • Michael gives Puffy dark oak saplings and tells her to take what she needs. Puffy takes dark oak and returns to her lore studio to craft dark oak plank slabs to use for the floor.
    • Michael asks her if she knows where the blaze XP farm is, and Puffy tells him that she has no clue. Puffy searches her duck statue and takes blaze rods from her basement.
    • Puffy organizes one of her chests, and Michael arrives. Puffy gives Michael the blaze rods, and Michael leaves.
    • Puffy returns to her lore studio and finishes the floor. She grabs stone bricks from her material chests and continues work on her lore studio.
    • Puffy gets more stone bricks and resumes work on her lore studio. She goes near McPuffy's before returning to her lore studio.
    • Puffy harvests spruce wood near Eret's castle and returns to her lore studio. She then gets quartz slabs and blocks from her basement before returning to her lore studio.
    • Puffy crafts quartz stairs and builds a desk. She then makes a "podcast guest" which she names "Dave." She then asks Dave questions.
    • Puffy crafts a sign to add a face to Dave. She also adds a face on the back of Dave. She then crafts white dye to add to the signs on Dave and makes him her co-host.
    • Puffy deposits stone bricks, cobblestone, quartz, lime concrete, and dark oak slabs. She then grabs bones from her basement and crafts bone meal to grow and harvest dark oak wood near Dream's holiday home.
    • Puffy walks into the Harry Potter Home before visiting Church Prime. She then returns to her lore studio to remove part of it and add dark oak to test how it looks.
    • Puffy takes out the dark oak and heads to the studio. She returns to her lore studio and walks around.
    • Puffy goes near the remains of Purpled's UFO and searches a chest near her base. She then returns to her lore studio to start replacing parts of it with dark oak wood.
    • Puffy undoes her changes and replaces the dark oak with cobblestone. She then continues work on her lore studio. She also uses the dance options on her Lunar client to twerk on the desk.
    • Puffy visits the spider XP farm to mend her tools and deposits her armor in chests. She also deposits spider eyes and string before retrieving her armor after they finish mending.
    • Puffy makes her way to her basement to get more food and deposits some food. She returns to her lore studio and boxes herself in when she goes AFK.
    • Puffy travels to McPuffy's. She then walks around near Ninja's house and Tubbo and Ranboo's picnic area. After, Puffy returns to the region near her lore studio.

May 29, 2021[]

  • Foolish continues work on his pyramid and trades for building materials.
    • Foolish starts at the top of his pyramid and makes his way down to his trading village to trade emeralds for glass.
    • Foolish trades for bookshelves and breaks them for books to trade for emeralds. He then trades for more glass at his village and his old house.
    • Foolish deposits glass near his pyramid and goes under his pyramid. He decides to add sea lanterns to illuminate the base of the pyramid and searches his village for some.
    • Foolish grabs sea lanterns and emeralds from his snake statue before returning to the base of the pyramid to figure out how to illuminate the base using the sea lanterns with the help of his stream chat.
    • Foolish ends up deciding to remove the lanterns and considers using a conduit. He then deposits the sea lanterns at his snake statue and plans to add a house for one of the zombie villagers there.
    • Foolish gets sand and retrieves glass in his furnaces. He then smelts more sand and deposits the glass near his pyramid.
    • Foolish uses his cow farm for food, and deposits emeralds and sandstone. He then trades for bookshelves and breaks them for books.
    • Foolish obtains more emeralds and trades for more glass. He harvests sugarcane and kills squids for ink sacs.
    • Foolish trades ink sacs for emeralds and deposits sugarcane at his cow farm.
    • Foolish starts collecting sand and spots a pillager outpost in the distance. He starts killing pillagers for the bad omen effect, and when claimed, he returns to the summer home as a raid is initiated.
    • Foolish completes a three-round raid, and once completed, he continues trading with better offers due to the Hero of the Village effect. He also smelts the sand he collected into glass.
    • Foolish makes his way to the spider XP spawner to collect string and returns to trade it with his villagers. He then resumes adding white and blue stained glass to the base of the pyramid.
  • Skeppy travels to the turtle sanctuary to find the signs Ponk had left there. He nearly shoots a turtle on accident and leaves the sanctuary.
  • After MCC 14, Puffy walks around the server before continuing work on her lore studio. Bad also works on L'Sandberg. Bad, Puffy, Ant, and Eret later hang out at Foolish's summer home.
    • Puffy travels to Foolish's summer home with Bad and Skeppy in VC and Bad in-game reviewing their teams' performance during MCC 14. She then visits the turtle island before returning to the Greater Dream SMP.
    • Bad meets Ant near the community Nether portal, and the two hang out there. He then makes his way to Foolish's summer home and heads to the L'Sandberg tower.
    • Puffy goes near Punz's base and walks along the wall of the Holy Land. HBomb joins his and Puffy's VC.
    • Puffy heads to her basement to craft a sign to put on her Wall of Shame. She deposits items and gets bone to craft white dye to add to the sign.
    • Puffy goes to the community tree farm, and she and HBomb leave Bad's VC. Puffy later rejoins Bad's VC, and Bad leaves the VC and game.
    • Puffy walks around the community Nether portal and tree farm, and Quackity joins her VC. She walks around, and Quackity leaves her VC.
    • Bad rejoins her VC, and Puffy walks along the wall of the Holy Land. Puffy then visits the community tree farm and the Nether hub before continuing to walk around the server.
    • Puffy heads to Eret's castle and walks along the wall of the Holy Land. She then goes to Punz's base and continues walking along the wall of the Holy Land.
    • Puffy goes to her lore studio. She then visits her basement to get andesite. She returns to her lore studio to craft polished andesite and replaces the cobblestone of the studio.
    • Puffy gets spruce wood to continue working on her lore studio. She then deposits materials and walks along the Prime Path. While walking, she finds Ant.
    • Ant joins Puffy and Bad's VC. He then gives Puffy weednip. Puffy and Ant then walk to Bad's mansion, and Puffy removes the board there. The two then go to Foolish's summer home.
    • The pair make their way to the L'Sandberg tower where they meet Bad upgrading the borders of L'Sandberg. The three hang out, and Puffy changes the sign Skeppy had placed on the tower.
    • Bad leaves the VC, and Puffy and Ant head to the turtle island. Puffy digs into the turtle sanctuary, and the two enter the turtle sanctuary.
    • Puffy takes one of the images of Kanye, and the two leave the sanctuary. Puffy meets Bad at the L'Sandberg tower and gives Bad the image of Kanye.
    • Puffy and Ant hang out at Foolish's summer home. Puffy visits Foolish's Temple of Undying and pyramid while Ant kills a pillager, triggering a raid. He and Puffy then meet Eret at Foolish's village.
    • Eret joins the VC, and the three go to turtle island. They fight the pillagers at Foolish's pyramid. Eret gets a saddle from Foolish's chests, and Puffy defeats the raid, gaining the "Hero of the Village" achievement.
    • The three hang out at Foolish's village, and Ant leaves the VC. Puffy and Eret then walk around Foolish's summer home, and Puffy visits the turtle island before rejoining Eret.
    • Eret heads to the Temple of Undying, and Ant rejoins the VC. Puffy and Eret then rejoin Ant at Foolish's village. Eret travels to Foolish's Temple of Undying, and Puffy leaves the game while staying in VC.
  • Eret continues work on their fortress and travels around the server. They also hang out with Bad, Puffy, and Ant in Foolish's summer home.
    • Eret starts at their storage room and places outdated maps of Las Nevadas in the museum.
    • Eret obtains paper before heading to the Holy Land. They then go to their fortress where they meet Puffy. Eret gives Puffy baked potatoes.
    • Eret returns to his storage to get iron and redstone for compasses to craft new maps. They then take part of the old map of Las Nevadas and travel to Las Nevadas to fill the new maps.
    • Eret gets glass panes from their storage room to lock the maps and replaces the maps at their museum. They deposit items and give a tour of their museum.
    • Eret visits Punz's base, Sam's base, and their fortress. They then find Foolish's letter at their castle and travel to Foolish's summer home where they meet Bad at the L'Sandberg tower.
    • Eret goes to Foolish's house and Foolish's pyramid. He gets a book and quill from Foolish's village to write "Eret was here" on the hundredth page.
    • Eret finds Ant and goes to Ponk's hut. Eret then heads to the Temple of Undying, and Ant rejoins the VC. Puffy and Eret then rejoin Ant at Foolish's village.
    • Eret travels to Foolish's Temple of Undying, and Puffy leaves the game while in VC. They then go to Foolish's village and the Temple of Undying.
    • Eret returns to the Greater Dream SMP and saddles a skeleton horse near their fortress. They then ride the skeleton horse to the top of his castle, and Puffy and Ant briefly join their VC.
    • Eret travels to their castle and the top of their fortress. They then enable shaders and travel to the Final Control Room to find the chest Dream had placed there.
    • Eret visits the basement of the Community House before making their way to their fortress and castle. They then go to their museum and their fortress and walk along the Prime Path.
    • Eret visits the karaoke stage before returning to their storage room. They then go to their fortress to deposit items.
    • Eret notices the remains of Purpled's UFO and crafts spruce plank slabs. They remove some of the walls of their fortress.
    • Eret grabs stone and deposits items. They then deposit the stone and go mining for andesite and iron in a strip mine at the spider XP farm.
    • Eret disables shaders, mines into the spider XP farm, and finds chests under the XP farm. They continue mining for andesite and use the spider XP farm to mend their tools.
    • Eret returns to their fortress to smelt the iron ore they mined and retrieve iron in their furnaces. They then deposit flint along with some andesite before crafting polished andesite. Eret then gets more andesite to craft into polished andesite. They also grab stone bricks.
    • Eret starts expanding their fortress and gets leads and fences to tie three skeleton horses nearby at Foolish's memorial. Eret then continues work on their fortress and finds a llama from Ranboo's llama army. Eret searches their chests for a lead and travels to their castle via ice tunnel.
    • Eret finds the image of Kanye Ponk had placed at their castle and discovers that his ender chest was stolen. He deposits items before grabbing spruce wood and leads.
    • Eret travels back to their fortress by their ice tunnel and takes the llama he found along with another llama to tie at Foolish's memorial. They go to the top of their fortress and travel to their storage room by their ice tunnel to grab food.
    • While traveling back to their fortress, Eret slides off the ice tunnel and explores caves near the tunnel to Tubbo's old villager trading hall. They also mine iron before returning to their fortress. There, Eret smelts the iron he mined and deposits fences.
    • Eret continues work on their fortress while terraforming the area. They remove trees within their fortress and deposit saplings. They then retrieve iron from their furnaces and deposit it.
    • Eret discovers that Ponk had stolen their ender chest and travels to their castle via ice tunnel. They grab a blaze rod for blaze powder and obsidian from their hidden chests. With the materials, Eret crafts three ender chests.
    • Eret takes an ender pearl from their hidden chests and removes the image of Kanye at their castle. Eret then deposits the item frames, but keeps the image of Kanye with them.
    • Eret places a new ender chest at their castle and travels back to their fortress by their ice tunnel to place an ender chest there.
    • Eret adds Fire Aspect II to their sword and tests it by killing mobs. They then retrieve gold from their furnaces and craft gold blocks to deposit in their ender chest.
    • Eret renames the image of Kanye to "Kanye" before depositing it. They plan to add a staircase to the second floor of their fortress and head to the Community House.
    • Eret deposits stone bricks, polished andesite, and oak and spruce wood at their fortress. They return to the Community House and meet Phil. Phil joins Eret's VC, and Phil takes out from his ender chest two of the first wooden pickaxes of the server that belonged to Dream and George.
    • Eret asks Phil how he had found them, and Phil states that he had found them in a bastion. Phil tells Eret to keep the pickaxes in a safe place and to not use them.
    • Phil leaves the VC, and the two part their ways. Eret places the wooden pickaxes in their ender chest at their fortress before going to their secret chests under the stairs of their museum to show the contents.
    • Eret shows that they had moved the table under their museum. They then go to their storage room before returning to their museum.
    • Eret shows the historical artifacts in their ender chest and gives a tour of their museum. They show off the replica of the Community House, Camarvan, L'Manberg wall, Final Control Room, and Wilbur's button room. Eret also shows the maps around his museum.
    • Eret logs onto a seed of the server. They log back onto the server and find a water tunnel leading down into what is presumed to be one of Dream's old bases near the community tree farm.
    • Eret towers up and returns to the private world to take a screenshot of what the main area looked like originally. They then return to the Dream SMP to take a screenshot of the main area to compare.
    • Eret takes a screenshot of the main area when it becomes day and compares the two screenshots. They ride their horse back to their fortress and grabs leads to tie it at Foolish's memorial.
    • Eret deposits the leads before traveling to the Community House and their castle. They then visit the karaoke stage and find a llama near Ponk's casino.
    • Eret travels to the L'Manberg crater and their tower. They search the chests near the Catfé before returning to their fortress.
    • Eret gets stone to craft stone brick slabs and crafts polished andesite slabs. They then start working on the stairs of their fortress and grab more spruce wood, polished andesite, and stone bricks.
    • Eret continues work on the stairs of their fortress and replaces some of the dirt in the wall. They then finish the stairs.
  • Michael theorizes ways he can break Dream out. After, he enchants his tools with books from trading.
    • Michael starts at his basement and looks out at the prison from the balcony of the second floor. He wonders if breaking Dream out is right and states that he can "feel him". Michael then heads to his basement while stating that he had a plan and that he had once gotten past the prison once.
    • Michael states that he is not doing any lore and crafts bread. He then looks out at the prison, repeating that he got through the prison once.
    • Michael makes his way to the prison while believing that Dream did nothing wrong since he does not know what Dream had done. He states that he does not care about what Dream had done and goes onto the hyper speed tunnel to find the coordinates of where Dream is in the prison.
    • Michael leaves, stating that he does not know what had happened and that he wants to know Dream's perspective. He returns to his house, still believing his point.
    • Michael heads to his basement while stating it is unfair that he cannot get to Dream. He goes to his balcony and reveals that he has two options, one being to not talk to Dream.
    • Michael wonders how long Dream had been in prison and makes his way near Sam's bank. He glances in the direction of the prison, repeating that he has no way to get to Dream.
    • Michael visits Punz's base and walks along the Prime Path back near the prison. He then uses his trident to swim around the prison and goes onto the roof of the entrance portal room.
    • Michael travels to Schlatt's grave and spits on it. He finds that Quackity and Wilbur may be able to help him and kills a skeleton horse near the Catfé.
    • Michael makes his way to the community Nether portal and realizes that he can make a portal to get into the prison. He then returns near his house, stating that he might know the coordinates of where Dream is.
    • Michael goes onto the hyper speed tunnel to glance at the prison. He states that he is scared to go onto the roof of the prison since Sam forbade him from going near the prison.
    • Michael climbs Tommy's tower nearby and walks along the Prime Path. He goes on the top of Ponk's art shop and to Puffy's basement.
    • Michael returns to his house and goes to his basement to get cobblestone. He then sleeps through the night and walks along Fundy's battle arena.
    • Michael towers up near the prison to try and find anything wrong with the roof of the prison. He then towers down and goes onto the roof of the prison.
    • Michael walks around on the roof and accidentally places blocks that he immediately removes. He then resumes walking around on the top of the prison and tries to clear snow from the prison roof.
    • Michael uses torches to melt the snow and marks where Dream is below him. He states that the alarm will be set off if he mines into the prison and that he still needs to find a new way in.
    • Michael states that he can get in by portal by filling the chunk where Dream is in on the roof of the prison to try to force a portal into Dream's cell. He then tries to break the tower he built to get to the prison roof, but gives up and heads to Church Prime.
    • Michael crafts buckets and visits the Hall of Fame. He then goes to the community Nether portal before heading back to his house.
    • Michael trades wheat for emeralds at Punz's tower and harvests wheat from the wheat farm. He deposits seeds in a chest nearby and trades for emeralds at Punz's base.
    • Michael visits the spider XP farm to get leather before going to Punz's base. He then visits Spirit's grave and harvests sugarcane near Eret's castle.
    • Michael heads back to his house to craft paper and books. He then deposits sugarcane before trading for emeralds and a Mending book at Punz's base using paper.
    • Michael trades for another Mending book and heads to the spider XP farm. He looks through the enchantment book chest there before adding Mending to his diamond boots and helmet.
    • Michael uses the spider XP farm and goes to Punz's base. He crafts bone meal to bone meal the wheat at the wheat farm and harvests the wheat there and at a farm near the ice cream shop.
    • Michael visits Church Prime and takes sugarcane from an ender chest there. He harvests wheat and sugarcane near Hannah's house before returning to his house.
    • Michael heads to his basement and trades for emeralds. He crafts paper to continue trading and trades for another Mending book. Michael then returns to his house to sleep past the night before heading back Punz's base to trade for emeralds and another Mending book.
    • Michael makes his way to the spider XP farm to add Mending to his netherite leggings and chestplate. He uses the spider XP farm before returning to his house to sleep past the night and ending in his basement.

May 30, 2021[]

  • Foolish continues obtaining materials and working on the base of his pyramid.
    • Foolish trades for emeralds at his village. He gets ink sacs from squids and sand. Foolish then deposits string, books, and ink sacs.
    • Foolish acquires glass and continues work on the base of his pyramid.
    • Foolish deposits white and blue stained glass before using his cow farm for food.
    • Foolish travels to the Greater Dream SMP to harvest wheat from the wheat farm near Punz's base. He returns to his summer home to breed and butcher the cows at his cow farm for food.
    • Foolish gets sand from his snake statue and breeds the cows at his cow farm. He then smelts more sand and collects more sand to smelt.
    • Foolish smelts sand from his shulker box and obtains more glass from trading. He then grabs lapis from his ender chest for blue dye to deposit at his village.
    • Foolish crafts and grabs white and blue stained glass before continuing work on the base of his pyramid.
    • Foolish retrieves more glass from his furnaces and gets bone blocks for white dye. He grabs more glass, crafts white stained glass, and deposits glass and white dye.
    • Foolish grabs books and ink sacs to trade for emeralds and lapis. Using the lapis, he crafts for blue dye for more blue stained glass. He then deposits the blue stained glass along with extra glass.
    • Foolish trades for more glass, which he deposits, and gets more sand to smelt. He then passes the night at Ponk's hut and collects more sand to deposit at his village.
    • Foolish grabs sand from his shulker box to smelt while retrieving glass. He then deposits sand and grabs some emeralds.
    • Foolish deposits books, ink sacs, and emeralds. He then grabs bone meal from Hannah's house for white dye and mends his tools at the spider XP farm. After mending tools, he takes string and returns to his summer home to trade for emeralds.
    • Foolish deposits books and ink sacs he had taken out along with emeralds and string. He then trades for more glass and grabs lapis for blue dye.
    • Foolish deposits emeralds and gets glass to craft blue stained glass. He then deposits the blue stained glass and sleeps past the night.
    • Foolish grabs white and blue stained glass to continue working on the base of his pyramid. He then deposits blue and white stained glass before walking around his village.
    • Foolish grabs blue and white stained glass before continuing work on the base of his pyramid. He gets glass from his furnaces and bone blocks for white dye to craft white stained glass.
    • Foolish deposits the white stained glass, glass, and white dye. He obtains ink sacs and books to trade for emeralds before grabbing lapis for blue dye from his snake statue.
    • Foolish deposits blue dye and books and travels to the Greater Dream SMP. He gets a flint and steel from his ender chest. Foolish then visits the Socializing Club, and Puffy's lore studio. He also walks along the wall of Bad's mansion.
    • Foolish travels to the L'Manberg crater and finds the chest for Fundy's minigame. He then goes to Tubbo's docks before returning to the crater.
    • Foolish walks along the obsidian grids above the crater and enables shaders. He then burns the remains of a house and takes a log that survived the fire. Foolish renames the log "L'Technolog" at Ninja's house.
    • Foolish renames the log to "L'Manlog" and grabs an item frame from a chest near the community Nether portal. He returns to his summer home and puts the log in an item frame at his snake statue.
    • Foolish gets his stream chat to decide which of the white llamas dies through a stream poll. He ends up killing the llama on his right and deposits the lead the llama dropped.
    • Foolish drops the leather the llama dropped in a fountain at his Temple of Undying. He then uses his cow farm for food and harvests bamboo for sticks to trade.
    • Foolish trades books for emeralds and kills squids for ink sacs to trade for emeralds. He gets more emeralds to trade for more glass and lapis.
    • Foolish deposits emeralds, ink sacs, and books. He gets more glass and blue dye to craft more blue stained glass and deposits it along with some blue dye and extra glass.
    • Foolish takes string to trade for emeralds. He then deposits the remaining string and grabs iron from his ender chest to craft buckets. Foolish then fills the buckets with lava in the Nether.
    • Foolish places the lava bucket in his furnace and grabs sand to smelt. He transfers coal in his furnaces and retrieves some glass while smelting more sand.
    • Foolish deposits glass, and grabs torches. He then collects more sand and deposits some in his shulker box before collecting more.
    • Foolish deposits some sand at his village. He also saves his villagers from a mob of zombies and drowned. Foolish then grabs sand from his shulker box, retrieves more glass, and smelts more sand.
    • Foolish deposits extra glass and sand. He then grabs white and blue stained glass to continue work on the base of his pyramid.
    • Foolish gets more sand, retrieves glass, and smelts more sand. He deposits sand before grabbing glass and blue dye to craft blue stained glass. Foolish deposits blue stained glass. He then grabs glass and bone blocks to craft white stained glass. He then deposits the white stained glass and extra glass.
    • Foolish grabs blue and white stained glass to continue working on the base of his pyramid. He then makes his way to his snake statue to deposit items and transfer sand.
    • Foolish gets sand to put in his furnaces and retrieves the buckets in his furnaces. He returns to the Nether to fill them with lava and places them back in his furnaces to smelt the sand.
    • Foolish grabs white and blue stained glass before continuing work on the base of his pyramid. He deposits blue and white stained glass before going to collect sand.
    • Foolish finds a zombie villager and places the villager in a boat at his portal. He then smelts more sand and retrieves more glass.
    • Foolish gets white dye to craft white stained glass to deposit and collects sand. He kills squids for ink sacs and deposits the ink sacs at his village.
    • Foolish smelts more sand and retrieves some glass. He deposits some sand before grabbing glass and blue dye to craft blue stained glass.
    • Foolish deposits the blue stained glass along with extra glass. He then grabs emeralds, ink sacs, and books to trade for lapis and glass.
    • Foolish deposits emeralds and crafts blue dye. He then deposits glass and blue dye before grabbing bone blocks for white dye. He then retakes glass to craft white stained glass and retrieves more glass from his furnaces.
    • Foolish deposits more glass and gets blue dye to craft blue stained glass. He deposits blue stained glass, blue dye, and extra glass.
    • Foolish retrieves the buckets from his furnaces and gets more sand to place in his furnaces. He visits the Nether again to refill the buckets with lava and places the buckets in his furnaces.
    • Foolish gets sand from his shulker box and lapis from his snake statue for blue dye. He deposits blue dye and sand, and gets white and blue stained glass to continue working on the base of his pyramid.
    • Foolish deposits white and blue stained glass before grabbing more sand to smelt. He then retrieves more glass and gets white dye to craft white stained glass.
    • Foolish deposits white stained glass and extra glass. He then gets blue dye to craft blue stained glass and deposits blue stained glass and blue dye after crafting. Foolish then travels to Eret's skeleton XP farm for bones to craft bone blocks.
    • Foolish deposits bone blocks. He then grabs white and blue stained glass to continue working on the base of his pyramid.
    • Foolish enables shaders and travels to his pyramid and his house. He then rides his skeleton horse to the pyramid at his Temple of Undying. After, Foolish rides to his second pyramid and ends off for the day.
  • Ranboo cures villagers and trades. He also leaves a message for Wilbur and enchants a new shovel. In addition, Ranboo and Phil notice a forest that had appeared.
    • Ranboo leaves the mine he had left off at. He then returns to his base to cook fish and use the cow farm.
    • Ranboo goes back and forth from outside and his base. He then returns to his base to grab more food to cook.
    • Ranboo goes outside before returning to his base retrieves the cooked food. He then decides to cure the villagers Foolish had given him and transports them into his base.
    • Ranboo grabs potions of weakness and golden apples to cure the zombie villagers. While going in and out of his base, he decides to write Wilbur a letter.
    • Ranboo heads to Wilbur's room before returning to his base for a book. Ranboo then takes a feather and ink sac from Techno's base to craft a book and quill.
    • Ranboo grabs a chest from his base and returns to Wilbur's room to write the letter and place it in a chest.
    • Ranboo returns to his base and starts taking one of the fully-cured villagers to his basement. He also grabs emeralds from his vault to trade for bottles of experience.
    • Ranboo mends his tools with bottles of experience and deposits emeralds at his vault. He starts leaving his base and finds the alliums and dirt blocks Foolish had gifted him in his mailbox.
    • Ranboo deposits Foolish's gifts and grabs his shovel from his base to move the cured villager to one of the pens in his basement. He moves the villager's fletcher table, deposits items, and gets sticks to trade for emeralds with the villager to level it up.
    • Phil then meets Ranboo at his base and gives Ranboo sticks to trade. Ranboo deposits items and fills glass bottles with water to put in his brewing stand.
    • Ranboo trades for more bottles of enchanting at Techno's base. He then returns to his base to deposit items before heading back to Techno's base to take a fermented spider eye.
    • Ranboo continues brewing the splash potions of weakness. He then gets gunpowder to finish brewing the portions and cures the last two zombie villagers. He also takes the fletcher tables from his basement.
    • Ranboo deposits items and travels back and forth to check on the zombie villagers before returning to his base. He then visits Phil's pumpkin farm.
    • Ranboo returns to his base to find that a zombie had killed one of the cured villagers. Ranboo then takes the remaining villagers to a pen in his basement.
    • Ranboo meets Phil outside before returning to his base. Ranboo patches the hole he dug to get the villager in his base and meets Phil at his house.
    • Ranboo grabs snow to spawnproof the area and deposits items at his base. He then uses the spider XP farm before returning to his base.
    • Ranboo goes back and forth between outside and his base. He finds that a forest had generated nearby and asks Phil if he had planted the forest. Phil responds that he had not and adds that it might have been some magic. Phil also mentions that he had seen it before.
    • Ranboo meets Phil at his house where Phil sends him a message in the in-game chat: "It could be.. no it can't be her". Ranboo returns to his base after Phil leaves the game. Ranboo goes to the forest, finds Tommy's mailbox, and makes his way back to his base to write about the "Her" Phil mentioned that can sprout forests.
    • Ranboo harvests wheat from the wheat farm to breed the cows at the cow farm. He grabs bamboo from his bamboo farm and deposits items at his base.
    • Ranboo crafts bamboo into sticks and leaves his base. He then returns to his base to place scaffolding to enter the villager pens, gets string, and trades for emeralds.
    • Ranboo deposits items and goes outside. He returns to his base to craft bamboo from his bamboo farm into sticks and makes his way to the guardian XP farm.
    • Ranboo kills a drowned and goes to the guardian XP farm. He takes lapis and a Mending book from the chests before returning to his base to grab more.
    • Ranboo returns to the guardian XP farm and grabs sticks. He then grabs diamonds to craft two shovels to enchant and combines them.
    • Ranboo adds mending to the shovel, names it "What's the scoop?", and converts it to netherite.
  • Puffy builds a place for herself near L'Sandberg to moderate L'Sandberg and Bad.
    • Puffy makes her way to her lore studio. She states that Bad had gone too far and that she wants to stand up for Foolish.
    • Puffy states that she needs to build a place for herself to moderate L'Sandberg and decides to go check on L'Sandberg. She travels to Foolish's summer home and reads Foolish's latest response.
    • Puffy decides to build a place for herself near L'Sandberg so that she can keep an eye on Bad and L'Sandberg. She decides to take her place near the Supreme fridge.
    • Puffy goes to her basement to get sandstone, deposits items, and starts building her tower. She takes wood from Foolish's chests to craft chests to place at her tower.
    • Puffy goes to her basement to grab sand to craft into sandstone and deposits more items. She then returns to Foolish's summer home to continue building her sandcastle.
    • Puffy collects more sand and sandstone. She also crafts more sandstone to continue working on her sand castle. She then mines more sandstone to deposit and continues mining sandstone.
    • Puffy continues work on her sandcastle and heads to her basement to craft bread. She grabs potatoes from Eret's potato farm and cooks them at her basement.
    • Puffy retrieves baked potatoes and continues work on her sandcastle. She deposits materials and returns to her basement to grab signs and more baked potatoes.
    • Puffy places a welcome sign on her sandcastle to L'llamaberg, stating that it is a safe utopia for llamas and Foolish. She also adds a sign on her material chests to try to prevent anyone from stealing.
    • Puffy grabs item frames and stone walls before heading the basement of the Community House. She considers adding an enchantment table there. She then grabs name tags from her basement and checks the trades at Punz's tower.
    • Puffy checks Foolish's village and finds that she needs emeralds. She then gets wheat from her basement to trade for emeralds at Punz's base.
    • Puffy collects potatoes from Eret's potato farm and returns to trading for emeralds at Punz's tower. She then harvests pumpkins near Party park to trade as well.
    • Puffy travels to Foolish's summer home before returning to her basement to retrieve and deposit food. She then deposits emeralds and ends off on the Prime Path.

May 31, 2021[]

  • Punz mines a chunk near the Vape tower.
    • Punz goes to his tower and deposits items. He also finds a piece of fanart of Michael.
    • Punz heads to Sapnap's base and starts mining down near the Vape tower. He then starts mining out an entire server chunk near the tree farm and Catfé. At the suggestion of his chat, he starts constructing a beacon for Haste, but realizes he doesn't got enough resources.
    • Punz returns to his base to collect iron and emerald blocks. He mines down to bedrock in the chunk next to it and mines out the area to be large enough to hold the beacon. He then installs the beacon with a combination of iron, gold and diamond blocks and gives it Haste II.
    • Punz continues mining out the chunk. As he works, he places mined blocks in his shulker box and deposits blocks at his base.
    • Punz grabs wood to craft chests. He goes to the spider XP farm to mend his pickaxe, but returns to his base to grab his sword before returning to the spider XP farm.
    • Punz returns to mining out the chunk once the pickaxe is fully mended. He crafts a set of chests next to the chunk to save him from going back and forth to his base to deposit the blocks. Punz then returns to the spider XP farm after his pickaxe needs mending.
    • Punz heads to Church Prime to advertise his Twitch account before returning to finish mining out the chunk. After he finishes and returns to the surface, Hannah comes to inspect the hole and claims it as part of her land. Punz then challenges Hannah to speed bridging across the chunk hole.
    • The pair part ways, and Punz heads back to the spider XP farm to mend his pickaxe. Once mended, he heads to his base to pick up slime balls before crafting and showing his chat suspicious stew and the effects it has. He then grabs kelp and soul sand, crafts slime blocks, and returns to mining out his chunk. He starts building a water elevator and finds a skeleton spawner as he mines a staircase back up.
    • Ponk drops TNT on top of Punz. Punz deposits blocks in the chests he had prepared and crafts slime blocks. Punz then continues mining his chunk and deposits blocks.
    • Punz finds Foolish at his chunk. The two then stand next to each other with their shulker boxes.
    • Punz goes to his base to grab glowstone, polished blackstone, and white concrete. He then deposits them and takes a boat from Sam's chests to travel to the guardian XP farm for prismarine shards and crystals to craft prismarine and sea lanterns. Punz also finds slime balls at the guardian XP farm and grabs them.
    • Punz returns to his base to cook fish before heading back to the chunk to find Foolish. Punz starts adding prismarine to the walls of his chunk and slime blocks to the bottom. Foolish heads down into the chunk to ask Punz if he wants to deposit any stone in his chests.
    • Punz continues adding prismarine to the walls of his chunk, and Foolish leaves. Foolish later rejoins him at the chunk, and Punz continues adding prismarine to the walls of the chunk.
    • Foolish leaves, and Punz continues adding prismarine to the walls of his chunk. Punz then heads to his base before returning to the chunk to meet Foolish, who arrives by boat and gives Punz more prismarine and slime blocks at the bottom of the chunk.
    • Punz meets Foolish at the top of the chunk, and Punz does an MLG into the chunk. He causes a creeper to blow up part of the bottom of the chunk and repairs the damage.
    • Punz continues adding prismarine to the walls of the chunk, and Foolish drives a boat down to him. Punz jumps into the boat, and Foolish drives the boat into the chunk onto the slime blocks below, bouncing the two in the boat.
    • Punz continues adding prismarine to the walls of the chunk, and Foolish drives the boat onto the chunk wall after returning to the surface. Punz manages to retrieve his boat.
    • Punz resumes adding prismarine to the walls of his chunk and finds that Foolish had built a scaffolding tower to drive a boat off of. Punz then does a trident MLG as Foolish drives a boat off the tower into the chunk.
    • Punz continues adding prismarine to the walls of his chunk and climbs the scaffolding tower to get into Foolish's boat. Foolish then drives the boat into the chunk again and bounces them out of it.
    • Punz makes his way down to his chunk and continues adding prismarine to the walls. He also adds more slime blocks at the bottom of the chunk before grabbing blackstone from his base.
    • Punz returns to his chunk and crafts polished blackstone to place for the floor of the chunk. He then removes his beacon before replacing the floor with blackstone and walls with prismarine.
    • Punz MLGs into his chunk before logging off.
  • Ponk continues work on his maze by loading the dispensers.
    • Ponk heads to his maze and places images in one of the rooms of his maze. Ponk then removes the images and replaces them with images of Kanye.
    • Ponk grabs arrows from Eret's skeleton XP farm to place in the dispensers at his maze. He then grabs TNT and fills the dispensers under the next floor of his maze with the TNT. He then travels to Punz's base to get more TNT and finds fanart of Michael.
    • Ponk travels to Punz's chunk to drop TNT on top of him. Ponk then takes gunpowder from Sam's creeper farm before returning to his hut at Foolish's summer home to grab sand. He then returns to his maze to craft and place more TNT in the dispensers.
    • Ponk grabs more redstone blocks to continue working on the redstone of his maze and takes black wool from his hut to fix one of the rooms of his maze. He also returns to his hut to get black concrete powder to use.
  • Foolish hangs out with Punz at Punz's chunk. After, Foolish continues work on the base of his pyramid and obtains more materials.
    • Foolish makes his way from the Nether to Punz's chunk before traveling to Michael's house and basement.
    • Foolish meets Punz near his chunk. Foolish then heads to the spider XP farm to mend his tools and get string. He watches Punz place prismarine at his chunk and jumps down to Punz.
    • Foolish continues watching Punz and returns to the surface. He equips on Dream's head and watches Punz from the top of the chunk.
    • Foolish travels to the guardian XP farm to get prismarine. He crafts prismarine bricks, deposits string in his shulker box, and finds more prismarine bricks.
    • Foolish takes slime blocks before making his way back to Punz's chunk by boat. He then drives a boat onto the wall where Punz is adding prismarine to the walls of the chunk.
    • Punz gets into Foolish's boat, and Foolish drives them onto the slime blocks. Foolish falls onto one of the walls of the chunk, and Punz manages to jump up to grab his boat.
    • Foolish builds a scaffolding tower near the chunk and drives a boat into the chunk. Punz tries to get into Foolish's boat as he is falling, and the two go up the scaffolding tower.
    • Foolish drives the boat into the chunk, and Punz MLGs into the chunk with him. Foolish then returns to the top of the scaffolding tower and drives the boat into the chunk again.
    • Foolish bounces out of the chunk and onto the scaffolding. He then drives the boat into the chunk again, bouncing onto one of the walls.
    • Foolish climbs the scaffolding tower again and lands on Punz. He then harvests birch wood at the community tree farm to craft a new boat while also obtaining saplings to replant the trees.
    • Foolish tries to trident to fly back to the scaffolding tower, but falls into the chunk. He tries to bounce up to the wall next to Punz and harvests bamboo at the Hall of Fame to craft more scaffolding.
    • Foolish adds more scaffolding to the tower and drives a boat into the chunk. Punz tries to get into the boat again. The two then travel up the tower and get into a boat together.
    • Foolish drives the boat onto the slime blocks below and manages to bounce him and Punz out of the chunk. Foolish then climbs the scaffolding tower to see how far he can land and lands on one of the trees at the community tree farm.
    • Foolish tries again and lands further than his first attempt. He then equips Ant's head and watches Punz work.
    • Foolish travels to Puffy's sandcastle and removes the mustaches from his snake statue to deposit. He then uses his cow farm for food and deposits scaffolding in his ender chest.
    • Foolish visits his snake statue and trades string for emeralds at his village. He trades for glass, deposits string, and obtains ink sacs to trade.
    • Foolish deposits ink sacs and emeralds in his ender chest. He reveals the off-stream grinding for stained glass and deposits glass.
    • Foolish grabs glass and blue dye to craft more blue stained glass to deposit. He goes under his pyramid and continues work on the base of his pyramid using blue and white stained glass.
    • Foolish enables shaders and travels to the top of his pyramid. He then disables shaders and trades for more glass.
    • Foolish deposits emeralds and obtains ink sacs to trade. He deposits glass before grabbing white and blue stained glass to continue working on the base of his pyramid.
    • Foolish retrieves more white and blue stained glass to continue working on the base of his pyramid. He then climbs to the tops of his pyramid and grabs more white stained glass.
    • Foolish grabs glass and bone blocks. He then grabs more blue stained glass and crafts white dye to craft more white stained glass. Foolish deposits the white stained glass and grabs blue dye to craft blue stained glass. He deposits blue stained glass and extra glass.
    • Foolish breeds the cows at his cow farm and retrieves glass from his furnaces. He then gets emeralds to trade for lapis.
    • Foolish takes more emeralds from his ender chest and trades for glass. He obtains ink sacs and kills squids for ink sacs to trade.
    • Foolish deposits emeralds and ink sacs before searching Niki's city for any lapis. He fails to find any and collects blue flowers near Kinoko Kingdom.
    • Foolish crafts more blue dye and returns to his summer home to deposit blue dye and glass. He then goes strip mining and crafts coal blocks.
    • Foolish refills his furnaces at his storage and deposits extra coal blocks. He mines the lapis ore he Silk Touched to turn into blue dye and crafts diamond blocks to deposit in his ender chest.
    • Foolish deposits blocks at his snake statue and retrieves glass to deposit. He grabs emeralds to trade for more glass and kills squids for ink sacs to trade.
    • Foolish deposits ink sacs and heads to his pyramid. He grabs ink sacs and books to trade for emeralds before depositing emeralds, ink sacs, and books.
    • Foolish crafts more white dye to deposit and goes under his pyramid. He then ends off at his village.
  • Tommy and Wilbur visit Las Nevadas and meet Quackity. Quackity catches up with Wilbur and attempts to get Tommy to join him, but Wilbur argues with Quackity. Tommy makes the decision to stay with Wilbur, and the two start a new country to rival Las Nevadas since Quackity refuses to allow Wilbur to join. The three also discuss Wilbur's resurrection, and Wilbur learns more about the process of visiting Dream.[11]
    • Tommy meets Wilbur within L'Manberg above the resurrection shrine. He informs Wilbur that he has been working and takes him to his pit that he had been mining next to his house. Tommy also shows Wilbur his chests filled with stone, and Wilbur tells Tommy how he is proud of Tommy.
    • Wilbur takes half the stone from one of the chests and informs Tommy that he wants to go on a mission. The pair walk down to the Prime Path and notice Purpled's UFO, unaware of Quackity's destruction of it. Wilbur investigates the destruction and states how it looks like a copied destruction.
    • Wilbur explains how he found a book at the revival shrine and tells Tommy the title of the book. Tommy explains that it's Quackity's new area, but adds that he hasn't visited. Wilbur asks if Tommy can take him to Las Nevadas, but Tommy asks Wilbur about the contents of the book. Wilbur lies about its contents, but explains to Tommy that the visit would result in Primes. Upon hearing that, Tommy leads the way.
    • On the way, Wilbur explains how everyone but Tommy, Phil, and Jack Manifold have taken a disliking to Wilbur since his revival. Wilbur is worried about how Quackity will react, and the pair arrive in Las Nevadas. They are greeted by Quackity and exchange pleasantries.
    • Wilbur converses with Quackity, and the pair quickly want to join. However, Quackity refuses entry to them both, citing Wilbur's unpredictability and history as his reason for rejecting Wilbur. Wilbur pleads his innocence, saying that he has turned over a new leaf and is now his servant. Wilbur also continues admiring Las Nevadas.
    • Quackity refuses Wilbur's service again, stating that Wilbur did what he did to L'Manberg. Quackity adds that he appreciates the pair of them visiting and turns to Tommy. Quackity states to Tommy that they can discuss entry later, but Wilbur is completely denied entry. Wilbur starts asking what areas are Quackity's land with Quackity stating each time that it is his land.
    • Tommy continues being amazed at the landmarks whilst Wilbur points towards a wooded area next to Las Nevadas and asks about the ownership. Quackity hesitates to answer, but Wilbur demands him an answer. Distracted by Tommy's questions, Wilbur starts cutting down trees and tells Quackity that he is declaring a new nation next to Las Nevadas.
    • Quackity, incensed by this, sarcastically congratulates Wilbur on declaring his new nation and wishes him well. Quackity then takes Tommy to the side to discuss further.
    • Tommy asks again about Quackity's scar on his eye, and Quackity explains what had happened with the Butcher Army and their attempt to kill Techno. Tommy presses Quackity to ask him when those events took place, worried about how they were putting the effort into killing Technoblade instead of helping him through exile.
    • Quackity offers to allow Tommy to run the food establishments whilst Wilbur privately messages Tommy telling them they have work to do.
    • Tommy returns to Wilbur, and Wilbur demands to know where Quackity is. Wilbur also explains how he heard the entire conversation. Wilbur tells Tommy how he is free to make his own choices, but that Tommy is all that Wilbur has. Wilbur then asks if they can build a headquarters of safety.
    • Tommy, split between the two, tells Wilbur that he doesn't want to make the decision now. However, Wilbur presses Tommy and asks Tommy what he would do to Wilbur if he chooses Las Nevadas.
    • Tommy explains how he is torn between the two. He explains and admits that he betrayed both Techno and Tubbo, but decides how he doesn't want to hurt his family again, siding with Wilbur without saying he would.
    • Wilbur continues work on a house before asking Tommy for help in constructing a pen*s in the middle of the lake. Quackity looks over at what they two are doing and starts arguing that history is repeating itself. Wilbur joins in, and both he and Quackity argue over each other about what has happened in the past whilst Tommy stands in the middle of the pair.
    • Quackity walks over, and Wilbur instantly tries to protect Tommy. However, Tommy stands in the middle of them, telling Wilbur that a lot has happened and that he can take care of himself. Quackity apologizes and offers the pair a tour, and Tommy tries to stop him. However, Wilbur accepts the tour, and the trio makes their way to Las Nevadas to look around.
    • As they enter the restaurant, Quackity and Wilbur start arguing again over Tommy, but quickly move on. Quackity shows the other establishments.
    • Tommy tries to enter the strip club, but is stopped by both Quackity and Wilbur. Tommy, however, spots the sign on the side of the club and admires the people on the sign.
    • Quackity moves him away and shows them the slot machine. He gives them both a diamond, and Tommy lies about losing them through the floor and manages to get two more. They then play the slots and win a few times. Tommy also gambles Linda his shovel and loses it. Quackity and Wilbur then usher Tommy out before he can regain Linda.
    • The trio makes their way over to the needle and travels up the needle to observe the view. Wilbur compares the area to what L'Manberg used to be. As Tommy looks over, Wilbur and Quackity talk inside.
    • Quackity asks Wilbur how he is now alive. Wilbur hesitates and tells Quackity how he was swapped with Ghostbur. Wilbur then brings Tommy inside from the balcony and into the conversation.
    • Quackity recalls Wilbur back to the conversation they had the day of the election and explains that he wants to pick Wilbur's brain since Wilbur's been away for a while. However, as Quackity starts to reminisce, Wilbur stops him and tells Quackity about how he has lost everything including time and the people who cared about him.
    • Wilbur continues, stating that it has humbled him because they are talking about that and learning about the mistakes that have been made. Wilbur adds that he's improving from that.
    • Quackity asks Wilbur who he has met since being revived, and Wilbur explains how he has seen Tommy, Jack, Phil, Ranboo, and now Quackity. He tells Quackity that there are more people he wishes to meet to tell that he's alive, to apologize, and to thank them.
    • Quackity starts asking Wilbur about his plans, but Tommy interrupts them and explains to Quackity how he doesn't plan to join. Tommy explains that he doesn't want to be laid back, and Wilbur tells Tommy how he doesn't mind him joining Las Nevadas. However, Tommy continues, saying he doesn't want to run a food stand and explaining how Wilbur "gets things done."
    • Quackity understands and respects the decision, but also tells Tommy that this is not L'Manberg. Quackity then turns to Wilbur and accepts that Wilbur will come to the same decision as Tommy. Tommy also mentions to Wilbur that he will still be coming to Las Nevadas.
    • They return to the table inside, and Quackity asks Wilbur again about how he was revived. Wilbur explains how Dream brought him back. Tommy appears hurt as Dream's name is mentioned and interrupts to explain how Dream killed Ghostbur. Wilbur qeustions if anyone cares about Ghostbur, annoying Tommy in the process.
    • Wilbur explains how Tommy brought his body into the cell and that he is unsure at this point as to how. Wilbur continues saying how he wants to thank Dream for bring him back and considers Dream as his hero for bringing him back to life.
    • Quackity asks when this happened, and Wilbur states that Ghostbur has been in limbo for about two to three years, with every day being a month in limbo. Wilbur also adds that the time difference is the reasoning for his older appearance and that he hopes that Ghostbur hasn't been too lonely.
    • Quackity switches the conversation, explaining how he's been visiting Dream frequently while not revealing how he is torturing Dream. Tommy then explains how he also had visited Dream, telling Wilbur that it was where Ghostbur had died and he himself had died there as well.
    • Wilbur asks how he is back alive, and Tommy explains how Dream killed him to "prove a point." Quackity tries to interject, saying that Sam has improved the security system, but Tommy interrupts him, saying how Sam is corrupt and has a god complex.
    • Wilbur is further interested about the prison, and Quackity explains how to make an appointment. However, Tommy interrupts, claiming Quackity is torturing Dream without knowing the truth. Quackity is taken aback by the claim, but Tommy continues while assuming that the prison is where Quackity had got the scar on his eye from. Quackity tells Tommy not to joke about things like that.
    • Wilbur asks Tommy if he went through the prison visitation system in order to revive him, to which Tommy replies that he did without telling Wilbur that he had snuck into the prison on that occasion. On hearing this, Wilbur quickly finishes the conversation, thanks Quackity for his hospitality, and tells Quackity that he has work to do. Wilbur then runs back to the headquarters with Tommy following behind him.
    • Wilbur tells Tommy how it is a great day in knowing that he can thank Dream. However, Tommy tries to stop him, telling Wilbur that he doesn't want to go to the prison and that Dream is dangerous. He pleads with Wilbur not to make a visit.
    • Wilbur tells Tommy how Tommy had put his trust in him. He adds that he didn't want to spring things on Tommy and wanted to not be a terrible person. He continues on, telling Tommy how he had made the right choice in not joining Quackity and reveals the actual contents of the book. Wilbur explains that Quackity is referring to the old Wilbur when Quackity wrote that Wilbur is right. Wilbur then adds that he didn't tell Tommy initially in order to not sway Tommy's decision.
    • Tommy pleads with Wilbur not to visit Dream, but Wilbur ignores his advice and explains that he wants to tie up a loose end and thank Dream. Wilbur further explains that the prison may be for Dream's safety and that he will not visit if Tommy genuinely doesn't want him to visit Dream, he won't visit. However, Wilbur continues explaining that he wants to go to thank Dream as if he is going for one last time.
    • Tommy still hesitates, saying that it is what he tried to do and that it was when everything all went wrong for him. He also adds that Dream is stronger than Wilbur thinks, but Wilbur tries to reassure Tommy. Wilbur asks Tommy what can go wrong in the prison before leaving for the day.
    • Tommy continues working on the headquarters and dubs it "Fort Big." He asks Quackity for an ender chest, takes Quackity's ender chest, and returns to the fort. Alone, Tommy plays the "Cat" disc whilst looking around the area before logging off.
  • Puffy does a charity stream while playing on the SMP. Bad discovers Puffy's sandcastle and declares war on Puffy. Michael also helps Puffy reach her donation goal.
    • Puffy makes her way to L'Sandberg from the Greater Dream SMP. She then walks around at Foolish's summer home before heading to the L'Sandberg tower.
    • Puffy travels to her basement to get dirt and fills in creeper holes near Fundy's battle arena and the hyper speed tunnel to Snowchester.
    • Bad messages Puffy through in-game chat while Puffy fills creeper holes. Bad then starts calling for Foolish after finding Puffy's sandcastle because he guesses that Foolish had built the sandcastle and had broken their treaty.
    • Puffy reveals to Bad that she had built the sandcastle, and Bad asks her why she built the sandcastle. Puffy responds that Foolish is her canonical son and that she has to keep an eye on him.
    • Bad complains that she had built the sandcastle next to L'Sandberg and left no space between the two builds. He then declares war on her, and Puffy responds that there will be war and that he had disgraced her canonical son and the llamas.
    • Bad tells Puffy that her sandcastle is ugly, and Puffy responds that the sandcastle is not finished yet. Bad tells Puffy to tear the sandcastle down, and Puffy tells him that her sandcastle is taller than his L'Sandberg tower.
    • Puffy grabs more dirt from her basement and continues filling creeper holes. She then returns to her basement to grab stone bricks and craft stone into more stone bricks.
    • Puffy flattens and expands an area near Fundy's battle arena before starting the building. Michael meets her at the site and donates to try to make her goal reach $16K so Puffy can kill him in-game.
    • Michael asks her what she is building, and Puffy tells him that she is marking a space of land. Puffy expands the area, and Michael asks her if he can put him to work.
    • Michael asks Puffy what she needs, and Puffy responds that his presence with her as she works is all she needs. Puffy asks him if he has any plans for building anything, and Michael responds that he logged on just try to help her reach $16K.
    • Puffy returns to her basement, and Michael meets her there. Puffy grabs netherite scraps and gold to craft netherite ingots. She also saves Michael from a slime that spawns in that Michael tries to make friends with.
    • Puffy gives Michael the netherite ingots before depositing extra gold. She and Michael then leave Puffy's basement, and Puffy fills in a creeper hole near her base before returning to her site.
    • Puffy draws Tommy, Niki, Techno, and Foolish. Michael compliments her drawings through in-game chat and later falls to his death. He continues complimenting her drawing, and Puffy causes creepers to blow up the area nearby,
    • Michael meets her near the site after retrieving his items before leaving. Puffy then finds a skeleton jockey and tries to get it into a boat at her site. However, she kills it.
    • Puffy hits $16K, and Puffy joins Michael's VC. Michael meets Puffy at her site, and the two hang out. Puffy then kills Michael, and Michael returns to the site to retrieve his items before leaving the VC and game.
    • Puffy walks around her site and logs off underground. She later logs back onto the server and removes part of her plot of her site.
    • Puffy causes a creeper to blow up an area near the studio. She fills it in and makes her way to Foolish's summer home to find Bad AFK near the L'Sandberg tower.
    • Puffy uses a dance option to dance in front of Bad, and Bad returns to his game. He then starts fires around Puffy's sandcastle.
    • Puffy extinguishes the fire, and Bad starts fires inside Puffy's sandcastle. Puffy extinguishes the fire, and Bad returns to the L'Sandberg tower.
    • Bad declares revolution, and Puffy questions how much he loves his turtles. Puffy then goes to turtle island before returning to the L'Sandberg tower to find Bad.
    • Bad tells her that he loves his turtles and tells her to not kill them. Puffy tells him that he took a moment to respond before leaving to head to her basement for gravel and lapis.
    • Puffy returns to Foolish's summer home, walks around, and collects more gravel.
    • Bad messages through in-game chat that he is going to destroy her sandcastle, and Puffy meets him at her sandcastle.
    • Bad asks for food, and Puffy gives him some. Puffy then returns to her basement to grab more food, and Bad meets her in her basement.
    • Bad follows Puffy back to Foolish's summer home, and the two go near the L'Sandberg tower and Puffy's sandcastle. Puffy goes AFK and covers herself. Bad builds a structure in front of her.
    • Bad removes the blocks Puffy had placed around herself, and Puffy walks around Foolish's summer home. Puffy then returns to the Greater Dream SMP. She walks near her base.
    • Puffy walks along the Prime Path before visiting the community Nether portal and tree farm. She uses the trident parkour towers near Punz's base to travel back near her base. She then goes to her lore studio.

June 1, 2021[]

  • Ponk prepares decorations for Pride Month. He then meets with Foolish and has Foolish completes the maze before showing Foolish Bad's turtle island.[12] Ponk also claims land around Foolish's summer home.
    • Ponk finds Puffy's sandcastle and destroys part of it. He then deposits sandstone in Puffy's material chests and grabs cobblestone for cobblestone walls to fence patch the fence.
    • Ponk uses the spider XP farm and deposits blocks. He grabs a netherite ingot from an ender chest to convert his pickaxe to netherite. He then continues using the spider XP farm
    • Ponk grabs string before leaving the farm. He gets stuck when trying to exit the spider XP farm, but manages to get out and head to Foolish's village at Foolish's summer home to trade for emeralds. Ponk then deposits items near the community Nether portal and grabs blackstone.
    • Ponk visits Sam's sheep farm to take black, lime, and green wool before heading back to the Greater Dream SMP. He then grabs an image of rainbow Kanye and an image of Pride L'Manberg as a blueprint of a flag he wants to make to celebrate Pride Month.
    • Ponk travels from the region near Eret's fortress to the region near Lemon City and Eret's castle. He returns to the area near Lemon City.
    • Ponk grabs flowers from Hannah's house and searches Hannah's compost for bone meal. He eventually takes bone meal from Eret's skeleton XP farm instead and uses it to bone meal the flowers at Eret's skeleton XP farm.
    • Ponk crafts pink and magenta dye, and bone meals more flowers for yellow dye. He then grabs more bones from Eret's skeleton XP farm before heading to the Greater Dream SMP to find a rose bush.
    • Ponk finds a rose bush planted near the community Nether portal and crafts more bone meal to bone meal the rose bush for more roses. He crafts red dye and attempts to dye black wool at the Community House.
    • Ponk deposits green wool at the Community House and makes his way to the spider XP farm. There, he grabs string to craft wool, dyes wool pink, and breaks the hopper system before repairing it.
    • Ponk searches the chest of enchantment books under the enchantment table. Ponk finds the chests he had placed Techno's items in from when he had released spiders from the spider XP farm that attacked Techno while Techno was AFK.
    • Ponk uses the spider XP farm, and Foolish joins his VC. He then heads to Foolish's summer home to meet Foolish near the entrance of his maze. Ponk then shows Foolish the skin he made to celebrate Pride Month.
    • The two hang out near the entrance of Ponk's maze, and Foolish entertains Ponk's chat when Ponk goes AFK by getting into a boat. Ponk returns to the game and lets Foolish enter his maze while he spectates from outside.
    • Ponk tries to kill a skeleton that spawned in the TNT pressure plate maze room, causing the skeleton to accidentally set off the TNT. Ponk then hastily repairs the damage with pink wool.
    • Ponk spectates Foolish as he attempts the parkour. Ponk also places blocks for Foolish as Foolish makes his way through the door maze and the final room. As Foolish makes his way through the final room, he sets off the TNT, and Ponk leaves before it detonates.
    • Foolish survives the explosion, and Ponk tells Foolish to never take the prize since it would be rigged with a trap. Foolish states that he had managed to get the netherite block. Foolish then uses a sponge to "suck up" his tears and collects the surviving gold.
    • Foolish asks Ponk what the lesson was in having him complete the maze. Ponk tells Foolish that it was to teach him to be vigilant and was an act of learning experience. Ponk warns Foolish to not build in front of his Supreme fridge, and Foolish runs off protesting that he owns the land while Ponk insists that they both own the land.
    • Ponk reminds Foolish of the Red Banquet and starts filling in the area near the explosion. He then asks Foolish what he learned, and Foolish responds that he learned that some things may be too good to be true.
    • Ponk complains that Puffy's sandcastle was built right in front of his Supreme fridge. The two make their way to Puffy's sandcastle, and Foolish tells Ponk that Puffy is working on the build. Ponk responds that she should have built it somewhere else.
    • Foolish asks if Ponk had built a structure near his portal, and Ponk asks Foolish if he knows what Bad is doing to his own turtles. Ponk tells Foolish to hide his pet turtles, and the two make their way to the turtle island.
    • Ponk mines into the turtle sanctuary and leaves for Foolish, who was organizing his inventory outside. Ponk takes Foolish into the sanctuary and shows Foolish the "plastic straws" on the floor that he claims Bad had been feeding to the turtles.
    • Foolish believes that Bad had disguised the sanctuary as a torture room and questions Ponk about the Kanye images put up around the sanctuary. Ponk responds that the turtle likes Kanye's music, and Foolish notices that one of the turtles is missing. Foolish assumes that it had died.
    • Ponk tells Foolish to not worry about the turtle, and the two visit Tombee. Foolish asks Ponk if the TNT in the final room of the maze would have set off if he managed to mine the gold and lapis blocks. Ponk responds that he was able to take his prize without setting off the TNT and that he needed to use his head.
    • Foolish tells Ponk that he was first going to take the gold and lapis blocks and had thought there were no rigged traps. He asks Ponk if he could have checked under the maze, and Ponk tells him that there was lots of TNT rigged underneath the maze.
    • The two hang out near Foolish's snake statue and Puffy's sandcastle. Foolish leaves briefly to get Sam's head from his ender chest to equip before rejoining Ponk.
    • Ponk disconnects and logs back in to find Foolish putting Sam's head back in his ender chest. Ponk then introduces Foolish to Catye and states that he is going to claim a bit of land. Ponk adds that if anyone trespasses he will blow up their builds.
    • Foolish tries to make Ponk back down since he is afraid his path might get damaged and does not want his summer home to become a battlefield. Ponk tells Foolish that he can obtain gold from war, and Foolish responds that he is doing well by himself.
    • Ponk insists, and Foolish states that he has a big plan to "do better". Foolish then reequips Sam's head. Ponk asks Foolish if he can see his shulker box, and Foolish refuses.
    • Foolish leaves the VC, and Ponk ends off for the day.
  • Foolish continues work on his pyramid.
    • Foolish climbs to the top of Puffy's sandcastle and removes a black concrete tower. He then heads to the L'Sandberg tower to deposit black concrete, birch wood, and cacti.
    • Foolish grabs ink sacs and books to trade for emeralds at his village. He then deposits books, emeralds, and ink sacs. Foolish later deposits sandstone at his village, and diorite, cobblestone, and sand at his snake statue.
    • Foolish grabs emeralds to trade for more glass before depositing the extra emeralds and glass. He then grabs white and blue stained glass to continue work on the base of his pyramid.
    • Foolish deposits white and blue stained glass. He then retrieves the buckets from his furnaces and heads to the Nether to refill them with lava. After returning, he replaces them in his furnaces,
    • Foolish looks through his shulker box and plans to return Tubbo's $50 gift card code book. Foolish then collects sand to smelt and deposits extra sand.
    • Foolish grabs more sand from his shulker box to deposit. He then takes white and blue stained glass to continue working on the base of his pyramid.
    • Foolish smelts more sand and retrieves more glass. He then deposits glass and grabs bone blocks for white dye to craft more white stained glass to deposit. After, Foolish grabs more glass and blue dye to craft more blue stained glass. He then deposits glass, white dye, and sand.
    • Foolish collects more sand and retrieves more glass while smelting more sand. A pillager starts attacking him, and Foolish deposits sand before discovering that a raid had started at his village.
    • Foolish kills the pillagers and grabs iron from his ender chest to repair his iron golem. He then deposits excess iron and checks on his villagers.
    • Foolish continues killing the pillagers of the raid and manages to trap a ravager at the turtle island. He then obtains a name tag to name the ravager "TBN" and upgrades the ravager's pen with taller walls and a roof.
    • Foolish adds banners to the pen and refills the lava buckets in his furnaces to smelt more sand. He then retrieves more glass, grabs white dye to craft white stained glass, and deposits the glass.
    • Foolish grabs blue dye to craft more blue stained glass. He then grabs white and blue stained glass to continue working on the base of his pyramid. He enables shaders and later disables it to smelt more sand and retrieve more glass.
    • Foolish deposits glass and sand before visiting the ravager pen. He then refills his lava buckets, retrieves more glass to deposit, and smelts and collects more sand.
    • Foolish grabs emeralds to trade for lapis for blue dye and deposits it. He then trades for glass and quartz to deposit at his snake statue.
    • Foolish grabs lapis. He then grabs white dye and glass to craft white stained glass. Foolish then checks on his ravager and crafts blue dye to deposit.
    • Foolish gets glass to craft blue stained glass to deposit. He then mends his tools at the spider XP farm. After, Foolish takes more sand from his shulker box to deposit and retrieves more glass. He also smelts more sand.
    • Foolish deposits glass and gets bone blocks for white dye. He grabs glass to craft white stained glass to deposit and blue dye to craft blue stained glass to deposit.
    • Foolish refills his lava buckets. He continues smelting sand and retrieving glass. After, Foolish deposits glass before grabbing white and blue stained glass to continue work on the base of his pyramid.
    • Foolish deposits items at his snake statue and retrieves more glass. He deposits glass before grabbing blue and white stained glass to continue working on the base of his pyramid.
    • Foolish grabs the armor he prepared for Quackity from his shulker box, deposits white and blue stained glass, and uses his cow farm. He accidentally breaks his ender chest with a pickaxe without Silk Touch and grabs blaze powder to craft a replacement ender chest.
    • Foolish checks on his ravager and grabs scaffolding. He then heads to the spider XP farm to mend tools and grab string.
  • Tubbo investigates Las Nevadas and builds a watchtower nearby.
    • Tubbo makes his way to his investigation room from the artic. He then heads over to Las Nevadas and investigates the area, admiring the landmarks that he comes across.
    • Tubbo looks around the area afterward and climbs a nearby mountain. He plans to set up an outpost to keep an eye on Las Nevadas and terraforms at the top of the mountain. Tubbo explains to his stream chat that it is not to spy on the country, but to keep surveillance in order to keep his citizens safe, dubbing it "Operation: Cookies".
    • Tubbo returns back to Snowchester to gather supplies, getting lost on the way and ending up in a desert biome on the outskirts of Foolish's summer home. He heads through the Nether and bumps into Foolish on the way back from mending his tools near the Nether hub. Foolish reveals he is leaving Snowchester, but doesn't tell Tubbo that he is joining Las Nevadas.
    • Tubbo arrives in Snowchester and gathers supplies from his hut. He looks through Foolish's chests to see if there is anything he could take before returning to the mountain.
    • Tubbo starts constructing his outpost, flattening out the mountain some more and constructing it to look like it is raised on stilts. He builds up the outpost while returning to the ground at points to see what it looks like. Ranboo also meets him at the bottom of the mountain to give him food.
    • Tubbo builds a staircase up to the outpost using cobblestone again while checking at points with how it looks from the ground. He then adds a cobblestone roof to the structure.
    • As Tubbo terraforms an area to construct a second watchtower lower down, Quackity spots Tubbo and asks Tubbo what it is. Tubbo explains that it's a watchtower, and Quackity tells Tubbo he will speak to him later before heading off.
    • Foolish meets Tubbo shortly afterward. Foolish asks what is being built, and Tubbo explains it is a cookie outpost.
    • Foolish explains to Tubbo how he has spoken to Punz about finding the missing nuke, but not calling it a nuke, much to Tubbo's concern. Tubbo then asks Foolish why he is moving from Snowchester. Foolish explains that he wants a change of pace and reveals how he is moving to Las Nevadas. Tubbo asks if it's a permanent move, and Foolish responds that he is unsure because people can change ideas and opinions.
    • Foolish shows Tubbo around Las Nevadas. He falls off the Eiffel tower while he and Tubbo are climbing it and returns to retrieve his items.
  • Foolish meets with Quackity at Las Nevadas to discuss Tubbo, a citizenship contract, and building projects.
    • Foolish returns to his summer home, and Quackity messages him to meet at Las Nevadas. Foolish meets Quackity near the Catmaid Café, and the two start making their way to Las Nevadas.
    • Quackity spots Tubbo's cookie outpost and questions Foolish what it is. Foolish tells Quackity that it is Tubbo's cookie outpost, and Quackity asks him why Tubbo would build it so close to Las Nevadas.
    • Foolish tells Quackity that Tubbo thought it was a good location to build the outpost on top of a mountain so more people can buy cookies. Quackity warns Foolish to stay away from the outpost, concerned about what Tubbo might have placed there.
    • Foolish tells Quackity that he had visited the outpost and that it seemed fine. He also mentions that Tubbo had stated that he was going to add "gadgets".
    • Quackity tells Foolish to not trust Tubbo and states that he had not talked to Tubbo in a while. The two go to Tubbo's cookie outpost, and Quackity repeats that the outpost overlooks Las Nevadas.
    • Quackity asks Foolish why he allowed Tubbo to build the outpost, and Foolish responds that the outpost is not within their land. Foolish adds that he is friends with Tubbo and that he had lived with Tubbo in Snowchester in the few first months of being on the server.
    • Quackity asks Foolish more about his history with Tubbo, and Foolish tells him that he had built a mansion for Tubbo and Ranboo. Quackity asks Foolish how Tubbo is like, and Foolish tells him that Tubbo has been the same since post-war.
    • The two go to Las Nevadas, and Quackity asks Foolish what he last did at Las Nevadas. Foolish tells Quackity that he toured Tubbo around and climbed the Eiffel tower with Tubbo.
    • Quackity asks Foolish if he had ever told him that they are going to sign a contract for citizenship. He tells Foolish that he does not want to pressure him into signing the contract and that he can do it in the future.
    • Foolish argues that he is still with Quackity and gets suspicious of the contract. Quackity tells Foolish that he had worded the contract wrong and that it is just a citizenship contract.
    • Quackity tells Foolish that he wants to know Foolish better, and Foolish tells him that he is working on his pyramid. Quackity asks Foolish if he can help and shows the inside of the strip club while stating that it needs to be renovated.
    • Quackity states that the hotel needs interior design and asks Foolish if he can trust Foolish with information. Foolish gives Quackity a full set of netherite armor, stating that he knows Quackity is a good person and that Quackity might make a few enemies.
    • Quackity thanks Foolish and shows Foolish Big Fort built by Wilbur and Tommy. Quackity claims that he made a mistake to make a border for Las Nevadas, that he should have gone "all in", and that someone had visited him and made a place of their own.
    • Quackity asks Foolish if he knew Wilbur, and Quackity tells him that he had met a friend when unarmed. Quackity starts terraforming an area while continuing to thank Foolish for the armor. He states that he had gotten armor from one of his right-hand men.
    • Quackity states that he had two people who gave him armor and reveals the second one as Sam. He does not reveal who the first person was. Quackity then shows Foolish Eret's pyramid in the distance and states that they can use the land that he had terraformed.
    • The two return to the casino, and Quackity tells Foolish that he had let the visitors use it. Foolish insists that he give Quackity tools, and Quackity denies the offer. Foolish also wins Tommy's shovel Linda from the slot machine.
    • The two discuss expansion plans including a road system that would run to the spawn throughout the SMP excluding Kinoko Kingdom. Quackity shows him a sign to put up along the roads to make travel safer.
    • Quackity tells Foolish that he wants to put tolls and shares that he had the original blueprints for Las Nevadas. He then shows Foolish the plans he had for the roads.
    • The two travel to L'Manberg where Quackity explains that he wishes to turn it into a tourist attraction. When Foolish expresses his doubts about his claim to the land, Quackity explains his history in L'Manberg and with Wilbur.
    • Foolish asks Quackity if he regretted anything, and Quackity states that he did not. Foolish asks him if he would have wanted to change anything, and Quackity states that he would not since these experiences made him the person he was.
    • Quackity tells Foolish to not mess with history, since it helps change character. He tells Foolish to take his experiences to apply to something greater than what used to be.
    • Quackity states that L'Manberg was "a country that never meant to be," and the two head near Tommy's bench. They find the remains of Quackity's dating club before leaving for Eret's museum.
    • Foolish returns to his summer home and logs off.
  • Phil, Niki, and Ranboo surprise Techno outside of his house to celebrate his birthday. They catch Techno up with the events he had missed, and during the party, Quackity meets with Techno to discuss visiting Dream.[13]
    • Phil, Niki, and Ranboo throw a party for him with a table outside with cake and soup whilst Phil launches fireworks into the sky to celebrate. The four members try to use up health in order to eat the cake, and Ranboo replenishes the cake with his Silk Touch hands. They place chairs around the table, and Techno asks about what he had missed.
    • Techno asks if Tommy had been killed to which Phil reveals that Tommy had died and was revived by Dream. Phil also reveals to both Techno and Niki that Wilbur had also been revived and was living in Phil's attic.
    • Quickly changing the subject, Techno heads back indoors to collect Steve and brings him outside. Whilst passing fence posts, Niki accidentally punches Steve, and Techno ties Steve up away from the table in order to avoid Niki being killed.
    • Techno then checks on his foxes, and Phil explains how his crows (stream chat) were concerned when one of the foxes had got out of the house. Techno also spots the forest in the distance that had just appeared, and Phil explains there is nothing to be worried about.
    • The four return back to the table, and Phil discusses the revival book and states that the book no longer exists. He states that Dream knows the contents, mentioning Tommy and Wilbur's resurrections as the result. Niki expresses concern about how Dream can potentially bring Schlatt back.
    • As they continue chatting, Techno spots Quackity in the distance and leaves the party at the table to speak to Quackity. Quackity thanks Techno for his assistance at the Red Banquet, but continues to discuss Dream. Quackity asks if Techno had visited Dream yet, and Techno responds that he hasn't while adding that he's been on holiday.
    • Quackity explains how he's been visiting Dream in prison, but not mentioning how he's been torturing Dream. Instead, he tells Techno how Dream wants him to visit, vaguely telling him about a favor. Techno misleads Quackity about repaying Dream for a meal. Quackity encourages Techno to go and visit, saying that Dream has changed as a person. Techno agrees, and Quackity asks when Techno will go and visit while explaining that he is close to Sam and can book an appointment for Techno. Techno suggests the weekend as a joke to when there will be high viewership. Techno then asks if there is a written message to confirm Dream's request, and Quackity states that Sam isn't letting anything out of the prison. Quackity adds that he will try and repeat the note verbatim.
    • Before Quackity leaves, Techno asks if Quackity is telling the truth, adding that he hates being lied to on his birthday. Quackity says he is telling the truth and that he is happy that their differences had been put aside. Techno then tells Quackity that he will save him a slice of cake, and the pair part ways.
    • Techno wonders whether he can trust Quackity before returning to his party. Phil hands Techno fireworks to launch into the night sky whilst Ranboo replenishes the cakes. Phil then takes the group to the training area he had been building in his basement. Phil claims that Techno went on a rampage in the training room, but Techno maintains that he has never seen it before.
    • As they head back up, Phil asks Techno about what had averted his attention. Techno says that they will talk later, and the four then head up to Techno's attic to ring the channel member bell.
    • The three return to hang out around the table and celebrate. Niki is happy to see that Steve is no longer angry, and Techno takes a group photo before heading off for the day.
  • Niki reflects on Wilbur's resurrection and his history.
    • Niki starts at where she had left off at Techno's birthday table and goes to Phil's house wondering why Wilbur had to be revived.
    • Niki tells the picture of Wilbur there that he is out of her head. She then asks why he is back and what he wants. After, Niki heads outside and states that Wilbur invades her safe place. She asks Wilbur what his plans are.
    • Niki returns to Phil's house and questions the image of Wilbur about who he is going to manipulate next. She states that it won't be her next time.
    • Niki wonders what she is going to do with Wilbur back and makes her way back to her city while wondering who Wilbur might manipulate next. She considers Wilbur targeting Jack while comforting herself by saying that Jack is too smart to fall for Wilbur's lies.
    • Niki explains that she thought that Wilbur cared about her and wonders why Wilbur would change if he just manipulated people. She continues, stating that Wilbur never cared or changed.
    • Niki enters the portal to the Nether and wonders why Wilbur would join Dream if Dream was the main enemy that everyone fought against. She states that Wilbur and Dream were people who ruled over countries and did not care about the people.
    • Niki states that Wilbur had sacrificed his life for power, and that now that he is back, everything will revolve around him again. She repeats that Wilbur invades her safe haven before returning to her city.
    • Niki states that she had blamed Wilbur's mistakes, betrayal, and how he had hurt her and others on herself. She adds that it brought her nowhere and states that she can't sleep or eat to continue working on her city since she does not have any strength to do so.
    • Niki takes Wilbur's diamonds that he had given her at her bakery. She states that nobody had told her that Wilbur had been revived. She starts mining a tunnel in one of the rooms of her underground city, stating that nobody told her that Wilbur had been revived since they knew what would happen and that she did not care.
    • Niki states that Wilbur had been Ghostbur. She continues, stating that she had seen Wilbur's body and that the TNT he had placed. She continues, stating that she trusted Wilbur so much that she had told nobody about it and hid the TNT with blocks. Niki states that in the end, Wilbur still blew up L'Manberg.
    • Niki grabs wood to craft a chest and states that Wilbur never cared about her, the others, or L'Manberg. She adds that Wilbur never cared about the people and only wanted power.
    • Niki states that Wilbur only thought of himself and that he still hurt people even though they still had trust in him. She states that Ghostbur had just forgotten about her and that she was alone for months because Wilbur never checked in with her.
    • Niki places the diamonds in a chest in the tunnel, stating that they were the first gift Wilbur gave her. She states that Wilbur was just a memory and that he can't hurt or promise her anything anymore.
    • Niki states that Wilbur had "walked away" from her and that she would not allow Wilbur to do that to her anymore since she has friends who cared about her.
    • Niki leaves her city and wonders why Wilbur had to be revived. She also wonders what his plans are and what Dream wants from Wilbur. Niki states that Dream had revived Wilbur since he knows what Wilbur is capable of.
    • Niki heads to the Greater Dream SMP and decides to go to L'Manberg. She states that she wants to see where she had last seen Wilbur and the home she had built there,
    • Niki continues, stating that Wilbur had abandoned L'Manberg because he was in power and had destroyed it. She adds that she was on the run from Schlatt to prevent herself from getting imprisoned and taxed.
    • Niki states that she was taxed so much that she could not support her bakery. She states that Wilbur had promised to get her out of Manberg and that she waited for so long. Niki explains that when the time came and she met Wilbur again, Wilbur had changed into a different person.
    • Niki continues, stating that she thought Wilbur was the person she thought he was. She looks over the L'Manberg crater and states that Wilbur would have loved the old L'Manberg.
    • Niki heads to the L'Manberg crater and says that Wilbur was not the only one who fought for L'Manberg and that he had turned people who trusted him against each other. She makes her way to the remains of Jack's house and states that she had tried to keep everyone safe in her city. Niki adds that Wilbur would never be happy since he wanted something that he could never have.
    • Niki questions what Wilbur would fight for if he has everything. She then goes to the remains of her bakery and Tubbo's docks. Niki then states that she wants to know why Wilbur never came back to her.
    • Niki leaves the L'Manberg crater and glances at Tommy's bench before continuing down the Prime Path. She stops near the ice cream and flower shops before walking back to the community Nether portal.
  • Bad prepares for war and travels to Technoblade's cabin to leave him birthday cakes and invite Techno to join him in war. After, Bad hangs out with Punz at Punz's chunk.
    • Bad is angered by Foolish trying to take his land and that it was his and Skeppy's vacation home. He states that he is going to war and is going to prepare the cake.
    • Bad states that he does not want to start any conflict and shows that someone had built a sandcastle near the L'Sandberg tower. He then goes to the L'Sandberg tower and wonders why Foolish would allow someone to build the sandcastle.
    • Bad deposits sand in Puffy's material chests and reads the signs at the sandcastle. He suspects Foolish for setting up the sandcastle and obtains flint to craft flint and steel.
    • Bad renames the flint and steel to "The Flames of Justice" and tries to burn down the sandcastle. He sets the border of the sandcastle on fire and starts building the L'Sandberg tower even taller than the sandcastle.
    • Bad deposits items and spells "War" near the L'Sandberg tower. He then deposits items at the L'Sandberg tower and decides to bake a cake.
    • Bad heads to the Greater Dream SMP where he gathers pink dye near Hannah's house. He then takes roses for red dye in another chest nearby.
    • Bad grabs white dye to craft pink dye and bones for more white dye. He then grabs redstone blocks and black wool.
    • Bad decides to get help from Techno. He decides to bake a cake for Techno and deposits items at the spider XP farm. Bad then grabs string from the spider XP farm and finds Ant on the Prime Path near the Community House. Ant shows off his skin for Pride Month.
    • Bad and Ant travel to the arctic, and Bad heads to Techno's house. He then crafts pink wool, and Ant leaves.
    • Bad starts building a cake and crafts more pink wool. He continues work on the cake, crafting snow blocks and pink wool.
    • Bad collects snow to craft more snow blocks to continue work on the cake. He then searches Techno's house for a snow golem, finds Phil's pumpkin farm, and collects snow from a snow golem at Phil's house.
    • Bad crafts more snow blocks and continues work on the cake. He places redstone blocks on the cake to represent cherries and adds a sign to the cake.
    • Bad adds torches on top of the cake and grabs wood from Techno's house to craft a chest.
    • Bad writes a letter to place in the chest where he apologizes to Techno for disturbing his peace and explains that he had made a cake for him. He also asks Techno for assistance.
    • Bad grabs snow from a chest to replace the snow he took. He takes sugar from Techno's house and repays Techno with potatoes.
    • Bad crafts buckets before checking Techno and Phil's house. He finds eggs at Ranboo's base and pays Ranboo potatoes.
    • Bad milks the cows at the cow farm and bakes a cake. He then accidentally causes a creeper to blow up part of the cake he built.
    • Bad starts repairing the damage and takes snow from Phil's house to craft into snow blocks. He then finishes repairing the cake he built and places the cake he baked inside the cake he built.
    • Bad grabs more snow from Phil's house to spawnproof the inside of the house. He then heads to Sam's bank. Bad takes a piece of Connor's statue and deposits items in his collection room.
    • Bad grabs stone bricks in his hidden chests and covers them. He then extends the walls around his mansion and takes more stone bricks from Puffy's chests at the canon life graveyard.
    • Bad visits the Big Innit Hotel and considers taking the Friendship Flower Puffy had placed there. He decides not to and returns to Foolish's summer home.
    • Punz asks Bad if Bad had seen his chunk, and Bad towers near the community Nether portal before going AFK. Punz shoves Bad off the tower he built, and Punz takes Bad to his chunk where he bounces on the slime blocks below.
    • Bad jumps into the chunk and rejoins Punz at the surface. Bad climbs the scaffolding tower, and Punz tells him to craft a boat in order to bounce even higher.
    • Bad harvests dark oak from the Community House to craft a boat to drive into the chunk. Punz, from the bottom of the chunk, watches Bad fall. Bad drives the boat into the chunk again and manages to bounce to the side of the community tree farm.
    • Bad MLGs into the chunk and drives a boat into the chunk. He gets out of the boat when it hits the slime block and goes under it so it lands on his head.
    • Bad drives the boat into the chunk three more times and dies when he gets out of the boat while it is bouncing. He then returns to retrieve his items and meets Puffy at Foolish's summer home.
  • Puffy meets with Bad to discuss the damage of her sandcastle. She discovers that it is Ponk and decides to get revenge by destroying the Supreme fridge.
    • Puffy joins Bad's VC and asks Bad if he had taken down part of the sandcastle. Bad tells her that he did not take down part of the sandcastle, and Puffy suspects Ponk. She states that Foolish would not take down part of the sandcastle if he allowed the fridge to stay.
    • Puffy reminds Bad of the time Ponk had killed him and how she had defended him from Ponk. She states that she had fought Ponk and that he had combat logged.
    • Puffy continues, stating that she burned down Ponk's shrine and offered to repair it. She tells Bad that Ponk destroyed her mushroom house in response. Puffy then states that it is fair to remove the Supreme fridge since Ponk had taken down her old house and the sandcastle.
    • Bad proves himself to Puffy that he did not take down the fridge and tells Puffy that fighting won't help with the issue. Puffy tells Bad that it is not fighting and that she can give Ponk violence since he is always combat logging.
    • Bad suggests shrinking the fridge instead, and Puffy tells Bad that she did not get revenge on Ponk after he had taken down her mushroom house.
    • Puffy states that it is fair and that she is doing a favor for the server since not everyone likes the fridge. Bad tells Puffy that Ponk may get revenge on her if she destroys the fridge, and Puffy tells him that she is not going to let that slide.
    • Bad does a boat glitch to make himself look like he was sitting in the sand. Bad asks Puffy who Ponk respects, and Puffy responds that it was Sam.
    • Puffy states that Sam might take Ponk's side, and Bad says that Sam might not agree with Ponk griefing. Puffy argues that Ponk made her homeless, and Bad tries to confirm with Puffy if it was Ponk.
    • Puffy states that it was not Foolish since he would have taken down the L'Sandberg tower, and states that she does not want to waste her time fixing her sandcastle.
    • Puffy reveals to Bad that she made the sandcastle to keep an eye on him, since he was stealing Foolish's land. Bad tells her that Foolish told him that he could have six blocks around the chunk.
    • Puffy does not believe him, and offers to push his build away from her sandcastle. Bad refuses, and Puffy tells him that he had moved onto Foolish's land to start a business, scammed him, and threaten Foolish, and bring his own turtles into the conflict.
    • Puffy adds that he had threatened her llamas, and Bad denies some of what she said. Puffy tells him that he had demanded Ant to execute Foolish, and threatens to kill one of his turtles.
    • Puffy tells him to not shackle his citizens, and tells him that Ponk had taken one of his turtles. Bad tells Puffy that Ninka might have taken down part of her sandcastle.
    • Puffy tells him that Ponk does whatever he wants without asking, and why she should forgive him. Bad deposits things, and states that he would save Shelly.
    • Puffy states that they had been too nice, and Bad mines down. He spots the Kanye image near the fridge, and Puffy takes him to his turtle sanctuary.
    • Bad mines into the turtle sanctuary, and Puffy follows him in. Bad collects the plastic straws from the ground, and Bad finds Shelly missing.
    • Bad wonders if Ponk had hidden Shelly somewhere, and the two return near Puffy's sandcastle. Puffy brings up Foolish's death at the Red Banquet, and Bad tells her to not break Ponk property.
    • Puffy argues that Ponk had taken one of his turtles, and Bad states that Ponk might run off with Shelly. Bad asks Bad if she really wanted to break the fridge, and states that the conflict might escalate, with Ponk taking down Puffy's sandcastle.
    • Bad tries to convince Puffy to shrink the fridge, and Puffy tells him that he's scared of Ponk reaction, and was being too nice to Ponk when he was destroying other people's things.
    • Bad agrees with Puffy to take down the fridge. He also mentions removing Puffy's sandcastle for Puffy to rebuild it, but Puffy responds by saying that she will take down the L'Sandberg tower and kill one of Bad's turtles.
    • Bad argues Puffy, telling her to not do anything to his tower and turtles. Puffy suggests his moving his tower so that she can shift her sandcastle.
    • Bad asks Puffy what she will do if Ponk places his fridge around her sandcastle. The two then destroy Ponk's fridge and deposit the remains as they go. After, they grab sandstone to fix the terrain where the fridge used to be. Bad also adds another war sign where the fridge used to be.
    • Puffy grabs a book and quill from Foolish's mailbox to write Ponk a letter. Bad heads to his turtle sanctuary and states that he will be hiding his turtles off-stream. He then deposits more materials.
    • Puffy crafts a chest to place the letter in, and Bad places a sign on it. Bad places Catye in a boat and asks Puffy if she is interested in an alliance. Puffy tells Bad that she is trying to protect Foolish, and Bad continues trying to convince her to become his ally.
    • Bad shows Puffy an area behind Foolish's summer home, stating that they might be able to use it for something. Puffy disagrees with him, and the two return to Foolish's summer home. Bad removes part of the wall around L'Sandberg and allows Puffy to take the land where the wall used to be.
    • Bad suggests Puffy to build a toll entrance, and Puffy refuses. Bad leaves Puffy's VC and finds that if he becomes Puffy's ally, he will be able to build under Puffy's consent.
    • Bad returns before ending at the turtle sanctuary.
  • Puffy mends her tools and grabs tools before traveling around the server with shaders enabled.
    • Puffy makes her way from Foolish's summer home to the spider XP farm to mend her tools.
    • Puffy goes to her basement to get food before heading to Las Nevadas with shaders on. She also travels to Foolish's summer home where she heads to the pyramid and the Temple of Undying.
    • Puffy finds Bad AFK near the L'Sandberg tower with a piece of TNT placed near him.

June 2, 2021[]

  • Tubbo shows Phil the outpost. After, Phil builds an outpost near the Nether hub while Tubbo attempts to trap a ghast to use as a fireball cannon.[14]
    • Tubbo makes his way to the arctic from his outpost and travels to Phil's basement. There, Tubbo finds Phil and tries to sneak on Phil.
    • Phil joins Tubbo's VC, and Tubbo asks Phil for stone and cobblestone before and checking on his pet slimes.
    • The two go to Phil's house, and Tubbo attempts to steal pumpkins from Phil's pumpkin farm. Tubbo takes stone, stone brick stairs, cobblestone, and glass.
    • Tubbo takes Phil to his outpost and explains that he is using the outpost to spy on Quackity. He also mentions that the outpost is disguised as a place to sell cookies.
    • Tubbo deposits materials, cooks food, and he and Phil hang out at the outpost. Phil places an ender chest, Tubbo retrieves food, and the two head to the Snowchester mansion.
    • Tubbo grabs gunpowder and TNT from his house at Snowchester, and Phil equips the leather armor gifted to Tubbo from Sam Nook. The two then head to the Nether hub.
    • Tubbo makes a ghast fire fireball into the portal. Phil enters the portal to check where the fireballs are landing while Tubbo makes the ghast fire more fireballs into the portal. Phil rejoins Tubbo, and Tubbo plans to get a ghast into the minecart to use as a TNT cannon.
    • The two go to the spider XP farm to search for any obsidian, and Tubbo only manages to find one piece. The two return to Phil's house where Phil splashes Tubbo with bottles of experience to mend his armor and tools.
    • Tubbo finds obsidian at Phil's house, and Phil finds more to give him. Phil places stone, and Tubbo mines it for cobblestone.
    • Tubbo heads to Phil's basement to mine stone and illuminates it with torches. He mines more of the stone Phil places for him, and the two head back to the outpost with Tubbo falling in lava while in the Nether.
    • The two arrive at the outpost and the items. Tubbo then builds two Nether portals at the outpost with Phil checking the coordinates.
    • Phil obtains flint to craft flint and steel to activate one of the portals. He enters the portal, and Tubbo follows him in. The two find themselves near the Nether hub, and Tubbo enters another portal to find himself near the main spawn.
    • Tubbo enters the portal again and gives Phil obsidian to build another portal. Phil lights the portal, and it connects to the outpost. The two enter the portal again, and Tubbo falls into lava.
    • The two go to the portal, and Phil heads off to try finding more obsidian. Tubbo returns to the outpost, and Phil breaks a portal that brings him to the Overworld.
    • Tubbo enters the portal multiple times as Phil breaks the other portal at the Overworld. He then helps Phil mine the obsidian from the portals created.
    • Tubbo and Phil remove the portal to the outpost, and the two travel to the Nether roof. The two then mine part of the wall of one of the ice tunnels and tower up on the Nether roof to construct another portal.
    • Phil lights the portal, and Tubbo enters it to find himself near the Nether hub. Tubbo then removes the portal and returns to the tower that leads to the portal on the Nether roof.
    • Tubbo places lava down the stairs to the Nether hub and mines down to rejoin Phil at the Nether hub. Tubbo then remakes the portal and tries to lead a ghast to the portal.
    • Phil throws Tubbo fishing rods to try and reel the ghast in, and Tubbo continues trying to lead the ghast to the portal. Phil then rejoins him to name the ghast "Ghannon."
    • Tubbo continues trying to lead the ghast to the portal, and Phil leaves to get cobblestone. Phil expands the floor of the portal, and Ghannon dies to its own fireball.
    • Tubbo rejoins Phil at the portal. Phil continues expanding the floor and builds walls around the portal. Tubbo continues trying to lead another ghast to the portal.
    • Phil throws Tubbo food and watches Tubbo as he tries to get the ghast to the portal. Phil then helps Tubbo to try to get the ghast to the portal.
    • Tubbo gives up on trying to get the ghast to the portal, and Phil adds a roof to the portal room. Tubbo enters the portal to the outpost before returning to Phil at the portal room.
    • Phil enters the portal and destroys it. He and Tubbo move the portal back, and Phil removes part of the walls of the portal room.
    • Phil continues work on the portal room, and Tubbo returns to his outpost. Tubbo then returns to hunting for ghasts before heading back to the portal room.
    • Tubbo visits Phil's basement to mine cobblestone and returns to Phil at the portal room to give him the cobblestone. Tubbo then tries to lead a ghast to the portal room.
    • Tubbo goes to Foolish's portal before returning to the portal room to construct a path to it. Phil returns to the outpost to grab more cobblestone, and Tubbo meets him there.
    • Tubbo starts dragging Phil using a fishing rod, and the two return to the Nether. Tubbo manages to trap a ghast under the path to the portal room, and Phil goes to grab redstone, rails, and a minecart.
    • Tubbo keeps the ghast stuck, and Phil tries to get the ghast into a minecart. The ghast kills itself with its own fireball, and Tubbo collects the ghast's tear.
    • Tubbo heads to his outpost before traveling with Phil in the Nether. The two return to the portal room and try to lead another ghast to a minecart that Phil later sets up.
    • The ghast kills itself with its own fireball, and Tubbo gives up.
  • Fundy creates a board of objectives to do in order to prove himself to Quackity. Fundy then completes the tasks (develop a healthy diet, have three people say that they are friends, cut down trees fast, accept therapy, sleep, mine diamonds, take care of the pet, and learn to count).
    • Fundy starts at his cottage. He summarizes how Quackity had told him things about the past and showed him Las Nevadas.
    • Fundy states that Quackity had told him that he could have a plot of land under some circumstances. He wonders if he should join Las Nevadas with the risk of ruining another country and states that Quackity told him to find himself before Quackity can give the plot of land.
    • Fundy continues by stating that he has to fix himself and become a better person. He lets his fox outside and mentions that living by himself is not good for him.
    • Fundy states that he wants to take care of himself so that he can prove himself to Quackity. He decides to create a board note things and grabs wood from his cottage.
    • Fundy clears an area and starts building the board. He crafts spruce plank slabs and signs. He uses white text for the sign on the board, and notes that he needs a healthy diet, to take care of himself, collect resources, get therapy, get friends, get more sleep, and take care of his pet fox.
    • Fundy obtains fish and asks Phil if they are friends. Phil asks Fundy what he wants, and Fundy continues asking the same question until Phil says that he is since Fundy is his grandson.
    • Fundy kills mobs for food and travels to Tubbo's outpost to try to find food. He decides not to steal, and Phil messages Fundy asking if he is safe.
    • Fundy asks Phil if he really cares about his safety, and Phil states that he does. Fundy counts Phil's statement as another friend gained, and Phil tells Fundy that Fundy had not been around lately and wanted to make sure Fundy is alright.
    • Fundy tells Phil that he is living by himself and that he can visit so they can play UNO and eat watermelon together. Phil decides to do that, and Fundy checks one of the signs off of his board as finished.
    • Fundy privately messages himself through in-game chat that Phil is a friend and that he is loved. He then deposits items at his cottage and gets some milk from a cow.
    • Fundy crafts a wooden hoe to start a wheat farm near his cottage and crafts a compost. He then makes a mine at his cottage to go mining for iron.
    • Fundy visits the Catmaid Café and smelts iron at his cottage. He then starts making bone meal using his compost and gets iron to craft shears to collect leaves.
    • Fundy bone meals the wheat and crafts bread to deposit. He then checks off the signs on his board before going to his cottage where he tries to get a sapling by breaking leaves.
    • Fundy harvests wood and returns to his cottage to check off another objective on his board. He starts to learn how to count, and Phil congratulates him.
    • Fundy deposits items at his cottage and searches for his pet fox. He asks an enderman if it had seen his pet fox and crafts a boat.
    • Fundy searches for the fox and eventually finds it. He brings it back to his cottage and deposits items before going to sleep.
  • Foolish discovers that Bad and Puffy had destroyed the Supreme fridge and writes a response. After, he and Ant meet, and Ant apologizes and helps Foolish mine sand. After Ant leaves, Foolish continues crafting materials and work on the base of his pyramid.
    • Foolish makes his way from Las Nevadas back to his summer home while explaining that he plans to expand Las Nevadas by establishing more roads.
    • Foolish finds the outpost Tubbo and Phil made near the Nether hub before returning to his summer home. He finds the war sign Bad had put up and discovers that Puffy and Bad had torn down the Supreme fridge.
    • Foolish finds another war sign near where the Supreme fridge used to be. He then finds Bad and Puffy's letter to Ponk in a chest by the sign where Bad and Puffy accuse Ponk of removing part of Puffy's sandcastle and demand for the location of Shelly. The two also write to Ponk to negotiate with them before the conflict escalates.
    • Foolish removes Bad's war sign and plans to write a response. He heads to his pyramid and uses his cow farm for food.
    • Foolish deposits blocks at his snake statue and mines down where the Supreme fridge was. He then visits his snake statue before going to his village.
    • Foolish tries to trade for a book and quill, but finds a book and quill in a chest. He writes to Bad and Puffy telling them that the fridge was a gift from Ponk and that he will get revenge on them after going through the "five stages of grief".
    • Foolish kills one of the llamas at the L'Sandberg tower. He starts calculating the amount of TNT needed to blow up the L'Sandberg tower and travels to Eret's fortress to find his memorial.
    • Foolish gets flashbacks to the Red Banquet when he reads the sign on the memorial. He then changes it to "In honor of Foolish" before returning to his summer home. There, he grabs sticks and coal to craft torches, and glass and blue dye to craft blue stained glass.
    • Foolish deposits the blue stained glass and gathers bone blocks for white dye to craft white stained glass. He deposits the white stained glass and crafts more blue stained glass.
    • Foolish deposits blue dye before grabbing blue and white stained glass to continue work on the base of his pyramid. He spots Ant on a hill near his snake statue and messages Ant asking if Ant can help him.
    • Foolish asks Ant where Ant's armor is, and Ant says that he could not bring himself to meet Foolish. Ant tells Foolish that he left his items behind and that he blames himself for killing Foolish.
    • Foolish tells Ant that he blamed the egg and that he knows that the real Ant would never kill him. Ant insists he killed Foolish in-game, and Foolish refuses even though he states that he did mess up.
    • Foolish tells Ant that he is past his death at the Red Banquet. Ant asks Foolish if he can do anything to make it up, and Foolish asks Ant if his inventory is full. Foolish then asks Ant to help him collect sand for glass.
    • Foolish asks Ant if he brought a shovel with him, and Ant shows that it has low durability. Foolish lets Ant borrow his extra shovel and gathers wood to craft chests for them to deposit sand near his snake statue.
    • Foolish tells Ant that he has nothing against him, and the two collect sand. Foolish tells Ant that he had changed for the better after the banquet since he had gained new strengths and will be less timid to take action.
    • Foolish asks Ant what plans he has, and Ant tells Foolish that he has to apologize to Bad, Puffy, Sam, and others he had wronged. Foolish wishes him luck since Puffy is fighting against L'Sandberg and is still bitter about the events of the Red Banquet.
    • Ant asks Foolish what he can give Puffy as an offering, and Foolish tells him that Puffy likes llamas. Ant states that he can get a llama, and Foolish traps a husk in a boat.
    • Foolish defends Ant from any mobs, and the two deposit sand. Ant returns Foolish's shovel and tells Foolish that he can help collect sand again, and Foolish thanks him.
    • Foolish retrieves buckets from his furnaces, and Ant dies while using his trident. Foolish then deposits Ant's trident and refills the buckets with lava in the Nether.
    • Foolish grabs sand from his shulker box to smelt. He then returns to the Nether to refill the buckets. After, Foolish smelts more sand and gathers more white and blue stained glass to continue working on the base of his pyramid.
    • Foolish deposits blue and white stained glass before smelting more sand. He retrieves more glass to deposit and smelts more sand.
    • Foolish crafts more blue and white stained glass to deposit. He then gets lapis from his snake statue for blue dye and deposits it.
    • Foolish goes under his pyramid and grabs string to trade for emeralds at his village. He deposits string and emeralds before retrieving more glass.
    • Foolish deposits the glass and smelts more sand. He crafts more blue and white stained glass to deposit before retrieving more glass to deposit.
  • Eret builds a sheep farm and continues work on their fortress. Eret then hangs out with Bad, Ant, Puffy, Michaelmcchill, and Foolish at Punz's chunk. After, Eret returns to work on their fortress.
    • Eret makes their way to their castle from the Community House and finds Puffy while traveling to their fortress to deposit items.
    • Eret harvests wheat from the wheat farm and heads to Fundy's gameshow set. They grab fences and leads from their fortress before going to Punz's base.
    • Eret takes a clone of Friend they find near Punz's base to their fortress. They then breed sheep at the sheep farm in Boomerville.
    • Eret takes three sheep to their fortress and constructs a pen for the sheep. They remove one of Puffy's drawings, deposit items, and craft a chest and shears.
    • Eret deposits wheat and shears in the chest near the pen before deciding to make Pride banners. They grab string to craft a loom and find that someone had taken part of Puffy's drawings there.
    • Eret takes another sheep to their fortress and breeds the sheep. They then remove the rest of Puffy's drawings and obtain bone for white dye to dye all the sheep's coats to white.
    • Eret deposits extra white dye in the chest near the pen and gets wheat to breed the sheep. They then deposit string and grab torches.
    • Eret grabs coal and wood to craft more torches. Bad asks for advice on how to make villagers farm, and Puffy responds.
    • Eret lights their fortress and collects grass blocks. They add floating grass blocks to the pen and breed the sheep.
    • Eret obtains more food and grabs stone bricks, polished andesite, spruce wood, and obsidian. They then continue work on their fortress.
    • Eret goes to Punz's chunk and crafts a boat. They go up the scaffolding tower and look down at the server from above. Eret then drives the boat into the chunk and climbs the tower again to drive the boat into the chunk again.
    • Eret lands on top of a zombie that spawns at the bottom of the chunk, and the zombie gets into the boat. Eret moves the zombie to safety near the exit and returns to their castle to search for wheat and take wool.
    • Eret travels back to their fortress via ice tunnel and deposits wool. They then breed their sheep and grab more fences to expand the pen.
    • Eret deposits fences, removes the floating grass blocks, and continues work on their fortress. They craft spruce slabs and add the floor to one of the towers of the second floor of their fortress.
    • Eret illuminates the room with torches and adds obsidian to one of the walls of their fortress. They then get fences and move the sheep to one side of the pen.
    • Eret blocks off the small pen. They then deposit dirt, wheat, and fences. Eret then grabs dirt to continue work on the tower on the second floor of their fortress.
    • Eret grabs obsidian from their hidden chests at their castle before returning to their fortress to breed the sheep. They deposit wheat before grabbing cocoa beans ink sacs, poppies, and dye from their castle.
    • Eret deposits dye in their chest near their sheep pen before getting stone bricks and polished andesite to continue working on their fortress. They then get spruce wood and travel back to their castle via ice tunnel.
    • Eret gets more polished andesite from their fortress. They then grab stone to craft into stone bricks. After, Eret deposits spruce wood and continue working on the tower at their fortress.
    • Eret gets more obsidian, stone, and polished andesite. They craft stone bricks and continue work on the tower at their fortress.
    • Eret joins Bad, Ant, and Puffy's VC. Eret then meets Bad, Ant, and Puffy building a boat tower at Bad's mansion. Eret gets into a boat Eret places on top of them, and Michael later joins them.
    • The five make their way to Punz's chunk where they drive their boats into the chunk. Ant goes to the top of the scaffolding tower and builds a platform at the top.
    • Eret and Michael meet him there, and Eret crafts a boat. Puffy breaks the scaffolding as Bad is climbing it, and Bad disconnects. Bad then relogs and survives the fall by jumping into the chunk.
    • Eret sends down water and gets into Michael's boat. Michael drives the boat into the chunk and manages to land on Ant. Ant and Eret go to the top of the scaffolding tower, and Ant drives a boat into the chunk.
    • Eret, Puffy, Ant, and Michael hang out near the chunk, with Bad still in VC. Michael later leaves the game and stays in VC, and Ant gives Eret weednip.
    • Foolish joins the VC, and he and Eret go to the top of the scaffolding tower. Foolish drives a boat into the chunk. Eret then drives their boat into the chunk, and Michael and Ant die from fall damage when they accidentally leave their boat.
    • Bad steals Michael's trident, pickaxe, and netherite boots. The five hang out near the Cat Maid Café, and Foolish equips Dream's head.
    • Michael returns Ant's armor and trident, and Puffy steals them. Michael runs after Puffy, and Puffy runs to the main spawn before returning to the café to return some of Ant's armor.
    • Bad returns Michael his items and makes an offer Puffy to trade all of Ant's valuables for his trident. Foolish then equips Ant's head. Puffy returns Ant's helmet, and Ant offers to trade his trident to Bad for his items.
    • Bad and Ant go inside the café to trade, and Bad gives Ant his items. Ant scams him, and the five continue hanging out as Bad goes AFK.
    • Foolish equips Puffy's head, and Puffy and Ant privately go into the Cat Maid Café. Eret and Foolish try to sneak into the Café, and Foolish equips Wilbur's head.
    • Puffy kicks the two out and covers the windows of the café with cobblestone as Eret and Michael continue to try watching them through the windows. Foolish enters the café, equips Ant's head, and offers to give them crafting tables.
    • Michael peeks into the café through the roof, and Eret joins him on the roof. Eret breaks part of the roof to watch Puffy, Ant, and Foolish.
    • Puffy gives Ant a golden apple, and Ant promises to protect her. Puffy removes the cobblestone from the windows, and Foolish equips Sam's head.
    • Bad and Foolish row in a boat together to Punz's chunk, and Eret, Puffy, Ant, and Michael follow them there. Michael, Foolish, Eret, and Puffy then go to Michael's basement.
    • Foolish asks Michael if he has any pufferfish, and Eret takes jungle wood. Foolish offers to build a chandelier for Michael in his house, and Bad and Ant rejoin the four to remove Ponk's Project Snowzone while playing Spleef.
    • The six part their ways after finishing removing Project Snowzone, and Puffy leaves the VC. Eret goes to Punz's base and enables shaders while the other four stay in VC with Eret.
    • Puffy rejoins the VC, and Eret goes to the community tree farm. Eret walks around the server, and Bad and Ant leave the VC. Eret then heads to Snowchester.
    • Eret meets Puffy and Michael near Punz's base. The three walks near Tubbo's old house, and Eret goes to their museum while Puffy walks around near Tubbo's house.
    • Eret climbs the barrier staircase and continues walking around the server. Eret then visits the tree farm and searches through Sam's chests near the bank.
    • Eret returns to their museum before going to Punz's base, Church Prime, and their castle. They then return to their fortress, and Puffy, Michael, and Foolish leave the VC.
    • Eret deposits snow blocks at their fortress, and grabs their extra pickaxe. They then deposit stone bricks, polished andesite, iron, and obsidian. After, Eret grabs Silk Touched coal ore to mine for fuel to smelt iron ore. They then deposit the finished smelted iron ingots.
    • Eret grabs stone bricks and polished andesite. They get cocoa beans to grow on jungle wood and wheat to breed their sheep.
    • Eret retrieves and deposits iron. They deposit gunpowder before grabbing diorite and cobblestone to craft andesite.
    • Eret goes to their castle via ice tunnel to get cobblestone. There, they grab diorite to craft more andesite before returning to their fortress to craft polished andesite. With the materials, Eret continues work on their fortress.
    • Eret gathers spruce wood and travels back to their castle via ice tunnel to get more wool. They then head to the spider XP farm to grab string to craft wool. Eret then returns to their fortress to grab more string.
    • Eret grabs scaffolding from Michael's house and returns to their fortress to deposit dirt. They then start building a windmill. Eret tests a design in a test world before returning to the SMP to work on the windmill.
    • Eret walks around the server before returning to their fortress.
  • Ant speaks with Bad after returning. The two discuss their actions while under the influence of the egg, the events of the banquet, and their relationships with the other members.
    • Ant starts at his animal sanctuary and tells Bad to meet him at the Community House.
    • Bad meets Ant at the basement of the Community House, and Bad tells Ant that he had not seen him for a while. Bad then asks Ant how he is. Ant is unsure of how he is, and Bad asks Ant if he is fine.
    • Ant states that he does not know since he was killed at the Red Banquet. He asks Bad how the banquet went, and Bad states that the plan did not go as it was planned.
    • Ant states that he remembers Quackity coming into the egg room and asks Bad what they have done since he had killed Foolish. Bad tells Ant that nobody would have blamed him for killing Foolish while Ant disagrees.
    • Ant tells Bad that they are both monsters and that they can't ignore what they had done. He tells Bad that he had killed Foolish, and Bad responds that they were supposed to kill Eret instead.
    • Bad states that Foolish might recover from the banquet and that Puffy might also be over with it. Ant reminds Bad that Puffy had killed him and that they had both planned to kill Puffy.
    • Ant tells Bad that he had told Puffy bad things before killing Foolish. He asks Bad what Bad did after his death, and Bad responds that he had retreated since the Eggpire was outnumbered.
    • Bad tells Ant that Puffy had managed to get a weapon to kill him, and Ant asks Bad why he did not save him. Bad states that he was unable to and that Quackity, Techno, and the Hound Army were there.
    • Ant asks Bad if he regrets anything since they did horrible things. Ant accuses Bad of doing all the horrible things since Bad had pushed Skeppy into lava.
    • Bad tries to defend himself, and Ant tells Bad that they both betrayed their Sam. Bad tells Ant that there were good reasons, and Ant tells Bad that the egg took over their minds. Ant then asks Bad what the egg had given him.
    • Bad states that they received nothing since they did not complete the plan. He adds that he did not remember it. Ant asks Bad if he spoke to Sam, Puffy, or any of their friends since they used to be friends with them.
    • Bad states that he knows, and Ant tells Bad that he can't ignore what they both had done. Ant states that they should talk to their friends, and Bad suggests they give their friends gift baskets.
    • Ant tells Bad that they still have to talk to their friends, and Bad suggests they give Foolish a car with the words "Sorry I killed you." Bad asks Ant how he has been, and Ant states that he had not been logging onto the server much.
    • Ant tells Bad that they both did horrible things, that their friends tried to stop them, and that they did not listen to them. Bad argues, and Ant accuses Bad of blaming him.
    • Ant tells Bad that they both did horrible things and had also dragged Hannah into the situation. He reminds Bad of the rest of their friends (mentioning Punz and Ponk), and Bad states that he did not check in with Hannah or Ponk.
    • Ant tells Bad that he felt bad to even log onto the server, and Bad states that he can't do anything after killing someone. Ant states that they both have to talk to their friends while Bad disagrees since there would be nothing else to do after apologizing.
    • Bad tells Ant that he owes Foolish an apology, and Ant tells him that they both do. Ant tells Bad that Bad was there when he killed Foolish and had dragged Hannah and Ponk into the situation.
    • Bad agrees with him, and Ant states that they had hurt Sam the most since he was their best friend and was part of the Badlands. Bad states that they were both under the influence of the egg. He agrees with Ant that they need to apologize to their friends and that they both had to accept responsibilities.
    • Bad tells Ant that they both had killed people and that Ant killed more people. Ant asks how many people Bad had killed, and Bad responds with "just one".
    • Ant tells Bad that he had killed Skeppy and that he should feel bad for blaming everything on him. Bad apologizes to Ant, and Ant tells Bad that he owes him an apology for leaving him for dead.
    • Bad repeats that he could not do anything since the guests had surprised attacked them. He explains that it was why he took the armor and weapons they hid. Ant makes Bad agree that they did bad things and that they should make up for it.
    • Bad apologizes to Ant for letting Puffy kill him, expressing that he should have done better to protect him from Puffy and the egg. Ant does the same and asks Bad if they should go find her.
    • Bad tells Ant that he will talk to Puffy later, and Ant asks Bad if he had talked to Skeppy. Bad states that he has, but had not seen Skeppy for a while.
    • Ant tells Bad that they need to talk to Sam since the Badlands is not the same without Sam. Ant states that they both need to talk to Sam, and Bad agrees that they had wronged Sam the most.
    • Bad tells Ant that he wronged Puffy the most, and Ant agrees with him. The two make a creeper blow up a chest by accident, and Ant then leaves Bad to apologize to Puffy.
    • Ant later hang out with Puffy and Michael at the wheat farm, where Michael harvests wheat. Foolish offers Bad to trade a head for two heads, and Bad later demands for Sam's head along with two other heads.
    • Ant then ends off near Michael's house.
  • Puffy and Ant apologize to each other for the events of the Red Banquet. Bad also joins them and apologizes for making Ant kill Foolish.
    • Puffy travels to Eret's castle to show off the skin she is using to celebrate Pride Month.
    • Puffy heads to Foolish's summer home. She writes Foolish an apology letter to Foolish stating that she did not mean to make him sad or angry and that the fridge was ugly.
    • Puffy writes to Foolish that she made L'Llamaberg to keep an eye on Bad and that she will tear it down when Bad leaves. She places the letter in a chest before leaving to the Greater Dream SMP.
    • Puffy returns to Foolish's summer home to collect gravel. She then visits the Space Needle at Las Nevadas before returning to Foolish's summer home. She then travels back to the Greater Dream SMP.
    • Puffy returns to Foolish's summer home before returning to her basement to deposit gravel. She then walks along the Prime Path and meets Ant on the Prime Path.
    • Ant joins her VC, and Puffy asks him how he is. Ant asks her the same, and Puffy tells him that it has been a while since she had met him.
    • Puffy asks Ant if he remembers what had happened a while ago (Red Banquet), and Ant states that the banquet is why he had come to meet her. Ant apologizes to Puffy for what he had said to her and for executing Foolish.
    • Ant allows Puffy to kill him in-game and states that he is not expecting her to forgive him. Puffy tells Ant that she appreciates the apology and that they have been best friends for so long.
    • Puffy apologizes to Ant for killing him, but adds that it was done for self-defense. Ant states that she does not have to apologize to him since he believes he deserves the death.
    • Puffy tells Ant that it is not his fault since the egg was influencing him. Ant tells Puffy that he has been talking to Bad, and Puffy notices that his eyes are back to their normal blue.
    • Puffy forgives Ant and states that she can forgive since Foolish forgave him and Bad. She asks Ant how Bad reacted, and Ant states that he was full of regret.
    • Ant tells Puffy that he told Bad to apologize to her. Puffy tells Ant that he is part of L'Sandberg. Ant states that L'Sanberg is a nation and outpost and that he is a guard there.
    • Ant states that he is not caught up with what had been happening, and Puffy tells Ant to be his own person. Puffy tells Ant that he had murdered Foolish because of him not being himself. She adds that Bad was using him.
    • Puffy asks Ant why he killed Foolish instead of Bad killing Foolish. Ant tells Puffy that Bad told him that it was part of the plan, and Puffy tells him that he needs to stand up for himself since she killed him.
    • Puffy messages Bad to apologize for making Ant kill someone, and Bad meets the two. Bad joins the VC, and Puffy tells him to apologize.
    • Bad offers to sell the two arrows, and Puffy tells Bad that he had made Ant kill someone. She adds that he only turned into a "drug dealer".
    • Ant tells Bad that Puffy told him that Bad had made him kill Foolish. Ant states that he followed whatever Bad said and that Bad is using him as a "muscle" in L'Sandberg. Bad tells Ant that they both were following what the egg was telling them to do.
    • Puffy asks Bad why he had not killed Foolish himself, and Bad states that he made Ant kill Foolish since Ant had a grudge against him. Ant argues that Bad had told him to and that they both were aiming to kill Eret instead.
    • Ant repeats to Bad that Bad made him do the execution, and Bad apologizes to him. Ant asks Bad why Bad made him do bad things, and Bad responds that the egg wanted it that way.
    • Puffy accuses Bad of making excuses and states that he is blaming the egg. Bad states that it was part of the plan, and Puffy tells him that she knows what happened to Skeppy.
    • Bad tells Puffy that he had planned to kill her. He then apologizes to her and states that Ant killed Foolish. Puffy tells Bad that he had made Ant do it.
    • Bad apologizes to Ant again, and the three hang out near Ponk's therapy office. Puffy uses an emote on her Lunar Client to twerk in front of Bad, and Bad gives Ant food.
    • Bad goes into the wall behind vines, and the three then sit around a table with Michael joining them and their VC. The four hang out, and Puffy goes to the outdoor theatre stage.
    • Puffy meets Ant, Bad, and Michael at the karaoke stage. They hang out there before traveling to an area near Bad's mansion. Puffy walks along the Prime Path.
    • Puffy climbs to the top of the towers of Eret's fortress and finds the three at the karaoke stage. Bad rides a llama, and Ant leads it to Puffy.
    • Puffy goes to her basement and meets Ant near Tommy's base. She then leads Bad's llama to Bad's mansion. Puffy and Ant hang out there, and Bad also join them.
    • Puffy grabs boats, and the three start stacking boats on top of each other. Eret and Michael later join them. Puffy later walks around and meets Michael near Tubbo's old house.
    • Puffy continues walking around. She walks along the wall of the Holy Land before ending the stream on the Prime Path.
  • Michael walks around the server and trades at Foolish's village.
    • Michael walks along the Prime Path and later fixes an island after playing Spleef with Eret, Puffy, Ant, Bad, and Foolish.
    • Michael travels on the top of Sam's bank and harvests wheat at the wheat farm. He then crafts bread before returning to his house to grab wheat and bread.
    • Michael deposits seeds and crafts more bread. He then visits Church Prime and walks along the Prime Path to the Community House. He meets Puffy near Eret's fortress and walks along the wall of the Holy Land.
    • Michael continues walking along the Prime Path and around the Community House. He then walks to the community Nether portal where he finds Eret and goes to the community tree farm.
    • Michael eats some of the cake along the path to Hannah's house. He then visits Eret's fortress before going to Punz's backyard. There, he finds Puffy and Eret, and the three hang out near Tubbo's old house.
    • Michael walks along the wall of the Holy Land before going to Oogway's pen and Church Prime. He then visits Eret's fortress before leaving to go to his basement.
    • Michael walks near Punz's base and along the Prime Path. He then returns to Punz's base before going on top of Sam's bank.
    • Michael goes to Punz's backyard and walks along the wall of the Holy Land. He meets Puffy at Tubbo's old tree farm. Michael, Puffy, and Eret then hang out near Punz's base.
    • Michael walks along the wall of Punz's backyard before returning to his house. He then returns to Punz's backyard before going to the Nether.
    • Michael heads to Tubbo's old portal room and plans to clean up the Nether. He then travels to Foolish's summer home. There, he goes to Foolish's house and the Temple of Undying.
    • Michael searches a chest near Foolish's pet turtles and sleeps in a bed to pass the night at Foolish's village. He looks through a villager's trades and at the Feather Falling IV enchantment book trade at Foolish's old house.
    • Michael leaves for the Greater Dream SMP and returns to Foolish's summer home to look through the rest of the trades at Foolish's village. He then goes to his house to get wood to craft sticks.
    • Michael returns to Foolish's summer home to trade for emeralds at Foolish's village. He then crafts more sticks and continues trading for more emeralds.
    • Michael heads to Foolish's old house and finds that he needs a book to trade for the Feather Falling IV enchantment book. He takes paper from Foolish's chests and kills cows at Foolish's cow farm for leather.
    • Michael trades for a Feather Falling IV enchantment book at Foolish's old house. He adds the enchantment to his boots and tests them.
    • Michael makes his way back to the Greater Dream SMP and falls off the Nether bridge in the Nether. He then goes to the community tree farm, outdoor theatre stage, and the MLG tower.
    • Michael does an MLG water bucket before going to the prison. He then walks along Fundy's battle arena. After, Michael deposits sticks, emeralds, and other items in his basement.

June 3, 2021[]

  • Foolish continues work on the base of his pyramid and collects resources.
    • Foolish grabs white and blue stained glass and continues work.
    • Foolish deposits blue stained glass and retrieve the buckets from his furnaces to refill with lava at the Nether. He then replaces the lava buckets in his furnaces and travels to the spider XP farm to mend his tools and armor.
    • Foolish deposits string and passes the night using a bed near Sam's bank. He then searches Hannah's compost and goes to Hannah's basement where he takes lapis blocks.
    • Foolish returns to his summer home to deposit the lapis and grabs glass to craft blue stained glass to deposit along with blue dye. He then collects sand to smelt and deposits extra sand from his shulker box.
    • Foolish sleeps past the night and gathers more sand to smelt. He retrieves more glass to deposit and continues smelting sand and retrieving glass to deposit. Foolish then returns to the Nether to refill the lava buckets in his furnaces to continue smelting sand. He retrieves more glass and gets lapis blocks to craft blue dye.
    • Foolish crafts more blue stained glass to deposit before depositing sand, blue dye, and glass. He gets bone blocks to craft white dye to deposit and retrieves more glass to deposit.
    • Foolish smelts more sand before grabbing glass and white dye to craft white stained glass. He deposits white dye and glass. Foolish then refills the lava buckets in his furnaces to continue smelting sand.
    • Foolish retrieves more glass and smelts more sand. He deposits glass before grabbing white and blue stained glass to continue work on the base of his pyramid.
    • Foolish deposits blue stained glass. He then gathers glass and white dye to craft more white stained glass to deposit. After, Foolish deposits extra glass, gets sand to smelt, and retrieves more glass to deposit.
    • Foolish takes white and blue stained glass to continue working on the base of his pyramid. He then equips Wilbur's head before depositing white and blue stained glass.
    • Foolish grabs glass and blue dye to craft more blue stained glass to deposit. He then gets bone blocks for white dye to craft more white stained glass to deposit.
    • Foolish deposits glass and returns to the Nether to refill the lava buckets in his furnaces. He then retrieves more glass to deposit and collects more sand.
    • Foolish deposits sand and retrieves more glass. He then smelts more sand in the process.
    • Foolish returns to the Nether again to refill the lava buckets in his furnaces. He then retrieves blue and white stained glass to continue working on the base of his pyramid.
    • Foolish equips Dream's head before grabbing slime balls, cobblestone, wood, redstone, and iron from his snake statue to craft sticky pistons for Tubbo. He then heads to Tubbo's portal room and reequips on Dream's head.
    • Foolish goes to Tubbo's outpost. There, Foolish meets Tubbo and gives Tubbo the sticky pistons. Foolish then returns to the portal room and equips Sam's head before returning to Tubbo's outpost to meet Tubbo.
    • Foolish mimics Sam and asks Tubbo if he had seen Dream, stating that Dream might have escaped and that he is going to find Dream. Foolish then returns to the portal room to swap Sam's head for DreamXD's head. He then returns to Tubbo's outpost.
    • Foolish waits for Tubbo to relog onto the server and prepares what he is going to say next through in-game chat. Foolish then returns to his summer home and places DreamXD's head back in his ender chest.
    • Foolish grabs blue and white stained glass to continue work on the base of his pyramid. He then retrieves more glass to deposit and smelts more sand while retrieving more glass.
    • Foolish retrieves the buckets in his furnaces and makes his way to the spider XP farm to mend his tools and armor. He then refills lava buckets at the Nether.
    • Foolish retrieves more glass to deposit before gathering blue dye and glass to craft blue stained glass to deposit. He then deposits glass and gets bone blocks for white dye.
    • Foolish crafts more white stained glass to deposit. He then grabs blue and white stained glass to continue work on the base of his pyramid. After, Foolish uses his cow farm for food.
    • Foolish gathers more blue and white stained glass before retrieving more glass. He gets white dye to craft more white stained glass and deposits extra glass.
    • Foolish continues work on the base of his pyramid. He retrieves more glass and grabs blue dye to craft more blue stained glass. Foolish then deposits blue dye and finds glass in his storage chests.
    • Foolish gets emeralds to trade for glass at his village. He then deposits emeralds and gets blue dye to craft more blue stained glass. He deposits blue dye and continues work on the base of his pyramid.
    • Foolish deposits glass and refills the lava buckets in his furnaces. He goes inside his pyramid and collects more sand that he deposits in his shulker box and his furnaces.
    • Foolish smelts more sand while retrieving glass and refills the lava buckets in his furnaces. He then gathers more sand to smelt and retrieves more glass to deposit.
    • Foolish gets glass and bone blocks. He crafts white dye and uses it to craft white stained glass to deposit.
    • Foolish uses his cow farm for food. He then returns to Hannah's basement to grab more lapis blocks.
    • Foolish returns to his summer home to craft and deposit blue dye. He gets white and blue stained glass to continue working on the base of his pyramid and deposits the glass.
  • Tubbo continues work on his outpost. After, he trolls Twitter by recording a fake lore teaser.
    • Tubbo makes his way to his outpost from the Nether. He then deposits blocks and removes the portal at his outpost. He deposits the obsidian from the portal before grabbing stone bricks, cobblestone, and stone brick walls.
    • Tubbo removes the obsidian in his second outpost before grabbing stone, stone bricks, and slabs. He crafts more stone bricks and terraforms in an area near his outpost.
    • Tubbo gathers andesite and cobblestone. He also obtains glass to craft glass panes to add windows to his outpost. He then starts building another build and mines a tunnel down from the build to the ground.
    • Tubbo adds torches to illuminate the tunnel and plans to construct a piston door for the tunnel. He then builds a portal in the mountain and fills in the walls of his escape shaft.
    • Tubbo gets iron from his outpost, and gets flint to craft flint and steel to light the portal. He finds that the portal links to his portal room, and crafts stone brick walls at his outpost.
    • Tubbo continues work on his canopy and goes to his outpost. He then adds glass panes to split the tunnel of his escape shaft into two and decides to add lava to one of the tunnels.
    • Tubbo crafts buckets at his outpost and fills them with lava at the Nether. He returns to his outpost to deposit blocks and grabs sticks and wood to craft signs.
    • Tubbo places lava in one of the tunnels and gets water to place under both tunnels. He then breaks some of the glass panes before returning to the Nether to gather more lava to add to the tunnel.
    • Tubbo returns to his outpost to get cobblestone and deposit items. He then takes redstone and string to craft dispensers. Tubbo adds the dispensers to the tunnel and deposits blocks at his outpost.
    • Tubbo travels to his tunnel and Sam's base to search for sticky pistons. At Sam's base, Tubbo takes redstone blocks, eggs, pumpkins, and sugarcane. He uses the latter materials to craft pumpkin pie.
    • Tubbo continues searching Sam's base and checks under the floor. He grabs slimeballs, harming arrows, and invisibility potions. He then drinks the invisibility potion before traveling to Foolish's summer home.
    • Tubbo shoots Foolish, who is inside his pyramid working on the base of it. Tubbo runs away before returning to shoot Foolish again.
    • Tubbo makes himself visible by putting on his armor. Foolish equips Wilbur's head and takes it off before asking Tubbo how his outpost business is. Tubbo states that he came for sticky pistons and slime. Foolish asks Tubbo how much he needs, and Tubbo tells him that he needs six.
    • Foolish states that he will check if he has any after finishing the row of tiles. Tubbo shoots at him again before returning to his escape shaft.
    • Tubbo returns to his outpost, and Foolish then arrives to give him sticky pistons. Tubbo adds pistons to his escape shaft and views his Replay Mod file. Tubbo then films himself going through the portal to his outpost and going down the escape shaft. He then edits the record with Ranboo joining his VC.
    • Tubbo edits the video to make it seem like a lore teaser titled "Going North" for June 16, but adds a Rickroll to the end of it. He then posts the video on his alt Twitter.[15]
  • Puffy decorates the server for Pride Month.
    • Puffy makes her way to Foolish's summer home from the Nether. Puffy walks around the Temple of Undying before returning to the Greater Dream SMP. She then returns to Foolish's summer home to collect sand.
    • Puffy travels to her basement to deposit sand and gets coal to place in her furnaces.
    • Puffy gathers many different materials to craft many colors of concrete. She deposits them at the Community House.
    • Puffy decides to build the Pride flag on top of the Community House. She then returns to her basement to get cobblestone.
    • Puffy starts marking the length and width of the flag would be at the roof of the Community House. She grabs the purple, blue, lime, and yellow concrete powder. She also obtains dirt to fill in holes in the ground and finds a chest full of dye.
    • Puffy sets up a pool of water to convert the concrete powder to concrete. She then starts working on the flag on top of the Community House.
    • Puffy deposits concrete before grabbing orange and red concrete powder. She then converts the concrete powder to concrete. After, Puffy grabs light blue, pink, and white concrete powder, and yellow and black concrete. She then converts the concrete powder to concrete before continuing work on the flag.
    • Puffy undoes her changes and restarts. She accidentally causes a creeper to blow up part of the Community House and searches a chest there for materials to repair the damage.
    • Puffy get chiseled stone brick to fix some of the damage. She then heads to her basement to search for cactus. She eventually travels to Foolish's summer home to gather some after failing to find any in her basement.
    • Puffy returns to the Community House to restart the flag due to some stripes being uneven. She remarks on the outline of the flag and continues work on the rest of the flag.
    • Puffy finishes the flag and removes the cobblestone around the flag. She views the flag and gives the flag a black border to make all the stripes even.
    • Puffy removes the cobblestone staircase she constructed to the roof of the Community House. She then views her finished flag and enables shaders before returning to her basement.
    • Puffy plans to make Foolish a gift before he returns from his trip to Florida. She hides in the wall and goes AFK.
    • Puffy disables turns off shaders, gets bones, and replaces a sign on her Wall of Shame. She crafts white dye to add white text to the sign and starts expanding her Wall of Shame.
    • Puffy gathers stone to redo her changes. She deposits stone and cobblestone before grabbing signs to add with the name of sub gifters to her Wall of Shame.
    • Puffy adds white text to the signs and takes iron from a chest hidden in the wall of her basement for craft chains. She then adds balloons along the path to the Community House and rainbow decorations along the arch of the community Nether portal.
    • Puffy constructs a rainbow over the community Nether portal and crafts crafting tables to repair the Community House. She then gets red dye, sand and gravel to craft more red concrete powder.
    • Puffy converts the concrete powder to concrete, and goes to her lore studio.
  • Michael improves the Nether hub by building new paths and adding a railing.[16]
    • Michael heads to the community Nether portal where he finds Puffy building a rainbow over the community Nether portal.
    • Michael places scaffolding for her and gives her some. He then heads to his house to grab his diamond shovel.
    • Michael finds the remains of Fundy's tower and plans to make a proper Nether system for travel. He deposits water buckets in his basement before grabbing scaffolding and cobblestone.
    • Michael goes to the Nether and falls through a hole in the Nether bridge that a ghast created when it fired a fireball at him. He starts expanding some of the Nether bridges and plans on fixing the path to Foolish's portal.
    • Michael crafts cobblestone slabs at the Nether hub and fixes the stairs to Foolish's path. He expands the path to Foolish's portal and mines out a tunnel near the path to Foolish's portal.
    • Michael continues working on the stairs connected to Foolish's path and continues mining out a tunnel near Foolish's path. He then starts placing a path that goes through the tunnel to link to the path to Tubbo's old portal room.
    • Michael continues mining the tunnel and building the path. He also mines gold while working.
    • Michael finishes the tunnel path and adds walls around the path to Foolish's portal. He then goes to Foolish's summer home to craft more cobblestone slabs and adds a rail to the tunnel path.
    • Michael enters the portal to Tubbo's outpost and adds railings to the path to it. He continues adding railings to the tunnel path and the path to the Nether hub.
    • Michael makes stairs to link to the tunnel path and fixes the terrain near it. He adds railing to the stairs and continues adding railings to the path to the Nether hub.
    • Michael adds railings to one of the paths to the Nether hub and goes to Tubbo's portal room. He finds that the portal's coordinates are not 0, 0. He then finishes adding railings to the path to Tubbo's portal room.
    • Michael uses the spider XP farm, and trades for a bookshelf at Punz's base. He breaks the bookshelf for books and trades for two Mending enchantment books.
    • Michael deposits items in an ender chest and adds Mending to his sword. He then returns to using the spider XP farm before leaving.
    • Michael returns to the spider XP farm to rename his armor to his name. He then heads to the Nether and walks along the Nether bridges. Michael then adds railings to one of the Nether bridges.
    • Michael crafts more cobblestone slabs at the Nether hub and finishes adding railings to the path. He starts adding railing to another path linked to it and adds railing to the path to the arctic portal.
    • Michael finishes adding railings and starts adding railings to another path to the Nether hub. He then crafts more cobblestone slabs at the Nether hub and continues adding railings to the path.
    • Michael returns to his house to deposit a Mending enchantment book and goes to his basement. He finishes adding railings to a Nether bridge, and walks to his house.
    • Michael goes onto the top of Sam's bank and walks along the Prime Path. He repairs part of the Prime Path to the Community House and uses the trident parkour towers to fly to the wall of Punz's backyard.
    • Michael walks along the Prime Path and to his house. He then goes to Tommy's watch tower near Tommy's base through Punz's backyard and walks to his house.
    • Michael uses the trident parkour towers to get to Tommy's watch tower before returning to a trident tower near Punz's backyard. He heads to Bad's mansion and walks along the wall of Punz's backyard before returning to his house.
    • Michael leaves and returns to his house to get leather. He grabs sticks from his basement and deposits cobblestone slabs.
    • Michael grabs more sticks and travels to Foolish's summer home to kill cows at Foolish's cow farm for leather. He takes wheat from a chest to breed the cows and deposits extra wheat.
    • Michael crafts item frames and returns to his house. He goes to his basement to place a fanart of himself.
    • Michael gathers spruce wood to craft trapdoors to put along the ceiling, but removes it after it starts removing parts of the fanart. He replaces the fanart and digs a hole in the corner of his basement to throw away extra items.
    • Michael puts item frames on the opposite wall to the fanart. He then removes and replaces the fanart.

June 4, 2021[]

  • Ponk logs on to find that his Supreme fridge was taken down and finds the chest that has been left for him. He finds the initial book from Bad and Puffy, the response from Foolish, and the further response from Puffy. Ponk states that he demolished Puffy's sandcastle since she had burnt down Sacrifice's shrine. He makes his way to the sky courthouse where he claims that he is now rich following the inheritance Alysa's resources and says that he will sue Bad and Puffy, hiring lawyers in the process.
  • Hannah shows the Dream SMP to BoomerNA. She also builds a frog statue to commemorate Boomer's visit with the input of Boomer.[17]
    • Hannah gives BoomerNA a tour of the server, and the two make their way to Hannah's basement.
    • The two look through Hannah's villager trades, and Hannah gets melons to trade for emeralds. Hannah rides her skeleton horse to Sam's bank and the community tree farm.
    • Hannah rides her skeleton horse into Punz's chunk. She then climbs the scaffolding tower and crafts a boat to drive into the chunk.
    • Hannah lands on her skeleton horse and boxes it in before driving a boat into the chunk again. She lands near the river around her house and harvests crops from her farm.
    • Boomer suggests she build a frog statue, and Hannah goes to her basement to grab chests to add to her storage and deposit items. She gathers lime concrete, sand, and gravel.
    • Hannah crafts yellow dye. She then gets blue dye to try to craft green dye. She gets a bottle of Ambrosia and food from her house before harvesting cacti at Foolish's summer home.
    • Hannah goes to Foolish's house and the Temple of Undying. She then returns to her graveyard where she accidentally punches a bee. The bee stings her, and Hannah tries to find it knowing that the bee would die after stinging. An angry bee comes out on one of the hives, and Hannah runs away from it.
    • Another bee chases her, and Hannah manages to return to her graveyard. A bee nearby dies, and Hannah returns to her basement.
    • Hannah grabs black dye and smelts cactus at her house. She retrieves green dye, crafts white dye for lime dye, and crafts lime concrete powder.
    • Hannah retrieves more green dye and searches her house for black dye to craft black concrete before getting coal blocks instead. She converts the lime concrete powder to concrete and starts building the frog statue.
    • Hannah later destroys the statue and returns to her house to craft more white dye. She crafts more lime green concrete powder outside and converts it into concrete.
    • Hannah constructs a platform before rebuilding the frog statue. She crafts white concrete powder and converts the concrete powder to concrete for the statue.
    • Hannah harvests spruce wood at the community tree farm to craft buttons to add to the frog statue's eyes. However, she removes the buttons and gets jungle wood from her house to craft trapdoors.
    • Hannah adds the trapdoors to the eyes of the frog statue as glasses. She crafts jungle wood slabs and fence gates before taking iron from her ender chest to craft chains. Hannah then tries to add a chain to the glasses of the statue and tries using fence gates and slabs.
    • The two decide to add blush to the statue, and Hannah gets wool from her house and goes to her basement. Hannah takes Eret's "You Matter" wool and gathers pink dye to craft pink wool. She tests what the pink wool looks like on the statue and deposits lime dye at her house.
    • Hannah gets crimson signs from her house to use for blush for the frog statue, and the two decide to name the statue "Pickle." Hannah grabs obsidian from her house to add a top hat for the statue. She then gathers sand.
    • Hannah crafts black dye and gets crimson wood to craft more crimson signs. She deposits items in her basement before gathering ink sacs, sand, and gravel.
    • Hannah goes to her house and crafts more black dye for black concrete powder outside. She converts the concrete powder to convert it to concrete powder.
    • Hannah gives the statue a top hat and adds a name tag by adding a crimson sign. She adds buttons to the statue's front legs before removing the platform under the statue.
    • Hannah finishes the statue and goes to Michael's house. She adds lanterns to the house, and goes to Michael's basement. There, she considers placing an image.
    • Hannah grabs food from Michael's basement and fixes the terrain near her house. Boomer helps her fix the terrain, and Hannah takes the image of maid Skeppy at Fundy's gameshow set.
    • Hannah walks around her house and places the image of maid Skeppy in Michael's basement. She grabs more food before returning near the Pickle statue.
    • Hannah messages Tubbo asking if he would like to see Pickle, and Tubbo asks about the type of pickle. Hannah makes her way to the community Nether portal and tells him that he will find out. Tubbo denies the offer, stating that he is a minor.
    • Hannah tells Tubbo that Pickle is a frog. She then collects cacti near Fundy's battle arena. She then repairs Fundy's fox statue and smelts cacti at her house.
    • Hannah grabs wheat to craft bread and walks around nearby. She then goes to Sam's bank and meets Punz at the frog statue.
    • Punz joins Hannah's VC, and Punz tells Hannah that he likes the statue. Boomer tells Punz to not break the statue since it is the only "lore" he had on the server.
    • Punz starts breaking the statue and disconnects when Hannah tries to stop him. Hannah repairs the statue and ends off near her house.
  • Ranboo hangs out with Tubbo, After, Ranboo enchants his tools.
    • Ranboo heads over from his base to Tubbo's Snowchester house to see MICHAEL. As he leaves the artic, he notices there are more trees within the forest, some of which have also gotten bigger.
    • Ranboo returns to the artic before turning back and bumping into Tubbo within the Nether. Tubbo attempts to move whilst Ranboo isn't looking at him. The pair make their way towards the Nether hub and Greater Dream SMP.
    • Tubbo drinks an invisibility potion and starts chasing Ranboo down the Prime Path while shooting Ranboo with instant healing arrows. Ranboo spots the Oogway poster within the Holy Land and finds the turtle named Oogway. The pair hang out within the holy land as Tubbo equips half his leggings armor whilst still invisible, nicknaming himself Pubbo (a mix between pants and Tubbo).
    • The two head up the Prime Path to Ponk's pet graves, stopping outside Tommy's base, and then continuing towards L'Manberg. Pubbo claims he lives within the ruins of L'Manberg.
    • Pubbo gives a tour and displays his history. He then starts leaving L'Manburg. As they leave, Ranboo remembers the redstone lock hole (the entrance to Fundy's secret bunker) and tells Pubbo to follow him back. Pubbo then leaves relatively quickly, followed by Ranboo.
    • Pubbo starts climbing the barrier block staircase before thinking better of it. Pubbo states he is going to meet "the creator" and heads towards the prison. Pubbo then states that the creator wants to kill him.
    • Pubbo walks in another direction and into a deep ravine. They travel through the ravine, and Pubbo jumps off the bridge and dies. Ranboo drops down safely and places all of Pubbo/Tubbo's items in dispensers. Tubbo then leaves the game, leaving his items at the bottom of the ravine.
    • Ranboo leaves the ravine and travels down the Prime Path towards the Community House. Tubbo rejoins the server and joins Ranboo's VC as the pair regroup near where Purpled's UFO used to be. They then hang out outside the bank and spider XP spawn whilst Ranboo replenishes the cake path using his Silk Touch hands.
    • Tubbo takes a part of the Michael fanart nearby, and the pair walk over to Fundy's game show area to play their own version of The Price is Right. Ranboo takes items from Fundy's chests, and Tubbo goes AFK whilst Ranboo attempts to continue playing the game. However, Ranboo eventually gets tired of waiting and wanders around the area. Tubbo returns, and the pair walk around Puffy's plot of land.
    • Ranboo leaves Tubbo at the hyper speed tunnel and wanders around. He climbs the barrier staircase and spider XP farm before depositing items that he took from Fundy's chests.
    • Ranboo and Tubbo make their way to the hyper speed tunnel to Snowchester before Tubbo logs off. Ranboo makes his way to the guardian XP farm to mend his tools with Tubbo still in VC.
    • Ranboo takes diamonds from his ender chest, deposits items, and gathers wood. He then crafts a diamond sword before depositing items and emeralds.
    • Ranboo starts enchanting the sword and uses the guardian XP farm for levels. He then crafts another sword to enchant and later combines both swords.
    • Ranboo returns to his base to grab a Mending enchantment book to add to the sword. He then renames the sword "D" and grabs a netherite ingot to convert it to netherite at Techno's house.
    • Ranboo goes to the spider XP farm to search through the enchantment book chest. He then uses the spider XP farm and grabs string before going to the guardian XP farm.
    • Ranboo crafts a boat to trap a slime in. He then crafts a bow to enchant and uses the guardian XP farm for levels. Ranboo later grabs prismarine bricks and slabs.
    • Ranboo continues using the guardian XP farm.
  • Punz collects more materials to continue work on his chunk while having media share on.
    • Punz finds Hannah's skeleton horse at the bottom of his chunk and lets the horse roam around his chunk.
    • Punz breaks a sign at his chunk and finds his water elevator broken. Ranboo meets him along the path to Hannah's house to give him a sticky piston.
    • Punz goes to Hannah's graveyard before making his way to his base to grab blaze rods, a "Wait" disc, and books from his ender chest.
    • Punz deposits iron, emeralds, gold, and diamonds in his ender chest. He then gets polished blackstone before depositing items and blaze rods.
    • Punz travels to the guardian XP farm to grind for prismarine shards for prismarine. He returns to his base to grab Feather Falling arrows, a crossbow, ender pearls, and his Looting sword.
    • Punz returns to the guardian XP farm to grab coal and prismarine. He also grabs cobblestone, slime balls, and fish.
    • Punz crafts furnaces and gets coal to cook fish. Ranboo then gives him prismarine shards, prismarine, and prismarine crystals.
    • Punz crafts prismarine, kills slimes, and retrieves more food. He then gathers prismarine, coal, and instant damage arrows before crafting prismarine bricks and slabs. Punz then retrieves food to deposit.
    • Punz returns to his base and uses the trident parkour towers to return to his chunk. He then continues adding prismarine to the walls of his chunk.
    • Punz gathers stone to continue working on his chunk. He also deposits prismarine and materials before returning to the guardian XP farm to kill slimes and grab prismarine.
    • Punz uses the guardian XP farm to get prismarine and retrieves his axe after dropping it. He then retrieves more prismarine and crafts prismarine bricks.
    • Punz returns to his chunk to continue placing prismarine. He deposits slime balls at his base and mines some Silk Touched emerald ore.
    • Punz deposits arrows, his crossbow, ender pearls, and food. He then returns to the guardian XP farm to grind for prismarine.
    • Bad messages Punz that saying that his chunk was griefed, and Punz meets Bad at the community tree farm. Punz finds that his chunk was ungriefed discovers a duck statue and the word "Quack" above his chunk. Punz goes AFK, and Bad pushes him into the water elevator.
    • Punz removes the statue and text. He then deposits the blocks. and continues adding prismarine to the walls of his chunk. Punz also finds Bad hidden in the wall.
    • Pun returns to the guardian XP farm to grind for more prismarine. He gathers sea crystals to craft sea lanterns and grabs more sea lanterns from his base.
    • Punz returns to his chunk to find Bad building a home in the wall of it. Bad welcomes Punz to his home, and Punz tells Bad that he is not welcome.
    • Bad asks Punz if he would like tea, and Punz leaves to place sea lanterns in the walls of his chunk. Punz then meets Bad at his home, and Bad asks Punz if he would rent the room.
    • Punz denies and continues adding sea lanterns to the walls of his chunk. Bad also drops food to him, and Punz continues adding sea lanterns to the walls of his chunk.
    • Punz returns to the guardian XP farm to grind for prismarine shards. He crafts prismarine bricks before returning to his chunk after Bad tells him that it was griefed again. Upon returning, Punz finds that Bad had rebuilt the duck statue above his chunk along with the word "Quack" on one of the walls.
    • Punz and Bad fight, and Punz continues adding prismarine bricks and sea lanterns to the walls of his chunks. Punz then jumps into his chunk.
  • Michael creates a path to his house.
    • Michael starts at his basement and finds the maid Skeppy drawing Hannah had placed there.
    • Michael removes the drawing before depositing item frames, scaffolding, and other items at his house. He then gathers spruce wood planks and walks along Fundy's battle arena.
    • Michael visits Puffy's plot of land and walks along the Prime Path. He goes to the wheat farm to find it unplanted and grabs seeds to replant it.
    • Michael returns to his house and grabs cobblestone and slabs from his basement. He then exits his house before returning back to his house to deposit cobblestone in his basement.
    • Michael goes to Punz's chunk where he grabs stone and walks to his house. He then goes to the community tree farm to look at the design of the path for it before returning to his house to craft stone brick slabs.
    • Michael crafts chests to deposits stone and crafts more stone brick slabs. He starts digging out a path to his house and places stone brick slabs for the path.
    • Michael accidentally causes a creeper to blow up an area in front of his path and fills the damage in. He continues work on his path before returning to his house.
    • Michael goes to his basement to grab dark oak wood. He deposits dirt and returns to work on the path to his house.
    • Michael causes another creeper to blow up part of the path and repairs the damage before resuming work on his path. He then returns to his house and goes to his basement.
    • Michael returns to his house to grab dark oak wood and deposit more dirt. He then grabs diamonds and deposits items.
    • Michael cooks steak and retrieves iron in his furnaces. He deposits the iron before taking an iron block and obsidian from his ender chest.
    • Michael deposits the iron block and obsidian with the rest of the iron ingots. He then gets more dark oak wood and retrieves steak from his furnace. Michael also deposits items.
    • Michael grabs sticks to craft a new diamond axe and harvests dark oak wood at the community tree farm. He then continues work on the path to his house.
    • Michael takes dirt from Punz's chests near Punz's chunk and fills an area near his path. He continues work on his path while fixing the area around it.
    • Michael continues work on his path and starts digging through a hill. He places blocks for the path, goes to Church Prime, and levels an area near his path.
    • Michael continues mining through the hill and working on his path while fixing the area around it. He then starts linking the path to his house to the path from the world spawn.
    • Michael repairs the area around his path and searches Punz's chests at Punz's chunk for more dirt. He then gets dirt from his house, and Alesa joins his VC.
    • Michael continues fixing the area around his path. He grabs dark oak saplings from near the community tree farm to replant them. Michael then searches the chests in the Holy Land and uses one of the trident parkour towers.
    • Michael eats cake along the path to Hannah's house and gets dirt from the spider XP farm. He deposits some items to make room in his inventory to store the dirt before jumping into Punz's chunk.
    • Alesa rejoins his VC briefly, and Michael continues fixing areas around his path. He also removes a random structure nearby and continues fixing areas around his path.
    • Michael uses the spider XP farm to mend his tools, and Alesa briefly rejoins his VC. Michael searches the chest of enchantment books and the rest of the chests at the XP farm. Michael finds that part of his fanart near Sam's bank is missing and returns to his house. Alesa briefly rejoins his VC, and Michael grabs lapis from his basement.
    • Michael returns to the spider XP farm to enchant his diamond shovel while grinding for levels. He then collects dirt near Rutabagville and continues fixing the area around his path.
    • Alesa rejoins his VC, and Michael collects more dirt. Michael continues fixing areas around his path before ending off at his house.

June 5, 2021[]

  • Tubbo makes his way from near the Big Innit Hotel to McPuffy's with Ranboo in VC. He goes up the barrier staircase before visiting Puffy's lore studio.

June 6, 2021[]

  • Techno visits Dream in prison.[18]
    • Techno starts at his house and heads to Phil's house to meet Phil. Phil disconnects abruptly, and Techno gets an item frame to put up an image of Phil. However, the image despawns.
    • Techno waits for Phil to log back in, going back and forth between Phil and his house. He then wanders around outside before Phil logs back in.
    • Techno goes to speak to Phil and tells Phil that he plans to visit Dream. Phil expresses his fear of Techno going, and Techno reassures Phil and says that he has to go to visit. Techno mentions that Quackity had told him that Dream was cashing in his favor.
    • Phil asks if Techno if he should go with Techno, but Techno declines and instead hands Phil a will in case he doesn't return.
    • Before he leaves, Techno rings his channel member bell on the basis that he won't be allowed to bring one in with him during his visit. The two go to Phil's house, and Techno considers bringing one with him. Phil tells Techno that the warden wouldn't let him in with the bell. Techno goes to his house and also considers bringing Steve the polar bear, but Phil tells Techno that they won't let him bring Steve into the prison either.
    • Techno gives Phil his goodbyes before traveling to the prison via the Nether portals. Upon arriving at the prison, Techno pushes the button outside, and Sam answers and allows Techno through the portals to enter the prison.
    • Techno meets with Sam at the entrance, and Sam tells Techno that no one is usually visiting Dream at the moment. Techno ignores Sam and hands a "Field Trip slip" to say he has permission from his parents to visit. Sam then makes Techno sign the waiver and continues through the standard procedures. On the question of if the prisoner is deserving of being locked up, Techno hesitates and doesn't give Sam an answer of whether he does or not.
    • When putting the items in his locker, Techno places all of his armor in the ender chest. He hesitates when Sam tells him to place the rest of the items in the normal chest. Techno eventually declares that Sam is trustworthy enough and places the rest of the items in. Sam then takes Techno through the rest of the procedures whilst Techno admires the redstone structures and doors within the prison. While admiring the contraptions, Techno also references his execution and adds that they were low-tech.
    • As they reach the water tunnel, the water breathing potions don't activate. Sam allows Techno to swim through the tunnel regardless. Upon entering the next room, Sam makes Techno read through the other two waivers and splashes Techno with the fire resistance potions.
    • Sam brings the platform across, but as Techno crosses, Dream yells at him saying it's a trap by Quackity. Techno tells Dream he wanted to visit anyways, but Dream continues warning Techno that Sam is working with Quackity.
    • Techno yells to Sam asking how long he has to visit, but Sam tells Techno that he thinks Techno can do with "a nice long stay," also citing that Techno is the main threat who can break Dream out of prison since the two worked together.
    • Techno tells Sam that he would never defy authority and adds that he loves authority. Sam does not agree with Techno, and Techno asks him to bring the bridge back. Sam tells Techno that he would have time to catch up with Dream and brings the lava wall down.
    • Dream starts panicking, but Techno casually tries to calm him down, stating that he himself still has options. Dream does not believe him, stating that he had been in prison for six months. Techno states that he has friends and looks through Dream's chest of books and quills.
    • Techno asks Dream how he is, and Dream mentions that he used to have a clock in his cell. Techno tells Dream to tell him everything he knows, adding that Dream was the one who commissioned the build of the prison. Dream starts writing, and Techno ends his stream.
  • Ranboo discovers more trees in the forest and goes mining in the Nether.
    • Ranboo makes his way back to his base from the guardian XP farm.
    • Ranboo finds more trees popping up at the arctic and suspects that Phil knows why they have been appearing. Ranboo deposits prismarine crystals and shards, lapis blocks, and other items at his vault.
    • Ranboo cooks fish and uses the cow farm for food. He then harvests wheat from the wheat farm to breed cows.
    • Ranboo grabs more fish from his base and deposits items. He retrieves cooked fish and gold from his furnaces before leaving.
    • Ranboo decides to mine for gold and returns to his base to grab his extra pickaxes and deposit gold at his vault. He then deposits items, his extra shovel, his hoe, and his extra sword.
    • Ranboo gathers crafting tables and digs a small hole near the forest to determine if the forest expanded any further. He then goes mining in the Nether for gold and netherite.
    • Ranboo finds a Nether fortress and continues mining. He later goes to the Nether hub via ice tunnel and returns to his base.
    • Ranboo smelts the ancient debris and deposits blocks. He retrieves netherite scraps to craft netherite ingots to deposit at his vault and retrieves cooked fish.
  • Puffy streams her last late-night SMP stream.
    • Puffy starts at the community Nether portal. She plans to investigate Foolish's summer home, build a shark statue, and clean up the Nether.
    • Puffy walks along the wall of the Holy Land and within the Holy Land. She then heads to her basement to grab a book, feather, and ink sac for a book and quill.
    • Puffy starts a new Book of Hype with the front page titled "The End of An Insomatic Era." She then walks along the wall of the Holy Land and the Prime Path.
    • Puffy walks to Punz's base and goes to Eret's castle. She states that she will keep the Book of Hype somewhere and that she will make copies of the book.
    • Puffy heads to the karaoke stage and continues walking along the Prime Path. She walks to Punz's chunk and states that she had cleared her sleepover room.
    • Puffy states that she kept the sleepover book and will place a sign with the name of every user who subscribed or gifted. She then makes her way to her sleepover room and states that she will add a bunk bed for anyone who gifted ten or more subs. Puffy then removes the missing sign for Snuggie.
    • Puffy goes onto the wall of Punz's backyard before traveling to Foolish's summer home. She then starts flattening a hill near Foolish's old house before returning to her basement.
    • Puffy heads to her sleepover room and deposits blocks. She then grabs Silk Touched coal ore to mine to refill her furnaces.
    • Puffy deposits more items and uses the spider XP farm to mend her tools. She uses the dance options on her client and returns to Foolish's summer home.
    • Puffy returns to her flattened plot of land to start building the shark statue. She removes a tree and continues work on the statue.
    • Puffy deposits items in her basement and grabs sand. She then returns to Foolish's summer home where she harvests wood to craft chests to deposit sand near the shark statue.
    • Puffy steals the chests under L'Sandberg along with the chests' contents. She deposits the materials near the shark statue and mines sandstone.
    • Puffy deposits the sandstone and returns to her basement to get emeralds. She then takes string from the spider XP farm to trade for emeralds at Foolish's village.
    • Puffy crafts emerald blocks before returning to the spider XP farm to get more string to trade for emeralds. She returns to the shark statue and crafts more emerald blocks to deposit in her ender chest.
    • Puffy goes to the spider XP farm before returning to Foolish's summer home. There, she goes to Foolish's chicken farm. After, Puffy returns to the Greater Dream SMP to gather eggs from Eret's castle.
    • Puffy hatches more chickens at Foolish's chicken farm and goes to McPuffy's. She finds that someone had rated the restaurant 5/10. Puffy then gets wood from her duck statue to craft signs.
    • Puffy places a sign stating that the star reviews at McPuffy's are out of five. She then places another sign to state that McPuffy's is selling ten piece chicken nuggets with spicy sauce.
    • Puffy goes to Bad's mansion. There, she removes some structures and decides to repair the path to Bad's mansion. She searches her basement for any black concrete before gathering black wool from her material chests near the Community House.
    • Puffy returns to Bad's mansion and grabs smooth stone slabs to repair the path. She searches Bad's chests for any black concrete and gets wood plank slabs to repair the Prime Path.
    • Puffy returns to Bad's mansion to repair it. She grabs stone brick slabs before returning to her basement to place another sign on her Wall of Shame. Puffy also crafts white dye to give the sign text.
    • Puffy checks her material chests near the Community House. From the chests, Puffy grabs sand and gravel. She then kills squids for ink sacs and crafts black dye for black concrete powder.
  • Quackity extends the road leading out of Las Nevadas. Quackity then gives Puffy, Michael, Bad, and Skeppy a tour of Las Nevadas.[19]
    • Quackity kills squids for ink sacs and deposits items at his room at the Space Needle. He then gathers gravel and sand to craft black concrete. Quackity also comes across Callahan on the road, who places a piece of TNT.
    • Quackity removes the TNT before Callahan can light it, and Callahan disconnects. Quackity returns to his room and starts expanding the road toward Tubbo's outpost, converting the concrete powder to concrete while placing.
    • Quackity returns to his room before resuming work on the road, and George joins his VC briefly. Quackity continues expanding the road and decides to explore Tubbo's outpost. He starts making his way.
    • Quackity invites Michael to visit his country, but Michael doesn't respond in time. Instead, Quackity offers a tour to Puffy. After pleading, Quackity allows Michael to join the tour.
    • On his way to meet Puffy and Michael, Bad and Skeppy ambush Quackity. Quackity threatens to blow up part of their mansion with a piece of TNT, but Puffy intervenes and stops the conflict. Quackity tells Puffy that Bad and Skeppy had tried to jump him. He then invites her to a tour of the new country.
    • Puffy agrees and states that Michael wants to see the country as well. Puffy asks Bad why he and Skeppy had jumped Quackity, and Bad states that he and Skeppy were not hitting Quackity with weapons.
    • Quackity threatens to blow up Bad and Skeppy's mansion, and Skeppy questions Quackity why he was trying to blow up their house. Bad pushes Quackity off the Prime Path. Quackity demands Bad for food, stating that Bad owed him some for jumping him.
    • Bad ignores Quackity and asks Skeppy if he would like steak. Quackity continues demanding food, and Bad tells Quackity that he is complaining.
    • Puffy, Bad, and Quackity go to McPuffy's. Puffy shows Quackity the menu and gives Quackity some food. Skeppy then walks into the restaurant.
    • Michael joins the VC, and Puffy goes to her basement to grab food and deposit items. Michael arrives at McPuffy's, and Puffy rejoins the four there.
    • Quackity demands Bad for food with Bad behind the counter telling Quackity to place an order. Bad then claims McPuffy's and rebrands it to "McSkeppy's".
    • Quackity decides to use the drive-through, and Quackity orders for a BTS meal. Bad adds extra "cruelty" to the meal, and Quackity asks Bad what is wrong with the chicken wings. The four then go to Punz's chunk, and Bad and Puffy jump into it.
    • Quackity decides to bring all four other members to Las Nevadas. However, he admits that it isn't finished and will need some "cheap labor" to get it done.
    • Skeppy steals glowstone from the Space Needle to build an upside down T out of glowstone. Quackity kills him, and Skeppy logs out. Quackity then takes the three to the gambling machine to demonstrate the machine.
    • Puffy considers stealing the diamond blocks in the machine to use to gamble. Quackity goes into the strip club with the three. Michael forces Bad into the strip club and blocks off the exit.
    • Quackity dances around the pole, and Puffy blocks off the exit to the strip club. Quackity invites Michael into the "back room" with him and attempts to mug Michael. However, Michael manages to escape. Quackity then does the same to Bad and Puffy, but Puffy stores her items in an ender chest before going into the back room.
    • Quackity leads Puffy, Michael, and Bad to the restaurant. Puffy uses a dance option on her Lunar Client to twerk at one of the tables. The then four go to the open-air stage, the motel, the pool, and Tommy and Wilbur's starter building.
    • A drowned with a trident spawns, and Bad and Puffy kill it. Puffy gets the final hit, but Bad picks up the trident and puts it in his ender chest. Puffy demands that Bad the trident over because she got the final hit, and Quackity demands it since it was dropped on Las Nevadas property.
    • Puffy states that they all helped in killing the drowned, and Bad states that he is going to give the trident to Skeppy. Quackity starts attacking Bad and insists that Bad give the trident to Puffy.
    • Bad hands rotten flesh to Quackity before running off. The four make their way to the Las Nevadas Eiffel Tower, and Puffy brings up a Twitch clip showing that she had killed the creeper as evidence for the trident being hers.
    • Puffy chases Bad to the Space Needle, demanding for the trident since she got the last hit on the drowned. Quackity asks what they are planning for the rest of the streams, invites them to the Space Needle, and asks if they can build something else on a plot of land that Quackity chose out for them. He offers free spins at the casino in exchange for the labor before leaving.
  • After Quackity leaves, Puffy and Bad continue arguing over the trident while Michael separates from the group.
    • Bad falls off the balcony of the needle, still with the trident that Puffy claims are hers. Michael conducts interviews in the style of The Office.
    • Puffy argues that the trident is rightfully hers. She also adds that all the tridents Bad usually gets are given to Skeppy. Bad then reluctantly takes the trident to fly out of his ender chest and tries to drown himself in the fountain.
    • Puffy tries to establish what happened to Bad’s trident. Bad explains that he gave Skeppy his trident, who then gave it to Sam as a gift.
    • Puffy and Bad then hang out at the bottom of the needle. Bad still tries to claim the trident, but concedes that it’s Puffy’s to keep and admits he would’ve just given it to Skeppy.
    • Puffy returns to her sleepover room. Afterward, she heads to Punz's tower.
  • After finishing the Las Nevadas tour, Michael builds a statue at Las Nevadas and continues work on his path.
    • Michael returns to his home and goes to his basement. He then fixes an area near his house before returning to his basement.
    • Alesa joins his VC before Michael returns to Las Nevadas. Michael starts building his statue and redoes some of his changes to slightly rebuild it.
    • Michael visits his home to get stone to craft into stone bricks and deposits items before returning to Las Nevadas to build his statue. He crafts stone brick stairs and spruce wood buttons to finish the statue.
    • Michael returns to his house to deposits items, cleans up a ravine, and farms wheat from the farm nearby. He then trades with villagers at Punz’s tower for emeralds and a bookshelf.
    • Michael breaks the bookshelf for books and trades for a Mending enchantment book. He adds the enchantment to his diamond shovel and heads to the spider XP spawner to mend his tools.
    • Michael returns to his home where he grabs stone bricks and stone. He then crafts stone brick slabs to continue work on his path, also terraforming and flattening the area around the path with dirt. He then gets dirt from his basement and deposits items.
    • Michael causes a creeper to blow up part of an area near his path. He collects dirt to continue terraforming areas around his path. After, Michael heads to the spider XP spawner to Mend his tools again.
    • While leaving the spider XP farm, Michael dies whilst traveling via trident and respawns at Foolish's summer home. He returns to collect his items before traveling back to his house to end the day.

June 7, 2021[]

  • Ponk prepares his lawsuit against Puffy. He also builds a hobbit hole in a hill.
    • Ponk makes his way to the community Nether portal from the Sky Courthouse. He then goes through the portal to Tubbo's outpost before traveling to Foolish's summer home. There, Ponk searches Foolish's chests for food and harvests potatoes to cook.
    • Ponk retrieves baked potatoes and grabs his netherite hoe from his hut. He searches for a Kanye image in a chest near the entrance of his maze before grabbing his axe and bow from his maze.
    • Ponk goes to his hut and states that the Friendship Flower Puffy gave him would be used as evidence to sue her. He searches chests at Ant's animal sanctuary and passes the night there.
    • Ponk decides to craft an ender chest. He enters a portal near Kinoko Kingdom and finds himself at the path to Niki's city portal. He enters the portal again, breaks it, and goes to Niki's city.
    • Ponk kills an enderman for an ender pearl. He then drops extra items off and accidentally throws out his sword. Ponk eventually finds the sword.
    • Ponk takes an ender chest from Niki's villager room before leaving to collect wood. He gets a crafting table from his ender chest to deposit items and continues removing the tree near his chests.
    • Ponk flattens the area and places a bed. He starts digging out a path, starts planning his new home, crafts wood plank stairs, and terraforms a hill to start building a hobbit hole.
    • Ponk collects spruce wood to craft spruce trapdoors to add to his hobbit hole. he then continues to work on it, crafting wood slabs and harvesting more spruce wood to craft a door.
    • Ponk continues work on his hobbit hole. He deposits materials before taking food, sand, and stone from Eret's castle.
    • Ponk smelts the sand at Eret's fortress and retrieves the glass. He then returns to his hobbit hole to add a glass floor to it.
    • Ponk kills squids for ink sacs. He also grabs leather and a feather from Eret's castle. Ponk then harvests sugarcane nearby before crafting a book and quill at the community tree farm.
    • Ponk travels to Foolish's summer home to write Puffy a response, listing her crimes and telling Puffy to come up with a countersuit or face paying legal and damages.
    • Ponk places his response in the chest and grabs a feather from Foolish's chests to craft another book and quill to make a copy of his response. He places the copy in an ender chest and returns to adding a glass floor to his hobbit hole.
    • Ponk gathers iron to craft lanterns to add to the front of his hobbit hole. He then terraforms an area, builds a farm, and gathers seeds, grass blocks, cobblestone. After, Ponk leaves Ant's animal sanctuary.
    • Ponk deposits items at his hobbit hole and starts planting the farm. He passes the night and starts creating a path to his hobbit hole.
    • Ponk terraforms an area opposite to the farm to make build another farm. He then plants the farm, collects more seeds, and gets bones and seeds from Eret's castle.
    • Ponk deposits items at his hobbit hole and bone meals his crops. He starts expanding his farm and moves his ender chest, crafting table, and material chests.
    • Ponk adds a few trees at the farm before heading to his room at Niki's city. He goes to another apartment room to grab bones and torches.
    • Ponk crafts more bone meal near his hobbit hole. He also illuminates the area and starts mining out the room on top of the other side of the farm while adding onto it. Ponk then grows trees on top of the farm.
    • Ponk crafts trapdoors to put along the farm and gathers grass blocks. He collects spruce wood to craft more trapdoors to add, but later gets wood planks to craft stairs to use instead.
    • Ponk ends up removing the stairs and crafts cobblestone walls to use instead. He adds torches on top of them before fixing an area nearby.
    • Ponk deposits items before grabbing a torch and iron to craft lanterns. He finds a chain and crafts more chains.
    • Ponk hangs lanterns from the trees and adds trapdoors to the front of his hobbit hole. He sleeps past the night before ending off for the day.
  • Phil collects materials and trades for enchantments to improve his armor.[20]
    • Phil deposits items at his house and walks around outside.
    • Phil considers removing Tommy and Techno's beacon, but decides to leave it. He then gathers sea lanterns and dirt from a chest outside to continue adding sea lanterns to the walls of his basement.
    • Phil deposits light blue concrete and dirt at his basement and travels to the guardian XP farm to grind for prismarine shards and sea crystals. He flies around the guardian XP farm with his trident and strikes a creeper with a lightning bolt to try and obtain a skeleton head. However, Phil fails.
    • Phil finds a ruined portal and returns to the guardian XP farm. He finds sea crystals and prismarine shards to craft into sea lanterns to deposit. Phil then continues using the guardian XP farm and adds lights to it.
    • Phil comes across a wandering trader and looks through its trades. He returns to using the guardian XP farm and finds that the wandering trader had died in one of the water elevators with its llamas.
    • Phil returns to his house, He harvests wheat from the wheat farm and grabs crying obsidian from his house to illuminate the forest nearby. He then deposits his crossbow.
    • Phil takes snow from Ranboo's mailbox and soul sand from Techno's house. He then grabs trapdoors from his house and adds more crying obsidian to the forest.
    • Phil enables shaders and watches the sunrise from the top of his house. He walks around the forest, disables shaders, and decides to farm crying obsidian by blowing up the egg.
    • Phil deposits items at his house, searches his house for TNT, and grabs TNT from Techno's house along with redstone, gunpowder, birch wood planks, and sand.
    • Phil crafts TNT and redstone torches at his house. He then deposits spruce trapdoors, soul sand, and redstone before making his way to the egg room to farm crying obsidian.
    • Phil heads to Punz's chunk and climbs the scaffolding tower. He then grabs a totem of undying and jumps onto the slime blocks below. After, Phil searches the chests at the Cat Maid Café for wood to craft a boat.
    • Phil harvests jungle wood at the community tree farm to craft a boat and returns to the top of the scaffolding tower. He then mines gold in the Nether while killing piglins for some.
    • Phil finds gold and a "Blocks" disc at the blaze XP farm. He uses the blaze XP farm and harvests Nether wart to deposit before returning to use the blaze XP farm.
    • Phil smelts the gold ore and continues mining for gold while killing piglins. He collects crying obsidian from a ruined portal he finds before continuing to mine for gold.
    • Phil returns to his house to smelt the gold ore, and Ranboo meets Phil at his house to give Phil infested stone bricks. Phil deposits the infested stone bricks in his ender chest.
    • Ranboo leaves, and Phil retrieves gold from his furnaces. Phil deposits leather, gunpowder, and redstone torches at Techno's house, deposits a crafting table, and retrieves more gold from his furnaces.
    • Phil crafts gold blocks and trades with piglins for crying obsidian. A few piglins become zombified, and Phil manages to trade for a Soul Speed III enchantment book.
    • Phil continues trading with piglins and gets more piglins in the pit he dug. He continues trading and manages to get another Soul Speed III enchantment book.
    • Phil returns to his house to deposit gold in his ender chest. He adds the enchantment to his boots and renames his boots "Philza Minecraft" before depositing the extra Soul Speed III enchantment book.
    • Phil goes to Snowchester before returning to the arctic.
  • Tubbo and Ranboo build a bridge to Tubbo's escape shaft.
    • Tubbo makes his way to his outpost, and Ranboo saves Tubbo from a baby zombie near Bad's mansion.
    • Ranboo gives Tubbo food and takes Tubbo to the ravine to retrieve Tubbo's items from dispensers that Ranboo had placed the items in. The two then make their way to Tubbo's outpost, and Ranboo goes up Tubbo's escape shaft. Tubbo also deposits items.
    • Tubbo grabs stone, cobblestone, stone bricks, stone brick stairs, and slabs. He then starts building a bridge.
    • Tubbo crafts more stone brick stairs and continues work on his bridge. He later crafts more stone brick walls, and he and Ranboo remove a random structure.
    • Tubbo plans to make a path to his escape shaft. They start mining it out. Ranboo then starts to placing the path with the help of Tubbo.
    • Tubbo digs a path to the escape shaft, and Ranboo places the path. He then makes an arch over the entrance.
    • The two find a zombie villager and consider curing it, but Tubbo ends up killing it. Tubbo then replaces the inside of the tunnel with cobblestone and adds torches.
    • The two hang out near the exit of the escape shaft, and Tubbo terraforms an area near the exit of the escape shaft. Tubbo also adds finishing touches to the arch and the path.
    • Tubbo deposits materials at his outpost before returning to the escape shaft. He meets Ranboo at his outpost.
    • Tubbo and Ranboo hang out near the exit of the escape shaft. Tubbo goes to his outpost before rejoining Ranboo. Tubbo then heads to Las Nevadas.
    • Tubbo rejoins Ranboo and removes a structure. He then goes to the Nether. There, Ranboo meets Tubbo and returns Tubbo's trident.
    • Tubbo and Ranboo return to the Greater Dream SMP, and Tubbo ends stream at his outpost.
  • Ranboo and Tubbo finish Tubbo's outpost and hang out. After, Ranboo goes searching for a woodland mansion.
    • Ranboo starts at Tubbo's outpost with Tubbo and the two practice jumps.
    • The two hang out, and Ranboo gets blocks for him and Tubbo to practice jumps. Ranboo deposits the blocks, and the two continue to hang out.
    • Ranboo heads to the arctic, and Tubbo meets him there. Ranboo gathers wheat from the wheat farm to breed cows at the cow farm before butchering the cows for leather.
    • Ranboo goes to his base to get bookshelves and spruce wood to craft more bookshelves. Ranboo meets Tubbo at Tubbo's vault, deposits items, and grabs more spruce wood and paper.
    • Ranboo restores one of the cakes at Techno's birthday table to its full form. He then gets bookshelves from Techno's house. Tubbo asks him why trees had suddenly appeared around the area, and Ranboo responds that he has no clue. Ranboo notices that more trees and roses had also appeared.
    • Ranboo rejoins Tubbo at his base. Tubbo tries to pass the night on the second floor of Ranboo's base, and Ranboo harvests sugarcane near Eret's castle.
    • Tubbo meets Ranboo, and Ranboo crafts bookshelves. The two then go to the Cat Maid Café and Tubbo's outpost.
    • Ranboo hands Tubbo the bookshelves, and Tubbo states that he plans to build a library. Ranboo deposits wood, and the two hang out.
    • Ranboo deposits items and gets stone brick slabs to add along the perimeter of Tubbo's outpost. Ranboo then obtains more slabs to finish the project, and the two continue to hang out.
    • Ranboo goes to Punz's chunk, climbs the scaffolding tower, and crafts a boat to drive into the chunk. He tries to do a boat MLG landing to the side of the chunk while falling, but fails.
    • Ranboo decides to go searching for a woodland mansion. He returns to his base to grab emeralds from his ender chest to trade for glass at Techno's base. Ranboo also deposits items at his base and grabs redstone.
    • Ranboo deposits more items and gets more redstone and iron from his vault. He also takes a bell and food. Ranboo then kills the cows at the cow farm for leather to deposit at his mailbox.
    • Ranboo grabs a cartography table and obsidian from his base, and iron and flint from his mine. He then mines more obsidian and travels on the Nether roof.
    • Ranboo builds a portal before crafting a flint and steel to activate it. He then goes exploring and finds a desert village.
    • Ranboo trades with the villager to level it up. He crafts glass panes and a compass to trade. Ranboo eventually trades for a woodland mansion map.
    • Ranboo goes searching for the mansion. He finds another desert village and manages to obtain another enchanted golden apple from a desert temple near it. Ranboo also obtains a few more regular golden apples before continuing his journey.
    • Ranboo constructs a portal and travels in the Nether before constructing another portal to return to the Overworld. He then finds the mansion and uses a bell to find the locations of the pillagers.
    • Ranboo searches for a painting and takes the bookshelves from the mansion. He manages to obtain four totems of undying and a golden apple before burning the mansion to the ground.

June 8, 2021[]

  • Ponk starts building another Supreme fridge for Foolish.
    • Ponk grabs his bow and sleeps past the night.
    • Ponk gets grass blocks from Niki's city to add under the cobblestone walls of his farm. He decides to build another Supreme fridge and crafts chests to deposit items. Ponk then collects spruce wood.
    • Ponk crafts spruce slabs to construct a bridge to connect two hills. He then grabs orange and black concrete, sticks, red concrete, wood planks, cobblestone, slimeballs, glass, chains, iron, and sticky pistons to make Foolish a gift.
    • Ponk travels to Foolish's summer home and crafts spruce fences. He starts building near where the Ra statue used to be and searches Foolish's chests for a pumpkin.
    • Ponk gets a shroomlight instead and adds it to what he is building. He then grabs an item frame from his maze and places up an image of Sharkboy.
    • Ponk continues work and crafts levers. He crafts a sign to place on his build and tests the design of cobblestone walls and glass on the build.
    • Ponk crafts cobblestone stairs and continues work on his build. He then crafts cobblestone slabs to finish the build before returning to the bridge he had constructed near his hobbit hole via Niki's city portal.
    • Ponk removes the bridge and starts rebuilding it. He then deposits items and harvests bamboo near the watch tower.
    • Ponk grabs string from the spider XP farm to craft scaffolding. He then goes to Foolish's summer home before returning to near his hobbit hole via Niki's city portal.
  • Puffy gathers prismarine for Foolish's trident statue. She also pranks Punz by placing glass blocks above the slime blocks in his chunk.
    • Puffy makes her way to Foolish's summer home and reads Ponk's response.
    • Puffy returns to her basement to grab a book, feather, and ink sacs to craft a book and quill. She then logs onto a test server to test a design for the trident before returning to the Dream SMP.
    • Puffy uses the guardian XP farm to grind for prismarine shards to craft prismarine bricks and prismarine. She grabs more prismarine bricks and prismarine from chests and kills squids for ink sacs to craft dark prismarine. Puffy then deposits items and grabs more prismarine shards to craft more dark prismarine.
    • Puffy searches for Skeppy's shrine that Bad had made under the sea bed near Bad's mansion. She then mines out Bad's vault and into Bad's tree farm. From there, Puffy finds her way to her secret room.
    • Puffy causes a creeper to blow up while traveling back to the surface. She hastily repairs the damage before continuing her search for Skeppy's shrine at sea. After, Puffy searches the chests at Bad's mansion.
    • Puffy deposits blocks and finishes repairing the creeper damage. She then returns to her basement to search for more prismarine and deposit items.
    • Puffy finds prismarine and prismarine bricks. She then kills slimes that spawned in her basement and deposits the slimeballs. After depositing slimeballs, Puffy travels to Punz's chunk while assuming that he had stolen her prismarine.
    • Puffy jumps into the chunk and climbs the scaffolding tower to drive a boat into the chunk. She then returns to her basement to deposits items and grabs a picture of a trident that she plans to build for Foolish.
    • Puffy takes iron from her hidden chests and gathers sand and gravel. She then gathers grey dye before depositing more items.
    • Puffy gathers bones to craft white dye and crafts light grey dye. She deposits leftover white dye and crafts light grey concrete powder.
    • Puffy deposits extra sand and gravel. She then converts the grey concrete powder to concrete. After, Puffy grabs stone to smelt for smooth stone and retrieves some once they finish.
    • Puffy travels to Foolish's summer home and considers building the trident at the turtle island. She walks around and decides to start building the trident at sea.
    • Puffy goes to Fundy and Eret's unfinished piglin farm. She then collects vines and leaves in a jungle near Tubbo's jungle base. After, Puffy leaves and returns to the guardian XP farm.
    • Puffy finds Phil AFKing on a platform that he had made above the guardian XP farm, and Puffy asks Phil for sea lanterns. Phil gives her some, and Puffy fixes the terrain nearby.
    • Puffy removes a random structure before returning to Foolish's summer home to continue working on the trident statue. She crafts dark prismarine and prismarine slabs at Foolish's village and resumes work on the trident.
    • Puffy returns to her basement to deposit materials. She finds lime concrete at her lore studio to use to prank Punz's chunk with. Puffy then gathers gravel and sand.
    • Puffy grabs white dye before going to the top of the scaffolding tower at Punz's chunk. She drives a boat into the chunk and removes the slime blocks to start replacing them with lime concrete.
    • Puffy searches chests at Punz's chunk and grabs lime concrete from her material chests near the Community House. She searches another chest there and Eret's chest near Eret's fortress.
    • Puffy searches Eret's castle for any green dye before traveling to Foolish's summer home to collect cacti. She smelts the cacti and finds bone meal to craft into white dye.
    • Puffy crafts lime dye and retrieves the cacti she had been smelting. She then writes Ponk a response, listing all his charges, and places it in the chest.
    • Puffy finishes adding lime concrete to the bottom of Punz's chunk, deposits the slime blocks, and creates a slime block picture on the way to her basement. She then grabs glass from her basement and smelts cacti,
    • Puffy retrieves green dye and crafts lime dye. She crafts lime stained glass before grabbing more white and green dye to craft more lime stained glass.
    • Puffy retrieves the slime blocks to use and adds lime stained glass above the slime blocks. She then crafts more lime stained glass and finishes her work.
    • Puffy searches Punz's chests and gets blackstone from Sam's chests behind the prison portal entrance. She crafts smooth blackstone to add to the bottom of Punz's chunk and upgrades her prank.
    • Puffy ends off at the Prime Path near the Community House.
  • Sam continues work on the bank and gathers slimeballs. After, he tests the slime block jump at the Punzo Chunk and blows up Boomer's Pickle statue.[21]
    • Sam starts plotting out the rooms of the bank with scaffolding. He also logs onto a test server to design the vault and its redstone.
    • Sam logs back on the Dream SMP and goes to his base to check on Fran, not knowing he had accidentally forgotten to disable the texture pack that made Fran's texture like his skin.
    • Sam disables the texture pack and travels to the guardian XP farm. There, he kills slimes for slimeballs and finds Phil AFK-ing above the guardian XP farm.
    • Sam continues killing slimes and checks on Phil again.
    • Sam heads to Sapnap's base and searches chests there.
    • Sam heads to Punz's chunk. There, he climbs on the scaffolding tower and breaks wood logs from the platform to craft a boat.
    • Sam drives a boat into the chunk and finds that the slime blocks were covered with lime stained glass. He removes the glass and climbs the scaffolding tower to jump into the chunk again.
    • Sam climbs the scaffolding tower to drive a boat into the chunk again. He then climbs the tower to place water down into the chunk. He drives a boat into the chunk again and does an MLG when getting out of the boat on his next attempt.
    • Sam places the lime stained glass back on the slime block and finds the Pickle statue. He then grabs sand and gunpowder from his chests to craft TNT to place over the statue.
    • Boomer joins Sam's VC and tries to stop Sam. Boomer states that the statue is the only thing he has on the server, but Sam continues adding TNT to the statue. Boomer threatens Sam, stating that he would find a way onto the server to get back at Sam.
    • Boomer continues trying to stop Sam, and Sam shoots a fire arrow at the statue. Sam then tells Boomer that he will leave the statue alone, but allow someone else to light the TNT.
    • Sam continues shooting at the statue and lights the TNT, destroying the entire statue. Sam tells Boomer that he did not expect the entire statue to be destroyed and that he can build another Pickle statue for Boomer since he has the XP.
    • Boomer states that Sam will never be able to build another statue, and Sam returns to his bank.

June 9, 2021[]

  • Ponk continues work on his hobbit hole after hanging out with Sam.
    • Ponk reveals the progress of his bridge and removes the scaffolding from it.
    • Ponk goes to his hobbit hole and considers replacing the glass floor. He then gathers dirt to level the ground to one of the ends of his bridge.
    • Ponk deposits dirt and crafts spruce wood planks to craft spruce fences.
    • Ponk continues work on his bridge and harvests spruce wood. He harvests more spruce wood to craft more spruce fences to continue work on his bridge.
    • Ponk travels to Foolish's summer home. There, he finds Puffy's response and reads the reply at his hut. Ponk then places the book back before heading through the Nether to Niki's underground city and the outskirts of Kinoko Kingdom.
    • Ponk turns back and heads to the Greater Dream SMP. He walks to Eret's castle and waits for Sam at the Community House. Sam meets him and gives Ponk slimeballs. Ponk asks Sam for help with his bridge before taking Sam over to where the bridge is. Ponk also asks Sam for legal advice for his lawsuit against Puffy as they head over.
    • When they reach the bridge, Sam gives Ponk ideas on how to improve it whilst also discussing the legal options for the case.
    • Ponk also shows Sam the other areas he has built including the valley of wheat and the hobbit hole. Sam looks to improve the valley of wheat whilst the pair of them hang out together.
    • The pair head to Ant's animal sanctuary, and Sam considers stealing the strider currently based there. Sam rides the strider in and out of its pen, and Ponk reminds Sam that they die when it rains. Sam reconsiders the thought and leaves the strider where it is.
    • The pair head to the bank, and Ponk asks Sam about the prison and how it should all works. He also asks for a job, and Sam tells him to speak to Hannah.
    • Ponk asks Sam about Techno, having not seen him in a while, and Sam lies about not knowing Techno's whereabouts. The two hang out near the bank, and Ponk asks Sam if he can take resources from Sam's chests.
    • Sam allows Ponk to take anything other than redstone and quartz. Ponk grabs redstone blocks from an ender chest and offers Sam a trade. Sam gives Ponk gold blocks for the redstone blocks.
    • Sam passes Hannah's villagers with a bad omen effect and initiates a raid. The two go to Hannah's basement where Sam blocks off Hannah's villager pens to prevent the villagers from getting killed. The pair then fight the raid together, defeating each of the rounds as they come up. When a ravager pops up during one of the rounds, Sam considers trapping it so the pair name it Kanye and trap it within Hannah's house.
    • Ponk and Sam have a look at Michael's house, and Ponk looks at the chests at Michael's basement to see if there is anything he can steal. They then make their way to Fundy's battle arena and look around the remains of Fundy's tower. Ponk obtains redstone and a crossbow from the chests at the remains of Fundy's tower, and the pair then return to hang out outside the bank.
    • Ponk asks about the llamas and asks Sam if he can kill them. Sam leads a llama to attempt to show Ponk that the llamas can "caravan." However, the other llamas do not respond.
    • Ponk kills the llamas Sam had pushed underground. In doing so, Sam is able to Caravan those that were left above ground around the area. Ponk then returns to the surface to get onto one of the llamas.
    • The pair part ways, and Ponk makes his way to his room within Niki's underground city. He then returns to near his hobbit hole to grab a sponge and cobblestone.
    • Ponk crafts a furnace and starts removing the water under the floor of his hobbit hole while drying the sponge using the furnace. He crafts spruce plank stairs and replaces the floor of his hobbit hole with spruce planks.
    • Ponk leaves his hobbit hole before returning to it to mine out a room. He plans to add plants. Ponk then grabs TNT from his ender chest and gathers iron and flint to craft a flint and steel.
    • Ponk uses TNT to clear the room in his hobbit hole. He then continues mining out the room. He then travels to his room in Niki's city to get a torch and finds more torches at Niki's city to take.
    • Ponk returns to near his hobbit hole and crafts lanterns. He enables shaders and adds lanterns to his hobbit hole.
    • Ponk continues work on his hobbit hole and gathers dirt. He crafts trapdoors before returning to his hobbit hole to add counters at his sub listening corner.
    • Ponk adds torches to the room and collects clay. He returns to his hobbit hole to smelt the clay and retrieves bricks to craft three flower pots to add to the counters.
  • Fundy joins Las Nevadas. After joining, Quackity, Charlie, and Fundy investigate and griefed Tubbo's outpost. They then construct their own outpost while Quackity and Fundy teach Charlie and converse about Fundy's past, dreams, relationship with Foolish, and what he knows about Wilbur. While working on the outpost, Fundy and Quackity also teach Charlie how to fish and about jokes while questioning Charlie about him and the amount of information he knows. After asking Fundy about Wilbur, Quackity shows Fundy Wilbur and Tommy's build while explaining Wilbur's visit.[22]
    • Fundy proves to Quackity that he has improved himself and joins Las Nevadas.
      • Fundy grabs food and his armor before heading back to Las Nevadas having convinced that he had improved himself. As he walks over, Fundy explains how he has been sleeping well, mentioning that he added fish and berries to his diet before stating that is ready to join.
      • Fundy continues, saying how Quackity will be pleased to see him and how the decision is a surprise. However, as Fundy sees the Las Nevadas sign, he becomes hesitant and unsure. Nonetheless, he continues to put himself in the country.
      • As Fundy arrives in Las Nevadas however, he is unsure of where Quackity's office is and starts looking around. He then looks towards the Needle and finds Quackity at the base. Quackity ascends without noticing Fundy.
      • Fundy follows Quackity up and surprises Quackity. Fundy recalls the conversation he had with Quackity about improving himself and acknowledges how he took Quackity's advice, showing Quackity the diet of berries, cod, rotten flesh, and chicken. Quackity tells Fundy how he's proud of Fundy, and Fundy repeats how he's improved himself.
      • Fundy reminds Quackity about their plan from the last time they spoke - Quackity was going to come round and play cards, but didn't. Quackity mentions how he was held up with paperwork and apologizes.
      • Fundy notices a block of slime in the corner with Charlie in the middle. Charlie wakes up, removes the slime around him, and greets Fundy as "Fundy from L'Manberg."
      • Charlie breaks into the floor and says his catchphrase, "Dap me up!" towards Fundy. Fundy punches Charlie, and Charlie throws Fundy slimeballs much to Fundy's disgust.
      • Quackity talks to Charlie, and afterward, Charlie tries to entice Fundy into gambling, and Quackity tries to stop Charlie.
      • Fundy changes the subject and asks how Charlie knows that he was part of L'Manberg. Quackity then tells Charlie to keep the diamonds. However, Charlie thinks that Quackity is talking about the slimeballs, throws one, and starts sucking them back up, again to Fundy's disgust.
      • Quackity talks to Charlie on the other side of the needle with Charlie standing on the rail and Quackity trying to encourage him back off the rail. Fundy rejoins them, and Charlie greets Fundy again before putting himself on the floor again.
      • Unsettled by Charlie, Fundy tells Quackity how he has improved himself and is working on himself by dieting and exercising. Quackity expresses how good Fundy looks, but adds that he wants to make sure Fundy isn't someone who Fundy doesn't want to be. Fundy tries to convince Quackity as Charlie gets closer to him again before standing on the rail again.
      • Quackity asks if Fundy needs more time since there is no turning back once he makes his decision. Fundy disagrees, saying he's spent too much time in his cottage, hasn't experienced nightmares for a while, and has been sleeping properly.
      • Charlie coughs up slimeballs and jumps onto the railing. Quackity then throws the slimeballs aside to entice Charlie off the railing.
      • Quackity still doesn't sound convinced, expressing that he doesn't think Fundy is ready on first impressions. He tells Fundy that his work in L'Manberg was exceptional and that Las Nevadas would be a "stepping stone" to his success.
      • Charlie interrupts and asks Fundy to smell him. Fundy smells him, and whilst he does, Charlie asks Fundy what it's like to dream. Quackity takes Charlie to the side and tells him not to ask that again.
      • Charlie asks Quackity what it feels like to smell and dream, and Quackity tells Charlie that he needs to talk to Fundy to figure things out. Charlie asks Fundy to return parts of himself after Fundy thinks he had accidentally inhaled parts of Charlie.
      • Quackity distracts Charlie with a bone whilst talking to Fundy separately inside, telling Fundy that he needs to make sure he's ready. Fundy heads to the balcony and takes one look around before Quackity takes him downstairs. Before he does, Quackity tells Charlie to stay at the top and analyze the bone whilst they're gone.
      • Quackity takes Fundy to one of his store rooms, telling Fundy that he will not be able to turn back and that he needs to trust Quackity. He hands Fundy a book and tells him to sign it if he is truly ready to join.
      • The book details the terms and conditions of Las Nevadas, including taxes, military participation, land, gambling, the Las Nevadas Legal System, and the consequences of failing to adhere to the laws of the land (which includes death).
      • Fundy is taken aback upon reading them, but Quackity expresses his reasoning, telling Fundy that he's been through a lot and wants to make sure he protects his nation in doing so. Fundy hesitates in signing and asks Quackity if he really believes in this nation. Quackity says that if Las Nevadas dies, he dies along with it.
      • Fundy continues being hesitant about signing, but signs with his full name. Quackity reminds Fundy that he can't turn back, and Fundy is then hesitant about handing the signed book over. When he does, Quackity greets him and welcomes him into Las Nevadas.
      • The pair exit the store room and are greeted by Charlie at the door. The three celebrate Fundy joining the nation, and Charlie gets into a hole.
      • Quackity tells Fundy that he would also protect Fundy since Fundy swore protection to the nation. Quackity tells Fundy that everything in the past at L'Manberg is gone and that he is going to make Fundy the best version of himself.
      • Quackity tells Fundy that he is now a citizen and that he will be there for Fundy. Quackity asks Charlie to hand Fundy a diamond, and Charlie tells Fundy that the house always wins. However, after further conversation, Charlie tells Fundy that he doesn't know anything about currency. Quackity asks if Charlie has a name, and after discussion, decides to call Charlie "Meat."
      • The three make their way to the road, and Charlie tells Quackity to not tell Fundy that he is a slime that gradually is starting to act like a human, not knowing that Fundy can hear the conversation.
    • Fundy, Quackity, and Charlie investigate Tubbo's outpost and grief it.
      • Quackity continues the tour and tells Fundy that he can tell Fundy about the business of the nation. Fundy states that he has big plans, and Quackity shows Fundy Tubbo's outpost.
      • Quackity tells Fundy that he has seen Tubbo building the outpost and suspects that Tubbo is planning a dangerous strategy against the country. Fundy does not believe him, and Quackity states that he needs to talk to Tubbo after not seeing him since the Doomsday War.
      • The three make their way over to the outpost, and Quackity gives Charlie armor. As he does, Charlie mentions taking music discs, much to both Quackity and Fundy's confusion.
      • The three make their way up to the outpost, and Quackity tells Fundy that Charlie is actually a slime. The three find an escape hatch that's built for quick access to the ground, and Quackity tries to get Charlie away from the lava in the hatch.
      • The three go to the top of the hill where Quackity investigates the top of the hatch. Charlie gets tempted to jump into the hatch, and Quackity tries to tempt him away from it by stating that he has slimeballs.
      • As they look around Tubbo's outpost, Quackity expresses his concern for the outpost since it has a clear view of Las Nevadas. Fundy adds that the outpost does not seem like a vacation home. Charlie starts eating pufferfish, and Quackity and Fundy try to stop him.
      • Charlie gets poisoned from eating pufferfish and covers himself in slime at Tubbo's outpost. He eats another pufferfish as Fundy and Quackity talk, and the two try to stop him as he eats more.
      • Quackity asks Fundy how much experience he has with the military, and Fundy responds that he took part in all the wars that had occurred. Quackity adds that the outpost is undeveloped and in progress.
      • Quackity suggests that they build an outpost of their own, and Fundy agrees since it would be able to scare Tubbo off. Quackity asks the two for their help.
      • Charlie suspects that he is going to commit a crime and starts breaking windows. Quackity and Fundy join him, placing blocks down as well. Charlie then almost blocks Quackity and Fundy in before almost jumping off the hill.
      • Quackity finds two totems in the chests, and Charlie takes one of them. Upon finding out that he can't die with them, Charlie starts looking to jump off the hill again with the totem in hand. After Quackity tells him not to, Charlie throws the totem out the broken window, leaving Quackity to go after it.
      • Fundy gathers materials, and Charlie drops to the floor and is attacked by zombies. Fundy tells Quackity that he is unsure of Tubbo's intentions, and Charlie starts giving the zombies loans. Quackity shows Charlie how to fight them.
      • Quackity tells Charlie to return to Las Nevadas. They explain to Fundy that the griefing is enough for the moment and tells Fundy that he wants to see Tubbo's reaction; If Tubbo reacts to the situation badly, he will take Tubbo's totems.
      • Quackity states that he did not want to grief the outpost since it was Tubbo's. He adds that it would be a message to Tubbo to leave before bringing up the idea of building their own outpost
      • Fundy asks Quackity about the bridge and if he had built it. Quackity explains he hadn't and that Tubbo is approaching their land. Quackity then proposes setting up a toll booth on the bridge and having Charlie run it since it can be a lesson for Charlie.
    • Quackity and Fundy teach Charlie about orders, tolls, and customs after gathering materials to start the outpost. Quackity also asks Fundy about his behavior during the Doomsday War, his dreams, his relationship with Foolish, and what he knows about Wilbur. Fundy and Quackity also teach Charlie how to fish and about jokes while questioning Charlie about him and the amount of information he knows.
      • Fundy asks Quackity how he met Charlie, and Quackity responds that Charlie had appeared at his restaurant. The two meet Charlie at the bridge, and Quackity tells Charlie that he is going to teach about orders, tolls, and customs.
      • Charlie runs off after Quackity mentions running a toll entrance. The two run after him, and Quackity tells Fundy that they should start building the outpost. Quackity invites Charlie to help them, and Fundy hands Charlie his materials before running back to the cottage.
      • Quackity explains to Charlie what a toll entrance is. Fundy feeds his pet arctic fox before grabbing diamonds, cobblestone, spruce wood, andesite, and glass.
      • Quackity asks if Charlie has been keeping an eye on the "purple guy," and Charlie explains he has. Charlie explains that the guy has been mostly farming.
      • Fundy returns and places all the resources in a chest. He then crafts stone brick stairs, and Quackity starts mining an area for the toll booth. Fundy gives the idea of using lava as a tool to block out unwanted visitors whilst Charlie recommends using slime instead, much to both Quackity and Fundy's disgust.
      • As Charlie heads off out of earshot, Quackity asks Fundy about the day of the Doomsday War where Fundy told Quackity that the day would be a good day. Fundy explained his reasoning, stating that everyone was separating and causing wars destroying everything everyone loved.
      • Fundy states that he cared about L'Manberg and that it got destroyed. Quackity tells Fundy that he betrayed L'Manberg and that he does not know Fundy's excuse of doing so.
      • Quackity tells Fundy that nothing like the backstabbing they think are involved in will happen again in Las Nevadas. Charlie returns and asks what backstabbing is.
      • Quackity tells Charlie to hit him, and Charlie drops slime on him. Charlie drops a slime block on Fundy, and Fundy starts teaching Charlie how to run the toll booth.
      • After trying to stop him from trying to drop slime, Quackity roleplays the toll booth with Charlie with Quackity acting like he's Tubbo. However, Charlie has difficulty working out why Quackity is acting as Tubbo. After explaining, Quackity tries again, and instead Charlie lets him straight through before suggesting to grief and troll him.
      • They try again, this time with Fundy telling Charlie what to say and Quackity changing his skin. As Quackity approaches this time, Charlie follows what Fundy says. However, when Quackity tells Charlie he has nothing, Charlie gives Quackity diamonds whilst Fundy tries to stop him.
      • Fundy gives Charlie more explanation about what to do should Tubbo arrive. Quackity leaves, and Charlie tells Fundy they should tell Quackity that Tubbo had arrived.
      • Quackity returns having changed his skin back. Charlie starts placing buttons on the wall, which Quackity removes telling Charlie it gives him bad memories. They then continue mining out and building the toll booth.
      • As they're building, Quackity asks Charlie what he would like to learn about Fundy. Charlie asks Fundy again what's it like to dream, and Fundy is hesitant of answering.
      • Fundy asks Charlie if he has ever dreamed, and Quackity tells Fundy that he does not know much about his dreams. He then asks Fundy if he is getting enough sleep and if he is fine.
      • Fundy states that he is doing fine, and Fundy explains that he had dreams that predicted the future and that he loses details in his dreams. He adds that the dream is usually blurry. Quackity asks Fundy about the contents of his last dream, and Fundy explains that he was outside reading a book. Fundy then continues, stating that it happened in real life.
      • Charlie suggests Fundy may have read the same book twice, and Quackity concurs. Quackity tries to think of ways of helping Fundy with his dreams.
      • The three continue conversing as they mine out and build the path. Quackity asks Fundy to tell him what will happen next if he takes Tubbo's totems so that he can prepare.
      • Fundy tells Quackity that he believes that the plan is not a good idea since his dreams seem real. Quackity asks Fundy if Fundy will do it for him if he builds something for Fundy to have the dreams comfortably.
      • Fundy is hesitant about the plan and tells Quackity to talk to him about it later. Quackity tells Fundy that he hopes things get better for him and that the dreams don't hurt him.
      • The three continue mining and building the path, and Quackity asks Charlie if he knows what sleeping is. Fundy asks Charlie as well, and Charlie responds that it is "not complete yet" and that he has "a little more to go" before he is done.
      • Fundy asks Quackity if he understands what Charlie said, and Quackity states that he does not know either. Charlie mentions that he tries dreaming sometimes, and the two ask Charlie what he does for hobbies.
      • Charlie responds with meat and having bones, and the three find a cave while mining the path. Charlies states that he sensed that the cave is underneath them, and the three exits the cave to return to the path.
      • Charlie continues mining out the path, and Quackity tells Fundy that he and Charlie are not the only residents at Las Nevadas. Quackity asks Fundy if he had met Foolish yet, and Fundy states that he met Foolish once and went to Foolish's summer home to steal sand to blow something up (blood vines).
      • Quackity asks Fundy if he has any beef with Foolish, and the two rejoin Charlie in mining out and building the path. Fundy states that he had stolen from Foolish's snake statue and blown up parts of it.
      • Quackity tells Fundy to figure things out with Foolish and not bring the conflict to Las Nevadas. Fundy grabs more cobblestone and asks Quackity if Foolish lives at Las Nevadas.
      • Quackity responds that Foolish is indeed a resident and that Foolish has been helping with the country. He mentions that Foolish had crafted his armor for him and tells Fundy to solve the problems between him and Foolish.
      • Fundy reassures Quackity that the events had occurred a long time ago and that it is a small thing. He adds that Foolish might have gotten over it. Fundy then crafts more furnaces.
      • Charlies responds that what happened did not occur long ago, and Quackity asks Fundy how long ago the incident was. Fundy smelts cobblestone and responds that it happened not long ago.
      • Quackity questions Fundy why he said that the incident happened a long time ago, and Fundy responds that he thought it did. Quackity states that Charlie does not know how to lie and tells Fundy to be truthful.
      • Fundy is unsure if the incident happened a while ago or a long time ago, and the three continue mining and building the path. Quackity later goes off to grab diamonds to craft a diamond pickaxe, and Fundy asks Charlie how he knows about the event while retrieving stone.
      • Fundy asks Charlie if he was there when it happened, and Charlie responds that he has seen things. Fundy asks Charlie what he had seen, and Charlie responds that he had seen both him and Foolish.
      • Fundy tells Charlie to keep quiet for the benefit of others and that he cannot mention it. The two converse, and Fundy retrieves more stone for stone bricks to continue building the path.
      • The two continue mining out and building the tunnel, and Fundy asks Charlie about his hobbies. Charlie responds that he "dabbed up," and Fundy continues asking him while retrieving stone for stone bricks.
      • Charlie becomes disgusted with the examples Fundy brings up, and the two continue mining out and building the path. Quackity returns, and Fundy crafts diamond pickaxes for him.
      • Quackity asks Fundy for food, and Fundy responds that he does not have any. The three continue mining out and building the path, and Charlie later leaves to go look at squids with Quackity going with him.
      • Quackity starts killing salmon for food, stating that he is fishing and showing Charlie how to fish. Fundy then continues work on the path, and Quackity insists that Fundy fish with him and Charlie.
      • Quackity suggests that Fundy can be the "food treasurer" while Fundy insists that Quackity can "handle food differently." Charlie hands Fundy salmon which Fundy tries to throw away.
      • Fundy recommends that they go on a vegetarian diet while they return to the path, and Charlie mentions to Fundy that his feather looks like salmon while continuing work on the path. Fundy and Quackity ask Charlie how he knows that information, but Charlie changes the topic.
      • Quackity goes off to collect wood, and Charlie asks Fundy about Wilbur. Fundy asks Charlie how he knows the information and tells Charlie to be truthful.
      • Charlie tells Fundy that he watched everything he could, and Fundy continues work on the path while he and Charlie converse. Quackity returns, and Fundy crafts more stone bricks to continue working.
      • Fundy and Quackity ask Charlie if he knows anything about them, and Charlie responds that Fundy looks like a fox.
      • Fundy asks Charlie if he knows anything about his past, history, or anything that nobody knows about including himself. Charlie asks Fundy what things he can have no knowledge about, and Fundy questions Charlie if he knows about anything that he was not there for.
      • Fundy retrieves more stone and also accidentally retrieves cooked salmon. Quackity asks Charlie about his favorite memory, and Charlie starts mining down.
      • Charlie states that he is in a hole and blocks himself in while staying silent. He later emerges from the hole stating that it is his most favorite memory. Quackity then asks Charlie if he ever had a funny memory before.
      • Fundy smelts wood for charcoal and tells Quackity that Charlie might not understand the definition. He then tries to tell Charlie a joke, but gives up after Charlie takes the joke the wrong way.
      • The three continue work on the path while mining it out, and Quackity tells Charlie a Spanish joke. Quackity and Fundy view Las Nevadas from a hill to determine where the path is going, and the three mines the path toward the surface.
      • Quackity asks Charlie if he knows any jokes, and Charlie tells the two about two people going to a bar: One was green and the other was red, and the green one was the tallest one while the red one was the shortest.
      • Charlie continues, stating that the only way for the two people to get to the bar was if both get off a train. The red guy's train was going west at forty miles per hour for sixty miles, while the green guy's train did not serve any lunch.
      • Charlie continues, stating that the two arrived at the bar and that it had become dust after five hundred years. Charlie then goes back to the entrance of the path where he places signs asking for money and bones.
      • Fundy and Charlie widen the entrance of the path to the surface of Las Nevadas, and Fundy crafts a new diamond pickaxe to remove part of the road to rebuild to the path.
      • Quackity asks Charlie if he knows any more jokes, and Charlie gives a "Why did the chicken cross the road?" joke, with him revealing that the chicken became dust in three hundred years.
      • Quackity asks Charlie how long it will take him to turn into dust, and Charlie promises Quackity that he will prevent Quackity from becoming dust. Quackity tells more jokes, and Fundy and Quackity ask Charlie how he knows about Wilbur.
      • Charlie and Quackity ask Fundy if he knows anything about Wilbur, with Fundy responding that he knows the parts he is "supposed to know." The three return to the path, and Charlie tells Fundy that he can always ask Wilbur
      • Quackity questions Fundy if he is lying, and Fundy brings up the fact that Wilbur was revived. Quackity lies that he is unaware of Wilbur's revival and asks Fundy about the last time Fundy saw Wilbur.
      • Fundy responds that he has not seen Wilbur yet and that he and Phil had tried finding him. Quackity asks Fundy about his relationship with Wilbur, and Fundy retrieves stone and states that it is complicated.
    • Quackity shows Fundy Wilbur and Tommy's build while explaining Wilbur's visit.
      • Quackity tells Fundy that there is an issue before leading Fundy to Tommy and Wilbur's build. Fundy tells Quackity that he has a question for Wilbur, and Quackity tells Fundy that Wilbur had paid him a visit.
      • The two arrive at Tommy and Wilbur's build, and Quackity states that it is not his and the land is no longer part of Las Nevadas. Quackity tells Fundy that Wilbur had asked to join Las Nevadas and that he had refused to let Wilbur join for obvious reasons of causing an argument. Quackity continues, stating that in response, Wilbur started settling down nearby.
      • Fundy asks Quackity why Wilbur would settle nearby. He then asks about the other person Wilbur that he had made the build with. Quackity shows Fundy the sign on the build, making it obvious that Tommy was the other person.
      • Fundy spots a jukebox, which proves Quackity's point, and Quackity adds that he just wanted to warn Fundy about the issue. Fundy asks Quackity if he knows why Tommy and Wilbur are settling down, and Quackity responds that he does not know.
      • Fundy feels that nothing can go wrong with Tommy and Wilbur settling down nearby, and Quackity tells Fundy that he hopes that this will not affect Fundy's decision of joining Las Nevadas.
      • Charlie joins the two and asks if they can grief the build. Quackity responds to leave the build alone for now, and Fundy questions why Wilbur came to Quackity when he and Phil were searching for him. Fundy then asks Quackity if Wilbur mentioned him when they had met.
      • Quackity responds that Wilbur had not and lies that Wilbur might have mentioned something about him. Quackity tells Fundy that he is safe at Las Nevadas, and Fundy states that he does not regret his decision of joining Las Nevadas before asking Quackity why he did not mention the information earlier.
      • Quackity responds that he does not know much about Fundy's and Wilbur's relationship and that he could have warned Fundy, but did not since he did not know much.
      • The three go to the road, and Charlie and Quackity ask Fundy what he will be doing in Las Nevadas. Fundy asks the two to set up the toll booth while he sets up his home in Las Nevadas. Charlie then roleplays the booth with Fundy and asks Fundy to pay the toll.
      • Fundy tells Charlie a joke, causing Charlie to log off after thinking for a while. Fundy and Quackity part their ways, and Fundy ends off near his plot of land.
  • Purpled confronts Charlie after noticing Charlie spying on him. After confronting Charlie, Purpled reflects on his impact on the server and makes his way to Las Nevadas with Charlie after blowing his cabin up. When they arrive at Las Nevadas, Purpled speaks to Quackity about joining.[23]
    • Purpled confronts Charlie after noticing Charlie spying on him.
      • Purpled starts at his cabin and brings his dog Dogchamp outside to go fishing.
      • Purpled states that he has been living alone while avoiding people. Charlie can be seen in the distance in a cave, and Purpled harvests potatoes.
      • Purpled returns to his cabin, telling Dogchamp that it was a while since he saw Dogchamp since he was busy. Purpled then returns to fishing, remembering when he went on walks with Dogchamp.
      • Purpled spots Charlie and leaves Dogchamp at his cabin. He equips his suit and armor before approaching Charlie.
      • Purpled asks Charlie who he is and why he was watching. Charlie jumps into the water outside the cave, and Purpled follows Charlie. Purpled also states that he made it clear to everyone that he wants to be left alone.
      • Charlie asks Purpled who he is, and the two question why they were watching each other. The two go near Boomerville, and Purpled offers Charlie food while Charlie tries to distract Purpled in an attempt to escape.
      • The two walks around Boomerville with Purpled repeating that he made it clear that he wanted to be left alone. The two accuse each other of spying, and Charlie accidentally reveals that he was spying on Purpled.
      • Purpled digs a hole which Charlie gets into. He questions Charlie about the person who told Charlie to spy on him, and Charlie leaves the hole.
      • While the two walk near Eret's museum, Purpled questions Charlie on why he was spying. Charlie tries to distract Purpled again and accuses Purpled of spying on him again. Purpled repeats his question about the person who paid Charlie to spy on him.
      • Charlie asks Purpled if Purpled had paid his taxes and reveals to Purpled that Quackity was the one who had sent him to spy. Charlie's voice also decreases as he tries to walk away. The then two walk to Party Park where Purpled tells Charlie to follow him.
      • Charlie starts to walk away from Purpled, but later walks with Purpled. Purpled tells Charlie that he is not mad at Charlie and that he has to show Charlie what Quackity did to him since he believes that Charlie does not know much about Quackity.
      • Purpled asks Charlie about what had happened and starts realizing that Charlie had been sent by Quackity to spy on him. Purpled also adds that he told Quackity to leave him alone to farming and fishing.
      • Charlie asks Purpled if he is spying on him, and Purpled continues piecing things together at Fundy's chess board. Purpled asks Charlie why Quackity sent him.
      • Purpled offers Charlie food and asks Charlie about the information Quackity wanted from him. Charlie tries to distract Purpled again and starts walking away with his voice decreasing.
      • The two arrive at the parking lot of L'Targay, Hutt's Pizza, and the Socializing Club. Purpled asks Charlie if he had ever seen the gingerbread house, and Charlie responds that he saw it being built.
      • Purpled tells Charlie that he had never seen Charlie and realizes that Charlie is a slime. Charlie denies his point and throws up a slimeball.
      • Purpled returns the slimeball and removes his armor to seem less intimidating. Charlie then shows his bones, and Purpled pieces together that Charlie is on the server and not at the same time. Purpled also connects it to Quackity by stating that Quackity had sent Charlie to spy on him.
      • Charlie goes to Punz's base, and Purpled follows him with an iron ingot dropped by a baby zombie. Purpled figures that Charlie had not been on the server long since Charlie got an achievement for holding the ingot. The two walk along the Prime Path, and Purpled asks Charlie if Charlie had ever walked on the path.
      • Charlies responds that he never got close to the path. He then titles Purpled as "Purpled from the UFO." Purpled shows Charlie the remains of his UFO, telling Charlie that Quackity had blown it up.
      • Purpled tells Charlie that there is an issue with him working with Quackity. Purpled then tells Charlie to leave him alone and adds that he will also leave Charlie alone in return. The two part their ways, and Purpled heads to the remains of his UFO.
    • Purpled reflects on his impact on the server and makes his way to Las Nevadas with Charlie after blowing his cabin up.
      • Purpled looks through the window of the flower shop, remembering how Quackity had blown it up from the shop. Purpled states that everyone has something and wonders what he does not have.
      • Purpled spots Charlie on the path behind him and chases Charlie to Tubbo's tree farm. As he chases Charlie, Purpled tells Charlie that Charlie might have not understood what he said earlier and that Quackity might have been strict.
      • Charlie asks again if Purpled is spying on him, and Purpled asks Charlie if Quackity sent Charlie to spy on him. Purpled asks if Charlie lives in Las Nevadas and if Quackity is trying to get him to join.
      • Charlie asks Purpled if he would like to go to Las Nevadas, and Purpled states that he knows Quackity wanted him to join since Quackity blew up his UFO.
      • The two walks along the path, and Purpled shows Charlie the builds around while admitting that he does not know any of them since he was busy fishing. Purpled parts ways with Charlie when Charlie gets distracted with Dream's holiday home.
      • Purpled goes to the Socializing Club to find that his fall trap is still there. He spots Charlie watching him again from Dream's holiday home when he exits.
      • Purpled tries to get Charlie to follow him and walks along the path. Purpled also mentions the Estate Conflict and L'Manberg states that nobody remembered those events.
      • Purpled admits that he feels that he was used as a pawn and that he was just there. He figures that nobody remembered that he was part of L'Manberg or that he was part of any other faction like Pogtopia or the Dream SMP.
      • Purpled makes his way back to his cabin knowing that nobody will figure out if his house is blown up. He hides Dogchamp in the wall of a cliff and places all his valuables in an ender chest.
      • Purpled takes some items with him and crafts a flint and steel. He then places TNT in his house and lights it.
      • After the explosion, Charlie calls out, and Purpled finds Charlie watching him from the cave. Charlie runs off, and Purpled tells Charlie that he does not understand people's boundaries. Purpled then grabs his ender chest.
      • Purpled asks Charlie if he is part of Las Nevadas, and Charlie accuses Purpled of spying on him. Charlie responds that he does, and Purpled starts blocking off his cave.
      • Purpled asks Charlie if Quackity is interested in a new resident at Las Nevadas. He then spots Charlie at Boomerville and tells Charlie that he can be a builder of legacies and that Quackity might have the key to make him feared by others.
      • Purpled meets Charlie at Boomerville, grabs his armor, and asks Charlie if he knows the way to Las Nevadas. Charlie responds that he does, and Purpled decides to go to Las Nevadas by himself.
      • Purpled asks Charlie for his name and asks if Charlie can come along with him. He expresses curiosity about what Quackity told Charlie and asks Charlie if he trusted Quackity.
      • Purpled gets Dogchamp and asks Charlie if he has any secrets. Charlie vomits a slimeball, and Dogchamp attacks him.
      • Purpled sits Dogchamp down before allowing Dogchamp to stand. The two start making their way to Las Nevadas with Charlie stating that he will be spying on him on the way.
      • Purpled ends up deciding to go alone, and Charlie gets onto a skeleton horse. Purpled considers giving the horse a saddle and tells Charlie to get off of the horse.
      • Charlie gets stuck on the horse, and Purpled continues on his way. Purpled asks if Charlie follows people with "iron fists" while making his way to the garden on top of Ponk's casino.
      • Charlie states that he usually stays in a hole, and Purpled asks Charlie about how he met Quackity. Charlie responds that he came out of a hole in Las Nevadas and that Quackity placed him in another hole.
      • The two continue on their way, and Charlie states that he has been watching Quackity. Purpled asks Charlie why he listened to Quackity about spying, and Charlie responds that Quackity is his friend.
      • Purpled tells Charlie that people needs things to show their power, and Charlie asks Purpled why he needs power. Purpled asks Charlie why he needs Las Nevadas, which Charlie responds that he does not need.
      • Purpled asks Charlie why he is at Las Nevadas if he does not need to be there, and Charlie responds with his quote "Dap me up." The two continue their travel while conversing, and Purpled lets Charlie "dap him up" near the community tree farm, stating that they are now friends.
      • Purpled allows Charlie to collect wood, and the two continue on their way. Charlie asks Purpled about how it feels to hear and later tells Purpled that he did catch Purpled spying on him.
      • Charlie tells Purpled that he won't give him any information about what he has seen and pretends to drown in a river nearby while vomiting slimeballs in an attempt to distract Purpled.
      • Purpled asks Charlie if Charlie is not human, and Charlie throws up more slimeballs before sinking even further down. Purpled then abandons Charlie and looks around Las Nevadas.
    • After arriving at Las Nevadas, Purpled speaks to Quackity about joining.
      • Purpled meets Quackity near the strip club and greets him hoping that they are on better terms with each other. He then questions Quackity about sending Charlie to spy on him. Quackity admits that he did and that it was a bad idea to send Charlie.
      • Purpled tells Quackity that Charlie is unaware of what is happening, and Quackity states that Las Nevadas has changed a lot since Purpled's first visit. Quackity states that he is surprised that Purpled had come to him and adds that he must return the favor of unequipping armor.
      • Quackity unequips his armor, and Purpled spots Charlie in a fountain nearby. Quackity tells Purpled that Charlie is still learning, and Charlie pretends to die while throwing slimeballs into the fountain.
      • Purpled suggests to Quackity that they go talk somewhere else, and Quackity tells Charlie to stay at the fountain. The two go up the Space Needle, and Purpled tells Quackity that he sees Las Nevadas as an opportunity for himself.
      • Purpled tells Quackity that he assumes Quackity's goals were to spy on people and blow up people's homes. He tells Quackity that he does not support his actions and adds that he does not like Quackity.
      • Quackity states that he understands and continues, stating that Las Nevadas will be an opportunity for both of them. He tells Purpled that he only wanted Purpled since Purpled has skills and abilities that he does not have.
      • Quackity apologizes to Purpled for how he had tried to get Purpled's attention, and Purpled tells Quackity that he might not be able to respect Quackity as a person. Quackity states that people change and adds that he thought that there was good in people when he was vice president of Manberg.
      • Quackity adds that he no longer sees the good in people anymore and that he still sees opportunity and potential. He tells Purpled that he saw those traits in Purpled and that it is good to know that they are both on "the same page".
      • Purpled disagrees with Quackity, stating that he came to Las Nevadas for benefit. Quackity understands, stating that Purpled can join the country whenever he wants to use his skills to help the nation.
      • Quackity apologizes to Purpled again and adds that he understands if Purpled considers killing him. He tells Purpled that he does not want to go down that path and that he wants Las Nevadas to be an important and lasting country.
      • Quackity reminds Purpled that they both can go down in history if he joins Las Nevadas. Quackity states that he wants to make a change with his first attempt of doing so failing.
      • Quackity states that he is making another attempt from another perspective. He understands Purpled for hating him and only being at Las Nevadas for his own benefit, but believes that it can change. Quackity continues, stating that they can work together to achieve a common goal.
      • Purpled believes that he and Quackity are both on the same page so that they can both make history. Quackity then takes out a residence contract, stating that he would have let Purpled sign it, but continues on to state that he wants to gamble on not having Purpled sign.
      • Quackity welcomes Purpled to Las Nevadas and states that as the president of Las Nevadas, he will be able to give Purpled anything Purpled needs. He tells Purpled that he promises to protect Purpled, and Purpled tells Quackity that Quackity's promise will help with his legacy that even though he does not like Quackity.
      • Purpled states that he sees a bright future ahead, and Charlie joins the two at the Space Needle to welcome Purpled to Las Nevadas. The three converse, and Quackity tells Purpled that he plans to build Purpled another UFO.
      • Quackity points where he is planning to build the UFO. He continues, telling Purpled that Purpled's legacy is not gone yet and that Purpled's abilities will bring Purpled down in history even if Purpled is not part of Las Nevadas.
      • Quackity states that he will be working on the casino and that he will be there if Purpled needs anything. Charlie then asks Quackity if he still needs to spy on Purpled, with Quackity responding that he is putting trust in Purpled.
      • Charlie tells Purpled that he will only spy on Purpled like he usually does, and Quackity repeats to give Purpled privacy. Quackity then asks Purpled if he needs anything, and Purpled states that he might talk to Quackity about plans for the UFO and about settling down.
      • Purpled states that he has been alone for a while, and Quackity tells Purpled that Purpled can read the resident contract. Quackity tells Purpled that he does not mind if Purpled signs the contract or not and that he left out a few aggressive pages.
      • Quackity tells Purpled that Purpled is a resident no matter if Purpled signs the contract or not. He then hands Purpled the contract and tells Purpled that Purpled has the right of taking ownership of a plot of land with his consent. Purpled asks Quackity if there are any rooms behind the casino since he has plans.
      • Quackity tells Purpled that there is space behind the casino, and Purpled states that he is looking forward to more meetings. Charlie then leaves the Space Needle, and Quackity tells Purpled that he will get to know Charlie more.
      • Purpled exits the Space Needle and looks around Las Nevadas. He feeds Dogchamp and leaves Dogchamp at the stage.
      • Purpled states that Las Nevadas had been half-built when he had visited. He continues on to tell Dogchamp that Las Nevadas has a promise for them and states that both of their legacies will be greater than ever very soon.
  • Ranboo investigates Las Nevadas after fixing Tubbo's outpost.
    • Ranboo starts at his base and finds another letter from the Council along with a netherite axe.
    • Ranboo heads to Tubbo's outpost and cleans up the mess Charlie made. He deposits the blocks and grabs glass panes to repair the windows.
    • Ranboo crafts signs to leave at the outpost to tell the griefer to leave the outpost untouched. He then gathers more wood to craft bookshelves and deposits them at Tubbo's outpost.
    • Ranboo gathers more wood and deposits items. He crafts a chest to places under Tubbo's second outpost to deposit some of Tubbo's items.
    • Ranboo goes to Las Nevadas, the restaurant, stage, and hotel. He starts noting what he should get into and adds the question of why there are hollow buildings. Ranboo then writes that he should find out why there are so many skeleton horses in a pit at Las Nevadas.
    • Ranboo heads to the Space Needle and the strip club. At the strip club, Ranboo digs a hole before adding a dirt block, crafting table, and cartographer table to it. He then harvests spruce wood and returns to the hole to craft ladders to add to it.
    • Ranboo strips the logs at the strip club and rewrites his to-do list in his memory book after discovering that it was unsaved. He then adds that he needs to find out who runs Las Nevadas and why there are no windows at the hotel.
    • Ranboo considers stealing Quackity's skeleton horse and a block of netherite he finds in a chest. He then makes a stream poll for his viewers to decide and ends up stealing the netherite block.
    • Ranboo finds a maxed-out bow, but decides not to take it. He starts returning a few netherite ingots in the chest and ends up returning all nine ingots to the chest.
    • Ranboo searches a chest at the Space Needle before returning to his room under the strip club. He places a chest to deposit golden apples in and goes to the restaurant at Las Nevadas.
    • Ranboo searches the chest near the Space Needle for a book and quill. He kills squids for an ink sac and takes a book from Tubbo's outpost.
    • Ranboo searches the chests at the Cat Maid Café and Hannah's house for a feather. He finds a ravager at Hannah's house and finds a feather at the spider XP farm.
    • Ranboo walks to the Cat Maid Café before returning to the restaurant at Las Nevadas to write the letter. He complains about the glitched doors of the fridges in the kitchen before leaving.
    • Ranboo then returns to craft a stone pressure plate to test what the doors look like when opened. He then returns to his hole at the strip club and goes to Tubbo's outpost through the escape shaft.
    • Ranboo goes to Tubbo's outpost and finds part of Michael's fanart in one of the chests. He jumps onto a llama from the window of the outpost and walks to the path Fundy, Quackity, and Charlie built.
    • Ranboo leaves bones in a chest there. He then goes to the Space Needle and MLGs off of it.
    • Ranboo continues walking around Las Nevadas and shelters Dogchamp from the rain at the stage. He finds Charlie's hole and returns to Tubbo's outpost to grab bookshelves to place there.
    • Ranboo returns to his base and deposits items. He considers organizing his chests before leaving his base.
    • Tubbo joins his VC, and Ranboo makes his way to the spider XP farm to get levels. Ranboo then visits his base to grab the sword he made for Tubbo before returning to use the spider XP farm.

June 10, 2021[]

  • Sam continues work on the bank. While working, Ponk pranks and bothers Sam. The two eventually get into a fight with each other, and after, Sam adds sand and palm trees to Foolish's summer home.
    • Sam starts his stream at his bank and reveals that he had been grinding for smooth stone offline. He continues constructing the smooth stone slab roof of the bank.
    • Sam crafts more smooth stone slabs as he works on the roof of the bank and kills squids for ink sacs. He deposits materials and returns to his base to see Fran and feed her.
    • Sam grabs stone bricks before returning to the bank. When he returns, he finds a late birthday present from Ponk, which is a white wool cube with a photoshopped image of Ponk. Sam also finds that it contains TNT inside of it.
    • Sam presses the button for the explosion and deposits materials. He grabs dirt to repair the ground and crafts smooth stone stairs.
    • Sam continues work on the bank and adds stairs around the perimeter of the bank. He deposits the stairs and crafts smooth stone slabs to add along the perimeter of the bank.
    • Sam crafts more stone brick slabs to finish the perimeter of the bank. He starts replacing the scaffolding he had outlined the bank with quartz and plans to make the first room he outlined to be a currency exchanger. Sam then grabs more quartz to craft into quartz blocks.
    • Sam continues outlining the rooms of the bank with quartz blocks. Ponk messages Sam to ask if Sam did anything to the spawner at the spider XP farm, and Sam heads over to investigate.
    • On arrival, Sam lands on a pressure plate which detonates a piece of TNT, destroying Foolish's Doozer art on the wall. Sam tells Ponk that Ponk has to fix it and tries to leave, but Ponk blocks the exit and starts shooting at Sam.
    • Sam tells Ponk that the arrows do no damage and asks Ponk about the motive for doing this. Sam then runs down a cave system after he starts taking too much damage. He eventually escapes when Ponk leaves.
    • Sam rides a llama nearby and finds Ponk hiding near the wall of Punz's backyard. Sam demands Ponk to say why he blew up the farm. He then places scaffolding in the crevice Ponk is hiding in.
    • Sam goes to his bank, and Ponk joins him. Ponk places a pressure plate, and Sam checks underneath it for any TNT. Ponk continues placing pressure plates around the floor with Sam removing them.
    • Ponk places one piece of TNT in the middle of the room with a lantern whilst Sam continues working on the bank. Ponk then breaks the scaffolding Sam is on, and Sam continues work on the bank.
    • Sam goes to the top of his bank and retrieves smooth stone slabs. Ponk leaves shortly afterward, setting off TNT near the bank. Sam fixes a few holes on the roof of the bank.
    • Sam deposits smooth stone slabs and removes the TNT Ponk had placed at the bank. He then deposits the stone bricks, pressure plates, and quartz.
    • Sam removes scaffolding in the bank and grabs quartz for quartz blocks. He continues removing scaffolding at the bank before heading to Church Prime whilst promoting his channel for Prime subscriptions.
    • Sam leaves Church Prime, and Ponk shoots at him from outside the wall of the Holy Land. Sam equips his armor, runs off, and searches for Ponk at Chuch Prime. Sam then goes to the Vape Tower.
    • Sam unequips his armor, grabs diamonds from his ender chest to pay the fee to go up, and hears Ponk shooting down from the tower. He then goes up the tower, but doesn't find Ponk there.
    • Sam looks at the server from above before leaving the tower. He then equips his armor and continues searching for Ponk nearby the Holy Land.
    • Sam finds Ponk shooting at him again and goes up one of the trident parkour towers. He then spots Ponk on the MLG tower and shoots back at Ponk.
    • The two continue shooting at each other, and Sam gets down from the trident parkour tower to shoot at Ponk from behind the wall of the Holy Land. Sam then uses his trident to get to Ponk, and the two fight with Sam trying to push Ponk off the tower.
    • Ponk climbs to the top of the tower with Sam not far behind him. Ponk continues shooting at Sam while they both go up the tower, and the two continue fighting with Sam knocking Ponk off the tower.
    • Sam finds that Ponk had managed to survive by landing in the water. Sam then jumps into some water below and unequips his armor.
    • Sam goes to Oogway's pen, and Ponk shoots at the image from somewhere behind Sam. Sam repairs the image, puts on his armor, and leaves the Holy Land.
    • Sam takes a diamond from an ender chest to pay his one diamond entrance fee, and Ponk shoots at him from a tree nearby. Sam considers killing Ponk by flying into him with his trident, but it stops raining when Sam is about to do so.
    • Ponk continues shooting at Sam, and Sam retreats within the Holy Land. Ponk stops shooting him, and Sam shoots back at Ponk from the Holy Land.
    • Ponk starts retreating down the Prime Path to the Community House, and Sam follows him while collecting instant damage arrows that Ponk had fired. Sam continues shooting at Ponk as he chases Ponk to an area under the community Nether portal.
    • The two continue fighting, and Ponk jumps down into a water elevator. Sam follows after him, and the two continue shooting at each other.
    • Sam leaves using the water elevator. He then jumps back down, and the two continue shooting at each other.
    • Ponk escapes and Sam leaves using the water elevator. He finds Ponk and jumps down the water elevator before Ponk can shoot him. Sam then loops back up to Ponk again, but discovers that Ponk had blocked off the water elevator.
    • Sam searches for Ponk at the community tree farm and gets onto the Prime Path. Ponk messages Sam saying that he is going to take Fran on a walk, and Sam warns Ponk not to.
    • Sam goes onto the path to Hannah's house, and Ponk messages Sam saying that he has Fran. Sam then goes to Ponk's shrine and threatens to blow up Helga's gravestone if he touches Fran.
    • Sam places a piece of TNT at Helga's gravestone. Ponk encourages Sam to do so, and Sam returns to his bank.
    • Sam grabs glowstone and redstone lamps before traveling to the entrance portal of the prison using the trident parkour towers. He then goes to the prison entrance portal and obtains Mining Fatigue when passing the prison.
    • Sam milks a cow at Boomerville to remove the effect. He then returns to the bank and grabs redstone blocks to add redstone lamps to the bank.
    • Sam deposits dirt, glowstone, instant damage arrows, scaffolding, and redstone. He considers blowing up Ponk's hut and grabs gunpowder and sand to craft TNT.
    • Sam deposits redstone lamps and quartz blocks before gathering sand. He then travels to Foolish's summer home to prank the path with sand so it seems like Foolish brought a bit of Florida to his summer home.
    • Sam also adds water and grabs leaves, stripped spruce wood, and spruce wood from Foolish's chests. Sam then builds a palm tree and gets a sign to place for Foolish.
    • Sam obtains more signs to place and makes his way back to his bank. He finds an enderman in a boat near the flower shop, and his stream chat stops him from killing it.
    • Sam eats cake along the path to Hannah's house and arrives at the bank. He walks around the bank before ending off for the day.
  • Tubbo builds walls around his outpost with help from Sam.
    • Tubbo starts at his outpost and finds the path to Las Nevadas. Tubbo also finds Ranboo's signs when going to his outpost and steals stone from the furnaces at the path to Las Nevadas along with cobblestone, andesite, cobblestone stairs and slabs.
    • Tubbo returns to his outpost to grab cobblestone slabs, stone bricks, stone brick slabs, stone brick stairs, and more cobblestone. He starts mining out room along the path to his escape shaft, crafts stone bricks, and starts building two towers.
    • Sam joins his VC as Tubbo continues to work. Tubbo asks Sam if Sam can help him build a wall, and Sam asks Tubbo for his location.
    • Tubbo tells Sam his location and says that he wants to make slime block traps with an armor stand. Sam suggests a TNT trap before arriving, and Tubbo tells Sam that he plans to make walls around his outpost.
    • Sam asks why Tubbo is building his outpost, and Tubbo responds that he wants to be close and better with everyone since Snowchester is far away. Sam uses his trident to get to the top of the hill while Tubbo insists that Sam use the escape shaft. Tubbo then uses the escape shaft to meet Sam at the top of the hill
    • The two go to Tubbo's outpost to hang out. Tubbo returns to building the wall and asks Sam what he has been up to. Sam states that he is trying to get guards to maintain the prisoners at the prison.
    • Tubbo asks Sam about the other prisoners in the prison, and Sam lies that it might be himself. Sam adds that he is starting to believe that someone else is in the prison.
    • Tubbo asks Sam to mine for some stone, and Sam suggests that they go to the bank to take stone from his material chests. The two go to the top of the hill through the escape shaft, and they start making their way to the bank.
    • The two walk by the Punzo Chunk, and Tubbo finds stone in the chests. Sam then tells Tubbo to rob stone from the bank for a bit, and the two start making their way to the bank.
    • Tubbo asks Sam if he has to sign any wavers, and Sam responds that he does not since the bank is not finished yet. The two arrive at the bank, and Tubbo asks Sam if there is a stock exchange.
    • Sam responds that Tubbo can exchange things for a currency that he is going to create so that everyone can open their own shops and have their own universal currency.
    • Sam allows Tubbo to take dirt, cobblestone, and stone bricks. The two make their way back to Tubbo's outpost, and Tubbo crafts stone bricks to continue working on the wall.
    • Sam gives Tubbo a water bucket, and Tubbo continues work on the wall with Sam helping. Tubbo explains his plans for the wall, and the two return to Tubbo's outpost where Sam deposits stone bricks.
    • Sam ender pearls away and leaves Tubbo's VC. Tubbo continues work on the wall. He later crafts more stone brick slabs at his outpost to continue working on the wall.
    • Tubbo returns to his outpost to grab stone bricks to craft into slabs before returning to work on the wall. He also later gets more cobblestone from his outpost.
    • Tubbo continues work on the wall and adds stairs to each of the towers. He then adds a few finishing touches and grabs dispensers from his outpost to construct lava door. Tubbo then grabs redstone and redstone torches.
    • Tubbo starts working on the redstone of the door, adds a button to operate the door, and gets a bucket from his outpost. He then goes to the Nether to collect lava for the dispensers at the entrance of the wall.
    • Tubbo tests the door a few times and walks along the wall. He tests the door again before going to Las Nevadas.
    • Tubbo deposits materials at his outpost and harvests melons at the community tree farm. He uses the spider XP farm before returning to his outpost.
    • Tubbo replaces parts of the ground within the walls with dirt. He then walks along the wall.
  • Michael adds another path connecting to his house.
    • Michael starts at his house and deposits items in his basement.
    • Michael walks to the community tree farm before returning near his house. He then walks around the bank and returns to his house to grab stone bricks and stone brick slabs.
    • Michael starts digging out another path from his house and crafts more stone brick slabs at his house. He then starts placing the path, and his stream crashes.

June 11, 2021[]

  • Ponk continues work on his hobbit hole and builds a new lemon tree.
    • Ponk starts his stream using shaders. He gathers dirt to finish repairing the damage before returning to his hobbit hole.
    • Ponk retrieves bricks to craft more flower pots to put at his sub listening corner. He also gets grass blocks from Niki's city before returning to his hobbit hole to put dandelions in the pots at his sub listening corner. He adds lanterns to the room and continues mining out a room.
    • Ponk finds a cow stuck on the hill where his hobbit hole is. Ge grabs item frames from Eret's fortress and Sam's chests near the bank. He also takes a name tag from Sam's chests and visits the spider XP farm to rename the name tag to "MILFMAN".
    • Ponk grabs food from Niki's bakery and returns to near his hobbit hole to name the cow. He replaces one of the counters at his sub listening corner with grass blocks and mines under it before placing the potted dandelions back.
    • Ponk continues mining out a room and deposits items. He grabs his sword, hoe, emeralds, and ender pearls before heading to Eret's castle. He spots a pressure plate at the entrance of one of the towers, but enters after finding that it was not rigged with anything.
    • Ponk takes food from Eret's castle and returns to the spider XP farm to grab diamonds from an ender chest to craft a set of diamond armor. He then gets lapis from his ender chest to start enchanting the armor.
    • Ponk gathers paper, leather, and sugarcane. With the materials, he crafts books to enchant. Ponk enchants two books, with one being Aqua Affinity and the other being Riptide III. He leaves the Aqua Affinity enchantment book at the spider XP farm.
    • Ponk goes to his room in Niki's city to get food and deposit items. He places the extra set of diamond armor in one of the other apartment rooms before returning to near his hobbit hole to deposit diamonds in his ender chest.
    • Ponk grabs sticky pistons, stone, redstone, and sticks. He starts working on the redstone of one of the rooms of his hobbit hole. Ponk also crafts a button and redstone repeaters for the room. He then gets spruce wood to craft levers and replaces the button.
    • Ponk starts the redstone all over again and leaves his hobbit hole before returning to work on the redstone. He grabs food and tries to make the secret door unnoticeable.
    • Ponk heads to his sub listening corner to go AFK. He creates a meme image of himself and walks around outside before adding images of a cartoon lemon to the front of his hobbit hole.
    • Ponk crafts spruce fence gates at his hobbit hole for his sub listening corner and places item frames on them. He leaves before returning to continue mining out a room.
    • Ponk places a piece of fanart and crafts signs to give art credit. He then continues mining out the room and deposits materials.
    • Ponk harvests spruce wood and plans to build another lemon tree on one side of his bridge. He grabs his shovel, flattens the area, and searches his chest for oak saplings.
    • Ponk goes to his secret room at his hobbit hole and breaks leaves to get an oak sapling. He plants the sapling on one side of the bridge and plans to cover it.
    • Ponk gets bone meal to bone meal the sapling. He then grabs gold blocks to add to the tree to represent lemons. After adding the gold blocks, Ponk continues flattening the area.
    • Ponk crafts spruce fences and expands the area slightly. He places fences around the lemon tree. Ponk then crafts spruce stairs to use and replaces the stone in some parts of the ground with dirt.
    • Ponk crafts more fences to finish the area before gathering iron nuggets, torches, and iron. With the materials, he crafts chains and lanterns that he hangs lanterns from the lemon tree.
    • Ponk gets orange concrete and finds a wandering trader which he kills. He adds the concrete around the tree along with a lantern under the tree.
    • Ponk ends off near his material chests.
  • Tubbo adds an armory to his outpost and speaks with Fundy.
    • Tubbo starts mining out an armory in a mountain within the walls of his outpost.
    • Tubbo grabs stone bricks, cobblestone, stone brick slabs, andesite, and stone brick stairs from his outpost. He deposits items and starts working on the armory.
    • Tubbo crafts cobblestone stairs and continues work on the armory while mining it out. He gets wood for a crafting table from his outpost and continues work on the armory.
    • Tubbo makes a path to the armory and connects it to the path connecting to the entrance of the wall. He activates the lava door before turning it off.
    • Tubbo goes to his outpost and gets wood to craft more chests for storage. He deposits materials and returns to within the walls of his outpost.
    • Tubbo returns to his outpost to get torches to illuminate the armory. He adds torches to the area and along the walls.
    • Tubbo goes onto the walls, and Fundy joins Tubbo's VC and asks Tubbo why there are walls around his outpost. Tubbo responds that people were messing with his outpost and that he has to keep them out.
    • Fundy asks to enter since he needs food. Tubbo lowers the lava wall to let Fundy in, and Fundy states that he is part of the gambling business.
    • Fundy states that he likes risk-taking and mentions something about losing his life to a bet and his life becoming permanently signed into a contract. When Tubbo questions Fundy, Fundy changes the topic and asks Tubbo what this place is.
    • Tubbo responds that it is his "little keep," and Fundy asks if there is a secret door in the armory. Tubbo responds that there will be one before going up the escape shaft.
    • Fundy tells Tubbo that he has no trident to go up the escape shaft, and Tubbo returns to Fundy to give Fundy food. The two converse as they climb the hill, and Fundy gives Tubbo a piece of rotten flesh in exchange for the food.
    • Tubbo throws away the rotten flesh, and Fundy asks Tubbo about what is in the outpost. Tubbo responds that he is working on infrastructure, and the two go to Tubbo's outpost.
    • Fundy reads the signs that Ranboo had placed there, and Tubbo states that he did not place the signs. Fundy asks Tubbo if he is no alone at the outpost, and Tubbo responds that he has no clue of who had placed the signs.
    • Fundy asks how many other people are part of the outpost, and Tubbo lies that there are six members. Fundy asks who they were, and Tubbo states that he cannot say.
    • Fundy mentions something about the slot machines being rigged, and Tubbo shows Fundy where he had tried to make a "Ghannon." Fundy asks Tubbo what a Ghannon is, and Tubbo responds that it is a ghast and a cannon.
    • Fundy asks Tubbo why a cookie shop needs a cannon and why it has to be in front of the sign of Las Nevadas. He asks if Tubbo is still trying to get a Ghannon, and Tubbo responds that the Ghannon had died.
    • Tubbo tells Fundy that he took three hours of trying to get the Ghannon. Tubbo later asks Fundy why he has a sudden interest in the outpost. Fundy responds that he is amazed about the lava gate, and Tubbo tells Fundy that it is supposed to keep people out.
    • Fundy argues that Tubbo let him in, and Tubbo tells Fundy that he seems questionable. Fundy suddenly brings up that he has a pet fox, and Tubbo asks if the fox is like a child to him. Fundy responds that he had an adopted child.
    • Fundy states that he needs time to think of a name for his child, and Tubbo thinks that Fundy is acting weird, Tubbo says that he is afraid that Fundy is snooping around and feels that letting Fundy in was a bad idea since the walls were meant to keep people out.
    • Tubbo walks along the walls, and Fundy states that he had come up with a name; "Cheese" since the fox's fur is white. He tells Tubbo that he is going to get Cheese. Fundy also adds that he has been living in the woods and that he has been lonely.
    • Fundy mentions that Cheese understands him, makes funny noises, and attacks chickens. Fundy leaves the VC, and Tubbo then illuminates the wall with torches as he walks along it.
    • Tubbo is curious about what Fundy is up to and states that he needs to be on high alert. He then opens the lava gate, but closes it after he sees Fundy's name tag.
    • Tubbo walks along the walls, and Fundy meets Tubbo with the child who is renamed "Yogurt." Fundy gives Tubbo berries to feed Yogurt, and Tubbo asks Fundy why he had brought his child here since there is a casino nearby.
    • Tubbo asks Fundy why he wants to know what is happening at his outpost, and Fundy responds that he wants to socialize with Tubbo since it had been a while since they socialized.
    • Tubbo hints at Fundy about his betrayal during the Doomsday War, and Fundy does not seem to remember. Fundy states that he has been having rough nights, and Tubbo asks Fundy if he has memory loss.
    • Fundy denies Tubbo's point and states that they had played Terraria the last time they met. Tubbo tells Fundy that he might be mistaken, and Fundy adds that he watched Tubbo play Terraria.
    • Fundy mentions that Tubbo was streaming while watching Fundy's Terraria stream IRL. Tubbo asks Fundy about the last thing they did on the server together, and Fundy mentions something about them dancing with Phil, but switches to when he had first visited MICHAEL.
    • Fundy states that it is all he remembers, and Tubbo lowers the lava gate. Fundy continues telling Tubbo how he and Ranboo introduced MICHAEL to him, and Tubbo adds that Fundy had threatened to kill MICHEAL a few times.
    • Fundy denies his point and takes off his armor to look less intimidating. He tells Tubbo that he had tried to kill the "bad vibes" with the "good vibes."
    • Tubbo asks Fundy why he had become interested in his outpost, and Fundy asks if he can see how thick the walls are. Fundy breaks the walls before replacing the blocks, and Tubbo hits Fundy with his axe.
    • Fundy equips his armor and investigates the lava gate. Tubbo tells Fundy that he is acting suspicious, and Fundy responds that he is trustworthy.
    • Fundy states that he needs to leave to feed Yogurt, and Tubbo asks Fundy why he had to find out how thick the walls of his outpost are. Fundy responds that it is interest between friends.
    • Fundy leaves with Yogurt, and Tubbo lowers the lava gate. Tubbo goes to his armory and states that the interaction was not what he was expecting as he goes up to his escape shaft.
  • The two separate after their conversation. Tubbo plans to add more defenses and gathers potions from Sam's base while Fundy shows that he had moved some of his items from his cottage to his plot of land at Las Nevadas.
  • Tubbo spies on Fundy as Fundy feeds his fox and builds a toll booth. The two then roleplay at the toll gate.[24]
    • Tubbo finds Fundy at the path to Las Nevadas and follows Fundy to his plot of land. He watches Fundy feed Yogurt and follows Fundy back to the path.
    • Fundy returns to his cottage to get string and grabs slimeballs from his chests at his plot of land at Las Nevadas to craft a lead. He renames Cheese to "Yogurt" and later returns to Las Nevadas to tie Yogurt and build a pen for the fox.
    • Fundy deposits items and believes that he and Tubbo are still on good terms since they were both in the L'Manberg cabinet. He gathers dirt to plant a berry bush and deposits the extra dirt.
    • Fundy decides to establish the toll booth and gathers iron to craft iron bars. He also gathers cobblestone, stone, stone brick slabs, stone brick walls, and stone brick stairs. Tubbo watches as Fundy gathers materials to build a toll booth and places a sign.
    • Fundy takes glowstone from a chest at the Space Needle and gets cobblestone, stone bricks, and wood from Quackity's storage. He goes to Tubbo's outpost to find Tubbo to ask for food, but decides to kill chickens at Eret's castle.
    • Fundy searches Eret's castle for any food and later gets eggs. He then returns to his plot of land at Las Nevadas to deposit items.
    • Fundy feeds Yogurt and goes to the path to Las Nevadas. He removes the furnaces there and sets up a toll booth with a sign. Tubbo walks away from the path, afraid that Fundy may sense that he is there.
    • Tubbo drinks another potion of invisibility. Fundy spots an invisible Tubbo and throws items. He then spots Tubbo switching through items, and Tubbo runs off to the top of the walls around his outpost.
    • Fundy messages Tubbo saying that he had just seen a floating axe. Tubbo equips his armor and walks up to Fundy. He gets a closer look at the sign, and Fundy goes behind the toll booth.
    • Tubbo asks why Fundy needs to make a toll booth. Tubbo adds that he does not want to go into Las Nevadas, and Fundy responds that Tubbo had come to the toll booth.
    • Fundy places another sign before returning to his booth and tells Tubbo that he needs to pay to leave the gate. Fundy asks Tubbo to pay, and Tubbo gives Fundy wood and cobblestone.
    • Fundy asks Tubbo for actual payment. Tubbo removes his armor while still invisible and runs off. Fundy calls Tubbo back, and Tubbo returns and reequips his armor.
    • Tubbo asks to speak to Fundy's manager, and Fundy changes his skin. Fundy tells Tubbo that Tubbo is on the border of Las Nevadas and needs to pay.
    • Tubbo asks Fundy if he can stay in Las Nevadas if he does not have any payment. Tubbo starts making his way there only to be called back by Fundy. Fundy tells Tubbo that it is his first day working and that he is trying.
    • Tubbo asks Fundy what he needs and offers to give potions. Fundy asks for diamonds, and Tubbo states that he does not have any.
    • Fundy asks Tubbo if Tubbo can promise that they can be friends. Fundy then roleplays both the worker and manager. He changes his skin and apologizes to Tubbo for snooping around.
    • Tubbo tells Fundy that Fundy's outpost is his area, and Fundy states that he understands. Fundy tells Tubbo that he can leave if Tubbo promises that they can be friends. He lets Tubbo leave once Tubbo does.
    • Tubbo walks back in, and Fundy gets the manager and changes his skin again. Fundy then tells Tubbo that he needs to pay, and Tubbo responds that he does not have any diamonds.
    • Fundy asks Tubbo to promise that they are friends and states that he will get BFF bracelets for both of them next Wednesday. He allows Tubbo to enter and leave, and Tubbo changes the signs to "Tubbo Station" and "Tubbo Gate."
    • Tubbo gets Fundy to move from the booth. Tubbo tells Fundy that Fundy is on his borders and needs to pay. Fundy asks what Tubbo wants, and Tubbo asks for money.
    • Fundy responds that he does not have any, and Tubbo states that he needs to speak with his manager. Tubbo changes his skin and tells Fundy that he has been in council meetings.
    • Tubbo asks Fundy what the issue is, and Fundy responds that he had accidentally made his way into a Tubbo Station without money. Tubbo tells Fundy to promise to give his second-born child.
    • Fundy is hesitant and states that if he ever has a second child, he would name them "Ketchup." Tubbo then gives Fundy the decision to either give his second-born child or give ketchup.
    • Fundy promises to give ketchup, and Tubbo gets the worker to arrange the paperwork. Tubbo changes his skin to the one he uses in the Wild West and asks Fundy for his paperwork so that he can file them for him.
    • Fundy gives Tubbo a stick, and Tubbo states that he is going to report to the police force. Tubbo changes his skin to the one he used in Tommy's prison escape video, and Fundy changes his skin to Ranboo's skin.
    • Fundy tells Tubbo that he has memory loss and asks how he got to the station. He asks why Tubbo is in a cell, and Fundy changes the sign above the booth to "Tubbo jail."[25]
    • Tubbo changes his skin to Ranboo's skin, stating that he is suffering from memory loss.[25] He joins Fundy outside the booth, and Fundy pays Tubbo chicken, which Tubbo pays back.
    • The two part ways, and Tubbo returns to his outpost to change back his skin. He then lowers the lava gate.
    • Tubbo goes back and forth from his outpost and the wall and meets Fundy near Las Nevadas. Tubbo then walks along the walls of his outpost before returning to his outpost.
    • Tubbo practices speed bridging and gets food from his outpost. He operates the lava gate and ends off at his outpost.
  • Fundy works on the connection from the Las Nevadas road to the toll booth. He also designs a flag for Las Nevadas.
    • Fundy returns to Las Nevadas and removes the gate that Tubbo had set up on the path to Las Nevadas. He then mines the toll booth and replaces the floor of the booth with cobblestone.
    • Fundy plans to add a redstone door to the path and crafts stone brick slabs. He starts extending the ceiling of the oath and crafts more stone brick stairs.
    • Fundy places the furnaces and gets coal to smelt stone. He retrieves smooth stone and continues his work.
    • Fundy retrieves more smooth stone and continues work. He gets iron and an iron door from Quackity's storage and crafts more iron bars.
    • Fundy deposits extra iron and takes the stonecutter to the storage with him. He then grabs sand from Quackity's storage to terraform the area around the entrance of the path to Las Nevadas while continuing to work on the entrance of the path to Las Nevadas.
    • Fundy fixes the path and decides to make Las Nevadas a flag. He crafts chests to deposits materials and starts designing a flag, drawing most inspiration from the Las Nevadas sign.
    • Fundy gets some rotten flesh and gets bones from a chest at the path to Las Nevadas. He bone meals a sunflower and gets string from Quackity's storage to craft a white banner.
    • Fundy returns to his plot of land and spawns in a chicken for Yogurt to eat. He deposits items and gets his pickaxe to go mining for lapis.
    • Fundy starts mining and grabs a lantern before resuming mining. Fundy harvests berries after mining.
    • Fundy crafts blue dye. Fundy then gathers string to craft a loom and starts working on the banner.
    • Fundy uses bone meal to spawn flowers for yellow and red dye. He then feeds Yogurt before crafting yellow and red dye to continue work on the banner.
    • Fundy searches chests at the Punzo Chunk for daisies. He also bone meals rose bushes and finds daisies in a chest at Hannah's house.
    • Fundy searches Quackity's storage for paper and gets a boat from his chests at his plot of land. He deposits items before going to sea to search for sugarcane.
    • Fundy finds sugarcane and two frozen creepers in a boat. He crafts paper back at his plot of land and sets up a sugarcane farm.
    • Fundy grabs banner and red dye to finish the banner. He then gathers string to craft another banner to make a copy of the banner. Fundy then gets iron and wood to craft a shield.
    • Fundy goes to Quackity's storage to get string to craft another banner. He adds the banners to the two shields before returning to his plot of land to place the extra banner to compare it with the shield.
    • Fundy deposits items and ends for the day.
  • Ranboo adds a toll gate and farms to Tubbo's outpost. He also builds a cookie vault.
    • Ranboo starts at his base and goes within the walls Tubbo had set up. Ranboo then goes to Tubbo's outpost and walks along the walls. He finds the toll booth Fundy made on the path to Las Nevadas and decides to build his own toll booth.
    • Ranboo gathers stone bricks, stone brick slabs, polished andesite, and cobblestone from Tubbo's outpost. He decides to make the toll booth at the entrance of the wall and takes food from Tubbo's outpost.
    • Ranboo harvests wheat from the wheat farm near the entrance of the spider XP farm and crafts bread. He then returns to within the walls of Tubbo's outpost.
    • Ranboo deposits blocks at Tubbo's outpost and gets wood to craft a crafting table. He returns to where he wants to build the booth before crafting stone brick walls and stairs to build the booth.
    • Ranboo deposits items at Tubbo's outpost and gathers more wood. He then continues work on the toll booth and crafts trapdoors to finish the booth off.
    • Ranboo deposits stone bricks at Tubbo's outpost and gets wood to craft signs to place at the toll booth. He also gets wood from Tubbo's outpost to craft a chest to place at the booth. Ranboo then illuminates the area with torches.
    • Ranboo adds a bell to the toll booth before returning to his base to search for cocoa beans. He searches the chests near and in Phil's house and his pumpkin farm for cocoa beans.
    • Ranboo gets cocoa beans and jungle wood from Phil's basement. He mentions that Phil had taken his infested stone bricks when he tried showing them to Phil.
    • Ranboo returns to build a cocoa bean farm within the walls of Tubbo's outpost. He then leaves and finds a fox.
    • Ranboo crafts a boat and runs after the fox. He eventually manages to put the fox into the boat and returns to his base to get his hoe.
    • Ranboo deposits items and gets seeds from the wheat farm. He then returns to Tubbo's outpost to build a wheat farm next to the cocoa bean farm and plants a berry bush that he had collected on the way to Tubbo's outpost.
    • Ranboo finishes the wheat farm and deposits items at the toll booth. He gets wood from Tubbo's outpost to craft more chests to place near the farms.
    • Ranboo grabs wood and iron from Tubbo's outpost and harvests cocoa beans. He then deposits cocoa beans at the toll booth before returning to Tubbo's outpost.
    • Ranboo continues harvesting cocoa beans and deposits cocoa beans at the toll booth. He then goes to Tubbo's outpost and continues harvesting cocoa beans while depositing items.
    • Ranboo deposits materials at Tubbo's outpost and continues harvesting cocoa beans. He harvests wheat and deposits cocoa beans.
    • Ranboo travels to his base and harvests wheat from the wheat farm. He returns to Tubbo's outpost to grab wheat and cocoa beans for cookies to deposit at the toll booth.
    • Ranboo crafts bread at Tubbo's outpost and deposits items at the toll booth. He then goes to Tubbo's outpost before returning to his base to grab leads.
    • Ranboo harvests more cocoa beans and decides to make a cookie vault. He gets wood from the toll booth to craft chests to place the cookies in one of the rooms Tubbo made.
    • Ranboo harvests wheat and crafts more cookies to deposit. He harvests berries and deposits ingredients.
    • Ranboo crafts some composters, hoppers, and chests to make compost to turn into bone meal. He harvests wheat for seeds and cookies to place in the compost.
    • Ranboo continues harvesting cocoa beans and crafts another hopper to add to the compost. He removes extra chests from the compost and harvests wheat to put in the compost, and later he retrieves some bone meal.
    • Ranboo goes to the cookie vault, bone meals the berries, and harvests cocoa beans and wheat. He deposits cocoa beans before retrieving more bone meal from his compost to bone meal the berries.
    • Ranboo leads the fox back to Tubbo's outpost, crafts a fence to tie it to, and gives the fox a cookie. He then crafts a sign stating that he had found a new version of Squeeks for Tubbo.
    • Ranboo moves the fox aside and gives the fox a flint to hold in its mouth. He continues harvesting cocoa beans and deposits the seeds in his compost.
    • Ranboo crafts an iron sword for the fox and gives it a cookie before the sword. He plants more berries and strips the jungle wood of the cocoa bean farm while harvesting the cocoa beans.
    • Ranboo harvests wheat and crafts cookies. He places seeds in the compost and continues to harvesting cocoa beans.
    • Ranboo harvests berries and cocoa beans. He gets bone meal from his compost to bone meal the berries.
    • Ranboo harvests more cocoa beans and wheat. He then places crops in his compost and retrieves bone meal. Ranboo then continues harvesting berries and placing crops in his compost to make bone meal.
    • Ranboo continues to harvesting wheat and making bone meal. He then harvests berries and continues harvesting cocoa beans and wheat.
  • Puffy repairs the Prime Path and adds lanterns to the Community House. She then meets with Bad, and Bad learns about the lawsuit. Puffy then has Bad prepare charges against Ponk.
    • Puffy plans to finish her Pride Month decorations and walks along the Prime Path with shaders on. She then puts on a rainbow headband.
    • Puffy finds parts of the Prime Path to the Community House damaged and decides to make floating lanterns in the water at the Community House.
    • Puffy grabs glass and sand from her material chests. She smelts the sand in her basement and retrieves glass she finds in her furnaces.
    • Puffy gathers green and red dye before depositing items and going to Punz's chunk. She then gets more dye from her material chests at the Community House to craft stained glass.
    • Puffy heads to her basement to get iron and torches to craft lanterns. She then returns to the Community House to start adding the lanterns above the water around the Community House.
    • Puffy visits Eret's fortress and finds Foolish's memorial. She then returns to her basement to get spruce planks, oak slabs, and spruce wood.
    • Puffy repairs the Prime Path to the Community House and deposits blocks. She then continues placing lanterns around the Community House and visits the second floor of the Community House before resuming.
    • Puffy causes a creeper to blow up some chests while putting up lanterns. She puts the items back into the chests and collects dirt near Lemon City to repair the damage.
    • Puffy goes to the second floor of the Community House and enables on shaders to admire her work. One of the server admins sends a message through in-game chat. Puffy asks Bad if he had sent the message when he logs on, and Bad states that he did not.
    • Puffy walks along the Prime Path, and Bad states that he has things to do. Puffy asks Bad what he is doing, and Bad responds that he is starting a revolution. Puffy then goes to Bad's mansion.
    • Puffy disables shaders and goes to Foolish's summer home. She finds Sam's signs from his prank.
    • Bad privately messages Puffy saying that he can spot her and gives her clues of how close or far she is from him as Puffy searches for him. Puffy eventually finds Bad "sitting in the sand," and Puffy tells Bad that she thought he had work to do.
    • Bad responds that he does, and Puffy creates an image of Pingu to place on one of the palm trees Sam made. Puffy and Bad go near the L'Sandberg tower and L'llamaberg castle, and Bad asks Puffy about what had happened to the sandcastle.
    • Puffy checks the mailbox and asks Bad if he had read any of the responses. Bad replies that he did not, and Bad reads her response along with other books.
    • Puffy walks around and returns to Bad, who tells her that she should have not taken down the fridge. Bad also wishes her luck in her lawsuit, and Puffy responds with a threat against Bad's turtles.
    • Bad asks her how they are going to deal with the lawsuit, and Puffy responds that he can leave a book listing everything that Ponk had done to wrong him. Bad seems to like Puffy's idea, and Puffy gives him a book and quill to write a response.
    • Bad shows Puffy his response, and Puffy makes him rewrite his response with fewer threats and more charges. Bad then rewrites his response, charging Ponk with kidnapping Shelly. Puffy makes Bad add more charges.
    • Bad shows her his final draft of his response, and Puffy puts it in the chest. Puffy then ends off near Punz's base.
  • Bad starts a statue garden in front of his mansion by building statues of Techno and Puffy.
    • Bad makes his way to the Greater Dream SMP from Foolish's summer home. A piglin follows Bad, and Bad places it in a boat near the Community House. He names the piglin Franklin and goes to the wall in front of his mansion to reveal the progress he had made on it.
    • Bad gets quartz and plans to add statues to the top of the wall. He also mentions the last statue room being taken over by the blood vines and builds four statue platforms near the wall.
    • Bad deposits quartz and plans to add more platforms to extend the area for more statues to create a statue garden. He deposits items at his mansion, gathers white terracotta, and removes the dessert muffin for materials to build a statue of Techno.
    • Bad starts to building Techno's statue on one of the platforms. He visits his mansion before continuing work on the statue.
    • Bad deposits materials before taking sand and gravel from his hidden chests. He then gets roses from Hannah's prank on his mansion to craft red dye to craft red concrete powder. Bad then converts the powder to concrete.
    • Bad continues work on the statue and gets pink concrete. He gets bones to craft bone meal before gathering white concrete.
    • Bad deposits sticks before collecting sand and gravel. He then deposits items and gets wood for a crafting table. Bad crafts white dye for white concrete powder and converts the powder to concrete.
    • Bad continues work on the statue and gets pink dye, gravel, and sand to craft pink concrete powder. He converts the powder to concrete to continue work on the statue.
    • Bad gets sand and gravel to craft more pink concrete powder which he converts to concrete. He continues work on the statue before going to his tree farm.
    • Bad crafts bone meal to bone meal a sunflower. With the sunflower, he crafts yellow dye to craft yellow concrete powder and converts the powder to concrete.
    • Bad continues work on the statue. He grabs sand and gravel to craft more yellow concrete powder and converts the powder to concrete. He then continues work on the statue.
    • Puffy joins Bad, and Bad continues work on the statue. Bad gets white terracotta and red dye to attempt dying terracotta, but Puffy messages him saying that he needs regular terracotta. Bad deposits materials, and Puffy adds that he needed to smelt clay blocks. Bad then meets Puffy at his mansion.
    • Bad searches the chests at his mansion for clay and finds red terracotta. He finishes off the statue and gets diorite to craft smooth diorite.
    • Bad replaces the white concrete of the statue with the polished diorite. Puffy rejoins him at the statue and removes the hay bales Bad had been using to tower up to the top of the statue.
    • Puffy gives Bad scaffolding, and Bad places it around the statue. Puffy then starts building a statue out of hay bales, and Bad continues work on the Techno statue.
    • Bad grabs diorite from his mansion to craft polished diorite. He then continues work on the statue and gets more diorite from his mansion that he crafts into polished diorite.
    • Bad returns to his statue, and Puffy gives leads him to her WheatBaby statue with a trail of food. Bad continues work on his statue and considers stealing light blue concrete from the WheatBaby statue.
    • Bad mines Silk Touched lapis ore he finds in a chest at his mansion. Puffy messages Bad telling him to not steal any concrete from her statue and states that she has light blue concrete.
    • Bad crafts blue dye and light blue dye. He deposits materials and crafts light blue concrete powder. Bad converts the concrete powder to concrete before continuing work on the statue.
    • Bad asks Puffy if she has any green or lime concrete, and Puffy responds that she might have some. Puffy mentions that she is currently adding a cowboy hat to her statue and states that she may also have light blue concrete. Bad deposits materials and asks Puffy for green concrete.
    • Bad tells Puffy that he already has lime concrete after finding some in his material chest. He crafts blue concrete powder and converts it to concrete. Bad then resumes work on the statue and gets inks sacs from his mansion to craft grey dye.
    • Bad deposits extra black dye and crafts grey concrete powder. He converts the powder to concrete and crafts more grey concrete powder that he converts to concrete.
    • Bad notices someone shooting at him from Techno's statue. Bad then deposits red terracotta and grabs red dye. to craft pink dye. He then gets sand and gravel to craft pink concrete powder for pink concrete. With the concrete, he continues work on the statue.
    • Bad removes the scaffolding around the statue and deposits pink concrete. Bad considers making the statue hold a diamond block, and Puffy suggests that he make the statue hold a piece of bacon.
    • Bad gathers red and white terracotta to make the Techno statue hold a piece of bacon. Puffy also suggests that he place the most notable quote of each player statue on the platform.
    • Bad gets quartz stairs and deposits wool. He gets quartz to craft more quartz stairs and deposits extra quartz. Puffy places signs on the platform of Techno's statue.
    • Bad places quartz stairs around the platform of the Techno statue, and Puffy mentions that WheatBaby has a bread stick skateboard. Bad adds Techno's most notable quote: "Blood for the blood god."
    • Bad and Puffy then hang out near the hot wing statue, and Puffy pushes Bad into a ditch at the front of Bad's mansion after Bad teases her. The two continue hanging out, and Bad decides to build a statue for Puffy.
    • Bad gets brown concrete to start building the statue. He considers using blackstone bricks he finds in his material chests, but decides to use blackstone instead.
    • Bad searches the chests at his mansion for blackstone and finds some in his basement. He deposits yellow and white dye before grabbing yellow concrete.
    • Puffy tells Bad that Sam has blackstone in his chests behind the prison portal entrance, and Bad continues work on the statue. Bad gets more black concrete and resumes working on the statue.
    • Bad gets white concrete and places scaffolding around the statue. He then resumes working on the statue, and Puffy messages him saying that she has something to show him before she leaves.
    • Puffy shows Bad signs that she had put up with the lyrics of "Castaways" from The Backyardigans. She also shows another sign telling him to play the song at her funeral. Puffy then logs off, and Bad continues work on the statue.
    • Bad finishes the statue and ends off near Puffy's signs.
  • Michael continues work on his path from where he left off.
    • Michael returns to his house and goes to his basement. He then returns to digging out the path near Sam's bank and continues placing the path.
    • Michael crafts more stone brick slabs to continue placing the path. He mines underneath the wheat farm and illuminates the underground path with torches.
    • Michael continues placing the path and connects it to the spider XP farm. He adds finishing touches to his path and deposits cobblestone in his basement.
    • Michael gathers dirt and harvests dark oak wood at the community tree farm. He crafts a wooden hoe and continues harvesting dark oak wood.
    • Michael continues adding finishing touches to his path. He adds dark oak wood to the walls of the underground path while harvesting dark oak wood at the community tree farm.
    • Michael continues work on his underground path and crafts bone meal to bone meal the dark oak saplings. He continues harvesting dark oak wood and works on his underground path.
    • Michael goes to the spider XP farm before returning to his house to end stream at his basement.

June 12, 2021[]

  • Foolish returns to the server after his week-long holiday.
    • Starting at the summer home, Foolish spots the trident statue next to the pyramid from Puffy. He then checks the rest of the summer home area including the books and lawsuits that Bad, Puffy, and Ponk were exchanging. He also notices the individual pranks and gifts from Sam and Ponk.
    • Foolish goes to his Temple of Undying and inside his pyramid. He uses Michael's new path to make his way to the Greater Dream SMP.
    • Foolish visits Punz's chunk, finding the additions to the chunk and the glass layered over the slime. He then heads to Tubbo's outpost and mentions that Quackity would not like how Tubbo had continued building. Foolish then finds the chest of cookies at the armory.
    • Foolish walks along the wall of Tubbo's outpost and hopes that he won't have to fight Tubbo in the future since Tubbo was one of the first friends he made on the SMP. Foolish then heads to Las Nevadas and walks around.
    • Foolish gathers sand after he accidentally causes a creeper to blow up. He then illuminates the area with more torches and states that Quackity has plans to build something near the Space Needle. Foolish then finds the banner Fundy had made for the flag of Las Nevadas.
    • Foolish notices Tommy and Wilbur's fort and wonders if he will get into a conflict with the two in the future. He also considers fixing the Las Nevadas sign since it is uneven.
    • Foolish decides to leave the sign for now, but plans to eventually fix it. He then makes his way back to the Greater Dream SMP where he notices Puffy's decorations for Pride Month.
    • Foolish walks along the Prime Path before going to the Bee n' Boo Hotel. He also walks along Bad's wall around his mansion, finding that Bad had made more progress on it. Foolish also notices the statues of Techno and Puffy that Bad had made nearby along with a statue of WheatBaby made by Puffy. He then searches the chests at Bad's mansion and at Tommy's tower near the prison.
    • Foolish notices the new path to Michael's house and goes to Michael's house. He visits Michael's basement and Sam's bank.
    • Foolish wonders where Sam Nook is and plans to hire Sam Nook for something. Foolish then returns to his summer home and goes to his village.
    • Foolish reads Puffy, Ponk, and Bad's responses. He then goes to his pyramid before making his way to Kinoko Kingdom through Niki's city portal.
    • Foolish walks around Kinoko Kingdom and returns to Niki's city. He then returns to the Greater Dream SM to mends tools at the spider XP farm.
    • Foolish finds that his Doozer fanart is gone and grabs string to deposit in his shulker box. He takes out Foolish Jr. and Finley in the Nether, gets more string, and returns to his summer home.
    • Foolish deposits string at his village and retrieves more string from the spider XP farm. He deposits the string at his village and states that he plans to build a villager trading hall and work on the road at Las Nevadas.
    • Foolish goes to Tubbo's outpost via Tubbo's portal. He falls down the escape shaft and wanders around within the walls. He then goes to Tubbo's outpost and expresses concern about how much gunpowder Tubbo has.
    • Foolish goes to Las Nevadas and climbs the Eiffel Tower. He goes onto the roof of the restaurant and finds one of the windows of the restaurant are broken.
    • Foolish places more sand at Las Nevadas and deposits items in a chest. He thinks that Las Nevadas needed villagers and another large building.
    • Foolish goes to the Space Needle before returning to Tubbo's outpost.
    • Foolish states that he plans to make a treehouse near Tubbo's outpost. He then walks along the walls of Tubbo's outpost and finds a tree that he decides to use. Foolish also considers planting more trees around Tubbo's outpost.
    • Foolish returns within the walls of Tubbo's outpost and walks along the wall. He then goes to Las Nevadas before ending off at his summer home.
  • Ranboo goes mining.
    • Ranboo starts at his base and deposits iron blocks in his ender chest.
    • Ranboo decides to go mining and deposits iron and items at his vault. He then uses the cow farm for the food and grabs food from his furnaces at his base.
    • Ranboo deposits his extra sword, axe, and pickaxes. He also deposits items before breeding cows at the cow farm.
    • Ranboo goes searching for a cave to go mining in and eventually mines down into a cave to strip mine for resources. He later builds a Nether portal and goes to a skeleton spawner he had found earlier to gather iron for a flint and steel.
    • Ranboo finds that he already has a flint and steel and uses it to light the portal. He travels back to the arctic through the Nether and finds that there are more trees in the area.
    • Ranboo returns to his base where he ends stream for the day.
  • Bad and George hang out, and George gets turned into a pig by a witch. Bad and Callahan follow George's instructions to turn George back into a human, and after, the three work on building a statue of George in Bad's statue garden.[26]
    • Bad and George hang out.
      • Bad starts near his statues, and George joins his VC. Bad searches for George, and George returns from Snowchester using a dolphin. George meets Bad kills the "panda" there, and the two go to Bad's mansion.
      • George gets tempted to kill Bad's llama there, and Bad tries to stop him. George hits the llama once, causing it to spit at him. Bad also considers crashing the server to get the "panda" back, but finds that other progress on the server would be lost.
      • George rides the llama, and an admin of the server sends a message to not crash the server. The two go to Bad's statues, and George starts attacking Bad.
      • Bad gives George rotten flesh, and George starts destroying Puffy's WheatBaby statue. Bad tries to stop George, but later lets George destroy some parts of the statue since the blame would be on George.
      • George makes Bad repair the statue, and the two go to George's McDonalds. George attacks Pebbles, and Bad attacks George. Bad then feeds Pebbles, and George shoots at Pebbles, causing Bad to attack George again. The two exits the McDonalds, and Bad allows George to kill a pig there.
      • George places string from a spider on the McDonald's building and gives Bad rotten flesh. The two return to the McDonalds, and George rides Pebbles down the Prime Path.
      • George finds a skeleton horse trap on the path to the L'Manberg crater, and Bad helps him kill them. Bad then feeds Pebbles and asks George to get off Pebbles.
      • George asks Bad for the wheat, and Bad kills the remaining skeleton. George rides Pebbles to the edge of a chunk nearby, and Bad stops George by giving George wheat.
      • George rides off with Pebbles, and Bad chases after him. Bad loses sight of George near his mansion and searches for George near the statues.
      • George gives Bad a clue of where he is, and Bad searches Skeppy's vacation home. Bad figures that George is at the McDonalds and finds George on the roof of the restaurant.
      • George rides Pebbles off the roof and starts attacking Bad. He dies to Bad's Thorns enchantment on his armor, and Bad returns Pebbles to the McDonalds.
      • Bad deposits leads and waits for George near George's items. George rejoins his VC and claims that he had been turned into a pig by a witch near his items.
    • Bad and Callahan follow George's instructions to turn George back into a human.
      • Bad asks George how he can help, and George responds that Bad needs to complete the challenge. George tells Bad that Bad needs to find a blue flower. Callahan places a piece of TNT near the pig.
      • Bad removes the TNT and asks George where he can find a blue flower. George tells Bad to place the blue flower near the McDonalds, and Bad grabs leads to take pig George with him.
      • George also requests Bad to not let his items despawn, and Bad asks Callahan if he would like to join them. Callahan places a piece of TNT near pig George and lights it.
      • Bad takes George aside and crafts a fence to tie George to. Bad then crafts a chest to place George's items in, and asks Callahan to join Bad in his quest to find the blue flower.
      • Callahan places another piece of TNT, and Bad removes it. Bad asks Callahan for a name tag, and takes pig George with him.
      • Bad and Callahan start their journey, and Bad asks George if he knows a place that has blue flowers. George responds that he does not know.
      • George tells Bad to bring the flower back to the McDonalds and tells Bad to hurry. Callahan names the pig "idiot," and Bad asks Callahan if he knows anywhere that has blue flowers.
      • Bad and Callahan travel under the Master Oogway shrine and past the railway to Tommy's holiday home. Bad then takes George across the sea to try and find a flower biome. He then considers going to Niki and Puffy's flower shop.
      • Bad considers going to Kinoko Kingdom Bad tells Callahan to search for blue flowers near the L'Manberg crater. Bad asks George why the witch had cursed him, and George does not answer.
      • The three make their way to Niki and Puffy's flower shop, and Bad also considers searching Hannah's house and Church Prime for the flower. Bad finds a potted blue flower at the flower shop and steals it.
      • The three return to the McDonalds, and George instructs Bad to place the flower at the front of the restaurant. George requests Bad to put him in a hole and cover the hole.
      • Bad puts pig George in a hole and Callahan covers pig George with TNT. Bad removes the TNT and covers George. George then tells Bad to look to the west and to place nine items that Bad believes will fix George in the crafting table Bad is facing.
      • Bad places a jukebox, a map, a baked potato, gunpowder, fence, scaffolding, spider eye, and George's axe in the crafting table. George tells Bad to break the flower on his command.
      • Bad does so, and George gets teleported into the hole and kills the pig. Bad uncovers him, and Callahan places TNT that George removes.
      • George places the TNT near a pressure plate and blows himself up. Callahan patches the hole, and Bad collects the pig's remains that George had dropped.
      • Bad helps Callahan patch the hole. He asks George again why the witch cursed him and why he needed a blue flower. George responds that it was "just the rule."
      • George states that the witch came to him in the "pig realm" and told instructions for him to return. Callahan places another piece of TNT and lights it.
    • Bad, George, and Callahan work on building a statue of George in Bad's statue garden.
      • Callahan fills the hole, and George rejoins the three. Bad returns George's items and gathers grey concrete to start building George's statue.
      • Bad gets blue concrete, lapis, and sand. He crafts more blue dye and crafts blue concrete powder. George helps him convert the powder to concrete, and Bad continues building George's statue.
      • Bad gathers bones for white dye. He also gets light blue concrete to continue work on George's statues. Bad then deposits blue concrete, blue dye, and bone meal.
      • Bad grabs black dye and ink sacs from his mansion to craft more black dye. He then takes white concrete, gravel, and sand from his hidden chests while depositing items.
      • Bad crafts grey dye for grey concrete powder and converts the powder to concrete. He deposits materials and crafts light blue dye for light blue concrete powder.
      • Bad converts the concrete powder to concrete and continues work on the statue. He crafts more light blue dye for light blue concrete powder, converts the powder to concrete, and continues work on the statue.
      • Bad gets clay blocks, yellow dye, and red dye to try and craft orange clay. He then grabs stone from his hidden chests and smelts the clay blocks near the McDonalds.
      • Bad gathers coal to add to the furnaces and retrieves terracotta. Callahan places TNT near George when George is standing on a statue platform, and Bad deposits the terracotta.
      • Bad grabs bone meal for white dye and crafts white terracotta. He then tells Callahan to kill a wandering trader nearby for its leads, and Callahan uses TNT to try to kill the wandering trader.
      • George attempts to light the piece of TNT on one of the statue platforms, and Bad tries to stop George. George lights the TNT, and Bad places water to prevent the explosion damage.
      • George dies to the explosion, and Bad continues work on the statue. Callahan fills in the hole he creates after killing the wandering trader.
      • Bad gathers red concrete to continue working on the statue, and Callahan places a piece of TNT near the statue which Bad removes.
      • Callahan uses commands to hit a creeper with lightning, and Bad and George kill the creeper. A skeleton trap spawns in the McDonalds, and Bad and George kill the skeleton riders.
      • Bad retrieves more terracotta before gathering bones and bone meal for white dye. He crafts more white terracotta and continues work on the statue.
      • George places a bed at the statue and gets brown concrete. George then starts attacking a llama, and Bad tries to stop him.
      • Bad continues work on the statue and asks George to get cocoa beans for him. George leaves, and Bad grabs white concrete and breaks George's bed. Bad then replaces the bed.
      • Bad continues work on the statue, and George dies from fall damage. George spawns back at the statue, and Bad kills George a couple of times and breaks George's bed so George would spawn at the main spawn.
      • Bad resumes working on the statue and gets black concrete. He also grabs sticks and deposits items at his mansion.
      • Bad goes inside his mansion and searches his basement. George states that he had found cocoa beans at Tubbo's outpost, and Bad gets iron to craft an iron shovel.
      • Bad deposits extra iron and collects clay nearby. He gets a tropical fish in the process before returning to George's statue. He meets George and Callahan at Puffy's WheatBaby statue, and Bad and George try to parkour from the bottom of the statue to the wagon.
      • George drops cocoa beans for Bad, and Callahan steals them. Callahan then starts burning the beans, and Bad stops Callahan.
      • George gives Bad more cocoa beans, and Callahan returns to burning the remainder of the beans. Bad crafts brown dye and smelts clay blocks near the McDonalds.
      • Bad gets sand and gravel, and George starts drowning Bad near the wagon. Bad equips his helmet and swims out of the chamber George made around him.
      • Bad shows George the fish he had collected and picks it up before Callahan places a piece of TNT in the hole. Callahan then ascends and logs off.
      • Bad goes to George's statue and crafts brown concrete powder. George helps him convert the powder to concrete, and Callahan rejoins the game.
      • Bad continues work on the statue, and Callahan hits a creeper with lightning. Callahan goes inside the statue, and Bad finishes the statue.
      • Callahan shoots at Bad. Bad deposits materials and crafts white terracotta. Callahan starts breaking the statue from the inside and later replaces the blocks.
      • Bad adds finishing touches to the statue and removes the TNT Callahan starts placing inside the statue. Bad continues adding finishing touches to the statue and removes the TNT Callahan places inside the statue again.
      • Bad leaves George and Callahan inside the statue. Bad then continues to work on it. Callahan leaves the game, and George lights the TNT that was placed possibly by Callahan.
      • George dies in the explosion, and Callahan rejoins and leaves the game. Bad then repairs the damage, and Callahan later rejoins the game and continues shooting at Bad.
      • George starts attacking Bad as well. George dies to Bad's Thorns armor, and Bad removes the scaffolding inside the statue while adding final touches.
      • Bad towers up with scaffolding to admire his work, and Callahan breaks the scaffolding multiple times. Bad towers up with concrete and adds a snow block for the statue to hold.
      • Bad asks Callahan for a sign. Bad gets sticks, and Callahan shows up. Bad deposits sticks, and Callahan gives Bad a sign.
      • Callahan burns the sign after dropping it, and Bad attacks Callahan. Callahan logs off, and Bad gets sticks and birch wood to craft a sign.
      • Bad adds a smiley face to the snow block and asks Callahan for green dye. Bad crafts purple dye. The three then hang out, and Callahan tries to shoot at Bad while Bad places scaffolding on the wagon to admire his work.
      • Callahan places a piece of TNT at the statue and attempts to light it before removing it. He later places more TNT on top of the statue with Bad trying to stop him.
      • Callahan lights the TNT and places water to prevent the explosion. Bad tries to reach Callahan, but Callahan breaks the scaffolding Bad places.
      • Bad chases and attacks Callahan, and Callahan dies automatically in a pond. Bad places a sign to warn that the pond is a "pool of death," and George goes into the pond and dies.
      • Callahan leaves the game, and George jumps into the pond again and dies. George collects items from the edge of the pond and goes into it.
      • George dies when he touches the bottom of the pond. He returns to craft a boat and manages to collect everything in the pond, but dies while exiting the boat.
      • George returns, and collects items from the edge of the pond. Bad places some scaffolding for him, and George collects the rest of the items.
      • Bad breaks the scaffolding, and George dies again. George returns, and Bad places the scaffolding to let George retrieve the items.
      • George places TNT near the pond and removes it. Bad removes the scaffolding he placed, and the two go to George's statue where a creeper blows up part of the wall behind the statue.
      • George leaves the VC and game, and Bad goes to the Pool of Death. He considers jumping in and ends off at the wall of his mansion near Puffy's canon life graveyard.

June 13, 2021[]

  • Purpled meets with Fundy to catch up and discuss Las Nevadas plans. After conversing with Fundy and doing multiple MLGs off the Space Needle, Purpled builds a small shelter and starts gathering resources.[27]
    • Purpled harvests spruce wood near Las Nevadas and crafts chests to set up on his plot of land near the Space Needle.
    • Purpled deposits items and places his ender chest. He gets a Mending enchantment book that he decides to add to his sword. Purpled also plans to enchant his extra diamond armor and convert it to netherite.
    • Purpled grabs iron to craft an anvil to add the Mending enchantment to his sword. He then retrieves Dogchamp from the stage and relocates Dogchamp to his storage chests.
    • Purpled gets his Silk Touch pickaxe and food. He considers going mining and grabs his fishing rod to try to obtain enchantment books. Purpled then heads to the spider XP farm.
    • Purpled breaks the glass in the ceiling above the enchanting table for a new anvil not realizing that there is already one. He then uses the spider XP farm to mend his tools.
    • Purpled returns to his plot of land and feeds Dogchamp. He plans to get Silk Touch on his shovel and collects gravel and sand near Las Nevadas.
    • Purpled returns to Las Nevadas, and Fundy joins his VC. Fundy mentions that he has been doing tasks, and Purpled asks where Fundy is.
    • Fundy responds that he is near the strip club, and Purpled meets Fundy at Fundy's plot of land. Fundy shows Purpled the banner he had made for the Las Nevadas flag and explains the symbolism in it. Fundy also shows his shield before taking the banner with him.
    • Fundy asks Purpled for food, and the two agree that there should be a system of food production. Fundy states that he is going to work on building a system of food production and shows his berry farm.
    • Fundy introduces Yogurt to Purpled and states that the next child will be named Ketchup. Fundy also mentions that Ketchup will be given to Tubbo.
    • Fundy shows his shield again, and Purpled suggests that a mod be added to make the design look less compressed. The two go to the Las Nevadas sign where Fundy compares the sign and the banner.
    • Fundy shows Purpled the entrance to the path to Las Nevadas and shows the toll booth. He also shows Purpled Tubbo's outpost, stating that he noticed it while he was building the toll booth and that he learned about a few things.
    • Fundy states that the outpost seems hostile, and the two then enter the outpost through the lava gate. They then harvest the wheat and cocoa beans from the farms.
    • The two return to Las Nevadas and go to the pool. They also find the pit of skeleton horses and converse on other buildings that should be built in Las Nevadas.
    • The pair go to Fundy's plot of land and the Space Needle. Fundy mentions that Charlie has room for improvement, and Purpled adds that Charlie does whatever anyone says without thinking about it.
    • The two go up the Space Needle, and Purpled challenges Fundy to a five round MLG contest from the Space Needle. Purpled falls off the Space Needle to check if he would survive the fall.
    • Purpled returns to the top of the Space Needle, and Fundy does an MLG off the Space Needle. Purpled prepares to do an MLG, but accidentally falls off and fails the MLG.
    • Fundy does an MLG onto a lamp post. Purpled tries to MLG onto the lamp post as well, but fails.
    • Purpled throws his water bucket and does an MLG. Fundy attempts as well, but fails. Purpled does another MLG, and Fundy dies on his second attempt.
    • Fundy returns to retrieve his items and places beds for him and Purpled to set their spawn points. Fundy and Purpled try to do an MLG while in F5 mode, but fail.
    • The two decide to try and attempt an MLG while in different FOVs, Fundy manages to make the MLG. Purpled suggests betting twenty diamonds as a prize for making it.
    • Fundy tells Purpled that Fundy will earn ten diamonds if Fundy makes it. He adds that there will be no prize for him since he had already made the MLG. Purpled then manages to make the MLG.
    • Purpled and Fundy throw out their water buckets and try to attempt an MLG, but they fail. Purpled and Fundy then manage to make it on their second attempt, and Fundy rejoins Purpled at the Space Needle.
    • Purpled and Fundy go to the stage, and Purpled asks Fundy for wool to set up a camp. Fundy responds that he might have wool, and the two return to Purpled's plot of land.
    • Purpled grabs wood to craft fences, and Fundy gives Purpled diorite, diorite stairs, and diorite walls. Purpled gets spruce wood from Fundy's chests, and Fundy meets him there. Purpled then crafts spruce plank slabs at his plot of land.
    • The two make their way back to Purpled's plot of land, and Purpled starts building a shelter. Purpled crafts more spruce plank slabs and continues work with Fundy helping him.
    • Purpled finishes his build before placing his bed and brewing stand. Fundy states that work has to be done on Las Nevadas territory and asks what Purpled's plans are.
    • Purpled states that he has been collecting sand and offers to give some for Las Nevadas's purposes. Purpled deposits items, and Fundy shows Purpled the incomplete road. Fundy then asks Purpled to finish it.
    • Fundy also shows Purpled that the casino is uneven from the fountain and the road. Purpled then fishes in the fountain, and Fundy leaves with the first catch he gets which is a salmon.
    • Purpled continues fishing and goes to the Las Nevadas sign. He finds that it is also uneven. Purpled then returns to fishing.
    • Purpled returns to his plot of land and grabs stone to craft furnaces to cook the fish he caught. He then places his smithing table, passes the night, and retrieves food.
    • Purpled gathers wheat to go searching for cows for a cow farm. He takes Dogchamp with him, kills squids, and smelts kelp at his plot of land.
    • Purpled grabs coal to refill the furnace. He then gathers wood and iron to craft a hopper to add to the furnace to smelt more kelp. He then crafts another hopper and chest, and mines coal and collects gravel.
    • Purpled goes searching for a gravel mountain and mines coal near HBomb's old base. He also collects gravel as he travels and finds two cows which he breeds and brings back to Las Nevadas while collecting more gravel.
    • Purpled digs a hole near his plot of land to keep the cows, and Fundy helps Purpled push one of the cows into the hole. Purpled then breeds the cows again before ending for the day.
  • Fundy fixes features in Las Nevadas.
    • Fundy harvests berries to feed Yogurt. He plans to fix the terrain of Las Nevadas, continue working on the toll booth, construct his own home, add decorations, and build a food production.
    • Fundy retrieves his pickaxe and diamonds. He then kills squids for XP and takes wood from Purpled's chests to craft a diamond pickaxe. With the new pickaxe, he mends his pickaxe.
    • Fundy renames his pickaxe and fixes part of the road. He also shows that the casino is uneven to the fountain and road.
    • Fundy asks Purpled for a Silk Touch pickaxe to use to fix the fountain and removes the water from the fountain. He searches Purples's chests and removes part of the fountain.
    • Fundy finds that the Las Nevadas sign is off-center and returns to his plot of land to harvest berries. He grabs cobblestone and goes to the Las Nevadas sign before continuing work on fixing the fountain.
    • Fundy removes the floating bits of the fountain, and Foolish arrives. Foolish then asks Fundy if Fundy is "griefing" Las Nevadas with Fundy responding that the fountain was like that before he arrived.
    • Fundy teases Foolish over what Foolish would do if Fundy griefed Las Nevadas, and Foolish grabs a potion from his ender chest. As Foolish starts drinking the potion, Fundy quickly tells Fundy that he is just revamping the fountain.
    • Fundy asks Foolish if he can borrow a trident, and Foolish refuses. Fundy then continues removing the last remains of the fountain and Quackity's beacon.
    • Fundy starts mining room for the beacon underground near the stage and deposits items there. He then searches his chests at his plot of land for iron and mines some nearby.
    • Fundy starts mining out room for the beacon and places it. He gets iron from a chest at the Space Needle, deposits blocks, and gives the beacon a Haste II effect.
    • Fundy continues revamping the fountain and tries to rename his shovel to "Dap me up." He finds that he does not have enough levels, and kills squids and cod.
    • Fundy renames his shovel to "Dap me up!" and feeds Yogurt. He harvests more berries at his plot of land to feed Yogurt before continuing the revamp of the fountain.
    • Fundy enables shaders to admire his work. He then takes black concrete and cobblestone from Quackity's storage room and starts aligning the road.
    • Fundy continues revamping the road and deposits items. He feeds Yogurt and teases Ranboo at Tubbo's outpost by going in and out through the lava gate.
    • Fundy plants a berry bush from outside the lava gate, and Ranboo gives Fundy cookies.
    • Fundy returns to Las Nevadas to grab gravel and sand from Purpled's chests.
    • Fundy considers getting a slime in a minecart for a butler. He gets ink sacs from his plot of land and retrieves the rest of his items at the stage before crafting black concrete powder at his plot of land.
    • Fundy converts the concrete powder to concrete. He finishes the road, fixes the terrain along the path, and illuminates the area with torches.
    • Fundy relocates two of the light posts and finds Foolish under the trapdoor at the cookie stand within the walls of Tubbo's outpost. Fundy then ends off at the toll booth.
  • Ranboo upgrades the wheat farm and continues farming crops for cookies.
    • Ranboo starts within the walls of Tubbo's outpost and plans to upgrade the wheat farm.
    • Ranboo returns to his base and crafts the diamonds he had mined a day ago into diamond blocks to deposit at his vault. He smelts the ores he mined and retrieves food from his furnaces.
    • Ranboo retrieves iron and food from his furnaces. He then retrieves more coal and crafts them into blocks to deposit at his vault. After depositing blocks, Ranboo deposits extra coal before grabbing string and wood planks to craft a bow.
    • Ranboo gets redstone and cobblestone to craft a dispenser. He then gets iron to craft buckets before returning to Tubbo's outpost to harvest cocoa beans. Ranboo also notices that the forest had stopped growing.
    • Ranboo deposits cocoa beans and harvests wheat. He continues harvesting cocoa beans and deposits them.
    • Ranboo removes the water from the wheat farm and harvests more cocoa beans to deposit. He starts upgrading the wheat farm using dirt, redstone torches, string, sticks, cobblestone, stone bricks, and stone brick slabs from Tubbo's outpost.
    • Ranboo continues upgrading the wheat farm and gathers wood from Tubbo's outpost to craft chests. He also gets iron to craft hoppers to add to the farm.
    • Ranboo gets glass and spruce wood planks at the path to Las Nevadas. He goes to Las Nevadas and spots Fundy.
    • Ranboo sneaks around Fundy and searches a chest at the Space Needle for quartz. Ranboo then searches a chest near the casino and the Eiffel Tower. He manages to find quartz in one of Fundy's chests.
    • Ranboo returns within the walls of Tubbo's outpost and crafts a daylight sensor. He adds it to the wheat farm before taking wood and cobblestone from Tubbo's outpost to craft pistons.
    • Fundy sends a message asking where three pieces of his quartz went, and Ranboo hides his messages. Ranboo then unhides Fundy's messages and gets stone from Tubbo's outpost to craft redstone repeaters.
    • Ranboo continues work on the wheat farm and pretends to head to his base after hearing that Fundy is going to rob him back. Ranboo returns within the walls of Tubbo's outpost and gets cookies from the armory to give Fundy from the opposite side of the lava gate.
    • Ranboo crafts more bows for dispensers and continues work on the farm. He plants the farm and continues working on it.
    • Ranboo crafts a button to operate the farm, grabs stone bricks from Tubbo's outpost, and crafts stone brick slabs to add to the farm. He deposits materials and adds buckets to the dispensers.
    • Ranboo gathers cocoa beans and wheat to craft more cookies to deposit at the armory. He goes to the cookie stand and meets Foolish there who is wearing Dream's head.
    • Ranboo goes to Tubbo's outpost and deposits cocoa beans near the farms. He goes to Tubbo's outpost again and finds Foolish under the trapdoor of the cookie stand.
    • Ranboo goes to Tubbo's outpost and deposits seeds in a chest near the farms. He harvests cocoa beans before going to Tubbo's outpost.
    • Ranboo crafts cookies to deposit at the armory and replants the cocoa beans. He places cocoa beans in the compost before checking on Foolish.
    • Ranboo goes to Tubbo's outpost to grab sticks and a sign to put up a motto and deposit extra signs. He finds Foolish gone and returns to Tubbo's outpost to add a sign to label the builds as the "Cookie HQ."
    • Ranboo gets more signs to add a sign stating that only authorized staff can enter the building. He also finds that Foolish had returned to the cookie stand.
    • Ranboo deposits blocks at Tubbo's outpost and lowers the lava gate. He accidentally causes a creeper on the other side to blow up and repairs the damage.
    • Ranboo places signs at the entrance of the gate stating that trespassers will be stabbed. He deposits blocks at Tubbo's outpost and notices that Foolish is gone again.
    • Ranboo returns to Tubbo's outpost and keeps an eye on the cookie stand while pretending to look through chests. He returns to the cookie stand and checks around outside the outpost.
    • Ranboo harvests berries and changes the toll booth sign to "Lol Booth." He finds that Foolish had returned to the cookie stand.
    • Ranboo harvests berries and gives Foolish a berry. Ranboo then continues harvesting berries to place in the compost and wheat from the wheat farm. He then deposits seeds.
    • Ranboo manages to obtain a "Mall" music disc before grabbing diamonds and wood from Tubbo's outpost to craft a jukebox to play the disc at the old portal room.
    • Ranboo gathers wood from Tubbo's outpost to craft a chest to keep the disc in and finds Foolish gone again. Ranboo gets an item frame from a chest near the Space Needle at Las Nevadas and leaves three diamonds as payment.
    • Ranboo returns to the jukebox and removes the chest to put the disc in an item frame. He checks on the cookie stand from Tubbo's outpost and harvest wheat to deposit at the cookie stand.
    • Ranboo harvests cocoa beans to put in the compost before returning to Tubbo's outpost. He finds a zombified piglin in a boat near the Community House and rows the boat around.
    • Ranboo goes to the armory at Tubbo's outpost to place cookies in item frames. He illuminates the wheat farm and plans to get bees for a bee dome to help the crops grow faster.
    • Ranboo returns to his base to deposit items and grab his Silk Touch axe. He then searches for bees past Lemon City.
    • Ranboo finds a bee and a beehive. He takes the beehive with him and finds a village where he tests if there are bees in the hive.
    • Ranboo finds no bees in the bee hive and continues to search for bees. He finds across a ruined portal and completes it.
    • The portal links to Niki's city portal, and Ranboo returns to the arctic. He searches the wheat farm and the chests near Phil's house for bone meal. Ranboo manages to get bones and bone meal from Phil's house.
    • Ranboo searches Phil's pumpkin farm and Techno's house where he gets more bone meal. He then travels to near Kinoko Kingdom via Niki's city portal and harvests trees for saplings to bone meal for trees with bee hives.
    • Ranboo manages to find three bee hives with bees in them and notices that Foolish had built a tower called the "Cool Castle" within the walls of Tubbo's outpost.
    • Ranboo tells Foolish that the tower belongs to him and Tubbo since the tower was built within the walls. Ranboo then deposits items in the chest there, but later finds that Foolish had taken a beehive from a chest and placed it beside him.
    • Ranboo opens the trapdoor Foolish is under and removes the beehives beside Foolish. Foolish picks the bee hives up, and Ranboo removes the trapdoor Foolish is under.
    • Ranboo pushes Foolish outside and smelts gold and iron ore. Foolish later leaves, and Ranboo goes to Tubbo's outpost.
    • Ranboo spots Foolish removing the tower and retrieves beehives, items, and ores from the tower. Ranboo then goes to Tubbo's outpost before returning to his base.
    • Ranboo returns to Tubbo's outpost to deposit the beehives and smelt gold and iron ore. He then goes to his base before returning to Tubbo's outpost.
    • Ranboo goes to the armory and replants the cocoa beans. He harvests berries and puts them along with cocoa beans in the compost.
    • Ranboo harvests wheat and gets cocoa beans to craft more cookies to deposit at the armory. He then returns to the arctic where he harvests wheat from the wheat farm to breed the cows at the cow farm.
    • Ranboo butchers the cows for food and cooks it at his base. He retrieves iron and gold from his furnaces to craft into blocks to deposit at his vault.
    • Ranboo returns to Tubbo's outpost and visits MICHAEL.
  • Foolish continues work on the base of his pyramid. He also kills Moo the cow, and Moo (his sister) shoots Foolish IRL with a Nerf gun in response. After pyramid work, Foolish and Bad do bits.
    • Foolish continues work on the base of his pyramid. He also kills Moo the cow, and Moo (his sister) shoots Foolish IRL with a Nerf gun in response.
      • Foolish plans to make his tall cactus taller and breeds the cows at his cow farm.
      • Foolish harvests sugarcane and butchers the cows at his cow farm for food. He then decides to sacrifice a cow named "Moo" with Moo (his sister) trying to stop him IRL by pointing a Nerf gun at him.
      • Foolish puts up a stream poll to decide the fate of the cow and later accidentally kills the cow after not knowing the cow cannot survive the hit. He eats part of the cow's remains and considers having a funeral for the cow.
      • Foolish goes to his Temple of Undying to have the funeral and throws the rest of the cow remains into the fire. He considers putting the leather in an item frame, but ends up throwing it into the fire as well.
      • Foolish removes part of Sam's prank and adds more torches to the area. He then goes to his snake statue to deposit sugarcane.
      • Foolish retrieves glass from his furnaces and deposits sand. He gets blue dye to craft more blue stained glass to deposit and goes inside his pyramid.
      • Foolish gets ender pearls and books to trade for emeralds at his village. He trades for glass to deposit before grabbing blue and white stained glass to continue working on the base of his pyramid.
      • Foolish gets more white and blue stained glass and resumes work on the base of his pyramid. He kills squids for ink sacs to trade for emeralds which he trades for glass.
      • Foolish deposits extra ink sacs and continues trading for glass. He then deposits glass and emeralds.
      • Foolish finds that a cat had spawned at his pyramid and grabs fish from his village to tame it. He deposits fish at his village before grabbing more blue and white stained glass to continue working on the base of his pyramid.
      • Foolish leaves his cat inside the pyramid before depositing white and blue stained glass. He then gets glass and lapis blocks to craft blue stained glass to deposit.
      • Foolish gets glass and bone blocks to craft white stained glass to deposit. He then retrieves the buckets in his furnaces and travels to the Nether to refill them.
      • Foolish finds a strider stuck in a current of lava and considers sacrificing it. Another strider walks in front of the strider, and Foolish spares the strider.
      • Foolish returns to his summer home to place the lava buckets in his furnaces. He gets sand to smelt before grabbing blue and white stained glass to continue working on the base of his pyramid.
      • Foolish deposits white and blue stained glass. He then crafts blue stained glass using before grabbing more blue and white glass to continue work on the base of his pyramid.
      • Foolish tries to calculate how much more glass he needs. He deposits blue and white stained glass and butchers the cows at his cow farm for food. Foolish also harvests sugarcane.
      • Foolish deposits sugarcane at his village and grabs emeralds. He gets books and ink sacs to trade for emeralds which he trades for glass.
      • Foolish deposits glass and emeralds before killing one of the extra stray cats at his village. He harvests more sugarcane to deposit at his village and gets ink sacs to trade for emeralds.
      • Foolish deposits ink sacs and retrieves glass from his furnaces. He then gets sand to refill his furnaces and deposits glass. With the glass and blue, he crafts more blue stained glass.
    • Foolish and Bad do bits.
      • Foolish deposits extra glass, and Bad threatens Foolish with war after Foolish teases the L'Sandberg citizens. Foolish takes bones from Eret's skeleton XP farm for bone blocks, and Bad threatens to destroy Foolish's builds.
      • Foolish warns Bad that he would kill the L'Sandberg citizens. Foolish then returns to his village to craft more white dye to deposit along with bone blocks. Bad then meets Foolish at Foolish's village and greets Foolish in the "L'Sandberg way."
      • The two converse through in-game chat, and Bad steals some of Foolish's blue stained glass. Foolish chases and attacks Bad, and Bad later leaves a trail of blue stained glass as he runs.
      • Bad returns the rest of the blue stained glass to Foolish as a "gift." He also gives Foolish a carrot, and the two return to Foolish's village where Bad steals some of Foolish's white stained glass.
      • Foolish chases after Bad and finds Bad hiding behind a door. Foolish opens the door with Bad closing it.
      • The two start a bit, and Foolish knocks on the door and tells Bad to open the door. Bad acts dumb of who Foolish is and tells Foolish that he is not interested in buying any cookies.
      • Foolish responds that he is not a cookie scout and wants to sell Bad insurance. Bad responds that he is not interested in buying any vacuums or insurance, and Foolish states that he is a "wall nut" (spruce planks) seller.
      • Bad opens the door, and Foolish adds that he also sells flavored wall nuts. Foolish asks Bad what type of chips he likes, and Bad questions Foolish's spelling of walnuts.
      • Foolish responds that another company had taken the name, and Bad orders chocolate wall nuts. Foolish gets spruce planks from a chest and asks for five dollars for five wall nuts.
      • Bad returns five blocks of white stained glass to Foolish, and Foolish gives him the chocolate wall nuts. Bad closes the door, and Foolish asks him if he would like some more.
      • Bad opens the door and gives Foolish the rest of the white stained glass. Foolish gives Bad one wall nut, and Bad searches Foolish's chests for any more wall nuts.
      • Foolish takes the rest of the wall nuts out of the chest, and Bad steals an enchantment book. Foolish knocks on the door again, and Bad returns the Efficiency IV enchantment book he took.
      • Bad asks for another wall nut, and Foolish gives Bad one. Bad then takes emeralds from one of Foolish's chests and asks for another wall nut.
      • Foolish gives Bad another wall nut, and Bad takes ender pearls. Foolish gives Bad another wall nut and offers a premium offer so that Bad can have the platinum wall nut rank.
      • Bad takes gold, and Foolish gives Bad another wall nut. Bad takes some sandstone, and Foolish gives him another wall nut.
      • Bad steals more white stained glass and gets behind another door. Bad asks for another wall nut and returns to white stained glass to Foolish.
      • Foolish gives Bad another wall nut, and Bad steals more white stained glass to gives to Foolish with Foolish giving Bad another wall nut.
      • Bad steals blue stained glass and slowly gives it back to Foolish while Foolish gives Bad more wall nuts. Foolish tells Bad that all the wall nuts are sold out and that he will send Bad a postcard.
      • Bad builds onto the door and claims it. He asks Foolish if Foolish has any more wall nuts, and Foolish hands Bad the rest of the wall nuts.
      • Foolish asks Bad to hand over all glass he has, and Bad steals white stained glass. Foolish deposits the white and blue stained glass he has, and the two return to the door where Bad returns the white stained glass.
      • Bad unfolds the trapdoors near his door claiming that he now has a porch. Foolish tells Bad to return home, and Bad claims that he is at home.
      • Foolish teases Bad, causing Bad to block off the door. Bad later unlocks the door, and Foolish tells Bad that Bad needs to return to the asylum.
      • Bad goes to Foolish's material chests, and Foolish deposits items. Bad steals more glass and messes with Foolish's chests.
      • Foolish crafts white dye to deposit, and Bad shoots at him. Bad tries to pull the arrow out of Foolish, and Foolish retrieves some of the buckets in his furnaces.
      • Bad states that he is taking his door with him, and Foolish allows Bad to take them. Bad then leaves, and Foolish retrieves the rest of the buckets in his furnaces.
      • Bad joins Foolish's VC, and Foolish finds Bad in a hole. Bad asks Foolish for help after he fell into a hole while admiring his door.
      • Foolish tells Bad to jump out of the hole, and Bad acts as if he is unable to. Bad continues asking Foolish for help and places a wall nut.
      • Foolish removes the wall nut and tells Bad to kill the cow in the hole. Bad states that he cannot kill "Jermina," and Foolish decides to waterboard Bad out of the hole.
      • Bad starts panicking, thinking that Foolish is going to torture him. Foolish grabs water and starts waterboarding Bad out of the hole.
      • Foolish also accidentally milks Jermina, and Bad starts drowning. Foolish hands Bad the milk and instructs Bad to drink it so that he can use the bucket to collect the water.
      • Bad equips his helmet and names the turtle in the hole "Franklin." Foolish tells Bad that Bad has to kill one or both of the animals in the pit, and Bad refuses.
      • Foolish collects the water in the pit before releasing Franklin and Jermina. Foolish asks Bad for his bucket back, and Bad responds that he does not have it.
      • Bad comments on Foolish's villager's conditions and shows Foolish a glitch with scaffolding. Foolish kills Jermina, and Bad towers up with scaffolding.

June 14, 2021[]

  • Ponk moves his pets, builds a trap for Sam, and hangs out with Foolish.
    • Ponk starts at his wheat farm near his hobbit hole with shaders on. Ponk goes to his hobbit hole to grab his bow and deposit items. He accidentally causes a creeper to blow up part of his bridge. Ponk then gets torches to illuminate the area.
    • Ponk goes to his lemon tree and adds a lantern to the bridge. He fills in the creeper hole and goes to his hobbit hole to illuminate the room.
    • Ponk continues mining out the room and considers killing one of Alyssa's horses at her barn. He then goes to Foolish's summer home to bring Catye back to his hobbit hole.
    • Ponk takes Catye through Niki's city portal and ties Catye near the entrance of Niki's city. He accidentally hits Catye when fending off a zombie and passes the night at one of Niki's apartment rooms.
    • Ponk manages to take Catye back safely near his hobbit hole and gets fish to feed Catye. He deposits items and adds photoshopped images of him on the fence gate of his sub listening corner.
    • Ponk decides to built a trap for Sam and goes to his secret room. He gathers spruce wood, slimeballs, sticky pistons, redstone torches, redstone, redstone repeaters, food, and a bucket.
    • Ponk goes to his shrine. There, he removes the TNT Sam had left at Helga's grave and takes "Wash your rice" with him. Ponk nearly loses the parrot under the Nether hub.
    • Ponk returns to the Nether hub with the parrot and goes through Niki's city portal. He leaves the parrot at his lemon tree before grabbing a flower pot and a dandelion to put next to the parrot.
    • Ponk visits Kanye the ravager at Hannah's house. He searches Hannah and Sam's chests before returning to Hannah's house.
    • Ponk starts building a trap for Sam near Sam's chests and illuminates the area with torches. He continues work on the trap, crafting spruce pressure plates and stairs.
    • Ponk deposits items and continues work on the trap. He adds a white screen to the tunnel of the trap with a rainbow Kanye at the end.
    • Ponk continues work on the trap and crafts a door. He deposits extra maps and retrieves his items.
    • Ponk adds an image of Voldemort from Harry Potter near the exit of Hannah's basement and searches Hannah's chests. He adds images of glass blocks on the floor near the water elevator and eats the remaining slice of cake near Hannah's graveyard.
    • Ponk goes to Hannah's house where he adds a photoshopped image of him to Hannah's bed. Foolish joins his VC, and Ponk goes to Niki's city before meeting Foolish at his summer home.
    • The two hang out at Foolish's village, and they retrieve glass from Foolish's furnaces to deposit. The two go to the Nether where Foolish refills his lava buckets.
    • Ponk considers killing a strider and falls into lava. The two return to Foolish's summer home and retrieve more glass from Foolish's furnaces to deposit while conversing.
    • Foolish leaves the VC, and Ponk ends off at the Nether hub.
  • Foolish finishes the floor of his pyramid. After, he walks around Las Nevadas and Tubbo's outpost.
    • Foolish collects sand to smelt and retrieves glass from his furnaces.
    • Foolish deposits sand before grabbing glass and blue dye to craft more blue stained glass. He retrieves more glass and gets bone blocks for white dye to craft more white stained glass.
    • Foolish takes blue stained glass with him and continues work on the base of his pyramid. He later retrieves more blue and white stained glass.
    • Foolish finishes the base of his pyramid and climbs his pyramid. He deposits leftover white and blue stained glass before retrieving glass and sand from his furnaces to deposit.
    • Foolish takes sea lanterns from the guardian XP farm, deposits some in his shulker box, and finds a desert village while traveling back using his trident. He returns to his summer home and deposits sea lanterns.
    • Foolish adds sea lanterns under the tiles of the base of his pyramid. He briefly enables shaders a few times before continuing to add sea lanterns under the tiles of the base of his pyramid.
    • Foolish finishes his pyramid, reenables shaders, and climbs his pyramid. He then goes to his house and deposits sea lanterns at his snake statue.
    • Foolish goes to his Pharaoh's Chamber and disables shaders. He goes to his snake statue before traveling near Punz's base.
    • Foolish walks around and equips Sam's head when near the prison. He goes to the prison portal entrance and searches Sam's chests.
    • Foolish goes to Bad's mansion and finds the statues Bad built nearby. He then heads to Sam's bank and goes under the trapdoor at the cookie stand at Tubbo's outpost.
    • Foolish walks around Las Nevadas and enables shaders. He goes to the Las Nevadas sign and plans to make it less uneven.
    • Foolish continues walking around Las Nevadas and goes to the Space Needle. He starts towering up near the Las Nevadas sign before going to the armory at Tubbo's outpost.
    • Foolish goes to Tubbo's outpost and removes the blocks he had placed near the Las Nevadas sign.

June 15, 2021[]

  • Ponk continues work on his trap for Sam by searching for materials.
    • Ponk makes his way from where he left off and continues work on the trap for Sam outside of the bank.
    • Ponk grabs dirt and goes to his hobbit hole where he shows that he can smelt a sword into a gold nugget. He checks on MLIFMAN and sleeps through the night.
    • Ponk travels through the Overworld back to the Greater Dream SMP and then to Sam’s creeper farm to grab gunpowder. He gets some gunpowder from Sam's sheep farm and considers freeing the sheep.
    • Ponk goes to the Thiccatron where he finds Bebbles the second. He considers bringing Bebbles the second back to his hobbit hole and takes arrows from one of the chests at the Thiccatron.
    • Ponk spots that Sam’s door is broken and open before starting to look through the base for items to steal. He grabs iron from an ender chest and crafts minecarts.
    • Ponk gets TNT from the ender chest to craft TNT minecarts. He then gathers wood to craft rails and gets stone.
    • Ponk crafts redstone torches, gets more wood, and crafts redstone repeaters. He crafts more redstone torches and ends off at Sam's decoy base.
  • Foolish and Fundy renovate the Las Vegas sign, and the two discuss Yogurt, Charlie, and Las Nevadas. They take a break from renovating the sign to investigate Tubbo's outpost, and after completing the renovation, the two mess with the boat glitch.
    • Foolish and Fundy start renovating the Las Vegas sign. Fundy also introduces Foolish to Yogurt, and the two also discuss Charlie and Las Nevadas.
      • Foolish starts in Las Nevadas. He returns to his summer home to use his cow farm for food and collects sand.
      • Foolish deposits sand in his shulker box before depositing sand and blocks at his snake statue. He grabs gravel and blue concrete before heading to the spider XP farm to mend his tools.
      • Foolish returns to Las Nevadas where he deposits blocks in his chest. He deposits sand and gravel at Quackity's storage and gets red wool.
      • Foolish starts renovating the Las Nevadas sign and gets white concrete from a chest. He continues renovating the sign and searches the chests at the Space Needle for scaffolding.
      • Foolish searches the chest near the hotel and gets scaffolding there. He searches the chest at the Eiffel Tower and finds Fundy near the hotel.
      • Foolish messages Fundy asking if Fundy has scaffolding with Fundy responding that he does not have any. The two make their way back to the sign, and Fundy recommends Foolish use sand instead.
      • Foolish leaves Fundy to search for scaffolding and takes some from Michael's house. He then gathers sticks and wood to craft a sign to leave at Michael's chests after depositing extra items.
      • Foolish continues renovating the sign, and Fundy joins his VC. Fundy meets Foolish at the sign and uses the boat glitch to walk in the air.
      • Fundy starts placing blocks midair and builds a staircase for Foolish to climb. He removes the floating blocks and crafts a boat to row around while in midair, and Foolish gets into the boat.
      • Fundy leaves the boat, causing Foolish to fall down. Fundy then starts taking Foolish to his plot of land to introduce Yogurt, but withdraws the idea after Foolish jokes about eating Yogurt.
      • The two go onto the road, and Foolish mentions that he has never met Charlie before. Fundy also states that Charlie is a citizen of Las Nevadas and that Charlie had found information about others.
      • Foolish states that Quackity wants to unite people. Foolish adds that he was the first person who got to Las Nevadas. Fundy states that Quackity has not told him much, and the two go to Purpled's settlement.
      • Fundy asks Foolish if he knows about Purpled, and Foolish responds that he had hired Purpled to try to stop the building in L'Sandberg and to kill the citizens.
      • Fundy adds that Purpled is part of Las Nevadas and states that he had not seen Purpled in a while. Foolish mentions that Purpled's UFO had "flown away," and Fundy states that Purpled had planned to build a UFO nearby.
      • Fundy tells Foolish about Charlie and says that Charlie had claimed to be millions of years old. Fundy continues, adding that Charlie is a slime trying to act like a human and that part of Charlie is inside him.
      • Fundy introduces Foolish to Yogurt and feeds Yogurt. Foolish comments on how Fundy had placed the beds, and Fundy adds that he has been teaching Yogurt tricks.
      • Fundy instructs Yogurt to look at Foolish before showing Foolish the banner he had made for the flag of Las Nevadas. He also shows Foolish the shield with the banner and hands it to Foolish.
      • Foolish asks Fundy about the chamber in the ground, and Fundy states that it is a chamber for him to sit in to play Yahtzee since he has not keen on sleeping.
      • The two return to the Las Nevadas sign and Foolish continues renovating it. Fundy floats in midair, and Foolish suggests putting string in the air to prevent snow from gathering on the road.
      • Foolish finds an iron pressure plate on the ground and steps onto it. Fundy jokes that he had blown up a place and had released the prisoners from the prison.
      • Foolish equips Sam's head and demands Fundy to tell where the prisoners are. Fundy asks Foolish how he got the player heads, and Foolish responds that DreamXD gave him them.
    • The two investigate Tubbo's outpost.
      • Foolish unequips Sam's head and tells Fundy about the collection of player heads he has. Fundy takes Foolish to the toll booth where they find the sign at the booth changed by Ranboo a couple of days ago.
      • The two find that the text on the sign is similar to Ranboo's handwriting and find the signs at the front of the lava gate of Tubbo's outpost.
      • Fundy states that the cookie stand seems more like a fortress before going into the lava of the lava gate. He then burns to death once out of the lava.
      • Fundy returns to retrieve his items, and the two enter the walls. Foolish mentions that he had been at the outpost a few days ago at the cookie stand and that he might be snooping things out.
      • The two find the guard fox which Fundy claims to be tied up. Ranboo joins the game and sends messages in the chat with both Foolish and Fundy hiding their messages.
      • The two leave, and Foolish states that the cookie stand lacks cookies. The two then return to Las Nevadas, and Fundy mentions that he had tried getting Yogurt cookies. Ranboo states that there are cookies at the outpost.
      • Foolish tells Fundy that he had helped Tubbo build the outpost, and Fundy asks if Foolish knows about the outpost increasing in size. Foolish adds that he only supplied Tubbo with materials, and the two go to the sign.
      • The two make their way to the front of the lava gate of Tubbo's outpost and spot Ranboo watching them from the top of the outpost. Foolish tells Fundy that the outpost might have cookies since Ranboo had his "cookie cutter" out.
      • Fundy tries to throw Ranboo ice cream, and the two ask Ranboo for cookies. Ranboo then lowers the lava gate and gives the two cookies.
      • Fundy also throws Ranboo ice cream before Ranboo closes the lava gate. Foolish asks Fundy for blue concrete and asks Ranboo if he can come in.
      • The two return to the Las Nevadas sign, and Foolish continues renovating it. Foolish gives Fundy glowstone, and the two continue renovating the sign with Fundy later falling off the scaffolding.
    • Fundy and Foolish return to working on Las Nevadas.
      • Fundy returns, and the two finish renovating the sign. Foolish suggests that redstone lamps be used to illuminate the area. He then gathers roses to turn into red dye to use as a token.
      • Fundy suggests that sunflowers be used as tokens and that the price of some will be worth a diamond. Foolish goes onto the roof of the strip club to start illuminating it.
      • Fundy tells Foolish that he had asked if he can borrow Foolish's trident a few days ago and that Foolish had responded that he does not have one. Fundy then tells Foolish that he had seen a trident in Foolish's inventory on Foolish's stream, and Foolish lies that he had obtained the trident last night.
      • Fundy asks Foolish what enchantments the trident has, and Foolish responds truthfully before putting the trident in his ender chest. Fundy asks Foolish if he has other tridents, and Foolish offers to obtain a trident for him.
      • Foolish illuminates the roof of the strip club, and Fundy joins him on the roof to repair it. Foolish gets Fundy the banner of the Las Nevadas flag, and Fundy adds the star pattern of the banner on the roof of the strip club.
      • Foolish illuminates the roof of the strip club as well as the area near the sign. He mentions "slapping" fish and snorting pufferfish with Fundy telling him to not do that to salmon.
      • Foolish replaces a sand block an enderman moved and deposits scaffolding at Quackity's storage. He then grabs gravel and sand before rejoining Fundy at his plot of land. There, Fundy places a boat for Foolish after Foolish states that he wants to build a boat.
      • Fundy harvests berries to feed Yogurt, and Foolish kills squids. Fundy plans to build a yacht, and Foolish crafts black concrete powder to convert to concrete.
      • Foolish mines room to extend the road near Tubbo's outpost and tells Fundy about Quackity's plans of building a highway system with billboards.
      • Foolish deposits black concrete in a chest and walks to the hotel. There, he takes sand from his shulker box.
    • Fundy and Foolish mess with the boat glitch.
      • Foolish gets scaffolding from Quackity's storage and starts placing sand. Fundy, who is wearing a creeper head, rejoins Foolish.
      • Foolish runs to the pool after a creeper chases after him, and Fundy places the creeper in a boat. Fundy rows the creeper to face Foolish and later takes the creeper out of the boat.
      • Foolish equips Sam's head, causing the creeper to chase after Fundy. Fundy retreats to the pool and gets into the boat with the creeper.
      • Foolish takes off Sam's head, and Fundy digs a hole to levitate over in while in the boat with the creeper. He asks Foolish for lava, and the two go within the walls of Tubbo's outpost.
      • The two leave through the portal at Tubbo's outpost and travel to Foolish's summer home. Foolish searches his chests and snake statue for lava buckets.
      • Fundy takes part of the Pingu image on a palm tree, and the two go to Foolish's village where Foolish retrieves the buckets in his furnaces.
      • The two travel to the Nether, and Foolish refills the buckets. Foolish gives Fundy the lava bucket, and the two return to Las Nevadas via Tubbo's outpost portal.
      • Fundy digs a hole, and he and Foolish deposit sand. He gives Foolish the lava buckets to put lava in the hole, and Foolish gives fundy food after Foolish gets hit by a poison potion from a witch.
      • Fundy tries to drive the boat over the surface of the lava and goes to grab slabs after he starts taking damage. Fundy gets the creeper out of the boat, and the creeper blows up after Foolish passes it when it gets back in the boat.
      • The two lure another creeper into the boat, and Fundy gets into the boat with the creeper. Foolish makes the creeper blow up when fighting a spider near it.
      • Foolish crafts a boat and manages to find three creepers. He puts two in a boat and the other creeper in a boat Fundy places.
      • Fundy drives the creeper over the lava, and Foolish equips Sam's head to take a screenshot. The creeper dies to the lava when Fundy breaks the boat.
      • Fundy tries to row the boat onto the surface of the lava, and Foolish deposits lava buckets. Fundy asks for a water bucket and tries to use the water to push his boat to the lava.
      • Foolish replaces the torches that had been removed by the water, and Fundy tells Foolish to unequip his armor so that he can take a screenshot of him standing on Foolish. Fundy crafts trapdoors to make it seem like he is standing on the lava.
      • Fundy uses a trapdoor to try and get into the swim animation over the lava. He then tests the glitch with a glass pane, and Foolish takes screenshots while Fundy types out the names of users who subscribe on Foolish's stream.
      • Fundy gives a zombie that passes by an "autograph," and the two then go to the pool where Fundy climbs one of the palm trees. Fundy uses scaffolding to levitate and dies while climbing down.
      • Fundy returns and teaches Foolish how to use the glitch. Fundy demonstrates how he can make it appear as if he sunk into the ground and how he can hit things from a distance.
      • The two go to the Space Needle where Fundy levitates outside the needle. He gives Foolish his items and tells Foolish to punch him, causing him to fall down the needle rapidly.
      • Fundy returns to the needle after falling to his death and returns so that he and Foolish can test the glitch again. Foolish suggests testing the glitch while landing on slime blocks, and Fundy asks for a water bucket and blocks.
      • Fundy tries to MLG from the needle, but fails and places slime blocks on the bottom of the needle. He returns to the Space Needle, and the two test the glitch three more times before Fundy manages to land on the slime blocks.
      • Foolish joins Fundy on the ground, and the two test to see if Fundy can jump high while jumping on the slime blocks with the glitch.
      • Fundy gives Foolish his items and uses the glitch to ascend. He dies while coming down, and the two walk around Las Nevadas.
      • The two go to the stage, and Foolish suggests Fundy use the glitch when wearing his Soul Speed boots. The two grab soul sand from Quackity's storage, and Foolish gives Fundy a boat and a water bucket.
      • Foolish gives Fundy his boots, and Fundy seems to almost "moonwalk" when on the road. Foolish removes snow from the road, and Fundy returns Foolish's boots and returns Foolish's items.
      • Fundy dies to a cactus to see where he will respawn. He then falls off the Space Needle and dies. Foolish then rejoins Fundy at Tubbo's outpost, and the two go through the portal there.
      • Fundy rows in a boat at Tubbo's portal room while Foolish goes AFK and tries to walks over the lava in midair, but fails. Fundy rejoins Foolish at the Nether hub, and Foolish gives Fundy sand.
      • Fundy tries the glitch again and is successful. Fundy leaves the VC, and Foolish then leaves for Las Nevadas. Foolish walks around and visits Purpled's settlement.
      • Foolish goes through the portal at Tubbo's outpost to return to his summer home. He butchers cows at his cow farm for food before ending off at his village.
  • Michael improves his path, collects resources, and organizes his chests. He also visits various landmarks on the server, tests something with fishing rods, plays with explosives, and does MLGs.
    • Michael starts at his house and walks along the Prime Path. Michael then jumps into Punz's chunk, not knowing that Puffy had placed lime stained glass over the slime blocks. He survives the fall and returns to his house to deposits blocks.
    • Michael gets coal to deposits at his basement and deposits items. He collects dirt near his path to add to the side of his path.
    • Michael collects dirt to fix the terrain nearby and mines coal. He continues fixing the terrain and adding dirt to the side of his path.
    • Michael returns to his house and adds more torches to it and his basement. He then heads to the spider XP farm and uses a trident parkour tower nearby to get onto the roof of Punz's base.
    • Michael goes to Church Prime to ring the bell for subs. He also takes the leather chestplate from an armor stand there and presses a button near the entrance of Tommy's underground room. After, Michael opens and closes the toll barrel at the exit of the Holy Land.
    • Michael spam opens and closes a trapdoor at the flower shop and fence gate to Oogway's pen. He crafts a crafting table before returning to his house where he deposits items.
    • Michael gets iron from his basement to craft a minecart and gathers sticks and more iron to craft rails. He then gathers string to craft a fishing rod and tests something outside his house.
    • Michael returns to his house to craft more fishing rods and continues testing on his path. He then removes the minecart and rails before returning to his house.
    • Michael goes to his balcony and to Punz's backyard. He decides to blow something up, and gets gunpowder and sand from his house.
    • Michael crafts TNT and grabs a lever. He gathers flint to craft a flint and steel before lighting a piece of TNT near Sam's bank and the remains of Fundy's tower.
    • Michael mines down and fills the tunnel he mined with TNT. He lights the TNT and manages to mine iron in the progress.
    • Michael returns to his house to deposits sand, rotten flesh, and flint in his basement. He smelts the iron ore he mined and retrieves food and iron from the furnaces.
    • Michael deposits iron and coal before grabbing string. He organizes a chest and gets obsidian.
    • Michael finds Foolish's sign and continues organizing his chests. He gets cobblestone slabs and cobblestone to place in a separate chest before grabbing more string.
    • Michael places the string in a separate chest before grabbing spider eyes and jungle wood planks to deposit along with bones and rails. He deposits spider eyes and obsidian before placing random items from his ender chest into a chest.
    • Michel gets rid of snow blocks and takes food from his ender chest. He grabs torches from his basement and deposits the minecart and the fishing rods.
    • Michael deposits food and accidentally causes a creeper to blow up the piece of fanart near the wheat farm. He harvests wheat at the wheat farm and crafts bread in his basement.
    • Michael harvests dark oak wood at the community tree farm and crafts bone meal to bone meal the saplings. He returns to his house and goes to his basement.
    • Michael passes the night and walks along the path to Hannah's house before returning to his house. He deposits food in his ender chest and walks along the Prime Path.
    • Michael uses the trident parkour towers near Bad's mansion before returning to Punz's backyard. He then walks along the Prime Path and returns to his house.
    • Michael visits his basement and Punz's backyard. He then goes to the top of Ponk's casino, Fundy's chess board, and Fundy Fun Land.
    • Michael walks along the Prime Path. He returns to his house and goes to his basement before climbing the arch at the community Nether portal.
    • Michael goes to Punz's base and backyard before returning to his house to grab dirt. He adds dirt onto an area near his house and path.
    • Michael returns to his house to grab stone brick slabs and stone bricks from his basement. He deposits items and cooks food.
    • Michael deposits more items and gets bone for bone meal. He walks along the path to his house before returning to his basement.
    • Michael gets diamonds and deposits a fishing rod. He crafts a new diamond axe and continues harvesting dark oak wood at the community tree farm while using bone meal on the saplings.
    • Michael returns to his basement and crafts chests to keep the dark oak wood under the stairs of his basement. Michael then walks along the path he made in the Nether and travels to Tubbo's jungle base.
    • Michael searches the bamboo farm and looks through the trades at the villager trading hall. He also finds Fundy's redstone note block system.
    • Michael returns to his basement and moves the chest of dark oak wood. He then crafts spruce plank stairs before moving and upgrading the furniture in his basement.
    • Michael crafts more chests for storage, and moves his cobblestone, dirt, stone brick slabs, and andesite to separate chests. He gathers glass and spider eyes.
    • Michael decides to bake a cake and gathers sugarcane for sugar and iron to craft buckets. He harvests wheat from the wheat farm and milks the cows at Foolish's cow farm.
    • Michael gets an egg from the chicken farm at Eret's castle and harvests sugarcane nearby. He crafts more sugar at his house, bakes a cake, and places it on a crafting table.
    • Michael goes to the pond near Punz's base and travels to the karaoke stage by trident. He then visits the L'Manberg crater and goes onto the obsidian TNT launchers above it.
    • Michael visits Puffy's canon life graveyard before flying back to Punz's pond. He goes to Church Prime to ring the bell and uses his trident to get to the top of the MLG Tower.
    • Michael jumps into water below and flies back to the top of the tower. He tries to MLG into the hole below the tower, but dies.
    • Michael makes his way back to the hole from his house and jumps down into it to retrieve his items. He dies again after realizing that the water at the bottom of the hole is gone.
    • Michael gets a bucket from his basement and fills it with water. He returns to the hole to retrieve his items and flies back to his house using his trident.
    • Michael returns to his house and accidentally causes a creeper to blow up part of his path. He returns to his house to smelt cobblestone and retrieve iron and food from his furnaces.
    • Michael deposits items, adds more chests to his storage, and gets stone bricks to craft into slabs. He gets seeds to place in a separate chest and breaks the wall behind the chests.
    • Michael breaks the chests and deposits the contents. He gets seeds to place in a separate chest before gathering cobblestone slabs, diorite, stone brick slabs, and andesite.
    • Michael gets sticks and leather to craft item frames to place on the chests. He grabs torches and spider eyes and deposits cobblestone slabs.
    • Michael grabs stripped dark oak wood he deposited to fix the wall. He grabs chests and breaks some of the chests to rearrange them, depositing spider eyes and bones.
    • Michael places item frames on the chests, and deposits cobblestone, stone brick slabs, andesite, diorite, bone meal, spruce wood and planks, and birch slabs in separate chests.
    • Michael gets ladders, sticks, and stripped dark oak wood. He then deposits items, gets birch stairs, and places the items he took in separate chests.
    • Michael grabs cobblestone and polished andesite slabs to place in a separate chest. He places another chest for storage and deposits saplings.
    • Michael gets more saplings to deposit and deposits items. He then moves all of his dark oak wood to a new chest before gathering more cobblestone and stone brick slabs, andesite, and diorite to place in a separate chest.
    • Michael gathers more cobblestone, granite, gravel, stone bricks, and andesite to separate in different chests along with diorite, smooth stone slabs, and stone brick stairs.
    • Michael deposits iron and items before getting more torches. He then collects wood to craft more item frames to put on the remaining chests.
    • Michael deposits bones and takes more string to deposit. He deposits other items and moves his scaffolding to another chest.
    • Michael gets item frames to put on one of the chests and removes a few of his extra chests. He gets diorite and bones to deposit and crafts melons into seeds to deposit.
    • Michael accidentally causes a creeper to blow up an area near his house and starts filling in the hole while collecting dirt under his house. He illuminates the area he dug with torches and fixes the terrain near his path.
    • Michael grabs stone brick slabs from his basement and retrieves stone from his furnaces to craft more to repair his path. He collects more spruce wood at the community tree farm to repair parts of his house.
    • Michael deposits spruce wood in his basement and grabs dark oak wood to finish fixing his bridge. He fixes the terrain nearby before returning to his house to grab dark oak wood.
    • Michael deposits wood, stones, slabs, and items in his basement. He rearranges a chest and gets sticks.
    • Michael grabs wood planks to craft more sticks for item frames. He deposits more items and gets arrows to deposit in a separate chest before ending off for the day.

June 16, 2021[]

  • Foolish works on the stairs and pool area of the Las Nevadas hotel.
    • Foolish breeds the cows at his cow farm and butchers them for food.
    • Foolish gets gravel from his snake statue and deposits slime blocks. He goes to Las Nevadas where he finds one of the sea lanterns at the Space Needle broken.
    • Foolish searches Quackity's storage for sea lanterns and deposits gravel. He gets wood and coal for torches, grabs sand, and walks around.
    • Foolish goes to the pool and starts placing sand to expand Las Nevadas. He gets more sand from Quackity's storage and continues expanding Las Nevadas.
    • Foolish deposits blocks at Quackity's storage and goes to the strip club. He adds torches at the Eiffel Tower and collects gravel nearby.
    • Foolish deposits gravel at Quackity's storage and uses the portal at Tubbo's outpost. He returns to his summer home to deposit gravel at his snake statue.
    • Foolish collects sand and returns to Las Nevadas to illuminate the Eiffel Tower. He continues placing sand and removes trees.
    • Foolish continues placing down sand while lighting the area. He deposits blocks at Quackity's storage before grabbing coal and sticks to craft more torches.
    • Foolish gets gravel and deposits it in a chest near the pool. He removes part of the pool area and adds more torches to the area.
    • Foolish looks around the pool and accidentally breaks part of the floor. He gets a block from a chest nearby to repair it and polished diorite to craft into stairs.
    • Foolish removes part of the pool area to start expanding it. He grabs more diorite, blackstone bricks, torches, and glass from Quackity's storage to continue expanding the pool area. Foolish also finds purple stained glass and dye in a chest.
    • Foolish crafts more purpled stained glass and continues working on the pool area. He gets black concrete from a chest and continues working on the pool area.
    • Foolish takes smooth stone from a chest before crafting polished diorite and smooth stone stairs. He then continues work on the pool area before grabbing glass panes and glass.
    • Foolish crafts more glass panes and deposits glass. He continues working on the poll area while lighting it.
    • Foolish crafts more polished diorite stairs and starts building the stairs from the pool area to the hotel. He crafts more stairs and gets diorite and stone from Quackity's storage.
    • Foolish continues work on the stairs and crafts stone bricks. He gets red concrete from the hotel and continues work on the stairs.
    • Foolish gets more red concrete from near the hotel and later gets sea lanterns. He continues work on the stairs before grabbing jungle leaves and wood.
    • Foolish craft trapdoors and adds two potted plants. He continues work on the pool area and deposits materials.
    • Foolish gets more jungle wood to craft trapdoors and more sea lanterns from the hotel. He then adds potted plants to the pool area before returning to his summer home to grab smooth quartz from his snake statue.
    • Foolish returns to Las Nevadas to continue working on the pool area. He adjusts the stairs to the second floor of the pool area and continues work on the pool area.
    • Foolish deposits materials and gets more stone from Quackity's storage. He crafts stone bricks and continues work on the pool area.
    • Foolish gets more smooth quartz from a chest, finishes expanding the pool area, and deposits materials. He gets more sea lanterns from the hotel and continues work on the pool area.
    • Foolish goes to Tubbo's outpost to take stone bricks and illuminate the bridge with torches. He then continues work on the pool area. After, Foolish travels back to his summer home to get more smooth quartz and emeralds to trade for more quartz at his village.
    • Foolish deposits emeralds, and Fundy messages Foolish asking for white and black concrete. Foolish walks inside his pyramid with shaders, and Fundy asks if he can borrow Foolish's shovel to collect sand.
    • Foolish tells Fundy to get sand and gravel from his chests. Foolish then towers up with scaffolding before leaving his pyramid and disabling shaders.
    • Foolish gets emeralds to trade for more smooth quartz at his village and looks through the rest of the trades to try and trade for concrete and gravel for Fundy.
    • Foolish breeds and butchers the cows at his cow farm for food before grabbing sea lanterns, sand, and gravel from his snake statue. He returns to Las Nevadas via Tubbo's outpost portal.
    • Foolish continues work on the pool area and removes a tree. He resumes working on the pool area and goes mining for more stone under the pool area.
    • Foolish crafts stone bricks and continues work on the pool area. He deposits materials and meets Fundy at his plot of land to give the gravel and sea lanterns.
    • Foolish places sand around the pool area and tells Fundy that he will return with more sand. He then illuminates the area and fixes the damage at the Space Needle.
    • Foolish deposits smooth quartz at Quackity's storage and smelts some quartz. He deposits wood and gathers spruce wood.
    • Foolish deposits items and returns to his summer home to collect sand. He returns to Las Nevadas to continue placing sand.
    • Foolish kills a creeper and a llama that were trapped in a boat. He then continues placing sand and removing trees.
    • Foolish sneaks behind Fundy at the fountain and equips Wilbur's head. He then goes in front of Fundy, who returns to his game.
    • Foolish retreats with his trident, and Fundy tells Foolish that it was not a joke. Foolish returns to the pool area and continues placing sand.
    • Foolish goes to the Space Needle. He then places sand and gravel in Fundy's chests and watches Fundy work on the yacht.
    • Foolish goes to the pool area and ends off at the stairs to the hotel.
  • Fundy builds a yacht.
    • Fundy starts at his chamber and gathers food. He then grabs his tools and armor and harvests berries to feed Yogurt. After, Fundy gathers more food and checks on the toll booth.
    • Fundy changes the sign at the cookie stand at Tubbo's outpost and gathers berries. He grabs food from a chest while returning to Las Nevadas and returns to his plot of land.
    • Fundy decides to build a yacht near his plot of land. He harvests berries, deposits items, and grabs gravel and sand from Quackity's storage.
    • Fundy returns to his plot of land to deposit the gravel and sand. He then gathers wood to craft more chests to place the gravel and sand in. Fundy takes sand from a chest near the exit to Las Nevadas, and glass and glass panes from a chest near the toll booth.
    • Fundy grabs bone meal, bones, and white concrete from chests near Eret's fortress. He grabs sand and bone meal from the ice cream shop before going to an abandoned base.
    • Fundy gathers iron and bones, and gathers bone meal and white concrete from Sam's chests near the bank. He gets more bone meal and bones from a chest nearby and accidentally causes a creeper to blow up the chests.
    • Fundy places all the contents back in the chests before gathering ink sacs and black dye. He gets more gravel and bones before grabbing ink sacs, bone meal, white dye, sand, and white and black concrete from the spider XP farm.
    • Fundy gets spider eyes and returns to his plot of land at Las Nevadas. He feeds Yogurt and harvests berries.
    • Fundy deposits materials before taking sand, glass, black stained glass, bones, bone meal, and black concrete from Foolish's chests. He deposits the materials at his plot of land and gathers wood to craft more chests for storage.
    • Fundy gets sand, gravel, and bone meal to craft white concrete powder to deposit. He then gets black and white concrete powder to convert into concrete at the fountain.
    • Foolish walks by Fundy and Fundy continues converting the powder to concrete. Fundy enables shaders and continues converting powder to concrete.
    • Fundy disables shaders and gets a sea lantern from his plot of land to fix the fountain he accidentally breaks. He feeds Yogurt and places a Badlands banner that he had took earlier at his plot of land.
    • Fundy starts building the yacht and gets charcoal and wood to craft torches. He continues to work on the yacht and harvests berries to feed Yogurt.
    • Fundy grabs a lead to lead a chicken into Yogurt's pen for Yogurt to eat. He then deposits the lead and items before continuing work on the yacht using more white concrete powder, sand, gravel, and bone meal.
    • Fundy harvests sugarcane to deposit, crafts more white concrete powder, and gets a piece of obsidian. He takes beds from his plot of land and goes to the Space Needle where he jumps to make his death count 420.
    • Fundy returns to his plot of land and converts the concrete powder to concrete at the fountain. He returns to his plot of land, harvests berries to deposit, and gets food.
    • Fundy finds a wandering trader and kills it for the llamas. He ties the llamas with Yogurt before giving Yogurt a torch and cooked chicken.
    • Fundy continues work on the yacht and gets more black concrete. He continues work on the yacht and kills another wandering villager for its leads.
    • Fundy resumes working on the yacht and goes over to kill the two llamas that are spitting at him. Both llamas stop, and Fundy continues work on the yacht while viewing his work.
    • Fundy gets more white and black concrete and continues working on the yacht while viewing his work. He grabs spruce wood for slabs and continues work on the yacht.
    • Fundy gathers more spruce wood to craft more spruce slabs and continues work on the yacht while illuminates it with torches. He views his work, and harvests berries to feed Yogurt.
    • Fundy goes to the yacht and views his work once more before ending for the day.

June 17, 2021[]

  • Foolish continues work on the pool area and extends the road.
    • Foolish starts at Fundy's yacht and goes to the pool area.
    • Foolish travels to his village to trade string for emeralds. He deposits emeralds and finds a wandering trader.
    • Foolish gets emeralds to trade for dark oak saplings. He deposits his emeralds and attends to his cow farm by breeding the cows and butchering for steak. After, Foolish heads to his snake statue.
    • Foolish gathers spruce wood and coal to craft torches, goes to his chicken farm, and collects sand. He deposits some sand in his shulker box.
    • Foolish heads to his pyramid before making his way to the spider XP spawn to mend his shovel.
    • Foolish returns to Las Nevadas and gets string placed near Purpled's settlement. He deposits string and starts working out what to build.
    • Foolish deposits sand at Quackity's storage and works on the pool area briefly. He grabs iron from Purpled's settlement for shears and heads to the community tree farm to harvest jungle wood.
    • Foolish returns to Las Nevadas and grabs spruce fences and wood. He continues work on the pool and adds potted plants to the second floor of the pool area.
    • Foolish crafts more fences and builds more palm trees. He starts adding a desk to one of the rooms at the pool area and gets jungle wood to craft more trapdoors to finish it.
    • Foolish considers constructing a bar at the back of the pool area and grabs purple stained glass. He adds the glass to the floor of each changing room and a sea lantern under each one.
    • Foolish grabs more purple stained glass and continues work on the pool area. He gathers red and blue dye to craft purple dye and takes smooth quartz from the furnaces at Quackity's storage to deposit.
    • Foolish smelts sand and grabs sand to fill in an area near the Space Needle. He then heads to Fundy's plot of land and the roof of the strip club.
    • Foolish retrieves glass from Quackity's storage and gets more sand to smelt. He returns to the pool area where he crafts purple stained glass.
    • Foolish gets polished diorite and stairs before grabbing more diorite to craft into more stairs. He builds stairs to the pool area, also using smooth stone.
    • Foolish grabs more smooth stone from Quackity's storage and continues work on the stairs. He then enables shaders and walks around.
    • Foolish puts sea lanterns under the stairs to the pool area to the hotel. He then goes to the Space Needle, disables off shaders, and does an MLG off the needle.
    • Foolish adds more torches to the pool area and goes to the hotel, He travels to the roof of the hotel and finds that one of the bushes near the restaurant is missing.
    • Foolish gathers leaves to repair the damage and walks around Las Nevadas. He goes to the stage and the Space Needle before adding torches and sea lanterns to the roof of the Space Needle.
    • Foolish goes to the stage and continues work on the pool area. He then goes to the toll booth to add torches to it and walks around.
    • Foolish starts marking a road near the hotel and deposits items at Quackity's storage. He gets more smooth stone and starts placing the path.
    • Foolish deposits materials and grabs black concrete. He continues work on the road and starts building it to lead to the Eiffel Tower.
    • Foolish illuminates the area and continues work on the road. He searches Quackity's storage for white concrete before grabbing gravel and white dye to craft white concrete powder.
    • Foolish converts the concrete powder to concrete and continues work on the road while illuminating it with torches. He gets smooth quartz slabs near the pool area and continues work on the road.
    • Foolish gets more smooth stone from Quackity's storage and continues work on the road. He grabs red concrete from near the pool area and tests what it looks like when used on the road.
    • Foolish removes the concrete and walks around the road. He tries using the concrete again, but removes it and goes to the hotel.
    • Foolish uses red concrete on the Eiffel Tower, removes it, and places sand near it. He then goes to the hotel and ends off at the roof of the casino.
  • Ranboo builds a better wheat farm and mines a cavern under it.
    • Ranboo starts within the walls of Tubbo's outpost and decides to build a better wheat farm.
    • Ranboo removes the existing wheat farm and deposits water buckets. He Silk Touches the farmland blocks and gets dirt from Tubbo's outpost to fill the area.
    • Ranboo deposits items and continues removing the farm. He finishes removing the farm and goes to the artic to see how the wheat farm there is built.
    • Ranboo returns to Tubbo's outpost to start terraforming an area for the new farm. He grabs dirt from Tubbo's outpost, deposits items, and continues terraforming the area for the farm.
    • Ranboo gets water buckets to add to continue work on the farm, and Foolish meets Ranboo at the farm. Foolish towers up with scaffolding, and Ranboo gets hoppers and a chest to continue working on the farm.
    • Ranboo gathers jungle wood to craft more chests and resumes work on the farm. He crafts cobblestone slabs, and Foolish lets Ranboo break the scaffolding. Foolish manages to survive the fall in a boat, and Ranboo deposits cobblestone. Ranboo then continues work on the farm and gets cobblestone.
    • Ranboo continues work on the farm, and Foolish goes to the cookie vault. Ranboo returns to the arctic to see how the wheat farm is built, and Foolish offers to work on the format of the farm.
    • Ranboo goes to his base and returns to work on the farm. Tubbo joins his VC, and Ranboo crafts more cobblestone slabs.
    • Tubbo meets Ranboo at the farm, and Ranboo shows Tubbo how to operate it. Tubbo finds the cookie vault, and Ranboo plants the farm before going to Tubbo's outpost to get cobblestone to craft cobblestone slabs.
    • Ranboo gets stone to craft stone brick walls and continues work on the farm. He gets cookies from the cookie vault and goes to Tubbo's outpost to grab dirt and grass blocks.
    • Ranboo starts mining a cavern under the farm and illuminates it with torches. He goes to Hannah's house to get iron from an ender chest for shears, eats cake from along the path of Hannah's house, and goes to the community tree farm to harvest vines.
    • Ranboo returns to work on the cavern before gathering seeds to place in the compost. He then continues work on the cavern and crafts mossy cobblestone to use as well.
    • Ranboo harvests cocoa beans to deposit and gets wheat to craft more cookies to deposits at the cookie vault. He continues work on the cavern and gets more vines from the community tree farm.
    • Ranboo returns to work on the cavern and crafts more mossy cobblestone. He continues mining out the cavern, replaces the ground with grass blocks, and starts adding a pond.
    • Ranboo continues mining out the cavern while working on the pond. He then heads to Tubbo's outpost to grab stone, grass, andesite, and stone brick walls.
    • Ranboo continues work on the cavern while lighting the area. He gets sea pickles and sea grass from near the Community House to add as well.
    • Ranboo deposits items and gets stone brick slabs to use. Tubbo leaves the VC, and Ranboo crafts buttons to use for the cavern before returning to the arctic where he takes a cod.
    • Ranboo finds his conduit and takes a sea lantern from an ocean ruin he comes across. He kills mobs for food and takes a beehive with him.
    • Ranboo goes to his base before returning to the cavern to place the sea lanterns in the pond. He then returns to Tubbo's outpost and gets iron to craft an anvil to name the cod "Water."
    • Ranboo places the cod in the pond and deposits materials. He goes to the cavern multiple times, gathers jungle wood to expand the cocoa bean farm, and grabs cocoa beans to plant.
    • Ranboo harvests cocoa beans to deposit and deposits materials. He harvests more cocoa beans to deposit before going to the cavern.
    • Ranboo deposits the beehive he found at Tubbo's outpost and harvests more cocoa beans. He gets bone meal from the compost to bone meal the wheat at the wheat farm and harvests it.
    • Ranboo grabs seeds to replant the farm and finds a wandering villager that spawns within the walls of the outpost. He gets emeralds from Tubbo's outpost to trade for a bucket of pufferfish.
    • Ranboo names the pufferfish "Pond" at Tubbo's outpost and puts it in the pond. He then takes Pond out after fearing that the pufferfish might kill Water.
    • Ranboo places Pond in another source of water and later decides to place the pufferfish behind the walls of the escape shaft for defense. He then gets more emeralds from Tubbo's outpost to trade for more pufferfish to put behind the walls.
    • A zombie villager spawns within the walls of the outpost, and Ranboo crafts a boat to place the zombie villager in the escape shaft tunnel.
    • Ranboo finds that one of the pufferfish had suffocated in the wall. He then ends off for the day.
  • Puffy claims plots of land throughout the server and mines for resources while exploring. After traveling back to her base, she processes the ores before walking around the Greater Dream SMP and hangs out with Bad and Hannah.
    • Puffy heads to Eret's fortress and walks along the walls.
    • Puffy visits the outdoor theatre stage before making her way to Eret's castle. She then walks along the Prime Path before visiting the Community House.
    • Puffy goes to the flower shop and continues walking along the Prime Path. She comes across a wandering villager trapped in a boat near the flower shop and later kills the wandering villager to release the llamas, causing the llamas to spit at her.
    • Puffy places her axe and hoe in her ender chest near her base and deposits items in a chest nearby. She then deposits items in her basement before searching her chests and furnaces for food.
    • Puffy collects potatoes from Eret's potato farm and cooks them in her basement. She then grabs signs and sticks, and later finds more signs.
    • Puffy retrieves baked potatoes from her furnaces before depositing extra food and sticks. She then travels goes to Foolish's summer home where she checks the mailbox.
    • Puffy returns to the Greater Dream SMP and heads to the north by sea near Michael's house. She finds an area and places a sign to claim the land for a future build.
    • Puffy continues traveling north and heads to sea again. She reaches land and continues traveling.
    • Puffy places a sign to claim another piece of land for "peedom and fease" and continues traveling. She comes across a desert village and decides to claim it.
    • Puffy grabs her hoe from her ender chest to collect hay bales from the village and continues traveling until she finds a cave. She then goes mining for resources briefly before returning to the surface to get her axe from her ender chest to harvest wood.
    • Puffy places her axe and hoe back in her ender chest. She then finds another cave to mine resources in and places signs of sub gifters as she goes.
    • Puffy finds a mineshaft and continues mining for resources while placing signs. She then draws a picture of Eret placing a crown on her and an image of herself in "Captain's Call."
    • Puffy continues mining for resources while placing signs. She finds two more mineshafts where she obtains two name tags and a golden apple.
    • Puffy travels back to the Greater Dream SMP through the portal at Foolish's summer home. She goes to the top of the Pickle statue before going to Michael's house.
    • Puffy tries to find a secret entrance behind the piece of fanart and drawing of maid Skeppy at Michael's basement. She then goes to the balcony and the basement before walking along the Prime Path.
    • Puffy mines the diamond ore she Silk Touched and returns to her basement. She also refills one of her furnaces with the coal she mined.
    • Puffy smelts the ores she mined and deposits extra ore in a chest. She then mines the lapis and coal ore she Silk Touched, and crafts them into lapis and coal blocks to deposit in her hidden chests.
    • Puffy retrieves the rest of the finished cooked baked potatoes and deposits some of it along with other items. She then grabs her axe out of her ender chest and places another sign on her Wall of Shame. Puffy also gathers bone meal to give the sign white text.
    • Puffy deposits name tags and a golden apple in her ender chest. She then grabs apples, walks along the Prime Path, and goes to Tommy's bench.
    • Puffy continues walking along the Prime Path near the L'Manberg crater and uses her trident to fly to her Wheat Baby statue and Bad's statue garden. She removes random structures on Bad's mansion and goes inside the mansion.
    • Puffy returns to her basement and places another sign on her Wall of Shame. She then gets bone meal for white dye to give the sign white text. After, Puffy uses the dance options on her client to twerk at the Pickle statue with Hannah and Bad.
    • Puffy accidentally tramples Hannah's potato farm and walks around the area before rejoining the two. She then uses the dance client option to dance and walks along the Prime Path.
  • Hannah rebuilds the Pickle statue, farms, walk around the server, and repairs the terrain and structures around the server. She also takes a break to show Bad the statue, and Bad attempts to claim it with her and Puffy stopping him. Bad also steals Hannah's statue.
    • Hannah rebuilds the Pickle statue.
      • Hannah finds Kanye the ravager at her house and deposits items in a chest outside her house.
      • Hannah gathers wood to craft a chest to deposit more items and grabs lime dye from her house to start rebuilding the Pickle statue. She then collects sand and crafts lime concrete powder to convert into concrete.
      • Hannah gathers black concrete and dye before getting black dye and coal blocks from her house. She then goes to her basement and places water.
      • Hannah gets sand, bones, wool, pink tulips, bone meal, and red dye. She kills squids and collects gravel and sand.
      • Hannah crafts black dye and lime wool. She crafts black and lime concrete powder to convert into concrete and takes diamonds from her ender chest.
      • Hannah tries to burn the diamond for a channel point reward in a campfire on the arch of the community Nether portal, but finds a lava pool near it to burn the diamond. She then crafts pink dye to craft pink concrete powder.
      • Hannah converts the powder to concrete and builds a platform to start rebuilding the statue on. She crafts more black concrete powder to convert into concrete before continuing to rebuild the statue.
      • Puffy meets her near the statue while she is building, and Hannah continues rebuilding the statue. Hannah crafts more black concrete powder to convert into concrete,
      • Hannah continues rebuilding the statue. She also collects gravel and sand near Rutabagville. With the materials, Hannah crafts more lime concrete powder to convert into concrete and continues rebuilding the statue.
      • Hannah crafts more lime concrete powder to convert into concrete and finishes the statue. She removes the platform, gets signs, and deposits sand and gravel in a chest.
      • Hannah places the sign on the statue and crafts black and green concrete powder to convert into concrete. Boomer joins her VC, and Hannah shows him through her stream the rebuilt Pickle statue.
      • Boomer leaves the VC, and Hannah crafts black concrete powder to convert into concrete. She digs out a room near the statue and starts building a lily pad under the statue.
      • Hannah ends up removing the lily pad and rebuilds it. She crafts more green concrete powder to convert into concrete and finishes the lily pad.
      • Hannah fixes the terrain around the statue and messages Puffy to come to see the finished statue not knowing Puffy is AFK at the time. Hannah then decides to put a flower pot on top of the statue and deposits materials at her house.
      • Hannah gathers bricks from her basement and crafts a flowerpot at her house. Another user redeems to burn another diamond, and Hannah gets one to burn in the lava pool near the community Nether portal.
    • Hannah farms and walks around the server while repairing the terrain and structures.
      • Hannah collects rose bushes and poppies before placing a poppy in a flower pot on top of the statue. She fixes her farms and goes to Punz's chunk to try and retrieve her skeleton horse.
      • Hannah starts making parkour stairs up the chunk, but removes it after she falls off it while trying to ride her skeleton horse up to it. She places water and goes to her house to get iron to craft buckets.
      • Hannah returns to Punz's chunk and places more water. She leads her skeleton horse and starts towering out of the chunk with it.
      • The skeleton horse dies while nearly out of the chunk by hitting the side of the chunk. Hannah removes the tower she built before going to the main spawn.
      • Hannah gets spruce saplings from the community tree farm to replant the spruce trees and deposits extra saplings. She gets gold nuggets, a trap door, and signs from a chest at the community tree farm.
      • Hannah gathers spruce leaves, stone brick slabs and stairs, cobblestone, spruce saplings, and glowstone powder from her basement. She smelts cobblestone at her house, but retrieves them after finding that she already has smooth stone there.
      • Hannah crafts smooth stone slabs and accidentally tramples her farm. She replants her farm and harvests dark oak at the community tree farm to use to repair the community tree farm.
      • Hannah harvests melons at the melon farm, and dark oak to get saplings to replant a dark oak tree. She then deposits extra saplings in a chest and materials in her basement.
      • Hannah harvests wheat from her farm and deposits seeds in her compost. She then harvests potatoes to put in her compost and deposits items at her house.
      • Hannah crafts bread and harvests carrots to put in her compost. She grabs seeds to replant part of her wheat farm and takes more seeds from the wheat farm chest.
      • Hannah places the seeds in her compost and gathers more seeds to put in. She then visits the outdoor theatre stage, Tubbo's old house, one of the rental houses within the Holy Land, and the meeting room.
      • Hannah gets a diamond to place in the barrel at the front of the Holy Land and fixes the terrain near it. She then walks along the Prime Path, fixing the terrain as she goes.
      • Hannah removes the blood vines near Puffy's duck statue and finds the "Ranboo My Beloved" image under the duck statue. She fixes the terrain near the statue and deposits items in a chest nearby.
      • Hannah goes to the front of the Big Innit Hotel and finds Bad's statue garden. She then goes to Bad's mansion and continues walking along the Prime Path.
      • Hannah heads to the L'Manberg crater, Tubbo's docks, and Eret's tower. She comes across the remains of Purpled's cabin and finds Foolish's letter to Eret at Eret's castle.
      • Hannah goes to Ant's animal sanctuary and Alyssa's barn, She gets seeds to breed the chickens at Alyssa's barn and deposits the seeds.
      • Hannah accidentally causes a creeper to blow up and patches the hole. She then travels to Kinoko Kingdom and obtains a "Chirp" music disc near Party Island.
      • Hannah returns to the wheat farm near the Community House and walks to her house to deposit the "Chirp" disc. Another person redeems the points to burn a diamond, and Hannah gets one to burn in the lava pool near the community Nether portal.
      • Hannah travels to Tubbo's outpost and Las Nevadas. She returns to the Greater Dream SMP and uses her trident to fly to the path to Michael's house.
      • Hannah returns to the Pickle statue and goes to her house, basement, and enchantment room. She then enters Ponk's trap near the bank before returning to the statue.
    • Hannah shows Bad the Pickles statue. Bad tries to claim the statue by boxing himself near it, and Hannah and Puffy attempt to stop him.
      • Hannah messages Bad through in-game chat to ask if he wants to see the statue. Hannah finds Bad on the path to her house and takes him to the statue. Hannah tells Bad to not blow up the statue and adds that Sam had already done that to the first statue.
      • Bad encases himself near the statue and claims it. Hannah tells Bad that he can't claim the statue and tries to break Bad out with Bad replacing the block she breaks.
      • Hannah searches her ender chest for her Silk Touch pickaxe and finds that Sam had took it. She asks Bad to Silk Touch the ender chest for her and encases Bad once he breaks the ender chest for her.
      • Hannah gathers obsidian from her house to replace the blocks around Bad. Bad continues trying to claim the statue, and Hannah tells him that he is stuck near the statue.
      • Hannah checks under Bad to make sure he is not escaping from under the statue and finds that he is not. Puffy then meets Hannah at the statue, and Hannah tells her that she has trapped Bad.
      • Hannah breaks a block around Bad, and Puffy places water in the box to try and drown Bad. Bad starts drowning and equips his helmet, and Hannah starts counting down how much damage he is taking.
      • Bad regenerates his health and places a door to stop the water. Puffy places water again, and Bad places a block.
      • Bad starts drowning inside the box, and Hannah breaks him out. Bad continues trying to claim the statue and places himself under the statue
      • Bad shoots at Hannah, and Hannah shoots back. Bad runs off, and Hannah removes the blocks he had placed.
      • Puffy leaves, and Bad returns to the statue. He asks Hannah if he can see her trident's enchantments. Hannah hands it to him, and Bad returns a different trident
      • Hannah accidentally hits Bad with her trident, and Bad places a jukebox under the statue. Hannah grabs a "Mellohi" and "Chirp" disc from her house to play, and Puffy rejoins the two.
      • Hannah demands for Bad to return her trident, and Bad responds that he does not have it. Bad uses the trident to launch himself into the air and gives Hannah another fake trident.
      • Hannah grabs a "Far" and "Cat" disc to play. She then tells Bad that she has Impaling on her trident. Bad plays the "Far" disc and places a piece of green concrete for Hannah to patch the lily pad.
      • Puffy leaves, and Hannah tells Bad that he can keep "it." Bad asks if Hannah would like her trident to fly back. Hannah hands him the fake trident, and Bad hands the fake trident to fly back.
      • Hannah challenges Bad to a battle, and Bad gives her brown dye and the "Far" disc. Hannah returns the dye, and Bad gives her a torch.
      • Hannah plays the "Far" disc again, and Bad tells her that he does not have any more tridents. Bad then breaks hay bales near Hannah's bar before leaving.
    • Hannah returns to repairing the terrain and structures.
      • Hannah moves the jukebox and searches her house for sea lanterns. She gets sea lanterns from her basement and adds them below the statue while terraforming the bottom of the river.
      • Hannah deposits sea lanterns and items in her basement and gets torches and iron nuggets for lanterns. She places lanterns on the statue and comes across Bad on the path to her house.
      • Hannah illuminates the area with torches and harvests wheat from the wheat farm. She places seeds in her compost and deposits items.
      • Hannah finds her Silk Touch pickaxe and deposits more items. She then crafts bread and replants the farm.
      • Hannah harvests more wheat to crafts more bread at her house and places more seeds in her compost. She grabs spruce fences from her basement and starts repairing the fence around the wheat farm.
      • Hannah removes random structures and collects dirt to fill holes near the farm. She gets more dirt from a chest and feathers to deposit in another chest.
      • Hannah relocates a chest and starts moving the contents of other chests into it. She then fills a creeper hole and finishes repairing the fence around the wheat farm.
      • Hannah grabs spruce planks from a chest and deposits spruce fences. She then crafts fence gates to add to the fence around the farm, and leads one of the llamas of Ranboo's llama army to the wheat farm.
      • Hannah adds another fence gate to the fence of the wheat farm and removes a random structure. She terraforms an area near the farm and deposits items in her basement.
      • Hannah gathers dirt, bone meal, and bones before filling holes and terraforming areas. She then removes random furnaces, blocks, and chests.
      • Hannah fills in the remains of the Eggpire headquarters and deposits items from a chest into another chest. She continues filling the hole and places another chest near the remains of the headquarters.
      • Hannah continues to filling in creeper holes and removes random structures.
      • Hannah gathers dirt from the remains of Fundy's tower to continue filling holes. She then grabs birch and oak saplings from her house before gathering more oak and birch saplings from the community tree farm.
      • Hannah crafts more bone meal and plants trees around the wheat farm while bone mealing the area. She accidentally suffocates a llama when bone mealing a tree, and continues growing trees and bone mealing the area.
      • Hannah passes the night near Sam's chests near the bank and searches chest near Eret's fortress. She takes bones from a chest at the Community House and bone meal from the wheat farm near the Community House to continue growing trees and bone mealing the area.
      • Hannah crafts more bone meal to continue growing trees and bone mealing the area. She then collects lanterns and torches from her house and basement.
      • Hannah gets iron block from her ender chest and deposits items. She then gets iron nuggets to craft more lanterns.
      • Hannah hangs lanterns in the trees and crafts chains.
      • Hannah finishes hanging lanterns on trees and enables shaders. She walks around the area before going to the Pickle statue.
      • Hannah walks along the path to Michael's house and disables shaders. She then ends stream near her house.

June 18, 2021[]

  • Ponk builds a Tombee statue near Foolish's summer home.
    • Ponk starts near Sam's sheep farm and deposits items.
    • Ponk uses his trident to fly to the Thiccatron before heading to Sam's creeper farm to grab gunpowder. He deposits his items there before collecting wood and sand.
    • Ponk returns to Sam's creeper farm to craft TNT to deposit. He collects more sand and makes multiple trips to retrieve his items from Sam's creeper farm.
    • Ponk goes to the spider XP farm to mend his tools before traveling to Foolish's summer home to check on the mailbox of responses. He then walks to his hut to get wood to craft chests to deposit items in.
    • Ponk grabs emeralds, coal blocks, a lava bucket, arrows, spruce wood, black concrete powder, sticky pistons, slimeballs, wood, and string. He then decides to build a Tombee statue at Foolish's summer home.
    • Ponk changes one of the signs at Sam's prank to give himself credit for it. He starts building the Tombee statue near where the Ra statue was and takes redstone blocks from his hut.
    • Ponk harvests wheat at the wheat farm near the Community House and crafts a target. He then returns to Foolish's summer home to continue working on his statue.
    • Ponk gets stone for redstone repeaters and tests the statue. He adjusts the redstone of the statue and tests it again.
    • Ponk continues work on the target practice and crafts more redstone torches. He continues working on the practice and tests it again.
    • Ponk continues work on the face statue and crafts more redstone repeaters. He tests the statue again and gets scaffolding to continue work on the statue.
    • Ponk crafts redstone torches for redstone repeaters and continues working on the statue. He tests it again and resumes his work.
    • Ponk collects iron and cobblestone to craft pistons before continuing work on the statue. He tests it again and gets quartz pillars.
    • Ponk resumes work on the statue and tests it again. He searches the chests at Foolish's village and steals emerald blocks from Foolish's pyramid.
    • Ponk continues work on the face statue and tests it. He then travels to the Community House basement to grab concrete and white stained glass from Puffy's material chests.
    • Ponk returns to Foolish's summer home to continue work on the face statue. He tests it, finishes the statue, and tests it once more.
    • Ponk crafts a sign to leave for Foolish.
  • Foolish starts at his summer home and finds Ponk AFK on a hill.
    • Foolish spots the Tombee statue Ponk made, and Ponk tries to block his view. Ponk places a sign indicating that the moon is fake before logging off.
    • Foolish grabs sticks, arrows, and string. He crafts a bow and shoots at the statue. Ponk logs back on and tells Foolish that he passed the test through in-game chat.
    • Foolish continues shooting, and Ponk tells Foolish that his next task will be in four days. He then logs off, and Foolish deposits the bow and goes to the top of his pyramid.
    • Foolish gathers bricks from his village to craft into brick blocks. He searches the chest at the Community House and goes to Tubbo's outpost where he spots Ranbo below.
    • Foolish sneaks down the hill while Ranboo moves below. Foolidh mines into the hill after Ranboo starts climbing the hill. Foolisdh then mines out of the hill and spies on Ranboo.
    • Ranboo finds Foolish and messages him through in-game chat to tell him to leave. Foolish states that he is lost and confused, and Ranboo gestures him towards the direction to leave.
    • Foolish offers to make another tree at the outpost, and Ranboo fills the hole in the hill. Foolish asks for a cookie, and Ranboo gets some from the cookie vault to give.
    • Foolish asks Ranboo for brick blocks, and Ranboo states that he does not have any. Foolish asks Ranboo what he knows about gas stations, and Ranboo responds that some blow up.
    • Foolish asks how he can build a safe gas station with lots of gas, and Ranboo responds for it to not have gas. Foolish asks Ranboo if he can have a summer home at the cookie outpost, and Ranboo denies it since the outpost is a store.
    • Foolish asks Ranboo for a job at the outpost since he has to "pay loans." Ranboo tells him that there are already three employees, and Foolish asks who they are.
    • Ranboo responds that it is the guard fox, himself, and Tubbo. Foolish states that he can be a good guard and that he can supply the outpost with pufferfish.
    • Ranboo states that he already has pufferfish, and Foolish asks if Ranboo snorts them. Ranboo responds that he does not, and Foolish asks if Ranboo would like a second palm tree.
    • Foolish searches Tubbo's outpost for bricks before returning to Las Nevadas. He then deposits items and crafts more brick blocks.
    • Foolish flattens an area for the gas station and deposits dirt. He replaces the dirt in the dug out area with sand and grabs sand from Quackity's storage.
    • Foolish deposits dirt and cobblestone before getting smooth stone. He also gets sand to smelt for glass before starting the gas station.
    • Foolish crafts glass panes at Quackity's storage and continues building the gas station. He crafts more glass panes and resumes building while thinking of a name for the gas station.
    • Foolish collects clay and breaks the clay at Quackity's storage for clay balls. He then smelts the clay and continues breaking clay to smelt.
    • Foolish searches chests at Quackity's storage for clay or bricks and grabs smooth stone slabs. He then designs the pumps for the gas station and flattens an area near the gas station while replacing the dirt with sand.
    • Foolish deposits items and gets iron bars to use for the pumps. He also gathers wood to craft fences and grabs a stone brick wall to test designs.
    • Foolish ends up deciding to use a fence and stone brick wall. He grabs another stone brick wall. Foolish then deposits items and collects bricks from the furnaces at Quackity's storage to craft into brick blocks.
    • Foolish continues work on the gas station and searches Tubbo's outpost for bricks. He then travels to the Greater Dream SMP and searches Puffy's material chest and the chest at the Community House.
    • Foolish searches a chest near the outdoor theatre stage and the flower shop. He finds bricks and brick blocks at Eret's storage room, and crafts more brick blocks.
    • Foolish searches Hannah's house and uses his trident to return to Tubbo's outpost. He spots Tubbo building the cookie outpost walls higher and decides to alert Quackity. Foolish then grabs his second trident to throw at Tubbo, but retreats after Ranboo joins Tubbo on the wall and spots him.
    • Foolish continues work on the gas station and notices that Tubbo and Ranboo were expanding the cookie outpost. He takes a screenshot of the outpost and crafts brick slabs to continue building the gas station.
    • Foolish comes across a llama and tries to push it into the gas station. He crafts more brick slabs to continue working on the gas station and deposits items.
    • Foolish goes to Quackity's storage to grab sand and gravel for red concrete, but finds that he needs more gravel. He collects gravel at a gravel mountain, and Quackity joins the game.
    • Quackity privately messages him that there was an issue, and Foolish meets him near the Space Needle. He joins Foolish's VC, and the two go near the gas station, where Foolish tells him about the expansion of the cookie outpost when he was building the gas station.
    • The two make their way to the cookie outpost, and Foolish states that the cookie outpost did not look like what it seemed. Quackity agrees with him, stating that it looked like a military base.
    • Quackity states that Tubbo and Ranboo were not following the common effects of building walls near Las Nevadas, and Foolish agrees. Quackity tells Foolish that the river blocked the easy entrance to the outpost, and that he wanted him to use his warrior experience and abilities to know what the best move was.
    • Quackity tells Foolish that he wanted to cover the river to be used as a border of Las Nevadas, and to build a wall to indicate the border. He starts towering up, stating that the wall will keep the outpost under control, and establish a position of power.
    • Ranboo arrives on the wall of the outpost, and Quackity tells Foolish that he did not trust Ranboo. Foolish then heads to Quackity's storage to deposits materials and gets cobblestone.
    • Quackity messages Ranboo what he was doing, and Ranboo responds that he and Tubbo were making a cookie shop.
    • Foolish tells Quackity that the outpost might be a cookie shop, since he was offered cookies there. Quackity messages Ranboo that the walls can't come any closer to Las Nevadas.
    • Ranboo asks Quackity why he did not want the walls to be closer, and asks him what would happen if the walls got closer. He adds that he was not planning to move the walls closer.
    • Tubbo joins Ranboo on the wall, and Foolish returns to help Quackity build the wall, and Quackity states that he could put up a billboard to put up an advertisement.
    • Quackity tells Foolish to not let Tubbo and Ranboo expand any further, and Ranboo comments on the wall. Quackity leaves Foolish to build the wall, and tells Foolish about Purpled joining Las Nevadas.
    • Foolish tells Quackity about the time he hired Purpled to kill the citizens of L'Sandberg. Purpled joins the VC, and Quackity tells him that the cookie outpost was armed with weapons.
    • Foolish leaves the two to defend Las Nevadas, and Quackity tells Purpled that the cookie outpost had set up walls, and that he and Foolish were building a taller wall.
    • Quackity tells Purpled about his plans of covering the river for a proper defense, and Tubbo and Ranboo privately ask Foolish if they can take down the wall.
    • Quackity tells Purpled that he and Foolish were not allowing Tubbo and Ranboo to expand toward Las Nevadas, and that they needed rapid expansion.
    • Purpled goes to mine cobblestone, and Foolish later privately asks Ranboo how much he knew about Snowchester. Foolish asks Ranboo if he was aware of something missing from Snowchester (nuke).
    • Ranboo tells Foolish that he was not, and Quackity tells Ranboo that he will understand what was going on. Ranboo states that he does understand, and that if he trusted Tubbo, he would trust Tubbo's judgment, since that was the reason he was with him.
    • Quackity tells Ranboo that Tubbo switched up at the last moment on them when he exiled Tommy. He tells Ranboo to not trust Tubbo's judgment entirely.
    • Ranboo tells Quackity that he had chosen to run a country, unlike Tubbo who did not know how to handle it. Quackity asks him how he would know if Tubbo would be able to handle the outpost, and Ranboo responds that he and Tubbo were just selling cookies.
    • Quackity questions Ranboo why the cookie outpost would have walls, and Ranboo tells him it was for defense. Quackity argues that Tubbo's outpost was on a mountain, and that it was already defended that way.
    • Ranboo tells Quackity that he did not have any grudges against him or anyone in Las Nevadas, and Quackity tells him that he did not have any grudges against him or Tubbo.
    • Quackity tells Ranboo the only grudge he had was the wall, and Ranboo states that he does not understand why he does not like it, and that he would try and look from his perspective.
    • Ranboo repeats to Quackity that he did not have any grudges against him or the rest of Las Nevadas, unless they harmed Tubbo. Quackity tells Ranboo that he was not going to let him threaten him, and that he had already done by building the walls of the outpost.
    • Quackity tells Ranboo to walks away from him if he was making empty threats. Ranboo states that he was not, and apologizes if he seemed like he was.
    • Quackity tells Ranboo to walk away since they were not going to get anywhere with their conversation. Ranboo gives the three some berries before leaving.
    • Quackity tells Foolish and Purpled that Tubbo had told him about what Ghandi did in Sif 5. He tells the two that they had an issue in hand, and Purpled asks him if they were keeping both of their walls up.
    • Quackity tells the two that he wanted to be ready for the issue, and they make their way back to Las Nevadas. Foolish tells Quackity that Tubbo had one nuke left, along with one missing nuke.
    • Foolish tells the two that he was unsure who had stolen the nuke, and Purpled asks Quackity if he would be ok with Tubbo taking down the wall to replace it with a fence.
    • Quackity responds to Purpled that they were still giving in the land that way, and that Tubbo and Ranboo did not have bargaining rights since they were in his country.
    • Purpled asks Quackity if he would let Tubbo and Ranboo keep the original area of the outpost, and Quackity states that he would. Purpled states that he does not understand why Tubbo and Ranboo would not expand elsewhere that would not affect Las Nevadas.
    • Quackity states that Tubbo had already threatened them, and that he was planning something. He tells the two that everyone on the server has went through something that shaped them to be slightly aggressive.
    • Quackity states that everyone was going to get into a conflict, and tells the two to try and back out of conflict, since there might be wars. he allows the two to back down if they did not want to be involved with any of the conflicts.
    • Foolish tells Quackity that it was time for him himself to change, and that was the main reason he was part of Las Nevadas. Purpled tells Quackity that if he went through everything just to leave Las Nevadas, he won't have any more options left. He tells Quackity that Las Nevadas was his only option, and Quackity asks The two how powerful the nukes were.
    • Purpled states that he does not know, and Foolish states that he came across the nukes before, and that Tubbo had tested the nukes. Foolish tells Quackity that the explosion from the nukes was worse than the damage done to L'Manberg, and Quackity asks how they could replicate that type of technology.
    • Foolish tells Quackity that he knows where the nuke lab was, and that they can find something there to replicate the nukes. Purpled suggests that they can set up cannons to shoot at the outpost, and Quackity states that walls must be built for their safety.
    • Foolish suggests covering up the river, and make it much easier to expand. Quackity agrees, and states that the outpost might expand west, and that they need to establish walls and land there.
    • Quackity asks what type of material for the wall would be strong enough, and Foolish states that he had some obsidian, and could mine for more.
    • Purpled adds that Las Nevadas had a beacon, and Quackity states that they can do some testing with cannons and arsonal testing. Purpled asks if they should make an exact bridge up to Las Nevadas, and Quackity states that it should be blocked off.
    • Quackity takes the two to the west of the outpost, stating that they could box the outpost in, and claim the land to the west. He states that it might be aggressive but that they needed to stop the outpost from expanding.
    • The two head back to Las Nevadas, and Purpled asks Quackity what he had planned for his second UFO. Quackity states that progress was slow since he had things to business attend to.
    • Purpled tells Quackity that he could help, and Foolish lights the area. Quackity asks Purpled where he would want the UFO, and Purpled states that he might want it in front of his tent.
    • Foolish gets dirt, and Quackity tells Purpled to mark out where he wanted the UFO. Purpled tells Quackity that he would get together with him about it, and Quackity tells the two that he was not going to declare war on the outpost.
    • Quackity states that the defense was their main goal, and to make walls and make cannons. He states that the outpost was going to drive away tourists, and Foolish adds that it could affect business as well.
    • Quackity states that he was not going to let the outpost mess with his plans, and Foolish asks Quackity who else was a part of Las Nevadas. Quackity asks him if he knew Charlie, and states that he was going to introduce Charlie to him.
    • Quackity tells the two to start marking borders, and shows where the wall was going to be established. He tells the two that they needed rapid expansion, and states that they box the outpost in.
    • Quackity states that they were not going to attack the outpost, and that he was not going to be threatened or be nuked. Quackity shows the rest of the area he wanted a wall, and tells the two to cover the rive as well.
    • Foolish and Purpled start to cover the river, and Foolish asks Quackity who was the bigger threat: Tommy and Wilbur, or Tubbo and Ranboo. Quackity responds that it was Tubbo and Ranboo, since Tommy and Wilbur were absent.
    • Quackity asks Foolish for TNT checks under Las Nevadas, since he was concerned about Wilbur. Foolish asks him if he would like an underground tunnel system, and Quackity tells him that building the wall was their main goal.
    • Quackity tells Purpled to go mine obsidian, and states that he was going to look into some cannons. Foolish asks him if using words was going to get them out of the conflict, and Quackity believes that talking to Tubbo will help.
    • Foolish tells Quackity that he has ten stacks of obsidian, and goes to Quackity's storage to get more dirt. Purpled asks Quackity where he wanted the wall, and Quackity states that he thought about covering the country, but tells Purpled to take care of the north and east.
    • Foolish meets the two at Las Nevadas, and asks Quackity if he could sabotage the outpost. Quackity tells him to not since the defense was their main goal.
    • Foolish continues covering the river, and asks Quackity if Sam was helping them, and states that Sam had shown him a creeper farm that would help with TNT.
    • Foolish tells Quackity that he had found many stacks of gunpowder at the outpost, and Quackity states that he will meet with Sam. Quackity asks the two if he could help with anything, and Foolish asks him to help cover the river.
    • Quackity helps Foolish, and asks Foolish about L'Sandberg, and Foolish responds that Bad had made it, and that it was similar to the issue at hand.
    • The two go to Quackity's storage briefly, and Foolish asks Quackity if Tubbo and Ranboo had any allies. Quackity states that he was unaware of any allies, and that he was unsure about Tubbo's relationship with Tommy.
    • Foolish states that the two might have gone their own ways, and Purpled asked the two if they had any obsidian for a portal. Foolish meets Purpled at Las Nevadas to give him some from his ender chest.
    • Quackity asks the two how good they were on PVP, and states that he was horrible on PVP. he asks if any of them can help him train, and Purpled offers to help.
    • Foolish makes his way to his summer home, and Quackity asks Purpled what his relationship to Dream during the L'Manberg days. Purpled states that back then he was neutral, and had been on multiple sides.
    • Purpled concludes that he never talked with Dream much, and states that Dream did hire him, but both of them did not get much out of the deal. Foolish finds a new build on his path, and gets dirt from his snake statue.
    • Quackity asks Purpled who he got along with the best on the server, and Purpled states that he did have positive relationships, but was not very close to anyone.
    • Quackity asks Purpled if he got along with Punz, and Purpeld states that he had talked to him before. Purpled adds that he had not seen Punz for a while, and Foolish states that he saw him when he was making his chunk.
    • Foolish states that he sent Punz on the lookout for the missing nuke. and Quackity asks him about the entire nuke situation. Foolish makes his way to the Greater Dream SMP, and states that he was part of Snowchester during his early days on the server, and that the people of Snowchester kept the nukes a secret from him.
    • Foolish adds that there must be one nuke left, and Quackity asks him if he had ever tested the nukes. Foolish and Purpled tells Quackity that they had never seen the nukes before, and Quackity wonders how much damage it could do.
    • Foolish states that he had seen the crater caused by the nuke, and Purpled asks him much damage the nuke could do to Las Nevadas. Foolish goes to and leaves his summer home, and Quackity asks Purpled if he was at L'Manberg's destruction. Purpled states that he was, and Quackity states that they could replicate the nuke for defense.
    • Foolish suggests that they can make flying nukes, behind the casino with Sam's help. He returns to Las Nevadas, and states that the nuke could also set off TNT.
    • Quackity states that he just wanted to be ready for whatever Tubbo and Ranboo were planning, and that he just wanted to protect his country, since Tubbo's threat did not go off well with him.
    • Foolish returns to Las Nevadas, and Purpled states that Tubbo and Ranboo thought they had the right to expand without warning. Quackity states that they need to deal with Wilbur, and Foolish and Quackity continue to cover the river.
    • Foolish asks Quackity about Wilbur, and Quackity states that Wilbur had been impressed with Las Nevadas, and had asked to join. He states that he had refused, since he had seen the person Wilbur was, and was unaware of his intentions, and what had happened in the Afterlife.
    • Quackity states that Wilbur, just like Tubbo, had gone to the south of Las Nevadas, had built there, and made it his own territory. He states that he did not mind it, since he did not have much of a reaction to it.
    • Quackity states that he saw it as Wilbur trying to do something, and states that he should have not let Wilbur take ownership of the land. He states that Tubbo was a threat, since he had nukes and stacks of gunpowder.
    • Foolish collects dirt, and Quackity states that the situation with Wilbur was just starting, and that they have to diffuse it early. Quackity states that he had told Tommy he could join Las Nevadas, since he was a good person, and was not like Wilbur.
    • Quackity states that Tommy had ended up choosing Wilbur's side, and that he had not seen them for a while. He states that not much progress on their plot of land had occured, and that he hopes that the situation does not escalate to a point where they can't defend themselves.
    • Foolish asks him if he had planned to recruit any other people into Las Nevadas, and continues to cover the river. Quackity states that they had a string team currently, but states that he had lots of people he had not talked to.
    • Quackity states that he would recruit some new people who had potential, and asks the two if they knew anyone that had potential. Purpled states that he knew nobody, and that he was unsure of what potential Quackity was asking for.
    • Quackity lists creativity and fighting potential, and anything that added onto the country. He states that he does not want any "sleepy guys", and Foolish asks him about who he was talking about.
    • Quackity tells the two about George, and accidentally makes a creeper blow up behind him. The two continue to cover the lake, and Quackity states that he wanted people with potential who can care for the country.
    • Quackity fills in a creeper hole, and states that he wanted people who saw beyond and had goals. He asks the two if they thought of anyone that could join the country, and asks the two if they had heard of anything from Niki.
    • Foolish harvests wood, and tells Quackity that he had seen Niki when he was building Kinoko Kingdom. Purpled states that he had experience with Ponk, and was unsure of what he was up to.
    • Foolish tells Purpled that Ponk usually was at his summer home, and Quackity asks him what he thought of his desert area. Foolish tells Quackity that the desert area he resided in was his summer home, and Quackity states that the only time he spoke with Ponk was when he first met Sam.
    • Foolish states that the only interaction with Ponk was with him trying to blow him up. The two continue to cover the river, and Foolish collects dirt to continue covering the river.
    • Foolish also mentions the maze that Ponk made for him, and shows Quackity the gas station he was working on. He also mentions that Punz could join Las Nevadas if Quackity gave him money.
    • Quackity asks Purpled if he knew anything about Punz, and Purpled states that he had not talked to Punz recently. Foolish states that Punz had made a chunk.
    • Foolish suggests Michael as another possible resident at Las Nevadas, and states that he could leave a letter for him at his house. He tells Quackity that Michael's house was near Rutabagville, and Foolish collects dirt to continue covering the river.
    • Purpled tells Foolish and Quackity deafens that he wanted Quackity to help him with getting obsidian. Foolish suggests for him to find a ravine of lava to pour water on, and Purpeld states that wanted to make a portal to a ravine of lava, but that the portals did not link.
    • Foolish continues to cover the river, and meets Fundy near the wall of Tubbo's outpost. Fundy shows off his Las Nevadas skin, stating that he had stolen it from Quackity's closet.
    • Foolish collects dirt, and Quackity compliments Fundy's uniform. Quackity tells Fundy that the cookie outpost was a military outpost, and that Tubbo was threatening to nuke them.
    • Quackity shows Fundy the cookie outpost, stating that he had let Tubbo and Ranboo build the outpost. Purpled joins the two, and Foolish continues to cover the river.
    • Quackity tells Fundy that Tubbo and Ranboo started to expand toward Las Nevadas, and that he had told the two not to put the outpost near Las Nevadas.
    • Quackity tells Fundy about Sif 5, and about how he discussed with Tubbo and Ranboo, and was willing to compromise with them. He states that he told the two that they could make the outpost into an embassy, and that Tubbo and Ranboo had told him that it was not his land and that he had not claimed it yet.
    • Quackity states that he told Tubbo that he felt threatened with the outpost so close to Las Nevadas, and that Tubbo had disagreed with him and had threatened to nuke Las Nevadas.
    • Purpled states that he was going to make a wheat and cow farm, and Quackity states that he wanted to expand Las Nevadas. Quackity tells Fundy that Foolish had found gunpowder at the outpost, and that he was making walls for defence.
    • Quackity tells Fundy that Tubbo was a good person, and Fundy states that Tubbo had acted very cautiously when he introduced Yogurt to him. Quackity tells Fundy that Tubbo had gone through a lot, and states that Tubbo was making caution around him and provoking him.
    • Quackity states he does not understand why Tubbo had to put make his outpost near Las Nevadas. Foolish deposits items, and Quackity states that Tubbo could have made his outpost anywhere else, and that he would not be cautious if he had made the outpost by Las Nevadas.
    • Foolish collects more dirt, and Fundy states that Tubbo could have expanded away from them, and Quackity states that Tubbo had brought it on himself and was trying to blame him.
    • Fundy asks Quackity if the plan was making walls, and Quackity tells Fundy that he could back out of Las Nevadas if he wanted to. Fundy states that he stood for what Las Nevadas was and did not want to show Tubbo and Ranboo that Las Nevadas was weak.
    • Foolish continues to cover the river, and Tommy logs on. Quackity asks Foolish and Fundy if they were aware of Wilbur and Tommy settling near Las Nevadas, and Fundy asks him if Wilbur was there.
    • Quackity tells the two to keep an eye on Tommy, stating that he did not trust him and that he had more sympathy for him than Wilbur. He tells the two to not interact with Tommy unless he comes to them.
    • Foolish asks the two if Fort Big was a nation or an outpost. Fundy states that if Fort Big does become another cookie outpost, there would be competition between the two outposts.
    • Quackity helps Foolish, and Foolish collects more dirt. Quackity spots Tommy, and Foolish and Purpled go to Quackity.
    • Purpled tells Quackity that he was working on his farm when he spotted Tommy, and that Tommy had been searching his chests.
    • Purpled goes to set up the wheat farm, and Quackity, Foolish, and Fundy go search for Tommy at the front of Tubbo's cookie outpost. Foolish continues to cover the river, while Fundy states that the toll gate had no gate.
    • Fundy states that nobody worked at the toll gate, and Foolish suggests hiring a villager. Purpled states that they would all be working on the toll gate, and Fundy admits to Quackity that he took one of his suits.
    • Fundy shows Quackity his yacht, and discusses his plans for it. He states that he might take another day to finish the yacht, and thanks Quackity for supplying him with materials.
    • Quackity tells the three that he is proud of their work on the country, and Foolish collects dirt. Foolish tells Fundy about the plan of covering the river and building obsidian walls.
    • Quackity rejoins the two, and Quackity states that they need food. Fundy states that he had a small berry farm. Quackity spots Tommy, and tells Foolish to walk Tommy to the toll booth.
    • Foolish restrains Tommy, and asks Quackity if he should make Tommy pay the toll. Quackity tells him to let Tommy in, and Tommy enters Las Nevadas.
    • Fundy states that Tommy could be interested in joining Las Nevadas, and Foolish asks Quackity how close he wanted the walls around the outpost. Quackity tells Foolish that he wanted to box the outpost in, and the three go to the pool area where they find Tommy near Fort Big.
    • Foolish places an ender chest, and the three get their weapons. Foolish gets a strength potion and gets his shulker box to get out his extra sword to give Quackity.
    • Quackity and Fundy show each other their crossbows they used during the Pogtopia vs Manberg War, and Quackity put down a Manberg War banner.
    • Fundy shows Quackity that he had Schlatt's sword, and Quackity shows Foolish the sword. Foolish hands the sword back to Fundy, and puts down an ender chest for Fundy to puts the sword in.
    • Quackity states that he was determined to build the walls, and gives Foolish some obsidian from the walls of L'Manberg, and keeps a stack for historic purposes.
    • Foolish deposits the obsidian in his ender chest, and tells Quackity that there were two sides to warfare: physical and mental. He puts on Dream's head, stating that Tommy was traumatized by Dream.
    • Foolish takes off Dream's head to place back in his ender chest, and puts on Wilbur's head, slightly making Fundy not very keen on it. He puts on Sam's head, and Fundy gives Quackity a Las Nevadas shield.
    • Foolish spots Tommy from the pool area, and alerts the two that Tommy had drunk an invisibility potion. Later Purpled rejoins the three, and Foolish asks them about Charlie.
    • Charlie asks the three if Trousers was gone, and asks what happened to the pants to make them come alive. Quackity tells Charlie that Trousers was gone, and Foolish tells Charlie "When two pants love each other very much".
    • Charlie gets distracted by Foolish's question, and the four find Charlie in his hole. Foolish daps Charlie up, and Quackity lets Charlie out, and Charlie shows the four his new uniform.
    • Purpled shows everyone his suit, and Quackity tells everyone to come with him for Charlie to face his fear, and Charlie vomits a slime ball.
    • The five confront Tommy, with Quackity privately talking to Tommy, and Foolish removes his netherite leggings. Charlie rejoins the group, and asks Foolish where his leggings went.
    • Charlie tells Foolish that a long time ago he was very dark, and Foolish and Fundy question what he meant. Charlie asks Fundy what his first memory with Foolish was, and Fundy states that it was the time he blew up some bloodvines on Foolish's snake statue.
    • Fundy tells Foolish that he did not know how Charlie knew that, and Foolish asks Charlie if he was there at the time. When Quackity and Tommy privately talk again, Foolish asks Charlie why he vomited slime balls.
    • Fundy and Purpled tells Foolish to not ask about it, and Foolish demonstrates by throwing an item on the ground. Charlie vomits a slime ball at the action, and Fundy asks him why he vomits slime balls.
    • Charlie tells the three that they eat, which sounded weird to him. Foolish asks Charlie if he ate, and Charlie states that eating ws disgusting and made no sense.
    • Charlie vomits another slime ball, and a creeper blows up behind the group. Fundy and Purpled patch up the damage, and Foolish tells Charlie to keep away from creepers.
    • Charlie runs toward a creeper in the forest, and the three try to restrain him. Charlie survives the explosion, and Purpled manages to protect Charlie from a spider.
    • Charlie asks Foolish why it hurt to learn, and Purpled states that it did not. Charlie then starts to dig down, and Fundy tries to stop him.
    • Foolish asks Charlie if he was fine with water, and puts water down for Charlie. Charlie's cells start to expand, and he floats to the surface.
    • Fundy patches part of a creeper hole, and the four return to where they were to continue covering. Quackity returns to the group telling them to not go too hard on Tommy unless he tries to hurt them or the country.
    • Quackity states that Tommy was just being annoying, and meant no harm until he did. Fundy asks Quackity about Fort Big, and Quackity tells him that it was Wilbur's doing, and that Wilbur had manipulated Tommy to come with him.
    • The three dap Charlie up, and Charlie digs himself into a hole. Foolish puts down water, and Charlie floats to the surface. Purpled patches up the hole, and Quackity leaves the game.
    • Charlie states that he saw in full 360 degrees, and Purpled and Fundy leave. Foolish asks Charlie if he had eyes on the back of his head, and Charlie tells him to go behind him.
    • Foolish holds a sword and bucket, and Charlie was able to identify what he was holding. Purpled rejoins the two, and Charlie asks what spying was.
    • Charlie digs a hole for both him and Purpled, Foolish asks Charlie if he had a home, and Purpled digs himself out. Charlie digs himself deeper, and covers himself. Purpled leaves, and Foolish checks on Charlie and asks Charlie if he gooped with others.
    • Foolish asks Charlie if there were others like him, and Charlie exits the hole. Charlie digs himself into a hole, and Foolish asks him why he dug himself into holes.
    • Charlie states that he had emerged from a hole in the ground, and that there were many holes. Foolish tells him that he had made many holes, and Charlie states that they were holes.
    • Charlie asks Foolish if he could commit mitosis, and Charlie tells him to clench and try to split his cells into two. He also states that screaming helped, and that it would be painful for 8-12 hours.
    • Charlie does it with Foolish, and recommends finding a damp area. He digs himself into a hole, and covers himself.
    • Charlie uncovers himself, stating that it might take him a long time, and starts screaming after he covers himself up. Foolish fends off a zombie, and he and the zombie fall into Charlie's hole when Charlie uncovers himself.
    • Charlie splits, and the two exit the hole and converse. Tommy joins the VC, and Foolish later walks around Las Nevadas, stating that giving back Linda would not help, and that Charlie might be strong.
    • Foolish states that he wants to do something, but was afraid that he might start a conflict that Quackity would disapprove of. He states that he needs the slime block back, and that he can't lose Tommy.
    • Foolish states that he needs Charlie and the slime block back to return Linda, and considers finding a slime. He searches a chest near Purpled's tent, and Tommy walks past him to search Purpled's chests.
    • Foolish states that Tommy could not take much from Las Nevadas, and finds Ghostbur's grave. He comes across Fort Big, and Charlie's cell.
    • Foolish continues to walk around, and states he needs a better plan, and that he can't give back Linda. He states that he can't return Linda for free, and that he could try and free Charlie.
    • Foolish states that if he handed back Linda, Tommy would manipulate Charlie, and returns to Las Nevadas. He states that Linda was a bargaining chip, and searches a chest near Purpled's tent.
    • Foolish searches the chests near the Space Needle, and considers pretending to lose Linda, and use the shovel himself. He considers making a slime path for Charlie, and goes to the pool area.
    • Foolish continues walking around Las Nevadas, and then ends his stream.
  • Tubbo and Ranboo expand the outpost. They are stopped when they notice Foolish and Quackity building walls around it and confront the Las Nevadas members. Tubbo and Quackity privately speak before rejoining the group. After the arguing, Tubbo and Ranboo discuss the situation privately.[28]
    • Tubbo and Ranboo expand the outpost.
      • Tubbo starts within the walls of his outpost, and Ranboo joins his VC and joins Tubbo at his outpost.
      • Ranboo shows Tubbo the defense system of pufferfish at the escape shaft tunnel, and Tubbo tests it. Tubbo then heads to his outpost to deposit potions, sticks, and arrows.
      • Tubbo decides to build defenses and "take more territory." Ranboo introduces him to guard fox, and Tubbo plans to name the fox.
      • Tubbo lowers the lava gate, and the two find that the sign on the cookie stand was changed. The two remove the signs on the cookie stand, and Tubbo removes the threat signs Ranboo had placed at the front of the outpost.
      • Tubbo tells Ranboo about his plans to expand his outpost. He then returns within the walls of his outpost and grabs stone bricks, cobblestone, and stone brick slabs from his outpost. Tubbo also asks Ranboo for cobblestone and stone bricks.
      • Tubbo starts expanding his outpost with a wall heading towards Las Nevadas, and Ranboo later joins him. Tubbo names their new territory "Walltown" and continues building.
      • Ranboo gives Tubbo more stone bricks, cobblestone, and stone brick slabs while Tubbo resumes building. They stop building, and Ranboo adds a sign.
      • Ranboo gives Tubbo food, and Tubbo returns to his outpost. He rejoins Ranboo within the walls, and Ranboo lowers the lava gate.
    • Tubbo and Ranboo confront Quackity, Foolish, and Purpled as the three build their own wall outside the cookie outpost.
      • Ranboo shows Tubbo the cavern he made and replants the wheat farm. He and Tubbo place seeds in the compost, and they notice Quackity towering up near the wall.
      • Tubbo gets potions from his outpost, and the two confront Quackity at the wall. Foolish joins Quackity, and the two start building a wall around the outpost.
      • Quackity later leaves Foolish to build the wall, and Tubbo privately asks for Foolish to tear down the wall. Foolish tells Tubbo that the wall will look better, and Tubbo messages Foolish saying that the wall is outside of Las Nevadas.
      • The two join Quackity and Foolish's VC, and Tubbo tells Ranboo that Quackity's not someone to upset since Quackity is very unstable. Ranboo replies that he hasn't seen Quackity in a while and that Quackity looks different.
      • Quackity asks Tubbo why the cookie outpost has walls and if it has anything to do against him. Quackity tells Tubbo that he can't expand his outpost any further, and Tubbo argues that the wall is outside of Las Nevadas.
      • Tubbo tells Quackity that he was going to expand away from Las Nevadas, and Quackity states that Tubbo had started building the walls without any explanation.
      • Ranboo argues that Quackity is doing the same by building a wall around Tubbo's outpost, and Quackity and Foolish continue building the wall.
      • Quackity states that he is going to build a bakery and hire Puffy to help him. Quackity plans to add bulletin boards to expand his business, and Tubbo and Ranboo tell Quackity about the progress of their cookie shop. Ranboo also comments about the empty buildings and the wall, and Foolish states that he is going to upgrade it.
      • Tubbo and Ranboo tell Quackity that they were not going to expand, and Quackity offers to remove the wall if Tubbo and Ranboo remove the wall around the cookie shop.
      • Tubbo and Ranboo tell Quackity that they worked hard on their wall, and Tubbo tells Quackity about his plans of creating a bigger wheat farm. Purpled joins Quackity and Foolish on the wall.
      • Quackity states that he is going to upgrade the wall and reminds the two about the citizens of Las Nevadas getting worried about the wall.
      • Purpled says that the wall will lower the property value of Las Nevadas. Ranboo asks if Las Nevadas is really intimidated by two children making a wall, and Quackity says that he has to make sure the country is safe.
      • Quackity tells Tubbo and Ranboo to remove the walls, but Tubbo and Ranboo repeat that they aren't on Las Nevadas land. Quackity compares himself to a leader in Civ 5 that says "Why are you settling near my land?" Tubbo says he understands, but Ranboo says he doesn't get it.
      • Quackity tells Tubbo they can go to war or settle this like men as lawyers. Quackity leads Tubbo to the Space Needle, leaving the others behind.
    • Quackity and Tubbo speak privately.
      • Quackity questions Tubbo on why he build the cookie outpost, and Tubbo says he thought he'd get a lot of sales close to Las Nevadas.
      • Quackity says that that the outpost wasn't a problem until they started building towards Las Nevadas and that Tubbo should have asked first.
      • Quackity suggests keeping the outpost, but taking down the extra wall. Tubbo objects.
      • Tubbo and Quackity agree they don't want to fight each other, and Quackity remarks that this is the first time they've talked in a while and adds that it's for a legal dispute.
      • Quackity tells Tubbo Las Nevadas is a way to escape the chaos. Quackity says he came to Las Nevadas right after his canon death to Techno and yells that he doesn't like it when someone builds a massive cookie outpost right in front of the country.
      • Quackity says he doesn't know Ranboo that well, and Tubbo asks if Quackity trusts Tubbo's judgment of character.
      • Quackity says that the cookie outpost is threatening because of the defenses, and Tubbo says the defenses are because he's used to things he builds getting destroyed.
      • Quackity tells Tubbo they can settle this legally if Tubbo removes the wall. Tubbo says that he thought Quackity's land is marked by the blackstone pillars, but Quackity says they are for architectural purposes.
      • Tubbo states that Quackity should mark out his territory to avoid confusion. Quackity tells Tubbo where he wants the borders to be, and Tubbo asks if having that much land is fair. Tubbo says it would be fairer to use the rivers, but Quackity compares the outpost to the Camarvan.
      • Tubbo says he doesn't want it to be this easy to remove the wall as a matter of principle. Quackity doubts that Tubbo has an emotional attachment to the wall, saying Tubbo hadn't asked before building in his backyard.
      • Tubbo says that he is not Quackity's enemy. Quackity says Tubbo is allied with Jack Manifold and that the way Jack took Tommy's hotel never sat right with Quackity.
      • Tubbo and Quackity rejoin the others. Tubbo and Quackity continue arguing over what to do with the walls.
      • Tubbo asks again to make the river the border. Quackity demands why Tubbo hadn't come to find him after his death, and Tubbo says he hadn't known where Quackity was. Quackity tells Tubbo privately that more people are going to build casinos and there won't be enough room.
      • Quackity tells Tubbo about Wilbur's visit, points out Eret's pyramid, and says that Tubbo is boxing him in. Tubbo suggests open borders, and Quackity says that it would put the outpost under Las Nevadas law. Tubbo says the outpost is a continuation of Snowchester.
      • Quackity suggests making the outpost an embassy. Tubbo says Quackity is making him uncomfortable, and Quackity says that Tubbo can bring a lawyer. Quackity says he's going to block off the river with sand so it's not a good border.
      • Tubbo tells Quackity to expand to the forest on the path of least resistance. Tubbo asks why Quackity is going after Tubbo and not Wilbur.
      • Quackity repeats that the outpost is jeopardizing his plans of expansion. Quackity says he'll deal with Wilbur and Eret, but wants to use his words with Tubbo.
      • Tubbo reiterates that the borders aren't clear. Quackity says that putting the outpost there isn't fair.
      • Foolish suggests making the mansion into a cookie outpost. Quackity asks what will stop Tubbo and Ranboo from going to other countries and building more.
      • Tubbo says he won't take down the cookie outpost, and Quackity says Las Nevadas will get rid of it. Tubbo asks Quackity what's happened to him.
      • Quackity calls the outpost a strategic military outpost, and Tubbo doesn't deny it while asking why that would matter. Quackity refuses to allow the outpost, and Tubbo wishes Quackity the best of luck.
      • Tubbo says it's hard to talk with someone who won't compromise, repeating that he has no intention of attacking Las Nevadas. Quackity says he doesn't want another L'Manberg incident and that he has bad memories with walls.
    • Tubbo and Quackity rejoin the others and finish arguing.
      • Tubbo and Quackity rejoin the others, and Tubbo and Ranboo tell Quackity that Tommy isn't involved in the outpost. Ranboo says that he hasn't done anything violent and that Tubbo has only been in bad environments. Quackity brings up the griefing of George's house, but Ranboo says that it wasn't violent.
      • Quackity says there's a first time for everything and he tried to be peaceful in L'Manberg. Quackity adds that he doesn't know Ranboo.
      • Quackity states he built Las Nevadas away from all dangers and that Tubbo built a heavily-defended structure beside it. Quackity asks for the outpost to be an embassy.
      • Tubbo says that Quackity is bullying his way around, and Foolish kills a skeleton horse.
      • Quackity says he doesn't have the energy for a conflict with Tubbo. Tubbo says the situation with the outpost is as if he had a box that could have a bomb in it, but didn't necessarily. Foolish meanwhile makes eye contact with an enderman and ends up killing it much to Ranboo's dismay, who subsequently walks to where the enderman was killed, picks up the grass block it was holding, and returns to Tubbo's side.
      • Quackity says he doesn't trust Jack and only wants to avoid conflict. Tubbo asks for time to think about what Quackity said, and Quackity agrees.
      • Privately, Tubbo tells Quackity about what Ghandi did in Civ 5, and Quackity takes this as a threat whilst Tubbo abruptly ends the conversation and leaves the VC.
    • Tubbo and Ranboo privately discuss the situation.
      • Tubbo goes to his outpost and grabs cobblestone, stone, stone slabs, stone brick slabs, stone bricks, stone brick stairs, andesite, polished andesite, and cobblestone stairs.
      • Tubbo deposits potions, and Ranboo rejoins his VC stating that they're just trying to make cookies. Tubbo agrees and says that Las Nevadas must have something going on.
      • Both agree that they should let Las Nevadas cool off and that Las Nevadas will forget about it. Tubbo says that Quackity isn't a bad guy.
      • Tubbo rejoins Ranboo within the walls of the outpost, and they agree that Quackity won't notice them because of Eret's pyramid and Wilbur. The two walks along the wall out the outpost, and Tubbo and Ranboo discuss the events of the stream, breaking character to do so.
      • Ranboo gives Tubbo a "Mall" disc, and the two listen to it together while glancing at Las Nevadas. Ranboo tells Tubbo he thinks the situation will be fine.
      • Ranboo comments that the Las Nevadas sign looks better and that the country seems nice. Ranboo says he put a hole in the strip club and mistakenly thinks that it is a place to strip logs.
      • Tubbo asks Ranboo if he's ever played Civ 5, and Ranboo says he has not. Tubbo tells Ranboo that in Civ 5, Ghandi is war-hungry and has nukes.
      • Tubbo says they have no problem with Quackity, and Ranboo says that Quackity is insecure.
      • Ranboo asks Tubbo what the next move is, and Tubbo says they'll wait for the situation to cool off.
      • Ranboo says he doesn't hold anyone's actions in the L'Manberg Era against them and that Quackity is probably a good person.
      • Tubbo recounts how Quackity pushed for Technoblade's execution and says he worries that Quackity doesn't know how the world works after so much time on his own.
      • Tubbo tells Ranboo about when Quackity wanted Ranboo executed and about his own execution by Technoblade after Schlatt and Quackity peer-pressured Techno into it.
      • Ranboo says he had never wanted to bring up Tubbo's burns from the fireworks up.
      • Tubbo says he believes something is going on under the surface of Las Nevadas and that he and Ranboo are here to observe and make sure no one gets hurt.
      • Tubbo suggests that Ranboo write that something's going on with Las Nevadas in his book, and Ranboo asks if they're doing the right thing. Tubbo says right and wrong depends on what side they're on. He adds that Tubbo has done bad things and Ranboo has also unintentionally done bad things.
      • Ranboo asks if that makes him a bad person, but Tubbo says he isn't, and both promise to tell each other if they go too far.
      • The two notice Las Nevadas filling in the river with grass, and Tubbo suggests expanding the walls to the ocean.
      • Tubbo says they'll keep everything they care about in Snowchester and only have conflicts here. Ranboo shares doubts, asking if this is a good idea and reiterating that he doesn't like conflict.
      • Tubbo says that they have a deterrent if "all hell breaks loose."
  • Puffy collects sandstone and walks around the server.
    • Puffy walks along the Prime Path and goes to sea near Fundy's battle arena.
    • Puffy finds a ruined portal and starts making her way to Foolish's summer home using her trident. She then finds a boat and removes her sandcastle.
    • Puffy returns to her basement to deposit sandstone, cobblestone, and other items. She returns to Foolish's summer home to retrieve more sandstone and deposits it in her basement.
    • Puffy goes to Church Prime, Foolish's Cloud Prime, and the Master Oogay shrine. She steals a sponge from the floor of the Master Oogway shrine and walks to Tubbo and Ranboo's picnic area. There, she ends off.
  • Tommy speaks with Ranboo and Tubbo about Las Nevadas while sneaking around the country. After being noticed, Tommy pretends to be a new person named "Trousers" and tries to escape while being followed by Quackity, Fundy, and Foolish. While escaping, he scares Charlie. Upon returning to Fort Big, Tommy returns to speaking with Tubbo and Ranboo and discusses what Quackity dislikes. Tommy then starts building a railway to annoy Quackity, and Quackity confronts Tommy and demands an apology for scaring Charlie. Eventually, Quackity allows Tommy to continue with the railway and leaves. However, after Quackity leaves, Tommy returns to Las Nevadas to demand his shovel back and takes Charlie hostage with Foolish failing to stop Tommy. After Foolish leaves, Tommy questions Charlie and tries to get Charlie to work for him.[29]
    • Tommy speaks with Ranboo and Tubbo about Las Nevadas while sneaking around the country.
      • Tommy crafts a chest to add storage to Fort Big and deposits stone.
      • Tommy looks around Las Nevadas and meets Purpled at Purpled's settlement. He steals some ender pearls from Purpled's chest and ender pearls away when Purpled starts attacking him.
      • Tommy goes to his mine to retrieve stone and deposit items. He then goes to his base before traveling within the walls of Tubbo's outpost.
      • Tommy lowers the lava gate and goes down the path to Las Nevadas. He comes across Foolish, Quackity, and Fundy before returning to Fort Big.
      • Tommy spots Quackity, Foolish, and Fundy watching him from the pool area, and Tubbo and Ranboo join his VC. Tommy asks the two what Quackity hates, and the two respond with "walls."
      • Tommy tells the two about Wilbur instructing him to build the fort. He then collects wood, and Tubbo and Ranboo meet Tommy near the fort.
      • Tommy suggests they build a statue of Ghostbur and starts building the gravestone for Ghostbur. He asks Ranboo for a lapis block and crafts birch stairs and slabs before continuing work on the gravestone.
      • Tommy crafts a sign and finishes the gravestone. He crafts a chest to deposit more stone and states that he is going to scout around Las Nevadas.
      • Tommy asks the two to continue studying Civ 5, and Tubbo tells Tommy that he has an outpost for Tommy to spy on Las Nevadas. Tommy denies the offer and tells the two to keep an eye on Las Nevadas from Fort Big,
      • Tommy wonders why Fundy is part of Las Nevadas. He drinks an invisibility potion after Quackity, Foolish, and Fundy spot him. The three start searching for Tommy, and Tommy runs to the marriage bridge while Quackity tries to track his footprints.
      • The three meet at the stage, and Quackity wonders why people are messing with Las Nevadas. The three discuss reasons why Tommy might be at Las Nevadas, and Quackity tells the two to keep an eye out since Tubbo and Ranboo had already started to expand toward Las Nevadas.
    • Tommy, pretending to be a new person named "Trousers," tries to escape while being followed by Quackity, Fundy, and Foolish. While escaping, he scares Charlie.
      • Tommy equips his netherite leggings and meets the three at the road. He introduces himself as "Trousers" and states that he is new at Las Nevadas.
      • Tommy asks the three if he can join the nation and learn about it. He states that he likes gambling, and Quackity takes Tommy to Charlie's hole and places lava.
      • Quackity instructs Tommy to jump in. Tommy refuses, and Foolish tries to push him in. Tommy asks Quackity why he hates Wilbur, and Quackity responds that Wilbur was the reason L'Manberg got blown up.
      • The four go to the stage, and Tommy asks why Quackity is being mean to the other "protagonist" at Fort Big. Quackity responds that he had asked Tommy to join Las Nevadas and that Tommy had refused.
      • Purpled joins the four, and Tommy tells Quackity to go easy on the protagonist since he had gone through exile. Quackity tells Tommy that he had also gone through things, and Tommy asks Quackity what he likes.
      • Tommy finds Charlie at the side of the stage, and Quackity follows and asks if Tommy knows anything about the protagonist. Tommy tells Quackity to stop following him. and Foolish and Fundy follow after him.
      • Tommy enters the forests where Fort Big is located and says that Quackity can't enter the area since it is for the protagonists. Quackity tells Tommy that the protagonist should have put up a toll gate to prevent that.
    • Tommy return to speaking with Tubbo and Ranboo. He discusses what Quackity dislikes and starts building a railway to annoy Quackity.
      • Tommy retreats deeper into the forest, and Quackity leaves him alone and leaves the VC. Tubbo and Ranboo rejoins the VC, and Tommy tells the two that Quackity likes money and that building an area with freedom and without money would upset Quackity.
      • Tommy tells the two that he does not support Wilbur, but follows him anyway. Tommy and Ranboo discuss, and Tommy plants berry bushes.
      • Tommy retrieves stone, starts building, and removes trees. He accidentally causes a creeper to blow up near his build. He then fills the hole.
      • Tommy starts mining room for a railway, and Ranboo rejoins him. Ranboo tells Tommy that Tubbo's outpost just sells cookies, and Tommy tells Ranboo that the cookie outpost is not what Wilbur might have wanted.
      • Ranboo tells Tommy that he does not care about what Wilbur wants, and Tommy asks Ranboo what he feels about Quackity. Tommy continues digging out the railway and asks Ranboo to help him.
      • Tommy removes trees and asks Ranboo if he can borrow Ranboo's shovel. He starts building the railway and comes across Quackity, Foolish, Fundy, Purpled and Charlie.
    • Quackity confronts Tommy about the railway and demands an apology for scaring Charlie.
      • Quackity demands Tommy to tell what he is doing, and Tommy responds that he is building a railway that will not cost any money. Ranboo states that he is not involved, causing the two to argue.
      • Tommy tells Quackity that the forest beyond Las Nevadas is free land and that he wanted to make a free railway. Quackity reminds Tommy of when Tommy had destroyed his house multiple times.
      • Quackity warns Tommy to not build any further into Las Nevadas. He threatens to destroy Fort Big, and Tommy tries to negotiate with Quackity over building the railway. Quackity demands Tommy to apologize to Charlie for scaring Charlie earlier at the stage.
      • Charlie greets Tommy as "TommyInnit from a bunch of places" and throws up a slime ball with Quackity and Fundy warning Tommy to not eat it. Quackity takes Tommy aside, telling Tommy that he has to deal with something south of Las Nevadas and that he is not willing to have to deal with Tommy.
      • Quackity tells Tommy that he has nothing against Tommy and that Tommy can build the railway. Tommy tells Quackity that he is not on Quackity's side and that he would have joined Las Nevadas if he did not sense that Quackity was manipulating him.
      • Quackity says that he had asked for Tommy to join, and Tommy says that Quackity could have invited Wilbur. Tommy continues work on his railway, and Quackity asks what his relationship with Tubbo and Ranboo.
      • Tommy responds that the two are his friends and asks for Quackity's opinion on his railway. Quackity apologizes about his and Wilbur's argument, and Tommy states that he senses manipulation.
      • Quackity tells Tommy about Trousers, stating that he had an emotional attachment to Wilbur. Quackity continues, telling Tommy that he does not have any grudges against Tommy for being with Wilbur, but will if Wilbur messes with the country.
      • Tommy tells Quackity that his purpose and goal is to make others happy and adds that Quackity had excluded Wilbur. Quackity tells Tommy that Wilbur had excluded him from L'Manberg and that he is returning the favor.
      • Tommy tells Quackity that two wrongs don't make a right and that he can't exclude people. Quackity makes an example with Dream, and Tommy tells Quackity that the difference between Dream and Wilbur is that Dream never changed, unlike Wilbur.
      • Quackity asks Tommy how Wilbur had changed, and Tommy responds that Wilbur had told him to not trust Quackity. Tommy tells Quackity that he saw change in Wilbur. Quackity tells Tommy that Tommy can talk with him anytime at Las Nevadas.
      • Tommy asks Quackity if he is mad with him, and Quackity repeats that he has no grudges against Tommy. He also asks Quackity if anything Wilbur does will be pinned on him before asking Quackity about his scar.
      • Tommy continues work on the railway and tells Quackity to tell the other citizens of Las Nevadas to not exclude him. Quackity tells Tommy that he and the other Las Nevadas residents are just protecting the country.
      • Tommy asks Quackity for a gun, and Quackity goes to hang out with the Las Nevadas citizens. Tommy resumes working on the railway knowing that Wilbur will be happy with the information he obtained.
      • Tommy states that he believes that Wilbur had changed and that it would be a "good call" if Dream got killed during the Railway Skirmish and joined Las Nevadas.
    • Tommy returns to Las Nevadas to demand his shovel back.
      • Tommy later returns to Las Nevadas, and Foolish and Charlie join his VC. He tells the two to meet him at the casino and tells them that he lost his shovel when gambling. He states that he needs it to work on his railway.
      • Charlie tells Tommy to gamble again to get the shovel back, and Tommy goes to the casino. Charlie and Foolish meet him at the casino, and Charlie offers Tommy a loan to gamble the shovel back.
      • Tommy presses the button on the casino machine, and Charlie gives Tommy a diamond. Charlie demands Tommy for thirty dollars back, and the three converse.
      • Tommy equips his netherite leggings, scaring Charlie. Charlie tries to escape the casino, and Tommy demands his shovel back.
      • Charlie manages to escape, and Foolish tries to calm Tommy down. Tommy demands Foolish for his shovel back and starts breaking the machine.
      • Tommy promises to place the blocks back if he got his shovel back, and Charlie returns to confront Tommy only to retreat again. Tommy demands Foolish for his shovel back and continues breaking the machine.
      • Foolish repairs the damage, and Tommy tells Foolish to look in the machine system. Foolish tells Tommy and Charlie to wait at the casino so that he can check it, and Charlie equips his diamond leggings.
      • Charlie runs off, and Foolish returns stating that he did not find anything. Tommy starts mining down and tells the two that he is not going to leave until he gets his shovel back.
      • Foolish tells Tommy that he will return the shovel with payment, and Charlie gives Tommy a bone. Tommy threatens to kidnap Charlie and promises Charlie that he can take Charlie to a "land of slimeballs" if Charlie joins him and sits in a box.
      • Charlie gives Tommy string and a slimeball. Tommy tells Foolish that he will kidnap Charlie if Foolish does not return his shovel. Foolish takes out the fake version of the shovel.
      • Tommy hits Charlie, and Foolish asks for payment since he gambled his own money to get the shovel. Tommy offers to return Charlie, and Charlie offers a loan of ten diamonds.
    • Tommy kidnaps Charlie, and Foolish tries to stop Tommy.
      • Foolish continues asking for payment and protects Charlie after Tommy approaches Charlie. Charlie places a slime block which Tommy uses to lure Charlie out of the casino.
      • Foolish follows the two while trying to stop Tommy, and Charlie throws up a slime ball which Tommy takes. The three make their way to near the forest, and Foolish asks for the slime block in exchange for the shovel.
      • Tommy continues demanding his shovel, and Foolish tries to stop Tommy from kidnapping Charlie. Foolish tells Charlie that he signed a contract, and Foolish equips Dream's head.
      • Tommy and Charlie run off into the forest to Fort Big. Tommy digs a hole at Fort Big for Charlie to stay in and tells Charlie to stay in the hole until he gets his shovel back.
      • Tommy places the slime block not far from Charlie's hole while building onto the fort. He places a sign at the hole and crafts stone bricks to add as well.
      • Tommy grabs iron from the ender chest at Purpled's settlement and comes across Foolish. Tommy then crafts iron bars, and he and Foolish head to the forest.
      • Tommy gives Charlie iron bars and adds finishing touches to the prison hole. He gives Charlie a slimeball and iron bars and crafts sticks.
      • Tommy deposits the leather from his pet cow Henry in an ender chest, and Charlie later escapes his hole. Tommy tries to lure Charlie back with a slime block, and Foolish rejoins the two.
      • Foolish rejoins Tommy's VC, and Tommy asks Foolish why he had expanded the hole. Foolish tells Tommy that he is digging around for dirt, and Tommy demands his shovel back.
      • Foolish asks if Tommy will release Charlie if he returns it, and Tommy promises to. Foolish hands Tommy the fake shovel, and Tommy starts questioning the enchantments on the shovel.
      • Foolish tries to get Charlie to return to Las Nevadas with him, and Charlie towers up. Tommy tries to make Charlie swear at Foolish and tells Foolish to leave.
      • Charlie continues towering up, and Tommy and Foolish attack each other. Charlie returns to the ground, and Tommy tries to convince Foolish that Charlie is "having fun."
      • Charlie starts bridging over the lake with Foolish close behind him. Charlie tells Foolish that he can't leave since Tommy has most of his "goop," and Foolish tries to convince Charlie to leave with him.
      • Tommy gives Foolish a day to return his real shovel, and Charlie asks for his goop back. Tommy refuses, and Foolish promises Charlie that he will be back for him.
    • After Foolish leaves, Tommy questions Charlie and tries to get Charlie to work for him.
      • Charlie digs himself into another hole. Charlie emerges from the hole and tells Tommy that he can control Tommy since Tommy has part of his goop.
      • Tommy asks if Charlie will be able to do whatever he asked, and Charlie responds that he would follow 33% of what Tommy asks since 33% of him is with Tommy.
      • Tommy asks Charlie to kill an enderman nearby, and Charlie attacks the enderman only to cause a creeper to blow up next to him. Charlie returns to Tommy, and Tommy kills the enderman.
      • The two return the Fort Big, and Tommy tells Charlie that the prisoner hole is his new home. Charlie enters the hole, and Tommy asks Charlie to help build Fort Big.
      • Tommy asks Charlie what Quackity likes and questions who Charlie is. Charlie emerges from his hole and responds that he is not goop that rolled through the ground who watches everything.
      • Tommy crafts rails, and Charlie returns to his hole. Charlie states that Qackity is his friend, and Tommy tells Charlie that Quackity had been mean to him.
      • Tommy gets stone and tells Charlie that they seem alike. Charlie mentions that he had never been exiled before, and Tommy demands Charlie to tell him how he knows about that.
      • Charlie states that he just saw, and Tommy asks if Charlie could have helped him and why Charlie did not help him when Charlie could. Charlie responds that he "gooped around," and Tommy locks Charlie in the prisoner hole.
      • Charlie asks Tommy for his slime back, and Tommy tells Charlie that he is going to return soon. Tommy decides to scare Charlie with Trousers, searches for an invisibility potion at Purpled's settlement, and comes across Foolish.
      • Tommy searches the chest at the Space Needle and ends off near Tubbo's outpost.
  • Ranboo reflects in the conflict with Las Nevadas while working on the wheat farm. He then meets Charlie and teaches Charlie about friendship.
    • Ranboo begins his stream on the walls of Tubbo's outpost. He states that he and Tubbo wanted to expand and build a wheat farm and that Quackity had built a wall around the outpost.
    • Ranboo recalls learning about Tubbo's execution and decides not to focus on it. He finds that one of the pufferfish in the walls of the escape shaft had suffocated and deposits it in a chest.
    • Ranboo states that he needs to collect his thoughts and recalls the information Tubbo gave him. He states that he needs to figure things out and wonders why Quackity is so uptight about the outpost.
    • Ranboo lowers the lava gate and decides to start working on the wheat farm. He collects dirt outside the outpost and wonders if he should ask Techno about the information Tubbo gave him.
    • Ranboo starts terraforming the area for the farm and decides to stay peaceful. He hears an explosion, returns to within the walls of the outpost, and lowers the lava gate to find Charlie.
    • Charlie runs off and accuses Ranboo of spying on him. Ranboo tells Charlie that he is trying to work on a wheat farm and asks if Charlie had caused the explosion.
    • Ranboo asks Charlie who he is, and Charlie instructs Ranboo to look up and down and turn. Charlie asks Ranboo who he is, and Ranboo introduces himself.
    • Charlie digs down and falls into the river that had been covered. Ranboo falls down with him, and Charlie responds that he is taking a break from jail.
    • The two return near the outpost, and Ranboo asks Charlie where he came from. Charlie responds that he had come from the ground and vomits a slime ball.
    • Ranboo asks Charlie who he is, and Charlie asks Ranboo who he is. Ranboo tells Charlie that he had never met Charlie, and Charlie "daps" Ranboo up.
    • Ranboo takes off his thorns armor, and the two "dap" each other up. Charlie vomits another slimeball, and Ranboo asks if Charlie is human.
    • Charlie asks what it means to be human, and Ranboo asks Charlie again who he is. Charlie vomits another slime ball and tells Ranboo that he is just walking and that he had run into Ranboo.
    • Ranboo questions why Charlie was outside the outpost and repeats the question of where Charlie had come from. Charlie responds that he used to be from Las Nevadas and that he is now with Tommy after Tommy stole 33% of him.
    • Charlie makes Ranboo do the procedure again and greets Ranboo as "brother slime." Charlie states that he is not meat and that he is goo, slime, sludge, and muck like Ranboo.
    • Charlie asks Ranboo about what brought Ranboo to the surface, and the two go to Tubbo's outpost. Ranboo grabs cookies to give Charlie, and Charlie is confused about how to eat them.
    • Charlie makes Ranboo do the procedure and eats cookies. He states that he has not seen any slime in the area. Ranboo responds seen he had seen some slimes, but adds that none looked like Charlie.
    • Charlie states that he has been doing lots of watching, and Ranboo asks Charlie if he was watching him. Charlie digs himself into a hole and calls Ranboo his "brother."
    • Ranboo tells Charlie that they are not siblings, and Charlie states that Ranboo is not human like him. Charlie adds that he forgets sometimes and that he learns a lot, similar to Ranboo.
    • Ranboo asks Charlie what he had learned, and Charlie gets poisoned by the pufferfish at the escape shaft tunnel. Charlie tells Ranboo that he had learned about gambling and what it means to be a friend.
    • Charlie shows Ranboo how Quackity had taught him it. He gets into a hole and threatens to kill Ranboo. Ranboo tells Charlie that it is not how people made friends.
    • Charlie demands Ranboo to work for him and emerges from the hole. Ranboo then tells Charlie that some things do not make sense and that he is understanding it after learning about it more.
    • Ranboo tells Charlie that friendship is being nice to others and seeing each other as equals. Charlie tells Ranboo that it was how Quackity taught him and gives Ranboo bones to "disguise" himself with.
    • Charlie tells Ranboo that he has to hide the fact that he is not human and that some things would happen if people know if he is a slime. Ranboo tells Charlie that people accept Charlie, and Charlie asks if Ranboo had spoken to "them."
    • Charlie asks if Ranboo has been "gooping around" and calls Ranboo "Rangoop." He asks Ranboo about what friendship means to him, and Ranboo tells Charlie that both people are kind to each other.
    • Ranboo hands Charlie a cookie, stating that friends usually give people things and do not expect anything in return. Charlie hands the cookie back to Ranboo and says that Ranboo has to pay 500% of what the cookie is worth to him.
    • Ranboo tells Charlie that it sounds like a loan and that friendship does not include any loans. Charlie asks Ranboo if humans give cookies to each other, and Ranboo tells Charlie that gift giving is a positive affection to others.
    • Ranboo tells Charlie that a gift is giving someone something and not expecting anything in return. He states that it is a way to gain other people's trust and bound people.
    • Charlie asks if Ranboo wants to buy a "bound." Ranboo gives an example of a bound, stating that he would feel bad for Charlie because of his bound.
    • Ranboo asks if Charlie has a brain, and Charlie responds that it is all goo. Charlie gives Ranboo slimeballs, and Ranboo asks Charlie if he knows that death threats are negative.
    • Charlie states that they are all going to turn into dust eventually and starts figuring out gift giving, bounds, and friendship. Ranboo continues explaining, and Charlie mentions spying on his enemies.
    • Charlie asks what Ranboo is thinking of doing, and Ranboo tells Charlie that he plans to make another wheat farm. Charlie mentions that he used to want to roll around in a cave for hundreds of years, but now wants to understand why people do what they do.
    • Charlie states that Ranboo had not said anything about goop, and Ranboo responds that he is not a slime. Charlie states that Ranboo is not a slime and asks how Ranboo got the slime balls.
    • Ranboo continues saying that he is not a slime, and Charlie promises to keep Ranboo's secret. Ranboo states that he is neither a human nor slime.
    • Charlie wonders if people are between two states of beings, and Ranboo says that he is part enderman. Charlie mentions that an enderman picked him up and move him around after he emerged from the surface.
    • Ranboo repeats that he is half enderman, and Charlie asks Ranboo if he wants to build the cookie shop and if he has friends. Ranboo responds that he wants to work on the cookie store and that he has friends who do not send him death threats.
    • Ranboo states that Tommy sometimes did, but in a jokingly manner. Charlie tells Ranboo that Tommy had thrown him in prison, that he had broken out, and that he is on his break.
    • Charlie considers returning to the hole, and Ranboo insists that Charlie does not have to. Charlie repeats that Tommy has part of him and that Ranboo has some too.
    • Ranboo offers to return the slimeballs. Charlie mentions that Fundy had inhaled one of the slimeballs and that he is part of Fundy. Charlie gives Ranboo another slimeball, and Ranboo asks Charlie if he would like the slimeballs back.
    • Charlie asks if Ranboo has a mouth, indicating that he wants Ranboo to eat him to create a bond. Ranboo refuses, but decides to keep parts of Charlie with him.
    • Ranboo promises to not eat Charlie, and Charlie tells Ranboo that he had never seen Ranboo. Ranboo tells Charlie that he never met Charlie since Charlie came from the ground.
    • Charlie asks if Ranboo is new around here, and Ranboo asks Charlie knows about the history of the server such as the first time L'Manberg was blown up. Charlie states that he wonders why L'Manberg kept on getting blown up, and Ranboo tells Charlie that he had joined the server after the Pogtopia vs Manberg War.
    • Ranboo shows Charlie his Silk Touch ability, and Charlie tries to pick up a grass block. Charlie throws a slimeball on the ground to show off his "slime abilities".
    • Ranboo asks Charlie if he was made of slime, and Charlie responds that he was. Ranboo also asked him how he got his clothes, and Charlie states that there were gloop, and he had managed to make them in 3-4 hours.
    • Charlie states that he was able to make more of himself in 8-9 hours. He adds that it was a painful process, with his cells tearing themselves apart, and states that he would die multiple times in the progress.
    • Charlie tells Ranboo a secret that the bones he had were "not his", and that Quackity gave him the bones. Ranboo asked him if Quackity asked for anything in return, and Charlie responds that Quackity made him spy for him.
    • Charlie also mentions that "they are getting ready to kill", and Ranboo asks him if he was uncomfortable with spying, and Charlie states that he was uncomfortable sometimes.
    • Charlie states that he had never killed anyone, and Ranboo tells him to not kill anyone. Charlie asks him why, and Ranboo states that people had goals and that killing people would prevent them from reaching their goals.
    • Charlie asks him about Wilbur, and Ranboo tells him that Wilbur had asked to be killed since he was done with his plans. Charlie states that Wilbur might have never asked to be revived, and Ranboo asks him how he knew that.
    • Charlie responds that he had been glooping around, and the two leave the outpost. Ranboo asks him how he never met him, and that he knew about things.
    • Charlie asks Ranboo if he was "there", and if he was hiding. Ranboo responds that he was, and Charlie asks him for a cookie.
    • Ranboo gives Charlie some cookies, which Charlie hands back. Charlie states that he was hungry, and Ranboo gives Charlie the cookies back,
    • Charlie hands the cookies back, and Ranboo tries to hand them back. Ranboo makes Charlie look away, and drops some cookies behind Charlie.
    • Ranboo tells Charlie that the cookies "fell out of the sky", and lets him take them. Charlie believes that God wanted to be "friends" with him, and tries to throw the cookies back to God.
    • Charlie throws some cookies to Ranboo, and tells Charlie to not do anything someone tell him that could hurt someone. Charlie asks Ranboo what he should do if Quackity told him to hurt someone that was going to kill him, and Charlie accidentally hits him with a bone.
    • Ranboo tells Charlie to protect his friends and think for himself, and that he himself used to go with what people said. He tells Charlie to think about how he could affect everything.
    • Charlie then declares to Ranboo that he was going into the ground to think about what he had told him and commune with the gravel. He tells Ranboo that he would see him five minutes to four hundred years.
    • Charlie makes Ranboo promise to not be dust when he comes out, and Charlie wonders what life was, and what it felt to touch.
    • Charlie mentions a "never ending puzzle", and wonders if he would be able to goop on a "winding road". He wonders what it meant to frown, and smile.
    • Charlie spells smile, and states that he digs for answers in the core of the heart and his being. He continues to dig down, and learn pain after silverfish start to attack him.
    • Charlie states that the silverfish were stealing his goo, and wonders what it felt to belong, and if he was destined to roll across the world until the end of time. He mentions goop metamorphosis, and starts metamorphing.
    • Charlie states that the piece of the puzzle were falling together, and that he had to communicate with his people on the ground. He wonders what his people knew, and does goop metamorphosis again.
    • Charlie then returns to the surface, and states that he now understands. Ranboo asks him if he was ok underground, and Charlie responds that he was just "processing".
    • Ranboo tells him that he used to process in an obsidian box, and Charlie states that people needed a damp hole to stay in for hundreds of years. Ranboo states that he might try that, and Charlie mentions that it should be a hole that people won't be able to escape from.
    • Charlie gives Ranboo some rotten flesh, and Ranboo gives him string. Charlie returns Ranboo's string, and states that he was going to return to prison.
    • Ranboo tells Charlie that he was a good person, and that he could ask him for advice. Charlie states that he will if Quackity allows him, and Ranboo tells Charlie that friends never control what someone did, and that he should be able to do what he wanted.
    • Charlie tells Ranboo that he gave him lots to think about, and that he won't let anyone tell him what to do. Charlie asks Ranboo to give him a boost over the bridge railing, and Ranboo gives him more cookies after failing to hit him over the railing.
    • Ranboo continues to try and hit Charlie over, and ends up breaking the railing to let him through. Ranboo then returns within the walls of Tubbo's outpost, and lowers the lava gate.
    • Ranboo leaves, and lowers the lava gate. He continues flattening the area where he was making the farm, and places water. He plows the farm, and expand the farm.
    • Ranboo continues to plow the farm, and places dirt. He continues to plow the farm, and continues to flatten the area.
    • Ranboo states that he was wary of Techno executing Tubbo, and that he had not seen Techno for a while. He places water on the farm, and harvests wood nearby, and goes to his hole at the strip club at Las Nevadas to craft a chest to deposit items.
    • Ranboo wonders if Charlie could see through the slimeball, and leaves. He states that Quackity did not have to trust him, and that he trusted Tubbo's judgement, but did not.
    • Ranboo believes that Quackity was scared of the cookie outpost, and continues to plow his farm. He expands the farm and plows the farm.
    • Ranboo states that he wanted to talk to Quackity since they got on "the wrong foot", and plants some seeds. He places more water on the farm, and breaks grass to try and gets seeds.
    • Ranboo continues to plow the farm, and gets more cookies from the cookie vault. He then considers giving Quackity cookies as a gift, and goes to the cookie vault.
    • Ranboo gets some seeds to plant the farm, and goes to the arctic to get seeds from the wheat farm there. He returns to Tubbo's outpost to continue planting the farm.
    • Ranboo goes to Tubbo's outpost to gets diamonds from an ender chest to craft diamond boots. He leaves some diamonds in one of the chests, and gets wood to craft a chest.
    • Ranboo gets a book, and gets wood to craft a sign. He accidentally crafts trapdoors, and gets wood to craft signs.
    • Ranboo then places the chest with the diamond boots and cookies in a chest at the fountain at Las Nevadas, along with some signs. he checks on the wheat farm, and harvests some cocoa beans.
    • Ranboo gets some torches, and gets coal from Tubbo's outpost to craft more. He lights the area within the walls of the outpost, and adds torches outside the outpost as well.
    • Ranboo goes to Tubbo's outpost, and decides to write another sign to Quackity. He accidentally places the sign on the cookie stand, and the sign burns in the lava gate when he breaks it.
    • Ranboo gets sticks from the cookie stand and wood from Tubbo's outpost to craft signs, and starts making his way to Las Nevadas through the tunnel.
    • Ranboo meets Quackity at the entrance of Las Nevadas, and Quackity tells him through in-game chat to turn back and pay the toll. Ranboo asks Quackity if he could go around, with Quackity repeating for him to pay the toll.
    • Ranboo repeats that he could just go around, and heads outside of Las Nevadas borders in the tunnel. Quackity follows after him, and goes behind the toll booth.
    • Ranboo gives Quackity some cookies, and Quackity tells him that Las Nevadas was closed for the rest of the day. Quackity blocks off part of the tunnel, and Ranboo breaks the wall.
    • Quackity repeats that Las Nevadas was closed, and joins his VC. Quackity tells Ranboo that he saw his gift, and Ranboo tells him that they both got off on the wrong foot, and that he did not mean to make any intention toward him.
    • Quackity asks Ranboo why Tubbo threatened his country, and Ranboo responds that it was decommissioned. Ranboo apologizes to Quackity about Tubbo, and tells Quackity to trust him that it would never happen again.
    • Quackity asks him to sign a contract that he would never do it again, and Ranboo places a sign on the wall instead stating that he and Tubbo would not nuke Las Nevadas. Quackity does not accept the sign, and tells Ranboo that the only way they can both be on the good foot was for him and Tubbo to move their cookie outpost.
    • Ranboo tells Quackity that he could ignore the cookie outpost, and Quackity states that he was not going to. Ranboo asks Quackity if he had any plans for the area, and Quackity states that he did.
    • Ranboo tells Quackity that he had come to him and Tubbo when he and Tubbo had already claimed the area for their own, and tries to reason with Quackity using an example. Quackity covers up the hole Ranboo made in the wall, and abruptly leaves.
    • Ranboo notes down Quackity's reaction in his memory book, and checks on the wheat farm. He harvests a wheat crop, and starts to edit the new page in his memory book.
    • Ranboo notices Quackity, and Quackity then runs off. Ranboo returns to editing the new page of his memory book to list the people of Las Nevadas.
    • Ranboo forgets Charlie's name, and writes him down as "Goop Guy". H also notes down Foolish and Fundy, but finds that he does not have much information on them.
    • Ranboo spots Quackity on a hill, and Ranboo tells Quackity to do a "whip". Quackity walks away, and Ranboo notes down Purpled in his memory book, also finding that he did not have much information on him either.
    • Ranboo finds Quackity on the hill again, and dances in front of him. Ranboo continues to try and make Quackity do a whip, and once he does, Quackity then walks off.
    • Ranboo finds Quackity on the hill again, and Quackity walks off again. He then returns within the walls of Tubbo's outpost, and compliments Quackity on his whip.
    • Ranboo accidentally makes a creeper blow up outside the lava gate when exiting the outpost, and uses his trident to fly to Tubbo's outpost to try and find materials to repair the damage.
    • Ranboo fails to find any materials, and mines stone near the wheat farm. He accidentally bumps into Quackity when going over a hill, and spots Quackity running past him.
    • Ranboo uses his trident to fly onto the walls of Tubbo's outpost to keep an eye on Quackity, and Quackity heads east of the outpost. Ranboo crafts stone bricks, and repairs the damage to the front of the outpost.
    • Ranboo sneaks into Las Nevadas, and dances on the road before harvesting some wheat from the wheat farm. He spots Quackity and Foolish's name tags, and finds the two on the walls of the outpost.
    • The two jump down, and retreat to Las Nevadas. Ranboo sneaks behind the two, and when the two notice him, Ranboo throws the two a piece of steak.
    • Quackity and Foolish join the VC, and Quackity calls Ranboo back. Ranboo tells Quackity that he gave him some steak since the pizza metaphor did not work out well.
    • Quackity reminds Foolish and Ranboo about Tubbo threatening to nuke Las Nevadas, and Quackity tells Ranboo that Foolish had found gunpowder at the outpost.
    • Quackity tells Ranboo that there could be peace if Tubbo keeps his outpost as an embassy under Snowchester restriction. He tells Ranboo that he was not happy with him and Tubbo using the area, and that they were both expanding toward Las Nevadas in an aggressive way
    • Ranboo argues that he and Tubbo were expanding away from Las Nevadas, and Quackity tells him the only way to achieve peace was for him to remove the wheat farm and walls.
    • Ranboo states that he had just made the farm, and Quackity asks him why he would make one if he knew they were in a territorial dispute. Ranboo states that it was just a farm, and Quackity states that he was not happy with the farm or the wall.
    • Foolish suggests to Quackity to just let Ranboo remove the wall, and Quackity agrees for the wall to be removed. Ranboo tells Quackity that he can't remove the wall, and Quackity tells him that they both won't be able to compromise.
    • Ranboo tries to reason with Quackity again with an example, and Quackity tells him that he was missing the point. Quackity tells Ranboo that he was not happy with him and Tubbo building so close to Las Nevadas, and Ranboo tells him that he did not have any ill intentions.
    • Quackity tells Ranboo that he did not want him around, and Foolish tells Quackity that he never had any problems with Ranboo. Ranboo tells Quackity that he would be able to negotiate with Tubbo, and Quackity tells Ranboo that he did not hate him or Tubbo, and states that he just wanted to protect his country.
    • Quackity states that the outpost was a "smudge of threats", and that no matter how nice Ranboo was to him, the outpost was still a threat. Quackity tells Ranboo that there must be a contract signed before they can move on, and states that the only way to make peace was to know if he and Tubbo were going to compromise.
    • Quackity tells Ranboo to take down the walls and turn the outpost into an embassy, and asks Ranboo why he was not willing to do that. Ranboo tells Quackity that he and Tubbo just planned what was already built.
    • Quackity tells Ranboo that when he saw the outpost, he had a choice to tell the two to remove it, but did not, Ranboo argues that he did not have a choice anyway, since it was just near Las Nevadas.
    • Quackity tells Ranboo that the outpost had a clear view of Las Nevadas, and states that at first he did not mind it. He continues, stating that the next day, the outpost was expanding toward Las Nevadas.
    • Foolish tells the two about his experience with letting people build on his land, such as Bad. Ranboo tells Quackity that he would take down the wall to avoid conflict, and had another half that followed Tubbo.
    • Quackity tells Ranboo to not talk to him, since half of him wanted peace while the other was still with Tubbo. Ranboo tells Quackity that he knew that they both had a bad past, and Quackity repeats that he did not hate him.
    • Quackity tells Ranboo that the situation involved him and Tubbo as a group, and not just himself. He states that he did not like the wall, farm, and the expansion of the outpost, and that he wanted response on the behalf of both him and Tubbo, or else their conversations won't take them anywhere since Tubbo did not agree yet.
    • Quackity tells Ranboo that he won't be able to make a decision, and Ranboo tries to tell him where he and Tubbo were "coming from". Quackity states that he already knew, and that it was the reason why he wanted to compromise with and let him keep the cookie outpost and walls.
    • Quackity tells Ranboo that he was building toward Las Nevadas, and the fact that Foolish had found gunpowder in Tubbo's chests. Ranboo asks Foolish if he was spying on him and Tubbo, and Foolish states that he was searching for things, and came across the gunpowder.
    • Quackity tells Ranboo that he had told Foolish to do it on his behalf, and states that the outpost was a threat to him. He states that he needs to know about what he's doing, and tells Ranboo about his perspective.
    • Quackity tells Ranboo that he's not looking from his perspective, and Ranboo tells him that he understands, and that they could reach another compromise.
    • Quackity states that his compromise was to let the two keep the cookie outpost, and states that a compromise to him would be taking down the wall. Ranboo tells Quackity that was not a compromise, but just getting what he wanted.
    • Quackity tells Ranboo that he wanted him and Tubbo to take down the cookie outpost and leave, and that the compromise he was reaching was to take down the walls and stop the expansion of the cookie outpost.
    • Ranboo tells Quackity that the land was not his, and Quackity tells him that he was compromising something by letting him and Tubbo keep the cookie outpost.
    • Quackity claims the land as his, and Ranboo tells him that he knew where Las Nevadas territory was from the buildings, and that they had to find the borders.
    • Quackity tells Ranboo that there were no specific rules or restrictions where people can place territory, and Ranboo protests. Quackity tells Ranboo that there is now a conflict since he had placed his territory near his.
    • Ranboo tells Quackity that the cookie outpost could benefit Las Nevadas since he could trade cookies to them. Quackity tells Ranboo to keep the cookie outpost to turn into an embassy and to take down the walls.
    • Ranboo tells Quackity that the wall was not going to need anything, and that he might have not had any plans when he had found out about the cookie outpost.
    • Ranboo asks Quackity what plans he had, and Quackity states that he did have plans, but does not reveal them to Ranboo. Foolish vouches for Quackity, and Ranboo asks Quackity what he was going to build where the wheat farm used to be.
    • Quackity refuses to answer, and tells Ranboo that Las Nevadas had plans for expansion at the front. Ranboo tells Quackity that he did not mark his borders, and Quackity tells Ranboo to remove the walls and wheat farm.
    • Ranboo tells Quackity that he would speak to Tubbo, and states that if he did not seem to have built anything on the land. Quackity tells Ranboo that Las Nevadas was not finished.
    • Ranboo tells Quackity that he thought the river was a natural border, and Quackity asks him why he did not ask him first. Foolish asks Ranboo if he would have the cookie outpost was built if Las Nevadas was not there, and Ranboo tells him that was a question he was unable to answer.
    • Quackity tells Ranboo to not talk to him if Tubbo was absent, and Ranboo tells him that he understands the situation and his perspective. Ranboo tells Quackity that he hopes they could work together, and Quackity agrees.
    • Quackity tells Ranboo to take down the walls and farm. Ranboo asks Quackity if he was going to build next to the farm, and Foolish suggests to Quackity to let the farm stay.
    • Ranboo tries to make Foolish convince Quackity to let the wall stay, but Foolish states that he had warned Quackity about the issue. Quackity tells Ranboo to talk to Tubbo, and to not build outside of the cookie outpost.
    • Ranboo agrees to Quackity's requests, and the two leave. Ranboo makes his way back within the walls of the outpost, stating that he understood his and Quackity's perspective.
    • Ranboo states that he just wanted to make cookies, and not argue about it. He goes to Tubbo's outpost, and that he did not understand human nature, and only saw examples of it.
    • Ranboo states that he just wanted to make a small project with Tubbo, and questions why Quackity would get upset for him and Tubbo clearly building outside of Las Nevadas borders, and why they did not build Las Nevadas where the cookie outpost was.
    • Ranboo questions why they would build in front of the entrance, and states that he should have not got into any arguments about it, and that he just wanted to make cookies without any of it.
    • Ranboo states that he does not understand people, and states why Foolish would question the walls and look through the chests to believe that he and Tubbo were going to blow up Las Nevadas.
    • Ranboo notes down in his memory that Foolish will tell things that you don't tell him, and states that he trusted Foolish. He thinks that Tubbo built the walls to protect him from Quackity, since he wanted to execute him.
    • Ranboo then plays the Mall disc, and states that he might be in the wrong. He states that it was ok to be wrong sometimes, and that he did not want the same things to happen.
  • Bad starts near Alyssa's house, and gets tempted to steal from Puffy's material chests near the Community House.
    • Bad searches the chests at the Socializing Club for any signs, and gets a sign from a chest near Puffy's base. He auctions McPuffy's to a user in his chat.
    • Bad finds Skeppy at his mansion, and accidentally looks an enderman in the eyes. Bad runs from the enderman, and Skeppy joins his VC.
    • Bad requests Skeppy to kill the enderman, and Skeppy tries to kill the enderman, but ends up retreating into the mansion. Skeppy calls Bad into the mansion, and Bad fends off the enderman that teleports into the mansion.
    • Bad tells Skeppy that he had wanted to get his trident to fly back from him, but suggests that they can prank Quackity together. Bad also suggests to Skeppy that he can build a statue of him, and shows Skeppy his statue garden from the window of the mansion.
    • Skeppy gets distracted by a drawing of a duck, and then breaks the window to make his way to the statue garden. Bad tells him to repair the window, and follows Skeppy to his statue garden.
    • Skeppy gives Bad some blue dye, and the two hang out. Bad asks Skeppy for his opinions on the Techno statue, and the two continue to hang out.
    • Bad spots Skeppy taking materials out of a chest, and building around it. He gets sticks and wood for signs, and auctions the hot wing statue off to a user in the chat.
    • Skeppy comments on the hotwing statue, and asks Bad why he built his statue last, and Bad tells him that he was going to build more statues.
    • Skeppy asks him why he was going to build his statue fourth, and Bad tells him that he was going to build his statue along with his own on the roof of the mansion.
    • Skeppy ends up not giving Bad permission to build a statue of him, since he copyrighted his own Minecraft avatar. He gives Bad rotten flesh, blackstone bricks, melons, and a bow.
    • Bad tells Skeppy that he was going to build him, and fills a bit of a hole near his statues. He tells Skeppy that he was going to build his statue away from the other ones.
    • Skeppy ends up convincing Bad to not build his statue isolated from the other statues, and tells Bad to take down the other statues, and build his before rebuilding the other statues. Bad refuses, since it would take lots of work and time.
    • Bad tries to offer Skeppy some steak, but he runs off. Bad searches for Skeppy at the mining shack and pen at Tommy's holiday home.
    • Bad finds Skeppy in a hole, and Skeppy tells him to build his statue after calculating that he was worth more than three hours of work. Bad tells Skeppy that he found him because of his stench, and Skeppy runs off.
    • Skeppy takes damage from some cacti nearby, and Bad tries to save him. Skeppy ends up pricking to death, Bad asks him if he would want his things back.
    • Skeppy requests his things to be returned, and Bad picked the items up while replanting the cacti. He returns to his statue garden, and makes Skeppy cooperate after threatening to reveal something to his stream chat.
    • Bad finds Skeppy on the Prime Path near the ice cream shop, and Skeppy runs from him. The two go to the Hall of Fame, and Skeppy asks Bad for some food.
    • Bad returns Skeppy his things, and Skeppy asks for his cacti. Bad gives him some food, and tries to make Skeppy say something.
    • Bad goes onto a trident parkour tower, and the two walk back to Bad's statue garden. Bad asks Skeppy for his trident to fly back to help with the progress of building his statue, and Skeppy tells him that he knows what he wants and that he was not going to negotiate with him.
    • Skeppy refuses to return the trident until Bad does what he wants. Bad tells him that it would take him lots of time to rebuild the statues, and refuses to fulfill his request.
    • Skeppy tells Bad that he had the materials to do so, and steals the bread from the WheatBaby statue's wagon. Bad places bones in the item frames on the wagon, and Skeppy takes them.
    • Skeppy crafts bone meal, and bone meals the area in front of the wagon. Bad attempts a parkour jump from the base of the WheatBaby statue to the wagon, and gives Skeppy three attempts to try and make the jump.
    • Skeppy gives Bad an attempt to do the jump, and Bad manages to make the jump on his third try. Bad gives Skeppy three attempts, and accidentally jumps off the wagon.
    • Bad jumps back onto the wagon, while Skeppy still tries to make the jump. Bad teases Skeppy, causing Skeppy to attack him.
    • Skeppy continues to try and attempt the jump, and eventually runs off after Bad's many teases. Bad chases Skeppy to the mansion, and the two attack each other near the beach next to the mansion.
    • The two hang out, go back to the mansion, and hang out at the beach, where they sing Applebottom Jeans. Skeppy asks Bad for some food, and Bad crafts some hay bales into wheat.
    • Bad suggests that they can kill some cows at Quackity's cow farm, and Skeppy asks him why he would murder innocent cows. Skeppy tells him that they had already had food, and Bad tells him that they were running out.
    • Skeppy tries to make Bad admit that he just wanted to murder the cows, and the two return to the mansion. Bad tells Skeppy that they were going to meet the "Cow Emperor", and makes him the ambassador of "Diamond Country", and Skeppy makes him change to "Hamburgerville", and then McDonalds.
    • Bad tells him that he wanted to request some citizens, and Skeppy makes Bad change the city name to "Duckville", Mansiontopia", and "Firetown".
    • Bad ends up choosing the town names to be McDonalds, and continues the story as they both make their way to Quackity's cow farm. Bad states that Skeppy wanted to acquire some citizens, with Skeppy telling him that he wanted to save the cows from him.
    • Bad continues the story with Skeppy trying to warn the citizens that he himself was going to slay the citizens and eat them. The two make their way onto Tubbo's docks, and the two start the bit. Bad tells Skeppy that he won't be able to warn the citizens, and Skeppy tells him that he had already sent the citizens away.
    • Bad tells Skeppy that his message did not get to the citizens since he killed the messenger, and Skeppy trolls him that he had a compass that leads to the cows.
    • Bad tells Skeppy that his compass won't help him save the cows since he had already arrived at the cow farm. Skeppy gets some wheat, and tells him that he had a proposition before he killed the cows.
    • Skeppy tells Bad that they should both kill all the cows for food, and lets him. Bad tells Skeppy that he thought he was against killing the cows, and Skeppy declares that he had made him say that he was against killing the cows.
    • Skeppy states that he had lots of bread, and that they can both leave. Bad protests that he wanted steak, and Skeppy offers him some bread.
    • Bad tells the Cow Emperor that he was here to bring them some wheat, and that Skeppy was here to kill him and his citizens. He feeds the cows, and tells Skeppy that the cows now trusted him.
    • Skeppy tells Bad that he was lying, and Bad asks him if he had brought any wheat for the cows. Skeppy states that he had given all his wheat to him, and Bad states that he only brought bread.
    • Skeppy states that he had half of the cows on his side, while Bad tells him that he had all the cows with him. Skeppy gives up, and Bad tells him that he can't and challenges him to a fight.
    • Bad tells Skeppy that he bred the cows so that he could kill more of them, and Skeppy tells him to kill the cows. Bad kills a few cows, before breeding them again.
    • Skeppy tells Bad that he's a horrible person, and Bad states that he had let him kill the cows, and that he was hungry. Skeppy tells Bad that he gave him food, and Bad states that he gave him food that he can't do anything with.
    • Bad deposits some wheat, and tells Skeppy that he had to kill cows for sustenance. He kills some cows, and asks Skeppy if he would like some steak.
    • Skeppy states that he would like some since the cows the steak was acquired from were dead, and tells Bad that he had found some steak in a chest.
    • Bad takes the steak, and hands it back to Skeppy. The bit ends, and Skeppy gives the story a 4/10 rating.
    • The two debate on how ratings were near Party Park, and Bad asks Skeppy where he got some diamond armor from. Skeppy tells Bad that he kept on killing him when he tried to upgrade, and Bad tells him that he had made armor for him.
    • Skeppy hands Bad the armor, and Bad returns it to him. Bad rates the armor 9/10, and the two continue to argue on how ratings worked.
    • Skeppy attacks Bad, and the two go to Fundy's chess board. Skeppy comes up with them both being in a band, and asks Bad for a name for the band.
    • Bad gets inspiration from Ponk's bee statue, and names the band "The Bumblebees". The two go to the garden roof of Ponk's casino.
    • The two travel to the community Nether portal, and Skeppy teases Bad when he brings up the fact that he had been stung by a bee before. Skeppy continues teasing Bad while they walk to Tubbo's outpost, with Bad attacking Skeppy.
    • The two arrive at the mountain of Tubbo's outpost, and Bad pushes Skeppy off the mountain into some water. Bad takes a crafting table, and searches for Skeppy.
    • Skeppy rejoins him near the walls of Tubbo's outpost, and the two go to the tunnel to Las Nevadas. Bad breaks the obsidian Quackity had placed there, and the two come across Foolish at the entrance to Las Nevadas.
    • Foolish messages Bad and Skeppy why they were at Las Nevadas, and Skeppy tells him that he was stung by a wasp, and that he and Bad were the Bumblebees.
    • Bad tells Skeppy that he was "The Wasp", and breaks the obsidian to exit Las Nevadas. He blocks Skeppy in, and Skeppy breaks out through the toll booth, blocking Bad in.
    • Bad exits to rejoin Skeppy outside of the tunnel. The two start making their way back, with Skeppy attacking Bad.
    • Bad tells Skeppy that he was going to make his statue in a hole. Bad harvests spruce wood, and deposits leather at Punz's chests by the chunk.
    • The two set their spawn points using the bed near the Cat café, and Skeppy jumps into the chunk, not knowing that Puffy had covered the slime blocks with lime stained glass. Skeppy dies from fall damage, and accuses him of setting him up.
    • Skeppy returns, and gets some stone from Punz's chests. He attacks Bad, and attempts a glitch that keeps him alive for a few seconds after jumping into the chunk.
    • Bad pushes Skeppy into the chunk, and Skeppy lands on the wall of the chunk. Bad puts down water for Skeppy, and Skeppy rejoins Bad after retrieving his things.
    • Bad pushes Skeppy into the chunk, and he lands in the water below. Bad jumps in after him, and Skeppy places blocks to try and kill him.
    • Bad shoots Skeppy while they are both in the water elevator, and the two return to the surface. Bad gets pushed into the chunk when tabbed out, and Skeppy dies from fall damage.
    • Bad manages to survive the fall, and returns to the surface. Skeppy rejoins Bad, and Bad pushed him into the chunk.
    • Bad accidentally goes down the water into the chunk that he had placed, and Skeppy jumps into the water with him. The two attacks each other, and Skeppy retrieves his things.
    • Bad accidentally shoots Skeppy, and shoots at him more before Skeppy leaves the VC and game. Skeppy later rejoins the VC and game.
    • Bad auctions off a candy cane at the gingerbread house to a sub gifter, and rejoins Skeppy near Punz's chunk. The two hang out, and Bad accidentally breaks the scaffolding tower when hitting Skeppy when he comes out of the water elevator.
    • Bad gives Skeppy the scaffolding to fix the tower, and collects some of the scaffolding that fell into the chunk. He places the scaffolding back, and Skeppy places the last few scaffolding back.
    • The two continue to hang out, and Bad ends off his stream.
  • Quackity starts at Las Nevadas, and states that Tubbo's outpost seemed like a military base.
    • Quackity goes near the outpost, and states that he gave Tubbo the "benefit of the doubt", and notices the new wheat farm Ranboo made. He checks the farm, and states that with the river covered there would be no bargaining points for Las Nevadas.
    • Quackity finds the fountain renovated by Fundy, and finds Ranboo's gift at the fountain. He does not accept the gift, since Ranboo and Tubbo had built an outpost where Tubbo threatened to nuke Las Nevadas.
    • Quackity states that they could have made their outpost anywhere else on the server, and had made it in front of Las Nevadas for no reason. After he abruptly leaves the conversation between him and Ranboo at the tunnel, he states that he just wanted proper expansion for his country.
    • Quackity goes near Tubbo's outpost, and states that he made a country to get away from everyone, and that Tubbo had suddenly come to make a cookie outpost in front of his country.
    • Quackity repeats that Tubbo and Ranboo could have made their cookie outpost anywhere else, and that they just had to make it in front of Las Nevadas.
    • Quackity states that he had compromised with Tubbo, letting him keep the cookie outpost. He had told him that he was not a fan of the wall heading toward Las Nevadas.
    • Quackity returns to Las Nevadas, where he had a clear view of the cookie outpost, and states that Tubbo's perspective was that he wanted to defend his outpost.
    • Quackity states that he does not understand why there must be another wall, and that he had allowed Tubbo to make the outpost into a Snowchester embassy, but Tubbo had refused.
    • Quackity shows where he was going to establish walls to box in the space. He states that it was a defensive move, and not an offense one to Tubbo.
    • Quackity states that he liked Tubbo since he had been working for Tubbo in L'Manberg, and knew that he was a good person at heart. He states that he was obliged to protect his country since there was a threat since the outpost was a strategic area that had a clear view of Las Nevadas.
    • Quackity states that it was just being defensive over the country that he was building for four months, and feels that it was a fair course of action. He states that he was not the first one to start building up walls, and that he had a plan.
    • Quackity states that it was a defense measure that he was going to take, and states that he was going to continue building up walls to encase the country to protect it.
    • Quackity states that there must be a proper cow farm, and states that he believed that it was not ok to build an outpost to threaten people. He later decides to get materials to build the wall.
    • Quackity heads to the main spawn, and hears someone eating behind him. He finds Foolish sneaking behind him, and Foolish joins his VC.
    • Foolish tells Quackity that Tommy took Charlie prisoner, and that Charlie did not know better. Quackity asks him why, and Foolish states that Tommy had kidnapped Charlie since he did not give him back his shovel, which he had in his hand.
    • Quackity asks Foolish what Tommy did to Charlie, and Foolish tells him that he was being held in Fort Big. Foolish states that he does not know if Charlie had been moved elsewhere, and the two starts making their way back to Las Nevadas.
    • Foolish states that the issue was like the Disc Saga, and Quackity asks who else was around when the conflict occurred. Foolish responds that he was the only one around, and Quackity asks him why he did not do anything about it.
    • The two go onto the walls of Tubbo's outpost, and Foolish tells Quackity that he had tried to do what he was supposed to do, and that he had failed.
    • The two go to the tunnel that leads to Las Nevadas, and Foolish states that he was hesitant, and that he was trying. Quackity accepts the food Ranboo gives him, and Foolish gives him more food.
    • After the conversation with Ranboo, Quackity asks Foolish about what "his take" on the issue was, and states that his request was simple of telling Tubbo and Ranboo to take down the walls and stay in one space.
    • The two return to Las Nevadas, and Foolish states that he saw it through Tubbo and Ranboo's perspective, stating that the two had thought they were building outside of Las Nevadas, and that there was no way knowing that they were building on Las Nevadas land.
    • Quackity states that the two had made an outpost that seemed like a military base, composed of people that were unknown. He gives an example, and Foolish states that he was wary of the walls as well.
    • Quackity states that he understood Tubbo and Ranboo's perspective, and that it was clear that Las Nevadas was closed. Foolish states that he finds it strange that they had built walls to prevent attacks on the outpost, when Las Nevadas was the only thing they built nearby.
    • Quackity states that he wants everyone to come to an agreement, and that he had tried to compromise with Tubbo. He asks Foolish what happened to Charlie, and Foolish explains the story, stating that he had tried his best, and that Charlie did not understand anything.
    • Quackity tells Foolish to return Tommy's shovel, and asks him why he took the shovel in the first place. Foolish responds that he had managed to gamble for it, and Quackity states that he was going to talk to Tommy.
    • Quackity tells Foolish that he knew Tommy was not a bad person, and tells him to return the shovel. Foolish asks if Tommy would return Charlie, and Quackity believes he will, and that he won't cause any trouble.
    • Quackity states that he will talk to Tommy if he causes any trouble, and tells Foolish that he was going to set something up, and to return Linda when Tommy is on the server.
    • Foolish states that it was ridiculous for Tommy to kidnap someone for a shovel, and Quackity asks if Tommy really had kidnapped Charlie, since he had made him follow him.
    • Foolish tells Quackity that Charlie did not know better, and Quackity tells him that Tommy was going through a rough patch. Quackity asks Foolish where Tommy kept Charlie, and Foolish takes him there, unsure if Tommy was being mean to Charlie.
    • Foolish asks Quackity if Tommy would return Charlie if he gave him Linda back, and Quackity believed that he would. Foolish shows Quackity Charlie's cell at Fort Big, and Quackity searches the chest there.
    • The two leave, and Quackity tells him that he had told Ranboo to hold off of building, and that they would do the same until he and Tubbo were willing to talk.
    • Foolish asks Quackity if they would not have to establish a wall if Tubbo and Ranboo take down their wall, and Quackity responds that there would still be a wall, but less imposing and large.
    • Quackity tells Foolish that the wall is not to be established yet, and Foolish suggests removing the wall they had started building. Quackity tells Foolish that the wall will stay, until further discussion.
    • Quackity tells Foolish that they need to figure out the toll booth situation since people kept on entering Las Nevadas without paying a toll. The two make their way to the tunnel to Las Nevadas, where Quackity asks Foolish to place down an ender chest so that he could get some obsidian.
    • Quackity instructs Foolish to unblock the tunnel using Linda, and helps him. Quackity blocks the tunnel with obsidian, telling Foolish that he got the obsidian from the walls Dream had made around L'Manberg.
    • Quackity suggests making a defense system on the west of Las Nevadas, since people entered that way. Foolish states that by making a wall, Tubbo and Ranboo are going to hate it, and not believe that it is fair.
    • Quackity tells Foolish that he just wanted the outpost wall to be taken down since it was aggressive expansion. He then takes the wall to show good faith, and that he did not mean any harm.
    • Foolish helps Quackity remove the wall, and asks Quackity how he would want him to handle an issue between Tommy and Charlie. Quackity tells him that they needed laws and derestriction in Las Nevadas.
    • Quackity continues that they needed legal boundaries of the country, and have everything be under the law. He states that everyone who gets close to Las Nevadas would have to oblige to those laws.
    • Purpled rejoins the two, and the VC, and Quackity tells him that he and Foolish were taking down the wall for good faith. Quackity tells Purpled that he and Foolish had talked to Ranboo about the implications of the wall and how it affected Las Nevadas.
    • Quackity adds that Ranboo said he would talk to Tubbo, and Purpled helps take down the wall. Quackity tells Purpled that taking down the wall would make them seem less aggressive, and that they should talk to Tubbo to come up with a resolution.
    • Quackity continues that he wanted to make a constitution for the country, since the country lacked laws and stability. Foolish asks him who the rules applied to, and Quackity responds that anyone in or near Las Nevadas would have to follow the laws.
    • The three finish removing the wall, and Quackity hopes that after speaking to Tubbo, they will come to a resolution. Purpled tells Quackity that he was working on a wheat and cow farm, and asks for his approval on them.
    • Purpled takes Quackity to the farms, and Quackity tells him that the country was exposed to attacks. Quackity tells Purpled that they needed a backup plan in case that happens, and suggests that they make an underground system and city expansion.
    • Purpled asks Quackity if he had seen his underground base he had made under his UFO, and breeds and butchers the cows at his cow farm. Quackity tells him that they could run studies on weapons and defensive measures in the new UFO.
    • Purpled tells Quackity that they had an advantage, since they could make things underground while still having things on the surface. On the way to Purpled's underground base, Quackity suggests that they can use it as a training or testing facility.
    • Purpled suggests making the farms underground while the tourist attractions stayed on the surface, and Foolish suggests that they name the underground system "The Bat Cave".
    • Purpled states that he had named his underground base "Area 51", and Quackity suggests that they can name it something similar.
    • The two arrive at Purpled's underground base, and Quackity goes up a water elevator to the sewers. Purpled joins him, and Quackity mentions how he and Tommy used to sneak drugs through the sewers.
    • The two reenter Purpled's underground base, and Purpled shows Quackity the secret room behind the fountain. Purpled tries to open the door in the room, realizing that he had forgotten the password to open it.
    • Purpled breaks into the room to show Quackity, and checks behind the wall for the password, and instructs Quackity to enter the password. Quackity manages to open the door, and takes a screenshot of the password.
    • Quackity asks Purpled if he could make a similar room to run tests and farms under Las Nevadas. Purpled states that he could make a button combination lock for the room, and Quackity decides to name the future testing room and farm "Area 5".
    • Quackity tells Purpled that Area 51 will be built under his new UFO, and tells the two that they need to be prepared for any future threats. Quackity and Purpled leave Purpled's underground base, and Purpled states that he was going to fix the entrance.
    • Foolish asks Quackity if he could place down sand to mark Las Nevadas' borders to alert people, and Quackity tells him to do so. Quackity goes to Eret's museum, and Purpled calls him back after finishing fixing the entrance to his underground base.
    • Purpled lets Quackity test the fixed entrance, and joins him at his underground base. Foolish asks Quackity if he would want him to react or tells him about any hostile situations, and Quackity tells him that he trusted his judgment, and that if anything goes wrong they can figure it out.

June 19, 2021[]

  • Foolish starts at his temple, and goes to his pyramid.
    • Foolish goes to his village, and decides to make a fake Linda. He goes to the spider XP farm, and searches the chest of enchantment books there for any lapis.
    • Foolish gets sandstone to cover the chest back up, and searches another chest under the enchantment table.
    • Foolish gets sandstone to cover the chest back up, and gets some lapis from an ender chest to start enchanting the shovel. He searches the chest of enchantment boosm for a Fortune III enchantment book, uses the spider XP farm, and deposits items.
    • Foolish goes to Punz's tower to check if there was a trade for a Fortune III enchantment book, and fails to find one. He gets some lapis from a chest at the Nether hub, and goes to his village at his summer home.
    • Foolish gets a books and emeralds to trade for two Fortune II enchantment books. He harvests sugarcane and crafts books.
    • Foolish deposits items, and trades for an efficiency IV enchantment book, and finds another one in his chests. He deposits emeralds, and combines the enchantment books to add to the shovel.
    • Foolish goes to his snake statue, and places Linda in his ender chest. He gets a Mending enchantment book to add to the shovel, and goes to his snake statue to convert the shovel to netherite.
    • Foolish moves his player head from his ender chest to his shulker box to make room for some lapis. He goes to his ravager's pen, and goes to the spider XP farm to mend his tools.
    • Foolish deposits items, and goes to his summer home to deposits books at his village. He searches his chests for orange dye, and gets some from his snake statue along with sand and gravel.
    • Foolish crafts orange concrete powder, and gets bones and lapis for light blue dye. He gets gravel, and gets some sand from his chests outside.
    • Foolish crafts light blue concrete powder, and converts the orange and light blue concrete powder into concrete.
    • Foolish goes to Las Nevadas, and continues working on the gas station. He searches a chest near the Space Needle, and gets gravel and sand to craft more light blue concrete powder.
    • Foolish converts the concrete powder to concrete, and continues working on the gas station. He searches a chest, and breeds and butchers cows at Purpled's cow farm.
    • Foolish deposits wheat, and gets bones from Purpled's tent for white dye. He gets lapis to cfaft light blue dye, and crafts more light blue and orange concrete powder at Quackity's storage.
    • Foolish deposits extra gravel and sand at Quackity's storage before converting the powder to concrete. He continues to work on his gas station, and serches chests for any sea lanterns or quartz.
    • Foolish goes to the pool area, and searches a chest in front of the hotel. He goes to his summer home to get sea lanterns and quartz from his snake statue, and heads back to Las Nevadas.
    • Foolish continues to work on the gas station, searches a chest near the Space Needle, and smelts quartz at Quackity's storage. He gets smooth quartz to craft into slabs, and resumes working on the gas station.
    • Foolish crafts more smooth quartz slabs, and resumes working on the gas station. He searches a chest, and gets iron from his ender chest and wood to craft tripwires for the gas pumps.
    • Foolish gets sticks, and kills some cows that escaped from Purpled's cow farm for leather to craft item frames. He deposits extra leather and sticks at Purpled's tent.
    • Foolish adds map pictures of gas pump display screens to the pumps. He searches a chest near the Space Needle, and crafts buttons.
    • Foolish gets gravel and stone from Quackity's storage, and starts building the floor of the forecourt. He goes to Quackity's storage to get gravel and andesite, but finds that there was no andesite.
    • Foolish deposits gravel, and gets diorite and deposits smooth stone. He gets cobblestone, and crafts andesite.
    • Foolish deposits extra cobblestone, and continues working on the forecourt. He removes the sand in the gas station to level up the ground.
    • Foolish continues to work on the forecourt while placing down sand behind the gas station. He gets sand from Purpled's tent to use, and lights the area with torches.
    • Foolish crafts buttons to use for the forecourt, and searches a chest near the Space Needle. He searches Quackity's storage for green concrete, and harvests cacti from nearby the Space Needle.
    • Foolish smelts the cacti at Quackity's storage for green dye, and gets sand to craft green concrete powder. He converts the powder to concrete, deposits materials, and crafts iron trapdoors to make dumpsters behind the gas station.
    • Foolish marks where he wants the back doors of the gas station to be, and crafts buttons to add to the dumpsters. He removes the rest of the sand in the gas station, and lights the inside with torches.
    • Foolish removes snow from the road, and searches chests at Purpled tent and hotel. He gets white dye from Quackity's storage, and kills squids for ink sacs.
    • Foolish crafts grey dye for light grey dye, and gets gravel from Quackity's storage to craft light grey concrete powder. He converts the powder to concrete, and starts to make a checkered floor for the gas station.
    • Foolish edits a sign on a chair at the Space Needle, and gives the sign white text. He gets bone meal from Quackity's storage for white dye to craft white concrete powder.
    • Foolish converts the powder to concrete, and finishes the checkered floor of the gas station. He starts making a counter at the gas station, and crafts spruce wood plank slabs and a trapdoor to use for it.
    • Foolish lights outside with torches, and deposits materials. He gets polishes andesite from Quackity's storage, and crafts it into a stair for a cash register.
    • Foolish gets emeralds from his ender chest to trade for sea pickles from a wandering trader. He places the sea pickles as cups at the counter, and walks around Las Nevadas.
    • Foolish deposits materials, and gets spruce wood for a door to add to the back door of the gas station. He deposits materials and starts making a shelf at the gas station.
    • Foolish gets more spruce wood to craft stairs, and continues designing the shelf. He gets stone bricks to use, and deposits materials.
    • Foolish deposits materials, and gets stone for stone stairs and slabs. He deposits stone, and continues working on the shelf.
    • Foolish gets stone to craft into stairs, and continues to work on the shelf. He gets iron from his ender chest to craft into trapdoors.
    • Foolish deposits the trapdoors, and crafts iron doors to use instead. He deposits items to get the iron trapdoors to try and use, but deposits them again.
    • Foolish gets the trapdoors to try and uses, but decides not to use them. He gets stone stairs, deposits items, and gets stone slabs.
    • Foolish gets stone to craft more stone stairs, and makes another shelf. He gets iron doors, and gets stone to craft more stairs.
    • Foolish continues to work on the shelf and gets stone to craft into slabs. He gets wood to craft a barrel to add to the gas station, and places an ender chest down.
    • Foolish adds a small table to the gas station, but ends up removing it. He tries lighting the station with glowstone and sea lanterns.
    • Foolish gets andesite walls from Quackity's storage and deposits materials. He gets coal to craft torches, and deposits materials.
    • Foolish crafts lanterns, and places them at the front of the gas station. He tries using sea lanterns, but returns to using the lanterns.
    • Foolish gets sand to terraform the area around the gas station while lighting the area. He deposits materials, and harvests cacti to plant around the gas station.
    • Foolish removes snow from the road, and
    • Foolish travels around Las Nevadas and looks around the various areas including the Eiffel Tower, pool area hotel, and yacht. He then returns to the hotel while thinking of how to build the interior.
    • Foolish goes to the top of the hotel before ending his stream near the gas station.
  • Ranboo mines a chunk.
    • Ranboo starts in his base in the arctic and empties out his inventory. He grabs coal and sticks for torches before setting off to collect a beacon from where he and Tubbo were mining a couple of weeks ago.
    • Ranboo finds the beacon and swims down to the base. He instantly gets attacked by mobs. A creeper blows up a chest, and Ranboo repairs the chest and restores the items before returning to collecting the beacon and ores around it.
    • Ranboo collects other ores from the chest, returns home, and starts smelting iron ore. He deposits items before traveling via the Nether and Community House.
    • Ranboo starts exploring the Overworld and ends up in a birch tree forest. He starts harvesting wood from the trees and finds a beehive.
    • Ranboo realizes that he forgot his shovel and returns to his base to collect it. He then returns to the same area and settles on the outskirts of the birch tree and a dark oak biome.
    • Ranboo installs the beacon with Haste II and digs under the beacon. Ranboo then crafts a set of chests and stores the items he already dug. He then continues mining. At one point, Ranboo hears and eventually falls into a cave. He kills the mobs in the cave before returning to mining out his hole.
    • After his pickaxes run out of durability, Ranboo returns to the main area while collecting a beehive on the way back. He walks by Purpled’s destroyed hut, and his stream chat reveals that Purpled blew it up himself before moving to Las Nevadas.
    • Ranboo goes to the ice cream and flower shops before returning to his base in the arctic where he ends stream.

June 20, 2021[]

  • Foolish names and adopts mobs. He also decorates Puffy's Christmas tree room with a Father's day image.
    • Foolish deposits items at Quackity's storage and collects sand at his summer home. He then returns to Las Nevadas to place down the sand. Foolish finds a sheep, gathers wheat to breed and butcher the cows at Purpled's cow farm, and grabs a name tag from his shulker box to name the sheep "jeb_."
    • Foolish finds that a wandering trader had spawned on the gas station and returns to the sheep to name it "jeb_." He goes to the top of the gas station to kill the wandering villager for its leads and gets emeralds after finding it has a sand trade.
    • Foolish trades for sand and kills the trader for its leads. He leads the jeb_ sheep to the gas station and lights the area.
    • Foolish continues placing sand and travels to his summer home. He takes an eye of ender and obsidian from his snake statue for an ender chest, and item frames from his village.
    • Foolish returns to the Greater Dream SMP and uses one of the trident parkour towers to get to Puffy's base. He draws a picture of Puffy, himself, Michelle, Dream, and his doozers to put up at Puffy's Christmas tree room for Father's Day.
    • Foolish gathers wood to craft a sign and places torches around the picture. He then places a sign beside the drawing and deposits extra signs.
    • Foolish tries to get a slime up the water elevator and splits the slime after finding that it is too big. He gets the three slimes out of Puffy's base and crafts a boat to trap the slimes in.
    • Foolish gets the slimes out of the boat and loses one of the slimes. He then places the slimes in a boat near the studio.
    • Foolish goes to his summer home and gets emeralds to trade for name tags. He renames the name tags "Meat" and "Bone" and returns to near the studio to name the slimes.
    • The slimes die when Foolish breaks the boat, and Foolish collects the slimes' remains. He returns to Puffy's basement where he finds two small slimes in a boat.
    • Foolish goes searching for a slime chunk and to Niki's city. He then finds Ranboo's chunk and gets cobblestone to make stairs from the bottom to the surface before ending his stream.
  • Puffy goes to her basement, and finds Foolish's Father's Day drawing to her at her Christmas tree room.
    • Puffy goes to Bad's mansion and Bad's statue garden. She places her ender chest to get her Book of Hype, and a zombie glitches near her.
    • Puffy searches Bad's chests for leather for a helmet for the zombie, and finds leather at Bad's mansion. She crafts a leather helmet for the zombie, and tries to make the zombie wear the helmet.
    • Puffy accidentally deposits her boat in a chest, and searches for it. She finds the boat, and places the zombie in it inside Bad's mansion.
    • Puffy tries to make the zombie put on the helmet, and gets string for a bow. She goes to her basement to gets cobblestone and redstone to craft a dispenser.
    • Puffy returns to Bad's mansion, and debates on giving the zombie a diamond helmet. She gets diamonds from her ender chest, and gets a diamond block to craft a diamond helmet.
    • Puffy sets up the dispenser with the diamond helmet inside, and crafts a button to operate it. She gets the zombie out of the boat, and tries to make the zombie pick up the helmet.
    • Puffy then places the zombie back in the boat, and removes the dispenser. She goes to her basement to get eggs, wheat, and water buckets.
    • Puffy harvests sugarcane near Eret's castle. She finds Ranboo's sign on the Prime Path, and crafts some sugar at the Community House.
    • Puffy goes to Ant's animal sanctuary to search for any cows to milk, but fails to find any cows there. She empties her water buckets, and milks the Origins Father, a brown mooshroom in one of the houses at Ant's animal sanctuary.
    • Puffy searches another house, noticing Tommy's sewer exit below a cauldron. She fills in the hole of water, and crafts a cake.
    • Puffy then goes to Ant's gingerbread house, and draws an image of Phil, a crow, and Wilbur. She gets item frames and food from her basement, and goes to Bad's mansion to craft a boat.
    • Puffy uses her trident to make her way to the arctic, also traveling by boat as well. She comes across Sam's island, and goes to Techno and Phil's houses.
    • Puffy goes to Phil's pumpkin farm, and goes to the attic. She then puts the drawing at Phil's pumpkin farm.
    • Puffy takes down the drawing, and searches outside for a better place for it. She searches Phil's house for a place to put the drawing, and ends up placing it on the wall of Phil's house.
    • Puffy gets a sign from Phil's house, and notices Bad's cake for Techno. She places the sign next to her drawing, and gets white dye from Phil's house to make the text of the sign white.
    • Puffy gets wood from Phil's house to craft a chest to put the cake in along with some baked potatoes. She goes AFK in Phil's attic, and returns to the Greater Dream SMP through the portal there.
    • Puffy goes to Snowchester to visit Michelle at her house, and walks along the Prime Path and the wall of the Holy Land. She goes to the outdoor theatre, and the Community House.
    • Puffy goes to her basement to deposit items, and goes to Foolish's summer home. She walks around, and collects gravel from near Las Nevadas.
    • Puffy returns to Foolish's summer home to travel back to The Greater Dream SMP. She deposits gravel in her basement. and goes AFK in the studio.
    • Puffy goes to her basement to get bone meal for white dye, and edits a sign on the Wall of Shame. She gets a name tag from her ender chest to rename to "Castel", in honor of a top sub gifter on her stream.
    • Puffy goes to Bad's mansion. She enters the mansion, and gets the zombie out of its boat, and leads the zombie to her basement.
    • Puffy places the zombie in a boat, and names the zombie. She walks along the Prime Path, and goes to Eret's castle.
    • Puffy continues to walk along the Prime Path and around Eret's castle. She then continues to walk along the Prime Path before ending her stream.
  • Michael starts at his basement, and walks along the path of his house.
    • Michael returns to his house to search a chest there, and searches and deposits items at his basement. He gets spruce wood, stripped dark oak wood, and dark oak wood.
    • Michael walks down his path and uses his trident to land on the trees nearby. He returns to his house to search the chest there, and crafts dark oak wood planks at his basement.
    • Michael searches the chests at his basement, and crafts signs at his house. He leaves, and returns to his house.
    • Michael goes to Church Prime, and walks down the Prime Path. He uses his trident to land on the wall of Punz's backyard, and walks along it.
    • Michael continues his way down the Prime Path, and goes to Fundy's chess board. He walks along L'Targay, and Hutt's Pizza, and goes to the top of the Socializing Club.
    • Michael goes to the parking lot, and continues his way down the Prime Path. He goes onto a tree near L'Targay, and returns to his house.
    • Michael searches a chest there, and gets item frames from his basement. He takes down the Maid Skeppy image there, and takes the item frames.
    • Michael searches a chest at his house, and mends his shovel at the spider XP farm. He goes up a trident parkour tower nearby, and uses it to go near Punz's base.
    • Michael goes to the karaoke stage, and continues his way down the Prime Path. He walks along the wall of the Holy Land, and returns to his house.
    • Michael searches the chests at his basement and house, and gets bread from his ender chest. He continues his way down the Prime Path, and crafts dark oak fences at the beach near Bad's mansion.
    • Michael starts making a billboard for a "Raise the Bar" charity poster, but removes part of it. He walks down the Prime Path, and gets diamonds from an ender chest near the Holy Land wall.
    • Michael goes to Church Prime to crafts a diamond axe, and goes up a trident parkour tower near Punz's base to trvel to Punz's pond. He uses his trident to get back onto the Prime Path.
    • Michael continues walking down the Prime Path, and returns to the beach near Bad's mansion to finishing making the billboard, and put up a poster. He adjusts the board, and returns to his house.
    • Michael gets leather from his basement, and uses his trident to land on the bank roof. He walks down the Prime Path, and throws away item near the community Nether portal and Community House.
    • Michael crafts more item frames at the Community House, and harvests wheat from the wheat farm. He replants the farm, and uses a trident parkour tower to get onto the wall of Punz's backyard.
    • Michael goes to the karaoke stage, and continues his way down the Prime Path. He uses his trident to head to the community Nether portal, and goes to Foolish's summer home.
    • Michael butchers and breeds cows at Foolish's cow farm, and walks along the path to his house. He goes to his house to search a chest there, and crafts more item frames.
    • Michael walks down the Prime Path, and removes a billboard near the Watch Tower to make another billboard to put up another "Raise the Bar" poster. He goes to the remains of Fundy's tower, and uses his trident at sea pass Fundy's battle arena.
    • Michael walks down the hyper speed tunnel back to the Greater Dream SMP, and walks down the Prime Path. He goes to the top of Ponk's art shop and L'Targay.
    • Michael uses his trident to land on the wall of Punz's backyard, and goes inside. He uses a trident parkour tower to return to his house, and goes to his basement.
    • Michael searches the chests at his basement, and searches a chest at his house. He deposits items, and uses his trident to land on a lmapost along the path to Punz's backyard.
    • Michael decides to go mining, and uses his trident to head to the wheat farm. He uses his trident to travel, and places a sign with a name of a user who donated ten subs at the Pickle statue.
    • Michael goes to his underground room to strip mine for resources, and Ellen joins his VC. He continues strip mining for resources, returns to his house, and goes to his basement.
    • Michael deposits redstone, smelts the iron, and refills his furnaces with coal. He smelts some gold ore, and searches his chests.
    • Michael crafts chests, and deposits lapis. He deposits coal, and deposits diamonds in his ender chest.
    • Michael gets diamonds and jungle and spruce wood planks. He crafts a diamond pickaxe, and accidnetally makes a creeper blow up part of his house when he exits.
    • Michael starts repairing the damage and filling in the hole. He searches a chest at his house, and gets birch wood from his basement to help repair the damage.
    • Michael gets stripped dark oak wood to continue repairing his house, and gets stripped spruce wood as well. He searches a chest at his house, and smelts some cobblestone.
    • Michael retrieves iron and stone, and splits the cobblestone in a furnace to another furnace. He gets more stone from his furnace to craft stone brick slabs, and gets dark oak wood.
    • Michael gets dark oak wood to strip te bark off of, and gets spruce wood. He continues repairing his house and path, and fills in the rest of the creeper hole.
    • Michael crafts another door, and gets glass panes. He deposits stone brick slabs, and deposits spruce wood, spruce and dark oak planks, stripped spruce wood, and dark oak wood.
    • Michael finishes repairing his house, and adds torches. He searches a chest at his house, and accidentally strips part of a wooden pole in his house
    • Michael gets spruce wood, and repairs the damage. He uses his trident to land on the path to Punz's backyard, and the Prime Path.
    • Michael walks down the Prime Path, and goes to the karaoke stage. He goes onto a tree nearby, and places a sign with a name of a user who donated ten subs at the front of Punz's backyard.
    • Michael uses trident parkour towers near Punz's backyard, and lands on the trees. He uses more towers, and uses the spider XP farm.
    • Michael returns to his house, and goes to his basement. He gets lapis and deposits string, flint, birch planks, stone bricks, and dirt.
    • Michael puts a sign with a name of a user who donated ten subs at the wheat farm, and uses the spider XP farm. He enchants the pickaxe he crafted earlier, and uses a trident parkour tower to land on the wall of Punz's backyard.
    • Michael goes to Punz's tower, to look through the villager trades there, and returns to his house. He goes to his basement to deposits lapis, and gets emeralds from his ender chest and some books.
    • Michael goes to the spider XP farm, and uses his trident to land on the wall of Punz's backyard. He goes to Punz's tower to trade for a Mending enchantment book, and deposits emeralds in an ender chest.
    • Michael returns to his house to deposit signs, string, and spider eyes. He deposits the mending book in his ender chest, and deposits iron at his basement.
    • Michael gets some iron ore to smelt, and retrieves stone, iron, and gold from his furnaces. He deposits dark oak wood, stone, and birch wood.
    • Michael deposits more iron, and deposits raw beef and gold. He deposits spruce wood and item frames.
    • Michael deposits a book in his ender chest, and searches his chests. He gets more torches from his house, and deposits glass panes and doors.
    • Michael harvests and replants wheat from the wheat farm, and goes onto some trees. He uses a trident parkour tower into Punz's backyard, and heads to Punz's tower to trade for emeralds
    • Michael returns to his house to search the chests at his basement and deposits seeds. He gets emeralds and a book from his ender chest, and gets dark oak wood from his basement.
    • Michael walks down the Prime Path, and uses his trident to head to the community Nether portal. He heads to Foolish's summer home, and goes to Foolish's village.
    • Michael crafts sticks to trade for emeralds, and Ellen leaves the VC. He crafts more sticks to continue to trade for emeralds.
    • Michael crafts more sticks to trade for emeralds, and crafts more sticks to trade. He looks through all of Foolish's villager trades for a fortune enchantment book, but fails to find one.
    • Michael heads to Foolish's old house to check the villager's trades there, and fails to find a fortune enchantment trade. He checks Foolish's village again, and manages to find a Fortune II enchantment book trade.
    • Michael trade for a Fortune II enchantment book, and trades for a bookshelf to break for books to trade for three more Fortune II enchantment books. He returns to the Greater Dream SMP, and uses his trident to return to his house.
    • Michael gets iron from his basement to craft an anvil, and deposits extra iron. He combines the four Fortune II enchantment books into two Fortune III enchantment books, and adds one of them to his pickaxe.
    • Michael gets a Mending enchantment book from his ender chest to add to his pickaxe, and renames the picckaxe to "Michael's Pickaxe". He uses his trident to travel near Eret's fortress, and walks along its walls.
    • Michael uses his trident to fly into the air near the Vape Tower and Foolish's cloud prime, and lands in a river nearby. He uses his trident to travel to the roof of his house, and enters his house through the balcony.
    • Michael goes to his basement, and uses his trident to travel to the karaoke stage. He walks around Punz's pond, and uses his trident near the path to Punz backyard to travel near the Power Tower.
    • Michael wa;lks around Tommy's land, and walks down the Prime Path. He uses his trident to return to near his house, and walks down the path to his house.
    • Michael returns to his house and his basement, and makes a creeper blow up near the path in front of his house. He patches part of the hole, and uses his trident to land on the roof of the bank and uses the spider XP farm.
    • Michael uses his trident to return to his house to craft bread, and deposits string, spider eyes, gunpowder, rotten flesh, sticks, and an egg. He gets lapis, and gets more from his basement.
    • Michael uses his trident to travel near the bank, and returns to the spider XP farm to start enchanting his diamond axe. He gets a Mending enchantment book from an ender chest to add to his axe, and renames the axe to "Michael's Axe".
    • Michael uses his trident to return to his house, and searches a chest there. He gets dirt from his basement, and fills in the creeper hole from earlier.
    • Michael accidentally makes a creeper blow up near the bank, and fills in the hole. He uses a trident parkour tower near Punz's base to get onto the Prime Path, and goes to Punz's pond.
    • Michael walks along the wall of Punz's backyard, and uses his trident to land on a tree nearby. He goes up a trident parkour tower, and returns to his house.
    • Michael gets string and spider eyes to sort into chests at his basement, and makes an extra seed chest into a chest to deposit wheat in. He gets more string to sort into his string chest, and gets a piece of wheat to put in the item frame of the wheat chest.
    • Michael deposits some seeds, and deposits a grass block and some rotten flesh. He gets a piece of wheat to deposit in his wheat chest, and ends off at his house.

June 21, 2021[]

  • Ponk expands his hobbit hole, moves his dog, and burns a forest down.
    • Ponk starts at Foolish's summer home and goes to Hannah's house to check on Kanye.
    • Ponk travels back near his hobbit hole via Niki's city portal. He goes to his hobbit hole and starts digging out a hill for another hobbit hole.
    • Ponk deposits items and gets hay bales to craft bread. He continues mining out the second hobbit hole and grabs white stained glass.
    • Ponk adds windows to the hobbit hole and crafts a chest. He crafts spruce slabs, deposits items, and crafts spruce stairs.
    • Ponk starts building the hobbit hole and gathers light blue concrete powder, cobblestone, stone, and clay. He continues work on the hobbit hole and gets torches to illuminate it.
    • Ponk converts the powder to concrete and continues work on mining out his hobbit hole. He grabs white stained glass to add windows, and gets wool, quartz slabs, and orange concrete.
    • Ponk continues work on his hobbit hole and crafts stone stairs. He places a floor for the hobbit hole and gets coal blocks to craft torches to illuminate the hobbit hole.
    • Ponk replaces the walls and ceiling of the hobbit hole, continues work on the hobbit hole, and gets water to put behind the walls. He also grabs a sponge.
    • Ponk heads back to the Greater Dream SMP and goes to Puffy's lore studio. He uses a trident parkour tower to get to Puffy's base.
    • Ponk goes to Puffy's parrot dance room and soaks up water at Puffy's base. He dries the sponge in a furnace and searches chests at the remains of his base nearby.
    • Ponk retrieves his sponge and searches a chest near Puffy's base. He then goes to the Socializing Club where he searches the chests. After, Ponk goes to his hut at Eret's pyramid.
    • Ponk retrieves FAT B1TCH and loses sight of the dog when swimming to the shore of Rutabagville. He finds the dog under the staircase Sapnap had made when Sapnap released Mars and removes the scaffolding at Punz's chunk.
    • Ponk jumps into the chunk and takes food from Hannah's house. He travels to Niki's city where he loses sight of his dog and travels back to the Nether to retrieve his dog.
    • Ponk takes his dog to near his hobbit hole and enables shaders. He passes the night, goes to his lemon tree, and harvests spruce wood.
    • Ponk deposits items near his second hobbit hole and gets dirt. He expands an area near his bridge and crafts spruce stairs to work on it.
    • Ponk gets lava before getting a flint and steel. He gets flint and iron to craft another flint and steel before burning down the forest.
    • Ponk gets flint and iron to craft more flint and steel to continue burning down the forest. He deposits items before grabbing TNT and TNT minecart from his hut at Foolish's summer home.
    • Ponk returns to near his hobbit hole where he gets more TNT and wood to craft chests to leave the TNT in his secret room at his hobbit hole.
    • Ponk plows part of his farm and ends off at his hobbit hole.
  • Foolish finds a slime to gift Charlie and works on the interior of the Las Nevadas hotel.
    • Foolish starts in a chunk wearing a Batman skin. He tries to guide a slime for Charlie from bedrock up the staircase. The slime falls and dies before a larger slime spawns at the bottom. Foolish splits the slime and starts guiding the new slime up the stairs.
    • Foolish manages to lead the slime, now named "Bone," out of the hole and towards a boat. Foolish then steers the boat to near Kinoko Kingdom and continues leading Bone on land towards Las Nevadas.
    • Realizing it'll be faster to get around via water, Foolish leads Bone back to the boat, docks near the Las Nevadas sign, and leads Bone again to the hotel pool. He then places Bone in a boat near the pool and grabs sticks and wood to craft a sign saying not to kill the slime.
    • Foolish goes to the stage before returning to the pool. He comes across a wandering villager and takes sand from Purpled's chests to fill in an area.
    • Foolish goes within the walls of Tubbo's outpost to place an allium and deposits items at Quackity's storage. He shows an area where he plans to build a Bat Cave.
    • Foolish grabs wheat from Purpled's chests to breed and butcher the cows at Purpled's cow farm. Foolish then turns his attention to filling the interior of the hotel in.
    • Foolish grabs sand, gravel, and bone meal to craft white concrete powder. He then converts the powder to concrete and starts building the first floor of the hotel.
    • After running out, Foolish collects gravel from a nearby mountain. He gathers bones and sand from the Quackity's storage to create several more stacks of white concrete powder. He then converts the white concrete powder to concrete before returning to the hotel to continue placing it on the first floor.
    • Foolish realizes the floor design requires lots of white concrete and tries other options for the floors including bone blocks. He also heads to his summer home to collect diorite from his snake statue.
    • Foolish does a boat MLG at Tubbo's outpost before returning to the hotel to trial diorite on the floor. He decides to use polished diorite and crafts the polished diorite into slabs before illuminating the area.
    • Foolish grabs sticks and coal from Quackity's storage for torches and continues work on the hotel floor. He then illuminates the area and goes to Tubbo's outpost. He then returns to test a floor design that is checkered with polished basalt. He eventually settles on the polished diorite and starts filling the ground floor.
    • Foolish tests bordering the ground floor with terracotta and looks at different designs that would fit into the hotel. He checks the summer home to see if he has any terracotta or if any of his villagers trade white terracotta.
    • Foolish shows off his Las Nevadas skin before showing off all his other previous skins. He looks at his Red Banquet suit and Snowchester attire while talking about the memories they are all riddled with. He then changes back to the Batman skin.
    • Foolish finds terracotta within his chests, grabs dye to dye it white, and starts glazing it. He then grabs arrows, string, and sticks to craft bow and do target practice using Ponk's target practice whilst waiting.
    • Foolish retrieves the glazed terracotta and continues work on the floor of the hotel. He returns to his summer home to breed and butcher cows at his cow farm for food and illuminates the area.
    • Foolish goes to Dry Waters to mine terracotta before returning to his summer home to dye it white and smelt it. He deposits extra terracotta at his snake statue and retrieves the glazed terracotta.
    • Foolish continues work on the floor of the hotel and grabs smooth stone from a chest near the exit of Las Nevadas. He turns the smooth stone into slabs before traveling to the Snowchester mansion.
    • Foolish returns to Las Nevadas to continue work on the hotel. He takes gravel, sand, and white dye from Quackity's storage to craft white concrete powder and converts it to concrete.
    • Foolish continues work on the second floor of the hotel before going to the roof. He then plans to add bushes and trees to the interior of the hotel and ends for the day.
  • Techno and Dream bond while still locked in the main prison cell together.[30]
    • Techno asks Dream how he is, still thinking that the time in the prison is still pretty chill whereas Dream questions how Techno thinks it is chill.
    • Techno also asks if they get fed since Sam the warden went on vacation (both in game and in real life) for two weeks and left them here. Techno adds that he feels he is not being valued as a prisoner. Dream tells Techno he's been storing potatoes and hands Techno a couple. Dream interjects that he was being tortured to which Techno tells Dream he can't relate, exclaiming he is the favorite prisoner as a reason.
    • Techno turns to the netherite blocks which are used as a barrier when the wall of lava is dropped. He starts punching it and seeing how long it takes to break with Mining Fatigue. Dream explains that the time to break netherite with Mining Fatigue takes just as long as trying to break obsidian.
    • Techno asks Dream does for fun and which Dream responds with "nothing." He adds that he used to spin the clock until the Warden stopped replacing them after he continuously burned them.
    • Dream explains he now spends most of his free time writing. Techno asks if Dream publishes anything to Wattpad. Dream pauses, and Techno takes it as hesitation and tries to dig deeper into seeing if Dream had published anything. Dream defends himself, saying the only thing he writes is a diary which he keeps in his book.
    • Dream refocuses Techno by saying they should be figuring out a way to get out. Techno asks Dream if he has any ideas, and Dream exclaims that Techno is the ideal person and the one to break Dream out. Techno then reverts away from the wall of lava, saying that he'll get to it later and he is still enjoying his time in the prison.
    • Dream reminds Techno it isn't a vacation, and Techno tells Dream that it is based on perspective. Dream then mentions that he hasn't been tortured since Techno got imprisoned, and Techno praises Dream for an optimistic outlook. Techno also mentions going with the flow, but not the flow of lava that Dream temporarily burns himself with. Dream tells Techno it's exhilarating to do that, but Techno tells Dream to see a psychiatrist instead. Dream tells Techno there isn't one.
    • Techno asks for more details on who Dream is being tortured by, and Dream tells Techno that it was by Quackity every day with tools. Dream explains Quackity's motive of trying to get the details of the revive book. Techno switches Dream's attention to the revive book and asks how it works. Dream explains that he has the knowledge and that he gets a book which he burns to bring people back to life. Techno asks about the knowledge and whether there is a magic word that he uses, and Dream vaguely agrees.
    • Dream continues on, explaining that he doesn't know how Schlatt had the original book. Techno suggests that Dream write the knowledge and give it to him. Dream is hesitant about the plan even after Techno mentions having it as some sort of insurance and escape plan. Dream remains hesitant about giving Techno the knowledge, and Techno claims that Dream forgot how to write it down. Dream, however, reclaims that he does have it written down, but refuses to give it to Techno. Techno tells Dream that all he hears is a lot of excuses, and Dream likens the argument to the one about his house. Techno tells Dream that he has a house now by being in prison. Dream agrees and explains that he lives in the prison rent free other than being tortured every day. Techno likens the torture to Californian house prices.
    • Dream asks again when someone is going to visit, adding that it has been two weeks since Techno arrived and since anyone last visited. He then asks Techno about his plans to do once he has broken out. Techno responds that he hasn't thought that far ahead.
    • Dream asks Techno about what he does in his spare time before being trapped in the prison. Techno responds that he just trains, looking at new forms of combat and being innovative in those areas. He explains that he does not know when governments are going to rise and that he always has to be prepared. Dream also asks how much gear he has, and Techno responds vaguely by saying that he has a fair amount of gear. Techno also mentions he plays golf and invites Dream to play with him when they are released.
    • Dream asks Techno about Tommy, and Techno tells Dream that he hasn't seen Tommy. Techno adds that he knows that Tommy stole from him a couple of months ago. Dream then asks about Techno's horse and other pets. Techno gets reminded that Steve the polar bear will come and rescue them, and Dream adds that to his diary.
    • Dream ponders what would happen if he were to revive a living person such as Techno. However, he questions the consequences if it goes wrong. Techno jokes he would be cloned and that there will be two of him in that case. Dream asks Techno if he can try, and Techno allows him to.
    • Dream prepares a revival book and asks Techno to stand by the lava. He then throws the book into the lava, and as he does, DreamXD appears. Techno comments how he's seen DreamXD before, notably how DreamXD initially broke The Syndicate's meeting room "table," and explains to Dream how DreamXD is some sort of God. Techno notes how Dream had cloned the wrong person and asks why DreamXD as a god looks exactly like Dream.
    • Dream asks what they do, and Techno starts speaking to DreamXD through the in-game chat. DreamXD asks what they want in summoning him, and Techno asks if DreamXD can grant a wish. DreamXD allows them one wish, and Techno immediately asks for a bell, much to Dream's confusion and horror that he didn't ask to be released. DreamXD agrees to the bell, supplies one, and then immediately leaves, much to Dream's anger. Techno, meanwhile, uses the bell to promote his channel whilst Dream stares into the wall of lava.
    • Dream asks how a bell is going to help them get out, and Techno instead tells Dream that it will help his retirement fund. Dream then rings the bell. Techno takes it as an endorsement and continues promoting his channel. Dream asks what Sam is going to say when he finds the bell. Techno answers that they can hide it from the view of the platform opposite the cell by standing in front of it.
    • Returning to the revive book, Dream concludes that it summons DreamXD by using the revive book on a living person. He agrees with Techno to try again and goes through the process again. However, DreamXD does not appear.
    • Techno asks Dream for more potatoes, and Dream starts throwing them into lava. Techno threatens Dream to summon DreamXD for more potatoes, and Dream hands another handful. Techno also asks again for the contents of the revive book, but Dream declines to tell.
    • Dream mentions how he hasn't seen Techno promote his channel whilst being in the prison, and Techno replies that he didn't have access to a bell and adds that it is an essential part of the marketing and brand. Dream mentions that he also put a bell in Church Prime, although Techno points out that Dream isn't partnered on Twitch and therefore is a heretic for not believing in Church Prime.
    • Techno continues making small-talk with Dream, asking Dream if he had any friends before he got locked up in prison. Dream responds that he did and that they all turned against him. Techno consoles Dream, telling Dream that he knows how that feels. Dream continues, telling Techno how he was betrayed by his closest friends. However, Dream mentions that he was being visited by a few people. Techno asks if any of them had not tried to kill and torture him, and Dream hesitates before responding yes, which Techno picks up on. Dream explains further that Sapnap didn't torture him during the visit, but adds that Sapnap would should Dream ever get out. Techno responds that Dream has to raise his standards, having been treated like dirt.
    • Dream mentions that Bad treated him the best during the visit, but Techno warns that Bad is acting like a cult leader. Techno briefly explains Bad's dealings with The Egg, but Dream pleads Bad's innocence, citing Bad had visited him around four to five months ago. However, Dream adds that was the only time Bad visited. Techno then explains more about the egg and the Red Banquet.
    • Dream asks about the last time he and Techno saw each other before they met in prison, and Techno responds, mentioning that it was the day of the Doomsday War. Dream then asks about what has been going on and whether L'Manberg is back up and running. Techno states that he is the wrong person to ask about current events, citing that he knows nothing unless someone tells him and using the example of the deaths and revivals by Dream.
    • Dream continues asking about events. He asks about Tubbo, and Techno mentions that Tubbo has Snowchester as a commune. Dream then asks about Ranboo, not sure if Techno knows about Ranboo, but Techno tells Dream that Ranboo is just chilling. Techno then mentions how Tubbo has nukes and had shown him the crater. Techno brushes the nukes off as just a hobby, while also sounding unconvinced, explaining that the crater may have been a meteor strike that Tubbo was using as a nuke bombing site.
    • Dream explains that he has no outside contact and adds that Ranboo used to visit a while ago but stopped visiting. Dream continues, saying how Ranboo had visited the most. He also mentions the visits by others.
    • Techno asks how Dream knows Ranboo, and Dream answers that it's a long story. Techno sarcastically replies that they won't have time to hear it given how busy they are with the bell. Dream then continues on, saying that he doesn't know Ranboo that well and that Ranboo had only visited a couple of times before stopping. Dream asks Techno if Ranboo's been around, and Techno replies that he is unsure, having not been around for the last couple of months due to taking part in a training montage and playing golf.
    • Dream asks about Techno the plan to escape. Techno does the math of breaking the obsidian with Mining Fatigue and suggests they keep doing that. However, Dream warns Techno that it would just set off the alarm. Techno responds that they have to break the right block and suggests breaking the block underneath the toilet. Dream then guesses that there is then an elder guardian underneath the cell if they break the block. Techno suggests attacking the guardian with his bare hands with Dream continuously bringing him back to life if he dies beating it up.
    • Techno continues with the plan of breaking blocks, stating that they will be out within two weeks if it takes around 26 hours to break one block. He continues, stating that with two of them in the cell, one of them can watch out whilst the other breaks the blocks. Dream continues having second thoughts, stating that it would take even longer to break blocks underwater once they reached the elder guardian. However, Techno reminds Dream that it would be easier to break blocks once the elder guardian is killed.
    • Techno says that Dream is the one who would have to break the blocks since he has to click off of the block and end stream. Dream accuses Techno of making excuses, but Techno says that he came up with the idea so Dream should be the one who breaks the blocks. Dream thinks about it and starts breaking the block whilst Techno supports and tries to motivate Dream.
    • As Dream continues breaking the block, Techno's sellout timer goes off. Techno starts ringing the bell and promoting his channel and warns Dream he would do this every half an hour. Dream expresses disbelief that Techno wished for a bell instead of an ender chest. Dream adds that he has a bell in his ender chest that Techno could have used and that Techno has supplies in his ender chest. Techno tells Dream that he should have mentioned this at the time.
    • Techno returns to ringing the bell whilst Dream continues breaking the block.
    • As a behind-the-scenes exclusive, Dream mentions how Techno was supposed to end the stream once Dream had started breaking the blocks, but didn't since Techno instead decided to wait for the sell-out timer to go off a few minutes later. Techno then ends stream.

June 22, 2021[]

  • Ponk continues work on his hobbit hole and does a Batman bit with Foolish.
    • Ponk starts his stream with shaders enabled and passes the night.
    • Ponk grabs stone, white stained glass, emeralds, wood stairs, oak wood, cobblestone, and spruce wood. He then adds torches to his second hobbit hole, checks on MILF MAN, mines quartz in the Nether, and goes to Sam's base.
    • Ponk searches for Fran under the floor of Sam's base and eventually finds Fran. He goes to George's room at Sam's base before returning to the Greater Dream SMP.
    • Ponk mounts onto a llama near the community tree farm with the llama spitting at him during his attempts. He finds that a piece of TNT was placed on top of the Pickle statue. Ponk then heads to one of the castles at Kinoko Kingdom.
    • Ponk makes a trident pool nearby and uses his trident to return near his hobbit hole. There, he grabs red concrete, and deposits items.
    • Ponk continues work on his secret room at his hobbit hole. He gets stone to resume his work, visits Quackity's cow farm to get leather for item frames, and goes to Foolish's summer home.
    • Ponk finds Foolish, and the two roleplay as Batman and Robin. The two consider dragging a member who is live into the bit and head to the Nether.
    • Foolish continues the bit. He kills a piglin and a hoglin after the two mobs attack Ponk, and the two head through Niki's city portal and start making their way to Ponk's hobbit hole.
    • Foolish does a boat MLG, and Ponk introduces Foolish to FAT B1TCH and MILF MAN. Ponk shows his second hobbit hole and hides behind the wall, making Foolish mistake the hobbit hole as a TNT trap.
    • Ponk gives Foolish a tour of his fort hobbit hole, and the two make their way to the Greater Dream SMP. They go near Purpled's cave and find Batthew.
    • The two try and enter the cave not knowing that Purpled had blocked it off. They then start searching for the tripwire that opens the cave, and Ponk tries to trigger the tripwire once he finds it.
    • The two get into a boat to try and trigger the tripwire, and Ponk digs behind the tripwire to find it broken. He gets string from Foolish and repairs tripwire redstone.
    • The water over the cave disappears, and the two checks on the redstone of the cave. They then enter the cave, and a witch starts splashing potions at Foolish, also hurting some dogs.
    • After Foolish kills the witch, the two go to Vikk and Lazar's house. Ponk finds a hole under the floor, and Foolish steals the ender chest there.
    • Ponk finds gold ore to give Foolish, and Foolish gives Ponk arrows. The two part ways, and Ponk goes to his war hut.
    • Ponk returns near his hobbit hole where he crafts sticks for item frames. He places the item frames up in his secret room at his hobbit hole to prepare for more fanart to put up.
    • Ponk finds a drowned outside and makes FAT B1TCH attack it. He quickly kills the drowned after the drowned starts attacking the dog. After, Ponk feeds the dog.
    • Ponk grabs wood to craft signs before ending off at his secret room at his hobbit hole.
  • Foolish continues work on the Las Nevadas hotel interior.
    • Foolish makes his way to the spider XP farm from Las Nevadas to mend his tools and grab string.
    • Foolish travels to his summer home to breed and butcher the cows at his cow farm. Foolish finds gold ingots at Vikk and Lazar's house while with Ponk. Foolish then goes to the Pokimane Museum and the Kissing Booth.
    • Foolish takes polished andesite from a chest near Puffy's canon life graveyard and checks out the graveyard. He goes to where Bad's statue garden is before returning to the graveyard.
    • Foolish returns to his summer home, deposits items, and gets more string. He then trades for emeralds and kills squids for ink sacs to trade.
    • Foolish harvests sugarcane and gathers leather for books. He finds more books to trade for emeralds and deposits extra books.
    • Foolish butchers more cows at his cow farm and deposits items at his snake statue. He smelts the gold ore Ponk gave him. Foolish then heads to the Snowchester mansion.
    • Foolish grabs diorite, andesite, stone, and sand. He deposits some materials in his shulker box to grab more stone, gravel, and sand.
    • Foolish gathers iron to craft into blocks. He then gathers more sand and heads to Quackity's storage to deposit materials.
    • Foolish gets more quartz to smelt and retrieves smooth quartz to deposit. He continues work on the stairs of the hotel and gets more smooth stone from Quackity's storage.
    • Foolish crafts more smooth stone slabs and continues work on the stairs of the hotel. He retrieves more smooth stone from Quackity's storage and resumes his work.
    • Foolish considers adding a fish tank between the stairs and gets glass for glass panes. He removes the fish tank, tries to MLG from the stairs, and gets a piece of glowstone from the Space Needle.
    • Foolish starts building the fish tank. He also returns to Quackity's storage to grab dark oak and spruce wood, and smooth quartz before returning to the hotel to start making a receptionist desk.
    • Foolish gets red wool for carpet, crafts wood stairs for the desk, and grabs glowstone from the Space Needle. He crafts trapdoors and wood slabs to use.
    • Foolish breeds and butchers the cows at Purpled's cow farm, harvests sugarcane at Fundy's plot of land, and searches Fundy's chests for bookshelves.
    • Foolish returns to his summer home to get emeralds to trade for bookshelves at his village. He crafts a lectern and returns to the hotel to place it there.
    • Foolish gets spruce wood from near the hotel and pool and crafts fences to construct small trees. He makes the plots for the trees near the desk, deposits white concrete, and gets sea lanterns and smooth quartz slabs from Quackity's storage.
    • Foolish starts building a chandelier above the desk at the hotel using white stained glass panes. He then goes to the Snowchester mansion to grab a grindstone.
    • Foolish finds a zombie villager while at Fundy's yacht and crafts a boat to put it in. He later covers the zombie villager from the sun. After, Foolish adds the grindstone to the chandelier.
    • Foolish removes the fences of the chandelier and gets stone bricks to craft stone brick walls to use instead. He then goes to his summer home to get red wool for red carpet.
    • Foolish adds red carpet around the desk at the hotel and checks on Bone. He returns to the hotel and deposits materials near the pool.
    • Foolish collects sand at his summer home to place down to expand Las Nevadas before ending off for the day.
  • Michael starts on the path to his house and crafts signs to write users who gift ten subs.
    • Michael walks along the Prime Path and goes to Fundy's chessboard. He continues walking around and goes to the roof of the prison.
    • Michael continues walking along the Prime Path to Punz's chunk. He descends down the chunk, and walks along the path to his house.
    • Michael places names of user who gifted subs on signs along the path to his house. He then goes to the karaoke stage, and walks around near Punz's base.
    • Michael deposits items at his house, and gets some wood planks. He deposits more items, and goes to Church Prime to ring the bell there.
    • Michael gets some bread from an ender chest, and walks around in the Nether. He returns to the Nether hub using Niki's city portal path, and goes through Tubbo's outpost portal.
    • Michael returns to the Greater Dream SMP, and goes to Lemon City. He goes to an area in a forest nearby to start mining a staircase down to start strip mining.
    • Michael mines obsidian and continues mining for resources. He later crafts redstone and coal blocks, and crafts a furnace to smelt the iron ore he had mined.
    • Michael mines more cobblestone to craft more furnaces to smelt more iron ore in, and continues mining for resources. He returns to his furnaces to retrieve more iron to craft into iron blocks, and crafts more redstone blocks.
    • Michael continues to retrieve iron from his furnaces, and smelts cobblestone for stone for blast furnaces. He continues mining for resources, and crafts more redstone blocks.
    • Michael retrieves more stone, and mines more cobblestone. He smelts stone while smelting more cobblestone.
    • Michael breaks some of his furnaces with iron to craft a blast furnace, and retrieves smooth stone. He retrieves stone to smelt, and breaks another furnace to craft another blast furnace.
    • Michael places his blast furnaces, and smelt the rest of the iron ore he mined. He retrieves smooth stone to craft another blast furnace to put down.
    • Michael retrieves the rest of the smooth stone, and breaks his last furnace to craft another blast furnace. He retrieves iron from his furnaces to craft into iron blocks.
    • Michael breaks his blast furnaces, and crafts more iron blocks. He continues mining for resources, and returns to the surface.
    • Michael comes across a village, and collects hay bales there. He starts making his way back from the Greater Dream SMP, and goes past Ponk's old maze and the L'Cast Pond.
    • Michael returns to his house to deposits blocks. He gets coal and lapis, and goes to his basement.
    • Michael gets torches, and deposits diamonds in his ender chest. He gets string from his ender chest, and sorts it into his chest of string.
    • Michael places his blast furnaces, and smelts the rest of his iron ore. He retrieves some iron from his furnaces, and deposits them.
    • Michael crafts his iron blocks into iron ingots to deposit, along with his redstone blocks in redstone. He deposits lapis, and crafts the coal, iron, and redstone in his chest into blocks to deposit.
    • Michael deposits obsidian and some leftover coal, crafts bread, and crafts the lapis and gold in his chests into blocks to deposit. He gets diamonds and emeralds from his ender chest, and deposits some more obsidian from his ender chest along with some coal.
    • Michael crafts diamond and emerald blocks to deposit, and deposits some bread in a chest, and gets emeralds, gold ore, torches, and birch and dark oak wood.
    • Michael sorts the wood and emeralds, into separate chests, and gets coal. He smelts the gold ore, and retrieves the gold ingots.
    • Michael deposits the gold ingots, and ends off on the path to his house.

June 23, 2021[]

  • Ponk terraforms a hill and continues work on his shrine. He also roleplays Batman with Foolish again.
    • Ponk starts at the Community House and enables shaders.
    • Ponk makes his way to near the L'Manberg crater and Party Park. He then returns to the secret room at his hobbit hole and kills MILF MAN for leather before crafting an item frame to put up in his secret room.
    • Ponk hears a zombie and digs near his hobbit hole to try and find it. He deposits items and harvests spruce wood.
    • Ponk flattens a hill at the end of his bridge and terraforms the area. He deposits items and grabs spruce planks to craft spruce stairs.
    • Ponk continues terraforming and starts building another lemon tree. He grabs grass blocks and wood to craft chests to deposit items and relocates his other chests.
    • Ponk takes food from his furnaces and gets spruce wood, leaves, grass, and dirt. He continues terraforming the area and gets cobblestone walls to continue building.
    • Ponk crafts doors and continues building. He goes to his hobbit hole to get item frames from his secret room to put up an image of a cat at his build.
    • Ponk passes the night, continues work on the tuna shrine, and harvests spruce wood. He resumes working on his shrine and harvests more spruce wood.
    • Ponk continues work on his shrine, and gets scaffolding and white stained glass. He continues work on his build, and gathers wood for spruce stairs.
    • Ponk resumes working on his ltuna shrine and gets extra chests to deposit items in. He also moves the contents of his old chests in and illuminates his build with torches before resuming work.
    • Ponk harvests more spruce wood and continues building his tuna shrine. He moves his bed, passes the night, and heads to the Greater Dream SMP.
    • Ponk finds the piglin Bad had placed in a boat near the Community House. He travels to the spider XP farm to mend his tools before returning near his hobbit hole to pass the night. Ponk also crafts chests to deposits items in.
    • Ponk harvests more spruce wood and continues work on his build. He continues harvesting spruce wood and resumes working on his build.
    • Ponk grabs glass and an allium before searching his chests for dye. He collects flowers near Kinoko Kingdom for yellow dye to stain the glass and returns to work on his lemon tree.
    • Ponk crafts more spruce stairs and changes his skin to a Robin skin at Ant's animal sanctuary. He messages Foolish and goes to the second floor of the Community House to wait for Foolish.
    • Ponk crafts a boat to row around in and meets Foolish on the Prime Path to Eret's castle, who is also in a boat. Foolish joins his VC and changes his skin to his Batman skin.
    • Ponk shows Foolish his skin, and the two converse at the Community House. The two go to the Hall of Fame where Ponk suggests that they chuck Drista's dog into the End.
    • Foolish considers breaking the boat the dog is in, and Ponk places water on top of the dog to try and drown it. However, he causes the boat to move and the dog to bite him.
    • The two hang out on the wall of the Holy Land and go to Oogway's pen. Ponk places water for the turtle, and the two start a bit of hunting the Riddler.
    • Ponk jumps into Karl's nightclub and dies from the fall. He then breaks his bed and suffocates himself by gravel to respawn at the main spawn. Foolish collects Ponk's items and places water for Ponk when he returns.
    • Foolish returns Ponk's items, and the two hang out at the karaoke stage before parting ways. Foolish messages Ponk saying that he has Ponk's sword, and Ponk lets Foolish keep it for him.
    • Ponk goes to Quackity's cow farm and harvests wheat to breed the cows. He then kills cows. After, Ponk enables shaders and goes to his war hut before returning to near his hobbit hole.
  • Foolish continues expanding Las Nevadas's territory.
    • Foolish removes snow near the road of Las Nevadas and continues expanding Las Nevadas by placing sand.
    • Foolish heads to the Nether hub to crafts lapis into blocks to deposit in his ender chest. He does a boat MLG on the way back to Las Nevadas and continues placing sand to expand the area.
    • Foolish removes the scaffolding at the hotel before taking coal and wood for Quackity's storage for torches. He continues expanding the area while illuminating the area.
    • Foolish deposits ender pearls and collects sand near his summer home. He gets attacked by pillagers, and returns to expanding Las Nevadas while illuminating the area.
    • Foolish crafts sandstone to use and goes to Quackity's storage. He collects dirt nearby and illuminates Las Nevadas with torches.
    • Foolish adds a waterfall under the bridge between Las Nevadas and Tubbo's outpost. He gathers sea pickles and grabs leaves, shears, and fences from the hotel.
    • Foolish gets jungle wood and bone meal from near the pool area and adds a palm tree to the water fall. He also bone meals the area around the waterfall and resumes working on the palm tree.
    • Foolish gathers more leaves and deposits items at the pool area. He finishes the palm tree before adding bushes and a bench to the area.
    • Foolish grabs sugarcane from Fundy's plot of land to add and crafts signs for the bench. He continues expanding Las Nevadas while illuminating the area.
    • Foolish goes to the hotel and ends stream on the roof of the strip club.
  • Sam partakes in a Batman bit with Ponk and Foolish. After, Sam walks around the server.
    • Sam partakes in a Batman bit with Ponk and Foolish.
      • Sam starts at his bank, and Ponk privately messages him. He then finds Ponk's trap nearby.
      • Sam breaks the pressure plate in the trap and goes inside. He checks inside the trap and finds the redstone of the trap.
      • Sam exits the trap, and Ponk and Foolish suddenly appear in front of him in their Batman and Robin skins. Ponk and Foolish then start a Batman and Robin bit with Sam with Ponk telling Sam that he committed a crime.
      • Sam states that he is the law, and Foolish comments on Sam's bank. Foolish states that he knows what Sam is doing and that he had heard of rumors of Mafia members using the bank for illegal money purposes.
      • Foolish suspects Sam of being part of the cult, and Ponk tells Sam to turn around so he can look at the back of Sam's head. Sam does so, and the two tell Sam to take off his helmet.
      • The two spot something, and Foolish takes a picture of the back of Sam's head to give to Alfred. Ponk asks Sam for a tour of the bank with Sam telling the two that the bank is incomplete.
      • The three go into the bank, and Sam takes out his sword, scaring Ponk and Foolish. Sam puts his sword away, telling the two that he had accidentally pulled it out.
      • Ponk and Foolish ask if Sam knows Harvey Den, and Sam asks about Ponk's arm. Foolish tells Sam to stay at the bank and adds that he and Ponk have to secure the perimeter.
      • Sam leaves, and Foolish starts shooting at Sam. Sam protests that he is just resuming the tour before ender pearling away.
      • Ponk and Foolish chase Sam to a pond, and Sam ender pearls pass them. Sam continues running with Foolish continuing to shoot at him.
      • Ponk and Foolish chase Sam to near the bank where Sam ender pearls away again. Foolish accidentally kills one of Ranboo's llama army llamas, and Sam grabs iron from his ender chest near the Pickle statue.
      • Sam returns to his bank to find Ponk and Foolish back. The two block Sam in, and Sam asks the two if they are robbing his bank.
      • Foolish hides in the shadows of the bank, and Sam leaves and asks the two if they would like to continue the tour. Ponk shoots at Sam, and Sam threatens the kill the two.
      • Sam tells the two that he could have played the role of Gordan in the bit, and Ponk shoots at Sam. Sam and Ponk go to Ponk's trap, and Sam asks Ponk if "Ponk" had made it.
      • Foolish rejoins the two, and Sam tells Foolish that Ponk is a criminal. Ponk privately asks Foolish how Sam knows about his true identity, and Sam runs off.
      • Sam returns to near his bank to grab redstone torches, pistons, and redstone comparators as Ponk and Foolish call Alfred. Sam makes a piston machine for him to watch the two from.
      • Alfred demands the two for information on Sam, and Sam switches to Sam Nook. Sam Nook demands the two to leave through in-game chat, and Ponk warns Foolish that Sam is "enchanting" them.
      • The two believe that Sam Nook is the Riddler, and Sam Nook continues demanding the two to leave the bank. Sam Nook chases after the two, and Ponk places a boat that Sam Nook steals.
      • Foolish places another boat, and he and Ponk get into it. Sam Nook rows after the two, claiming the boat as his. Sam Nook chases the two to a pond where he catches Ponk and Foolish.
      • Ponk and Foolish get out of their boat and retreat using their tridents. Sam Nook follows after them and later lets them run off.
      • Sam Nook tells the two to leave the bank alone and returns to the bank. Sam switches back, and Ponk and Foolish rejoin his VC.
      • Foolish tells Sam that he and Ponk have been trying to find someone to play the bit along with and that Sam was online at the time.
    • Sam walks around the server.
      • Sam goes to Church Prime before returning to the bank site.
      • Ponk and Foolish leave the VC and game, and Sam goes to his base to grab eggs, pumpkins, and sugarcane for pumpkin pie. He visits Fran and uses his cow farm to get steak to feed Fran.
      • Sam starts fixing the door to his base and grabs redstone blocks. He finishes fixing his door and gets arrows.
      • Sam accidentally causes a blaze to blow up part of the ice tunnel. He returns to the bank and uses the trident parkour towers to get onto the roof of McPuffy's. He also finds Michael's poster near Bad's mansion.
      • Sam gets signs from Bad's mansion to make a piston machine that "raises the bar." He uses iron from his ender chest to craft an anvil to put on the piston.
      • Sam goes to Bad's statue garden where he finds Puffy's lyric signs. He then goes to Church Prime and removes his armor.
      • Sam rings the bell at the church and rows around with the dog in a boat at the Hall of Fame. He finds another of Michael's posters and gets iron from his ender chest to construct another piston machine.
      • Sam walks along the path to Michael's house and walks around the area. He walks along Michael's path and gets tempted to light the piece of TNT on the Pickle statue.
      • Sam walks along Michael's path and goes near Punz's base. He then visits Puffy's basement and steals an enchanted fishing rod.
      • Sam places a bed near his chests behind the prison portal entrance. He goes fishing and later walks near Punz's base.
      • Sam goes to Puffy's basement and returns the fishing rod. He cooks food, which he retrieves before returning to the bank to place signs indicating that the bank will be finished soon.

June 24, 2021[]

  • Ponk kills Sam while he was AFK-ing to complete the Batman bit.
    • Ponk starts at the community Nether portal and returns to near his hobbit hole.
    • Ponk cooks food and grabs some food from his chests. He retrieves food from his furnaces and gets more food from Niki's city.
    • Ponk returns near his hobbit hole and goes to his tuna shrine. He then finds Sam AFK near the bank and gets a pillager to attack Sam.
    • The pillager starts attacking Ponk, and Ponk retreats with the pillager following him. After Ponk loses sight of the pillager, he returns to where Sam is and finds the pillager gone.
    • Ponk gets a zombie to attack Sam and punches one of the llamas of Ranboo's llama army to try and make it attack Sam. He then pushes Sam to the spider XP farm and searches the chests there for glass to build a transparent ceiling so that he can watch Sam get killed by the spiders.
    • Ponk finds sand to smelt and mines room for him to watch Sam at Stair Fish's old aquarium. He pushes Sam to the front of the spawner and gets glass.
    • Ponk releases the spiders and retreats behind the wall. Sam eventually dies, and Ponk retrieves Sam's items. Ponk kills the spiders and closes off the spawner.
    • Ponk crafts chests to put Sam's items in and steals Sam's food. He then uses the spider XP farm and takes Sam's tridents, tools, and armor.
    • Ponk obtains signs to place on the chest as a gravestone epitaph and goes to his shrine. There, he crafts a chest to hide Sam's items under Techno's grave.
    • Ponk returns near his hobbit hole and passes the night. He gets leather, sticks, and wood for item frames before going to his tuna shrine to put them up.
    • Ponk goes to Quackity's cow farm to kill cows for leather. He bumps into Foolish at the Community House and tells Foolish that he had obtained justice. Ponk then shows Foolish Sam's sword.
    • Foolish hands the sword back, and Ponk states that they both need new identities. The two go to the basement of the Community House, and Ponk tells Foolish that their crime-fighting days are over.
    • Ponk tells Foolish that they are going to be Sherlock and Watson instead. Foolish also considers them being Mario and Luigi, and the two part ways.
    • Ponk returns to his hobbit hole and harvests wood for sticks. He crafts more item frames and harvests more wood.
    • Ponk crafts more sticks for more item frames. He goes to his tuna shrine to put up more item frames to put up an image of him and Foolish in their Robin and Batman skins.
    • Ponk gets more item frames and wood. He then crafts more item frames to put up an image of his rice cooker.
  • Foolish works on the interior of the hotel focusing on the third floor and stairs. He also adds an aquarium
    • Foolish goes to his summer home and crafts gold he finds at his village into a block.
    • Foolish deposits items, breeds and butchers the cows at his cow farm, and collects sand. He deposits sand and dirt at Quackity's storage room before grabbing sand, gravel, and bones for white concrete powder.
    • Foolish converts the powder to concrete and goes to the hotel. He gets smooth stone slabs and starts working on the third floor of the hotel.
    • Foolish gets gravel, sand, and bone meal to craft more white concrete powder at Quackity's storage. He continues work on the third floor of the hotel and collects gravel from a gravel mountain.
    • Foolish takes coal and wood from Quackity's storage for torches. He also takes gravel, sand, and bone meal to craft more white concrete powder.
    • Foolish converts the powder to concrete and continues work on the third floor while illuminating it with torches. He goes to the top of the hotel, accidentally causes a creeper blow up his material chests, and crafts chests to put all the contents back in.
    • Foolish breeds and butchers the cows at Purpled's cow farm before going to the top of the strip club. He gets red wool from Quackity's storage for carpets to place along the stairs of the hotel.
    • Foolish ends up removing the carpet he placed on the stairs. He then checks on Bone before adding carpet to the stairs at the hotel. Foolish also gets dark oak wood to place an ender chest under the stairs of the hotel.
    • Foolish gets leaves, trapdoors, slabs, and stairs to experiment. He then crafts slabs to finish the table for the ender chest. Foolish also crafts fences to use and gathers clay.
    • Foolish smelts the clay at Quackity's storage and retrieves bricks to craft a flower pot. He crafts another flower pot and goes to the community tree farm to get dark oak saplings.
    • Foolish places the potted dark oak saplings at the table at the hotel and gets yellow stained glass to build a balcony behind the stairs. He gets glass panes to use and later crafts yellow stained glass panes to use instead.
    • Foolish places a "Mod Shrubbery" at the waterfall and gets a sign to add to it. He then goes to the hotel and swims at the pool.
    • Foolish returns to the hotel and gathers smooth quartz and glass. He starts building an aquarium on the second floor and gets sand.
    • Foolish decides to get a drowned into the aquarium. He then grabs glass and smooth quartz to continue work on the aquarium. Foolish also gets sea lanterns from Quackity's storage.
    • Foolish continues work on the aquarium and smelts sand at Quackity's storage room. He then goes to Fundy's plot of land to search the chests there and goes mining for coal near the gravel mountain.
    • Foolish refills the furnaces at Quackity's storage with coal, deposits cobblestone, and retrieves glass. He gets more sand to smelt and continues work on the aquarium at the hotel.
    • Foolish retrieves more glass from Quackity's storage and continues work on the aquarium. He retrieves more glass from Quackity's storage and resumes his work on the aquarium.
    • Foolish gets polished diorite to fix the floor of the hotel and deposits smooth quartz at Quackity's storage. He gets more sand to smelt and later retrieves more glass.
    • Foolish continues work on the aquarium, adds water to the aquarium from the third floor, and gets andesite and stone from Quackity's storage. He deposits glass, wood, and dirt before starting an underwater cave in the aquarium.
    • Foolish gets more stone and andesite from Quackity's storage along with stone stairs. He crafts andesite stairs and stone slabs to continue work on the underwater cave.
    • Foolish crafts button to try to add, but removes them. He then gathers wood, deposits materials, and crafts barrels and chests.
    • Foolish tests what the chest looks like in water by the casino, adds the chest to the aquarium, and lets the water into the aquarium. He then collects kelp to put in the aquarium and grabs bone meal from Quackity's storage to add sea grass to the aquarium.
    • Foolish deposits bone meal, glass, and kelp at Quackity's storage. He then gets water buckets and collects fish near Bad's mansion. Foolish also tests if a pufferfish can kill a fish.
    • Foolish digs a hole to drown the salmon he collected and starts adding fish to the aquarium. A fish despawns, and Foolish adds the remaining fish to the aquarium.
    • Foolish gets bone blocks for bone meal and collects kelp. He then replaces the sea grass in the aquarium with kelp and collects the pufferfish.
    • Foolish collects more fish near Bad's mansion and leads a zombie that spawns at the hotel into the aquarium. He adds more fish to the aquarium, and the zombie becomes a drowned.
    • Foolish grabs a name tag and iron to craft an anvil to rename it to "Mermaid Man." He finds that the drowned had despawned and removes the torches in the room to try and spawn a zombie.
    • Foolish adds more sea grass to the aquarium and continues waiting. He manages to lure a zombie that spawns into the aquarium and names it after it turns into a drowned.
    • Foolish tries to bone meal the sea pickles at the waterfall. He then bone meals sea pickles near the Community House and collects coral near Tubbo's docks.
    • Foolish places sea pickles and coral into the aquarium. He then enables shaders and flies around Las Nevadas using his trident.
    • Foolish heads to the Space Needle, goes to the waterfall, and walks around Las Nevadas. He returns to the hotel and disables shaders.
    • Foolish deposits glowstone, coral, and bone meal at Quackity's storage. He then heads to the hotel, breeds and butchers the cows at Purpled's cow farm, and deposits water buckets at Quackity's storage.
    • Foolish travels to the spider XP farm to mend his tools.
  • Bad starts his stream near the L'Sandberg tower, and goes inside the tower.
    • Bad finds the build on the path, and thinks that someone was trying to start conflict between him and Foolish. He gets sand from the L'Sandberg tower to craft inti cute sandstone, and plans to upgrate the tower.
    • Bad deposits cut sandstone, and finds that Puffy's sandcastle was gone. He searches a chest for the blocks that made up the sandcastle, and checks the mailbox.
    • Bad goes to Tubbo's outpost, and accidentally goes down the escape shaft. He goes onto the wall of Tubbo's outpost, and breaks into the toll booth to get to the other side of the obsidian blocking the tunnel to Las Nevadas.
    • Bad goes to Las Nevadas, and Quackity joins the VC. Bad finds a cow that he pretends is Quackity, and talkes to it as he talkes to Quackity in VC.
    • Wilbur meets Bad near the pool area, and messages him why he was talking to a cow. Bad responds that the cow was "Quackity", and puts a lead on the cow.
    • Wilbur asks why Quackity was a cow, and Bad responds that a witch turned him into a a cow. Wilbur asks Bad where he could get food, and Bad tells him to use the cow farm there.
    • Wilbur uses the cow farm, and Bad accidentally hits the "Quackity" when speaking to him Bad crafts a fence to tie the cow to, and Wilbur comes to set "Quackity"on fire.
    • Bad saves "Quackity" by placing down water, and feeds the cow. He tells Wilbur to leave the "Quackity" alone, since he needed to turn Quackity back to normal.
    • Bad gives Wilbur bread, and then steak after Wilbur refuses to accept it. Bad hits Wilbur away from "Quackity", and Wilbur starts towering up.
    • Wilbur starts bridging to "Quackity", and Bad leaves with "Quackity" to the Effiel Tower. Bad tells Wilbur to leave "Quackity" alone, and Wilbur tells Bad that he had opened his stream to find him.
    • Quackity logs on, and Wilbur finds Bad and "Quackity". Bad aims at Wilbur, who start towering up.
    • Bad then tries to walk away with "Quackity", and Wilbur places TNT near the cow. Bad removes the TNT, and runs off with "Quackity".
    • Wilbur joins the VC, and Quackity meets Bad near the cow farm. Wilbur rejoins the two, and lights the cow on fire.
    • Bad tries to save the cow by getting it into a water pool, but it dies. Wilbur asks for the meat the cow dropped, and lights a piece of TNT in the water pool Bad was in when Bad refuses.
    • Bad gives Wilbur the steak, and Wilbur places TNT around Bad. Quackity encourages Wilbur to light it, and tells Bad to stand by the TNT when Bad runs off.
    • The TNT blows up a smithing table by Purpled's tent, and hurts Dogchamp. Bad feeds the dog, and Wilbur starts eating the steak from the cow.
    • Quackity asks Wilbur about the taste and texture of the steak from the cow was, and Wilbur gets tempted to kill Dogchamp. Quackity restrains Wilbur, and Bad feeds the dog.
    • Bad gets some sand from Purpled's tent, and Wilbur asks Bad for more "Quackity steak". Wilbur asks Quackity to turn back into a cow, and Bad fills in the crater from the explosion.
    • Quackity goes into the cow farm, and Bad leads a cow out. Wilbur sets the cow on fire, and Quackity takes off his shirt layer on his skin.
    • Quackity starts a cow bit, and Bad continues to fill in part of the crater. The three go to the gas station, and Wilbur starts placing TNT underground near the gas station.
    • Quackity stop Wilbur, and Wilbur fills in the hole. The three go to Eret's pyramid, and Wilbur and Quackity go to the top, while Bad goes underwater.
    • Bad joins the two at Ponk's hut, and Wilbur places TNT. Wilbur removes the TNT, and he and Quackity go into Ponk's bedroom.
    • Wilbur places some TNT in the room, and Bad breaks a block outside of the room. Quackity falls to his death when Wilbur breaks the block under the door, and Bad gets a crossbow from a wall.
    • Bad tests the crossbow outside of the hut, and searches the chests at Ponk's bedroom. Wilbur places water at the entrance of the hut, and Bad goes to the roof of the hut.
    • Bad removes a piece of obsidian from the top of the hut, and rejoins Wilbur in the hut. Quackity returns, and Wilbur breaks the floor to let him down. but Quackity dies again when he jumps down before Wilbur places water.
    • Bad goes down to retrieve Quackity's things, and crafts a chest. Quackity goes down to retrieve his things, and Bad places some of his items in the chest.
    • The two mine their way out of the pyramid, and Bad returns to the top of Ponk's hut. Bad jumps into some water on the pyramid, and returns to the roof of the hut.
    • Bad does a MLg onto the pyramid, and fails his next one. He manages to succeed his next two MLGs, and fails his next two.
    • Bad manages to succeed his next MLG, and fails his next three. He returns to Las Nevadas, and removes snow from the road.
    • Bad harvests wheat from Purpled's wheat farm to breed the cows at Purpled's cow farm. He butchers the cows for food, and removes more snow from the road.
    • Bad leads a pig that he named "George", and goes near the gas station. He leads the pig, and later a red sheep to near Punz's chunk.
    • Bad manages to do a MLG at Punz's chunk, and deposits items. He manages another MLG, and places water for Wilbur.
    • Bad returns to the surface, and jumps into the chunk to retrieve his water. He manages the next two MLGs, and desends into the chunk.
    • Bad returns to the surface, and retrieves his water. He fails the next nine MLGs, and manages his next one.
    • Bad fails his next two MLGs, and manages his next one. He fails his next five MLGs, and towers up to his duck statue on top ofthe chun kto remove snow from it.
    • Bad searches Hannah's compost, and places dirt in it. He removes the dirt, and gets poppies from a chest into the compost.
    • Bad eats some cake along the path to Hannah's house, and gets some seeds from near the wheat farm to put in the compst as well. He checks the maps in Sam's chests by the bank, and gets an oxeye daisy.
    • Bad eats some cake from along the path to Hannah's house, and finds a herd of llamas. George joins the VC, and Bad goes up a trident parkour tower to get a Skeppy, Karl, and his own head to wear.
    • Bad walks on the trees, and George joins him on the trident parkour tower. Bad takes out his own head to wear, with George asking for the head.
    • Bad places the head in his ender chest, and George continues to beg hi mfor the head. Badthen gives George the head, and George puts the head on, and logs off.
    • Bad offers George a Karl head for his head back, and george logs back on. Bad kills George, and gets his head back along with a name tag.
    • Bad places the two head back in his ender chest, and keeps the rest of George's name tags. He crafts a chest to deposit items in, and returns the name tags.
    • George returns, and along with Quackity. George dies from fall damage when Bad pushs him off a tree when he was trying to retrieve his stuff, and Bad deposits his items.
    • George returns to retrieve his things, finding that Quackity stole a bit of it, and he and Bad search for Quackity to kill him. The two find a skeleon horse by the entrance to the spider XP farm.
    • Bad kills George, and George returns to retrieve his stuff. Bad kills George again, and meets George at the wheat farm.
    • George goes to the spider XP farm, and Bad follows him in. Bad loses sight of George at the spider XP farm, and exits.
    • Bad goes to the arch over the community Nether portal, and goes near the rainbow over the community Nether portal. Quackity and George rejoins Bad, and George starts attacking and chasing Quackity.
    • Bad tries to stop George, as George chases Quackity down the Prime Path, with Quackity lighting the Prime Path on fire. Bad sets out the fire, and George kills Quackity on the Prime Path to Lemon City.
    • Bad kills George near the hole, and kills him again when George returns. He goes down the Hole to search if any of George's things fell down it, and accidentally kills George again.
    • George returns, and shoves Bad into the Hole. Bad survives, and gives George some food after he returns to the surface.
    • Bad and George go to the Community House, and George goes underwater to equip netherite armor. George attacks Bad, and chases him down the Prime Path.
    • George chases Bad around the Hole, and pushes him in. The two continue to fight in the Hole, and bad disconnects.
    • Bad relogs, and continues to fight George and try and escape the Hole. George kills a chicken Bad named "Gobbles", and Bad continues to try and escape the Hole.
    • Quackity logs on to help Bad, but Bad manages to escape on his own. Bad leaves George in the Hole, and George chases him at the community Nether portal.
    • George continues to chase Bad, and Bad asks Quackity for help as he runs back to the community Nether portal. Quackity arrives, and attacks George, causing George to combat log.
    • Bad and Quackity wait for George, and Quackity start to box in where George logged off at. George starts digging a pit in the box, and George unwhitelists him and Quackity.
    • Bad manages to get back onto the server, and Quackity kills George. Quackity rejoins Bad at the community Nether portal, and the two walk around.
    • Bad asks George for an apology to Rat, and Quackity asks George for an apology in exchange for the armor, and states that he might put the armor in his ender chest or give it to Bad. Bad searches the chests at Punz's chunk, and Quackity goes to the front of the Cat Maid Café.
    • Bad goes to the front of the Cat Maid Café, and Quackity attacks him. The two duel, and Quackity later leaves.
    • Bad kills some squids to mend his armor, and rejoins Quackity at the front of the Cat Maid Café. The two duel, and Quackity wins.
    • Bad spawns near the Cat Maid Café, and retrieves his things. Quackity returns the rest of his items, and Bad asks for the button he picked up.
    • Quackity hands him the button, and kills Bad again. Bad retrieves his things, and Quackity returns some of Bad's stuff he picked up.
    • Bad then finds that George had given Quackity a strength potion, and logs off. Bad and Quackity run around near the community tree farm, and the two duel again.
    • Bad wins, and Quackity returns to retrieve his things. The two duel three more times, and Bad wins. Quackity shows Bad his sword, and Bad returns the sword after looking over the enchantments.
    • Bad searches for an ender chest at the Cat Maid Café, and gets iron from an ender chest at Hannah's house. He gets cobblestone and sticks, and rejoins Quackity.
    • Bad crafts iron armor and a stone sword for both of them, and they duel again. Bad wins, and Quackity returns.
    • Quackity logs off, and Bad ends off near Punz's chunk.

June 25, 2021[]

  • Foolish and Bad develop a toll business. They attempt to charge Ponk, and the three argue over the Supreme fridge. Ponk also later joins them in their business.
    • Foolish gets string from the spider XP farm and trades for emeralds at his village.
    • Foolish deposits extra emeralds, and trades for smooth quartz. He breeds and butchers the cows at his cow farm before depositing string.
    • Foolish harvests wheat at the wheat farm under L'Sandberg and checks the new upgrades Bad had made on the tower. He finds a new build on his path and gets a sign to ask who built it.
    • Foolish places the wheat he harvested in Hannah's compost and takes a sign from Sam's chests to place at the bank. He looks around the bank and gets stone, blackstone, and diorite from Punz's chests at Punz's chunk.
    • Foolish mines Silk Touched lapis ore to deposit in his ender chest. He finds Bad's room within the walls and collects gravel while mining along the border of the chunk.
    • Foolish takes a door and a piece of black concrete from Bad's chests. He starts mining out a room, gathering iron and a beacon to install to speed up the progress.
    • Foolish places barrels to deposit blocks and crafts polished granite slabs. He starts placing the floor and deposits granite to get diorite and blackstone to craft into slabs to use as well.
    • Bad finds and messages Foolish through in-game chat that saying he is building in his apartment. Foolish crafts stone bricks to continue working on his room and states that Bad is making "L'Wallberg."
    • Bad tells Foolish that he will be charging rent. Foolish crafts chiseled stone to use, and crafts stone brick slabs.
    • The two argue over who owns the room, and Foolish gets stone to craft more stone bricks to use. Bad later helps Foolish and suggests they both become land lords.
    • The two continue work, and Bad tells Foolish that he is going to charge rent. Foolish threatens to charge Bad the same amount Bad is going to charge him.
    • The two continue work, and Foolish crafts stone brick stairs to use. The two finish the walls of the room, and Bad charges Foolish 850 diamonds a month for rent.
    • Foolish charges Bad 9000 diamonds since Bad was on his property for five minutes. Foolish continues his work, getting blackstone slabs and stone for stone brick slabs.
    • Foolish continues work, and Bad suggests that he and Foolish control a centralized area and that they charge for the community Nether portal. Foolish agrees on the plan and crafts polished granite slabs to use for the ceiling. He gets more granite from Punz's chests to craft more polished granite slabs to use for the ceiling.
    • Foolish lights the room and deposits materials. Bad joins his VC and asks if he would like to discuss about enacting a location.
    • Foolish believes that it will benefit both of them since they are both against each other and that they need to put aside their differences. Bad states that Foolish got in the way of his expansion quest, and Foolish reminds Bad that he had claimed to have made Foolish's path better with a toll gate.
    • The two argue, and Foolish promises Bad half of the profit from the charges of the community Nether portal. Bad asks for 60% instead, and Foolish suggests that they both get 40% and that the other 20% being wasted.
    • Bad asks for the 20% to be given to him, and Foolish suggests that they both get half of the 20% as well. The two exits the chunk, and Bad gathers materials to start building the toll gate around the community Nether portal.
    • Foolish deposits materials, grabs a stonecutter to deposit in his ender chest, and gets stone. He rejoins Bad and crafts stone bricks to help Bad build the toll gate.
    • Foolish harvests acacia wood from the community tree farm to craft chests to deposit stone. Bad continues work on the toll gate, and the two converse within the toll gate.
    • Foolish goes to his summer home to grab obsidian and netherrack. He asks if Bad had built a new build there, and Bad responds that he did not. Foolish then gets obsidian and netherrack from his snake statue.
    • Bad suggests that they start the charges small such as charging a piece of food. He also suggests that they make a redstone door that would open when someone pays the toll.
    • Foolish rejoins Bad and helps him build. Foolish also obtains stone brick stairs, and the two resume their work.
    • Bad goes to the top of the wall, and Foolish changes to his L'lamaberg skin to act out the toll gate with Bad. Foolish changes to a witch skin and acts out the toll gate with Bad again. Foolish throws an orange tulip at Bad.
    • Ponk flies into the portal using a trident, and the two go to Ponk's hut at Foolish's summer home. Bad crafts a button as a doorbell, and Ponk opens the door and slams it shut in the duo's first attempt.
    • The two start leaving and find Ponk at his doorway preparing to shoot them. Ponk joins the VC and tells them that they can come to his doorstep, but not into his house.
    • The two go to Ponk, and Foolish changes to his Las Nevadas skin. Foolish states that he sells vacuums, and Ponk lets the two in. The two reveal that they do not sell vacuums and tell Ponk that he bypassed the new toll gate.
    • Ponk tells the two that he did not notice the wall and believes that the two are lying and are trying to scare him. The three start making their way to the toll gate, and Ponk falls off the Nether bridge.
    • Ponk survives the fall and offers to sell the two scaffolding. Bad throws Ponk a golden apple, and the three arrive at the toll gate. Bad informs Ponk that he had passed the toll gate, and Ponk argues that there is no toll price sign.
    • Foolish catches Ponk stealing coal, and he and Bad decide to charge Ponk. Ponk asks the two what they want, and Foolish asks for a baked potato.
    • Ponk refuses to pay since Niki gave the potatoes. Bad then suggests to Foolish that Ponk pay them in compliments, and the two ask Ponk for one.
    • Ponk tells the two that he has a book of compliments in his ender chest, and Foolish places an ender chest for him. Ponk takes out a book and accidentally picks up the ender chest when Foolish breaks it.
    • Foolish asks Ponk for the ender chest back, and Ponk ignores him. Ponk then goes to the top of one of the towers and rejoins the two.
    • Foolish and Bad try and investigate the tower with Ponk demanding them to not go up it. Ponk claims the tower, stating that the two had claimed part of the community Nether portal.
    • Foolish finds a piece of TNT Ponk had placed, and Ponk starts placing TNT in another tower. Foolish breaks the TNT, and Ponk jumps down to climb another tower.
    • Ponk blocks Foolish from the tower using a netherite block and claims the block back after Foolish tries to steal it. Ponk attacks Foolish, and the two chase Ponk around the toll gate.
    • The chase ends, and the three regroup within the toll gate. Bad gives Ponk food and returns Foolish's ender chest.
    • Bad and Ponk go up one of the towers, and Ponk asks why Bad is charging him. Ponk tells Bad that he is recording their conversation and is going to use it against Bad in the lore suit.
    • Bad argues that he set up a legal toll gate, and Ponk tells Bad that it is not legal since he had dragged Foolish in. Ponk tells Bad that he does not want to sue Foolish, and Bad tells Ponk that he is going to sue Ponk in the lore suit.
    • Ponk states that he can buy lawyers, and Bad states that he already has ten. The two rejoin Foolish, and Ponk asks Foolish if he does not have to pay anything according to Bad.
    • Bad argues that he did not say that, and Ponk accuses Bad of using Foolish. Foolish takes Bad aside and tells Bad that they can use another person such as Ponk.
    • Ponk places TNT beside the two as they talk and removes it when the two rejoin him. The two hire Ponk to help with the toll gate, and Ponk agrees,
    • Ponk tells Foolish that Bad broke the Supreme fridge, and Bad defends himself, stating that Puffy had done it. Ponk accuses Bad of encouraging the action with Foolish questioning Bad.
    • Bad states that the fridge was on private property, and Foolish states that he allowed it. Ponk argues that the fridge was on his property, and Foolish repeats that he allowed it.
    • Bad lies that Foolish allowed him and Puffy to remove the fridge, and Ponk questions Foolish. Bad states that he had a document signed by Foolish. When Foolish questions Bad, Bad states that Puffy has it.
    • Bad states that Ponk can leave the document for him and that he and Puffy wanted to move the fridge. He also adds that Foolish had demanded it to be removed.
    • Foolish argues that he wanted the fridge, and Ponk does not believe either of them. Bad leaves the VC and stalks around the toll gate.
    • Foolish gives Ponk TNT, and the two spot Bad on the wall. Bad rejoins the two in game and VC.
    • Foolish asks if Bad is a leprechaun, and Ponk demands Bad for the gold. Bad argues that he does not have any, and Foolish searches under the cloud of the rainbow.
    • The three converse within the toll gate, and Bad and Foolish set off a TNT trap at the exit of the toll gate. Foolish repairs the damage, and the three make their way to the Community House.
    • Bad makes the toll gate border at one of the entrances of the Community House and names the company as "BFP Toll Co." Bad then leaves the two and the VC, and Ponk demands Foolish to rename the toll gate.
    • Foolish changes the name to "Party City Toll" and "Super Smash Toll". Ponk changes the name to "Sus Super Umbrella Scam," and Foolish adjusts the name to "Sus Super Umbrella Scheme."
    • Foolish adds the company name to the entrance and exit of the toll gate, and the two meet Bad at the stars to the toll gate. Ponk demands Bad for payment, and Foolish attacks him.
    • The two show Bad the selected name of the toll gate company, and Bad finishes the gate. Bad and Ponk go into the Community House, and Foolish acts out the toll gate with Bad.
    • The three hang out, and Bad logs off. Foolish leaves, and Ponk suggests that they make a one-diamond toll gate at the spider XP farm.
    • Ponk tells Foolish that the spiders from the spawner will be released if the person does not pay the toll.
    • Foolish goes to the spider XP farm entrance and meets Ponk. The two hang out at the XP farm, and Bad rejoins their VC briefly.
    • Ponk shows Foolish the chest of Sam's items from when he killed Sam. He lies that he did not take Sam's items.
    • Foolish uses the spider XP farm, and the two go to the locker room near the egg room.
    • Ponk logs off, and Foolish ends stream at the toll gate.
  • Puffy continues work on her lore studio and walks around the server.
    • Puffy starts at the Community House and travels to Foolish's summer home.
    • Puffy finds the new build on Foolish's path and checks the mailbox to find no new responses from Ponk. She then removes the obsidian entrances of the Community House.
    • Puffy picks up an image of Donkey from Shrek wearing Ponk's mask and tries to put it up within the walls of the toll gate. The image despawns, and Puffy gets food from her basement.
    • Puffy goes to the studio and walks along the Prime Path. She then goes to her lore studio and gathers polished andesite to continue work on the lore studio.
    • Puffy goes to her basement to search for andesite. She gets item frames and leather before traveling to Snowchester to visit Michelle. Puffy also places fanart of her and Michelle at her house.
    • Puffy crafts more item frames and harvests wood. She returns to her house and crafts more item frames to put up more fanart.
    • Puffy goes to the Snowchester mansion to grab polished and unpolished andesite. She returns to her lore studio to craft polished andesite and continues work on her lore studio.
    • Puffy deposits items and goes through Tubbo's outpost portal. She nearly falls into the lava of the escape shaft.
    • Puffy goes down the escape shaft, walks along the walls, and lowers the lava gate.
    • Puffy finds the Las Nevadas toll gate and puts up the lava gate at Tubbo's outpost. She walks around Tubbo's outpost and accidentally tramples wheat from Ranboo's wheat farm.
    • Puffy replants the wheat and walks along the Prime Path. She goes to the pond near Punz's base and to the outdoor theatre stage.
    • Puffy walks along the Prime Path and finds a dog on top of Tommy's base. She goes near the hyper speed tunnel to Snowchester and walks near Tommy's base.
  • Foolish continues work on the hotel focusing on the fourth and fifth floors.
    • Foolish mends his tools at the spider XP farm and grabs string.
    • Foolish grabs more string from his village to trade for emeralds. He deposits emeralds and gets bones to deposit as well.
    • Foolish gets obsidian and emeralds to trade for smooth quartz. He deposits obsidian and TNT at his snake statue.
    • Foolish makes his way back to Las Nevadas and gets sand from Purpled's chests to fill in a creeper hole. He removes snow near the road and random structures.
    • Foolish goes to the hotel and adds torches to the stairs. He checks on Mermaid Man and searches Purpled's chests for wheat to breed the cows at Purpled's cow farm.
    • Foolish takes steak from a chest at Purpled's cow farm before going to the gas station. He then searches for any TNT that had been placed under the gas station and later stops after hearing about Quackity removing the TNT.
    • Foolish illuminates the area with torches and goes to the hotel. He gets sand, gravel, and bone meal from Quackity's storage for white concrete powder to convert into concrete.
    • Foolish starts working on the fourth floor of the hotel while illuminating it with torches. He gets gravel, sand, and bones from Quackity's storage to craft more white concrete powder and converts it into concrete.
    • Foolish continues work on the fourth floor of the hotel while lighting the floor with torches. He then gets more gravel, sand, and bone meal from Quackity's storage to craft more concrete powder before going to the hotel and Quackity's storage.
    • Foolish converts the concrete powder to concrete and continues work on the fourth floor of the hotel. He adds torches and gets bone meal for white dye from Quackity's storage.
    • Foolish collects gravel from a gravel mountain to deposit at Quackity's storage. He then gets gravel, sand, and bones for more white concrete powder to convert into concrete.
    • Foolish goes to the stage before continuing work on the fourth floor of the hotel. He gets sticks and coal from Quackity's storage for torches. He also gathers smooth stone.
    • Foolish returns to the hotel and crafts smooth stone slabs. He then continues extending the staircase of the hotel.
    • Foolish continues work on the next floor of the hotel while illuminating it with torches. He enables shaders, checks on Mermaid Man, and goes near the Space Needle.
    • Foolish walks around Las Nevadas before returning to the hotel. He then goes to the pool area and checks on Bone.
    • Foolish gets torches from a chest and harvests wheat from Purpled's wheat farm to breed cows at Purpled's cow farm.
    • Foolish disables shaders and gets gravel, sand, and white dye from Quackity's storage to craft more white concrete powder to convert into concrete.
    • Foolish goes to the stage before resuming work on the next floor of the hotel while illuminating it with torches.

June 26, 2021[]

  • Puffy walks down the Prime Path and walks along Eret's fortress.
    • Puffy accidentally makes a creeper blow up near the outdoor theatre stage, and repairs part of the damage. She deposits items at the Community House, and gets obsidian.
    • Puffy deposits more items, and goes to her basement. She deposits obsidian, and gets sandstone, oak wood, a crafting table, oak wood plank slabs, a bed, a campfire, a boat, and spruce trapdoors.
    • Puffy goes to Foolish's summer home, and checks the mailbox on Foolish's path. She decides to make a secret hideout to keep an eye on people involved in the toll gates, and mines into a hill into Foolish's sandstone mine.
    • Puffy starts building walls for her hideout, and flattens some walls. She puts down a campfire, and crafts oak wood plank stairs and signs to make a bench.
    • Puffy states that she had planned to make her hideout a sanctuary for llamas, and places her bed and furnaces. She crafts more oak plank stairs to put over the furnaces, and expands her hideout.
    • Puffy crafts sandstone stairs to get out of the sanctuary, and crafts a chest to deposit materials in. She goes to the L'Sandberg tower, and goes to the llamas there.
    • Puffy shoots the Tombee statue, and gets spruce wood from Foolish's chests. She crafts spruce trapdoors, and returns to her sanctuary.
    • Puffy mines below the hideout and gets more sandstone. She starts building the sanctuary, and gets more sandstone and sandstone stairs.
    • Puffy crafts more sandstone stairs, and blocks off one of the entrances into the mine. She continues building the basement, flattens the ceiling, and fills in holes.
    • Puffy flattens the ceiling. expands the area, and fills in holes. She makes a staircase down to the sanctuary, and deposits materials.
    • Puffy places the last trapdoor on the furnace, and deposits extra trapdoors. She returns to the Greater Dream SMP, and gets grass blocks from a chest near her base.
    • Puffy walks down the Prime Path to the front of the prison, and gets grass and dirt from her basement. She returns to L'Llamaberg at Foolish's summer home, and starts replacing the floor of the sanctuary.
    • Puffy fills in holes in the walls, and continues replacing the floor. She puts down the grass, and lights the area with torches.
    • Puffy gets dirt from Foolish's chests, and continues filling in the floor of the sanctuary. She lights the sanctuary with torches, and leaves.
    • Puffy mines out the ceiling of the sanctuary, and fills in part of the wall. She fills in holes in the ground outside, and searches a chest outside the L'Sandberg tower.
    • Puffy widens the entrance to L'Llamaberg, and gets sandstone stairs to finish it off. She deposits the extra stairs, and crafts fences at the L'Sandberg tower.
    • Puffy tries to untie the llamas at the L'Sandberg tower, and decides to get name tags to name the llamas. She leaves Foolish's summer home, and falls into a hole in the Nether.
    • Puffy returns to the Greater Dream SMP, and goes her basement. She gets some name tags and her anvil, and returns to Foolish's summer home.
    • Puffy returns to L'Llamaberg, and renames a name tag to "Sheb", and leads some of llamas at the L'Sandberg tower to her sanctuary. She ties the llamas at the sanctuary, and goes to retrieve the rest of the llamas.
    • Puffy names a llama "Sheb", and crafts more sandstone stairs to widen the staircase. She renames some name tags to "Spoot", "Chapula", and "Haze".
    • Puffy names three of the unnamed llamas, and blocks off the entrance to L'Llamaberg. She lights the hideout with torches, and finds the missing lead outside to tie the last llama.
    • Puffy goes to the L'Sandberg tower, and blocks off the entrance to the llama pen. She returns to L'Llamaberg to rename a name tag "Griffo", and names a llama.
    • Puffy renames a name tag to "Kauli" to name another llama, and returns to the Greater Dream SMP to go to her basement. She gets hay bales, wheat, and food.
    • Puffy deposits sandstone, and gets gravel. She deposits oak wood stairs and a boat.
    • Puffy deposits fences, and gets rose bushes. She gets white concrete, deposits coal, and crafts red dye.
    • Puffy deposits the white concrete in her ender chest and gets a lapis block to craft into blue dye. She then deposits red dye and gets name tags.
    • Puffy gets bones for white dye to craft light blue dye. She gets more bones for more white dye, and deposits snowballs.
    • Puffy gets more lapis, and deposits wheat. She crafts more blue dye for light blue dye, and retrieves the wheat.
    • Puffy returns to L'Llamaberg, and renames the last name tags to "Luca" and "Mirror". She names the last unnamed llamas, and gets spruce trapdoors to put over the staircase and unties the llamas, and removes the post.
    • Puffy deposits leads and furnaces, and gets spruce wood from Foolish's chests. She crafts a chest to deposit materials at L'Llamaberg, and collects sand.
    • Puffy gets gravel and lights blue dye to craft light blue concrete powder. She gets blue and white dye to craft more light blue dye, and deposits extra blue dye.
    • Puffy crafts more light blue concrete powder, and converts it into concrete. She replaces the walls of the sanctuary with light blue concrete, and expands the sanctuary.
    • Puffy finishes replacing the walls of the sanctuary with light blue concrete, and puts sandstone behind the walls. She deposits extra light blue concrete, sand, and gravel.
    • Puffy places her ender chest to access the white concrete she had deposited. She add clouds to the walls, and gets sandstone stairs to block off the entrance to L'Llamaberg.
    • Puffy deposits sandstone stairs and sandstone. She gets hay bales to breed the llamas, and gets wheat to try breeding the llamas when the attempt with the hay bales fail.
    • Puffy tames all the llamas, and breeds the llamas. She deposits hay bales, and fills in a hole in the ground outside.
    • Puffy returns to the Greater Dream SMP, and gets red and orange wool, and shears from her basement. She gets iron and goes to Eret's castle.
    • Puffy gets yellow, lime, black, and white wool from Eret's material chest by their fortress. She gets magenta and pink dye, and gets blue and light blue dye from her material chests by the Community House.
    • Puffy returns to L'Llamaberg, and crafts pink, magenta, light blue, and blue wool. She crafts the colored wool into carpets, and gets blue dye.
    • Puffy deposits some colored wool, and crafts carpet. She gets a poppy from the front of Foolish's house, and returns to L'Llamaberg.
    • Puffy crafts red dye, and crafts purple dye. She gets wool for purple wool, deposits extra wool, and crafts purple carpet.
    • Puffy then gives each of the llamas a colored carpet to wear, and gets spruce wood from Foolish's chests to craft a chest. She finds that one of the llamas at L'Llamaberg were missing, deposits carpet in the chest at L'Llamaberg, and blocks off the entrance to the sanctuary.
    • Puffy searches Foolish's sandstone mine for the llama, and searches behind the walls of the sanctuary. She gets more spruce wood from Foolish's chests, and returns to L'Llamaberg.
    • Puffy crafts ladders to replace the stairs, and crafts chests to give the llamas. She places a stick in each of the llamas' chests to try and prevent them from despawning.
    • Puffy gets hay bales to breed the llamas again, and uses the dance mod when she goes AFK. She leaves, and returns to L'Llamaberg to check on the llamas.
    • Puffy blocks off the entrance to L'Llamaberg, and returns to the Greater Dream SMP. She goes to Bad's mansion, and leads the llama there back to L'Llamaberg.
    • Puffy accidentally hits the llama when fending off husks that followed her into L'Llamaberg. She drops the llama down into the sanctuary, and gets wheat to feed it.
    • Puffy gets more wheat from a hay bale to feed the llama, and tames the llama. She crafts a chest to give the llama, and crafts another chest.
    • Puffy tames the matured llamas, and gets red, blue, and yellow carpet to give them to wear. She deposits the carpet, and gets name tags from her ender chest.
    • Puffy renames a name tag to "Kauli 2.0" to name an unnamed llama, and harvests acacia wood nearby. She returns to L'Llamaberg, and crafts more chests to give the rest of the llamas.
    • Puffy renames a name tag to "Solllama" to name a llama, and gets a purple, light blue, and orange carpet. She tames the matured llamas, and gives them carpet to wear.
    • Puffy renames a name tag "Genesis" to name a llama, and gets more name tags from her ender chest along with some emerald blocks. She renames some name tags to "Swine" and "Storm" to name two unnamed llamas.
    • Puffy trades for a name tag at Foolish's village, and returns to L'Llamaberg. She renames the name tag "Dahlia", and names the last unnamed llama.
    • Puffy deposits emerald blocks in her ender chest, and crafts black wool carpet to replace some of the llamas' carpet with. She deposits items, and gets a chest to give one of the llamas.
    • Puffy gets acacia wood to craft more chests for the llamas, and places sticks in each of the llamas' chests. She gets more sticks to finish the progress, and deposits sticks.
    • Puffy gets hay bales to breed the llamas again, and returns to the Greater Dream SMP. She goes to the community tree farm, and finds some llamas near the remains of Fundy's tower.
    • Puffy gets more leads from her basement, along with some string and slime balls to craft more. She returns to lead six more llamas back to L'Llamaberg, loses a llama, and a llama falls in a hole near the outdoor theatre stage.
    • Puffy collects dirt to get the llama out, and loses another llama in the Nether. She manages to arrive at Foolish's summer home, and tries to mine around Foolish's portal, only to find it hollow.
    • Puffy goes down the portal, and leads the llamas around it. She manages to drop the llamas into the sanctuary, and ends off at Foolish's portal.
  • Michael starts outside his house, and goes to his basement.
    • Michael walks along the Prime Path, and goes to Church Prime. He then comes across Puffy while she was AFK-ing with some llamas near one of his Raise the Bar charity billboards.
    • Michael walks along the path of his house and the area nearby. He uses his trident to go into Punz's backyard, and walks along the Prime Path.
    • Michael uses a trident pool near McPuffy's, and goes to Tommy's watchtower. He later returns to the server, and uses his trident to go to Punz's backyard, and travel around.
    • Michael walks along the Prime Path, and finds Sam's addition near one of his billboards near the Community House. He continues to walk along the Prime Path, and finds that Sam had made another addition near one of his billboards near the prison.
    • Michael continues to walk along the Prime Path and his path to his house. He uses his trident to get onto the roof of the bank, and walks around the area.

June 27, 2021[]

  • Michael logs on as part of his "Raising the Bar" charity stream and gets sacrificed by Foolish.
    • Michael walks along the path to his house, and goes to his house. He goes to his basement, and meets up with Foolish near the ice cream shop, who was using his Batman skin.
    • Michael changes to his Harley Quinn, before returning to walking along the Prime Path and the path to his house. He goes to Fundy's chess board, and uses his trident to travel back to his house.
    • Michael asks Foolish to make him a sacrifice. He gets scaffolding from his basement, and Foolish joins his VC.
    • Michael goes to Foolish's summer home travels to the top of Foolish's second pyramid. Foolish joins him, and makes him stand on the top glowstone block.
    • Foolish gives Michael an ender pearl, but then asks for him to return it to him. He asks Michael for his last words, and removes the glowstone for Michael to die. Michael respawns back at his home and makes his way back to Foolish's summer home to collect his items, with Foolish rejoining him.
    • Michael and Foolish hang out at Foolish's village, and Foolish shows Michael his Superman skin. The two hang out near Foolish's portal, and Foolish also changes to his Yoshi, L'Llamaberg, witch, old, Sherlock, Christmas, and Alex skins.
    • Foolish puts on Dream's head, and the two roleplay a prison break. He changes to a combination of Dream and George's skins, and changes to a Donal Trump, Mickey Mouse, and a few llamas start spitting at them.
    • Foolish leads the llamas, and the llamas continue spitting at him. Michael spots a piglin, and tells Foolish to make the llamas spit at it.
    • Foolish dies from the llamas, and Michael leads the llamas to the piglin. Michael punches the llamas, and Foolish returns to retrieve his things.
    • Foolish kills a llama, and Michael punches the other llama to make it spit at the piglin. The piglin then kills the llama, and Foolish changes to a derp Akinator, Troll, and Among Us skins.
    • Foolish places stone to blend in, and changes to a Steve skin. He uses a Yoda and purpled haired version of Michael's skin before changing back to his Las Nevadas skin.
    • Foolish takes Michael to Las Nevadas through Tubbo's outpost portal, and the two get down from Tubbo's outpost by boat. Foolish gives Michael a tour of Las Nevadas, and takes him to the chapel bridge, Space Needle, and the hotel.
    • Michael puts on shaders, and the two go to the pool area and Fundy's yacht. Michael turns off shaders, and the two walk along the wall of Tubbo's outpost.
    • The two part ways, and Michael returns to his house. He later returns to the server to walk along the Prime Path, and harvests spruce wood near Lemon City.
    • Michael continues to walk along the Prime Path, and later returns to the server again, and returns to his house. He deposits scaffolding at his basement, and gets spruce, dark oak, and birch wood.
    • Michael terraforms an area near his house, fills in a pond, and collects dirt. He uses the spider XP farm, and continues terraforming.
    • Michael uses the spider XP farm, and falls to his death when tabbed out near the ice cream shop. He then continues to terraform the area near his house.
  • Puffy takes care of new llamas at L'Llamaberg.
    • Puffy checks on L'Llamaberg and notices more llamas have arrived within her sanctuary.
    • Puffy crafts chests for the new llamas and tames the llamas. She adds the chests to the llamas and gets colored carpet to add to the llamas as well.
    • Puffy collects cacti and uses wood to smelt them at L'Llamaberg. She then checks on the llamas.
    • Puffy returns to the server a short while later and creates posters to put some of the unnamed llamas up for sale. She gets sticks and heads to her base to grab leather, wood, and sticks for item frames. Puffy then returns to place a poster up in L'Llamaberg.
    • Puffy trades for a name tag at Foolish's village and names a llama "Nova".
  • Foolish continues the Batman bit, this time interrogating Michael about a secret base and weapons. After, Foolish (out of the Batman character) questions Michael about the encounter with Batman.
    • Foolish starts at the third floor of the hotel at Las Nevadas with shaders on. He disables shaders and harvests wheat at Purpled's farm. He also deposits wheat seeds before breeding and butchering cows at Purpled's cow farm.
    • Foolish deposits leather and wheat before going to Quackity's storage. He then travels to the pool area and the Eiffel Tower and collects sand near his summer home.
    • Foolish deposits sand and sandstone at Quackity's storage and continues collecting sand to deposit. He also collects gravel at a gravel mountain to deposit at Quackity's storage.
    • Foolish grabs sand and white dye to craft white concrete powder before changing to his Batman skin. He then searches for Michael and finds him digging near the Pickle statue and community tree farm.
    • Foolish gets his trident from his ender chest and throws it at Michael. Michael messages Foolish through in-game chat, and Foolish hides in a hole.
    • Michael asks about what he did and joins Foolish's VC. He repeats the question about what he did, and Foolish demands to investigate Michael's house.
    • The two travel to Michael's house, and Foolish asks if Michael has any secret room in his house. Michael responds that he does not, and the two go onto the balcony.
    • The two go down into Michael's basement, and Foolish tries to find a secret entrance within a piece of fanart there. Foolish searches Michael's chests and accuses Michael of hiding a weapon.
    • Foolish continues searching through Michael's chests. He questions where Michael was before he found Michael. Michael responds that he had been with Foolish.
    • Foolish demands Michael to take him to where Michael had seen him. Michaels states that he was making a room for people who had donated to the "Raising the Bar" charity.
    • The two head down a staircase to a room Michael had been mining out, and Foolish accuses Michael of making a lair. Michael responds that he is not hiding anything.
    • Foolish accidentally causes creepers to blow up the room and equips his armor. Michael illuminates the room, and Foolish finds another staircase by following Michael.
    • The two return to the surface, and Michael continues digging out the area. Foolish asks if Michael has been at the same spot, and Michael tells Foolish that he had been at the spider XP farm.
    • Foolish starts making his way there and tells Michael that he knows where Michael is hiding the weapon. Michael repeats that he does not have the weapon and that he has no knowledge about it.
    • Michael joins him, and the two arrive at the spider XP farm. Foolish starts making his way down to the egg room with Michael being hesitant of going in since he had been told not to enter the room.
    • The two enter the room, and Foolish tells Michael that the room has "forgotten memories." Foolish searches a chest at the dance floor and allows Michael to take the music discs inside.
    • Michael decides not to take any of the discs, and Foolish gets a disc out of a jukebox which he allows Michael put back in the chest. The two then leave with Foolish stating that a lot of trauma had happened at the egg room and that he feels bad for the people who had died there.
    • Michael asks if he is still a suspect with Foolish declaring that he still is. Foolish suspects that Michael has another secret base while Michael tells Foolish that he does not.
    • The two return near Michael's house, and Foolish calls Alfred. Foolish asks Michael about the people he has been with, and Michael responds that he had been with Foolish.
    • Foolish asks Michael if other people have been on the server, and Michael responds that Puffy had. He adds that he did not see her, and the two start making their way to Puffy's base.
    • Foolish accuses Michael of being in league with Puffy, and Michael mentions that Puffy has a place at his summer home.
    • Foolish questions Michael how he knows that, and the two come across Connor's statue. Foolish places sand on the base of the statue, and Michael mentions that he had placed a sign near it.
    • The two arrive at Puffy's basement, and Foolish asks Michael if he knows Harvey Dent. Foolish looks around, and the two look around Ponk's old base.
    • The two enter a portal at Ponk's old base and arrive at the prison entrance portal. The two leave, and Michael tells Foolish that he does not know about the weapon Foolish is talking about.
    • The two walk along the Prime Path and part their ways near Punz's base. Foolish changes his skin back to his Las Nevadas skin and messages Michael.
    • Michael rejoins Foolish's VC, and Foolish tells Michael that he had seen Batman when walking along the Prime Path. He warns Michael in case Michael runs into Batman.
    • Michael tells Foolish that he had come across Batman and describes him to Foolish. Foolish states that he had sympathy for Batman, and Michael slightly agrees with him.
    • Michael continues describing Batman to Foolish with Foolish adding his experience as well. The two converse, and Foolish returns to Las Nevadas.
  • Foolish continues work on the Las Nevadas hotel and walks around the server.
    • Foolish kills cows that escaped from Purpled's cow farm and deposits leather. Michael leaves the VC, and Foolish returns to the hotel.
    • Foolish lights the fourth floor and continues work on it. He gets sand and gravel from Quackity's storage, and bone blocks from the chest at the hotel.
    • Foolish returns to Quackity's storage and deposits extra bone meal. He crafts white concrete powder and converts it to concrete.
    • Foolish continues work on the fourth floor of the hotel while lighting it. He then starts working on the fifth floor using gravel, bone meal, and sand from Quackity's storage to craft more white concrete powder.
    • Foolish converts the powder to concrete and extends the staircase of the hotel. He continues work on the fifth floor and goes to the stage.
    • Foolish continues work on the fifth floor of the hotel and crafts bone meal into white dye at Quackity's storage. He gets bone blocks from a chest to craft into white dye.
    • Foolish deposits white dye at Quackity's storage. He gets sand and gravel to craft more white concrete powder and converts it to concrete.
    • Foolish continues work on the fifth floor of the hotel while illuminating it with torches. He gets more white dye, sand, and gravel from Quackity's storage to craft more white concrete powder and converts it into more concrete.
    • Foolish continues work on the fifth floor of the hotel, and Quackity joins his VC briefly. Foolish finishes the floor, goes to the gas station, and gets coal and wood from Quackity's storage for torches.
    • Foolish lights the fifth floor of the hotel before going to the roof of the hotel. He brainstorms what stairs to use for the hotel before searching a chest near the gas station and his ender chest for sandstone.
    • Foolish mines sandstone near his summer home and starts formatting the hotel rooms on the fifth floor. He later crafts smooth sandstone to use as well.
    • Foolish removes his format and checks on Mermaid Man. He then goes to the pool area and deposits materials in chests there.
    • Foolish goes to the spider XP farm to mend his tools before returning to his summer home. He finds a block missing from his portal and crafts chiseled sandstone to fix it.
    • Foolish takes string from his village to trade for emeralds. He then deposits extra string and trades for smooth quartz. He also deposits emeralds and checks on his ravager.
    • Foolish goes to his village before returning to the Greater Dream SMP to walk along the Prime Path. He searches chests outside the Big Innit Hotel and goes to Jack's suite.
    • Foolish searches the chests at the suite and goes to his suite. He then leaves and MLGs into Tommy's mine.
    • Foolish goes to Wilbur's old house and finds Tommy's room there. He then heads to one of Eret's towers near the L'Manberg and tries to do a boat MLG on the way back to Las Nevadas.
    • Foolish returns to the hotel, and goes to the pool area. There, he ends stream for the day.

June 28, 2021[]

  • Ponk celebrates hitting 100K subs on YouTube and starts creating a riddle for Sam.
    • Ponk makes his way from the egg room locker room to Hannah's house to visit Kanye.
    • Ponk walks to Niki's city portal and falls down a hole in the path. He makes his way back onto the path and travels to near his hobbit hole via Niki's city portal.
    • Ponk passes the night and reveals chests of TNT and TNT minecarts under his sub listening corner. He grabs some TNT and sets off to an area nearby.
    • Ponk mines down and fills the tunnel he made with TNT. He places a button on the TNT and presses it to ignite the TNT.
    • Ponk places a sign at the crater to name it the “100k hole !! 28/06/21” in commemoration.
    • Ponk travels to Eret's museum and reveals Sam's Wardens Will hidden in the basement. He takes the sword and re-hides it in one of his old bases before leaving through the sewer system to check on Kanye at Hannah's house.
    • Ponk cooks steak at Hannah's house and places a sign at Sam's bank stating that he has Sam's sword. He checks on Kanye again and places a sign telling Sam that he has to solve seven riddles to get his sword back.
    • Ponk places a sign with one of seven riddles. He grabs wood and signs from Sam's chests before crafting more signs to finish adding the rest of the riddle. After, Ponk checks on the Kanye image at Fundy's chessboard.
    • Ponk travels to near his war hut and heads to Quackity’s cow farm to leave the second riddle. He passes the night at his war hut and places the rest of the riddle.
    • Ponk goes to the back of Oogway's pen to leave the third riddle. He crafts more signs to put up the rest of the riddle and announces that he will do more riddles off stream. He also tells his stream chat that he has a lot of TNT and that it’ll be a blast. Ponk then logs off.
  • Ponk gathers materials and tools, enchants tools, and continues work on his hobbit hole.
    • Ponk logs back onto the server and makes his way back near his hobbit hole to deposit items.
    • Ponk passes the night and mines a room at his second hobbit hole. He relocates torches near it and grabs spruce wood planks from his tuna shrine.
    • Ponk reveals that he had replaced MILF MAN. He then gets food from his and Hannah's furnaces. Ponk also takes coal from furnaces at Eret's castle.
    • Ponk returns near his hobbit hole to pass the night and later passes the night again after tabbing out to buy a cow cutout. He returns to mining out a room at his second hobbit hole.
    • Ponk illuminates the room with torches before searching his chests and the tuna shrine for his shovel. He grabs his sword and searches the TNT chests at his sub listening corner and secret room for his shovel.
    • Ponk travels to Kinoko Kingdom and searches the chests at Alyssa's barn. He steals a netherite axe he finds in a chest at Ant's animal sanctuary before searching Eret's mailbox and Sam's chests.
    • Ponk grabs diamonds and a netherite ingot from an ender chest before heading to the spider XP farm. He then takes some ender chests, redstone blocks, redstone comparators, and ender pearls from the chest where he placed Sam's items.
    • Ponk uses the spider XP farm for levels and crafts a diamond shovel. He gets lapis from an ender chest and starts enchanting the shovel.
    • Ponk converts the shovel to netherite and makes his way to Niki's city portal. He gets attacked by a mob of piglins and falls down the hole in the path.
    • Ponk returns near his hobbit hole to pass the night and continues digging his hobbit hole. He starts shaping the room and gets stone.
    • Ponk continues shaping the room and gathers coal to craft torches. He illuminates the room with torches, makes boards in the room, and places item frames on them to put up future fanart.
    • Ponk takes item frames from his secret room to use. He puts up an image of previous skins he had used at his second hobbit hole including his Kanye, original, lab coat, suit, Jack, flashback, Red Banquet, corrupted, Robin, and current skins.
    • Ponk passes the night and ends off for the day.

June 29, 2021[]

  • HBomb logs onto the server after months of absence. Foolish fills him and Niki on the events of the server and gives them a tour of Las Nevadas. After the tour, the three are joined by Fundy and Tommy in a spelling bee on the Las Nevadas stage. Once Tommy and Fundy leave, the three role play with Foolish changing skins. Later, Fundy rejoins the three and takes Foolish's trident after Foolish falls to his death.
    • HBomb logs onto the server after months of absence, Foolish fills him and Niki on the events of the server and gives them a tour of Las Nevadas.
      • HBomb logs onto the server at his mansion, and Niki and Foolish join his VC.
      • Foolish fills HBomb on what had occurred on the server while HBomb was gone including Wilbur's revival and Las Nevadas. HBomb starts making his way to Las Nevadas, and Niki meets HBomb at the Nether hub.
      • The two meet Foolish near the portal once they enter, and the three go to the cookie vault. HBomb takes cookies, and Foolish goes through the lava gate.
      • Foolish accidentally breaks the lava gate while placing water near it. HBomb and Niki meet Foolish at the other side of the wall, and Foolish tries to fix the gate.
      • Niki checks on the other side of the gate while Foolish continues trying to fix the gate. She then rejoins HBomb outside, and Foolish finishes fixing the gate from inside the walls.
      • Foolish gives the two a tour of Las Nevadas starting at the gas station. Niki asks who the leader of Las Nevadas is, and Foolish responds that it is Quackity.
      • Niki asks about the rules of the country, and Foolish responds that he and Quackity have been thinking of establishing some. Foolish demonstrates how the gas station works using a boat.
      • HBomb gets into Foolish's boat, causing Foolish to get out. The three enter the gas station, and Foolish introduces the two to jeb_.
      • HBomb considers killing the sheep with Foolish warning him to put away his weapons and tools. The three continue the tour and go to the chapel bridge.
      • HBomb reminds the two of the time when Foolish and Tubbo tried to kidnap him. The three then enter the restaurant, and Foolish illuminates the restaurant.
      • The three go to the strip club and the Space Needle. They then go to the front of the casino where HBomb requests for him and Niki to be maids.
      • Foolish tells HBomb that he would have to discuss with Quackity. The three then go to the hotel and go up the stairs.
      • Foolish changes to his Batman skin and then his Mario skin. He shows the two the aquarium before changing to his Captain America skin.
      • Foolish takes the two to the top of the hotel, and the three jump down to the pool area. Foolish spots sand missing from the terrain, and HBomb tries to patch it up with dirt.
      • HBomb gets sand to patch up the missing spot, and Foolish patches up the sand that HBomb had taken. The three go to the Eiffel Tower where they find that two enderman had placed sand on the tower.
      • Foolish changes to a Superman skin. He then changes to a Yoshi, L'Llamaberg, witch, Christmas, and Red Banquet skin. Foolish eventually changes back to his Las Nevadas skin and gets attacked by a drowned.
      • HBomb kills the drowned in hopes of obtaining a trident. He asks Foolish about Snowchester, and Foolish states that he had lived there before moving to Las Nevadas. HBomb also breaks a block of sand to annoy Foolish.
      • HBomb comes across Fort Big and considers moving into it. Foolish accidentally causes a creeper to blow up part of the fort and patches the hole.
      • The two rejoin Niki near the Eiffel Tower and go to Fundy's yacht. Foolish and Niki head to the fountain at the front of the casino, and Foolish equips Dream's head.
      • HBomb rejoins the two, and Foolish equips Wilbur's head, causing Niki to abruptly leave.
      • The two find Niki at the toll booth. They also find a sand block there and leave the tunnel to try to find where the sand had been taken from.
    • The three host a spelling bee and are joined by Fundy and Tommy.
      • The three then go to the stage to host a spelling bee. Niki asks Foolish and HBomb to give her words to spell. Foolish and HBomb take two tries at the spelling bee with Niki later trying again after them.
      • Foolish and HBomb then take a few more tries before Niki tries again. Foolish, HBomb, and Niki take another try, and Fundy joins the VC. Tommy later joins the VC as well, and Fundy takes control of Niki's game.
      • Fundy attacks and chases HBomb. He kills HBomb near the gas station, and HBomb spawns at the Space Needle. He tries to jump into the fountain, but fails a couple of times.
      • HBomb returns to the stage to find that Tommy had joined the two. Fundy returns HBomb's items. Tommy then leaves, and Foolish starts building in front of the casino.
      • Niki leaves the VC, and Fundy takes control of Niki's game again to attack HBomb. HBomb and Fundy converse, and HBomb gives Fundy a word to spell.
    • HBomb, Foolish, and Niki roleplay with Foolish changing skins.
      • Foolish and Niki rejoin the VC, and Foolish changes to his Superman and Mario skin. He asks HBomb to make a five-block jump for him, and Foolish does a few jumps.
      • Fundy asks HBomb for a boat and does a boat glitch to make it appear as if he double jumped in midair. HBomb and Foolish try to attempt the jump, and Foolish changes to his Captain America skin.
      • Fundy does the double jump again, and HBomb makes Foolish change his skin to his Mario skin. Foolish changes to his Yoshi skin.
      • Foolish changes to his Batman skin and starts a Batman bit with the two. HBomb tries to make Foolish spell a word, and Foolish retreats to the restaurant.
      • Foolish rejoins the two at the stage, and the four head to the restaurant. Foolish asks for service and changes back to Las Nevadas skin to act as the waiter.
      • HBomb orders a sausage, and Fundy orders a medium rare Hawaiian pizza. Foolish then starts preparing the food and later comes to the two to tell them that the restaurant does not have any sausages or Hawaiian pizzas.
      • HBomb asks Foolish where the restrooms are, and Foolish responds that they are at the back of the restaurant. The two head there, and HBomb accidentally breaks through the wall.
      • Foolish changes back to his Batman skin and coughs up steak. The two rejoin Foolish at the restaurant, and HBomb and Fundy tell Foolish that it is not what they ordered.
      • HBomb tries to order a sausage pizza, and Foolish responds that the waiter said there were none. HBomb asks for the waiter and tries to return the steak Foolish gave him.
      • Foolish returns the food and goes to the front of the restaurant to change to his Las Nevadas skin. Foolish tells the two that he heard that they have complaints, and the two ask him where Batman is.
      • Foolish changes back to his Batman skin when back at the table and states that he can pay. HBomb and Fundy starts suspecting that Foolish was Batman, and Foolish changes back to his skin.
      • Foolish tells the two that he had decided to join them and that he heard that they had met Batman. HBomb tells Foolish that Batman had ran off, and Foolish decides to go to the restroom.
      • Foolish changes back to his Batman skin and HBomb asks why Batman is at Las Nevadas. Foolish responds that he is trying to find something undercover.
      • Batman goes to the back of the restaurant, and Foolish changes back to his skin and returns back to the table. Foolish apologizes that he had came to the dinner late, and HBomb gives Foolish the sausage he ordered.
    • Fundy rejoins the three, and Fundy takes Foolish's trident after Foolish falls to his death.
      • Fundy rejoins the VC, and he and HBomb finds Ranboo's complaint in the book at the lectern at the front of the restaurant. The three exit the restaurant, and Fundy uses Niki's trident in the fountain.
      • Foolish changes back to his Las Nevadas skin, and Fundy leads the two to his plot of land to look at the yacht. HBomb looks through Fundy's chests, and Fundy builds a roof over Yogurt to shield Yogurt from the rain.
      • Foolish rides the llama tied to Yogurt's pen, and HBomb searches through the rest of Fundy's chests. The three then head to the fountain where Foolish uses his trident.
      • The three head to the Space Needle, and Fundy uses Niki's trident. The two then find Foolish's items after Foolish falls to his death.
      • Fundy encourages HBomb to take Foolish's items with Foolish and Niki trying to stop the two. HBomb lets Fundy take Foolish's trident, and Fundy places it in an ender chest.
      • Foolish returns to retrieve his items, and Fundy returns Foolish's items. HBomb steals obsidian Fundy tries to give Foolish, and Fundy returns the rest of Foolish's items except for his trident.
      • Fundy does "figure skating" and uses a trident in a boat. Foolish asks HBomb and Niki to return his food and trident.
      • Fundy continues "figure skating" and uses Niki's trident in a boat. Foolish then starts attacking Fundy while demanding his food and trident to fly back.
      • Fundy gets into a boat before retreating after Foolish gets into his boat. Foolish chases and attacks Fundy, and Fundy uses Niki's trident to fly around the fountain.
      • HBomb and Foolish try to hit Fundy, and Foolish uses a boat. Niki rejoins the VC, and Foolish asks her to tell Fundy to return his trident.
      • HBomb tries to convince Fundy to let Foolish "borrow" the trident, and Foolish manages to hit Fundy first. HBomb asks Fundy if he can have the trident with Foolish hitting him aside.
      • Fundy asks Foolish for an ender chest and drops the trident to Foolish. HBomb tries to steal it but Foolish knocks him back.
      • HBomb chases Foolish up the Space Needle, and finds Foolish using a boat MLG to descend the tower. He bridges to Foolish, and tries to get into his boat, but ends up falling to his death.
      • HBomb descends the Space Needle to retrieve his items, and Fundy uses Niki's trident to get into Foolish's boat. The three head up the Space Needle, and Fundy prepares a trident pool on HBomb's bridge.
      • Foolish does the boat MLG down the Space Needle, and HBomb manages to jump onto the boat while it slowly falls. Fundy tries to get into the boat, but ends up dying from fall damage.
      • HBomb falls out of the boat, and the three return to the top of the Space Needle. HBomb and Fundy manage to jump onto Foolish's boat, but Fundy ends up falling off.
      • Foolish and HBomb manage to make it to the ground, and HBomb places water for Fundy. Fundy retrieves his items and tries to do a boat glitch.
      • Foolish lights the area, and HBomb leaves the two at Las Nevadas. He ends stream within the walls of Tubbo's outpost.
  • Foolish adds bushes to the hotel and does fixes on various buildings in Las Nevadas.
    • Foolish starts formatting the plots for bushes at the desk at the hotel and goes to the pool area.
    • Foolish grabs dirt from a chest to put in the plots and later places leaves in the plots. He goes to Quackity's storage to deposit dirt and grab smooth stone.
    • Foolish crafts the smooth stone into slabs and adds more plots for bushes around the desk at the hotel. He then goes to the pool area and later walks along Tommy's railway.
    • Foolish harvests wheat from Purpled's wheat farm to breed and butcher cows at Purpled's cow farm. He comes across a wandering villager nearby and looks through its trades.
    • Foolish goes near the Space Needle and finds a boat that he sails to a patch of coal. He mines the coal before going to the stage and chapel bridge.
    • Foolish crafts torches to illuminate the roof of Purpled's settlement and the roof of the strip club.
    • Foolish finds part of the roof of the strip club damaged and crafts slabs to repair it.
    • Foolish goes to the stage and the Space Needle before ending stream near the restaurant.
  • Bad, Sam, Ponk, and Punz hang out while sharing discount codes for the release of Bad's Youtooz plushies.
    • Bad starts at the spider XP farm, and Sam meets him there.
    • Sam joins Bad's VC, and the two hang out at the spider XP farm before they head to Sam's chests at the bank. Sam gets a sign to place a code for Bad's Yootooz plushie.
    • Sam puts another code with parts of it on different signs. The two hang out, and Sam gives Bad a book with a code to read out.
    • Sam places four more codes on a sign with one being a troll code. He then places another four codes with another being a troll code.
    • Sam gives Bad a book with a code and later reads out another code. The two hang out, and Sam sends another code through in-game chat.
    • Bad sends another code on his Instagram and writes a code on a piece of paper to show in his camera for Sam to read out. He then starts making his way to his mansion and tries to tame a llama he comes across.
    • Bad finds a sign with a troll code on the Prime Path leading to his mansion placed by Sam. He also finds more fake codes along the Prime Path before finding a real code at the gingerbread house.
    • Sam rejoins Bad on the Prime Path, and the two hang out. Sam towers up near Bad to place a boat to row around in.
    • Punz joins the two in-game and in VC. Ponk joins the VC as well, and Sam moves his boat beside Bad.
    • Ponk joins the three in-game, and Sam gets out of his boat. Ponk later leaves the three and the VC, and Punz leads two llamas with Sam to Bad.
    • Bad and Punz gets onto the llamas, and Sam leads them to Eret's castle which has a code at the entrance. Punz and Sam ties the llamas at the museum, and Punz gets back onto his llama.
    • Sam leads the two llamas to Church Prime and rings the bell there. Another code can be seen by the table at the back of the church, and Sam leads the llamas out of the church.
    • Two more codes can be seen on trees outside the church, and Sam leads the llamas to the Community House. Another code can be seen on one of the entrances.
    • Sam leads the llamas to the community Nether portal, and Bad suggests that they pay the toll. Punz volunteers to pay the toll, but backs down after Bad asks for a trident.
    • Sam tells Bad to go up one of the towers, and a code can be seen on the wall of the tower. Bad gets back onto his llama, and Sam leads the llamas to Eret's castle where the last code can be seen at the entrance.
    • Sam leads the two llamas back near Dream's holiday home, and Bad and Punz get off their llamas. Sam and Punz push Bad into Dream's holiday home, and another code can be seen on a jukebox there.
    • Sam tells Bad that he can't break out of the build since it is one of the oldest builds on the server. Bad demands to be let out, and Sam teases Bad by stepping on the pressure plate outside.
    • Sam suggests that Bad is a Dreamon, and Punz steps on the pressure plate to continue teasing Bad. Punz then breaks Bad out, and Bad returns inside the build.
    • Bad demands the two to let him out, and Sam decides to let a llama decide if Bad will be released or not by pushing it near the pressure plate. Bad tries to tempt the llama by holding golden apples and bread.
    • Punz gets onto the llama, and Sam teases Bad by stepping on the pressure plate. Punz gets off the llama, and Sam steps on the pressure plate with Bad managing to exit the build.
    • The three hang out, and Bad stream crashes. Sam and Punz leave with Sam staying in VC to recite "One fish, two fish, red fish, blue fish."
  • Ponk gathers a disc for his parrot, adds images through the server, and speaks to Sam about Batman and Robin.
    • Ponk starts near his hobbit hole and flies onto the roof of the flower shop using his trident.
    • Ponk finds the code signs near the bank and messages Bad asking if he is supposed to reveal them. Sam lies through in-game chat that Ponk was not supposed to before reassuring Ponk they are fake.
    • Ponk goes to the bank and later returns to near his hobbit hole. He checks on Wash your Rice at his lemon tree and decides to get the parrot a jukebox.
    • Ponk gets wood and a diamond to craft a jukebox. He then travels to Niki's city to search for a music disc and finds a "Strad" disc in Niki's room. Ponk plays it to make Niki's parrots dance.
    • Ponk takes the disc and crafts a sign to leave at Niki's room to indicate that he had taken the disc for his parrot. He then returns to his lemon tree to place the jukebox and play the disc.
    • Ponk renames his second hobbit hole to "Blossem's Tailer Shop" and takes item frames from it. He then places pressure plates in the middle of the room.
    • Ponk gets more item frames from his secret room at his hobbit hole and puts up an image of Kanye at his tuna shrine. He then puts up a few images of Kanye on the reminds of a picture in front of the main spawn.
    • Ponk places an image of Kanye on the Pickle statue and at the bank. He puts an image on a tree near the bank and crafts an oak fence gate to put an image of Kanye in the tunnel down to the spider XP farm.
    • Ponk goes down into the spider XP farm and discovers that someone had blocked the tunnel off. He then checks on the Kanye image on the tree before eating cake along the path to Hannah's house.
    • Ponk harvests wood near his old maze and goes to Lemon City. He finds all his chests missing except for one and goes up to his lemon tree by trident clutching into the water.
    • Ponk goes to the Community House and uses his trident to fly to the top of one of the towers of Eret's fortress. He starts building onto it, and Sam joins his VC.
    • Sam meets Ponk at the top of the tower, and Ponk continues building onto Eret's fortress. Ponk tells Sam that he knows that he became enemies with Batman and Robin. Ponk continues, stating that the two are watching him.
    • Sam states that he is the warden and accuses Ponk of committing fraud after Ponk asked for a cutout of him. The two then converse on the tower.
  • Puffy builds a toll gate at Bad's mansion and L'Sandberg tower to compete against Bad's toll gate. She then enchants her axe after failing to find her second box.
    • Puffy starts at Foolish's summer home and walks around.
    • Puffy checks on the llamas at L'Llamaberg and goes to the toll gate around the community Nether portal. She then decides to make fake capitalism to compete against Bad by building a toll gate where she does not care about the toll. Puffy states that the diamonds that she collects from her toll booth will be given to members on the server who are not part of the toll gate.
    • Puffy goes to Bad's mansion and decides to make a toll gate in front of Bad's mansion with pictures of Skeppy to bait Bad to enter his mansion.
    • Puffy decides to add a Rat statue to burn down, but decides on a Skeppy one instead. She walks along the Prime Path and decides to burn the trident she had obtained at Las Nevadas in front of Bad if she needs to.
    • Puffy returns to Foolish's summer home and gets stone from her basement. She then deposits items and grabs signs.
    • Puffy goes to Bad's mansion and crafts stone bricks. She then starts building a toll gate using fence gates and stone bricks.
    • Puffy crafts a chest to place at the toll gate and continues building the toll gate around Bad's mansion. She crafts fence gates to add to the second toll gate entrance.
    • Puffy crafts more fence gates and a chest to add to the second toll gate entrance. She then continues building the toll gate.
    • Puffy crafts more stone bricks to finish the toll gate and adds a sign indicating that a toll fee must be paid to enter. She makes the price fourteen diamonds and the season pass 69 diamonds.
    • Puffy crafts more signs to add to the second entrance of the toll gate. She also makes six boards to place images of Skeppy on. Puffy then uses the dance options on her Lunar client to twerk and Naruto run.
    • Puffy visits her basement to grab leather. She returns to Bad's mansion and crafts item frames to use for the boards. Puffy then finds the signs placed at McPuffy's and goes inside the restaurant.
    • Puffy returns to Bad's mansion to place images of Skeppy on the boards. She then places another sign at the entrance of the toll gate telling the person to pay the toll to see the Skeppies.
    • Puffy gathers red concrete and netherrack from her basement before returning to Bad's mansion to build a red wall around the images of Skeppy. She places a sign on "Door 14" indicating the person to open the door
    • Puffy walks along the toll gate wall and goes to the roof of Bad's mansion. She then returns to her basement to grab bones for white dye, and adds it to the text on the signs on the toll gate.
    • Puffy returns to her basement to deposit netherrack and stone bricks and grab sandstone. She then goes to Foolish's summer home to build a toll gate around the L'Sandberg tower.
    • Puffy crafts fence gates to put at the toll gate. She places the toll fee and season fee signs at the toll gate before visiting Ponk's hut to take sticks to craft more fence gates to finish the toll gate.
    • Puffy investigates the L'Sandberg tower and uses the dance options to Naruto run. She gets wood from Foolish's chests to craft a chest and searches the rest of Foolish's chests for food.
    • Puffy grabs baked potatoes from a blast furnace and uses the dance options again. She places the chest at the toll gate before returning to her basement to get more food and deposit items.
    • Puffy goes to Michael's house and tries to find a secret entrance behind a piece of fanart in the basement. She then goes to the spider XP farm to mend her tools. After mending, Puffy deposits her axe in her basement.
    • Puffy tries to find her second axe and decides to add Mending to her first axe after failing to find it. She grabs emeralds and books before checking her hidden chests for her axe.
    • Puffy searches the chest under her Christmas tree and deposits sandstone. She then goes to Punz's tower to trade for an Efficiency V and Mending enchantment books.
    • Puffy deposits emeralds in her ender chest near Ponk's casino and goes to Tubbo's jungle base to trade for an Unbreaking III enchantment book. She finds that she does not have any emeralds and retrieves her ender chest from Ponk's casino.
    • Puffy returns to Tubbo's jungle base to trade for an Unbreaking III enchantment book. She deposits emeralds in her ender chest before adding the enchantments to her axe in her basement. After enchanting, Puffy renames it "Banquet Axe."
    • Puffy returns to the spider XP farm to mend her axe. She then goes to her basement to place a sign on her Wall of Shame.
    • Puffy walks along the Prime Path before ending the stream near Eret's castle.

June 30, 2021[]

  • Ponk builds a lemon tree at Eret's fortress. He also meets with Foolish to discuss the plan of getting his arm back from Sam.
    • Ponk starts at Eret's fortress and goes to Lemon City where he harvests spruce wood nearby. While harvesting, he also traps a stray cat he comes across.
    • Ponk grabs wood from Eret's storage room and the Community House. He gets more wood from Eret's castle along with item frames.
    • Ponk continues building the lemon tree on one of the towers of Eret's fortress. He then goes to the Thiccatron to take wood from it.
    • Ponk spots a chicken below him and places TNT with pressure plates. The chicken manages to survive while Ponk goes AFK, and Ponk removes the TNT. He then gets leather from the chests at Sam's sheep farm.
    • Ponk deposits items and continues building the lemon tree at Eret's fortress. He then returns to the Thiccatron to get more wood and uses the spider XP farm to mend his axe.
    • Ponk searches Sam's chests near the bank and gets iron from his ender chest to craft a bucket. He continues building the lemon tree at Eret's fortress and goes to the Community House.
    • Foolish joins his VC and meets Ponk at the Community House. Ponk takes Foolish to Punz's backyard and shows the place where his first lemon tree used to be.
    • Ponk starts leading Foolish out of Punz's backyard, and Foolish starts suspecting Ponk of leading him into a trap. The two continue down the Prime Path near the ice cream shop, and Ponk tells Foolish that they are going to take back his arm as Sherlock and Watson.
    • The two continue down the path, and Ponk tells Foolish that he has something of Sam's and that they will be able to break Sam's will.
    • Foolish places a boat in the water near the Community House, and the two part ways. Ponk then ends off at the Community House.
  • Foolish continues expanding Las Nevadas by placing sand after placing fanart at the gas station.
    • Foolish starts near the Space Needle and goes to his summer home.
    • Foolish grabs string to trade for emeralds at his village and deposits the extra. He kills squids for ink sacs to trade for emeralds before depositing extra ink sacs.
    • Foolish trades for glowstone. He then breeds and butchers the cows at his cow farm. After, Foolish goes to the build on his road and the L'Sandberg tower.
    • Foolish takes wheat from the L'Sandberg tower and does a boat clutch while traveling back to Las Nevadas. He breeds and butchers the cows at Purpled's cow farm, and illuminates the top of the chapel bridge.
    • Foolish takes andesite walls and andesite from Quackity's storage. He then starts building a sign next to the gas station.
    • Foolish crafts more andesite walls and gets iron frames from near the Space Needle. He places an image of the logo of the gas station and gets a sign to give art credit.
    • Foolish searches chests for string to put on the sign to prevent snow from piling on it. He obtains string from Quackity's storage to use and places a piece of fanart at the gas station.
    • Foolish gets a sign to give art credit and places another piece of fanart on the back of the gas station. He gets wood to craft a sign to give art credit.
    • Foolish deposits items at Quackity's storage and collects sand near his summer home. He accidentally causes a creeper to blow up near Tubbo's outpost and gets dirt from Quackity's storage to patch the hole up.
    • Foolish places sand to expand Las Nevadas while lighting the area. He removes a tree and continues expanding Las Nevadas while filling in holes in the terrain.
    • Foolish finds an underwater pond and a wolf. He mines the coal in the pond and lets the dog out of the pond.
    • Foolish continues expanding Las Nevadas and flattens a hill. He also feeds the wolf.
    • Foolish deposits items at Quackity's storage before grabbing coal and wood for torches. He then illuminates the area and goes to the pool area.
    • Foolish collects more sand near his summer home and adds torches to illuminate Las Nevadas. He then continues expanding Las Nevadas.
    • Foolish flattens a hill and continues expanding Las Nevadas. He puts some sand in his shulker box, deposits dirt at Quackity's storage, and takes bones from Purpled's chests.
    • Foolish finds the wolf, and the wolf kills a red sheep. Foolish then considers killing the wolf, but tames it instead. Foolish accidentally feeds the dog the sheep's remains and places the red wool the sheep dropped at the gas station. He leaves the dog on the second floor of the hotel behind the aquarium, and his chat names the dog "Sand."
    • Foolish gets a name tag to rename the name tag to "Sand" and yellow dye from Quackity's storage to color the collar. He then names his dog and gives it the yellow collar.
    • Foolish continues expanding Las Nevadas and flattens a hill. He deposits bones in Purpled's chests.
    • Foolish goes to the stage to gets sand from his shulker box to continue expanding Las Nevadas. He collects cacti to plant around the area and goes to the gas station.
    • Foolish butchers cows at Purpled's cow farm and checks on Sand at the hotel. He then goes to the Space Needle to remove the bridge HBomb had made there.
    • Foolish does a boat clutch down the Space Needle. He also does one on the way to the portal at Tubbo's outpost. Foolish travels to the spider XP farm to mend his shovel and visits the lemon tree at Eret's fortress.
    • Foolish does a boat clutch down the fortress and glitches on the water. He then visits Cloud Prime and does a boat clutch on the way back to Las Nevadas at Tubbo's outpost.
    • Foolish ends stream near the gas station.
  • Foolish logs back onto the server to continue expanding Las Nevadas. Sam also visits Foolish to compliment Foolish and to give Foolish sand while messing with Foolish by igniting TNT. Foolish also commissions Sam to build an elevator at the hotel.
    • Foolish goes to the gas station at Las Nevadas.
    • Foolish deposits string at Quackity's storage before grabbing coal and wood for torches. He continues expanding Las Nevadas while lighting the area.
    • Foolish checks on Sand at the hotel and feeds the dog. He walks around Las Nevadas and collects sand near his summer home. In the process, he deposits some sand in his shulker box.
    • Foolish continues expanding Las Nevadas while illuminating the area, and Sam later meets him. Sam compliments Foolish on the work through in-game chat. He starts placing TNT around the area with Foolish removing it.
    • Sam asks Foolish how long it took to expand Las Nevadas. He then places a piece of TNT and lights it. Foolish places water to prevent the explosion.
    • Sam places and lights another piece of TNT. Foolish places water again, and Sam starts towering up with TNT. In response, Foolish places water on the tower and removes the TNT.
    • Sam tells Foolish that he had come to give a gift. Sam then gives Foolish some sand, and Foolish returns the TNT he picked up to Sam. Sam then leaves.
    • Foolish continues expanding Las Nevadas, and Sam jokes about demolishing Foolish's summer home later. Sam adds that he got the sand from Foolish's summer home, and Foolish shows Sam the fanart behind the gas station through his stream.
    • Sam meets Foolish behind the gas station and places a piece of TNT. He tries to light the TNT, and the TNT glitches.
    • Sam tries again and lights the TNT with Foolish trying to stop the explosion with water. The TNT ends up destroying the fanart, and Foolish replaces the torches destroyed by the water.
    • Sam tries to put the fanart back again. He also places the item frames of the other piece of fanart inside the gas station that had been affected. Foolish tries to put parts of the fanart back, but they despawn.
    • Foolish manages to put the fanart back up and leads jeb_ to its post. He puts the fanart inside the gas station back up and pushes jeb_ back behind the counter.
    • The two exit the gas station, and Foolish asks if Sam knows how to make elevators. Sam responds that he can, and Foolish takes Sam to the hotel to indicate where he wants one.
    • Sam responds that the elevator will not look good in the position and states that he can change the build to make the elevator look good. Foolish formats the elevator for Sam, and Sam states that the elevator will need immovable blocks.
    • Sam asks Foolish about the size, suggesting 3x3 and 1x1. Foolish chooses 3x3, and Sam states that the engine of the elevator will be visible as the elevator moves up.
    • Sam tells Foolish about the 3x3 elevator in Dream's mountain base. The two continue discussing replicating the elevator in the hotel, and Foolish equips his Captain America skin.
    • Sam states that there is a space where he wants the elevator, and Foolish responds that he can wall it off. Sam also suggests making the elevator visible from outside, and Foolish decides to use glass.
    • Sam suggests that the elevator has multiple stops and states that making the elevator go all the way back to the first floor will be tricky. Foolish shows am the rest of the floors of the hotel and goes to the top of the hotel.
    • The two walk around Las Nevadas, and Sam states that he built the general set of Las Nevadas. Sam then mines into the casino, covering the hole with TNT.
    • Foolish goes near the Space Needle, and Sam rejoins him there. Foolish goes up the Space Needle, and Sam joins him.
    • Foolish puts his shulker box in his ender chest, and Sam does an MLG off the Space Needle. Foolish uses a boat MLG to descend the needle, and Sam places torches to prevent Foolish from placing a boat.
    • Foolish manages to make it to the ground, moves the torches Sam placed, and goes to the hotel to try scaffolding clutches. Sam rejoins him outside, and the two converse.
    • Foolish continues expanding Las Nevadas and plays Sam's Primedex entry. Sam continues conversing with Foolish through in-game chat, and Foolish walks around Las Nevadas.
    • Foolish takes dirt from Quackity's storage and starts filling in a pond. He then grabs more dirt from Quackity's storage to finish filling in the pond.
    • Foolish continues expanding Las Nevadas, and Sam leaves. Foolish then walks around Las Nevadas and collects sand from near his summer home.
    • Foolish places some sand in his shulker box and continues expanding Las Nevadas. He then ends the stream near Tubbo's outpost.

July 1, 2021[]

  • Foolish builds more streetlamps along the road to Las Nevadas.
    • Foolish starts by his gas station and checks on jeb_. He then walks around and notices DogChamp on the chest next to the cow farm. Foolish then moves DogChamp back to Purpled's shack, harvests and replants wheat, and breeds and butchers cows at Purpled's cow farm.
    • Foolish deposits extra food and leather in a chest before heading to the hotel to check on Sand. He then makes his way to the pool area and the top of the Eiffel tower while working out how to make it more accessible to reach the top. When returning to the base, Foolish notices mobs spawning in darker areas of the Eiffel tower and lights it up with glowstone and torches around the base and mid-areas of the tower.
    • Foolish removes sand that endermen had placed on the tower and replaces them elsewhere. He grabs glowstone in a chest at the Space Needle before taking sticks and coal from Quackity's storage for torches.
    • Foolish goes to the hotel before returning to illuminating the Eiffel tower with glowstone and torches. He decides the spot where the water elevator to the top of the tower will be and adds entrances into the tower from all four legs.
    • Foolish walks around Las Nevadas and deposits stone bricks at Quackity's storage. He decides to build more street lamps and walks around.
    • Foolish illuminates an area before grabbing sea lanterns, smooth stone, and stone from Quackity's storage. He crafts stone brick walls and adds street lamps along the road to the Eiffel tower.
    • Foolish goes to the hotel and continues work on the street lamps. He walks around and grabs iron from his ender chest to craft trapdoors to finish the street lamps.
    • Foolish tries adding a torch on the other side of the road, but removes it. He fixes the road and starts making street lamps on the opposite side of the road.
    • Foolish adds torches along the road and continues work on the street lamps. He goes to the Eiffel tower and gets jungle leaves from a chest near the hotel to add along the road.
    • Foolish adds glowstone under the bushes and ends up removing the bushes. He tries adding glowstone along the road, but ends up removing it.
    • Foolish gets more iron from his ender chest for trapdoors to finish the street lamps. He walks around and checks on jeb_ at the gas station.
  • Purpled upgrades his Las Nevadas shack.[31]
    • Purpled starts at the spider XP farm and uses the XP farm to enchant books.
    • Purpled continues using the spider XP farm and adds an enchantment book to his sword. He plans to get a Silk Touch enchantment for his shovel and decides to talk to Foolish about general construction at Las Nevadas.
    • Purpled plans to upgrade his shack and heads to Las Nevadas. He butchers cows at his cow farm and deposits steak in a chest.
    • Purpled removes his hopper system of kelp and dry kelp. He takes iron and coal before gathering wood to craft chests to deposits items in.
    • Purpled breaks his other chests and moves the chests and contents aside. He plans to build an automatic sorter and moves the rest of the contents of the chests aside.
    • Purpled removes his crafting table, anvil, smithing table, bed, and brewing stand. He also puts his bed aside, tries to finds his Silk Touch pickaxe to mine his ender chest, and deposits his brewing stands.
    • Purpled borrows Fundy's Silk Touch pickaxe from Fundy's plot of land. He returns to his tent and gets sand to fill in a hole.
    • Purpled deposits sand, Fundy's pickaxe, and the rest of his workbenches and ender chest. He then grabs food and starts digging under his tent.
    • Purpled gets sand to craft cut sandstone slabs and sandstone. He continues work on upgrading his shack and uses the dance options on his client.
  • Foolish acts as Mario in a bit with Purpled. The two agree to build an outhouse, and after building the outhouse together, Foolish helps Purpled with his tent.[31]
    • Foolish continues walking around and spies on Purpled from the chapel bridge. Purpled walks off, and Foolish blocks off the strip club.
    • Foolish finds Purpled making his way toward him past the strip club and uses his trident to retreat onto the roof of the strip club. Purpled spots Foolish from the fountain, and Foolish goes behind the restaurant to change to his Mario skin.
    • From the chapel bridge, Foolish spies on Purpled, who is at his settlement mining under it. He moves closer to Purpled, and Purpled spots him.
    • Foolish retreats behind the chapel bridge, and Purpled resumes his work. He sneaks up to Purpled again, who spots Foolish again.
    • Foolish removes his armor to show Purpled his Mario skin, and Purpled messages him through in-game chat to ask if he needs anything. Purpled continues work on his tent, crafting more cut sandstone slabs, getting sand to fill in the walls, and crafting furnaces to place.
    • Foolish states that he doesn't need anything and adds that he does plumbing. Purpled responds that he does not have any plumbing, and Foolish states that plumbing is the reason he came to Purpled. Purpled hits Foolish after Foolish searches through his chests. Foolish joins Purpled's VC and states that he is here for plumbing. He also tells Purpled that Purpled does not have any water appliances.
    • Purpled states that he does not need any plumbing since his area is too small to fit any water appliances. He tells Foolish that he is expanding his "Swag Tent" and that it is a temporary settlement.
    • Purpled places furnaces, and Foolish starts outlining the kitchen. Purpled repeats that he does not have room and removes Foolish's outline.
    • Foolish states that Purpled can refrigerate his food, and Purpled states that he has a wheat and cow farm. DogChamp chases Foolish when Foolish passes him, and Purpled sits the dog down.
    • Purpled places his crafting table, smithing table, and brewing stands. He also gets a chest and wood to craft more chests to put place while stating that he wants a compact area. Foolish volunteers to help with plumbing and offers to make a few water appliances, and Purpled states that there is already a pool area when Foolish brings up making one for Purpled.
    • Foolish offers Purpled to make a pool for just him, and Purpled responds that he already has one. Foolish then offers to make a sink for Purpled and searches through Purpled's chests for materials.
    • Purpled states that he does not need a sink and places chests. Foolish states that he can make electricity generators for Purpled, and Purpled questions if Foolish is qualified for the position.
    • Foolish offers to make a sink for Purpled, and Purpled states that he wants to save his funds and that he does not need any water appliances in his tent.
    • Purpled places brewing stands and tells Foolish that he can let Foolish make a water appliance that can fit in his tent. Foolish logs off to try and get DogChamp to stop being hostile.
    • Purpled lets DogChamp stand up and sits it down after the dog starts chasing Foolish. Foolish looks through Purpled's chests, and Purpled says that Foolish can make an outhouse for the water appliances.
    • Foolish searches Purpled's chests for materials, and Purpled tells Foolish to get his own. Foolish asks Purpled to provide lunch for his work and gets spruce wood from Quackity's storage for doors and trapdoors. Purpled, meanwhile, moves chests to his tent and the contents of his other chest to the chests at his tent.
    • Purpled asks Foolish what he wants for payment, and Foolish responds with "three nickels." Foolish then starts building the outhouse. He uses iron from his ender chest to craft a cauldron.
    • Purpled gets spruce wood to craft more trapdoors to help Foolish build the outhouse.
    • Foolish continues work on the outhouse, and Purpled gets a water bucket to place water in the cauldron. Purpled finishes the outhouse, and Foolish adds glowstone and bushes around the outhouse.
    • Purpled crafts signs and fills the area behind the outhouse. He gets chests for more storage and crafts another chest. After, Purpled places a sign near the outhouse, and the two renovate it, removing the glowstone on top of the outhouse.
    • The two enter the outhouse, and Foolish removes the bushes around the outhouse. The two then converse.
    • Purpled gets an anvil to place on top of the outhouse and considers making a piston system to push the anvil into the outhouse. He removes the anvil, and the two continue conversing. Foolish then enters the outhouse, and Purpled places his bed and anvil at his tent.
    • Purpled places his ender chest, but takes out Fundy's pickaxe to remove it. He gets sand to fill in the wall and a carpet from the cow farm to place on one of his chests. He ends up removing the carpet and uses his cow farm.
    • Foolish adds leaves to the inside and outside of Purpled's tent. He then builds a canopy using scaffolding whilst Purpled gets glowstone powder and places sand under his chests. Purpled also places his ender chest to get redstone to craft redstone lamps.
    • Purpled removes the scaffolding and he gathers cobblestone to craft lever to operate the lamps. He also gets smooth stone whilst Foolish returns to the outhouse to change into his Superman skin. Foolish then changes back to his Las Nevadas skin before changing back to his Superman skin. The two continue conversing.
    • Purpled deposits items and crafts sticks for redstone torches. He gets more redstone to craft redstone repeaters and places the lamps in the wall, building a redstone lamp system behind his work benches. Foolish gives Purpled glowstone, and Purpled adds more redstone lamps to the side of his tent. Purpled then makes a redstone system for the rest of the redstone lamps, places another brewing stand, and moves his anvil.
    • Foolish changes back to his casual wear. Foolish shows Purpled the road he had made to the Eiffel tower, and Purpled asks for string. Foolish takes Purpled to Quackity's storage, and Purpled crafts carpet.
    • The two head back to the road to the Eiffel tower, and Purpled places glowstone in the road with carpet over them. Foolish removes the torches he placed and walks around.
    • Foolish takes string from Quackity's storage to craft carpet and adds it to the road with glowstone underneath. Purpled puts DogChamp inside the outhouse and returns to his tent before rejoining Foolish at the road. He later mutes the VC.
  • Foolish continues illuminating Las Nevadas with glowstone.
    • Foolish adds carpet to the road and gets more string from Quackity's storage for carpet. He places the carpet on the road with glowstone underneath.
    • Purpled undeafens to Foolish's VC briefly, and Foolish fixes part of the road and grabs smooth stone from Quackity's storage to finish fixing the road. Foolish then levels the ground to the road and lights the area.
    • Foolish equips Wilbur's head and walks around Las Nevadas. He then unequips Wilbur's head and digs in front of the hotel to extend the road.
    • Foolish takes white concrete from the road and replaces it with glowstone. He searches the chest near the hotel and pool area before searching Quackity's storage.
    • Foolish grabs sand and gravel from Quackity's storage. He also gets black dye from a chest near the Space Needle and crafts black concrete powder to convert into concrete.
    • Foolish gets glowstone from a chest near the Space Needle and fills the road to the hotel. He also gets stone to use and places carpet on the stone. Foolish then starts extending the sidewalk to the hotel.
    • Foolish goes to Quackity's storage to grab stone to smelt. He gets smooth stone and slabs and crafts more slabs near the hotel. Foolish then logs off for Purpled to pass the night.
    • Foolish goes to the hotel, logs off again, and returns to place glowstone under the floor of the hotel. He checks on Sand and goes to the pool area.
    • Foolish walks near the Space Needle and finishes extending the road to the hotel. He then goes to the stage and places glowstone in the road with carpet over it.
    • Foolish takes more string from Quackity's storage to craft more carpet and continues placing glowstone in the road with carpet over them. He walks around Las Nevadas and bumps into Purpled at the stage.
    • Foolish searches for oak leaves to repair the bush near the stage. He looks at the chest near the pool area and manages to find some. Purpled asks Foolish for dirt and goes to Quackity's storage with Foolish to get some.
    • Foolish walks around and deposits items at Purpled's tent. He gathers string for carpet and stone from Quackity's storage. He then finds Purpled digging near his tent.
    • Foolish replaces the white concrete in the road with glowstone and stone. He then places carpet over it before walking around and going to the hotel.
  • Purpled tames more horses and builds a new farm.[31]
    • After leaving Foolish, Purpled deposits items, moves DogChamp back to the tent, grabs a saddle, and heads to the Greater Dream SMP. He finds a skeleton horse near the entrance to the spider XP farm and tames it.
    • Purpled uses the spider XP farm and adds Silk Touch to one of his pickaxes. He then walks around and eats cake along the path to Hannah's house.
    • Purpled rides his skeleton horse northwest of Eret's castle to search for another horse. He eventually finds a few horses and a village nearby.
    • Purpled passes the night at the village and finds more horses at the village. He then collects hay bales and tames a horse at the village.
    • Purpled takes the saddle from his skeleton horse and tests the other horse's speed. He then tames another horse to test its speed and compares it to the speed of the skeleton horse.
    • Purpled takes the saddle off the skeleton horse and finds more horses near the village. He tames a horse that he finds very fast and has a lot of health. Purpled then starts leading the skeleton horse with him back to Las Nevadas.
    • Purpled tests how high his horse can jump and leaves the skeleton horse in one of the pens in the village. He blocks off the pen and tames another horse to bring back to Las Nevadas.
    • Purpled returns to his tent and gets a fence to tie both horses. He walks around, and returns to his tent.
    • Purpled goes to his outhouse and starts digging out an area for a new wheat farm near his cow farm. He places dirt and continues digging out the farm.
    • Purpled continues placing dirt and deposits sand at his tent. He gets more dirt from Quackity's storage to finish placing dirt and removes his old wheat farm.
    • Purpled gets sand and cleans up the water from the old farm. He fills in holes in the ground and places water at his new farm.
    • Purpled plows his farm and gets wood from his tent. He then deposits items and gets iron to craft a new iron hoe to continue plowing his farm.
    • Purpled deposits items at his tent and gets iron to craft an extra iron hoe. He places more water on his farm and finishes plowing his farm.
    • Purpled plants his farm and gets more seeds from his tent. He deposits items and continues planting his farm.
    • Purpled deposits seeds at his tent before breeding and butchering cows at his cow farm. He plans to upgrade his cow farm.
    • Purpled goes to his outhouse and removes the cauldron. He then crafts ladders at his tent and mines a tunnel down to place the cauldron before ending stream for the day.

July 2, 2021[]

  • Foolish continues work on the hotel and makes plans for a bar.
    • Foolish starts at the hotel and plans to make a bar. He then goes to the pool area, and checks on Sand.
    • Foolish starts planning where the bar should be and comes across a wandering trader at the pool area.
    • Foolish deposits items and leftover materials at Quackity's storage. He grabs wood and coal for torches before breeding and butchering cows at Purpled's cow farm.
    • Foolish collects gravel at a gravel mountain and deposits it at Quackity's storage. He then collects sand near his summer home and deposits it at Quackity's storage.
    • Foolish grabs gravel and sand before returning to his summer home. He removes a build on his path and deposits the materials of the build in a chest.
    • Foolish illuminates his summer home with torches before traveling to Eret's skeleton XP farm to get bones to craft into bone blocks. He returns to Quackity's storage to craft white concrete powder and converts the powder into concrete.
    • Foolish starts building the balcony and illuminates it with torches. He starts building the staircase to the balcony and gets smooth stone from furnaces at Quackity's storage.
    • Foolish deposits some smooth stone and returns to the hotel. He crafts more smooth stone slabs and finishes the staircase to the bar.
    • Foolish goes to the pool area and grabs white stained glass panes from a chest at the front of the hotel. He starts adding railings to the bar.
    • Foolish grabs white dye and glass from Quackity's storage for more white stained glass. He then takes more white dye and glass with him and finishes the railing at the bar. He later places sea lanterns on the balcony and continues brainstorming where the bar should be.
    • Foolish gathers dark oak wood for stairs and grabs diorite, dark oak wood, and smooth stone. He then gets stone to smelt and puts the diorite back.
    • Foolish gets smooth quartz, sea lanterns, and glowstone to test a design for tables at the hotel. He crafts more stairs and continues experimenting with the design.
    • Charlie logs on, and Foolish messages Charlie through in-game to ask if he is still in prison. Charlie responds that he is, and Foolish asks if Charlie needs any help. Charlie then declares that he had already escaped.
    • Charlie dies from fall damage, and Foolish gives Charlie the coordinates of Las Nevadas. Foolish harvests wheat from Purpled's wheat farm to breed and butcher the cows at Purpled's cow farm.
    • Foolish goes to the pool area and checks Charlie's cell at Fort Big. He then grabs black dye from a chest at Las Nevadas and deposits items.
    • Foolish gets red wool from Quackity's storage and crafts black stained glass. He deposits extra glass and crafts black stained glass panes.
    • Foolish checks on Bone at the pool area and considers giving the slime to Charlie. He deposits white concrete at the front of the hotel and continues working on the VIP booth.
    • Foolish gets stone bricks from a chest near the pool area and crafts them into slabs. He covers the red wool that is visible from the top of the chandelier with the slabs and gets stone to craft into more stone brick slabs.
    • Foolish finishes covering the red wool and crafts smooth quartz slabs to continue working on the VIP booth. He then crafts more smooth quartz slabs and finishes the VIP booth.
    • Foolish enables shaders to admire his work and deposits extra materials. He uses his trident to fly to the Space Needle before searching chests at the Needle and Quackity's storage for sea pickles to be used as cups.
    • Foolish gets bricks from the furnaces at Quackity's storage to craft flower pots and adds the flower pots to the table. He starts designing another table and disables shaders.
    • Foolish adds pillars to support the balcony and starts making designs for tables at the balcony. He harvests more dark oak wood at the community tree farm and returns to the hotel to end for the day.
  • Michael starts at his basement, and flattens an area near his path.
    • Michael deposits dirt at his house, and continues flattening the area while filling in the area with dirt. He deposits cobblestone at his house, and gets his sub book from his basement.
    • Michael renames his sub book to "MIKE'S SUBS: JUNE". He deposits it in his ender chest, and gets a book, ink sac, and feather to craft another book and quill.
    • Michael renames the book to "MIKE'S SUBS: JULY". He goes to the spider XP farm to mend his shovel, and walks down the Prime Path to Church Prime.
    • Michael walks down the Prime Path, and uses his trident to fly to the community Nether portal. He continues flattening the area, and replacing the stone with dirt.
    • Michael uses his trident to head to Eret's fortress. He walks down the Prime Path to the L'Manberg crater.
    • Michael continues his way down the Prime Path, and goes to the remains of Fundy's tower. He goes onto the path of his house, and starts building his donor hall.
    • Michael gets more cobblestone from his house, and deposits dirt. He continues building, and fills in the terrain.
    • Michael lights the area with torches, and continues building. He collects dirt to cover a hole near his path to his house, and returns to his house.
    • Michael deposits dirt at his house, and deposits dirt, granite, gravel, and diorite at his basement. He gets more cobblestone from his house, and returns to his donor hall.
    • Michael crafts cobblestone slabs to continue building. He crafts more slabs, and continues building.
    • Michael crafts more slabs, and continues building. He walks along the donor hall, and gets dark oak fences from his house.
    • Michael kills a wandering villager near his donor hall, and returns to his donor hall. He removes some blocks, and starts adding fences to his donor hall, but removes them.
    • Three pillagers spawn in Michael's donor hall, and Michael lets the first two kill each other. He then pushes the third onto the wall of Punz's chunk, and expands his donor hall.
    • Michael walks along his donor hall, and adjust a part of his donor hall. He continues walking along his donor hall, and goes to the room he was digging out.
    • Michael returns to his house, and deposits some cobblestone and items at his basement. He leaves, and returns to his house to get sticks.
    • Michael gets coal from his basement to craft torches, and deposits extra coal. He travels back to his donor hall using his trident, and lights the area.
    • Michael walks along his donor hall, and continues working on it. He crafts dark oak plank slabs, and continues work.
    • Michael crafts more slabs, and continues his work. He marks off the center, and finds that one of the entrances was uneven.
    • Michael fixes the entrance, and continues work. He adds fences, and adds onto the center.
    • Michael decreases the size of the donor hall, and removes part of the marked center. He crafts trapdoors to put around the center, and crafts more trapdoors.
    • Michael removes the cobblestone he used to mark the center, and replaces it with dark oak slabs. He removes the fences, and builds a statue on the marked canter.
    • Michael removes the statue, and tries rebuilding it. He removes the statue crafts cobblestone walls, and starts rebuilding the statue.
    • Michael removes the statue, and adds the cobblestone walls and dark oak plank slabs to the edges of his donor hall. He remakes the center, using slabs and cobblestone, marks out a pathway linking the two entrances, along with a circle format.
    • Michael towers up, and moves the circle format to the center. He removes the marked path, and adjusts two entrances after finding them uneven.
    • Michael fills in the center with dark oak slabs, and replaces the cobblestone with dark oak wood. He mines underneath the center, and finds the entrances were still uneven.
    • A creeper blows up part of center, and Michael returns to his house. He gets gunpowder, and gets gunpowder and sand from his basement.
    • Michael crafts TNT, and deposits materials and items. He gets flint and iron to craft a flint and steel, and blows up part of the center of his donor hall.
    • Michael sets the remains on fire, and walks along the path to his house. He returns to his house, goes to his basement, and leaves.
    • Michael searches a chest at his house, and ends his stream.

July 3, 2021[]

  • Puffy prepares for her first lore podcast episode by finishing her studio.
    • Puffy goes to Bad's mansion to check on the toll gate chest. She finds no payment and comes across a wandering trader there.
    • Puffy goes to Foolish's summer home to check the toll gate around L'Sandberg. She finds no payment there either and checks on the llamas at L'Llamaberg.
    • Puffy returns to the Greater Dream SMP and deposits items at her lore studio. She prepares for her first Lore Cast and searches her basement for sand. Puffy returns to Foolish's summer home to collect some.
    • Puffy kills squids for ink sacs before returning to the Greater Dream SMP. She retrieves the iron and gold she had smelted on her mining trip along with glass.
    • Puffy smelts sand and crafts the iron and gold ingots into blocks to deposit. She then crafts black stained glass and heads to her lore studio.
    • Puffy crafts the black stained glass into panes and continues work on her lore studio. She gets stone bricks, spruce wood, and dark oak wood to continue work on her lore studio.
    • Puffy deposits materials and gets gravel from her basement. She gets sand from her furnaces and bones for white dye.
    • Puffy crafts grey dye for grey concrete powder and converts the powder into concrete. She then continues work on her lore studio.
    • Puffy gets polished andesite and continues work on her lore studio. She mines into a hill where she finds Bumpkin, Punz's horse.
    • Puffy mounts onto Bumpkin and goes AFK. She then deposits materials and gets polished andesite to continue work on her lore studio.
    • Puffy gathers sand and gravel before crafting grey dye. She then deposits white dye and crafts grey concrete powder.
    • Puffy deposits extra sand and gravel before converting the powder to concrete. She continues work on her lore studio and deposits materials.
    • Puffy gets quartz to craft into slabs and works on the roof of her lore studio. She decides to use blackstone, goes to Bad's mansion, and searches a chest nearby for any.
    • Puffy takes blackstone from Sam's chests behind the prison portal entrance. She borrows Jack's stonecutter by the pub and returns to her lore studio to craft blackstone brick slabs.
    • Puffy continues work on the roof of her lore studio and removes the quartz slabs that she had used. She crafts more blackstone brick slabs and continues work on the roof.
    • Ant, Niki, Punz, Bad, and Skeppy join her VC, and Puffy crafts more blackstone brick slabs to continue working on her lore studio. Puffy eventually finishes the roof and later decides to use spruce wood in the walls of her lore studio.
    • Puffy harvests spruce wood near Eret's castle and continues work on her lore studio. She gets grey concrete and polished andesite to continue work on her lore studio.
    • Puffy gets dark oak wood for doors and deposits materials. She deposits extra doors and illuminates the studio with torches.
    • Puffy builds her desk at her office and returns Jack's stone cutter to the Bee n' Boo Hotel. She removes the windows of the dressing room and crafts quartz stairs and signs for a couch.
    • Puffy adds a side table to the dressing room before grabbing oak leaves and orange wool from her basement. She grabs bricks and clay to smelt before retrieving glass from her furnace to deposit.
    • Puffy retrieves the finished smelted bricks from her furnace and gets food. She returns to her lore studio to craft a flower pot, and crafts spruce fences and trapdoors.
    • Puffy gets a poppy and crafts orange carpet. She adds the flowerpot and carpet to the dressing room. Puffy also tries to make a shelf on the wall, but removes it.
    • Puffy adds a small tree in the dressing room and a shelf to the wall. She crafts fence gates to add to the shelf, but ends up removing the shelf.
    • Puffy goes to her basement to grab signs. She gets soul lanterns and adds lighting to the dressing room.
    • Puffy starts adding lighting to the main room of the lore studio and crafts more quartz slabs to use. She finishes adding lighting to the main room and deposits materials in her basement.
    • Puffy gets stone and retrieves glass from her furnaces. She smelts the stone and smooth stone before retrieving some to craft into slabs.
    • Puffy crafts armor stands to place in the dressing room and gets leather. She then gathers flowers for red, pink, blue, and magenta dye.
    • Puffy crafts more blue dye and places a cornflower renamed "#1 Discount Skeppy" in her ender chest. She crafts two sets of leather armor and deposits extra leather.
    • Puffy dyes the armor and puts the armor on the armor stands at the dressing room of the lore studio. She then walks along the Prime Path and goes to the top of the Community House and Watchtower.
    • Puffy goes to the outdoor theatre stage and passes the night near the walls of the Holy Land. She continues walking along the Prime Path and goes to Bad's mansion.
    • Puffy goes to Bad's statue garden and finds that someone had taken the bread from her WheatBaby statue. She searches the chests nearby before returning to Bad's mansion.
    • Puffy shows off a cape of her Squishy Twitch emote and walks along the Prime Path. She then ends the stream at the community Nether portal.

July 4, 2021[]

No streams on this day.

July 5, 2021[]

  • Ponk builds a TNT cannon for Foolish to test.
    • Ponk starts at the Community House and makes his way to Niki's city portal.
    • Ponk falls through the hole in the path and makes his way back up onto the Nether bridge. He then goes near his hobbit hole through Niki's city portal and gets stone.
    • Ponk crafts redstone torches to craft redstone repeaters. He then crafts bows, gathers cobblestone, and crafts dispensers.
    • Ponk crafts more bows for dispensers and deposits items near his second hobbit hole. He grabs ender pearls, redstone, and redstone repeaters, before going to his first hobbit hole.
    • Ponk finds a creeper inside his hobbit hole and gets arrows. He finds and kills the creeper in his secret room and takes the sticky pistons in the door of the room.
    • Ponk gets redstone comparators before making his way to an area nearby. He plans to make a TNT cannon that he names the "Boom Station" and plans to let Foolish test it.
    • Ponk starts to formatting the Boom Station. He then gets water and continues work on the Boom Station. Ponk then gets more water for the cannon and works on the redstone of the cannon.
    • Ponk crafts a button to operate the cannon and more redstone torches. He then continues work on the redstone and places a piece of TNT in each of the dispensers.
    • Ponk crafts a chest to place his items in and crafts another chest to deposit some of his remaining items. He then links the redstone and tests the TNT cannon.
    • Ponk manages to survive the fall from the explosion and hits a bee. He grabs his bow and arrows to fend off mobs before getting food.
    • Ponk fends off the rest of the mobs and gets a bucket along with TNT. He then refills the cannon with one piece of TNT and gets water.
    • Ponk fixes the redstone of one of the dispensers before grabbing cobblestone, dispensers, string, and wood planks. He then crafts bows for more dispensers and gets cobblestone from near his hobbit hole.
    • Ponk crafts more dispensers and adds more dispensers to his TNT cannon. He gets redstone blocks to link the rest of the dispensers with redstone.
    • Ponk gets redstone repeaters and finishes off the redstone of the cannon. He refills the dispensers with one piece of TNT.
    • Ponk grabs redstone and tests the TNT cannon again. He uses his trident to glide into a lake and gathers cobblestone to drain the water from the cannon.
    • Ponk destroys the TNT cannon and retrieves his items. He then uses his trident to fly near his hobbit hole and Ant's animal sanctuary.
    • Ponk finds Ranboo's sign on the Prime Path to Eret's castle and goes to Foolish's summer home. He goes to where he kept Shelly and kills the turtle in retaliation for Puffy and Bad removing his Supreme fridge.
    • Ponk finds an area to make the TNT cannon and mines down. He mines room for the TNT cannon and crafts buckets to fill with water.
    • Ponk continues mining room for the TNT cannon and places the dispensers. He continues mining out the room and fills holes on the surface.
    • Ponk places water for the cannon and retrieves more water to add. He considers replacing Shelly and tries to parkour up Eret's skeleton XP farm.
    • Ponk tries to get onto one of the llamas at the XP farm and ends up standing among the llamas before going AFK. He punches the llamas in an attempt to make them all spit at each other and loses sight of where he made his TNT cannon.
    • Ponk finds his TNT cannon and continues mining out the room. He removes the sand around where his TNT cannon is and passes the night at his hut.
    • Ponk deposits items and continues removing sand near his TNT cannon. He continues mining out the room and works on the redstone of the TNT cannon.
    • Ponk formats how the entrance to the TNT cannon will be and searches Eret's skeleton XP farm for string. He grabs string and sticks from his hut to craft tripwires.
    • Ponk gets more string and adds a tripwire to the entrance of the TNT cannon. He adjusts the height of the tripwires and links the tripwires to the redstone of the cannon.
    • Ponk crafts a bed at Eret's skeleton XP farm and passes the night. He deposits redstone blocks, redstone comparators, and redstone in his ender chest.
    • Ponk finishes the entrance to the TNT cannon and crafts spruce fences. He gets TNT from his ender chest to fill the dispensers with a piece of TNT. Ponk also grabs scaffolding from chests at his maze and near Foolish's portal.
    • Ponk tries to parkour up Eret's skeleton XP farm and places the scaffolding next to the TNT cannon. He refills his water bucket and tests the TNT cannon.
    • Ponk lands into a lake and crafts sandstone slabs to prevent Foolish from moving near the dispensers. He crafts a chest to deposit items and makes his way back near his hobbit hole through Niki's city portal.
    • Ponk gets scaffolding and bamboo. He then tries to find fish in the lake to feed Catye. Ponk considers shooting a bee and finds a fish to feed Catye.
    • Ponk gets TNT from his sub listening corner and searches a chest near his second hobbit hole. He then returns to the Greater Dream SMP to collect bamboo near the community Nether portal.
    • Ponk gathers string from the spider XP farm to craft more scaffolding and collects more bamboo near Eret's tower and L'Targay. He crafts more scaffolding near Fundy's chess board before returning to his TNT cannon at Foolish's summer home.
    • Ponk places more scaffolding, refills the dispensers with a piece of TNT, and gets wood to craft another chest to deposit items in. He refills his water bucket and tests the TNT cannon again.
    • Ponk lands on the scaffolding tower and accidentally breaks it. He tries to survive using a water bucket MLG, but fails.
    • Ponk makes his way back to Foolish's summer home from world spawn and gets a bed to set his spawn point. He grabs more scaffolding to place and deposits it.
    • Ponk gets TNT to refill the dispensers and tests the TNT cannon again. He lands on the scaffolding tower and builds onto it.
    • Ponk goes to the top of the tower and attempts another MLG. He fails again and refills the dispensers of the cannon with TNT to test it again.
    • Ponk gets launched higher than the scaffolding tower and lands on the tower. He accidentally breaks part of the tower and manages to land on the remaining section of it.
    • Ponk climbs up the tower to escape mobs. He then gets sticky pistons and his bow to fend off the mobs. After, Ponk ends stream at his TNT cannon.

July 6, 2021[]

  • Ponk continues work on his TNT cannon. After dying to an explosion, he speaks to Foolish and crafts new tools to continue work.
    • Ponk starts near his TNT cannon at Foolish's summer home and passes the night.
    • Ponk places scaffolding to world height and gets more scaffolding to add to the other scaffolding tower. He refills the dispensers of the TNT cannon with TNT and tests the cannon.
    • Ponk lands on one of the scaffolding towers and tries to MLG from the tower, but fails. He refills the dispensers with TNT and tests the cannon again, this time landing on the scaffolding tower.
    • Ponk refills the dispensers with TNT, tests the cannon, and builds onto the scaffolding tower when he lands on it. He passes the night before grabbing scaffolding and stone. Ponk also gathers wood to craft signs.
    • Ponk continues building onto the scaffolding tower and does an MLG to descend the tower. He crafts more signs and tests the TNT cannon again.
    • Ponk lands on what he was building onto the scaffolding tower. He then continues building before descending the tower by MLG to get his pickaxe.
    • Ponk takes prismarine from his maze and tries to use the TNT cannon to get back up. The cannon does not shoot him up as high, and Ponk tries again.
    • Ponk dies from fall damage and gets TNT to refill the dispensers. He uses the cannon to get back up and continues building.
    • Ponk accidentally places water and jumps into it in concern that the water would damage the redstone as it travels to the ground. Ponk tries to get down before the water to protect the redstone, but ends up using his trident to retreat from mobs.
    • Ponk fends off mobs and gets his bed. He passes the night away from the mobs and fends off the remaining mobs.
    • Ponk gets arrows from Eret's skeleton XP farm and fends off mobs. He fixes the redstone and climbs up the scaffolding tower.
    • Ponk nearly dies when falling off the tower, but lands on the tower. He then climbs back up to place water.
    • Ponk dies when trying to do an MLG and takes his bed when he respawns. He then removes the scaffolding towers and checks on Kanye at Hannah's house.
    • Ponk returns to his TNT cannon at Foolish's summer home and fends off mobs. He passes the night and fends off the remaining mobs.
    • Ponk goes to his Kanye room in his maze to get an image of Kanye and ender pearls. He ender pearls back to his TNT cannon and uses it.
    • Ponk finds that the cannon does not launch him as high, grabs TNT, and deposits items. He finds the redstone of the cannon broken and gets redstone to repair it.
    • Ponk refills the dispensers with TNT and uses the cannon. He finds that he was not launched high enough and dies from fall damage.
    • Ponk fixes the redstone and tests the cannon again, but ends up blowing himself up and losing his items. He grabs his sword, axe, and shovel before making his way to the Greater Dream SMP.
    • Ponk goes to his small lemon tree and checks if Plan 69 is still under the tree. He then visits Hannah's house to cook steak.
    • Ponk gets cooked cod and retrieves steak. He finds more food and uses the spider XP farm.
    • Ponk heads to Eret's museum and searches a chest near his shrine. He reads Niki's Christmas card to him and takes a creeper head.
    • Ponk searches a chest on the roof of his casino and goes to his old base through Puffy's base to grab Sam's sword. He then goes through the community Nether portal and uses the spider XP farm.
    • Ponk gets string and hits a llama near Punz's base. He returns to Foolish's summer home to trade for emeralds and bottles of experience.
    • Ponk gathers more string and emeralds from a chest at Foolish's village. He returns to the Greater Dream SMP to use the spider XP farm, and Foolish joins his VC.
    • Ponk waits for Foolish near the bank, and when Foolish meets him, Ponk tells Foolish that he had blown himself up and lost all his items when building something for "someone special."
    • Foolish asks why Ponk did not give the special person flowers, and Ponk mentions Plan 69. The two walks down the Prime Path, and Ponk states that the plan is to get his arm back.
    • Foolish asks if Ponk is going to sew his arm back on when he finds it, and Ponk states that he is going to frame it. Ponk then states that he might hire people to help him reattach his arm.
    • Foolish mentions getting Ponk a robot arm, and Ponk shows him the chest under his small lemon tree. Ponk states that the thing in the chest could be used as leverage, and Foolish decides to ask him about how he got it later.
    • Ponk tells Foolish that the item in the chest was what he was talking about and asks for items from Foolish. Foolish gives Ponk steak and places his ender chest near the flower shop to see if he has anything to give Ponk.
    • Foolish gives Ponk five diamond blocks and a netherite block. Foolish tells Ponk that they can use the thing for much more.
    • Ponk states that he is using the thing for his own gain, and the two part ways. He then uses the spider XP farm, crafts a diamond chestplate, and gets lapis.
    • Ponk starts enchanting the chestplate while using the spider XP farm and crafts boots to enchant. He renames his boots to "yeezys 700 mnvm Blue tint."
    • Ponk continues using the spider XP farm. He crafts diamond leggings and helmet to enchant, and continues using the spider XP farm while enchanting his helmet.
    • Ponk continues using the spider XP farm and gets sticks to craft a diamond pickaxe. He starts enchanting the pickaxe and disenchants an enchantment book.
    • Ponk visits Comet's pen at Punz's base and punches the polar bear. Comet attacks him, and Ponk crafts wool to tower up Punz's tower.
    • Ponk trades for an Efficiency V enchantment book and adds the enchantment to his pickaxe at the spider XP farm. He then grabs a netherite ingot to convert his diamond pickaxe into netherite.
    • Ponk returns to Foolish's summer home and finds Bad's toll gate at Foolish's snake statue. He takes the ender chest there and sets his spawn point near his TNT cannon.
    • Ponk finds that he already has an ender chest and deposits diamonds into it. He then returns Foolish's ender chest to Foolish's snake statue.
    • Ponk uses his TNT cannon and disconnects when it does not launch him high enough to the water. He dies to fall damage when he logs back in. Ponk then gets scaffolding, a beacon, and iron blocks from his ender chest.
    • Ponk sets up the beacon and gets iron to give the beacon a speed effect. He deposits iron blocks in his ender chest and crafts buckets to fill with water.
    • Ponk gets TNT to refill the dispensers and deposits items. He tests the TNT cannon again and falls to his death.
    • Ponk ends his stream.
  • Foolish starts at Las Nevadas, and harvests wheat from Purpled's wheat farm to breed the cows at Purpled's cow farm.
    • Foolish butchers the cows for food, and gets his netherite hoe from his ender chest to plow part of the farm he trampled. He places the hoe back in his ender chest.
    • Foolish returns to Las Nevadas after his conversation with Ponk, and butchers more cows at Purpled's cows farm. He deposits some extra steak and leather, and harvests more wheat from Purpled's wheat farm .
    • Foolish deposits wheat seeds, and breeds the cows at Purpled's cow farm. He gets seeds to plant spots in the farm he missed, and deposits the wheat seeds before heading to his summer home.
    • Foolish turns on shaders, and walks around his summer home. He goes to his Temple of Undying, and his Pharaoh's Chamber.
    • Foolish gets some emerald blocks from the chamber to put in his ender chest, and walks around his temple. He uses his trident to go to his second pyramid, and goes to the top of his house.
    • Foolish turns off shaders, and spots Puffy's progress on the shark statue she was making for him. He tries to MLG from the house, and returns to the top of the house after he fails due to his trident glitching.
    • Foolish lights the area nearby with torches, and goes inside the house he was building. He removes Ponk's sign, and places a sign warning people to not tresspass onto his land.
    • Foolish gives the sign white text, and later edits the sign two more times. He gives the sign white text, and goes to Tubbo's outpost.
    • Foolish makes his way to Kinoko Kingdom using his trident, and turns on shaders. He goes into one of the buildings at Kinoko Kingdom, and walks around.
    • Foolish goes into a house, and ligghts the castle with torches. He goes inside the castle, and turns off shaders.
    • Foolish heads back to the Greater Dream SMP, and places a sign at the front of the community Nether portal with white text. He returns to his summer home, and removes part of Puffy's toll gate at L'Sandberg.
    • Foolish goes to his snake statue, and removes the toll gate there. He then logs off on a hill.
    • Foolish later logs back on after shopping for a chair, and goes to his village. He goes to the Greater Dream SMP, and after Tommy leaves to collect dirt, he talks with Ant, Sam, Bad, and Ponk.
    • Bad asks the four about what happened to L'Targay, and Sam responds that he and the other blew it up. Ponk suggests to the group that they all go and burn Bad's mansion, and bad asks the four who had made a toll gate around his house.
    • The five make their way to Bad's mansion, with Bad thinking it was Foolish who made the toll gate. Ponk also admits to Sam that he lost the trident he gave him when he blew himself up.
    • Foolish meets the four at Bad's mansion after being tabbed out, and Sam starts hitting him with a trident. Foolish runs from Sam, and the five continue to converse.
    • Foolish changes to his Captain America skin, and Ponk leaves the game and VC. Ant leaves the VC, and Foolish asks Sam if they shoudl remove the cobblestone tower by the L'Manberg crater.
    • Sam kills a llama near the Big Innit Hotel, and Foolish asks Sam and Bad if they would like to kill squids together. Foolish goes up a trident parkour tower, and walks down the Prime Path while talking to Sam and Bad.
    • Foolish meets Sam and Ant on the Prime Path near where L'Targay used to be. Tommy joins the VC, and Foolish goes to Punz's backyard.
    • Foolish rejoins Sam and Ant at the karaoke stage, and Tommy demands Foolish to get dirt to terraform the area where L'Targay used to be. Foolish starts terraforming, and Sam and Ant go to him, with Sam giving him dirt.
    • Foolish continues to terraform, and Tommy joins the three. He fills in holes, and continues terraforming.
    • Foolish goes to the top of Tubbo's tree farm, and comes across Bad on the Prime Path near the karaoke stage. Foolish follows Bad on the Prime Path, kills a squid, and Tommy leaves the VC and game.
    • Foolish suggests Bad that they blow up something, and Bad considers blowing up Tommy's base. Sam tells Bad to blow up Wilbur's old house instead, and Foolish and Bad head to Wilbur's old house.
    • Bad and Ant enter the house, and Phil joins the VC to tell them to not blow Wilbur's old house up. Phil and Sam leave the VC, with Sam leaving the game as well.
    • Foolish and Bad head to near the Socializing Club, and Ant joins the two. Foolish starts taking down the Socializing Club, and Bad asks Ant if he would like to help him destroy Foolish's summer home.
    • Foolish manages to make Bad back down from his plan, and Bad suggests that they destroy Punz's backyard. Foolish tells the two that the build was nice, and that Punz might log on after its destruction.
    • Bad suggests of removing Ponk's casino, and Foolish decides for all of them to remove the Socializing Club. Ant asks Bad for TNT, and Foolish starts to remove the Socializing Club.
    • Bad suggests of removing the studio, and the three go to the studio. He also suggests removing Hutt's Pizza, and Foolish continues to remove Socializing Club, with Ant placing TNT that Bad gave him.
    • Ant hands Foolish a flint and steel, and Foolish lights the TNT. Foolish and Ant remove the remains of the Socializing Club, and Foolish tells the two to not remove Hutt's Pizza.
    • Ant uncovers Purpled's old fall trap under the Socializing Club, and covers it up. Bad suggests that they level the Prime Path, and the three agree to not destroy the parking lot.
    • The three head down the Prime Path, and Bad suggests of destroying the community tree farm. The three decide not to remove the tree farm, since it had been revamped by Hannah.
    • Foolish suggests of removing the towers down the Prime Path, and Bad suggests of removing Alyssa's house. Bad claims the house, and Foolish and Ant meet him at Alyssa's house.
    • Bad crafts signs, and he and Ant argue over ownership of the house. Bad tries negotaiating with Ant to have 50% of the house each, and Bad ends up claiming the house, and Foolish breaks the sign.
    • Bad kicks the two out of his house, and Foolish suggests of removing the Cat Maid café. Ant tells him not to, since he, HBomb and Niki had built it.
    • Bad suggests that they remove Karl's haunted house, and the three head to Lemon City. The three go up the lemon tree there, and Bad and Ant try to convince Foolish to do a MLG off the tree.
    • Foolish refuses, and Ant hands him a water bucket. Bad pushes Foolish off, and Foolish manages to do a MLG. Ant and Bad follow after Foolish, both being successful.
    • The three make their way down the Prime Path, and they think of removing the outdoor theatre stage. Bad also suggest removing the bamboo on ther server, along with Fundy and Ranboo's ice cream shop.
    • The three think of removing the Hall of Fame, and Ant starts removing the Hall of Fame. The three head down the Prime Path, and they think of removing one of Eret's towers.
    • The three head to the L'Manberg crater, where they think of removing the remains of the apiary. The three head to the remains of Jack's house, and the three head to the remains of the first White House.
    • Foolish starts removing the remains of the White House, and Ant places TNT. Foolish lights the TNT, and removes the remains.
    • Bad leaves the VC, and Ant and Foolish drop down into the crater, and they clean the blood vines on the L'Manberg flag that Puffy had made down there.
    • Foolish harvests potatoes from Purpled's potato farm, and Ant rejoins him with a fox that he had on a lead. The three go to Fundy's chess board, and Foolish and Ant head to Las Nevadas.
    • Foolish gets food from a chest at Purpled's cow farm, and Ant goes inside the outhouse. Foolish shows Ant the hotel, and introduces him to Sand.
    • Foolish shows Ant the rest of the hotel, and takes him to the gas station. He introduces Ant to jeb_, and continues the tour.
    • Foolish goes to the chapel bridge, with Ant going to Purpled's tent. Foolish gets steak from the chest by Purpled's cow farm to give Ant, and the two go to the restaurant, Effiel Tower, strip club, Space Needle, and pool area.
    • Foolish introduces Ant to Bone, and the two go to the waterfall. The two go to the community Nether portal, and Foolish shows Ant the toll gate around it.
    • Bad rejoins the VC, and Foolish ends off on the Prime Path.
  • Tommy, Foolish, Ant, Sam, Ponk, and Bad destroy many structures in the Greater Dream SMP.[32]
    • Tommy goes to his base to deposit his armor, items, and shovel.
    • Tommy finds one of Bad's codes for his Yootooz and gets a piece of TNT to blow up the sign. He breaks another code sign he finds and finds more signs near the gingerbread house.
    • Tommy continues walking along the Prime Path and breaks more signs he finds on a lamp post and along the Prime Path. He comes across Foolish near the ice cream shop.
    • Foolish joins his VC, and Tommy asks about the Bad Yootooz codes around the server. Tommy also asks about Michael's "Raise the Bar" charity billboards and removes the billboard.
    • Tommy burns the remains of the billboard and asks Foolish for help on cleaning up the server. The two make their way to Tommy's base, and Tommy deposits items.
    • Tommy takes the iron, diamond, and gold blocks from his ender chest to put in another chest with netherite ingots. He also puts the Axe of Peace in his ender chest.
    • Tommy grabs iron to craft an iron sword, and Foolish asks if he can remove the flowers on Tommy's lawn. Tommy then gets diamonds and shoots Foolish.
    • Foolish tells Tommy to burn the bow, and Tommy takes out a regular bow and a $500 Nintendo code book. The two go to the gingerbread house, where Foolish breaks the code sign.
    • Tommy starts destroying the gingerbread house, and asks Foolish to help him. He gives Foolish diamonds to craft a diamond pickaxe, and Ant joins the game.
    • Ant messages the two telling them to get away from his house, and Tommy states that it is not Ant's house. Ant then meets the two at the gingerbread house.
    • Tommy gives Foolish sticks after Foolish tries to break the gingerbread house using the diamonds Tommy gave him. Ant tries to stop the two, and Tommy gives Foolish signs before Ant joins the VC.
    • Tommy asks Ant if the gingerbread house is his home, and Ant responds that it is. Tommy asks Ant why his house was Christmas themed, and Ant states that he had built it during Christmas.
    • Tommy tells Ant that it is no longer Christmas, and Foolish mentions that "Christmas could be in July." Tommy asks Ant for help to remove other structures on the server.
    • Ant agrees to help and asks Tommy to leave his house alone. Tommy then takes 51% of the ownership of the gingerbread house.
    • Foolish adds that L'Targay can be good real estate, and Tommy breaks into L'Targay through the window. Foolish warns Tommy about the owners of the store: Mario and Luigi, and Tommy rejoins the two outside.
    • Tommy instructs Ant to not use netherite armor and gives Ant diamonds and sticks to craft a diamond pickaxe. Tommy starts dismantling L'Targay with Foolish changing his skin to his Mario skin to confront Tommy.
    • Tommy shoots at Foolish, and Foolish asks for a reason as to why he should let Tommy take down L'Targay. Tommy states that nobody ever uses the store, and Foolish tells Tommy that it takes time to open the store after Tommy asks why the store took so long to open.
    • The three vote on whenever to keep or dismantle L'Targay with the votes being 1:2. Foolish changes to his Yoshi skin, and Tommy and Ant continue dismantling L'Targay.
    • Foolish changes back to his skin, and Techno messages the three asking if they could take down the prison. Techno then leaves, and the three continue taking down L'Targay. Tommy then sets the roof of the store on fire.
    • Foolish tries to remove L'Targay using his netherite leggings, making Tommy give Foolish wood to try and make Foolish craft a diamond pickaxe. Tubbo and Ranboo join the VC, and Tommy removes a sign near Puffy's base.
    • Tommy gets flint from his base to craft a new flint and steel before returning near L'Targay to craft a chest. He places a sign on the chest making it the "Freebies Chest" and deposits materials from L'Targay.
    • Tommy plans to craft a trapped chest to rig the Freebie Chest with TNT. He then burns the remains of L'Targay and makes his way down the Prime Path.
    • Foolish and Ant join Tommy. Later, Tommy starts removing the Pride flag over the Community House with Foolish and Ant watching from the roof.
    • Foolish helps Tommy remove the rest of the flag, and the three find a blank billboard near Punz's base. Foolish adds blocks to the board, calling his new masterpiece "The Scaf."
    • Tommy deposits the remains of the flag in the Freebies Chest and crafts another chest to deposit more remains. He and Foolish make their way to the prison with Foolish giving Tommy black dye.
    • Tommy finds a strength potion in a chest near the prison entrance portal and drinks it. Just as Tommy tries to enter the portal, Sam appears on the wall.
    • Sam messages Tommy saying he is not supposed to be at the prison, and Tommy breaks the wall. Sam hits Tommy away from him, and Foolish offers Sam scaffolding in exchange for the prison.
    • Tommy presses the button next to the portal, and Sam tells him to leave. Sam hits Tommy away from him, and Foolish tells Tommy from outside that he has a plan.
    • Tommy ignores Foolish since Foolish is wearing his armor, and Sam joins the VC. Sam tells Tommy to leave after breaking the redstone of the portal, and Tommy tries entering the portal.
    • Foolish rejoins the two wearing Sam's head. He tells Sam that he owns the prison, and Tommy asks Foolish what to do.
    • Ant rejoins the three, and Foolish tells Sam to let Tommy keep the prison. Tommy asks Foolish for Sam's head, and Foolish refuses, putting the head in his ender chest outside of the portal entrance.
    • Tommy asks Foolish to place his ender chest again and takes out a creeper head. He wears the head, and the three return inside the prison entrance portal.
    • Tommy states that the prison should be removed since the system is flawed. Foolish gives the three flower pots, and Ant gives the three weednip.
    • Tommy and Foolish enter the portal with Sam telling them that the portal won't take them to the prison. The two accidentally cause a creeper to blow up the portal when entering.
    • Sam asks the two if they had a flint and steel, and Tommy takes the flint and steel he has out of his hotbar. Tommy pretends that he has no flint and steel, and Foolish tries to light the portal with a flower pot.
    • Tommy tells Sam that he has a flint and steel, but wants something in return for relighting the portal. Sam tries to convince Tommy to relight the portal since it can mess up the link between the two portals if someone enters another portal before the portal is relit.
    • Tommy ignores Sam's concerns and asks Sam what he can get in return for relighting the portal. Sam tells Tommy that he has something that he had collected that Tommy might like. Tommy asks Sam if he would help take down things for the rest of the day.
    • Sam hints at giving Tommy something that can destroy things (TNT) and agrees to help Tommy destroy anything other than the prison.
    • Tommy relights the portal, and he and Foolish go back. Sam gives Tommy TNT, and the four leave the prison entrance portal with Tommy removing and replacing Bad Yootooz code signs along the Prime Path from Bad's mansion.
    • Foolish removes another code sign from near McPuffy's, and he and Tommy continue removing code signs along the Prime Path. Tommy asks Sam about the glitch cube portal over Ponk's casino, and Sam asks Tommy why they did not finish destroying L'Targay.
    • Tommy gives Sam TNT and goes to the top of Ponk's casino to disable the portals of the glitch cube with Foolish and Ant joining him.
    • Sam sets off TNT at the remains of L'Targay, and Tommy continues disabling the portals of glitch cube with Sam joining the three. Sam pushes a piglin that came out of the portal off the frames of the glitch cube, and Tommy removes Dream's holiday home.
    • The four make their way down the Prime Path, and Sam places TNT on Ninja's house. Tommy removes the TNT, and Sam places more TNT.
    • Foolish, Ant, and Sam removes Ninja's house, and Sam lights TNT to destroy the rest of the house. Tommy saves Ninja's bed and places water to prevent further explosions.
    • The three continue removing the remains of Ninja's house with Tommy telling them that they can't destroy Ninja's house since it is on his property.
    • Sam breaks a chest of Ninja's items, and Tommy tries collecting the contents. Tommy then cleans up the terrain nearby while collecting dirt.
    • Ponk joins the VC, and Tommy returns onto the Prime Path. Tommy rejoins the four, with Sam, Ponk, and Ant climbing the barrier staircase.
    • Tommy picks up items the others had dropped and claims that the land that Ninja's house was on is his. He patches up the holes caused by the explosion, and Sam claims that he and the others have the freedom to build near his base.
    • Tommy burns the contents of Ninja's chests and continues filling in holes. Ponk gives Tommy a picture of Kanye, and Sam blows up Ponk's art shop.
    • Ponk helps remove the remains of his art shop, and Tommy gives Ponk diamonds and sticks for a diamond pickaxe. Tommy and Sam then help Ponk remove the remains of the art shop with Tommy filling in holes from the explosion.
    • Tommy continues removing L'Targay with Sam helping blow up the remains. Foolish helps remove the store, and Ant changes to his infected skin to give Tommy and Sam weednip.
    • Foolish changes to his Batman skin, and Tommy towers up to remove the remains of the "Cry" sign. Tommy collects dirt, and Ponk offers to give Tommy some.
    • The five fill in the crater where L'Targay used to be, and Tommy grabs torches from his base to light up the area around his base. Phil joins the VC, and Tommy repairs the Prime Path near his base.
    • Tommy visits his base to deposit items. He also deposits his creeper head in his ender chest. Tommy then gets more food and crafts plank stairs to repair the Prime Path near where L'Targay used to stand.
    • Bad joins the VC, and Tommy asks about the code signs everywhere. Tommy repairs the Prime Path near the outdoor theatre stage.
    • Sam joins Tommy, and Sam goes to Church Prime, also showing Tommy another code on a tree. Tommy finishes repairing the Prime Path, and Bad, Ponk, Ant, and Foolish rejoin the two.
    • Ponk patches a hole near Eret's castle, and Sam admits that he had placed the signs. Tommy tries to tell Sam to take off his armor so that he can kill Sam in-game, and Foolish changes to his Superman skin.
    • Tommy gets into a boat with one of Drista's dogs at the Hall of Fame, and Ponk and then Ant go into a hole in the floor of the build. Tommy runs both of them over with the boat, making them go into the swimming animation.
    • Foolish kills Drista's dog, and Sam removes the boat. Tommy believes that Ant had killed the dog, and he and the others remove a billboard near the ice cream shop.
    • Bad rejoins the group, and Tommy removes a sign before the group walk down the Prime Path. Tommy and Sam remove a billboard near Punz's base, and Tommy fills in where Dream's holiday home used to be.
    • Tommy rejoins the others at Ponk's pet graveyard where someone places a sign on a grave to commemorate Tommy. Tommy pushes Bad off the grave, and Bad places a piece of TNT on the grave.
    • Sam gives Tommy consent to blow up the grave. Tommy refuses to have the grave blown up, and someone places a wooden pressure plate.
    • Tommy repairs the floor of the Socializing Club, and Ponk states that it is his essential oils shop. Bad places TNT that Tommy removes, and Tommy suggests for the club to be rebuilt.
    • The group start renovating the club with Sam placing TNT. Tommy removes the TNT, and the group leaves the club.
    • Foolish brings attention to Wilbur's old house, and Sam goes in the direction of it to blow it up. Tommy chases after Sam, trying to convince Sam to not blow it up.
    • The rest of the group rejoin the two near Wilbur's old house, and Tommy and Sam spleef each other. The group return to where L'Targay used to be, and Tommy leaves the group and VC to collect dirt.
    • Tommy fills in the area where Ponk's art shop used to be before ending the stream.
  • Puffy discovers Tommy's destruction and retaliates.
    • Puffy logs on to find L'Targay and the Pride flag on top of the Community House removed. She walks along the wall of the Holy Land, and walks down the Prime Path.
    • Puffy goes to the front of Tommy's base and considers demolishing it. She also considers making Tommy's base and the Big Innit Hotel rainbow themed.
    • Puffy goes to Ant's gingerbread house, and walks down the Prime Path. She goes to the second floor of the Community House.
    • Puffy goes to Tommy's base, and falls into Tommy's basement. She returns to Tommy's base, and goes to the cobblestone tower by the L'Manberg crater.
    • Puffy removes part of the tower, and goes to the front of Tommy's Power Tower. She goes to her base to get TNT, iron, and gravel.
    • Puffy breaks the gravel on the parking lot, and gets flint to craft a flint and steel. She decides to leave Tommy's Power Tower, and turn Tommy's base into a mini L'Targay.
    • Puffy blows up Tommy's base, and places Tommy's things back in the chests. She takes removes the remaining TNT, and takes Linda.
    • Puffy goes to her base, where she accidentally makes a creeper blow up. She gets red and brown concrete from the "Freebie Chest", deposits TNT in an ender chest at Tommy's base, and checks under the chest.
    • Puffy searches her base for dirt, and gets sticks and iron from her base. She leaves, and crafts an iron shovel.
    • Puffy deposits red and brown concrete outside of Tommy's base, and covers part of the crater of Tommy's base. She collects dirt near her canon life graveyard.
    • Puffy covers the rest of the crater, and gets red concrete to start rebuilding Tommy's base. She retrieves more concrete from the "Freebie Chest", and deposits items.
    • Puffy covers in a crater on the Prime Path to Tommy's base, and continues rebuilding Tommy's base. She deposits concrete and covers more craters.
    • Puffy searches the "Freebie Chest" for any green concrete, and goes to her base. She gets lime stained glass, green concrete, and lime and purple concrete.
    • Puffy continues to rebuild Tommy's base, and gets more concrete. She resumes working on rebuilding Tommy's base, and starts giving the base a dirt roof.
    • Puffy digs into a hill near Tommy's base, and continues giving Tommy's base a dirt roof. She collects dirt nearby, and finishes giving Tommy's base a dirt roof.
    • Puffy fixes part of the path to Tommy's base, and collects more dirt nearby. She fixes the rest of the path, and deposits concrete.
    • Puffy gives the roof of Tommy's base a lime stained glass window, and collects flower nearby to add to the roof. She gets oak wood planks from Tommy's base to craft doors for Tommy's base, and deposits an extra door.
    • Puffy gets signs to leave in Tommy's base, and removes the floor of the Cuck Shed. She add a flower to the top of Tommy's base, and collects more flowers near the studio, her base, and Punz's backyard.
    • Puffy add more flowers to the top of Tommy's base, and searches the chests near her base. She gets bones from her base to craft into bone meal, and bone meals the front of Tommy's land.
    • Puffy covers a crater nearby, and near Ponk's casino. She removes part of Ant's gingerbread house, and gets TNT from an ender chest at Tommy's bench.
    • Puffy gets her flint and steel from Tommy's base, and sets TNT off on Ant's gingerbread house. She removes the remains of the gingerbread house and lights the rest of the TNT before continuing to remove the remains of the gingerbread house.
    • Puffy finds Tubbo's bathtub under the gingerbread house, and continues to remove the remains of the gingerbread house. She puts down chests to deposits the blocks in.
    • Puffy starts filling in the area with dirt, and removes the remains of the gingerbread house. She returns Linda to Tommy's base, and gets sticks and iron from Tommy's base to craft an iron shovel.
    • Puffy collects dirt nearby, and fills in the rest of the area where Ant's gingerbread house used to be. She removes the fireplace, and deposits items.
    • Puffy removes the remains of the Christmas tree, and fixes the terrain nearby. She leaves some signs at the site, and gets brown terracotta.
    • Puffy heads to Foolish's summer home, and goes to the top of Foolish's house. She gets onto Foolish's snake statue, and gives the snake statue tophats.
    • Quackity joins the VC, and the two converse while Puffy walks around. Quackity leaves the VC, and Puffy goes to Foolish's Temple of Undying.
    • Puffy starts building a tophat on the Sphinx statue, and Quackity rejoins her VC.
    • Puffy tower up to each of the statues at the temple to give them tophats. She upgrades the tophats on the snake statue, and returns to the Greater Dream SMP.
    • Foolish logs on, and Puffy messages him why he helped remove L'Targay, and Foolish responds that he was trying to get character development.
    • Puffy meets Foolish at the Community House. Foolish starts sadly walking down the Prime Path to Eret's castle, and Puffy follows after him.
    • Puffy accidentally makes a creeper blow up at Eret's castle, and Foolish goes up the stairs of the castle. Puffy follows him to HBomb's room, and Foolish runs out of the castle.
    • Puffy messages Foolish to join her and Quackity's VC, and Foolish joins the VC. Puffy walks along the wall of the Holy Land, and walks down the Prime Path.
    • Puffy goes to her base, deposits TNT in her ender chest, and deposits blocks at her base. She walks around Tommy's land, and walks down the Prime Path.
    • Puffy comes across Foolish on the Prime Path near the outdoor theatre stage and Eret's fortress. The two hang out at the outdoor theatre stage with Quackity in VC, and Foolish changes to his Mario skin.
    • Puffy gets dirt from near Eret's fortress to cover crater near the stage. She gets spruce wood planks to craft into slabs to repair part of the stage and the path to Eret's fortress.
    • Puffy and Foolish go to Tommy's base, and the two walk down the Prime Path. Puffy goes to Foolish's summer home, and goes to the Temple of Undying.
    • Puffy goes to the top of the Sphinx statue, and covers the top of the tophat with dirt. Foolish meets her on the balcony on the side of the temple, and walks around the temple.
    • Puffy goes to the pyramid, where she meets Foolish, and goes somewhere nearby. She rejoins Foolish on the pyramid using her trident, and the two walk on the balcony on the side of the temple.
    • Puffy goes to the top of the temple, and Foolish changes to his Batman skin. She rejoins Foolish on the balcony, and Quackity and Foolish start a Joker and Batman bit.
    • Puffy returns to the top of the temple, and rejoins Foolish on the balcony. Foolish and Puffy then walk around Foolish's summer home.
    • The two head to Tubbo's outpost, and Foolish heads to Las Nevadas. Puffy meets Quackity on the way to Las Nevadas, and Foolish shows Puffy and Quackity the hotel.
    • Quackity asks for a room, and Foolish lets him have the third floor, also asking for payment. The three make their way to the last floor, and the three leave.
    • Puffy meets Foolish at Purpled's cow farm, and Quackity rejoins them there. The three hang out, and Quackity heads off while Puffy and Foolish continue to hang out near the Las Nevadas sign with Quackity still in VC.
    • Quackity rejoins the two, and Foolish changes to his Superman skin. Quackity then leaves the game and VC.
    • Puffy and Foolish continue to hang out and walk around Las Nevadas. Puffy goes to the top of the strip club, and continues to walk around with Foolish.
    • Puffy goes to the stage and Fundy's plot of land, and continues walking around with Foolish. She goes to the top of the strip club, and Foolish joins her.
    • The two continue to walk around, and Puffy goes to the stage and the top of the restaurant. Puffy goes near the Space Needle, stage, and casino.
    • Puffy makes her way onto the roof of the chapel bridge, and lands on Purpled's tent. She rejoins Foolish at the Spce Needle, and the two go to the chapel bridge and the stage.
    • Puffy walks on the roofs, and she and Foolish hang out near the Space Needle, and Foolish changes to his Batman skin. Foolish shows Puffy the gas station, and the two go inside the gas station for Puffy to buy some gas from jeb_.
    • Puffy makes a bike in front of one of the pumps, and asks Foolish why her bike was not filled with gas. Foolish adds a pot of "gas" to the top of the bike, and tells her that bikes don't work with gas.
    • Foolish tells Puffy that her bike had an odd number of wheels, and Puffy removes a wheel. Foolish enter the gas station, and Puffy removes the bike, with Foolish speaking in only words that started with B.
    • Puffy heads to the pool area, and Foolish meets her at the Las Nevadas sign. The two then continue to walk around Las Nevadas.
    • Puffy goes to the stage, and the roofs, and meets Foolish on the road. Puffy goes to the top of Purpled's tent, and meets Foolish at the sign.
    • Puffy goes near the cow farm, and rejoins Foolish. She goes to the top of Purpled's tent, rejoins Foolish, and returns to the Greater Dream SMP with Foolish still in VC.
    • Puffy walks down the Prime Path, and falls into Tommy's stone mine. She continues her way down the Prime Path, and gets food from her base.
    • Puffy goes to Bad's mansion, and continues her way down the Prime Path. She walks along the wall of the Holy Land, and goes to the top of the Vape Tower.
    • Puffy continues to walk along the Prime Path and the wall of the Holy Land. She continues walking down the Prime Path, and goes to the Pufferfish Ally.
    • Foolish leaves the game while still in VC, and Puffy goes to the roof of Ponk's casino. Foolish leaves the VC, and Puffy ends off near the parking lot.
  • Michael starts at his house, and states that he found out that Tommy had taken down his "Raise the Bar" posters.
    • Michael uses his trident to get onto Hannah's path, and makes his way down the Prime Path. He finds that Tommy had taken down the Pride Flag from the top of the Community House, and continues his way down the Prime Path.
    • Michael finds Ant's gingerbread house, the Socializing Club, and L'Targay taken down, and continues his way down the Prime Path. He finds Puffy's prank on Tommy's base, and enters Tommy's base.
    • Michael continues his way down the Prime Path, and finds the Watch Tower gone, and finds the remains of Sam's addition to one of his "Raise the Bar" poster billboards nearby.
    • Michael uses his trident to travel to another of his poster billboards at the beach near Bad's mansion, and finds it still there. He takes down the poster from the board, and decides to move Sam's additon to the billboard somewhere elese.
    • Michael uses his trident to go to the top of his house, and returns to his house. He goes to his basement to put the addition there, and walks down the Prime Path.
    • Michael uses his trident to go to Fundy's chess board, and continues his way down the Prime Path. He uses his trident near McPuffy's to travel back to his donor hall.
    • Michael removes the stone brick walls he added, and returns to his house. He gets dirt from his basement, accidentally makes a creeper blow up near the path to his house, and covers the crater.
    • Michael heads back to his donor hall to cover the crater he caused a few days ago. He covers a crater nearby, and returns to his donor hall.
    • Michael flattens a hill near his donor hall and path, and adds torches. He removes the cobblestone slabs from his donor hall, and tries using cobblestone for the edges.
    • Michael uses cobblestone walls again, but removes them. He expands his donor hall, and adds cobblestone walls to one of the entrances.
    • Michael adjusts the part of his donor hall he expanded, and adds torches. He continues removing cobblestone slabs while expanding his donor hall.
    • Michael removes the cobblestone walls he had added to the edges of the hall, and places cobblestone slabs on the part of the hall he expanded. He continues adjusting the part of the hall he expanded, and ads torches.
    • Michael uses cobblestone slabs for the edges, but removes them and replaces them with cobblestone walls. He adjusts part of one of the entrances.
    • Michael uses cobblestone slabs, and later dark oak wood and plank slabs to mark the center of the donor hall. He crafts more slabs, and uses his trident near the Pickle statue to Hannah's house.
    • Michael walks down the Prime Path to Church Prime, and continues down the Prime Path. He removes his billboard at the beach near Bad's mansion, and goes to the Dreamon Hunter camp.
    • Michael returns to his donor hall, and continues to adjust part of it. He adds onto the marked center, and continues adjusting his donor hall.
    • Michael crafts cobblestone slabs, and continues adjusting. He crafts more dark oak slabs, and resumes adjusting.
    • Michael starts building a statue at the center, but removes it. He walks down his path to the front of his house, and returns to his donor hall before going to his house.
    • Michael deposits cobblestone and dirt. He deposits a grass block and flint, and deposits cobblestone slabs and dirt at his house.
    • Michael gets iron blocks from his basement, and accidentally strips a wooden pole when leaving his house. He repairs the slight damage, and returns to his donor hall.
    • Michael puts item frames on the edges of the marked center, and returns to his house. He gets dark oak signs from his house, and returns to his donor hall to build a Bar logo using iron blocks and stripped birch wood.
    • Michael takes down the statue, and tries building the Bar sideways. He removes the statue again, and decides to get blackstone to use.
    • Michael searches for an ender chest at the Nether hub, and searches a chest at the Nether hub. He builds up to some blackstone, removes some lava, and mines blackstone.
    • Michael returns to the Greater Dream SMP, and starts rebuilding the Bar logo at his donor hall. He takes it down, and returns to his house.
    • Michael searches the chests at his house, and deposits dark oak slabs at his house. He gets cobblestone to smelt, and retrieves some stone.
    • Michael splits some cobblestone into one furnace, and smelts some stone. He crafts a stonecutter, and crafts smooth blackstone slabs.
    • Michael leaves, but returns to crafts chests to deposits more item at his house. He eats some cake along the path to Hannah's house, and harvests wheat from the wheat farm.
    • Michael replants the farm, and harvests the rest of the farm before replanting once again. He returns to his house to craft bread, and leaves.
    • Michael throws away seeds, and returns to his house to get blackstone, spruce and dark oak planks, smooth blackstone slabs, a stonecutter, iron, and iron blocks. He returns to his donor hall to rebuild the Bar logo, but takes part of it down and rebuilds it again.
    • Michael crafts more polished blackstone slabs, and continues building. He makes a podium, and tries using basalt as the back of it, but removes it.
    • Michael returns to his house to get dark oak wood, and returns to his donor hall. He adds dark oak wood for the back of the podium, and removes the item frames from the marked center.
    • Michael adds the item frames to the wall of the podium, and starts making a path from one of te entrances around the Bar. He digs under the path, and marks out part of the path.
    • Michael continues making the path, and removes the markers. He uses his trident to head to near Hannah's farms, and mends his shovel at the spider XP farm.
    • Michael deposits string and spider eyes, and continues mending his shovel. He removes the remains of a piece of fanart near his path, and returns to his house to equip his armor.
    • Michael returns to his donor hall, and links the path to the podium. He adjusts the Bar statue, and finishes making the path around it
    • Michael digs under the statue, and places dark oak wood. He gets dirt from his house, and returns to his donor hall to fill in spots near the Bar statue.
    • Michael builds onto the podium, and starts mining through a hill to make a path to his donor hall while making the path. He gets a sign from his basement to put outside of his house with a name of a user who donated ten subs.
    • Michael accidentally makes a creeper blow up near his path, and fills in the hole. He returns to his donor hall to make another path from the center to an entrance.
    • Michael adjusts the path to the podium, and removes the cobblestone walls. He crafts a crafting table to craft iron bars to build gardens, and makes a path to each of them.
    • Michael crafts shears to collect spruce and dark oak leaves at the community tree farm, and adds them to the top of the iron bars of the gardens at his donor hall. He removes torches, and extends the path of both gardens.
    • Michael adds spruce leaves to the second garden, and makes an arch over the entrance of the first garden. He then adds a bit of dark oak leaves among the spruce leaves, and crafts a new pair of shears to collects more dark oak leaves at the community tree farm.
    • Michael returns to his donor hall, and crafts signs to put a sign with a name of a user who donated ten subs at the top of the Community House. He uses his trident to get near the community netehr portal, and heads back to his donor hall using his trident at the melon farm.
    • Michael decides to get flower pots, and crafts chests to deposits items in. He then uses his trident to travel down the river of Eret's castle, where he collects clay.
    • Michael uses his trident to returns down the river, and James joins his VC. He returns to his donor hall, and heads back to his house.
    • Michael retrieves stone and from the furnaces at his basement, and smelts clay. He retrieves smooth stone, and smelts more clay.
    • Michael retrieves bricks, and crafts flower pots. He crafts more flower pots, and retrieves more bricks.
    • Michael gets cobblestone to craft furnaces, and retrieves the bricks, clay, and coal from his furnaces. He returns to his donor hall to replace the iron bars with flower pots, and sets up furnaces to smelt the rest of the clay.
    • Michael gets dark oak leaves to add among the spruce leaves of one of the gardens, and finishes the path around the Bar statue. He gets spruce leaves to make an arch over the entrance of the second garden, and uses his trident to Hannah's farms.
    • Michael eats some cake along the path to Hannah's house, and goes near the Community House. He used his trident to travel to near Eret's castle, and travels around nearby.
    • Michael harvest bamboo near the courthouse, and uses his trident to get to the roof of the Community House. He uses his trident to fly back to his donor hall, and finishes the path to his donor hall.
    • Michael retrieves bricks from his furnaces, and crafts more flower pots. He then adds flower pots under the leaves of the gardens with bamboo supporting them.
    • Michael extends the path of the second garden, and gets smooth blackstone slabs. He builds onto the Bar statue, and mines through a hill to link one of the entrance of his donor hall to his path.
    • Michael makes stairs for the new path, and crafts stone brick slabs to use instead. He adjusts the ceiling and path, and collects dirt nearby to level the path up.
    • Michael walks along the path to his house, and returns to his house to search a chest there, and gets spruce wood from his basement. He walks down his path, and uses his trident to travel back to his donor hall.
    • Michael gets dark oak planks, and repairs pary of his path. He uses his trident to travel bac kto his donor hall, and ends his stream at the podium.

July 7, 2021[]

  • Ponk continues work on his TNT cannon. Sam also joins him and offers help, but Ponk chases Sam. After Sam logs off, Ponk returns to work on his cannon. Ponk later returns to demolishing his casino and the glitch cube frame.
    • Ponk starts at Sam's creeper farm and shows off his Watson skin.
    • Ponk gets gunpowder from Sam's creeper farm and heads to the Greater Dream SMP. He searches Puffy's material chest and other chests nearby.
    • Ponk makes his way to the spider XP farm and gets diamonds from his ender chest to craft a diamond shovel. He uses the spider XP farm and enchants the shovel.
    • Ponk travels to his TNT cannon at Foolish's summer home and collects sand to craft TNT. He deposits extra gunpowder and refills the dispensers with TNT.
    • Ponk gathers wood to craft chests and deposits items. He gets scaffolding, water buckets, and food before testing the TNT cannon.
    • Ponk manages to launch into the water pool in the air and places scaffolding. He tries to do an MLG off the water pool, but fails.
    • Ponk gets more scaffolding and ender pearls. He uses his TNT cannon and continues adding scaffolding. He tries to do another MLG, but fails.
    • Ponk deposits items and retrieves his tools. He searches Eret's castle for food, and gets acacia and dark oak wood from Hannah's house.
    • Ponk takes food from Hannah's house and gets dirt, stone bricks, spruce wood, spruce doors, and compressed ice from Eret's castle. He then grabs cobblestone from Eret's fortress and spruce and oak wood from Sam's chests near the bank.
    • Ponk takes andesite before returning to his TNT cannon at Foolish's summer home. He uses his TNT cannon, but it does not launch him high enough, causing him to fall to his death.
    • Ponk finds that the TNT had destroyed the entrance to the cannon and gets scaffolding to tower up to the water pool. He then passes the night and gets scaffolding and item frames.
    • Ponk makes a room next to the water pool, and Sam joins his VC. Sam explains the lore and the prison, stating that the keycard for the prison changes every 30 minutes and that he can change the cycle of the keycards. He states that his character was trying to set the tone with people to not steal keycards by killing Ponk's character and cutting off Ponk's character's arm. Ponk then gets his axe, while Sam summarizes the Dream SMP lore.
    • Ponk and continues work on the room, throws an ender pearl up, and jumps off the water pool. He teleports back and tries to do an MLG.
    • Sam offers to retrieve Ponk's items, and Ponk passes the night. Ponk asks Sam for help on redstone for his TNT cannon and searches his hut.
    • Sam meets Ponk near Foolish's portal, and Ponk attacks him. Ponk chases Sam while using ender pearls.
    • Sam tells Ponk to prepare to fight him, and Ponk retreats with Sam chasing him. The two fight briefly before Sam leaves with Ponk ender pearling to Sam to take a few last hits on him.
    • Sam fights back and enters the portal. Ponk tries to hit Sam out, but Sam manages to make it to the Nether. Ponk enters the portal and chases Sam through the Nether.
    • The two ender pearl to the Nether hub, and Ponk pushes Sam out of the portal. The two then make their way to the Greater Dream SMP, and Ponk continues chasing Sam around the community Nether portal.
    • Sam ender pearls away, and Ponk finds him on the path to Hannah's house. Sam uses his trident to launch himself into the air and logs off.
    • Ponk returns to his TNT cannon at Foolish's summer home and starts removing the damaged entrance. He gets stone for a button to operate the cannon and deposits items.
    • Ponk gets TNT, gunpowder, and sand. He then collects more sand and passes the night.
    • Ponk crafts more TNT and deposits items. He adjusts the redstone of the cannon and refills the dispensers with TNT.
    • Ponk tests his TNT cannon and launches into the water pool. He descends to get his water bucket and oak, dark oak, and spruce wood.
    • Ponk grabs compressed ice, cobblestone, stone bricks, item frames, and spruce doors. He returns to the water pool and takes coal blocks from Foolish's furnaces.
    • Ponk returns near his TNT cannon to craft torches to illuminate the area. He then lights his TNT cannon and goes up to his water pool to continue building onto it.
    • Ponk illuminates the water pool with torches and continues building onto it. He also illuminates the room next to the water pool with torches after mobs spawn.
    • Ponk adds more torches to the water pool room and continues building onto his water pool.
    • Ponk accidentally crafts dark oak buttons and lights the water pool. He jumps off and lands in the ocean.
    • Ponk moves TNT from one dispenser of the TNT cannon to other dispensers. He then crafts spruce pressure plates and finds a turtle in a pond. Ponk then starts building around the pond while draining the water.
    • Ponk places TNT with pressure plates and towers up before going AFK. The turtle does not move from its spot, and Ponk sets his spawn point.
    • Ponk starts climbing up the scaffolding to the water pool, but decides to add more TNT to the turtle's pen. He crafts oak pressure plates and gets TNT from his cannon to use.
    • Ponk places extra TNT back in his cannon and continues illuminating his water pool with torches. He then continues building onto and light the water pool.
    • Ponk continues building onto the water pool and crafts chests to deposit materials. He continues slightly building onto the water pool, and descends to gather string and emeralds.
    • Ponk finds a husk chicken jockey and leads it into the TNT pen with the turtle. He sets his spawn point, and the TNT in the pen gets set off by the husk chicken jockey.
    • Ponk checks the pen to find that only the turtle survived. He then heads to the Greater Dream SMP to collect string from the spider XP farm.
    • Ponk deposits items to take more string and returns to Foolish's summer home to trade for emeralds at Foolish's village. He trades for a name tag and searches Foolish's chests.
    • Ponk renames the name tag to "Baboo" and plans to transport the turtle to Lemon City. He names the turtle and crafts wool.
    • Ponk removes the remaining TNT in the remains pen and blocks off the water coming into the crater. He builds around the crater to prevent Baboo from escaping and plans to obtain a new trident.
    • Ponk makes his way to the Greater Dream SMP where he gets bread from Hannah's house. He leaves emeralds for Hannah before gathering dirt.
    • Ponk deposits string and visits the karaoke stage. He then goes to the garden roof of his casino and disables the final portal of Fundy's glitch cube.
    • Ponk starts removing his casino and borrows the blocks that composed Eret's beacon at Eret's museum. He returns near his casino and retrieves the beacon he left behind at Eret's museum.
    • Ponk sets up the beacon at the parking lot and searches for an ender chest. He goes searching at Punz's backyard, punching Comet on the way there.
    • Ponk searches Punz's base and gets iron from an ender chest at the spider XP farm. He gives the beacon a Haste II effect and searches a chest near his casino.
    • Ponk returns to his garden roof of his casino and continues dismantling his casino. He fills a pond on his garden roof of his casino and dismantling down his casino.
    • Ponk tries to get another effect from the beacon and continues taking down his casino.
  • Purpled starts near his tent, and shows that he had added Silk Touch to his shovel.[33]
    • Purpled planks to make a new UFO, deposits items and his extra pickaxe at his tent, and collects gravel at sea. He gets his horse to ride to collect gavel near a gravel mountain.
    • Purpled ties his horse back near his tent, and goes to his tent. He gets bones and bone meal to craft white dye, and gets ink sacs for black dye.
    • Purpled gets some sand, and crafts grey dye to craft grey concrete powder. He crafts white concrete powder, and deposits it along wit grey concrete powder.
    • Purpled gets his horse, and gets spruce slabs to craft a composter. He places the composter neat to his wheat farm, and gets hoppers.
    • Purpled gets spruce wood to craft chests, and sets up the hopper system for the composter. He deposits gravel, sand, and white and black dye.
    • Purpled harvests wheat from the wheat farm, and places the seeds in the compost. He gets seeds to replant the farm, and breeds the cows at his cow farm.
    • Purpled gets his horse out of the pen, and continues to breed the cows. He gets leather from a chest at the cow farm, and gets lapis from his tent.
    • Purpled gets a rose bush from the chapel bridge to craft red dye, and crafts blue dye. He crafts purple dye, and crafts purple leather leggings to equip.
    • Purpled harvests more wheat from the wheat farm, and uses the dance mod. He puts more seeds in his compost, and deposits his armor, grey and red dye, and flint at his tent.
    • Purpled deposits extra steak and leather at the cow farm, and harvests more wheat from his wheat farm. He replants the farm, and deposits seeds in the compost.
    • Purpled deposits wheat at the cow farm, and gets more seeds to put in his compost, and gets bone meal from his compost to craft into white dye. He gets white and black dye from his tent, and crafts grey dye.
    • Purpled crafts light grey dye, and more grey dye. He gets spruce planks to craft another composter, and gets spruce wood.
    • Purpled gets iron blocks from his ender chest, and gets more spruce wood to craft chests. He crafts some chests into hoppers, and upgrades his composter.
    • Purpled gets a lead from the cow farm to lead a calf back into the pen, and gets bone meal from his composters to craft white dye for light grey dye.
    • Purpled gets gravel and sand, and crafts light grey concrete powder. He deposits the powder, gravel, and sand, and goes to the top of his composters.
    • Purpled grabts his armor and places wheat in his composters. He heads to sea, and finds a boat to row to an area far from Las Nevadas to collect sand.
    • Purpled accidentally makes a creeper blow up, comes across a wolf chasing a skeleton, and tames the wolf. He attacks hostile mobs to train his new dog, and feeds the dog some rotten flesh.
    • Purpled fill in the creeper hole, and heads to an area near a pillager outpost near Foolish's summer home to collect more sand. He heads back to Las Nevadas, and collects rose bushes and poppies.
    • Purpled spots Foolish towering up with sand near his wheat farm, and breaks part of the tower. Foolish falls off the tower, and dies.
    • Purpled gets bone meal from his composters, and Foolish returns to retrieves his stuff. Purpled bone meals rose bushes, and Foolish removes his sand tower.
    • Purpled lets his new dog sit next to Dogchamp at his tent, and searches his chests. Foolish gives him some sand, and Purpled deposits sand.
    • Purpled gets light grey concrete powder, and deposits more sand. He gets a bucket, and converts the powder to concrete.
    • Foolish messages him to go near the Haste beacon to convert the powder to concrete, and Purpled heads near the beacon to continue converting the powder to concrete.
    • Foolish follows Purpled, and Purpled gives him some light grey concrete powder to help him convert it into concrete. Foolish gives him gravel, and helps him convert the powder to concrete.
    • Purpled extends the pool of water, and the two continue converting the powder to concrete. Purpled gets grey concrete powder from his tent, and deposits sand.
    • Purpled gets white concrete powder, and deposits more sand and gravel. He rejoins Foolish, and continues converting grey concrete powder into concrete.
    • Foolish finishes converting his portion of light grey concrete into powder, and Purpled converts white concrete powder into concrete. Foolish starts placing and breaking torches, and Purpled asks him how to obtain a trident.
    • Purpled removes his pool of water, and Foolish gives him light grey and white concrete. Foolish heads off, and Purpled meets him near his wheat and cow farm.
    • Purpled goes under his outhouse, and equips his purple leather leggings. He deposits items, and gets white concrete.
    • Purpled gets sand to smelt, and retrieves food. He gets coal to put in the furnaces, and decides the spot for his new UFO.
    • Purpled gets bone meal from his composters, and gets lapis and rose bushes. He gets more lapis, and gets dirt to plant a rose bush to bone meal.
    • Purpled crafts red and blue dye, and crafts purple dye. He retrieves glass, gets his extra pickaxe to swap with his other pickaxe, and crafts glass panes to stain purple.
    • Purpled gets more glass to stain purple, and sets up designs using both panes and glass. He tries filling in the pane design with water, and Foolish arrives to give him a trident.
    • Purpled removes the water, and gets seeds from his tent to put in his compost. He gets his horse, but ties it back.
    • Purpled harvests cactus, and retrieves glass from the furnaces at his tent. He gets coal to smelt the cactus, and gets bone meal from his composters.
    • Purpled retrieves green dye, deposits sand, and crafts white dye for lime dye. He crafts panes to stain lime, and stains some glass purple.
    • Purpled deposits light grey, white, and grey concrete, and makes a pool of water near the Haste beacon to converts the last bit of white concrete powder into concrete.
    • Purpled deposits his netherite boots, items, and materials at his tent, and gets lapis blocks. He gets his horse, and makes his way to the spider XP farm.
    • Purpled gets off his horse, and returns to his tent to gets books from his tent. He harvests sugarcane from the chapel bridge, and harvests cactus.
    • Purpled takes off his leather leggings, and continues harvesting cactus. He deposits items, and harvests wheat from his wheat farm.
    • Purpled replants his farm, and deposits seeds in his compost. He deposits wheat at his wheat farm, and gets sugarcane to craft into paper.
    • Purpled gets books and leather, and crafts more books. He gets lapis blocks and a water bucket, and starts making his way to retrieve his horse to go to the spider XP farm.
    • Purpled gets his trident, and finds his horse to ride to the spider XP farm. He makes his way to the Greater Dream SMP, finds that he forgot to take his sword with him, and gets bone meal from Hannah's composters
    • Purpled gets ink sacs for black dye from a chest nearby, and gets gold horse armor, ink sacs, a stick, and some cobblestone from Hannah's house He crafts a stone sword, and swaps the gold horse armor for diamond horse armor.
    • Purpled gets lime dye, and gets white dye from a chest outside. He goes to the spider XP farm to start enchanting books, and uses the spider XP farm.
    • Purpled enchants his trident with Unbreaking III, and continues enchanting books. He gets a diamonds sword to swap out with his stone sword, and gets iron.
    • Purpled gets spruce wood planks, and crafts an iron pickaxe to remove the anvil. He continues enchanting books, and uses the spider XP farm.
    • Purpled gets an iron chestplate, leggings, and gold boots to equip, and uses the spider XP farm. He continues enchanting books, and rides back to Las Nevadas.
    • Purpled deposits the diamond sword, gets a lead from his tent to tie his horse, and gets bone meal from his composters. He crafts white and black dye, and gets gray and light grey dye from his tent.
    • Purpled crafts light grey and grey dye, and gets sand and gravel to craft light grey concrete powder. He deposits the powder, and gets spruce wood to craft chests.
    • Purpled deposits sand and gravel into the new chest he set up, and gets some sand from his new chest. He harvests wood near Fort Big, and crafts chests at his tent.
    • Purpled deposits sand in his sand chest, and moves the gravel in it into the new chest he set up. He crafts more chests, and gets light grey, white, and grey concrete to deposit.
    • Purpled gets light grey concrete powder to deposit, and gets sand. He starts leveling up an area nearby for a new cow farm, and gets his armor to equip.
    • Purpled swaps his sword with his axe, and butchers the cows at his cow farm. He gives his horse the diamond horse armor, gets his shovel, and mends it by continuing to butcher cows.
    • Purpled saves four cows, and deposits steak and leather. He gets some wheat and his pickaxe, and removes the pen. He finds another cow, rebuilds the pen, and leads the cows back into the pen.
    • Purpled breeds the cows, and takes down the progress of his UFO. He breaks the cow farm chest to move to the new cow farm along with the contents,
    • Purpled lets Dogchamp attack an zombie, but kills it himself after Dogchamp starts getting hurt. He feeds Dogchamp some raw beef, and deposits it at the cow farm.
    • Purpled gets steak from the cow farm, and rebuilds the progress of his UFO. He retrieves green dye from his furnaces at his tent, and gets glass and purple dye.
    • Purpled crafts purpled stained glass, and deposits sand. He gets more sand from his tent to deposit, and gets sand to deposit.
    • Purpled covers a water source, and crafts signs to prevent water from flowing out of the beam. He places water, and continues building the beam; using a water bucket to descend the beam.
    • Purpled retrieves more glass from his furnaces to craft more purple stained glass. He gets more coal to refills his furnaces, and gets more sand to smelt.
    • Purpled continues building, and descends the beam using a water bucket. He retrieves more glass from his furnaces, and breeds the cows at the cow farm.
    • Purpled retrieves more glass to craft into purple stained glass, and retrieves more glass from his furnaces to craft into purple stained glass. He continues building the beam, and removes the blocks he placed.
    • Purpled retrieves more glass from his furnaces, and crafts panes to stain lime. He continues building the UFO, and descends the beam using a water bucket.
    • Purpled removes the blocks he placed, and breeds the cows at his cow farm. He crafts more glass panes to stained lime, and continues building, and descends the beam using a water bucket.
    • Purpled removes the blocks he placed, and searches Fundy's chests for soul sand. He gets kelp, and searches Quackity's storage and a chest at the Space Needle.
    • Purpled searches the restaurant, and rides his horse to the Greater Dream SMP. He ties his horse at the front of the community Nether portal, searches chests nearby, and heads to the Nether to search for soul sand.
    • Purpled collects magma blocks and starts bridging over the lava. He mines more blocks to do so, and heads near a bastion to collect soul sand.
    • Purpled accidentally hits a zombified piglin, fends off a mob of them, and continues to collect soul sand. He mines more blocks, returns to the Greater Dream SMP, and rides his horse back to Las Nevadas.
    • Purpled breeds the cows at his cow farm, and ties his horse. He deposits kelp and other items, and gets redstone, sticks, stone, and redstone blocks from his ender chest.
    • Purpled gets slime balls and cobblestone, and gets more slimeballs from Fundy's chests. He searches Quackity's storage, and logs off onto a creative server to test out redstone for the water elevator for the UFO.
    • Purpled logs back on, and gets soul sand, magma blocks, and kelp. He gets a water bucket, and makes an infinite water source.
    • Purpled adds water to the beam, and jumps into the water source to get water to continue the process. He gets dirt to plant the kelp in the water elevator.
    • Purpled removes the kelp, and places back the soul sand and magma blocks. He goes to the top of the water elevator, and gets wheat to breed the cows at the cow farm.
    • Purpled gets glowstone to light the water elevator, but removes it. He returns the kelp he took from Fundy, and deposits sand, cobblestone, and stone at his tent.
    • Purpled gets seeds to put in his composters, and gets black dye. He gets his purpled leggings to put on, and gets purple dye, lapis, red dye, slime balls, bone meal, and roses bushes.
    • Purpled deposits the items, and crafts redstone into blocks to deposit in his ender chest along with extra redstone. He then ends his stream near his tent.
  • Tommy discovers Puffy's prank and destroys it with Sapnap's help. He then attempts to Kinoko Kingdom with Sapnap stopping him from claiming land. Foolish also joins them to offer to sell Kinoko Kingdom to Tommy, but Sapnap stops the deal and tells Tommy to leave, also getting help from Foolish since Tommy threatened to grief structures. Tommy eventually leaves Kinoko Kingdom.[34]
    • Tommy logs on to find that Puffy had pranked his base by turning it into a rainbow house.
    • Tommy harvests wheat from his wheat farm, and Sapnap joins his VC. Tommy crafts bread and deposits items at his base before removing Puffy's prank.
    • Sapnap meets Tommy at his base, and Tommy burns the concrete. Tommy decides to rebuild his base after forgetting what it originally looked like.
    • Sapnap starts destroying the floating roof of Tommy's base with Tommy getting diamonds and sticks to give to Sapnap to craft a diamond shovel.
    • The two continue dismantling Tommy's base, and Tommy burns flowers near his base along with Puffy's chests of concrete nearby. Tommy retrieves his netherite armor and tools, and Sapnap gives him mushroom blocks from Kinoko Kingdom.
    • Tommy takes coal blocks and wood with him, and the two start making their way to Kinoko Kingdom. He also finds that Puffy had removed Ant's gingerbread house.
    • Tommy repairs Hutt's Pizza, and the two continue down the Prime Path. Tommy crafts fences to repair a lamp post and reads Foolish's letter to Eret at Eret's castle.
    • The two remove an image of Little Nas's album at Eret's castle, and Tommy burns the remains. The two continue their trip, and Tommy harvests wood for wood slabs to repair the Prime Path.
    • The two accidentally causes creepers to blow up the path with Sapnap accidentally hitting Tommy while trying to kill a creeper. Tommy repairs the damage and crafts more wood slabs.
    • The two make their way to Alyssa's barn. Sapnap states that the barn is where Kinoko Kingdom grows its mushrooms. Foolish then walks past the two while wearing Dream's head.
    • Sapnap jokes that Karl forgot things because he smelled the mushrooms, and the two make their way to Kinoko Kingdom. Foolish, who had drunk an invisibility potion, equips Dream's head to become visible briefly.
    • The two go into a mushroom building with Tommy pushing Sapnap out of it when they reach the balcony. Sapnap tells Tommy to jump down to the ground while stating that he will place water for Tommy.
    • Tommy places a bed to set his spawn point and dies after hitting the ground before Sapnap places the water. Tommy retrieves his items, and the two return inside the mushroom building.
    • Tommy spots an invisible Foolish putting on Wilbur's head and asks Sapnap for arrows. Tommy then decides to live at the mushroom building and starts breaking part of the mushroom building to make room.
    • Tommy crafts chests, shoots at Sapnap, and deposits items. Sapnap states that he has protective issues over Kinoko Kingdom, and Tommy places a sign to claim the mushroom building for himself.
    • Sapnap removes the sign, and Tommy crafts more signs to place down with Sapnap removing them. Tommy then places a sign on his chests to prevent stealing and distracts Sapnap with the sunset to place a sign to try and copyright sunsets.
    • Sapnap removes the sign, and Tommy pushes him off the building. Tommy replaces the signs and charges eight diamonds to watch the sunset.
    • Sapnap rejoins Tommy and pays Tommy eight diamonds. Tommy deposits items, and Sapnap steals Tommy's $10 Nintendo gift card code book.
    • Sapnap returns the code book, and Tommy asks Sapnap to leave his house. Sapnap removes Tommy's signs, and Tommy passes the night.
    • Tommy asks Sapnap to allow him to stay at the mushroom building and pushes Sapnap off the building. Tommy crafts doors to his new home and fences to close the balcony.
    • Sapnap rejoins Tommy, and the two go to the top of the mushroom building. Tommy crafts wood stairs for a bench, and Sapnap declares that Tommy had robbed him.
    • Tommy finishes his bench, and Foolish joins the two. Foolish asks Tommy if he is wanting to buy Kinoko Kingdom, and Sapnap tries to restrain Tommy from accepting Foolish's offer.
    • Tommy offers "weed" in the form of black dye, and Foolish states that nobody had paid for Kinoko Kingdom. Tommy asks if Foolish minds the bench he placed, and Foolish states that does not mind it being there.
    • Sapnap removes the bench and tells Foolish that he does not want Tommy in Kinoko Kingdom. Sapnap tells Foolish to kick Tommy out of Kinoko Kingdom and threatens Tommy at arrow point.
    • Sapnap tells Tommy to leave, stating that he will take one of Tommy's canon lives. He states that he is protective over Kinoko Kingdom, and Tommy retrieves TNT.
    • The three make their way out of the building with Sapnap still holding Tommy at arrow point. Sapnap tells Tommy that he is not going to let Tommy bring Wilbur to Kinoko Kingdom to blow Kinoko Kingdom up.
    • Sapnap tells Tommy to leave, and Tommy does so, lighting a tree on fire on the way. Sapnap puts out the fire, and Tommy lights the fire again with Sapnap and Foolish setting it out.
    • Sapnap shoots Tommy, killing him. Tommy returns to retrieve his items, and Sapnap states that he is keeping Tommy's netherite armor and tools and Nintendo gift card.
    • Sapnap asks Foolish for a flint and steel to burn the gift card and threatens to burn the gift card if Tommy does not leave. Tommy leaves, releasing the animals at Alyssa's barn while on his way.
    • Sapnap shoots at Tommy, and Tommy harvests berries. Tommy then leaves the VC and gets fishing rods from chests at the L'Cast Pond.
    • Tommy returns to the Greater Dream SMP and removes a billboard near Puffy's base. He cleans up his watchtower and removes Puffy's signs at his base.
    • Tommy deposits items, and Foolish comes to him to return the Nintendo gift card. Tommy puts away the gift card, gathers oak wood planks, and breaks floating remains of trees near Puffy's canon life graveyard for saplings to plant.
  • Puffy starts at Punz's base, and goes to Sam's base.
    • Puffy uncovers Fran, and decides to replace Fran with a cat. She heads back to the Greater Dream SMP, and goes to her base to retrieve her ender chest.
    • Puffy heads to Tubbo's jungle base, and gets emeralds from her ender chest to trade for a name tag. She deposits extra emeralds in her ender chest, and retrieves food from her furnaces.
    • Puffy gets a lead, and deposits items. She renames the name tag to "Fran =owo=", and gets fish. She travels to the top of the community tree farm using her trident, and goes to the Cat Maid Café, where she tries to take one of the cats there.
    • Puffy uses her trident to head to her duck statue to search for a cat. She goes to her base as well, and finds no cats there either.
    • Puffy goes to her therapy office after realizing that she had a cat there, but on arrival finds that she cannot use it. She goes to the outdoor theatre stage, and goes to Foolish's summer home.
    • Puffy tames a cat at Foolish's village, and leads it back to her therapy office. She breeds the cat with the cat she had there, and takes the fake Fran to Foolish's summer home.
    • Puffy relogs after the cat does not go through the portal, and tries again to get the cat through the portal. When the cat does not enter the portal, she checks if Bad had paid the toll at the L'Sandberg tower.
    • Puffy manages to get the at into the portal, and builds a staircase at the Nether hub to get to the ice path to Sam's base. When she arrives at the portal to Sam's base, a ghast shoots a fireball at her, and Puffy repairs the damage done to the ice path.
    • Puffy tries to lead the cat into the portal, but the leads breaks off the cat. Puffy finds the lead, and leads the cat into the portal.
    • Puffy pushes the cat into the water elevator, and gets the cat into a boat to row to shore. She starts to lead the cat back to Sam's base, and the cat breaks its lead again.
    • Puffy finds the lead, and leads the cat back to Sam's base. She tries to get into Sam's base after the entrance breaks and breaks the stone covering the entrance.
    • Puffy tries to mine into Sam's base, but then manages to fix the door. She gets the cat into Sam's base, and uncovers Fran.
    • Puffy pushes Fran aside, and names the cat. She pushes the cat into Fran's spot, and covers it.
    • Puffy hides her screen, and hides Fran within Sam's base. She returns to the Greater Dream SMP, and goes to her base.
    • Puffy gets netherrack and deposits items. She gets polished and unpolished diorite, and crafts more polished diorite.
    • Puffy deposits items and walks along the Prime Path. She gets wool from Eret's chests near Eret's fortress, and returns to her base to get lapis for blue dye to dye the wool.
    • Puffy then rebuilds Tommy's base using blocks with the colors of the British flag. She crafts polished diorite slabs, and continues to build.
    • Puffy leaves signs for Tommy inside, and puts up an image of Queen Elisabeth II and Prince Phillip on the roof. She puts images of Ed Sheeran, Vikkstar, George, and Bruno Mars inside, and puts up an image of a Cadillac inside as well.
    • Puffy puts up an image of the British flag inside, and puts an image of the American flag hidden at the back of Tommy's base. She places image of Prince Phillip, Vikkstar, Bruno Mars, and a Cadillac on the beacon near Hutt's Pizza.
    • Puffy goes to Fundy's chess board and walks down the Prime Path to Ponk's pet graves. She goes to Fundy's battle arena, and travels at sea using her trident.
    • Puffy continues traveling when she reaches land, and goes to "Peedom and Flesse". She uses her trident to head to Foolish's summer home, and goes to the top of Foolish's house, where she ends her stream.

July 8, 2021[]

  • Ponk continues dismantling his casino with the help of Foolish. He also commissions Foolish to build a lemon tree where the casino is. After commissioning Foolish, Ponk starts removing the obsidian frame of Fundy's glitch cube above the casino in preparation for the new tree.
    • Ponk continues removing his casino and plans of making a land mine to put Sapnap's pets in.
    • Ponk gets dirt and sea pickles from his chests at his casino. He then breaks one of the chests and searches his chests near his shrine for the sea pickle he had gotten when his cat Sacrifice had died in the Doomsday War.
    • Ponk gathers more dirt and returns to taking down his casino. Foolish joins his VC, and Ponk commissions Foolish to build him a lemon tree.
    • Foolish tells Ponk that the lemon trees never worked out and meets with Ponk. Foolish questions if one of the remaining poles that used to support the balcony was a stripper pole and collects the white concrete on the ground.
    • Ponk gives Foolish the concrete he has and tells Foolish that his turtle Baboo had survived his landmine game. He states that he might place Oogway in a land mine in the Holy Land and also Foolish asks who "Little Red" is.
    • Ponk states that he won't tell Foolish since it might bring back bad memories. He then continues removing bits of his casino and tells Foolish that he wants a lemon tree in the casino's spot once it is fully removed,
    • Ponk states that he has the money to pay Foolish, and Foolish asks Ponk how he wanted the tree. Ponk tells Foolish to make the tree look like the previous ones he made and notices the image of Bruno Mars on the beacon nearby.
    • The two make their way to the beacon, finding pictures of Prince Phillip, a blue car, and Vikkstar on the beacon. The two return to Ponk's casino where Foolish asks if he should remove the rest of the casino.
    • Ponk tells Foolish that he is going to remove his casino himself, and Foolish asks Ponk to save the blocks of the casino. Foolish tells Ponk to put dirt in the chests and crafts a chest for Ponk to deposit his dirt in.
    • Foolish gets wood from a tree nearby to craft another chest, and Ponk breaks a chest at his casino. Foolish then gets tempted to break a chest near Ponk's bee statue with Ponk stopping him.
    • Foolish gets yellow concrete from the chest to repair the statue, and Ponk breaks the chest. Foolish breaks the other chest, and the two go to Fundy's chess board where Foolish steals an ender chest.
    • Foolish searches through the chests there and places an ender chest for Ponk. Ponk gets netherite ingots and gold blocks to pay Foolish, also telling Foolish that he will supply the wood needed.
    • Foolish ender pearls to Ponk's casino to kill a zombie and spawns an endermite that attacks Ponk. Ponk tells Foolish to get a name tag, and Foolish places a boat to trap the endermite in.
    • Ponk asks Foolish for a name tag, and the two search their ender chests. Foolish returns to Fundy's chess board to search his shulker box and steals another ender chest at Fundy's chess board.
    • Foolish makes his way to his summer home to trade for a name tag with Ponk waiting for him by the endermite. The endermite despawns, and Ponk rejoins Foolish on the Prime Path.
    • The two return to Ponk's casino, and Ponk tells Foolish that he made lemon trees as an excuse to kill anyone who burnt them down. Foolish asks Ponk how many lemon trees he had made, and Ponk responds that he made four large ones - three of them were burnt down and the final one was blown up.
    • Foolish asks what Ponk would do if anyone messes with the lemon tree he is going to build for Ponk, and Ponk responds that he is going to mess with the person who messes with it.
    • The two visit the TommyInnit Hate Club and return to Ponk's casino. Ponk tells Foolish to start terraforming the area, and Foolish states that he is working on a hotel.
    • Foolish starts removing the floor of Ponk's casino, and Ponk makes Foolish put them back. Foolish tries to convince Ponk to save the glazed terracotta and let him pick it up.
    • Ponk starts removing the floor, and Foolish begs for Ponk to place the terracotta in a chest. Ponk then blocks all his inventory slots with blackstone and lets Foolish pick up the glazed terracotta while removing the floor.
    • Ponk removes the water in the floor and continues removing the floor. Ponk uncovers a hole under the floor and tells Foolish that it was where Salamon the pillager used to live.
    • Ponk continues removing the floor and states that he is an enforcer of his essential oil shop. Ponk recommends Foolish to try the oil and tells Foolish to leave.
    • Foolish asks Ponk how tall he wants the tree, and Ponk tells Foolish that he will format the height for him. Foolish asks Ponk why he is making the tree under an obsidian cube, and Ponk states that he s going to remove the obsidian cube.
    • Foolish pleads Ponk to keep the obsidian, and Ponk refuses to. Foolish tells Ponk he needs the obsidian, and Ponk tells Foolish that he has to pay for it.
    • Foolish pays Ponk the netherite ingots Ponk gave him, and Ponk does not accept them. Foolish gives Ponk a shroomlight, and Ponk places it and flattens the area.
    • Ponk tells Foolish to leave by ender pearl so he can possibly spawn an endermite. He continues removing his casino by removing the water elevator.
    • Ponk resumes removing his casino, flattens the area, and deposits items. He then grabs string from the spider XP farm to trade for emeralds and a name tag at Foolish's village.
    • Ponk disenchants an Unbreaking II book at the spider XP farm before going to Punz's tower. He crafts wool to go up the tower and trades for a Mending enchantment book there.
    • Ponk adds Mending to his pickaxe at the spider XP farm and uses the spider farm to mend his pickaxe. He then walks to the pond near Punz's base before getting dirt from his chests where his casino used to be.
    • Ponk starts filling the area and searches for a cat he hears. He finds a llama and punches it before continuing to fill in the area.
    • Ponk passes the night and continues filling in the area. He then goes to Comet's pen in Punz's backyard to go AFK.
    • Ponk continues filling in the area and removes floating remains of his casino. He collects bamboo near Eret's tower and goes to Eret's storage room.
    • Ponk grabs sea lanterns from a chest outside of Eret's storage and gets food from Eret's storage. He also takes coal from Eret's castle before returning to where his casino used to be to craft scaffolding.
    • Ponk illuminates the area with sea lanterns and fills the area where the Socializing Club used to be. He places scaffolding to Fundy's glitch cube and starts removing it.
    • Ponk collects the obsidian and continues removing Fundy's glitch cube. He deposits obsidian in his ender chest and gets enchantment books.
    • Ponk continues removing Fundy's glitch cube and collects the obsidian to deposit. He gets dirt and continues flattening the area.
    • Ponk fills in holes and removes the staircase to his casino. He searches his chests for dirt and obtains some from a chest outside of Eret's storage.
    • Ponk continues filling in the area and falls into an underground pond where a creeper blows up. He continues filling in the area and removes the scaffolding.
    • Ponk continues filling in where the Socializing Club used to be and removes remains of the club. He then visits his old base to see Mother Citrus and goes to his old redstone fishing spot.
    • Ponk gathers gunpowder and finds sand in a chest at Fundy's chess board. He searches a chest near the Catfé and searches the Catfé for a crafting table.
    • Ponk gets acacia wood and crying obsidian from his shrine. He then crafts a crafting table to craft a stone pressure plate and TNT before heading to Sapnap's base.
    • Ponk rides Sapnap's horse to a corner of the base and boxes it in safely. The horse glitches through the wall when he is not looking and later comes out of the wall.
    • Ponk places TNT and crafts more pressure plates to put over the TNT. He then goes AFK, and the horse wanders onto two pressure plates and dies.
    • Ponk removes the leftover TNT and patches the damage done to Sapnap's base. He takes the horse's saddle and goes near his hobbit hole to check on Catye and FAT B1TCH.
    • Ponk places his crying obsidian and TNT in his sub listening corner at his hobbit hole. He also grabs obsidian from his ender chest to deposit. After, Ponk checks on MILF MAN and deposits redstone blocks in his ender chest.
    • Ponk gets ender pearls and redstone blocks to deposit in his ender chest. He then travels back to the Greater Dream SMP using Niki's city portal and punches a llama at Eret's fortress.
    • Ponk goes up Eret's fortress and places scaffolding. He ender pearls to the ground and travels to Foolish's summer home.
    • Ponk falls down the hole in the path to Niki's city portal and travels back onto the path. He then goes to near his hobbit hole to grab his axe and water bucket.
    • Ponk ender pearls back to Niki's city portal and removes lava near the community Nether portal. He punches the llamas at Eret's fortress and removes what he had built onto Eret's fortress.
    • Ponk gets chests to deposits wood and torches at where his casino used to be. He then gathers wood and a sign to indicate that the chest of wood is a material supply chest for Foolish.
    • Ponk goes AFK by Oogway's shrine. After retuning, he gets yellow, lime, red, and black wool from a chest near Eret's fortress. Ponk then goes to his TNT cannon at Foolish's summer home to grab acacia wood to continue building onto the water pool.
    • Ponk gets spruce wood to finish the platform and ice to try and make the beacon light go through. He removes the ice and deposits it.
    • Ponk crafts oak slabs to put over the beacon light and ends off at his room.
  • Foolish starts his stream on the Prime Path, and tries to format a rhombus near the community Nether portal.
    • Foolish returns to his summer home, and kills a llama. He searches his mailbox, and the chests at the L'Sandberg tower.
    • Foolish goes to his village, and notices the tophats Puffy had added to his snake statue. He deposits lily pads at his village, and breeds and butchers the cos at his cow farm.
    • Foolish gets netherite ingots from his shulker box to craft into a block to deposit in his ender chest. He gets scaffolding and deposits signs.
    • Foolish deposits spruce fences, and deposits an invisibility potion in his shulker box. He gets obsidian from his snake statue, and gets blaze rods from his storage chests outside.
    • Foolish gets ender pearls from his ender chest, and crafts more ender chests. He goes to his Temple of Undying, and removes the tophat Puffy had put on it, and the mustache from his Sphinx statue.
    • Foolish uses his trident to get onto the balconies to remove the top hats and mustaches from the statues by the exit of the temple. He removes the tophats from his snake statue, and deposits brown terracotta and blue concrete.
    • Foolish goes to the guardian XP farm to mend his tools. He deposits sea crystals and prismarine shards, gets sea lanterns, and searches chests outside.
    • Foolish gets spruce wood planks, but deposits them. He returns to the Greater Dream SMP, and mends his trident at the spider XP farm.
    • Foolish gets stone from the chests near Punz's chunk, and heads to Las Nevadas, where he meets Fundy near the gas station. Fundy joins the VC, and Foolish deposits stone near the entrance to Las Nevadas to show Fundy his suit.
    • Foolish deposits stone, andesite, and diorite. The two go near Purpled's tent, and Foolish goes into the outhouse.
    • Fundy challenges Foolish to a PVP fight, and the two head to Fundy's plot of land, where Fundy harvests berries to feed Yogurt. Foolish gives Fundy some iron blocks to craft iron armor for both of them, and gets oak wood to crafts chests.
    • Foolish deposits extra wood planks, and deposits his trident in his ender chest. He deposits items, armor, and tools in the chest he set up, and the two set their spawn point.
    • Fundy gives Foolish his set of iron armor, and equips his set of armor. Foolish decides for the PVP fight to be at the Effiel Tower, and Foolish deposits his ender chests.
    • Foolish gives Fundy some food, and Fundy gives him a stone sword and iron axe. The two decide that the winner out of the two rounds would get twenty gifted subs and custody of Yogurt.
    • The first round begins, with Fundy running off and combat logging. Fundy logs back on, and the two return to the Effiel Tower to continue the fight.
    • Fundy wins the first round, and Foolish rejoins Fundy at the Effiel Tower. Fundy returns Foolish's armor, weapons, and food, and the next round begins.
    • The two go to the middle section of the tower, and Fundy wins the next round. Foolish meets Fundy near the hotel, and Fundy returns his armor, weapons, and food.
    • The two return to Fundy's plot of land, and Fundy feeds Yogurt. Foolish throws some berries to Fundy, and gets onto the llama.
    • Foolish deposits his weapons, and armor, and retrieves his items, tools, and armor. He blocks off the casino entrance, and retrieves his ender chests from the Efiel Tower.
    • Foolish goes to the hotel, and takes out Foolish Jr.and Finley. He places the two back in his ender chest, and walks around Las Nevadas.
    • Foolish retrieves his trident from his ender chest, and deposits scaffolding. He goes to the hotel, and looks through all colors of terracotta to use for hotel rooms.
    • Foolish logs of the server to format a room in a creative mode. He logs back on, and searches a chest outside.
    • Foolish gets cacti from Quackity's storage, and harvests more catus outside. He smelts the cacti at Quackity's storage, and lights a mine there with torches.
    • Foolish deposits bones, and finds a spot near Tommy's railway by the cost to mine for lapis and resources. He mines into a cave, and follows down another person's strip mine.
    • Foolish finds a ravine, and finds a chest there. He finds a mineshaft in another ravine, and gets a golden apple, enchanted golden apple, and torches
    • Foolish hides in the wall of the mineshaft to deposit the enchanted and unenchanted golden apple in his shulker box. He continues mining for lapis and resources, and returns to the surface near the casino.
    • Foolish deposits stone, diroite, lapis, granite, sea lanterns, smooth quartz, and smooth quartz slabs at Quackity's storage. He mines the coal he Silk Touched outside, and deposits some at Quackity's storage.
    • Foolish refills the furnaces with coal, and retrieves green dye. He gets lapis to craft blue dye, and crafts cyan dye.
    • Foolish uses his trident in the fountain, goes to the hotel and stage, and harvests wheat from Purpled's wheat farm to breed the cows at Purpled's cow farm.
    • Foolish collects clay, and uses his trident to head to a portal near Eret's castle. He returns to his summer home to retrieves gold from his furnaces.
    • Foolish smelts clay, and retrieves food. He smelts the gold ore he mined, and gets more gold to craft into blocks to deposit in his ender chest.
    • Foolish deposits extra gold, and gets some gold blocks from his ender chest. He smelts some iron ore, and deposits gold blocks at his Pharaoh's Chamber.
    • Foolish goes to his snake statue, and gets terracotta. He crafts cyan terracotta to deposit in his shulker box, and gets more terracotta craft more cyan terracotta.
    • Foolish returns to the hotel at Las Nevadas, and lights the fifth floor. He starts formatting a hotel room on the third floor, but removes it.
    • Foolish formats hotel rooms, and tries using crafting tables for the walls. He gets basalt and polished basalt to test out a design for the wall, and deposits the materials.
    • Foolish gets grey concrete to make a wall design, and deposits the materials. He gets andesite to test with, and returns to the hotel to test the design.
    • Foolish deposits the andesite, and gets diorite to test a design with. He deposits the diorite, and gets polished basalt to test a design with.
    • Foolish gets spruce wood to craft into slabs, and gets more spruce planks to craft barrels. He adds the barrels to the design, and deposits the barrels.
    • Foolish gets sandstone to use for the design, and removes it. He returns to the third floor, and tries out his design so far.
    • Foolish deposits polished basalt and sandstone, and searches a chest for red concrete. He searches Purpled's chests for any, and gets sand, gravel, and red dye from Quackity's storage to craft red concrete powder.
    • Foolish converts the powder to concrete, and logs off to test a design in the creative world. He logs back onto the server, and gets polished diorite.
    • Foolish gets diorite to craft into polished diorite, and replaces the cyan terracotta with polished diorite. He deposits red concrete, and uses his trident to go to Quackity's storage.
    • Foolish gets more diorite, and returns to near the hotel using his trident to craft more polished diorite. He returns to the third floor to continue replacing the room formats with polished diorite.
    • Foolish continues working on the rooms, and searches a chest. He gets red carpet, and searches Quackity's storage for any.
    • Foolish goes to Tubbo's outpost, and heads up the escape shaft to return to his summer home. He gets string from his village, and crafts wool.
    • Foolish returns to Tubbo's outpost, and uses a boat clutch. He returns to Las Nevadas, and gets red dye from Quackity's storage to dye the wool red.
    • Foolish crafts red carpet, and deposits red and white wool. He starts adding carpet from the stairs to the third floor hallway, but removes some of the carpet, and lights the area around the stairs with torches.
    • Foolish tries using polished diorite for railing, but removes them. He gets yellow stained glass, but deposits it to use glass panes instead.
    • Foolish gets glass and more glass panes from Quackity's storage. He crafts more glass panes, and deposits extra glass.
    • Foolish gets sand to smelt, and returns to the hotel. He gets white dye from Quackity's storage to craft white stained glass panes, and adds the railing to the third floor stairs.
    • Foolish adds more torches, and adds railings to the fourth floor, and adds torches. He adds railing to the fifth floor, and deposits white stained glass panes.
    • Foolish fills in a hole he missed in a wall of a room, and adds more carpet. He tries adding smooth stone slabs for trim, but removes them.
    • Foolish tries to make a lamp on the wall of the hallway, and adds more torches. He gets stone to craft into stone brick slabs, and uses it for trim instead.
    • Foolish gets stone from Quackity's storage, and crafts more stone brick slabs. He deposits stone, and continues working on the trim.
    • Foolish gets stone to craft more stone brick slabs, and continues working on the trim. He deposits cyan terracotta, and returns to the hotel.
    • Foolish searches his material chest, and goes to Quackity's storage to get glass from a furnace and some white dye. He crafts more white stained glass panes, and adds railing to the second floor.
    • Foolish adds torches, and deposits cyan terracotta, white stained glass panes and glass. He decides to craft paintings, and gets sticks, and gets wool from Quackity's storage.
    • Foolish decides to put up fanart instead, and goes to the gas station. He walks around, and goes to Quackity's storage.
    • Foolish continues to walk around, and ends his stream at the hotel.
  • Drista returns to avenge her dog's death. Tommy first meets with Drista and explains Bruno's death while they travel around the server and explore changes. After hearing the story, Drista and Tommy grief Kinoko Kingdom as retaliation for Sapnap killing Bruno by bombing buildings from the air. Intrigued with the air bombings, Sapnap forgives the two and joins them on a bombing spree. Technoblade is also teleported out and joins the three on the bombing spree. After finishing the spree, Tommy returns to rebuilding his house with Drista and Puffy annoying him. Finally, Tommy and Drista ends the visit with Drista commissioning Tommy to build a hotel for her that has a wolf ready for her to tame.[35][36]
    • Tommy meets with Drista and explains Bruno's death while they travel around the server and explore changes. In the process, Tommy destroys Puffy's prank on his base.
      • Tommy logs on the server and hides from Puffy when he spots her near her base.
      • Tommy states that Dream had messaged him about how Drista found out that Bruno was dead and decides to build a house at Las Nevadas to hide from Drista.
      • Tommy goes to Fort Big, and Drista teleports to him and kills him. Tommy collects wood and asks Drista if she can help him.
      • Drista attacks him and asks why he killed her dog. Tommy states that he was with a group and that the Hall of Fame had never been used.
      • Drista gives Tommy Regeneration so she can hit him over and over again. Tommy retreats to Las Nevadas with Drista following after him.
      • Tommy goes near the casino, and he and Drista admire an image at the strip club. The two then go inside the casino, and Tommy shows the clip of him trying to tell the others to spare Bruno.
      • Drista hits Tommy, and Tommy asks her if she has anything to gamble. Drista refuses to give Tommy anything, and Tommy gambles a piece of TNT.
      • Tommy manages to win three diamonds, and Dream joins the VC. Tommy leaves the casino, and Dream alerts Drista.
      • Drista teleports to Tommy and continues hitting him with swords. Tommy asks Drista what he can do to make it up to her and adds that they can both do something she wants to do.
      • Tommy places a "happy flower," and Drista removes it. Tommy then places a "happy berry," and Drista gives him a wither rose.
      • Drista decides to grief someone's house, and the two return to the Greater Dream SMP. Tommy suggests that they both grief Puffy's base.
      • The two continue down the Prime Path, and Drista spawns a wolf near Punz's base. She gives Tommy bones to tame the wolf, but kills it before he can.
      • The two go to the beacon at the parking lot where Tommy removes all images except the Vikk image. Tommy finds that his base was pranked by Puffy again with Britain-themed walls and images of Ed Sheeran, George, Vikk, and more.
      • The two find an image of Queen Elizabeth II and Prince Phillip on the roof, and Tommy asks Drista to destroy his chests. Tommy then burns images and starts removing his base.
      • Tommy deposits items before getting a flint to craft a new flint and steel. He continues removing his base and burns more images.
    • Drista and Tommy retaliate at Sapnap for killing Bruno by griefing Kinoko Kingdom.
      • Tommy deposits items, and Drista decides to go Kinoko Kingdom. The two start making their way there with Drista spawning another wolf.
      • Tommy tames the wolf, and Drista kills it. Tommy asks Drista for one of her swords, but Drista refuses.
      • The two arrive at Kinoko Kingdom, and Sapnap joins the VC briefly. Tommy and Drista go to the dragon statue at Kinoko Kingdom, and Tommy jumps down from the statue.
      • Sapnap attacks Tommy and demands him to leave. Drista spawns a pig with a saddle and leads the pig.
      • Drista tells Tommy to get onto the pig. She then flies off with Tommy. The two fly to Sapnap, and Tommy threatens to bomb Kinoko Kingdom if Sapnap does not give Kinoko Kingdom to him.
      • Sapnap refuses, and Tommy bombs one of the buildings. The two leave, and Tommy bombs a tree at Ant's animal sanctuary.
      • Tommy burns the OwO sign and accidentally sets the pig he is riding on fire. Drista lowers the pig Tommy is riding in water, and the two fly to Church Prime.
      • Sapnap joins the VC, and Tommy tries to heal the pig by feeding it baked potatoes. Sapnap then joins the two in-game and asks if he can join them.
    • Tommy, Drista, Sapnap, and later Technoblade go on a bombing spree after Sapnap forgives the two and asks to join them in air bombings.
      • Tommy tells Drista to spawn another pig to lead and asks Sapnap to forgive him for the griefing. Sapnap agrees to forgive Tommy if Tommy allows him to join the bombing spree.
      • The three flies off, and Tommy suggests that they bomb part of Punz's backyard. Sapnap's pig dies from a campfire, and Tommy sets off TNT near Sapnap to try and kill him.
      • Sapnap survives the explosion and fall, and Drista spawns another pig for Sapnap. Sapnap kills Tommy's pig, and Drista spawns another pig for Tommy.
      • Dream joins the VC briefly, and Drista stops at one of the trident parkour towers. The three head to the prison where Drista's suggests that they blow up the prison.
      • Drista accidentally kills Tommy while lowering him and Sapnap onto the roof of the prison. Drista then teleports Tommy to her and teleports Techno out of prison.
      • Drista spawns a pig for Techno, and the four set off. Drista makes Tommy blow up part of the Big Innit Hotel with Tommy relaying that he can make Jack go out of business.
      • Tommy suggests that they blow up the sign on top of Puffy's canon graveyard. Puffy spots the four and shoots at them when they leave.
      • The four fly to the "You ♥ little penis" sign, and Tommy drops onto the sign to place down water for Sapnap and Techno. The three then remove the sign with Techno placing TNT to blow up part of the sign.
      • Puffy manages to get onto one of Drista's pigs, and Tommy borrows Sapnap's trident to get onto a pig. Tommy drops the trident to Sapnap, and Techno steals it.
    • Tommy rebuilds his house with Drista and Puffy annoying him.
      • Tommy and Puffy die from fall damage when Drista lowers the pigs, and Tommy falls to his death while trying to descend from the mushroom building.
      • Drista teleports Tommy back, and Tommy tells her to teleport Techno back to prison since Techno stole his items. Drista then places a sign on Tommy's grave and removes part of the barrier staircase.
      • Tommy returns to his base to get iron, and Drista gives him wood. Tommy then crafts an iron axe and a bucket, and collects wood near his hotel.
      • Tommy dies to a creeper, and Drista teleports him back. Tommy then continues collecting wood before fixing his underground base.
      • Tommy starts rebuilding his base, and Puffy joins the two. Puffy comments on Tommy's base, and Drista and her destroy Tommy's progress.
      • Drista attacks Tommy and bans Tommy. Drista unbans Tommy, and Tommy deposits items and gets cobblestone to use for the floor of his base.
      • Tommy continues work on his base and asks Drista for oak wood. Puffy tells Drista to give Tommy granite, and Drista hands Tommy granite.
      • Drista builds onto Tommy's base with granite, and Puffy also gets dirt to use. Tommy decides to grief Puffy's base and goes to Karl's studio, thinking that it is Puffy's base.
      • Drista spawns pigs in the studio, and Puffy joins the two there. Tommy gives up, and Drista and Tommy go to Punz's base.
    • Tommy and Drista end their visit at the Holy Land with Drista commissioning Tommy to build a hotel for her.
      • Drista spawns pigs around Tommy outside, and Tommy makes his way down the Prime Path. Dream joins the VC, and Tommy gets sea pickles from near the Community House.
      • Tommy meets Drista at the Holy Land near Oogway's pen and gives her the sea pickles. Drista places them, and Tommy asks her if he can be forgiven. Drista accepts his apology.
      • Tommy dies to a creeper, and Dream tells Tommy that Drista has a request. Drista tells Tommy that she wants a Drista hotel, and Tommy breaks his bed at his mushroom house and dies to return to world spawn.
      • Drista states that she wants a room at the hotel with a new dog named "Brunoto" ready for her to tame. Tommy agrees to fulfill her request and returns to the Holy Land to retrieve his items.
      • Tommy removes sea pickles and asks Drista for a netherite sword. Drista tells him to replace the sea pickles, and Tommy does so.
      • Dream gives Tommy a netherite sword, and they end the visit. Tommy then ends the stream for the day.
  • Puffy continues retaliating against Tommy for destroying the pride decorations.
    • Puffy goes to the studio and walks along the Prime Path.
    • Puffy takes oak saplings and bones from Ponk's chests where Ponk's casino used to be and uses the dance options on her Lunar client. She then plants a sapling, crafts bone meal, and deposits some food.
    • Puffy gets acacia wood to tower next to the sapling in hopes of helping it grow taller. She then bone meals the sapling, and the tree does not grow as tall.
    • Puffy removes the tree and collects the saplings it drops. She tries to grow a 2x2 oak tree, but ends up cutting the tree.
    • Puffy gathers coal for torches and breaks the leaves of the tree to obtain saplings. She then towers up next to the sapling she plants and places torches on the tower.
    • Puffy bone meals the sapling, but the sapling does not grow. She then gathers more bones to craft into bone meal and removes part of the tower before trying to bone meal the saplings again.
    • The tree still does not grow, and Puffy searches chests nearby and near her base for bones. She accidentally takes Schlatt's bones from Tommy's base and crafts them into bone meal.
    • Puffy searches chests near where Ponk's casino used to be and gets bones from her basement. She renames two bones "GOAT MANS BONES" and places them at Tommy's base.
    • Puffy walks along the Prime Path and removes the tower next to the sapling. She then crafts bone meal and bone meals the sapling.
    • Puffy gets yellow concrete to give the tree "lemons" and crafts a sign to indicate that Schlatt had "died" to grow the lemon tree. She then visits Schlatt's grave and continues walking along the Prime Path.
    • Puffy searches a chest near where Ponk's casino used to be. She grabs granite and polished blackstone from her basement and crafts polished granite before starting a build where Ninja's house used to be.
    • Puffy crafts blackstone stairs to use and deposits materials at her basement. She then gets iron ore, birch planks, and birch wood.
    • Puffy harvests birch wood at the community tree farm before going to Tommy's base. There, she crafts birch plank slabs and continues building.
    • Puffy crafts birch doors for the build and gives the build an acacia wood plank floor. She falls into Tommy's underground base and places a sign on the house to claim it as her own.
    • Puffy crafts chests and birch trapdoors for storage at her new house and places stone to mine for cobblestone. She then crafts furnaces and crafts more trapdoors to make a shelf.
    • Puffy moves the doors to her house and illuminates her house with torches. She grabs a red bed from Tommy's base to put at her house, sets her spawn point, and places another sign at her house.
    • Puffy goes to her basement to deposits items before getting sticks and leather to craft item frames. She deposits more items and puts up an image of "It's coming to Rome" image at her house.
    • Puffy goes to Bad's mansion and gets tempted to shoot the drawing of Rat there. She then travels to the L'Manberg crater and goes to her basement to get leather and oak planks.
    • Puffy goes to her house to craft item frames to place an image of the American flag. She then moves the image to the front of her house and walks along the Prime Path.
    • Puffy removes the wall around her therapy office and relinks the wall. She searches chests at the Community House and collects dirt near Eret's castle to fill in holes at the Holy Land.
    • Puffy goes to the Holy Land and finds Tommy and Drista's sea pickles. She patches part of the wall and the ground and steals the four diamonds that had been collected.
    • Puffy Naruto runs to Tommy's base and gets an anvil to rename the diamonds. She finds that she does not have any levels after she died.
    • Puffy places the anvil back and crafts a chest. She then gets a sign from Tommy's base and places the chest at Tommy's base.
    • Puffy goes to the spider XP farm and uses the dance option. She then uses the spider XP farm to mend her armor and deposits her tools in a chest.
    • Puffy deposits items and retrieves her tools. She deposits a Mending enchantment book in an ender chest and gets an anvil from Tommy's base to rename the diamonds to make out the sentence "You've gone corporate dipshit."
    • Puffy puts the diamonds in the chest and places a sign on top of the chest. She crafts white dye to give the sign white text before ending her stream.

July 9, 2021[]

  • Ponk builds a welcome center for his TNT cannon. He also speaks with Foolish about his plan to kill Sam and the construction of his lemon tree.
    • Ponk starts in the spider XP spawn and mends his tools before heading to the Nether.
    • Ponk repairs the stairs to the Nether roof and deposits stacks of magma blocks in a chest on the roof. He then breaks the ice path to make a baby piglin fall to its death and returns to the Greater Dream SMP.
    • Ponk finds Puffy's lemon tree for him and travels to Foolish's summer home. He grabs sandstone from a chest near the portal, goes to his TNT cannon, and climbs the scaffolding to the water pool.
    • Ponk gathers compressed ice and continues building. He decides to make the room at the water pool to be an information center and continues building.
    • Ponk gets spruce wood planks to use and resumes building. He checks on Baboo and deposits items.
    • Ponk grabs item frames and returns briefly to the Greater Dream SMP to take spruce wood from his casino site. He returns to Foolish's summer home to illuminate it with torches.
    • Ponk crafts spruce fence gate to place a meme image of him in the corridor. He then crafts signs to place a message for Foolish in the corridor while also adding an image of a Ponk Popcat.
    • Ponk places the two images on a wall before going AFK. He continues placing signs in the corridor telling Foolish to remove his boots and helmet for a safe experience for optimization.
    • Ponk continues building the corridor and places an image of a shark and clipart of a shark wearing a cat onesie in the corridor.
    • Ponk crafts more fence gates and places an image of Steve Harvey in the corridor. He crafts more signs to inform Foolish that it is the day they both start the operation to kill Sam.
    • Ponk places more signs in the corridor telling Foolish that there are three rules Foolish needs to follow. He then places an image of soup in the corridor and a sign telling Foolish to remember the three laws of trigonometry.
    • Foolish continues building the corridor by placing signs on the corridor and crafting more fence gates.
    • Ponk places an image of Kanye in the corridor and continues building. He ender pearls to the ground and gets an emerald from his maze.
    • Ponk travels to the Greater Dream SMP to deposit items and visits the spider XP farm to collect string. He also grabs lapis from an ender chest to try and enchant books for a Mending enchantment.
    • Ponk fails to get a Mending enchantment so he deposits string and lapis in his ender chest.
    • Ponk takes more string with him and returns to Foolish's summer home to trade for emeralds. He searches a chest at Foolish's village before going to Kinoko Kingdom to meet Foolish.
    • Ponk finds Foolish on top of the mushroom building, and the two start leaving Kinoko Kingdom. Foolish kills a chicken that "looks at him weird," and Ponk tells Foolish that he has a plan.
    • The two go to Little Nas's treehouse, and Ponk asks if Foolish knows any "kings." Ponk also asks if Foolish can kill Sam for him. Foolish asks Ponk if there is a good reason for killing Sam, and the two leave the treehouse with Ponk stating that he can find others who can help him and get revenge on Sam.
    • Foolish tells Ponk that he thought Foolish and Sam were friends, and Ponk tells Foolish that Sam had killed him and took his arm. Ponk states that Sam had killed him to prove a point and that he is going to prove a point to Sam.
    • The two go to Alyssa's barn, and Ponk asks Foolish for help to get revenge on Sam. Ponk tells Foolish that he will have to make the decision when the day comes and that he does not need to help.
    • Ponk tells Foolish to be a witness, and Foolish throws an egg at Ponk. Ponk starts throwing ender pearls at Foolish, and Foolish pushes Ponk away from him.
    • Ponk takes out Sam's sword, causing Foolish to run out of the barn. Foolish fights back before giving Ponk food.
    • Ponk asks if Foolish is willing to take off his helmet, and Foolish suspects Ponk of pulling another Curse of Binding pumpkin prank on him again. Ponk then asks Foolish to remove his boots when the day comes, and Foolish refuses.
    • Ponk asks Foolish for his trust. Ponk adds and that he is not trying to prank Foolish and asks if he can trust Foolish to use his TNT cannon. Ponk also mentions that he is making something for someone that involves a TNT cannon.
    • Ponk tells Foolish that he wants Foolish to experience it. He asks Foolish what he is building, and Foolish responds that he is fixing the damage done by Tommy at the mushroom building.
    • Foolish takes Ponk to the top of the mushroom building, and Ponk asks if Foolish is going to start building his lemon tree since Foolish has the materials prepared for him.
    • Foolish asks Ponk if he would like his lemon tree to be like the cherry blossom tree at Kinoko Kingdom. Ponk ender pearls to the tree and states that it looks too complicated.
    • Foolish does a boat clutch down the mushroom building, and Ponk crafts a boat. The two go back to the top of the mushroom building to do the clutch, and Ponk falls off his boat.
    • Ponk survives the fall, and Foolish makes it to the ground. Ponk asks if he can trust Foolish, and Foolish asks Ponk if Sam deserves the death.
    • Ponk tells Foolish that Sam does deserve the death, and Foolish states that he needs to think. The two part ways, and Ponk returns to the Greater Dream SMP.
    • Ponk goes to the spider XP farm to disenchant enchantment books. He then gets lapis from an ender chest to continue enchanting books.
    • Ponk adds a Depth Strider III enchantment to his boots and towers up Punz's tower. He ender pearls up the tower and trades for a Mending enchantment book.
    • Ponk adds Mending to his axe before making his way to the spider XP farm to mend his axe. He returns to Foolish's summer home and passes the night before climbing the scaffolding tower to the water pool.
    • Ponk builds a parkour course at the end of the corridor and goes to his casino site. He messages Foolish to come meet him to give "colored bricks."
    • Foolish meets Ponk and asks if Foolish made the lemon tree at the site. Ponk shows Foolish the sign on the tree, and Foolish asks if Ponk is concerned about the tree being haunted by Schlatt.
    • Foolish states that he did not build the tree, and Ponk tells Foolish that Puffy had made the tree. Foolish sets the tree on fire, and Ponk sets out the fire and attacks him.
    • Ponk states that Foolish is willing to burn the tree spawned from Schlatt's bones instead of killing Sam. Ponk continues, stating that the tree can be special, and Foolish asks if Ponk thought of making a lemon tree out of stone.
    • Ponk tells Foolish that he did make a lemon tree out of Nether wood and adds that the tree ended up being blown up. Foolish suggests making a lemon tree out of obsidian, but Ponk states that withers can break obsidian.
    • Foolish takes the glazed red terracotta from Ponk's chests, and Ponk breaks the chests. Foolish continues collecting materials, and Ponk gets suspicious of Foolish partnering with Sam.
    • Ponk ender pearls to Foolish, spawning an endermite, and the two search an ender chest for a name tag. Ponk places the endermite in a boat and tells Foolish to get a name tag from his village.
    • Ponk gives Foolish emeralds and collects white concrete on the ground for Foolish. Ponk then ender pearls up Punz's tower to see if Punz has any name tag trades.
    • Ponk fails to find a name tag trade and returns to the endermite. The endermite despawns, and Ponk accuses Foolish for trying to spite him after the Red Banquet,
    • Foolish states that he is past the Red Banquet, and Ponk throws white concrete for Foolish to collect when Foolish returns. Foolish asks Ponk if he can burn the tree, and Ponk refuses to let Foolish.
    • Foolish asks Ponk if Puffy's tree is the lemon tree he wants, and Ponk states that Foolish still has to build him one since he had the materials prepared for Foolish.
    • Foolish asks Ponk where he wants the tree, and Ponk tells Foolish to build it next to the lemon tree already present. Ponk tells Foolish to not burn the tree since Schlatt might haunt him.
    • Foolish suggests to burn the tree to test Ponk's theory, and Ponk attacks Foolish. Ponk asks Foolish for payment for taking white concrete, and Foolish pays Ponk bookshelves.
    • Foolish asks Ponk to replace the tree's wood with the bookshelves to make it a "reading tree." Ponk refuses to do so and tells Foolish that he will speak to Sam soon. Ponk then ends stream.
  • Foolish starts on the stairs of the hotel.
    • Foolish heads out of the hotel through the poll area, and searches a chest nearby. He harvests wheat from the wheat farm, and replants the farm.
    • Foolish throws away extra seeds, and breeds the cows at the cow farm. He gets alerted that Tommy had blown up part of one of the buildings at Kinoko Kingdom.
    • Foolish kills cows that had escaped from the pen, and lights the area with torches. He throws away seeds, and deposits leather at the cow farm.
    • Foolish gets more steak from a chest at the cow farm, and goes to Tubbo's outpost. He uses his trident to fly up the escape shaft, and heads to the Nether.
    • Foolish patches a hole in Niki's portal path, and heads to Kinoko Kingdom through Niki's city portal. He arrives at Kinoko Kingdom, and looks around for any damage on the buildings.
    • Foolish checks the dragon statue, and checks a chest nearby. He uses his trident to fly to the roof of a damaged building, and repairs part of the damage.
    • Foolish uses his trident down the building, and gets gold blocks from his material chests to deposit in his ender chest. He gets red mushroom blocks, and deposits wheat.
    • Foolish gets stone bricks, and searches a chest for spruce wood. He uses his trident to another building to check the chest there, and returns to his material chests to get a spruce sapling and bone meal.
    • Foolish deposits emeralds and red mushrooms, and grows a spruce tree near by to harvest. He uses his trident to fly to the damaged building to repair it.
    • Foolish crafts a crafting table to craft spruce stairs, and uses his trident to fly to the roof to finish repairing it. He continues repairing the building, and uses his trident to fly to the roof.
    • Foolish crafts slabs to finish repairing the building and uses his trident to fly to the mushroom building to repair it. He goes inside the mushroom building to repair part of the inside, and takes some item frames and coal blocks from the chest Tommy had set up.
    • Foolish removes the chest, and continues repairing the building. He removes the oak wood floor Tommy had replaced part of the floor with, and collects the Cat disc.
    • Foolish gets mushroom stems, and deposits grass blocks to get more red mushroom blocks. He returns to the mushroom building to finish repairing it, and goes to the top of the mushroom building.
    • Foolish adds more torches near Alyssa's barn after talking to Ponk, and tries to get on a llama of a wandering trader. He checks the wandering trader's trades, and heads to HBomb's base.
    • Foolish punches a cat named "OwO" aside from a chest to check it, and finds three mending books. He throws away some oak planks to deposits the mending books in his shulker box, and gets lapis from HBomb's basement.
    • Foolish deposits stone bricks and scaffolding to get more lapis, and crafts lapis blocks. He paces back some lapis blocks, and deposits the rest in his ender chest.
    • Foolish gets paper, and takes an anvil. He throws away oak planks, and gets dirt to deposit in his shulker box.
    • Foolish returns some dirt, and deposits the Cat disc in a chest. He deposits his flint and steel in his ender chest, and get basalt from a chest outside.
    • Foolish searches HBomb's house and basement, and mentions that he had felt more bloodthirsty. He states that in the past few days he had been destroying some buildings, and had PVPed with the intent of killing someone.
    • Foolish kills HBomb's unnamed cat, and checks a chest near Puffy's cat statue. He checks chests near HBomb's Hungry Hippos minigame, and goes to the minigame.
    • Foolish comes across Ponk's maze, and searches Ponk's chests. He goes inside the maze, and uses his trident.
    • Foolish goes to Lemon City, and walks down the Prime Path. He checks chests near the Community House, and checks chests at the Nether hub.
    • Foolish returns to Las Nevadas through Tubbo's outpost, and deposits basalt, paper, and red mushroom blocks in a chest at Las Nevadas. He uses his trident in the fountain, and goes to Quackity's storage to deposits dirt from his shulker box.
    • Foolish deposits his flint and steel, and places the anvil down. He returns to the hotel to see where he could put up some fanart, and goes to the hotel rooms.
    • Foolish heads out of the hotel to the stage, and returns to the hotel. He heads out again, and decides to put the fanart at the bar.
    • Foolish returns to the hotel, uses his trident to fly to the bar. He logs off briefly, checks a chest at the Space Needle, and goes to Quackity's storage to get smooth quartz and dark oak wood.
    • Foolish heads back to the hotel through the pool area, and makes a table at the balcony of the bar. He crafts dark oak stairs for seats, and tries adding red carpet to the table.
    • Foolish remove sthe red carpet, and crafts dark oak trapdoors to try and add to the side of the chairs. He removes the trapdoors, and adds another table.
    • Foolish replaces the carpet of the tables with a trapdoor, but places back the carpet. He makes two more tables, and crafts a chest at the first floor of the museum to empty out his inventory.
    • Foolish heads to Tubbo's outpost, and uses his trident to fly up the escape shaft. He returns to the Greater Dream SMP, and gets black glazed terracotta, basalt, and white concrete from Ponk's chests at Ponk's casino site.
    • Ponk breaks the chests, Foolish throws out some black glazed terracotta, gets his shulker box out from his ender chest, and backs away from Ponk. He deposits the black glazed terracotta in his shulker box, and Ponk tries to ender pearl to him.
    • Ponk spawns an endermite, and Foolish checks his ender chest for a name tag. Foolish gets ender pearls from his ender chest, and Ponk gives him some emeralds to trade for a name tag.
    • Foolish ender pearls down the Prime Path and heads to Punz's tower. He ender pearls to Punz's tower, and comes across Ponk, who failed at getting to the top of the tower.
    • Foolish gets emerald blocks from his ender chest to trade for bookshelves and lanterns, and Ponk alerts him that the endermite had despawned. He crafts the emeralds into blocks to deposits, and deposits extra emeralds in a chest.
    • Foolish deposits ender pearls and his shulker box in his ender chest, and rejoins Ponk at the casino site to collect more black glazed terracotta and white concrete to pick up.
    • Foolish gets white dye, blackstone, and obsidian. He walks down the Prime Path, and checks a chest by the flower shop. He breaks a sign at the Hall of Fame, and returns to Las Nevadas through Tubbo's outpost.
    • Foolish deposits white concrete, black glazed terracotta, basalt, obsidian, blackstone, and white dye at Quackity's storage. He gets Nether bricks to try and crafts flower pots, and deposits the bricks.
    • Foolish retrieves bricks from a furnace, and crafts flower pots. He returns to the hotel to add flowers pots to the tables at the balcony of the bar.
    • Foolish checks a chest at the fountain and Space Needle, and goes to Quackity's storage to get black glazed terracotta to deposit. He deposits lanterns at the hotel, and retrieves his materials.
    • Foolish checks a chest outside the hotel for smooth stone slabs, and gets stone from Quackity's storage to smelt. He gets smooth stone from another furnace, and gest quartz blocks to smelt.
    • Foolish heads out, and returns to Quackity's storage to get sea lanterns, and retrieve smooth quartz and smooth stone. He checks a chest at the hotel, and returns to the bar floor.
    • Foolish starts formatting a couch and table, and crafts dark oak stairs. He continues working on the table, and crafts more dark oak stairs to continue working on the table.
    • Foolish gets his stone cutter from his ender chest to craft smooth quartz stairs. He continues working on the table, and extends the couch.
    • Foolish tries adding red carpet to the table, but removes it. He gets a lantern from a chest at the first floor of the hotel, and gets black stained glass from a chest outside the hotel.
    • Foolish uses his trident to fly back to the bar floor, and finishes off the couch and table. He heads down to the first floor of the hotel, and return sto the bar floor to format another couch.
    • Foolish crafts more smooth quartz stairs outside the hotel, and searches a chest. He checks a chest at the Space Needle, retrieves more smooth stone from Quackity's storage, and gets glass.
    • Foolish uses his trident to fly to the top of the restaurant, and kills squids. He crafts black dye, and add torches near the cow farm.
    • Foolish crafts black stained glass panes at Purpled's tent, and uses his trident to fly to the bar floor of the hotel. He finishes off the table and couch, and gets a lantern from a chest at the first floor of the hotel.
    • Foolish places sea lanterns, and tries adding dark oak trapdoors to it. He removes the trapdoors, and checks a chest at the first floor.
    • Foolish checks a chest outside the hotel, and gets jungle wood from a chest near the pool area to craft jungle trapdoors. He gets more jungle wood, and deposits white stained glass.
    • Foolish crafts more jungle trapdoors, and deposits jungle planks to get jungle leaves. He uses his trident to fly to the bar floor, and finishes the sea lantern bush.
    • Foolish adds three more sea lantern bushes, and feeds Sand. He checks a chest at the first floor of the hotel for sea pickles, and checks a chest outside the hotel.
    • Foolish checks another chest, and searches Quackity's storage. He gets flower pots, and goes to Tubbo's outpost.
    • Foolish heads up th escape shaft using his trident, and returns to his summer home. He heads to his village to deposits black dye and gets ender pearls to deposit in his ender chest.
    • Foolish gets emerald blocks from his ender chest, and trades for three name tags. He deposits two name tags in his shulker box, and Ponk arrives at Foolish's summer home.
    • Ponk attacks Foolish, and Foolish fights back. Ponk chases and attacks Foolish through the Nether, and the two fight at the Nether hub.
    • Foolish returns to the Greater Dream SMP, and walks down the Prime Path. Ponk eventually finds him, and attacks him as he walks down the Prime Path.
    • Foolish fights back, and walks down the Prime Path to Tommy's base. He deposits an dark oak stairs at Tommy's base, and walks down the Prime Path after helping Tommy contain Shroud in his base.
    • Ponk punches Foolish to get his attention, and Foolish follows him to behind a hill. Ponk digs down, and covers the entrance of the hole with crying obsidian.
    • Foolish walks down the Prime Path, and returns to Las Nevadas through Tubbo's outpost. He searches a chest at Las Nevadas, and uses his trident to fly to the bar floor of the hotel.
    • Foolish adds a flower pot to a table, and places red carpet at one table, but removes it. He tries adding carpet near the VIP table, but removes it as well.
    • Foolish starts formatting the bar, and searches a chest at the Space Needle. He gets quartz pillars and retrieves smooth quartz at Quackity's storage, and uses his trident to fly back up to the bar floor of the hotel.
    • Foolish continues working on the bar, and crafts smooth quartz stairs to use. He crafts quartz slabs to use, and continues working on the bar.
    • Foolish tries increasing the height of the bar, but undoes the change. He checks his ender chest, and crafts spruce trapdoors.
    • Foolish checks a chest at the first floor of the hotel and gets dark oak wood from a chest outside of the hotel. He uses his trident to fly back to the bar floor, and searches a chest at the first floor of the hotel.
    • Foolish gets more spruce wood from a chest outside the hotel to craft spruce trapdoors, and uses his trident to fly back up to the bar floor. He continues to work on the bar, and deposits smooth stone in a chest outside the hotel.
    • Foolish tests a bar seat design, and goes to Quackity's storage to get iron. He places an anvil, and crafts iron bars.
    • Foolish uses his trident to fly back up to the bar floor, and adds seats to the bar. He adds torches to the floor, and continues working on the bar.
    • Foolish crafts dark oak trapdoors, and continues working on the bar. He crafts dark oak slabs, and throws away some spruce trapdoors.
    • Foolish continues working on the bar, and throws away sticks. He deposits red concrete at the first floor of the hotel, and gets barrels from a chest outside the hotel.
    • Foolish uses his trident to fly back up to the bar floor, and continues working on the bar. He checks a chest at the first floor of the hotel, and gest iron from Quackity's storage.
    • Foolish crafts tripwires by the hotel, and deposits stone brick slabs. He returns to the bar floor, and continues to work on the bar.
    • Foolish throws away spruce planks, and resumes work on the bar. He checks a chest at the first floor of the hotel, and checks a chest outside the hotel.
    • Foolish goes to Quackity's storage, and gets spruce wood. He checks a chest at the Space Needle, goes to the fountain, and spots Quackity by the chapel bridge and restaurant.
    • Foolish uses his trident to fly to the top of the restaurant, and walks around Las Nevadas. He goes to the fountain, and continues waling around.
    • Foolish exits Las Nevadas through the tunnel by breaking through the toll booth, and uses his trident pass Tubbo's outpost. He goes to find NotDream123, and comes across Ranboo.
    • Foolish goes onto some trees, and finds Tommy, Tubbo, and NotDream23. He crafts a chest to deposit materials in, retrieves his materials, and builds up on a tree to watch Tommy, Tubbo, NotDream123, and Ranboo.
    • Foolish returns to Las Nevadas, and returns to the hotel. He uses his trident to fly back to the bar floor, and tries to make a shelf in the middle of the bar.
    • Foolish deposits polished diorite and jungle leaves in a chest outside the hotel, and uses his trident. He heads to Tubbo's outpost, and uses his trident to fly up the escape shaft.
    • Foolish returns to his summer home, and gets blaze rods and cobblestone from his chests. He crafts brewing stands, and uses his trident to fly to the pool area at Las Nevadas.
    • Foolish gets dark oak wood from a chest nearby, and gets wheat to breed the cows at the cow farms. He deposits wheat, and gets steak from a chest at the cow farm.
    • Foolish uses his trident to fly back to the hotel, and continues working on the bar. He deposits a smooth quartz slab, and gets smooth stone to craft into slabs.
    • Foolish uses his trident to fly back up to the bar floor, and continues working on the bar. He tries some designs for a table, and crafts more dark oak trapdoors to use.
    • Foolish crafts more dark oak trapdoors to use, and crafts more dark oak trapdoors. He crafts more dark oak trapdoors, and checks Purpled's chests at Purpled's tent.
    • Foolish heads to Tubbo's outpost, and uses his trident to fly up the escape shaft. He returns to the Greater Dream SMP, and harvests dark oak wood at the community tree farm.
    • Foolish gets dark oak saplings from a chest at the community tree farm to replants the tree, and returns to Las Nevadas through Tubbo's outpost. He returns to the hotel, and tries to use his trident to fly to the bar floor.
    • Foolish returns to the bar floor, and crafts more dark oak trapdoors to continue working on the bar. He crafts more dark oak trapdoors, and continues working on the bar.
    • Foolish throws away a birch sign, and continues working on the bar. He makes another shelf, and crafts a furnace and smithing table to put on it.
    • Foolish searches a chest at the first floor of the hotel, and a chest outside the hotel. He crafts a smoker, and uses his trident to fly to the bar floor.
    • Foolish places the smoker on the shelf of the bar, and crafts cauldrons. He places water in one of the cauldrons, and gets water from the first floor of the hotel.
    • Foolish uses his trident to fly back to the bar floor, and continues to work on the bar. He searches a chest outside the hotel for any sea pickles, and a chest by the fountain.
    • Foolish gets bones from Quackity's storage, and deposits iron. He crafts bone meal, and gets blue coral.
    • Foolish goes to the waterfall, and gets a sea pickle to bone meal on the coral. He spots Connor in front of the Las Nevadas sign, and Connor asks Foolish which direction was the Greater Dream SMP.
    • Foolish points south of Las Nevadas, and Connor thanks him before leaving. He returns to the hotel, and uses his trident to fly to the bar floor.
    • Foolish adds the sea pickles to the bar, and goes to the stage. He heads to Tubbo's outpost, and uses his trident to fly up the escape shaft.
    • Foolish returns to the Greater Dream SMP, and walks down the Prime Path to search for honey bottles. He gets bricks from a chest by Puffy's therapy office, and searches the barrel by the wall of the Holy Land.
    • Foolish checks chests by Oogway's pen, and a chest near Tubbo's old house. He checks Tubbo's house, and checks an ender chest.
    • Foolish finds one of Ponk's riddles on the back of Oogway's pen, and walks along the wall of the Holy Land. He walks down the Prime Path, and gets ink sacs from Fundy's chess board.
    • Foolish heads to Punz's backyard, and heads down the path to Punz's base. He breaks into the bee dome, and spots NotDream123 outside.
    • Foolish throws outs quartz pillars and spruce wood planks to get his second trident from his ender chest. he breaks the glass of the bee dome to throw the trident at NotDream123, and patches up the glass.
    • NotDream123 leaves, and Foolish retrieves quartz pillars. He repairs a window of Punz's base, and returns to the bee dome.
    • Foolish tries to craft bottles using black stained glass, and breaks part of the bee dome to replace with black stained glass. He crafts bottles, and Foolish collects honey, and throws away dark oak trapdoors and iron bars. He starts depositing the honey bottles in his shulker box, but finds that they can stack, and heads down the Prime Path.
    • Foolish walks down the Prime Path, and uses his trident to fly to the community Nether portal. He remembers that he left a hole in the bee dome, and heads down Hannah's path.
    • Foolish uses his trident, and patches the hole in the bee dome with black stained glass panes. He heads down the Prime Path, and uses his trident near the Community House to the community Nether portal.
    • Foolish returns to Tubbo's outpost, and uses his trident to Las Nevadas from the waterfall. He returns to the hotel, and uses his trident to fly up to the bar floor.
    • Foolish places honey bottles at the bar, and one on an item frame on the VIP table. He searches a chest at the first floor of the hotel, and the chests outside.
    • Foolish searches a chest at the Space Needle, and gets glass from Quackity's storage. He crafts more bottles, and fills them at the fountain.
    • Foolish throws out materials to make room for the water bottles, and uses his trident to fly to the stage. He returns to the hotel, and uses his trident to fly back to the bar floor.
    • Foolish places the water bottles in the brewing stands, and uses his trident to fly to the fountain to retrieve the materials he had thrown out. He uses his trident to fly to the strip club, and finds item frames on a wall.
    • Foolish puts up some fanart, but decides to put the fanart somewhere else. He throws the image in the fountain, and uses his trident to fly out.
    • Foolish searches a chest at the front of the hotel, and uses his trident to fly up the bar floor. He makes a board next to the VIP table, and decides to hang the fanart from a chain.
    • Foolish takes down parts of the board, and expands the top of the board. He removes parts of the bottom of the board, and considers putting two boards with fanart over the bar.
    • Foolish searches the chests at the first floor of the hotel for any scaffolding, and gets some from his ender chest. He return to the bar floor, and decides to leave the board where it was.
    • Foolish checks a chest at the Space Needle, and goes to Quackity's storage to get iron. He deposits the iron for stone, and crafts stone slabs near the hotel to craft grindstones.
    • Foolish uses his trident to fly to the bar floor, and continues to work on the board. He puts up the fanart, and removes the bottom and top part of the board.
    • Foolish continues to work on the board, and crafts dark oak slabs to use. He continues to work on the board, and gets an iron block from his ender chest.
    • Foolish throws away bricks, and crafts chains. He deposits iron and iron nuggets at the bar, and continues working on the board.
    • Foolish starts to add to the fanart to the other side of the board, and removes the bottom of the board. he finds that he could place item frames on slabs, and places back the bottom of the board.
    • Foolish searches a chest at the Space Needle, and gets more item frames from Quackity's storage. He returns to the hotel, and uses his trident to fly back to the bar floor.
    • Foolish adds the fanart to the other side of the board, and removes the extra item frames on the top and bottom of the board. He deposits item frames at the bar, and removes the scaffolding at the board.
    • Foolish deposits more item frames at the bar, and crafts spruce signs. He deposits an extra sign at the bar, and gives art credit on both side of the board.
    • Foolish searches the bar for any white dye, and searches a chest at the first floor of the hotel. He gest bone meal from a chest outside the hotel for white dye, and uses his trident to fly back to the bar floor.
    • Foolish gives the art credit white text, and crafts spruce trapdoors to add to the side of the board. He crafts flower pots, and places them by a couch.
    • Foolish searches a chest outside the hotel for spruce wood, and gets spruce wood from Quackity's storage to craft spruce trapdoors. He uses his trident in the fountain, and uses his trident to fly back to the bar floor to finish the board.
    • Foolish deposits extra spruce trapdoors at the bar, and searches the bar for any sea pickles. He searches a chest at the first floor of the hotel, and gest sea pickles from a chest outside the hotel.
    • Foolish uses his trident to fly back to the bar floor, and places sea pickles at some couch tables. He removes a flower pot from a table to replace with sea pickles and place by the couch, and tries adding dark trapdoors on the aquarium.
    • Foolish removes the trapdoors, and considers making a piano. He visits Sand, and starts to format the piano.
    • Foolish places images of piano keys on the piano, and tries placing the image on a slab. He throws away the image, gets a stone cutter from his ender chest to craft smooth quartz stairs, and deposits his trident and stone cutter.
    • Foolish tests an image on a stair, and reformats the piano. He tries placing the images back, but they despawn.
    • Foolish creates new images to put on the piano, and continues working on the piano. He searches a chest outside the hotel for string, and a chest at the fountain.
    • Foolish gets string from Quackity's storage to craft looms, and uses his trident to fly back to the bar floor. He continues to work on the piano, and crafts dark oak slabs.
    • Foolish continues to work on the piano, and moves the piano a bit forward. He creates new images when the old images despawn when he places them back, and finishes moving the rest of the piano.
    • Foolish crafts more dark oak trapdoors to use, and continues work on the piano. He crafts a dark oak fence to use, and crafts more dark oak trapdoors.
    • Foolish throws out dark oak fences to pick up the looms of the piano to fix them, and continues working on the piano. He adds the sea back, and tries adding dark oak trapdoors.
    • Foolish continues working on the piano, and tries adding onto the cover of the piano. He turns on shaders, and tries adding a torch to the cover of the piano,
    • Foolish lights the bar with torches, and adds red carpet around the VIP table. He searches a chest outside the hotel for more red carpet, and uses his trident to fly to the Space Needle.
    • Foolish gets red wool from a chest at the Space Needle, and gets wool from Quackity's storage. He leaves the red wool and regular wool at Quackity's storage, and gets bone blocks for bone meal.
    • Foolish bone meals rose bushes at the chapel bridge, and returns to Quackity's storage to craft red dye, deposits some of the dye, and gets wool to craft red wool for red carpet. He uses his trident to fly back up to the bar floor, and continues adding red carpet around the VIP table.
    • Foolish crafts dark oak stairs, and throws out extra red carpet. He makes a table, and deposits torches at the bar.
    • Foolish adds onto the carpet, and places torches. He removes the table, and moves it.
    • Foolish gets a stone cutter from his ender chest, throws away dark oak stairs, crafts smooth quartz stairs, and deposits his stone cutter in his ender chest. He throws out some red carpet, and deposits scaffolding at the bar
    • Ponk joins his VC briefly, and Foolish add seats to the table. Foolish turns off shaders, and removes the seats.
    • Foolish gives the table two seats instead of four, but returns the table with four seats. He fixes the table, and gets a flower pot to put on the table.
    • Foolish makes another table, and gets his stone cutter from his ender chest to craft smooth quartz stairs. He deposits the stone cutter back in his ender chest, and adds seats to the table.
    • Foolish gets a flower pot to put on the table, and gets sea pickles from a table to put on the table. Ponk joins the game, and demands Foolish to build his tree, and Foolish tells him that he was going to do it tomorrow.
    • Foolish heads out of the hotel, and goes inside the hotel to the front of the pool area. He heads to each of the hotel's floors, and uses his trident to fly back to the bar floor.
    • Foolish heads to the Space Needle, and kills cows that escaped from the cow farm. He deposits leather by the cow farm, and gets wheat to breed the cows.
    • Foolish deposits extra wheat, and gets jungle wood from near the pool area to craft jungle trapdoors. He deposits red carpet outside the hotel, and heads to the top of the hotel using the water elevator.
    • Foolish falls off the roof, and returns to the roof of the hotel using the water elevator. He heads down the water elevator to the bar floor to make two more sea lantern bushes.
    • Foolish tries adding a sea lantern bush by the railing, but removes it. He makes two sea lantern trees, and moves one of them.
    • Foolish removes the tree trunks, and heads down to the first floor. He uses his trident to fly back to the bar floor to craft spruce fences to use for the trees instead, and adds onto the trees.
    • Foolish removes some torches, and gets lanterns from a chest at the first floor of the hotel. He uses his trident to fly back to the bar floor, and adds a lantern to a table, and removes some torches.
    • Foolish places a lantern on the piano, and tries adding a tree to the balcony. He removes it, and tries adding a bush instead.
    • Foolish removes the bush, and tries making another design of the bush. He removes the bush, and makes trees instead.
    • Foolish removes the dark oak fence trunks, and deposits dark oak fences at the bar. He gets iron blocks from his ender chest to craft cauldrons, and deposits an iron ingot at the bar.
    • Foolish uses the cauldrons to replace the dark oak fences of the trees, and makes three more trees. He gets iron from the bar to craft a cauldron to add one more tree to the balcony, and adds water to one of the cauldrons of the trees.
    • Foolish turns on shaders, gets water from the water pool at the first floor of the hotel, and uses his trident to fly back to the bar floor to place water in the other cauldrons of the trees. He places more torches on the balcony, turns off shaders, and formats the pool table.
    • Foolish gets item frames from the bar, and tries to create an image of the surface of a pool table on the format. He creates another image to place, but finds that it was too small.
    • Foolish creates another image to put on the format, and crafts spruce stairs to replace parts of the pool table with. He crafts more spruce stairs, and places the image back on the format.
    • Foolish makes a board, and retrieves water from the water pool at the first floor of the hotel. He gets more spruce wood from Quackity's storage, and uses his trident n the fountain.
    • Foolish uses his trident to fly back to the bar floor, and finishes off the board. He puts up an image of a stand for pool balls and sticks.
    • Foolish removes the image, and replaces it with another image. He resizes the image, but removes it.
    • Foolish puts up an image of a vending machine, and resizes it. He resizes the image four more times, and takes down the board.
    • Foolish remakes the board, and resizes it. He puts up an image of a crowd, and replaces the image with two people at a bar.
    • Foolish extends the table in the image, and removes the image. He extends the board, and puts up an image of dogs playing poker.
    • Foolish takes down the image, and moves the image to the window. He moves the image one block up, and removes the old board.
    • Foolish crafts dark oak stairs to make a couch by the pool table, and places some red carpet. He adds a couch to the other side of the bench, and crafts more dark oak stairs.
    • Foolish removes the change, and gets smooth stone from outside the hotel. He uses his trident to fly to the bar floor, and finishes off the couch.
    • Foolish adds glowstone to the couch, and removes some torches. He replaces sea lanterns of some couches with glowstone, and tries making a shelf for a crafting table near the pool table, but removes it.
    • Foolish replaces the crafting table with a sea lantern bush, and throws away the crowd image in the skeleton horse pen. He gets jungle wood planks near the pool area to craft jungle trapdoors, and uses his trident to fly back up to the bar floor to finish the sea lantern bush.
    • Foolish makes another couch by the pool table, and gets an ink sac from the first floor of the hotel. He craft black dye, and gets glass from Quackity's storage.
    • Foolish crafts black stained glass for black stained glass panes, and deposits extra black stained glass. He uses his trident to fly back up to the bar floor, and finishes off the couch.
    • Foolish places sea lanterns in the pool table, and fixes the couch. He crafts spruce trapdoors, and put them over the sea lanterns of the pool table.
    • Foolish removes torches, and turns on shaders. He formats some sea lantern bushes, and removes it.
    • Foolish starts to make a table instead, and crafts more dark oak stairs. He finishes the stairs, throws away dark oak stairs and planks, and gets his stone cutter from his ender chest to craft smooth quartz stairs.
    • Foolish deposits his stone cutter, adds seats to the table, and gets a lantern from the first floor of the hotel. He uses his trident to fly back up to the bar floor, and puts the lantern on the table.
    • Foolish removes some torches, and places steak on some item frames on some tables. He replaces the honey bottle at the VIP table with steak, and deposits it at the bar.
    • Foolish starts to make two sea lantern bushes on the balcony, and removes some torches. He gets jungle leaves from the bar to use, and goes to the pool area.
    • Foolish uses his trident to fly to the road to collect snow, and throws away arrows and rotten flesh He lights the area with torches, and returns to the hotel.
    • Foolish gets jungle wood near the pool area to craft jungle trapdoors, and deposits jungle planks. He uses his trident to fly back up to the bar floor, and tries to place an item frame on snow at the VIP table.
    • Foolish throws away the snow, and crafts spruce pressure plates to try and use instead. He crafts more spruce pressure plates, and deposits them at the bar.
    • Foolish checks a chest outside the hotel, and uses his trident to fly to the Space Needle. He fails to find any birch wood at Quackity's storage, and uses his trident to a chest nearby to search.
    • Foolish uses his trident to near the pool area to search a chest there, and uses his trident to fly back to Quackity's storage to get birch wood planks. He uses his trident to fly back to the hotel, crafts birch pressure plates, and uses his trident to fly up to the bar floor.
    • Foolish places the pressure plates under the item frames on the tables, and turns off shaders. He then replaces the steak at the VIP table with an image of pizza.
    • Foolish removes torches on the balcony, and replaces steak at a table with an image of pizza. He heads down to the firs floor of the hotel, before heading up the stairs while testing red carpet on the stairs.
    • Foolish removes the carpet, and returns to the bar floor. He returns to the first floor, and tries adding glowstone to the stairs, but removes them.
    • Foolish returns to the bar floor, and goes to the cow farm. He gets wheat to breed the cows at the cow farm, and deposits wheat.
    • Foolish kills some cows that escaped the farm, and heads to Tubbo's outpost. He uses his trident to fly up the escape shaft, and returns to his summer home.
    • Foolish walks around his summer home before returning to Las Nevadas through Tubbo's outpost portal. He uses his trident at the waterfall near Las Nevadas, and goes to his material chests by the front of the hotel.
    • Foolish uses his trident to fly onto the stairs of the bar floor. He heads to the hotel rooms, and ends his stream on the stairs.
  • Tommy adopts a pet spider and names it "Shroud" while rebuilding his house with the help of Foolish and Ponk. Tubbo also joins Tommy, and a new character, NotDream123, joins the server. Tommy and Tubbo then meet NotDream123, and Connor also joins them.[37]
    • Tommy adopts a pet spider and names it "Shroud" while rebuilding his house with the help of Foolish and Ponk. Tubbo also meets with Tommy.
      • Tommy finds Puffy's house in front of his base along with Puffy's gift of renamed diamonds.
      • Tommy removes Puffy's house and burns the remains. He gets dirt from his base to patch up where the house used to be and removes Tubbo and Ranboo's picnic area.
      • Tommy removes a fountain and the granite and dirt places at his base. He blocks off the railway to his holiday home and lights the basement of his base.
      • Tommy continues rebuilding his base and burns the diamonds from Puffy. He then crafts oak wood slabs.
      • Tommy comes across a spider and names it "Shroud." He messages Foolish and Ponk to ask for a name tag and crafts a boat to try and trap the spider.
      • Tommy asks Foolish for a lead or name tag and promises to pay him. Foolish arrives and joins Tommy's VC.
      • Foolish gives Tommy a name tag, and Tommy requests for Foolish to bring the anvil from his base. Foolish brings Tommy's anvil to him, and Tommy officially names the spider Shroud.
      • Tommy messages Ponk asking if he has a lead and tells Foolish to search the chests at his base. Tommy then punches Shroud to make the spider follow him to his base.
      • Tommy gets armor and enters his bedroom. Shroud climbs the wall after failing to get inside, and Tommy digs a hole in the floor to keep Shroud in. Foolish also builds around Shroud to prevent the spider from escaping.
      • Tommy tries to get Shroud into the hole by punching the spider, and Ponk arrives with leads. Tommy tries to lead Shroud, but fails to. Foolish encases Shroud to the wall with glass instead.
      • Foolish places flower pots at the front of Tommy's base before leaving. Tommy then returns to rebuilding his base and crafts oak slabs.
      • Tommy craft stairs to use and fixes the path to his base. Tubbo meets him and joins his VC.
      • Tommy introduces Tubbo to Shroud and continues work on his base. He deposits items and crafts a new iron axe.
      • Tommy deposits more items and grabs saplings. He decides to harvest oak wood near Las Nevadas, and he and Tubbo make their way there with Tommy planting saplings as they go.
      • The two arrive at Tommy's railway at Las Nevadas, and Tubbo suggests getting Shroud a dolphin friend. Tommy harvests oak wood near Las Nevadas with Tubbo testing his weapons on Tommy.
      • Tommy and Tubbo return to the Greater Dream SMP, and Tommy tries to get onto a llama. Tommy harvests wheat from his wheat farm to craft bread and gets cobblestone to cover the hole he made in his floor.
      • Tommy continues work on his base and crafts more oak plank stairs. He punches Tubbo's dog, and Tubbo attacks Tommy before letting his dog sit.
      • Tommy tries to pass the night and illuminates his basement. He asks Tubbo for charcoal and finds coal for torches.
      • The two find the old XP farm, and Tommy adds torches. The two then return to Tommy's base, and Tommy finishes off his base.
      • Tommy gets a potion of healing from killing a witch and deposits it at his base along with other items. He continues work on his base, deposits items, and gathers charcoal.
      • The two go to Karl's old house, and Tommy takes a map from there. Tommy searches the chests, and he and Tubbo remove the first layer of Karl's old house.
      • Tommy craft signs to leave for Karl, and the two head near the hyper speed tunnel to Snowchester where they collect dirt to terraform an area. Tommy gets dirt from a chest, and the two return to Tommy's base.
      • Tommy continues work on his base and lights his basement. He fills in holes in the walls and gives Tubbo dirt.
      • The two fill in the old boxing ring before heading near Las Nevadas to collect more dirt. Tommy illuminates the area and gives Tubbo iron for an iron shovel.
    • A new character, NotDream123, joins the server. Tommy and Tubbo meet NotDream123. Connor also joins them.
      • NotDream123 logs on, and Tommy and Tubbo search for the player. They fail to find NotDream and return to collecting dirt.
      • NotDream meets the two, and Tommy and NotDream converse through in-game chat. Tubbo offers NotDream berries and digs NotDream into a hole. NotDream escapes.
      • Tommy spots Foolish and Ranboo, and he and Tubbo build around NotDream to claim him. Tubbo names the land "L'Landberg," but Tommy rebrands it to "Drog,"
      • NotDream (Dream) joins the VC, and Ranboo joins the three. Tommy and NotDream leave to the Greater Dream SMP with NotDream banning Tubbo.
      • Tubbo rejoins the two on the Prime Path, and Tommy takes Tubbo aside near Puffy's therapy office to privately talk to him. The two decide to show NotDream drugs, and they both rejoin NotDream.
      • The three converse while walking down the Prime Path with Ranboo briefly joining the VC. Not Dream attacks Tubbo after finding Tubbo behind him with a "gun."
      • Tommy shows Dream his "lghter," and the three head to Tommy's base. NotDream breaks part of Shroud's enclosure, and Tommy attacks NotDream.
      • Tommy tells Tubbo to keep an eye on NotDream and to use his crossbow if needed. He adds torches to the base, and NotDream steals an iron chestplate to wear.
      • Tubbo blocks off the exit to the base and equips his armor. Tommy attacks NotDream and tells Tubbo to not use his armor.
      • NotDream steals enchanted diamond leggings to wear, and Tommy asks Tubbo for his armor. NotDream asks Tommy for food, and Tommy hands him some.
      • Tommy asks Tubbo for his armor again, and Tubbo refuses. Tommy threatens Tubbo with his sword, and Tubbo leaves, blocking the exit behind him.
      • Tommy finds Tubbo outside and convinces Tubbo to hand over his armor. He deposits Tubbo's armor at his base, and the three continue conversing.
      • NotDream abruptly leaves, and Tubbo tries to go after him. Tommy calls Tubbo back, and he and Tubbo continue filling in Tommy's old training arena.
      • NotDream rejoins the two and logs off after Tommy insults George. He logs back on, and Tommy lights the area.
      • Tommy gets Nether stem wood to craft into planks along with spruce wood planks, granite, cobblestone, and dirt from his base. NotDream then drops dirt on Tommy when he goes AFK.
      • NotDream crafts a boat and hits Tommy off from the hill. He then gets into a boat next to Tommy when Tommy returns.
      • NotDream asks Tommy for more food, and Tommy gives NotDream some. Tommy and Tubbo continue filling in Tommy's old training arena with NotDream watching the two.
      • NotDream logs off after Tommy asks him if the Minecraft Manhunt are faked. Tommy illuminates the area and gathers stone, stone bricks, oak wood plank slabs, obsidian, blackstone brick slabs, and wool. He then harvests wheat from his wheat farm.
      • NotDream rejoins the game and rejoins the two at the front of Tommy's base with his detective skin. Tubbo changes to his skin he used in the Wild West episode of Tales from the SMP.
      • Tommy crafts bread, and NotDream and Tubbo fight. Tommy equips his suit, and Tubbo changes back to his regular skin.
      • The three start a bit, and Tubbo asks NotDream to use his "laser eyes" on him. NotDream equips his monocle, causing Tubbo to change to his low poly skin.
      • The three continue the bit, and Tommy asks NotDream if he knows any inside info on Dream. NotDream states that he does, but refuses to reveal it to Tommy.
      • Tommy asks NotDream what he wants in exchange for the info since he had been working on the case for 50 years. He then butchers a pig and gets furnaces to cook the pork at the base for NotDream.
      • NotDream asks about Tubbo's face, and Tommy tells NotDream that he used his monocle to blind Tubbo using his laser eyes. Tommy continues asking NotDream questions, and Tubbo plants a sapling.
      • NotDream logs off and changes back to his regular skin. Tommy continues to filling in his old training arena with Tubbo and NotDream watching him work.
      • NotDream changes to a duck onesie version of his skin, and Tommy illuminates the area. He then blocks both Tommy and Tubbo in the wall, and Tommy then continues to fill in his old battle arena.
      • NotDream changes back to his regular skin, and Tommy gives NotDream his axe and pickaxe. The three return to Tommy's base with Tommy moving Tubbo's dog aside.
      • NotDream starts destroying Karl's old house. Tommy craft a new iron axe and pickaxe to help NotDream take down the rest of the house.
      • Tommy burns the contents of the chests, and Connor joins the three with Tubbo attacking him. Connor joins the VC, and asks where his house (Ninja's house) went.
      • Tommy states that he had to get rid of it because of tax purposes. Connor states that he paid his taxes, and NotDream and Tommy ask for proof.
      • Connor stars building a new house, and Tubbo kills NotDream with potions before falling to his death in Tommy's mine. Tubbo returns to retrieve his items, and Tommy tells Connor to take down his house and move it somewhere else.
      • Tommy finishes removing the house and fills in the area. He finds Karl's basement and blocks it off.
      • NotDream rejoins the three, and the four converse while Tommy continues terraforming the area. Tommy spots Connor building a house outside the fence in front of his bench.
      • Tommy removes Connor's house and continues filling in his basement with the three joining him. The four walk down the Prime Path, and Tommy and Tubbo head to the outdoor theater stage with Connor harvesting wheat from the wheat farm near the Community House.
      • NotDream searches Puffy's therapy office for food and items to steal, and Tommy starts harvesting wood. Tubbo gives Tommy wood, and Tommy crafts chairs to put down.
      • NotDream finds a diamond chestplate and boots to wear, and Tommy crafts slabs to fix the Prime Path. Tommy then crafts fences for a microphone, and Connor rejoins the three.
      • Tommy, NotDream, Tubbo, and Connor each tell comedic jokes. Tommy places a microphone for Tubbo, and he and Tubbo mess around with microphone effects.
      • Tubbo, Tommy, and NotDream replant the wheat farm by the Community House. Tommy and NotDream then privately talk at the Bees doing Science poster before Tommy ends stream.

July 10, 2021[]

  • Sam, Tubbo, Foolish, and Fundy start a beet farm. Sam finds Fran missing, searches Puffy's base, and threatens to blow her base up in retaliation. Tubbo and Foolish also join Sam in searching Puffy's base. The three give up and return to the beet farm, and Fundy also joins them. After more work, Sam returns to his base to search for Fran again.
    • Sam, Tubbo, Foolish, and Fundy start a beet farm.
      • Sam starts at his bank and finds Ponk's signs there.
      • Sam searches his ender chest to see what Ponk might have taken and realizes that Ponk might have taken his first Warden's Will sword. He goes to Quackity's cow farm and searches the chests there.
      • Sam finds Ponk's signs at Quackity's cow farm and goes to search Schlatt's grave, Wilbur's resurrection shrine, and Tommy's base. He reads Connor's diary, goes to Oogway's pen, and comes across Tubbo on the Prime Path.
      • Tubbo messages Sam asking if Sam wants to help him build, and Sam follows him to near the parking lot. Sam asks Tubbo what they are building, and Tubbo responds that they are going to make a farm.
      • Sam tells Tubbo that there are three cow farms on the server, and Tubbo states that it would be a farm for vegans. Sam and Tubbo remove trees in the area, and Sam joins Tubbo's VC.
      • Sam asks Tubbo what farm they are going to make and suggests they make a berry farm. Tubbo decides to make a beet farm, and Sam asks how big he wants the farm.
      • Tubbo responds that he wants the entire row of land to be the beet farm, and Foolish, who is using a Mario skin, joins the two. Foolish joins the VC and greets himself as "Beets Man."
      • Sam starts flattening the area while slightly terraforming. He removes the parking lot and rebrands Hutt's Pizza to Hutt's Beetza. Foolish rolls out the red carpet for the new restaurant.
      • Tubbo and Sam remove the rest of the parking lot, and Sam terraforms the area. Sam flies along the Prime Path using his trident and rejoins the two.
      • Sam gives Tubbo Connor's diary and plows the farm. He makes a water source, and Tubbo considers making a beet farm to the Community House.
      • Tubbo helps Sam plow the farm, and Sam continues flattening the area while filling in holes. Sam places water for the farm, and he and Foolish help Tubbo plow the farm.
      • Sam Silk Touches a grass block at Ponk's pet graves and searches a chest near his bank. He then goes to his base and finds that someone had broken the door to it.
    • Sam finds Fran missing, searches Puffy's base, and threatens to blow her base up in retaliation. Tubbo and Foolish also join Sam in searching Puffy's base.
      • Sam deposits items and harvests beets from his farm. He then goes to check on Fran only to find that Puffy had replaced Fran with a cat named "Fran =owo=."
      • Sam kills the cat and searches his basement for Fran. He gets TNT and searches a chest outside his base.
      • Sam leaves his base and tells Tubbo and Foolish that Fran had gone missing. He states that he is going to blow up Puffy's base, and Tubbo asks if he can blow it up.
      • Tubbo promises Sam that he will find Fran if Sam gives the TNT, and Foolish tells Sam to search Puffy's base for Fran. Sam rejoins the two at the farm, and Tubbo gives Sam wood to craft chest to deposit the beet seeds in.
      • Sam goes to Puffy's basement, and Tubbo asks Sam for the TNT and a redstone torch. Sam leaves after failing to find Fran at Puffy's base and finds that Foolish had changed to a John Wick skin.
      • The three go to Puffy's base, and Sam places a piece of TNT at a shrine of images of female content creators. He finds a flint and steel in a chest for Tubbo, and Foolish saves the gold blocks of the shrine before Tubbo lights the TNT.
      • Sam asks Tubbo for his part of the deal, and Tubbo states that he does not know where Fran was. Tubbo gets buckets, and Foolish takes item frames.
      • Sam saves the original images and deposits them in a chest. Foolish suggests that they search the Christmas tree, and Tubbo suggests that they steal one of Puffy's parrots at Puffy's dance room.
      • Sam suggests that they kill one of the parrots, and Tubbo hands Sam a cookie to feed one of the parrots. Foolish recommends that they find Fran first before killing one of the parrots, and Sam drops a cookie to Firework.
      • Sam reads Puffy's 7K Sub Party book, and Tubbo states that Fran is not at Puffy's base. Tubbo asks Sam for the TNT, and Sam gives him some.
      • Foolish suggests that they frame a member and kill them to solve the issue. The three leave, and Tubbo states that they will interrogate the next person who logs on.
      • Sam gets seeds to plant the farm, and Foolish changes back to his Mario skin. Sam attacks and chases Foolish, and the two return to planting the farm with Tubbo plowing the farm.
    • Sam, Tubbo, and Foolish return to the farm to continue work. Fundy also joins them.
      • Tubbo gives Sam buckets, and Sam fills them with water. Sam continues planting the farm, and Fundy logs onto the server.
      • Sam questions Fundy through in-game chat if he took Fran, and Fundy joins the VC. Tubbo asks Fundy to join the operation, and Fundy decides to join.
      • Sam gets food and deposits water buckets. Tubbo breaks a chest, and Sam saves the lapis and saddle to deposit in another chest along with other items.
      • Sam grabs dirt from chests at his bank and tells Fundy that his dog had gone missing. He adds that he is going to blow up Puffy's base if she does not log on.
      • Sam continues terraforming the area and plowing the farm, and Fundy meets the group near Punz's base. Sam tells Fundy about Tubbo's plans to expand the farm to the Community House, and Fundy asks where the Socializing Club had gone.
      • Sam continues plowing the farm, and the three continue terraforming the area. Tubbo suggests that they make the farm go through Punz's base, and Sam continues plowing the farm and placing water.
      • Fundy and Sam farm beets, and Sam continues plowing the farm. Sam waters the farm and makes his way to his base.
      • Sam tells Tubbo that the farm won't be able to go to the Community House since the Holy Land is in the way. Tubbo states that the farm will go under the Holy Land, and Sam deposits dirt at his base.
      • Sam gets more beet seeds and mines behind the walls of his base for Fran. He returns to find that Tubbo had mined a hill and continues planting the farm.
      • Sam whispers Fundy stating that Fundy does not have to work at the farm. Sam then resumes planting the farm. Fundy gives Sam more beet seeds to plant, and Sam whispers to Fundy through in-game chat that they should leave the farm.
      • Fundy responds that he needs to continue harvesting beets, and Sam promises to free him from his work. Sam adds that he will take Fundy to a better place before continuing to plant. Tubbo also marks where his hoe broke.
      • Sam suggests that the farm stops where Tubbo's hoe had broke, and the four admire their work. Foolish plows more land, and Tubbo and Sam plant the rest of the farm.
      • The three watch Fundy farm from the karaoke stage, and Foolish suggests that they use withers to protect the farm. They go to the opposite side of the farm, and Sam removes some of the fences there.
      • Sam whispers to Fundy saying that he will to set Fundy free. He then harvests beets with Fundy, and the two sneak away from the farm and travel down the Prime Path.
      • Sam goes to the Holy Land and tries to get Fundy to follow. Fundy continues down the Prime Path, and Sam rejoins Tubbo and Foolish at the farm.
      • Sam uses his trident to go on top of Tommy's watchtower and privately messages Fundy. Fundy later dies from fall damage, but retrieves his items.
      • Sam tells Tubbo and Foolish that they had dragged him into the situation, and Fundy rejoins the group on the Prime Path. Fundy continues harvesting beets and tries to drown himself in the water of the farm.
      • Sam pushes Fundy out of the water, and Fundy resumes harvesting beets. Sam asks the two who the employee of the month is, and Tubbo states that it is Fundy. Tubbo adds that he might start a board for it.
      • Sam plays "catch" with Foolish using his trident. He goes to the top of Tommy's watchtower, and Fundy rejoins the three.
      • Foolish gives Fundy a break, and Sam tells Fundy that he thinks Fundy should quit. Tubbo and Foolish disagree with Sam, and Fundy starts planting beets in random places.
      • Sam asks Tubbo for his TNT back so he can go look for Fran. He tells Tubbo and Foolish that he wants to leave, and Tubbo pleads him not to.
      • Sam decides to let Tubbo keep his TNT since he can craft more. Tubbo continues begging Sam to stay, and Foolish spots a bat that is "harvesting" beets.
      • Fundy states that since the bat is harvesting the beets and that he will no longer need to do his work. Sam kills the bat, and Fundy dies from fall damage.
      • Sam tells Tubbo and Foolish that he is leaving, and Tubbo tries to convince Sam to stay. Foolish offers Sam steak if he stays, and Tubbo promises all his belongings.
      • Sam leaves with Tubbo telling Sam that he can't handle the farm by himself. Sam tells Tubbo that he can handle the farm before traveling to his base.
    • Sam continues his search for Fran.
      • Sam searches George and Sapnap's rooms, his super smelter, and his basement. He searches behind George's room and his chicken farm.
      • Sam gets more TNT, a lever, and some oak wood planks, and oak wood plank slabs. He crafts a composter and deposits items.
      • Sam takes iron and redstone from his ender chest and crafts a piston. He uses the piston next to his chicken farm to x-ray through the ground.
      • Sam mines down a bit more and spots Fran in a boat while using the piston again. He mines Fran out, feeds her, and leaves her back to her safe spot.
      • Sam mines for quartz in the Nether and goes back to his base. He goes to Tubbo's portal room before returning to the Greater Dream SMP.
      • Sam finds that Tubbo and Foolish had started making a beet farm on the opposite side. Sam then goes to his bank to mine the quartz ore he Silk Touched. He deposits quartz and continues mining more quartz.
      • Sam deposits more quartz and uses the trident parkour towers to the prison portal entrance. He gets into the prison, sets his stasis chamber, and grabs one of his warden access cards from an ender chest to walk through part of the prison while setting stasis chambers.
      • Sam shows the room for prison guards, uses his trident to fly to Tommy's watchtower, and ends his stream.
  • Tubbo does a Followathon, and starts his stream on the path to Hannah's house.
    • Tubbo walks down the Prime Path, and decides to do some clean up on the server. He gets his armor from Tommy's base, deposits an enchanted golden apple un an ender chest, and searches Tommy's base for any food.
    • Tubbo continues his way down the Prime Path, briefly using his trident, and searches the chests at the Community House. He goes to the wheat farm nearby, and searches the chests there.
    • Tubbo returns to the Community House to search the chests there, before heading to Eret's castle. He gets some cookies from Eret's castle, and decides to make a farm.
    • Tubbo meets Sam near the Community House, and Sam gives him some food. Tubbo later gets a diamond block and a Netherite ingot from Tommy's base to craft a diamond hoe.
    • Tubbo gets an iron block to craft a smithing table, and crafts a netherite hoe. He meets Sam on the Prime Path, and the two rejoin Foolish at where the farm was going to be.
    • Tubbo plows the farm while adding water to it. He adds dirt to expand the farm, and continues plowing it.
    • Tubbo adds water, Sam leaves the VC briefly, and collects dirt nearby. He continues to plow part of the farm and add water, and continues expanding the farm.
    • Tubbo rejoins Foolish, starts collecting dirt from a hill, and continues expanding the farm. He gives Foolish some dirt, and Foolish hands him some grass blocks.
    • Tubbo and Foolish continues to expand the farm, and Tubbo collects more dirt. Tubbo continues to expand the farm, and Sam rejoins the VC.
    • Tubbo searches a chest at Puffy's sleepover room when with Sam and Foolish at Puffy's base. He searches a chest at the beacon at the farm, and shoots at Foolish when Sam starts chasing and attacking Foolish.
    • Tubbo continues plowing the farm, and gives Sam some buckets. He continues plowing the land, and mines part of a hill to expand the farm.
    • Tubbo continues plowing the farm, and breaks some chests. He dig part of a hill, while expanding the farm even more.
    • Tubbo covers a water elevator, and continues expanding the farm. He removes a tree, and plows the farm.
    • Tubbo continues digging part of a hill, and breaks some chests. He continues expanding the farm, and Fundy removes a tree to make room.
    • Tubbo continues digging and expanding the farm, and continues plowing the farm. He continues digging part of a hill, and continues expanding the farm.
    • Tubbo continues digging part of a hill, and continues plowing the farm. He continues digging part of a hill, and Fundy hands him the beets he harvested.
    • Tubbo continues digging and expanding the farm. He continues plowing the farm, and digging room.
    • Foolish places dirt, and Tubbo plows the farm. He digs more room, expand the farm, and continues plowing the farm until his netherite hoe breaks.
    • Tubbo gets cobblestone to fill in the end of the farm, and plants the farm. He and Foolish use their trident to land on the railway to the Sky Courthouse to view the farm, and Tubbo flies back down to the farm.
    • Sam and Foolish rejoin Tubbo on the Prime Path, and Tubbo gives Tommy a beet when he arrives at the farm. The three watch Fundy harvest beets when he arrives back at the farm.
    • Gustus gets teleported to Tubbo, and Tubbo goes down the Prime Path to Tommy's base. He rejoins the two, and they continue to watch Fundy harvest beets.
    • Tubbo uses his trident to fly to the top of the Power Tower, and the three walks down the path of Tommy's land. Fundy joins the three, and Foolish gives him a pink tulip.
    • Sam gives Fundy an orange tulip, and Sam leaves the two and the VC. Tubbo walks down the Prime Path, and finds a wandering trader at the farm.
    • Tubbo checks the trader's trades, and Foolish rejoins him at the farm. The two go to Tommy's base, and Tubbo searches the chests there.
    • The two decide to make a pumpkin field, and Foolish suggests they start it on Tommy's land. Foolish makes his way to where Ant's gingerbread house used to be, and decides to take the pumpkin there for the pumpkin field.
    • Tubbo joins him, and breaks the pumpkin for Foolish to pick up. He decides to make the pumpkin farm on the opposite side of the beet farm, and Foolish starts plowing the land, and Tubbo craft the pumpkin into seeds for him to plant.
    • Tubbo goes AFK, and Foolish accidentally loses a pumpkin seed when he breaks the crop. Foolish changes to his Yoshi skin, and Tubbo and he try to remove the seeds from the farm.
    • The two search a chest nearby, and Tubbo starts digging out the pumpkin farm. The two go to Ponk's pet graves, and Tubbo continues to dig out the farm with Foolish putting down water.
    • Tubbo continues to dig, and Foolish changes to his Batman skin. Foolish gives Tubbo his netherite hoe, and changes to his Mario skin.
    • Tubbo continues digging, and starts to remove part of the path to the studio. He picks up Foolish's netherite hoe, and continues removing the path and some chests.
    • Tubbo continues digging, and covers up most of the water to change the pumpkin farm into a beet farm instead. Foolish kills the wandering trader, and kills its llamas after the llamas start spitting at him.
    • Tubbo continues digging, and breaks a chest. He continues digging, and removes a tree.
    • Tubbo continues digging and expanding the farm. He fills in the side of the Prime Path, and fills in one side of the farm.
    • Tubbo breaks a chest, and Foolish collects the quartz from it. He starts to plow the farm, and Foolish plants the beet crops.
    • Tubbo searches a chest at the beacon for beet seeds, and Foolish harvests beets to get seeds. He continues plowing the land, and Foolish continues to plant beet crops.
    • Tubbo deposits items in a chest at the beacon, and helps Foolish harvest beets. The two then continue planting beets.
    • Tubbo walks around as Foolish continues to plant beets. He accidentally tramaples a crop, and plows parts of the farm.
    • Tubbo continues walking around, and plants back a crop that he tramples. He walks along the Prime Path, and Foolish harvests beets.
    • Tubbo continues walking along the Prime Path, and Foolish gives him some beet seeds at the farm. He continues to plant and plows parts of the farm.
    • Foolish continues to harvest beets, and plants the rest of the farm. The two view their work from the beacon, and Foolish throws some beets at Tommy.
    • Tubbo feeds a pig a beet inside of Tommy's property, and leads the pig using beets. Tubbo decides to name the pig "Wiggles", and Foolish follows after him.
    • Tubbo puts the fence back after Tommy breaks it, and Tubbo and Foolish use their tridents to the railway to the Sky Courthouse. Tubbo shares his plan of recusing Wiggles, and tells Foolish to keep an eye on the pig.
    • The two watch Tommy and Wiggles, and Tubbo gets a redstone torch from the railway. Foolish gives Tubbo white concrete, and the two start bridging off the railway while watching Tommy and Wiggles.
    • Tubbo places a redstone torch to prepare to send TNT down on Tommy's base, and Foolish flies to the Prime Path of beet farm using his trident after Tommy heads to the beet farm.
    • Tubbo uses his trident to fly to the top of Punz's base, and spots a pig in Punz's pond that he decides to swap Wiggles out with. Tommy passes Tubbo at the pond, and Foolish meets Tubbo at the pond.
    • Foolish gets a lead from his ender chest, and Tubbo tells him to lead the pig to near the beet farm while he distracts Tommy to leave his property. Tubbo uses his trident to fly to the railway to search for Wiggles.
    • Tubbo jumps down into Tommy's farm, and finds that Tommy had logged off while riding Wiggles. Foolish arrives with the other pig, and leads the pig back down the Prime Path.
    • Tubbo searches the chests at Tommy's base, and Foolish joins him on Tommy's property. The two wander around on Tommy's property, and Tubbo uses his trident to fly to the Power Tower.
    • Tubbo finds Sam at the tower, and joins his VC. He asks Sam if he had found Fran, and Sam responds that he had.
    • Tubbo tells Sam that Tommy had logged out while riding his pet pig Wiggles. The three walk around Tommy's property, and Tubbo asks Sam how to get Wiggles back.
    • Sam tells Tubbo to tell Tommy to log on with Wiggles, and Foolish suggests to keep Tommy's "family" hostage. Sam finds the decoy Wiggles near the beet farm.
    • Sam suggest to name the decoy pig Wiggles as a replacement, and Tubbo removes floating blocks from the farm. He rejoins the two at the farm, and Tubbo uses his trident to fly to the top of the Power Tower.
    • Sam and Foolish joins Tubbo, and Sam encourages Foolish to kill Gustus. Sam states that Gustus had to be "put down", and prepares to shoot the dog.
    • Sam and Tubbo nearly push Gustus off the tower, and Tubbo gets Gustus to stand up, only for Gustus to attack Sam. Gustus takes damage from Sam's thorns, and Tubbo sit the dog back down.
    • Tubbo accidentally hits Gustus off the tower, and the dog dies. Foolish changes to his John Wick skin, and Sam depends the tower using a water bucket.
    • Sam tells Tubbo that he shoved the dog off himself, and Tubbo denies that he did it. Sam rejoins the two on the top of the tower using his trident, and Foolish tells Sam that he did kill the dog.
    • Sam and Tubbo continue to argue, and Foolish tells Sam that he shoved the dog into Tubbo. Sam states that it was not his fault, and Foolish states that it was, and that it seemed that he wanted it to happen.
    • Sam states that it was not his fault, and Tubbo argues that it was. Foolish stats that they can't get a new dog, and Tubbo tells Sam that the dog had bounced off of him.
    • Foolish tells Sam that he was pushing the dog, and Tubbo and Sam argue who had killed the dog. Tubbo then decides to put Sam in prison.
    • Tubbo flies to the prison entrance using his trident, with Sam and Foolish following after him. Sam presses the button, and Tubbo and Foolish enter the portal.
    • Tubbo enter the portal again to find himself at the entrance again. He enters the portal again, and begs Sam to lets him into the prison.
    • Sam refuses, and allows Tubbo to go into the entrance. Tubbo asks for a tour, and Sam refuses.
    • Foolish asks Sam if they could visit Dream, and Tubbo enters the portal again. Sam lets Tubbo in, and Tubbo meets him at the entrance.
    • Sam starts breaking a chest, and Tubbo gets his enchanted golden apple from an ender chest, and offers it to Sam for a tour. Sam considers, and asks Tubbo for a shulker box instead.
    • Tubbo flicks some levers on the wall behind Sam, and begs for a tour. Sam refuses, and Tubbo offers his enchanted golden apple again.
    • Sam states that he already had a few enchanted golden apples, and Tubbo puts the apple back in the ender chest. Tubbo helps Sam breaks the chests, and Sam manages to break one of the chests, and continues to break the other one.
    • Sam reminds Tubbo about the time he made obsidian upside down T's on top of the prison, and Tubbo begs Sam for a tour. Sam refuses, and Tubbo offers his enchanted apple for a tour.
    • Sam refuses, and Foolish tries to convince Sam to give Tubbo a tour. Tubbo continues to beg Sam, and Sam continues to deny.
    • Tubbo asks to see the regular cells and the redstone mechanics in the prison, and Sam finally decides to give Tubbo a tour, but changes his mind after, causing Tubbo to attack him.
    • Tubbo tries to mine through a wall, and Sam attacks him. Sam tells Tubbo to go through the portal to enter the main cell, and Tubbo believes that he was trying to lock him out.
    • Sam states that he had two-three portals linked to the main portal in the Nether, and Tubbo still does not believe him. Sam tells him to enter the portal to show him, and tells him its part of the tour.
    • Tubbo still believes that Sam was lying and that there was no more than two portals. Sam reveals that he made game mechanics to prevent people from making portals into the prison.
    • Tubbo considers making a portal in the prison, and Sam tells him not to. Tubbo asks Sam if he could go to the regular cells, and Sam decides to give him a tour if he moved on from Gustus' death.
    • Foolish leaves the VC, and Tubbo to ignore the death, and Sam tells Tubbo that it was not his fault Gustus had died. Sam flicks the wrong lever to his stasis chambers, and Tubbo flicks the lever again.
    • Sam threatens Tubbo that he was going to kill him, and Tubbo flips the trapdoor over one chamber down. Sam teleports to the chamber, and Tubbo presses a button to close the trapdoor of another chamber on the other side.
    • Sam teleports to the other side of the wall, and tries breaking through the glass. He starts breaking through the side of the glass, and Tubbo places white concrete.
    • Sam tries to break the white concrete, but gives up. Sam asks Foolish for help, and Tubbo tells him that Foolish had left the VC.
    • Sam states that he needed Foolish to make his situation easier. He tells Tubbo that he could give him access to the prison, and tells him to press the button at the desk.
    • Tubbo does so, and Sam tells him to press it again. Tubbo does not press the button, and later does, causing Sam to teleport out of the second stasis chamber, and Tubbo closes the stasis chamber room.
    • Sam teleports into the entrance, and chases Tubbo onto the first stasis chamber, and Tubbo opens the stasis chamber room. Tubbo accidentally locks himself in with Sam, and Sam attacks him.
    • Tubbo fights back, and Sam tells him to leave the prison. The two return to the entrance, and Tubbo asks Sam for a tour.
    • Sam refuses, since he had ruined his chance. He closes the stasis chamber room, and tells Tubbo that he could have a tur another time.
    • Tubbo presses a button behind Sam, and Sam tells him to leave. Tubbo enters the portal, and enters it again to find that he had made another portal back at the entrance.
    • Tubbo enters the portal again, and enters it once more to find the portal in the entrance gone, and enters the portal again to leave. He finds lava at the entrance of the prison, and walks down the Prime Path.
    • Tubbo goes to the L'Manberg crater, and Sam leaves the game while staying in VC. Tubbo continues his way down the Prime Path, and Sam leaves the VC.
    • Tubbo continues his way down the Prime Path, and searches chests near the towers of Eret's castle. He gets a spruce boat, and heads to his jungle base.
    • Tubbo searches the chests at his jungle base, and walks around. He walks down the railway, and continues walking around.
    • Tubbo gets note blocks from a chest outside, and continues walking around. He returns to the Greater Dream SMP, and walks down the Prime Path.
    • Tubbo goes to the L'Manberg crater, and walks down his docks. He returns to the crater, and goes to Party Park.
    • Tubbo continues his way down the Prime Path, and goes to Lemon City. He goes to Ponk's house, and Tommy joins his VC.
    • Tubbo goes to the community tree farm, and gets onto a llama nearby. He continues his way down the Prime Path, and goes to Wiggles.
    • Tubbo meets Tommy near the remains of Fundy's tower, and Tommy harvests wood. Tubbo starts removing the remains of the tower, and collects dirt nearby to start covering the crater.
    • Tubbo continues removing the remains of the tower, and removes Fundy's storage chests. He continues removing the remains of Fundy's tower, and Tommy and he collect dirt.
    • The two continue covering the crater, and Tubbo collects more dirt to fill in holes nearby. Tubbo collects dirt to cover the crater.
    • The two continue covering the crater, and collects more dirt to cover the rest of the crater and a hole nearby. He collects more dirt to fixe a pond nearby and Tommy lights the area with torches.
    • The two walk around, and Tubbo walks down the Prime Path, finds the barrier staircase was gone. He rejoins Tommy near Tommy's base, and Tommy gets onto Wiggles.
    • The two head to Tommy's base, and Tommy deposits items as Tubbo searches the chests. Tommy plows his farm, and harvests and replants it.
    • Tubbo gets cobblestone slabs and smooth stone, and Tommy plans to make a sewer system to Las Nevadas through a sky entrance. The two head down the sewers through the Power Tower, and Tubbo unblocks the tunnel.
    • Tubbo heads to Purpled's underground base, and heads back to the sewers. Tommy leaves the game and VC, and Tubbo exits the sewers through the Community House basement.
    • Tubbo walks down the Prime Path, and heads to Snowchester. He goes to his electric chair tower room, and goes to the mansion.
    • Tubbo goes to the top of the nuke lab, and returns to the Greater Dream SMP. He walks down the Prime Path, and walks pass the community tree farm.
    • Tubbo goes to the front of Rutabagville, and start Mediashare. He heads to Michael's donor hall, and continues walking around.
    • Tubbo goes to Eret's castle, and continues his way down the Prime Path. He goes to the top of Tommy's base, and continues his way down the Prime Path.
    • Tubbo returns to Snowchester, and goes to the mansion. He gets bread and steak from his house, and gets carrots from his basement.
    • Tubbo travels, and uses his trident to travel to the wall of his outpost. He walks along the wall, and heads to Las Nevadas.
    • Tubbo goes to Fort Big, and continues traveling. He uses his trident to travel, and goes to a pillager outpost nearby.
    • Tubbo searches the chests at the pillager outpost, and uses his trident to continue traveling. He goes to Foolish's summer home, and goes to Foolish's Temple of Undying.
    • Tubbo goes to Foolish's house, and returns to the Greater Dream SMP. He walks down the Prime Path, and goes down into the tunnel near Bad's mansion, and mines onto the path of Bad's mansion.
    • Tubbo continues his way down the Prime Path, and walks around the L'Manberg crater. He walks down the railway to Pogtopia, and walks down the path to the bottom of the crater.
    • Tubbo walks down his docks, and opens Purpled's cave. He unblocks the cave, and enters it.
    • Tubbo then makes his way to the Prime Path near the Community House, and ends his stream.
  • Tommy gets into a territorial dispute with Tubbo over the size of the beet farm. Tommy also hides valuables and unlinks his base from his holiday home.[38]
    • Tommy starts at the Community House and walks down the Prime Path.
    • Tommy comes across Sam and Fundy, and Sam offers Tommy food. Tommy then rides a llama near the Holy Land and comes across Tubbo.
    • Tommy finds Tubbo's beet farm, and Tubbo joins him at the farm. Foolish messages Tommy that Tubbo goes by "Mr. Beets" before joining the three.
    • Tommy asks Tubbo what the beet farm is for. Tubbo and Foolish tells Tommy that Sam had started the idea for the farm. Sam then joins the two.
    • Tommy burns beets and asks Tubbo why he made the farm. Tubbo states that he made the farm for "freedom and liberty."
    • Tommy tells Tubbo that he had griefed the server. Tommy then leaves the group for his house, and Tubbo shoots him, killing him. Sam jokes that he is going to release Dream from prison for the necromancy book.
    • Tubbo moves "Gustus" his dog slightly away from Tommy's base, and Tommy blocks himself in his base. He later exits his base to push Gustus aside and punches the dog.
    • Gustus chases Tommy before getting teleported to Tubbo, and Tommy harvests wheat from his wheat farm. He crafts bread and deposits items at his base.
    • Tommy crafts fences to mark his land's borders and tells Tubbo, Foolish, and Sam to get off his land. He illuminates the area with torches and allows the three on the Prime Path on his land.
    • Tommy fixes the path to his house, and gets his netherite armor and tools. He then grabs diamond blocks and bow, and notices how peaceful the server is when Dream was imprisoned.
    • Tommy goes to his bench to get golden apples and his totem of undying from an ender chest. He plans to do to his vault at Pogtopia and places all his valuables in a hidden chest.
    • Tommy gets birch wood from his base and makes his way to Pogtopia by railway. He states that he wants to let go, adding that he is safe from Dream who is imprisoned. He also mentions that he had not seen Techno in a while. Tommy then searches chests at Pogtopia and retrieves his items from his vault there.
    • Tommy crafts a minecart to leave Pogtopia through the railway and searches chests at the L'Manberg crater. He goes to Logstedshire and harvests wood to craft a chest.
    • Tommy hides the chest of his valuables under a cross before returning to his base. He walks onto the railway to his holiday home and states that the railway not only sparked war, but is where his pet cow Henry died.
    • Tommy states that he never used the railway and that he wants to keep part of the railway. He marks where he wants to unlink the railway and states that his holiday home is actually Henry's home.
    • Tommy goes to his holiday home and kills chickens there. He gathers stripped oak wood and starts taking down the railway.
    • Tommy retreats to Tubbo's docks from mobs and continues removing the railway. He dies from fall damage and returns to removing the railway.
    • Tommy crafts a stone pickaxe to continue removing the railway. He removes his grave at Puffy's canon life graveyard, grabs netherite ingots from his base, and steals an iron block from a beacon near the beet farm.
    • Tommy crafts an iron pickaxe and returns to removing the railway. He collects dirt to block off the former entrance to the railway and crafts a new iron shovel.
    • Tommy fills in a hole near his base and harvests wheat from his wheat farm. He crafts more bread and gets more wheat to craft more bread.
    • Tommy joins Tubbo and Foolish's VC. He meets the two at the beet farm and asks Tubbo if he can make a third of the beet farm into a wheat farm. Tommy also states that he can provide wheat seeds.
    • Tommy asks for 98% of the farm, and Tubbo offers Tommy two rows of the farm. Tubbo threatens Tommy with his axe, and Tommy retreats to his base after Tubbo tries to force him to eat beets.
    • Tommy crafts a fence gate, and Tubbo and Foolish go to Tommy's base to give him a beet. Tommy pretends to eat the beet and quickly switches to an empty slot of his hot bar.
    • Tubbo offers Tommy another beet, and Tommy places a gate at his fenced plot of land. Tommy tells the two that they are on his property, and the two leave.
    • Tubbo tries to offer another beet to Tommy from the other side of the fence, and Tommy burns the beet. Tubbo offers Tommy more before he and Foolish leave.
    • Tommy crafts more fences to continue marking his borders and finds Tubbo and Foolish leading a pig down the Prime Path on his land. He tells the two to take a detour and starts attacking the pig that Tubbo had named "Wiggles."
    • Tommy tells the two to leave his land. He threatens to kill Wiggles, and the two exit Tommy's land. However, Tommy gets tempted to kill Wiggles since the pig is still on his land.
    • Tubbo feeds Wiggles, and Tommy breaks the fence. Tommy gives the pig eight seconds to leave his land before claiming the pig.
    • Tommy deposits items at his base and searches his ender chest at his bench for carrots. He converts the bones Puffy had replaced of Schlatt's into bone meal and gets a lead.
    • Tommy crafts a fence to tie Wiggles to the Prime Path. He renames Wiggles to "The Prime Pig" and spots Tubbo and Foolish building onto the sky railway into the chunk of his land.
    • Tommy tells Tubbo and Foolish that they are in his chunk, and Tubbo argues that he is not on the land, but in the sky. Tommy excuses the two, but warns them that he will call his "landlord" if they build any further into his land.
    • Tommy goes to Punz's base and searches the chests. He gets a saddle from Ant's room there and equips the saddle on the Prime Pig.
    • Tommy gets onto the pig and logs off.
  • Puffy starts her stream near Punz's backyard, and walks on top of the trees.
    • Puffy uses the dance mod, and walks around. She finds Tubbo's beet farm, and finds Wiggles tied on the Prime Path near Tommy's base.
    • Puffy goes down the Prime Path to Tubbo's beet farm, and decides to build Wiggles a house. She goes to her base to find her Women Shrine blown up.
    • Puffy walks down the Prime Path of Tubbo's beet farm, and finds a decoy Wiggles tied near Ponk's pet graves. She decides to replace the beets with potatoes, and harvests a beet to feed the decoy Wiggles.
    • Puffy replants the crop she harvested, and walks down the Prime Path to Eret's castle. She questions Foolish about the farm when he logs on, and Foolish responds that he was the "Beets Man".
    • Puffy gets potatoes from the chests at Eret's potato farm, and goes to the Community House. She walks down the Prime Path to her base, and deposits some potatoes in a chest nearby.
    • Puffy deposits bone meal, bones, birch fences, and grass. She goes to her base to deposits leather, yellow concrete, coal ,a map, and leads.
    • Puffy gets oak wood planks to craft four chests, and sets them up in front of Ponk's pet graves. She uses her trident to get a potato from the chest near her base, and accidentally tramples a bet crop when returning using her trident.
    • Puffy feeds the decoy Wiggles a potato, and returns to her base. She goes to Tommy's base to look for an ender chest, and walks down the Prime Path.
    • Puffy goes to the front of the Big Innit Hotel, and hears a chest being opened. She goes up a trident parkour tower nearby to find Foolish opening and closing an ender chest there.
    • Foolish uses his trident to retreat, and Puffy gets her hoe from the ender chest. She walks down the Prime Path to her base to get potatoes from a chest nearby.
    • Puffy starts replacing the beets with potatoes, and deposits beets and seeds in a chest. She continues replacing the beets with potatoes, and spots Foolish.
    • Puffy throws some beet seeds at Foolish, and continues replacing the beets with potatoes. Foolish attacks her in an attempt for her to stop, and Puffy fights back.
    • Puffy continues replacing the beets with potatoes, and Foolish starts trampling the potato crops. Puffy tries shooting him, and teases Foolish, causing him to attack and chase her.
    • Puffy fights back, and Foolish retreats while trampling more potato crops. Puffy chases after Foolish to the front of Punz's backyard, and Foolish uses his trident to fly back to the beet farm.
    • Puffy shoots at Foolish, and returns to the farm. She plows and replants the parts of the farm Foolish had trampled, and deposits more seeds and beets.
    • Puffy continues replacing the beets with potatoes. She finds Foolish with two llamas with one llama spitting at him.
    • Foolish accidentally tramples a bet crop, and leads the two llamas down the farm. Puffy shoots at Foolish, but kills one of the llamas instead.
    • The last llama breaks off of its lead, and Puffy chases after Foolish down the Prime Path. The two run back onto the Prime Path near Tubbo's beet farm by looping around Punz's pond, and Puffy deposits beetroot seeds and beets.
    • Foolish joins the VC, and Puffy plows and replants the potatoes. Puffy asks Foolish about the beet farm, and states that a potato farm should have been where the beet farm was.
    • Puffy meets Foolish on the Prime Path, and asks him about the terraforming of the area around the farm. Foolish tells her that he had planned for the farm to go to the Community House, but was unable to do so because of the hill.
    • Puffy tells Foolish that the area could have been used for new builds, and that beetroot was the most useless food source. Puffy leads the decoy Wiggles back, and Foolish kills a llama.
    • Puffy asks Foolish why they would need a beet farm, and Foolish questions her about other builds on the server, such as Ponk's bee statue. The two walks along the Prime Path of the beet farm, and Puffy continues replacing the beets with potatoes.
    • Puffy deposits seeds and beets, and continues replacing beets with potatoes. She deposits more seeds and beets, and plants more potatoes.
    • Puffy finishes replacing half of the farm with potatoes, and rejoins Foolish on the Prime Path. She deposits seeds and beets, and starts replacing the rest of the farm with potatoes.
    • Foolish starts replacing the potatoes Puffy planted with beets, and Puffy removes the beet crops. Puffy attacks Foolish, and continues to remove beet crops while removing the ones Foolish plants.
    • Foolish stops to get more seeds, and Puffy attacks him. He starts replanting the beet crops, with Puffy continuing to attack him.
    • Foolish continues to replant the beet crops, with Puffy continuing to attack him. Puffy also removes some beet crops as well, and continues to attack Foolish when he continues replanting te beets.
    • Puffy deposits beets, and goes to her base. She gets iron to craft a bucket, and fills it with water to start breaking the beeet crops. Foolish starts replanting the beet crops, and Puffy attacks and chases him.
    • Puffy shoots at Foolish, and continues to remove beet crops. Foolish starts replacing the potato crops with beet crops, and Puffy kills him.
    • Puffy replaces the beet crops Foolish had planted with potatoes, and deposits Foolish's stuff in a chest. She walks down the Prime Path, and uses a trident parkour tower near McPuffy's to get to another parkour tower at the Big Innit Hotel.
    • Puffy deposits her fishing rod, axe, and some gold blocks in an ender chest there, and realizes that she accidentally took Foolish's trident. She rejoins Foolish at the beet farm, and Foolish retrieves his items.
    • Puffy places Foolish's trident in a chest, and continues removing beet crops. She shows Foolish her stickman skin, and continues to remove beet crops.
    • Foolish starts replanting the beets, with Puffy removing them. He continue to harvest and replant beets, with Puffy continuing to remove the beet crops.
    • Puffy attacks Foolish, and continues to remove beet crops. Foolish continues to replant beets, and Puffy removes them.
    • Foolish goes AFK, and Puffy uses water to move Foolish off of the beacon. She pushed Foolish onto the Prime Path, and continues to plant potatoes.
    • Puffy plans to prank Foolish with a beet farm, and deposits seeds and beets. Foolish changes to his Superman skin, and rejoins the VC.
    • Puffy goes to Eret's potato farm to get potatoes from the chests there, and deposits leads. She meets Foolish on the Prime Path near the Holy Land, and returns to the farm to plow it and replaces beets with potatoes.
    • Puffy deposits seeds and beets, and continues removing beet crops. Michael joins the VC, and Puffy continues to remove beet crops.
    • Puffy deposits more seeds and beets, and continues to replace beets with potatoes. Michael meets her at the farm, and Puffy continues to plant potatoes.
    • Puffy continues removing beets, throws out seeds, and deposits beets. She gets more seeds to throw out, and removes more beets.
    • Puffy throws away seeds and deposits beets. She continues to plant potatoes, and Foolish joins the two at the farm.
    • Puffy removes the beets that Foolish had planted among the potatoes a few minutes ago, and continues to plant potatoes. The three hang out, and Foolish replants some potatoes with beets.
    • Puffy replaces the beets with potatoes, and gets more potatoes from the chests at Eret's potato farm. She returns to plow the farm, and plant potatoes.
    • Puffy removes beets mixed among the potatoes, and Michael harvests some potatoes. She continues to replace beets with potatoes, and helps Michael replant the potatoes.
    • Puffy throws away seeds, and deposits beets. She gets more seeds to throw away, and walks along the Prime Path.
    • Puffy crafts oak wood planks slabs to craft a compost to put some seeds in for bone meal. She deposits extra seeds, and gets bones from her base.
    • Puffy crafts bone meal, and replaces a beet crop with a potato crop. She throws away the beet and seeds, and plows and plants part of the farm.
    • Puffy bone meals parts of the farm, and replaces the beets Foolish had planted in the farm with potatoes. Foolish leaves the VC and game, and Puffy replaces the last beet crops with potatoes.
    • Puffy walks around Tommy's land and the farm, and walks down the Prime Path to the karaoke stage. She walks down the Prime Path to Tommy's land, and continues down the Prime Path.
    • Michael meets Puffy on the Prime Path near the ice cream shop. He walks down the Prime Path, and Puffy goes to the roof of her therapy office.
    • Puffy walks down the Prime Path, and walks along Ponk's pet graves. Michael meets Puffy at the graves, and the two hang out.
    • The two walk down the Prime Path to Tommy's land, and the two walk along the fence. Puffy walks down the Prime Path to the farm, and Michael rejoins her there.
    • The two walk along the Prime Path, and goes to the karaoke stage. Puffy walks along the Prime Path, and Michael rejoins her.
    • Puffy walks along the Prime Path, falls in a hole, and towers out. Michael goes to part of the farm, and Puffy gets dirt near the karaoke stage to put over the area she towered out of.
    • Michael rejoins her on the Prime Path, and Puffy goes to the front of Punz's base. Puffy throws out items and deposits beets.
    • Puffy throws out more items and gets grass and dirt from near her base. She walks down the Prime Path, and goes to the roof of her therapy office.
    • Puffy searches chests nearby, and gets dirt from the Community House. She uses her trident to head near Eret's castle to collect dirt.
    • Puffy collects dirt near Lemon City, and returns onto the Prime Path of the farm. She goes to near Tommy's bench and the top of Tommy's base.
    • Puffy walks down the Prime Path, and Michael leaves the VC and game. She walks down the Prime Path to feed Wiggles a potato, and decides to prank Foolish with beets.
    • Puffy goes to Foolish's summer home, and goes to the Temple of Undying. She decides to make the farm at the temple, and returns to the Greater Dream SMP.
    • Puffy walks down the Prime Path, and deposits dirt, grass, potatoes and a flint and steel at her base. She gets red terracotta and oak wood planks, and searches a chest near the beacon at the farm for any quartz.
    • Puffy searches the chests near Ponk's pet graves, and gets quartz stairs and haybales from near her base. She searches the chest at the beacon, and gets quartz from her base.
    • Puffy crafts quartz stairs outside, and returns to Tommy's land. She starts harvesting wood, but stops and throws away a skeleton's bow and bones.
    • Puffy steals an ender chest from a trident parkour tower near the Big Innit Hotel, and returns to Tommy's land. She gets her axe from her ender chest to remove the tree, and uses the dance mod.
    • Puffy starts building Wiggles a house, and crafts quartz slabs to finish the house. She crafts a fence gate and fence, and unties Wiggles to tie inside the house.
    • Puffy puts the fence gate at the entrance of the house, and puts torches inside the house. She goes to her base to get potatoes, and replaces some beets in the farm with potatoes.
    • Puffy walks down the Prime Path to Tommy's land, and replaces more beets with potatoes. She goes to Tommy's base, where she finds Shroud.
    • Puffy goes to Wiggles' house, and walks down the Prime Path to the karaoke stage, Punz pond, and the wall of Punz's backyard. She throws away an item, and walks down the Prime Path.
    • Puffy goes to Snowchester to visit MICHAEL, and decides to name the unnamed chicken there "Benson." She collects the egg the unnamed chicken lays, and visits Michelle.
    • Puffy searches chests near her house and her ender chests for a name tag, and uses her trident to head to the Greater Dream SMP. She heads to Foolish's summer home.
    • Puffy goes to Foolish's village, and gets emerald blocks and emeralds from her ender chest. She trades for a name tag, and deposits extra emeralds in her ender chest.
    • Puffy crafts the emeralds into blocks to deposit, and throws the egg. She throws away fences, and returns to the Greater Dream SMP.
    • Puffy returns to the Greater Dream SMP, and searches Tommy's base for an anvil. She searches the mansion for an anvil, and renames the name tag at Tubbo's house to "Benson".
    • Puffy name the unnamed chicken at MICHAEL's room. She goes AFK in Michelles's room, and walks down the hyper speed tunnel back to the Greater Dream SMP.
    • Jojo joins the VC, and Puffy walks down the Prime Path. Puffy goes to the top of Tommy's base, and walks around.
    • Elaina joins the VC, and Puffy continues walking around Tommy's base. She walks down the Prime Path, and goes to the top of her therapy office.
    • Puffy walks along the wall of the Holy Land, and goes up a trident parkour tower to go onto the roof of the flower shop. She walks down the Prime Path, and goes to Punz's backyard.
    • Puffy goes to Foolish's summer home, and gets bones from Eret's skeleton XP farm. She returns to the Greater Dream SMP, and returns to her base.
    • Puffy deposits bones, red terracotta, beets, quartz stairs, and quartz slabs. She retrieves food from her smokers, and cooks potatoes.
    • Puffy splits some coal into other smokers, and retrieves some food. She goes to Tommy's bench and the top of Tommy's base.
    • Puffy walks down the Prime Path, and goes to the top of her therapy office roof. She walks along the outdoor theatre stage, and goes to the Community House.
    • Puffy walks along the toll gate of the community Nether portal. She walks down the Prime Path, and returns to her base.
    • Puffy walks down the Prime Path, and goes to the top of Tommy's base and Tommy's bench. She walks around Tommy's land, and goes to her base.
    • Puffy gets grass and dirt, and goes to the beacon at the farm. She goes to the Community House, and the community Nether portal.
    • Puffy goes up a tower at the toll gate around the portal, and uses her trident to land on a tree at the community tree farm. She goes to the Cat Maid café, and Church Prime.
    • Puffy repairs the wall of the church, and ends her stream at Oogway's pen.

July 11, 2021[]

  • Foolish starts at the beacon at Tubbo's beet farm, to find it completely replaces with potatoes by Puffy.
    • Foolish changes from his Superman skin to his Mario skin, and gets beetroot seeds to replace the potatoes. He searches chests for any wood to craft chests, and finds Wiggles in a house on Tommy's land.
    • Foolish gets wood from Tommy's base to craft chests, and returns to near Tubbo's beet farm to set up chests by Ponk's pet graves to deposits potatoes.
    • Foolish moves potatoes from other chest into the chest, and deposits beetroot seeds. He harvests potatoes to deposit, and gets beetroot seeds to replant.
    • Foolish goes to Eret's museum, and edits a sign. He gets wood from Eret's storage to craft more chests, and returns to near Ponk's pet graves to set up the chests to deposits potatoes in.
    • Foolish gets beetroot seeds to replant the farm, and starts collecting dirt nearby. He replaces some potatoes he missed, and deposits seeds and beets.
    • Foolish harvests beets, and accidentally makes a creeper blow up part of the farm. He patches up the damage, and searches his ender chest for a hoe.
    • Foolish realizes that he gave his hoe to Tubbo, and he crafts a stone hoe. He plows and replants the damaged area, and collects dirt nearby to finish fixing the damage.
    • Foolish deposits beets and seeds, and harvests beets for seeds to plant some beets among the potato farm on the opposite side. He deposits beets, and add more water to the farm.
    • Foolish continues to harvest beets, and replaces a patch of potatoes near Puffy's base. He gets barrels from a chest near Puffy's base, and goes down into Tommy's underground base through the Power Tower.
    • Foolish places the barrels at Hutt's Pizza, and deposits seeds and beets in them. He then gets more beets and seeds to deposit.
    • Foolish gets more seeds to deposit, and finds that he gets more seeds when harvesting beets with his fortune pickaxe.
    • Foolish deposits seeds and beets, and searches the chests near Puffy's lore studio. He decides to remove the remains of Ponk's lemon tree, and uses his trident to launch himself onto the remains.
    • Foolish collects dirt to make a trident pool to launch himself to the top, and falls off. He then returns to the top to start removing the floating remains.
    • Foolish gets a flint and steel from his ender chest, and burns the remains while removing some remains. He accidentally makes a creeper blow up, and continues burning and removing remains.
    • Foolish deposits leaves, and removes his trident pool. He changes back to his normal skin before finishing the job, and deposits leaves.
    • Foolish deposits his flint and steel and stone hoe in his ender chest, and meets Tubbo on the Prime Path near the beet farm. He searches a chest near the flower shop.
    • Foolish gets a splash potion of invisibility at the Community House, and searches the chests for quartz or carpet. He goes to the second floor, and continues to search chests.
    • Foolish searches a chest near the outdoor theatre and at the Hall of Fame, and meets Tubbo on the Prime Path near the beet farm.
    • Foolish later goes to the guardian XP farm while in VC with Tubbo, Phil, and Fundy. He uses the guardian XP farm, and the three leave the VC.
    • Foolish uses his trident to head back to the portal back, and falls to his death when he falls down the spiral staircase to the Nether hub. He spawn at Fundy's plot of land, and gets some stone near the gas station.
    • Foolish returns to the staircase to retrieve his things, and returns to Las Nevadas. He goes to the hotel, and turns on shaders.
    • Foolish deposits items in a chest near the hotel, and deposits items at Quackity's storage. He turns off shaders, and deposits items at the hotel.
    • Foolish goes to the second floor of the hotel, visits Sand, and deposits the splash potion of invisibility at the bar. He places a jukebox behind the piano, and gets some item frames from the bar.
    • Foolish gets two images of a person playing a cello, and puts the first image at the right of the floor. He breeds and butchers the cows at Purpled's cow farm, deposits leather, and kills some cows that escape.
    • Foolish deposits leather and extra steak, and goes to the hotel. He goes to the stage, and walks around.
    • Foolish goes to the second floor and the rest of the floors of the hotel, and searches a chest outside. He gets wood from Quackity's storage, and crafts crafting tables.
    • Foolish searches for an area to do the boat clutch in one of Dream's manhunts, and towers up with scaffolding near the road. He places a crafting table, and towers up.
    • Foolish tests to see if the height would kill him, and climbs up the tower. He takes off his armor except for his boots, and tests the height again.
    • Foolish dies, and returns up the tower. He tests his speed of crafting a boat, and gets some wood separately out.
    • Foolish fails his first and second attempt, and climbs back up the tower to tests his speed with crafting a boat. He tries again, and fails.
    • Foolish fails his next four attempts, and almost "manages" his next two attempts. He fails his next two attempts, and "manages" to make an attempt.
    • Foolish fails and "Manages" his next four attempts, and fails his next attempt. He uses his trident to go up the tower, and "manages" his next attempt.
    • Foolish fails the next attempt, and breaks the snow on top of the crafting table. He fails his next attempt, and moves the crafting table higher and places a block over it.
    • Foolish removes the other crafting table, and fails his next attempt. He fails his next attempt and tests his crafting speed.
    • Foolish fails his next two attempts, and moves the crafting table higher. He fails his next attempt, and practices his crafting speed.
    • Foolish deposits wood in his ender chest, and continues to test his crafting speed. He removes the crafting table and scaffolding tower, and goes to the second floor of the hotel.
    • Foolish goes to the pool area, and decides to check on the beet farm. He uses the escape shaft at Tubbo's outpost to make it back to the Greater Dream SMP.
    • Foolish changes to his Mario skin, and goes to Tubbo's beet farm. He meets Bad on the Prime Path near the farm, and Bad joins his VC.
    • Bad breaks some of the beet crops, causing Foolish to attack him. Foolish replants the beets, and Bad helps replant the beets.
    • Bad asks Foolish about why there was a beet farm in L'Targay's place, and Foolish explains what had happened. Bad tells Foolish that he did not level the area, and Foolish harvests some potatoes from the potato farm to give him.
    • Bad finds the beets among the potatoes in the potato farm, and suggests to make another farm on top of the farm. Foolish asks him for dirt, and Bad finds some in a chest.
    • Bad starts placing dirt on top of the farm, and gets cobblestone to craft into slabs. He shows that slabs can still allow water for the farm, and can be able to give the crops light.
    • Bad gets coal from an ender chest, and places slabs while Foolish light the farm. Fundy arrives at the farm to harvest beets, and Bad gives Foolish some coal.
    • Foolish finds some torches in a chest, and crafts more torches to light the farm. Bad crafts more slabs, and the two continue the progress.
    • Bad suggests that they add layers to the farm like a pyramid, and the two find Fundy running into a wall. Foolish tells Fundy to turn, and Fundy continues to harvest beets.
    • Bad asks Foolish what wages Fundy got, and Foolish responds that he received beets. Fundy speeds up his harvesting, and Bad gets coal from his ender chest to place in a chest for Foolish.
    • Bad starts attacking Foolish, and gives him some dirt. He then start breaking the beet crops, and he and Foolish replant them.
    • Bad leaves the game and VC, and Foolish deposits dirt. Foolish tells Fundy that he can get a lunch break at Hutt's Pizza, and Fundy enters the restaurant.
    • Fundy enters the aquarium only to drown himself, and Foolish fixes the aquarium, and collects the seeds and beets he had dropped to deposit at Hutt's Pizza.
    • Foolish walks around outside, and gets an item frame and sign from Hutt's Pizza to make a "Employee of the 2 Days of Dunderbeetlin" for Fundy. He place an image of Fundy, and returns to his summer home.
    • Foolish goes to his snake statue and his Temple of Undying. He goes to the pyramid at his temple, and his second pyramid using trident.
    • Foolish butchers cows at his cow farm, and gets a lever to open his Pharaoh's Chamber. He deposits the lever once he leaves, and removes an image of one of Ponk's Twitch emotes near where the Supreme fridge used to be.
    • Foolish throws the image into a cactus, and lights the area with torches, and does a boat clutch at Tubbo's outpost. He returns to Las Nevadas, and goes to the gas station.
    • Foolish walks around Las Nevadas, and ends his stream near the gas station.
  • Tubbo does a four million Twitch follower Followerthon. During the Followerthon, Tubbo and Foolish prank and grief the homes of Puffy, Eret, and Tommy. They also visit the guardian XP farm and hang out with Philza.[39]
    • Tubbo starts near the beet farm and finds that part of the beet farm had been converted into a potato farm by Puffy. He also finds that someone had made a house for Wiggles.
    • Tubbo feeds Wiggles and searches a chest near Puffy's base. He then meets Foolish on the Prime Path near the beet farm and asks if Foolish would like to help him get revenge on Puffy for replacing part of their beet farm with potatoes.
    • Foolish joins Tubbo's VC, and the two go to Puffy's base. Foolish changes his skin to his Mario skin, and Tubbo considers killing Castel, Puffy's pet zombie.
    • Tubbo considers stealing Castel and tells Foolish to make a tunnel. Foolish mines a tunnel while Tubbo drives Castel down the tunnel.
    • Foolish gives Tubbo food, and the two continue their way. They eventually stop, and Tubbo starts building a room to keep Castel with Foolish providing the blocks to do so.
    • The two return to Puffy's basement, and Tubbo tries to get Jream and another of Puffy's pet slimes out of a boat. Tubbo accidentally kills the slimes, and the two "replace" the slimes with potatoes, mushrooms, and TNT.
    • Foolish suggests that they steal Puffy's parrots, and the two search Puffy's chests for leads. Tubbo finds leads and tries to lead the parrots.
    • Tubbo places one of Puffy's parrots in a boat and asks Foolish to place water. Foolish places water, allowing Tubbo to briefly lead a parrot out of the dance room.
    • Foolish and Tubbo fix the carpet destroyed by the water, and Foolish accidentally kills Blueberry by pushing the parrot into a jukebox where it suffocates.
    • The two accidentally make a creeper blow up, and Foolish hands Tubbo the feathers that the parrot had dropped. Tubbo leaves Puffy's base to hide the feathers, and Foolish suggests that they find a parrot to replace Blueberry.
    • Tubbo places the feathers at Tommy's base and gets TNT. The two then go to the karaoke stage and the front of Punz's base.
    • The two return to Puffy's base, and Foolish changes back to his regular skin. They fill in the tunnel and find a slime that they think of putting in a boat.
    • The two go to the studio, and Tubbo breeds the pigs there. Tubbo gets a map from a chest at the studio, and the two go to Punz's base.
    • The two decide to grief Eret's castle and make their way to the castle. Tubbo places TNT in one of the tower, but removes the TNT.
    • Tubbo and Foolish search the chests at the castle and go to the top of the castle while thinking of others to prank. Tubbo places TNT on the bridge that connects the two towers, but removes the TNT so he and Foolish can take it down themselves.
    • Tubbo uses TNT to speed up the progress and destroys Eret's throne. He hides the parts in barrels at Eret's castle and places TNT under the floor where the throne used to be.
    • Tubbo asks Foolish for a lever and crafts a lever to place down. The two leave Eret's castle, and Tubbo crafts levers.
    • The two decided to prank Tommy next, and Tubbo places a TNT trap on Tommy's land. Tubbo also places a TNT trap near Eret's museum and at the Community House.
    • Foolish searches the chests by the community Nether portal, and Foolish suggests that they prank Ranboo's base. Tubbo goes to Eret's castle, and the two travel down the Prime Path.
    • Tubbo goes to Tommy's watch tower before going to the top of the Big Innit Hotel. He climbs to the top of the barrier staircase, and Foolish joins him.
    • Foolish places yellow carpet, and the two descend the staircase. They then hang out at the front of the Big Innit Hotel and Tommy's base.
    • The two head to the Nether, and Foolish places a boat for both of them to head to the guardian XP farm. The two arrive at the guardian XP farm to find that Phil had placed a layer of water there to increase the spawning of guardians.
    • The two search the chests at the XP farm, and Tubbo goes to the AFK area Phil had made next to the spawner. Tubbo rejoins Foolish at the XP farm, and Phil joins the VC.
    • Phil explains that he placed water to prevent slimes from spawning that could affect the guardian spawn rate. He continues, stating he needs sea lanterns for his basement. Tubbo uses the guardian XP farm to mend his tools, and he and Foolish go to the AFK area Phil had made.
    • Phil and Foolish join Tubbo, and the three converse. Phil and Foolish go under a trapdoor Phil had placed, and Foolish rows around in a boat on top of the AFK area.
    • Foolish does a boat clutch down the AFK area with Tubbo and Phil trying to get into his boat using their tridents. Tubbo manages to get into Foolish's boat, and Foolish falls out of it.
    • Tubbo drives the boat onto the exit water elevator, and the boat floats up from the soul sand. Foolish and Tubbo go under the boat, and Phil gets into the boat to drive the boat while the two move along.
    • Tubbo searches the chests at the XP farm, and Foolish rows around in the boat. The three go to the AFK area, and Foolish rows around in a boat there.
    • The three go under trapdoors, Fundy joins VC, and Tubbo hits four million followers on Twitch.
  • Ranboo mines for resources.
    • Ranboo starts at his base and deposits items and one of his axes.
    • Ranboo smelts iron ore, deposits more items, and uses the cow farm. He then heads to the Greater Dream SMP briefly before heading back to the arctic.
    • Ranboo travels in the arctic and comes across a village. He then mines down and goes mining for resources.
    • Ranboo explores mineshafts while mining resources.
  • Michael starts at his basement, and uses his trident to fly around the server.
    • Michael walks along the Prime Path, and flies to the top of Eret's fortress. He walks along the fortress, and returns to his house.
    • Michael searches the chests at his basement, and walks along the Prime Path. He walks along the walls of Punz's backyard, and uses his trident to go to his donor hall.
    • Michael starts formatting structures for the top five donors during the charity event. He returns to his house and searches a chest there.
    • Michael goes to his basement, and gets cobblestone to smelt. He exits his house, accidentally makes a creeper blow up part of his path, and returns to his house to search his chests.
    • Michael gets dark oak wood and dirt from his basement, and repairs the damage to his path. He returns to his donor hall to continue building.
    • Michael returns to his house, and retrieves stone from his furnaces in his basement. He searches his chests, crafts stone brick stairs, and returns to building a garden arch at his donor hall.
    • Michael crafts stone brick walls, and continues building the garden arch. He returns to his house, and gets a diamond and redstone block from his basement.
    • Michael deposits items, and gets a gold, emerald, and lapis block. He gets some gold ingots to craft into a block to deposit, and returns to his donor hall.
    • Michael get bread and blackstone, and crafts polished blackstone, blackstone brick stairs, and blackstone brick slabs. He builds the boards for the top five donors, and removes the item frames behind them.
    • Michael returns to his house, and searches the chests there. He searches the chests at his basement, and goes to Church Prime.
    • Michael goes to the community tree farm before heading to the Nether to mine blackstone in a bastion. He travels in the Nether, and mines blocks.
    • Michael continues traveling, and finds a new bastion to mine blackstone in. He continues traveling, and finds a biome of blackstone to mine blackstone in as well.
    • Michael continues traveling and mining blackstone. He comes across two bastions, and returns to the Greater Dream SMP.
    • Michael goes to his donor hall, and walks along the path to his house. He returns to the donor hall, and places item frames on the top donor board.
    • Michael gets signs and deposits items. He places a sign on the top donor wall, and deposits materials.
    • Michael moves the sign to the front of the board, and adds the name of the top donor to it. He places up an image on the board, and returns to his house.
    • Michael searches the chests at his house, and gets item frames from his basement. He exits his house, and searches the chests at his basement.
    • Michael harvests birch wood at the community tree farm, and return to his donor hall to gets sticks to craft signs. He places a sign down outside the donor hall, and replaces the sign at the front of the top donor wall.
    • Michael places signs in front of the four other top donor walls, and returns to his house. He searches the chests at his basement and house for iron, and finds some at his donor hall.
    • Michael gets blackstone, and crafts more polished blackstone. He adjusts two of the boards after finding them uneven, and places signs in front of the boards.
    • Michael places signs on the hedge wall, and crafts more signs. He deposits items, and places more signs on the hedge wall.
    • Michael returns to his house, and gets sugarcane from his basement to craft into paper. He deposits items at his house, and returns to his donor hall.
    • Michael towers up, and continues to put signs on the hedge wall. He continues working on the arch, and gets an idea to spell out "Bar with the "A" being the centered arch.
    • Michael returns to his house, and searches the chests at his basement. He gets cobblestone, retrieves stone from his furnaces, and smelts more cobblestone.
    • Michael returns to his donor hall, and crafts more stone brick stairs. He continues building, and crafts more stone brick slabs.
    • Michael continues building, and crafts more stone brick walls. He resumes building, and fixes the "A" arch a bit, and crafts more stone brick stairs to continue fixing the "A" arch.
    • Michael returns to his house, and searches the chests at his basement. He retrieves stone from his furnaes, and returns to his donor hall.
    • Michael continues to fix the "A" arch, and crafts more stone brick slabs. He deposits items, and fnises the arch. He then starts to work on the "R", and crafts more stone brick stairs.
    • Michael gets more stone to craft more smooth stone bricks, and finishes off the "R". He removes the garden wall, and places item frames on the rest of the donor walls.
    • Michael fixes up the "A" arch, and places signs on the arch. He fixes the Bar logo, and ends off outside his donor hall.

July 12, 2021[]

  • Ponk starts terraforming a hill near his casino site in preparation for his lemon tree.
    • Ponk goes to the water pool platform and passes the night before heading to the Greater Dream SMP.
    • Ponk finds Tubbo's beet farm and sets his spawn point at his casino site. He clears his casino site and deposits items.
    • Ponk flattens and terraforms a hill. He also removes a tree before taking an ender pearl and dirt from Eret's storage.
    • Ponk gets food and stone from Eret's storage and continues filling in holes in the hill. He crafts stone stairs to make a staircase that goes to the top of the hill, mining out room and crafting more stairs as he goes.
    • Ponk continues filling in holes in the hill and drives a boat into Tubbo's beet farm to practice a boat clutch. He then takes a sponge and sea lanterns from Eret's castle and searches the chests outside Eret's storage.
    • Ponk grabs cobblestone from Eret's storage and starts building on the hill near his casino site. He removes his progress and deposits items.
    • Ponk searches a chest outside Eret's storage, and gets sponges and food from Eret's storage. He gets blaze rods from his chests near his shrine, and uses the sponges to dry up part of the river nearby.
    • Ponk goes to Sam's bank, where he removes a sign from. He places the wet sponges at the bank, and leaves a sign for Sam.
    • Ponk eats some cake from along the path to Hannah's house, and passes the night near his build. He deposits items, and gets stone.
    • Ponk gets stone bricks from a chest outside Eret's museum, and gets stone and stone brick slabs from Eret's storage. He crafts the stone into stone bricks.
    • Ponk starts formatting his build, and gets emeralds. He heads to Foolish's summer home to trade for a name tag in case he comes across an endermite.
    • Ponk returns to the Greater Dream SMP to continue building, and gets stone. He gets more stone, stone bricks, and stone brick walls from Eret's storage, and crafts more stone bricks.
    • Ponk continues building, and gets wood planks to craft chests to deposits materials in. He moves the contents of his other chest to put in the other chest.
    • Ponk retrieves stone bricks, and moves his old storage chest to deposit items in. He gets spruce wood, redstone ore, sticky pistons, and redstone repeaters from Sam's chests near the bank.
    • Ponk goes to the spider XP farm, gets a lapis block from an ender chest and searches the chest of enchantment books for a Fortune III enchantment book to add to his diamond pickaxe.
    • Ponk searches another chest, and uses the spider XP farm. He enchants his pickaxe, and mines the redstone ore at his build.
    • Ponk starts making a piston door, but removes it and gets stone bricks to continue building. He gets more stone bricks, and resumes building.
    • Ponk passes the night, and continues building. He crafts spruce plank stairs, and continues building.
    • Ponk gets more spruce wood, and passes the night. He continues building, and moves his chests.
    • Ponk continues building, and gets stone bricks to use. He gets stone brick slabs and deposits items.
    • Ponk goes to Foolish's summer home to collect sand for glass, and gets some sand, sticky pistons, redstone repeaters, tripwires, and redstone torches from a chest near his TNT cannon.
    • Ponk accidentally falls into his maze, and makes his way back to the Greater Dream SMP. He passes the night, and gets cobblestone rom a chest outside Eret's storage.
    • Ponk plans on obtaining a new trident, and returns to his build to craft a crafting table. he crafts chests to deposits more items in, and crafts furnaces.
    • Ponk retrieves sand, and gets blaze rods to smelt the sand. He gets wood to craft some boats, and goes to sea pass Fundy's battle arena to try and obtain a new trident.
    • Ponk collects conpressed ice from an iceberg, and continues to try and obtain a trident. He gets a buried treasure map from a underwater ruin, and passes the night near his TNT cannon.
    • Ponk follows the map, and finds that someone had already found the treasure. He collects some conpressed ice he did not pick up at the iceberg, and gets TNT from his TNT cannon.
    • Ponk mines stone near his TNT cannon for stone pressure plates, and heads to where he was keeping Shelly. He then places TNT with pressure plates over them in the floor of the pen, and goes AFK.
    • Ponk punches Shelly, and removes the TNT in the floor of the pen. He continues trying to obtain a new trident, and comes across Snowchester.
    • Ponk crafts a new boat at Jack's house, and places Godzilla, Jack's fox in a boat. He takes the fox's lead, and leads a dolphin to get around in the ocean to continue trying to obtain a new trident.
    • Ponk manages to obtain a nautilus shell, searches some chests at sea, and returns to land near Fundy's battle arena. He leads the dolphin onto land with him to head to Foolish's summer home, and lets it into some water for air before continuing his journey to Foolish's summer home.
    • Ponk leaves the dolphin in the pond near Hannah's house, and goes to the spider XP farm to rename the name tag he had to "Evil". He returns to the pond to find that the dolphin had despawned, and heads to Foolish's summer home.
    • Ponk tries obtaining a new trident under Foolish's pyramid, and goes to the Nether to finish his ice tunnel. He returns to the Greater Dream SMP, and walks along the Prime Path.
    • Ponk eats some cake along the path of Hannah's house, and searches the furnaces at Hannah's house. He harvests wheat from the wheat farm to craft bread, and returns to his build.
    • Ponk gets stone bricks, and retrieves glass from his furnaces. He continues building, and gets stone.
    • Ponk gets cobblestone from a chest outside of Eret's storage, and gets food from Eret's storage. He crafts stone bricks and continues to build.
    • Ponk gets cobblestone from a chest outside of Eret's castle, and deposits items. He takes Eret's stonecutter, and returns to his build to place it there.
    • Ponk deposits items, and retrieves the glass and sand in his furnaces to deposit. He gets gunpowder and sand to craft into TNT, and gets spruce planks to craft into pressure plates.
    • Ponk goes to Sapnap's base to try and find one of Sapnap's pets to playe the landmine game with. He finds no pets that can move freely, and searches through Sapnap's chests.
    • Ponk decides to play the game with Punz's polar bear, Comet. He goes to Punz's backyard, and punches the polar bear.
    • Ponk decides to play the game with Punz's llama, and names the llama "Evil". He collects dirt from under the bridge to Punz's backyard, and boxes the llama in.
    • Ponk collects dirt from the llama's pen to finish boxing the llama in, and places TNT in the floor of the pen with pressure plates over them. He goes AFK, and the llama manages to survive, even when barly standing on a pressure plate.
    • Ponk kills the llama, removes the box he made, and fills in the holes in the pen. He kills two llamas near the wheat farm, and rides a llama.
    • Ponk decides to name the llama "Shoe", and gets string from the spider XP farm. He goes to Foolish's summer home to trade for emeralds and a name tag.
    • Ponk returns to the Greater Dream SMP, and eats some cake along the path to Hannah's house. He goes to the spider XP farm to rename the name tag to "Shoe", and names the llama before ending his stream.
  • Puffy starts at the top of Tommy's base and goes to her base.
    • Puffy walks to her parrot dance room to find that Tubbo and Foolish had killed Blueberry. She then walks along the Prime Path and goes to Ponk's build.
    • Puffy visits the Community House and removes the pressure plate at the entrance. She removes the TNT trap Tubbo had placed there and near Tommy's base.
    • Puffy places the TNT trap back and finds another TNT trap near Tommy's bench. She reads Foolish's letter to Eret at Eret's castle and deposits a lever in the chest.
    • Puffy places the book back and retrieves the lever. She finds that Tubbo and Foolish ahd removed the bridge that connected the two towers of Eret's castle, and goes to the second floor of the Community House.
    • Puffy goes to Foolish's summer home, and goes to Foolish's Temple of Undying. She decides to prank the temple with a beet farm, and returns to the Greater Dream SMP.
    • Puffy walks along the Prime Path, and goes to the ice cream shop. She goes to her base, and Ponk messages her through in-game chat when Puffy exits her base.
    • Puffy goes to the karaoke stage, and asks Ponk where he was. She goes to Eret's castle, and flips the lever on the TNT trap Tubbo had placed there.
    • Puffy walks down the Prime Path searching for Ponk, and goes to the top of Tommy's base. She meets Ponk near the lemon tree, and joins Ponk's VC.
    • Ponk asks Puffy how she made the lemon tree she made for him, and Puffy responds that she made it with "lemons". Ponk asks her about the sign on the tree, and Puffy tells him that she had ran out of bone meal and that she had accidentally used Schlatt's bones from Tommy's base.
    • Ponk argues that she had removed his Supreme fridge, with Puffy telling him that he had griefed two of her builds. Ponk argues that she had burned down Sacrifice's shrine, and Puffy reminds him about him removing her mushroom house.
    • Puffy tells Ponk that she had decided to end the conflict after he had removed her mushroom house and when she had burned down Sacrifice's shrine. She tells Ponk that he had continued to grief her builds, starting with her sandcastle.
    • Ponk repeats that she had removed his fridge, with Puffy commenting that the fridge was ugly. Puffy deposits some wood in a chest, and shows Ponk her Stickman skin.
    • Ponk tells her that she would need to pay him for remvoing his fridge, and Puffy tells him that they were both even for griefing each other's builds. Ponk disagrees, and Puffy tells him that he was there when L'Targay was demolished, and that she did not retaliate against him.
    • Ponk tells Puffy that he was forced to help remove L'Targay, and was pretending to help by breaking the blocks with his fist. Puffy tells him that his casino and her L'Targay had to be removed for a beet farm, and Ponk states that "Nothing lasts forever and everything has to come to an end".
    • Ponk tells her to enjoy the little things in life, and pushes Puffy into the beet farm. Puffy tramples the beet farm by accident, and threatens to burn the farm.
    • Puffy replants the farm, and Ponk warns her that Tubbo and Foolish may come after her if she burned the farm. Puffy tells Ponk that the two had killed one of her pet parrots and had blown up her Wall of Women.
    • Puffy puts on her armor, and Ponk asks her if she would like to play a game with a wandering villager's llamas nearby. Ponk asks Puffy for some wood, and Puffy gets some from a chest to give him.
    • Ponk digs holes, and tells Puffy that the game involves putting TNT in the ground, and finding out if the animal(s) survive or not after being AFK. He fills in the holes, and Puffy tells him that he had double griefed her and that she had let it slide.
    • Puffy tells him that he did not stop Tommy and the others from removing L'Targay, and Ponk argues that he did not know that she wanted to remove his fridge.
    • Puffy tells him that he did not bother to add effort to the fridge, and Ponk punches a llama which starts spitting at him. Ponk argues that she was calling him heartless since she was accusing him of not being a good builder.
    • Ponk tells Puffy that she was the heartless person, and Puffy argues that she built a lemon tree for him. Ponk tells her that she used Schlatt's ashes to grow the tree, and that Schlatt had given him a job as a doctor and had benefited him.
    • Ponk tells Puffy that he needed to pay him for removing his fridge, and Puffy tells him that he would need to do the same after removing her sandcastle. Ponk tells Puffy that her sandcastle was no longer there, and Puffy tells him that she had removed it since she was waiting for him to remove the rest of it.
    • Ponk tells Puffy that he did not plan to remove the rest of the sandcastle, and that the sandcastle was blocking his fridge. The two continue to argue, and they later converse.
    • Ponk leaves the game, and Puffy wonders who had places the plastic straws at the turtle sanctuary. She searches the chests near the beet farm, and finds that beets could make red dye.
    • Puffy deposits items near her base, and gets some bones. She harvests beets for seeds, and finds a sign at the community Nether portal.
    • Puffy returns to Foolish's summer home, and goes to Foolish's Temple of Undying. She falls into the hollow part of the temple when checking the floor was hollow inside.
    • Puffy returns to the temple, and sets up a infinite water source. She places dirt in the center of the temple for the farm, and gets more dirt from Foolish's chests.
    • Puffy collects dirt nearby, and continues to put down dirt at the temple for the farm. She then puts down water for the farm, and plows the farm.
    • Puffy plants the farm, and crafts bone meal to bone meal the beet crops. She harvests beets for more seeds to plant, and heads back to the Greater Dream SMP.
    • Puffy goes to Hutt's Pizza, where she gets more beet seeds, and heads back to Foolish's summer home to finish planting the farm at Foolish's temple. She crafts signs to leave at the farm for Foolish, and heads to Tubbo's outpost. She goes down the escape shaft to go to the cookie vault, and returns to the Greater Dream SMP.
    • Puffy goes to Hutt's Pizza to deposit extra beet seeds and get beets. She returns to Tubbo's outpost to replace the cookies at the cookie vault with beets.
    • Puffy deposits cookies in her ender chest, and takes a few more cookies to replace with beets. She returns to the Greater Dream SMP to deposits items, and craft chests at the Community House.
    • Puffy leaves the chest of cookies at the second floor of the Community House. She goes to the community Nether portal, and goes to Hutt's Pizza to get more beets.
    • Puffy gets more beets from a chest near the beet farm, and deposits items to get more beets. She returns to Tubbo's outpost to replace the last bit of cookies with beets.
    • Puffy replaces the cookie on the item frame with a beet, and places more beets in the chests. She places a sign telling Tubbo and Ranboo that their cookies had been relocated.
    • Puffy places the rest of the cookies at the chest at the Community House, decides to make a Italian flag above the beet farm, and returns to her base to get lime concrete and gravel. She gets red dye and some bones from a chest near the Community House, and heads to Foolish's summer home.
    • Puffy searches chests at Foolish's summer home for any bones, and gets bones from Eret's skeleton XP farm. She collects sand, and returns to the Greater Dream SMP.
    • Puffy arrives at the beet farm using her trident, and crafts red concrete powder. She deposits bones and the red and lime concrete powder.
    • Puffy gets bones to craft into whute dye to craft white concrete powder, and deposits the white concrete, white dye, gravel, sand, and red dye. She goes AFK on the walls of Punz's backyard, and searches a chest.
    • Puffy gets the white, lime, and rd concrete powder, and starts to convert them into concrete. She accidentally tramples part of the beet farm, and replants the farm.
    • Puffy then starts to build the Italian falg over Tubbo's beet farm, and views her progress. She goes to Michael's house, and tries to find a secret entrance behind the fanart in the basement.
    • Puffy gets scaffolding, and continues building the Italian flag. She gets sand, gravel, and bones.
    • Puffy craft white dye, and crafts more white and red concrete powder. She deposits sand, gravel, bones, white concrete powder, and red dye.
    • Puffy converts the red concrete powder to concrete, and NotDream logs on. Puffy asks NotDream if he was a new member, and NotDream responds that he was, and meets her.
    • NotDream feeds a pig tied nearby, and Puffy asks him if he liked beets or potatoes. NotDream responds that he liked potatoes since they could be cooked, and Puffy tells NotDream that he was already her new favorite member.
    • Puffy converts the white concrete powder to concrete, and finds NotDream riding a llama. She then resumes converting the powder to concrete.
    • Puffy asks NotDream for his opinion on who his least favorite member was, and NotDream responds with Ponk. Puffy continues to build the Italian flag, and asks NotDream's opinion on Sapnap.
    • NotDream responds with "pog", and Puffy finds that he had given the llama he was riding a new carpet. Puffy asks for NotDream's opinion on George, and NotDream starts spinning on the back of his llama.
    • Puffy asks NotDream what they thought of Dream, and NotDream responds with "cool". NotDream then starts putting and taking off the capet on the llama.
    • Puffy asks NotDream what his name was, and NotDream states that he was Tom. She asks NotDream if he had a vlog channel, and NotDream responds that he did not.
    • Puffy goes to her base, and asks NotDream if Tom was his full name, and NotDream responds that his full name was Tom Simmons. Puffy searches her chests, and accidentally hits NotDream when testing if NotDream was in gamemode.
    • NotDream hits her back, and starts digging under the Prime Path. He blocks the entrance off, and Puffy follows after him into the sewers.
    • Puffy asks NotDream if the sewers was his home, and NotDream states that it was not. He then aruptly leaves, and Puffy makes her way to the surface.
    • Puffy asks NotDream if he had a home, and NotDream responds that he did not. Puffy comes out near Bad's mansion, and finds NotDream ringing the bell on top of Tommy's base.
    • NotDream shows takes Puffy to Wilbur's old house, claiming that it was his home. NotDream kills one of the fish in the house, and leaves.
    • Puffy asks NotDream for his pronouns, and NotDream responds with any pronouns. She cookes the cod at Tommys base, and eats it.
    • Puffy removes the dirt over the beet farm, and searches the chests at the Community House. She goes to Foolish's summer home to harvests catus, and returns to Tubbo's beet farm.
    • Puffy smelts the catus at Tommy's base, and retrieves some green dye to craft into lime dye. She searches Tommy's chests and retrieves more green dye.
    • Puffy gets bone meal from a chest nearby to craft into more white dye for lime dye. She crafts more lime concrete powder, and deposits bone meal, sand, gravel, and a water bucket.
    • Puffy converts the lime concrete powder into concrete, and finishes off the flag. She replants part of the beet farm she trampled, and views her work.
    • Puffy searches the chests at Tommy's base, and retrieves the rest of the green dye. She gets wood and sticks from near her house to craft signs to leave for Tubbo at the beet farm.
    • Puffy goes to Tommy's base to go AFK, and returns to her base. She uses her trident to fly along the Prime Path, and returns to her base to get food.
    • Puffy flies along the Prime Path, and returns to her base to update a sign on her Wall of Shame. She deposits items, and gets the cookies from her ender chest to place in the chest at the Community House.

July 13, 2021[]

  • Ponk builds a gold farm in the Nether. He also speaks to Foolish about the lemon tree and robs Techno and Punz. Punz catches Ponk in the act, and the two fight for a while. Foolish eventually intervenes and has the two talk it out.
    • Ponk starts near his build at his casino site and passes the night.
    • Ponk grabs cobblestone to put in his furnaces, and gets blaze rods and torches. He removes random blocks around the terrain and smelts cobblestone.
    • Ponk deposits items before collecting glass, food, and cobblestone. He heads to the Nether roof, but returns to his build at his casino site to get scaffolding.
    • Ponk gets spruce wood and a water bucket before returning to the Nether roof to search for his chest of magma blocks. He places scaffolding, glass, cobblestone and spruce wood in the chest. He also places a scaffolding tower near the chest.
    • Ponk gathers magma blocks and climbs the scaffolding tower. He bridges across to a planked platform and starts building a gold farm that he dubs as a "magma house."
    • Ponk retrieves more magma blocks and continues working on his magma house. He retrieves more magma blocks and continues building.
    • Ponk crafts a hole in the center and places more magma blocks above the square. He returns to the Greater Dream SMP to search for a Frost Walker enchantment book at Eret's castle and the spider XP farm.
    • Ponk gets a hay bale before searching Eret's storage room and chests near the Community House, He then heads near his hobbit hole to search the chests there and gets emeralds.
    • Ponk searches his hobbit hole and a chest near his second hobbit hole. He comes across a wandering villager near Alyssa's barn and searches Eret's castle again.
    • Ponk heads to the arctic after hearing that Techno has a Frost Walker enchantment book. He ender pearls to Techno's house and searches the chests there.
    • Ponk takes a turtle shell helmet and Frost Walker and Power IV enchantment books. He renames a name tag "-ponk <3 ty for the book" to leave for Techno.
    • Ponk ender pearls away to the arctic portal to head back to the Greater Dream SMP and heads to the spider XP farm to add the enchantment to his boots. However, he is unable to add the enchantment due to the Power IV enchantment on it.
    • Foolish logs on, and Ponk asks him to VC. Ponk first asks Foolish about why the lemon tree has not been built yet, and Foolish mentions that he will work on it today.
    • Ponk takes diamonds from his ender chest to craft a pair of diamond boot. He then confesses to Foolish that he took a Frost Walker book from someone and had left a name tag to frame Foolish. Foolish mentions that Techno won’t believe he had taken it.
    • Ponk admits to Foolish that he had taken the book from Techno, and Foolish believes that Techno will not believe that he would take the book. Foolish then confesses that he killed one of Puffy’s parrots.
    • The two converse, and Ponk enchants the diamond boots and adds the Frost Walker enchantment to it. Foolish mentions how he had killed Drista's dog,
    • Foolish leaves the VC, and Ponk heads to Oogway's pen at the Holy Land. He enables shaders and later tests his Frost walker boots near the Community House.
    • Ponk returns to the Nether and continues work on his magma house. He deposits materials before grabbing food, ender pearls, and armor.
    • Ponk deposits lapis and his turtle shell helmet and searches the chests at the Nether hub. He decides to rob Punz, returns to the Greater Dream SMP, and searches a chest near his build at his casino site.
    • Ponk gets his shield, obsidian, and arrows. Punz messages him through in-game chat asking where he is, and Ponk towers up Punz's tower.
    • Ponk steals more arrows and obsidian. He also gets a splash potion of poison, swiftness potion, and a weakness splash potion.
    • Ponk searches Punz's chests and steals arrows of slow falling, Punz's crossbow, and arrows of instant damage.
    • Punz arrives at the tower through the window, and Ponk shoots at Punz. Ponk descends the tower and blocks the exit of the tower with obsidian.
    • Punz breaks out, and Ponk shoots at Punz while running. The two fight, and Ponk ender pearls away.
    • Ponk walks along the wall of Punz's backyard, searching for Punz, and ender pearls back to the tower. Punz drops down out of nowhere, and Ponk splashes Punz and himself with a poison potion as Punz falls down the tower.
    • Ponk shoots at Punz, and Punz asks where his crossbow is. Ponk throws the crossbow for Punz and prepares to splash Punz with more poison potions.
    • Punz jumps down and retrieves the crossbow. Ponk splashes him with a poison potion, and the two fight.
    • Ponk hides in Punz's tower, but ender pearls away to the roof of the studio after Punz discovers him. Punz finds and ender pearls to Ponk, and the two fight during the chase.
    • Ponk ender pearls away with half a heart of health and runs down the Prime Path. He ender pearls to the roof of Church Prime after he notices Punz behind him and later leaves.
    • Foolish joins the VC, and Ponk explains the situation. Ponk meets Foolish at his casino site and asks Foolish about the tree.
    • Ponk shoots Foolish and himself with an arrow of slow falling. He asks for Foolish's helmet since Punz is trying to kill him, but Foolish refuses to hand it to him.
    • Foolish admits that he had told Punz that Ponk was going to rob him and suggests for Ponk to talk to Punz. Ponk tells Foolish that they can confront Punz together and that he can offer Punz's shulker box to him.
    • Foolish is hesitant on Ponk's plan, and Ponk asks Foolish where Punz is. Foolish messages Punz asking where he is, and Ponk privately message Punz telling Punz to not trust Foolish.
    • Ponk shoots himself and Foolish with an arrow of slow falling, and the two head to Punz's backyard. The two head to Punz's tower with Foolish meeting Punz at the top.
    • Ponk asks if he can borrow Punz's trident since he lost his when he blew himself up in his TNT cannon. Foolish tells Ponk to ender pearl into the tower, and Ponk manages to ender pearl into the tower before Punz can seal the entrance.
    • Punz suggests Ponk to get a new trident, and Ponk states that he had tried off stream and failed. Ponk hands Punz his sword to show the Looting enchantment on it, and Punz tells Ponk that it is Sam's.
    • Ponk states that he had renamed his sword in honor of Sam and did not steal Sam's sword. He puts the slow falling and instant damage arrows back in Punz's chests, and the three converse.
    • Ponk accidentally falls down the tower, and Punz accidentally throws his crossbow at Ponk. Punz throws an ender pearl down to Ponk, and Ponk rejoins the two. Ponk then returns Punz's crossbow.
    • Foolish gives Ponk two more ender pearls with Punz demanding one of them. The three continue conversing, and Ponk and Foolish leave Punz's backyard.
    • Ponk ends stream at the beacon nearby.
  • Punz walks around and looks at the changes on the server.
    • Punz logs on at Tubbo's beet farm and finds Puffy's signs by it.
    • Punz removes a sign by his backyard and goes to Karl's first build at his backyard. He searches Sam's chests by the bank and looks through the maps there.
    • Punz goes to the bank and Hannah's house. He searches the chests at Hannah's house, and gets attacked by Kanye the ravager while flipping an image Ponk had placed at Hannah's bed.
    • Punz finds the shrine Eret had made for Foolish at their fortress. He then steals the gold and emerald blocks from it and replaces them with stone. Punz then places gold ingots in a chest a llama is wearing.
    • Punz visits to the Community House and goes to the basement. He travels to the remains of Sapnap's old house using the sewers and turns on the light show at Eret's castle.
    • Punz heads to Tubbo's old house at the Holy Land and steals diamonds from a chest by Tubbo's beet farm to put in an ender chest. He comes across Wiggles' house before going to Puffy's canon life graveyard.
    • Punz goes to Bad's statue garden and looks through a map in a chest nearby. He discovers the barrier staircase and climbs it.
    • Punz does an MLG to descend from the staircase and uses trident parkour towers to get to his tower to confront Ponk. He searches the Holy Land for Ponk, before using a trident parkour tower to get into his tower.
    • Punz looks through his villager trades and gets his shield.
  • Foolish starts construction on Ponk's lemon tree.
    • Foolish starts at Las Nevadas and butchers cows at Purpled's cow farm.
    • Foolish deposits leather before traveling to the Greater Dream SMP. He finds the Italy flag over the beet farm and replants the beet farm.
    • Foolish removes the lemon tree Puffy had made and obtains the sapling. He goes to Ponk's build nearby and plants the sapling near Fundy's chess board before moving it to the top of the scenic route.
    • Foolish watches Ponk and Punz fight from the wall of Punz's backyard and removes the remains of the lemon tree. He plants two more saplings around the area and also places a Silk Touched bush.
    • Foolish grabs his stone hoe from his ender chest to plow and replant the beet farm after Ponk and Punz trample it. He later takes spruce wood from the material chest Ponk gave him and starts formatting the tree.
    • Foolish illuminates the area with torches and starts building. He descends the tree using a boat MLG and continues building the tree.
    • Foolish deposits items and searches chests at Fundy's chest board for spruce saplings. He then collects spruce wood and spruce saplings from the community tree farm.
    • Foolish travels to his summer home and finds Puffy's beet farm prank at his Temple of Undying. He gets bones from Eret's skeleton XP farm to craft into bone blocks and returns near the lemon tree.
    • Foolish deposits materials, craft bone meal and checks on the beacon nearby. He grabs iron from his ender chest to add to the beacon and finds more iron from a chest to give the beacon a Haste II effect.
    • Foolish grows and harvests spruce wood. He then harvests spruce wood while building the tree.
    • Foolish removes the boat he had placed and continues building the tree. He then continues harvesting spruce wood and building the tree.
    • Foolish grabs bone blocks for more bone meal. He ten continues harvesting spruce wood and building the tree. He then deposits his boat in a chest, and continues harvesting spruce wood and building the tree.
    • Foolish deposits saplings and continues harvesting spruce wood. He accidentally causes a creeper to blow up near Fundy's chess board and fixes the damage before adding torches.
    • Foolish continues harvesting spruce wood and goes to Fundy's chess board. He continues harvesting spruce wood before continuing work on the tree.
    • Foolish lights the area with torches and changes a sign at Connor's statue. He walks near Sam's bank where he removes a sign.
    • Foolish goes to the front of the bank to read Ponk's signs there and accidentally causes a creeper to blow up behind him. He illuminates the area with torches and gathers stone to craft into stone bricks to repair the damage.
    • Foolish replaces Ponk's signs and gets wood to craft more signs. He places signs at Tommy and Puffy's bases. Foolish then uses his trident to head to Michael's house to place signs before heading to the arctic to leave signs at Phil and Ranboo's bases.
    • Foolish returns to the Greater Dream SMP and ends his stream at McPuffy's.
  • Bad logs onto the server after playing some Bedwars with Quackity and George in VC.
    • Bad finds himself in Tubbo's beet farm and rows around in a boat. He goes to the lemon tree Foolish is building Ponk and near Ponk's build.
    • Bad accidentally tramples part of Tubbo's beet farm and places signs. He then deposits items and gets wood planks.
    • Bad crafts a wood hoe, plows, and replants part of the farm. He deposits items and harvests potatoes to deposit.
    • Bad walks along the Prime Path and continues harvesting potatoes. He then deposits the potatoes along with other items.
    • Bad picks up potatoes to deposit and walks down the Prime Path. He searches the chests near the outdoor theater stage and searches a chest at the Community House.
    • Bad accidentally causes a creeper to blow up near the Cat Maid Café and fills in the hole. He teases a creeper by getting close to it and leading it to the cats at the café. The creeper runs off because of the cats.
    • Bad does three MLGs into Punz's chunk, and Quackity leaves the VC. Bad does another MLG before ending his stream at Punz's chunk.
  • Puffy helps with Ponk's lemon tree build, repairs her female content creator shrine, and builds a parrot dance room.
    • Puffy walks down the Prime Path and searches chests at her base. She also finds the signs Foolish left at her base.
    • Puffy travels to Foolish's summer home to check on her beet farm prank at Foolish's Temple of Undying. She returns to the Greater Dream SMP and visits Karl's nightclub.
    • Puffy walks along the Prime Path before going to the lemon tree Foolish is building Ponk. She searches the material chest there, considers helping Foolish build the tree, and goes to Ponk's build nearby.
    • Puffy goes to her base and uses her trident to go to the community Nether portal. She then returns to Foolish's summer home to take bones from Eret's skeleton XP farm.
    • Puffy returns to the Greater Dream SMP and goes to Eret's castle. She harvests spruce wood behind the castle before returning to the lemon tree to help with the construction.
    • Puffy goes to her base to get stone to repair the damage Tubbo and Foolish had done to her female content creator shrine. She then deposits extra stone.
    • Puffy starts mining room for the new shrine near her Christmas tree room, but decides to make it in her parrot dance room. She grabs item frames, wood, and leather.
    • Puffy crafts more item frames to put up at her parrot dance room and gathers more wood to craft more item frames to put up. She then goes to Boomerville and Quackity's cow farm.
    • Puffy gathers wheat to breed the cows and deposits the wheat. She decides not to use Quackity's cow farm since there are few cows.
    • Puffy decides to go to Las Nevadas and finds Gogtopia when she gets lost. She returns to the Greater Dream SMP and goes to the top of the watchtower.
    • Puffy heads to Las Nevadas and gets leather from chests at Purpled's cow farm. She takes wheat to breed the cows and harvests wheat to deposit.
    • Puffy leaves Las Nevadas and uses her trident to return to her base. She harvests jungle wood at the community tree farm and crafts more item frames near her house.
    • Puffy goes to her base to put up more item frames at her parrot dance room. She also puts up an image of Minx. However, she removes the image and puts up an image of Niki. Puffy then finds a new image of Minx to put up.
    • Puffy puts up another image of Jack wearing a wig. She ends up removing the image of Jack wearing a wig and puts the image in a chest under her Christmas tree.
    • Puffy puts up more image of female content creators before exiting her base. She returns to her base to deposit items, gets wool carpet to put into another chest, and gathers feathers.
    • Puffy visits Wiggles' house and Tommy's watchtower before logging off the server.
  • Michael works on his "Raising the Bar" donor hall.
    • Michael starts at the spider XP farm to mend his tools and armor.
    • Michael finds Foolish's signs at his house and heads to his basement. He then goes onto the roof of the bank before walkin to his "Raising the Bar" donor Hall and adds the names of the donators who donated $500.
    • Michael towers up and returns to his house to get oak wood planks to craft more signs. He returns to the donor hall to put down signs with names of users who donated the second greatest amount.
    • Michael removes the signs after forgetting a user and continues placing signs with the names of users who had donated. He then towers up and continues placing signs with names of users who had donated.
    • Michael places signs with the name of users who had donated $100 on a hedge wall and moves a sign from the hedge wall to the $200 sign section.
    • Michael continues placing signs and puts up the rest of the signs on the other hedge wall. He then goes to his house and basement to get bones and deposits items.
    • Michael crafts bone meal and bone meals a rose bush on the path to the main spawn. He adds the rose bushes to the donor wall and continues bone mealing more rose bushes to put at the donor wall.
    • Michael adds a path to the top five donor walls before moving his crafting table and stonecutter. He breaks his chest to move as well and places the contents back in the chest.
    • Michael finishes the path and fixes a sign on the $500 wall. He continues work on the donor hall, but removes his progress.
    • Michael deposits items at his house and goes to his basement. He returns to his donor hall and grabs buckets from his ender chest at his house.
    • Michael fills the buckets with water and makes the Raising the Bar logo build into a fountain. He walks along the walls of the hall and gets iron bars to try and experiment with.
    • Michael gathers spruce wood planks and crafts them into trapdoors. He gets iron from his basement to craft chains before returning to his donor hall to continue experimenting.
    • Michael collects polished blackstone, deposits materials, and makes the logo above two of the entrances to the hall and around the fountain. He then gets stone and deposits items.
    • Michael crafts stone walls to add to the entrance. He then crafts more stone walls, deposits items, and finishes two of the entrances.
    • Michael finishes the last entrance and illuminates the donor hall with torches. He fixes the path and uses his trident to get to the spider XP farm.
    • Michael leaves the spider XP farm using his trident and flies into Drista's barrier staircase. He lands on his house, and when he tries to use his trident to fly again, he dies from fall damage.
    • Michael retrieves his items before returning to his house. He tries using his trident on top of his house again and goes to his basement.
    • Michael retrieves his sub book from the donor hall and returns to his house to end stream on the second floor.

July 14, 2021[]

  • Ponk logs onto the server after playing Bedwars and builds a redstone door.
    • Ponk gets onto a llama near the wheat farm and enables shaders.
    • Ponk notices Foolish's progress on his lemon tree and goes to his build nearby. He retrieves stone that he had smelted and crafts stone bricks.
    • Ponk continues work on his build and gets sticky pistons to start making a piston door. He then grabs redstone repeaters, redstone, and sticks to continue work on the piston door.
    • Ponk crafts redstone torches to use for the piston door. He then steals redstone and sticks from Sam's chests by the bank. After, Ponk grabs sticky pistons from his trap nearby before returning to his build to craft redstone blocks.
    • Ponk gathers dirt and continues work on the piston door. He collects cobblestone to craft a lever and tests the door.
    • Ponk starts fixing the piston door after it fails to operate and gets more cobblestone for levers. He crafts a button to operate the door from the outside and fixes the door.
    • Ponk fills in the floor, crafts stairs to hide one of the pistons, and fills in the rest of the floor he had removed. He then hides the redstone and passes the night.
    • Ponk gets more cobblestone to smelt and uses the spider XP farm to mend his armor. He returns to his build to retrieve stone to craft into stone bricks.
    • Ponk starts adding a roof to the build and gets string from the spider XP farm. He sorts the spider eyes into another chest and fixes the hopper system.
    • Ponk goes to Foolish's summer home to trade for emeralds before returning to the spider XP farm. He then grabs diamonds and lapis from an ender chest to start crafting a new set of diamond armor.
    • Ponk decides to enchant his turtle shell helmet and goes to near his magma house on the Nether roof to retrieve it. He returns to the spider XP farm, gets lapis from an ender chest, and starts enchanting the helmet.
  • Puffy starts her stream on the Prime Path to the remains of Ponk's lemon tree, and walks down the Prime Path.
    • Puffy finds her Italian flag still intact over Tubbo's beet farm, and finds a netherrack tower near the beacon at the farm. She continues her wy down the Prime Path, and uses his trident from the Community House to along the river of Eret's castle.
    • Puffy goes to Skeppy's hut, and searches the chests and furnace there. She searches chests behind the main spawn, and climbs onto a tree to get inside of the main spawn.
    • Puffy towers up a bit at the Kanye images at the entrance of the main spawn, and enters the main spawn. She finds the landmark Little Nas left, and returns to the Greater Dream SMP through Eret's castle.
    • Puffy uses her trident to fly to the top of the Community House and onto the Prime Path. She boxes herself in near Eret's fortress and the Hall of Fame before removing it.
    • Puffy continues down the Prime Path, and uses her trident near her duck statue to her lore studio to find that Dave now had a grass block placed on his head. She messages Bad, and Bad messages back.
    • Puffy removes the grass block on top of Dave, goes AFK at her lore studio, and answers questions about her character's lore from her stream chat and donations. She walks down the Prime Path, and goes to the top of Tommy's base.
    • Puffy walks around on top of the hill of Tommy's base, and walks along the Prime Path and the arch over the Prime Path to the L'Manberg crater. She walks around the hill of Tommy's base, and walks around the area.
    • Puffy walks around on the arch to L'Manberg, and the hill of Tommy's base. She walks down a bit of the Prime Path, and walks arouynd the top of Tommy's base.
    • Puffy walks around in the area, and walks along the fence. She walks around the top of Tommy's base, and walks down the Prime Path.
    • Puffy walks to the front of Punz's base, and walks along the wall of Eret's fortress. She goes to the top of her therapy office, and wals along the wall of the Holy Land.
    • Puffy uses her trident to fly to the top of Church Prime, and walks around the Holy Land. She walks along the wall of the Holy Land, and walks down the path from Punz's base to backyard.
    • Puffy walks down the Prime Path, and goes to Eret's museum. She walks around in the area nearby, and returns to the museum.
    • Puffy goes to the basement of the museum, and walks to near Ponk's build and lemon tree. She walks along Hutt's Pizza, and walks down the Prime Path.
    • Bad messages her that he was XP grinding, and Puffy meets him at the spider XP farm. Puffy uses her trident to fly onto a trident parkour tower, and uses the trident parkour towers to the wall of Punz's backyard.
    • Puffy uses parkour towers to near her base, and walks down the Prime Path. She goes near the L'Manberg crater, and goes down the Prime Path near Wiggles' house.
    • Bad messages her, and Puffy messages him back. Puffy accidentally tramples a potato crop, and goes to her base to name a potato "You are TaterBoyHalo."
    • Puffy uses her trident to fly to behind Punz's backyard, and meets Bad at the spider XP farm. She hands Bad the potato, but Bad does not pick it up due to his inventory being full.
    • Puffy attacks Bad after finding that he was AFK, and Bad returns from being AFK. She hands Bad the potato, and Bad messages her to join VC.
    • Puffy joins Bad's VC, and the two converse. Skeppy later joins the VC as well, and the three continue to converse.
    • Puffy deposits her armor, trident, axe, and pickaxes in a chest, and mends her shovel. She later retrieves her armor, tools, and trident, and continues using the spider XP farm.
    • Puffy deposits string, feathers, spider eyes, more string, bones, more spider eyes and string. The three continue conversing, and Bad uses the spider XP farm.
    • The three continue to converse, and Puffy searches a chest. Bad waits for Skeppy to arrive at the spider XP farm, and Skeppy states that he was at spawn.
    • Bad demands Skeppy for his trident to fly back, and he and Puffy "thrack" at each other. Bad continues using the spider XP farm, and Puffy deposits string.
    • The three continue to converse, and Puffy searches furnaces and chests. Puffy returns to her base to gets steak and raw beef.
    • Puffy retrieves baked potatoes from her smokers, and returns to the spider XP farm. Bad finds a toll gate around his mansion, and alerts Skeppy about it.
    • Puffy goes through Punz's backyard, and Bad accuses Skeppy of making the toll gate. Skeppy responds that he had not logged onto the server in a while, and Bad still believes that he had made the toll gate.
    • Bad asks Skeppy who he thought made the toll gate, and Puffy uses her trident into the Prime Path. Puffy tells the two that she was coming over to investigate, and Bad declares that he was going to remove the toll gate.
    • Puffy tells Bad to wait since she needed to see the toll gate, and that she needed to see the evidence. Skeppy believes that the toll gate was a prank, and Bad wonders why a person would prank them that way.
    • Puffy tells Bad that he had made at least nine toll gates on the server, and that he was setting himself up. Bad states that he had made the toll gates in the public, and Puffy tells him that he had made the toll gate around his house.
    • Bad states that he did not make the toll gate, and Puffy meets him and Skeppy at the front of the mansion. Bad opens the red concrete box at the mansion to revel the Skephalo flag and images of Skeppy inside.
    • Skeppy asks Bad if he hade made the box, and Bad responds that he did not. Bad chases Skeppy down the Prime Path and off the path.
    • Puffy searches under the Prime Path to the mansion, and rejoins the two at the mansion. Bad tells her to pay the toll, and Puffy points out that he did not pay the toll either.
    • Bad and Skeppy states that it was their house, and Puffy asks Bad if he made the tollgate. Bad lies that he did, and Skeppy asks him if he had made the toll gate, with Bad responding that he did not.
    • Puffy enters the toll gate, and asks Bad if he had placed all the pictures of Skeppy, and Bad argues that he just wanted the diamonds. Puffy tells Bad that he took gate keeping to a new level, and Skeppy accuses Bad of profiting off of him.
    • Puffy walks along the toll gate, and Bad argues that he was not trying to profit off of Skeppy and that he was going to make diamonds for both of them. Bad states that he did not put the pictures, and Skeppy asks him why he used old pictures of him.
    • Puffy takes a image of Skeppy wearing a mask and a pair of glasses, and the image despawns when she puts it back. Bad gives Puffy a diamond hoe, and tells Puffy that he was going to give it to him, but decided to give it to Puffy.
    • Skeppy asks Puffy for the hoe, and Puffy states that she had many hoes, and if he wanted the diamond one specifically. Skeppy asks for her best hoe, and Puffy goes to make a "phone call" stating that Skeppy needed a hoe and that Bad was busy.
    • Puffy tells Skeppy that the person she called was busy, and gives him the hoe. Skeppy asks her if she had the best hoe she had, and Puffy responds that she had the best one in hand. Skeppy asks Bad if he wanted the hoe he got for him, and hands it to Bad.
    • Puffy steals the hoe, and Skeppy tells her that she can't steal someone's hoe. Puffy leaves the mansion, and states that Bad was not ready for a hoe.
    • Bad demands Puffy for the hoe back, and Puffy runs down the Prime Path and later walks around Tommy's base. Skeppy attacks Bad, and Bad asks Skeppy for help on getting his hoe back, and Skeppy refuses.
    • Bad tells Skeppy that he had given him the hoe, and that Puffy was running off with it. Puffy promises to return the hoe if Bad treated it right, and Skeppy tells her to not.
    • Bad tells Puffy that he gave the hoe to her, and that she had given it to Skeppy. Puffy asks Bad if he had other hoes, and Bad states that he wanted the hoe Puffy had.
    • Puffy goes to the top of Wiggles' house, and walks behind the Power Tower. She asks Bad if he had any "side hoes", and Bad states that he had a wooden one that had broke.
    • Puffy asks him why he did not repair of treat the hoe well, and Bad states that it was not worth the amount of resources to repair a hoe. Bad asks how often a person would use a hoe, and Puffy responds that it depends on the person.
    • Bad states that you only needed to farm a land once and not twice, and that the hoe does not go faster but changed the durability. Puffy returns onto the Prime Path to the mansion, and Bad states that the speed of farming does not change if using a diamond or wooden hoe.
    • Puffy walks along the toll gate, and Bad states that they can test by each plowing ten blocks, and that they needed many hoes to plow a land. Bad asks if enchanting a hoe was worth it, and Puffy states that he had made a diamond hoe.
    • Skeppy asks Bad if he had an enchanted hoe, Bad states that he was going to enchant the hoe. Skeppy asks why he did not enchant the hoe, and Bad states that he was going to enchant the hoe to give him it, and Puffy asks Bad why Skeppy would want a hoe.
    • Bad responds that Skeppy liked diamonds, and Skeppy tells him that he should have given him some diamonds. Bad and Skeppy rejoins Puffy, and Skeppy tells Bad that he was giving him a used hoe, and Bad states that he wanted to add mending to the hoe so that it would be brand new when he gave it to Skeppy.
    • Puffy returns the hoe to Bad, and Skeppy asks for the hoe. Bad gives Skeppy the hoe, but Puffy steals it again.
    • Puffy searches the mansion for an anvil, and checks chest there. Skeppy finds some diamond hoes at the mansion, and shows them to Bad while Puffy searches Tommy's chests.
    • Bad crafts a stone hoe, and shows Skeppy his statue garden. Bad finds another toll gate, and Puffy renames the hoe to "BadGirlHalo."
    • Bad shows Skeppy his statues, and Skeppy asks where he was. Bad tells Skeppy that he was going to make his statue, and Puffy tells him that he did not finish hers.
    • Skeppy tells Bad that he did not think of him, and Puffy walks down the Prime Path. Skeppy tells Bad that he had weeks to build the statue after their argument, and Bad tells him that he had internet problems.
    • Skeppy tells Puffy that he had told Bad to tear down the other statues, build his, and rebuild the other statues. Puffy tells Bad that he was fine with him removing her statue, even though it was unfinished.
    • Skeppy lets Puffy's statue to keep intact, and Puffy rejoins the two at Bad's statue garden. Puffy hands the hoe to Bad, before picking it up and giving it back to Skeppy.
    • Bad plows a piece of land, and Skeppy shows him the hoe. Puffy tramples the farm land, and fills in a hole.
    • Bad gives Skeppy his hoe back along with his stone one, and Puffy finds a quote sign by the bottom of her statue. Skeppy asks Bad why he placed the sign, and Bad states that he did not and that he did not know who did it.
    • Skeppy searches a chest, and gives Puffy his hoe. Puffy hands the hoe back to Bad, and asks him if he names the hoe the name.
    • Bad asks Skeppy if he named the hoe, and Skeppy tells him that the hoe was on him the whole time. Bad asks Puffy, and Puffy states that she did not know how to spell the name of the hoe.
    • Skeppy tells Bad that Puffy was looking for a hoe, and Puffy lies that she was going to name her sword. Bad attack Puffy, and states that she had renamed his axe.
    • Puffy asks Bad if he wanted his axe renamed, and Bad does not trust her. Puffy lets him watch her rename the axe, and Bad states that she was going to change the name to something totally different.
    • Bad starts to bury himself in sand, and Skeppy finds Puffy's lyric signs. Puffy decides to bring the anvil and rename the axe in front of him, and Bad still does not trust her.
    • Puffy walks down the Prime Path, and states that she would not waste levels on changing the name of an axe, and Bad calls Puffy over to see what he and Skeppy had done.
    • Puffy gets her anvil from her base, and Skeppy asks Bad if he had placed the quote sign, and Bad responds that he did not. Puffy rejoins the two, and finds the two in a boat buried in sand.
    • Puffy places a sign with a swear in front of the sand, and Bad removes the sign. She places another sign, and Bad removes it.
    • Puffy places another sign with a swear, and Bad removes it as well. Skeppy states that the sign was ok to stay, and that it was a scientific word.
    • Puffy finds a chicken jokey, and Skeppy punches it. The jockey dies from the sun, and Puffy gets yellow concrete to build around the two.
    • Puffy removes Bad's Sandboyhalo sign, and deposits yellow concrete. She gets blue concrete, and Skeppy leaves the sand pit.
    • Puffy builds around Bad, and covers the top of the sand pit with jungle planks. She gets a water bucket from a chest to put inside of the sand pit, and builds onto the sand pit.
    • Bad removes the water, and Puffy checks on him. Puffy gets water from Bad's mansion, and Skeppy leaves the VC and game.
    • Puffy builds a tunnel above the sand pit to put water down into the sand pit, and Bad gets out of his boat, and suffocates a bit. Puffy joins him, and asks him why he had many golden apples.
    • Bad responds that he needed them for war, and Puffy asks him who he was going to war against. Bad responds that it was everyone since of that one of song.
    • Puffy leaves the sand pit, and tells Bad that the sand pit was his new home of his new "Let's Play". Bad offers Puffy something if she let her out, and shows her a 13 disc.
    • Puffy dubs the disc as a "pancake", and Bad tells her to guess where he got the disc from, and accidentally throws it to Puffy. Bad asks for the disc back, and Puffy thanks him for the pancake and runs to Bad's mansion, with Bad right behind her.
    • Puffy tells Bad to pay the toll, and Bad asks her if she made the toll gate. Puffy responds that she did not, and places the disc in an ender chest to save the pancake for later.
    • bad offers her ancient debris for the disc back, and Puffy states that it looked like chocolate chips to go on her pancake. Puffy asks Bad what she would put the chocolate chips on if she did not have her pancake, and Bad tells her that he needed the pancake to put the chocolate chips on it.
    • Puffy asks Bad why the pancake was so special, and Bad responds that it was important and his breakfast. Puffy tells him that he gave him her breakfast, and Bad offers to make a trade deal.
    • Bad gives Puffy the ancient debris, and Puffy places the "cinnamon rolls" in the ender chest. Bad demands for the ancient debris back, and Puffy thanks him for the nutritous breakfast.
    • Bad attack Puffy, and Puffy deposits potatoes in the ender chest. Puffy offers to give him potatoes, and retrieves the potatoes from the ender chest.
    • Bad states that he did not want the potatoes, and Puffy gives Bad the potatoes for dinner, and Bad attacks her. Puffy gives Bad some steak, and Bad continues to chase and attack her out of the mansion.
    • Bad demands for his disc back, and Puffy asks for its significance. Bad tells her that he would tell her if she returned it, and Puffy thinks about it.
    • Bad decides not to tell her, and Puffy tells him that he won't get his disc back either. Puffy tells Bad to tell her the significance, and Bad tells her that it was a pancake to her, and Puffy adds that she was going to eat the pancake.
    • Bad states that it was an important pancake, and Puffy asks for the importance or she would eat the pancake. Puffy runs down the Prime Path to the trees near the remains of George's McDonalds, and Bad tells her that he will tell her the significance if she gave the disc back.
    • Bad meets her at the trees, and tells her that it was his first pancake that he had. Puffy asks him if he was lying, and Bad responds that he was not.
    • Puffy asks him what happened to liars, and Bad responds that they don't get pancakes. Puffy adds that liars also get soggy/water pancakes, and Bad asks for his disc back.
    • Puffy asks for the true meaning of the disc, and the two make their way to the mansion. Bad tells her that the disc came from Ponk's old settlement, and that he took it off the wall before Ponk could destroy it.
    • Puffy tells him if he stole Ponk's pancake, and Bad states that it was his. The two return to the mansion, and Bad states that the disc would have been left and destroyed, and that he saved it.
    • Puffy takes water bottles from the mansion, and states that they were going to be destroyed. Bad joins her at the mansion, and demands for the bottles back.
    • Bad states that he would not destroy him house, and Puffy states that the bottles were Skeppy's and that she was holding onto them for him, and that it was going to be destroyed. Puffy breaks Bad's chest of bottles, and Bad places the contents back.
    • Puffy places the bottles back, and states that she wanted it to go with her pancake. Bad lets her have a bottle if she returned the pancake, and Puffy leaves the mansion stating that the water was Skeppy's bathwater.
    • Bad argues that its not, and Puffy states that she knew. Bad meets her outside, and asks for his disc back since he paid good money for it.
    • Puffy gets the disc from the ender chest, and Bad offers her a jungle wood plank as a "chocolate bar". Puffy throws the bar out since it had peanuts in it.
    • Bad gives Puffy some spider eyes as "gummy bears", and Puffy throws them out since there was "weed" in it. Bad states that there was no weed, and Puffy tells him that he had tried to give her drugs.
    • Bad gives her the spider eyes as "cherries", and Puffy throws them out since there was a worm in them. Bad argues that worms were in apples only, while Puffy disagrees.
    • Puffy asks Bad for something good, and Bad gives her steak. Puffy refuses it since she knew the cow, and Bad gives her an ink sac.
    • Puffy refuses the ink sac since she knew the squid, and Bad gives her more ink sacs, and Puffy states that she knew the squid's family. Bad gives her rare piece paper, and Puffy refuses it since it was rolling paper for drugs.
    • Bad offers her a rare spruce leaf, and Puffy refuses it since it smelled like piss. Bad offers her some bones, and Puffy refuses them since she did not want the bones of a corpse.
    • Bad offers her the bones again, and Puffy asks him if they were from the body he had hit in the road. Puffy walks long the mansion, and asks Bad for a deal that she can't refuse, and Bad states that he had given him his ancient debris.
    • Puffy responds that she had ate the cinnamon rolls, and that he had gave her all his valuables. She asks Bad to tell his mom hat she thanked her for the cinnamon rolls, and Bad states that she would tell her to make her give his pancake back.
    • Puffy asks Bad to tell her that she left her wallet on her bedside table, and continues to walk along the mansion. Puffy throws out some netherrack after rejoining Bad, and Bad gives her a nautilus shell as "sushi".
    • Puffy dubs it as Gary, and lets Bad hear Gary mew. She asks Bad where Spongebob was, and places the nautilus shell in the ender chest as Bad searches his ender chest and chests.
    • Bad gives Puffy a jack-o-lantern, and Puffy places it down. Puffy asks him why Spongebob had no eyes, was not Spongebob, and that he looked like he did not have any water, and Bad states that it was Spongebob and tells her to take Spongebob somewhere to hydrate him.
    • Puffy places the jack-o-lantern in some water, and responds that Spongebob was not looking so well. Bad states that Spongebob was heading out, and Puffy asks him why he would give him a dead Spongebob.
    • Bad gives her san as "Sandy", and Puffy states that someone had pissed on it. Puffy throws out the sand, and searches chests and an ender chest while Bad searches his mansion for a sponge.
    • Puffy requests that the sponge be named Bob, and walks along the toll gate and states that she could not give Bad a diamond block without the name Skeppy.
    • Bad states that he could accept the gift, and Puffy states that he accepted a fake gift. Bad states that it would be Skeppy, but not the same Skeppy.
    • Puffy gives Bad an example with her getting Bad a car but instead giving him a toy car, and Bad responds that it was not the same. Puffy walks down the Prime Path, and Bad ask her where to find a coral reef so that he can get a trident since Puffy had stolen one from him.
    • Puffy states that she was going to report Bad's behavior to his mom, and continues walking along the toll gate. Bad asks her how to find yellow coral/ sea bananas, and Puffy tells him that he needed to go the Candy Mountain to speak to an unicorn, which would take him to the Banana King, who would take him to a rare ocean that has sea bananas.
    • Puffy goes onto the Prime Path, and Bad states that he had found Spongebob, and Puffy asks him if it was blessed by the Banana King, and Bad responds that it was.
    • Puffy goes to the mansion, and asks Bad to recite the Banana King's oath, and Bad recites it. Puffy accidentally makes a creeper blow up in the mansion, and repairs part of the mansion and walks outside the mansion and into the mansion multiple times.
    • Puffy asks him for the Banana's King's blessing, and Bad recites it. Puffy asks Bad what the king did during the blessing, and Bad states that the Banana King blessed a person by giving them big bananas.
    • Puffy states that the Banana King places the banana in his ear to "bless" it, and compliments Bad on his balcony of his house. Puffy repairs the hole to make a window, and asks him if he had construction done to his house, and Bad states that he had not.
    • Puffy goes outside states building crew might have came to the wrong house, and that the workers had just left. Bad asks if they had left jus now, and Puffy responds that he had missed them.
    • Puffy tells Bad that they expect payment by tomorrow, and Bad states that he did not have any payment. Puffy adds that the builders were going to break his kneecaps if he did not pay, and Bad states that he did not have any payment, and Puffy that he did not need kneecaps and suggests to use his elbows instead.
    • Puffy searches chests outside of the mansion, and Bad states that he was the diamond king, and that Skeppy liked him because of his diamonds. Puffy states that Bad would get upset if Skeppy did not like him, and goes inside the mansion, and states that the builders made a quick drop down to the floor to get to the balcony.
    • Bad states that he did not have a balcony, and Puffy goes outside. Puffy tells Bad that she can show him, and Bad ask for her coordinates.
    • Puffy goes inside the mansion, and states that his mom had told her that she liked balconies and that she would like the improvement. She exits the mansion, and Bad tells her that he found some varieties of Spongebob.
    • Puffy meets Bad near the statue garden, and Bad gives her a gold ingot, yellow coral (which Bad tells her not to put down since SpongeBob needed water), and a sea pickle (which Puffy assumes was Plankton).
    • Puffy decides to return Bad's disc, and asks him to see the balcony first. Bad states that he did not order a balcony, and would not be paying for it, with Puffy telling him he would need to pay with his knees.
    • The two head inside the mansion, and Bad asks why there was a hole in his house. Puffy shows him the dropdown from the floor above, and Bad states that he had not ordered a balcony and that the people had ruined his house.
    • Puffy tells him that he would need to pay with his knees, and Puffy falls off. Bad decides to talk with a supervisor, and then thinks that he could work it out with the damage.
    • Puffy goes onto the Prime Path, and tells Bad that she was going to get a supervisor for him. She changes to her maid Skeppy skin, and Puffy meets Bad in the mansion, finding that Bad had built a balcony.
    • Puffy tells Bad if he ordered a 7x8 balcony with open concept, and a dropdown from the second floor, and Bad states that he did not order a balcony or a dropdown.
    • Puffy states that she had the recipes, and Bad tells her that she did not finish it. Puffy tells Bad that he did not ask for safety railings, and reminds him of a phone call.
    • Bad tells her that she did not add a platform, and Puffy states that it was "2013". Puffy falls off, and Bad tells her to get out of his lagoon.
    • Puffy tells him that there was a yellow water, and uses her trident to fly out onto the balcony. She pushes Bad in to check it out for himself, and Bad later exits the lagoon.
    • Bad states that he refuses to accept, and Puffy exits the mansion, and tells him that he either accepets and pays or that she and goons would come tomorrow at night and take his kneecaps.
    • Bad states that he could take her goons, and that he would send them back to her in a shoebox. Puffy rejoins Bad at the balcony, and shows her the riverlike pond, and Bad correct that it was a lagoon.
    • Puffy comments that the lagoon smelled like piss, and Bad attacks her. She tells Bad that if he did not pay, she would give him cement Sketchers.
    • Bad asks for a pair of those shoes, and Puffy states that they would be two times too small. Puffy adds that she would give his mom a pair of shoes, and Bad tells her that his mom did not do anything to deserve shoes.
    • Bad tells Puffy to repair his wall or he would attack her with a sea pickle. He tells her to fix his ceiling and makes the balcony look good, or he would attack her with a sea pickle or a bone.
    • Puffy states that she was busy, and that she had a job of laying pipe at his mom's house. Bad tells her to come back to fix his house after, and Puffy exits the mansion.
    • Pufy rejoins Bad after changing back to her regular skin, and asks him if he talked to the supervisor. Bad states that he did, and that they were not helpful, and that they had said they were going to fix it.
    • Bad adds that he had to threaten them with the sea pickle, and Puffy asks him where the supervisor went. Bad responds that the supervisor had went to his mom's house for plumbing, and Puffy states that she had done plumbing at his mom's house as well.
    • Bad hits Puffy into the lagoon, and Puffy states that she can't swim. Bad tells her that he'll take her stuff when she drowns, and Puffy states that she was testing him, and tries to use her trident to fly out of the water.
    • Bad hits her back in, and Puffy uses her trident to fly back onto the balcony. Bad and Puffy attack each other, and Puffy breaks the blocks under Bad.
    • Bad states that he can't swim, and Puffy tells him that an emergency exit had been installed in his balcony, and that his supervisor came by. Bad demands for his disc back or he would turn her into a pancake.
    • Puffy exits the mansion, and Bad tells her about the time George turned into a pig. She searches an ender chest, throws out spider eyes, and meets Bad at the mansion.
    • Puffy exits the mansion, and decides to rename the disc to "Pancake". Bad tells her not to, since it can lower the value, and Puffy argues that it could increase the value as she walks down the Prime Path.
    • Bad asks if there was a way to unrename an item, and Puffy tells him to bring it to the Banana King. Bad asks where to find the Banana King, and Puffy repeats the progress.
    • Puffy gets a 13 disc from her base, and meets Bad outside her base. Bad placed sea pickles outside of Puffy's base, and Puffy places Bad's disc in her ender chest, and hands Bad the fake 13 disc.
    • Bad tells her that the disc was valuable, and Puffy asks him why. Puffy walks down the Prime Path, and Bad states that Ponk was going to be happy when he finds out that he saved his music disc, and Puffy tells him that he had said he had stole it.
    • Bad states that he had rescued the disc, and had saved it for Ponk when he sees him again. He states that it was Ponk's first item obtained on the sever, and Puffy gets herself out of a hole near McPuffy's.
    • Puffy asks him if he saw the giant lemon tree Ponk was building, and Bad states that he did. Puffy spots Bad flick a lever near Tommy's base of one of Tubbo's TNT traps, and logs off.
    • Bad leaves the VC, and later logs back on and rejoins the VC. Bad accuses Puffy of blowing up part of Tommy's property, and Puffy tells him that he was standing at the crater.
    • Bad declares that he took a screenshot of her filling in the crater, and Puffy starts covering the crater. Puffy states that she had a clip of him playing with the switch, an Bad states that he did not know.
    • Bad states that he flicked the lever, and that there was no way it would do it. Puffy tells him that he played on the server for a long time, and should already know.
    • Bad states that he had pressed buttons and flicked levers that he saw, since he could not help it, and that people should know better. he wonders why someone would rig TNT, and Puffy continues covering the crater.
    • Puffy reminds him of the pancake he stole, and Bad tells her not to tell anyone that he had caused the explosion. Puffy states that she had already tweeted it out and made some phone calls, and Bad tells her he found someone that they can blame it one a person who was blue and did not log on the server often (Skeppy).
    • Puffy searches chests near her base, and Puffy though that Bad was talking about Friend. She asks Bad why she would blame Friend, and Bad states that it was Skeppy.
    • Puffy goes to her base to deposit light blue and red concrete, and gets dirt, grass blocks, and more dirt. Puffy states that Skeppy could get banned or exiled like Tommy, and Bad tells her it was an accident, and suggest Puffy to say it was her fault.
    • Puffy refuses to be thrown under the bus, and states that she had messaged Dream, and that Dream had decided to ban him. Bad tells Puffy that the person who put the trap should be banned, and Puffy tells him that Dream was still going to ban him since he lied.
    • Bad finds another lever, and asks her what it would do Puffy assumes it would do the same thing, and continues covering the crater. Bad asks her if he should flick it, and Puffy tells him not to., and that they learned their lesson.
    • Bad tells her that he wanted to see if the lever did the same thing, and Puffy tells him that it would. Bad states that he was going to get into lots of trouble, and apologizes to puffy.
    • Bad attacks Puffy, and Puffy hit him back. Puffy finishes covering the crater, and repairs the Prime Path. She states that she had the footage, and Bad tells her to delete it
    • Puffy refuses, and goes to the top of Tommy's base. Bad goes into Wiggles' house, gets on the pig, and claims the pig as his own.
    • Puffy fixes an area outside of the house that she had made into a path, and tells Bad that he could not claim the pig. Bad states that he can claim the pig, and Puffy walks down the Prime Path to claim his house.
    • Bad tells her that she can't claim his house, and Puffy states that she could if he claimed Wiggles. Bad then states that he did not own the pig, and Puffy returns to him.
    • Bad feds Wiggles a potato, and gets onto the pig. He states that Wiggles was on low health, and Puffy checks for herself by getting onto the pig.
    • Bad suggests that they blame Tommy for the explosion since the TNT trap was at his house and that he might have placed it there to bamboozle someone. Puffy states that she had nothing to do with it, and searches a chest.
    • Puffy asks Bad for carrots, and removes the netherrack tower. She rejoins Bad to find that he had placed a sign at the explosion site.
    • Bad searches Tommy's base for another sign, and Puffy places a sign to states that Bad had purposely blown up the area and almost sold Wiggles. Bad reads the sign, and Puffy tells him that she had a tape of him reading the sign.
    • Bad removes the sign, and places another sign. Puffy places another sign, stating that Bad would do it again.
    • Bad removes the sign, and Puffy tells him that the sign was signed by him. Bad placed another sign, and Puffy places another sign telling Tommy that Bad would exile him if he could.
    • Bad removes the sign, and starts typing that Puffy was a witness, but Puffy removes the sign. Bad tries to write the sign, and Puffy removes the sign by a "wind of dust"
    • Bad tries yet again, but Puffy removes the sign again, stating that Skeppy had removed it. Bad places empty sigs behind his signs, and states that he did not know since it was a random lever and that he did not know there was TNT under it.
    • Puffy tells him to not flick any more levers, and Bad asks her what the lever by Tommy's bench did. Puffy tells him that it either shot confetti or shoots TNT.
    • Puffy tells him it was all on him, and Bad asks if he could flick it and log off, but Puffy tells him that he would have stilled flicked the lever and conpares it wih an example of stabbing someone and then running away.
    • Puffy goes to the top of Tommy's base, and tells Bad it was all on him. Bad logs off, and stays in VC.
    • Puffy walks around the top of Tommy's base and Tommy's property. She goes to her base and to her Women Shrine, and states that if she flicked it and nothing happened, they would be good.
    • Bad asks her if she would flick a lever if it suddenly appeared in her house, and Puffy responds that she would investigate it and find who placed it, and then flick the lever, and if anything bad happened she would go to their house at night and steal their toes.
    • Puffy removes the TNT from under the lever, and tells Bad that she was going to lick the lever, and that he could come back on. Bad logs back on, and Puffy flicks the lever.
    • Puffy tells him that nothing happened, and Bad asks why a person would place a lever that did nothing. Puffy tells Bad that the person who placed the lever was trying to bait him, and Bad states that he can't hear the lever sound as he flicks it.
    • Puffy pushes his toward the lever, and places TNT next to him as he flicks the lever. The TNT sets off, and Puffy asks Bad why he would blow up something else, and Bad leaves the game and VC.
    • Puffy fills in the crater, repairs the bench, and removes the damaged tree. She deposits netherrack at Tommy's base, and gets an oak sapling.
    • Puffy replants the tree, and deposits dirt and an oak sapling at Tommy's base. She searches the chests outside her base, and gets bones for bone meal from her base.
    • Puffy bone meals the sapling, repairs the fence, and goes to the top of Tommy's base. She walks around in the area, and ends off at the front of Tommy's base.

July 15, 2021[]

  • Ponk gathers enchantment books, steals Foolish's items after he dies, and begs for Foolish to show his shulker box.
    • Ponk starts at the spider XP farm and grabs enchantment books to disenchant.
    • Ponk towers up Punz's tower and trades for a Respiration III and Aqua Affinity enchantment book. He also grabs emeralds from an ender chest to trade for a Protection IV enchantment book.
    • Ponk trades for a bookshelf to break for books and for a Mending enchantment book. He then travels to the spider XP farm and messages Foolish asking if Foolish has an anvil.
    • Ponk meets Foolish, who is harvesting spruce wood near the lemon tree Foolish was building for him, and Foolish joins his VC. Foolish compliments him on his turtle shell helmet, and Ponk tells him that he could "obtain" a turtle shell helmet by either killing a turtle or destroying a turtle egg.
    • The two converse, and Ponk shows Foolish his Watson skin. Foolish starts harvesting spruce wood again, and Ponk heads to Eret's castle to find an anvil to add the enchantment books to his turtle shell helmet.
    • Ponk collects string from the spider XP farm and deposits items. He then gathers a carrot and fixes the hopper system.
    • Ponk goes to Tommy's base after hearing that Tommy has a trident. He finds Foolish's signs there and searches the chests at Tommy's base, but leaves after failing to find the trident.
    • Ponk takes a cookie and beets from a chest at Tubbo's beet farm, and Foolish messages Ponk to show his lemon skin. Ponk finds Foolish at the top of the tree, and Foolish tries to do an MLG to descend the tree but fails.
    • Ponk steals Foolish's trident, boots, and sword. He crafts chests to deposit the rest of Foolish's items before flying flies to the top of Eret's museum. Ponk then meets Foolish at the lemon tree.
    • Foolish rejoins his VC and demands Ponk for the rest of his items. Foolish attacks Ponk, and Ponk returns Foolish's items.
    • Ponk steals back Foolish's trident and flies off. He then returns to Foolish to return the trident, and Foolish asks for food.
    • Ponk gives Foolish steak and asks Foolish if he can see Foolish's shulker box. Foolish refuses, and Ponk promises that he is not going to take it.
    • Ponk places an ender chest and continues begging Foolish to show him the shulker box. Foolish continues declining, and Ponk tries to convince him by standing far away from him. Foolish takes out his shulker box briefly before placing it back in the ender chest.
    • Ponk hands Foolish his tools in an attempt to convince Foolish, and Foolish hands Ponk back his tools. Ponk faces his back to Foolish, and Foolish grabs obsidian to start building an obsidian box.
    • Ponk asks Foolish if he can get any closer, and Foolish declines. Foolish tells Ponk that he would have to box Ponk in obsidian, and Ponk continues begging Foolish to place his shulker box.
    • Foolish tells Ponk that he can go onto a creative world and place it down himself, and Ponk stands far away to try and convince Foolish again.
    • Ponk towers up and hands Foolish his armor. Ponk then tries to jump down onto a bed. He dies from fall damage, and Foolish hands back Ponk's armor.
    • Ponk continues begging Foolish, and Foolish continues declining. Ponk then walks down the Prime Path, goes to Oogway's pen at the Holy Land, and enables shaders.
    • Ponk travels to Foolish's summer home and meets Foolish at Foolish's village. Foolish rejoins his VC, and Ponk questions what he is doing at his summer home.
    • Ponk tells Foolish that he now owns the summer home since Foolish had not been back in a while. He adds and that he will need to evict Foolish. Ponk then trades for emeralds and begs Foolish to show his shulker box.
    • Foolish continues declining Ponk's request, and Ponk says that Foolish never recovered from the Red Banquet. Foolish attacks Ponk and states that Ponk is the reason he has trust issues.
    • Foolish starts leaving with Ponk telling Foolish that he is just running from his problems. Foolish demands Ponk to leave, and Ponk hits the iron golem at the village.
    • Ponk steals a flint and steel and lily pads from the village. He then punches the iron golem again and tries to drown one of Foolish's cats by pushing it off the roof and into the sea. However, the cat falls behind the house.
    • Ponk tries to punch the cat into the water with Foolish restraining him. Ponk then escapes by placing lily pads on the water to the Lazar sign, and Foolish follows after him.
    • Ponk breaks one of the lily pads and makes his way to Foolish's pyramid to steal gold. Foolish threatens to kill him and chases after Ponk up the pyramid.
    • Ponk breaks the glowstone at the top of the pyramid and replaces it with dirt. Foolish demands him to recraft the glowstone, and Ponk throws Foolish the dust after not having enough.
    • Ponk runs down the pyramid with Foolish behind him. He offers Foolish a piece of glowstone from the pyramid to replace the one at the top and spots a drowned with a trident under the pyramid.
    • Foolish gets glowstone to repair the damage and takes out his shulker box from his ender chest.
    • Ponk kills the drowned in hopes of obtaining a new trident, but fails. He searches Foolish's material chests, and Foolish agrees to show his shulker box.
    • Ponk waits for Foolish at the village and moves away from his device. Foolish rejoins Ponk with the shulker box in hand, and Ponk asks Foolish to place it.
    • Foolish refuses, but goes behind Ponk to place and open the shulker box. Ponk returns to his device and gives Foolish consent to kill him if he tries to steal the shulker box.
    • Foolish places his shulker box and opens it before placing it back in his ender chest, and Ponk continues placing lily pads.
    • Ponk removes the lily pads and goes inside Foolish's portal. He searches a chest there and exits before ending his stream.
  • Foolish continues work on Ponk's lemon tree.
    • Foolish starts where he left off at McPuffy's and illuminates Tommy's land with torches.
    • Foolish finds the signs Bad had left when he had pulled the lever on the TNT trap on Tommy's property. He then walks down the Prime Path to check on the TNT trap near Eret's museum. Foolish then removes obsidian at the back of the ice cream shop and deposits items.
    • Foolish returns near the lemon tree and gets bone meal. He places furnaces before gathering torches and wood.
    • Foolish crafts more torches and deposits items. He plants and harvests spruce wood to continue work on the lemon tree.
    • Foolish changes to a lemon version of his skin and tries to do an MLG. He fails and spawns back at Las Nevadas.
    • Foolish returns to the lemon tree and uses his trident to get to the community Nether portal. He then travels his summer home and goes to his Temple of Undying.
    • Foolish goes inside his second pyramid and to his village. He butchers the cows at his cow farm and gets hay bales from his chests to breed cows at his cow farm.
    • Foolish continues butchering cows at his cow farm and crafts bone meal. He then makes his way to the spider XP farm to mend his tools and gets a water bucket.
    • Foolish deposits items and continues using the spider XP farm. He deposits more items before gathering bones and obsidian. Foolish then returns near the lemon tree to remove the tower Ponk had made.
    • Foolish continues building the lemon tree and harvesting spruce wood. He later gathers more torches and bone meal.
    • Foolish continues harvesting spruce wood and building the tree. He gets more bone meal to continue harvesting spruce wood.
    • Foolish continues building the lemon tree and descends the tree using his boat. Ponk then joins the VC and sings "I'll Make a Man out of You," " How Far I'll Go," and "Hey there Delilah" while Foolish is AFK.
    • Foolish continues harvesting spruce wood and building the tree.
  • Bad, Skeppy, and Puffy hang out. Bad "kills" Skeppy with Thorns, and Puffy builds a Spongebob statue.
    • Bad starts near Tubbo's beet farm with Skeppy in VC.
    • Bad replants part of the farm he accidentally tramples and finds that the beet and potato farm had expanded. He then goes near Punz's pond and hints that an Egg lore stream will occur featuring him and Skeppy.
    • Bad walks down the Prime Path and Skeppy leaves the VC and game. Skeppy logs back on, and Bad meets Skeppy on the Prime Path to his mansion.
    • Skeppy and Puffy join the VC, and Bad takes Skeppy down the Prime Path past the farms. Skeppy asks Bad who had made the farms, and Bad states that he does not know, but adds that he extended the farm.
    • The two go to the karaoke stage, and Skeppy gives Bad his iron shovel to take care of. Skeppy later accuses Bad of stealing the shovel, and Bad states that he is going to hold onto the shovel. The two then walk to the farms.
    • Bad suggests that they replace the farms with carrots or potatoes, and Skeppy harvests beets. Skeppy starts trampling the beets, and Puffy joins the two.
    • Bad and Skeppy ask Puffy if they can see her trident, and Puffy refuses. Skeppy hands Puffy a diamond hoe, and Puffy drops it to Bad with Skeppy picking it up again.
    • Skeppy starts attacking Bad, and Bad retreats down the Prime Path with Skeppy and Puffy not too far behind him. Skeppy dies from Bad's Thorns enchantment when attacking Bad at the Community House, and Skeppy logs off.
    • Bad decides to host a funeral for Skeppy and comes across what he thinks is a grave near the ice cream shop. He mines below it to check underneath it and adjusts the gravestone.
    • Bad and Puffy continue their way down the Prime Path, and Bad checks if anyone had left signs for him at Tommy's land. The two then go to the lemon tree Foolish is building for Ponk, and Bad searches the material chest.
    • Bad and Puffy go to Ponk's build, and Bad gets levers and TNT. Bad then grabs sticks and deposits items.
    • Bad gathers wood, crafts signs, and places TNT with a lever to operate it. He places a sign on the TNT pile, and Puffy starts building a statue of Spongebob.
    • Bad places torches on the TNT, deposits levers, and removes the TNT. He then places a sign, deposits signs, and gets levers to put down in front of the sign.
    • Bad and Puffy try to throw a piece of bread onto the arm of the Spongebob statue, and the two hang out. Puffy leaves, and Bad ends his stream.
  • Puffy starts on Tommy's base, and walks down the Prime Path.
    • Puffy finds that Tubbo's beet farm was expanding, and suspects that Bad was involved since he was hiding nearby. She goes to her base to deposit items, and explains that she wants to build a Benson statue for Tubbo as a gift for hitting four million followers on Twitch.
    • Puffy searches her chests, and cooks some potatoes in her smoker She searches through her chests, and decides to build the statue at Tubbo's cookie outpost or Snowchester.
    • Puffy retrieves some food from her smoker, and goes to Snowchester to find a spot to build the statue. She goes to the community board, and goes to the mansion.
    • Puffy leaves Snowchester, and walks down the Prime Path. She heads to Foolish's summer home, and decides to put signs with names of users who donated inside of the statue.
    • Puffy collects sand, and falls into one of Foolish's sandstone mine. She returns to the Greater Dream SMP to deposit sand at the second floor of the Community House, and heads back to Foolish's summer home.
    • Puffy uses her trident to travel to near Las Nevadas, and collects gravel from a gravel mountain there. She passes through Las Nevadas, and enters the portal at Tubbo's outpost to get to the Nether hub.
    • Puffy returns to the Greater Dream SMP, and deposits gravel at the second floor of the Community House, and returns to her base. She retrieves food from her smoker, and moves some coal from a smoker into another one to cook the potatoes in it.
    • Puffy get raw porkchops, and retrieves more food from her smoker. She gets black dye, yellow concrete, bone meal, and bones.
    • Puffy crafts white dye, and gets white concrete and more bones. She crafts more white dye, and uses her trident to get onto the Prime Path.
    • Puffy deposits porkchops and an anvil at the second floor of the Community House, and gets gravel and sand. She crafts white and black concrete powder, and deposits extra sand and gravel.
    • Puffy converts the powder to concrete, and gets more gravel and sand from the Community House to craft more white concrete powder, and deposits extra sand and gravel.
    • Puffy heads to Tubbo's outpost, goes down the escape shaft, and uses the dance mod. She changes to her stick figure skin, and changes to a Niki maid skin.
    • Puffy changes back to her skin, and decides to build the statue on top of Tubbo's outpost. She goes onto the roof of the outpost, and clears snow from it.
    • Puffy starts building the statue, and lights the roof with torches. She finishes building the statue, and goes down the escape shaft.
    • Puffy goes onto the walls of the outpost to view her work, and moves the eyes of the statue from the side of Benson's face to the front. She then starts expanding the statue, formats the new size, and removes the statue.
    • Puffy rebuilds the statue, and Elaina joins the VC. Puffy goes onto the outpost walls, and moves Benson's beak down a block.
    • Puffy goes down the escape shaft, and heads onto the outpost walls. She thickens Benson's beak, and moves the eyes down onto the beak.
    • Puffy goes down the escape shaft, and towers up on the outpost walls. She moves Benson's eyes up a block, and expands the height of the statue.
    • Puffy goes down the escape shaft, and goes onto the outpost walls. She towers up, and returns to the Greater Dream SMP.
    • Puffy goes to Michael's donor hall, and goes to the spider XP farm to get string. She goes to the Community House, and goes to the top of Tubbo's outpost.
    • Puffy fixes Benson's beak, goes down the escape shaft, and goes onto the outpost walls. She towers up, and returns to the roof of the outpost.
    • Puffy falls off, and fills in a spot in the statue she missed. She removes snow from the top of the statue, and places string on the top of the statue.
    • Elaina leaves the VC, and Bad joins the VC. Puffy logs back onto the server after playing Bedwars with Bad and Skeppy, and continues placing string on the statue.
    • Puffy goes onto the outpost walls, and towers up. She returns to the Greater Dream SMP, and Bad and Skeppy join the VC.
    • Puffy walks down the Prime Path, and returns to her base. She retrieves iron from her furnace, and retrieves food from her smoker.
    • Puffy cooks some steak, and deposits items. She later deposits Skeppy's stuff in a chest at the Community House, and goes near the karaoke stage.
    • Puffy spots Bad near her base, and rejoins Bad at Tommy's land. The two walk around near the beet farm, and head to Ponk's build.
    • Puffy gets sponges, oak leaves, quartz, and redstone. She crafts redstone blocks, and gets spruce wood planks and obsidian.
    • Puffy starts building a SpongeBob statue, and crafts buttons for eyes. She replaces the redstone blocks she used for the tie with red concrete.
    • Puffy deposits redstone blocks, and walks along the wall. She searches a chest, and continues to walk along the wall.
    • Puffy harvests potatoes at the potato farm, and retrieves steak from her furnaces at her base. She gets coal and coal blocks, and cooks the potatoes she harvested.
    • Puffy retrieves some finished baked potatoes, and deposits items. She searches a chest near Ponk's pet graves, and walks down the Prime Path.
    • Puffy goes to Bad's mansion, and searches the chests there. She searches the chests near Tommy's watch tower, and gets dirt.
    • Puffy collects dirt near the Dreamon Hunter camp, and walks down the Prime Path. She goes onto the roof of her therapy office, and ends on the Prime Path to Eret's castle.
  • Michael goes exploring in the Nether and Overworld.
    • Michael starts where he had left off at his house and heads out.
    • Michael returns to his house to write in his sub book. He then visits his donor hall before going to the community Nether portal and Church Prime.
    • Michael walks down the Prime Path and visits Fundy's battle arena. He then returns to his house and goes to his basement.
    • Michael plans on changing his house and considers building a second base. He leaves briefly before returning to his house.
    • Michael searches a chest at his house and goes to his basement. He then collects obsidian and iron, and deposits items.
    • Michael grabs flint to craft a few flint and steels, and deposits more items before leaving. He then travels in the Nether.
    • Michael explores a Nether fortress and continues his journey. He then starts mining for more blocks to bridge with and finds a bastion.
    • Michael takes golden carrots and gold blocks from the bastion before continuing his way through the Nether. He mines more blocks to get around and continues traveling in the Nether.
    • Michael finds a ruined portal and mines the obsidian from it. He continues his journey and mines more blocks.
    • Michael continues traveling in the Nether and finds another bastion. He builds a portal onto the bastion and activates it.
    • Michael enters the portal, but enters it again to return to the Nether after finding himself over an ocean. He then disables the portal and continues traveling in the Nether.
    • Michael mines more blocks and explores another Nether fortress. He continues traveling in the Nether and constructs a portal.
    • Michael activates and enters the portal, finding himself over an ocean. He breaks the portal and uses his trident to get to nearby land.
    • Michael uses his trident to travel through the Overworld. He finds a ruined portal and explores a village.
    • Michael places blocks over villagers in their beds and continues traveling. He then uses his trident and digs down.
    • Michael uses his trident to return to the village and stays in one of the houses. He then continues traveling, builds a portal, and lights it.
    • Michael ends off in the Nether.

July 16, 2021[]

  • Foolish continues work on Ponk's lemon tree.
    • Foolish starts at the lemon tree and gets more bone blocks for bone meal.
    • Foolish harvests spruce wood and continues building the lemon tree. He places water to make easy access to the top of the tree, and continues harvesting wood and building the tree.
    • Foolish descends the tree using a boat and refills his water bucket. He deposits items in a chest near the beet farm and gets iron from his ender chest to craft shears.
    • Foolish goes through Punz's backyard and searches chests outside of it. He finds the remains of the Eggpire headquarters, changes to a Herobrine skin, and collects leaves from trees nearby.
    • Foolish crafts new shears and continues collecting leaves. He uses a trident parkour tower to return to the lemon tree through Punz's base and starts placing leaves for the tree.
    • Foolish changes back to his regular skin and continues placing leaves. He then goes onto the walls of Punz's backyard and deposits obsidian in his shulker box.
    • Foolish checks a map and continues collecting leaves from trees nearby. He then continues adding leaves to the lemon tree.
    • Foolish illuminates the top of the tree with torches and searches the material chest for torches. He finds sticks and coal at Hutt's Pizza to craft into more torches and continues illuminating the top of the lemon tree with torches.
    • Foolish continues adding leaves to the tree and does an MLG from the railway to the Sky Courthouse. He then takes iron from his ender chest to craft more shears and uses his trident to return to collecting leaves from trees near Punz's backyard.
    • Foolish returns to the tree using his trident and continues adding leaves to the tree. He then views his progress from Fundy's chess board.
    • Foolish continues adding leaves to the tree and views his progress again. He decides to craft a netherite hoe and takes sticks from a chest at Fundy's chess board.
    • Foolish grabs a netherite ingot from his shulker box before traveling to his summer home. He gets diamonds from his snake statue to craft a hoe and travels to the spider XP farm.
    • Foolish checks the enchantment books chests there and walks down the Prime Path before ending his stream.
  • BoomerNA meets up with Sam in real life and plays on Sam's account. During the visit, Boomer explores the SMP and builds a smiley face near Sam's bank.[40]
    • Boomer starts at the bank and uses Sam's trident to get to the community Nether portal. Boomer heads to Sam's creeper farm, and Sam takes control to walk near his base.
    • Sam does a trident MLG, and the two come across a zombie villager. Sam collects wood to craft a boat to put the zombie villager in and builds a roof over the zombie villager to shield it from the sun.
    • The two head back to the Greater Dream SMP, and Sam tries to shoot the TNT on top of the Pickle statue. Sam manages to ignite the TNT and places more TNT on the statue to ignite.
    • The two go to the front of Hannah's house before returning to the front of the bank. Boomer deposits wood planks and gets quartz from Sam's chests.
    • The two craft the quartz into blocks, and Boomer gets a sign, blackstone, and fences. Boomer plans to build a smiley face, and the two find a llama named "Shoe."
    • Boomer shows Sam that he is the first user to have a sign on one of the pumpkins near Punz's base. Sam also shows Boomer Tubbo's beet farm.
    • The two travel back near the bank, and Boomer builds a smiley face statue near the bank. Boomer leaves a sign in front of the statue and walks around before showing Sam his build.
    • Boomer travels to Hannah's graveyard to show Sam the grave he made for the first Pickle statue. He walks along Michael's donor hall, and two then travel to Las Nevadas.
    • The two go to the hotel, and Boomer gets tempted to steal one of Purpled's horses. Boomer tries to tame the horse, but returns to near Hannah's house.
    • The two return to the front of the bank where Boomer ends his stream.

July 17, 2021[]

  • George logs on to see what has changed since he last logged on. Quackity also shares secrets with George.[41]
    • George spawns outside the wall of the Holy Land near the ice cream shop and gets sticks to fend off a spider. He then walks along the wall of the Holy Land and leaves the Holy Land.
    • George searches chests near Puffy's therapy office. He takes a shield and diamond shovel, and finds an image map. He then searches other maps in another chest.
    • George collects a splash potion of fire resistance from a chest at the Community House and searches the rest of the chests there for food. He then grabs his netherite tools and food from an ender chest.
    • George searches a chest near the wheat farm and considers killing the piglin in a boat nearby. He also finds Sapnap's grave for Sketchers and Dream's grave for Spirit.
    • George goes to his water elevator under the community Nether portal and unblocks it. Quackity joins the VC, and George replaces a sign nearby.
    • George meets Quackity near the main spawn and asks Quackity for a tour of Las Nevadas. Quackity gives George a rose bush, George plants the flower, and Quackity builds around the flower to protect it.
    • Quackity places a sign on the rose barrier, and George asks for a tour of the interesting parts of the server. George also asks Quackity about the wall around the Holy Land.
    • Quackity tells George that the L'Targay building had been removed by Tommy and that Tommy had made the wall. The two head near the Cat Maid Café, and Quackity builds around the "lore beds" nearby.
    • The two sleep in the "lore beds" there before going into the café. Quackity goes under the trapdoor at the counter, and the two then visit Michael's donor hall.
    • The two travel down the path to Michael's house, and George eats a bit of cake at Michael's house. The two go to Michael's basement, and George gets food.
    • George harvests birch wood near Fundy's gameshow set to craft a sign to honor a $1500 donor. Quackity places an image of bald George, and George takes down part of the image.
    • George asks Quackity where the "secret block" is, and Quackity takes an item from the board of the gameshow set. George goes to the stage to make an announcement, and Quackity takes a spot in the audience.
    • Quackity tries to put up an image on the board, but returns to his seat. George continues, and Quackity places an image of bald George on the board.
    • George continues, and Quackity continues the announcement as George removes the image. Quackity places more images with George removing them.
    • Quackity digs George a grave and makes George enter the grave. George gathers wood planks to craft trapdoors before taking food and more wood planks.
    • George uses the trapdoor to lie down in the grave, and the two start the bit. Quackity says that George had betrayed his trust and starts burying George.
    • George tries to convince Quackity that he is not dead. Quackity tells him that he, Karl, and Sapnap had left him to fend for himself. George continues crying out for Quackity, and Quackity starts urinating on the grave.
    • George escapes the grave and chases after Quackity. Quackity claims he is just watering the grave to try and make flowers grow, and George promises to forgive Quackity if he shows the block.
    • Quackity leads George to the block with Quackity removing part of his face during the trip. He asks if George is sure that he wants to see the block and adds that he will not be able to unsee the secrets of the block.
    • The two travel to Bad's mansion and find the images of Skeppy Puffy had placed there. Quackity tells George to look up, and George spots the block.
    • Quackity tells George that the block contains all the secrets from over six months ago. Quackity starts towering up to the block and gets water.
    • George goes inside Bad's mansion, and Quackity tells him that the secrets of the block were promised to never be revealed. Quackity tells George to promise to keep the secrets of the block to himself.
    • George promises and goes to the top of the mansion. Quackity places water for George to swim up to the block and asks if George is sure he wants to see the secrets of the block. Quackity also states that the block's secrets are to be not to be revealed to anyone other than him.
    • Quackity tells George that the only way to unlock the secrets is to use Twitch Prime and reminds George to not reveal the secrets of the block. Quackity adds that bad things will happen to the server or the server will completely shut down if George reveals it.
    • Quackity removes the water telling George that there is no turning back and that the secrets will live with him. The bit stops when George falls into the water going down, and Quackity places water for him to continue the bit.
    • Quackity throws the water bucket down to make it clear that there is no going back and tells George that he will live and die with the secrets. George tries to push Quackity off.
    • George reveals the first secret, which is a message from Bad to Skeppy. He then shows the second secret which reveals that Quackity had asked Dream to be his vice president and that Dream had been Quackity's second choice.
    • George asks Quackity about the others he had asked, and Quackity states that he asked KSI and Schlatt for an endorsement. George then asks Quackity why he was not the first choice, and Quackity states that he was his first choice and that he had chosen Dream for another election.
    • George finds an inspirational quote from Eret on the next sign, and Quackity reminds George to never reveal the secrets. The last secret is that Callahan is Bad on an alt.
    • Quackity shoves George off, and George spawns back near the Cat Maid Café. George returns to Bad's mansion. He gathers a diamond axe and shovel from an ender chest.
    • Quackity rejoins George on the ground, and George grabs iron to craft a set of iron armor to wear. George then gathers more food and retrieves the rest of his items.
    • George ends his stream.
  • Michael gathers materials from the Nether, organizes his chests, walks around the server, enchants new tools, and gathers flowers to his base and donor hall.
    • Michael starts in the Nether and makes his way back to the Greater Dream SMP.
    • Michael mines obsidian from a ruined portal and continues traveling. He then mines quartz, explores a Nether fortress, and continues his journey while mining more quartz.
    • Michael returns to the Greater Dream SMP and goes to his house to set his spawn point. He then heads to Punz's backyard and walks down the Prime Path.
    • Michael returns to his house and goes to his basement. He searches the chests at his house, deposits items, and cooks food.
    • Michael moves his smokers and retrieves some food. He then deposits items, gets birch wood planks to fill in the floor, and moves his furnaces and blast furnaces.
    • Michael retrieves more food and fills in his floor. He deposits birch planks and coal blocks before crafting coal into blocks to deposit along with extra coal.
    • Michael deposits items including gold blocks, obsidian, and iron. He then grabs more food to cook and walks down the Prime Path.
    • Michael walks down the railway to Pogtopia and uses his trident to travel at sea. He walks to the L'Manberg crater by Tubbo's docks and harvests potatoes from the potato farm.
    • Michael returns to his house and deposits items. He retrieves finished cooked food and cooks some of the potatoes he harvested.
    • Michael deposits extra potatoes and takes cobblestone from a chest to sort into a separate chest in his basement. He moves the torches in his basement and gets dirt from a chest to sort into a separate chest in his basement.
    • Michael collects dirt from his basement to sort into the chest and gathers netherrack, cobblestone, and spruce wood. He then sorts the cobblestone into a separate chest and deposits netherrack.
    • Michael visits Church Prime before returning to his house. He walks down the path to his house and returns to his house.
    • Michael walks down the path to his house and uses a trident parkour to get to Punz's base. He returns to his house to retrieve food from his basement.
    • Michael uses his trident to travel and returns to the Greater Dream SMP. He lands on the railway to the Sky Courthouse and heads to the Sky Courthouse.
    • Michael uses his trident to head to the lemon tree Foolish is building for Ponk and walks along the path to his house. He then walks along his donor hall before returning to his house using his trident.
    • Michael deposits items at his basement and walks down the Prime Path. He uses his trident to go onto the roof of Eret's museum and the Sky Courthouse.
    • Michael uses his trident to return to his house. He then grabs scaffolding and leads from his ender chest. He sorts the scaffolding into a separate chest and deposits the leads in his ender chest.
    • Michael grabs stone brick slabs, a fishing rod, and blackstone to deposit. He then uses his trident to travel and decides to go mining.
    • Michael returns to his house to deposit extra food, netherrack, and a flint and steel. He leaves, but returns to his house to drop off his extra diamond pickaxe.
    • Michael decides to get a Silk Touch enchantment book instead. He grabs books and lapis blocks from his basement before going to the roof of the bank and using the spider XP farm.
    • Michael returns to his house and removes the TNT Foolish placed there. He gets diamond blocks to crafts few diamond pickaxes before returning to the spider XP farm to start enchanting the pickaxes.
    • Michael continues using the spider XP farm and enchanting the diamond pickaxes. He manages to enchant a better pickaxe than his regular one and places it in his ender chest before continuing to use the spider XP farm.
    • Michael continues enchanting pickaxes and using the spider XP farm. He then walks down the path to his house to walk along his donor hall and uses his trident.
    • Michael dies from fall damage near the Hole since he forgot to equip his armor. He removes the TNT that Foolish had placed at his house again and retrieves his items.
    • Michael returns to his house using his trident and deposits extra diamond pickaxes. He gets more food and deposits lapis.
    • Michael deposits string and spider eyes at his basement before flying onto the wall of Punz's backyard. The server crashes, and Michael later logs back onto the server.
    • Michael uses his trident to go to the karaoke stage and walks down the Prime Path. He travels using his trident and discovers a staircase that leads up a mountain to an uncomplete build.
    • Michael continues his journey and explores a village. He collects daises in a flower biome and continues his journey.
    • Michael collects peonies, cornflowers, and orange and red tulips. He then collects pink tulips, lilacs, and dandelions.
    • Michael crafts bone meal to try and bone meal an orange tulip and bone meals a lilac. He collects more pink tulips, orange tulip, alliums, and rose bushes.
    • Michael returns to his donor hall to plant the flowers he had collected. He walks along the path to his house and returns to his donor hall to plant more flowers.
    • Michael leaves and returns to his donor hall to plant more flowers. He walks along the path of his house and accidentally causes a creeper to blow up.
    • Michael covers the hole slightly and grabs dirt from his basement. He covers the rest of the hole and deposits items at his basement.
    • Michael gathers dirt and deposits more items. He gets bones to sort into a separate chest and also deposits dirt into a separate chest.
    • Michael deposits spider eyes into a separate chest and crafts a chest to place gunpowder in. He gets more gunpowder and searches the rest of the chests at his house.
    • Michael deposits gunpowder and diamonds at his basement. He then gets bones and torches from a chest at his house and sorts the bones in a chest at his basement. Michael also deposits daises and gets spider eyes to sort out into another chest along with string.
    • Michael uses his trident to fly to Eret's fortress before returning to his house using his trident. He searches the chests there and uses his trident to travel.
    • Michael travels near Party Park and goes to the roof of Eret's museum. He then visits Church Prime before returning to his house.
    • Michael uses a trident parkour tower to get to the karaoke stage and returns to his house. He then ends stream.
  • Foolish demolishes more builds and removes remains of already-demolished builds around the server.
    • Foolish starts where he left off and finds a little cavern near Punz's backyard.
    • Foolish investigates the cavern and goes to Fundy's gameshow set to remove the remains of the image of bald George to put up again. He searches the chests nearby and goes to Michael's donor hall.
    • Foolish travels to Tubbo's outpost and walks along the walls before going to Las Nevadas. He gathers wheat to breed the cows at Purpled cow farm before he butchers the cows for food.
    • Foolish deposits leather at the cow farm and destroys the barrier around the rose bush Quackity gave George. He replaces the barrier around the rose bush after his chat protests.
    • Foolish goes to the watchtower and grabs TNT from his shulker box to place in the tower. He then lights the TNT, illuminates the crater with torches, and covers up the crater.
    • Foolish removes the remains of the tower and uses a trident parkour tower to remove the remains of Purpled's UFO. He returns to Las Nevadas to deposit the stained glass of the UFO at Purpled's tent.
    • Foolish removes the quartz around the rose bush except for the one with the sign and adds torches around the outdoor theatre stage. He considers destroying the stage, but changes his mind after hearting that the stage had been used recently.
    • Foolish walks along the wall of the Holy Land and walks along the Prime Path. He spots a cobblestone tower in the distance near the L'Manberg crater that he decides to destroy and goes to Puffy's canon life graveyard.
    • Foolish decides to destroy George's McDonalds instead and places TNT in the restaurant. He builds around Pebbles to shield the horse and places more TNT.
    • Foolish takes the smooth quartz slabs from the roof of the restaurant along with some of the red and grey concrete. He then covers Pebbles and ignites the TNT.
    • Pebbles survives the explosion, and Foolish ties Pebbles back to the horse's post. Foolish then takes the rest of the grey concrete and deposits the concrete in his shulker box before continuing his way down the Prime Path.
    • Foolish removes Drista's stone brick wall near the Community House and goes to the courthouse. He continues to walks along the Prime Path and blows up Connor's statue.
    • Foolish repairs one of the trident parkour towers after it gets damaged by the explosion and goes to the studio. He places TNT in the studio and steals the ender chest.
    • Foolish places more TNT and removes the aquarium in the wall. He then lights the TNT and removes the remains of the studio.
    • Foolish covers the crater and searches chests near Puffy's base. He gets dirt from Sam's chests to finish covering the crater.
    • Foolish illuminates the area with torches and uses his trident to head back to Sam's chests at the bank to get more dirt. He then goes to the hot air balloon above the L'Manberg crater and removes the rest of the sign above Puffy's canon life graveyard.
    • Foolish visits Fundy's chess board and goes to Ponk's build near the lemon tree. He finds the "trap" Bad had placed there and goes to the community Nether portal.
    • Foolish illuminates the area around the portal with torches before heading to Michael's house. He goes to Michael's donor hall to find one of the donor walls had an image of bald George.
    • Foolish places an image of his Batman skin, a catfish, and a top secret stamp on the rest of the donor walls. He then walks down Michael's path to his house and the Prime Path.
    • Foolish goes to Michael's house and places TNT there. He then walks along Michael's donor hall and goes to the karaoke stage.
    • Foolish kills a pig in Punz's pond, walks along the walls of Punz's backyard, and continues his way down the Prime Path. He then goes to Bad's mansion to replace the images of Skeppy with Lego Batman.
    • Foolish lights the rose bushes at the mansion on fire and ends off on the Prime Path.
  • Michael returns to the server to farm potatoes and deposit items.
    • Michael logs back onto the server on the path to his house and goes to his house.
    • Michael walks down the path to his house to the Prime Path and goes to the potato farm. He returns to his house to deposit items before returning to the potato farm to harvest potatoes.
    • Michael returns to his house to deposit the potatoes in his basement. He also gets potatoes from other chests to deposit. Michael then grabs a stone brick slab to finish the job.
    • Michael walks along the wheat farm and uses a trident parkour tower. He then goes to the karaoke stage before returning to his house to deposit items.
    • Michael goes to the spider XP farm to grind for levels and returns to his house to deposit items.
    • Michael collects bones, spider eyes, string, torches, gunpowder, and rotten flesh. He sorts the items into separate chests in his basement and walks along his donor hall.
    • Michael returns to his house and walks down the Prime Path. He then ends for the day near Puffy's duck statue.
  • Puffy auctions Bad's mansion and Shroud, mends tools, and replaces some of the beets at the beet farm for carrots. She also walks around the server.
    • Puffy starts at Bad's mansion and grabs white concrete from her base.
    • Puffy returns to Bad's mansion to steal the quartz from it and replaces it with white concrete. She searches Bad's storage chests before going to Bad's vault.
    • Puffy searches chests at Bad's mansion and gets black concrete to fix part of the path to Bad's mansion. She returns to her base to get more black concrete to finish repairing the path.
    • Puffy mines some of the smooth stone at the mansion to craft into slabs to help with repairing the path. She then deposits extra materials, auctions the mansion, and goes to Tommy's base to auction Shroud.
    • Puffy goes to the top of the lemon tree and descends the tree using a water bucket. She then visits Schlatt's grave before going to the spider XP farm to mend her tools.
    • Puffy crafts a bow and an anvil. She then mends her bow, deposits her armor, and continues mending her tools.
    • Puffy retrieves her armor and goes up Punz's tower. She then walks down the Prime Path and around near Tommy's base.
    • Puffy heads to Bad's mansion and continues down the Prime Path to the front of Punz's base. She walks along the wall of the Holy Land before going to the karaoke stage.
    • Puffy goes to Punz's backyard before returning to her base to cook potatoes. She gets food from her furnaces and deposits extra food.
    • Puffy cooks more potatoes and continues down the Prime Path. She then returns to her base to retrieve more food from her furnaces to deposit.
    • Puffy travels to Tubbo's jungle base and gets a carrot from a chest at the bamboo farm. She plants the carrot and crafts bone meal to bone meal carrots.
    • Puffy leaves a carrot at the bamboo farm and harvests carrots from the carrot farm. She joins Bad, Skeppy, Sam, and Boomer's VC briefly at the Nether hub while returning to the Greater Dream SMP.
    • Puffy goes near Punz's base, and Skeppy joins the VC. Bad joins the VC, and Puffy goes to the karaoke stage.
    • Skeppy leaves the VC, and Puffy plants part of Tubbo's beet farm with carrots. Bad joins Puffy briefly at the farm, and Puffy continues planting carrots within the beet farm.
    • Skeppy rejoins the VC, and Puffy continues planting carrots in the farm. Puffy then travels to Foolish's summer home to grab bones from Eret's skeleton XP farm.
    • Puffy returns to the Greater Dream SMP and crafts bone meal. She bone meals the carrots at Tubbo's beet farm while crafting more bone meal to do so.
    • Puffy deposits bones and harvests the carrots. She replants the carrots, and Bad rejoins her to help bone meal the carrot crops.
    • Puffy continues planting carrots among the beets at Tubbo's beet farm, and Bad harvests the carrots. Bad and Puffy replant the carrots, and Puffy continues planting more carrots in the farm.
    • Puffy replaces the beets around the beacon with carrots, and Bad plows the farm. Puffy replants the carrots and continues planting carrots within the beets at the farm.
    • Skeppy dies to a zombie, and Bad and Puffy head to Bad's mansion. Puffy walks down the Prime Path before returning to the mansion and walking along the toll gate there.
    • Puffy continues walking down the Prime Path. She then returns to Bad's mansion and walks along the toll gate.
    • Puffy continues down the Prime Path and goes to Punz's backyard. She continues down the Prime Path and walks along the path to Punz's backyard.
    • Puffy passes through Punz's backyard and continues her way down the Prime Path. She rejoins Bad near her base and continues walking around.
    • Puffy goes to Eret's fortress and walks along the wall. She then visits the outdoor theatre stage and walks along it.
    • Puffy heads to the flower shop and walks along the wall of the Holy Land. She travels down the Prime Path of Eret's castle, and fall underneath the castle.
    • Puffy continues down the Prime Path and goes to Lemon City. She then walks along the wall of the Holy Land and uses her trident to travel.
    • Puffy continues walking along the wall and Tubbo's old tree farm before going down the Prime Path. She then goes to Ant's animal sanctuary and uses her trident to return to the Greater Dream SMP.
    • Puffy walks down the Prime Path and goes to the top of the Bee n' Boo Hotel. She then heads to Bad's mansion and walks along the toll gate.
    • Puffy walks around on Tommy's land and ends stream on the Prime Path.

July 18, 2021[]

  • Tommy continues work on Fort Big and starts construction on a new hotel. Bad and Corpse also help Tommy with the new hotel.[42]
    • Tommy continues work on Fort Big.
      • Tommy starts at the front of his base and finds the lemon tree Foolish had been building for Ponk.
      • Tommy walks over to the tree and searches the chest there. He then goes to the top of the lemon tree and descends the tree using a water bucket.
      • Tommy harvests the carrots hiding among the beets at Tubbo's beet farm before heading to Fort Big by his railway. He retreats into Fort Big and blocks the entrance.
      • Tommy crafts a shield to fend off mobs outside. He illuminates the area with torches while harvesting wood.
      • Tommy fills a creeper hole and continues harvesting wood. He starts building a wall around Fort Big, but decides to grow trees around the fort instead.
      • Tommy crafts bone meal and starts growing trees around Fort Big. He kills skeletons to get more bones for bone meal and continues growing trees around Fort Big.
      • Tommy fills another creeper hole and crafts a new iron axe. He starts building the wall by connecting the trees and harvests more wood.
      • Tommy collects dirt and harvests more wood. He finishes filling a creeper hole and collects more dirt before continuing work on the wall.
      • Quackity joins the VC, and Tommy adds torches to the area. Tommy accidentally causes a creeper to blow up the front of Fort Big and fills in the creeper hole.
      • Corpse joins the VC, and Tommy illuminates the area with torches. Tommy continues harvesting wood and kills skeletons for bones to craft bone meal.
      • Tommy dies to a skeleton and returns to retrieve his items. He deposits white concrete at Fort Big, and continues growing trees and building the wall.
      • Tommy continues harvesting wood, and Bad joins the VC. Tommy plants more trees and continues harvesting wood.
      • Tommy starts to filling a creeper hole and collects dirt. He finishes filling the creeper hole and plants more trees.
    • Tommy shares his plans to build another hotel and starts construction with the help of Corpse and Bad.
      • Tommy meets Corpse and Bad at the community Nether portal, and the three travel down the Prime Path. Tommy and Corpse go to Tommy's base, and Tommy looks through his chests.
      • Tommy harvests wheat from his wheat farm and crafts bread. He tells Corpse about his plan for another hotel, and the two walk down the Prime Path near Bad's mansion. Tubbo joins the VC.
      • Tommy and Corpse go underground briefly, and Bad rejoins the three. Tommy tells the two about his plan of making a prison/hotel of his own on a hill near Pandora's Vault.
      • Tommy falls down a ravine and starts towering out. Corpse and Bad give him blocks and food, and Tommy starts building once out of the ravine.
      • Bad gives Tommy wool to use and helps Tommy dig up the floor. Tommy steals iron from the beacon at Tubbo's beet farm and meets Sam on the Prime Path to Bad's mansion.
      • Tommy crafts iron armor near Bad's statue garden before rejoining Corpse and Bad. He continues building, and Tubbo and Sam join the three.
      • Tommy crafts a new iron pickaxe and continues building. He crafts an iron pickaxe for Corpse and mines more cobblestone.
      • Ranboo joins the VC, and Tommy continues building. Corpse leaves the game and VC, and Tommy mines cobblestone elsewhere.
      • Tommy continues building and crafts iron bars. Sam and Tubbo light TNT, blowing up part of the build, and Tubbo fills the hole with redstone blocks.
      • Tommy removes some of the redstone blocks to replace with wool before ending his stream.
  • Ranboo starts building a sky city above L'Manberg.
    • Ranboo starts at his base and plans to destroy builds on the server to make way for new construction.
    • Ranboo crafts diamonds into blocks, and smelts the iron and gold ore he mined. He deposits items at his vault and decides to build a sky city.
    • Ranboo grabs cobblestone before leaving his base. He logs off the server to draw out how he wants his city to be like.
    • Ranboo logs back onto the server and takes more cobblestone from his mine. He returns to the Greater Dream SMP and goes to Hutt's Pizza.
    • Ranboo breaks a piece of wood at the restaurant to craft a crafting table to craft coal into blocks. He starts renovating Puffy's Italian flag to look like his face before going to his base to deposit items and collect more coal blocks.
    • Ranboo returns to the Greater Dream SMP, considers burning down the lemon tree, and finishes renovating Puffy's Italian flag. He then goes to the L'Manberg crater and decides to build the city there.
    • Ranboo goes onto the obsidian frames above the crater to start building. Tubbo joins the VC, and Ranboo crafts cobblestone slabs and continues building.
    • Ranboo crafts cobblestone stairs and gathers wood from the remains of Jack's house. He returns to his sky city and crafts ladders.
    • Ranboo continues building his sky city and crafts chests to place. He crafts cobblestone walls and slabs before continuing construction.
    • Ranboo crafts cobblestone stairs and continues building. He finds Wiggles' at the pig's house and heads back to his base to get emeralds.
    • Ranboo collects more cobblestone from his mine and mines more cobblestone. He then visits his base before heading back to the Greater Dream SMP.
    • Tommy and Sam join Ranboo's VC. After the two leave the VC, Ranboo heads near the remains of George's McDonalds to meet Tubbo and Bad, and Bad joins the VC.
    • Ranboo returns to building his sky city. He crafts more cobblestone stairs to continue building and illuminates the build with torches
    • Ranboo continues building and illuminating the build with more torches. He then returns to his base to grab iron from his vault to craft lanterns.
    • Ranboo returns to the Greater Dream SMP and uses his trident to travel back to his sky city. He makes a doorway on the second floor before adding lanterns and torches to light the build.
    • Ranboo adds finishing touches to his build and more torches. He walks down the Prime Path and uses his trident to get to Snowchester.
    • Ranboo visits MICHAEL before ending his stream.
  • Foolish cleans up pranks and removes the wall around the Holy Land. Foolish also meets HBomb and kills HBomb multiple times. After HBomb leaves, Foolish destroys L'Sandberg.
    • Foolish starts near Punz's base and goes to the karaoke stage.
    • Foolish travels his summer home and goes to his Temple of Undying. He drains the water from Puffy's beet farm prank at his temple and removes the farm.
    • Foolish deposits dirt at his snake statue and returns to his temple to retrieve more dirt to deposit at his snake statue. He then returns to the Greater Dream SMP where he removes the Hall of Fame.
    • Foolish takes dirt from Eret's storage to fill the area where the Hall of Fame used to be. He finds one of Eret's "You Matter <3" wool blocks and goes to Eret's castle. There, he finds the explosion damage Puffy caused and places wool in a barrel there.
    • Foolish deposits blocks in a chest where the Hall of fame used to be and removes the ten diamond entrance fee sign on the wall of the Holy Land. He also removes the wall around the Holy Land, and HBomb joins the VC.
    • Foolish meets HBomb on the roof of Puffy's therapy office, and HBomb asks Foolish for iron armor. Foolish gives HBomb an iron block, and HBomb crafts an iron chestplate.
    • The two converse near Puffy's therapy office, and Foolish walks down the Prime Path. Foolish rejoins HBomb, and the two continue conversing until Foolish kills HBomb.
    • HBomb leaves the VC, and Foolish crafts chests to put HBomb's items in. HBomb arrives and starts attacking Foolish. Foolish hands HBomb the chests.
    • HBomb places the chests on the path, removes them, and retrieves his items. He then sets Foolish on fire, and Foolish kills him again.
    • HBomb returns again, attacks Foolish again, and retrieves his items. Foolish walks down the Prime Path before rejoining HBomb.
    • Foolish knocks HBomb off a tree after HBomb gets "stuck." HBomb sets Foolish on fire again, and Foolish kills him again.
    • Foolish extinguishes the fire spreading on the Prime Path, and HBomb returns to retrieve his items. HBomb asks Foolish for some of his food back, and Foolish hands him steak.
    • HBomb leaves the game, and Foolish travels through the bee farm at Punz's base. He then removes the rest of the wall of the Holy Land before going to Ponk's old tower.
    • Foolish finds a "Ranboo my beloved" image in the tower and goes to the top. He considers removing the tower along with the Vape Tower and MLG Tower.
    • Foolish returns to his summer home and checks his mailbox. He then goes to his Temple of Undying. There, he removes one of the signs Puffy had left.
    • Foolish grabs TNT from his snake statue and breeds cows at his cow farm before butchering them. He then places TNT in the L'Sandberg tower and searches his chests for a flint and steel.
    • Foolish grabs flint and iron from his snake statue to craft a flint and steel, but decides to get gold from a chest to craft a golden pressure plate to use instead.
    • Foolish blows up the L'Sandberg tower and repairs the damage done to his path. He towers up to the remaining TNT in the floating bits of the tower and ignites it.
    • Foolish places more TNT on the remains of the tower and deposits blocks. He then ends his stream.
  • Puffy discovers the changes on the server.
    • Puffy starts near Wiggles' house and goes to her base.
    • Puffy goes to her parrot dance room/women shrine. She then finds the changes done to her Italian flag over Tubbo's beet farm by Ranboo and walls around the Holy Land removed.
    • Puffy heads to Foolish's summer home to discover that Foolish had blown up the L'Sandberg tower. She returns to the Greater Dream SMP and finds Ranboo's sky city at the L'Manberg crater.
    • Puffy towers up onto the obsidian frames and goes to the city. She then walks near the lemon tree and finds that Foolish had removed the Hall of fame.
    • Puffy replants a melon plant that she tramples before going to Bad's mansion. She then grabs Nether wart blocks to tower up to the secret block where she adds a sign of her own.
    • Puffy starts getting down from the block and ends her stream.

July 19, 2021[]

  • HBomb tests his minigames and builds a new minigame. After finishing the minigame, he lets Foolish and Phil test it.[43] (WIP)
    • HBomb tests his minigames and builds a new minigame.
      • HBomb starts at his Hungry Hungry Hippos minigame and tests it.
      • HBomb fishes the striders in the minigame back to the center before going to the remains of the OwO sign. He then goes to his room at Eret's castle to try and pass the night, but is unable to.
      • HBomb takes his bed and walks down the Prime Path. He finds Tubbo's beet farm and goes to the beacon there.
      • HBomb harvests beets and crafts bowls to make beetroot soup. He finds Puffy's signs at the beet farm and continues down the Prime Path.
      • HBomb sets the rest of the OwO sign on fire and continues his way down the Prime Path. He passes the night near his diamond minigame.
      • HBomb goes to his diamond minigame, and Sam and Ponk join the VC. HBomb then goes to his parkour tower and towers up to burn the rest of the OwO sign.
      • HBomb asks Sam for a diamond ore and searches his chests for a diamond ore after Sam says he does not have one. HBomb finds some in his ender chest by the L'Cast pond and meets Sam on the Prime Path to the Community House.
      • The two go to Eret's castle, and HBomb asks Sam about the crater where Eret's throne used to be. The two then head to HBomb's minigames, and HBomb hides a diamond ore in the diamond minigame.
      • HBomb gives Sam a minute to find the diamond ore, and Sam fails to find the ore and falls for one of the fake ores. HBomb shows Sam where the real ore is hidden, and Sam exits the minigame so HBomb can hide the ore again.
      • Sam comes down from the parkour tower after HBomb hides the ore, and HBomb times Sam as Sam searches for the ore. Sam manages to find the ore in two minutes and eight seconds, and the two part their ways.
      • HBomb returns to his diamond minigame and searches the chests at his L'Cast pond for ores. He searches Eret's hidden chests along with chests near Eret's castle.
      • HBomb searches Eret's castle before heading to the Nether to get magma. Sam messages HBomb through in-game chat saying that he has coal and redstone ore, and HBomb tells Sam that he might need the ores if he decides to make the minigame.
      • HBomb mines magma blocks and returns to the Greater Dream SMP. He towers up by the remains of the OwO sign to light the rest of it on fire and crafts a chest by his diamond minigame to deposit items.
      • HBomb gathers blue wool, shears, birch wood, string, ink sacs, and wool. He gets white, pink, and orange dye from a chest outside before crafting blue wool carpet.
      • HBomb tests the damage of the magma with carpet over it, grabs cookies, and deposits items. He crafts the string into wool and another chest to deposit materials in.
      • HBomb heads to the crater leading to Eret's potato farm at Eret's castle. He searches the chests by Eret's castle and takes shears from Eret's castle before making his way to Sam's base to use Sam's sheep farm.
      • HBomb visits the spider XP farm to get string to craft into wool and gets bones from an ender chest. He also gets a rose bush, more string, red carpet, orange wool, and ink sacs.
      • HBomb finds sunflowers to turn into yellow dye and a cornflower for blue dye. He then gets yellow carpet and crafts red dye.
      • HBomb grabs a carpet and iron nuggets to craft into iron before depositing an extra nugget. He then gets more iron, purple wool, and pink tulips.
      • HBomb deposits items before getting pink and green wool. He harvests beets from the beet farm and pulls the lever of the TNT trap near Eret's museum.
      • HBomb covers part of the crater and deposits materials at his minigames. He gets magma blocks to start building the minigame and orange wool to craft into carpet.
      • HBomb gets yellow carpet before depositing orange and yellow carpet. He then collects pink wool, pink dye, and wool.
      • HBomb crafts pink and gathers more pink wool to craft more. He gets beetroot and red dye, and crafts more red dye using the beetroot.
      • HBomb crafts red wool and gathers white dye to craft pink dye for more pink wool. He crafts more pink carpet and deposits extras.
      • HBomb collects lapis from his base and string from a chest near Kinoko Kingdom. He then grabs coal from a furnace and blue dye.
      • HBomb crafts more blue dye and blue wool for blue carpet. He then crafts purple dye for purple wool and crafts purple carpet.
      • HBomb crafts red carpet and kills skeletons for bones. He harvests cacti near Eret's castle before returning near his L'Cast pond to uncover a skeleton horse named "FURRY" that he kept underground.
      • HBomb adds carpet to the magma blocks and searches his diamond minigame for cobblestone. He smelts cacti and crafts white dye.
    • HBomb lets Foolish and Phil test the new minigame.
      • HBomb retrieves green dye to craft lime dye and crafts lime wool into carpet to put over the magma blocks. He asks Foolish through in-game chat if he would like to test the minigame. HBomb then crafts acacia planks to put around the border of the magma floor.
      • HBomb tests the minigame and replaces one of the magma blocks with a regular block. He messages Phil through in-game chat to ask if he would like to test the minigame. HBomb then fixes the magma floor with red carpet.
      • HBomb deposits items and gathers rotten flesh, potatoes, and porkchops. He searches the chests near his L'Cast pond and gets wheat from a chest at Eret's castle to craft bread.
      • HBomb searches Eret's castle before returning near his minigames. Foolish joins the VC, and HBomb passes the night.
      • HBomb retreats into his diamond minigame after mobs chase him. He goes up his parkour tower two times, and Foolish meets him.
      • Foolish tells HBomb that he might remove the cat statue Puffy made, and HBomb tells Foolish to remove his armor for the minigame. HBomb gives Foolish an iron helmet and boots, and crafts a chest for Foolish to deposit his armor in.
      • HBomb times Foolish as Foolish walks around on the magma floor, and Foolish guesses the wrong spot on the floor. HBomb shows him the spot on the floor without magma.
      • HBomb changes to spot without the magma on the floor, and Foolish tries again. Foolish guesses the wrong spot on the floor, and HBomb shows the actual spot without the magma block.
      • HBomb gives Foolish the regular block, and Foolish gives HBomb the iron boots. HBomb crafts a new helmet and looks away as Foolish hides a regular block on the magma floor.
      • Foolish gets tempted to break the rare block, and HBomb manages to find the regular block on the floor instantly. Foolish hides the block again, and HBomb gets killed by a baby zombie when he tries to guess where the regular block is.
      • HBomb retrieves his items, and Foolish reveals the regular spot on the magma floor. Foolish hides the regular block on the magma floor, and HBomb heads to his parkour tower.
      • HBomb walks around on the magma floor again, and Foolish hints that the regular block is not underneath a yellow carpet. HBomb guesses the wrong spot on the floor and searches the floor for the block.
      • Foolish almost causes a creeper blow up the rare block, and Foolish reveals the spot. HBomb hides the regular block, and Foolish walks around on the floor.
      • Foolish guesses the right spot and hides the regular block. HBomb manages to find the spot instantly, and Foolish hides the block again.
      • HBomb walks around on the floor, and Foolish hints that the block is not under a red carpet. HBomb guesses the wrong spot on the floor and finds the spot.
      • HBomb hides the block, and Foolish walks on the magma floor. Foolish guesses the wrong spot, and HBomb reveals the correct spot on the floor.
      • HBomb decides to play the minigame without any armor, and Foolish hides the block. HBomb walks around on the magma floor and guesses the wrong spot.
      • Foolish reveals the correct spot, and HBomb hides the block. Foolish finds the spot instantly, and HBomb kills him.
      • Foolish leaves the VC, and HBomb steals Foolish's trident. HBomb then places Foolish's shovel in a chest and uses the trident.
      • HBomb falls to his death, and Foolish rejoins the VC and returns. Foolish retrieves his items before leaving the VC and game.
      • Foolish logs back on, and HBomb uses Foolish's trident to retreat. Foolish chases after him, and HBomb manages to lose Foolish.
      • HBomb uses Foolish's trident to launch himself onto a structure in a lake and spots Foolish throwing a trident at him. HBomb dodges his attacks, and Foolish grabs a potion from his ender chest.
      • Foolish heads off toward HBomb's minigames with TNT, and HBomb runs after him. Foolish attacks HBomb when HBomb bumps into him and chases HBomb to the lake.
      • HBomb returns Foolish's trident, and Foolish leaves the game. HBomb messages Phil asking if he is available, and Phil messages HBomb back that he is wary that he might die in the minigame.
      • HBomb changes from his cat maid skin to his regular skin before heading back to his minigames. He messages Phil that the minigame is just finding a diamond and that there is no chance of death in the game.
      • Phil messages HBomb saying that he saw the death messages of him and Foolish in chat, and HBomb tells Phil that the minigame has nothing to do with the cat maid bit.
      • HBomb tells Phil that he had changed his skin. HBomb then goes up to his parkour tower. Phil is convinced, and HBomb tells him the location of his minigames.
      • HBomb grabs glass to repair the enclosure around the rare block before going to his parkour tower. He descends the tower and tells Phil more instructions of getting to his minigames.
      • HBomb meets Phil near the remains of the OwO sign, and Phil joins the VC. HBomb takes the suit layers off his regular skin and takes Phil to his minigames.
      • HBomb shows Phil the minigame he had made and states that Phil is not going to play it. HBomb tells Phil that he will be playing the diamond minigame.
      • HBomb hides a diamond ore in the minigame and gives Phil two minutes to find the diamond ore. Phil finds the diamonds ore in half of the time he was given. HBomb lets Phil keep the ore, and Phil reveals that he had used hitboxes to find the ore. HBomb hides the ore again.
      • Phil searches for the diamond ore and eventually finds the ore. HBomb asks if Phil would like to try the new minigame and adds that he will allow Phil to wear armor. Phil then looks away as HBomb hides the block.
      • Phil manages to leap onto the block, and HBomb uncovers the second block he had placed on the floor. HBomb hides the block again, and Phil eventually finds it.
      • HBomb hides the block, and Phil eventually finds it. HBomb hides the block again, and Phil manages to find the spot.
      • HBomb hides the block, and Phil leaps onto a block that HBomb forgets to replace. Phil guesses the wrong spot, and HBomb reveals the spot on the floor.
      • Phil gives HBomb a potato before leaving. HBomb cooks potatoes and porkchops, and retrieves them once they are ready.
      • Foolish rejoins the VC.
  • Phil continues work on his basement. While working, HBomb invites him to test the new minigame.
    • Phil returns to his house having started within the forest and notices the Father's Day drawing and present from Puffy on the side of his house. He also comes across the poem Foolish had written on signs in his house.
    • Phil removes the signs and deposits them. He then goes to his basement before navigating to the Nether.
    • Phil returns to the arctic back to grab more food and ender pearls. He harvests wheat from the farm to breed cows at the cows farm before butchering them for food.
    • Phil deposits leather and food at the wheat farm. He also deposits an extra water bucket near his house and puts away his extra pickaxe, hoe, and axe. Phil then places his axe in his ender chest.
    • Phil travels to the guardian XP farm to collect prismarine crystals and shards to craft sea lanterns. He deposits the sea lanterns and crafts more sea lanterns to deposit.
    • Phil grabs sea lanterns and uses the guardian XP farm. He then deposits items and takes more sea lanterns with him.
    • Phil returns to the arctic and deposits sea lanterns in a chest near his house. He moves some sea lanterns from another chest into the separate chest before going to his house.
    • Phil gathers dirt and sea lanterns before going to his basement to continue adding sea lanterns to the walls. He deposits blue concrete and other items, and gets his axe to break chests to move more blue concrete into another chest.
    • Phil deposits sea lanterns near his house and gets spruce wood from his house to craft more chests. He then gathers sea lanterns and returns to his basement.
    • Phil places chests to deposit sea lanterns and blue concrete. He continues adding sea lanterns to the walls of his basement, and deposits blue concrete and dirt.
    • Phil gets more sea lanterns and continues adding sea lanterns to the walls of his basement. He deposits blue concrete, sea lanterns, and dirt, before grabbing ender pearls from his house before heading to meet HBomb at his minigames.
    • Phil travels back to the arctic to deposit the diamond ores at his house and grab sea lanterns from near his house. He returns to adding sea lanterns to the walls of his basement.
    • Phil gets more sea lanterns and dirt to continue adding sea lanterns to the walls of his basement. He returns to his house and deposits dirt near his house.
    • Phil then returns to his basement to end his stream.
  • Hannah starts from scratch on the server and completes tasks in a Toyota Drive Your Game event.
    • Hannah collects spruce wood for a crafting table and butchers sheep for food. She crafts a wooden pickaxe to mine cobblestone for a stone axe pickaxe, sword, and shovel.
    • Hannah butchers more sheep for food and harvests more wood. She mines more cobblestone for a furnace before mining coal to cook food
    • Hannah crafts a bed and retrieves food. She mines more coal and butchers pigs for food.
    • Hannah breaks her bed, mines down, and dies to zombies. She spawns back at the main spawn and makes her way back via ice tunnel to a portal she made in the Nether.
    • Hannah retreats from mobs and hides underground. She returns to the surface and butchers animals for food.
    • Hannah collects wood to craft a wooden pickaxe and gets shot by a skeleton. She spawns back at the main spawn and searches chests at Punz's chunk.
    • Hannah harvests melons at the melon farm at the community tree farm. She returns to the area where she butchers cows for food.
    • Hannah retrieves her items and mines cobblestone. She collects wood to craft a crafting table and crafts a furnace to cook food.
    • Hannah retrieves food and crafts a stone axe. She continues collecting wood while butchering animals for food.
    • Hannah mines more cobblestone, and crafts a stone sword and pickaxe.
    • Hannah retrieves more food, and collects a pumpkin and sugarcane. She retrieves more food and collects more wood.
    • Hannah travels and butchers animals for food. She crafts a bed and butchers more animals for food.
    • Hannah finds a cave where she mines iron, coal, and cobblestone. She crafts a shield and more furnaces to smelt the iron ore she mined.
    • Hannah continues mining for resources. She gets flint and retrieves more iron.
    • Hannah crafts a set of iron armor. She continues mining more iron and crafts two buckets.
    • Hannah mines lapis, iron, and coal. She then crafts an iron pickaxe and finds diamonds.
    • Hannah collects a cod in a bucket for an aquarium quest, and mines redstone and gold. She enters a mineshaft and kills an enderman to complete another task.
    • Hannah continues mining for resources. She cooks food and smelts iron ore. She then retrieves food along with iron that she uses to craft a new iron pickaxe.
    • Hannah mines into a ravine. She retrieves more food and iron before smelting more iron ore she mined and returning to the surface.
    • Hannah finds buried treasure and an underwater ruin. She takes an iron sword from the treasure and collects sand before traveling.
    • Hannah crafts a boat to head to sea where she finds a shipwreck. From the shipwreck, she obtains iron, emeralds, and wheat from the chests.
    • Hannah continues travelling at sea and smelts the sand she collected once she reaches land. She then butchers sheep for food and retrieves glass to make an aquarium for the cod she had gotten, completing another task.
    • Hannah continues traveling and manages to tame a dog, completing another task. She cooks food and continues traveling.
    • Hannah finds a lava pool and cooks more food. She tries to build a portal, but accidentally turns all the lava into obsidian. She continues traveling and finds a village.
    • Hannah gets bread and an iron shovel from the village. She then tries to give a villager a job using a smithing table so she can trade with it. Hannah then crafts a composter to give a villager a farmer job, and later crafts a barrel and loom.
    • Hannah trades for shears with a villager and finishes another task. She continues traveling and mines coal.
    • Hannah finds another lava pool and manages to build a Nether portal. She crafts a flint and steel to activate it, and sets her spawn point before entering.
    • Hannah smelts gold in the Nether for a pair of golden boots. She finds a Nether fortress and gathers Nether wart. Her stream then crashes.

July 20, 2021[]

  • Puffy plots out a new city.
    • Puffy returns to the ground from the secret block above Bad's mansion.
    • Puffy heads to sea near Fundy's battle area and explores when she reaches land. She then travels at sea even more before heading to her waypoint called "Peedom and Fece."
    • Puffy removes the ruined portal there and collects grass blocks. She removes the rest of the ruined portal and replaces it with grass blocks.
    • Puffy removes the rest of the portal and continues replacing the ground with grass blocks. She starts building a boat at sea and illuminates the area with torches.
    • Puffy accidentally causes a creeper blow up and fills in the creeper hole. She then travels at sea and explores once she reaches land.
    • Puffy travels at sea to Snowchester and returns to the Greater Dream SMP. She travels down the Prime Path and deposits items at her base.
    • Puffy collects string to craft into wool before depositing items and extra string. She grabs more food and dirt, and finds the crater from Tubbo's TNT trap HBomb had set off near Eret's museum.
    • Puffy covers the crater and grabs oak wood slabs from her base. She covers the rest of the crater and repairs the Prime Path.
    • Puffy harvests jungle wood from the community tree farm and searches the chests at the Nether hub. She then heads to Foolish's summer home and goes to a sandstone mine.
    • Puffy uses her trident to head back to Peedom and Fece. She starts formatting two builds and harvests acacia wood.
    • Puffy flattens the top of a hill to format another build and starts building a dock.
    • Puffy makes another boat and outlines another build. She lights the area with torches and places a chest to deposit items in.
    • Puffy craft a bed and deposits more items. She travels at sea and explores once she reaches land.
    • Puffy heads to sea again and returns to the Greater Dream SMP through Snowchester. She returns to her base to gather brown terracotta, terracotta, sand, gravel, and cocoa beans.
    • Puffy crafts brown dye for brown concrete powder before depositing extra sand and gravel. She then deposits items and goes to Snowchester to return to sea.
    • Puffy walks when she reaches land and travels at sea to return to Peedom and Fece. She gets jungle wood to start building a palm tree. Puffy then deposits jungle wood and materials.
    • Puffy travels back at sea and walks when she reaches land. She navigates back to the Greater Dream SMP through Snowchester.
    • Puffy returns to her base to get iron for shears and collects jungle leaves at the community tree farm. She then ends her stream at the second floor of the Community House.
  • Sapnap and George try to find Quackity, but run into Mexican Dream. The two catch Mexican Dream up on the events, attempt to revive him, and ask him about his dreams in an attempt to locate Quackity. Mexican Dream shows the two Las Nevadas, but tells them not to go. Sapnap and George then show Mexican Dream Kinoko Kingdom and give Mexican Dream a home there.[44]
    • Sapnap starts his stream at the second floor of the Community House and asks George where Quackity is.
    • George states that he does not know, and Sapnap gives George some netherite armor that he stole from Tommy, along with a totem of undying.
    • Sapnap suggests that they go search for Quackity where he was last seen: El Rapids. The two make their way down the Prime Path there with George doing a "Leap of Faith" from a trident parkour tower.
    • George mentions that he has been fixing up some builds on the server, and the two arrive at El Rapids. They find the poster at El Rapids ruined, and George replaces it.
    • The two find Mexican Dream near Boomerville crying. The two approach Mexican Dream and Sapnap asks why Mexican Dream is "grey."
    • Sapnap gives Mexican Dream a pumpkin from the Boomerville Church. Sapnap asks Mexican Dream why he is so grey, and Mexican Dream tells Sapnap that he was killed by Dream while he was visiting Tommy in exile.
    • Mexican Dream hides in a hill and starts rebuilding El Rapids. Sapnap tells Mexican Dream that El Rapids will forever be an unfinished symphony.
    • Mexican Dream gets distracted by a pumpkin patch, and George carves faces onto the pumpkins. Mexican Dream is still convinced he can rebuild El Rapids, and Sapnap tells Mexican Dream that he cannot.
    • Sapnap tells Mexican Dream that Dream might have taken down El Rapids, and the three start making their way to the prison. Sapnap asks Mexican Dream how it was in the Afterlife, and Mexican Dream states that he had met a man who drank a lot there (Schlatt).
    • Mexican Dream gets distracted by a sheep by the Bee n' Boo Hotel, and George kills the sheep. The three go to Bad's mansion, and Mexican Dream states that he has not seen Mamacita for a while.
    • Mexican Dream gets tempted to live in the prison, and Sapnap tells him that he does not want to live in the prison. The two enter the portal with Sapnap telling Mexican Dream that they cannot enter the prison.
    • Sapnap tells Mexican Dream that Dream is in prison and that he can't kill Dream. Mexican Dream tells the two that Dream deserves to be killed for what he has done instead of being imprisoned.
    • Sapnap tells Mexican Dream that he would be killed if he tried to kill Dream. Sapnap then adds that he had visited Dream once in prison. Mexican Dream asks Sapnap who owns the prison, and Sapnap responds that Sam does.
    • Mexican Dream comes up with a plan to kill Dream when visiting him in prison, and Sapnap debunks the plan by stating that someone had already tried doing that. Sapnap then explains that his items were taken when he had visited Dream.
    • Sapnap and George test Mexican Dream, and Sapnap tells Mexican Dream that Dream is serving his time in prison. Sapnap asks Mexican Dream if he has seen Quackity, and Mexican Dream states that he has heard of Quackity before.
    • Sapnap tells Mexican Dream that he needs to check on Quackity, and Mexican Dream asks him if Quackity was part of El Rapids. Mexican Dream states that he had never met Quackity. Mexican Dream then explains that he will need to return to the Afterlife since he is only visiting his homeland.
    • George gives Mexican Dream a spider eye, and the two try and force Mexican Dream to eat the spider eye. Mexican Dream states that he is not hungry and runs from the two. Mexican Dream later eats the spider eye.
    • Mexican Dream states that nobody visited him in the Afterlife. He states that he only got alcohol and that an alcoholic person comes to his shop every day to ask questions and tell him about being president.
    • Sapnap tells George that they might be able to revive Mexican Dream using the totem of undying, and George hands Mexican Dream the totem.
    • The two tell Mexican Dream that they are only going to attempt the resurrection if he tells them why he is crying. Mexican Dream states that he had dreams in the Afterlife and that he had a dream of him visiting El Rapids.
    • Mexican Dream states that he had met George in his dream and found El Rapids removed. He states that George and Bad told him that Quackity had taken El Rapids down and that he had burned Quackity's old house.
    • Sapnap asks Mexican Dream if Quackity had really taken down El Rapids, and Mexican Dream states that he had found El Rapids gone when he woke up.
    • Sapnap gets confused if Dream or Quackity had taken down El Rapids, and Mexican Dream accuses Sapnap of lying to him. Mexican Dream places an image of his friends, and Sapnap states that he has to talk to Quackity to know why he took down El Rapids.
    • George lets Mexican Dream hold the totem of undying, and Sapnap asks Mexican Dream if he would like to be ended with a sword or arrow. Mexican Dream panics and runs from the two.
    • Sapnap shoots Mexican Dream, and Mexican Dream turns American. Mexican Dream heads to McPuffy's with Sapnap and George following after him.
    • Mexican Dream orders a burger with George being the cashier. Mexican Dream asks George if he has any dairy free or gluten free items and explains that he is lactose intolerant. George then gives rotten flesh, and Mexican Dream heads to a table to eat.
    • Mexican Dream eats the food and tells George he has a peanut allergy. He then demands to speak to his manager and vomits. The three then head to Tommy's base.
    • Sapnap gets spider eyes and gives Mexican Dream one. Mexican Dream asks if it is dairy free, and Sapnap responds that it is while hitting Mexican Dream.
    • Sapnap and George chase Mexican Dream down the Prime Path. After Mexican Dream eats the eye, he does not return to his normal state.
    • Sapnap gives Mexican Dream an image and asks if he knows who Quackity is. Sapnap asks George for string, and George gives him some. Sapnap tries to make Mexican Dream snort the string, and Mexican Dream goes to Tommy's base to sleep.
    • Mexican Dream gets distracted by the Tommy Wall, and Sapnap and George try and convince him to snort the string. Mexican Dream snorts the string and becomes a McDonalds drive-through person.
    • Sapnap asks Mexican Dream if he has any hints of where Quackity was. Mexican Dream then tries to push George off the Prime Path bridge.
    • Sapnap gives Mexican Dream another spider eye and tells Mexican Dream to place down string. Sapnap tells Mexican Dream to eat the spider eye and snort the string.
    • Mexican Dream returns to his normal state and snorts the string again. The three go to Tommy's bench, and Mexican Dream states that he had a dream of becoming an American.
    • Mexican Dream states that he had a vision that might prove that Quackity had taken down El Rapids. Sapnap asks him if he is sure and if he had any other visions.
    • Mexican Dream states that he had a vision about money and that he wanted to go to Las Vegas to gamble. The three continue down the Prime Path, and George harvests beets.
    • Sapnap tells George that Mexican Dream's visions might be true, and Mexican Dream smells something. Mexican Dream rides a llama and states that he had smelled the machines in his vision. He then smells the image of the image at the Oogway pen.
    • Mexican Dream goes high, and Sapnap tells Mexican Dream to take him and George to the machines. Mexican Dream starts leading the way with the two following behind him.
    • Mexican Dream takes the two to the main spawn, showing the two a bed there. He states that George had a dream there.
    • The two ask Mexican Dream if he can take them to the machines. Sapnap places string, and Mexican Dream asks for blocks.
    • Mexican Dream starts towering up with George trying to stop him. Mexican Dream starts towering up again and spots Las Nevadas.
    • The three make their way onto the walls of Tubbo's outpost where they spot Las Nevadas in the distance. Sapnap and Mexican Dream head to the toll gate. Mexican Dream then tells Sapnap to not enter in fear that he might be killed.
    • The three leave, and Sapnap promises Mexican Dream a new home. Sapnap tells Mexican Dream that he will go to Las Nevadas to find Quackity one day, and Mexican Dream tells him to not go.
    • Sapnap and George take Mexican Dream to Kinoko Kingdom. Sapnap shows the barn used to grow the mushrooms, and Mexican Dream tries to "eat" the ying yang pond.
    • Sapnap shows Mexican Dream the mushroom house that he will be living in and states that Quackity won't be able to hurt him. He tells Mexican Dream that he will go and find Quackity, and Mexican Dream declares that he has to return to the Afterlife.
    • Mexican Dream jumps off the top of the mushroom building and disappears mid-air. George then walks off the mushroom building, with Sapanp jumping in after him.

July 21, 2021[]

  • Ponk logs onto the server after playing Bedwars and continues work on his magma house. He also adds Mending to his armor.
    • Ponk logs onto the server at Foolish's summer home after playing Bedwars to find the L'Sandberg tower blown up.
    • Ponk travels to the Greater Dream SMP and goes to the Community House. He searches a chest there and returns to the Nether.
    • Ponk decides to work on his magma house and goes to the Nether roof. He grabs magma blocks from his storage chest and starts climbing the scaffolding tower to his magma house.
    • Ponk realizes that he is not wearing his frost walker boots and returns to the Greater Dream SMP. He finds the Hall of Fame gone and crafts wool.
    • Ponk towers up Punz's tower and gets emeralds to trade for a bookshelf. He breaks the bookshelf and trades for three Mending enchantment books.
    • Ponk visits the spider XP farm to add the Mending enchantment to his diamond chestplate, leggings, and boots. He also grabs his Frost Walker boots from his ender chest and uses the spider XP farm to mend his armor.
    • Ponk gathers a hay bale, wheat, and porkchops. He then continues using the spider XP farm. He freezes the water elevator out of the spider XP farm and returns to the Nether roof.
    • Ponk gets spruce planks to craft a crafting table to craft bread. He deposits items and continues building his magma house. He deposits magma and other items before mining more magma blocks.
    • Ponk ends stream on the top of the Nether hub.
  • Foolish organizes items before pranking Phil by building a house in Phil's basement. After showing Phil and speaking with Phil, Foolish secretly attempts to break into the prison. Foolish later tells Quackity about his plan to break in, and Quackity tells him to stop.
    • Foolish organizes items.
      • Foolish starts where he had left off near a lake. He deposits an ender pearl, his extra trident, and TNT in his ender chest.
      • Foolish returns to the Greater Dream SMP and removes a farm near Tubbo's old house.
      • Foolish deposits items in a chest and searches a chest near the flower shop for dirt. He searches other chests nearby and gets dirt from Sam's chests by the bank.
      • Foolish removes the rest of the farm and replaces it with dirt. He then goes to the karaoke stage and tramples plowed areas around Punz's pond.
      • Foolish replaces the plowed areas with dirt and returns onto the Prime Path. He searches for a chest near the pond and finds the chest which is empty.
      • Foolish returns to his summer home and removes the War sign there. He deposits the blocks in the mailbox before going to his Temple of Undying.
      • Foolish removes the water source Puffy made for her beet farm prank and grabs coal blocks for torches. He illuminates his Temple of Undying and goes to his Pharaoh's Chamber to grab iron to put in his ender chest.
      • Foolish gives the totem guards at the front of his temple fire in their posts, and deposits spruce wood and obsidian at his snake statue. He also deposits other items outside.
      • Foolish deposits quartz at his snake statue and tries to craft smooth quartz using quartz slabs. He deposits quartz slabs, smooth quartz stairs, and unsmooth quartz stairs.
      • Foolish searches the chests at his village and butchers cows at his cow farm for food. He breeds cows and continues butchering cows.
    • Foolish pranks Phil by building a small house in Phil's basement.
      • Foolish heads to the arctic and goes to Phil's house. He searches the chests at Phil's house for TNT and goes to Phil's basement.
      • Foolish goes behind a hill in Phil's basement as Phil walks in. Foolish and asks if he can blow Phil up. Phil leaves, and Foolish finds Tubbo's slimes.
      • Foolish decides to make a house in Phil's basement and starts building on a hill. He crafts a door for the house and adds some details to the house.
      • Foolish gets stone, oak wood plank stairs, oak leaves, and signs from a chest outside of Phil's house. He also takes a barrel, a bed, and more spruce wood planks from Phil's house.
      • Foolish returns to Phil's basement to place a bed at his house. He then mines the stone he got into cobblestone to craft a furnace. Foolish then adds bushes around the house.
      • Foolish adds a barrel at the side of the house and a sign on the house. He then places a sign next to the house to dub the house "Foolishville."
      • Foolish changes his skin and adds torches to the house. He places string in the barrel to spell out "LOL" and builds a bench outside.
      • Foolish crafts carpet to put inside the house and spots Phil climbing down the ladder to the basement. He hides in the house and searches Phil's house.
      • Foolish spots Phil placing grass and plans to add a painting to his house. Foolish decides to get item frames and takes leather from a chest outside Phil's house.
      • Foolish crafts item frames at Phil's house and returns to Phil's basement to put an image of Phil on the house. He then returns to his summer home to collect leather and spruce wood from his cow farm.
      • Foolish crafts item frames and grabs bowls from chests at the Nether hub for beetroot soup. He then returns to the Greater Dream SMP where he harvests beets from Tubbo's beet farm to make beetroot soup.
      • Foolish returns to the arctic, and searches Phil's and Techno's houses for an anvil to rename one of the bowls of soup. He searches Ranboo's base for an anvil and gets iron from his ender chest to craft an anvil.
      • Foolish renames three bowls of soup to a few different spellings of "porridge" and returns to Phil's basement. He renames a few bowls and places an image of a neighborhood behind the hill his house is on.
      • Phil returns to his basement to add more grass and Foolish gives him a bowl of porridge. Phil joins the VC, and the two converse.
      • Phil sets Foolish's house on fire, and Foolish shows the image of the neighborhood. Phil sets the rest of Foolish's house on fire and removes the bed.
      • Phil removes the remains of the house, and Foolish tries to cover the areas where the fire had burnt the carpet with a his bed and worktables.
      • Foolish gives Phil more porridge and adds the bushes of the house around the pond. Foolish comes up with more names for the neighborhood and removes part of the neighborhood image.
      • Foolish removes the rest of the image and places a sign by the ladder out of the basement. He then leaves the basement and VC and changes his skin back to his Las Nevadas skin.
    • Foolish mines into the prison. He is stopped by Quackity.
      • Foolish returns to the Greater Dream SMP, and goes back to the Nether. He returns to the Greater Dream SMP to continue removing old structures, but decides to go to the Las Nevadas hotel instead.
      • Foolish goes to Las Nevadas, and enables shaders. He then goes to the hotel where he feeds Sand.
      • Foolish walks around Las Nevadas and considers placing string in the sky to prevent snow piling on the road. He spots the Benson statue Puffy made on Tubbo's outpost and walks along the wall of Tubbo's outpost.
      • Foolish returns to the Greater Dream SMP and walks down the Prime Path to the prison. He manages to chip off a few blocks of the prison until he gets mining fatigue.
      • Foolish manages to break a block of obsidian and crafts a bucket. He searches chests near Skeppy's vacation home and kills the zombie there to get the boat the zombie was in.
      • Foolish gets a cow in a boat and rows back to the dent he made in the prison. He drinks milk to remove the mining fatigue effect and manages to chip away more blocks.
      • Foolish drinks milk to remove the mining fatigue again and continues chipping away at the prison. He drinks milk before heading to land.
      • Foolish returns to the dent he had made in the prison. He gets mining fatigue, drinks milk, relogs, and returns to the dent.
      • Foolish drinks more milk and relogs before continuing to chip away at the prison, He then goes to the Nether where he equips Sam's head.
      • Foolish returns to his summer home and searches his village for ender pearls. He grabs emeralds from his ender chest to trade for ender pearls and deposits items.
      • Foolish gets more emeralds and deposits more items. He trades for more ender pearls and returns to the dent he made at the prison.
      • Foolish ender pearls into the dent, drinks milk, and relogs. He then continues mining away at the prison.
      • Foolish ender pearls to the roof of the prison and messages Quackity through in-game chat to say that he is breaking into the prison. Quackity tells him to stop and adds that Foolish will not be able to get past the security.
      • Foolish asks Quackity if he knows the prison decently, and Quackity responds that he went to the prison every day in the past month. Foolish asks Quackity if he is part time security at the prison, and Quackity responds that he is not.
      • Quackity tells Foolish that they will need to talk and instructs Foolish to stop breaking into the prison any further. He continues, stating that they both can't afford any further compromise.
      • Quackity asks Foolish why he was breaking into the prison, and Foolish responds that he thought Dream would be great leverage since Dream would have a bounty on him. He places some blocks back. Quackity then tells Foolish that he has arrangements with his prison visits and that he will need to talk to Foolish soon.
      • Quackity tells Foolish that Sam is a business partner and that breaking in would compromise both of them if Sam discovers that Foolish is breaking into the prison.
      • Foolish goes to the Dreamon Hunter camp and walks down the Prime Path. He goes to the arch over the community Nether portal and heads to the Nether.
      • Foolish returns to the Greater Dream SMP and goes to the Community House. He walks down the Prime Path before returning to his summer home.
      • Foolish moves cacti and gets more cacti to plant. He searches his storage chests and illuminates the area with torches.
      • Foolish goes to Ponk's hut and spawns in a chicken which he kills. He deposits ender pearls in his ender chest before returning to the Greater Dream SMP.
      • Foolish places a piece of obsidian from the prison at Michael's house with a sign to Michael, but removes the obsidian and ends his stream on the Prime Path.
  • Phil starts his stream at his basement, and decides to add grass to it.
    • Phil gets grass blocks from his basement and house, and gets some ender pearls from his house. He collects dirt near Techno's village, and goes underground.
    • Phil heads back near his house to deposits the grass blocks, and uses his trident and an ender pearl to get onto a floating platform nearby. He removes the platform, and ender pearls back down once finished.
    • Phil retrieves the grass blocks and bone blocks from his house, and heads to his basement to start adding grass blocks to the floor. He deposits coarse dirt, and crafts bone meal to add grass and flowers.
    • Phil deposits more coarse dirt, and continues bone mealing the floor and adding grass blocks. He deposits grass blocks, bone meal, and bone blocks, and heads to the turtle farm.
    • Phil goes to Techno's house to search the chests there, and gets a grass block from near his house. He returns to his basement to get grass blocks, and continues to replace the ground with.
    • Phil searches ender chest for a flint and steel, and gets a piece of gravel from his house to break for gravel. He gets his second shovel to break the gravel, and manages to get flint.
    • Phil gets iron to craft a flint and steel, and sets Foolish's house on fire. He sets the rest of the house on fire, and sets the bench near it on fire.
    • Phil removes Foolish's anvil and barrel, and removes the remains of the house. He continues to replace the ground with grass blocks after Foolish leaves.
    • Phil gets stone to craft buttons to add to the ground, and continues replacing the ground with grass blocks. He gets bone meal the bone meal the ground, and continues adding grass blocks to the ground.
    • Phil deposits coarse dirt, grass blocks, and bone meal. He deposits the flint and steel at his house, along with his extra shovel.
    • Phil searches Techno and his house for any cacti for green dye, and goes to Foolish's summer home to harvest cacti. He harvests Foolish's tall cactus before returning to the Greater Dream SMP.
    • Phil walks down the Prime Path and finds Tubbo's beet farm. He continues his way down the Prime Path and goes to Tommy's bench.
    • Phil continues his way down the Prime Path, and uses his trident to go onto the wall of Punz's backyard. He goes down the path to near Punz's base, and goes to the spider XP farm.
    • Phil tries to remove the Kanye image put in the entrance by Ponk using water, and gets string to craft into wool. He gets coal blocks from an ender chest to smelt the cacti.
    • Phil retrieves some green dye and extra cacti, and crafts green wool for green carpet. He uses trident parkour towers to land on Eret's fortress, and returns to the arctic.
    • Phil deposits wool, cacti, and coal at his house. He heads to his basement to replace the brown carpet covering the jack-o-lanterns with green carpet.
    • Phil gets cacti from his house, and gets lapis to craft into blue dye. He heads off, but returns to his house to get more ender pearls.
    • Phil heads to the Nether, and goes to Tubbo's portal. He returns to Foolish's summer home to hervest more cacti, and finds Ponk's TNT cannon.
    • Phil heads through Foolish's house, and returns to the arctic. He returns to his house to retrieves gold from his furnaces, and smelt cacti.
    • Phil deposits gold, and gets wool. He retrieves green dye to craft cyan dye for cyan wool, and crafts cyan carpets.
    • Phil deposits wool near his house, and returns to his basement to replace the green carpet with cyan carpet. He searches chests, and kills squids for ink sacs.
    • Phil gets light grey and white dye, and gets bone blocks to craft into bone meal. He crafts the bone meal into white dye at his house, and crafts light grey dye.
    • Phil get wool from near his house to craft light grey carpet, and gets stone slabs to compare the color. He deposits the slabs, and crafts more light grey dye for light grey wool.
    • Phil crafts more light grey carpet, and deposits extra light grey, white, and green dye. He returns to his basement to add light grey carpet to a hill, and removes some torches on it.
    • Phil kills some slimes that spawn, and continues adding light grey carpet while removing torches. He spawns in an endermite when he used an ender pearl, and aims at it to kill it, but decides to keep it as a pet.
    • Phil searches his ender chest for a name tag, and gets a boat to put the endermite in near his staircase that had two slimes in it. He continues killing slimes, and finds that the endermite had despawned.
    • Phil removes the boat, and kills more slimes. He deposits brown carpet, a spruce trapdoor, and green and cyan carpet.
    • Phil searches his chests, and returns to his house. He goes outside, and returns to his house.
    • Phil returns to his basement, and searches his house for any food. He gets some wheat and cooked porkchops, from a chest at the wheat farm, and breeds the cows at the cow farm
    • Wilbur joins the VC, and Phil butchers the cows at the cow farm before using his trident to land on top of Techno's house. Phil returns to his house, and uses his trident to go to the top of it.
    • Phil returns to his house to sort some leather into a chest, and searches barrels nearby. He returns to his house to search the chests there, and returns to the Greater Dream SMP.
    • Phil walks down the Prime Path, and gets onto a horse near Wilbur's old house and Tommy's stone mine. He digs out, and heads to the L'Manberg crater.
    • Phil walks around the crater, and removes a grass block. He searches a chest there, and continues to walk around.
    • Phil goes to Eret's tower, and continues to walk around. He heads down the Prime Path, and goes to Tommy's base.
    • Phil continues his way down the Prime Path, and searches a chest on the path near the flower shop. He returns to the arctic, and heads back to his house where he ends off.
  • Michael organizes chests and works on his donor hall. After collecting resources form the guardian XP farm, Michael returns to work on his donor hall.
    • Michael removes Foolish's signs at his house and searches his storage chests.
    • Michael goes to his basement and finds the images that Foolish had put up at his donor hall. Michael then expands the path to his donor hall and walks down the Prime Path.
    • Michael goes to Church Prime and uses his trident to return to his house. He collects food, cobblestone, granite, stone, andesite, diorite, and netherrack.
    • Michael sorts the blocks in chests at his basement and also gets seeds to sort. He deposits items and gets netherrack from his basement to sort into a chest.
    • Michael gets diorite and andesite from his basement to sort into a chest before crafting gold nuggets into gold. He deposits gold and gathers raw steak.
    • Michael searches the chests at his house and deposits the raw meat. He then travels to the guardian XP farm.
    • Michael goes to the top of the XP farm looking for the entrance. He finds the entrance and uses the guardian XP farm. While using the farm, Michael crafts sea lanterns.
    • Michael grabs sea crystals and shards to craft more sea lanterns. He then travels at sea searching for the portal back. Michael walks when he reaches land and uses his trident to get onto Sapnap's panda farm.
    • Michael continues searching at sea using his trident and uses a boat. He finds a desert village and locates the portal back.
    • Michael enters a portal on the Nether roof and spawns in Ponk's old base. He then makes his way back to his house through Puffy's base and goes to his basement to get his sub book.
    • Michael dedicates a chest at his basement for storing sea lanterns and deposits the sea lanterns he crafted into it. He takes some sea lanterns before depositing prismarine shards and sea crystals.
    • Michael goes to his donor hall to add sea lanterns to the walls and returns to his house. He then heads to his basement to search the chests and returns to his donor hall to add sea lanterns to four of the top five donor walls.
    • Michael returns to his house and searches chests in his basement. He collects dark oak wood and red Nether wart blocks from his house. Michael also deposits Nether wart and warped wart blocks in a chest along with warped and crimson wood.
    • Michael deposits shroomlights and polished blackstone. He adds sea lanterns to the ceiling of his underground path before searching chests at his house and basement.
    • Michael leaves his house. He returns to his house to eat cake he had there and goes to his basement to deposits items.
    • Michael walks along his donor hall and returns to his house. He then goes to his basement to search chests at his house.
    • Michael leaves and crafts dark oak wood plank slabs. He adds onto the corners of his donor hall and places sea lanterns in the ground at the hedge walls.
    • Michael places sea lanterns in the fountain and enables shaders. He then disables shaders and walks along his donor hall.
    • Michael makes his way to the front of his house, and a creeper blows up near him. He covers the crater and gathers spruce wood from his house to repair part of his house.
    • Michael adds torches and crafts more slabs at his underground path. He adds onto the ceiling and onto the exit of the path.
    • Michael makes a design for the wall, but removes it. He mines the walls of the tunnel and adds dirt onto the top of the exit.
    • Michael continues mining out the walls of the tunnel and starts making a design for the walls. He uses his trident to travel from his path to the community tree farm to harvest dark oak wood.
    • Michael deposits food at his house and items at his basement. He then grabs more food from his basement and his extra pickaxe from his ender chest.
    • Michael goes to Punz's tower and uses a trident parkour tower. He deposits items at his house and harvests wheat at the wheat farm to trade for emeralds at Punz's tower.
    • Michael takes potatoes from his house and basement, and deposits seeds. He trades potatoes at Punz's tower for emeralds and trades for a bookshelf to break for books.
    • Michael trades for a Mending enchantment book and adds the enchantment to his second pickaxe at his basement. He also renames the pickaxe to "Michael's BETTER Pickaxe."
    • Michael deposits the pickaxe in his ender chest and retrieves his sub book from a chest upstairs. He sorts wheat and potatoes at his basement and walks along his donor hall before ending stream at his house.

July 22, 2021[]

  • Michael repairs the Punzo Chunk, enchants a SIlk Touch pickaxe, and collects more materials.
    • Michael starts at his basement and harvests dark oak wood at the community tree farm.
    • Michael returns to his house and goes to his basement. He grabs bone meal and collects bones to craft into more bone meal.
    • Michael continues harvesting dark oak wood at the community tree farm. He crafts dark oak plank slabs at his underground path and continues working on the design of the walls.
    • Michael heads back to his house to collect more food, torches, and dark oak wood. He also deposits items before grabbing diorite from his basement to craft into polished diorite to add to the walls of his underground path.
    • Michael returns to his house before searching chests at his basement and house. He uses his trident to go to the top of Punz's base and goes to Church Prime.
    • Michael returns to his house and gets more food. He deposits items, and deposits bone meal and bones at his basement.
    • Michael walks down his path and uses his trident to fly to Punz's backyard and back to his house. He deposits polished diorite, dark oak wood, dark oak wood plank slabs, wheat, food, and torches at his basement along with other items.
    • Michael uses his trident to go to the potato farm. He harvests potatoes and trades for emeralds at Punz's tower.
    • Michael deposits potatoes at his basement and takes some with him. He then grabs food from his house and harvests wheat from the wheat farm.
    • Michael trades potatoes and wheat for emeralds before returning to his house to collect more potatoes from his basement. He trades for more emeralds at Punz's tower before depositing potatoes and seeds at his basement.
    • Michael gathers wheat to trade for emeralds at Punz's tower. He then deposits seeds and wheat at his house. He also grabs more food before walking down his path.
    • Michael returns to his house to get cobblestone and sticks to craft a set of stone tools. He takes lapis blocks from his basement and uses his trident to land on the bank roof.
    • Michael visits the spider XP farm to enchant the stone tools before depositing the tools at his house. He then gathers lapis from his house to deposit at his basement birch wood planks to craft signs.
    • Michael places a sign outside his house with a name of a user who donated ten subs. He eats cake from along the path to Hannah's house and goes to Church Prime.
    • Michael walks down the Prime Path and uses his trident to head to the community Nether portal. He returns to his house to get more food and searches chests at his basement.
    • Michael places a sign for another ten sub donator on his stairs and crafts the emeralds he trades for into blocks to deposit. He also deposits extra emeralds.
    • Michael grabs birch wood from his house and walks along his donor hall. He returns to his house and goes to his basement.
    • Michael gets water buckets from his house to add water to the water elevator near Punz's chunk He makes an infinite water source and continues adding water.
    • Michael finishes filling the water elevator with water. He then removes the infinite water source and the cobblestone around his water elevator.
    • Michael returns to his house to get his stone pickaxe to start mining the extra polished blackstone layer of Punz's chunk.
    • Michael removes lime stained glass over the slime blocks and sand. He also removes the stone brick on the stained glass.
    • Michael removes chests, a fence post, and sandstone covering the exit. He then removes a chest before returning to his house.
    • Michael deposits his stone pickaxe and grabs a diamond pickaxe along with lapis from his basement to try and enchant a Silk Touch pickaxe. He then uses his trident to go onto the roof of the bank, and heads to the spider XP farm to start enchanting the pickaxe.
    • Michael manages to get a Silk Touch enchantment instantly and returns to his house to check the enchantments on his stone pickaxe. He renames his new pickaxe to "Michael's Silk Touch" before depositing lapis and items at his basement.
    • Michael takes his ender chest with him and gets obsidian. He grabs ender pearls from his house and deposits them along with obsidian, his sub book, a fence, signs, and extra food from his ender chest.
    • Michael walks along his donor hall and goes to the Nether to search for a Nether fortress to farm blaze rods. He goes to the ice path hall, heads down an ice path, and finds a portal that he enters.
    • Michael spawns over an ocean and enters the portal again. He then travels back down the ice path and goes down Ponk's ice path.
    • Michael and returns to the hall of ice tunnels. He heads down an ice path that ends in a dead end and ends up traveling in the Nether beyond the Nether hub.
    • Michael mines netherrack and kills an enderman for ender pearls. He continues traveling in the Nether and finds a bastion.
    • Michael continues traveling and mines through the Nether. He finds another portal and a Nether fortress.
    • Michael finds Phil's blaze XP farm and takes blaze rods from the chests. He then uses the XP farm before going to the Nether wart farm.
    • Michael deposits blaze rods in an ender chest and widens the staircase to the fortress. He tries to fight the zombiefied piglins that gathered below the staircase after killing one of them before.
    • Michael relogs twice and tries to fight the zombified piglins. He then returns to the fortress to try and bridge out. Michael takes an ender pearl from his ender chest to ender pearl to the portal nearby and finds himself in a cave.
    • Michael mines obsidian and illuminates the area with a torch. He continues mining obsidian and returns to the Nether.
    • Michael gets chased by the mob of zombified piglins and runs back to the Nether fortress. He returns to Phil's blaze farm to grab blaze rods from his ender chest to place back at the XP farm.
    • Michael deposits more obsidian in his ender chest and gets food. He places his armor and tools in his ender chest before taking out leads, a Fortune III enchantment book, and extra ender chests to make more room.
    • Michael throws some items and takes some blaze rods out of his ender chest to make more room for his extra ender chests. He then leaves the fortress and allows the mob of zombified piglins kill him.
    • Michael spawns back at his house. He takes his armor and tools from his ender chest before grabbing diamonds, extra ender chests, his sub book, obsidian, blaze rods, and ender pearls from his ender chest. He deposits the diamonds and crafts more ender chests to deposit in his ender chest.
    • Michael gets an ender pearl and searches chests at his basement. He gathers emeralds from his house to deposit at his basement and crafts an eye of ender.
    • Michael deposits blaze powder, blaze rods, and obsidian. He also gathers more obsidian to craft another ender chest to deposit in his ender chest.
    • Michael goes to the spider XP farm and walks down the Prime Path. He uses his trident to go onto Punz's backyard wall and returns to his house using a trident parkour tower.
    • Michael grabs food from his house and searches his chests. He then goes to his basement and walks along the wall of his donor hall.
    • Michael returns to his house and uses his trident to get onto the path to Punz's backyard and karaoke stage. He then walks down the Prime Path and uses a trident parkour tower to get to the top of Eret's fortress.
    • Michael eats cake along the path to Hannah's house and goes through his donor hall to the front of his house. He then walks around in the area and goes onto his path.
    • Michael returns to his house and walks along his donor hall. He walks down the Prime Path before returning to his house where he ends stream.

July 23, 2021[]

  • Foolish removes the blood vines in the L'Manberg crater and adds item frames throughout the server.
    • Foolish walks down the Prime Path and harvests beets from Tubbo's beet farm to get seeds to replace some of the carrots Puffy had planted in the farm.
    • Foolish goes to Bad's mansion and the Dreamon Hunter camp before heading to the Snowchester mansion. He towers up to MICHAEL's window and opens it to have a clear view of MICHAEL.
    • MICHAEL nearly escapes, and Foolish goes to the Quackitree at the mansion. Foolish returns to the Greater Dream SMP and walks down the Prime Path.
    • Foolish considers cleaning the L'Manberg crater and goes to the Nether roof. He then goes to Ponk's magma house and descends the house using a boat. After, Foolish travels to the guardian XP farm to mend his tools.
    • Foolish uses his trident to return to the portal and travel to the spider XP farm. There, Foolish searches the enchantment book chest for lapis.
    • Foolish grabs lapis from an ender chest and starts enchanting the diamond hoe he has. He gets a Mending enchantment book from his shulker box to add to the hoe and converts the hoe to netherite.
    • Foolish heads to the L'Manberg crater to clean the blood vines in it. He then harvests potatoes from Purpled's potato farm and removes blood vines near Party Park.
    • Foolish searches chests at Party Park and deposits items. He gathers scaffolding to remove blood vines on the Pokimane statue and some of vines at the L'Manberg crater.
    • Foolish uses his trident to get onto the obsidian frames above the L'Manberg crater. He finds Ranboo's sky city and uses his trident to go to his Cloud Prime.
    • Foolish uses his trident to travel to Las Nevadas. There, he kills cows that escaped Purpled's cow farm for food. He then butchers cows at Purpled's cow farm before using his trident to head to Eret's fortress to burn the blood vines.
    • Foolish finds the gold from his memorial at Eret's fortress stolen and thinks that Eret had stolen the gold. He considers killing Eret's horse, butinstead takes the horse armor from the horse to burn.
    • Foolish removes part of the Bees doing Science poster to deposit in a chest and uses his trident to head to Karl's haunted house. He then goes to Ranboo's conflict resolution pit, and gets wheat and a Manberg War shield.
    • Foolish uses his trident to travel near Eret's fortress. He then deposits his hoe and shield in his ender chest before returning to his summer home.
    • Foolish breeds and butchers the cows at his cow farm, and removes the mustaches on his snake statue. He deposits blue concrete before going to his Temple of Undying and his library.
    • Foolish uses his trident to head to the inside of his second pyramid. He takes Foolish Jr. and Finley out of his ender chest at his village.
    • Foolish goes to the remains of the L'Sandberg tower before heading back to the Greater Dream SMP. He places steak on an item frame at Wiggles's house and at the Power Tower.
    • Foolish adds item frames to a tree on the Prime Path, on a crafting table and near the karaoke stage, on the arch near Ponk's therapy office, and on a trident parkour tower.
    • Foolish places more item frames on the ice cream shop, flower shop, the arch to the Holy Land, Puffy's therapy office, Eret's fortress, Community House, Prime Path, and the arch at the community Nether portal.
    • Foolish places an item frame on the toll gate around the community Nether portal before harvesting carrots from Tubbo's beet farm. He then walks down the Prime Path and heads to Las Nevadas.
    • Foolish grabs steak from a chest at Purple's cow farm and goes to the pool area and the hotel. He visits Sand and ends stream near the gas station.
  • Puffy builds a portal to Peedom and Feace.
    • Puffy starts near Punz's backyard and walks down the Prime Path.
    • Puffy goes to the front of Punz's base and heads to sea near Fundy's battle area. She walks once she reaches land and travels at sea to Peedom and Feace.
    • Puffy adds leaves to the palm tree and strips the wood of the palm tree. She adds brown terracotta as coconuts and gathers jungle wood to replace the stripped jungle wood.
    • Puffy travels at sea and walks once she reaches land. She travels at sea and harvests cocoa beans near her duck statue.
    • Puffy grabs obsidian, iron, and gravel from her base. She then deposits items and travels at sea.
    • Puffy walks once she reaches land, uses a dance option on her client, and travels at sea back to Peedom and Fece. She then builds a temporary portal and breaks gravel for flint to craft a flint and steel to activate the portal.
    • Puffy enters the portal and finds herself in Sam's netherite mine. She notes the coordinates through in-game chat and enters the portal again to find herself a couple of blocks away from Peedom and Fece.
    • Puffy breaks the portal and a bridge leading to it. She enters the portal at Peedom and Fece ,and finds herself a couple of blocks away from Peedom and Fece when she enters the portal again.
    • Puffy breaks the portal, returns to Peedom and Fece, and notes the coordinates. She then heads to sea and travels once she reaches land.
    • Puffy travels at sea to Snowchester and walks down the Prime Path. She removes a staircase at the Community House and finds one of Bad's Yootooz codes there.
    • Puffy heads to the Nether and mines a tunnel along Michael's Nether path. She constructs a portal at the end of the tunnel and enters the portal.
    • Puffy finds herself a couple of blocks away from Peedom and Fece and breaks the portal. She enters the portal at Peedom and Fece and finds herself at the portal she had just built in the Nether.
    • Puffy enters the portal again and finds herself a couple of blocks away from Peedom Fece. She returns to Peedom and Fece to deposit items and breaks the portal she built in the Nether after discovering that she got the Z coordinate wrong.
    • Puffy mines the tunnel to the right and builds a portal. She grabs a piece of obsidian from the community Nether portal and finishes her portal.
    • Puffy enters the portal and discovers that the portal links to the one she made at Peedom and Fece. She deposits items and enters her portal to return to the Greater Dream SMP.
    • Puffy harvests jungle wood at the community tree farm before ending her stream.

July 24, 2021[]

  • Michael logs onto the server after MCC and walks around.
    • Michael logs on at his house and walks along his donor hall. He then jumps into Punz's chunk and uses his trident to navigate to the top of the Community House.
    • Michael goes to Church Prime and walks down the Prime Path leading to the L'Manberg crater. He then walks around the crater before walking down the Prime Path.
    • Michael uses his trident to return to his house and ends stream on the path to his house.

July 25, 2021[]

  • Wilbur asks Phil for help with building a burger van near Las Nevadas, but Phil rejects, instead pointing to Ranboo. After Phil leaves, Wilbur talks to Ranboo, and the two start their burger van.
    • Wilbur asks Phil for help with building a burger van near Las Nevadas, but Phil rejects, instead pointing to Ranboo.
      • Wilbur meets Phil at his house, and Phil lets him have leftover cake from Techno's birthday party.
      • The two go to Phil's attic where Wilbur finds the gift Ranboo left there for him. Wilbur then tries to replace the image of Tommy with an image of Sacrifice.
      • The image despawns while Wilbur tries to use it to replace part of the image of Tommy, and the part of Tommy's image despawns while Wilbur tries to put it back. Wilbur ends up placing a lantern in the item frame and tells Phil that he has a proposition for Phil.
      • Phil tells Wilbur that he is wary of Wilbur's propositions in his past, and Wilbur states that he is trying to get past his past. Wilbur tells Phil that he met Quackity after visiting him and that he had a "nice" time since Quackity did not seem scared of him.
      • Wilbur tells Phil that Quackity is resourceful, and Phil states that Quackity is one of the richest people on the server. Wilbur tells Phil that "capitalism cannot be left unchecked" and adds that he thinks that anarchy is harmless even though he disagrees with it.
      • Wilbur tells Phil that he cannot dislike Phil for being an anarchist since the server has been peaceful since the countries and nations were destroyed. He asks Phil if Quackity should be "left unchecked," and Phil responds that he should not.
      • Wilbur tells Phil that he agrees and informs Phil about the gambling occurring in Las Nevadas. Wilbur then reveals his plan to make a burger van to Phil.
      • Phil abruptly leaves, also accidentally opening a trapdoor and letting an enderman climb out of it. He returns the house, causing the trapdoor to open again, making the enderman climb to the attic.
      • The two go to Phil's pumpkin farm and return to the first floor to continue discussing. Wilbur states he is not planning to sell drugs using the burger van and that he is against making drugs.
      • Wilbur tells Phil that he needs help and that he wants to be a chef. Wilbur then asks if Phil can help him, and Phil tells Wilbur that he does not have any experience.
      • Phil states that Wilbur can ask Ranboo for help since Ranboo is the richest and knowledgeable person he knows. Wilbur disagrees with him, and Phil also adds that Ranboo has the resources that he needs.
      • Phil tells Wilbur that Ranboo is lonely and that Wilbur can give Ranboo something to be occupied with. Wilbur tells Phil that Ranboo is "weird," and Phil insists that Ranboo is harmless.
      • Wilbur asks Phil for the resources needed and for help. Phil tells Wilbur that Ranboo has the resources he needed. Phil then threatens to kick Wilbur out of his home if Wilbur does not work with Ranboo.
      • Wilbur tells Phil that he trusts Phil and asks for Phil's help if Ranboo messes up. Phil leaves, and Wilbur looks around, finding that Ranboo has a cow and wheat farm.
      • Wilbur spots Ranboo butchering cows and meets Ranboo at the front of his base. Wilbur tells Ranboo that he had come to the arctic to visit Phil and that he had noticed the cow farm.
    • Wilbur talks to Ranboo, and the two start their burger van. In the process of building, Wilbur probes Ranboo on Ranboo's views of people and griefs the Las Nevadas restaurant.
      • Wilbur asks Ranboo to kill one of the cows, and asks Ranboo for a proposition. He tells Ranboo that they both might not be on the best terms before asking if they can be friends.
      • The two enter Ranboo's base, and Wilbur tells Ranboo about his plan of becoming a chef. He tells Ranboo that he needs resources and asks if they can be business partners.
      • Wilbur tells Ranboo that he has a plot of land they can use, and Ranboo agrees to help since he needs something to be occupied with. The two then travel to the Nether with Ranboo mentioning that he had a cookie outpost that he decided to abandon since it caused trouble.
      • Wilbur asks Ranboo if the cookie outpost is outside of Las Nevadas, and Ranboo responds that it is. Ranboo adds that Quackity had gotten upset that he and Tubbo had expanded their cookie outpost, leading to both of them abandoning it.
      • Wilbur tells Ranboo that they are not going to "annoy" Quackity, but make a competitive business. He continues, stating that when Las Nevadas officially opens, tourists can have more options.
      • Wilbur states that they would make more profit and and potentially force Quackity to make a deal with them if their burger stands make better food than Las Nevadas.
      • The two make their way to the Greater Dream SMP, and Ranboo asks Wilbur if they are going to be respectful with the plan. Wilbur then asks Ranboo if he had been at Las Nevadas before. Ranboo states that he had not and that nobody was there when he was at Las Nevadas.
      • The two arrive at Las Nevadas, and Wilbur asks Ranboo about his relationship with Quackity. Ranboo states that he had not seen Quackity for a while and also mentions that he was in the New L'Manberg cabinet with Quackity.
      • Wilbur asks if Ranboo is friends with Quackity, and Ranboo states that he is not very against Quackity. Wilbur asks Ranboo if he is against anyone, and Ranboo states that he only dislikes people who did wrong things.
      • Ranboo states that if people understand what a person had gone through, they can understand the person. Wilbur asks Ranboo if being on everyone's side would make his life complex, and Ranboo states that it is why he lives with Phil and Techno in the arctic.
      • Wilbur asks Ranboo if he dislikes Dream, and Ranboo states that he does since he has seen what Dream has done. Ranboo adds that his view on Dream does not matter since Dream is imprisoned.
      • Wilbur shows Ranboo the restaurant at Las Nevadas that they are going to compete against with their burger van. The two search the restaurant and find a crevice in the door of the casino, which Wilbur covers up.
      • Wilbur crafts a sign to leave a comment at the restaurant and places signs of the restaurant being closed with directions to the burger van. He then takes Ranboo to the plot of land and states that he is planning to name the area "Paradise." Ranboo suggests the name "Pair of Dice."
      • Wilbur shows Ranboo Fort Big and deposits stone at the fort. He tells Ranboo that they should make the van near the border, and the two start clearing trees.
      • Wilbur asks Ranboo what the van should be made of, and Wilbur states that he wants the design of the van to be red and white. Ranboo states that he has blue materials, and Wilbur refuses them.
      • Wilbur gives Ranboo wood and the job of building the van. He asks for Ranboo's sword before goeing to collect red flowers for red dye.
      • Wilbur asks Ranboo if he has any wool and if the cookie shop is paralleling with his plan. Ranboo tells Wilbur that he had felt that the cookie outpost did not seem like cookie shop and that Tubbo had told him that it was for making cookies.
      • Ranboo states that arguing is useless if people are not willing to change their views. Wilbur then states that he was part of every conflict and asks Ranboo why he claims to be peaceful.
      • Ranboo states that he has trouble avoiding getting into conflicts and that he has been doing well with avoiding angering people. Wilbur illuminates the area with torches and rejoins Ranboo.
      • Ranboo states that his desire to help others gets in the way of being peaceful. He starts building the van, and Wilbur asks why Ranboo is helping.
      • Ranboo responds that he needs something to be occupied with and states that Wilbur does not seem to be a bad person. He tells Wilbur that he wants to be on good terms with Wilbur and that he does not want people to dislike him.
      • Ranboo starts expanding the area, and Wilbur asks why Ranboo does not think he is a bad person, and Ranboo responds that he feels that Wilbur went through things that caused him to do bad things. Ranboo also tells Wilbur that he feels that Wilbur had changed, and Wilbur tells him that he feels that he scares people.
      • Wilbur states that people try to keep him from hurting them since they had seen what he is able to do. He also adds that people had adopted his emotion to prevent him from hurting them.
      • Wilbur tells Ranboo about hoow he had demolished Jack's house twice and how he had ignored Jack even though Jack fought for L'Manberg. He states that he had given Jack the lowest rank in the cabinet and that it only took an apology for Jack to forgive him.
      • Wilbur collects more red flowers and states that Jack would ignore Dream if Dream apologizes to Jack. Wilbur states that he believes that Jack would think that way since Dream is imprisoned and he is not.
      • Wilbur rejoins Ranboo, stating that people are waiting for his next move and that he is not going to be like Dream. He thanks Ranboo for the statements about him and continues collecting red flowers.
      • Wilbur tells Ranboo that they both have anxiety and states that anxiety helps people survive. He collects more red flowers, and Ranboo states that they both think at the same level in different ways.
      • Wilbur states that he is brave enough to show who he is and that he can build trust with it. He then asks for Ranboo's opinion on thievery since he plans to steal cows from Las Nevadas.
      • Wilbur checks for any signs on the cow farm warning him to not steal the cows. He then steals steak and wheat from the farm before rejoining Ranboo to place a chest to deposit steak and wheat in the van.
      • Ranboo deposits stone and gives Wilbur shears. Wilbur borrows Purpled's horse to ride to the spider XP farm to collect string to craft into wool.
      • Wilbur returns to the van to deposit the wool and gets steak to rename. He gives Ranboo leather for item frames and kills cows from the cow farm for levels.
      • Wilbur renames the steak to "Wilburger Vol.1" and returns to give Ranboo the steak. The two go to the van, and Wilbur gathers wheat to craft into bread to deposit.
      • Wilbur and Ranboo decide to name the business "Burger Ranvan," and Wilbur decides for both of them to be vice chairmen. The two arrive at the restaurant, and Wilbur instructs Ranboo to break the windows with a piece of cobblestone.
      • Wilbur places a piece of TNT in the corner of the restaurant and hands Ranboo a flint and steel. He tells Ranboo to light the TNT and collects the blocks once Ranboo lights the TNT.
      • Wilbur fills in the ground and tells Ranboo to return to the van. He tells Ranboo that he is proud of Ranboo for choosing a side and removes one of the signs he placed to indicate that he and Ranboo had done the damage.
      • Wilbur gets a chest to place and deposit the blocks along with two diamonds. He then breaks a window before leaving the restaurant.
  • Puffy visits Snowchester and Las Nevadas.
    • Puffy starts near Peedom and Fece and makes her way to the Greater Dream SMP through her portal.
    • Puffy goes to Snowchester and reveals that she had hidden cookies in MICHAEL's room. She visits Michelle before heading to the restaurant at Las Nevadas.
    • Puffy goes to the pool area and spots the burger van. She nearly causes a creeper to blow up and goes to the strip club.
    • Puffy goes near the Space Needle before walking to the chapel bridge and stage. She returns to the Greater Dream SMP and uses her trident to head near Peedom and Feace before ending for the day.
  • Bad and Skeppy mess with beets.
    • Bad starts near his mansion and heads to his statue garden.
    • Skeppy joins the VC, and Bad spots Skeppy on the wall around his mansion. Skeppy gives Bad a carrot and asks Bad where his statue is. Bad states that he is going to build it.
    • Skeppy tells Bad to build the statue next to Techno's, and Skeppy starts breaking the statue. Bad stops him, and the two test if concrete drops when they break it with their fist.
    • The concrete does not drop, and Bad searches a chest for black concrete. Skeppy continues breaking the Techno statue, and Bad stops him.
    • Skeppy gives Bad a beetroot, wheat, and cobblestone. Bad places the gifts in a chest, and Skeppy steals the gifts back.
    • Bad chases Skeppy to under the Prime Path to his mansion, and Skeppy eats one of the beets he gave Bad. Bad runs off, and Skeppy gives him beets.
    • Skeppy starts attacking Bad, and Bad gives Skeppy a beetroot to "clink" together. Skeppy leaves the VC and game after his computer shuts down, and Bad digs a pit for Skeppy to fall into and survive on half a heart.
    • Skeppy survives the fall and eats the beet in front of Bad. The two then "clink" their beets two times with Bad eating the beet earlier.
    • Skeppy plants a beet crop, and Bad crafts bone meal. Skeppy demands for the bone meal Bad has, and Bad refuses.
    • Bad gets out of the pit while Skeppy is tabbed out and covers the top. He then places water, destroying the beetroot crop.
    • Skeppy gets out of the pit, and Bad demands for him to return to the hole. Skeppy returns to the hole and asks for Bad to rejoin him.
    • Bad uses water to go back into the pit, and Skeppy replants the beetroot crop. Skeppy asks for the bone meal, and Bad hands it to him.
    • Skeppy uses some bone meal on the crop and turns the rest of the bone meal into white dye. He hands the dye to Bad, and Bad adds a torch to add light.
    • Bad harvests the beetroot crop too early and replants it. He adds water for the crop before going AFK.
    • Skeppy crafts a sign and dances on a crafting table. He then crafts another sign to add before continuing to dance. Bad returns, and Skeppy accidentally tramples the crop.
    • Skeppy replants the crop, and Bad mines out of the pit when Skeppy goes AFK. Bad then searches a chest on the beach for bones and kills a skeleton for some.
    • Bad crafts bone meal and returns to the pit to bone meal the crop. He also gives Skeppy carrots, paper, string, and rotten flesh.
    • Bad hides behind the walls, and Skeppy tramples the crop and replants it. Bad returns, and Skeppy tramples the crop again.
    • Skeppy almost eats a beet in front of Bad to tease him, and Bad attacks him. Skeppy hands the beet to Bad, and Bad tries to lose hunger.
    • The two "clink" their beets with Skeppy using a carrot. Bad spots the carrot and does not eat his beet. Bad bone meals the beet crop to give Skeppy a beet and starts attacking Skeppy to help lower his hunger bar.
    • The two prepare to "clink" their beets, and Bad kills Skeppy while attacking him. Skeppy leaves the VC, and Bad crafts a chest to deposit Skeppy's items in.
    • Skeppy rejoins the VC, and Bad ends stream.

July 26, 2021[]

  • Ponk continues work on his magma house and adds turtle eggs to the house.
    • Ponk starts at the Nether hub and goes to the Greater Dream SMP.
    • Ponk returns to the Nether roof and searches his material chest. He continues building his magma house and gathers more magma.
    • Ponk returns to his magma house and disconnects when he accidentally falls off of it. He manages to survive by switching out his Frost Walker boots with his Feather Falling boots.
    • Ponk deposits materials and returns to the Greater Dream SMP. He eats cake along the path to Hannah's house and goes to Hannah's house to take food, but retreats after getting attacked by Kanye.
    • Ponk eats more cake along the path to Hannah's house and visits Shoe. He searches chests near the wheat farm and harvests wheat from the farm.
    • Ponk deposits seeds and crafts bread. He finds the Pickle statue gone and goes to the lemon tree that Foolish is building him.
    • Ponk searches the material chest and goes to the top of the tree. He plans to make the tree a trap and spots the Spongebob statue Puffy had built at his build along with Bad's lever "trap," He then disconnects when he fails to jump into the water down the tree.
    • Ponk manages to survive the fall and goes to his build. He pulls all three levers and finds that nothing happens.
    • Ponk searches under the levers and makes his way down the Prime Path, discovering the steak Foolish had left in item frames along the way. Ponk then returns to the Nether roof where he gets magma and netherrack.
    • Ponk accidentally breaks the scaffolding when going up and returns back down to retrieve it. He then travels back to the Greater Dream SMP and returns near his second hobbit hole via Niki's city portal.
    • Ponk searches a chest for turtle eggs near his second hobbit hole before searching his second hobbit hole. He then visits MILF MAN.
    • Ponk feeds the cow and searches his tuna shrine. He removes Sam's face from one of the images there before visiting Catyne and FAT B1TCH.
    • Ponk passes the night and grabs a bucket to fill with water. He hears that Techno and Phil has a turtle farm and makes his way to the arctic.
    • Ponk grabs eggs from a chest at the turtle farm and punches a cow named Julia. He then returns to the Greater Dream SMP and eats cake along the path to Hannah's house.
    • Ponk uses the spider XP farm and enables shaders. He then disables shaders and returns to the Nether roof.
    • Ponk gathers spruce wood before heading to his magma house. He crafts trapdoors and searches his material chests.
    • Ponk returns to the Greater Dream SMP to harvest oak wood near Eret's fortress. He then returns to the Nether roof and searches his material chests.
    • Ponk goes to his magma house and crafts oak trapdoors to replace the spruce ones. He then adds a turtle egg in the center of the trapdoors and manages to lure a zombified piglin using the egg.
    • Ponk crafts more trapdoors, and a few more zombified piglins fall down from the upper layers of the magma house. Ponk falls to his death while trying to nudge a piglin off the trapdoors.
    • Ponk makes his way back to the Nether roof from near his hobbit hole and retrieves his items before ending off.
  • Foolish crafts TNT, destroys the Boomerville Church and Bad's duck statue, pranks the server with scaffolding, and continues adding steak to item frames throughout the server.
    • Foolish starts near the courthouse and searches a chest there.
    • Foolish walks down the Prime Path and uses his trident to fly to the prison. He finds that the hole he made in the prison is still there and covers the hole up.
    • Foolish gets milk from the cow he had hid in a boat under the hyper speed tunnel to Snowchester. He decides to grab gunpowder from Sam's creeper farm for TNT and uses his trident to head to the community Nether portal.
    • Foolish goes to the top of Sam's creeper farm to grab gunpowder. He then deposits some gunpowder in his shulker box, returns to his summer home, and searches his storage chests.
    • Foolish deposits gunpowder and gets more scaffolding. He also grabs glowstone and collects sand.
    • Foolish deposits some sand and grabs gunpowder to craft TNT to deposit. Foolish then gets more sand and gunpowder to craft more TNT.
    • Foolish finds sand and gathers gunpowder from his snake statue to craft into TNT. From his shulker box, he then grabs grey concrete to deposit, obsidian, and his own head to wear.
    • Foolish deposits obsidian and sand at his snake statue, He discovers that Phil had taken down his tall cactus and harvests cacti to rebuild the cactus. After rebuilding, Foolish descends the cactus using a boat.
    • Foolish returns to the Greater Dream SMP where he walks down the Prime Path. He falls in a hole near McPuffy's and walks along the wall of Bad's mansion.
    • Foolish goes to Bad's statue garden and removes the item frames on a board by the remains of George's McDonalds. He then visits Tommy's holiday home and goes down an outhouse nearby to the sewer system.
    • Foolish visits the mining shack before going to Henry's pen. He takes the hay bales from the pen and places one on top of Henry's grave.
    • Foolish walks down the Prime Path and finds Spirit's grave. He then walks to the front of Eret's castle and considers blowing up the Women x3 sign.
    • Foolish heads to Lemon City and uses his trident to travel. He then navigates to Boomerville and considers blowing it up.
    • Foolish goes to the Boomerville Church and to the schoolhouse. He returns to the church and deposits ender pearls in his ender chest outside.
    • Foolish places TNT in the church and takes the quartz from the church's floor. He moves the TNT and lights them.
    • Foolish places TNT at the top of the church and lights the TNT. He starts filling in the area where the church used to be and goes to Vikk and Lazar's house in search for more dirt.
    • Foolish takes the TNT HBomb had gifted to Lazar and grabs dirt from the house. He then continues filling in the area where the church used to be and collects dirt nearby while removing the rest of the remains.
    • Foolish illuminates the area with torches before grabbing gunpowder and a strength potion from Vikk and Lazar's house. He then takes more gunpowder and red concrete from Vikk and Lazar's house before going to the L'Manberg crater.
    • Foolish walks down the Prime Path and returns to his summer home where he deposits red concrete and grabs sand to craft more TNT. He then deposits the TNT in his ender chest before depositing sand, quartz, quartz stairs, and quartz slabs at his snake statue.
    • Foolish deposits a strength potion and places a furnace. He deposits iron and gets diamonds to craft into a block to deposit in his shulker box.
    • Foolish goes to his Pharaoh's Chamber, crafts the hay bales into wheat, deposits gunpowder, and breeds cows at his cow farm.
    • Foolish searches chests near the remains of the L'Sandberg tower and places steak in the item frames on the ground nearby. He then searches a chest near his portal and goes to the top of Sam's creeper farm.
    • Foolish collects gunpowder from Sam's creeper farm and returns to his summer home. He then grabs more gunpowder and sand from his snake statue to craft more TNT that he deposits in his ender chest.
    • Foolish gets more sand from his storage chest to craft more TNT. He then deposits gunpowder and sand at his snake statue.
    • Foolish harvests more cacti to make the tall cactus taller and goes to his ravager's pen. He returns to the Greater Dream SMP and does a boat clutch.
    • Foolish decides to prank the server with scaffolding and places scaffolding near where the Watch Tower used to be. He then gets more scaffolding from his ender chest to place and harvests bamboo nearby.
    • Foolish gets string from the spider XP farm to craft scaffolding and returns to placing scaffolding. He then harvests bamboo near Punz's base and collects more string from the spider XP farm to craft more scaffolding.
    • Foolish returns to placing more scaffolding and goes to Michael's house to get scaffolding. He deposits some scaffolding in his shulker box and returns to placing scaffolding.
    • Foolish walks down the Prime Path and finds the carrots mixed among the beets at the beet farm. He then harvests bamboo near Eret's tower near the L'Manberg crater.
    • Foolish crafts more scaffolding and deposits bamboo in his shulker box. He returns to placing scaffolding.
    • Foolish returns to his summer home to gather string from his village to craft more scaffolding. He also gets bamboo from his shulker box to deposit and collects more string to craft more scaffolding.
    • Foolish gets more bamboo and crafts more scaffolding. He deposits bamboo in his chests, and string and scaffolding in his shulker box.
    • Foolish grabs more string to deposit in his shulker box before returning to the Greater Dream SMP to place more scaffolding. He spots Phil on a trident parkour tower and harvests more bamboo from near Punz's base and backyard.
    • Foolish takes string from his shulker box to craft more scaffolding and deposits extra string in his shulker box. He views his prank from a trident parkour tower and continues placing scaffolding.
    • Foolish towers up on the roof of Church Prime to view his prank and enables shaders. He then disables shaders and harvests bamboo nearby.
    • Foolish gets string from his shulker box to craft more scaffolding. He also harvests more bamboo to craft more scaffolding before continuing to place scaffolding.
    • Foolish walks down the Prime Path and fills in empty item frames with steak. He then goes to his Cloud Prime through the Nether and does a boat clutch to descend.
    • Foolish dies from fall damage and spawns at the main spawn. He removes the Kanye images at the spawn and retrieves his items.
    • Foolish moves some scaffolding and goes to the roof of Puffy's therapy office. He then walks along the Prime Path and places steak in an item frame at the Community House.
    • Foolish continues walking along the Prime Path and goes up a trident parkour tower. After, he continues walking along the Prime Path and visits Church Prime.
    • Foolish walks down the Prime Path near Punz's pond and continues walking along the Prime Path. He then breaks into Eret's fortress, accidentally breaking one of the signs Fundy had placed during the Doomsday War.
    • Foolish replaces the sign and searches chests there. He then goes near Punz's chunk and places TNT inside Bad's duck statue.
    • Foolish blows up the statue and deposits yellow concrete in one of Punz's chests. He illuminates the area with torches before walking down the Prime Path.
    • Foolish goes to Eret's fortress where he places item frames on a wall. He then places a piece of fan art of him and Phil.
    • Foolish gets more item frames to replace the fan art and finds signs to give art credit. He then puts up fanart of everyone on the SMP and adds art credit.
    • Foolish walks down the Prime Path and goes to the top of a trident parkour tower near the flower shop. He then places steak in item frames at the Community House, the Prime Path, and community Nether portal.
    • Foolish places steak on a balloon and on the Prime Path near the Power Tower. He walks down the Prime Path and ends streams near the community Nether portal.
  • Phil starts his stream at his house, and searches chests at his house.
    • Phil searches barrels on the walkway of his and Techno's house, and searches chests beside his house. He decides to head to L'Manberg crater to clean it up since he felt bad it was just a crater.
    • Phil uses his trident, and decides to make the L'Manberg crater seem like time had passed. He plans to make the L'Manberg crater seem as if it had been reclaimed by nature.
    • Phil returns to his house to check his ender chest and chests. He considers removing the beacon downstairs, and searches his chests at his house.
    • Phil gets his hoe for removing the blood vines in the crater, unaware that Foolish had already cleaned them up. He searches chests and his ender chest, and finds Techno's will.
    • Phil assures himself that Techno was still alive, and that Techno would only be dead after a hundred years. He gets oak wood, and gets a bed and an ender chest from the floor above his basement.
    • Phil gets jungle wood, and crafts chests. He removes some granite from his inventory, and searches a barrel at his basement.
    • Phil gets blue concrete to move into another chest at his basement, and throws out some bone meal to make room for more blue concrete in the chest. He removes some empty chests, and places Foolish's beetroot soup in a barrel.
    • Phil removes another empty chest, and ender pearls and uses his trident to fly out of his basement. He checks the Father's Day gift chest Puffy had gave him, and uses an ender pearl and his trident to fly to the arctic portal.
    • Phil returns to the Greater Dream SMP, and tries an ender pearl and his trident near the Community House, He uses his trident to fly onto the Prime Path, and teleports to near Ranboo's conflict resolution pit.
    • Phil walks down the Prime Path pass Party Park, and heads to Wilbur's resurrection shrine. He heads to the L'Manberg crater, and walks around.
    • Phil finds the blood vines at the bottom of the crater gone, and checks a barrel at some remains. He removes some remains, and breaks down into the crater.
    • Phil starts removing floating blocks in the crater, and states that he was glad that Wilbur hanged out with Wilbur. He states that Ranboo felt bored since he had done so much on the server, and that he needed something new to do.
    • Phil is glad that Wilbur listened to him, and hopes that Wilbur and Ranboo could be friends. He feels that Wilbur had lots of to teach Ranboo, and states that Wilbur had been through a lot, and that it was good for him to interact with others who had went through a lot, since it gives people perspective.
    • Phil states that Ranboo had him to call and ask for help from if he was in a situation, and that Ranboo knew that he could rely on him. He states that he had not heard anything from Ranboo, and that he trusted him.
    • Phil continues removing floating blocks, and removes blocks at the bottom of the crater. He uses his trident to some floating blocks to remove.
    • Phil tries to use his trident to some floating blocks to remove, and removes some rotten flesh, stone, and cobblestone from his inventory. He uses his trident to some floating blocks to remove, and places water to get to other floating blocks to remove.
    • Phil uses his trident to some floating blocks to remove multiple times, and later uncovers the remains of his basement. He removes the bone blocks from the wall of his basement, and returns to the bottom of the crater.
    • Phil uses his trident to fly onto the L'Manberg flag, and tries to use his trident. He uses his trident to some floating bits to continue removing them multiple times.
    • Phil uses his trident to fly to the surface of the crater, and blocks off some water. He removes some of the remains on the crater, and adds stone under the remains of his house.
    • Phil plans to place grass blocks, and continues removing remains near the remains of his house. He returns to under the crater to remove some remains and place stone under some remains on the surface.
    • Phil mines stone, and removes andesite, dirt, obsidian, stone bricks, grass blocks, spruce wood, spruce planks, gravel, and diorite from his inventory. He uses granite, and continues mining stone.
    • Phil removes coal ore, granite, and andesite from his inventory, and ender pearls to the bottom of the crater. He continues mining stone, and uses his trident.
    • Phil breaks out of the crater, and uses his trident at Tubbo's docks to the remains of Jack's house. He sets up chests near Jonald's grave, and deposits dirt, stone, diorite, glass, cobblestone, granite, bone blocks, and birch wood planks.
    • Phil sets up his bed near the chests, and sets up more chests. He deposits extra chests, glass, a water bucket, porkchop, and torches.
    • Phil uses his trident to fly onto the Prime Path, and heads down the Prime Path. He searches chests by Ponk's pet graves, and uses his trident to fly up Punz's water fall to the pond.
    • Phil uses his trident to fly to the top of Punz's base, and uses trident parkour towers to near the Community House and to near the stairs of the community Nether portal.
    • Phil gets steak from item frames on the arch to the Community House, near the community Nether portal stairs, the arch of the community Nether portal, on the portal, and on the toll gate. He returns to his house in the arctic, and searches the chests at his house.
    • Phil gets stone and andesite from a chest near his house, and gets more stone from a chest above his basement. He gets more andesite from his house, and uses his trident to view the forest, which he finds had grown much larger.
    • Phil returns to the Greater Dream SMP, and Foolish messages him if he had any extra scaffolding. Phil tells him to not use the scaffolding, and gest steak from item frames on the arch to the Community House, Prime Path, and from the Community House.
    • Phil collects more steak from item frames on the Prime Path, and finds that Foolish had pranked the area with scaffolding. He walks down the Prime Path, collecting more steak from item frames as he goes.
    • Phil searches behind the vines of Ponk's therapy office, and continues down the Prime Path while collecting steak from item frames. He goes to Ponk's pet grave, where he collects stek, and continues collecting steak as he goes down the Prime Path.
    • Phil continues down the Prime Path to the L'Manberg crater, and continues building onto some remains. He returns under the crater to continue building onto the remains, and returns to the surface to continue building onto the remains.
    • Phil removes remains on the surface of the crater, and fills in a gap with glass. He removes more remains, and continues building onto the remains.
    • Phil returns to under the crater, and builds onto a part of the crater. He breaks out onto the surface of the crater, and deposits tone, andesite, a spruce stair, glass, a spruce slab, a spruce plank, and rotten flesh.
    • Phil collects grass blocks near Lani's restaurant, and uses his trident. He walks down the Prime Path to near Party Park, and collects dirt there.
    • Phil fixes the area before continuing to collect grass blocks. He goes down Party Park, and accidentally causes a creeper to blow up.
    • Phil uses his trident down the lake, and notices the remains of Purpled's cabin. He uses his trident to fly to the Boomerville sheep farm, and collects grass blocks near Boomerville.
    • Phil jumps down from Purpled's cave, and uses his trident to fly near Wilbur's resurrection shrine. He returns to the L'Manberg crater, removes floating remains, and places grass blocks.
    • Phil throws away rotten flesh and spider eyes. He gets more stone and andesite, and continues building onto the remains from inside the crater.
    • Phil returns to the surface to continue building onto the remains. He continues building onto the remains from inside the crater, and throws away cobblestone.
    • Phil returns to the surface of the crater. He removes more floating remains, and removes floating remains in the crater.
    • Phil gets a water bucket, and removes a floating remain. He uses his trident to fly out of the crater, and searches a chest.
    • Phil deposits grass blocks and dirt, and throw away spruce wood, spruce stairs, oak planks, spruce fence, spruce slabs, and stone brick walls. He deposits glass, and removes more remains to deposit.
    • Phil uses his trident to fly near the Catfé, and uses his trident to fly to the top of Eret's museum. He uses his trident to fly to the community Nether portal, and gets more steak from item frames on the portal.
    • Phil returns to the arctic, and kills an enderman to ender pearl and use his trident. He teleports to near his house, and searches the chests by his house.
    • Phil gets more stone and andesite from the floor above his basement. He uses his trident, and ender pearls to the arctic portal.
    • Phil returns to the Greater Dream SMP, and collects steak from item frmes on the tol gate, near the community Nether portal satirs, the arch to the Community House, Prime Path, and the Community House.
    • Phil uses his trident to fly near the remains of Party Island, and returns to the L'Manberg crater. He removes some remains in the crater, and uses his trident to fly out.
    • Phil continues building onto the remains from the surface of the crater. He removes a remain, and throws away a spruce stair when going down into the crater.
    • Phil continues building onto the bottom of the remains of his house, and returns to the surface. Ranboo meets him at the remains of his house, and Phil continues building onto the remains of his house.
    • Phil throws away diorite, and goes down into the crater using water to remove remains. He throws away obsidian, and goes to the remains of the apiary.
    • Phil breaks out of the apiary to retrieve his water on the surface of the crater. He walks around, and gets grass blocks to place at the remains of his house.
    • Phil gets more grass blocks to continue placing at the remains of his house. He removes remains on the crater from the surface, and goes into the crater to remove more.
    • Phil uses his trident, and fixes a part of the crater. He returns to the surface of the crater, and patches holes in the glass.
    • Phil uses his trident to fly to the top of the remains of his house to remove, and throws out some remains. He throws out granite and spruce wood, and passes the night.
    • Phil walks around, and adds onto a bit of a remain. He walks around the crater, throws away dirt, and continues adding onto some parts of the crater.
    • Phil goes down into the crater to fix part of the crater and build onto it. He continues fixing the crater, and throws out granite, coal ore, dirt, oak planks, ice, and diorite.
    • Phil tries to use his trident to fly out of the crater, but ends up falling back to the bottom. He uses his trident to fly out of the crater, and removes more floating remains.
    • Phil removes more remains in the crater from the surface, and removes remains inside of the crater. He exits the crater from pass Wilbur's resurrectionon shrine, and returns to the crater to remove remains.
    • Phil removes remains in the crater, and continues fixing the crater. He removes a floating block, and continues fixing the crater.
    • Phil makes a trident pool, and uses his trident and an ender pearl to get out of the crater. He heads to Tubbo's docks, and uses his trident to fly to the top of the remains of Jack's house.
    • Phil uses his trident down the river to Lani's restaurant, and walks down the Prime Path. He uses his trident to fly near Ponk's build, and uses his trident to fly to the community Nether portal.
    • Phil gets more steak from item frames on the toll gate, community Nether portal arch, near the stairs to the community Nether portal, the arch to the Community House, the Prime Path, and the Community House.
    • Phil gets more steak from the Prime Path as he travels down the path, and breaks some scaffolding near the ice cream shop. He uses his trident to fly to the community Nether portal to get more steak from item frames on the portal, and returns to the arctic. he kills an enderman for ender pearls, and uses his trident and an ender pearl to get to the top of Techno's house.
    • Phil returns to his house, and checks his ender chest. He the wonders when Techno would be home, and ends his stream.
  • Ranboo walks around the SMP. He notices Phil building in the L'Manberg crater.
    • Ranboo starts his stream near Tubbo's outpost and heads back to the Greater Dream SMP.
    • Ranboo spots Foolish near Michael's donor hall and walks down the Prime Path. He comes across Foolish and meets Phil at the community Nether portal.
    • Ranboo returns to his base and deposits items. He checks his mailbox, and Tubbo enters Ranboo's room IRL.
    • Ranboo returns to the Greater Dream SMP and walks down the Prime Path. He then uses his trident to travel to Snowchester to visit MICHAEL.
    • Ranboo finds the chest of cookies stolen from the outpost by Puffy at MICHAEL's room. He uses his trident to travel back to the Greater Dream SMP and walks along the community tree farm.
    • Ranboo walks down the Prime Path and goes to the L'Manberg crater. There, he he finds Phil covering a part of it with stone. Tommy joins Ranboo's room IRL and takes control of Ranboo's game by sending messages through in-game chat.
    • Ranboo walks down the Prime Path and comes across Foolish. He returns to the L'Manberg crater to find Phil at the remains of the apiary.
    • Ranboo gives Phil red wool and a glass pane. Ranboo then tries to get out of the apiary using the stairs.
    • Phil starts building, and Ranboo finds the stairs sealed with glass. He then saves Phil from a baby zombie and gives Phil food, but accidentally throw him his trident.
    • Phil returns the trident and continues building. The two return to the surface of the crater and walk around the crater.
    • Phil places grass blocks, and Ranboo walks down the Prime Path. Ranboo then kills a skeleton trap near Bad's mansion and returns to the L'Manberg crater.
    • Ranboo walks around the crater and goes to the remains of the apiary. He then ends his stream on the Prime Path.
  • Puffy competes in a Toyota Drive Your Game event and completes tasks.
    • Puffy starts at Foolish's summer home and adds more scaffolding around the palm tree.
    • Puffy returns to the Greater Dream SMP and goes to the lemon tree. She travels to the top of the tree before heading to the L'Manberg crater.
    • Puffy goes to her base to grab eggs and wheat. She then deposits items and gets buckets.
    • Puffy searches a chest near Ponk's pet graves and decides to bake a cake to leave at the L'Manberg crater. She grabs a hay bale for more wheat and makes her way down the Prime Path.
    • Puffy searches a chest on the path and the chests at the Community House. She harvests sugarcane for sugar near Eret's castle and milks the brown mooshroom at Ant's animal sanctuary.
    • Puffy bakes a cake and completes her first task. She uses her trident to head to the L'Manberg crater and leaves the cake there.
    • Puffy returns to her base to grab stone bricks and stone brick slabs. She uses her trident to get onto the Prime Path and walks down it.
    • Puffy goes to the Nether hub and crafts more stone brick slabs. She adds a railing to the Nether path to Dry Waters while removing random blocks.
    • Puffy crafts more stone brick slabs and continues adding the railing. She then adds railing to another Nether bridge and removes random blocks.
    • Puffy returns to the Greater Dream SMP and uses her trident to travel to the front of Punz's base. She walks down the Prime Path to return to her base to collect a piece of obsidian.
    • Puffy uses her trident to return to the community Nether portal and replaces the piece of obsidian that she had taken from the portal at the Nether hub.
    • Puffy places more scaffolding on the ice path to Sam's base and returns to the Greater Dream SMP to take scaffolding from Foolish's prank. She then travels to Foolish's summer home to place the scaffolding.
    • Puffy returns to the Greater Dream SMP and to to her base to deposits stone bricks, cobblestone, stone brick slabs, glass, and wheat. She then gathers food and an egg which she tries to hatch a chick.
    • Puffy walks down the Prime Path and collects more scaffolding from Foolish's prank. She then returns back to Foolish's summer home to place the scaffolding and goes to where the Ra statue used to be.
    • Puffy walks around and goes to the front of the Temple of Undying. She then heads to the temple where she places more scaffolding.
    • Puffy returns to the Greater Dream SMP and gets obsidian from her base. She builds and activates a portal outside her base to complete another task. After, she removes the portal.
    • Puffy uses her trident to get onto the Prime Path and returns to Foolish's summer home to continue placing scaffolding. She walks to the front of the temple and continues placing down scaffolding.
    • Puffy goes to the temple and walks around before ending stream.
  • Michael builds a path to Phil's blaze farm in the Nether.
    • Michael starts on the path to his house and walks along to his donor hall.
    • Michael walks down the Prime Path before visiting Church Prime and McPuffy's. He collects dirt near where Fundy's tower used to be and replaces some stone with dirt.
    • Michael goes onto the path to his house and walks through his donor hall. He fills an area near Punz's chunk and goes to the community tree farm.
    • Michael returns to his house to grab potatoes to cook in his basement. He also collects more coal to refill his smokers and starts adding dirt above the exit of his underground path.
    • Michael returns to his house and collects dirt near his underground path. He fills the area he dug up and uses his trident to head to the spider XP farm to mend his shovel.
    • Michael uses his trident and dies near the ice cream shop since he forgot to equip his armor. He spawns back at his house and returns to retrieve his items.
    • Michael uses his trident to return to his house and grabs food from his basement. He then deposits dirt and retrieves more food.
    • Michael deposits extra food in his ender chest and items at his house. He also deposits his sub book in his ender chest before using his trident to go onto Hannah's path.
    • Michael heads to the Nether and goes down an ice path at the ice path hall. He reaches a dead end and starts mining.
    • Michael heads down a different ice path and reaches another dead end. He starts mining and mines into a tunnel.
    • Michael continues mining and adds torches for light. He continues mining until he reaches the Nether fortress where Phil's blaze XP farm is.
    • Michael marks the exit with blackstone and torches before entering the XP farm. He replaces the blackstone marker he made with stone bricks and starts replacing part of the stairs to the Nether fortress with stone bricks.
    • Michael crafts stone brick slabs at the XP farm to use for the marker and returns to the XP farm to use it. He takes some blaze rods and deposits them in his ender chest.
    • Michael starts leaving the Nether fortress using the stairs he made. He then increases the height of the stairs and replaces part of the stairs that he replaced with stone bricks to netherrack. After, Michael collects polished basalt from the XP farm to try and craft into stairs, but places it back.
    • Michael gathers basalt to try and crafts into stairs, but deposits it after only finding that he can only craft it into polished basalt. He then crafts polished blackstone stairs to start replacing the stairs of the exit to the Nether fortress while increasing the height of the stairs.
    • Michael returns to the Nether fortress and adds torches to the stairs. He travels back to the ice path and widens the path to the ice path.
    • Michael fills the walls and returns to his house. He searches chests at his house and basement for ice before going to Snowchester.
    • Michael travels past the mansion and uses his trident to travel at sea. He finds an area where he mines ice and harvests wood to craft packed ice.
    • Michael continues mining more ice while crafting more packed ice. He then travels back to outside of Snowchester and walks along the walls.
    • Michael uses the hyper speed tunnel at Snowchester to return to the Greater Dream SMP, but breaks out of it when he starts drowning. He then replaces the block he broke and uses his trident to head back to the Greater Dream SMP.
    • Michael tests the hyper speed tunnel by traveling to Snowchester and back. He then walks along Fundy's battle arena and uses his trident to go to the community Nether portal.
    • Michael heads back to the ice path to Phil's blaze farm and starts removing the blocks where the ice path ends. He falls down a ravine and survives the fall.
    • Michael mines blocks to tower back up and removes the blocks where the ice path ends. He then widens the path and starts placing packed ice.
    • Michael expands the height of the staircase to the blaze XP farm and heads to the XP farm. He searches chests at the XP farm and later returns to the XP farm to grab oak wood to craft into a boat.
    • Michael heads back to the ice path hall and crafts a sign to indicate that it is the ice path to the blaze XP farm. He then heads down the ice path and mines room in the ceiling.
    • Michael returns to the Greater Dream SMP and goes to his donor hall. He walks along his donor hall and along the path to his house.
    • Michael goes up a trident parkour tower and removes scaffolding near Puffy's therapy office. He then removes scaffolding near the flower shop and near Puffy's therapy office.
    • Michael returns to his house to deposit the scaffolding, netherrack, and other items in his basement.
    • Michael deposits his Silk Touch pickaxe in his ender chest and ends near his donor hall.

July 27, 2021[]

  • Ponk continues work on his magma house.
    • Ponk starts on the Nether roof and travels to the Greater Dream SMP.
    • Ponk uses the spider XP farm and punches a llama near Punz's base into a pond in an attempt to drown it. He walks down the Prime Path to the Community House and returns to near his magma house on the Nether roof.
    • Ponk deposits items and mines magma blocks in the Nether. He returns to the Greater Dream SMP and deposits netherrack at Eret's castle.
    • Ponk searches the chests at Eret's castle before returning to the Nether roof. He then heads up the scaffolding tower to his magma house and descends back to the Nether roof to grab trapdoors, turtle eggs, and oak wood planks.
    • Ponk takes his crafting table with him and goes back to his magma house. He crafts more trapdoors to add and crafts more trapdoors to start working on the next layer.
    • Ponk adds a turtle egg in the center of the trapdoors, but accidentally steps on it. He replaces the egg and deposits items.
    • Ponk gathers more oak wood planks and trapdoors and returns to the Greater Dream SMP to harvest more oak wood. He heads down the Prime Path and goes to the community tree farm.
    • Ponk searches near the community tree farm for oak trees and ends stream near the main spawn.
  • Tubbo travels around the server.
    • Tubbo starts near Wilbur's old house and goes to Tommy's base.
    • Tubbo notices the lemon tree and deposits items near the beet farm. He then grabs beets and walks down the Prime Path. He also notices Foolish's scaffolding prank.
    • Tubbo goes to his outpost to deposit items and then to the cookie vault. He finds the that cookies at the cookie vault were replaced by beets by Puffy.
    • Tubbo goes to the tunnel to Las Nevadas and travels past the burger van. He uses his trident to travel and returns to the Greater Dream SMP through Eret's castle.
    • Tubbo walks down the Prime Path and goes to the second floor of Tommy's watch tower by the prison. He meets Sam at the tower and messages him through in-game chat to take him somewhere.
    • Tubbo follows Sam to the front of the Big Innit Hotel, and Sam messages Tubbo asking if he would like to continue his "tour." Tubbo follows Sam to the Bee n' Boo Hotel and Tommy's base.
    • Sam points out where Ninja's house used to be, and Tubbo follows him to the beet farm. He takes Tubbo to the beacon at the farm, and Tubbo steals the beacon.
    • Sam leaves the game, and Tubbo walks down the Prime Path. Sam rejoins to send a few messages through in-game chat, and Tubbo heads to Punz's base.
    • Tubbo goes to the top of Punz's tower and uses his trident to land on the lemon tree. He then uses his trident to land on Eret's museum and goes inside.
    • Tubbo goes to the L'Manberg crater and eats cake Puffy had left there. He also notices the grass Phil had placed in the crater and uses his trident to land on one of Eret's towers.
    • Tubbo uses his trident to head to Boomerville, the toilet Quackity had built, and Glatt's Big Man Gym. He takes mutton and chicken from the gym and drives a boat off Purpled's old cave.
    • Tubbo glitches when he gets out of the boat and disconnects. He relogs and walks down the Prime Path.
    • Tubbo searches the chests at the Community House and grabs berries from a chest there. He also steals from a few of the item frames Foolish put up on the Community House.
    • Tubbo returns to his outpost and goes to Las Nevadas. He finds Ranboo's gift to Quackity by the fountain and uses his trident to head to the restaurant where he finds Wilbur's sign and chest he had left there.
    • Tubbo uses his trident to go to a portal above the ocean nearby and travels once he reaches land. He then goes to the trident farm and tries to do a boat clutch to descend it.
    • Tubbo continues traveling at sea and heads to Snowchester. He searches his house for food and gets steak from his house.
    • Tubbo goes to visit MICHAEL and finds part of one of the fanarts missing. He also finds the missing cookies from the cookie vault there before going to the mansion.
    • Tubbo retrieves his dog from the mansion, goes to the top of the nuke lab, and travels at sea. He travels back to the Greater Dream SMP and goes down the tunnel at the remains of the Eggpire headquarters to the egg room.
    • Tubbo breaks part of the egg and searches chests at the dance floor. He then searches the locker room and goes to Michael's house to access the ender chest there.
    • Tubbo goes to the second floor of Michael's house and returns to his outpost. He goes down the escape shaft and ends his stream at the front of the lava gate of his outpost.

July 28, 2021[]

  • Foolish walks around the server and builds a DreamXD statue.
    • Foolish starts near the community Nether portal and fills in item frames nearby with steak.
    • Foolish walks down the Prime Path to his scaffolding prank and walks back to the community Nether portal. He checks a chest there and takes an item frame from near Eret's castle.
    • Foolish searches the chests near Eret's castle and returns to the front of the community Nether portal. He then goes to the community tree farm before going to his summer home.
    • Foolish goes to his village and butchers cows at his cow farm. He finds Puffy's scaffolding prank and goes to his Temple of Undying.
    • Foolish gets scaffolding from Puffy's prank and returns to the Greater Dream SMP. He walks down the Prime Path to Punz's pond and continues walking around.
    • Foolish goes to the L'Manberg crater and to Tommy's stone mine. He searches a chest there and walks down the Prime Path.
    • Foolish finds Puffy's car near Puffy's base and considers blowing it up. He continues his way down the Prime Path and decides to build a DreamXD statue.
    • Foolish searches a chest near the ice cream and flower shops. He grabs lime wool from near Eret's fortress and returns to his summer home.
    • Foolish goes to his Temple of Undying before heading to his library to start building the statue. He gathers black, white, yellow, and red concrete to continue building.
    • Foolish returns to the Greater Dream SMP. He gets more lime and white wool from near Eret's fortress. After grabbing wool, Foolish returns to his summer home to continue building the statue at his library.
    • Foolish enables shaders after he finishes building the statue. He then disables shaders, goes to his temple, and ends stream at the DreamXD statue.
  • Puffy does a YLYL MediaShare, continues building Peedom and Fece, and removes the scaffolding that Foolish had placed in the Greater Dream SMP.
    • Puffy starts at Foolish's summer home and goes to the Nether to travel to Peedom and Fece. She deposits scaffolding and gets jungle wood.
    • Puffy starts building the tiki statue on a hill for her portal and removes the cobblestone outline. She collects more jungle wood and accidentally causes a creeper to blow up near the tiki statue.
    • Puffy fills in part of the crater and gets dirt to fill in the hole. She continues building her tiki statue and deposits items.
    • Puffy returns to the Greater Dream SMP to harvest jungle wood at the community tree farm. She returns to Peedom and Fece to continue building.
    • Puffy deposits jungle wood and items before collecting clay. She accidentally causes a creeper to blow up and fills the crater.
    • Puffy gathers cobblestone to craft a furnace and gets coal to smelt the clay she collected. She then returns to her base in the Greater Dream SMP.
    • Puffy grabs obsidian and walks down the Prime Path. She also collects kelp near Tubbo's docks to add to her water elevator.
    • Puffy returns to Peedom and Fece. She builds and activates a portal in the tiki statue, disables her original portal, and enters her new portal.
    • Puffy finds that the portal links to her portal in the Nether and returns to Peedom and Fece. She crafts jungle planks and gets more jungle wood.
    • Puffy continues building her tiki statue and walks around. She crafts jungle plank slabs and stairs before gathering more jungle planks for more stairs.
    • Puffy continues building her tiki statue and walks around. She resumes building her tiki statue and deposits jungle plank stairs, jungle planks, and jungle plank slabs.
    • Puffy grabs oak plank stairs to continue work on her tiki statue. She then grabs jungle plank stairs and replaces the oak plank stairs.
    • Puffy deposits jungle plank stairs, oak plank stairs, and jungle planks. She returns to the Greater Dream SMP to grab gravel and sand from her base.
    • Puffy gets white concrete powder, and deposits the sand and gravel she took. She then returns to Peedom and Fece and converts the powder to concrete.
    • Puffy deposits concrete and bones before terraforming an area near the tiki statue to build stairs to it. She removes a tree and continues building the stairs.
    • Puffy deposits cobblestone and gets jungle wood. She also deposits dirt, seeds, and oak wood.
    • Puffy adds poles to support the stairs before returning to the Greater Dream SMP. She then heads back to her base to gets food and uses her trident to get onto the Prime Path.
    • Puffy returns to Peedom and Fece. She continues building the poles of her stairs, accidentally causes a creeper to blow up, and starts filling the hole.
    • Puffy collects dirt and fills the hole. She covers a hole near the coast and crafts jungle planks.
    • Puffy crafts jungle plank slabs and continues building the dock. She fixes an area nearby and collects sand to expand the area near the docks.
    • Puffy starts filling in a pond nearby and collects more sand. She fills the rest of the pond, fixes a pond, and continues building her dock.
    • Puffy deposits jungle plank slabs, jungle planks, and jungle wood. She returns to the Greater Dream SMP where she removes scaffolding from Foolish's prank.
    • Puffy uses her trident to get onto Michael's path and goes to Michael's house. She searches a chest and deposits scaffolding there.
    • Puffy uses her trident to briefly travel back to remove more scaffolding. She deposits the scaffolding in chests near Eret's fortress and removes more scaffolding
    • Puffy deposits more scaffolding near Eret's fortress. She throws spider eyes and a spruce fence gate before depositing more scaffolding. She then throws sandstone, gunpowder, leather, glass bottles, and stone to deposit more scaffolding.
    • Puffy throws brick blocks and chests to deposit more scaffolding. She continues removing scaffolding and replants a melon after accidentally breaking it.
    • Puffy grabs spruce planks from the Community House to craft into chests to deposit extra spruce wood planks. She places the chests near Eret's fortress and deposits the rest of the scaffolding.
    • Puffy moves the rest of the scaffolding from the other chest into the chest she set up and removes more scaffolding. She then deposits more scaffolding and walks along the Prime Path.
    • Puffy removes more scaffolding to deposit and returns to Peedom and Fece. She walks around, goes inside the tiki statue, and ends the stream.

July 29, 2021[]

  • Bad logs on briefly near his mansion with Ant, Puffy, Velvet, Gumi, Punz, and Sneeg in VC. He walks around and goes to his statue garden where he ends stream.

July 30, 2021[]

  • Phil starts near his chests at the L'Manberg crater, and walks around.
    • Phil tries to pass the night, removes a bit of oak wood on the remains of the apiary, and continues walking around. He goes near Wilbur's resurrection shrine, and removes some remains.
    • Phil deposits sand, stone slabs, stone, stone bricks walls, and glass. He deposits sticks, spruce planks, spruce fences, and spruce slabs.
    • Phil gets spruce fences and granite, and uses his trident to fly to the obsidian frames above near Wilbur's resurrection shrine. He repairs some remains, and deposits granite and spruce fences.
    • Phil gets spruce slabs to continue repairing the remains. He uses his trident to fly to the remains to finish repairing it, and returns to the ground to continue repairing.
    • Phil tries to use his trident to fly to the remains, and manages to use his trident to fly back to the remains. He returns to the ground, and retrieves water.
    • Phil continues removing remains, and passes the night. He continues removing remains near Wilbur's resurrection shrine, and collects dirt to fix the terrain.
    • Phil gets cobblestone, and deposits it. He deposits spruce stairs, spruce wood, spruce slabs, smooth stone slabs, andesite, cobblestone walls, and glass panes.
    • Phil gets stone, and continues removing remains. He deposits andesite, stone, diorite, a grass block, pink wool, granite, wool, spruce wood, black concrete, spruce slabs, white concrete, spruce stairs, spruce planks, and stone bricks walls.
    • Phil walks down the Prime Path, and searches chests by Puffy's therapy office for scaffolding, and gets some from a chest near Eret's fortress. He heads down back the Prime Path, and uses his trident to fly to the Pokimane statue.
    • Phil uses his trident to fly to the L'Manberg crater, and continues removing remains. He passes the night, and removes his stone pillar.
    • Phil continues removing remains, and deposits stone, cobblestone, diorite, smooth stone slabs, oak slabs, oak wood slabs, spruce planks, spruce stairs, spruce wood, spruce slabs, oak stairs, white concrete, wool, torches, oak fences, pink wool, and glass panes. He passes the night, and continues removing remains.
    • Phil deposits cobblestone slabs, cobblestone walls, stone brick stairs, cobblestone stairs, smooth stone slabs, smooth stone, spruce wood, glass panes, stone slabs, cobblestone, polished andesite slabs, spruce stairs, oak slabs, spruce slabs, oak stairs, and spruce planks. He gets cobblestone, stone bricks slabs, stone brick stairs, and cobblestone stairs.
    • Phil deposits cobblestone stair, stone brick stairs, stone brick slabs, and cobblestone, and uses his trident to fly onto the obsidian frames to continue removing remains.
    • Phil returns to the ground, and passes the night. He deposits oak stairs, spruce planks, and orange stained glass.
    • Phil throws away rotten flesh from one of his chests, and gets stone to build onto some remains. He boxes himself in, and removes some dirt to continue building onto remains.
    • Phil fixes an area of the crater, and throws away granite. He fixes an area inside the crater, and returns to the surface to continue building onto some remains.
    • Phil deposits stone, andesite, grass blocks, dirt, diorite, and glass. He removes remains in the crater, and fixes an area.
    • Phil uses his trident to fly out of the crater, and gets a grass block. He deposits andesite, granite, diorite, cobblestone, stone, obsidian, glass, and oak planks.
    • Phil gets more grass blocks and dirt to deposit, and uses his trident pass Tubbo's docks to collect dirt. He uses his trident to fly back to Tubbo's docks, and deposits grass blocks and dirt.
    • Phil fixes an area of the crater, and walks down the Prime Path. He gets steak from near Ponk's therapy office, the arch to Eret's museum, the ice cream and flower shops, Eret fortress, the Prime Path, the Community House, arch to the Community House, and near the stairs of the community Nether portal, the toll gate, the arch of the community Nether portal, and returns to the arctic.
    • Phil gets two of his pickaxes, and one of his extra shovels from his house, and searches chests at his house. He gets an iron hoe from the wheat farm, and harvests the wheat farm.
    • Phil replants the farm, and gets more seeds to continue replanting the farm. He deposits seeds and the iron hoe, and gets more wheat to breed the cows at the cow farm.
    • Phil butchers the cows, and deposits lather and wheat at the wheat farm. He uses his trident to fly to the guardian XP farm, and deposits prismarine shards.
    • Phil gets cooked cod, and uses the guardian XP farm to mend his tools. He throw away prismarine shards, and continue mending his tools.
    • Phil deposits prismarine shards and sea crystals, and continues mending his tools. He uses his trident to part of the guardian XP farm, and fixes the redstone of the XP farm.
    • Phil throws away salmon, tropical fish, cod, and prismarine shards. He continues mending his tools, and throws away cod.
    • Phil deposits prismarine shards and sea crystals. He continues mending his tools, and throws away cod and cooked cod.
    • Phil deposits prismarine shards, and continues mending his tools. He throws away cooked cod, sea crystals, cod, and salmon.
    • Phil deposits prismarine shards and sea crystals, and gets more steak. He deposits cooked cod, and uses his trident to fly back to the portal.
    • Phil returns to the arctic, and deposits one of his shovels and two of his pickaxes at his house. He returns to near the L'Manberg crater using his portal, and fixes an area of the crater.
    • Phil fixes an area in the crater, and removes some remains. He continues fixing the inside of the crater, and goes to his beacon.
    • Phil continues to fix the inside of the crater, and returns to his beacon. He uses his trident to part of the crater to fix the area, and returns to the bottom of the crater.
    • Phil tries to use his trident to a part of the crater, and uses his trident to part of the crater to fix it. He removes some remains, and returns to the surface to fix an area of the crater.
    • Phil removes more remains in the crater, and continues to fix an area. He notices Tubbo's panic room, and continues fixing an area of the crater.
    • Phil removes remains on the surface of the crater, and continues fixing an area. He removes some glass to fix an area, and continues fixing an area.
    • Phil throws away gunpowder, and removes some remains under the glass. He continues removing remains and fills the holes in the glass.
    • Phil continues removing remains, and continues removing remains in the crater. He fixes an area of the crater, and throws away a redstone torch.
    • Phil continues fixing an area, and continues removing remains. He fills in holes in the glass, and deposits spruce planks, diorite, wool, sand cobblestone, smooth stone, coal ore, netherrack, spruce stairs, spruce fences, obsidian, andesite, stone, and stone bricks.
    • Phil adds onto some remains, and adds onto an area inside the crater. He returns to the surface, and continues to fix an area inside the crater.
    • Phil returns to the surface, and heads down into the crater through the remains of the apiary. He fixes an area in the crater, and returns to the surface to gets grass blocks and dirt.
    • Phil returns inside the crater through the remains of the apiary, and places dirt. He heads to Tubbo's panic room, and searches a chest there.
    • Phil continues to add dirt to the crater, and throws away gunpowder. He continues to place dirt, and fixes an area of the crater.
    • Phil heads to the bottom of the crater, and uses his trident to part of the crater to fix it. He returns to the bottom of the crater, and uses his trident to part of the crater.
    • Phil continues to fix an area, and returns to the bottom of the crater. He continues to fix an area, and returns to the bottom of the crater.
    • Phil continues to fix an area, and heads to his beacon. He continues to fix an area, and returns to the bottom of the crater.
    • Phil uses his trident to fly out of the crater, and walks around the crater. He passes the night, and ends his stream by his storage chests.
  • Ranboo works on the burger van and his sky city.
    • Ranboo plans to work on the burger van and his sky city. He deposits items at his vault, and Tubbo joins his VC.
    • Ranboo returns to the Greater Dream SMP and goes to the spider XP farm to get string.
    • Ranboo heads back to the burger van and collects dirt. He levels the ground and crafts trapdoors.
    • Ranboo harvests wood and crafts fences. He gets wool from the van before depositing string, white dye, and black dye.
    • Ranboo crafts red dye, carpet, and red carpet. He then grabs red dye to craft more red wool for red carpet and builds an umbrella.
    • Ranboo crafts slabs for a table around the umbrella, but crafts stairs to use instead. He collects dirt to terraform an area and adds a path to the burger van.
    • Ranboo collects red and white flowers to put around the van and illuminates the area with torches.
    • Ranboo heads to Tubbo's outpost and travels up the escape shaft to enter the portal there.
    • Ranboo falls into lava and tries to speed bridge out of it. He returns onto the Nether bridge and heads back to his base to deposit items and grab cobblestone.
    • Ranboo returns to the Greater Dream SMP and uses his trident to head to the L'Manberg crater. He gets tempted to steal the diamond ores in Phil's chests nearby and spots Phil in the crater.
    • Ranboo uses his trident to head to his sky city and continues working on it. He then crafts cobblestone stairs to continue building and deposits cobblestone in a chest.
    • Ranboo continues building and walks along the obsidian frames. He then gathers more cobblestone to continue building.
    • Ranboo collects more cobblestone to continue building. He then takes grass block and cobblestone from Phil's chests before returning to his sky city to continue building.
    • Ranboo crafts more cobblestone stairs and continues building. He then ends stream on the obsidian frames.
  • Tommy removes the Sky Courthouse railway.[45]
    • Tommy logs on the Prime Path near his base and meets Tubbo.
    • Tubbo joins the VC, and the two walk down the Prime Path. Tommy tells Tubbo to unequip his netherite armor, and the two go up a water elevator to the railway to the Sky Courthouse.
    • The two start removing the railway, and Tommy falls to his death. Tommy returns to retrieves his items from his base and rejoins Tubbo with removing the railway.
    • Tommy hits Tubbo off the railway, and Tubbo rejoins Tommy as Tommy continues removing the railway. Tommy places water near the Bee n' Boo hotel, and Tubbo hits Tommy out of the water.
    • Tommy dies from fall damage before gathering iron and oak wood planks to craft iron pickaxes. He retrieves his items and returns to removing the railway.
    • Tubbo rejoins Tommy, and Tommy continues removing the railway. Ranboo joins the VC, and Tommy continues removing the railway.
    • Tommy removes the crafting tables, furnaces, and chests on the railway. He then continues removing the railway.
    • Tubbo jumps off the railway and Tommy uses a water bucket to join him on the ground. Tommy then towers up back on the remaining part of the end of the railway to the Sky Courthouse.
    • Tommy returns to the ground and walks down the Prime Path with Tubbo. Tommy then harvests wood near the Big Innit Hotel.
    • Tommy crafts oak wood plank slabs and ladders at his base. He adds ladders to the Sky Courthouse and crafts more to add.
    • Tommy harvests wood near Eret's museum and crafts more ladders to add. He then visits the Sky Courthouse before returning to his base.
    • Tommy grabs spruce wood planks to craft a new iron pickaxe. He then deposits spruce wood and cobblestone slabs before grabbing an iron block to craft another iron pickaxe.
    • Tommy digs down under the staircase of the Prime Path. He finds himself in the sewer system and mines another tunnel at a dead end of the sewer system.
    • Tommy adds torches as he goes. He then adds water, mines to the surface near Puffy's base, and adds ladders. He then removes the ladders and adds water instead.
    • Tommy places blocks to add a sign to the new entrance to the sewer system and fills holes in the entrance. He adds redstone torches to the sewer system and removes blocks that blocked part of the sewer system.
    • Tommy goes to the Community House basement and to the first floor. He repairs part of the sewer system to link it to the Community House basement.
    • Tommy adds more water and builds onto the outside of the sewer system. He returns to the surface to enter the sewer system through the Community House basement to continue repairing the sewer system.
    • Tommy mines through Eret's rainbow beacon light show redstone to unblock the sewer system and mines a tunnel at a dead end of the sewer system.
    • Tommy illuminates the tunnel with redstone torches and ends for the day.
  • Puffy walks around the server to see the changes and continues work on Peedom and Fece by working on a path.
    • Puffy starts at her tiki statue and digs near her dock.
    • Puffy returns to the Greater Dream SMP and goes to the L'Manberg crater. She walks down the Prime Path before traveling to Foolish's summer home to find the L'Sandberg tower blown up.
    • Puffy decides to add more scaffolding to Foolish's summer home. She returns to the Greater Dream SMP and grabs scaffolding from Michael's basement.
    • Puffy returns to Foolish's summer home to place more scaffolding and returns to the Greater Dream SMP. She then goes to her base to grab before heading to the Nether.
    • Puffy hides in a wall and returns to the Greater Dream SMP. She returns to her base to deposit items.
    • Puffy goes to Foolish's summer home and Peedom and Fece. At Peedom and Fece, she grabs her extra pickaxe and walks around.
    • Puffy goes to her tiki statue to block off the entrance. She unblocks the entrance and returns to the Greater Dream SMP.
    • Puffy finds Tommy's new entrance to the sewers near her base and goes down it. She then returns to her base to discover that some of the signs on her Wall of Shame had been blown up by Tubbo, Sam, and Foolish.
    • Puffy grabs signs to replace one of the missing signs and a bone for white dye to give the sign white text. She then enters the sewer entrance and comes out near the entrance to Punz's backyard.
    • Puffy goes to the flower shop and walks down the Prime Path. She continues walking around and goes to Sam's chests by the bank.
    • Puffy goes to the outdoor theatre stage and heads back to Peedom and Fece. She searches her chests and throws out an item.
    • Puffy gathers grass blocks to cover a pond and collects more dirt to finish the job. She continues digging a path from the docks to the stairs and covers up the part of the path that went over the pond she covered.
    • Puffy replaces netherrack blocks that she uncovered with dirt and continues digging the path. She replaces stone in her staircase with grass blocks and accidentally causes a creeper to blow up near her pal tree.
    • Puffy repairs the tree and starts filling the hole. She collects grass and dirt to fill the rest of the hole and deposits extra grass blocks in a chest.
    • Puffy illuminates the area with torches, and another creeper blows up. She passes the night and starts filling the hole.
    • Puffy gets grass blocks to finish the job before depositing extra grass and dirt. She continues digging the path and throws out items.
    • Puffy returns to the Greater Dream SMP and heads near Eret's castle. She returns to her base to grab spruce saplings and bones.
    • Puffy crafts bone meal before going to the Community House. She then heads near Eret's castle to grow a 2x2 spruce tree.
    • Puffy harvests the spruce wood and collects podzol. She returns to Peedom and Fece and gets jungle planks to craft chests.
    • Puffy continues digging the path. She then deposits grass, spruce wood, dirt, podzol, scaffolding, bones, bone meal, and spruce saplings.
    • Puffy walks around and ends on the stairs to her tiki statue.

July 31, 2021[]

  • Foolish adds steak to item frames and helps Phil remove glass from the L'Manberg crater.
    • Foolish starts his stream at the front of his library and finds that Puffy had added more scaffolding to his summer home.
    • Foolish returns to the Greater Dream SMP, and puts steak in empty item frames near the community Nether portal, on the Prime Path, and at the Community House.
    • Foolish adds steak to item frames at Eret's fortress and removes a sign at the Holy Land. He adds a torch to illuminate the area and finds that all his scaffolding from his prank was removed.
    • Foolish makes his way down the Prime Path and places steak in item frames near Ponk's therapy office. He considers making a platform in the sky, and heads to the L'Manberg crater.
    • Foolish goes to Wilbur's resurrection shrine and considers taking the lapis blocks from it. He then goes to Jonald's grave and takes some lapis blocks from it.
    • Foolish replaces the lapis blocks he took with yellow concrete. He then takes the rest of the lapis blocks from the grave, replaces them with yellow concrete, and deposits the blocks in his ender chest.
    • Foolish replaces some of the yellow concrete with obsidian from the prison. He then meets Phil at the L'Manberg crater, and Phil starts removing the glass over the crater. Foolish helps him.
    • Foolish continues removing glass from the crater. He deposits glass in a chest and continues removing glass.
    • Foolish deposits more glass and accidentally causes a creeper to blow up. He then continues removing glass and deposits glass.
    • Foolish and Phil finish removing all the glass except for the blocks they are standing on. They then remove the final blocks, and Foolish collects glass at the bottom of the crater before going to Eret's tower.
    • Foolish deposits the glass in a chest near the remains of the White House, but decides to deposit it in the chest with the rest of the glass. He then returns to Jonald's grave, and Phil messages Foolish to leave the glass in his chests near the portal he built near the crater.
    • Foolish deposits glass in Phil's chests and equips Dream's head. He places head back in his ender chest and walks along the Prime Path.
    • Foolish places steak in an item frame on the path and repairs the path staircase with TNT. He places steak in an item frame on a tree on Tommy's land before continuing his way down the Prime Path.
    • Foolish puts steak in an item frame at the ice cream shop. He places his head temporarily in an item frame at the flower shop before swapping it to steak.
    • Foolish puts TNT in one of the item frames and places steak in an item frame near Ponk's therapy office. He then puts steak in an item frame on the Prime Path and at the Community House.
    • Foolish places steak in an item frame near the community Nether portal before returning to his summer home. He breeds and butchers cows at his cow farm and walks around before ending the stream.

August 1, 2021[]

No streams on this day.

August 2, 2021[]

No streams on this day.

August 3, 2021[]

  • Jack celebrates his "birthday" (one-year anniversary) on the Dream SMP. He walks around the server visiting various structures while recalling events he partook in. After recollection, Jack reflects on his role on the server and his relationship with other members.[46]
    • Jack starts his stream at his suite with a cake at the Big Innit Hotel. He is seen wearing his L'Manberg uniform, and his suite also appears to have been abandoned for some time.
    • Jack states that he has been at the hotel for a year, that he had just woke up, and that had gotten a cake that he had made three months ago. He states that he had decided to suit up in his L'Manberg uniform. Jack then notices the cobwebs in his suite and realizes that he had not cleaned his suite for a while.
    • Jack goes to another floor of the hotel and states that he has not done much. He states that he has not seen anyone on the server for a while and goes down to the first floor of the hotel.
    • Jack walks around the hotel. He states that he has not been outside of the hotel for a while and that he has not seen anyone since. Jack then states that he had stopped working on the pub due to the lack of customers at the hotel affecting the pub.
    • Jack returns to his suite and states that he has been living at the hotel rent free since he took over the hotel. He states that Tommy might be the one who pays rent and decides to look around the server.
    • Jack leaves the hotel. He goes to the front of the McPuffy's and continues walking down the Prime Path.
    • Jack goes to Tommy's base and tries to have a conversation with Shroud. He looks around Tommy's base and states that everything on the server has been quiet since Tommy is away.
    • Jack states that there is little to do with Tommy has gone and finds Wiggles's house in the area where Ninja's house used to be. He then mounts onto Wiggles, unmounts, and mounts back onto the pig after spotting the sign outside.
    • Jack goes down to the sewers through the Power Tower and digs away at a dead end to look at the potatoes in the potato farm. He then goes down a tunnel to the rest of the sewer system and mentions a memory of him, Tommy, Tubbo, and Quackity using the sewer systems to do a heist and steal things from other members.
    • Jack finds the room that he and the others had kept the phantom membranes and states that the heist group was called the Beatles. He then exits the sewers and finds himself under the stairs to Punz's backyard.
    • Jack goes to Punz's backyard, and finds the beet and potato farms. He realizes L'Targay is gone and goes to Hutt's Pizza where he finds the Employee of the Month board.
    • Jack walks down the Prime Path before heading to the karaoke stage. He then walks to Ponk's build and pulls the levers at the "trap" Bad had placed there.
    • Jack searches Ponk's storage chests and does an MLG onto the beet farm. He continues his way down the Prime Path and goes to Eret's museum.
    • Jack finds the sign Foolish placed there and goes to the Community House replica. He breaks the egg replica to check if it is harmless and views the map of the server.
    • Jack goes to the L'Manberg wall replica and states that he remembered tearing down the walls after the L'Manberg Election. He also mentions that he had once rebuilt the walls.
    • Jack goes to the Camaravan replica and checks the chests. He then goes to the Final Control Room and Button Room replica.
    • Jack reads the signs in the Button Room and pushes the button there to see if it does anything. He checks the chests at the Final Control Room replica and reads the book Eret wrote in Wilbur's chest.
    • Jack goes down to the basement of the museum and views the maps there. He then heads down the Prime Path to the L'Manberg crater and spots the L'Manberg flag in the crater.
    • Jack notices the glass is removed from the crater and goes down the river into the crater. He then navigates to the remains of his house, removes the sign at his house, and searches his storage chests,
    • Jack goes down to his basement and removes the sign there. He then searches his storage chests and goes through the Nether portal there.
    • Jack walks along the Nether paths before returning to the Greater Dream SMP through the Nether hub. He notices the rainbow built over the community Nether portal and the toll gate.
    • Jack walks down the Prime Path and goes to Tubbo's old house. He then continues his way down the Prime Path and decides to go see Fundy's base.
    • Jack goes to the front of the bank and reads the signs there. He goes inside and goes to where Fundy's tower used to be.
    • Jack continues his way down the Prime Path and finds the damage done to the Big Innit Hotel. He goes to Foolish's suite where the damage is before leaving the hotel.
    • Jack states that the first person who greeted him when he joined the server was Tommy. Jack also adds that he wishes that people had logged on to celebrate his one-year anniversary on the server.
    • Jack walks down the Prime Path and goes to his pub. He states that everything he cares about is blown up, citing L'Manberg as an example.
    • Jack goes to Tommy's land and states that everything he cared about on the server got destroyed, taken advantage of, or betrayed. He states that he is unsure if he wants to be in the Greater Dream SMP.
    • Jack states that he does not want to do with anything on the server. He states that the server caused things of his to be taken of taken advantage of, friends that left him, and death.
    • Jack continues his way down the Prime Path and states that Quackity had promised to expand the hotel. He decides to check on the progress of Las Nevadas since Quackity promised that lots of customers would come into his hotel once Las Nevadas is finished.
    • Jack continues his way down the Prime Path and states that he wants to see how Quackity's promise of business held up. He hopes that Quackity does not give him false hope and deny him.
    • Jack states that he knows that Niki had become an anarchist, but does not mind since she is happy. He then states that Tubbo is nice to him and repeats that he does not want anything to do with the server.
    • Jack arrives at the tunnel to Las Nevadas and mines through the obsidian. He finds Las Nevadas finished and ready for business deals.
    • Jack leaves. He states that another person had promised him something and had fallen through with it. Jack continues, stating that he does not want to see Snowchester or be part of anything.
    • Jack states that he has been doing things for people, fighting in other people's wars, and had tried supporting a hotel and pub for people to go to. He states that he had tried to kill someone who only fought for themselves, and not for him and others.
    • Jack states that he never did anything for himself and walks down Michael's path. He then walks around and states that he has a hotel to himself, but that it only got him to stay in the hotel with a drink from the pub he did not finish.
    • Jack decides not to deal with anyone and to make his own place. He states that on the day Tommy had died, he had decided to be done with Manifold Land since what it stood for was to fight back by trying to get rid of Tommy.
    • Jack states that Manifold Land is for other people and that he has an idea for New Manifold Land. He decides for the new faction to not cater or fight anyone else.
    • Jack states that the fraction will only consist of him. He decides to steal Godzilla from Tubbo before stating that Niki and Tubbo had been gone for the past eighty days and that nobody cared about the hotel or came looking for him.
    • Jack repeats that he is going to find a place for himself to live and do what he wants. He states that he needs to find a piece of land and goes traveling past the prison. He then ends the stream.
  • Wilbur speaks with Tubbo for the first time after his resurrection.
    • Wilbur's stream starts with him singing the L'Manberg anthem to Ranboo on the Prime Path at the beet farm.
    • Wilbur asks Ranboo if he had heard the song before, and Ranboo responds that one of his friends did. Wilbur states that the song is based on Hallelujah since Tommy sang the song to plants to help them grow better.
    • The two walk down the Prime Path to the karaoke stage and head to Eret's museum. The two go into the replica of the Camravan, and Wilbur asks Ranboo if he had worked on the burger van.
    • The two head to the L'Manberg crater, and Wilbur discovers that the glass over it had been removed. Wilbur spots the L'Manberg flag Puffy had built at the bottom of the crater, and the two go down into the crater.
    • Wilbur realizes that nature had taken over the crater and that one of the lakes that went through L'Manberg was recreated. The two spot Tubbo singing the L'Manberg anthem in the distance, and they make their way to Tubbo.
    • Wilbur tells Tubbo that he had not seen Tubbo since he was revived and apologizes for not being on the same page after he was revived. Tubbo asks if Wilbur has been filled in about the events after he died, and Wilbur apologizes for making Tubbo president before blowing up L'Manberg.
    • Tubbo forgives Wilbur and states that Wilbur did not cause the crater. Wilbur asks if Tubbo had rebuilt L'Manberg before the crater, and Tubbo responds that Ghostbur had worked on rebuilding L'Manberg.
    • Tubbo tells Wilbur that Dream, Techno, and Phil had rained TNT on L'Manberg. Wilbur asks Tubbo why Phil would blow up L'Manberg, and Tubbo tells him that Techno and Phil had become anarchists. Tubbo also confesses that the two becoming anarchists was kind of his fault.
    • Wilbur thanks Tubbo for the information and the fact that Tubbo had rebuilt L'Manberg. He tells Tubbo that it means more to him than a gravestone, and Tubbo tells Wilbur that he feels lost with L'Manberg gone.
    • Wilbur asks Tubbo about joining Paradise, and Tubbo states that he does not trust Wilbur. Wilbur states that he had been thinking over the explosion while in limbo for thirteen years and that he could have saved Tubbo during Tubbo's execution at the Manberg Festival.
    • Wilbur tells Tubbo that he accepts the fact that Tubbo can't forgive him and promises to make it up to Tubbo. Tubbo states that he has nightmares about the explosion and his execution, and Wilbur tells Tubbo that he is a brave person.
    • Wilbur asks Tubbo to come and see the burger van, and Tubbo states that he wants to stay at the crater. Wilbur gives him the "Lucky Rabbit's Foot" Tommy gave him, and Ranboo asks if Tubbo wants him to stay.
    • Tubbo tells Ranboo that he wants to be left alone, and Wilbur and Ranboo head off down the Prime Path with Wilbur promising to send a letter to Tubbo.
    • Wilbur asks Ranboo if he knows about the original people of L'Manberg, and Ranboo tells Wilbur that he does not know much about the history of L'Manberg.
    • Wilbur explains the history and tells Ranboo something that he does not want anyone to know since people can use it against him. He tells Ranboo that he had lied to Tommy about not caring about L'Manberg and only used it as a tool for power.
    • Wilbur tells Ranboo that L'Manberg was important to him and that he wanted history to continue. He states that he had "stained" the history and that he wanted people to remember L'Manberg's safety and prosperity.
    • Wilbur tells Ranboo that Tubbo was the only connection to L'Manberg since everyone moved on. Ranboo tells Wilbur that Tubbo distracts himself with projects, and Wilbur assures Ranboo that he is going to look out for Tubbo.
    • Wilbur thanks Ranboo for trusting and working with him. Wilbur then adds that Ranboo is different than Tommy who saw him as the same person he was when working with him.
    • Wilbur notices the upgrades to the burger van, and the two enter the van. Wilbur asks Ranboo why he trusted him so quickly, and Ranboo tells Wilbur that he felt untrusted by others just like him.
    • Ranboo tells Wilbur that people would not be able to understand if that person changed if nobody is with the person. Wilbur asks if Ranboo wants to see the "fireworks," and Ranboo explains that people need others.
    • Ranboo adds that it was not good for people to be alone, and Wilbur tells him that they both have the same mindset. Wilbur then thanks Ranboo for working on the burger van.
    • Wilbur tells Ranboo that they are both going to make a great partnership and friendship. He adds that they can also get to know Tubbo more when he joins them, and Ranboo states that he is going to talk to Tubbo about joining.
    • Wilbur tells Ranboo that Tubbo does not have to join and that he wants Tubbo to see the van and try a burger. He thanks Ranboo again for what he had done. Wilbur then ends the stream.
  • Foolish pranks the server with bamboo and extends the Las Nevadas road.
    • Foolish starts at his summer home and goes to the front of his Temple of Undying. He spots a wandering trader in his house and walks around.
    • Foolish goes to his village and decides to prank the server with bamboo. He starts harvesting some near his village. Foolish then deposits lime, yellow, and red wool at his village before harvesting more bamboo.
    • Foolish returns to the Greater Dream SMP and plants the bamboo. He uses his trident to head to bamboo nearby to harvest.
    • Foolish walks down the Prime Path, harvests more bamboo near Punz's backyard, and places TNT in a hole on the Prime Path. He then plants more bamboo near Tommy's base.
    • Foolish goes to near the L'Manberg crater to plant bamboo and plants more bamboo near the Power Tower. He then walks down the Prime Path and continues planting more bamboo from at he first started.
    • Foolish goes to the front of Eret's fortress and walks around. He continues planting bamboo and walks down the Prime Path.
    • Foolish heads near the community Nether portal and thinks considers something up. He continues his way down the Prime Path and walks pass the community tree farm.
    • Foolish goes to the Community House and makes an obelisk near the community Nether portal. He starts traveling to the guardian XP farm, but returns to the Greater Dream SMP.
    • Foolish walks around the community tree farm before heading to Las Nevadas. He decides to extend the road and searches a chest near the exit tunnel for materials.
    • Foolish goes to the toll gate and makes an entrance through the obsidian blocking the path. He then searches the chest near the exit and continues walking around Las Nevadas.
    • Foolish leaves Las Nevadas, but travels back to start marking and building the path from the toll gate bridge. He removes trees in the way and burns the remains while removing them.
    • Foolish continues building the road and removes another tree. He digs through a hill and continues building the road.
    • Foolish fills part of a hole and returns to Las Nevadas. He deposits dirt and spruce wood at Quackity's storage before grabbing gravel and sand.
    • Foolish deposits his player head in his shulker box and kills squids. He crafts black dye at the Space Needle to craft black concrete powder.
    • Foolish converts the powder to concrete and continues extending the road. A creeper blows up near the road, and Foolish starts covering the hole and collects more dirt to cover the rest of the hole.
    • Foolish removes more trees, and a creeper blows up the same spot he had covered up. He then repairs the damage and continues removing trees.
    • Foolish continues building the road while removing trees in the way. He then checks the pattern of the road at Las Nevadas.
    • Foolish continues building the road and goes to Quackity's storage to get white concrete. He continues building the road, and a creeper blows up part of the road.
    • Foolish repairs part of the road and kills more squids. He crafts black dye before depositing dirt and spruce wood at Quackity's storage.
    • Foolish deposits sticks and a sign before getting sand and gravel. He then crafts more black concrete powder to convert into concrete and collects white wool from Quackity's storage to craft into more carpet.
    • Foolish continues building the road and removing trees in the way.
    • Foolish adds dirt on the side of the road to level the ground up to the road. He removes more trees and makes his way near Eret's castle.
    • Foolish returns to the road and to Las Nevadas. He walks around the Space Needle before depositing spruce wood at Quackity's storage.
    • Foolish walks around the Space Needle and the rest of Las Nevadas. He kills an escaped cow from the cow farm and heads down the road before returning to Las Nevadas.
    • Foolish continues walking around Las Nevadas. He then gathers sand and gravel from Quackity's storage to craft more black concrete powder, and deposits extra gravel and sand.
    • Foolish converts the powder to concrete and finishes the extension of the road. He considers storing his TNT in the Benson statue and goes to the pond at Las Nevadas.
    • Foolish walks around Las Nevadas and ends stream on a hill overlooking the road.

August 4, 2021[]

  • Wilbur and Ranboo speak to Quackity about their burger business rivalry.
    • Wilbur and Ranboo look over their cooked burgers and plan to taste them. They then head out of the burger van to get hungry and catch up with each other.
    • Having gotten hungry, they try the burgers. Wilbur states they’ve got to do better because they are taking down (before correcting himself to competing) with Las Nevadas.
    • Wilbur complements Ranboo on the van and asks if he remembers the TNT they placed in the restaurant. He continues on, stating it feels like Ranboo is taking a side. Ranboo replies that he took time to look back on his life after hearing Wilbur’s talks about L’Manberg and realized that he hasn’t done much to alter history despite being involved in several events.
    • Wilbur disagrees with Ranboo, stating that Ranboo doesn’t need to have an impact on the world to matter or mean something. Wilbur then states that he personally thinks it’s a good change, and Ranboo amicably agrees. Ranboo cites the reason why he made the burger shop, which is because he wanted to build something that may outlive him. In response, Wilbur tells Ranboo he is proud of Ranboo.
    • Wilbur asks if Ranboo wants "to see the fruits of their labor," meaning that they go speak to Quackity. Wilbur also mentions to Ranboo how he gave Quackity all the materials back from when they blew a hole in the restaurant. They then head over to see Quackity at the entrance to Las Nevadas near the sign.
    • Upon reaching the sign, Wilbur tries to antagonize Quackity by sending messages through in-game and stepping further down the road. Quackity still doesn’t show, and Wilbur continues stepping further into Las Nevadas, spotting the signs and apology from Ranboo following the cookie outpost saga. Wilbur looks inside the chest to see that Quackity still hasn’t touched the apology.
    • Wilbur continues to messaging through game chat, but to no avail. He then asks Ranboo about the cookie outpost and what its purpose was. Wilbur then Ranboo asks how he felt about what Tubbo was doing with turning it into more than just a humble outpost.
    • Ranboo defends Tubbo, stating that Tubbo goes above and beyond a lot of things. Ranboo states that they can't blame Tubbo for making it into a castle because Tubbo could be feeling nervous and cannot be too careful.
    • Quackity arrives and meets the pair at the sign, excusing himself and saying that he was dealing with more important things that distracted him.
    • Quackity greets both Ranboo and Wilbur before asking about the horse. Wilbur states that he is joyriding it, and Quackity asks who told them that it is Wilbur's horse. Wilbur replies that it was tied up in his nation, but Quackity explains that it's not Wilbur's horse and was stolen.
    • Wilbur defers attention to the burger van and shows Quackity the van. Wilbur makes Quackity a burger whilst Quackity questions if he can trust anything coming from Wilbur. Wilbur sarcastically mutters under his breath about how Quackity made a nice joke and never brings up his past before handing Quackity a burger. Quackity states he’s not hungry, but tells Wilbur that he will keep it in his inventory for when he is.
    • Wilbur asks Quackity about the Restaurant and Quackity invites them to take a look. As they make their way over, Wilbur apologizes for the superficial damage he may find and the little present he had found.
    • As they make their way over, Wilbur notices that the windows have been replaced while Quackity thanks the pair for the damage they had caused. Quackity explains that the damage made him realize that untinted glass wasn’t a good fit for the restaurant. Quackity thanks them again for the TNT in the corner while explaining that he had turned it into a fish tank, giving the restaurant a family touch. Quackity then repeats that he appreciates the damage Wilbur and Ranboo had done because it made him realize the restaurant needed a little bit of work.
    • Quackity continues, stating that Wilbur’s small destruction also made Quackity realize that Las Nevadas needs sources of passive income. He then reveals his decision to assign a workforce to the restaurant, and Tubbo walks into the restaurant while Quackity explains that he hired Tubbo to manage the restaurant, much to Wilbur’s anger and disappointment.
    • Wilbur hides his anger and greets Tubbo. Wilbur then questions Tubbo being busy with Snowchester, and Tubbo replies that he decided to get a job.
    • Wilbur questions Tubbo on his reason for getting a job at the restaurant. Quackity steps in by saying that Tubbo is an excellent employee whilst Tubbo states that he didn’t know that Wilbur and Ranboo are selling burgers.
    • Wilbur reminds Tubbo that he offered Tubbo to join and work at their restaurant the day before and that Tubbo is now working in the restaurant after turning down his offer. Wilbur turns to Quackity, asking what he had told Tubbo. Quackity repeats that Tubbo is one of the best employees he has before stating that he and Tubbo had a little chat, where he realized that Tubbo has great aspirations in life. Quackity then continues, explaining that Quackity offered Tubbo one of the best jobs within Las Nevadas of managing the restaurant and cooking the food whilst providing economic prosperity for Las Nevadas.
    • Quackity tells Wilbur to try one Tubbo's burger, explains that it is an NFT named the "Tubburger Vol. 1," and mentions that it is similar to Wilbur's burger. Wilbur then turns to Tubbo, asking if he knows that they are now in the competition. He adds that they have always been on the same side, but Tubbo explains his perspective where he views it as healthy competition that benefits both seller and consumer.
    • Quackity steps in and states that Wilbur is taking this a little too far. He then repeats his thanks for the explosion Wilbur and reiterates that it made him think that the restaurant had more potential. Quackity then states that he is using it as a way to thrive and make better burgers, complementing Tubbo in the process by calling Tubbo one of the greatest people he's met to do business with.
    • Wilbur, hiding his anger and frustration, tells both Quackity and Tubbo how he's happy for Tubbo for running the establishment. He cites how Tuboo admitted to be lacking direction the day before. Tubbo agrees, saying that managing the restaurant has now given him a goal.
    • Quackity reminds Wilbur how Tubbo was president and how Quackity was vice-president, bringing up that this is like L'Manberg all over again. Wilbur agrees that it's also giving him L'Manberg vibes.
    • Wilbur hurriedly leaves and tells Quackity to schedule another time together. Quackity then extends the invitation for them to visit Las Nevadas whenever they want, changing his previous stance of not allowing Wilbur in. After being interrupted by Wilbur, Quackity states that he wouldn't be a good person for denying entry to Wilbur. Wilburs makes his goodbyes, and then he and Ranboo return to their burger van.
    • As they leave, Wilbur speaks to Ranboo and tells Ranboo that this is exactly what he wanted. He then explains to Ranboo how Quackity was trying to act unbothered by his actions.
    • Wilbur asks for Ranboo's opinion, and Ranboo replies that "it's just burgers." Wilbur states that he feels alive, and Ranboo agrees. However, Ranboo also tells Wilbur that he needs to get used to competition. Wilbur tells Ranboo that competition is scary.
    • Wilbur changes the subject by asking how well Ranboo knows Tubbo and Quackity. Ranboo hesitates and tells Wilbur he doesn't know Quackity well. Wilbur asks what Ranboo and Tubbo have got going on that would block the competition, and Ranboo pauses before mentioning the cookie outpost he and Tubbo had built together. Ranboo then tells Wilbur that it's fine and that he doesn't have to go into it.
    • Wilbur asks about the cookie outpost again and questions if there is anything in the outpost. Ranboo tells Wilbur they don't have anything in the outpost, but states that he has something else.
    • Ranboo takes Wilbur over to the hole he has underneath the strip club, and Wilbur tells Ranboo how he likes it. He then starts digging the walls out and suggests they expand it out to the burger van.
    • Wilbur mentions to Ranboo that they are the good guys because Quackity has "done a few things wrong" and adds that they are unsure of the details of Tubbo's working arrangements. Wilbur then asks Ranboo he has a plan that can save innocent people like Tubbo and Fundy if things go wrong with Quackity.
    • Wilbur hands Ranboo a stack of TNT and tells Ranboo to make himself useful by setting the explosives up. Wilbur adds that he has another stack if Ranboo needs it. Wilbur then informs Ranboo of a plan to potentially detonate the TNT in the casino and the needle.
    • Ranboo asks for reassurance that the plan will never see the light of day in most cases, and Wilbur gives a haphazard commitment to that. He then bids Ranboo goodbye, telling Ranboo that Ranboo did a good job and that he trusts that Ranboo will do a good job with the TNT whilst also making it safe. Ranboo promises to make it safe and tell Wilbur where the button is, and the two part ways.
  • Tubbo speaks with Quackity about Wilbur and the burger van, the plans for the restaurant, and the cookie outpost. Tubbo also visits the burger van to speak with Ranboo.[47]
    • Tubbo starts his stream at the restaurant and tells Quackity how he did not think that Wilbur would have taken the fact that he got the job as a big deal.
    • Quackity tells Tubbo about the saying "People will root for you until you're doing better than them." He then adds that people usually go against others and get jealous. Quackity states that he believes that Wilbur was rooting for both of them until their restaurant started being doing better than the van.
    • Tubbo tells Quackity that their restaurant is not improving yet and that they need to work for it. Quackity tells Tubbo to not worry and states that he has full trust in Tubbo running the restaurant.
    • Quackity tells Tubbo that the restaurant had the possibility of getting many employees and that he believes that Tubbo was the best person to hire. He states that Tubbo had told him about finding a purpose and that he feels that the restaurant is a good start.
    • Tubbo thanks Quackity for letting him work at the restaurant and states that he had nothing to do until Quackity gave him the job. Tubbo adds that he had found a purpose and something to do.
    • Quackity tells Tubbo that lots of plans are being made for Las Nevadas and that the country is moving forward in a good way. He then states that he trusts Tubbo since they were both in the L'Manberg cabinet.
    • Quackity tells Tubbo that they have something to discuss, and the two leave the restaurant. Quackity tells Tubbo that he wants to have trust and that they have not finished discussing something.
    • Tubbo tells Quackity that he does not want to jeopardize the chances of him getting the job, and Quackity tells him that he believes that not jeopardizing their friendship and history with each other is the most important to him.
    • Quackity tells Tubbo that "jobs come and go" and that he is meant for so many greater things. The two also notice the Benson statue Puffy had built on top of Tubbo's outpost.
    • Quackity reminds Tubbo of the time that they had a discussion over the cookie outpost and how they ended up fighting. He asks Tubbo what the outpost was for, and Tubbo responds that it was to sell cookies.
    • Tubbo apologizes to Quackity about his attitude, stating that he was not himself that day. Quackity asks what the outpost was actually for, and Tubbo admits that he wanted to keep an eye and know what everyone had been up to.
    • Tubbo tells Quackity that the outpost was not a sign of aggression, but just him being nosy. He apologizes to Quackity for not being himself on that day. Quackity then tells Tubbo that it was sudden for him to build the outpost in front of Las Nevadas.
    • Quackity states that he did not have any problems with Tubbo and that he just felt a bit uneasy. He tells Tubbo that he likes the structure of the outpost before asking Tubbo if he has full ownership over the outpost.
    • Tubbo responds that owns the outpost since he had built it. He tells Quackity that he wants to leave the past in the past, and Quackity tells Tubbo that he does not have to take down the outpost since he built it.
    • Tubbo tells Quackity that the outpost is an initiative for the restaurant, and Quackity asks if the outpost can be integrated into Las Nevadas. Quackity tells Tubbo to forget everything in the past, and the two agree that integration of the outpost to Las Nevadas is perfect since the outpost is on the outskirts of Las Nevadas.
    • Quackity asks Tubbo if he is fine with the idea of owning the outpost and letting it be Las Nevadas property. Tubbo states that he is fine with the idea, and Quackity adds that he just wants the outpost to be part of Las Nevadas to prevent any confusion.
    • Tubbo tells Quackity that he is fine with his idea as long as nothing is changed in the outpost. Quackity reassures Tubbo that he owns the outpost. Quackity then mentions that he has a contract that Tubbo can sign to make the deal official.
    • Tubbo decides to sign the contract at the Space Needle, and the two make their way there. Quackity tells Tubbo that it is good for Tubbo to take steps forward in his life and that they never talked properly after the Doomsday War.
    • Quackity asks Tubbo for his insight of what had happened to L'Manberg, and the two go up the Space Needle. Tubbo tells Quackity that he had not spoken to him for a while and that he has not seen Techno or anyone for a while.
    • Tubbo continues, stating that he has been isolated by himself and that he does not have much of a purpose other than walking around and living in the past. He states that he wants to put the past behind him and tells Quackity that everything that happened in L'Manberg was a blur.
    • Tubbo tells Quackity that the values of everything changed and that they both lost their values before L'Manberg fell. Quackity apologizes for not seeming to pay attention and tells Tubbo that he does not want him to feel ignored.
    • Quackity tells Tubbo that he is going to insert the coordinates of the outpost later. He then hands Tubbo the contract, and Tubbo signs the contract. Quackity then tells Tubbo that integrating the outpost to Las Nevadas is his first big step.
    • Quackity thanks Tubbo for helping Las Nevadas and states that it is the right thing to do since he missed L'Manberg. Tubbo states that he does miss L'Manberg since it has been a year since L'Manberg started and that he had been part of it from the beginning.
    • Tubbo adds that it is upsetting to see where L'Manberg had ended up before stating that he felt inspired by Quackity and the rest of Las Nevadas. Quackity tells Tubbo to let him know if he needs anything, and Tubbo tells Quackity that he wants to scout out Wilbur's burger van to make sure that they are taking strides in the right direction.
    • Tubbo tells Quackity that he will make burgers that "will be remembered." Quackity asks if Tubbo wants him to follow in the visit to the van, and Tubbo tells Quackity that he will be going alone. Quackity then informs Tubbo that he will be at the Space Needle.
    • Tubbo tells Quackity that he would be rejoining him after market studying to make materials for the restaurant. Quackity then tells Tubbo to meet him at the restaurant after and adds that he will be redecorating the restaurant.
    • Tubbo thanks Quackity for the job again before leaving. Tubbo states that he thought Quackity was going to be upset about the cookie outpost and is relieved that they both got the situation settled.
    • Tubbo heads to the burger van and meets Ranboo, who is in the van. Ranboo asks Tubbo what he has been up to, and Tubbo tells Ranboo that he had been talking to Quackity about the burger business.
    • Ranboo asks if everything went well, and Tubbo responds that it did. Tubbo joins Ranboo at the van, and Ranboo adds that he and Wilbur are still working on the van.
    • Tubbo asks Ranboo why he trusts Wilbur, and Ranboo responds that he doesn't fully trust Wilbur. Ranboo tells Tubbo that he has more trust in Wilbur than Tubbo does and that Wilbur may have changed in thirteen years.
    • Tubbo tells Ranboo that he does not believe that Wilbur had not changed, but wants Wilbur to have an opportunity to prove himself. Ranboo tells Tubbo that he is only with Wilbur since he will be able to witness if Wilbur had redeemed himself.
    • Tubbo tells Ranboo that he is not prepared to put his life in Wilbur's hands again. Ranboo tells Tubbo that he is not putting his life in Wilbur's hands, but just making a burger shop.
    • Ranboo asks Tubbo if he is fine with the competition, and Tubbo responds that he is fine with it since it is enjoyable. Tubbo adds that he understands, and Ranboo asks Tubbo if he truly does before offering to stop.
    • Ranboo tells Tubbo that he had heard from Tommy that Wilbur had used something against Tommy. He adds that he trusts Wilbur, but not fully.
    • Ranboo adds that he enjoys working with Wilbur since he is doing something. Tubbo tells Ranboo that the competition might be good and states that he has never felt so happy he because has a bigger cause he can be a part of.
    • Ranboo asks Tubbo if he is ok with what is happening, and Tubbo responds that it is just healthy competition that would benefit consumers and others.
    • Tubbo asks Ranboo if he is alright, and Ranboo asks Tubbo how he "buried the hachet" and made peace with Quackity. Ranboo then reminds Tubbo about how he said that Quackity had a role in his execution at the Manberg Festival.
    • Tubbo tells Ranboo that it was not Quackity or Wilbur's fault since he was going to die on the day. He adds that he had no quarrel with Quackity and that Quackity seems good because of the progress on Las Nevadas.
    • Tubbo tells Ranboo that he cleared up the situation about the cookie outpost and that Quackity promised him a good life. Ranboo asks Tubbo if his life was not good before, and Tubbo tells Ranboo that Quackity talked about L'Manberg.
    • Ranboo asks Tubbo if L'Manberg was a bad part of his life, and Tubbo states that Ranboo only heard the bad parts of L'Manberg. Tubbo then tells Ranboo that L'Manberg was amazing, and Ranboo asks Tubbo if Quackity promised him the good parts of L'Manberg.
    • Tubbo tells Ranboo that he and Quackity got rid of the tension of the cookie outpost and came to an agreement to put the past in the past with a contract.
    • Ranboo asks Tubbo if Quackity is fine with the cookie outpost. Tubbo states that he was not feeling like himself that day when he was working on the cookie outpost and that he was trying to have something to fill something that was part of a bigger thing.
    • Tubbo states that he had made his own thing that would have gave him the feeling instead of fighting it. He then tells Ranboo that he had signed a contract that kept his ownership over the cookie outpost and made it part of Las Nevadas.
    • Tubbo adds that the cookie outpost follows Las Nevadas rules and regulations, and Ranboo asks how he and Quackity settled the situation. Tubbo responds that he just discussed with Quackity at the Space Needle and signed the contract.
    • Tubbo tells Ranboo that he did not give away the cookie outpost and only made it part of Las Nevadas. Ranboo is shocked about the fact that Tubbo had given the cookie outpost away to Quackity, and Tubbo tries to assure Ranboo that he still owns the cookie outpost and that it only follows Quackity's laws.
    • Ranboo excuses himself from the van by getting "stale" bread from a chest to throw away in the river. He tells Tubbo that he will talk to him later, and Tubbo returns to Las Nevadas.
    • Tubbo states that thought that the cookie outpost would not matter much to Ranboo and tries to reassure himself that the outpost was his to give away since he had built the outpost himself.
    • Tubbo decides to start making burger recipes and rejoins Quackity at the front of the restaurant. Quackity tells Tubbo that his work had already started and that he is late.
    • Tubbo apologizes, and Quackity tells Tubbo that he can't keep arriving late since they want the restaurant to run very well. The two take down a lamp post near the restaurant. Quackity then tells Tubbo that Wilbur will be spying around the restaurant and that Wilbur will be upset upon seeing the thing he is going to show.
    • Tubbo asks Quackity why he cares about Wilbur so much, and Quackity tells Tubbo that Wilbur had no right to blow up part of the restaurant. Quackity then states that Wilbur will be no match for them after seeing what he is going to show. He then puts up a Tubburger poster.
    • Quackity tells Tubbo that Wilbur is going to realize not to mess with him and that Wilbur is going to regret what he did to him and his country. Tubbo asks Quackity what Wilbur did and adds that Wilbur felt left out.
    • Quackity admits to rambling, and the two head inside the restaurant. Quackity states that the restaurant will need to sell items other than burgers and adds that they will need to make a Tubbuger NFT system.
    • Tubbo suggests two NFTs, and Quackity gives him the sample from Wilbur's burger van. Quackity then shows Tubbo the aquarium and adds that Wilbur and Ranboo had blown up part of the restaurant.
    • Quackity states that he had made an aquarium in response and that it means something more to Wilbur. He tells Tubbo that Wilbur used to be a powerful person in L'Manberg.
    • Tubbo asks Quackity if he thinks Wilbur has changed, and Quackity states that Wilbur has not changed. Quackity then states that they are going to destroy Wilbur. Tubbo asks if they are going to win in the competition and not hurt Wilbur.
    • Quackity apologizes, stating that he gets startled and adding that he likes competition. Tubbo adds that competition is good for the customers and comes with the motto "The customer is all that matters."
    • Quackity likes the motto and adds that it is important for competition. Tubbo agrees, and Quackity states that Tubbo owns the restaurant and is the manager.
    • The two head to the restaurant, and Tubbo tells Quackity that they have an advantage over the smokers in the kitchen since the smokers cook food twice as fast. Tubbo also adds that they can make smoked burgers, and Quackity approves the idea.
    • Quackity tells Tubbo that he knows that the project means a lot to Tubbo and adds that it is the reason why he put up the poster. He asks Tubbo if he needs any resources, and Tubbo adds that he needs wheat.
    • Tubbo adds that they can use the furnaces for bread and cook the patties in the smokers. Quackity states that he can make farms and offer the best resources.
    • Tubbo asks Quackity when the wheat farm will be prepared, and Quackity tells Tubbo to follow him to the wheat and cow farm. Tubbo adds that his kitchen might need to be cleaned, and Quackity tells Tubbo that he will get that done.
    • Quackity tells Tubbo that he has a friend who lived in the kitchen who had left the place a bit slimy. He adds that Tubbo should meet his friend, and Tubbo asks if his friend still lives in the restaurant.
    • Quackity tells Tubbo that he has not seen his friend for a while and that he is getting worried. Tubbo offers to search for Quackity's friend, and the two return to the restaurant.
    • Quackity tells Tubbo that it is not a big deal and tells Tubbo to focus on his project. Tubbo asks if Quackity would like him to come up with names for burgers, and Tubbo puts up the Tubburger option on a sign on the top of the counter.
    • Tubbo suggests that they put a high quality food and suggests to make a drive through. Quackity starts breaking through the wall of the restaurant for a drive through, but covers it back up after realizing that he is breaking the wall where customers eat.
    • Quackity makes a drive through window at the kitchen, and Tubbo suggests adding a road for the drive through. Tubbo also adds that their sales can increase because of the drive through, and Quackity compliments Tubbo on the ideas.
    • Tubbo states that he is grateful for having a place where he feels like he is doing something. The two return to the restaurant, and Tubbo tries adding more options to the menu.
    • Quackity mentions that Tubbo's underrated feature is being creative, and Tubbo notices that one of the fish in the aquarium had suffocated in the glass.
    • Quackity eats the fish and states that another underrated feature is Tubbo's drive to do good things. He then tells Tubbo to build up the menu and states that he is going to start up the wheat farm to make sure everything works out.
    • Tubbo finds Ranboo's comment in a book on a lectern at the restaurant, and Quackity believes that Wilbur had wrote the comment. Quackity breaks the lectern, and the two head out of the restaurant.
    • Tubbo asks Quackity why he thinks it was Wilbur who wrote the comment, and Quackity brings up the damage done to the restaurant that Wilbur had caused. Tubbo states that he wasn't there to see Wilbur's damage, and Quackity tells him to not bring up the damage in front of Wilbur.
    • Tubbo asks if they will not need to resort to sabotage, and Quackity tells Tubbo that he is going to go to his office to count his money. Quackity then adds that he is going to have a lunch break and tell others to help with the wheat farm and cow farm.
    • Tubbo tells Quackity that he is going to work on new recipes before thanking Quackity again. Quackity thanks Tubbo and repeats that he is going to count the much money he has.
    • Quackity admits to feeling sick after eating the fish, and Tubbo promises to get the aquarium water treated. The two part ways, and Tubbo ends stream at the restaurant.
  • Puffy removes some bamboo from Foolish's pranks, counter-pranks Foolish with the bamboo, and replaces her base with a Pokémon Center.
    • Puffy decides to make her base a Pokémon Center and uses her trident and a portal to travel to the Greater Dream SMP from Peedom and Fece. Upon returning to the Greater Dream SMP, she goes to the outdoor theatre stage.
    • Puffy notices Foolish's bamboo prank and removes some bamboo. She then walks down the Prime Path to the front of her base and continues removing bamboo.
    • Puffy deposits bamboo in a chest near Eret's fortress and throws out seeds. She continues removing bamboo and throws out more items from her inventory.
    • Puffy deposits more bamboo and removes oak wood planks nearby to craft a chest near her therapy office. She then gathers birch wood to craft another chest and deposits more bamboo near Eret's fortress.
    • Puffy continues removing bamboo and goes to the outdoor theatre stage. She continues removing bamboo and deposits them.
    • Puffy removes more bamboo and throws out items. She then deposits bamboo and walks down the Prime Path to her base.
    • Puffy removes her base and deposits the materials. She continues removing her base and grabs her netherite hoe from her ender chest to remove part of her base.
    • Puffy deposits materials in her ender chest and finished removing her base. She then searches her chests and collects dirt nearby.
    • Puffy fills the space where the base used to be and fixes an area nearby. She also removes bamboo and sea pickles nearby and deposits materials in chests.
    • Puffy grabs spruce wood from her underground base to craft chests to set up near her base. She decides to prank Foolish with bamboo and accidentally tramples a potato crop while walking down the Prime Path.
    • Puffy throws out some items before returning near her base to deposit obsidian and her netherite hoe in her ender chest. She then takes her ender chest with her and deposits buckets, soul lanterns, and kelp at her underground base.
    • Puffy collects more food from her base before depositing steak and an extra water bucket. She then visits Foolish's summer home before returning to the Greater Dream SMP.
    • Puffy walks down the Prime Path and retrieves bamboo from near Eret's fortress. She returns to Foolish's summer home to prank it with bamboo and deposits extra bamboo in one of Foolish's chests.
    • Puffy travels past Foolish's summer home and uses her trident to travel to the gravel mountain near Las Nevadas. She collects gravel before traveling back to Foolish's summer home.
    • Puffy uses her trident to travel back to Foolish's summer home and gets the bamboo she deposited earlier to continue pranking Foolish's summer home with bamboo. She then deposits extra bamboo in one of Foolish's chests and returns to the Greater Dream SMP.
    • Puffy accidentally causes a creeper blow up part of the stairs to the community Nether portal. She throws out item frames to repair a small amount of the damage and walks down the Prime Path.
    • Puffy deposits gravel in a chest near her base and walks along the Prime Path. She then goes to the spider XP farm, deposits her armor and tools, and mends her shovel.
    • Puffy retrieves her armor and tools before depositing string and spider eyes. She starts mending her pickaxe, but stops to search chests and her ender chest for her Silk Touch pickaxe.
    • Puffy finds that her pickaxe is in her offhand and returns to Foolish's summer home. She takes bamboo she had deposited in one of Foolish's chests and continues pranking Foolish's summer home.
    • Puffy travels past Foolish's summer home and falls into Ponk's maze. She leaves Ponk's maze and collects sand.
    • Puffy returns to Foolish's summer home to get more bamboo from one of Foolish's chests to continue pranking Foolish's summer home. She then returns to the Greater Dream SMP where she walks down the Prime Path.
    • Puffy logs off to test a design of a Pokémon Center on a creative server. She then logs back onto the Dream SMP. Puffy deposits sand, walks along the Prime Path, and uses her trident to get onto the roof of Church Prime.
    • Puffy walks around and goes to Eret's museum. She views a map there to try and find a mesa biome.
    • Puffy heads to the Nether and grabs netherrack from a chest at the Nether hub. She then towers up near a Nether path and loops back to the Nether hub. Puffy also plans to do a Nether project where she reworks the Nether.
    • Puffy makes her way to the portal to Drywaters only to find the portal disabled. She searches her ender chest for a flint and steel and finds a portal to Fundy's mob farm.
    • Puffy gets flint and stone from a chest and mines the stone for cobblestone to craft a furnace. She smelts iron ore she finds before retrieving the iron to craft a flint and steel.
    • Puffy reactivates the portal to Drywaters and collects red sand. She searches the chests at Drywaters for red sand and returns to collecting red sand.
    • Puffy mines red terracotta before leaving Drywaters. She realizes there is another portal to Drywaters behind and to the right of the portal she activated. Puffy then returns to the Greater Dream SMP.
    • Puffy walks down the Prime Path and gets food from her base. She deposits red sand near her base, crafts red sandstone, and moves a stone cutter near her chests outside her base to her material chests.
    • Puffy deposits red sandstone and red terracotta before removing the car she had made nearby. She throws out the materials and adds a user who donated fifty subs on a sign on her Wall of Shame.
    • Puffy flattens the area and adds torches to the hollow area underneath. She then covers the area and removes part of the path to where the studio used to be.
    • Puffy adds torches and goes to the Power Tower. She finds that one of the trident parkour towers nearby does not have ladders and takes a ladder from Tommy's base.
    • Puffy adds the ladder to the Power Tower and goes AFK near the Power Tower. Upon returning, she gets bones, white dye, and ink sacs from her base.
    • Puffy crafts black, grey, and white dye outside. She searches a chest and deposits items in a chest she set up.
    • Puffy grabs sand and gravel to craft white and black concrete powder. She deposits extra sand, gravel, black dye, and white dye.
    • Puffy makes a small water strip and converts the powder to concrete. She then walks down the Prime Path, collects bamboo near Eret's fortress, and uses her trident to travel to the community Nether portal.
    • Puffy returns to Foolish's summer home and continues pranking it with bamboo. She then returns to the Greater Dream SMP and uses her trident to return to the site of her Pokémon center.
    • Puffy starts building the Pokémon Center and logs onto the creative world to measure the length of the build. She then logs back onto the SMP and continues building.
    • Puffy grabs grass blocks to expand the area as she moves her build back a few blocks. She then logs back onto the creative server to check the format of the Pokémon Center and logs back onto the Dream SMP to continue building.
    • Puffy gets sand, gravel, and white dye. She also gathers bones to craft into more white dye before crafting more white concrete powder. She then deposits sand, gravel, black concrete powder, and grass blocks.
    • Puffy converts the powder to concrete and logs back onto the creative server to check the length of the Pokémon Center. She then logs back onto the Dream SMP to check the length of the Pokémon Center.
    • Puffy moves the build back more. She then remeasures moves part of the Pokémon Center back more.
    • Puffy continues building and kills squids. She crafts black dye and gets more black dye. Puffy then grabs bones from her base for white dye and deposits extra bones. She leaves and crafts grey dye.
    • Puffy grabs sand and gravel to craft grey concrete powder before depositing grey concrete powder, extra gravel, and extra sand. She then retrieves the grey concrete powder and gathers gravel and sand to craft more grey concrete powder.
    • Puffy deposits extra sand and gravel and returns to Drywaters to mine terracotta. She finds the portal covered with grass blocks by Foolish and removes them.
    • Puffy walks down the Prime Path and goes to her base where she grabs blue dye and lapis blocks.
    • Puffy crafts more blue dye and converts the grey concrete powder to concrete outside. She logs onto the creative server to check the materials used for the Pokémon Center and logs back onto the Dream SMP to craft light grey dye.
    • Puffy deposits ink sacs and black dye before gathering sand and gravel. She then deposits terracotta, grass blocks, and dirt.
    • Puffy deposits grey and blue dye before crafting light grey concrete powder. She then gets more white and grey dye for light grey dye before depositing white dye.
    • Puffy crafts more light grey concrete powder and converts it into concrete. She then gets terracotta and blue dye to craft blue terracotta.
    • Puffy continues building, adjusts part of the build, and moves part of it to the left. She then continues building and breaks a chest in the way to move it aside along with its contents.
    • Puffy gets white dye and continues building. She spots Foolish's name tag on the opposite side of her build and continues building.
    • Puffy removes the TNT Foolish had placed under her build and continues building. She then removes the rest of the path to where the studio used to be and gets grass blocks to fill in the area.
    • Puffy deposits extra grass blocks and continues building. She grabs sand and gravel before depositing items and materials.
    • Puffy heads to her base to smelt sand and retrieve already-finished smelted glass. She searches her material chests outside and gets lapis blocks from her base.
    • Puffy crafts blue dye and light blue dye outside. With the dye, she crafts light blue stained glass panes. Puffy then deposits light blue dye, glass, light blue stained glass, and light blue stained glass panes.
    • Puffy heads to the spider XP farm to mend her pickaxe. She also deposits her armor and tools in her chest. After mending her pickaxe, Puffy deposits spider eyes, string, and blue dye before retrieving her armor and tools once the pickaxe is fully mended.
    • Puffy throws out a chicken egg and walks down the Prime Path to her build. She then walks around her build before ending the stream.
  • Foolish continues extending the road of Las Nevadas. He also speaks to Michael about breaking Dream out of prison.
    • Foolish starts on the bridge to the toll gate and walks around Las Nevadas. He returns to the road and goes to Quackity's storage.
    • Foolish decides to give Michael a birthday present and searches the chests at Quackity's storage for items. He grabs a netherite blocks from his ender chest for netherite ingots.
    • Foolish leaves to give Michael the gift and deposits extra ingots in his shulker box. He sends messages asking where Michael is, and Michael responds that he is at the community Nether portal.
    • Foolish uses his trident to go to the top of Eret's castle and heads to the community Nether portal. He spots Michael at the community tree farm and lands on top of a tree to drop the ingots to Michael.
    • Foolish starts making his way back to Las Nevadas by using his trident. He lands on the gas station and searches a chest for black concrete.
    • Foolish searches Purpled's compost and a chest near the pool area for carpet. He then searches a chest near the hotel and walks around Las Nevadas.
    • Foolish notices the Tubburger poster at the restaurant and changes to the restaurant such as the lime green glass windows. He enters the restaurant, also noticing the new aquarium. He then enters the strip club to see if anything had changed there.
    • Foolish uses his trident to head to the hotel and enables shaders. He then goes to the pool area before heading to the front of the restaurant.
    • Foolish finds the sign uneven to the lamp posts on the opposite side of it. He searches a chest for black concrete and uses his trident to fly to the sea to kill squids.
    • Foolish crafts black dye and walks around Las Nevadas. He then collects gravel from a gravel mountain nearby before going to Quackity's storage.
    • Foolish considers preparing something to break into the prison if he changes his mind on not breaking into the prison. He deposits gravel at Quackity's storage and leaves.
    • Foolish crafts black concrete powder and converts the powder to concrete. He continues building the road and digs through a hill.
    • Foolish continues building the road and digging room. He then sends messages asking if anyone has string.
    • Puffy tells Foolish to go to the spider XP farm, and Michael tells Foolish that he had half a chest of string.
    • Foolish makes his way to Michael's house and spots Michael walking down the path of his house. Michael doesn't notice him, and Foolish chases after Michael to the community Nether portal.
    • Michael tells Foolish to take as much string he needs from his house before entering the Nether. Foolish then blocks off both sides of the portal with grass blocks and gets a sign from outside of Michael's house to place inside to ask Michael he feels about breaking Dream out of prison.
    • Foolish grabs string from Michael's basement to craft into carpet before depositing dirt and grass blocks. He then continues working on the road, and walks around to see where the road should extend to.
    • Foolish walks down the Prime Path and decides to make the road to end near Puffy's base. However, he finds that Puffy is building a new in-progress base that is in the way.
    • Foolish asks Puffy if she likes her build, and Puffy tells him that she does and that the build is not finished yet. Foolish goes under the build to place TNT and uses his trident to retreat.
    • Foolish walks around and considers making the road through the hill near Puffy's duck statue. He then marks out the possible road and continues walking around.
    • Foolish returns to the road and removes the image billboard near the main spawn. He deposits the item frames in his shulker box before continuing work on the road.
    • Foolish meets Michael near Punz's chunk, and Michael places a sign saying that he thinks the idea of breaking Dream out of prison is cool. Foolish then tells him to remove the sign.
    • Foolish tells Michael that they should stay in touch with each other and gives Michael TNT. Foolish then returns to the road and finds the house that Skeppy, Bad, and Puffy made when digging up the ground.
    • Foolish looks around the house and searches the chests. He continues building the road and walks around to see where the road can continue.
    • Foolish continues building the road and paves it over part of the path Hannah had made from the main spawn. He crafts a chest to deposits items in before returning to Las Nevadas to grab gravel and sand from Quackity's storage.
    • Foolish kills squids to craft black dye and collects steak from a chest at the cow farm. He also gets glowstone from Quackity's storage and deposits string.
    • Foolish searches for more string and crafts black concrete powder at the Space Needle. He continues building the road and fills the water in the path.
    • Foolish deposits items in the chest he set up and moves a lamp post. He continues building the road and digs through a hill.
    • Foolish walks to Punz's chunk and continues building the road.
    • Foolish deposits items in a chest near the Cat Maid Café and continues building the road.
    • Foolish walks along the community tree farm and considers removing it for the road. He decides to end the road and walks down it.
    • Foolish walks around and equips Wilbur's head at Punz's chunk. Michael messages him asking where his red mushroom blocks came from during the construction of Kinoko Kingdom, and Foolish tells him to take some from material chests at Kinoko Kingdom.
    • Foolish places Wilbur's head back in his ender chest and adds torches along the road. He then walks along the road and deposits items.
    • Foolish heads to Las Nevadas to get smooth stone. He gets stone from a chest by the entrance to Las Nevadas, deposits dirt at Quackity's storage, and smelts stone.
    • Foolish gets more stone to smelt and retrieves smooth stone. He leaves briefly before returning to smelt more stone.
    • Foolish walks around the Space Needle and Las Nevadas and fixes part of the road. He continues walking around and goes to the pond.
    • Foolish walks down the road and adds more torches. He returns to Las Nevadas and removes snow from the road.
    • Foolish visits Quackity's storage to retrieve smooth stone. He starts adding smooth stone to the edges of the road, and a creeper blows up part of the road. Foolish repairs the damage, and continues finishing up the road.
    • Foolish returns to Las Nevadas. He grabs more stone to smelt at Quackity's storage and deposits some smooth stone he retrieves.
    • Foolish walks around the Space Needle and the rest of Las Nevadas before ending stream near the Space Needle.
  • Michael celebrates his birthday on the SMP.
    • Michael starts at his basement, and searches his chests. He searches chests at his house, and gets blaze rods from his ender chest.
    • Michael goes to his basement to label a chest for blaze rods, and deposits blaze rods. He gets more blaze rods to deposit, and searches chest at his house.
    • Michael searches chests at his basement, and gets potatoes. He retrieves baked potatoes from his smoker, and deposits potatoes.
    • Michael gets leather and books from his house, and searches his chests and ender chest. He gets an ink sac and a feather from his basement, and crafts a book and quill.
    • Michael returns to his house, and heads out of his house. He uses his trident to fly to the top of the bank, and goes to the spider XP farm.
    • Michael checks the ender chest, and renames the book and quill to "MIKE'S SUBS: AUGUST". He goes through Punz's backyard, and uses his trident to fly onto the wall of Punz's backyard.
    • Michael uses his trident to fly to the L'Manberg crater, and falls into the water in the bottom of the crater. He nearly dies when attempting to get out of the crater when using his trident, and uses his trident to fly onto the Prime Path.
    • Michael goes down a bit into the crater, and accidentally makes a creeper blow up when exiting the crater. He walks down the Prime Path, and views the crater from the remains of the graves.
    • Michael uses his trident to fly to the lake next to Punz's backyard, and to near Fundy's fox statue. He goes Fundy's gameshow set, and uses his trident to fly onto his path.
    • Michael walks down his path, and uses his trident to fly to his donor hall, and uses his trident to fly back to his house. He searches chests at his house, and heads down his path.
    • Michael uses his trident to fly near the community Nether portal, and searches a chest at the community Nether portal. He heads to the community tree farm, and heads down Hannah's path.
    • Michael uses his trident to fly to the spider XP farm, and converts his sword and pickaxe inti netherite. He gets his other pickaxe from an ender chest to convert into netherite, and deposits the extra ingot in the ender chest.
    • Michael heads down the Prime Path, and uses his trident to fly to the community Nether portal. He gets an ender chest from his ender chest, at the Nether hub, and deposits his sub book.
    • Michael gets into a boat, and goes to the guardian XP farm. He unequips his armor, mends his tools, and searches his ender chest.
    • Michael equips his armor again, and walks along the guardian XP farm. He returns to the Greater Dream SMP, and returns to his house.
    • Michael searches chests at his house and basement, and searches chests at his house. He searches his ender chest, and heads down his path.
    • Michael returns to his house to get emerald blocks to convert into emeralds. He goes through Punz's backyard, and goes to Punz's tower to trade for a Mending enchantment book.
    • Michael falls in a hole near his path, and collects dirt to get out. He heads down his path, and returns to his house to add the Mending enchantment to one of his pickaxes at his basement.
    • Michael deposits sea crystals and prismarine shards. He deposits string, He makes a chest for fish, and deposits cod, salmon, and pufferfish.
    • Michael deposits leather and emeralds. He deposits spider eyes gunpowder, and dirt, and returns to the guardian XP farm.
    • Michael unequips his armor to continue mending his tools, and uses his trident to go to one of the trident pools to the AFK area. He tries using his trident to fly to the AFK area two times, and manages to get to the AFK area.
    • Michael returns to the guardian XP farm, and searches the drop chests. He uses his trident to fly to the top of the XP farm, and uses his trident to fly to the bamboo farm.
    • Michael returns to the Greater Dream SMP, and returns to his house. He searches a chest, and gets emeralds from his basement to craft into blocks to deposit along with extra emeralds.
    • Michael finds Foolish's sign at his house, and takes the sign with him as he heads out of his house. He walks along his donor hall, goes to Punz's chunk, and walks down the path to his house.
    • Michael places the sign at the entrance to his house, and deposits TNT in his ender chest. He removes the sign he had placed, and returns to his house.
    • Michael goes to his basement to deposit prismarine shards and sea crystals. He deposits cod, and goes to his donor hall.
    • Michael uses his trident near the Community House to near Eret's museum. He walks down the Prime Path to Church Prime, and goes to Eret's fortress, and uses his trident to fly onto the fortress.
    • Michael uses his trident to fly near the bank, and heads down his path. He returns to his house to searches the chests there, and searches chests at his basement.
    • Michael deposits string, an oak sign, and a jungle stair. He makes a chest for baked potatoes, and deposits baked potatoes.
    • Michael deposits potatoes, and searches chests at his house. He heads out of the house, and retrieves his sub book from his ender chest.
    • Michael searches a chest before heading out. He walks down his path, and walks along his donor hall.
    • Michael uses his trident to fly onto the top of the Community House, and uses his trident to fly onto the Prime Path of Eret's castle. He walks down to Eret's castle, and heads down the Prime Path.
    • Michael heads down his path to Hannah's path, and goes up a trident parkour tower near Punz's base. He walks down the Prime Path, and goes to Church Prime.
    • Alesa joins the VC briefly, and Michael walks down the Prime Path. Michael starts to walk down the path to Punz's backyard, and fixes an area near Punz's pumpkin patch.
    • Michael heads through Punz's backyard, and walks down his path to his house. He searches chests at his house before heading down his path.
    • Michael uses his trident to fly onto Hannah's path, and walks down the Prime Path. He walks along the path near Ponk's shrine, and returns onto the Prime Path and Hannah's path.
    • Michael returns onto his path, and returns to his house. He goes to his basement, and returns to his house.
    • Michael uses his trident, and climbs up the scaffolding to the roof of the bank. He walks down the Prime Path, and goes down into the L'Manberg crater.
    • Michael uses his trident into another part of the crater, and uses his trident to fly out. He uses his trident to fly onto the obsidian grid, and onto Eret's tower.
    • Michael jumps down onto Purpled's potato farm, and uses his trident to Batthew's cage. He heads through the kissing booth at Party Park, and decides to get mushroom blocks.
    • Michael goes to Karl's old library, and heads down the Prime Path. He heads pass Ponk's lemon tree, Hutt's Pizza, and the beet farm onto the Prime Path, and uses a trident parkour tower near the ice cream shop onto the ice cream shop.
    • Michael logs off briefly, and goes onto acacia tress and the trees of Tubbo's old tree farm. He walks down the Prime Path, and falls off the path near Bad's mansion.
    • Michael returns onto the Prime Path, and goes to Tommy's holiday home. He walks down the railway, and uses his trident to fly onto Tubbo's docks.
    • Michael goes to the L'Manberg crater, and falls down to the bottom of the crater. He goes to the beacon, and searches his ender chest.
    • Michael considers building at the L'manberg crater, and uses his trident to fly out of the crater. He exits the crater through the remains of the apiary, and goes to the Master Oogway shrine.
    • Michael chests the Friendship Flower chest, and goes to the remains of the greenscreen sea lantern room. He harvests oak wood nearby, and goes to Bad's statue garden. He falls off of the Prime Path near Bad's mansion, and finds a tunnel that leads to near the hyper speed tunnel and prison.
    • Michael goes to the Dreamon Hunter Camp, and goes onto the hyper speed tunnel. He heads behind Puffy's Pokémon Center, and heads back onto the Prime Path pass Ponk's pet graves.
    • Michael walks down the Prime Path, and heads pass Eret's castle and Ant's animal sanctuary. He uses his trident to fly onto some trees on a hill, and uses his trident.
    • Michael heads near Alyssa's barn, and goes to Kinoko Kingdom. He heads inside a building, and checks the chest and barrels of a house.
    • Michael gets red mushroom blocks from Foolish's material chests to put in his ender chest, and gets more red mushroom blocks to put in his ender chest.
    • Michael finds a chest from Sam at Karl's library with a map image in it. A sign on the chest tells Karl to not put any propaganda on the prison, and Michael goes to the beam of Niki's beacon.
    • Michael goes up the mushroom building, and jumps down from the building. He uses his trident to fly onto the balcony of Little Nas's treehouse, and jumps onto vines to go to the top of the tree house.
    • Michael goes inside the tree house, and climbs down from the vines. He heads back to the Greater Dream SMP on the Prime Path pass Ant's animal sanctuary and Eret's castle.
    • Michael heads to the front of the bank, and heads down the path to his house. He returns to his house to replace the floor with red mushroom blocks.
    • Michael accidentally breaks one of his chests when removing the floor, and places the chest back together and places the contents back in. He continues replacing the floor of his house with red mushroom blocks.
    • Michael replaces the floor of his basement with red mushroom blocks, and gets more red mushroom blocks from his ender chest at his house. He continues replacing the floor of his basement with red mushroom blocks.
    • Michael places the torches on the floor of his basement and house back, and searches chests at his basement. He places a torch, and searches a chest at his house
    • Michael walks down his path, and returns to his house. He goes to his basement to throw away andesite, and places back his anvil.
    • Michael goes to his house, and searches a chest. He deposits andesite, cobblestone, birch planks, stripped birch wood, oak wood, dark oak planks, stripped dark oak wood, dirt, string, cod, spider eyes, and stone brick slabs in his basement, and places a torch.
    • Michael gets more torches to light his basement, and returns to his house. He returns to his basement to add torches under the stairs, and fixes the stairs.
    • Michael adds torches behind the stairs, and fixes the stairs again. He adds torches, and tries to fix the beams of his stairs.
    • Michael decides to add more fanart around his house, and gets item frames. He puts up another piece of fanart next to the first one in his basement, and takes down the image as he searches his chests for glowstone.
    • Michael gets shroomlights from his house, and returns to his basement to place a shroomlight behind one of the item frames for the fanart. He place up the fanart again, and gives art credit on a sign.
    • Michael searches a chest at his house, and walks along his donor hall. He walks down his path, and uses his trident to fly to his house.
    • Michael goes to his basement, and walks down his path. He walks along his donor hall, and goes to his donor hall.
    • Michael walks along the melon farm, and goes to the community tree farm. He uses his trident near the Community House onto the Prime Path, and walks down the Prime Path.
    • Michael eats some cake along the path to Hannah's house, and uses his trident to fly onto his path. He returns to his house and basement, and walks down his path.
    • Michael walks along the wheat farm, and goes on trees. He uses his trident down the river near Punz's backyard and onto the wall of Punz's backyard.
    • Michael uses his trident to fly onto the Prime Path, and walks down the Prime Path. He goes to Lemon City, and heads east of Lemon City.
    • Michael heads pass the L'Cast pond, and gets back onto the Prime Path near Ant's animal sanctuary. He walks down the Prime Path, and goes to his donor hall.
    • Michael walks down his path, and uses a trident parkour tower near Punz's backyard to get into Punz's backyard. He goes to Punz's beacon pyramid, and starts to head toward Punz's tower.
    • Michael uses a trident parkour tower onto Punz's backyard wall, and uses trident towers to near Punz's base, and uses his trident to fly near the bank. He walks down his path, and deposits gunpowder, rotten flesh, a stone brick slab, a map, string, spider eyes, an egg, and red mushrooms at his house.
    • Michael goes to his basement to get torches and dark oak wood. He extends a pole supporting his path, and walks down his path.
    • Michael adds poles to a part of his path, and ads torches. He connects the poles with arches, and a strip of dark oak wood on the wall to connect the poles as well.
    • Michael walks along the melon farm, and walks down the Prime Path. He walks down Hannah's path, and goes into Ponk's trap near the bank.
    • Michael walks down his path, and accidentally makes a creeper blow up part of his path. He covers the crater, and repairs part of the path.
    • Michael walks down his path, and walks along his donor hall. He climbs the arch at the community Nether portal, and uses his trident near the Community House to get onto the Prime Path.
    • Michael walks down the Prime Path, and goes to the top of the Tilted Tavern. He logs off briefly, and continues down the Prime Path.
    • Michael passes Punz's pond and pumpkin patch, and walks along the path to Punz's backyard. He gets off the path to go on some trees, and uses his trident in a lake near Punz's backyard to Puffy's Pokémon Center.
    • Michael gets back onto the Prime Path, and goes to Tommy's bench. He walks along the fence, and gets back onto the Prime Path.
    • Michael goes to Tommy's bench, and continues his way down the Prime Path. He goes to near McPuffy's, and goes onto a tree behind Punz's backyard.
    • Michael covers a crater near his path, and walks down the path to his house. He gets a stone brick slabs from his house, and deposits dirt, cobblestone, andesite, diorite, rotten flesh, bones, cobblestone, apples, string, granite, and spider eyes.
    • Michael gets torches from a chest, and heads to his basement. He gets coal blocks for coal, and crafts a stripped dark oak wood into planks.
    • Michael crafts torches, and deposits a grass block, an ender pearl, item frames, and crafting tables. He walks down his path, and walks down Hannah's path.
    • Michael repairs part of his path, and returns to his house to searches a chest. He gets mushroom blocks from his ender chest, and makes a chest in his basement to deposits red mushroom blocks.
    • Michael gets more baked potatoes from his ender chest at his house, and gets more coal from his basement to deposit. He gets more baked potatoes from his ender chest at his house, and deposits his sub book and baked potatoes in his basement.
    • Michael walks down his path, and deposits dark oak wood, shroom lights, and torches at his house. He harvests wheat at the wheat farm, and replants the farm.
    • Michael continue to harvest wheat, and replants the farm. He harvests the farm again, and replants.
    • Ellen joins the VC, and Michael removes a floating birch tree near his path, and throws away seeds. Michael heads down his path to his house to search a chest, and walks down his path.
    • Michael goes on trees near the wheat farm, and uses his trident to fly near Puffy's Pokémon Center from a lake near Punz's backyard. He uses his trident to fly onto the backyard wall, and uses a trident parkour tower on the wall.
    • Michael walks down his path to his house, and searches a chest. He deposits wheat at his basement, and walks down his path.
    • Michael walks along the wheat farm, and uses a trident parkour tower nearby onto the path to Punz's backyard. He goes to near Punz's base, and walks down the Prime Path, and goes to Tommy's bench.
    • Michael continues down the Prime Path, and walks down his path. He returns to his house, and ends his stream.

August 5, 2021[]

  • Ponk continues work on his magma house and collects materials.
    • Ponk starts his stream near the main spawn and notices the road to Las Nevadas Foolish had established.
    • Ponk walks down the Prime Path and goes to the karaoke stage to view the lemon tree Foolish is building for him. He then goes to Hannah's house to grab food and finds Hannah's netherite armor, tools, and trident.
    • Ponk steals Hannah's belongings and leaves. He then returns to place them in an ender chest before finally returning the items.
    • Ponk grabs potatoes, baked potatoes, melons, and cooked salmon from Hannah's house before going to the Nether roof. He then heads to his magma house and spots a piglin that falls into the turtle egg chamber.
    • Ponk towers up to the top of the magma house and realizes he needs oak wood. He searches his material chests and heads back to the Greater Dream SMP to harvest some near the courthouse.
    • Ponk finds the stairs of the community Nether portal damaged by Puffy and gets spruce stairs to repair the damage. He then goes to the ice path hall and grabs spruce planks from his material chest by his magma house.
    • Ponk accidentally breaks part of the scaffolding while going up to his magma house and returns to the Nether roof to retrieve the missing scaffolding to replace.
    • Ponk returns back down to retrieve the last bit of scaffolding. He then returns to his magma house to craft oak trapdoors and continues extending the turtle egg chamber. After extending the chamber, Ponk adds a turtle egg to one of the chambers.
    • Ponk gathers spruce wood and starts making a platform under his magma house. He then returns to his magma house and starts building off of it.
    • Ponk checks his magma house before returning to the Greater Dream SMP. He walks down the Prime Path and punches pigs in a boat near the flower shop and ice cream shop.
    • Ponk continues his way down the Prime Path and extends the stairs of his build. He deposits magma blocks, materials, and items at his build before collecting spruce planks.
    • Ponk decides to steal from Bad's mansion and heads down the Prime Path. He falls into a hole near McPuffy's and gets onto the llama in the hole.
    • Ponk goes to Bad's mansion and adds turtle eggs inside the mansion. He then walks down the Prime Path and goes through Punz's backyard.
    • Ponk goes to the spider XP farm to put the rest of the turtle eggs at the end of the tunnel of the entrance. He then visits the front of Punz's base before walking down the Prime Path.
    • Ponk decides to steal from Sam and heads to Sam's base. He steals two strength potions, decides to check on Fran, and goes down to Sam's basement.
    • Ponk steals baked potatoes from a chest before stealing oak wood, stone bricks, and apples from a chest outside of Sam's base. He then goes to his Thiccatron and searches the chests inside.
    • Ponk kills a dolphin near Sam's sheep farm before stealing glass and smooth stone from Sam's chests at Sam's sheep farm. He also grabs lime, black, and green wool from Sam's sheep farm before using his Frost Walker boots to walk across the water to leave Sam's base.
    • Ponk goes to Foolish's summer home and accidentally breaks a scaffolding there. He plays around with the Shark Boy structure he had made for Foolish before returning to the Greater Dream SMP.
    • Ponk walks down the Prime Path to his build and starts adding a roof to it using the wool he had gotten. He then ends his stream near the Tilted Tavern.
  • Puffy continues work on her Pokémon Center. In the process, Bad also logs on, makes Puffy do a riddle to get her horse back, and messes with her.
    • Puffy works on her Pokémon Center.
      • Puffy starts her stream at the front of her Pokémon Center and removes potatoes near her build.
      • Puffy tramples the farmland and gathers red sandstone. She logs onto the creative server to check what type of red sandstone stairs the build used before logging back onto the SMP and going to her base to get furnaces.
      • Puffy grabs coal blocks and cooks potatoes in her smokers. She deposits glass, a spruce sign, and white concrete.
      • Puffy deposits cornflower, poppy, TNT, and poisonous potatoes. She breaks the rest of her furnaces and retrieves glass to deposit along with stone and smooth stone.
      • Puffy sets up the furnaces outside and fills them with coal. She finds red sand to craft red sandstone and retrieves more red sand to craft into red sandstone.
      • Puffy smelts red sandstone and red sand. She then visits her Women Shrine at her parrot dance room at her base before returning to the surface.
      • Puffy gets quartz slabs and quartz from her base before returning to the surface. She logs into the creative server to check on the design of the Pokémon Center again before returning to the SMP and getting white concrete.
      • Puffy takes scaffolding from Michael's house and returns to building. She then grabs light blue stained glass panes and tries to continue building.
      • Puffy ends up depositing the light blue glass panes before gathering light blue stained glass, glass, and light blue dye. With the materials, she crafts more blue stained glass and continues building.
      • Puffy lands on Cottonball, her horse, and finds that someone had stolen the horse's saddle. She searches for a saddle in her chest nearby and goes to her base to grab a lead.
      • Puffy repairs the damage done to the floor of her base and fills a spot she missed on her build before tying Cottonball back at its post. She then collects more food from her base before retrieving smooth and cut red sandstone from her furnaces.
      • Puffy deposits cut and smooth red sandstone, light blue stained glass, quartz, glass, light blue dye, quartz slabs, flint and steel, and scaffolding. She then grabs warped wood, obsidian, coal blocks, and warped warts from her ender chest before depositing one of her pickaxes.
      • Puffy deposits coal blocks, obsidian, and warped wood at her base before traveling to Foolish's summer home. She then navigates to Drywaters to collect red sand and finds a mineshaft.
      • Puffy continues collecting red sand and returns to the Greater Dream SMP. She then uses her trident to get onto the Prime Path and walks down the Prime Path.
      • Puffy returns to her build and crafts red sandstone. She also moves her crafting table.
      • Bad logs on and states "Viva la revolution" through in-game chat. Puffy smelts red sandstone and asks him what type of revolution it is. She then spots Bad on the Prime Path.
      • Bad asks her what she is building, and Puffy responds that she is building a Pokémon Center. Bad blocks himself in the Pokémon Center and claims it as his.
      • Puffy sneaks in behind him and gets scaffolding. She asks Bad if he had played Pokémon before. Puffy then retrieves smooth red sandstone before grabbing scaffolding and quartz.
      • Puffy asks if he has a favorite Pokémon, and Bad responds with Mudkip. She fills a spot she missed on her build begore getting smooth sandstone to craft into stairs and slabs.
      • Puffy finds that Bad had stolen Cottonball and removes some scaffolding. Bad rejoins her riding Cottonball near her material chests. He then rides Cottonball inside of the build.
      • Bad places water, removing the torches Puffy had placed. Puffy place the torches back and retrieves more smooth red sandstone.
    • Bad makes Puffy do a riddle to get her horse back and messes with Puffy.
      • Puffy messages Bad to join her VC, and Bad declares that he had stolen Cottonball. Puffy states that Bad will return Cottonball. She then retrieves more smooth red sandstone.
      • Bad tells Puffy that she can only get Cottonball back by answering three riddles. He adds that there will be dancing after she rescues Cottonball.
      • Puffy asks for the first riddle, and Bad tells her to go "Where the cats meow, and the Gogy sleeps." Puffy heads to the front of the Cat Maid Café, and Bad tells her that she had solved the first riddle.
      • Bad tells her that he will only give her a second hint if she solves the second riddle. He tells her that he is "hidden under somewhere quiet, and that people were purely bones, and to track him down, she has to look beneath the stones".
      • Puffy goes to Punz's crater, and Bad rides past her on Cottonball. Bad wishes her luck on the second riddle, and Puffy asks him if she is supposed to follow him.
      • Bad tells Puffy to not, since he is not going to the next location of the riddle. She uses her trident to travel and travels onto the Prime Path near Punz's pond.
      • Puffy walks down the Prime Path and goes to her canon life graveyard. Bad announces that she had found the right location and gives her the final hint: "Sly and quick, and rather dapper. Come and find me if you want to be happier."
      • Bad tells Puffy that she will get Cottonball back after solving the last riddle. She then goes to Bad's statue garden and continues traveling. She uses her trident near her duck statue.
      • Puffy finds Bad behind Fundy's fox statue, and Bad returns Cottonball, Puffy gets onto the horse and asks Bad for the lead back.
      • Bad claims the lead as his and states that he is going to collect all the leads. Bad searches a chest on a wagon, and Puffy tells Bad that he has Pebbles. She then asks if the horse is still there.
      • Bad states that Pebbles should still be at George's McDonalds, and Puffy heads to the remains of the McDonalds. Bad then reveals to Puffy that the riddles were just a ploy to make her leave her base and adds that he was stealing her most prized possession.
      • Puffy rides Cottonball back to her base and finds Bad. She chases Bad out of her base and attacks Bad.
      • Bad gets onto Cottonball, making Puffy accidentally hit the horse. Puffy holds Bad at arrow point and demands Bad to hand over what he took.
      • Puffy shoots at Bad, and Bad gets off Cottonball. Puffy chases Bad down the Prime Path and demands what he had taken.
      • Bad refuses to tell, and Puffy shoots at him. Puffy continues chasing Bad and uses her trident to get ahead of him to attack.
      • Puffy continues chasing Bad and shoots at him. Bad reaches the Holy Land and enters Church Prime.
      • Puffy joins Bad at the Church, and Bad rings the bell. Puffy takes a seat as Bad makes a speech.
      • Bad states that he will be celebrating the burning of Puffy's cherished item. He then switches to asking for Primes and rings the bell.
      • Bad adds that he will be burning Puffy's item after the Primes. He grabs his Skeppy head from an ender chest to equip, and Puffy removes the ender chest.
      • Bad opens a backup ender chest under where the first ender chest was and tells Puffy to replace the ender chests. Puffy demands for what Bad had taken, and Bad promises to give her back the item if she replaces the ender chests.
      • Puffy demands for her item back first, and Bad tells her to put the ender chests back first. Puffy places an ender chest on the ceiling, and Bad places his Skeppy head inside.
      • Puffy removes the ender chest and puts the ender chests back. Bad tells her that he is not going to return her item, and Puffy searches a chest.
      • Puffy demands Bad for what he had taken and threatens to kill him in-game for it. Bad tells her that he will return the item if she figures out what he took.
      • Puffy asks Bad if he had taken the flower he had given him, and Bad shows her a daisy and a poppy. Bad then shows Puffy a piece of crying obsidian and places it.
      • Puffy uses her trident to fly back to her base to see what Bad had taken. Bad declares that he is going to hide somewhere, and Puffy tells him that she will find him.
      • Puffy searches her base, and Bad states that she will never find him since he is in the one place nobody would think to look. Puffy leaves her base, and Bad states that he is going to give the item to Foolish as a gift for one of his monuments.
      • Puffy returns to her base and asks Bad if the item is her prized possession. Bad tells her to list her prized possessions, and Puffy searches her chests.
      • Puffy lists that she has music discs and mob heads. Bad note them, and Puffy asks Bad if he is noting what to rob from her. He then notes that she has a #1 Discount Skeppy Flower.
      • Bad asks her where she kept the flower, and Puffy searches her chest for the flower. Bad admits that he did not take anything and that he now knows what her prized possessions are.
      • Bad states that he has a present for her that he had gotten the previous day, and Bad meets her by her material chests to place an ominous banner to give her.
      • Puffy adds that she is going to make a Krusty Crab restaurant, Bad puts the banner on the Pokémon Center, and the two search Puffy's chests. Bad search Puffy's chests nearby, and Puffy takes the TNT and an ender pearl out from one of the chests before Bad can steal them.
      • Bad states that he might take the mushroom blocks to build a mushroom house, and Puffy messages Skeppy to join the VC. Bad harvests potatoes, and the two hang out.
      • Puffy removes blocks near her Pokémon Center, and Bad alerts her that Cottonball is running away. Bad tells her that she needs a lead, and Puffy tells him that he had taken it.
      • Bad states that he had the lead, but had lost it. Puffy goes to her base to get a lead, and Bad states that he is going to hide Cottonball.
      • Puffy returns to the surface, and Bad rides Cottonball back to the horse's post. Puffy ties Cottonball back, and Bad messages Foolish to join VC.
      • The two hang out, and Puffy retrieves smooth red sandstone. She searches her material chest, and the two continue hanging out.
    • Puffy returns to construction on the Pokémon Center.
      • Puffy continues work on her Pokémon Center. She logs onto the creative world to check what the roof of the Pokémon Center looked like and logs back onto the Dream SMP to continue working on her Pokémon Center.
      • Puffy smelts quartz and messages Skeppy asking what his favorite Pokémon is to try and make him join VC. She then retrieves smooth quartz and continues building.
      • Puffy retrieves more smooth quartz and messages Skeppy telling him that he is going to make a decision of Bad losing points or not. She tells Skeppy that Bad had bet that he would not join the VC.
      • Puffy retrieves more smooth quartz and crafts smooth quartz stairs. She continues building, and retrieves smooth quartz and baked potatoes Bad had cooked.
      • Puffy crafts smooth quartz slabs and continues building. She retrieves more baked potatoes and smooth quartz before crafting more stairs and slabs.
      • Puffy continues building and leaves the VC. Puffy then walks down the Prime Path.
      • Puffy goes to the top of Tommy's base and crafts more quartz slabs back near her Pokémon Center. Puffy then rejoins Bad's VC.
      • Puffy continues building and crafts more smooth quartz stairs. She continues building and grabs more coal from her empty furnaces to smelt quartz in her furnace. After smelting, she retrieves smooth quartz.
      • Puffy splits the amount of quartz needed to be smelted and crafts more slabs. She retrieves more smooth quartz before crafting more slabs and stairs.
      • Puffy continues building and retrieves more smooth quartz for stairs.
      • Puffy continues building, and Bad starts building in the Pokémon Center. Bad removes the build, and Puffy continues building.
      • Puffy retrieves more smooth quartz and quartz from her base. She then crafts more stairs and continues building.
      • Puffy smelts more quartz and gathers dirt near her chests to fix an area. Bad accidentally causes a creeper to blow up near Puffy's furnaces, and Puffy retrieves more smooth quartz.
      • Bad goes to the top of the Pokémon Center. Puffy gets grass blocks to fill in a spot and deposits the grass blocks. Puffy then continues building and retrieves more smooth quartz for stairs.
      • Puffy continues building. She then deposits smooth quartz, quartz and smooth quartz slabs. Puffy also gets gravels and sand before depositing smooth red sandstone, smooth red sandstone stairs, and smooth red sandstone slabs.
      • Puffy collects more gravel and sand before depositing white concrete. She then retrieves smooth quartz to deposit and gets bones from her base for white dye.
      • Puffy crafts white concrete powder before depositing sand, gravel, white dye, cobblestone, and smooth red sandstone. She converts the powder to concrete before retrieving smooth red sandstone stairs and slabs, and smooth red sandstone.
      • Puffy crafts more slabs and stairs to continue building. She then goes AFK, and Bad entertains the chat.
      • Puffy returns to building, and crafts more smooth red sandstone stairs and slabs.
      • Puffy walks down the Prime Path. She removes the bamboo Foolish planted at Tommy's base and walks down the Prime Path to deposit the bamboo near Eret's fortress.
      • Puffy walks down the Prime Path back near her Pokémon Center to deposit smooth red sandstone, smooth red sandstone slabs, smooth red sandstone stairs, white concrete, smooth quartz stairs, and scaffolding.
      • Puffy removes more bamboo from Tommy's base and heads back near her Pokémon Center. She walks down the Prime Path to near Eret's fortress to deposit more bamboo, but finds the chests full.
      • Puffy goes to the outdoor theatre stage, and searches other chests near Eret's fortress. She then grabs birch wood from a chest near her therapy office to craft chests.
      • Puffy deposits extra birch wood and places chests by Eret's fortress to deposit more bamboo. She throws out seeds before returning to her Pokémon Center.
      • Puffy goes to the top of her center and gets food from her base. She walks around near her Pokémon Center and logs off briefly.
      • Puffy logs back on to dig out the floor of her Pokémon Center and fills holes. She continues digging and covering holes.
      • Bad leaves the VC, and Puffy continues covering the holes. Puffy then retrieves smooth red sandstone before continuing to cover holes.
      • Puffy searches her material chests and gets sand to craft into sandstone. She crafts sandstone slabs and uses them for the floor.
      • Puffy gathers more sand for more sandstone and crafts more sandstone slabs. She continues working on the floor and gathers more sand for sandstone.
      • Puffy crafts more sandstone slabs and uncovers the entrance to her base. She continues working on the floor and goes to her base to get sandstone.
      • Puffy returns to the surface and crafts more sandstone slabs to continue working on the floor. She then crafts more sandstone slabs to finish the floor and finds that the building is supposed to be one block higher.
      • Puffy grabs quartz slabs, smooth quartz slabs, and smooth quartz. She then crafts more smooth quartz slabs and deposits quartz slabs.
      • Puffy crafts smooth quartz stairs and logs onto the creative server to see how the logo of the Pokémon Center is made. She logs back onto the Dream SMP to build the logo on the Pokémon Center and lowers part of the roof to make room.
      • Puffy finishes the logo and uses her trident to fly to the top of Eret's tower to view her work. She then uses her trident to go to the remains of the railway to the Sky Courthouse to remove it.
      • Puffy uses her trident to land on her Pokémon Center and finds the roof uneven. She gets smooth red sandstone slabs, red sandstone stairs, and cut red sandstone.
      • Puffy deposits cut red sandstone before crafting more smooth red sandstone slabs and stairs. She then fixes the roof and gets an arrow from her base.
      • Puffy returns to the surface and throws out sandstone. She deposits grass blocks, sandstone slabs, cobblestone, cobblestone slabs, coal, glass panes, and glass in a chest.
      • Puffy illuminates the inside of the Pokémon Center with torches and crafts more smooth quartz stairs. She then gathers quartz to smelt and tries to smelt quartz stairs.
      • Puffy deposits quartz stairs and continues working on the inside of her Pokémon Center. Puffy then retrieves smooth quartz to craft into stairs and continues working.
      • Puffy searches her material chests and furnaces before adding torches to the entrance roof of the Pokémon Center.
      • Puffy decides to remove the potato farm so she deposits smooth quartz, ladders, smooth red sandstone stairs, smooth red sandstone slabs, and smooth redstone in a chest.
      • Puffy decides to construct a bridge over the potato farm instead, goes to her base to grab oak wood and planks, and searches her material chests. She then gets her axe from her ender chest and goes to Church Prime to put the ender chest back.
      • Puffy walks down the Prime Path and down the community tree farm. She then uses her trident to head to the top of the courthouse, harvests oak wood nearby, and walks back to it.
      • Puffy walks down the Prime Path and crafts oak plank slabs near the Community House. She returns to her Pokémon Center to start building a bridge.
      • Puffy removes the bridge before depositing oak planks, oak wood, oak plank slabs, smooth quartz slabs, beet seeds, and scaffolding in her material chest. She then gets oak wood for planks, crafts chests, and deposits the extra wood.
      • Puffy crafts more chests and deposits potatoes, TNT, an ominous banner, and an oak boat. She then places the chests by Ponk's pet graves and starts removing potatoes.
      • Puffy uses water to help remove the potatoes and continues removing potatoes. She deposits potatoes and poisonous potatoes before removing more potatoes.
      • Puffy deposits more potatoes and poisonous potatoes. She collects more potatoes to deposit and searches the chests for dirt. Puffy finds dirt at Hutt's Pizza and leaves using the ladder to the roof. She then removes the water sources from the farm and goes to the top of her Pokémon Center to go AFK.
      • Puffy falls off the roof and returns to the roof to go AFK. She searches a chest behind Ponk's pet graves and walks down the Prime Path.
      • Puffy takes dirt from Sam's chests by the bank and goes onto Michael's underground path. She deposits the dirt near Ponk's pet graves before returning to her base to gather stone to cover the farm and create terrain.
      • Puffy deposits stone and scaffolding near Ponk's pet graves and gets dirt. She then retrieves stone and uses dirt and stone to continue the job.
      • Puffy removes potatoes and continues creating terrain. She also uses a water bucket to help remove the potatoes.
      • Puffy adds torches and searches one of her chests. She grabs oak wood from her material chest to craft oak plank stairs before depositing oak plank slabs, oak wood, and oak stairs.
      • Puffy deposits stone, dirt, potatoes, and poisonous potatoes near Ponk's pet graves. She plants a poppy and red tulip before fixing part of the Prime Path.
      • Puffy plants an orange tulip and tramples the farmland. She then visits her base to get grass blocks and starts placing grass blocks to help speed the growth of grass.
      • Puffy considers building an auto smelter to cook potatoes to leave in a chest at the Community House for other members. She then continues placing grass blocks, and deposits grass blocks and dirt in her material chest.
      • Puffy goes to the beet farm and walks around near her Pokémon Center. She then walks along the Prime Path, throws out a poppy, and continues walking down the Prime Path.
      • Puffy removes potatoes and beets near Punz's backyard before depositing potatoes, beet seeds, beets, carrots, a poppy, and a red tulip near Ponk's pet graves.
      • Puffy deposits poisonous potatoes, goes near her Pokémon Center, and ends stream on the Prime Path.

August 6, 2021[]

  • Foolish walks around the server and finishes the Las Nevadas highway.
    • Foolish starts his stream on the Las Nevadas road and returns to Las Nevadas to retrieve smooth stone from furnaces at Quackity's storage.
    • Foolish walks down the road and clears some vines from the jungle trees at the community tree farm. He returns to his summer home to find Puffy's bamboo prank.
    • Foolish removes the bamboo and considers putting obsidian around Puffy's base. He continues removing bamboo and replaces some scaffolding.
    • Foolish heads to his Temple of Undying and goes to his DreamXD statue at his library. He then enables shaders, but turns off the shaders after his stream starts lagging.
    • Foolish walks around his temple before using his trident to go to the top of his second pyramid. He then goes inside the pyramid before traveling to the Nether hub where he considers building a base in the lava.
    • Foolish returns to the Greater Dream SMP and takes spruce saplings from a chest near the community tree farm. He moves some seeds to the chest and grabs bones from a chest near Hannah's house for bone meal.
    • Foolish searches Hannah's house for any bones and continues searching chests near Hannah's house. He takes more bones from one of Sam's chests by the bank along with torches.
    • Foolish searches the rest of Sam's chests and uses his trident to land on Punz's backyard wall. He then uses trident parkour towers to travel near Puffy's base and gets bone meal from Puffy's chests nearby.
    • Foolish grows large spruce trees around Puffy's base and deposits extra bone meal. He searches Puffy's chests nearby for more spruce saplings and pranks the inside of Puffy's base with scaffolding.
    • Foolish covers the entrance to Puffy's underground base and places a sign at Puffy's base to frame Bad for the prank. He then gets gravel from Puffy's material chests and walks down the Prime Path.
    • Foolish searches chests near Eret's fortress and edits a sign near the stairs of the community Nether portal. He then heads to the Nether, but decides returns to the Greater Dream SMP.
    • Foolish walks down the community tree farm to the front of the Cat Maid Café. He removes trees along the road and continues finishing the road.
    • Foolish falls into Skeppy's hut and continues finishing the road. He then finishes the road, walks along the road, and removes a floating block.
    • Foolish adds dirt on the side of the road to level the ground to the road. He then adds torches along the road and around the Cat Maid Café.
    • Foolish continues adding dirt to the side of the road and adds more torches along the road. He starts building poles to support part of the road before strip mining for coal nearby.
    • Foolish gives up after failing to find any coal and goes into a cave to search for some instead. He finds himself at the river that had been covered up and searches along the coast of Las Nevadas.
    • Foolish mines briefly in a cave and searches the rest of the cave. He mines his way to return to near the river before returning to Las Nevadas.
    • Foolish patches up areas where enderman had taken sand from and goes to Quackity's storage. He finds coal in a chest there and refills the furnaces with coal.
    • Foolish grabs more coal to craft torches before depositing extra coal and lanterns. He then grabs stone to smelt before depositing gravel and spruce wood.
    • Foolish gathers scaffolding before depositing cobblestone and andesite He then grabs smooth stone and deposits extra stone.
    • Foolish deposits black concrete and diorite, and considers mining for coal. He manages to do a horse clutch and adds another pole to support part of the road.
    • Foolish walks along the road and notices the coal in the mountain of Tubbo's outpost. He mines some stone and coal from the mountain while replacing it with stone.
    • Foolish mines coal near the outpost and harvests spruce wood nearby. He then crafts torches and uses his trident to return to the road.
    • Foolish adds more torches along the road and covers an area near the road after he looks at an enderman in the eyes. He relogs and uses his trident to return to Quackity's storage to get dirt.
    • Foolish retrieves smooth stone and uses his trident to travel back onto the road. He adds dirt along the road and removes trees.
    • Foolish continues adding dirt along the road while adding more torches. He then walks along the road and adds more torches along the road.
    • Foolish starts fixing an area near the road and collects dirt to finish fixing it. He continues adding torches along the road and near the Cat Maid Café.
    • Foolish continues adding torches along the road before gathering dirt to fix part of the terrain nearby. He then returns to Las Nevadas and walks along the road.
    • Foolish adds more torches along the path and near the waterfall. He then adds torches along the road and collects dirt to replace the stone in a hill.
    • Foolish walks down the road and visits the community tree farm. He then removes a lamppost in front of the road and goes to Punz's chunk.
    • Foolish walks around to plan out where the road will continue. He then makes his way near Tommy's base to head to the L'Manberg crater and walks down the Prime Path.
    • Foolish searches a chest at the Community House and starts removing the toll gate around the community Nether portal while depositing material in a chest nearby the stairs to the portal.
    • Foolish deposits more materials and continues removing the toll gate. He moves one of his steak item frames from the toll gate onto the portal and continues removing the toll gate.
    • Foolish deposits material in a chest nearby and walks around the community Nether portal. He then searches a chest at the Community House before walking down the Prime Path.
    • Foolish finds smooth stone in a chest near the flower and ice cream shops, and deposits it in his shulker box. He considers building a Pride dinosaur and returns to his summer home.
    • Foolish searches his chests and deposits obsidian at his snake statue. He then walks around and returns to Las Nevadas from Tubbo's outpost using a boat clutch.
    • Foolish walks to the gas station and goes to Purpled's outhouse. He then walks around Las Nevadas and deposits the smooth stone from his shulker box.
    • Foolish butchers cows at Purpled's cow farm and harvests wheat from Purpled's wheat farm. He deposits wheat seeds in a chest by the cow farm before grabbing his netherite hoe and seeds to replant part of the farm he accidentally trampled.
    • Foolish grabs more seeds to replant another part of the farm and deposits the seeds at the cow farm. He then puts his netherite hoe back in his ender chest.
    • Foolish kills a calf that escapes the cow farm and deposits leather. He kills another calf that escapes and pushes calves back into the farm.
    • Foolish checks the trades of a wandering villager near the Space Needle and walks around. He patches an area with sand and continues walking around.
    • Foolish fills an area with sand near the road and searches Purpled's composters. He then grabs sand from Purpled's tent and finishes filling in the area near the road with sand.
    • Foolish continues walking around and ends the stream near the entrance to Las Nevadas.
  • Phil continues decorating the L'Manberg crater to make it appear more natural.
    • Phil starts his stream at his material chests by the L'Manberg crater. He deposits stone grass blocks, gravel, and dirt.
    • Phil heads through his portal and gets attacked by a mob of piglins at the Nether hub. He collects red mushrooms on the Nether roof before visiting Ponk's magma house.
    • Phil returns to the Nether roof and considers making a makeshift room at Ponk's magma house with a bed to set off an explosion. He also adds that he wants to add a hopper system so the victim of the prank does not lose their stuff.
    • Phil goes to Foolish's Cloud Prime and takes a piece of gold from the totem statue. He places the block back and ender pearls behind Eret's museum.
    • Phil goes near Party Park and returns to the L'Manberg crater. He falls to the bottom of the crater, and gets glass and bone meal.
    • Phil crafts white dye for white stained glass and gathers more bone meal. He then deposits the bone meal and gets more glass to craft into white stained glass.
    • Phil deposits white dye, glass, and red mushrooms. He then grabs stone and heads through his portal to go to Ponk's magma house.
    • Phil boxes himself in a box by the magma house and makes strips of white stained glass over the top of it. He accidentally breaks part of the magma layers and fixes it.
    • Phil measures the magma layer, boxes himself in, and takes some magma from Ponk's material chest below. He tries to shoot at a baby zombified piglin near the magma house above him, and deposits stone and cobblestone.
    • Phil deposits more stone and walks along the top of the Nether hub. He ender pearls to a patch of magma near the portal to the arctic and mines it.
    • Phil returns to Ponk's magma house to extend the layers while measuring each side. He moves parts of the staircase and continues extending the layers.
    • Phil moves the rest of the staircase and continues extending the layers of Ponk's magma house. He walks along the top of the Nether hub, searches chests at the Nether hub, and mines magma near the Nether hub.
    • Phil towers up back onto the Nether bridge and returns to Ponk's magma house to finish extending the layers. He removes some of the white stained glass he had placed over it and continues placing white stained glass.
    • Phil towers up on the staircase to view his work and removes the staircase. He then crafts chests to deposit magma, netherrack, white stained glass, oak wood planks, a crafting table, and spruce wood planks.
    • Phil continues collecting brown and red mushrooms on the Nether roof, searches his chests on the Nether roof, and returns to the arctic. He then heads to Techno's vault where he takes bone blocks.
    • Phil swaps out one of his pickaxes at his house and searches the chests outside his house for sea lanterns. He then searches the chests at his house and his chests above his basement.
    • Phil grabs sea lanterns from his basement and returns to the L'Manberg crater through the portal he built in the Nether. He finds Ranboo encased in a glass enclosure with signs.
    • Ranboo sends messages through in-game chat, and Phil gets stone. Ranboo, and later Sam, continue sending messages through in-game chat. Phil then goes to the bottom of the crater to remove floating blocks.
    • Phil gathers podzol and dirt before returning to the bottom of the crater. He then places a red mushroom on podzol and crafts bone meal to grow the mushroom.
    • Phil adds sea lanterns inside the mushroom and replaces the podzol with bone blocks. He then grows a brown mushroom and replaces the podzol with bone blocks.
    • Phil grows another red mushroom nearby and adds sea lanterns inside the mushroom. He then replaces the podzol with a bone block and grows another red mushroom.
    • Phil places sea lanterns inside the mushroom and replaces the podzol with a bone block. He grows another red mushroom, replaces the podzol with a bone block, and places sea lanterns inside of it.
    • Phil grows a red mushroom to harvest for mushroom blocks and removes one of the red mushrooms he grew. He then builds a small red mushroom and deposits sea lanterns in one of his material chests.
    • Phil enables shaders briefly and gets more red mushrooms. He searches his chests for birch wood, considers searching other chests for birch wood, and decides to go to the community tree farm.
    • Phil uses his trident to travel the remains of the apiary and walks down the Prime Path. He then takes steak from an item frame on the path and searches the chests near Ponk's pet graves.
    • Phil gets more steak near the graves and on the path and under the bridge to the karaoke stage. He then continues his way down the Prime Path, collecting more steak from item frames, and uses his trident to fly to the community tree farm.
    • Phil harvests birch wood at the community tree farm, crafts birch fences, replants the farm, and spots Sam at the community Nether portal. He then continues replanting the farm and plants birch saplings outside of the community tree farm.
    • Phil uses his trident near Party Park and Jonald's grave. He then returns to L'Manberg crater, and removes the small red mushroom.
    • Phil builds two small red mushrooms and adjusts one of them. He then adds three more small mushrooms and uses his trident to a side of the crater to grow a red mushroom.
    • Phil places sea lanterns inside the mushroom and replaces the podzol with a bone block. He then uses his trident to travel to another side of the crater, places sea lanterns inside the mushroom, and replaces the podzol with dirt.
    • Phil grows another red mushroom at the bottom of the crater and gets an idea to use a diorite wall for a small mushroom. He mines diorite to replace with stone and uses his trident to head to his materials chests.
    • Phil deposits birch fences before crafting polished diorite and diorite walls. He then deposits dirt and gets more diorite to craft more diorite walls.
    • Phil tests a small red mushroom. He returns to the crater to replace the birch fences of the small mushrooms with diorite walls.
    • Phil adds four small red mushrooms and one small brown mushroom. He then uses his trident to land on a giant brown mushroom and removes it.
    • Phil adds two more small brown mushrooms and sea lanterns to the bottom of the crater. He then enables shaders and adds sea lanterns inside a brown mushroom.
    • Phil goes to the beacon at the bottom of the crater and uses his trident to head back near Ranboo's enclosure and his material chest.
    • Phil looks down into the crater and uses his trident to land on his Nether portal. He then uses his trident to fly onto the obsidian frames and lands on the remains of Ranboo's trident parkour to view the crater.
    • Phil goes to the bottom of the crater to hide the sea lanterns before heading to the beacon. He plants a big red mushroom and replaces the podzol with mushroom stem.
    • Phil uses his trident to fly back to his material chests before depositing sea lanterns, granite, bone blocks, bone meal, polished diorite, red mushroom blocks, mushrooms, birch wood, brown mushroom blocks, stone, mushroom stems, redstone ore, and diorite walls.
    • Phil disables shaders and heads near Tubbo's docks. He then grabs bone meal and uses his trident to fly back down the crater to bone meal the bottom of the crater,.
    • Phil uses his trident to fly near Ranboo's enclosure to view the crater from above. He then decides to search for lily pads and uses his trident to travel past Tubbo's docks.
    • Phil travels on land while using his trident. He continues traveling and finds an already lit ruined portal. Phil searches and breaks the chest at the portal before continuing to travel using his trident.
    • Phil finds a pink sheep and searches his ender chest for a name tag to name the sheep He then collects dirt and uses his trident to find trees to harvest.
    • Phil returns to the pink sheep using his trident and crafts a crafting table to craft a boat to trap the sheep in. He then uses his trident and finds a swamp.
    • Phil collects lily pads and decides to let the sheep stay in a boat instead of taking it back to the Greater Dream SMP with him in fear of someone kidnapping or killing the sheep.
    • Phil continues collecting lily pads and returns to the pink sheep. He then hides his screen and kills a regular sheep to trick his chat.
    • Phil names the sheep Rosie and searches his ender chest for obsidian. Not having any in his ender chest, he mines down into a ravine to form obsidian to mine. After collecting obsidian, he returns to the surface to built a Nether portal near Rosie.
    • A zombie gets into Rosie's boat, and Phil obtains flint from breaking gravel. He then grabs an iron block from his ender chest to craft a flint and steel to activate the portal.
    • Phil starts travelling back to the Greater Dream SMP using his trident. He kills an enderman and ender pearls while using his trident. Phil then finds another enderman to kill and uses his trident to travel.
    • Phil ender pearls again while using his trident and continues traveling. He then uses his trident to navigate back to Tubbo's docks. Phil then deposits lily pads, dirt, gravel, oak planks, bones, and iron in his material chest.
    • Phil searches his chests for a lead and heads through his portal. He travels to the Nether hub and starts heading up the stairs to the Nether roof.
    • Phil returns to the arctic and uses his trident to land on top of Techno's house. He searches chests at his house and grabs a spruce plank to deposit.
    • Phil gets a slime block, slime balls, and sticks from under Techno's house. He then searches Techno's chests at Techno's basement for a name tag. Phil eventually finds the name tag Ponk had left in a chest and takes it and some string. Using the string, he crafts leads and renames the name tag to "Rosie."
    • Phil takes wheat from a chest at the wheat farm to breed cows at the cow farm. He then butchers the cows and deposits string, leather, and sticks in a chest at the wheat farm.
    • Phil travels on the Nether roof and punches an enderman which chases him. He relogs and constructs a portal to link to the portal to Rosie.
    • Phil names Rosie and moves Rosie into the portal. He then leads Rosie to the staircase down to the ice path hall, but is stopped since the sheep is unable to go down.
    • Phil breaks the ladders down to the ice path hall and ender pearls back up. He then jumps down the stairs to the Nether hub and removes the slime block there.
    • Phil ender pearls back to the Nether roof through the ice path hall and places the slime block under the hole to the ice path hall. He returns to the Nether roof and manages to push Rosie down the hole.
    • Phil jumps down the stairs to the Nether hub to place the slime block back and leads Rosie down the stairs. He mines into a wall to get Rosie to continue down the stairs and leads the sheep down to the Nether hub. Phil then travels down the Nether path to the arctic portal.
    • Phil returns to the arctic and leaves Rosie in a boat in Techno's vault. He then heads to his house to deposit obsidian in his ender chest, and crafting table, netherrack, and leads in other chests.
    • Phil returns to near the L'Manberg crater through this portal in the Nether and collects lily pads from his material chests. He places lily pads at the bottom of the crater and enables shaders.
    • Phil uses his trident to get out of the L'Manberg crater and throws out rotten flesh. He views the crater from above and enables shaders that causes the world to move.
    • Phil disables shaders and deposits iron. He moves some lily pads at the bottom of the crater, decides to plant oak saplings with string over them, and uses his trident to fly out of the crater.
    • Phil looks down into the crater and walks down the Prime Path. He takes steak from an item frame on the Power Tower and on a tree before going to the spider XP farm.
    • Phil steps on one of the turtle eggs Ponk had placed and removes the remaining eggs to deposit in a chest. Phil then collects string and checks a chest near the community Nether portal.
    • Phil gathers more steak from item frames on the portal and goes to the community tree farm. He harvests a birch tree and collects some birch saplings placed nearby.
    • Phil searches a chest at the Cat Maid Café and deposits birch wood. He considers taking rose bushes along the Las Nevadas road and harvests spruce wood.
    • Phil goes onto the Las Nevadas road and walks near the community tree farm. He then grabs an iron block from his ender chest to craft a pair of shears to harvest vines from a jungle tree at the community tree farm.
    • Phil walks down the Prime Path and grabs steak from item frames on the Prime Path. He then goes onto the stairs to the karaoke stage and continues his way down the Prime Path.
    • Phil returns to the L'Manberg crater and searches his material chests. He taps on Ranboo's enclosure before depositing string, spruce leaves and wood, shears, and sticks.
    • Phil plants birch and spruce saplings with string over them. He then uses his trident to get onto a side of the crater to place vines and returns to the bottom of the crater.
    • Phil finds a mushroom without sea lanterns and uses his trident to fly to his material chests to grab some to put inside the mushroom. He then places more vines and sea lanterns on the sides of the crater.
    • Phil continues placing vines and sea lanterns. He falls into lava and continues placing vines.
    • Phil goes to the bottom of the crater and decides to place a chest with a book that notes the number of people died that in the crater. He then places vines on the insides of a red mushroom and tries to ender pearl to the top of Ranboo's enclosure while using his trident.
    • Phil teleports to another part of the crater instead and ender pearls near the remains of Jack's house. He looks at the crater from above and adds more birch saplings on the side of the crater with string over them.
    • Phil goes to the bottom of the crater and uses his trident to a side of the crater to fix a wall. He then returns to the bottom of crater, and uses his trident and an ender pearl to get to another side of the crater to fix a wall.
    • Phil returns to the bottom of the crater and ender pearls behind his Nether portal. He then heads to the top of his Nether portal and one of his material chests.
    • Phil goes to Ranboo's enclosure and considers setting Ranboo free. He removes the glass of the enclosure before depositing glass, string, andesite, granite, diorite, stone, ladders, and sea lanterns.
    • Phil gathers bone meal to bone meals the birch saplings to see if they don't grow. He then tries bone mealing a birch sapling without string and removes the tree.
    • Phil continues to bone meal a birch sapling and throws out birch wood. He then plants another birch sapling and returns to the bottom of the crater.
    • Phil uses his trident to fly out of the crater and gathers glass to encase Ranboo again. He deposits extra glass and throws out rotten flesh.
    • Phil gathers string to put over a birch sapling in the crater and removes the remains of the birch tree. He then returns to the bottom of the crater and uses his trident to fly out of the crater.
    • Phil collects glass to tower up at Jonald's grave and removes the grass to deposit. He also deposits string and looks down into the crater.
    • Phil gets a spruce fence and uses his trident to land on the top of Ranboo's enclosure to replace one of the top blocks of the enclosure with the fence. He then ends stream.
  • Sam gathers resources for a new secret project that he's working on.
    • Sam starts his stream near his bank and uses his trident to travel to the community Nether portal. He starts making his way to his base and checks his sheep farm.
    • Sam grabs dirt from his chests near his sheep farm and heads off to an area. He then uses his trident to travel back to his base to deposit redstone blocks, redstone, golden apples, TNT, quartz, shears, a clock, his shield, and ender pearls.
    • Sam deposits his extra pickaxes in his ender chest and dirt he has in a chest. He then checks on Fran and harvests the crops from his farm.
    • Sam deposits seeds and wheat before using his trident to head near his beacon to collect dirt. He then uses his trident to return to his base to deposit dirt, and gathers more dirt and chests.
    • Sam collects more dirt and considers a chest to store the dirt, but decides to store the dirt at his base before moving it to the location of the project off stream.
    • Sam sets up eight chests and deposits dirt in them. He then uses his trident to travel to the Thiccatron and to the site he was collecting dirt from.
    • Sam uses his trident to start making his way back to his base. He kills a cow for food and continues his way back to his base.
    • Sam kills another cow for food and uses his trident to travel. He then travels back to his base to deposit dirt and returns to his site to collect more dirt.
    • Sam explores a cave and continues collecting dirt. He makes a trip to his base to deposit dirt before returning to his site to collect more dirt.
    • Sam deposits more dirt at his base and grabs stone from his base to deposit in a chest he had set up. He leaves, but deposits more dirt at his base.
    • Sam searches chests near his sheep farm and heads to his mine to get stone. He makes multiple trips between his mine and base to mine and deposit stone.
    • Sam returns to the Greater Dream SMP and uses trident parkour towers near Punz's backyard, and walks along the wall of the backyard.
    • Sam uses the trident parkour towers to Puffy's duck statue and goes to the prison. He then uses his trident to land on the side of the prison to remove blocks placed on the side of the prison and goes to the roof.
    • Sam searches for the hole Foolish had made on the prison, and walks down the Prime Path. He walks past the prison, and kills some cows for food.
    • Sam continues his way beyond the prison and harvests berries. He then uses his trident to travel at sea to his vacation home.
    • Sam places his armor and tools in the secret room under his vacation home and grabs a fishing rod from the wall to go fishing. He manages to reel in an enchanted bow and ends his stream.
  • Puffy finishes the Pokémon Center and removes the beet farm.
    • Puffy walks down the Prime Path. She finds Foolish's spruce tree and scaffolding prank at her Pokémon Center.
    • Puffy removes the scaffolding from inside her Pokémon Center and places more torches. She then walks down the Prime Path and uses her trident to head to the community Nether portal.
    • Puffy travels to Foolish's summer home to find that Foolish had removed the bamboo from her prank. She then returns to the Greater Dream SMP and uses her trident to travel to the outdoor theatre stage.
    • Puffy goes to the L'Manberg crater and enables shaders. She then visits Hutt's Pizza and searches her material chests by her Pokémon Center.
    • Puffy goes to Tommy's base and sets her spawn point there. She searches Tommy's base for wool and unblocks the entrance to her base.
    • Puffy grabs string from her base to craft into wool and deposits extra string. She then gathers crimson planks for a bed to pass the night and takes the bed with her to the surface.
    • Puffy collects grass blocks and dirt from her base and material chests near her Pokémon Center. She then gathers more dirt from near Ponk's pet graves and replaces the podzol around her Pokémon Center.
    • Puffy places torches around her Pokémon Center and removes the trees Foolish had planted around the Pokémon Center, also fixing part of the terrain near the center while doing so.
    • Puffy deposits spruce wood, podzol, spruce saplings, sticks, and rotten flesh. She then places her bed and uses water to start removing the beet farm.
    • Puffy deposits beet seeds, beets, and carrots near Ponk's pet graves. She then collects more beets seeds, carrots, and beets to deposit and passes the night.
    • Puffy grabs oak wood from her material chests to craft more chests. She sets the chests up by Ponk's pet graves before continuing to collect seeds and crops.
    • Puffy uses water to remove the rest of the beets before depositing the rest of the beet seeds, beets, and carrots. She then collects more beet seeds, beets, and carrots to deposit and removes potatoes near the graves.
    • Puffy tramples farmland and moves a crafting table before depositing beets, beet seeds, and carrots. She also deposits item frames and grabs dirt from her material chests.
    • Puffy removes the water she placed at the farm and the water sources in the farm. She also fills spots with dirt and removes excess dirt on the side of the farm.
    • Puffy fills the water source on the side of the farm and passes the night. She then deposits cobblestone, and cobblestone slabs in her material chests and throws away ink sacs.
    • Puffy deposits more cobblestone slabs and visits the bank. She then goes to the spider XP farm where she grabs a diamond from an ender chest.
    • Puffy gets spruce wood planks from a chest and crafts a diamond shovel. She uses her trident to head near the community Nether portal to travel to Las Nevadas.
    • Puffy finds the entrance tunnel blocked off and searches a chest at the Space Needle. She then takes dirt and grass blocks from Quackity's storage before heading back to the Greater Dream SMP.
    • Puffy uses her trident to land on the top of the Community House and moves item frames from the Prime Path to take a screenshot of the Community House.
    • Puffy passes the night near the ice cream shop and walks down the Prime Path to Ponk's pet graves to deposit dirt, grass blocks, and diamond shovel.
    • Puffy collects stone from her base to cover the farm and fix the landscape. She then passes the night and continues fixing the terrain where the farm used to be.
    • Puffy grabs more food and stone from her base and continues fixing the terrain. She then deposits stone before throwing out beet seeds and beets.
    • Puffy grabs dirt and grass blocks to cover the stone before removing the last bits of the beet farm on the sides. She then continues placing dirt before throwing out podzol. Puffy also deposits beet seeds and beets.
    • Puffy throws out a cobblestone slab and gets dirt from Punz's tower. She continues placing dirt while removing more beet crops.
    • Puffy tramples the last bit of farmland. She then removes floating blocks and blocks in the hill. After, she passes the night and walks around while fixing bits of the terrain.
    • Puffy removes an item frame from the Prime Path. She deposits more beet seeds and beets before throwing out podzol, and planting a rose bush and white tulip.
    • Puffy throws out beet seeds and wool before using water to remove beets near Hutt's Pizza. She then fixes the terrain, removes the rest of the beets, and collects dirt to finish fixing the terrain.
    • Puffy removes beets near the lemon tree, and throws out the beet seeds and beets. She then removes more beets from near the Prime Path, and throws out beets and a daisy.
    • Puffy removes a strip of beets nearby and the beets near the karaoke stage. She also places dirt.
    • Puffy places torches and continues removing beets. She decides to try to set the beets on fire and fills a water source.
    • Puffy continues removing beets and falls into a cave. She then places torches at the surface and continues removing beets.
    • Puffy searches chests at Ponk's pet graves before grabbing a flint and steel from her material chests to burn the beet seeds and beets. She also collects dirt from the chests by Ponk's pet graves.
    • Puffy tramples leftover farmland where the farm used to be and fills holes. She then tramples more farmland near the karaoke stage and illuminates the area where the farm used to be with torches.
    • Puffy finishes her job, plans to work on the interior of her Pokémon Center and McPuffy's, and passes the night. She then removes her bed and uses her trident to get onto Punz's backyard wall to view her work.
    • Puffy deposits dirt at her base and walks down the Prime Path. She returns to her Pokémon Center and disables shaders.
    • Puffy places an item frame and creates an image of Charmander. She then goes to her base to try and rename the image, but fails to find an anvil.
    • Puffy searches the chests at Tommy's base for an anvil and renames the image to a sub donator's name at Hutt's Pizza. She then removes more beets near the restaurant and gathers dirt from near the beacon to fix the area.
    • Puffy tramples the last bit of farmland and deposits extra dirt. She puts the Charmander image up at her Pokémon Center, and the image despawns.
    • Puffy puts up the image again and walks down the Prime Path. She then goes to the top of Tommy's base and ends her stream on the Prime Path near Punz's backyard.

August 7, 2021[]

No streams on this day.

August 8, 2021[]

  • Tommy builds a tower in the center of the ocean for him and Tubbo. He also plants a Curse of Binding pumpkin trap.[48]
    • Tommy starts his stream at the front of his base. He harvests and replants his wheat farm.
    • Tommy visits Shroud and puts his netherite sword away in an ender chest at his bench. He then deposits oak planks and gets spruce wood planks to craft an iron sword.
    • Tommy smelts iron and finds that there is a hole in the roof of his house. He searches his storage chests and walks down the Prime Path.
    • Tommy finds Puffy's Pokémon Center and plants an oak sapling. He checks out the Pokémon Center and continues his way down the Prime Path.
    • Tommy travels past Bad's mansion and the prison. He fills in a creeper hole after a creeper blows up and continues traveling. Tommy decides to build a tower in the center of an ocean with a bridge leading to it where he and Tubbo can reside at.
    • Tommy harvests spruce wood and heads to sea. Tubbo and Ranboo joins his VC, and Tommy continues travelling at sea.
    • Tommy starts building in a part of the ocean and returns to shore to harvest spruce wood. He crafts a new iron axe, and continues harvesting spruce wood.
    • Tommy continues building and starts building a bridge to his build. He mines for cobblestone at shore and finishes the bridge.
    • Tommy continues working on his build and returns to shore to harvest more spruce wood. He continues working on his build and crafts doors so he could go underwater to mine more cobblestone.
    • Tommy crafts torches and continues mining cobblestone, He then crafts a furnace to smelt iron and crafts a new iron pickaxe.
    • Tommy mines more iron and coal before mining for cobblestone. He then continues work on his build and expands the bridge.
    • Tommy harvests more spruce wood to continue work on his build and views his progress from the shore. He extends the bridge and returns to the Greater Dream SMP.
    • Tommy walks down the Prime Path and returns to his house. He retrieves a Curse of Binding pumpkin from one of his chests and is tricked by Tubbo to put it on
    • Tommy goes to the top of Ponk's lemon tree and attempts a boat MLG. He fails and dies, removing the pumpkin from his head. Tommy then returns from his base to retrieve his items.
    • Tommy decides to trap someone's house with the Curse of Binding pumpkin and grabs cobblestone from his base. He then retrieves iron from his furnace and collects spruce wood planks to craft a piston.
    • Tommy decides to trap Quackity with the Cursed of Binding pumpkin, walks down the Prime Path, and discovers that his wall around the Holy Land is gone. He then heads to Las Nevadas and searches a chest there.
    • Tommy searches the chest at the cow farm and finds Wilbur's burger van. He investigates the van and searches the chest there.
    • Tommy visits to Fort Big and checks the chest there. He then heads to the restaurant and starts setting the trap up at the entrance.
    • Tommy crafts a wooden pickaxe and removes the trap after Tubbo tells Tommy that he works at the restaurant. Tommy then returns to the Greater Dream SMP and starts making the trap at the community house.
    • Tommy crafts a pressure plate and continues making the trap. He grabs a bow and cobblestone for a dispenser at the community house before finishing the trap.
    • Tommy tests the trap and falls to his death from the MLG tower to remove the pumpkin. He returns from his house to retrieve his items and places the Curse of Binding pumpkin back in the dispenser of the trap at the community house.
    • Tommy walks down the Prime Path and ends stream.
  • Puffy inspects McPuffy's new competitors and develops ideas to make McPuffy's more competitive. After, she convinces Foolish to stop planting beets and to start a new project. After Puffy tells Foolish to prank Bad, Foolish and Bad prank Puffy by claiming the Pokémon center and trying to build new farms around it.
    • Puffy inspects McPuffy's new competitors (the Las Nevadas restaurant and Paradise burger van) and develops ideas to make McPuffy's more competitive.
      • Puffy starts her stream near Tubbo's old house and walks down the Prime Path to near the community house.
      • Puffy makes her way down the road to Las Nevadas and uses her trident. She figures that McPuffy's now has rivals and goes to Las Nevadas.
      • Puffy notes that both Wilbur and Quackity's burger restaurants are new and that McPuffy's has been around for a while. She then goes to check the restaurant at Las Nevadas and notes that it will be the main competitor since the restaurant has detail, good seating, a proper kitchen, an aquarium, and a proper way of depositing trash in dumpsters.
      • Puffy mentions that McPuffy's deposits trash in the river and goes to Wilbur's burger van. She notes that the van has less competition and that she is worried that Wilbur has the ultimate recipe for burgers.
      • Puffy leaves Las Nevadas and adds that both the Tubburger and Paradise restaurants have workers. She notes that she had taken too many occupations.
      • Puffy states that she needs someone to work for her and considers putting up applications or "For Hire" signs. She decides to pay her workers twice the amount than Quackity and Wilbur.
      • Puffy believes that Quackity is poor and that Wilbur is as well since he had been in the Afterlife playing Solitaire. She states that she is unsure if any of their workers are being paid or if they are just volunteers.
      • Puffy returns to the Greater Dream SMP and states that she is unaware if Ranboo and Wilbur are co-workers or co-owners of Paradise. She then walks down the Prime Path and decides to make her own currency when someone buys a burger.
      • Puffy continues her way down the Prime Path and theorizes that Tommy has dedication since he is spiteful enough to log on. She believes that Tommy might have the motivation that she needs.
      • Puffy continues her way down the Prime Path and decides to put up an image of Little Nas X next to the reviews to show that McPuffy's has clout. She then goes to McPuffy's and adds that McPuffy's has an interactive puzzle to play with unlike the other restaurants.
      • Puffy shows her McPuffy's worker skin and states that she has an outfit for work that prevent confusion for customers. She finds a lantern missing and goes outside to show that McPuffy's has a drive through.
      • Puffy removes a crafting table there and adds that there is a scratch and sniff menu for the drive through. She decides to open up for applications and walks down the Prime Path.
      • Puffy goes to her base to gets a book and leaves. She walks down the Prime Path, and adds that McPuffy's is along the Prime Path and is easy to access.
      • Puffy adds that the restaurant is near historical builds and the Big Innit Hotel. She adds that the restaurant also has shrubbery on the exterior and that the restaurant is also near the Bee n' Boo Hotel.
      • Puffy walks down the Prime Path and goes to the remains of George's McDonalds. She then visits Bad's mansion and goes to Bad's statue garden.
      • Puffy continues her way down the Prime Path and adds that Foolish had helped with the establishment of McPuffy's. She messages Foolish asking for his opinions on McPuffy's, and Foolish responds that the restaurant is a great build, but has horrible food.
      • Puffy logs off briefly and continues walking down the Prime Path. She goes near her Pokémon Center and continues her way down the Prime Path to Hannah's path.
      • Puffy decides to restock burgers and chicken nuggets. She also adds that she needs to put up "For Hire" signs for people to leave their applications.
      • Puffy uses the dance options on her client and adds that McPuffy's has whole grain, free roam, and gluten free bread. She then goes to the community Nether portal and uses her trident to fly near Hannah's barn.
      • Puffy goes to the wheat farm and removes the fence around the farm to make the wheat "free roam." She adds that a wild pack of wolves had come to "eat" the wheat and that she needs to put the wheat on "lockdown."
      • Puffy adds that the wheat can roam free since outbreak is gone. She meets Shoe the llama, and Foolish asks her about her thoughts on flower shops.
      • Puffy continues removing the fence around the farm, and Foolish asks her if he can ignite TNT on the flower shop. Puffy tells to Foolish that the flower shop is better than the ice cream shop that has broken ice cream machines. She then tells Foolish that he should set off TNT on the ice cream shop and finishes removing the fence.
      • Foolish asks her where the ice cream shop is, and Puffy tells him that it is next to the flower shop. Puffy deposits fences and fence gates in the chest that Shoe is wearing and throws out seeds.
      • Puffy harvests wheat from the wheat farm and replants the farm. She deposits seeds and oak signs in Sam's chests near the bank before continuing to harvest wheat from the wheat farm.
    • Puffy convinces Foolish to stop planting beets and to start a new project. After Puffy tells Foolish to prank Bad, Foolish and Bad prank Puffy by claiming the Pokémon center and trying to build new farms around it.
      • Puffy replants the farm, and Foolish declares that the beet farm is gone. Puffy plays along and continues replanting the farm.
      • Puffy asks why Foolish can't plant any beets at his summer home, and Foolish responds that it is too sandy. Puffy tells Foolish that his beets told her that they liked walking along the beach hears that Foolish is replanting the beet farm.
      • Puffy heads down the Prime Path and finds Foolish starting to replant the beet farm. Foolish retreats and states that he is addicted to planting beets.
      • Puffy tells Foolish to start a new building project if he is bored, and Foolish responds that he does not want to do any more build projects.
      • Puffy finds Foolish behind a tree on Tommy's property and tells him to not plant any more beets. She then tells him to go build his road. Foolish finally agrees to no longer plant any more beets and runs down the Prime Path to Ponk's pet graves.
      • Puffy removes the beets Foolish had planted, and Foolish states that he has done all the projects that he had ever signed to do. Puffy tells Foolish that he has a road to Las Nevadas that he is building and continues removing beets.
      • Foolish responds that he has already finished the road, and Puffy tells him to prank Bad. Bad logs on, and Foolish tells Bad that he has to prank Bad since Puffy told him.
      • Puffy finds Bad on top of her Pokémon Center, and Foolish tells Bad that he blew up L'Sandberg. She deposits dirt and leather in her material chest before going to her base to grab more food from her blast furnaces
      • Bad asks if Foolish has seen his new house and states that he is standing on it. Foolish asks bad if he owns the Pokémon Center, and Bad responds that he does.
      • Puffy rejoins the two, and Foolish tells Bad that he likes Bad's new "house," adding that it matches his eyes. Bad offers to "sell" his eyes to Foolish, and Puffy tries to discourage the two.
      • Foolish tells Bad that they can share the eyes, and Puffy tells them to not. Foolish asks Bad to join VC, and Bad agrees on sharing the eyes.
      • Puffy joins Foolish and Bad's VC, and Foolish asks Bad if they are both still in business. Bad responds that they. Foolish tells Bad that he likes the Pokémon Center and that it is a good investment.
      • Foolish notices the enderman inside the Pokémon Center, and Bad responds that it is the bodyguard. Foolish and Bad head inside the Pokémon Center, and Puffy gets in before Bad can block off the entrance.
      • Bad blocks up the rest of the entrance, and Foolish asks Bad if they can keep the enderman. Bad names the enderman Frank and asks the enderman how the landscaping is going.
      • Foolish states that the landscape is better since the beets are gone, and Puffy adds that the potato farm is also gone. The three leave, and Bad finds that there is free real estate.
      • Bad claims some land, and Foolish asks if he can share the entire strip of land. Bad starts claiming more land, and the two argue.
      • Puffy tells the two that they can use the land to build, but not make any farms. Bad decides to start a beet farm and starts planting beets.
      • Puffy threatens Bad by saying that she will level his mansion, Skeppy, and everything he likes.
      • Foolish logs off due to lag, and Puffy attacks Bad. Bad retreats to the Pokémon Center, and Puffy removes the beets Bad had planted. She then tells Bad to build something nice and not useless farms.
      • Foolish logs back on, and Bad whispers to Foolish his location and states that Puffy is being mean. Foolish tells Bad that Puffy is also being mean to him, and Puffy tells Bad that she has fixed his mansion multiple times.
      • Foolish plants beets, and Bad goes to help him. Puffy attacks Bad, and Foolish attacks Puffy in an attempt for her to stop.
      • Puffy fends off Foolish and tells the two to not make another beet farm. Bad states that he is just going to make a small beet farm and starts replanting the beet farm. Foolish suggests that they make a pumpkin farm.
      • Puffy tells the two that it is pointless making farms that will never be used, and Foolish asks her if they can make a build. Puffy tells Foolish that he can make a build, and Foolish asks her if he can make a build that produces beets.
      • Puffy tells Foolish that he cannot make a build that produces beets and tramples the farmland. Foolish asks Puffy if he can make a nice build that produces beets, and Puffy tells them that they can make a beet factory.
      • Bad grabs oak saplings from a chest at the beacon to start planting, and Puffy removes them. Puffy then attacks Bad and removes more saplings.
      • Bad manages to bone meal a sapling, and Puffy removes the rest of the saplings before continuing to attack and chase Bad down the Prime Path.
      • Bad equips his helmet and retreats to the Pokémon Center. Foolish and Puffy rejoin him with Foolish asking Puffy if he is also an owner of McPuffy's.
      • Puffy tells Foolish that he is the owner of McPuffy's with her, and Bad tries to grow a sapling inside the Pokémon Center.
      • Puffy removes the sapling and attacks Bad. Bad retreats out of the Pokémon Center, and Puffy and Foolish rejoin Bad outside.
      • Puffy removes the grass and flowers Bad grew, and Foolish considers what to build in the area. Puffy states that there is a decent amount of space for people to make builds, and Foolish removes the tree.
      • Bad heads inside the Pokémon Center, and Puffy removes the dirt he had placed along with the sapling he had placed there. Puffy then removes the rest of the dirt and a tree near her Pokémon Center.
      • Puffy removes the remains of a tree Bad had planted, and Bad gathers beet seeds from near Ponk's pet graves to put in the compost. Puffy then gathers beet and beet seeds to throw into a cactus.
      • Foolish whispers to Bad asking if he wants to disturb Tommy's grave, and Puffy joins the two. Bad asks about what will happen if they dig the grave.
      • Foolish guesses that there will be a chest of bones, and Puffy gets more beet seeds to destroy. Foolish adds that they will just be taking care of maintenance, and Bad agrees.
      • Puffy destroys the beet seeds and deposits wheat, wheat seeds, and raw beef in her material chest. Bad starts digging the grave and goes down with Foolish following after him.
      • Puffy gathers more beet seeds to destroy, and Foolish and Bad find a tunnel with mushrooms. Puffy then sets an area on fire to burn more beet seeds.
      • Foolish and Bad find an area with lots of endermen. Bad decides to mark the spot, and Puffy goes down the grave. Puffy finds Bad and Foolish, and the three walk around.
      • Puffy finds a way into her base and throws andesite. She heads out of her base and uses her trident to head behind Punz's backyard.
      • Puffy takes seeds from Sam's chests near the bank and replants the wheat farm. She then fathers more seeds from a chest and continues replanting the farm.
      • Puffy deposits seeds in Sam's chests and goes to Punz's backyard. She walks down the Prime Path and heads near her Pokémon Center,
      • Puffy collects cobblestone from a chest at the beacon to tower up to a floating block to remove it. She finds Foolish and Bad at Ponk's lemon tree and sets Bad on fire.
      • Puffy sets Bad on fire again, and Bad goes up the water to head to the top of the lemon tree. Puffy shoots at Bad, and Foolish uses his trident to head up the lemon tree with Puffy shooting at him.
      • Puffy uses her trident to head up to the top of the lemon tree, and Bad joins the two. Bad tells the two that they can play a game, and asks Foolish if he can see his trident.
      • Foolish tells Bad that he does not have a trident, and Bad tells him that Foolish does have one since Foolish is holding one. Foolish assumes that Bad is high on shrooms, and Bad asks Puffy if she can see her trident.
      • Puffy responds the same way as Foolish, and Bad tells her that she is holding a trident. Puffy tells Bad that it is a fork, and Bad asks her if he can see her fork.
      • Puffy responds that she does not have a fork, and Bad asks if he can see Foolish's fork. Foolish responds that he is not holding a fork, but a mushroom.
      • Bad decides to jump down from the tree onto the roof of Hutt's Pizza, but later decides not to. Foolish encourages him, and Puffy pushes Bad off the tree. Bad manages to make the fall and tells the two to come down.
      • Puffy uses her trident to join him and finds that Bad is placing blocks to try and kill her, and Bad assures her that he is not trying to kill her.
      • Bad tells Foolish to land where he is, and Foolish jumps down onto the roof. The three walk around, and Puffy searches the chest at the beacon.
      • Bad shows Foolish a totem of undying that he takes out from his ender chest. He places the totem back, and Foolish checks the ender chest, finding that both Foolish Jr. and Finley are still in there.
      • Foolish tells Bad that the joke is not funny since it is about stealing his canonical children. Foolish then asks how Bad would feel if he "stole" Skeppy, and Bad lets Foolish have Skeppy since Skeppy had beaten him in a chess match.
      • Foolish asks Bad if he should tell Skeppy or if there is paperwork. Bad tells Foolish that he can have Skeppy, and Foolish follows him into the Pokémon Center.
      • Puffy asks Bad if they can also get Skeppy's head and follows the two in. Bad refuses and pushes Foolish away from the entrance of the Pokémon Center.
      • Bad blocks off the entrance and builds a staircase for Puffy to exit the Pokémon Center. Puffy refuses since it is her house.
      • Bad claims the Pokémon Center as his house and exits. Foolish states that Bad had told him it is his house, and Puffy removes the cobblestone Bad had placed.
      • Bad tells Puffy to walk out to hang out, and Puffy tells Foolish that Bad is a liar. Puffy rejoins the two outside, and removes the grass and flowers while throwing out poppies.
      • Puffy grabs wheat and raw beef from her material chest. She then throws out red concrete, dandelion, and bones. Puffy places beef in her furnaces and splits the coal into each of the furnaces to cook the beef.
      • Puffy searches her material chests and retrieves steak. Bad rows around in a boat, and Foolish gets into the boat with him.
      • Puffy retrieves more steak and walks around. Bad and Foolish exit the boat, and Puffy checks her furnaces.
      • Puffy walks around the area and down the Prime Path. She then removes a spruce slab on a fence and returns near her Pokémon Center.
      • Bad rows around in a boat, and Puffy collects dirt nearby to fix an area. Puffy walks along the Prime Path before checking her furnaces, and Puffy and Foolish tell Bad that L'Sandberg is no longer there.
      • Bad does not believe the two and states that he is being trolled. Puffy gets Bad out of his boat, and Bad starts building.
      • Puffy removes Bad's build and tells Bad to get off her property. Bad tells Foolish to get back to discussing the Pokémon Center, and he and Foolish head inside the Pokémon Center.
      • Foolish tells Bad that they own the Charmander image, and Puffy tells him to leave it. Foolish suggests that they evolve the Charmander since it is small and weak, and Puffy tells him to not evolve the Pokémon since it is special.
      • Foolish states that they need to find a new Charmander, and Bad gives him one by passing him a carrot. Foolish throws the carrot at Frank so that the "Charmander" can "fight" the enderman. Foolish then hits the enderman after using an attack.
      • Bad tells Foolish to leave Frank alone, and Foolish retrieves the "Charmander." Foolish asks Bad if he wants his "Charmander" back, and Bad throws out carrots to show that he has lots of "Charmanders."
      • The three leave, and Puffy sets up torches. Bad tells Foolish that they can set up a camp in front of the Pokémon Center and marks out an area.
      • Puffy removes the marked area, and Foolish suggests that they make a little camp. Bad decides to make the camp farther away over the ground, and Foolish suggests using a plot of land he found.
      • Puffy uses her trident to land on the platform Bad is building and attacks Bad. She removes the platform, and Foolish starts building a camp further away.
      • Bad helps Foolish, and Puffy deafens. Puffy then uses her trident to land on the roof of her Pokémon Center and goes AFK.
      • Puffy finds that Foolish and Bad had blocked off the entrance to the Pokémon Center with obsidian and breaks through to discover that the two had made a camp inside.
      • Puffy rejoins the VC, and Foolish tells Bad that he had angered Frank again. Bad asks Foolish where he went, and Foolish responds that he is underground.
      • Puffy breaks into the camp to find Bad going underground and attacks him. Bad retreats underground, and Puffy asks what they are doing.
      • Foolish tells Puffy that he had tried to stop Bad, and Puffy removes the camp. Foolish states that he is checking out the backyard and will be returning from the front.
      • Bad returns to the surface and tells Puffy to not trust Foolish. Foolish tells Puffy that he had told Bad that the obsidian will be annoying to remove and helps Puffy remove the camp. Bad continues telling Puffy to not trust Foolish.
      • Foolish asks Bad what his story is, and Puffy searches her material chests. Puffy removes the rest of the obsidian at the entrance, and Bad joins Foolish with removing the camp.
      • Foolish and Bad help Puffy remove the obsidian at the entrance, and Bad claims the obsidian as his. Foolish lets Bad keep the obsidian and claims that Bad has the obsidian.
      • Bad lets Foolish have the obsidian, and Bad repairs part of the floor. Puffy removes the camp outside. Foolish tells her that he and Bad has been lodging and that he had tried to stop him.
      • Puffy asks the two about what they are planning, and Foolish claims that they are just doing "drugs." The three walk around, and Puffy deposits cobblestone, stone, obsidian, and oak wood in her material chest.
      • Puffy cooks more raw beef and splits the beef into other furnaces. She then walks down the Prime Path and tries to adjust a Prime Path that leads to a dead end near Punz's backyard.
      • Puffy continues her way down the Prime Path and uses her trident to fly to the Prime Path to Lemon City. She lands on a tree nearby and uses her trident to land on a tree near Eret's castle.
      • Puffy travels past the remains of the OwO sign and checks the chests at the L'Cast pond. She grabs her fishing rod from an ender chest before heading back to the Greater Dream SMP through Eret's castle.
      • Puffy walks down the Prime Path and goes to the outdoor theatre stage. She then walks around and continues her way down the Prime Path.
      • Puffy rejoins Foolish and Bad at Tommy's property, and goes to the top of Tommy's base. The three hang out, and Foolish shoves Bad into Tommy's stone mine.
      • Puffy shoots at Bad before returning to the top of Tommy's base. Bad manages to get out of the mine, and the three continue hanging out.
      • Puffy and Foolish go to the top of the hill, and Puffy returns to her spot on top of Tommy's base. The two go on some trees and join Bad on the ground.
      • Puffy walks around as Foolish sets up four chairs and a table. Puffy then adds a carpet to the top of the torch Foolish had placed on the table, and the three take a seat at the table.
      • Puffy removes dirt blocks to put somewhere and rejoins the two at the table. Foolish places carpet around the table, and Bad and Foolish start fighting.
      • Bad decides to have a "Thanksgiving dinner" and puts a baked potato on the table. Foolish places a "Charmander" on the table, and Bad gives more potatoes.
      • The three continue conversing, and Puffy later leaves the table. Puffy returns to the table with Foolish giving her a "Charmander."
      • Bad walks around the table before returning to his seat, and the three continue conversing. Puffy then heads down the Prime Path and kills salmon behind Punz's backyard.
      • Puffy walks around the area and heads near the community house. She walks down the Prime Path and walks around.
      • Puffy walks down the Prime Path and finds Foolish and Bad on the Prime Path near her Pokémon Center. Bad shoots at Foolish, and Puffy leaves the VC.
      • Puffy walks down the Prime Path and goes to the top of Wiggles's house. She continues her way down the Prime Path and goes to the top of Tommy's base before ending stream on the Prime Path near Tommy's base.
  • Foolish starts his stream at Las Nevadas.
    • Foolish searches a chest, and removes snow nearby. He walks down the road to the Greater Dream SMP, and walks down the Prime Path.
    • Foolish goes to the ice cream shop, and considers killing the snow golem there. He searches a chest at the ice cream shop, and goes to the karaoke stage and Punz's pond.
    • Foolish continues his way down the Prime Path, and edits a sign near Wiggles' house. He finds the beet farm gone, and gets TNT from a chest at the beacon.
    • Foolish gets beet seeds from a chest by Ponk's pet graves, and replants some beets. He then retreats when he spots Puffy, and breaks Tommy's fence to hide behind a tree at Tommy's property.
    • Puffy finds him, and tells him to plant no more beets. Foolish accepts, and runs back to Ponk's pet graves. Foolish and Bad later dig into one of the graves there, and the two find a group of enderman which Bad slaughters for ender pearls.
    • Foolish comes across part of the flooring of Puffy's base, and suggests that they find the Council. The two find a minecart chest in a mineshaft, and Bad gets torches from another minecart chest.
    • Foolish mines coal, and the two find another minecart chests with an name tag in it. Foolish snatches the name tag, with Bad claiming that he had found it first.
    • Foolish makes Bad promise to give him whatever they found next if he gave him the name tag, and places the name tag back in the chest for Bad to take.
    • Bad leaves the VC briefly, and Foolish talks with Puffy. Bad rejoins the VC, and the two return to the surface near Ponk's lemon tree.
    • The two head inside the lemon tree to wait for Puffy, and Foolish later starts building a camp and adds torches to the area. The two spot Puffy on the of the Pokémon Center, and the two start going opposite directions to see if she was watching them, unaware that Puffy was AFK.
    • Foolish asks Bad what they do now, and Bad states that they can claim the Pokémon Center.
    • The two enter the Pokémon Center, and Foolish states that they need to block themselves off. Bad uses stone, but Foolish uses obsidian.
    • Foolish states that they need to box themselves in with Frank, and places an obsidian ring around Frank and both of them. Foolish uses the last bit of his obsidian to make steps to peak over the obsidian ring, and Bad uses stone to continue building onto the new camp.
    • Foolish searches his ender chest for any obsidian, and gives Bad more stone. Bad starts using andesite as well, and Foolish relogs off to calm Frank.
    • Bad angers Frank, and relogs. He asks Foolish to use his ender chest to search if he had any obsidian, and asks Foolish how much netherite he had.
    • Foolish checks his ender chest, and questions how that would help. Bad states that he was making an observation, and eats a "Charmander" after Bad insults him.
    • Foolish throws an insult back at Bad, and the two then apologize. Bad steals Foolish's ender chest, and Foolish asks him if he had taken the ender chest,
    • Bad denies that he did, and Foolish lets him keep the ender chest as a peace offering and that he gets to say an extra swear. Bad hands the ender chest back, and Foolish states that he feels like that he deserves to say one swear.
    • Bad accidentally leaves the game, and logs back on. The two continue to converse, and Foolish gives Bad a Charmander.
    • Bad rows around in a boat, and the two continue conversing. The two get alerted of Puffy's return, and Foolish mines out of the Pokémon Center and Bad angers Frank.
    • Bad tells Foolish that he was underground, and Puffy finds Bad. Foolish and Bad later go to Tommy's land, and Foolish asks Bad if he part own the prison.
    • Bad states that he did, and Foolish asks him if they could go visit the prison. Bad agrees, and states that they can't go inside and on y look at it from the outside.
    • Foolish goes to the Power Tower, and asks Bad if they can break into the prison, and suggests to make a tunnel into the prison. Puffy asks Bad if he was going to take the blame if she and Foolish broke into the prison, and Bad states that he won't.
    • Bad tells the two that he won't let them break into the prison, and Foolish starts glitching. Foolish places steak in an item frame at the Power Tower, and walk along the fence, and around the area.
    • Foolish walks along the fence, and later crafts spruce stairs to use as chairs, and sets up a table with a torch on it. He crafts doors for the chairs, and lights the area near Puffy's Pokémon Center with torches.
    • Puffy later leaves the VC and game, and Foolish attacks and chases Bad toward the beacon. Bad leaves the game and VC, and Foolish walks along the Prime Path.
    • Foolish walks to near Tommy's tower near the prison, and removes some crimson roots nearby to burn. He milks the cow under the hyper speed tunnel, uses his trident to fly to the prison, and uncovers the tunnel he made into the prison.
    • Foolish covers up the tunnel, and uses his trident to fly to the cow to get some milk to erase the mining fatigue affect. He gets the effect again, and milks the cow again to get some milk.
    • Foolish milks the cow again, uses his trident to fly to the prison, removes some extra dirt under the prison, and empties his milk bucket with water instead. He uses his trident to fly near the hyper speed tunnel, and goes onto a tree nearby.
    • Foolish tries to jump on a stalk of bamboo, and walks down Michael's path. He mines some obsidian near the community Nether portal, and walks down the Las Nevadas road.
    • Foolish walks back down the road, and walks down Michael's path. He throws out some black dye near the hyper speed tunnel, and crafts a boat.
    • Foolish goes to Snowchester, and goes to the mansion. He goes to the attic, and uses a boat to return to the floor where Tubbo was planning to make farms.
    • Foolish gets a lead and some wool from his material chests to deposit in his shulker box, and gets a Silk Touched coal ore to mine. He searches the chests again, and towers up to the window of Michael's room using scaffolding.
    • Foolish removes the scaffolding, and gets cookies from Puffy's cookie stand. He spells "ILY" using the cookies in the chest, and placed back the cookies he took.
    • Foolish checks the Snowchester independence book, and uses the ice path. He accidentally drives into a creeper on the path, and blows up part of the ice path.
    • Foolish returns back to Snowchester using the ice path, and goes to the community announcement board. He goes to his house at Snowchester, finds two endermen, and searches the chests there.
    • Foolish gets gold blocks near Puffy's house to deposit in his ender chest, and goes to Puffy's house to find Michelle. He gets yellow concrete from a chest outside to replace the gold blocks in Michelle's bedroom.
    • Foolish deposits the gold blocks in his ender chest, and leaves the house. Sam joins the game, and Foolish messages him.
    • Foolish returns to the house, and Sam messages him that he was the warden and tells Foolish to put the gold blocks back. Sam states that he was there to uphold the law, and that stealing was a crime.
    • Foolish retrieves the gold blocks from his ender chest to place back at Michelle's bedroom, and deposits yellow concrete. He eats the remains of Nuggie, and the chicken's grave, and removes some sand.
    • Foolish visits Mr. Buttons, and finds Blitz under Puffy's house. He goes under the house, and finds Michelle in a boat with an enderman.
    • Foolish kills the enderman, and gives Michelle the grass block to play with, and leaves the house. He finds that he had killed Michelle's nanny, and makes a replacement nanny.
    • Sam meets him at the house to ask him if he had placed back the gold, and Foolish tells him that he placed the gold back. Sam gives him some TNT, and Sam suggest that they blow something up .
    • Foolish gives the nanny an arm, and the two leave the house. The two try and think of something to blow up, and Foolish break outs of the Snowchester walls, while Sam ender pearls out.
    • Foolish searches a chest, and uses his trident to fly back to the Greater Dream SMP. Sam rejoins him, and Foolish suggests that they blow up Punz's tower.
    • The two makes their way onto the Prime Path, and Foolish suggest that they blow up the Community House, and the two head to the karaoke stage. The two head to the Women x3 sign, and Sam towers up to the sign using TNT.
    • Sam then towers back down, and the two head down the Prime Path to the Community House, and the two continue walking around. Foolish accidentally causes a creeper to blow up near Michael's donor hall, and Foolish suggests that they spawn trap the main spawn.
    • Sam thinks about the idea by lacing down TNT and removing it. Foolish removes a sign nearby. The two head to the remains of the Pickle statue, and Foolish uses his trident.
    • Sam places TNT on the remains, and Foolish uses his trident to remove some floating remains. Foolish lights the TNT, and destroys the last bit of the statue.
    • The two walk around, and Sam suggests that they blow up the bank. Foolish does not belive that he was being serious, and the two head inside the bank.
    • Sam places a ring of TNT around the inside of the bank, and Foolish later places some TNT. Sam decides to not blow up the bank, and starts to remove the TNT.
    • Foolish places back some TNT, and Sam removes it as well. He asks Sam if he was supposed to blow the bank up, and continues placing down TNT.
    • Foolish asks Sam what was wrong, and Sam responds that he thought that he could blow up he bank and that he had thought it could make him happy, but it did not.
    • Foolish places back some TNT, and Sam continues to remove the TNT. Sam tells him the progress of the bank was slow, and that Hannah would be disappointed.
    • Foolish tells Sam that sometimes he needed to start anew to make new progress, but Sam states that he feel like he would need to get back to work on the bank.
    • Sam continues to remove TNT, and Foolish places back the TNT. Sam declares that he would finish the bank in the next week, and Foolish helps him remove the TNT.
    • The two leave the bank, and Sam suggests that they bow up something else, like Foolish's summer home. Foolish suggests that they blow up Fundy's fox statue instead, and Sam calls him back to the bank.
    • Foolish rejoins Sam at Boomer's smiley face build, and Foolish falls down below Michael's path. A creeper blows up part of the path, and Foolish returns to the surface to places TNT in the build and light it.
    • Foolish uses his trident to fly out of the hole in the path onto the roof of the bank, after the explosion, and lights a bit more TNT to remove the rest of the build.
    • Foolish removes the remains of the build, and blows up the sign. Sam tells Foolish that he owes him free terraforming, and Foolish suggests that they blow up the ice cream shop.
    • Foolish uses his trident to fly to the ice cream shop, and Sam meets him there. Sam dares Foolish to blow up the ice cream shop, and the two enter the ice cream shop.
    • Foolish thinks about saving the snow golem there, and thinks about encasing it in obsidian. The two head out, and Foolish suggests that they blow up Church Prime and Puffy's therapy office.
    • Sam tells Foolish that he does not support him blowing up Church Prime, and the two continue their way down the Prime Path. Foolish suggests that they blow up Sketcher's grave, and the two travels down the Prime Path pass Eret's castle to the remains of the OwO sign.
    • The two use their tridents onto the sign, and they place down TNT on the remains of the sign. Sam tells Foolish that they need to make sure they don't hit L'Cast, and Foolish searches the chests near the L'Cast, and Sam lights the TNT on the sign.
    • Sam lights the last bit of the TNT, and the two use their tridents to try and get onto the last remains of the sign. Foolish uses a boat clutch, and tries to ender pearl to the remains.
    • The two kill two endermites that spawn, and Foolish uses his trident to fly onto the sign to burn the remains. Sam uses scaffolding up to the remains to put TNT on them, and Sam light the TNT from the ground using his bow.
    • The two head onto the wall around Eret's castle, and Foolish tries to make a chicken fall of the wall by removing the block under it. He sets the chicken on fire, and later finds another chicken to burn as well.
    • Foolish burns the feathers, and goes inside the castle. He dig a hole, makes a water pool to get onto the wall, but falls off of it again.
    • Foolish searches the wall for the fire, and Sam states that the fire might had burnt out since it was on a slab. Foolish retrieves his water, and the two head down the Prime Path.
    • The two uses their trident to fly to the L'Manberg crater, and the two head down into the crater. Sam considers taking the iron from Phil's beacon, and Foolish asks him how much iron he needed.
    • Sam states that he needed a lot of iron, and Sam uses his trident to fly out of the crater. Sam later shoots at Foolish, and Foolish uses his trident to fly out of the crater.
    • Sam ender pearls away, and Foolish searches a chest. Foolish walks around the crater, and asks Sam if he really was going to finish the bank in a week.
    • Sam responds that he would not lie, and rejoins Foolish. The two walk down the Prime Path, and Sam shoots at him.
    • The two head down from Punz's path to his backyard, and Sam heads down Michael's underground path, and Foolish accidentally tramples a part of the wheat farm.
    • Foolish replants the farm, and deposits his netherite hoe in his ender chest. He rejoins Sam on Michael's path, and the two head to Michael's house.
    • Foolish searches Michael's chests, and Sam later leaves. Foolish continues to search Michael's storage chests, and rejoins Sam on the stairs.
    • Sam starts a staring contest with Foolish, and flirts with him. Sam tells Foolish to now tell Ponk, since the news would crush him.
    • Sam asks Foolish to ask him for a date, and Foolish asks him if he would like to go on one. Sam states that he can't since he was with Ponk, and states that they can go on a secret date.
    • Foolish asks Sam if he would like to hang out as friends, and Sam suggests that they can be secret friends with "benefits". Foolish tells Sam that hanging out meant spending time together, and Sam decides to hang out with Foolish.
    • Foolish suggests they can get share some food, and mentions tax benefits. He also states that they could carpool, and Sam states that he did not have a car, and that they would have to take Foolish's instead.
    • Sam asks him if he could drive him around, and Foolish states that he had a lambo. Sam asks him if he was rich and if he could hold his hand, and Foolish responds that he could only if he had some benefits for him.
    • Sam states that he could bring lots of benefits to the table, and Foolish ends the bit later. The two leave Michael's house and head down Michael's path.
    • Foolish kills a skeleton for Sam, and the two head to the community Nether portal. He fills in item frames at the portal with steak, and Sam tells Foolish a construction joke.
    • The two head to the Las Nevadas through Tubbo's portal room in the Nether, and they go to the strip club. Foolish heads to the hotel, and Sam rejoins him there.
    • Foolish shows Sam the fanart behind the gas station, and walks down the road. He uses his trident, and Sam rejoins him.
    • The two head to Sam's base, and the two use their tridents to Sam's creeper farm. They use their tridents to Sam's sheep farm, and the two head to the Thiccatron, where Sam removes the last bit of blood vines there.
    • Foolish hatches an egg, heads near Sam's base with Sam, and searches chests near Sam's base. The two head back to Thiccatron, and Foolish walks around the Thiccatron.
    • Foolish searches nearby for a chicken, and uses his trident. He searches for a chicken near Sam's base, and finds a chicken eventually.
    • Foolish warms the chicken up with a fire, and Sam asks him where he went. Foolish sends his coordinates, and Sam tells him to come to a certain coordinate.
    • Foolish gives the chicken ten seconds to lay an egg, and gets TNT from his ender chest to blow up the chicken after the chicken does not lay an egg. Sam shoots at Foolish when he arrives at the mountain near his base, and the two head back to the Greater Dream SMP.
    • The two walk down the Prime Path, and the two go to the beacon where the beet farm used to be. Sam places scaffolding for Foolish to travel up the light of the beacon.
    • Sam breaks the scaffolding, and places water for Foolish. Foolish tries to do a water bucket MLG, but fails.
    • Foolish places scaffolding, and rows around in a boat. The two hang out, and Foolish places some green carpet on the Prime Path as moss, and finds a llama under the beacon after hearing llama spitting noises.
    • Foolish kills the llama, and places the white carpet of the llama down. He returns to the surface, and he and Sam continue to hang out.
    • Foolish goes to the table at Tommy's property, and Sam walks around him. He heads to his summer home, and thanks Sam for hanging out with him.
    • Sam tells him that he enjoyed their date, and Foolish butchers cows at his cow farm. He throws out some leather, and walks around his summer home.
    • Foolish returns to the Greater Dream SMP, and walks down the Prime Path. He uses his trident to fly to the prison, but turns back, and heads near the front of Punz's backyard.
    • Foolish continues his way down the Prime Path, and places and removes a sign at the Community House. He finds Tommy's trap, and considers blowing up the Community House.
    • Foolish walks down the Prime Path, and investigates Tommy's trap, ad goes to the second floor of the Community House, and walks down the Prime Path.
    • Foolish thinks about destroying Puffy's therapy office, and walks along the Prime Path. He places spruce wood in Tommy's trap, and retrieves it.
    • Foolish gets TNT from his ender chest to place on the Prime Path, and walks down the Prime Path. He goes to Lani's restaurant, and searches chests at Beeloon's grave.
    • Foolish finds Fundy's bunker, and goes to the remains of the apiary. He searches Phil's material chests, and goes into a house at Tubbo's docks.
    • Foolish uses his trident to fly near the remains of Niki's bakery, and searches chests nearby. He heads down the Prime Path, and gets item frames from Tommy's base.
    • Foolish walks down the Prime Path, and places an item frame with steak in it on the Prime Path. He goes to the karaoke stage, and walks down the Prime Path.
    • Foolish eats some steak from the arch of Church Prime, and places an item frame with steak at Oogway's pen. He walks down the Prime Path, and walks down the road to Las Nevadas, and ends his stream near the chapel bridge.

August 9, 2021[]

  • Ponk thanks Phil for the magma house improvements and confronts Foolish.
    • Ponk starts off where he had left off and walks down the Prime Path.
    • Ponk collects a piece of TNT on the Prime Path and finds more TNT as he walks down the Prime Path past Eret's castle and Ant's animal sanctuary. He then uses his Frost Walker boots to return near his hobbit hole to visit Catye and FAT B1TCH.
    • Ponk goes to his hobbit hole and decides to trap someone. He grabs TNT, TNT minecarts, and obsidian from his sub listening room before using his Frost Walker boots to walk over the lake.
    • Ponk heads past Kinoko Kingdom and starts making his way back to the Greater Dream SMP. He hears that Phil had fixed his magma house and returns to the Greater Dream SMP.
    • Ponk heads to the Nether and goes to the ice path hall to craft a crafting table to craft ladders in order to repair the way up to the Nether roof. He then goes up the scaffolding to his magma house and views the adjustments done to it by Phil.
    • Ponk heads down from his magma house and climbs down from the Nether roof to the ice path hall. He falls to his death when he jumps down the spiral staircase to the Nether hub and spawns back at the main spawn.
    • Ponk heads back to the Nether hub to retrieve his items and comes across Phil, who had entered the Nether. He finds out about Foolish and Sam hanging out.
    • Ponk returns to the Greater Dream SMP, but returns back to the Nether. He then travels to Foolish's summer home where he crafts a crafting table to craft signs to leave for Foolish on the path.
    • Ponk returns to the Greater Dream SMP and eats cake along the path to Hannah's house. He then goes to Hannah's house to visit Kanye and searches a chest near the path near Sam's bank. He also removes one of Bad's Yootooz code signs near Sam's bank and goes to the front of Sam's bank.
    • Phil messages Ponk asking if he likes the adjustments done to his magma house, and Ponk compliments Phil on the work and thanks to him. Phil also mentions a ghast infestation in his magma house and states that three sides of the magma house are "sinking."
    • Ponk promises Phil a reward and collects two netherite blocks from an ender chest at Sam's chests. He then heads to the Nether and messages Phil asking for his location.
    • Ponk messages Foolish telling Foolish stating that they need to talk after, and Phil tells Ponk that he is at the guardian XP farm. Unwilling to travel to the farm, Ponk tells Phil that he will leave the reward at the Community House.
    • Ponk returns to the Greater Dream SMP and goes to the basement of the Community House. He crafts a chest and a sign to put onto it and places the two netherite blocks inside along with a name tag, obsidian, and apples.
    • Ponk places another sign indicating that the reward is for Phil only and returns to the first floor of the Community House. He messages Foolish to join his VC, and Foolish meets him at the Community House.
    • Foolish starts going down to the basement, and Ponk follows after him. Ponk jumps down from the staircase to guard the chest, and Foolish heads back up the stairs.
    • Ponk finds Foolish on the Prime Path, and Foolish joins his VC. Foolish walks back near the Community House, and Ponk joins him there.
    • Ponk asks Foolish what he did in the past day, and Foolish states that he had been playing Valorant and had hopped onto the SMP to walk around.
    • Ponk asks Foolish about where he went on the SMP, and Foolish states that he had gone about everywhere and that many other members had logged on. Foolish adds that he did not accomplish anything on that day and that it was just an average chill session.
    • Ponk tells Foolish that something else had happened the past day, and Foolish denies it. Ponk accidentally looks an enderman in the eyes and retreats to the water around the Community House.
    • Foolish accidentally sets off TNT at the Community House, and Ponk asks Foolish for help with killing the enderman. Ponk and Foolish fight the enderman, and Foolish sets the front area of the Community House on fire in an attempt to kill the enderman with fire.
    • Ponk fills the crater caused by the TNT explosion at the Community House with green wool, and the two manage to kill the enderman. Foolish messages Phil asking if he could join the VC, and Ponk believes that Phil can turn into Dr. Phil and solve issues.
    • Ponk tells Foolish that they need to get to the bottom of why there are issues. He adds that a friend that he had deeply cared for and built lovely gifts for had betrayed his heart and his trust and had backstabbed him.
    • Ponk messages Phil telling him that he needs his wisdom, and Foolish repairs the Community House. Ponk messages Phil saying that they need to talk, and Phil joins the VC.
    • Ponk tells Phil that he and Foolish need advice and that he heard that Phil is Dr. Phil. Phil corrects Ponk, stating that he is not Dr. Phil, and Ponk asks Phil if he is wise enough.
    • Ponk asks Phil what he would do if his friend betrayed him, and Phil responds that that person would no longer be his friend. Ponk compliments Phil on his wise advice and adds that he is a wise man.
    • Foolish responds that Phil's advice is garbage, and Ponk mentions how people "change like the tides of the ocean." Ponk then states that Foolish had betrayed him. his trust, and the foundation their friendship was laid on.
    • Foolish argues that he did not do anything and that he is innocent. Ponk mentions his Supreme fridge, and Foolish argues that he did not break the fridge.
    • Ponk tells Foolish that he had allowed the fridge to be taken down, and asks Phil if he would be mad if someone had broken his build that he worked hard on. Phil states that he would and excuses himself by stating that he left the fridge running.
    • Phil leaves the VC, and Foolish argues with Ponk that he did not do anything. Ponk tells Foolish that he did do something and that he had heard down the "great vine" (his chat) that Foolish had called his Supreme fridge bad.
    • Foolish tells Ponk not to listen to his chat and denies what Ponk had accused him of doing. Ponk then tells Foolish that the vines never lie, and Foolish adds that the fridge was a precious gift that did not look very good.
    • Ponk tells Foolish that Sam was a precious gift to him and that he had his problems with Sam. Foolish then tells Ponk that he thought that Ponk wanted to take one of Sam's arms and that Ponk needs to get over Sam.
    • Ponk tells Foolish that Sam is a cool and lovely person. He then and tells Foolish that he does not need to get over with Sam but with him. He then states Foolish that is being a horrible friend and had betrayed him.
    • Foolish argues that he did not and that Ponk is being too dramatic. Ponk tells Foolish that he had betrayed his builds, and Foolish tells Ponk that he was just lying and that he had it all wrong.
    • Ponk tells Foolish that he had it all right, and Foolish lights a piece of TNT on the Prime Path. Ponk retreats, and Foolish unlinks the Prime Path to the Community House.
    • Ponk and Foolish decide to never rebuild the path, and Ponk tells Foolish that this is where they are going to part ways. Ponk also tells Foolish that their journey has ended and that he had thought that the journey itself was the most important thing.
    • Ponk tells Foolish that the destination is now the most important. He tells Foolish that sadness is the most important and that he had never liked Foolish's green eyes in the first place since it reminds him of Dream who had done so many bad things to the server.
    • Ponk throws Foolish a potato which Foolish eats, and the two say their farewells. Ponk heads down the Prime Path and decides to visit Kanye.
    • Ponk places torches near Hannah's path, and Foolish sends a message through in-game chat saying "One day our paths would cross again..."
    • Ponk responds with a "Hopefully that day never comes" and goes to Hannah's house to visit Kanye, knowing that the ravager will cheer him up. He asks the ravager if it loves and accepts him, and the ravager attacks him in response.
    • Ponk leaves the house and decides to retreat to a cave nearby. He decides to pretend nothing had happened and to rest in the cave until he can face the real world again.
  • Phil continues terraforming in and around the area of the L’Manberg crater.
    • Phil starts his stream near Ranboo's enclosure and finds that Ranboo now has a stick in his hand. Phil then searches his material chests and reveals that he had been grinding for oak leaves off stream.
    • Phil grabs the leaves and decides to make vines going into the crater. He starts going down into the crater and watches Ranboo from the remains of the apiary.
    • Phil starts adding a vine to the crater and goes down to the bottom of the crater. He uses his trident to land on the side of the crater to add another vine and returns to the bottom of the crater.
    • Phil uses his trident to land on the side of the crater once more and adds onto the vine. He then returns to the bottom of the crater and uses his trident to return near his material chests and Ranboo's enclosure.
    • Phil heads down to a side of the crater to fix the vines and falls down the crater. He uses his trident to try and return to the side of the crater, but fails and lands on a mushroom.
    • Phil uses his trident again to fly onto the side of the crater to fix vines and returns to the bottom of the crater. He then uses his trident to try to get to another side of the crater and manages to place leaves before falling back down the crater.
    • Phil uses his trident three times and manages to land on the vine on his fourth attempt. He builds onto the vine and adds that he had not found Ponk's reward for him at the Community House. He also mentions that he had found the Prime Path to the Community House broken.
    • Phil continues building onto the vine and exits the crater. He then visits the Pufferfish Alleyway where he throws out rotten flesh.
    • Phil heads down the Prime Path, removes a piece of TNT on the Prime Path, and searches chests near Eret's fortress. He places the TNT at the broken path to the Community House and finds Ponk's reward for him at the basement of the Community House.
    • Phil removes the empty chests and the signs before depositing the potatoes Ponk had given him in a chest. He plans to return Ranboo's infested stone bricks and to ask through in-game chat if Ranboo wants them back. However, Ranboo leaves before Phil gets the chance to ask.
    • Phil walks down the Prime Path and gets steak from item frames on the sides of the Prime Path.
    • Phil returns to his material chests by the L'Manberg crater where he deposits oak leaves, obsidian, apples, and a name tag before ending for the day.
  • Puffy talks with Megan, a therapist from online therapy service Talkspace, while playing on the SMP.
    • Puffy starts her stream on the Prime Path near her Pokémon Center. She heads to her Pokémon Center and walks down the Prime Path to Ponk's pet graves.
    • Puffy accidentally causes a creeper to blow up near where Fundy's tower used to be and covers part of the crater before collecting dirt to cover the rest of the crater.
    • Puffy goes to the front of Sam's bank and walks down the Prime Path. She decides to search for a water source with salmon and finds the damage done to the community house.
    • Puffy removes the TNT Phil had placed on the broken path to the community house before investigating the second floor and basement of the community house.
    • Puffy walks along the Prime Path to Eret's castle and down the Prime Path. She then goes to the karaoke stage and throws out some seeds, a daisy, and white carpet near Punz's pond.
    • Puffy continues her way down the Prime Path and goes to the spider XP farm. She searches the chests there and uses her trident to fly near her Pokémon Center to deposit wheat and food.
    • Puffy throws out carpet and uses her trident to fly back to the spider XP farm. She then places her armor, trident, and axe in a chest before using the spider XP farm to mend her shovel and pickaxe.
    • Megan joins the voice call, and Puffy continues mending her shovel and pickaxe. Puffy deposits string and spider eyes before retrieving her armor, axe, and trident.
    • Puffy goes near Fundy's chess board and down the Prime Path. She travels past the prison and goes to Snowchester. Puffy goes to the community board at Snowchester, and walks around. She uses her trident to get onto the hyper speed tunnel and goes to the top of the Dreamon Hunter camp.
    • Puffy heads down the Prime Path and walks along the outdoor theatre stage. She then goes to the community Nether portal and heads down the community tree farm.
    • Puffy travels to Michael's donor hall and continues her way down Hannah's path. She walks around near her Pokémon Center and down the Prime Path.
    • Puffy goes down the path to Punz's backyard and walks around. She continues her way down the Prime Path and heads back onto the Prime Path from the top of Tommy's base.
    • Puffy continues her way down the Prime Path and goes near her Pokémon Center. She then continues her way down the Prime Path, walking past Eret's castle and Ant's animal sanctuary.
    • Puffy uses her trident to head back to Ant's animal sanctuary and returns to the Greater Dream SMP to walk down the Prime Path. She then walks around the area and down Hannah's path.
    • Puffy visits Ponk's shrine and continues walking down the Prime Path. She then goes to the top of Tommy's base and heads down the Prime Path.
    • Puffy heads to the front of Eret's castle and continues her way down the Prime Path. She visits the remains of George's McDonalds and continues walking down the Prime Path.
    • Puffy goes past her Pokémon Center and to Ponk's pet graves. She continues her way down the Prime Path, and Megan leaves the voice call.
    • Puffy goes to the community Nether portal and walks down Hannah's path to the Prime Path. She kills salmon near Punz's backyard and throws out bone meal.
    • Puffy walks down the Prime Path and kills more salmon near Eret's castle and the main spawn. She then continues killing salmon near Eret's castle, the road to Las Nevadas, and the world spawn.
    • Puffy kills more salmon near Eret's castle and uses her trident to fly near Lemon City. She kills more salmon nearby, and Gumi, Ant, and Bad join the VC.
    • Puffy travels around the lake near Lemon City and continues killing salmon. She walks down the Prime Path and goes to the top of the Tilted Tavern.
    • Puffy continues her way down the Prime Path and kills more salmon near Ponk's shrine and Eret's museum. She then walks near Ranboo's conflict resolution pit and continues killing salmon.
    • Puffy walks near Lemon City to kill more salmon and ends stream under the Women sign.
  • Michael goes exploring and mining for resources.
    • Michael starts at his house and searches his chests.
    • Michael searches his ender chest and chests for his August sub book. He finds the book in a chest at his basement and walks down his path to his house.
    • Michael returns to his house to collect cobblestone from his basement to smelt. He grabs coal to put in the furnaces before depositing bones arrows and oak wood.
    • Michael retrieves stone to craft into stone bricks. He crafts stone brick slabs and repairs part of his path.
    • Michael walks down the Prime Path and goes to Puffy's Pokémon Center. He travels down to the sewers through the entrance nearby and uses his trident to travel through the sewers.
    • Michael places torches as he exits the sewers through Tommy's stone mine. He then uses his trident to get out of the mine and continues his way down the Prime Path.
    • Michael travels to the L'Manberg crater and to the remains of the apiary. He uses his trident to travel around the crater and lands near Hutt's Pizza.
    • Michael uses his trident to land back on the Prime Path and continues his way down the Prime Path. He goes to the top of Puffy's therapy office and to the outdoor theatre stage before continuing his way down the Prime Path.
    • Michael uses his trident to fly to the windmill of Eret's fortress and to fly near Hannah's house. He returns to the front of his house using his trident and goes to his donor hall.
    • Michael goes near the community tree farm and near the community house. He finds the damage done to the Prime Path to the community house and repairs the path.
    • Michael walks down the Prime Path and along Tommy's fence. He continues his way down the Prime Path before depositing raw beef, leather, bow, arrows, bones, seeds, stone bricks, stone brick slabs, and birch wood.
    • Michael searches his chests and chests at his basement. He leaves his house and uses his trident.
    • Michael walks down the Prime Path past Eret's castle, Ant's animal sanctuary, and HBomb's minigames. He travels and uses his trident.
    • Michael finds a village and continues traveling. He then finds a ravine and mines for resources.
    • Michael deposits his sub book in his ender chest and mines for blocks to tower out of the ravine. He continues traveling and finds a ruined portal.
    • Michael continues traveling and logs off briefly. He logs back on and continues traveling.
    • Michael finds Phil's portal and mines down nearby. He mines for resources and continues strip mining for resources. He also briefly logs off, but returns to strip mining.
    • Michael blocks himself in to grab his sub book from his ender chest. He then places his sub book back and continues mining for resources.
    • Michael mines himself into the cave wall and takes out his sub book again. He then mines down and continues mining for resources.
    • Michael starts returning to the surface after realizing he is out of wood and nearly gets suffocated by gravel. He eventually returns to the surface to harvest dark oak wood nearby and searches his ender chest.
    • Michael continues traveling and mines coal at a mountain. He then continues traveling and uses his trident to return to the Greater Dream SMP past the Intimidation Tower.
    • Michael walks down the railway to Pogtopia to near one of Eret's towers. He then walks through the L'Manberg crater to get onto the Prime Path before traveling to the front of his house.
    • Michael visits his donor hall before heading to the community Nether portal. He then returns to his house and goes to his basement to craft coal blocks to deposit with extra coal.
    • Michael grabs coal blocks to smelt iron and gold ore. He then gets more coal blocks to put in his blast furnaces and deposits extra coal blocks.
    • Michael gets coal blocks to cook potatoes and refill his smokers. He then gathers more potatoes to cook and retrieves baked potatoes.
    • Michael collects dirt and cobblestone from his house to put in a chest at his basement. He then retrieves more baked potatoes and gets more coal blocks to refill his smokers.
    • Michael retrieves stone to craft stone bricks to craft into slabs. He deposits stone brick slabs and stone bricks before retrieving slabs.
    • Michael leaves and walks around in the area nearby. He repairs part of his path before returning to his house.
    • Michael searches chests at his house and leaves. He goes to Punz's backyard and uses his trident to get onto the wall.
    • Michael walks along the wall and returns to his house. He deposits tone brick slabs and dirt at his basement.
    • Michael deposits raw beef, porkchops, and redstone at his basement. He retrieves more baked potatoes from a chest and collects dirt under his path to cover an area near his path.
    • Michael returns to his house to deposit dirt, a daisy, and seeds at his basement. He gathers coal to craft more torches and goes to Punz's backyard.
    • Michael walks down the Prime Path and uses his trident to fly down the river to Tubbo's docks. He uses his trident to fly near the crater, and walks pass the L'Manberg crater and Ponk's war hut.
    • Michael continues traveling, finds a ruined portal, and kills a cow for XP. He mines iron in a hole and continues traveling.
    • Michael mines coal at a mountain and continues traveling. He finds a ravine and goes mining in it.
    • Michael tower up back to the surface and continues traveling. He finds another ravine and continues traveling.
    • Michael comes across Techno's snow village and goes into a house. He checks his ender chest and finds Techno's villager hall.
    • Michael checks the villagers' trades and accidentally sets his spawn in an ice house. He breaks the bed before depositing iron and gold ore, and cobblestone in his ender chest.
    • Michael digs a hole to throw out granite, rotten flesh, spider eyes, dirt, diorite, leather, seeds, raw beef, and andesite. He then deposits coal, dark oak wood, lapis, sticks, and his sub book in his ender chest before continuing on his way.
    • Michael falls into a cave and continues traveling. He uses his trident and finds a cave.
    • Michael continues traveling and kills a pig for XP, passes another cave. and finds a mountain village. He goes to the top of a house before continuing on his way.
    • Michael mines coal in a cave and continues his journey. He harvests spruce wood for a crafting table to craft a boat to head to sea.
    • Michael continues travelling once he reaches land and mines coal at a mountain. He continues traveling and finds two more caves.
    • Michael continues his journey, and uses his trident. He mines more coal at a mountain, finds a desert village, and checks the chests there. He continues traveling and uses his trident and finds a cave to mine iron in.
    • Michael uses his trident to fly out of the cave and continues traveling with his trident. He finds another desert village before finding a plains village.
    • Michael checks a house at the village and continues traveling. He kills cows, zombies, and horses for XP before using his trident to continue his journey.
    • Michael finds a ruined portal and checks the chest. He also finds a mesa village and kills pugs for XP.
    • Michael checks a house at the mesa village and kills the iron golem there. He continues traveling using his trident.
    • Michael travels at sea and travels once he reaches land. He finds a plains village and collects hay bales from it before continuing using his trident.
    • Michael kills a sheep for XP and travels using his trident. He then deposits his armor, tools, trident, and some coal in his ender chest.
    • Michael takes out all the coal he has and crafts them into blocks to deposit. He then deposits iron ore, porkchops.
    • Michael throws out cobblestone and raw beef to make room for ender pearls and his pickaxe. He then attempts to do a hay bale jump from a mountain.
    • Michael dies from fall damage and makes his way to his house from the main spawn. He goes to his basement and searches the chests, furnaces, and blast furnaces.
    • Michael retrieves his armor, trident, and tools from an ender chest at his house before grabbing his sub book from his ender chest. He then deposits his sub book and leaves.
    • Michael walks along his path and returns to his house to search his chests and ender chest. He also searches chests at his basement and grabs potatoes.
    • Michael retrieves baked potatoes from his smokers and deposits potatoes. He searches his chests at his basement and house before leaving.
    • Michael goes to the spider XP farm to mend his tools and passes the night at his house. He returns to the spider XP farm to mend his tools. Michael also throws out string and spider eyes.
    • Michael continues using the spider XP farm. He throws out more spider eyes and string before resuming mending.
    • Michael throws out more spider eyes and continues mending. He then removes a floating chain above his path and returns to his basement.
    • Michael goes to his balcony and sets his spawn point. He heads to Punz's backyard and to Tubbo's docks.
    • Michael uses his trident to land further down the docks and on top of a building. He then ends steam near Tubbo's docks.

August 10, 2021[]

  • Michael goes mining, collects resources from the Nether, and fights withers.
    • Michael starts his stream on the Prime Path near the Power Tower and walks down the Prime Path.
    • Michael walks off the path to Punz's backyard and returns to his house. He searches his chests at his house and at his basement.
    • Michael deposits spider eyes, string, bones, rotten flesh, and a chain. He then visits the Nether hub and returns to the Greater Dream SMP.
    • Michael walks down the Prime Path and gets his sub book from an ender chest chest by the entrance to the Holy Land along with two ender chests,
    • Michael goes near Oogway's shrine and continues his way down the Prime Path. He goes to Party Park and uses his trident to fly to the Boomerville sheep farm.
    • Michael travels past Boomerville and comes across the remains of Gogtopia. He uses his trident and continues traveling.
    • Michael finds a ravines to go mining in and mines blocks to build up with. He continues mining for resources and towers out of the ravine.
    • Michael tries to kill a cow for XP, but ends up hitting the cow into the ravine. He harvests oak wood nearby before returning to the ravine to mine for resources.
    • Michael goes strip mining for resources and crafts a crafting table to craft lapis into blocks to deposit in his ender chest. He grabs lapis from his ender chest to turn into blocks before depositing them in his ender chest.
    • Michael throws out extra lapis before depositing iron and gold ore. He crafts coal into blocks to deposit along with extra coal and deposits his sub book.
    • Michael continues strip mining and deposits diamonds in his ender chest he had mined. He then crafts redstone blocks to deposit and throws out andesite, cobblestone, and granite into a hole he mines.
    • Michael crafts coal into blocks to deposit in his ender chest along with extra coal. Allannah joins the VC, and Michael continues strip mining for resources.
    • Michael retrieves his sub book and continues strip mining. He falls into a pool of lava, mines the diamond ore he Silk Touched, and deposits the diamonds in his ender chest.
    • Michael continues mining for resources, and Allannah leaves the VC. Michael continues strip mining for resources and mines into a ravine.
    • Michael mines for resources in the ravines and crosses the lava there. He falls in the lava and continues mining for resources.
    • Michael continues strip mining for resources and mines a hole to throw away stone, gravel, andesite, cobblestone, dirt, more cobblestone, granite, and bones in. He then mines the coal ore he Silk Touched and crafts coal into blocks to deposit along with extra coal.
    • Michael deposits gold and iron ore in his ender chest and continues strip mining. He mines into a small cave and marks where he was strip mining.
    • Michael continues strip mining and mines into a cave. He throws out cobblestone to pick up some diamonds he mined and continues mining for resources.
    • Michael crafts coal, redstone, and lapis into blocks before depositing lapis, redstone and coal blocks in his ender chest. He then deposits iron ore and throws out diorite, andesite, dirt, cobblestone, granite, redstone, coal, lapis, and cobblestone in lava.
    • Michael throws out rotten flesh and deposits iron ore. He continues strip mining for resources and digs a hole to throw away cobblestone, gravel, andesite, diorite, arrows, dirt, flint, and raw beef.
    • Michael continues strip mining for resources and digs a hole to lava to throw out cobblestone, granite, gravel, diorite, stone, andesite, stone, dirt, rotten flesh, and spider eyes. He then rafts redstone, coal, and lapis blocks before throwing extra redstone, lapis, and coal.
    • Michael deposits the redstone, lapis, and coal blocks in his ender chest along with iron and gold ore, He then continues mining for resources and digs around dirt before strip mining.
    • Michael digs around in another patch of dirt and continues strip mining. He then mines a hole to throw out cobblestone, diorite, andesite, dirt, granite, and more cobblestone.
    • Michael mines a coal ore he Silk Touched and continues strip mining. He mines under a cave with water and resources there before continuing to strip mine for resources.
    • Michael deposits diamonds in an ender chest before crafting redstone, lapis, and coal blocks. He then deposits the coal, lapis, and redstone blocks in his ender chest before grabbing coal blocks.
    • Michael crafts furnaces and fills the furnaces with coal blocks. He then grabs iron and gold ore from his ender chest to smelt.
    • Michael blocks off the entrance to the strip mine and grabs more coal blocks to refill the furnace. He then mines a hole to throw out cobblestone, diorite, andesite, stone, and granite.
    • Michael continues strip mining and smelts more iron ore. He then resumes strip mining while supplying the furnaces with more iron and gold.
    • Michael mines around his furnaces and continues strip mining. He retrieves iron and smelts more gold ore.
    • Michael continues retrieving iron and gold. He then throws away cobblestone, andesite, diorite, dirt, and granite.
    • Michael retrieves more gold and iron before crafting redstone blocks. He then splits some iron ore into another furnace.
    • Michael retrieves more gold and iron before breaking his furnaces. He then crafts gold and iron blocks before depositing iron blocks and extra iron in his ender chest.
    • Michael deposits lapis, gold blocks, and coal blocks. He then crafts more coal blocks to deposit along with extra coal.
    • Michael deposits his sub book and continues strip mining. He returns to the surface and continues traveling.
    • Michael comes across a plains village and checks a house. He finds a portal there and continues traveling.
    • Michael finds a pillager outpost and uses his trident to go to the top. He checks the chest there to find the outpost looted and continues traveling.
    • Michael uses his trident to fly back to the Greater Dream SMP past Niki's cobblestone tower. He then goes to the Ally Board and uses his trident to fly down the river of L'Manberg.
    • Michael goes onto the path to the Prime Path and visits Wilbur's old house. He then goes into Tommy's stone mine and uses his trident to fly onto the Prime Path.
    • Michael walks down the Prime Path and goes to Church Prime. He then continues his way down the Prime Path and uses his trident to navigate to the community Nether portal.
    • Michael returns to his house to deposit dirt, diorite, cobblestone, gravel, bones, furnaces, stone, flint, and salmon. He then collects redstone, lapis, and coal blocks, diamonds, lapis, gold blocks, coal, iron blocks, and iron from his ender chest. He deposits redstone and lapis blocks at his basement before grabbing lapis to craft into blocks to deposit along with extra lapis.
    • Michael gets diamonds to craft into blocks to deposit along with extra diamonds. He then deposits coal blocks, coal, iron blocks, iron, and gold blocks. He decides to get a beacon before searching his ender chest and chest at his house.
    • Michael heads to the Nether and crafts a boat at the ice path hall to travel to the Nether fortress containing Phil's blaze XP farm. He walks around the Nether fortress and heads through Phil's blaze XP farm.
    • Michael continues walking around the fortress and towers up to the second level of the fortress. He then continues walking around and kills wither skeletons.
    • Michael goes through Phil's blaze farm and continues walking around the fortress. He also continues killing wither skeletons.
    • Michael obtains his first wither skeleton skull and continues killing wither skeletons while walking around the fortress. He passes Phil's blaze XP farm and continues walking around.
    • Michael returns to the ice path hall and walks down the Nether paths to the Logstedshire portal. He then returns to the ice path hall and finds an ice path in the wall leading to Eret's wither skeleton farm.
    • Michael goes through the portal at Eret's with skeleton farm before returning through the portal to kill wither skeletons at Eret's wither skeleton farm. He then travels to the Nether wart farm before heading to the wither skeleton spawner to kill wither skeletons. Michael manages to obtain four heads after killing wither skeletons.
    • Michael leaves Eret's wither skeleton farm after obtaining six wither skulls. He returns to the Greater Dream SMP and his house where he deposits a stone sword, Nether bricks, oak wood, blaze rods, and bones.
    • Michael throws out stone swords, basalt, cobblestone, and oak planks outside. He then checks his statistics before returning to his house,
    • Michael heads to the Nether to collect soul sand and returns to the Greater Dream SMP. He uses his trident to fly near the house and returns to his house.
    • Michael searches his chests and ender chest before going to his basement to grab iron and oak wood. He then crafts a shield and leaves his house.
    • Michael returns to his house and collects potatoes from his basement to cook in his smokers. He then crafts coal into blocks to deposit along with extra coal.
    • Michael deposits an oak boat and bones in different chests. He then deposits a stone sword, netherrack, magma cream, and iron.
    • Michael retrieves baked potatoes before heading out of his house. He uses his trident and goes up the scaffolding to the top of the bank.
    • Michael heads to the spider XP farm to grab lapis to try and enchant his shield. He then returns to his house to retrieve more baked potatoes from his smokers in his basement and searches the chests at his house.
    • Michael places an ender chest to deposit lapis and soul sand in before walking down the Prime Path past Eret's castle and Fundy's cottage.
    • Michael travels at sea using his trident and continues traveling once he reaches land. He spots a pillager outpost and mines down.
    • Michael mines a room and a tunnel. He then mines diamonds he finds and deposits them in his ender chest along with wither skulls.
    • Michael continues mining the tunnel. He then deposits his trident, axe, shovel, and one of his pickaxes in his ender chest. He also places cobblestone in the room, but decides to remove it.
    • Michael deposits soul sand in his ender chest and decreases the height of the room. He spawns the wither and eventually kills it, obtaining Nether star.
    • Michael spawns another wither and eventually kills it, obtaining another Nether star. He then deposits the stars in his ender chest before returning to the surface.
    • Michael travels near Las Nevadas and checks his ender chest. He walks along Tommy's railway and down the road.
    • Michael returns to his house and collect obsidian from his basement. He grabs sand to smelt, searches a chest, and deposits cobblestone, stone, gravel, and andesite.
    • Michael smelts an iron ore before retrieving and depositing the iron. He then grabs his tools from his ender chest and searches a chest.
    • Michael deposits his diamond pickaxe before collecting diamonds from his ender chest and a chest to craft into blocks to deposit along with extra diamonds.
    • Michael retrieves glass and takes the Nether stars from his ender chest. He then crafts two beacons and gets iron blocks.
    • Michael sets up a beacon outside his house and returns to his house to grab gold, emerald, and diamond blocks from his basement. He then upgrades his beacon before removing the entire beacon.
    • Michael returns to his house to deposit iron blocks, iron, gold blocks, emerald blocks, and diamond blocks at his basement. He then mines Silk Touched redstone ore and grabs more redstone to craft into blocks to deposit along with extra redstone.
    • Michael collects baked potatoes to deposit before retrieving iron, gold, glass, and sand. He then crafts iron blocks to deposit.
    • Michael grabs more iron and gold to craft more gold and iron blocks. He then deposits iron and gold blocks along with extra iron and gold. He then repeats the process with emeralds.
    • Michael deposits his beacons, diorite, glass, oak planks, rotten flesh, sand, gunpowder, crafting table, and dirt. He then deposits coal, deposits flint, grass blocsk, torches, oak wood, soul sand, and his shield.
    • Michael ends stream at his basement.

August 11, 2021[]

  • Eret starts at his fortress, and deposits dirt, rotten flesh, and obsidian.
    • Eret finds the artwork Foolishput up at their fortress, and finds that someone had stolen gold from their memorial for Foolish. They head down the Prime Path to their castle, and finds that someone had stolen a furnaces from one of the towers.
    • Eret searches their chests, and finds that someone had removed the bridge connecting the towers. They head down onto the Prime Path to view the damage, and finds that someone had stolen one of their beacons.
    • Eret heads to their castle, and finds that their throne was gone, with a crater where it used to be. They checks on his dog, Pog, and plans to make a safe place for Pog.
    • Eret covers Pog, and finds one of Bad's Yootooz codes at the entrance to their castle. They walk down the Prime Path, and finds the Watch Tower gone.
    • Eret finds steak on the arch of Church Prime. They check the toll barrel, and continues down the Prime Path, finding that Purpled's UFO was gone, and Ponk's new lemon tree.
    • Eret walks down the Prime Path to their museum, and walks around. They kill an enderman in the floor under the basement, and gets onto a llama near his museum.
    • Eret decides to lead the llama to their museum, and heads down the Prime Path. They heads to Hutt's Pizza, and finds that Hutt was gone.
    • Eret finds the Italy flag, and L'Targay gone, and heads to Puffy's Pokémon center. They continue their way down the Prime Path, and find the damage done to the Big Innit Hotel.
    • Eret goes to Tommy's bench, and notices Puffy's lore studio. They head to Tommy's base, and heads to the L'manberg crater.
    • Eret plans to remove the obsidian frames, and heads down into the Fina Control Room. They check a chest, and walk around the L'Manberg crater.
    • Eret heads to the remains of Niki's bakery, and finds the remains of Fungi's grave. They head up one of their towers, and turns on shaders.
    • Eret jumps down onto the obsidian frames to get to Ranboo's sky city, and decides to head to Las Nevadas. They walks down the Prime Path, and take the beacon and gold blocks from where the beet farm used to be.
    • Eret heads down the Prime Path to Punz's path to his backyard, and heads to the bank. They walks down Hannah's path, and heads to the community Nether portal, and heads down the community tree farm to Michael's donor hall.
    • Eret heads down the Las Nevada road, and heads to their pyramid. He heads to Ponk's lab inside their pyramid, and spots Fundy's yacht, and heads to Las Nevadas.
    • Eret along the road, and heads out of Las Nevadas through the toll booth at the tunnel. They head to the front of Tubbo's cookie outpost, and ender pearls inside.
    • Eret heads to Tubbo's outpost, and heads down the road. They return to their castle, and deposits stone bricks and polished andesite.
    • Eret deposits gold in their ender chest, and deposits wool. They deposits more polished andesite, stone bricks, and spruce wood, and gets cooked cod.
    • Eret gets potatoes from chests at his potato farm, tries to turns on his beacon light show, and heads to the basement of the Community House through the sewers, and heads back down the Prime Path to their castle.
    • Eret tries turning on their beacon light show again, and digs into the redstone of his light show. They remove some dirt from the system, and heads down the sewers.
    • Eret heads back to their beacon light show redstone, and head down the sewer system to the basement of the Community House. They head down the Prime Path to their castle to cook potatoes, and heads down the Las Nevadas road. They head through the toll booth in the tunnel, and heads to Wilbur's burger van.
    • Eret heads inside the van, and checks a chest there. They head to Fort Big, and check a chest there.
    • Eret heads to the hotel, and heads up the stairs. They head out through the pool area, and walks along the road.
    • Eret starts to head down the tunnel, and heads down the road to the restaurant. They head to the strip club, and heads out of Las Nevadas through the toll gate in the tunnel.
    • Eret heads down the road and returns to his castle to get baked potatoes. They head to Foolish's summer home, and visits Tombee.
    • Eret walks up the stairs to where Foolish's Ra statue used to be, and finds the Tombee statue and Sharkboy structure. They head to Foolish's Temple of Undying, and shoots the Tombee statue.
    • Eret goes up the stairs to where Foolish's Ra statue used to be, and walks around. They head to Foolish's library, and heads to the Nether.
    • Eret heads back to the Nether hub through a tunnel, and heads to the Community House. They head down the Prime Path to their castle, and gets redstone blocks from their ender chest.
    • Eret heads down the Prime Path pass Ant's animal sanctuary and heads to Kinoko Kingdom. They head to the mushroom building, and into another building.
    • Eret heads to the top of Karl's library, and enters Niki's city through the beacon hole. They put a polished andesite stair over the beacon hole, and walks around.
    • Eret heads to the top of Karl's library, and heads down the Prime Path of Ant's animal sanctuary to their castle. They head down into the redstone system of their beacon light show, and starts fixing the redstone.
    • Eret tests the system, and crafts sticks for a redstone torch. They continue to fix the redstone while testing it.
    • Eret starts to fix the part of the system that Tommy had mined through, and mines stone. They craft another redstone torch and a crafting table, and crafts a redstone repeater.
    • Eret continues fixing the system, and heads to the basement of the Community House through the sewers. They head down the Prime Path, and head to the prison entrance.
    • Eret heads down the hyper speed tunnel to outside of Snowchester, and accidentally makes a creeper blow up. They fill in the creeper hole, and falls in the wall.
    • Eret heads to Snowchester, and goes to Foolish's house. They check a chest at Tubbo's house, and visit MICHAEL.
    • Eret searches a chest in MICHAEL's room, and heads to the mansion. They head back to the Greater Dream SMP by the hyper speed tunnel, and walks down the Prime Path to their castle.
    • Eret decides to repair his bridge, and heads inside their tower. They search their chests for cobblestone, and gets his extra pickaxe from their ender chest.
    • Eret head to their mine to mine cobblestone, and heads back to their castle to craft a furnace to replace the one that was stolen. They gets coal from one of their auto cookers to put in another auto cooker, and gets more baked potatoes.
    • Eret deposits an egg, a spruce sapling, scaffolding, grass blocks, andesite, stone, cobblestone, spruce planks, dirt, gunpower, and string. They throws away snowballs, and gets polished andesite and stone bricks.
    • Eret heads into their other tower, and starts rebuilding the bridge. They harvest oak wood nearby, and return to one of their towers.
    • Eret checks his smokers and chests, crafts oak wood slabs, and continues to rebuild their bridge. They throws away bones, and crafts oak fences.
    • Eret continues to rebuild the bridge, and repairs a window on the first floor of one of the towers. They continue to rebuild the bridge, and searches a chest.
    • Eret gets some coal from their auto cookers, and craft more torches. They continue to rebuild their bridge, and lights the inside of the bridge with torches.
    • Eret searches a chest, and gets polished andesite slabs. They finish repairing their bridge, and searches a chest and their ender chest.
    • Eret heads to their ice path, and gets a boat from a chest there. They head to the storage room, and gets iron blocks from a chest under the floor.
    • Eret deposits sticks for iron nuggets, and deposits dirt. They gets iron, and starts to head back to their castle through their ice path.
    • Eret glitches, and relogs. They deposits their boat, and returns to their castle.
    • Eret crafts some iron into nuggets, and crafts lanterns. They add lanterns on the top of their bridge, and gets coal blocks from their ender chest to refill their auto cookers.
    • Eret crafts more coal blocks into coal to put in their auto cookers, and crafts iron nuggets into iron. They deposits extra iron nugget and iron, and plants some oak saplings outside.
    • Eret gets more oak saplings from one of their towers, and continues to plant more saplings. They deposit extra sapling at their tower, and walks down the Prime Path.
    • Eret repairs part of the path to their fortress, and the Prime Path. They returns down the Prime Path to their castle.
    • Eret deposits oak fences, oak planks, oak slabs, and dirt in a barrel, and crafts spruce slabs. They start to repair the damage done to the floor of their castle, and heads down below the floor.
    • Eret checks the barrels for the gold blocks of their throne, and finish repairing the floor and part of the wall. They get dirt, and returns to their castle.
    • Eret covers the crater in the ground outside, and throws away a bow at one of their towers. They get gold blocks and redstone blocks from their ender chest, and returns to their castle.
    • Eret then decides to add obsidian in their throne, and searches their ender chest at one of their towers. They deposits stone bricks and a strength potion.
    • Eret deposits iron blocks in their secret chest and gets obsidian. They return to their castle to rebuild their throne, and searches chests at one of their towers for wool.
    • Eret gets string to craft wool, and gets bones for bone meal. They deposits their pickaxe in their ender chest, and bone meals areas around nearby.
    • Eret collects poppies, and crafts red dye. They bone meal a rose bush, and deposits seeds at their tower.
    • Eret crafts red wool, and craft red carpet. They deposit wool and red dye, and returns to their castle.
    • Eret adds the red carpet to the seat of the throne, and goes to the throne. They deposit dirt, oak wood, and a crafting table in a barrel, and changes his MCC skin to his regular skin.
    • Eret gets iron nuggets and iron from one of their towers, and crafts more iron nuggets. They craft lanterns, and deposits an extra iron nugget.
    • Eret replaces the torches by his throne with lanterns, and goes to their throne. They repair one of their entrances, and crafts polished andesite stairs.
    • Eret repairs the rest of their entrances, and starts to head to the top of their castle. They find a hole of chickens on one of the floors, and covers it.
    • Eret repairs parts of the top floor of their castle, and goes to the very top floor. They check on their skeleton horses, and removes a pillar of dirt by their fountain.
    • Eret deposits gold blocks in their ender chest at one of their towers, and gets oak saplings and bones. They craft bone meal, and bone meal saplings by their fountain, encasing them before bone mealing them to control their size.
    • Eret gets flint and iron from one of their towers for flint and steel, and burns an oversized tree. They remove the remains, and bone meals a new tree.
    • Fundy meets Eret and logs off. Fundy then logs back on before logging off again.
    • Eret gets sea lanterns from one of their towers, and deposits red carpet. They deposit rotten flesh, spruce planks, and oak wood.
    • Eret adds sea lanterns into their fountain, and plans to make a banquet table in their castle. They plan to get more gold, and deposits extra baked potatoes at one of their towers.
    • Eret deposits redstone blocks in their ender chest, and heads down their ice path to their storage room. They check their donation chest, and goes to Ponk's build.
    • Eret searches chests, and heads out of the window. They walks down the Prime Path, and find a skeleton horse behind their museum.
    • Eret searches chests by Ponk's shrine for a saddle, and heads to their storage room through their museum. They search chests there, and finds an image of Kanye near Ponk's therapy office.
    • Eret walks down the Prime Path, and goes to their fortress. They gets leads, and deposits brown mushrooms.
    • Eret gets a saddle from his horse, and heads down the Prime Path to their museum. They find Foolish's sign there, and equips the saddle on the skeleton horse.
    • Eret rides the horse down the Prime Path to their fortress, and ties it by Foolish's memorial. They deposit leads, and head down the Prime Path to their castle.
    • Eret fixes a bit of the terrain behind their castle, and heads down the Prime Path to the community nether portal. They head down the Prime Path, and heads to their storage room.
    • Eret heads to their museum, and decides to map out Foolish's summer home. They pass the night at their storage room, and searches chests.
    • Eret heads down their ice path to their fortress, and gets paper. They deposit smooth andesite slabs, polished andesite, polished andesite stairs, stone bricks, and dirt.
    • Eret deposits some obsidian in their ender chest, and deposits spruce slabs and spruce planks. They get iorn and iron blocks, and heads down the Prime Path to the sugarcane farm near their castle.
    • Eret harvests sugarcane, and heads to one of their towers to go AFK. They deposit sugarcane, and gets paper.
    • Eret crafts compasses for maps, and deposits paper, iron, sea lanterns, and oak saplings. They gets more baked potatoes, and heads to Foolish's summer home.
    • Eret starts to fills in the maps by walking to The Honk Ball minigame, Foolish's second pyramid, the stairs of where Foolish's Ra statue used to be, and the Temple of Undying. They search Foolish's chests, and heads inside Foolish's snake statue.
    • Eret gets leather, and crafts sticks for item frames. They craft more sicks for more item frames, and makes a board to put up the maps.
    • Eret boxes themselves by Foolish's portal to go AFK, and they return to the Greater Dream SMP. They find Tommy's curse of biding pumpkin trap at the Community House, and steals the curse of binding pumpkin.
    • Eret remove sthe dispenser, and crafts spruce planks to repair the Prime Path. They head down the primepth to Tommy's base to place the trap at the entrance of the back room, and removes the spruce pressuer plate over the trap to replace it with a stone one.
    • Eret gets smooth stone from Tommy's base, and mines some stone from an abandoned room in Tommy's base. They craft a stone pressure plate to put over the trap, and throws away smooth stone.
    • Eret walks down the Prime Path, and checks and collects a chest on the path. They return to one of their towers, and deposits a chest, spruce planks, and stone.
    • Eret gets paper and iron, and gets some iron blocks from their ender chest. They craft compasses for maps, and deposits paper, redstone, and iron.
    • Eret gets spruce wood, and returns to Foolish's summer home. They search Foolish's mailbox, and crafts a crafting table at the map board to craft a boat.
    • Eret expands the board, and heads to sea along Foolish's second pyramid to fill in maps. They head to the top of the pyramid, and returns to their board to craft sticks for item frames.
    • Eret puts up the maps, and walks around Foolish's house, Ponk's hut, and in the desert beyond Foolish's summer home to fill in maps. They walks back to their board to put up the maps, and harvests sugarcane to craft paper.
    • Eret gets a redstone and iron block from their ender chest, and cafts a compass for another map. They walks around pass Foolish's portal to fill in the map, and they head down to Foolish's mine.
    • Eret returns to their board to put up the last map, and they turn off shaders. They throw away eggs, sugarcane, bone meal, and spruce planks, and takes their ender chest with them.
    • Eret deposit extra leather at Foolish's snake statue, return to their board, and deposits iron, paper, sticks, redstone, and flint and steel in Foolish's mailbox. They pick up the stuff they threw awy at their board, and manages to hatch a chicken.
    • Eret retrieves the maps from the board, and returns to the Greater Dream SMP. They head down the Prime Path to their museum, and gets glass panes from a chest behind the Camravan replica.
    • Eret gets item frames, and deposits ender pearls. They head to the button and Final Control room replicas, and deposits spruce wood at their storage room.
    • Eret searches for any polished andesite, and searches chests outside their storage room. They head down their ice path to their fortress, and gets polished andesite there.
    • Eret heads down the Prime Path to their museum, and makes a board on the left side of the Greater Dream SMP map. They view the maps at the basement, and returns to the main floor of their museum.
    • Eret locks the maps of Foolish's summer home, and expands the board. They put up the map of Foolish's summer home, and adds torches to the sides of it.
    • Eret walks around his museum, and logs off onto a seed of the server before ending off.
  • Michael trades with villagers for emeralds. Sam also shows his base and spider farm to Michael.
    • Michael starts his stream at his basement and searches his chests.
    • Michael searches chests at his house and uses his trident to fly to the karaoke stage. He then walks down the Prime Path and uses his trident to fly near the remains of Purpled's cabin.
    • Michael uses his trident to fly near Party Park before going to the Catfé. He then goes to the front of Ponk's build and uses his trident to fly to the top of Punz's tower.
    • Michael uses his trident to fly to the top of his house and goes inside to his basement. He plans to gather more emeralds to power up the two beacons he had gotten the previous day.
    • Michael uses his trident to fly to the community tree farm to harvest jungle and spruce wood. He replants the trees before gathering dark oak wood from the railing of the community tree farm to craft a crafting table for a sign with a name of a user who donated ten subs.
    • Michael harvests more spruce and dark oak wood before replanting the trees. He then returns to his house to deposit dark oak signs, dark oak saplings, spruce saplings, and jungle saplings.
    • Michael uses his trident to fly to the top of the bank before going to the spider XP farm to mend his axe. He deposits spider eyes and continues mending his axe.
    • Michael goes to Punz's tower and deposits jungle wood in an ender chest. He crafts spruce planks and throws out an extra plank.
    • Michael crafts more wood planks for sticks and equips his armor. He walks down the Prime Path and uses his trident to fly to the stairs of the community Nether portal.
    • Michael travels to Foolish's summer home and trades for emeralds at Foolish's village. He crafts more sticks to trade for more emeralds and craft dark oak wood into planks for sticks.
    • Michael continues trading for emeralds and enters a house. He then crafts more sticks to trade and walks around the village.
    • Michael crafts more spruce planks to craft into sticks to trade for more emeralds and checks the chest at Foolish's cow farm. He then walks around Foolish's summer home and uses his trident to fly back to Foolish's village.
    • Michael checks the villagers' trades and walks around the village. He then trades sticks for more emeralds and searches Foolish's material chests.
    • Michael searches the chest by Foolish's cow farm and a furnace at Foolish's village. He then searches Foolish's chests at the village and tries to save a squid.
    • Michael grabs jungle wood from an ender chest and crafts more sticks. He then crafts planks and deposits jungle wood.
    • Michael crafts more planks for more sticks before using his trident to return to Foolish's village to trade for more emeralds. He then uses his trident to fly back to the heart of Foolish's summer home to retrieve the sticks he had dropped and to grab more jungle planks from an ender chest to craft into more sticks.
    • Michael takes more jungle wood from his ender chest to craft into sticks. He returns to Foolish's village using his trident before returning to the heart of Foolish's summer home.
    • Michael checks the ender chest and returns to the village using his trident. He checks a villager's trades and decides to get string to trade for emeralds.
    • Michael returns to the Greater Dream SMP and his house. He grabs string from his house and basement. He then crafts emerald blocks to deposit along with extra emeralds.
    • Michael gets more string from a chest at his basement and searches chests at his house. He uses his trident to fly to the top of the bank and collects more string from the spider XP farm.
    • Michael deposits string in an ender chest and removes spider eyes in the hopper system of the spider XP farm. He then takes more string and fixes the hopper system.
    • Michael returns to Foolish's summer home to continue trading for emeralds at the village. He accidentally right clicks on a villager's bed and gets out of the house before continuing to trade for emeralds.
    • Michael walks around Foolish's summer home and uses his trident to navigate to Foolish's second pyramid. He then goes to Foolish's temple and finds Tombee.
    • Michael uses his trident to enter Foolish's house and walks around Foolish's summer home. He goes to Foolish's chicken farm, grabs more string from an ender chest, and uses his trident to fly back to the village to trade for more emeralds.
    • Michael returns to the Greater Dream SMP to search chests and ender chest at his house. He takes emeralds from his basement to craft into blocks before depositing the blocks along with extra emeralds.
    • Michael searches his chests at his house and basement before grabbing his sub book from his ender chest. He then deposits the book back in his ender chest and searches chests at his house.
    • Michael collects jungle wood, dark oak wood, and jungle planks from his ender chest before using his trident to fly to the top of the bank. He then heads to the spider XP farm to get string.
    • Michael walks along the wall of Eret's fortress and uses his trident to fly to the community Nether portal. He returns to Foolish's summer home to continue trading for emeralds and crafts more sticks to trade.
    • Michael searches Foolish's material chests and grabs his sub book from an ender chest. He then deposits the book back in the ender chest.
    • Michael crafts a sign and checks an ender chest, Foolish's storage chests, and a smoker.
    • Michael places the sign with a name of a user who had donated ten subs among Foolish's cacti farm. He then replaces the cacti the sign broke and uses his trident to fly back the village.
    • Michael trades for more emeralds and crafts more sticks to continue trading. He then returns to the Greater Dream SMP to harvest jungle wood from the community tree farm.
    • Michael replants the farm and continues harvesting jungle wood. He replants the farm and resumes harvesting jungle wood.
    • Michael replants the farm and places a sign with a name of a user in the Cat Maid Café. He then harvests dark oak wood and replants the farm.
    • Michael harvests jungle wood and replants the farm. He grabs his sub book from an ender chest at his house before leaving.
    • Michael returns to his house and goes to his basement. He searches his chests and crafts emerald blocks to deposit along with extra emeralds.
    • Michael grabs an extra ender chest from his ender chest and walks along his donor hall. He harvests more spruce wood at the community tree farm and replants the farm.
    • Michael continues harvesting spruce wood and replants once again. He harvests then jungle wood and replants five times.
    • Michael goes to the spider XP farm to mend his axe. Sam meets him at the spider XP farm, and Michael asks if Sam needs to use the XP farm.
    • Sam messages Michael asking if he would like to access a better spider XP farm and adds that it is far. Sam adds that his spider XP farm was three times faster, and Michael asks him how far it is.
    • Sam states that it is at his base, and Michael responds that he does not know how to get to Sam's base. Sam tells Michael to follow him, and Michael follows him down the Prime Path to the Nether.
    • Sam gets into a boat at his ice path to his base, and Michael gets into the boat with him. Michael equips his armor as Sam takes him down the ice path, and Sam tells him that someone had broken his secret portal once the two arrive at the portal.
    • Michael loses sight of Sam at sea and uses his trident to join Sam at the shore. He follows Sam to Sam 's decoy base, and Michael enters the decoy base.
    • Sam opens his real base, and the two enter. Sam tells Michael that the spider XP farm is not far, and the two leave.
    • Michael plans to build a base like Sam's, and the two head to Sam's spider XP farm. Sam shows Michael where to stand to run the spider XP farm and adds that the automatic door is to prevent spiders from glitching through the spawner.
    • Michael follows Sam to the enchanting room below, and Sam states that it is a maxed enchanting room. Sam flicks the levers and also adds that the enchanting room can reset enchantments with levers. He then pulls a few levers to pull away the bookshelves.
    • Sam tells Michael that there is lapis and books behind the bookshelves if he needs it. Sam then makes the bookshelves go back, and Michael searches the barrel behind the bookshelves.
    • Michael searches the paper chests and follows Sam back into the spider XP farm. Sam uses the spider XP farm and tells Michael to stand near the spawner to spawn spiders and to shift under the spawner to get the XP.
    • Sam adds that items will be automatically sorted into chests and gives Michael consent to take anything from the chests. Michael goes to the AFK room and closes the door while Sam explains that he made that door because spiders can glitch through slabs.
    • Michael asks about the pattern, and Sam shows him the water elevator back up. Sam tells Michael to go through the portal at his decoy base to leave and follows Michael out of the spider XP farm.
    • Sam states that the water elevator is broken, and Michael suggests using kelp to fix it. Sam tells him where to find the portal, and Michael accidentally falls into the spider XP farm.
    • Michael uses his trident to fly out and thanks Sam for letting him use the spider XP farm. Sam tells Michael to stand on the four redstone lamps to spawn the spiders and reiterates that his spider XP farm is three times faster.
    • Michael goes down into the spider XP farm, and Sam tells him to wait there so he can grab a gift. Michael uses the spider XP farm to mend his tools, and Sam arrives to give Michael bottles of enchanting.
    • Michael uses the bottles of enchanting to mend his tools and thanks Sam again. Sam tells Michael that he can come to the spider XP farm anytime he likes and adds that his chat can help him find anything he needs.
    • Michael asks about the clicking noise at the spider XP farm, and Sam responds it is the item sorter. Sam tells him to not put anything in the chest by the spawner since he can lose whatever he puts in it.
    • Sam asks Michael if he has anything he wants to sort into the chests before leaving. Michael thanks Sam again, and Sam tells him that he is welcome to use anything.
    • Michael continues mending his tools at the spider XP farm, and Sam tells him about a zombie spawner and creeper farm in the ocean. Michael continues mending his tools and uses his trident to exit the XP farm.
    • Michael goes to the top of Sam's bee farm, and Sam explains that it is his unfinished automatic honey farm. Sam adds that Dream had asked him to build the prison when he first started the bee farm.
    • Michael enters Sam's base, and Sam adds that Dream had paid him to build the prison. Michael then goes into Sam's super smelter, and Sam responds that it is his super smelter and that Michael can use it.
    • Michael states that he had planned to make an autosmelter. Sam tells him that the middle chest is for what he needs to smelt. Michael asks if the only fuel used is bamboo.
    • Sam responds that he uses coal instead, and Michael flicks a levers and buttons. Michael then enters the redstone of the smelter before checking the sugarcane farm and autobrewer.
    • Sam tells Michael to take any of the potions, and Michael decides to later return for a fire resistance potion. Michael then goes to Sam's farm and checks a chest.
    • Michael goes down to Sam's basement before returning to the first floor. Sam tells him that the basement is supposed to be a storage system that he forgot about.
    • Michael heads out and asks Sam if he needs to plow the dirt block to open the base. Sam tells him that he had locked the base open and to use a hoe or shovel on the block.
    • Michael returns to his own house to check a chest. He deposits dark oak and spruce wood at his basement before grabbing jungle wood from his ender chest to deposit in his basement. Michael then gathers baked potatoes, wheat, torches, and dark oak slabs.
    • Michael searches a chest before depositing stripped jungle wood, rotten flesh, string, and sticks. He then retrieves string and sticks before depositing wheat, a jungle sapling, dark oak saplings, a jungle sign, dark oak slabs, ender chest, and spider eyes at his house.
    • Michael heads to the ice path to Sam's base, and Sam messages Michael saying that he has another gift. Sam then meets Michael at the ice path and gives him TNT.
    • Sam tells Michael that he can use it to mine the last amount of netherite needed for his diamond tools, and Michael makes his way to Sam's portal. Sam also mentions that his secret project will make the prison look small, and Michael uses his trident to reach to shore.
    • Sam adds that his project will be 3.5x bigger than the prison, and Michael asks him if it is for lore or for fun. Sam responds that it is just a surprise.
    • Sam responds that it is also for lore and that it is a prison that DreamXD can't escape from. He then tells Michael that DreamXD is a god of the server and is the god Church Prime people follow.
    • Sam adds that Drista sometimes played on the account to play with others and Dream played other times. Sam states that DreamXD is a separate character so he was not locked in the prison.
    • Sam tells Michael directions to the spider XP farm after Michael gets lost, and Michael collects string from the XP farm. Michael places back some string after finding that there is not enough left for Sam, but Sam tells Michael to take it all since people loot the farm a lot.
    • Michael places string in his ender chest and grabs more string. He then uses his trident to fly out of the XP farm and heads down the ice path to the Nether hub.
    • Sam states that Techno is on level 300, and Michael returns to the Greater Dream SMP. Sam corrects to 445 levels and adds that he is trading string with villagers.
    • Michael walks along the community tree farm before returning to the Nether. He and Sam discuss shulkers and elytras before returning to Foolish's summer home.
    • Michael heads to Foolish's village and mentions having a data pack that allows people to craft shulkers using eight ender chests and a Nether star. Sam decides to share the idea with Dream, and Michael continues trading for emeralds.
    • Michael returns to the Greater Dream SMP and to his house. He deposits string in his ender chest and a chest, and Sam tells him that Punz and Foolish are the only members who have a shulker box with Drista and DreamXD providing them with one.
    • Michael gathers emeralds from his basement to craft into blocks to deposit along with extra emeralds. He then searches his chests and deposits TNT.
    • Michael grabs jungle and dark oak wood before depositing sticks. He then collects more dark oak and spruce wood before mining the ender chest he placed at his house.
    • Michael heads to Foolish's summer home, and Sam states that he has finished measuring his build. Sam adds that he is going to blueprint designs.
    • Sam logs off. Michael deposits jungle wood in his ender chest and retrieves string from it. Michael then crafts continues trading for emeralds.
    • Michael crafts jungle and dark oak planks. He deposits string in his ender chest for jungle wood and crafts sticks to trade for more emeralds. He then crafts more sticks to continue trading.
    • Michael crafts more sticks and checks his ender chest twice. He continues trading for emeralds before returning to the Greater Dream SMP.
    • Michael goes near the community tree farm and Punz's chunk. He then returns to his house and searches a chest.
    • Michael goes to his basement to gather emeralds to craft into blocks to deposit with extra emeralds. He searches his chests and grabs his sub book from his ender chest before placing it back.
    • Michael heads out of his house, but returns to set up signs for Sam since he donated a hundred subs. Michael then searches chests at his house and crafts jungle signs to put four signs on the wall of his basement with users who donated ten subs.
    • Michael gets his sub book from an ender chest at his house and deposits the book. He hen heads to the community Nether portal and uses his trident.
    • Michael returns search a chest in his house and ender chest in his basement. He then returns to Foolish's summer home to craft sticks at Foolish's village.
    • Michael continues trading for emeralds and grabs his sub book from an ender chest at the village. He then deposits his book before returning to the Greater Dream SMP and his house.
    • Michael searches chests at his house and deposits sticks at his basement. He collects emeralds to craft into blocks to deposit with extra emeralds.
    • Michael searches his chests, heads out of his house, and ends stream at his house.

August 12, 2021[]

  • Phil starts at the bottom of the L'Manberg crater, and Kristen controls his game for a brief moment.
    • Phil uses his trident out of the crater, and deposits sea lanterns in one of his chests. He searches his chests, and uses his trident to fly to the remains of the apiary.
    • Phil walks to the remains of Ponk's old lemon tree, and plans to remove it. He walks along the Prime Path, and spots a pilliger on a hill near Wilbur's resserection shrine, and kills the pilligers.
    • Phil throws away an ominous banner, and heads to the pumpkin farm. He heads to the L'Manberg crater, uses his trident to near the Prime Path, and heads down the Prime Path.
    • Phil uses his trident to fly to his portal, and heads to the arctic. He triggers a raid when passsing an igloo, and defeats the raid.
    • Phil throws away bones an ominous banner, and throws away an ominous banner and an arrow of splowness. He uses his trident to fly to the top of Techno's house, spots a zombie villager, and heads to the build Bad had made for Techno's birthday.
    • Phil travels, and kills an enderman for ender pearls. He kills a drowned with a nautilus shell at the coast, and throws away rotten flesh, a grass block, a saddle, and emeralds.
    • Phil mines ice, and starts traveling back. He comes across a dog near the arctic portal, and relogs.
    • Phil uses his trident and an ender pearl to head to near Techno's house. He heads to his house, and searches chests.
    • Phil gets his fortune pickaxe, and uses his trident and an ender pearl to near the arctic portal. He returns to the L'manberg crater through his portal, and heads to the bottom of the crater.
    • Phil places ice, and throws away slime balls and bones. He uses his trident out of the crater, and returns to the artcic through his portal.
    • Phil uses his trident to fly to the top of Techno's house, and heads to his house. He travels back to the coast to mine ice, and boxes himself in before going AFK.
    • Phil continues mining ice, and returns to the L'Manberg crater through his portal. He continues placing down ice in the bottom of the crater, and throws away rotten flesh.
    • Phil removes a small red mushroom and two small brown mushrooms and some lily pads, and continues placing down ice. He removes four red mushrooms and some lily pads, and five small brown mushrooms.
    • Phil continues placing down ice, and breaks the ice to fills the bottom of the crater with water. He places ice in some area to fill them with water, and places ice around the bottom of the crater to break.
    • Phil places ice around the pole of thr L'Manberg flag to break and placd ice around his beacon, and creeper blows up part of his beacon. He places back the surviving iron blocks back on his beacon, and places more ice around his beacon to break.
    • Phil starts removing his beacon, and Kristen takes control of his game. Kristen removes the rest of Phil's beacon, and eats a golden apple for a one year sub.
    • Kristen breaks part of the stem of a red mushroom, and breaks the rest of the stem without an axe by accident. She continues breaking the mushroom, and places back part of the mushroom.
    • Kristen uses Phil's trident, and uses it out of the crater. She goes to Tubbo's docks, considers reading Techno's will, and uses Phil's trident.
    • Kristen uses Phil's trident near the Master Oogway shrine, and falls into the area below the Prime Path to Bad's mansion. She tries to get an ender chest from Phil's inventory to access the will, but Phil stops her.
    • Phil takes control of his game, and uses his trident to fly back to his chests at the L'Manberg crater. He returns to the bottom of the crater to break some ice where his beacon was, and places ice to break where his beacon used to be.
    • Phil places back a small red and brown mushroom back, and places more ice to break. He places back a small red and brown mushroom, and uses his trident out of the crater.
    • Phil deposits ice, and throws away gunpowder. He deposits lily pads, diorite walls, red mushroom blocks, and brown mushroom blocks, and deposits his beacon in his ender chest.
    • Phil heads through his portal, and heads back through the portal to the L'Manberg crater. He turns on shaders, and uses his trident to fly onto the obsidian frames.
    • Phil turns on another type of shaders, and uses his trident to fly back to his chests. He passes the night, and uses his trident back onto the obsidian frames.
    • Phil throws away rotten flesh, and descends from the frames to into the crater using a water bucket. He heads to the bottom of the crater, and uses his trident out of the crater.
    • Phil makes a path, and heads down the Prime Path to the hill over the path to view the crater. He towers up, and turns off shaders.
    • Phil returns to the ground, and heads down the Prime Path to the L'Manberg crater. He heads through his portal, and returns to the arctic.
    • Phil heads to Ranboo's base, and heads to Ranboo's vault. He returns Ranboo's iron blocks, and tets if the vault door still works.
    • Phil opens the vault door, and heads to his house to get vines, dark oak saplings, and string from his house. He deposits some dark oak saplings and string in a barrel of the porch.
    • Phil heads to the nether, and returns to the artci. He uses his trident to fly to the top of Techno's house, and searches barrels of the porch for sea pickles
    • Phil gets bone blocks and bone meal from his house, and searches barrels of the porch for any sea pickles. He bone meals sa pickles in the pond, and gets more sea pickles from a chest at the floor above his basement.
    • Phil throws away some rotten flesh in a chest, and heads to his basement. He searches a barrel and chest, and uses his trident to fly up the ladder.
    • Phil searches Techno's basement for any sea pickles, and searches a chest by the arctic portal. He returns to the L'Manberg crater through his portal, and gets oak leaves.
    • Phil uses his trident to fly to the top of the obsidian frames to start adding oak leaves to make vines. He places water to continue working on the vines, and removes the water.
    • Phil places water to continue working on the vines, and removes the water. He places vines, and places water to continue wroking on the vines.
    • Phil removes the water, and continues working on the vines. He uses a water bucket down, and views his work.
    • Phil places water to use his trident to some remains, and starts making vines on the remains. He places water to continue working on the vines, and moves the water to continue working on the vines.
    • Phil uses his trident, and continues to work on the vines. He uses his trident to fly to the remains, and cuts a vine.
    • Phil continues to work on the vines, and uses water to continue working on the vines. He uses his trident to fly to his chests, and adds oak leaves to two parts inside the crater.
    • Phil crafts bone meal to bone meal the inside of the crater, and heads to the bottom of the crater. He uses his trident out of the crater, and adds dark oak saplings along the inside of the crater with string.
    • Phil heads to the bottom of the crater, and use shis trident. He adds more dark oak saplings with string, and uses his trident out of the crater.
    • Phil deposits oak leaves, bone meal, seeds, and vines, and gets more bone meal and bone blocks. He crafts more bone meal, and goes to sea near Tubbo's docks to bone meal sea pickles.
    • Phil uses his trident to Tubbo's docks, and to near his nether portal. He adds sea pikcles to the bottom of the crater while adding sea grass by using bone meal.
    • Phil uses his trident to fly to the top of the L'manberg flag, and turns on shaders. He turns on another type of shaders, and throws away bones.
    • Phil gets off the flag, and throws away rotten flesh. He turns on three other types of shaders, and uses his trident out of the crater.
    • Phil turns on two type of shaders, and bone meals the inside of the crater. He heads to the bottom of the crater, and uses his trident out of the crater.
    • Phil turns off shaders, and deposits bone meal, sea pickles, and bone blocks. He searches his chests, and gets spruce wood, spruce slabs, spruce planks, and spruce stairs.
    • Phil gets sticks to craft spruce fences, and crafts more spruce slabs and spruce stairs. He passes the night, and starts building the bridge over the crater.
    • Phil uses water to continue working on the bridge, and continues working on the bridge. He gets se lanterns, and crafts spruce trapdoors.
    • Phil tries adding a sea lantern to the side of the end of the bridge, but removes it. He continues working on the bridge, and gets oak wood to craft into planks.
    • Phil gets more spruce fences, and crafts more sticks. He crafts more spruce fences, and continues to work on the bridge.
    • Phil deposits spruce fences, spruce trapdoors, a stick, spruce stairs, spruce slabs, oak planks, spruce wood, sea lanterns, and spruce planks. He retrieves spruce trapdoors and crafts more spruce trapdoors.
    • Phil tries using the trapddors as railings, but removes them. He gets spruce fences to finish patching the fences he had removed, and continues working on the bridge.
    • Phil gets spruce wood to craft more trapdoors, and continues to work on the bridge. He gets torches, iron, iron blocks, and coal ore, and mines the coal ore.
    • Phil gets spruce and oak planks to craft sticks, and gets a stick and more torches. He craft more torches, and deposits sticks.
    • Phil passes the night, and crafts lanterns to put on the bridge. He adjusts part of the bridge, and continues placing lanterns.
    • Phil gets more iron, and deposits oak and spruce planks, and gtes more spruce slabs. He gets spruce planks, and uses his trident pass Tubbo's docks to harvest oak wood.
    • Phil crafts oak planks, and uses his trident to fly back near Jonald's grave. He heads onto the bridge, and crafts barrels.
    • Phil heads back onto the bridge, and uses water to add a barrel to part of the bridge. He removes the barrel, and uses water to try and add on trapdoors onto the bridge.
    • Phil removes the water, and uses his trident off the bridge. He gets spruce stairs, and returns to the bridge.
    • Phil uses water to add a spruce stair, and removes the water. He adjusts part of the bridge, and continues working on the bridge.
    • Phil makes light posts on the bridge, and gets sticks, and a spruce fence. He crafts more sticks, and a creeper blows up some chests.
    • Phil throws away sticks, picks up the chests to set up again, and puts all the contents back in. He places back his bed, and continues to place contents back in the chests.
    • Phil retrieves sticks to deposit, and passes the night. He gets glass to repair Ranboo's enclosure, and deposits the extra glass.
    • Phil gets dirt to repair the area, and deposit dirt and granite. He gets sticks and torches, and lights the area and the inside of the crater.
    • Phil gets more sticks, and uses his trident near Tubbo's docks. He harvets spruce wood nearby, and heads to the top of his nether portal.
    • Phil crafts more spruce fences, and makes lamp posts on one end of the bridge, and removes some lanterns. He makes lamp posts on the other end of the bridge, and removes more lanterns.
    • Phil adds spruce logs to parts of the bridge, and strips them. He adds lanterns, and gets spruce trapdoors.
    • Phil tries adding trapdoordoors over a pair of lamp posts, and passes the night. He gets spruce slabs, and adjusts the arch over the lamp posts.
    • Phil adds an arch iver the entrance of the bridge, and strips the logs at the ends. He adds onto the ends of the bridge, and strips the logs on the other end of the bridge.
    • Phil gets spruce stairs, and replaces a pair of the bottom of lamp posts with stairs, and replaces area od the bridg with lamps. He crafts spruce trapdoors, and replaces some part of the bridge with spruce logs.
    • Phil replaces the spruce logs with fences, and turns on shaders. He walks around the crater, and walks onto the Prime Path.
    • Phil removes snow near the remains of the apiary, and passes the night. He walks along the bridge, and heads near the water fall.
    • Phil walks around the crater, and heads to the obsidian wall and gravestones. He heads into the crater using a water bucket, and heads into the bottom of the crater using a water bucket onto a red mushroom.
    • Phil uses his trident out of the crater, and heads onto the bridge. He builds some remains onto the bridge, and heads to part of the crater.
    • Phil heads to the gravestones, and heads onto the Prime Path. He heads back to the gravestones, and uses his trident to near Wilbur's resserection shrine.
    • Phil walks along the inside of the crater, and returns to thes urface of the crater. He gets onto the obsidian wall, and walks down the Prime Path to the gravestones.
    • Phil walks along the inside of the crater, and turns on another type of shaders. He gets onto the obsidain wall, and heads into the bottom of the crater.
    • Phil uses his trident, and uses his trident out of the crter. He heads down the Prime Path, and onto the hill over the path to turn on another type of shaders.
    • Phil heads down the Prime Path to the obsidian wall, and heads down the Prime Path to the gravestones. He heads into the crater, and uses his trident out onto the bridge.
    • Phil gets bone blocks, bones, iron, bone meal, lanterns, sea lanterns, a name tag, wool. He deposits wool and bones, and gets more sea lanterns and sea pickles.
    • Phil heads through his portal, and heads to the arctic, and uses his trident to fly to the porch of his and Techno's houses. He uses his trident to fly to the top of Ranboo's base, and searches a chest by Ranboo's tree farm.
    • Phil heads to Techno's vault, sets his spawnpoint, and gets wheat to feed Rosie. He searches chets at his house, and deposits sea lanterns, sea pickles, bone blocks, iron, bone meal, lanterns, and a name tag in a chest outside of his house.
    • Phil searches a chest at the wheat farm, and butcher cows at the cow farm. He deposits leather at the wheat farm, and searches chests at his house.
    • Phil returns to the L'Manberg crater through his portal, and gets dirt to deposit. He uses his trident pass Tubbo's docks to collect dirt.
    • Phil uses his trident to fly back near Tubbo's docks, and heads onto the obsidian wall. He removes part of the wall, and heads to the Final Control Room.
    • Phil throws away rotten flesh, and plans to get redstone to represent Quackity's blood from his and Techno's fight. He gets a redstone ore to mine, and places the redstone in the tunnel where Quackity and Techno fought.
    • Phil heads to the bottom of the crater, and uses his trident to a mine Tommy and Wilbur went mining. He uses his trident to fly onto the L'manberg flag, and onto a red mushroom near the path to Pogtopia.
    • Phil walks along the Prime Path to Pogtopia, and uses his trident out of the crater. He gets a redstone ore, and returns to the tunnel.
    • Phil digs out some room in the ceiling for the ore, and sand falls out into the tunnel along with water that destroys the redstone. He covers the hole, places the redstone ore, and places back torches and redstone.
    • Phil checks te trades of a wandering villager at the remains of the apiary, and kills it and its llamas. He deposits leads, sand, dirt, grass blocks, obsidian, and leather.
    • Phil gets stone, and heads to the bottom of the crater. He uses his trident to fly to the side of the crater, and towers up to replace some diroite with stone.
    • Phil returns to the bottom of the crater, and uses his trident out of the crater. He deposits stone, cobblestone, and diorite, and ends off for the day.
  • George briefly logs onto the server to do a bit after playing Bedwars with Bad and Quackity in VC.
    • George starts at Kinoko Kingdom and walks around. He finds that he is the only person on the server and that everyone is gone.
    • George narrates that after two thousand years, everyone but him had died when he woke up. He adds that he hsd been in an eternal sleep for two thousand years and the only signs of life are a few squids and dolphins.
    • George notices the minecart at Party Island is still going and states that the rails are rusted. He finds a wandering villager nearby and asks where everyone had gone.
    • George goes to Alyssa's barn and finds that the animals are still there. He then narrates that he had gone on to live with the animals and that he will become a "chicken."
    • George enters the chicken pen and narrates that he has become a part of the chicken life. He states that he will frolic in the fields with the rest of the chickens forever.
    • George leaves the pen, and Quackity rejoins the VC briefly. George walks around near the barn and mounts onto a llama nearby.
    • Dream joins the VC, and George dismounts the llama. Bad rejoins the VC, and George ends his stream.

August 13, 2021[]

  • Foolish starts work on a new build by gathering materials to craft dark prismarine.
    • Foolish starts in the Nether near the community portal and deposits TNT in his ender chest. He searches a chest at the Nether hub and travels to Kinoko Kingdom having been told about scaffolding in the area.
    • Foolish heads to Kinoko Kingdom through Niki's city portal and walks around. He kills a chicken for food and continues walking around.
    • Foolish goes to the top of the library and clears his inventory nearby. He decides to deposit white carpet at Las Nevadas, but decides to go check the map at Eret's museum first.
    • Foolish travels back to the Greater Dream SMP and visit Spirit's grave. He then continues his way down the Prime Path and discovers that Michael had fixed the Prime Path to the Community House.
    • Foolish fills in item frames with steak on the Prime Path before continuing his way down the Prime Path to Eret's museum. He views the map of his summer home and the rest of the server there.
    • Foolish heads to the L'Manberg crater and attempts to light the TNT at Wilbur's resurrection shrine. He then goes to the L'Manberg crater and walks around.
    • Foolish enables shaders and continues walking around the crater. He the disables and walks down the Prime Path.
    • Foolish places steak in an item frame near the karaoke stage, at the Community House, on the Prime Path, and at the arch to the community Nether portal.
    • Foolish goes to Tubbo's outpost and heads to Las Nevadas. He deposits quartz, white concrete, oak signs, glowstone, item frames, coal, and white carpet at Quackity's storage.
    • Foolish throws out birch fences and a birch boat before grabbing seeds from a chest at the cow farm. He then deposits the seeds and butchers cows at the cow farm.
    • Foolish deposits leather before returning to the Greater Dream SMP by road. He then places steak in item frames on the community Nether portal arch and portal.
    • Foolish goes to the Nether roof and searches a chest. He then travels to the guardian XP farm using his trident.
    • Foolish uses the guardian XP farm to mend his tools. He throws out cod, pufferfish, and salmon in the process.
    • Foolish continues mending and uses his trident to fly to the AFK room above the XP farm. He continues mending and uses his trident to return to the AFK room.
    • Foolish returns to the guardian XP farm to continue mending. He deposits sea crystals and prismarine shards to make room for his armor in his inventory.
    • Foolish uses his trident to fly back to the AFK room and goes under a trapdoor. He changes to his regular skin and continues mending his tools at the XP farm.
    • Foolish throws out pufferfish, salmon, and cod before crafting prismarine. He then throws out the prismarine and kills squids outside the guardian XP farm.
    • Foolish crafts black dye for black prismarine and gathers more prismarine shards from the guardian XP farm. He crafts more dark prismarine and kills more squids.
    • Foolish kills a drowned in an attempt to try and obtain another trident. He then kills more squids, crafts black dye, and goes through the portal at the guardian XP farm.
    • Foolish crafts more black dye and returns to the guardian XP farm. He hears about a squid spawn near Techno's house and uses his trident to travel back to the portal.
    • Foolish uses his trident to fly back to the guardian XP farm to collect more prismarine shards. He deposits prismarine shards in his shulker box and throws out black dye.
    • Foolish gets more shards to deposit in his ender chest and throws out sea crystals. He also throws out cooked cod before grabbing more shards.
    • Foolish uses his trident to fly back to the portal and finds a bastion near the portal to the arctic that he decides to mine blackstone from. He then travels to the arctic and uses his trident to land on the doghouse.
    • Foolish finds the squid spawn and searches a chest there. He finds another squid spawn and kills squids there.
    • Foolish searches a chest by the turtle farm and crafts black dye for dark prismarine. He continues killing squids at the turtle farm.
    • Foolish takes ink sacs from a chest under the turtle farm and kills more squids at the squid spawn. He places torches to try and melt the ice before getting dark prismarine from Techno's house.
    • Foolish collects black dye from Phil's house and crafts more black dye. He then gets more ink sacs and checks chests outside of Phil's house.
    • Foolish checks chests at Phil's house again and kills more squids at the squid spawn near the cow farm. He then crafts more dark prismarine and grabs more prismarine shards from his shulker box.
    • Foolish crafts more black dye and dark prismarine. He then crafts more black dye and kills more squids nearby.
    • Foolish kills more squids at the turtle farm and adds torches to a cave nearby. He kills more squids and salmon, and finds another squid spawn near Techno's village.
    • Foolish continues killing squids and removes ice from the spawn near the turtle farm. He adds more torches to melt the ice, and continues killing squids.
    • Foolish throws out string and arrows before continuing to kill squids. He then throws out some salmon and continues killing squids.
    • Foolish fixes the squid spawn after a creeper blows part of it up and continues killing squids. He then crafts black dye and resumes killing squids.
    • Foolish travels to the guardian XP farm and crafts more black dye. He deposits some black dye and takes prismarine shards to craft more dark prismarine.
    • Foolish grabs more prismarine shards for more dark prismarine. He then deposits more black dye to grab more prismarine shards.
    • Foolish crafts more dark prismarine after grabbing more ink sacs and prismarine shards.
    • Foolish deposits extra shards to retrieve dark prismarine. He searches chests at the XP farm and outside the XP farm. Foolish then starts leaving, but returns to the XP farm to deposit dark prismarine.
    • Foolish gets black dye and shards to craft more dark prismarine. He deposits the dark prismarine in his shulker box before retrieving more dark prismarine. Foolish then uses his trident to return to the portal.
    • Foolish returns to the Greater Dream SMP and travels past the Las Nevadas road and Kinoko Kingdom to look for a place to build. He edits a sign near HBomb's minigames and travels past the L'Cast Pond back to the Greater Dream SMP.
    • Foolish continues traveling around the Greater Dream SMP and comes across the remains of Gogtopia. He searches chests at Gogtopia and continues walking around.
    • Foolish searches the chests near Tubbo's birthday gift room and considers building in the area. He starts clearing trees and throws out string.
    • Foolish craft torches and illuminates the area. He digs into a hill and discovers that there is a cave behind it.
    • Foolish blocks off the cave and illuminates it with a torch. He then crafts chests to deposit dark prismarine in and continues clearing trees.
    • Foolish lights the area and the cave nearby. He then crafts more torches and continues lighting the area.
    • Foolish marks where the cave is and crafts more chests. He places an ender chest before throwing out items.
    • Foolish searches through his material chests and deposits dirt. He starts burning trees and crafts more torches.
    • Foolish finds a cat in a box and searches the chests near Tubbo's birthday gift room for gravel or flint. He then grabs an iron block from his ender chest and removes the remains of some trees.
    • Foolish throws out bones and arrows before removing a structure nearby. He then deposits iron, spruce wood and planks, and grass blocks before going down into the cave to try and find gravel.
    • Foolish gets a flint and steel from his ender chest to remove the remains of some trees. He then grabs polished blackstone bricks, blackstone, and polished blackstone stairs from Corpse's house before searching a chest nearby.
    • Foolish mines coal nearby and finds gravel to break for flint. He uses his trident to fly to remains of trees to remove and sets more trees on fire.
    • The rain extinguishes the fires. Foolish deposits the polished blackstone bricks, polished blackstone, and blackstone at the cave. He then deposits spruce wood and iron before crafting a flint and steel.
    • Foolish deposits the flint and steel in his ender chest and uses his trident to fly to the boxed up cat. He sets the cat free and kills a pig.
    • Foolish clears a tree and remains of other trees. He continues clearing trees and starts burning more trees.
    • Foolish grabs another flint and steel from his ender chest to continue burning the trees. He then gathers iron to craft a new flint and steel.
    • Foolish continues setting trees on fire and removes remains of burning trees. He then grabs iron to craft two new flint and steel to put in his ender chest and to use.
    • Foolish continues removing the remains of trees while continuing to set trees on fire. He clears a tree and removes more remains.
    • Foolish clears more trees and remains. He deposits spruce wood, dirt, and spruce saplings before crafting more torches.
    • Foolish deposits sticks, flint, and flint and steel. He considers taking down the wall of Lemon City for blackstone and goes to Lemon City.
    • Foolish searches a chest by Ponk's build at Lemon City, takes a stonecutter, and goes inside the build. He then checks a chest at Ponk's villager hall and realizes that Ponk may retaliate if he takes the wall around Lemon City down.
    • Foolish takes TNT from a chest near the community house and deposits it in his ender chest. He decides to mine blackstone in the Nether and goes to the Nether.
    • Foolish travels to the bastion near the arctic portal, mines some blocks, and searches chests at the bastion. He then tries to ender pearl out of the bastion, but falls into lava.
    • Foolish manages to ender pearl out of the bastion and deposits ender pearls in his ender chest. He then goes mining for blackstone in a basalt biome nearby before returning to the surface.
    • Foolish returns to the Greater Dream SMP and edits a sign at the community tree farm. He walks down the Prime Path to Lemon City before returning to his cave to deposit blackstone and basalt.
    • Foolish heads to the Nether and goes to Tubbo's portal room. He mines for basalt and blackstone. Foolish also fills in part of the Nether bridge.
    • Foolish returns to the Greater Dream SMP and walks down the Prime Path through Lemon City. He uses his trident before depositing blackstone, basalt, and netherrack at his cave.
    • Foolish places a stonecutter and grabs prismarine shards from his ender chest to deposit. He also grabs dark prismarine in his shulker box to deposit in the chests. He then walks around and checks his material chests before ending stream at the cave.
  • Phil finishes the L'Manberg crater transformation. Phil also shows Tommy the crater, and Tommy messes around.
    • Phil starts at his material chests and decides to gather leaves to make vines around the obsidian frames. He gathers oak leaves and vines, and Tommy meets him.
    • Tommy walks along the bridge, and Phil messages Tommy saying that he had made the L'Manberg crater seem like it was reclaimed by nature. Tommy compliments Phil on his work and tries to kill him in-game by punching him.
    • Tommy tells Phil to stand on the trapdoor of the bridge, and Phil does. Tommy breaks the trapdoor to make Phil fall down the crater, and Phil uses his trident to fly back onto the bridge.
    • Phil attacks Tommy and tries to place water for Tommy. Tommy dies, and Phil collects the trapdoor Tommy had broken. Phil also throws out Tommy's items from his inventory.
    • Tommy rejoins Phil on the bridge wearing a Curs of Binding pumpkin from his trap at the Community House. Phil repairs the bridge, and Tommy continues attacking Phil.
    • Phil uses his trident to fly onto the obsidian frames, and Tommy falls down the trapdoors onto the L'Manberg flag. Tommy dies again, and Phil uses his trident to navigate back to his material chests to deposit oak leaves, vines, and steak.
    • Phil places Tommy's items in a barrel and goes down into the crater, He then uses his trident to fly onto the L'Manberg flag to retrieves Tommy's items on and under it.
    • Tommy rejoins him at the bottom of the crater, and Phil uses his trident to fly out of the crater. Phil deposits more of Tommy's items in the barrel and decides to keep the Curse of Binding pumpkin.
    • Tommy rejoins Phil on the bridge and asks for his stuff back. Phil tells him to check the barrels and deposits the last bit of Tommy's items in another barrel.
    • Phil finds that Tommy had fallen down into the crater again, and Tommy returns to retrieve his items. Tommy then falls off onto the L'Manberg flag and dies again.
    • Phil goes down the crater and retrieves Tommy's items from the flag using his trident. He then uses his trident to fly onto the bridge and deposits Tommy's items in a barrel.
    • Tommy rejoins Phil and retrieves his iron axe. He demands Phil for the Curse of Binding pumpkin and starts attacking Phil.
    • Phil aim at Tommy and Tommy pauses before continuing to attack Phil. Phil fights back before returning Tommy's sword and the pumpkin.
    • Tommy retrieves his items and the pumpkin before setting up a piston and button. He falls down into the crater, and Phil removes the piston and button Tommy placed.
    • Tommy rejoins Phil, searches the barrel, and asks for his piston back. Phil returns the piston, and Tommy places it back down with a pressure plate.
    • Phil uses his trident to fly past Tubbo's docks to collects oak leaves, and Tommy asks where his pumpkin is. Phil tells Tommy that he returned the pumpkin and uses his trident to return to the L'Manberg crater.
    • Phil finds Tommy on the bridge, and Tommy drives a boat off the bridge onto the L'Manberg flag. Phil finds that Tommy had stolen the barrel and goes down into the crater.
    • Phil uses his trident to fly onto the flag, and Tommy rows the boat into the water. Tommy then mines cobblestone on the side of the crater before setting up a crafting table and furnace.
    • Tommy smelts iron to craft a flint and steel. Phil aims at Tommy as Tommy goes up the waterfall. Phil then uses his trident to join Tommy at the surface of the crater.
    • Tommy goes to the bridge and places sand. Phil joins him there, and Tommy sets Phil on fire multiple times.
    • Phil removes the sand and opens the trapdoor under Tommy. Tommy then gathers oak leaves and vines before using his trident to fly onto the obsidian frames.
    • Tommy asks to join VC, and Phil joins the VC. Phil deposits oak leaves in a barrel and goes down into the crater to retrieve Tommy's items after Tommy had dies from a zombie.
    • Phil uses his trident to fly out of the crater and deposits Tommy's items in a barrel near the bridge. He then returns to the bottom of the crater to retrieve the rest of Tommy's items and uses his trident to fly back out to deposit the last bit of Tommy's items in the barrel.
    • Tommy returns to the bridge and falls onto the L'Manberg flag again. He returns to retrieve his items, goes onto the bridge, and places a door on the bridge.
    • Phil removes the door and joins Tommy on the bridge. Pgil then deposits a flint and steel and a door before gathering lily pads.
    • Tommy joins Phil at his material chests, and Phil places lily pads at the bottom of the crater. Phil uses his trident to fly back onto the bridge to rejoin Tommy.
    • Phil deposits lily pads and goes under a trapdoor. Phil then collects oak leaves, and Tommy leaves the game.
    • Phil takes more oak leaves from a barrel, and Tommy leaves the VC. Phil then uses his trident to fly onto the obsidian frames and starts making a vine with leaves and regular vines.
    • Phil grabs string and uses his trident to fly back onto the frames to place string under the vines in order to trim them and prevent them from growing too long.
    • Phil views his progress from the ground and uses his trident to fly back onto the frames. He then returns to the ground and continues adding vines.
    • Phil uses his trident to fly back to fly onto the frames to add more vines. He starts building another vine and adds regular vines to it.
    • Phil returns to the ground by the graves. He gathers dirt, iron nuggets, glass, scaffolding, and pink wool. Phil then deposits oak leaves and removes porkchops, a water bucket, oak wood plank stairs, and stone brick slabs to deposit in another chest.
    • Phil places iron nuggets, glass, and stone brick slabs in separate chests before depositing porkchops. He then deposits vines and a water bucket before using his trident to collect oak leaves past Tubbo's docks.
    • Phil uses his trident to fly back to fly near Tubbo's docks and goes onto the bridge. He then gathers vines and more oak leaves before using his trident to fly back onto the obsidian frames.
    • Phil continues adding vines and returns to the ground. He then uses his trident to fly onto the top of Eret's towers and enables shaders.
    • Phil returns to the ground to view his work, walks around, and enables another type of shaders. He then uses his trident to fly onto the frames and continues adding vines.
    • Phil disables shaders, continues adding vines, returns to the ground, and uses his trident to fly to another part of the frames. He then continues adding vines and uses his trident to fly to the top of one of Eret's towers to view his work.
    • Phil enables shaders, but changes them for another type of shaders. He then enables another type of shaders before turning shaders off.
    • Phil uses his trident to fly to the bottom of the crater and uses it again to fly near his material chests.
    • Phil moves the barrel back to its place and discovers that the lava at the bottom of the crater has turned into obsidian. He removes the obsidian and uses his trident to fly out of the crater.
    • Phil goes onto the bridge and searches his material chests for iron. He then grabs a pair of shears and uses his trident.
    • Phil passes the night and tries to get onto the obsidian frames using his trident. He lands on the remains of Ranboo's trident parkour and flys onto the obsidian frames.
    • Phil uses his trident to land on a strip of floating blocks and enables two shaders to view the crater from above. He then jumps onto the obsidian frames and returns to the ground.
    • Phil fixes an area and accidentally destroys a sapling at the crater while jumping down with a water bucket. He then goes to the bottom of the crater and uses his trident to fly out.
    • Phil uses his trident to travel around the crater and walks around. He then goes down into the crater and uses his trident to fly out.
    • Phil walks down the bridge and finds that he had made the lava turn into obsidian again. He decides to leave the lava, gathers glass, and collects bones for bone meal.
    • Phil gathers more bone meal and uses his trident to fly near Puffy's canon life graveyard. He then bone meals a rose bush there and crafts red dye.
    • Phil returns to his material chests by the crater and crafts red dye for red stained glass. He then goes to the bottom of the crater, uses his trident, and removes the obsidian over the lava while placing red stained glass over it and fixing areas around the lava pool.
    • Phil uses his trident to fly out of the crater and walks down the bridge. He then uses his trident to fly to the remains of the apiary. Phil then enables shaders at the Prime Path staircase to view his work.
    • Phil goes down into the crater and uses his trident to fly out of the crater. He walks around the crater and goes onto the bridge.
    • Phil continues walking around and goes to the remains of the apiary.
    • Phil continues walking around the crater and goes onto the perch above the crater. He walks down the bridge before depositing red stained glass, obsidian, cobblestone, and shears in his material chests.
    • Phil decides to collect more vines, retrieves the shears, and walks down the Prime Path. He then retrieves steak from item frames on the Prime Path and near the karaoke stage bridge. Phil also replaces the item frame he broke under the bridge.
    • Phil harvests vines at Ponk's therapy office, near Punz's pond, and near the karaoke stage. He then grabs more steak from an item frame near Ponk's therapy office and continues harvesting vines.
    • Phil removes a Kanye image he finds under vines and continues harvesting vines. He harvests vines near Punz's backyard before walking down the Prime Path back to the L'Manberg crater.
    • Phil adds vines to the crater and the remains of the apiary. He then uses his trident to fly onto the obsidian frames to add more vines. Phil falls off the frames and uses his trident to fly back onto them to continue adding vines.
    • Phil views the crater from above and considers removing the remains of structures nearby. He then returns to the ground, goes to his material chests, and ends stream near behind his Nether portal.

August 14, 2021[]

  • Foolish starts building his new project and continues gathering resources.
    • Foolish starts his stream at the Community House and puts steak in an item frame there.
    • Foolish goes to the Nether hub and searches a chest. He then travels to his summer home, but decides to head to Las Nevadas.
    • Foolish butchers cows at the cow farm and deposits leather. He then harvests wheat and replants the farm.
    • Foolish deposits seeds and illuminates the area with torches. He then breeds cows and continues butchering them.
    • Foolish deposits leather and raw beef before throwing rotten flesh out of his inventory. He then heads down the road and uses his trident to fly to Lemon City.
    • Foolish uses his trident to fly to the scaffolding of his build. He goes to the top before returning to the ground to log off and load a creative world to test designs.
    • Foolish logs back onto the SMP and deposits dirt in his material chests. He flattens the hill his material chests are in and kills a chicken for food.
    • Foolish illuminates the area with torches and throws out rotten flesh. He then deposits spruce saplings, gunpowder, magma blocks, and spruce wood.
    • Foolish crafts more torches before depositing dirt and wheat. He then throws out rotten flesh before flattening an area and illuminating area with more torches.
    • Foolish gathers blackstone to craft into smooth blackstone bricks to continue building. He grabs more blackstone for smooth blackstone bricks and continues building.
    • Foolish grabs more blackstone for more polished blackstone bricks before using his trident to fly to the top of his build to continue building. He kills skeletons for bones to tame a wolf when he hits his sub goal and heads to Lemon City.
    • Foolish considers tearing down the walls of Lemon City for smooth blackstone bricks and kills more skeletons at the front of Lemon City. He then uses his trident to fly onto the Prime Path and checks a chest by Puffy's therapy office.
    • Foolish walks down the Prime Path. He grabs obsidian and smooth blackstone bricks from the front of Bad's mansion. Foolish then takes blackstone from behind the prison entrance.
    • Foolish searches chests in the ground near Bad's mansion and finds a chest full of quartz. He grabs milk to erase the Mining Fatigue effect he had gotten and dug up the other chests to check them.
    • Foolish decides to take quartz from the chest later and searches other chests. He then visits Bad's mansion, walks down the Prime Path, and searches a chest near Jack's pub.
    • Foolish goes to Jack's pub. He gets blackstone and polished blackstone bricks from Jack's material chest before walking down the Prime Path and searching chests near Puffy's therapy office.
    • Foolish crafts polished blackstone bricks at the community Nether portal and check the remains of Sapnap's old house for blackstone. He then walks to Lemon City and uses his trident to fly out.
    • Foolish searches for the wolf near his build and manages to find the wolf. He tames the wolf and lets the dog sit by his material chests.
    • Foolish searches his material chests and uses his trident to fly to the top of his build. He continues building and falls off the build.
    • Foolish uses his trident to fly back to the top of his build and continues building. He then deposits obsidian and illuminates the area with torches.
    • Foolish searches his material chests for materials to craft a bed and looks for sheep. He then searches chests at Corpse's house and enters the house.
    • Foolish takes string from Vikk and Lazar's house to craft into wool, but finds a bed in a chest to swap with the wool he crafted. He then uses his trident to fly near Ponk's shrine to search the chests there. After, Foolish checks chests at the meeting room.
    • Foolish checks the chests at Oogway's pend and walks down the Prime Path. He then searches the chests near Puffy's therapy office and deposits scaffolding near Eret's fortress.
    • Foolish goes near the Community House and through Lemon City to head to his material chests. Near the chests, he places his bed before depositing string and bones.
    • Foolish grabs dark prismarine and crafts dark prismarine stairs. He then uses scaffolding to go up to the top of his build and continues building.
    • Foolish views his work from the ground and continues building. He then returns to the ground and uses his trident to travel back to the top of his build again to continue building.
    • Foolish returns to the ground and continues building. He deposits dark prismarine stairs and blocks before feeding his new dog.
    • Foolish uses his trident to fly from the front of Lemon City to the community Nether portal. He mines blackstone in a basalt biome before returning to the surface to mine smooth blackstone bricks and blackstone from a bastion nearby. After, Foolish goes to a bastion near Sam's portal to mine more smooth blackstone bricks and blackstone.
    • Foolish removes chicken from his inventory and continues mining blackstone. He logs off onto the creative world to test if a beacon's light can go through bedrock and logs back onto the server.
    • Foolish leaves a trail of basalt to the bastion and checks his achievements while on the ice path to the Nether hub. He then returns to the Greater Dream SMP and goes through Lemon City to his material chests.
    • Foolish deposits cracked blackstone and crafts more polished blackstone bricks. He continues building and gets dark prismarine stairs.
    • Foolish deposits polished blackstone to collect dark prismarine. He then continues building, passes the night, and deposits polished blackstone bricks to grab scaffolding from his ender chest.
    • Foolish uses scaffolding to get up to the other side of his build and continues building. He then returns to the other side of his build to continue building and checks each side of his build.
    • Foolish continues building and checks both sides from the ground. He continues building and gets his stonecutter from his ender chest to craft more dark prismarine into stairs.
    • Foolish deposits his stonecutter and continues building. He then returns to the ground to view his progress and resumes building before illuminating the ground with more torches.
    • Foolish passes the night and uses his trident into Lemon City. He walks down the Prime Path to the stairs of the community Nether portal and takes blackstone from a chest nearby when searching for scaffolding.
    • Foolish uses his trident to fly near Eret's fortress and throws out an egg to grab scaffolding to deposit in his ender chest. He then gathers more scaffolding and goes to the Community House.
    • Foolish heads through Lemon City and collects dark prismarine from his material chests to craft into stairs. He then deposits blackstone for more dark prismarine and gets iron blocks from his ender chest.
    • Foolish grabs iron ingots from his material chests and crafts an anvil. He then gets a name tag from his shulker box to name his new dog "Worm."
    • Foolish grabs more polished blackstone bricks and deposits basalt. He then gets more dark prismarine and uses his trident to fly to the top of his build.
    • Foolish places scaffolding on another side of his build and continue building. He searches his material chests and passes the night.
    • Foolish gets more dark prismarine to craft into stairs and places scaffolding on another side of his build to continue building. He removes the remains of a tree before continuing to build.
    • Foolish removes one of the scaffolding towers he made on the side of his build and searches chests near his build. He then uses his trident to fly to the top of his build and continues building.
    • Foolish views his progress from the ground before depositing dark prismarine stairs and blocks. He gathers sticks to craft torches and deposits coal.
    • Foolish decides to get iron from his summer home for a beacon and heads through Lemon City. He searches chests at the Community House before heading to his summer home where he finds Ponk's signs.
    • Foolish deposits TNT in his ender chest and searches his shulker box. He then butchers cows at his cow farm and deposits leather.
    • Foolish takes iron from Pharaoh's Chamber and goes near the bastion near Sam's portal to set up a beacon. He grabs a beacon from his ender chest and mines for gold.
    • Foolish crafts gold nuggets into gold before mining netherrack and quartz. He tries to use the gold to power the beacon and towers up to the bedrock roof.
    • Foolish moves the beacon and gives himself Haste to move the rest of the beacon. He mines gold for a gold ingot and powers his beacon to give him a Haste II effect.
    • Foolish mines blackstone in the bastion, deposits blackstone in his shulker box, and returns to the Greater Dream SMP. He then walks down the community tree farm.
    • Foolish uses his trident to fly to the community Nether portal and back to his build. He deposits blackstone, cracked polished blackstone brick, and polished blackstone bricks.
    • Foolish gathers blackstone and adds more torches outside. He then takes blackstone from his shulker box and deposits it along with the blackstone in his inventory.
    • Foolish crafts quartz blocks to deposit and deposits iron blocks in his ender chest. He then gathers blackstone to craft into smooth blackstone bricks and uses his trident to fly to the top of his build.
    • Foolish continues building and views his progress from the ground. He continues building and returns to the ground to view his progress. He then collects more blackstone and polished blackstone bricks.
    • Foolish crafts more smooth blackstone bricks and continues building. He returns to the ground to discover that one of the formatted layers is uneven.
    • Foolish uses his trident to fly back to the top of his build to remove a formatted layer and uses a boat clutch down to the ground. He then returns to the top of his build to fix the formatted layer and uses a boat clutch down. After, Foolish checks the fixed layer and continues building
    • Foolish grabs dark prismarine and dark prismarine stairs before crafting more dark prismarine stairs. He then uses his trident to fly up his build to continue building.
    • Foolish uses a boat clutch down his build and returns to the top of his build to check measurements and continue building. He falls off his build and places back a torch inside his build.
    • Foolish returns to the top of his build, but falls off again. He replaces torches and uses his trident to fly back up to his build to continue building.
    • Foolish heads through Lemon City and walks down the Prime Path to near Eret's fortress to collect more scaffolding. He then returns to his material chests by his build to deposit scaffolding and uses scaffolding to tower back up his build to continue building.
    • Foolish continues using scaffolding to climb up his build and continues building. He then searches chests near his build and views his progress from the ground.
    • Foolish gathers more dark prismarine for stairs and passes the night. He uses scaffolding to climb up his build to continue building.
    • Foolish returns to the ground to view his progress. He deposits dark prismarine, dark prismarine stairs, and smooth blackstone bricks before going onto the walls of Lemon City to view his build.
    • Foolish uses his trident to get onto the Prime Path and searches a chest at the Community House. He then goes to the bastion near Sam's portal to continue mining blackstone and gilded blackstone.
    • Foolish deposits blackstone in his shulker box and continues mining blackstone. He returns to the Greater Dream SMP and goes through Lemon City.
    • Foolish uses his trident to fly back to his build and deposits blackstone. He then deposits blackstone from his shulker box and walks around.
    • Foolish kills squids and salmon near Lemon City before returning near his build. He then deposits blackstone and grabs prismarine shards.
    • Foolish crafts black dye to craft more dark prismarine to deposit with black dye. He then walks around, passes the night, and tames a cat.
    • Foolish lets the cat sit by his bed and adds more torches. He continues walking around and kills chickens for food.
    • Foolish deposits feathers and gets an egg to try and hatch a chicken near Lemon City. He manages to hatch a chicken at Lemon City and walks down the Prime Path to the community Nether portal.
    • Foolish searches a chest by the portal and community tree farm. He then uses his trident to Eret's castle to grab eggs to hatch. Foolish deposits the extra eggs and takes some to take with him.
    • Foolish heads down the road to Las Nevadas to hatch the eggs and throws an egg at Purpled's horse. He searches a chest by the cow farm and harvests wheat from the wheat farm.
    • Foolish replants the farm and breeds cows. He then butchers cows before depositing wheat and leather.
    • Foolish returns to the Greater Dream SMP through Eret's castle and takes more eggs. He hatches another chicken and grabs more eggs to hatch two more chicks.
    • Foolish collects more eggs from the chest and hatches more chicks. He then gets more eggs to hatch three more chickens. Foolish sacrifices two of them.
    • Foolish walks down the Prime Path and hatches eight more chicks near Eret's fortress. He walks along the road to Las Nevadas and loops back onto the Prime Path through Eret's castle.
    • Foolish heads to the arctic to kill squids and comes across two pillagers. He continues killing squids and ends the stream at a trident pool near Techno's house.
  • Puffy starts at the steps of Eret's museum, and heads down the Prime Path.
    • Puffy heads to Eret's fortress, and heads down the Prime Path to the karaoke stage. She heads onto some trees in the Holy Land, and heads down the Prime Path to the front of Eret's castle.
    • Puffy heads inside Eret's castle, and uses a dance mod. She heads down the Prime Path to near Oogway's pen, and heads onto Hannah's path.
    • Puffy heads to the remains of the Eggpire headquarters, and uses her trident to behind her Pokémon Center. She heads down the Prime Path, and heads into the L'Manberg crater.
    • Puffy heads to the remains of the apiary, and heads onto the bridge. She heads pass Wilbur's resurrection shrine, and heads into the crater.
    • Puffy heads onto the Prime Path, and heads to Fundy's chessboard. She heads to the material chests by her Pokémon Center, and heads onto the Prime Path at the scenic route.
    • Puffy heads down the Prime Path, and finds Ponk's riddle on the back of Oogway's pen. She continues down the Prime Path, and heads to the Community House.
    • Puffy heads down the Prime Path to Lemon City, and heads to behind the city. She throws away rotten flesh, and heads to Foolish's build.
    • Puffy heads up some scaffolding, and heads inside the build. She uses her trident in the river of Lemon City, and nearly falls into the Hole.
    • Puffy manages to fall into a stream of water, and uses her trident out. She heads down the Prime Path, and uses the dance mod near the beacon.
    • Puffy heads onto the Prime Path near the scenic route, and heads to Eret's museum. She views the maps in the basement, and heads to the floor under the basement.
    • Puffy heads back to the main floor of the museum to view the maps there, and heads out. She accidentally makes a creeper blow up part of Eret's storage room, and repairs the Prime Path.
    • Puffy fills in part of the creeper hole, and gets dirt from Eret's storage to finish filling in the creeper hole. She deposits dirt, and takes out Eret's shield.
    • Puffy places the shield back, and heads to the karaoke stage. She gets a birch sign from Eret's storage to frame Skeppy for the creeper explosion, and heads down the Prime Path.
    • Puffy decides to look for chickens, and visits Cottonball by some chests by her Pokémon Center. She heads pass her Pokémon Center to search for chickens, and falls into a cave.
    • Puffy continues searching, and uses her trident to near Michael's house from near Fundy's battle arena. She heads down the path of Michael's house, and searches near the Las Nevadas road and the main spawn.
    • Puffy kills a squid in a pond nearby, and uses her trident. She heads through Eret's castle, and heads down the Prime Path.
    • Puffy kills a chicken near the steps of Eret's castle, and crafts a book and quill. She kills another chicken near the arch in front of Eret's castle, and heads down the Prime Path.
    • Puffy states that she needed a chicken since she needed to make an application to get hire people for McPuffy's. She continues down the Prime Path, and repairs the Prime Path near Tommy's base.
    • Puffy heads to the front of McPuffy's, and heads inside the restaurant. She searches a chests, and removes a chest from a shelf.
    • Puffy places a chest on the hedge outside of McPuffy's, and writes the application. She places the application in the chest, and heads inside the restaurant.
    • Puffy gets a sign on the restaurant to put on the chest, and decides to get some bones. She spots a skeleton horse under the Prime Path, and heads down the Prime Path.
    • Puffy searches a chest by her Pokémon Center, and finds that she could have gotten a feather from a chest. She gets bone meal, and crafts white dye.
    • Puffy heads down the Prime Path, and goes to the top of Wiggles' house. She continues down the Prime Path, and falls into a hole in the path.
    • Puffy heads to the front of McPuffy's, and adds white text to the sign on the application chest. She continues down the Prime Path, and falls in a hole near McPuffy's.
    • Puffy heads down the Prime Path, and goes to the table near Wiggles' house. She heads near her Pokémon Center to throws away a bow, and gets wheat from her material chests.
    • Puffy deposits stone brick slabs, stone crimson stem planks, crimson stem slabs, and spruce slabs. She heads down the Prime Path, and heads to Fundy's chess board.
    • Puffy heads down the Prime Path to the gravestones, the obsidian wall, and heads into the L'Manberg crater to the remains of the apiary. She head to near Phil's chests, and heads down the Prime Path.
    • Puffy falls through a hole in the Prime Path, decides to repair the path, and heads down the Prime Path. She searches chests by her Pokémon Center for any oak wood planks, and heads down the Prime Path.
    • Puffy heads near her therapy office. She continues down the Prime Path, and heads pass the outdoor theatre stage.
    • Puffy heads down the Prime Path to the community tree to check a chest there, and checks a chest by the community nether portal.
    • Puffy harvests and oak tree, and replants. She falls in a hole near the community nether portal, and crafts oak slabs.
    • Puffy heads down the Prime Path, and repairs the Prime Path. She continues down the Prime Path, and heads to her chests near her Pokémon Center.
    • Puffy heads down the Prime Path to Tommy's base to craft some bread and oak signs. She decides for the menu of McPuffy's to have regular burgers, french fries, and vegetarian burgers, and heads to the table.
    • Puffy continues down the Prime Path, and decides to get grass for the vegetarian burgers, and head onto the hill of Tommy's base. She decides to also include fish burgers on the menu, and heads down onto the rime path from the top of Tommy's base.
    • Puffy searches her material chests, and retrieve steak and coal from her furnaces. She heads to her base to get coal blocks, and heads down the Prime Path.
    • Puffy heads to the front of McPuffy's, and heads inside. She removes the menu signs, and fills the furnaces with coal.
    • Puffy retrieves white terracotta from a furnace, and considers upgrading the furnaces to smokers. She cooks salmon, and places a sign with the menu of a regular burger, a "Sally Sandwich", french fries, and a lettuce wrap.
    • Puffy starts placing up another sign, and someone enters McPuffy's and shoots part of the menu images above the counter off. Puffy trie placing back the image, but it despawns.
    • Puffy heads outside to search for whoever had shot down part of the menu, and returns inside. She heads out again, and returns into the restaurant.
    • Puffy places up another sign, and someone shoots off another part of the menu from behind her. Puffy goes outside to try and find who had shot down part of the menu, and returns to McPuffy's.
    • Puffy edits a sign to indicate that all meals at McPuffy's were organic home grown free range, and spots Bad's name tag outside. She heads out, and aims her bow in the direction.
    • Puffy gives Bad five seconds to come out, and kills a chicken when he does not appear. She searches the hill of Tommy's base for Bad, and heads back onto the Prime Path.
    • Bad can be spotted near the Big Innit Hotel, and Puffy heads back inside McPuffy's to retrieve cooked salmon from the furnaces. Puffy looks around for Bad, and walks down the Prime Path.
    • Puffy spots Bad near McPuffy's, and gives him some cooked salmon. Bad disappears, and Puffy searches for him.
    • Puffy heads down the Prime Path, and decides to name the ingredients. She heads to her base, throws away white terracotta, and gets iron blocks.
    • Puffy throws away raw chicken, and gets iron. She crafts an anvil outside, and heads down the Prime Path to McPuffy's to place down the anvil.
    • Puffy renames the cooked salmon to "Sally Sandwich", and deposits it in a chest. She renames steak to "Puffy's Patty", and deposits it in the chest as well.
    • Puffy deposits bread, and crafts more bread to deposit as well. She spots Bad at the entrance with his bow ready to shoot, and Bad suddenly disappears.
    • Puffy goes outside, and uses her trident to fly to the roof of McPuffy's. She returns to McPuffy's to find that Bad had rotated parts of the fanart inside, and Bad shoots at her from the entrance.
    • Puffy spots Bad, and Bad disappears again. She spots Foolish, who had used his trident outside of McPuffy's.
    • Foolish searches a chest nearby, and Puffy heads outside. Foolish leaves using his trident, and Puffy heads down the Prime Path.
    • Puffy spots Bad in McPuffy's messing with the fanart again, and heads inside to attack him. Bad retreats outside, and Foolish asks Puffy how to get to her basement.
    • Bad returns to McPuffy's to attack Puffy before disappearing, and Puffy heads outside. Puffy asks Foolish why he was asking, and Foolish responds that he needed things.
    • Puffy gets suspicious, and heads down the Prime Path. Foolish finds Puffy's basement, and Puffy heads to her base to find Foolish searching through her chests.
    • Foolish heads into another room, and Puffy removes some signs. Puffy removes some smokers, and retrieves baked potatoes.
    • Puffy uses her trident to McPuffy's, and heads inside. She renames some baked potatoes to "French Fries from France", and deposits them.
    • Puffy finds that Bad had rotated the menu, and Foolish thanks her for letting him get things. Puffy fixes the menu, and replaces the furnaces in McPuffy's with smokers.
    • Puffy fills the smokers with coal, and heads down the Prime Path. She heads to Hutt's Pizza, and goes to the kitchen.
    • Puffy goes AFK, and Bad later enters Hutt's Pizza and disappears. Bad returns, and gives Puffy a carrot.
    • Puffy returns, and spots Bad. Bad retreats outside, and returns to attack Puffy before leaving again.
    • Puffy heads to her material chests, and uses her trident to behind Punz's backyard. Bad asks her what had happened at McPuffy's, and Puffy uses her trident to behind her Pokémon Center.
    • Puffy heads down the Prime Path, and spots Bad behind her. She heads to McPuffy's to find that the fanart there was vandalized by Bad.
    • Puffy heads outside, and Bad can be spotted by a hill near the Bee n' Boo Hotel. She tells Bad that he had vandalized her building, and heads back inside.
    • Puffy heads outside to spot Bad walking along the Prime Path, and she heads down the Prime Path to Bad's mansion. Bad suddenly appears at the front of the mansion and attacks her.
    • Puffy gets obsidian and quartz blocks from some chests, and heads to the top of the mansion. Bad meets her there, and Puffy adds an obsidian mustache to the Rat statue.
    • Puffy tries to make an upside down T near Bad, and Bad prevents her from building the upside down T right. Puffy pushes Bad aside to adjust her build, and finishes it.
    • Bad adjusts the build so it become a W, and Puffy returns the build to an upside down T. Bad heads down from the roof, and Puffy rejoins him there.
    • Bad goes onto the toll gate wall around his mansion, and Puffy rejoins him there. Bad demands Puffy to remove the toll gate, and Bad heads near his statue garden.
    • Puffy heads to the area below the Prime Path to the mansion, and Bad declares war on her. Bad states that he was going to blow up McPuffy's, and Puffy tells Bad that she needed McPuffy's.
    • Puffy threatens to level Bad's mansion, and heads down the Prime Path. Bad tries to give her an image, and Puffy continues down the Prime Path.
    • Bad shoots an arrow in her direction to get her attention, and hands her the image. Bad heads down the Prime Path in the opposite direction, and Puffy heads down the Prime Path to the front of McPuffy's.
    • Bad hides behind the hill near the Bee n' Boo Hotel, and Puffy continues down the Prime Path. Bad tells Puffy that the image was the fanart, and Puffy continues down the Prime Path.
    • Bad appears on the Prime Path near the Pokémon Center, and Puffy heads near Ponk's lemon tree. Puffy continues down the Prime Path, and Bad shoots an arrow in her direction.
    • Puffy continues down the Prime Path, and finds Bad near Tubbo's old tree farm. Bad disappears, and appears behind another tree in the farm, and Puffy continues down the Prime Path.
    • Puffy heads near Oogway's pen, and heads to Church Prime. She heads down the Prime Path to near Tubbo's old tree farm, and continues down the Prime Path.
    • Puffy heads to Punz's pond, and walks along the wall of Punz's backyard. She continues down the Prime Path, and returns to McPuffy's.
    • Puffy heads to her base to deposit feathers, ink sacs, oak planks, andesite, bones, and oak planks slabs. She deposits quartz blocks, obsidian, oak signs, and jungle signs.
    • Puffy heads down the Prime Path, and heads to the top of Tommy's base. She heads back onto the Prime Path, and decides to go to las Nevadas.
    • Puffy heads onto Michael's path, and uses her trident. She heads down the Las Nevadas road, and heads to the tunnel. She heads to the top of the Space Needle, and later turns on shaders.
    • Puffy heads down from the Space Needle, and uses her trident near the tunnel to near the road. She uses her trident to fly to the end of the road, and heads down the community tree farm and Prime Path.
    • Puffy removes some bamboo near the Prime Path, and continues down the Prime Path. She passes the night near the ice cream shop, throws away bamboo, and continues down the Prime Path.
    • Puffy uses her trident to near the Prime Path to the L'Manberg crater, and heads onto the Prime Path. She heads into the crater, and heads to the bottom of the crater.
    • Puffy uses her trident out of the crater, and heads onto the Prime Path. She later continues down the Prime Path, and goes to the table.
    • Puffy walks around the area, and continues down the Prime Path. She goes to the top of her therapy office and to the outdoor theatre stage.
    • Puffy continues down the Prime Path, and heads down the Prime Path. She uses her trident to Foolish's build, and spots Foolish working on a tower.
    • Puffy turns off shaders, and uses her trident to fly up toward Foolish in an attempt to hit him off. She fails, and survives the fall.
    • Puffy uses her trident from the river of lemon City to the Prime Path, and uses her trident to where the Watch Tower used to be. She remove a floating block, and uses her trident to fly onto the arch of the community nether portal to go AFK.
    • Puffy decides to make a gift for Jack's birthday, and uses her trident to fly onto the Prime Path. She starts brainstorming what to make for Jack, and removes some beets near Ponk's therapy office.
    • Puffy throw away beets, and heads down the Prime Path. She heads to the Big Innit Hotel, and tries heading up the ladder.
    • Puffy heads out, searches for the damage on the hotel, and considers adding 3D glasses to the hotel. She heads to the top of the hotel, and finds the damage.
    • Puffy considers repairing the hotel, and decides to make a statue for Jack. She messages Bad, and heads down from the hotel rooftop to head down the Prime Path to Bad's mansion.
    • Puffy searches for Bad in the mansion, and heads to the roof. She decides to check the spider XP farm for Bad, and heads down the Prime Path.
    • Puffy looks through the side window of McPuffy's, and finds that Bad had changed the fanart back. She uses her trident from the pond of her duck statue to behind her Pokémon Center, and uses her trident to fly onto the wall of Punz's backyard.
    • Puffy falls into Punz's backyard, and breaks out of it. She heads to the spider XP farm, and finds that Bad was not there either.
    • Puffy heads down the Prime Path, and privately asks Bad if he would like to help her work on a birthday present for Jack. She finds Bad on a tree near the flower and ice cream shops.
    • Bad decides to help her, and apologizes for putting butterfly images in her base. Puffy heads down the Prime Path, and heads to her base to find that there was no butterfly images in her base.
    • Bad joins her there, and teases that he was just trolling her. Puffy tells him to join VC, and Bad joins the VC.
    • Bad tells Puffy that she can't give away his house, and Puffy heads out of her base to meet Bad outside. Bad threatens to take Cottonball if Puffy took his house, and gets onto Cottonball.
    • Puffy heads down the Prime Path to the table, and heads to the top of Tommy's base. She heads to the table and the top of Wiggles' house, and heads to the top of Tommy's base.
    • Puffy rejoins Bad, who was riding Cottonball by her chests, and tells Bad about her plan of commissioning him to build Jack a statue for his birthday. She heads down the Prime Path, and decides to get the materials.
    • Puffy heads to the front of McPuffy's, and heads down the Prime Path. Bad tells her to get the blue and the black concrete, while he gets the regular terracotta.
    • Bad states that he knew where to borrow some brown terracotta, and Puffy kills squids at the pond of her duck statue and the pond near Punz's backyard.
    • Puffy heads onto the Prime Path, and kills more squids in the river of the entrance of Punz's backyard. She continues down the Prime Path, and Bad decides to bring oak and jungle wood.
    • Puffy heads to her base to deposit a map, and deposits coal blocks, salmon, a bed, and a flint and steel in her material chests. She deposits her fishing rod and some extra baked potatoes in her ender chest, and searches her material chests. She crafts black dye to deposit, and finds Bad making a wall of jungle wood where L'Targay was.
    • Bad strips the bark of the wood, and Puffy comments that the wood might be too dark, and suggests to use stripped oak wood instead. Puffy heads down the Prime Path, and Bad later asks her where she wanted the statue.
    • Puffy decides to find a spot by the hotel, and Bad removes the stripped jungle wood wall. Bad notes that they would need black and blue concrete, and Puffy tells him that she has the grey concrete.
    • Puffy continues down the Prime Path, and Bad ask her if she needed any blue dye. Puffy responds that she just needed sand, and heads down the Prime Path to the front of the Big Innit Hotel.
    • Puffy plans to place the statue by the hotel, and to flatten the area a bit. Bad suggests they make the statue with the other statues, and Puffy states that she wanted the statue by the hotel.
    • Puffy decides to make the statue by Jack's pub, and to extend the area. She heads down the Prime Path, and heads to Foolish's summer home to collect sand.
    • Puffy heads down the path of Ponk's hut, and returns to the Greater Dream SMP. She heads down the Prime Path, and finds that Bad had started to format the statue by Jack's pub.
    • Puffy searches a chest by the statue, and deposits cooked and raw salmon at McPuffy's, and places furnaces by her chests near her Pokémon Center. She gets lapis blocks from her base, and crafts some blue dye.
    • Puffy deposits extra lapis in her material chests, and gets gravel. She deposits sand, and crafts blue concrete powder.
    • Puffy gets black dye, and deposits sand. She crafts black concrete powder, and gets spruce wood to craft chests to set up, and deposits sand, gravel, blue dye, and black dye.
    • Puffy gets grey concrete, light grey concrete, and more black concrete powder. She converts the black and blue concrete powder to concrete.
    • Puffy converts more black concrete powder to concrete, and heads down the Prime Path. She deposits black concrete, blue concrete, grey concrete, and light grey concrete in a chest by the statue, and converts more black concrete to powder in a pool of water by the Bee n' Boo Hotel.
    • Puffy accidentally breaks the water pool, and fixes it. She uses the dance mod and fixes the water pool again.
    • Puffy continues to convert black concrete powder to concrete, and heads down the Prime Path to deposits more black concrete in a chest by the statue.
    • Puffy finds Bad on the statue, and walks along the Prime Path. She goes to near the arch of Bad's mansion, and Bad continues to work on the statue and extends the area.
    • Puffy goes AFK, and Bad continues to work on the statue. She later uses the dance mod, and Bad continues to work on the statue.
    • Puffy gets onto the Prime Path, and Foolish asks Bad where he kept his extra blackstone, diorite, and dark prismarine. Puffy heads down the Prime Path, and heads back to the arch.
    • Puffy heads back onto the Prime Path, and returns to the arch. She goes onto the Prime Path, and Foolish asks Bad if he had any extra ink sacs.
    • Bad responds that he had 49, and Puffy heads down the Prime Path to get red concrete. Bad tells her that they would need green and brown concrete, and Puffy searches chests by her Pokémon Center.
    • Puffy gets red terracotta, light blue concrete, and green dye from her base, and heads down the Prime Path. She deposits red terracotta and light blue concrete in a chest by the statue, and heads down the Prime Path to near her Pokémon center to get red concrete, sand, and gravel from her material chests.
    • Puffy crafts green concrete powder, and deposits extra sand and gravel. She heads down the Prime Path to a water pool near the Bee n' Boo Hotel to convert the green concrete powder to concrete.
    • Puffy fixes the water pool after breaking it, and continues converting green concrete powder to concrete. She deposits green and red concrete in a chest, and uses the dance mod on the Prime Path.
    • Foolish joins the VC, and Puffy gets light grey and grey concrete from a chest by the statue. She deposits the concrete, and tells Bad that they needed white concrete.
    • Puffy heads down the Prime Path, and searches chests near her Pokémon Center. She gets wool and bones from her base, and crafts white dye.
    • Foolish asks the two why they were not mining blackstone, and Puffy heads down the Prime Path. Foolish also asks the two to kill squids, and Puffy heads down the Prime Path to her material chests to get white concrete and deposits wool.
    • Puffy heads down the Prime Path to the table, and goes to the top of Wiggles' house. She heads down the Prime Path to deposits white concrete in a chest by the statue, and gets white concrete, light blue concrete, blue concrete, red concrete, and cobblestone from the chest.
    • Puffy helps Bad with building the statue by trying to give the statue 3D glasses.
    • Puffy removes her cobblestone bridging, and heads onto the Prime Path. She views the statue from a distance, and fixes part of the statue.
    • Puffy gets stripped jungle wood from a chest by the statue to craft into all-sided stripped jungle wood to fix part of the statue. She crafts more stripped jungle wood, and gets more stripped jungle wood to craft more.
    • Puffy continues fixing the statue, and crafts more stripped jungle wood to finish fixing the statue. Foolish suggests for the statue to hold and image, and Puffy decided for the statue to hold "Be Worse" poster.
    • Puffy walks along the Prime Path, and Foolish asks Bad how much obsidian he had. Puffy continues walking along the Prime Path, and returns to find that Bad had tried to make Jack's statue hold Jack's Yootooz.
    • Bad tells Puffy that needed brown carpet or dark oak slab, and Puffy searches the chest by the statue. Puffy heads down the Prime Path, and searches chests by her Pokémon Center.
    • Puffy heads to her base to get a dark oak log, and heads down the Prime Path to Tommy's base to craft dark oak slabs. She continues down the Prime Path, and towers up to add the slab to the top of the statue's "Yootooz".
    • Puffy creates an image of Jack in clown makeup, and heads down the Prime Path. She searches her material chests by her Pokémon Center, and falls down a hole in a grave of Ponk's pet graves.
    • Puffy towers out of the grave, and heads down the Prime Path. She searches a chest by the flower and ice cream shops, and continues down the Prime Path.
    • Puffy gets an item frame from a chest near Eret's fortress, and heads down the Prime Path. She puts the image of Jack on the statue's Yootooz, and gets a block of light grey concrete from a chest.
    • Puffy towers up to finish the statue, and searches the chest. She continues down the Prime Path, and goes to the top of Tommy's base.
    • Puffy heads down the Prime Path to deposits dark oak planks, stripped jungle wood, and dark oak slabs in the chest by the statue, and gets blue concrete, black concrete, light grey concrete, white terracotta, and green concrete. Bad walks along the Prime Path, and Puffy heads off the Prime Path to her material chests to deposit blue concrete, light grey concrete, white terracotta, black concrete, green concrete, white concrete, red concrete, blue concrete, and stripped jungle wood.
    • Puffy uses her trident behind Punz's backyard, and heads to Sam's chests in front of the bank. She heads down Hannah's path, and heads to the front of the Cat Maid café through the community tree farm.
    • Bad meets Puffy at the front of the café, and Puffy throws away an egg. Bad tells Puffy to come into the café with him, and roleplays as the "Ground Goblin".
    • Bad heads out, and Puffy stays in the café before heading out. Bad returns inside the café, and rejoins Puffy outside.
    • Bad heads into the café, and Puffy asks him if the café was where they "adopt a Discord kitten". Puffy enters the café, and Bad starts a bit.
    • Bad greets Puffy, and asks her what type of "Discord kitten" she wanted, and later transitions back to "Ground Goblin". Bad asks Puffy what she wanted, and tells her that he can grant her three wishes.
    • Bad also asks Puffy to bring him Jack for a wish, since it was Jack's birthday. Puffy creates an image of Jack with clown makeup to give Bad, and Bad tells her that she had gotten herself one wish, and gives Puffy a "magic carrot".
    • Bad tells her to fulfill her destiny, and mine down and covers himself. Puffy heads out of the café, with Bad rejoining her.
    • The two meet Foolish at the community tree farm, and Bad heads into the café with Foolish and Puffy following after him. Bad greets the two, and tells the two to wipe their feet before coming into his home.
    • Puffy and Foolish "wipe" their feet by the entrance, and Bad tells the two that he could grant them three wishes. Foolish asks Bad if he and Puffy get three wishes or three wishes each, and Bad asks for Jack in exchange for a wish.
    • Puffy creates an image of Jack to hand to Foolish, and Foolish hands it to Bad. Bad gives Foolish a carrot, and tells him to "buzz off".
    • Bad mines down, and Foolish demands to speak with "Goblin Managment". Bad tells Foolish to get away from the hole, and Foolish tries to give the carrot to Bad to eat, but Bad blocks off the hole before he could.
    • Foolish uncovers the hole to give the carrot to Bad, and drops ink sacs to Bad. Bad throws the ink sacs back out of the hole, and demands Foolish to go away.
    • Bad covers himself, and declares that there would be no more wishes from the Ground Goblin. Bad rejoins the two in the café, and Foolish tells him that he had missed the Ground Goblin.
    • Bad heads out of the café after realizing he had missed the Ground Goblin again, and states that every time he came the goblin was not there. He returns to the café, and Puffy asks him if the goblin had given him anything.
    • Bad responds that he was going to get a wish someday, and Puffy asks him what he was going to wish for. Bad heads out of the café, and Puffy and Foolish later rejoin him outside.
    • Bad leaves, and Puffy and Foolish hang out outside. Foolish heads into the café briefly, and Bad rejoins the two outside of the café.
    • Puffy later shoots in Bad's direction, and Bad later attacks Puffy. Puffy walks off from the café, and rejoins the two outside of the café.
    • The three hang out, and Foolish later tells Bad that he owes him five gifted subs if he managed to hatch a chicken, and Bad tells him that he owed him five hundred gifted subs if he managed to hatch four chickens.
    • Puffy tells the two that if there was no chicken hatched, she would get twenty gifted subs. Foolish manages to hatch a chicken, and Puffy kills it.
    • Puffy aims at Foolish, and the three continue to hang out at the front of the café. Puffy walks on the top of some trees near the café, and continues to hang out with Bad and Foolish at the front of the café.
    • Puffy later goes to the top of the Cat Maid café to heads onto a tree near a tower of dirt. She removes the tower, and continues to hang out with Bad and Foolish.
    • Bad heads to the river by Hannah's barn, and Puffy heads near Punz's chunk. Puffy heads near the river, and heads through the community tree farm to some trees near the Cat Maid café.
    • Puffy rejoins Foolish at the front of the café, and Bad later rejoins the two. The three continue to hang out by the front of the café, and Puffy and Foolish walk along some trees.
    • Puffy walks down the community tree farm and Prime Path, and uses her trident down the Prime Path to Jack's statue. Puffy goes onto the Prime Path to the front of the Big Innit Hotel, and waits near the hotel and on the Prime Path for Foolish.
    • Foolish uses his trident to fly onto the Prime Path, and gives Puffy some gunpowder. The two head to the statue, and Puffy gets spruce signs from a chest by the statue to put in front of the statue.
    • Bad leaves the VC, and Puffy and Foolish heads down the Prime Path. Foolish uses his trident away to search for blackstone, and Puffy starts using her trident to behind the prison entrance to get blackstone for Foolish.
    • Foolish alerts Puffy that he already took the blackstone from behind the prison entrance, and Puffy uses her trident to fly to the top of Bad's mansion. Puffy heads down from the roof, and heads down the Prime Path.
    • Bad leaves the game, and Puffy uses her trident down the Prime Path to Foolish's build. Bad rejoins the VC briefly before leaving again, and Puffy uses her trident to fly to the Prime Path of Lemon City.
    • Puffy heads down the Prime Path, and searches a chest at Ponk's pet graves. She continues down the Prime Path, and goes to the top of Wiggles' house.
    • Puffy heads onto the Prime Path, and goes to the top of Tommy's base. She heads down the Prime Path to Ponk's pet graves, and heads to her material chests.
    • Puffy continues down the Prime Path, and Foolish leaves the game and leaves the VC. Puffy continues down the Prime Path, and heads near her Pokémon Center.
    • Puffy walks around the area, and heads down the Prime Path. She goes to the top of Tommy's base, and returns onto the Prime Path.
    • Puffy goes to Tommy's base to go AFK, and heads down the Prime Path to near her material chests. She gets more baked potatoes from her ender chest, and deposits cobblestone and dirt in her material chests.
    • Puffy checks her ender chest, and deposits white dye in her material chests. She decides to go mining, and heads pass Fundy's battle arena.
    • Puffy uses her trident to travel at sea, and reaches land. She harvests spruce wood, and finds a cave with a pillager outpost near it.
    • Puffy turns on a differnt texture pack, and goes mining for resources in the cave. She boxes herself in to go AFK, and mines near a lava pool.
    • Puffy starts strip mining, and continues mining for resources. She later heads out of the cave, and uses her trident to land near Eret's pyramid.
    • Puffy uses her trident to Eret's pyramid, and uses her trident to near Fundy's battle arena. She heads through the pond of her duck statue to her chests by her Pokémon Center, and throws away feathers.
    • Puffy places diamond ores, goes to her material chests, and gets her second pickaxe from her ender chest to mine the ores. She deposits her second pickaxe in her ender chest, and places lapis ores.
    • Puffy retrieves her second pickaxe from her ender chest, and mines the ores. She mines coal ore, and deposits her second pickaxe in her ender chest.
    • Puffy crafts lapis blocks, and smelts iron and gold ore at her base. She crafts a diamond block, and gets diamonds from her hidden chest.
    • Puffy deposits the diamond block in her ender chest, and gets more diamonds from her ender chest to craft into a diamond block to deposit. She finds her #1 Discount Skeppy flower in her ender chest.
    • Puffy deposits coal, lapis blocks, and lapis in her hidden chest, and retrieves iron and gold from her blast furnaces. She crafts gold and iron blocks, and retrieves more iron and gold.
    • Puffy crafts more iron blocks, and smelts more iron ore. She retrieves more gold and iron, and crafts more iron and gold blocks.
    • Puffy deposits gold blocks, gold, iron, and iron blocks in her hidden chest, and gets gold to craft into more gold blocks. She deposits more gold blocks and gold, and heads to the spider XP farm to deposit her armor, sword, bow, pickaxe, shovel, and axe.
    • Puffy mends her trident, and deposits string. She gets her pickaxe from a chest, and checks an ender chest.
    • Puffy mends her pickaxe, and deposits spider eyes and string. She continues to mend her pickaxe, and deposits string and spider eyes.
    • Puffy gets her axe, armor, shovel, and bow from a chest, and uses her trident out of the spider XP farm. She heads near the remains of the Eggpire headquarters, and returns to the spider XP farm to search a chest.
    • Puffy deposits her armor, and goes AFK in the AFK area. She mends her axe, and deposits string and spider eyes.
    • Puffy continues to mend her axe, and uses the dance mod. She continues mending her axe, and deposits string and spider eyes.
    • Puffy continues mending her axe, and deposits spider eyes. She resumes mending her axe, and retrieves her armor.
    • Puffy uses her trident from a lake near Punz's backyard to behind her Pokémon Center, and goes to Ponk's pet graves. She heads up the steps of Ponk's build, and heads to Fundy's chess board.
    • Puffy heads along the Prime Path, and ends her stream on the Prime Path near the L'Manberg crater.

August 15, 2021[]

  • Tommy adds a waterfall, repairs his property, and searches for a book to his trident. After Bad and Skeppy join, and enchants and fishes with Bad with Skeppy messing around. Later, Tommy builds an Advice Machine with the help of Wilbur.[49]
    • Tommy adds a waterfall, repairs his property, and searches for a book to his trident.
      • Tommy starts his stream near his bench and walks down the Prime Path to the L'Manberg crater.
      • Tommy walks down the Prime Path and goes to Logstedshire to dig up his valuables that he had stored under a cross. He throws out some items in his inventory before grabbing his netherite pickaxes, trident, iron, diamond, gold blocks, and his netherite chestplate and helmet. He then collects dirt to cover up the area where he hid his valuables and returns to the Greater Dream SMP.
      • Tommy walks down Hannah's path and searches chests by the bank. He then goes into Ponk's trap nearby and to the front of bank.
      • Tommy goes into the bank and eats cake along the path to Hannah's house. He tries to Silk Touch a cake, and walks down Michael's underground path.
      • Tommy walks back onto the Prime Path before returning to his base to grab birch wood planks to craft a diamond shovel. He then deposits sticks, iron, diamond, gold blocks, Curse of Binding pumpkin, and diamonds before grabbing an iron block for a bucket.
      • Tommy fills his water bucket at his farm and decides to make a waterfall next to his bench. He removes part of the fencing and heads down the Prime Path.
      • Tommy collects sand near Tubbo's docks and hatches a baby chicken nearby. He then walks back to the L'Manberg crater through Tubbo's docks and uses a water bucket to climb up Eret's tower onto the obsidian frames above the crater.
      • Tommy walks along the frames, goes to Ranboo's sky city, and checks the chests there. He then continues walking along the frames and uses a water bucket to jump down to the ground.
      • Tommy walks down the Prime Path before returning near his bench to dig out an area for the pond of the waterfall. He then crafts sandstone and starts filling in the hollow inside of the ground.
      • Tommy places water and removes blocks at the bottom of the waterfall. He continues working on the waterfall and removes Puffy's cocoa bean farm.
      • Tommy removes the water, continues digging the bottom part of the waterfall, and continues working on it. He then crafts more sandstone and continues working on his waterfall.
      • Tommy removes part of the Prime Path and continues work. He deposits dirt at his house before gathering oak wood slabs to repair part of the Prime Path. Tommy then deposits oak wood slabs and stone.
      • Tommy collects more dirt and sand from his base before depositing wool. He then deposits cocoa beans and gets oak wood plank slabs.
      • Tommy gathers oak wood, crafts more oak wood plank slabs, and deposits extra oak wood. He then repairs the Prime Path and places water.
      • Tommy gets water from his farm to connect the waterfall to the pond near Puffy's duck statue. He then fixes part of the waterfall.
      • Tommy makes the pond of the waterfall deeper and grabs a lilac from his base. He then gathers dirt, sand, stone bricks, cobblestone, cocoa beans, spruce planks, and a spruce pressure plate before crafting bone meal near his bench. He then throws out rotten flesh.
      • Tommy searches chests at his base and repairs his fences. He terraforms a bit on the side of his waterfall and bone meals the bottom of his waterfall.
      • Tommy grabs his netherite sword from his ender chest and removes a sign near his waterfall. He then harvests, replants, and fixes his farm.
      • Tommy continues harvesting and replanting his farm. He then crafts more bread at his base and deposits stone. After, Tommy grabs a Mending enchantment book and collects iron blocks to craft an anvil.
      • Tommy finds that he does not have enough levels to add the enchantment book to his trident and searches chests by the Pokémon Center. He then eats cake along the path to the spider XP farm and removes the Kanye image at the entrance.
      • Tommy decides to burn the Kanye image and takes flint from a chest at the spider XP farm, He searches the rest of the chests before using the spider XP farm.
      • Tommy searches chests and continues using the spider XP farm. He then removes string from his inventory and eats cake along the path to Hannah's house.
      • Tommy heads to the arctic where he searches the ender chest and chests at Techno's house for a Riptide enchantment book. He then looks through the trades for Techno's villagers and searches Techno's chests again.
      • Tommy takes a Loyalty III enchantment book, replaces it with oak saplings, and continues searching chests in Techno's house. He then searches the barrel at Techno's attic and rings the sell out timer bell.
      • Tommy adds Mending to his trident and starts leaving the artic. He returns to search a chest outside and a chest near Ranboo's base.
      • Tommy searches chests at Ranboo's base, goes into Ranboo's villager hall, and mounts onto the Drip Llama. He then searches the rest of Ranboo's chests and returns to the Greater Dream SMP.
      • A skeleton shoots at Tommy near the community Nether portal stairs, and Tommy searches the chests nearby before crafting a flint and steel to kill the skeleton using fire. He burns the Kanye image as well before searching chests nearby.
      • Tommy crafts a fishing rod at the Community House and tries to lead a skeleton out of the Community House using the fishing rod. He walks down the Prime Path and uses his fishing rod to lead a skeleton.
      • Tommy places water for the skeleton and beats it to death using a bone. He then removes rotten flesh from his inventory before continuing down the Prime Path.
    • Tommy enchants and fishes with Bad. Skeppy also hangs out with the two and messes with Tommy.
      • Tommy towers up to the Italy flag and removes it. He messages Bad when Bad logs on to ask if Bad wants to hang out.
      • Tommy continues removing the flag, and Bad asks if he can bring Skeppy. Skeppy logs on, and Bad tells Skeppy to join the VC.
      • Skeppy and Bad join the VC, and Tommy continues removing the flag. Bad meets Tommy near Punz's backyard and shoots at Tommy.
      • Bad states that he has a gift for Tommy, and Tommy towers down to the ground. Bad then gives him an image of Jack wearing clown makeup, and Tommy burns it.
      • Tommy asks if Bad has a Riptide enchantment book, and Bad responds that he does not. Tommy then deposits lime and white concrete at Ponk's pet graves, and Bad asks if Skeppy has a Riptide book.
      • Skeppy responds that he does not have one, and Tommy tells Bad that he is going to enchant his fishing rod so they can go fishing together. Tommy goes to his base with Bad following him and grabs lapis before depositing oak slabs, seeds, and the Loyalty III enchantment book.
      • Tommy throws out arrows of slowness and regular arrows near his bench before crafting bone meal. He then continues bone mealing the bottom of the waterfall, and Bad and Skeppy join him there with Skeppy wearing Tommy's head.
      • Tommy demands Skeppy to give him his head, and Bad tells Skeppy to not give Tommy the head. Skeppy refuses to give Tommy the head, and Tommy lets Skeppy keep the head.
      • Tommy asks Skeppy how he got the head, and Skeppy responds that he got it as a present. Bad then tells Tommy that Skeppy got the head from DreamXD, and Tommy and Bad head to the spider XP farm.
      • Tommy starts enchanting his fishing rod, and Bad tells him that he has to get the Riptide enchantment from using the enchantment table. Tommy asks how many levels Bad has, and Bad responds that he has 52.
      • Tommy hands Bad his trident, lapis, and his fishing rod. He then tells Bad to enchant both his trident and fishing rod for him, and to disenchant the fishing rod. Tommy then searches chests.
      • Tommy asks for his trident to fly back, and Bad mends the trident. Bad tells Skeppy that he had gotten a trident and starts making his way out of the spider XP farm.
      • Tommy manages to convince Bad to return to the spider XP farm. He asks Bad to disenchant his fishing rod, and Bad calls out to Skeppy again.
      • Tommy attacks Bad, and Bad disenchants the fishing rod. Bad then starts enchanting it along with the trident, and Skeppy rejoins the two wearing Tommy's head. Skeppy then takes it off, and Bad later finishes enchanting the trident.
      • Tommy asks for the trident to fly back, and Bad uses the trident to fly out of the spider XP farm. Bad returns, and Tommy asks for his trident and fishing rod back.
      • Bad hands Tommy the fishing rod, and Skeppy steals it. Tommy attacks Skeppy, and Bad defends Skeppy, telling Tommy that he won't return the trident if he kills Skeppy.
      • Tommy demands Skeppy for his fishing rod back, and Bad tries to convince Skeppy to hand the fishing rod back to Tommy. Skeppy then uses the fishing rod to reel Tommy in and equips Tommy's head.
      • Skeppy attacks Tommy and places the fishing rod in a chest. He trolls Tommy by placing it in and out of the chest. Tommy manages to get the fishing rod and attacks Skeppy. Skeppy then logs off.
      • Tommy asks Bad for his trident to fly back, and Skeppy logs back on. Bad then tells Skeppy to run, and the two run out of the spider XP farm.
      • Bad tells Tommy that he can have the trident to fly back, and Tommy meets the two at the exit of the spider XP farm. Bad drops the trident to Tommy, and Skeppy picks it up.
      • Tommy attacks Skeppy, and Skeppy logs off and leaves the VC. Bad runs off stating that it is not his fault and that Tommy can't blame him.
      • Tommy tells Bad that they are going fishing and heads near Punz's pond. The two then head down the Prime Path, and Skeppy logs back on and rejoins the VC.
      • Tommy and Bad head to the waterfall near Tommy's base to fish, and Skeppy tells Tommy that he has a gift. Skeppy asks Tommy where he is, and Tommy tells Skeppy that he is near his base.
      • Bad catches a cod, and Tommy manages to reel in a pufferfish which he eats. Skeppy rejoins the two and accidentally steals Tommy's cod.
      • Skeppy gives Tommy string, and Tommy demands for Skeppy to return his trident. Tommy then reels Skeppy in and attacks him.
      • Tommy attacks Skeppy, and Skeppy logs off. Skeppy logs back on, and Tommy asks Skeppy for his trident to fly back.
      • Bad asks Skeppy to hand the trident to fly back to Tommy, and Skeppy asks Bad if he wants a trident. Tommy heads to his base to grab arrows, string and, sticks to craft a bow.
      • Skeppy walks into Tommy's base, and Tommy attacks him. Skeppy logs out, and Tommy tells Bad to give his trident to fly back.
      • Bad responds that he does not have the trident, and Tommy returns to fishing. Bad tells Tommy that he should have been more careful. Skeppy logs back on, and Bad reels Tommy in with his fishing rod. Tommy then shoots at Skeppy.
      • Bad tries to block Tommy, and Tommy chases and attacks Skeppy. Skeppy logs off, and Tommy and Bad resume fishing. Skeppy then logs back on.
      • Tommy shoots at Skeppy and demands Bad for the trident. Bad responds that he does not have the trident, and the two resume fishing.
      • Tommy goes to his base to search for materials in his chests to craft a smoker to cook the fish, and Skeppy logs off when Tommy arrives. Bad starts reeling Tommy in from behind, and Skeppy logs back on.
      • Tommy attacks Skeppy, and Skeppy runs off. Tommy and Bad resume fishing, and Skeppy gives Tommy rotten flesh.
      • Tommy asks Skeppy for his trident to fly back, and Skeppy asks Bad if he should hand it over. Tommy kills Skeppy, and Bad kills him in response.
      • Bad tells Skeppy to hurry, and Bad kills Tommy again when he returns from his base. Bad tells Tommy to not come near him and continues telling Skeppy to hurry back.
      • Tommy asks Bad to allow him retrieve his items, and Bad states that he will let him until he retrieves a specific item. Tommy goes to pick up his items, and Bad kills Tommy again.
      • Tommy goes to retrieve his items again, and Bad kills him again. Bad then retrieves Tommy's head and tries to get the trident. Tommy retrieves some of his items and his trident. He uses his trident to escape.
      • Tommy dies when using the trident, and Bad tries to find where Tommy had died. Tommy retrieves an iron axe, and Bad asks Tommy where he had died.
      • Tommy retrieves his items and heads off while Bad goes down the waterfall. Tommy tells the two that he is going far away to fish, and Bad calls Tommy back to retrieve some items.
      • Tommy tells Bad that he does not need it since he has his fishing rod and adds that Bad had betrayed his trust. Bad then tells Tommy that he needs something that Skeppy has before using his trident to travel down the river of L'Manberg towards Tubbo's docks.
      • Bad and Skeppy leave the VC, and Tommy continues fishing. Bad and Skeppy rejoins him and the VC and catches Tommy off guard, causing Tommy to knock Skeppy off the docks.
      • Bad apologizes to Tommy for killing him and tells Tommy that he is trying to prevent him from getting Tommy's head. Bad then returns Tommy's netherite pickaxe.
      • Tommy asks why Bad does not want him to keep the head. Bad responds that it is Skeppy's and that he does want Skeppy to lose it. Skeppy attacks Tommy, and Tommy kills him.
      • Bad states that they are going to trade the head later and retrieves Skeppy's stuff. Tommy allows Bad to fish with him and tells Skeppy to stand in the distance.
      • Bad returns Tommy's shield, and the two resume fishing. Bad asks Tommy who he wants to trade the head for, and Tommy states that he does not want the head. Bad then suggests that they can trade it to Tubbo.
      • Bad tells Tommy that he only wants the head since he thought Tommy wanted the head. Tommy then tells Bad that he does not need it. In response, Bad tells Tommy that his head would seem bigger if he put on the head.
      • Tommy responds that he has no need for that, and Bad leaves the game and VC. Tommy continues fishing and accidentally causes a creeper blow to up part of the docks.
      • Tommy starts heading back to his base, and Wilbur joins his VC. Tommy heads onto the Prime Path past the Bee n' Boo Hotel and walks down the path to his base to cook the cod he caught.
      • Tommy retrieves cooked cod. He then throws out rotten flesh and leather boots at his bench. After, Tommy trims the tree next to his bench and retrieves more cooked cod.
      • Tommy gathers stone and oak wood. He crafts an iron pickaxe to mine the stone into cobblestone before crafting another furnace. Tommy then splits the charcoal into the other furnace to cook salmon before depositing sandstone, seeds, sticks, and oak planks.
      • Tommy retrieves more cod and salmon and deposits pufferfish. He burns an extra fishing rod he has on him and crafts more bone meal.
      • Tommy bone meals the area around his waterfall and continues fishing at the pond of Puffy's duck statue. He gets a Mending book from his base to add to his trident and renames it to "Big Cum."
      • Tommy uses his trident and heads to the spider XP farm to mend his trident. He uses the trident parkour towers before returning to eat cake along the path to Hannah's house.
    • Tommy builds an "Advice Machine" with the help of Wilbur.
      • Wilbur suggests that Tommy make an advice machine, and Tommy uses his trident to fly back to travel his base. Wilbur then instructs Tommy to write "Advice Machine" in Minecraft font on a box and to give people 24 hours for the advice.
      • Wilbur states that people will put a piece of paper with what their problem is. He continues explaining the idea, stating that the person will have to pay him diamonds and that they need to write their name on the paper. He then tells Tommy to write the advice on another piece of paper and send it to the person's personal chest.
      • Wilbur adds that Tommy should charge people diamonds, and Tommy notes everything Wilbur said on a sign. Tommy then crafts more signs to write down more before depositing stone and diorite. Wilbur tells Tommy to tell Tubbo that he had taken months coding the system and to let him write lots of advice.
      • Tommy gathers oak wood and deposits coal blocks before depositing extra oak wood. He asks Wilbur what the most advice friendly block is, and Wilbur responds with smooth stone.
      • Tommy collects stone, and Wilbur also suggests diamond blocks. Tommy then gathers diamond and gold blocks, and Wilbur tells him to build it where Ninja's house used to be.
      • Tommy decides to build the Advice Machine where L'Targay was. He places a skin to dub the area as "Field of Advice" and tries to obtain another disc by trying to make a skeleton skill a creeper.
      • Another creeper joins the mob, and Tommy manages to obtain a "Wait" and "Mall" disc. He then kills the skeleton and illuminates the area with torches before building the booth.
      • Tommy crafts a chest for a hopper and a chest to set up. He then crafts more chests for more hoppers and continues working on the hopper system.
      • Tommy finds an underwater cave and removes the water. Wilbur instructs Tommy on how to build the hopper system and tells Tommy that he needs a lectern and a book to write out the advice.
      • Tommy tests the system and returns to the surface. Wilbur tells Tommy to repin the diamonds and to write advice.
      • Wilbur leaves the VC while Tommy is AFK. Upon returning, Tommy deposits bones and "Wait" and "Mall" discs. He then gets items to burn.
      • Tommy deposits diamond and gold blocks and lapis. He then gets more items to burn and a book and quill.
      • Tommy grabs a daisy and a Friendship Flower before continuing to burn items. He then gets leather and goes to his bench.
      • Tommy walks down the Prime Path and harvests sugarcane near Eret's castle. He crafts paper for books at the Community House and oak slabs for a lectern.
      • Tommy uses his trident to travel near the Vape Tower to kill squids. He then walks down the Prime Path and removes an item frame on the Prime Path.
      • Tommy cooks more cod at his base and retrieves more cooked cod before depositing sugarcane. He then grabs feathers and retrieves more cooked cod before crafting a book for a book and quill.
      • Tommy grabs iron blocks for an anvil and returns to his advice machine. He plants the daisy and Friendship Flower by the waterfall before setting up a lectern by his advice machine.
      • Tommy crafts more signs and removes the sign he had placed. He burns the jungle signs and oak slabs before placing a new sign.
      • Tommy writes in a book and quill before placing the book on the lectern. He then places chests for people to receive their advice and crafts more chests.
      • Tommy uses his trident to travel to Puffy's duck statue pond and walks around behind Punz's backyard to look for chickens. He then goes to the front of the bank and takes feathers from Sam's chests by the bank.
      • Tommy walks down the Prime Path and searches chests near the haunted mansion and at Ranboo's conflict resolution pit. He then uses his trident before searching chests near the Catfé and by the beacon.
      • Tommy hears a chicken and digs near the beacon. He finds two chickens and slaughters them for their feathers.
      • Tommy returns to the surface to craft more books and quills. He then places them in each of the five chests and digs below the advice machine to check the chests there.
      • Tommy mines coal for torches, covers the area he mined in, and illuminates the area. He fills in holes in the ground with crafting tables before burning dirt, an iron chestplate, oak planks, iron axe, cobblestone, sticks, and bones.
      • Tommy crafts a sign to place on the chest and returns to the surface. He then returns to his base to search the chests and asks if anyone knows where he can get feathers.
      • Tommy considers going fishing and walks down the Prime Path. He finds two chickens near Eret's fortress and slaughters them.
      • Tommy goes to the arctic and searches the chests at Techno's house. He starts leaving, but returns to Techno's house to check the chests again.
      • Tommy searches the chests outside of Phil's house and inside of Phil's house. He then checks the chest in Wilbur's room and a barrel at Phil's house before going to search the chests at Techno's house.
      • Tommy heads off, and Foolish messages him asking if he needs feathers. Tommy tells Foolish that he does not need any and returns to close the doors to Techno's house before traveling back to the Greater Dream SMP.
      • Tommy walks down the Prime Path and returns to his advice machine to craft a crafting table to craft more books and quills. He then goes down to his hopper system, and throws out dirt and an egg.
      • Tommy crafts ladders and collects blocks to return to the surface. He places a sign by the lectern before returning to his hopper system and crafting chests to set up for reply books. Tommy then places on the sign on the chest.
      • Tommy places books and quills in the chest before crafting more signs. He then returns to the surface to label the chests for advice and leaves a sign in front of the chests.
      • Tommy walks down the Prime Path and removes a sign with one of Bad's Yootooz codes on it at the Community House. He then edits it to advertise his advice machine and direct people to where L'Targay was.
      • Tommy decides to go fishing and walks down the Prime Path to his base to deposit oak wood, oak trapdoors, dirt, oak planks, raw chicken, a crafting table, a feather, torches, paper, leather, a shield, redstone torches, his pickaxes, sticks, flint and steel, anvil, ink sacs, and ladders. He then walks down the Prime Path to Tubbo's docks to go fishing and ends stream.
  • Foolish continues work on his build. Bad then speaks to Foolish about L'Sandberg, and the two trade player heads. After trading, Bad claims land around Foolish's new build, and the two hang out before Foolish returns to construction. Foolish also tears down the Lemon City wall for materials.
    • Foolish starts his stream at his portal at his summer home and returns to the Greater Dream SMP. He walks along Hannah's path and down the Las Nevadas road.
    • Foolish walks to the community Nether portal and down the Prime Path through Lemon City to his build.
    • Foolish uses his trident to travel up his build and tries to do a boat clutch down his build. He grabs more blackstone and polished blackstone and crafts more polished blackstone bricks.
    • Foolish deposits obsidian and crafts more polished blackstone bricks. He then grabs more polished blackstone bricks and starts building another tower.
    • Foolish goes up the scaffolding of his build and uses his trident and a boat clutch to get onto the tower to continue building. He messages Bad when Bad logs on and continues building.
    • Bad joins the VC, and Foolish asks if Bad can help him. Bad stattes that he has a few words to pick with Foolish and asks Foolish for his location.
    • Foolish responds that he is behind Ponk's old lemon tree. Bad tells Foolish that he is heading somewhere and that he had heard that something had happened to his territory of L'Sandberg.
    • Bad tells Foolish that he is responsible for it, and Foolish defends himself by stating that a natural disaster could have happened and that he would not be able to help if there was an earthquake.
    • Foolish continues stating that L'Sandberg took direct impact of the earthquake. Bad states that he is heading to L'Sandberg and that he is going to detonate something if L'Sandberg is not in one piece.
    • Foolish tells Bad that there is nothing to detonate and that L'Sandberg is probably fine since he picked through the pieces of it. Bad tells Foolish that there are no earthquakes in Minecraft, and Foolish tells him it is from a recently added mod.
    • Bad tells Foolish that he is lying, and Foolish tells him to check the announcements of the Discord. Foolish tells Bad that everyone hated L'Sandberg and jokes that Skeppy had died in an earthquake.
    • Bad states that he is heading to L'Sandberg, and Foolish states that Bad can have the residence in his new build. Bad responds that he only wants L'Sandberg.
    • Bad finds the remains of L'Sandberg and asks Foolish where the 30 citizens of L'Sandberg are. Foolish goes down his build to make his way to his summer home to diplomatically talk to Bad.
    • Bad tells Foolish that he had warned him and starts finding something to destroy. Foolish tells him to not destroy anything since it is sacred land.
    • Bad asks him what the colorful box at his summer home is (Tombee statue), and Foolish states that it is his favorite thing. Bad tells him that the build is going to go, and Foolish tells him that it is off limits.
    • Bad finds the target on the statue and reads Ponk's signs. Foolish asks Bad if he has a bow, and Bad responds that he does. Bad shoots the target, and the statue opens its eyes.
    • Bad decides to not destroy the statue and to kill all the husks under the snake statue. Foolish tells him to not kill the husks since they have been there for a while.
    • Foolish arrives at his summer home to find Bad on his snake statue, and Bad threatens to remove one of the snake statue's heads. Foolish tells Bad that the statue was the first thing he built. Bad states that Foolish had destroyed the second thing he cared about and that he has to destroy something to make it fair.
    • Bad comes down from the statue and tells Foolish that he can give a player head to make it up. Foolish refuses, and Bad breaks part of the snake statue.
    • Foolish gets a creeper head from inside his snake statue, repairs his snake statue, and gives the creeper head to bad while claiming that it is a rare head from Sam's old skin.
    • Bad starts acting like a creeper. He starts chasing and attacking Foolish. The two go to near the ravager pen, and Bad asks Foolish for Sam's player head.
    • Foolish tells Bad that he gave Sam the head, and Bad instead decides to kill Foolish's ravager instead. Foolish asks Bad if it will make it fair if he kills the ravager, and Bad responds that it will.
    • Foolish asks Bad if he can name the ravager before he kills it. Foolish then names the ravager Ruffus, and Bad decides not to kill the ravager since Foolish needs it.
    • Bad asks for Puffy's head. Foolish tells him that the offer is not fair since the head is unreplaceable. Bad argues that Foolish had destroyed something of his that is unreplaceable.
    • Foolish offers to trade a player head for one of Bad's player heads. He asks Bad about which player heads he had, and Bad lies that he has all of them. The two then head to the nearest ender chest.
    • Bad states that he has Karl, Skeppy, and his own player head. He also mentions that Skeppy has Tommy's player head. Foolish asks Bad if he can have Tommy's head, and Bad denies the request.
    • Bad offers to trade Karl's head for three heads including Puffy's and tells Foolish that he knows that Foolish has a Skeppy head. Foolish responds that he does not have a Skeppy head, and Foolish offers to exchange Puffy's head for Bad's head.
    • Bad denies the offer and states that he is going to give his own head to someone else. Foolish asks who he is going to give it to, and Bad tells Foolish that he can't tell.
    • Bad asks for Puffy and Ant's heads, and Foolish states that he wants to do a one-for-one trade. Bad asks if Foolish has a copy of his head, and Foolish states that he does not have one.
    • Bad tells Foolish to list all the player heads he has and asks for Dream's head. Foolish denies the offer, and Bad offers his first deal again.
    • Foolish tells Bad that he is going to trade both Puffy and Ant's player heads for Bad's player head, and Bad refuses. Bad starts heading to Foolish's snake statue to destroy it, and Foolish stops him.
    • Bad tells Foolish that he had caused destruction to his heart. Foolish tells Bad that it was an earthquake and that he will take responsibility for it.
    • Bad asks for Puffy's head in exchange for his wrath and starts shooting arrows. Foolish offers Puffy's head for Karl's and asks for Ant's head as well.
    • Bad asks for the trade and then getting to destroy a building, and Foolish allows Bad to destroy his first house. Bad asks Foolish if he values it, and Foolish states that it was his second build on the server.
    • Bad starts heading towards the house to destroy it, and Foolish tells him there is also a villager inside. Bad decides to kill the villager and not destroy the house.
    • The two return to the ender chest where they equip on Puffy and Karl's heads. The two start a bit as Puffy and Karl, and Bad states that he is going to stream with Sapnap. Foolish states that he is going to stream with Bad to make fun of him.
    • Bad tells him that it is not nice, and the two end the bit. Bad asks Foolish how they will make the trade. Foolish suggests they throw heads down on opposite ends and run to the opposite end.
    • Bad suspects Foolish, and Foolish tells Foolish that he is not going to trick him. Bad gestures to the path while Foolish suggests they use the temple.
    • Foolish joins Bad on the path, and Bad shows a carrot to make sure Foolish can see the head when dropped. Foolish suggests that they ender pearl, but Bad states that he does not have an ender pearl. The two then successfully make the trade.
    • The two equip their heads, and Bad hands Foolish a pufferfish. Bad tells him to eat the pufferfish as well, and Foolish finds a sign among his cacti which he tells Bad to remove.
    • Bad attacks Foolish to lower his hunger, and Foolish places Karl's head in his ender chest, Foolish later eats the pufferfish, and Bad gives him a carrot.
    • Bad tries to hand Foolish another carrot, and Foolish logs off. Foolish relogs.
    • Bad states that he could have killed Foolish since Foolish's avatar was still in-game. Bad then adds that he is keeping the creeper head and jokes that he is going to kill Foolish.
    • The two leave Foolish's summer home, and Bad chases and attacks Foolish when he finds out that Foolish had lied about the levels he had. Foolish later convinces Bad to stop and punches a baby piglin into the Nether pub portal.
    • The two returns to the Greater Dream SMP, and Bad equips his creeper head. The baby piglin becomes zombified, and Bad puts Puffy's head back on.
    • Foolish walks down the Prime Path to show Bad's his new build, and Bad ask him to place his ender chest. Foolish places an ender chest for him, and the two arrive at Foolish's build.
    • Bad starts building his house and states that he claims the land three blocks from Foolish's house. Foolish tells Bad that the earthquake mod might hit his house and to enjoy his house to camp for the night since it might be gone.
    • Bad makes an L in front of Foolish's build which Foolish removes. Bad then heads inside of Foolish's build and states that he will claim the entire build as his own if he manages to hatch a chicken. He also adds that he will not leave Foolish alone if the egg doesn't hatch a chicken.
    • Foolish makes Bad change his deal too if four chickens hatch. Bad will claim the build if one only hatch, and Foolish will have to give him 16 steak. If no chicken hatches, Bad would leave. Bad then throws the egg, and no chicken hatches.
    • Bad continues building his house. Foolish lets Bad enjoy his encampment for the day and compliments Bad on his color palette for the build. Bad then Ttells Foolish to pay ten steaks for walking along the wall of his abode.
    • Foolish gives Bad five steak and tells Bad that their toll gate business did not go well. Bad states that someone had taken down their toll gate and that he has blackstone from a project that he can give Foolish.
    • Foolish deposits polished blackstone and tells Bad to donate the blackstone in his material chests. Bad mistaken Foolish's "donation" chests for everyone, and Foolish tells Bad it is just for himself.
    • Bad takes obsidian and starts leaving. Foolish attacks him, and Bad places the obsidian back. Foolish then tells Bad to leave.
    • Bad asks if he can take some blackstone and compliments Foolish on the build. Bad then asks Foolish if he can have a tower, and Foolish tells Bad maybe after it is done.
    • Bad offers to sell his house and the land on it to Foolish, and Foolish responds that he might take it or an earthquake might. Bad then goes to his house to go to sleep, and Foolish later wakes him up.
    • The two hang out and head up to Foolish's build. They go into a tower, and Foolish sets up scaffolding for seats.
    • The two continue conversing and start a bar bit. The two then continue conversing, and Foolish sets up more seats.
    • The two head up the tower to continue conversing, and Foolish later grabs polished blackstone bricks. Foolish then uses his trident to fly up to a tower to continue building and later moves onto another tower to continue building.
    • Foolish collects more polished blackstone bricks and grabs blackstone to craft into more polished blackstone bricks. He starts making an infinite water source and gets more water to put in it.
    • Foolish uses his trident to fly onto a tower and continues building. He then gets more blackstone for polished blackstone bricks and starts building another tower.
    • Foolish removes gunpowder from his inventory and makes another trident pool. He uses his trident to fly back up his tower to continue building.
    • Foolish gets more blackstone for polished blackstone bricks, and uses his trident to fly back up his build. He continues building, and deposits polished blackstone bricks.
    • Foolish grabs dark prismarine blocks and stairs, and crafts more dark prismarine stairs. He then gets more dark prismarine and uses his trident to fly up his build.
    • Foolish collects more polished blackstone bricks and continues building. He then searches his material chests and starts building another tower.
    • Foolish gathers more polished blackstone and continues building. He also gathers more blackstone for polished blackstone bricks.
    • Foolish continues building before depositing polished blackstone, dark prismarine blocks, and dark prismarine stairs. He then grabs spruce wood and coal for torches that he uses to illuminate the area after depositing extra sticks.
    • Foolish tells Bad that he is nearly out of blackstone, and Bad heads to his storage to check if he has any. Foolish checks his chests to find that he has six and a half stacks left.
    • Foolish tells Bad that they can tear down the wall of Lemon City since he had asked Ponk. Foolish then travels inside of Lemon City to start tearing down the walls.
    • Bad tells Foolish that he had brought polished blackstone bricks and polished blackstone, and Foolish deposits polished blackstone. Foolish then returns to tearing down the wall and deposits more polished blackstone bricks.
    • Foolish removes sticks from his inventory and continues tearing down the wall. Bad heads to Foolish's material chests to deposit polished blackstone bricks and blocks, and Foolish continues removing the wall.
    • Foolish deposits more polished blackstone bricks and continues removing the wall. He then gets an egg to throw at Bad and walks along his tower.
    • Foolish walks around, and he and Bad walk along a tower while conversing. The two then head to Bad's camp where they continue conversing.
    • Foolish walks along his tower andtries making a trident pool. He then continues walking along a tower and around the surrounding area.
    • Foolish and Bad hang out at a format of a tower, and the two do a high five. Bad then gives Foolish rotten flesh to use before leaving the VC. Foolish then ends stream.

August 16, 2021[]

  • Ponk does a lore stream where continues the story from after Ponk and Foolish's fight about Foolish's interaction with Sam. He speaks to HBomb about his life and gives HBomb a mission.
    • Ponk starts his lore steam at a classroom using the yellow and white mask version of his skin.
    • Ponk states that he is going to show previous productions, and the screen goes black before the introduction of an orphan bee named Kanye. The narrator (Alyssa) states that Kanye had lost everything he cherished after an outing to the opera house with a street thug named Sapnap mugging his family after the opera; killing both his mother and father.
    • The narration continues that Kanye was left to wander the world aimlessly with only a black belt and Jiu Jitsu. The narration then states that he had found the remains of a burnt lemon tree after weeks of almost not surviving.
    • Kanye was then said to have used the tree for shelter, and one day, a pack of wolves had attacked him. Kanye had fought against the wolves with his Jiu Jitsu and managed to escape, but was badly hurt.
    • The narrator states that Kanye spot a figure coming toward him and that Kanye was ready to have a new friend and beginning. The screen goes black before showing old footage of Ponk and Quackity.
    • The screen goes black before showing Ponk in the cave he had left off of wearing worn clothes. Ponk states that life is not simple and that if you wanted to understand someone's story, you have to start from the beginning.
    • A video of Ponk reacting to the scene of him and Foolish from the previous stream plays. Ponk tells Foolish that he knows what he did and that Foolish knew that Sam was important to him. Foolish tells Ponk that he did not like his Supreme fridge, and Ponk tells Foolish that he hopes that they both don't cross paths again. Ponk then tells Foolish that he will retreat to a world of isolation and become a hermit in a cave far east.
    • Ponk is seen in a cave and assures himself that everything is fine. He shows the potato farm he had started and grabs his turtle shell helmet from a chest.
    • Ponk decides to do renovations and assures that he is ok. He states that the one person he could have trusted is gone and that his cat Sacrifice is always there for him.
    • Ponk states that he needs adapt and use people since he had been used by others. He states that he never wants to be used again and that he is struggling.
    • Ponk goes to the exit of his cave and returns inside his cave. He messages HBomb to join his VC, and HBomb joins the VC.
    • Ponk tells HBomb that they are talking via mind link and searches a chest. He then equips his turtle shell helmet, and asks HBomb where he is.
    • HBomb states that he is by Eret's castle and asks Ponk where he is. Ponk tells HBomb that he is by the bank which HBomb is unaware of.
    • Ponk tells HBomb to go near Hannah's house and adds that he needs HBomb to do something for him. He spots HBomb behind a hole near Hannah's house, and HBomb finds Kanye, the ravager in Hannah's house.
    • Ponk gives HBomb instructions to get to his cave, and HBomb meets Ponk at the entrance of the cave. HBomb asks Ponk if he is ok, and Ponk tells him to follow him into the cave since he does not like the outside that much.
    • HBomb tells Ponk that he does not seem to like sadness and that he does not bring any of it with him. Ponk tells HBomb that he likes sadness, and that his cave and the world are sad places.
    • Ponk tells HBomb that he can have his "ups and downs," but never his "ups and ups." The two go deeper into Ponk's cave, and Ponk welcomes HBomb.
    • Ponk asks if HBomb likes his "cave of isolation," and HBomb states that he likes what Ponk has done to the cave. HBomb comments on the twin-sized bed Ponk has, and Ponk also shows his drug machine next to it.
    • Ponk tells HBomb that he is missing something, and HBomb starts backing up. Ponk asks HBomb where he is going, and HBomb responds that he is not going anywhere.
    • HBomb asks Ponk what he is missing, and Ponk gives HBomb apples. Ponk tells HBomb that he needs to be strong for his journey, and HBomb tells Ponk that he has asthma.
    • Ponk tells HBomb that he needs him to get something and assures him that he does not have to get it now, but will need to get it pronto. He then asks HBomb if he knows Sacrifice, and HBomb responds that he does.
    • Ponk tells HBomb that Sacrifice was his beloved cat that had passed away and that it was a sad day the cat died. He tells HBomb that he had gained a sea pickle from the day Sacrifice had died and that it will change the world.
    • Ponk gestures HBomb further down into the cave, and HBomb asks if the sea pickle is there. Ponk tells HBomb that the sea pickle is where no man had stood before and that there is a great journey ahead.
    • Ponk tells HBomb that he would give HBomb everything if HBomb does the journey for the sea pickle. HBomb asks what "everything" is, and Ponk tells him it is nineteen blocks of netherite.
    • HBomb searches Ponk's storage chest and asks for the five pistons in there in addition. Ponk tells HBomb that he needs the pistons and lets HBomb follow him further out of the cave.
    • HBomb asks Ponk if he needs the pistons, and Ponk states that he "ate" the pistons. Ponk also comments on HBomb's boots and tells HBomb that there is a scary world out there.
    • Ponk points out a squid that is about to suffocate, and HBomb goes over to end its misery. Ponk tells HBomb to save the squid, and HBomb punches the squid into the water.
    • HBomb rejoins Ponk, and Ponk tells him that he is the right man for the mission. HBomb asks him if he can have one of the five pistons, and Ponk heads back into the cave to grab one for HBomb.
    • Ponk pushes HBomb aside after he stares at a hole in the floor of the cave. Ponk then tells him that there is nothing down there for him.
    • Ponk gives HBomb the piston and states that time is an illusion. He then tells HBomb that he is going to respect HBomb from now on.
    • Ponk lets HBomb follow him further out of the cave, and HBomb goes to save three squids. HBomb then tells Ponk that he had not trained his squids well.
    • Ponk tells HBomb that he can't leave the cave since it is daylight and calls HBomb back since the light is starting to burn him. Ponk then heads back further into the cave with HBomb following after him.
    • Ponk tells HBomb that they live in a society where green monsters rule the land. Ponk then tells HBomb that he will tell him the plan shortly and that it involves a cat.
    • Ponk gives redstone torches to HBomb and tells him that they are important. He then gives HBomb the turtle shell helmet and tells HBomb to put it on.
    • HBomb equips the helmet and finds that everything is all coming together. Ponk then speaks to HBomb through his mind, and HBomb sets up the piston. HBomb then and tells Ponk that he had done what he had wanted.
    • Ponk tells HBomb that he will be seeing him soon and tells to not take the helmet off since he needs it. Ponk starts heading back further into his cave and states that life can change.
    • HBomb removes the piston and tells him that he does not want life to change. Ponk tells HBomb to remember that life has "ups and downs" and that he will be seeing him soon.
    • HBomb leaves the cave, and Ponk decides to grow crops. Ponk states that life in the cave is strange and grabs a wooden pickaxe from a chest to mine cobblestone to fill holes in the floor of the cave to renovate the cave.
    • Ponk states that he needs to make preparations and that a thirteen pillar of salt will rise. He then adds that isolation was not that bad.
  • Foolish continues work on his build and gathers more blackstone.
    • Foolish exits the box Bad had built around him the previous day and removes trees in the area.
    • Foolish deposits polished blackstone bricks, spruce wood, and crimson stems before throwing out rotten flesh from his inventory. He then deposits spruce planks, removes dirt, and deposits black concrete.
    • Foolish grabs more scaffolding, dark prismarine stairs, dark prismarine, and diorite. He crafts polished diorite stairs and blocks before depositing iron, and grabbing polished blackstone bricks.
    • Foolish travels through Lemon City to his summer home. He searches chests at his village and gets an emerald block from his ender chest along with emeralds in a chest.
    • Foolish trades for a name tag to later name the cat he had tamed and deposits the name tag in his shulker box. He then gathers wheat to breed cows at his cow farm and butchers the cows for food.
    • Foolish deposits wheat before returning to the Greater Dream SMP. He uses his trident to fly to Lemon City where he removes dirt from where the walls of Lemon City used to be.
    • Foolish uses his trident to fly up to his build and continues building. He returns to the ground to view his progress and uses his trident to fly back up to his build to continue building.
    • Foolish grabs more polished diorite stairs and blocks before gathering more diorite to craft into more polished diorite stairs and blocks. He then gets more dark prismarine for stairs and continues building.
    • Foolish returns to the ground, uses his trident, and goes up Ponk's lemon tree to view his build from above. He then jumps down into the pond of Ponk's build before grabbing more polished blackstone, obsidian, and gilded blackstone.
    • Foolish uses his trident to fly back up to his build to continue building. He then uses his trident to fly to a part of his build and collects more polished blackstone, obsidian, dark prismarine, and diorite.
    • Foolish crafts polished diorite stairs and blocks before grabbing more polished blackstone bricks and dark prismarine. He then uses his trident to fly back up his build to continue building.
    • Foolish uses his trident to fly to a part of his build. He grabs more dark prismarine and ladders before using his trident to fly back up to his build where he continues building.
    • Foolish adds torches for lighting and continues building. He then takes a stonecutter from his ender chest to craft more dark prismarine stairs and continues building.
    • Foolish returns to the ground to view his progress and grabs more blackstone from his shulker box to deposit in his material chest. He than takes a name tag from his shulker box to name the cat he had tamed "Bread." Foolish goes through Lemon City and uses his trident to fly onto the Prime Path.
    • Foolish heads to the Nether and starts making his way to the Nether roof. He then makes his way near Sam's portal, and a ghast breaks part of the ice path.
    • Foolish repairs the path and mines netherrack. He then mines around in the bastion near Sam's portal for more gilded blackstone and deposits blackstone in his shulker box.
    • Foolish continues mining around the bastion for gilded blackstone. He replaces the gilded blackstone of the ice path that he had repaired with blackstone and starts making his way back to the Nether hub, but finds another bastion to mine gilded blackstone in.
    • Foolish towers up onto a bridge that breaks off to the ice path and mines more netherrack to build over to the ice path to return to the Greater Dream SMP.
    • Foolish walks along the community tree farm and goes to the Community House. He uses his trident to fly onto the Prime Path and returns to his build.
    • Foolish enables shaders to view his build before depositing blackstone, polished blackstone bricks, cracked blackstone bricks, gilded blackstone, and obsidian.
    • Foolish grabs more scaffolding and netherrack before collecting more blackstone from his shulker box to deposit. He then uses his trident tp fly up his build and goes to the front of Lemon City.
    • Foolish disables shaders and heads to the arctic to kill squids. He then returns to the Greater Dream SMP and ends stream at the community Nether portal.
  • Foolish later logs back onto the server to collect resources and continue work on his build. Michael also shows Tommy's advice booth to Foolish.
    • Foolish starts where he had left off at the community Nether portal and travels to the guardian XP farm. He deposits ink sacs he had collected, gets gilded blackstone to deposit in his shulker box, and searches a chest.
    • Foolish starts mending his tools and uses his trident to fly to the AFK area above the XP farm. He then returns to the XP farm to continue mending.
    • Foolish uses his trident to fly back to the AFK area before continuing to mend his tools. He then deposits ink sacs, his tools, boat, trident, water bucket, crafting table, and torches.
    • Foolish takes more prismarine shards and crafts black dye for dark prismarine. He then gathers more ink sacs for more black dye and deposits some of it to collect more prismarine shards to craft more dark prismarine.
    • Foolish gets more prismarine shards and deposits dark prismarine. He then gathers more black dye and prismarine that he uses to craft more dark prismarine.
    • Foolish gathers more shards to craft more dark prismarine to deposit and deposits extra shards. He then retrieves the rest of his dark prismarine and his tools, trident and items.
    • Foolish returns to the Greater Dream SMP and to his build. He deposits dark prismarine in his material chest and grabs the gilded blackstone from his shulker box.
    • Foolish gets obsidian and gilded blackstone before using his trident to fly back up to his build. He then places a torch in at tower to mark it as finished.
    • Foolish continues building, finishes another tower floor, and marks it finished with a torch. He then deposits obsidian and gilded blackstone before going up Ponk's lemon tree to view his build.
    • Foolish uses a boat to travel down the tree and heads to his summer home. He gathers wheat to breed cows at his cow farm before butchering the cows.
    • Foolish deposits wheat and returns to the Greater Dream SMP. He then returns to his build where he gathers diorite, polished diorite blocks and stairs, polished blackstone bricks, and dark prismarine blocks and stairs.
    • Foolish crafts more dark prismarine and polished diorite stairs. He then gets more diorite for polished diorite and uses his trident to fly back up to his build to continue building.
    • Foolish adds torches to the tower and grabs ladders. He then uses his trident to fly back up to his build. Upon flying back up, Foolish adds ladders to two towers.
    • Foolish continues building and uses his trident to fly to a tower to add torches. He then gets more dark prismarine for dark prismarine stairs.
    • Foolish continues building and grabs his stonecutter from his ender chest to craft more dark prismarine stairs.
    • Foolish deposits his stonecutter and adds more torches to a tower. He then goes up Ponk's lemon tree to view his build, enables shaders, and uses a boat to travel down the tree.
    • Foolish uses his trident to fly back up to his build and adds torches to a tower. He the disables shaders before gathering sticks and coal for torches.
    • Foolish deposits dark prismarine blocks and stairs, and polished diorite blocks and stairs.
    • Foolish goes inside his build and spots two pillagers. Michael messages Foolish asking him if he got advice from Tommy yet and adds that Tommy has a therapy booth.
    • Foolish asks Michael where the booth is, and Michael responds it is where the beet and potato farm used to be.
    • Michael tells Foolish to bring five diamonds and that he had asked Tommy how to make real life money. Foolish then uses his trident to fly near Lemon City onto the Prime Path and walks down the Prime Path to Tommy's therapy booth.
    • Foolish reads the book at a lectern there and grabs a diamond block from his shulker for five diamonds. He then rereads the book at the lectern and places his diamonds in the chest.
    • Foolish grab a book and quill from Chest 2 and checks the lectern book again before writing and signing Book 2 to place in the chest. He then returns to the Prime Path and tells Michael what he had asked Tommy. Foolish then ends stream.
  • Michael checks out Tommy's advice machine and starts building a new base.
    • Michael starts at his donor hall and goes onto the top of his path to show his possible new skin.
    • Michael returns to his house and goes to the second floor. He then leaves his house, equips his armor, and grabs his sub book from his ender chest at his house.
    • Michael heads down the path of his house and near the wheat farm. He thengoes to Punz's backyard and walks down the Prime Path.
    • Michael finds Tommy's advice machine and reads the book on the lectern. He checks the chest where the requests are to be put, considers checking the hopper chest, and searches the chests where advice is to be put.
    • Michael takes a book from Box 5 and reads the book on the lectern again. He decides to give Tommy advice, and returns to his house to search his chest and ender chest.
    • Michael grabs a diamond block from his basement and deposits the diamonds. He then heads out of his house, but returns to search the ender chest there and retrieve the five diamonds.
    • Michael walks through Punz's backyard before returning to the advice machine. He then opens the book and quill he took to find that it already has contents.
    • Michael places the book back in Box 5 and checks the rest of the chests before grabbing a book and quill from Box 1. He asks Tommy how he can get real life money, signs the book as "chest #1 hi," and places the book along with five diamonds in the chest.
    • Michael walks down the Prime Path and messages Foolish. He uses his trident to fly onto the wall of Punz's backyard and plans to build a second base.
    • Michael walks down the path to his house and states that he should move out since he has the resources and because he is not using the space of his house correctly. He then searches chests in his basement and states that he cand use the space correctly by finding somewhere.
    • Michael heads out, decides to make his starter base a secondary base, and walks to the Nether. He heads down a Nether bridge past Niki's city portal and starts mining through the Nether.
    • Michael mines into a soul sand biome and makes a bridge over the soul sand. He continues digging through the Nether and continues bridging over the soul sand.
    • Michael continues mining through the Nether and makes another bridge. He then continues mining through the Nether.
    • Michael continues making a bridge and mining through the Nether. He eventually starts making his way down the path back to his house to grab his ender chest and obsidian.
    • Michael makes a path from near where he had started mining and mines more blocks nearby to continue working on the path. He then returns to his house in the Greater Dream SMP.
    • Michael grabs obsidian from his basement, searches his ender chest, and crafts golden nuggets into gold to deposit. He then deposits crimson roots and vines.
    • Michael deposits crimson fungi, bones, coal, cobblestone, wheat seeds, soul sand, an arrow, quartz, warped fungi, and jungle signs. He then searches chests at his house.
    • Michael heads out, but returns to his house to grab jungle wood from his ender chest to deposit in his basement. He retrieves the last bit of jungle wood from his ender chest to deposit in his basement before grabbing smooth sandstone and soul sand from his ender chest to throw out.
    • Michael throws out netherrack and deposits obsidian in his ender chest. He then searches a chest and goes to his basement.
    • Michael gathers dark oak wood and planks, spruce wood and planks, more dark oak planks and wood, and more baked potatoes. He then deposits baked potatoes and his sub book in an ender chest at his house.
    • Michael walks down his underground path and the Prime Path before heading to the Nether. He then heads down his Nether bridge before returning to the Greater Dream SMP.
    • Michael returns to his house to grav a flint and steel. He then and returns to the Nether, heads down his Nether bridge, and continues building part of it.
    • Michael mines more netherrack and removes a crimson tree in the way of his path. He continues building his path, removing crimson trees, and mining through the Nether.
    • Michael grabs gets obsidian from his ender chest to make a portal and activates it. He finds himself on top of a tree in a swamp biome and bridges to a mountain where he places a torch.
    • Michael heads up the mountain and starts traveling. He places another torch before using his trident to fly back to the swamp. He then uses his trident to fly onto the bridge before using his trident to travel to fly to an area.
    • Michael fills part of a creeper hole and starts flattening a hill. He replaces the stone with dirt and flattens another hill.
    • Michael replaces the stone with dirt and finishes flattening the hill. He then contains a stream of lava before crafting a crafting table to craft chests to deposit dark oak wood and planks, spruce wood, netherrack, crimson stems, Nether wart blocks, dirt, sugar, cobblestone, spruce planks, gunpowder, string, rotten flesh, crimson roots, seeds, and andesite.
    • Michael collects cobblestone, andesite, and diorite to deposit. He then starts flattening another hill and towers up to remove floating blocks before continuing to flatten the hill.
    • Michael illuminates the area with torches and collects dark oak planks to craft a boat to put a zombie villager in. He shields the zombie villager from the sun and kills a zombie that gets into the boat.
    • Michael continues flattening the hill. He stops to deposit dirt and cobblestone before continuing to flatten the hill. Michael also fills in the area with dirt, grabs his sub book from his ender chest, and places it back.
    • Michael places his ender chest next to his storage chest and continues placing dirt. He then deposits dirt, bones, granite and cobblestone before gathering more dark oak planks to craft chests to deposit cobblestone, dark oak planks, diorite, andesite, spider eyes, string, flint, coal, iron, rotten flesh, and a flint and steel.
    • Michael uses torches to make a trail from the area back to his portal and heads to the Nether. He expands the ceiling of his underground path and adds torches to his path.
    • Michael returns to the Greater Dream SMP and uses his trident. He then returns to his house to collect baked potatoes from his ender chest and searches a chest.
    • Michael searches chests in his basement and at his house. He then heads to Sam's base and uses his trident to land.
    • Michael goes to the remains of the Thiccatron and uses his trident. He then goes to Sam's spider XP farm to mend his shovel and grabs his sub book from an ender chest there.
    • Michael places his sub book back and continues mending his shovel. He forgets to equip his armor again and dies from fall damage when he uses his trident to fly out of the spider XP farm.
    • Michael spawns back at a house at Foolish's village and breaks out of the house. He searches chests near Foolish's portal and the remains of L'Sandberg before taking a spruce boat from one of Foolish's chests.
    • Michael heads to the Nether and goes down Sam's ice path. He nearly suffocates and heads through Sam's portal.
    • Michael kills a pig near the Thiccatron for food and retrieves his items from near the exit of Sam's spider XP farm. He then goes down into the spider XP farm to retrieve any items that fell down.
    • Michaelheads near Thiccatron to use his trident to locate where Sam's portal is and returns to the Greater Dream SMP.
    • Michael returns to the Nether hub and starts heading up the stairs to the Nether roof, but walks down the path to his portal. He spots a slime and tries to find it, but the slime vanishes.
    • Michael accidentally causes a creeper to blow up and grab a golden apple, golden hoe, and flint and steel from a ruined portal. He then returns to his area and illuminates it with more torches.
    • Michael deposits a flint and steel, a golden hoe, scaffolding, a golden apple, gunpowder, netherrack, rotten flesh, obsidian, sugarcane, a bow, string, spider eyes, and bones. He then collects dirt and logs off briefly.
    • Michael logs back on and continues flattening the hill. He accidentally causes a to creeper blow up and continues flattening the hill.
    • Michael continues placing dirt and flattening the hill. He also removes a stream of water and deposits dirt, cobblestone, andesite, granite, diorite, gravel, rotten flesh, spider eyes, a bow, bones, arrows, seeds, gunpowder, and string.
    • Michael gathers spruce planks for more torches before depositing coal and spruce planks. He then continues filling the area and adds more torches to the area.
    • Michael searches his chests and uses his trident to go up a mountain. He then descends the mountain and uses his trident to fly back up to view the area.
    • Michael plans to make a natural pathway and an autosmelter. He then uses his trident to fly down and accidentally causes makes a creeper blow up. Michael fills in the crater.
    • Michael uses his trident to test the heights he can go and uses his trident to fly onto a hill. He then tests the height he can go again and removes dirt.
    • Michael uses his trident to fly down the hill into a pond and returns to his area. He then uses his trident to fly onto a mountain before returning to the ground.
    • Michael places a torch and goes near his storage chests, He then uses his trident to fly back up the mountain and relogs for his sword to load back in.
    • Michael messages Sam before ending stream in his area.

August 17, 2021[]

  • Ponk extends his cave.
    • Ponk starts his stream at his cave and starts extending the back of his cave.
    • Ponk crafts a stone pickaxe and continues extending his cave. He then grabs obsidian and oak planks before continuing to extend his cave.
    • Ponk moves his bed and gathers smooth stone, chiseled stone, and oak planks. He crafts oak stairs to make a shelf, but then removes the shelf.
    • Ponk moves his bed and builds around it. He then crafts oak slabs to continue building.
    • Ponk crafts stairs and attempts to get out of his cave through the roof. He mines out roof for stairs to his bed and crafts stone stairs to use.
    • Ponk crafts more oak plank slabs and continues extending his cave. He then moves his brewing stand next to his cave and crafts a chest to put next to his bed.
    • Ponk gets more chiseled stone and continues extending his cave. He then gathers torches to illuminate his cave.
    • Ponk continues extending his cave and gets a bucket. He fills it with water from a pond outside and makes a small waterfall in his cave.
    • Ponk crafts a new stone pickaxe and starts extending the small waterfall. The waterfall accidentally destroys his potato crop, and Ponk replaces the torch and crop.
    • Ponk collects glass to continue working on his waterfall and crafts cobblestone slabs. He then gathers oak wood and pistons before depositing cobblestone and oak wood planks.
    • Ponk gets stone and crafts a wooden pressure plate. He places the pressure plate at the end of the waterfall, but removes it.
    • Ponk adds onto the stairs to his bed and gets a salmon to put in his waterfall. He then extends the side of the waterfall to make an aquarium.
    • Ponk mines around the aquarium and crafts a stone axe. He adds more stairs to his bed and extends part of his cave to add more stairs.
    • Ponk decides to get more fish, but changes his mind after finding that it is daytime. He states that he has to follow the "rules," gets dirt, and places pistons in a wall and his waterfall.
    • Ponk continues extending his cave and considers going outside for something. He finds that it is still daytime and continues extending his cave.
    • Ponk sets up a Nether portal, but discovers that he does not have enough obsidian for one. He starts mining down and crafts torches.
    • Ponk places his crafting table in the wall of the cave and crafts more stone pickaxes. He continues mining and returns to his cave to mine a coal block for more torches.
    • Ponk continues mining and mines into a cave. He finds a patch of obsidian and mines around to collect lava.
    • Ponk returns to his cave and sets up a pool to create the last bit of obsidian for the portal. He then searches his storage chest, places lava in a hole by the portal, and gets another salmon from the pond outside.
    • Ponk returns to his cave to create the last bit of the Nether portal and places the salmon in his waterfall. He then removes the pool and fills a hole in the ground.
    • Ponk searches his chests for flint or iron and crafts a furnace to smelt iron ore he mined. He then goes down into his mine, breaks gravel for flint, and considers getting a pet bat that he finds.
    • Ponk returns to his cave, searches a chest, and collects iron from his furnace. He then crafts a flint and steel to activate the portal.
    • Ponk enters the portal and finds that it is linked to the Nether hub. He enters the portal again to finds himself at the community Nether portal.
    • Ponk starts making his way back to his cave and eats cake along the path to Hannah's house. He visits Kanye at Hannah's house, and the ravager attacks him.
    • Ponk returns to his cave and considers naming his pet salmon. He then crafts a composter and places it by his potato farm.
    • Ponk removes coal blocks by the composter to replace them with an oak wood beam to support it. He then ends stream by his bed.
  • Puffy adds more Pokémon to her center and pivots her therapy business to a drug business after checking out Tommy's advice machine. She also repairs the Community House, walks around the server, pranks Tommy and Hannah, and builds in front of Bad's mansion.
    • Puffy starts her stream on the Prime Path near the L'Manberg crater and heads to the remains of the apiary. She then walks down the Prime Path and digs herself into a hill near her Pokémon Center before going AFK.
    • Puffy goes to her Pokémon Center and plans to add an image of Jigglypuff to the wall. She then searches chests by Ponk's pet graves and her material chests by her Pokémon Center.
    • Puffy walks down the Prime Path. She grabs an item frame and steak from near Ponk's therapy office before returning to her Pokémon Center to put up an image of Igglybuff.
    • Puffy reads the book at the lectern at Tommy's advice machine and searches the chest there for the requests and diamonds. She rereads the book before checking the chests for responses.
    • Puffy checks the chest for requests and reads the book again. She then takes a book and quill from Box 3 before grabbing diamonds and a diamond block from her ender chest for five diamonds.
    • Puffy deposits extra diamonds and writes in the book to ask Tommy how to get women since she does not understand them. She names the book "Women?!" and checks the book at the lectern again.
    • Puffy checks Box 3 and walks around. She walks down the Prime Path to Tommy's base to rename the book to "Box 3" and renames the five diamonds to "Charity."
    • Puffy returns to Tommy's advice machine and checks the book at the lectern. She places the book and diamonds into the chest before digging down into the hopper system.
    • Puffy checks the chest of requests and the chest of reply books. She then places a sign by the sign on the request chest and crafts white dye to give the sign white text.
    • Puffy towers out of the room and covers the hole she had made into the room. She then walks down the Prime Path to her therapy office to change the sign there to indicate that she is no longer a therapist, that Tommy is the new therapist, and that she now sells drugs.
    • Puffy goes inside her therapy office to edit the signs at the table to indicate that she does not care about other's problems. She then crafts white dye for the text.
    • Puffy grabs the books in the request chest, edits another sign to indicate that she is now free from being responsible for others, and gives the sign white text. She then removes the steak item frame from her therapy office and deposits the item frame in a chest nearby.
    • Puffy walks down the Prime Path and near her Pokémon Center. She then goes to the beacon of the former beet farm before heading to her base to deposit the request books.
    • Puffy deposits stone, dirt, rotten flesh, spruce wood, and string. She logs off briefly to equip her Squishy cape and uses her trident to fly onto Ponk's lemon tree.
    • Puffy goes AFK and later finds some damage to the tree. She decides to fix the tree and uses her trident to fly down from the tree.
    • Puffy creates an image of Shinx and grabs an item frame from under the bridge to the karaoke stage. She then takes another item frame and steak nearby to place an image of Shinx at her Pokémon Center.
    • Puffy creates a new image of Iggybuff to put up and gets two new images of Charmander. She puts up one of the images and discovers that the new image is corrupted. She then creates one more image to find it corrupted as well.
    • Puffy removes the image from the wall and throws out the corrupted images. She creates a new image of Charmander to put up and decides to check on L'Sandberg.
    • Puffy walks down the Prime Path to the Community House and searches a chest there. She then removes the green wool from the floor and searches chests at the Community House.
    • Puffy searches chests near the stairs of the community Nether portal and searches a chest by the community Nether portal and tree farm. She finds Foolish's signs at the community tree farm and edits it.
    • Puffy crafts white dye for the sign's text and harvests oak trees nearby. She then goes to the melon farm and continues harvesting oak wood.
    • Puffy goes to the melon farm, replants the oak trees, and heads to the community Nether portal. She crafts crafting tables to repair the damage to the Community House and gathers smooth quartz slabs to fix two entrances of the Community House.
    • Puffy deposits a quartz stair before grabbing quartz slabs to finish repairing the entrances. She then deposits quartz slabs, smooth quartz slabs, bone meal, oak wood, and a map.
    • Puffy collects an oak wood log for planks to repair part of the Prime Path to the Community House and throws out green wool. She then walks down the Prime Path and uses her trident to fly to the stairs of the community Nether portal.
    • Puffy heads to Foolish's summer home and goes to the remains of L'Sandberg. She the visits Foolish's village before returning to the Greater Dream SMP.
    • Puffy walks down the Prime Path and heads to Eret's museum. She walks around outside the museum before heading back into the museum.
    • Puffy heads to the basement of the museum and heads out of the museum through the basement exit. She then walks down the Prime Path.
    • Puffy returns to her base to search her chests and smokers for baked potatoes. She grabs potatoes from a chest to cook and splits the potatoes into other smokers to cook.
    • Puffy retrieves baked potatoes and decides to view the progress on Foolish's build. She walks down the Prime Path and hears that Michelle's enderman nanny had been killed by Foolish.
    • Puffy heads to Snowchester and uses her trident to fly to the stairs near the nuke lab. She finds the door to her house open and finds the replacement nanny Foolish had made.
    • Puffy checks Michelle's room and goes to Foolish's Snowchester house. She asks one of the endermen in the attic if she can hire one of them, and one of them attacks her after she looks it in its eyes.
    • Puffy heads out of the house and kills the enderman. She visits MICHAEL before returning to the Greater Dream SMP.
    • Puffy walks down the Prime Path and uses her trident to fly onto the path to Lemon City. She then heads to Foolish's build and searches Foolish's material chests.
    • Puffy takes a flint and steel from a chest, but puts it back. She then goes to Bad's build before walking inside of Foolish's build.
    • Puffy walks around the build and climbs up the scaffolding to each of the layers of the build. She then returns to the ground and uses her trident to fly near the front of Lemon City onto the Prime Path.
    • Puffy walks down the Prime Path and uses her trident near the Community House to get further down the Prime Path. She then walks down the Prime Path to her therapy office to go AFK before walking down the Prime Path to the front of Punz's base.
    • Puffy walks around behind Tubbo's old house and along the remains of the Holy Land wall. She then walks down the Prime Path and near the ice cream shop.
    • Puffy walks down the Prime Path and logs onto the MCC practice server briefly before logging back onto the SMP. She continues her way down the Prime Path and throws away a beet.
    • Puffy walks around near the karaoke stage and goes to the karaoke stage. She then goes near Punz's pond and jumps down into the water fall.
    • Puffy continues her way down the Prime Path and goes to Bad's mansion. She then continues her way down the Prime Path to Tommy's advice machine and changes the smiley face to a frown.
    • Puffy searches the request chest and checks the book. She decides to give the smiley face cat ears and changes the face back to a smiley face before searching the request chest.
    • Puffy grabs pink terracotta from her base, considers trapping Wilbur's burger van with a Curse of Binding pumpkin, and walks down the Prime Path. She then takes grey concrete from a chest by Jack's pub and searches the request chest at Tommy's advice machine.
    • Puffy searches chests near her Pokémon Center and grabs red Nether wart blocks, but deposits them. She then grabs cobblestone and towers up next to the smiley face to give it cat ears, a nose, and a tail.
    • Puffy removes the tail and fixes an ear. She then fixes the nose, but ends up removing it.
    • Puffy adds whiskers to the left of the face, but ends up removing them. She then fixes the ears and later fixes them again.
    • Puffy gives the face a nose, but removes it. She tries to give the face a different mouth, but lets the face still have a smiley face.
    • Puffy adds a tail and paws before walking down the Prime Path, She grab quartz slabs from the Community House and adds whiskers to the face.
    • Puffy finds Tommy's sign and removesjungle signs nearby. She then trims the whiskers and places a sign on a paw of the smiley face to dub the machine as "Tommy's Therapy Meow Meow Center."
    • Puffy changes the sign to "Tommy's Therapy Meow Meow Office!" and goes to her Pokémon Center to change the image of Shinx to Luxio. She then walks to her base to collect more baked potatoes and throws out beet seeds from her inventory when she leaves.
    • Puffy decides to prank Hannah's house and walks down the Prime Path. She returns to her base to check her smokers for more baked potatoes before grabbing stripped warped stems, warped stems, warped wart blocks, and warped nylium.
    • Puffy uses her trident to fly behind Punz's backyard and walks down the community tree farm before heading to the front of Hannah's house. She accidentally tramples a potato crop and notices Kanye the ravager inside Hannah's house.
    • Puffy starts replacing the front of Hannah's house with warped planks and accidentally strips the bark of one of the crimson stem beams of Hannah's house. She then continues replacing the front of the house. Puffy also strips the bark of two more crimson stems and warped stem blocks she places.
    • Puffy continues replacing the front of Hannah's house and crafts warped stem plank stairs and doors to replace the existing stairs and doors.
    • Puffy continues replacing the front of Hannah's house before depositing crimson stems, a crimson door, crimson planks, crimsons slabs, and stripped crimson stems.
    • Puffy grabs green concrete to deposit crimson stairs and throws out the green concrete. She then crafts warped wood slabs to finishe replacing the front of Hannah's house.
    • Puffy walks around the area and places stripped warped stems. She then walks down Hannah's path to the Prime Path and continues her way down the Prime Path.
    • Puffy falls in a hole near McPuffy's and walks down the Prime Path to Bad's mansion to build a statue of Skeppy.
    • Puffy finishes building the statue and gets a smooth stone slab. She throws out warped stem planks before gathering grey and black concrete to repair part of the path to Bad's mansion.
    • Puffy deposits grey concrete and gets smooth stone to finish repairing the path. She then deposits smooth stone and removes the tower she made behind the statue.
    • Puffy throws out rotten flesh and adds it onto the back of the statue. She then adds a long nose to the statue and decides to make the statue an elephant instead.
    • Puffy gives the statue elephant ears and removes what she had added onto the back of the statue. She then gives the elephant a tail and tusks before moving the tusks a bit lower.
    • Puffy adds onto the trunk, removes the gallery of Lego Batman images, and enables shaders. She names the elephant Elly before walking down the Prime Path to the river of L'Manberg.
    • Puffy uses her trident to fly onto the end of the Prime Path to the L'Manberg crater and goes to the L'Manberg crater. She heads to the bottom of the crater and uses her trident to fly out of it to the front of the remains of Jack's house.
    • Puffy goes to the front of the remains of the dunk tank minigame and ends stream nearby.

August 18, 2021[]

  • Ponk relocates his pets to his cave.
    • Ponk starts his stream where he had left off, and finds both of his pet salmon still alive.
    • Ponk decides to get Catye and FAT B1TCH. He heads out of his cave and walks down the Prime Path past Eret's castle to Ant's animal sanctuary.
    • Ponk makes his way to his hobbit hole and decides to also grab a lead to take MILF MAN with him. He arrives near his hobbit hole to get FAT B1TCH and Catye before returning to the Greater Dream SMP through Ant's animal sanctuary and Eret's castle.
    • Ponk walks down the Prime Path and eats cake along the path to Hannah's house. He then returns to his cave to grab potatoes and a coal block.
    • Ponk places potatoes in his furnace and lets FAT B1TCH sit by his bed. He feeds his dog rotten flesh before going to search for Catye.
    • Ponk eats cake along the path to Hannah's house before walking down the Prime Path past Eret's castle and Ant's animal sanctuary. He nearly gets killed by a creeper near Kinoko Kingdom and arrives at his hobbit hole to collect salmon to cook.
    • Ponk gathers leather and hay bales near his second hobbit hole before retrieving cooked salmon. He then crafts bread before going near Alyssa's barn and Little Nas's treehouse.
    • Ponk returns to Ant's animal sanctuary and walks down the Prime Path through Eret's castle to return near the bank. He then goes to Hannah's house to ask Kanye the ravager if he knows where Catye was. The ravager attacks him in response.
    • Ponk attacks the ravager before going to the community Nether portal. He walks down the Prime Path to Eret's castle and searches a chest outside.
    • Ponk walks down the Prime Path to Ant's animal sanctuary and starts heading back to his hobbit hole, but returns to Eret's castle to check the fountain there.
    • Ponk finds only a chicken and kills it. He returns to the Greater Dream SMP and finds XP orbs near his small lemon tree. He then collects the XP before heading inside Puffy's therapy office where he punches the two cats.
    • Ponk walks down the Prime Path before returning to his cave. He then goes near the bank and heads back to his cave.
    • Ponk goes to the top of his trap by the bank before returning to his cave. He finds Catye at the Nether hub while entering his Nether portal and tries to get the cat into the Nether portal.
    • Catye goes to sit on a chest, and Ponk manages to get the cat through the portal. Ponk returns to his cave to leave Catye near the aquarium and searches a chest by his bed.
    • Ponk deposits smooth stone, chiseled stone, iron, diorite, piston, stone stairs, cobblestone, oak slab, andesite, a wooden pickaxe, dirt, a stone pickaxe, redstone torches, oak wood, cobblestone slab, glass, stone brick stairs, chiseled stone, torches, cobblestone, stone, and a bucket. He decides to make an animal sanctuary so that he won't need to leave his cave.
    • Ponk deposits raw chicken and searches for Shoe near the wheat farm. He finds a random llama wearing white carpet instead and punches the llama.
    • Ponk finds Shoe further past the wheat farm. He takes slimeball and string in Sam's chests by the bank to craft leads before starting to lead Shoe to his cave. As he leads Shoe, the other llama follows Shoe.
    • Ponk kills the other llama and leads Shoe to his cave. He grabs oak wood planks and wood for fences to fence off the portal before tying Shoe to a fence.
    • Ponk heads through his portal and heads to Niki's city to grab raw cod, black wool, prismarine bricks, and sea lanterns from his room there. He looks at an image of Master Oogway he finds and places it back.
    • Ponk looks at an empty map he finds and tries to take an image of the car with him. The image despawns, and Ponk takes glass and bone blocks.
    • Ponk accidentally looks into Speedwagon's eyes, and the enderman gets bothered. Ponk then heads near his hobbit hole and leads MILF MAN down from the cliff.
    • Ponk starts leading MILF MAN back to his cave, and the cow gets stuck in the Prime Path of Ant's animal sanctuary. He manages to lead the cow out of the path and continues leading the cow back.
    • The cow's lead breaks, and Ponk leads the cows past Eret's castle and down the Prime Path. Ponk eats cake along the path to Hannah's house and leads the cow back to his cave.
    • Ponk ties MILF MAN next to Shoe and mounts onto Shoe to go AFK. He finds his two salmon nearly about to suffocate and saves both of the salmon by pushing them up the stream of the waterfall.
    • Ponk mines up to the surface near his bed, and a wandering villager falls into the hole. Ponk then looks through the trader's trades, returns to the surface, covers the wandering villager, and kills its llamas.
    • Ponk returns to his cave, checks the wandering trader's trades, and ends stream near his bed.
  • Foolish continues work on his build. Foolish and Sam also converse about their builds.
    • Foolish starts his stream on the Prime Path and searches a chest at Ponk's pet graves.
    • Foolish removes rotten flesh from his inventory, gets coal blocks from a chest, and notices Puffy's prank on Tommy's advice machine. He continues down the Prime Path before traveling to his summer home.
    • Foolish kills a stray cow and breeds cows at his cow farm. He then butchers the cows and heads back to the Greater Dream SMP.
    • Foolish walks down the Prime Path to Lemon City and plans to add trident pools to his build. He arrives at his build where he grabs dark prismarine blocks and stairs, polished diorite blocks and stairs, and polished blackstone bricks.
    • Foolish walks along part of his build and uses his trident to fly to the top of his build. He continues building and returns to the ground to view his progress.
    • Foolish considers replacing the torches in his build with redstone lamps, but decides to swap the torches for soul torches. He then removes some bones and arrows.
    • Foolish grabs string and uses his trident to fly to the top of his build. He places string on the top of his build to prevent snow piling up on it and uses his trident to get down from his build.
    • Foolish uses his trident fly to to his material chests where he collects more dark prismarine and diorite. He then crafts more polished diorite before using his trident to fly back up his build.
    • Foolish continues building and returns to the ground to view his progress. He then uses his trident to fly back up his build and resumes building.
    • Foolish grabs more dark prismarine and diorite before crafting more polished diorite. He then uses his trident to fly back up his build to resume building.
    • Foolish returns to the ground to view his progress and uses his trident to fly back up his build. He then continues building and messages Sam when Sam logs on.
    • Foolish continues building and adds torches. He then grabs more dark prismarine for dark prismarine stairs.
    • Foolish uses his trident to fly up his build, and Sam meets him. Sam compliments Foolish on his build, and Foolish asks Sam if he is building.
    • Sam states that he has a big secret project, and Foolish tells Sam that he also has a big secret project. Sam tells Foolish that his project is bigger and that it is 3.5k by 2k blocks in total.
    • Foolish asks Sam what his project is for, and Sam states that his project makes the prison seem small and is a build for his lore. Foolish asks Sam what type of lore it is for, and Sam responds that it is for future lore.
    • Foolish suggests that they both do angsty and thrilling lore. He jokes that they should kill someone in lore. and Sam asks Foolish who they should kill in canon. Foolish suggests that they go for Tommy.
    • Foolish tells Sam that Tommy is the reason for all the chaos on the server and that they should set up a 1000x1000 of TNT around his base. He also adds that the TNT could be set off when a door of Tommy's base opens, and Sam suggests doing Dream instead.
    • Foolish tells Sam that Dream will be bored without Tommy, and by killing Tommy in canon, it will also eliminate Dream. He also suggests that they throw someone in prison and asks if Sam is making a bigger prison since Sam mentioned that the build will be bigger than Pandora's Vault.
    • Sam states that the prison will be able to fit inside of his project, and Foolish asks Sam how long it takes. Sam responds that it might take him a month, and Foolish asks if Sam Nook will help.
    • Sam states that he has lots to grind for and that he hopes that Sam Nook helps him. Foolish tells Sam that he has an idea of hiring Sam Nook to work with him for a bit.
    • Sam does an MLG from the top of Foolish's build, and Foolish spots Sam at the bottom of his build. Sam allows Foolish to hire Sam Nook, and Foolish asks if Sam Nook sets up TNT traps.
    • Sam tells Foolish that Sam Nook does what he is hired to do, and Foolish asks if that includes accidental murder. Sam responds that it does not include any accidental murder and rejoins Foolish on the build.
    • Sam adds that Sam Nook is not allowed to leave job sites and pushes Foolish off. Sam compliments Foolish on his "MLG," and Foolish tries to do a scaffolding clutch.
    • Sam rejoins Foolish on the ground using a water bucket MLG, and the two go to part of Foolish's build. Sam then leaves, and Foolish uses his trident to fly back up his build.
    • Sam climbs up the scaffolding of Foolish's build, and Foolish jumps onto the scaffolding with him. Sam states that he can't get up the build, and Foolish places scaffolding for Sam to get to the top. Sam then places scaffolding further off from the build.
    • Sam throws mushroom soup, red mushrooms, and brown mushrooms for Foolish on the scaffolding. He then tells Foolish to come down, and Foolish rejoins Sam on the scaffolding to take the soup and mushrooms.
    • Foolish returns to the top of his build, and Sam joins him there. Sam pushes Foolish off the build, and Foolish returns to the top of his build to rejoin Sam.
    • Sam throws out his water bucket and tries to do an MLG, but fails. Foolish throws out his water bucket and tries to attempt an MLG as well, but is also unsuccessful.
    • Foolish rejoins Sam on the top of his build, and Sam throws out his water bucket and manages to do an MLG. Foolish throws out his bucket and tries to do an MLG, but only catches the bucket without managing to place the water.
    • Foolish uses his trident to fly back up his build, and Sam states that he is going to go gather blocks. Foolish asks what type of blocks, and Sam responds that he is going to collect dirt and stone.
    • Foolish tells Sam to take stone and dirt from chests by Punz's chunk, and Sam suggests that Foolish go to the guardian XP farm to get materials since squids can spawn in the farm. Sam also tells Foolish that he can find squids from a river at his summer home.
    • Foolish finds a chicken jockey that spawns on his scaffolding and hits the jockey off. He then jumps off after the jockey to try and kill it, but fails to kill the jockey.
    • Foolish kills the baby zombie riding the chicken and accidentally breaks his scaffolding. Sam leaves the game, and Foolish replaces the scaffolding.
    • Foolish removes snow at the top of his build and continues building while illuminating his build with torches. He then drinks the soup Sam had given him and throws out the bowl.
    • Foolish continues building while placing torches. He uses his trident to fly to a part of his build and grabs more dark prismarine.
    • Foolish crafts dark prismarine stairs before getting spruce wood planks and coal for torches. He then deposits sticks and collects more dark prismarine before he uses his trident to fly back up his build.
    • Foolish continues building while illuminating his build with torches. He removes snow before continuing to build and illuminate his build.
    • Foolish accidentally falls off his build and tries to do a scaffolding MLG. He uses his trident to fly back onto the build to continue building and illuminating his build with torches.
    • Foolish falls off his build and uses his trident to fly back up. He then continues building and illuminating his build with torches. After some work, Foolish goes up Ponk's lemon tree to view his progress.
    • Foolish returns to the ground from the tree using a boat and walks along part of his build. He deposits dark prismarine blocks and stairs, polished blackstone bricks, polished diorite blocks and stairs, ladders, string, and gunpowder.
    • Foolish enables shaders briefly to view his build and uses his trident to fly to Lemon City. He then uses his trident to fly onto the Prime Path of Lemon City and to the community Nether portal.
    • Foolish heads to the arctic to kill squids and later gets glitched under the ice. He continues killing squids and returns to the Greater Dream SMP.
    • Foolish goes to the community Nether portal and tree farm before ending stream at the community tree farm.
  • Bad logs onto the server after playing some Gartic Phone and Hivemind. He walks around the server, sets Michael's house on fire and extinguishes before it can cause damage, extinguishes fires in Michael's house set by Foolish, pranks Foolish, and uses Tommy's advice machine.
    • Bad starts near Foolish's build and decides to destroy something on the server. He heads near Lemon City, and George joins his VC.
    • Bad walks down the Prime Path and searches chests by Puffy's therapy office. He then searches a chest by the flower and ice cream shops. Bad gets carrots from a chest by Ponk's pet graves.
    • Bad deposits rotten flesh and continues his way down the Prime Path. He searches chests near Puffy's Pokémon Center before continuing down the Prime Path.
    • Bad searches the chest at his toll gate around his mansion before searching a chest by the statue of Jack that Puffy constructed by Jack's pub. He continues down the Prime Path, and searches the chest at Tommy's advice machine.
    • Bad gets black and white concrete from a chest nearby before starting to build George's water bottle. He then gets an item frame to put on the build and places water inside the build.
    • Bad places a carrot in the item frame and gets water. He then replaces torches, and walks down the Prime Path. Bad goes to the community tree farm and to the front of the Cat Maid Café.
    • Bad gets a chicken egg and tries to hatch a chicken near Michael's donor hall. He accidentally falls down Punz's chunk and does a water MLG onto the slime blocks.
    • Bad jumps onto the slime blocks of Punz's chunk and does an MLG into the chunk. He throws out his water bucket and fails an MLG.
    • Bad throws out his water bucket, catches the bucket, and dies from fall damage. He makes his way back from the Cat Maid Café to retrieves his items from Punz's chunk before going to the spider XP farm.
    • Bad uses the spider XP farm and accidentally lets a spider out of the spawner. He then continues using the spider XP farm, throws out the spider eyes in the sorter chest, and fixes it.
    • Bad deposits string and throws out more spider eyes while using the farm.
    • Bad deposits name tags in an ender chest and gets Puffy's head to put on. He places the head back in the ender chest before heading down the path of Punz's backyard, but falls through a hole in the path.
    • Bad walks around in the area and heads down Michael's underground path to Michael's house. He then heads to Michael's basement and towers up to one of the pieces of fanart there.
    • Bad tells George that he will burn down the house if George logs on. Bad then gets gravel to break and searches Michael's chests for iron.
    • Bad finds an iron ingot, but deposits the ingot. He then takes a flint and steel from a chest and goes upstairs before heading back down into the basement.
    • Bad towers up next to a piece of fanart and sets up a poll asking if he should burn down the house. The poll ends up deciding for him to burn down Michael's house, and Bad lights a part of the basement on fire. He then extinguishes the fire before it can do damage.
    • Foolish heads into the basement and sets part of the basement on fire. Bad extinguishes the fire and chases Foolish upstairs and down the basement multiple times as Foolish continues setting areas of the house on fire.
    • Bad extinguishes the fire and chases Foolish to the basement where Foolish sets him on fire. Bad considers killing Foolish for his trident and gets a pufferfish for Foolish to eat. Foolish then throws the pufferfish back to him.
    • Bad deposits the flint and steel in a chest before headings out to the side of the house. Foolish follows him out and equips Dream's head.
    • Bad chases and attacks Foolish down the path, and Foolish jumps off and combat logs. Bad grabs birch signs from a chest near Fundy's gameshow set, and Foolish logs back on to put the head back in his ender chest near the gameshow set with Bad attacking him.
    • Foolish attacks Bad, and Bad heads down Michael's path. George suggests he remove Michael's house, and Michael logs on and messages Bad to do it.
    • Bad grabs a flint and steel from Michael's basement to set the perimeter of the house on fire. He then extinguishes the fire before the fire does any damage. Michael tells him to stop, and Bad sets the perimeter on fire and extinguishes it.
    • Bad walks down Michael's house and asks George if he should burn the house. Bad then sets the perimeter of the house on fire and sets it out.
    • George suggests that Bad let the fire spread before saving the house, and Bad sets fire to the perimeter and lets the fire spread to the grass before putting it out.
    • Bad sets part of the perimeter on fire, and one part of the house burns. Bad then grabs a dark oak log from Michael's house to repair the damage and finds Foolish at the front of the house wearing Karl's head.
    • Foolish messages Bad that he took a screenshots with evidence, and Bad shoves him away. Bad then closes the door and starts leaving.
    • Foolish messages Bad that he did not put out the fire, and Bad returns to find part of Michael's house on fire. Bad then extinguishes the fire and uses water to climb to the roof to set out a flame.
    • The fire damages only two blocks of the house, and Bad goes into the house to check for more fires. He then heads out and gets spruce wood from Michael's house to repair the damage.
    • Bad deposits spruce wood and gathers spruce wood to craft spruce stairs. He then deposits extra spruce planks and stairs before heading out of the house to where Foolish was.
    • Bad leaves before checking the house from the outside for any fires, and Foolish wonders if there are any fires in the basement. Bad goes into the basement to find no fires.
    • Bad finds the roof on fire (set by Foolish) and uses water onto the roof to extinguish the fire. The fire damages part of the roof, and Bad heads inside the house to check.
    • Bad exits the house to find the side of it on fire (also set by Foolish). He then extinguishes the fire and uses water to the roof to extinguish more fire.
    • Bad grabs spruce wood from Michael's house and exits the house. Foolish states that he is working on his build and that it could not have been him.
    • Bad gets spruce stairs and repairs part of the damage. He makes a skylight in the roof and heads into the house through it.
    • Bad harvests wheat from the wheat farm, gets seeds to replant, and deposits seeds. He tramples crops and deposits seeds.
    • Bad harvests more wheat and replants the farm. He then crafts more bread before walking around onto the Prime Path. He reads the McPuffy's application by McPuffy's and walks down the Prime Path.
    • George gets Quackity on call briefly, and Bad gets hit off the Prime Path by a zombie. Bad then walks down the Prime Path, and George gets Quackity on call briefly again.
    • Bad continues down the Prime Path, and Quackity joins the VC briefly. Bad falls down near his mansion and gets back onto the Prime Path.
    • Bad continues his way down the Prime Path where he walks around Tommy's property and fence. He then throws out rotten flesh before heading to Punz's backyard.
    • Bad walks back to the front of Punz's base by the path and goes to the karaoke stage. He then goes to Punz's pond before returning to the karaoke stage. Quackity rejoins the VC, and Bad goes to Ponk's pet graves to take beets from a chest to compost into bone meal.
    • Bad grabs more beets to compost into bone meal before depositing beets and bone meal. Quackity then leaves the VC, and Bad heads near Puffy's Pokémon Center to play with a birch trapdoor.
    • Quackity rejoins the VC, and Bad gets onto the Prime Path. Bad then walks down the Prime Path and places the trapdoor at the beacon before retrieving it.
    • Bad reads the book on the lectern at Tommy's advice machine and searches the request chest. He then checks the hoppers and digs into the hopper system.
    • Bad gathers dirt, checks the chest there, towers back to the surface, and goes to Puffy's Pokémon Center and base. He then removes a sign on Puffy's Wall of Shame and replaces the sign.
    • Bad gets Skeppy's head to put on from an ender chest at a trident parkour tower and equips the head. He then grabs his head from the ender chest to equip and places it back to grab a creeper head to put on.
    • Bad heads near Puffy's duck statue and to the pond. He accidentally causes two creepers to blow up, walks around, and mounts onto a llama.
    • Bad swims at sea near the hyper speed tunnel and gets a cod. He then grabs an oak sign from Sam's chests by the bank and renames the cod to "Bubbles" at the spider XP farm.
    • Bad places Bubbles in an ender chest and a sign next to the ender chest. He then gets onto a llama on the Prime Path near Punz's pond before mounting onto another llama near the front of Punz's base.
    • Bad places bread in the llama's chests and goes up a trident parkour tower nearby. He then walks down the Prime Path to the Community House and swims around nearby.
    • Bad goes to the community Nether portal and tree farm before traveling to Foolish's summer home. There, he mounts onto Foolish's skeleton horse. George later applies blindness to Bad.
    • Bad starts a bit and asks George where he went. He tells George that he can't hear or see George.
    • Bad states that the lights are gone and tells George that he remembers that George said he was going to leave. Bad then tells George to not leave.
    • Bad states that George will be gone forever if he leaves. Bad adds that it is not George's time to leave yet and tells George that he needs to return and not leave to the beyond.
    • George removes the blindness from Bad, and Bad dismounts the skeleton horse. Bad then walks around Foolish's summer home and visits Foolish's Temple of Undying.
    • Bad uses his scaffolding to climb up to the Sphinx statue to give it a mustache. He then builds onto Foolish's snake statue to give one of the snake heads a mustache and climbs up the scaffolding of Foolish's house to get onto the other head to give the other head a mustache.
    • Bad returns to the Greater Dream SMP and goes to the Community House. He walks down the Prime Path and heads down Hannah's path.
    • Bad kills a squid in a pond and goes to the front of the museum. He then goes near the wheat farm and up a trident parkour tower behind Punz's backyard.
    • Bad goes onto the wall of Punz's backyard where he places bread, coal, a carrot, blue dye, a potato, stick, rotten flesh, an ink sac, torch, and flint in a chest. He then takes a book and quill from Box 4 and reads the book on the lectern.
    • Bad writes for Tommy for advice to stop his friends from swearing. He then grabs diamonds from an ender chest at a trident parkour tower near Puffy's Pokémon Center.
    • Bad returns to Tommy's advice machine and reads his request again. He places the book and diamonds in a chest before grabbing a sticky piston from a chest at the beacon.
    • Bad places the sticky piston and gets a piece of stone from the chest to mine into cobblestone. He then crafts a lever to operate the sticky piston to lift him into the air.
    • Bad places a piece of bread on the sticky piston to lift up and down using the sticky piston. He then removes the sticky piston and lever before placing a sign on the beacon.
    • Bad deposits an extra crimson stem sign and removes the sign. He then places the sign near the beacon and digs a hole for himself.
    • Bad leaves the server briefly to log onto a creative world. He then returns onto the Dream SMP to edit the sign and end stream.

August 19, 2021[]

  • Sam collects more materials.
    • Sam starts his stream at the front of the bank and shows the progress he made inside the bank.
    • Sam decides to mine for quartz and searches his chests. He hen uses his trident to fly near Punz's chunk and collects more stone from Punz's chunk.
    • Sam uses his trident to fly back near Hannah's house and passes the night by his chests by the bank. He then uses trident parkour towers to travel to McPuffy's where he starts walking down the Prime Path.
    • Sam heads past the prison and uses his trident. He finds Tommy's build and uses his trident to fly to his vacation home to deposit stone.
    • Sam searches a chest and checks his house for wood to craft a boat. He then uses his trident to fly back past Tommy's build and walks down the Prime Path.
    • Sam goes to Tommy's stone mine and uses his trident to fly out. He goes to the chunk under Wilbur's old house and looks through the window of Wilbur's old house.
    • Sam uses his trident to fly out and walks down the Prime Path. He messages Foolish when Foolish logs on and uses his trident to fly to the stairs of the community Nether portal.
    • Sam heads near the community tree farm, and Foolish states that he is going to kill squids. Sam grabs more stone from chests at Punz's chunk and uses his trident to fly to the river near Hannah's house.
    • Sam kills squids for Foolish and tells Foolish that the river behind the community Nether portal has many squids. Sam then tells Foolish that he has a stack of ink sacs to give and goes to the community Nether portal to place the ink sacs in a chest.
    • Sam tells Foolish that he is going to place the ink sacs in a chest by the community Nether portal, and Foolish messages Sam saying that everything is going to plan as they discussed.
    • Sam tells Foolish that the plan will pass soon and uses trident parkour towers to fly near the curve of Punz's backyard. He then uses his trident to fly back onto the towers to McPuffy's.
    • Sam heads down the Prime Path and starts making his way back to his vacation home. Foolish messages him that they need to discuss the one hole up, and Sam messages Foolish back that it should not be a problem much longer.
    • Sam uses his trident to fly to Tommy's build. He states that he had fed Dream and Techno potatoes earlier today. Sam then uses his trident to fly back to his vacation home to deposit more stone.
    • Sam uses his trident to fly back near Tommy's build and returns onto the Prime Path. He then visits Puffy's Pokémon Center, takes stone from a chest by Ponk's pet graves, and heads down the Prime Path.
    • Sam uses his trident to fly to his chests behind the prison entrance and searches the chests. He then grabs flint and deposits stone.
    • Sam gets a flint and steel before searching his chests again. He tries to find his secret chest, but decides not to since he has Mining Fatigue.
    • Sam makes his way back to his vacation home and uses a dolphin. He then uses his trident to fly to his vacation home to deposit stone and a flint and steel.
    • Sam searches chests at his vacation home and uses a dolphin to make his way back. He then uses his trident to fly to Tommy's build before returning to search the chests behind the prison entrance.
    • Sam grabs stone and searches his secret chest. He then deposits dirt and grabs string. Sam deposits string after he finds a lead and returns onto the Prime Path.
    • Sam walks down the Prime Path and gets stone from near Oogway's pen. He then uses his trident and heads down the Prime Path past Lemon City to Foolish's build to search the chests there for obsidian.
    • Sam walks down the Prime Path to the community Nether portal to search a chest there and near the community tree farm. He then uses his trident to fly to Eret's castle where he searches chests outside.
    • Sam takes obsidian from Eret's castle and more stone from chests at Punz's chunk. He then uses his trident and trident parkour towers to head to McPuffy's. Sam then walks down the Prime Path to head to his vacation home
    • Sam uses his trident and goes to Tommy's build. He then uses his trident to fly back to his vacation home to deposit stone and to build a portal.
    • Sam gets a flint and steel to activate the portal. He then deposits the flint and steel with dirt. Sam enters the portal to find it linked to the Logstedshire portal and enters the portal again to find himself in Logstedshire.
    • Sam uses his trident to fly back to his vacation home and enters the portal again. He enters the portal again in the Nether and heads to Logstedshire.
    • Sam breaks the portal and uses his trident to fly back to his vacation home. He searches a chest at his vacation home and enters the portal again to break the portal in the Nether.
    • Sam returns to the Greater Dream SMP and uses his trident to fly onto the Prime Path. He then walks down the Prime Path and uses his trident to fly to his chest behind the prison entrance.
    • Sam gathers more stone and asks Foolish to pass the night. Foolish leaves the game for Sam to pass the night, and Sam grabs more stone after.
    • Sam uses his trident and makes his way back to his vacation home. He leads a dolphin to his vacation home and deposits more stone. Sam then enters the portal and finds the portal linked to the arctic portal.
    • Sam goes to a bastion nearby before returning to the Greater Dream SMP. He then walks down the Prime Path and uses his trident.
    • Sam uses his trident to fly to his chest behind the prison entrance to grab more stone. He then uses his trident and leads a dolphin to travel to his vacation home to deposit stone.
    • Sam uses his trident to fly to Logstedshire and removes the portal there. He then uses his trident to fly back to his vacation home to enter the portal there before returning to the Greater Dream SMP.
    • Sam walks down the Prime Path and goes near Bad's mansion. He uses his trident to fly to his chest behind the prison entrance and passes the night.
    • Sam does not pass the night since Foolish is on. Sam then gathers more stone and uses his trident to fly to Tommy's build and his vacation home. At his vacation home, Sam marks the coordinates of his portal.
    • Sam goes through the portal and finds a spot on the Nether bridge to construct the portal. He waits for a minute for the Mining Fatigue to wear off and mines netherrack nearby to build off of the bridge to construct a portal.
    • Sam searches a chest at the community Nether portal for a flint and steel. He then returns to the Greater Dream SMP and walks down Hannah's path before using trident parkour towers to fly onto the Prime Path.
    • Sam messages Jack after Jack logs on and uses his trident to fly to his chests behind the prison entrance to collect stone. Sam then deposits netherrack and accidentally leaks named stone blocks that can dismantle part of the prison.
    • Sam grabs more stone, gets a flint and steel, and deposits his trident. He then burns the named stone blocks before retrieving his trident.
    • Sam uses his trident and heads to Tommy's build. He then uses his trident to fly to his vacation home to deposit stone.
    • Sam enters the portal and activates the portal he built in the Nether. He tests it to make sure it links back to his vacation home, goes back to the Nether, and goes near where his portal is.
    • Sam returns to the Greater Dream SMP and searches a chest at the community Nether portal. He then returns to the Nether and goes to the ice path hall before climbing onto the Nether roof.
    • Sam notices Ponk's magma house and takes spruce wood from Ponk's chest. He then returns to the ice hall to craft a boat to travel down the ice path to the blaze XP farm.
    • Sam checks a chest at the blaze XP farm and goes to the Nether wart farm. He then checks a chest at the farm and harvests Nether wart.
    • Sam replants the Nether wart and uses the blaze XP farm. He returns to the Nether wart farm to collect Nether wart to replant parts of the farm he missed. After replanting, he deposits some Nether wart.
    • Sam goes AFK before logging back onto the server. He finds that Niki had messaged him if he had any TNT since she wanted to work on her city more.
    • Sam replies to her that he had what she needed, and Niki asks him where he was. He uses the blaze XP farm, and takes some blaze rods.
    • Sam tells Niki that he was at the blaze XP farm, and that he would be meeting her at Eret's castle. He heads to his vacation home, and gets chests to set up to deposit blaze rods in.
    • Sam gets TNT, and returns to the Greater Dream SMP. He heads down the Prime Path to Eret's castle, and messages Niki that he was at the castle and that he was heading to her city.
    • Sam heads down the Prime Path, and Niki tells him to go to her portal to meet her, and Sam uses his trident to Kinoko Kingdom, and heads through the portal.
    • Sam finds himself at Niki's portal in the Nether, and Niki meets him there. Sam gives Niki the TNT, and tells her to not make a mess with it.
    • Niki thanks Sam, and tells him that he could ask her if he needed anything, and Sam asks her if she had dirt and smooth stone. Niki responds that she does, and Sam throws away a bone.
    • Niki tells Sam to follow her, and Sam follows Niki into the portal to Niki's city. Sam checks Niki's furnaces and chests, and Niki tells him that he could take the stone in the furnaces.
    • Sam tells Niki that he did not want to take all of her stone, and Niki leads him into her storage. Sam checks the chests there, and Niki tells him that her stuff were also his and that she helped people out in her city.
    • Sam asks her if he can come to get more dirt, and Niki tells her that he was welcome to do so. Sam heads down his ice path to his base, and repairs part of his ice path.
    • Sam uses a boat to his sheep farm, and searches the chests there. He uses his trident to near his base, and gets more stone from his base.
    • Sam deposits his tools, second trident, arrows, bow, and flint and steel to get more stone, and deposits some stone. He gets chests, and sets up one, gets an extra sword, two unenchanted tridents, lapis blocks and emeralds from his ender chest.
    • Sam deposits the sword, tridents, lapis blocks and stone in the chest, and gets an enchanted trident, diamonds, diamond blocks, two extra pickaxes, and a totem of undying from his ender chest.
    • Sam deposits the diamond blocks, pickaxes, diamonds, totem of undying, and emeralds in the chest. He gets gold, gold blocks, signed books, spectral arrows, netherite ingots, redstone blocks, iron, iron blocks, and netherite scraps from his ender chest.
    • Sam deposits iron blocks, signed books, spectral arrows, redstone blocks, iron, gold blocks, and gold in the chest, and deposits extra chests. He gets stone to deposit in his ender chest, and gets more stone.
    • Sam searches chests for the materials to make another ender chest, but takes the ender chest he had at his base with him. He deposits leads, and gets obsidian and an ender pearl.
    • Sam leaves his ender chest at his base, and searches his chests for blaze powder. He gets pumpkin pie to swap out some stone, and finds some blaze powder.
    • Sam deposits some obsidian, and crafts an eye of ender. He retrieves the obsidian to craft an ender chest, and retrieves some stone.
    • Sam returns to the Greater Dream SMP, but returns to the Nether hub. He returns to his vacation home to deposit stone, and gest chests to set up.
    • Sam deposits extra chests, and deposits more stone. He places his ender chest to retrieve stone from it to deposit, and returns to the Greater Dream SMP.
    • Sam heads down his ice path, enters his portal, and throws away some netherrack. He uses his trident to fly to his base, and gives Phil his coordinates so he could come to him to give him stone.
    • Sam gets more stone from his base, and deposits it in his ender chest before getting more stone and dirt. He heads back to the Nether hub, and heads back to his vacation home to deposits stone.
    • Sam gets stone from his ender chest to deposit, and gets extra chests to set up. He deposits extra chests, and deposits dirt.
    • Sam moves a two chests of stone, and Phil meets him at his vacation home. Phil gives Sam some dirt to deposit, and messages that he would be back to give him more
    • Phil heads through the portal, and Sam follows him to Phil's portal to near the L'Manberg crater. Sam heads down his ice path to the portal to his base, and gets dirt from his base to deposit in his ender chest.
    • Sam takes more dirt with him, and finds Foolish's beacon in the Nether. He starts heading back down his ice path, and bumps into Foolish.
    • Sam and Foolish's boats glitch, and Foolish has to break his boat. Sam accidentally pushes the boat item off the ice path, and heads back to the Nether hub.
    • Sam returns to his vacation home, and finds Phil there with some dirt, grass blocks, and stone. Sam deposits dirt, and Phil gives him more dirt, grass blocks, and stone to deposit.
    • Phil heads through the portal, and Sam gets dirt from his ender chest to deposit. Sam retrieves grass blocks, and gets an extra chest to deposit them in.
    • Sam deposits extra chests, and heads to the Nether. He heads near the Nether hub, and to the stairs to the top of the Nether hub.
    • Sam heads down his ice path, and Foolish joins the VC. He returns to his base to get dirt to deposit in his ender chest, and gets more dirt.
    • Sam retrieves his flint and steel, arrows, tools, and trident. He searches chests at his base and outside his base, and heads down his ice path.
    • Sam tells Foolish that he could mine blackstone from the bastion near his portal, and that he can get a boat from his base. He returns to his vacation hoe to deposit dirt, and gets extra chests to set up to deposit more dirt.
    • Sam gets more chests to set up, and deposts stone from another chest. He heads down his basement, and he and Foolish plan to repair the ice path.
    • Sam gets dirt from his ender chest outside, and deposits his tools, trident, and flint and steel outside his vacation home. He ets more dirt from his ender chest, and deposits sand.
    • Sam deposits dirt, and retrieves his flint and steel, tools, and trident. He deposits sand at his vacation home, and deposits his tools, tridents, flint and steel, and bow in his basement.
    • Sam searches his ender chest, and searches a chest outside. He deposits arrow at his vacation home, and heads to the Nether hub, where he spots Foolish going down a Nether path.
    • Sam heads down his ice path, and asks Foolish if he had taken any obsidian from the prison. He gets stone from his base to deposit in his ender chest, and gets smooth stone from a chest at his sheep farm to deposit in his ender chest.
    • Sam gets more smooth stone, and uses his trident. He return to his vacation home, and searches his chests.
    • Sam gets extra chests, deposits some smooth stone, and sets up chests to deposit smooth stone. He gets smooth stone and stone from his ender chest to deposit, and kills a squid.
    • Sam uses his trident to another squid to kill, and uses his trident to fly back to his vacation home. He searches chests, deposits an ink sac and extra chests, and gets smooth stone and grass blocks.
    • Sam deposits grass blocks and smooth stone, and heads down his ice path. He briefly logs off when his boat lags, and gets smooth stone from his sheep farm to deposit in his ender chest.
    • Sam gets more smooth stone, and uses his trident away from some creepers. He gets more smooth stone and stone bricks, and checks his ender chest.
    • Sam heads down his ice path, and returns to his vacation home. He finds Phil with a pile of grass blocks, and deposits some smooth stone to get grass blocks to deposit. Phil gives Sam more grass blocks, and Sam deposits smooth stone to get extra chests to set up to deposit grass blocks in.
    • Sam sets up more chests to deposit more grass blocks, and Phil removes some extra chests to give to Sam. Sam deposits smooth stone, and sets up a chest to deposit stone bricks in.
    • Sam gets more smooth stone from a chest and his ender chest to deposit, and Phil messages him that he may need to move the chests. Sam asks him why, and places a torch.
    • Sam goes to the top of his vacation home, and deposits extra chests. Phil tells Sam that his island was going to become a chest island, and Sam removes an extra chest to deposit.
    • Foolish messages Phil to join VC so he could ask him a question, and Sam checks his chests. Phil tells Sam that was all he had to spare, and leaves.
    • Sam heads down his ice path, and heads near his base. He gets more stone bricks from his sheep farm to deposit in his ender chests, and gets more stone bricks.
    • Sam uses his trident, and heads down his ice path. He heads near the Nether hub, and returns to his vacation home to deposit stone bricks.
    • Sam gets stone bricks from his ender chest to deposit, and gets extra chests to set up to deposit more stone bricks. He deposits extra chests, and returns to the Greater Dream SMP.
    • Sam heads down his ice path, and returns to his sheep farm to get stone bricks to deposit in his ender chest. He gets glass to deposit in his ender chest, and gets cobblestone.
    • Sam uses his trident, and heads down into his mine to get stone. He uses his trident to fly out, and uses his trident .
    • Sam heads down his ice path, and returns to his vacation home to deposit stone. He gets stone bricks and glass his ender chest, and gets extra chests to set up to deposits glass in.
    • Sam deposits extra chests, and heads through the portal. He returns through the portal to retrieve his sword.
    • Sam heads down his ice path, and uses his trident. He returns to his mine to set up his ender chest, and get stone.
    • Bad joins the VC, and Sam believes he is using a sound board, and gets more stone. Sam deposits rotten flesh, gets more stone, and deposits stone in his ender chest,
    • Sam gets more cobblestone, and a creeper blows up some of his chests. He retrieve a chest, and deposits dirt, diorite, stone, cobblestone, and andesite.
    • Sam deposits flint and rotten flesh, and gets dirt and stone. He deposits granite and diorite, and throws away a bow, gravel, and andesite.
    • Sam gets cobblestone to deposit, and throws away granite and diorite from his chests. He deposits diorite, and granite.
    • Sam finds that Bad was in VC, and deposits bones, rotten flesh, cobblestone, string, andesite, spider eyes, and arrows. He gets cobblestone, and uses his trident to fly out.
    • Sam uses his trident, and heads down his ice path. He returns to his vacation home to deposit dirt, and gets stone from his ender chest to deposit.
    • Sam gets extra chests to set up, and deposits them. He gets more stone from his ender chest, and deposits the stone.
    • Sam gets more stone from his ender chest to deposit, and throws away a bone. He deposits cobblestone, and deposits extra chests.
    • Sam deposits arrows, and heads down his ice path. He logs off briefly, uses his trident to head to his mine, and gets arrows to deposit.
    • Sam deposits gunpowder, and gets cobblestone to deposit in his ender chest. He gets more cobblestone and stone, and removes the water coming into his mine.
    • Sam starts removing his beacon, and plans to get torches for his mine. He logs off briefly, and continues removing his beacon.
    • Sam deposits iron and rotten flesh, and continues removing his beacon. He gets some lava to try and light the area, but scratches the idea, and towers up to find the water source to uses his trident to fly out of his mine.
    • Sam uses his trident, and messages HBomb when he logs on. He heads down his ice path, and returns to his vacation home.
    • Sam deposits dirt, and gets extra chests to set up to deposits more dirt. He deposits more cobblestone and stone, and deposits extra chests, emerald blocks, gold blocks, and his beacon.
    • Sam gets some extra chests, and moves some of his chests, and places back the stone in them. He gets grass blocks to transfer into the glass chest, and gets more grass blocks to transfer.
    • Sam gets more grass blocks, and gets his axe from his basement. He removes some empty chests, and breaks his dirt chests.
    • Sam rearranges the dirt chests, and places the dirt back in. He sets up a chest to deposit grass blocks, and gets grass blocks from his glass chest to deposit.
    • Sam sets up another chest to deposit more grass blocks, and moves his cobblestone chest. He places the cobblestone back in, and moves his smooth stone chests.
    • Sam places the smooth stone back in the chests, and sets up chests. He breaks the stone brick chests to move the stone bricks to the chests.
    • Sam retrieves his beacon, gold blocks, and emerald blocks. He sets up a chest to deposits the emerald blocks, becaon, and gold blocks in, and gets andesite, an ink sac, pumpkin pie and arrows.
    • Sam deposits arrows, pumpkin pie, an ink sac, and andesite. he gets blaze rods, and moves the chest to inside his vacation home to deposit the blaze rods back in.
    • Sam sets up more chests, and removes the glass chest to deposit glass in another chest. He deposits extra chests, and heads through his portal.
    • Sam heads back through his portal to find his pumpkin pie, and searches chests outside his vacation home and in his vacation home. He searches his basement, and gets cobblestone from his ender chest.
    • Sam deposits cobblestone, and gets extra chests to set up to deposit more cobblestone. He deposits extra chests, and Foolish leaves the VC.
    • Sam finds his pumpkin pie, and returns to the Greater Dream SMP. He uses his trident to behind the prison entrance, and gets cobblestone and redstone blocks.
    • Sam gets more cobblestone, and uses his trident to fly to his vacation home to deposit cobblestone and redstone blocks. He uses his trident to fly back to behind the prison to get glass, slime blocks, quartz ore, and cobblestone.
    • Sam decides to get Phil's glass from near the L'Manberg crater, and uses his trident to fly to his vacation home to deposit glass and slime blocks. He deposits quartz ore at his vacation home, and deposits cobblestone.
    • Sam uses his trident to fly to his spider XP farm, and goes into the AFK spot. He checks a chest there, and goes AFK.
    • Sam checks his ender chest for his bane of arthropods sword, and starts using the spider XP farm to mend his trident. He checks the sorting system of the XP farm, and removes some seeds in a hopper.
    • Sam gets some string from a chest, and gets some stone. He heads to his enchanting area to rename the stone to something random, and places the string and the stone in a hopper.
    • Sam places a spider eye and some stone in a hopper, and gets more spider eyes to put in. He gets more spider eyes to put in a chest in the system, and gets more spider eyes tov put in before returning to mending his trident.
    • Sam throws away seeds, and deposits string. He gets some renamed stone from a chest, and checks the sorting system again.
    • Sam checks a chest for a dropper and a chest, and gets quartz to craft into blocks. He deposits extra quartz, and gets more dirt and stone.
    • Sam goes to hi enchanting area to get more stone. He deposits the stone in his ender chest, and gets more stone and dirt.
    • Sam gets oak wood, and deposits more stone in his ender chest. He puts back the oak wood, and checks the chests at his spider XP farm.
    • Sam finds his water elevator broken, and decides to get kelp to repair it. He uses his trident, and heads down his ice path.
    • Sam returns to his vacation home to deposit stone, and throws away renamed stone. He deposits dirt, and gets more stone from his ender chest to deposit.
    • Sam gets extra chests to set up to deposit more stone, and searches a chest and ender chest. He gets quartz ore from his vacation home, and gets more cobblestone and stone bricks from his ender chest in his basement.
    • Sam deposits quartz ore and quartz blocks at his vacation home, and mentions that his secret project would be around his island, and that he would making his island into a secret location. He deposits stone bricks and cobblestone, and heads down his ice path.
    • Sam returns to his base to get dirt, TNT, shears, clock, ender pearls, obsidian and chests. He fills his inventory with chests, and breaks the chest with his valuables in it.
    • Sam deposits his extra sword, stone, diamond blocks, pickaxes, diamonds, totem of undying, emeralds, iron blocks, signed books, spectral arrows, redstone blocks, iron, gold blocks, gold, lapis blocks, tridents, and netherite ingots.
    • Sam heads down his ice path, and removes some oak planks attached to it. He continues down his ice path, and returns to his vacation home.
    • Sam checks his chests and ender chest, and deposit dirt, TNT, ender pearls, Nether bricks, netherrack, and chests. He walks around the island, and burns a gold sword in a camp fire.
    • Sam deposits ghast tears at his vacation home, and searches a chest. He uses his trident to sea, and uses it back to the front of his vacation home, where he ends off for the day.
  • Jack starts New Manifold Land by building a farm, a shack, and an RV to sell drugs. He also names a bee as his companion.[50]
    • Jack starts in a desert and throws his sword down to claim the land as New Manifold Land.
    • Jack retrieves his sword and kills mobs nearby. He states that he is not going to reveal the location of New Manifold Land and that he is miles away from everyone else.
    • Jack realizes that he did not bring much food with him and that he is going to start New Manifold Land with a famine problem. He continues killing mobs and states that he never failed at running countries.
    • Jack digs down to disable full bright mode and collects sand to try and build a shack. He gets attacked by mobs and mines down.
    • Jack mines around for coal, and Foolish messages Jack asking if he is still bald. Jack states that he would rather live in the cave with nothing, start from scratch, and live a humble life instead of dealing with others.
    • Jack states that he can't deal with others anymore since it is bad for him and others. He states that he was also obsessed over what others wanted and never what he wanted. Jack continues, adding that what he wants is now to stay away from others.
    • Jack states that he will leave his cave eventually, but feels that he will not be safe at the surface. He then mines around for coal and states that he will start on the farms in the morning.
    • Jack heads to the surface to find that it is still night and returns back to his cave. He continues mining around for coal and states that the trek to New Manifold Land was bad and had left him with "smoker's lungs."
    • Jack crafts a furnace to cook mutton and continues mining. He states that he is going to start in the morning and retrieves cooked mutton.
    • Jack continues mining and puts on an orange filter. He then checks his furnace before returning to the surface.
    • Jack decides to get started on New Manifold Land and states that he needs somewhere to live first. He adds that every nation starts with one specific building, citing that L'Manberg had started as a hotdog van.
    • Jack states that he wants to make a van to sell something, decides to make the van out of stone, and starts digging nearby. He mentions that unlike L'Manberg, he is not going to backstab anyone and that nobody is going to backstab him.
    • Jack states that New Manifold Land is a place for himself to sell drugs. He then places dirt over where his mine was and decides to make it illegal in New Manifold Land to sell drugs.
    • Jack digs near his new farm and collects water to place for his farm. He then harvests acacia wood nearby, and Niki joins the game.
    • Jack decides to not to speak to anyone anymore since it is behind him and that Foolish is the last person he will interact with. He then gets water and crafts a crafting table for a furnace.
    • Jack smelts cobblestone and retrieves stone. He lowers the orange filter before retrieving more stone.
    • Jack starts building the van and states that he will be using obsidian for the tires so that no competitors can slash them and ruin his business. He then crafts a stone hoe to plant potatoes and realizes that he needs obsidian to be able to get back to the Greater Dream SMP. However, he dismisses the thought.
    • Jack retrieves more stone and states that his home is now New Manifold Land. He adds that he is not going back for anyone. Jack then retrieves more stone and continues building his van.
    • Jack retrieves more stone and returns down into his mine to grab dark oak planks from his furnace to craft a bed. He then sets his spawn point and searches his furnace.
    • Jack considers going back to the surface, but decides to stay one more night at the cave. He crafts bread and states that he can feel good about things coming out of New Manifold Land.
    • Jack states that he is happy with the progress of New Manifold Land and that he does not know what he will sell or who to sell drugs to. He adds that he just wants to make a van and be happy.
    • Jack states that nobody makes him happy so that he will have to do it himself. He then crafts iron boots and later returns to the surface when it is daytime.
    • Jack retrieves more stone and continues building his van. He smelts more cobblestone and names the van the "Manivan" or "Vanifold."
    • Jack harvests more acacia wood, retrieves more stone, and places dark oak planks in his furnace to continue smelting cobblestone. He then walks around before gathering more stone to continue building.
    • Jack retrieves more stone to continue building his van. He also fills in a hole under the van and cooks acacia wood for charcoal.
    • Jack starts building a shack using sandstone, but decides to use sand instead. He then collects more sand and states that nobody can hurt him anymore.
    • Jack continues collecting sand, and finishes building his shack. He then gives his shack a sandstone roof before retrieving charcoal and dark oak wood from his furnace.
    • Jack smelts more acacia wood and retrieves some to craft a door for his shack. He then returns to his mine to grab his bed to set his spawn point at his shack. After setting his spawn point, Jack gets charcoal to continue smelting acacia wood and crafts bone meal to bone meal his potato crops.
    • Jack harvests and replants the potatoes before retrieving the last bit of charcoal to place in his furnace. He then smelts cobblestone and states that he just wants a place to be himself and where nobody is going to mess with him.
    • Jack cooks potatoes and states that he figures the area is a perfect place to build the RV. He then states that he wants to finish the RV since it means a lot to him.
    • Jack retrieves cooked potatoes before walking around. He then retrieves potatoes and baked potatoes, collects dirt, and states that everyone screwed him over, also mentioning that not everyone was there when he needed them.
    • Jack adds that he wants to change. He adds that he needs something else and a companion. Jack then smelts more cobblestone, before planting more potatoes and carrots.
    • Jack adds more water to the farm and retrieves water. He then retrieves more stone and continues building the van.
    • Jack accidentally causes a creeper to blow up and retrieves more stone to continue building. He then crafts more furnaces before throwing out spider eyes, gunpowder, and obsidian from his inventory.
    • Jack retrieves charcoal to split into the other furnaces and smelts more cobblestone. He then retrieves a baked potato, continues building the van, and considers going back to retrieve Godzilla.
    • Jack states that he needs to sneak back into the Greater Dream SMP since he wants to seem as if he had vanished without a trace. He then retrieves more stone and continues building.
    • Jack retrieves more bone meals for his crops, harvests his crops, and expands the farm. He then replants the farm and retrieves more stone.
    • Jack cooks more potatoes and continues building. He moves the tires of the van before collecting sand and retrieving baked potatoes and potatoes.
    • Jack smelts sand and retrieves glass for the window of the van. He then continues fills in the window of the van.
    • Jack retrieves more stone to continue building the van. He then digs out from under his van and retrieves stone, glass, and sand. After retrieving the materials, Jack smelts more cobblestone and splits the cobblestone between the furnaces.
    • Jack finished the van and digs out from under the van. He then mines out the windows and considers what to do.
    • Jack states that when the Dream SMP falls apart, he is going to use the van to drive to the Dream SMP to take people for a drive. He then searches his furnace and decides to get a sign to put on the van.
    • Jack starts heading to the acacia forest nearby to harvest wood, but finds that he already had a sign on him. He then finds a bee that he decides to encase and name Jessbee.
    • A creeper blows up part of his shack, and Jack repairs his house before grabbing a poppy to lead Jessbee into his house. He breaks the door for the bee and tries to lead it in, but a creeper also comes in and blows up the house.
    • Jack gets Jessbee to go into the van, and the bee flies out of the window. Jack then places doors at the entrance to the back of the van and both exits. He manages to get the bee in the driver's seat.
    • Jack states that he and Jessbee are going to cook drugs. He then places a sign on the van to dub it as the Vanifold and a sign at the remains of his house to dub the area as New Manifold Land.
    • Jack returns to the Vanifold and states that he has a companion Jessbee that is not part of the Dream SMP and will not let him down. He adds that he and Jessbee have a van and their own place where they can be happy.

August 20, 2021[]

  • Foolish continues work on his build and collects supplies.
    • Foolish starts at the format of the tower of his build and goes up Ponk's old lemon tree to view his progress.
    • Foolish returns to the ground and removes spider eyes from his inventory. He then uses his trident to fly back up his build and removes a tower.
    • Foolish rebuilds the tower before terraforming a hill nearby. He illuminates the area with torches and uses scaffolding to climb to the top of another tower to remove it.
    • Foolish rebuilds the tower and walks around. He then removes a format of another tower and rebuilds it.
    • Foolish terraforms the area and mines coal he uncovers. He continues terraforming and deposits grass, dirt, stone, and gravel.
    • Foolish crafts coal blocks and deposits extra coal. Foolish continues terraforming and removes a tree. The server then crashes.
    • A creeper blows up next to Foolish after he logs back onto the server. Foolish deposits more dirt and grass blocks. He then considers giving the dirt to Sam and deposits spruce wood.
    • Foolish digs behind his material chests to start expanding the area. He then grabs grass blocks to use and spruce wood from more chests.
    • Foolish gets grass blocks to deposit. He then continues building and terraforming the area. While terraforming, Foolish deposits grass blocks, stone, and gravel. He also mines Silk Touched coal ore and deposits coal blocks.
    • Foolish grabs more coal to craft into a block to deposit and feeds Worm. He then continues terraforming and deposits dirt, grass blocks, stone, and polished bricks.
    • Foolish deposits his flint and steel in his ender chest before using his trident to fly onto the Prime Path from the front of Lemon City. He hen goes to the Nether hub and starts climbing up the stairs to the Nether roof.
    • Foolish goes to the bastion by Sam's portal to mine blackstone and gilded blackstone. While mining, he deposits polished blackstone in his shulker box.
    • Foolish removes the beacon to store in his ender chest with the iron of the beacon. He then checks his ender chest and digs himself into a crevice to go AFK.
    • Foolish returns to the Greater Dream SMP and walks down the Prime Path past Lemon City to his build. He then deposits blackstone, polished blackstone, and gilded blackstone.
    • Foolish grabs more gilded blackstone to deposit and polished blackstone from his shulker box. He then sets up a beacon inside his build and grabs a beacon to complete the beacon structure.
    • Foolish searches his shulker for an iron ingot and grabs an iron ingot from his material chests. He then uses his trident to fly to the top of his build and breaks a hole in his build for the beacon's light to go through.
    • Foolish slowly descends the inside of his build to check. He then heads back up and manages to find the right block for the beacon light to go through.
    • Foolish uses a water bucket to travel down to his beacon to use the iron ingot to power and activate a Haste II effect.
    • Foolish continues terraforming and mines coal. He continues terraforming, causes a creeper explosion, and uses his trident to fly to his material chests to pass the night.
    • Foolish continues terraforming. He deposits grass blocks, polished blackstone, dark prismarine, stone, dirt, and scaffolding. Foolish then deposits iron blocks in his ender chest and mines Silk Touched coal ore to craft a coal block to deposit along with extra coal.
    • Foolish collects sticks and coal for torches before continuing to terraform. He then deposits stone, diorite, andesite, granite, gravel, grass blocks, and dirt.
    • Foolish collects blocks from the terraform site and removes remains of trees. He then continues terraforming and deposits dirt, stone, andesite, granite, and diorite.
    • Foolish mines Silk Touched coal ore and crafts coal blocks to deposit. He then removes seeds and a spruce sapling from his inventory before depositing grass blocks and spruce wood.
    • Foolish heads to Lemon City to view his build and walks down the Prime Path. He then uses his trident to fly near Puffy's Pokémon Center and down the entrance to the sewers.
    • Foolish goes to Puffy's base to search the chests for mycelium and checks chests at the Christmas tree. He then goes to Puffy's parrot dance room and gets a chipped anvil from a chest near the water elevator to place.
    • Foolish searches chests outside of Puffy's Pokémon Center and uses his trident to fly to the top of Eret's castle. He takes baked potatoes from Eret's castle and searches chests outside.
    • Foolish uses his trident to fly to the community Nether portal and heads to Fundy's mob farm. He then finds the area that Puffy had replaced with grass. Foolish then collects mycelium.
    • Foolish finds Fundy's mob farm and uses his trident to fly to it. He searches Fundy's storage chests before going to the top of the farm.
    • Foolish goes down a stairway and searches a chest there. He then goes to a hopper system and breaks a blue carpet there.
    • Foolish goes down to the drop chests in the hill and searches them. He grabs gunpowder and continues collecting mycelium.
    • Foolish kills a mooshroom and continues collecting mycelium. He then returns to his summer home.
    • Foolish uses his trident and deposits gunpowder at his snake statue. He butchers cows at his cow farm and collects wheat to breed cows.
    • Foolish deposits wheat before returning to the Greater Dream SMP. He then uses his trident to fly to his build and deposits mycelium.
    • Foolish uses his trident to travel to his terraform site to collect blocks. He continues terraforming and removes trees.
    • Foolish deposits stone, andesite, granite, dirt and grass blocks. He then crafts coal blocks to deposit and throws away flint.
    • Foolish mines coal blocks he Silk Touched and throws away extra coal so he can make room to craft a coal block to deposit. He then gathers spruce wood for more chests and deposits more cobblestone.
    • Foolish walks around before ending his stream.
  • Michael repairs his house.
    • Michael starts where he had left off at his new area and returns to the Greater Dream SMP.
    • Michael finds Puffy's sign at the community tree farm and walks down the path to his house. He finds the fire damage to his house and checks the rest of the exterior for any damage.
    • Michael enters his house on the second floor. He heads onto the roof to repair part of the damage and goes to his basement.
    • Michael searches a chest at his house before depositing andesite, bones, granite, a torch, rotten flesh, string, spider eyes, cobblestone, gunpowder, a bow, arrows, and seeds. He then grabs cobblestone and deposits dirt before returning to his new area.
    • Michael heads up a mountain and returns to the ground to walk around. He then heads back up the mountain and fills in an area on the ground.
    • Michael collects more dirt to fill in the area before ending the day.

August 21, 2021[]

  • Sam collects more resources for his project.
    • Sam starts at his vacation home and heads out of his vacation home.
    • Sam passes the night at his vacation home and searches one of his grass block chests. He then grabs emerald blocks, gold blocks, and a beacon from his ender chest before grabbing TNT and chests.
    • Sam deposits the chests in his basement and empties the contents of his ender chest into a chest except for his three pickaxes. He then retrieves his bow and spectral arrows from the chest and uses his trident to fly to a nearby snow biome.
    • Sam starts using his trident to return to his vacation home and searches for a shipwreck along the way. Upon returning to his vacation home, he searches a chest by his house.
    • Sam takes the ender chest outside his house with him, searches a chest, and heads down into his basement to grab his two shovels. He then places one of his shovels into his ender chest and uses his trident to fly back to the snow biome.
    • Sam mines down to bedrock level and mines room to put down a beacon. He then grabs a gold ingot to power the beacon to give him Haste II and uses a water bucket to return to the surface.
    • Sam harvests spruce wood and finds an underground pond. He discovers that his dig site is near Techno's village and harvests more spruce wood.
    • Sam refills his water bucket and uses his trident to fly back to his vacation home to gather chests. He then deposits stone, dirt, gold blocks, gold, diorite, gold ore, bones, a slowness arrow, iron ore, and a spruce sapling.
    • Sam passes the night before heading out. He throws away coal ore and takes his bed with him. Sam then uses his trident to fly back to the snow biome where he sets up his bed and chests.
    • Sam collects dirt and deposits dirt. He throws away wheat seeds, spruce saplings, and sticks before continuing to collect dirt.
    • Sam throws away snowballs and continues collecting dirt. He then deposits dirt and throws away spruce saplings, seeds, and sticks.
    • Sam deposits chests, spruce wood, and TNT. He throws away snowballs, and continues collecting dirt.
    • Sam passes the night and continues collecting dirt that he deposits.
    • Sam removes a tree and continues collecting dirt to deposit. He then continues collecting dirt and passes the night.
    • Sam collects more dirt to deposit before depositing his shovel, axe, bow, spectral arrows, arrows, and trident. He then mines stones and gets chests to set up to deposit them in.
    • Sam continues collecting dirt that he deposits. He repeats the process and gets more chests to deposits dirt in.
    • Sam continues collecting dirt and goes AFK on his dirt chests. Upon returning, he continues collecting dirt to deposit.
    • Sam checks his ender chest before ending the stream.
  • Ranboo logs on during his charity stream to strip mine after playing on Hypixel.
    • Ranboo starts in a spruce forest. He heads past Boomerville and his conflict resolution pit. Ranboo then uses his trident and gets onto the Prime Path near Eret's museum.
    • Ranboo uses his trident to fly to Snowchester and visits MICHAEL. After visiting MICHAEL, he heads down the hyper speed tunnel and uses his trident to fly to the community Nether portal.
    • Ranboo returns to his base where he deposits cobblestone, TNT, and other items. He then grabs his third pickaxe, torches, and a crafting table.
    • Ranboo butchers cows at the cow farm and heads past his base. He comes across some ruins and a village, and later mines down to start strip mining for resources.
    • Ranboo crafts redstone blocks and continues strip mining. He later crafts more redstone and lapis blocks before continuing to strip mine.
    • Ranboo mines into a mineshaft and mines for resources in it. He continues strip mining and mines into another mineshaft.
    • Ranboo continues strip mining and mines into two more mineshafts. He continues strip mining and later crafts more diamonds blocks.
    • Ranboo continues strip mining before ending for the day.

Michael starts off in the area for his new base, and harvests spruce wood.

  • Michael blocks off a water stream, and lets a lava stream drain into the ground. He starts terraforming, and plans to make an ice path to his portal in the nether.
  • Michael replaces some stone in the ground with dirt, and continues terraforming. He searches his storage chests, and crafts chests to set up.
  • Michael deposits dirt, and moves some dirt from another chest into the new chest. He gets cobblestone from a chest to port into another chest, and gets spruce planks to craft more chests to set up.
  • Michael gets cobblestone to sort into the new chest, and crafts more chests to set up to move all his dirt into. He deposits oak saplings, seeds, rotten flesh, spruce saplings, coal, bones, arrows, diorite, a bow, and andesite.
  • Michael checks his ender chest, and crafts some boats. He heads through his portal, finds a hole in his nether path, and returns to the Greater Dream SMP.
  • Michael uses his trident down the river near Hannah's house, and heads down the path to his house. He checks chests at his house and basement, and gets his sub book from his ender chest.
  • Michael deposits his sub book in his ender chest, and gets packed ice and regular ice. He crafts more packed ice, and deposits spruce planks, raw beef, leather, and raw pork chops.
  • Michael walks along Fundy's battle arena, and uses his trident pass the Snowchester mansion. He travels a bit to a frozen lake, and mines ice.
  • Michael finds a shipwreck, and tries digging into it. He gives up, and continues mining ice.
  • Michael crafts more packed ice, and continues mining ice. He throws away cod, and uses his trident.
  • Michael heads back near the Snowchester mansion, and uses his trident to fly back to the Greater Dream SMP. He walks along Fundy's battle arena, and returns to his house to craft more packed ice.
  • Michael walks down his path, and walks along his donor hall. He heads to the nether, and starts to head up the stairs to the nether roof.
  • Michael heads to his neter path, and mines out room for the ice path. He places packed ice, and continues mining out room for the ice path.
  • Michael builds onto the side of the ice path, and continues digging out room for the ice path. He places more packed ice, and builds onto the side of his ice path.
  • Michael continues to make room for his ice path, and places packed ice. He builds onto his ice path, and continues mining out room while placing down ice.
  • Michael heads down his nether path to continue mining out room for his ice path, and fights a ghast that damages his nether path. He repairs the damage, as the ghast continue to fire at the nether path, and later gives up and decides to repair the path later.
  • Michael patches a hole in his ice path with netherrack, and continues mining out his ice path. He continues building onto his ice path, and mines more room for his ice path.
  • Michael tests out his ice path, and returns to the Greater Dream SMP. He uses his trident down the river, and heads down the path to his house.
  • Michael searches a chest and his ender chest, and deposits netherrack, soul sand, spruce planks, a crafting table, snow balls, crismons planks, sand, quartz, gold nuggets, crimson fungi, bones, kelp, raw pork chops, arrows, and crimsons roots. He heads down his path, and goes to near his donor hall.
  • Michael heads near the community nether portal, and heads down Sam's ice path to Sam's portal. He uses his trident near the Thiccatron to find where Sam's spider XP farm was, and heads there to mend his tools.
  • Michael gets his sub book from an ender chest, and closes the door to the AFK spot. He continues to mend his tools, and uses his trident to fly out of the XP farm.
  • Michael uses his trident to a pond near the Thiccatron and to sea. He uses his trident to fly back to the portal, and heads down Sam's ice path.
  • Michael heads down Niki's path, and returns to the Greater Dream SMP. He uses his trident, and heads down the path to his house.
  • Michael searches his ender chest, and uses his trident to near Fundy's battle arena. He walks along Fundy's battle arena, and uses his trident pass the Snowchester mansion.
  • Michael travels to the coast to mine ice, and crafts more packed ice. He uses his trident to another patch of ice to mine, and Alesa joins the VC.
  • Michael continue to mine ice, and travels to another patch of ice to mine. He crafts more packed ice, and continues to mine ice.
  • Michael crafts more packed ice, and continues mining ice. He crafts more packed ice, and mines more ice.
  • Michael uses his trident to near the prison, and uses his trident to fly onto the prison. He uses his trident to fly back to the Greater Dream SMP, and crafts more packed ice behind Fundy's gameshow set.
  • Michael uses his trident to fly onto his path, and returns to the nether. He heads down his ice path, and repairs his ice path.
  • Michael continues placing down packed ice, and builds onto his ice path. He continues placing down packed ice, and removes obstacles in his way.
  • Michael patches some holes in his nether path, and continues placing down packed ice. He mines some netherrack to fill in some holes in his nether path, and heads down his ice path.
  • Michael returns to the Greater Dream SMP, and heads down the path to his house. He searches a chest and gets baked potatoes from his ender chest.
  • Michael deposits packed ice, crimson mycelium, crimson nether wart, netherrack, crimson stems, a carrot, kelp, a spruce boat, dirt, a crafting table, rotten flesh, and spruce wood. He gets coal blocks and cobblestone, and smelts some cobblestone.
  • Michael replaces the coal in his furnaces with coal blocks, and crafts more furnaces. He gets more coal blocks to fill his new furnaces to smelt more cobblestone, and crafts more furnaces to set up.
  • Michael retrieves stone, and smelts some stone. He retrieves smooth stone and stone, and throws away smooth stone.
  • Michael gets iron, and crafts a stone cutter. He retrieves more stone, and smelts more cobblestone.
  • Michael gets birch planks to craft into buttons, and gets jungle wood. He retrieves more stone, and crafts chests.
  • Michael throws away some birch buttons, and crafts cobblestone and stone. He crafts jungle buttons, and heads to his ice path.
  • Michael crafts a crafting table to craft chests to deposit jungle and birch buttons, and returns to the Greater Dream SMP. He heads down the path to his house, and gets cobblestone from his basement to smelt while retrieving stone.
  • Michael deposits stone, and checks a chest. He goes AFK, and retrieve more stone to deposit.
  • Michael gets potatoes to cook, and retrieves more stone to deposit. He retrieves all his stone, and heads down his path.
  • Michael return to his ice path, and deposits stone and cobblestone. He gets birch and jungle buttons to place on the ice of his ice path, and buildsmonto his ice path.
  • Michael mines more netherrack to build onto his ice path, and searches his chest. He returns to the Greater Dream SMP, and heads down the path to his house.
  • Michael searches his ender chest and chest, and searches chests at his basement. he checks his furnaces and smokers, and takes his stone cutter with him.
  • Michael returns to his ice path, and gets stone to craft into stone bricks. He starts building his ice path, and crafts more stone bricks.
  • Michael continues building, and adds torches. He gets more stone to craft stone brick slabs, and continues building his ice path while adding torhes.
  • Michael tests his ice path, and counts down how long it takes to go down his ice path to his portal on his second test. He gets to his portal within 17 seconds, and throws away a gold sword.
  • Michael tries crafting buttons with stone bricks, and harvests crismon stems to crafts into buttons. He replaces a button, and throws away gold nuggets.
  • Michael heads back down his ice path, and continues building his ice path. He searches his chest, throws away netherrack, and gets stone for stone bricks.
  • Michael continues building his ice path while adding torches. He heads down his ice path, and returns to the Greater Dream SMP.
  • Michael heads down the path to his house, and searches the furnaces and chests at his basment. He gets cobblestone to smelt, and gets more cobblestone to smelt.
  • Michael searches chets and throws away ntherack, soul soil, nether wart blocks, soul sand, weeping vines, crimson roots, gold sword, leather, raw porkchops, bones, stone brick slabs, quart, arrows, and crimson buttons.
  • Michael checks his furnaces, and gets bread from his house. He gets the TNT Foolish gave him from a chest to put in his ender chest, and searches chests.
  • Michael gets more TNT from his basement to deposit in his ender chest, and searches his chests and furnaces. He retrieves more stone, and gets cobblestone to smelt.
  • Michael walks down his path, and walks along his donor hall. He returns to his ice path to craft stone bricks and stone brick slabs, and heads down his ice path to continue building his ice path.
  • Michael heads down his ice pth, and walks down the ice path. He returns to the Greater Dream SMP, and uses his trident from the community tree farm to his house.
  • Michael passes the night, and heads to his basement to check his furnaces. He retrieves more stone, and ends off for the day.

August 22, 2021[]

  • Tubbo logs onto the server with Ant after MCC practice. The two look at Phil's changes to the crater and clean up the area surrounding it.
    • Tubbo starts on the Las Nevadas road and suggests to Ant that they go and see what Phil had done to the L'Manberg crater. Tubbo walks through the toll gate booth to get to the other side of the tunnel and walks down the road.
    • Tubbo returns to the Greater Dream SMP and meets Ant at the Community House. The two then head down the Prime Path to the L'Manberg crater.
    • The two look at the crater from the remains of the gravestones, and Tubbo suggests to Ant that they build at the crater, and that they should clean up and replace things.
    • Tubbo plans to remake the river to make it seem as nature had reclaimed the area, and Ant plans to make the river go into the crater as a waterfall.
    • Ant considers burning the remains of Ponk's lemon tree, and the two decide to take down the Pokimane statue. The two then remove the Pokimane statue, and Tubbo messages Phil to ask if he wants to join their VC.
    • Tubbo plans to clean up the area and build custom trees. The two start cleaning up the area, and Phil joins the VC.
    • Tubbo tells Phil that he was inspired by the nature-reclaimed L'Manberg crater and that he wants to build. The two then continue cleaning up the area, and Tubbo deposits blocks in a chest.
    • The two continue cleaning up the area, and Phil gives the two consent to change anything in the area they want. Tubbo asks Phil if he has any dirt, and Phil tells Tubbo that he gave Sam his dirt since Sam needed it for terraforming. Tubbo then suggests to Ant that they steal Sam's dirt.
    • Phil tries to discourage the pair, and Tubbo asks for the dirt he did not give Sam instead. Tubbo plans to reuse Fundy's chess board, and he and Ant go past Fundy's chess board and Puffy's Pokémon Center.
    • Tubbo goes to Fundy's gameshow set and meets Ant at the front of the bank. He and Ant search Sam's chests at the bank for dirt, and Tubbo steals stone.
    • Ant starts digging under Sam's chests in an attempt to find a hidden chest of dirt, and Tubbo goes into the bank. Ant joins Tubbo at the bank, and Tubbo demands Phil for the location of the dirt.
    • Phil tells them to look in the general area, and Tubbo searches a chest at Hannah's graveyard for dirt. Tubbo then searches Hannah's compost and takes grass blocks from a chest at the front of Hannah's house.
    • Tubbo searches the rest of the chest at the front of Hannah's house and takes more grass blocks and dirt from Hannah's house. He then searches a chest at the front of Hannah's house before walking down the Prime Path.
    • Tubbo heads back near the L'Manberg crater, and Ant tells Tubbo that he is going to search Bad's mansion for dirt. Tubbo removes sand from the area and tells Phil that he wants to make a custom tree.
    • Phil asks Tubbo about the size and location of the tree, and Tubbo fills the area with dirt. Tubbo removes the El Rapids sign, and Ant rejoins him.
    • Tubbo burns items and maps including the ones that composed the El Rapids sign. He continues placing dirt, and he and Ant start removing the Prime Path leading to Party Park.
    • Tubbo fills a crater at Party Park, and he and Ant continue removing the Prime Path. Tubbo takes a L'manberg banner off the arch and removes the path to Karl's old library. Ant then goes inside the library.
    • Ant helps Tubbo remove the path, and Tubbo continues removing sand. The two continue placing dirt, and Tubbo removes a stream of water.
    • Tubbo and Ant remove a farm, and Phil asks Tubbo about the amount of dirt he needs. The two meet Phil near Wilbur's resurrection shrine, and Phil tells them that he is going to show them the two spots he collected dirt from.
    • Phil tells the two to follow him and uses his trident. Ant and Tubbo use their tridents to follow Phil, and Tubbo lands near the railway to Pogtopia.
    • Tubbo loses sight of Phil, and Phil comes back for him. Tubbo uses his trident to fly to one of Phil's dirt collecting sites to collect dirt that Phil had dug, and Phil and Ant meet him there.
    • Tubbo uses his trident to follow Phil to another of Phil's dirt collecting sites and starts collecting dirt. Ant tells the two that his shovel is almost broken, and Phil lends Ant one of his shovels to use.
    • The three collect dirt, and Tubbo uses his trident to fly back to a hill near Party Park and throws away sand. He then continues placing dirt, and Ant rejoins him.
    • Tubbo and Ant cover two caves. The two then continue placing dirt, and Tubbo goes to the bridge over the L'Manberg crater.
    • Phil asks Tubbo if he has chests set up for the dirt they collected, and Tubbo responds that he does not. Tubbo also suggests that they rebuild the apiary and put bees in it since all the surviving bees would have been killed during a Mr. Beast event.
    • Ant starts removing Pokimane's treehouse, and Phil rejoins the two. Tubbo, Ant, and Phil then start removing the rest of Pokimane's treehouse. Ant also returns Phil's shovel.
    • The three finish removing the tree house, and Tubbo plans to make a river or ship wreck in the area. Phil suggests that they fill the area with water. Tubbo then deposits dirt and grass blocks in a chest Phil had set up before depositing stone bricks, stone, stone brick stairs, cobblestone, cobblestone slabs, spruce wood, andesite, dark oak wood, dark oak wood slabs, bread, flint, torches, spruce saplings, and item frames in other chests.
    • Ant and Phil make an infinite water source, and Phil states that he can get ice to fill the area with water. Ant states that there might be ice near Bad's mansion, and Tubbo shows the two the L'Manberg banner he had found.
    • Tubbo goes to the bridge over the L'Manberg crater to place the banner on remains connected to the bridge with Ant following him. Phil gestures to Tubbo to his old panic room near the bridge, and Tubbo looks around in his panic room.
    • Tubbo checks a chest in his panic room, and Phil tells Tubbo that he had found the panic room while he was digging. Ant then joins Tubbo in the panic room.
    • Ant places water for him and Tubbo to leave the panic room, and Tubbo gets a piece of obsidian to seal the panic room closed. Tubbo then goes to his perch over the crater, and the three walk around near the bridge.
    • Tubbo returns to his perch, and he and Phil walk around the side of the crater. Tubbo shows Phil a birch sapling with its string misplaced, and Phil places the string on top of the sapling.
    • Tubbo goes onto the bridge before rejoining Ant and Phil, who are placing dirt. Tubbo then walks around and collects dirt to place.
    • Phil starts placing water, and Tubbo asks the two for a water bucket. Ant grabs an iron block from his ender chest to give Tubbo, and Tubbo grabs spruce oak planks from near Wilbur's resurrection shrine for a crafting table.
    • Tubbo crafts a bucket and helps the two place water. He later gets water for the infinite water source to continue placing water.
    • Tubbo walks around and continues getting water from the infinite water source to continue placing water. He then goes to Party Park and walks along the kissing booth.
    • Tubbo walks around as Phil places kelp. Tubbo then uses his trident and continues walk down, going near Wilbur's resurrection shrine with Phil.
    • Tubbo walks down the bridge to the top of Phil's Nether portal. He then walks back onto the bridge and returns to his perch.
    • Tubbo rejoins Ant and Phil, and Ant continues placing water. He then walks around and removes the remaining Prime Path to Party Park.
    • Tubbo removes random blocks nearby. He also removes diorite and gravel in the ground, gathers dirt from a chest to fill a crater near where the path used to be, and places dirt in the area while removing gravel.
    • Tubbo continues placing dirt and filling craters. He then gets onto the Prime Path with Phil and removes coarse dirt from the ground to replace with dirt.
    • Tubbo removes a board near the Catfé before walking along the Pufferfish Alleyway and the Prime Path. Ant rejoins the two, and Tubbo and Ant remove the remains of the gravestones. Ant then fills the area with dirt, and Tubbo removes obsidian.
    • Tubbo removes diorite in the area to replace with dirt, and Ant places more dirt. Tubbo then collects more dirt to place in the area and removes diorite, cobblestone, and stone from an area to replace it with dirt.
    • Ant removes cobblestone and places dirt. Tubbo removes obsidian near the Prime Path, and Phil tells him to place the obsidian back since it is the remains of the wall around L'Manberg.
    • Tubbo starts removing the Prime Path to L'Manberg, and Phil fills the area with dirt. Phil and Ant help remove the Prime Path, and Tubbo collects dirt to fill the area where the path used to be.
    • Ant helps fill where the path was with dirt, and Tubbo grabs more dirt. Phil then places coral to turn grey and collects them.
    • Phil places dirt, and Tubbo walks down the Prime Path to the Pufferfish Ally. Tubbo then goes to Fundy's chess board before returning onto the Prime Path.
    • Tubbo goes back to Fundy's chess board and onto the Prime Path. He then places dirt near the chess board, and Phil and him go to the Pufferfish Ally.
    • Tubbo and Phil walk along the Prime Path while Ant goes to the Pufferfish Ally. Tubbo then walks along the Prime Path before rejoining Phil at the Pufferfish Ally.
    • Tubbo walks long the Prime Path before joining Phil and Ant at the Pufferfish Ally. He then walks along the Prime Path again before joining Ant at the Pufferfish Ally.
    • Tubbo towers up to the remains of Ponk's lemon tree to burn it. He then removes a pillar of spruce planks from the tree and gives Phil his netherite hoe. Phil uses his trident to fly onto the remains of the tree and removes the leaves.
    • Phil returns Tubbo's netherite hoe, and Ant, Phil, and Tubbo use their tridents to fly to one of Tommy's cobblestone towers nearby. Ant and Tubbo then climb to the top of the tower and start removing it.
    • Tommy joins the VC to ask why they are destroying his tower and to tell them to replace the cobblestone with gold. Phil later helps the two remove Tommy's tower.
    • Phil and Tubbo remove items from their inventory, and Tubbo uses his trident to fly onto the the obsidian frames over the L'Manberg crater. Tubbo then uses his trident to fly near Party Park, and Phil rejoins him there.
    • Phil removes an oak sign from his inventory, and Tubbo uses his trident to fly to the top of Ranboo's sky city. Tubbo then uses his trident to fly back to Phil and walks down the Prime Path.
    • Tubbo uses his trident to fly to the bottom of the L'Manberg crater and to rejoin Ant at the remains of the Drop the Man minigame. He then walks along the Prime Path and uses his trident to join Phil on the obsidian frames.
    • Tubbo rejoins Ant, and Phil leaves the VC and game. The two go onto the Prime Path, and Tubbo uses his trident to fly near Party Park.
    • Ant uses his trident to rejoin him, and the two use their tridents to fly near the bridge over the L'Manberg crater. The two then converse while they walk around the area, and Tubbo does a few water MLGs further down the crater.
    • Tubbo jumps down into a hole and ends stream.

August 23, 2021[]

  • Foolish mends tools and continues work on his build.
    • Foolish starts where he had left off at his build, uses his trident, and walks around. He continues terraforming and adds dirt onto a side of a hill.
    • Foolish continues terraforming and walks around. He then deposits cobblestone, stone, granite, andesite, grass blocks, and dirt before throwing away rotten flesh.
    • Foolish mines coal ore that he had Silk Touched before depositing more andesite and diorite. He continues terraforming and feeds Worm.
    • Foolish continues terraforming and deposits cobblestone, andesite, and dirt. He then kills salmon in a river near Lemon City and uses his trident to fly near his build.
    • Foolish feeds Bread and deposits extra salmon. He continues terraforming and deposits cobblestone, dirt, granite, andesite, and diorite.
    • Foolish removes bone meal, gunpowder, and seeds from his inventory before crafting coal blocks to deposit along with extra coal. He then walks down the Prime Path and heads to the guardian XP farm.
    • Foolish uses his trident to fly to the AFK room before returning to the guardian XP farm. He then unequips his armor to start mending his tools and uses his trident to fly out of the guardian XP farm.
    • Foolish uses his trident to fly back to the AFK room before returning to the guardian XP farm to mend his tools. He then deposits sea crystals, prismarine, and shards and throws away cod.
    • Foolish continues mending his tools and later relogs to spawn more guardians. He then continues mending his tools before depositing prismarine shards and sea crystals.
    • Foolish continues mending his tools before depositing more prismarine shards and sea crystals. He then throws away tropical fish, cod, and salmon before continuing to mend his tools.
    • Foolish throws away dirt and continues mending his tools. He then returns to the Greater Dream SMP and walks down the Prime Path back to his build.
    • Foolish grabs polished blackstone bricks and starts building another tower. He uses his trident to fly to the top of the tower to remove the old format and uses his trident to fly to another tower format to make a new format for the tower.
    • Foolish's stream crashes.
  • Tommy checks on his advice machine, speaks to Sam about the bank and egg, and plans to retake the Big Innit Hotel from Jack while speaking to Sam, Mexican Dream, and Jesus Wick (Foolish). While speaking to the three about the hotel, Tommy also repairs the Prime Path.[51]
    • Tommy checks his advice machine.
      • Tommy starts his stream on the Prime Path near his base.
      • Tommy finds Puffy's prank on his advice machine and checks the boxes at the side of the machine. He then checks the request chest, and retrieves the diamonds and all the request books from the basement.
      • Tommy heads out of the basement and returns to the basement to place all the request books in a chest. He then grabs a book and quill and returns to the surface to read Michael's request.
      • Tommy writes back to Michael, signs the book, and places the book in Box 1. He then walks down the Prime Path to his base to cook cod.
      • Tommy searches his chests and harvests wheat while replanting his farm. He then crafts bread at his base and gets raw chicken.
      • Tommy retrieves cooked cod from his furnace and cooks chicken. He then grabs jungle wood for a smoker and cooks the rest of the chicken.
      • Tommy deposits a Piercing III enchantment book and uses his trident to fly to his waterfall pond. He messages Sam to join his VC, and Sam joins the VC.
    • Tommy and Sam discuss Sam's bank plans and attempt to move the egg.
      • Tommy asks Sam where he is and Sam tells Tommy that he is at the bank. Tommy then uses his trident to fly to the front of the bank where he meets Sam.
      • Sam gives Tommy a potion named "SEED DRUG" and starts sipping his potion bottle. He then gives Tommy another potion and drinks his entire potion bottle.
      • Tommy drinks his potion bottle and asks Sam about the bank. Tommy reads the signs on the bank, and Sam enters the bank.
      • The two enter the bank, and Sam asks if Tommy is going to invest and store his money in the bank. Tommy responds that he will and asks Sam about the interest rate.
      • Sam responds that he does not know since he does not know the amount of investors he is going to have. He states that the investment rate might be 100%. Tommy asks Sam if he can invest, and Sam tells Tommy that the system is not ready and that he does not have anywhere secure to store the money.
      • The two head out of the bank, where Tommy tries to reel a skeleton in, but reels in Sam instead. Tommy asks if Sam can do anything for him, and Sam states that he is preparing the Egg for movement into the bank.
      • Sam gives Tommy TNT and states that they will be using it to see what parts of the egg are easy to move. Sam then grabs his safety gear from his ender chest and asks Tommy if he still has the safety gear Sam Nook gave him. Tommy responds that he left it at his base.
      • Sam gives Tommy a spare set and a flint and steel, and the two head to the spider XP farm. Tommy tells Sam that he had heard about the thing that happened because of the egg and that he had heard something about it.
      • Sam tells Tommy that he will fill him in on what happened, and the two head to the egg room. Tommy asks about the Banquet table, and Sam tells Tommy that the Eggpire had invited him and others to a feast and had nearly killed them all. Tommy wonders why he was not invited.
      • The two head to the Egg, and Sam tells Tommy that they are going to find the vulnerable parts of the egg. Sam also tells Tommy to not touch the egg and places TNT over the Egg to see if he can blow up the Egg to allow him to transport it in pieces.
      • Tommy covers the rest of the egg with TNT and makes a wall for him and Sam to hide behind after the explosion. He also asks Sam if the Eggpire will get upset if he blew up the Egg and if the Eggpire are done with the Egg.
      • Sam states that they are moving the egg to the bank, and Tommy ignites the TNT. Tommy hides behind the wall he made while Sam backs off.
      • The egg turns into crying obsidian before returning to its normal form. Sam goes over to the egg and states that it might be resistant to blast damage.
      • Tommy lights another piece of TNT on the Egg, and the Egg turns into crying obsidian before returning to its normal form. Sam wonders how they can move the Egg if they can't blow it up and how they can excavate it.
      • Sam places more TNT on the Egg and lights it using his bow. The Egg turns to crying obsidian, and Tommy goes up to the Egg to try and find a crevice into it.
      • The Egg returns to its normal form, and Tommy asks Sam how they are supposed to transport the Egg. Sam responds that they have to find which parts of the Egg are vulnerable and asks Tommy if he needs food.
      • Sam states that they can check if any other parts of the Egg are vulnerable and places TNT on vines near the Banquet dance floor. He then ignites the TNT using his bow, and the vines turn into crying obsidian before returning to their normal form.
      • Tommy asks Sam if anyone else has seen the Egg before. Tommy then states that the situation is brilliant since they can make a big window around the Egg and make people pay to watch the Egg getting blown up.
      • Tommy tells Sam that the Egg does not affect him and changes his idea to allowing people watch them blow up the Egg. He then asks Sam where they can make the window and tries blowing up a flower of the Egg.
      • The flower turns into crying obsidian before it returns to its normal form. Tommy asks Sam if they can break the flower, and Sam blows up part of the Banquet dance floor.
      • Tommy tells Sam that he did not sign up to help with this, and Sam tries blowing up some vines. However, the vines turn into crying obsidian before returning to their normal form. Tommy assures himself that he is brave, and Sam tells Tommy that he is fine since he is wearing the safety gear.
      • Sam tries to blow up more vines, and the vines turn into crying obsidian before turning back to their normal form. Sam adds that the vines regrow alarmingly fast, and Tommy asks if the Egg is contained in the room.
      • Sam states that the Egg is contained since he did not see it spreading anywhere. He also adds that the Egg had contained itself in the room. Sam then continues, stating that the hardest part will be getting the Egg out of the room. Tommy then breaks some crimson roots.
      • Tommy asks Sam if he can destroy the vines and breaks some netherrack. Sam tells Tommy to throw out the crimson roots and netherrack brick slabs since he touched it.
      • Sam tells Tommy that the Egg is dangerous and that they do not want to contaminate the server. Tommy throws out the blocks and states that he does not want the Egg to spread to parts of the server and wants to keep it contained.
      • Sam asks Tommy to break part of the Egg after it returns to its normal form and blows up part of the Egg. Tommy tries to mine the crying obsidian, and the Egg returns to its normal form.
      • Tommy breaks part of the Egg and takes damage. He then tells Sam that they should leave the room and asks Sam for a "gun."
      • Sam states that he does not have a gun, and Tommy tells Sam that they are going to leave the room. Sam tells him that he has to move the Egg eventually, and Tommy searches a chest.
      • Tommy tells Sam that it's not worth it, and Sam searches a chest. Tommy tells Sam to return to the Egg room in an hour and to take space and time to think. The two then head out of the Egg room.
      • Sam tells Tommy that he seems fine, and Tommy tells Sam that the Egg stung him. The two return to the surface, and Sam tells Tommy that bees die when they sting and suggests that the Egg might have to sting him again.
      • Tommy refuses to be stung by the Egg again, and the two head to the entrance of the remains of the Eggpire headquarters. Sam lights TNT to fall down the hole, and the top part of the Egg turns into obsidian before returning to its normal form.
      • Tommy asks Sam if they can return to the Egg room later and finds a cavern. He and Sam mine around in it, Tommy and asks if Sam knows about him burning George's house down. Tommy then states that he had felt the same energy while blowing up the Egg, but does not anymore.
    • Tommy and Sam discuss their plan to retake the hotel from Jack Manifold. Tommy also speaks to Mexican Dream and Jesus Wick (Foolish) about the hotel while repairing the Prime Path.
      • Sam asks if Tommy would like to burn something and what they are going to burn down. Sam asks Tommy about the events at the hotel since he had heard about an issue with the hotel.
      • Tommy tells Sam that Jack, and the two go up Tommy's waterfall to get onto the Prime Path. The two walk down the Prime Path to the Big Innit Hotel, and Tommy tells Sam that Jack did nothing with the hotel.
      • Sam adds that he worked hard on the hotel and that he feels that very little business has happened. Tommy notices the cobwebs in the hotel and suggests to Sam that they make the hotel out of business. Sam also finds the Friendship Flower for Sam Nook in a chest.
      • Sam tells Tommy that Sam Nook is nonsentient and asks Tommy why someone would leave a flower for Sam Nook since he is a robot. Sam then finds the signs Puffy had left for jack on the hotel sign and asks Tommy if Puffy is his lawyer.
      • Tommy heads inside the hotel and suggests to Sam that they put the purple tape in front of the hotel to indicate that it is out of business. Sam searches a chest at the hotel and asks Tommy if Jack made a hostile takeover of his hotel. Tommy states that Jack did.
      • Sam tells Tommy that he should have called a lawyer a while ago and tries to call Tubbo to be his lawyer. Sam then rejoins Tommy in the hotel, and Tommy tells Sam that they need purple tape. He than asks Sam how to craft purple dye.
      • Sam tells Tommy that there is a stack of red dye in a chest at the hotel, and Tommy retrieves it. The two walk down the Prime Path to Tommy's base, and Tommy grabs blue dye for purple dye.
      • Tommy asks Sam what they need for concrete and searches his chests. Sam tells him they need gravel and sand, and Tommy meets him outside on the Prime Path.
      • Tommy searches chests at his base, and the two head down the waterfall nearby. He then asks Sam where he can find sand, and Sam suggests they go to the ocean to find some.
      • Tommy uses his trident, and Sam states that he might have sand and gravel by the prison. Tommy collects sand near the hyper speed tunnel, and Sam rejoins him there.
      • Sam gives Tommy gravel, and Tommy crafts a crafting table to craft purple concrete powder. Tommy then places concrete powder to turn into concrete, and he and Sam mine the concrete.
      • Tommy removes bamboo as he and Sam walk through a bamboo forest. Tommy then messages Quackity when Quackity logs on, and Quackity messages him to type "123" if he needs a lawyer. Tommy sends the numbers through in-game chat.
      • Tommy tells Quackity to join VC, and Quackity messages Tommy that he can't until he gets to Tommy. Tommy and Sam head onto the Prime Path to the hotel, and Sam searches a chest by the path.
      • Tommy asks Quackity where he is, and Sam and Tommy arrive at the Big Innit Hotel. Sam enters the hotel, and Quackity responds that he is in "Nunya."
      • Sam asks Tommy why he is closing the hotel instead of making Jack leave, and Tommy places purple concrete for tape at the entrance of the hotel. Quackity then privately messages Tommy to meet him at spawn, and Tommy adds onto the purple tape.
      • Tommy checks the Friendship Flower chest and places a sign on the purple tape to indicate that the hotel is closed until further notice. He tells Sam that they should go meet Quackity and adds that he will have to close the hotel if they don't meet Quackity.
      • The two walk down the Prime Path, and Tommy reminds Sam of the time Sam had locked him in prison. Tommy throws away a stone brick slab, and the two continue down the Prime Path.
      • Tommy uses his trident to fly onto a trident parkour tower and walks down the Prime Path with Sam. The pair meet Mexican Dream on the Prime Path near Ponk's therapy office, and Mexican Dream tells Tommy that he had heard that Tommy needs a lawyer and that he is dressed for the occasion.
      • Mexican Dream shows Tommy his "tie," and Sam gives Mexican Dream safety pants to equip. Mexican Dream refuses to put on the safety pants. He tells Sam that he is wearing his work clothes and that Sam can't take it from him.
      • Tommy tells Sam to not take away Mexican Dream's rights, and Sam states that he is not trying to control Mexican Dream. Mexican Dream calls Sam "manipulative," and Tommy tells Mexican Dream that Mexican Dream reminds him of an old friend.
      • Tommy asks Mexican Dream why he has tears in his eyes, and Mexican Dream dismisses the question. Mexican Dream tells Tommy that he had heard that Tommy needs a lawyer, and the three walk down the Prime Path.
      • Mexican Dream asks Tommy what the problem is, and Tommy tells him that he needs a big name for him. Mexican Dream suggests "Lawyer," and Sam asks Tommy if Mexican Dream will be able to win the trial. Mexican Dream then attacks Sam.
      • Sam retreats down the Prime Path before rejoining the two. Tommy tells Mexican Dream to not attack his client, and the three continue down the Prime Path.
      • Mexican Dream starts attacking Tommy when he stares at his "tie," and Tommy tells Mexican Dream to put on pants. Mexican Dream continues attacking Tommy, and the three arrive at the Big Innit Hotel.
      • Mexican Dream puts on the safety pants, and Tommy asks Mexican Dream what his lawyer name is. Tommy then gives Mexican Dream the title "Baby" after noticing the Mexican Dream's tears.
      • Mexican Dream takes off the safety pants and tells Tommy that he is a living lawyer. Mexican Dream states that his name is "Alive Lawyer," and that he is alive and not dead.
      • Mexican Dream states that he is not from the "other world" (Afterlife) and that he is looking for a job. Mexican Dream then asks if Sam has a job for him and attacks Sam.
      • Tommy gives Mexican Dream a new title, and Mexican Dream makes a table out of diamond blocks near the Big Innit Hotel. Mexican Dream tells Tommy that he can give a free consultation, and Tommy asks what consultation is.
      • Mexican Dream explains that consultation is when he asks him for free advice. He suddenly starts a coughing fit, and Tommy asks Mexican Dream if he needs "cow pox." Mexican Dream removes parts of the table so Tommy can see his "tie" so they can start the consultation.
      • Mexican Dream asks Tommy what his problem is, and Tommy tries to place the diamond block back. Tommy then explains to Mexican Dream that he built the Big Innit Hotel and had died.
      • Tommy tells Mexican Dream that he lost the hotel to the hands of Jack. Tommy then places back the diamond block. Mexican Dream equips his netherite armor briefly and tells Tommy that after he dying, the ownership of the establishment transfers to the first co-owner.
      • Tommy tells Mexican Dream that Jack had taken the hotel and that he wants the hotel back. Mexican Dream asks for the papers, and Tommy tells him there are none since they were not fully done and that he had gone to prison for one day.
      • Mexican Dream rips the purple tape to get into the hotel, and Tommy joins him there. Mexican Dream checks a chest and tells Tommy that the papers say that the hotel no longer belongs to him.
      • Tommy asks Mexican Dream what he can do about it, and Sam suggests they get new papers. Tommy gives Mexican Dream a new title, and Mexican Dream attacks Sam.
      • Mexican Dream suggests to Tommy that he hire him for his services, and Tommy asks how much the services cost. Mexican Dream pushes Tommy away after Tommy stares at his "tie" again and states that his services cost a loan.
      • Tommy asks Mexican Dream what type of loan, and Mexican Dream tells Tommy to not question it. Mexican Dream then explains to Tommy that he has to pay with the revival book and that he wants to be brought back to life again. Tommy then asks if Mexican Dream wants him to visit the prison.
      • Mexican Dream states that he does not know who had the book and that he knows that it will bring him back to life. Tommy tells Mexican Dream that he does not want to be brought back to life and to stay who he is.
      • Sam throws away bamboo, and Tommy tells Mexican Dream that he is safe and happy as he is. Mexican Dream disagrees with Tommy and starts coughing again. Tommy then tells Mexican Dream that he should stay dead.
      • Mexican Dream spots Foolish behind Tommy and alerts Tommy of Foolish's presence. Foolish greets the three, and Mexican Dream decides to change his price since he now has a competitor.
      • Mexican Dream asks for a new tie and tells Tommy that he will design a new tie. Tommy tells Sam that they can make a banner with a tie, and Foolish question's Mexican Dream's "tie."
      • Tommy and Sam head out of the hotel. Tommy tells Mexican Dream that he is going to make him a banner, and Mexican Dream asks if Tommy still wants his services. Tommy tells Mexican Dream that he wants the services, but wants to get Mexican Dream a banner first.
      • Tommy blocks off the entrance to the hotel and heads onto the Prime Path with Sam. Mexican Dream asks Foolish why he came to the hotel, and Foolish introduces himself as "Jesus Wick."
      • Mexican Dream tells Foolish that Tommy wants to keep the hotel and that they are going to help him. Mexican Dream suggests that they slander Jack, and Foolish suggests they take the hotel by killing Jack.
      • Tommy arrives at his base to search his chests, and Mexican Dream and Foolish talk slander about Tommy. Tommy tells Sam to join a different VC, and Sam joins Tommy at his base.
      • Sam searches Tommy's chests, and Tommy asks him how to make a banner. Tommy tells also Sam that his lawyer has a resemblance to a person he remembered. Tommy then states that he can't remember since the moment felt fuzzy.
      • Tommy crafts sticks and searches his chests. Sam suggests that they get string from the spider XP farm, and Tommy uses his trident to fly down his waterfalls and the pond of Puffy's duck statue. Sam suggests that they do battle business, and Tommy uses trident parkour towers behind Punz's backyard.
      • Tommy does not believe they need to kill the two, and Sam tells that Dream would be involved if they are going to try to get the revival book.
      • The two head to the spider XP farm, and Tommy grabs string for wool. Tommy then crafts a banner to give it red stripes and a purple circle design.
      • Sam states that he believes that it is a dangerous business transaction, and the two head out of the spider XP farm. Tommy uses his trident to fly to Punz's backyard, and Sam follows after him.
      • Tommy tells Sam to not act up and that he needs to give Mexican Dream the new tie. The two then head down the Prime Path and return to the Big Innit Hotel to find Mexican Dream and Foolish outside with Mexican Dream building.
      • The two rejoin Mexican Dream and Foolish's VC, and Tommy tells Mexican Dream that he got a new tie. Tommy hands Mexican Dream his new tie and tells him that it's bigger than before.
      • Mexican Dream puts the banner down and is dissatisfied with his new tie. He tells Tommy that he is risking his life to give him service, and Tommy gives Mexican Dream the extra potion Sam gave him in response.
      • Mexican Dream goes behind his build to drink the potion, and Sam gives Tommy another potion to give Mexican Dream. Mexican Dream's voice gets low as he fills in his build to make a board and places an image of Jack and Meninme. Foolish tells Tommy that his business partner is good on what he does, and Mexican Dream tells Tommy that they have slandered Jack.
      • Tommy accidentally removes part of the image of Meninme, and it despawns when he tries to put the image back up. Mexican Dream states that they need to start a slander campaign against Jack, and Tommy asks him if it is the right thing to do.
      • Mexican Dream tells Tommy that he will get his hotel back, and Sam places his sword in the empty item frame of the poster before taking it back.
      • Mexican Dream asks Foolish if there are any legal applications of strangling someone, and Foolish tells Mexican Dream that besides hell, he will be fine and to strangle whoever he wants. Tommy and Mexican Dream then remove the Ranboo my beloved image, and Tommy throws away the maps and blocks of the sign.
      • Mexican Dream asks how they should slander Jack, and Tommy asks where Jack's home is. Tommy suggests that they blow up Jack's family, and Mexican Dream asks Foolish what the legal ramifications of that are.
      • Foolish allows the two since it is August 23, and Sam pushes him off the hill. Foolish uses his trident to fly back up, and Mexican Dream asks Foolish to make the pond below into wine.
      • Foolish goes back down to the pond, and Tommy tells Mexican Dream that he reminds him of an old friend. Sam then drops TNT on Foolish, killing Foolish, and Tommy places a potato on the board to replace the image.
      • Mexican Dream tells Tommy that they can embarrass Jack, and Tommy states that they can hack his camera and leak his camera roll. Tommy then puts the image back up, and Mexican Dream makes a board to start placing item frames on, but adjusts the board.
      • Tommy asks how Mexican Dream has so many item frames, and Mexican Dream responds that he got them from heaven. Sam asks Mexican Dream if he is dead, and Foolish states that he has an idea to stop Jack.
      • Foolish returns to retrieve his items, and Mexican Dream adjusts the board. Mexican Dream tells Tommy that Tomm claims that he does not have enough money to pay him and puts up the thumbnail of Tommy's skydiving vlog.
      • Tommy argues that he would have died if he had fallen out of the plan. Sam supports Tommy, and Foolish adds that his angels had saved Tommy that day.
      • Tommy tells Mexican Dream to follow him, and the two walk down the Prime Path. Tommy tells Mexican Dream that he is planning on fixing the Prime Path to the hotel. Mexican Dream states that he has decorations, and Tommy argues that the path has a theme to it.
      • Tommy collects oak wood from his base before depositing potions and wool. He then grabs oak wood plank slabs and tells Mexican Dream that they do not need the decorations.
      • Tommy crafts more oak wood planks slabs before gathering sticks and iron for a new iron axe. He then finds Mexican Dream, Sam, and Foolish outside his base with Mexican Dream on top of a board he had built near Tommy's bench.
      • Tommy states that Mexican Dream is griefing him and threatens to kill him. Mexican Dream tells Tommy that he likes to know his clients. Mexican Dream then puts up an image of Tommy and George.
      • Mexican Dream tells Tommy that he never knew that Tommy had met up with George, and Tommy walks down the Prime Path to near McPuffy's.
      • Mexican Dream tells Tommy to join a different VC and states that he has a message. Tommy asks him what the message is and tells Mexican Dream that his message is unclear.
      • Mexican Dream tells Tommy that he wants to know his clients. He then asks Tommy what he is going to do with the hotel, and Tommy tells Mexican Dream that he wants to get back to the hotel and move on since the hotel signifies a traumatic moment of his life.
      • Mexican Dream tells Tommy that the hotel can be used for real estate and that he can earn lots of money. Mexican Dream then tells Tommy that he can become a land lord.
      • Tommy harvests wood and replants the trees, and Mexican Dream tells Tommy that real estate in the Dream SMP has gone up. Tommy then tells Mexican Dream that he does not feel like it has, and Mexican Dream tells Tommy that has to fix and figure out the pricing.
      • Tommy accuses Mexican Dream of projecting his problem. Tommy then uses his trident to fly onto a trident parkour tower near Puffy's lore studio to McPuffy's.
      • Tommy meets Mexican Dream on the Prime Path of the Big Innit Hotel, and Mexican Dream tells Tommy that Tommy is no longer his client. Mexican Dream then tells Tommy that he is now Tommy's client and that he will work for him.
      • Mexican Dream states that no one has defied his authority since he has so much power. He tells Tommy that he works for Tommy and asks what the first order of business is.
      • Tommy tells Mexican Dream that they are going to make the Prime Path of the hotel brighter. He then gives Mexican Dream oak plank slabs before throwing away seeds and crafting a crafting table.
      • Mexican Dream asks if Tommy needs him to do anything, and Tommy crafts more slabs. Tommy tells Mexican Dream that are were going to rejoin Sam and Foolish's VC and to gatekeep and gaslight them.
      • Tommy and Mexican Dream rejoin the VC and start replacing the birch slabs of the Prime Path to the hotel with oak ones. Sam and Foolish rejoin the two, and Sam helps with removing the old path briefly.
      • Tommy and Mexican Dream continue replacing the birch slab Prime Path with oak slabs, and Tommy throws away potatoes, leather, spider eyes, and rotten flesh before crafting more oak plank slabs.
      • Tommy questions Foolish if he really is Jesus, and Mexican Dream pushes Tommy off the hill. Mexican Dream tells Tommy to stop his slander on Jesus, and Tommy continues replacing the birch slab Prime Path with oaks slabs.
      • Foolish comes with an idea of slandering Jack, and Mexican Dream approves of it. Foolish adds that the plan will involve all four of them, and Tommy and Mexican Dream later leave to join a different VC.
      • Tommy continues replacing the birch slabs on Prime Path with oak slabs, and Mexican Dream abruptly jumps off the hill and dies. Tommy then finishes replacing the birch slab Prime Path with oak slabs and walks down the Prime Path before ending for the day.
  • Sam continues gathering materials for his new build.
    • Sam starts by his chests at his dig site and passes the night.
    • Sam throws away rotten flesh and logs off briefly. Upon returning, he collects more dirt.
    • Sam logs off briefly and deposits dirt. He then mines more stone.
    • Sam deposits stone and gathers gravel. He goes AFK by his chests and passes the night.
    • Sam collects gravel before depositing gravel, dirt, andesite, flint, string, coal ore, and diorite. He then mines for more stone and collects more dirt.
    • Sam deposits stone and dirt before filling his inventory with dirt. He then deposits chests and continues collecting dirt.
    • Sam deposits dirt and fills his inventory with stone before continuing to collect dirt. He then passes the night and deposits dirt.
    • Sam gets an extra chest to set up and deposits more dirt. He then collects more dirt and deposits dirt.
    • Sam passes the night before depositing an extra ender chest and his shovel in his ender chest. A creeper blows up his chests, and he grabs extra chests to set up to place the dirt back in.
    • Sam deposits bones, TNT, arrows, and a flint and steel. He then deposits chests in his ender chest before depositing gunpowder, snowballs, and ice in other chests.
    • Sam gets dirt to deposit before throwing away spider eyes, string, and rotten flesh. He then grabs his extra shovel from his ender chest and collects more dirt.
    • Sam deposits dirt in chests, grabs extra chests to set up, deposits extra chests in his ender chest, and throws away snowballs. He then deposits more dirt and continues collecting dirt.
    • Sam lets pillagers die from his Thorns armor and continues collecting dirt. He then mines ice and passes the night.
    • Sam deposits dirt, rotten flesh, and ice. He then mines more ice that he deposits.
    • Sam collects more dirt to deposit. He then deposits his shovel and grabs his pickaxe from his ender chest.
    • Sam mines for stone, deposits it, and passes the night. He then gathers ice, throws away gunpowder and snowballs, and deposits ice.
    • Sam continues mining stone and deposits his pickaxe to get his extra pickaxe. He then continues mining stone and passes the night.
    • Sam continues mining stone, gets extra chests, and deposits stone, sand, and gravel. He then deposits extra chests in his ender chest before grabbing TNT and a flint and steel.
    • Sam places TNT and ignites it to obtain stone quicker. He then passes the night, and comes across a wandering trader, and continues mining stone.
    • Sam throws away cobblestone, diorite, granite, snowballs, coal, and dirt. He then continues mining stone and ice, and passes the night.
    • Sam mines ice and checks the wandering trader's trades again. He then deposits his flint and steel and his pickaxe in his ender chest before using his trident at sea to travel back to his vacation home.
    • Sam goes to his basement to search for a bucket of milk to erase the Bad Omen effect he has. He then searches chests at his vacation home before heading to his base to milk a cow at his cow farm by his decoy base.
    • Sam retrieves his water and grabs wheat from a chest nearby to breed cows. He then uses his trident to fly to his spider XP farm to AFK and mend his tools. After mending, he uses his trident to fly back to the portal to his base and returns to the Greater Dream SMP.
    • Sam uses his trident to fly onto the Prime Path and walks down the Prime Path. He then uses his trident to fly near the prison entrance and uses his trident to fly to Tommy's build.
    • Sam uses his trident to fly back to his vacation home where he grabs his sword from his basement to place in his ender chest. He then returns to his spider XP farm and swaps his sword with his extra one in his ender chest.
    • Sam goes to the AFK spot before ending his stream.
  • Michael works on his Nether path.
    • Michael starts his stream at his basement and retrieves stone from his furnaces.
    • Michael is alerted that Tommy had responded and heads down his path. He uses a trident parkour tower to fly near Punz's base and heads down the Prime Path to Tommy's advice machine.
    • Michael grabs Tommy's response from Box 1 and reads it. He then continues down the Prime Path and heads to Church Prime.
    • Michael heads down the Prime Path and goes to the outdoor theatre stage. He then uses his trident near the Community House to fly to the community Nether portal.
    • Michael heads to the Nether and down his path towards his ice path. He then crafts more stone bricks and stone brick slabs.
    • Michael searches a chest before heading down his ice path. He then continues working on his ice path and extends the side and ceiling of part of the ice path.
    • Michael continues working on his ice path and heads down his ice path. He searches a chest and crafts more stone bricks.
    • Michael heads down his ice path and continues working on his ice path. He extends the ceiling of the path and continues working on his ice path.
    • Michael fills the ceiling and heads down his ice path. He then grabs cobblestone, but deposits it.
    • Michael throws away netherrack and gold nuggets. He then grabs cobblestone before heading down Niki's portal path to return to the Greater Dream SMP.
    • Michael heads down the path to his house and collects birch wood. He checks his ender chest and crafts birch buttons.
    • Michael gets oak wood and smelts cobblestone at his basement. He then crafts oak buttons and gathers dark oak wood to craft into buttons.
    • Michael grabs coal blocks and sticks to craft torches. He then gather jungle wood before heading down his path to the community tree farm.
    • Michael returns to the Nether and heads down his path. He then places buttons on his ice path and crafts jungle buttons to place.
    • Michael places jungle buttons over the ice path and mines out an area near the ice path. He accidentally falls off and disconnects.
    • Michael logs back on to find that he had survived the fall and towers back to the ice path. He then continues digging out an area near his ice path and placing jungle buttons over his path.
    • Michael places torches on the ice path and continues working on it while mining out room on the side of the ice path. He then searches a chest and walks down Niki's portal path to return to the Greater Dream SMP.
    • Michael uses his trident to fly near his donor hall and heads down his path. He then returns to his house to search chests at his basement and to retrieve stone from his furnace while smelting more cobblestone.
    • Michael grabs stone brick slabs and cobblestone. He then smelts more cobblestone and places coal blocks in unused furnaces to smelt more cobblestone.
    • Michael gets more cobblestone to smelt and deposits stone. He then gathers more stone brick slabs and dark oak planks.
    • Michael throws away stone brick slabs to craft more chests. He then retrieves the stone brick slabs and sets up chests to deposit soul soil, netherrack, soul sand, quartz, and bones.
    • Michael retrieves more stone and deposits it. He then gets more stone bricks and smelts more cobblestone.
    • Michael retrieves the stone he deposited before depositing jungle buttons and arrows. He then heads down his path and returns to the Nether.
    • Michael crafts a jungle boat at his ice path and throws away jungle buttons. He then deposits jungle buttons and bread before head down his ice path to continue working on it, crafting stone bricks along the way.
    • Michael places torches and starts replacing his format of the ice path. He then continues working on his ice path and fills in the ceiling.
    • Michael continues working on his ice path and removes more of the format while continuing work on his ice path. He then crafts more stone bricks, searches his chest, and continues working on his ice tunnel while removing the format and some of the ice.
    • Michael throws away netherrack and repairs part of his ice path. He then continues working on his ice path and towers back up to the ice path after he falls off the edge.
    • Michael continues working on his ice path and places jungle buttons on the top of the ice path. He then fills in gaps in the walls of his ice path using netherrack and harvests crimson stems.
    • Michael returns to his ice path and throws away weeping vines, netherrack, crimson mycelium, lather, gold sword, shroomlights, gold helmet, and crimson roots.
    • Michael crafts crimson stem buttons to place on the top of the ice path and mines out room around his ice path. He then removes a crimson stem and continues mining.
    • Michael continues mining out room near his ice path while adding torches to the ice path. He then continues work on his ice path while mining out room on the side.
    • Michael adds more crimson stem buttons on top of his ice path. He then crafts more buttons to add to the top of his ice path and returns to his ice path. A ghast destroys part of the ice path, and Michael repairs it.
    • Michael heads down his ice path and returns to the Greater Dream SMP. He walks down his path to his house and heads to his basement to check his furnaces and chests.
    • Michael deposits netherrack, weeping vines, crimson roots, a rose bush, ghast tears, crimson fungus, crimson Nether wart, and Tommy's response. He then collects glass panes, sand, and glass before retrieving stone and cobblestone.
    • Michael smelts sand and retrieves more stone. He then heads down his path and returns to the Nether.
    • Michael heads down his ice path and adds torches to his ice path. He starts adding the glass panes to his ice path and continues work on his ice path.
    • Michael crafts a crafting table to craft more glass panes and continues adding glass panes to his ice path. A ghast destroys part of his ice path, and Michael repairs part of the damage.
    • Michael places torches and continues placing glass panes. A ghast destroys part of his ice path, and Michael repairs the damage.
    • Michael removes the remains of crimson trees above his ice path to craft torches. He then continues placing torches and work on his ice path. He also crafts more stone brick slabs.
    • Michael continues work on his ice path and searches a chest. He then continues adding glass panes to his ice path before returning to the Greater Dream SMP.
    • Michael walks down his path to his house and gets glass panes. He then searches a chest at his basement and retrieves stone.
    • Michael uses his trident to fly near the Community House and searches a chest by Eret's fortress. He then heads down the Prime Path to Church Prime and down the Prime Path to the community Nether portal.
    • Michael returns to his ice path in the Nether and crafts more stone brick slabs. He continues working on his ice path and fills in gaps within the walls of his ice path using cobblestone.
    • Michael continues adding glass panes to his ice path and working on his ice path, He also fills in gaps within the walls of his ice path before returning to the Greater Dream SMP.
    • Michael uses his trident at the melon farm of the community tree farm to fly down the river near Hannah's barn and house. He then returns to his house to search a chests at his basement.
    • Michael checks his furnaces and chests before grabbing oak signs to make a To-Do List. He then retrieves glass and grabs cobblestone to smelt before ending his stream.

August 24, 2021[]

No streams on this day.

August 25, 2021[]

  • Foolish continues work on his build and collects more materials for it.
    • Foolish starts by the community Nether portal and heads to his summer home.
    • Foolish gathers wheat to breed cows at his cow farm and walks around before breeding his cows again. He then leads a husk into a boat by his snake statue and butchers cows in his cow farm.
    • Foolish deposits leather and returns to the Greater Dream SMP. He finds some of his steak item frames empty and walks down the Prime Path.
    • Foolish heads back to the Nether hub and returns to the Greater Dream SMP. He goes to the community tree farm and finds the sign Puffy had placed there.
    • Foolish heads to the Nether hub before returning to the Greater Dream SMP. He then walks down the Prime Path to his build where he grabs blackstone and polished blackstone.
    • Foolish crafts more polished blackstone bricks and deposits cracked blackstone to grab more blackstone to craft into polished bricks. He then illuminates the area with torches and continues building.
    • Foolish gets more blackstone for polished blackstone bricks and continues building. He adds torches to two towers and mines coal inside one of the towers.
    • Foolish adds more torches in the area and passes the night. He throws away dirt and cobblestone before gathering spruce wood to craft torches.
    • Foolish deposits extra torches and sticks before getting more scaffolding. He then grabs more blackstone for polished blackstone bricks and passes the night.
    • Foolish continues building and adds more torches to a tower. He throws away gunpowder, rotten flesh, and bones before depositing polished blackstone and dark prismarine.
    • Foolish walks around and deposits more polished blackstone bricks. He then walks down the Prime Path and goes to the Nether.
    • Foolish travels to a bastion and places scaffolding to get down to the part of the bastion to mine blackstone and gilded blackstone. He deposits some blackstone in his shulker box and continues mining. Foolish also check a chest at the bastion before towering out of the bastion.
    • Foolish mines polished blackstone bricks before returning to the Greater Dream SMP. He then walks down the Prime Path to his build where he deposits polished blackstone bricks and blackstone.
    • Foolish collects blackstone from his shulker box to deposit before grabbing blackstone to craft into more polished blackstone bricks. He then adds more torches to a tower and continues building.
    • Foolish gets more polished blackstone bricks and continues building. He also adds more torches to the area.
    • Foolish gets more blackstone for polished blackstone bricks and uses his trident to fly to the top of his build. He then uses his trident to fly to a tower and back to his build.
    • Foolish adds more torches to the area and continues building. He gets his stone cutter from his ender chest to craft blackstone into polished bricks and deposits the stone cutter before resuming to build.
    • Foolish notes the coordinates of his beacon and takes it with him. He walks down the Prime Path and returns to the Nether.
    • Foolish mines netherrack to tower up back to where the bastion is. He then towers up near the bastion and makes a hole in the Nether roof.
    • Foolish returns to the ground to mine netherrack and towers back up to the Nether roof. He then returns to the ground to set up the beacon while mining room for the beacon.
    • Foolish mines gold nuggets and crafts gold. He tries mining for more gold, but ends up giving up. He then attempts to power the beacon and mines more room for the beacon when the beacon does not give him a Haste II option.
    • Foolish uses scaffolding to access the bastion where he mines more blackstone and gilded blackstone. He then places some blackstone in his ender chest and shulker box before continuing to mine.
    • Foolish returns to the Greater Dream SMP and goes to Ponk's lemon tree at Lemon City to view his build. He then uses a boat to travel down the lemon tree and returns to his build to deposits blackstone.
    • Foolish grabs blackstone from his ender chest and shulker box to deposit. He then throws away netherrack, deposits gilded blackstone, and tries to pass the night.
    • Foolish gets blackstone to turn into polished blackstone bricks and continues building.
    • Foolish illuminates the area with torches and gets more torches to continue illuminating the area. He then deposits polished blackstone and checks his shulker box.
    • Foolish goes up Ponk's lemon tree to view his build and uses a boat to travel down the tree onto the Prime Path. He then heads down the Prime Path and checks chests near and at the Community House for blackstone.
    • Foolish checks chests by the community Nether portal and tree farm. He then takes blackstone from a chest at Michael's donor hall and deposits it in his shulker box before checking Michael's house and basement for more blackstone.
    • Foolish checks Michael's house again and returns to the Nether. He then heads to the bastion where he mines netherrack.
    • Foolish mines polished blackstone bricks and blackstone. He throws away netherrack and continues mining.
    • Foolish throws away cracked blackstone bricks and deposits blackstone in his ender chest. He returns to the Greater Dream SMP and walks down the Prime Path to his build.
    • Foolish crafts more polished blackstone bricks and deposits them before ending his stream.
  • Tubbo plans to build colosseum and visits his jungle base.
    • Tubbo starts in a pit and decides to build a colosseum. He then towers out of the pit and messages Phil asking if he would like to help build a Colosseum with redstone traps.
    • Tubbo walks around Party Park and removes a block. He decides to build the Colosseum next to Karl's old library and deposits items in a chest.
    • Tubbo removes the arch near Party Park and walks along Party Park. He then walks onto the Prime Path near Eret's museum and down the Prime Path.
    • Tubbo goes to the top of Puffy's therapy office and walks down the Prime Path to the community Nether portal. He checks a chest by the portal and heads to his jungle base.
    • Tubbo uses his trident to fly to his jungle base and considers of repairing his jungle base. He goes to his villager trader hall and bamboo farm and checks chests at his bamboo farm.
    • Tubbo walks around his jungle base and heads down to Fundy's note block system. He plays the note blocks before heading to chests outside his jungle base to end stream.
  • Phil fixes the L'Manberg crater vines, works on an automatic farm, and digs a tunnel connecting the Syndicate base and Techno's vault.
    • Phil fixes the L'Manberg crater vines.
      • Phil starts his stream at his house under a trapdoor.
      • Phil searches his chests and plans to check if the vines at the L'Manberg crater had grown. He then searches chests at his house for string and gets string from a chest outside his house and from a barrel on the porch linking his and Techno's house.
      • Phil gathers white tulips, oxeye daisies, cornflowers, and lilies. He then goes to the wheat farm and plans to make a better wheat farm.
      • Phil harvests wheat before grabbing seeds and wheat from a chest. He then replants the farm and plans to make an automatic farm where a villager replants the farm.
      • Phil deposits extra seeds and breeds cows at the cow farm. He then butchers the cows and deposits leather at his house.
      • Phil searches a chest outside his house and deposits wheat at the wheat farm. He returns to his house to search a barrel and tries to kill an enderman for an ender pearl.
      • Phil finds a zombie villager and leads it back near Techno's house. He grabs a spruce boat from Techno's house and tries to trap the zombie villager in it.
      • Phil decides to let the villager go into the boat with another zombie villager in the pond under the porch, and the villager gets stuck on a lily pad. Phil then gets the zombie villager to get into the boat and rows it into the pond under the porch.
      • Phil places back a lily pad and searches for a name tag in Techno's house to name the zombie villager. He then grabs string before heading out.
      • Phil decides to name the zombie villager "Stanky" when he gets a name tag and throws away rotten flesh, arrows, slowness arrow, and bones. He then returns to the L'Manberg crater through his portal and throws away rotten flesh.
      • Phil tries using his trident to fly to vines to place string under them and manages to place the string. He then adds string under two more vines and vines at the remains of the apiary.
      • Phil uses his trident to add string to another vine nearby and near Tubbo's docks. He then goes to the top of his Nether portal and changes his skin.
      • Phil adds string to two vines and jumps down into the L'Manberg crater. He then uses his trident to add string under another vine and tries to fly out of the crater using his trident.
      • Phil uses his trident to fly out of the crater and passes the night. He then tries using his trident to a vine to add string to it, but falls into the crater.
      • Phil uses his trident to fly back to fly up and manages to add string to the vine. He then uses his trident to fly out of the crater and heads onto the bridge.
      • Phil uses his trident to fly to a vine to place string under it and adds flowers in the crater. He then uses his trident to fly out of the crater and throws away a potato.
      • Phil gets glass and white dye before depositing string. He then grabs stone stairs and a water bucket before moving string into another chest.
      • Phil grabs spruce trapdoors and crafts white stained glass. He then deposits extra white dye and uses his trident.
      • Phil heads through his portal and mines netherrack in the Nether. He then climbs up stairs near a bastion near the arctic portal and mines glowstone there.
      • Phil returns to the artic and uses his trident to fly to the top of Techno's house. He checks on the zombie villager he had obtained and logs off briefly.
    • Phil works on an automatic farm.
      • Phil goes to the wheat farm and grabs dirt, his netherite hoe, and netherite axe from his house. He then deposits one of his extra shovels and searches chests outside his house.
      • Phil searches a chest at his house and collects seeds from the wheat farm. He searches chests at Techno's house and basement before searching the barrels in the porch for bone meal.
      • Phil finds bone blocks from his house and heads down below Techno's basement. He then checks dispensers of redstone machines there and fixes one of them.
      • Phil adds dirt onto the redstone machine and plows it. He plants seeds and crafts bone meal to put in the dispensers.
      • Phil activates the machine, and it fails. He lowers the dirt, plows, and replants before activating the machine to autogrow and harvest wheat.
      • Phil crafts more bone meal to put in the machine to continue autogrowing and harvesting wheat. He then crafts more bone meal to put in the machine and continues autogrowing and harvesting wheat.
      • Phil turns off the machine before depositing wheat and seeds at the wheat farm. He then collects water from a trident pool near Ranboo's beacons and searches a chest at the wheat farm.
      • Phil deposits shears in a chest outside his house before heading to his house. He then heads out and passes the night at his house.
      • Phil takes down the wheat farm and pushes a dog aside. He continues removing the farm and removes the composters.
      • Phil fills spots where the farm used to be, marks the area of the farm, and deposits dirt, seeds, snow, spruce planks, stone, droppers, ice, hoppers, polished blackstone buttons, spruce trapdoors, chests, spruce slabs, spruce stairs, dark oak wood, and wheat in the composter chest. He then starts digging the perimeter of the farm and collects dirt.
      • Phil continues filling in areas and digging. He then gets snow and to place around the perimeter while digging.
      • Phil continues digging and fills the bottom. He then deposits leather and breaks the chest.
      • Phil deposits cooked cod, leather, a bone, sticks, chests, string, seeds, wheat, snow, and rotten flesh. He then fills in an area and places a torch.
      • Phil mines out the middle of the farm, and gets redstone torches, redstone, and sticks from Techno's basement. He crafts redstone torches, and searches his house for a redstone comparator.
      • Phil places redstone torches in the middle part of the farm, and covers it up. He returns to his house to search his chests, and gets quartz and more stone from under Techno's basement.
      • Phil crafts redstone comparators and deposits stone. He then grabs redstone and redstone torches before searching barrels on the porch.
      • Phil returns to his house and grabs glowstone, sticks, and spruce wood. He then crafts more sticks before depositing an iron hoe and torches.
      • Phil grabs gold blocks and gold to craft powered rails. He then deposits extra gold and grabs iron blocks from his ender chest to craft rails. After crafting rails, Phil deposits extra sticks and iron.
      • Phil returns to the farm and boxes himself into a corner to go AFK. He starts working on the redstone of the farm and searches the compost chest.
      • Phil grabs an iron block from his ender chest before grabbing more iron and sticks from a chest. He then crafts more rails and a minecart before finishing the rails at the farm.
      • Phil deposits a minecart, iron, and sticks at the compost chest before depositing powered rails and rails at other chests. He then grab hoppers and chests before continuing to dig in a side of the farm.
      • Phil digs into a hollow area and fills it in. He then sets up the chest and hoppers before connecting it with the rails using a powered rail.
      • Phil continues working on the redstone of the farm and grabs a chest. He then deposits extra hoppers and crafts a minecart with a hopper to place on the rails.
      • Phil deposits grass blocks. He starts covering the redstone of the farm and grabs more white stained glass.
      • Phil deposits diorite and snow before he starts building the perimeter of the farm. He then grabs a composter and glowstone to put in the center of the farm to deposit glowstone, string, snow, white stained glass, redstone torches, redstone comparators, spider eyes, and chests.
      • Phil removes snow from the farm and continues work on the farm. He then makes an infinite water source and adds water to the farm.
      • Phil removes the water source and changes to a Blueza skin. He then gets red carpet to use.
      • Phil takes more seeds from a chest to deposit with the rest of the seeds before grabbing diorite, powered rails, and sticks to make room in the chest. He then collects seeds before depositing power rails, dirt, diorite, red carpet, sticks, snow, redstone, oak fence, ice, and stone stairs.
      • Phil heads to Techno's vault to visit Rosie and grab bone blocks. He then heads to below Techno's basement to craft bone meal to put in the dispenser of the machine. Phil then continues autogrowing and harvesting wheat.
      • Phil turns off the machine and passes the night at his house. He then deposits seeds, wheat, and bone blocks outside before returning to his house.
      • Phil returns to the farm and gathers snow to spawnproof the area around the farm. He then gets his extra shovel and snow blocks from his house to replace the bottom parts of the farm with snow blocks.
      • Phil deposits snow and returns to his house. He then heads out, but returns to search chests at his house for weakness splash potions.
      • Phil gets glass bottles before grabbing Nether wart from Techno's house. He then fills the bottles with water from a trident pool before grabbing a fermented spider eyes and gunpowder from Techno's house.
      • Phil brews the weakness splash potions. He then deposits fermented spider eyes and Nether wart before gathering dirt from near the farm. After gathering dirt, Phil gets one of the zombie villagers out of its boat to trap inside the farm.
      • Phil cures the zombie villager and covers it. The zombie villager becomes fully cured, and Phil spawnproofs an area.
      • Phil lets the villager out of its box and removes snow from the farm. He then boxes in the villager before depositing a lily pad, splash potions of weakness, and snow.
      • Phil collects seeds to give the villager. He then collects more seeds to check if the villager's inventory s full. Phil then removes the box that the villager is in.
      • Phil plows the farm, and the villager starts planting the farm. He helps the villager plant the farm and grabs more seeds to continue planting the farm.
      • Phil accidentally tramples a crop and replants it. He watches the villager from a water source of the farm, and the villager makes bone meal.
      • Phil builds stairs to the chest of the farm and gets snow to spawn proof it. He then deposits snow, seeds, and water bottles. Phil then removes snow, bone meal, and dirt from the farm chest, and deposits bone meal and snow.
      • Phil grabs bone blocks and bone meal before crafting more bone meal. He then bone meals the farm and grabs bone meal from the farm chest.
      • Phil deposits bone meal near his house and grabs white stained glass from a chest by the farm to continue working on the farm. He then gets sea lanterns from near his house to add to the ceiling, but ends up removing them.
      • Phil passes the night at his house before returning to the farm. He deposits white stained glass, dirt, bone meal, seeds, and spider eye by the farm before depositing sea lanterns and string by his house.
      • Phil returns to the farm and goes to his attic. He passes the night before returning to the farm.
    • Phil digs a tunnel connecting the Syndicate room to Techno's vault.
      • Phil heads to the birthday table and decides to make an entrance to the Syndicate room from Techno's vault. He then heads to Techno's vault and closes the door behind him.
      • Phil grabs compressed ice from near his house before getting water buckets and warped slabs. He then goes down to the ice path to the Syndicate room and gets stone buttons.
      • Phil uses his trident to fly out and to his attic. He collects stone from his house, searches chests outside his house, crafts stone buttons, and searches chests above his basement.
      • Phil mines stone and returns to the surface. He then crafts more stone buttons before throwing away andesite, diorite, and granite.
      • Phil heads back down to the ice path to the Syndicate room to get the coordinates and uses his trident to fly out. He then uses his trident to fly to the roof of his house and searches chests by his house for regular ice.
      • Phil gets compressed ice from his house and takes ice from a chest to deposit with more ice. He then heads to Techno's vault and closes the door behind him.
      • Phil starts mining the entrance to the Syndicate room and grabs torches. He continues digging the tunnel and places water at the bottom of the tunnel.
      • Phil mines a tunnel to connect with the ice path to the Syndicate room and makes the ice path with buttons to connect to the other ice path. He then places a button to open the Syndicate room and uses his trident to fly back up to Techno's vault.
      • Phil deposits dirt, stone buttons, stone, andesite, and granite. He then searches an ender chest for leads and uses his trident to fly to the top of Ranboo's base.
      • Phil takes a lead and Nether brick fence from his house before using his trident to fly to Techno's vault. He then rows Rosie into the tunnel and drives the boat down the ice path to the front of the Syndicate room.
      • Phil leads the sheep using wheat to near the Syndicate room and breaks open the door to let Rosie to the front of the Syndicate door. He then opens the door to tie Rosie to the back of the room.
      • Phil removes a dirt block to burn before going to the storage behind the room to search the chests and ender chest there. He then heads out of the room and accidentally breaks some infested stone bricks while removing the button.
      • Phil opens the door to the Syndicate room and grabs a mossy stone brick block from a chest to repair the damage. He then feeds Rosie before getting coal ore, stone, diorite, and stone bricks.
      • Phil throws away a grass block, rotten flesh, and gunpower from the chest before depositing a spruce boat. He then throws away coal ore and heads down the ice path to the exit.
      • Phil deposits his boat and patches a hole in the wall. He then uses his trident to fly back up to Techno's vault and crafts stone bricks to cover up part of the entrance of the tunnel.
      • Phil deposits stone, stone bricks, stone buttons, and a grass block before retrieving stone bricks to cover up the rest of the entrance to the tunnel. He then grabs coal to smelt stone bricks before getting jungle wood, sticks, and birch signs.
      • Phil deposits jungle wood, stick, birch signs, and stone bricks. He then uses his trident to fly to the top of Ranboo's base before taking sticks and spruce wood from his house.
      • Phil crafts signs and deposits extras. He then grabs a bucket and water buckets before depositing sticks and warped slabs at Techno's basement.
      • Phil heads to the Nether and empties his water buckets. He then fills his buckets with lava and mines back to the surface.
      • Phil returns to the arctic and goes down a secret tunnel to travel back to Techno's vault. He then uses his trident to fly to Techno's vault and searches chests there.
      • Phil adds lava above the water pool of the tunnel, collects stone, and mines into the side of the tunnel to add onto the signs. He then adds the lava back, and the lava travels down the tunnel.
      • Phil jumps down into the tunnel to prevent the lava from reaching the water. He then lets the lava despawn on the water and uses his trident to fly back to the top of the tunnel.
      • Phil continues fixing the lava pool and mines into the side of the tunnel to continue adjusting the lava pool. He then replaces the lava and finds that he is one lava bucket short.
      • Phil collects lava from a lava stream outside and returns to Techno's vault to finish adding lava to the lava pool. He then fills in the tunnel he made on the side of the tunnel and adds a sign to indicate that the lava pool is a trash bin.
      • Phil grabs spruce doors to add a door to the tunnel, removes torches, and adds signs above the lava pool. He then collects water from a lake nearby outside and throws away rotten flesh.
      • Phil returns to Techno's vault to add water to the ceiling of the entrance before heading down the tunnel. He then uses his trident to fly back out, removes the water on the ceiling, and crafts stone slabs.
      • Phil adds water pools on the sides of the tunnel before heading down the tunnel. He then uses his trident to fly out and deposits stone, netherrack, diorite, stone slabs, spruce signs, spruce door, spruce planks, compressed ice, and torches.
      • Phil heads down the tunnel and uses his trident to fly out. He then grabs bones for white dye to give the sign white text.
      • Phil throws away the white dye and removes the signs. He then gets a sign to put up again, but removes it.
      • Phil gets sticks and uses his trident to fly to Ranboo's base. He then searches chests by the farm and gets oak signs from near his house.
      • Phil checks the farm chest and uses his trident to fly to Techno's vault. He places up a sign by the tunnel to indicate that it is an "orphan incinerator" and passes the night.
      • Phil deposits seeds and sticks before grabbing buckets and a water bucket. He then leaves and removes the button.
      • Phil throws the button away before heading to the farm. He then ends off at his house.
  • Quackity does his last uncanonical stream on the Dream SMP and trolls the server with images.[52]
    • Quackity starts on top of Tommy's base with George. Bad joins the two, and Quackity tells George that he wants to do trolling.
    • Quackity blocks the entrance of Tommy's base with a strip of bricks, and Bad joins the VC. George and Bad go inside of Tommy's base, and Quackity seals Bad inside of Tommy's base.
    • Quackity places an image of Bad at the entrance of Tommy's base, and Bad breaks out of Tommy's base. Bad then removes the image, and Quackity tells him to put the image back up.
    • Quackity tells the two that they are going to graffiti the server. He then gives George dirt and item frames. George puts up an image of Tommy, and the three head down the Prime Path.
    • Quackity and George head down to Wilbur's old house, and Bad joins them. George places an image of a Wilbur skirt before replacing it with a Wilbur meme.
    • The three head to the river near the L'Manberg crater, and George puts up the Wilbur meme. Bad then puts up an image of bald George on a boat near the remains of the apiary, and George takes it down.
    • Bad replaces the image, and George puts up an image of Quackity edited with long hair. Quackity builds a board to put up an image of George which George replaces with the image of Quackity and then an image of Bad.
    • Bad removes the image and replaces the image of George. He then replaces the image with an image of bald George which George removes.
    • George puts up an image of Bad, and Bad removes the image. Quackity puts up an image of George edited with a beard, and George places item frames on the remains of the Dunk the Man minigame.
    • Bad puts up an image of bald Tommy, and Quackity removes it. George then puts up an image of Wilbur as a boot before replacing it with an image of Quackity.
    • George puts up an image of Bad, and Bad removes the image. Quackity then gets killed by a zombie and respawns at Tommy's base.
    • Bad teleports Quackity back, and Quackity retrieves his items. Quackity equips his armor, and George returns the rest of Quackity's netherite armor.
    • Bad places item frames on a board, and Quackity places an edited image of Sapnap. George then places an edited image of Tommy on the other side of the board and constructs another board to place an edited image of Sapnap.
    • George puts up an image of him and Taylor Swift, and Bad puts up an edited image of George. Quackity then builds a board to put up an edited image of himself.
    • George places an image of edited Rat before going down to the bottom of the crater. Quackity and Bad watch George, and Bad goes down into the crater to help George.
    • Quackity walks back to the other boards before rejoining the two at the bottom of the crater to find that the two had placed an image of him. Quackity then places item frames on the wall of the crater, and Bad puts up the image of Quackity.
    • Quackity puts up an image of George, and Bad removes it. George then puts up the edited image of Rat, and Quackity replaces it with the image of George.
    • George removes the image, and he and Quackity leave the crater. George places item frames on Phil's Nether portal, but ends up removing them.
    • Bad rejoins the two, and George places edited image of Bad under a block. The three then head near the Master Oogway shine, and Quackity sets up a board to put up an image of George.
    • Quackity shows Bad the image, and a creeper blows up the image. Bad then repairs the board and fills in the creeper hole.
    • Quackity expands the board, and Bad places up an image of Quackity. Quackity then removes the image and puts up an image of Tommy.
    • George shows Quackity and Bad the "Meme House" that he had built, and Quackity asks for a tour of the house. George then breaks into the Meme House to show Quackity and Bad the memes he had placed inside.
    • Bad takes part of the Rat meme and heads out. He later rejoins the two at the Meme House and shows the two edited images of George and an edited image of Quackity.
    • The stream poll decides that George is the winner, and Quackity heads back to the Meme House. The three then go to Puffy's canon life graveyard where Quackity takes off the layers on his skin. George then kills Quackity since Quackity had refused to give him a prize.
    • Quackity spawns back at Tommy's base and says his final goodbyes to George. Bad gives Quackity spectator mode, and Quackity flies over to Puffy's canon life graveyard where both George and Bad are.
    • Quackity asks George to make him a proper funeral as his final request. He then tells Bad to be the priest to run the funeral with George.
    • George places an image of Quackity on a gravestone and digs up an area in front of the grave to place "Quackity" in. Quackity also requests for his favorite image to be buried with him, and George places an edited image of Quackity at the bottom of the grave.
    • Bad start covering the grave, but accidentally removes the image in the grave. George then replaces the image, and Bad continues covering the grave.
    • Bad starts the funeral speech, and Sapnap later joins the VC. Sapnap joins George and Bad at the graveyard to say a few words.
    • Quackity flies up away from the graveyard and ends stream.

August 26, 2021[]

No streams on this day.

August 27, 2021[]

  • Michael continues work on his ice path in the Nether.
    • Michael starts on his path near his house and goes to his house.
    • Michael deposits rotten flesh, a birch sign, an oak boat, granite, arrows, gunpowder, cobblestone, sea lanterns, and netherrack. He then searches a chest before retrieving stone and glass from his furnaces.
    • Michael heads out of his house, but returns to search chests. He then collects potatoes from his basement and retrieves baked potatoes from his smokers.
    • Michael throws away string and deposits potatoes. He then heads down his path and the community tree farm and goes to the Nether.
    • Michael heads to his ice path and searches a chest there. He then crafts stone brick slabs and continues work on his ice path.
    • Michael crafts more stone brick slabs and continues work on his ice path. He also crafts more glass panes.
    • Michael searches a chest at his ice path and crafts a dark oak boat to test his ice path. He heads down the ice path and heads through his portal.
    • Michael uses his trident to fly to the area he had chosen for his new base and heads to his storage chests. He accidentally causes a creeper blow to up and uses his trident to fly back near the path to the portal.
    • Michael uses his trident to fly back to his portal and returns to the Greater Dream SMP. He then heads down his path to his house and removes some dirt placed there.
    • Michael searches chests at his house and basement before depositing dirt. He then searches chests in his basement before heading down the path of his house.
    • Michael goes to his donor hall and returns to his ice path in the Nether. He checks the chest there and heads down the ice path to his portal.
    • Michael heads down Niki's portal path and expands the side of his path to his ice path. He then makes the path connect to his ice path and adds railings to the path.
    • Michael expands the ceiling of his path and heads to his ice path. He also moves his stone cutter aside and throws out cobblestone to make room for it.
    • Michael returns to the Greater Dream SMP and falls onto the side of Punz's chunk. He then jumps down onto the slime blocks and returns to the surface using the water elevator.
    • Michael uses his trident to fly to the top of his house and heads inside his house. He then visits his basement before heading out of his house.
    • Michael uses his trident to fly to the top of the bank near Ponk's shrine and Eret's museum and near Party Park. He then heads near the Catfé before walking down the Prime Path.
    • Michael walks along the Pufferfish Alleyway and uses his trident to fly tp Ponk's lemon tree and the top of Punz's tower. He then heads down the tower and uses his trident to fly near his house and to the community Nether portal.
    • Michael heads down his path to his ice path and goes through his portal. He then uses his trident to fly to his area and plans to move the portal to the area.
    • Michael illuminates the area with torches before depositing netherrack, rotten flesh, red mushrooms, cobblestone, arrows, dark oak buttons, and string. He then deposits bones, glass panes, and glass before ending stream for the day.

August 28, 2021[]

  • George logs on after MCC with Karl. The two, later joined by Sapnap and Punz, do "lore." The two also furnish Kinoko Kingdom with Callahan and Ant.
    • George starts on the Prime Path near the karaoke stage, changes to his king skin, and claims himself as king. Karl gives him a bone and suggests they go to Kinoko Kingdom to make him a crown to celebrate. The two then walk down the Prime Path.
    • Karl takes sticks from a chest near the flower and ice cream shop, and the two decide to steal Oogway. George goes into the pen and opens the pen's doors, and Karl breaks part of the pen.
    • George considers killing the turtle, and Karl starts pushing the turtle out of the pen. George creates an image of Karl, and the two walk down the Prime Path.
    • Karl alerts George of steak in item frames at Eret's fortress and takes the steak. He states that they need tryouts for people who want to join Kinoko Kingdom, and the two go to the Community House.
    • The two head to Kinoko Kingdom through Niki's city portal, and Karl mounts onto Niki's horse. George collects an orange tulip, and the two head near Kinoko Kingdom.
    • Karl tells George that Kinoko Kingdom does not have a house for both of them to hang out at and that they need a "forest of memories." The two then head to the mushroom building, and Karl suggests adding furniture to the building.
    • Karl states that the mushroom building will be their house, and the two head to the top of the mushroom building. George tells Karl to look into the distance and places the image of Karl on the top of the mushroom building.
    • The two head inside the mushroom building, and Karl finds the image. George hatches a chicken, and Karl crafts a sign to place by the image.
    • George finds his orange tulip gone and asks Karl if he has it. Karl tells George that he has something that he has been protecting for months, and they head down the mushroom building.
    • The two find the chicken George had hatched earlier, and George kills it, also breaking a block of the building. George then patches the damage with bricks.
    • The two head out of the mushroom building and to Karl's library where Karl tries to find an ender chest. The two then go to near Alyssa's barn and walk around.
    • The two head to Niki's city, and George places an image of Karl on a wall. Karl tells George that they are going to tell her that they should get ownership of her city.
    • Karl states that Niki can become part of Kinoko Kingdom. The two look around Niki's city for an ender chest and head into Ponk's room.
    • Karl takes an image of George there, and George replaces it with an image of Karl. The two continue looking around, and Karl tells George that he has been saving the item for him for months.
    • The two return to the Greater Dream SMP, and George goes to the Community House to search for an ender chest. George finds the ender chest gone and starts going down into the basement.
    • George rejoins Karl on the Prime Path, and the two head to the front of Eret's castle. The two then look inside Eret's castle, and George places water for them to get down from the top of the castle from the wall.
    • The two return inside the castle and find a zombie on the rafters of the castle. George uses water up to the rafters to get the zombie down, and the two ask the zombie where the nearest ender chest is. Karl then attacks the zombie.
    • The zombie attacks George in response, and Karl kills the zombie as George runs down the Prime Path. Karl states that they need to find the antidote, which is the ender chest.
    • Karl rejoins George at the front of the castle, and George tells Karl that he needs to suck out the poison. Karl states that they need to find a crafting table, and the two head to the Community House.
    • George alerts Sapnap that he was poisoned after Sapnap logs on, and Karl tells Sapnap to hurry. Sapnap responds that he can save George, and George tells Sapnap to join VC.
    • Karl states that they need two people to remove the poison, and Sapnap asks what is happening. George tells Sapnap that he is at the Community House, and Karl adds that George was bitten by a zombie.
    • Karl starts removing the venom, and Sapnap states that he has the antidote. George asks Sapnap to bring the antidote, and Sapnap later arrives to give George a $50 Nintendo gift card from Tommy's base which Karl steals and logs off with.
    • George throws away rotten flesh, and Karl logs back on to return the gift card. George opens the book to reveal the contents before throwing the book away and tells Sapnap to remove the rest of the poison.
    • Sapnap removes the last bit of the poison, and George gives him an image of Karl to place where he stood. Sapnap and Karl spin the image, and Sapnap gives George a golden apple to eat.
    • George gets cured, and Karl states that they need to find an ender chest. George then asks Sapnap where the nearest ender chest is, and Sapnap takes the two to his secret base.
    • Karl considers killing one of Sapnap's cats, and Sapnap restrains him from doing so. One of Sapnap's dogs attack George, and George punches it.
    • Sapnap allows two dogs stand up to chase George before making them sit. Sapnap then cleans a room, and Karl tells Sapnap that he needs a second with George.
    • Karl asks the two to put on their Yeezy's, and Sapnap takes Beckerson out of the ender chest and lets the fish flop on the floor. Karl places water for the fish, and Sapnap places the fish back in his ender chest.
    • Sapnap and Karl put on their Yeezy's, and George searches the ender chest for his. Karl crafts a pair of Yeezy's, and he and George head out of the room.
    • Karl gives George the Yeezy's and tells George that he has been holding onto a thing for months. He hands George his shield, and Sapnap rejoins the two.
    • Sapnap shows the two a room where he makes "drugs" and explains that he has a drug making system. Karl asks if Bad had been at his base before, and Sapnap responds that Bad had visited often.
    • George creates an image of Karl to put up, and Sapnap states that they need to get back to their timeline. Sapnap tells the two that the water elevator will take them back.
    • Sapnap heads up the water elevator followed by Karl, who claims that there is no such thing as time travel. George then goes up the water elevator, and Sapnap welcomes the two back to August 2021.
    • Karl asks George if he needs the ender chest for anything, and George heads down back to Sapnap's base to put his shield in the ender chest and grab an ender chest. Sapnap rejoins him and shows him the prize he had gotten from Karl's Tales from the SMP: "The Beach Episode."
    • Karl rejoins the two and tells the two that they are going to Kinoko Kingdom to make their bedrooms. He then states that they will need to steal from others before doing so.
    • George suggests that they steal from Punz, and the two head to near the meeting room where Sapnap leaves the game and VC. Sapnap rejoins the VC briefly, and George steals smooth stone from near the Oogway pen.
    • George starts speed bridging at Oogway's pen, and the two head down the Prime Path. George places smooth stone in Punz's base, and Karl calls him back outside of Punz's base.
    • The two head to Punz's tower where George boxes in the zombie villager. The two then tower up the tower, and George deposits a shield to grab redstone repeaters to put over the floor.
    • George grabs cobblestone and places it on the wall of the tower. He then deposits the cobblestone to get jack-o-lanterns to place before grabbing weeping crimson vines.
    • George deposits the vines and gets a birch sign to put on the wall. He then places an image of Karl under the sign, and Karl finds blaze rods and netherite in Punz's chests.
    • Punz logs on, and George falls down the tower. Punz kills George, and George spawns back near the Cat Maid Café.
    • Karl asks Punz to join VC, and Punz joins the VC. Karl tells Punz they are rearranging his chests, and Punz states that it is not what the lore said.
    • Karl asks if George had placed his shield in his ender chest, and George asks Karl what he should do. Karl responds that George can host a funeral for him and dies from fall damage.
    • George walks down the community tree farm and the Prime Path. He states that he still has "five canon lives left," and Karl asks if he can have another canon life.
    • George returns to Punz's backyard to retrieve Karl's items, and Karl rejoins him. Karl attacks George for his items, and George hands it to him.
    • George retrieves his items, and Ant and Punz meet the two. George puts up an image of Karl on the wall of the backyard, and Punz returns George's Yeezy's.
    • Ant and Punz join the VC, and Punz tells George to stop slandering his name. George then asks Punz for his items back.
    • Punz tells George that he does not know what George had, and George places an image of Karl. Punz then states that George stole all his stuff and that he is getting his items back.
    • George tells Punz that he did not steal anything. George then places an image of Karl in the tunnel to the Egg room, and Karl tells Punz that he needs to help them add furniture to their house. George then tells Punz to go down the tunnel of the Egg room where Punz finds the image of Karl.
    • Bad joins the VC, and George places four images of Karl on the backyard wall. Punz leaves the VC and game, and Karl gives George food.
    • George asks Ant why Ant is here, and Ant responds that he had heard there is "lore" happening. Karl gives an image of himself to Ant to look at to join the lore, and Bad joins the three.
    • Karl goes to throw away the weednip, and Ant demands him to give the weednip back. Ant chases after Karl, and George places an image of Karl under the path of Punz's backyard before running after the two. Ant then threatens to kill Karl if he does not return the weednip.
    • George tells Karl to burn the weednip in lava in the Nether, and the three run down the Prime Path. The three then run into Eret's fortress where Karl and George tower out of the fortress.
    • Ant uses water to get out, and George tries to hit him back. Karl and George run to the community Nether portal with Ant behind them.
    • Bad then rejoins the three and kills Karl. Ant gives George weednip, and George runs into the Nether
    • Ant runs after him, and George goes down to the lava. George tells Ant that if he kills him, he will burn the weednip in the lava. Ant pleads him to not drop the weednip in the lava.
    • Ant meets George at the edge of the lava, and George tells Ant that they can make a deal, and Ant asks George what he wants. George asks Karl what he should ask for, and Karl responds that Ant has to help them add furniture to their house before the weednip can be returned.
    • After the deal is made, George, Bad, and Ant return to the Greater Dream SMP. Karl calls George and Ant back into the Nether, and the three head to Kinoko Kingdom through Niki's city portal with George using weednip to lead Ant into the portal.
    • The three head out of Niki's city, and a raid gets triggered by Ant. The three then head to Kinoko Kingdom, and George collects a white tulip.
    • Karl takes the two to the first floor of the mushroom building where he states that it needs to have furniture. George then builds a furnace and places an image of Karl in it.
    • George crafts a crafting table to craft spruce trapdoors. Karl starts removing the furnace, and George repairs it.
    • George places a trapdoor over the image, and Karl removes the furnace. The three head to the front of a building, and George mounts onto a Party Llama.
    • George dismounts the llama, and the three enter the building. Karl states that they will need to figure what each building is, and George states that the building can be the bakery. The three then meet Bad outside at the Ying Yang pond.
    • George searches Foolish's chests for food, and Ant gives him rotten flesh and raw chicken. Karl gives George steak and dubs a building the hotel, but decides to make it an Airbnb.
    • Karl places a sign on the building, and the two enter. The two go to the second floor, and Karl removes a jungle boat there.
    • George places an image of Karl on the wall, and Karl accidentally breaks a block of the building while removing the image. The two then widen the window, and George places an image of Karl on the ceiling which Karl removes.
    • George asks Callahan for diamonds when Callahan logs on before heading out to the dragon statue. The two find Callahan in the house, and Karl asks Callahan for beds.
    • Callahan says that his inventory is empty, and George tries to attack him. Callahan drinks an invisibility potion, and George tries to punch around for Callahan.
    • The two find two zombified piglins outside, and Karl kills them. Callahan exits the house, and George and Karl enter the house.
    • Callahan opens the door, and the two run to the second floor. Karl then places a trapdoor over the ladder, and George stands on it.
    • Callahan opens the trapdoors, and George and Karl leave the house. George leaves Kinoko Kingdom through the portal, stating that Kinoko Kingdom is haunted.
    • George returns to the Greater Dream SMP and mounts onto a llama. He then goes near the Cat Maid Café and onto his "lore bed."
    • George spots Foolish on a tree and joins him there. He gives Foolish an image of Karl, and Foolish goes to near Punz's chunk.
    • George joins Foolish there and places an item frame for Foolish to put the image in. Foolish messages that he likes the image, and George heads to the front of the Cat Maid Café.
    • George heads down the community tree farm to the community Nether portal, and Foolish meets him there to hand one of Fundy's images. George attacks Foolish, and Foolish joins the VC.
    • George walks down the Prime Path to Punz's base and mounts onto a llama nearby Punz's base. He then ends his stream.
  • Bad logs onto the server after MCC with Ant in VC.
    • Bad starts on the Prime Path and heads to his mansion. He shows a pig heart statue there before joining George, Karl, and Punz's VC.
    • Bad heads down the Prime Path where he places his diamond axe in an item frame near the karaoke stage before retrieving it. He then goes to the front of Punz's base and asks the three where they are.
    • Karl tells Bad to help him, George, and Ant add furniture to their house and to meet them at Punz's backyard. Bad meets George, Ant, and Karl at Punz's backyard, and George throws Bad an image of Karl.
    • Karl asks the three if they have any supplies, and Bad offer bread. George announces to hand over supplies so he can see them. Ant offers cobblestone, and Karl states that they had just built a house in Kinoko Kingdom and that they need to add furniture to it.
    • Ant gives George weednip, and George hands it to Karl. Karl decides to throw the weednip away before running off toward Pun's base. Ant, George, and Bad follow after him.
    • Ant threatens to kill Karl if he does not hand the weednip over, and Bad finds an image of Karl under the path to Punz's backyard. Bad follows after Karl, Ant, and George down the Prime Path, and the three run into Eret's fortress with George encouraging Karl to throw the weednip in the soul fire there.
    • Bad heads down the Prime Path to the community Nether portal, and Karl, Ant, and George run down Hannah's path to the community Nether portal.
    • Bad attacks Karl, and George tries to stop him, Bad manages to kill Karl, and Ant picks up the weednip.
    • Bad hits George back, and Karl states that he is going to drop the weednip. George asks Ant to see the weednip, and Ant drops some to him.
    • Bad asks Ant what he needs and what he had reclaimed. Karl mentions that Bad had tried to kill him over a drug, and Bad questions Ant.
    • Ant tells Bad that the weednip is valuable to him, and George and Ant head through the portal. Karl rejoins the three, and Bad hands Karl back his items.
    • Bad heads to the Nether hub with Karl later joining him there. Bad then heads down a staircase to near the sea of lava to find George and Ant. Ant asks Bad for help.
    • George asks Bad if he is going to help add furniture to the house, and Bad states that he is still going to help. George gets alarmed when Bad takes out his diamond axe and threatens to jump into the lava to burn the weednip.
    • Karl mentions that George has "five lives," and George starts bridging over the lava. Ant tells George that Bad is not going to hurt him and that he and Bad are going to help him add furniture to the house.
    • George accepts the deal and tells Ant that he will get his weednip back after he helps him and Karl. George starts edging away from the lava, and Bad jumps down onto the bridge.
    • Ant tells Bad to back off and that the weednip is valuable. George taunts Bad, and Bad backs off. Bad then jumps back down onto the bridge.
    • George and Ant tell Bad to back off, and George threaten to jump into the lava to burn the weednip. Karl drops an image to George which George tries to place on the edge of the bridge.
    • The image despawns, and Bad considers pushing George into the lava. Ant gets onto the bridge and tells George that he just wants to see what he placed.
    • Karl tells Bad and Ant to get back to the Nether hub, and Ant starts going up the stairs. Bad shoots at George, and George puts on his netherite helmet.
    • Ant tells Bad that his weednip is valuable, and Bad starts going up the stairs. Bad shoots at George when he starts going up the stairs, and George tries to call Bad back.
    • The two rejoin Karl and Ant at the Nether hub, and George and Bad return to the Greater Dream SMP. Ant rejoins the two, and Karl calls George and Ant back to add furniture to the house.
    • Bad heads down the Prime Path past Eret's castle and Ant's animal sanctuary. Bad starts heading to Kinoko Kingdom, and a creeper's explosion pushes him into a hole.
    • Bad arrives at Kinoko Kingdom to rejoin Karl, George, and Ant. Bad attacks George, and George returns a punch.
    • Karl tells the three that the mushroom building is going to be his and George's house and that they need a fighting arena for Sapnap to live in. He states that they will also need a town hold library, and he and George claim to Bad that they had built Kinoko Kingdom.
    • Bad asks the two about Foolish, and the two dismiss the question. Karl asks the three for a name tag, and Bad walks away from Kinoko Kingdom.
    • Bad spots a village and alerts the three that the raid is at the village. He searches around the village for the raid before returning to Niki's city entrance and Kinoko Kingdom.
    • Ant rejoins Bad, and Bad goes onto a building near the dragon statue at Kinoko Kingdom to rejoin George and Karl. Bad meets George inside the building and attacks him.
    • Karl rejoins the two, and George puts bread and an image of Karl on a wall. Bad replaces the bread with Karl images, and Karl removes the images.
    • Bad heads up the stairs to the dragon statue and ends his stream at the bottom of the stairs.
  • Niki works on her city.[53]
    • Niki starts her stream at one of the unfinished rooms of her city with Jack in VC.
    • Niki finds the Karl image George had placed, and Foolish asks her what she is doing. Niki responds that she is building and heads out of his city. She returns to her city to check on her villagers before heading back to her unfinished room.
    • Niki continues mining out her unfinished room, and Foolish meets her. Niki compliments him on his outfit and gives Foolish spider eyes.
    • Foolish states that he likes beets and mentions that Niki's city is being raided. He then starts attacking Niki and dies to Niki's Thorns armor.
    • Niki grabs acacia wood to craft a chest to put Foolish's items in and tells Foolish that he can retrieve his items from a chest where he had died. She questions Foolish's many crafting tables, and Foolish states that he is a builder.
    • Niki continues mining out the room. and Foolish returns to retrieve his items. Foolish starts eating the spider eyes, and Niki continues mining out the room.
    • Foolish asks Niki for steak, and Niki hands him some. Niki continues mining out the room, and Foolish rows a boat down the path.
    • Niki continues mining out the room, and Foolish does a boat clutch off the path. Foolish then gets back into his boat to row around, and Niki continues mining out the room.
    • Niki deposits gravel, cobblestone, diorite, acacia wood and planks, andesite, coal, bones, arrows, rotten flesh, glowstone powder, granite, string, spider eyes, and gunpowder. She then walks around her city and continues mining out the room.
    • Foolish rows around at a heart statue, and Niki continues mining out the room. Niki then deposits cobblestone, andesite, gravel, granite, iron ore, and diorite.
    • Niki continues mining out the room, and Foolish leaves the game. She decides to move one of her beacons to the room and grabs her Silk Touch diamond pickaxe from her ender chest at her room.
    • Niki removes the beacon, and Foolish logs back at the heart statue. Foolish then leaves the game, and Niki places her beacon.
    • Niki grabs a gold ingot from her enchanting room and tries to power the beacon to give her a Haste II effect. She then gathers scaffolding and starts towering up from the beacon.
    • Niki finds a zombie villager and gets a spruce boat to trap the zombie villager in. She then continues towering up from the beacon with scaffolding and mines to the surface to let the beacon light through.
    • Niki returns back down, and a creeper blows up part of the beacon. She then grabs iron ore from her enchanting room to smelt.
    • Niki retrieves stone and deposits cobblestone. She then walks around her city and retrieves iron from her furnaces.
    • Niki crafts iron blocks and places them at the beacon. She then retrieves more iron from her furnaces to craft iron blocks and moves iron ore into furnaces with coal.
    • Niki retrieves more iron and realizes that she now has four pet endermen. She then goes to her farm where she finds an enderman in the composter.
    • Niki names the enderman Daisy, retrieves more iron to craft iron blocks, and places the blocks at the beacon. She then powers the beacon to give her a Haste II effect with an iron ingot and continues mining out the room.
    • Niki walks around her city and continues mining out the room. She then deposits cobblestone, andesite, granite, coal, gold, bones, iron, dirt, andesite, string, spider eyes, sugar, rotten flesh, scaffolding, bows, and arrows.
    • Niki continues mining out the room. She then deposits rotten flesh, cobblestone, coal, andesite, gunpowder, bones, sand, granite, spider eyes, and diorite.
    • Niki returns to the Greater Dream SMP and goes to the spider XP farm to mend her tools. After mending, she returns to her city through her city portal and goes to her room.
    • Niki finds Ponk's sign before searching her ender chest and barrels. She grabs a netherite ingot to deposit in her ender chest and grabs a "Cat" disc from her enchanting room to play in her room to make her parrots dance.
    • Niki deposits the music discs in a barrel and continues mining out the room. She then deposits cobblestone, a carrot, spider eyes, string, rotten flesh, diorite, and iron ore.
    • Niki continues mining out the room and deposits cobblestone, iron ore, gunpowder, granite, dirt, grass blocks, rotten flesh, bones, coal, diorite, andesite, and arrows. She then puts away her diamond Silk Touch pickaxe and diamond sword in her ender chest in her room before depositing a water bucket in a barrel.
    • Niki continues mining out the room and illuminates the area with torches. She continues mining out the room and returns to the Greater Dream SMP.
    • Niki returns to the spider XP farm, and gets her sword from an ender chest. She then mends her tools at the spider XP farm. Niki also deposits her flint and steel along with her shovel in an ender chest.
    • Niki continues mending her tools and checks the ender chest. She deposits string and continues mending her tools.
    • Niki deposits her sword in the ender chest for her shovel before returning to her city. Upon returning, she continues mining out the room and deposits cobblestone, dirt, andesite, iron ore, sugar, diorite, granite, coal, string, arrows, bones, and rotten flesh.
    • Niki continues mining the room and ends stream near the stairs to the main path of her city.

August 29, 2021[]

  • Foolish logs into the server after playing Valorant.
    • Foolish starts in a boat by a heart statue at Niki's city, and throws away bones, arrows, and rotten flesh. He heads to Kinoko Kingdom and starts leaving.
    • Foolish kills a chicken and uses his trident to fly back to the community Nether portal. He then travels to the guardian XP farm using his trident to fly to the XP farm where he mends his pickaxe and helmet.
    • Foolish uses his trident to fly to the AFK spot and returns to mending his other pickaxe. He then deposits prismarine shards and sea crystals before throwing away cod, pufferfish, and salmon.
    • Foolish uses his trident to fly back to the portal out and throws away spider eyes. He then returns to the Greater Dream SMP and walks down the Prime Path to his build.
    • Foolish grabs polished blackstone bricks and continues building. He also returns to the ground to view his progress.
    • Foolish gathers more polished blackstone bricks and blackstone to craft more polished blackstone bricks. He then continues building and removes trees.
    • Foolish continues building and goes to the top of Ponk's lemon tree to view his build. He then throws away spruce saplings and uses a boat to travel down the tree.
    • Foolish walks around and chases a fox he finds at the front of Lemon City. He then decides to kill the fox, but a creeper explosion blows him into a cave.
    • Foolish mines out of the cave and walks down the Prime Path. He goes to the Hole near Lemon City and jumps into the chunk.
    • Foolish uses his trident to fly out of the chunk and walks down the Prime Path. He then mines down near the Prime Path to Lemon City after hearing chickens underneath him and finds a flock of chickens.
    • Foolish kills a chicken and collects the eggs. He then returns to the surface where he collects more eggs and tries to hatch one of them for five gifted subs.
    • Foolish hatches no chickens and uses his trident to fly to Eret's castle. He takes eggs from a chest outside and hatches more eggs on the Prime Path to the castle.
    • Foolish grabs more eggs to hatch and eventually manages to hatch four chickens from one egg. He then goes to the Community House and gets Drista's sign from Spirit's grave to put on the yellow glass lantern to indicate that he had hatched four chickens from one egg on it.
    • Foolish goes to the Community House and adds torches near Eret's fortress. He walks along the Prime Path and finds the Karl image at the Community House.
    • Foolish walks down the Prime Path and heads inside Eret's castle. He then walks back down the Prime Path and ends stream at the Community House.
  • Michael continues terraforming his new house. Bad also messes with Michael.
    • Michael starts in his new area and walks around.
    • Michael continues terraforming and placing dirt. He searches his chests and ender chest before depositing dirt.
    • Michael deposits cobblestone, andesite, granite, stone brick slabs, diorite, flint, and rotten flesh. He then walks around and crafts torches to illuminate the area with.
    • Michael mines coal at a mountain and fills in the gap he made. He then continues mining coal and continues illuminating the area with torches.
    • Michael continues mining coal at a mountain and replaces the area nearby with dirt. He then gathers more dirt and continues replacing the area with dirt.
    • Michael goes to his storage chests before logging off briefly. Upon logging back on, he continues replacing the area with dirt and searches his ender chest.
    • Michael deposits cobblestone, andesite, sticks, string, arrows, bones, rotten flesh, dirt, and spider eyes.
    • Michael deposits his sub book in his ender chest and grabs raw porkchops. He then continues illuminating the area with torches before heading through his portal.
    • Michael heads down his ice path and returns to the Greater Dream SMP. He then heads to the community tree farm and down his path to his house.
    • Michael throws away rotten flesh and searches a chest at his house. He then searches chests in his basement and crafts coal blocks to deposit.
    • Michael grabs more coal to craft into blocks to deposit along with extra coal. He then grabs more dirt from a chest to deposit in a separate chest and searches chests at his house.
    • Michael goes to his basement and collects more dirt from his house to deposit in his basement. He bumps into Bad while going up his stairs, and Bad suddenly disappears.
    • Michael searches chests at his house and gets cobblestone. He then deposits the cobblestone in his basement. Bad walks down Michael's stairs to try and shoot Michael, but teleports away using a stasis chamber.
    • Bad spawns an endermite, and Michael kills it before heading out of his house. Michael then heads back into his house to search his chests and spots Bad's name tag.
    • Michael finds Bad outside near his path, and Bad digs down and covers himself. Michael uncovers the hole Bad is hiding in, and Bad covers himself again.
    • Michael uncovers Bad again, and Bad covers himself again. Michael uncovers Bad yet again before returning to his house.
    • Michael searches chests at his house and grabs netherrack from his basement. He spots Bad coming down into his basement, and Bad teleports away again.
    • Michael grabs more netherrack and sets up a chest to deposit the netherrack in. He then collects crimson mycelium to break for netherrack and searches his chests.
    • Michael finds Bad in his house and attacks him. Bad retreats outside and closes the door in Michael's face.
    • Bad returns to shoot Michael, and Michael attacks him until Bad teleports away again. Michael searches his chests and heads outside where he spots Bad's name tag.
    • Bad comes into view and digs himself into a hole. He covers himself, and Michael uncovers him. Michael returns to his basement to get netherrack to deposit and crimson stems to craft into planks.
    • Bad attacks him from behind and teleports again. Michael fills in a hole Bad made on his lawn before heading down his path to his donor hall and returning to the Nether.
    • Michael expands the ceiling of his Nether path and heads down the path to his ice path. He then heads down his ice path to his portal, but turns back and heads down the Nether path.
    • Bad follows Michael and shoots him. Bad then teleports away, and Michael searches chests at his house.
    • Michael deposits netherrack, gunpowder, crafting tables, dark oak wood and planks, crimson planks, sea lanterns, torches, a "Chirp" disc, arrows, raw porkchops, baked potatoes, oak wood, and dirt in his basement. He then takes all his coal, iron, redstone, lapis, gold, emeralds, diamonds, beacon, and some blaze powder with him.
    • Michael grabs a spruce boat and finds Bad in his house preparing to throw an ender pearl through the hole in the roof. Bad spots Michael and retreats outside.
    • Michael heads down his path and returns to the Nether. He then heads down his path and ice path to his portal and uses his trident to fly to his area.
    • Michael deposits baked potatoes to make space for dark oak planks to craft chests in order to deposit his coal, redstone, iron, lapis, gold, diamonds, and emeralds. He then deposits extra redstone, gold nuggets, his beacon, and blaze powder.
    • Bad mentions through in-game chat that he is getting free stuff from a cabin. Michael uses his trident to fly to his portal and heads down his ice path and Nether path to return to the Greater Dream SMP.
    • Michael uses his trident to fly to his house to grab wheat to craft bread. He then finds Bad in a hole in his basement.
    • Bad covers himself, and Michael grabs an iron ingot. Michael uncovers the hole Bad is in to find that Bad had vanished.
    • Michael meets Bad on his path, and Bad claims Michael's house and asks Michael what he thinks about it. Bad then states that someone had tried to burn it down the other day, and the two head inside.
    • Bad states that he can't remember who did it, and Michael heads to his basement. Bad then joins Michael in the basement and asks if Michael likes his paintings.
    • Bad guesses the characters in the fanart pieces and states that he paid good money for the paintings. He then towers up to get a closer look at one of the fanart pieces and takes part of it down.
    • Bad places the fanart back up before taking it down. He then runs out of the house, and Michael runs after him.
    • Bad ender pearls, and Michael continues running after him until he tries to kill an enderman for an ender pearl. Michael loses sight of Bad at the wheat farm, and Bad states that he is back at the house.
    • Michael heads onto his path and spots Bad outside his house. Bad asks if Michael likes his paintings and heads inside.
    • Michael follows him to the basement and finds that Bad had placed the fanart back up. Bad then towers up to the other piece of fanart and tells Michael to stand under the fanart.
    • Bad shoots a piece of the fanart with an arrow when Michael views the fanart, and Bad replaces the whole piece of fanart. Michael then tries to offer Bad the art of the fanart he removed. However, Bad had already made his way out of the house.
    • Michael tries to place the image on an item frame on the floor, but it despawns. He then removes the item frame and places the fanart back up again.
    • Michael spots Bad on the stairs and hands him the image. Bad asks if Michael likes his paintings and adds that he paid good money for them.
    • Michael searches his chests, and Bad leaves. Michael then puts up the item frame, deposits rotten flesh, and grabs baked potatoes.
    • Michael finds a box Bad had made in his basement and uncovers it. He does not find Bad inside and searches chests at his house.
    • Michael heads out of his house and searches chests at his house again. He then searches chests in his basement before heading down his path to return to the Nether.
    • Michael heads down his Nether path and ice path to his portal. He then grabs coal from a chest to deposit in another chest. Michel then crafts more chests to set up and gathers cobblestone for furnaces to set up.
    • Michael gathers cobblestone to put in the furnaces and coal blocks to smelt the cobblestone. He then walks around before checking his furnaces.
    • Bad asks Michael if the area is going to be his new house, and Michael questions if Bad is in the area with him. Michael then walks around and heads to his storage chests.
    • Bad sends a link through in-game chat and bans Michael after he opens the link. Michael gets unbanned and searches his chests.
    • Michael continues walking around, and Bad tells him to ignore the link. Bad accidentally sends another link through in-game chat and asks Michael if he is going to return to his house.
    • Michael responds that he will soon and searches his chests. He then searches his ender chest and grabs more cobblestone.
    • Michael heads to his portal and returns to the Greater Dream SMP. Michael then walks down the path to his house.
    • Michael finds Bad inside his house, and Bad tells him to go into his basement. Michael tells Bad to go inside instead and finds that Bad had painted over one of the fanart pieces.
    • Bad asks if Michael likes his paintings and joins Michael in the basement. Bad then puts the fanart back up, and Michael asks Bad to put his drawing on another wall of his basement.
    • Bad gives Michael the image before leaving, and Michael places it in his ender chest. Michael searches his ender chest and chests at his house before ending stream.

August 30, 2021[]

  • Jack continues work on New Manifold Land by expanding his farm produce farm and works on a mine.
    • Jack starts his stream where he had left off in the Vanifold and goes searching for wool after realizing that his bed in the remains of his shack was blown up by a creeper from the previous stream.
    • Jack plans to make a produce farm, expand, and set up a mine. He spots a ravine he decides to explore later and kills a pig for food.
    • Jack kills chicken and mines cobblestone nearby. He then crafts a crafting table for a furnace and cooks the chicken.
    • Jack retrieves cooked chicken and cooks porkchops. He then retrieves the cooked porkchops and shears sheep nearby.
    • Jack heads back to Manifold Land and returns to the Vanifold to craft a bed. He finds that he does not have any wood and heads out to harvest acacia wood.
    • Jack returns to the Vanifold to craft a bed to pass the night. He then crafts acacia trapdoors for windows for the van before heading out of the van and planning to expand the farm.
    • Jack checks his furnaces and expands his farm. He then plows the new farmland and continues expanding his farm.
    • Jack collects dirt to continue expanding his farm. He throws away string and adds that other people usually make him lose some of his sanity by screwing him over and killing him.
    • Jack continues, stating that people also took things from him and that being alone may be what he needs. He then collects more dirt and continues expanding his farm by plowing the new farmland.
    • Jack harvests potatoes and replants his farms. He then checks his furnaces before throwing away bows and seeds.
    • Jack crafts chests at the Vanifold to deposits items and walks around. He then crafts bone meal to bone meal potatoes crops to harvest and plant.
    • Jack retrieves stone from his furnaces before heading into the Vanifold. He accidentally lets Jessbee out when he exits the van and grabs a dandelion to lead the bee back into the van.
    • Jack places a furnace and gathers dark oak stairs to cook potatoes. He then lets Jessbee into the back of the van and retrieves baked potatoes.
    • Jack walks around outside, and returns to the Vanifold to retrieve more baked potatoes. He passes the night, and heads out to craft bone meal to bone meal his carrot and potato crops.
    • Jack harvests potatoes and carrots and replants the farm. He then returns to the Vanifold to cook the potatoes and to check the furnaces outside.
    • Jack plows part of his farm and retrieves more baked potatoes from the Vanifold. He finds that his netherite leggings had broke and plans to go to the Nether.
    • Jack digs down near his farm and mines resources as he goes. He then uses water to swim out and returns to the Vanifold where he checks a chest and retrieves more baked potatoes.
    • Jack plans to go to the Nether to get soul sand. He then harvests kelp in the ocean nearby, throws away his stone hoe, and digs under his van.
    • Jack walks around and checks his furnaces. He harvests acacia wood before returning to the Vanifold to smelt the wood for charcoal.
    • Jack walks around outside and returns to the Vanifold to retrieve charcoal to continue smelting the wood for more charcoal. He then deposits a dark oak stair and retrieves more charcoal to continue smelting the wood.
    • Jack walks around outside and returns to the Vanifold. He then returns outside and returns to the Vanifold briefly before heading outside
    • Jack returns to the Vanifold and plans to craft torches once he gets coal. He then harvests acacia wood before returning to the Vanifold.
    • Jack places kelp in his water elevator to his mine and harvests carrots from his farm. He plants more carrots and harvests mine kelp at sea.
    • Niki joins the VC, and Jack puts more kelp in his water elevator. He then returns to the Vanifold and harvests potatoes.
    • Jack cooks potatoes at the Vanifold before heading out. He then retrieves baked potatoes from the Vanifold and passes the night.
    • Jack walks around outside and smelts acacia wood at the Vanifold. He then retrieves more baked potatoes and bone meals his potato crops.
    • Jack harvests potatoes and replants his farm. He then harvests oak wood and crafts sticks.
    • Jack returns to the Vanifold to retrieve charcoal to continue smelting the wood. He then harvests potatoes and replants his farm.
    • Jack returns to the Vanifold to get more charcoal to continue smelting wood and to remove the kelp in his water elevator. He then walks around before returning to the Vanifold to cook potatoes.
    • Jack walks around and crafts a stone hoe. He then plows part of his farm before retrieving potatoes and cooked potatoes from the Vanifold.
    • Jack plants his farm and walks around. He butchers pigs before returning to the Vanifold to pass the night.
    • Jack searches a chest and retrieves more baked potatoes. He then crafts iron leggings and retrieves more baked potatoes.
    • Jack heads off and collects rabbit meat from a rabbit that killed itself from jumping off a hill. Jack then heads into the ravine to mine for resources and crafts torches.
    • Jack continues mining for resources before throwing away diorite and granite. He then continues mining for resources and towers out.
    • Jack finds himself in the desert of New Manifold Land and returns to the Vanifold to retrieve more baked potatoes. He cooks porkchops and smelts iron ore outside.
    • Jack harvests potatoes and replants his farm. He then returns to the Vanifold to retrieve cooked porkchops and pass the night.
    • Jack cooks rabbit meat, heads off, and decides to go mining. He deposits items at the Vanifold before heading down into his mine to start strip mining.
    • Jack returns to the surface to harvest oak wood and crafts wood planks near the Vanifold. He then heads down into his mine to craft a crafting table to craft signs to continue working on his water elevator.
    • Jack continues strip mining and eventually mines into a lava pool for obsidian. He then continues strip mining and burns cobblestone, diorite, dirt, and gravel at the lava pool.
    • Jack continues strip mining. He also crafts more torches, burns andesite, cobblestone, and diorite, and crafts a boat to trap a zombie villager in.
    • Jack towers back to the surface and makes a small tower to mark where the zombie villager is. He then returns to the Vanifold and passes the night.
    • Jack heads out and throws away cobblestone. He harvests potatoes and throws away andesite. He then replants the farm while harvesting more potatoes and carrots.
    • Jack replants carrots and retrieves cooked rabbit meat from the Vanifold. He then cooks potatoes and retrieves iron from a furnace outside.
    • Jack cooks more potatoes and retrieves stone. He then cooks more potatoes and walks around.
    • Jack explores a cave and throws out granite, diorite, stone, and cobblestone. He then deposits sandstone and sand at the Vanifold.
    • Jack builds a portal outside and retrieves more baked potatoes from the Vanifold. He then checks his chest for flint and goes to a cave to dig gravel for flint.
    • Jack crafts a flint and steel and returns to his portal to activate it. He then enters the portal and travels in the Nether.
    • Jack finds a bastion and eventually finds soul sand to collect. He returns to New Manifold Land and passes the night in the Vanifold.
    • Jack heads down into his mine to replace the bottom bit of his water elevator with soul sand. He starts mining up to the surface, but heads up the water elevator.
    • Jack starts mining the entrance elevator for the mine, and a creeper falls into the tunnel with him and blows up. Jack patches part of the damage and continues mining down.
    • Jack returns to the surface to place water into the second water elevator. He then goes down to place a sign to prevent the water from flowing out.
    • Jack deposits a bone, cacti, sand, gravel, cobblestone, iron and gold ore, diamonds, lapis, sandstone, obsidian, granite, and soul sand at the Vanifold. He then grabs kelp.
    • Jack heads down his water elevator to place kelp in it and removes the kelp once he arrives at his mine. He then deposits kelp at the Vanifold and collects water.
    • Jack heads to the Nether and bridges over to magma blocks to collect. He then returns to New Manifold Land and down to his mine.
    • Jack crafts signs to place on the water elevator and places a magma block in the water elevator. He then mines a tunnel in front of each elevator, swaps the two elevators' positions, and places a sign on each of them.
    • Jack continues strip mining and crafts more torches. He then ends stream.

August 31, 2021[]

No streams on this day.

September 1, 2021[]

No streams on this day.

September 2, 2021[]

No streams on this day.

September 3, 2021[]

  • Puffy logs onto the server to check out what has changed.
    • Puffy starts near the Prime Path near Fundy's chess board, walks down the Prime Path, and spots cake near the waterfall of the L'Manberg crater. She checks chests near the cake and eats some of the cake.
    • Puffy tries to lose enough hunger to finish the rest of the cake, but decides to come back for the cake later. She then goes down into the L'Manberg crater and spots the image of Quackity on her L'Manberg flag in the crater.
    • Puffy heads out of the crater to find more images of Quackity and George near the remains of the apiary. She also finds images of Rat, Quackity, George, and Sapnap.
    • Puffy walks down the Prime Path and heads to her canon life graveyard, finding an image of Wilbur along the way. She then checks her graveyard from a distance, and heads near Wilbur's old house.
    • Puffy finds Quackity's gravestone at her canon life graveyard and uncovers the image of Quackity in the grave. She then covers the hole before heading down the Prime Path.
    • Puffy spots the image of Tommy on Tommy's base and tries to enter through the image. She then heads to the top of Tommy's base before heading down the Prime Path.
    • Puffy goes to Tommy's advice machine and checks the request chest. She then checks all the boxes and reads the book in Box 5.
    • Puffy places the book back and digs into the basement. She then checks the request chest before towering back to the surface.
    • Puffy checks Box 3 again and heads back down into the basement to check her request book. She then heads back to the surface and down the Prime Path.
    • Puffy finds Bad statue of George's water bottle and starts removing it. She places a block back after the water inside the statue starts destroying torches and replaces the torches.
    • Puffy walks down the Prime Path, and her cats' Bubbles and an unnamed cat teleport to her when she goes to the front of Punz's base. She makes the two cats sit and later lets the cats stand so they can follow her down the Prime Path to her Pokémon Center.
    • Puffy makes the cats sit and heads down the Prime Path to near the Community House. She finds the image of Karl there and continues down the Prime Path.
    • Puffy goes to the wheat farm near the Community House and grabs seeds to replant the farm. She then searches chests by the stairs to the community Nether portal and a chest near the portal.
    • Puffy uses his trident to fly onto the rainbow above the community Nether portal and goes AFK. Upon returning, she goes to Niki's city and walks around.
    • Puffy heads to Kinoko Kingdom and walks around. She checks the pond there and finds that the fish in there are gone.
    • Puffy goes to the top of the mushroom building and finds another image of Karl. She then jumps down into a lake and heads to the Nether hub before ending off for the day.
  • Michael starts at his house, and gets red mushroom blocks from his basement to patch a hole in the floor of his house.
    • Michael deposits red mushroom blocks in his basement, and searches chests and his ender chest. He gets paper and leather, and crafts a book, and gets an ink sac and a feather.
    • Michael crafts a book and quill, and heads out of his basement. He renames the book and quill "SUB BOOK: SEPTEMBER", and checks his ender chest.
    • Michael renames the book to "MIKE'S SUBS: SEPT," and heads out onto his path. He writes down spots for the top ten sub gifters for Subtember, and heads back into his house to deposit lapis blocks, paper, leather, string, red mushrooms, lapis, and spider eyes.
    • Michael searches chests, and searches chests in his basement. He searches chests at his house, and heads down his path.
    • Michael uses his trident to near Hannah's house, and to the spider XP farm. He uses his trident out of the spider XP farm, and heads down the Prime Path.
    • Michael searches chests near Eret's fortress for a boat, and uses his trident to chests near the stairs to the community nether portal. He searches a chest, and heads down Sam's ice path.
    • Michael mines coal in a cave near the Thiccatron, and heads to Sam's spider XP farm. He heads to the AFK area, unequips his armor, and mends his pickaxes, trident, and axe.
    • Michael heads out of the spider XP farm, and throws away string. He heads through Sam's portal, and heads down Sam's ice path.
    • Michael heads down his ice path, and heads through his portal. He returns to his area, and walks around.
    • Michael unequips his armor, and walks around the area. He digs out a 2x2x1 hole, and fills in the area.
    • Michael digs out a 1x1x2 hole, and starts digging a perimeter. He relogs when he starts glitching, and continues digging out a perimeter of a small chunk
    • Michael starts mining out a small chunk, and digs his way out. He places dirt to measure the chunk, and expands the chunk.
    • Michael continues mining out the chunk, and digs himself out. He expands the chunk, and continues mining out the chunk.
    • Michael deposits dirt, and gets torches. He collects more dirt from the chunk to deposit, and returns to the chunk.
    • Michael expands the chunk, and continues mining out the chunk. He deposits more dirt, and heads up a mountain.
    • Michael continues mining out the chunk, and gets emerald blocks and a beacon. He sets up a beacon in the chunk, and tries to power the beacon to give him a Haste II effect.
    • Michael mines under his beacon, and adds more emerald blocks. He gets iron blocks to add onto his beacon, and gets more iron blocks to add on.
    • Michael deposits extra iron blocks, and deposits cobblestone, andesite, diorite, and stone. He throws away gunpowder, and powers his beacon to give him a Haste II effect.
    • Michael continues to mine out the chunk, and heads to his beacon. He continues mining out the chunk, and deposits cobblestone and dirt.
    • Michael gets spruce wood, and deposits his extra beacon. He crafts chests to set up to deposits spruce planks and dirt.
    • Michael gtes spruce planks, moves the dirt into another chest, and deposits granite, diorite, and andesite. He gets gravel, diorite, andesite, and stone.
    • Michael deposits stone, andesite, gravel, diorite, and cobblestone, and continues mining out the chunk. He deposits cobblestone, diorite, andesite, and granite.
    • Michael continues mining out the chunk, and deposits dirt, cobblestone, diorite, granite, and andesite. He continues mining out his chunk, and deposits cobblestone, granite, and andesite.
    • Michael gets coal to craft into blocks, and deposits coal blocks and extra coal. He deposits arrows, gunpowder, flint, bones, and rotten flesh.
    • Michael continues mining out his chunk, and deposits cobblestone. He crafts chests to set up to deposit stone, gravel, andesite, diorite, granite, and dirt.
    • Michael gets andesite to sort into another chest, and gets stone to sort into another chest. He continues to mine out his chunk, and mines coal.
    • Michael continues to mine out his chunk, and continues to mine coal. He continues mining out his chunk, and deposits stone, gravel, cobblestone, diorite, andesite, iron ore, granite, coal, bones, arrows, rotten flesh, and flint.
    • Michael continues to mine out his chunk, mines coal, and deposits coal. He deposits stone, andesite, cobblestone, gravel, diorite, and granite.
    • Michael smelts iron ore, and continues mining out his chunk. He mines coal, and continues mining out his chunk.
    • Michael falls into a ravine, and towers out. He continues mining out his chunk, and deposits cobblestone and stone.
    • Michael smelts iron ore, and resumes mining out his chunk. He deposits stone, andesite, cobblestone, granite, diorite, and coal.
    • Michael smelts more iron ore, and retrieves iron to deposit. He heads through his portal, heads down his ice path, and returns to the Greater Dream SMP.
    • Michael heads down his path to his house, and deposits arrows, bones, gunpowder, spruce planks, spider eyes, and string. He gets more spruce planks, and heads down his path.
    • Michael heads down his path, and walks along his donor hall. He heads down Sam's ice path, and uses his trident.
    • Michael uses his trident to fly to the Thiccatron, and heads to Sam's spider XP farm. He heads to the AFK area, unequips his armor, and mends his pickaxes.
    • Michael uses his trident out of the spider XP farm, and heads through Sam's portal. He heads down Sam's ice path, and nearly gets killed by a hoglin.
    • Michael equips his armor, and returns to the Greater Dream SMP. He returns to the Greater Dream SMP, and harvests melons at the melon farm near the community tree farm.
    • Michael heads near Punz's chunk, and heads down the path to his house. He searches a chest and his ender chest, and gets baked potatoes from a chest.
    • Michael heads to his balcony, and heads to his basement. He heads down his path, and heads through his donor hall.
    • Michael heads down his ice path, and goes through his portal. He walks around his chunk, kills a cow for food, and heads up a mountain.
    • Michael adds torches to the area, and continues to walk around. He accidentally makes a creeper blow up part of a hill, and continues walking around.
    • Michael continues mining out his chunk, and deposits cobblestone, gravel, diorite, andesite, string, spider eyes, raw beef, leather, rotten flesh, granite, and bones. He continues mining out his chunk, and accidentally makes a creeper blow up in the chunk.
    • Michael continues mining out his chunk, and fills in holes in the bottom of the chunk. He continues mining out the chunk, and fills in holes in the ground and side of the chunk.
    • Michael adds torches in the chunk, and views the torch placement from the surface. He returns down into the chunk, and marks out rooms.
    • Michael removes the blocks, returns to the surface, and walks around the area. He uses his trident to a mountain, and ends his stream behind his storage chests.

September 4, 2021[]

No streams on this day.

September 5, 2021[]

  • HBomb builds a theater stage with Niki.
    • HBomb starts on a tree by the L'Cast pond and goes to near Eret's castle. He gathers gravel, spruce wood, and spruce wood slabs from Eret's castle and checks the ender chest there.
    • HBomb heads to Foolish's summer home, and Niki and Jack join his VC. HBomb then takes gravel from Foolish's chests and asks if Jack has any gravel.
    • Niki tells HBomb that she has gravel, and HBomb tells her to bring him as much gravel as she can. HBomb asks Niki how good she is at building, and Niki states that she has not finished her city.
    • HBomb offers to help Niki with her city and asks her to help him format a layout for a theater. He then heads to the Nether, and Niki logs on.
    • HBomb returns to the Greater Dream SMP, walks down the Prime Path to Eret's castle, and heads near his L'Cast pond. He then deposits spruce slabs, and spruce planks and wood before harvesting spruce wood nearby.
    • HBomb returns to his chests near the L'Cast pond, and Niki meets him there. He starts building and gathers spruce slabs, spruce planks, and spruce wood.
    • HBomb continues building and gathers gravel, sand, and ink sacs. He then crafts black dye for black concrete powder and makes a water source.
    • HBomb collects more water from the L'Cast pond to put in the water source and towers up with the black concrete powder while Niki mines the concrete.
    • Niki accidentally causes a creeper to blow up behind the stage format and starts filling the creeper hole. HBomb then gets water from the L'Cast pond, and Niki continues converting black concrete powder to concrete.
    • HBomb continues building his theatre stage and placing black concrete powder in the water source as Niki mines the black concrete. He then returns to the ground while Niki continues mining the black concrete.
    • HBomb continues building his stage and gets water from the L'Cast pond to put in the water source. He then continues towering up in the water source using black concrete powder, and Niki continues mining the black concrete.
    • HBomb grabs red concrete powder and towers up with it in the water source while Niki mines the red concrete. He then returns to the ground, and Niki mines the rest of the red concrete.
    • HBomb gathers water from a pond and more red concrete powder. He then gathers more black and red concrete to continue building the stage.
    • HBomb searches chests and continues building the stage. He then extends the stage and continues work on it.
    • Niki helps HBomb build, and HBomb continues work on the stage. HBomb then tries to pass the night and removes one of the curtains.
    • HBomb gets sand and mines stone nearby. He then searches his ender chest and continues mining stone.
    • HBomb crafts furnaces and sets them up. Niki puts coal in the furnaces, and HBomb places sand in the furnace.
    • HBomb passes the night and takes dirt from Eret's castle. He then rejoins Niki and gives her dirt.
    • HBomb and Niki place dirt in front of the stage, and Niki starts working on the seats for the audience. Niki removes the seats, and HBomb checks a furnace and deposits spruce planks, spruce slabs, and green carpet.
    • HBomb retrieves green carpet to place and retrieves glass from the furnaces. He then crafts black stained glass and gives Niki some.
    • Niki builds steps to the stage, and she and HBomb start making a black stained glass dome for the roof of the stage. HBomb then gets sand and retrieves more glass.
    • HBomb deposits seeds and retrieves more glass. He then deposits an oak slab and grass blocks before getting ink sacs.
    • HBomb crafts black dye for more black stained glass. He then deposits dirt and continues working on the dome.
    • Niki decreases the height of the stage wall, and HBomb gives her more black stained glass. The two continue work on the dome and return to the ground to view their progress.
    • HBomb asks Niki for iron and gets soul lanterns from near his chests. He finds iron in a chest and crafts chains.
    • HBomb adds soul lanterns to the stage for lighting, and Niki formats the area for the seats. Niki then continues work on the seating, and the two fill a creeper hole.
    • HBomb passes the night before depositing black concrete, gravel, spruce wood, black stained glass, and dirt. He then searches a chest by the Prime Path of Eret's castle and gets soul sand from Eret's castle.
    • HBomb returns to the stage, and Niki rejoins him after harvesting wood. He then asks Niki for coal and finds some in a furnace.
    • HBomb crafts soul torches and lanterns. He then adds the final lantern to the stage and harvests oak wood while Niki continues working on the seats.
    • HBomb crafts oak stairs and helps Niki briefly with the seating. He then crafts oak fences and helps Niki with the seating.
    • HBomb searches his chests and harvests oak wood. He then gives Niki wood and continues harvesting oak wood.
    • HBomb gives Niki more wood and crafts oak slabs. He then gives Niki slabs and helps Niki build the seating.
    • HBomb tells Niki to make chairs and tables on the stage, and Niki and HBomb remove a side of the railing around the seats to give easy access.
    • HBomb checks his ender chest before depositing dirt, coal, soul sand, red concrete, spruce fences, gravel, and iron nuggets. He then gathers seeds, and Niki adds spruce trapdoors to each side of the railings.
    • HBomb goes to the seats, and Niki adds a potted sapling to the stage. The two converse at the stage with Jack in VC, and HBomb continues work on the seating.
    • Niki helps HBomb, and HBomb digs room behind the seating. HBomb continues work on the back of the seats and crafts oak slabs.
    • HBomb continues working on the back of the seating and adds dirt. Niki and HBomb then continue work on the seating, and Niki heads to the stage.
    • HBomb walks around the stage and returns to the seating. He then deposits oak planks, black dye, black stained glass, dirt, oak wood, red and black concrete, spruce slabs, oak fences, seeds, glass, green carpet, torches, saplings, and a crafting table.
    • A creeper blows up behind HBomb, and HBomb crafts chests to place all the contents in. HBomb then grabs black concrete to repair part of the stage and heads to the seating.
    • HBomb leaves Niki and Jack's VC. He plans to get books and deposits bones, an arrow, string, paper, an apple, chains, and soul torches.
    • HBomb finds books in a chest and plans to give each book different quotes and scenarios. He then gathers ink sacs and searches chests near the Prime Path of Eret's castle for feathers.
    • HBomb takes feathers from Eret's castle and crafts books and quills. He then heads near his stage and heads to the seating where he ends stream.
  • Michael continues work on his chunk.
    • Michael starts at his area and goes to his chunk.
    • Michael heads to his storage chests and searches his ender chest. He then heads back down to his chunk and grabs stone from his storage chests to craft stone bricks.
    • Michael deposits stone, cobblestone, andesite, gunpowder, granite, torches, bones, spruce planks, rotten flesh, and arrows. He then collects more stone and crafts more stone bricks.
    • Michael heads to his chunk and expands the chunk by digging out a one-block perimeter. He checks his ender chest, and deposits stone bricks, dirt, gravel, a poppy, and seeds.
    • Michael continues mining the perimeter of his chunk, and a creeper blows up the stairs leading out. Michael then repairs the stairs and deposits stone to grab stone bricks.
    • Michael deposits dirt, cobblestone, andesite, diorite, granite, a grass block, ender pearls, melon slices, flint, and coal. He then grabs more stone bricks and starts placing stone bricks around the perimeter of his chunk.
    • Michael mines coal in the wall and continues placing stone bricks. He then mines more coal and continues placing stone bricks.
    • Michael crafts more stone bricks and logs off briefly. He then continues placing stone bricks and gets more stone to craft into stone bricks.
    • Michael continues placing stone bricks around the perimeter of his chunk. He then gets dirt and fills holes along his chunk.
    • Michael places dirt around his chunk and starts covering the chunk with stone bricks. He then gathers cobblestone and deposits a poppy.
    • Michael smelts cobblestone and deposits dirt. He then grabs stone and crafts more stone bricks.
    • Michael continues covering the chunk and gets baked potatoes. He then finishes covering his chunk and heads down to his chunk.
    • Michael heads to his portal and heads down his ice path. He then returns to the Greater Dream SMP and heads down his path to his house.
    • Michael searches a chest and grabs sea lanterns from his basement. He then heads down his ice path and through his portal before using his trident.
    • Michael returns to his chunk to fill part of the wall and adds sea lanterns in a corner of the wall. He then formats four rooms and gives each of them an arched entrance.
    • Michael formats four hallways in the walls and connects all rooms. He then adds sea lanterns to a corner of the chunk and adds final touches to two hallway formats.
    • Michael builds onto all four rooms and heads through his portal. He then heads down his ice path and returns to the Greater Dream SMP.
    • Michael walks down the path to his house and collects cooked porkchops. He searches chests and takes potatoes from his basement to cook in his smokers.
    • Michael retrieves baked potatoes in his smokers and throws away an extra potato, rotten flesh, spider eyes, string, gunpowder, and sea crystals. He then searches chests before harvesting spruce and dark oak wood at the community tree farm.
    • Michael heads down his ice path and heads through his portal. He then returns to his chunk and covers part of his chunk.
    • Michael deposits andesite, dark oak saplings, cobblestone, ender pearls, sticks, and spruce saplings. He then returns to his chunk and removes an extra block in a corner of the chunk.
    • Michael places sea lanterns in the last two corners of the chunk before heading out. He then returns to his chunk to add onto all four rooms and adds torches at the surface.
    • Michael searches his chests and ends stream behind his storage chests.

September 6, 2021[]

No streams on this day.

September 7, 2021[]

  • Foolish continues work on his build after gathering more resources. Foolish also speaks with Puffy about Tommy's advice machine.
    • Foolish starts on Ponk's old lemon tree and uses a boat to descend the tree.
    • Foolish heads down the Prime Path and searches chests near the Community House. He then heads to the nether hub and down the road to Las Nevadas.
    • Foolish butchers cows at the cow farm and deposits leather. He then harvests wheat from the wheat farm while replanting.
    • Foolish throws away wheat seeds and breeds the cows. He then butchers more cows and deposits leather.
    • Foolish goes to the gas station to visit jeb_. He then starts heading down the road and goes to the hotel to visit and feed Sand.
    • Foolish searches chests and barrels at the bar and deposits cobblestone in a chest outside the hotel. He then heads down the road and heads onto the Prime Path behind Eret's castle.
    • Foolish walks down the Prime Path of Ant's animal sanctuary and goes to HBomb's theatre stage. He takes ink sacs from one of HBomb's chests and uses his trident to fly back near Lemon City.
    • Foolish throws away gunpowder and sticks before depositing blackstone, diorite, and spruce wood. He then uses his trident as he kills squids in the river in front of Lemon City and walks along the Prime Path to Lemon City.
    • Foolish continues killing squids and deposits ink sacs in his shulker box. He continues killing squids and heads down the Prime Path.
    • Foolish heads to the guardian XP farm using his trident and searches chests there. He then deposits ink sacs along with his sword, shovels, pickaxes, axe, boat, torches, water bucket, ender chest, and crafting tables.
    • Foolish retrieves ink sacs and crafts black dye. He then grabs prismarine shards and crafts dark prismarine.
    • Foolish grabs more ink sacs for more black dye and crafts more dark prismarine. He then deposits dark prismarine and gets more ink sacs for black dye. Foolish then repeats the process multiple times. He also throws away raw salmon and cod.
    • Foolish crafts more black dye from his shulker box and deposits some. He then deposits his pickaxe and shulker box before taking out Foolish Jr and Finley.
    • Foolish places both Finley and Foolish Jr back in the ender chest. He then grabs more prismarine shards and crafts more dark prismarine to deposit along with extra black dye.
    • Foolish retrieves his dark prismarine, tools, boat, water bucket, ender chests, torches, and crafting tables. He then deposits his black dye in the prismarine shard chest and uses his trident to fly back to the portal.
    • Foolish heads to the ice path hall and returns to the Greater Dream SMP. He places steak in item frames on the portal and heads down the Prime Path to his build.
    • Foolish grabs diorite to craft polished diorite and takes dark prismarine stairs along with more dark prismarine. He then crafts more dark prismarine and polished diorite stairs before grabbing more polished diorite, polished diorite stairs, and dark prismarine.
    • Foolish crafts more dark prismarine stairs and continues building. He removes a tree and uses his trident to fly to other trees nearby to remove them.
    • Foolish uses his trident to fly to his storage where he grabs diorite and polished diorite. He then crafts more polished diorite and deposits extra torches.
    • Foolish throws away salmon from one of his chests and searches his ender chest. He grabs more diorite for polished diorite and continues building.
    • Foolish deposits spruce wood and use his trident to fly near Eret's fortress to grab scaffolding from a chest nearby. He then uses his trident to fly to lemon City and back to his build.
    • Foolish continues building and views his progress. He then continues building and gets more dark prismarine.
    • Foolish resumes building and goes AFK. Upon returning, he resumes building and adds torches.
    • Foolish passes the night and heads down the Prime Path. He then grabs scaffolding from a chest near Eret's fortress and uses his trident to fly back onto the Prime Path.
    • Foolish heads down the Prime Path back to his build and continues building. He adds a torch before depositing polished blackstone bricks and scaffolding.
    • Foolish grabs more dark prismarine and takes some from his shulker box to deposit. He then continues building and views his build.
    • Foolish continues building and views his build. He then removes a sign he placed and continues building.
    • Foolish heads to the top of Ponk's lemon tree to view his progress and uses a boat to descend the tree. He then continues building and views his progress.
    • Foolish continues building, views his progress, and resumes building. He then gathers diorite to craft polished diorite and polished diorite stairs.
    • Foolish continues building and views his progress. He then mines diorite in a cave and searches his material chests.
    • Foolish throws away rotten flesh, arrows, and bones, and passes the night. He then crafts more polished diorite and polished diorite stairs before grabbing more dark prismarine.
    • Foolish continues building and views his progress. He then continues building and fixes part of his build. He then returns to building, but stops to view his process again.
    • Foolish resumes building, and views his progress. He removes his scaffolding and heads to the top of Ponk's lemon tree to view his build.
    • Foolish uses a boat to descend the tree and passes the night. He then removes some scaffolding and continues building.
    • Puffy messages Foolish asking if she can blow up Ponk's lemon tree, and Foolish allows her to do so. Foolish then continues building and views his progress.
    • Foolish heads off and uses his trident to fly to Ponk's shrine and the top of Eret's mini museum. He then visits the karaoke stage and heads down the Prime Path.
    • Foolish uses his trident to fly up the tree and sneaks up on Puffy. He knocks Puffy off the tree and grabs an ender pearl from his ender chest.
    • Foolish uses a boat to travel down the tree to near Tommy's advice machine. He spots Puffy near her Pokémon Center, and Puffy tells him that Tommy's service is terrible since she has been waiting weeks for her advice.
    • Foolish responds that he is waiting for Tommy's advice as well and checks the request chest. He then shows Puffy his Quackity cosplay skin and takes off the layers of the skin.
    • Foolish puts the layers of his skin back on, and Puffy asks Foolish about the advice he asked from Tommy. Foolish responds that he had asked the question of what to do when he killed someone on purpose and how to avoid prison time.
    • Foolish breaks a block of Bad's statue of George's water bottle and replaces the torches the water inside destroyed. He then heads to Fundy's chess board.
    • Foolish searches a chest by the statue and deposits an ender pearl in his ender chest. He then walks down the Prime Path to his build and continues building.
    • Foolish removes some scaffolding and continues building. He plays around with the Bee does Science poster and grabs scaffolding from a chest near Eret's fortress.
    • Foolish heads down the Las Nevadas road and searches a chest at the cow farm. He kills a calf that escapes and deposits scaffolding.
    • Foolish harvests wheat while replanting the farm and throws away seeds. He then breeds the cows and deposits wheat.
    • Foolish butchers cows and goes to Purpled's outhouse. He heads down the Las Nevadas road and gets back onto the Prime Path of Eret's castle.
    • Foolish heads down the Prime Path to the community nether portal and uses his trident. He then grabs more scaffolding from a chest near Eret's fortress and hits a creeper into the MLG chunk.
    • Foolish heads onto the Prime Path to Lemon City and returns to his build. Upon returning, he grabs more dark prismarine and deposits scaffolding.
    • Foolish grabs scaffolding and more dark prismarine before walking around. He then continues building and removes some scaffolding.
    • Foolish continues building and searches chests. He then gathers more scaffolding and dark prismarine before depositing iron.
    • Foolish continues building and views his progress. He then resumes building and throws away string and rotten flesh.
    • Foolish illuminates the area with torches and walks around. He then continues building and uses his trident to fly onto his scaffolding again.
    • Foolish continues building and uses his trident to fly to Ponk's lemon tree. He then goes to the top of the tree to view his progress and walks around.
    • Foolish walks around Lemon City and uses his trident. He heads near his build, throws away rotten flesh, and logs off briefly before logging back on.
    • Foolish heads near his material chests to end his stream.
  • Puffy burns down Ponk's lemon tree, walks around, and meets with Ponk in his cave to give him wheat.
    • Puffy starts at the nether hub and returns to the Greater Dream SMP.
    • Puffy heads to Foolish's summer home to check on L'Sandberg and finds Ponk's message. She then walks around before heading to the Temple of Undying.
    • Puffy returns to the Greater Dream SMP and walks down the Prime Path. She passes the night near Oogway's pen, visits the karaoke stage, and heads to Ponk's lemon tree.
    • Puffy heads to Fundy's chess board before returning to Ponk's lemon tree and walking down the Prime Path to near Tommy's base. She messages Foolish asking him if he would mind if she blows up Ponk's lemon tree, and Foolish gives her consent.
    • Puffy grabs a flint and steel from her material chests by her Pokémon Center before depositing rotten flesh, bones, sticks, pink terracotta, warped stems, warped nether wart blocks, red concrete, warped mycelium, cobblestone, netherrack, stone, stripped birch wood, warped stairs, warped doors, warped slabs, ink sacs, quartz slabs, and dirt. She then uses her trident to fly up Ponk's lemon tree and burns part of it.
    • Foolish suddenly appears on the tree with Puffy and knocks Puffy off the tree. Puffy tries to ender pearl away, but fails and manages to survive the fall.
    • Puffy heads to Ponk's build and checks Box 3 at Tommy's advice machine. She digs down into the basement and reads her request.
    • Puffy places her request back in the chest and heads back to the surface. She meets Foolish near Tommy's advice machine, and Foolish shows Puffy his Quackity cosplay skin.
    • Puffy heads down the Prime Path and to the top of Tommy's base. She then heads down the Prime Path to the front of McPuffy's and heads inside the restaurant.
    • Puffy checks chests behind the counter and heads down the Prime Path. She spots Foolish on the Prime Path and heads to the community nether portal.
    • Puffy heads down the road to Las Nevadas and goes to the hotel. She then walks down the road, community tree farm, and down the Prime Path.
    • Puffy walks around before going back onto the Prime Path near the L'Manberg crater. She then heads down into the L'Manberg crater and walks around.
    • Puffy walks along remains and heads to Jonald's grave. She finds Fundy's bunker and heads to Schlatt's grave to go AFK.
    • Puffy heads down the Prime Path to Bad's mansion and finds a chicken jockey inside a box. She then continues down the Prime Path to Foolish's build and climbs up the scaffolding.
    • Foolish meets Puffy on the Prime Path to Lemon City, and a creeper behind Puffy blows up part of the path to Lemon City. Puffy repairs the path with black concrete before continuing down the Prime Path to her base.
    • Puffy searches her chests and smokers for baked potatoes and grabs steak. She then searches chests near her base and heads down the Prime Path.
    • Puffy gets potatoes from chests at Eret's potato farm and uses her trident to fly onto Eret's castle. She then heads down the Prime Path to the front of Tommy's base and down the path to the beacon.
    • Ponk asks Puffy for wheat, and Puffy grabs some from her base. Puffy then collects some more wheat from a chest near her base and heads down the Prime Path to McPuffy's to check the chests and smoker.
    • Puffy asks Ponk how much wheat he needs, and Ponk responds that he just needs one. Puffy asks Ponk where he is, and Ponk responds that he is in a cave.
    • Puffy heads down the Prime Path and uses her trident. She takes wheat from a chest by the wheat farm and spots Ponk's name tag underground near the bank.
    • Puffy meets Ponk at his cave and hands him a piece of wheat. Ponk then heads back into his cave, and Puffy asks him if he is alright.
    • Puffy heads inside the cave, and Ponk tells her to feed a cow named MILF MAN. Puffy feeds the cow, and Ponk hands Puffy back the wheat she gave him.
    • Ponk checks a chest and rides his llama Shoe. He then gives Puffy sea lanterns, an apple, ink sacs, and feathers before thanking her.
    • Puffy asks Ponk what she should do with what he had given her, and Ponk responds that the stuff is hers. Ponk then punches MILF MAN, and Puffy pushes him away from the cow.
    • Ponk searches a chest, and Puffy asks Ponk if the cow is going to be safe in the cave. Puffy then heads out of the cave with Ponk following behind, and Ponk bids her farewell.
    • Puffy bids Ponk farewell and sneaks back into the cave to check on MILF MAN. She finds the cow safe and heads out of the cave.
    • Puffy heads to the front of her Pokémon Center and throws away string. She then cooks potatoes at her base and retrieves baked potatoes.
    • Puffy heads down the Prime Path and to the Community House. She then walks to the second floor and ends stream for the day.

September 8, 2021[]

  • Ponk starts at his cave, and gets bread, baked potatoes, cobblestone, spruce planks, sticks, and oak planks.
    • Ponk harvests wheat at Hannah's farm, and replants. He searches a chest at the Community House, and crafts bread.
    • Ponk crafts a stone pickaxe, and heads down the Prime Path to Eret's castle to gets a diamond block from an ender chest. He crafts a diamond pickaxe and sword, and heads down the Prime Path.
    • Ponk heads to the spider XP farm to grind for XP, and gets a lapis block from an ender chest. He tries enchanting his pickaxe, but finds that he does not have enough levels.
    • Ponk continues using the spider XP farm, and tries enchanting his pickaxe and sword. He continues using the spider XP farm, and enchants his pickaxe.
    • Ponk notices the damage done to his lemon tree by Puffy, and heads down the Prime Path to Puffy's Pokémon Center. He heads to Puffy's base, and blocks the entrance tunnel.
    • Ponk punches Puffy's pet spider, and steals Puffy's beacon. He blocks the exit to Puffy's base as he leaves, and heads down the Prime Path.
    • Ponk finds Oogway outside of its pen near the Prime Path near Tubbo's old house. He finds the damage George and Karl had done to the pen, and cleans up the pen.
    • Ponk patches up the missing fences, and pushes Oogway back in. He gets a fire resistance potion and stone from Eret's storage, and heads to the spider XP farm.
    • Ponk returns to his cave to deposits some stone and get oak wood. He crafts chests to deposits more stone in, and retrieves stone from his other chest and deposits spruce planks.
    • Ponk gets stone bricks and smooth stone, and deposits stone and stone bricks into his new chests. He states that he needs stone bricks and quartz blocks, and deposits smooth stone, cobblestone, lapis, string, sticks, a stone pickaxe, spider eyes, seeds, and wheat.
    • Ponk retrieves his netherite pickaxe and diamond armor from a chest under the floor of his cave, and searches Sam's chests by the bank for any quartz blocks.
    • Ponk heads to the nether, and heads down Sam's ice path. He mines quartz, and heads through Sam's portal.
    • A ghast breaks the portal right after Ponk enters the portal, and gets smooth stone, stone bricks, and gunpowder from a chest outside of Sam's base. He finds the trident he had given to Sam in a chest by Sam's decoy base, along with the books he had written for Sam at his Woo Station.
    • Ponk takes the trident, and heads out of Sam's base to the nether. He fights a ghast with his trident, and travels in the nether.
    • Ponk towers to the nether roof, and mines for quartz. He returns to Sam's base, and goes to Sam's sheep farm to get lime wool.
    • Ponk gets glitched when he uses Sam's elevator in the nether, and manages to get unstuck and send the elevator down. He returns to the Greater Dream SMP, and visits Kanye at Hannah's house.
    • The ravager attacks Ponk, and Ponk returns to his cave to deposits quartz ore, gunpowder, stone bricks, and smooth stone. He deposits netherrack, and throws away smooth stone and netherrack.
    • Ponk crafts a crafting table, and heads to the nether to craft beds. He sets up a bed with some blocks over it, and crafts a chest to deposit his netherite pickaxe, trident, diamond pickaxe, and boots.
    • Ponk clicks the bed, and it blows up. He retrieves his boots, pickaxes and trident, and travels in the nether.
    • Ponk mines some quartz, and continues traveling. He uses a bed, and bridges to some quartz to mine.
    • Ponk dies to some lava, and spawns back at his cave. He gets steak from an item frame at the community nether portal, and heads back to the nether.
    • Ponk falls in some lava, and dies again. He spawns back at his cave, and pushes his pet salmon up the stream of the waterfall.
    • Ponk gets potatoes, leather, and lapis, and crafts blue dye and leather armor. He dyes the armor blue, and returns to the nether to search for his netherite pickaxe.
    • Ponk gives up, and heads to Niki's city. He gets oak wood, melon slices, and raw mutton from his room, and looks his pet enderman Speed Wagon in the eyes.
    • Ponk finds the image of Karl George had placed in his room, and removes it. He searches barrels at his room, and heads to his hobbit hole to get obsidian and crying obsidian from his sub listening room.
    • Ponk heads to his fanart room, and gets crafting tables and stone near his hobbit hole. He searches his furnaces, and heads down the Prime Path near Ant's animal sanctuary and returns to his cave.
    • Ponk gets bread and his netherite sword from his hidden chest, and deposits obsidian, stone, oak planks, crafting tables, crying obsidian, oak wood, melon slices, raw mutton, and leather.
    • Ponk heads to the spider XP farm to grind for levels, and goes AFK. He continues to use the spider XP farm, and deposits
    • Ponk gets string, and deposits spider eyes. He heads to Foolish's summer home, and trades for emeralds at Foolish's village.
    • Ponk punches some turtles in a boat, and continues trading for emeralds. He deposits string at Foolish's village, and deposits emeralds in an ender chest.
    • Ponk returns to the Greater Dream SMP, and returns to the spider XP farm to grind for levels. He gets diamonds and lapis blocks from an ender chest, and crafts a set of diamond armor.
    • Ponk gets spruce planks, and crafts a diamond pickaxe. He checks the enchantments he can get on his armor and pickaxe, and starts to enchant his diamond leggings and chestplate.
    • Ponk continues using the spider XP farm, and enchants his helmet. He continues to use the spider XP farm, and enchants his boots.
    • Ponk continues to use the spider XP farm, and Ant heads down into the spider XP farm. Ponk attacks Ant, who was not wearing his armor, and Ant equips some of his armor and tries to fight back.
    • Ponk kills Ant, and retrieves Ant's armor, pickaxe, bow, trident, shovel, and crossbow. He messages Ant to come back, continues to use the spider XP farm, and Ant returns to the spider XP farm.
    • Ponk returns Ant's shovel, crossbow, pickaxes, bow, armor, axe, trident, diamond hoe, invisibility and swiftness potions, golden apples and ender chest. He throws away string, spider eyes, shears, and a strength potion.
    • Ponk deposits diamonds in an ender chest, and Ant gives Ponk some weednip. Ant changes to his infected skin, and Ponk hands him the weednip back.
    • Ponk asks Ant for some water or a potion, and Ant hands him a swiftness potion. Ponk drinks the potion, and gets water to drink as well.
    • Ponk tells Ant that he might need the weednip and potions for his secret project, and tells Ant that he might like his project. He enchants his pickaxe, and asks Ant if he wanted to play some Bedwars with him.
    • Ant decides to play Bedwars with Ponk, and Ponk heads onto Hannah's path near the bank, and ends off.
  • Bad starts his stream on the Prime Path to his mansion, and spots Callahan hiding behind the arch over the path.
    • Bad goes to Callahan, and Callahan jumps off the Prime Path. Bad jumps off the Prime Path, and finds that Callahan had vanished.
    • Bad returns back onto the Prime Path, and goes to where Callahan was behind the arch. He looks for Callahan on the right side of the path, and Bad finds Callahan under the path.
    • Callahan digs down, and Bad digs down after him. Bad spots Callahan's name tag above him, and towers back to the surface.
    • Bad returns to the Prime Path, and hides behind the arch. He edits a sign, and walks along the Prime Path.
    • Bad returns to the arch, and heads to his mansion. He checks for Callahan behind his Techno heart statue and Puffy's elephant statue.
    • Bad spots arrows landing on the Prime Path to his mansion, and heads down the Prime Path to behind the Power Tower.
    • Bad spots Callahan on a tree near Tommy's bench, and Callahan runs off. He heads to the front of Tommy's base, and goes to the tree Callahan was formerly on.
    • Bad heads down the Prime Path, and searches a chest by McPuffy's. He heads to his statue garden, and spots Callahan hiding at the George statue.
    • Bad finds Callahan playing around with a lever at the statue, and Callahan starts to build at the empty statue plot. Callahan messages Bad to build him a statue, and Bad asks him if he would want to build a new plot since he was planning to build a statue of Sapnap on the plot Callahan had chosen.
    • Bad then agrees to build Callahan a statue on the plot, tells Callahan to get resources, and searches a chest. Callahan plays with a lever at the George statue, and Bad gets black wool.
    • Bad crafts a crafting table to craft chests to deposit black wool. He asks Callahan if he knew where some grey concrete was, and Callahan runs off.
    • Bad gets light blue and red concrete to deposit in the chest, and deposits stone. Callahan returns, and Bad gets sand, gravel, and terracotta.
    • Bad deposits sand, terracotta gravel, stone, granite, and quartz blocks. He heads to his sand pit, and searches a chest.
    • Bad gets blue concrete, red concrete powder, granite, snow blocks, quartz blocks, and white terracotta. He deposits blue concrete, granite, red concrete powder, quartz blocks, white terracotta, snow blocks, and stone bricks.
    • Bad asks Callahan what materials they would need for his statue, and gets terracotta to compare to his skin. He breaks the block, and Callahan picks it up.
    • Bad demands Callahan to return the block, and Callahan hands it back. Bad deposits terracotta, and tells Callahan that they would be needed terracotta.
    • Bad asks Callahan where he could find some terracotta, and deposits granite. He gets black wool to start building Callahan's statue, and finds that Callahan had placed pink, blue, and light blue terracotta in one of the chests.
    • Bad continues to work on the statue, and remove the blocks Callahan had placed, and Callahan lights part of the statue on fire. Bad sets out the fire, and deposits black wool and pink terracotta.
    • Callahan runs off, and Bad spots him behind the statue. Bad deposits jungle planks, and asks Callahan for terracotta.
    • Callahan gives Bad a block of terracotta, and Bad deposits it. Bad asks Callahan for grey concrete, and breaks off some from George's statue to show Callahan what he needed, but Callahan starts running to the remains of George's McDonalds.
    • Bad runs to Callahan, and tells him that he can't take the concrete from the McDonalds. He gets grey dye, gravel, and sand from a chest nearby, and crafts grey concrete powder at the statue plot.
    • Callahan rejoins Bad, and Bad asks Callahan for a shovel as he digs out an area to convert the powder to concrete. Callahan gives Bad a wooden shovel, and Bad asks him to hand back some grey concrete he picked up.
    • Callahan tells Bad he took his shovel, and Bad throws it back to him. Callahan digs a hole, and Bad asks him to get him some food.
    • Bad replaces the black wool of the statue with grey concrete, and deposits black wool. He spots Callahan by the Wheat Baby statue, and Callahan shoots at him.
    • Bad crafts white dye for light gray dye, and crafts light grey concrete powder. He makes a water pool to convert the powder to concrete, and Callahan rejoins him.
    • Callahan returns a piece of light grey concrete he picked up, and Bad continues to work on the statue. Ant suddenly appears, and attacks Bad.
    • Bad combat logs, and logs back on. He gets pink terracotta to continue building the statue, and asks Callahan for food.
    • Bad gets terracotta to use, and removes the pink terracotta from the statue. He deposits dirt and pink terracotta, and Callahan shoots at Bad
    • Bad checks what his hot wing statue was made out of, and decides to get red terracotta. Callahan gives Bad steak, and Bad tells him he needed red terracotta.
    • Callahan heads off, and Bad starts making a staircase. Callahan returns to give Bad red terracotta, and Bad tests the red terracotta.
    • Bad asks Callahan for beds so they could both pass the night, and deposits red terracotta and regular terracotta. He asks Callahan to get brown terracotta, and Callahan refuses.
    • Bad asks Callahan for orange terracotta as well, and Callahan heads off. He gets some torches from the area to add around the statue, and Callahan returns to deposit orange and brown terracotta in the chest.
    • Bad gets orange terracotta to use, and deposits orange and red terracotta. He gets brown terracotta, and asks Callahan where he was getting the terracotta from.
    • Bad questions Callahan if he stole the terracotta from him, and tests the brown terracotta. He asks Callahan where they can find orange terracotta, and deposits regular terracotta, brown terracotta, and red terracotta.
    • Callahan suggests they go to an orange terracotta biome, and Bad asks him if he knew how to find the biome. Callahan responds that he does not know, and Bad asks him where they could borrow sone orange terracotta, and follows Callahan to his mansion.
    • Bad follows Callahan inside the mansion, and heads outside. He follows Callahan back into the mansion, and the two jump down onto the side of the mansion.
    • Bad suggests that they steal some orange terracotta from Fundy, and Callahan tells him to lead the way. Bad walks down the Prime Path to the front of Puffy's Pokémon Center, and finds that the smooth red sandstone of the roof was the exact color of the orange terracotta.
    • Callahan rejoins Bad, and Bad decides to steal from Puffy. The two head down to Puffy's base, and get stuck in the water elevator due to Ponk blocking it earlier.
    • Callahan logs off, and Bad breaks the blocks into Puffy's base. Callahan logs back on, and the two searches Puffy's chests for orange terracotta.
    • Bad heads out of Puffy's base, and breaks blocks that Ponk had placed in the water elevator. He returns to the surface, and Callahan rejoins him.
    • Bad suggests they steal from Fundy, and Callahan spots the orange concrete bill of Puffy's duck statue. Callahan heads to the statue to start breaking it, and Bad stops him.
    • Bad suggests they steal from Tommy, and realizes that Tommy might not have any orange terracotta. Bad searches chests near the remains of the Eggpire headquarters, and the two head to where Fundy's tower used to be, and Callahan goes to Fundy's fox statue.
    • Bad decides to steal from Michael, and searches chests by Fundy's gameshow set, and tells Callahan to find an orange terracotta biome. He heads down the path to Michael's house, and searches chests.
    • Bad searches chests at Michael's basement, and Callahan rejoins him to search chests there as well. Bad considers stealing some obsidian, but decides not to.
    • The two head back to the main floor of Michael's house, and Bad asks Callahan where they could get orange terracotta. Callahan responds that he does not know, and Bad heads out of the house.
    • Callahan follows Bad out, and Bad demands him to stay in the house. Bad gives Callahan ownership of Michael's house, and Callahan shoots at him.
    • Callahan then enters Michael's house, and sets part of it on fire. Bad sets out the fire, and revokes Callahan's ownership of the house.
    • Bad tells Callahan he knew where to get orange terracotta, and heads down the path with Callahan behind him.
    • Callahan shoots Bad, and the two head down the Las Nevadas road. The two head through the tunnel through the toll booth, and the two head to the gas station.
    • The two head out and notice the Space Needle, and Callahan's neck gets "stuck". Bad tries to help Callahan, and Callahan moves away from him.
    • Callahan tells Bad to "snap" his neck back to its normal position, and Bad does so and gives Callahan some steak. Bad tries again, and Callahan tells him to punch him.
    • Bad manages to fix Callahan's neck, and searches a chest. Callahan and Bad searches chests at Purpled's tent, and Bad heads to the chapel bridge.
    • Bad finds Ranboo's gift to Quackity at the fountain, and places signs next to Ranboo's message. He removes his signs, and looks around for Callahan.
    • Callahan shoots Bad from the Space Needle, and Bad rejoins him there. Bad finds orange terracotta in a chest at the Space Needle, and Callahan continues to shoot at him.
    • Bad takes the orange terracotta, and places an IOU sign on the chest. Callahan continues to shoot at him, and sets Bad on fire.
    • The two return to the Greater Dream SMP pass Rutabagville, and the two walk along Michaels donor hall. The two walk down the Prime Path, and the two head to Tommy's advice machine.
    • Bad searches the chests, and the request chest. He heads down the Prime Path to his statue garden to continue working on Callahan's statue, and deposits orange terracotta, and deposits an oak sign.
    • Bad asks Callahan if they still had any grey concrete, and gets gravel and sand to craft grey concrete powder. He makes a water pool to convert the powder to concrete, and Callahan rejoins Bad on the staircase.
    • Bad continues to work on the statue, and gets quartz blocks to use. He deposits white, grey, and light grey dye, and retrieves light grey dye to craft light grey concrete powder.
    • Bad places the powder in the water pol to convert the powder to concrete, and continues working on Callahan's statue. He gets pink terracotta to use, and Callahan bans Bad.
    • Callahan unbans Bad, and Bad continues to work on the statue. He gets blue concrete, and asks Callahan for more orange terracotta.
    • Bad gets white terracotta to continue working on the statue, and Callahan knock him off the statue and suggests he take materials from George's statue. Bad continues to work on the statue, and Callahan places a sign.
    • Bad continues working on the statue, and gets light blue terracotta, quartz blocks, and black wool. Callahan tries to knock him off the stairs, and continues working on the statue.
    • Bad adjusts the nose of the statue, and towers up to view his change. He changes the nose back to how he had started with, and changes the nose again.
    • Bad views his change, and asks Callahan for more orange terracotta. Callahan puts some orange terracotta in a chest, and Bad retrieves it.
    • Bad continues working on the statue, and removes the eyes of the statue He gets quartz blocks, but swaps it out for light blue concrete.
    • Bad continues working on the statue, and deposits white terracotta to get quartz blocks. He continues working on the statue, and gets white terracotta, and deposits bones, sand, and gravel.
    • Bad gets more orange terracotta, and extends the staircase. He towers up to take a screenshot of the statue, and gets light blue concrete from Wheat Baby's wagon.
    • Bad moves the other eye up a block, and continues working on the statue. He starts removing the inside of the head of the statue, and Callahan bans him again.
    • Callahan unbans Bad, and Bad places back the blocks he had broke. Bad continues working on the statue, and gets terracotta.
    • Bad continues work on the statue, and decides to get redstone blocks or red concrete for the nose instead. He decides to get red concrete from his hot wing statue, and continues working on the statue.
    • Bad gets a piece of red concrete from his hot wing statue to replace with terracotta, and replaces the nose of the statue with it. He searches a chest, and continues working on the statue.
    • Bad views his progress, and deposits white terracotta, light blue terracotta, and regular terracotta. He gets sand, gravel, and grey dye to craft grey concrete powder, and converts the powder to concrete in the water pool.
    • Bad continues working on the statue, and views his progress. He adjusts the antlers, and builds onto his staircase to view his progress.
    • Bad adjusts an ear, and removes the red terrcotta he placed. He gets white terracotta, and towers up to continue working on the statue.
    • Bad builds onto his staircase to view the statue, and continues to work on the statue, and views it again. He gets terracotta, and tests what it looks like on the statue.
    • Bad searches chests, and searches a chest at the toll gate at the front of his mansion. He heads to his mansion to get blue concrete from one of the water pools at his mansion, and searches chests for any redstone blocks.
    • Bad searches chests in his mansion, and gets a redstone block from his vault. He replaces the bottom of the water pool outside his mansion with white terracotta, and starts heading back to his statue garden.
    • Bad throws away rotten flesh, and returns to the statue. He replaces the nose with the redstone block, and Callahan starts shooting at him.
    • Bad views the statue, and adjusts part of the statue. He views his progress again, and continues working on the statue.
    • Bad continues working on the statue, and views it again. He continues working on the statue, and searches chests.
    • Bad views his progress, and Callahan builds onto the statue. Bad searches a chest, and tells Callahan to put some orange terracotta in the chest.
    • Bad continues working on the statue, deposits quartz blocks, and Callahan shoots at him. He shows Callahan where to place orange terracotta, and views the statue.
    • Bad removes an ear, and views the statue with Callahan. Callahan claims that he had made the statue, and Bad gets red concrete to make the statue hold a heart.
    • Bad removes a lever Callahan placed on the statue, and throws away wool. He views the statue, and gets black dye from a chest at the George statue. He deposits some black dye and a lever.
    • Bad gets and and gravel, and crafts black concrete powder. He throws away gravel, and converts the powder to concrete.
    • Bad deposits gravel, sand, grey dye, coal, and black dye. He collects the black concrete, and replaces the black wool of the statue with black concrete.
    • Bad gives Callahan the redstone block to finish the statue, and views the statue. He builds onto the staircase, and starts to remove the staircase.
    • Bad builds onto the staircase, and takes a screenshot of Callahan with the statue, and continues removing the staircase. He towers onto the remains of the staircase to rejoin Callahan, and removes red terracotta on the ground.
    • Bad makes a staircase to the remains of the staircase, and rejoins Callahan before ending off.

September 9, 2021[]

  • Ponk starts on an ice path in the nether, and returns to the Greater Dream SMP.
    • Ponk heads down the Prime Path to the spider XP farm to grind for levels, and heads down the Prime Path. He heads to the nether, and heads down a staircase from the nether hub.
    • Ponk makes his way into a netherite mine to mine quartz and ancient debris, and enters a portal in the mine. He finds himself over an ocean, and enters the portal again.
    • Ponk continues mining quartz in the tunnel of one of Michael's paths, and heads back to the Greater Dream SMP. He heads down the Prime Path, and returns to his cave to deposits quartz ore and ancient debris.
    • Ponk decides to get a fortune pickaxe and mend his pickaxe. He returns to the spider XP farm, and gets diamonds from an ender chest.
    • Ponk gets spruce and oak planks, and crafts a diamond pickaxe. He searches the ender chest and chests for any lapis, and gets an enchantment book.
    • Ponk continues to search chests, and searches Sam's chests by the bank for any lapis. He gets lapis and lapis block from his cave, and returns to the spider XP farm to grind for levels.
    • Ponk gets string, and heads down the Prime Path. He heads to Foolish's summer home to head to Foolish's village.
    • Ponk accidentally sets his spawnpoint in a villager's bed, and throws away spider eyes. He exits the house, and tries to trade for emeralds.
    • Ponk realizes that the villager was out of stock, and deposits string in a chest. He searches chests and an ender chest, and returns to the Greater Dream SMP.
    • Ponk returns to his cave, and punches MILF MAN. He gets emeralds, and harvests bamboo along the Prime Path in front of Punz's base.
    • Ponk crafts sticks, and heads down the Prime Path. He harvests more bamboo near one of Eret's towers, and crafts more sticks.
    • Ponk collects more bamboo he had harvested and crafts more sticks. He heads down the Prime Path, and returns to Foolish's summer home to trade for emeralds at Foolish's village.
    • Ponk trades for potions of experience to gives him more XP, crafts more sticks, and trades for more emeralds. He then logs off on one of the houses to log onto the MCC practice server.
    • Ponk later logs back onto the server to return back to the Greater Dream SMP, and eats cake along the path to Hannah's house. He returns to the spider XP farm to grind for levels, and enchants his diamond pickaxe.
    • Ponk disenchants the enchantment book, towers up Punz's tower, and checks if any of Punz's villagers had a fortune enchantment book trade. He searches a chest, and eats cake along the path to Hannah's house.
    • Ponk returns to the spider XP farm to continue grinding for levels, and gets diamonds from an ender chest to craft a diamond pickaxe. he enchants his pickaxe again, and disenchants it when it does not have a fortune enchant.
    • Ponk continues to grind for levels, and enchants his pickaxe. He figures that he knew someone with enchantment books, and decides to steal a fortune enchantment book from Ranboo.
    • Ponk heads down the Prime Path, and harvests wheat from a farm near the ice cream shop. he replants the farm, and crafts bread. He heads down the Prime Path to Hannah's path.
    • Ponk heads to Michael's house, and breaks a window to search a chest. He repairs the window with netherrack, and heads to sea.
    • Ponk heads to Snowchester, kills dolphins, and finds the nuke lab. He heads to Tubbo's house, and searches a chest.
    • Ponk heads to MICHAEL's room, and heads down to Tubbo's basement to trade for a Looting II enchantment book. He trades for a bookshelf to break for books to trade for another Looting II enchantment book.
    • Ponk combines the two enchantment books, and tries to add the Looting III enchantment to his diamond pickaxe. He checks Tubbo's villager's trades, and searches chests.
    • Ponk searches an ender chest, and heads down to Tubbo's potato farm. He finds Puffy's signs, and heads to the back of the potato farm.
    • Ponk punches a chicken, decides to steal from Ranboo, and heads out of the house. He steals an enchanted netherite chestplate from Charlie's house, and kills dolphins.
    • Ponk heads back near Fundy's battle arena, and eats some cake along the path to Hannah's house. He gets steak from an item frame on the portal, and heads to the arctic.
    • Ponk heads to Ranboo's base, and searches chests. He heads to the second floor, and searches chests in Ranboo's basement. He gets tempted to steal Ranboo's extra trident, but decides not to.
    • Ponk steals one of Ranboo's totems of undying, and searches more chests. He heads out of Ranboo's base, and checks the trades of one of Ranboo's villagers outside.
    • Ponk searches chests by the wheat farm, and searches chests outside of Phil's house. He searches chests in Phil's house, and checks the trades of Phil's villagers in Phil's villager hall.
    • Ponk heads down to Phil's pumpkin farm, and heads back to Ranboo's basement to head to Ranboo's vault. He decides not to enter the vault, and searches chests at the honey farm.
    • Ponk heads to Techno's basement, and heads down a tunnel to what he thought was to Techno's villager hall. He falls into the floor above Phil's basement, and searches chests there.
    • Ponk heads back to Techno's house, and heads down to under Techno's basement to try and find the villager hall. He heads to Techno's attic to search for the villagers, and considers borrowing Techno's fortune diamond pickaxe he finds in a barrel.
    • Ponk decides to make his own fortune pickaxe, and heads back down to under Techno's basement. He searches chests, and heads to Techno's house where he finds a diamond fortune pickaxe.
    • Ponk heads out, and decides to return the pickaxe later. He returns to the Greater Dream SMP, and accidentally tramps some of Hannah's wheat farm.
    • Ponk gets tempted to steal some diamonds in a chest in front of Hannah's house, but gets wheat from the chest instead. He crafts bread at Hannah's house, and gets cooked cod.
    • Ponk fixes the image he placed on Hannah's bed, and visits Kanye. The ravager attacks Ponk, and Ponk returns to his cave.
    • Ponk searches a chest, and throws away magma blocks, spider eyes, netherrack, wheat, seeds, string, and an egg. He deposits a netherite chestplate, a totem of undying, lapis, and sticks.
    • Ponk gets seeds to deposit a Looting III enchantment book, and throws away seeds. He gets quartz ore, and mines quartz in front of the bank.
    • Ponk checks how many quartz blocks he could craft, and mines more quartz ore. He returns to his cave, and goes AFK before logging off.

September 10, 2021[]

  • Eret starts at their fortress with shaders on, and heads down the Prime Path.
    • Eret heads to their museum, and heads down the Prime Path. They head to the front of their castle, and walks around their castle.
    • Eret walks down the Prime Path, and heads to the front of the Community House. Their cat teleports to them when they enter the Community House, and Eret heads down the Prime Path to pass the night in one of the towers of their castle.
    • Eret heads down his other tower, and walks down the Prime Path. He searches a chest in the Prime Path, and finds the image of Karl in the Community House.
    • Eret heads down the Prime Path, and notices the damage done to Ponk's lemon tree. They head to their museum to view the maps there, and heads down the Prime Path.
    • Eret finds the images Quackity, George, and Bad had placed in front of the L'Manberg crater, and takes a screenshot of the L'Manberg crater.
    • Eret searches a chest, and finds more images put up by Quackity, George, and Bad near the remains of the apiary. They head onto the bridge over the crater, and goes to Wilbur's resurrection shrine.
    • Eret searches a chest, and heads near Party Park. They gets ender pearls from their ender chest, and heads down into the L'Manberg crater.
    • Eret heads to the bottom of the crater, and finds the image of Quackity George had put up on the L'manberg flag. They head up the waterfall to get out of the crater, and finds an image of Rat.
    • Eret heads down the Prime Path, and finds the damage to his storage room. They find a sign next to their storage from Skeppy, who states that he had accidentally made a creeper blow up on the storage room.
    • Eret searches chests and furnaces, and retrieves potatoes. He deposits potatoes, and heads down the Prime Path.
    • Eret gets more baked potatoes, dirt, stone bricks, smooth andesite stairs, stone, stone brick slabs, and stone brick stairs from one of the towers of their castle, and heads down the Prime Path.
    • Eret heads to their fortress to pass the night, and checks on Edd Sheepran. They head to two rooms of their fortress, and towers onto the edge of their fortress.
    • Eret walks along the edge of their fortress, and returns to the ground. They decide to get dark prismarine, and deposits stone brick slabs, stone brick stairs, stone bricks, polished andesite stairs, polished andesite, stone, item frames, and glass panes.
    • Eret searched through the community nether portal, and search chests at the nether hub. a chest at the Community House and in the Prime Path, and searches chests by the stairs to the community nether portal. They head to Foolish's summer home, and starts to head to Ponk's hut.
    • Eret returns to the Greater Dream SMP, and heads down the Prime Path to Lemon City. They head to Foolish's build, and searches chests near it.
    • Eret heads to the remains of Gogtopia, and places blocks to get into the remains of a house to view Foolish's build. They return to Foolish's build, and enters a tower.
    • Eret harvests a bit of a spruce tree nearby, and crafts a crafting table to check what they needed for dark prismarine. They head down the Prime Path, and gets spruce planks from one of the towers of their castle.
    • Eret heads down the Prime Path to the community nether portal, and heads down the ice path to the guardian XP farm. They head through the wrong portal that spawns them on top of a jungle, and they enter the portal again to head through the right portal.
    • Eret accidentally makes a creeper blow up the portal, and they pass the night near Tubbo's jungle base. They break the bed before placing it back, and checks on a zombie villager.
    • Eret heads to Tubbo's jungle base, and goes to the villager trading hall. They gets into a boat to start heading to the guardian XP farm, and spots a redstone machine in the air.
    • Eret arrives near the guardian XP farm, and passes the night. They gets prismarine shards and dark prismarine slabs from chests outside of the guardian XP farm, and uses the guardian XP farm.
    • Eret gets more prismarine shards from a chest, and throws away cobblestone, dirt, salmon, and cod to make room for more prismarine shards. They deposits dark prismarine slabs, searches chests, and finds the black dye Foolish had left.
    • Eret gets some black dye, deposits some prismarine shards, and crafts dark prismarine. They deposit oak planks, a crafting table, dirt, an ender chest, his trident, spruce planks, baked potatoes, cooked cod, prismarine shards, ender pearls, and sea crystals.
    • Eret retrieves more prismarine shards from the chests and hopper under the spawner, and deposits some prismarine shards to get black dye to craft more dark prismarine.
    • Eret gets more black dye to craft more dark prismarine, and gets more prismarine shards. They use the guardian XP farm, and deposits sea crystals, cooked cod, and salmon.
    • Eret gets more prismarine shards from the chests and hoppers under the spawner, and uses the guardian XP farm. They get more black dye to craft into dark prismarine, and finds more dark prismarine in a chest.
    • Eret uses the guardian XP farm, and retrieves more prismarine shards from the chests and hoppers under the spawner, and crafts more dark prismarine.
    • Eret deposits a prismarine shard, checks how to craft sea lanterns, and notes down the coordinates of the guardian XP farm. They retrieve oak planks, a crafting table, prismarine crystals, dirt, an ender chest, their trident, spruce planks, baked potatoes, and cooked cod.
    • Eret deposits salmon, and retrieves ender pearls. They gets prismarine crystals, and uses the guardian XP farm.
    • Eret deposits cod and prismarine crystals, and gets sea lanterns. They uses their trident out of the guardian XP farm to the closest bed, and passes the night.
    • Eret throws away pufferfish, and enters a portal. They find themselves in the middle of the nether, and travels in the nether.
    • Eret bridges over some lava, and mines through the nether. They mine into a ravine, and tower out of it.
    • Eret spots a portal in the distance near a bastion, and mines through the nether. They mines into another tunnel, and heads to the portal.
    • Eret notes down the coordinates of the portal, and heads through the portal. They find themselves in the middle of nowhere, and they climbs onto a tree to view where they were.
    • Eret enters the portal again, and heads down the tunnel. They head down another tunnel, and travels in the nether.
    • Eret mines through the nether, and comes across a bastion. They continue to travel, and ender pearls
    • Eret continues traveling, and comes across Michael's ice path tunnel. They break into the ice path tunnel, place back the blocks, and returns to the Greater Dream SMP.
    • Eret heads down the Prime Path to their fortress to pass the night, and heads to one of the rooms of the fortress. They walk along their fortress, and deposits sea lanterns and dark prismarine.
    • Eret gets some dark prismarine, and crafts dark prismarine slabs and stairs. They gets dirt to make stairs onto the edge of their fortress.
    • Eret adds dark prismarine stairs along the edge of one of their towers, and views how it looks. They build on their staircase, and continues working on the roof of the tower.
    • Eret crafts more dark prismarine stairs, and continues to work on the roof of the tower. They fall off the edge, and returns to the tower to continue working on the roof.
    • Eret considers killing some squids, and passes the night. They continue to work on the roof of the tower, and gets more dark prismarine to craft more dark prismarine stairs.
    • Eret continues to work on the roof of the tower, and logs off onto another server briefly. They pass the night, and continues to work on the roof of the tower.
    • Eret views their progress, and adds finishing touches to the roof. They add torches inside the tower, walks along their fortress, covers a creeper hole nearby, and returns to their fortress to remove the staircase to the edge.
    • Eret walks along their fortress, and searches their chests for scaffolding. They enter a room of their fortress, and searches more chests.
    • Eret passes the night, and heads down their ice path to their storage room. They get scaffolding, and heads down the Prime Path back to their fortress.
    • Eret removes a floating board, and deposits dark prismarine stairs, netherrack, spruce planks, dark prismarine slabs, dark prismarine, spruce signs, oak planks, a spruce boat, black dye, spruce wood, cobblestone, dirt, and polished andesite. They use scaffolding to the edge of their fortress, and walks along it.
    • Eret returns to the ground, and gets leads. They retrieve a saddle from one of their skeleton horses, and saddles a skeleton horse outside their fortress.
    • Eret rides the skeleton horse back to their fortress to tie it with their other horses and llamas. They get stone, but deposits it.
    • Eret goes AFK, and gets polished andesite, stone bricks, stone brick stairs, stone brick slabs, stone, and polished andesite stairs. They start replacing the stone brick trimming of the edge of their fortress with polished andesite, and removes some cobblestone and spruce wood on the exterior of their fortress.
    • Eret returns to their fortress through a hole in a room, and continues replacing the trim of the edge of their fortress with polished andesite. They get more spruce wood, and continues building their fortress.
    • Eret goes to a room of their fortress, and walks around his fortress. They pass the night, and remove the stairs to the edge of their fortress.
    • Eret deposits a grass block, cooked cod, ink sacs, and spruce slabs. They continue building their fortress, and views their progress.
    • Eret continues building their fortress, and views their progress. They fall down into their ice path, continues to build their fortress, and view their progress.
    • Eret gets oak wood, and deposits cobblestone and dark prismarine stairs. They craft sticks for oak fences, and throws away oak planks.
    • Eret continues working on their fortress, and deposits oak fences. They get leads to try and lead a llama in their fortress to tie along with their other horses and llamas, but the llama breaks off its lead and runs to Eret’s cocoa bean farm.
    • Eret finds a wandering trader and its llamas on the other side of the wall of their fortress, and gets sand.
    • Eret heads to the wandering trader and llamas outside the wall of their fortress, and digs a hole to put the trader in.
    • A llama enters the hole as well, and Eret pushes it aside to cover the trader. Eret suffocates the trader using sand, and tries to lead both llamas back into their fortress.
    • One of the llamas runs to the wall where the other llama was on the opposite side of it, and Eret breaks through the wall of the fortress to led all three llamas into their fortress to tie with the rest of their horses and llamas.
    • Eret deposits dirt and leads, and checks their furnaces. They craft polished andesite stairs and stone brick stairs, and deposits sticks and oak planks.
    • Eret walks around, and deposits oak wood. They craft stone brick slabs and polished andesite slabs.
    • Eret continues to build their fortress, and views their progress. They craft spruce stairs, and replaces the oak fences with them.
    • Eret tries placing stairs over some fanart, but accidentally breaks them. They throw out some stone, and searches their ender chest and chests for any item frames.
    • Eret deposits the images in a chest, and retrieves item frames on the ground to put up.
    • Eret gets the images, and deposits oak fences. They puts up the images, and continues working on their fortress.
    • Eret walks down the Prime Path to the Community House, and heads down the Prime Path to one of the towers of their castle.
    • Eret searches chests, and gest a boat from their ice path to head to their storage room. They deposit their boat in a chest, and get spruce wood and spruce stairs.
    • Eret gets spruce planks from a chest outside his storage room, and heads down the Prime Path to one of the towers of their castle to deposit stone bricks, polished andesite, stone, stone brick stairs, stone brick slabs, polished andesite stairs, and polished andesite slabs. They get spruce saplings and bones, and gets some dirt from outside.
    • Eret builds onto an area near the Community House to plant spruce saplings, and crafts bone meal to bone meal them. They harvest spruce wood, and bone meal saplings again to harvest.
    • Eret later removes the platform he made, and heads down the Prime Path to one of the towers of their castle to deposit extra spruce wood, spruce planks, spruce saplings, bone meal, bones, sticks, and dirt. They retrieve polished andesite, stone brick stairs, stone bricks, stone brick slabs, polished andesite stairs, polished andesite slabs, and stone, and heads down their ice path to their fortress.
    • Eret continues working on their fortress, and crafts more spruce stairs. They deposits some extra stairs, and continues building their fortress.
    • Eret walks around, and continues building their fortress. They view their progress, and continues building their fortress.
    • Eret views their progress, and searches a chest. They craft more polished andesite stairs, stone brick slabs, and stone brick stairs.
    • Eret continues building their fortress, and views their progress. They walks along the edge of their fortress, and adds torches.
    • Eret gets dark prismarine stairs and dark prismarine slabs. They make an entrance into the roof, and goes into the room.
    • Eret gets ladders, and deposits dark prismarine stairs, dark prismarine slabs, and adds ladders to the entrance of the roof, and heads onto the wall. They return to the ground, and builds a staircase to the wall.
    • Eret gets coal and sticks to craft torches, and deposits a stick. They add torches to the wall of their fortress and on the staircase.
    • Eret replaces part of the wall with stone bricks, and adds more torches. They walk around, and walks along the edge of their fortress.
    • Eret crafts more polished andesite slabs and polished andesite stairs. They continue to build their fortress, and returns to the ground to continue building their fortress.
    • Eret returns onto the wall to continue building their fortress, and removes ladders on the other side of the wall. They continue to build their fortress, walks along a wall, and adds torches.
    • Eret walks along the wall, and starts to make a staircase from the wall up a tower. They craft more stone brick stairs, and finishes off the staircase.
    • Eret crafts spruce trapdoors to put over the opening of the staircase, and heads onto the wall. They accidentally strip the bark of a spruce log when walking up the staircase of the tower, and replaces it.
    • Eret places torches in the tower, and breaks out of the tower after falling off the stairs. They add a floor to the stair of the staircase, and goes to a room.
    • Eret places torches on a tower, and heads up a tower to add torches in it. They walk along the wall, and goes to a room.
    • Eret walks along the wall, and ends his stream at their fortress.

September 11, 2021[]

  • Michael does a subathon, starts on the stairs of his new base, and shows the progress he had made off-stream.
    • Michael removes the dark oak trapdoor paths he had placed, and removes his beacon. He returns to the surface near his storage chests, and returns to his new base to mine out a hallway.
    • Michael deposits emerald blocks, iron blocks, his beacon, string, arrows, cobblestone, granite, a spruce boat, gunpowder, spider eyes, raw chicken, eggs, potatoes, and rotten flesh.
    • Michael gets coal blocks, crafts sticks, and crafts torches. He returns to his new base to mine out a hallway, while replacing the ceiling and walls with stone bricks.
    • Michael retrieves iron from a furnace, and smelts cobblestone. He gets stone to crafts more stone bricks, and returns to his base to replace the walls of the hallway with stone bricks.
    • Michael continues mining out the hallway to replace the walls and ceiling with stone bricks. He adds torches, and starts mining out another hallway.
    • Michael adds more torches to the previous hallway, and replaces the ceiling of the hallway he was working on with stone bricks. He continues mining out the hallway, and adds torches.
    • Michael replaces the walls and ceiling of the hallway with stone bricks, and adds the torches back. He continues to mine out the ceiling and wall to replace with stone bricks, and adds torches.
    • Michael starts mining out another hallway, and starts making the ceiling for it. He replaces the rest of the ceiling with stone bricks, and gets stone from a furnace.
    • Michael smelts more cobblestone, and retrieves iron. He smelts more cobblestone, and deposits extra cobblestone, andesite, diorite, granite, iron, and dark oak trapdoors.
    • Michael gets more coal to deposit, and adds torches to the hallway he was working on. He continues mining out the hallway, and smelts iron ore.
    • Michael deposits cobblestone, an arrow, bones, an ender pearl, and gravel. He checks his furnaces, and adds more torches to the area.
    • Michael gets spruce planks and grass blocks, and crafts more stone bricks. He covers up a hole over his new base, and deposits grass blocks.
    • Michael checks his furnaces, and retrieves iron to deposit. He checks his furnaces, and continues to replace the walls of the hallway he was working on.
    • Michael adds torches, and continues mining out the hallway. He continues to replace the walls with stone bricks and adds more torches.
    • Michael continues mining out the tunnel, and replacing the walls with stone bricks. He adds more torches, and replaces the rest of the walls with stone bricks.
    • Michael checks his furnaces, and retrieves iron to deposit. He retrieves stone, and gets cobblestone to smelt.
    • Michael deposits extra cobblestone, and crafts more stone bricks. He continues mining out another hallway, and his stream crashes.
    • Michael continues mining out the tunnel and replacing the ceiling and walls with stone bricks. He adds torches, and continues mining out the hallway to replace the walls and ceiling with stone bricks.
    • Michael replaces the walls of another hallway with stone bricks, and continues mining out the hallway he was working on to replace the walls with stone bricks and add torches.
    • Michael returns to the surface, and goes AFK. He searches a chest and furnace, and mines out the floor of all four hallways to replace with stone bricks.
    • Michael mines some coal, and continues placing down stone bricks. He crafts more stone bricks, and continues to place stone bricks.
    • Michael deposits cobblestone, andesite, stone, gravel, granite, rotten flesh, flint, and spruce planks. He retrieves stone from his furnaces, and crafts more stone bricks.
    • Michael continues to place down stone bricks, and mines out the rest of the floor to replace with stone bricks. He mines some iron, and continues placing down stone bricks.
    • Michael continues to mine out the floor to replace with stone bricks. He continues to mine out the floor, mines iron, and continues mining out the floor.
    • Michael replaces the floor with stone bricks, and logs off briefly. He logs back on in his new base, and continues mining out the floor.
    • Michael changes his skin to a maid verson, and continues mining out the floor. He replaces the floor with stone bricks, and searches his chests.
    • Michael smelts more cobblestone, and deposits stone, andesite, diorite, and granite. He gets more cobblestone to smelt, and refills some furnaces with coal.
    • Michael heads to his new base, and goes to a mountain. He descends the mountain using a water stream, and goes to the top of his chests.
    • Michael heads up a mountain, and uses his trident past his chests. He puts on his armor, and uses his trident.
    • Michael dies from fall damage, and spawns back at his house. He gets a spruce boat, heads down his path, walks along his donor hall, and heads down the community tree farm to the community nether portal.
    • Michael heads down his ice path, and goes through his portal. He returns to where his new base was, and retrieves his stuff.
    • Michael searches a chest, and uses his trident around the area. He returns to his new base, and searches his ender chest.
    • Michael retrieves stone from a furnace to smelt, and retrieves cobblestone. He retrieves smooth stone and gets iron.
    • Michael retrieves more smooth stone and stone. He crafts stone slabs to craft a stone cutter to set up, retrieves stone and smooth stone, and smelts more cobblestone.
    • Michael gets spruce wood, and crafts spruce stairs. He heads to his new base, and makes a new staircase.
    • Michael removes his old staircase, and finishes off the staircase at the surface. He returns to his new base to craft stone bricks, and fixes an arch.
    • Michael continues replacing the floor with stone bricks, and retrieves more stone from his furnaces. He deposits sea lanterns, cobblestone, spruce stairs, dark oak trapdoors, and spruce planks.
    • Michael retrieves stone from his furnaces, heads to his new base to craft stone bricks, and finishes replacing the floor of his new base. He removes an extra stone brick block in a hallway, and patches holes in the back end of a hallway.
    • Michael mines out the floor of one of the hallways, and mines coal. He replaces the floor with stone bricks, and adds a torch.
    • Michael fills in an area behind the staircase, and returns to the surface. He heads back into his new base, and walks around outside.
    • Michael searches a chest and furnace, and heads up the mountain. He starts heading to his portal, and uses his trident to land.
    • Michael returns to his new base, and walks around. He heads near the bridge to his portal, and heads to the top of his chests.
    • Michael heads through his portal, and down his ice path. He returns to the Greater Dream SMP, and heads down his path to his house.
    • Michael searches a chest, and searches chests and furnaces in his basement. He searches chests at his house and basement, and heads down his path and walks along his donor hall.
    • Michael walks down the community tree farm and Prime Path, and uses his trident in a water pool where the Watch Tower used to be near the remains of Sapnap's old house. He uses his trident to fly up some leaking water of the Vape Tower, and enters the hole in the tower.
    • Michael uses his trident to fly up the Vape Tower, and jumps down into a lake. He uses his trident behind Church Prime, and walks along Eret's museum.
    • Michael walks down the Prime Path, and passes Fundy's chess board. He heads onto the Prime Path, and heads down the path to Church Prime.
    • Michael heads down the Prime Path to near Eret's castle, and heads to the community tree farm. He heads down the path to his house, and searches chests.
    • Michael searches chests in his basement, and gets steak. He heads to the first floor, and searches chests in his basement.
    • Michael heads down his path, and walks around. He heads to the community nether portal, and heads down his ice path.
    • Michael heads through his portal, and returns to his new base. He walks around, and logs off briefly.
    • Michael heads up a mountain, and walks around the area. He heads to the top of his chests, and walks on top of some trees.
    • Michael adds torches to the area, and falls into a ravine. He mines his way out, and adds more torches to the area.
    • Michael harvests oak wood, and logs off briefly. He returns to his new base, and goes to the top of his chests.
    • Michael adds more torches to a mountain and to the area, and throws away a dark oak trapdoor, arrows, bones, spider eyes, rotten flesh, flint, string, an egg, and sea crystals.
    • Michael walks around, and gets seeds, cobblestone, and an enchanted golden hoe. He gets dirt, and patches an area near the water stream of a mountain.
    • Michael plows land around the water stream, and gets diamonds and sticks. He deposits extra sticks, and crafts a diamond hoe after the golden hoe breaks.
    • Michael's stream crashes again, and he manages to plant some seeds and bone meal them. He harvests the wheat crops, and replants.
    • Michael bone meals the crops, and harvests them. He replants the farm, and a pig tramples some of the crops.
    • Michael plows parts of the farm, and replants the rest of the farm. His then stream crashes again, and Michael bone meals some crops, and harvests them.
    • Michael replants, and bone meals crops to harvest and replant. He bone meals a crop, and heads to the top of his chests, where his stream crashes again.

September 12, 2021[]

No streams on this day.

September 13, 2021[]

  • Ponk logs onto the server after playing Bedwars to mine netherite.
    • Ponk and starts at his cave and goes AFK. Upon returning, he decides to go mining. Ponk then deposits quartz and books before heading to the spider XP farm to mend his pickaxe.
    • Ponk deposits spider eyes and string. He then deposits his diamond pickaxes, emeralds, and lapis blocks in an ender chest. He then walks down the Prime Path and heads to the nether.
    • Ponk heads down a staircase from the nether hub to go mining, and lava seeps in as he mines.
    • Ponk disconnects and logs back on to avoid damage. He then disconnects again and manages to survive the lava when he logs back on.
    • Ponk mines quartz and ancient debris in a netherite mine before heading back up the staircase to the nether hub to return to the Greater Dream SMP.
    • Ponk heads to his cave and walks outside to throw away netherrack in a pond. He then returns to his cave to deposit netherrack and ancient debris.
    • Ponk eats cake along the path of Hannah’s house and heads to Hannah’s house. He then grabs one of his diamond pickaxes from an ender chest and visits Kanye the ravager.
    • The ravager attacks Ponk, and Ponk returns to his cave. Ponk tries to push both his pet salmon up the stream of the waterfall, but gets a water bucket to carry one salmon to the top of the stream while pushing the other one.
    • Ponk mines the quartz ore at the front of the bank and goes AFK on Sam’s chests. He then ends stream.
  • Phil starts at his house, and reveals that he had placed a second villager in the wheat farm.
    • Phil passes the night at his house, and searches his chests. He deposits seeds and bone meal, and removes dirt in front of the wheat farm to spawn proof the area.
    • Phil returns to his house, and adds some resource packs before heading out. He plans to check on the L'Manberg crater, and returns to his house to deposit dirt, a spruce boat, snow, and white stained glass.
    • Phil gets string and bone meal from chests outside his house, and deposits extra buckets and water buckets at his house. He checks barrels in the porch for any more string, and kills an enderman for ender pearls.
    • Phil heads through his portal to head to the L'Manberg crater, and finds some brick blocks placed near the portal. He heads onto the bridge, throws away rotten flesh, and adds string to a vine.
    • Phil gets lanterns to add to the bridge, and finds the images Quackity, George, and Bad had put up near the remains of the apiary. He finds more images, and accidentally makes a creeper blow up an image.
    • Phil placed back some flowers that his water bucket had destroyed, and throws away rotten flesh. He spots the image of Quackity on the L'Manberg flag, and heads to the bottom of the crater.
    • Phil uses his trident to fly onto the flag, and tries using water to remove the image. He tries removing the entire image, and uses his trident out of the crater.
    • Phil gets a flint and steel, and returns to the bottom of the crater. He tries setting the image on fire, and spots some item frames on the side of the crater.
    • Phil uses his trident out of the crater, and deposits a flint and steel. He gets more string and stone, and returns to the bottom of the crater.
    • Phil uses his trident to fly onto part of the flag, and tries removing the entire image. He then tears down the entire image, and throws away the image pieces while keeping the item frames.
    • Phil retrieves item frames in the water, and uses his trident out of the crater. He deposits item frames, stone, and gunpowder, and finds a chest of items from Fundy's minigame for the L'Manberg festival.
    • Phil removes an image of bad he finds near his portal, and gets a flint and steel to burn the image. He deposits a flint and steel and item frame, and decides to go mining.
    • Phil decides to borrow iron blocks from Ranboo for a beacon, and heads down to the bottom of the crater. He uses his trident out of the crater, and deposits string,
    • Phil gets torches and sticks, and returns to the arctic through his portal. He heads to his house, and gets iron blocks from Ranboo's vault.
    • Phil returns to his house, searches his ender chest, and gets his fortune pickaxe. He deposits his netherite hoe and his extra shovel, and gets another of his extra shovels.
    • Phil gets two more Silk Touch pickaxes, and gets more torches, a crafting table, and spruce wood. He throws away iron blocks, torches, and bone meal a side briefly, and crafts chests.
    • Phil checks his ender chest, and heads out. He deposits lanterns at his house, and uses his trident and ender pearl to head north.
    • Phil uses his trident and two more ender pearls to continue traveling, and throws away seeds and dirt. He digs down, and throws away snow.
    • Phil continues digging down to bedrock level, and mines out room while setting up a beacon. He throws away a grass block, stone, and dirt, and gets his beacon from his ender chest.
    • Phil tries powering the beacon to give him a Haste II effect, and mines more room around the beacon. He adds more iron blocks to the beacon, and throws away stone, andesite, and diorite.
    • Phil mines more room to add more iron blocks, and powers the beacon to give him a Haste II effect. He starts mining, and throws away andesite and diorite.
    • Phil mines out room to set up chests, and deposits iron blocks, iron, spruce wood, diamond ore, and iron ore. He continues mining, and deposits stone, two of his pickaxes, his axe, one of his shovels, bone meal, granite, andesite, gold ore, and coal ore.
    • Phil deposits sticks and a grass block, and sets up more chests. He deposits extra chests, and continues mining.
    • Phil throws away snow, and continues to mine. He deposits gravel, stone, andesite, granite, diorite, and snow.
    • Phil continues mining while adding torches, and throws away stone. He deposits diamond, redstone, coal, and iron ore, and stone.
    • Phil deposits diorite and granite, and continues mining. He deposits granite, stone, gravel, gold ore, coal ore, and diamond ore.
    • Phil continues mining, and mines into Ranboo's strip mines. He adds torches while traveling through the strip mines.
    • Phil manages to return to his mine, and continues mining. He throws away stone, and continues mining.
    • Phil deposits iron, gold, redstone, lapis, and coal ore. He deposits stone and diorite, and continues mining.
    • Phil deposits stone, andesite, diorite, diamond ore, redstone ore, coal ore, iron ore, gravel, and rotten flesh. He continues mining, and deposits stone and diorite.
    • Phil continues mining, contains some lava, and throws away stone. He continues mining, and deposits stone, diorite, dirt, iron ore, lapis ore, diamond ore, gold ore, redstone ore, and coal ore.
    • Phil deposits one of his pickaxes to swap it with one of his extra pickaxes, and continues mining. He boxes himself in, and continues mining.
    • Phil throws away stone, and continues mining. He deposits diamond ore, iron ore, coal ore, granite, stone, redstone ore, stone, and gravel.
    • Phil swaps out his pickaxes for two of his extra pickaxes, and continues mining. He throws away cobblestone, and continues mining.
    • Phil deposits iron ore, diamond ore, coal ore, and lapis ore. He throws away cobblestone, and deposits diorite, stone, and cobblestone.
    • Phil deposits gravel and granite, and retrieves the rest of his pickaxes, axe, shovel, diamond ore, iron ore, lapis ore, gold ore, and coal ore. He tries using his trident out of his mine, and mines blocks.
    • Phil deposits torches, and uses his trident to part of the tunnel, and mines his way to the surface. He starts heading back, and uses his trident.
    • Phil towers up in a trident pool with diamond, lapis, and coal ore, and heads to his house to smelt iron ore. He retrieves some iron in his furnaces, and gets cooked mutton from a furnace to deposit.
    • Phil deposits iron ore, gold ore, and iron, and gets netherrack. He uses his trident to part of the ore tower, and builds up from there.
    • Phil mines the ore tower, and throws away netherrack. He returns to his house to craft coal blocks, lapis blocks, and diamond blocks.
    • Phil deposits lapis blocks, coal blocks, diamond blocks, and diamonds in a chest, and retrieves more coal on the ground outside. He crafts more coal blocks at his house to deposit along with lapis, and extra coal.
    • Phil searches his ender chest, and plans to return a stack of infested stone bricks back to Ranboo. He boxes himself in the nether to go AFK, and heads down the ice path to the guardian XP farm portal.
    • Phil enters the portal, and finds himself in a ravine. He mines some iron, and heads through the portal again.
    • Phil finds that Eret had accidentally blown up the portal, and enters the portal to the guardian XP farm. He finds himself on a tree in a jungle, and tries to look around for the guardian XP farm.
    • Phil returns to the portal, and enters the other portal. He breaks the portal, mines out of the ravine to where the remains of two generated portals were along with the broken guardian XP farm portal were.
    • Phil throws away obsidian, and mines some iron. He breaks gravel to get flint, and throws away cobblestone.
    • Phil uses his trident to fly to the guardian XP farm, gets cooked cod, and uses the guardian XP farm to mend his pickaxes. He throws out raw and cooked cod, and deposits prismarine crystals and shards.
    • Phil throws away diorite and cobblestone, and continues mending his pickaxes. He equips his armor, and throws away cooked and raw cod, pufferfish, and gunpowder.
    • Phil deposits prismarine crystals and shards, and uses his trident to fly back to the portal. He gets an iron block from his ender chest, and crafts a flint and steel to relight the portal.
    • Phil returns to the arctic, and accidentally makes a creeper blow up a trident pool. He returns to his house to smelt more iron ore and retrieves iron.
    • Phil gets more iron, and crafts iron blocks. He deposits a flint and steel, and gets obsidian and blaze powder from Techno's basement,
    • Phil gets emeralds and an emerald block from his house, and trades for ender pearls at Techno's villager hall. He crafts eyes of ender, and crafts ender chests at Techno's basement.
    • Phil deposits obsidian and blaze powder, and retrieves more iron from his house. He crafts more iron blocks, and deposits them in his ender chest.
    • Phil retrieves more iron, and heads to the chests at the wheat farm. He retrieves more iron from his house to deposit, and starts heading back to his mine.
    • Phil kills two endermen for ender pearls, and throws away grass blocks. He arrives at his mine, and throws away cobblestone, dirt, a torch, and gunpowder.
    • Phil takes down his beacon, and uses his trident to part of the tunnel. He towers back to the surface, and uses his trident and two ender pearls to start traveling back.
    • Phil uses his trident back, and throws away stone. He returns to Ranboo's vault to return Ranboo's iron blocks, and searches Ranboo's basement for Nicolas.
    • Phil finds the pig in Ranboo's villager hall, and gets wheat from the wheat farm chest to breed the cows at the cow farm. He butchers the cows, and returns to his house.
    • Phil exits his house, and looks in the direction of where the portal is. He then enters Techno's house, and looks at a piece of artwork sowing Techno himself.
      • Phil returns outside and again look towards the portal, declaring it's time. He returns to his house and retrieves Techno's will from his ender chest. He opens it, and shows the first of 13 pages left intentionally blank, and is told not to open this on stream. Phil chuckles, and confirms that would be something Techno would do. The stream fades to black, with the noise of flicking through the pages (and the pumpkin farm underneath) in the background before Phil ends the stream.
  • Michael starts the second part of his subathon.
    • Michael starts at the area of his new base, searches his chests, and heads to his new base. He then checks his ender chest and chests before heading to his new base.
    • Michael heads through his portal and down his ice path. He then returns to the Greater Dream SMP and heads down the path to his house.
    • Michael uses his trident to fly to his house where he deposits cobblestone, string, and an egg. He then grabs bones and dark oak saplings before grabbing more bones from his basement.
    • Michael deposits acacia planks, raw mutton, spider eyes, and dark oak saplings to make space for more bones and bone meal. He then heads down his path and uses his trident to fly to the community nether portal.
    • Michael heads to his ice path and checks a chest there. He then heads down his ice path to his portal and uses his trident to fly back to the area of his new base.
    • Michael heads to his new base, and his stream crashes.

September 14, 2021[]

  • Ponk starts on Sam's chests by the bank, and gets some extra chests from a chest.
    • Ponk returns to his cave, and places a chest down to deposit more quartz. He gets basalt, netherrack, smooth stone, cobblestone slabs, magma blocks, spruce planks, and leather.
    • Ponk gets more quartz ore, and heads near Sam's chests near the bank to mine the ore while mending his pickaxe. He heads to the spider XP farm to continue mending his pickaxe, and heads down the Prime Path.
    • Ponk deposits string, spider eyes, nether gold ore, books, cobblestone slabs, leather, spruce planks, magma blocks, netherrack, smooth stone, and basalt at the Community House, and deposits some quartz in a chest in the Prime Path. He heads to the nether, and goes down a staircase from the nether hub.
    • Ponk mines for quartz and ancient debris in a netherite mine, and later finds a portal. He enters the portal, and finds himself in a ravine.
    • Ponk heads up some stairs, and finds himself in the middle of the ocean near Foolish's summer home. He heads to the platform he made nearby to check on Shelly, and accidentally sets off some TNT on the floor that falls into the ocean.
    • Ponk throws some netherrack, and tries to fix the redstone of the platform. He gives up, and heads through Foolish's portal to return to the Greater Dream SMP.
    • Ponk throws away redstone and netherrack at the community nether portal, and retrieves quartz that he had deposited in a chest in the Prime Path. He returns to the spider XP farm, goes AFK, and mends his pickaxe.
    • Ponk towers up with quartz ore by the wheat farm to mine the ore while continuing to mend his pickaxe. He crafts quartz blocks, and returns to his cave to deposit quartz blocks and ancient debris.
    • Ponk gets more quartz to craft into quartz blocks, and deposits them. He crafts more quartz blocks to deposit, and heads to the spider XP farm to continue mending his pickaxe.
    • Ponk deposits string, spider eyes, a redstone torch, quartz, chests, and a bucket. He gets raw cod, and moves some coal from a furnace to cook some raw beef in a smoker.
    • Ponk heads down the Prime Path, and decides to steal from Bad. He heads down the Prime Path toward Bad's mansion, and finds the images at the front of the Big Innit Hotel.
    • Ponk checks chests at the front of Bad's mansion for any quartz, and checks the chests inside. He checks if the Rat statue on the roof was made of quartz, and breaks a block off of it.
    • Ponk places back the blocks after finding that the statue was made of white concrete, and searches another chest. He heads down the Prime Path, and finds two llamas in Oogway's pen.
    • Ponk kills the llamas, and continues his way down the Prime Path. He throws away white carpet, and returns to the nether.
    • Ponk heads down a staircase from the nether hub, and mines for quartz and ancient debris in a netherite mine. He later finds a portal, and enters it.
    • Ponk finds himself in a spruce forest near Eret's castle, and heads down the Prime Path. He eats cake along the path to Hannah's house, and gets steak from a smoker at the spider XP farm, and deposits netherrack.
    • Ponk heads near the wheat farm to tower up with quartz ore to mine the ore and mend his pickaxe. He crafts quartz blocks, and continues to tower up with more quartz ore to mine.
    • Ponk crafts more quartz blocks, and heads to his cave to deposit them. he gets ancient debris, and replaces part of his fish tank with it. He deposits ancient debris, and goes AFK before ending his stream.
  • Quackity meets Sam in the reception area of the Prison, whilst Techno and Dream remain locked inside continuing to mine blocks.[54][55]
    • Sam tells Quackity he doesn't want anything to with what happens. He also decides to take Quackity through the guard entrance. Quackity reminds Sam that the revival book is at stake, and that there are two of them there. Techno spots the name tags, and tells Dream to come back to the main cell and rings the bell, whilst Quackity asks Sam how Techno got a bell. Sam tells him it's a long story.
    • As Sam drops the lava, they also spot a dog in the cell, which Quackity demands why. The lava respawns due to a technical difficulty, before dropping down again.
    • Quackity and Sam then argue about killing the dog, before Quackity then walks across the drawbridge. He asks first about the dog, and Techno responds that he has the same question. He then suggests Quackity to name it, and suggests Rat. Techno tells him that was a stupid name.
    • Quackity walks to the edge of the cell, and Techno hits Quackity towards the lava, Quackity attacks back, and then turns towards Dream asking about the revival book. Quackity asks Dream if today will be the day that he gives up the revival book, but Dream refuses. Quackity then threatens to kill Techno if Dream doesn't hand it over. Techno points out however that he is friends with Dream and would then bring him back to life, and that Quackity hadn't thought this through.
    • Dream then points out that if he gave over the book, he would have no leverage and would kill them anyway. Quackity starts to get impatient, and starts to threaten to just kill them, attacking them as he talks. Dream asks for a couple of weeks, but Quackity disagrees and asks for the revival book again noting that Techno makes a good point. Techno tells Quackity he will talk to Dream, whilst Quackity starts to hit Techno. Techno then tells Dream to give over the book, whilst shaking his head. Quackity starts to get annoyed, yelling at both Techno and Dream whilst hitting them both.
    • With Techno on low health, he tells Quackity he has information, as a way to make him stop. Quackity responds with the same line Techno game him at the duel and brings a pickaxe out. He starts chasing Techno around the cell. At that point, Techno disappears into Quackity's confusion.
  • With Techno being teleported out of the prison, the server enters the Breakout Era.

Gallery[]

References[]

  1. Retroity [QuackityVODS] (May 22, 2021). "Quackity’s Biggest Lore Stream Yet (Full)" (VOD).
  2. Michaelmcchill [Michaelmcchill VODs] (July 23, 2021). "Dream SMP's Local Conspiracy Theorist" (VOD).
  3. Philza (May 24, 2021). " *Archive* May 24, 2021" (VOD).
  4. 4.0 4.1 Michaelmcchill VODs (August 27, 2021). "We Killed BadBoyHalo's Turtles on Dream SMP." (VOD).
  5. awesamdude [awesamVODS] (June 15, 2021). "Building The Official Bank on The Dream SMP..." (VOD).
  6. Slmccl (July 2, 2020). "I Developed a Gambling Addiction on the DreamSMP" (Video).
  7. TechPone [Michaelmcchill VODs] (September 10, 2021). "Michaelmcchill Breaks Dream out of Prison on Dream SMP" (VOD).
  8. Dilluexe [FundyCLIPS] (June 2, 2021). "Fundy tricks Philza" (Video).
  9. Philza (May 28, 2021). " *Archive* May 28, 2021" (VOD).
  10. awesamdude [awesamVODS] (June 18, 2021). "We Ran into a Problem with The Bank on the Dream SMP..." (VOD).
  11. Rudylmao [TommyVODS] (June 1, 2021). "Tommy Visits Las Nevadas (Lore Stream)" (VOD).
  12. Drops By Ponk (June 13, 2021). "I Trolled Foolish with a Impossible Parkour Course..." (Video).
  13. Technoblade (June 1, 2021). "The Favor [DreamSMP]" (VOD).
  14. Philza (June 2, 2021). " *Archive* Jun 2, 2021" (VOD).
  15. Tubbo [@TubboTWO] via Twitter (June 3, 2021): "16.06.2021 (Fake trailer video)"
  16. TechPone [Michaelmcchill VODs] (September 17, 2021). "Selling BadBoyHalo's Stuff on Dream SMP" (VOD).
  17. Hannahxxrose [Hannahxxrpse VODs] (June 10, 2021). "BoomerNA and Hannahxxrose IRL Meetup! [Dream SMP]" (VOD).
  18. Technoblade (June 6,2021). "Visiting Dream [Dream SMP]" (VOD).
  19. Retroity [QuackityVODS] (July 7, 2021). "Quackity Visits Dream SMP with michaelmcchill & BadBoyHalo" (VOD).
  20. Philza (June 7, 2021). " *Archive* Jun 7, 2021" (VOD).
  21. awesamdude [awesamVODS] (July 21, 2021). "Celebrating my Birthday on the Dream SMP!" (VOD).
  22. Slimecicle [Slmccl] (July 29, 2021). "Slimecicle Goops up the DreamSMP" (Video).
  23. Purpled [PurpledVODs] (July 8, 2021). "Purpled Joins Las Nevadas (Dream SMP)" (VOD).
  24. Dilluexe [FundyCLIPS] (June 16, 2021). "Fundy and Tubbo slowly go insane" (Video).
  25. 25.0 25.1 Dilluexe [FundyCLIPS] (June 14, 2021). "Fundy and Tubbo impersonate Ranboo" (Video).
  26. BadBoyHalo (June 12, 2021). "BUILDING W/ GEORGE" (VOD).
  27. Purpled [PurpledVODs] (July 14, 2021). "Purpled Sets Up in Las Nevadas (Dream SMP)" (VOD).
  28. Qwobby [TubboLIVE] (June 21, 2021). "Tubbo & Quackity Argue about Las Nevadas (w/ Ranboo, Purpled, & FoolishG)" (VOD).
  29. Rudylmao [TommyVODS] (June 21, 2021). "Tommy Is On The Brink Of War [Lore Stream]" (VOD).
  30. Technoblade (June 21, 2021). "The Prison Podcast ft. Dream [Dream SMP]" (VOD).
  31. 31.0 31.1 31.2 Purpled [PurpledVODs] (July 22, 2021). "Purpled and Foolish Work on Las Nevadas (Dream SMP)" (VOD).
  32. Rudylmao [TommyVODS] (July 7, 2021). "Tommy Destroys The Dream SMP" (VOD).
  33. Purpled [PurpledVODs] (July 28, 2021). "Purpled Starts the NEW Dream SMP UFO" (VOD).
  34. Rudylmao [TommyVODS] (July 10, 2021). "Tommy Makes An Enemy. (Dream SMP)" (VOD).
  35. Rudylmao [TommyVODS] (July 9, 2021). "Tommy Speaks To Dream's Sister For The Last Time" (VOD).
  36. TommyInnit (July 13, 2021). "I Spoke To Dream's Sister For The Last Time" (Video).
  37. Rudylmao [TommyVODS] (July 11, 2021). "Dream's ALT Joins The Dream SMP" (VOD).
  38. Rudylmao [TommyVODS] (July 12, 2021). "Tommy Gets Very Angry At Tubbo. (Dream SMP)" (VOD).
  39. Qwobby2 [TubboLIVE] (July 12, 2021). "Tubbo Reaches 4 Million Followers on Twitch! (Dream SMP)" (VOD).
  40. BoomerNA (July 21, 2021). "I MET AWESAMDUDE IRL" (Video).
  41. GeorgeNotFound [GeorgeNotFound Streams] (July 19, 2021). "George Rejoins Dream SMP..." (VOD).
  42. Rudylmao [TommyVODS] (July 19, 2021). "Corpse Joins Dream SMP" (VOD).
  43. HBomb94 (July 30, 2021). "I attempted to annoy the Dream SMP members again.." (Video).
  44. Sapnap [SapnapVods] (July 27, 2021). "Sapnap Meets Mexican Dream (Dream SMP Lore)..." (VOD).
  45. Rudylmao [TommyVODS] (July 31, 2021). "Tommy's Last Stream From His Bedroom" (VOD).
  46. geksource [JackManifoldVODS] (August 4, 2021). "Jack Returns to the Dream SMP..." (VOD).
  47. Qwobby2 [TubboLIVE] (August 7, 2021). "Tubbo Joins Las Nevadas (Lore Stream)" (VOD).
  48. Rudylmao [TommyVODS] (August 9, 2021). "Tommy & Tubbo Hang On Dream SMP" (VOD).
  49. Rudylmao [TommyVODS] (August 16, 2021). "Tommy Has COVID - Dream SMP" (VOD).
  50. geksource [JackManifoldVODS] (August 23, 2021). "I Started a New Nation on the Dream SMP..." (VOD).
  51. TommyVODS (August 24, 2021). "Tommy Meets Ghost Mexican Dream..." (VOD).
  52. QuackityVODS (August 26, 2021). "Quackity's FINAL Stream On The Dream SMP..." (VOD).
  53. Novarleeir [Nihachu Vods] (September 9, 2021). "Late night DreamSMP city building" (VOD).
  54. Retroity [QuackityVODS] (September 14, 2021). "Quackity Visits Dream and Technoblade In Prison" (VOD).
  55. Technoblade (September 14, 2021). "The Visitor [Dream SMP]" (VOD).

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